summaryrefslogtreecommitdiff
path: root/conf/map/battle/battle.conf
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2018-06-02 20:22:59 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-02 20:22:59 -0300
commit04fa87ecf9b6ce38da23e43ab211f02bae140bd9 (patch)
tree5fb8851ac23d9a5022dbbe55c0fd77006c6c45d4 /conf/map/battle/battle.conf
parent9442ea43eb0e269a782c5c855a0b719c399f7993 (diff)
downloadserverdata-04fa87ecf9b6ce38da23e43ab211f02bae140bd9.tar.gz
serverdata-04fa87ecf9b6ce38da23e43ab211f02bae140bd9.tar.bz2
serverdata-04fa87ecf9b6ce38da23e43ab211f02bae140bd9.tar.xz
serverdata-04fa87ecf9b6ce38da23e43ab211f02bae140bd9.zip
Change penalty rules, to allow you to be attacked by more monsters without fear.
Also, monsters will suffer agi penalty when many players go to attack them. This means nearly-unhittable boss can be hit if enough players attack it!
Diffstat (limited to 'conf/map/battle/battle.conf')
-rw-r--r--conf/map/battle/battle.conf10
1 files changed, 6 insertions, 4 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
index fc8273324..b780a331f 100644
--- a/conf/map/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -92,13 +92,14 @@ agi_penalty_type: 1
// When agi penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
-agi_penalty_target: 1
+// 17: Pc + Merc
+agi_penalty_target: 17
// Amount of enemies required to be targetting player before FLEE begins to be penalized
agi_penalty_count: 3
// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
-agi_penalty_num: 10
+agi_penalty_num: 7
// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player
// 0 = no penalty is applied
@@ -108,13 +109,14 @@ vit_penalty_type: 1
// When vit penalty is enabled, to whom it should apply to? (Note 3)
// By default, only players get the penalty.
-vit_penalty_target: 1
+// 19: Pc + Mob + Merc
+vit_penalty_target: 19
// Amount of enemies required to be targetting player before defense begins to be penalized
vit_penalty_count: 3
// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
-vit_penalty_num: 5
+vit_penalty_num: 3
// Use alternate method of DEF calculation for physical attacks.
// With 0, disabled (use normal def% reduction with further def2 reduction)