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authorJesusaves <cpntb1@ymail.com>2019-07-25 22:48:26 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-25 22:48:26 -0300
commit167fd5cc757f36654e09443a45e5324598af50f9 (patch)
tree7016f5f961a9d59006a8ccfcf9d1f7bb1b67d551 /npc/017-3
parentd2f065bd76a65cf2162f2e61d8d753adbcd3a4f0 (diff)
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Remove Merchant Police gameplay
Diffstat (limited to 'npc/017-3')
-rw-r--r--npc/017-3/vault.txt20
1 files changed, 0 insertions, 20 deletions
diff --git a/npc/017-3/vault.txt b/npc/017-3/vault.txt
index 7866701ac..9f48bc3be 100644
--- a/npc/017-3/vault.txt
+++ b/npc/017-3/vault.txt
@@ -5,7 +5,6 @@
// Based on BenB idea.
017-3,80,39,0 script Vault NPC_NO_SPRITE,{
- if (MERC_RANK) goto L_Debug;
mesn;
mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at you, great!");
// 2*3 = 6 possibilities, 5 attempts
@@ -24,25 +23,6 @@
}
close;
-// TODO: And remove from here.
-L_Debug:
- mesn;
- mesq l("Thiefs frequently attack this vault, and locking it again is a pain. If you break the lock you'll need to pay 100 GP.");
- if (Zeny < 100)
- close;
- // 2*3 = 6 possibilities, 5 attempts
- if (ToDoMerc(2, 3)) {
- getexp 20, 60;
- $VAULT_01738039+=2;
- mesn;
- mesq l("Safe again! You've gained some experience for your hard work!");
- } else {
- mesn;
- mesq l("Dargh, you broke the lock!!");
- Zeny-=100;
- }
- close;
-
OnInit:
.distance=3;
end;