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author | Jesusaves <cpntb1@ymail.com> | 2019-06-19 14:46:18 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-19 14:46:18 -0300 |
commit | cdcd1677e657751a781ac07a6465c92e84e3fee6 (patch) | |
tree | 9e76d0c19c0e37afd8914378736f14e70e127bed /npc/024-16 | |
parent | 4a64493415aad4c02829aaeef365b1dab1589358 (diff) | |
download | serverdata-cdcd1677e657751a781ac07a6465c92e84e3fee6.tar.gz serverdata-cdcd1677e657751a781ac07a6465c92e84e3fee6.tar.bz2 serverdata-cdcd1677e657751a781ac07a6465c92e84e3fee6.tar.xz serverdata-cdcd1677e657751a781ac07a6465c92e84e3fee6.zip |
Player Quest 5-1 assignable
Diffstat (limited to 'npc/024-16')
-rw-r--r-- | npc/024-16/king.txt | 61 |
1 files changed, 56 insertions, 5 deletions
diff --git a/npc/024-16/king.txt b/npc/024-16/king.txt index c3185a491..5539a1006 100644 --- a/npc/024-16/king.txt +++ b/npc/024-16/king.txt @@ -13,6 +13,8 @@ slide 30, 52; end; } + if (.@q == 16) + goto L_Report; if (.@q == 15) goto L_Campaign; if (.@q >= 13) @@ -95,13 +97,62 @@ L_Campaign: // We probably should apply you a penalty should you flee... no? setq3 FrostiaQuest_Homunculus, 0; - // Debug functionality - if (is_staff()) { - mesc l("This quest wasn't released yet, continue anyway?"),1; - if (askyesno() == ASK_YES) - cwarp "023-3", 63, 219; + // Long intro until you defeat the Yeti. + if (!.@q) { + mesn; + mesq l("Listen. North of here, is the ruins of an old village. Said village is cursed, and nobody here wants to go there."); + next; + mesn; + mesq l("But if you're looking to go to the World Edge, the place where THE WORLD WILL DIE, I guess you are immune to rumors."); + next; + mesn; + mesq l("I would bring @@, just in case. Anyway, the place where you're going to is the village where @@ was born.", getitemlink(Coffee), b(l("the Monster King"))); + next; + mesn; + mesq l("I've sent a scout ahead of you, and he reported traps in the caves you'll be going to use."); + next; + mesn; + mesq l("As you can guess, such village was abandoned. However, people allegate to have seen people walking there, like shadows of zombies."); + next; + mesn; + mesq l("As a King, I cannot simply ignore it. Of course, I really doubt it is zombies, but nobody wants to go. That's why I'm resorting to an adventurer like you."); + next; } + // This is a do{} loop + do { + mesn; + mesq l("So, will you go?") + mesc l("WARNING: Difficult quest, bringing plenty of healing items strongly advised!"), 1; + select + l("Not right now."), + l("Why not Andrei Sakar?"), + l("What will be my reward?"), + l("Yes, I'll go."); + mes ""; + + switch (@menu) { + case 1: + close; + case 2: + mesn; + mesq l("I tried. He asked for too much money."); + next; + break; + case 3: + mesn; + mesq l("Whatever you find there is yours to keep."); + next; + mesn; + mesq l("I'll also try to bring you to the world's edge, as you've asked."); + next; + break; + case 4: + cwarp "023-3", 63, 219; break; + } + } while (true); + end; // fallback +L_Report: // Endtrail mes ""; mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1; |