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authorJesusaves <cpntb1@ymail.com>2019-07-18 21:31:27 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-18 21:31:27 -0300
commit6daa762945a117a53a9a6f9cf989eb3c2190a9f1 (patch)
treeb881c3a4b728c893afb4d21a06857470cac30926 /conf/map/battle/drops.conf
parentb09b23030095a2f47e0bc88c83806fe2812f580b (diff)
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This is test server event patch
Diffstat (limited to 'conf/map/battle/drops.conf')
-rw-r--r--conf/map/battle/drops.conf26
1 files changed, 13 insertions, 13 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf
index 91fc4e63e..a251e111f 100644
--- a/conf/map/battle/drops.conf
+++ b/conf/map/battle/drops.conf
@@ -62,32 +62,32 @@ mvp_item_third_get_time: 2000
// Modifying these values is without effect, as it is override during script runtime.
// The rate the common items are dropped (Items that are in the ETC tab, besides card)
-item_rate_common: 100
-item_rate_common_boss: 100
+item_rate_common: 1000
+item_rate_common_boss: 1000
item_drop_common_min: 1
item_drop_common_max: 10000
// The rate healing items are dropped (items that restore HP or SP)
-item_rate_heal: 100
-item_rate_heal_boss: 100
+item_rate_heal: 1000
+item_rate_heal_boss: 1000
item_drop_heal_min: 1
item_drop_heal_max: 10000
// The rate at which usable items (in the item tab) other then healing items are dropped.
-item_rate_use: 100
-item_rate_use_boss: 100
+item_rate_use: 1000
+item_rate_use_boss: 1000
item_drop_use_min: 1
item_drop_use_max: 10000
// The rate at which equipment is dropped.
-item_rate_equip: 100
-item_rate_equip_boss: 100
+item_rate_equip: 1000
+item_rate_equip_boss: 1000
item_drop_equip_min: 1
item_drop_equip_max: 10000
// The rate at which cards are dropped
-item_rate_card: 100
-item_rate_card_boss: 100
+item_rate_card: 1000
+item_rate_card_boss: 1000
item_drop_card_min: 1
item_drop_card_max: 10000
@@ -97,12 +97,12 @@ item_drop_mvp_min: 1
item_drop_mvp_max: 10000
// The rate adjustment for card-granted item drops.
-item_rate_adddrop: 100
+item_rate_adddrop: 1000
item_drop_add_min: 1
item_drop_add_max: 10000
// Rate adjustment for Treasure Box drops (these override all other modifiers)
-item_rate_treasure: 100
+item_rate_treasure: 1000
item_drop_treasure_min: 1
item_drop_treasure_max: 10000
@@ -142,7 +142,7 @@ drops_by_luk: 0
// At current value (20), each luck point will boost 0.2% drop rates.
// For the average drop (4% drop rate), this means 4*1,02=4.08% with 10 luck
// A full build (100 luck) and 4% drop rate will give 4.8% drop rate.
-drops_by_luk2: 20
+drops_by_luk2: 200
// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
// This setting has three available values: