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author | Jesusaves <cpntb1@ymail.com> | 2020-09-13 22:25:33 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-09-13 22:25:33 -0300 |
commit | e8596019c219152f53e0f89244b8ded88356fc56 (patch) | |
tree | 1bf817725263f7067d447469bc61a81485d3de99 /npc/020-4 | |
parent | d14b00ad3b384f9cb559aa84f1aa55ee578eaae9 (diff) | |
download | serverdata-e8596019c219152f53e0f89244b8ded88356fc56.tar.gz serverdata-e8596019c219152f53e0f89244b8ded88356fc56.tar.bz2 serverdata-e8596019c219152f53e0f89244b8ded88356fc56.tar.xz serverdata-e8596019c219152f53e0f89244b8ded88356fc56.zip |
Release Duck Elder quest, remove some insanities on it
But it should not be using summon() :-(
@dangerDuck we could use monster+CANNOT_ATTACK for "citizens" if you wanna prevent AOE
And if any of these citizens die, you instantly lose for betrayal. Example :p
Diffstat (limited to 'npc/020-4')
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