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authorAlige <aligetmw@hotmail.fr>2014-02-11 11:13:07 +0400
committerAlige <aligetmw@hotmail.fr>2014-02-11 11:36:04 +0400
commitb4de3f0dc752e4c526a57c7dd0be79ea23e55771 (patch)
tree27ca5b627664d8dbecc6813de0a11cf80d306308 /npc/000-1
parent69459ff452df5fc971166e4fe53ab52254761fee (diff)
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English fixes done Qwerty Dragon.
Diffstat (limited to 'npc/000-1')
-rw-r--r--npc/000-1/ale.txt11
-rw-r--r--npc/000-1/astapolos.txt15
-rw-r--r--npc/000-1/cookiemaster.txt9
-rw-r--r--npc/000-1/couwan.txt3
-rw-r--r--npc/000-1/gugli.txt17
-rw-r--r--npc/000-1/gulukan.txt5
-rw-r--r--npc/000-1/jalad.txt3
-rw-r--r--npc/000-1/lean.txt8
-rw-r--r--npc/000-1/max.txt18
-rw-r--r--npc/000-1/sapartan.txt13
-rw-r--r--npc/000-1/silvio.txt25
-rw-r--r--npc/000-1/tibbo.txt5
12 files changed, 73 insertions, 59 deletions
diff --git a/npc/000-1/ale.txt b/npc/000-1/ale.txt
index 20948cfe3..0ffeba31c 100644
--- a/npc/000-1/ale.txt
+++ b/npc/000-1/ale.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli's quest.
@@ -65,7 +66,7 @@ L_CallFunc:
L_Bottom:
mes "";
mesn;
- mesq l("I've seen him on the bottom of the island, ask Jalad for more information.");
+ mesq l("I've seen him down around the southern area of the island, ask Jalad for more information.");
close;
@@ -84,11 +85,11 @@ L_Jalad:
L_Plushroom:
mes "";
mesn;
- mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink("Plushroom"));
+ mesq l("'That', as you call it, is a @@. There are plenty of 'em on this island!", getitemlink("Plushroom"));
next;
- mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!");
+ mesq l("It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?", getitemlink("Plushroom"));
next;
- mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
+ mesq l("These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.", getitemlink("Plushroom"));
close;
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
index 808f7c984..1da7e0fa4 100644
--- a/npc/000-1/astapolos.txt
+++ b/npc/000-1/astapolos.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli's quest.
@@ -28,7 +29,7 @@
next;
menu
- lg("I'm sorry for your situation. They should change with another sailor from times to times."), -,
+ lg("I'm sorry for your situation. They should alternate shifts with other sailors from time to time."), -,
l("Well if you are whining like that all the time, then I think there is a reason behind their choice."), L_Whyning;
mes "";
@@ -42,13 +43,13 @@
mes "";
mesn;
- mesq l("You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!");
+ mesq l("You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!");
next;
mesq lg("Oh, but you didn't come here to talk about that, am I right?");
next;
menu
- lg("No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?"), -;
+ lg("Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?"), -;
mes "";
mesn;
@@ -64,7 +65,7 @@
mes "";
mesn;
- mesq l("Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!");
+ mesq l("Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!");
close;
@@ -112,7 +113,7 @@ L_Who:
mesn;
mesq l("My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.");
next;
- mesq l("At this time, we were selling crab food on our old mushroom island.");
+ mesq l("At that time, we were selling crab food on our old mushroom island.");
next;
mesq l("And now I'm a sailor, as you can see!");
@@ -121,14 +122,14 @@ L_Who:
L_Bottom:
mes "";
mesn;
- mesq l("I've seen him at the bottom of the island, check around.");
+ mesq l("I've seen him at the southern part of the island, check around.");
close;
L_Top:
mes "";
mesn;
- mesq l("I've seen him at the top of the island.");
+ mesq l("I've seen him at the northern part of the island.");
next;
mesq l("You should walk to the north.");
diff --git a/npc/000-1/cookiemaster.txt b/npc/000-1/cookiemaster.txt
index 938df833b..242c9483c 100644
--- a/npc/000-1/cookiemaster.txt
+++ b/npc/000-1/cookiemaster.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Alige
+// Qwerty Dragon
// Reid
// Description:
// Cookie NPC, beware, if you don't take your cookie, she'll keep it!
@@ -96,8 +97,8 @@ L_StorySeems:
mes "";
mesn;
- mesq g(l("It looks like madam is curious, am I right?"),
- l("It seems mister is curious, are you not?"));
+ mesq g(l("Yummy bakery aromas have stirred madam's curiosity, am I right?"),
+ l("Yummy bakery aromas have roused monsieur's curiosity, is it not so?"));
next;
mesq lg("Well, if you want to be one of those who can have a cookie...");
next;
@@ -107,7 +108,7 @@ L_TaskExpanation:
mesn;
mesq l("You'll first need to help my friends.");
next;
- mesq l("It is them who tell me to whom I can give cookies.");
+ mesq l("It is to them I look to, for it is them, who tell me to whom I can give cookies.");
next;
menu
@@ -121,7 +122,7 @@ L_Friends:
next;
mesq l("Don't say it too loud, other people could hear us.");
next;
- mesq l("My friends are... Well, you know... The creators.");
+ mesq l("My friends are... Well, you know... The creators... Programmers, Scripters, Mappers, Pixel Artists, Soundscapers... The Most Skilled Sages of the Tentacled Dance.");
next;
mesq l("I can't help you to be on my list, nor can I give you a cookie for free.");
next;
diff --git a/npc/000-1/couwan.txt b/npc/000-1/couwan.txt
index 1c2319f80..528279fab 100644
--- a/npc/000-1/couwan.txt
+++ b/npc/000-1/couwan.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Couwan is trying to scam the player.
@@ -39,7 +40,7 @@
mes "";
mesn;
- mesq l("Yeye ask too much but do too less. Take this box and stop talking.");
+ mesq l("Yeye ask too much but do too little. Take this box and stop talking.");
next;
callfunc "InventoryPlace", 713, 1;
diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt
index 795aaa137..d8e5de9dc 100644
--- a/npc/000-1/gugli.txt
+++ b/npc/000-1/gugli.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Elmo's twin
@@ -35,9 +36,9 @@ OnTalk:
mesq lg("Hi @@, I heard the captain sent you down here, uh?", strcharinfo(0));
next;
- mesq l("An unexpected help is always welcome!");
+ mesq l("What an unexpected pleasure, your help is always welcome!");
next;
- mesq l("As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.");
+ mesq l("As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.");
next;
menu
@@ -49,7 +50,7 @@ OnTalk:
next;
mesq l("But let's talk about this island. We're docking here to find some fine quality goods.");
next;
- mesq l("We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.");
+ mesq l("We usually dock around these small isles because they provide us some of the best food of all the archipelago.");
next;
mesq l("At the moment, our crew is busy collecting @@s, @@s and @@s.", getitemlink("Croconut"), getitemlink("Plushroom"), getitemlink("Aquada"));
next;
@@ -59,7 +60,7 @@ OnTalk:
mes "";
mesn;
- mesq l("Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.");
+ mesq l("Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.");
next;
mesq l("The captain wants:");
mesq l("- 2 @@", getitemlink("AquadaBox"));
@@ -149,7 +150,7 @@ L_Couwan:
L_Location:
mes "";
mesn;
- mesq l("There're 6 sailors who will need your help. They're all around the island.");
+ mesq l("There are 6 sailors who will need your help. They are all around the island.");
next;
mesq l("I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...");
next;
@@ -199,16 +200,16 @@ L_TaskDone:
mesn;
mesq l("Well done! The ship is now ready to sail again!");
next;
- mesq l("You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!");
+ mesq l("You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!");
close;
L_TaskCompleted:
mesq l("You are now part of the crew... At least for us down here!");
next;
- mesq l("You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!");
+ mesq l("You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!");
next;
- mesq l("Tell him that everything went fine and that we're almost done with the food.");
+ mesq l("Tell him that everything went fine and that we're almost done with the requisitions.");
next;
goto L_Menu;
diff --git a/npc/000-1/gulukan.txt b/npc/000-1/gulukan.txt
index e8481977a..4bc85b522 100644
--- a/npc/000-1/gulukan.txt
+++ b/npc/000-1/gulukan.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli's quest.
@@ -16,7 +17,7 @@
mesn;
mesq l("Yeye @@!", strcharinfo(0));
next;
- mesq l("How are you feeying, now that you walk on steady land? Yeye better?");
+ mesq l("How are you feeling, now that you walk on steady land? Yeye better?");
next;
menu
@@ -41,7 +42,7 @@ L_Continue2:
next;
menu
- lg("Actually Gugli asked me if I could help you bringing him some of your boxes."), -,
+ lg("Actually Gugli asked me if I would help you bring him some of your boxes."), -,
l("Yes, indeed. I prefer to explore places I have never been to, before doing anything else."), L_Quit;
mes "";
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
index 5de310efd..60a6340ea 100644
--- a/npc/000-1/jalad.txt
+++ b/npc/000-1/jalad.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli quest.
@@ -106,7 +107,7 @@ L_Plushroom:
L_NoTask:
mes "";
mesn;
- mesq l("Sometimes, I wish somebody is sent here to help us.");
+ mesq l("Sometimes, I wish someone would be sent here to help us.");
close;
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
index 66cd54267..b1510b09e 100644
--- a/npc/000-1/lean.txt
+++ b/npc/000-1/lean.txt
@@ -1,6 +1,8 @@
// Evol scripts.
// Authors:
-// Hal9000, Reid
+// Hal9000
+// Qwerty Dragon
+// Reid
// Description:
// Sailor who gives some informations to the player.
@@ -14,7 +16,7 @@
next;
mesq l("We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!");
next;
- mesq l("Some sailors are looking for goods we could trade in our next destination.");
+ mesq l("Some of the crew are looking for goods we can trade with at our next destination.");
next;
menu
@@ -52,7 +54,7 @@ L_Sailors:
mesn;
mesq l("I'm not sure. They probably left the ship early this morning. I was not awake yet.");
next;
- mesq l("Try to ask Max. He's an early riser.");
+ mesq l("You should ask Max. He's an early riser.");
close;
diff --git a/npc/000-1/max.txt b/npc/000-1/max.txt
index 233887ca7..9037776d5 100644
--- a/npc/000-1/max.txt
+++ b/npc/000-1/max.txt
@@ -1,6 +1,8 @@
// Evol scripts.
// Authors:
-// Hal9000, Reid
+// Hal9000
+// Qwerty Dragon
+// Reid
// Description:
// Friend of Sapartan, he gives some information on how to find Gulukan, Astapolos and Q-Muller.
@@ -18,7 +20,7 @@
menu
rif(@gugli == 0, l("Well, is there anything I can do here to help?")), L_Help,
- rif(@gugli == 1, lg("Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?")), L_Sailors,
+ rif(@gugli == 1, lg("Gugli asked me to help the sailors to gather food. Do you know where I can find them?")), L_Sailors,
rif(@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), L_Annoyed,
rif(@knife == 0, lg("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), L_Secrets,
l("No thanks, not at the moment."), L_Quit;
@@ -33,7 +35,7 @@ L_Help:
L_Sailors:
mes "";
mesn;
- mesq l("I remember I saw few of them leaving the ship early this morning to get to work.");
+ mesq l("I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.");
next;
mesq l("I recall seeing Gulukan, Astapolos and Q'Muller.");
next;
@@ -72,7 +74,7 @@ L_Qmuller:
mesn;
mesq l("You need to cross the crocojungle heading north.");
next;
- mesq l("You can spot Q'Muller on a cliff on the west busy collecting @@s.", getitemlink("Plushroom"));
+ mesq l("You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.", getitemlink("Plushroom"));
next;
goto L_MenuSailors;
@@ -80,18 +82,18 @@ L_Qmuller:
L_Annoyed:
mes "";
mesn;
- mesq l("There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.");
+ mesq l("There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.");
close;
L_Secrets:
mes "";
mesn;
- mesq l("No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...");
+ mesq l("Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...");
next;
- mesq l("Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...");
+ mesq l("Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...");
next;
- mesq l("Go and grab one of them. A good knife will help you hunting the creatures of this island.");
+ mesq l("Go and grab one of them. A good knife will help with your hunting the creatures of this island.");
close;
diff --git a/npc/000-1/sapartan.txt b/npc/000-1/sapartan.txt
index 5316273bb..d13537bb9 100644
--- a/npc/000-1/sapartan.txt
+++ b/npc/000-1/sapartan.txt
@@ -1,6 +1,7 @@
// Evol scripts.
-// Author:
+// Authors:
// Hal9000
+// Qwerty Dragon
// Description:
// Friend of Max, he gives some information on combat system.
@@ -13,7 +14,7 @@
mesn "Max";
mesq lg("@@? Welcome my dear!", strcharinfo(0));
next;
- mesq lg("Last time I saw you, you were lost in the sea on your raft.");
+ mesq lg("Last time I saw you, you were lost at sea on your raft.");
next;
restorecam;
@@ -49,7 +50,7 @@
mes "";
mesn;
- mesq lg("Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?");
+ mesq lg("Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?");
next;
menu
@@ -59,13 +60,13 @@
mes "";
mesn;
- mesq l("Then I can give you some tips about fights.");
+ mesq l("Then I can give you some tips about fighting.");
next;
mesq l("The first thing you should do is to evaluate your enemy.");
next;
mesq l("You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.");
next;
- mesq l("Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, some others prefer to attack from a distance with a bow for example.");
+ mesq l("Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.");
next;
menu
@@ -73,7 +74,7 @@
mes "";
mesn;
- mesq l("On one hand, ranged weapons are generally weaker than melee ones, but it obviously depends on the level of the weapon. On the other hand, you attack from a safer position.");
+ mesq l("On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.");
next;
mesq l("After choosing your weapon, you also need to know how to use it.");
next;
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
index 937a79519..47c7c05f5 100644
--- a/npc/000-1/silvio.txt
+++ b/npc/000-1/silvio.txt
@@ -1,5 +1,6 @@
// Evol scripts.
-// Author:
+// Authors:
+// Qwerty Dragon
// Reid
// Description:
// Pervert and arrogant sailor.
@@ -19,8 +20,8 @@
mes "";
mesn;
- mesq g(l("Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!"),
- l("Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me."));
+ mesq g(l("Hehe, no. But I'm sure a fox like you would love to meet a catch like me!"),
+ l("Hehe, no. But I'm sure a noob like you would like to meet an idol like me."));
next;
mesq g(l("So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?"),
l("So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?"));
@@ -45,7 +46,7 @@
mesn "Gugli";
mesq l("Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.");
next;
- mesq l("Maybe he abused too much his bottle today to celebrate that!");
+ mesq l("Maybe he over did it with the bottle today to celebrate that!");
next;
restorecam;
@@ -102,7 +103,7 @@ L_VeryImportantNoob:
L_Julia:
mes "";
mesn;
- mesq g(l("You honor me beauty, but I'm already taken by Julia!"),
+ mesq g(l("You honor me, my beauty, but I'm already taken by Julia!"),
l("Not to kill your dream, but... Julia is mine!"));
next;
mesq l("She said she will accept me when pious will have teeth. It's just a matter of time, you see?");
@@ -117,7 +118,7 @@ L_Piou:
mesn;
mesq l("Seriously?!");
next;
- mesq l("Hurry, hurry! We need to check his teeth!");
+ mesq l("Hurry, hurry! We need to check it's teeth!");
close;
@@ -126,18 +127,18 @@ L_Artis:
mesn;
mesq l("This is a nice place... There are some nice chicks...");
next;
- mesq l("The elven from the library has tilted on me a while ago, as well as Enora from the Warrior Guild.");
+ mesq l("The elven from the library firted with me a while ago, so has Enora from the Warrior Guild.");
next;
mesq l("Oh, and Olga from the market place as well!");
next;
- mesq l("You should look at them once we arrive at the port, they are worth it, hehe...");
+ mesq l("You should look at them when we arrive at the port, they are worth it, hehe...");
callfunc "GoodBye";
L_ForeverAlone:
mes "";
mesn "Narrator";
- mes col(l("Silvio starts to speak to his bottle, you leave the conversation."), 9);
+ mes col(l("Silvio starts to speak to his bottle, you leave, letting him have a private conversation."), 9);
close;
@@ -152,8 +153,8 @@ L_Sailors:
setcamnpc "Gugli";
mes "";
mesn "Gugli";
- mesq g(l("Don't bother her Silvio, or I'll to tell her that you cry like a baby when you hear the thunder in the night."),
- l("Don't bother him Silvio, or I'll to tell him that you cry like a baby when you hear the thunder in the night."));
+ mesq g(l("Don't bother her Silvio, or I'll have to tell her that you cry like a baby when you hear the thunder in the night."),
+ l("Don't bother him Silvio, or I'll have to tell him that you cry like a baby when you hear the thunder in the night."));
next;
restorecam;
@@ -162,7 +163,7 @@ L_Sailors:
next;
mesq l("How could you... We said we wouldn't talk about this again...");
next;
- mesq l("Tibbo went to the east-south of the island, others are gone to the north, and I think that Gulukan is not so far from here.");
+ mesq l("Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.");
next;
mesq l("But anyway, take the road which goes to the north to find everybody.");
next;
diff --git a/npc/000-1/tibbo.txt b/npc/000-1/tibbo.txt
index e1c972f31..62731f417 100644
--- a/npc/000-1/tibbo.txt
+++ b/npc/000-1/tibbo.txt
@@ -1,6 +1,7 @@
// Evol scripts.
// Authors:
// Hal9000
+// Qwerty Dragon
// Reid
// Description:
// Sailor part of the Gugli's quest.
@@ -34,7 +35,7 @@
mesn;
mesq l("Then it seems I have to apologize.");
next;
- mesq l("I am surprised someone has been sent here for help. It is quite... unusual.");
+ mesq l("I am surprised someone has been sent here to help. It is quite... unusual.");
next;
mesq l("Bring this box to Gugli. He will be extremely happy!");
next;
@@ -89,7 +90,7 @@ L_Aquada:
next;
mesq l("You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.");
next;
- mesq l("Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.", getitemlink("Aquada"));
+ mesq l("Otherwise, if you really want one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.", getitemlink("Aquada"));
close;