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authorJesusaves <cpntb1@ymail.com>2019-09-08 00:43:16 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-08 00:43:16 -0300
commit999a639c2d6240cc85886bee96114ddfdc443de6 (patch)
treea98b122f455de6f65f0c37d4f17f2e93df5d3d1a /npc/functions/gmbot.txt
parent5ab73e06e91b77411326d6458d713e79e799eff0 (diff)
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When siege stage is over (and MK is making both sieges as personal spawns),
require 500 aggro to begin a siege (instead of 300)
Diffstat (limited to 'npc/functions/gmbot.txt')
-rw-r--r--npc/functions/gmbot.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt
index b04c40002..deed0ae33 100644
--- a/npc/functions/gmbot.txt
+++ b/npc/functions/gmbot.txt
@@ -147,7 +147,7 @@ OnTimer90000:
}
// Siege events (req. 300 aggro, 3 users, and 70% chances to begin)
- if ($@MK_AGGRO >= 300 && .users >= 3 && rand(0,100) < 70 &&
+ if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 500) && .users >= 3 && rand(0,100) < 70 &&
is_between(1, 3, $GAME_STORYLINE) && $@MK_THROTTLE < gettimetick(2)){
// Delta handles the compulsory wait time between waves.
// 6 hours normally, 12 hours if the army is in disarray.