From 04fa87ecf9b6ce38da23e43ab211f02bae140bd9 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 2 Jun 2018 20:22:59 -0300 Subject: Change penalty rules, to allow you to be attacked by more monsters without fear. Also, monsters will suffer agi penalty when many players go to attack them. This means nearly-unhittable boss can be hit if enough players attack it! --- conf/map/battle/battle.conf | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'conf/map/battle/battle.conf') diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf index fc8273324..b780a331f 100644 --- a/conf/map/battle/battle.conf +++ b/conf/map/battle/battle.conf @@ -92,13 +92,14 @@ agi_penalty_type: 1 // When agi penalty is enabled, to whom it should apply to? (Note 3) // By default, only players get the penalty. -agi_penalty_target: 1 +// 17: Pc + Merc +agi_penalty_target: 17 // Amount of enemies required to be targetting player before FLEE begins to be penalized agi_penalty_count: 3 // Amount of FLEE penalized per each attacking monster more than agi_penalty_count -agi_penalty_num: 10 +agi_penalty_num: 7 // Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player // 0 = no penalty is applied @@ -108,13 +109,14 @@ vit_penalty_type: 1 // When vit penalty is enabled, to whom it should apply to? (Note 3) // By default, only players get the penalty. -vit_penalty_target: 1 +// 19: Pc + Mob + Merc +vit_penalty_target: 19 // Amount of enemies required to be targetting player before defense begins to be penalized vit_penalty_count: 3 // Amount of VIT defense penalized per each attacking monster more than vit_penalty_count -vit_penalty_num: 5 +vit_penalty_num: 3 // Use alternate method of DEF calculation for physical attacks. // With 0, disabled (use normal def% reduction with further def2 reduction) -- cgit v1.2.3-60-g2f50