From edb4ce76d95c02044c951da279c5aa198ed36596 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sun, 23 Dec 2018 00:33:55 -0200 Subject: 002-2 Ship Basement was entirely redrawn. Update maps and npcs accordingly. --- npc/002-1/arpan.txt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'npc/002-1/arpan.txt') diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt index 21035a25e..5fc12f121 100644 --- a/npc/002-1/arpan.txt +++ b/npc/002-1/arpan.txt @@ -144,7 +144,8 @@ L_Story: mes ""; mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries."); next; - if (.@q_julia == 0) setq ShipQuests_Julia, 1; + if (.@q_julia == 0) + setq ShipQuests_Julia, 1; mesq lg("Yaya, you should go see her! She'll be happy to see you."); next; mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside."); @@ -206,6 +207,7 @@ L_Julia: mesn "Narrator"; mesc l("Juliet is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."); + mesc l("In other words, simply just walk right and go down the stairs."); next; goto L_Menu; -- cgit v1.2.3-60-g2f50