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authorJesusaves <cpntb1@ymail.com>2018-07-16 14:04:35 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-16 14:04:35 -0300
commit76d30b9dd66f9f16bac78669e56d998bf35deb94 (patch)
treeee5cd29e6f98be7a9274d318ec4a068c58fd1755 /conf/map/battle/skill.conf
parent271cdab8cec33c6d7918312bd5b056c2e59261d1 (diff)
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[skip ci] [testing] Increase player vision range, free skill points,
auto-heal skills work every 5s, dex is less efective on cast rate, and normal attacks won't disregard skill delay anymore. Add some chat protection.
Diffstat (limited to 'conf/map/battle/skill.conf')
-rw-r--r--conf/map/battle/skill.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
index b88c5d141..4833feaec 100644
--- a/conf/map/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -61,7 +61,7 @@ default_walk_delay: 300
no_skill_delay: 2
// At what dex does the cast time become zero (instant cast)?
-castrate_dex_scale: 150
+castrate_dex_scale: 250
// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 530
@@ -75,7 +75,7 @@ vcast_stat_scale: 530
skill_amotion_leniency: 90
// Will normal attacks be able to ignore the delay after skills? (Note 1)
-skill_delay_attack_enable: true
+skill_delay_attack_enable: false
// Range added to skills after their cast time finishes.
// Decides how far away the target can walk away after the skill began casting before the skill fails.