From 92862ebb1dc1f4850ad50c72d0cc1ea25d70ee2e Mon Sep 17 00:00:00 2001 From: jesusalva Date: Thu, 1 Mar 2018 02:02:35 -0300 Subject: Continue storyline, to prevent things from getting too lose. --- npc/002-4/nard.txt | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) (limited to 'npc/002-4/nard.txt') diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt index 657363ed4..b1fdacace 100644 --- a/npc/002-4/nard.txt +++ b/npc/002-4/nard.txt @@ -133,7 +133,22 @@ L_NotYet: setq General_Narrator, 1; set Zeny, Zeny-.@price; LOCATION$="Tulim"; - mesq l("Set sail! We're going to Tulimshar!"); + mesq l("Set sail! We're going to Tulimshar!"); // Send player to Lua in order to continue story TODO + showavatar; + setcamnpc "Nard", 0, 0; + mes col(l("Some time later..."), 9); + next; + restorecam; + showavatar NPC_NARD; // this is handled by avatars.xml + mesn; + mesq l("Welcome to Tulimshar, @@!", strcharinfo(0)); + next; + mesq l("You can explore the city as you want, but if I were you, I would visit the townhall first."); + next; + mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative."); + next; + mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!"); + } else { mesq l("You still haven't completed your tasks."); next; -- cgit v1.2.3-60-g2f50