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authorjesusalva <cpntb1@ymail.com>2018-03-01 02:02:35 -0300
committerjesusalva <cpntb1@ymail.com>2018-03-01 02:02:35 -0300
commit92862ebb1dc1f4850ad50c72d0cc1ea25d70ee2e (patch)
tree5dc2450e9cc9a3976792f636a22548fe50696f3e /npc/002-4/nard.txt
parentffff34625685c5a1220dca71eeafd0eb8fec6f7d (diff)
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Continue storyline, to prevent things from getting too lose.
Diffstat (limited to 'npc/002-4/nard.txt')
-rw-r--r--npc/002-4/nard.txt17
1 files changed, 16 insertions, 1 deletions
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt
index 657363ed4..b1fdacace 100644
--- a/npc/002-4/nard.txt
+++ b/npc/002-4/nard.txt
@@ -133,7 +133,22 @@ L_NotYet:
setq General_Narrator, 1;
set Zeny, Zeny-.@price;
LOCATION$="Tulim";
- mesq l("Set sail! We're going to Tulimshar!");
+ mesq l("Set sail! We're going to Tulimshar!"); // Send player to Lua in order to continue story TODO
+ showavatar;
+ setcamnpc "Nard", 0, 0;
+ mes col(l("Some time later..."), 9);
+ next;
+ restorecam;
+ showavatar NPC_NARD; // this is handled by avatars.xml
+ mesn;
+ mesq l("Welcome to Tulimshar, @@!", strcharinfo(0));
+ next;
+ mesq l("You can explore the city as you want, but if I were you, I would visit the townhall first.");
+ next;
+ mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative.");
+ next;
+ mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!");
+
} else {
mesq l("You still haven't completed your tasks.");
next;