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authorAndrei Karas <akaras@inbox.ru>2012-10-21 00:41:28 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-21 00:41:28 +0300
commitb0dcd2dd1bc101e52ddb2719899a072cdbf7c399 (patch)
tree81d14733de68fd519e98651e0c4ac005345ed490 /npc/000-2-0/julia.txt
parentdcaf8a7738b790153a071056b9400ee5d9058e99 (diff)
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Fix languages count in npc dialogs.
Removed windows line ends.
Diffstat (limited to 'npc/000-2-0/julia.txt')
-rw-r--r--npc/000-2-0/julia.txt396
1 files changed, 199 insertions, 197 deletions
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
index 22e320fa2..45934a36c 100644
--- a/npc/000-2-0/julia.txt
+++ b/npc/000-2-0/julia.txt
@@ -1,94 +1,95 @@
-// Evol scripts.
-// Authors:
+// Evol scripts.
+// Authors:
// 4144
-// Vasily_Makarov
-// Description:
-// Allows to change language and talks about what happened to him.
-// 2 Bits Array:
-// ShipQuests
-// Variables:
-// ShipQuests_Julia
-// ShipQuests_ChefGado
-// Values ShipQuests_Julia:
+// Vasily_Makarov
+// Description:
+// Allows to change language and talks about what happened to him.
+// 2 Bits Array:
+// ShipQuests
+// Variables:
+// ShipQuests_Julia
+// ShipQuests_ChefGado
+// Values ShipQuests_Julia:
// 1 Already touched.
-// 2 First touch.
-// Values ShipQuests_ChefGado:
-// 2 Ingredients collected, ready to poison Julia.
-// 3 Julia poisoned.
-// 5 Quest aborted.
-
-000-2-0.gat,27,24,0,0 script Julia 304,2,10;5,{
+// 2 First touch.
+// Values ShipQuests_ChefGado:
+// 2 Ingredients collected, ready to poison Julia.
+// 3 Julia poisoned.
+// 5 Quest aborted.
- mesn;
- mesq lg("Hello dear!");
- next;
- mesq l("What do you want today?");
- next;
-
- set @q2, getq(ShipQuests_ChefGado);
- if (@q2 == 2 && countitem("PoisonedDish") > 0) goto l_PoisonJulia;
-
- set @s$, l("I don't want to change my language, sorry.");
-
-l_Menu:
- menu
- lg("I made a mistake, I would like to change my language."), l_ChooseLang,
- l("Could you explain to me where I am?"), l_WhereIam,
- l("What happened to me?"), l_What,
- l("Can I read these rules again?"), l_Rules,
- l("Nothing, sorry."), l_Close;
-
- mes "";
- mesn;
- mesq l("Of course! Tell me which language you speak and I will change the note on the ship board list.");
-
- goto l_ChooseLang;
-
-l_First:
-
- callfunc "CheckClientVersion";
-
- mesn;
- mesq l("Hi, nice to see you!");
- next;
- mesq l("My name is Julia, it is me who took care of you after we found you in the sea.");
- next;
- mesq lg("I'm glad to see you're okay.");
- next;
- mesq lg("Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.");
- next;
- set @s$, "";
- goto l_ChooseLang;
-
- l_ChooseLang:
- menu
- l("I speak English") + ". (English)", -,
- l("I speak French") + ". (Français)", -,
- l("I speak Russian") + ". (Русский)", -,
- l("I speak Spanish") + ". (Español)", -,
- l("I speak Portuguese") + ". (Português)", -,
- l("I speak German") + ". (Deutsch)", -,
- l("I speak Flemish") + ". (Vloams)", -,
- l("I speak Polish") + ". (Polski)", -,
- l("I speak Dutch") + ". (Nederlands)", -,
- @s$, l_NoChanges;
- set @lang, @menu-1;
- if (@lang < 0 || @lang > 8) close;
- setlang @lang;
-
- mes "";
- mesn;
- mesq l("Ok, done.");
+000-2-0.gat,27,24,0,0 script Julia 304,2,10;5,{
+
+ mesn;
+ mesq lg("Hello dear!");
+ next;
+ mesq l("What do you want today?");
+ next;
+
+ set @q2, getq(ShipQuests_ChefGado);
+ if (@q2 == 2 && countitem("PoisonedDish") > 0) goto l_PoisonJulia;
+
+ set @s$, l("I don't want to change my language, sorry.");
+
+l_Menu:
+ menu
+ lg("I made a mistake, I would like to change my language."), l_ChooseLang,
+ l("Could you explain to me where I am?"), l_WhereIam,
+ l("What happened to me?"), l_What,
+ l("Can I read these rules again?"), l_Rules,
+ l("Nothing, sorry."), l_Close;
+
+ mes "";
+ mesn;
+ mesq l("Of course! Tell me which language you speak and I will change the note on the ship board list.");
+
+ goto l_ChooseLang;
+
+l_First:
+
+ callfunc "CheckClientVersion";
+
+ mesn;
+ mesq l("Hi, nice to see you!");
+ next;
+ mesq l("My name is Julia, it is me who took care of you after we found you in the sea.");
+ next;
+ mesq lg("I'm glad to see you're okay.");
+ next;
+ mesq lg("Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.");
+ next;
+ set @s$, "";
+ goto l_ChooseLang;
+
+ l_ChooseLang:
+ menu
+ l("I speak English") + ". (English)", -,
+ l("I speak French") + ". (Français)", -,
+ l("I speak Russian") + ". (Русский)", -,
+ l("I speak Spanish") + ". (Español)", -,
+ l("I speak Portuguese") + ". (Português)", -,
+ l("I speak German") + ". (Deutsch)", -,
+ l("I speak Flemish") + ". (Vloams)", -,
+ l("I speak Polish") + ". (Polski)", -,
+ l("I speak Italian") + ". (Italian)", -,
+ l("I speak Dutch") + ". (Nederlands)", -,
+ @s$, l_NoChanges;
+ set @lang, @menu-1;
+ if (@lang < 0 || @lang > 9) close;
+ setlang @lang;
+
+ mes "";
+ mesn;
+ mesq l("Ok, done.");
set @q, getq(ShipQuests_Julia);
- if (@q == 1) goto l_NoRules;
+ if (@q == 1) goto l_NoRules;
+
+ next;
+ mesq l("I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.");
+
+ mesq l("Here they are.");
+ next;
- next;
- mesq l("I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.");
-
- mesq l("Here they are.");
- next;
-
mesn "Narrator";
mes col(l("There is a paper with some rules written on it."), 9);
next;
@@ -105,116 +106,117 @@ l_First:
mesq col(l("6. Follow the social convention listed on the RFC1855 article."), 9);
next;
- mesn;
- mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.");
- next;
- mesq l("If you want to read this page again, there is a copy up on the left wall.");
- next;
- mesq l("I think I'm done with that now. Do you have any questions?");
- next;
-
- setq ShipQuests_Julia, 1;
- goto l_Menu;
-
-l_NoRules:
- next;
- mesq l("Do you have any other questions for me?");
- next;
-
- goto l_YNMenu;
-
-l_NoChanges:
- mes "";
- mesn;
- mesq l("No problem, do you have any other questions for me?");
- next;
-
-l_YNMenu:
- menu
- l("Yes, I do."), l_Menu,
- l("No, none."), l_Close;
-
-l_WhereIam:
- mes "";
- mesn;
- mesq l("You're on a ship, we're on our way to the commercial capital of Artis.");
- next;
- mesq l("We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.");
- next;
- mesq l("But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
- next;
- mesq l("Do you have any other questions for me?");
- next;
-
- goto l_YNMenu;
-
-l_What:
- mes "";
- mesn;
- mesq l("We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.");
- next;
- mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
- next;
- mesq l("Oh, and there was this inscription on your raft. It represents one of the warrior guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?");
- next;
- goto l_EsperiaMenu;
-
-l_EsperiaMenu:
- menu
- l("Sorry, but I can't tell you anything about that."), l_NoChanges,
- l("Nothing, sorry."), l_NoChanges;
-
-l_Close:
- mes "";
- mesn;
- mesq l("Bye!");
-
- close;
-
-l_Rules:
- mes "";
- mesn;
- mesq l("Of course, they are on the left wall, go have a look at them.");
- next;
- mesq l("Do you have any other questions for me?");
- next;
-
- goto l_YNMenu;
-
-OnTouch:
- set @q, getq(ShipQuests_Julia);
- if (@q == 0 || @q == 2) goto l_First;
-
- close;
-
-l_PoisonJulia:
- menu
- l("I have brought you a tasty present for your delicate mouth."), -,
- l("Well...No wait you shouldn't eat it. Better I bring it back."), l_Regret;
-
- mes "";
- mesq l("Seems yummy! Let me taste it!");
- next;
- mesq l("Hmmm, hm...Cough Cough, Burp, Cough. What is that!?...Cough, Burp...Damn Gado...Cough");
- if (countitem("PoisonedDish") > 0), delitem "PoisonedDish", 1;
- setq ShipQuests_ChefGado, 3;
-
- close;
-
-l_Regret:
- mes "";
- mesq l("Why? And who should you bring it back to?");
- next;
-
- menu
- l("Ehm he was really upset for some past stories."), -;
-
- mes "";
- mesq l("Gado!! That coward lives in the past, I will ask Nard to punish him again!");
- next;
- mesq l("Take this money for your wise choise. But do not try it again. Water has been mercifull with you once...Do not tempt fate twice!");
- setq ShipQuests_ChefGado, 5;
-
- close;
-
+ mesn;
+ mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.");
+ next;
+ mesq l("If you want to read this page again, there is a copy up on the left wall.");
+ next;
+ mesq l("I think I'm done with that now. Do you have any questions?");
+ next;
+
+ setq ShipQuests_Julia, 1;
+ goto l_Menu;
+
+l_NoRules:
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+
+ goto l_YNMenu;
+
+l_NoChanges:
+ mes "";
+ mesn;
+ mesq l("No problem, do you have any other questions for me?");
+ next;
+
+l_YNMenu:
+ menu
+ l("Yes, I do."), l_Menu,
+ l("No, none."), l_Close;
+
+l_WhereIam:
+ mes "";
+ mesn;
+ mesq l("You're on a ship, we're on our way to the commercial capital of Artis.");
+ next;
+ mesq l("We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.");
+ next;
+ mesq l("But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+
+ goto l_YNMenu;
+
+l_What:
+ mes "";
+ mesn;
+ mesq l("We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.");
+ next;
+ mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
+ next;
+ mesq l("Oh, and there was this inscription on your raft. It represents one of the warrior guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?");
+ next;
+ goto l_EsperiaMenu;
+
+l_EsperiaMenu:
+ menu
+ l("Sorry, but I can't tell you anything about that."), l_NoChanges,
+ l("Nothing, sorry."), l_NoChanges;
+
+l_Close:
+ mes "";
+ mesn;
+ mesq l("Bye!");
+
+ close;
+
+l_Rules:
+ mes "";
+ mesn;
+ mesq l("Of course, they are on the left wall, go have a look at them.");
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+
+ goto l_YNMenu;
+
+OnTouch:
+ set @q, getq(ShipQuests_Julia);
+ if (@q == 0 || @q == 2) goto l_First;
+
+ close;
+
+l_PoisonJulia:
+ menu
+ l("I have brought you a tasty present for your delicate mouth."), -,
+ l("Well...No wait you shouldn't eat it. Better I bring it back."), l_Regret;
+
+ mes "";
+ mesq l("Seems yummy! Let me taste it!");
+ next;
+ mesq l("Hmmm, hm...Cough Cough, Burp, Cough. What is that!?...Cough, Burp...Damn Gado...Cough");
+ if (countitem("PoisonedDish") > 0), delitem "PoisonedDish", 1;
+ setq ShipQuests_ChefGado, 3;
+
+ close;
+
+l_Regret:
+ mes "";
+ mesq l("Why? And who should you bring it back to?");
+ next;
+
+ menu
+ l("Ehm he was really upset for some past stories."), -;
+
+ mes "";
+ mesq l("Gado!! That coward lives in the past, I will ask Nard to punish him again!");
+ next;
+ mesq l("Take this money for your wise choise. But do not try it again. Water has been mercifull with you once...Do not tempt fate twice!");
+ setq ShipQuests_ChefGado, 5;
+
+ close;
+
}
+