From 9ccd9e1c2b7539a89d9df523f1bbfe800eb2dd21 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 6 Jun 2019 17:07:27 -0300 Subject: Populate Frostia's Throne Room with dummy NPCs. Dialogs pending (along testing) --- npc/024-16/king.txt | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 npc/024-16/king.txt (limited to 'npc/024-16/king.txt') diff --git a/npc/024-16/king.txt b/npc/024-16/king.txt new file mode 100644 index 000000000..d0905b118 --- /dev/null +++ b/npc/024-16/king.txt @@ -0,0 +1,36 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Ruler of Frostia + +024-16,30,23,0 script King Gelid NPC_ELF,{ + mesn l("King Gelid Frozenheart"); + mesq l("Hello."); + close; + +OnInit: + /* + equipment/legs/assassinpants-male.xml + equipment/feet/boots-male.xml + equipment/hands/armbands-male.xml + hairstyles/hairstyle15.xml|#585858,A4A4A4,C0C0C0,ffffff + equipment/head/crown.xml + equipment/weapons/knife.xml + equipment/chest/warlordplate-male.xml + + weapons/piouslayer/hit1.ogg + */ + .@npcId = getnpcid(.name$); + setunitdata(.@npcId, UDT_HEADTOP, ImperialCrown); + setunitdata(.@npcId, UDT_HEADMIDDLE, WarlordPlate); + setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinPants); + setunitdata(.@npcId, UDT_WEAPON, FurBoots); // Boots + // TODO: Armbands, imperial robe, etc. + setunitdata(.@npcId, UDT_HAIRSTYLE, 15); + setunitdata(.@npcId, UDT_HAIRCOLOR, 8); + + .distance=3; + end; +} + -- cgit v1.2.3-60-g2f50