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authorJesusaves <cpntb1@ymail.com>2019-05-26 16:35:43 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-26 16:35:43 -0300
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treeac40f176cc199ccbc71549cb79934879973f120d /npc/craft/smith.txt
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Notes, and fix a style issue
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diff --git a/npc/craft/smith.txt b/npc/craft/smith.txt
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@@ -5,6 +5,15 @@
// Smith System (Player, Guild, NPC)
// Notes:
// Base for Evol MR
+// This one is more crazy. Cannot be equipping target craft.
+// After successful craft, we use CraftDB return code to equip() the
+// new item and apply a random option bonus based on crafter skills
+// eg. setequipoption(EQI_HAND_R, 1, VAR_STRAMOUNT, 5)
+// We should be able to apply several bonuses for the nicest experience :3
+// We should also add a movespeed bonus... So demure can specialize herself in
+// crafting really fast weapons in every aspects, and this system would allow her
+// to do so :> But then, maybe we should have a crafting skill where players can
+// allocate status points?
// Usage: SmithSystem ({scope})
// Scopes: CRAFT_NPC, CRAFT_PLAYER, CRAFT_GUILD