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authorAlige <aligetmw@hotmail.fr>2012-12-07 06:30:00 +0400
committerAlige <aligetmw@hotmail.fr>2012-12-07 06:30:00 +0400
commit6de650bb8746461c5eba3cdd73ec20caeaddee3e (patch)
tree548214eaa4ed462475534973cd993798f8aa9375 /npc/000-1/max.txt
parent00f173ababd19fe560d8e46e5f0f843ee8fc8984 (diff)
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Fixed some language in lean.txt & max.txt, two recently modified scripts.
Diffstat (limited to 'npc/000-1/max.txt')
-rw-r--r--npc/000-1/max.txt34
1 files changed, 17 insertions, 17 deletions
diff --git a/npc/000-1/max.txt b/npc/000-1/max.txt
index 681b78841..1e9528602 100644
--- a/npc/000-1/max.txt
+++ b/npc/000-1/max.txt
@@ -12,31 +12,31 @@
mesn;
mesq l("We are glad captain Nard has let you join us down here!");
next;
- mesq l("Living inside a ship is great but sometime we need some fresh air.");
+ mesq l("Living inside a ship is great, but we sometimes need some fresh air.");
next;
- mesq l("Can I help you somehow?");
+ mesq l("Anyway, can I help you in any way?");
next;
menu
- rif(@gugli == 0, l("Is there anything I can do here to help?")), l_Help,
- rif(@gugli == 1, l("Gugli asked me to help sailors with the stocks. Do you know where could I find them?")), l_Sailors,
+ rif(@gugli == 0, l("Well, is there anything I can do here to help?")), l_Help,
+ rif(@gugli == 1, l("Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?")), l_Sailors,
rif(@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), l_Annoyed,
rif(@knife == 0, l("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), l_Secrets,
- l("Nothing at the moment."), close;
+ l("No thanks, not at the moment."), close;
l_Help:
mes "";
mesn;
- mesq l("Well you can start talking with Gugli. He always has some task for people willing to help");
+ mesq l("You could start talking to Gugli. He always has tasks for people willing to help");
close;
l_Sailors:
mes "";
mesn;
- mesq l("I remember I have seen some of them leaving the ship early this morning to get to work.");
+ mesq l("I remember I saw few of them leaving the ship early this morning to get to work.");
next;
- mesq l("I think they were Gulukan, Astapolos and Q'Muller.");
+ mesq l("I recall seeing Gulukan, Astapolos and Q'Muller.");
next;
goto l_MenuSailors;
@@ -44,9 +44,9 @@ l_Sailors:
l_MenuSailors:
menu
l("Do you know where can I find Gulukan?"), l_Gulukan,
- l("Any clue on where Astapolos is hidden?"), l_Astapolos,
- l("What about Q'Muller?"), l_Qmuller,
- l("Ok. I will go looking for them now."), close;
+ l("Any clue on where Astapolos may be hidden?"), l_Astapolos,
+ l("What about Q'Muller? Where is he?"), l_Qmuller,
+ l("Alright. I will go looking for them now."), close;
l_Gulukan:
mes "";
@@ -61,9 +61,9 @@ l_Gulukan:
l_Astapolos:
mes "";
mesn;
- mesq l("Astapolos. That guy is shy like a piou!");
+ mesq l("Astapolos... That guy is shy like a piou!");
next;
- mesq l("He likes to hide near a little lake in the north-west side of the island.");
+ mesq l("He likes to hide near the little lake in the north-west side of the island.");
next;
goto l_MenuSailors;
@@ -73,7 +73,7 @@ l_Qmuller:
mesn;
mesq l("You need to cross the crocojungle heading north.");
next;
- mesq l("You can spot Q'Muller on a cliff on the west busy collecting Plushroom.");
+ mesq l("You can spot Q'Muller on a cliff on the west busy collecting @@s.", getitemlink("Plushroom"));
next;
goto l_MenuSailors;
@@ -81,16 +81,16 @@ l_Qmuller:
l_Annoyed:
mes "";
mesn;
- mesq l("There is always something you can do here like killing some tortugas or help Peter cleaning the ship from rattos.");
+ mesq l("There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.");
close;
l_Secrets:
mes "";
mesn;
- mesq l("No there are no secrets hidden below the ship's wood. Some sailors swear to have seen people hidden somewhere near the stow. Just stories sailors love to tell...");
+ mesq l("No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...");
next;
- mesq l("Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones...Probably not just to cut some carrots...");
+ mesq l("Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...");
next;
mesq l("Go and grab one of them. A good knife will help you hunting the creatures of this island.");