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authorJesusaves <cpntb1@ymail.com>2021-01-13 02:54:58 -0300
committerJesusaves <cpntb1@ymail.com>2021-01-13 02:54:58 -0300
commit8203e0439766fccf535de6263bdf82822caea3b6 (patch)
tree5f9bfd9d8048846e49a2fe1234269c0e5f4a8b7b /npc/006-1
parentad271882944f5fd0299459791151e7d368b43ee2 (diff)
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Two new potentially insane modes for Candor Battle, unlocked after Fortress Island:
Monster King Mode (4x harder than Crazyfefe Mode) and Moubootaur Mode (2.5x harder than MK) For a total difficulty factor of ¡¡250!! where normal is 1.
Diffstat (limited to 'npc/006-1')
-rw-r--r--npc/006-1/crazyfefe.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/npc/006-1/crazyfefe.txt b/npc/006-1/crazyfefe.txt
index 2d328ff14..2f6a430db 100644
--- a/npc/006-1/crazyfefe.txt
+++ b/npc/006-1/crazyfefe.txt
@@ -145,7 +145,9 @@ function Challenge {
l("Hard"), 3,
rif(ISCANDORTOP3() || is_master(), l("Out of Mind")), 5,
rif($EVENT$ == "Candor" || is_master(), l("Cronqvist Mode")), 12,
- rif($EVENT$ == "Candor" && ISCANDORTOP3() || is_master(), l("Crazyfefe Mode")), 25;
+ rif($EVENT$ == "Candor" && ISCANDORTOP3() || is_master(), l("Crazyfefe Mode")), 25,
+ rif($EVENT$ == "Candor" && $GAME_STORYLINE >= 4 || is_master(), l("Monster King Mode")), 100,
+ rif($EVENT$ == "Candor" && ISCANDORTOP3() && $GAME_STORYLINE >= 4 || is_master(), l("Mooubootaur Mode")), 250;
.@cdif=@menuret;
next;