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authorJesusaves <cpntb1@ymail.com>2018-08-28 10:30:41 -0300
committerJesusaves <cpntb1@ymail.com>2018-08-28 10:30:41 -0300
commitfc8bc03cedf63cdfa3b0e796e2b821b7821e9c38 (patch)
tree51deb6865d54ce5317b8d06add5c10db98998d86 /db/re/mob_db.conf
parent545ce7c79aaee90992e51eaa2158d1ed27b237cb (diff)
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Use stats to make monsters stronger, not level.
A level 90 mob is meant for level 90 players. If you are 70, you are meant to be oblitered by that, and it's not what this monster can do.
Diffstat (limited to 'db/re/mob_db.conf')
-rw-r--r--db/re/mob_db.conf6
1 files changed, 3 insertions, 3 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
index 7fb3bf275..ea24c8dba 100644
--- a/db/re/mob_db.conf
+++ b/db/re/mob_db.conf
@@ -7349,13 +7349,13 @@ mob_db: (
SpriteName: "GiantCaveMaggot"
Name: "Giant Cave Maggot"
Lv: 90
- Hp: 9500
+ Hp: 95000
Sp: 0
Exp: 750
JExp: 9
AttackRange: 1
Attack: [400, 500]
- Def: 30
+ Def: 300
Mdef: 0
Stats: {
Str: 19
@@ -7369,7 +7369,7 @@ mob_db: (
ChaseRange: 20
Size: 0
Race: 2
- Element: (1, 1)
+ Element: (2, 2)
Mode: {
CanMove: true
CanAttack: true