summaryrefslogtreecommitdiff
path: root/npc/002-4
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2018-12-30 17:36:05 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-30 17:36:05 -0200
commit4eea6b7b345d3a1c63387044861d920bd3a8ede3 (patch)
tree2cffcd2ed7c08b55476f3f6b0cfb408ed2b75ef8 /npc/002-4
parentf9b2c9d7c24eb0f85cc9da2fa59aa38d15c62823 (diff)
downloadserverdata-4eea6b7b345d3a1c63387044861d920bd3a8ede3.tar.gz
serverdata-4eea6b7b345d3a1c63387044861d920bd3a8ede3.tar.bz2
serverdata-4eea6b7b345d3a1c63387044861d920bd3a8ede3.tar.xz
serverdata-4eea6b7b345d3a1c63387044861d920bd3a8ede3.zip
Move when referral program is handled because players were confused about that.
Make advantage of Avatar System
Diffstat (limited to 'npc/002-4')
-rw-r--r--npc/002-4/nard.txt98
1 files changed, 51 insertions, 47 deletions
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt
index 58f63e8a8..24b5997fd 100644
--- a/npc/002-4/nard.txt
+++ b/npc/002-4/nard.txt
@@ -17,9 +17,59 @@
L_Checker:
if (.@narrator) goto L_Travel;
if (getq(ShipQuests_Julia) >= 3) goto L_NotYet;
+ // Introduction
+ mesn;
+ mesq l("Hello.");
+ next;
+ mesq l("Let me introduce myself, I am Nard, captain of this ship.");
+ next;
+ mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
+ next;
+ mesn;
+ mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!");
+ next;
+ mesq l("So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now.");
+ next;
+
+L_Menu:
+ menu
+ lg("I feel ok."), L_Ok,
+ l("Who's this Juliet?"), L_Juliet,
+ lg("I'm a bit sick..."), -;
+
+ mes "";
+ mesn;
+ mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
+ next;
+
+L_MenuQuest:
+ menu
+ l("What do you need?"), -,
+ l("Is there a reward?"), L_NeedHead,
+ l("Wait, you never came here before?"), L_CandorIsland;
+
+ mes "";
+ mesn;
+ mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!");
+ next;
+ showavatar NPC_ELMO;
+ setcamnpc "Elmo";
+ mesn l("Elmo");
+ mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!");
+ next;
+ showavatar NPC_NARD;
+ mesn;
+ mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!");
+ LOCATION$ = "Candor";
+ setq ShipQuests_Julia, 3;
// Referral program
if (#REFERRAL_PROG == 0 && $REFERRAL_ENABLED) {
+ next;
+ clear;
+ showavatar NPC_LOF_RICH;
+ mesc l("But before, a message from our developers!"), 3;
+ next;
mesn l("TMW2 Staff");
mesc l("Hello, and welcome to TMW2: Moubootaur Legends!"), 3;
next;
@@ -63,54 +113,8 @@ L_Checker:
next;
}
} while (.@ref$ == "");
- }
-
- clear;
- // Introduction
- mesn;
- mesq l("Hello.");
- next;
- mesq l("Let me introduce myself, I am Nard, captain of this ship.");
- next;
- mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
- next;
- mesn;
- mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!");
- next;
- mesq l("So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now.");
- next;
-
-L_Menu:
- menu
- lg("I feel ok."), L_Ok,
- l("Who's this Juliet?"), L_Juliet,
- lg("I'm a bit sick..."), -;
-
- mes "";
- mesn;
- mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
- next;
-
-L_MenuQuest:
- menu
- l("What do you need?"), -,
- l("Is there a reward?"), L_NeedHead,
- l("Wait, you never came here before?"), L_CandorIsland;
-
- mes "";
- mesn;
- mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!");
- next;
- showavatar NPC_ELMO;
- setcamnpc "Elmo";
- mesn l("Elmo");
- mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!");
- next;
showavatar NPC_NARD;
- mesn;
- mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!");
- LOCATION$ = "Candor";
- setq ShipQuests_Julia, 3;
+ }
close;