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authorJesusaves <cpntb1@ymail.com>2019-05-09 10:35:55 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-09 10:35:55 -0300
commit6e4069cebfd74f408de2f8ff0508f6efa1f7c6c0 (patch)
treec5c74142a899feb6097bd6fc745f6ae0a55a98f2 /npc/00000SAVE
parentf67db0bf46ff019cf632658af5a7a08e7b9a740b (diff)
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Remove some old save files not relevant anymore
Diffstat (limited to 'npc/00000SAVE')
-rw-r--r--npc/00000SAVE/018-2_petsales.txt290
-rw-r--r--npc/00000SAVE/EPISODE/020-2_miler.txt56
2 files changed, 0 insertions, 346 deletions
diff --git a/npc/00000SAVE/018-2_petsales.txt b/npc/00000SAVE/018-2_petsales.txt
deleted file mode 100644
index ccfd976ef..000000000
--- a/npc/00000SAVE/018-2_petsales.txt
+++ /dev/null
@@ -1,290 +0,0 @@
-// Pet Detective allows you to tame pets. Besides having complete his own quest,
-// which unlocks some basic pets, you can unlock other mobs by having completed
-// the equivalent Grand Hunter Quest. You can make as many pets as you wish, but
-// the cost changes the more you create the same pet. Meaning if you create *another*
-// cute maggot because silly you forgot to feed your previous one, you'll pay at
-// minimum double the cost. Thankfully for you, maggot is already given for free
-// the first time, meaning you'll save yourself from some hassle.
-//
-// Jesusalva can't forget to add on Malindou a check to mark 'Forest Shroom' as
-// 1 completion to Aisen, because otherwise it would be kinda unfair.
-
-018-2,122,23,0 script Pet Detective NPC160,{
-
-
- mes "[Ace Ventura]";
- mes "\"Hello, I heard you were wanting a pet to help you in your adventures.\"";
- mes "\"I know that because I am a pet detective and other adventurers said you may want to adopt a pet.\"";
- next;
- mes "\"We have the very best and healthiest animals.\"";
- mes "\"Are you interested in adopting one or more of these fine pets?\"";
- next;
- if(HWQUEST9 == 1) goto L_MagCat;
- goto L_Adoptmenu;
-
-L_Adoptmenu:
- mes "[Ace Ventura]";
- mes "\"Tell me which one of the pets you want to adopt.\"";
- next;
-
- menu
- "I would like to have a dog!", L_Dog,
- "Got any cats?", L_Cat,
- "Hmmm... I'd like a rat...", L_Rat,
- "On second thought, I don't really want that responsibility right now.", L_close;
-
-L_Dog:
- mes "[Ace Ventura]";
- mes "\"A dog? OK... for one of our fine dogs you will need to bring me\"";
- mes "\"20 animal bones, 15 steaks, 10 raw logs, and 100,000 GP.\"";
- next;
- mes "\"A well trained dog, will help you improve your strength too.\"";
-
- menu
- "Sure, I believe a trained dog will make me stronger.", L_dog2,
- "What a ripoff! No way! They would probably bite me anyways!", L_close;
-
-L_Cat:
- mes "[Ace Ventura]";
- mes "\"Why yes, We do have cats. Fast and frisky ones too!\"";
- mes "\"You will be amazed at the speed of these fine animals.\"";
- next;
- mes "\"I guarantee they will make you feel faster and more agile in battle.\"";
- mes "\"A great deal for only 10 animal bones, 10 steaks, 15 cartons of milk and 100,000 GP.\"";
-
- menu
- "Yes, I could use more agility.", L_cat2,
- "No thanks, I like being slow.", L_close;
-
-L_Rat:
- mes "[Ace Ventura]";
- mes "\"Rats are so cool!\"";
- mes "\"The ones I have here will really help your Dexterity.\"";
- next;
- mes "\"They cost 15 animal bones, 10 steaks, 20 bottles of water, and 100,000 GP.\"";
- mes "\"Now that you know how valuable they are, would you like to have one?\"";
-
- menu
- "Sure, The rat is just what I need.", L_rat2,
- "Whoa, that's way too much for a rat.", L_close;
-
-L_dog2:
- if (countitem("AnimalBones") < 20) goto L_Missing;
- if (countitem("Steak") < 15) goto L_Missing;
- if (countitem("RawLog") < 10) goto L_Missing;
- if (Zeny < 100000) goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("AnimalBones") > 20 && countitem("Steak") > 15) goto L_Full;
- delitem "AnimalBones", 20;
- delitem "Steak", 15;
- delitem "RawLog", 10;
- Zeny = Zeny - 100000;
- getitem "Hound", 1;
- mes "[Ace Ventura]";
- mes "\"Enjoy your dog! Do you want to adopt another pet?\"";
-
- menu
- "Yes, I would.", L_Adoptmenu,
- "Nope, not today. I want to have time to train my new dog.", L_close;
-
-L_cat2:
- if (countitem("AnimalBones") < 10) goto L_Missing;
- if (countitem("Steak") < 10) goto L_Missing;
- if (countitem("Milk") < 15) goto L_Missing;
- if (Zeny < 100000) goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("AnimalBones") > 10 && countitem("Steak") > 10) goto L_Full;
- delitem "AnimalBones", 10;
- delitem "Steak", 10;
- delitem "Milk", 15;
- Zeny = Zeny - 100000;
- getitem "Cat", 1;
- mes "[Ace Ventura]";
- mes "\"Now here is a frisky white cat! Do you want to adopt another pet?\"";
-
- menu
- "Yes, I do.", L_Adoptmenu,
- "No thank you, I think the cat is all I need for now", L_No;
-
-L_rat2:
- if (countitem("AnimalBones") < 15) goto L_Missing;
- if (countitem("Steak") < 10) goto L_Missing;
- if (countitem("BottleOfWater") < 20) goto L_Missing;
- if (Zeny < 100000) goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("AnimalBones") > 15 && countitem("Steak") > 10) goto L_Full;
- delitem "AnimalBones", 15;
- delitem "Steak", 10;
- delitem "BottleOfWater", 20;
- Zeny = Zeny - 100000;
- getitem "Rat", 1;
- mes "[Ace Ventura]";
- mes "\"Here is your fine pet! Do you want to purchase any other pet?\"";
-
- menu
- "Yes, I do.", L_Adoptmenu,
- "No, Thanks. I really want to see this rat attack!", L_No;
- goto L_close;
-
-L_MagCat:
- mes "[Ace Ventura]";
- mes "\"Just a moment... Aren't you a Halloween Quest Adventurer? This is your lucky day!\"";
- mes "\"I just received a shipment of rare magical pets.\"";
- mes "\"They are so new, I haven't even had time to open the crates\"";
- next;
- mes "\"I can tell you that these pets are very rare and will not last very long.\"";
- mes "\"Are you interested in getting one of them?\"";
-
- menu
- "Yes, Let me have one!.", L_YesBcat,
- "Not Really.", L_EndSoon,
- "I would really like a different pet.", L_Adoptmenu;
- goto L_close;
-
-L_YesBcat:
- if (HW_Bcat == 1) goto L_OnlyOne;
- if (HW_Bcat == 2) goto L_NoMoreForYou;
- mes "[Ace Ventura]";
- mes "\"These RARE pets normally sell for 750,000 GP and are limited to one per customer, however during this Halloween Season...\"";
- next;
- mes "\".. If you bring me the following items and 60,000 GP, I will let you have one of them.\"";
- mes "\"50 Marshmallows, 50 Candy Pumpkins, 20 Lifestones, 4 Jack-O-Lanterns, 3 Jars of Blood, 2 Rubber Bats and one rare Black Pearl.\"";
-
- menu
- "I have what you need", L_GetBcat,
- "I don't have everything you need. I will come back.", L_EndSoon,
- "I changed my mind, I don't really want one.", L_EndSoon,
- "I think I want a different pet?", L_Adoptmenu;
- goto L_close;
-
-L_GetBcat:
- if (countitem("Marshmallow") < 50) goto L_Missing;
- if (countitem("CandyPumpkin") < 50) goto L_Missing;
- if (countitem("Lifestone") < 20) goto L_Missing;
- if (countitem("JackOLantern") < 4) goto L_Missing;
- if (countitem("RubberBat") < 2) goto L_Missing;
- if (countitem("JarofBlood") < 3) goto L_Missing;
- if (countitem("BlackPearl") < 1) goto L_MissingPearl;
- if (Zeny < 60000) goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("Marshmallow") > 50 && countitem("CandyPumpkin") > 50 && countitem("Lifestone") > 20 && countitem("JackOLantern") > 4 && countitem("JarofBlood") > 3 && countitem("RubberBat") > 2 && countitem("BlackPearl") > 1) goto L_Full;
- delitem "Marshmallow", 50;
- delitem "CandyPumpkin", 50;
- delitem "Lifestone", 20;
- delitem "JackOLantern", 4;
- delitem "JarofBlood", 3;
- delitem "RubberBat", 2;
- delitem "BlackPearl", 1;
- Zeny = Zeny - 60000;
- getitem "BlackCat", 1;
- HW_Bcat = 1;
- mes "[Ace Ventura]";
- mes "\"Wonderful! Here is your very own RARE and Magical...\"";
- next;
- mes "\"Black Cat!\"";
- goto L_close;
-
-L_EndSoon:
- mes "[Ace Ventura]";
- mes "\"OK, Fine, but don't come crying to me when they are all gone.\"";
- mes "\"These Rare Pets were ordered especially for the Halloween Event.\"";
- mes "\"so when it is over, There may be no more to adopt.\"";
- goto L_close;
-
-L_Full:
- mes "[Ace Ventura]";
- mes "\"Looks like you can't carry anything else in the your inventory, come back when you've made some room.\"";
- goto L_close;
-
-L_Missing:
- mes "[Ace Ventura]";
- mes "\"It looks like you're missing some items. Please come back when you have what is needed!\"";
- goto L_close;
-
-L_MissingPearl:
- mes "[Ace Ventura]";
- mes "\"It looks like you're missing the rare Black Pearl. You might win one from one of\"";
- mes "\"the Halloween NPCs.(The Creepy Surgeon)..Hmm...I think...\"";
- next;
- mes "\"someone told me that they bought one from the Indian named Exotic Trader.\"";
- mes "\"I know he is over at Oscar's farm, today.\"";
- next;
- mes "\"The adventure did not say how much they cost,\"";
- mes "\"however I suspect the Black Pearl is an expensive rare item.\"";
- next;
- mes "\"Please come back when you have the Black Pearl.\"";
- goto L_close;
-
-L_NotEnoughMoney:
- mes "[Ace Ventura]";
- mes "\"You don't have enough money, come back later!\"";
- goto L_close;
-
-L_No:
- mes "[Ace Ventura]";
- mes "\"Have a great day, and enjoy you new pet!\"";
- goto L_close;
-
-L_OnlyOne:
- mes "[Ace Ventura]";
- mes "\" I am afraid you can not have another Rare Pet, They are all gone...\"";
- next;
- mes "\"However, I might be able to special order you one.\"";
-
- menu
- "Yes, I would like to order one.", L_BuyBcat,
- "No, Thanks.", L_close;
-
-L_BuyBcat:
- mes "[Ace Ventura]";
- mes "\"The RARE pets sells for 750,000 GP.\"";
- next;
- mes "\"Bring me the following items and 750,000 GP and then I will let you have one.\"";
- mes "\"50 Marshmallows, 50 Candy Pumpkins, 20 Lifestones, 4 Jack-O-Lanterns, 3 Jars of Blood, 2 Rubber Bats and 1 rare Black Pearl.\"";
-
- menu
- "OK I have what you need.", L_SpecialBuy,
- "No, I have changed my mind.", L_close;
- goto L_close;
-
-L_SpecialBuy:
- if (countitem("Marshmallow") < 50) goto L_Missing;
- if (countitem("CandyPumpkin") < 50) goto L_Missing;
- if (countitem("Lifestone") < 20) goto L_Missing;
- if (countitem("JackOLantern") < 4) goto L_Missing;
- if (countitem("RubberBat") < 2) goto L_Missing;
- if (countitem("JarofBlood") < 3) goto L_Missing;
- if (countitem("BlackPearl") < 1) goto L_MissingPearl;
- if (Zeny < 750000) goto L_NotEnoughMoney;
- getinventorylist;
- if (@inventorylist_count == 100 && countitem("Marshmallow") > 50 && countitem("CandyPumpkin") > 50 && countitem("Lifestone") > 20 && countitem("JackOLantern") > 4 && countitem("JarofBlood") > 3 && countitem("RubberBat") > 2 && countitem("BlackPearl") > 1) goto L_Full;
- delitem "Marshmallow", 50;
- delitem "CandyPumpkin", 50;
- delitem "Lifestone", 20;
- delitem "JackOLantern", 4;
- delitem "JarofBlood", 3;
- delitem "RubberBat", 2;
- delitem "BlackPearl", 1;
- Zeny = Zeny - 750000;
- getitem "BlackCat", 1;
- HW_Bcat = 2;
- mes "[Ace Ventura]";
- mes "\"Wonderful! Here is your very own RARE and Magical...\"";
- next;
- mes "\"Black Cat!\"";
- goto L_close;
-
-L_NoMoreForYou:
- mes "[Ace Ventura]";
- mes "\"Nice to see you again. You're the Adventurer who special ordered a Rare Pet from me..\"";
- mes "\"Unfortunately all of the Rare Pets have been adopted.\"";
- next;
- mes "\"I hope you and you pet are doing well.\"";
- mes "\"Those pets are so rare, I doubt if we will ever see them again.\"";
- goto L_close;
-
-L_close:
- mes "[Ace Ventura]";
- mes "\"Goodbye Adventurer!\"";
- close;
-}
diff --git a/npc/00000SAVE/EPISODE/020-2_miler.txt b/npc/00000SAVE/EPISODE/020-2_miler.txt
deleted file mode 100644
index e1bb52ab7..000000000
--- a/npc/00000SAVE/EPISODE/020-2_miler.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-// IMPORTANT: This NPC was never finished :o We must finish it, please follow
-// directives stated on http://forums.landoffire.org/viewtopic.php?f=7&t=1320&sid=80d2c735b55ccb06a39955a8fbca3913
-020-2.gat,100,28,0 script Miler NPC100,{
- if (QUEST_Episode >= 18) goto L_Episode_Thank;
- if (QUEST_Episode >= 4) goto L_Episode_AskBoxes;
- if (QL_WELL == 2 && QUEST_Episode == 3) goto L_Episode_Start;
-
- mes "[Miler]";
- mes "\"Hello!\"";
-
- if (QL_WELL == 1) goto L_Well_Menu;
-
- goto L_close;
-
-L_Well_Menu:
- menu
- "Hello.", L_close,
- "Hello, Can you help me?", L_Well_Help;
-
-L_Well_Help:
- mes "[Miler]";
- mes "\"What's the problem?\"";
- menu "Someone fell into the well.", L_Well_Finish;
-
-L_Well_Finish:
- mes "[Miler]";
- mes "\"Ho! I'll help him!\"";
- getexp (BaseLevel * 111), 0;
- QL_WELL = 2;
- goto L_close;
-
-L_Episode_Start:
- mes "[Miler]";
- mes "\"Oh dear, oh dear, where could I have possibly left it?!\"";
- menu
- "What are you looking for?", L_Episode_Looking,
- "Uh, bye.", L_close;
-
-L_Episode_Looking:
- mes "[Miler]";
- mes "\"My ring! My one precious golden ring, oh where, oh where could it be....";
- next;
- mes "How could I lose it, how could I lose it, how could I lose it...\"";
- if (countitem("DarkConcentrationPotion") == 0) goto L_close;
-
-L_Episode_AskBoxes:
- mes "[Miler]";
-
-L_Episode_Thank:
- mes "[Miler]";
- mes "\"Thank you so much for finding my precious ring!\"";
- goto L_close;
-
-L_close:
- close;
-}