From e60933d60b504e98a45dd92ceee65aff3bb26605 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sun, 26 May 2019 16:35:43 -0300 Subject: Notes, and fix a style issue --- npc/craft/smith.txt | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'npc/craft/smith.txt') diff --git a/npc/craft/smith.txt b/npc/craft/smith.txt index d75f30d92..ba2155210 100644 --- a/npc/craft/smith.txt +++ b/npc/craft/smith.txt @@ -5,6 +5,15 @@ // Smith System (Player, Guild, NPC) // Notes: // Base for Evol MR +// This one is more crazy. Cannot be equipping target craft. +// After successful craft, we use CraftDB return code to equip() the +// new item and apply a random option bonus based on crafter skills +// eg. setequipoption(EQI_HAND_R, 1, VAR_STRAMOUNT, 5) +// We should be able to apply several bonuses for the nicest experience :3 +// We should also add a movespeed bonus... So demure can specialize herself in +// crafting really fast weapons in every aspects, and this system would allow her +// to do so :> But then, maybe we should have a crafting skill where players can +// allocate status points? // Usage: SmithSystem ({scope}) // Scopes: CRAFT_NPC, CRAFT_PLAYER, CRAFT_GUILD -- cgit v1.2.3-70-g09d2