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author | Jesusaves <cpntb1@ymail.com> | 2018-06-02 20:22:59 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-02 20:22:59 -0300 |
commit | 04fa87ecf9b6ce38da23e43ab211f02bae140bd9 (patch) | |
tree | 5fb8851ac23d9a5022dbbe55c0fd77006c6c45d4 /conf/map/battle/battle.conf | |
parent | 9442ea43eb0e269a782c5c855a0b719c399f7993 (diff) | |
download | serverdata-04fa87ecf9b6ce38da23e43ab211f02bae140bd9.tar.gz serverdata-04fa87ecf9b6ce38da23e43ab211f02bae140bd9.tar.bz2 serverdata-04fa87ecf9b6ce38da23e43ab211f02bae140bd9.tar.xz serverdata-04fa87ecf9b6ce38da23e43ab211f02bae140bd9.zip |
Change penalty rules, to allow you to be attacked by more monsters without fear.
Also, monsters will suffer agi penalty when many players go to attack them.
This means nearly-unhittable boss can be hit if enough players attack it!
Diffstat (limited to 'conf/map/battle/battle.conf')
-rw-r--r-- | conf/map/battle/battle.conf | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf index fc8273324..b780a331f 100644 --- a/conf/map/battle/battle.conf +++ b/conf/map/battle/battle.conf @@ -92,13 +92,14 @@ agi_penalty_type: 1 // When agi penalty is enabled, to whom it should apply to? (Note 3) // By default, only players get the penalty. -agi_penalty_target: 1 +// 17: Pc + Merc +agi_penalty_target: 17 // Amount of enemies required to be targetting player before FLEE begins to be penalized agi_penalty_count: 3 // Amount of FLEE penalized per each attacking monster more than agi_penalty_count -agi_penalty_num: 10 +agi_penalty_num: 7 // Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player // 0 = no penalty is applied @@ -108,13 +109,14 @@ vit_penalty_type: 1 // When vit penalty is enabled, to whom it should apply to? (Note 3) // By default, only players get the penalty. -vit_penalty_target: 1 +// 19: Pc + Mob + Merc +vit_penalty_target: 19 // Amount of enemies required to be targetting player before defense begins to be penalized vit_penalty_count: 3 // Amount of VIT defense penalized per each attacking monster more than vit_penalty_count -vit_penalty_num: 5 +vit_penalty_num: 3 // Use alternate method of DEF calculation for physical attacks. // With 0, disabled (use normal def% reduction with further def2 reduction) |