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author | Jesusaves <cpntb1@ymail.com> | 2021-06-06 19:37:46 +0000 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-06-06 19:37:46 +0000 |
commit | a80d5c7aa825eceaa12c03b4abfa50bad473b245 (patch) | |
tree | 784d150a4e80b0688d20aefe2ce13b66bb0f83d7 /npc/017-6/axzell.txt | |
parent | df9537a76fd17aabfea8e5ca92990bb214d2c272 (diff) | |
parent | 9aa234189fa4dfd8e80649cc29adec52df9f6714 (diff) | |
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Merge branch 'trithodex-master-patch-reddye' into 'master'
Trithodex master patch reddye
See merge request TMW2/serverdata!54
Diffstat (limited to 'npc/017-6/axzell.txt')
-rw-r--r-- | npc/017-6/axzell.txt | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/npc/017-6/axzell.txt b/npc/017-6/axzell.txt new file mode 100644 index 000000000..8e512f0af --- /dev/null +++ b/npc/017-6/axzell.txt @@ -0,0 +1,173 @@ +// TMW2/LoF scripts. +// Authors: +// Jesusalva +// Dye Quest added by: +// Povo +// Description: +// Status Reset. Formely named Bobby + +017-6,25,30,0 script Axzell the Alchemist NPC_PLAYER,{ + + speech S_LAST_NEXT, + l("I am @@, an alchemist specialized in reset potions.", .name$); + +L_Menu: + .@plush_count = BaseLevel*190-(9*210); + // Lv 10: 10 GP + // Lv 90: 1.690 GP + if (BaseLevel > 10) + .@plush_count = .@plush_count/(BaseLevel/10); + + select + l("Can you reset my stats please?"), + l("Hey, nice hat! Can I have it?"), + l("Do you make anything else?"), + lg("You are weird, I have to go sorry."); + + mes ""; + switch (@menu) { + case 1: + goto L_ResetStats; + case 2: + mesn; + mesq l("Maybe."); + next; + mesn strcharinfo(0); + mes l("*_* \"Pretty please?\""); + next; + mesn; + mesq l("Well, I and my brother could make another one, but they are being checked for safety."); + next; + mesn; + mesq l("After all, what would you do if it open a black hole on your head by accident? %%4"); + next; + mesn strcharinfo(0); + mesq l("Welp, no, please!"); + next; + mesn; + mesq l("%%@ Then wait until Saulc says they are safe!"); + next; + goto L_Menu; + case 3: + goto L_Dye; + case 4: + goto L_Quit; + } + +L_ResetStats: + mesn; + mesq l("Status point reset can't be undone. Do you really want this?"); + +L_ConfirmReset: + ConfirmStatusReset(); + goto L_Quit; + +L_Dye: + mesn; + mesq l("Since red is the official color of Land of Fire Village, I craft dye for players who will properly represent our town.", + getitemlink(RedDye)); + if (BaseLevel < 50) { + mesn; + mesq l("Right now you are too weak."); + mesq l(" What would people think of our village if they come accross a defeated noob wearing our proud colors!"); + next; + mesq l("Come back when you are at a higher level."); + next; + goto L_Menu; + } + next; + mesq l("Bring me %d %s, %d %s, %d %s, and %d %s, and I will make it for you. I also charge %d GP commission.", + 1, getitemlink(BottleOfSewerWater), + 200, getitemlink(AlizarinHerb), + 20, getitemlink(Coral), + 10, getitemlink(SulfurPowder), 3500); + mesq l("Do you want one?"); + compareandsetq LoFQuest_Axzell, 0, 1; + next; + select + l("Yeah, I need one."), + l("Thanks for the help, but no."), + l("Actually, nevermind. Good bye!"); + mes ""; + if (@menu == 2) + goto L_Menu; + + if (@menu == 3) + goto L_Quit; + + L_DyeLoop: + if (countitem(BottleOfSewerWater) >= 1 && + countitem(AlizarinHerb) >= 200 && + countitem(Coral) >= 20 && + countitem(SulfurPowder) >= 10 && + Zeny >= 3500) { + inventoryplace RedDye, 1, EmptyBottle, 1; + delitem BottleOfSewerWater, 1; + delitem AlizarinHerb, 200; + delitem Coral, 20; + delitem SulfurPowder, 10; + Zeny-=3500; + getitem RedDye, 1; + getitem EmptyBottle, 1; + if (getq(LoFQuest_Axzell) == 1) { + setq LoFQuest_Axzell, 2; + getexp 15000, 0; + } + mesn; + mesq l("Thanks! Here you go. Perhaps you want another one?"); + next; + if (askyesno() == ASK_YES) + goto L_DyeLoop; + } else { + mesn; + mesq l("Sorry, you don't seem to have everything I need."); + } + close; + +L_Quit: + closedialog; + goodbye; + close; + +OnTimer1000: + domovestep; + +OnInit: + .@npcId = getnpcid(.name$); + setunitdata(.@npcId, UDT_HEADTOP, ChemistHelmet); + setunitdata(.@npcId, UDT_HEADMIDDLE, AlchemistArmor); + setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 14); + setunitdata(.@npcId, UDT_HAIRCOLOR, 17); + + initpath "move", 25, 30, + "dir", DOWN, 0, + "wait", 15, 0, + "move", 29, 21, + "dir", LEFT, 0, + "wait", 5, 0, + "dir", DOWN, 0, + "wait", 15, 0, + "move", 28, 34, + "dir", RIGHT, 0, + "wait", 15, 0, + "move", 22, 37, + "dir", RIGHT, 0, + "wait", 30, 0, + "move", 22, 48, + "dir", UP, 0, + "wait", 15, 0, + "move", 28, 62, + "dir", UP, 0, + "wait", 15, 0, + "move", 29, 47, + "dir", UP, 0, + "wait", 15, 0; + initialmove; + initnpctimer; + + .sex = G_MALE; + .distance = 5; + end; +} |