From 76d30b9dd66f9f16bac78669e56d998bf35deb94 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 16 Jul 2018 14:04:35 -0300 Subject: [skip ci] [testing] Increase player vision range, free skill points, auto-heal skills work every 5s, dex is less efective on cast rate, and normal attacks won't disregard skill delay anymore. Add some chat protection. --- conf/map/battle/skill.conf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'conf/map/battle/skill.conf') diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf index b88c5d141..4833feaec 100644 --- a/conf/map/battle/skill.conf +++ b/conf/map/battle/skill.conf @@ -61,7 +61,7 @@ default_walk_delay: 300 no_skill_delay: 2 // At what dex does the cast time become zero (instant cast)? -castrate_dex_scale: 150 +castrate_dex_scale: 250 // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 @@ -75,7 +75,7 @@ vcast_stat_scale: 530 skill_amotion_leniency: 90 // Will normal attacks be able to ignore the delay after skills? (Note 1) -skill_delay_attack_enable: true +skill_delay_attack_enable: false // Range added to skills after their cast time finishes. // Decides how far away the target can walk away after the skill began casting before the skill fails. -- cgit v1.2.3-60-g2f50