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authorJesusaves <cpntb1@ymail.com>2019-06-06 17:07:27 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-06 17:07:27 -0300
commit9ccd9e1c2b7539a89d9df523f1bbfe800eb2dd21 (patch)
treefacd6ea8325328d7e891e24ff8c1705d511f0bd4 /npc/024-16/king.txt
parent0ec276a2adaba84574126418aea5b5e019ebb724 (diff)
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Populate Frostia's Throne Room with dummy NPCs. Dialogs pending (along testing)
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+// TMW2 scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Ruler of Frostia
+
+024-16,30,23,0 script King Gelid NPC_ELF,{
+ mesn l("King Gelid Frozenheart");
+ mesq l("Hello.");
+ close;
+
+OnInit:
+ /*
+ <sprite>equipment/legs/assassinpants-male.xml</sprite>
+ <sprite>equipment/feet/boots-male.xml</sprite>
+ <sprite>equipment/hands/armbands-male.xml</sprite>
+ <sprite>hairstyles/hairstyle15.xml|#585858,A4A4A4,C0C0C0,ffffff</sprite>
+ <sprite>equipment/head/crown.xml</sprite>
+ <sprite>equipment/weapons/knife.xml</sprite>
+ <sprite>equipment/chest/warlordplate-male.xml</sprite>
+ <!--sprite>equipment/charm/manta-imperial-male.xml</sprite-->
+ <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ */
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADTOP, ImperialCrown);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, WarlordPlate);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinPants);
+ setunitdata(.@npcId, UDT_WEAPON, FurBoots); // Boots
+ // TODO: Armbands, imperial robe, etc.
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 15);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 8);
+
+ .distance=3;
+ end;
+}
+