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author | Jesusaves <cpntb1@ymail.com> | 2021-03-11 15:16:31 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-03-11 15:16:31 -0300 |
commit | 623b6c04b50b1ac867b5856262bd678537d35d5b (patch) | |
tree | f88d0c6782e594dbfd98a98706e90fed668ee9af /npc/config | |
parent | ef36eeccf05430762f382ae1288380666ade6f66 (diff) | |
download | serverdata-623b6c04b50b1ac867b5856262bd678537d35d5b.tar.gz serverdata-623b6c04b50b1ac867b5856262bd678537d35d5b.tar.bz2 serverdata-623b6c04b50b1ac867b5856262bd678537d35d5b.tar.xz serverdata-623b6c04b50b1ac867b5856262bd678537d35d5b.zip |
Nerf all magic skills RP cost
Diffstat (limited to 'npc/config')
-rw-r--r-- | npc/config/magic.txt | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/npc/config/magic.txt b/npc/config/magic.txt index 71f7edee8..d4c691830 100644 --- a/npc/config/magic.txt +++ b/npc/config/magic.txt @@ -339,35 +339,35 @@ OnInit: //////////////////////// Scholarship // Mana Wisdom RegisterMagic(1, TMW2_SAGE, 5, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100); + CLASS_SCHOLARSHIP, 50); // Accumulate Power RegisterMagic(1, HW_MAGICPOWER, 5, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100); + CLASS_SCHOLARSHIP, 50); // Windwalker RegisterMagic(2, SN_WINDWALK, 3, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100); + CLASS_SCHOLARSHIP, 50); // Last Standing Man RegisterMagic(2, CR_TRUST, 3, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100); + CLASS_SCHOLARSHIP, 50); /* Skillchain */ // First Aid RegisterMagic(1, TMW2_FIRSTAID, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 150, false, TMW2_HEALING); + CLASS_SCHOLARSHIP, 100, false, TMW2_HEALING); // Healing RegisterMagic(2, TMW2_HEALING, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 200, TMW2_FIRSTAID, TMW2_MAGNUSHEAL); + CLASS_SCHOLARSHIP, 150, TMW2_FIRSTAID, TMW2_MAGNUSHEAL); // Magnus Healing RegisterMagic(3, TMW2_MAGNUSHEAL, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 300, TMW2_HEALING, false); + CLASS_SCHOLARSHIP, 250, TMW2_HEALING, false); /* Skillchain */ // Provoke RegisterMagic(1, SM_PROVOKE, 1, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100, false, EVOL_AREA_PROVOKE); + CLASS_SCHOLARSHIP, 50, false, EVOL_AREA_PROVOKE); // Mass Provoke RegisterMagic(2, EVOL_AREA_PROVOKE, 10, SpellBookPage, 1, - CLASS_SCHOLARSHIP, 100, SM_PROVOKE, false); + CLASS_SCHOLARSHIP, 50, SM_PROVOKE, false); @@ -378,26 +378,26 @@ OnInit: //////////////////////// Physical Sciences // Ground Strike RegisterMagic(2, ASC_METEORASSAULT, 3, FluoPowder, 3, - CLASS_PHYSICAL, 100); + CLASS_PHYSICAL, 50); /* Skillchain */ // Falkon Punch RegisterMagic(1, SM_BASH, 10, FluoPowder, 3, - CLASS_PHYSICAL, 100, false, MC_MAMMONITE); + CLASS_PHYSICAL, 50, false, MC_MAMMONITE); // Supreme Attack RegisterMagic(1, MC_MAMMONITE, 10, FluoPowder, 3, - CLASS_PHYSICAL, 100, SM_BASH, KN_AUTOCOUNTER); + CLASS_PHYSICAL, 50, SM_BASH, KN_AUTOCOUNTER); // Counter Attack RegisterMagic(2, KN_AUTOCOUNTER, 5, FluoPowder, 3, - CLASS_PHYSICAL, 200, MC_MAMMONITE, false); + CLASS_PHYSICAL, 150, MC_MAMMONITE, false); /* Skillchain */ // Arrow Shower RegisterMagic(3, AC_SHOWER, 10, FluoPowder, 3, - CLASS_PHYSICAL, 150, false, SN_SHARPSHOOTING); + CLASS_PHYSICAL, 100, false, SN_SHARPSHOOTING); // Sharpshooter RegisterMagic(3, SN_SHARPSHOOTING, 1, FluoPowder, 3, - CLASS_PHYSICAL, 150, AC_SHOWER, false); + CLASS_PHYSICAL, 100, AC_SHOWER, false); @@ -408,62 +408,62 @@ OnInit: //////////////////////// Destructive Magic // Fire Walk RegisterMagic(2, SO_FIREWALK, 2, Quill, 1, - CLASS_DESTRUCTION, 100); + CLASS_DESTRUCTION, 75); /* Skillchain */ // Fire Arrow RegisterMagic(1, TMW2_FIREARROW, 10, Quill, 1, - CLASS_DESTRUCTION, 100, false, TMW2_FIREBALL); + CLASS_DESTRUCTION, 50, false, TMW2_FIREBALL); // Fire Ball RegisterMagic(2, TMW2_FIREBALL, 10, Quill, 2, - CLASS_DESTRUCTION, 150, TMW2_FIREARROW, TMW2_ARMAGEDDON); + CLASS_DESTRUCTION, 100, TMW2_FIREARROW, TMW2_ARMAGEDDON); // Armageddon RegisterMagic(3, TMW2_ARMAGEDDON, 5, Quill, 3, - CLASS_DESTRUCTION, 200, TMW2_FIREBALL, false); + CLASS_DESTRUCTION, 150, TMW2_FIREBALL, false); /* Skillchain */ // Napalm Beat RegisterMagic(1, TMW2_NAPALMBEAT, 10, Quill, 1, - CLASS_DESTRUCTION, 100, false, TMW2_HOLYLIGHT); + CLASS_DESTRUCTION, 50, false, TMW2_HOLYLIGHT); // Holy Light RegisterMagic(2, TMW2_HOLYLIGHT, 10, Quill, 2, - CLASS_DESTRUCTION, 150, TMW2_NAPALMBEAT, TMW2_JUDGMENT); + CLASS_DESTRUCTION, 100, TMW2_NAPALMBEAT, TMW2_JUDGMENT); // Judgement RegisterMagic(3, TMW2_JUDGMENT, 5, Quill, 3, - CLASS_DESTRUCTION, 200, TMW2_HOLYLIGHT, false); + CLASS_DESTRUCTION, 150, TMW2_HOLYLIGHT, false); /* Skillchain */ // Frost Diver RegisterMagic(1, TMW2_FROSTDIVER, 10, Quill, 1, - CLASS_DESTRUCTION, 100, false, TMW2_FROSTNOVA); + CLASS_DESTRUCTION, 50, false, TMW2_FROSTNOVA); // Frost Nova RegisterMagic(2, TMW2_FROSTNOVA, 10, Quill, 2, - CLASS_DESTRUCTION, 150, TMW2_FROSTDIVER, TMW2_NILFHEIM); + CLASS_DESTRUCTION, 100, TMW2_FROSTDIVER, TMW2_NILFHEIM); // Nilfheim RegisterMagic(3, TMW2_NILFHEIM, 5, Quill, 3, - CLASS_DESTRUCTION, 200, TMW2_FROSTNOVA, false); + CLASS_DESTRUCTION, 150, TMW2_FROSTNOVA, false); /* Skillchain */ // Magic Strike RegisterMagic(1, TMW2_MAGICSTRIKE, 10, Quill, 1, - CLASS_DESTRUCTION, 95, false, TMW2_LIGHTNINGBOLT); + CLASS_DESTRUCTION, 45, false, TMW2_LIGHTNINGBOLT); // Lightning Bolt RegisterMagic(2, TMW2_LIGHTNINGBOLT, 10, Quill, 2, - CLASS_DESTRUCTION, 140, TMW2_MAGICSTRIKE, TMW2_TEMPEST); + CLASS_DESTRUCTION, 90, TMW2_MAGICSTRIKE, TMW2_TEMPEST); // Tempest RegisterMagic(3, TMW2_TEMPEST, 5, Quill, 3, - CLASS_DESTRUCTION, 180, TMW2_LIGHTNINGBOLT, false); + CLASS_DESTRUCTION, 125, TMW2_LIGHTNINGBOLT, false); /* Skillchain */ // Meteor Strike RegisterMagic(1, TMW2_METEORSTRIKE, 10, Quill, 1, - CLASS_DESTRUCTION, 100, false, TMW2_METEORSHOWER); + CLASS_DESTRUCTION, 50, false, TMW2_METEORSHOWER); // Meteor Shower RegisterMagic(2, TMW2_METEORSHOWER, 10, Quill, 2, - CLASS_DESTRUCTION, 150, TMW2_METEORSTRIKE, TMW2_GAIABREAK); + CLASS_DESTRUCTION, 100, TMW2_METEORSTRIKE, TMW2_GAIABREAK); // Gaia Break RegisterMagic(3, TMW2_GAIABREAK, 5, Quill, 3, - CLASS_DESTRUCTION, 200, TMW2_METEORSHOWER, false); + CLASS_DESTRUCTION, 150, TMW2_METEORSHOWER, false); @@ -475,21 +475,21 @@ OnInit: /* RegisterMagic(MSP, Skill, MaxLv, Item, Amount, Class, Cost, {PreReq, PostReq}) */ RegisterMagic(1, TMW2_MANABOMB, 10, SulfurPowder, 1, - CLASS_TRICKS, 100); + CLASS_TRICKS, 40); RegisterMagic(1, TF_BACKSLIDING, 1, Lockpicks, 1, - CLASS_TRICKS, 100); + CLASS_TRICKS, 50); RegisterMagic(1, MG_FIREWALL, 10, Lockpicks, 1, - CLASS_TRICKS, 100); - RegisterMagic(1, AC_VULTURE, 1, Lockpicks, 1, - CLASS_TRICKS, 100); + CLASS_TRICKS, 50); + RegisterMagic(1, AC_VULTURE, 2, Lockpicks, 1, + CLASS_TRICKS, 300); RegisterMagic(1, SA_FREECAST, 1, Lockpicks, 1, - CLASS_TRICKS, 100); + CLASS_TRICKS, 50); RegisterMagic(1, ALL_FULL_THROTTLE, 1, Lockpicks, 1, - CLASS_TRICKS, 100); + CLASS_TRICKS, 50); RegisterMagic(2, GC_DARKILLUSION, 3, Lockpicks, 1, - CLASS_TRICKS, 100); + CLASS_TRICKS, 50); RegisterMagic(2, NV_TRICKDEAD, 1, Lockpicks, 1, - CLASS_TRICKS, 100); + CLASS_TRICKS, 50); |