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authorHal9OOO (Francesco Miglietta) <miglietta.francesco@gmail.com>2012-10-14 23:30:16 +0200
committerHal9OOO (Francesco Miglietta) <miglietta.francesco@gmail.com>2012-10-14 23:30:16 +0200
commit1e895b340ccf86e7f9d60b78add85d7f90b8c7e2 (patch)
tree7becb90b3e60862d39e287d971a88b5787405772 /npc/000-2-3/nard.txt
parent60af13de056893f9aecb147aae7760cf3155496e (diff)
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Chef Gado quest is now part of the main Nard Quest Chain.
Other quests adapted in order to test the complete story line.
Diffstat (limited to 'npc/000-2-3/nard.txt')
-rw-r--r--npc/000-2-3/nard.txt61
1 files changed, 46 insertions, 15 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 064a65277..b0976d1ab 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -10,6 +10,7 @@
// Variable:
// ShipQuests_Nard
// ShipQuests_Gugli
+// ShipQuests_ChefGado
// Values:
// 00 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
@@ -23,12 +24,16 @@
set @q, getq(ShipQuests_Nard);
set @a, getq(ShipQuests_Gugli);
+ set @c, getq(ShipQuests_ChefGado);
l_Checker:
- if (@q == 1) goto l_NotYet;
- if (@q == 2) goto l_Give;
- if (@q > 2) goto l_Already;
+ if (@c > 3 && @q == 3) goto l_ChefQuestComplete;
+ if (@q == 2) goto l_ChefQuestStart;
+ if (@q == 3) goto l_ChefQuestGiven;
+ if (@q == 4) goto l_Already;
if (@a == 2) goto l_Done;
+ if (@q == 1) goto l_NotYet;
+ //if (@q == 2) goto l_Give;
mesn;
mesq l("Hello.");
@@ -127,34 +132,60 @@ l_NotYet:
mesq l("You still haven't completed your task.");
close;
-l_Give:
+l_Done:
+ mesn;
+ mesq l("Hi @@.", strcharinfo(0));
+ next;
+ mesq l("Elmo and Gugli reported me that you done the ccccccccccccccccccccccccccccccccccccccccccccc IIIIIIIIIIICCCCCCCCCCCCCCCCIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.");
+ next;
+
+ setq ShipQuests_Nard, 2;
+
+ close;
+
+l_ChefQuestStart:
mesn;
- mesq l("Congrats!");
+ mesq l("Elmo told me you are now considered as one of us on the island. And I do appreciate efforts you did down there.");
next;
- mesq l("You are now part of the crew! Thanks again for your help.");
+ mesq l("Unfortunately we still need help from you. This time it will be a delicate task, here onboard.");
+ next;
+ mesq l("Elmo reported me about some frictions between my old and new lieutenants. You probably have already met Julia and Gado the Chef.");
+ next;
+ mesq l("They are both valid and I need them. Probably in the past I did some mistakes I now regret of. I was wondering if you could investigate and...sort out the situation.");
+ next;
+
+ menu
+ l("Who of the two has the right on his side?"), -;
+
+ mes "";
+ mesq l("I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.");
setq ShipQuests_Nard, 3;
- getitem "Bandana", 1;
-// Need to add a skill for the crew at this line.
close;
-l_Already:
+l_ChefQuestGiven:
mesn;
- mesq l("I don't need any help right now, come back later.");
+ mesq l("It seems you still have some work to do.");
close;
-l_Done:
+l_ChefQuestComplete:
mesn;
- mesq l("Hi @@.", strcharinfo(0));
- next;
- mesq l("Elmo and Gugli reported me that you done the ccccccccccccccccccccccccccccccccccccccccccccc IIIIIIIIIIICCCCCCCCCCCCCCCCIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII ");
+ mesq l("Congratulations!");
next;
+ mesq l("You are now officially part of my crew! Thanks again for your help.");
+
+ setq ShipQuests_Nard, 4;
+ getitem "Bandana", 1;
+// Need to add a skill for the crew at this line.
+ close;
+l_Already:
+ mesn;
+ mesq l("Sorry, I don't need any help right now. Come back later.");
- setq ShipQuests_Nard, 2;
close;
}