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author | Jesusaves <cpntb1@ymail.com> | 2018-07-16 14:04:35 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-16 14:04:35 -0300 |
commit | 76d30b9dd66f9f16bac78669e56d998bf35deb94 (patch) | |
tree | ee5cd29e6f98be7a9274d318ec4a068c58fd1755 /conf/map/battle/skill.conf | |
parent | 271cdab8cec33c6d7918312bd5b056c2e59261d1 (diff) | |
download | serverdata-76d30b9dd66f9f16bac78669e56d998bf35deb94.tar.gz serverdata-76d30b9dd66f9f16bac78669e56d998bf35deb94.tar.bz2 serverdata-76d30b9dd66f9f16bac78669e56d998bf35deb94.tar.xz serverdata-76d30b9dd66f9f16bac78669e56d998bf35deb94.zip |
[skip ci] [testing] Increase player vision range, free skill points,
auto-heal skills work every 5s, dex is less efective on cast rate,
and normal attacks won't disregard skill delay anymore. Add some chat protection.
Diffstat (limited to 'conf/map/battle/skill.conf')
-rw-r--r-- | conf/map/battle/skill.conf | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf index b88c5d141..4833feaec 100644 --- a/conf/map/battle/skill.conf +++ b/conf/map/battle/skill.conf @@ -61,7 +61,7 @@ default_walk_delay: 300 no_skill_delay: 2 // At what dex does the cast time become zero (instant cast)? -castrate_dex_scale: 150 +castrate_dex_scale: 250 // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 @@ -75,7 +75,7 @@ vcast_stat_scale: 530 skill_amotion_leniency: 90 // Will normal attacks be able to ignore the delay after skills? (Note 1) -skill_delay_attack_enable: true +skill_delay_attack_enable: false // Range added to skills after their cast time finishes. // Decides how far away the target can walk away after the skill began casting before the skill fails. |