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authorJesusaves <cpntb1@ymail.com>2018-12-23 14:57:02 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-23 14:57:02 -0200
commit99bbfaeb1d183a85705a0a42b288883537229e71 (patch)
tree5bd1dd4707e6a6843e8f42266addff4e6fd56f93 /npc/functions/weather.txt
parent26c5d4401fbfc65f5c847a01aca8e384584cd487 (diff)
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Notify players in a global broadcast about day/night cycle changes.
This way, even inside a cave, you can keep track of time changes. PS. Take care when fishing.
Diffstat (limited to 'npc/functions/weather.txt')
-rw-r--r--npc/functions/weather.txt16
1 files changed, 12 insertions, 4 deletions
diff --git a/npc/functions/weather.txt b/npc/functions/weather.txt
index af07f3051..264c16bd7 100644
--- a/npc/functions/weather.txt
+++ b/npc/functions/weather.txt
@@ -152,17 +152,25 @@ OnMinute45:
removemapflag(.@key$, mf_nightenabled);
removemapmask .@key$, MASK_NIGHT;
}
-
}
htidelete(.@hti);
// During night, normal monsters respawn 30% faster. (Bifs and Bosses are immune)
- if (is_night())
+ //
+ // Also, announce to players about day/night cycle changes
+ // The fastest you'll get is 30 minutes for night cycle.
+ // It's 2 messages every 3 hours. (r7.5)
+ // Player might be on cave, and this will help them tracking time.
+ if (is_night() && !$@WEATHER_NIGHT) {
+ announce("The night falls.", bc_all|bc_npc);
setbattleflag("mob_spawn_delay", 70);
- else
+ } else if (!is_night() && $@WEATHER_NIGHT) {
+ announce("The day rises.", bc_all|bc_npc);
setbattleflag("mob_spawn_delay", 100);
+ }
+ $@WEATHER_NIGHT=is_night();
- debugmes "[Weather.sys] Weather reloaded";
+ //debugmes "[Weather.sys] Weather reloaded";
end;
// Function to check stuff