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authorjesusalva <cpntb1@ymail.com>2018-03-01 02:02:35 -0300
committerjesusalva <cpntb1@ymail.com>2018-03-01 02:02:35 -0300
commit92862ebb1dc1f4850ad50c72d0cc1ea25d70ee2e (patch)
tree5dc2450e9cc9a3976792f636a22548fe50696f3e /npc/002-1/story_save.txt
parentffff34625685c5a1220dca71eeafd0eb8fec6f7d (diff)
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Continue storyline, to prevent things from getting too lose.
Diffstat (limited to 'npc/002-1/story_save.txt')
-rw-r--r--npc/002-1/story_save.txt30
1 files changed, 0 insertions, 30 deletions
diff --git a/npc/002-1/story_save.txt b/npc/002-1/story_save.txt
deleted file mode 100644
index 54c3222e3..000000000
--- a/npc/002-1/story_save.txt
+++ /dev/null
@@ -1,30 +0,0 @@
-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Scritpted save locations in 000-2-1 map.
-
-002-1,50,38,0 script #name3 NPC_FINAL_POINT,{
- .@q_nard = getq(ShipQuests_Nard);
- .@q_narr = getq(General_Narrator);
-
- if(.@q_nard == 5 && .@q_narr < 1)
- {
-OnClick:
- narrator S_LAST_NEXT,
- l("You lie in the bed."),
- l("Your head is suddently heavy, your eyes are closing..."),
- lg("You fell asleep.");
-
- warp "000-0-1", 26, 28;
- }
- else
- {
- savepointparticle "002-1", 55, 40;
- }
- close;
-
-OnInit:
- .distance = 2;
- end;
-}