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author | Hal9OOO (Francesco Miglietta) <miglietta.francesco@gmail.com> | 2012-10-14 23:30:16 +0200 |
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committer | Hal9OOO (Francesco Miglietta) <miglietta.francesco@gmail.com> | 2012-10-14 23:30:16 +0200 |
commit | 1e895b340ccf86e7f9d60b78add85d7f90b8c7e2 (patch) | |
tree | 7becb90b3e60862d39e287d971a88b5787405772 /npc/000-2-3/nard.txt | |
parent | 60af13de056893f9aecb147aae7760cf3155496e (diff) | |
download | serverdata-1e895b340ccf86e7f9d60b78add85d7f90b8c7e2.tar.gz serverdata-1e895b340ccf86e7f9d60b78add85d7f90b8c7e2.tar.bz2 serverdata-1e895b340ccf86e7f9d60b78add85d7f90b8c7e2.tar.xz serverdata-1e895b340ccf86e7f9d60b78add85d7f90b8c7e2.zip |
Chef Gado quest is now part of the main Nard Quest Chain.
Other quests adapted in order to test the complete story line.
Diffstat (limited to 'npc/000-2-3/nard.txt')
-rw-r--r-- | npc/000-2-3/nard.txt | 61 |
1 files changed, 46 insertions, 15 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt index 064a65277..b0976d1ab 100644 --- a/npc/000-2-3/nard.txt +++ b/npc/000-2-3/nard.txt @@ -10,6 +10,7 @@ // Variable: // ShipQuests_Nard // ShipQuests_Gugli +// ShipQuests_ChefGado // Values: // 00 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box. // 01 Nard spoke and gave access to the outdoor of the ship. @@ -23,12 +24,16 @@ set @q, getq(ShipQuests_Nard); set @a, getq(ShipQuests_Gugli); + set @c, getq(ShipQuests_ChefGado); l_Checker: - if (@q == 1) goto l_NotYet; - if (@q == 2) goto l_Give; - if (@q > 2) goto l_Already; + if (@c > 3 && @q == 3) goto l_ChefQuestComplete; + if (@q == 2) goto l_ChefQuestStart; + if (@q == 3) goto l_ChefQuestGiven; + if (@q == 4) goto l_Already; if (@a == 2) goto l_Done; + if (@q == 1) goto l_NotYet; + //if (@q == 2) goto l_Give; mesn; mesq l("Hello."); @@ -127,34 +132,60 @@ l_NotYet: mesq l("You still haven't completed your task."); close; -l_Give: +l_Done: + mesn; + mesq l("Hi @@.", strcharinfo(0)); + next; + mesq l("Elmo and Gugli reported me that you done the ccccccccccccccccccccccccccccccccccccccccccccc IIIIIIIIIIICCCCCCCCCCCCCCCCIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII."); + next; + + setq ShipQuests_Nard, 2; + + close; + +l_ChefQuestStart: mesn; - mesq l("Congrats!"); + mesq l("Elmo told me you are now considered as one of us on the island. And I do appreciate efforts you did down there."); next; - mesq l("You are now part of the crew! Thanks again for your help."); + mesq l("Unfortunately we still need help from you. This time it will be a delicate task, here onboard."); + next; + mesq l("Elmo reported me about some frictions between my old and new lieutenants. You probably have already met Julia and Gado the Chef."); + next; + mesq l("They are both valid and I need them. Probably in the past I did some mistakes I now regret of. I was wondering if you could investigate and...sort out the situation."); + next; + + menu + l("Who of the two has the right on his side?"), -; + + mes ""; + mesq l("I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem."); setq ShipQuests_Nard, 3; - getitem "Bandana", 1; -// Need to add a skill for the crew at this line. close; -l_Already: +l_ChefQuestGiven: mesn; - mesq l("I don't need any help right now, come back later."); + mesq l("It seems you still have some work to do."); close; -l_Done: +l_ChefQuestComplete: mesn; - mesq l("Hi @@.", strcharinfo(0)); - next; - mesq l("Elmo and Gugli reported me that you done the ccccccccccccccccccccccccccccccccccccccccccccc IIIIIIIIIIICCCCCCCCCCCCCCCCIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII "); + mesq l("Congratulations!"); next; + mesq l("You are now officially part of my crew! Thanks again for your help."); + + setq ShipQuests_Nard, 4; + getitem "Bandana", 1; +// Need to add a skill for the crew at this line. + close; +l_Already: + mesn; + mesq l("Sorry, I don't need any help right now. Come back later."); - setq ShipQuests_Nard, 2; close; } |