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author | Jesusaves <cpntb1@ymail.com> | 2022-11-26 17:00:33 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-11-26 17:00:33 -0300 |
commit | d3e20749c8cf48fb2cabea6793d67f772cc85f47 (patch) | |
tree | 9a0bdcafda825fba58bd918fcdc65953a5214a1f /npc/025-1 | |
parent | c8385ed28192a88ad07b74714e2a712e07515716 (diff) | |
download | serverdata-d3e20749c8cf48fb2cabea6793d67f772cc85f47.tar.gz serverdata-d3e20749c8cf48fb2cabea6793d67f772cc85f47.tar.bz2 serverdata-d3e20749c8cf48fb2cabea6793d67f772cc85f47.tar.xz serverdata-d3e20749c8cf48fb2cabea6793d67f772cc85f47.zip |
All players will now be able to choose a trait as soon as they start the game.
We have 19 traits and 5 opportunities to select them. I want to make this 7.
So right now, you can have 6 out of 7 traits, the 7th will be a quest.
Diffstat (limited to 'npc/025-1')
-rw-r--r-- | npc/025-1/phoenix.txt | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/npc/025-1/phoenix.txt b/npc/025-1/phoenix.txt index 88b4deb86..c9e95556a 100644 --- a/npc/025-1/phoenix.txt +++ b/npc/025-1/phoenix.txt @@ -4,36 +4,6 @@ // Notes: // Phoenix Rebirth -// ChooseTrait() -function script ChooseTrait { - mesc l("Please select a trait."); - mesc l("This choice CANNOT be undone later."), 1; - menuint - l("Cancel"), 0, - rif(!(PCBONUS & PCB_ATKBONUS), l("Atk +25")), PCB_ATKBONUS, - rif(!(PCBONUS & PCB_MATKBONUS), l("Matk +25")), PCB_MATKBONUS, - rif(!(PCBONUS & PCB_DEFBONUS), l("Def +20")), PCB_DEFBONUS, - rif(!(PCBONUS & PCB_MDEFBONUS), l("MDEF +10")), PCB_MDEFBONUS, - rif(!(PCBONUS & PCB_EVDBONUS), l("Evasion +20")), PCB_EVDBONUS, - rif(!(PCBONUS & PCB_HITBONUS), l("Accuracy +25")), PCB_HITBONUS, - rif(!(PCBONUS & PCB_CRITBONUS), l("Crit +5%")), PCB_CRITBONUS, - rif(!(PCBONUS & PCB_DOUBLEATK), l("Double Attack +5%")), PCB_DOUBLEATK, - rif(!(PCBONUS & PCB_ALLSTATS), l("All Stats +1")), PCB_ALLSTATS, - rif(!(PCBONUS & PCB_HPBONUS), l("HP +500")), PCB_HPBONUS, - rif(!(PCBONUS & PCB_MPBONUS), l("MP +200")), PCB_MPBONUS, - rif(!(PCBONUS & PCB_ASPDBONUS), l("Atk. Speed +10")), PCB_ASPDBONUS, - rif(!(PCBONUS & PCB_WSPDBONUS), l("Walk +5%")), PCB_WSPDBONUS, - rif(!(PCBONUS & PCB_WEIGHTBONUS), l("Max Weight +1kg")), PCB_WEIGHTBONUS, - rif(!(PCBONUS & PCB_EXPBONUS), l("EXP Gain +10%")), PCB_EXPBONUS, - rif(!(PCBONUS & PCB_NOKNOCKBACK), l("Knockback Immunity")), PCB_NOKNOCKBACK, - rif(REBIRTH && !(PCBONUS & PCB_SPLASHMASTER), l("AoE (not stackable)")), PCB_SPLASHMASTER, - rif(REBIRTH && !(PCBONUS & PCB_RANGEMASTER), l("Atk Range +1")), PCB_RANGEMASTER, - rif(REBIRTH < 5 && !(PCBONUS & PCB_LEGENDARY), l("No penalty against Legendary mobs")), PCB_LEGENDARY; - if (@menuret == 0) return false; - PCBONUS=PCBONUS|@menuret; - return true; -} - 025-1,66,21,0 script Phoenix Rebirth NPC_BRGUARD_SPEAR,{ setpcblock(PCBLOCK_HARD, true); .@phoenix = true; |