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author | Jesusaves <cpntb1@ymail.com> | 2019-05-26 16:35:43 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-26 16:35:43 -0300 |
commit | e60933d60b504e98a45dd92ceee65aff3bb26605 (patch) | |
tree | ac40f176cc199ccbc71549cb79934879973f120d /npc/craft/smith.txt | |
parent | e3a5860e65f6a2287d66df3d1ab3efb267e905dc (diff) | |
download | serverdata-e60933d60b504e98a45dd92ceee65aff3bb26605.tar.gz serverdata-e60933d60b504e98a45dd92ceee65aff3bb26605.tar.bz2 serverdata-e60933d60b504e98a45dd92ceee65aff3bb26605.tar.xz serverdata-e60933d60b504e98a45dd92ceee65aff3bb26605.zip |
Notes, and fix a style issue
Diffstat (limited to 'npc/craft/smith.txt')
-rw-r--r-- | npc/craft/smith.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/npc/craft/smith.txt b/npc/craft/smith.txt index d75f30d92..ba2155210 100644 --- a/npc/craft/smith.txt +++ b/npc/craft/smith.txt @@ -5,6 +5,15 @@ // Smith System (Player, Guild, NPC) // Notes: // Base for Evol MR +// This one is more crazy. Cannot be equipping target craft. +// After successful craft, we use CraftDB return code to equip() the +// new item and apply a random option bonus based on crafter skills +// eg. setequipoption(EQI_HAND_R, 1, VAR_STRAMOUNT, 5) +// We should be able to apply several bonuses for the nicest experience :3 +// We should also add a movespeed bonus... So demure can specialize herself in +// crafting really fast weapons in every aspects, and this system would allow her +// to do so :> But then, maybe we should have a crafting skill where players can +// allocate status points? // Usage: SmithSystem ({scope}) // Scopes: CRAFT_NPC, CRAFT_PLAYER, CRAFT_GUILD |