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author | Jesusaves <cpntb1@ymail.com> | 2021-06-18 15:57:39 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-06-18 15:57:39 -0300 |
commit | 55c2cca9fa04ffe5bdd397ddcfe16013f0264327 (patch) | |
tree | bef73939ac378c6d2f1f961f5881068b0fc0c2de /npc/003-2 | |
parent | 3267d580200fecaf89c51bc4fa4614e5dc435045 (diff) | |
download | serverdata-55c2cca9fa04ffe5bdd397ddcfe16013f0264327.tar.gz serverdata-55c2cca9fa04ffe5bdd397ddcfe16013f0264327.tar.bz2 serverdata-55c2cca9fa04ffe5bdd397ddcfe16013f0264327.tar.xz serverdata-55c2cca9fa04ffe5bdd397ddcfe16013f0264327.zip |
Distribute 70 Soul EXP as player advance main storyline.
Diffstat (limited to 'npc/003-2')
-rw-r--r-- | npc/003-2/lua.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/npc/003-2/lua.txt b/npc/003-2/lua.txt index 7203f65c2..ff5991259 100644 --- a/npc/003-2/lua.txt +++ b/npc/003-2/lua.txt @@ -588,6 +588,7 @@ L_Finish: getexp BaseLevel*60, JobLevel*10; // Reference Levels: (20, 6) setq General_Narrator, 3, 0; getitem TreasureKey, 1; + getvaultexp(10); mesn; mesq l("Well done! I hope no more of those assassins show up. I'm afraid I cannot give you a proper reward, but..."); next; |