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authorJesusaves <cpntb1@ymail.com>2018-12-23 00:33:55 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-23 00:33:55 -0200
commitedb4ce76d95c02044c951da279c5aa198ed36596 (patch)
tree11a3e19660a6bc8c73871825904dd834cf0d6188 /npc/002-1/arpan.txt
parent4fb59bac6b15b7c3bf9b041522d45a57e8a0e50a (diff)
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002-2 Ship Basement was entirely redrawn. Update maps and npcs accordingly.
Diffstat (limited to 'npc/002-1/arpan.txt')
-rw-r--r--npc/002-1/arpan.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt
index 21035a25e..5fc12f121 100644
--- a/npc/002-1/arpan.txt
+++ b/npc/002-1/arpan.txt
@@ -144,7 +144,8 @@ L_Story:
mes "";
mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.");
next;
- if (.@q_julia == 0) setq ShipQuests_Julia, 1;
+ if (.@q_julia == 0)
+ setq ShipQuests_Julia, 1;
mesq lg("Yaya, you should go see her! She'll be happy to see you.");
next;
mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.");
@@ -206,6 +207,7 @@ L_Julia:
mesn "Narrator";
mesc l("Juliet is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.");
+ mesc l("In other words, simply just walk right and go down the stairs.");
next;
goto L_Menu;