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authorSaulc <lucashelaine14@gmail.com>2018-01-13 20:50:42 +0100
committerSaulc <lucashelaine14@gmail.com>2018-01-13 20:50:42 +0100
commit20df2abc1aca00d6aa5dc78347133890f36b32f3 (patch)
tree4ad4a8bb8b0605473a702e314799a4626347721a
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Initial commit
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diff --git a/.gitignore b/.gitignore
new file mode 100644
index 000000000..d00cfb7c7
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,125 @@
+#Global
+.Apple*
+.DS_Store
+._*
+.clang_complete
+.local.vimrc
+.ycm_extra_conf.py*
+Thumbs.db
+
+# /
+/*.exe
+/*.ilk
+/*.log
+/*.ncb
+/*.opensdf
+/*.opt
+/*.pdb
+/*.pid
+/*.sdf
+/*.stackdump
+/*.suo
+/*.exp
+/*.lib
+/autom4te.cache/
+/start-log.txt
+/char-server
+/config.log
+/config.status
+/core
+/ipch
+/login-server
+/Makefile.cache
+/map-server
+/mapcache
+/configure
+/versions
+
+# /plugins -- everything
+/plugins/
+
+#OSX Xcode project user-sensitive-stuff
+/DerivedData
+/Hercules
+/build
+/Hercules.xcodeproj/xcuserdata
+/Hercules.xcodeproj/project.xcworkspace/xcuserdata/
+/Hercules.xcodeproj/project.xcworkspace/xcshareddata/Hercules.xccheckout
+
+# /3rdparty/libconfig/
+/3rdparty/libconfig/Makefile
+/3rdparty/libconfig/*.o
+
+# /3rdparty/mt19937ar/
+/3rdparty/mt19937ar/Makefile
+/3rdparty/mt19937ar/*.o
+
+# /cache/
+/cache/
+
+# /conf/
+/conf/import
+
+# /log/
+/log/*.log
+/log/*.leaks
+/log/*.tmp
+
+# /src/char/
+/src/char/Makefile
+/src/char/obj_sql
+
+# /src/common/
+/src/common/Makefile
+/src/common/obj_all
+/src/common/obj_sql
+/src/common/sysinfo.inc
+
+# /src/login/
+/src/login/Makefile
+/src/login/obj_sql
+
+# /src/map/
+/src/map/Makefile
+/src/map/obj_sql
+/src/map/pcre.h
+
+# /src/test/
+/src/test/Makefile
+/src/test/obj
+
+# /src/tool/
+/src/tool/Makefile
+/src/tool/obj_all
+
+# /src/plugins/
+/src/plugins/Makefile
+
+# /tools/
+/tools/convert
+/tools/adduser
+/tools/*.exe
+/tools/*.ilk
+/tools/*.pdb
+/tools/HPMHookGen/Makefile
+/tools/HPMHookGen/doxyoutput
+
+# /vcproj-*
+/vcproj-*/*.user
+/vcproj-*/char-server
+/vcproj-*/login-server
+/vcproj-*/map-server
+/vcproj-*/mapcache
+/vcproj-*/plugin-*/
+
+# temp files
+*.txt~
+*.conf~
+*.py~
+*.bak
+/gmon.out
+/gprof_*
+
+# auto created configs
+conf/channels.conf
+npc/commands/motd-debug-text.txt
diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml
new file mode 100644
index 000000000..a4f5f6ca1
--- /dev/null
+++ b/.gitlab-ci.yml
@@ -0,0 +1,177 @@
+stages:
+- build
+- test
+- valgrind
+- fail
+- ok
+
+before_script:
+ - uname -a
+image: debian:stable
+
+variables:
+ MYSQL_ROOT_PASSWORD: root
+ packetver: "20150513"
+
+build_test:
+ stage: build
+ script:
+ - export CC=gcc-6
+ - ./.tools/jobs/install.sh "mysql-client
+ gcc-6
+ git-core
+ make autoconf automake autopoint
+ libtool libmysqlclient-dev libz-dev libpcre3-dev"
+ - ./.tools/jobs/cloneall.sh
+ - ./.tools/jobs/build.sh "--enable-packetver=${packetver} --enable-epoll --enable-debug --enable-sanitize=full --disable-manager --enable-Werror --enable-buildbot" "--enable-werror --enable-lto --enable-sanitize"
+ image: debian:unstable
+ services:
+ - mysql:latest
+
+mysql_init_latest:
+ stage: build
+ script:
+ - ./.tools/jobs/install.sh "mysql-client"
+ - ./.tools/jobs/clonedata.sh
+ - ./.tools/jobs/initdb.sh mysql
+ image: debian:unstable
+ services:
+ - mysql:latest
+
+mysql_init_5.5:
+ stage: build
+ script:
+ - ./.tools/jobs/install.sh "mysql-client"
+ - ./.tools/jobs/clonedata.sh
+ - ./.tools/jobs/initdb.sh mysql
+ image: debian:unstable
+ services:
+ - mysql:5.5
+
+mysql_init_5.6:
+ stage: build
+ script:
+ - ./.tools/jobs/install.sh "mysql-client"
+ - ./.tools/jobs/clonedata.sh
+ - ./.tools/jobs/initdb.sh mysql
+ image: debian:unstable
+ services:
+ - mysql:5.6
+
+mariadb_init_latest:
+ stage: build
+ script:
+ - ./.tools/jobs/install.sh "mysql-client"
+ - ./.tools/jobs/clonedata.sh
+ - ./.tools/jobs/initdb.sh mariadb
+ image: debian:unstable
+ services:
+ - mariadb:latest
+
+mariadb_init_10.0:
+ stage: build
+ script:
+ - ./.tools/jobs/install.sh "mysql-client"
+ - ./.tools/jobs/clonedata.sh
+ - ./.tools/jobs/initdb.sh mariadb
+ image: debian:unstable
+ services:
+ - mariadb:10.0
+
+mariadb_init_5.5:
+ stage: build
+ script:
+ - ./.tools/jobs/install.sh "mysql-client"
+ - ./.tools/jobs/clonedata.sh
+ - ./.tools/jobs/initdb.sh mariadb
+ image: debian:unstable
+ services:
+ - mariadb:5.5
+
+mysql_run_latest:
+ stage: test
+ script:
+ - export CC=gcc-4.9
+ - ./.tools/jobs/install.sh "mysql-client
+ gcc-4.9
+ git-core
+ make autoconf automake autopoint
+ libtool libmysqlclient-dev libz-dev libpcre3-dev"
+ - ./.tools/jobs/cloneall.sh
+ - ./.tools/jobs/initdb.sh mysql
+ - ./.tools/jobs/build.sh "--enable-packetver=${packetver} --enable-epoll --enable-debug --enable-sanitize=full --disable-manager --enable-Werror --enable-buildbot" "--enable-werror --enable-lto --enable-sanitize"
+ - ./.tools/jobs/runserver.sh mysql
+ image: debian:jessie
+ services:
+ - mysql:latest
+
+mariadb_run_latest:
+ stage: test
+ script:
+ - export CC=gcc-4.9
+ - ./.tools/jobs/install.sh "mysql-client
+ gcc-4.9
+ git-core
+ make autoconf automake autopoint
+ libtool libmysqlclient-dev libz-dev libpcre3-dev"
+ - ./.tools/jobs/cloneall.sh
+ - ./.tools/jobs/initdb.sh mariadb
+ - ./.tools/jobs/build.sh "--enable-packetver=${packetver} --enable-epoll --enable-debug --enable-sanitize=full --disable-manager --enable-Werror --enable-buildbot" "--enable-werror --enable-lto --enable-sanitize"
+ - ./.tools/jobs/runserver.sh mariadb
+ image: debian:jessie
+ services:
+ - mariadb:latest
+
+mysql_run_valgrind_latest:
+ stage: valgrind
+ script:
+ - export CC=gcc-6
+ - ./.tools/jobs/install.sh "mysql-client
+ gcc-6
+ git-core
+ make autoconf automake autopoint
+ libtool libmysqlclient-dev libz-dev libpcre3-dev
+ valgrind"
+ - ./.tools/jobs/cloneall.sh
+ - ./.tools/jobs/initdb.sh mysql
+ - ./.tools/jobs/build.sh "--enable-packetver=${packetver} --enable-epoll --enable-debug --disable-manager --enable-Werror --enable-buildbot" "--enable-werror"
+ - ./.tools/jobs/runservervalgrind.sh mysql
+ image: debian:unstable
+ services:
+ - mysql:latest
+
+mariadb_run_valgrind_latest:
+ stage: valgrind
+ script:
+ - export CC=gcc-6
+ - ./.tools/jobs/install.sh "mysql-client
+ gcc-6
+ git-core
+ make autoconf automake autopoint
+ libtool libmysqlclient-dev libz-dev libpcre3-dev
+ valgrind"
+ - ./.tools/jobs/cloneall.sh
+ - ./.tools/jobs/initdb.sh mariadb
+ - ./.tools/jobs/build.sh "--enable-packetver=${packetver} --enable-epoll --enable-debug --disable-manager --enable-Werror --enable-buildbot" "--enable-werror"
+ - ./.tools/jobs/runservervalgrind.sh mariadb
+ image: debian:unstable
+ services:
+ - mariadb:latest
+
+ok_job:
+ stage: ok
+ script:
+ - pwd
+ - echo $CI_BUILD_REF_NAME
+ when: on_success
+ variables:
+ GIT_STRATEGY: none
+
+fail_job:
+ stage: fail
+ script:
+ - pwd
+ - echo $CI_BUILD_REF_NAME
+ when: on_failure
+ variables:
+ GIT_STRATEGY: none
diff --git a/.tools/conf/mariadb/battle.conf b/.tools/conf/mariadb/battle.conf
new file mode 100644
index 000000000..4080eed72
--- /dev/null
+++ b/.tools/conf/mariadb/battle.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Battle local configuration file.
+//=========================================================================
+
+battle_configuration: {
+ // See conf/map/battle.conf for details
+}
diff --git a/.tools/conf/mariadb/char-server.conf b/.tools/conf/mariadb/char-server.conf
new file mode 100644
index 000000000..f6431c5b7
--- /dev/null
+++ b/.tools/conf/mariadb/char-server.conf
@@ -0,0 +1,31 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Character Server local configuration file.
+//=========================================================================
+
+min_char_class: 0
+max_char_class: 6
diff --git a/.tools/conf/mariadb/constants.conf b/.tools/conf/mariadb/constants.conf
new file mode 100644
index 000000000..4562d0cc3
--- /dev/null
+++ b/.tools/conf/mariadb/constants.conf
@@ -0,0 +1,30 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Battle local configuration file.
+//=========================================================================
+
+debug: 0
diff --git a/.tools/conf/mariadb/inter-server.conf b/.tools/conf/mariadb/inter-server.conf
new file mode 100644
index 000000000..243dda4ea
--- /dev/null
+++ b/.tools/conf/mariadb/inter-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Inter Server local configuration file.
+//=========================================================================
+
+inter_configuration: {
+ // See conf/common/inter-server.conf
+}
diff --git a/.tools/conf/mariadb/login-server.conf b/.tools/conf/mariadb/login-server.conf
new file mode 100644
index 000000000..feadef976
--- /dev/null
+++ b/.tools/conf/mariadb/login-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Login Server local configuration file.
+//=========================================================================
+
+login_configuration: {
+ // See conf/login/login-server.conf for details
+}
diff --git a/.tools/conf/mariadb/logs.conf b/.tools/conf/mariadb/logs.conf
new file mode 100644
index 000000000..99e666d96
--- /dev/null
+++ b/.tools/conf/mariadb/logs.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Log local configuration file.
+//=========================================================================
+
+map_log: {
+ // See conf/map/logs.conf for details
+}
diff --git a/.tools/conf/mariadb/map-server.conf b/.tools/conf/mariadb/map-server.conf
new file mode 100644
index 000000000..2c9b16531
--- /dev/null
+++ b/.tools/conf/mariadb/map-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Map Server local configuration file.
+//=========================================================================
+
+map_configuration: {
+ // See conf/map/map-server.conf for details
+}
diff --git a/.tools/conf/mariadb/msg_conf.txt b/.tools/conf/mariadb/msg_conf.txt
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/.tools/conf/mariadb/msg_conf.txt
diff --git a/.tools/conf/mariadb/ports.conf b/.tools/conf/mariadb/ports.conf
new file mode 100644
index 000000000..7d5481e3b
--- /dev/null
+++ b/.tools/conf/mariadb/ports.conf
@@ -0,0 +1,8 @@
+// Login server port
+login_port: 6901
+
+// Character server port
+char_port: 6122
+
+// Map server port
+map_port: 5122
diff --git a/.tools/conf/mariadb/script.conf b/.tools/conf/mariadb/script.conf
new file mode 100644
index 000000000..b354b2bf6
--- /dev/null
+++ b/.tools/conf/mariadb/script.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Script local configuration file.
+//=========================================================================
+
+script_configuration: {
+ // See conf/map/script.conf for details
+}
diff --git a/.tools/conf/mariadb/socket.conf b/.tools/conf/mariadb/socket.conf
new file mode 100644
index 000000000..04d0a40c4
--- /dev/null
+++ b/.tools/conf/mariadb/socket.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Sockets local configuration file
+//=========================================================================
+
+socket_configuration: {
+ // See conf/common/socket.conf for details.
+}
diff --git a/.tools/conf/mariadb/sql_connection.conf b/.tools/conf/mariadb/sql_connection.conf
new file mode 100644
index 000000000..1e0e559f4
--- /dev/null
+++ b/.tools/conf/mariadb/sql_connection.conf
@@ -0,0 +1,52 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= SQL connection configuration file.
+//=========================================================================
+// This file affects how ALL server sql connections work, unless explictly
+// defined so in the server configuration file (See
+// doc/global_configuration.txt for more information).
+//=========================================================================
+
+sql_connection: {
+ // [INTER] You can specify the codepage to use in your mySQL tables here.
+ // (Note that this feature requires MySQL 4.1+)
+ //default_codepage: ""
+
+ // [LOGIN] Is `userid` in account_db case sensitive?
+ //case_sensitive: false
+
+ // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1.
+ // Under windows, you want to use 127.0.0.1. If you see a message like
+ // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
+ // and you have localhost, switch it to 127.0.0.1
+ db_hostname: "mariadb"
+ db_port: 3306
+ db_username: "evol"
+ db_password: "evol"
+ db_database: "evol"
+ //codepage:""
+}
diff --git a/.tools/conf/mysql/battle.conf b/.tools/conf/mysql/battle.conf
new file mode 100644
index 000000000..4080eed72
--- /dev/null
+++ b/.tools/conf/mysql/battle.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Battle local configuration file.
+//=========================================================================
+
+battle_configuration: {
+ // See conf/map/battle.conf for details
+}
diff --git a/.tools/conf/mysql/char-server.conf b/.tools/conf/mysql/char-server.conf
new file mode 100644
index 000000000..f6431c5b7
--- /dev/null
+++ b/.tools/conf/mysql/char-server.conf
@@ -0,0 +1,31 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Character Server local configuration file.
+//=========================================================================
+
+min_char_class: 0
+max_char_class: 6
diff --git a/.tools/conf/mysql/constants.conf b/.tools/conf/mysql/constants.conf
new file mode 100644
index 000000000..4562d0cc3
--- /dev/null
+++ b/.tools/conf/mysql/constants.conf
@@ -0,0 +1,30 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Battle local configuration file.
+//=========================================================================
+
+debug: 0
diff --git a/.tools/conf/mysql/inter-server.conf b/.tools/conf/mysql/inter-server.conf
new file mode 100644
index 000000000..243dda4ea
--- /dev/null
+++ b/.tools/conf/mysql/inter-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Inter Server local configuration file.
+//=========================================================================
+
+inter_configuration: {
+ // See conf/common/inter-server.conf
+}
diff --git a/.tools/conf/mysql/login-server.conf b/.tools/conf/mysql/login-server.conf
new file mode 100644
index 000000000..feadef976
--- /dev/null
+++ b/.tools/conf/mysql/login-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Login Server local configuration file.
+//=========================================================================
+
+login_configuration: {
+ // See conf/login/login-server.conf for details
+}
diff --git a/.tools/conf/mysql/logs.conf b/.tools/conf/mysql/logs.conf
new file mode 100644
index 000000000..99e666d96
--- /dev/null
+++ b/.tools/conf/mysql/logs.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Log local configuration file.
+//=========================================================================
+
+map_log: {
+ // See conf/map/logs.conf for details
+}
diff --git a/.tools/conf/mysql/map-server.conf b/.tools/conf/mysql/map-server.conf
new file mode 100644
index 000000000..2c9b16531
--- /dev/null
+++ b/.tools/conf/mysql/map-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Map Server local configuration file.
+//=========================================================================
+
+map_configuration: {
+ // See conf/map/map-server.conf for details
+}
diff --git a/.tools/conf/mysql/msg_conf.txt b/.tools/conf/mysql/msg_conf.txt
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/.tools/conf/mysql/msg_conf.txt
diff --git a/.tools/conf/mysql/ports.conf b/.tools/conf/mysql/ports.conf
new file mode 100644
index 000000000..7d5481e3b
--- /dev/null
+++ b/.tools/conf/mysql/ports.conf
@@ -0,0 +1,8 @@
+// Login server port
+login_port: 6901
+
+// Character server port
+char_port: 6122
+
+// Map server port
+map_port: 5122
diff --git a/.tools/conf/mysql/script.conf b/.tools/conf/mysql/script.conf
new file mode 100644
index 000000000..b354b2bf6
--- /dev/null
+++ b/.tools/conf/mysql/script.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Script local configuration file.
+//=========================================================================
+
+script_configuration: {
+ // See conf/map/script.conf for details
+}
diff --git a/.tools/conf/mysql/socket.conf b/.tools/conf/mysql/socket.conf
new file mode 100644
index 000000000..04d0a40c4
--- /dev/null
+++ b/.tools/conf/mysql/socket.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Sockets local configuration file
+//=========================================================================
+
+socket_configuration: {
+ // See conf/common/socket.conf for details.
+}
diff --git a/.tools/conf/mysql/sql_connection.conf b/.tools/conf/mysql/sql_connection.conf
new file mode 100644
index 000000000..b469dbf01
--- /dev/null
+++ b/.tools/conf/mysql/sql_connection.conf
@@ -0,0 +1,52 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= SQL connection configuration file.
+//=========================================================================
+// This file affects how ALL server sql connections work, unless explictly
+// defined so in the server configuration file (See
+// doc/global_configuration.txt for more information).
+//=========================================================================
+
+sql_connection: {
+ // [INTER] You can specify the codepage to use in your mySQL tables here.
+ // (Note that this feature requires MySQL 4.1+)
+ //default_codepage: ""
+
+ // [LOGIN] Is `userid` in account_db case sensitive?
+ //case_sensitive: false
+
+ // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1.
+ // Under windows, you want to use 127.0.0.1. If you see a message like
+ // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
+ // and you have localhost, switch it to 127.0.0.1
+ db_hostname: "mysql"
+ db_port: 3306
+ db_username: "evol"
+ db_password: "evol"
+ db_database: "evol"
+ //codepage:""
+}
diff --git a/.tools/jobs/build.sh b/.tools/jobs/build.sh
new file mode 100755
index 000000000..8b57f711f
--- /dev/null
+++ b/.tools/jobs/build.sh
@@ -0,0 +1,15 @@
+#!/bin/bash
+
+export LOGFILE=gcc6.log
+
+source ./.tools/scripts/init.sh
+
+pwd
+cd ..
+
+build_init
+
+cd server-code
+check_error $?
+
+make_server "$1" "$2"
diff --git a/.tools/jobs/cloneall.sh b/.tools/jobs/cloneall.sh
new file mode 100755
index 000000000..79bb8d039
--- /dev/null
+++ b/.tools/jobs/cloneall.sh
@@ -0,0 +1,5 @@
+#!/bin/bash
+
+source ./.tools/scripts/init.sh
+
+do_init
diff --git a/.tools/jobs/clonedata.sh b/.tools/jobs/clonedata.sh
new file mode 100755
index 000000000..95fa77a57
--- /dev/null
+++ b/.tools/jobs/clonedata.sh
@@ -0,0 +1,5 @@
+#!/bin/bash
+
+source ./.tools/scripts/init.sh
+
+do_init_data
diff --git a/.tools/jobs/initdb.sh b/.tools/jobs/initdb.sh
new file mode 100755
index 000000000..d6c2480fb
--- /dev/null
+++ b/.tools/jobs/initdb.sh
@@ -0,0 +1,23 @@
+#!/bin/bash
+
+source ./.tools/scripts/init.sh
+
+cd ../server-data
+
+export host=$1
+cd sql-files
+
+export CMD="mysql --force -u root -proot --host=${host}"
+check_error $?
+echo $CMD <./initremote.sql
+$CMD <./initremote.sql
+check_error $?
+
+export CMD="mysql -u evol -pevol --host=${host} evol"
+echo Creating tables...
+echo $CMD <main.sql
+$CMD <main.sql
+check_error $?
+echo $CMD <logs.sql
+$CMD <logs.sql
+check_error $?
diff --git a/.tools/jobs/install.sh b/.tools/jobs/install.sh
new file mode 100755
index 000000000..dd762e1a4
--- /dev/null
+++ b/.tools/jobs/install.sh
@@ -0,0 +1,10 @@
+#!/bin/bash
+
+source ./.tools/scripts/init.sh
+
+update_repos
+aptget_update
+
+aptget_install $*
+
+do_init_data
diff --git a/.tools/jobs/runserver.sh b/.tools/jobs/runserver.sh
new file mode 100755
index 000000000..6bff48ab1
--- /dev/null
+++ b/.tools/jobs/runserver.sh
@@ -0,0 +1,38 @@
+#!/bin/bash
+
+source ./.tools/scripts/init.sh
+
+function run_server {
+ echo "running: $1 --run-once $2"
+ $1 --run-once $2 2>runlog.txt
+ export errcode=$?
+ export teststr=$(cat runlog.txt)
+ if [[ -n "${teststr}" ]]; then
+ echo "Errors found in running server $1."
+ cat runlog.txt
+ echo "Errors found in running server $1."
+ exit 1
+ else
+ echo "No errors found for server $1."
+ fi
+ if [ ${errcode} -ne 0 ]; then
+ echo "server $1 terminated with exit code ${errcode}"
+ echo "Test failed"
+ exit 1
+ fi
+}
+
+do_init_tools
+init_configs $1
+
+cd server-data
+pwd
+ls -la
+
+run_server ./login-server
+run_server ./char-server
+
+ARGS="--load-script npc/dev/test.txt "
+ARGS="--load-plugin script_mapquit $ARGS --load-script npc/dev/ci_test.txt"
+
+run_server ./map-server "$ARGS"
diff --git a/.tools/jobs/runservervalgrind.sh b/.tools/jobs/runservervalgrind.sh
new file mode 100755
index 000000000..6442b0913
--- /dev/null
+++ b/.tools/jobs/runservervalgrind.sh
@@ -0,0 +1,37 @@
+#!/bin/bash
+
+source ./.tools/scripts/init.sh
+
+function run_server {
+ echo "running: $1 --run-once $2"
+ valgrind -q --read-var-info=yes --track-origins=yes --malloc-fill=11 --free-fill=55 --show-reachable=yes --leak-check=full --leak-resolution=high --partial-loads-ok=yes --error-limit=no $1 --run-once $2 2>runlog.txt
+ export errcode=$?
+ export teststr=$(grep "invalid" runlog.txt)
+ cat runlog.txt
+ if [[ -n "${teststr}" ]]; then
+ echo "Errors found in running server $1."
+ exit 1
+ else
+ echo "No errors found for server $1."
+ fi
+ if [ ${errcode} -ne 0 ]; then
+ echo "server $1 terminated with exit code ${errcode}"
+ echo "Test failed"
+ exit 1
+ fi
+}
+
+do_init_tools
+init_configs $1
+
+cd server-data
+pwd
+ls -la
+
+run_server ./login-server
+run_server ./char-server
+
+ARGS="--load-script npc/dev/test.txt "
+ARGS="--load-plugin script_mapquit $ARGS --load-script npc/dev/ci_test.txt"
+
+run_server ./map-server "$ARGS"
diff --git a/.tools/npc/motd-debug-text.txt b/.tools/npc/motd-debug-text.txt
new file mode 100644
index 000000000..a57c9a2a3
--- /dev/null
+++ b/.tools/npc/motd-debug-text.txt
@@ -0,0 +1,4 @@
+function script MOTD_debug_text {
+ setarray $@Debug_Messages$[0], "";
+ return;
+}
diff --git a/.tools/scripts/init.sh b/.tools/scripts/init.sh
new file mode 100755
index 000000000..6effb177d
--- /dev/null
+++ b/.tools/scripts/init.sh
@@ -0,0 +1,215 @@
+#!/bin/bash
+
+mkdir logs
+
+export dir=$(pwd)
+export ERRFILE=${dir}/logs/${LOGFILE}
+
+cat /etc/os-release
+
+rm ${ERRFILE}
+
+function check_error {
+ if [ "$1" != 0 ]; then
+ echo "Error $1"
+ exit $1
+ fi
+}
+
+function update_repos {
+ if [ "$CI_SERVER" == "" ];
+ then
+ return
+ fi
+
+ export DATA=$(cat /etc/resolv.conf|grep "nameserver 1.10.100.101")
+ if [ "$DATA" != "" ];
+ then
+ echo "Detected local runner"
+ sed -i 's!http://httpredir.debian.org/debian!http://1.10.100.103/debian!' /etc/apt/sources.list
+ else
+ echo "Detected non local runner"
+ fi
+}
+
+function gitclone1 {
+ echo git clone $2 $3
+ git clone $2 $3
+ if [ "$?" != 0 ]; then
+ echo git clone $1 $3
+ git clone $1 $3
+ return $?
+ fi
+ return $?
+}
+
+function gitclone {
+ export name1=$1/$2
+ export name2=${CI_BUILD_REPO##*@}
+ export name2=https://${name2%/*}/$2
+
+ gitclone1 "$name1" "$name2" $3
+ if [ "$?" != 0 ]; then
+ sleep 1s
+ gitclone1 "$name1" "$name2" $3
+ if [ "$?" != 0 ]; then
+ sleep 3s
+ gitclone1 "$name1" "$name2" $3
+ if [ "$?" != 0 ]; then
+ sleep 5s
+ gitclone1 "$name1" "$name2" $3
+ fi
+ fi
+ fi
+ check_error $?
+}
+
+function update_repos {
+ if [ "$CI_SERVER" == "" ];
+ then
+ return
+ fi
+
+ export DATA=$(cat /etc/resolv.conf|grep "nameserver 1.10.100.101")
+ if [ "$DATA" != "" ];
+ then
+ echo "Detected local runner"
+ sed -i 's!http://httpredir.debian.org/debian!http://1.10.100.103/debian!' /etc/apt/sources.list
+ else
+ echo "Detected non local runner"
+ fi
+}
+
+function aptget_update {
+ update_repos
+ apt-get update
+ if [ "$?" != 0 ]; then
+ sleep 1s
+ apt-get update
+ if [ "$?" != 0 ]; then
+ sleep 1s
+ apt-get update
+ fi
+ fi
+ check_error $?
+}
+
+function aptget_install {
+ apt-get -y -qq install $*
+ if [ "$?" != 0 ]; then
+ sleep 1s
+ apt-get -y -qq install $*
+ if [ "$?" != 0 ]; then
+ sleep 2s
+ apt-get -y -qq install $*
+ fi
+ fi
+ check_error $?
+}
+
+function make_server {
+ ls -la ../server-data
+ ls -la ../server-data/plugins
+ echo source src/evol/tools/vars.sh
+ source ./src/evol/tools/vars.sh
+ check_error $?
+ export CPPFLAGS="$CPPFLAGS -DI_AM_AWARE_OF_THE_RISK_AND_STILL_WANT_TO_RUN_HERCULES_AS_ROOT"
+ echo "autoreconf -i"
+ autoreconf -i
+ check_error $?
+ echo ./configure $1 CPPFLAGS=\"${CPPFLAGS}\"
+ ./configure $1 CPPFLAGS="$CPPFLAGS"
+ export err="$?"
+ if [ "$err" != 0 ]; then
+ echo "Error $err"
+ echo cat config.log
+ cat config.log
+ exit $err
+ fi
+ echo "make -j2"
+ make -j2
+ check_error $?
+ echo "make -j2 plugin.script_mapquit"
+ make -j2 plugin.script_mapquit
+ check_error $?
+ make install
+ check_error $?
+
+ cd src/evol
+ echo "autoreconf -i"
+ mkdir m4
+ autoreconf -i
+ check_error $?
+ mkdir build
+ cd build
+ echo ../configure $2 CPPFLAGS=\"${VARS}\"
+ ../configure $2 CPPFLAGS="${VARS}"
+ check_error $?
+ echo "make -j2 V=0"
+ make -j2 V=0
+ check_error $?
+ cd ../../../..
+ ls -la server-data/plugins
+}
+
+function do_init_data {
+ mkdir shared
+ cd ..
+ rm -rf server-data
+ cp -r serverdata server-data
+ ls -la server-data
+ check_error $?
+}
+
+function do_init_tools {
+ cd ..
+ rm -rf tools
+ gitclone https://gitlab.com/evol evol-tools.git tools
+}
+
+function do_init {
+ do_init_data
+ rm -rf server-code
+ gitclone https://gitlab.com/evol hercules.git server-code
+ check_error $?
+ cd server-code/src
+ check_error $?
+ gitclone https://gitlab.com/evol evol-hercules.git evol
+ check_error $?
+ cd ../..
+ check_error $?
+ mkdir -p server-data/plugins
+}
+
+function build_init {
+ if [ "$CI_SERVER" == "" ];
+ then
+ return
+ fi
+ mkdir -p /local/bin
+ echo "#!/bin/bash" > /local/bin/id
+ echo "echo 1000" >> /local/bin/id
+ export PATH="/local/bin:$PATH"
+ chmod +x /local/bin/id
+ echo "fake id check"
+ id
+
+ cd server-code/src/evol
+ source tools/vars.sh
+ check_error $?
+ cd ../../..
+ check_error $?
+ echo $CC --version
+ $CC --version
+ check_error $?
+}
+
+function init_configs {
+ cd tools/localserver
+ ./installconfigs.sh
+ cd ../..
+ cp server-data/.tools/conf/$1/* server-data/conf/import/
+ cp server-data/.tools/npc/motd-* server-data/npc/commands/
+ ls -la server-data/conf/import
+ cat server-data/conf/import/inter_conf.txt
+}
diff --git a/COPYING b/COPYING
new file mode 100644
index 000000000..94a9ed024
--- /dev/null
+++ b/COPYING
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
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+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
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+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
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+infringement under applicable copyright law, except executing it on a
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+
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+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
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+ The "source code" for a work means the preferred form of the work
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+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
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+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
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+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
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+same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
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+rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force. You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
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+for you must do so exclusively on your behalf, under your direction
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+
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+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
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+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
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+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
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+terms of section 4, provided that you also meet all of these conditions:
+
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+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
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+ License to anyone who comes into possession of a copy. This
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+ invalidate such permission if you have separately received it.
+
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+
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+
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+any patent claim is infringed by making, using, selling, offering for
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+
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+
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+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/Makefile b/Makefile
new file mode 100644
index 000000000..d2b0bafa3
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,32 @@
+new: build config initdb
+
+server-update: updateconfig updatedb
+
+server-updatebuild: build updateconfig updatedb
+
+maps:
+ cd ../tools/hercules/ ; ./tmx_converter.py ../../client-data/ ../../server-data ; ./convert_tmx_to_mapcache.py
+
+build:
+ cd ../tools/localserver/ ; ./build.sh
+
+buildasan:
+ cd ../tools/localserver/ ; ./buildasan.sh
+
+config:
+ cd ../tools/localserver/ ; ./installconfigs.sh
+
+updateconfig:
+ cd ../tools/localserver/ ; ./updateconfigs.sh
+
+initdb:
+ cd ../tools/localserver/ ; ./initdb.sh
+
+updatedb:
+ cd ../tools/localserver/ ; ./updatedb.sh
+
+givegm:
+ cd ../tools/localserver/ ; ./givegm.sh ${ID}
+
+updates:
+ cd ../tools/update/ ; ./createnew.sh ; ./create_music.sh
diff --git a/athena-start b/athena-start
new file mode 100755
index 000000000..eb3dbdf5a
--- /dev/null
+++ b/athena-start
@@ -0,0 +1,72 @@
+#!/bin/sh
+# athena starting script by rowla
+# modified by shazeya@syafi.com (NL101541)
+
+PATH=./:$PATH
+
+L_SRV=login-server
+C_SRV=char-server
+M_SRV=map-server
+
+print_start() {
+# more << EOF
+echo "Athena Starting..."
+echo " (c) 2003 Athena Project"
+echo " modified by shazeya@syafi.com"
+echo ""
+#echo "Debug informations will appear,"
+#echo "since this is a test release."
+#echo ""
+echo "checking..."
+#EOF
+}
+
+check_files() {
+
+ for i in ${L_SRV} ${C_SRV} ${M_SRV}
+ do
+ if [ ! -f ./$i ]; then
+ echo "$i does not exist, or can't run."
+ echo "Stop. Check your compile."
+ exit 1;
+ fi
+ done
+
+# more << EOF
+echo "Check complete."
+echo "Looks good, a nice Athena!"
+#EOF
+}
+
+
+case $1 in
+ 'start')
+ print_start
+ check_files
+
+ exec ./${L_SRV}&
+ echo $! > .${L_SRV}.pid
+ exec ./${C_SRV}&
+ echo $! > .${C_SRV}.pid
+ exec ./${M_SRV}&
+ echo $! > .${M_SRV}.pid
+
+ echo "Now Started Athena."
+;;
+ 'stop')
+ for i in .${L_SRV}.pid .${C_SRV}.pid .${M_SRV}.pid
+ do
+ if [ -e ./$i ]; then
+ kill $(cat $i)
+ rm $i
+ fi
+ done
+;;
+ 'restart')
+ $0 stop
+ $0 start
+;;
+ *)
+ echo "Usage: athena-start { start | stop | restart }"
+;;
+esac
diff --git a/conf/atcommand.conf b/conf/atcommand.conf
new file mode 100644
index 000000000..78befea8b
--- /dev/null
+++ b/conf/atcommand.conf
@@ -0,0 +1,72 @@
+/* Atcommands and charcommands configuration file */
+
+/* The symbol that will be used to recognize commands.
+You can set any one character except:
+ - control-characters (0x00-0x1f),
+ - '%' (party chat symbol)
+ - '$' (guild chat symbol)
+ - '/' (client commands symbol)
+atcommand_symbol represents @commands used locally.
+charcommand_symbol represents #commands used on other players.
+*/
+
+atcommand_symbol : "@"
+charcommand_symbol: "$"
+
+/* Command aliases
+You can define aliases for any command. Aliases work just like the original command.
+Format is
+ <commandname>: ["<alias>", ...]
+*/
+
+aliases: {
+ mobinfo: ["monsterinfo", "mi"]
+ iteminfo: ["ii"]
+ time: ["date", "serverdate", "servertime"]
+ autotrade: ["at"]
+ help: ["h"]
+ jumpto: ["goto", "warpto"]
+ mount: ["mountpeco"]
+ who: ["whois"]
+ npctalk: ["npctalkc"]
+ gvgon: ["gpvpon"]
+ gvgoff: ["gpvpoff"]
+ jobchange: ["job"]
+ load: ["return"]
+ warp: ["rura", "mapmove"]
+ dye: ["ccolor"]
+ hairstyle: ["hstyle"]
+ haircolor: ["hcolor"]
+ monster: ["spawn"]
+ blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"]
+ jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"]
+ glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"]
+ allskill: ["allskills", "skillall", "skillsall"]
+ allstats: ["allstat", "statall", "statsall"]
+ ban: ["banish"]
+ unban: ["unbanish"]
+ unjail: ["discharge"]
+ homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"]
+ homevolution: ["homevolve"]
+ mutearea: ["stfu"]
+ monsterignore: ["battleignore"]
+ raise: ["revive"]
+ kill: ["die"]
+ guildstorage: ["gstorage"]
+ accinfo: ["accountinfo"]
+ itemreset: ["clearinventory"]
+ channel: ["main"]
+ autoloottype: ["aloottype"]
+}
+
+/* List of commands that should not be logged at all */
+/* Add as many commands as you like */
+nolog: {
+ iteminfo: 1
+ mobinfo: 1
+}
+
+/* Commands help file */
+help: {
+ @include "conf/map/help.txt"
+}
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf
new file mode 100644
index 000000000..2b4184e11
--- /dev/null
+++ b/conf/battlegrounds.conf
@@ -0,0 +1,124 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//====================================================
+//= http://herc.ws/board/topic/928-memory-slasher-may-30-patch/
+//====================================================
+//= Fields (TODO/INCOMPLETE)
+//= arenas: ({
+//= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces
+//= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins
+//= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins
+//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins
+//= //- fillAnnounce (optional arena param)
+//= })
+battlegrounds: (
+{
+ /* feature is not complete */
+ feature_off: true
+ /* character variable for global bg delay */
+ global_delay_var: "BG_Delay_Tick"
+ /* how many seconds to consider a player "afk" and kick him out? */
+ maximum_afk_seconds: 30
+
+ /* one can add as many as he wishes */
+ /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */
+ arenas: ({
+ name: "Tierra Gorge" //must match the name in client files
+ event: "Tierra_BG2::OnPlayerListReady"
+ allowedTypes: "All" /* Solo, Party and Guild */
+ minLevel: 80
+ maxLevel: 150
+ reward: {/* amount of badges awarded on each case */
+ win: 3
+ loss: 1
+ draw: 1
+ }
+ minPlayers: 6 /* minimum amount of players to start */
+ maxPlayers: 60 /* maximum amount of players */
+ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
+ delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */
+ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
+ },{
+ name: "Flavius" //must match the name in client files
+ event: "start#bat_b01::OnPlayerListReady"
+ allowedTypes: "All" /* Solo, Party and Guild */
+ minLevel: 80
+ maxLevel: 150
+ reward: {/* amount of badges awarded on each case */
+ win: 9
+ loss: 3
+ draw: 3
+ }
+ minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */
+ maxPlayers: 60 /* maximum amount of players */
+ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
+ delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */
+ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
+ },{
+ name: "KVM (Level 80 and up)" //must match the name in client files
+ event: "KvM03_BG::OnPlayerListReady"
+ allowedTypes: "All" /* Solo, Party and Guild */
+ minLevel: 80
+ maxLevel: 150
+ reward: {/* amount of badges awarded on each case */
+ win: 5
+ loss: 1
+ draw: 1
+ }
+ minPlayers: 4 /* minimum amount of players to start */
+ maxPlayers: 60 /* maximum amount of players */
+ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
+ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
+ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
+ },{
+ name: "KVM (Level 60~79)" //must match the name in client files
+ event: "KvM03_BG::OnPlayerListReady"
+ allowedTypes: "All" /* Solo, Party and Guild */
+ minLevel: 60
+ maxLevel: 79
+ reward: {/* amount of badges awarded on each case */
+ win: 2
+ loss: 0
+ draw: 1
+ }
+ minPlayers: 4 /* minimum amount of players to start */
+ maxPlayers: 60 /* maximum amount of players */
+ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
+ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
+ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
+ },{
+ name: "KVM (Level 59 and below)" //must match the name in client files
+ event: "KvM03_BG::OnPlayerListReady"
+ allowedTypes: "All" /* Solo, Party and Guild */
+ minLevel: 1
+ maxLevel: 59
+ reward: {/* amount of badges awarded on each case */
+ win: 1
+ loss: 0
+ draw: 0
+ }
+ minPlayers: 4 /* minimum amount of players to start */
+ maxPlayers: 60 /* maximum amount of players */
+ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
+ delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */
+ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
+ }
+ )
+})
diff --git a/conf/channels.conf.base b/conf/channels.conf.base
new file mode 100644
index 000000000..c7e372c14
--- /dev/null
+++ b/conf/channels.conf.base
@@ -0,0 +1,67 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//====================================================
+//================= More Information =================
+// http://herc.ws/board/topic/316-introducing-hercules-channel-system/
+//====================================================
+chsys: (
+{
+ /* Default Channels (available on boot) */
+ default_channels: {
+ /* channel_name : channel_messages_color */
+ main: "Orange" /* Available as #main */
+ support: "Blue" /* Available as #support */
+ trade: "Red" /* Available as #trade */
+ gm: "Red"
+ lang: "Green"
+ offtopic: "Cyan" /* Available as #offtopic */
+ /* You may add as many channels as you like */
+ }
+ /* Colors Available */
+ colors: {
+ Default: "0xffffff" /* Custom channels use the first color listed unless a font is selected through @channel. */
+ Red: "0xff0000"
+ Blue: "0x83cfe9"
+ Orange: "0xe57c00"
+ Cyan: "0x00b89d"
+ Yellow: "0xffff90"
+ Green: "0x28bf00"
+ Light_Green: "0x3dff98"
+ Normal: "0x00ff00"
+ /* As many colors as you like */
+ }
+ /* Allow users to create their own (private) channels through @channels command? */
+ /* (must also allow players to use @channels in groups.conf) */
+ allow_user_channel_creation: true
+
+ /* "map_local_channel" is a instanced channel unique to each map. */
+ map_local_channel: true
+ map_local_channel_name: "map" /* Available as #map */
+ map_local_channel_color: "Yellow"
+ map_local_channel_autojoin: true /* You can disable autojoin in specific maps through a mapflag or zone. */
+
+ /* "ally_channel" is a channel shared by all your guild allies */
+ ally_channel_enabled: true
+ ally_channel_name: "ally" /* Available as #ally */
+ ally_channel_color: "Green"
+ ally_channel_autojoin: true /* Will members autojoin to their respective #ally chats when they log-in? */
+
+ /* "irc_channel" is a special channel connected to a specific chat room in any irc network. */
+ irc_channel_enabled: false
+ irc_channel_name: "irc" /* available as #irc */
+ irc_channel_color: "Light_Green"
+ irc_channel_network: "irc.freenode.net:6667" /* network to connect to (:and port) */
+ irc_channel_channel: "#evolonline" /* channel in the network above to join */
+ irc_channel_nick: "testbot" /* nick the bot will use */
+ irc_channel_nick_pw: "" /* password to this nick (if any) to identify to nick server on the irc network */
+ irc_channel_use_ghost: false /* whether to send a GHOST command to the nick server (requires irc_channel_nick_pw to be defined) */
+ irc_channel_autojoin: true
+}
+)
diff --git a/conf/char/char-server.conf b/conf/char/char-server.conf
new file mode 100644
index 000000000..db433244a
--- /dev/null
+++ b/conf/char/char-server.conf
@@ -0,0 +1,225 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Character Server configuration file.
+//=========================================================================
+
+char_configuration: {
+ @include "conf/global/console.conf"
+ @include "conf/import/sql_connection.conf"
+
+ // Server name, use alternative character such as ASCII 160 for spaces.
+ // NOTE: Do not use spaces or any of these characters which are not allowed in
+ // Windows filenames \/:*?"<>|
+ // ... or else guild emblems won't work client-side!
+ server_name: "Hercules"
+
+ // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
+ wisp_server_name: "Server"
+
+ // Guild earned exp modifier.
+ // Adjusts taxed exp before adding it to the guild's exp. For example,
+ // if set to 200, the guild receives double the player's taxed exp.
+ guild_exp_rate: 100
+
+ // Information related to inter-server behavior
+ inter: {
+ // Server Communication username and password.
+ userid: "s1"
+ passwd: "p1"
+
+ // Login Server IP
+ // The character server connects to the login server using this IP address.
+ // NOTE: This is useful when you are running behind a firewall or are on
+ // a machine with multiple interfaces.
+ //login_ip: "127.0.0.1"
+
+ // The character server listens on the interface with this IP address.
+ // NOTE: This allows you to run multiple servers on multiple interfaces
+ // while using the same ports for each server.
+ //bind_ip: "127.0.0.1"
+
+ // Character Server IP
+ // The IP address which clients will use to connect.
+ // Set this to what your server's public IP address is.
+ //char_ip: "127.0.0.1"
+
+ @include "conf/import/ports.conf"
+ }
+
+ // Connection permission
+ permission: {
+ // Enable or disable creation of new characters.
+ enable_char_creation: true
+
+ // Display (New) in the server list.
+ display_new: false
+
+ // Maximum users able to connect to the server.
+ // Set to 0 to disable users to log-in. (-1 means unlimited)
+ max_connect_user: -1
+
+ // Group ID that is allowed to bypass the server limit of users.
+ // Default: -1 = nobody (there are no groups with ID < 0)
+ // See: conf/groups.conf
+ gm_allow_group: -1
+
+ // Type of server.
+ // No functional side effects at the moment.
+ // Displayed next to the server name in the client.
+ // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P
+ server_type: 0
+
+ // Minimum Group ID to join char server when it is on char_server_type 1 (maintenance)
+ maintenance_min_group_id: 99
+ }
+
+ // Player-related configuration
+ player: {
+ new: {
+ // Start point (Renewal)
+ start_point_re: {
+ map: "000-0"
+ x: 22
+ y: 24
+ }
+
+ // Starting items for new characters
+ //{
+ // id: Item id
+ // amount: Item amount
+ // loc: Item position, same as in item_db if you want the item to be equipped, otherwise 0 (optional)
+ // stackable: Is stackable? (not stackable item types: weapon, armor, egg, pet armor)
+ //},
+ start_items: (
+// {
+// id: 1201 // Knife
+// amount: 1
+// loc: 2
+// stackable: false
+// },
+// {
+// id: 2301 // Cotton_Shirt
+// amount: 1
+// loc: 16
+// stackable: false
+// },
+ )
+
+ // Starting zeny
+ zeny: 0
+ }
+
+ // Character name configuration
+ name: {
+ // Name used for unknown characters
+ unknown_char_name: "Unknown"
+
+ // Allow or not identical name for characters but with a different case (upper/lower):
+ // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
+ name_ignoring_case: false
+
+ // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
+ // NOTE: Applies to character, party and guild names.
+ // 0: no restriction (default)
+ // 1: only letters/symbols in 'name_letters' option.
+ // 2: Letters/symbols in 'name_letters' option are forbidden. All others are possibles.
+ name_option: 1
+
+ // Set the letters/symbols that you want use with the 'char_name_option' option.
+ // Note: Don't add spaces unless you mean to add 'space' to the list.
+ name_letters: "abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"
+ }
+
+ deletion: {
+ // Restrict character deletion by BaseLevel
+ // 0: no restriction (players can delete characters of any level)
+ // -X: you can't delete chars with BaseLevel <= X
+ // Y: you can't delete chars with BaseLevel >= Y
+ // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
+ level: 0
+
+ // Amount of time in seconds by which the character deletion is delayed.
+ // Default: 86400 (24 hours)
+ // NOTE: Requires client 2010-08-03aragexeRE or newer.
+ delay: 86400
+
+ // Block deletion if character is inside a guild or a party? (BOOL)
+ // default: false official: true
+ // !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!!
+ use_aegis_delete: false
+ }
+
+ // Size for the fame-lists
+ fame: {
+ alchemist: 10
+ blacksmith: 10
+ taekwon: 10
+ }
+ }
+
+ database: {
+ // How often should server save all guild related information? (character save interval is defined on the map config)
+ // (in seconds)
+ autosave_time: 60
+
+ // What folder the DB files are in (abra_db.txt, etc.)
+ db_path: "db"
+
+ // To log the character server?
+ log_char: true
+ }
+
+ //==================================================================
+ // Pincode system
+ //==================================================================
+ pincode: {
+ // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse
+ // NOTE: Requires client 2011-03-09aragexeRE or newer.
+ // 0: disabled
+ // 1: enabled
+ enabled: false
+
+ // Request Pincode only on login or on everytime char select is accessed?
+ // 0: only on login (default)
+ // 1: everytime the char select window is accessed
+ request: 0
+
+ // How often does a user have to change his pincode?
+ // Default: 0
+ // 0: never
+ // X: every X minutes
+ change_time: 0
+
+ // How often can a user enter the wrong password?
+ // Default: 3
+ // Maximum allowed by clientside: 3
+ max_tries: 3
+ }
+
+}
+
+import: "conf/import/char-server.conf"
diff --git a/conf/common/inter-server.conf b/conf/common/inter-server.conf
new file mode 100644
index 000000000..6c701fbdc
--- /dev/null
+++ b/conf/common/inter-server.conf
@@ -0,0 +1,125 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Inter Server configuration file.
+//=========================================================================
+// Settings that are shared by more than one of the main servers
+//=========================================================================
+
+inter_configuration: {
+ // Level range for sharing within a party
+ party_share_level: 15 // FIXME: Split RE and pre-RE
+
+ // Log configuration
+ log: {
+ // Log Inter Connections, etc.?
+ log_inter: true
+
+ // Inter Log Filename
+ inter_log_filename: "log/inter.log"
+
+ // Log database SQL connection
+ @include "conf/import/sql_connection.conf"
+ }
+
+ mysql_reconnect: {
+ // == MySQL Reconnect Settings
+ // ===========================
+ // - mysql_reconnect_type
+ // - 1: when mysql disconnects during runtime, the server tries to reconnect mysql_reconnect_count times and,
+ // -- if unsuccessful, the server is shut down
+ // - 2: when mysql disconnects during runtime it tries to reconnect indefinitely
+ type: 2
+
+ // - mysql_reconnect_count
+ // - number of reconnect attempts the server should do when the database disconnects during runtime
+ // - only used when mysql_reconnect_type is 1
+ count: 1
+ }
+
+ // ALL MySQL Database Table names
+ // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
+ // this is meant for people who KNOW their stuff, and for some reason want to change their
+ // database layout. [CLOWNISIUS]
+ database_names: {
+ account_db: "login"
+ login_db: "loginlog"
+ ipban_table: "ipbanlist"
+ char_db: "char"
+ interlog_db: "interlog"
+ ragsrvinfo_db: "ragsrvinfo"
+ registry: {
+ acc_reg_num_db: "acc_reg_num_db"
+ acc_reg_str_db: "acc_reg_str_db"
+ char_reg_str_db: "char_reg_str_db"
+ char_reg_num_db: "char_reg_num_db"
+
+ global_acc_reg_num_db: "global_acc_reg_num_db"
+ global_acc_reg_str_db: "global_acc_reg_str_db"
+ }
+ pc: {
+ hotkey_db: "hotkey"
+ scdata_db: "sc_data"
+ cart_db: "cart_inventory"
+ inventory_db: "inventory"
+ charlog_db: "charlog"
+ storage_db: "storage"
+ skill_db: "skill"
+ memo_db: "memo"
+ party_db: "party"
+ pet_db: "pet"
+ friend_db: "friends"
+ mail_db: "mail"
+ auction_db: "auction"
+ quest_db: "quest"
+ homunculus_db: "homunculus"
+ skill_homunculus_db: "skill_homunculus"
+ mercenary_db: "mercenary"
+ mercenary_owner_db: "mercenary_owner"
+ elemental_db: "elemental"
+ account_data_db: "account_data"
+ }
+ guild: {
+ main_db: "guild"
+ alliance_db: "guild_alliance"
+ castle_db: "guild_castle"
+ expulsion_db: "guild_expulsion"
+ member_db: "guild_member"
+ skill_db: "guild_skill"
+ position_db: "guild_position"
+ storage_db: "guild_storage"
+ }
+ mapreg_db: "mapreg"
+ autotrade_merchants_db: "autotrade_merchants"
+ autotrade_data_db: "autotrade_data"
+ npc_market_data_db: "npc_market_data"
+ }
+
+ // Show warning in console if some string translation missing for selected language
+}
+warn_missing_translation: false
+
+import: "conf/import/inter-server.conf"
diff --git a/conf/common/socket.conf b/conf/common/socket.conf
new file mode 100644
index 000000000..0dd5386cb
--- /dev/null
+++ b/conf/common/socket.conf
@@ -0,0 +1,106 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Sockets configuration file
+//=========================================================================
+
+socket_configuration: {
+ // How long can a socket stall before closing the connection (in seconds)?
+ stall_time: 60
+
+ // Display debug reports (When something goes wrong during the report, the report is saved.)
+ debug: false
+
+ // Linux/Epoll: Maxmimum Events per cycle
+ // Default Value:
+ // (Maxmimum Supported Connections)/2
+ // NOTE: this controls the maximum collected socket-events per-cycle (call to epoll_wait())
+ // for example settings this to 32 will allow up to 32 events (incomming data/new connections
+ // per server-cycle.
+ // NOTE: Recommended Settings is at least half the maxmimum supported connections
+ // Settings this to a lower value, may cause lags/delays
+ // Depending on available CPU Time
+ // NOTE: This Setting is only available on Linux when build using EPoll as event dispatcher!
+ //
+ //epoll_maxevents: 1024
+
+ // Maximum allowed size for clients packets in bytes.
+ // Default Values:
+ // 24576 (Clients < 20131223)
+ // 65535 (Clients >= 20131223)
+ // NOTE: To reduce the size of reported packets, lower the values of defines, which
+ // have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART.
+ // NOTE: Do not modify this setting, unless the client has been modified to support
+ // larger packets. The client will crash, when it receives larger packets.
+ //socket_max_client_packet: 65535
+
+ //----- IP Rules Settings -----
+ ip_rules: {
+ // If IP's are checked when connecting.
+ // This also enables DDoS protection.
+ enable: true
+
+ // Order of the checks
+ // deny,allow : Checks deny rules, then allow rules. Allows if no rules match.
+ // allow,deny : Checks allow rules, then deny rules. Allows if no rules match.
+ // mutual-failure : Allows only if an allow rule matches and no deny rules match.
+ // (default is deny,allow)
+ order: "deny,allow"
+
+ // IP rules
+ // allow : Accepts connections from the ip range (even if flagged as DDoS)
+ // deny : Rejects connections from the ip range
+ // The rules are processed in order, the first matching rule of each list (allow and deny) is used
+ allow_list: (
+ //"127.0.0.1",
+ //"192.168.0.0/16",
+ //"10.0.0.0/255.0.0.0",
+ //"all",
+ )
+ deny_list: (
+ //"127.0.0.1",
+ )
+ }
+
+ //---- DDoS Protection Settings ----
+ // If ddos.count connection request are made within ddos.interval ms, it assumes it's a DDoS attack
+ ddos: {
+ // Consecutive attempts interval (msec)
+ // (default is 3000 msecs, 3 seconds)
+ interval: 3000 //ddos_interval
+
+ // Consecutive attempts trigger
+ // (default is 5 attemps)
+ count: 5 //ddos_count
+
+ // The time interval after which the threat of DDoS is assumed to be gone (ms)
+ // After this amount of time, the DDoS restrictions are lifted.
+ // (default is 600000ms, 10min)
+ autoreset: 600000 //ddos_autoreset
+ }
+}
+
+import: "conf/import/socket.conf"
diff --git a/conf/global/console.conf b/conf/global/console.conf
new file mode 100644
index 000000000..f98c56dc9
--- /dev/null
+++ b/conf/global/console.conf
@@ -0,0 +1,67 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Server Console configuration file.
+//=========================================================================
+// This file affects how ALL server consoles work, unless explictly defined
+// so in the server configuration file (See doc/global_configuration.txt
+// for more information).
+//=========================================================================
+
+console: {
+ //Time-stamp format which will be printed before all messages.
+ //Can at most be 20 characters long.
+ //Common formats:
+ // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
+ // %H:%M:%S (hour:minute:second, 24 hour format)
+ // %d/%b/%Y (day/Month/year)
+ //For full format information, consult the strftime() manual.
+ //timestamp_format: "[%d/%b %H:%M]"
+
+ //If redirected output contains escape sequences (color codes)
+ stdout_with_ansisequence: false
+
+ //Makes server output more silent by omitting certain types of messages:
+ //1: Hide Information messages
+ //2: Hide Status messages
+ //4: Hide Notice Messages
+ //8: Hide Warning Messages
+ //16: Hide Error and SQL Error messages.
+ //32: Hide Debug Messages
+ //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
+ console_silent: 0
+
+ // [CHAR] Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
+ save_log: true
+
+ // [MAP] Makes server log selected message types to a file in the /log/ folder
+ //1: Log Warning Messages
+ //2: Log Error and SQL Error messages.
+ //4: Log Debug Messages
+ //Example: "console_msg_log: 7" logs all 3 kinds
+ //Messages logged by this overrides console_silent setting
+ console_msg_log: 7
+}
diff --git a/conf/grf-files.txt b/conf/grf-files.txt
new file mode 100644
index 000000000..6af058575
--- /dev/null
+++ b/conf/grf-files.txt
@@ -0,0 +1,12 @@
+//-----------------------------------------
+// GRF Files
+// Add as many as needed.
+//-----------------------------------------
+//grf: C:\Program Files\Gravity\RO\rdata.grf
+//grf: C:\Program Files\Gravity\RO\data.grf
+
+//-----------------------------------------
+// Data Directory
+// Use the base folder, not the data\ path.
+//-----------------------------------------
+//data_dir: C:\Program Files\Gravity\RO\
diff --git a/conf/groups.conf b/conf/groups.conf
new file mode 100644
index 000000000..01e64dcbe
--- /dev/null
+++ b/conf/groups.conf
@@ -0,0 +1,363 @@
+/*
+Player groups configuration file
+---------------------------------
+
+This file defines "player groups" and their privileges.
+
+Each group has its id and name, lists of available commands and other
+permissions, and a list of other groups it inherits from.
+
+
+Group settings
+--------------
+<id>
+Unique group number. The only required field.
+
+<name>
+Any string. If empty, defaults to "Group <id>". It is used in several @who
+commands.
+
+<level>
+Equivalent of GM level, which was used in revisions before r15572. You can
+set it to any number, but usually it's between 0 (default) and 99. Members of
+groups with lower level can not perform some actions/commands (like @kick) on
+members of groups with higher level. It is what script command getgmlevel()
+returns. Group level can also be used to override trade restrictions
+(db/item_trade.txt).
+
+<commands>
+A group of settings
+ <command name> : <bool>
+or
+ <commandname> : [ <bool>, <bool> ]
+First boolean value is for atcommand, second one for charcommand. If set to
+true, group can use command. If only atcommand value is provided, false is
+assumed for charcommand. If a command name is not included, false is assumed for
+both atcommand and charcommand.
+For a full list of available commands, see: doc/atcommands.txt.
+Command names must not be aliases.
+
+<log_commands>
+Boolean value. If true then all commands used by the group will be logged to
+atcommandlog. If setting is omitted in a group definition, false is assumed.
+Requires 'log_commands' to be enabled in 'conf/logs.conf'.
+
+<permissions>
+A group of settings
+ <permission> : <bool>
+If a permission is not included, false is assumed.
+For a full list of available permissions, see: doc/permissions.txt
+
+<inherit>
+A list of group names that given group will inherit commands and permissions
+from. Group names are case-sensitive.
+
+Inheritance results
+-------------------
+Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and
+recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed.
+
+Inheritance rules should not create cycles (eg Group 1 inherits from Group 2,
+and Group inherits from Group 1 at the same time). Configuration with cycles is
+considered faulty and can't be processed fully by server.
+
+Command or permission is inherited ONLY if it's not already defined for the
+group.
+If group inherits from multiple groups, and the same command or permission is
+defined for more than one of these groups, it's undefined which one will be
+inherited.
+
+Syntax
+------
+This config file uses libconfig syntax:
+http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files
+*/
+
+groups: (
+{
+ id: 0 /* group 0 is the default group for every new account */
+ name: "Player"
+ level: 0
+ inherit: ( /*empty list*/ )
+ commands: {
+ duel: true
+ accept: true
+ reject: true
+ leave: true
+ whogm: true
+ email: true
+ }
+ permissions: {
+ /* without this basic permissions regular players could not
+ trade or party */
+ can_trade: true
+ can_party: true
+ }
+},
+{
+ id: 1
+ name: "Super Player"
+ inherit: ( "Player" ) /* can do everything Players can and more */
+ level: 2
+ commands: {
+ commands: true
+ charcommands: true
+ help: true
+ rates: true
+ uptime: true
+ showdelay: true
+ exp: true
+ mobinfo: true
+ iteminfo: true
+ whodrops: true
+ time: true
+ jailtime: true
+ hominfo: true
+ homstats: true
+ showexp: true
+ showzeny: true
+ whereis: true
+ refresh: true
+ noask: true
+ noks: true
+ autoloot: true
+ alootid: true
+ autoloottype: true
+ autotrade: true
+ request: true
+ go: true
+ breakguild: true
+ channel: true
+ }
+ permissions: {
+ show_client_version: true
+ }
+},
+{
+ id: 2
+ name: "Support"
+ inherit: ( "Super Player" )
+ level: 3
+ commands: {
+ version: true
+ where: [true, true]
+ jumpto: true
+ who: true
+ who2: true
+ who3: true
+ whomap: true
+ whomap2: true
+ whomap3: true
+ users: true
+ mapinfo: true
+ gat: true
+ mobsearch: true
+ idsearch: true
+ showmobs: true
+ skillid: true
+ skilltree: true
+ monsterignore: true
+ }
+ log_commands: true
+ permissions: {
+ receive_requests: true
+ view_equipment: true
+ }
+},
+{
+ id: 3
+ name: "Script Manager"
+ inherit: ( "Support" )
+ level: 4
+ commands: {
+ tonpc: true
+ hidenpc: true
+ shownpc: true
+ loadnpc: true
+ unloadnpc: true
+ npcmove: true
+ addwarp: true
+ save: true
+ }
+ log_commands: true
+ permissions: {
+ }
+},
+{
+ id: 4
+ name: "Event Coordinator"
+ inherit: ( "Support" )
+ level: 4
+ commands: {
+ broadcast: true
+ localbroadcast: true
+ monster: true
+ monstersmall: true
+ monsterbig: true
+ killmonster2: true
+ cleanarea: true
+ cleanmap: true
+ item: [true, true]
+ item2: [true, true]
+ delitem: [true, true]
+ itembound: [true, true]
+ itembound2: [true, true]
+ produce: [true, true]
+ refine: [true, true]
+ zeny: [true, true]
+ disguise: [true, true]
+ undisguise: [true, true]
+ size: [true, true]
+ raise: true
+ raisemap: true
+ day: true
+ night: true
+ skillon: true
+ skilloff: true
+ pvpon: true
+ pvpoff: true
+ gvgon: true
+ gvgoff: true
+ allowks: true
+ refresh: [true, true]
+ refreshall: true
+ fakename: true
+ kill: true
+ nuke: [true, true]
+ doommap: true
+ heal: [true, true]
+ alive: [true, true]
+ sound: true
+ storage: true
+ clone: [true, true]
+ slaveclone: [true, true]
+ evilclone: [true, true]
+ repairall: [true, true]
+ storeall: true
+ itemreset: true
+ clearstorage: true
+ cleargstorage: true
+ jump: [true, true]
+ killer: true
+ killable: true
+ monsterignore: [true, true]
+ npctalk: true
+ mute: true
+ mutearea: true
+ unmute: true
+ speed: [true, true]
+ }
+ log_commands: true
+ permissions: {
+ }
+},
+{
+ id: 5
+ name: "Developer"
+ inherit: ( "Support", "Script Manager" )
+ level: 4
+ commands: {
+ broadcast: true
+ localbroadcast: true
+ hide: true
+ follow: true
+ warp: true
+ jump: true
+ memo: true
+ load: true
+ recall: true
+ slide: [true, true]
+ sound: true
+ }
+ log_commands: true
+ permissions: {
+ }
+},
+{
+ id: 6
+ name: "Patrol"
+ inherit: ( "Support" )
+ level: 4
+ commands: {
+ kick: true
+ jailfor: true
+ hide: true
+ follow: true
+ warp: true
+ jump: true
+ memo: true
+ load: true
+ recall: true
+ }
+ log_commands: true
+ permissions: {
+ who_display_aid: true
+ view_hpmeter: true
+ }
+},
+{
+ id: 7
+ name: "Officer"
+ inherit: ( "Support", "Patrol" )
+ level: 5
+ commands: {
+ heal: [true, true]
+ alive: [true, true]
+ ban: true
+ block: true
+ jail: true
+ mute: true
+ unmute: true
+ storagelist: [true, true]
+ cartlist: [true, true]
+ itemlist: [true, true]
+ stats: [true, true]
+ }
+ log_commands: true
+ permissions: {
+ join_chat: true
+ kick_chat: true
+ hide_session: true
+ hack_info: true
+ send_gm: true
+ }
+},
+{
+ id: 8
+ name: "Game Master"
+ inherit: ( "Event Coordinator", "Officer" )
+ level: 6
+ commands: {
+ fakename: true
+ recallall: true
+ raisemap: [true, true]
+ raise: [true, true]
+ dropall: true
+ }
+ log_commands: true
+ permissions: {
+ any_warp: true
+ }
+},
+{
+ id: 99
+ name: "Administrator"
+ level: 99
+ inherit: ( "Developer", "Game Master" )
+ commands: {
+ /* not necessary due to all_commands: true */
+ }
+ log_commands: true
+ permissions: {
+ can_trade_bound: false
+ can_party: true
+ all_skill: false
+ all_equipment: false
+ skill_unconditional: false
+ use_check: true
+ use_changemaptype: true
+ all_commands: true
+ hchsys_admin: true
+ }
+}
+)
diff --git a/conf/import-tmpl/battle.conf b/conf/import-tmpl/battle.conf
new file mode 100644
index 000000000..4080eed72
--- /dev/null
+++ b/conf/import-tmpl/battle.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Battle local configuration file.
+//=========================================================================
+
+battle_configuration: {
+ // See conf/map/battle.conf for details
+}
diff --git a/conf/import-tmpl/char-server.conf b/conf/import-tmpl/char-server.conf
new file mode 100644
index 000000000..6bfb308b5
--- /dev/null
+++ b/conf/import-tmpl/char-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Character Server local configuration file.
+//=========================================================================
+
+char_configuration: {
+ // See conf/char/char-server.conf for details
+}
diff --git a/conf/import-tmpl/inter-server.conf b/conf/import-tmpl/inter-server.conf
new file mode 100644
index 000000000..243dda4ea
--- /dev/null
+++ b/conf/import-tmpl/inter-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Inter Server local configuration file.
+//=========================================================================
+
+inter_configuration: {
+ // See conf/common/inter-server.conf
+}
diff --git a/conf/import-tmpl/login-server.conf b/conf/import-tmpl/login-server.conf
new file mode 100644
index 000000000..feadef976
--- /dev/null
+++ b/conf/import-tmpl/login-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Login Server local configuration file.
+//=========================================================================
+
+login_configuration: {
+ // See conf/login/login-server.conf for details
+}
diff --git a/conf/import-tmpl/logs.conf b/conf/import-tmpl/logs.conf
new file mode 100644
index 000000000..99e666d96
--- /dev/null
+++ b/conf/import-tmpl/logs.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Log local configuration file.
+//=========================================================================
+
+map_log: {
+ // See conf/map/logs.conf for details
+}
diff --git a/conf/import-tmpl/map-server.conf b/conf/import-tmpl/map-server.conf
new file mode 100644
index 000000000..2c9b16531
--- /dev/null
+++ b/conf/import-tmpl/map-server.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Map Server local configuration file.
+//=========================================================================
+
+map_configuration: {
+ // See conf/map/map-server.conf for details
+}
diff --git a/conf/import-tmpl/msg_conf.txt b/conf/import-tmpl/msg_conf.txt
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/conf/import-tmpl/msg_conf.txt
diff --git a/conf/import-tmpl/script.conf b/conf/import-tmpl/script.conf
new file mode 100644
index 000000000..b354b2bf6
--- /dev/null
+++ b/conf/import-tmpl/script.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Script local configuration file.
+//=========================================================================
+
+script_configuration: {
+ // See conf/map/script.conf for details
+}
diff --git a/conf/import-tmpl/socket.conf b/conf/import-tmpl/socket.conf
new file mode 100644
index 000000000..04d0a40c4
--- /dev/null
+++ b/conf/import-tmpl/socket.conf
@@ -0,0 +1,32 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Sockets local configuration file
+//=========================================================================
+
+socket_configuration: {
+ // See conf/common/socket.conf for details.
+}
diff --git a/conf/login/login-server.conf b/conf/login/login-server.conf
new file mode 100644
index 000000000..ba490576d
--- /dev/null
+++ b/conf/login/login-server.conf
@@ -0,0 +1,205 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Login Server configuration file.
+//=========================================================================
+
+login_configuration: {
+ // Login-server's console configuration
+ @include "conf/global/console.conf"
+
+ inter: {
+ // The login server listens on the interface with this IP address.
+ // NOTE: This allows you to run multiple servers on multiple interfaces
+ // while using the same ports for each server.
+ //bind_ip: "127.0.0.1"
+
+ // Interval (in minutes) to execute a DNS/IP update. Disabled by default.
+ // Enable it if your server uses a dynamic IP which changes with time.
+ //ip_sync_interval: 10
+
+ @include "conf/import/ports.conf"
+ }
+
+ log: {
+ // To log the login server?
+ // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
+ log_login: true
+
+ // Indicate how to display date in logs, to players, etc.
+ date_format: "%Y-%m-%d %H:%M:%S"
+ }
+
+ // for packet version >= 20170726
+ users_count: {
+ // if false, dont show any colored strings.
+ // if true, show special users count numbers for coloring char servers.
+ send_user_count_description: true
+
+ // users counts for use different colors.
+ // below 'low' show green text
+ // below 'medium' show oragne text
+ // below 'high' show red text
+ // higher 'high' show purple text
+ low: 200
+ medium: 500
+ high: 1000
+ }
+
+ // Account engine configuration
+ account: {
+ // Can you use _M/_F to make new accounts on the server?
+ new_account: true
+
+ //If new_account is enabled, minimum length to userid and passwords should be 4?
+ //Must be 'true' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
+ new_acc_length_limit: true
+
+ // Account registration flood protection system
+ // allowed_regs is the number of registrations allowed in time_allowed (in seconds)
+ allowed_regs: 1
+ time_allowed: 10
+
+ // Starting additional sec from now for the limited time at creation of account
+ // -1: new account are created with UNlimited time (default value)
+ // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
+ start_limited_time: -1
+
+ // Store passwords as MD5 hashes instead of plaintext ?
+ // NOTE: Will not work with clients that use <passwordencrypt>
+ use_MD5_passwords: false
+
+ // Account data engine storage configuration
+ @include "conf/import/sql_connection.conf"
+
+ //==================================================================
+ // IP banning system
+ //==================================================================
+ ipban: {
+ enabled: true
+
+ // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
+ // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
+ // Players will still be able to login if an ipban entry exists but the expiration time has already passed.
+ cleanup_interval: 60
+
+ // SQL connection settings
+ @include "conf/import/sql_connection.conf"
+
+ // Dynamic password failure ipban system
+ dynamic_pass_failure: {
+ enabled: true
+
+ // Interval in minutes between failed tries
+ // Only failed tries between this interval will be accounted when banning
+ ban_interval: 5
+
+ // How many failures before adding a temporary ban entry?
+ ban_limit: 7
+
+ // Duration of the ban in minutes
+ ban_duration: 5
+ }
+ } // login_configuration.account.ipban
+ } // login_configuration.account
+
+ permission: {
+ // Required account group id to connect to server.
+ // -1: disabled
+ // 0 or more: group id
+ group_id_to_connect: -1
+
+ // Minimum account group id required to connect to server.
+ // Will not function if group_id_to_connect config is enabled.
+ // -1: disabled
+ // 0 or more: group id
+ min_group_id_to_connect: -1
+
+ // Check The clientversion set in the clientinfo ?
+ check_client_version: false
+
+ // What version we would allow to connect? (if check_client_version is enabled)
+ client_version_to_connect: 20
+
+ //==================================================================
+ // Client hash checking system
+ //==================================================================
+ // Note: see doc/md5_hashcheck.txt for more details.
+ hash: {
+ // Client MD5 hash check
+ // If turned on, the login server will check if the client's hash matches
+ // the value below, and will not connect tampered clients.
+ enabled: false
+
+ // Client MD5 hashes
+ // The client with the specified hash can be used to log in by players with
+ // a group_id equal to or greater than the given value.
+ // If you specify 'disabled' as hash, players with a group_id greater than or
+ // equal to the given value will be able to log in regardless of hash (and even
+ // if their client does not send a hash at all.)
+ MD5_hashes: (
+ //{
+ // group_id: group id
+ // hash: client hash
+ //},
+ //{
+ // group_id: 0
+ // hash: "113e195e6c051bb1cfb12a644bb084c5"
+ //},
+ //{
+ // group_id: 10
+ // hash: "cb1ea78023d337c38e8ba5124e2338ae"
+ //},
+ //{
+ // group_id: 99
+ // hash: "disabled"
+ //},
+ )
+ } // login_configuration.permission.hash
+
+ DNS_blacklist: {
+ // DNS Blacklist Blocking
+ // If enabled, each incoming connection will be tested against the blacklists
+ // on the specified dnsbl_servers
+ enabled: false
+
+ dnsbl_servers: (
+ // Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists
+ "bl.blocklist.de", // IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.
+ //"ircbl.ahbl.org", // AHBL (open proxies, compromised machines, comment spammers)
+ //"safe.dnsbl.sorbs.net", // All zones in dnsbl.sorbs.net except "recent" and "escalations"
+ //"sbl-xbl.spamhaus.org", // Spamhaus blacklist (spammers, open proxies)
+ "socks.dnsbl.sorbs.net", // Open SOCKS proxy servers
+ //"tor.ahbl.org", // Current tor relay and exit nodes
+ )
+ } // login_configuration.DNS_blacklist
+ } // login_configuration.permission
+
+}
+
+update_server: "http://download.evolonline.org/evol/"
+
+import: "conf/import/login-server.conf"
diff --git a/conf/map/battle.conf b/conf/map/battle.conf
new file mode 100644
index 000000000..927b82b0b
--- /dev/null
+++ b/conf/map/battle.conf
@@ -0,0 +1,85 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Battle Configuration File
+//=========================================================================
+
+battle_configuration: {
+ // General battle-related settings.
+ @include "conf/map/battle/battle.conf"
+
+ // Settings specific to the client.
+ @include "conf/map/battle/client.conf"
+
+ // General drop-related configs.
+ @include "conf/map/battle/drops.conf"
+
+ // Experience rates, exp penalties, stats and max level settings.
+ @include "conf/map/battle/exp.conf"
+
+ // GM levels, atcommands and hack-related configs.
+ @include "conf/map/battle/gm.conf"
+
+ // Guild and WoE settings
+ @include "conf/map/battle/guild.conf"
+
+ // Battleground settings
+ @include "conf/map/battle/battleground.conf"
+
+ // Item/card-specific and crafting related options.
+ @include "conf/map/battle/items.conf"
+
+ // Mob related configuration
+ @include "conf/map/battle/monster.conf"
+
+ // Party related configuration
+ @include "conf/map/battle/party.conf"
+
+ // Pet related configuration
+ @include "conf/map/battle/pet.conf"
+
+ // Homunc related configuration
+ @include "conf/map/battle/homunc.conf"
+
+ // Player specific settings
+ @include "conf/map/battle/player.conf"
+
+ // Skill related settings
+ @include "conf/map/battle/skill.conf"
+
+ // Status change related settings
+ @include "conf/map/battle/status.conf"
+
+ // Feature control (on/off) settings
+ @include "conf/map/battle/feature.conf"
+
+ // Anything else that didn't fit anywhere else.
+ // Includes duel, day/night, mute/manner, log settings.
+ @include "conf/map/battle/misc.conf"
+}
+
+ // Your custom config goes here.
+import: "conf/import/battle.conf"
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
new file mode 100644
index 000000000..2e73a0aa8
--- /dev/null
+++ b/conf/map/battle/battle.conf
@@ -0,0 +1,180 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Battle) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// Who should have a baseatk value (makes str affect damage)? (Note 3)
+enable_baseatk: 9
+
+// Who can have perfect flee? (Note 3)
+enable_perfect_flee: 1
+
+// Who can have critical attacks? (Note 3)
+// (Note that there are some skills that always do critical hit regardless of this)
+enable_critical: 17
+
+// Critical adjustment rate for non-players (Note 2)
+mob_critical_rate: 100
+critical_rate: 100
+
+// Should normal attacks give you a walk delay? (Note 3)
+// If false, characters can move as soon as they start an attack (attack animation
+// or walk animation may be omitted client-side, causing cropped attacks or
+// monsters that teleport to you)
+// Otherwise, the delay is equal to the 'attack animation' (amotion)
+attack_walk_delay: 15
+
+// Move-delay adjustment after being hit. (Note 2)
+// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
+// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.
+pc_damage_walk_delay_rate: 20
+damage_walk_delay_rate: 100
+
+// Move-delay adjustment for multi-hitting attacks.
+// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
+// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
+// 80 is the setting that feels like Aegis (vs Sonic Blows)
+// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder)
+multihit_delay: 80
+
+// Damaged delay rate for players (Note 2)
+// (Setting to false/0 will be like always endure)
+player_damage_delay_rate: 100
+
+// Should race or element be used to consider someone undead?
+// 0 = element undead
+// 1 = race undead
+// 2 = both (either one works)
+undead_detect_type: 0
+
+// Does HP recover if hit by an attribute that's same as your own? (Note 1)
+// (Will not work in Renewal)
+attribute_recover: false
+
+// What is the minimum and maximum hitrate of normal attacks?
+min_hitrate: 5
+max_hitrate: 100
+
+// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
+// 0 = no penalty is applied
+// 1 = agi_penalty_num is reduced from FLEE as a %
+// 2 = agi_penalty_num is reduced from FLEE as an exact amount
+agi_penalty_type: 1
+
+// When agi penalty is enabled, to whom it should apply to? (Note 3)
+// By default, only players get the penalty.
+agi_penalty_target: 1
+
+// Amount of enemies required to be targetting player before FLEE begins to be penalized
+agi_penalty_count: 3
+
+// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
+agi_penalty_num: 10
+
+// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player
+// 0 = no penalty is applied
+// 1 = vit_penalty_num is reduced from DEF as a %
+// 2 = vit_penalty_num is reduced from DEF as an exact amount
+vit_penalty_type: 1
+
+// When vit penalty is enabled, to whom it should apply to? (Note 3)
+// By default, only players get the penalty.
+vit_penalty_target: 1
+
+// Amount of enemies required to be targetting player before defense begins to be penalized
+vit_penalty_count: 3
+
+// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
+vit_penalty_num: 5
+
+// Use alternate method of DEF calculation for physical attacks.
+// With 0, disabled (use normal def% reduction with further def2 reduction)
+// At 1 or more defense is subtraction of (DEF* value).
+// eg: 10 + 50 def becomes 0 + (10*type + 50)
+weapon_defense_type: 0
+
+// MDEF, same as above....(MDEF*value)
+magic_defense_type: 0
+
+// Change attacker's direction to face opponent on every attack? (Note 3)
+// NOTE: On official servers knockback of some skills like Firewall is always based on the
+// last direction walked. Even when attacking in a completely different direction, the
+// knockback direction won't change, so e.g. if you walk north and then attack an enemy to
+// the south you will still be knocked back to the south by Firewall. Immobile monsters
+// will always be knocked back to the south as their default direction is north.
+attack_direction_change: 0
+
+// For those who is set, their innate attack element is "not elemental"
+// (100% versus on all defense-elements) (Note 3)
+// NOTE: This is the setting that makes it so non-players can hit for full
+// damage against Ghost-type targets with normal attacks (eg: vs. Ghostring).
+attack_attr_none: 14
+
+// Rate at which equipment can break (base rate before it's modified by any skills)
+// 1 = 0.01% chance. Default for official servers: 0
+equip_natural_break_rate: 0
+
+// Overall rate of which your own equipment can break. (Note 2)
+// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
+// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's
+// weapon will be broken.
+equip_self_break_rate: 100
+
+// Overall rate at which you can break target's equipment. (Note 2)
+// This affects the behaviour of skills like acid terror and meltdown
+equip_skill_break_rate: 100
+
+// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
+// NOTE: The official setting is true, even thought it degrades performance a bit.
+delay_battle_damage: true
+
+// Are arrows/ammo consumed when used on a bow/gun?
+// 0 = No
+// 1 = Yes
+// 2 = Yes even for skills that do not specify arrow consumption when said
+// skill is weapon-based and used with ranged weapons (auto-guesses which
+// skills should consume ammo when it's acquired via a card or plagiarize)
+arrow_decrement: 1
+
+// Should the item script bonus 'Autospell' check for range/obstacles before casting?
+// Official behavior is false, setting this to true will make skills use their defined
+// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed.
+// This setting also affects autospellwhenhit.
+autospell_check_range: false
+
+// If both the attacker and the target are on the same tile, should the target be knocked back to the left?
+// Official behavior is true, setting this to false will knock the target back behind the attacker.
+knockback_left: true
+
+// Should the target be able of dodging damage by snapping away to the edge of the screen?
+// Official behavior is false
+snap_dodge: false
diff --git a/conf/map/battle/battleground.conf b/conf/map/battle/battleground.conf
new file mode 100644
index 000000000..629a664f7
--- /dev/null
+++ b/conf/map/battle/battleground.conf
@@ -0,0 +1,40 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Battlegrounds) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// Flee penalty on BG grounds.
+// NOTE: It's %, not absolute, so 20 is -20% of your total flee
+bg_flee_penalty: 20
+
+// Interval before updating the bg-member map mini-dots (milliseconds)
+bg_update_interval: 1000
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf
new file mode 100644
index 000000000..e4a646f95
--- /dev/null
+++ b/conf/map/battle/client.conf
@@ -0,0 +1,174 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Client) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// Whether to enable the official packet obfuscation support (good vs WPE)
+// 0: disabled
+// 1: optional (not recommended) -- identifies whether it is required
+// 2: enabled (recommended)
+packet_obfuscation: 0
+
+// Minimum delay between whisper/global/party/guild messages (in ms)
+// Messages that break this threshold are silently omitted.
+min_chat_delay: 0
+
+// Valid range of dyes and styles on the client.
+min_hair_style: 0
+max_hair_style: 29
+min_hair_color: 0
+max_hair_color: 20
+min_cloth_color: 0
+max_cloth_color: 4
+min_body_style: 0
+max_body_style: 4
+
+// When set to true, the damage field in packets sent from woe maps will be set
+// to -1, making it impossible for GMs, Bots and Hexed clients to know the
+// actual damage caused by attacks. (Note 1)
+hide_woe_damage: true
+
+// "hair style" number that identifies pet.
+// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
+// This value is always higher than the max hair-style available in said client.
+// Known values to work (all 2005 clients):
+// older sakexes: 20
+// sakexe 0614: 24
+// sakexe 0628 (and later): 100
+pet_hair_style: 100
+
+// Visible area size (how many squares away from a player can they see)
+area_size: 14
+
+// Chat area size (how many squares away from a player can they chat)
+chat_area_size: 14
+
+// Maximum walk path (how many cells a player can walk going to cursor)
+// default: 17(official)
+max_walk_path: 17
+
+// Maximum allowed 'level' value that can be sent in unit packets.
+// Use together with the aura_lv setting to tell when exactly to show the aura.
+// NOTE: You also need to adjust the client if you want this to work.
+// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
+// NOTE: If you don't know what this does, don't change it!!!
+max_lv: 99
+
+// Level required to display an aura.
+// NOTE: This assumes that sending max_lv to the client will display the aura.
+// NOTE: aura_lv must not be less than max_lv.
+// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
+// will be sent as being all level 98, and only characters with level
+// 150 or more will be reported as having level 99 and show an aura.
+aura_lv: 99
+
+// Units types affected by max_lv and aura_lv settings. (Note 3)
+// Note: If an unit type, which normally does not show an aura, is
+// set it will obtain an aura when it meets the level requirement.
+// Default: 0 (none)
+client_limit_unit_lv: 0
+
+// Will tuxedo and wedding dresses be shown when worn? (Note 1)
+wedding_modifydisplay: false
+
+// Save Clothes color. (This will degrade performance) (Note 1)
+save_clothcolor: true
+
+// Save body styles? (Note 1)
+// Note: Don't turn this on unless you know what your doing.
+// Sprites are not released officially.
+save_body_style: false
+
+// Do not display cloth colors for the wedding costume?
+// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
+// for this option to take effect. Set this to true if your cloth palettes
+// pack doesn't has wedding palettes (or has less than the other jobs)
+wedding_ignorepalette: false
+
+// Do not display cloth colors for the Xmas costume?
+// Set this to true if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
+xmas_ignorepalette: false
+
+// Do not display cloth colors for the Summer costume?
+// Set this to true if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs)
+summer_ignorepalette: false
+
+// Do not display cloth colors for the Hanbok costume?
+// Set this to true if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs)
+hanbok_ignorepalette: false
+
+// Do not display cloth colors for the Oktoberfest costume?
+// Set this to true if your cloth palettes pack doesn't has Oktoberfest palettes (or has less than the other jobs)
+oktoberfest_ignorepalette: false
+
+// Do not display cloth colors for the Summer 2 costume?
+// Set this to true if your cloth palettes pack doesn't has Summer 2 palettes (or has less than the other jobs)
+summer2_ignorepalette: false
+
+// Show Hercules version to users when the login?
+display_version: false
+
+// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
+// Note: Set to false if the client lags due to the "Wavy" screen effect.
+display_hallucination: true
+
+// Set this to 1 if your client supports status change timers and you want to use them
+// Clients from 2009 onward support this
+display_status_timers: true
+
+// Randomizes the dice emoticon server-side, to prevent clients from forging
+// packets for the desired number. (Note 1)
+client_reshuffle_dice: true
+
+// Sorts the character and guild storage before it is sent to the client.
+// Official servers do not sort storage. (Note 1)
+// NOTE: Enabling this option degrades performance.
+client_sort_storage: false
+
+// Duration of client's self mute in minutes.
+// Note: Do not enable this, if you enabled commands for players,
+// because the client sees multiple commands in succession as spam.
+// Default: 0 (means disabled)
+client_accept_chatdori: 0
+
+// Limits use of blank (transparent) pixels in guild emblems to a set
+// percentage of the total.
+// Official servers do not enforce this technically to date, but some disallow
+// use of blank emblems in their rules. (Note 2)
+// A value of 100 (allowing 100% blank pixels) disables this check.
+// NOTE: Enabling this option slightly degrades performance.
+client_emblem_max_blank_percent: 100
+
+// Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1)
+// kRO removed the packet and this re-enables the message.
+// Official: false.
+mvp_exp_reward_message: false
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf
new file mode 100644
index 000000000..4dbbf8fd5
--- /dev/null
+++ b/conf/map/battle/drops.conf
@@ -0,0 +1,148 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Drops) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+//=========================================================================
+
+// If an item is dropped, does it go straight into the users inventory? (Note 1)
+item_auto_get: false
+
+// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds)
+flooritem_lifetime: 60000
+
+// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
+item_first_get_time: 3000
+
+// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
+// (Takes effect after item_first_get_time elapses)
+item_second_get_time: 1000
+
+// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
+// (Takes effect after the item_second_get_time elapses)
+item_third_get_time: 1000
+
+// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
+mvp_item_first_get_time: 10000
+
+// Grace time for the first and second MvP so they can get the item? (in milliseconds)
+// (Takes effect after mvp_item_first_get_time elapses)
+mvp_item_second_get_time: 10000
+
+// Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
+// (Takes effect after mvp_item_second_get_time elapses)
+mvp_item_third_get_time: 2000
+
+// Item drop rates (Note 2)
+
+// The rate the common items are dropped (Items that are in the ETC tab, besides card)
+item_rate_common: 100
+item_rate_common_boss: 100
+item_drop_common_min: 1
+item_drop_common_max: 10000
+
+// The rate healing items are dropped (items that restore HP or SP)
+item_rate_heal: 100
+item_rate_heal_boss: 100
+item_drop_heal_min: 1
+item_drop_heal_max: 10000
+
+// The rate at which usable items (in the item tab) other then healing items are dropped.
+item_rate_use: 100
+item_rate_use_boss: 100
+item_drop_use_min: 1
+item_drop_use_max: 10000
+
+// The rate at which equipment is dropped.
+item_rate_equip: 100
+item_rate_equip_boss: 100
+item_drop_equip_min: 1
+item_drop_equip_max: 10000
+
+// The rate at which cards are dropped
+item_rate_card: 100
+item_rate_card_boss: 100
+item_drop_card_min: 1
+item_drop_card_max: 10000
+
+// The rate adjustment for the MVP items that the MVP gets directly in their inventory
+item_rate_mvp: 100
+item_drop_mvp_min: 1
+item_drop_mvp_max: 10000
+
+// The rate adjustment for card-granted item drops.
+item_rate_adddrop: 100
+item_drop_add_min: 1
+item_drop_add_max: 10000
+
+// Rate adjustment for Treasure Box drops (these override all other modifiers)
+item_rate_treasure: 100
+item_drop_treasure_min: 1
+item_drop_treasure_max: 10000
+
+// Use logarithmic drops? (Note 1)
+// Logarithmic drops scale drop rates in a non-linear fashion using the equation
+// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
+// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
+// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
+// Y: Original Drop Rate
+// X: Rate drop modifier (eg: item_rate_equip)
+// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
+// -----+---------------------------------------------------------------
+// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
+// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
+// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
+// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
+// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
+// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
+// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
+//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
+//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
+//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
+item_logarithmic_drops: false
+
+// Can the monster's drop rate become 0? (Note 1)
+// Default: false (as in official servers).
+drop_rate0item: false
+
+// Makes your LUK value affect drop rates on an absolute basis.
+// Setting to 100 means each luk adds 0.01% chance to find items
+// (regardless of item's base drop rate).
+drops_by_luk: 0
+
+// Makes your LUK value affect drop rates on a relative basis.
+// Setting to 100 means each luk adds 1% chance to find items
+// (So at 100 luk, everything will have double chance of dropping).
+drops_by_luk2: 0
+
+// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
+// This setting has three available values:
+// 0: Nothing drops.
+// 1: Only marine spheres drop items.
+// 2: All alchemist summons drop items.
+alchemist_summon_reward: 1
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf
new file mode 100644
index 000000000..3a38c1c6c
--- /dev/null
+++ b/conf/map/battle/exp.conf
@@ -0,0 +1,114 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Experience) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: The max level of classes is stored in the exp table.
+// See files db/exp.txt and db/exp2.txt to change them.
+//=========================================================================
+
+// Rate at which exp. is given. (Note 2)
+base_exp_rate: 100
+
+// Rate at which job exp. is given. (Note 2)
+job_exp_rate: 100
+
+// Turn this on to allow a player to level up more than once from a kill. (Note 1)
+multi_level_up: false
+
+// Setting this can cap the max experience one can get per kill specified as a
+// % of the current exp bar. (Every 10 = 1.0%)
+// For example, set it to 500 and no matter how much exp the mob gives,
+// it can never give you above half of your current exp bar.
+max_exp_gain_rate: 0
+
+// Method of calculating earned experience when defeating a monster:
+// 0 = uses damage given / total damage as damage ratio
+// 1 = uses damage given / max_hp as damage ratio
+// NOTE: Using type 1 disables the bonus where the first attacker gets
+// his share of the exp doubled when multiple people attack the mob.
+exp_calc_type: 0
+
+// Experience increase per attacker. That is, every additional attacker to the
+// monster makes it give this much more experience
+// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
+exp_bonus_attacker: 25
+
+// Max number of attackers at which exp bonus is capped
+// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
+exp_bonus_max_attacker: 12
+
+// MVP bonus exp rate. (Note 2)
+mvp_exp_rate: 100
+
+// Rate of base/job exp given by NPCs. (Note 2)
+quest_exp_rate: 100
+
+// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
+// The balance of the exp. rate is best used with 5 to 10)
+heal_exp: 0
+
+// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
+// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
+resurrection_exp: 0
+
+// The rate of job exp. when using discount and overcharge on an NPC
+// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
+// The way it is calculated is (money received * skill lv) * shop_exp / 10000.
+shop_exp: 0
+
+// PVP exp. Do players get exp in PvP maps
+// (Note: NOT exp from players, but from normal leveling)
+pvp_exp: true
+
+// When a player dies, how should we penalize them?
+// 0 = No penalty.
+// 1 = Lose % of current level when killed.
+// 2 = Lose % of total experience when killed.
+death_penalty_type: 1
+
+// Base exp. penalty rate (Each 100 is 1% of their exp)
+death_penalty_base: 100
+
+// Job exp. penalty rate (Each 100 is 1% of their exp)
+death_penalty_job: 100
+
+// When a player dies (to another player), how much zeny should we penalize them with?
+// NOTE: It is a percentage of their zeny, so 100 = 1%
+zeny_penalty: 0
+
+// Will display experience gained from killing a monster. (Note 1)
+disp_experience: false
+
+// Will display zeny earned (from mobs, trades, etc) (Note 1)
+disp_zeny: false
+
+// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
+// If false, an equation will be used which preserves statpoints earned/lost
+// through external means (ie: stat point buyers/sellers)
+use_statpoint_table: true
diff --git a/conf/map/battle/feature.conf b/conf/map/battle/feature.conf
new file mode 100644
index 000000000..e01c7f93d
--- /dev/null
+++ b/conf/map/battle/feature.conf
@@ -0,0 +1,73 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Feature) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+//=========================================================================
+
+features: {
+ // Buying store (Note 1)
+ // Requires: 2010-04-27aRagexeRE or later
+ buying_store: true
+
+ // Search stores (Note 1)
+ // Requires: 2010-08-03aRagexeRE or later
+ search_stores: true
+
+ // Atcommand suggestions (Note 1)
+ // If one type incomplete atcommand, it will suggest the complete ones.
+ atcommand_suggestions: false
+
+ // Banking (Note 1)
+ // Requires: 2013-07-24aRagexe or later
+ banking: true
+
+ // Auction (Note 1)
+ // Feature became unstable on clients 2012 onwards (exact date not known),
+ // it has been fixed on clients 2013-05-15 onwards however.
+ auction: false
+
+ // Roulette (Note 1)
+ // Requires: 2014-10-22bRagexe or later
+ // Disabled by default while test version is out; enable at your own risk -- the mean dev.
+ roulette: false
+
+ // Enabled RoDEX (Note 1)
+ // Requires: 2015-05-13aRagexe or later
+ rodex: true
+
+ // Allow usage of "Account Mail" box in RoDEX?
+ // Requires: 2016-03-16aRagexeRE or later
+ // This is disabled in client-side in some client versions
+ // Disabled by default
+ rodex_use_accountmail: false
+
+ // Allow Homunculus autofeeding
+ // true: enable (Default)
+ // false: disable
+ enable_homun_autofeed: true
+}
diff --git a/conf/map/battle/gm.conf b/conf/map/battle/gm.conf
new file mode 100644
index 000000000..ffc4946ab
--- /dev/null
+++ b/conf/map/battle/gm.conf
@@ -0,0 +1,66 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (GM) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+//=========================================================================
+
+// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
+atcommand_spawn_quantity_limit: 100
+
+// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity)
+atcommand_slave_clone_limit: 25
+
+// If false, commands require exact player name. If true, entering a partial
+// name will work, as long as there's only one match from all players in the
+// current map server.
+partial_name_scan: false
+
+// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk
+// allow gms to bypass the maximum stat parameter? ( if true gm stats can go up to 32k )
+// default: false
+atcommand_max_stat_bypass: false
+
+// Ban people that try trade dupe.
+// Duration of the ban, in minutes (default: 5). To disable the ban, set 0.
+ban_hack_trade: 5
+
+// requires RENEWAL_DROP to be enabled (src/map/config/renewal.h)
+// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula
+// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level)
+atcommand_mobinfo_type: 0
+
+// Ignore warpable area configuration.
+// Set the minimum group id to ignore invalid cells when warping.
+// Default group is 2. Use 100 to disable this setting.
+gm_ignore_warpable_area: 2
+
+// Should atcommands trigger level up events for NPCs? (Note 1)
+// This option is for @baselevelup and @joblevelup
+// Default: false
+atcommand_levelup_events: false
diff --git a/conf/map/battle/guild.conf b/conf/map/battle/guild.conf
new file mode 100644
index 000000000..c8f8db8c3
--- /dev/null
+++ b/conf/map/battle/guild.conf
@@ -0,0 +1,73 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Guild) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+//=========================================================================
+
+// When making a guild, an Emperium is consumed? (Note 1)
+guild_emperium_check: true
+
+// Maximum tax limit on a guild member.
+guild_exp_limit: 50
+
+// Maximum castles one guild can own (0 = unlimited)
+guild_max_castles: 0
+
+// Restart guild skills cooldown by relog? (Note 1)
+// When false, you relog with the same cooldown remaining as from when you
+// logged out, true restarts the cooldown upon login to its full duration.
+guild_skill_relog_delay: false
+
+// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
+castle_defense_rate: 100
+
+// Flee penalty on gvg grounds. Official value is 20 (Note 2)
+// NOTE: It's %, not absolute, so 20 is -20% of your total flee
+gvg_flee_penalty: 20
+
+// Can the 'Glory of Guild' skill be learnt in the Guild window,
+// and does changing emblems require it? (Note 1)
+// P.S: This skill is not implemented on official servers
+require_glory_guild: false
+
+// Limit Guild alliances. Value is 0 to 3.
+// If you want to change this value, clear the guild alliance table.
+// Default is 3
+max_guild_alliance: 3
+
+// When to re-display the guild notice
+// Upon teleporting (regardless of changing maps): 2 (official)
+// Upon changing maps: 1
+// Do not re-display: 0 (disabled)
+guild_notice_changemap: 2
+
+// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1)
+// default: false
+guild_castle_invite: false
+guild_castle_expulsion: false
diff --git a/conf/map/battle/homunc.conf b/conf/map/battle/homunc.conf
new file mode 100644
index 000000000..0bf2a4b98
--- /dev/null
+++ b/conf/map/battle/homunc.conf
@@ -0,0 +1,68 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Homunculus) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// Homunculus setting (Note 3)
+// Activates various 'quirks' that makes them behave unlike normal characters.
+// 0x001: Can't be targetted by support skills (except for their master)
+// 0x004: Mobs will always go after them instead of players until attacked
+// 0x008: Copy their master's speed on spawn/map-change
+// 0x010: They display luk/3+1 instead of their actual critical in the
+// stat window (by default they don't crit)
+// 0x020: Their Min-Matk is always the same as their max
+// 0x040: Skill re-use delay is reset when they are vaporized.
+hom_setting: 0x1D
+
+// The rate a homunculus will get friendly by feeding it. (Note 2)
+homunculus_friendly_rate: 100
+
+// Can you name a homunculus more then once? (Note 1)
+hom_rename: false
+
+// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
+hvan_explosion_intimate: 45000
+
+// Show stat growth to the owner when an Homunculus levels up
+homunculus_show_growth: true
+
+// Does autoloot work, when a monster is killed by homunculus only?
+homunculus_autoloot: true
+
+// Should homunculi Vaporize when Master dies?
+homunculus_auto_vapor: true
+
+// Max level for regular Homunculus
+homunculus_max_level: 99
+
+// Max level for Homunculus S
+homunculus_S_max_level: 150
diff --git a/conf/map/battle/items.conf b/conf/map/battle/items.conf
new file mode 100644
index 000000000..f7ffd3f32
--- /dev/null
+++ b/conf/map/battle/items.conf
@@ -0,0 +1,121 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Items) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
+vending_max_value: 1000000000
+
+// Whether to allow buying from vending chars that are at their max. zeny limit.
+// If set to true, the rest of the zeny above the char's capacity will disappear.
+vending_over_max: true
+
+// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
+// When a tax is applied, the item's full price is charged to the buyer, but
+// the vender will not get the whole price paid (they get 100% - this tax).
+vending_tax: 200
+
+// Show the buyer's name when successfully vended an item
+buyer_name: true
+
+// Forging success rate. (Note 2)
+weapon_produce_rate: 100
+
+// Prepare Potion success rate. (Note 2)
+potion_produce_rate: 100
+
+// Do produced items have the maker's name on them? (Note 3)
+// 0x01: Produced Weapons
+// 0x02: Produced Potions
+// 0x04: Produced Arrows
+// 0x08: Produced Holy Water/Ancilla
+// 0x10: Produced Deadly Potions
+// 0x80: Other produced items.
+produce_item_name_input: 0x03
+
+// Is a monster summoned via dead branch aggressive? (Note 1)
+dead_branch_active: true
+
+// Should summoned monsters check the player's base level? (dead branches) (Note 1)
+// On officials this is false - monsters summoned from dead/bloody branches can be ANY level.
+// Change to true to only summon monsters less than or equal to the player's base level.
+random_monster_checklv: false
+
+// Can any player equip any item regardless of the gender restrictions
+// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
+ignore_items_gender: true
+
+// Item check? (Note 1)
+// On map change it will check for items not tagged as "available" and
+// auto-delete them from inventory/cart.
+// NOTE: An item is not available if it was not loaded from the item_db or you
+// specify it as unavailable in db/item_avail.txt
+item_check: false
+
+// How much time must pass between item uses?
+// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
+// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
+item_use_interval: 100
+
+// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
+// For example, if left at 50. An item can give bNoMagicDamage,40;
+// which reduces magic damage by 40%, but does not blocks status changes.
+gtb_sc_immunity: 50
+
+// Enable autospell card effects to stack?
+// NOTE: Different cards that grant the same skill will both
+// always work independently of each other regardless of setting.
+autospell_stacking: false
+
+// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them?
+// Default: true (official)
+item_restricted_consumption_type: true
+
+// Enable all NPC to allow changing of equipments while interacting? (Note 1)
+// Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt)
+// Default: true (official)
+item_enabled_npc: true
+
+// Unequip the equipments that has disabled by map_zone_db.conf ?
+// 0 : disabled equipments and cards are nullify (official)
+// 1 : disabled equipments are unequip, disabled cards are nullify
+// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip
+// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2)
+unequip_restricted_equipment: 0
+
+// When unequip a bow with arrow equipped, it also unequip the arrow?
+// Default: true (Official behavior, applies only in Renewal)
+bow_unequip_arrow: true
+
+// How much should rental mounts increase a player's movement speed? (Note 2)
+// Official: 25 (Default)
+boarding_halter_speed: 25
diff --git a/conf/map/battle/misc.conf b/conf/map/battle/misc.conf
new file mode 100644
index 000000000..2f88dbe0e
--- /dev/null
+++ b/conf/map/battle/misc.conf
@@ -0,0 +1,173 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Misc) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// PK Server Mode.
+// Turns entire server pvp(excluding towns).
+// Experience loss is doubled if killed by another player.
+// When players hunt monsters over 20 levels higher, they will receive 15%
+// additional exp., and 25% chance of receiving more items.
+// There is a nopvp.txt for setting up maps not to have pk on in this mode.
+// Novices cannot be attacked and cannot attack.
+// Normal pvp counter and rank display are disabled as well.
+// Note: If pk_mode is set to 2 instead of 1, players will receive a
+// manner penalty of 5 each time they kill another player (see manner_system
+// config to adjust how this will affect players)
+pk_mode: 0
+
+// Manner/karma system configuration. Specifies how does negative manner
+// (red no chat bubble) affects players (add as needed):
+// 0: No penalties.
+// 1: Disables chatting (includes whispers, party/guild msgs, etc)
+// 2: Disables skill usage
+// 4: Disables commands usage
+// 8: Disables item usage/picking/dropping
+// 16: Disables room creation (chatrooms and vending shops)
+manner_system: 31
+
+// For PK Server Mode. Change this to define the minimum level players can start PK-ing
+pk_min_level: 55
+
+// For PK Server Mode. It specifies the maximum level difference between
+// players to let them attack each other. 0 disables said limit.
+pk_level_range: 0
+
+// Display skill usage in console? (for debug only) (default: false) (Note 3)
+skill_log: false
+
+// Display battle log? (for debug only) (default: false) (Note 1)
+battle_log: false
+
+// Display other stuff? (for debug only) (default: false) (Note 1)
+etc_log: false
+
+// Do you want to debug warp points? If set to true, warp points will appear as flags.(Note 1)
+// It will also run on start-up a warp-check to print out which warp points lead directly on
+// top of on-touch npcs (which can lead to infinite loopback warping situations)
+warp_point_debug: false
+
+// Choose if server begin with night (true) or day (false)
+night_at_start: false
+
+// Define duration in msec of the day (default: 7200000 = 2 hours)
+// Set to 0 to disable day cycle (but not @day GM command).
+// Except 0, minimum is 60000 (1 minute)
+day_duration: 0
+
+// Define duration in msec of the night (default: 1800000 = 30 min)
+// Set to 0 to disable night cycle (but not @night GM command).
+// Except 0, minimum is 60000 (1 minute)
+night_duration: 0
+
+// Using duel on pvp-maps
+duel_allow_pvp: false
+
+// Using duel on gvg-maps
+duel_allow_gvg: false
+
+// Allow using teleport/warp when dueling
+duel_allow_teleport: false
+
+// Autoleave duel when die
+duel_autoleave_when_die: true
+
+// Delay between using @duel in minutes
+duel_time_interval: 1
+
+// Restrict duel usage to same map
+duel_only_on_same_map: false
+
+// Determines max number of characters that can stack within a single cell.
+// Official - Only affects the walking routines of characters, including monsters.
+// If a unit stops walking and is on a cell with more than stack limit
+// characters on it, it will walk to the closest free cell.
+// Custom - This variation will make every full cell to be considered a wall.
+// NOTE: For this setting to take effect you have to use a server compiled
+// with Cell Stack Limit support (see src/map/map.h)
+official_cell_stack_limit: 0
+custom_cell_stack_limit: 1
+
+// If false while walking not check occupied cells
+// If true while walking check occupied cells
+check_occupied_cells: false
+
+// Allow autotrade only in map with autotrade flag?
+// Set this to "false" will allow autotrade where no "autotrade" mapflag is set
+// Set this to "true" to only allow autotrade on maps with "autotrade" mapflag
+at_mapflag: false
+
+// Set this to the amount of minutes autotrade chars will be kicked from the server.
+at_timeout: 0
+
+// Auction system, fee per hour. Default is 12000
+auction_feeperhour: 12000
+
+// Auction maximum sell price
+auction_maximumprice: 500000000
+
+// Minimum delay between each store search query in seconds.
+searchstore_querydelay: 10
+
+// Maximum amount of results a store search query may yield, before
+// it is canceled.
+searchstore_maxresults: 30
+
+// Whether or not gaining and loosing of cash points is displayed (Note 1).
+// Default: false
+cashshop_show_points: false
+
+// Whether or not mail box status is displayed upon login.
+// Default: 0
+// 0 = No
+// 1 = Yes
+// 2 = Yes, when there are unread mails
+mail_show_status: 0
+
+// Is monster transformation disabled during Guild Wars?
+// If set to true, monster transforming is automatically removed/disabled when entering castles during WoE times
+mon_trans_disable_in_gvg: false
+
+// Whether AegisName and SpriteName lookups are case sensitive
+// Default: true (as in official servers)
+// When this is set to true, item and monster lookups through atcommands and
+// script commands will match AegisNames and SpriteNames only when the case
+// matches. Display name lookups are not affected by this setting.
+// Example: Given the two items:
+// - { Id: 553, AegisName: "Bun", Name: "Bao" }
+// - { Id: 6115, AegisName: "Bun_", Name: "Bun" }
+// query when true when false
+// @item bun # 6115 # 553
+// @item Bun # 553 # 553
+// @item Bao # 553 # 553
+// @item Bun_ # 6115 # 6115
+case_sensitive_aegisnames: true
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
new file mode 100644
index 000000000..beffda982
--- /dev/null
+++ b/conf/map/battle/monster.conf
@@ -0,0 +1,267 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Monster) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// The HP rate of MVPs. (Note 2)
+mvp_hp_rate: 100
+
+// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
+monster_hp_rate: 100
+
+// The maximum attack speed of a monster
+monster_max_aspd: 199
+
+// Defines various mob AI related settings. (Note 3)
+// 0x001: When enabled mobs will update their target cell every few iterations
+// (normally they never update their target cell until they reach it while
+// chasing)
+// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they
+// are attacked and they can't attack back regardless of how they were
+// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated
+// if they can't melee reach the target (eg: sniping)
+// 0x004: If not set, mobs that can change target only do so when melee attacked
+// (distance player/mob < 3), otherwise mobs may change target and chase
+// ranged attackers. This flag also overrides the 'provoke' target.
+// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode
+// to make it much harder to mob-train by hiding and collecting them on a
+// single spot (ie: GrimTooth training)
+// 0x010: If set, mob skills defined for friends will also trigger on themselves.
+// 0x020: When set, the monster ai is executed for all monsters in maps that
+// have players on them, instead of only for mobs who are in the vicinity
+// of players.
+// 0x040: When set, when the mob's target changes map, the mob will walk towards
+// any npc-warps in it's sight of view (use with mob_warp below)
+// 0x100: When set, a mob will pick a random skill from it's list and start from
+// that instead of checking skills in orders (when unset, if a mob has too
+// many skills, the ones near the end will rarely get selected)
+// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of
+// the same skill, instead, only to that particular entry (eg: Mob has heal
+// on six lines in the mob_skill_db, only the entry that is actually used
+// will receive the delay). This will make monsters harder, especially MvPs.
+// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
+// will obey the normal skill range rules.
+// Example: 0x140 -> Chase players through warps + use skills in random order.
+monster_ai: 0x001
+
+// How often should a monster rethink its chase?
+// 0: Every 100ms (MIN_MOBTHINKTIME)
+// 1: Every cell moved
+// 2: Every 2 cells moved
+// 3: Every 3 cells moved (official)
+// x: Every x cells moved
+// Regardless of this setting, a monster will always rethink its chase if it has
+// reached its target. Increase this value if you want to make monsters continue
+// moving after they lost their target (hide, no line of sight, etc.).
+monster_chase_refresh: 2
+
+// Should mobs be able to be warped (add as needed)?
+// 0: Disable.
+// 1: Enable mob-warping when standing on NPC-warps
+// 2: Enable mob-warping when standing on Priest Warp Portals
+// 4: Disable warping when the target map is a 'nobranch' map.
+mob_warp: 0
+
+// If these are set above 0, they define the time (in ms) during which monsters
+// will have their 'AI' active after all players have left their vicinity.
+mob_active_time: 0
+boss_active_time: 0
+
+// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
+view_range_rate: 100
+
+// Chase Range is the base minimum-chase that a mob gives before giving up
+// (as long as the target is outside their field of view). This is the range3
+// column in the mob_db. (Note 2)
+chase_range_rate: 100
+
+// Allow monsters to be aggresive and attack first? (Note 1)
+monster_active_enable: true
+
+// Should the mob_db names override the mob names specified in the spawn files?
+// 0: No
+// 1: always use the mob_db Name column (english mob name)
+// 2: always use the mob_db JName column (original Kro mob name)
+override_mob_names: 0
+
+// Monster damage delay rate (Note 2)
+// Setting to 0 is like they always have endure.
+monster_damage_delay_rate: 100
+
+// Looting monster actions.
+// 0 = Monster will consume the item.
+// 1 = Monster will not consume the item.
+monster_loot_type: 0
+
+// Chance of mob casting a skill (Note 2)
+// Higher rates lead to 100% mob skill usage with no/few normal attacks.
+// Set to 0 to disable mob skills.
+mob_skill_rate: 100
+
+// Mob skill delay adjust (Note 2)
+// After a mob has casted a skill, there is a delay before being able to
+// re-cast it. Note that skills with a delay of 0 can't be affected by this
+// setting.
+mob_skill_delay: 100
+
+// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
+mob_count_rate: 100
+
+// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
+//Note: This does not affects mobs with immediate respawn (most normal mobs)
+mob_spawn_delay: 100
+plant_spawn_delay: 100
+boss_spawn_delay: 100
+
+// Should mobs not spawn within the viewing range of players?
+// 0 is disabled, otherwise it is the number of retries before giving up
+// and spawning the mob within player-view anyway, unless the max (100) is used,
+// in which case the mob will not be spawned, and it'll be retried again in
+// 5 seconds.
+// NOTE: This has no effect on mobs that always spawn on the very same cell
+// (like ant eggs) except if you set it to the max.
+no_spawn_on_player: 0
+
+// Should spawn coordinates in the mob-spawn files be ignored? (Note 1)
+// If set to true, all monsters will have a random respawn spot across the whole
+// map regardless of what the mob-spawn file says.
+force_random_spawn: false
+
+// Do summon slaves inherit the passive/aggressive traits of their master?
+// 0: No, retain original mode.
+// 1: Slaves are always aggressive.
+// 2: Slaves are always passive.
+// 3: Same as master's aggressive/passive state.
+slaves_inherit_mode: 2
+
+// Do summon slaves have the same walking speed as their master?
+// NOTE: The default is 3 for official servers.
+// 0: Never.
+// 1: If the master can walk
+// 2: If the master can't walk (even motionless mobs have a speed
+// entry in their mob_db)
+// 3: Always
+slaves_inherit_speed: 3
+
+// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a
+// chance of triggering the master's autospell cards? (Note 1)
+summons_trigger_autospells: true
+
+// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?
+// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
+retaliate_to_master: true
+
+// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1)
+// eg: Mob attacks player B, and player A casts a skill C. If set to true and the
+// mob has a skill that is triggered by skill C, then A will be the target of
+// the skill, otherwise B will be targetted by the reaction skill.
+mob_changetarget_byskill: false
+
+// If monster's class is changed will it fully recover HP? (Note 1)
+monster_class_change_full_recover: true
+
+// Display some mob info next to their name? (add as needed)
+// (does not works on guardian or Emperium)
+// 1: Display mob HP (Hp/MaxHp format)
+// 2: Display mob HP (Percent of full life format)
+// 4: Display mob's level
+show_mob_info: 0
+
+// Zeny from mobs
+zeny_from_mobs: false
+
+// Monsters level up (monster will level up each time a player is killed and they will grow stronger)
+// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100)))
+// NOTE: Does not apply to WoE Guardians.
+mobs_level_up: false
+mobs_level_up_exp_rate: 1
+
+// Dynamic Mobs Options
+// Use dynamic mobs? (recommended for small-medium sized servers)
+dynamic_mobs: true
+
+// Remove Mobs even if they are hurt
+mob_remove_damaged: true
+
+// Delay before removing mobs from empty maps (default 5 min = 300 secs)
+mob_remove_delay: 300000
+
+// Defines on who the mob npc_event gets executed when a mob is killed.
+// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
+// Type 0: On the player that did the most damage to the mob.
+// NOTE: This affects who gains the Castle when the Emperium is broken.
+mob_npc_event_type: 1
+
+// Time in milliseconds to activate protection against Kill Steal
+// Set to 0 to disable it.
+// If this is activated and a player is using @noks, damage from others players (KS) not in the party
+// will be reduced to 0.
+ksprotection: 0
+
+// Should MVP slaves retain their target when summoned back to their master?
+mob_slave_keep_target: true
+
+// Whether or not to spawn the mvp tomb.
+// See http://irowiki.org/wiki/MVP#Gravestone
+mvp_tomb_enabled: true
+
+// Show hp bar on monsters? (Default: yes)
+// NOTE: only works on client 2012-04-04aRagexeRE onwards
+show_monster_hp_bar: true
+
+// Whether or not the size of specially summoned mobs influences experience, drop rates,
+// and stats. The rates will be doubled for large mobs, and halved for small ones.
+// This is only invoked under the 'monster' command, @monsterbig, and @monstersmall. (Note 1)
+// Default: false
+mob_size_influence: false
+
+// How should a monster be trapped by an icewall casted directly on it?
+// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of
+// them they will continously try to chase it but fail doing so. This brings them into a loop during which they will use
+// idle and chase skills. Boss monsters on the other hand will behave like a trapped monster, do not move and will use
+// idle and rudeattacked skills (when attacked).
+// 0: Monster won't be stuck in icewall at all.
+// 1: Monster will behave like a trapped monster.
+// 2-255: Number of loops a monster will go through the behavior described above before it frees itself from icewall.
+// NOTE: On some servers, normal monsters can free themselves after 15-35 second depending on their speed. On other
+// servers, they will be stuck inside icewall until it expires. Also, many official servers (e.g. iRO) have casting
+// icewall completely blocked on all maps that have boss monsters on them.
+// Default (least exploitable): mob - 75, boss - 0
+// Default (most official): mob - 220, boss - 1
+mob_icewall_walk_block: 220
+boss_icewall_walk_block: 1
+
+// Which level of of Vulture's Eye and Snake's Eye should monsters have learned?
+// Officially monsters don't have these skills learned, so their ranged skills
+// only have a range of 9. If you put a number higher than 0, their range will
+// be increased by that number.
+monster_eye_range_bonus: 0
diff --git a/conf/map/battle/party.conf b/conf/map/battle/party.conf
new file mode 100644
index 000000000..f1d4ab4ed
--- /dev/null
+++ b/conf/map/battle/party.conf
@@ -0,0 +1,82 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Party) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+//=========================================================================
+
+// If someone steals (gank/steal skills), show name in party? (Note 1)
+show_steal_in_same_party: false
+
+// Interval before updating the party-member map mini-dots (milliseconds)
+party_update_interval: 1000
+
+// Method used to update party-mate hp-bars:
+// 0: Aegis - bar is updated every time HP changes (bandwidth intensive)
+// 1: Athena - bar is updated with the party map dots (up to 1 second delay)
+party_hp_mode: 0
+
+// When changing party leader, should the new leader be in the same map
+// as the current leader. (Note 1)
+// true: Aegis - They must be in the same map
+// false: Athena - They can be in different maps
+party_change_leader_same_map: false
+
+// When 'Party Share' item sharing is enabled in a party,
+// announce in the party which party-member received the item and what's he received? (Note 1)
+show_party_share_picker: true
+
+// What types of items are going to be announced when 'show_party_share_picker' is active?
+// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC,
+// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG,
+// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME
+// 262144: IT_CASH
+show_picker_item_type: 112
+
+// Method of distribution when item party share is enabled in a party:
+// 0: Normal (item goes to a random party member)
+// 1: Item Share is disabled for non-mob drops (player/pet drops)
+// 2: Round Robin (items are distributed evenly and in order among members)
+// 3: 1+2
+party_item_share_type: 0
+
+// Is exp/item sharing disabled for idle members in the party?
+// Set to 0, or the amount of seconds (NOT milliseconds) that need to pass before considering
+// a character idle.
+// Characters in a chat/vending are always considered idle.
+// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
+idle_no_share: 0
+
+// Give additional experience bonus per party-member involved on even-share parties (excluding yourself)?
+// ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp):
+// 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%).
+party_even_share_bonus: 0
+
+// Display party name regardless if player is in a guild.
+// Official servers do not display party name unless the user is in a guild. (Note 1)
+display_party_name: true
diff --git a/conf/map/battle/pet.conf b/conf/map/battle/pet.conf
new file mode 100644
index 000000000..a07963b98
--- /dev/null
+++ b/conf/map/battle/pet.conf
@@ -0,0 +1,100 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Pet) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// Rate for catching pets (Note 2)
+pet_catch_rate: 100
+
+// Can you name a pet more then once? (Note 1)
+pet_rename: true
+
+// The rate a pet will get friendly by feeding it. (Note 2)
+pet_friendly_rate: 100
+
+// The rate at which a pet will become hungry. (Note 2)
+pet_hungry_delay_rate: 100
+
+// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
+// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
+pet_hungry_friendly_decrease: 5
+
+// Does the pet need its equipment before it does its skill? (Note 1)
+pet_equip_required: true
+
+// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
+pet_attack_support: false
+
+// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
+pet_damage_support: false
+
+// Minimum intimacy necessary for a pet to support their master. Default is 900
+// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
+// At max (1000) support rate is 150%.
+pet_support_min_friendly: 900
+
+// Same as above, but this is to use the pet_script field with official pet abilities.
+pet_equip_min_friendly: 900
+
+// Whether or not the pet's will use skills. (Note 1)
+// Note: Offensive pet skills need at least pet_attack_support or
+// pet_damage_support to work (they trigger while the pet is attacking).
+pet_status_support: false
+
+// Rate at which a pet will support it's owner in battle. (Note 2)
+// Affects pet_attack_support & pet_damage_support.
+pet_support_rate: 100
+
+// Does the pets owner receive exp from the pets damage?
+pet_attack_exp_to_master: false
+
+// The rate exp. is gained from the pet attacking monsters
+pet_attack_exp_rate: 100
+
+// Pet leveling system. Use 0 to disable (default).
+// When enabled, a pet's level is a fixed % of the master's. (Note 2)
+// If 200%, pet has double level, if 50% pet has half your level, etc.
+pet_lv_rate: 0
+
+// When pet leveling is enabled, what is the max stats for pets?
+pet_max_stats: 99
+
+// When pet leveling is enabled, these are the imposed caps on
+// min/max damage. Note that these only cap atk1 and atk2, if you
+// enable pet_str, their max damage is then their base_atk + pet_max_atk2
+pet_max_atk1: 500
+pet_max_atk2: 1000
+
+// Are pets disabled during Guild Wars?
+// If set to true, pets are automatically returned to egg when entering castles during WoE times
+// and hatching is forbidden within as well.
+pet_disable_in_gvg: false
diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf
new file mode 100644
index 000000000..b8fe28a3c
--- /dev/null
+++ b/conf/map/battle/player.conf
@@ -0,0 +1,227 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Player) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field.
+//=========================================================================
+
+// Players' maximum HP rate? (Default is 100)
+hp_rate: 100
+
+// Players' maximum SP rate? (Default is 100)
+sp_rate: 100
+
+// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
+// (It is true on official servers)
+left_cardfix_to_right: true
+
+// The amount of HP a player will respawn with, 0 is default.
+// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
+restart_hp_rate: 0
+
+// The amount of SP a player will respawn with, 0 is default.
+// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
+restart_sp_rate: 0
+
+// Can a normal player by-pass the skill tree? (Note 1)
+player_skillfree: false
+
+// When set to true, forces skill points gained from 1st class to be put into 1st class
+// skills, and forces novice skill points to be put into the basic skill. (Note 1)
+player_skillup_limit: true
+
+// Quest skills can be learned? (Note 1)
+// Setting this to true can open an exploit on your server!
+quest_skill_learn: false
+
+// When skills are reset, quest skills are reset as well? (Note 1)
+// Setting this to true can open an exploit on your server!
+// NOTE: If you have quest_skill_learn set to true, quest skills are always reset.
+quest_skill_reset: false
+
+// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
+basic_skill_check: true
+
+// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
+// That is, when you go to a map and don't move, how long before the monsters will notice you.
+// When moving, attacking or doing similar actions, the effect ends instantly.
+// Value is also affected by 'invincible_time_inc' mapflag
+player_invincible_time: 5000
+
+// When set to true, it prevent portal abuse for avoid hits. Official value is false.
+fix_warp_hit_delay_abuse: true
+
+// The time interval for HP to restore naturally. (in milliseconds)
+natural_healhp_interval: 6000
+
+// The time interval for SP to restore naturally. (in milliseconds)
+natural_healsp_interval: 8000
+
+// Automatic healing skill's time interval. (in milliseconds)
+natural_heal_skill_interval: 10000
+
+// The maximum weight for a character to carry when the character stops healing naturally. (in %)
+natural_heal_weight_rate: 50
+
+// Maximum atk speed. (Default 190, Highest allowed 199)
+max_aspd: 190
+
+// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
+max_third_aspd: 193
+
+// Maximum walk speed rate (200 would be capped to twice the normal speed)
+max_walk_speed: 300
+
+// Maximum HP. (Default is 1000000)
+max_hp: 1000000
+
+// Maximum SP. (Default is 1000000)
+max_sp: 1000000
+
+// Max limit of char stats. (agi, str, etc.)
+max_parameter: 99
+
+// Same as max_parameter, but for 3rd classes.
+max_third_parameter: 130
+
+// Same as max_parameter, but for extended classes (Ex. Super Novice, Kagero/Oboro, Rebellion).
+max_extended_parameter: 125
+
+// Same as max_parameter, but for summoner class
+max_summoner_parameter: 120
+
+// Same as max_parameter, but for baby classes.
+max_baby_parameter: 80
+
+// Same as max_parameter, but for baby 3rd's.
+max_baby_third_parameter: 117
+
+// Max armor def/mdef
+// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
+// NOTE: does not affects skills and status effects like Mental Strength
+// If weapon_defense_type is non-zero, it won't apply to max def.
+// If magic_defense_type is non-zero, it won't apply to max mdef.
+max_def: 99
+
+// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
+// the remaining is converted to vit def/int mdef using this multiplier
+// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
+over_def_bonus: 0
+
+// Max weight carts can hold.
+max_cart_weight: 8000
+
+// Prevent logout of players after being hit for how long (in ms, 0 disables)?
+prevent_logout: 10000
+
+// When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3)
+// Official servers prevent players from logging out after attacking, casting skills, and taking damage.
+// 0 = Players can always logout
+// 1 = Prevent logout on login
+// 2 = Prevent logout after attacking
+// 4 = Prevent logout after casting skill
+// 8 = Prevent logout after being hit
+prevent_logout_trigger: 14
+
+// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
+show_hp_sp_drain: false
+
+// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
+show_hp_sp_gain: true
+
+// Show the critical bonus for katar class weapon in player status window? On
+// official server, the critical bonus from katar class weapon isn't display.
+// (Default: false)
+show_katar_crit_bonus: true
+
+// If set, when A accepts B as a friend, B will also be added to A's friend
+// list, otherwise, only A appears in B's friend list.
+// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
+friend_auto_add: true
+
+// Are simultaneous trade/party/guild invite requests automatically rejected?
+invite_request_check: true
+
+// Players' will drop a 'Skull' when killed?
+// 0 = Disabled
+// 1 = Dropped only in PvP maps
+// 2 = Dropped in all situations
+bone_drop: 0
+
+// Do mounted (on Peco) characters increase their size
+// 0 = no
+// 1 = only Normal Classes on Peco have Big Size
+// 2 = only Baby Classes on Peco have Medium Size
+// 3 = both Normal Classes on Peco have Big Size
+// and Baby Classes on Peco have Medium Size
+character_size: 0
+
+// Idle characters can receive autoloot?
+// Set to the time in seconds where an idle character will stop receiving
+// items from Autoloot (0: disabled).
+idle_no_autoloot: 0
+
+// Minimum distance a vending/chat room must be from a NPC in order to be placed
+// Default: 3 (0: disabled).
+min_npc_vendchat_distance: 3
+
+// If min_npc_vendchat_distance is enabled,
+// can players vend/chat room nearby hidden npc? (Ie: FAKE_NPC/HIDDEN_WARP_NPC)
+vendchat_near_hiddennpc: false
+
+// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0%
+// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices.
+// default: 0
+snovice_call_type: 0
+
+// How the server should measure the character's idle time? (Note 3)
+// 0x001 - Walk Request
+// 0x002 - UseSkillToID Request ( targetted skill use attempt )
+// 0x004 - UseSkillToPos Request ( aoe skill use attempt )
+// 0x008 - UseItem Request ( including equip/unequip )
+// 0x010 - Attack Request
+// 0x020 - Chat Request ( whisper, party, guild, bg, etca )
+// 0x040 - Sit/Standup Request
+// 0x080 - Emotion Request
+// 0x100 - DropItem Request
+// 0x200 - @/#Command Request
+// Please note that at least 1 option has to be enabled.
+// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
+// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F
+idletime_criteria: 0x1F
+
+// Can players get ATK/DEF from refinements on costume/shadow equips?
+// Default: yes (Official behavior not known)
+costume_refine_def: true
+shadow_refine_def: true
+shadow_refine_atk: true
+
+// Keep player facing direction after warping?
+// Default: false (on official servers players always faces north)
+player_warp_keep_direction: true
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
new file mode 100644
index 000000000..b88c5d141
--- /dev/null
+++ b/conf/map/battle/skill.conf
@@ -0,0 +1,326 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Skill) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
+casting_rate: 100
+
+// Delay time after casting (Note 2)
+delay_rate: 100
+
+// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
+// Note: On Official servers, neither Dex nor Agi affect delay time
+delay_dependon_dex: false
+delay_dependon_agi: false
+
+// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1)
+// Note: Setting this to anything above 0 can stop speedhacks.
+min_skill_delay_limit: 100
+
+// This delay is the min 'can't walk delay' of all skills.
+// NOTE: Do not set this too low, if a character starts moving too soon after
+// doing a skill, the client will not update this, and the player/mob will
+// appear to "teleport" afterwards.
+default_walk_delay: 300
+
+//Completely disable skill delay of the following types (Note 3)
+//NOTE: By default mobs don't have the skill delay as specified in the skill
+// database, but follow their own 'reuse' skill delay which is specified on
+// the mob skill db. When set, the delay for all skills become
+// min_skill_delay_limit.
+no_skill_delay: 2
+
+// At what dex does the cast time become zero (instant cast)?
+castrate_dex_scale: 150
+
+// How much (dex*2+int) does variable cast turns zero?
+vcast_stat_scale: 530
+
+// What level of leniency should the skill system give for skills when
+// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300)
+//
+// NOTE: Setting this to 100% may cause some issues with valid skills not being cast.
+// The time difference between client and server varies so allowing 90% leniency
+// should be enough to forgive very small margins of error.
+skill_amotion_leniency: 90
+
+// Will normal attacks be able to ignore the delay after skills? (Note 1)
+skill_delay_attack_enable: true
+
+// Range added to skills after their cast time finishes.
+// Decides how far away the target can walk away after the skill began casting before the skill fails.
+// 0 disables this range checking (default)
+skill_add_range: 0
+
+// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
+skill_out_range_consume: false
+
+// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)
+// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
+// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).
+// Default 14 (mobs + pets + homun)
+skillrange_by_distance: 14
+
+// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
+// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used.
+// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400.
+skillrange_from_weapon: 0
+
+// Should a check on the caster's status be performed in all skill attacks?
+// When set to true, meteors, storm gust and any other ground skills will have
+// no effect while the caster is unable to fight (eg: stunned).
+skill_caster_check: true
+
+// Should ground placed skills be removed as soon as the caster dies? (Note 3)
+clear_skills_on_death: 0
+
+// Should ground placed skills be removed when the caster changes maps? (Note 3)
+clear_skills_on_warp: 15
+
+//Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
+//The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies)
+//See db/skill_unit_db.txt for more info.
+defunit_not_enemy: false
+
+// Do skills do at least 'hits' damage when they don't miss/are blocked?
+//(for example, will firebolts always do "number of bolts" damage versus plants?)
+//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
+skill_min_damage: 6
+
+// The delay rate of monk's combo (Note 2)
+combo_delay_rate: 100
+
+// Use alternate auto Counter Attack Skill Type? (Note 3)
+// For those characters on which it is set, 100% Critical,
+// Otherwise it disregard DEF and HIT+20, CRI*2
+auto_counter_type: 15
+
+// Can ground skills be placed on top of each other? (Note 3)
+// By default, skills with UF_NOREITERATION set cannot be stacked on top of
+// other skills, this setting will override that. (skill_unit_db)
+skill_reiteration: 0
+
+// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
+// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
+skill_nofootset: 1
+
+// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
+// Default on official servers: true for player-traps
+gvg_traps_target_all: 1
+
+// Some traps settings (add as necessary):
+// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
+// (Invisible traps can be revealed through Hunter's Detecting skill)
+traps_setting: 0
+
+// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
+// 1: Enable players to damage the floras outside of versus grounds.
+// 2: Disable having different types out at the same time
+// (eg: forbid summoning anything except hydras when there's already
+// one hydra out)
+summon_flora_setting: 3
+
+// When songs are canceled, terminated or the character goes out of the
+// area of effect, there's an additional effect that lasts for 20 seconds
+// Should that time be reset for each song?
+// 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis)
+// 1: Yes, recasting songs reset the 20 seconds timer (eathena)
+song_timer_reset: 0
+
+// Whether placed down skills will check walls (Note 1)
+// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side)
+skill_wall_check: true
+
+// When cloaking, Whether the wall is checked or not. (Note 1)
+// Note: When the skill does not checks for walls, you will always be considered
+// as if you had a wall-next to you (you always get the wall-based speed).
+// Add the settings as required, being hit always uncloaks you.
+// 0 = doesn't check for walls
+// 1 = Check for walls
+// 2 = Cloaking is not canceled when attacking.
+// 4 = Cloaking is not canceled when using skills
+player_cloak_check_type: 1
+monster_cloak_check_type: 4
+
+// Can't place unlimited land skills at the same time (Note 3)
+land_skill_limit: 9
+
+//Determines which kind of skill-failed messages should be sent:
+// 0 - Enable by default
+// 1 - Disable all skill-failed messages.
+// 2 - Disable skill-failed messages due to can-act delays.
+// 4 - Disable failed message from Snatcher
+// 8 - Disable failed message from Envenom
+display_skill_fail: 0
+
+// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
+chat_warpportal: false
+
+// What should the wizard's "Sense" skill display on the defense fields?
+// 0: Do not show defense
+// 1: Base defense [RE default]
+// 2: Vit/Int defense
+// 3: Both (the addition of both)
+sense_type: 1
+
+// Which finger offensive style will be used?
+// 0 = Aegis style (single multi-hit attack)
+// 1 = Athena style (multiple consecutive attacks)
+finger_offensive_type: 0
+
+// Grandcross Settings (Don't mess with these)
+// If set to false, hit interval is increased based on the amount of mobs standing on the same cell
+// (means that when there's stacked mobs in the same cell, they won't receive all hits)
+gx_allhit: false
+
+// Grandcross display type (Default 1)
+// 0: Yellow character
+// 1: White character
+gx_disptype: 1
+
+// Max Level Difference for Devotion
+devotion_level_difference: 10
+
+// If false than you can use the ensemble skills alone. (Note 1)
+player_skill_partner_check: true
+
+// Remove trap type
+// 0 = Aegis system : Returns 1 'Trap' item
+// 1 = Athena system : Returns all items used to deploy the trap
+skill_removetrap_type: 0
+
+// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
+backstab_bow_penalty: true
+
+// How many times you could try to steal from a mob.
+// Note: It helps to avoid stealing exploit on monsters with few rare items
+// Use 0 to disable (max allowed value is 255)
+skill_steal_max_tries: 0
+
+// Can Rogues plagiarize advanced job skills
+// 0 = no restriction
+// 1 = only stalker may plagiarize advanced skills
+// 2 = advanced skills cannot be plagiarized by anyone
+// Official servers setting: 2
+copyskill_restrict: 2
+
+// Does Berserk/Frenzy cancel other self-buffs when used?
+berserk_cancels_buffs: false
+
+// Level and Strength of "MVP heal". When someone casts a heal of this level or
+// above, the heal formula is bypassed and this value is used instead.
+max_heal: 9999
+max_heal_lv: 11
+
+// Emergency Recall Guild Skill setting (add as appropriate).
+// Note that for the skill to be usable at all,
+// you need at least one of 1/2 and 4/8
+// 1: Skill is usable outside of woe.
+// 2: Skill is usable during woe.
+// 4: Skill is usable outside of GvG grounds
+// 8: Skill is usable on GvG grounds
+//16: Disable skill from "nowarpto" maps
+// (it will work on GVG castles even if they are set to nowarpto, though)
+emergency_call: 11
+
+// Guild Aura Skills setting (add as appropriate).
+// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
+// Note that for the skill to be usable at all,
+// you need at least one of 1/2 and 4/8
+// 1: Skill works outside of woe.
+// 2: Skill works during woe.
+// 4: Skill works outside of GvG grounds
+// 8: Skill works on GvG grounds
+//16: Disable skill from affecting Guild Master
+guild_aura: 31
+
+// Allows players to skip menu when casting Teleport level 1
+// Menu contains two options. "Random" and "Cancel"
+skip_teleport_lv1_menu: false
+
+// Allow use of SG skills without proper day (Sun/Moon/Star) ?
+allow_skill_without_day: false
+
+// Allow use of ES-type magic on players?
+allow_es_magic_player: false
+
+// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
+sg_miracle_skill_ratio: 2
+
+// Miracle of the Sun, Moon and Stars skill duration in milliseconds
+sg_miracle_skill_duration: 3600000
+
+// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
+sg_angel_skill_ratio: 10
+
+// Skills that bHealPower has effect on
+// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun, 32: Highness Heal
+skill_add_heal_rate: 7
+
+// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
+// Note: On official server, EQ is reflectable when there is only one target on the screen,
+// which might be an exploit to hunt the MVPs.
+eq_single_target_reflectable: true
+
+// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status.
+// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous.
+// (The number will show but no actual damage will be done)
+invincible_nodamage: false
+
+// Dancing Weapon Switch
+// On official server, a fix is in place that prevents the switching of weapons to cancel songs.
+// Default: true
+dancing_weaponswitch_fix: true
+
+// Skill Trap Type (GvG)
+// 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way.
+// 1: Traps in GvG make player stop moving right when stepping over it.
+skill_trap_type: 0
+
+// Max Possible Level of Monster skills
+// Note: If your MVPs are too tough, reduce it to 10.
+mob_max_skilllvl: 100
+
+// Area of Bowling Bash chain reaction
+// 0: Use official gutter line system
+// 1: Gutter line system without demi gutter bug
+// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)
+// Note: If you knock the target out of the area it will only be hit once and won't do splash damage
+bowling_bash_area: 0
+
+// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to
+// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the
+// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you
+// punch a hole into SG it will for example create a "suck in" effect.
+// If you disable this setting, the knockback direction will be completely random (eAthena style).
+stormgust_knockback: true
diff --git a/conf/map/battle/status.conf b/conf/map/battle/status.conf
new file mode 100644
index 000000000..37b2e013d
--- /dev/null
+++ b/conf/map/battle/status.conf
@@ -0,0 +1,47 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+// Battle (Status) Configuration File
+//=========================================================================
+// Note 1: Value is a config switch (true/false)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given,
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
+//=========================================================================
+
+// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?
+status_cast_cancel: 0
+
+// Adjustment for the natural rate of resistance from status changes.
+// If 50, status defense is halved, and you need twice as much stats to block
+// them (eg: 200 vit to completely block stun)
+pc_status_def_rate: 100
+mob_status_def_rate: 100
+
+// Maximum resistance to status changes. (100 = 100%)
+// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
+pc_max_status_def: 100
+mob_max_status_def: 100
diff --git a/conf/map/charhelp.txt b/conf/map/charhelp.txt
new file mode 100644
index 000000000..e3acddbb4
--- /dev/null
+++ b/conf/map/charhelp.txt
@@ -0,0 +1,28 @@
+ 40:--- CHARACTER CMD ---
+ 40:#statsall <char name> - Set all stats of a player to maximum.
+ 40:#itemlist <char name> - Displays all items of a player.
+ 40:#storagelist <char name> - Displays all items of a player's storage.
+ 40:#stats <char name> - Displays a characters stats.
+ 60:#option <char name> <param1> <param2> <param3> - Like @option command but only to target character.
+ 50:#mountpeco <char name> - Give/remove to a player a peco (Class is required, but not skill).
+ 50:#petrename <char name> - Re-enable pet rename to a player.
+ 60:#save <char name> <map> <x> <y> - Changes the target players respawn point.
+ 60:#baselvl/#blvl <char name> <#> - Change a characters base level.
+ 60:#joblvl/#jlvl <char name> <#> - Change a characters job level.
+ 60:#job/#jobchange <char name> <job ID> - Changes target characters job.
+ 60:#zeny <char name> <amount> - Give/take a players Zeny
+ 60:#cash <char name> <amount> - Give/take a player cash points
+ 60:#points <char name> <amount> - Give/take a player Kafra points
+ 60:#stpoint <char name> <amount> - Give/take a players stat points
+ 60:#skpoint <char name> <amount> - give/take a players skill points
+ 60:#skreset <char name> - Reset skills of a character.
+ 60:#streset <char name> - Reset stats of a character.
+ 60:#reset <char name> - Reset stats AND skills of a character.
+ 60:#questskill <char name> <#> - Gives to a player the specified quest skill.
+ 60:#lostskill <char name> <#> - Takes away the specified quest skill from the player.
+ 60:#delitem <char name> <item_name_or_ID> <quantity> - Remove items from a character
+ 50:#model <char name> <hair type> <hair color> <clothes color> - Changes a player's model
+ 60:#disguise <char name> <monster_name_or_monster_ID> - Changes disguise of a player
+ 60:#undisguise <char name> - Cancels disguise of a player
+ 60:#changesex <char name> - Changes sex of a player (all characters of the account)
+ 60:#warp/#rura+ <char name> <mapname> <x> <y> - Warps character to location of choice
diff --git a/conf/map/help.txt b/conf/map/help.txt
new file mode 100644
index 000000000..846c16276
--- /dev/null
+++ b/conf/map/help.txt
@@ -0,0 +1,307 @@
+// This is help file that contains help messages for atcommands/charcommands.
+
+// Format:
+// <command>: "<help message>"
+
+// This file uses libconfig syntax.
+
+help: "Params: <command>\n" "Shows help for specified command."
+noask: "Auto rejects deals/invites."
+me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)."
+fakename: "Params: <name>\n" "Changes your name to your choice temporarily."
+npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat."
+broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)."
+kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)."
+kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)."
+localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map."
+commands: "Displays a list of commands that you can use."
+rates: "Displays the server's current rates."
+uptime: "Displays how long the server has been online."
+showdelay: "Shows/hides the \"There is a delay after this skill\" message."
+exp: "Displays current levels and % progress."
+mobinfo: "Params: <monster name|ID>\n" "Shows monster info (stats, exp, drops etc)."
+iteminfo: "Params: <item name|ID>\n" "Shows item info (type, price etc)."
+whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)."
+version: "Displays SVN version of the server."
+email: "Params: <current email> <new email>\n" "Changes your account e-mail address."
+where: "Params: <char name>\n" "Tells you the location of a character."
+time: "Shows the date and time of the server."
+showexp: "Displays/hides experience gained."
+showzeny: "Displays/hides Zeny gained."
+mobsearch: "Params: <monster name|ID>\n" "Shows the location of a certain mob on the current map."
+who: "Params: [<name>]\n" "Shows a list of online players and their party and guild."
+who2: "Params: [<name>]\n" "Shows a list of online players and their job."
+who3: "Params: [<name>]\n" "Shows a list of online players and their location."
+whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map."
+whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM."
+guildspy: "Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)"
+partyspy: "@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)"
+mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat)."
+go: "Params: <city name|number>\n" "Warps you to a city.\n"
+ " -3: (Memo point 2) 14: louyang 31: mora\n"
+ " -2: (Memo point 1) 15: start point 32: dewata\n"
+ " -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
+ " 0: prontera 17: jawaii 34: malaya port\n"
+ " 1: morocc 18: ayothaya 35: eclage\n"
+ " 2: geffen 19: einbroch\n"
+ " 3: payon 20: lighthalzen\n"
+ " 4: alberta 21: einbech\n"
+ " 5: izlude 22: hugel\n"
+ " 6: aldebaran 23: rachel\n"
+ " 7: xmas (lutie) 24: veins\n"
+ " 8: comodo 25: moscovia\n"
+ " 9: yuno 26: midgard camp\n"
+ " 10: amatsu 27: manuk\n"
+ " 11: gonryun 28: splendide\n"
+ " 12: umbala 29: brasilis\n"
+ " 13: niflheim 30: el dicastes\n"
+jumpto: "Params: <char name>\n" "Warps you to selected character."
+follow: "Params: <char name>\n" "Follow a player."
+mount: "Give/remove you a peco (Class is required, but not skill)"
+disguise: "Params: <monster name|ID>\n" "Change your appearence to other players to a mob."
+undisguise: "Restore your normal appearance."
+disguiseguild: "Disguises all online characters of a guild."
+undisguiseguild: "Restore the normal appearance of all characters of a guild."
+model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence."
+size: "Params: <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal)"
+sizeall: "Changes the size of all players."
+sizeguild: "Changes the size of all online characters of a guild."
+hide: "Makes you character invisible (GM invisibility). Type again to become visible."
+save: "Sets respawn point to current spot."
+load: "Warps you to your save point."
+warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position."
+jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing."
+jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
+ "----- Novice / 1st Class -----\n"
+ " 0 Novice 1 Swordman 2 Magician 3 Archer\n"
+ " 4 Acolyte 5 Merchant 6 Thief\n"
+ "----- 2nd Class -----\n"
+ " 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n"
+ " 11 Hunter 12 Assassin 14 Crusader 15 Monk\n"
+ " 16 Sage 17 Rogue 18 Alchemist 19 Bard\n"
+ " 20 Dancer\n"
+ "----- High Novice / High 1st Class -----\n"
+ "4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n"
+ "4005 Acolyte High 4006 Merchant High 4007 Thief High\n"
+ "----- Transcendent 2nd Class -----\n"
+ "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n"
+ "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n"
+ "4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n"
+ "4021 Gypsy\n"
+ "----- 3rd Class (Regular) -----\n"
+ "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n"
+ "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n"
+ "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n"
+ "4072 Shadow Chaser\n"
+ "----- 3rd Class (Transcendent) -----\n"
+ "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n"
+ "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n"
+ "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n"
+ "4079 Shadow Chaser\n"
+ "----- Expanded Class -----\n"
+ " 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n"
+ "4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
+ "4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
+ "4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n"
+ "----- Baby Novice And Baby 1st Class -----\n"
+ "4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
+ "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
+ "---- Baby 2nd Class ----\n"
+ "4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n"
+ "4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n"
+ "4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n"
+ "4043 Baby Dancer\n"
+ "---- Baby 3rd Class ----\n"
+ "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n"
+ "4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n"
+ "4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n"
+ "4108 Baby Shadow Chaser\n"
+ "---- Modes And Others ----\n"
+ " 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)\n"
+option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
+" <param1> <param2> <param3>\n"
+"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n"
+"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n"
+"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n"
+"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n"
+"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n"
+"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n"
+"08: Imprison 64: Bleeding 64: Invisible\n"
+"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n"
+"32: (Nothing) 256: Fear 256: Cart Lv. 3"
+heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal."
+dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color."
+hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style."
+haircolor: "Params <hair palette no.>\n" "Changes your hair color."
+speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150."
+effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character."
+dropall: "Throws all your possession on the ground."
+storeall: "Puts all your possessions in storage."
+killable: "Make your character killable."
+memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)."
+spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n"
+questskill: "Params: <#>\n" "Gives you the specified quest skill\n"
+"Novice = 142: First Aid, 143: Act Dead\n"
+"Archer = 147: Create Arrow, 148: Charge Arrow\n"
+"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
+"Acolyte = 156: Holy Light\n"
+"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
+"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
+"Magician = 157: Energy Coat\n"
+"Hunter = 1009: Phantasmic Arrow\n"
+"Bard = 1010: Pang Voice\n"
+"Dancer = 1011: Wink of Charm\n"
+"Knight = 1001: Charge Attack\n"
+"Crusader = 1002: Shrink\n"
+"Priest = 1014: Redemptio\n"
+"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
+"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
+"Rogue = 1005: Close Confine\n"
+"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
+"Alchemist = 238: Basis of Life\n"
+"Wizard = 1006: Sight Blaster\n"
+"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
+lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n"
+"Novice = 142: First Aid, 143: Act Dead\n"
+"Archer = 147: Create Arrow, 148: Charge Arrow\n"
+"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
+"Acolyte = 156: Holy Light\n"
+"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
+"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
+"Magician = 157: Energy Coat\n"
+"Hunter = 1009: Phantasmic Arrow\n"
+"Bard = 1010: Pang Voice\n"
+"Dancer = 1011: Wink of Charm\n"
+"Knight = 1001: Charge Attack\n"
+"Crusader = 1002: Shrink\n"
+"Priest = 1014: Redemptio\n"
+"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
+"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
+"Rogue = 1005: Close Confine\n"
+"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
+"Alchemist = 238: Basis of Life\n"
+"Wizard = 1006: Sight Blaster\n"
+"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
+skillid: "Params: <name>\n" "Look up a skill by name"
+useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target"
+skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player."
+marry: "Params: <player name>\n" "Marry another player."
+divorce: "Divorce player."
+alive: "Revives yourself from death."
+blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels."
+jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels."
+allskill: "Give you all skills."
+stpoint: "Params: <number of points> - Gives you the desired number of stat points."
+skpoint: "Params: <number of points> - Gives you the desired number of skill points."
+zeny: "Params: <amount> - Gives you desired amount of Zeny."
+cash: "Params: <amount> - Gives you the specified amount of cash points."
+points: "Params: <amount> - Gives you the specified amount of Kafra Points."
+str: "Params: <amount>\n" "Raises STR by given amount."
+agi: "Params: <amount>\n" "Raises AGI by given amount."
+dex: "Params: <amount>\n" "Raises DEX by given amount."
+vit: "Params: <amount>\n" "Raises VIT by given amount."
+int: "Params: <amount>\n" "Raises INT by given amount."
+luk: "Params: <amount>\n" "Raises LUK by given amount."
+allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)."
+addwarp: "Params: <map name> <x coord> <y coord>\n"
+killmonster2: "Kills all monsters of your map (without drops)."
+monster: "Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n"
+ "@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
+"@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
+"@spawn/@monster/@summon/@monster2 <monster name|ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n"
+" Spawns the desired monster with any desired name."
+monstersmall: "Params: <monster name|ID>\n" "Spawns a smaller version of a monster."
+monsterbig: "Params: <monster name|ID>\n" "Spawns a larger version of a monster."
+killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)"
+autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory."
+autotrade: "Allows you to vend while you are offline."
+changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)"
+changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)"
+request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)"
+sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client."
+clone: "Params: <charname>\n" "Spawns a supportive clone of the given player."
+slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around."
+evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player."
+changesex: "Changes your gender."
+duel: "Starts a duel."
+invite: "Invites a player to a duel."
+accept: "Accepts an invitation to a duel."
+reject: "Rejects an invitation to a duel."
+leave: "Leaves a duel."
+mail: "Open mail box."
+storage: "Opens storage."
+itemreset: "Remove all your items."
+guildstorage: "Opens guild storage."
+idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name"
+refine: "Params: <equip position> <+/- amount>"
+produce: "Params: <equip name or equip ID> <element> <# of very's>\n"
+" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n"
+" You can add up to 3 Star Crumbs and 1 element\n"
+repairall: "Repair all items of your inventory"
+item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item."
+item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item."
+pvpon: "Turns pvp on on the current map"
+pvpoff: "Turns pvp off on the current map"
+gvgon: "Turns gvg on on the current map"
+gvgoff: "Turns gvg off on the current map"
+agitstart: "Starts War of Emperium"
+agitend: "End War of Emperium"
+party: "Params: <party_name>\n" "Create a party."
+guild: "Params: <guild_name>\n" "Create a guild."
+glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels"
+guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you."
+partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you."
+petrename: "Re-enable pet rename"
+pettalk: "Params: <message>\n" "Makes your pet say a message."
+petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max"
+pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max"
+hatch: "Create a pet from your inventory eggs list."
+makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB"
+kick: "Params: <char name>\n" "Kicks specified character off the server"
+unjail: "Params: <char name>\n" "Discharges specified character/prisoner"
+kill: "Params: <char name>\n" "Kills player."
+recall: "Params: <char name>\n" "Warps target character to you."
+raise: "Params: <char name>\n" "Revives target character."
+block: "Params: <char name>\n" "Permanently blocks an account."
+unblock: "Params: <char name>\n" "Unblocks an account."
+ban: "Params: <time> <name>\n" "Temporarily ban an account.\n"
+ " time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n"
+ " Example: @ban +1m-2mn1s-6y testplayer\n"
+unban: "Params: <name> - Unban a account"
+jail: "Params: <char name> - Sends specified character in jails"
+trade: "Params: <char name> - Open a trade window with a another player"
+recallall: "Warps every character online to you."
+doom: "Kills all NON GM chars on the server."
+doommap: "Kills all non GM characters on the map."
+raisemap: "Resurrects all characters on the map."
+night: "Enables night mode on all maps, all characters are affected."
+day: "Disables night mode and restores regular lighting, all characters are affected."
+skillon: "turn skills on for a map"
+skilloff: "turn skills on for a map"
+snow: "Makes all maps to have the snow weather effect."
+clouds: "Makes all maps to have the cloudy weather effect."
+clouds2: "Makes all maps to have another cloudy weather effect."
+fog: "Makes all maps to have the fog weather effect."
+fireworks: "Makes all maps to have the fireworks weather effect."
+sakura: "Makes all maps to have the sakura weather effect."
+leaves: "Makes all maps to have the leaves weather effect."
+shownpc: "Params: <NPC name>\n" "Enable a NPC"
+hidenpc: "Params: <NPC name>\n" "Disable a NPC"
+loadnpc: "Params: <path to script>\n" "Load the specified script file path."
+unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name."
+adjgroup: "Params: <level> <char name> - Do a temporary adjustment of the GM level of a player"
+kickall: "Kick all characters off the server"
+mapexit: "Kick all players and shut down map-server."
+reloaditemdb: "Reload item database."
+reloadmobdb: "Reload monster database."
+reloadquestdb: "Reload quest database."
+reloadskilldb: "Reload skills definition database."
+reloadscript: "Reload all scripts."
+gat: "For debugging (you inspect around gat)"
+send: "For debugging (packet variety)"
+nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them."
+autoloottype: "Manage a list of autolooting item types.\n"
+" To add an item type to the list, use \"@autoloottype +<type name>\".\n"
+" To remove an item type, use \"@autoloottype -<type name>\".\n"
+" Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo.\n"
+" \"@autoloottype reset\" will clear your autoloottype list."
diff --git a/conf/map/logs.conf b/conf/map/logs.conf
new file mode 100644
index 000000000..4f3a8a4db
--- /dev/null
+++ b/conf/map/logs.conf
@@ -0,0 +1,181 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Log configuration file.
+//=========================================================================
+// Note 1: Value is a config switch (on/off, yes/no or 1/0)
+// Note 2: Value is in percents (100 means 100%)
+// Note 3: Value is a bit field. If no description is given, assume unit
+// types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+//=========================================================================
+
+map_log: {
+ // Enable Logs? (Note 3)
+ // 0x0000000 - Don't log at all
+ // 0x0000001 - (T) Log trades
+ // 0x0000002 - (V) Log vending transactions
+ // 0x0000004 - (P) Log items drop/picked by players
+ // 0x0000008 - (L) Log items drop/looted by monsters
+ // 0x0000010 - (S) Log NPC transactions (buy/sell)
+ // 0x0000020 - (N) Log Script transactions (items deleted/acquired through quests)
+ // 0x0000040 - (D) Log items stolen from mobs (Steal/Gank)
+ // 0x0000080 - (C) Log player-used items (consumables/pet&hom&merc food/items used for skills&attacks)
+ // 0x0000100 - (O) Log produced/ingredient items
+ // 0x0000200 - (U) Log MVP prize items
+ // 0x0000400 - (A) Log player created/deleted items (through @/# commands)
+ // 0x0000800 - (R) Log items placed/retrieved from storage.
+ // 0x0001000 - (G) Log items placed/retrieved from guild storage.
+ // 0x0002000 - (E) Log mail system transactions.
+ // 0x0004000 - (I) Log auction system transactions.
+ // 0x0008000 - (B) Log buying store transactions
+ // 0x0010000 - (X) Log other transactions
+ // 0x0020000 - (K) Log account bank transactions
+ // 0x0040000 - (Y) Divorce
+ // 0x0080000 - (Z) Roulette
+ // 0x0100000 - (W) Rental
+ // 0x0200000 - (Q) Card
+ // 0x0400000 - (J) Invalid in inventory
+ // 0x0800000 - (H) Invalid in cart
+ // 0x1000000 - (@) Egg
+ // 0x2000000 - (0) Quest
+ // 0x4000000 - (1) Skill
+ // 0x8000000 - (2) Refine
+ // Example: Log trades+vending+script items+created items: 1+2+32+1024 = 1059
+ // Please note that moving items from inventory to cart and back is not logged by design.
+ enable: 0xFFFFFFF
+
+ // Logging files/tables
+ // Following settings specify where to log to. If 'use_sql' is
+ // true, SQL tables are assumed, otherwise flat files.
+ database: {
+ // Use MySQL Logs? (Note 1)
+ use_sql: true
+
+ // Flat files
+ // log_gm_db: "log/atcommandlog.log"
+ // log_branch_db: "log/branchlog.log"
+ // log_chat_db: "log/chatlog.log"
+ // log_mvpdrop_db: "log/mvplog.log"
+ // log_npc_db: "log/npclog.log"
+ // log_pick_db: "log/picklog.log"
+ // log_zeny_db: "log/zenylog.log"
+ // SQL tables
+ log_gm_db: "atcommandlog"
+ log_branch_db: "branchlog"
+ log_chat_db: "chatlog"
+ log_mvpdrop_db: "mvplog"
+ log_npc_db: "npclog"
+ log_pick_db: "picklog"
+ log_zeny_db: "zenylog"
+ }
+
+ // Log Dead Branch Usage (Note 1)
+ log_branch: false
+
+ // Track Zeny Changes
+ // Filter settings
+ // 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolute logging zeny value
+ log_zeny: 0
+
+ // Log MVP Monster Drops (Note 1)
+ // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
+ log_mvpdrop: false
+
+ // Log AtCommands & Charcommands (Note 1)
+ // Only commands issued by player groups ('conf/groups.conf') with
+ // 'log_commands' setting set to 'true' will be logged.
+ log_commands: true
+
+ // Log NPC 'logmes' commands (Note 1)
+ log_npc: false
+
+ // Logging filters
+ filter: {
+ item: {
+ // Filters
+ // if any condition is true then the item will be logged
+ // 0 = Don't log at all
+ // 1 = Log any item
+ // Advanced Filter Bits by item type: ||
+ // 0x002 - Healing items (0)
+ // 0x004 - Etc Items(3) + Arrows (10)
+ // 0x008 - Usable Items(2) + Lures,Scrolls(11) + Usable Cash Items(18)
+ // 0x010 - Weapon(4)
+ // 0x020 - Shields,Armor,Headgears,Accessories,etc(5)
+ // 0x040 - Cards(6)
+ // 0x080 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
+ // 0x100 - Log expensive items ( >= price_items_log)
+ // 0x200 - Log big amount of items ( >= amount_items_log)
+ // 0x400 - Log refined items (if their refine >= refine_items_log )
+ // 0x800 - Log rare items (if their drop chance <= rare_items_log )
+ // Examples: (log filters)
+ // log_filter: 1 = logs ANY items
+ // log_filter: 0x2 = logs only HEALING items
+ // log_filter: 0x4 = logs only Etc Items and Arrows
+ // log_filter: 0x40 = logs only Cards
+ // log_filter: 0x142 = logs only Healing items, Cards and those items which price is >= price_items_log
+ // log_filter: 0xff0 = logs all items (including all rare, big amount) except healing, etc, arrows and useble ones
+ log_filter: 1
+
+ // Log Items which Refine >= refine_items_log
+ refine_items_log: 5
+
+ // Log Items whith min drop rate <= rare_items_log
+ // 1 = 0.01%, 100 = 1% drop chance, etc
+ rare_items_log: 100
+
+ // don't log it if the current item buy price < price_items_log
+ price_items_log: 1000
+
+ // don't log it if the current item amount < amount_items_log
+ amount_items_log: 100
+ } // item
+
+ chat: {
+ // Log CHAT (Global, Whisper, Party, Guild, Main chat) (Note 3)
+ // LOGGING FILTERS
+ // =============================================================
+ // 0x00 = Don't log at all
+ // 0x01 - Log Global messages
+ // 0x02 - Log Whisper messages
+ // 0x04 - Log Party messages
+ // 0x08 - Log Guild messages
+ // 0x10 - Log Main chat messages
+ // Example:
+ // log_chat: 0x5 = logs both Whisper & Party messages
+ // log_chat: 0x8 = logs only Guild messages
+ // log_chat: 0x1f = logs everything
+ // FIXME: This isn't fully functional, as of now it's only checking
+ // if the log is active or not [Panikon]
+ log_chat: 0x1f
+
+ // Disable chat logging when WoE is running? (Note 1)
+ log_chat_woe_disable: false
+ } // chat
+ } // filter
+}
+
+import: "conf/import/logs.conf"
diff --git a/conf/map/map-server.conf b/conf/map/map-server.conf
new file mode 100644
index 000000000..a651c3570
--- /dev/null
+++ b/conf/map/map-server.conf
@@ -0,0 +1,113 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Map Server Configuration File
+//=========================================================================
+
+map_configuration: {
+ @include "conf/global/console.conf"
+ @include "conf/import/sql_connection.conf"
+
+ // map_list and map_removed
+ @include "conf/map/maps.conf"
+
+ // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
+ help_txt: "conf/map/help.txt"
+ charhelp_txt: "conf/map/charhelp.txt"
+
+ // Enable the @guildspy and @partyspy at commands?
+ // Note that enabling them decreases packet sending performance.
+ enable_spy: false
+
+ // Read map data from GATs and RSWs in GRF files or a data directory
+ // as referenced by grf-files.txt rather than from the mapcache?
+ use_grf: false
+
+ // When employing more than one language (see db/translations.conf),
+ // this setting is used as a fallback
+ default_language: "English"
+
+ // Information related to inter-server behavior
+ inter: {
+ // Interserver communication passwords, set in the login server database
+ userid: "s1"
+ passwd: "p1"
+
+ // Character Server IP
+ // The map server connects to the character server using this IP address.
+ // NOTE: This is useful when you are running behind a firewall or are on
+ // a machine with multiple interfaces.
+ //char_ip: "127.0.0.1"
+
+ // The map server listens on the interface with this IP address.
+ // NOTE: This allows you to run multiple servers on multiple interfaces
+ // while using the same ports for each server.
+ //bind_ip: "127.0.0.1"
+
+ // Map Server IP
+ // The IP address which clients will use to connect.
+ // Set this to what your server's public IP address is.
+ //map_ip: "127.0.0.1"
+
+ @include "conf/import/ports.conf"
+ }
+
+ database: {
+ // Where should all database data be read from?
+ db_path: "db"
+
+ // Database autosave time
+ // All characters are saved on this time in seconds (example:
+ // autosave of 60 secs with 60 characters online -> one char is
+ // saved every second)
+ autosave_time: 300
+
+ // Min database save intervals (in ms)
+ // Prevent saving characters faster than at this rate (prevents
+ // char-server save-load getting too high as character-count
+ // increases)
+ minsave_time: 100
+
+ // Apart from the autosave_time, players will also get saved
+ // when involved in the following (add as needed):
+ // 0x001: After every successful trade
+ // 0x002: After every vending transaction
+ // 0x004: After closing storage/guild storage.
+ // 0x008: After hatching/returning to egg a pet.
+ // 0x010: After successfully sending a mail with attachment
+ // 0x020: After successfully submitting an item for auction
+ // 0x040: After successfully get/delete/complete a quest
+ // 0x080: After every buying store transaction
+ // 0x100: After every bank transaction (deposit/withdraw)
+ // NOTE: These settings decrease the chance of dupes/lost items
+ // when there's a server crash at the expense of increasing the
+ // map/char server lag. If your server rarely crashes, but
+ // experiences interserver lag, you may want to set these off.
+ save_settings: 0x1ff
+ }
+}
+
+import: "conf/import/map-server.conf"
diff --git a/conf/map/maps.conf b/conf/map/maps.conf
new file mode 100644
index 000000000..2eccce590
--- /dev/null
+++ b/conf/map/maps.conf
@@ -0,0 +1,78 @@
+map_removed: (
+)
+map_list: (
+ "000-0-0",
+ "000-0-1",
+ "000-0",
+ "000-1",
+ "000-2-0",
+ "000-2-1",
+ "000-2-2",
+ "000-2-3",
+ "000-2-4",
+ "001-1",
+ "001-2-0",
+ "001-2-1",
+ "001-2-10",
+ "001-2-11",
+ "001-2-12",
+ "001-2-13",
+ "001-2-14",
+ "001-2-15",
+ "001-2-16",
+ "001-2-17",
+ "001-2-18",
+ "001-2-19",
+ "001-2-2",
+ "001-2-20",
+ "001-2-21",
+ "001-2-22",
+ "001-2-23",
+ "001-2-24",
+ "001-2-25",
+ "001-2-26",
+ "001-2-27",
+ "001-2-28",
+ "001-2-29",
+ "001-2-3",
+ "001-2-30",
+ "001-2-31",
+ "001-2-32",
+ "001-2-33",
+ "001-2-34",
+ "001-2-35",
+ "001-2-36",
+ "001-2-37",
+ "001-2-38",
+ "001-2-39",
+ "001-2-4",
+ "001-2-40",
+ "001-2-41",
+ "001-2-42",
+ "001-2-5",
+ "001-2-6",
+ "001-2-7",
+ "001-2-8",
+ "001-2-9",
+ "001-3-0",
+ "001-3-1",
+ "008-1",
+ "008-2-0",
+ "008-2-1",
+ "008-2-10",
+ "008-2-11",
+ "008-2-12",
+ "008-2-13",
+ "008-2-14",
+ "008-2-2",
+ "008-2-3",
+ "008-2-4",
+ "008-2-5",
+ "008-2-6",
+ "008-2-7",
+ "008-2-8",
+ "008-2-9",
+ "029-1",
+ "test",
+ "testbg",
+)
diff --git a/conf/map/script.conf b/conf/map/script.conf
new file mode 100644
index 000000000..78514e637
--- /dev/null
+++ b/conf/map/script.conf
@@ -0,0 +1,64 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Hercules Script Configuration File.
+//=========================================================================
+
+script_configuration: {
+ // Specifies whether or not an error should be outputed when there's a
+ // mismatch between the number of provided arguments and of expected
+ // arguments
+ // Default: true
+ warn_func_mismatch_paramnum: true
+
+ // Specifies whether or not each built-in function's arguments are
+ // checked for correct type. When a function is given an argument
+ // different from what it expects, a warning is thrown before the
+ // function is ran anyway.
+ // Default: true
+ warn_func_mismatch_argtypes: true
+
+ // Maximum number of operations before considering a set of operations too intensive
+ // Defaults to 655360
+ check_cmdcount: 655360
+
+ // Maximum number of iterations before considering a loop infinite
+ // Defaults to 2048
+ check_gotocount: 2048
+
+ // Default value of the 'min' argument of the script command 'input'.
+ // When the 'min' argument isn't provided, this value is used instead.
+ // Defaults to 0.
+ //input_min_value: 0
+
+ // Default value of the 'max' argument of the script command 'input'.
+ // When the 'max' argument isn't provided, this value is used instead.
+ // Defaults to INT_MAX.
+ //input_max_value: 2147483647
+ input_max_value: 10000000
+}
+
+import: "conf/import/script.conf"
diff --git a/conf/messages.conf b/conf/messages.conf
new file mode 100644
index 000000000..9a5d7eb49
--- /dev/null
+++ b/conf/messages.conf
@@ -0,0 +1,1548 @@
+//===== Hercules Message Configuration =======================
+//= Hercules messages.conf
+//===== Description: =========================================
+//= This file handles all messages set throughout the server.
+//============================================================
+// For translation, just change msg here (second line),
+// no need to modify source code or alternatively,
+// use conf/import/msg_conf.txt.
+//============================================================
+// Format:
+// // English message
+// msg_number: translated message
+//============================================================
+
+// 0-499: reserved for GM commands
+// 500-549: reserved for others
+// 550-699: reserved for job names (also loaded by char server)
+// 900-1500: @atcommand
+
+// To disable a string (%s) field, make its max length 0:
+// eg:
+// 270: *%s %s* (@me format)
+// 270: *%.0s%s* (remove the character's name from it)
+
+// Messages of GM commands
+// -----------------------
+
+0: Warped.
+1: Map not found.
+2: Invalid coordinates, using random target cell.
+3: Character not found.
+4: Jump to %s
+5: Jump to %d %d
+6: Your save point has been changed.
+7: Warping to save point.
+8: Speed changed.
+9: Options changed.
+10: Invisible: Off
+11: Invisible: On
+12: Your job has been changed.
+13: You've died.
+14: Character killed.
+15: Unknown
+16: You've been revived!
+17: HP, SP recovered.
+18: Item created.
+19: Invalid item ID or name.
+20: All of your items have been removed.
+21: Base level raised.
+22: Base level lowered.
+23: Job level can't go any higher.
+24: Job level raised.
+25: Job level lowered.
+26: [%d] seconds left until you can use
+27: Storage has been not loaded yet.
+28: No player found.
+29: 1 player found.
+30: %d players found.
+31: PvP Off.
+32: PvP On.
+33: GvG Off.
+34: GvG On.
+35: This job has no alternate body styles.
+36: Appearance changed.
+37: An invalid number was specified.
+38: Invalid location number, or name.
+39: All monsters summoned!
+40: Invalid monster ID or name.
+41: Unable to decrease the number/value.
+42: Stat changed.
+43: You're not in a guild.
+44: You're not the master of your guild.
+45: Guild level change failed.
+46: %s recalled!
+47: Base level can't go any higher.
+48: Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+//49-52 FREE
+53: '%s' stats:
+54: No player found in map '%s'.
+55: 1 player found in map '%s'.
+56: %d players found in map '%s'.
+//57-58 FREE
+59: Night Mode Activated.
+60: Day Mode Activated.
+61: The holy messenger has given judgement.
+62: Judgement has passed.
+63: Mercy has been shown.
+64: Mercy has been granted.
+//65-69 FREE
+70: You have learned the skill.
+71: You have forgotten the skill.
+72: War of Emperium has been initiated.
+73: War of Emperium is currently in progress.
+74: War of Emperium has been ended.
+75: War of Emperium is currently not in progress.
+76: All skills have been added to your skill tree.
+77: Search results for '%s' (name: id):
+78: %s: %d
+79: %d results found.
+80: Please specify a display name or monster name/id.
+81: Your GM level doesn't authorize you to perform this action on the specified player.
+//82-83 FREE
+84: All stats changed!
+85: Invalid time for ban command.
+//86-87 FREE
+88: Sending request to login server...
+89: Night mode is already enabled.
+90: Day mode is already enabled.
+//91 FREE
+92: All characters recalled!
+93: All online characters of the %s guild have been recalled to your position.
+94: Incorrect name/ID, or no one from the specified guild is online.
+95: All online characters of the %s party have been recalled to your position.
+96: Incorrect name/ID, or no one from the specified party is online.
+97: Item database has been reloaded.
+98: Monster database has been reloaded.
+99: Skill database has been reloaded.
+100: Scripts have been reloaded.
+//101 FREE
+102: You have mounted a Peco Peco.
+103: No longer spying on the %s guild.
+104: Spying on the %s guild.
+105: No longer spying on the %s party.
+106: Spying on the %s party.
+107: All items have been repaired.
+108: No item need to be repaired.
+109: Player has been nuked!
+110: NPC Enabled.
+111: This NPC doesn't exist.
+112: NPC Disabled.
+113: %d item(s) removed by a GM.
+114: %d item(s) removed from the player.
+115: %d item(s) removed. Player had only %d on %d items.
+116: Character does not have the specified item.
+117: You have been jailed by a GM.
+118: Player warped to jail.
+119: This player is not in jail.
+120: A GM has discharged you from jail.
+121: Player unjailed.
+122: Disguise applied.
+123: Invalid Monster/NPC name/ID specified.
+124: Disguise removed.
+125: You're not disguised.
+//Clone Messages
+126: Cannot clone a player of higher GM level than yourself.
+127: You've reached your slave clones limit.
+128: Evil clone spawned.
+129: Unable to spawn evil clone.
+130: Clone spawned.
+131: Unable to spawn clone.
+132: Slave clone spawned.
+133: Unable to spawn slave clone.
+//134-142 FREE (possibly for other clone types)
+143: Commands are disabled in this map.
+144: Invalid e-mail. If your email hasn't been set, use a@a.com.
+145: Invalid new e-mail. Please enter a real e-mail address.
+146: New e-mail must be a real e-mail address.
+147: New e-mail must be different from the current e-mail address.
+148: Information sent to login-server via char-server.
+149: Impossible to increase the number/value.
+150: No GM found.
+151: 1 GM found.
+152: %d GMs found.
+153: %s is Unknown Command.
+154: %s failed.
+155: You are unable to change your job.
+156: HP or/and SP modified.
+157: HP and SP have already been recovered.
+158: Base level can't go any lower.
+159: Job level can't go any lower.
+160: PvP is already Off.
+161: PvP is already On.
+162: GvG is already Off.
+163: GvG is already On.
+//164 FREE
+165: All monsters killed!
+166: No item has been refined.
+167: 1 item has been refined.
+168: %d items have been refined.
+169: The item (%d: '%s') is not equippable.
+170: The item is not equippable.
+171: %d - void
+172: Speed returned to normal.
+//173 FREE
+174: Number of status points changed.
+175: Number of skill points changed.
+176: Current amount of zeny changed.
+177: You cannot decrease that stat anymore.
+178: You cannot increase that stat anymore.
+179: Guild level changed.
+180: The monster/egg name/ID doesn't exist.
+181: You already have a pet.
+182: Pet intimacy changed.
+183: Pet intimacy is already at maximum.
+184: Sorry, but you have no pet.
+185: Pet hunger changed.
+186: Pet hunger is already at maximum.
+187: You can now rename your pet.
+188: You can already rename your pet.
+//189-194 FREE
+195: All players have been kicked!
+196: You already have this quest skill.
+197: This skill number doesn't exist or isn't a quest skill.
+198: This skill number doesn't exist.
+//199-200 FREE
+201: You don't have this quest skill.
+//202-203 FREE
+204: You can't open a shop on this cell.
+205: Maybe you meant:
+206: '%s' skill points reset.
+207: '%s' stats points reset.
+208: '%s' skill and stat points have been reset.
+//209-211 FREE
+212: Cannot mount while in disguise.
+213: You need %s to mount!
+214: You have released your Peco Peco.
+215: Your class can't mount!
+//216-218 FREE
+219: %d day
+220: %d days
+221: %d hour
+222: %d hours
+223: %d minute
+224: %d minutes
+225: and %d second
+226: and %d seconds
+227: Party modification is disabled in this map.
+228: Guild modification is disabled in this map.
+229: Your effect has changed.
+230: Server time (normal time): %A, %B %d %Y %X.
+231: Game time: The game is in permanent daylight.
+232: Game time: The game is in permanent night.
+233: Game time: The game is in night for %s.
+//234 FREE
+235: Game time: The game is in daylight for %s.
+//236 FREE
+237: Game time: After, the game will be in night for %s.
+238: Game time: A day cycle has a normal duration of %s.
+239: Game time: After, the game will be in daylight for %s.
+240: %d monster(s) summoned!
+241: You can now attack and kill players freely.
+242: You can now be attacked and killed by players.
+243: Skills have been disabled in this map.
+244: Skills have been enabled in this map.
+245: Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+246: Your GM level doesn't authorize you to perform this action.
+247: You are not authorized to warp to this map.
+248: You are not authorized to warp from your current map.
+249: You are not authorized to warp to your save map.
+250: You have already opened your storage. Close it first.
+251: You have already opened your guild storage. Close it first.
+252: You are not in a guild.
+253: You already are at your destination!
+254: GM command configuration has been reloaded.
+255: Battle configuration has been reloaded.
+256: Status database has been reloaded.
+257: Player database has been reloaded.
+258: Sent packet 0x%x (%d)
+259: Invalid packet
+260: This item cannot be traded.
+261: Script could not be loaded.
+262: Script loaded.
+263: This item cannot be dropped.
+264: This item cannot be stored.
+265: %s has bought your item(s).
+266: Some of your items cannot be vended and were removed from the shop.
+//267-268 FREE
+269: Displaying first %d out of %d matches
+//@me output format
+270: * :%s %s: *
+271: You can't drop items in this map
+272: You can't trade in this map
+273: Available commands:
+274: %d commands found.
+//275 FREE
+276: You can't open a shop in this map
+277: Usage: @request <petition/message to online GMs>.
+278: (@request): %s
+279: @request sent.
+280: Invalid name.
+281: You can't create chat rooms in this map
+//Party-related
+282: You need to be a party leader to use this command.
+283: Target character must be online and in your current party.
+284: Leadership transferred.
+285: You've become the party leader.
+286: There's been no change in the setting.
+287: You cannot change party leaders in this map.
+//Missing stuff for @killer related commands.
+288: You are no longer killable.
+//289-290 FREE
+291: Weather effects will disappear after teleporting or refreshing.
+292: Killer state reset.
+//Item Bind System
+293: This bound item cannot be traded to that character.
+294: This bound item cannot be stored there.
+295: Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+296: Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+297: <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+298: Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+//299 FREE
+// Guild Castles Number
+// --------------------
+300: None Taken
+301: One Castle
+302: Two Castles
+303: Three Castles
+304: Four Castles
+305: Five Castles
+306: Six Castles
+307: Seven Castles
+308: Eight Castles
+309: Nine Castles
+310: Ten Castles
+311: Eleven Castles
+312: Twelve Castles
+313: Thirteen Castles
+314: Fourteen Castles
+315: Fifteen Castles
+316: Sixteen Castles
+317: Seventeen Castles
+318: Eighteen Castles
+319: Nineteen Castles
+320: Twenty Castles
+321: Twenty-One Castles
+322: Twenty-Two Castles
+323: Twenty-Three Castles
+324: Twenty-Four Castles
+325: Twenty-Five Castles
+326: Twenty-Six Castles
+327: Twenty-Seven Castles
+328: Twenty-Eight Castles
+329: Twenty-Nine Castles
+330: Thirty Castles
+331: Thirty-One Castles
+332: Thirty-Two Castles
+333: Thirty-Three Castles
+// 334: Thirty-Four Castles
+334: Total Domination
+
+//335-342 FREE
+
+// Templates for @who output
+343: Name: %s
+344: (%s)
+345: | Party: '%s'
+346: | Guild: '%s'
+//You may omit the last %s, then you won't see players job name
+347: | Lv:%d/%d | Job: %s
+//You may omit 2 last %d, then you won't see players coordinates, just map name
+348: | Location: %s %d %d
+//349 FREE
+
+// @duel
+350: Duel| You can't use @invite. You aren't a duelist.
+351: Duel| The limit of players has been reached.
+352: Duel| Player name not found.
+353: Duel| The Player is in the duel already.
+354: Duel| Invitation has been sent.
+355: Duel| You can't use @duel without @reject.
+356: Duel| You can take part in duel once per %d minutes.
+357: Duel| Invalid value.
+358: Duel| You can't use @leave. You aren't a duelist.
+359: Duel| You've left the duel.
+360: Duel| You can't use @accept without a duel invitation.
+361: Duel| The duel invitation has been accepted.
+362: Duel| You can't use @reject without a duel invitation.
+363: Duel| The duel invitation has been rejected.
+364: Duel| You can't invite %s because he/she isn't in the same map.
+365: Duel| Can't use %s in duel.
+//366-369 FREE
+370: -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+371: -- Duels: %d/%d, Members: %d/%d --
+372: -- Duel has been created (Use @invite/@leave) --
+373: -- Player %s invites %s to duel --
+374: Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+375: <- Player %s has left the duel --
+376: -> Player %s has accepted the duel --
+377: -- Player %s has rejected the duel --
+//378-385 FREE
+// Main chat
+386: %s :Main: %s
+//387-389 FREE
+//NoAsk
+390: Autorejecting is activated.
+391: Autorejecting is deactivated.
+392: You request has been rejected by autoreject option.
+393: Autorejected trade request from %s.
+394: Autorejected party invite from %s.
+395: Autorejected guild invite from %s.
+396: Autorejected alliance request from %s.
+397: Autorejected opposition request from %s.
+398: Autorejected friend request from %s.
+//399 FREE
+400: Usage: @jailfor <time> <character name>
+//401 FREE
+402: %s in jail for %d years, %d months, %d days, %d hours and %d minutes
+// WoE SE (@agitstart2)
+403: War of Emperium SE has been initiated.
+404: War of Emperium SE is currently in progress.
+405: War of Emperium SE has been ended.
+406: War of Emperium SE is currently not in progress.
+//407 FREE
+//chrif related
+408: Disconnecting to perform change-sex request...
+409: Your sex has been changed (disconnection required to complete the process)...
+//410-411 used by cash shop
+412: Your account is 'Unregistered'.
+413: Your account has an 'Incorrect Password'...
+414: Your account has expired.
+415: Your account has been rejected from server.
+416: Your account has been blocked by the GM Team.
+417: Your Game's EXE file is not the latest version.
+418: Your account has been prohibited to log in.
+419: Server is jammed due to overpopulation.
+420: Your account is no longer authorized.
+421: Your account has been totally erased.
+//422 FREE
+423: Your account has been banished until
+424: Login-server has been asked to %s the player '%.*s'.
+425: The player '%.*s' doesn't exist.
+426: Your GM level doesn't authorize you to %s the player '%.*s'.
+427: Login-server is offline. Impossible to %s the player '%.*s'.
+428: block
+429: ban
+430: unblock
+431: unban
+432: change the sex of
+433: This character has been banned until
+434: Char-server has been asked to %s the character '%.*s'.
+//435-449 FREE
+// Homunculus messages
+450: You already have a homunculus
+
+// Return pet to egg message
+451: You can't return your pet because your inventory is full.
+//452-497 FREE
+
+// Messages of others (not for GM commands)
+// ----------------------------------------
+
+// @itembound / @itembound2
+498: Cannot create bound pet eggs or pet armors.
+
+//499-500 FREE
+501: Your account time limit is: %d-%m-%Y %H:%M:%S.
+502: Day Mode is activated
+503: Night Mode is activated
+
+// Cash point change messages
+504: Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+505: Gained %d cash points. Total %d points.
+506: Gained %d Kafra points. Total %d points.
+410: Removed %d cash points. Total %d points.
+411: Removed %d Kafra points. Total %d points.
+
+// Trade Spoof Messages
+507: This player has been banned for %d minute(s).
+508: This player hasn't been banned (Ban option is disabled).
+//509 FREE
+
+// mail system
+//----------------------
+510: You have %d new emails (%d unread)
+//511-537 FREE
+
+// Trade Spoof Messages
+538: Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+539: This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+540: This player has been definitively blocked.
+//541-545 FREE
+// @showmobs
+546: Please enter a mob name/id (usage: @showmobs <mob name/id>)
+547: Invalid mob name %s!
+// @clearcart
+548: You can't clean a cart while vending!
+// @Autotrade
+549: You should have a shop open in order to use @autotrade.
+
+//550 -> 699: Job Names
+550: Novice
+551: Swordsman
+552: Magician
+553: Archer
+554: Acolyte
+555: Merchant
+556: Thief
+557: Knight
+558: Priest
+559: Wizard
+560: Blacksmith
+561: Hunter
+562: Assassin
+563: Crusader
+564: Monk
+565: Sage
+566: Rogue
+567: Alchemist
+568: Bard
+569: Dancer
+570: Wedding
+571: Super Novice
+572: Gunslinger
+573: Ninja
+574: Christmas
+575: High Novice
+576: High Swordsman
+577: High Magician
+578: High Archer
+579: High Acolyte
+580: High Merchant
+581: High Thief
+582: Lord Knight
+583: High Priest
+584: High Wizard
+585: Whitesmith
+//585: Mastersmith //iRO name
+586: Sniper
+587: Assassin Cross
+588: Paladin
+589: Champion
+590: Professor
+//590: Scholar //iRO name
+591: Stalker
+592: Creator
+//592: Biochemist //iRO Name
+593: Clown
+//593: Minstrel //iRO Name
+594: Gypsy
+595: Baby Novice
+596: Baby Swordsman
+597: Baby Magician
+598: Baby Archer
+599: Baby Acolyte
+600: Baby Merchant
+601: Baby Thief
+602: Baby Knight
+603: Baby Priest
+604: Baby Wizard
+605: Baby Blacksmith
+606: Baby Hunter
+607: Baby Assassin
+608: Baby Crusader
+609: Baby Monk
+610: Baby Sage
+611: Baby Rogue
+612: Baby Alchemist
+613: Baby Bard
+614: Baby Dancer
+615: Super Baby
+616: Taekwon
+617: Star Gladiator
+618: Soul Linker
+//619 FREE
+620: Unknown Job
+621: Summer
+622: Gangsi
+623: Death Knight
+624: Dark Collector
+625: Rune Knight
+626: Warlock
+627: Ranger
+628: Arch Bishop
+629: Mechanic
+630: Guillotine Cross
+631: Royal Guard
+632: Sorcerer
+633: Minstrel
+//633: Maestro //iRO Name
+634: Wanderer
+635: Sura
+636: Genetic
+//636: Geneticist //iRO Name
+637: Shadow Chaser
+638: Baby Rune Knight
+639: Baby Warlock
+640: Baby Ranger
+641: Baby Arch Bishop
+642: Baby Mechanic
+643: Baby Guillotine Cross
+644: Baby Royal Guard
+645: Baby Sorcerer
+646: Baby Minstrel
+647: Baby Wanderer
+648: Baby Sura
+649: Baby Genetic
+650: Baby Shadow Chaser
+651: Expanded Super Novice
+652: Expanded Super Baby
+653: Kagerou
+654: Oboro
+655: Rebellion
+
+656: Rune Knight T
+657: Warlock T
+658: Ranger T
+659: Arch Bishop T
+660: Mechanic T
+661: Guillotine Cross T
+662: Royal Guard T
+663: Sorcerer T
+664: Minstrel T
+665: Wanderer T
+666: Sura T
+667: Genetic T
+668: Shadow Chaser T
+669: Summoner
+
+//670-853 FREE (please start using from the top if you need, leave the 670+ range for new jobs)
+
+// Mapflag to disable Autoloot Commands
+854: Auto loot item are disabled on this map.
+
+// MVP exp message issue clients 2013-12-23cRagexe and newer.
+855: Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+// MvP Tomb
+856: Tomb
+857: [ ^EE0000%s^000000 ]
+858: Has met its demise
+859: Time of death : ^EE0000%s^000000
+860: Defeated by
+861: [^EE0000%s^000000]
+
+// Etc messages from source
+862: You're too close to a NPC, you must be at least %d cells away from any NPC.
+863: Duel| Can't use this item in duel.
+864: You cannot use this command when dead.
+865: Can't create chat rooms in this area.
+866: Pets are not allowed in Guild Wars.
+867: You're not dead.
+868: Your current memo positions are:
+869: You broke the target's weapon.
+870: You can't leave battleground guilds.
+871: Friend already exists.
+872: Name not found in list.
+873: This action can't be performed at the moment. Please try again later.
+874: Friend removed.
+875: Cannot send mails too fast!!
+876: Alliances cannot be made during Guild Wars!
+877: Alliances cannot be broken during Guild Wars!
+878: You are no longer the Guild Master.
+879: You have become the Guild Master!
+880: You have been recovered!
+881: Shop is out of stock! Come again later!
+//882-899 FREE
+
+//------------------------------------
+// More atcommands message
+//------------------------------------
+
+// @send
+900: Usage:
+901: @send len <packet hex number>
+902: @send <packet hex number> {<value>}*
+903: Value: <type=B(default),W,L><number> or S<length>"<string>"
+904: Packet 0x%x length: %d
+905: Unknown packet: 0x%x
+906: Not a string:
+907: Not a hexadecimal digit:
+908: Unknown type of value in:
+
+// @rura
+909: Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+
+// @where
+910: Please enter a player name (usage: @where <char name>).
+
+// @jumpto
+911: Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+
+// @who
+912: (CID:%d/AID:%d)
+
+// @whogm
+913: Name: %s (GM)
+914: Name: %s (GM:%d) | Location: %s %d %d
+915: BLvl: %d | Job: %s (Lvl: %d)
+916: Party: '%s' | Guild: '%s'
+917: None
+
+// @speed
+918: Please enter a speed value (usage: @speed <%d-%d>).
+
+// @storage
+919: Storage opened.
+
+// @guildstorage
+920: Guild storage opened.
+
+// @option
+921: Please enter at least one option.
+
+//922 FREE
+
+// @jobchange
+923: You can not change to this job by command.
+//924-979 FREE
+
+// @kami
+980: Please enter a message (usage: @kami <message>).
+981: Please enter color and message (usage: @kamic <color> <message>).
+982: Invalid color.
+
+// @item
+983: Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+
+// @item2
+984: Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+985: <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+// @baselevelup
+986: Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+
+// @joblevelup
+987: Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+
+// @help
+988: There is no help for %c%s.
+989: Help for command %c%s:
+990: Available aliases:
+
+// @model
+991: Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+
+// @dye
+992: Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+
+// @hairstyle
+993: Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+
+// @haircolor
+994: Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+
+//995 FREE
+
+// @refine
+996: Please enter a position bitmask and an amount (usage: @refine <equip position> <+/- amount>).
+997: %d: Lower Headgear
+998: %d: Right Hand
+999: %d: Garment
+1000: %d: Left Accessory
+1001: %d: Body Armor
+1002: %d: Left Hand
+1003: %d: Shoes
+1004: %d: Right Accessory
+1005: %d: Top Headgear
+1006: %d: Mid Headgear
+
+// @produce
+1007: Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+
+// @memo
+1008: Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+
+// @displaystatus
+1009: Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+
+// @stpoint
+1010: Please enter a number (usage: @stpoint <number of points>).
+
+// @skpoint
+1011: Please enter a number (usage: @skpoint <number of points>).
+
+// @zeny
+1012: Please enter an amount (usage: @zeny <amount>).
+
+// @param
+1013: Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+
+// @guildlevelup
+1014: Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+
+// @makeeg
+1015: Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+
+// @petfriendly
+1016: Please enter a valid value (usage: @petfriendly <0-1000>).
+
+// @pethungry
+1017: Please enter a valid number (usage: @pethungry <0-100>).
+
+// @recall
+1018: Please enter a player name (usage: @recall <char name/ID>).
+1019: You are not authorized to warp someone to this map.
+
+// @recall
+1020: You are not authorized to warp this player from their map.
+
+// @block
+1021: Please enter a player name (usage: @block <char name>).
+
+// @ban
+1022: Please enter ban time and a player name (usage: @ban <time> <char name>).
+1023: You are not allowed to reduce the length of a ban.
+
+// @unblock
+1024: Please enter a player name (usage: @unblock <char name>).
+
+// @unban
+1025: Please enter a player name (usage: @unban <char name>).
+
+// @kick
+1026: Please enter a player name (usage: @kick <char name/ID>).
+
+// @questskill / @lostskill
+1027: Please enter a quest skill ID.
+
+// @spiritball
+1028: Please enter an amount (usage: @spiritball <number: 0-%d>).
+
+// @party
+1029: Please enter a party name (usage: @party <party_name>).
+
+// @guild
+1030: Please enter a guild name (usage: @guild <guild_name>).
+
+// @idsearch
+1031: Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+
+// @recallall / @guildrecall / @partyrecall
+1032: You are not authorized to warp someone to your current map.
+1033: Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+
+// @guildrecall
+1034: Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+
+// @partyrecall
+1035: Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+
+// @reloadatcommand
+1036: Error reading groups.conf, reload failed.
+1037: Error reading atcommand.conf, reload failed.
+
+// @mapinfo
+1038: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+1039: ------ Map Info ------
+1040: Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+1041: ------ Map Flags ------
+1042: Town Map
+1043: Autotrade Enabled
+1044: Autotrade Disabled
+1045: Battlegrounds ON
+1046: PvP Flags:
+1047: Pvp ON |
+1048: NoGuild |
+1049: NoParty |
+1050: NightmareDrop |
+1051: NoCalcRank |
+1052: GvG Flags:
+1053: GvG ON |
+1054: GvG Dungeon |
+1055: GvG Castle |
+1056: NoParty |
+1057: Teleport Flags:
+1058: NoTeleport |
+1059: Monster NoTeleport |
+1060: NoWarp |
+1061: NoWarpTo |
+1062: NoReturn |
+1063: NoAutoloot |
+1064: NoMemo |
+1065: No Exp Penalty: %s | No Zeny Penalty: %s
+1066: On
+1067: Off
+1068: No Save (Return to last Save Point)
+1069: No Save, Save Point: %s,Random
+1070: No Save, Save Point: %s,%d,%d
+1071: Weather Flags:
+1072: Snow |
+1073: Fog |
+1074: Sakura |
+1075: Clouds |
+1076: Clouds2 |
+1077: Fireworks |
+1078: Leaves |
+1079: NoViewID |
+1080: Displays Night |
+1081: Other Flags:
+1082: NoBranch |
+1083: NoTrade |
+1084: NoVending |
+1085: NoDrop |
+1086: NoSkill |
+1087: NoIcewall |
+1088: AllowKS |
+1089: Reset |
+1090: Other Flags:
+1091: NoCommand |
+1092: NoBaseEXP |
+1093: NoJobEXP |
+1094: NoMobLoot |
+1095: NoMVPLoot |
+1096: PartyLock |
+1097: GuildLock |
+1098: ----- Players in Map -----
+1099: Player '%s' (session #%d) | Location: %d,%d
+1100: ----- NPCs in Map -----
+1101: North
+1102: North West
+1103: West
+1104: South West
+1105: South
+1106: South East
+1107: East
+1108: North East
+1109: North
+1110: Unknown
+1111: NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+1112: NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+1113: ----- Chats in Map -----
+1114: Chat: %s | Player: %s | Location: %d %d
+1115: Users: %d/%d | Password: %s | Public: %s
+1116: Yes
+1117: No
+1118: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+
+// @mount
+1119: You have mounted your Dragon.
+1120: You have released your Dragon.
+1121: You have mounted your Warg.
+1122: You have released your Warg.
+1123: You have mounted your Mado Gear.
+1124: You have released your Mado Gear.
+
+// @guildspy
+1125: The mapserver has spy command support disabled.
+1126: Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+
+// @partyspy
+1127: Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+
+// @nuke
+1128: Please enter a player name (usage: @nuke <char name>).
+
+// @tonpc
+1129: Please enter a NPC name (usage: @tonpc <NPC_name>).
+
+// @enablenpc
+1130: Please enter a NPC name (usage: @enablenpc <NPC_name>).
+
+// @hidenpc
+1131: Please enter a NPC name (usage: @hidenpc <NPC_name>).
+
+// @loadnpc
+1132: Please enter a script file name (usage: @loadnpc <file name>).
+
+// @npcoff
+1133: Please enter a NPC name (usage: @npcoff <NPC_name>).
+
+// @jail
+1134: Please enter a player name (usage: @jail <char_name>).
+
+// @unjail
+1135: Please enter a player name (usage: @unjail/@discharge <char_name>).
+
+// @jailfor
+1136: Invalid time for jail command.
+1137: You are now
+1138: This player is now
+
+// @jailtime
+1139: You are not in jail.
+1140: You have been jailed indefinitely.
+1141: You have been jailed for an unknown amount of time.
+1142: You will remain
+
+// @disguise
+1143: Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+1144: Character cannot be disguised while mounted.
+
+// @disguiseall
+1145: Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+
+// @disguiseguild
+1146: Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+
+// @undisguiseguild
+1147: Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+
+// @exp
+1148: Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+
+// @broadcast
+1149: Please enter a message (usage: @broadcast <message>).
+
+// @localbroadcast
+1150: Please enter a message (usage: @localbroadcast <message>).
+
+// @email
+1151: Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+
+// @effect
+1152: Please enter an effect number (usage: @effect <effect number>).
+
+// @npcmove
+1153: Usage: @npcmove <X> <Y> <npc_name>
+1154: NPC is not in this map.
+1155: NPC moved.
+
+// @addwarp
+1156: Usage: @addwarp <mapname> <X> <Y> <npc name>
+1157: Unknown map '%s'.
+1158: New warp NPC '%s' created.
+
+// @follow
+1159: Follow mode OFF.
+1160: Follow mode ON.
+
+// @storeall
+1161: You currently cannot open your storage.
+1162: All items stored.
+
+// @skillid
+1163: Please enter a skill name to look up (usage: @skillid <skill name>).
+1164: skill %d: %s (%s)
+
+// @useskill
+1165: Usage: @useskill <skill ID> <skill level> <target>
+
+// @displayskill
+1166: Usage: @displayskill <skill ID> {<skill level>}
+
+// @skilltree
+1167: Usage: @skilltree <skill ID> <target>
+1168: Player is using %s skill tree (%d basic points).
+1169: The player cannot use that skill.
+1170: Player requires level %d of skill %s.
+1171: The player meets all the requirements for that skill.
+
+// @marry
+1172: Usage: @marry <char name>
+1173: They are married... wish them well.
+1174: The two cannot wed because one is either a baby or already married.
+
+// @divorce
+1175: '%s' is not married.
+1176: '%s' and his/her partner are now divorced.
+
+// @changelook
+1177: Usage: @changelook {<position>} <view id>
+1178: Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+
+// @autotrade
+1179: Autotrade is not allowed in this map.
+1180: You cannot autotrade when dead.
+
+// @changegm
+1181: You need to be a Guild Master to use this command.
+1182: You cannot change guild leaders in this map.
+1183: Usage: @changegm <guild_member_name>
+1184: Target character must be online and be a guild member.
+
+// @changeleader
+1185: Usage: @changeleader <party_member_name>
+
+// @partyoption
+1186: Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+
+// @autoloot
+1187: Autolooting items with drop rates of %0.02f%% and below.
+1188: Autoloot is now off.
+
+// @autolootitem
+1189: Item not found.
+1190: You're already autolooting this item.
+1191: Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+1192: Autolooting item: '%s'/'%s' {%d}
+1193: You're currently not autolooting this item.
+1194: Removed item: '%s'/'%s' {%d} from your autolootitem list.
+1195: You can have %d items on your autolootitem list.
+1196: To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+1197: "@alootid reset" will clear your autolootitem list.
+1198: Your autolootitem list is empty.
+1199: Items on your autolootitem list:
+1200: Your autolootitem list has been reset.
+
+// @guildstorage
+1201: Your guild's storage has already been opened by another member, try again later.
+
+//1202 FREE
+
+// @snow
+1203: Snow has stopped falling.
+1204: It has started to snow.
+
+// @sakura
+1205: Cherry tree leaves no longer fall.
+1206: Cherry tree leaves have begun to fall.
+
+// @clouds
+1207: Clouds have disappeared.
+1208: Clouds appeared.
+
+// @clouds2
+1209: Alternative clouds have disappeared.
+1210: Alternative clouds appeared.
+
+// @fog
+1211: The fog has gone.
+1212: Fog hangs over.
+
+// @leaves
+1213: Leaves have stopped falling.
+1214: Leaves started falling.
+
+// @fireworks
+1215: Fireworks have ended.
+1216: Fireworks are launched.
+
+// @sound
+1217: Please enter a sound filename (usage: @sound <filename>).
+
+// @mobsearch
+1218: Please enter a monster name (usage: @mobsearch <monster name>).
+1219: Invalid mob ID %s!
+1220: Mob Search... %s %s
+
+// @cleanmap
+1221: All dropped items have been cleaned up.
+
+// @npctalk
+1222: Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+1223: Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+
+// @pettalk
+1224: Please enter a message (usage: @pettalk <message>).
+
+// @summon
+1225: Please enter a monster name (usage: @summon <monster name> {duration}).
+
+// @adjgroup
+1226: Usage: @adjgroup <group_id>
+1227: Specified group does not exist.
+1228: Group changed successfully.
+1229: Your group has been changed.
+
+// @trade
+1230: Please enter a player name (usage: @trade <char name>).
+
+// @setbattleflag
+1231: Usage: @setbattleflag <flag> <value>
+1232: Unknown battle_config flag.
+1233: Set battle_config as requested.
+
+// @unmute
+1234: Please enter a player name (usage: @unmute <char name>).
+1235: Player is not muted.
+1236: Player unmuted.
+
+// @mute
+1237: Usage: @mute <time> <char name>
+
+// @identify
+1238: There are no items to appraise.
+
+// @mobinfo
+1239: Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+1240: MVP Monster: '%s'/'%s'/'%s' (%d)
+1241: Monster: '%s'/'%s'/'%s' (%d)
+1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+1245: Drops:
+1246: This monster has no drops.
+1247: MVP Bonus EXP:%u
+1248: MVP Items:
+1249: This monster has no MVP prizes.
+
+// @showmobs
+1250: Invalid mob id %s!
+1251: Can't show boss mobs!
+1252: Mob Search... %s %s
+
+// @homlevel
+1253: Please enter a level adjustment (usage: @homlevel <number of levels>).
+
+// @homlevel / @homevolve / @homfriendly / @homhungry / @homtalk / @hominfo / @homstats
+1254: You do not have a homunculus.
+
+// @homevolve
+1255: Your homunculus doesn't evolve.
+
+// @makehomun
+1256: Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+1257: Invalid Homunculus ID.
+
+// @homfriendly
+1258: Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+
+// @homhungry
+1259: Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+
+// @homtalk
+1260: Please enter a message (usage: @homtalk <message>).
+
+// @hominfo
+1261: Homunculus stats:
+1262: HP: %d/%d - SP: %d/%d
+1263: ATK: %d - MATK: %d~%d
+1264: Hungry: %d - Intimacy: %u
+1265: Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+
+// @homstats
+1266: Homunculus growth stats (Lv %d %s):
+1267: Max HP: %d (%d~%d)
+1268: Max SP: %d (%d~%d)
+1269: Str: %d (%d~%d)
+1270: Agi: %d (%d~%d)
+1271: Vit: %d (%d~%d)
+1272: Int: %d (%d~%d)
+1273: Dex: %d (%d~%d)
+1274: Luk: %d (%d~%d)
+
+// @homshuffle
+1275: Homunculus stats altered.
+
+// @iteminfo
+1276: Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+1277: Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+1278: None
+1279: With script
+1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f
+1281: - Available in shops only.
+1282: - Maximal monsters drop chance: %02.02f%%
+1283: - Monsters don't drop this item.
+
+// @whodrops
+1284: Please enter item name/ID (usage: @whodrops <item name/ID>).
+1285: Item: '%s'[%d]
+1286: - Item is not dropped by any mobs.
+1287: - Common mobs with highest drop chance (only max %d are listed):
+
+// @whereis
+1288: Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+1289: %s spawns in:
+1290: This monster does not spawn normally.
+
+// @mobinfo ...
+1291: ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+//1292-1293 FREE
+//1294 used by hercules chat feature
+
+// @version
+1295: %s revision '%s' (src) / '%s' (scripts)
+1296: Hercules %d-bit for %s
+
+// @mutearea
+1297: Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+
+// @rates
+1298: Experience rates: Base %.2fx / Job %.2fx
+1299: Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+1300: Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+1301: Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+
+// @me
+1302: Please enter a message (usage: @me <message>).
+
+// @size / @sizeall / @sizeguild
+1303: Size change applied.
+
+// @sizeguild
+1304: Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+
+// @monsterignore
+1305: You are now immune to attacks.
+1306: Returned to normal state.
+
+// @fakename
+1307: Returned to real name.
+1308: You must enter a name.
+1309: Fake name must be at least two characters.
+1310: Fake name enabled.
+
+// @mapflag
+1311: Enabled Mapflags in this map:
+1312: Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+1313: Type "@mapflag available" to list the available mapflags.
+1314: Invalid flag name or flag.
+1315: Available Flags:
+
+// @showexp
+1316: Gained exp will not be shown.
+1317: Gained exp is now shown.
+
+// @showzeny
+1318: Gained zeny will not be shown.
+1319: Gained zeny is now shown.
+
+// @showdelay
+1320: Skill delay failures will not be shown.
+1321: Skill delay failures are now shown.
+
+// @cash
+1322: Please enter an amount.
+
+// @clone
+1323: You must enter a player name or ID.
+
+// @feelreset
+1324: Reset 'Feeling' maps.
+
+// @noks
+1325: [ K.S Protection Inactive ]
+1326: [ K.S Protection Active - Option: Party ]
+1327: [ K.S Protection Active - Option: Self ]
+1328: [ K.S Protection Active - Option: Guild ]
+1329: Usage: @noks <self|party|guild>
+
+// @allowks
+1330: [ Map K.S Protection Active ]
+1331: [ Map K.S Protection Inactive ]
+
+// @itemlist
+1332: ------ %s items list of '%s' ------
+1333: | equipped:
+1334: garment,
+1335: left accessory,
+1336: body/armor,
+1337: right hand,
+1338: left hand,
+1339: both hands,
+1340: feet,
+1341: right accessory,
+1342: lower head,
+1343: top head,
+1344: lower/top head,
+1345: mid head,
+1346: lower/mid head,
+1347: lower/mid/top head,
+1348: -> (pet egg, pet id: %u, named)
+1349: -> (pet egg, pet id: %u, unnamed)
+1350: -> (crafted item, creator id: %u, star crumbs %d, element %d)
+1351: -> (produced item, creator id: %u)
+1352: -> (card(s):
+1353: No item found in this player's %s.
+1354: %d item(s) found in %d %s slots.
+
+// @delitem
+1355: Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+
+// @font
+1356: Returning to normal font.
+1357: Use @font <1-9> to change your message font.
+1358: Use 0 or no parameter to return to normal font.
+1359: Invalid font. Use a value from 0 to 9.
+1360: Font changed.
+1361: Already using this font.
+
+// @new_mount
+1362: NOTICE: If you crash with mount your LUA is outdated.
+1363: You have mounted.
+1364: You have released your mount.
+
+// @accinfo
+1365: Usage: @accinfo/@accountinfo <account_id/char name>
+1366: You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+// @set
+1367: Usage: @set <variable name> <value>
+1368: Usage: ex. "@set PoringCharVar 50"
+1369: Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+1370: Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+1371: NPC variables may not be used with @set.
+1372: Instance variables may not be used with @set.
+1373: %s value is now :%d
+1374: %s value is now :%s
+1375: %s is empty
+1376: %s data type is not supported :%u
+
+// @reloadquestdb
+1377: Quest database has been reloaded.
+
+// @addperm
+1378: Usage: %s <permission_name>
+1379: -- Permission List
+1380: '%s' is not a known permission.
+1381: User '%s' already possesses the '%s' permission.
+1382: User '%s' doesn't possess the '%s' permission.
+1383: -- User '%s' Permissions
+1384: User '%s' permissions updated successfully. The changes are temporary.
+
+// @unloadnpcfile
+1385: Usage: @unloadnpcfile <file name>
+1386: File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+1387: File not found.
+
+// General command messages
+1388: Charcommand failed (usage: %c<command> <char name> <parameters>).
+1389: %s failed. Player not found.
+
+// @cart
+1390: Unknown Cart (usage: %s <0-%d>).
+1391: You do not possess a cart to be removed
+1392: Cart Added.
+
+// atcommand.c::is_atcommand
+1393: You can't use commands while dead.
+
+// @clearstorage
+1394: Your storage was cleaned.
+1395: Your guild storage was cleaned.
+
+// @clearcart
+1396: You do not have a cart to be cleaned.
+1397: Your cart was cleaned.
+
+// @skillid (extension)
+1398: -- Displaying first %d partial matches
+
+// @join
+1399: Unknown Channel (usage: %s <#channel_name>)
+1400: Unknown Channel '%s' (usage: %s <#channel_name>)
+1401: '%s' Channel is password protected (usage: %s <#channel_name> <password>)
+//1402 used by hercules chat feature
+1403: You're now in the '%s' channel
+
+// Hercules Chat Feature
+1402: You're not in that channel, type '@join <#channel_name>'
+1435: You're now in the '#%s' channel for '%s'
+1436: You're already in the '%s' channel
+1294: You're not allowed to talk on this channel
+
+// @channel
+1404: %s failed
+1405: Channel name must start with a '#'
+1406: Channel length must be between 3 and %d
+1407: Channel '%s' is not available
+1408: Channel password may not contain spaces
+1409: - #%s ( %d users )
+1410: -- Public Channels
+1411: Unknown color '%s'
+1412: You're not the owner of channel '%s'
+1413: '%s' channel color updated to '%s'
+1414: --- Available options:
+1415: -- %s create <channel name> <channel password>
+1416: - creates a new channel
+1417: -- %s list
+1418: - lists public channels
+1419: -- %s list colors
+1420: - lists colors available to select for custom channels
+1421: -- %s setcolor <channel name> <color name>
+1422: - changes <channel name> color to <color name>
+1423: -- %s leave <channel name>
+1424: - leaves <channel name>
+1425: You're not part of the '%s' channel
+1426: You've left the '%s' channel
+1427: -- %s bindto <channel name>
+1428: - binds your global chat to <channel name>, making anything you type in global be sent to the channel
+1429: -- %s unbind
+1430: - unbinds your global chat from its attached channel (if bound)
+1431: Your global chat is now bound to the '%s' channel
+1432: Your global chat is not bound to any channel
+1433: Your global chat is no longer bound to the '#%s' channel
+1434: Player '%s' was not found
+//1435-1436 used by hercules chat feature
+1437: Player '%s' has now been banned from the '%s' channel
+1438: You cannot join the '%s' channel because you've been banned from it
+1439: Channel '%s' has no banned players
+1440: Player '%s' is not banned from this channel
+1441: Player '%s' has now been unbanned from the '%s' channel
+1442: Removed all bans from the '%s' channel
+1443: -- '%s' ban list
+1444: - %s
+1445: - %s (%d)
+1446: You need to input a option
+1447: '%s' is not a known channel option
+1448: -- Available options
+1449: option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+1450: option '%s' is now enabled for channel '%s'
+1451: value '%d' for option '%s' is out of range (limit is 0-10)
+1452: option '%s' is now enabled for channel '%s' with %d seconds
+1453: option '%s' is now disabled for channel '%s'
+1454: option '%s' is not enabled on channel '%s'
+1455: You're talking too fast!
+1456: -- %s ban <channel name> <character name>
+1457: - bans <character name> from <channel name> channel
+1458: -- %s banlist <channel name>
+1459: - lists all banned characters from <channel name> channel
+1460: -- %s unban <channel name> <character name>
+1461: - unbans <character name> from <channel name> channel
+1462: -- %s setopt <channel name> <option name> <option value>
+1463: - adds or removes <option name> with <option value> to <channel name> channel
+1464: Ban failed, it is not possible to ban this user.
+1465: Player '%s' is already banned from this channel
+1466: For '%s' you need the amount of seconds (from 0 to 10)
+1467: -- %s unbanall <channel name>
+1468: - unbans everyone from <channel name>
+
+// @costume
+1469: '%s' is not a known costume
+1470: You're already with a '%s' costume, type '@costume' to remove it.
+1471: -- %s
+1472: - Available Costumes
+1473: Costume '%s' removed.
+
+//src/map/pc.c::pc_isUseitem
+1474: You cannot use this item while sitting
+1475: You cannot use this item while your storage is open
+
+1476: You are already mounting something else
+
+//src/map/pc.c::pc_isUseitem
+1477: Item cannot be opened when inventory is full
+
+//@homlv
+1478: Homunculus reached its maximum level of '%d'
+
+//src/map/clif.c::clif_parse_GlobalMessage
+1479: Dear angel, can you hear my voice?
+1480: I am %s Super Novice~
+1481: Help me out~ Please~ T_T
+
+//Banking
+1482: You can't withdraw that much money
+1483: Banking is disabled
+
+//src/map/atcommand.c::ACMD(auction)
+1484: Auction is disabled
+
+//1485: FREE
+
+//Monster Transformation
+1486: Cannot transform into monster while in disguise.
+1487: Character cannot be disguised while in monster form.
+1488: Transforming into monster is not allowed in Guild Wars.
+
+//CashShop mapflag
+1489: Cash Shop is disabled in this map
+
+// @autoloottype
+1490: You're already autolooting this item type.
+1491: Item type not found.
+1492: Autolooting item type: '%s'
+1493: You're currently not autolooting this item type.
+1494: Removed item type: '%s' from your autoloottype list.
+1495: Your autoloottype list is empty.
+1496: Item types on your autoloottype list:
+1497: Your autoloottype list has been reset.
+
+//Item Bind
+1498: You can't add a party bound item to a character without party!
+1499: You can't add a guild bound item to a character without guild!
+
+//Custom translations
+import: conf/import/msg_conf.txt
diff --git a/conf/network.conf b/conf/network.conf
new file mode 100644
index 000000000..b355acb25
--- /dev/null
+++ b/conf/network.conf
@@ -0,0 +1,37 @@
+// Network configuration file
+
+/*
+ * List here any LAN subnets this server is in.
+ * Example:
+ * - char- (or map-) server's IP in LAN is 192.168.0.10
+ * - Public IP is 198.51.100.37
+ * If the list contains "192.168.0.10:255.255.255.0", any clients connecting
+ * from the same 192.168.0.0/24 network will be presented with the LAN IP
+ * (192.168.0.10) in the server list, rather than the public IP (198.51.100.37).
+ */
+lan_subnets: (
+ "127.0.0.1:255.0.0.0",
+ // "192.168.1.1:255.255.255.0",
+)
+
+/*
+ * List here any IP ranges a char- or map-server can connect from.
+ * A wildcard of "0.0.0.0:0.0.0.0" means that server connections are allowed
+ * from ANY IP. (not recommended).
+ */
+allowed: (
+ "0.0.0.0:0.0.0.0",
+ // "127.0.0.1:255.0.0.0",
+)
+
+/*
+ * List here any IP ranges a char- or map-server can connect from. These ranges
+ * will also be excluded from the automatic ipban in casee of password failure.
+ * Any entry present in this list is also automatically included in the
+ * allowed IP list.
+ * Note: This may be a security threat. Only edit this list if you know what
+ * you are doing.
+ */
+trusted: (
+ "127.0.0.1:255.0.0.0",
+)
diff --git a/conf/plugins.conf b/conf/plugins.conf
new file mode 100644
index 000000000..9084cfbb6
--- /dev/null
+++ b/conf/plugins.conf
@@ -0,0 +1,41 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//====================================================
+//== Topic Discussion ================================
+//== http://herc.ws/board/topic/549-introducing-hercules-plugin-manager/
+//====================================================
+//== Description =====================================
+//The plugin system allows you to create customized scripts
+//outside of the source. These scripts won't conflict with any
+//future source updates - think of it as a /conf/import/ for the source.
+//====================================================
+
+/* --------------- Format ---------------
+After you have listed your plugin(s) in "quotations",
+you need to put in a comma, to separate the plugins.
+-----------------------------------------
+plugins_list: [
+ "example",
+ "other",
+]
+-----------------------------------------
+Please note that your scripts need to be saved
+in the .c (source code) extension and placed in the /src/plugin/ folder.
+-----------------------------------------
+*/
+plugins_list: [
+ /* Enable HPMHooking when plugins in use rely on Hooking */
+ "HPMHooking",
+ //"db2sql",
+ "libevol_char",
+ "libevol_login",
+ "libevol_map",
+ //"other",
+]
diff --git a/conf/readme.txt b/conf/readme.txt
new file mode 100644
index 000000000..3323b5689
--- /dev/null
+++ b/conf/readme.txt
@@ -0,0 +1,22 @@
+What is the import folder for?
+-------------------------------------------------------------------------------
+
+The folder provides a way for you to change your config settings without having
+to update the files every time you update your server. You store your changes,
+and the rest is updated with Hercules (usually though GIT).
+
+How does this work?
+-------------------------------------------------------------------------------
+
+Place only the settings you have changed in the import files.
+For example, if you want to change a value in conf/battle/exp.conf:
+
+ // Rate at which exp. is given. (Note 2)
+ base_exp_rate: 700
+
+You could instead copy the setting into conf/import/battle_conf.txt,
+and you'll eliminate any problems updating in the future.
+
+Neat, isn't it?
+
+- Semi-guide by Ajarn / Euphy
diff --git a/db/GeoIP.dat b/db/GeoIP.dat
new file mode 100644
index 000000000..18e348371
--- /dev/null
+++ b/db/GeoIP.dat
Binary files differ
diff --git a/db/abra_db.txt b/db/abra_db.txt
new file mode 100644
index 000000000..92c0e83a4
--- /dev/null
+++ b/db/abra_db.txt
@@ -0,0 +1,14 @@
+// Hocus-Pocus (Abrakadabra) Castable Skills Database
+//
+// Structure of Database:
+// SkillID,DummyName,RequiredHocusPocusLevel,Rate
+//
+// 01. SkillID Skill ID to be casted by hocus pocus.
+// 02. DummyName Name of the skill (informative, not used by server).
+// 03. RequiredHocusPocusLevel Minimum skill level of hocus pocus for the current skill to be selected.
+// 04. Rate Chance at which a skill is selected (1 = 0.01%, 10000 = 100%).
+//
+// NOTE: The skill is picked at random from the entire database and then tested for rate. If it
+// does not succeed at that rate, another skill is picked and tested. This continues
+// until a skill succeeds.
+//====================================================
diff --git a/db/cashshop_db.conf b/db/cashshop_db.conf
new file mode 100644
index 000000000..df6476400
--- /dev/null
+++ b/db/cashshop_db.conf
@@ -0,0 +1,26 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//================= More Information =================
+//= http://herc.ws/board/topic/367-introducing-cash-shop-support/
+//====================================================
+// This file handles the entire Cashshop. You can simply
+// add in any amount of items you like within each category.
+// Please keep in mind that the Cashshop does not work
+// with ragexere clients.
+// Categories can be empty or even missing, but, if
+// present, their names must be kept as cat_<n>, where
+// <n> is a valid tab index, as descripbed in 'enum
+// CASH_SHOP_TABS' in clif.c (normally 0 through 7)
+//====================================================
+
+cash_shop: (
+{
+}
+)
diff --git a/db/castle_db.txt b/db/castle_db.txt
new file mode 100644
index 000000000..89b00eee7
--- /dev/null
+++ b/db/castle_db.txt
@@ -0,0 +1,13 @@
+// Guild Castles Database
+//
+// Structure of Database:
+// CastleID,MapName,CastleName,OnGuildBreakEventName,Flag
+//
+// 01. CastleID Unique ID of the castle. Must remain unique across all map-servers.
+// 02. MapName Map name to be considered as the castle map.
+// 03. CastleName Name of the castle (used by scripts and guardian name tags).
+// 04. OnGuildBreakEventName NPC unique name to invoke ::OnGuildBreak on, when a occupied
+// castle is abandoned during guild break.
+// 05. Flag Switch flag (reserved as of athena-dev mod0796~0801, not used by server).
+
+
diff --git a/db/constants.conf b/db/constants.conf
new file mode 100644
index 000000000..90a8a9e4a
--- /dev/null
+++ b/db/constants.conf
@@ -0,0 +1,4003 @@
+//================= Hercules Database =====================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Script Constants Database
+//=========================================================================
+
+constants_db: {
+/************* Entry structure (short) ************************************
+ Identifier: value // (int)
+ ************* Entry structure (full) *************************************
+ Identifier: {
+ Value: value // (int)
+ Parameter: true // (boolean) Defaults to false.
+ Deprecated: true // (boolean) Defaults to false.
+ }
+**************************************************************************/
+// NOTE:
+// Parameters are special in that they retrieve certain runtime values
+// depending on the specified ID in field Value. Depending on the
+// implementation values assigned by scripts to parameters will affect
+// runtime values, such as Zeny, as well (see pc_readparam/pc_setparam).
+
+ comment__: "Weekdays"
+ SUNDAY: 0
+ MONDAY: 1
+ TUESDAY: 2
+ WEDNESDAY: 3
+ THURSDAY: 4
+ FRIDAY: 5
+ SATURDAY: 6
+
+ comment__: "Months"
+ JANUARY: 1
+ FEBRUARY: 2
+ MARCH: 3
+ APRIL: 4
+ MAY: 5
+ JUNE: 6
+ JULY: 7
+ AUGUST: 8
+ SEPTEMBER: 9
+ OCTOBER: 10
+ NOVEMBER: 11
+ DECEMBER: 12
+
+ comment__: "Job IDs"
+ Job_Novice: 0
+ Job_Swordman: 1
+ Job_Mage: 2
+ Job_Archer: 3
+ Job_Acolyte: 4
+ Job_Merchant: 5
+ Job_Thief: 6
+ Job_Knight: 7
+ Job_Priest: 8
+ Job_Wizard: 9
+ Job_Blacksmith: 10
+ Job_Hunter: 11
+ Job_Assassin: 12
+ Job_Knight2: 13
+ Job_Crusader: 14
+ Job_Monk: 15
+ Job_Sage: 16
+ Job_Rogue: 17
+ Job_Alchem: {
+ Value: 18
+ Deprecated: true
+ }
+ Job_Alchemist: 18
+ Job_Bard: 19
+ Job_Dancer: 20
+ Job_Crusader2: 21
+ Job_Wedding: 22
+ Job_SuperNovice: 23
+ Job_Gunslinger: 24
+ Job_Ninja: 25
+ Job_Xmas: 26
+ Job_Summer: 27
+
+ Job_Novice_High: 4001
+ Job_Swordman_High: 4002
+ Job_Mage_High: 4003
+ Job_Archer_High: 4004
+ Job_Acolyte_High: 4005
+ Job_Merchant_High: 4006
+ Job_Thief_High: 4007
+ Job_Lord_Knight: 4008
+ Job_High_Priest: 4009
+ Job_High_Wizard: 4010
+ Job_Whitesmith: 4011
+ Job_Sniper: 4012
+ Job_Assassin_Cross: 4013
+ Job_Lord_Knight2: 4014
+ Job_Paladin: 4015
+ Job_Champion: 4016
+ Job_Professor: 4017
+ Job_Stalker: 4018
+ Job_Creator: 4019
+ Job_Clown: 4020
+ Job_Gypsy: 4021
+ Job_Paladin2: 4022
+
+ Job_Baby: 4023
+ Job_Baby_Swordman: 4024
+ Job_Baby_Mage: 4025
+ Job_Baby_Archer: 4026
+ Job_Baby_Acolyte: 4027
+ Job_Baby_Merchant: 4028
+ Job_Baby_Thief: 4029
+ Job_Baby_Knight: 4030
+ Job_Baby_Priest: 4031
+ Job_Baby_Wizard: 4032
+ Job_Baby_Blacksmith: 4033
+ Job_Baby_Hunter: 4034
+ Job_Baby_Assassin: 4035
+ Job_Baby_Knight2: 4036
+ Job_Baby_Crusader: 4037
+ Job_Baby_Monk: 4038
+ Job_Baby_Sage: 4039
+ Job_Baby_Rogue: 4040
+ Job_Baby_Alchem: {
+ Value: 4041
+ Deprecated: true
+ }
+ Job_Baby_Alchemist: 4041
+ Job_Baby_Bard: 4042
+ Job_Baby_Dancer: 4043
+ Job_Baby_Crusader2: 4044
+ Job_Super_Baby: 4045
+
+ Job_Taekwon: 4046
+ Job_Star_Gladiator: 4047
+ Job_Star_Gladiator2: 4048
+ Job_Soul_Linker: 4049
+
+ Job_Gangsi: 4050
+ Job_Death_Knight: 4051
+ Job_Dark_Collector: 4052
+
+ Job_Rune_Knight: 4054
+ Job_Warlock: 4055
+ Job_Ranger: 4056
+ Job_Arch_Bishop: 4057
+ Job_Mechanic: 4058
+ Job_Guillotine_Cross: 4059
+
+ Job_Rune_Knight_T: 4060
+ Job_Warlock_T: 4061
+ Job_Ranger_T: 4062
+ Job_Arch_Bishop_T: 4063
+ Job_Mechanic_T: 4064
+ Job_Guillotine_Cross_T: 4065
+
+ Job_Royal_Guard: 4066
+ Job_Sorcerer: 4067
+ Job_Minstrel: 4068
+ Job_Wanderer: 4069
+ Job_Sura: 4070
+ Job_Genetic: 4071
+ Job_Shadow_Chaser: 4072
+
+ Job_Royal_Guard_T: 4073
+ Job_Sorcerer_T: 4074
+ Job_Minstrel_T: 4075
+ Job_Wanderer_T: 4076
+ Job_Sura_T: 4077
+ Job_Genetic_T: 4078
+ Job_Shadow_Chaser_T: 4079
+
+ Job_Rune_Knight2: 4080
+ Job_Rune_Knight_T2: 4081
+ Job_Royal_Guard2: 4082
+ Job_Royal_Guard_T2: 4083
+ Job_Ranger2: 4084
+ Job_Ranger_T2: 4085
+ Job_Mechanic2: 4086
+ Job_Mechanic_T2: 4087
+
+ Job_Baby_Rune: 4096
+ Job_Baby_Warlock: 4097
+ Job_Baby_Ranger: 4098
+ Job_Baby_Bishop: 4099
+ Job_Baby_Mechanic: 4100
+ Job_Baby_Cross: 4101
+ Job_Baby_Guard: 4102
+ Job_Baby_Sorcerer: 4103
+ Job_Baby_Minstrel: 4104
+ Job_Baby_Wanderer: 4105
+ Job_Baby_Sura: 4106
+ Job_Baby_Genetic: 4107
+ Job_Baby_Chaser: 4108
+
+ Job_Baby_Rune2: 4109
+ Job_Baby_Guard2: 4110
+ Job_Baby_Ranger2: 4111
+ Job_Baby_Mechanic2: 4112
+
+ Job_Super_Novice_E: 4190
+ Job_Super_Baby_E: 4191
+
+ Job_Kagerou: 4211
+ Job_Oboro: 4212
+ Job_Rebellion: 4215
+
+ Job_Summoner: 4218
+
+ comment__: "Job masks / Job map_ids"
+ EAJL_2_1: 0x0100
+ EAJL_2_2: 0x0200
+ EAJL_2: 0x0300
+ EAJL_UPPER: 0x1000
+ EAJL_BABY: 0x2000
+ EAJL_THIRD: 0x4000
+
+ EAJ_BASEMASK: 0x00ff
+ EAJ_UPPERMASK: 0x0fff
+ EAJ_THIRDMASK: 0x4fff
+
+ EAJ_NOVICE: 0x0000
+ EAJ_SWORDMAN: 0x0001
+ EAJ_MAGE: 0x0002
+ EAJ_ARCHER: 0x0003
+ EAJ_ACOLYTE: 0x0004
+ EAJ_MERCHANT: 0x0005
+ EAJ_THIEF: 0x0006
+ EAJ_TAEKWON: 0x0007
+ EAJ_GUNSLINGER: 0x0009
+ EAJ_NINJA: 0x000A
+ EAJ_GANGSI: 0x000D
+ EAJ_SUMMONER: 0x000E
+
+ EAJ_SUPER_NOVICE: 0x0100
+ EAJ_KNIGHT: 0x0101
+ EAJ_WIZARD: 0x0102
+ EAJ_HUNTER: 0x0103
+ EAJ_PRIEST: 0x0104
+ EAJ_BLACKSMITH: 0x0105
+ EAJ_ASSASSIN: 0x0106
+ EAJ_STAR_GLADIATOR: 0x0107
+ EAJ_REBELLION: 0x0109
+ EAJ_KAGEROUOBORO: 0x010A
+ EAJ_DEATH_KNIGHT: 0x010D
+
+ EAJ_CRUSADER: 0x0201
+ EAJ_SAGE: 0x0202
+ EAJ_BARDDANCER: 0x0203
+ EAJ_MONK: 0x0204
+ EAJ_ALCHEMIST: 0x0205
+ EAJ_ROGUE: 0x0206
+ EAJ_SOUL_LINKER: 0x0207
+ EAJ_DARK_COLLECTOR: 0x020D
+
+ EAJ_NOVICE_HIGH: 0x1000
+ EAJ_SWORDMAN_HIGH: 0x1001
+ EAJ_MAGE_HIGH: 0x1002
+ EAJ_ARCHER_HIGH: 0x1003
+ EAJ_ACOLYTE_HIGH: 0x1004
+ EAJ_MERCHANT_HIGH: 0x1005
+ EAJ_THIEF_HIGH: 0x1006
+
+ EAJ_LORD_KNIGHT: 0x1101
+ EAJ_HIGH_WIZARD: 0x1102
+ EAJ_SNIPER: 0x1103
+ EAJ_HIGH_PRIEST: 0x1104
+ EAJ_WHITESMITH: 0x1105
+ EAJ_ASSASSIN_CROSS: 0x1106
+
+ EAJ_PALADIN: 0x1201
+ EAJ_PROFESSOR: 0x1202
+ EAJ_CLOWNGYPSY: 0x1203
+ EAJ_CHAMPION: 0x1204
+ EAJ_CREATOR: 0x1205
+ EAJ_STALKER: 0x1206
+
+ EAJ_BABY: 0x2000
+ EAJ_BABY_SWORDMAN: 0x2001
+ EAJ_BABY_MAGE: 0x2002
+ EAJ_BABY_ARCHER: 0x2003
+ EAJ_BABY_ACOLYTE: 0x2004
+ EAJ_BABY_MERCHANT: 0x2005
+ EAJ_BABY_THIEF: 0x2006
+
+ EAJ_SUPER_BABY: 0x2100
+ EAJ_BABY_KNIGHT: 0x2101
+ EAJ_BABY_WIZARD: 0x2102
+ EAJ_BABY_HUNTER: 0x2103
+ EAJ_BABY_PRIEST: 0x2104
+ EAJ_BABY_BLACKSMITH: 0x2105
+ EAJ_BABY_ASSASSIN: 0x2106
+
+ EAJ_BABY_CRUSADER: 0x2201
+ EAJ_BABY_SAGE: 0x2202
+ EAJ_BABY_BARDDANCER: 0x2203
+ EAJ_BABY_MONK: 0x2204
+ EAJ_BABY_ALCHEMIST: 0x2205
+ EAJ_BABY_ROGUE: 0x2206
+
+ EAJ_SUPER_NOVICE_E: 0x4100
+ EAJ_RUNE_KNIGHT: 0x4101
+ EAJ_WARLOCK: 0x4102
+ EAJ_RANGER: 0x4103
+ EAJ_ARCH_BISHOP: 0x4104
+ EAJ_MECHANIC: 0x4105
+ EAJ_GUILLOTINE_CROSS: 0x4106
+
+ EAJ_ROYAL_GUARD: 0x4201
+ EAJ_SORCERER: 0x4202
+ EAJ_MINSTRELWANDERER: 0x4203
+ EAJ_SURA: 0x4204
+ EAJ_GENETIC: 0x4205
+ EAJ_SHADOW_CHASER: 0x4206
+
+ EAJ_RUNE_KNIGHT_T: 0x5101
+ EAJ_WARLOCK_T: 0x5102
+ EAJ_RANGER_T: 0x5103
+ EAJ_ARCH_BISHOP_T: 0x5104
+ EAJ_MECHANIC_T: 0x5105
+ EAJ_GUILLOTINE_CROSS_T: 0x5106
+
+ EAJ_ROYAL_GUARD_T: 0x5201
+ EAJ_SORCERER_T: 0x5202
+ EAJ_MINSTRELWANDERER_T: 0x5203
+ EAJ_SURA_T: 0x5204
+ EAJ_GENETIC_T: 0x5205
+ EAJ_SHADOW_CHASER_T: 0x5206
+
+ EAJ_SUPER_BABY_E: 0x6100
+ EAJ_BABY_RUNE: 0x6101
+ EAJ_BABY_WARLOCK: 0x6102
+ EAJ_BABY_RANGER: 0x6103
+ EAJ_BABY_BISHOP: 0x6104
+ EAJ_BABY_MECHANIC: 0x6105
+ EAJ_BABY_CROSS: 0x6106
+
+ EAJ_BABY_GUARD: 0x6201
+ EAJ_BABY_SORCERER: 0x6202
+ EAJ_BABY_MINSTRELWANDERER: 0x6203
+ EAJ_BABY_SURA: 0x6204
+ EAJ_BABY_GENETIC: 0x6205
+ EAJ_BABY_CHASER: 0x6206
+
+ comment__: "Broadcast flags"
+ bc_all: 0
+ bc_map: 1
+ bc_area: 2
+ bc_self: 3
+ bc_pc: 0
+ bc_npc: 8
+ bc_yellow: 0
+ bc_blue: 16
+ bc_woe: 32
+
+ comment__: "Mapflags"
+ mf_nomemo: 0
+ mf_noteleport: 1
+ mf_nosave: 2
+ mf_nobranch: 3
+ mf_nopenalty: 4
+ mf_nozenypenalty: 5
+ mf_pvp: 6
+ mf_pvp_noparty: 7
+ mf_pvp_noguild: 8
+ mf_gvg: 9
+ mf_gvg_noparty: 10
+ mf_notrade: 11
+ mf_noskill: 12
+ mf_nowarp: 13
+ mf_partylock: 14
+ mf_noicewall: 15
+ mf_snow: 16
+ mf_fog: 17
+ mf_sakura: 18
+ mf_leaves: 19
+ mf_clouds: 23
+ mf_clouds2: 24
+ mf_fireworks: 25
+ mf_gvg_castle: 26
+ mf_gvg_dungeon: 27
+ mf_nightenabled: 28
+ mf_nobaseexp: 29
+ mf_nojobexp: 30
+ mf_nomobloot: 31
+ mf_nomvploot: 32
+ mf_noreturn: 33
+ mf_nowarpto: 34
+ mf_nightmaredrop: 35
+ mf_zone: 36
+ mf_nocommand: 37
+ mf_nodrop: 38
+ mf_jexp: 39
+ mf_bexp: 40
+ mf_novending: 41
+ mf_loadevent: 42
+ mf_nochat: 43
+ mf_noexppenalty: 44
+ mf_guildlock: 45
+ mf_town: 46
+ mf_autotrade: 47
+ mf_allowks: 48
+ mf_monster_noteleport: 49
+ mf_pvp_nocalcrank: 50
+ mf_battleground: 51
+ mf_reset: 52
+ mf_notomb: 53
+ mf_nocashshop: 54
+ mf_noautoloot: 55
+ mf_noviewid: 56
+
+ comment__: "Cell Properties"
+ cell_walkable: 0
+ cell_shootable: 1
+ cell_water: 2
+ cell_npc: 3
+ cell_basilica: 4
+ cell_landprotector: 5
+ cell_novending: 6
+ cell_nochat: 7
+
+ comment__: "Cell checks"
+ //cell_gettype: 0
+ cell_chkwall: 1
+ cell_chkwater: 2
+ cell_chkcliff: 3
+ cell_chkpass: 4
+ cell_chkreach: 5
+ cell_chknopass: 6
+ cell_chknoreach: 7
+ //cell_chkstack: 8
+ cell_chknpc: 9
+ cell_chkbasilica: 10
+ cell_chklandprotector: 11
+ cell_chknovending: 12
+ cell_chknochat: 13
+
+ comment__: "Bonuses / Parameter IDs"
+ bMaxHP: 6
+ bMaxSP: 8
+ bStr: 13
+ bAgi: 14
+ bVit: 15
+ bInt: 16
+ bDex: 17
+ bLuk: 18
+ bAtk: 41
+ bAtk2: 42
+ bDef: 45
+ bDef2: 46
+ bMdef: 47
+ bMdef2: 48
+ bHit: 49
+ bFlee: 50
+ bFlee2: 51
+ bCritical: 52
+ bAspd: 53
+ bFame: 59
+ bUnbreakable: 60
+
+ bAtkRange: 1000
+ bAtkEle: 1001
+ bDefEle: 1002
+ bCastrate: 1003
+ bMaxHPrate: 1004
+ bMaxSPrate: 1005
+ bUseSPrate: 1006
+ bAddEle: 1007
+ bAddRace: 1008
+ bAddSize: 1009
+ bSubEle: 1010
+ bSubRace: 1011
+ bAddEff: 1012
+ bResEff: 1013
+ bBaseAtk: 1014
+ bAspdRate: 1015
+ bHPrecovRate: 1016
+ bSPrecovRate: 1017
+ bSpeedRate: 1018
+ bCriticalDef: 1019
+ bNearAtkDef: 1020
+ bLongAtkDef: 1021
+ bDoubleRate: 1022
+ bDoubleAddRate: 1023
+ bSkillHeal: 1024
+ bMatkRate: 1025
+ bIgnoreDefEle: 1026
+ bIgnoreDefRace: 1027
+ bAtkRate: 1028
+ bSpeedAddRate: 1029
+ bSPRegenRate: 1030
+ bMagicAtkDef: 1031
+ bMiscAtkDef: 1032
+ bIgnoreMdefEle: 1033
+ bIgnoreMdefRace: 1034
+ bMagicAddEle: 1035
+ bMagicAddRace: 1036
+ bMagicAddSize: 1037
+ bPerfectHitRate: 1038
+ bPerfectHitAddRate: 1039
+ bCriticalRate: 1040
+ bGetZenyNum: 1041
+ bAddGetZenyNum: 1042
+ bAddDamageClass: 1043
+ bAddMagicDamageClass: 1044
+ bAddDefClass: 1045
+ bAddMdefClass: 1046
+ bAddMonsterDropItem: 1047
+ bDefRatioAtkEle: 1048
+ bDefRatioAtkRace: 1049
+ bUnbreakableGarment: 1050
+ bHitRate: 1051
+ bFleeRate: 1052
+ bFlee2Rate: 1053
+ bDefRate: 1054
+ bDef2Rate: 1055
+ bMdefRate: 1056
+ bMdef2Rate: 1057
+ bSplashRange: 1058
+ bSplashAddRange: 1059
+ bAutoSpell: 1060
+ bHPDrainRate: 1061
+ bSPDrainRate: 1062
+ bShortWeaponDamageReturn: 1063
+ bLongWeaponDamageReturn: 1064
+ bWeaponComaEle: 1065
+ bWeaponComaRace: 1066
+ bAddEff2: 1067
+ bBreakWeaponRate: 1068
+ bBreakArmorRate: 1069
+ bAddStealRate: 1070
+ bMagicDamageReturn: 1071
+ bAllStats: 1073
+ bAgiVit: 1074
+ bAgiDexStr: 1075
+ bPerfectHide: 1076
+ bNoKnockback: 1077
+ bClassChange: 1078
+ bHPDrainValue: 1079
+ bSPDrainValue: 1080
+ bWeaponAtk: 1081
+ bWeaponAtkRate: 1082
+ bDelayrate: 1083
+ bHPDrainRateRace: 1084
+ bSPDrainRateRace: 1085
+ bIgnoreMdefRate: 1086
+ bIgnoreDefRate: 1087
+ bSkillHeal2: 1088
+ bAddEffOnSkill: 1089
+ bHealPower: 1090
+ bHealPower2: 1091
+ bHPVanishRate: 1092
+
+ bRestartFullRecover: 2000
+ bNoCastCancel: 2001
+ bNoSizeFix: 2002
+ bNoMagicDamage: 2003
+ bNoWeaponDamage: 2004
+ bNoGemStone: 2005
+ bNoCastCancel2: 2006
+ bNoMiscDamage: 2007
+ bUnbreakableWeapon: 2008
+ bUnbreakableArmor: 2009
+ bUnbreakableHelm: 2010
+ bUnbreakableShield: 2011
+ bLongAtkRate: 2012
+ bCritAtkRate: 2013
+ bCriticalAddRace: 2014
+ bNoRegen: 2015
+ bAddEffWhenHit: 2016
+ bAutoSpellWhenHit: 2017
+ bSkillAtk: 2018
+ bUnstripable: 2019
+ bAutoSpellOnSkill: 2020
+
+ bSPGainValue: 2021
+ bHPRegenRate: 2022
+ bHPLossRate: 2023
+ bAddRace2: 2024
+ bHPGainValue: 2025
+ bSubSize: 2026
+ bHPDrainValueRace: 2027
+ bAddItemHealRate: 2028
+ bSPDrainValueRace: 2029
+ bExpAddRace: 2030
+ bSPGainRace: 2031
+ bSubRace2: 2032
+ bUnbreakableShoes: 2033
+ bUnstripableWeapon: 2034
+ bUnstripableArmor: 2035
+ bUnstripableHelm: 2036
+ bUnstripableShield: 2037
+ bIntravision: 2038
+ bAddMonsterDropChainItem: 2039
+ bSPLossRate: 2040
+ bAddSkillBlow: 2041
+ bSPVanishRate: 2042
+ bMagicSPGainValue: 2043
+ bMagicHPGainValue: 2044
+ bAddClassDropItem: 2045
+ bMatk: 2046
+ bSPGainRaceAttack: 2047
+ bHPGainRaceAttack: 2048
+ bSkillUseSPrate: 2049
+ bSkillCooldown: 2050
+
+ bSkillFixedCast: 2051
+ bSkillVariableCast: 2052
+ bFixedCastrate: 2053
+ bVariableCastrate: 2054
+ bSkillUseSP: 2055
+ bMagicAtkEle: 2056
+ bFixedCast: 2057
+ bVariableCast: 2058
+ bSetDefRace: 2059
+ bSetMDefRace: 2060
+ bAddRaceTolerance: 2061
+ bAddMaxWeight: 2062
+
+ comment__: "Equip index"
+ /* reference to script.c::script_defaults():equip[] array used for easy-conversion */
+ EQI_HEAD_TOP: 1
+ EQI_ARMOR: 2
+ EQI_HAND_L: 3
+ EQI_HAND_R: 4
+ EQI_GARMENT: 5
+ EQI_SHOES: 6
+ EQI_ACC_L: 7
+ EQI_ACC_R: 8
+ EQI_HEAD_MID: 9
+ EQI_HEAD_LOW: 10
+ EQI_COSTUME_HEAD_LOW: 11
+ EQI_COSTUME_HEAD_MID: 12
+ EQI_COSTUME_HEAD_TOP: 13
+ EQI_COSTUME_GARMENT: 14
+ EQI_SHADOW_ARMOR: 15
+ EQI_SHADOW_WEAPON: 16
+ EQI_SHADOW_SHIELD: 17
+ EQI_SHADOW_SHOES: 18
+ EQI_SHADOW_ACC_R: 19
+ EQI_SHADOW_ACC_L: 20
+
+ comment__: "Status effects"
+ Eff_Stone: 0
+ Eff_Freeze: 1
+ Eff_Stun: 2
+ Eff_Sleep: 3
+ Eff_Poison: 4
+ Eff_Curse: 5
+ Eff_Silence: 6
+ Eff_Confusion: 7
+ Eff_Blind: 8
+ Eff_Bleeding: 9
+ Eff_DPoison: 10
+ Eff_Fear: 11
+ Eff_Cold: 12
+ Eff_Burning: 13
+ Eff_Deepsleep: 14
+
+ comment__: "Elements"
+ Ele_Neutral: 0
+ Ele_Water: 1
+ Ele_Earth: 2
+ Ele_Fire: 3
+ Ele_Wind: 4
+ Ele_Poison: 5
+ Ele_Holy: 6
+ Ele_Dark: 7
+ Ele_Ghost: 8
+ Ele_Undead: 9
+ Ele_All: 255
+
+ comment__: "Races"
+ RC_Formless: 0
+ RC_Undead: 1
+ RC_Brute: 2
+ RC_Plant: 3
+ RC_Insect: 4
+ RC_Fish: 5
+ RC_Demon: 6
+ RC_DemiHuman: 7
+ RC_Angel: 8
+ RC_Dragon: 9
+ RC_Player: 10
+ RC_Boss: 11
+ RC_NonBoss: 12
+ RC_NonDemiHuman: 14
+ RC_NonPlayer: 15
+ RC_DemiPlayer: 16
+ RC_NonDemiPlayer: 17
+ RC_All: 255
+
+ comment__: "Subraces"
+ RC2_None: 0
+ RC2_Goblin: 1
+ RC2_Kobold: 2
+ RC2_Orc: 3
+ RC2_Golem: 4
+ RC2_Guardian: 5
+ RC2_Ninja: 6
+ RC2_Scaraba: 7
+ RC2_Turtle: 8
+
+ comment__: "Sizes"
+ Size_Small: 0
+ Size_Medium: 1
+ Size_Large: 2
+
+ comment__: "Battle Flags"
+ BF_WEAPON: 0x0001
+ BF_MAGIC: 0x0002
+ BF_MISC: 0x0004
+ BF_SHORT: 0x0010
+ BF_LONG: 0x0040
+ BF_SKILL: 0x0100
+ BF_NORMAL: 0x0200
+
+ comment__: "Attack Flags"
+ ATF_SELF: 0x01
+ ATF_TARGET: 0x02
+ ATF_SHORT: 0x04
+ ATF_LONG: 0x08
+ ATF_WEAPON: 0x10
+ ATF_MAGIC: 0x20
+ ATF_MISC: 0x40
+ ATF_SKILL: 0x60
+
+ comment__: "Status Changes"
+ SC_ALL: -1
+ SC_STONE: 0
+ SC_FREEZE: 1
+ SC_STUN: 2
+ SC_SLEEP: 3
+ SC_POISON: 4
+ SC_CURSE: 5
+ SC_SILENCE: 6
+ SC_CONFUSION: 7
+ SC_BLIND: 8
+ SC_BLOODING: 9
+ SC_DPOISON: 10
+ SC_FEAR: 11
+ SC_COLD: 12
+ SC_BURNING: 13
+ SC_DEEP_SLEEP: 14
+ SC_PROVOKE: 20
+ SC_ENDURE: 21
+ SC_TWOHANDQUICKEN: 22
+ SC_CONCENTRATION: 23
+ SC_HIDING: 24
+ SC_CLOAKING: 25
+ SC_ENCHANTPOISON: 26
+ SC_POISONREACT: 27
+ SC_QUAGMIRE: 28
+ SC_ANGELUS: 29
+ SC_BLESSING: 30
+ SC_CRUCIS: 31
+ SC_INC_AGI: 32
+ SC_DEC_AGI: 33
+ SC_SLOWPOISON: 34
+ SC_IMPOSITIO: 35
+ SC_SUFFRAGIUM: 36
+ SC_ASPERSIO: 37
+ SC_BENEDICTIO: 38
+ SC_KYRIE: 39
+ SC_MAGNIFICAT: 40
+ SC_GLORIA: 41
+ SC_LEXAETERNA: 42
+ SC_ADRENALINE: 43
+ SC_WEAPONPERFECT: 44
+ SC_OVERTHRUST: 45
+ SC_MAXIMIZEPOWER: 46
+ SC_TRICKDEAD: 47
+ SC_SHOUT: 48
+ SC_ENERGYCOAT: 49
+ SC_BROKENARMOR: 50
+ SC_BROKENWEAPON: 51
+ SC_ILLUSION: 52
+ SC_WEIGHTOVER50: 53
+ SC_WEIGHTOVER90: 54
+ SC_ATTHASTE_POTION1: 55
+ SC_ATTHASTE_POTION2: 56
+ SC_ATTHASTE_POTION3: 57
+ SC_ATTHASTE_INFINITY: 58
+ SC_MOVHASTE_HORSE: 59
+ SC_MOVHASTE_INFINITY: 60
+ SC_PLUSATTACKPOWER: 61
+ SC_PLUSMAGICPOWER: 62
+ SC_WEDDING: 63
+ SC_SLOWDOWN: 64
+ SC_ANKLESNARE: 65
+ SC_KEEPING: 66
+ SC_BARRIER: 67
+ SC_NOEQUIPWEAPON: 68
+ SC_NOEQUIPSHIELD: 69
+ SC_NOEQUIPARMOR: 70
+ SC_NOEQUIPHELM: 71
+ SC_PROTECTWEAPON: 72
+ SC_PROTECTSHIELD: 73
+ SC_PROTECTARMOR: 74
+ SC_PROTECTHELM: 75
+ SC_AUTOGUARD: 76
+ SC_REFLECTSHIELD: 77
+ SC_SPLASHER: 78
+ SC_PROVIDENCE: 79
+ SC_DEFENDER: 80
+ SC_MAGICROD: 81
+ SC_SPELLBREAKER: 82
+ SC_AUTOSPELL: 83
+ SC_SIGHTTRASHER: 84
+ SC_AUTOBERSERK: 85
+ SC_SPEARQUICKEN: 86
+ SC_AUTOCOUNTER: 87
+ SC_SIGHT: 88
+ SC_SAFETYWALL: 89
+ SC_RUWACH: 90
+ SC_EXTREMITYFIST: 91
+ SC_EXPLOSIONSPIRITS: 92
+ SC_COMBOATTACK: 93
+ SC_BLADESTOP_WAIT: 94
+ SC_BLADESTOP: 95
+ SC_PROPERTYFIRE: 96
+ SC_PROPERTYWATER: 97
+ SC_PROPERTYWIND: 98
+ SC_PROPERTYGROUND: 99
+ SC_VOLCANO: 100
+ SC_DELUGE: 101
+ SC_VIOLENTGALE: 102
+ SC_SUB_WEAPONPROPERTY: 103
+ SC_ARMOR: 104
+ SC_ARMORPROPERTY: 105
+ SC_NOCHAT: 106
+ SC_BABY: 107
+ SC_AURABLADE: 108
+ SC_PARRYING: 109
+ SC_LKCONCENTRATION: 110
+ SC_TENSIONRELAX: 111
+ SC_BERSERK: 112
+ SC_FURY: 113
+ SC_GOSPEL: 114
+ SC_ASSUMPTIO: 115
+ SC_BASILICA: 116
+ SC_GUILDAURA: 117
+ SC_MAGICPOWER: 118
+ SC_EDP: 119
+ SC_TRUESIGHT: 120
+ SC_WINDWALK: 121
+ SC_MELTDOWN: 122
+ SC_CARTBOOST: 123
+ SC_CHASEWALK: 124
+ SC_SWORDREJECT: 125
+ SC_MARIONETTE_MASTER: 126
+ SC_MARIONETTE: 127
+ SC_PROPERTYUNDEAD: 128
+ SC_JOINTBEAT: 129
+ SC_MINDBREAKER: 130
+ SC_MEMORIZE: 131
+ SC_FOGWALL: 132
+ SC_SPIDERWEB: 133
+ SC_DEVOTION: 134
+ SC_SACRIFICE: 135
+ SC_STEELBODY: 136
+ SC_ORCISH: 137
+ SC_STORMKICK_READY: 138
+ SC_DOWNKICK_READY: 139
+ SC_TURNKICK_READY: 140
+ SC_COUNTERKICK_READY: 141
+ SC_DODGE_READY: 142
+ SC_RUN: 143
+ SC_PROPERTYDARK: 144
+ SC_ADRENALINE2: 145
+ SC_PROPERTYTELEKINESIS: 146
+ SC_KAIZEL: 147
+ SC_KAAHI: 148
+ SC_KAUPE: 149
+ SC_ONEHANDQUICKEN: 150
+ SC_PRESERVE: 151
+ SC_GDSKILL_BATTLEORDER: 152
+ SC_GDSKILL_REGENERATION: 153
+ SC_DOUBLECASTING: 154
+ SC_GRAVITATION: 155
+ SC_OVERTHRUSTMAX: 156
+ SC_LONGING: 157
+ SC_HERMODE: 158
+ SC_TAROTCARD: 159
+ SC_CR_SHRINK: 160
+ SC_WZ_SIGHTBLASTER: 161
+ SC_DC_WINKCHARM: 162
+ SC_RG_CCONFINE_M: 163
+ SC_RG_CCONFINE_S: 164
+ SC_DANCING: 165
+ SC_ARMOR_PROPERTY: 166
+ SC_RICHMANKIM: 167
+ SC_ETERNALCHAOS: 168
+ SC_DRUMBATTLE: 169
+ SC_NIBELUNGEN: 170
+ SC_ROKISWEIL: 171
+ SC_INTOABYSS: 172
+ SC_SIEGFRIED: 173
+ SC_WHISTLE: 174
+ SC_ASSNCROS: 175
+ SC_POEMBRAGI: 176
+ SC_APPLEIDUN: 177
+ SC_MODECHANGE: 178
+ SC_HUMMING: 179
+ SC_DONTFORGETME: 180
+ SC_FORTUNE: 181
+ SC_SERVICEFORYOU: 182
+ SC_STOP: 183
+ SC_STRUP: 184
+ SC_SOULLINK: 185
+ SC_COMA: 186
+ SC_CLAIRVOYANCE: 187
+ SC_INCALLSTATUS: 188
+ SC_CHASEWALK2: 189
+ SC_INCAGI: 190
+ SC_INCVIT: 191
+ SC_INCINT: 192
+ SC_INCDEX: 193
+ SC_INCLUK: 194
+ SC_INCHIT: 195
+ SC_INCHITRATE: 196
+ SC_INCFLEE: 197
+ SC_INCFLEERATE: 198
+ SC_INCMHPRATE: 199
+ SC_INCMSPRATE: 200
+ SC_INCATKRATE: 201
+ SC_INCMATKRATE: 202
+ SC_INCDEFRATE: 203
+ SC_FOOD_STR: 204
+ SC_FOOD_AGI: 205
+ SC_FOOD_VIT: 206
+ SC_FOOD_INT: 207
+ SC_FOOD_DEX: 208
+ SC_FOOD_LUK: 209
+ SC_FOOD_BASICHIT: 210
+ SC_FOOD_BASICAVOIDANCE: 211
+ SC_BATKFOOD: 212
+ SC_WATKFOOD: 213
+ SC_MATKFOOD: 214
+ SC_SCRESIST: 215
+ SC_XMAS: 216
+ SC_WARM: 217
+ SC_SUN_COMFORT: 218
+ SC_MOON_COMFORT: 219
+ SC_STAR_COMFORT: 220
+ SC_FUSION: 221
+ SC_SKILLRATE_UP: 222
+ SC_SKE: 223
+ SC_KAITE: 224
+ SC_SWOO: 225
+ SC_SKA: 226
+ SC_EARTHSCROLL: 227
+ SC_MIRACLE: 228
+ SC_GS_MADNESSCANCEL: 229
+ SC_GS_ADJUSTMENT: 230
+ SC_GS_ACCURACY: 231
+ SC_GS_GATLINGFEVER: 232
+ SC_NJ_TATAMIGAESHI: 233
+ SC_NJ_UTSUSEMI: 234
+ SC_NJ_BUNSINJYUTSU: 235
+ SC_NJ_KAENSIN: 236
+ SC_NJ_SUITON: 237
+ SC_NJ_NEN: 238
+ SC_KNOWLEDGE: 239
+ SC_SMA_READY: 240
+ SC_FLING: 241
+ SC_HLIF_AVOID: 242
+ SC_HLIF_CHANGE: 243
+ SC_HAMI_BLOODLUST: 244
+ SC_HLIF_FLEET: 245
+ SC_HLIF_SPEED: 246
+ SC_HAMI_DEFENCE: 247
+ SC_INCASPDRATE: 248
+ SC_PLUSAVOIDVALUE: 249
+ SC_JAILED: 250
+ SC_ENCHANTARMS: 251
+ SC_MAGICALATTACK: 252
+ SC_STONESKIN: 253
+ SC_CRITICALWOUND: 254
+ SC_MAGICMIRROR: 255
+ SC_SLOWCAST: 256
+ SC_SUMMER: 257
+ SC_CASH_PLUSEXP: 258
+ SC_CASH_RECEIVEITEM: 259
+ SC_CASH_BOSS_ALARM: 260
+ SC_CASH_DEATHPENALTY: 261
+ SC_CRITICALPERCENT: 262
+ SC_PROTECT_MDEF: 266
+ SC_HEALPLUS: 268
+ SC_PNEUMA: 269
+ SC_AUTOTRADE: 270
+ SC_KSPROTECTED: 271
+ SC_ARMOR_RESIST: 272
+ SC_ATKER_BLOOD: 273
+ SC_TARGET_BLOOD: 274
+ SC_TK_SEVENWIND: 275
+ SC_PROTECT_DEF: 276
+ SC_WALKSPEED: 278
+ SC_MER_FLEE: 279
+ SC_MER_ATK: 280
+ SC_MER_HP: 281
+ SC_MER_SP: 282
+ SC_MER_HIT: 283
+ SC_MER_QUICKEN: 284
+ SC_REBIRTH: 285
+ SC_S_LIFEPOTION: 291
+ SC_L_LIFEPOTION: 292
+ SC_CASH_PLUSONLYJOBEXP: 293
+ SC_HELLPOWER: 295
+ SC_INVINCIBLE: 296
+ SC_INVINCIBLEOFF: 297
+ SC_MANU_ATK: 298
+ SC_MANU_DEF: 299
+ SC_SPL_ATK: 300
+ SC_SPL_DEF: 301
+ SC_MANU_MATK: 302
+ SC_SPL_MATK: 303
+ SC_FOOD_STR_CASH: 304
+ SC_FOOD_AGI_CASH: 305
+ SC_FOOD_VIT_CASH: 306
+ SC_FOOD_DEX_CASH: 307
+ SC_FOOD_INT_CASH: 308
+ SC_FOOD_LUK_CASH: 309
+ SC_FROSTMISTY: 311
+ SC_ENCHANTBLADE: 312
+ SC_DEATHBOUND: 313
+ SC_MILLENNIUMSHIELD: 314
+ SC_CRUSHSTRIKE: 315
+ SC_REFRESH: 316
+ SC_REUSE_REFRESH: 317
+ SC_GIANTGROWTH: 318
+ SC_STONEHARDSKIN: 319
+ SC_VITALITYACTIVATION: 320
+ SC_STORMBLAST: 321
+ SC_FIGHTINGSPIRIT: 322
+ SC_ABUNDANCE: 323
+ SC_ADORAMUS: 324
+ SC_EPICLESIS: 325
+ SC_ORATIO: 326
+ SC_LAUDAAGNUS: 327
+ SC_LAUDARAMUS: 328
+ SC_RENOVATIO: 329
+ SC_EXPIATIO: 330
+ SC_DUPLELIGHT: 331
+ SC_SECRAMENT: 332
+ SC_WHITEIMPRISON: 333
+ SC_MARSHOFABYSS: 334
+ SC_RECOGNIZEDSPELL: 335
+ SC_STASIS: 336
+ SC_SUMMON1: 337
+ SC_SUMMON2: 338
+ SC_SUMMON3: 339
+ SC_SUMMON4: 340
+ SC_SUMMON5: 341
+ SC_READING_SB: 342
+ SC_FREEZINGSP: 343
+ SC_FEARBREEZE: 344
+ SC_ELECTRICSHOCKER: 345
+ SC_WUGDASH: 346
+ SC_WUGBITE: 347
+ SC_CAMOUFLAGE: 348
+ SC_ACCELERATION: 349
+ SC_HOVERING: 350
+ SC_SHAPESHIFT: 351
+ SC_INFRAREDSCAN: 352
+ SC_ANALYZE: 353
+ SC_MAGNETICFIELD: 354
+ SC_NEUTRALBARRIER: 355
+ SC_NEUTRALBARRIER_MASTER: 356
+ SC_STEALTHFIELD: 357
+ SC_STEALTHFIELD_MASTER: 358
+ SC_OVERHEAT: 359
+ SC_OVERHEAT_LIMITPOINT: 360
+ SC_VENOMIMPRESS: 361
+ SC_POISONINGWEAPON: 362
+ SC_WEAPONBLOCKING: 363
+ SC_CLOAKINGEXCEED: 364
+ SC_HALLUCINATIONWALK: 365
+ SC_HALLUCINATIONWALK_POSTDELAY: 366
+ SC_ROLLINGCUTTER: 367
+ SC_TOXIN: 368
+ SC_PARALYSE: 369
+ SC_VENOMBLEED: 370
+ SC_MAGICMUSHROOM: 371
+ SC_DEATHHURT: 372
+ SC_PYREXIA: 373
+ SC_OBLIVIONCURSE: 374
+ SC_LEECHESEND: 375
+ SC_LG_REFLECTDAMAGE: 376
+ SC_FORCEOFVANGUARD: 377
+ SC_SHIELDSPELL_DEF: 378
+ SC_SHIELDSPELL_MDEF: 379
+ SC_SHIELDSPELL_REF: 380
+ SC_EXEEDBREAK: 381
+ SC_PRESTIGE: 382
+ SC_BANDING: 383
+ SC_BANDING_DEFENCE: 384
+ SC_EARTHDRIVE: 385
+ SC_INSPIRATION: 386
+ SC_SPELLFIST: 387
+ SC_STRIKING: 389
+ SC_WARMER: 390
+ SC_VACUUM_EXTREME: 391
+ SC_PROPERTYWALK: 392
+ SC_SWING: 393
+ SC_SYMPHONY_LOVE: 394
+ SC_MOONLIT_SERENADE: 395
+ SC_RUSH_WINDMILL: 396
+ SC_ECHOSONG: 397
+ SC_HARMONIZE: 398
+ SC_SIREN: 399
+ SC_SIRCLEOFNATURE: 401
+ SC_GLOOMYDAY: 402
+ SC_GLOOMYDAY_SK: 403
+ SC_SONG_OF_MANA: 404
+ SC_DANCE_WITH_WUG: 405
+ SC_SATURDAY_NIGHT_FEVER: 406
+ SC_LERADS_DEW: 407
+ SC_MELODYOFSINK: 408
+ SC_BEYOND_OF_WARCRY: 409
+ SC_UNLIMITED_HUMMING_VOICE: 410
+ SC_SITDOWN_FORCE: 411
+ SC_NETHERWORLD: 412
+ SC_CRESCENTELBOW: 413
+ SC_CURSEDCIRCLE_ATKER: 414
+ SC_CURSEDCIRCLE_TARGET: 415
+ SC_LIGHTNINGWALK: 416
+ SC_RAISINGDRAGON: 417
+ SC_GENTLETOUCH_ENERGYGAIN: 418
+ SC_GENTLETOUCH_CHANGE: 419
+ SC_GENTLETOUCH_REVITALIZE: 420
+ SC_GN_CARTBOOST: 421
+ SC_THORNS_TRAP: 422
+ SC_BLOOD_SUCKER: 423
+ SC_FIRE_EXPANSION_SMOKE_POWDER: 424
+ SC_FIRE_EXPANSION_TEAR_GAS: 425
+ SC_MANDRAGORA: 426
+ SC_STOMACHACHE: 427
+ SC_MYSTERIOUS_POWDER: 428
+ SC_MELON_BOMB: 429
+ SC_BANANA_BOMB: 430
+ SC_BANANA_BOMB_SITDOWN_POSTDELAY: 431
+ SC_SAVAGE_STEAK: 432
+ SC_COCKTAIL_WARG_BLOOD: 433
+ SC_MINOR_BBQ: 434
+ SC_SIROMA_ICE_TEA: 435
+ SC_DROCERA_HERB_STEAMED: 436
+ SC_PUTTI_TAILS_NOODLES: 437
+ SC_BOOST500: 438
+ SC_FULL_SWING_K: 439
+ SC_MANA_PLUS: 440
+ SC_MUSTLE_M: 441
+ SC_LIFE_FORCE_F: 442
+ SC_EXTRACT_WHITE_POTION_Z: 443
+ SC_VITATA_500: 444
+ SC_EXTRACT_SALAMINE_JUICE: 445
+ SC__REPRODUCE: 446
+ SC__AUTOSHADOWSPELL: 447
+ SC__SHADOWFORM: 448
+ SC__BODYPAINT: 449
+ SC__INVISIBILITY: 450
+ SC__DEADLYINFECT: 451
+ SC__ENERVATION: 452
+ SC__GROOMY: 453
+ SC__IGNORANCE: 454
+ SC__LAZINESS: 455
+ SC__UNLUCKY: 456
+ SC__WEAKNESS: 457
+ SC__STRIPACCESSARY: 458
+ SC__MANHOLE: 459
+ SC__BLOODYLUST: 460
+ SC_CIRCLE_OF_FIRE: 461
+ SC_CIRCLE_OF_FIRE_OPTION: 462
+ SC_FIRE_CLOAK: 463
+ SC_FIRE_CLOAK_OPTION: 464
+ SC_WATER_SCREEN: 465
+ SC_WATER_SCREEN_OPTION: 466
+ SC_WATER_DROP: 467
+ SC_WATER_DROP_OPTION: 468
+ SC_WATER_BARRIER: 469
+ SC_WIND_STEP: 470
+ SC_WIND_STEP_OPTION: 471
+ SC_WIND_CURTAIN: 472
+ SC_WIND_CURTAIN_OPTION: 473
+ SC_ZEPHYR: 474
+ SC_SOLID_SKIN: 475
+ SC_SOLID_SKIN_OPTION: 476
+ SC_STONE_SHIELD: 477
+ SC_STONE_SHIELD_OPTION: 478
+ SC_POWER_OF_GAIA: 479
+ SC_PYROTECHNIC: 480
+ SC_PYROTECHNIC_OPTION: 481
+ SC_HEATER: 482
+ SC_HEATER_OPTION: 483
+ SC_TROPIC: 484
+ SC_TROPIC_OPTION: 485
+ SC_AQUAPLAY: 486
+ SC_AQUAPLAY_OPTION: 487
+ SC_COOLER: 488
+ SC_COOLER_OPTION: 489
+ SC_CHILLY_AIR: 490
+ SC_CHILLY_AIR_OPTION: 491
+ SC_GUST: 492
+ SC_GUST_OPTION: 493
+ SC_BLAST: 494
+ SC_BLAST_OPTION: 495
+ SC_WILD_STORM: 496
+ SC_WILD_STORM_OPTION: 497
+ SC_PETROLOGY: 498
+ SC_PETROLOGY_OPTION: 499
+ SC_CURSED_SOIL: 500
+ SC_CURSED_SOIL_OPTION: 501
+ SC_UPHEAVAL: 502
+ SC_UPHEAVAL_OPTION: 503
+ SC_TIDAL_WEAPON: 504
+ SC_TIDAL_WEAPON_OPTION: 505
+ SC_ROCK_CRUSHER: 506
+ SC_ROCK_CRUSHER_ATK: 507
+ SC_LEADERSHIP: 508
+ SC_GLORYWOUNDS: 509
+ SC_SOULCOLD: 510
+ SC_HAWKEYES: 511
+ SC_ODINS_POWER: 512
+ SC_FIRE_INSIGNIA: 513
+ SC_WATER_INSIGNIA: 514
+ SC_WIND_INSIGNIA: 515
+ SC_EARTH_INSIGNIA: 516
+ SC_PUSH_CART: 517
+ SC_SPELLBOOK1: 518
+ SC_SPELLBOOK2: 519
+ SC_SPELLBOOK3: 520
+ SC_SPELLBOOK4: 521
+ SC_SPELLBOOK5: 522
+ SC_SPELLBOOK6: 523
+ SC_SPELLBOOK7: 524
+ SC_INCMHP: 525
+ SC_INCMSP: 526
+ SC_PARTYFLEE: 527
+ SC_MEIKYOUSISUI: 528
+ SC_KO_JYUMONJIKIRI: 529
+ SC_KYOUGAKU: 530
+ SC_IZAYOI: 531
+ SC_ZENKAI: 532
+ SC_KG_KAGEHUMI: 533
+ SC_KYOMU: 534
+ SC_KAGEMUSYA: 535
+ SC_ZANGETSU: 536
+ SC_GENSOU: 537
+ SC_AKAITSUKI: 538
+ SC_STYLE_CHANGE: 539
+ SC_GOLDENE_FERSE: 540
+ SC_ANGRIFFS_MODUS: 541
+ SC_ERASER_CUTTER: 542
+ SC_OVERED_BOOST: 543
+ SC_LIGHT_OF_REGENE: 544
+ SC_VOLCANIC_ASH: 545
+ SC_GRANITIC_ARMOR: 546
+ SC_MAGMA_FLOW: 547
+ SC_PYROCLASTIC: 548
+ SC_NEEDLE_OF_PARALYZE: 549
+ SC_PAIN_KILLER: 550
+ SC_EXTREMITYFIST2: 551
+ SC_RAID: 552
+ SC_DARKCROW: 553
+ SC_FULL_THROTTLE: 554
+ SC_REBOUND: 555
+ SC_UNLIMIT: 556
+ SC_KINGS_GRACE: 557
+ SC_TELEKINESIS_INTENSE: 558
+ SC_OFFERTORIUM: 559
+ SC_FRIGG_SONG: 560
+ SC_ALL_RIDING: 561
+ SC_HANBOK: 562
+ SC_MONSTER_TRANSFORM: 563
+ SC_ANGEL_PROTECT: 564
+ SC_ILLUSIONDOPING: 565
+ SC_MTF_ASPD: 566
+ SC_MTF_RANGEATK: 567
+ SC_MTF_MATK: 568
+ SC_MTF_MLEATKED: 569
+ SC_MTF_CRIDAMAGE: 570
+ SC_MOONSTAR: 571
+ SC_SUPER_STAR: 572
+ SC_OKTOBERFEST: 573
+ SC_STRANGELIGHTS: 574
+ SC_DECORATION_OF_MUSIC: 575
+ SC__MAELSTROM: 576
+ SC__CHAOS: 577
+ SC__FEINTBOMB_MASTER: 578
+ SC_FALLENEMPIRE: 579
+ SC_FLASHCOMBO: 580
+ SC_DEFSET: 581
+ SC_MDEFSET: 582
+ SC_NO_SWITCH_EQUIP: 583
+
+ // 2014 Halloween Event
+ SC_MTF_MHP: 584
+ SC_MTF_MSP: 585
+ SC_MTF_PUMPKIN: 586
+ SC_MTF_HITFLEE: 587
+
+ SC_LJOSALFAR: 588
+ SC_MERMAID_LONGING: 589
+ SC_ACARAJE: 590
+ SC_TARGET_ASPD: 591
+
+ // Geffen Scrolls
+ SC_SKELSCROLL: 592
+ SC_DISTRUCTIONSCROLL: 593
+ SC_ROYALSCROLL: 594
+ SC_IMMUNITYSCROLL: 595
+ SC_MYSTICSCROLL: 596
+ SC_BATTLESCROLL: 597
+ SC_ARMORSCROLL: 598
+ SC_FREYJASCROLL: 599
+ SC_SOULSCROLL: 600
+
+ // Eden Crystal Synthesis
+ SC_QUEST_BUFF1: 601
+ SC_QUEST_BUFF2: 602
+ SC_QUEST_BUFF3: 603
+
+ // Geffen Magic Tournament
+ SC_GEFFEN_MAGIC1: 604
+ SC_GEFFEN_MAGIC2: 605
+ SC_GEFFEN_MAGIC3: 606
+ SC_FENRIR_CARD: 607
+
+ SC_ATKER_ASPD: 608
+ SC_ATKER_MOVESPEED: 609
+ SC_FOOD_CRITICALSUCCESSVALUE: 610
+ SC_CUP_OF_BOZA: 611
+ SC_OVERLAPEXPUP: 612
+ SC_MORA_BUFF: 613
+
+ // MVP Scrolls
+ SC_MVPCARD_TAOGUNKA: 614
+ SC_MVPCARD_MISTRESS: 615
+ SC_MVPCARD_ORCHERO: 616
+ SC_MVPCARD_ORCLORD: 617
+
+ SC_HAT_EFFECT: 618
+ SC_FLOWERSMOKE: 619
+ SC_FSTONE: 620
+ SC_HAPPINESS_STAR: 621
+ SC_MAPLE_FALLS: 622
+ SC_TIME_ACCESSORY: 623
+ SC_MAGICAL_FEATHER: 624
+ SC_BLOSSOM_FLUTTERING: 625
+ SC_GM_BATTLE: 626
+ SC_GM_BATTLE2: 627
+ SC_2011RWC: 628
+ SC_STR_SCROLL: 629
+ SC_INT_SCROLL: 630
+ SC_STEAMPACK: 631
+ SC_MOVHASTE_POTION: 632
+ SC_MOVESLOW_POTION: 633
+ SC_BUCHEDENOEL: 634
+ SC_PHI_DEMON: 635
+ SC_PROMOTE_HEALTH_RESERCH: 636
+ SC_ENERGY_DRINK_RESERCH: 637
+ SC_MAGIC_CANDY: 638
+ SC_M_LIFEPOTION: 639
+ SC_G_LIFEPOTION: 640
+ SC_MYSTICPOWDER: 641
+
+ // Summoner
+ SC_SUHIDE: 642
+ SC_SU_STOOP: 643
+ SC_SPRITEMABLE: 644
+ SC_CATNIPPOWDER: 645
+ SC_SV_ROOTTWIST: 646
+ SC_BITESCAR: 647
+ SC_ARCLOUSEDASH: 648
+ SC_TUNAPARTY: 649
+ SC_SHRIMP: 650
+ SC_FRESHSHRIMP: 651
+
+ SC_DAILYSENDMAILCNT: 653
+
+ comment__: "petstat"
+ PET_CLASS: 1
+ PET_NAME: 2
+ PET_LEVEL: 3
+ PET_HUNGRY: 4
+ PET_INTIMATE: 5
+
+ comment__: "getmonsterinfo"
+ MOB_NAME: 0
+ MOB_LV: 1
+ MOB_MAXHP: 2
+ MOB_BASEEXP: 3
+ MOB_JOBEXP: 4
+ MOB_ATK1: 5
+ MOB_ATK2: 6
+ MOB_DEF: 7
+ MOB_MDEF: 8
+ MOB_STR: 9
+ MOB_AGI: 10
+ MOB_VIT: 11
+ MOB_INT: 12
+ MOB_DEX: 13
+ MOB_LUK: 14
+ MOB_RANGE: 15
+ MOB_RANGE2: 16
+ MOB_RANGE3: 17
+ MOB_SIZE: 18
+ MOB_RACE: 19
+ MOB_ELEMENT: 20
+ MOB_MODE: 21
+ MOB_MVPEXP: 22
+
+ comment__: "mercenary guilds"
+ ARCH_MERC_GUILD: 0
+ SPEAR_MERC_GUILD: 1
+ SWORD_MERC_GUILD: 2
+
+ comment__: "Effects"
+ EF_NONE: -1
+ EF_HIT1: 0
+ EF_HIT2: 1
+ EF_HIT3: 2
+ EF_HIT4: 3
+ EF_HIT5: 4
+ EF_HIT6: 5
+ EF_ENTRY: 6
+ EF_EXIT: 7
+ EF_WARP: 8
+ EF_ENHANCE: 9
+ EF_COIN: 10
+ EF_ENDURE: 11
+ EF_BEGINSPELL: 12
+ EF_GLASSWALL: 13
+ EF_HEALSP: 14
+ EF_SOULSTRIKE: 15
+ EF_BASH: 16
+ EF_MAGNUMBREAK: 17
+ EF_STEAL: 18
+ EF_HIDING: 19
+ EF_PATTACK: 20
+ EF_DETOXICATION: 21
+ EF_SIGHT: 22
+ EF_STONECURSE: 23
+ EF_FIREBALL: 24
+ EF_FIREWALL: 25
+ EF_ICEARROW: 26
+ EF_FROSTDIVER: 27
+ EF_FROSTDIVER2: 28
+ EF_LIGHTBOLT: 29
+ EF_THUNDERSTORM: 30
+ EF_FIREARROW: 31
+ EF_NAPALMBEAT: 32
+ EF_RUWACH: 33
+ EF_TELEPORTATION: 34
+ EF_READYPORTAL: 35
+ EF_PORTAL: 36
+ EF_INCAGILITY: 37
+ EF_DECAGILITY: 38
+ EF_AQUA: 39
+ EF_SIGNUM: 40
+ EF_ANGELUS: 41
+ EF_BLESSING: 42
+ EF_INCAGIDEX: 43
+ EF_SMOKE: 44
+ EF_FIREFLY: 45
+ EF_SANDWIND: 46
+ EF_TORCH: 47
+ EF_SPRAYPOND: 48
+ EF_FIREHIT: 49
+ EF_FIRESPLASHHIT: 50
+ EF_COLDHIT: 51
+ EF_WINDHIT: 52
+ EF_POISONHIT: 53
+ EF_BEGINSPELL2: 54
+ EF_BEGINSPELL3: 55
+ EF_BEGINSPELL4: 56
+ EF_BEGINSPELL5: 57
+ EF_BEGINSPELL6: 58
+ EF_BEGINSPELL7: 59
+ EF_LOCKON: 60
+ EF_WARPZONE: 61
+ EF_SIGHTRASHER: 62
+ EF_BARRIER: 63
+ EF_ARROWSHOT: 64
+ EF_INVENOM: 65
+ EF_CURE: 66
+ EF_PROVOKE: 67
+ EF_MVP: 68
+ EF_SKIDTRAP: 69
+ EF_BRANDISHSPEAR: 70
+ EF_CONE: 71
+ EF_SPHERE: 72
+ EF_BOWLINGBASH: 73
+ EF_ICEWALL: 74
+ EF_GLORIA: 75
+ EF_MAGNIFICAT: 76
+ EF_RESURRECTION: 77
+ EF_RECOVERY: 78
+ EF_EARTHSPIKE: 79
+ EF_SPEARBMR: 80
+ EF_PIERCE: 81
+ EF_TURNUNDEAD: 82
+ EF_SANCTUARY: 83
+ EF_IMPOSITIO: 84
+ EF_LEXAETERNA: 85
+ EF_ASPERSIO: 86
+ EF_LEXDIVINA: 87
+ EF_SUFFRAGIUM: 88
+ EF_STORMGUST: 89
+ EF_LORD: 90
+ EF_BENEDICTIO: 91
+ EF_METEORSTORM: 92
+ EF_YUFITEL: 93
+ EF_YUFITELHIT: 94
+ EF_QUAGMIRE: 95
+ EF_FIREPILLAR: 96
+ EF_FIREPILLARBOMB: 97
+ EF_HASTEUP: 98
+ EF_FLASHER: 99
+ EF_REMOVETRAP: 100
+ EF_REPAIRWEAPON: 101
+ EF_CRASHEARTH: 102
+ EF_PERFECTION: 103
+ EF_MAXPOWER: 104
+ EF_BLASTMINE: 105
+ EF_BLASTMINEBOMB: 106
+ EF_CLAYMORE: 107
+ EF_FREEZING: 108
+ EF_BUBBLE: 109
+ EF_GASPUSH: 110
+ EF_SPRINGTRAP: 111
+ EF_KYRIE: 112
+ EF_MAGNUS: 113
+ EF_BOTTOM: 114
+ EF_BLITZBEAT: 115
+ EF_WATERBALL: 116
+ EF_WATERBALL2: 117
+ EF_FIREIVY: 118
+ EF_DETECTING: 119
+ EF_CLOAKING: 120
+ EF_SONICBLOW: 121
+ EF_SONICBLOWHIT: 122
+ EF_GRIMTOOTH: 123
+ EF_VENOMDUST: 124
+ EF_ENCHANTPOISON: 125
+ EF_POISONREACT: 126
+ EF_POISONREACT2: 127
+ EF_OVERTHRUST: 128
+ EF_SPLASHER: 129
+ EF_TWOHANDQUICKEN: 130
+ EF_AUTOCOUNTER: 131
+ EF_GRIMTOOTHATK: 132
+ EF_FREEZE: 133
+ EF_FREEZED: 134
+ EF_ICECRASH: 135
+ EF_SLOWPOISON: 136
+ EF_BOTTOM2: 137
+ EF_FIREPILLARON: 138
+ EF_SANDMAN: 139
+ EF_REVIVE: 140
+ EF_PNEUMA: 141
+ EF_HEAVENSDRIVE: 142
+ EF_SONICBLOW2: 143
+ EF_BRANDISH2: 144
+ EF_SHOCKWAVE: 145
+ EF_SHOCKWAVEHIT: 146
+ EF_EARTHHIT: 147
+ EF_PIERCESELF: 148
+ EF_BOWLINGSELF: 149
+ EF_SPEARSTABSELF: 150
+ EF_SPEARBMRSELF: 151
+ EF_HOLYHIT: 152
+ EF_CONCENTRATION: 153
+ EF_REFINEOK: 154
+ EF_REFINEFAIL: 155
+ EF_JOBCHANGE: 156
+ EF_LVUP: 157
+ EF_JOBLVUP: 158
+ EF_TOPRANK: 159
+ EF_PARTY: 160
+ EF_RAIN: 161
+ EF_SNOW: 162
+ EF_SAKURA: 163
+ EF_STATUS_STATE: 164
+ EF_BANJJAKII: 165
+ EF_MAKEBLUR: 166
+ EF_TAMINGSUCCESS: 167
+ EF_TAMINGFAILED: 168
+ EF_ENERGYCOAT: 169
+ EF_CARTREVOLUTION: 170
+ EF_VENOMDUST2: 171
+ EF_CHANGEDARK: 172
+ EF_CHANGEFIRE: 173
+ EF_CHANGECOLD: 174
+ EF_CHANGEWIND: 175
+ EF_CHANGEFLAME: 176
+ EF_CHANGEEARTH: 177
+ EF_CHAINGEHOLY: 178
+ EF_CHANGEPOISON: 179
+ EF_HITDARK: 180
+ EF_MENTALBREAK: 181
+ EF_MAGICALATTHIT: 182
+ EF_SUI_EXPLOSION: 183
+ EF_DARKATTACK: 184
+ EF_SUICIDE: 185
+ EF_COMBOATTACK1: 186
+ EF_COMBOATTACK2: 187
+ EF_COMBOATTACK3: 188
+ EF_COMBOATTACK4: 189
+ EF_COMBOATTACK5: 190
+ EF_GUIDEDATTACK: 191
+ EF_POISONATTACK: 192
+ EF_SILENCEATTACK: 193
+ EF_STUNATTACK: 194
+ EF_PETRIFYATTACK: 195
+ EF_CURSEATTACK: 196
+ EF_SLEEPATTACK: 197
+ EF_TELEKHIT: 198
+ EF_PONG: 199
+ EF_LEVEL99: 200
+ EF_LEVEL99_2: 201
+ EF_LEVEL99_3: 202
+ EF_GUMGANG: 203
+ EF_POTION1: 204
+ EF_POTION2: 205
+ EF_POTION3: 206
+ EF_POTION4: 207
+ EF_POTION5: 208
+ EF_POTION6: 209
+ EF_POTION7: 210
+ EF_POTION8: 211
+ EF_DARKBREATH: 212
+ EF_DEFFENDER: 213
+ EF_KEEPING: 214
+ EF_SUMMONSLAVE: 215
+ EF_BLOODDRAIN: 216
+ EF_ENERGYDRAIN: 217
+ EF_POTION_CON: 218
+ EF_POTION_: 219
+ EF_POTION_BERSERK: 220
+ EF_POTIONPILLAR: 221
+ EF_DEFENDER: 222
+ EF_GANBANTEIN: 223
+ EF_WIND: 224
+ EF_VOLCANO: 225
+ EF_GRANDCROSS: 226
+ EF_INTIMIDATE: 227
+ EF_CHOOKGI: 228
+ EF_CLOUD: 229
+ EF_CLOUD2: 230
+ EF_MAPPILLAR: 231
+ EF_LINELINK: 232
+ EF_CLOUD3: 233
+ EF_SPELLBREAKER: 234
+ EF_DISPELL: 235
+ EF_DELUGE: 236
+ EF_VIOLENTGALE: 237
+ EF_LANDPROTECTOR: 238
+ EF_BOTTOM_VO: 239
+ EF_BOTTOM_DE: 240
+ EF_BOTTOM_VI: 241
+ EF_BOTTOM_LA: 242
+ EF_FASTMOVE: 243
+ EF_MAGICROD: 244
+ EF_HOLYCROSS: 245
+ EF_SHIELDCHARGE: 246
+ EF_MAPPILLAR2: 247
+ EF_PROVIDENCE: 248
+ EF_SHIELDBOOMERANG: 249
+ EF_SPEARQUICKEN: 250
+ EF_DEVOTION: 251
+ EF_REFLECTSHIELD: 252
+ EF_ABSORBSPIRITS: 253
+ EF_STEELBODY: 254
+ EF_FLAMELAUNCHER: 255
+ EF_FROSTWEAPON: 256
+ EF_LIGHTNINGLOADER: 257
+ EF_SEISMICWEAPON: 258
+ EF_MAPPILLAR3: 259
+ EF_MAPPILLAR4: 260
+ EF_GUMGANG2: 261
+ EF_TEIHIT1: 262
+ EF_GUMGANG3: 263
+ EF_TEIHIT2: 264
+ EF_TANJI: 265
+ EF_TEIHIT1X: 266
+ EF_CHIMTO: 267
+ EF_STEALCOIN: 268
+ EF_STRIPWEAPON: 269
+ EF_STRIPSHIELD: 270
+ EF_STRIPARMOR: 271
+ EF_STRIPHELM: 272
+ EF_CHAINCOMBO: 273
+ EF_RG_COIN: 274
+ EF_BACKSTAP: 275
+ EF_TEIHIT3: 276
+ EF_BOTTOM_DISSONANCE: 277
+ EF_BOTTOM_LULLABY: 278
+ EF_BOTTOM_RICHMANKIM: 279
+ EF_BOTTOM_ETERNALCHAOS: 280
+ EF_BOTTOM_DRUMBATTLEFIELD: 281
+ EF_BOTTOM_RINGNIBELUNGEN: 282
+ EF_BOTTOM_ROKISWEIL: 283
+ EF_BOTTOM_INTOABYSS: 284
+ EF_BOTTOM_SIEGFRIED: 285
+ EF_BOTTOM_WHISTLE: 286
+ EF_BOTTOM_ASSASSINCROSS: 287
+ EF_BOTTOM_POEMBRAGI: 288
+ EF_BOTTOM_APPLEIDUN: 289
+ EF_BOTTOM_UGLYDANCE: 290
+ EF_BOTTOM_HUMMING: 291
+ EF_BOTTOM_DONTFORGETME: 292
+ EF_BOTTOM_FORTUNEKISS: 293
+ EF_BOTTOM_SERVICEFORYOU: 294
+ EF_TALK_FROSTJOKE: 295
+ EF_TALK_SCREAM: 296
+ EF_POKJUK: 297
+ EF_THROWITEM: 298
+ EF_THROWITEM2: 299
+ EF_CHEMICALPROTECTION: 300
+ EF_POKJUK_SOUND: 301
+ EF_DEMONSTRATION: 302
+ EF_CHEMICAL2: 303
+ EF_TELEPORTATION2: 304
+ EF_PHARMACY_OK: 305
+ EF_PHARMACY_FAIL: 306
+ EF_FORESTLIGHT: 307
+ EF_THROWITEM3: 308
+ EF_FIRSTAID: 309
+ EF_SPRINKLESAND: 310
+ EF_LOUD: 311
+ EF_HEAL: 312
+ EF_HEAL2: 313
+ EF_EXIT2: 314
+ EF_GLASSWALL2: 315
+ EF_READYPORTAL2: 316
+ EF_PORTAL2: 317
+ EF_BOTTOM_MAG: 318
+ EF_BOTTOM_SANC: 319
+ EF_HEAL3: 320
+ EF_WARPZONE2: 321
+ EF_FORESTLIGHT2: 322
+ EF_FORESTLIGHT3: 323
+ EF_FORESTLIGHT4: 324
+ EF_HEAL4: 325
+ EF_FOOT: 326
+ EF_FOOT2: 327
+ EF_BEGINASURA: 328
+ EF_TRIPLEATTACK: 329
+ EF_HITLINE: 330
+ EF_HPTIME: 331
+ EF_SPTIME: 332
+ EF_MAPLE: 333
+ EF_BLIND: 334
+ EF_POISON: 335
+ EF_GUARD: 336
+ EF_JOBLVUP50: 337
+ EF_ANGEL2: 338
+ EF_MAGNUM2: 339
+ EF_CALLZONE: 340
+ EF_PORTAL3: 341
+ EF_COUPLECASTING: 342
+ EF_HEARTCASTING: 343
+ EF_ENTRY2: 344
+ EF_SAINTWING: 345
+ EF_SPHEREWIND: 346
+ EF_COLORPAPER: 347
+ EF_LIGHTSPHERE: 348
+ EF_WATERFALL: 349
+ EF_WATERFALL_90: 350
+ EF_WATERFALL_SMALL: 351
+ EF_WATERFALL_SMALL_90: 352
+ EF_WATERFALL_T2: 353
+ EF_WATERFALL_T2_90: 354
+ EF_WATERFALL_SMALL_T2: 355
+ EF_WATERFALL_SMALL_T2_90: 356
+ EF_MINI_TETRIS: 357
+ EF_GHOST: 358
+ EF_BAT: 359
+ EF_BAT2: 360
+ EF_SOULBREAKER: 361
+ EF_LEVEL99_4: 362
+ EF_VALLENTINE: 363
+ EF_VALLENTINE2: 364
+ EF_PRESSURE: 365
+ EF_BASH3D: 366
+ EF_AURABLADE: 367
+ EF_REDBODY: 368
+ EF_LKCONCENTRATION: 369
+ EF_BOTTOM_GOSPEL: 370
+ EF_ANGEL: 371
+ EF_DEVIL: 372
+ EF_DRAGONSMOKE: 373
+ EF_BOTTOM_BASILICA: 374
+ EF_ASSUMPTIO: 375
+ EF_HITLINE2: 376
+ EF_BASH3D2: 377
+ EF_ENERGYDRAIN2: 378
+ EF_TRANSBLUEBODY: 379
+ EF_MAGICCRASHER: 380
+ EF_LIGHTSPHERE2: 381
+ EF_LIGHTBLADE: 382
+ EF_ENERGYDRAIN3: 383
+ EF_LINELINK2: 384
+ EF_LINKLIGHT: 385
+ EF_TRUESIGHT: 386
+ EF_FALCONASSAULT: 387
+ EF_TRIPLEATTACK2: 388
+ EF_PORTAL4: 389
+ EF_MELTDOWN: 390
+ EF_CARTBOOST: 391
+ EF_REJECTSWORD: 392
+ EF_TRIPLEATTACK3: 393
+ EF_SPHEREWIND2: 394
+ EF_LINELINK3: 395
+ EF_PINKBODY: 396
+ EF_LEVEL99_5: 397
+ EF_LEVEL99_6: 398
+ EF_BASH3D3: 399
+ EF_BASH3D4: 400
+ EF_NAPALMVALCAN: 401
+ EF_PORTAL5: 402
+ EF_MAGICCRASHER2: 403
+ EF_BOTTOM_SPIDER: 404
+ EF_BOTTOM_FOGWALL: 405
+ EF_SOULBURN: 406
+ EF_SOULCHANGE: 407
+ EF_BABY: 408
+ EF_SOULBREAKER2: 409
+ EF_RAINBOW: 410
+ EF_PEONG: 411
+ EF_TANJI2: 412
+ EF_PRESSEDBODY: 413
+ EF_SPINEDBODY: 414
+ EF_KICKEDBODY: 415
+ EF_AIRTEXTURE: 416
+ EF_HITBODY: 417
+ EF_DOUBLEGUMGANG: 418
+ EF_REFLECTBODY: 419
+ EF_BABYBODY: 420
+ EF_BABYBODY2: 421
+ EF_GIANTBODY: 422
+ EF_GIANTBODY2: 423
+ EF_ASURABODY: 424
+ EF_4WAYBODY: 425
+ EF_QUAKEBODY: 426
+ EF_ASURABODY_MONSTER: 427
+ EF_HITLINE3: 428
+ EF_HITLINE4: 429
+ EF_HITLINE5: 430
+ EF_HITLINE6: 431
+ EF_ELECTRIC: 432
+ EF_ELECTRIC2: 433
+ EF_HITLINE7: 434
+ EF_STORMKICK: 435
+ EF_HALFSPHERE: 436
+ EF_ATTACKENERGY: 437
+ EF_ATTACKENERGY2: 438
+ EF_CHEMICAL3: 439
+ EF_ASSUMPTIO2: 440
+ EF_BLUECASTING: 441
+ EF_RUN: 442
+ EF_STOPRUN: 443
+ EF_STOPEFFECT: 444
+ EF_JUMPBODY: 445
+ EF_LANDBODY: 446
+ EF_FOOT3: 447
+ EF_FOOT4: 448
+ EF_TAE_READY: 449
+ EF_GRANDCROSS2: 450
+ EF_SOULSTRIKE2: 451
+ EF_YUFITEL2: 452
+ EF_NPC_STOP: 453
+ EF_DARKCASTING: 454
+ EF_GUMGANGNPC: 455
+ EF_AGIUP: 456
+ EF_JUMPKICK: 457
+ EF_QUAKEBODY2: 458
+ EF_STORMKICK1: 459
+ EF_STORMKICK2: 460
+ EF_STORMKICK3: 461
+ EF_STORMKICK4: 462
+ EF_STORMKICK5: 463
+ EF_STORMKICK6: 464
+ EF_STORMKICK7: 465
+ EF_SPINEDBODY2: 466
+ EF_BEGINASURA1: 467
+ EF_BEGINASURA2: 468
+ EF_BEGINASURA3: 469
+ EF_BEGINASURA4: 470
+ EF_BEGINASURA5: 471
+ EF_BEGINASURA6: 472
+ EF_BEGINASURA7: 473
+ EF_AURABLADE2: 474
+ EF_DEVIL1: 475
+ EF_DEVIL2: 476
+ EF_DEVIL3: 477
+ EF_DEVIL4: 478
+ EF_DEVIL5: 479
+ EF_DEVIL6: 480
+ EF_DEVIL7: 481
+ EF_DEVIL8: 482
+ EF_DEVIL9: 483
+ EF_DEVIL10: 484
+ EF_DOUBLEGUMGANG2: 485
+ EF_DOUBLEGUMGANG3: 486
+ EF_BLACKDEVIL: 487
+ EF_FLOWERCAST: 488
+ EF_FLOWERCAST2: 489
+ EF_FLOWERCAST3: 490
+ EF_MOCHI: 491
+ EF_LAMADAN: 492
+ EF_EDP: 493
+ EF_SHIELDBOOMERANG2: 494
+ EF_RG_COIN2: 495
+ EF_GUARD2: 496
+ EF_SLIM: 497
+ EF_SLIM2: 498
+ EF_SLIM3: 499
+ EF_CHEMICALBODY: 500
+ EF_CASTSPIN: 501
+ EF_PIERCEBODY: 502
+ EF_SOULLINK: 503
+ EF_CHOOKGI2: 504
+ EF_MEMORIZE: 505
+ EF_SOULLIGHT: 506
+ EF_MAPAE: 507
+ EF_ITEMPOKJUK: 508
+ EF_05VAL: 509
+ EF_BEGINASURA11: 510
+ EF_NIGHT: 511
+ EF_CHEMICAL2DASH: 512
+ EF_GROUNDSAMPLE: 513
+ EF_GI_EXPLOSION: 514
+ EF_CLOUD4: 515
+ EF_CLOUD5: 516
+ EF_BOTTOM_HERMODE: 517
+ EF_CARTTER: 518
+ EF_ITEMFAST: 519
+ EF_SHIELDBOOMERANG3: 520
+ EF_DOUBLECASTBODY: 521
+ EF_GRAVITATION: 522
+ EF_TAROTCARD1: 523
+ EF_TAROTCARD2: 524
+ EF_TAROTCARD3: 525
+ EF_TAROTCARD4: 526
+ EF_TAROTCARD5: 527
+ EF_TAROTCARD6: 528
+ EF_TAROTCARD7: 529
+ EF_TAROTCARD8: 530
+ EF_TAROTCARD9: 531
+ EF_TAROTCARD10: 532
+ EF_TAROTCARD11: 533
+ EF_TAROTCARD12: 534
+ EF_TAROTCARD13: 535
+ EF_TAROTCARD14: 536
+ EF_ACIDDEMON: 537
+ EF_GREENBODY: 538
+ EF_THROWITEM4: 539
+ EF_BABYBODY_BACK: 540
+ EF_THROWITEM5: 541
+ EF_BLUEBODY: 542
+ EF_HATED: 543
+ EF_REDLIGHTBODY: 544
+ EF_RO2YEAR: 545
+ EF_SMA_READY: 546
+ EF_STIN: 547
+ EF_RED_HIT: 548
+ EF_BLUE_HIT: 549
+ EF_QUAKEBODY3: 550
+ EF_SMA: 551
+ EF_SMA2: 552
+ EF_STIN2: 553
+ EF_HITTEXTURE: 554
+ EF_STIN3: 555
+ EF_SMA3: 556
+ EF_BLUEFALL: 557
+ EF_BLUEFALL_90: 558
+ EF_FASTBLUEFALL: 559
+ EF_FASTBLUEFALL_90: 560
+ EF_BIG_PORTAL: 561
+ EF_BIG_PORTAL2: 562
+ EF_SCREEN_QUAKE: 563
+ EF_HOMUNCASTING: 564
+ EF_HFLIMOON1: 565
+ EF_HFLIMOON2: 566
+ EF_HFLIMOON3: 567
+ EF_HO_UP: 568
+ EF_HAMIDEFENCE: 569
+ EF_HAMICASTLE: 570
+ EF_HAMIBLOOD: 571
+ EF_HATED2: 572
+ EF_TWILIGHT1: 573
+ EF_TWILIGHT2: 574
+ EF_TWILIGHT3: 575
+ EF_ITEM_THUNDER: 576
+ EF_ITEM_CLOUD: 577
+ EF_ITEM_CURSE: 578
+ EF_ITEM_ZZZ: 579
+ EF_ITEM_RAIN: 580
+ EF_ITEM_LIGHT: 581
+ EF_ANGEL3: 582
+ EF_M01: 583
+ EF_M02: 584
+ EF_M03: 585
+ EF_M04: 586
+ EF_M05: 587
+ EF_M06: 588
+ EF_M07: 589
+ EF_KAIZEL: 590
+ EF_KAAHI: 591
+ EF_CLOUD6: 592
+ EF_FOOD01: 593
+ EF_FOOD02: 594
+ EF_FOOD03: 595
+ EF_FOOD04: 596
+ EF_FOOD05: 597
+ EF_FOOD06: 598
+ EF_SHRINK: 599
+ EF_THROWITEM6: 600
+ EF_SIGHT2: 601
+ EF_QUAKEBODY4: 602
+ EF_FIREHIT2: 603
+ EF_NPC_STOP2: 604
+ EF_NPC_STOP2_DEL: 605
+ EF_FVOICE: 606
+ EF_WINK: 607
+ EF_COOKING_OK: 608
+ EF_COOKING_FAIL: 609
+ EF_TEMP_OK: 610
+ EF_TEMP_FAIL: 611
+ EF_HAPGYEOK: 612
+ EF_THROWITEM7: 613
+ EF_THROWITEM8: 614
+ EF_THROWITEM9: 615
+ EF_THROWITEM10: 616
+ EF_BUNSINJYUTSU: 617
+ EF_KOUENKA: 618
+ EF_HYOUSENSOU: 619
+ EF_BOTTOM_SUITON: 620
+ EF_STIN4: 621
+ EF_THUNDERSTORM2: 622
+ EF_CHEMICAL4: 623
+ EF_STIN5: 624
+ EF_MADNESS_BLUE: 625
+ EF_MADNESS_RED: 626
+ EF_RG_COIN3: 627
+ EF_BASH3D5: 628
+ EF_CHOOKGI3: 629
+ EF_KIRIKAGE: 630
+ EF_TATAMI: 631
+ EF_KASUMIKIRI: 632
+ EF_ISSEN: 633
+ EF_KAEN: 634
+ EF_BAKU: 635
+ EF_HYOUSYOURAKU: 636
+ EF_DESPERADO: 637
+ EF_LIGHTNING_S: 638
+ EF_BLIND_S: 639
+ EF_POISON_S: 640
+ EF_FREEZING_S: 641
+ EF_FLARE_S: 642
+ EF_RAPIDSHOWER: 643
+ EF_MAGICALBULLET: 644
+ EF_SPREADATTACK: 645
+ EF_TRACKCASTING: 646
+ EF_TRACKING: 647
+ EF_TRIPLEACTION: 648
+ EF_BULLSEYE: 649
+ EF_MAP_MAGICZONE: 650
+ EF_MAP_MAGICZONE2: 651
+ EF_DAMAGE1: 652
+ EF_DAMAGE1_2: 653
+ EF_DAMAGE1_3: 654
+ EF_UNDEADBODY: 655
+ EF_UNDEADBODY_DEL: 656
+ EF_GREEN_NUMBER: 657
+ EF_BLUE_NUMBER: 658
+ EF_RED_NUMBER: 659
+ EF_PURPLE_NUMBER: 660
+ EF_BLACK_NUMBER: 661
+ EF_WHITE_NUMBER: 662
+ EF_YELLOW_NUMBER: 663
+ EF_PINK_NUMBER: 664
+ EF_BUBBLE_DROP: 665
+ EF_NPC_EARTHQUAKE: 666
+ EF_DA_SPACE: 667
+ EF_DRAGONFEAR: 668
+ EF_BLEEDING: 669
+ EF_WIDECONFUSE: 670
+ EF_BOTTOM_RUNNER: 671
+ EF_BOTTOM_TRANSFER: 672
+ EF_CRYSTAL_BLUE: 673
+ EF_BOTTOM_EVILLAND: 674
+ EF_GUARD3: 675
+ EF_NPC_SLOWCAST: 676
+ EF_CRITICALWOUND: 677
+ EF_GREEN99_3: 678
+ EF_GREEN99_5: 679
+ EF_GREEN99_6: 680
+ EF_MAPSPHERE: 681
+ EF_POK_LOVE: 682
+ EF_POK_WHITE: 683
+ EF_POK_VALEN: 684
+ EF_POK_BIRTH: 685
+ EF_POK_CHRISTMAS: 686
+ EF_MAP_MAGICZONE3: 687
+ EF_MAP_MAGICZONE4: 688
+ EF_DUST: 689
+ EF_TORCH_RED: 690
+ EF_TORCH_GREEN: 691
+ EF_MAP_GHOST: 692
+ EF_GLOW1: 693
+ EF_GLOW2: 694
+ EF_GLOW4: 695
+ EF_TORCH_PURPLE: 696
+ EF_CLOUD7: 697
+ EF_CLOUD8: 698
+ EF_FLOWERLEAF: 699
+ EF_MAPSPHERE2: 700
+ EF_GLOW11: 701
+ EF_GLOW12: 702
+ EF_CIRCLELIGHT: 703
+ EF_ITEM315: 704
+ EF_ITEM316: 705
+ EF_ITEM317: 706
+ EF_ITEM318: 707
+ EF_STORM_MIN: 708
+ EF_POK_JAP: 709
+ EF_MAP_GREENLIGHT: 710
+ EF_MAP_MAGICWALL: 711
+ EF_MAP_GREENLIGHT2: 712
+ EF_YELLOWFLY1: 713
+ EF_YELLOWFLY2: 714
+ EF_BOTTOM_BLUE: 715
+ EF_BOTTOM_BLUE2: 716
+ EF_WEWISH: 717
+ EF_FIREPILLARON2: 718
+ EF_FORESTLIGHT5: 719
+ EF_SOULBREAKER3: 720
+ EF_ADO_STR: 721
+ EF_IGN_STR: 722
+ EF_CHIMTO2: 723
+ EF_WINDCUTTER: 724
+ EF_DETECT2: 725
+ EF_FROSTMYSTY: 726
+ EF_CRIMSON_STR: 727
+ EF_HELL_STR: 728
+ EF_SPR_MASH: 729
+ EF_SPR_SOULE: 730
+ EF_DHOWL_STR: 731
+ EF_EARTHWALL: 732
+ EF_SOULBREAKER4: 733
+ EF_CHAINL_STR: 734
+ EF_CHOOKGI_FIRE: 735
+ EF_CHOOKGI_WIND: 736
+ EF_CHOOKGI_WATER: 737
+ EF_CHOOKGI_GROUND: 738
+ EF_MAGENTA_TRAP: 739
+ EF_COBALT_TRAP: 740
+ EF_MAIZE_TRAP: 741
+ EF_VERDURE_TRAP: 742
+ EF_NORMAL_TRAP: 743
+ EF_CLOAKING2: 744
+ EF_AIMED_STR: 745
+ EF_ARROWSTORM_STR: 746
+ EF_LAULAMUS_STR: 747
+ EF_LAUAGNUS_STR: 748
+ EF_MILSHIELD_STR: 749
+ EF_CONCENTRATION2: 750
+ EF_FIREBALL2: 751
+ EF_BUNSINJYUTSU2: 752
+ EF_CLEARTIME: 753
+ EF_GLASSWALL3: 754
+ EF_ORATIO: 755
+ EF_POTION_BERSERK2: 756
+ EF_CIRCLEPOWER: 757
+ EF_ROLLING1: 758
+ EF_ROLLING2: 759
+ EF_ROLLING3: 760
+ EF_ROLLING4: 761
+ EF_ROLLING5: 762
+ EF_ROLLING6: 763
+ EF_ROLLING7: 764
+ EF_ROLLING8: 765
+ EF_ROLLING9: 766
+ EF_ROLLING10: 767
+ EF_PURPLEBODY: 768
+ EF_STIN6: 769
+ EF_RG_COIN4: 770
+ EF_POISONWAV: 771
+ EF_POISONSMOKE: 772
+ EF_GUMGANG4: 773
+ EF_SHIELDBOOMERANG4: 774
+ EF_CASTSPIN2: 775
+ EF_VULCANWAV: 776
+ EF_AGIUP2: 777
+ EF_DETECT3: 778
+ EF_AGIUP3: 779
+ EF_DETECT4: 780
+ EF_ELECTRIC3: 781
+ EF_GUARD4: 782
+ EF_BOTTOM_BARRIER: 783
+ EF_BOTTOM_STEALTH: 784
+ EF_REPAIRTIME: 785
+ EF_NC_ANAL: 786
+ EF_FIRETHROW: 787
+ EF_VENOMIMPRESS: 788
+ EF_FROSTMISTY: 789
+ EF_BURNING: 790
+ EF_COLDTHROW: 791
+ EF_MAKEHALLU: 792
+ EF_HALLUTIME: 793
+ EF_INFRAREDSCAN: 794
+ EF_CRASHAXE: 795
+ EF_GTHUNDER: 796
+ EF_STONERING: 797
+ EF_INTIMIDATE2: 798
+ EF_STASIS: 799
+ EF_REDLINE: 800
+ EF_FROSTDIVER3: 801
+ EF_BOTTOM_BASILICA2: 802
+ EF_RECOGNIZED: 803
+ EF_TETRA: 804
+ EF_TETRACASTING: 805
+ EF_FIREBALL3: 806
+ EF_INTIMIDATE3: 807
+ EF_RECOGNIZED2: 808
+ EF_CLOAKING3: 809
+ EF_INTIMIDATE4: 810
+ EF_STRETCH: 811
+ EF_BLACKBODY: 812
+ EF_ENERVATION: 813
+ EF_ENERVATION2: 814
+ EF_ENERVATION3: 815
+ EF_ENERVATION4: 816
+ EF_ENERVATION5: 817
+ EF_ENERVATION6: 818
+ EF_LINELINK4: 819
+ EF_RG_COIN5: 820
+ EF_WATERFALL_ANI: 821
+ EF_BOTTOM_MANHOLE: 822
+ EF_MANHOLE: 823
+ EF_MAKEFEINT: 824
+ EF_FORESTLIGHT6: 825
+ EF_DARKCASTING2: 826
+ EF_BOTTOM_ANI: 827
+ EF_BOTTOM_MAELSTROM: 828
+ EF_BOTTOM_BLOODYLUST: 829
+ EF_BEGINSPELL_N1: 830
+ EF_BEGINSPELL_N2: 831
+ EF_HEAL_N: 832
+ EF_CHOOKGI_N: 833
+ EF_JOBLVUP50_2: 834
+ EF_CHEMICAL2DASH2: 835
+ EF_CHEMICAL2DASH3: 836
+ EF_ROLLINGCAST: 837
+ EF_WATER_BELOW: 838
+ EF_WATER_FADE: 839
+ EF_BEGINSPELL_N3: 840
+ EF_BEGINSPELL_N4: 841
+ EF_BEGINSPELL_N5: 842
+ EF_BEGINSPELL_N6: 843
+ EF_BEGINSPELL_N7: 844
+ EF_BEGINSPELL_N8: 845
+ EF_WATER_SMOKE: 846
+ EF_DANCE1: 847
+ EF_DANCE2: 848
+ EF_LINKPARTICLE: 849
+ EF_SOULLIGHT2: 850
+ EF_SPR_PARTICLE: 851
+ EF_SPR_PARTICLE2: 852
+ EF_SPR_PLANT: 853
+ EF_CHEMICAL_V: 854
+ EF_SHOOTPARTICLE: 855
+ EF_BOT_REVERB: 856
+ EF_RAIN_PARTICLE: 857
+ EF_CHEMICAL_V2: 858
+ EF_SECRA: 859
+ EF_BOT_REVERB2: 860
+ EF_CIRCLEPOWER2: 861
+ EF_SECRA2: 862
+ EF_CHEMICAL_V3: 863
+ EF_ENERVATION7: 864
+ EF_CIRCLEPOWER3: 865
+ EF_SPR_PLANT2: 866
+ EF_CIRCLEPOWER4: 867
+ EF_SPR_PLANT3: 868
+ EF_RG_COIN6: 869
+ EF_SPR_PLANT4: 870
+ EF_CIRCLEPOWER5: 871
+ EF_SPR_PLANT5: 872
+ EF_CIRCLEPOWER6: 873
+ EF_SPR_PLANT6: 874
+ EF_CIRCLEPOWER7: 875
+ EF_SPR_PLANT7: 876
+ EF_CIRCLEPOWER8: 877
+ EF_SPR_PLANT8: 878
+ EF_HEARTASURA: 879
+ EF_BEGINSPELL_150: 880
+ EF_LEVEL99_150: 881
+ EF_PRIMECHARGE: 882
+ EF_GLASSWALL4: 883
+ EF_GRADIUS_LASER: 884
+ EF_BASH3D6: 885
+ EF_GUMGANG5: 886
+ EF_HITLINE8: 887
+ EF_ELECTRIC4: 888
+ EF_TEIHIT1T: 889
+ EF_SPINMOVE: 890
+ EF_FIREBALL4: 891
+ EF_TRIPLEATTACK4: 892
+ EF_CHEMICAL3S: 893
+ EF_GROUNDSHAKE: 894
+ EF_DQ9_CHARGE: 895
+ EF_DQ9_CHARGE2: 896
+ EF_DQ9_CHARGE3: 897
+ EF_DQ9_CHARGE4: 898
+ EF_BLUELINE: 899
+ EF_SELFSCROLL: 900
+ EF_SPR_LIGHTPRINT: 901
+ EF_PNG_TEST: 902
+ EF_BEGINSPELL_YB: 903
+ EF_CHEMICAL2DASH4: 904
+ EF_GROUNDSHAKE2: 905
+ EF_PRESSURE2: 906
+ EF_RG_COIN7: 907
+ EF_PRIMECHARGE2: 908
+ EF_PRIMECHARGE3: 909
+ EF_PRIMECHARGE4: 910
+ EF_GREENCASTING: 911
+ EF_WALLOFTHORN: 912
+ EF_FIREBALL5: 913
+ EF_THROWITEM11: 914
+ EF_SPR_PLANT9: 915
+ EF_DEMONICFIRE: 916
+ EF_DEMONICFIRE2: 917
+ EF_DEMONICFIRE3: 918
+ EF_HELLSPLANT: 919
+ EF_FIREWALL2: 920
+ EF_VACUUM: 921
+ EF_SPR_PLANT10: 922
+ EF_SPR_LIGHTPRINT2: 923
+ EF_POISONSMOKE2: 924
+ EF_MAKEHALLU2: 925
+ EF_SHOCKWAVE2: 926
+ EF_SPR_PLANT11: 927
+ EF_COLDTHROW2: 928
+ EF_DEMONICFIRE4: 929
+ EF_PRESSURE3: 930
+ EF_LINKPARTICLE2: 931
+ EF_SOULLIGHT3: 932
+ EF_CHAREFFECT: 933
+ EF_GUMGANG6: 934
+ EF_FIREBALL6: 935
+ EF_GUMGANG7: 936
+ EF_GUMGANG8: 937
+ EF_GUMGANG9: 938
+ EF_BOTTOM_DE2: 939
+ EF_COLDSTATUS: 940
+ EF_SPR_LIGHTPRINT3: 941
+ EF_WATERBALL3: 942
+ EF_HEAL_N2: 943
+ EF_RAIN_PARTICLE2: 944
+ EF_CLOUD9: 945
+ EF_YELLOWFLY3: 946
+ EF_EL_GUST: 947
+ EF_EL_BLAST: 948
+ EF_EL_AQUAPLAY: 949
+ EF_EL_UPHEAVAL: 950
+ EF_EL_WILD_STORM: 951
+ EF_EL_CHILLY_AIR: 952
+ EF_EL_CURSED_SOIL: 953
+ EF_EL_COOLER: 954
+ EF_EL_TROPIC: 955
+ EF_EL_PYROTECHNIC: 956
+ EF_EL_PETROLOGY: 957
+ EF_EL_HEATER: 958
+ EF_POISON_MIST: 959
+ EF_ERASER_CUTTER: 960
+ EF_SILENT_BREEZE: 961
+ EF_MAGMA_FLOW: 962
+ EF_GRAYBODY: 963
+ EF_LAVA_SLIDE: 964
+ EF_SONIC_CLAW: 965
+ EF_TINDER_BREAKER: 966
+ EF_MIDNIGHT_FRENZY: 967
+ EF_MACRO: 968
+ EF_CHEMICAL_ALLRANGE: 969
+ EF_TETRA_FIRE: 970
+ EF_TETRA_WATER: 971
+ EF_TETRA_WIND: 972
+ EF_TETRA_GROUND: 973
+ EF_EMITTER: 974
+ EF_VOLCANIC_ASH: 975
+ EF_LEVEL99_ORB1: 976
+ EF_LEVEL99_ORB2: 977
+ EF_LEVEL150: 978
+ EF_LEVEL150_SUB: 979
+ EF_THROWITEM4_1: 980
+ EF_THROW_HAPPOKUNAI: 981
+ EF_THROW_MULTIPLE_COIN: 982
+ EF_THROW_BAKURETSU: 983
+ EF_ROTATE_HUUMARANKA: 984
+ EF_ROTATE_BG: 985
+ EF_ROTATE_LINE_GRAY: 986
+ EF_2011RWC: 987
+ EF_2011RWC2: 988
+ EF_KAIHOU: 989
+ EF_GROUND_EXPLOSION: 990
+ EF_KG_KAGEHUMI: 991
+ EF_KO_ZENKAI_WATER: 992
+ EF_KO_ZENKAI_LAND: 993
+ EF_KO_ZENKAI_FIRE: 994
+ EF_KO_ZENKAI_WIND: 995
+ EF_KO_JYUMONJIKIRI: 996
+ EF_KO_SETSUDAN: 997
+ EF_RED_CROSS: 998
+ EF_KO_IZAYOI: 999
+ EF_ROTATE_LINE_BLUE: 1000
+ EF_KG_KYOMU: 1001
+ EF_KO_HUUMARANKA: 1002
+ EF_BLUELIGHTBODY: 1003
+ EF_KAGEMUSYA: 1004
+ EF_OB_GENSOU: 1005
+ EF_NO100_FIRECRACKER: 1006
+ EF_KO_MAKIBISHI: 1007
+ EF_KAIHOU1: 1008
+ EF_AKAITSUKI: 1009
+ EF_ZANGETSU: 1010
+ EF_GENSOU: 1011
+ EF_HAT_EFFECT: 1012
+ EF_CHERRYBLOSSOM: 1013
+ EF_EVENT_CLOUD: 1014
+ EF_RUN_MAKE_OK: 1015
+ EF_RUN_MAKE_FAILURE: 1016
+ EF_MIRESULT_MAKE_OK: 1017
+ EF_MIRESULT_MAKE_FAIL: 1018
+ EF_ALL_RAY_OF_PROTECTION: 1019
+ EF_VENOMFOG: 1020
+ EF_DUSTSTORM: 1021
+ EF_LEVEL160: 1022
+ EF_LEVEL160_SUB: 1023
+ EF_MAPCHAIN: 1024
+ EF_MAGIC_FLOOR: 1025
+ EF_ICEMINE: 1026
+ EF_FLAMECORSS: 1027
+ EF_ICEMINE_1: 1028
+ EF_DANCE_BLADE_ATK: 1029
+ EF_DARKPIERCING: 1030
+ EF_INVINCIBLEOFF2: 1031
+ EF_MAXPAIN: 1032
+ EF_DEATHSUMMON: 1033
+ EF_MOONSTAR: 1034
+ EF_STRANGELIGHTS: 1035
+ EF_SUPER_STAR: 1036
+ EF_YELLOBODY: 1037
+ EF_COLORPAPER2: 1038
+ EF_EVILS_PAW: 1039
+ EF_GC_DARKCROW: 1040
+ EF_RK_DRAGONBREATH_WATER: 1041
+ EF_ALL_FULL_THROTTLE: 1042
+ EF_SR_FLASHCOMBO: 1043
+ EF_RK_LUXANIMA: 1044
+ EF_CLOUD10: 1045
+ EF_SO_ELEMENTAL_SHIELD: 1046
+ EF_AB_OFFERTORIUM: 1047
+ EF_WL_TELEKINESIS_INTENSE: 1048
+ EF_GN_ILLUSIONDOPING: 1049
+ EF_NC_MAGMA_ERUPTION: 1050
+ EF_LG_KINGS_GRACE: 1051
+ EF_BLOODDRAIN2: 1052
+ EF_NPC_WIDEWEB: 1053
+ EF_NPC_BURNT: 1054
+ EF_NPC_CHILL: 1055
+ EF_RA_UNLIMIT: 1056
+ EF_AB_OFFERTORIUM_RING: 1057
+ EF_SC_ESCAPE: 1058
+ EF_WM_FRIGG_SONG: 1059
+ EF_FLICKER: 1060
+ EF_C_MAKER: 1061
+ EF_HAMMER_OF_GOD: 1062
+ EF_MASS_SPIRAL: 1063
+ EF_FIRE_RAIN: 1064
+ EF_WHITEBODY: 1065
+ EF_BANISHING_BUSTER: 1066
+ EF_SLUGSHOT: 1067
+ EF_D_TAIL: 1068
+ EF_BIND_TRAP1: 1069
+ EF_BIND_TRAP2: 1070
+ EF_BIND_TRAP3: 1071
+ EF_JUMPBODY1: 1072
+ EF_ANIMATED_EMITTER: 1073
+ EF_RL_EXPLOSION: 1074
+ EF_C_MAKER_1: 1075
+ EF_QD_SHOT: 1076
+ EF_P_ALTER: 1077
+ EF_S_STORM: 1078
+ EF_MUSIC_HAT: 1079
+ EF_CLOUD_KILL: 1080
+ EF_ESCAPE: 1081
+ EF_XENO_SLASHER: 1082
+ EF_FLOWERSMOKE: 1083
+ EF_FSTONE: 1084
+ EF_QSCARABA: 1085
+ EF_LJOSALFAR: 1086
+ EF_HAPPINESSSTAR: 1087
+ EF_POWER_OF_GAIA: 1088
+ EF_MAPLE_FALLS: 1089
+ EF_MARKING_USE_CHANGEMONSTER: 1090
+ EF_MAGICAL_FEATHER: 1091
+ EF_MERMAID_LONGING: 1092
+ EF_GIFT_OF_SNOW: 1093
+ EF_ACH_COMPLETE: 1094
+ EF_TIME_ACCESSORY: 1095
+ EF_SPRITEMABLE: 1096
+ EF_TUNAPARTY: 1097
+
+ comment__: "NPC sprite IDs"
+ FAKE_NPC: -1
+ WARPNPC: 45
+ 1_ETC_01: 46
+ 1_M_01: 47
+ 1_M_02: 48
+ 1_M_03: 49
+ 1_M_04: 50
+ 1_M_BARD: 51
+ 1_M_HOF: 52
+ 1_M_INNKEEPER: 53
+ 1_M_JOBGUIDER: 54
+ 1_M_JOBTESTER: 55
+ 1_M_KNIGHTMASTER: 56
+ 1_M_LIBRARYMASTER: 57
+ 1_M_MERCHANT: 58
+ 1_M_ORIENT01: 59
+ 1_M_PASTOR: 60
+ 1_M_PUBMASTER: 61
+ 1_M_SIZ: 62
+ 1_M_SMITH: 63
+ 1_M_WIZARD: 64
+ 1_M_YOUNGKNIGHT: 65
+ 1_F_01: 66
+ 1_F_02: 67
+ 1_F_03: 68
+ 1_F_04: 69
+ 1_F_GYPSY: 70
+ 1_F_LIBRARYGIRL: 71
+ 1_F_MARIA: 72
+ 1_F_MERCHANT_01: 73
+ 1_F_MERCHANT_02: 74
+ 1_F_ORIENT_01: 75
+ 1_F_ORIENT_02: 76
+ 1_F_ORIENT_03: 77
+ 1_F_ORIENT_04: 78
+ 1_F_PRIEST: 79
+ 1_F_PUBGIRL: 80
+ 4_DOG01: 81
+ 4_KID01: 82
+ 4_M_01: 83
+ 4_M_02: 84
+ 4_M_03: 85
+ 4_M_04: 86
+ 4_M_BARBER: 87
+ 4_M_ORIENT01: 88
+ 4_M_ORIENT02: 89
+ 4_F_01: 90
+ 4_F_02: 91
+ 4_F_03: 92
+ 4_F_04: 93
+ 4_F_MAID: 94
+ 4_F_SISTER: 95
+ 4W_KID: 96
+ 4W_M_01: 97
+ 4W_M_02: 98
+ 4W_M_03: 99
+ 4W_SAILOR: 100
+ 4W_F_01: 101
+ 8_F: 102
+ 8_F_GRANDMOTHER: 103
+ EFFECTLAUNCHER: 104
+ 8W_SOLDIER: 105
+ 1_M_MOC_LORD: 106
+ 1_M_PAY_ELDER: 107
+ 1_M_PRON_KING: 108
+ 4_M_MANAGER: 109
+ 4_M_MINISTER: 110
+ HIDDEN_NPC: 111
+ 4_F_KAFRA6: 112
+ 4_F_KAFRA5: 113
+ 4_F_KAFRA4: 114
+ 4_F_KAFRA3: 115
+ 4_F_KAFRA2: 116
+ 4_F_KAFRA1: 117
+ 2_M_THIEFMASTER: 118
+ 2_M_SWORDMASTER: 119
+ 2_M_PHARMACIST: 120
+ 2_M_MOLGENSTEIN: 121
+ 2_M_DYEINGER: 122
+ 2_F_MAGICMASTER: 123
+ 4_F_TELEPORTER: 124
+ 4_M_TELEPORTER: 125
+ // Free IDs 126 - 138
+ HIDDEN_WARP_NPC: 139
+ // Free ID's 140 - 400
+ 4_M_MUT2: 401
+ 4_M_SCIENCE: 402
+ 4_F_VALKYRIE2: 403
+ 4_M_UNCLEKNIGHT: 404
+ 4_M_YOUNGKNIGHT: 405
+ 2_MONEMUS: 406
+ 4_M_ATEIL: 407
+ 4_F_ANNIVERSARY: 408
+ 4_M_GREATPO: 409
+ 4_M_NOVELIST: 410
+ 4_M_CHAMPSOUL: 411
+ 4_M_OLDFRIAR: 412
+ 4_M_CRU_SOLD: 413
+ 4_M_CRU_KNT: 414
+ 4_M_CRU_HEAD: 415
+ 4_M_CRU_CRUA: 416
+ 4_M_KY_SOLD: 417
+ 4_M_KY_KNT: 418
+ 4_M_KY_HEAD: 419
+ 4_M_KY_KIYOM: 420
+ 4_M_BOSSCAT: 421
+ 4_M_BABYCAT: 422
+ 4W_F_KAFRA2: 423
+ 4_F_MUNAK: 424
+ 4_M_BONGUN: 425
+ 4_BEAR: 426
+ 4_BLUEWOLF: 427
+ 4_PECOPECO: 428
+ 4_M_JP_MID: 429
+ 4_M_JP_RUN: 430
+ 4_ORCLADY: 431
+ 4_ORCLADY2: 432
+ 4_ORCWARRIOR: 433
+ 4_ORCWARRIOR2: 434
+ 4_F_FAIRY: 435
+ 4_F_FAIRYKID: 436
+ 4_F_FAIRYKID2: 437
+ 4_F_FAIRYKID3: 438
+ 4_F_FAIRYKID4: 439
+ 4_F_FAIRYKID5: 440
+ 4_F_FAIRYKID6: 441
+ 4_M_FAIRYKID: 442
+ 4_M_FAIRYKID2: 443
+ 4_M_FAIRYKID3: 444
+ 4_M_FAIRYKID4: 445
+ 4_M_FAIRYKID5: 446
+ 4_M_FAIRYSOLDIER: 447
+ 4_M_TUFFOLD: 448
+ 4_MAN_BENKUNI: 449
+ 4_MAN_GALTUN: 450
+ 4_MAN_JERUTOO: 451
+ 4_MAN_LAVAIL: 452
+ 4_MAN_NITT: 453
+ 4_MAN_PIOM: 454
+ 4_MAN_PIOM2: 455
+ 4_M_DSTMAN: 456
+ 4_M_DSTMANDEAD: 457
+ 4_BABYLEOPARD: 458
+ 4_M_REDSWORD: 459
+ 4_MAN_PIOM3: 460
+ 4_M_FAIRYSOLDIER2: 461
+ 4_F_FAIRYSOLDIER: 462
+ 4_DRAGON_EGG: 463
+ 4_MIMIC: 464
+ 4_F_FAIRY1: 465
+ 4_F_GUILLOTINE: 466
+ 4_M_GUILLOTINE: 467
+ 4_M_KNIGHT_BLACK: 468
+ 4_M_KNIGHT_GOLD: 469
+ 4_M_KNIGHT_SILVER: 470
+ 4_SKULL_MUD: 471
+ 4_M_BRZ_INDIAN: 472
+ 4_F_BRZ_INDIAN: 473
+ 4_F_BRZ_INDOLD: 474
+ 4_M_BRZ_JACI: 475
+ 4_M_BRZ_MAN1: 476
+ 4_M_BRZ_MAN2: 477
+ 4_F_BRZ_WOMAN: 478
+ 4_M_MINSTREL: 479
+ 4_M_MINSTREL1: 480
+ 4_M_SHADOWCHASER: 481
+ 4_F_SHADOWCHASER: 482
+ 4_M_SURA: 483
+ 4_F_SURA: 484
+ 4_F_WANDERER: 485
+ 4_M_BARD: 486
+ 1_FLAG_NOFEAR: 487
+ 4_M_NOFEARGUY: 488
+ 4_MAN_PIOM6: 489
+ 4_MAN_PIOM4: 490
+ 4_MAN_PIOM5: 491
+ 4_MAN_GALTUN1: 492
+ 4_HUMAN_GERUTOO: 493
+ 4_M_ROKI: 494
+ 4_M_MERCAT1: 495
+ 4_M_MERCAT2: 496
+ 4_M_CATMAN1: 497
+ 4_M_CATMAN2: 498
+ 4_F_BRZ_WOMAN2: 499
+ 4_M_JP_DISH: 500
+ 4_F_JP_NOAH: 501
+ 4_F_JP_OZ: 502
+ 4_F_JP_CHROME: 503
+ 4_F_JP_RINNE: 504
+ 4_WHITETIGER: 505
+ 4_VENDING_MACHINE: 506
+ 4_MISTY: 507
+ 4_NECORING: 508
+ 4_ELEPHANT: 509
+ 4_F_NYDHOG: 510
+ 4_F_NYDHOG2: 511
+ 4_M_ROKI2: 512
+ 4_M_DOGTRAVELER: 513
+ 4_M_DOGTRAVELER2: 514
+ 4_F_DOGTRAVELER: 515
+ 4_M_RAFLE_GR: 516
+ 4_M_RAFLE_OLD: 517
+ 4_F_RAFLE_PK: 518
+ 4_M_LYINGDOG: 519
+ 4_F_MORAFINE1: 520
+ 4_F_MORAFINE2: 521
+ 4_M_RAFLE_OR: 522
+ 4_F_RAFLE_YE: 523
+ 4_M_RAFLE_VI: 524
+ 4_F_RAFLE_VI: 525
+ 4_M_ARDHA: 526
+ 4_CREEPER: 527
+ JP_RUFAKU: 528
+ JP_SUPIKA: 529
+ JP_SABIKU: 530
+ JP_ARUGORU: 531
+ JP_ARUNA: 532
+ JP_AIRI: 533
+ 4_M_DEWOLDMAN: 534
+ 4_M_DEWOLDWOMAN: 535
+ 4_M_DEWMAN: 536
+ 4_M_DEWWOMAN: 537
+ 4_M_DEWBOY: 538
+ 4_M_DEWGIRL: 539
+ 4_M_DEWZATICHIEF: 540
+ 4_M_DEWZATIMAN: 541
+ 4_M_ALCHE_E: 542
+ 4_MASK_SMOKEY: 543
+ 4_CAT_SAILOR1: 544
+ 4_CAT_SAILOR2: 545
+ 4_CAT_SAILOR3: 546
+ 4_CAT_SAILOR4: 547
+ 4_CAT_CHEF: 548
+ 4_CAT_MERMASTER: 549
+ 4_CRACK: 550
+ 4_ASTER: 551
+ 4_F_STARFISHGIRL: 552
+ 4_CAT_DOWN: 553
+ 4_CAT_REST: 554
+ 4_CAT_3COLOR: 555
+ 4_CAT_ADMIRAL: 556
+ 4_SOIL: 557
+ 4_F_ALCHE_A: 558
+ 4_CAT_ADV1: 559
+ 4_CAT_ADV2: 560
+ 4_CAT_SAILOR5: 561
+ 2_DROP_MACHINE: 562
+ 2_SLOT_MACHINE: 563
+ 2_VENDING_MACHINE1: 564
+ MOB_TOMB: 565
+ 4_MYSTCASE: 566
+ 4_M_SIT_NOVICE: 567
+ 4_OCTOPUS_LEG: 568
+ 4_F_NURSE: 569
+ 4_MAL_SOLDIER: 570
+ 4_MAL_CAPTAIN: 571
+ 4_MAL_BUDIDAI: 572
+ 4_M_MAYOR: 573
+ 4_M_BARYO_OLD: 574
+ 4_F_BARYO_OLD: 575
+ 4_F_BARYO_GIRL: 576
+ 4_M_BARYO_BOY: 577
+ 4_M_BARYO_MAN: 578
+ 4_F_BARYO_WOMAN: 579
+ 4_BARYO_CHIEF: 580
+ 4_MAL_KAFRA: 581
+ 4_M_MALAYA: 582
+ 4_F_MALAYA: 583
+ 4_F_PATIENT: 584
+ 4_M_PATIENT: 585
+ 4_F_KR_TIGER: 586
+ 4_M_KR_BOY: 587
+ 4_M_KAGE_OLD: 588
+ 4_WHIKEBAIN: 589
+ 4_EREND: 590
+ 4_RAWREL: 591
+ 4_ARMAIA: 592
+ 4_KAVAC: 593
+ 4_YGNIZEM: 594
+ 4_EREMES: 595
+ 4_MAGALETA: 596
+ 4_KATRINN: 597
+ 4_SHECIL: 598
+ 4_SEYREN: 599
+ 4_HARWORD: 600
+ 4_F_JP_CYNTHIA: 601
+ 4_M_JP_GUSTON: 602
+ 4_M_JP_BERKUT: 603
+ 4_F_JP_DARK_ADELAIDE: 604
+ 4_M_JP_DARK_DARIUS: 605
+ 4_M_JP_JESTER: 606
+ XMAS_SMOKEY_B: 607
+ XMAS_SMOKEY_R: 608
+ XMAS_SMOKEY_Y: 609
+ 4_F_CLOCKDOLL: 610
+ 4_F_FAIRY2: 611
+ 4_F_PINKWOMAN: 612
+ 4_FAIRYDEADLEAF: 613
+ 4_FROG: 614
+ 4_M_BLACKMAN: 615
+ 4_M_BLUEMAN: 616
+ 4_M_FAIRYANG: 617
+ 4_M_FAIRYAVANT: 618
+ 4_M_FAIRYFREAK: 619
+ 4_M_FAIRYKID6: 620
+ 4_M_FAIRYSCHOLAR: 621
+ 4_M_FAIRYSCHOLAR_DIRTY: 622
+ 4_M_FARIY_HISIE: 623
+ 4_M_FARIYKING: 624
+ 4_M_NEWOZ: 625
+ 4_M_OLIVER: 626
+ 4_M_PROFESSORWORM: 627
+ 4_M_REDMAN: 628
+ 4_F_GELKA: 629
+ 4_M_ROTERT: 630
+ 4_BLACKDRAGON: 631
+ 4_M_GUNSLINGER: 632
+ 4_F_GUNSLINGER: 633
+ 4_M_ARCHER: 634
+ 4_M_SWORDMAN: 635
+ 4_M_NINJA_RED: 636
+ 4_M_NINJA_BLUE: 637
+ 4_M_THIEF_RUMIN: 638
+ 4_M_NOV_RUMIN: 639
+ 4_F_MAYSEL: 640
+ 4_F_ACOLYTE: 641
+ 4_M_NOV_HUNT: 642
+ 4_F_GENETIC: 643
+ 4_F_TAEKWON: 644
+ 4_F_SWORDMAN: 645
+ 4_F_IU: 646
+ 4_M_RAGI: 647
+ 4_M_MELODY: 648
+ 4_TRACE: 649
+ 4_F_HIMEL: 650
+ 4_LEVITATEMAN: 651
+ 4_M_HEINRICH: 652
+ 4_M_ROYALGUARD: 653
+ 4_M_BARMUND: 654
+ 4_F_KHALITZBURG: 655
+ 4_F_HIMEL2: 656
+ 4_WHITEKNIGHT: 657
+ 4_COCO: 658
+ 4_M_ALADDIN: 659
+ 4_M_GENIE: 660
+ 4_F_GENIE: 661
+ 4_JP_MID_SWIM: 662
+ 4_JP_RUNE_SWIM: 663
+ 4_F_FENRIR: 664
+ 4_F_GEFFEN_FAY: 665
+ 4_F_IRIS: 666
+ 4_F_LUCILE: 667
+ 4_F_SARAH_BABY: 668
+ 4_GEFFEN_01: 669
+ 4_GEFFEN_02: 670
+ 4_GEFFEN_03: 671
+ 4_GEFFEN_04: 672
+ 4_GEFFEN_05: 673
+ 4_GEFFEN_06: 674
+ 4_GEFFEN_07: 675
+ 4_GEFFEN_08: 676
+ 4_GEFFEN_09: 677
+ 4_GEFFEN_10: 678
+ 4_GEFFEN_11: 679
+ 4_GEFFEN_12: 680
+ 4_GEFFEN_13: 681
+ 4_GEFFEN_14: 682
+ 4_M_CHAOS: 683
+ 4_M_CHIEF_IRIN: 684
+ 4_M_SAKRAY: 685
+ 4_M_SAKRAYROYAL: 686
+ 4_TOWER_01: 687
+ 4_TOWER_02: 688
+ 4_TOWER_03: 689
+ 4_TOWER_04: 690
+ 4_TOWER_05: 691
+ 4_TOWER_06: 692
+ 4_TOWER_07: 693
+ 4_TOWER_08: 694
+ 4_TOWER_09: 695
+ 4_TOWER_10: 696
+ 4_TOWER_11: 697
+ 4_TOWER_12: 698
+ 4_TOWER_13: 699
+ 8_F_GIRL: 700
+ 4_F_GODEMOM: 701
+ 4_F_GON: 702
+ 4_F_KID2: 703
+ 4_M_BIBI: 704
+ 4_M_GEF_SOLDIER: 705
+ 4_M_KID1: 706
+ 4_M_MOC_SOLDIER: 707
+ 4_M_PAY_SOLDIER: 708
+ 4_M_SEAMAN: 709
+ 4_M_SNOWMAN: 710
+ 4_F_05: 711
+ 4_M_05: 712
+ 4_M_06: 713
+ 4_F_06: 714
+ 4_M_PIERROT: 715
+ 4_M_KID2: 716
+ 4_F_KID3: 717
+ 4_M_SANTA: 718
+ 4_F_NACORURI: 719
+ 4_F_SHAMAN: 720
+ 4_F_KAFRA7: 721
+ GUILD_FLAG: 722
+ 1_SHADOW_NPC: 723
+ 4_F_07: 724
+ 4_F_JOB_ASSASSIN: 725
+ 4_F_JOB_BLACKSMITH: 726
+ 4_F_JOB_HUNTER: 727
+ 4_F_JOB_KNIGHT: 728
+ 4_F_NOVICE: 729
+ 4_M_JOB_ASSASSIN: 730
+ 4_M_JOB_BLACKSMITH: 731
+ 4_M_JOB_HUNTER: 732
+ 4_M_JOB_KNIGHT1: 733
+ 4_M_JOB_KNIGHT2: 734
+ 4_M_JOB_WIZARD: 735
+ 4_BAPHOMET: 736
+ 4_DARKLORD: 737
+ 4_DEVIRUCHI: 738
+ 8_DOPPEL: 739
+ 2_M_ALCHE: 740
+ 2_M_BARD_ORIENT: 741
+ 2_M_SAGE_B: 742
+ 2_M_SAGE_OLD: 743
+ 4_F_ALCHE: 744
+ 4_F_CRU: 745
+ 4_F_MONK: 746
+ 4_F_ROGUE: 747
+ 4_M_ALCHE_A: 748
+ 4_M_ALCHE_B: 749
+ 4_M_ALCHE_C: 750
+ 4_M_CRU: 751
+ 4_M_CRU_OLD: 752
+ 4_M_MONK: 753
+ 4_M_SAGE_A: 754
+ 4_M_SAGE_C: 755
+ 4_F_SON: 756
+ 4_F_JPN2: 757
+ 4_F_JPN: 758
+ 4_F_JPNCHIBI: 759
+ 4_F_JPNOBA2: 760
+ 4_F_JPNOBA: 761
+ 4_M_JPN2: 762
+ 4_M_JPN: 763
+ 4_M_JPNCHIBI: 764
+ 4_M_JPNOJI2: 765
+ 4_M_JPNOJI: 766
+ 8_M_JPNSOLDIER: 767
+ 8_M_JPNMASTER: 768
+ 4_F_JPNMU: 769
+ 4_F_TWGIRL: 770
+ 4_F_TWGRANDMOM: 771
+ 4_F_TWMASKGIRL: 772
+ 4_F_TWMIDWOMAN: 773
+ 4_M_TWBOY: 774
+ 4_M_TWMASKMAN: 775
+ 4_M_TWMIDMAN: 776
+ 4_M_TWOLDMAN: 777
+ 4_M_TWTEAMAN: 778
+ 4_M_YOYOROGUE: 779
+ 8_M_TWSOLDIER: 780
+ 4_F_UMGIRL: 781
+ 4_F_UMOLDWOMAN: 782
+ 4_F_UMWOMAN: 783
+ 4_M_UMCHIEF: 784
+ 4_M_UMDANCEKID2: 785
+ 4_M_UMDANCEKID: 786
+ 4_M_UMKID: 787
+ 4_M_UMOLDMAN: 788
+ 4_M_UMSOLDIER: 789
+ 4_M_SALVATION: 790
+ 4_F_NFDEADKAFRA: 791
+ 4_F_NFDEADMGCIAN: 792
+ 4_F_NFLOSTGIRL: 793
+ 4_M_NFDEADMAN2: 794
+ 4_M_NFDEADMAN: 795
+ 4_M_NFDEADSWDMAN: 796
+ 4_M_NFLOSTMAN: 797
+ 4_M_NFMAN: 798
+ 4_NFBAT: 799
+ 4_NFCOCK: 800
+ 4_NFCOFFIN: 801
+ 4_NFWISP: 802
+ 1_F_SIGNZISK: 803
+ 1_M_SIGN1: 804
+ 1_M_SIGNALCHE: 805
+ 1_M_SIGNART: 806
+ 1_M_SIGNMCNT: 807
+ 1_M_SIGNMONK2: 808
+ 1_M_SIGNMONK: 809
+ 1_M_SIGNROGUE: 810
+ 4_F_VALKYRIE: 811
+ TW_TOWER: 812
+ 2_M_OLDBLSMITH: 813
+ 4_F_CHNDOCTOR: 814
+ 4_F_CHNDRESS1: 815
+ 4_F_CHNDRESS2: 816
+ 4_F_CHNDRESS3: 817
+ 4_F_CHNWOMAN: 818
+ 4_M_CHN8GUEK: 819
+ 4_M_CHNCOOK: 820
+ 4_M_CHNGENERL: 821
+ 4_M_CHNMAN: 822
+ 4_M_CHNMONK: 823
+ 4_M_CHNOLD: 824
+ 4_M_CHNSOLDIER: 825
+ 4_M_DWARF: 826
+ 4_M_GRANDMONK: 827
+ 4_M_ROGUE: 828
+ 4_M_DOMINO: 829
+ 4_F_DOMINO: 830
+ 4_F_ZONDAGIRL: 831
+ 4_M_REIDIN_KURS: 832
+ 4_M_ZONDAOYAJI: 833
+ 4_M_BUDDHIST: 834
+ 2_BOARD1: 835
+ 2_BOARD2: 836
+ 2_BULLETIN_BOARD: 837
+ 4_F_THAIAYO: 838
+ 4_F_THAIGIRL: 839
+ 4_F_THAISHAMAN: 840
+ 4_M_THAIAYO: 841
+ 4_M_THAIOLD: 842
+ 4_M_THAIONGBAK: 843
+ CLEAR_NPC: 844
+ 4_F_RACING: 845
+ 4_F_EINOLD: 846
+ 4_M_EINOLD: 847
+ 4_M_EINMINER: 848
+ 4_M_DIEMAN: 849
+ 4_F_EINWOMAN: 850
+ 4_M_REPAIR: 851
+ 4_M_EIN_SOLDIER: 852
+ 4_M_YURI: 853
+ 4_M_EINMAN2: 854
+ 4_M_EINMAN: 855
+ 2_F_SIGN1: 856
+ 4_BOARD3: 857
+ 4_BULLETIN_BOARD2: 858
+ 4_F_AGENTKAFRA: 859
+ 4_F_KAFRA8: 860
+ 4_F_KAFRA9: 861
+ 4_F_LGTGIRL: 862
+ 4_F_LGTGRAND: 863
+ 4_F_OPERATION: 864
+ 4_LGTSCIENCE: 865
+ 4_M_LGTGRAND: 866
+ 4_M_LGTGUARD2: 867
+ 4_M_LGTGUARD: 868
+ 4_M_LGTMAN: 869
+ 4_M_LGTPOOR: 870
+ 4_M_OPERATION: 871
+ 4_M_PRESIDENT: 872
+ 4_M_REINDEER: 873
+ 4_M_ZONDAMAN: 874
+ 4_M_PECOKNIGHT: 875
+ 4_CAT: 876
+ 4_F_YUNYANG: 877
+ 4_M_OILMAN: 878
+ 4_F_CAPEGIRL: 879
+ 4_M_MASKMAN: 880
+ 4_M_SITDOWN: 881
+ 4_F_SITDOWN: 882
+ 4_M_ALCHE_D: 883
+ 4_M_ACROSS: 884
+ 4_F_ACROSS: 885
+ 4_COOK: 886
+ 4_M_LIEMAN: 887
+ 2_POSTBOX: 888
+ 4_BULL: 889
+ 4_LAM: 890
+ 4_F_HUGIRL: 891
+ 4_F_HUGRANMA: 892
+ 4_F_HUWOMAN: 893
+ 4_F_KHELLISIA: 894
+ 4_F_KHELLY: 895
+ 4_M_HUBOY: 896
+ 4_M_HUGRANFA: 897
+ 4_M_HUMAN_01: 898
+ 4_M_HUMAN_02: 899
+ 4_M_HUMERCHANT: 900
+ 4_M_HUOLDARMY: 901
+ 4_M_KHKIEL: 902
+ 4_M_KHKYEL: 903
+ 4_M_KHMAN: 904
+ 4_F_KHWOMAN: 905
+ 4_F_KHGIRL: 906
+ 4_M_KHBOY: 907
+ 4_M_PHILMAN: 908
+ 4_PORING: 909
+ 2_COLAVEND: 910
+ 4_F_SOCCER: 911
+ 4_M_SOCCER7: 912
+ 4_M_SOCCER9: 913
+ 4_F_CHILD: 914
+ 4_F_MADAME: 915
+ 4_F_MASK1: 916
+ 4_F_MASK: 917
+ 4_F_RACHOLD: 918
+ 4_F_SHABBY: 919
+ 4_F_TRAINEE: 920
+ 4_M_CHILD1: 921
+ 4_M_CHILD: 922
+ 4_M_DOCTOR: 923
+ 4_M_FROZEN1: 924
+ 4_M_FROZEN: 925
+ 4_M_MASK1: 926
+ 4_M_MASK: 927
+ 4_M_MIDDLE1: 928
+ 4_M_MIDDLE: 929
+ 4_M_RACHMAN2: 930
+ 4_M_RACHMAN1: 931
+ 4_M_RACHOLD1: 932
+ 4_M_RACHOLD: 933
+ 4_M_RASWORD: 934
+ 4_M_TRAINEE: 935
+ 4_F_ARUNA_POP: 936
+ 4_M_ARUNA_NFM1: 937
+ 4_DST_CAMEL: 938
+ 4_DST_SOLDIER: 939
+ 4_F_DESERT: 940
+ 4_F_DST_CHILD: 941
+ 4_F_DST_GRAND: 942
+ 4_M_DESERT: 943
+ 4_M_DST_CHILD: 944
+ 4_M_DST_GRAND: 945
+ 4_M_DST_MASTER: 946
+ 4_M_DST_TOUGH: 947
+ 4_ANGELING: 948
+ 4_ARCHANGELING: 949
+ 4_GHOSTRING: 950
+ 4_F_EDEN_MASTER: 951
+ 4_F_EDEN_OFFICER: 952
+ 4_M_EDEN_GUARDER: 953
+ 4_M_PATRICK: 954
+ 4_DONKEY: 955
+ 4_M_TRISTAN: 956
+ 4_WHITE_COW: 957
+ 4_F_RUSCHILD: 958
+ 4_F_RUSWOMAN1: 959
+ 4_F_RUSWOMAN2: 960
+ 4_F_RUSWOMAN3: 961
+ 4_M_RUSCHILD: 962
+ 4_M_GUSLIMAN: 963
+ 4_M_RUSBALD: 964
+ 4_M_RUSKING: 965
+ 4_M_RUSKNIGHT: 966
+ 4_M_RUSMAN1: 967
+ 4_M_RUSMAN2: 968
+ 4_M_DRAKE: 969
+ 4_F_BABAYAGA: 970
+ 4_F_RUSGREEN: 971
+ 4_RUS_DWOLF: 972
+ 1_FLAG_LION: 973
+ 1_FLAG_EAGLE: 974
+ 4_M_MIKID: 975
+ 4_BLUE_FLOWER: 976
+ 4_RED_FLOWER: 977
+ 4_YELL_FLOWER: 978
+ 4_F_CAVE1: 979
+ 4_F_MUT1: 980
+ 4_F_MUT2: 981
+ 4_F_SCIENCE: 982
+ 4_M_1STPRIN1: 983
+ 4_M_1STPRIN2: 984
+ 4_M_2NDPRIN1: 985
+ 4_M_2NDPRIN2: 986
+ 4_M_3RDPRIN1: 987
+ 4_M_3RDPRIN2: 988
+ 4_M_4THPRIN1: 989
+ 4_M_4THPRIN2: 990
+ 4_M_5THPRIN1: 991
+ 4_M_5THPRIN2: 992
+ 4_M_6THPRIN1: 993
+ 4_M_6THPRIN2: 994
+ 4_M_CASMAN1: 995
+ 4_M_CAVE1: 996
+ 4_M_MOCASS1: 997
+ 4_M_MOCASS2: 998
+ 4_M_MUT1: 999
+ 4_TOWER_14: 10001
+ 4_TOWER_15: 10002
+ 4_TOWER_16: 10003
+ 4_TOWER_17: 10004
+ 4_TREASURE_BOX: 10005
+ ACADEMY_MASTER: 10006
+ PORTAL: 10007
+ THANATOS_BATTLE: 10008
+ THANATOS_KEEP: 10009
+ 4_F_LYDIA: 10010
+ 4_LUDE: 10011
+ 4_ALIZA: 10012
+ 4_ALICE: 10013
+ 4_ARCHER_SKEL: 10014
+ 4_JACK: 10015
+ 4_SOLDIER_SKEL: 10016
+ 4_LOLI_RURI: 10017
+ 4_M_SAKRAY_TIED: 10018
+ 4_M_ANTONIO: 10019
+ 4_M_COOKIE: 10020
+ 4_M_BELIEVER01: 10021
+ 4_F_BELIEVER01: 10022
+ 4_M_BELIEVER02: 10023
+ 4_ROPEPILE: 10024
+ 4_BRICKPILE: 10025
+ 4_WOODPILE: 10026
+ 4_M_TAMARIN: 10027
+ 4_M_DEATH: 10028
+ 4_GHOST_STAND: 10029
+ 4_GHOST_COLLAPSE: 10030
+ 4_COOKIEHOUSE: 10031
+ 4_F_SKULL06GIRL: 10032
+ 4_NONMYSTCASE: 10033
+ 4_F_KIMI: 10034
+ 4_M_FROZEN_GC: 10035
+ 4_M_FROZEN_KN: 10036
+ 4_SNAKE_LORD: 10037
+ 4_F_MOCBOY: 10038
+ 4_F_RUNAIN: 10039
+ 4_M_ROEL: 10040
+ 4_F_SHALOSH: 10041
+ 4_ENERGY_RED: 10042
+ 4_ENERGY_BLUE: 10043
+ 4_ENERGY_YELLOW: 10044
+ 4_ENERGY_BLACK: 10045
+ 4_ENERGY_WHITE: 10046
+ 4_F_PERE01: 10047
+ 4_JITTERBUG: 10048
+ 4_SEA_OTTER: 10049
+ 4_GALAPAGO: 10050
+ 4_DESERTWOLF_B: 10051
+ 4_BB_PORING: 10052
+ 4_F_CHARLESTON01: 10053
+ 4_F_CHARLESTON02: 10054
+ 4_F_CHARLESTON03: 10055
+ 4_M_IAN: 10056
+ 4_M_OLDSCHOLAR: 10057
+ 4_F_LAPERM: 10058
+ 4_M_DEBON: 10059
+ 4_M_BIRMAN: 10060
+ 4_F_SHAM: 10061
+ 4_M_REBELLION: 10062
+ 4_F_REBELLION: 10063
+ 4_CHN_SHAOTH: 10064
+ 4_SHOAL: 10065
+ 4_F_SARAH: 10066
+ 4_GIGANTES_BIG: 10067
+ 4_GIGANTES: 10068
+ 4_GIGANTES_SMALL: 10069
+ 4_GARGOYLE_STATUE: 10070
+ 4_AIRA: 10071
+ 4_EZELLA: 10072
+ 4_KULUNA: 10073
+ 4_LUNE: 10074
+ 4_MALLINA: 10075
+ 4_MORIN: 10076
+ 4_NASARIN: 10077
+ 4_F_BERRYTEA: 10078
+ 4_F_FRUIT: 10079
+ 4_SCR_MT_ROBOTS: 10080
+ 4_MACHINE_DEVICE: 10081
+ 4_GC109: 10082
+ 4_SYS_MSG: 10083
+ 4_M_TATIO: 10084
+ 4_M_REKENBER: 10085
+ 4_XMAS_CAT1: 10086
+ 4_XMAS_CAT2: 10087
+ 4_XMAS_CAT3: 10088
+ 4_XMAS_CAT4: 10089
+ 4_XMAS_CAT5: 10090
+ 4_XMAS_CAT6: 10091
+ 4_M_DEATH2: 10092
+ 4_S_KADOMATSU: 10093
+ 4_B_KADOMATSU: 10094
+ 4_F_08: 10095
+ 4_F_08_STATUE: 10096
+ 4_M_DARKPRIEST: 10097
+ 4_JP_GARM_H: 10098
+ 4_JP_MEDUSA_H: 10099
+ 4_CHN_GVG_01: 10100
+ 4_SPRING_RABBIT: 10101
+ 4_PD_TYRA: 10102
+ 4_PD_TYRANOS: 10103
+ 4_PD_PLESI: 10104
+ 4_PD_PLESIO: 10105
+ 4_PD_BRACHI: 10106
+ 4_PD_BRACHIOS: 10107
+ 4_PD_GOLDDRAGON: 10108
+ 4_PD_ZAEROG: 10109
+ 4_PD_TAMADORA: 10110
+ 4_JP_EDGA_H: 10111
+ 4_JP_BRAGOLEM_H: 10112
+ 4_EL_AQUA: 10113
+ 4_EP16_NIHIL: 10114
+ 4_EP16_SPICA: 10115
+ 4_EP16_SKIA: 10116
+ 4_EP16_PETER: 10117
+ 4_EP16_CRUX: 10118
+ 4_EP16_GRANZ: 10119
+ 4_EP16_STOLZ: 10120
+ 4_EP16_EGEO: 10121
+ 4_EP16_COOK: 10122
+ 4_EP16_MARK: 10123
+ 4_EP16_TAMARIN: 10124
+ 4_EP16_POE: 10125
+ 4_EP16_ISAAC: 10126
+ 4_EP16_HELMUT: 10127
+ 4_EP16_WOLF: 10128
+ 4_EP16_MEYER: 10129
+ 4_EP16_AGNES: 10130
+ 4_EP16_FOOD: 10131
+ 4_EP16_LOUVIERE: 10132
+ 4_EP16_MAX: 10133
+ 4_EP16_SPIEGEL: 10134
+ 4_MOONLIGHT: 10135
+ 4_MISTRESS: 10136
+ 4_DRACULA: 10137
+ 4_STORMKNIGHT: 10138
+ 4_TATTER: 10139
+ 4_AS_RAGGED_GOLEM: 10140
+ 4_AS_BLOODY_KNIGHT: 10141
+ 4_AS_WIND_GHOST: 10142
+ 4_F_BIJOU: 10143
+ 4_EP16_COOK2: 10144
+ 4_SERVICE_30_M_01: 10145
+ 4_SERVICE_30_F_01: 10146
+ 4_SCR_AT_ROBOTS: 10147
+ 4_F_RANGER: 10148
+ 4_WAG: 10149
+ 4_NPC_TRAP: 10150
+ 4_RAGGLER: 10151
+ 4_DR_PEPE: 10152
+ 4_DR_GAMBERI: 10153
+ 4_DR_AGLIO: 10154
+ 4_DR_OLIO: 10155
+ 4_DR_STELO: 10156
+ 4_DR_TORTEL: 10157
+ 4_BASIL_SLAVE: 10158
+ 4_DOU_JINDO: 10159
+ 4_DOU_SIBA: 10160
+ 4_TARUTUPI: 10161
+ 4_DR_SOLDIER: 10162
+ 4_DR_M_01: 10163
+ 4_DR_M_02: 10164
+ 4_DR_F_01: 10165
+ 4_DR_F_02: 10166
+ 4_DR_KID_01: 10167
+ 4_JP_2015EVT: 10168
+ 4_ALLIGATOR: 10169
+ 4_ANOLIAN: 10170
+ 4_TACNU: 10171
+ 4_CENERE: 10172
+ 4_F_ARUNA_POP2: 10173
+ 4_JACK_HEAD: 10174
+ 4_INJUSTICE: 10175
+ 4_BLOODYMAN: 10176
+ 4_GIBBET: 10177
+ 4_DULLAHAN: 10178
+ 4_M_LAZY: 10179
+ 4_M_GONY: 10180
+ 4_M_ROOKIE: 10181
+ 4_M_PHILOFONTES: 10182
+ 4_F_ESTLOVELOY: 10183
+ 4_F_LEEDSH: 10184
+ 4_F_DIENE: 10185
+ 4_F_COATNEIS: 10186
+ 4_M_RUPERT: 10187
+ 4_M_FALLENGONY: 10188
+ 4_M_EISEN: 10189
+ 4_F_DEADEVIL: 10190
+ 4_F_HUNTER_EVIL: 10191
+ 4_F_ELENA: 10192
+ 4_F_ANYA: 10193
+ 4_M_SEIREN_UC: 10194
+ 4_M_GUNSLINGER2: 10195
+ 4_M_GUNSLINGER3: 10196
+ 4_M_REBELLION2: 10197
+ 4_M_REBELLION3: 10198
+ 4_F_GUNSLINGER2: 10199
+ 4_F_GUNSLINGER3: 10200
+ 4_F_REBELLION2: 10201
+ 4_F_REBELLION3: 10202
+ 4_M_ILYA: 10203
+
+ comment__: "Mercenary IDs"
+ MER_LIF: 6001
+ MER_AMISTR: 6002
+ MER_FILIR: 6003
+ MER_VANILMIRTH: 6004
+ MER_LIF2: 6005
+ MER_AMISTR2: 6006
+ MER_FILIR2: 6007
+ MER_VANILMIRTH2: 6008
+ MER_LIF_H: 6009
+ MER_AMISTR_H: 6010
+ MER_FILIR_H: 6011
+ MER_VANILMIRTH_H: 6012
+ MER_LIF_H2: 6013
+ MER_AMISTR_H2: 6014
+ MER_FILIR_H2: 6015
+ MER_VANILMIRTH_H2: 6016
+ MER_ARCHER01: 6017
+ MER_ARCHER02: 6018
+ MER_ARCHER03: 6019
+ MER_ARCHER04: 6020
+ MER_ARCHER05: 6021
+ MER_ARCHER06: 6022
+ MER_ARCHER07: 6023
+ MER_ARCHER08: 6024
+ MER_ARCHER09: 6025
+ MER_ARCHER10: 6026
+ MER_LANCER01: 6027
+ MER_LANCER02: 6028
+ MER_LANCER03: 6029
+ MER_LANCER04: 6030
+ MER_LANCER05: 6031
+ MER_LANCER06: 6032
+ MER_LANCER07: 6033
+ MER_LANCER08: 6034
+ MER_LANCER09: 6035
+ MER_LANCER10: 6036
+ MER_SWORDMAN01: 6037
+ MER_SWORDMAN02: 6038
+ MER_SWORDMAN03: 6039
+ MER_SWORDMAN04: 6040
+ MER_SWORDMAN05: 6041
+ MER_SWORDMAN06: 6042
+ MER_SWORDMAN07: 6043
+ MER_SWORDMAN08: 6044
+ MER_SWORDMAN09: 6045
+ MER_SWORDMAN10: 6046
+
+ comment__: "checkquest"
+ HAVEQUEST: 0
+ PLAYTIME: 1
+ HUNTING: 2
+
+ comment__: "questinfo"
+ QTYPE_NONE: 0x270f
+ QTYPE_QUEST: 0x00
+ QTYPE_QUEST2: 0x01
+ QTYPE_JOB: 0x02
+ QTYPE_JOB2: 0x03
+ QTYPE_EVENT: 0x04
+ QTYPE_EVENT2: 0x05
+ QTYPE_WARG: 0x06
+ QTYPE_CLICKME: 0x06
+ QTYPE_DAILYQUEST: 0x07
+ QTYPE_WARG2: 0x08
+ QTYPE_EVENT3: 0x08
+ QTYPE_JOBQUEST: 0x09
+ QTYPE_JUMPING_PORING: 0xA
+
+ comment__: "Font weight"
+ FW_DONTCARE: 0
+ FW_THIN: 100
+ FW_EXTRALIGHT: 200
+ FW_LIGHT: 300
+ FW_NORMAL: 400
+ FW_MEDIUM: 500
+ FW_SEMIBOLD: 600
+ FW_BOLD: 700
+ FW_EXTRABOLD: 800
+ FW_HEAVY: 900
+
+ comment__: "old setlook (use LOOK_* constants instead)"
+ VAR_HEAD: {
+ Value: 1
+ Deprecated: true // Use LOOK_HAIR
+ }
+ VAR_WEAPON: {
+ Value: 2
+ Deprecated: true // Use LOOK_WEAPON
+ }
+ VAR_HEAD_TOP: {
+ Value: 3
+ Deprecated: true // Use LOOK_HEAD_TOP
+ }
+ VAR_HEAD_MID: {
+ Value: 4
+ Deprecated: true // Use LOOK_HEAD_MID
+ }
+ VAR_HEAD_BOTTOM: {
+ Value: 5
+ Deprecated: true // Use LOOK_HEAD_BOTTOM
+ }
+ VAR_HEADPALETTE: {
+ Value: 6
+ Deprecated: true // Use LOOK_HAIR_COLOR
+ }
+ VAR_BODYPALETTE: {
+ Value: 7
+ Deprecated: true // Use LOOK_CLOTHES_COLOR
+ }
+ VAR_SHIELD: {
+ Value: 8
+ Deprecated: true // Use LOOK_SHIELD
+ }
+ VAR_SHOES: {
+ Value: 9
+ Deprecated: true // Use LOOK_SHOES
+ }
+
+ comment__: "Directions"
+ DIR_NORTH: 0
+ DIR_NORTHWEST: 1
+ DIR_WEST: 2
+ DIR_SOUTHWEST: 3
+ DIR_SOUTH: 4
+ DIR_SOUTHEAST: 5
+ DIR_EAST: 6
+ DIR_NORTHEAST: 7
+
+ comment__: "Item types"
+ IT_HEALING: 0
+ IT_USABLE: 2
+ IT_ETC: 3
+ IT_WEAPON: 4
+ IT_ARMOR: 5
+ IT_CARD: 6
+ IT_PETEGG: 7
+ IT_PETARMOR: 8
+ IT_AMMO: 10
+ IT_DELAYCONSUME: 11
+ IT_CASH: 18
+
+ comment__: "queueopt"
+ QUEUEOPT_LOGOUT: 1
+ QUEUEOPT_DEATH: 2
+ QUEUEOPT_MAPCHANGE: 3
+
+ comment__: "Instance owner type"
+ IOT_NONE: 0
+ IOT_CHAR: 1
+ IOT_PARTY: 2
+ IOT_GUILD: 3
+
+ comment__: "tradertype"
+ NST_ZENY: 0
+ NST_CASH: 1
+ NST_MARKET: 2
+ NST_CUSTOM: 3
+
+ comment__: "strcharinfo"
+ PC_NAME: 0
+ PC_PARTY: 1
+ PC_GUILD: 2
+ PC_MAP: 3
+
+ comment__: "strnpcinfo"
+ NPC_NAME: 0
+ NPC_NAME_VISIBLE: 1
+ NPC_NAME_HIDDEN: 2
+ NPC_NAME_UNIQUE: 3
+ NPC_MAP: 4
+
+ comment__: "getcharid"
+ CHAR_ID_CHAR: 0
+ CHAR_ID_PARTY: 1
+ CHAR_ID_GUILD: 2
+ CHAR_ID_ACCOUNT: 3
+ CHAR_ID_BG: 4
+
+ comment__: "sc_start"
+ SCFLAG_NONE: 0x00
+ SCFLAG_NOAVOID: 0x01
+ SCFLAG_FIXEDTICK: 0x02
+ SCFLAG_LOADED: 0x04
+ SCFLAG_FIXEDRATE: 0x08
+ SCFLAG_NOICON: 0x10
+
+ comment__: "Mount types"
+ MOUNT_NONE: 0
+ MOUNT_PECO: 1
+ MOUNT_WUG: 2
+ MOUNT_MADO: 3
+ MOUNT_DRAGON: 4
+ MOUNT_DRAGON_GREEN: 4
+ MOUNT_DRAGON_BROWN: 5
+ MOUNT_DRAGON_GRAY: 6
+ MOUNT_DRAGON_BLUE: 7
+ MOUNT_DRAGON_RED: 8
+
+ comment__: "Gettime Types"
+ GETTIME_SECOND: 1
+ GETTIME_MINUTE: 2
+ GETTIME_HOUR: 3
+ GETTIME_WEEKDAY: 4
+ GETTIME_DAYOFMONTH: 5
+ GETTIME_MONTH: 6
+ GETTIME_YEAR: 7
+ GETTIME_DAYOFYEAR: 8
+
+ comment__: "gettimer"
+ TIMER_COUNT: 0
+ TIMER_TICK_NEXT: 1
+ TIMER_TICK_LAST: 2
+
+ comment__: "unit types"
+ UNITTYPE_PC: 0
+ UNITTYPE_NPC: 1
+ UNITTYPE_PET: 2
+ UNITTYPE_MOB: 3
+ UNITTYPE_HOM: 4
+ UNITTYPE_MER: 5
+ UNITTYPE_ELEM: 6
+
+ comment__: "Unit AI Types"
+ AI_NONE: 0 //0: Normal mob.
+ AI_ATTACK: 1 //1: Standard summon, attacks mobs.
+ AI_SPHERE: 2 //2: Alchemist Marine Sphere
+ AI_FLORA: 3 //3: Alchemist Summon Flora
+ AI_ZANZOU: 4 //4: Summon Zanzou
+
+ comment__: "Colors"
+ C_AQUA: 0x00FFFF
+ C_BLACK: 0x000000
+ C_BLUE: 0x0000FF
+ C_GRAY: 0x808080
+ C_GREEN: 0x008000
+ C_LIME: 0x00FF00
+ C_MAROON: 0x800000
+ C_NAVY: 0x000080
+ C_OLIVE: 0x808000
+ C_ORANGE: 0xFFA500
+ C_PURPLE: 0x800080
+ C_RED: 0xFF0000
+ C_SILVER: 0xC0C0C0
+ C_SPRINGGREEN: 0x00FF99
+ C_TEAL: 0x008080
+ C_WHITE: 0xFFFFFF
+ C_YELLOW: 0xFFFF00
+ C_PINK: 0xFFC0CB
+ C_CHOCOLATE: 0xD2691E
+ C_GOLD: 0xFFD700
+ C_VIOLET: 0xEE82EE
+
+ comment__: "Genders"
+ SEX_FEMALE: 0
+ SEX_MALE: 1
+ SEX_ANY: 2
+
+ comment__: "Script Unit Data Types"
+ UDT_TYPE: 0
+ UDT_SIZE: 1
+ UDT_LEVEL: 2
+ UDT_HP: 3
+ UDT_MAXHP: 4
+ UDT_SP: 5
+ UDT_MAXSP: 6
+ UDT_MASTERAID: 7
+ UDT_MASTERCID: 8
+ UDT_MAPIDXY: 9
+ UDT_WALKTOXY: 10
+ UDT_SPEED: 11
+ UDT_MODE: 12
+ UDT_AI: 13
+ UDT_SCOPTION: 14
+ UDT_SEX: 15
+ UDT_CLASS: 16
+ UDT_HAIRSTYLE: 17
+ UDT_HAIRCOLOR: 18
+ UDT_HEADBOTTOM: 19
+ UDT_HEADMIDDLE: 20
+ UDT_HEADTOP: 21
+ UDT_CLOTHCOLOR: 22
+ UDT_SHIELD: 23
+ UDT_WEAPON: 24
+ UDT_LOOKDIR: 25
+ UDT_CANMOVETICK: 26
+ UDT_STR: 27
+ UDT_AGI: 28
+ UDT_VIT: 29
+ UDT_INT: 30
+ UDT_DEX: 31
+ UDT_LUK: 32
+ UDT_ATKRANGE: 33
+ UDT_ATKMIN: 34
+ UDT_ATKMAX: 35
+ UDT_MATKMIN: 36
+ UDT_MATKMAX: 37
+ UDT_DEF: 38
+ UDT_MDEF: 39
+ UDT_HIT: 40
+ UDT_FLEE: 41
+ UDT_PDODGE: 42
+ UDT_CRIT: 43
+ UDT_RACE: 44
+ UDT_ELETYPE: 45
+ UDT_ELELEVEL: 46
+ UDT_AMOTION: 47
+ UDT_ADELAY: 48
+ UDT_DMOTION: 49
+ UDT_HUNGER: 50
+ UDT_INTIMACY: 51
+ UDT_LIFETIME: 52
+ UDT_MERC_KILLCOUNT: 53
+ UDT_STATADD: 54
+ UDT_ROBE: 55
+ UDT_BODY2: 56
+
+ // for disable warning
+ ITMCHAIN_ORE: 1
+
+/* ==================================================== */
+ /** evol constants **/
+
+ comment__: "outdated constants. must be removed"
+ // >>>
+ equip_head: 1
+ equip_shield: 2
+ equip_hand2: 3
+ equip_hand1: 4
+ equip_gloves: 5
+ equip_shoes: 6
+ equip_misc1: 7
+ equip_misc2: 8
+ equip_torso: 9
+ equip_legs: 10
+ // <<<
+
+ comment__: "genders"
+ G_FEMALE: 0
+ G_MALE: 1
+ G_OTHER: 3
+
+ comment__: "races"
+ Human: 0
+ Ukar: 1
+ Demon: 2
+ Elven: 3
+ Orc: 4
+ Raijin: 5
+ Tritan: 6
+
+ comment__: "directions"
+ DOWN: 0
+ DOWNLEFT: 1
+ LEFT: 2
+ UPLEFT: 3
+ UP: 4
+ UPRIGHT: 5
+ RIGHT: 6
+ DOWNRIGHT: 7
+
+ comment__: "speechflags"
+ S_FIRST_BLANK_LINE: 1
+ S_LAST_BLANK_LINE: 2
+ S_LAST_NEXT: 4
+ S_NO_NPC_NAME: 8
+
+ comment__: "npcs"
+ NPC_KNIVES: 100
+ NPC_DEMON_MAN: 101
+ NPC_HAT_BOX: 102
+ NPC_RAIJIN_MAN: 103
+ NPC_ORC_MAN: 104
+ NPC_DEMON_MAN_SITTING: 105
+ NPC_ELVEN_MAN_BLONDE: 106
+ NPC_ELVEN_MAN_RED: 107
+ NPC_ELVEN_MAN_TRADER: 108
+ NPC_SHOP_BAG: 109
+ NPC_ELVEN_MAN_STANDING: 110
+ NPC_TRITAN_MAN_SAILOR: 111
+ NPC_ELVEN_MAN_TRADER_SITTING: 112
+ NPC_TRITAN_MAN_SAILOR2: 113
+ NPC_DEMON_MAN_SITTING_BOOTS: 114
+ NPC_DEMON_MAN_SITTING_UNDER_TREE: 115
+ NPC_PAPER_NOTE: 116
+ NPC_ELVEN_FEMALE_ARMOR_SHOP: 117
+ NPC_ELVEN_MAN_MOUBOO_SHOP: 118
+ NPC_HUMAN_FEMALE_NOOB: 119
+ NPC_DEMON_MALE_SWORD: 120
+ NPC_ELVEN_FEMALE_READING: 121
+ NPC_HUMAN_MALE_OLD: 122
+ NPC_RAIJIN_GIRL: 123
+ NPC_HUMAN_MALE_CHIEF_ARTIS_LEGION: 124
+ NPC_SALEM: 125
+ NPC_LLOYD: 126
+ NPC_IVAN: 127
+ NPC_ALIGE_OUTSIDE_BARREL: 128
+ NPC_MERLIN: 129
+ NPC_Q_ANON: 130
+ NPC_SAMANTHA: 131
+ NPC_SERENA: 132
+ NPC_NARRATOR: 133
+ NPC_ARTAXE: 134
+ NPC_LUCAS: 135
+ NPC_CALYPSAN: 136
+ NPC_KAYLO: 137
+ NPC_LYDON: 138
+ // Reserved
+ NPC_QPID: 140
+ NPC_JANUS: 141
+ NPC_CHRISTOPHER: 142
+ NPC_ROBIN: 143
+ NPC_LEONARD: 144
+ NPC_OSCAR: 145
+ NPC_SHOP_BAG_TEST: 146
+ NPC_RED: 147
+
+ NPC_CONFUSED_TREE: 400
+ NPC_ALIGE: 401
+ NPC_ORC_SAILOR: 402
+ NPC_RATTO_SAILOR: 403
+ NPC_JULIA: 404
+ NPC_SAILORS: 405
+ NPC_NARD: 406
+ NPC_MAGIC_ARPAN: 407
+ NPC_PIOU_ROCKET: 408
+ NPC_ELMO: 409
+ NPC_HAMMOC: 410
+ NPC_BILLY_BONS: 411
+ NPC_SILVIO: 412
+ NPC_GUGLI: 413
+ NPC_SAPARTAN: 414
+ NPC_TARLAN: 415
+ NPC_CHEST: 416
+ NPC_CHEST_BIG: 417
+ NPC_CHEF_GADO: 418
+ NPC_COOKIE_MASTER: 419
+ NPC_HARBOUR_WHEEL: 420
+ NPC_HARBOUR_WHEEL_BOX: 421
+ NPC_FLASK: 422
+ NPC_TERRY: 423
+ NPC_BEUSS: 424
+ NPC_ELMO_ARTIS: 425
+ NPC_QONAN: 426
+ NPC_ELVEN_FEMALE: 427
+ NPC_EUGENE: 428
+ NPC_CHELIOS: 429
+ NPC_EDOUARD: 430
+ NPC_UKAR_MALE_LEGION_ARTIS: 431
+ NPC_DEMON_MALE_LEGION_ARTIS: 432
+ NPC_RAIJIN_FEMALE_LEGION_ARTIS: 433
+ NPC_HUMAN_MALE_LEGION_ARTIS: 434
+ NPC_HUMAN_FEMALE_LEGION_ARTIS: 435
+ NPC_RAIJIN_FEMALE_WAITRESS: 436
+ NPC_MARKET_PIOU: 437
+ NPC_FLYING_PIOU: 440
+ NPC_WATER_SPLASH: 441
+ NPC_ALIGE_BARREL: 442
+ NPC_BACCHUS: 443
+ NPC_RUMLY: 444
+ NPC_DEMON_F_ARTIS: 445
+ NPC_HUMAN_M_ARTIS: 446
+ NPC_BINKSAN: 447
+ NPC_DEVIS_ARTIS: 448
+ NPC_MOUBOO: 449
+ NPC_MONA: 450
+
+ NPC_TEST1: 800
+ NPC_PLAYER: 801
+
+ NPC_SAVE_POINT: 901
+ NPC_LEFT_HAMMOCK: 904
+ NPC_RIGHT_HAMMOCK: 905
+ NPC_ARTIS_DOOR: 906
+ NPC_ARTIS_IN_DOOR: 907
+ NPC_ARTIS_DOOR_WOOD: 908
+ NPC_TREE_LEAF: 909
+ NPC_FINAL_POINT: 910
+ NPC_KATJA_TREE: 911
+ NPC_DAN_NOTE: 912
+ NPC_OFFSET_NO_SPRITE: 998
+
+ comment__: "special npcs"
+ NPC_EMPTY: -1
+ NPC_WARP: 45
+ NPC_WARP_HIDDEN: 139
+ NPC_UNUSED__MOBTOMB: 565
+ NPC_WARP_DEBUG: 722
+ NPC_UNUSED__FLAG: 722
+ NPC_NO_SPRITE: 999
+ NPC_HIDDEN: 32767
+
+ comment__: "Walk masks"
+ WALK_DEFAULT: 0
+ WALK_WALL: 1
+ WALK_WATER: 2
+ WALK_AIR: 4
+
+ comment__: "Cell masks"
+ CELLS_WALKABLE : 0
+ CELLS_WALL : 1
+ CELLS_AIR : 2
+ CELLS_WATER : 3
+ CELLS_NOPLAYER : 5
+ CELLS_NOMONSTER : 6
+
+ comment__: "INN enum"
+ NO_INN: 0
+ REDPLUSH_INN: 1
+ CURRENT_INN: 2
+
+ comment__: "Being actions"
+ ACTION_STAND: 0
+ ACTION_MOVE: 1
+ ACTION_ATTACK: 2
+ ACTION_CAST: 3
+ ACTION_SIT: 4
+ ACTION_DEAD: 5
+ ACTION_HURT: 6
+ ACTION_SPAWN: 7
+
+ comment__: "Ask constants"
+ ASK_YES: 1
+ ASK_NO: 2
+ ASK_EXIT: 255
+
+ comment__: "Emotes"
+ E_DISGUST: 1
+ E_SURPRISE: 2
+ E_HAPPY: 3
+ E_SAD: 4
+ E_EVIL: 5
+ E_WINK: 6
+ E_ANGEL: 7
+ E_BLUSH: 8
+ E_TONGUE: 9
+ E_GRIN: 10
+ E_UPSET: 11
+ E_PERTURBED: 12
+ E_SPEECH: 13
+ E_BLAH: 14
+ E_KITTY: 101
+ E_XD: 102
+ E_JOY: 103
+ E_HEARTEYE: 104
+ E_GOLD: 105
+ E_SLEEPY: 106
+ E_ANNOY: 107
+ E_JADED: 108
+ E_SURPRISED: 109
+ E_DEAD: 110
+ E_LOOKAWAY: 111
+ E_TIRED: 112
+ E_PALMHEAD: 113
+ E_EVILCROC: 114
+ E_ANGRY: 115
+ E_PURPLESAD: 116
+ E_INSULTBUBBLE: 117
+ E_HEART: 118
+ E_EMOTE: 119
+ E_PUMPKIN: 120
+ E_EVILFACELESS: 121
+ E_EPIC: 122
+ E_BADGEEK: 123
+ E_MIMI: 124
+ E_ALIEN: 125
+ E_TROLL: 126
+ E_METAL: 127
+ E_CRYING: 128
+
+ comment__: "Language function constants"
+ LANG_ON_SEA: 1
+ LANG_IN_SHIP: 2
+
+ @include "conf/import/constants.conf"
+}
diff --git a/db/craft_db.conf b/db/craft_db.conf
new file mode 100644
index 000000000..c010081e2
--- /dev/null
+++ b/db/craft_db.conf
@@ -0,0 +1,307 @@
+craft_db: (
+// craft Database
+/******************************************************************************
+ ************* Entry structure ************************************************
+ ******************************************************************************
+{
+ Id: craft id [int]
+ Name: craft name [string]
+ Priority: craft priority [int]
+ Price: craft price [int]
+ Lv: base level [int]
+ Flag: flag from craft object [string/int]
+ ReturnCode: return code for scripts [int]
+
+ SourceItems: ({ craft inventory source (will be deleted after crafting)
+ Name: amount [int]
+ ...
+ },
+ ...
+ )
+ CreateItems: ( // items what will be creted in crafting
+ {
+ Name: amount
+ ...
+ },
+ {
+ Name:
+ {
+ Amount: amount
+ Cards: ["card0", ...]
+ },
+ },
+ ...
+ )
+ DeleteItems: { additional items what will be deleted from inventory
+ Name: amount [int]
+ ...
+ }
+ RequiredItems: { required additional items. will be unchanged
+ Name: amount [int]
+ ...
+ }
+ RequiredSkills: { required skills and levels
+ Name: level [int]
+ ...
+ }
+ RequiredQuests: {
+ Name: level [int]
+ ...
+ }
+ RequiredEquips: {
+ Name: true
+ }
+},
+******************************************************************************/
+
+{
+ Id: 0
+ Name: "CraftEgg"
+ SourceItems:
+ (
+ {
+ Empty: 0
+ TortugaShellFragment: 2
+ Empty: 0
+
+ PiouFeathers: 1
+ PiouFeathers: 1
+ PiouFeathers: 1
+
+ PiouLegs: 1
+ Empty: 0
+ PiouLegs: 1
+ },
+ {
+ PiouFeathers: 1
+ PiouFeathers: 1
+ PiouFeathers: 1
+
+ Empty: 0
+ TortugaShellFragment: 2
+ Empty: 0
+
+ PiouLegs: 1
+ Empty: 0
+ PiouLegs: 1
+ }
+ )
+ CreateItems:
+ (
+ {
+ PiouEgg: 1
+ }
+ )
+ DeleteItems: {
+ PiouLegs: 1
+ }
+ RequiredQuests: {
+ ShipQuests_Julia: 1
+ }
+ RequiredEquips: {
+ VneckJumper: true
+ }
+ RequiredItems: {
+ PiouEgg: 1
+ }
+ Priority: 10
+ Price: 100
+},
+{
+ Id: 1
+ Name: "CraftPiouFeathers"
+ SourceItems:
+ (
+ {
+ PiouFeathers: 1
+ PiouFeathers: 1
+ PiouFeathers: 1
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+ },
+ {
+ Empty: 0
+ Empty: 0
+ Empty: 0
+
+ PiouFeathers: 1
+ PiouFeathers: 1
+ PiouFeathers: 1
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+ },
+ {
+ Empty: 0
+ Empty: 0
+ Empty: 0
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+
+ PiouFeathers: 1
+ PiouFeathers: 1
+ PiouFeathers: 1
+ },
+ {
+ PiouFeathers: 1
+ Empty: 0
+ Empty: 0
+
+ PiouFeathers: 1
+ Empty: 0
+ Empty: 0
+
+ PiouFeathers: 1
+ Empty: 0
+ Empty: 0
+ },
+ {
+ Empty: 0
+ PiouFeathers: 1
+ Empty: 0
+
+ Empty: 0
+ PiouFeathers: 1
+ Empty: 0
+
+ Empty: 0
+ PiouFeathers: 1
+ Empty: 0
+ },
+ {
+ Empty: 0
+ Empty: 0
+ PiouFeathers: 1
+
+ Empty: 0
+ Empty: 0
+ PiouFeathers: 1
+
+ Empty: 0
+ Empty: 0
+ PiouFeathers: 1
+ },
+ )
+ CreateItems:
+ (
+ {
+ PiouFeathers: 4
+ },
+ {
+ PiouFeathers: 3
+ },
+ {
+ PiouFeathers: 2
+ },
+ )
+ RequiredQuests: {
+ ShipQuests_Julia: 2
+ }
+ RequiredEquips: {
+ VneckJumper: true
+ }
+ Priority: 10
+ Price: 0
+ ReturnCode: 123
+},
+{
+ Id: 2
+ Name: "CraftOrangeDye"
+ SourceItems:
+ (
+ {
+ Carrot: 3
+ Pearl: 2
+ Empty: 0
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+ },
+ {
+ Pearl: 2
+ Carrot: 3
+ Empty: 0
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+ },
+ )
+ CreateItems:
+ (
+ {
+ OrangeCottonDye: 2
+ },
+ )
+ RequiredQuests: {
+ ShipQuests_Julia: 1
+ }
+ Priority: 10
+},
+{
+ Id: 3
+ Name: "CraftItemWithDye"
+ SourceItems:
+ (
+ {
+ VneckJumper: 1
+ CrimsonCashmereDye: 1
+ Empty: 0
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+ },
+ {
+ CrimsonCashmereDye: 1
+ VneckJumper: 1
+ Empty: 0
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+
+ Empty: 0
+ Empty: 0
+ Empty: 0
+ },
+ )
+ CreateItems:
+ (
+ {
+ VneckJumper:
+ {
+ Amount: 1
+ Cards: ["CrimsonCashmereDye"]
+ },
+ },
+ )
+ RequiredQuests: {
+ ShipQuests_Julia: 1
+ }
+ Priority: 10
+},
+
+)
diff --git a/db/create_arrow_db.txt b/db/create_arrow_db.txt
new file mode 100644
index 000000000..f0f5f8e7e
--- /dev/null
+++ b/db/create_arrow_db.txt
@@ -0,0 +1,11 @@
+// Arrow Crafting Database
+//
+// Structure of Database:
+// SourceID,MakeID1,MakeAmount1,...,MakeID5,MakeAmount5
+//
+// 01. SourceID ID of the item, that is consumed by Arrow Crafting.
+// 02. MakeID ID of the item received from Arrow Crafting.
+// 03. MakeAmount Amount of MakeID item received from Arrow Crafting.
+// ...
+//
+// NOTE: Up to MAX_ARROW_RESOURCE (typically 5) ID/Amount pairs can be specified.
diff --git a/db/elemental_db.txt b/db/elemental_db.txt
new file mode 100644
index 000000000..633ebcdc9
--- /dev/null
+++ b/db/elemental_db.txt
@@ -0,0 +1,24 @@
+// Elemental Summons Database
+//
+// Structure of Database:
+// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
+// NOTE
+// Summoned Elemental’s STATs are affected by the Caster’s Base Level and STATs.
+// So all value added here will be added and will not override the calculated STATs of the summoned elemental.
+
+// Monster Elementals
+2114,EL_AGNI_S,Agni,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,83,200,504,1020,360
+2115,EL_AGNI_M,Agni,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,83,200,504,1020,360
+2116,EL_AGNI_L,Agni,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,2,0,83,200,504,1020,360
+
+2117,EL_AQUA_S,Aqua,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,81,200,504,1020,360
+2118,EL_AQUA_M,Aqua,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,81,200,504,1020,360
+2119,EL_AQUA_L,Aqua,100,0,1,1,0,0,0,0,1,1,1,1,1,1,5,12,2,0,81,200,504,1020,360
+
+2120,EL_VENTUS_S,Ventus,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,84,200,504,1020,360
+2121,EL_VENTUS_M,Ventus,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,84,200,504,1020,360
+2122,EL_VENTUS_L,Ventus,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,2,0,84,200,504,1020,360
+
+2123,EL_TERA_S,Tera,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,0,0,82,200,504,1020,360
+2124,EL_TERA_M,Tera,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,1,0,82,200,504,1020,360
+2125,EL_TERA_L,Tera,100,0,1,1,0,0,0,0,0,0,0,0,0,0,5,12,2,0,82,200,504,1020,360
diff --git a/db/elemental_skill_db.txt b/db/elemental_skill_db.txt
new file mode 100644
index 000000000..aa0a428ef
--- /dev/null
+++ b/db/elemental_skill_db.txt
@@ -0,0 +1,91 @@
+// Elemental Summons Skill Database
+//
+// Structure of Database:
+// ElementalID,SkillID,SkillLevel,ReqMode
+//
+// Spirit Modes: 1 = Passive, 2 = Defensive, 4 = Aggressive
+//====================================================
+
+//================
+// EL_AGNI_S
+//================
+2114,8413,1,1 //EL_PYROTECHNIC,Pyrotechnic
+2114,8401,1,2 //EL_CIRCLE_OF_FIRE,Circle of Fire
+2114,8425,1,4 //EL_FIRE_ARROW,Fire Arrow
+
+//================
+// EL_AGNI_M
+//================
+2115,8414,1,1 //EL_HEATER,Heater
+2115,8402,1,2 //EL_FIRE_CLOAK,Fire Cloak
+2115,8426,1,4 //EL_FIRE_BOMB,Fire Bomb
+
+//================
+// EL_AGNI_L
+//================
+2116,8415,1,1 //EL_TROPIC,Tropic
+2116,8403,1,2 //EL_FIRE_MANTLE,Fire Mantle
+2116,8428,1,4 //EL_FIRE_WAVE,Fire Wave
+
+//================
+// EL_AQUA_S
+//================
+2117,8416,1,1 //EL_AQUAPLAY,Aqua Play
+2117,8404,1,2 //EL_WATER_SCREEN,Water Screen
+2117,8430,1,4 //EL_ICE_NEEDLE,Ice Needle
+
+//================
+// EL_AQUA_M
+//================
+2118,8417,1,1 //EL_COOLER,Cooler
+2118,8405,1,2 //EL_WATER_DROP,Water Drop
+2118,8431,1,4 //EL_WATER_SCREW,Water Screw
+
+//================
+// EL_AQUA_L
+//================
+2119,8418,1,1 //EL_CHILLY_AIR,Cool Air
+2119,8406,1,2 //EL_WATER_BARRIER,Water Barrier
+2119,8433,1,4 //EL_TIDAL_WEAPON,Tidal Weapon
+
+//================
+// EL_VENTUS_S
+//================
+2120,8419,1,1 //EL_GUST,Gust
+2120,8407,1,2 //EL_WIND_STEP,Wind Step
+2120,8434,1,4 //EL_WIND_SLASH,Wind Slasher
+
+//================
+// EL_VENTUS_M
+//================
+2121,8420,1,1 //EL_BLAST,Blast
+2121,8408,1,2 //EL_WIND_CURTAIN,Wind Curtain
+2121,8435,1,4 //EL_HURRICANE,Hurricane Rage
+
+//================
+// EL_VENTUS_L
+//================
+2122,8421,1,1 //EL_WILD_STORM,Wild Storm
+2122,8409,1,2 //EL_ZEPHYR,Zephyr
+2122,8437,1,4 //EL_TYPOON_MIS,Typhoon Missile
+
+//================
+// EL_TERA_S
+//================
+2123,8422,1,1 //EL_PETROLOGY,Petrology
+2123,8410,1,2 //EL_SOLID_SKIN,Solid Skin
+2123,8439,1,4 //EL_STONE_HAMMER,Stone Hammer
+
+//================
+// EL_TERA_M
+//================
+2124,8423,1,1 //EL_CURSED_SOIL,Cursed Soil
+2124,8411,1,2 //EL_STONE_SHIELD,Stone Shield
+2124,8440,1,4 //EL_ROCK_CRUSHER,Rock Launcher
+
+//================
+// EL_TERA_L
+//================
+2125,8424,1,1 //EL_UPHEAVAL,Upheaval
+2125,8412,1,2 //EL_POWER_OF_GAIA,Power of Gaia
+2125,8442,1,4 //EL_STONE_RAIN,Stone Rain
diff --git a/db/guild_skill_tree.txt b/db/guild_skill_tree.txt
new file mode 100644
index 000000000..9c5d06c18
--- /dev/null
+++ b/db/guild_skill_tree.txt
@@ -0,0 +1,28 @@
+// Guild Skill Tree Database
+//
+// Structure of Database:
+// SkillID,MaxLv,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5 //GUILD SKILLNAME#Skill Name#
+//
+// 01. SkillID Skill ID of the guild skill.
+// 02. MaxLv Maximum level of the guild skill.
+// 03. Prerequisite SkillID Guild skill required for the skill to become available.
+// 04. Prerequisite SkillLv Level of the required guild skill.
+// ...
+//
+// NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
+
+10000,1,0,0,0,0,0,0,0,0,0,0 //GD_APPROVAL#Official Guild Approval#
+10001,1,10000,1,0,0,0,0,0,0,0,0 //GD_KAFRACONTRACT#Contract with Kafra#
+10002,1,10000,1,0,0,0,0,0,0,0,0 //GD_GUARDRESEARCH#Guardian Research#
+10003,3,0,0,0,0,0,0,0,0,0,0 //GD_GUARDUP#Strengthen Guardians#
+10004,10,0,0,0,0,0,0,0,0,0,0 //GD_EXTENSION#Guild Extension#
+10005,0,0,0,0,0,0,0,0,0,0,0 //GD_GLORYGUILD#Guilds Glory#
+10006,5,0,0,0,0,0,0,0,0,0,0 //GD_LEADERSHIP#Great Leadership#
+10007,5,0,0,0,0,0,0,0,0,0,0 //GD_GLORYWOUNDS#Glorious Wounds#
+10008,5,10007,1,0,0,0,0,0,0,0,0 //GD_SOULCOLD#Cold Heart#
+10009,5,10006,1,0,0,0,0,0,0,0,0 //GD_HAWKEYES#Sharp Gaze#
+10010,1,10000,1,10004,2,0,0,0,0,0,0 //GD_BATTLEORDER#Battle Command#
+10011,3,10000,1,10004,5,10010,1,0,0,0,0 //GD_REGENERATION#Regeneration#
+10012,1,10011,1,0,0,0,0,0,0,0,0 //GD_RESTORE#Restoration#
+10013,1,10000,1,10002,1,10004,5,10010,1,10011,1 //GD_EMERGENCYCALL#Urgent Call#
+10014,1,0,0,0,0,0,0,0,0,0,0 //GD_DEVELOPMENT#Permanent Development#
diff --git a/db/homun_skill_tree.txt b/db/homun_skill_tree.txt
new file mode 100644
index 000000000..3966e03d3
--- /dev/null
+++ b/db/homun_skill_tree.txt
@@ -0,0 +1,15 @@
+// Homunculus Skill Tree Database
+//
+// Structure of Database:
+// Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
+//
+// 01. Class Homunculus ID.
+// 02. SkillID Skill ID of the homunuculus skill.
+// 03. MaxLv Maximum level of the homunuculus skill.
+// 04. JobLevel Job level required for the skill to become available (optional, reserved, not used by server).
+// 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
+// 06. Prerequisite SkillLv Level of the required homunculus skill.
+// ...
+// 15. IntimacyLvReq Minimum level of intimacy to unlock skill.
+//
+// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
diff --git a/db/item_db2.conf b/db/item_db2.conf
new file mode 100644
index 000000000..d499c10dd
--- /dev/null
+++ b/db/item_db2.conf
@@ -0,0 +1,3 @@
+item_db: (
+
+)
diff --git a/db/item_options.conf b/db/item_options.conf
new file mode 100644
index 000000000..95e2316ae
--- /dev/null
+++ b/db/item_options.conf
@@ -0,0 +1,1036 @@
+//================= Hercules Database =====================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Items Options Database
+//=========================================================================
+
+item_options_db: (
+/**************************************************************************
+ ************* Entry structure ********************************************
+ **************************************************************************
+{
+ Id: (int) This value must be unique, with an index
+ that is represented client-side in
+ data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub
+ Name: (string) Must be a unique string since it is used
+ as a constant.
+ Script: <""> Script effect of the option. Utilizes getequippedoptioninfo
+ for a variable bonus effect.
+},
+*/
+{
+ Id: 1
+ Name: "VAR_MAXHPAMOUNT"
+ Script: <" bonus(bMaxHP, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 2
+ Name: "VAR_MAXSPAMOUNT"
+ Script: <" bonus(bMaxSP, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 3
+ Name: "VAR_STRAMOUNT"
+ Script: <" bonus(bStr, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 4
+ Name: "VAR_AGIAMOUNT"
+ Script: <" bonus(bAgi, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 5
+ Name: "VAR_VITAMOUNT"
+ Script: <" bonus(bVit, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 6
+ Name: "VAR_INTAMOUNT"
+ Script: <" bonus(bInt, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 7
+ Name: "VAR_DEXAMOUNT"
+ Script: <" bonus(bDex, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 8
+ Name: "VAR_LUKAMOUNT"
+ Script: <" bonus(bLuk, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 9
+ Name: "VAR_MAXHPPERCENT"
+ Script: <" bonus(bMaxHPrate, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 10
+ Name: "VAR_MAXSPPERCENT"
+ Script: <" bonus(bMaxSPrate, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 11
+ Name: "VAR_HPACCELERATION"
+ Script: <" bonus(bHPrecovRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 12
+ Name: "VAR_SPACCELERATION"
+ Script: <" bonus(bSPrecovRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 13
+ Name: "VAR_ATKPERCENT"
+ Script: <" bonus(bAtkRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 14
+ Name: "VAR_MAGICATKPERCENT"
+ Script: <" bonus(bMatkRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 15
+ Name: "VAR_PLUSASPD"
+ Script: <" bonus(bAspd, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 16
+ Name: "VAR_PLUSASPDPERCENT"
+ Script: <" bonus(bAspdRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 17
+ Name: "VAR_ATTPOWER"
+ Script: <" bonus(bAtk, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 18
+ Name: "VAR_HITSUCCESSVALUE"
+ Script: <" bonus(bHit, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 19
+ Name: "VAR_ATTMPOWER"
+ Script: <" bonus(bMatk, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 20
+ Name: "VAR_ITEMDEFPOWER"
+ Script: <" bonus(bDef, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 21
+ Name: "VAR_MDEFPOWER"
+ Script: <" bonus(bMdef, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 22
+ Name: "VAR_AVOIDSUCCESSVALUE"
+ Script: <" bonus(bFlee, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 23
+ Name: "VAR_PLUSAVOIDSUCCESSVALUE"
+ Script: <" bonus(bFlee2, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 24
+ Name: "VAR_CRITICALSUCCESSVALUE"
+ Script: <" bonus(bCritical, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 25
+ Name: "ATTR_TOLERACE_NOTHING"
+ Script: <" bonus2(bSubEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 26
+ Name: "ATTR_TOLERACE_WATER"
+ Script: <" bonus2(bSubEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 27
+ Name: "ATTR_TOLERACE_GROUND"
+ Script: <" bonus2(bSubEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 28
+ Name: "ATTR_TOLERACE_FIRE"
+ Script: <" bonus2(bSubEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 29
+ Name: "ATTR_TOLERACE_WIND"
+ Script: <" bonus2(bSubEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 30
+ Name: "ATTR_TOLERACE_POISON"
+ Script: <" bonus2(bSubEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 31
+ Name: "ATTR_TOLERACE_SAINT"
+ Script: <" bonus2(bSubEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 32
+ Name: "ATTR_TOLERACE_DARKNESS"
+ Script: <" bonus2(bSubEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 33
+ Name: "ATTR_TOLERACE_TELEKINESIS"
+ Script: <" bonus2(bSubEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 34
+ Name: "ATTR_TOLERACE_UNDEAD"
+ Script: <" bonus2(bSubEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 35
+ Name: "ATTR_TOLERACE_ALL"
+ Script: <" bonus2(bSubEle, Ele_All, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+// TODO: Confirm if damage reduction is implemented correctly.
+// kRO desc : <ELEMENT> 몬스터로부터 받는 물리 ë°ë¯¸ì§€ %d%% ê°ì†Œ.
+{
+ Id: 36
+ Name: "DAMAGE_PROPERTY_NOTHING_USER"
+ Script: <" bonus3(bSubEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
+},
+{
+ Id: 37
+ Name: "DAMAGE_PROPERTY_NOTHING_TARGET"
+ Script: <" bonus2(bAddEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 38
+ Name: "DAMAGE_PROPERTY_WATER_USER"
+ Script: <" bonus3(bSubEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
+},
+{
+ Id: 39
+ Name: "DAMAGE_PROPERTY_WATER_TARGET"
+ Script: <" bonus2(bAddEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 40
+ Name: "DAMAGE_PROPERTY_GROUND_USER"
+ Script: <" bonus3(bSubEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
+},
+{
+ Id: 41
+ Name: "DAMAGE_PROPERTY_GROUND_TARGET"
+ Script: <" bonus2(bAddEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 42
+ Name: "DAMAGE_PROPERTY_FIRE_USER"
+ Script: <" bonus3(bSubEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
+},
+{
+ Id: 43
+ Name: "DAMAGE_PROPERTY_FIRE_TARGET"
+ Script: <" bonus2(bAddEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 44
+ Name: "DAMAGE_PROPERTY_WIND_USER"
+ Script: <" bonus3(bSubEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
+},
+{
+ Id: 45
+ Name: "DAMAGE_PROPERTY_WIND_TARGET"
+ Script: <" bonus2(bAddEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 46
+ Name: "DAMAGE_PROPERTY_POISON_USER"
+ Script: <" bonus3(bSubEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
+},
+{
+ Id: 47
+ Name: "DAMAGE_PROPERTY_POISON_TARGET"
+ Script: <" bonus2(bAddEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 48
+ Name: "DAMAGE_PROPERTY_SAINT_USER"
+ Script: <" bonus3(bSubEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
+},
+{
+ Id: 49
+ Name: "DAMAGE_PROPERTY_SAINT_TARGET"
+ Script: <" bonus2(bAddEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 50
+ Name: "DAMAGE_PROPERTY_DARKNESS_USER"
+ Script: <" bonus3(bSubEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
+},
+{
+ Id: 51
+ Name: "DAMAGE_PROPERTY_DARKNESS_TARGET"
+ Script: <" bonus2(bAddEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 52
+ Name: "DAMAGE_PROPERTY_TELEKINESIS_USER"
+ Script: <" bonus3(bSubEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
+},
+{
+ Id: 53
+ Name: "DAMAGE_PROPERTY_TELEKINESIS_TARGET"
+ Script: <" bonus2(bAddEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 54
+ Name: "DAMAGE_PROPERTY_UNDEAD_USER"
+ Script: <" bonus3(bSubEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE), BF_NORMAL); ">
+},
+{
+ Id: 55
+ Name: "DAMAGE_PROPERTY_UNDEAD_TARGET"
+ Script: <" bonus2(bAddEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 56
+ Name: "MDAMAGE_PROPERTY_NOTHING_USER"
+ Script: <" bonus3(bSubEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
+},
+{
+ Id: 57
+ Name: "MDAMAGE_PROPERTY_NOTHING_TARGET"
+ Script: <" bonus2(bMagicAddEle, Ele_Neutral, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 58
+ Name: "MDAMAGE_PROPERTY_WATER_USER"
+ Script: <" bonus3(bSubEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
+},
+{
+ Id: 59
+ Name: "MDAMAGE_PROPERTY_WATER_TARGET"
+ Script: <" bonus2(bMagicAddEle, Ele_Water, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 60
+ Name: "MDAMAGE_PROPERTY_GROUND_USER"
+ Script: <" bonus3(bSubEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
+},
+{
+ Id: 61
+ Name: "MDAMAGE_PROPERTY_GROUND_TARGET"
+ Script: <" bonus2(bMagicAddEle, Ele_Earth, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 62
+ Name: "MDAMAGE_PROPERTY_FIRE_USER"
+ Script: <" bonus3(bSubEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
+},
+{
+ Id: 63
+ Name: "MDAMAGE_PROPERTY_FIRE_TARGET"
+ Script: <" bonus2(bMagicAddEle, Ele_Fire, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 64
+ Name: "MDAMAGE_PROPERTY_WIND_USER"
+ Script: <" bonus3(bSubEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
+},
+{
+ Id: 65
+ Name: "MDAMAGE_PROPERTY_WIND_TARGET"
+ Script: <" bonus2(bMagicAddEle, Ele_Wind, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 66
+ Name: "MDAMAGE_PROPERTY_POISON_USER"
+ Script: <" bonus3(bSubEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
+},
+{
+ Id: 67
+ Name: "MDAMAGE_PROPERTY_POISON_TARGET"
+ Script: <" bonus2(bMagicAddEle, Ele_Poison, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 68
+ Name: "MDAMAGE_PROPERTY_SAINT_USER"
+ Script: <" bonus3(bSubEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
+},
+{
+ Id: 69
+ Name: "MDAMAGE_PROPERTY_SAINT_TARGET"
+ Script: <" bonus2(bMagicAddEle, Ele_Holy, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 70
+ Name: "MDAMAGE_PROPERTY_DARKNESS_USER"
+ Script: <" bonus3(bSubEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
+},
+{
+ Id: 71
+ Name: "MDAMAGE_PROPERTY_DARKNESS_TARGET"
+ Script: <" bonus2(bMagicAddEle, Ele_Dark, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 72
+ Name: "MDAMAGE_PROPERTY_TELEKINESIS_USER"
+ Script: <" bonus3(bSubEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
+},
+{
+ Id: 73
+ Name: "MDAMAGE_PROPERTY_TELEKINESIS_TARGET"
+ Script: <" bonus2(bMagicAddEle, Ele_Ghost, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 74
+ Name: "MDAMAGE_PROPERTY_UNDEAD_USER"
+ Script: <" bonus3(bSubEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE), BF_MAGIC); ">
+},
+{
+ Id: 75
+ Name: "MDAMAGE_PROPERTY_UNDEAD_TARGET"
+ Script: <" bonus2(bMagicAddEle, Ele_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 76
+ Name: "BODY_ATTR_NOTHING"
+ Script: <" bonus(bDefEle, Ele_Neutral); ">
+},
+{
+ Id: 77
+ Name: "BODY_ATTR_WATER"
+ Script: <" bonus(bDefEle, Ele_Water); ">
+},
+{
+ Id: 78
+ Name: "BODY_ATTR_GROUND"
+ Script: <" bonus(bDefEle, Ele_Earth); ">
+},
+{
+ Id: 79
+ Name: "BODY_ATTR_FIRE"
+ Script: <" bonus(bDefEle, Ele_Fire); ">
+},
+{
+ Id: 80
+ Name: "BODY_ATTR_WIND"
+ Script: <" bonus(bDefEle, Ele_Wind); ">
+},
+{
+ Id: 81
+ Name: "BODY_ATTR_POISON"
+ Script: <" bonus(bDefEle, Ele_Poison); ">
+},
+{
+ Id: 82
+ Name: "BODY_ATTR_SAINT"
+ Script: <" bonus(bDefEle, Ele_Holy); ">
+},
+{
+ Id: 83
+ Name: "BODY_ATTR_DARKNESS"
+ Script: <" bonus(bDefEle, Ele_Dark); ">
+},
+{
+ Id: 84
+ Name: "BODY_ATTR_TELEKINESIS"
+ Script: <" bonus(bDefEle, Ele_Ghost); ">
+},
+{
+ Id: 85
+ Name: "BODY_ATTR_UNDEAD"
+ Script: <" bonus(bDefEle, Ele_Undead); ">
+},
+{
+ Id: 86
+ Name: "BODY_ATTR_ALL"
+ Script: <" /* Needs more info */ ">
+},
+{
+ Id: 87
+ Name: "RACE_TOLERACE_NOTHING"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 88
+ Name: "RACE_TOLERACE_UNDEAD"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 89
+ Name: "RACE_TOLERACE_ANIMAL"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 90
+ Name: "RACE_TOLERACE_PLANT"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 91
+ Name: "RACE_TOLERACE_INSECT"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 92
+ Name: "RACE_TOLERACE_FISHS"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 93
+ Name: "RACE_TOLERACE_DEVIL"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 94
+ Name: "RACE_TOLERACE_HUMAN"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 95
+ Name: "RACE_TOLERACE_ANGEL"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 96
+ Name: "RACE_TOLERACE_DRAGON"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 97
+ Name: "RACE_DAMAGE_NOTHING"
+ Script: <" bonus2(bAddRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 98
+ Name: "RACE_DAMAGE_UNDEAD"
+ Script: <" bonus2(bAddRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 99
+ Name: "RACE_DAMAGE_ANIMAL"
+ Script: <" bonus2(bAddRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 100
+ Name: "RACE_DAMAGE_PLANT"
+ Script: <" bonus2(bAddRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 101
+ Name: "RACE_DAMAGE_INSECT"
+ Script: <" bonus2(bAddRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 102
+ Name: "RACE_DAMAGE_FISHS"
+ Script: <" bonus2(bAddRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 103
+ Name: "RACE_DAMAGE_DEVIL"
+ Script: <" bonus2(bAddRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 104
+ Name: "RACE_DAMAGE_HUMAN"
+ Script: <" bonus2(bAddRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 105
+ Name: "RACE_DAMAGE_ANGEL"
+ Script: <" bonus2(bAddRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 106
+ Name: "RACE_DAMAGE_DRAGON"
+ Script: <" bonus2(bAddRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 107
+ Name: "RACE_MDAMAGE_NOTHING"
+ Script: <" bonus2(bMagicAddRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 108
+ Name: "RACE_MDAMAGE_UNDEAD"
+ Script: <" bonus2(bMagicAddRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 109
+ Name: "RACE_MDAMAGE_ANIMAL"
+ Script: <" bonus2(bMagicAddRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 110
+ Name: "RACE_MDAMAGE_PLANT"
+ Script: <" bonus2(bMagicAddRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 111
+ Name: "RACE_MDAMAGE_INSECT"
+ Script: <" bonus2(bMagicAddRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 112
+ Name: "RACE_MDAMAGE_FISHS"
+ Script: <" bonus2(bMagicAddRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 113
+ Name: "RACE_MDAMAGE_DEVIL"
+ Script: <" bonus2(bMagicAddRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 114
+ Name: "RACE_MDAMAGE_HUMAN"
+ Script: <" bonus2(bMagicAddRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 115
+ Name: "RACE_MDAMAGE_ANGEL"
+ Script: <" bonus2(bMagicAddRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 116
+ Name: "RACE_MDAMAGE_DRAGON"
+ Script: <" bonus2(bMagicAddRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 117
+ Name: "RACE_CRI_PERCENT_NOTHING"
+ Script: <" bonus2(bCriticalAddRace, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
+},
+{
+ Id: 118
+ Name: "RACE_CRI_PERCENT_UNDEAD"
+ Script: <" bonus2(bCriticalAddRace, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
+},
+{
+ Id: 119
+ Name: "RACE_CRI_PERCENT_ANIMAL"
+ Script: <" bonus2(bCriticalAddRace, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
+},
+{
+ Id: 120
+ Name: "RACE_CRI_PERCENT_PLANT"
+ Script: <" bonus2(bCriticalAddRace, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
+},
+{
+ Id: 121
+ Name: "RACE_CRI_PERCENT_INSECT"
+ Script: <" bonus2(bCriticalAddRace, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
+},
+{
+ Id: 122
+ Name: "RACE_CRI_PERCENT_FISHS"
+ Script: <" bonus2(bCriticalAddRace, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
+},
+{
+ Id: 123
+ Name: "RACE_CRI_PERCENT_DEVIL"
+ Script: <" bonus2(bCriticalAddRace, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
+},
+{
+ Id: 124
+ Name: "RACE_CRI_PERCENT_HUMAN"
+ Script: <" bonus2(bCriticalAddRace, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
+},
+{
+ Id: 125
+ Name: "RACE_CRI_PERCENT_ANGEL"
+ Script: <" bonus2(bCriticalAddRace, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
+},
+{
+ Id: 126
+ Name: "RACE_CRI_PERCENT_DRAGON"
+ Script: <" bonus2(bCriticalAddRace, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE) / 10); ">
+},
+{
+ Id: 127
+ Name: "RACE_IGNORE_DEF_PERCENT_NOTHING"
+ Script: <" bonus2(bIgnoreDefRate, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 128
+ Name: "RACE_IGNORE_DEF_PERCENT_UNDEAD"
+ Script: <" bonus2(bIgnoreDefRate, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 129
+ Name: "RACE_IGNORE_DEF_PERCENT_ANIMAL"
+ Script: <" bonus2(bIgnoreDefRate, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 130
+ Name: "RACE_IGNORE_DEF_PERCENT_PLANT"
+ Script: <" bonus2(bIgnoreDefRate, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 131
+ Name: "RACE_IGNORE_DEF_PERCENT_INSECT"
+ Script: <" bonus2(bIgnoreDefRate, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 132
+ Name: "RACE_IGNORE_DEF_PERCENT_FISHS"
+ Script: <" bonus2(bIgnoreDefRate, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 133
+ Name: "RACE_IGNORE_DEF_PERCENT_DEVIL"
+ Script: <" bonus2(bIgnoreDefRate, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 134
+ Name: "RACE_IGNORE_DEF_PERCENT_HUMAN"
+ Script: <" bonus2(bIgnoreDefRate, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 135
+ Name: "RACE_IGNORE_DEF_PERCENT_ANGEL"
+ Script: <" bonus2(bIgnoreDefRate, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 136
+ Name: "RACE_IGNORE_DEF_PERCENT_DRAGON"
+ Script: <" bonus2(bIgnoreDefRate, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 137
+ Name: "RACE_IGNORE_MDEF_PERCENT_NOTHING"
+ Script: <" bonus2(bIgnoreMdefRate, RC_Formless, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 138
+ Name: "RACE_IGNORE_MDEF_PERCENT_UNDEAD"
+ Script: <" bonus2(bIgnoreMdefRate, RC_Undead, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 139
+ Name: "RACE_IGNORE_MDEF_PERCENT_ANIMAL"
+ Script: <" bonus2(bIgnoreMdefRate, RC_Brute, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 140
+ Name: "RACE_IGNORE_MDEF_PERCENT_PLANT"
+ Script: <" bonus2(bIgnoreMdefRate, RC_Plant, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 141
+ Name: "RACE_IGNORE_MDEF_PERCENT_INSECT"
+ Script: <" bonus2(bIgnoreMdefRate, RC_Insect, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 142
+ Name: "RACE_IGNORE_MDEF_PERCENT_FISHS"
+ Script: <" bonus2(bIgnoreMdefRate, RC_Fish, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 143
+ Name: "RACE_IGNORE_MDEF_PERCENT_DEVIL"
+ Script: <" bonus2(bIgnoreMdefRate, RC_Demon, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 144
+ Name: "RACE_IGNORE_MDEF_PERCENT_HUMAN"
+ Script: <" bonus2(bIgnoreMdefRate, RC_DemiPlayer, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 145
+ Name: "RACE_IGNORE_MDEF_PERCENT_ANGEL"
+ Script: <" bonus2(bIgnoreMdefRate, RC_Angel, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 146
+ Name: "RACE_IGNORE_MDEF_PERCENT_DRAGON"
+ Script: <" bonus2(bIgnoreMdefRate, RC_Dragon, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 147
+ Name: "CLASS_DAMAGE_NORMAL_TARGET"
+ Script: <" bonus2(bAddRace2, RC_NonBoss, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 148
+ Name: "CLASS_DAMAGE_BOSS_TARGET"
+ Script: <" bonus2(bAddRace2, RC_Boss, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 149
+ Name: "CLASS_DAMAGE_NORMAL_USER"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_NonBoss, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace2, RC_NonBoss, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 150
+ Name: "CLASS_DAMAGE_BOSS_USER"
+ Script: <"
+ if (RENEWAL)
+ bonus2(bAddRaceTolerance, RC_Boss, getequippedoptioninfo(IT_OPT_VALUE));
+ else
+ bonus2(bSubRace2, RC_Boss, getequippedoptioninfo(IT_OPT_VALUE));
+ ">
+},
+{
+ Id: 151
+ Name: "CLASS_MDAMAGE_NORMAL"
+ Script: <" bonus2(bMagicAddRace2, RC_NonBoss, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 152
+ Name: "CLASS_MDAMAGE_BOSS"
+ Script: <" bonus2(bMagicAddRace2, RC_Boss, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 153
+ Name: "CLASS_IGNORE_DEF_PERCENT_NORMAL"
+ Script: <" bonus2(bIgnoreDefRate, Class_Normal, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 154
+ Name: "CLASS_IGNORE_DEF_PERCENT_BOSS"
+ Script: <" bonus2(bIgnoreDefClassRate, Class_Boss, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 155
+ Name: "CLASS_IGNORE_MDEF_PERCENT_NORMAL"
+ Script: <" bonus2(bIgnoreMdefClassRate, Class_Normal, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 156
+ Name: "CLASS_IGNORE_MDEF_PERCENT_BOSS"
+ Script: <" bonus2(bIgnoreMdefClassRate, Class_Boss, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 157
+ Name: "DAMAGE_SIZE_SMALL_TARGET"
+ Script: <" bonus2(bAddSize, Size_Small, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 158
+ Name: "DAMAGE_SIZE_MIDIUM_TARGET"
+ Script: <" bonus2(bAddSize, Size_Medium, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 159
+ Name: "DAMAGE_SIZE_LARGE_TARGET"
+ Script: <" bonus2(bAddSize, Size_Large, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 160
+ Name: "DAMAGE_SIZE_SMALL_USER"
+ Script: <" bonus2(bSubSize, Size_Small, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 161
+ Name: "DAMAGE_SIZE_MIDIUM_USER"
+ Script: <" bonus2(bSubSize, Size_Medium, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 162
+ Name: "DAMAGE_SIZE_LARGE_USER"
+ Script: <" bonus2(bSubSize, Size_Large, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 163
+ Name: "DAMAGE_SIZE_PERFECT"
+ Script: <" bonus(bNoSizeFix, 1); ">
+},
+{
+ Id: 164
+ Name: "DAMAGE_CRI_TARGET"
+ Script: <" bonus(bCritAtkRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 165
+ Name: "DAMAGE_CRI_USER"
+ Script: <" bonus(bCriticalDef, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 166
+ Name: "RANGE_ATTACK_DAMAGE_TARGET"
+ Script: <" bonus(bLongAtkRate, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 167
+ Name: "RANGE_ATTACK_DAMAGE_USER"
+ Script: <" bonus(bLongAtkDef, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 168
+ Name: "HEAL_VALUE"
+ Script: <" bonus(bHealPower, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 169
+ Name: "HEAL_MODIFY_PERCENT"
+ Script: <" bonus(bHealPower2, getequippedoptioninfo(IT_OPT_VALUE)); ">
+},
+{
+ Id: 170
+ Name: "DEC_SPELL_CAST_TIME"
+ Script: <" bonus(bVariableCastrate, -(getequippedoptioninfo(IT_OPT_VALUE))); ">
+},
+{
+ Id: 171
+ Name: "DEC_SPELL_DELAY_TIME"
+ Script: <" bonus(bDelayrate, -(getequippedoptioninfo(IT_OPT_VALUE))); ">
+},
+{
+ Id: 172
+ Name: "DEC_SP_CONSUMPTION"
+ Script: <" bonus(bUseSPrate, -(getequippedoptioninfo(IT_OPT_VALUE))); ">
+},
+{
+ Id: 173
+ Name: "HP_DRAIN"
+ Script: <" /* Needs more info */ ">
+},
+{
+ Id: 174
+ Name: "SP_DRAIN"
+ Script: <" /* Needs more info */ ">
+},
+{
+ Id: 175
+ Name: "WEAPON_ATTR_NOTHING"
+ Script: <" bonus(bAtkEle, Ele_Neutral); ">
+},
+{
+ Id: 176
+ Name: "WEAPON_ATTR_WATER"
+ Script: <" bonus(bAtkEle, Ele_Water); ">
+},
+{
+ Id: 177
+ Name: "WEAPON_ATTR_GROUND"
+ Script: <" bonus(bAtkEle, Ele_Earth); ">
+},
+{
+ Id: 178
+ Name: "WEAPON_ATTR_FIRE"
+ Script: <" bonus(bAtkEle, Ele_Fire); ">
+},
+{
+ Id: 179
+ Name: "WEAPON_ATTR_WIND"
+ Script: <" bonus(bAtkEle, Ele_Wind); ">
+},
+{
+ Id: 180
+ Name: "WEAPON_ATTR_POISON"
+ Script: <" bonus(bAtkEle, Ele_Poison); ">
+},
+{
+ Id: 181
+ Name: "WEAPON_ATTR_SAINT"
+ Script: <" bonus(bAtkEle, Ele_Holy); ">
+},
+{
+ Id: 182
+ Name: "WEAPON_ATTR_DARKNESS"
+ Script: <" bonus(bAtkEle, Ele_Dark); ">
+},
+{
+ Id: 183
+ Name: "WEAPON_ATTR_TELEKINESIS"
+ Script: <" bonus(bAtkEle, Ele_Ghost); ">
+},
+{
+ Id: 184
+ Name: "WEAPON_ATTR_UNDEAD"
+ Script: <" bonus(bAtkEle, Ele_Undead); ">
+},
+{
+ Id: 185
+ Name: "WEAPON_INDESTRUCTIBLE"
+ Script: <" bonus(bUnbreakableWeapon, 1); ">
+},
+{
+ Id: 186
+ Name: "BODY_INDESTRUCTIBLE"
+ Script: <" bonus(bUnbreakableArmor, 1); ">
+}
+)
diff --git a/db/job_db2.txt b/db/job_db2.txt
new file mode 100644
index 000000000..e15f683f3
--- /dev/null
+++ b/db/job_db2.txt
@@ -0,0 +1,28 @@
+// Job-specific Stat Bonuses Database
+//
+// Structure of Database:
+// JobID,JobLv1,JobLv2,JobLv3,...
+//
+// Legend for 'JobLvN' fields:
+// 0 = No stat bonus at this job level
+// 1 = STR increased by 1 at this job level
+// 2 = AGI increased by 1 at this job level
+// 3 = VIT increased by 1 at this job level
+// 4 = INT increased by 1 at this job level
+// 5 = DEX increased by 1 at this job level
+// 6 = LUK increased by 1 at this job level
+//
+// Human
+0,0,6,5,0,2,3,0,1,4,0
+// Ukar
+1,0,6,5,0,2,3,0,1,4,0
+// Demon
+2,0,6,5,0,2,3,0,1,4,0
+// Elven
+3,0,6,5,0,2,3,0,1,4,0
+// Orc
+4,0,6,5,0,2,3,0,1,4,0
+// Raijin
+5,0,6,5,0,2,3,0,1,4,0
+// Tritan
+6,0,6,5,0,2,3,0,1,4,0
diff --git a/db/magicmushroom_db.txt b/db/magicmushroom_db.txt
new file mode 100644
index 000000000..5705e537e
--- /dev/null
+++ b/db/magicmushroom_db.txt
@@ -0,0 +1,27 @@
+// Magic Mushroom DB.
+// Database for skills that are randomly used through Magic Mushroom status change.
+// Format: SkillID
+
+7 //SM_MAGNUM
+8 //SM_ENDURE
+10 //MG_SIGHT
+24 //AL_RUWACH
+32 //AL_CRUCIS
+33 //AL_ANGELUS
+45 //AC_CONCENTRATION
+61 //KN_AUTOCOUNTER
+74 //PR_MAGNIFICAT
+110 //BS_HAMMERFALL
+114 //BS_MAXIMIZE
+142 //NV_FIRSTAID
+150 //TF_BACKSLIDING
+151 //TF_PICKSTONE
+157 //MG_ENERGYCOAT
+249 //CR_AUTOGUARD
+256 //CR_PROVIDENCE
+261 //MO_CALLSPIRITS
+270 //MO_EXPLOSIONSPIRITS
+326 //DC_SCREAM
+500 //GS_GLITTERING
+527 //NJ_TATAMIGAESHI
+531 //NJ_UTSUSEMI
diff --git a/db/map_index.txt b/db/map_index.txt
new file mode 100644
index 000000000..a176838b6
--- /dev/null
+++ b/db/map_index.txt
@@ -0,0 +1,74 @@
+000-0-0 1
+000-0-1 2
+000-0 3
+000-1 4
+000-2-0 5
+000-2-1 6
+000-2-2 7
+000-2-3 8
+000-2-4 9
+001-1 10
+001-2-0 11
+001-2-1 12
+001-2-10 13
+001-2-11 14
+001-2-12 15
+001-2-13 16
+001-2-14 17
+001-2-15 18
+001-2-16 19
+001-2-17 20
+001-2-18 21
+001-2-19 22
+001-2-2 23
+001-2-20 24
+001-2-21 25
+001-2-22 26
+001-2-23 27
+001-2-24 28
+001-2-25 29
+001-2-26 30
+001-2-27 31
+001-2-28 32
+001-2-29 33
+001-2-3 34
+001-2-30 35
+001-2-31 36
+001-2-32 37
+001-2-33 38
+001-2-34 39
+001-2-35 40
+001-2-36 41
+001-2-37 42
+001-2-38 43
+001-2-39 44
+001-2-4 45
+001-2-40 46
+001-2-41 47
+001-2-42 48
+001-2-5 49
+001-2-6 50
+001-2-7 51
+001-2-8 52
+001-2-9 53
+001-3-0 54
+001-3-1 55
+008-1 56
+008-2-0 57
+008-2-1 58
+008-2-10 59
+008-2-11 60
+008-2-12 61
+008-2-13 62
+008-2-14 63
+008-2-2 64
+008-2-3 65
+008-2-4 66
+008-2-5 67
+008-2-6 68
+008-2-7 69
+008-2-8 70
+008-2-9 71
+029-1 72
+test 73
+testbg 74
diff --git a/db/mercenary_db.txt b/db/mercenary_db.txt
new file mode 100644
index 000000000..460e3ccc7
--- /dev/null
+++ b/db/mercenary_db.txt
@@ -0,0 +1,6 @@
+// Mercenary Database
+//
+// Structure of Database:
+// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
+
+1191,Merc,Merc,51,6120,187,2,150,900,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288
diff --git a/db/mercenary_skill_db.txt b/db/mercenary_skill_db.txt
new file mode 100644
index 000000000..dceb55b86
--- /dev/null
+++ b/db/mercenary_skill_db.txt
@@ -0,0 +1,5 @@
+// Mercenary Skill Database
+//
+// Structure of Database:
+// MercenryID,SkillID,SkillLevel
+
diff --git a/db/mob_avail.txt b/db/mob_avail.txt
new file mode 100644
index 000000000..8f216af7e
--- /dev/null
+++ b/db/mob_avail.txt
@@ -0,0 +1,15 @@
+// Mob Availability and Alias Database
+//
+// Structure of Database:
+// MobID,SpriteID{,Equipment}
+//
+// 01. MobID Mob ID to change.
+// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
+// If 0, the mob becomes unavailable for use.
+// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
+//
+// To disguise a mob as a player:
+// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
+//
+// SpriteID is a job class value.
+// Weapon and Shield uses Item ID, while Head uses View ID.
diff --git a/db/mob_chat_db.txt b/db/mob_chat_db.txt
new file mode 100644
index 000000000..75ec7400f
--- /dev/null
+++ b/db/mob_chat_db.txt
@@ -0,0 +1,4 @@
+// Monster Chat Database
+//
+// Structure of Database:
+// Line_ID,Color_Code,Dialog
diff --git a/db/mob_classchange.txt b/db/mob_classchange.txt
new file mode 100644
index 000000000..44b097d45
--- /dev/null
+++ b/db/mob_classchange.txt
@@ -0,0 +1,5 @@
+// SA_CLASSCHANGE Summonable Monsters Database
+//
+// Structure of Database:
+// MobID,DummyName,Rate
+
diff --git a/db/mob_db2.conf b/db/mob_db2.conf
new file mode 100644
index 000000000..015bae639
--- /dev/null
+++ b/db/mob_db2.conf
@@ -0,0 +1,71 @@
+mob_db: (
+// Mobs Database
+//
+/******************************************************************************
+ ************* Entry structure ************************************************
+ ******************************************************************************
+{
+ // =================== Mandatory fields ===============================
+ Id: ID (int)
+ SpriteName: "SPRITE_NAME" (string)
+ Name: "Mob name" (string)
+ // =================== Optional fields ================================
+ JName: "Mob name" (string)
+ Lv: level (int, defaults to 1)
+ Hp: health (int, defaults to 1)
+ Sp: mana (int, defaults to 0)
+ Exp: basic experience (int, defaults to 0)
+ JExp: job experience (int, defaults to 0)
+ AttackRange: attack range (int, defaults to 1)
+ Attack: [attack1, attack2] (int, defaults to 0)
+ Def: defence (int, defaults to 0)
+ Mdef: magic defence (int, defaults to 0)
+ Stats: {
+ Str: strength (int, defaults to 0)
+ Agi: agility (int, defaults to 0)
+ Vit: vitality (int, defaults to 0)
+ Int: intelligence (int, defaults to 0)
+ Dex: dexterity (int, defaults to 0)
+ Luk: luck (int, defaults to 0)
+ }
+ ViewRange: view range (int, defaults to 1)
+ ChaseRange: chase range (int, defaults to 1)
+ Size: size (int, defaults to 1)
+ Race: race (int, defaults to 0)
+ Element: (type, level)
+ Mode: {
+ CanMove: true/false (bool)
+ Looter: true/false (bool)
+ Aggressive: true/false (bool)
+ Assist: true/false (bool)
+ CastSensorIdle:true/false (bool)
+ Boss: true/false (bool)
+ Plant: true/false (bool)
+ CanAttack: true/false (bool)
+ Detector: true/false (bool)
+ CastSensorChase: true/false (bool)
+ ChangeChase: true/false (bool)
+ Angry: true/false (bool)
+ ChangeTargetMelee: true/false (bool)
+ ChangeTargetChase: true/false (bool)
+ TargetWeak: true/false (bool)
+ }
+ MoveSpeed: move speed (int, defaults to 0)
+ AttackDelay: attack delay (int, defaults to 4000)
+ AttackMotion: attack motion (int, defaults to 2000)
+ DamageMotion: damage motion (int, defaults to 0)
+ MvpExp: mvp experience (int, defaults to 0)
+ MvpDrops: {
+ AegisName: chance (string: int)
+ ...
+ }
+ Drops: {
+ AegisName: chance (string: int)
+ ...
+ }
+
+},
+******************************************************************************/
+
+
+)
diff --git a/db/mob_item_ratio.txt b/db/mob_item_ratio.txt
new file mode 100644
index 000000000..226460a86
--- /dev/null
+++ b/db/mob_item_ratio.txt
@@ -0,0 +1,30 @@
+// Specific Item Drop Ratio Database
+// Overrides for global item_rate* values from conf/battle/drops.conf
+//
+// Structure of Database:
+// ItemID,Ratio{,MonsterID}
+//
+// Result:
+// ItemID base drop rates defined in mob_db will not get multiplied
+// by global item_rate* values (aka drop rates) from
+// conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
+// If no MonsterID is specified, all monsters will be affected,
+// otherwise only listed ones.
+//
+// Examples:
+// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
+// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
+// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
+//
+// Notes:
+// - By default you can list up to 10 MonsterIDs per ItemID.
+// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
+// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
+// - Does not override item_drop_*_min/max settings.
+// - Does not affect card/item-granted drops. To adjust card/item-granted
+// drops, edit them in item_db.
+// - Does affect MVP prizes and Treasure Boxes.
+// - You can add only ONE line per ItemID. If you need various ratios
+// for different monsters, override drop rate with Ratio=100 and edit
+// base drop rates in mob_db.
+// - This file is reloaded by @reloadmobdb.
diff --git a/db/mob_pouch.txt b/db/mob_pouch.txt
new file mode 100644
index 000000000..bd0a4d323
--- /dev/null
+++ b/db/mob_pouch.txt
@@ -0,0 +1,5 @@
+// Red Pouch of Surprise Summonable Monsters Database
+//
+// Structure of Database:
+// MobID,DummyName,Rate
+
diff --git a/db/mob_skill_db2.txt b/db/mob_skill_db2.txt
new file mode 100644
index 000000000..a670fecb3
--- /dev/null
+++ b/db/mob_skill_db2.txt
@@ -0,0 +1,54 @@
+// Custom Mob Skill Database
+//
+// Structure of Database:
+// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
+//
+// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%).
+// DELAY: the time (in milliseconds) before attempting to recast the same skill.
+//
+// STATE:
+// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
+// loot /attack / angry (like attack, except player has not attacked mob yet) /
+// chase (following target, after being attacked) / follow (following target,
+// without being attacked) / anytarget (attack+angry+chase+follow)
+//
+// TARGET:
+// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
+//
+// The following are for ground-skills, a random target tile is selected from the specified area:
+// around1 (3x3 area around self) / around2 (5x5 area around self) /
+// around3 (7x7 area around self) / around4 (9x9 area around self) /
+// around5 (3x3 area around target) / around6 (5x5 area around target) /
+// around7 (7x7 area around target) / around8 (9x9 area around target) /
+// around = around4
+//
+// CONDITION:
+// always Unconditional (no condition value).
+// onspawn When mob spawns/respawns (no condition value).
+// myhpltmaxrate When mob's HP drops to the specified %.
+// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
+// mystatuson If mob has the specified abnormality in status.
+// mystatusoff If mob has ended the specified abnormality in status.
+// friendhpltmaxrate When mob's friend's HP drops to the specified %.
+// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
+// friendstatuson If friend has the specified abnormality in status.
+// friendstatusoff If friend has ended the specified abnormality in status.
+// attackpcgt When attack PCs become greater than specified number.
+// attackpcge When attack PCs become greater than or equal to the specified number.
+// slavelt When number of slaves is less than the original specified number.
+// slavele When number of slaves is less than or equal to the original specified number.
+// closedattacked When close range melee attacked (no condition value).
+// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
+// skillused When the specified skill is used on the mob.
+// afterskill After mob casts the specified skill.
+// casttargeted When a target is in cast range (no condition value).
+// rudeattacked When mob is rude attacked (no condition value).
+//
+// Status abnormalities specified through the statuson/statusoff system:
+// anybad (any type of state change) / stone / freeze / stun / sleep /
+// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
+//
+// Note: if a negative MobID is provided, the skill will be treated as 'global':
+// -1: added for all boss types.
+// -2: added for all normal types.
+// -4: added for all mobs.
diff --git a/db/pet_db2.txt b/db/pet_db2.txt
new file mode 100644
index 000000000..ca5e4e14a
--- /dev/null
+++ b/db/pet_db2.txt
@@ -0,0 +1,55 @@
+// Pet Additional Database
+//
+// Structure of Database:
+// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
+//
+// 01. MobID Monster ID of the pet.
+// 02. Name Name of the monster as defined in the database.
+// 03. JName The display name of the monster when hatched.
+// 04. LureID Pet Tame Item ID.
+// 05. EggID Pet Egg ID.
+// 06. EquipID Pet Accessory ID.
+// 07. FoodID Pet Food ID.
+// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
+// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
+// 10. R_Hungry Amount of Intimacy that is increased when fed.
+// 11. R_Full Amount of Intimacy that is decreased when over-fed.
+// 12. Intimate Amount of Intimacy the pet starts with.
+// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
+// 14. Capture Capture succes rate (10000 = 100%)
+// 15. Speed Pet's walk speed. (Defaul: 150)
+// 16. S_Performance Special Performance. (Yes = 1, No = 0)
+// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
+// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
+// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
+// 20. change_target_rate Rate of which the pet will change its attack target.
+// 21. pet_script Script to execute when the pet is hatched.
+// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
+//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
+
+//In theory you can use any valid script, but it is run only once upon pet
+//loading, so it is recommended you use the specific pet scripts:
+
+//petskillattack skillid, skilllv, rate, bonusrate
+//Skill attack that triggers while the pet is attacking. Rate is the base
+//chance of execution per attack. Bonusrate is an additional success rate when
+//intimacy reaches max.
+
+//petskillattack2 skillid, damage, hits, rate, bonusrate
+//Same as petskillattack, but the damage and number of hits is fixed
+//the damage specified is total, not per hit.
+
+//petskillsupport skillid, skilllv, delay, hp%, sp%
+//Casts a support skill when the health levels are below the specified hp% and
+//sp%. Delay is the minimum time in seconds before the skill can be cast again
+
+//petrecovery type, delay: Cures the "type" status effect after "delay" seconds
+
+//petskillbonus type, value, duration, delay
+//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
+//amount by which it is increased, duration signals how long the bonus lasts
+//delay is the time elapsed after the bonus ends and before it starts again.
+
+//A single pet can have petloot, petskillbonus, petskillattack (or
+//petskillattack2) and petskillsupport at the same time, but only one of each.
+
diff --git a/db/produce_db.txt b/db/produce_db.txt
new file mode 100644
index 000000000..38eef6d6c
--- /dev/null
+++ b/db/produce_db.txt
@@ -0,0 +1,9 @@
+// Item Produce Database
+//
+// Structure of Database:
+// ProduceItemID,ItemLV,RequireSkill,RequireSkillLv,MaterialID1,MaterialAmount1,......
+//
+// Comments:
+// If MaterialAmount = 0, then you just need that item in your inventory (guides)
+// For example, Mine Bottle is 7138,32,228,7131,0,713,1,1050,1,1051,1
+// 7131 is the Guide needed to create mine bottles and the amount needed of this item is 0 (.. ,7131,0, ..).
diff --git a/db/quest_db.conf b/db/quest_db.conf
new file mode 100644
index 000000000..721e38815
--- /dev/null
+++ b/db/quest_db.conf
@@ -0,0 +1,172 @@
+quest_db: (
+// Quest Database
+/******************************************************************************
+ ************* Entry structure ************************************************
+ ******************************************************************************
+{
+ Id: Quest ID [int]
+ Name: Quest Name [string]
+ TimeLimit: Time Limit (seconds) [int, optional]
+ Targets: ( [array, optional]
+ {
+ MobId: Mob ID [int]
+ Count: [int]
+ },
+ ... (can repeated up to MAX_QUEST_OBJECTIVES times)
+ )
+ Drops: (
+ {
+ ItemId: Item ID to drop [int]
+ Rate: Drop rate [int]
+ MobId: Mob ID to match [int, optional]
+ },
+ ... (can be repeated)
+ )
+},
+******************************************************************************/
+
+{
+ Id: 0
+ Name: "ShipQuests_Julia"
+},
+{
+ Id: 1
+ Name: "ShipQuests_Arpan"
+},
+{
+ Id: 2
+ Name: "ShipQuests_Alige"
+},
+{
+ Id: 3
+ Name: "ShipQuests_Peter"
+},
+{
+ Id: 4
+ Name: "ShipQuests_Nard"
+},
+{
+ Id: 5
+ Name: "ShipQuests_Knife"
+},
+{
+ Id: 6
+ Name: "ShipQuests_ArpanMoney"
+},
+{
+ Id: 7
+ Name: "ShipQuests_Door"
+},
+{
+ Id: 8
+ Name: "ShipQuests_Couwan"
+},
+{
+ Id: 9
+ Name: "ShipQuests_TreasureChest"
+},
+{
+ Id: 10
+ Name: "ShipQuests_Ale"
+},
+{
+ Id: 11
+ Name: "ShipQuests_Astapolos"
+},
+{
+ Id: 12
+ Name: "ShipQuests_Gulukan"
+},
+{
+ Id: 13
+ Name: "ShipQuests_Jalad"
+},
+{
+ Id: 14
+ Name: "ShipQuests_QMuller"
+},
+{
+ Id: 15
+ Name: "ShipQuests_Tibbo"
+},
+{
+ Id: 16
+ Name: "ShipQuests_Gugli"
+},
+{
+ Id: 17
+ Name: "ShipQuests_ChefGado"
+},
+{
+ Id: 18
+ Name: "General_Cookies"
+},
+{
+ Id: 19
+ Name: "ArtisQuests_LazyBrother"
+},
+{
+ Id: 20
+ Name: "ArtisQuests_Urchin"
+},
+{
+ Id: 21
+ Name: "ArtisQuests_CatchPiou"
+},
+{
+ Id: 22
+ Name: "ArtisQuests_Fishman"
+},
+{
+ Id: 23
+ Name: "ArtisQuests_QOnan"
+},
+{
+ Id: 24
+ Name: "Halloween_VisitArtis"
+},
+{
+ Id: 25
+ Name: "Halloween_BarrelQuest"
+},
+{
+ Id: 26
+ Name: "General_Rumly"
+},
+{
+ Id: 27
+ Name: "ArtisQuests_Enora"
+},
+{
+ Id: 28
+ Name: "General_Narrator"
+},
+{
+ Id: 29
+ Name: "ArtisQuests_Fexil"
+},
+{
+ Id: 30
+ Name: "ArtisQuests_Lloyd"
+},
+{
+ Id: 31
+ Name: "General_Janus"
+},
+{
+ Id: 32
+ Name: "ArtisQuests_MonaDad"
+},
+{
+ Id: 33
+ Name: "Artis_Legion_Progress"
+},
+{
+ Id: 33
+ Name: "ArtisQuest_Apana"
+},
+{
+ Id: 1000
+ Name: "Test_testing1"
+},
+)
diff --git a/db/re/attr_fix.txt b/db/re/attr_fix.txt
new file mode 100644
index 000000000..96d6b37d1
--- /dev/null
+++ b/db/re/attr_fix.txt
@@ -0,0 +1,56 @@
+// Elemental attribute damage adjustment tables
+//
+// Row: target's defense element
+// Column: attacker's weapon element
+
+1,10 // lv1 Attribute table
+//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
+ 100, 100, 100, 100, 100, 100, 100, 100, 70, 100, // Neutral
+ 100, 25, 100, 150, 90, 100, 75, 100, 100, 100, // Water
+ 100, 100, 25, 90, 150, 100, 75, 100, 100, 100, // Earth
+ 100, 90, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
+ 100, 175, 90, 100, 25, 100, 75, 100, 100, 100, // Wind
+ 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
+ 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
+ 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
+ 70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost
+ 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead
+
+2,10 // lv2 Attribute table
+//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
+ 100, 100, 100, 100, 100, 100, 100, 100, 50, 100, // Neutral
+ 100, 0, 100, 175, 80, 100, 50, 75, 100, 100, // Water
+ 100, 100, 0, 80, 175, 100, 50, 75, 100, 100, // Earth
+ 100, 80, 175, 0, 100, 100, 50, 75, 100, 150, // Fire
+ 100, 175, 80, 100, 0, 100, 50, 75, 100, 100, // Wind
+ 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison
+ 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy
+ 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow
+ 50, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost
+ 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead
+
+3,10 // lv3 Attribute table
+//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
+ 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
+ 100, -25, 100, 200, 70, 100, 25, 50, 100, 125, // Water
+ 100, 100, -25, 70, 200, 100, 25, 50, 100, 100, // Earth
+ 100, 70, 200, -25, 100, 100, 25, 50, 100, 175, // Fire
+ 100, 200, 70, 100, -25, 100, 25, 50, 100, 100, // Wind
+ 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison
+ 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy
+ 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow
+ 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost
+ 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead
+
+4,10 // lv4 Attribute table
+//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
+ 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
+ 100, -50, 100, 200, 60, 75, 0, 25, 100, 150, // Water
+ 100, 100, -50, 60, 200, 75, 0, 25, 100, 50, // Earth
+ 100, 60, 200, -50, 100, 75, 0, 25, 100, 200, // Fire
+ 100, 200, 60, 100, -50, 75, 0, 25, 100, 100, // Wind
+ 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison
+ 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy
+ 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow
+ 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost
+ 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead
diff --git a/db/re/exp.txt b/db/re/exp.txt
new file mode 100644
index 000000000..5a69b0586
--- /dev/null
+++ b/db/re/exp.txt
@@ -0,0 +1,62 @@
+//Experience tables format:
+//Max Level,Class list,Type (0 - Base Exp; 1 - Job Exp),Exp for Lv 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98
+// Supports baselevel up to 1000 and joblevel up to 255 (except Novice/High Novice)
+
+//================================
+// Renewal Experience Database
+//================================
+
+//Evol classes
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+//Base - Normal and Baby Jobs
+// 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+
+//Base - Adv Jobs
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+
+//Base - 3rd Jobs, Baby 3rds
+//Note: (First 98 values [Level 1 - 98] are dummy values (used Adv Jobs values), because 3rd classes start at level 99.)
+175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112,0,420,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,102694708,103002790,103311802,103621737,103932603,104244399,104557135,104870809,105185422,105500982,105817489,106134942,106453351,106772714,107093032,107414313,107736557,108059771,108383949,108709106,109035233,109362339,109690425,110019497,110349556,110680602,111012644,111345680,111679719,112014761,112350806,112687862,113025929,113365008,113705105,114046221,114388365,114731535,115075733,115420965,115767233,116114536,116462882,116812271,117162711,117514202,117866745,118220346,118575007,118930735,119287530,119645393,120004330,120364343,120725439,121087618,121450881,121815235,122180680,122547224,122914868,123283611,123653461,124024426,124396499,124769688,125143999,125519434,125895992,126273682,126652503,127032464,127413564,127795811,128179198,128563740,128949437,129336291,129724299,130113471,130503815,130895330,131288016,131681882,132076928,132473161,132870582,133269198,133669010,134070017,134472228,134875643,135280277,135686115,136093173,136501450,136910963,137321695,137733663,138146867,138561307,138976998,139393925,139812104,140231535,140652233,141074199,141497417,141921919,142347688,142774726,143203047,143632652,144063556,144495745,144929234,145364022,145800111,146237515,146676235,147116271,147557623,148000291,148444291,148889623,149336287,149784299,150233660,150684368,151136424,151589828,152044596,152500728,152958241,153417117,153877374,154339011,154802028,155266441,155732250,156199456,156668057,157138071,157609481,158082319,158556570,159032249,159509356,159987891,160467855,160949262,161432115,161916411,162402168,162889385,163378063,163868201,164359816,164852890,165347458,165843501,166341037,166840066,167340587,167842617,168346155,168851202,169357757,169865836,170375441,170886569,171399239,171913433,172429183,172946475,173465323,173985727,174507688,175031206,175556297,176082976,176611228,177141069,177672498,178205517,178740140,179276368,179814200,180353654,180894712,181437407,181981724,182527677,183075266,183624493,184175373,184727905,185282091,185837946,186395469,186954662,187515523,188078070,188642302,189208234,189775868,190345203,190916239,191488992,192063462,192639650,193217570,193797224,194378611,194961747,195546633,196133284,196721683,197311849,197903795,198497507,199093000,199690275,200289347,200890216,201492882,202097362,202703656,203311763,203921699,204533465,205147076,205762517,206379803,206998951,207619945,208242816,208867548,209494159,210122646,210753012,211385271,212019424,212655486,213293458,213933340,214575148,215218881,215864541,216512142,217161684,217813169,218466612,219122012,219779386,220438734,221100056,221763368,222428654,223095946,223765244,224436548,225109858,225785190,226462544,227141936,227823366,228506834,229192357,229879933,230569580,231261297,231955084,232650958,233348917,234048963,234751111,235455362,236161731,236870218,237580839,238293579,239008469,239725494,240444669,241166011,241889519,242615193,243343050,244073090,244805312,245539733,246276352,247015186,247756234,248499513,249245023,249992764,250742751,251494985,252249482,253006241,253765264,254526565,255290145,256056019,256824189,257594669,258367461,259142563,259919993,260699765,261481864,262266307,263053108,263842268,264633804,265427714,266224000,267022677,267823745,268627220,269433119,270241425,271052169,271865322,272680913,273498976,274319478,275142452,275967897,276795813,277626201,278459092,279294487,280132385,280972787,281815724,282661165,283509141,284359685,2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+
+//Base - Expanded Super Novice , Kagerou/Oboro , Rebellion
+160,4190:4191:4211:4212:4215,0,420,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,102694708,103002790,103311802,103621737,103932603,104244399,104557135,104870809,105185422,105500982,105817489,106134942,106453351,106772714,107093032,107414313,107736557,108059771,108383949,108709106,109035233,109362339,109690425,110019497,110349556,110680602,111012644,111345680,111679719,112014761,112350806,112687862,113025929,113365008,113705105,114046221,114388365,114731535,115075733,115420965,115767233,116114536,116462882,116812271,117162711,117514202,117866745,118220346,118575007,118930735,119287530,119645393,120004330,120364343,120725439,121087618,121450881,121815235,122180680,122547224,122914868,123283611,123653461,124024426,124396499,124769688,125143999,125519434,125895992,126273682,126652503,127032464,127413564,127795811,128179198,128563740,128949437,129336291,129724299,130113471,130503815,130895330,131288016,131681882,132076928,132473161,132870582,133269198,133669010,134070017,134472228,134875643,135280277,135686115,136093173,136501450,136910963,137321695,137733663,138146867,138561307,138976998,139393925,139812104,140231535,140652233,141074199,141497417,141921919,142347688,142774726,143203047,143632652,144063556,144495745,144929234,145364022,145800111,146237515,146676235,147116271,147557623,148000291,148444291,148889623,149336287,149784299,150233660,150684368,151136424,151589828,152044596,152500728,152958241,153417117,153877374,154339011,154802028,155266441,155732250,156199456,156668057,157138071,157609481,158082319,158556570,159032249,159509356,159987891,160467855,160949262,161432115,161916411,162402168,162889385,163378063,163868201,164359816,164852890,165347458,165843501,166341037,166840066,167340587,167842617,168346155,168851202,169357757,169865836,170375441,170886569,171399239,171913433,172429183,172946475,173465323,173985727,174507688,175031206,175556297,176082976,176611228,177141069,177672498,178205517,178740140,179276368,179814200,180353654,180894712,181437407,181981724,182527677,183075266,183624493,184175373,184727905,185282091,185837946,186395469,186954662,187515523,188078070,188642302,189208234,189775868,190345203,190916239,191488992,192063462,192639650,193217570,193797224,194378611,194961747,195546633,196133284,196721683,197311849,197903795,198497507,199093000,199690275,200289347,200890216,201492882,202097362,202703656,203311763,203921699,204533465,205147076,205762517,206379803,206998951,207619945,208242816,208867548,209494159,210122646,210753012,211385271,212019424,212655486,213293458,213933340,214575148,215218881,215864541,216512142,217161684,217813169,218466612,219122012,219779386,220438734,221100056,221763368,222428654,223095946,223765244,224436548,225109858,225785190,226462544,227141936,227823366,228506834,229192357,229879933,230569580,231261297,231955084,232650958,233348917,234048963,234751111,235455362,236161731,236870218,237580839,238293579,239008469,239725494,240444669,241166011,241889519,242615193,243343050,244073090,244805312,245539733,246276352,247015186,247756234,248499513,249245023,249992764,250742751,251494985,252249482,253006241,253765264,254526565,255290145,256056019,256824189,257594669,258367461,259142563,259919993,260699765,261481864,262266307,263053108,263842268,264633804,265427714,266224000,267022677,267823745,268627220,269433119,270241425,271052169,271865322,272680913,273498976,274319478,275142452,275967897,276795813,277626201,278459092,279294487,280132385,280972787,281815724,282661165,283509141,284359685,285212765,286068412,286926627,287787409,288650792,289516742,290385292,291256441,292130223,293006604,293885617,294767295,295651604,296538577,297428213,298320514,299215479,300113140,301013497,301916550,302822299,303730777,304641982,305555916,306472578,307392000,308314182,309239124,310166859,311097355,312030642,312966754,313905658,314847387,315791940,316739318,317689552,318642611,319598558,320557362,321519054,322483603,323451073,324421432,325394711,326370910,327350031,328332072,329317067,330305014,331295946,332289830,333286700,334286555,335289426,336295315,337304221,338316143,339331083,340349072,341370110,342394229,343421429,344451711,345485074,346521550,347561107,348603810,349649626,350698588,351750695,352805947,353864377,354925984,355990769,357058763,358129935,359204317,360281940,361362805,362446912,363534260,364624882,365718778,366815948,367916391,369020140,370127196,371237589,372351320,373468389,374588796,375712574,376839721,377970239,379104158,380241480,381382204,382526362,383673955,384824981,385979475,387137434,388298860,389463752,390632143,391804032,392979452,394158402,395340883,396526926,397716501,398909669,400106401,401306727,402510648,403718196,404929371,406144172,407362601,408584688,409810466,411039903,412273032,413509851,414750394,415994659,417242648,418494392,419749891,421009146,422272188,423539017,424809633,426084069,427362325,428644431,429930358,431220168,432513829,433811374,435112803,436418147,437727407,439040583,440357706,441678778,443003829,444332860,445665871,447002862,448343865,449688913,451038004,452391139,453748318,455109574,456474906,457844346,459217894,460595551,461977348,463363285,464753395,466147677,467546132,468948792,470355656,471766724,473182030,474601571,476025382,477453462,478885842,480322523,481763505,483208820,484658468,486112449,487570795,489033506,490500614,491972120,493448054,494928418,496413211,497902466,499396181,500894391,502397093,503904289,505416011,506932258,508453063,509978425,511508377,513042919,514582051,516125804,517674180,519227209,520784892,522347261,523914316,525486057,527062517,528643726,530229654,531820364,533415824,535016066,536621123,538230994,539845680,541465244,543089623,544718880,546353015,547992094,549636051,551284951,552938794,554597644,556261436,557930235,559604042,561282855,562966740,564655631,566349594,568048628,569752797,571462038,573176414,574895925,576620635,578350481,580085527,581825772,583571281,585321990,587077962,588839198,590605697,592377525,594154681,595937164,597724975,599518179,601316775,603120763,604930142,606744915,608565143,610390828,612222033,614058694,615900876,617748579,619601866,621460674,623325067,625195044,627070670,628951881,630838740,632731249,634629471,636533341,638442925,640358286,642279360,644206211,646138840,648077246,650021493,651971582,653927512,655889284,657856961,659830544,661810033,663795492,665786920,667784318,669787686,671797089,673812525,675833995,677861500,679895102,681934803,683980602,686032564,688090688,690154974,692225423,694302098,696385000,698474193,700569613,702671323,704779324,706893680,709014391,711141458,713274879,715414719,717560979,719713657,721872820,724038465,726210594,728389271,730574431,732766138,734964457,737169388,739380931,741599086,743823916,746055423,748293605,750538528,752790127,755048530,757313673,759585620,761864372,764149993,766442482,768741839,771048065,773361224,775681315,778008404,780342425,782683443,785031522,787386663,789748864,792118127,794494515,796878028,799268666,801666494,804071512,806483719,808903180,811329894,813763926,816205212,818653816,821109802,823573170,826043920,828522053,831007631,833500656,836001191,838509237,841024793,843547859,846078501,848616781,851162636,853716129,856277326,858846161,861422700,864007006,866599015,869198855,871806462,874421901,877045172,879676337,882315399,884962356,887617273,890280150,892950987,895629847,898316732,901011705,903714766,906425915,909145216,911872670,914608277,917352099,920104203,922864523,925633124,928410070,931195297,933988933,936790914,939601304,942420103,945247376,948083121,950927405,953780226,956641584,959511544,962390106,965277270,968173099,971077659,973990885,976912905,979843655,982783199,985731538,988688735,991654790,994629769,997613670,1000606558,1003608368,1006619230,1009639078,1012668042,1015706057,1018753187,1021809497,1024874921,1027949590,1031033438,1034126529,1037228929,1040340636,1043461651,1046592038,1049731862,1052881057,1056039753,1059207885,1062385517,1065572714,1068769476,1071975802,1075191757,1078417405,1081652682,1084897716,1088152379,1091416799,1094691105,1097975168,1101269116,1104572950,1107886669,1111210403,1114544022,1117887655,1121241302,1124605091,1127978894,1131362840,1134756928,1138161158,1141575659,1145000430,1148435473,1151880786,1155336498,1158802481,1162278863,1165765773,1169263081,1172770917,1176289281,1179818172,1183357591,1186907665,1190468395,1194039782,1197621952,1201214907,1204818517,1208433040,1212058348
+
+//Job - Novice & Baby Novice
+10,0:4023,1,4,10,18,28,40,91,151,205,268,340
+
+//Job - 1st Classes & Baby 1st Classes
+// 50,1:2:3:4:5:6:4024:4025:4026:4027:4028:4029:4046:4050,1,30,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,97180,99123,101105,103127,105189,107292,109437,111625,113857,116134,118456,120825,123241,125705,128219,130783,133398,136065,138786,141561,144392,147279,150224,153228,156292,159417,162605,165857,169174,172557,176008,179528,183118,186780,190515,194325,198211,202175,206218,210342,214548,218838,223214,227678,232231,236875,241612,246444,251372,256399,261526,266756,272091,277532,283082,288743,294517,300407,306415,312543,318793,325168,331671,338304,345070,351971,359010,366190,373513,380983,388602,396374,404301,412387,420634,429046,437626,446378,455305,464411,473699,483172,492835,502691,512744,522998,533457,544126,555008,566108,577430,588978,600757,612772,625027,637527,650277,663282,676547,690077,703878,717955,732314,746960,761899,777136,792678,808531,824701,841195,858018,875178,892681,910534,928744,947318,966264,985589,1005300,1025405,1045913,1066831,1088167,1109930,1132128,1154770,1177865,1201422,1225450,1249958,1274957,1300456,1326465,1352994,1380053,1407654,1435807,1464523,1493813,1523689,1554162,1585245,1616949,1649287,1682272,1715917,1750235,1785239,1820943,1857361,1894508,1932398,1971045,2010465,2050674,2091687,2133520,2176190,2219713,2264107,2309389,2355576,2402687,2450740,2499754,2549749,2600743,2652757,2705812,2759928,2815126,2871428,2928856,2987433,3047181,3108124,3170286,3233691,3298364,3364331,3431617,3500249,3570253,3641657,3714490,3788779,3864554,3941845,4020681,4101094,4183115,4266777,4352112,4439154,4527936,4618494,4710863,4805080,4901181,4999204,5099187,5201170,5305193,5411296,5519521,5629911
+
+//Job - 2nd Classes & Baby 2nd Classes
+50,7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4051:4052,1,1600,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,31500,32000,33300,35100,40500,44100,46300,48500,50700,56000,59400,63500,68100,75000,85700,90500,96600,102600,108600,119700,126000,132300,138600,146100,157500,170600,180400,190300,196800,214900,225200,232000,245700,255900,279300,294000,308700,327000,345400,355761,366433,377425,388747,400409,412421,424793,437536,450662,464181,478106,492449,507222,522438,538111,554254,570881,588007,605647,623816,642530,661805,681659,702108,723171,744866,767211,790227,813933,838350,863500,889404,916086,943568,971875,1001031,1031061,1061992,1093851,1126666,1160465,1195278,1231136,1268070,1306112,1345295,1385653,1427222,1470038,1514139,1559563,1606349,1654539,1704175,1755300,1807958,1862196,1918061,1975602,2034870,2095916,2158793,2223556,2290262,2358969,2429738,2502630,2577708,2655039,2734690,2816730,2901231,2988267,3077914,3170251,3265358,3363318,3464217,3568143,3675187,3785442,3899005,4015975,4136454,4260547,4388363,4520013,4655613,4795281,4939139,5087313,5239932,5397129,5559042,5725813,5897587,6074514,6256749,6444451,6637784,6836917,7042024,7253284,7470882,7695008,7925858,8163633,8408541,8660796,8920619,9188237,9463883,9747799,10040232,10341438,10651680,10758196,10865777,10974434,11084178,11195019,11306969,11420038,11534238,11649580,11766075,11883735,12002572,12122597,12243822,12366260,12489922,12614821,12740969,12868378,12997061,13127031,13258301,13390883,13524791,13660038,13796638,13934604,14073949,14214688,14356834,14500402,14645405,14791858,14939776,15089173,15240064,15392464,15546388,15701851,15858869,16017457,16177631,16339407,16502800,16667827,16834505,17002848,17172876,17344604,17518049,17693228,17870160,18048861,18229348,18411641,18595756,18781713,18969528,19159223,19350816,19544323,19739767,19937165,20136535,20337901,20541278,20746690,20954156,21163697,21375332,21589085,21804974,22023023,22243254,22465686,22690342,22917245,23146416,23377879,23611658,23847774,24086251,24327114,24570384,24816087,25064248,25314890,25568038,25823718
+
+//Job - Novice High
+10,4001,1,4,11,20,31,44,100,166,226,295,374
+
+//Job - Adv First Classes
+50,4002:4003:4004:4005:4006:4007,1,150,340,550,760,990,1250,1600,1980,2340,2740,3140,3950,4510,5210,5950,7000,8150,9130,10220,11480,12780,14090,15560,16980,18620,20280,21780,24510,27000,29000,31000,36000,39000,41000,45000,49000,51900,55000,59450,64630,70030,74940,79800,84630,89610,95170,100420,107250,112070,118120,120482,122891,125348,127854,130411,133019,135679,138392,141159,143982,146861,149798,152793,155848,158964,162143,165385,168692,172065,175506,179016,182596,186247,189971,193770,197645,201597,205628,209740,213934,218212,222576,227027,231567,236198,240921,245739,250653,255666,260779,265994,271313,276739,282273,287918,293676,299549,305539,311649,317881,324238,330722,337336,344082,350963,357982,365141,372443,379891,387488,395237,403141,411203,419427,427815,436371,445098,453999,463078,472339,481785,491420,501248,511272,521497,531926,542564,553415,564483,575772,587287,599032,611012,623232,635696,648409,661377,674604,688096,701857,715894,730211,744815,759711,774905,790403,806211,822335,838781,855556,872667,890120,907922,926080,944601,963493,982762,1002417,1022465,1042914,1063772,1085047,1106747,1128881,1151458,1174487,1197976,1221935,1246373,1271300,1296725,1322659,1349112,1376094,1403615,1431687,1460320,1489526,1519316,1549702,1580696,1612309,1644555,1677446,1710994,1745213,1780117,1815719,1852033,1889073,1926854,1965391,2004698,2044791,2085686,2127399,2169946,2213344,2257610,2302762,2348817,2395793,2443708,2492582,2542433,2593281,2645146,2698048,2752008,2807048,2863188,2920451,2978859,3038436,3099204,3161188,3224411,3288899,3354676,3421769,3490204,3560008,3631208,3703832,3777908,3853466,3930535,4009145,4089327,4171113,4254535,4339625,4426417,4514945,4605243,4697347,4791293,4887118,4984860,5084557,5186248,5289972,5395771,5503686,5613759,5726034,5840554,5957364,6076511,6198041,6322001,6448440,6577408,6708956,6843134
+
+//Job - Adv Second Classes
+70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,2400,3800,6200,10400,15200,22900,27100,30000,32500,35700,41300,45000,45800,47600,50300,58700,63900,67100,70300,73500,90600,96200,102700,110200,121400,144700,152900,163100,173300,183500,213500,224700,236000,247200,260700,299800,324800,343600,362300,374800,474400,497000,512100,542200,564800,644300,678200,712100,754500,796900,949300,988100,1026800,1065600,1104300,1334800,1391400,1425300,1470600,1515800,2003800,2032800,2119900,2236100,2323200,3025300,3433300,3776600,4436900,6758400,6893567,7031438,7172066,7315507,7461817,7611053,7763273,7918538,8076908,8238446,8403214,8571278,8742703,8917556,9095906,9277823,9463379,9652646,9845698,10042611,10243463,10448332,10657298,10870443,11087851,11309607,11535798,11766513,12001843,12241879,12486716,12736450,12991178,13251001,13516020,13786340,14062066,14343307,14630172,14922775,15221230,15525654,15836166,16152889,16475946,16805464,17141572,17484403,17834091,18190773,18554587,18925679,19304193,19690275,20084081,20485761,20895474,21313383,21739651,22174444,22617932,23070290,23531695,24002329,24482374,24972021,25471459,25980888,26500505,27030513,27571121,28122541,28684990,29258689,29843861,30440736,31049550,31670540,32303950,32950028,33609027,34281207,34966831,35666167,36379490,37107077,37849216,38606199,39378323,40165889,40969204,41788587,42624358,43476846,44346384,45233310,46137977,47060734,48001949,48961986,49941222,50940047,51958847,52998023,54057983,55139142,56241925,57366761,58514094,59684376,60878062,62095624,63337535,64604285,65896368,67214294,68558580,69929746,71328337,72754901,74210000,75694198,77208082,78752240,80327283,81933824,83572498,85243944,86948821,88687798,90461554,92270781,94116197,95998522,97918488,99876855,101874391,103911877,105990115,108109912,110272108,112477552,114727100,117021643,119362070,121749311,124184295,126667979,129201333,131785360,134421064,137109474,139851658,142648694,145501659,148411694,151379927,154407515,157495667,160645574,163858476,167135646,170478357,173887915,177365675,180912990,184531248,188221869,191986305,195826026,199742548,203737391,207812135,211968366,216207731,220531878,224942505,229441357,234030182,238710775,243484978,248354670,253321760,258388190,263555950
+
+//Job - 3rd Jobs, Baby 3rds, Expanded Super Novice
+60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112,1,106000,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,,134178935,135520724,136875925,138244677,139627117,141023389,142433624,143857966,145296546,146749508,148216997,149699160,151196158,152708120,154235207,155777550,157335326,158908679,160497757,162102736,163723761,165360996,167014600,168684736,170371581,172075298,173796047,175534006,177289338,179062235,180852860,182661390,184488004,186332878,188196207,190078168,191978955,193898747,195837737,197796119,199774071,201771802,203789524,205827413,207885680,209964534,212064171,214184815,216326662,218489920,220674817,222881562,225110381,227361485,229635100,231931452,234250768,236593273,238959210,241348805,243762285,246199908,248661900,251148520,253659994,256196597,258758555,261346143,263959602,266599193,269265189,271957833,274677399,277424179,280198431,283000413,285830417,288688733,291575620,294491369,297436270,300410615,303414727,306448864,309513349,312608474,315734561,318891902,322080819,325301637,328554645,331840199,335158590,338510174,341895274,345314213,348767346,352255030,355777587,359335372,362928710,366557987,370223560,373925783,377665046,381441702,385256109,389108653,392999722,396929705,400898989,404907961,408957043,413046622,417177086,421348854,425562348,429817955,434116127,438457285,442841848,447270270,451742970,456260401,460823015,465431233,470085539,474786386,479534259,484329610,489172891,494064620,499005249,503995295,509035244,514125579,519266818,524459479,529704077,535001099,540351093,545754609,551212165,556724276,562291525,567914429,573593570,579329530,585122825,590974038,596883750,602852608,608881128,614969957,621119677,627330870,633604182,639940195,646339620,652803038,659331031,665924311,672583524,679309381,686102463,692963482,699893083,706891979,713960880,721100498,728311477,735594595,742950563,750380090,757883889,765462735,773117339,780848477,788656925,796543457,804508915,812554009,820679516,828886275,837175126,845546847,854002276,862542318,871167751,879879413,888678209,897564981,906540633,915606005
+
+//Job - Expanded Super Novice , Kagerou/Oboro , Rebellion
+50,4190:4191:4211:4212:4215,1,106000,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,,134178935,135520724,136875925,138244677,139627117,141023389,142433624,143857966,145296546,146749508,148216997,149699160,151196158,152708120,154235207,155777550,157335326,158908679,160497757,162102736,163723761,165360996,167014600,168684736,170371581,172075298,173796047,175534006,177289338,179062235,180852860,182661390,184488004,186332878,188196207,190078168,191978955,193898747,195837737,197796119,199774071,201771802,203789524,205827413,207885680,209964534,212064171,214184815,216326662,218489920,220674817,222881562,225110381,227361485,229635100,231931452,234250768,236593273,238959210,241348805,243762285,246199908,248661900,251148520,253659994,256196597,258758555,261346143,263959602,266599193,269265189,271957833,274677399,277424179,280198431,283000413,285830417,288688733,291575620,294491369,297436270,300410615,303414727,306448864,309513349,312608474,315734561,318891902,322080819,325301637,328554645,331840199,335158590,338510174,341895274,345314213,348767346,352255030,355777587,359335372,362928710,366557987,370223560,373925783,377665046,381441702,385256109,389108653,392999722,396929705,400898989,404907961,408957043,413046622,417177086,421348854,425562348,429817955,434116127,438457285,442841848,447270270,451742970,456260401,460823015,465431233,470085539,474786386,479534259,484329610,489172891,494064620,499005249,503995295,509035244,514125579,519266818,524459479,529704077,535001099,540351093,545754609,551212165,556724276,562291525,567914429,573593570,579329530,585122825,590974038,596883750,602852608,608881128,614969957,621119677,627330870,633604182,639940195,646339620,652803038,659331031,665924311,672583524,679309381,686102463,692963482,699893083,706891979,713960880,721100498,728311477,735594595,742950563,750380090,757883889,765462735,773117339,780848477,788656925,796543457,804508915,812554009,820679516,828886275,837175126,845546847,854002276,862542318,871167751,879879413,888678209,897564981,906540633,915606005
+
+//Job - Ninja/Gunslinger
+70,24:25,1,100,200,300,400,600,700,1000,1200,1400,1700,1900,2400,2700,3200,3600,4200,4900,5500,6100,6900,7700,8400,9300,10100,11100,12100,13000,14600,16100,17500,18600,21500,23300,24700,27000,29000,30000,32400,35000,38100,41100,44000,46700,49600,52500,55600,58900,62700,65500,69200,72300,81200,84100,89300,95500,100900,107800,114900,120700,128600,150500,176900,196100,219600,234200,247900,266400,281300,296600,308000,311079,314189,317330,320503,323708,326945,330214,333516,336851,340219,343621,347057,350527,354032,357572,361147,364758,368405,372089,375809,379567,383362,387195,391066,394976,398925,402914,406943,411012,415122,419273,423465,427699,431975,436294,440656,445062,449512,454007,458547,463132,467763,472440,477164,481935,486754,491621,496537,501502,506517,511582,516697,521863,527081,532351,537674,543050,548480,553964,559503,565098,570748,576455,582219,588041,593921,599860,605858,611916,618035,624215,630457,636761,643128,649559,656054,662614,669240,675932,682691,689517,696412,703376,710409,717513,724688,731934,739253,746645,754111,761652,769268,776960,784729,792576,800501,808506,816591,824756,833003,841333,849746,858243,866825,875493,884247,893089,902019,911039,920149,929350,938643,948029,957509,967084,976754,996289,1016214,1036538,1057268,1078413,1099981,1121980,1144419,1167307,1190653,1214466,1238755,1263530,1288800,1314575,1340866,1367683,1395036,1422936,1451394,1480421,1510029,1540229,1571033,1602453,1634502,1667192,1700535,1734545,1769235,1804619,1840711,1877525,1915075,1953376,1992443,2032291,2072936,2114394,2156681,2199814,2243810,2288686,2334459,2381148,2428770,2477345,2526891,2577428,2628976,2681555,2735186,2789889,2845686,2902599,2960650,3019862,3080259,3141864,3204701,3268794,3334169,3400852,3468868,3538245,3609009,3681189,3754812,3829908
+
+//Job - Taekwon (Same EXP table as 1st Classes & Baby 1st Classes)
+50,4046,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,97180,99123,101105,103127,105189,107292,109437,111625,113857,116134,118456,120825,123241,125705,128219,130783,133398,136065,138786,141561,144392,147279,150224,153228,156292,159417,162605,165857,169174,172557,176008,179528,183118,186780,190515,194325,198211,202175,206218,210342,214548,218838,223214,227678,232231,236875,241612,246444,251372,256399,261526,266756,272091,277532,283082,288743,294517,300407,306415,312543,318793,325168,331671,338304,345070,351971,359010,366190,373513,380983,388602,396374,404301,412387,420634,429046,437626,446378,455305,464411,473699,483172,492835,502691,512744,522998,533457,544126,555008,566108,577430,588978,600757,612772,625027,637527,650277,663282,676547,690077,703878,717955,732314,746960,761899,777136,792678,808531,824701,841195,858018,875178,892681,910534,928744,947318,966264,985589,1005300,1025405,1045913,1066831,1088167,1109930,1132128,1154770,1177865,1201422,1225450,1249958,1274957,1300456,1326465,1352994,1380053,1407654,1435807,1464523,1493813,1523689,1554162,1585245,1616949,1649287,1682272,1715917,1750235,1785239,1820943,1857361,1894508,1932398,1971045,2010465,2050674,2091687,2133520,2176190,2219713,2264107,2309389,2355576,2402687,2450740,2499754,2549749,2600743,2652757,2705812,2759928,2815126,2871428,2928856,2987433,3047181,3108124,3170286,3233691,3298364,3364331,3431617,3500249,3570253,3641657,3714490,3788779,3864554,3941845,4020681,4101094,4183115,4266777,4352112,4439154,4527936,4618494,4710863,4805080,4901181,4999204,5099187,5201170,5305193,5411296,5519521,5629911
+
+//Job - Star Gladiator
+50,4047:4048,1,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,101400,112000,118800,127000,136200,150000,171400,181000,193200,205200,217200,239400,252000,264600,277200,292200,315000,341200,360800,380600,393600,429800,450400,464000,491400,511800,558600,588000,617400,654000,690800,5270623,5323329,5376562,5430327,5484630,5539476,5594870,5650818,5707326,5764399,5822042,5880262,5939064,5998454,6058438,6119022,6180212,6242014,6304434,6367478,6431152,6495463,6560417,6626021,6692281,6759203,6826794,6895061,6964011,7033651,7103987,7175026,7246776,7319243,7392435,7466359,7541022,7616432,7692596,7769521,7847216,7925688,8004944,8084993,8165842,8247500,8329974,8413273,8497405,8582378,8668201,8754882,8842430,8930854,9020162,9110363,9201466,9293480,9386414,9480278,9575080,9670830,9767538,9865213,9963865,10063503,10164137,10265778,10368435,10472119,10576840,10682608,10789433,10897327,11006300,11116362,11227525,11339800,11453197,11567728,11683405,11800238,11918240,12037422,12157796,12279373,12402166,12526187,12651448,12777962,12905741,13034798,13165145,13296796,13429763,13564060,13699700,13836696,13975062,14114812,14255959,14398518,14542503,14687927,14834806,14983153,15132984,15284313,15437155,15591526,15747441,15904915,16063963,16224602,16386847,16550715,16716221,16883383,17052217,17222737,17394963,17568913,17744600,17922045,18101264,18282276,18465098,18649748,18836245,19024606,19214851,19407000,19601069,19797078,19995048,20194998,20396947,20600917,20806924,21014993,21225141,21437391,21651765,21868281,22086962,22307831,22530910,22756218,22983779,23213617,23445751,23680209,23917009,24156177,24397737,24641713,24888128,25137009,25388377,25642259,25898682,26157668,26419244,26683436,26950270,27219772,27491969,27766887,28044556,28325001,28608249,28894330,29183273,29475104,29769854,30067552,30368227,30671909,30978626,31288411,31601295,31917308,32236480,32558844,32884432,33213276,33545408,33880861,34219668,34561864,34907482,35256554,35609117,35965206,36324859,36688108,37054988,37425537,37799791,38177789,38559565,38945159,39334611,39727957
+
+//Job - Soul Linker (Same EXP table as 2nd Classes & Baby 2nd Classes)
+50,4049,1,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,31500,32000,33300,35100,40500,44100,46300,48500,50700,56000,59400,63500,68100,75000,85700,90500,96600,102600,108600,119700,126000,132300,138600,146100,157500,170600,180400,190300,196800,214900,225200,232000,245700,255900,279300,294000,308700,327000,345400,355761,366433,377425,388747,400409,412421,424793,437536,450662,464181,478106,492449,507222,522438,538111,554254,570881,588007,605647,623816,642530,661805,681659,702108,723171,744866,767211,790227,813933,838350,863500,889404,916086,943568,971875,1001031,1031061,1061992,1093851,1126666,1160465,1195278,1231136,1268070,1306112,1345295,1385653,1427222,1470038,1514139,1559563,1606349,1654539,1704175,1755300,1807958,1862196,1918061,1975602,2034870,2095916,2158793,2223556,2290262,2358969,2429738,2502630,2577708,2655039,2734690,2816730,2901231,2988267,3077914,3170251,3265358,3363318,3464217,3568143,3675187,3785442,3899005,4015975,4136454,4260547,4388363,4520013,4655613,4795281,4939139,5087313,5239932,5397129,5559042,5725813,5897587,6074514,6256749,6444451,6637784,6836917,7042024,7253284,7470882,7695008,7925858,8163633,8408541,8660796,8920619,9188237,9463883,9747799,10040232,10341438,10651680,10758196,10865777,10974434,11084178,11195019,11306969,11420038,11534238,11649580,11766075,11883735,12002572,12122597,12243822,12366260,12489922,12614821,12740969,12868378,12997061,13127031,13258301,13390883,13524791,13660038,13796638,13934604,14073949,14214688,14356834,14500402,14645405,14791858,14939776,15089173,15240064,15392464,15546388,15701851,15858869,16017457,16177631,16339407,16502800,16667827,16834505,17002848,17172876,17344604,17518049,17693228,17870160,18048861,18229348,18411641,18595756,18781713,18969528,19159223,19350816,19544323,19739767,19937165,20136535,20337901,20541278,20746690,20954156,21163697,21375332,21589085,21804974,22023023,22243254,22465686,22690342,22917245,23146416,23377879,23611658,23847774,24086251,24327114,24570384,24816087,25064248,25314890,25568038,25823718
+
+//Job - Super Novice & Baby Super Novice (Still pre-renewal values -> Needs info)
+99,23:4045,1,30,43,58,76,116,180,220,272,336,520,604,699,802,948,1125,1668,1937,2226,3040,3988,5564,6272,7021,9114,11473,15290,16891,18570,23229,28359,36478,39716,43088,52417,62495,78160,84175,90404,107611,125915,153941,191781,204351,248352,286212,386371,409795,482092,509596,982092,992092,1002092,1012092,1022092,1032092,1042092,1052092,1062092,1072092,1082092,1092092,1102092,1112092,1122092,1132092,1142092,1152092,1162092,1172092,1182092,1192092,1202092,1212092,1222092,1232092,1242092,1252092,1262092,1272092,1282092,1292092,1302092,1312092,1322092,1332092,1342092,1352092,1362092,1372092,1382092,1392092,1402092,1412092,1422092,1432092,1442092,1452092,1462092,1491333,1521159,1551582,1582613,1614265,1646550,1679480,1713069,1747330,1782276,1817921,1854279,1891364,1929191,1967774,2007129,2047271,2088216,2129980,2172579,2216030,2260350,2305556,2351667,2398700,2446673,2495606,2545518,2596428,2648356,2701323,2755349,2810455,2866664,2923997,2982476,3042125,3102967,3165026,3228326,3292892,3358749,3425923,3494441,3564329,3635615,3708327,3782493,3858142,3935304,4014010,4094290,4176175,4259698,4344891,4431788,4520423,4610831,4703047,4797107,4893049,4990909,5090727,5192541,5296391,5402318,5510364,5620571,5732982,5847641,5964593,6083884,6205561,6329672,6456265,6585390,6717097,6851438,6988466,7128235,7270799,7416214,7564538,7715828,7870144,8027546,8188096,8351857,8518893,8689270,8863055,9040315,9221121,9405543,9593653,9785525,9981235,10180859,10384475,10592164,10804007,11020086,11240487,11465296,11694601,11928492,12167061,12410401,12658608,12911779,13170014,13433414,13702082,13976123,14255645,14540757,14831571,15128202,15430765,15739380,16054167,16375250,16702754,17036808,17377543,17725094,18079595,18441187,18810011,19186211,19569935,19961334,20360560,20767770,21183125,21606786,22038921,22479697,22929289,23387873,23855628,24332740,24819394,25315781,25822095,26338537,26865306,27402611,27950663,28509676,29079868,29661464,30254692,30859785,31476979,32106518
diff --git a/db/re/exp_guild.txt b/db/re/exp_guild.txt
new file mode 100644
index 000000000..928047600
--- /dev/null
+++ b/db/re/exp_guild.txt
@@ -0,0 +1,51 @@
+// Guild LvUp experience value table
+100000
+400000
+900000
+1600000
+2500000
+3600000
+4900000
+6400000
+8100000
+10000000
+12100000
+14400000
+16900000
+19600000
+22500000
+25600000
+28900000
+32400000
+36100000
+40000000
+44100000
+48400000
+52900000
+57600000
+62500000
+67600000
+72900000
+78400000
+84100000
+90000000
+96100000
+102400000
+108900000
+115600000
+122500000
+129600000
+136900000
+144400000
+152100000
+160000000
+168100000
+176400000
+184900000
+193600000
+202500000
+211600000
+220900000
+230400000
+240100000
+250000000
diff --git a/db/re/exp_homun.txt b/db/re/exp_homun.txt
new file mode 100644
index 000000000..f74c5016c
--- /dev/null
+++ b/db/re/exp_homun.txt
@@ -0,0 +1,151 @@
+//Homunculus LvUp experience value table
+347
+545
+891
+1485
+2178
+3168
+3762
+4158
+4505
+4900
+5390
+5880
+5978
+6223
+6566
+7203
+7840
+8232
+8624
+8924
+9409
+9991
+10670
+11446
+12610
+13580
+14550
+15520
+16490
+17460
+18430
+19400
+20370
+21340
+22504
+23280
+25220
+26675
+28130
+28800
+30240
+31680
+32640
+34560
+36000
+36480
+38400
+40320
+42720
+45120
+47040
+48960
+50880
+52800
+54720
+56640
+59040
+60480
+62400
+64320
+66240
+67200
+70080
+73920
+76800
+80640
+84480
+87360
+91200
+104500
+121600
+133000
+147250
+154850
+161500
+171000
+178600
+185250
+190000
+218500
+247000
+285000
+332500
+380000
+456000
+522500
+570000
+646000
+712500
+855000
+950000
+1140000
+1425000
+1710000
+1995000
+2280000
+2660000
+3135000
+3800000
+4124000
+4260000
+4462000
+4527000
+4779000
+4921000
+4984000
+5118000
+5353000
+5438000
+5507000
+5610000
+5776000
+5867000
+6000000
+6116000
+6241000
+6373000
+6498000
+6639000
+6720000
+6907000
+7025000
+7105000
+7264000
+7454000
+7611000
+7688000
+7735000
+7940000
+8020000
+8198000
+8318000
+8376000
+8469000
+8528000
+8573000
+8650000
+8701000
+8769000
+8814000
+8820000
+8826000
+8838000
+8887000
+8905000
+8916000
+8922000
+8966000
+9094000
+0
diff --git a/db/re/homunculus_db.txt b/db/re/homunculus_db.txt
new file mode 100644
index 000000000..764ecfc52
--- /dev/null
+++ b/db/re/homunculus_db.txt
@@ -0,0 +1,21 @@
+// Homunculus Database
+//
+// Structure of Database:
+// Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK
+//
+// 01. Class Homunculus ID.
+// 02. EvoClass Homunculus ID of the evolved version.
+// 03. Name Name of the homunculus.
+// 04. FoodID Item ID of the homunuclus food.
+// 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered.
+// 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large).
+// 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large).
+// 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon).
+// 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead).
+// The element level is always 1.
+// ...
+//
+// Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max
+// NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi)
+
+6001,6001,Homun,507,60000,0,1,7,0,700,150,40,12,20,15,35,24,14,60,100,4,9,5,19,4,20,5,19,6,20,5,19,6,20,800,2400,220,480,10,30,30,50,20,40,20,40,10,30,10,20
diff --git a/db/re/item_chain.conf b/db/re/item_chain.conf
new file mode 100644
index 000000000..9d0026e4f
--- /dev/null
+++ b/db/re/item_chain.conf
@@ -0,0 +1,21 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//================= More Information =================
+// http://herc.ws/board/topic/1244-official-item-grouppackagechain
+//====================================================
+// Structure of file:
+/*
+
+ ITMCHAIN_<Name>: {
+ <Item_Name>: <chance>
+ }
+
+*/
+
diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt
new file mode 100644
index 000000000..2f4fa6aca
--- /dev/null
+++ b/db/re/item_combo_db.txt
@@ -0,0 +1,5 @@
+// Item Combos Database
+//
+// Structure of Database:
+// ID:ID:ID:ID,{ Script }
+
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
new file mode 100644
index 000000000..be0f4886e
--- /dev/null
+++ b/db/re/item_db.conf
@@ -0,0 +1,7334 @@
+//================= Hercules Database =====================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2015 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Items Database
+//=========================================================================
+
+item_db: (
+// Items Database
+//
+/******************************************************************************
+ ************* Entry structure ************************************************
+ ******************************************************************************
+{
+ // =================== Mandatory fields ===============================
+ Id: ID (int)
+ AegisName: "Aegis_Name" (string)
+ Name: "Item Name" (string)
+ // =================== Optional fields
+================================
+ Type: Item Type (string, defaults to "IT_ETC")
+ Buy: Buy Price (int, defaults to Sell * 2)
+ Sell: Sell Price (int, defaults to Buy / 2)
+ Weight: Item Weight (int, defaults to 0)
+ Atk: Attack (int, defaults to 0)
+ Matk: Magical Attack (int, defaults to 0, ignored in pre-re)
+ Def: Defense (int, defaults to 0)
+ Range: Attack Range (int, defaults to 0)
+ MinRange: Minimal Attack Range (int, defaults to 0)
+ Slots: Slots (int, defaults to 0)
+ Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)
+ Upper: Upper mask (bitmask array, string or int, defaults to "ITEMUPPER_ALL")
+ Gender: Gender (string, defaults to "SEX_ANY")
+ Loc: Equip location (bitmask array, string or int, required value for equipment)
+ WeaponLv: Weapon Level (int, defaults to 0)
+ EquipLv: Equip required level (int, defaults to 0)
+ EquipLv: [min, max] (alternative syntax with min / max level)
+ Refine: Refineable (boolean, defaults to true)
+ DisableOptions: true/false (boolean, defaults to false !!for equipments only!!) [Smokexyz]
+ Subtype: Item Subtype (int, defaults to 0)
+ ViewSprite: Sprite view ID (int, defaults to 0)
+ BindOnEquip: true/false (boolean, defaults to false)
+ ForceSerial: true/false (boolean, defaults to false)
+ BuyingStore: true/false (boolean, defaults to false)
+ Delay: Delay to use item (int, defaults to 0)
+ FloorLifeTime: Delay to remove item from ground (int, default flooritem_lifetime)
+ KeepAfterUse: true/false (boolean, defaults to false)
+ DropAnnounce: true/false (boolean, defaults to false)
+ AllowPickup: true/false (boolean, defaults to true)
+ Charm: true/false (boolean, defaults to false)
+ MaxFloorOffset: [x, y] (int, defaults to 8)
+ MaxFloorOffset: offset (int, defaults to 8)
+ RequiredStr: required strength (int, default to 0)
+ RequiredAgi: required agility (int, default to 0)
+ RequiredVit: required vitality (int, default to 0)
+ RequiredInt: required intellect (int, default to 0)
+ RequiredDex: required dexterity (int, default to 0)
+ RequiredLuk: required luck (int, default to 0)
+ RequiredMaxHp: required max hp (int, default to 0)
+ RequiredMaxSp: required max sp (int, default to 0)
+ RequiredAtk: required attack (int, default to 0)
+ RequiredMAtkMin: required minimal magic attack (int, default to 0)
+ RequiredMAtkMax: required maximum magic attack (int, default to 0)
+ RequiredDef: required defence (int, default to 0)
+ RequiredMDef: required magic defence (int, default to 0)
+ RequiredSkill: required skill (int, default to 0)
+ UseEffect: effect if use/equip item success (int, default to -1)
+ UseFailEffect: effect if use/equip item failed (int, default to -1)
+ UnequipEffect: effect if unequip item success (int, default to -1)
+ UnequipFailEffect: effect if unequip item failed (int, default to -1)
+ Trade: { (defaults to no restrictions)
+ override: GroupID (int, defaults to 100)
+ nodrop: true/false (boolean, defaults to false)
+ notrade: true/false (boolean, defaults to false)
+ partneroverride: true/false (boolean, defaults to false)
+ noselltonpc: true/false (boolean, defaults to false)
+ nocart: true/false (boolean, defaults to false)
+ nostorage: true/false (boolean, defaults to false)
+ nogstorage: true/false (boolean, defaults to false)
+ nomail: true/false (boolean, defaults to false)
+ noauction: true/false (boolean, defaults to false)
+ }
+ Nouse: { (defaults to no restrictions)
+ override: GroupID (int, defaults to 100)
+ sitting: true/false (boolean, defaults to false)
+ }
+ Stack: [amount, type] (int, defaults to 0)
+ Sprite: SpriteID (int, defaults to 0)
+ Script: <"
+ Script
+ (it can be multi-line)
+ ">
+ OnEquipScript: <" OnEquip Script (can also be multi-line) ">
+ OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">
+ OnDropScript: <" OnDrop Script (can also be multi-line) ">
+ OnTakeScript: <" OnTake Script (can also be multi-line) ">
+ OnInsertCardScript: <" OnInsert card Script (can also be multi-line) ">
+ AllowCards: {
+ idNUM: amount (NUM is id number, amount is amount)
+ }
+ AllowAmmo: {
+ idNUM: something (NUM is id number)
+ }
+},
+******************************************************************************/
+
+{
+ Id: 501
+ AegisName: "Acorn"
+ Name: "Acorn"
+ Type: "IT_HEALING"
+ Buy: 20
+ Sell: 7
+ Weight: 3
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 501
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ if (@useType == 1)
+ {
+ if (!getmapxy(.@map$, .@x, .@y, 0))
+ {
+ monster(.@map$, .@x, .@y, l("Oak"), 1017, 1);
+ }
+ }
+ else
+ {
+ @min = 12;
+ @max = 18;
+ @delay = 3;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ }
+ ">
+},
+{
+ Id: 502
+ AegisName: "Bread"
+ Name: "Bread"
+ Type: "IT_HEALING"
+ Buy: 50
+ Sell: 15
+ Weight: 25
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 502
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 25;
+ @max = 40;
+ @delay = 3;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 503
+ AegisName: "Fungus"
+ Name: "Fungus"
+ Type: "IT_HEALING"
+ Buy: 45
+ Sell: 15
+ Weight: 8
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 503
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 1000
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ sc_end SC_POISON;
+ @min = 25;
+ @max = 35;
+ @delay = 5;
+ @type = 4;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 504
+ AegisName: "Cheese"
+ Name: "Cheese"
+ Type: "IT_HEALING"
+ Buy: 55
+ Sell: 18
+ Weight: 3
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 504
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 30;
+ @max = 50;
+ @delay = 5;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 505
+ AegisName: "PiouLegs"
+ Name: "Piou Legs"
+ Type: "IT_HEALING"
+ Buy: 15
+ Sell: 5
+ Weight: 4
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 505
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 7;
+ @max = 13;
+ @delay = 2;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 506
+ AegisName: "LettuceLeaf"
+ Name: "Lettuce Leaf"
+ Type: "IT_HEALING"
+ Buy: 30
+ Sell: 10
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 506
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 15;
+ @max = 25;
+ @delay = 3;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 507
+ AegisName: "Piberries"
+ Name: "Piberries"
+ Type: "IT_HEALING"
+ Buy: 20
+ Sell: 5
+ Weight: 2
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 507
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 12;
+ @max = 23;
+ @delay = 3;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 508
+ AegisName: "SeaDrops"
+ Name: "Sea Drops"
+ Type: "IT_HEALING"
+ Buy: 3
+ Sell: 1
+ Weight: 4
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 508
+ BindOnEquip: false
+ BuyingStore: true
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ sc_start SC_POISON, 30000, 0;
+ @min = 10;
+ @max = 20;
+ @delay = 3;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 509
+ AegisName: "Aquada"
+ Name: "Aquada"
+ Type: "IT_HEALING"
+ Buy: 120
+ Sell: 40
+ Weight: 16
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 509
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 75;
+ @max = 100;
+ @delay = 5;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 510
+ AegisName: "PinkBlobime"
+ Name: "Pink Blobime"
+ Type: "IT_HEALING"
+ Buy: 10
+ Sell: 3
+ Weight: 10
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 510
+ BindOnEquip: false
+ BuyingStore: true
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ sc_start2 SC_POISON, 1, 30, 3333;
+ @min = 2;
+ @max = 6;
+ @delay = 1;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 511
+ AegisName: "PurpleBlobime"
+ Name: "Purple Blobime"
+ Type: "IT_HEALING"
+ Buy: 20
+ Sell: 4
+ Weight: 10
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 511
+ BindOnEquip: false
+ BuyingStore: true
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ sc_start2 SC_POISON, 1, 30, 6666;
+ @min = 30;
+ @max = 70;
+ @delay = 5;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 512
+ AegisName: "HalfCroconut"
+ Name: "Half Croconut"
+ Type: "IT_HEALING"
+ Buy: 75
+ Sell: 25
+ Weight: 38
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 512
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 65;
+ @max = 90;
+ @delay = 5;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 513
+ AegisName: "Croconut"
+ Name: "Croconut"
+ Type: "IT_HEALING"
+ Buy: 100
+ Sell: 35
+ Weight: 80
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 513
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+ Script: <"
+ doevent "Croconut::OnUse";
+ ">
+},
+{
+ Id: 514
+ AegisName: "OldBook"
+ Name: "Old Book"
+ Type: "IT_USABLE"
+ Buy: 30
+ Sell: 10
+ Weight: 25
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 514
+ BindOnEquip: false
+ BuyingStore: true
+ KeepAfterUse: true
+ Sprite: 0
+ Script: <"
+ doevent "#001-2-6-Book4::OnUse";
+ ">
+},
+{
+ Id: 515
+ AegisName: "Plushroom"
+ Name: "Plushroom"
+ Type: "IT_HEALING"
+ Buy: 42
+ Sell: 14
+ Weight: 8
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 515
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 1000
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ sc_start SC_ATTHASTE_POTION1, 15000, 5;
+ @min = 20;
+ @max = 30;
+ @delay = 3;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 516
+ AegisName: "PumpkinSeeds"
+ Name: "Pumpkin Seeds"
+ Type: "IT_HEALING"
+ Buy: 5
+ Sell: 2
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 516
+ BindOnEquip: false
+ BuyingStore: true
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ sc_start2 SC_POISON, 1, 10, 2500;
+ heal 1, 0;
+ ">
+},
+{
+ Id: 517
+ AegisName: "DeliciousCookie"
+ Name: "Delicious Cookie"
+ Type: "IT_ARMOR"
+ Buy: 30
+ Sell: 10
+ Weight: 2
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_MID"
+ WeaponLv: 0
+ EquipLv: 1
+ Refine: false
+ ViewSprite: 517
+ BindOnEquip: false
+ BuyingStore: false
+ Trade: {
+ nodrop: true
+ noselltonpc: true
+ }
+ Sprite: 0
+},
+{
+ Id: 518
+ AegisName: "UrchinMeat"
+ Name: "Urchin Meat"
+ Type: "IT_HEALING"
+ Buy: 50
+ Sell: 18
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 518
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 28;
+ @max = 35;
+ @delay = 5;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 519
+ AegisName: "EasterEgg"
+ Name: "Easter Egg"
+ Type: "IT_HEALING"
+ Buy: 5
+ Sell: 2
+ Weight: 10
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 519
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 60;
+ @max = 75;
+ @delay = 5;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 520
+ AegisName: "PiberriesInfusion"
+ Name: "Piberries Infusion"
+ Type: "IT_HEALING"
+ Buy: 140
+ Sell: 20
+ Weight: 15
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 520
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 110;
+ @max = 130;
+ @delay = 5;
+ @type = 2;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 521
+ AegisName: "FatesPotion"
+ Name: "Fates Potion"
+ Type: "IT_HEALING"
+ Buy: 250
+ Sell: 80
+ Weight: 17
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 521
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 240;
+ @max = 260;
+ @delay = 5;
+ @type = 2;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 522
+ AegisName: "ClothoLiquor"
+ Name: "Clotho Liquor"
+ Type: "IT_HEALING"
+ Buy: 600
+ Sell: 150
+ Weight: 16
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 522
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 575;
+ @max = 625;
+ @delay = 5;
+ @type = 2;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 523
+ AegisName: "LachesisBrew"
+ Name: "Lachesis Brew"
+ Type: "IT_HEALING"
+ Buy: 1000
+ Sell: 150
+ Weight: 14
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 523
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 1100;
+ @max = 1300;
+ @delay = 5;
+ @type = 2;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 524
+ AegisName: "AtroposMixture"
+ Name: "Atropos Mixture"
+ Type: "IT_HEALING"
+ Buy: 2450
+ Sell: 300
+ Weight: 15
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 524
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 2300;
+ @max = 2550;
+ @delay = 5;
+ @type = 2;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 525
+ AegisName: "ElixirOfLife"
+ Name: "Elixir Of Life"
+ Type: "IT_HEALING"
+ Buy: 5000
+ Sell: 500
+ Weight: 20
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 525
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 1000
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ percentheal 100, 100;
+ ">
+},
+{
+ Id: 526
+ AegisName: "IronShovel"
+ Name: "Iron Shovel"
+ Type: "IT_USABLE"
+ Buy: 3000
+ Sell: 100
+ Weight: 210
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 526
+ BindOnEquip: false
+ BuyingStore: true
+ KeepAfterUse: true
+ Sprite: 0
+ Script: <"
+ doevent "Shovel::OnUse";
+ ">
+},
+{
+ Id: 527
+ AegisName: "PumpkishJuice"
+ Name: "Pumpkish Juice"
+ Type: "IT_USABLE"
+ Buy: 200
+ Sell: 5
+ Weight: 5
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 527
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 30;
+ @max = 50;
+ @delay = 4;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 528
+ AegisName: "Manana"
+ Name: "Manana"
+ Type: "IT_DELAYCONSUME"
+ Buy: 100
+ Sell: 35
+ Weight: 10
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Refine: false
+ ViewSprite: 528
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 70;
+ @max = 80;
+ @delay = 5;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 529
+ AegisName: "Curshroom"
+ Name: "Curshroom"
+ Type: "IT_HEALING"
+ Buy: 150
+ Sell: 25
+ Weight: 10
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 529
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 1000
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ sc_start SC_ATTHASTE_POTION1, 30000, 5;
+ sc_end SC_POISON;
+ @min = 40;
+ @max = 50;
+ @delay = 5;
+ @type = 3;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 530
+ AegisName: "Carrot"
+ Name: "Carrot"
+ Type: "IT_HEALING"
+ Buy: 30
+ Sell: 8
+ Weight: 3
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Refine: false
+ ViewSprite: 530
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 20;
+ @max = 30;
+ @delay = 3;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 531
+ AegisName: "RedPlushWine"
+ Name: "Red Plush Wine"
+ Type: "IT_HEALING"
+ Buy: 100
+ Sell: 20
+ Weight: 10
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Refine: false
+ ViewSprite: 531
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 500
+ Sprite: 0
+ UseEffect: "EFFECT_HEAL"
+ Script: <"
+ @min = 40;
+ @max = 90;
+ @delay = 5;
+ @type = 1;
+ doevent "rand_sc_heal::OnUse";
+ ">
+},
+{
+ Id: 532
+ AegisName: "PiouAndTheFluffy"
+ Name: "Piou and The Fluffy"
+ Type: "IT_USABLE"
+ Buy: 50
+ Sell: 11
+ Weight: 25
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 532
+ BindOnEquip: false
+ BuyingStore: true
+ KeepAfterUse: true
+ Sprite: 0
+ Script: <"
+ doevent "#001-2-6-Book1::OnUse";
+ ">
+},
+{
+ Id: 533
+ AegisName: "PoemAboutPoems"
+ Name: "Poem about Poems"
+ Type: "IT_USABLE"
+ Buy: 40
+ Sell: 10
+ Weight: 20
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 533
+ BindOnEquip: false
+ BuyingStore: true
+ KeepAfterUse: true
+ Sprite: 0
+ Script: <"
+ doevent "#001-2-6-Book2::OnUse";
+ ">
+},
+{
+ Id: 534
+ AegisName: "ChorusOfTheWoods"
+ Name: "Chorus of the Woods"
+ Type: "IT_USABLE"
+ Buy: 30
+ Sell: 10
+ Weight: 25
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 534
+ BindOnEquip: false
+ BuyingStore: true
+ KeepAfterUse: true
+ Sprite: 0
+ Script: <"
+ doevent "#001-2-6-Book3::OnUse";
+ ">
+},
+{
+ Id: 535
+ AegisName: "CommunicationTheory"
+ Name: "Communication Theory"
+ Type: "IT_USABLE"
+ Buy: 70
+ Sell: 10
+ Weight: 20
+ KeepAfterUse: true
+ Script: <"
+ doevent "#001-2-5-Book1::OnUse";
+ ">
+},
+{
+ Id: 537
+ AegisName: "BookOfLaws"
+ Name: "The Book of Laws"
+ Type: "IT_USABLE"
+ Buy: 0
+ Sell: 0
+ Weight: 10
+ KeepAfterUse: true
+ Refine: false
+ Script: <"
+ doevent "@rules::OnUseBook";
+ ">
+},
+{
+ Id: 538
+ AegisName: "FishingGuideVolI"
+ Name: "Fishing Guide Vol. I"
+ Type: "IT_USABLE"
+ Buy: 60
+ Sell: 10
+ Weight: 30
+ KeepAfterUse: true
+ Refine: false
+ Script: <"
+ doevent "#001-2-4-Book2::OnUse";
+ ">
+},
+{
+ Id: 700
+ AegisName: "SmallTentacles"
+ Name: "Small Tentacles"
+ Type: "IT_ETC"
+ Buy: 50
+ Sell: 16
+ Weight: 5
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 700
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 701
+ AegisName: "PiouFeathers"
+ Name: "Piou Feathers"
+ Type: "IT_USABLE"
+ Buy: 10
+ Sell: 3
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 701
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 702
+ AegisName: "TortugaShellFragment"
+ Name: "Tortuga Shell Fragment"
+ Type: "IT_ETC"
+ Buy: 25
+ Sell: 8
+ Weight: 25
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 702
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 703
+ AegisName: "HalfEggshell"
+ Name: "Half Eggshell"
+ Type: "IT_ETC"
+ Buy: 40
+ Sell: 13
+ Weight: 2
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 703
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 704
+ AegisName: "RattoTail"
+ Name: "Ratto Tail"
+ Type: "IT_ETC"
+ Buy: 30
+ Sell: 10
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 704
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 705
+ AegisName: "RattoTeeth"
+ Name: "Ratto Teeth"
+ Type: "IT_ETC"
+ Buy: 30
+ Sell: 10
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 705
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 706
+ AegisName: "CrocClaw"
+ Name: "Croc Claw"
+ Type: "IT_ETC"
+ Buy: 60
+ Sell: 20
+ Weight: 45
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 706
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 707
+ AegisName: "SquichyClaws"
+ Name: "Squichy Claws"
+ Type: "IT_ETC"
+ Buy: 250
+ Sell: 40
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 707
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 708
+ AegisName: "TortugaShell"
+ Name: "Tortuga Shell"
+ Type: "IT_ETC"
+ Buy: 90
+ Sell: 30
+ Weight: 95
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ WeaponLv: 0
+ EquipLv: 0
+ Refine: false
+ ViewSprite: 708
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 709
+ AegisName: "TortugaTongue"
+ Name: "Tortuga Tongue"
+ Type: "IT_ETC"
+ Buy: 18
+ Sell: 6
+ Weight: 2
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
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+ AegisName: "Pearl"
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+ AegisName: "Coral"
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+ AegisName: "BlueCoral"
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+ AegisName: "FishBox"
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+ AegisName: "AquadaBox"
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+ AegisName: "CroconutBox"
+ Name: "Croconut Box"
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+ AegisName: "PoisonedDish"
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+ AegisName: "JohanneKey"
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+ AegisName: "LeftCraftyWing"
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+ AegisName: "BatTeeth"
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+ AegisName: "RightCraftyWing"
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+ AegisName: "Pumpkin"
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+ AegisName: "MushroomSpores"
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+ AegisName: "Moss"
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+ AegisName: "Tentacles"
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+ AegisName: "CommonCarp"
+ Name: "Common Carp"
+ Type: "IT_ETC"
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+ AegisName: "GrassCarp"
+ Name: "Grass Carp"
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+ AegisName: "FishingRod"
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+ Type: "IT_ETC"
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+ AegisName: "FluffyFur"
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+ AegisName: "GuildCertification"
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+ Type: "IT_ETC"
+ Buy: 100000
+ Sell: 100
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+ AegisName: "Diamond"
+ Name: "Diamond"
+ Type: "IT_ETC"
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+ AegisName: "Ruby"
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+ AegisName: "Emerald"
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+ AegisName: "Sapphire"
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+ Type: "IT_ETC"
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+ AegisName: "Topaz"
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+ AegisName: "Amethyst"
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+ AegisName: "BlackPearl"
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+ AegisName: "Bloodstone"
+ Name: "Blooodstone"
+ Type: "IT_ETC"
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+ AegisName: "CoinBag"
+ Name: "Coin Bag"
+ Type: "IT_ETC"
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+ AegisName: "WolvernTooth"
+ Name: "Wolvern Tooth"
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+ AegisName: "BugLeg"
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+ AegisName: "PinkAntenna"
+ Name: "Pink Antenna"
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+ AegisName: "AnimalBones"
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+ AegisName: "Antlers"
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+ AegisName: "BanditHood"
+ Name: "Bandit Hood"
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+ AegisName: "BatWing"
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+ AegisName: "BentNeedle"
+ Name: "Bent Needle"
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+ AegisName: "Blanket"
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+ AegisName: "Bone"
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+ AegisName: "BottleOfSand"
+ Name: "Bottle Of Sand"
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+ AegisName: "Brainstem"
+ Name: "Brainstem"
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+ Def: 0
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+ Job: {
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+ AegisName: "BromenalFourLeafAmulet"
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+ AegisName: "IronFourLeafAmulet"
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+ AegisName: "GoldenFourLeafAmulet"
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+ AegisName: "CrozeniteFourLeafAmulet"
+ Name: "Crozenite Four-Leaf Amulet"
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+ AegisName: "HeartNecklace"
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+ Type: "IT_ARMOR"
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+ Sell: 10000
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+ AegisName: "JacksSkeletonCharm"
+ Name: "Jack's Skeleton Charm"
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+ AegisName: "LifestonePendant"
+ Name: "Lifestone Pendant"
+ Type: "IT_ARMOR"
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+ AegisName: "BloodstonePendant"
+ Name: "Bloodstone Pendant"
+ Type: "IT_ARMOR"
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+ AegisName: "RawTalisman"
+ Name: "Raw Talisman"
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+ AegisName: "DarkTalisman"
+ Name: "Dark Talisman"
+ Type: "IT_ARMOR"
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+ Sell: 15000
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+ AegisName: "FlightTalisman"
+ Name: "Flight Talisman"
+ Type: "IT_ARMOR"
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+ AegisName: "ToothNecklace"
+ Name: "Tooth Necklace"
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+ Id: 1012
+ AegisName: "WolvernTeethNecklace"
+ Name: "Wolvern Teeth Necklace"
+ Type: "IT_ARMOR"
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+ Id: 1013
+ AegisName: "ClawPendant"
+ Name: "Claw Pendant"
+ Type: "IT_ARMOR"
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+ Sell: 1700
+ Weight: 250
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+ AegisName: "BarbarianAmulet"
+ Name: "Barbarian Amulet"
+ Type: "IT_ARMOR"
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+ Sell: 2000
+ Weight: 350
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+ AegisName: "BarbarianMasterAmulet"
+ Name: "Barbarian Master Amulet"
+ Type: "IT_ARMOR"
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+ Sell: 10000
+ Weight: 450
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+ AegisName: "FourLeafClover"
+ Name: "Four Leaf Clover"
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+ Sell: 15000
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+ AegisName: "DemonAshUrn"
+ Name: "Demon Ash Urn"
+ Type: "IT_ARMOR"
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+ Sell: 2600
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+ AegisName: "AstralCube"
+ Name: "Astra Cube"
+ Type: "IT_ARMOR"
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+ AegisName: "BrokenDoll"
+ Name: "Broken Doll"
+ Type: "IT_ARMOR"
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+ Sell: 2500
+ Weight: 450
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+ AegisName: "Doll"
+ Name: "Doll"
+ Type: "IT_ARMOR"
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+ AegisName: "FireScroll"
+ Name: "Fire Scroll"
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+{
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+ AegisName: "HeartOfIsis"
+ Name: "Heart Of Isis"
+ Type: "IT_ARMOR"
+ Buy: 10000000
+ Sell: 60000
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+ Matk: 0
+ Def: 1
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+{
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+ AegisName: "LeatherBall"
+ Name: "Leather Ball"
+ Type: "IT_ARMOR"
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+ Sell: 1800
+ Weight: 450
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+ AegisName: "MechaMedallion"
+ Name: "Mecha Medallion"
+ Type: "IT_ARMOR"
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+ Sell: 1800
+ Weight: 450
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+{
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+ AegisName: "OldTowel"
+ Name: "Old Towel"
+ Type: "IT_ARMOR"
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+ Weight: 450
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+ AegisName: "PlushMouboor"
+ Name: "Plush Mouboo"
+ Type: "IT_ARMOR"
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+ Sell: 1800
+ Weight: 450
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+ AegisName: "RedStocking"
+ Name: "Red Stocking"
+ Type: "IT_ARMOR"
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+ Sell: 1800
+ Weight: 450
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+ AegisName: "SantaGlobe"
+ Name: "Santa Globe"
+ Type: "IT_ARMOR"
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+ Sell: 1800
+ Weight: 450
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+ AegisName: "SnowmanGlobe"
+ Name: "Snowman Globe"
+ Type: "IT_ARMOR"
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+ Sell: 1800
+ Weight: 450
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+ Matk: 0
+ Def: 1
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+ AegisName: "SpectralOrb"
+ Name: "Spectra Orb"
+ Type: "IT_ARMOR"
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+ AegisName: "ThetaBook"
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+ Type: "IT_ARMOR"
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+ Weight: 450
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+ AegisName: "TreasureMap"
+ Name: "Treasure Map"
+ Type: "IT_ARMOR"
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+ Sell: 1800
+ Weight: 450
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+ Def: 1
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+ AegisName: "EarthScroll"
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+ Type: "IT_ARMOR"
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+ Sell: 1800
+ Weight: 450
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+ AegisName: "DemonicSkull"
+ Name: "Demonic Skull"
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+ Weight: 450
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+ AegisName: "CreasedShirt"
+ Name: "Creased Shirt"
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+ AegisName: "VneckJumper"
+ Name: "V-neck Jumper"
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+ Sell: 200
+ Weight: 30
+ Atk: 0
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+ Def: 140
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+ id5002: 1
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+ AegisName: "ArtisTankTop"
+ Name: "Artis Tank Top"
+ Type: "IT_ARMOR"
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+ Weight: 11
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+ AegisName: "SailorShirt"
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+ Sell: 250
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 180
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+ AegisName: "LegionTrainingShirt"
+ Name: "Legion's Training Shirt"
+ Type: "IT_ARMOR"
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+ Matk: 0
+ Def: 200
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+ AegisName: "LegionCopperArmor"
+ Name: "Legion's Copper Armor"
+ Type: "IT_ARMOR"
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+ Def: 400
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+ AegisName: "WarlordPlate"
+ Name: "Warlord Plate"
+ Type: "IT_ARMOR"
+ Buy: 200000
+ Sell: 18000
+ Weight: 2600
+ Atk: 0
+ Matk: -170
+ Def: 270
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+ AegisName: "BromenalChest"
+ Name: "Bromenal Chest"
+ Type: "IT_ARMOR"
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+ Weight: 3600
+ Atk: 0
+ Matk: 170
+ Def: 250
+ Range: 0
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+ AegisName: "ForestArmor"
+ Name: "Forest Armor"
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+ Sell: 10000
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+ Atk: 0
+ Matk: 170
+ Def: 250
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+ AegisName: "ContributorSweater"
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+ AegisName: "Chainmail"
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+ Weight: 1200
+ Atk: 0
+ Matk: 170
+ Def: 250
+ Range: 0
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+ AegisName: "TerraniteArmor"
+ Name: "Terranite Armor"
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+ Atk: 0
+ Matk: 170
+ Def: 250
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+ AegisName: "LightPlatemail"
+ Name: "Light Platemail"
+ Type: "IT_ARMOR"
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+ Matk: 170
+ Def: 250
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+{
+ Id: 1313
+ AegisName: "ShortTankTop"
+ Name: "Short Tank Top"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 80
+ Weight: 5
+ Atk: 0
+ Matk: 0
+ Def: 10
+ Range: 0
+ Slots: 1
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_MID"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 1313
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+ AllowCards: {
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+ id5004: 1
+ id5005: 1
+ id5006: 1
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+ id5009: 1
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+ id5017: 1
+ id5018: 1
+ id5019: 1
+ id5020: 1
+ id5021: 1
+ }
+},
+{
+ Id: 1314
+ AegisName: "LeatherShirt"
+ Name: "Leather Shirt"
+ Type: "IT_ARMOR"
+ Buy: 12000
+ Sell: 800
+ Weight: 3600
+ Atk: 0
+ Matk: 170
+ Def: 250
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_MID"
+ WeaponLv: 0
+ EquipLv: 15
+ Refine: false
+ ViewSprite: 1314
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 1315
+ AegisName: "TneckSweater"
+ Name: "Tneck Sweater"
+ Type: "IT_ARMOR"
+ Buy: 12000
+ Sell: 800
+ Weight: 3600
+ Atk: 0
+ Matk: 170
+ Def: 250
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_MID"
+ WeaponLv: 0
+ EquipLv: 15
+ Refine: false
+ ViewSprite: 1315
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 1316
+ AegisName: "SilkRobe"
+ Name: "Silk Robe"
+ Type: "IT_ARMOR"
+ Buy: 12000
+ Sell: 800
+ Weight: 3600
+ Atk: 0
+ Matk: 170
+ Def: 250
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_MID"
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+ EquipLv: 15
+ Refine: false
+ ViewSprite: 1316
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 1317
+ AegisName: "SorcererRobe"
+ Name: "Sorcerer Robe"
+ Type: "IT_ARMOR"
+ Buy: 12000
+ Sell: 800
+ Weight: 3600
+ Atk: 0
+ Matk: 170
+ Def: 250
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_MID"
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+ Refine: false
+ ViewSprite: 1317
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 1318
+ AegisName: "UglyChristmasSweater"
+ Name: "Tneck Sweater"
+ Type: "IT_ARMOR"
+ Buy: 12000
+ Sell: 800
+ Weight: 3600
+ Atk: 0
+ Matk: 170
+ Def: 250
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_MID"
+ WeaponLv: 0
+ EquipLv: 15
+ Refine: false
+ ViewSprite: 1318
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 1319
+ AegisName: "ValentineDress"
+ Name: "Valentine Dress"
+ Type: "IT_ARMOR"
+ Buy: 12000
+ Sell: 800
+ Weight: 3600
+ Atk: 0
+ Matk: 170
+ Def: 250
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_MID"
+ WeaponLv: 0
+ EquipLv: 15
+ Refine: false
+ ViewSprite: 1319
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 1320
+ AegisName: "VneckSweater"
+ Name: "Vneck Sweater"
+ Type: "IT_ARMOR"
+ Buy: 12000
+ Sell: 800
+ Weight: 3600
+ Atk: 0
+ Matk: 170
+ Def: 250
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_MID"
+ WeaponLv: 0
+ EquipLv: 15
+ Refine: false
+ ViewSprite: 1320
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 1800
+ AegisName: "LousyMoccasins"
+ Name: "Lousy Moccasins"
+ Type: "IT_ARMOR"
+ Buy: 600
+ Sell: 180
+ Weight: 18
+ Atk: 0
+ Matk: 0
+ Def: 100
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_SHOES"
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 1800
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2000
+ AegisName: "Armbands"
+ Name: "Armbands"
+ Type: "IT_ARMOR"
+ Buy: 400
+ Sell: 120
+ Weight: 10
+ Atk: 0
+ Matk: 0
+ Def: 80
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_GARMENT"
+ WeaponLv: 0
+ EquipLv: 3
+ Refine: false
+ ViewSprite: 2000
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2001
+ AegisName: "CopperArmbands"
+ Name: "Copper Armbands"
+ Type: "IT_ARMOR"
+ Buy: 4000
+ Sell: 800
+ Weight: 20
+ Atk: 0
+ Matk: 0
+ Def: 120
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_GARMENT"
+ WeaponLv: 0
+ EquipLv: 7
+ Refine: false
+ ViewSprite: 2001
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2002
+ AegisName: "IronArmbands"
+ Name: "Iron Armbands"
+ Type: "IT_ARMOR"
+ Buy: 7500
+ Sell: 940
+ Weight: 30
+ Atk: 0
+ Matk: 0
+ Def: 180
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_GARMENT"
+ WeaponLv: 0
+ EquipLv: 11
+ Refine: false
+ ViewSprite: 2002
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2200
+ AegisName: "CreasedShorts"
+ Name: "Creased Shorts"
+ Type: "IT_ARMOR"
+ Buy: 60
+ Sell: 15
+ Weight: 20
+ Atk: 0
+ Matk: 0
+ Def: 60
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 1
+ Refine: false
+ ViewSprite: 2200
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2201
+ AegisName: "BrownTrousers"
+ Name: "Brown Trousers"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 35
+ Atk: 0
+ Matk: 0
+ Def: 140
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 5
+ Refine: false
+ ViewSprite: 2201
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2202
+ AegisName: "AssassinPants"
+ Name: "Assassin Pants"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 35
+ Atk: 0
+ Matk: 0
+ Def: 55
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 85
+ Refine: false
+ ViewSprite: 2202
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2203
+ AegisName: "BromenalPants"
+ Name: "Bromenal Pants"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 435
+ Atk: 0
+ Matk: 0
+ Def: 100
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 75
+ Refine: false
+ ViewSprite: 2203
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2204
+ AegisName: "JeanChaps"
+ Name: "Jean Chaps"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 65
+ Atk: 0
+ Matk: 0
+ Def: 65
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 55
+ Refine: false
+ ViewSprite: 2204
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2205
+ AegisName: "CottonShorts"
+ Name: "Cotton Shorts"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 15
+ Atk: 0
+ Matk: 0
+ Def: 14
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 11
+ Refine: false
+ ViewSprite: 2205
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2206
+ AegisName: "MiniSkirt"
+ Name: "Mini Skirt"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 14
+ Atk: 0
+ Matk: 0
+ Def: 10
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 15
+ Refine: false
+ ViewSprite: 2206
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2207
+ AegisName: "CottonTrousers"
+ Name: "CottonTrous"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 25
+ Atk: 0
+ Matk: 0
+ Def: 25
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 25
+ Refine: false
+ ViewSprite: 2207
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2208
+ AegisName: "SilkPants"
+ Name: "Silk Pants"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 16
+ Atk: 0
+ Matk: 0
+ Def: 20
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 32
+ Refine: false
+ ViewSprite: 2208
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2209
+ AegisName: "CottonSkirt"
+ Name: "Cotton Skirt"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 19
+ Atk: 0
+ Matk: 0
+ Def: 19
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 20
+ Refine: false
+ ViewSprite: 2209
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2210
+ AegisName: "TerranitePants"
+ Name: "Terranite Pants"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 80
+ Atk: 0
+ Matk: 0
+ Def: 50
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 80
+ Refine: false
+ ViewSprite: 2210
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2211
+ AegisName: "ChainmailSkirt"
+ Name: "Chainmail Skirt"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 280
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_LOW"
+ WeaponLv: 0
+ EquipLv: 65
+ Refine: false
+ ViewSprite: 2211
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2500
+ AegisName: "WeddingRing"
+ Name: "Wedding Ring"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: 2048
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2500
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2501
+ AegisName: "GoldenSimpleRing"
+ Name: "Golden Simple Ring"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 140
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: 2048
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2501
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2502
+ AegisName: "GoldenDiamondRing"
+ Name: "Golden Diamond Ring"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 140
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: 2048
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2502
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2503
+ AegisName: "GoldenRubyRing"
+ Name: "Golden Ruby Ring"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 140
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: 2048
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2503
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2504
+ AegisName: "GoldenAmethystRing"
+ Name: "Golden Amethyst Ring"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 140
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: 2048
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2504
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2505
+ AegisName: "GoldenSapphireRing"
+ Name: "Golden Sapphire Ring"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 140
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: 2048
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2505
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2506
+ AegisName: "GoldenTopazRing"
+ Name: "Golden Topaz Ring"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 140
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: 2048
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2506
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2507
+ AegisName: "GoldenEmeraldRing"
+ Name: "Golden Emerald Ring"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 140
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: 2048
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2507
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2508
+ AegisName: "GoldenPearlRing"
+ Name: "Golden Pearl Ring"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 140
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: 2048
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2508
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2509
+ AegisName: "GoldenBlackPearlRing"
+ Name: "Golden Pearl Ring"
+ Type: "IT_ARMOR"
+ Buy: 1200
+ Sell: 250
+ Weight: 1
+ Atk: 0
+ Matk: 0
+ Def: 140
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: 2048
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2509
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2700
+ AegisName: "Barrel"
+ Name: "Barrel"
+ Type: "IT_ARMOR"
+ Buy: 150
+ Sell: 50
+ Weight: 400
+ Atk: 0
+ Matk: 0
+ Def: 100
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_L"
+ WeaponLv: 0
+ EquipLv: 5
+ Refine: false
+ ViewSprite: 2700
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+ OnEquipScript: <"
+ bonus bAspd, -30;
+ bonus bCriticalDef, 15;
+ bonus bAtkRange, -5;
+ ">
+},
+{
+ Id: 2701
+ AegisName: "LeatherShield"
+ Name: "Leather Shield"
+ Type: "IT_ARMOR"
+ Buy: 2000
+ Sell: 250
+ Weight: 100
+ Def: 50
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_L"
+ EquipLv: 5
+ Refine: false
+ ViewSprite: 2701
+ BindOnEquip: false
+ BuyingStore: true
+ OnEquipScript: <"
+ bonus bAtkRange, -1;
+ ">
+},
+{
+ Id: 2702
+ AegisName: "BladeShield"
+ Name: "Blade Shield"
+ Type: "IT_ARMOR"
+ Buy: 2000
+ Sell: 250
+ Weight: 1000
+ Def: 100
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_L"
+ EquipLv: 35
+ Refine: false
+ ViewSprite: 2702
+ BindOnEquip: false
+ BuyingStore: true
+ OnEquipScript: <"
+ bonus bAtkRange, -1;
+ ">
+},
+{
+ Id: 2703
+ AegisName: "BlueKnightShield"
+ Name: "Blue Knight Shield"
+ Type: "IT_ARMOR"
+ Buy: 2000
+ Sell: 250
+ Weight: 2100
+ Def: 200
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_L"
+ EquipLv: 64
+ Refine: false
+ ViewSprite: 2703
+ BindOnEquip: false
+ BuyingStore: true
+ OnEquipScript: <"
+ bonus bAtkRange, -1;
+ ">
+},
+{
+ Id: 2704
+ AegisName: "BritShield"
+ Name: "Brit Shield"
+ Type: "IT_ARMOR"
+ Buy: 2000
+ Sell: 250
+ Weight: 1700
+ Def: 190
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_L"
+ EquipLv: 54
+ Refine: false
+ ViewSprite: 2704
+ BindOnEquip: false
+ BuyingStore: true
+ OnEquipScript: <"
+ bonus bAtkRange, -1;
+ ">
+},
+{
+ Id: 2705
+ AegisName: "SaviorShield"
+ Name: "Savior Shield"
+ Type: "IT_ARMOR"
+ Buy: 2000
+ Sell: 250
+ Weight: 2800
+ Def: 250
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_L"
+ EquipLv: 66
+ Refine: false
+ ViewSprite: 2705
+ BindOnEquip: false
+ BuyingStore: true
+ OnEquipScript: <"
+ bonus bAtkRange, -1;
+ ">
+},
+{
+ Id: 2706
+ AegisName: "BromenalShield"
+ Name: "Bromenal Shield"
+ Type: "IT_ARMOR"
+ Buy: 2000
+ Sell: 250
+ Weight: 3400
+ Def: 300
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_L"
+ EquipLv: 78
+ Refine: false
+ ViewSprite: 2706
+ BindOnEquip: false
+ BuyingStore: true
+ OnEquipScript: <"
+ bonus bAtkRange, -1;
+ ">
+},
+{
+ Id: 2900
+ AegisName: "Bandana"
+ Name: "Bandana"
+ Type: "IT_ARMOR"
+ Buy: 950
+ Sell: 220
+ Weight: 4
+ Atk: 0
+ Matk: 0
+ Def: 40
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 5
+ Refine: false
+ ViewSprite: 2900
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2901
+ AegisName: "PumpkinHat"
+ Name: "Pumpkin Hat"
+ Type: "IT_ARMOR"
+ Buy: 320
+ Sell: 100
+ Weight: 50
+ Atk: 0
+ Matk: 0
+ Def: 20
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2901
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2902
+ AegisName: "FancyHat"
+ Name: "Fancy Hat"
+ Type: "IT_ARMOR"
+ Buy: 320
+ Sell: 100
+ Weight: 11
+ Atk: 0
+ Matk: 0
+ Def: 20
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 4
+ Refine: false
+ ViewSprite: 2902
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2903
+ AegisName: "BrimmedHat"
+ Name: "Brimmed Hat"
+ Type: "IT_ARMOR"
+ Buy: 1000
+ Sell: 240
+ Weight: 20
+ Atk: 0
+ Matk: 0
+ Def: 100
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2903
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2904
+ AegisName: "BrimmedFeatherHat"
+ Name: "Brimmed Feather Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 23
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2904
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2905
+ AegisName: "BrimmedFlowerHat"
+ Name: "Brimmed Flower Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2905
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2906
+ AegisName: "Bull"
+ Name: "Bull"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 220
+ Atk: 0
+ Matk: 0
+ Def: 310
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 90
+ Refine: false
+ ViewSprite: 2906
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2907
+ AegisName: "Darkelm"
+ Name: "Darkhelm"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 1300
+ Atk: 0
+ Matk: 0
+ Def: 190
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 90
+ Refine: false
+ ViewSprite: 2907
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2908
+ AegisName: "FunkyHat"
+ Name: "Funky Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 50
+ Atk: 0
+ Matk: 0
+ Def: 130
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 30
+ Refine: false
+ ViewSprite: 2908
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2909
+ AegisName: "CrusadeHelmet"
+ Name: "Crusade Helmet"
+ Type: "IT_ARMOR"
+ Buy: 320
+ Sell: 100
+ Weight: 1450
+ Atk: 0
+ Matk: 0
+ Def: 175
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 55
+ Refine: false
+ ViewSprite: 2909
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2910
+ AegisName: "Bucket"
+ Name: "Bucket"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 90
+ Atk: 0
+ Matk: 0
+ Def: 36
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 10
+ Refine: false
+ ViewSprite: 2910
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2911
+ AegisName: "InfantryHelmet"
+ Name: "Infantry Helmet"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 622
+ Atk: 0
+ Matk: 0
+ Def: 145
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 30
+ Refine: false
+ ViewSprite: 2911
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2912
+ AegisName: "BunnyEars"
+ Name: "Bunny Ears"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 10
+ Atk: 0
+ Matk: 0
+ Def: 19
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 61
+ Refine: false
+ ViewSprite: 2912
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2913
+ AegisName: "MoubooHat"
+ Name: "Mouboo Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 400
+ Atk: 0
+ Matk: 0
+ Def: 58
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 39
+ Refine: false
+ ViewSprite: 2913
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2914
+ AegisName: "BromenalHelmet"
+ Name: "Bromenal Helmet"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 900
+ Atk: 0
+ Matk: 0
+ Def: 166
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 45
+ Refine: false
+ ViewSprite: 2914
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2915
+ AegisName: "CandleHelmet"
+ Name: "Candle Helmet"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2915
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2916
+ AegisName: "DesertHelmet"
+ Name: "Desert Helmet"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2916
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2917
+ AegisName: "DesertHat"
+ Name: "Desert Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2917
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2918
+ AegisName: "EggshellHat"
+ Name: "Eggshell Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2918
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2919
+ AegisName: "PrsmHelmet"
+ Name: "Prsm Helmet"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2919
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2920
+ AegisName: "WarlordHelmet"
+ Name: "Warlord Helmet"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2920
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2921
+ AegisName: "TrapperHat"
+ Name: "Trapper Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2921
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2922
+ AegisName: "YetiMask"
+ Name: "Yeti Mask"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2922
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2923
+ AegisName: "AntlerHat"
+ Name: "Antler Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2923
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2924
+ AegisName: "Eyepatch"
+ Name: "Eyepatch"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2924
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2925
+ AegisName: "OperaMask"
+ Name: "Opera Mask"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2925
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2926
+ AegisName: "AxeHat"
+ Name: "Axe Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2926
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2927
+ AegisName: "HeartGlasses"
+ Name: "Heart Glasses"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2927
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2928
+ AegisName: "Earmuffs"
+ Name: "Earmuffs"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2928
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2929
+ AegisName: "Goggles"
+ Name: "Goggles"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2929
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2930
+ AegisName: "PinkieHat"
+ Name: "Pinkie Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2930
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2931
+ AegisName: "SkullMask"
+ Name: "Skull Mask"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2931
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2932
+ AegisName: "RedNose"
+ Name: "RedNose"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2932
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2933
+ AegisName: "GMCap"
+ Name: "GM Cap"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2933
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2934
+ AegisName: "Cap"
+ Name: "Cap"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2934
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2935
+ AegisName: "TopHat"
+ Name: "Top Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2935
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2936
+ AegisName: "BowlerHat"
+ Name: "Bowler Hat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2936
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2937
+ AegisName: "ChefHat"
+ Name: "ChefHat"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2937
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 2938
+ AegisName: "CaptainCap"
+ Name: "Captain Cap"
+ Type: "IT_ARMOR"
+ Buy: 1600
+ Sell: 300
+ Weight: 22
+ Atk: 0
+ Matk: 0
+ Def: 110
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HEAD_TOP"
+ WeaponLv: 0
+ EquipLv: 8
+ Refine: false
+ ViewSprite: 2938
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 3200
+ AegisName: "Shemagh"
+ Name: "Shemagh"
+ Type: "IT_ARMOR"
+ Buy: 1000
+ Sell: 90
+ Weight: 22
+ Def: 50
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_ACC_R"
+ EquipLv: 3
+ Refine: false
+ ViewSprite: 3200
+ BindOnEquip: false
+ BuyingStore: true
+},
+{
+ Id: 3201
+ AegisName: "Monocle"
+ Name: "Monocle"
+ Type: "IT_ARMOR"
+ Buy: 1000
+ Sell: 90
+ Weight: 22
+ Def: 50
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_ACC_R"
+ EquipLv: 3
+ Refine: false
+ ViewSprite: 3201
+ BindOnEquip: false
+ BuyingStore: true
+},
+{
+ Id: 3500
+ AegisName: "Knife"
+ Name: "Knife"
+ Type: "IT_WEAPON"
+ Buy: 90
+ Sell: 25
+ Weight: 6
+ Atk: 50
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_R"
+ WeaponLv: 1
+ EquipLv: 1
+ Refine: false
+ Subtype: "W_DAGGER"
+ ViewSprite: 1
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 3501
+ AegisName: "PiouSlayer"
+ Name: "Piou Slayer"
+ Type: "IT_WEAPON"
+ Buy: 1100
+ Sell: 300
+ Weight: 26
+ Atk: 150
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_R"
+ WeaponLv: 1
+ EquipLv: 3
+ Refine: false
+ Subtype: "W_DAGGER"
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 3502
+ AegisName: "TrainingGladius"
+ Name: "TrainingGladius"
+ Type: "IT_WEAPON"
+ Buy: 5000
+ Sell: 400
+ Weight: 58
+ Atk: 350
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_R"
+ WeaponLv: 1
+ EquipLv: 5
+ Refine: false
+ Subtype: "W_DAGGER"
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 3503
+ AegisName: "WoodenSword"
+ Name: "Wooden Sword"
+ Type: "IT_WEAPON"
+ Buy: 500
+ Sell: 50
+ Weight: 25
+ Atk: 40
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_R"
+ WeaponLv: 1
+ EquipLv: 5
+ Refine: false
+ Subtype: "W_DAGGER"
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 3504
+ AegisName: "ArtisBacksword"
+ Name: "Artis Backsword"
+ Type: "IT_WEAPON"
+ Buy: 25800
+ Sell: 1200
+ Weight: 86
+ Atk: 800
+ Matk: 0
+ Def: 0
+ Range: 0
+ Slots: 0
+ Job: {
+ All: true
+ }
+ Gender: "SEX_ANY"
+ Loc: "EQP_HAND_R"
+ WeaponLv: 1
+ EquipLv: 15
+ Refine: false
+ Subtype: "W_DAGGER"
+ BindOnEquip: false
+ BuyingStore: true
+ Delay: 0
+ Sprite: 0
+},
+{
+ Id: 4000
+ AegisName: "PiouEgg"
+ Name: "Piou egg"
+ Type: "IT_PETEGG"
+ Buy: 30000
+ Sell: 1
+ KeepAfterUse: true
+ Script: <"
+ bpet;
+ ">
+},
+{
+ Id: 5000
+ AegisName: "CrimsonCashmereDye"
+ Name: "Crimson Cashmere Dye"
+ Type: "IT_CARD"
+ Buy: 2000
+ Sell: 80
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5001
+ AegisName: "ChocolateCashmereDye"
+ Name: "Chocolate Cashmere Dye"
+ Type: "IT_CARD"
+ Buy: 2000
+ Sell: 80
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5002
+ AegisName: "MintCashmereDye"
+ Name: "Mint Cashmere Dye"
+ Type: "IT_CARD"
+ Buy: 2000
+ Sell: 80
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5003
+ AegisName: "BlackCottonDye"
+ Name: "Black Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5004
+ AegisName: "SilverCottonDye"
+ Name: "Silver Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5005
+ AegisName: "CamelCottonDye"
+ Name: "Camel Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5006
+ AegisName: "BrownCottonDye"
+ Name: "Brown Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5007
+ AegisName: "OrangeCottonDye"
+ Name: "Orange Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5008
+ AegisName: "DarkRedCottonDye"
+ Name: "Dark Red Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5009
+ AegisName: "RedCottonDye"
+ Name: "Red Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5010
+ AegisName: "FuschiaCottonDye"
+ Name: "Fuschia Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5011
+ AegisName: "PinkCottonDye"
+ Name: "Pink Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5012
+ AegisName: "MauveCottonDye"
+ Name: "Mauve Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5013
+ AegisName: "PurpleCottonDye"
+ Name: "Purple Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5014
+ AegisName: "NavyBlueCottonDye"
+ Name: "Navy Blue Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5015
+ AegisName: "BlueGrayCottonDye"
+ Name: "Blue Gray Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5016
+ AegisName: "BlueCottonDye"
+ Name: "Blue Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5017
+ AegisName: "TealCottonDye"
+ Name: "Teal Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5018
+ AegisName: "GreenCottonDye"
+ Name: "Green Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5019
+ AegisName: "LimeCottonDye"
+ Name: "Lime Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5020
+ AegisName: "KhakiCottonDye"
+ Name: "Khaki Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 5021
+ AegisName: "YellowCottonDye"
+ Name: "Yellow Cotton Dye"
+ Type: "IT_CARD"
+ Buy: 1200
+ Sell: 70
+ Loc: "EQP_HEAD_MID"
+},
+{
+ Id: 6000
+ AegisName: "WoodenBow"
+ Name: "Wooden Bow"
+ Type: "IT_WEAPON"
+ Buy: 550
+ Sell: 52
+ Weight: 12
+ Atk: 150
+ Range: 7
+ MinRange: 3
+ Loc: ["EQP_HAND_R", "EQP_HAND_L"]
+ WeaponLv: 1
+ EquipLv: 5
+ Subtype: "W_BOW"
+ AllowAmmo: {
+ Id6500: 1
+ }
+},
+{
+ Id: 6500
+ AegisName: "TrainingArrow"
+ Name: "Training Arrow"
+ Type: "IT_AMMO"
+ Buy: 100
+ Sell: 1
+ Weight: 1
+ Atk: 100
+ Loc: "EQP_AMMO"
+ Subtype: "W_DAGGER"
+},
+)
+
diff --git a/db/re/item_group.conf b/db/re/item_group.conf
new file mode 100644
index 000000000..71f6c7e1b
--- /dev/null
+++ b/db/re/item_group.conf
@@ -0,0 +1,20 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//================= More Information =================
+// http://herc.ws/board/topic/1244-official-item-grouppackagechain
+//====================================================
+// Structure of file:
+/*
+ <Container_Item_Name>: (
+ "Item_Name" or
+ ("Item_Name",Repeat_Count)
+ )
+*/
+
diff --git a/db/re/item_packages.conf b/db/re/item_packages.conf
new file mode 100644
index 000000000..1e5544b30
--- /dev/null
+++ b/db/re/item_packages.conf
@@ -0,0 +1,26 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//================= More Information =================
+// http://herc.ws/board/topic/1244-official-item-grouppackagechain
+//====================================================
+// Structure of file:
+/*
+<Container_Item_Name>: {
+ <Entry_Item_Name>: {
+ Random: 0 - Signs what group type this item belongs to, 0 is "Must", a group of items that come out whenever the package is open (doesn't use rate), anything above 0 is considered "random_group_<value>", a package with 2 random groups for example gets 2 items whenever open, one from each group
+ Count: 30 - Stands for how much <Entry_Item_Name> will be obtained.
+ Expire: 2 - Signs how many hours this item will last (makes a rental item).
+ Announce: True/False - Signs whether to relay a special item obtain announcement when this item comes out of the package.
+ Rate: 50 - If 'Random' is not 0, a rate from 1 to 10000 (0.01% - 100%) will be given.
+ Named: True/False - Signs whether the item should have the owner's name in it.
+ }
+}
+*/
+
diff --git a/db/re/job_db.conf b/db/re/job_db.conf
new file mode 100644
index 000000000..141586550
--- /dev/null
+++ b/db/re/job_db.conf
@@ -0,0 +1,386 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//================= More Information =================
+// http://herc.ws/board/topic/9082-job-db1txt-redesign/
+//============== RE Structure Example ================
+/*
+Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
+ Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
+ InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
+ InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
+ Weight: Max Weight (int, defaults to 20000, units in Weight/10)
+ BaseASPD: { // Base ASPD for specific weapon type
+ Fist: 0~200 (int, defaults to 200)
+ Dagger: 0~200 (int, defaults to 200)
+ Sword: 0~200 (int, defaults to 200)
+ TwoHandSword: 0~200 (int, defaults to 200)
+ Spear: 0~200 (int, defaults to 200)
+ TwoHandSpear: 0~200 (int, defaults to 200)
+ Axe: 0~200 (int, defaults to 200)
+ TwoHandAxe: 0~200 (int, defaults to 200)
+ Mace: 0~200 (int, defaults to 200)
+ TwoHandMace: 0~200 (int, defaults to 200)
+ Rod: 0~200 (int, defaults to 200)
+ Bow: 0~200 (int, defaults to 200)
+ Knuckle: 0~200 (int, defaults to 200)
+ Instrumen: 0~200 (int, defaults to 200)
+ Whip: 0~200 (int, defaults to 200)
+ Book: 0~200 (int, defaults to 200)
+ Katar: 0~200 (int, defaults to 200)
+ Revolver: 0~200 (int, defaults to 200)
+ Rifle: 0~200 (int, defaults to 200)
+ GatlingGun: 0~200 (int, defaults to 200)
+ Shotgun: 0~200 (int, defaults to 200)
+ GrenadeLauncher: 0~200 (int, defaults to 200)
+ FuumaShuriken: 0~200 (int, defaults to 200)
+ TwoHandRod: 0~200 (int, defaults to 200)
+ Shield: 0~200 (int, defaults to 0)
+ }
+ HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level
+ SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level
+ // Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
+}
+*/
+//====================================================
+Human: {
+ MoveSpeed: 170
+ Weight: 20000
+ BaseASPD: {
+ Fist: 40
+ Dagger: 55
+ Sword: 57
+ Axe: 50
+ Mace: 50
+ TwoHandMace: 55
+ Rod: 65
+ TwoHandRod: 65
+ Shield: 10
+ }
+ HPTable:[ 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, // 1 - 10
+ 900, 950, 1000, 1050, 1100, 1150, 1200, 1250, 1300, 1350, // 11 - 20
+ 1400, 1450, 1500, 1550, 1600, 1650, 1700, 1750, 1800, 1850, // 21 - 30
+ 1900, 1950, 2000, 2050, 2100, 2150, 2200, 2250, 2300, 2350, // 31 - 40
+ 2400, 2450, 2500, 2550, 2600, 2650, 2700, 2750, 2800, 2850, // 41 - 50
+ 2900, 2950, 3000, 3050, 3100, 3150, 3200, 3250, 3300, 3350, // 51 - 60
+ 3400, 3450, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850, // 61 - 70
+ 3900, 3950, 4000, 4050, 4100, 4150, 4200, 4250, 4300, 4350, // 71 - 80
+ 4400, 4450, 4500, 4550, 4600, 4650, 4700, 4750, 4800, 4850, // 81 - 90
+ 4900, 4950, 5000, 5050, 5100, 5150, 5200, 5250, 5300, 5350, // 91 - 100
+ 5400, 5450, 5500, 5550, 5600, 5650, 5700, 5750, 5800, 5850, // 101 - 110
+ 5900, 5950, 6000, 6050, 6100, 6150, 6200, 6250, 6300, 6350, // 111 - 120
+ 6400, 6450, 6500, 6550, 6600, 6650, 6700, 6750, 6800, 6850, // 121 - 130
+ 6900, 6950, 7000, 7050, 7100, 7150, 7200, 7250, 7300, 7350, // 131 - 140
+ 7400, 7450, 7500, 7550, 7600, 7650, 7700, 7750, 7800, 7850, // 141 - 150
+ 7900, 7950, 8000, 8050, 8100, 8150, 8200, 8250, 8300, 835] // 151 - 160
+ SPTable:[ 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, // 1 - 10
+ 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, // 11 - 20
+ 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, // 21 - 30
+ 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, // 31 - 40
+ 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, // 41 - 50
+ 610, 620, 630, 640, 650, 660, 670, 680, 690, 700, // 51 - 60
+ 710, 720, 730, 740, 750, 760, 770, 780, 790, 800, // 61 - 70
+ 810, 820, 830, 840, 850, 860, 870, 880, 890, 900, // 71 - 80
+ 910, 920, 930, 940, 950, 960, 970, 980, 990, 1000, // 81 - 90
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1000, // 91 - 100
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1100, // 101 - 110
+ 1110, 1120, 1130, 1140, 1150, 1160, 1170, 1180, 1190, 1200, // 111 - 120
+ 1210, 1220, 1230, 1240, 1250, 1260, 1270, 1280, 1290, 1300, // 121 - 130
+ 1310, 1320, 1330, 1340, 1350, 1360, 1370, 1380, 1390, 1400, // 131 - 140
+ 1410, 1420, 1430, 1440, 1450, 1460, 1470, 1480, 1490, 1500, // 141 - 150
+ 1510, 1520, 1530, 1540, 1550, 1560, 1570, 1580, 1590, 160] // 151 - 160
+}
+
+Ukar: {
+ MoveSpeed: 170
+ Weight: 20000
+ BaseASPD: {
+ Fist: 40
+ Dagger: 55
+ Sword: 57
+ Axe: 50
+ Mace: 50
+ TwoHandMace: 55
+ Rod: 65
+ TwoHandRod: 65
+ Shield: 10
+ }
+ HPTable:[ 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, // 1 - 10
+ 900, 950, 1000, 1050, 1100, 1150, 1200, 1250, 1300, 1350, // 11 - 20
+ 1400, 1450, 1500, 1550, 1600, 1650, 1700, 1750, 1800, 1850, // 21 - 30
+ 1900, 1950, 2000, 2050, 2100, 2150, 2200, 2250, 2300, 2350, // 31 - 40
+ 2400, 2450, 2500, 2550, 2600, 2650, 2700, 2750, 2800, 2850, // 41 - 50
+ 2900, 2950, 3000, 3050, 3100, 3150, 3200, 3250, 3300, 3350, // 51 - 60
+ 3400, 3450, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850, // 61 - 70
+ 3900, 3950, 4000, 4050, 4100, 4150, 4200, 4250, 4300, 4350, // 71 - 80
+ 4400, 4450, 4500, 4550, 4600, 4650, 4700, 4750, 4800, 4850, // 81 - 90
+ 4900, 4950, 5000, 5050, 5100, 5150, 5200, 5250, 5300, 5350, // 91 - 100
+ 5400, 5450, 5500, 5550, 5600, 5650, 5700, 5750, 5800, 5850, // 101 - 110
+ 5900, 5950, 6000, 6050, 6100, 6150, 6200, 6250, 6300, 6350, // 111 - 120
+ 6400, 6450, 6500, 6550, 6600, 6650, 6700, 6750, 6800, 6850, // 121 - 130
+ 6900, 6950, 7000, 7050, 7100, 7150, 7200, 7250, 7300, 7350, // 131 - 140
+ 7400, 7450, 7500, 7550, 7600, 7650, 7700, 7750, 7800, 7850, // 141 - 150
+ 7900, 7950, 8000, 8050, 8100, 8150, 8200, 8250, 8300, 835] // 151 - 160
+ SPTable:[ 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, // 1 - 10
+ 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, // 11 - 20
+ 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, // 21 - 30
+ 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, // 31 - 40
+ 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, // 41 - 50
+ 610, 620, 630, 640, 650, 660, 670, 680, 690, 700, // 51 - 60
+ 710, 720, 730, 740, 750, 760, 770, 780, 790, 800, // 61 - 70
+ 810, 820, 830, 840, 850, 860, 870, 880, 890, 900, // 71 - 80
+ 910, 920, 930, 940, 950, 960, 970, 980, 990, 1000, // 81 - 90
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1000, // 91 - 100
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1100, // 101 - 110
+ 1110, 1120, 1130, 1140, 1150, 1160, 1170, 1180, 1190, 1200, // 111 - 120
+ 1210, 1220, 1230, 1240, 1250, 1260, 1270, 1280, 1290, 1300, // 121 - 130
+ 1310, 1320, 1330, 1340, 1350, 1360, 1370, 1380, 1390, 1400, // 131 - 140
+ 1410, 1420, 1430, 1440, 1450, 1460, 1470, 1480, 1490, 1500, // 141 - 150
+ 1510, 1520, 1530, 1540, 1550, 1560, 1570, 1580, 1590, 160] // 151 - 160
+}
+
+Demon: {
+ MoveSpeed: 170
+ Weight: 20000
+ BaseASPD: {
+ Fist: 40
+ Dagger: 55
+ Sword: 57
+ Axe: 50
+ Mace: 50
+ TwoHandMace: 55
+ Rod: 65
+ TwoHandRod: 65
+ Shield: 10
+ }
+ HPTable:[ 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, // 1 - 10
+ 900, 950, 1000, 1050, 1100, 1150, 1200, 1250, 1300, 1350, // 11 - 20
+ 1400, 1450, 1500, 1550, 1600, 1650, 1700, 1750, 1800, 1850, // 21 - 30
+ 1900, 1950, 2000, 2050, 2100, 2150, 2200, 2250, 2300, 2350, // 31 - 40
+ 2400, 2450, 2500, 2550, 2600, 2650, 2700, 2750, 2800, 2850, // 41 - 50
+ 2900, 2950, 3000, 3050, 3100, 3150, 3200, 3250, 3300, 3350, // 51 - 60
+ 3400, 3450, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850, // 61 - 70
+ 3900, 3950, 4000, 4050, 4100, 4150, 4200, 4250, 4300, 4350, // 71 - 80
+ 4400, 4450, 4500, 4550, 4600, 4650, 4700, 4750, 4800, 4850, // 81 - 90
+ 4900, 4950, 5000, 5050, 5100, 5150, 5200, 5250, 5300, 5350, // 91 - 100
+ 5400, 5450, 5500, 5550, 5600, 5650, 5700, 5750, 5800, 5850, // 101 - 110
+ 5900, 5950, 6000, 6050, 6100, 6150, 6200, 6250, 6300, 6350, // 111 - 120
+ 6400, 6450, 6500, 6550, 6600, 6650, 6700, 6750, 6800, 6850, // 121 - 130
+ 6900, 6950, 7000, 7050, 7100, 7150, 7200, 7250, 7300, 7350, // 131 - 140
+ 7400, 7450, 7500, 7550, 7600, 7650, 7700, 7750, 7800, 7850, // 141 - 150
+ 7900, 7950, 8000, 8050, 8100, 8150, 8200, 8250, 8300, 835] // 151 - 160
+ SPTable:[ 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, // 1 - 10
+ 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, // 11 - 20
+ 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, // 21 - 30
+ 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, // 31 - 40
+ 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, // 41 - 50
+ 610, 620, 630, 640, 650, 660, 670, 680, 690, 700, // 51 - 60
+ 710, 720, 730, 740, 750, 760, 770, 780, 790, 800, // 61 - 70
+ 810, 820, 830, 840, 850, 860, 870, 880, 890, 900, // 71 - 80
+ 910, 920, 930, 940, 950, 960, 970, 980, 990, 1000, // 81 - 90
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1000, // 91 - 100
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1100, // 101 - 110
+ 1110, 1120, 1130, 1140, 1150, 1160, 1170, 1180, 1190, 1200, // 111 - 120
+ 1210, 1220, 1230, 1240, 1250, 1260, 1270, 1280, 1290, 1300, // 121 - 130
+ 1310, 1320, 1330, 1340, 1350, 1360, 1370, 1380, 1390, 1400, // 131 - 140
+ 1410, 1420, 1430, 1440, 1450, 1460, 1470, 1480, 1490, 1500, // 141 - 150
+ 1510, 1520, 1530, 1540, 1550, 1560, 1570, 1580, 1590, 160] // 151 - 160
+}
+
+Elven: {
+ MoveSpeed: 170
+ Weight: 20000
+ BaseASPD: {
+ Fist: 40
+ Dagger: 55
+ Sword: 57
+ Axe: 50
+ Mace: 50
+ TwoHandMace: 55
+ Rod: 65
+ TwoHandRod: 65
+ Shield: 10
+ }
+ HPTable:[ 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, // 1 - 10
+ 900, 950, 1000, 1050, 1100, 1150, 1200, 1250, 1300, 1350, // 11 - 20
+ 1400, 1450, 1500, 1550, 1600, 1650, 1700, 1750, 1800, 1850, // 21 - 30
+ 1900, 1950, 2000, 2050, 2100, 2150, 2200, 2250, 2300, 2350, // 31 - 40
+ 2400, 2450, 2500, 2550, 2600, 2650, 2700, 2750, 2800, 2850, // 41 - 50
+ 2900, 2950, 3000, 3050, 3100, 3150, 3200, 3250, 3300, 3350, // 51 - 60
+ 3400, 3450, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850, // 61 - 70
+ 3900, 3950, 4000, 4050, 4100, 4150, 4200, 4250, 4300, 4350, // 71 - 80
+ 4400, 4450, 4500, 4550, 4600, 4650, 4700, 4750, 4800, 4850, // 81 - 90
+ 4900, 4950, 5000, 5050, 5100, 5150, 5200, 5250, 5300, 5350, // 91 - 100
+ 5400, 5450, 5500, 5550, 5600, 5650, 5700, 5750, 5800, 5850, // 101 - 110
+ 5900, 5950, 6000, 6050, 6100, 6150, 6200, 6250, 6300, 6350, // 111 - 120
+ 6400, 6450, 6500, 6550, 6600, 6650, 6700, 6750, 6800, 6850, // 121 - 130
+ 6900, 6950, 7000, 7050, 7100, 7150, 7200, 7250, 7300, 7350, // 131 - 140
+ 7400, 7450, 7500, 7550, 7600, 7650, 7700, 7750, 7800, 7850, // 141 - 150
+ 7900, 7950, 8000, 8050, 8100, 8150, 8200, 8250, 8300, 835] // 151 - 160
+ SPTable:[ 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, // 1 - 10
+ 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, // 11 - 20
+ 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, // 21 - 30
+ 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, // 31 - 40
+ 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, // 41 - 50
+ 610, 620, 630, 640, 650, 660, 670, 680, 690, 700, // 51 - 60
+ 710, 720, 730, 740, 750, 760, 770, 780, 790, 800, // 61 - 70
+ 810, 820, 830, 840, 850, 860, 870, 880, 890, 900, // 71 - 80
+ 910, 920, 930, 940, 950, 960, 970, 980, 990, 1000, // 81 - 90
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1000, // 91 - 100
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1100, // 101 - 110
+ 1110, 1120, 1130, 1140, 1150, 1160, 1170, 1180, 1190, 1200, // 111 - 120
+ 1210, 1220, 1230, 1240, 1250, 1260, 1270, 1280, 1290, 1300, // 121 - 130
+ 1310, 1320, 1330, 1340, 1350, 1360, 1370, 1380, 1390, 1400, // 131 - 140
+ 1410, 1420, 1430, 1440, 1450, 1460, 1470, 1480, 1490, 1500, // 141 - 150
+ 1510, 1520, 1530, 1540, 1550, 1560, 1570, 1580, 1590, 160] // 151 - 160
+}
+
+Orc: {
+ MoveSpeed: 170
+ Weight: 20000
+ BaseASPD: {
+ Fist: 40
+ Dagger: 55
+ Sword: 57
+ Axe: 50
+ Mace: 50
+ TwoHandMace: 55
+ Rod: 65
+ TwoHandRod: 65
+ Shield: 10
+ }
+ HPTable:[ 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, // 1 - 10
+ 900, 950, 1000, 1050, 1100, 1150, 1200, 1250, 1300, 1350, // 11 - 20
+ 1400, 1450, 1500, 1550, 1600, 1650, 1700, 1750, 1800, 1850, // 21 - 30
+ 1900, 1950, 2000, 2050, 2100, 2150, 2200, 2250, 2300, 2350, // 31 - 40
+ 2400, 2450, 2500, 2550, 2600, 2650, 2700, 2750, 2800, 2850, // 41 - 50
+ 2900, 2950, 3000, 3050, 3100, 3150, 3200, 3250, 3300, 3350, // 51 - 60
+ 3400, 3450, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850, // 61 - 70
+ 3900, 3950, 4000, 4050, 4100, 4150, 4200, 4250, 4300, 4350, // 71 - 80
+ 4400, 4450, 4500, 4550, 4600, 4650, 4700, 4750, 4800, 4850, // 81 - 90
+ 4900, 4950, 5000, 5050, 5100, 5150, 5200, 5250, 5300, 5350, // 91 - 100
+ 5400, 5450, 5500, 5550, 5600, 5650, 5700, 5750, 5800, 5850, // 101 - 110
+ 5900, 5950, 6000, 6050, 6100, 6150, 6200, 6250, 6300, 6350, // 111 - 120
+ 6400, 6450, 6500, 6550, 6600, 6650, 6700, 6750, 6800, 6850, // 121 - 130
+ 6900, 6950, 7000, 7050, 7100, 7150, 7200, 7250, 7300, 7350, // 131 - 140
+ 7400, 7450, 7500, 7550, 7600, 7650, 7700, 7750, 7800, 7850, // 141 - 150
+ 7900, 7950, 8000, 8050, 8100, 8150, 8200, 8250, 8300, 835] // 151 - 160
+ SPTable:[ 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, // 1 - 10
+ 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, // 11 - 20
+ 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, // 21 - 30
+ 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, // 31 - 40
+ 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, // 41 - 50
+ 610, 620, 630, 640, 650, 660, 670, 680, 690, 700, // 51 - 60
+ 710, 720, 730, 740, 750, 760, 770, 780, 790, 800, // 61 - 70
+ 810, 820, 830, 840, 850, 860, 870, 880, 890, 900, // 71 - 80
+ 910, 920, 930, 940, 950, 960, 970, 980, 990, 1000, // 81 - 90
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1000, // 91 - 100
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1100, // 101 - 110
+ 1110, 1120, 1130, 1140, 1150, 1160, 1170, 1180, 1190, 1200, // 111 - 120
+ 1210, 1220, 1230, 1240, 1250, 1260, 1270, 1280, 1290, 1300, // 121 - 130
+ 1310, 1320, 1330, 1340, 1350, 1360, 1370, 1380, 1390, 1400, // 131 - 140
+ 1410, 1420, 1430, 1440, 1450, 1460, 1470, 1480, 1490, 1500, // 141 - 150
+ 1510, 1520, 1530, 1540, 1550, 1560, 1570, 1580, 1590, 160] // 151 - 160
+}
+
+Raijin: {
+ MoveSpeed: 170
+ Weight: 20000
+ BaseASPD: {
+ Fist: 40
+ Dagger: 55
+ Sword: 57
+ Axe: 50
+ Mace: 50
+ TwoHandMace: 55
+ Rod: 65
+ TwoHandRod: 65
+ Shield: 10
+ }
+ HPTable:[ 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, // 1 - 10
+ 900, 950, 1000, 1050, 1100, 1150, 1200, 1250, 1300, 1350, // 11 - 20
+ 1400, 1450, 1500, 1550, 1600, 1650, 1700, 1750, 1800, 1850, // 21 - 30
+ 1900, 1950, 2000, 2050, 2100, 2150, 2200, 2250, 2300, 2350, // 31 - 40
+ 2400, 2450, 2500, 2550, 2600, 2650, 2700, 2750, 2800, 2850, // 41 - 50
+ 2900, 2950, 3000, 3050, 3100, 3150, 3200, 3250, 3300, 3350, // 51 - 60
+ 3400, 3450, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850, // 61 - 70
+ 3900, 3950, 4000, 4050, 4100, 4150, 4200, 4250, 4300, 4350, // 71 - 80
+ 4400, 4450, 4500, 4550, 4600, 4650, 4700, 4750, 4800, 4850, // 81 - 90
+ 4900, 4950, 5000, 5050, 5100, 5150, 5200, 5250, 5300, 5350, // 91 - 100
+ 5400, 5450, 5500, 5550, 5600, 5650, 5700, 5750, 5800, 5850, // 101 - 110
+ 5900, 5950, 6000, 6050, 6100, 6150, 6200, 6250, 6300, 6350, // 111 - 120
+ 6400, 6450, 6500, 6550, 6600, 6650, 6700, 6750, 6800, 6850, // 121 - 130
+ 6900, 6950, 7000, 7050, 7100, 7150, 7200, 7250, 7300, 7350, // 131 - 140
+ 7400, 7450, 7500, 7550, 7600, 7650, 7700, 7750, 7800, 7850, // 141 - 150
+ 7900, 7950, 8000, 8050, 8100, 8150, 8200, 8250, 8300, 835] // 151 - 160
+ SPTable:[ 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, // 1 - 10
+ 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, // 11 - 20
+ 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, // 21 - 30
+ 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, // 31 - 40
+ 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, // 41 - 50
+ 610, 620, 630, 640, 650, 660, 670, 680, 690, 700, // 51 - 60
+ 710, 720, 730, 740, 750, 760, 770, 780, 790, 800, // 61 - 70
+ 810, 820, 830, 840, 850, 860, 870, 880, 890, 900, // 71 - 80
+ 910, 920, 930, 940, 950, 960, 970, 980, 990, 1000, // 81 - 90
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1000, // 91 - 100
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1100, // 101 - 110
+ 1110, 1120, 1130, 1140, 1150, 1160, 1170, 1180, 1190, 1200, // 111 - 120
+ 1210, 1220, 1230, 1240, 1250, 1260, 1270, 1280, 1290, 1300, // 121 - 130
+ 1310, 1320, 1330, 1340, 1350, 1360, 1370, 1380, 1390, 1400, // 131 - 140
+ 1410, 1420, 1430, 1440, 1450, 1460, 1470, 1480, 1490, 1500, // 141 - 150
+ 1510, 1520, 1530, 1540, 1550, 1560, 1570, 1580, 1590, 160] // 151 - 160
+}
+
+Tritan: {
+ MoveSpeed: 170
+ Weight: 20000
+ BaseASPD: {
+ Fist: 40
+ Dagger: 55
+ Sword: 57
+ Axe: 50
+ Mace: 50
+ TwoHandMace: 55
+ Rod: 65
+ TwoHandRod: 65
+ Shield: 10
+ }
+ HPTable:[ 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, // 1 - 10
+ 900, 950, 1000, 1050, 1100, 1150, 1200, 1250, 1300, 1350, // 11 - 20
+ 1400, 1450, 1500, 1550, 1600, 1650, 1700, 1750, 1800, 1850, // 21 - 30
+ 1900, 1950, 2000, 2050, 2100, 2150, 2200, 2250, 2300, 2350, // 31 - 40
+ 2400, 2450, 2500, 2550, 2600, 2650, 2700, 2750, 2800, 2850, // 41 - 50
+ 2900, 2950, 3000, 3050, 3100, 3150, 3200, 3250, 3300, 3350, // 51 - 60
+ 3400, 3450, 3500, 3550, 3600, 3650, 3700, 3750, 3800, 3850, // 61 - 70
+ 3900, 3950, 4000, 4050, 4100, 4150, 4200, 4250, 4300, 4350, // 71 - 80
+ 4400, 4450, 4500, 4550, 4600, 4650, 4700, 4750, 4800, 4850, // 81 - 90
+ 4900, 4950, 5000, 5050, 5100, 5150, 5200, 5250, 5300, 5350, // 91 - 100
+ 5400, 5450, 5500, 5550, 5600, 5650, 5700, 5750, 5800, 5850, // 101 - 110
+ 5900, 5950, 6000, 6050, 6100, 6150, 6200, 6250, 6300, 6350, // 111 - 120
+ 6400, 6450, 6500, 6550, 6600, 6650, 6700, 6750, 6800, 6850, // 121 - 130
+ 6900, 6950, 7000, 7050, 7100, 7150, 7200, 7250, 7300, 7350, // 131 - 140
+ 7400, 7450, 7500, 7550, 7600, 7650, 7700, 7750, 7800, 7850, // 141 - 150
+ 7900, 7950, 8000, 8050, 8100, 8150, 8200, 8250, 8300, 835] // 151 - 160
+ SPTable:[ 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, // 1 - 10
+ 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, // 11 - 20
+ 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, // 21 - 30
+ 410, 420, 430, 440, 450, 460, 470, 480, 490, 500, // 31 - 40
+ 510, 520, 530, 540, 550, 560, 570, 580, 590, 600, // 41 - 50
+ 610, 620, 630, 640, 650, 660, 670, 680, 690, 700, // 51 - 60
+ 710, 720, 730, 740, 750, 760, 770, 780, 790, 800, // 61 - 70
+ 810, 820, 830, 840, 850, 860, 870, 880, 890, 900, // 71 - 80
+ 910, 920, 930, 940, 950, 960, 970, 980, 990, 1000, // 81 - 90
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1000, // 91 - 100
+ 1010, 1020, 1030, 1040, 1050, 1060, 1070, 1080, 1090, 1100, // 101 - 110
+ 1110, 1120, 1130, 1140, 1150, 1160, 1170, 1180, 1190, 1200, // 111 - 120
+ 1210, 1220, 1230, 1240, 1250, 1260, 1270, 1280, 1290, 1300, // 121 - 130
+ 1310, 1320, 1330, 1340, 1350, 1360, 1370, 1380, 1390, 1400, // 131 - 140
+ 1410, 1420, 1430, 1440, 1450, 1460, 1470, 1480, 1490, 1500, // 141 - 150
+ 1510, 1520, 1530, 1540, 1550, 1560, 1570, 1580, 1590, 160] // 151 - 160
+}
diff --git a/db/re/level_penalty.txt b/db/re/level_penalty.txt
new file mode 100644
index 000000000..cf78bc7c9
--- /dev/null
+++ b/db/re/level_penalty.txt
@@ -0,0 +1,14 @@
+// Experience & Drop Rate Modifier Database
+//
+// Structure of Database:
+// Type,Race,Level difference,Rate
+//
+// TYPE:
+// 1=experience, 2=item drop
+// RACE:
+// 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
+// 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
+// 10=Boss monsters, 11=Normal monsters
+//
+// Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.
+
diff --git a/db/re/map_cache.dat b/db/re/map_cache.dat
new file mode 100644
index 000000000..280915b9d
--- /dev/null
+++ b/db/re/map_cache.dat
Binary files differ
diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf
new file mode 100644
index 000000000..e508c7808
--- /dev/null
+++ b/db/re/map_zone_db.conf
@@ -0,0 +1,340 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//====================================================
+//= Hercules Map Zone Database [Ind/Hercules]
+//================ More Information ==================
+//= http://herc.ws/board/topic/302-introducing-hercules-map-zone-database/
+//= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
+//====================================================
+//================ Description =======================
+//= A unlimited number of zones may be created, a zone
+//= may be used to create a set of disabled items, disabled skills
+//= and mapflags to be used by as many maps as one chooses.
+//= Maps can be linked to a specific zone through the zone mapflag
+//= '<map name><tab>mapflag<tab>zone<tab><zone name>'.
+//====================================================
+//= Available types for 'disabled_skills':
+//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
+//====================================================
+
+
+zones: (
+{
+ /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
+ name: "All" /* changing this name requires MAP_ZONE_ALL_NAME to also be changed in src/map/map.h file */
+
+ disabled_skills: {
+ //both examples below disable napalm beat (id 11) to players
+ //MG_NAPALMBEAT: "PLAYER"
+ //ID11: "PLAYER"
+ }
+
+ disabled_items: {
+ //Both examples below disable apple (id 501)
+ //Apple: true
+ //ID501: true
+ }
+
+ mapflags: (
+ )
+
+ /* "command:min-group-lv-to-override" e.g. "heal: 70" */
+ disabled_commands: {
+ //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above
+ //heal: 70
+ }
+ skill_damage_cap: {
+ //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage,
+ // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h)
+ // when cast vs players and monsters.
+ //MG_COLDBOLT: (50,"PLAYER | MONSTER")
+ }
+},
+{
+ /* Normal zone is applied to all maps that are not pkable (where players cant fight each other) */
+ /* However, it wont be applied to maps with its own zones (specified thru mapflag) */
+ name: "Normal" /* changing this name requires MAP_ZONE_NORMAL_NAME to also be changed in src/map/map.h file */
+
+ disabled_skills: {
+ WM_LULLABY_DEEPSLEEP: "PLAYER"
+ WM_SIRCLEOFNATURE: "PLAYER"
+ WM_SATURDAY_NIGHT_FEVER: "PLAYER"
+ SO_ARRULLO: "PLAYER"
+ CG_HERMODE: "PLAYER"
+ }
+
+ disabled_items: {
+ }
+ mapflags: (
+ )
+
+},
+{
+ /* PvP zone is applied to all maps with a pvp mapflag */
+ name: "PvP" /* changing this name requires MAP_ZONE_PVP_NAME to also be changed in src/map/map.h file */
+
+ disabled_skills: {
+ BS_GREED: "PLAYER"
+ CG_HERMODE: "PLAYER"
+ }
+
+ disabled_items: {
+ }
+
+ /* cashshop disabled in pvp maps */
+ mapflags: (
+ "nocashshop",
+ )
+},
+{
+ /* PK Mode zone is only used when server is on pk_mode (battle.conf),
+ it applies to all pvp maps that don't have their own zone */
+ name: "PK Mode" /* changing this name requires MAP_ZONE_PK_NAME to also be changed in src/map/map.h file */
+
+ disabled_skills: {
+
+ }
+
+ disabled_items: {
+
+ }
+
+ /* PK Mode Damage Reductions */
+ /* - weapon_damage_rate -40% */
+ /* - magic_damage_rate -40% */
+ /* - misc_damage_rate -40% */
+ /* - long_damage_rate -30% */
+ /* - short_damage_rate -20% */
+ mapflags: (
+ "weapon_damage_rate 60",
+ "magic_damage_rate 60",
+ "misc_damage_rate 60",
+ "long_damage_rate 70",
+ "short_damage_rate 80",
+ )
+},
+{
+ /* GvG zone is applied to all maps with a gvg mapflag */
+ name: "GvG" /* changing this name requires MAP_ZONE_GVG_NAME to also be changed in src/map/map.h file */
+
+ disabled_skills: {
+ AL_TELEPORT: "PLAYER"
+ AL_WARP: "PLAYER"
+ WZ_ICEWALL: "PLAYER"
+ TF_BACKSLIDING: "PLAYER"
+ RG_INTIMIDATE: "PLAYER"
+ WE_CALLPARTNER: "PLAYER"
+ HP_ASSUMPTIO: "PLAYER"
+ HP_BASILICA: "PLAYER"
+ CG_MOONLIT: "PLAYER"
+ WE_CALLPARENT: "PLAYER"
+ WE_CALLBABY: "PLAYER"
+ CR_CULTIVATION: "PLAYER"
+ NJ_KIRIKAGE: "PLAYER"
+ CASH_ASSUMPTIO: "PLAYER"
+ BS_GREED: "PLAYER"
+ SC_FATALMENACE: "PLAYER"
+ SC_DIMENSIONDOOR: "PLAYER"
+ SU_LOPE: "PLAYER"
+ }
+
+ disabled_items: {
+ }
+ /* 5 second duration increase on GvG */
+ /* knockback disabled */
+ /* GvG Mode Damage Reductions */
+ /* - weapon_damage_rate -40% */
+ /* - magic_damage_rate -40% */
+ /* - misc_damage_rate -40% */
+ /* - long_damage_rate -20% */
+ /* - short_damage_rate -20% */
+ mapflags: (
+ "invincible_time_inc 5000",
+ "noknockback",
+ "weapon_damage_rate 60",
+ "magic_damage_rate 60",
+ "misc_damage_rate 60",
+ "long_damage_rate 80",
+ "short_damage_rate 80",
+ "nocashshop",
+ "gvg_noparty",
+ )
+
+},
+{
+ /* Battlegrounds zone is applied to all maps with a battlegrounds mapflag */
+ name: "Battlegrounds" /* changing this name requires MAP_ZONE_BG_NAME to also be changed in src/map/map.h file */
+
+ disabled_skills: {
+ AL_TELEPORT: "PLAYER"
+ AL_WARP: "PLAYER"
+ WZ_ICEWALL: "PLAYER"
+ TF_BACKSLIDING: "PLAYER"
+ RG_INTIMIDATE: "PLAYER"
+ MO_BODYRELOCATION: "PLAYER"
+ WE_CALLPARTNER: "PLAYER"
+ HP_ASSUMPTIO: "PLAYER"
+ HP_BASILICA: "PLAYER"
+ CG_MOONLIT: "PLAYER"
+ WE_CALLPARENT: "PLAYER"
+ WE_CALLBABY: "PLAYER"
+ CR_CULTIVATION: "PLAYER"
+ TK_RUN: "PLAYER"
+ TK_HIGHJUMP: "PLAYER"
+ SG_FEEL: "PLAYER"
+ SG_SUN_WARM: "PLAYER"
+ SG_MOON_WARM: "PLAYER"
+ SG_STAR_WARM: "PLAYER"
+ SG_SUN_COMFORT: "PLAYER"
+ SG_MOON_COMFORT: "PLAYER"
+ SG_STAR_COMFORT: "PLAYER"
+ SG_HATE: "PLAYER"
+ SG_SUN_ANGER: "PLAYER"
+ SG_MOON_ANGER: "PLAYER"
+ SG_STAR_ANGER: "PLAYER"
+ SG_SUN_BLESS: "PLAYER"
+ SG_MOON_BLESS: "PLAYER"
+ SG_STAR_BLESS: "PLAYER"
+ NJ_KIRIKAGE: "PLAYER"
+ CASH_ASSUMPTIO: "PLAYER"
+ SC_FATALMENACE: "PLAYER"
+ SC_DIMENSIONDOOR: "PLAYER"
+ SU_LOPE: "PLAYER"
+ }
+ disabled_items: {
+ }
+
+ /* knockback disabled */
+ /* Battlegrounds Damage Reductions */
+ /* - weapon_damage_rate -30% */
+ /* - magic_damage_rate -30% */
+ /* - misc_damage_rate -30% */
+ /* - long_damage_rate -25% */
+ /* - short_damage_rate -25% */
+ mapflags: (
+ "noknockback",
+ "weapon_damage_rate 70",
+ "magic_damage_rate 70",
+ "misc_damage_rate 70",
+ "long_damage_rate 75",
+ "short_damage_rate 75",
+ )
+
+},
+{
+ name: "Aldebaran Turbo Track"
+
+ disabled_skills: {
+ SM_ENDURE: "PLAYER"
+ AL_TELEPORT: "PLAYER"
+ AL_WARP: "PLAYER"
+ AL_CURE: "PLAYER"
+ TF_HIDING: "PLAYER"
+ WZ_ICEWALL: "PLAYER"
+ AS_CLOAKING: "PLAYER"
+ RG_INTIMIDATE: "PLAYER"
+ MO_BODYRELOCATION: "PLAYER"
+ LK_CONCENTRATION: "PLAYER"
+ LK_BERSERK: "PLAYER"
+ HP_BASILICA: "PLAYER"
+ WS_CARTBOOST: "PLAYER"
+ ST_CHASEWALK: "PLAYER"
+ CG_MOONLIT: "PLAYER"
+ SC_FATALMENACE: "PLAYER"
+ SC_DIMENSIONDOOR: "PLAYER"
+ GN_CARTBOOST: "PLAYER"
+ }
+
+ disabled_items: {
+ }
+},
+{
+ name: "Jail"
+
+ disabled_skills: {
+ TK_JUMPKICK: "PLAYER"
+ TK_HIGHJUMP: "PLAYER"
+ }
+
+ disabled_items: {
+ }
+},
+{
+ name: "Izlude Battle Arena"
+
+ disabled_skills: {
+ RG_INTIMIDATE: "PLAYER"
+ AL_TELEPORT: "PLAYER"
+ SC_FATALMENACE: "PLAYER"
+ SC_DIMENSIONDOOR: "PLAYER"
+ }
+
+ disabled_items: {
+ }
+},
+{
+ name: "GvG2"
+ inherit: ( "GvG" ) /* will import all gvg has */
+
+ disabled_skills: {
+ TK_HIGHJUMP: "PLAYER"
+ SA_ABRACADABRA: "PLAYER"
+ }
+},
+{
+ name: "WoE TE"
+ inherit: ( "GvG" ) /* will import all gvg has */
+
+ disabled_items: {
+ }
+},
+{
+ name: "Sealed Shrine"
+
+ disabled_skills: {
+ MG_SAFETYWALL: "PLAYER"
+ AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
+ RG_INTIMIDATE: "PLAYER | MONSTER"
+ HP_ASSUMPTIO: "PLAYER"
+ CASH_ASSUMPTIO: "PLAYER"
+ SC_FATALMENACE: "PLAYER"
+ SC_DIMENSIONDOOR: "PLAYER"
+ }
+},
+{
+ name: "Memorial Dungeon" /* ETower, Orc's Memory, Nidhoggur's Nest, etc */
+
+ disabled_skills: {
+ AL_TELEPORT: "PLAYER | MONSTER | HOMUN | MERCENARY"
+ WZ_ICEWALL: "PLAYER"
+ RG_INTIMIDATE: "PLAYER | MONSTER"
+ PF_SPIDERWEB: "PLAYER"
+ NPC_EXPULSION: "PLAYER"
+ SC_FATALMENACE: "PLAYER"
+ SC_DIMENSIONDOOR: "PLAYER"
+ }
+},
+{
+ name: "Towns"
+
+ disabled_skills: {
+ AM_CANNIBALIZE: "PLAYER"
+ AM_SPHEREMINE: "PLAYER"
+ CR_CULTIVATION: "PLAYER"
+ BS_GREED: "PLAYER"
+ SC_MANHOLE: "PLAYER"
+ WM_POEMOFNETHERWORLD: "PLAYER"
+ GN_WALLOFTHORN: "PLAYER"
+ }
+
+ disabled_items: {
+ }
+}
+)
diff --git a/db/re/mob_boss.txt b/db/re/mob_boss.txt
new file mode 100644
index 000000000..84ae8ced7
--- /dev/null
+++ b/db/re/mob_boss.txt
@@ -0,0 +1,5 @@
+// Bloody Branch Summonable Monsters Database
+//
+// Structure of Database:
+// MobID,DummyName,Rate
+
diff --git a/db/re/mob_branch.txt b/db/re/mob_branch.txt
new file mode 100644
index 000000000..9d7256db3
--- /dev/null
+++ b/db/re/mob_branch.txt
@@ -0,0 +1,5 @@
+// Dead Branch Summonable Monsters Database
+//
+// Structure of Database:
+// MobID,DummyName,Rate
+
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
new file mode 100644
index 000000000..94ba5c973
--- /dev/null
+++ b/db/re/mob_db.conf
@@ -0,0 +1,1598 @@
+//================= Hercules Database =====================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2015 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Mobs Database
+//=========================================================================
+
+mob_db: (
+// Mobs Database
+//
+/******************************************************************************
+ ************* Entry structure ************************************************
+ ******************************************************************************
+{
+ // =================== Mandatory fields ===============================
+ Id: ID (int)
+ SpriteName: "SPRITE_NAME" (string)
+ Name: "Mob name" (string)
+ // =================== Optional fields ================================
+ JName: "Mob name" (string)
+ Lv: level (int, defaults to 1)
+ Hp: health (int, defaults to 1)
+ Sp: mana (int, defaults to 0)
+ Exp: basic experience (int, defaults to 0)
+ JExp: job experience (int, defaults to 0)
+ AttackRange: attack range (int, defaults to 1)
+ Attack: [attack1, attack2] (int, defaults to 0)
+ Def: defence (int, defaults to 0)
+ Mdef: magic defence (int, defaults to 0)
+ Stats: {
+ Str: strength (int, defaults to 0)
+ Agi: agility (int, defaults to 0)
+ Vit: vitality (int, defaults to 0)
+ Int: intelligence (int, defaults to 0)
+ Dex: dexterity (int, defaults to 0)
+ Luk: luck (int, defaults to 0)
+ }
+ ViewRange: view range (int, defaults to 1)
+ ChaseRange: chase range (int, defaults to 1)
+ Size: size (int, defaults to 1)
+ Race: race (int, defaults to 0)
+ Element: (type, level)
+ Mode: {
+ CanMove: true/false (bool, defaults to false)
+ Looter: true/false (bool, defaults to false)
+ Aggressive: true/false (bool, defaults to false)
+ Assist: true/false (bool, defaults to false)
+ CastSensorIdle:true/false (bool, defaults to false)
+ Boss: true/false (bool, defaults to false)
+ Plant: true/false (bool, defaults to false)
+ CanAttack: true/false (bool, defaults to false)
+ Detector: true/false (bool, defaults to false)
+ CastSensorChase: true/false (bool, defaults to false)
+ ChangeChase: true/false (bool, defaults to false)
+ Angry: true/false (bool, defaults to false)
+ ChangeTargetMelee: true/false (bool, defaults to false)
+ ChangeTargetChase: true/false (bool, defaults to false)
+ TargetWeak: true/false (bool, defaults to false)
+ NoKnockback: true/false (bool, defaults to false)
+ SurviveWithoutMaster: true/false (bool, defaults to false)
+ }
+ MoveSpeed: move speed (int, defaults to 0)
+ WalkMask: walk mask (int, defaults to 0)
+ AttackDelay: attack delay (int, defaults to 4000)
+ AttackMotion: attack motion (int, defaults to 2000)
+ DamageMotion: damage motion (int, defaults to 0)
+ SpawnCollisionSize: collision size (int, defaults to -1)
+ SpawnCollisionMask: collision mask (int, defaults to 1)
+ MvpExp: mvp experience (int, defaults to 0)
+ MvpDrops: {
+ AegisName: chance (string: int)
+ ...
+ }
+ Drops: {
+ AegisName: chance (string: int)
+ ...
+ }
+ WeaponAttacks: {
+ WeaponType: 10000
+ }
+ SkillAttacks: {
+ SkillName: 10000
+ }
+},
+******************************************************************************/
+
+
+{
+ Id: 1002
+ SpriteName: "Piou"
+ Name: "Piou"
+ Lv: 1
+ Hp: 120
+ Sp: 0
+ Exp: 1
+ JExp: 0
+ AttackRange: 1
+ Attack: [50, 100]
+ Def: 0
+ Mdef: 0
+ WalkMask: "WALK_AIR"
+ Stats: {
+ Str: 1
+ Agi: 1
+ Vit: 1
+ Int: 0
+ Dex: 6
+ Luk: 1
+ }
+ ViewRange: 1
+ ChaseRange: 1000
+ Size: 0
+ Race: 2
+ Element: (4, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ SurviveWithoutMaster: true
+ }
+ MoveSpeed: 200
+ AttackDelay: 1872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ PiouFeathers: 2300
+ PiouLegs: 2700
+ }
+},
+{
+ Id: 1003
+ SpriteName: "Piousse"
+ Name: "Piousse"
+ Lv: 2
+ Hp: 400
+ Sp: 0
+ Exp: 2
+ JExp: 0
+ AttackRange: 1
+ Attack: [80, 180]
+ Def: 1
+ Mdef: 0
+ Stats: {
+ Str: 5
+ Agi: 1
+ Vit: 5
+ Int: 0
+ Dex: 10
+ Luk: 1
+ }
+ ViewRange: 1
+ ChaseRange: 1000
+ Size: 0
+ Race: 2
+ Element: (4, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ SurviveWithoutMaster: true
+ }
+ MoveSpeed: 150
+ AttackDelay: 1872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ HalfEggshell: 4000
+ PiouLegs: 3000
+ PiouFeathers: 3000
+ }
+},
+{
+ Id: 1004
+ SpriteName: "Tortuga"
+ Name: "Tortuga"
+ Lv: 3
+ Hp: 800
+ Sp: 0
+ Exp: 3
+ JExp: 0
+ AttackRange: 1
+ Attack: [70, 90]
+ Def: 10
+ Mdef: 0
+ WalkMask: "WALK_WATER"
+ Stats: {
+ Str: 1
+ Agi: 1
+ Vit: 10
+ Int: 1
+ Dex: 20
+ Luk: 5
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 900
+ AttackDelay: 2872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ TortugaShellFragment: 1880
+ LettuceLeaf: 1800
+ TortugaTongue: 1000
+ Fungus: 800
+ SeaDrops: 500
+ Aquada: 500
+ TortugaShell: 500
+ Moss: 500
+ }
+ WeaponAttacks: {
+ Bows: 5000
+ }
+},
+{
+ Id: 1005
+ SpriteName: "Ratto"
+ Name: "Ratto"
+ Lv: 5
+ Hp: 1500
+ Sp: 0
+ Exp: 6
+ JExp: 0
+ AttackRange: 1
+ Attack: [100, 200]
+ Def: 10
+ Mdef: 0
+ Stats: {
+ Str: 5
+ Agi: 15
+ Vit: 10
+ Int: 1
+ Dex: 25
+ Luk: 4
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (5, 1)
+ Mode: {
+ CanMove: true
+ Looter: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 100
+ AttackDelay: 1872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ Cheese: 2000
+ RattoTeeth: 1000
+ RattoTail: 700
+ Piberries: 700
+ Moss: 700
+ }
+},
+{
+ Id: 1006
+ SpriteName: "Croc"
+ Name: "Croc"
+ Lv: 8
+ Hp: 2000
+ Sp: 0
+ Exp: 11
+ JExp: 0
+ AttackRange: 1
+ Attack: [150, 250]
+ Def: 27
+ Mdef: 0
+ Stats: {
+ Str: 6
+ Agi: 20
+ Vit: 10
+ Int: 1
+ Dex: 30
+ Luk: 10
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 600
+ AttackDelay: 1872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ CrocClaw: 2000
+ BlueCoral: 1300
+ Aquada: 1500
+ SeaDrops: 700
+ Coral: 500
+ }
+},
+{
+ Id: 1007
+ SpriteName: "LittleBlub"
+ Name: "Little Blub"
+ Lv: 4
+ Hp: 1200
+ Sp: 0
+ Exp: 5
+ JExp: 0
+ AttackRange: 1
+ Attack: [120, 150]
+ Def: 10
+ Mdef: 0
+ WalkMask: "WALK_WATER"
+ Stats: {
+ Str: 5
+ Agi: 17
+ Vit: 5
+ Int: 1
+ Dex: 28
+ Luk: 15
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ Looter: true
+ Assist: true
+ CanAttack: true
+ SurviveWithoutMaster: true
+ }
+ MoveSpeed: 300
+ AttackDelay: 1100
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ SmallTentacles: 1500
+ PinkBlobime: 1500
+ Aquada: 1500
+ SeaDrops: 1000
+ Coral: 1000
+ Pearl: 10
+ }
+},
+{
+ Id: 1008
+ SpriteName: "Blub"
+ Name: "Blub"
+ Lv: 10
+ Hp: 3300
+ Sp: 0
+ Exp: 19
+ JExp: 0
+ AttackRange: 1
+ Attack: [250, 300]
+ Def: 15
+ Mdef: 0
+ WalkMask: "WALK_WATER"
+ Stats: {
+ Str: 8
+ Agi: 15
+ Vit: 20
+ Int: 1
+ Dex: 35
+ Luk: 20
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 1
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ Looter: true
+ Boss: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 500
+ AttackDelay: 2150
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ Tentacles: 1800
+ PinkBlobime: 2000
+ Aquada: 1500
+ SeaDrops: 1600
+ Coral: 3000
+ Pearl: 70
+ }
+},
+{
+ Id: 1009
+ SpriteName: "ToppyBlub"
+ Name: "Toppy Blub"
+ Lv: 15
+ Hp: 5100
+ Sp: 0
+ Exp: 28
+ JExp: 0
+ AttackRange: 1
+ Attack: [300, 400]
+ Def: 18
+ Mdef: 0
+ WalkMask: "WALK_WATER"
+ Stats: {
+ Str: 20
+ Agi: 8
+ Vit: 15
+ Int: 1
+ Dex: 40
+ Luk: 13
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 1
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ Looter: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 400
+ AttackDelay: 2150
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ Tentacles: 2300
+ PurpleBlobime: 1800
+ Aquada: 1200
+ SeaDrops: 4000
+ BlueCoral: 2200
+ Pearl: 100
+ }
+},
+{
+ Id: 1010
+ SpriteName: "Crocotree"
+ Name: "Crocotree"
+ Lv: 10
+ Hp: 4800
+ Sp: 0
+ Exp: 1
+ JExp: 0
+ AttackRange: 1
+ Attack: [10, 10]
+ Def: 35
+ Mdef: 0
+ Stats: {
+ Str: 2
+ Agi: 1
+ Vit: 10
+ Int: 1
+ Dex: 1
+ Luk: 20
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 3
+ Element: (2, 1)
+ MoveSpeed: 800
+ AttackDelay: 800
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ HalfCroconut: 4200
+ Croconut: 3300
+ }
+},
+{
+ Id: 1011
+ SpriteName: "PlushroomField"
+ Name: "Plushroom Field"
+ Lv: 1
+ Hp: 50
+ Sp: 0
+ Exp: 0
+ JExp: 0
+ AttackRange: 1
+ Attack: [0, 0]
+ Def: 0
+ Mdef: 0
+ Stats: {
+ Str: 1
+ Agi: 1
+ Vit: 1
+ Int: 1
+ Dex: 1
+ Luk: 1
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 2
+ Race: 3
+ Element: (2, 1)
+ MoveSpeed: 1000
+ AttackDelay: 800
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ Plushroom: 7000
+ MushroomSpores: 2000
+ Moss: 300
+ }
+},
+{
+ Id: 1012
+ SpriteName: "Frostiana"
+ Name: "Frostiana"
+ Lv: 9
+ Hp: 1200
+ Sp: 0
+ Exp: 10
+ JExp: 0
+ AttackRange: 1
+ Attack: [200, 400]
+ Def: 5
+ Mdef: 0
+ Stats: {
+ Str: 10
+ Agi: 1
+ Vit: 15
+ Int: 1
+ Dex: 40
+ Luk: 5
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 2
+ Race: 3
+ Element: (2, 1)
+ Mode: {
+ Aggressive: true
+ CanAttack: true
+ }
+ MoveSpeed: 1000
+ AttackDelay: 2400
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ MushroomSpores: 4000
+ Moss: 700
+ }
+},
+{
+ Id: 1013
+ SpriteName: "Pikpik"
+ Name: "Pikpik"
+ Lv: 10
+ Hp: 100
+ Sp: 0
+ Exp: 3
+ JExp: 0
+ AttackRange: 0
+ Attack: [300, 600]
+ Def: 15
+ Mdef: 0
+ Stats: {
+ Str: 5
+ Agi: 1
+ Vit: 10
+ Int: 1
+ Dex: 30
+ Luk: 10
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ Aggressive: true
+ CanAttack: true
+ }
+ MoveSpeed: 1000
+ AttackDelay: 1872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ UrchinMeat: 2000
+ }
+},
+{
+ Id: 1014
+ SpriteName: "CroconutMob"
+ Name: "CroconutMob"
+ Lv: 5
+ Hp: 50
+ Sp: 0
+ Exp: 0
+ JExp: 0
+ AttackRange: 1
+ Attack: [80, 95]
+ Def: 1
+ Mdef: 0
+ Stats: {
+ Str: 15
+ Agi: 1
+ Vit: 1
+ Int: 1
+ Dex: 54
+ Luk: 7
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 3
+ Element: (1, 1)
+ Mode: {
+ Aggressive: true
+ CanAttack: true
+ }
+ MoveSpeed: 1000
+ AttackDelay: 800
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ HalfCroconut: 4200
+ Croconut: 3300
+ }
+},
+{
+ Id: 1015
+ SpriteName: "Tipiu"
+ Name: "Tipiu"
+ Lv: 20
+ Hp: 14000
+ Sp: 0
+ Exp: 50
+ JExp: 0
+ AttackRange: 1
+ Attack: [500, 700]
+ Def: 20
+ Mdef: 0
+ WalkMask: "WALK_AIR"
+ Stats: {
+ Str: 10
+ Agi: 5
+ Vit: 20
+ Int: 0
+ Dex: 35
+ Luk: 15
+ }
+ ViewRange: 1
+ ChaseRange: 1000
+ Size: 0
+ Race: 2
+ Element: (4, 1)
+ Mode: {
+ CanMove: true
+ Aggressive: true
+ Assist: true
+ CanAttack: true
+ ChangeTargetMelee: true
+ ChangeChase: true
+ }
+ MoveSpeed: 200
+ AttackDelay: 1120
+ AttackMotion: 1672
+ DamageMotion: 100
+ MvpExp: 0
+ Drops: {
+ PiouFeathers: 3700
+ PiouLegs: 4000
+ EasterEgg: 3000
+ }
+},
+{
+ Id: 1016
+ SpriteName: "Tipiou"
+ Name: "Tipiou"
+ Lv: 45
+ Hp: 15000
+ Sp: 0
+ Exp: 30
+ JExp: 0
+ AttackRange: 1
+ Attack: [350, 600]
+ Def: 15
+ Mdef: 0
+ WalkMask: "WALK_AIR"
+ Stats: {
+ Str: 15
+ Agi: 5
+ Vit: 15
+ Int: 0
+ Dex: 30
+ Luk: 10
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (4, 1)
+ Mode: {
+ CanMove: true
+ Assist: true
+ CanAttack: true
+ ChangeTargetMelee: true
+ ChangeChase: true
+ }
+ MoveSpeed: 250
+ AttackDelay: 1120
+ AttackMotion: 1672
+ DamageMotion: 100
+ MvpExp: 0
+ Drops: {
+ PiouFeathers: 3300
+ PiouLegs: 3700
+ EasterEgg: 3000
+ }
+},
+{
+ Id: 1017
+ SpriteName: "MananaTree"
+ Name: "Manana Tree"
+ Lv: 5
+ Hp: 3500
+ Sp: 0
+ Exp: 1
+ JExp: 0
+ AttackRange: 1
+ Attack: [10, 10]
+ Def: 25
+ Mdef: 1
+ Stats: {
+ Str: 1
+ Agi: 1
+ Vit: 10
+ Int: 1
+ Dex: 1
+ Luk: 1
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 1
+ Race: 3
+ Element: (2, 1)
+ MoveSpeed: 1000
+ AttackDelay: 800
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ Manana: 2500
+ Manana: 1000
+ }
+},
+{
+ Id: 1018
+ SpriteName: "Crafty"
+ Name: "Crafty"
+ Lv: 7
+ Hp: 500
+ Sp: 0
+ Exp: 9
+ JExp: 0
+ AttackRange: 1
+ Attack: [100, 150]
+ Def: 7
+ Mdef: 40
+ Stats: {
+ Str: 4
+ Agi: 30
+ Vit: 20
+ Int: 1
+ Dex: 50
+ Luk: 10
+ }
+ ViewRange: 1
+ ChaseRange: 1000
+ Size: 0
+ Race: 2
+ Element: (4, 1)
+ Mode: {
+ CanMove: true
+ Looter: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 400
+ AttackDelay: 800
+ AttackMotion: 672
+ DamageMotion: 270
+ MvpExp: 0
+ Drops: {
+ LeftCraftyWing: 4000
+ RightCraftyWing: 4000
+ BatTeeth: 4000
+ }
+},
+{
+ Id: 1019
+ SpriteName: "Pumpkish"
+ Name: "Pumpkish"
+ Lv: 1
+ Hp: 1900
+ Sp: 0
+ Exp: 2
+ JExp: 0
+ AttackRange: 1
+ Attack: [10, 10]
+ Def: 20
+ Mdef: 0
+ Stats: {
+ Str: 3
+ Agi: 6
+ Vit: 12
+ Int: 1
+ Dex: 1
+ Luk: 5
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 3
+ Element: (2, 1)
+ MoveSpeed: 800
+ AttackDelay: 800
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ PumpkishJuice: 5000
+ }
+},
+{
+ Id: 1020
+ SpriteName: "Cuco"
+ Name: "Cuco"
+ Lv: 25
+ Hp: 27000
+ Sp: 0
+ Exp: 100
+ JExp: 0
+ AttackRange: 1
+ Attack: [400, 500]
+ Def: 45
+ Mdef: 40
+ Stats: {
+ Str: 20
+ Agi: 1
+ Vit: 40
+ Int: 1
+ Dex: 45
+ Luk: 5
+ }
+ ViewRange: 1
+ ChaseRange: 1000
+ Size: 0
+ Race: 2
+ Element: (4, 1)
+ Mode: {
+ CanMove: true
+ Looter: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 400
+ AttackDelay: 1300
+ AttackMotion: 672
+ DamageMotion: 270
+ MvpExp: 0
+ Drops: {
+ Pumpkin: 10000
+ }
+},
+{
+ Id: 1021
+ SpriteName: "Dummy"
+ Name: "Dummy"
+ Lv: 1
+ Hp: 80
+ Sp: 0
+ Exp: 1
+ JExp: 0
+ AttackRange: 1
+ Attack: [10, 10]
+ Def: 100
+ Mdef: 1
+ Stats: {
+ Str: 1
+ Agi: 1
+ Vit: 1
+ Int: 1
+ Dex: 1
+ Luk: 1
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 1
+ Race: 3
+ Element: (2, 1)
+ Mode: {
+ Plant: true
+ }
+ MoveSpeed: 1000
+ AttackDelay: 800
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+},
+{
+ Id: 1022
+ SpriteName: "Fluffy"
+ Name: "Fluffy"
+ Lv: 6
+ Hp: 2800
+ Sp: 0
+ Exp: 5
+ JExp: 0
+ AttackRange: 1
+ Attack: [200, 250]
+ Def: 8
+ Mdef: 0
+ Stats: {
+ Str: 5
+ Agi: 1
+ Vit: 5
+ Int: 1
+ Dex: 25
+ Luk: 5
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 400
+ AttackDelay: 2872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ FluffyFur: 3500
+ LettuceLeaf: 2000
+ Moss: 800
+ }
+},
+{
+ Id: 1024
+ SpriteName: "Bandit"
+ Name: "Bandit"
+ Lv: 22
+ Hp: 4000
+ Sp: 0
+ Exp: 35
+ JExp: 20
+ AttackRange: 1
+ Attack: [380, 420]
+ Def: 50
+ Mdef: 20
+ Stats: {
+ Str: 10
+ Agi: 10
+ Vit: 10
+ Int: 10
+ Dex: 10
+ Luk: 10
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ Angry: true
+ }
+ MoveSpeed: 460
+ AttackDelay: 1500
+ AttackMotion: 672
+ DamageMotion: 900
+ MvpExp: 0
+ Drops: {
+ BanditHood: 800
+ CoinBag: 500
+ RedApple: 300
+ Dagger:200
+ Strangecoin: 4
+ BanditPants: 1
+ }
+},
+{
+ Id: 1025
+ SpriteName: "Butterfly"
+ Name: "Butterfy"
+ Lv: 25
+ Hp: 2500
+ Sp: 0
+ Exp: 12
+ JExp: 11
+ AttackRange: 1
+ Attack: [100, 400]
+ Def: 30
+ Mdef: 50
+ Stats: {
+ Str: 10
+ Agi: 45
+ Vit: 10
+ Int: 15
+ Dex: 35
+ Luk: 40
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 320
+ AttackDelay: 700
+ AttackMotion: 300
+ DamageMotion: 800
+ MvpExp: 0
+ Drops: {
+ SilkCocoon: 1000
+ Butterfly: 3
+ }
+},
+{
+ Id: 1027
+ SpriteName: "CaveMaggot"
+ Name: "Cave Maggot"
+ Lv: 10
+ Hp: 1000
+ Sp: 0
+ Exp: 7
+ JExp: 1
+ AttackRange: 1
+ Attack: [100, 130]
+ Def: 12
+ Mdef: 2
+ Stats: {
+ Str: 5
+ Agi: 5
+ Vit: 1
+ Int: 1
+ Dex: 6
+ Luk: 5
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ Angry: true
+ }
+ MoveSpeed: 700
+ AttackDelay: 1872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ MaggotSlime: 800
+ BugLeg: 400
+ RoastedMaggot: 150
+ CactusPotion: 70
+ SharpKnife: 10
+ CrystallizedMaggot: 1
+ }
+},
+{
+ Id: 1028
+ SpriteName: "CloverPatch"
+ Name: "Clover Patch"
+ Lv: 1
+ Hp: 1
+ Sp: 1
+ Exp: 1
+ JExp: 0
+ AttackRange: 1
+ Attack: [0, 0]
+ Def: 0
+ Mdef: 0
+ Stats: {
+ Str: 0
+ Agi: 0
+ Vit: 0
+ Int: 0
+ Dex: 0
+ Luk: 0
+ }
+ ViewRange: 0
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: false
+ CanAttack:false
+ }
+ Drops: {
+ FourLeafClover: 2
+ }
+},
+{
+ Id: 1029
+ SpriteName: "Duck"
+ Name: "Duck"
+ Lv: 6
+ Hp: 2800
+ Sp: 0
+ Exp: 5
+ JExp: 0
+ AttackRange: 1
+ Attack: [200, 250]
+ Def: 8
+ Mdef: 0
+ Stats: {
+ Str: 5
+ Agi: 1
+ Vit: 5
+ Int: 1
+ Dex: 25
+ Luk: 5
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 400
+ AttackDelay: 2872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ FluffyFur: 3500
+ LettuceLeaf: 2000
+ Moss: 800
+ }
+},
+{
+ Id: 1030
+ SpriteName: "Maggot"
+ Name: "Maggot"
+ Lv: 5
+ Hp: 500
+ Sp: 0
+ Exp: 4
+ JExp: 1
+ AttackRange: 1
+ Attack: [50, 100]
+ Def: 10
+ Mdef: 0
+ Stats: {
+ Str: 1
+ Agi: 1
+ Vit: 1
+ Int: 1
+ Dex: 6
+ Luk: 5
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ }
+ MoveSpeed: 800
+ AttackDelay: 1872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ MaggotSlime: 800
+ BugLeg: 400
+ RoastedMaggot: 150
+ CactusPotion: 70
+ SharpKnife: 10
+ CrystallizedMaggot: 1
+ }
+},
+{
+ Id: 1031
+ SpriteName: "GiantMaggot"
+ Name: "Giant Maggot"
+ Lv: 80
+ Hp: 5000
+ Sp: 0
+ Exp: 91
+ JExp: 14
+ AttackRange: 1
+ Attack: [50, 500]
+ Def: 8
+ Mdef: 0
+ Stats: {
+ Str: 8
+ Agi: 15
+ Vit: 2
+ Int: 1
+ Dex: 24
+ Luk: 6
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 2000
+ AttackDelay: 1872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ CactusDrink: 5000
+ CactusPotion: 3000
+ Arrow: 900
+ BugLeg: 800
+ CoinBag: 200
+ CheryCake: 100
+ CasinoCoins: 10
+ DesertHemet: 2
+ }
+},
+{
+ Id: 1032
+ SpriteName: "Plant"
+ Name: "Plant"
+ Lv: 1
+ Hp: 1
+ Sp: 1
+ Exp: 1
+ JExp: 0
+ AttackRange: 1
+ Attack: [0, 0]
+ Def: 0
+ Mdef: 0
+ Stats: {
+ Str: 0
+ Agi: 0
+ Vit: 0
+ Int: 0
+ Dex: 0
+ Luk: 0
+ }
+ ViewRange: 0
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: false
+ CanAttack:false
+ }
+ Drops: {
+ Ruby: 1000
+ }
+},
+{
+ Id: 1033
+ SpriteName: "Pumpkin"
+ Name: "Pumpkin"
+ Lv: 1
+ Hp: 2000
+ Sp: 0
+ Exp: 5
+ JExp: 0
+ AttackRange: 1
+ Attack: [200, 250]
+ Def: 8
+ Mdef: 0
+ Stats: {
+ Str: 5
+ Agi: 1
+ Vit: 5
+ Int: 1
+ Dex: 25
+ Luk: 5
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 400
+ AttackDelay: 2872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ FluffyFur: 3500
+ LettuceLeaf: 2000
+ Moss: 800
+ }
+},
+{
+ Id: 1034
+ SpriteName: "SilkWorm"
+ Name: "Silk Worm"
+ Lv: 20
+ Hp: 1
+ Sp: 0
+ Exp: 1
+ JExp: 1
+ AttackRange: 1
+ Attack: [10, 20]
+ Def: 8
+ Mdef: 0
+ Stats: {
+ Str: 5
+ Agi: 15
+ Vit: 5
+ Int: 1
+ Dex: 25
+ Luk: 15
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 1200
+ AttackDelay: 2872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ SilkCocoon: 5000
+
+ }
+},
+{
+ Id: 1035
+ SpriteName: "CaveSnake"
+ Name: "Cave Snake"
+ Lv: 30
+ Hp: 8000
+ Sp: 0
+ Exp: 25
+ JExp: 13
+ AttackRange: 1
+ Attack: [200, 255]
+ Def: 7
+ Mdef: 0
+ Stats: {
+ Str: 10
+ Agi: 1
+ Vit: 1
+ Int: 1
+ Dex: 5
+ Luk: 20
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 800
+ AttackDelay: 1872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ CaveSnakeLamp: 1000
+ CaveSnakeTongue: 400
+ CaveSnakeEgg: 400
+ CaveSnakeEgg: 400
+ SnakeSkin: 40
+ JeansShorts: 30
+ }
+},
+{
+ Id: 1036
+ SpriteName: "DemonicScythe"
+ Name: "Demonic Scythe"
+ Lv: 40
+ Hp: 30000
+ Sp: 0
+ Exp: 2416
+ JExp: 617
+ AttackRange: 1
+ Attack: [2000, 3500]
+ Def: 8
+ Mdef: 0
+ Stats: {
+ Str: 100
+ Agi: 250
+ Vit: 1
+ Int: 1
+ Dex: 150
+ Luk: 90
+ }
+ ViewRange: 1
+ ChaseRange: 14
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ Aggressive: true
+ Angry: true
+ }
+ MoveSpeed: 200
+ AttackDelay: 670
+ AttackMotion: 670
+ DamageMotion: 1
+ MvpExp: 0
+ Drops: {
+ DemonicSkull: 100
+ SpectralOrb: 2000
+ }
+},
+{
+ Id: 1037
+ SpriteName: "Wolvern"
+ Name: "Wolvern"
+ Lv: 6
+ Hp: 2800
+ Sp: 0
+ Exp: 5
+ JExp: 0
+ AttackRange: 1
+ Attack: [200, 250]
+ Def: 8
+ Mdef: 0
+ Stats: {
+ Str: 5
+ Agi: 1
+ Vit: 5
+ Int: 1
+ Dex: 25
+ Luk: 5
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 400
+ AttackDelay: 2872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ FluffyFur: 3500
+ LettuceLeaf: 2000
+ Moss: 800
+ }
+},
+{
+ Id: 1038
+ SpriteName: "Zombie"
+ Name: "Zombie"
+ Lv: 6
+ Hp: 2800
+ Sp: 0
+ Exp: 5
+ JExp: 0
+ AttackRange: 1
+ Attack: [200, 250]
+ Def: 8
+ Mdef: 0
+ Stats: {
+ Str: 5
+ Agi: 1
+ Vit: 5
+ Int: 1
+ Dex: 25
+ Luk: 5
+ }
+ ViewRange: 1
+ ChaseRange: 12
+ Size: 0
+ Race: 2
+ Element: (1, 1)
+ Mode: {
+ CanMove: true
+ CanAttack: true
+ CastSensorChase: true
+ ChangeChase: true
+ }
+ MoveSpeed: 400
+ AttackDelay: 2872
+ AttackMotion: 672
+ DamageMotion: 480
+ MvpExp: 0
+ Drops: {
+ FluffyFur: 3500
+ LettuceLeaf: 2000
+ Moss: 800
+ }
+},
+)
diff --git a/db/re/mob_poring.txt b/db/re/mob_poring.txt
new file mode 100644
index 000000000..47b892644
--- /dev/null
+++ b/db/re/mob_poring.txt
@@ -0,0 +1,5 @@
+// Poring Box Summonable Monsters Database
+//
+// Structure of Database:
+// MobID,DummyName,Rate
+
diff --git a/db/re/mob_race2_db.txt b/db/re/mob_race2_db.txt
new file mode 100644
index 000000000..2f1829403
--- /dev/null
+++ b/db/re/mob_race2_db.txt
@@ -0,0 +1,5 @@
+// Monster Racial Groups Database
+//
+// Structure of Database:
+// Race2ID,MobID1,MobID2,MobID3,...,MobID9
+
diff --git a/db/re/mob_skill_db.txt b/db/re/mob_skill_db.txt
new file mode 100644
index 000000000..8a325296a
--- /dev/null
+++ b/db/re/mob_skill_db.txt
@@ -0,0 +1,71 @@
+// Mob Skill Database
+// Based on Aegis Episode 14.2
+//
+// Structure of Database:
+// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
+//
+// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%).
+// DELAY: the time (in milliseconds) before attempting to recast the same skill.
+//
+// STATE:
+// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
+// loot /attack / angry (like attack, except player has not attacked mob yet) /
+// chase (following target, after being attacked) / follow (following target,
+// without being attacked) / anytarget (attack+angry+chase+follow)
+//
+// TARGET:
+// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
+//
+// The following are for ground-skills, a random target tile is selected from the specified area:
+// around1 (3x3 area around self) / around2 (5x5 area around self) /
+// around3 (7x7 area around self) / around4 (9x9 area around self) /
+// around5 (3x3 area around target) / around6 (5x5 area around target) /
+// around7 (7x7 area around target) / around8 (9x9 area around target) /
+// around = around4
+//
+// CONDITION:
+// always Unconditional (no condition value).
+// onspawn When mob spawns/respawns (no condition value).
+// myhpltmaxrate When mob's HP drops to the specified %.
+// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
+// mystatuson If mob has the specified abnormality in status.
+// mystatusoff If mob has ended the specified abnormality in status.
+// friendhpltmaxrate When mob's friend's HP drops to the specified %.
+// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
+// friendstatuson If friend has the specified abnormality in status.
+// friendstatusoff If friend has ended the specified abnormality in status.
+// attackpcgt When attack PCs become greater than specified number.
+// attackpcge When attack PCs become greater than or equal to the specified number.
+// slavelt When number of slaves is less than the original specified number.
+// slavele When number of slaves is less than or equal to the original specified number.
+// closedattacked When close range melee attacked (no condition value).
+// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
+// skillused When the specified skill is used on the mob.
+// afterskill After mob casts the specified skill.
+// casttargeted When a target is in cast range (no condition value).
+// rudeattacked When mob is rude attacked (no condition value).
+//
+// Status abnormalities specified through the statuson/statusoff system:
+// anybad (any type of state change) / stone / freeze / stun / sleep /
+// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
+//
+// Note: if a negative MobID is provided, the skill will be treated as 'global':
+// -1: added for all boss types.
+// -2: added for all normal types.
+// -4: added for all mobs.
+
+//id,name@skill,state,skillid,skilllevel,rate,casttime,delay,cancel,target,cond1,cond2,val0,val1,val2,val3,val4,emotion,chat
+1005,Ratto@NPC_POISON,attack,176,20,500,0,500,yes,target,always,0,,,,,,,
+1008,Blub@NPC_SUMMONSLAVE,any,196,4,10000,700,60000,no,self,onspawn,0,1007,,,,,,
+1010,Crocotree@NPC_REBIRTH,dead,208,2,10000,0,0,yes,self,always,0,,,,,,,
+1010,Crocotree@NPC_TRANSFORMATION,any,198,1,10000,700,60000,no,self,afterskill,208,1014,,,,,,
+1012,Frostiana@NPC_POISON,attack,176,5,1000,0,2000,yes,target,always,0,,,,,,,
+1013,Pikpik@NPC_SELFDESTRUCTION,attack,173,1,10000,1000,0,no,self,always,0,,,,,,,
+1013,Pikpik@NPC_SELFDESTRUCTION,chase,173,1,2000,1000,0,no,self,always,0,,,,,,,
+1014,Croconut@NPC_SUICIDE,any,175,1,10000,1000,0,no,self,always,0,,,,,,,
+1015,Tipiu@NPC_SUMMONSLAVE,idle,196,6,10000,0,0,no,self,onspawn,0,1003,,,,,,
+1015,Tipiu@NPC_SUMMONSLAVE,attack,196,2,2000,700,10000,no,self,slavele,5,1003,,,,,,
+1015,Tipiu@NPC_SUMMONSLAVE,idle,196,2,7000,700,10000,no,self,slavele,5,1003,,,,,,
+1016,Tipiou@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1002,,,,,,
+1016,Tipiou@NPC_SUMMONSLAVE,attack,196,2,2000,700,10000,no,self,slavele,4,1002,,,,,,
+1016,Tipiou@NPC_SUMMONSLAVE,idle,196,2,7000,700,10000,no,self,slavele,4,1002,,,,,,
diff --git a/db/re/pet_db.txt b/db/re/pet_db.txt
new file mode 100644
index 000000000..7446b4cda
--- /dev/null
+++ b/db/re/pet_db.txt
@@ -0,0 +1,54 @@
+// Pet Database
+//
+// Structure of Database:
+// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
+//
+// 01. MobID Monster ID of the pet.
+// 02. Name Name of the monster as defined in the database.
+// 03. JName The display name of the monster when hatched.
+// 04. LureID Pet Tame Item ID.
+// 05. EggID Pet Egg ID.
+// 06. EquipID Pet Accessory ID.
+// 07. FoodID Pet Food ID.
+// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
+// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
+// 10. R_Hungry Amount of Intimacy that is increased when fed.
+// 11. R_Full Amount of Intimacy that is decreased when over-fed.
+// 12. Intimate Amount of Intimacy the pet starts with.
+// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
+// 14. Capture Capture succes rate (10000 = 100%)
+// 15. Speed Pet's walk speed. (Defaul: 150)
+// 16. S_Performance Special Performance. (Yes = 1, No = 0)
+// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
+// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
+// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
+// 20. change_target_rate Rate of which the pet will change its attack target.
+// 21. pet_script Script to execute when the pet is hatched.
+// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
+//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
+
+//In theory you can use any valid script, but it is run only once upon pet
+//loading, so it is recommended you use the specific pet scripts:
+
+//petskillattack skillid, skilllv, hits, rate, bonusrate
+//Skill attack that triggers while the pet is attacking. Rate is the base
+//chance of execution per attack. Bonusrate is an additional success rate when
+//intimacy reaches max. If hits is specified and different than 0, it will make
+//the pet cast the skill with a fixed amount of damage inflicted and the
+//specified number of hits. A value of zero uses the skill's defaults.
+
+//petskillsupport skillid, skilllv, delay, hp%, sp%
+//Casts a support skill when the health levels are below the specified hp% and
+//sp%. Delay is the minimum time in seconds before the skill can be cast again
+
+//petrecovery type, delay: Cures the "type" status effect after "delay" seconds
+
+//petskillbonus type, value, duration, delay
+//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
+//amount by which it is increased, duration signals how long the bonus lasts
+//delay is the time elapsed after the bonus ends and before it starts again.
+
+//A single pet can have petloot, petskillbonus, petskillattack and
+//petskillsupport at the same time, but only one of each.
+
+1002,Piou,Piou,701,4000,0,507,80,60,50,100,250,20,1000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; }
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf
new file mode 100644
index 000000000..4974e0033
--- /dev/null
+++ b/db/re/refine_db.conf
@@ -0,0 +1,529 @@
+//================= Hercules Database =====================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2015 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Renewal Refine Database
+//=========================================================================
+
+/**************************************************************************
+ ************* Entry structure ********************************************
+ **************************************************************************
+Armors/WeaponLevel1~4: { // Specifies weapon level or armor type.
+ // - For armors, values of 100 add 1 armor defense.
+ // - For weapons, values of 100 add 1 ATK & MATK.
+ StatsPerLevel: (int) // This value is applied for ever level.
+ RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
+ // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side.
+ RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past.
+ Rates: { // Per level configuration of the refine rates.
+ Lv1~20: { // Lv1 ~ Lv20.
+ NormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%).
+ EnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 20, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%).
+ EventNormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%) during a refine event.
+ EventEnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%) during a refine event.
+ Bonus: (int) // (optional, defaults to 0) Bonus (Armor) for this level of refine.
+ }
+ // Note: Refine levels that use default values need not be listed. (Example: Lv1: { NormalChance: 100 Bonus: 0 })
+ }
+}
+**************************************************************************/
+
+Armors: {
+ StatsPerLevel: 0
+ RandomBonusStartLevel: 0
+ RandomBonusValue: 0
+ Rates: {
+ Lv1: {
+ Bonus: 100
+ }
+ Lv2: {
+ Bonus: 100
+ }
+ Lv3: {
+ Bonus: 100
+ }
+ Lv4: {
+ Bonus: 100
+ }
+ Lv5: {
+ NormalChance: 60
+ EnrichedChance: 90
+ EventNormalChance: 60
+ EventEnrichedChance: 95
+ Bonus: 200
+ }
+ Lv6: {
+ NormalChance: 40
+ EnrichedChance: 70
+ EventNormalChance: 40
+ EventEnrichedChance: 80
+ Bonus: 200
+ }
+ Lv7: {
+ NormalChance: 40
+ EnrichedChance: 70
+ EventNormalChance: 40
+ EventEnrichedChance: 80
+ Bonus: 200
+ }
+ Lv8: {
+ NormalChance: 20
+ EnrichedChance: 40
+ EventNormalChance: 20
+ EventEnrichedChance: 60
+ Bonus: 200
+ }
+ Lv9: {
+ NormalChance: 20
+ EnrichedChance: 40
+ EventNormalChance: 20
+ EventEnrichedChance: 50
+ Bonus: 300
+ }
+ Lv10: {
+ NormalChance: 9
+ EnrichedChance: 20
+ EventNormalChance: 9
+ EventEnrichedChance: 35
+ Bonus: 300
+ }
+ Lv11: {
+ NormalChance: 8
+ EventNormalChance: 20
+ EventEnrichedChance: 20
+ Bonus: 300
+ }
+ Lv12: {
+ NormalChance: 8
+ EventNormalChance: 20
+ EventEnrichedChance: 20
+ Bonus: 300
+ }
+ Lv13: {
+ NormalChance: 8
+ EventNormalChance: 16
+ EventEnrichedChance: 16
+ Bonus: 400
+ }
+ Lv14: {
+ NormalChance: 8
+ EventNormalChance: 16
+ EventEnrichedChance: 16
+ Bonus: 400
+ }
+ Lv15: {
+ NormalChance: 7
+ EventNormalChance: 15
+ EventEnrichedChance: 15
+ Bonus: 400
+ }
+ Lv16: {
+ NormalChance: 7
+ EventNormalChance: 15
+ EventEnrichedChance: 15
+ Bonus: 400
+ }
+ Lv17: {
+ NormalChance: 7
+ EventNormalChance: 14
+ EventEnrichedChance: 14
+ Bonus: 500
+ }
+ Lv18: {
+ NormalChance: 7
+ EventNormalChance: 14
+ EventEnrichedChance: 14
+ Bonus: 500
+ }
+ Lv19: {
+ NormalChance: 5
+ EventNormalChance: 10
+ EventEnrichedChance: 10
+ Bonus: 500
+ }
+ Lv20: {
+ NormalChance: 5
+ EventNormalChance: 10
+ EventEnrichedChance: 10
+ Bonus: 500
+ }
+ }
+}
+WeaponLevel1: {
+ StatsPerLevel: 200
+ RandomBonusStartLevel: 8
+ RandomBonusValue: 300
+ Rates: {
+ Lv8: {
+ NormalChance: 60
+ EnrichedChance: 90
+ EventNormalChance: 60
+ EventEnrichedChance: 95
+ }
+ Lv9: {
+ NormalChance: 40
+ EnrichedChance: 70
+ EventNormalChance: 40
+ EventEnrichedChance: 85
+ }
+ Lv10: {
+ NormalChance: 19
+ EnrichedChance: 30
+ EventNormalChance: 19
+ EventEnrichedChance: 55
+ }
+ Lv11: {
+ NormalChance: 18
+ EventNormalChance: 40
+ EventEnrichedChance: 40
+ }
+ Lv12: {
+ NormalChance: 18
+ EventNormalChance: 40
+ EventEnrichedChance: 40
+ }
+ Lv13: {
+ NormalChance: 18
+ EventNormalChance: 35
+ EventEnrichedChance: 35
+ }
+ Lv14: {
+ NormalChance: 18
+ EventNormalChance: 35
+ EventEnrichedChance: 35
+ }
+ Lv15: {
+ NormalChance: 18
+ EventNormalChance: 30
+ EventEnrichedChance: 30
+ }
+ Lv16: {
+ NormalChance: 17
+ EventNormalChance: 30
+ EventEnrichedChance: 30
+ Bonus: 300
+ }
+ Lv17: {
+ NormalChance: 17
+ EventNormalChance: 20
+ EventEnrichedChance: 20
+ Bonus: 300
+ }
+ Lv18: {
+ NormalChance: 17
+ EventNormalChance: 20
+ EventEnrichedChance: 20
+ Bonus: 300
+ }
+ Lv19: {
+ NormalChance: 15
+ EventNormalChance: 15
+ EventEnrichedChance: 15
+ Bonus: 300
+ }
+ Lv20: {
+ NormalChance: 15
+ EventNormalChance: 15
+ EventEnrichedChance: 15
+ Bonus: 300
+ }
+ }
+}
+WeaponLevel2: {
+ StatsPerLevel: 300
+ RandomBonusStartLevel: 7
+ RandomBonusValue: 500
+ Rates: {
+ Lv7: {
+ NormalChance: 60
+ EnrichedChance: 90
+ EventNormalChance: 60
+ EventEnrichedChance: 95
+ }
+ Lv8: {
+ NormalChance: 40
+ EnrichedChance: 70
+ EventNormalChance: 40
+ EventEnrichedChance: 85
+ }
+ Lv9: {
+ NormalChance: 20
+ EnrichedChance: 40
+ EventNormalChance: 20
+ EventEnrichedChance: 60
+ }
+ Lv10: {
+ NormalChance: 19
+ EnrichedChance: 30
+ EventNormalChance: 19
+ EventEnrichedChance: 45
+ }
+ Lv11: {
+ NormalChance: 18
+ EventNormalChance: 40
+ EventEnrichedChance: 40
+ }
+ Lv12: {
+ NormalChance: 18
+ EventNormalChance: 40
+ EventEnrichedChance: 40
+ }
+ Lv13: {
+ NormalChance: 18
+ EventNormalChance: 35
+ EventEnrichedChance: 35
+ }
+ Lv14: {
+ NormalChance: 18
+ EventNormalChance: 35
+ EventEnrichedChance: 35
+ }
+ Lv15: {
+ NormalChance:18
+ EventNormalChance: 30
+ EventEnrichedChance: 30
+ }
+ Lv16: {
+ NormalChance: 17
+ EventNormalChance: 30
+ EventEnrichedChance: 30
+ Bonus: 600
+ }
+ Lv17: {
+ NormalChance: 17
+ EventNormalChance: 20
+ EventEnrichedChance: 20
+ Bonus: 600
+ }
+ Lv18: {
+ NormalChance: 17
+ EventNormalChance: 20
+ EventEnrichedChance: 20
+ Bonus: 600
+ }
+ Lv19: {
+ NormalChance: 15
+ EventNormalChance: 15
+ EventEnrichedChance: 15
+ Bonus: 600
+ }
+ Lv20: {
+ NormalChance: 15
+ EventNormalChance: 15
+ EventEnrichedChance: 15
+ Bonus: 600
+ }
+ }
+}
+WeaponLevel3: {
+ StatsPerLevel: 500
+ RandomBonusStartLevel: 6
+ RandomBonusValue: 800
+ Rates: {
+ Lv6: {
+ NormalChance: 60
+ EnrichedChance: 90
+ EventNormalChance: 60
+ EventEnrichedChance: 95
+ }
+ Lv7: {
+ NormalChance: 50
+ EnrichedChance: 80
+ EventNormalChance: 50
+ EventEnrichedChance: 90
+ }
+ Lv8: {
+ NormalChance: 20
+ EnrichedChance: 40
+ EventNormalChance: 20
+ EventEnrichedChance: 70
+ }
+ Lv9: {
+ NormalChance: 20
+ EnrichedChance: 40
+ EventNormalChance: 20
+ EventEnrichedChance: 60
+ }
+ Lv10: {
+ NormalChance: 19
+ EnrichedChance: 30
+ EventNormalChance: 19
+ EventEnrichedChance: 45
+ }
+ Lv11: {
+ NormalChance: 18
+ EventNormalChance: 40
+ EventEnrichedChance: 40
+ }
+ Lv12: {
+ NormalChance: 18
+ EventNormalChance: 40
+ EventEnrichedChance: 40
+ }
+ Lv13: {
+ NormalChance: 18
+ EventNormalChance: 35
+ EventEnrichedChance: 35
+ }
+ Lv14: {
+ NormalChance: 18
+ EventNormalChance: 35
+ EventEnrichedChance: 35
+ }
+ Lv15: {
+ NormalChance: 18
+ EventNormalChance: 30
+ EventEnrichedChance: 30
+ }
+ Lv16: {
+ NormalChance: 17
+ EventNormalChance: 30
+ EventEnrichedChance: 30
+ Bonus: 900
+ }
+ Lv17: {
+ NormalChance: 17
+ EventNormalChance: 20
+ EventEnrichedChance: 20
+ Bonus: 900
+ }
+ Lv18: {
+ NormalChance: 17
+ EventNormalChance: 20
+ EventEnrichedChance: 20
+ Bonus: 900
+ }
+ Lv19: {
+ NormalChance: 15
+ EventNormalChance: 15
+ EventEnrichedChance: 15
+ Bonus: 900
+ }
+ Lv20: {
+ NormalChance: 15
+ EventNormalChance: 15
+ EventEnrichedChance: 15
+ Bonus: 900
+ }
+ }
+}
+WeaponLevel4: {
+ StatsPerLevel: 700
+ RandomBonusStartLevel: 5
+ RandomBonusValue: 1400
+ Rates: {
+ Lv5: {
+ NormalChance: 60
+ EnrichedChance: 90
+ EventNormalChance: 60
+ EventEnrichedChance: 95
+ }
+ Lv6: {
+ NormalChance: 40
+ EnrichedChance: 70
+ EventNormalChance: 40
+ EventEnrichedChance: 80
+ }
+ Lv7: {
+ NormalChance: 40
+ EnrichedChance: 70
+ EventNormalChance: 40
+ EventEnrichedChance: 80
+ }
+ Lv8: {
+ NormalChance: 20
+ EnrichedChance: 40
+ EventNormalChance: 20
+ EventEnrichedChance: 60
+ }
+ Lv9: {
+ NormalChance: 20
+ EnrichedChance: 40
+ EventNormalChance: 20
+ EventEnrichedChance: 50
+ }
+ Lv10: {
+ NormalChance: 9
+ EnrichedChance: 20
+ EventNormalChance: 9
+ EventEnrichedChance: 35
+ }
+ Lv11: {
+ NormalChance: 8
+ EventNormalChance: 20
+ EventEnrichedChance: 20
+ }
+ Lv12: {
+ NormalChance: 8
+ EventNormalChance: 20
+ EventEnrichedChance: 20
+ }
+ Lv13: {
+ NormalChance: 8
+ EventNormalChance: 16
+ EventEnrichedChance: 16
+ }
+ Lv14: {
+ NormalChance: 8
+ EventNormalChance: 16
+ EventEnrichedChance: 16
+ }
+ Lv15: {
+ NormalChance: 7
+ EventNormalChance: 15
+ EventEnrichedChance: 15
+ }
+ Lv16: {
+ NormalChance: 7
+ EventNormalChance: 15
+ EventEnrichedChance: 15
+ Bonus: 1200
+ }
+ Lv17: {
+ NormalChance: 7
+ EventNormalChance: 14
+ EventEnrichedChance: 14
+ Bonus: 1200
+ }
+ Lv18: {
+ NormalChance: 7
+ EventNormalChance: 14
+ EventEnrichedChance: 14
+ Bonus: 1200
+ }
+ Lv19: {
+ NormalChance: 5
+ EventNormalChance: 10
+ EventEnrichedChance: 10
+ Bonus: 1200
+ }
+ Lv20: {
+ NormalChance: 5
+ EventNormalChance: 10
+ EventEnrichedChance: 10
+ Bonus: 1200
+ }
+ }
+}
diff --git a/db/re/size_fix.txt b/db/re/size_fix.txt
new file mode 100644
index 000000000..e8e3774d5
--- /dev/null
+++ b/db/re/size_fix.txt
@@ -0,0 +1,7 @@
+// Database for size fix for weapon damage.
+
+// Columns: Weapon type, Rows: Target size.
+// Unarmed, Knife, 1H Sword, 2H Sword, 1H Spear, 2H Spears, 1H Axe, 2H Axe, Mace, 2H Mace, Staff, Bow, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Shotgun, Gatling Gun, Grenade Launcher, Fuuma Shuriken, 2H Staff
+100,100, 75, 75, 75, 75, 50, 50, 75, 75,100,100,100, 75, 75,100, 75,100,100,100,100,100, 75,100 // Size: Small
+100, 75,100, 75, 75, 75, 75, 75,100,100,100,100, 75,100,100,100,100,100,100,100,100,100, 75,100 // Size: Medium
+100, 50, 75,100,100,100,100,100,100,100,100, 75, 50, 75, 50, 50, 75,100,100,100,100,100,100,100 // Size: Large
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
new file mode 100644
index 000000000..748b83cd8
--- /dev/null
+++ b/db/re/skill_db.conf
@@ -0,0 +1,38296 @@
+//================= Hercules Database ==========================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ====================================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2014-2016 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//==============================================================================
+//= Renewal Skill Database [Hercules]
+//==============================================================================
+//= @Format Notes:
+//= - All string entries are case-sensitive and must be quoted.
+//= - All setting names are case-sensitive and must be keyed accurately.
+
+
+/******************************************************************************
+********************************* Entry structure *****************************
+*******************************************************************************
+{
+ // ------------------------------ Mandatory Fields ----------------------------
+ Id: ID (int) (Required)
+ Name: "Skill Name" (string) (Required)
+ MaxLevel: Skill Level (int) (Required)
+ // ------------------------------ Optional Fields -----------------------------
+ Description: "Skill Description" (string) (optional but recommended)
+ Range: Skill Range (int) (optional, defaults to 0) (can be grouped by Levels)
+ Note: Range < 5 is considered Melee range.
+ Hit: Hit Type (int) (optional, default "BDT_NORMAL")
+ Types - "BDT_SKILL", "BDT_MULTIHIT" or "BDT_NORMAL"
+ SkillType: { (bool, defaults to "Passive")
+ Passive: true/false (boolean, defaults to false)
+ Enemy: true/false (boolean, defaults to false)
+ Place: true/false (boolean, defaults to false)
+ Self: true/false (boolean, defaults to false)
+ Friend: true/false (boolean, defaults to false)
+ Trap: true/false (boolean, defaults to false)
+ }
+ SkillInfo: { (bool, defaults to "None")
+ Quest: true/false (boolean, defaults to false)
+ NPC: true/false (boolean, defaults to false)
+ Wedding: true/false (boolean, defaults to false)
+ Spirit: true/false (boolean, defaults to false)
+ Guild: true/false (boolean, defaults to false)
+ Song: true/false (boolean, defaults to false)
+ Ensemble: true/false (boolean, defaults to false)
+ Trap: true/false (boolean, defaults to false)
+ TargetSelf: true/false (boolean, defaults to false)
+ NoCastSelf: true/false (boolean, defaults to false)
+ PartyOnly: true/false (boolean, defaults to false)
+ GuildOnly: true/false (boolean, defaults to false)
+ NoEnemy: true/false (boolean, defaults to false)
+ IgnoreLandProtector: true/false (boolean, defaults to false)
+ Chorus: true/false (boolean, defaults to false)
+ FreeCastReduced: true/false (boolean, defaults to false)
+ FreeCastNormal: true/false (boolean, defaults to false)
+ Works like FreeCastReduced, but not reduce speed.
+ ShowSkillScale: true/false (boolean, defaults to false)
+ }
+ AttackType: "Attack Type" (string, defaults to "None")
+ Types: "None", "Weapon", "Magic" or "Misc"
+ Element: "Element Type" (string) (Optional field - Default "Ele_Neutral")
+ (can be grouped by Levels)
+ Types: "Ele_Neutral", "Ele_Water", "Ele_Earth", "Ele_Fire", "Ele_Wind"
+ "Ele_Poison", "Ele_Holy", "Ele_Dark", "Ele_Ghost", "Ele_Undead"
+ "Ele_Weapon" - Uses weapon's element.
+ "Ele_Endowed" - Uses Endowed element.
+ "Ele_Random" - Uses random element.
+ DamageType: { (bool, default to "NoDamage")
+ NoDamage: true/false No damage skill
+ SplashArea: true/false Has splash area (requires source modification)
+ SplitDamage: true/false Damage should be split among targets (requires 'SplashArea' in order to work)
+ IgnoreCards: true/false Skill ignores caster's % damage cards (misc type always ignores)
+ IgnoreElement: true/false Skill ignores elemental adjustments
+ IgnoreDefense: true/false Skill ignores target's defense (misc type always ignores)
+ IgnoreFlee: true/false Skill ignores target's flee (magic type always ignores)
+ IgnoreDefCards: true/false Skill ignores target's def cards
+ }
+ SplashRange: Damage Splash Area (int, defaults to 0) (can be grouped by Levels)
+ Note: -1 for screen-wide.
+ NumberOfHits: Number of Hits (int, defaults to 1) (can be grouped by Levels)
+ Note: when positive, damage is increased by hits,
+ negative values just show number of hits without
+ increasing total damage.
+ InterruptCast: Cast Interruption (bool, defaults to false)
+ CastDefRate: Cast Defense Reduction (int, defaults to 0)
+ SkillInstances: Skill instances (int, defaults to 0) (can be grouped by Levels)
+ Notes: max amount of skill instances to place on the ground when
+ player_land_skill_limit/monster_land_skill_limit is enabled. For skills
+ that attack using a path, this is the path length to be used.
+ KnockBackTiles: Knock-back by 'n' Tiles (int, defaults to 0) (can be grouped by Levels)
+ CastTime: Skill cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
+ AfterCastActDelay: Skill Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
+ AfterCastWalkDelay: Walk Delay (in ms) (int, defaults to 0) (can be grouped by Levels)
+ SkillData1: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
+ SkillData2: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
+ CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels)
+ FixedCastTime: Fixed Cast Time (in ms) (int, defaults to 0) (can be grouped by Levels)
+ Note: when 0, uses 20% of cast time and less than
+ 0 means no fixed cast time.
+ TargetMiscEffects (int, default to -1)
+ one misc effect or array of effects
+ TargetMiscEffect (int, default to -1)
+ TargetMiscEffect1 (int, default to -1)
+ first misc effect
+ TargetMiscEffect2 (int, default to -1)
+ second misc effect
+ CastTimeOptions: {
+ IgnoreDex: true/false (boolean, defaults to false)
+ IgnoreStatusEffect: true/false (boolean, defaults to false)
+ IgnoreItemBonus: true/false (boolean, defaults to false)
+ Note: Delay setting 'IgnoreDex' only makes sense when
+ delay_dependon_dex is enabled.
+ }
+ SkillDelayOptions: {
+ IgnoreDex: true/false (boolean, defaults to false)
+ IgnoreStatusEffect: true/false (boolean, defaults to false)
+ IgnoreItemBonus: true/false (boolean, defaults to false)
+ Note: Delay setting 'IgnoreDex' only makes sense when
+ delay_dependon_dex is enabled.
+ }
+ Requirements: {
+ HPCost: HP Cost (int, defaults to 0) (can be grouped by Levels)
+ SPCost: SP Cost (int, defaults to 0) (can be grouped by Levels)
+ HPRateCost: HP % Cost (int, defaults to 0) (can be grouped by Levels)
+ Note: If positive, it is a percent of your current hp,
+ otherwise it is a percent of your max hp.
+ SPRateCost: SP % Cost (int, defaults to 0) (can be grouped by Levels)
+ Note: If positive, it is a percent of your current sp,
+ otherwise it is a percent of your max sp.
+ ZenyCost: Zeny Cost (int, defaults to 0) (can be grouped by Levels)
+ WeaponTypes: { (bool or string, defaults to "All")
+ NoWeapon: true/false (boolean, defaults to false)
+ Daggers: true/false (boolean, defaults to false)
+ 1HSwords: true/false (boolean, defaults to false)
+ 2HSwords: true/false (boolean, defaults to false)
+ 1HSpears: true/false (boolean, defaults to false)
+ 2HSpears: true/false (boolean, defaults to false)
+ 1HAxes: true/false (boolean, defaults to false)
+ 2HAxes: true/false (boolean, defaults to false)
+ Maces: true/false (boolean, defaults to false)
+ 2HMaces: true/false (boolean, defaults to false)
+ Staves: true/false (boolean, defaults to false)
+ Bows: true/false (boolean, defaults to false)
+ Knuckles: true/false (boolean, defaults to false)
+ Instruments: true/false (boolean, defaults to false)
+ Whips: true/false (boolean, defaults to false)
+ Books: true/false (boolean, defaults to false)
+ Katars: true/false (boolean, defaults to false)
+ Revolvers: true/false (boolean, defaults to false)
+ Rifles: true/false (boolean, defaults to false)
+ GatlingGuns: true/false (boolean, defaults to false)
+ Shotguns: true/false (boolean, defaults to false)
+ GrenadeLaunchers: true/false (boolean, defaults to false)
+ FuumaShurikens: true/false (boolean, defaults to false)
+ 2HStaves: true/false (boolean, defaults to false)
+ MaxSingleWeaponType: true/false (boolean, defaults to false)
+ DWDaggers: true/false (boolean, defaults to false)
+ DWSwords: true/false (boolean, defaults to false)
+ DWAxes: true/false (boolean, defaults to false)
+ DWDaggerSword: true/false (boolean, defaults to false)
+ DWDaggerAxe: true/false (boolean, defaults to false)
+ DWSwordAxe: true/false (boolean, defaults to false)
+ }
+ AmmoTypes: { (for all types use string "All")
+ A_ARROW: true/false (boolean, defaults to false)
+ A_DAGGER: true/false (boolean, defaults to false)
+ A_BULLET: true/false (boolean, defaults to false)
+ A_SHELL: true/false (boolean, defaults to false)
+ A_GRENADE: true/false (boolean, defaults to false)
+ A_SHURIKEN: true/false (boolean, defaults to false)
+ A_KUNAI: true/false (boolean, defaults to false)
+ A_CANNONBALL: true/false (boolean, defaults to false)
+ A_THROWWEAPON: true/false (boolean, defaults to false)
+ }
+ AmmoAmount: Ammunition Amount (int, defaults to 0) (can be grouped by Levels)
+ State: "Required State" (string, defaults to "None") (can be grouped by Levels)
+ Types : 'None' = Nothing special
+ 'Moveable' = Requires to be able to move
+ 'NotOverWeight' = Requires to be less than 50% weight
+ 'InWater' = Requires to be standing on a water cell
+ 'Cart' = Requires a Pushcart
+ 'Riding' = Requires to ride either a peco or a dragon
+ 'Falcon' = Requires a Falcon
+ 'Sight' = Requires Sight skill activated
+ 'Hiding' = Requires Hiding skill activated
+ 'Cloaking' = Requires Cloaking skill activated
+ 'ExplosionSpirits' = Requires Fury skill activated
+ 'CartBoost' = Requires a Pushcart and Cart Boost skill activated
+ 'Shield' = Requires a 0,shield equipped
+ 'Warg' = Requires a Warg
+ 'Dragon' = Requires to ride a Dragon
+ 'RidingWarg' = Requires to ride a Warg
+ 'Mado' = Requires to have an active mado
+ 'PoisonWeapon' = Requires to be under Poisoning Weapon.
+ 'RollingCutter' = Requires at least one Rotation Counter from Rolling Cutter.
+ 'ElementalSpirit' = Requires to have an Elemental Spirit summoned.
+ 'MH_Fighting' = Requires Eleanor fighthing mode
+ 'MH_Grappling' = Requires Eleanor grappling mode
+ 'Peco' = Requires riding a peco
+ SpiritSphereCost: Spirit Sphere Cost (int, defaults to 0) (can be grouped by Levels)
+ Items: {
+ ItemID or Aegis_Name : Amount (int, defaults to 0) (can be grouped by Levels)
+ Item example: "ID717" or "Blue_Gemstone".
+ Notes: Items with amount 0 will not be consumed.
+ Amount can also be grouped by levels.
+ }
+ }
+ Unit: {
+ Id: [ UnitID, UnitID2 ] (int, defaults to 0) (can be grouped by Levels)
+ Layout: Unit Layout (int, defaults to 0) (can be grouped by Levels)
+ Range: Unit Range (int, defaults to 0) (can be grouped by Levels)
+ Interval: Unit Interval (int, defaults to 0) (can be grouped by Levels)
+ Target: "Unit Target" (string, defaults to "None")
+ Types:
+ All - affects everyone
+ NotEnemy - affects anyone who isn't an enemy
+ Friend - affects party, guildmates and neutral players
+ Party - affects party only
+ Guild - affects guild only
+ Ally - affects party and guildmates only
+ Sameguild - affects guild but not allies
+ Enemy - affects enemies only
+ None - affects nobody
+ Flag: {
+ UF_DEFNOTENEMY: true/false (boolean, defaults to false)
+ UF_NOREITERATION: true/false (boolean, defaults to false)
+ UF_NOFOOTSET: true/false (boolean, defaults to false)
+ UF_NOOVERLAP: true/false (boolean, defaults to false)
+ UF_PATHCHECK: true/false (boolean, defaults to false)
+ UF_NOPC: true/false (boolean, defaults to false)
+ UF_NOMOB: true/false (boolean, defaults to false)
+ UF_SKILL: true/false (boolean, defaults to false)
+ UF_DANCE: true/false (boolean, defaults to false)
+ UF_ENSEMBLE: true/false (boolean, defaults to false)
+ UF_SONG: true/false (boolean, defaults to false)
+ UF_DUALMODE: true/false (boolean, defaults to false)
+ UF_RANGEDSINGLEUNI: true/false (boolean, defaults to false)
+ }
+ }
+}
+*******************************************************************************/
+
+skill_db: (
+{
+ Id: 1
+ Name: "NV_BASIC"
+ Description: "Basic Skill"
+ MaxLevel: 9
+ NumberOfHits: 0
+},
+{
+ Id: 2
+ Name: "SM_SWORD"
+ Description: "Sword Mastery"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 3
+ Name: "SM_TWOHAND"
+ Description: "Two-Handed Sword Mastery"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 4
+ Name: "SM_RECOVERY"
+ Description: "Increase HP Recovery"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 5
+ Name: "SM_BASH"
+ Description: "Bash"
+ MaxLevel: 10
+ Range: -1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 8
+ Lv2: 8
+ Lv3: 8
+ Lv4: 8
+ Lv5: 8
+ Lv6: 15
+ Lv7: 15
+ Lv8: 15
+ Lv9: 15
+ Lv10: 15
+ }
+ WeaponTypes: {
+ NoWeapon: true
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ }
+ }
+},
+{
+ Id: 6
+ Name: "SM_PROVOKE"
+ Description: "Provoke"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 30000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 4
+ Lv2: 5
+ Lv3: 6
+ Lv4: 7
+ Lv5: 8
+ Lv6: 9
+ Lv7: 10
+ Lv8: 11
+ Lv9: 12
+ Lv10: 13
+ }
+ }
+},
+{
+ Id: 7
+ Name: "SM_MAGNUM"
+ Description: "Magnum Break"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ KnockBackTiles: 2
+ AfterCastActDelay: 2000
+ SkillData1: 2000
+ SkillData2: 10000
+ FixedCastTime: 0
+ Requirements: {
+ HPCost: {
+ Lv1: 20
+ Lv2: 20
+ Lv3: 19
+ Lv4: 19
+ Lv5: 18
+ Lv6: 18
+ Lv7: 17
+ Lv8: 17
+ Lv9: 16
+ Lv10: 16
+ }
+ SPCost: 30
+ }
+},
+{
+ Id: 8
+ Name: "SM_ENDURE"
+ Description: "Endure"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 13000
+ Lv3: 16000
+ Lv4: 19000
+ Lv5: 22000
+ Lv6: 25000
+ Lv7: 28000
+ Lv8: 31000
+ Lv9: 34000
+ Lv10: 37000
+ }
+ SkillData2: 10000
+ CoolDown: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 9
+ Name: "MG_SRECOVERY"
+ Description: "Increase SP Recovery"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 10
+ Name: "MG_SIGHT"
+ Description: "Sight"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 3
+ InterruptCast: true
+ SkillData1: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 11
+ Name: "MG_NAPALMBEAT"
+ Description: "Napalm Beat"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Ghost"
+ DamageType: {
+ SplashArea: true
+ SplitDamage: true
+ }
+ SplashRange: 1
+ InterruptCast: true
+ CastTime: 400
+ AfterCastActDelay: {
+ Lv1: 1000
+ Lv2: 1000
+ Lv3: 1000
+ Lv4: 900
+ Lv5: 900
+ Lv6: 800
+ Lv7: 800
+ Lv8: 700
+ Lv9: 600
+ Lv10: 500
+ }
+ FixedCastTime: 100
+ Requirements: {
+ SPCost: {
+ Lv1: 9
+ Lv2: 9
+ Lv3: 9
+ Lv4: 12
+ Lv5: 12
+ Lv6: 12
+ Lv7: 15
+ Lv8: 15
+ Lv9: 15
+ Lv10: 18
+ }
+ }
+},
+{
+ Id: 12
+ Name: "MG_SAFETYWALL"
+ Description: "Safety Wall"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Ghost"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 3200
+ Lv2: 2880
+ Lv3: 2560
+ Lv4: 2240
+ Lv5: 1920
+ Lv6: 1600
+ Lv7: 1280
+ Lv8: 960
+ Lv9: 640
+ Lv10: 320
+ }
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 10000
+ Lv3: 15000
+ Lv4: 20000
+ Lv5: 25000
+ Lv6: 30000
+ Lv7: 35000
+ Lv8: 40000
+ Lv9: 45000
+ Lv10: 50000
+ }
+ FixedCastTime: {
+ Lv1: 800
+ Lv2: 720
+ Lv3: 640
+ Lv4: 560
+ Lv5: 480
+ Lv6: 400
+ Lv7: 320
+ Lv8: 240
+ Lv9: 160
+ Lv10: 80
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 30
+ Lv3: 30
+ Lv4: 35
+ Lv5: 35
+ Lv6: 35
+ Lv7: 40
+ Lv8: 40
+ Lv9: 40
+ Lv10: 40
+ }
+// Items: {
+// Blue_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: 0x7e
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_DEFNOTENEMY: true
+ UF_NOREITERATION: true
+ }
+ }
+},
+{
+ Id: 13
+ Name: "MG_SOULSTRIKE"
+ Description: "Soul Strike"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Ghost"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ Lv6: 3
+ Lv7: 4
+ Lv8: 4
+ Lv9: 5
+ Lv10: 5
+ }
+ InterruptCast: true
+ CastTime: 400
+ AfterCastActDelay: {
+ Lv1: 1200
+ Lv2: 1200
+ Lv3: 1600
+ Lv4: 1600
+ Lv5: 2000
+ Lv6: 2000
+ Lv7: 2400
+ Lv8: 2400
+ Lv9: 2800
+ Lv10: 2500
+ }
+ FixedCastTime: 100
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 14
+ Lv3: 24
+ Lv4: 20
+ Lv5: 30
+ Lv6: 26
+ Lv7: 36
+ Lv8: 32
+ Lv9: 42
+ Lv10: 38
+ }
+ }
+},
+{
+ Id: 14
+ Name: "MG_COLDBOLT"
+ Description: "Cold Bolt"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 640
+ Lv2: 960
+ Lv3: 1280
+ Lv4: 1600
+ Lv5: 1920
+ Lv6: 2100
+ Lv7: 1560
+ Lv8: 2880
+ Lv9: 3200
+ Lv10: 3520
+ }
+ AfterCastActDelay: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ FixedCastTime: {
+ Lv1: 160
+ Lv2: 240
+ Lv3: 320
+ Lv4: 400
+ Lv5: 480
+ Lv6: 700
+ Lv7: 640
+ Lv8: 720
+ Lv9: 800
+ Lv10: 880
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 15
+ Name: "MG_FROSTDIVER"
+ Description: "Frost Diver"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ InterruptCast: true
+ CastTime: 640
+ AfterCastActDelay: 1500
+ SkillData2: {
+ Lv1: 3000
+ Lv2: 6000
+ Lv3: 9000
+ Lv4: 12000
+ Lv5: 15000
+ Lv6: 18000
+ Lv7: 21000
+ Lv8: 24000
+ Lv9: 27000
+ Lv10: 30000
+ }
+ FixedCastTime: 160
+ Requirements: {
+ SPCost: {
+ Lv1: 25
+ Lv2: 24
+ Lv3: 23
+ Lv4: 22
+ Lv5: 21
+ Lv6: 20
+ Lv7: 19
+ Lv8: 18
+ Lv9: 17
+ Lv10: 16
+ }
+ }
+},
+{
+ Id: 16
+ Name: "MG_STONECURSE"
+ Description: "Stone Curse"
+ MaxLevel: 10
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 800
+ SkillData1: 5000
+ SkillData2: 20000
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: {
+ Lv1: 25
+ Lv2: 24
+ Lv3: 23
+ Lv4: 22
+ Lv5: 21
+ Lv6: 20
+ Lv7: 19
+ Lv8: 18
+ Lv9: 17
+ Lv10: 16
+ }
+// Items: {
+// Red_Gemstone: 1
+// }
+ }
+},
+{
+ Id: 17
+ Name: "MG_FIREBALL"
+ Description: "Fire Ball"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1280
+ Lv2: 1280
+ Lv3: 1280
+ Lv4: 1280
+ Lv5: 1280
+ Lv6: 800
+ Lv7: 800
+ Lv8: 800
+ Lv9: 800
+ Lv10: 800
+ }
+ AfterCastActDelay: {
+ Lv1: 1500
+ Lv2: 1500
+ Lv3: 1500
+ Lv4: 1500
+ Lv5: 1500
+ Lv6: 1000
+ Lv7: 1000
+ Lv8: 1000
+ Lv9: 1000
+ Lv10: 1000
+ }
+ FixedCastTime: {
+ Lv1: 320
+ Lv2: 320
+ Lv3: 320
+ Lv4: 320
+ Lv5: 320
+ Lv6: 200
+ Lv7: 200
+ Lv8: 200
+ Lv9: 200
+ Lv10: 200
+ }
+ Requirements: {
+ SPCost: 25
+ }
+},
+{
+ Id: 18
+ Name: "MG_FIREWALL"
+ Description: "Fire Wall"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ InterruptCast: true
+ SkillInstances: 3
+ KnockBackTiles: 2
+ CastTime: {
+ Lv1: 1600
+ Lv2: 1440
+ Lv3: 1280
+ Lv4: 1120
+ Lv5: 960
+ Lv6: 880
+ Lv7: 800
+ Lv8: 720
+ Lv9: 640
+ Lv10: 560
+ }
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 6000
+ Lv3: 7000
+ Lv4: 8000
+ Lv5: 9000
+ Lv6: 10000
+ Lv7: 11000
+ Lv8: 12000
+ Lv9: 13000
+ Lv10: 14000
+ }
+ FixedCastTime: {
+ Lv1: 400
+ Lv2: 360
+ Lv3: 320
+ Lv4: 280
+ Lv5: 240
+ Lv6: 220
+ Lv7: 200
+ Lv8: 180
+ Lv9: 160
+ Lv10: 140
+ }
+ Requirements: {
+ SPCost: 40
+ }
+ Unit: {
+ Id: 0x7f
+ Layout: -1
+ Interval: 20
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 19
+ Name: "MG_FIREBOLT"
+ Description: "Fire Bolt"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 640
+ Lv2: 960
+ Lv3: 1280
+ Lv4: 1600
+ Lv5: 1920
+ Lv6: 2100
+ Lv7: 1560
+ Lv8: 2880
+ Lv9: 3200
+ Lv10: 3520
+ }
+ AfterCastActDelay: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ FixedCastTime: {
+ Lv1: 160
+ Lv2: 240
+ Lv3: 320
+ Lv4: 400
+ Lv5: 480
+ Lv6: 700
+ Lv7: 640
+ Lv8: 720
+ Lv9: 800
+ Lv10: 880
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 20
+ Name: "MG_LIGHTNINGBOLT"
+ Description: "Lightning Bolt"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 640
+ Lv2: 960
+ Lv3: 1280
+ Lv4: 1600
+ Lv5: 1920
+ Lv6: 2100
+ Lv7: 1560
+ Lv8: 2880
+ Lv9: 3200
+ Lv10: 3520
+ }
+ AfterCastActDelay: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ FixedCastTime: {
+ Lv1: 160
+ Lv2: 240
+ Lv3: 320
+ Lv4: 400
+ Lv5: 480
+ Lv6: 700
+ Lv7: 640
+ Lv8: 720
+ Lv9: 800
+ Lv10: 880
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 21
+ Name: "MG_THUNDERSTORM"
+ Description: "Thunderstorm"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 640
+ Lv2: 1280
+ Lv3: 1920
+ Lv4: 2560
+ Lv5: 3200
+ Lv6: 3840
+ Lv7: 4480
+ Lv8: 5120
+ Lv9: 5760
+ Lv10: 6400
+ }
+ AfterCastActDelay: {
+ Lv1: 2000
+ Lv2: 2000
+ Lv3: 2000
+ Lv4: 2000
+ Lv5: 2000
+ Lv6: 2000
+ Lv7: 2000
+ Lv8: 2000
+ Lv9: 2000
+ Lv10: 2000
+ }
+ SkillData1: 500
+ FixedCastTime: {
+ Lv1: 160
+ Lv2: 320
+ Lv3: 480
+ Lv4: 640
+ Lv5: 800
+ Lv6: 960
+ Lv7: 1120
+ Lv8: 1280
+ Lv9: 1440
+ Lv10: 1600
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 29
+ Lv2: 34
+ Lv3: 39
+ Lv4: 44
+ Lv5: 49
+ Lv6: 54
+ Lv7: 59
+ Lv8: 64
+ Lv9: 69
+ Lv10: 74
+ }
+ }
+ Unit: {
+ Id: 0x86
+ Range: 2
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 22
+ Name: "AL_DP"
+ Description: "Divine Protection"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 23
+ Name: "AL_DEMONBANE"
+ Description: "Demon Bane"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 24
+ Name: "AL_RUWACH"
+ Description: "Ruwach"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 2
+ InterruptCast: true
+ SkillData1: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 25
+ Name: "AL_PNEUMA"
+ Description: "Pneuma"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+ Unit: {
+ Id: 0x85
+ Layout: 1
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_DEFNOTENEMY: true
+ UF_NOREITERATION: true
+ UF_RANGEDSINGLEUNIT: true
+ }
+ }
+},
+{
+ Id: 26
+ Name: "AL_TELEPORT"
+ Description: "Teleport"
+ MaxLevel: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 9
+ Lv3: 8
+ Lv4: 7
+ Lv5: 6
+ Lv6: 5
+ Lv7: 4
+ Lv8: 3
+ Lv9: 2
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 27
+ Name: "AL_WARP"
+ Description: "Warp Portal"
+ MaxLevel: 4
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 3
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 10000
+ Lv3: 15000
+ Lv4: 20000
+ Lv5: 25000
+ Lv6: 30000
+ Lv7: 35000
+ Lv8: 40000
+ Lv9: 45000
+ Lv10: 50000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 35
+ Lv2: 32
+ Lv3: 29
+ Lv4: 26
+ Lv5: 23
+ Lv6: 20
+ Lv7: 17
+ Lv8: 14
+ Lv9: 11
+ Lv10: 8
+ }
+// Items: {
+// Blue_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: [ 0x81, 0x80 ]
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ UF_NOOVERLAP: true
+ }
+ }
+},
+{
+ Id: 28
+ Name: "AL_HEAL"
+ Description: "Heal"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ IgnoreDefense: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 13
+ Lv2: 16
+ Lv3: 19
+ Lv4: 22
+ Lv5: 25
+ Lv6: 28
+ Lv7: 31
+ Lv8: 34
+ Lv9: 37
+ Lv10: 40
+ }
+ }
+},
+{
+ Id: 29
+ Name: "AL_INCAGI"
+ Description: "Increase AGI"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 800
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 80000
+ Lv3: 100000
+ Lv4: 120000
+ Lv5: 140000
+ Lv6: 160000
+ Lv7: 180000
+ Lv8: 200000
+ Lv9: 220000
+ Lv10: 240000
+ }
+ FixedCastTime: 200
+ Requirements: {
+ HPCost: 15
+ SPCost: {
+ Lv1: 18
+ Lv2: 21
+ Lv3: 24
+ Lv4: 27
+ Lv5: 30
+ Lv6: 33
+ Lv7: 36
+ Lv8: 39
+ Lv9: 42
+ Lv10: 45
+ }
+ }
+},
+{
+ Id: 30
+ Name: "AL_DECAGI"
+ Description: "Decrease AGI"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 750
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 40000
+ Lv2: 50000
+ Lv3: 60000
+ Lv4: 70000
+ Lv5: 80000
+ Lv6: 90000
+ Lv7: 100000
+ Lv8: 110000
+ Lv9: 120000
+ Lv10: 130000
+ }
+ FixedCastTime: 250
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 17
+ Lv3: 19
+ Lv4: 21
+ Lv5: 23
+ Lv6: 25
+ Lv7: 27
+ Lv8: 29
+ Lv9: 31
+ Lv10: 33
+ }
+ }
+},
+{
+ Id: 31
+ Name: "AL_HOLYWATER"
+ Description: "Aqua Benedicta"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 800
+ AfterCastActDelay: 500
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: 10
+ State: "InWater"
+ }
+},
+{
+ Id: 32
+ Name: "AL_CRUCIS"
+ Description: "Signum Crucis"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 15
+ InterruptCast: true
+ CastTime: 350
+ AfterCastActDelay: 2000
+ FixedCastTime: 150
+ Requirements: {
+ SPCost: 35
+ }
+},
+{
+ Id: 33
+ Name: "AL_ANGELUS"
+ Description: "Angelus"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ InterruptCast: true
+ CastTime: 350
+ AfterCastActDelay: 3500
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 60000
+ Lv3: 90000
+ Lv4: 120000
+ Lv5: 150000
+ Lv6: 180000
+ Lv7: 210000
+ Lv8: 240000
+ Lv9: 270000
+ Lv10: 300000
+ }
+ FixedCastTime: 150
+ Requirements: {
+ SPCost: {
+ Lv1: 23
+ Lv2: 26
+ Lv3: 29
+ Lv4: 32
+ Lv5: 35
+ Lv6: 38
+ Lv7: 41
+ Lv8: 44
+ Lv9: 47
+ Lv10: 50
+ }
+ }
+},
+{
+ Id: 34
+ Name: "AL_BLESSING"
+ Description: "Blessing"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 80000
+ Lv3: 100000
+ Lv4: 120000
+ Lv5: 140000
+ Lv6: 160000
+ Lv7: 180000
+ Lv8: 200000
+ Lv9: 220000
+ Lv10: 240000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 28
+ Lv2: 32
+ Lv3: 36
+ Lv4: 40
+ Lv5: 44
+ Lv6: 48
+ Lv7: 52
+ Lv8: 56
+ Lv9: 60
+ Lv10: 64
+ }
+ }
+},
+{
+ Id: 35
+ Name: "AL_CURE"
+ Description: "Cure"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData2: 6000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ }
+},
+{
+ Id: 36
+ Name: "MC_INCCARRY"
+ Description: "Enlarge Weight Limit"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 37
+ Name: "MC_DISCOUNT"
+ Description: "Discount"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 38
+ Name: "MC_OVERCHARGE"
+ Description: "Overcharge"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 39
+ Name: "MC_PUSHCART"
+ Description: "Pushcart"
+ MaxLevel: 10
+ Range: 1
+ NumberOfHits: 0
+},
+{
+ Id: 40
+ Name: "MC_IDENTIFY"
+ Description: "Item Appraisal"
+ MaxLevel: 1
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 41
+ Name: "MC_VENDING"
+ Description: "Vending"
+ MaxLevel: 10
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 30
+ State: "Cart"
+ }
+},
+{
+ Id: 42
+ Name: "MC_MAMMONITE"
+ Description: "Mammonite"
+ MaxLevel: 10
+ Range: -1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: 5
+ ZenyCost: {
+ Lv1: 100
+ Lv2: 200
+ Lv3: 300
+ Lv4: 400
+ Lv5: 500
+ Lv6: 600
+ Lv7: 700
+ Lv8: 800
+ Lv9: 900
+ Lv10: 1000
+ }
+ }
+},
+{
+ Id: 43
+ Name: "AC_OWL"
+ Description: "Owl's Eye"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 44
+ Name: "AC_VULTURE"
+ Description: "Vulture's Eye"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 45
+ Name: "AC_CONCENTRATION"
+ Description: "Improve Concentration"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 3
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 80000
+ Lv3: 100000
+ Lv4: 120000
+ Lv5: 140000
+ Lv6: 160000
+ Lv7: 180000
+ Lv8: 200000
+ Lv9: 220000
+ Lv10: 240000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 25
+ Lv2: 30
+ Lv3: 35
+ Lv4: 40
+ Lv5: 45
+ Lv6: 50
+ Lv7: 55
+ Lv8: 60
+ Lv9: 65
+ Lv10: 70
+ }
+ }
+},
+{
+ Id: 46
+ Name: "AC_DOUBLE"
+ Description: "Double Strafe"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 2
+ AfterCastActDelay: 100
+ SkillData1: 100
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 12
+ WeaponTypes: {
+ Bows: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 47
+ Name: "AC_SHOWER"
+ Description: "Arrow Shower"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ IgnoreLandProtector: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 2
+ Lv3: 2
+ Lv4: 2
+ Lv5: 2
+ Lv6: 3
+ Lv7: 3
+ Lv8: 3
+ Lv9: 3
+ Lv10: 3
+ }
+ KnockBackTiles: 2
+ AfterCastActDelay: 100
+ SkillData1: 100
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ WeaponTypes: {
+ Bows: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+ Unit: {
+ Id: 0x86
+ Range: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 1
+ Lv5: 1
+ Lv6: 2
+ Lv7: 2
+ Lv8: 2
+ Lv9: 2
+ Lv10: 2
+ }
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_SKILL: true
+ }
+ }
+},
+{
+ Id: 48
+ Name: "TF_DOUBLE"
+ Description: "Double Attack"
+ MaxLevel: 10
+ Range: -1
+ Hit: "BDT_MULTIHIT"
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 2
+},
+{
+ Id: 49
+ Name: "TF_MISS"
+ Description: "Improve Dodge"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 50
+ Name: "TF_STEAL"
+ Description: "Steal"
+ MaxLevel: 10
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 51
+ Name: "TF_HIDING"
+ Description: "Hiding"
+ MaxLevel: 10
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 60000
+ Lv3: 90000
+ Lv4: 120000
+ Lv5: 150000
+ Lv6: 180000
+ Lv7: 210000
+ Lv8: 240000
+ Lv9: 270000
+ Lv10: 300000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 52
+ Name: "TF_POISON"
+ Description: "Envenom"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Poison"
+ SkillData2: {
+ Lv1: 15000
+ Lv2: 20000
+ Lv3: 25000
+ Lv4: 30000
+ Lv5: 35000
+ Lv6: 40000
+ Lv7: 45000
+ Lv8: 50000
+ Lv9: 55000
+ Lv10: 60000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 12
+ }
+},
+{
+ Id: 53
+ Name: "TF_DETOXIFY"
+ Description: "Detoxify"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Poison"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 54
+ Name: "ALL_RESURRECTION"
+ Description: "Resurrection"
+ MaxLevel: 4
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 4800
+ Lv2: 3200
+ Lv3: 1600
+ Lv4: 0
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ AfterCastActDelay: {
+ Lv1: 0
+ Lv2: 1000
+ Lv3: 2000
+ Lv4: 3000
+ Lv5: 4000
+ Lv6: 5000
+ Lv7: 6000
+ Lv8: 7000
+ Lv9: 8000
+ Lv10: 9000
+ }
+ FixedCastTime: {
+ Lv1: 1200
+ Lv2: 800
+ Lv3: 400
+ Lv4: 0
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: 60
+// Items: {
+// Blue_Gemstone: 1
+// }
+ }
+},
+{
+ Id: 55
+ Name: "KN_SPEARMASTERY"
+ Description: "Spear Mastery"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 56
+ Name: "KN_PIERCE"
+ Description: "Pierce"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 3
+ Requirements: {
+ SPCost: 7
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 57
+ Name: "KN_BRANDISHSPEAR"
+ Description: "Brandish Spear"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ KnockBackTiles: 3
+ CastTime: 350
+ FixedCastTime: 350
+ Requirements: {
+ SPCost: 12
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ State: "Riding"
+ }
+},
+{
+ Id: 58
+ Name: "KN_SPEARSTAB"
+ Description: "Spear Stab"
+ MaxLevel: 10
+ Range: -4
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ KnockBackTiles: 6
+ Requirements: {
+ SPCost: 9
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 59
+ Name: "KN_SPEARBOOMERANG"
+ Description: "Spear Boomerang"
+ MaxLevel: 5
+ Range: {
+ Lv1: 3
+ Lv2: 5
+ Lv3: 7
+ Lv4: 9
+ Lv5: 11
+ Lv6: 13
+ Lv7: 15
+ Lv8: 17
+ Lv9: 19
+ Lv10: 21
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 60
+ Name: "KN_TWOHANDQUICKEN"
+ Description: "Twohand Quicken"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 60000
+ Lv3: 90000
+ Lv4: 120000
+ Lv5: 150000
+ Lv6: 180000
+ Lv7: 210000
+ Lv8: 240000
+ Lv9: 270000
+ Lv10: 300000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 14
+ Lv2: 18
+ Lv3: 22
+ Lv4: 26
+ Lv5: 30
+ Lv6: 34
+ Lv7: 38
+ Lv8: 42
+ Lv9: 46
+ Lv10: 50
+ }
+ WeaponTypes: {
+ 2HSwords: true
+ }
+ }
+},
+{
+ Id: 61
+ Name: "KN_AUTOCOUNTER"
+ Description: "Counter Attack"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreDefense: true
+ }
+ SkillData1: {
+ Lv1: 400
+ Lv2: 800
+ Lv3: 1200
+ Lv4: 1600
+ Lv5: 2000
+ Lv6: 2400
+ Lv7: 2800
+ Lv8: 3200
+ Lv9: 3600
+ Lv10: 4000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 3
+ WeaponTypes: {
+ NoWeapon: true
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ }
+ }
+},
+{
+ Id: 62
+ Name: "KN_BOWLINGBASH"
+ Description: "Bowling Bash"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ KnockBackTiles: 1
+ CastTime: 350
+ FixedCastTime: 350
+ Requirements: {
+ SPCost: {
+ Lv1: 13
+ Lv2: 14
+ Lv3: 15
+ Lv4: 16
+ Lv5: 17
+ Lv6: 18
+ Lv7: 19
+ Lv8: 20
+ Lv9: 21
+ Lv10: 22
+ }
+ }
+},
+{
+ Id: 63
+ Name: "KN_RIDING"
+ Description: "Peco Peco Riding"
+ MaxLevel: 1
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 64
+ Name: "KN_CAVALIERMASTERY"
+ Description: "Cavalier Mastery"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 65
+ Name: "PR_MACEMASTERY"
+ Description: "Mace Mastery"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 66
+ Name: "PR_IMPOSITIO"
+ Description: "Impositio Manus"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 3000
+ SkillData1: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 13
+ Lv2: 16
+ Lv3: 19
+ Lv4: 22
+ Lv5: 25
+ Lv6: 28
+ Lv7: 31
+ Lv8: 34
+ Lv9: 37
+ Lv10: 40
+ }
+ }
+},
+{
+ Id: 67
+ Name: "PR_SUFFRAGIUM"
+ Description: "Suffragium"
+ MaxLevel: 3
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 20000
+ Lv3: 10000
+ Lv4: 1
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 8
+ }
+},
+{
+ Id: 68
+ Name: "PR_ASPERSIO"
+ Description: "Aspersio"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ IgnoreElement: true
+ IgnoreDefense: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 90000
+ Lv3: 120000
+ Lv4: 150000
+ Lv5: 180000
+ Lv6: 210000
+ Lv7: 240000
+ Lv8: 270000
+ Lv9: 300000
+ Lv10: 330000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 14
+ Lv2: 18
+ Lv3: 22
+ Lv4: 26
+ Lv5: 30
+ Lv6: 34
+ Lv7: 38
+ Lv8: 42
+ Lv9: 46
+ Lv10: 50
+ }
+// Items: {
+// Holy_Water: 1
+// }
+ }
+},
+{
+ Id: 69
+ Name: "PR_BENEDICTIO"
+ Description: "B.S. Sacramenti"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Ensemble: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ IgnoreDefense: true
+ }
+ SplashRange: 1
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 40000
+ Lv2: 80000
+ Lv3: 120000
+ Lv4: 160000
+ Lv5: 200000
+ Lv6: 240000
+ Lv7: 280000
+ Lv8: 320000
+ Lv9: 360000
+ Lv10: 400000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+ }
+},
+{
+ Id: 70
+ Name: "PR_SANCTUARY"
+ Description: "Sanctuary"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ IgnoreDefense: true
+ }
+ InterruptCast: true
+ KnockBackTiles: 1
+ CastTime: 4000
+ SkillData1: {
+ Lv1: 4000
+ Lv2: 7000
+ Lv3: 10000
+ Lv4: 13000
+ Lv5: 16000
+ Lv6: 19000
+ Lv7: 22000
+ Lv8: 25000
+ Lv9: 28000
+ Lv10: 31000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 18
+ Lv3: 21
+ Lv4: 24
+ Lv5: 27
+ Lv6: 30
+ Lv7: 33
+ Lv8: 36
+ Lv9: 39
+ Lv10: 42
+ }
+// Items: {
+// Blue_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: 0x83
+ Layout: -1
+ Range: 1
+ Interval: 1000
+ Target: "All"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 71
+ Name: "PR_SLOWPOISON"
+ Description: "Slow Poison"
+ MaxLevel: 4
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 20000
+ Lv3: 30000
+ Lv4: 40000
+ Lv5: 50000
+ Lv6: 60000
+ Lv7: 70000
+ Lv8: 80000
+ Lv9: 90000
+ Lv10: 100000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 6
+ Lv2: 8
+ Lv3: 10
+ Lv4: 12
+ Lv5: 14
+ Lv6: 16
+ Lv7: 18
+ Lv8: 20
+ Lv9: 22
+ Lv10: 24
+ }
+ }
+},
+{
+ Id: 72
+ Name: "PR_STRECOVERY"
+ Description: "Status Recovery"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 2000
+ SkillData2: 30000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 5
+ }
+},
+{
+ Id: 73
+ Name: "PR_KYRIE"
+ Description: "Kyrie Eleison"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1600
+ AfterCastActDelay: 2000
+ SkillData1: 120000
+ FixedCastTime: 400
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 20
+ Lv3: 20
+ Lv4: 25
+ Lv5: 25
+ Lv6: 25
+ Lv7: 30
+ Lv8: 30
+ Lv9: 30
+ Lv10: 35
+ }
+ }
+},
+{
+ Id: 74
+ Name: "PR_MAGNIFICAT"
+ Description: "Magnificat"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ InterruptCast: true
+ CastTime: 3200
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ FixedCastTime: 800
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 75
+ Name: "PR_GLORIA"
+ Description: "Gloria"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ InterruptCast: true
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+ }
+},
+{
+ Id: 76
+ Name: "PR_LEXDIVINA"
+ Description: "Lex Divina"
+ MaxLevel: 10
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ InterruptCast: true
+ AfterCastActDelay: 3000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 35000
+ Lv3: 40000
+ Lv4: 45000
+ Lv5: 50000
+ Lv6: 60000
+ Lv7: 60000
+ Lv8: 60000
+ Lv9: 60000
+ Lv10: 60000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 20
+ Lv3: 20
+ Lv4: 20
+ Lv5: 20
+ Lv6: 18
+ Lv7: 16
+ Lv8: 14
+ Lv9: 12
+ Lv10: 10
+ }
+ }
+},
+{
+ Id: 77
+ Name: "PR_TURNUNDEAD"
+ Description: "Turn Undead"
+ MaxLevel: 10
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ IgnoreCards: true
+ IgnoreDefense: true
+ }
+ InterruptCast: true
+ CastTime: 800
+ AfterCastActDelay: 3000
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: 20
+ }
+},
+{
+ Id: 78
+ Name: "PR_LEXAETERNA"
+ Description: "Lex Aeterna"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ InterruptCast: true
+ AfterCastActDelay: 3000
+ SkillData1: 600000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 79
+ Name: "PR_MAGNUS"
+ Description: "Magnus Exorcismus"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: 12000
+ AfterCastActDelay: 4000
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 6000
+ Lv3: 7000
+ Lv4: 8000
+ Lv5: 9000
+ Lv6: 10000
+ Lv7: 11000
+ Lv8: 12000
+ Lv9: 13000
+ Lv10: 14000
+ }
+ FixedCastTime: 3000
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 42
+ Lv3: 44
+ Lv4: 46
+ Lv5: 48
+ Lv6: 50
+ Lv7: 52
+ Lv8: 54
+ Lv9: 56
+ Lv10: 58
+ }
+// Items: {
+// Blue_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: 0x84
+ Layout: -1
+ Range: 1
+ Interval: 3000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 80
+ Name: "WZ_FIREPILLAR"
+ Description: "Fire Pillar"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ IgnoreDefense: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 1
+ Lv5: 1
+ Lv6: 2
+ Lv7: 2
+ Lv8: 2
+ Lv9: 2
+ Lv10: 2
+ }
+ NumberOfHits: {
+ Lv1: -3
+ Lv2: -4
+ Lv3: -5
+ Lv4: -6
+ Lv5: -7
+ Lv6: -8
+ Lv7: -9
+ Lv8: -10
+ Lv9: -11
+ Lv10: -12
+ }
+ InterruptCast: true
+ SkillInstances: 5
+ CastTime: {
+ Lv1: 1920
+ Lv2: 1728
+ Lv3: 1536
+ Lv4: 1344
+ Lv5: 1152
+ Lv6: 960
+ Lv7: 768
+ Lv8: 576
+ Lv9: 384
+ Lv10: 192
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 30000
+ SkillData2: {
+ Lv1: 600
+ Lv2: 800
+ Lv3: 1000
+ Lv4: 1200
+ Lv5: 1400
+ Lv6: 1600
+ Lv7: 1800
+ Lv8: 2000
+ Lv9: 2200
+ Lv10: 2400
+ }
+ FixedCastTime: {
+ Lv1: 480
+ Lv2: 432
+ Lv3: 384
+ Lv4: 336
+ Lv5: 288
+ Lv6: 240
+ Lv7: 192
+ Lv8: 144
+ Lv9: 96
+ Lv10: 48
+ }
+ Requirements: {
+ SPCost: 75
+ }
+ Unit: {
+ Id: [ 0x87, 0x88 ]
+ Range: 1
+ Interval: 2000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 81
+ Name: "WZ_SIGHTRASHER"
+ Description: "Sightrasher"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ SplashRange: 3
+ InterruptCast: true
+ KnockBackTiles: 5
+ AfterCastActDelay: 2000
+ SkillData1: 500
+ FixedCastTime: 80
+ Requirements: {
+ SPCost: {
+ Lv1: 35
+ Lv2: 37
+ Lv3: 39
+ Lv4: 41
+ Lv5: 43
+ Lv6: 45
+ Lv7: 47
+ Lv8: 49
+ Lv9: 51
+ Lv10: 53
+ }
+ State: "Sight"
+ }
+},
+{
+ Id: 83
+ Name: "WZ_METEOR"
+ Description: "Meteor Storm"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ SplashRange: {
+ Lv1: 3
+ Lv2: 3
+ Lv3: 3
+ Lv4: 3
+ Lv5: 3
+ Lv6: 3
+ Lv7: 3
+ Lv8: 3
+ Lv9: 3
+ Lv10: 3
+ }
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ Lv6: 3
+ Lv7: 4
+ Lv8: 4
+ Lv9: 5
+ Lv10: 5
+ }
+ InterruptCast: true
+ CastTime: 9600
+ AfterCastActDelay: {
+ Lv1: 2000
+ Lv2: 3000
+ Lv3: 3000
+ Lv4: 4000
+ Lv5: 4000
+ Lv6: 5000
+ Lv7: 5000
+ Lv8: 6000
+ Lv9: 6000
+ Lv10: 7000
+ }
+ SkillData1: 500
+ SkillData2: 5000
+ FixedCastTime: 2400
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 24
+ Lv3: 30
+ Lv4: 34
+ Lv5: 40
+ Lv6: 44
+ Lv7: 50
+ Lv8: 54
+ Lv9: 60
+ Lv10: 64
+ }
+ }
+ Unit: {
+ Id: 0x86
+ Range: 3
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 84
+ Name: "WZ_JUPITEL"
+ Description: "Jupitel Thunder"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ NumberOfHits: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ InterruptCast: true
+ KnockBackTiles: {
+ Lv1: 2
+ Lv2: 3
+ Lv3: 3
+ Lv4: 4
+ Lv5: 4
+ Lv6: 5
+ Lv7: 5
+ Lv8: 6
+ Lv9: 6
+ Lv10: 7
+ }
+ CastTime: {
+ Lv1: 1600
+ Lv2: 1920
+ Lv3: 2240
+ Lv4: 2560
+ Lv5: 2880
+ Lv6: 3200
+ Lv7: 3520
+ Lv8: 3840
+ Lv9: 4160
+ Lv10: 4480
+ }
+ FixedCastTime: {
+ Lv1: 400
+ Lv2: 480
+ Lv3: 560
+ Lv4: 640
+ Lv5: 720
+ Lv6: 800
+ Lv7: 880
+ Lv8: 960
+ Lv9: 1040
+ Lv10: 1120
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 23
+ Lv3: 26
+ Lv4: 29
+ Lv5: 32
+ Lv6: 35
+ Lv7: 38
+ Lv8: 41
+ Lv9: 44
+ Lv10: 47
+ }
+ }
+},
+{
+ Id: 85
+ Name: "WZ_VERMILION"
+ Description: "Lord of Vermilion"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ NumberOfHits: -10
+ InterruptCast: true
+ CastTime: {
+ Lv1: 9600
+ Lv2: 9280
+ Lv3: 8960
+ Lv4: 8640
+ Lv5: 8320
+ Lv6: 8000
+ Lv7: 7680
+ Lv8: 7360
+ Lv9: 7040
+ Lv10: 6720
+ }
+ AfterCastActDelay: 5000
+ SkillData1: 4000
+ SkillData2: {
+ Lv1: 5500
+ Lv2: 6000
+ Lv3: 6500
+ Lv4: 7000
+ Lv5: 7500
+ Lv6: 8000
+ Lv7: 8500
+ Lv8: 9000
+ Lv9: 9500
+ Lv10: 10000
+ }
+ FixedCastTime: {
+ Lv1: 2400
+ Lv2: 2320
+ Lv3: 2240
+ Lv4: 2160
+ Lv5: 2080
+ Lv6: 2000
+ Lv7: 1920
+ Lv8: 1840
+ Lv9: 1760
+ Lv10: 1680
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 64
+ Lv3: 68
+ Lv4: 72
+ Lv5: 76
+ Lv6: 80
+ Lv7: 84
+ Lv8: 88
+ Lv9: 92
+ Lv10: 96
+ }
+ }
+ Unit: {
+ Id: 0x86
+ Layout: 5
+ Range: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 1
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ Interval: 1250
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 86
+ Name: "WZ_WATERBALL"
+ Description: "Water Ball"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ InterruptCast: true
+ CastTime: {
+ Lv1: 640
+ Lv2: 1280
+ Lv3: 1920
+ Lv4: 2560
+ Lv5: 3200
+ Lv6: 3200
+ Lv7: 3200
+ Lv8: 3200
+ Lv9: 3200
+ Lv10: 3200
+ }
+ FixedCastTime: {
+ Lv1: 160
+ Lv2: 320
+ Lv3: 480
+ Lv4: 640
+ Lv5: 800
+ Lv6: 800
+ Lv7: 800
+ Lv8: 800
+ Lv9: 800
+ Lv10: 800
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 20
+ Lv3: 20
+ Lv4: 25
+ Lv5: 25
+ Lv6: 25
+ Lv7: 25
+ Lv8: 25
+ Lv9: 25
+ Lv10: 25
+ }
+ State: "InWater"
+ }
+},
+{
+ Id: 87
+ Name: "WZ_ICEWALL"
+ Description: "Ice Wall"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 10000
+ Lv3: 15000
+ Lv4: 20000
+ Lv5: 25000
+ Lv6: 30000
+ Lv7: 35000
+ Lv8: 40000
+ Lv9: 45000
+ Lv10: 50000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+ }
+ Unit: {
+ Id: 0x8d
+ Layout: -1
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 88
+ Name: "WZ_FROSTNOVA"
+ Description: "Frost Nova"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ InterruptCast: true
+ CastTime: {
+ Lv1: 640
+ Lv2: 640
+ Lv3: 576
+ Lv4: 576
+ Lv5: 512
+ Lv6: 512
+ Lv7: 448
+ Lv8: 448
+ Lv9: 384
+ Lv10: 384
+ }
+ AfterCastActDelay: 200
+ SkillData2: {
+ Lv1: 4000
+ Lv2: 5000
+ Lv3: 6000
+ Lv4: 8000
+ Lv5: 10000
+ Lv6: 12000
+ Lv7: 13000
+ Lv8: 15000
+ Lv9: 16000
+ Lv10: 17000
+ }
+ FixedCastTime: {
+ Lv1: 160
+ Lv2: 160
+ Lv3: 144
+ Lv4: 144
+ Lv5: 128
+ Lv6: 128
+ Lv7: 112
+ Lv8: 112
+ Lv9: 96
+ Lv10: 96
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 45
+ Lv2: 43
+ Lv3: 41
+ Lv4: 39
+ Lv5: 37
+ Lv6: 35
+ Lv7: 33
+ Lv8: 31
+ Lv9: 29
+ Lv10: 27
+ }
+ }
+},
+{
+ Id: 89
+ Name: "WZ_STORMGUST"
+ Description: "Storm Gust"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ InterruptCast: true
+ KnockBackTiles: 2
+ CastTime: {
+ Lv1: 3840
+ Lv2: 4480
+ Lv3: 5120
+ Lv4: 5760
+ Lv5: 6400
+ Lv6: 7040
+ Lv7: 7680
+ Lv8: 8320
+ Lv9: 8960
+ Lv10: 9600
+ }
+ AfterCastActDelay: 5000
+ SkillData1: 4600
+ SkillData2: 12000
+ FixedCastTime: {
+ Lv1: 960
+ Lv2: 1120
+ Lv3: 1280
+ Lv4: 1440
+ Lv5: 1600
+ Lv6: 1760
+ Lv7: 1920
+ Lv8: 2080
+ Lv9: 2240
+ Lv10: 2400
+ }
+ Requirements: {
+ SPCost: 78
+ }
+ Unit: {
+ Id: 0x86
+ Layout: 4
+ Range: 1
+ Interval: 450
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 90
+ Name: "WZ_EARTHSPIKE"
+ Description: "Earth Spike"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 448
+ Lv2: 896
+ Lv3: 1344
+ Lv4: 1792
+ Lv5: 2240
+ Lv6: 2240
+ Lv7: 2240
+ Lv8: 2240
+ Lv9: 2240
+ Lv10: 2240
+ }
+ AfterCastActDelay: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ FixedCastTime: {
+ Lv1: 112
+ Lv2: 224
+ Lv3: 336
+ Lv4: 448
+ Lv5: 560
+ Lv6: 560
+ Lv7: 560
+ Lv8: 560
+ Lv9: 560
+ Lv10: 560
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 91
+ Name: "WZ_HEAVENDRIVE"
+ Description: "Heaven's Drive"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 640
+ Lv2: 1280
+ Lv3: 1920
+ Lv4: 2560
+ Lv5: 3200
+ Lv6: 3200
+ Lv7: 3200
+ Lv8: 3200
+ Lv9: 3200
+ Lv10: 3200
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 500
+ FixedCastTime: {
+ Lv1: 160
+ Lv2: 320
+ Lv3: 480
+ Lv4: 640
+ Lv5: 800
+ Lv6: 800
+ Lv7: 800
+ Lv8: 800
+ Lv9: 800
+ Lv10: 800
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 28
+ Lv2: 32
+ Lv3: 36
+ Lv4: 40
+ Lv5: 44
+ Lv6: 48
+ Lv7: 52
+ Lv8: 56
+ Lv9: 60
+ Lv10: 64
+ }
+ }
+ Unit: {
+ Id: 0x86
+ Layout: 2
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 92
+ Name: "WZ_QUAGMIRE"
+ Description: "Quagmire"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 3
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 10000
+ Lv3: 15000
+ Lv4: 20000
+ Lv5: 25000
+ Lv6: 30000
+ Lv7: 35000
+ Lv8: 40000
+ Lv9: 45000
+ Lv10: 50000
+ }
+ SkillData2: {
+ Lv1: 5000
+ Lv2: 10000
+ Lv3: 15000
+ Lv4: 20000
+ Lv5: 25000
+ Lv6: 30000
+ Lv7: 35000
+ Lv8: 40000
+ Lv9: 45000
+ Lv10: 50000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 5
+ Lv2: 10
+ Lv3: 15
+ Lv4: 20
+ Lv5: 25
+ Lv6: 30
+ Lv7: 35
+ Lv8: 40
+ Lv9: 45
+ Lv10: 50
+ }
+ }
+ Unit: {
+ Id: 0x8e
+ Layout: 2
+ Interval: -1
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 93
+ Name: "WZ_ESTIMATION"
+ Description: "Sense"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 94
+ Name: "BS_IRON"
+ Description: "Iron Tempering"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 95
+ Name: "BS_STEEL"
+ Description: "Steel Tempering"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 96
+ Name: "BS_ENCHANTEDSTONE"
+ Description: "Enchanted Stone Craft"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 97
+ Name: "BS_ORIDEOCON"
+ Description: "Oridecon Research"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 98
+ Name: "BS_DAGGER"
+ Description: "Smith Dagger"
+ MaxLevel: 3
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 99
+ Name: "BS_SWORD"
+ Description: "Smith Sword"
+ MaxLevel: 3
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 100
+ Name: "BS_TWOHANDSWORD"
+ Description: "Smith Two-handed Sword"
+ MaxLevel: 3
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 101
+ Name: "BS_AXE"
+ Description: "Smith Axe"
+ MaxLevel: 3
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 102
+ Name: "BS_MACE"
+ Description: "Smith Mace"
+ MaxLevel: 3
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 103
+ Name: "BS_KNUCKLE"
+ Description: "Smith Knucklebrace"
+ MaxLevel: 3
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 104
+ Name: "BS_SPEAR"
+ Description: "Smith Spear"
+ MaxLevel: 3
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 105
+ Name: "BS_HILTBINDING"
+ Description: "Hilt Binding"
+ MaxLevel: 1
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 106
+ Name: "BS_FINDINGORE"
+ Description: "Ore Discovery"
+ MaxLevel: 1
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 107
+ Name: "BS_WEAPONRESEARCH"
+ Description: "Weaponry Research"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 108
+ Name: "BS_REPAIRWEAPON"
+ Description: "Weapon Repair"
+ MaxLevel: 1
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2500
+ FixedCastTime: 2500
+ Requirements: {
+ SPCost: 30
+ }
+},
+{
+ Id: 109
+ Name: "BS_SKINTEMPER"
+ Description: "Skin Tempering"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 110
+ Name: "BS_HAMMERFALL"
+ Description: "Hammer Fall"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 2
+ Lv3: 2
+ Lv4: 2
+ Lv5: 2
+ Lv6: 14
+ Lv7: 14
+ Lv8: 14
+ Lv9: 14
+ Lv10: 14
+ }
+ SkillData2: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ WeaponTypes: {
+ Daggers: true
+ 1HSwords: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ }
+ }
+},
+{
+ Id: 111
+ Name: "BS_ADRENALINE"
+ Description: "Adrenaline Rush"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 60000
+ Lv3: 90000
+ Lv4: 120000
+ Lv5: 150000
+ Lv6: 180000
+ Lv7: 210000
+ Lv8: 240000
+ Lv9: 270000
+ Lv10: 300000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 23
+ Lv3: 26
+ Lv4: 29
+ Lv5: 32
+ Lv6: 35
+ Lv7: 38
+ Lv8: 41
+ Lv9: 44
+ Lv10: 47
+ }
+ WeaponTypes: {
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ }
+ }
+},
+{
+ Id: 112
+ Name: "BS_WEAPONPERFECT"
+ Description: "Weapon Perfection"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 20000
+ Lv3: 30000
+ Lv4: 40000
+ Lv5: 50000
+ Lv6: 60000
+ Lv7: 70000
+ Lv8: 80000
+ Lv9: 90000
+ Lv10: 100000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 16
+ Lv3: 14
+ Lv4: 12
+ Lv5: 10
+ Lv6: 8
+ Lv7: 6
+ Lv8: 4
+ Lv9: 2
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 113
+ Name: "BS_OVERTHRUST"
+ Description: "Power-Thrust"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 40000
+ Lv3: 60000
+ Lv4: 80000
+ Lv5: 100000
+ Lv6: 120000
+ Lv7: 140000
+ Lv8: 160000
+ Lv9: 180000
+ Lv10: 200000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 16
+ Lv3: 14
+ Lv4: 12
+ Lv5: 10
+ Lv6: 8
+ Lv7: 6
+ Lv8: 4
+ Lv9: 2
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 114
+ Name: "BS_MAXIMIZE"
+ Description: "Maximize Power"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 1000
+ Lv2: 2000
+ Lv3: 3000
+ Lv4: 4000
+ Lv5: 5000
+ Lv6: 6000
+ Lv7: 7000
+ Lv8: 8000
+ Lv9: 9000
+ Lv10: 10000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 115
+ Name: "HT_SKIDTRAP"
+ Description: "Skid Trap"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ KnockBackTiles: {
+ Lv1: 6
+ Lv2: 7
+ Lv3: 8
+ Lv4: 9
+ Lv5: 10
+ Lv6: 11
+ Lv7: 12
+ Lv8: 13
+ Lv9: 14
+ Lv10: 15
+ }
+ SkillData1: {
+ Lv1: 300000
+ Lv2: 240000
+ Lv3: 180000
+ Lv4: 120000
+ Lv5: 60000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Booby_Trap: 1
+// }
+ }
+ Unit: {
+ Id: 0x90
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 116
+ Name: "HT_LANDMINE"
+ Description: "Land Mine"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Earth"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 1
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 200000
+ Lv2: 160000
+ Lv3: 120000
+ Lv4: 80000
+ Lv5: 40000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData2: 5000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Booby_Trap: 1
+// }
+ }
+ Unit: {
+ Id: 0x93
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 117
+ Name: "HT_ANKLESNARE"
+ Description: "Ankle Snare"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 250000
+ Lv2: 200000
+ Lv3: 150000
+ Lv4: 100000
+ Lv5: 50000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData2: {
+ Lv1: 4000
+ Lv2: 8000
+ Lv3: 12000
+ Lv4: 16000
+ Lv5: 20000
+ Lv6: 24000
+ Lv7: 28000
+ Lv8: 32000
+ Lv9: 36000
+ Lv10: 40000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 12
+// Items: {
+// Booby_Trap: 1
+// }
+ }
+ Unit: {
+ Id: 0x91
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 118
+ Name: "HT_SHOCKWAVE"
+ Description: "Shockwave Trap"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ SkillData1: {
+ Lv1: 200000
+ Lv2: 160000
+ Lv3: 120000
+ Lv4: 80000
+ Lv5: 40000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 45
+// Items: {
+// Booby_Trap: 2
+// }
+ }
+ Unit: {
+ Id: 0x94
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 119
+ Name: "HT_SANDMAN"
+ Description: "Sandman"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 2
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 120000
+ Lv3: 90000
+ Lv4: 60000
+ Lv5: 30000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData2: {
+ Lv1: 12000
+ Lv2: 14000
+ Lv3: 16000
+ Lv4: 18000
+ Lv5: 20000
+ Lv6: 22000
+ Lv7: 24000
+ Lv8: 26000
+ Lv9: 28000
+ Lv10: 30000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 12
+// Items: {
+// Booby_Trap: 1
+// }
+ }
+ Unit: {
+ Id: 0x95
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 120
+ Name: "HT_FLASHER"
+ Description: "Flasher"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 1
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 120000
+ Lv3: 90000
+ Lv4: 60000
+ Lv5: 30000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData2: {
+ Lv1: 10000
+ Lv2: 11000
+ Lv3: 12000
+ Lv4: 13000
+ Lv5: 14000
+ Lv6: 15000
+ Lv7: 16000
+ Lv8: 17000
+ Lv9: 18000
+ Lv10: 19000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 12
+// Items: {
+// Booby_Trap: 2
+// }
+ }
+ Unit: {
+ Id: 0x96
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 121
+ Name: "HT_FREEZINGTRAP"
+ Description: "Freezing Trap"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Water"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 1
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 120000
+ Lv3: 90000
+ Lv4: 60000
+ Lv5: 30000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData2: {
+ Lv1: 3000
+ Lv2: 6000
+ Lv3: 9000
+ Lv4: 12000
+ Lv5: 15000
+ Lv6: 18000
+ Lv7: 21000
+ Lv8: 24000
+ Lv9: 27000
+ Lv10: 30000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Booby_Trap: 2
+// }
+ }
+ Unit: {
+ Id: 0x97
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 122
+ Name: "HT_BLASTMINE"
+ Description: "Blast Mine"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Wind"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 1
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 25000
+ Lv2: 20000
+ Lv3: 15000
+ Lv4: 10000
+ Lv5: 5000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Booby_Trap: 1
+// }
+ }
+ Unit: {
+ Id: 0x8f
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 123
+ Name: "HT_CLAYMORETRAP"
+ Description: "Claymore Trap"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Fire"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 2
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 40000
+ Lv3: 60000
+ Lv4: 80000
+ Lv5: 100000
+ Lv6: 120000
+ Lv7: 140000
+ Lv8: 160000
+ Lv9: 180000
+ Lv10: 200000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 15
+// Items: {
+// Booby_Trap: 2
+// }
+ }
+ Unit: {
+ Id: 0x98
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 124
+ Name: "HT_REMOVETRAP"
+ Description: "Remove Trap"
+ MaxLevel: 1
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 5
+ }
+},
+{
+ Id: 125
+ Name: "HT_TALKIEBOX"
+ Description: "Talkie Box"
+ MaxLevel: 1
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 600000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 1
+// Items: {
+// Booby_Trap: 1
+// }
+ }
+ Unit: {
+ Id: 0x99
+ Range: 1
+ Interval: 1000
+ Target: "All"
+ }
+},
+{
+ Id: 126
+ Name: "HT_BEASTBANE"
+ Description: "Beast Bane"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 127
+ Name: "HT_FALCON"
+ Description: "Falconry Mastery"
+ MaxLevel: 1
+ AttackType: "Misc"
+ NumberOfHits: 0
+},
+{
+ Id: 128
+ Name: "HT_STEELCROW"
+ Description: "Steel Crow"
+ MaxLevel: 10
+ AttackType: "Misc"
+ NumberOfHits: 0
+},
+{
+ Id: 129
+ Name: "HT_BLITZBEAT"
+ Description: "Blitz Beat"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 1
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: 800
+ AfterCastActDelay: 1000
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 13
+ Lv3: 16
+ Lv4: 19
+ Lv5: 22
+ Lv6: 25
+ Lv7: 28
+ Lv8: 31
+ Lv9: 34
+ Lv10: 37
+ }
+ State: "Falcon"
+ }
+},
+{
+ Id: 130
+ Name: "HT_DETECTING"
+ Description: "Detect"
+ MaxLevel: 4
+ Range: {
+ Lv1: 3
+ Lv2: 5
+ Lv3: 7
+ Lv4: 9
+ Lv5: 11
+ Lv6: 13
+ Lv7: 15
+ Lv8: 17
+ Lv9: 19
+ Lv10: 21
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 3
+ Requirements: {
+ SPCost: 8
+ State: "Falcon"
+ }
+},
+{
+ Id: 131
+ Name: "HT_SPRINGTRAP"
+ Description: "Spring Trap"
+ MaxLevel: 5
+ Range: {
+ Lv1: 4
+ Lv2: 5
+ Lv3: 6
+ Lv4: 7
+ Lv5: 8
+ Lv6: 9
+ Lv7: 10
+ Lv8: 11
+ Lv9: 12
+ Lv10: 13
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 10
+ State: "Falcon"
+ }
+},
+{
+ Id: 132
+ Name: "AS_RIGHT"
+ Description: "Righthand Mastery"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 133
+ Name: "AS_LEFT"
+ Description: "Lefthand Mastery"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 134
+ Name: "AS_KATAR"
+ Description: "Katar Mastery"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 135
+ Name: "AS_CLOAKING"
+ Description: "Cloaking"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 500
+ Lv2: 1000
+ Lv3: 2000
+ Lv4: 3000
+ Lv5: 4000
+ Lv6: 5000
+ Lv7: 6000
+ Lv8: 7000
+ Lv9: 8000
+ Lv10: 9000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ }
+},
+{
+ Id: 136
+ Name: "AS_SONICBLOW"
+ Description: "Sonic Blow"
+ MaxLevel: 10
+ Range: 1
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -8
+ AfterCastWalkDelay: 2000
+ SkillData2: 5000
+ FixedCastTime: 0
+ SkillDelayOptions: {
+ IgnoreStatusEffect: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 16
+ Lv2: 18
+ Lv3: 20
+ Lv4: 22
+ Lv5: 24
+ Lv6: 26
+ Lv7: 28
+ Lv8: 30
+ Lv9: 32
+ Lv10: 34
+ }
+ WeaponTypes: {
+ Katars: true
+ }
+ }
+},
+{
+ Id: 137
+ Name: "AS_GRIMTOOTH"
+ Description: "Grimtooth"
+ MaxLevel: 5
+ Range: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ Requirements: {
+ SPCost: 3
+ WeaponTypes: {
+ Katars: true
+ }
+ State: "Hiding"
+ }
+},
+{
+ Id: 138
+ Name: "AS_ENCHANTPOISON"
+ Description: "Enchant Poison"
+ MaxLevel: 10
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ PartyOnly: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Poison"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ SkillData2: {
+ Lv1: 10000
+ Lv2: 20000
+ Lv3: 30000
+ Lv4: 40000
+ Lv5: 50000
+ Lv6: 60000
+ Lv7: 70000
+ Lv8: 80000
+ Lv9: 90000
+ Lv10: 100000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+ }
+},
+{
+ Id: 139
+ Name: "AS_POISONREACT"
+ Description: "Poison React"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 25000
+ Lv3: 30000
+ Lv4: 35000
+ Lv5: 40000
+ Lv6: 45000
+ Lv7: 50000
+ Lv8: 55000
+ Lv9: 60000
+ Lv10: 65000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 25
+ Lv2: 30
+ Lv3: 35
+ Lv4: 40
+ Lv5: 45
+ Lv6: 50
+ Lv7: 55
+ Lv8: 60
+ Lv9: 45
+ Lv10: 45
+ }
+ }
+},
+{
+ Id: 140
+ Name: "AS_VENOMDUST"
+ Description: "Venom Dust"
+ MaxLevel: 10
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Poison"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 10000
+ Lv3: 15000
+ Lv4: 20000
+ Lv5: 25000
+ Lv6: 30000
+ Lv7: 35000
+ Lv8: 40000
+ Lv9: 45000
+ Lv10: 50000
+ }
+ SkillData2: {
+ Lv1: 15000
+ Lv2: 20000
+ Lv3: 25000
+ Lv4: 30000
+ Lv5: 35000
+ Lv6: 40000
+ Lv7: 45000
+ Lv8: 50000
+ Lv9: 55000
+ Lv10: 60000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+// Items: {
+// Red_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: 0x92
+ Layout: -1
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ }
+},
+{
+ Id: 141
+ Name: "AS_SPLASHER"
+ Description: "Venom Splasher"
+ MaxLevel: 10
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ NoDamage: true
+ IgnoreElement: true
+ IgnoreFlee: true
+ }
+ SplashRange: 2
+ InterruptCast: true
+ CastTime: 500
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 5500
+ Lv3: 6000
+ Lv4: 6500
+ Lv5: 7000
+ Lv6: 7500
+ Lv7: 8000
+ Lv8: 8500
+ Lv9: 9000
+ Lv10: 9500
+ }
+ SkillData2: {
+ Lv1: 15000
+ Lv2: 20000
+ Lv3: 25000
+ Lv4: 30000
+ Lv5: 35000
+ Lv6: 40000
+ Lv7: 45000
+ Lv8: 50000
+ Lv9: 55000
+ Lv10: 60000
+ }
+ CoolDown: {
+ Lv1: 7500
+ Lv2: 8000
+ Lv3: 8500
+ Lv4: 9000
+ Lv5: 9500
+ Lv6: 10000
+ Lv7: 10500
+ Lv8: 11000
+ Lv9: 11500
+ Lv10: 12000
+ }
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+// Items: {
+// Red_Gemstone: 1
+// }
+ }
+},
+{
+ Id: 142
+ Name: "NV_FIRSTAID"
+ Description: "First Aid"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 3
+ }
+},
+{
+ Id: 143
+ Name: "NV_TRICKDEAD"
+ Description: "Play Dead"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 600000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 5
+ }
+},
+{
+ Id: 144
+ Name: "SM_MOVINGRECOVERY"
+ Description: "Moving HP-Recovery"
+ MaxLevel: 1
+ SkillInfo: {
+ Quest: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 145
+ Name: "SM_FATALBLOW"
+ Description: "Fatal Blow"
+ MaxLevel: 1
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ NumberOfHits: 0
+ SkillData2: 5000
+ FixedCastTime: 0
+},
+{
+ Id: 146
+ Name: "SM_AUTOBERSERK"
+ Description: "Auto Berserk"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 147
+ Name: "AC_MAKINGARROW"
+ Description: "Arrow Crafting"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 10
+ State: "NotOverWeight"
+ }
+},
+{
+ Id: 148
+ Name: "AC_CHARGEARROW"
+ Description: "Arrow Repel"
+ MaxLevel: 1
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ KnockBackTiles: 6
+ FixedCastTime: 1500
+ Requirements: {
+ SPCost: 15
+ WeaponTypes: {
+ Bows: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 149
+ Name: "TF_SPRINKLESAND"
+ Description: "Sand Attack"
+ MaxLevel: 1
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Earth"
+ SkillData2: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 9
+ }
+},
+{
+ Id: 150
+ Name: "TF_BACKSLIDING"
+ Description: "Back Slide"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ KnockBackTiles: 5
+ Requirements: {
+ SPCost: 7
+ }
+},
+{
+ Id: 151
+ Name: "TF_PICKSTONE"
+ Description: "Find Stone"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: 3
+ State: "NotOverWeight"
+ }
+},
+{
+ Id: 152
+ Name: "TF_THROWSTONE"
+ Description: "Stone Fling"
+ MaxLevel: 1
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ AfterCastActDelay: 100
+ SkillData1: 5000
+ SkillData2: 8000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 2
+// Items: {
+// Stone: 1
+// }
+ }
+},
+{
+ Id: 153
+ Name: "MC_CARTREVOLUTION"
+ Description: "Cart Revolution"
+ MaxLevel: 1
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ KnockBackTiles: 2
+ Requirements: {
+ SPCost: 12
+ State: "Cart"
+ }
+},
+{
+ Id: 154
+ Name: "MC_CHANGECART"
+ Description: "Change Cart"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 40
+ State: "Cart"
+ }
+},
+{
+ Id: 155
+ Name: "MC_LOUD"
+ Description: "Crazy Uproar"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 300000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 8
+ }
+},
+{
+ Id: 156
+ Name: "AL_HOLYLIGHT"
+ Description: "Holy Light"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ InterruptCast: true
+ CastTime: 1600
+ FixedCastTime: 400
+ Requirements: {
+ SPCost: 15
+ }
+},
+{
+ Id: 157
+ Name: "MG_ENERGYCOAT"
+ Description: "Energy Coat"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 300000
+ FixedCastTime: 5000
+ Requirements: {
+ SPCost: 30
+ }
+},
+{
+ Id: 158
+ Name: "NPC_PIERCINGATT"
+ Description: "Piercing Attack"
+ MaxLevel: 10
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+},
+{
+ Id: 159
+ Name: "NPC_MENTALBREAKER"
+ Description: "Spirit Destruction"
+ MaxLevel: 5
+ Range: -1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreFlee: true
+ }
+},
+{
+ Id: 160
+ Name: "NPC_RANGEATTACK"
+ Description: "Stand off attack"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+},
+{
+ Id: 161
+ Name: "NPC_ATTRICHANGE"
+ Description: "Attribute Change"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 1800000
+ FixedCastTime: 0
+},
+{
+ Id: 162
+ Name: "NPC_CHANGEWATER"
+ Description: "Water Attribute Change"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 1800000
+ FixedCastTime: 0
+},
+{
+ Id: 163
+ Name: "NPC_CHANGEGROUND"
+ Description: "Earth Attribute Change"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 1800000
+ FixedCastTime: 0
+},
+{
+ Id: 164
+ Name: "NPC_CHANGEFIRE"
+ Description: "Fire Attribute Change"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 1800000
+ FixedCastTime: 0
+},
+{
+ Id: 165
+ Name: "NPC_CHANGEWIND"
+ Description: "Wind Attribute Change"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 1800000
+ FixedCastTime: 0
+},
+{
+ Id: 166
+ Name: "NPC_CHANGEPOISON"
+ Description: "Poison Attribute Change"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Poison"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 1800000
+ FixedCastTime: 0
+},
+{
+ Id: 167
+ Name: "NPC_CHANGEHOLY"
+ Description: "Holy Attribute Change"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 1800000
+ FixedCastTime: 0
+},
+{
+ Id: 168
+ Name: "NPC_CHANGEDARKNESS"
+ Description: "Shadow Attribute Change"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Dark"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 1800000
+ FixedCastTime: 0
+},
+{
+ Id: 169
+ Name: "NPC_CHANGETELEKINESIS"
+ Description: "Ghost Attribute Change"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Ghost"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 1800000
+ FixedCastTime: 0
+},
+{
+ Id: 170
+ Name: "NPC_CRITICALSLASH"
+ Description: "Defense disregard attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreDefense: true
+ }
+},
+{
+ Id: 171
+ Name: "NPC_COMBOATTACK"
+ Description: "Multi-stage Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: {
+ Lv1: -2
+ Lv2: -3
+ Lv3: -4
+ Lv4: -5
+ Lv5: -6
+ Lv6: -7
+ Lv7: -8
+ Lv8: -9
+ Lv9: -10
+ Lv10: -11
+ }
+},
+{
+ Id: 172
+ Name: "NPC_GUIDEDATTACK"
+ Description: "Guided Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreFlee: true
+ }
+},
+{
+ Id: 173
+ Name: "NPC_SELFDESTRUCTION"
+ Description: "Suicide bombing"
+ MaxLevel: 10
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Fire"
+ DamageType: {
+ SplashArea: true
+ IgnoreDefense: true
+ IgnoreFlee: true
+ IgnoreDefCards: true
+ }
+ SplashRange: 5
+ KnockBackTiles: 3
+ SkillData1: 3500
+ FixedCastTime: 0
+},
+{
+ Id: 174
+ Name: "NPC_SPLASHATTACK"
+ Description: "Splash attack"
+ MaxLevel: 1
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+},
+{
+ Id: 175
+ Name: "NPC_SUICIDE"
+ Description: "Suicide"
+ MaxLevel: 10
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ IgnoreFlee: true
+ }
+},
+{
+ Id: 176
+ Name: "NPC_POISON"
+ Description: "Poison Attack"
+ MaxLevel: 5
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SkillData2: 60000
+ FixedCastTime: 0
+},
+{
+ Id: 177
+ Name: "NPC_BLINDATTACK"
+ Description: "Blind Attack"
+ MaxLevel: 5
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SkillData2: 30000
+ FixedCastTime: 0
+},
+{
+ Id: 178
+ Name: "NPC_SILENCEATTACK"
+ Description: "Silence Attack"
+ MaxLevel: 5
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SkillData2: 30000
+ FixedCastTime: 0
+},
+{
+ Id: 179
+ Name: "NPC_STUNATTACK"
+ Description: "Stun Attack"
+ MaxLevel: 5
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SkillData2: 5000
+ FixedCastTime: 0
+},
+{
+ Id: 180
+ Name: "NPC_PETRIFYATTACK"
+ Description: "Petrify Attack"
+ MaxLevel: 5
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SkillData2: 20000
+ FixedCastTime: 0
+},
+{
+ Id: 181
+ Name: "NPC_CURSEATTACK"
+ Description: "Curse Attack"
+ MaxLevel: 5
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Dark"
+ SkillData2: 30000
+ FixedCastTime: 0
+},
+{
+ Id: 182
+ Name: "NPC_SLEEPATTACK"
+ Description: "Sleep attack"
+ MaxLevel: 5
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SkillData2: 30000
+ FixedCastTime: 0
+},
+{
+ Id: 183
+ Name: "NPC_RANDOMATTACK"
+ Description: "Random Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+},
+{
+ Id: 184
+ Name: "NPC_WATERATTACK"
+ Description: "Water Attribute Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Water"
+},
+{
+ Id: 185
+ Name: "NPC_GROUNDATTACK"
+ Description: "Earth Attribute Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Earth"
+},
+{
+ Id: 186
+ Name: "NPC_FIREATTACK"
+ Description: "Fire Attribute Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+},
+{
+ Id: 187
+ Name: "NPC_WINDATTACK"
+ Description: "Wind Attribute Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Wind"
+},
+{
+ Id: 188
+ Name: "NPC_POISONATTACK"
+ Description: "Poison Attribute Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Poison"
+},
+{
+ Id: 189
+ Name: "NPC_HOLYATTACK"
+ Description: "Holy Attribute Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Holy"
+},
+{
+ Id: 190
+ Name: "NPC_DARKNESSATTACK"
+ Description: "Shadow Attribute Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Dark"
+},
+{
+ Id: 191
+ Name: "NPC_TELEKINESISATTACK"
+ Description: "Ghost Attribute Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Ghost"
+},
+{
+ Id: 192
+ Name: "NPC_MAGICALATTACK"
+ Description: "Demon Shock Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SkillData1: 15000
+ FixedCastTime: 0
+},
+{
+ Id: 193
+ Name: "NPC_METAMORPHOSIS"
+ Description: "Metamorphosis"
+ MaxLevel: 10
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 194
+ Name: "NPC_PROVOCATION"
+ Description: "Provocation"
+ MaxLevel: 10
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 195
+ Name: "NPC_SMOKING"
+ Description: "Smoking"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ IgnoreElement: true
+ IgnoreFlee: true
+ }
+},
+{
+ Id: 196
+ Name: "NPC_SUMMONSLAVE"
+ Description: "Follower Summons"
+ MaxLevel: 10
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 197
+ Name: "NPC_EMOTION"
+ Description: "Emotion"
+ MaxLevel: 10
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 198
+ Name: "NPC_TRANSFORMATION"
+ Description: "Transformation"
+ MaxLevel: 10
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 199
+ Name: "NPC_BLOODDRAIN"
+ Description: "Sucking Blood"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Dark"
+ DamageType: {
+ IgnoreFlee: true
+ }
+},
+{
+ Id: 200
+ Name: "NPC_ENERGYDRAIN"
+ Description: "Energy Drain"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Dark"
+},
+{
+ Id: 201
+ Name: "NPC_KEEPING"
+ Description: "Keeping"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 70000
+ Lv3: 80000
+ Lv4: 90000
+ Lv5: 100000
+ Lv6: 110000
+ Lv7: 120000
+ Lv8: 130000
+ Lv9: 140000
+ Lv10: 150000
+ }
+ FixedCastTime: 0
+},
+{
+ Id: 202
+ Name: "NPC_DARKBREATH"
+ Description: "Dark Breath"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Dark"
+},
+{
+ Id: 203
+ Name: "NPC_DARKBLESSING"
+ Description: "Dark Blessing"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Dark"
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 204
+ Name: "NPC_BARRIER"
+ Description: "Barrier"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 70000
+ Lv3: 80000
+ Lv4: 90000
+ Lv5: 100000
+ Lv6: 110000
+ Lv7: 120000
+ Lv8: 130000
+ Lv9: 140000
+ Lv10: 150000
+ }
+ FixedCastTime: 0
+},
+{
+ Id: 205
+ Name: "NPC_DEFENDER"
+ Description: "Defender"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 70000
+ Lv3: 80000
+ Lv4: 90000
+ Lv5: 100000
+ Lv6: 110000
+ Lv7: 120000
+ Lv8: 130000
+ Lv9: 140000
+ Lv10: 150000
+ }
+ FixedCastTime: 0
+},
+{
+ Id: 206
+ Name: "NPC_LICK"
+ Description: "Lick"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData2: 3000
+ FixedCastTime: 0
+},
+{
+ Id: 207
+ Name: "NPC_HALLUCINATION"
+ Description: "Hallucination"
+ MaxLevel: 10
+ Range: 9
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 40000
+ Lv3: 50000
+ Lv4: 60000
+ Lv5: 70000
+ Lv6: 80000
+ Lv7: 90000
+ Lv8: 100000
+ Lv9: 110000
+ Lv10: 120000
+ }
+ FixedCastTime: 0
+},
+{
+ Id: 208
+ Name: "NPC_REBIRTH"
+ Description: "Rebirth"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 209
+ Name: "NPC_SUMMONMONSTER"
+ Description: "Monster Summons"
+ MaxLevel: 10
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 210
+ Name: "RG_SNATCHER"
+ Description: "Gank"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 211
+ Name: "RG_STEALCOIN"
+ Description: "Mug"
+ MaxLevel: 10
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 15
+ }
+},
+{
+ Id: 212
+ Name: "RG_BACKSTAP"
+ Description: "Back Stab"
+ MaxLevel: 10
+ Range: -1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ AfterCastActDelay: 500
+ SkillData1: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 16
+ }
+},
+{
+ Id: 213
+ Name: "RG_TUNNELDRIVE"
+ Description: "Stalk"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 214
+ Name: "RG_RAID"
+ Description: "Sightless Mind"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+ SkillData1: 5000
+ SkillData2: {
+ Lv1: 8000
+ Lv2: 9000
+ Lv3: 10000
+ Lv4: 11000
+ Lv5: 12000
+ Lv6: 13000
+ Lv7: 14000
+ Lv8: 15000
+ Lv9: 16000
+ Lv10: 17000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+ State: "Hiding"
+ }
+},
+{
+ Id: 215
+ Name: "RG_STRIPWEAPON"
+ Description: "Divest Weapon"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 560
+ Lv2: 720
+ Lv3: 880
+ Lv4: 1140
+ Lv5: 1200
+ Lv6: 1200
+ Lv7: 1200
+ Lv8: 1200
+ Lv9: 1200
+ Lv10: 1200
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 75000
+ Lv2: 90000
+ Lv3: 105000
+ Lv4: 120000
+ Lv5: 135000
+ Lv6: 150000
+ Lv7: 165000
+ Lv8: 180000
+ Lv9: 195000
+ Lv10: 210000
+ }
+ FixedCastTime: {
+ Lv1: 140
+ Lv2: 180
+ Lv3: 220
+ Lv4: 260
+ Lv5: 300
+ Lv6: 300
+ Lv7: 300
+ Lv8: 300
+ Lv9: 300
+ Lv10: 300
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 17
+ Lv2: 19
+ Lv3: 21
+ Lv4: 23
+ Lv5: 25
+ Lv6: 27
+ Lv7: 29
+ Lv8: 31
+ Lv9: 33
+ Lv10: 35
+ }
+ }
+},
+{
+ Id: 216
+ Name: "RG_STRIPSHIELD"
+ Description: "Divest Shield"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 560
+ Lv2: 720
+ Lv3: 880
+ Lv4: 1140
+ Lv5: 1200
+ Lv6: 1200
+ Lv7: 1200
+ Lv8: 1200
+ Lv9: 1200
+ Lv10: 1200
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 75000
+ Lv2: 90000
+ Lv3: 105000
+ Lv4: 120000
+ Lv5: 135000
+ Lv6: 150000
+ Lv7: 165000
+ Lv8: 180000
+ Lv9: 195000
+ Lv10: 210000
+ }
+ FixedCastTime: {
+ Lv1: 140
+ Lv2: 180
+ Lv3: 220
+ Lv4: 260
+ Lv5: 300
+ Lv6: 300
+ Lv7: 300
+ Lv8: 300
+ Lv9: 300
+ Lv10: 300
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 217
+ Name: "RG_STRIPARMOR"
+ Description: "Divest Armor"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 560
+ Lv2: 720
+ Lv3: 880
+ Lv4: 1140
+ Lv5: 1200
+ Lv6: 1200
+ Lv7: 1200
+ Lv8: 1200
+ Lv9: 1200
+ Lv10: 1200
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 75000
+ Lv2: 90000
+ Lv3: 105000
+ Lv4: 120000
+ Lv5: 135000
+ Lv6: 150000
+ Lv7: 165000
+ Lv8: 180000
+ Lv9: 195000
+ Lv10: 210000
+ }
+ FixedCastTime: {
+ Lv1: 140
+ Lv2: 180
+ Lv3: 220
+ Lv4: 260
+ Lv5: 300
+ Lv6: 300
+ Lv7: 300
+ Lv8: 300
+ Lv9: 300
+ Lv10: 300
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 17
+ Lv2: 19
+ Lv3: 21
+ Lv4: 23
+ Lv5: 25
+ Lv6: 27
+ Lv7: 29
+ Lv8: 31
+ Lv9: 33
+ Lv10: 35
+ }
+ }
+},
+{
+ Id: 218
+ Name: "RG_STRIPHELM"
+ Description: "Divest Helm"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 560
+ Lv2: 720
+ Lv3: 880
+ Lv4: 1140
+ Lv5: 1200
+ Lv6: 1200
+ Lv7: 1200
+ Lv8: 1200
+ Lv9: 1200
+ Lv10: 1200
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 75000
+ Lv2: 90000
+ Lv3: 105000
+ Lv4: 120000
+ Lv5: 135000
+ Lv6: 150000
+ Lv7: 165000
+ Lv8: 180000
+ Lv9: 195000
+ Lv10: 210000
+ }
+ FixedCastTime: {
+ Lv1: 140
+ Lv2: 180
+ Lv3: 220
+ Lv4: 260
+ Lv5: 300
+ Lv6: 300
+ Lv7: 300
+ Lv8: 300
+ Lv9: 300
+ Lv10: 300
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 219
+ Name: "RG_INTIMIDATE"
+ Description: "Snatch"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 13
+ Lv2: 16
+ Lv3: 19
+ Lv4: 22
+ Lv5: 25
+ Lv6: 28
+ Lv7: 31
+ Lv8: 34
+ Lv9: 37
+ Lv10: 40
+ }
+ }
+},
+{
+ Id: 220
+ Name: "RG_GRAFFITI"
+ Description: "Scribble"
+ MaxLevel: 1
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 180000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+// Items: {
+// Red_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: 0xb0
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_NOREITERATION: true
+ }
+ }
+},
+{
+ Id: 221
+ Name: "RG_FLAGGRAFFITI"
+ Description: "Piece"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 222
+ Name: "RG_CLEANER"
+ Description: "Remover"
+ MaxLevel: 1
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 5
+ Requirements: {
+ SPCost: 5
+ }
+},
+{
+ Id: 223
+ Name: "RG_GANGSTER"
+ Description: "Slyness"
+ MaxLevel: 1
+ SplashRange: 1
+ NumberOfHits: 0
+},
+{
+ Id: 224
+ Name: "RG_COMPULSION"
+ Description: "Haggle"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 225
+ Name: "RG_PLAGIARISM"
+ Description: "Intimidate"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 226
+ Name: "AM_AXEMASTERY"
+ Description: "Axe Mastery"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 227
+ Name: "AM_LEARNINGPOTION"
+ Description: "Potion Research"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 228
+ Name: "AM_PHARMACY"
+ Description: "Prepare Potion"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 5
+// Items: {
+// Medicine_Bowl: 1
+// }
+ }
+},
+{
+ Id: 229
+ Name: "AM_DEMONSTRATION"
+ Description: "Bomb"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ IgnoreCards: true
+ }
+ InterruptCast: true
+ CastTime: 800
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 40000
+ Lv2: 45000
+ Lv3: 50000
+ Lv4: 55000
+ Lv5: 60000
+ Lv6: 65000
+ Lv7: 70000
+ Lv8: 75000
+ Lv9: 80000
+ Lv10: 85000
+ }
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Fire_Bottle: 1
+// }
+ }
+ Unit: {
+ Id: 0xb1
+ Range: 1
+ Interval: 500
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 230
+ Name: "AM_ACIDTERROR"
+ Description: "Acid Terror"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ IgnoreCards: true
+ IgnoreFlee: true
+ }
+ InterruptCast: true
+ CastTime: 500
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 3
+ Lv2: 7
+ Lv3: 10
+ Lv4: 12
+ Lv5: 13
+ Lv6: 13
+ Lv7: 13
+ Lv8: 13
+ Lv9: 13
+ Lv10: 13
+ }
+ SkillData2: 120000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: 15
+// Items: {
+// Acid_Bottle: 1
+// }
+ }
+},
+{
+ Id: 231
+ Name: "AM_POTIONPITCHER"
+ Description: "Aid Potion"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ PartyOnly: true
+ GuildOnly: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 500
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 1
+// Items: {
+// Red_Potion: 1
+// Orange_Potion: 1
+// Yellow_Potion: 1
+// White_Potion: 1
+// Blue_Potion: 1
+// Fruit_Of_Mastela: 1
+// Royal_Jelly: 1
+// Seed_Of_Yggdrasil: 1
+// Yggdrasilberry: 1
+// Berserk_Potion: 1
+// }
+ }
+},
+{
+ Id: 232
+ Name: "AM_CANNIBALIZE"
+ Description: "Summon Flora"
+ MaxLevel: 5
+ Range: 4
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillInstances: 5
+ CastTime: 1600
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 300000
+ Lv2: 240000
+ Lv3: 180000
+ Lv4: 120000
+ Lv5: 60000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: 400
+ Requirements: {
+ SPCost: 20
+// Items: {
+// MenEater_Plant_Bottle: 1
+// }
+ }
+},
+{
+ Id: 233
+ Name: "AM_SPHEREMINE"
+ Description: "Summon Marine Sphere"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillInstances: 3
+ CastTime: 1600
+ AfterCastActDelay: 500
+ SkillData1: 30000
+ FixedCastTime: 400
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Mini_Bottle: 1
+// }
+ }
+},
+{
+ Id: 234
+ Name: "AM_CP_WEAPON"
+ Description: "Alchemical Weapon"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 240000
+ Lv3: 360000
+ Lv4: 480000
+ Lv5: 600000
+ Lv6: 720000
+ Lv7: 840000
+ Lv8: 960000
+ Lv9: 1080000
+ Lv10: 1200000
+ }
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 30
+// Items: {
+// Coating_Bottle: 1
+// }
+ }
+},
+{
+ Id: 235
+ Name: "AM_CP_SHIELD"
+ Description: "Synthesized Shield"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 240000
+ Lv3: 360000
+ Lv4: 480000
+ Lv5: 600000
+ Lv6: 720000
+ Lv7: 840000
+ Lv8: 960000
+ Lv9: 1080000
+ Lv10: 1200000
+ }
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 25
+// Items: {
+// Coating_Bottle: 1
+// }
+ }
+},
+{
+ Id: 236
+ Name: "AM_CP_ARMOR"
+ Description: "Synthetic Armor"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 240000
+ Lv3: 360000
+ Lv4: 480000
+ Lv5: 600000
+ Lv6: 720000
+ Lv7: 840000
+ Lv8: 960000
+ Lv9: 1080000
+ Lv10: 1200000
+ }
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 25
+// Items: {
+// Coating_Bottle: 1
+// }
+ }
+},
+{
+ Id: 237
+ Name: "AM_CP_HELM"
+ Description: "Biochemical Helm"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 240000
+ Lv3: 360000
+ Lv4: 480000
+ Lv5: 600000
+ Lv6: 720000
+ Lv7: 840000
+ Lv8: 960000
+ Lv9: 1080000
+ Lv10: 1200000
+ }
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 25
+// Items: {
+// Coating_Bottle: 1
+// }
+ }
+},
+{
+ Id: 238
+ Name: "AM_BIOETHICS"
+ Description: "Bioethics"
+ MaxLevel: 1
+ SkillInfo: {
+ Quest: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 243
+ Name: "AM_CALLHOMUN"
+ Description: "Call Homunculus"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 1
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Germination_Breed: 1
+// }
+ }
+},
+{
+ Id: 244
+ Name: "AM_REST"
+ Description: "Vaporize"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 50
+ }
+},
+{
+ Id: 247
+ Name: "AM_RESURRECTHOMUN"
+ Description: "Homunculus Resurrection"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 1
+ NumberOfHits: 0
+ CastTime: 2000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 74
+ Lv2: 68
+ Lv3: 62
+ Lv4: 56
+ Lv5: 50
+ Lv6: 44
+ Lv7: 38
+ Lv8: 32
+ Lv9: 26
+ Lv10: 20
+ }
+ }
+},
+{
+ Id: 248
+ Name: "CR_TRUST"
+ Description: "Faith"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 249
+ Name: "CR_AUTOGUARD"
+ Description: "Guard"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 300000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ State: "Shield"
+ }
+},
+{
+ Id: 250
+ Name: "CR_SHIELDCHARGE"
+ Description: "Smite"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ KnockBackTiles: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ SkillData2: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ State: "Shield"
+ }
+},
+{
+ Id: 251
+ Name: "CR_SHIELDBOOMERANG"
+ Description: "Shield Boomerang"
+ MaxLevel: 5
+ Range: {
+ Lv1: 3
+ Lv2: 5
+ Lv3: 7
+ Lv4: 9
+ Lv5: 11
+ Lv6: 13
+ Lv7: 15
+ Lv8: 17
+ Lv9: 19
+ Lv10: 21
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ AfterCastActDelay: 700
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 12
+ State: "Shield"
+ }
+},
+{
+ Id: 252
+ Name: "CR_REFLECTSHIELD"
+ Description: "Shield Reflect"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ SkillData1: 300000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 35
+ Lv2: 40
+ Lv3: 45
+ Lv4: 50
+ Lv5: 55
+ Lv6: 60
+ Lv7: 65
+ Lv8: 70
+ Lv9: 75
+ Lv10: 80
+ }
+ State: "Shield"
+ }
+},
+{
+ Id: 253
+ Name: "CR_HOLYCROSS"
+ Description: "Holy Cross"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Holy"
+ NumberOfHits: -2
+ SkillData2: {
+ Lv1: 10000
+ Lv2: 11000
+ Lv3: 12000
+ Lv4: 13000
+ Lv5: 14000
+ Lv6: 15000
+ Lv7: 16000
+ Lv8: 17000
+ Lv9: 18000
+ Lv10: 19000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 11
+ Lv2: 12
+ Lv3: 13
+ Lv4: 14
+ Lv5: 15
+ Lv6: 16
+ Lv7: 17
+ Lv8: 18
+ Lv9: 19
+ Lv10: 20
+ }
+ }
+},
+{
+ Id: 254
+ Name: "CR_GRANDCROSS"
+ Description: "Grand Cross"
+ MaxLevel: 10
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ TargetSelf: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ IgnoreCards: true
+ IgnoreFlee: true
+ }
+ CastDefRate: 33
+ CastTime: 1500
+ AfterCastActDelay: 1500
+ AfterCastWalkDelay: 900
+ SkillData1: 900
+ SkillData2: {
+ Lv1: 10000
+ Lv2: 11000
+ Lv3: 12000
+ Lv4: 13000
+ Lv5: 14000
+ Lv6: 15000
+ Lv7: 16000
+ Lv8: 17000
+ Lv9: 18000
+ Lv10: 19000
+ }
+ FixedCastTime: 1500
+ Requirements: {
+ SPCost: {
+ Lv1: 37
+ Lv2: 44
+ Lv3: 51
+ Lv4: 58
+ Lv5: 65
+ Lv6: 72
+ Lv7: 79
+ Lv8: 86
+ Lv9: 93
+ Lv10: 100
+ }
+ HPRateCost: 20
+ }
+ Unit: {
+ Id: 0x86
+ Layout: -1
+ Interval: 300
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 255
+ Name: "CR_DEVOTION"
+ Description: "Sacrifice"
+ MaxLevel: 5
+ Range: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ PartyOnly: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1500
+ SkillData2: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ FixedCastTime: 1500
+ Requirements: {
+ SPCost: 25
+ }
+},
+{
+ Id: 256
+ Name: "CR_PROVIDENCE"
+ Description: "Resistant Souls"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1500
+ SkillData1: 180000
+ FixedCastTime: 1500
+ Requirements: {
+ SPCost: 30
+ }
+},
+{
+ Id: 257
+ Name: "CR_DEFENDER"
+ Description: "Defending Aura"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 800
+ SkillData1: 180000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 30
+ State: "Shield"
+ }
+},
+{
+ Id: 258
+ Name: "CR_SPEARQUICKEN"
+ Description: "Spear Quicken"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 60000
+ Lv3: 90000
+ Lv4: 120000
+ Lv5: 150000
+ Lv6: 180000
+ Lv7: 210000
+ Lv8: 240000
+ Lv9: 270000
+ Lv10: 300000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 24
+ Lv2: 28
+ Lv3: 32
+ Lv4: 36
+ Lv5: 40
+ Lv6: 44
+ Lv7: 48
+ Lv8: 52
+ Lv9: 56
+ Lv10: 60
+ }
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 259
+ Name: "MO_IRONHAND"
+ Description: "Iron Fists"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 260
+ Name: "MO_SPIRITSRECOVERY"
+ Description: "Spiritual Cadence"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 261
+ Name: "MO_CALLSPIRITS"
+ Description: "Summon Spirit Sphere"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 500
+ SkillData1: 600000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: 8
+ }
+},
+{
+ Id: 262
+ Name: "MO_ABSORBSPIRITS"
+ Description: "Absorb Spirit Sphere"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 5
+ }
+},
+{
+ Id: 263
+ Name: "MO_TRIPLEATTACK"
+ Description: "Raging Trifecta Blow"
+ MaxLevel: 10
+ Range: -1
+ Hit: "BDT_MULTIHIT"
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -3
+ FixedCastTime: 0
+ SkillDelayOptions: {
+ IgnoreStatusEffect: true
+ }
+},
+{
+ Id: 264
+ Name: "MO_BODYRELOCATION"
+ Description: "Snap"
+ MaxLevel: 1
+ Range: 18
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 14
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 265
+ Name: "MO_DODGE"
+ Description: "Dodge"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 266
+ Name: "MO_INVESTIGATE"
+ Description: "Occult Impaction"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ CastTime: 500
+ AfterCastActDelay: 500
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 14
+ Lv3: 17
+ Lv4: 19
+ Lv5: 20
+ Lv6: 20
+ Lv7: 20
+ Lv8: 20
+ Lv9: 20
+ Lv10: 20
+ }
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 267
+ Name: "MO_FINGEROFFENSIVE"
+ Description: "Throw Spirit Sphere"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ CastTime: 500
+ AfterCastActDelay: 500
+ AfterCastWalkDelay: {
+ Lv1: 0
+ Lv2: 200
+ Lv3: 400
+ Lv4: 600
+ Lv5: 800
+ Lv6: 1000
+ Lv7: 1200
+ Lv8: 1400
+ Lv9: 1600
+ Lv10: 1800
+ }
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: 10
+ SpiritSphereCost: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ }
+},
+{
+ Id: 268
+ Name: "MO_STEELBODY"
+ Description: "Mental Strength"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 2500
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 60000
+ Lv3: 90000
+ Lv4: 120000
+ Lv5: 150000
+ Lv6: 180000
+ Lv7: 210000
+ Lv8: 240000
+ Lv9: 270000
+ Lv10: 300000
+ }
+ FixedCastTime: 2500
+ Requirements: {
+ SPCost: 200
+ SpiritSphereCost: 5
+ }
+},
+{
+ Id: 269
+ Name: "MO_BLADESTOP"
+ Description: "Root"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 500
+ Lv2: 700
+ Lv3: 900
+ Lv4: 1100
+ Lv5: 1300
+ Lv6: 1500
+ Lv7: 1700
+ Lv8: 1900
+ Lv9: 2100
+ Lv10: 2300
+ }
+ SkillData2: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ WeaponTypes: {
+ NoWeapon: true
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ }
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 270
+ Name: "MO_EXPLOSIONSPIRITS"
+ Description: "Fury"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillData1: 180000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ SpiritSphereCost: 5
+ }
+},
+{
+ Id: 271
+ Name: "MO_EXTREMITYFIST"
+ Description: "Asura Strike"
+ MaxLevel: 5
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ IgnoreDefense: true
+ IgnoreFlee: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2000
+ Lv2: 1750
+ Lv3: 1500
+ Lv4: 1250
+ Lv5: 1000
+ Lv6: 500
+ Lv7: 1000
+ Lv8: 1000
+ Lv9: 1000
+ Lv10: 1000
+ }
+ AfterCastActDelay: {
+ Lv1: 3000
+ Lv2: 2500
+ Lv3: 2000
+ Lv4: 1500
+ Lv5: 1000
+ Lv6: 500
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData1: 10000
+ SkillData2: 300000
+ FixedCastTime: {
+ Lv1: 2000
+ Lv2: 1750
+ Lv3: 1500
+ Lv4: 1250
+ Lv5: 1000
+ Lv6: 500
+ Lv7: 1000
+ Lv8: 1000
+ Lv9: 1000
+ Lv10: 1000
+ }
+ Requirements: {
+ SPCost: 1
+ WeaponTypes: {
+ NoWeapon: true
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ }
+ State: "ExplosionSpirits"
+ SpiritSphereCost: 5
+ }
+},
+{
+ Id: 272
+ Name: "MO_CHAINCOMBO"
+ Description: "Raging Quadruple Blow"
+ MaxLevel: 5
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -4
+ SkillDelayOptions: {
+ IgnoreStatusEffect: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 11
+ Lv2: 12
+ Lv3: 13
+ Lv4: 14
+ Lv5: 15
+ Lv6: 16
+ Lv7: 17
+ Lv8: 18
+ Lv9: 19
+ Lv10: 20
+ }
+ WeaponTypes: {
+ NoWeapon: true
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ }
+ }
+},
+{
+ Id: 273
+ Name: "MO_COMBOFINISH"
+ Description: "Raging Thrust"
+ MaxLevel: 5
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ SkillDelayOptions: {
+ IgnoreStatusEffect: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 11
+ Lv2: 12
+ Lv3: 13
+ Lv4: 14
+ Lv5: 15
+ Lv6: 16
+ Lv7: 17
+ Lv8: 18
+ Lv9: 19
+ Lv10: 20
+ }
+ WeaponTypes: {
+ NoWeapon: true
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ }
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 274
+ Name: "SA_ADVANCEDBOOK"
+ Description: "Study"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 275
+ Name: "SA_CASTCANCEL"
+ Description: "Cast Cancel"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 2
+ }
+},
+{
+ Id: 276
+ Name: "SA_MAGICROD"
+ Description: "Magic Rod"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 400
+ Lv2: 600
+ Lv3: 800
+ Lv4: 1000
+ Lv5: 1200
+ Lv6: 1400
+ Lv7: 1600
+ Lv8: 1800
+ Lv9: 2000
+ Lv10: 2200
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 2
+ }
+},
+{
+ Id: 277
+ Name: "SA_SPELLBREAKER"
+ Description: "Spell Breaker"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 560
+ FixedCastTime: 140
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 278
+ Name: "SA_FREECAST"
+ Description: "Free Cast"
+ MaxLevel: 10
+ AttackType: "Magic"
+ NumberOfHits: 0
+},
+{
+ Id: 279
+ Name: "SA_AUTOSPELL"
+ Description: "Hindsight"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 150000
+ Lv3: 180000
+ Lv4: 210000
+ Lv5: 240000
+ Lv6: 270000
+ Lv7: 300000
+ Lv8: 330000
+ Lv9: 360000
+ Lv10: 390000
+ }
+ FixedCastTime: 3000
+ Requirements: {
+ SPCost: 35
+ }
+},
+{
+ Id: 280
+ Name: "SA_FLAMELAUNCHER"
+ Description: "Endow Blaze"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ PartyOnly: true
+ GuildOnly: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 1200000
+ Lv2: 1200000
+ Lv3: 1200000
+ Lv4: 1200000
+ Lv5: 1800000
+ Lv6: 1800000
+ Lv7: 1800000
+ Lv8: 1800000
+ Lv9: 1800000
+ Lv10: 1800000
+ }
+ FixedCastTime: 3000
+ Requirements: {
+ SPCost: 40
+// Items: {
+// Boody_Red: 1
+// }
+ }
+},
+{
+ Id: 281
+ Name: "SA_FROSTWEAPON"
+ Description: "Endow Tsunami"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ PartyOnly: true
+ GuildOnly: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 1200000
+ Lv2: 1200000
+ Lv3: 1200000
+ Lv4: 1200000
+ Lv5: 1800000
+ Lv6: 1800000
+ Lv7: 1800000
+ Lv8: 1800000
+ Lv9: 1800000
+ Lv10: 1800000
+ }
+ FixedCastTime: 3000
+ Requirements: {
+ SPCost: 40
+// Items: {
+// Crystal_Blue: 1
+// }
+ }
+},
+{
+ Id: 282
+ Name: "SA_LIGHTNINGLOADER"
+ Description: "Endow Tornado"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ PartyOnly: true
+ GuildOnly: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 1200000
+ Lv2: 1200000
+ Lv3: 1200000
+ Lv4: 1200000
+ Lv5: 1800000
+ Lv6: 1800000
+ Lv7: 1800000
+ Lv8: 1800000
+ Lv9: 1800000
+ Lv10: 1800000
+ }
+ FixedCastTime: 3000
+ Requirements: {
+ SPCost: 40
+// Items: {
+// Wind_Of_Verdure: 1
+// }
+ }
+},
+{
+ Id: 283
+ Name: "SA_SEISMICWEAPON"
+ Description: "Endow Quake"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ PartyOnly: true
+ GuildOnly: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 1200000
+ Lv2: 1200000
+ Lv3: 1200000
+ Lv4: 1200000
+ Lv5: 1800000
+ Lv6: 1800000
+ Lv7: 1800000
+ Lv8: 1800000
+ Lv9: 1800000
+ Lv10: 1800000
+ }
+ FixedCastTime: 3000
+ Requirements: {
+ SPCost: 40
+// Items: {
+// Yellow_Live: 1
+// }
+ }
+},
+{
+ Id: 284
+ Name: "SA_DRAGONOLOGY"
+ Description: "Dragonology"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 285
+ Name: "SA_VOLCANO"
+ Description: "Volcano"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 4000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 120000
+ Lv3: 180000
+ Lv4: 240000
+ Lv5: 300000
+ Lv6: 360000
+ Lv7: 420000
+ Lv8: 480000
+ Lv9: 540000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 48
+ Lv2: 46
+ Lv3: 44
+ Lv4: 42
+ Lv5: 40
+ Lv6: 38
+ Lv7: 36
+ Lv8: 34
+ Lv9: 32
+ Lv10: 30
+ }
+// Items: {
+// Yellow_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: 0x9a
+ Layout: 3
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 286
+ Name: "SA_DELUGE"
+ Description: "Deluge"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 4000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 120000
+ Lv3: 180000
+ Lv4: 240000
+ Lv5: 300000
+ Lv6: 360000
+ Lv7: 420000
+ Lv8: 480000
+ Lv9: 540000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 48
+ Lv2: 46
+ Lv3: 44
+ Lv4: 42
+ Lv5: 40
+ Lv6: 38
+ Lv7: 36
+ Lv8: 34
+ Lv9: 32
+ Lv10: 30
+ }
+// Items: {
+// Yellow_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: 0x9b
+ Layout: 3
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 287
+ Name: "SA_VIOLENTGALE"
+ Description: "Whirlwind"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 4000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 120000
+ Lv3: 180000
+ Lv4: 240000
+ Lv5: 300000
+ Lv6: 360000
+ Lv7: 420000
+ Lv8: 480000
+ Lv9: 540000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 48
+ Lv2: 46
+ Lv3: 44
+ Lv4: 42
+ Lv5: 40
+ Lv6: 38
+ Lv7: 36
+ Lv8: 34
+ Lv9: 32
+ Lv10: 30
+ }
+// Items: {
+// Yellow_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: 0x9c
+ Layout: 3
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 288
+ Name: "SA_LANDPROTECTOR"
+ Description: "Magnetic Earth"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 4000
+ SkillData1: {
+ Lv1: 165000
+ Lv2: 210000
+ Lv3: 255000
+ Lv4: 300000
+ Lv5: 345000
+ Lv6: 390000
+ Lv7: 435000
+ Lv8: 480000
+ Lv9: 525000
+ Lv10: 570000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 66
+ Lv2: 62
+ Lv3: 58
+ Lv4: 54
+ Lv5: 50
+ Lv6: 46
+ Lv7: 42
+ Lv8: 38
+ Lv9: 34
+ Lv10: 30
+ }
+// Items: {
+// Blue_Gemstone: 1
+// Yellow_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: 0x9d
+ Layout: {
+ Lv1: 3
+ Lv2: 3
+ Lv3: 4
+ Lv4: 4
+ Lv5: 5
+ Lv6: 5
+ Lv7: 6
+ Lv8: 6
+ Lv9: 7
+ Lv10: 7
+ }
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 289
+ Name: "SA_DISPELL"
+ Description: "Dispell"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ PartyOnly: true
+ GuildOnly: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: {
+ Lv1: 0
+ Lv2: 0
+ Lv3: 0
+ Lv4: 0
+ Lv5: 0
+ Lv6: -1
+ Lv7: -1
+ Lv8: -1
+ Lv9: -1
+ Lv10: -1
+ }
+ InterruptCast: true
+ CastTime: 1600
+ FixedCastTime: 400
+ Requirements: {
+ SPCost: 1
+// Items: {
+// Yellow_Gemstone: 1
+// }
+ }
+},
+{
+ Id: 290
+ Name: "SA_ABRACADABRA"
+ Description: "Hocus-pocus"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 50
+// Items: {
+// Yellow_Gemstone: 2
+// }
+ }
+},
+{
+ Id: 291
+ Name: "SA_MONOCELL"
+ Description: "Monocell"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 292
+ Name: "SA_CLASSCHANGE"
+ Description: "Class Change"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 293
+ Name: "SA_SUMMONMONSTER"
+ Description: "Monster Chant"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 294
+ Name: "SA_REVERSEORCISH"
+ Description: "Grampus Morph"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 1200000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 295
+ Name: "SA_DEATH"
+ Description: "Grim Reaper"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 296
+ Name: "SA_FORTUNE"
+ Description: "Gold Digger"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 297
+ Name: "SA_TAMINGMONSTER"
+ Description: "Beastly Hypnosis"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 298
+ Name: "SA_QUESTION"
+ Description: "Questioning"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 299
+ Name: "SA_GRAVITY"
+ Description: "Gravity"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 300
+ Name: "SA_LEVELUP"
+ Description: "Leveling"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 301
+ Name: "SA_INSTANTDEATH"
+ Description: "Suicide"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 302
+ Name: "SA_FULLRECOVERY"
+ Description: "Rejuvenation"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 303
+ Name: "SA_COMA"
+ Description: "Coma"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 304
+ Name: "BD_ADAPTATION"
+ Description: "Amp"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData2: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 305
+ Name: "BD_ENCORE"
+ Description: "Encore"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 1
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 306
+ Name: "BD_LULLABY"
+ Description: "Lullaby"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Ensemble: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ SkillData2: 15000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0x9e
+ Layout: 4
+ Interval: 6000
+ Target: "Enemy"
+ Flag: {
+ UF_ENSEMBLE: true
+ }
+ }
+},
+{
+ Id: 307
+ Name: "BD_RICHMANKIM"
+ Description: "Mental Sensing"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Ensemble: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ SkillData2: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0x9f
+ Layout: 4
+ Interval: -1
+ Target: "Enemy"
+ Flag: {
+ UF_NOPC: true
+ UF_ENSEMBLE: true
+ }
+ }
+},
+{
+ Id: 308
+ Name: "BD_ETERNALCHAOS"
+ Description: "Down Tempo"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Ensemble: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ SkillData2: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 30
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xa0
+ Layout: 4
+ Interval: -1
+ Target: "Enemy"
+ Flag: {
+ UF_ENSEMBLE: true
+ }
+ }
+},
+{
+ Id: 309
+ Name: "BD_DRUMBATTLEFIELD"
+ Description: "Battle Theme"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Ensemble: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ SkillData2: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 38
+ Lv2: 41
+ Lv3: 44
+ Lv4: 47
+ Lv5: 50
+ Lv6: 53
+ Lv7: 56
+ Lv8: 59
+ Lv9: 62
+ Lv10: 65
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xa1
+ Layout: 4
+ Interval: -1
+ Target: "Party"
+ Flag: {
+ UF_ENSEMBLE: true
+ }
+ }
+},
+{
+ Id: 310
+ Name: "BD_RINGNIBELUNGEN"
+ Description: "Harmonic Lick"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Ensemble: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ SkillData2: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 38
+ Lv2: 41
+ Lv3: 44
+ Lv4: 47
+ Lv5: 50
+ Lv6: 53
+ Lv7: 56
+ Lv8: 59
+ Lv9: 62
+ Lv10: 65
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xa2
+ Layout: 4
+ Interval: -1
+ Target: "Party"
+ Flag: {
+ UF_ENSEMBLE: true
+ }
+ }
+},
+{
+ Id: 311
+ Name: "BD_ROKISWEIL"
+ Description: "Classical Pluck"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Ensemble: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ SkillData2: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xa3
+ Layout: 4
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_ENSEMBLE: true
+ }
+ }
+},
+{
+ Id: 312
+ Name: "BD_INTOABYSS"
+ Description: "Power Chord"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Ensemble: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ SkillData2: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xa4
+ Layout: 4
+ Interval: -1
+ Target: "Party"
+ Flag: {
+ UF_NOMOB: true
+ UF_ENSEMBLE: true
+ }
+ }
+},
+{
+ Id: 313
+ Name: "BD_SIEGFRIED"
+ Description: "Acoustic Rhythm"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Ensemble: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ SkillData2: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xa5
+ Layout: 4
+ Interval: -1
+ Target: "Party"
+ Flag: {
+ UF_ENSEMBLE: true
+ }
+ }
+},
+{
+ Id: 315
+ Name: "BA_MUSICALLESSON"
+ Description: "Music Lessons"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 316
+ Name: "BA_MUSICALSTRIKE"
+ Description: "Melody Strike"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ CastTime: 1200
+ FixedCastTime: 300
+ Requirements: {
+ SPCost: {
+ Lv1: 1
+ Lv2: 3
+ Lv3: 5
+ Lv4: 7
+ Lv5: 9
+ Lv6: 11
+ Lv7: 13
+ Lv8: 15
+ Lv9: 17
+ Lv10: 19
+ }
+ WeaponTypes: {
+ Instruments: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 317
+ Name: "BA_DISSONANCE"
+ Description: "Unchained Serenade"
+ MaxLevel: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Song: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ IgnoreFlee: true
+ }
+ SkillData1: 30000
+ SkillData2: 3000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 21
+ Lv3: 24
+ Lv4: 27
+ Lv5: 30
+ Lv6: 33
+ Lv7: 36
+ Lv8: 39
+ Lv9: 42
+ Lv10: 45
+ }
+ WeaponTypes: {
+ Instruments: true
+ }
+ }
+ Unit: {
+ Id: 0xa6
+ Layout: 3
+ Interval: 3000
+ Target: "Enemy"
+ Flag: {
+ UF_SONG: true
+ }
+ }
+},
+{
+ Id: 318
+ Name: "BA_FROSTJOKER"
+ Description: "Unbarring Octave"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ AfterCastActDelay: 4000
+ SkillData2: {
+ Lv1: 10000
+ Lv2: 11000
+ Lv3: 12000
+ Lv4: 13000
+ Lv5: 14000
+ Lv6: 15000
+ Lv7: 16000
+ Lv8: 17000
+ Lv9: 18000
+ Lv10: 19000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 319
+ Name: "BA_WHISTLE"
+ Description: "Perfect Tablature"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Song: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ SkillData2: 20000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 24
+ Lv2: 28
+ Lv3: 32
+ Lv4: 36
+ Lv5: 40
+ Lv6: 44
+ Lv7: 48
+ Lv8: 52
+ Lv9: 56
+ Lv10: 60
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xa7
+ Layout: 3
+ Interval: 3000
+ Target: "All"
+ Flag: {
+ UF_NOMOB: true
+ UF_SONG: true
+ UF_DUALMODE: true
+ }
+ }
+},
+{
+ Id: 320
+ Name: "BA_ASSASSINCROSS"
+ Description: "Impressive Riff"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Song: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 120000
+ SkillData2: 20000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 38
+ Lv2: 41
+ Lv3: 44
+ Lv4: 47
+ Lv5: 50
+ Lv6: 53
+ Lv7: 56
+ Lv8: 59
+ Lv9: 62
+ Lv10: 65
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xa8
+ Layout: 3
+ Interval: 3000
+ Target: "All"
+ Flag: {
+ UF_NOMOB: true
+ UF_SONG: true
+ UF_DUALMODE: true
+ }
+ }
+},
+{
+ Id: 321
+ Name: "BA_POEMBRAGI"
+ Description: "Magic Strings"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Song: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 180000
+ SkillData2: 20000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xa9
+ Layout: 3
+ Interval: 3000
+ Target: "All"
+ Flag: {
+ UF_NOMOB: true
+ UF_SONG: true
+ UF_DUALMODE: true
+ }
+ }
+},
+{
+ Id: 322
+ Name: "BA_APPLEIDUN"
+ Description: "Song of Lutie"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Song: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 180000
+ SkillData2: 20000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xaa
+ Layout: 3
+ Interval: 6000
+ Target: "All"
+ Flag: {
+ UF_NOMOB: true
+ UF_SONG: true
+ UF_DUALMODE: true
+ }
+ }
+},
+{
+ Id: 323
+ Name: "DC_DANCINGLESSON"
+ Description: "Dance Lessons"
+ MaxLevel: 10
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 324
+ Name: "DC_THROWARROW"
+ Description: "Slinging Arrow"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ CastTime: 1200
+ FixedCastTime: 300
+ Requirements: {
+ SPCost: {
+ Lv1: 1
+ Lv2: 3
+ Lv3: 5
+ Lv4: 7
+ Lv5: 9
+ Lv6: 11
+ Lv7: 13
+ Lv8: 15
+ Lv9: 17
+ Lv10: 19
+ }
+ WeaponTypes: {
+ Whips: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 325
+ Name: "DC_UGLYDANCE"
+ Description: "Hip Shaker"
+ MaxLevel: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Song: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 30000
+ SkillData2: 3000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 23
+ Lv2: 26
+ Lv3: 29
+ Lv4: 32
+ Lv5: 35
+ Lv6: 38
+ Lv7: 41
+ Lv8: 44
+ Lv9: 47
+ Lv10: 50
+ }
+ WeaponTypes: {
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xab
+ Layout: 3
+ Interval: 3000
+ Target: "Enemy"
+ Flag: {
+ UF_DANCE: true
+ }
+ }
+},
+{
+ Id: 326
+ Name: "DC_SCREAM"
+ Description: "Dazzler"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ AfterCastActDelay: 4000
+ SkillData2: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 327
+ Name: "DC_HUMMING"
+ Description: "Focus Ballet"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Song: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ SkillData2: 20000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 24
+ Lv3: 26
+ Lv4: 28
+ Lv5: 30
+ Lv6: 32
+ Lv7: 34
+ Lv8: 36
+ Lv9: 38
+ Lv10: 40
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xac
+ Layout: 3
+ Interval: 3000
+ Target: "All"
+ Flag: {
+ UF_NOMOB: true
+ UF_DANCE: true
+ UF_DUALMODE: true
+ }
+ }
+},
+{
+ Id: 328
+ Name: "DC_DONTFORGETME"
+ Description: "Slow Grace"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Song: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 180000
+ SkillData2: 20000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 28
+ Lv2: 31
+ Lv3: 34
+ Lv4: 37
+ Lv5: 40
+ Lv6: 43
+ Lv7: 46
+ Lv8: 49
+ Lv9: 52
+ Lv10: 55
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xad
+ Layout: 3
+ Interval: 3000
+ Target: "Enemy"
+ Flag: {
+ UF_DANCE: true
+ UF_DUALMODE: true
+ }
+ }
+},
+{
+ Id: 329
+ Name: "DC_FORTUNEKISS"
+ Description: "Lady Luck"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Song: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 120000
+ SkillData2: 20000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 43
+ Lv2: 46
+ Lv3: 49
+ Lv4: 52
+ Lv5: 55
+ Lv6: 58
+ Lv7: 61
+ Lv8: 64
+ Lv9: 67
+ Lv10: 70
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xae
+ Layout: 3
+ Interval: 3000
+ Target: "All"
+ Flag: {
+ UF_NOMOB: true
+ UF_DANCE: true
+ UF_DUALMODE: true
+ }
+ }
+},
+{
+ Id: 330
+ Name: "DC_SERVICEFORYOU"
+ Description: "Gypsy's Kiss"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Song: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 180000
+ SkillData2: 20000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xaf
+ Layout: 3
+ Interval: 3000
+ Target: "All"
+ Flag: {
+ UF_NOMOB: true
+ UF_DANCE: true
+ UF_DUALMODE: true
+ }
+ }
+},
+{
+ Id: 331
+ Name: "NPC_RANDOMMOVE"
+ Description: "Random Move"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 332
+ Name: "NPC_SPEEDUP"
+ Description: "Speed UP"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 333
+ Name: "NPC_REVENGE"
+ Description: "Revenge"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 334
+ Name: "WE_MALE"
+ Description: "I Will Protect You"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Wedding: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1500
+ FixedCastTime: 1500
+ Requirements: {
+ SPCost: 1
+ HPRateCost: -10
+ }
+},
+{
+ Id: 335
+ Name: "WE_FEMALE"
+ Description: "I Look up to You"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Wedding: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1500
+ FixedCastTime: 1500
+ Requirements: {
+ SPCost: 1
+ SPRateCost: -10
+ }
+},
+{
+ Id: 336
+ Name: "WE_CALLPARTNER"
+ Description: "I miss You"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Wedding: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 3
+ InterruptCast: true
+ SkillInstances: 1
+ SkillData1: 20000
+ FixedCastTime: 0
+ CastTimeOptions: {
+ IgnoreDex: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+ Unit: {
+ Id: 0xb2
+ Range: -1
+ Interval: -1
+ }
+},
+{
+ Id: 337
+ Name: "ITM_TOMAHAWK"
+ Description: "Throw Tomahawk"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 338
+ Name: "NPC_DARKCROSS"
+ Description: "Cross of Darkness"
+ MaxLevel: 10
+ Range: -1
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Dark"
+ NumberOfHits: -2
+},
+{
+ Id: 339
+ Name: "NPC_GRANDDARKNESS"
+ Description: "Grand cross of Darkness"
+ MaxLevel: 10
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ TargetSelf: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Dark"
+ DamageType: {
+ IgnoreCards: true
+ IgnoreFlee: true
+ }
+ AfterCastWalkDelay: 900
+ SkillData1: 900
+ SkillData2: {
+ Lv1: 10000
+ Lv2: 11000
+ Lv3: 12000
+ Lv4: 13000
+ Lv5: 14000
+ Lv6: 15000
+ Lv7: 16000
+ Lv8: 17000
+ Lv9: 18000
+ Lv10: 19000
+ }
+ FixedCastTime: 0
+ Unit: {
+ Id: 0x86
+ Layout: -1
+ Interval: 300
+ Target: "Enemy"
+ }
+},
+{
+ Id: 340
+ Name: "NPC_DARKSTRIKE"
+ Description: "Soul Strike of Darkness"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Dark"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ Lv6: 3
+ Lv7: 4
+ Lv8: 4
+ Lv9: 5
+ Lv10: 5
+ }
+ InterruptCast: true
+},
+{
+ Id: 341
+ Name: "NPC_DARKTHUNDER"
+ Description: "Darkness Jupitel"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Dark"
+ NumberOfHits: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ InterruptCast: true
+ KnockBackTiles: {
+ Lv1: 2
+ Lv2: 3
+ Lv3: 3
+ Lv4: 4
+ Lv5: 4
+ Lv6: 5
+ Lv7: 5
+ Lv8: 6
+ Lv9: 6
+ Lv10: 7
+ }
+},
+{
+ Id: 342
+ Name: "NPC_STOP"
+ Description: "Stop"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillData1: 10000
+ FixedCastTime: 0
+},
+{
+ Id: 343
+ Name: "NPC_WEAPONBRAKER"
+ Description: "Break weapon"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+},
+{
+ Id: 344
+ Name: "NPC_ARMORBRAKE"
+ Description: "Break armor"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+},
+{
+ Id: 345
+ Name: "NPC_HELMBRAKE"
+ Description: "Break helm"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+},
+{
+ Id: 346
+ Name: "NPC_SHIELDBRAKE"
+ Description: "Break shield"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+},
+{
+ Id: 347
+ Name: "NPC_UNDEADATTACK"
+ Description: "Undead Element Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Undead"
+},
+{
+ Id: 348
+ Name: "NPC_CHANGEUNDEAD"
+ Description: "Undead Attribute Change"
+ MaxLevel: 5
+ Range: 9
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Undead"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 30000
+ FixedCastTime: 0
+},
+{
+ Id: 349
+ Name: "NPC_POWERUP"
+ Description: "Power Up"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ FixedCastTime: 0
+},
+{
+ Id: 350
+ Name: "NPC_AGIUP"
+ Description: "Agility UP"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ FixedCastTime: 0
+},
+{
+ Id: 351
+ Name: "NPC_SIEGEMODE"
+ Description: "Siege Mode"
+ MaxLevel: 1
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 352
+ Name: "NPC_CALLSLAVE"
+ Description: "Recall Slaves"
+ MaxLevel: 1
+ Range: 2
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 353
+ Name: "NPC_INVISIBLE"
+ Description: "Invisible"
+ MaxLevel: 1
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillData1: 30000
+ FixedCastTime: 0
+},
+{
+ Id: 354
+ Name: "NPC_RUN"
+ Description: "Run"
+ MaxLevel: 20
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ FixedCastTime: 0
+},
+{
+ Id: 355
+ Name: "LK_AURABLADE"
+ Description: "Aura Blade"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 40000
+ Lv2: 60000
+ Lv3: 80000
+ Lv4: 100000
+ Lv5: 120000
+ Lv6: 140000
+ Lv7: 160000
+ Lv8: 180000
+ Lv9: 200000
+ Lv10: 220000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 26
+ Lv3: 34
+ Lv4: 42
+ Lv5: 50
+ Lv6: 58
+ Lv7: 66
+ Lv8: 74
+ Lv9: 82
+ Lv10: 90
+ }
+ WeaponTypes: {
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Bows: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ }
+ }
+},
+{
+ Id: 356
+ Name: "LK_PARRYING"
+ Description: "Parrying"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 15000
+ Lv2: 20000
+ Lv3: 25000
+ Lv4: 30000
+ Lv5: 35000
+ Lv6: 40000
+ Lv7: 45000
+ Lv8: 50000
+ Lv9: 55000
+ Lv10: 60000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 50
+ WeaponTypes: {
+ 2HSwords: true
+ }
+ }
+},
+{
+ Id: 357
+ Name: "LK_CONCENTRATION"
+ Description: "Concentration"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 25000
+ Lv2: 30000
+ Lv3: 35000
+ Lv4: 40000
+ Lv5: 45000
+ Lv6: 50000
+ Lv7: 55000
+ Lv8: 60000
+ Lv9: 65000
+ Lv10: 70000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 14
+ Lv2: 18
+ Lv3: 22
+ Lv4: 26
+ Lv5: 30
+ Lv6: 34
+ Lv7: 38
+ Lv8: 42
+ Lv9: 46
+ Lv10: 50
+ }
+ }
+},
+{
+ Id: 358
+ Name: "LK_TENSIONRELAX"
+ Description: "Relax"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 180000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ }
+},
+{
+ Id: 359
+ Name: "LK_BERSERK"
+ Description: "Frenzy"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 300000
+ SkillData2: 15000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 200
+ }
+},
+{
+ Id: 361
+ Name: "HP_ASSUMPTIO"
+ Description: "Assumptio"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 1
+ InterruptCast: true
+ CastTime: {
+ Lv1: 800
+ Lv2: 1200
+ Lv3: 1600
+ Lv4: 2000
+ Lv5: 2400
+ Lv6: 2400
+ Lv7: 2400
+ Lv8: 2400
+ Lv9: 2400
+ Lv10: 2400
+ }
+ AfterCastActDelay: {
+ Lv1: 1100
+ Lv2: 1200
+ Lv3: 1300
+ Lv4: 1400
+ Lv5: 1500
+ Lv6: 1600
+ Lv7: 1700
+ Lv8: 1800
+ Lv9: 1900
+ Lv10: 2000
+ }
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 40000
+ Lv3: 60000
+ Lv4: 80000
+ Lv5: 100000
+ Lv6: 120000
+ Lv7: 140000
+ Lv8: 160000
+ Lv9: 180000
+ Lv10: 200000
+ }
+ FixedCastTime: {
+ Lv1: 200
+ Lv2: 300
+ Lv3: 400
+ Lv4: 500
+ Lv5: 600
+ Lv6: 700
+ Lv7: 800
+ Lv8: 900
+ Lv9: 1000
+ Lv10: 1100
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 30
+ Lv3: 40
+ Lv4: 50
+ Lv5: 60
+ Lv6: 70
+ Lv7: 80
+ Lv8: 90
+ Lv9: 100
+ Lv10: 110
+ }
+ }
+},
+{
+ Id: 362
+ Name: "HP_BASILICA"
+ Description: "Basilica"
+ MaxLevel: 5
+ Range: 4
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ KnockBackTiles: 2
+ AfterCastActDelay: {
+ Lv1: 2000
+ Lv2: 3000
+ Lv3: 4000
+ Lv4: 5000
+ Lv5: 6000
+ Lv6: 7000
+ Lv7: 8000
+ Lv8: 9000
+ Lv9: 10000
+ Lv10: 11000
+ }
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 25000
+ Lv3: 30000
+ Lv4: 35000
+ Lv5: 40000
+ Lv6: 45000
+ Lv7: 50000
+ Lv8: 55000
+ Lv9: 60000
+ Lv10: 65000
+ }
+ SkillData2: {
+ Lv1: 20000
+ Lv2: 25000
+ Lv3: 30000
+ Lv4: 35000
+ Lv5: 40000
+ Lv6: 45000
+ Lv7: 50000
+ Lv8: 55000
+ Lv9: 60000
+ Lv10: 65000
+ }
+ FixedCastTime: {
+ Lv1: 5000
+ Lv2: 6000
+ Lv3: 7000
+ Lv4: 8000
+ Lv5: 9000
+ Lv6: 10000
+ Lv7: 11000
+ Lv8: 12000
+ Lv9: 13000
+ Lv10: 14000
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 90
+ Lv3: 100
+ Lv4: 110
+ Lv5: 120
+ Lv6: 130
+ Lv7: 140
+ Lv8: 150
+ Lv9: 160
+ Lv10: 170
+ }
+// Items: {
+// Yellow_Gemstone: 1
+// Red_Gemstone: 1
+// Blue_Gemstone: 1
+// Holy_Water: 1
+// }
+ }
+ Unit: {
+ Id: 0xb4
+ Range: 2
+ Interval: 300
+ Target: "All"
+ }
+},
+{
+ Id: 363
+ Name: "HP_MEDITATIO"
+ Description: "Meditatio"
+ MaxLevel: 10
+ AttackType: "Magic"
+ NumberOfHits: 0
+},
+{
+ Id: 364
+ Name: "HW_SOULDRAIN"
+ Description: "Soul Drain"
+ MaxLevel: 10
+ AttackType: "Magic"
+},
+{
+ Id: 365
+ Name: "HW_MAGICCRASHER"
+ Description: "Stave Crasher"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ InterruptCast: true
+ CastTime: 240
+ AfterCastActDelay: 300
+ FixedCastTime: 60
+ Requirements: {
+ SPCost: 8
+ }
+},
+{
+ Id: 366
+ Name: "HW_MAGICPOWER"
+ Description: "Mystical Amplification"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 30000
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 14
+ Lv2: 18
+ Lv3: 22
+ Lv4: 26
+ Lv5: 30
+ Lv6: 34
+ Lv7: 38
+ Lv8: 42
+ Lv9: 46
+ Lv10: 50
+ }
+ }
+},
+{
+ Id: 367
+ Name: "PA_PRESSURE"
+ Description: "Gloria Domini"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ IgnoreElement: true
+ IgnoreFlee: true
+ IgnoreDefCards: true
+ }
+ CastTime: 1600
+ AfterCastActDelay: {
+ Lv1: 2000
+ Lv2: 2500
+ Lv3: 3000
+ Lv4: 3500
+ Lv5: 4000
+ Lv6: 4500
+ Lv7: 5000
+ Lv8: 5500
+ Lv9: 6000
+ Lv10: 6500
+ }
+ SkillData2: {
+ Lv1: 2000
+ Lv2: 3000
+ Lv3: 4000
+ Lv4: 5000
+ Lv5: 6000
+ Lv6: 7000
+ Lv7: 8000
+ Lv8: 9000
+ Lv9: 10000
+ Lv10: 11000
+ }
+ FixedCastTime: 400
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 35
+ Lv3: 40
+ Lv4: 45
+ Lv5: 50
+ Lv6: 55
+ Lv7: 60
+ Lv8: 65
+ Lv9: 70
+ Lv10: 75
+ }
+ }
+},
+{
+ Id: 368
+ Name: "PA_SACRIFICE"
+ Description: "Martyr's Reckoning"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ IgnoreCards: true
+ IgnoreDefense: true
+ IgnoreFlee: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 100
+ }
+},
+{
+ Id: 369
+ Name: "PA_GOSPEL"
+ Description: "Battle Chant"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ IgnoreFlee: true
+ }
+ InterruptCast: true
+ SkillData1: 60000
+ SkillData2: 60000
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 80
+ Lv3: 80
+ Lv4: 80
+ Lv5: 80
+ Lv6: 100
+ Lv7: 100
+ Lv8: 100
+ Lv9: 100
+ Lv10: 100
+ }
+ }
+ Unit: {
+ Id: 0xb3
+ Layout: -1
+ Interval: 10000
+ Target: "All"
+ Flag: {
+ UF_NOOVERLAP: true
+ }
+ }
+},
+{
+ Id: 370
+ Name: "CH_PALMSTRIKE"
+ Description: "Raging Palm Strike"
+ MaxLevel: 5
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ InterruptCast: true
+ KnockBackTiles: 3
+ AfterCastActDelay: 300
+ CastTimeOptions: {
+ IgnoreDex: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 2
+ Lv2: 4
+ Lv3: 6
+ Lv4: 8
+ Lv5: 10
+ Lv6: 12
+ Lv7: 14
+ Lv8: 16
+ Lv9: 18
+ Lv10: 20
+ }
+ State: "ExplosionSpirits"
+ }
+},
+{
+ Id: 371
+ Name: "CH_TIGERFIST"
+ Description: "Glacier Fist"
+ MaxLevel: 5
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SkillData2: {
+ Lv1: 2000
+ Lv2: 4000
+ Lv3: 6000
+ Lv4: 8000
+ Lv5: 10000
+ Lv6: 12000
+ Lv7: 14000
+ Lv8: 16000
+ Lv9: 18000
+ Lv10: 20000
+ }
+ SkillDelayOptions: {
+ IgnoreStatusEffect: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 4
+ Lv2: 6
+ Lv3: 8
+ Lv4: 10
+ Lv5: 12
+ Lv6: 14
+ Lv7: 16
+ Lv8: 18
+ Lv9: 20
+ Lv10: 22
+ }
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 372
+ Name: "CH_CHAINCRUSH"
+ Description: "Chain Crush Combo"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: {
+ Lv1: -1
+ Lv2: -1
+ Lv3: -2
+ Lv4: -2
+ Lv5: -3
+ Lv6: -3
+ Lv7: -4
+ Lv8: -4
+ Lv9: -5
+ Lv10: -5
+ }
+ SkillDelayOptions: {
+ IgnoreStatusEffect: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 4
+ Lv2: 6
+ Lv3: 8
+ Lv4: 10
+ Lv5: 12
+ Lv6: 14
+ Lv7: 16
+ Lv8: 18
+ Lv9: 20
+ Lv10: 22
+ }
+ SpiritSphereCost: 2
+ }
+},
+{
+ Id: 373
+ Name: "PF_HPCONVERSION"
+ Description: "Indulge"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ }
+},
+{
+ Id: 374
+ Name: "PF_SOULCHANGE"
+ Description: "Soul Exhale"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ PartyOnly: true
+ GuildOnly: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ FixedCastTime: 3000
+ Requirements: {
+ SPCost: 5
+ }
+},
+{
+ Id: 375
+ Name: "PF_SOULBURN"
+ Description: "Soul Siphon"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ IgnoreCards: true
+ IgnoreElement: true
+ IgnoreDefCards: true
+ }
+ InterruptCast: true
+ CoolDown: {
+ Lv1: 10000
+ Lv2: 10000
+ Lv3: 10000
+ Lv4: 10000
+ Lv5: 15000
+ Lv6: 15000
+ Lv7: 15000
+ Lv8: 15000
+ Lv9: 15000
+ Lv10: 15000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 90
+ Lv3: 100
+ Lv4: 110
+ Lv5: 120
+ Lv6: 130
+ Lv7: 140
+ Lv8: 150
+ Lv9: 160
+ Lv10: 170
+ }
+ }
+},
+{
+ Id: 376
+ Name: "ASC_KATAR"
+ Description: "Advanced Katar Mastery"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 378
+ Name: "ASC_EDP"
+ Description: "Enchant Deadly Poison"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Poison"
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 40000
+ Lv2: 45000
+ Lv3: 50000
+ Lv4: 55000
+ Lv5: 60000
+ Lv6: 65000
+ Lv7: 70000
+ Lv8: 75000
+ Lv9: 80000
+ Lv10: 85000
+ }
+ SkillData2: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 70
+ Lv3: 80
+ Lv4: 90
+ Lv5: 100
+ Lv6: 110
+ Lv7: 120
+ Lv8: 130
+ Lv9: 140
+ Lv10: 150
+ }
+ WeaponTypes: {
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Bows: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ }
+// Items: {
+// Poison_Bottle: 1
+// }
+ }
+},
+{
+ Id: 379
+ Name: "ASC_BREAKER"
+ Description: "Soul Destroyer"
+ MaxLevel: 10
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ InterruptCast: true
+ CastTime: 250
+ AfterCastActDelay: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ FixedCastTime: 250
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 20
+ Lv3: 20
+ Lv4: 20
+ Lv5: 20
+ Lv6: 30
+ Lv7: 30
+ Lv8: 30
+ Lv9: 30
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 380
+ Name: "SN_SIGHT"
+ Description: "Falcon Eyes"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 30000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 20
+ Lv3: 25
+ Lv4: 25
+ Lv5: 30
+ Lv6: 30
+ Lv7: 35
+ Lv8: 35
+ Lv9: 40
+ Lv10: 40
+ }
+ }
+},
+{
+ Id: 381
+ Name: "SN_FALCONASSAULT"
+ Description: "Falcon Assault"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ InterruptCast: true
+ CastTime: 500
+ AfterCastActDelay: 3000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 34
+ Lv3: 38
+ Lv4: 42
+ Lv5: 46
+ Lv6: 50
+ Lv7: 54
+ Lv8: 58
+ Lv9: 62
+ Lv10: 66
+ }
+ State: "Falcon"
+ }
+},
+{
+ Id: 382
+ Name: "SN_SHARPSHOOTING"
+ Description: "Focused Arrow Strike"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SplashRange: 2
+ InterruptCast: true
+ SkillInstances: 13
+ CastTime: 1000
+ AfterCastActDelay: 1500
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 21
+ Lv3: 24
+ Lv4: 27
+ Lv5: 30
+ Lv6: 33
+ Lv7: 36
+ Lv8: 39
+ Lv9: 42
+ Lv10: 45
+ }
+ WeaponTypes: {
+ Bows: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 383
+ Name: "SN_WINDWALK"
+ Description: "Wind Walker"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1500
+ Lv2: 1800
+ Lv3: 2100
+ Lv4: 2400
+ Lv5: 2700
+ Lv6: 3000
+ Lv7: 3300
+ Lv8: 3600
+ Lv9: 3900
+ Lv10: 4200
+ }
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 130000
+ Lv2: 160000
+ Lv3: 190000
+ Lv4: 220000
+ Lv5: 250000
+ Lv6: 280000
+ Lv7: 310000
+ Lv8: 340000
+ Lv9: 370000
+ Lv10: 400000
+ }
+ FixedCastTime: {
+ Lv1: 500
+ Lv2: 600
+ Lv3: 700
+ Lv4: 800
+ Lv5: 900
+ Lv6: 1000
+ Lv7: 1100
+ Lv8: 1200
+ Lv9: 1300
+ Lv10: 1400
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 46
+ Lv2: 52
+ Lv3: 58
+ Lv4: 64
+ Lv5: 70
+ Lv6: 76
+ Lv7: 82
+ Lv8: 88
+ Lv9: 94
+ Lv10: 100
+ }
+ }
+},
+{
+ Id: 384
+ Name: "WS_MELTDOWN"
+ Description: "Shattering Strike"
+ MaxLevel: 10
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 15000
+ Lv2: 20000
+ Lv3: 25000
+ Lv4: 30000
+ Lv5: 35000
+ Lv6: 40000
+ Lv7: 45000
+ Lv8: 50000
+ Lv9: 55000
+ Lv10: 60000
+ }
+ SkillData2: 5000
+ FixedCastTime: {
+ Lv1: 5
+ Lv2: 5
+ Lv3: 6
+ Lv4: 6
+ Lv5: 7
+ Lv6: 7
+ Lv7: 8
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 50
+ Lv2: 50
+ Lv3: 60
+ Lv4: 60
+ Lv5: 70
+ Lv6: 70
+ Lv7: 80
+ Lv8: 80
+ Lv9: 90
+ Lv10: 90
+ }
+ }
+},
+{
+ Id: 387
+ Name: "WS_CARTBOOST"
+ Description: "Cart Boost"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+ State: "Cart"
+ }
+},
+{
+ Id: 389
+ Name: "ST_CHASEWALK"
+ Description: "Stealth"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 500
+ SkillData1: 10000
+ SkillData2: 30000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 390
+ Name: "ST_REJECTSWORD"
+ Description: "Counter Instinct"
+ MaxLevel: 5
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ InterruptCast: true
+ SkillData1: 300000
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 15
+ Lv3: 20
+ Lv4: 25
+ Lv5: 30
+ Lv6: 35
+ Lv7: 40
+ Lv8: 45
+ Lv9: 50
+ Lv10: 55
+ }
+ }
+},
+{
+ Id: 392
+ Name: "CR_ALCHEMY"
+ Description: "Alchemy"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+},
+{
+ Id: 393
+ Name: "CR_SYNTHESISPOTION"
+ Description: "Potion Synthesis"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+},
+{
+ Id: 394
+ Name: "CG_ARROWVULCAN"
+ Description: "Vulcan Arrow"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -9
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1600
+ Lv2: 1760
+ Lv3: 1920
+ Lv4: 2080
+ Lv5: 2240
+ Lv6: 2400
+ Lv7: 2560
+ Lv8: 2720
+ Lv9: 2880
+ Lv10: 3040
+ }
+ AfterCastActDelay: 2000
+ AfterCastWalkDelay: 2000
+ FixedCastTime: {
+ Lv1: 400
+ Lv2: 440
+ Lv3: 480
+ Lv4: 520
+ Lv5: 560
+ Lv6: 600
+ Lv7: 640
+ Lv8: 680
+ Lv9: 720
+ Lv10: 760
+ }
+ SkillDelayOptions: {
+ IgnoreStatusEffect: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 395
+ Name: "CG_MOONLIT"
+ Description: "Sheltering Bliss"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Ensemble: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 3
+ InterruptCast: true
+ KnockBackTiles: 2
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 25000
+ Lv3: 30000
+ Lv4: 35000
+ Lv5: 40000
+ Lv6: 45000
+ Lv7: 50000
+ Lv8: 55000
+ Lv9: 60000
+ Lv10: 65000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 40
+ Lv3: 50
+ Lv4: 60
+ Lv5: 70
+ Lv6: 80
+ Lv7: 90
+ Lv8: 100
+ Lv9: 110
+ Lv10: 120
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xb5
+ Layout: 4
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_ENSEMBLE: true
+ }
+ }
+},
+{
+ Id: 396
+ Name: "CG_MARIONETTE"
+ Description: "Marionette Control"
+ MaxLevel: 1
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ PartyOnly: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 100
+ }
+},
+{
+ Id: 397
+ Name: "LK_SPIRALPIERCE"
+ Description: "Spiral Pierce"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 5
+ CastTime: {
+ Lv1: 150
+ Lv2: 250
+ Lv3: 350
+ Lv4: 450
+ Lv5: 500
+ Lv6: 500
+ Lv7: 500
+ Lv8: 500
+ Lv9: 500
+ Lv10: 500
+ }
+ AfterCastActDelay: {
+ Lv1: 1200
+ Lv2: 1400
+ Lv3: 1600
+ Lv4: 1800
+ Lv5: 2000
+ Lv6: 2200
+ Lv7: 2400
+ Lv8: 2600
+ Lv9: 2800
+ Lv10: 3000
+ }
+ SkillData2: 1000
+ FixedCastTime: {
+ Lv1: 150
+ Lv2: 250
+ Lv3: 350
+ Lv4: 450
+ Lv5: 500
+ Lv6: 500
+ Lv7: 500
+ Lv8: 500
+ Lv9: 500
+ Lv10: 500
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 21
+ Lv3: 24
+ Lv4: 27
+ Lv5: 30
+ Lv6: 33
+ Lv7: 36
+ Lv8: 39
+ Lv9: 42
+ Lv10: 45
+ }
+ WeaponTypes: {
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 398
+ Name: "LK_HEADCRUSH"
+ Description: "Traumatic Blow"
+ MaxLevel: 5
+ Range: 4
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: 500
+ SkillData2: 120000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 23
+ }
+},
+{
+ Id: 399
+ Name: "LK_JOINTBEAT"
+ Description: "Vital Strike"
+ MaxLevel: 10
+ Range: 4
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: {
+ Lv1: 800
+ Lv2: 800
+ Lv3: 800
+ Lv4: 800
+ Lv5: 1000
+ Lv6: 1000
+ Lv7: 1000
+ Lv8: 1000
+ Lv9: 1000
+ Lv10: 1000
+ }
+ SkillData2: 30000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 12
+ Lv3: 14
+ Lv4: 14
+ Lv5: 16
+ Lv6: 16
+ Lv7: 18
+ Lv8: 18
+ Lv9: 20
+ Lv10: 20
+ }
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 400
+ Name: "HW_NAPALMVULCAN"
+ Description: "Napalm Vulcan"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Ghost"
+ DamageType: {
+ SplashArea: true
+ SplitDamage: true
+ }
+ SplashRange: 1
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: 800
+ AfterCastActDelay: 1000
+ SkillData2: 45000
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 25
+ Lv3: 40
+ Lv4: 55
+ Lv5: 70
+ Lv6: 85
+ Lv7: 100
+ Lv8: 115
+ Lv9: 130
+ Lv10: 145
+ }
+ }
+},
+{
+ Id: 401
+ Name: "CH_SOULCOLLECT"
+ Description: "Zen"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 600000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 20
+ }
+},
+{
+ Id: 402
+ Name: "PF_MINDBREAKER"
+ Description: "Mind Breaker"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: {
+ Lv1: 800
+ Lv2: 900
+ Lv3: 1000
+ Lv4: 1100
+ Lv5: 1200
+ Lv6: 1300
+ Lv7: 1400
+ Lv8: 1500
+ Lv9: 1600
+ Lv10: 1700
+ }
+ SkillData1: 30000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 15
+ Lv3: 18
+ Lv4: 21
+ Lv5: 24
+ Lv6: 27
+ Lv7: 30
+ Lv8: 33
+ Lv9: 36
+ Lv10: 39
+ }
+ }
+},
+{
+ Id: 403
+ Name: "PF_MEMORIZE"
+ Description: "Foresight"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ FixedCastTime: 5000
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 404
+ Name: "PF_FOGWALL"
+ Description: "Blinding Mist"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ TargetSelf: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 2
+ SkillData1: 20000
+ SkillData2: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 25
+ }
+ Unit: {
+ Id: 0xb6
+ Layout: -1
+ Interval: -1
+ Target: "All"
+ }
+},
+{
+ Id: 405
+ Name: "PF_SPIDERWEB"
+ Description: "Fiber Lock"
+ MaxLevel: 1
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillInstances: 3
+ SkillData1: 30000
+ SkillData2: 8000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 50
+// Items: {
+// Spiderweb: 1
+// }
+ }
+ Unit: {
+ Id: 0xb7
+ Interval: -1
+ Target: "Enemy"
+ }
+},
+{
+ Id: 406
+ Name: "ASC_METEORASSAULT"
+ Description: "Meteor Assault"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ IgnoreCards: true
+ }
+ SplashRange: 2
+ CastTime: 250
+ AfterCastActDelay: 500
+ SkillData2: {
+ Lv1: 10000
+ Lv2: 5000
+ Lv3: 120000
+ Lv4: 120000
+ Lv5: 120000
+ Lv6: 120000
+ Lv7: 120000
+ Lv8: 120000
+ Lv9: 120000
+ Lv10: 120000
+ }
+ FixedCastTime: 250
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 12
+ Lv3: 14
+ Lv4: 16
+ Lv5: 18
+ Lv6: 20
+ Lv7: 22
+ Lv8: 24
+ Lv9: 26
+ Lv10: 28
+ }
+ }
+},
+{
+ Id: 407
+ Name: "ASC_CDP"
+ Description: "Create Deadly Poison"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ AfterCastActDelay: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 50
+ }
+},
+{
+ Id: 408
+ Name: "WE_BABY"
+ Description: "Baby"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Wedding: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 300000
+ FixedCastTime: 2000
+ CastTimeOptions: {
+ IgnoreDex: true
+ }
+ Requirements: {
+ SPCost: 1
+ SPRateCost: -10
+ }
+},
+{
+ Id: 409
+ Name: "WE_CALLPARENT"
+ Description: "Call Parent"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Wedding: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 3
+ InterruptCast: true
+ SkillInstances: 1
+ SkillData1: 20000
+ FixedCastTime: 0
+ CastTimeOptions: {
+ IgnoreDex: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+ Unit: {
+ Id: 0xb2
+ Range: -1
+ Interval: -1
+ }
+},
+{
+ Id: 410
+ Name: "WE_CALLBABY"
+ Description: "Call Baby"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Wedding: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 3
+ InterruptCast: true
+ SkillInstances: 1
+ SkillData1: 20000
+ FixedCastTime: 0
+ CastTimeOptions: {
+ IgnoreDex: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+ Unit: {
+ Id: 0xb2
+ Range: -1
+ Interval: -1
+ }
+},
+{
+ Id: 411
+ Name: "TK_RUN"
+ Description: "Running"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ KnockBackTiles: 4
+ CastTime: {
+ Lv1: 3000
+ Lv2: 2500
+ Lv3: 2000
+ Lv4: 1500
+ Lv5: 100
+ Lv6: 500
+ Lv7: 0
+ Lv8: 0
+ Lv9: 0
+ Lv10: 0
+ }
+ AfterCastActDelay: 300
+ SkillData1: 1000
+ SkillData2: 150000
+ FixedCastTime: {
+ Lv1: 3000
+ Lv2: 2500
+ Lv3: 2000
+ Lv4: 1500
+ Lv5: 1000
+ Lv6: 500
+ Lv7: 0
+ Lv8: 0
+ Lv9: 0
+ Lv10: 0
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 100
+ Lv2: 90
+ Lv3: 80
+ Lv4: 70
+ Lv5: 60
+ Lv6: 50
+ Lv7: 40
+ Lv8: 30
+ Lv9: 20
+ Lv10: 10
+ }
+ State: "Moveable"
+ }
+},
+{
+ Id: 412
+ Name: "TK_READYSTORM"
+ Description: "Tornado Stance"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 413
+ Name: "TK_STORMKICK"
+ Description: "Tornado Kick"
+ MaxLevel: 7
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ NumberOfHits: -3
+ Requirements: {
+ SPCost: {
+ Lv1: 14
+ Lv2: 12
+ Lv3: 10
+ Lv4: 8
+ Lv5: 6
+ Lv6: 4
+ Lv7: 2
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 414
+ Name: "TK_READYDOWN"
+ Description: "Heel Drop Stance"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 415
+ Name: "TK_DOWNKICK"
+ Description: "Heel Drop"
+ MaxLevel: 7
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -3
+ SkillData2: 3000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 14
+ Lv2: 12
+ Lv3: 10
+ Lv4: 8
+ Lv5: 6
+ Lv6: 4
+ Lv7: 2
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 416
+ Name: "TK_READYTURN"
+ Description: "Roundhouse Stance"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 417
+ Name: "TK_TURNKICK"
+ Description: "Roundhouse Kick"
+ MaxLevel: 7
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ NumberOfHits: -3
+ KnockBackTiles: 2
+ SkillData2: 2000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 14
+ Lv2: 12
+ Lv3: 10
+ Lv4: 8
+ Lv5: 6
+ Lv6: 4
+ Lv7: 2
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 418
+ Name: "TK_READYCOUNTER"
+ Description: "Counter Kick Stance"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 419
+ Name: "TK_COUNTER"
+ Description: "Counter Kick"
+ MaxLevel: 7
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ NumberOfHits: -3
+ Requirements: {
+ SPCost: {
+ Lv1: 14
+ Lv2: 12
+ Lv3: 10
+ Lv4: 8
+ Lv5: 6
+ Lv6: 4
+ Lv7: 2
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 420
+ Name: "TK_DODGE"
+ Description: "Tumbling"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 421
+ Name: "TK_JUMPKICK"
+ Description: "Flying Kick"
+ MaxLevel: 7
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: -3
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 60
+ Lv3: 50
+ Lv4: 40
+ Lv5: 30
+ Lv6: 20
+ Lv7: 10
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 422
+ Name: "TK_HPTIME"
+ Description: "Peaceful Break"
+ MaxLevel: 10
+ SplashRange: 1
+ NumberOfHits: 0
+},
+{
+ Id: 423
+ Name: "TK_SPTIME"
+ Description: "Happy Break"
+ MaxLevel: 10
+ SplashRange: 1
+ NumberOfHits: 0
+ SkillData1: 1800000
+ FixedCastTime: 0
+},
+{
+ Id: 424
+ Name: "TK_POWER"
+ Description: "Kihop"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 425
+ Name: "TK_SEVENWIND"
+ Description: "Mild Wind"
+ MaxLevel: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: {
+ Lv1: "Ele_Earth"
+ Lv2: "Ele_Wind"
+ Lv3: "Ele_Water"
+ Lv4: "Ele_Fire"
+ Lv5: "Ele_Ghost"
+ Lv6: "Ele_Dark"
+ Lv7: "Ele_Holy"
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 300000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 20
+ Lv3: 20
+ Lv4: 20
+ Lv5: 50
+ Lv6: 50
+ Lv7: 50
+ Lv8: 50
+ Lv9: 50
+ Lv10: 50
+ }
+ }
+},
+{
+ Id: 426
+ Name: "TK_HIGHJUMP"
+ Description: "Taekwon Jump"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 2500
+ Lv2: 2000
+ Lv3: 1500
+ Lv4: 1000
+ Lv5: 500
+ Lv6: 500
+ Lv7: 500
+ Lv8: 500
+ Lv9: 500
+ Lv10: 500
+ }
+ FixedCastTime: {
+ Lv1: 2500
+ Lv2: 2000
+ Lv3: 1500
+ Lv4: 1000
+ Lv5: 500
+ Lv6: 500
+ Lv7: 500
+ Lv8: 500
+ Lv9: 500
+ Lv10: 500
+ }
+ Requirements: {
+ SPCost: 50
+ }
+},
+{
+ Id: 427
+ Name: "SG_FEEL"
+ Description: "Feeling the Sun Moon and Stars"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ FixedCastTime: 3000
+ Requirements: {
+ SPCost: 100
+ }
+},
+{
+ Id: 428
+ Name: "SG_SUN_WARM"
+ Description: "Warmth of the Sun"
+ MaxLevel: 3
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ InterruptCast: true
+ KnockBackTiles: 2
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 20000
+ Lv3: 60000
+ Lv4: 60000
+ Lv5: 60000
+ Lv6: 60000
+ Lv7: 60000
+ Lv8: 60000
+ Lv9: 60000
+ Lv10: 60000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+ }
+ Unit: {
+ Id: 0x86
+ Range: 1
+ Interval: 100
+ Target: "Enemy"
+ }
+},
+{
+ Id: 429
+ Name: "SG_MOON_WARM"
+ Description: "Warmth of the Moon"
+ MaxLevel: 3
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ InterruptCast: true
+ KnockBackTiles: 2
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 20000
+ Lv3: 60000
+ Lv4: 60000
+ Lv5: 60000
+ Lv6: 60000
+ Lv7: 60000
+ Lv8: 60000
+ Lv9: 60000
+ Lv10: 60000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 20
+ }
+ Unit: {
+ Id: 0x86
+ Range: 1
+ Interval: 100
+ Target: "Enemy"
+ }
+},
+{
+ Id: 430
+ Name: "SG_STAR_WARM"
+ Description: "Warmth of the Stars"
+ MaxLevel: 3
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ InterruptCast: true
+ KnockBackTiles: 2
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 20000
+ Lv3: 60000
+ Lv4: 60000
+ Lv5: 60000
+ Lv6: 60000
+ Lv7: 60000
+ Lv8: 60000
+ Lv9: 60000
+ Lv10: 60000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+ Unit: {
+ Id: 0x86
+ Range: 1
+ Interval: 100
+ Target: "Enemy"
+ }
+},
+{
+ Id: 431
+ Name: "SG_SUN_COMFORT"
+ Description: "Comfort of the Sun"
+ MaxLevel: 4
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 80000
+ Lv2: 160000
+ Lv3: 240000
+ Lv4: 320000
+ Lv5: 400000
+ Lv6: 480000
+ Lv7: 560000
+ Lv8: 640000
+ Lv9: 720000
+ Lv10: 800000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 60
+ Lv3: 50
+ Lv4: 40
+ Lv5: 30
+ Lv6: 20
+ Lv7: 10
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 432
+ Name: "SG_MOON_COMFORT"
+ Description: "Comfort of the Moon"
+ MaxLevel: 4
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 80000
+ Lv2: 160000
+ Lv3: 240000
+ Lv4: 320000
+ Lv5: 400000
+ Lv6: 480000
+ Lv7: 560000
+ Lv8: 640000
+ Lv9: 720000
+ Lv10: 800000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 60
+ Lv3: 50
+ Lv4: 40
+ Lv5: 30
+ Lv6: 20
+ Lv7: 10
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 433
+ Name: "SG_STAR_COMFORT"
+ Description: "Comfort of the Stars"
+ MaxLevel: 4
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 80000
+ Lv2: 160000
+ Lv3: 240000
+ Lv4: 320000
+ Lv5: 400000
+ Lv6: 480000
+ Lv7: 560000
+ Lv8: 640000
+ Lv9: 720000
+ Lv10: 800000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 60
+ Lv3: 50
+ Lv4: 40
+ Lv5: 30
+ Lv6: 20
+ Lv7: 10
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 434
+ Name: "SG_HATE"
+ Description: "Hatred of the Sun Moon and Stars"
+ MaxLevel: 3
+ Range: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ FixedCastTime: 3000
+ Requirements: {
+ SPCost: 100
+ }
+},
+{
+ Id: 435
+ Name: "SG_SUN_ANGER"
+ Description: "Anger of the Sun"
+ MaxLevel: 3
+ NumberOfHits: 0
+},
+{
+ Id: 436
+ Name: "SG_MOON_ANGER"
+ Description: "Anger of the Moon"
+ MaxLevel: 3
+ NumberOfHits: 0
+},
+{
+ Id: 437
+ Name: "SG_STAR_ANGER"
+ Description: "Anger of the Stars"
+ MaxLevel: 3
+ NumberOfHits: 0
+},
+{
+ Id: 438
+ Name: "SG_SUN_BLESS"
+ Description: "Blessing of the Sun"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 439
+ Name: "SG_MOON_BLESS"
+ Description: "Blessing of the Moon"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 440
+ Name: "SG_STAR_BLESS"
+ Description: "Blessing of the Stars"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 441
+ Name: "SG_DEVIL"
+ Description: "Demon of the Sun Moon and Stars"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 442
+ Name: "SG_FRIEND"
+ Description: "Friend of the Sun Moon and Stars"
+ MaxLevel: 3
+ NumberOfHits: 0
+ SkillData1: 10000
+ FixedCastTime: 0
+},
+{
+ Id: 443
+ Name: "SG_KNOWLEDGE"
+ Description: "Knowledge of the Sun Moon and Stars"
+ MaxLevel: 10
+ NumberOfHits: 0
+ SkillData1: 600000
+ FixedCastTime: 0
+},
+{
+ Id: 444
+ Name: "SG_FUSION"
+ Description: "Union of the Sun Moon and Stars"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 600000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 100
+ }
+},
+{
+ Id: 445
+ Name: "SL_ALCHEMIST"
+ Description: "Spirit of the Alchemist"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 446
+ Name: "AM_BERSERKPITCHER"
+ Description: "Aid Berserk Potion"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ Spirit: true
+ PartyOnly: true
+ GuildOnly: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 10
+ SPRateCost: 8
+// Items: {
+// Berserk_Potion: 2
+// }
+ }
+},
+{
+ Id: 447
+ Name: "SL_MONK"
+ Description: "Spirit of the Monk"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 448
+ Name: "SL_STAR"
+ Description: "Spirit of the Star Gladiator"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 800
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 449
+ Name: "SL_SAGE"
+ Description: "Spirit of the Sage"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 450
+ Name: "SL_CRUSADER"
+ Description: "Spirit of the Crusader"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 451
+ Name: "SL_SUPERNOVICE"
+ Description: "Spirit of the Supernovice"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 452
+ Name: "SL_KNIGHT"
+ Description: "Spirit of the Knight"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 453
+ Name: "SL_WIZARD"
+ Description: "Spirit of the Wizard"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 454
+ Name: "SL_PRIEST"
+ Description: "Spirit of the Priest"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 455
+ Name: "SL_BARDDANCER"
+ Description: "Spirit of the Artist"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 456
+ Name: "SL_ROGUE"
+ Description: "Spirit of the Rogue"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 457
+ Name: "SL_ASSASIN"
+ Description: "Spirit of the Assasin"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 458
+ Name: "SL_BLACKSMITH"
+ Description: "Spirit of the Blacksmith"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 459
+ Name: "BS_ADRENALINE2"
+ Description: "Advanced Adrenaline Rush"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Spirit: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ KnockBackTiles: 0
+ SkillData1: 150000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 64
+ WeaponTypes: {
+ NoWeapon: true
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ }
+ }
+},
+{
+ Id: 460
+ Name: "SL_HUNTER"
+ Description: "Spirit of the Hunter"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 461
+ Name: "SL_SOULLINKER"
+ Description: "Spirit of the Soul Linker"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 462
+ Name: "SL_KAIZEL"
+ Description: "Kaizel"
+ MaxLevel: 7
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 3600
+ Lv2: 3200
+ Lv3: 2800
+ Lv4: 2400
+ Lv5: 2000
+ Lv6: 2000
+ Lv7: 2000
+ Lv8: 2000
+ Lv9: 2000
+ Lv10: 2000
+ }
+ SkillData1: 1800000
+ SkillData2: 2000
+ FixedCastTime: {
+ Lv1: 900
+ Lv2: 800
+ Lv3: 700
+ Lv4: 600
+ Lv5: 500
+ Lv6: 500
+ Lv7: 500
+ Lv8: 500
+ Lv9: 500
+ Lv10: 500
+ }
+ CastTimeOptions: {
+ IgnoreDex: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 120
+ Lv2: 110
+ Lv3: 100
+ Lv4: 90
+ Lv5: 80
+ Lv6: 70
+ Lv7: 60
+ Lv8: 50
+ Lv9: 40
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 463
+ Name: "SL_KAAHI"
+ Description: "Kaahi"
+ MaxLevel: 7
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 1800000
+ SkillData2: 500
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 30
+ }
+},
+{
+ Id: 464
+ Name: "SL_KAUPE"
+ Description: "Kaupe"
+ MaxLevel: 3
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 400
+ SkillData1: 600000
+ FixedCastTime: 100
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 30
+ Lv3: 40
+ Lv4: 50
+ Lv5: 60
+ Lv6: 70
+ Lv7: 80
+ Lv8: 90
+ Lv9: 100
+ Lv10: 110
+ }
+ }
+},
+{
+ Id: 465
+ Name: "SL_KAITE"
+ Description: "Kaite"
+ MaxLevel: 7
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 4800
+ Lv2: 4400
+ Lv3: 4000
+ Lv4: 3600
+ Lv5: 3200
+ Lv6: 2800
+ Lv7: 2400
+ Lv8: 2400
+ Lv9: 2400
+ Lv10: 2400
+ }
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 120000
+ Lv3: 180000
+ Lv4: 240000
+ Lv5: 300000
+ Lv6: 360000
+ Lv7: 600000
+ Lv8: 600000
+ Lv9: 600000
+ Lv10: 600000
+ }
+ FixedCastTime: {
+ Lv1: 1200
+ Lv2: 1100
+ Lv3: 1000
+ Lv4: 900
+ Lv5: 800
+ Lv6: 700
+ Lv7: 600
+ Lv8: 600
+ Lv9: 600
+ Lv10: 600
+ }
+ Requirements: {
+ SPCost: 70
+ }
+},
+{
+ Id: 466
+ Name: "SL_KAINA"
+ Description: "Kaina"
+ MaxLevel: 7
+ AttackType: "Magic"
+ NumberOfHits: 0
+ InterruptCast: true
+},
+{
+ Id: 467
+ Name: "SL_STIN"
+ Description: "Estin"
+ MaxLevel: 7
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Endowed"
+ KnockBackTiles: 2
+ CastTime: 80
+ AfterCastActDelay: 500
+ FixedCastTime: 20
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 20
+ Lv3: 22
+ Lv4: 24
+ Lv5: 26
+ Lv6: 28
+ Lv7: 30
+ Lv8: 32
+ Lv9: 34
+ Lv10: 36
+ }
+ }
+},
+{
+ Id: 468
+ Name: "SL_STUN"
+ Description: "Estun"
+ MaxLevel: 7
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Endowed"
+ CastTime: 80
+ AfterCastActDelay: 500
+ SkillData1: 2000
+ FixedCastTime: 20
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 20
+ Lv3: 22
+ Lv4: 24
+ Lv5: 26
+ Lv6: 28
+ Lv7: 30
+ Lv8: 32
+ Lv9: 34
+ Lv10: 36
+ }
+ }
+},
+{
+ Id: 469
+ Name: "SL_SMA"
+ Description: "Esma"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Endowed"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: 1600
+ AfterCastActDelay: 500
+ SkillData1: 3000
+ FixedCastTime: 400
+ Requirements: {
+ SPCost: {
+ Lv1: 8
+ Lv2: 16
+ Lv3: 24
+ Lv4: 32
+ Lv5: 40
+ Lv6: 48
+ Lv7: 56
+ Lv8: 64
+ Lv9: 72
+ Lv10: 80
+ }
+ }
+},
+{
+ Id: 470
+ Name: "SL_SWOO"
+ Description: "Eswoo"
+ MaxLevel: 7
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 800
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 1000
+ Lv2: 2000
+ Lv3: 3000
+ Lv4: 4000
+ Lv5: 5000
+ Lv6: 6000
+ Lv7: 7000
+ Lv8: 8000
+ Lv9: 9000
+ Lv10: 10000
+ }
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: {
+ Lv1: 75
+ Lv2: 65
+ Lv3: 55
+ Lv4: 45
+ Lv5: 35
+ Lv6: 25
+ Lv7: 15
+ Lv8: 5
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 471
+ Name: "SL_SKE"
+ Description: "Eske"
+ MaxLevel: 3
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 2400
+ Lv2: 1600
+ Lv3: 800
+ Lv4: 800
+ Lv5: 800
+ Lv6: 800
+ Lv7: 800
+ Lv8: 800
+ Lv9: 800
+ Lv10: 800
+ }
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 20000
+ Lv3: 30000
+ Lv4: 40000
+ Lv5: 50000
+ Lv6: 60000
+ Lv7: 70000
+ Lv8: 80000
+ Lv9: 90000
+ Lv10: 100000
+ }
+ SkillData2: 3000
+ FixedCastTime: {
+ Lv1: 600
+ Lv2: 400
+ Lv3: 200
+ Lv4: 200
+ Lv5: 200
+ Lv6: 200
+ Lv7: 200
+ Lv8: 200
+ Lv9: 200
+ Lv10: 200
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 55
+ Lv2: 35
+ Lv3: 15
+ Lv4: 1
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 472
+ Name: "SL_SKA"
+ Description: "Eska"
+ MaxLevel: 3
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 2400
+ Lv2: 1600
+ Lv3: 800
+ Lv4: 800
+ Lv5: 800
+ Lv6: 800
+ Lv7: 800
+ Lv8: 800
+ Lv9: 800
+ Lv10: 800
+ }
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 20000
+ Lv3: 30000
+ Lv4: 40000
+ Lv5: 50000
+ Lv6: 60000
+ Lv7: 70000
+ Lv8: 80000
+ Lv9: 90000
+ Lv10: 100000
+ }
+ FixedCastTime: {
+ Lv1: 600
+ Lv2: 400
+ Lv3: 200
+ Lv4: 200
+ Lv5: 200
+ Lv6: 200
+ Lv7: 200
+ Lv8: 200
+ Lv9: 200
+ Lv10: 200
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 100
+ Lv2: 80
+ Lv3: 60
+ Lv4: 40
+ Lv5: 20
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 473
+ Name: "SM_SELFPROVOKE"
+ Description: "Provoke Self"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillData1: 30000
+},
+{
+ Id: 474
+ Name: "NPC_EMOTION_ON"
+ Description: "Emotion ON"
+ MaxLevel: 10
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 475
+ Name: "ST_PRESERVE"
+ Description: "Preserve"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 600000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 30
+ }
+},
+{
+ Id: 476
+ Name: "ST_FULLSTRIP"
+ Description: "Divest All"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 75000
+ Lv2: 90000
+ Lv3: 105000
+ Lv4: 120000
+ Lv5: 135000
+ Lv6: 150000
+ Lv7: 165000
+ Lv8: 180000
+ Lv9: 195000
+ Lv10: 210000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 24
+ Lv3: 26
+ Lv4: 28
+ Lv5: 30
+ Lv6: 32
+ Lv7: 34
+ Lv8: 36
+ Lv9: 38
+ Lv10: 40
+ }
+ }
+},
+{
+ Id: 477
+ Name: "WS_WEAPONREFINE"
+ Description: "Upgrade Weapon"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 5
+ }
+},
+{
+ Id: 478
+ Name: "CR_SLIMPITCHER"
+ Description: "Aid Condensed Potion"
+ MaxLevel: 10
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 3
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 30
+// Items: {
+// Red_Slim_Potion: 1
+// Red_Slim_Potion: 1
+// Red_Slim_Potion: 1
+// Red_Slim_Potion: 1
+// Red_Slim_Potion: 1
+// Yellow_Slim_Potion: 1
+// Yellow_Slim_Potion: 1
+// Yellow_Slim_Potion: 1
+// Yellow_Slim_Potion: 1
+// White_Slim_Potion: 1
+// }
+ }
+},
+{
+ Id: 479
+ Name: "CR_FULLPROTECTION"
+ Description: "Full Protection"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 240000
+ Lv3: 360000
+ Lv4: 480000
+ Lv5: 600000
+ Lv6: 720000
+ Lv7: 840000
+ Lv8: 960000
+ Lv9: 1080000
+ Lv10: 1200000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 40
+// Items: {
+// Coating_Bottle: 1
+// }
+ }
+},
+{
+ Id: 480
+ Name: "PA_SHIELDCHAIN"
+ Description: "Shield Chain"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 5
+ CastTime: 800
+ AfterCastActDelay: 1000
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: {
+ Lv1: 28
+ Lv2: 31
+ Lv3: 34
+ Lv4: 37
+ Lv5: 40
+ Lv6: 43
+ Lv7: 46
+ Lv8: 49
+ Lv9: 52
+ Lv10: 55
+ }
+ State: "Shield"
+ }
+},
+{
+ Id: 481
+ Name: "HP_MANARECHARGE"
+ Description: "Mana Recharge"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 482
+ Name: "PF_DOUBLECASTING"
+ Description: "Double Casting"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 1600
+ SkillData1: 90000
+ FixedCastTime: 400
+ CastTimeOptions: {
+ IgnoreDex: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ }
+},
+{
+ Id: 483
+ Name: "HW_GANBANTEIN"
+ Description: "Ganbantein"
+ MaxLevel: 1
+ Range: 16
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ AfterCastActDelay: 5000
+ FixedCastTime: 3000
+ Requirements: {
+ SPCost: 40
+// Items: {
+// Yellow_Gemstone: 1
+// Blue_Gemstone: 1
+// }
+ }
+},
+{
+ Id: 484
+ Name: "HW_GRAVITATION"
+ Description: "Gravitation Field"
+ MaxLevel: 5
+ Range: 18
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ IgnoreElement: true
+ IgnoreDefCards: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 6000
+ Lv3: 7000
+ Lv4: 8000
+ Lv5: 9000
+ Lv6: 10000
+ Lv7: 11000
+ Lv8: 12000
+ Lv9: 13000
+ Lv10: 14000
+ }
+ FixedCastTime: 5000
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 40
+ Lv3: 60
+ Lv4: 80
+ Lv5: 100
+ Lv6: 120
+ Lv7: 140
+ Lv8: 160
+ Lv9: 180
+ Lv10: 200
+ }
+// Items: {
+// Blue_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: 0xb8
+ Layout: 2
+ Interval: 500
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_DUALMODE: true
+ }
+ }
+},
+{
+ Id: 485
+ Name: "WS_CARTTERMINATION"
+ Description: "Cart Termination"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreCards: true
+ }
+ SkillData2: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ ZenyCost: {
+ Lv1: 600
+ Lv2: 700
+ Lv3: 800
+ Lv4: 900
+ Lv5: 1000
+ Lv6: 1100
+ Lv7: 1200
+ Lv8: 1300
+ Lv9: 1400
+ Lv10: 1500
+ }
+ WeaponTypes: {
+ NoWeapon: true
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ }
+ State: "CartBoost"
+ }
+},
+{
+ Id: 486
+ Name: "WS_OVERTHRUSTMAX"
+ Description: "Maximum Power Thrust"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 180000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ ZenyCost: {
+ Lv1: 3000
+ Lv2: 3500
+ Lv3: 4000
+ Lv4: 4500
+ Lv5: 5000
+ Lv6: 5500
+ Lv7: 6000
+ Lv8: 6500
+ Lv9: 7000
+ Lv10: 7500
+ }
+ WeaponTypes: {
+ NoWeapon: true
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ }
+ }
+},
+{
+ Id: 487
+ Name: "CG_LONGINGFREEDOM"
+ Description: "Longing for Freedom"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 180000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ }
+},
+{
+ Id: 488
+ Name: "CG_HERMODE"
+ Description: "Wand of Hermode"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Ensemble: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 1
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ SkillData2: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 30
+ Lv3: 40
+ Lv4: 50
+ Lv5: 60
+ Lv6: 70
+ Lv7: 80
+ Lv8: 90
+ Lv9: 100
+ Lv10: 110
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+ Unit: {
+ Id: 0xb9
+ Layout: 3
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_ENSEMBLE: true
+ }
+ }
+},
+{
+ Id: 489
+ Name: "CG_TAROTCARD"
+ Description: "Tarot Card of Fate"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ IgnoreFlee: true
+ }
+ CastTime: 500
+ AfterCastActDelay: 3000
+ SkillData2: 30000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 490
+ Name: "CR_ACIDDEMONSTRATION"
+ Description: "Acid Demonstration"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ NumberOfHits: {
+ Lv1: -1
+ Lv2: -2
+ Lv3: -3
+ Lv4: -4
+ Lv5: -5
+ Lv6: -6
+ Lv7: -7
+ Lv8: -8
+ Lv9: -9
+ Lv10: -10
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 30
+// Items: {
+// Fire_Bottle: 1
+// Acid_Bottle: 1
+// }
+ }
+},
+{
+ Id: 491
+ Name: "CR_CULTIVATION"
+ Description: "Plant Cultivation"
+ MaxLevel: 2
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 300000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Mushroom_Spore: 1
+// Stem: 1
+// }
+ }
+},
+{
+ Id: 492
+ Name: "ITEM_ENCHANTARMS"
+ Description: "Weapon Enchantment"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ Element: {
+ Lv1: "Ele_Neutral"
+ Lv2: "Ele_Water"
+ Lv3: "Ele_Earth"
+ Lv4: "Ele_Fire"
+ Lv5: "Ele_Wind"
+ Lv6: "Ele_Poison"
+ Lv7: "Ele_Holy"
+ Lv8: "Ele_Dark"
+ Lv9: "Ele_Ghost"
+ Lv10: "Ele_Undead"
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 180000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 493
+ Name: "TK_MISSION"
+ Description: "Taekwon Mission"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 494
+ Name: "SL_HIGH"
+ Description: "Spirit of Rebirth"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 200000
+ Lv3: 250000
+ Lv4: 300000
+ Lv5: 350000
+ Lv6: 400000
+ Lv7: 450000
+ Lv8: 500000
+ Lv9: 550000
+ Lv10: 600000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 460
+ Lv2: 360
+ Lv3: 260
+ Lv4: 160
+ Lv5: 60
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 495
+ Name: "KN_ONEHAND"
+ Description: "Onehand Quicken"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Spirit: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 300000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 100
+ WeaponTypes: {
+ 1HSwords: true
+ }
+ }
+},
+{
+ Id: 496
+ Name: "AM_TWILIGHT1"
+ Description: "Twilight Alchemy 1"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Spirit: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ FixedCastTime: 3000
+ CastTimeOptions: {
+ IgnoreDex: true
+ }
+ Requirements: {
+ SPCost: 200
+// Items: {
+// Medicine_Bowl: 200
+// }
+ }
+},
+{
+ Id: 497
+ Name: "AM_TWILIGHT2"
+ Description: "Twilight Alchemy 2"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Spirit: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ FixedCastTime: 3000
+ CastTimeOptions: {
+ IgnoreDex: true
+ }
+ Requirements: {
+ SPCost: 200
+// Items: {
+// Medicine_Bowl: 200
+// }
+ }
+},
+{
+ Id: 498
+ Name: "AM_TWILIGHT3"
+ Description: "Twilight Alchemy 3"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Spirit: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ FixedCastTime: 3000
+ CastTimeOptions: {
+ IgnoreDex: true
+ }
+ Requirements: {
+ SPCost: 200
+// Items: {
+// Medicine_Bowl: 200
+// }
+ }
+},
+{
+ Id: 499
+ Name: "HT_POWER"
+ Description: "Beast Strafing"
+ MaxLevel: 1
+ Range: -9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Spirit: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 2
+ AfterCastActDelay: 100
+ SkillData1: 100
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 12
+ WeaponTypes: {
+ Bows: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 500
+ Name: "GS_GLITTERING"
+ Description: "Flip the Coin"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ SkillData1: 600000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 2
+ ZenyCost: 1
+ }
+},
+{
+ Id: 501
+ Name: "GS_FLING"
+ Description: "Fling"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreElement: true
+ IgnoreFlee: true
+ }
+ SkillData1: 30000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ SpiritSphereCost: 5
+ }
+},
+{
+ Id: 502
+ Name: "GS_TRIPLEACTION"
+ Description: "Triple Action"
+ MaxLevel: 1
+ Range: -9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 3
+ Requirements: {
+ SPCost: 20
+ AmmoTypes: "All"
+ AmmoAmount: 1
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 503
+ Name: "GS_BULLSEYE"
+ Description: "Bulls Eye"
+ MaxLevel: 1
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreCards: true
+ }
+ CastTime: 800
+ AfterCastActDelay: 1000
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: 30
+ AmmoTypes: "All"
+ AmmoAmount: 1
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 504
+ Name: "GS_MADNESSCANCEL"
+ Description: "Madness Canceller"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 1600
+ AfterCastActDelay: 3000
+ SkillData1: 15000
+ FixedCastTime: 400
+ Requirements: {
+ SPCost: 30
+ SpiritSphereCost: 4
+ }
+},
+{
+ Id: 505
+ Name: "GS_ADJUSTMENT"
+ Description: "AdJustment"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 800
+ AfterCastActDelay: 2000
+ SkillData1: 30000
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: 15
+ SpiritSphereCost: 2
+ }
+},
+{
+ Id: 506
+ Name: "GS_INCREASING"
+ Description: "Increasing Accuracy"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 30
+ SpiritSphereCost: 4
+ }
+},
+{
+ Id: 507
+ Name: "GS_MAGICALBULLET"
+ Description: "Magical Bullet"
+ MaxLevel: 1
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Ghost"
+ Requirements: {
+ SPCost: 7
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 508
+ Name: "GS_CRACKER"
+ Description: "Cracker"
+ MaxLevel: 1
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData2: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ AmmoTypes: "All"
+ AmmoAmount: 1
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 509
+ Name: "GS_SINGLEACTION"
+ Description: "Single Action"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 510
+ Name: "GS_SNAKEEYE"
+ Description: "Snake Eye"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 511
+ Name: "GS_CHAINACTION"
+ Description: "Chain Action"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_MULTIHIT"
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 2
+},
+{
+ Id: 512
+ Name: "GS_TRACKING"
+ Description: "Tracking"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ InterruptCast: true
+ CastTime: {
+ Lv1: 600
+ Lv2: 700
+ Lv3: 800
+ Lv4: 900
+ Lv5: 1000
+ Lv6: 1100
+ Lv7: 1200
+ Lv8: 1300
+ Lv9: 1400
+ Lv10: 1500
+ }
+ AfterCastActDelay: 1500
+ FixedCastTime: {
+ Lv1: 600
+ Lv2: 700
+ Lv3: 800
+ Lv4: 900
+ Lv5: 1000
+ Lv6: 1100
+ Lv7: 1200
+ Lv8: 1300
+ Lv9: 1400
+ Lv10: 1500
+ }
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 20
+ Lv3: 25
+ Lv4: 30
+ Lv5: 35
+ Lv6: 40
+ Lv7: 45
+ Lv8: 50
+ Lv9: 55
+ Lv10: 60
+ }
+ WeaponTypes: {
+ Revolvers: true
+ Rifles: true
+ }
+ AmmoTypes: {
+ A_BULLET: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 513
+ Name: "GS_DISARM"
+ Description: "Disarm"
+ MaxLevel: 5
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ CastTime: 1600
+ AfterCastActDelay: 1000
+ SkillData1: 30000
+ FixedCastTime: 400
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 20
+ Lv3: 25
+ Lv4: 30
+ Lv5: 35
+ Lv6: 40
+ Lv7: 45
+ Lv8: 50
+ Lv9: 55
+ Lv10: 60
+ }
+ WeaponTypes: {
+ Revolvers: true
+ Rifles: true
+ }
+ AmmoTypes: {
+ A_BULLET: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 514
+ Name: "GS_PIERCINGSHOT"
+ Description: "Piercing Shot"
+ MaxLevel: 5
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreDefense: true
+ }
+ CastTime: 1200
+ AfterCastActDelay: 500
+ SkillData2: 120000
+ FixedCastTime: 300
+ Requirements: {
+ SPCost: {
+ Lv1: 11
+ Lv2: 12
+ Lv3: 13
+ Lv4: 14
+ Lv5: 15
+ Lv6: 16
+ Lv7: 17
+ Lv8: 18
+ Lv9: 19
+ Lv10: 20
+ }
+ WeaponTypes: {
+ Revolvers: true
+ Rifles: true
+ }
+ AmmoTypes: {
+ A_BULLET: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 515
+ Name: "GS_RAPIDSHOWER"
+ Description: "Rapid Shower"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 5
+ AfterCastActDelay: 1500
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 24
+ Lv3: 26
+ Lv4: 28
+ Lv5: 30
+ Lv6: 32
+ Lv7: 34
+ Lv8: 36
+ Lv9: 38
+ Lv10: 40
+ }
+ WeaponTypes: {
+ Revolvers: true
+ }
+ AmmoTypes: {
+ A_BULLET: true
+ }
+ AmmoAmount: 5
+ }
+},
+{
+ Id: 516
+ Name: "GS_DESPERADO"
+ Description: "Desperado"
+ MaxLevel: 10
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+ AfterCastActDelay: 1000
+ AfterCastWalkDelay: 1000
+ SkillData1: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 32
+ Lv2: 34
+ Lv3: 36
+ Lv4: 38
+ Lv5: 40
+ Lv6: 42
+ Lv7: 44
+ Lv8: 46
+ Lv9: 48
+ Lv10: 50
+ }
+ WeaponTypes: {
+ Revolvers: true
+ }
+ AmmoTypes: {
+ A_BULLET: true
+ }
+ AmmoAmount: 10
+ }
+ Unit: {
+ Id: 0x86
+ Layout: 3
+ Interval: 100
+ Target: "Enemy"
+ }
+},
+{
+ Id: 517
+ Name: "GS_GATLINGFEVER"
+ Description: "Gatling Fever"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 800
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 32
+ Lv3: 34
+ Lv4: 36
+ Lv5: 38
+ Lv6: 40
+ Lv7: 42
+ Lv8: 44
+ Lv9: 46
+ Lv10: 48
+ }
+ WeaponTypes: {
+ GatlingGuns: true
+ }
+ }
+},
+{
+ Id: 518
+ Name: "GS_DUST"
+ Description: "Dust"
+ MaxLevel: 10
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ KnockBackTiles: 5
+ CastTime: 1200
+ AfterCastActDelay: 1000
+ FixedCastTime: 300
+ Requirements: {
+ SPCost: {
+ Lv1: 3
+ Lv2: 6
+ Lv3: 9
+ Lv4: 12
+ Lv5: 15
+ Lv6: 18
+ Lv7: 21
+ Lv8: 24
+ Lv9: 27
+ Lv10: 30
+ }
+ WeaponTypes: {
+ Shotguns: true
+ }
+ AmmoTypes: {
+ A_BULLET: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 519
+ Name: "GS_FULLBUSTER"
+ Description: "Full Buster"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ InterruptCast: true
+ CastTime: 800
+ AfterCastActDelay: {
+ Lv1: 1200
+ Lv2: 1400
+ Lv3: 1600
+ Lv4: 1800
+ Lv5: 2000
+ Lv6: 2200
+ Lv7: 2400
+ Lv8: 2600
+ Lv9: 2800
+ Lv10: 3000
+ }
+ SkillData2: 10000
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+ WeaponTypes: {
+ Shotguns: true
+ }
+ AmmoTypes: {
+ A_BULLET: true
+ }
+ AmmoAmount: {
+ Lv1: 2
+ Lv2: 2
+ Lv3: 4
+ Lv4: 4
+ Lv5: 6
+ Lv6: 6
+ Lv7: 8
+ Lv8: 8
+ Lv9: 10
+ Lv10: 10
+ }
+ }
+},
+{
+ Id: 520
+ Name: "GS_SPREADATTACK"
+ Description: "Spread Attack"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 2
+ Lv5: 2
+ Lv6: 2
+ Lv7: 3
+ Lv8: 3
+ Lv9: 3
+ Lv10: 4
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 20
+ Lv3: 25
+ Lv4: 30
+ Lv5: 35
+ Lv6: 40
+ Lv7: 45
+ Lv8: 50
+ Lv9: 55
+ Lv10: 60
+ }
+ WeaponTypes: {
+ Shotguns: true
+ GrenadeLaunchers: true
+ }
+ AmmoTypes: {
+ A_BULLET: true
+ }
+ AmmoAmount: 5
+ }
+},
+{
+ Id: 521
+ Name: "GS_GROUNDDRIFT"
+ Description: "Ground Drift"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ SplashRange: 1
+ KnockBackTiles: 3
+ CastTime: 800
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 3000
+ Lv2: 6000
+ Lv3: 9000
+ Lv4: 12000
+ Lv5: 15000
+ Lv6: 18000
+ Lv7: 21000
+ Lv8: 24000
+ Lv9: 27000
+ Lv10: 30000
+ }
+ SkillData2: 10000
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: {
+ Lv1: 4
+ Lv2: 8
+ Lv3: 12
+ Lv4: 16
+ Lv5: 20
+ Lv6: 24
+ Lv7: 28
+ Lv8: 32
+ Lv9: 36
+ Lv10: 40
+ }
+ WeaponTypes: {
+ GrenadeLaunchers: true
+ }
+ AmmoTypes: {
+ A_GRENADE: true
+ }
+ AmmoAmount: 1
+ }
+ Unit: {
+ Id: 0xbe
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ }
+},
+{
+ Id: 522
+ Name: "NJ_TOBIDOUGU"
+ Description: "Shuriken Training"
+ MaxLevel: 10
+ AttackType: "Weapon"
+},
+{
+ Id: 523
+ Name: "NJ_SYURIKEN"
+ Description: "Throw Shuriken"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ Requirements: {
+ SPCost: 2
+ AmmoTypes: {
+ A_SHURIKEN: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 524
+ Name: "NJ_KUNAI"
+ Description: "Throw Kunai"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ NumberOfHits: 3
+ AfterCastActDelay: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 25
+ Lv3: 20
+ Lv4: 15
+ Lv5: 10
+ Lv6: 5
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ AmmoTypes: {
+ A_KUNAI: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 525
+ Name: "NJ_HUUMA"
+ Description: "Throw Huuma Shuriken"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ NumberOfHits: {
+ Lv1: -3
+ Lv2: -3
+ Lv3: -4
+ Lv4: -4
+ Lv5: -5
+ Lv6: -5
+ Lv7: -6
+ Lv8: -6
+ Lv9: -7
+ Lv10: -7
+ }
+ CastTime: {
+ Lv1: 2400
+ Lv2: 2400
+ Lv3: 2400
+ Lv4: 2400
+ Lv5: 2400
+ Lv6: 2400
+ Lv7: 2400
+ Lv8: 2400
+ Lv9: 2400
+ Lv10: 2400
+ }
+ AfterCastActDelay: 2000
+ SkillData1: 100
+ FixedCastTime: 600
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+ WeaponTypes: {
+ FuumaShurikens: true
+ }
+ }
+ Unit: {
+ Id: 0x86
+ Range: 2
+ Interval: 100
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 526
+ Name: "NJ_ZENYNAGE"
+ Description: "Throw Zeny"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ IgnoreElement: true
+ IgnoreFlee: true
+ }
+ AfterCastActDelay: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 50
+ ZenyCost: {
+ Lv1: 500
+ Lv2: 1000
+ Lv3: 1500
+ Lv4: 2000
+ Lv5: 2500
+ Lv6: 3000
+ Lv7: 3500
+ Lv8: 4000
+ Lv9: 4500
+ Lv10: 5000
+ }
+ }
+},
+{
+ Id: 527
+ Name: "NJ_TATAMIGAESHI"
+ Description: "Improvised Defense"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ KnockBackTiles: 4
+ AfterCastActDelay: 3000
+ SkillData1: 3000
+ SkillData2: 3000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ }
+ Unit: {
+ Id: 0xbc
+ Layout: -1
+ Interval: 2000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 528
+ Name: "NJ_KASUMIKIRI"
+ Description: "Vanishing Slash"
+ MaxLevel: 10
+ Range: -1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 60000
+ Lv3: 90000
+ Lv4: 120000
+ Lv5: 150000
+ Lv6: 180000
+ Lv7: 210000
+ Lv8: 240000
+ Lv9: 270000
+ Lv10: 300000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ }
+},
+{
+ Id: 529
+ Name: "NJ_SHADOWJUMP"
+ Description: "Shadow Leap"
+ MaxLevel: 5
+ Range: {
+ Lv1: 7
+ Lv2: 9
+ Lv3: 11
+ Lv4: 13
+ Lv5: 15
+ Lv6: 17
+ Lv7: 19
+ Lv8: 21
+ Lv9: 23
+ Lv10: 25
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ State: "Hiding"
+ }
+},
+{
+ Id: 530
+ Name: "NJ_KIRIKAGE"
+ Description: "Shadow Slash"
+ MaxLevel: 5
+ Range: {
+ Lv1: 7
+ Lv2: 9
+ Lv3: 11
+ Lv4: 13
+ Lv5: 15
+ Lv6: 17
+ Lv7: 19
+ Lv8: 21
+ Lv9: 23
+ Lv10: 25
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: 10
+ State: "Hiding"
+ }
+},
+{
+ Id: 531
+ Name: "NJ_UTSUSEMI"
+ Description: "Cicada Skin Sheeding"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ KnockBackTiles: 7
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 15
+ Lv3: 18
+ Lv4: 21
+ Lv5: 24
+ Lv6: 27
+ Lv7: 30
+ Lv8: 33
+ Lv9: 36
+ Lv10: 39
+ }
+ }
+},
+{
+ Id: 532
+ Name: "NJ_BUNSINJYUTSU"
+ Description: "Mirror Image"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 3200
+ Lv2: 2800
+ Lv3: 2400
+ Lv4: 2000
+ Lv5: 1600
+ Lv6: 1200
+ Lv7: 800
+ Lv8: 800
+ Lv9: 800
+ Lv10: 800
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 80000
+ Lv3: 100000
+ Lv4: 120000
+ Lv5: 140000
+ Lv6: 160000
+ Lv7: 180000
+ Lv8: 200000
+ Lv9: 220000
+ Lv10: 240000
+ }
+ FixedCastTime: {
+ Lv1: 800
+ Lv2: 700
+ Lv3: 600
+ Lv4: 500
+ Lv5: 400
+ Lv6: 300
+ Lv7: 200
+ Lv8: 200
+ Lv9: 200
+ Lv10: 200
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 32
+ Lv3: 34
+ Lv4: 36
+ Lv5: 38
+ Lv6: 40
+ Lv7: 42
+ Lv8: 44
+ Lv9: 46
+ Lv10: 48
+ }
+// Items: {
+// Shadow_Orb: 1
+// }
+ }
+},
+{
+ Id: 533
+ Name: "NJ_NINPOU"
+ Description: "Spirit of the Blade"
+ MaxLevel: 10
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 534
+ Name: "NJ_KOUENKA"
+ Description: "Crimson Fire Petal"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 560
+ Lv2: 1120
+ Lv3: 1680
+ Lv4: 2240
+ Lv5: 2800
+ Lv6: 3360
+ Lv7: 3840
+ Lv8: 4480
+ Lv9: 5040
+ Lv10: 5600
+ }
+ FixedCastTime: {
+ Lv1: 140
+ Lv2: 280
+ Lv3: 420
+ Lv4: 560
+ Lv5: 700
+ Lv6: 840
+ Lv7: 960
+ Lv8: 1120
+ Lv9: 1260
+ Lv10: 1400
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 20
+ Lv3: 22
+ Lv4: 24
+ Lv5: 26
+ Lv6: 28
+ Lv7: 30
+ Lv8: 32
+ Lv9: 34
+ Lv10: 36
+ }
+ }
+},
+{
+ Id: 535
+ Name: "NJ_KAENSIN"
+ Description: "Crimson Fire Formation"
+ MaxLevel: 10
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ InterruptCast: true
+ CastTime: {
+ Lv1: 4800
+ Lv2: 4400
+ Lv3: 4000
+ Lv4: 3600
+ Lv5: 3200
+ Lv6: 2800
+ Lv7: 2400
+ Lv8: 2000
+ Lv9: 1600
+ Lv10: 1200
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 20000
+ FixedCastTime: {
+ Lv1: 1200
+ Lv2: 1100
+ Lv3: 1000
+ Lv4: 900
+ Lv5: 800
+ Lv6: 700
+ Lv7: 600
+ Lv8: 500
+ Lv9: 400
+ Lv10: 300
+ }
+ Requirements: {
+ SPCost: 25
+// Items: {
+// Flame_Stone: 1
+// }
+ }
+ Unit: {
+ Id: 0xbd
+ Layout: -1
+ Interval: 20
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 536
+ Name: "NJ_BAKUENRYU"
+ Description: "Raging Fire Dragon"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ NumberOfHits: 3
+ InterruptCast: true
+ CastTime: 2400
+ AfterCastActDelay: 2000
+ FixedCastTime: 600
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+// Items: {
+// Flame_Stone: 1
+// }
+ }
+},
+{
+ Id: 537
+ Name: "NJ_HYOUSENSOU"
+ Description: "Spear of Ice"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ NumberOfHits: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 560
+ Lv2: 1120
+ Lv3: 1680
+ Lv4: 2240
+ Lv5: 2800
+ Lv6: 3360
+ Lv7: 3840
+ Lv8: 4480
+ Lv9: 5040
+ Lv10: 5600
+ }
+ FixedCastTime: {
+ Lv1: 140
+ Lv2: 280
+ Lv3: 420
+ Lv4: 560
+ Lv5: 700
+ Lv6: 840
+ Lv7: 960
+ Lv8: 1120
+ Lv9: 1260
+ Lv10: 1400
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 18
+ Lv3: 21
+ Lv4: 24
+ Lv5: 27
+ Lv6: 30
+ Lv7: 33
+ Lv8: 36
+ Lv9: 39
+ Lv10: 42
+ }
+ }
+},
+{
+ Id: 538
+ Name: "NJ_SUITON"
+ Description: "Hidden Water"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2400
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 15000
+ Lv2: 20000
+ Lv3: 25000
+ Lv4: 30000
+ Lv5: 35000
+ Lv6: 40000
+ Lv7: 45000
+ Lv8: 50000
+ Lv9: 55000
+ Lv10: 60000
+ }
+ SkillData2: {
+ Lv1: 15000
+ Lv2: 20000
+ Lv3: 25000
+ Lv4: 30000
+ Lv5: 35000
+ Lv6: 40000
+ Lv7: 45000
+ Lv8: 50000
+ Lv9: 55000
+ Lv10: 60000
+ }
+ FixedCastTime: 600
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 18
+ Lv3: 21
+ Lv4: 24
+ Lv5: 27
+ Lv6: 30
+ Lv7: 33
+ Lv8: 36
+ Lv9: 39
+ Lv10: 42
+ }
+// Items: {
+// Ice_Stone: 1
+// }
+ }
+ Unit: {
+ Id: 0xbb
+ Layout: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 2
+ Lv5: 2
+ Lv6: 2
+ Lv7: 3
+ Lv8: 3
+ Lv9: 3
+ Lv10: 4
+ }
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 539
+ Name: "NJ_HYOUSYOURAKU"
+ Description: "Ice Meteor"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1600
+ Lv2: 2000
+ Lv3: 2400
+ Lv4: 2800
+ Lv5: 3200
+ Lv6: 3200
+ Lv7: 3200
+ Lv8: 3200
+ Lv9: 3200
+ Lv10: 3200
+ }
+ AfterCastActDelay: 2000
+ SkillData2: {
+ Lv1: 10000
+ Lv2: 11000
+ Lv3: 12000
+ Lv4: 13000
+ Lv5: 14000
+ Lv6: 15000
+ Lv7: 16000
+ Lv8: 17000
+ Lv9: 18000
+ Lv10: 19000
+ }
+ FixedCastTime: {
+ Lv1: 400
+ Lv2: 500
+ Lv3: 600
+ Lv4: 700
+ Lv5: 800
+ Lv6: 800
+ Lv7: 800
+ Lv8: 800
+ Lv9: 800
+ Lv10: 800
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+// Items: {
+// Ice_Stone: 1
+// }
+ }
+},
+{
+ Id: 540
+ Name: "NJ_HUUJIN"
+ Description: "Wind Blade"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 2
+ Lv4: 3
+ Lv5: 3
+ Lv6: 4
+ Lv7: 4
+ Lv8: 5
+ Lv9: 5
+ Lv10: 6
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 800
+ Lv2: 1200
+ Lv3: 1600
+ Lv4: 2000
+ Lv5: 2400
+ Lv6: 2800
+ Lv7: 3200
+ Lv8: 3600
+ Lv9: 4000
+ Lv10: 4400
+ }
+ AfterCastActDelay: 1000
+ FixedCastTime: {
+ Lv1: 200
+ Lv2: 300
+ Lv3: 400
+ Lv4: 500
+ Lv5: 600
+ Lv6: 700
+ Lv7: 800
+ Lv8: 900
+ Lv9: 1000
+ Lv10: 1100
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 541
+ Name: "NJ_RAIGEKISAI"
+ Description: "Lightning Strike of Destruction"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 2
+ Lv3: 3
+ Lv4: 3
+ Lv5: 4
+ Lv6: 4
+ Lv7: 5
+ Lv8: 5
+ Lv9: 6
+ Lv10: 6
+ }
+ InterruptCast: true
+ CastTime: 3200
+ SkillData1: 100
+ FixedCastTime: 800
+ Requirements: {
+ SPCost: {
+ Lv1: 16
+ Lv2: 20
+ Lv3: 24
+ Lv4: 28
+ Lv5: 32
+ Lv6: 36
+ Lv7: 40
+ Lv8: 44
+ Lv9: 48
+ Lv10: 52
+ }
+// Items: {
+// Wind_Stone: 1
+// }
+ }
+ Unit: {
+ Id: 0x86
+ Range: {
+ Lv1: 3
+ Lv2: 3
+ Lv3: 4
+ Lv4: 4
+ Lv5: 5
+ Lv6: 5
+ Lv7: 6
+ Lv8: 6
+ Lv9: 7
+ Lv10: 7
+ }
+ Interval: 100
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 542
+ Name: "NJ_KAMAITACHI"
+ Description: "Kamaitachi"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ SplashRange: 3
+ InterruptCast: true
+ SkillInstances: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ CastTime: 3200
+ FixedCastTime: 800
+ Requirements: {
+ SPCost: {
+ Lv1: 24
+ Lv2: 28
+ Lv3: 32
+ Lv4: 36
+ Lv5: 40
+ Lv6: 44
+ Lv7: 48
+ Lv8: 52
+ Lv9: 56
+ Lv10: 60
+ }
+// Items: {
+// Wind_Stone: 1
+// }
+ }
+},
+{
+ Id: 543
+ Name: "NJ_NEN"
+ Description: "Soul"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 4000
+ Lv2: 3200
+ Lv3: 2400
+ Lv4: 1600
+ Lv5: 800
+ Lv6: 800
+ Lv7: 800
+ Lv8: 800
+ Lv9: 800
+ Lv10: 800
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ FixedCastTime: {
+ Lv1: 1000
+ Lv2: 800
+ Lv3: 600
+ Lv4: 400
+ Lv5: 200
+ Lv6: 200
+ Lv7: 200
+ Lv8: 200
+ Lv9: 200
+ Lv10: 200
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 30
+ Lv3: 40
+ Lv4: 50
+ Lv5: 60
+ Lv6: 70
+ Lv7: 80
+ Lv8: 90
+ Lv9: 100
+ Lv10: 110
+ }
+ HPRateCost: -5
+ }
+},
+{
+ Id: 544
+ Name: "NJ_ISSEN"
+ Description: "Final Strike"
+ MaxLevel: 10
+ Range: -5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 55
+ Lv2: 60
+ Lv3: 65
+ Lv4: 70
+ Lv5: 75
+ Lv6: 80
+ Lv7: 85
+ Lv8: 90
+ Lv9: 95
+ Lv10: 100
+ }
+ }
+},
+{
+ Id: 653
+ Name: "NPC_EARTHQUAKE"
+ Description: "Earthquake"
+ MaxLevel: 10
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ IgnoreLandProtector: true
+ ShowSkillScale: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ SplashArea: true
+ SplitDamage: true
+ IgnoreDefense: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 7
+ Lv3: 9
+ Lv4: 11
+ Lv5: 13
+ Lv6: 5
+ Lv7: 7
+ Lv8: 9
+ Lv9: 11
+ Lv10: 13
+ }
+ SkillData1: 900
+ FixedCastTime: -1
+ Unit: {
+ Id: 0xc6
+ Range: {
+ Lv1: 5
+ Lv2: 7
+ Lv3: 9
+ Lv4: 11
+ Lv5: 13
+ Lv6: 5
+ Lv7: 7
+ Lv8: 9
+ Lv9: 11
+ Lv10: 13
+ }
+ Interval: 300
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 654
+ Name: "NPC_FIREBREATH"
+ Description: "Fire Breath"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+ SplashRange: 5
+ SkillInstances: 14
+},
+{
+ Id: 655
+ Name: "NPC_ICEBREATH"
+ Description: "Ice Breath"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Water"
+ SplashRange: 5
+ SkillInstances: 14
+ SkillData2: 12000
+ FixedCastTime: -1
+},
+{
+ Id: 656
+ Name: "NPC_THUNDERBREATH"
+ Description: "Thunder Breath"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Wind"
+ SplashRange: 5
+ SkillInstances: 14
+},
+{
+ Id: 657
+ Name: "NPC_ACIDBREATH"
+ Description: "Acid Breath"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Poison"
+ SplashRange: 5
+ SkillInstances: 14
+ SkillData2: 60000
+ FixedCastTime: -1
+},
+{
+ Id: 658
+ Name: "NPC_DARKNESSBREATH"
+ Description: "Darkness Breath"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Dark"
+ SplashRange: 5
+ SkillInstances: 14
+},
+{
+ Id: 659
+ Name: "NPC_DRAGONFEAR"
+ Description: "Dragon Fear"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 5
+ Lv3: 8
+ Lv4: 11
+ Lv5: 14
+ Lv6: 17
+ Lv7: 20
+ Lv8: 23
+ Lv9: 26
+ Lv10: 29
+ }
+ SkillData2: {
+ Lv1: 5000
+ Lv2: 30000
+ Lv3: 30000
+ Lv4: 120000
+ Lv5: 120000
+ Lv6: 120000
+ Lv7: 120000
+ Lv8: 120000
+ Lv9: 120000
+ Lv10: 120000
+ }
+ FixedCastTime: -1
+},
+{
+ Id: 660
+ Name: "NPC_BLEEDING"
+ Description: "Bleeding"
+ MaxLevel: 5
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SkillData2: 120000
+ FixedCastTime: -1
+},
+{
+ Id: 661
+ Name: "NPC_PULSESTRIKE"
+ Description: "Pulse Strike"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 7
+ KnockBackTiles: 7
+},
+{
+ Id: 662
+ Name: "NPC_HELLJUDGEMENT"
+ Description: "Hell's Judgement"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 14
+ SkillData2: 30000
+ FixedCastTime: -1
+},
+{
+ Id: 663
+ Name: "NPC_WIDESILENCE"
+ Description: "Wide Silence"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 5
+ Lv3: 8
+ Lv4: 11
+ Lv5: 14
+ Lv6: 17
+ Lv7: 20
+ Lv8: 23
+ Lv9: 26
+ Lv10: 29
+ }
+ SkillData2: 30000
+ FixedCastTime: -1
+},
+{
+ Id: 664
+ Name: "NPC_WIDEFREEZE"
+ Description: "Wide Freeze"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 5
+ Lv3: 8
+ Lv4: 11
+ Lv5: 14
+ Lv6: 17
+ Lv7: 20
+ Lv8: 23
+ Lv9: 26
+ Lv10: 29
+ }
+ SkillData2: 12000
+ FixedCastTime: -1
+},
+{
+ Id: 665
+ Name: "NPC_WIDEBLEEDING"
+ Description: "Wide Bleeding"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 5
+ Lv3: 8
+ Lv4: 11
+ Lv5: 14
+ Lv6: 17
+ Lv7: 20
+ Lv8: 23
+ Lv9: 26
+ Lv10: 29
+ }
+ SkillData2: 120000
+ FixedCastTime: -1
+},
+{
+ Id: 666
+ Name: "NPC_WIDESTONE"
+ Description: "Wide Petrify"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 5
+ Lv3: 8
+ Lv4: 11
+ Lv5: 14
+ Lv6: 17
+ Lv7: 20
+ Lv8: 23
+ Lv9: 26
+ Lv10: 29
+ }
+ SkillData2: 20000
+ FixedCastTime: -1
+},
+{
+ Id: 667
+ Name: "NPC_WIDECONFUSE"
+ Description: "Wide Confusion"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 5
+ Lv3: 8
+ Lv4: 11
+ Lv5: 14
+ Lv6: 17
+ Lv7: 20
+ Lv8: 23
+ Lv9: 26
+ Lv10: 29
+ }
+ SkillData2: 30000
+ FixedCastTime: -1
+},
+{
+ Id: 668
+ Name: "NPC_WIDESLEEP"
+ Description: "Wide Sleep"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 5
+ Lv3: 8
+ Lv4: 11
+ Lv5: 14
+ Lv6: 17
+ Lv7: 20
+ Lv8: 23
+ Lv9: 26
+ Lv10: 29
+ }
+ SkillData2: 30000
+ FixedCastTime: -1
+},
+{
+ Id: 669
+ Name: "NPC_WIDESIGHT"
+ Description: "Wide Sight"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 5
+ SkillData1: 10000
+ FixedCastTime: -1
+},
+{
+ Id: 670
+ Name: "NPC_EVILLAND"
+ Description: "Evil Land"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Dark"
+ DamageType: {
+ NoDamage: true
+ IgnoreElement: true
+ IgnoreDefCards: true
+ }
+ SkillData1: 30000
+ SkillData2: 30000
+ FixedCastTime: -1
+ Unit: {
+ Id: 0xc7
+ Layout: 1
+ Range: {
+ Lv1: 4
+ Lv2: 7
+ Lv3: 10
+ Lv4: 13
+ Lv5: 16
+ Lv6: 19
+ Lv7: 22
+ Lv8: 25
+ Lv9: 28
+ Lv10: 31
+ }
+ Interval: 1000
+ Target: "All"
+ Flag: {
+ UF_NOOVERLAP: true
+ }
+ }
+},
+{
+ Id: 671
+ Name: "NPC_MAGICMIRROR"
+ Description: "Magic Mirror"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 30000
+ FixedCastTime: -1
+},
+{
+ Id: 672
+ Name: "NPC_SLOWCAST"
+ Description: "Slow Cast"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 5
+ Lv3: 8
+ Lv4: 11
+ Lv5: 14
+ Lv6: 17
+ Lv7: 20
+ Lv8: 23
+ Lv9: 26
+ Lv10: 29
+ }
+ SkillData2: 30000
+ FixedCastTime: -1
+},
+{
+ Id: 673
+ Name: "NPC_CRITICALWOUND"
+ Description: "Critical Wounds"
+ MaxLevel: 5
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SkillData2: 30000
+ FixedCastTime: -1
+},
+{
+ Id: 674
+ Name: "NPC_EXPULSION"
+ Description: "Expulsion"
+ MaxLevel: 1
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ Element: "Ele_Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 675
+ Name: "NPC_STONESKIN"
+ Description: "Stone Skin"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 30000
+ FixedCastTime: -1
+},
+{
+ Id: 676
+ Name: "NPC_ANTIMAGIC"
+ Description: "Anti Magic"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 30000
+ FixedCastTime: -1
+},
+{
+ Id: 677
+ Name: "NPC_WIDECURSE"
+ Description: "Wide Curse"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 5
+ Lv3: 8
+ Lv4: 11
+ Lv5: 14
+ Lv6: 17
+ Lv7: 20
+ Lv8: 23
+ Lv9: 26
+ Lv10: 29
+ }
+ SkillData2: 30000
+ FixedCastTime: -1
+},
+{
+ Id: 678
+ Name: "NPC_WIDESTUN"
+ Description: "Wide Stun"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 5
+ Lv3: 8
+ Lv4: 11
+ Lv5: 14
+ Lv6: 17
+ Lv7: 20
+ Lv8: 23
+ Lv9: 26
+ Lv10: 29
+ }
+ SkillData2: 5000
+ FixedCastTime: -1
+},
+{
+ Id: 679
+ Name: "NPC_VAMPIRE_GIFT"
+ Description: "Vampire Gift"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 7
+ Lv3: 9
+ Lv4: 11
+ Lv5: 13
+ Lv6: 13
+ Lv7: 13
+ Lv8: 13
+ Lv9: 13
+ Lv10: 13
+ }
+},
+{
+ Id: 680
+ Name: "NPC_WIDESOULDRAIN"
+ Description: "Wide Soul Drain"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ ShowSkillScale: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 7
+ Lv3: 9
+ Lv4: 11
+ Lv5: 13
+ Lv6: 13
+ Lv7: 13
+ Lv8: 13
+ Lv9: 13
+ Lv10: 13
+ }
+},
+{
+ Id: 681
+ Name: "ALL_INCCARRY"
+ Description: "Increase Weight Limit R"
+ MaxLevel: 10
+ SkillInfo: {
+ Quest: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 682
+ Name: "NPC_TALK"
+ Description: "Talk"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+},
+{
+ Id: 683
+ Name: "NPC_HELLPOWER"
+ Description: "Hell Power"
+ MaxLevel: 1
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ Element: "Ele_Weapon"
+ SkillData2: 300000
+ FixedCastTime: -1
+},
+{
+ Id: 684
+ Name: "NPC_WIDEHELLDIGNITY"
+ Description: "Hell Dignity"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ SkillData2: 300000
+ FixedCastTime: -1
+},
+{
+ Id: 685
+ Name: "NPC_INVINCIBLE"
+ Description: "Invincible"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+},
+{
+ Id: 686
+ Name: "NPC_INVINCIBLEOFF"
+ Description: "Invincible off"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 60000
+ FixedCastTime: -1
+},
+{
+ Id: 687
+ Name: "NPC_ALLHEAL"
+ Description: "Full Heal"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+},
+{
+ Id: 688
+ Name: "GM_SANDMAN"
+ Description: "GM Sandman"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 689
+ Name: "CASH_BLESSING"
+ Description: "Party Blessing"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 80000
+ Lv3: 100000
+ Lv4: 120000
+ Lv5: 140000
+ Lv6: 160000
+ Lv7: 180000
+ Lv8: 200000
+ Lv9: 220000
+ Lv10: 240000
+ }
+ FixedCastTime: -1
+},
+{
+ Id: 690
+ Name: "CASH_INCAGI"
+ Description: "Party Increase AGI"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 80000
+ Lv3: 100000
+ Lv4: 120000
+ Lv5: 140000
+ Lv6: 160000
+ Lv7: 180000
+ Lv8: 200000
+ Lv9: 220000
+ Lv10: 240000
+ }
+ FixedCastTime: -1
+},
+{
+ Id: 691
+ Name: "CASH_ASSUMPTIO"
+ Description: "Party Assumptio"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 40000
+ Lv3: 60000
+ Lv4: 80000
+ Lv5: 100000
+ Lv6: 120000
+ Lv7: 140000
+ Lv8: 160000
+ Lv9: 180000
+ Lv10: 200000
+ }
+ FixedCastTime: -1
+},
+{
+ Id: 692
+ Name: "ALL_CATCRY"
+ Description: "Cat Cry"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 50
+ }
+},
+{
+ Id: 693
+ Name: "ALL_PARTYFLEE"
+ Description: "Party Flee"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ InterruptCast: true
+},
+{
+ Id: 694
+ Name: "ALL_ANGEL_PROTECT"
+ Description: "Angel's Protection"
+ MaxLevel: 1
+ Range: 6
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NPC: true
+ NoCastSelf: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillData1: 30000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 695
+ Name: "ALL_DREAM_SUMMERNIGHT"
+ Description: "Summer Night Dream"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 12000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 697
+ Name: "ALL_REVERSEORCISH"
+ Description: "Reverse Orcish"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 1200000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 698
+ Name: "ALL_WEWISH"
+ Description: "Christmas Carol"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NPC: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 20000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 1001
+ Name: "KN_CHARGEATK"
+ Description: "Charge Attack"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ CastTime: 250
+ FixedCastTime: 250
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 1002
+ Name: "CR_SHRINK"
+ Description: "Shrink"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ KnockBackTiles: 2
+ SkillData1: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 15
+ State: "Shield"
+ }
+},
+{
+ Id: 1003
+ Name: "AS_SONICACCEL"
+ Description: "Sonic Acceleration"
+ MaxLevel: 1
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 1004
+ Name: "AS_VENOMKNIFE"
+ Description: "Throw Venom Knife"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ IgnoreCards: true
+ }
+ SkillData2: {
+ Lv1: 15000
+ Lv2: 20000
+ Lv3: 25000
+ Lv4: 30000
+ Lv5: 35000
+ Lv6: 40000
+ Lv7: 45000
+ Lv8: 50000
+ Lv9: 55000
+ Lv10: 60000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 15
+ AmmoTypes: {
+ A_DAGGER: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 1005
+ Name: "RG_CLOSECONFINE"
+ Description: "Close Confine"
+ MaxLevel: 1
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 25
+ }
+},
+{
+ Id: 1006
+ Name: "WZ_SIGHTBLASTER"
+ Description: "Sight Blaster"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ SplashRange: 1
+ InterruptCast: true
+ KnockBackTiles: 3
+ CastTime: 1280
+ SkillData1: 120000
+ FixedCastTime: 320
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 1007
+ Name: "SA_CREATECON"
+ Description: "Create Elemental Converter"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 30
+ }
+},
+{
+ Id: 1008
+ Name: "SA_ELEMENTWATER"
+ Description: "Elemental Change Water"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 1800000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 30
+// Items: {
+// Elemental_Water: 1
+// }
+ }
+},
+{
+ Id: 1009
+ Name: "HT_PHANTASMIC"
+ Description: "Phantasmic Arrow"
+ MaxLevel: 1
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ KnockBackTiles: 3
+ Requirements: {
+ SPCost: 10
+ WeaponTypes: {
+ Bows: true
+ }
+ }
+},
+{
+ Id: 1010
+ Name: "BA_PANGVOICE"
+ Description: "Pang Voice"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ CastTime: 800
+ AfterCastActDelay: 2000
+ SkillData1: 17000
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: 20
+ }
+},
+{
+ Id: 1011
+ Name: "DC_WINKCHARM"
+ Description: "Wink of Charm"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ CastTime: 800
+ AfterCastActDelay: 2000
+ SkillData1: 10000
+ SkillData2: 17000
+ FixedCastTime: 200
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 1012
+ Name: "BS_UNFAIRLYTRICK"
+ Description: "Unfair Trick"
+ MaxLevel: 1
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 1013
+ Name: "BS_GREED"
+ Description: "Greed"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 2
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 1014
+ Name: "PR_REDEMPTIO"
+ Description: "Redemptio"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 14
+ NumberOfHits: 0
+ InterruptCast: true
+ CastTime: 3200
+ FixedCastTime: 800
+ CastTimeOptions: {
+ IgnoreDex: true
+ }
+ Requirements: {
+ SPCost: 400
+ }
+},
+{
+ Id: 1015
+ Name: "MO_KITRANSLATION"
+ Description: "Ki Translation"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ Quest: true
+ PartyOnly: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: 600000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 40
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 1016
+ Name: "MO_BALKYOUNG"
+ Description: "Ki Explosion"
+ MaxLevel: 1
+ Range: -1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ KnockBackTiles: 5
+ AfterCastActDelay: 2000
+ SkillData2: 2000
+ FixedCastTime: -1
+ Requirements: {
+ HPCost: 10
+ SPCost: 20
+ }
+},
+{
+ Id: 1017
+ Name: "SA_ELEMENTGROUND"
+ Description: "Elemental Change Earth"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 1800000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 30
+// Items: {
+// Elemental_Earth: 1
+// }
+ }
+},
+{
+ Id: 1018
+ Name: "SA_ELEMENTFIRE"
+ Description: "Elemental Change Fire"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 1800000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 30
+// Items: {
+// Elemental_Fire: 1
+// }
+ }
+},
+{
+ Id: 1019
+ Name: "SA_ELEMENTWIND"
+ Description: "Elemental Change Wind"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 1800000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 30
+// Items: {
+// Elemental_Wind: 1
+// }
+ }
+},
+{
+ Id: 2001
+ Name: "RK_ENCHANTBLADE"
+ Description: "Enchant Blade"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ SkillData1: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ }
+},
+{
+ Id: 2002
+ Name: "RK_SONICWAVE"
+ Description: "Sonic Wave"
+ MaxLevel: 5
+ Range: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: 1000
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 35
+ Lv3: 40
+ Lv4: 45
+ Lv5: 50
+ Lv6: 55
+ Lv7: 60
+ Lv8: 65
+ Lv9: 70
+ Lv10: 75
+ }
+ }
+},
+{
+ Id: 2003
+ Name: "RK_DEATHBOUND"
+ Description: "Death Bound"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ KnockBackTiles: 3
+ AfterCastActDelay: 2000
+ SkillData1: 2000
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 28
+ Lv2: 31
+ Lv3: 34
+ Lv4: 37
+ Lv5: 40
+ Lv6: 43
+ Lv7: 46
+ Lv8: 49
+ Lv9: 52
+ Lv10: 55
+ }
+ }
+},
+{
+ Id: 2004
+ Name: "RK_HUNDREDSPEAR"
+ Description: "Hundred Spear"
+ MaxLevel: 10
+ Range: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -5
+ CastTime: {
+ Lv1: 1000
+ Lv2: 900
+ Lv3: 800
+ Lv4: 700
+ Lv5: 600
+ Lv6: 500
+ Lv7: 400
+ Lv8: 300
+ Lv9: 200
+ Lv10: 100
+ }
+ AfterCastActDelay: 500
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 60
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 2005
+ Name: "RK_WINDCUTTER"
+ Description: "Wind Cutter"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Wind"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ KnockBackTiles: 3
+ SkillData1: 15000
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 24
+ Lv3: 28
+ Lv4: 32
+ Lv5: 36
+ Lv6: 40
+ Lv7: 44
+ Lv8: 48
+ Lv9: 52
+ Lv10: 56
+ }
+ WeaponTypes: {
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 2006
+ Name: "RK_IGNITIONBREAK"
+ Description: "Ignition Break"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 5
+ CastTime: 1000
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 35
+ Lv2: 40
+ Lv3: 45
+ Lv4: 50
+ Lv5: 55
+ Lv6: 60
+ Lv7: 65
+ Lv8: 70
+ Lv9: 75
+ Lv10: 80
+ }
+ WeaponTypes: {
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 2007
+ Name: "RK_DRAGONTRAINING"
+ Description: "Dragon Training"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 2008
+ Name: "RK_DRAGONBREATH"
+ Description: "Dragon Breath"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 2
+ Lv5: 2
+ Lv6: 2
+ Lv7: 3
+ Lv8: 3
+ Lv9: 4
+ Lv10: 4
+ }
+ CastTime: {
+ Lv1: 0
+ Lv2: 0
+ Lv3: 0
+ Lv4: 1000
+ Lv5: 1000
+ Lv6: 1000
+ Lv7: 1500
+ Lv8: 1500
+ Lv9: 2000
+ Lv10: 2000
+ }
+ AfterCastActDelay: 2000
+ SkillData1: 10000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 35
+ Lv3: 40
+ Lv4: 45
+ Lv5: 50
+ Lv6: 55
+ Lv7: 60
+ Lv8: 65
+ Lv9: 70
+ Lv10: 75
+ }
+ State: "Dragon"
+ }
+},
+{
+ Id: 2009
+ Name: "RK_DRAGONHOWLING"
+ Description: "Dragon Howling"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ InterruptCast: true
+ SkillData1: 15000
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 30
+ State: "Dragon"
+ }
+},
+{
+ Id: 2010
+ Name: "RK_RUNEMASTERY"
+ Description: "Rune Mastery"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 2011
+ Name: "RK_MILLENNIUMSHIELD"
+ Description: "Millenium Shield"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 180000
+ SkillData2: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2012
+ Name: "RK_CRUSHSTRIKE"
+ Description: "Crush Strike"
+ MaxLevel: 1
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SplashRange: 0
+ InterruptCast: true
+ SkillData1: 180000
+ SkillData2: 30000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2013
+ Name: "RK_REFRESH"
+ Description: "Refresh"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 60000
+ SkillData2: 120000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2014
+ Name: "RK_GIANTGROWTH"
+ Description: "Giant Growth"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 180000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2015
+ Name: "RK_STONEHARDSKIN"
+ Description: "Stone Hard Skin"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 180000
+ SkillData2: 10000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2016
+ Name: "RK_VITALITYACTIVATION"
+ Description: "Vitality Activation"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 180000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2017
+ Name: "RK_STORMBLAST"
+ Description: "Storm Blast"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+ KnockBackTiles: 7
+ CastTime: 2000
+ AfterCastActDelay: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2018
+ Name: "RK_FIGHTINGSPIRIT"
+ Description: "Fighting Spirit"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ InterruptCast: true
+ SkillData1: 180000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2019
+ Name: "RK_ABUNDANCE"
+ Description: "Abundance"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 180000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2020
+ Name: "RK_PHANTOMTHRUST"
+ Description: "Phantom Thrust"
+ MaxLevel: 5
+ Range: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ InterruptCast: true
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 18
+ Lv3: 21
+ Lv4: 24
+ Lv5: 27
+ Lv6: 30
+ Lv7: 33
+ Lv8: 36
+ Lv9: 39
+ Lv10: 42
+ }
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 2021
+ Name: "GC_VENOMIMPRESS"
+ Description: "Venom Impress"
+ MaxLevel: 5
+ Range: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: {
+ Lv1: 3000
+ Lv2: 2500
+ Lv3: 2000
+ Lv4: 1500
+ Lv5: 1000
+ Lv6: 500
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 20000
+ Lv3: 30000
+ Lv4: 40000
+ Lv5: 50000
+ Lv6: 60000
+ Lv7: 70000
+ Lv8: 80000
+ Lv9: 90000
+ Lv10: 100000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 16
+ Lv3: 20
+ Lv4: 24
+ Lv5: 28
+ Lv6: 32
+ Lv7: 36
+ Lv8: 40
+ Lv9: 44
+ Lv10: 48
+ }
+ }
+},
+{
+ Id: 2022
+ Name: "GC_CROSSIMPACT"
+ Description: "Cross Impact"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -7
+ AfterCastActDelay: {
+ Lv1: 2500
+ Lv2: 2000
+ Lv3: 1500
+ Lv4: 1000
+ Lv5: 500
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 25
+ State: "Moveable"
+ }
+},
+{
+ Id: 2023
+ Name: "GC_DARKILLUSION"
+ Description: "Dark Illusion"
+ MaxLevel: 5
+ Range: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: 1500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+ }
+},
+{
+ Id: 2024
+ Name: "GC_RESEARCHNEWPOISON"
+ Description: "Research New Poison"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 2025
+ Name: "GC_CREATENEWPOISON"
+ Description: "Create New Poison"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 2026
+ Name: "GC_ANTIDOTE"
+ Description: "Antidote"
+ MaxLevel: 1
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Guillotine_Antidote: 1
+// }
+ }
+},
+{
+ Id: 2027
+ Name: "GC_POISONINGWEAPON"
+ Description: "Poisoning Weapon"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 120000
+ Lv3: 180000
+ Lv4: 240000
+ Lv5: 300000
+ Lv6: 360000
+ Lv7: 420000
+ Lv8: 480000
+ Lv9: 540000
+ Lv10: 600000
+ }
+ SkillData2: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 24
+ Lv3: 28
+ Lv4: 32
+ Lv5: 36
+ Lv6: 40
+ Lv7: 44
+ Lv8: 48
+ Lv9: 52
+ Lv10: 56
+ }
+ }
+},
+{
+ Id: 2028
+ Name: "GC_WEAPONBLOCKING"
+ Description: "Weapon Blocking"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 2000
+ SkillData1: 180000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 36
+ Lv3: 32
+ Lv4: 28
+ Lv5: 24
+ Lv6: 20
+ Lv7: 16
+ Lv8: 12
+ Lv9: 8
+ Lv10: 4
+ }
+ }
+},
+{
+ Id: 2029
+ Name: "GC_COUNTERSLASH"
+ Description: "Counter Slash"
+ MaxLevel: 5
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ KnockBackTiles: 3
+ AfterCastActDelay: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 5
+ Lv2: 8
+ Lv3: 11
+ Lv4: 14
+ Lv5: 17
+ Lv6: 20
+ Lv7: 23
+ Lv8: 26
+ Lv9: 29
+ Lv10: 32
+ }
+ }
+},
+{
+ Id: 2030
+ Name: "GC_WEAPONCRUSH"
+ Description: "Weapon Crush"
+ MaxLevel: 5
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 20
+ }
+},
+{
+ Id: 2031
+ Name: "GC_VENOMPRESSURE"
+ Description: "Venom Pressure"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 40
+ Lv3: 50
+ Lv4: 60
+ Lv5: 70
+ Lv6: 80
+ Lv7: 90
+ Lv8: 100
+ Lv9: 110
+ Lv10: 120
+ }
+ State: "PoisonWeapon"
+ }
+},
+{
+ Id: 2032
+ Name: "GC_POISONSMOKE"
+ Description: "Poison Smoke"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 1
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 6000
+ Lv2: 8000
+ Lv3: 10000
+ Lv4: 12000
+ Lv5: 14000
+ Lv6: 16000
+ Lv7: 18000
+ Lv8: 20000
+ Lv9: 22000
+ Lv10: 24000
+ }
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 40
+ State: "PoisonWeapon"
+ }
+ Unit: {
+ Id: 0xe1
+ Layout: 2
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2033
+ Name: "GC_CLOAKINGEXCEED"
+ Description: "Cloaking Exceed"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 45
+ }
+},
+{
+ Id: 2034
+ Name: "GC_PHANTOMMENACE"
+ Description: "Phantom Menace"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+ AfterCastActDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 30
+ }
+},
+{
+ Id: 2035
+ Name: "GC_HALLUCINATIONWALK"
+ Description: "Hallucination Walk"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 35000
+ Lv3: 40000
+ Lv4: 45000
+ Lv5: 50000
+ Lv6: 55000
+ Lv7: 60000
+ Lv8: 65000
+ Lv9: 70000
+ Lv10: 75000
+ }
+ SkillData2: 25000
+ CoolDown: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 100
+ }
+},
+{
+ Id: 2036
+ Name: "GC_ROLLINGCUTTER"
+ Description: "Rolling Cutter"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 1
+ Lv5: 2
+ Lv6: 2
+ Lv7: 2
+ Lv8: 2
+ Lv9: 2
+ Lv10: 2
+ }
+ AfterCastActDelay: 200
+ SkillData1: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 5
+ WeaponTypes: {
+ Katars: true
+ }
+ }
+},
+{
+ Id: 2037
+ Name: "GC_CROSSRIPPERSLASHER"
+ Description: "Cross Ripper Slasher"
+ MaxLevel: 5
+ Range: {
+ Lv1: 9
+ Lv2: 10
+ Lv3: 11
+ Lv4: 12
+ Lv5: 13
+ Lv6: 14
+ Lv7: 15
+ Lv8: 16
+ Lv9: 17
+ Lv10: 18
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 24
+ Lv3: 28
+ Lv4: 32
+ Lv5: 36
+ Lv6: 40
+ Lv7: 44
+ Lv8: 48
+ Lv9: 52
+ Lv10: 56
+ }
+ WeaponTypes: {
+ Katars: true
+ }
+ State: "RollingCutter"
+ }
+},
+{
+ Id: 2038
+ Name: "AB_JUDEX"
+ Description: "Judex"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+ NumberOfHits: -3
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 500
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 23
+ Lv3: 26
+ Lv4: 29
+ Lv5: 32
+ Lv6: 35
+ Lv7: 38
+ Lv8: 41
+ Lv9: 44
+ Lv10: 47
+ }
+ }
+},
+{
+ Id: 2039
+ Name: "AB_ANCILLA"
+ Description: "Ancilla"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 30
+ SPRateCost: -30
+ }
+},
+{
+ Id: 2040
+ Name: "AB_ADORAMUS"
+ Description: "Adoramus"
+ MaxLevel: 10
+ Range: 11
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ NumberOfHits: -10
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 6000
+ Lv2: 7000
+ Lv3: 8000
+ Lv4: 9000
+ Lv5: 10000
+ Lv6: 11000
+ Lv7: 12000
+ Lv8: 13000
+ Lv9: 14000
+ Lv10: 15000
+ }
+ SkillData2: {
+ Lv1: 15000
+ Lv2: 20000
+ Lv3: 25000
+ Lv4: 30000
+ Lv5: 35000
+ Lv6: 40000
+ Lv7: 45000
+ Lv8: 50000
+ Lv9: 55000
+ Lv10: 60000
+ }
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 24
+ Lv3: 28
+ Lv4: 32
+ Lv5: 36
+ Lv6: 40
+ Lv7: 44
+ Lv8: 48
+ Lv9: 52
+ Lv10: 56
+ }
+// Items: {
+// Blue_Gemstone: 1
+// }
+ }
+},
+{
+ Id: 2041
+ Name: "AB_CLEMENTIA"
+ Description: "Crementia"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 3
+ Lv2: 7
+ Lv3: 15
+ Lv4: 15
+ Lv5: 15
+ Lv6: 15
+ Lv7: 15
+ Lv8: 15
+ Lv9: 15
+ Lv10: 15
+ }
+ InterruptCast: true
+ CastTime: 3000
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 180000
+ Lv3: 240000
+ Lv4: 300000
+ Lv5: 360000
+ Lv6: 420000
+ Lv7: 480000
+ Lv8: 540000
+ Lv9: 600000
+ Lv10: 660000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 280
+ Lv2: 320
+ Lv3: 360
+ Lv4: 400
+ Lv5: 440
+ Lv6: 480
+ Lv7: 520
+ Lv8: 560
+ Lv9: 600
+ Lv10: 640
+ }
+ }
+},
+{
+ Id: 2042
+ Name: "AB_CANTO"
+ Description: "Canto Candidus"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 3
+ Lv2: 7
+ Lv3: 15
+ Lv4: 15
+ Lv5: 15
+ Lv6: 15
+ Lv7: 15
+ Lv8: 15
+ Lv9: 15
+ Lv10: 15
+ }
+ InterruptCast: true
+ CastTime: 3000
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 180000
+ Lv3: 240000
+ Lv4: 300000
+ Lv5: 360000
+ Lv6: 420000
+ Lv7: 480000
+ Lv8: 540000
+ Lv9: 600000
+ Lv10: 660000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 200
+ Lv2: 220
+ Lv3: 240
+ Lv4: 260
+ Lv5: 280
+ Lv6: 300
+ Lv7: 320
+ Lv8: 340
+ Lv9: 360
+ Lv10: 380
+ }
+ }
+},
+{
+ Id: 2043
+ Name: "AB_CHEAL"
+ Description: "Coluceo Heal"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 3
+ Lv2: 7
+ Lv3: 15
+ Lv4: 15
+ Lv5: 15
+ Lv6: 15
+ Lv7: 15
+ Lv8: 15
+ Lv9: 15
+ Lv10: 15
+ }
+ InterruptCast: true
+ CastTime: 3000
+ CoolDown: 2000
+ FixedCastTime: {
+ Lv1: 1000
+ Lv2: 500
+ Lv3: -1
+ Lv4: -1
+ Lv5: -1
+ Lv6: -1
+ Lv7: -1
+ Lv8: -1
+ Lv9: -1
+ Lv10: -1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 200
+ Lv2: 220
+ Lv3: 240
+ Lv4: 260
+ Lv5: 280
+ Lv6: 300
+ Lv7: 320
+ Lv8: 340
+ Lv9: 360
+ Lv10: 380
+ }
+ }
+},
+{
+ Id: 2044
+ Name: "AB_EPICLESIS"
+ Description: "Epiclesis"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 1
+ CastTime: {
+ Lv1: 2000
+ Lv2: 2500
+ Lv3: 3000
+ Lv4: 3500
+ Lv5: 4000
+ Lv6: 4500
+ Lv7: 5000
+ Lv8: 5500
+ Lv9: 6000
+ Lv10: 6500
+ }
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 18000
+ Lv2: 21000
+ Lv3: 24000
+ Lv4: 27000
+ Lv5: 30000
+ Lv6: 33000
+ Lv7: 36000
+ Lv8: 39000
+ Lv9: 42000
+ Lv10: 45000
+ }
+ CoolDown: 60000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 300
+// Items: {
+// Ansila: 1
+// Holy_Water: 1
+// }
+ }
+ Unit: {
+ Id: 0xca
+ Range: 2
+ Interval: 1000
+ Target: "All"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2045
+ Name: "AB_PRAEFATIO"
+ Description: "Praefatio"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 15
+ InterruptCast: true
+ CastTime: 2000
+ SkillData1: 120000
+ CoolDown: {
+ Lv1: 13000
+ Lv2: 16000
+ Lv3: 19000
+ Lv4: 22000
+ Lv5: 25000
+ Lv6: 28000
+ Lv7: 31000
+ Lv8: 34000
+ Lv9: 37000
+ Lv10: 40000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 90
+ Lv2: 100
+ Lv3: 110
+ Lv4: 120
+ Lv5: 130
+ Lv6: 140
+ Lv7: 150
+ Lv8: 160
+ Lv9: 170
+ Lv10: 180
+ }
+ }
+},
+{
+ Id: 2046
+ Name: "AB_ORATIO"
+ Description: "Oratio"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 15
+ InterruptCast: true
+ CastTime: 4000
+ SkillData1: 30000
+ CoolDown: 2000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 35
+ Lv2: 38
+ Lv3: 41
+ Lv4: 44
+ Lv5: 47
+ Lv6: 50
+ Lv7: 53
+ Lv8: 56
+ Lv9: 59
+ Lv10: 62
+ }
+ }
+},
+{
+ Id: 2047
+ Name: "AB_LAUDAAGNUS"
+ Description: "Lauda Agnus"
+ MaxLevel: 4
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 15
+ InterruptCast: true
+ CastTime: 1000
+ SkillData1: 60000
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 50
+ Lv2: 60
+ Lv3: 70
+ Lv4: 80
+ Lv5: 90
+ Lv6: 100
+ Lv7: 110
+ Lv8: 120
+ Lv9: 130
+ Lv10: 140
+ }
+ }
+},
+{
+ Id: 2048
+ Name: "AB_LAUDARAMUS"
+ Description: "Lauda Ramus"
+ MaxLevel: 4
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 15
+ InterruptCast: true
+ CastTime: 1000
+ SkillData1: 60000
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 50
+ Lv2: 60
+ Lv3: 70
+ Lv4: 80
+ Lv5: 90
+ Lv6: 100
+ Lv7: 110
+ Lv8: 120
+ Lv9: 130
+ Lv10: 140
+ }
+ }
+},
+{
+ Id: 2049
+ Name: "AB_EUCHARISTICA"
+ Description: "Eucharistica"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 2050
+ Name: "AB_RENOVATIO"
+ Description: "Renovatio"
+ MaxLevel: 1
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 3000
+ SkillData1: 90000
+ CoolDown: 1000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 70
+ }
+},
+{
+ Id: 2051
+ Name: "AB_HIGHNESSHEAL"
+ Description: "Highness Heal"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ IgnoreDefense: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 100
+ Lv3: 130
+ Lv4: 160
+ Lv5: 190
+ Lv6: 220
+ Lv7: 250
+ Lv8: 280
+ Lv9: 310
+ Lv10: 340
+ }
+ }
+},
+{
+ Id: 2052
+ Name: "AB_CLEARANCE"
+ Description: "Clearance"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 4000
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 54
+ Lv2: 60
+ Lv3: 66
+ Lv4: 72
+ Lv5: 78
+ Lv6: 84
+ Lv7: 90
+ Lv8: 96
+ Lv9: 102
+ Lv10: 108
+ }
+ }
+},
+{
+ Id: 2053
+ Name: "AB_EXPIATIO"
+ Description: "Expiatio"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 180000
+ Lv3: 210000
+ Lv4: 240000
+ Lv5: 270000
+ Lv6: 300000
+ Lv7: 330000
+ Lv8: 360000
+ Lv9: 390000
+ Lv10: 420000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 35
+ Lv2: 40
+ Lv3: 45
+ Lv4: 50
+ Lv5: 55
+ Lv6: 60
+ Lv7: 65
+ Lv8: 70
+ Lv9: 75
+ Lv10: 80
+ }
+ }
+},
+{
+ Id: 2054
+ Name: "AB_DUPLELIGHT"
+ Description: "Duple Light"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 90000
+ Lv2: 120000
+ Lv3: 150000
+ Lv4: 180000
+ Lv5: 210000
+ Lv6: 240000
+ Lv7: 270000
+ Lv8: 300000
+ Lv9: 330000
+ Lv10: 360000
+ }
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 55
+ Lv2: 60
+ Lv3: 65
+ Lv4: 70
+ Lv5: 75
+ Lv6: 80
+ Lv7: 85
+ Lv8: 90
+ Lv9: 95
+ Lv10: 100
+ }
+ }
+},
+{
+ Id: 2055
+ Name: "AB_DUPLELIGHT_MELEE"
+ Description: "Duple Light Melee"
+ MaxLevel: 10
+ Range: -1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2056
+ Name: "AB_DUPLELIGHT_MAGIC"
+ Description: "Duple Light Magic"
+ MaxLevel: 10
+ Range: -1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2057
+ Name: "AB_SILENTIUM"
+ Description: "Silentium"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 4
+ Lv2: 5
+ Lv3: 6
+ Lv4: 7
+ Lv5: 8
+ Lv6: 9
+ Lv7: 10
+ Lv8: 11
+ Lv9: 12
+ Lv10: 13
+ }
+ InterruptCast: true
+ CastTime: 4000
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ CoolDown: 15000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 64
+ Lv2: 68
+ Lv3: 72
+ Lv4: 76
+ Lv5: 80
+ Lv6: 84
+ Lv7: 88
+ Lv8: 92
+ Lv9: 96
+ Lv10: 100
+ }
+ }
+},
+{
+ Id: 2201
+ Name: "WL_WHITEIMPRISON"
+ Description: "White Imprison"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 6000
+ Lv2: 8000
+ Lv3: 10000
+ Lv4: 12000
+ Lv5: 14000
+ Lv6: 16000
+ Lv7: 18000
+ Lv8: 20000
+ Lv9: 22000
+ Lv10: 24000
+ }
+ SkillData2: 15000
+ CoolDown: 4000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 50
+ Lv2: 55
+ Lv3: 60
+ Lv4: 65
+ Lv5: 70
+ Lv6: 75
+ Lv7: 80
+ Lv8: 85
+ Lv9: 90
+ Lv10: 95
+ }
+ }
+},
+{
+ Id: 2202
+ Name: "WL_SOULEXPANSION"
+ Description: "Soul Expansion"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Ghost"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 2
+ Lv5: 2
+ Lv6: 2
+ Lv7: 2
+ Lv8: 2
+ Lv9: 2
+ Lv10: 2
+ }
+ NumberOfHits: -2
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 35
+ Lv3: 40
+ Lv4: 45
+ Lv5: 50
+ Lv6: 55
+ Lv7: 60
+ Lv8: 65
+ Lv9: 70
+ Lv10: 75
+ }
+ }
+},
+{
+ Id: 2203
+ Name: "WL_FROSTMISTY"
+ Description: "Frosty Misty"
+ MaxLevel: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 13
+ NumberOfHits: {
+ Lv1: -3
+ Lv2: -4
+ Lv3: -5
+ Lv4: -6
+ Lv5: -7
+ Lv6: -8
+ Lv7: -9
+ Lv8: -10
+ Lv9: -11
+ Lv10: -12
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2000
+ Lv2: 2500
+ Lv3: 3000
+ Lv4: 3500
+ Lv5: 4000
+ Lv6: 4500
+ Lv7: 5000
+ Lv8: 5500
+ Lv9: 6000
+ Lv10: 6500
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 40000
+ CoolDown: 4000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 48
+ Lv3: 56
+ Lv4: 64
+ Lv5: 72
+ Lv6: 80
+ Lv7: 88
+ Lv8: 96
+ Lv9: 104
+ Lv10: 112
+ }
+ }
+},
+{
+ Id: 2204
+ Name: "WL_JACKFROST"
+ Description: "Jack Frost"
+ MaxLevel: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 13
+ NumberOfHits: -5
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2000
+ Lv2: 2500
+ Lv3: 3000
+ Lv4: 3500
+ Lv5: 4000
+ Lv6: 4500
+ Lv7: 5000
+ Lv8: 5500
+ Lv9: 6000
+ Lv10: 6500
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 50
+ Lv2: 60
+ Lv3: 70
+ Lv4: 80
+ Lv5: 90
+ Lv6: 100
+ Lv7: 110
+ Lv8: 120
+ Lv9: 130
+ Lv10: 140
+ }
+ }
+},
+{
+ Id: 2205
+ Name: "WL_MARSHOFABYSS"
+ Description: "Marsh of Abyss"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 30000
+ CoolDown: {
+ Lv1: 2500
+ Lv2: 3000
+ Lv3: 3500
+ Lv4: 4000
+ Lv5: 4500
+ Lv6: 5000
+ Lv7: 5500
+ Lv8: 6000
+ Lv9: 6500
+ Lv10: 7000
+ }
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 42
+ Lv3: 44
+ Lv4: 46
+ Lv5: 48
+ Lv6: 50
+ Lv7: 52
+ Lv8: 54
+ Lv9: 56
+ Lv10: 58
+ }
+ }
+},
+{
+ Id: 2206
+ Name: "WL_RECOGNIZEDSPELL"
+ Description: "Recognized Spell"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 90000
+ Lv3: 120000
+ Lv4: 150000
+ Lv5: 180000
+ Lv6: 210000
+ Lv7: 240000
+ Lv8: 270000
+ Lv9: 300000
+ Lv10: 330000
+ }
+ CoolDown: {
+ Lv1: 50000
+ Lv2: 80000
+ Lv3: 110000
+ Lv4: 140000
+ Lv5: 170000
+ Lv6: 200000
+ Lv7: 230000
+ Lv8: 260000
+ Lv9: 290000
+ Lv10: 320000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 100
+ Lv2: 120
+ Lv3: 140
+ Lv4: 160
+ Lv5: 180
+ Lv6: 200
+ Lv7: 220
+ Lv8: 240
+ Lv9: 260
+ Lv10: 280
+ }
+ }
+},
+{
+ Id: 2207
+ Name: "WL_SIENNAEXECRATE"
+ Description: "Sienna Execrate"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 2
+ Lv4: 3
+ Lv5: 3
+ Lv6: 4
+ Lv7: 4
+ Lv8: 5
+ Lv9: 5
+ Lv10: 6
+ }
+ NumberOfHits: 0
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 12000
+ Lv3: 14000
+ Lv4: 16000
+ Lv5: 18000
+ Lv6: 20000
+ Lv7: 22000
+ Lv8: 24000
+ Lv9: 26000
+ Lv10: 28000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 32
+ Lv2: 34
+ Lv3: 36
+ Lv4: 38
+ Lv5: 40
+ Lv6: 42
+ Lv7: 44
+ Lv8: 46
+ Lv9: 48
+ Lv10: 50
+ }
+// Items: {
+// Red_Gemstone: 2
+// }
+ }
+},
+{
+ Id: 2208
+ Name: "WL_RADIUS"
+ Description: "Radius"
+ MaxLevel: 3
+ NumberOfHits: 0
+},
+{
+ Id: 2209
+ Name: "WL_STASIS"
+ Description: "Stasis"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 9
+ Lv2: 10
+ Lv3: 11
+ Lv4: 12
+ Lv5: 13
+ Lv6: 14
+ Lv7: 15
+ Lv8: 16
+ Lv9: 17
+ Lv10: 18
+ }
+ InterruptCast: true
+ CastTime: 3000
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ SkillData2: 1000
+ CoolDown: {
+ Lv1: 180000
+ Lv2: 190000
+ Lv3: 200000
+ Lv4: 210000
+ Lv5: 220000
+ Lv6: 230000
+ Lv7: 240000
+ Lv8: 250000
+ Lv9: 260000
+ Lv10: 270000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 50
+ Lv2: 60
+ Lv3: 70
+ Lv4: 80
+ Lv5: 90
+ Lv6: 100
+ Lv7: 110
+ Lv8: 120
+ Lv9: 130
+ Lv10: 140
+ }
+ }
+},
+{
+ Id: 2210
+ Name: "WL_DRAINLIFE"
+ Description: "Drain Life"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ InterruptCast: true
+ CastTime: 4000
+ CoolDown: 2000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 24
+ Lv3: 28
+ Lv4: 32
+ Lv5: 36
+ Lv6: 40
+ Lv7: 44
+ Lv8: 48
+ Lv9: 52
+ Lv10: 56
+ }
+ }
+},
+{
+ Id: 2211
+ Name: "WL_CRIMSONROCK"
+ Description: "Crimson Rock"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+ NumberOfHits: -7
+ InterruptCast: true
+ KnockBackTiles: 3
+ CastTime: 5000
+ AfterCastActDelay: 2000
+ SkillData1: 5000
+ CoolDown: 5000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 70
+ Lv3: 80
+ Lv4: 90
+ Lv5: 100
+ Lv6: 110
+ Lv7: 120
+ Lv8: 130
+ Lv9: 140
+ Lv10: 150
+ }
+ }
+},
+{
+ Id: 2212
+ Name: "WL_HELLINFERNO"
+ Description: "Hell Inferno"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ InterruptCast: true
+ CastTime: 3000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 35
+ Lv2: 40
+ Lv3: 45
+ Lv4: 50
+ Lv5: 55
+ Lv6: 60
+ Lv7: 65
+ Lv8: 70
+ Lv9: 75
+ Lv10: 80
+ }
+ }
+},
+{
+ Id: 2213
+ Name: "WL_COMET"
+ Description: "Comet"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ NumberOfHits: -20
+ InterruptCast: true
+ KnockBackTiles: 2
+ CastTime: {
+ Lv1: 10000
+ Lv2: 11000
+ Lv3: 12000
+ Lv4: 13000
+ Lv5: 14000
+ Lv6: 15000
+ Lv7: 16000
+ Lv8: 17000
+ Lv9: 18000
+ Lv10: 19000
+ }
+ SkillData1: 100
+ SkillData2: 42000
+ CoolDown: 60000
+ FixedCastTime: {
+ Lv1: 1000
+ Lv2: 1500
+ Lv3: 2000
+ Lv4: 2500
+ Lv5: 3000
+ Lv6: 3500
+ Lv7: 4000
+ Lv8: 4500
+ Lv9: 5000
+ Lv10: 5500
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 480
+ Lv2: 560
+ Lv3: 640
+ Lv4: 720
+ Lv5: 800
+ Lv6: 880
+ Lv7: 960
+ Lv8: 1040
+ Lv9: 1120
+ Lv10: 1200
+ }
+// Items: {
+// Red_Gemstone: 2
+// }
+ }
+ Unit: {
+ Id: 0x86
+ Range: 8
+ Interval: 100
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2214
+ Name: "WL_CHAINLIGHTNING"
+ Description: "Chain Lightning"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ SplashRange: 3
+ InterruptCast: true
+ CastTime: {
+ Lv1: 3500
+ Lv2: 4000
+ Lv3: 4500
+ Lv4: 5000
+ Lv5: 5500
+ Lv6: 6000
+ Lv7: 6500
+ Lv8: 7000
+ Lv9: 7500
+ Lv10: 8000
+ }
+ SkillData1: 100
+ CoolDown: 3000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 90
+ Lv3: 100
+ Lv4: 110
+ Lv5: 120
+ Lv6: 130
+ Lv7: 140
+ Lv8: 150
+ Lv9: 160
+ Lv10: 170
+ }
+ }
+},
+{
+ Id: 2215
+ Name: "WL_CHAINLIGHTNING_ATK"
+ Description: "Chain Lightning Attack"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2216
+ Name: "WL_EARTHSTRAIN"
+ Description: "Earth Strain"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ NumberOfHits: {
+ Lv1: -6
+ Lv2: -7
+ Lv3: -8
+ Lv4: -9
+ Lv5: -10
+ Lv6: -11
+ Lv7: -12
+ Lv8: -13
+ Lv9: -14
+ Lv10: -15
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2000
+ Lv2: 3000
+ Lv3: 4000
+ Lv4: 5000
+ Lv5: 6000
+ Lv6: 7000
+ Lv7: 8000
+ Lv8: 9000
+ Lv9: 10000
+ Lv10: 11000
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 100
+ SkillData2: {
+ Lv1: 75000
+ Lv2: 90000
+ Lv3: 105000
+ Lv4: 120000
+ Lv5: 135000
+ Lv6: 150000
+ Lv7: 165000
+ Lv8: 180000
+ Lv9: 195000
+ Lv10: 210000
+ }
+ CoolDown: 10000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 78
+ Lv3: 86
+ Lv4: 94
+ Lv5: 102
+ Lv6: 110
+ Lv7: 118
+ Lv8: 126
+ Lv9: 134
+ Lv10: 142
+ }
+ }
+ Unit: {
+ Id: 0xcb
+ Layout: -1
+ Interval: 100
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2217
+ Name: "WL_TETRAVORTEX"
+ Description: "Tetra Vortex"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ InterruptCast: true
+ CastTime: {
+ Lv1: 5000
+ Lv2: 6000
+ Lv3: 7000
+ Lv4: 8000
+ Lv5: 9000
+ Lv6: 10000
+ Lv7: 11000
+ Lv8: 12000
+ Lv9: 13000
+ Lv10: 14000
+ }
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 15000
+ Lv2: 120000
+ Lv3: 40000
+ Lv4: 5000
+ Lv5: 5000
+ Lv6: 5000
+ Lv7: 5000
+ Lv8: 5000
+ Lv9: 5000
+ Lv10: 5000
+ }
+ CoolDown: 15000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 120
+ Lv2: 150
+ Lv3: 180
+ Lv4: 210
+ Lv5: 240
+ Lv6: 270
+ Lv7: 300
+ Lv8: 330
+ Lv9: 360
+ Lv10: 390
+ }
+ }
+},
+{
+ Id: 2218
+ Name: "WL_TETRAVORTEX_FIRE"
+ Description: "Tetra Vortex Fire"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2219
+ Name: "WL_TETRAVORTEX_WATER"
+ Description: "Tetra Vortex Water"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2220
+ Name: "WL_TETRAVORTEX_WIND"
+ Description: "Tetra Vortex Wind"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2221
+ Name: "WL_TETRAVORTEX_GROUND"
+ Description: "Tetra Vortex Earth"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2222
+ Name: "WL_SUMMONFB"
+ Description: "Summon Fire Ball"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 160000
+ Lv3: 200000
+ Lv4: 240000
+ Lv5: 280000
+ Lv6: 320000
+ Lv7: 360000
+ Lv8: 400000
+ Lv9: 440000
+ Lv10: 480000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 12
+ Lv3: 14
+ Lv4: 16
+ Lv5: 18
+ Lv6: 20
+ Lv7: 22
+ Lv8: 24
+ Lv9: 26
+ Lv10: 28
+ }
+ }
+},
+{
+ Id: 2223
+ Name: "WL_SUMMONBL"
+ Description: "Summon Lightning Ball"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 160000
+ Lv3: 200000
+ Lv4: 240000
+ Lv5: 280000
+ Lv6: 320000
+ Lv7: 360000
+ Lv8: 400000
+ Lv9: 440000
+ Lv10: 480000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 12
+ Lv3: 14
+ Lv4: 16
+ Lv5: 18
+ Lv6: 20
+ Lv7: 22
+ Lv8: 24
+ Lv9: 26
+ Lv10: 28
+ }
+ }
+},
+{
+ Id: 2224
+ Name: "WL_SUMMONWB"
+ Description: "Summon Water Ball"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 160000
+ Lv3: 200000
+ Lv4: 240000
+ Lv5: 280000
+ Lv6: 320000
+ Lv7: 360000
+ Lv8: 400000
+ Lv9: 440000
+ Lv10: 480000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 12
+ Lv3: 14
+ Lv4: 16
+ Lv5: 18
+ Lv6: 20
+ Lv7: 22
+ Lv8: 24
+ Lv9: 26
+ Lv10: 28
+ }
+ }
+},
+{
+ Id: 2225
+ Name: "WL_SUMMON_ATK_FIRE"
+ Description: "Summon Attack Fire"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ SkillInstances: 1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2226
+ Name: "WL_SUMMON_ATK_WIND"
+ Description: "Summon Attack Wind"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ SkillInstances: 1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2227
+ Name: "WL_SUMMON_ATK_WATER"
+ Description: "Summon Attack Water"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ SkillInstances: 1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2228
+ Name: "WL_SUMMON_ATK_GROUND"
+ Description: "Summon Attack Earth"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ SkillInstances: 1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2229
+ Name: "WL_SUMMONSTONE"
+ Description: "Summon Stone"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ SkillData1: {
+ Lv1: 120000
+ Lv2: 160000
+ Lv3: 200000
+ Lv4: 240000
+ Lv5: 280000
+ Lv6: 320000
+ Lv7: 360000
+ Lv8: 400000
+ Lv9: 440000
+ Lv10: 480000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 12
+ Lv3: 14
+ Lv4: 16
+ Lv5: 18
+ Lv6: 20
+ Lv7: 22
+ Lv8: 24
+ Lv9: 26
+ Lv10: 28
+ }
+ }
+},
+{
+ Id: 2230
+ Name: "WL_RELEASE"
+ Description: "Release"
+ MaxLevel: 2
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ InterruptCast: true
+ Requirements: {
+ SPCost: {
+ Lv1: 3
+ Lv2: 20
+ Lv3: 37
+ Lv4: 54
+ Lv5: 71
+ Lv6: 88
+ Lv7: 105
+ Lv8: 122
+ Lv9: 139
+ Lv10: 156
+ }
+ }
+},
+{
+ Id: 2231
+ Name: "WL_READING_SB"
+ Description: "Reading Spellbook"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 5000
+ AfterCastActDelay: 500
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 2232
+ Name: "WL_FREEZE_SP"
+ Description: "Freeze Spell"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 2233
+ Name: "RA_ARROWSTORM"
+ Description: "Arrow Storm"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 3
+ Lv2: 3
+ Lv3: 3
+ Lv4: 3
+ Lv5: 3
+ Lv6: 4
+ Lv7: 4
+ Lv8: 4
+ Lv9: 4
+ Lv10: 5
+ }
+ NumberOfHits: -3
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2000
+ Lv2: 2200
+ Lv3: 2400
+ Lv4: 2600
+ Lv5: 2800
+ Lv6: 3000
+ Lv7: 3200
+ Lv8: 3400
+ Lv9: 3600
+ Lv10: 3800
+ }
+ CoolDown: {
+ Lv1: 5000
+ Lv2: 4800
+ Lv3: 4600
+ Lv4: 4400
+ Lv5: 4200
+ Lv6: 4000
+ Lv7: 3800
+ Lv8: 3600
+ Lv9: 3400
+ Lv10: 3200
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 32
+ Lv3: 34
+ Lv4: 36
+ Lv5: 38
+ Lv6: 40
+ Lv7: 42
+ Lv8: 44
+ Lv9: 46
+ Lv10: 48
+ }
+ WeaponTypes: {
+ Bows: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 10
+ }
+},
+{
+ Id: 2234
+ Name: "RA_FEARBREEZE"
+ Description: "Fear Breeze"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 90000
+ Lv3: 120000
+ Lv4: 150000
+ Lv5: 180000
+ Lv6: 210000
+ Lv7: 240000
+ Lv8: 270000
+ Lv9: 300000
+ Lv10: 330000
+ }
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 55
+ Lv2: 60
+ Lv3: 65
+ Lv4: 70
+ Lv5: 75
+ Lv6: 80
+ Lv7: 85
+ Lv8: 90
+ Lv9: 95
+ Lv10: 100
+ }
+ WeaponTypes: {
+ Bows: true
+ }
+ }
+},
+{
+ Id: 2235
+ Name: "RA_RANGERMAIN"
+ Description: "Ranger Main"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 2236
+ Name: "RA_AIMEDBOLT"
+ Description: "Aimed Bolt"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ InterruptCast: true
+ CastTime: 4000
+ AfterCastActDelay: 1000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 32
+ Lv3: 34
+ Lv4: 36
+ Lv5: 38
+ Lv6: 40
+ Lv7: 42
+ Lv8: 44
+ Lv9: 46
+ Lv10: 48
+ }
+ WeaponTypes: {
+ Bows: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 2237
+ Name: "RA_DETONATOR"
+ Description: "Detonator"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 3
+ SkillData1: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 15
+ }
+},
+{
+ Id: 2238
+ Name: "RA_ELECTRICSHOCKER"
+ Description: "Electric Shocker"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 2
+ SkillInstances: 3
+ SkillData1: 15000
+ SkillData2: {
+ Lv1: 20000
+ Lv2: 22000
+ Lv3: 24000
+ Lv4: 26000
+ Lv5: 28000
+ Lv6: 30000
+ Lv7: 32000
+ Lv8: 34000
+ Lv9: 36000
+ Lv10: 38000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 35
+// Items: {
+// Special_Alloy_Trap: 1
+// }
+ }
+ Unit: {
+ Id: 0xd8
+ Range: 2
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 2239
+ Name: "RA_CLUSTERBOMB"
+ Description: "Cluster Bomb"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 3
+ SkillInstances: 3
+ SkillData1: 15000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 20
+// Items: {
+// Special_Alloy_Trap: 1
+// }
+ }
+ Unit: {
+ Id: 0xd9
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 2240
+ Name: "RA_WUGMASTERY"
+ Description: "Warg Mastery"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AfterCastActDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 5
+// Items: {
+// Wolf's_Flute: 0
+// }
+ }
+},
+{
+ Id: 2241
+ Name: "RA_WUGRIDER"
+ Description: "Warg Rider"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AfterCastActDelay: 500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 2
+ }
+},
+{
+ Id: 2242
+ Name: "RA_WUGDASH"
+ Description: "Warg Dash"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 4
+ State: "Moveable"
+ }
+},
+{
+ Id: 2243
+ Name: "RA_WUGSTRIKE"
+ Description: "Warg Strike"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 22
+ Lv3: 24
+ Lv4: 26
+ Lv5: 28
+ Lv6: 30
+ Lv7: 32
+ Lv8: 34
+ Lv9: 36
+ Lv10: 38
+ }
+ }
+},
+{
+ Id: 2244
+ Name: "RA_WUGBITE"
+ Description: "Warg Bite"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 1000
+ Lv2: 2000
+ Lv3: 3000
+ Lv4: 4000
+ Lv5: 5000
+ Lv6: 6000
+ Lv7: 7000
+ Lv8: 8000
+ Lv9: 9000
+ Lv10: 10000
+ }
+ CoolDown: {
+ Lv1: 4000
+ Lv2: 6000
+ Lv3: 8000
+ Lv4: 10000
+ Lv5: 12000
+ Lv6: 14000
+ Lv7: 16000
+ Lv8: 18000
+ Lv9: 20000
+ Lv10: 22000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 42
+ Lv3: 44
+ Lv4: 46
+ Lv5: 48
+ Lv6: 50
+ Lv7: 52
+ Lv8: 54
+ Lv9: 56
+ Lv10: 58
+ }
+ State: "Warg"
+ }
+},
+{
+ Id: 2245
+ Name: "RA_TOOTHOFWUG"
+ Description: "Tooth of Warg"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 2246
+ Name: "RA_SENSITIVEKEEN"
+ Description: "Sensitive Keen"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ AfterCastActDelay: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 12
+ State: "Warg"
+ }
+},
+{
+ Id: 2247
+ Name: "RA_CAMOUFLAGE"
+ Description: "Camouflage"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 2248
+ Name: "RA_RESEARCHTRAP"
+ Description: "Research Trap"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 2249
+ Name: "RA_MAGENTATRAP"
+ Description: "Magenta Trap"
+ MaxLevel: 1
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 2
+ SkillInstances: 1
+ AfterCastActDelay: 2000
+ SkillData1: 15000
+ SkillData2: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Special_Alloy_Trap: 1
+// Boody_Red: 1
+// }
+ }
+ Unit: {
+ Id: 0xd2
+ Range: 2
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOPC: true
+ }
+ }
+},
+{
+ Id: 2250
+ Name: "RA_COBALTTRAP"
+ Description: "Cobalt Trap"
+ MaxLevel: 1
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Water"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 2
+ SkillInstances: 1
+ AfterCastActDelay: 2000
+ SkillData1: 15000
+ SkillData2: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Special_Alloy_Trap: 1
+// Crystal_Blue: 1
+// }
+ }
+ Unit: {
+ Id: 0xd3
+ Range: 2
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOPC: true
+ }
+ }
+},
+{
+ Id: 2251
+ Name: "RA_MAIZETRAP"
+ Description: "Maize Trap"
+ MaxLevel: 1
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 2
+ SkillInstances: 1
+ AfterCastActDelay: 2000
+ SkillData1: 15000
+ SkillData2: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Special_Alloy_Trap: 1
+// Yellow_Live: 1
+// }
+ }
+ Unit: {
+ Id: 0xd4
+ Range: 2
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOPC: true
+ }
+ }
+},
+{
+ Id: 2252
+ Name: "RA_VERDURETRAP"
+ Description: "Verdure Trap"
+ MaxLevel: 1
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Wind"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 2
+ SkillInstances: 1
+ AfterCastActDelay: 2000
+ SkillData1: 15000
+ SkillData2: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Special_Alloy_Trap: 1
+// Wind_Of_Verdure: 1
+// }
+ }
+ Unit: {
+ Id: 0xd5
+ Range: 2
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOPC: true
+ }
+ }
+},
+{
+ Id: 2253
+ Name: "RA_FIRINGTRAP"
+ Description: "Firing Trap"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Fire"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 2
+ SkillInstances: 2
+ SkillData1: 15000
+ SkillData2: 40000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Special_Alloy_Trap: 1
+// }
+ }
+ Unit: {
+ Id: 0xd6
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ }
+ }
+},
+{
+ Id: 2254
+ Name: "RA_ICEBOUNDTRAP"
+ Description: "Icebound Trap"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Water"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 2
+ SkillInstances: 2
+ SkillData1: 15000
+ SkillData2: 20000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+// Items: {
+// Special_Alloy_Trap: 1
+// }
+ }
+ Unit: {
+ Id: 0xd7
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ }
+ }
+},
+{
+ Id: 2255
+ Name: "NC_MADOLICENCE"
+ Description: "Mado License"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 2256
+ Name: "NC_BOOSTKNUCKLE"
+ Description: "Boost Knuckle"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ CastTime: {
+ Lv1: 200
+ Lv2: 400
+ Lv3: 600
+ Lv4: 800
+ Lv5: 1000
+ Lv6: 1200
+ Lv7: 1400
+ Lv8: 1600
+ Lv9: 1800
+ Lv10: 2000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 3
+ Lv2: 6
+ Lv3: 9
+ Lv4: 12
+ Lv5: 15
+ Lv6: 18
+ Lv7: 21
+ Lv8: 24
+ Lv9: 27
+ Lv10: 30
+ }
+ State: "MadoGear"
+ }
+},
+{
+ Id: 2257
+ Name: "NC_PILEBUNKER"
+ Description: "Pile Bunker"
+ MaxLevel: 3
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: 2000
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 50
+ State: "MadoGear"
+// Items: {
+// Pilebuncker: 0
+// Pilebunker_S: 0
+// Pilebunker_P: 0
+// Pilebunker_T: 0
+// }
+ }
+},
+{
+ Id: 2258
+ Name: "NC_VULCANARM"
+ Description: "Vulcan Arm"
+ MaxLevel: 3
+ Range: 13
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ AfterCastActDelay: {
+ Lv1: 300
+ Lv2: 200
+ Lv3: 100
+ Lv4: 1
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 2
+ Lv2: 4
+ Lv3: 6
+ Lv4: 8
+ Lv5: 10
+ Lv6: 12
+ Lv7: 14
+ Lv8: 16
+ Lv9: 18
+ Lv10: 20
+ }
+ State: "MadoGear"
+// Items: {
+// Vulcan_Bullet: 1
+// }
+ }
+},
+{
+ Id: 2259
+ Name: "NC_FLAMELAUNCHER"
+ Description: "Flame Launcher"
+ MaxLevel: 3
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+ SplashRange: 2
+ SkillInstances: 5
+ CastTime: {
+ Lv1: 500
+ Lv2: 1000
+ Lv3: 1500
+ Lv4: 2000
+ Lv5: 2500
+ Lv6: 3000
+ Lv7: 3500
+ Lv8: 4000
+ Lv9: 4500
+ Lv10: 5000
+ }
+ AfterCastActDelay: {
+ Lv1: 1500
+ Lv2: 1000
+ Lv3: 500
+ Lv4: 1
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData1: {
+ Lv1: 7000
+ Lv2: 14000
+ Lv3: 21000
+ Lv4: 28000
+ Lv5: 35000
+ Lv6: 42000
+ Lv7: 49000
+ Lv8: 56000
+ Lv9: 63000
+ Lv10: 70000
+ }
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: 20
+ State: "MadoGear"
+// Items: {
+// Flame_Thrower: 0
+// Magic_Gear_Fuel: 1
+// }
+ }
+},
+{
+ Id: 2260
+ Name: "NC_COLDSLOWER"
+ Description: "Cold Slower"
+ MaxLevel: 3
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Water"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 3
+ Lv3: 4
+ Lv4: 5
+ Lv5: 6
+ Lv6: 7
+ Lv7: 8
+ Lv8: 9
+ Lv9: 10
+ Lv10: 11
+ }
+ CastTime: 1000
+ AfterCastActDelay: {
+ Lv1: 1000
+ Lv2: 2000
+ Lv3: 3000
+ Lv4: 4000
+ Lv5: 5000
+ Lv6: 6000
+ Lv7: 7000
+ Lv8: 8000
+ Lv9: 9000
+ Lv10: 10000
+ }
+ SkillData1: {
+ Lv1: 7000
+ Lv2: 14000
+ Lv3: 21000
+ Lv4: 28000
+ Lv5: 35000
+ Lv6: 42000
+ Lv7: 49000
+ Lv8: 56000
+ Lv9: 63000
+ Lv10: 70000
+ }
+ SkillData2: 40000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 20
+ State: "MadoGear"
+// Items: {
+// Magic_Gear_Fuel: 1
+// Liquid_Condensed_Bullet: 1
+// }
+ }
+},
+{
+ Id: 2261
+ Name: "NC_ARMSCANNON"
+ Description: "Arm Cannon"
+ MaxLevel: 3
+ Range: {
+ Lv1: 9
+ Lv2: 11
+ Lv3: 13
+ Lv4: 15
+ Lv5: 17
+ Lv6: 19
+ Lv7: 21
+ Lv8: 23
+ Lv9: 25
+ Lv10: 27
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: {
+ Lv1: 3
+ Lv2: 2
+ Lv3: 1
+ Lv4: 1
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ CastTime: {
+ Lv1: 1400
+ Lv2: 1600
+ Lv3: 1800
+ Lv4: 2000
+ Lv5: 2200
+ Lv6: 2400
+ Lv7: 2600
+ Lv8: 2800
+ Lv9: 3000
+ Lv10: 3200
+ }
+ AfterCastActDelay: {
+ Lv1: 500
+ Lv2: 1000
+ Lv3: 2000
+ Lv4: 2000
+ Lv5: 2000
+ Lv6: 2000
+ Lv7: 2000
+ Lv8: 2000
+ Lv9: 2000
+ Lv10: 2000
+ }
+ FixedCastTime: {
+ Lv1: 600
+ Lv2: 400
+ Lv3: 200
+ Lv4: 1
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ AmmoTypes: {
+ A_CANNONBALL: true
+ }
+ AmmoAmount: 1
+ State: "MadoGear"
+// Items: {
+// Magic_Gear_Fuel: 1
+// }
+ }
+},
+{
+ Id: 2262
+ Name: "NC_ACCELERATION"
+ Description: "Acceleration"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 90000
+ Lv3: 120000
+ Lv4: 150000
+ Lv5: 180000
+ Lv6: 210000
+ Lv7: 240000
+ Lv8: 270000
+ Lv9: 300000
+ Lv10: 330000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 40
+ Lv3: 60
+ Lv4: 80
+ Lv5: 100
+ Lv6: 120
+ Lv7: 140
+ Lv8: 160
+ Lv9: 180
+ Lv10: 200
+ }
+ State: "MadoGear"
+// Items: {
+// Accelerator: 0
+// Magic_Gear_Fuel: 1
+// }
+ }
+},
+{
+ Id: 2263
+ Name: "NC_HOVERING"
+ Description: "Hovering"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 90000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 25
+ State: "MadoGear"
+// Items: {
+// Hovering_Booster: 0
+// Magic_Gear_Fuel: 1
+// }
+ }
+},
+{
+ Id: 2264
+ Name: "NC_F_SIDESLIDE"
+ Description: "Front-Side Slide"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ KnockBackTiles: 7
+ AfterCastActDelay: 500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 5
+ State: "MadoGear"
+// Items: {
+// Magic_Gear_Fuel: 1
+// }
+ }
+},
+{
+ Id: 2265
+ Name: "NC_B_SIDESLIDE"
+ Description: "Back-Side Slide"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ KnockBackTiles: 7
+ AfterCastActDelay: 500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 5
+ State: "MadoGear"
+// Items: {
+// Magic_Gear_Fuel: 1
+// }
+ }
+},
+{
+ Id: 2266
+ Name: "NC_MAINFRAME"
+ Description: "Mainframe Restructure"
+ MaxLevel: 4
+ NumberOfHits: 0
+},
+{
+ Id: 2267
+ Name: "NC_SELFDESTRUCTION"
+ Description: "Self Destruction"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ IgnoreDefCards: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 3
+ Lv3: 4
+ Lv4: 5
+ Lv5: 6
+ Lv6: 7
+ Lv7: 8
+ Lv8: 9
+ Lv9: 10
+ Lv10: 11
+ }
+ KnockBackTiles: 5
+ CastTime: {
+ Lv1: 2000
+ Lv2: 1500
+ Lv3: 1000
+ Lv4: 500
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ CoolDown: 300000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: 1
+ State: "MadoGear"
+// Items: {
+// Suicidal_Device: 0
+// Magic_Gear_Fuel: 3
+// }
+ }
+},
+{
+ Id: 2268
+ Name: "NC_SHAPESHIFT"
+ Description: "Shape Shift"
+ MaxLevel: 4
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 2000
+ SkillData1: 300000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: 100
+ State: "MadoGear"
+// Items: {
+// Scarlet_Pts: 1
+// Lime_Green_Pts: 1
+// Yellow_Wish_Pts: 1
+// Indigo_Pts: 1
+// Magic_Gear_Fuel: 2
+// Shape_Shifter: 0
+// }
+ }
+},
+{
+ Id: 2269
+ Name: "NC_EMERGENCYCOOL"
+ Description: "Emergency Cool"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 500
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 20
+ State: "MadoGear"
+// Items: {
+// Cooling_Device: 0
+// Magic_Gear_Fuel: 1
+// }
+ }
+},
+{
+ Id: 2270
+ Name: "NC_INFRAREDSCAN"
+ Description: "Infrared Scan"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 7
+ InterruptCast: true
+ AfterCastActDelay: 500
+ SkillData1: 3000
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 45
+ State: "MadoGear"
+ }
+},
+{
+ Id: 2271
+ Name: "NC_ANALYZE"
+ Description: "Analyze"
+ MaxLevel: 3
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 20000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: 30
+ State: "MadoGear"
+// Items: {
+// Magic_Gear_Fuel: 1
+// }
+ }
+},
+{
+ Id: 2272
+ Name: "NC_MAGNETICFIELD"
+ Description: "Magnetic Field"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 2
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 4000
+ Lv2: 6000
+ Lv3: 8000
+ Lv4: 10000
+ Lv5: 12000
+ Lv6: 14000
+ Lv7: 16000
+ Lv8: 18000
+ Lv9: 20000
+ Lv10: 22000
+ }
+ CoolDown: {
+ Lv1: 20000
+ Lv2: 15000
+ Lv3: 10000
+ Lv4: 5000
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 70
+ Lv3: 80
+ Lv4: 90
+ Lv5: 100
+ Lv6: 110
+ Lv7: 120
+ Lv8: 130
+ Lv9: 140
+ Lv10: 150
+ }
+ State: "MadoGear"
+// Items: {
+// Mag_Field_Generator: 0
+// Magic_Gear_Fuel: 2
+// }
+ }
+},
+{
+ Id: 2273
+ Name: "NC_NEUTRALBARRIER"
+ Description: "Neutral Barrier"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ CoolDown: 90000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 90
+ Lv3: 100
+ Lv4: 110
+ Lv5: 120
+ Lv6: 130
+ Lv7: 140
+ Lv8: 150
+ Lv9: 160
+ Lv10: 170
+ }
+ State: "MadoGear"
+// Items: {
+// Barrier_Builder: 0
+// Magic_Gear_Fuel: 1
+// }
+ }
+ Unit: {
+ Id: 0xe2
+ Layout: 2
+ Interval: 500
+ Target: "Friend"
+ }
+},
+{
+ Id: 2274
+ Name: "NC_STEALTHFIELD"
+ Description: "Stealth Field"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 15000
+ Lv2: 20000
+ Lv3: 25000
+ Lv4: 30000
+ Lv5: 35000
+ Lv6: 40000
+ Lv7: 45000
+ Lv8: 50000
+ Lv9: 55000
+ Lv10: 60000
+ }
+ CoolDown: {
+ Lv1: 20000
+ Lv2: 15000
+ Lv3: 10000
+ Lv4: 5000
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 100
+ Lv3: 120
+ Lv4: 140
+ Lv5: 160
+ Lv6: 180
+ Lv7: 200
+ Lv8: 220
+ Lv9: 240
+ Lv10: 260
+ }
+ State: "MadoGear"
+// Items: {
+// Camouflage_Generator: 0
+// Magic_Gear_Fuel: 2
+// }
+ }
+ Unit: {
+ Id: 0xe3
+ Layout: 2
+ Interval: 500
+ Target: "All"
+ }
+},
+{
+ Id: 2275
+ Name: "NC_REPAIR"
+ Description: "Repair"
+ MaxLevel: 5
+ Range: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 200
+ Lv2: 300
+ Lv3: 400
+ Lv4: 500
+ Lv5: 600
+ Lv6: 700
+ Lv7: 800
+ Lv8: 900
+ Lv9: 1000
+ Lv10: 1100
+ }
+ AfterCastActDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 25
+ Lv2: 30
+ Lv3: 35
+ Lv4: 40
+ Lv5: 45
+ Lv6: 50
+ Lv7: 55
+ Lv8: 60
+ Lv9: 65
+ Lv10: 70
+ }
+ State: "MadoGear"
+// Items: {
+// Repair_Kit: 0
+// }
+ }
+},
+{
+ Id: 2276
+ Name: "NC_TRAININGAXE"
+ Description: "Axe Training"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 2277
+ Name: "NC_RESEARCHFE"
+ Description: "Research Fire/Earth"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 2278
+ Name: "NC_AXEBOOMERANG"
+ Description: "Axe Boomerang"
+ MaxLevel: 5
+ Range: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ KnockBackTiles: {
+ Lv1: 2
+ Lv2: 3
+ Lv3: 4
+ Lv4: 5
+ Lv5: 6
+ Lv6: 7
+ Lv7: 8
+ Lv8: 9
+ Lv9: 10
+ Lv10: 11
+ }
+ CoolDown: {
+ Lv1: 5000
+ Lv2: 4500
+ Lv3: 4000
+ Lv4: 3500
+ Lv5: 3000
+ Lv6: 2500
+ Lv7: 2000
+ Lv8: 1500
+ Lv9: 1000
+ Lv10: 500
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 22
+ Lv3: 24
+ Lv4: 26
+ Lv5: 28
+ Lv6: 30
+ Lv7: 32
+ Lv8: 34
+ Lv9: 36
+ Lv10: 38
+ }
+ WeaponTypes: {
+ 1HAxes: true
+ 2HAxes: true
+ }
+ }
+},
+{
+ Id: 2279
+ Name: "NC_POWERSWING"
+ Description: "Power Swing"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: 1000
+ SkillData1: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 22
+ Lv3: 24
+ Lv4: 26
+ Lv5: 28
+ Lv6: 30
+ Lv7: 32
+ Lv8: 34
+ Lv9: 36
+ Lv10: 38
+ }
+ }
+},
+{
+ Id: 2280
+ Name: "NC_AXETORNADO"
+ Description: "Axe Tornado"
+ MaxLevel: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 2
+ Lv3: 3
+ Lv4: 3
+ Lv5: 3
+ Lv6: 3
+ Lv7: 3
+ Lv8: 3
+ Lv9: 3
+ Lv10: 3
+ }
+ NumberOfHits: -3
+ AfterCastActDelay: 500
+ CoolDown: {
+ Lv1: 4000
+ Lv2: 3500
+ Lv3: 3000
+ Lv4: 2500
+ Lv5: 2000
+ Lv6: 1500
+ Lv7: 1000
+ Lv8: 500
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: -1
+ Requirements: {
+ HPCost: {
+ Lv1: 20
+ Lv2: 40
+ Lv3: 60
+ Lv4: 80
+ Lv5: 100
+ Lv6: 120
+ Lv7: 140
+ Lv8: 160
+ Lv9: 180
+ Lv10: 200
+ }
+ SPCost: {
+ Lv1: 18
+ Lv2: 20
+ Lv3: 22
+ Lv4: 24
+ Lv5: 26
+ Lv6: 28
+ Lv7: 30
+ Lv8: 32
+ Lv9: 34
+ Lv10: 36
+ }
+ WeaponTypes: {
+ 1HAxes: true
+ 2HAxes: true
+ }
+ }
+},
+{
+ Id: 2281
+ Name: "NC_SILVERSNIPER"
+ Description: "FAW - Silver Sniper"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 2
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ FixedCastTime: {
+ Lv1: 1800
+ Lv2: 1600
+ Lv3: 1400
+ Lv4: 1200
+ Lv5: 1000
+ Lv6: 800
+ Lv7: 600
+ Lv8: 400
+ Lv9: 200
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 25
+ Lv2: 30
+ Lv3: 35
+ Lv4: 40
+ Lv5: 45
+ Lv6: 50
+ Lv7: 55
+ Lv8: 60
+ Lv9: 65
+ Lv10: 70
+ }
+// Items: {
+// Portable_Furnace: 0
+// Oridecon_Hammer: 0
+// Iron: 1
+// Steel: 2
+// }
+ }
+},
+{
+ Id: 2282
+ Name: "NC_MAGICDECOY"
+ Description: "FAW - Magic Decoy"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 2
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ FixedCastTime: {
+ Lv1: 1800
+ Lv2: 1600
+ Lv3: 1400
+ Lv4: 1200
+ Lv5: 1000
+ Lv6: 800
+ Lv7: 600
+ Lv8: 400
+ Lv9: 200
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+// Items: {
+// Portable_Furnace: 0
+// Oridecon_Hammer: 0
+// Iron: 2
+// Brigan: 1
+// }
+ }
+},
+{
+ Id: 2283
+ Name: "NC_DISJOINT"
+ Description: "FAW Removal"
+ MaxLevel: 1
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 15
+// Items: {
+// Monkey_Wrench: 1
+// }
+ }
+},
+{
+ Id: 2284
+ Name: "SC_FATALMENACE"
+ Description: "Fatal Menace"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ AfterCastActDelay: 500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+ }
+},
+{
+ Id: 2285
+ Name: "SC_REPRODUCE"
+ Description: "Reproduce"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ }
+},
+{
+ Id: 2286
+ Name: "SC_AUTOSHADOWSPELL"
+ Description: "Auto Shadow Spell"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 4000
+ Lv2: 3600
+ Lv3: 3200
+ Lv4: 2800
+ Lv5: 2400
+ Lv6: 2000
+ Lv7: 1600
+ Lv8: 1200
+ Lv9: 800
+ Lv10: 400
+ }
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 80000
+ Lv3: 100000
+ Lv4: 120000
+ Lv5: 140000
+ Lv6: 160000
+ Lv7: 180000
+ Lv8: 200000
+ Lv9: 220000
+ Lv10: 300000
+ }
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ }
+},
+{
+ Id: 2287
+ Name: "SC_SHADOWFORM"
+ Description: "Shadow Form"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 40000
+ Lv3: 50000
+ Lv4: 60000
+ Lv5: 70000
+ Lv6: 80000
+ Lv7: 90000
+ Lv8: 100000
+ Lv9: 110000
+ Lv10: 120000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 50
+ Lv3: 60
+ Lv4: 70
+ Lv5: 80
+ Lv6: 90
+ Lv7: 100
+ Lv8: 110
+ Lv9: 120
+ Lv10: 130
+ }
+ }
+},
+{
+ Id: 2288
+ Name: "SC_TRIANGLESHOT"
+ Description: "Triangle Shot"
+ MaxLevel: 10
+ Range: {
+ Lv1: 7
+ Lv2: 7
+ Lv3: 7
+ Lv4: 9
+ Lv5: 9
+ Lv6: 9
+ Lv7: 9
+ Lv8: 11
+ Lv9: 11
+ Lv10: 11
+ }
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -3
+ InterruptCast: true
+ KnockBackTiles: 3
+ CastTime: 1000
+ AfterCastActDelay: 500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 24
+ Lv3: 26
+ Lv4: 28
+ Lv5: 30
+ Lv6: 32
+ Lv7: 34
+ Lv8: 36
+ Lv9: 38
+ Lv10: 40
+ }
+ WeaponTypes: {
+ Bows: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 3
+ }
+},
+{
+ Id: 2289
+ Name: "SC_BODYPAINT"
+ Description: "Body Painting"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 2
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 7000
+ Lv3: 9000
+ Lv4: 11000
+ Lv5: 13000
+ Lv6: 15000
+ Lv7: 17000
+ Lv8: 19000
+ Lv9: 21000
+ Lv10: 23000
+ }
+ SkillData2: 10000
+ CoolDown: 2000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 15
+ Lv3: 20
+ Lv4: 25
+ Lv5: 30
+ Lv6: 35
+ Lv7: 40
+ Lv8: 45
+ Lv9: 50
+ Lv10: 55
+ }
+// Items: {
+// Paint_Brush: 0
+// Surface_Paint: 1
+// }
+ }
+},
+{
+ Id: 2290
+ Name: "SC_INVISIBILITY"
+ Description: "Invisibility"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: 60000
+ CoolDown: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 100
+ }
+},
+{
+ Id: 2291
+ Name: "SC_DEADLYINFECT"
+ Description: "Deadly Infect"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 44
+ Lv3: 48
+ Lv4: 52
+ Lv5: 56
+ Lv6: 60
+ Lv7: 64
+ Lv8: 68
+ Lv9: 72
+ Lv10: 76
+ }
+ }
+},
+{
+ Id: 2292
+ Name: "SC_ENERVATION"
+ Description: "Masquerade - Enervation"
+ MaxLevel: 3
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 40
+ Lv3: 50
+ Lv4: 60
+ Lv5: 70
+ Lv6: 80
+ Lv7: 90
+ Lv8: 100
+ Lv9: 110
+ Lv10: 120
+ }
+// Items: {
+// Face_Paint: 1
+// Makeover_Brush: 0
+// }
+ }
+},
+{
+ Id: 2293
+ Name: "SC_GROOMY"
+ Description: "Masquerade - Gloomy"
+ MaxLevel: 3
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 40
+ Lv3: 50
+ Lv4: 60
+ Lv5: 70
+ Lv6: 80
+ Lv7: 90
+ Lv8: 100
+ Lv9: 110
+ Lv10: 120
+ }
+// Items: {
+// Face_Paint: 1
+// Makeover_Brush: 0
+// }
+ }
+},
+{
+ Id: 2294
+ Name: "SC_IGNORANCE"
+ Description: "Masquerade - Ignorance"
+ MaxLevel: 3
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 40
+ Lv3: 50
+ Lv4: 60
+ Lv5: 70
+ Lv6: 80
+ Lv7: 90
+ Lv8: 100
+ Lv9: 110
+ Lv10: 120
+ }
+// Items: {
+// Face_Paint: 1
+// Makeover_Brush: 0
+// }
+ }
+},
+{
+ Id: 2295
+ Name: "SC_LAZINESS"
+ Description: "Masquerade - Laziness"
+ MaxLevel: 3
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 40
+ Lv3: 50
+ Lv4: 60
+ Lv5: 70
+ Lv6: 80
+ Lv7: 90
+ Lv8: 100
+ Lv9: 110
+ Lv10: 120
+ }
+// Items: {
+// Face_Paint: 1
+// Makeover_Brush: 0
+// }
+ }
+},
+{
+ Id: 2296
+ Name: "SC_UNLUCKY"
+ Description: "Masquerade - Unlucky"
+ MaxLevel: 3
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 40
+ Lv3: 50
+ Lv4: 60
+ Lv5: 70
+ Lv6: 80
+ Lv7: 90
+ Lv8: 100
+ Lv9: 110
+ Lv10: 120
+ }
+// Items: {
+// Face_Paint: 1
+// Makeover_Brush: 0
+// }
+ }
+},
+{
+ Id: 2297
+ Name: "SC_WEAKNESS"
+ Description: "Masquerade - Weakness"
+ MaxLevel: 3
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 40
+ Lv3: 50
+ Lv4: 60
+ Lv5: 70
+ Lv6: 80
+ Lv7: 90
+ Lv8: 100
+ Lv9: 110
+ Lv10: 120
+ }
+// Items: {
+// Face_Paint: 1
+// Makeover_Brush: 0
+// }
+ }
+},
+{
+ Id: 2298
+ Name: "SC_STRIPACCESSARY"
+ Description: "Strip Accessory"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 70000
+ Lv3: 80000
+ Lv4: 90000
+ Lv5: 100000
+ Lv6: 110000
+ Lv7: 120000
+ Lv8: 130000
+ Lv9: 140000
+ Lv10: 150000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 18
+ Lv3: 21
+ Lv4: 24
+ Lv5: 27
+ Lv6: 30
+ Lv7: 33
+ Lv8: 36
+ Lv9: 39
+ Lv10: 42
+ }
+ }
+},
+{
+ Id: 2299
+ Name: "SC_MANHOLE"
+ Description: "Man Hole"
+ MaxLevel: 3
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 3
+ CastTime: 1000
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 10000
+ Lv3: 15000
+ Lv4: 20000
+ Lv5: 25000
+ Lv6: 30000
+ Lv7: 35000
+ Lv8: 40000
+ Lv9: 45000
+ Lv10: 50000
+ }
+ SkillData2: {
+ Lv1: 5000
+ Lv2: 10000
+ Lv3: 15000
+ Lv4: 20000
+ Lv5: 25000
+ Lv6: 30000
+ Lv7: 35000
+ Lv8: 40000
+ Lv9: 45000
+ Lv10: 50000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+// Items: {
+// Paint_Brush: 0
+// Surface_Paint: 1
+// }
+ }
+ Unit: {
+ Id: 0xcc
+ Range: 1
+ Interval: 1000
+ Target: "All"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 2300
+ Name: "SC_DIMENSIONDOOR"
+ Description: "Dimension Door"
+ MaxLevel: 3
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 1
+ CastTime: 1000
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 4000
+ Lv2: 8000
+ Lv3: 12000
+ Lv4: 16000
+ Lv5: 20000
+ Lv6: 24000
+ Lv7: 28000
+ Lv8: 32000
+ Lv9: 36000
+ Lv10: 40000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 36
+ Lv3: 42
+ Lv4: 48
+ Lv5: 54
+ Lv6: 60
+ Lv7: 66
+ Lv8: 72
+ Lv9: 78
+ Lv10: 84
+ }
+// Items: {
+// Paint_Brush: 0
+// Surface_Paint: 1
+// }
+ }
+ Unit: {
+ Id: 0xcd
+ Range: 1
+ Interval: 1000
+ Target: "All"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 2301
+ Name: "SC_CHAOSPANIC"
+ Description: "Chaos Panic"
+ MaxLevel: 3
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 2
+ InterruptCast: true
+ SkillInstances: 1
+ CastTime: 2000
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 10000
+ Lv3: 15000
+ Lv4: 20000
+ Lv5: 25000
+ Lv6: 30000
+ Lv7: 35000
+ Lv8: 40000
+ Lv9: 45000
+ Lv10: 50000
+ }
+ SkillData2: {
+ Lv1: 4000
+ Lv2: 8000
+ Lv3: 12000
+ Lv4: 16000
+ Lv5: 20000
+ Lv6: 24000
+ Lv7: 28000
+ Lv8: 32000
+ Lv9: 36000
+ Lv10: 40000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 36
+ Lv3: 42
+ Lv4: 48
+ Lv5: 54
+ Lv6: 60
+ Lv7: 66
+ Lv8: 72
+ Lv9: 78
+ Lv10: 84
+ }
+// Items: {
+// Paint_Brush: 0
+// Surface_Paint: 2
+// }
+ }
+ Unit: {
+ Id: 0xce
+ Layout: 2
+ Interval: -1
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ UF_NOOVERLAP: true
+ UF_RANGEDSINGLEUNIT: true
+ }
+ }
+},
+{
+ Id: 2302
+ Name: "SC_MAELSTROM"
+ Description: "Maelstrom"
+ MaxLevel: 3
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 2
+ InterruptCast: true
+ SkillInstances: 1
+ CastTime: 2000
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 7000
+ Lv2: 14000
+ Lv3: 21000
+ Lv4: 28000
+ Lv5: 35000
+ Lv6: 42000
+ Lv7: 49000
+ Lv8: 56000
+ Lv9: 63000
+ Lv10: 70000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 50
+ Lv2: 55
+ Lv3: 60
+ Lv4: 65
+ Lv5: 70
+ Lv6: 75
+ Lv7: 80
+ Lv8: 85
+ Lv9: 90
+ Lv10: 95
+ }
+// Items: {
+// Paint_Brush: 0
+// Surface_Paint: 2
+// }
+ }
+ Unit: {
+ Id: 0xcf
+ Layout: 2
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_RANGEDSINGLEUNIT: true
+ }
+ }
+},
+{
+ Id: 2303
+ Name: "SC_BLOODYLUST"
+ Description: "Bloody Lust"
+ MaxLevel: 3
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 10000
+ Lv3: 15000
+ Lv4: 20000
+ Lv5: 25000
+ Lv6: 30000
+ Lv7: 35000
+ Lv8: 40000
+ Lv9: 45000
+ Lv10: 50000
+ }
+ CoolDown: 180000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 70
+ Lv3: 80
+ Lv4: 90
+ Lv5: 100
+ Lv6: 110
+ Lv7: 120
+ Lv8: 130
+ Lv9: 140
+ Lv10: 150
+ }
+// Items: {
+// Paint_Brush: 0
+// Surface_Paint: 2
+// }
+ }
+ Unit: {
+ Id: 0xd0
+ Layout: 3
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ UF_RANGEDSINGLEUNIT: true
+ }
+ }
+},
+{
+ Id: 2304
+ Name: "SC_FEINTBOMB"
+ Description: "Feint Bomb"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ CastTime: 1000
+ SkillData1: 1000
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 24
+ Lv2: 28
+ Lv3: 32
+ Lv4: 36
+ Lv5: 40
+ Lv6: 44
+ Lv7: 48
+ Lv8: 52
+ Lv9: 56
+ Lv10: 60
+ }
+// Items: {
+// Paint_Brush: 0
+// Surface_Paint: 1
+// }
+ }
+ Unit: {
+ Id: 0xd1
+ Range: 2
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2307
+ Name: "LG_CANNONSPEAR"
+ Description: "Cannon Spear"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SplashRange: 2
+ SkillInstances: 10
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 16
+ Lv3: 20
+ Lv4: 24
+ Lv5: 28
+ Lv6: 32
+ Lv7: 36
+ Lv8: 40
+ Lv9: 44
+ Lv10: 48
+ }
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 2308
+ Name: "LG_BANISHINGPOINT"
+ Description: "Banishing Point"
+ MaxLevel: 10
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 20
+ Lv3: 20
+ Lv4: 20
+ Lv5: 20
+ Lv6: 25
+ Lv7: 25
+ Lv8: 25
+ Lv9: 25
+ Lv10: 25
+ }
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 2309
+ Name: "LG_TRAMPLE"
+ Description: "Trample"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 2
+ AfterCastActDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 45
+ Lv3: 60
+ Lv4: 75
+ Lv5: 90
+ Lv6: 105
+ Lv7: 120
+ Lv8: 135
+ Lv9: 150
+ Lv10: 165
+ }
+ }
+},
+{
+ Id: 2310
+ Name: "LG_SHIELDPRESS"
+ Description: "Shield Press"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ SkillData1: {
+ Lv1: 3500
+ Lv2: 4000
+ Lv3: 4500
+ Lv4: 5000
+ Lv5: 5500
+ Lv6: 6000
+ Lv7: 6500
+ Lv8: 7000
+ Lv9: 7500
+ Lv10: 8000
+ }
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 12
+ Lv3: 14
+ Lv4: 16
+ Lv5: 18
+ Lv6: 20
+ Lv7: 22
+ Lv8: 24
+ Lv9: 26
+ Lv10: 28
+ }
+ State: "Shield"
+ }
+},
+{
+ Id: 2311
+ Name: "LG_REFLECTDAMAGE"
+ Description: "Reflect Damage"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 3
+ SkillData1: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 80
+ Lv3: 100
+ Lv4: 120
+ Lv5: 140
+ Lv6: 160
+ Lv7: 180
+ Lv8: 200
+ Lv9: 220
+ Lv10: 240
+ }
+ State: "Shield"
+ }
+},
+{
+ Id: 2312
+ Name: "LG_PINPOINTATTACK"
+ Description: "Pinpoint Attack"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: 1000
+ SkillData1: 5000
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 50
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 2313
+ Name: "LG_FORCEOFVANGUARD"
+ Description: "Force of Vanguard"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 30
+ }
+},
+{
+ Id: 2314
+ Name: "LG_RAGEBURST"
+ Description: "Rage Burst"
+ MaxLevel: 1
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ AfterCastActDelay: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 150
+ }
+},
+{
+ Id: 2315
+ Name: "LG_SHIELDSPELL"
+ Description: "Shield Spell"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: {
+ Lv1: "Ele_Neutral"
+ Lv2: "Ele_Holy"
+ Lv3: "Ele_Neutral"
+ }
+ DamageType: {
+ SplashArea: true
+ }
+ InterruptCast: true
+ KnockBackTiles: {
+ Lv1: 2
+ Lv2: 0
+ Lv3: 0
+ Lv4: 0
+ Lv5: 0
+ Lv6: 0
+ Lv7: 0
+ Lv8: 0
+ Lv9: 0
+ Lv10: 0
+ }
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 50
+ State: "Shield"
+ }
+},
+{
+ Id: 2316
+ Name: "LG_EXEEDBREAK"
+ Description: "Exceed Break"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 5000
+ Lv2: 5500
+ Lv3: 6000
+ Lv4: 6500
+ Lv5: 7000
+ Lv6: 7500
+ Lv7: 8000
+ Lv8: 8500
+ Lv9: 9000
+ Lv10: 9500
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 32
+ Lv3: 44
+ Lv4: 56
+ Lv5: 68
+ Lv6: 80
+ Lv7: 92
+ Lv8: 104
+ Lv9: 116
+ Lv10: 128
+ }
+ }
+},
+{
+ Id: 2317
+ Name: "LG_OVERBRAND"
+ Description: "Over Brand"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ InterruptCast: true
+ CastTime: 500
+ AfterCastActDelay: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 30
+ Lv3: 40
+ Lv4: 50
+ Lv5: 60
+ Lv6: 70
+ Lv7: 80
+ Lv8: 90
+ Lv9: 100
+ Lv10: 110
+ }
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 2318
+ Name: "LG_PRESTIGE"
+ Description: "Prestige"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ CoolDown: 60000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 75
+ Lv2: 80
+ Lv3: 85
+ Lv4: 90
+ Lv5: 95
+ Lv6: 100
+ Lv7: 105
+ Lv8: 110
+ Lv9: 115
+ Lv10: 120
+ }
+ }
+},
+{
+ Id: 2319
+ Name: "LG_BANDING"
+ Description: "Banding"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 3
+ SkillData1: -1
+ SkillData2: {
+ Lv1: 2000
+ Lv2: 4000
+ Lv3: 6000
+ Lv4: 8000
+ Lv5: 10000
+ Lv6: 12000
+ Lv7: 14000
+ Lv8: 16000
+ Lv9: 18000
+ Lv10: 20000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 36
+ Lv3: 42
+ Lv4: 48
+ Lv5: 54
+ Lv6: 60
+ Lv7: 66
+ Lv8: 72
+ Lv9: 78
+ Lv10: 84
+ }
+ }
+ Unit: {
+ Id: 0xec
+ Range: 3
+ Interval: 5000
+ Target: "All"
+ }
+},
+{
+ Id: 2320
+ Name: "LG_MOONSLASHER"
+ Description: "Moon Slasher"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ CoolDown: {
+ Lv1: 6000
+ Lv2: 5000
+ Lv3: 4000
+ Lv4: 3000
+ Lv5: 2000
+ Lv6: 1000
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 24
+ Lv3: 28
+ Lv4: 32
+ Lv5: 36
+ Lv6: 40
+ Lv7: 44
+ Lv8: 48
+ Lv9: 52
+ Lv10: 56
+ }
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 2321
+ Name: "LG_RAYOFGENESIS"
+ Description: "Ray of Genesis"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Holy"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 5
+ NumberOfHits: -7
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2000
+ Lv2: 2500
+ Lv3: 3000
+ Lv4: 3500
+ Lv5: 4000
+ Lv6: 4500
+ Lv7: 5000
+ Lv8: 5500
+ Lv9: 6000
+ Lv10: 6500
+ }
+ AfterCastActDelay: 2000
+ SkillData1: 10000
+ CoolDown: 5000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 65
+ Lv3: 70
+ Lv4: 75
+ Lv5: 80
+ Lv6: 85
+ Lv7: 90
+ Lv8: 95
+ Lv9: 100
+ Lv10: 105
+ }
+ }
+},
+{
+ Id: 2322
+ Name: "LG_PIETY"
+ Description: "Piety"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 1
+ InterruptCast: true
+ CastTime: {
+ Lv1: 3000
+ Lv2: 2500
+ Lv3: 2000
+ Lv4: 1500
+ Lv5: 1000
+ Lv6: 500
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 80000
+ Lv3: 100000
+ Lv4: 120000
+ Lv5: 140000
+ Lv6: 160000
+ Lv7: 180000
+ Lv8: 200000
+ Lv9: 220000
+ Lv10: 240000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+// Items: {
+// Holy_Water: 2
+// }
+ }
+},
+{
+ Id: 2323
+ Name: "LG_EARTHDRIVE"
+ Description: "Earth Drive"
+ MaxLevel: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Earth"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ Lv6: 3
+ Lv7: 4
+ Lv8: 4
+ Lv9: 5
+ Lv10: 5
+ }
+ NumberOfHits: -5
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 3000
+ Lv2: 6000
+ Lv3: 9000
+ Lv4: 12000
+ Lv5: 15000
+ Lv6: 18000
+ Lv7: 21000
+ Lv8: 24000
+ Lv9: 27000
+ Lv10: 30000
+ }
+ CoolDown: {
+ Lv1: 7000
+ Lv2: 6000
+ Lv3: 5000
+ Lv4: 4000
+ Lv5: 3000
+ Lv6: 2000
+ Lv7: 1000
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 52
+ Lv2: 60
+ Lv3: 68
+ Lv4: 76
+ Lv5: 84
+ Lv6: 92
+ Lv7: 100
+ Lv8: 108
+ Lv9: 116
+ Lv10: 124
+ }
+ State: "Shield"
+ }
+},
+{
+ Id: 2324
+ Name: "LG_HESPERUSLIT"
+ Description: "Hesperus Lit"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 3
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 3000
+ CoolDown: 20000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 90
+ Lv3: 100
+ Lv4: 110
+ Lv5: 120
+ Lv6: 130
+ Lv7: 140
+ Lv8: 150
+ Lv9: 160
+ Lv10: 170
+ }
+ WeaponTypes: {
+ 1HSpears: true
+ 2HSpears: true
+ }
+ }
+},
+{
+ Id: 2325
+ Name: "LG_INSPIRATION"
+ Description: "Inspiration"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ CoolDown: {
+ Lv1: 540000
+ Lv2: 480000
+ Lv3: 420000
+ Lv4: 360000
+ Lv5: 300000
+ Lv6: 240000
+ Lv7: 180000
+ Lv8: 120000
+ Lv9: 60000
+ Lv10: 1
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 90
+ Lv3: 100
+ Lv4: 110
+ Lv5: 120
+ Lv6: 130
+ Lv7: 140
+ Lv8: 150
+ Lv9: 160
+ Lv10: 170
+ }
+ }
+},
+{
+ Id: 2519
+ Name: "LG_OVERBRAND_BRANDISH"
+ Description: "Over Brand"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ InterruptCast: true
+ KnockBackTiles: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+},
+{
+ Id: 2326
+ Name: "SR_DRAGONCOMBO"
+ Description: "Dragon Combo"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -2
+ SkillData1: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ }
+},
+{
+ Id: 2327
+ Name: "SR_SKYNETBLOW"
+ Description: "Sky Net Blow"
+ MaxLevel: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ NumberOfHits: -3
+ KnockBackTiles: 3
+ AfterCastActDelay: 500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 8
+ Lv2: 9
+ Lv3: 10
+ Lv4: 11
+ Lv5: 12
+ Lv6: 13
+ Lv7: 14
+ Lv8: 15
+ Lv9: 16
+ Lv10: 17
+ }
+ }
+},
+{
+ Id: 2328
+ Name: "SR_EARTHSHAKER"
+ Description: "Earth Shaker"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ SkillData1: 1000
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 36
+ Lv2: 40
+ Lv3: 44
+ Lv4: 48
+ Lv5: 52
+ Lv6: 56
+ Lv7: 60
+ Lv8: 64
+ Lv9: 68
+ Lv10: 72
+ }
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 2329
+ Name: "SR_FALLENEMPIRE"
+ Description: "Fallen Empire"
+ MaxLevel: 5
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -2
+ SkillData1: {
+ Lv1: 500
+ Lv2: 1000
+ Lv3: 1500
+ Lv4: 2000
+ Lv5: 2500
+ Lv6: 3000
+ Lv7: 3500
+ Lv8: 4000
+ Lv9: 4500
+ Lv10: 5000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 30
+ Lv3: 40
+ Lv4: 50
+ Lv5: 60
+ Lv6: 70
+ Lv7: 80
+ Lv8: 90
+ Lv9: 100
+ Lv10: 110
+ }
+ SpiritSphereCost: 2
+ }
+},
+{
+ Id: 2330
+ Name: "SR_TIGERCANNON"
+ Description: "Tiger Cannon"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 1
+ Lv5: 1
+ Lv6: 2
+ Lv7: 2
+ Lv8: 2
+ Lv9: 2
+ Lv10: 2
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1100
+ Lv2: 1200
+ Lv3: 1300
+ Lv4: 1400
+ Lv5: 1500
+ Lv6: 1600
+ Lv7: 1700
+ Lv8: 1800
+ Lv9: 1900
+ Lv10: 2000
+ }
+ AfterCastActDelay: 1000
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ HPRateCost: {
+ Lv1: -12
+ Lv2: -14
+ Lv3: -16
+ Lv4: -18
+ Lv5: -20
+ Lv6: -22
+ Lv7: -24
+ Lv8: -26
+ Lv9: -28
+ Lv10: -30
+ }
+ SPRateCost: {
+ Lv1: -6
+ Lv2: -7
+ Lv3: -8
+ Lv4: -9
+ Lv5: -10
+ Lv6: -11
+ Lv7: -12
+ Lv8: -13
+ Lv9: -14
+ Lv10: -15
+ }
+ State: "ExplosionSpirits"
+ SpiritSphereCost: 2
+ }
+},
+{
+ Id: 2331
+ Name: "SR_HELLGATE"
+ Description: "Hell Gate"
+ MaxLevel: 10
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2332
+ Name: "SR_RAMPAGEBLASTER"
+ Description: "Rampage Blaster"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+ AfterCastActDelay: 1000
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 150
+ }
+},
+{
+ Id: 2333
+ Name: "SR_CRESCENTELBOW"
+ Description: "Crescent Elbow"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 3000
+ Lv2: 4000
+ Lv3: 5000
+ Lv4: 6000
+ Lv5: 7000
+ Lv6: 8000
+ Lv7: 9000
+ Lv8: 10000
+ Lv9: 11000
+ Lv10: 12000
+ }
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 80
+ SpiritSphereCost: 2
+ }
+},
+{
+ Id: 2334
+ Name: "SR_CURSEDCIRCLE"
+ Description: "Cursed Circle"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ Lv6: 3
+ Lv7: 4
+ Lv8: 4
+ Lv9: 5
+ Lv10: 5
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 3000
+ Lv2: 4000
+ Lv3: 5000
+ Lv4: 6000
+ Lv5: 7000
+ Lv6: 8000
+ Lv7: 9000
+ Lv8: 10000
+ Lv9: 11000
+ Lv10: 12000
+ }
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 60
+ Lv3: 80
+ Lv4: 100
+ Lv5: 120
+ Lv6: 140
+ Lv7: 160
+ Lv8: 180
+ Lv9: 200
+ Lv10: 220
+ }
+ HPRateCost: {
+ Lv1: -1
+ Lv2: -2
+ Lv3: -3
+ Lv4: -4
+ Lv5: -5
+ Lv6: -6
+ Lv7: -7
+ Lv8: -8
+ Lv9: -9
+ Lv10: -10
+ }
+ }
+},
+{
+ Id: 2335
+ Name: "SR_LIGHTNINGWALK"
+ Description: "Lightning Walk"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 6000
+ Lv3: 7000
+ Lv4: 8000
+ Lv5: 9000
+ Lv6: 10000
+ Lv7: 11000
+ Lv8: 12000
+ Lv9: 13000
+ Lv10: 14000
+ }
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 70
+ Lv3: 60
+ Lv4: 50
+ Lv5: 40
+ Lv6: 30
+ Lv7: 20
+ Lv8: 10
+ Lv9: 1
+ Lv10: 1
+ }
+ HPRateCost: {
+ Lv1: -5
+ Lv2: -4
+ Lv3: -3
+ Lv4: -2
+ Lv5: -1
+ Lv6: 0
+ Lv7: 1
+ Lv8: 2
+ Lv9: 3
+ Lv10: 4
+ }
+ }
+},
+{
+ Id: 2336
+ Name: "SR_KNUCKLEARROW"
+ Description: "Knuckle Arrow"
+ MaxLevel: 5
+ Range: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ KnockBackTiles: {
+ Lv1: 2
+ Lv2: 3
+ Lv3: 4
+ Lv4: 5
+ Lv5: 6
+ Lv6: 7
+ Lv7: 8
+ Lv8: 9
+ Lv9: 10
+ Lv10: 11
+ }
+ AfterCastActDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 15
+ Lv3: 20
+ Lv4: 25
+ Lv5: 30
+ Lv6: 35
+ Lv7: 40
+ Lv8: 45
+ Lv9: 50
+ Lv10: 55
+ }
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 2337
+ Name: "SR_WINDMILL"
+ Description: "Windmill"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 500
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 45
+ }
+},
+{
+ Id: 2338
+ Name: "SR_RAISINGDRAGON"
+ Description: "Raising Dragon"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ CoolDown: 30000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 120
+ }
+},
+{
+ Id: 2339
+ Name: "SR_GENTLETOUCH"
+ Description: "Gentle Touch"
+ MaxLevel: 5
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2340
+ Name: "SR_ASSIMILATEPOWER"
+ Description: "Assimilate Power"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 2
+ AfterCastActDelay: 1000
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 2341
+ Name: "SR_POWERVELOCITY"
+ Description: "Power Velocity"
+ MaxLevel: 1
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1500
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: 50
+ SpiritSphereCost: 5
+ }
+},
+{
+ Id: 2342
+ Name: "SR_CRESCENTELBOW_AUTOSPELL"
+ Description: "Crescent Elbow Autospell"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreDefense: true
+ }
+ KnockBackTiles: 7
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2343
+ Name: "SR_GATEOFHELL"
+ Description: "Gate of Hell"
+ MaxLevel: 10
+ Range: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 3
+ Lv5: 4
+ Lv6: 4
+ Lv7: 5
+ Lv8: 5
+ Lv9: 6
+ Lv10: 7
+ }
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ NumberOfHits: -7
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ AfterCastActDelay: {
+ Lv1: 100
+ Lv2: 200
+ Lv3: 300
+ Lv4: 400
+ Lv5: 500
+ Lv6: 600
+ Lv7: 700
+ Lv8: 800
+ Lv9: 900
+ Lv10: 1000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 11
+ Lv2: 12
+ Lv3: 13
+ Lv4: 14
+ Lv5: 15
+ Lv6: 16
+ Lv7: 17
+ Lv8: 18
+ Lv9: 19
+ Lv10: 20
+ }
+ SPRateCost: {
+ Lv1: -11
+ Lv2: -12
+ Lv3: -13
+ Lv4: -14
+ Lv5: -15
+ Lv6: -16
+ Lv7: -17
+ Lv8: -18
+ Lv9: -19
+ Lv10: -20
+ }
+ SpiritSphereCost: 5
+ }
+},
+{
+ Id: 2344
+ Name: "SR_GENTLETOUCH_QUIET"
+ Description: "Gentle Touch - Quiet"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 7000
+ Lv3: 9000
+ Lv4: 11000
+ Lv5: 13000
+ Lv6: 15000
+ Lv7: 17000
+ Lv8: 19000
+ Lv9: 21000
+ Lv10: 23000
+ }
+ CoolDown: {
+ Lv1: 1000
+ Lv2: 1500
+ Lv3: 2000
+ Lv4: 2500
+ Lv5: 3000
+ Lv6: 3500
+ Lv7: 4000
+ Lv8: 4500
+ Lv9: 5000
+ Lv10: 5500
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+ }
+},
+{
+ Id: 2345
+ Name: "SR_GENTLETOUCH_CURE"
+ Description: "Gentle Touch - Cure"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ CoolDown: {
+ Lv1: 1000
+ Lv2: 1500
+ Lv3: 2000
+ Lv4: 2500
+ Lv5: 3000
+ Lv6: 3500
+ Lv7: 4000
+ Lv8: 4500
+ Lv9: 5000
+ Lv10: 5500
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 50
+ Lv3: 60
+ Lv4: 70
+ Lv5: 80
+ Lv6: 90
+ Lv7: 100
+ Lv8: 110
+ Lv9: 120
+ Lv10: 130
+ }
+ SpiritSphereCost: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ }
+},
+{
+ Id: 2346
+ Name: "SR_GENTLETOUCH_ENERGYGAIN"
+ Description: "Gentle Touch - Energy Gain"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: 240000
+ FixedCastTime: {
+ Lv1: 1000
+ Lv2: 1500
+ Lv3: 2000
+ Lv4: 2500
+ Lv5: 3000
+ Lv6: 3500
+ Lv7: 4000
+ Lv8: 4500
+ Lv9: 5000
+ Lv10: 5500
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 50
+ Lv3: 60
+ Lv4: 70
+ Lv5: 80
+ Lv6: 90
+ Lv7: 100
+ Lv8: 110
+ Lv9: 120
+ Lv10: 130
+ }
+ HPRateCost: {
+ Lv1: -1
+ Lv2: -2
+ Lv3: -3
+ Lv4: -4
+ Lv5: -5
+ Lv6: -6
+ Lv7: -7
+ Lv8: -8
+ Lv9: -9
+ Lv10: -10
+ }
+ }
+},
+{
+ Id: 2347
+ Name: "SR_GENTLETOUCH_CHANGE"
+ Description: "Gentle Touch - Change"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: 240000
+ CoolDown: {
+ Lv1: 200000
+ Lv2: 180000
+ Lv3: 160000
+ Lv4: 140000
+ Lv5: 120000
+ Lv6: 100000
+ Lv7: 80000
+ Lv8: 60000
+ Lv9: 40000
+ Lv10: 20000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 50
+ Lv3: 60
+ Lv4: 70
+ Lv5: 80
+ Lv6: 90
+ Lv7: 100
+ Lv8: 110
+ Lv9: 120
+ Lv10: 130
+ }
+ HPRateCost: {
+ Lv1: -2
+ Lv2: -4
+ Lv3: -6
+ Lv4: -8
+ Lv5: -10
+ Lv6: -12
+ Lv7: -14
+ Lv8: -16
+ Lv9: -18
+ Lv10: -20
+ }
+ SpiritSphereCost: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ }
+},
+{
+ Id: 2348
+ Name: "SR_GENTLETOUCH_REVITALIZE"
+ Description: "Gentle Touch - Revitalize"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: 240000
+ CoolDown: {
+ Lv1: 200000
+ Lv2: 180000
+ Lv3: 160000
+ Lv4: 140000
+ Lv5: 120000
+ Lv6: 100000
+ Lv7: 80000
+ Lv8: 60000
+ Lv9: 40000
+ Lv10: 20000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 50
+ Lv3: 60
+ Lv4: 70
+ Lv5: 80
+ Lv6: 90
+ Lv7: 100
+ Lv8: 110
+ Lv9: 120
+ Lv10: 130
+ }
+ SpiritSphereCost: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ }
+},
+{
+ Id: 2350
+ Name: "WA_SWING_DANCE"
+ Description: "Swing Dance"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 2000
+ SkillData1: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 96
+ Lv2: 112
+ Lv3: 128
+ Lv4: 144
+ Lv5: 160
+ Lv6: 176
+ Lv7: 192
+ Lv8: 208
+ Lv9: 224
+ Lv10: 240
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2351
+ Name: "WA_SYMPHONY_OF_LOVER"
+ Description: "Symphony of Lovers"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 2000
+ SkillData1: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 69
+ Lv3: 78
+ Lv4: 87
+ Lv5: 96
+ Lv6: 105
+ Lv7: 114
+ Lv8: 123
+ Lv9: 132
+ Lv10: 141
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2352
+ Name: "WA_MOONLIT_SERENADE"
+ Description: "Moonlit Serenade"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 2000
+ SkillData1: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 84
+ Lv2: 96
+ Lv3: 108
+ Lv4: 120
+ Lv5: 134
+ Lv6: 134
+ Lv7: 134
+ Lv8: 134
+ Lv9: 134
+ Lv10: 134
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2381
+ Name: "MI_RUSH_WINDMILL"
+ Description: "Windmill Rush Attack"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 2000
+ SkillData1: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 82
+ Lv2: 88
+ Lv3: 94
+ Lv4: 100
+ Lv5: 106
+ Lv6: 112
+ Lv7: 118
+ Lv8: 124
+ Lv9: 130
+ Lv10: 136
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2382
+ Name: "MI_ECHOSONG"
+ Description: "Echo Song"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 2000
+ SkillData1: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 86
+ Lv2: 92
+ Lv3: 98
+ Lv4: 104
+ Lv5: 110
+ Lv6: 116
+ Lv7: 122
+ Lv8: 128
+ Lv9: 134
+ Lv10: 140
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2383
+ Name: "MI_HARMONIZE"
+ Description: "Harmonize"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: 60000
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 75
+ Lv3: 80
+ Lv4: 85
+ Lv5: 90
+ Lv6: 95
+ Lv7: 100
+ Lv8: 105
+ Lv9: 110
+ Lv10: 115
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2412
+ Name: "WM_LESSON"
+ Description: "Lesson"
+ MaxLevel: 10
+ NumberOfHits: 0
+},
+{
+ Id: 2413
+ Name: "WM_METALICSOUND"
+ Description: "Metallic Sound"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Weapon"
+ NumberOfHits: {
+ Lv1: -2
+ Lv2: -2
+ Lv3: -3
+ Lv4: -3
+ Lv5: -4
+ Lv6: -4
+ Lv7: -5
+ Lv8: -5
+ Lv9: -6
+ Lv10: -6
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1500
+ Lv3: 2000
+ Lv4: 2500
+ Lv5: 3000
+ Lv6: 3500
+ Lv7: 4000
+ Lv8: 4500
+ Lv9: 5000
+ Lv10: 5500
+ }
+ AfterCastActDelay: 1000
+ CoolDown: {
+ Lv1: 2000
+ Lv2: 2500
+ Lv3: 3000
+ Lv4: 3500
+ Lv5: 4000
+ Lv6: 4500
+ Lv7: 5000
+ Lv8: 5500
+ Lv9: 6000
+ Lv10: 6500
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 64
+ Lv2: 68
+ Lv3: 72
+ Lv4: 76
+ Lv5: 80
+ Lv6: 84
+ Lv7: 88
+ Lv8: 92
+ Lv9: 96
+ Lv10: 100
+ }
+ }
+},
+{
+ Id: 2414
+ Name: "WM_REVERBERATION"
+ Description: "Reverberation"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ Element: "Ele_Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: 1
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1100
+ Lv2: 1200
+ Lv3: 1300
+ Lv4: 1400
+ Lv5: 1500
+ Lv6: 1600
+ Lv7: 1700
+ Lv8: 1800
+ Lv9: 1900
+ Lv10: 2000
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 9000
+ Lv2: 10000
+ Lv3: 11000
+ Lv4: 12000
+ Lv5: 13000
+ Lv6: 14000
+ Lv7: 15000
+ Lv8: 16000
+ Lv9: 17000
+ Lv10: 18000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 28
+ Lv2: 32
+ Lv3: 38
+ Lv4: 42
+ Lv5: 48
+ Lv6: 52
+ Lv7: 58
+ Lv8: 62
+ Lv9: 68
+ Lv10: 72
+ }
+ }
+ Unit: {
+ Id: 0xda
+ Interval: -1
+ Target: "Enemy"
+ }
+},
+{
+ Id: 2415
+ Name: "WM_REVERBERATION_MELEE"
+ Description: "Reverberation Melee"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2416
+ Name: "WM_REVERBERATION_MAGIC"
+ Description: "Reverberation Magic"
+ MaxLevel: 5
+ AttackType: "Magic"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2417
+ Name: "WM_DOMINION_IMPULSE"
+ Description: "Dominion Impulse"
+ MaxLevel: 1
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 5
+ AfterCastActDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 2418
+ Name: "WM_SEVERE_RAINSTORM"
+ Description: "Severe Rainstorm"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1500
+ Lv2: 2000
+ Lv3: 2500
+ Lv4: 3000
+ Lv5: 3500
+ Lv6: 4000
+ Lv7: 4500
+ Lv8: 5000
+ Lv9: 5500
+ Lv10: 6000
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 3400
+ CoolDown: {
+ Lv1: 5000
+ Lv2: 5500
+ Lv3: 6000
+ Lv4: 6500
+ Lv5: 7000
+ Lv6: 7500
+ Lv7: 8000
+ Lv8: 8500
+ Lv9: 9000
+ Lv10: 9500
+ }
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 90
+ Lv3: 100
+ Lv4: 110
+ Lv5: 120
+ Lv6: 130
+ Lv7: 140
+ Lv8: 150
+ Lv9: 160
+ Lv10: 170
+ }
+ WeaponTypes: {
+ Bows: true
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 20
+ }
+ Unit: {
+ Id: 0xdb
+ Range: 5
+ Interval: 300
+ Target: "Enemy"
+ Flag: {
+ UF_DUALMODE: true
+ }
+ }
+},
+{
+ Id: 2419
+ Name: "WM_POEMOFNETHERWORLD"
+ Description: "Poem of The Netherworld"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 1
+ InterruptCast: true
+ SkillInstances: 5
+ CastTime: 3000
+ SkillData1: {
+ Lv1: 9000
+ Lv2: 11000
+ Lv3: 13000
+ Lv4: 15000
+ Lv5: 17000
+ Lv6: 19000
+ Lv7: 21000
+ Lv8: 23000
+ Lv9: 25000
+ Lv10: 27000
+ }
+ SkillData2: {
+ Lv1: 8000
+ Lv2: 10000
+ Lv3: 12000
+ Lv4: 14000
+ Lv5: 16000
+ Lv6: 18000
+ Lv7: 20000
+ Lv8: 22000
+ Lv9: 24000
+ Lv10: 26000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 16
+ Lv3: 20
+ Lv4: 24
+ Lv5: 28
+ Lv6: 32
+ Lv7: 36
+ Lv8: 40
+ Lv9: 44
+ Lv10: 48
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+// Items: {
+// Protect_Neck_Candy: 1
+// }
+ }
+ Unit: {
+ Id: 0xde
+ Range: 1
+ Interval: 1000
+ Target: "All"
+ Flag: {
+ UF_NOFOOTSET: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2420
+ Name: "WM_VOICEOFSIREN"
+ Description: "Voice of Siren"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 3
+ Lv3: 4
+ Lv4: 5
+ Lv5: 6
+ Lv6: 7
+ Lv7: 8
+ Lv8: 9
+ Lv9: 10
+ Lv10: 11
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2000
+ Lv2: 2200
+ Lv3: 2400
+ Lv4: 2600
+ Lv5: 2800
+ Lv6: 3000
+ Lv7: 3200
+ Lv8: 3400
+ Lv9: 3600
+ Lv10: 3800
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 15000
+ Lv2: 18000
+ Lv3: 21000
+ Lv4: 24000
+ Lv5: 27000
+ Lv6: 30000
+ Lv7: 33000
+ Lv8: 36000
+ Lv9: 39000
+ Lv10: 42000
+ }
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 48
+ Lv2: 56
+ Lv3: 64
+ Lv4: 72
+ Lv5: 80
+ Lv6: 88
+ Lv7: 96
+ Lv8: 104
+ Lv9: 112
+ Lv10: 120
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2421
+ Name: "WM_DEADHILLHERE"
+ Description: "Valley of Death"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 3000
+ Lv2: 2500
+ Lv3: 2000
+ Lv4: 1500
+ Lv5: 1000
+ Lv6: 500
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ AfterCastActDelay: 1000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 50
+ Lv2: 53
+ Lv3: 56
+ Lv4: 59
+ Lv5: 62
+ Lv6: 65
+ Lv7: 68
+ Lv8: 71
+ Lv9: 74
+ Lv10: 77
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+// Items: {
+// Heartbroken_Tears: 1
+// }
+ }
+},
+{
+ Id: 2422
+ Name: "WM_LULLABY_DEEPSLEEP"
+ Description: "Deep Sleep Lullaby"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 12000
+ Lv2: 14000
+ Lv3: 16000
+ Lv4: 18000
+ Lv5: 20000
+ Lv6: 22000
+ Lv7: 24000
+ Lv8: 26000
+ Lv9: 28000
+ Lv10: 30000
+ }
+ CoolDown: 10000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 90
+ Lv3: 100
+ Lv4: 110
+ Lv5: 120
+ Lv6: 130
+ Lv7: 140
+ Lv8: 150
+ Lv9: 160
+ Lv10: 170
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2423
+ Name: "WM_SIRCLEOFNATURE"
+ Description: "Circle of Nature's Sound"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 1000
+ SkillData1: 60000
+ CoolDown: 15000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 42
+ Lv2: 46
+ Lv3: 50
+ Lv4: 54
+ Lv5: 58
+ Lv6: 62
+ Lv7: 66
+ Lv8: 70
+ Lv9: 74
+ Lv10: 78
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2424
+ Name: "WM_RANDOMIZESPELL"
+ Description: "Improvised Song"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ }
+},
+{
+ Id: 2425
+ Name: "WM_GLOOMYDAY"
+ Description: "Gloomy Day"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ CoolDown: 10000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 75
+ Lv3: 90
+ Lv4: 105
+ Lv5: 120
+ Lv6: 135
+ Lv7: 150
+ Lv8: 165
+ Lv9: 180
+ Lv10: 195
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2426
+ Name: "WM_GREAT_ECHO"
+ Description: "Great Echo"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Chorus: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 3
+ Lv3: 3
+ Lv4: 4
+ Lv5: 4
+ Lv6: 5
+ Lv7: 5
+ Lv8: 6
+ Lv9: 6
+ Lv10: 7
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2000
+ Lv2: 2200
+ Lv3: 2400
+ Lv4: 2600
+ Lv5: 2800
+ Lv6: 3000
+ Lv7: 3200
+ Lv8: 3400
+ Lv9: 3600
+ Lv10: 3800
+ }
+ AfterCastActDelay: 1000
+ CoolDown: 10000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 90
+ Lv3: 100
+ Lv4: 110
+ Lv5: 120
+ Lv6: 130
+ Lv7: 140
+ Lv8: 150
+ Lv9: 160
+ Lv10: 170
+ }
+// Items: {
+// Protect_Neck_Candy: 1
+// }
+ }
+},
+{
+ Id: 2427
+ Name: "WM_SONG_OF_MANA"
+ Description: "Song of Mana"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Chorus: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 60000
+ Lv3: 90000
+ Lv4: 120000
+ Lv5: 150000
+ Lv6: 180000
+ Lv7: 210000
+ Lv8: 240000
+ Lv9: 270000
+ Lv10: 300000
+ }
+ CoolDown: 90000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 120
+ Lv2: 140
+ Lv3: 160
+ Lv4: 180
+ Lv5: 200
+ Lv6: 220
+ Lv7: 240
+ Lv8: 260
+ Lv9: 280
+ Lv10: 300
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2428
+ Name: "WM_DANCE_WITH_WUG"
+ Description: "Dance With A Warg"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Chorus: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1500
+ Lv2: 2000
+ Lv3: 2500
+ Lv4: 3000
+ Lv5: 3500
+ Lv6: 4000
+ Lv7: 4500
+ Lv8: 5000
+ Lv9: 5500
+ Lv10: 6000
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 60000
+ Lv3: 90000
+ Lv4: 120000
+ Lv5: 150000
+ Lv6: 180000
+ Lv7: 210000
+ Lv8: 240000
+ Lv9: 270000
+ Lv10: 300000
+ }
+ CoolDown: 90000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 120
+ Lv2: 140
+ Lv3: 160
+ Lv4: 180
+ Lv5: 200
+ Lv6: 220
+ Lv7: 240
+ Lv8: 260
+ Lv9: 280
+ Lv10: 300
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2429
+ Name: "WM_SOUND_OF_DESTRUCTION"
+ Description: "Sound of Destruction"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Chorus: true
+ }
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: {
+ Lv1: 4
+ Lv2: 4
+ Lv3: 5
+ Lv4: 5
+ Lv5: 6
+ Lv6: 6
+ Lv7: 7
+ Lv8: 7
+ Lv9: 8
+ Lv10: 8
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 0
+ Lv2: 500
+ Lv3: 1000
+ Lv4: 1500
+ Lv5: 2000
+ Lv6: 2500
+ Lv7: 3000
+ Lv8: 3500
+ Lv9: 4000
+ Lv10: 4500
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 5000
+ CoolDown: {
+ Lv1: 6000
+ Lv2: 7000
+ Lv3: 8000
+ Lv4: 9000
+ Lv5: 10000
+ Lv6: 11000
+ Lv7: 12000
+ Lv8: 13000
+ Lv9: 14000
+ Lv10: 15000
+ }
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 50
+ Lv2: 60
+ Lv3: 70
+ Lv4: 80
+ Lv5: 90
+ Lv6: 100
+ Lv7: 110
+ Lv8: 120
+ Lv9: 130
+ Lv10: 140
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2430
+ Name: "WM_SATURDAY_NIGHT_FEVER"
+ Description: "Saturday Night Fever"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Chorus: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1000
+ Lv2: 2000
+ Lv3: 3000
+ Lv4: 4000
+ Lv5: 5000
+ Lv6: 6000
+ Lv7: 7000
+ Lv8: 8000
+ Lv9: 9000
+ Lv10: 10000
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ SkillData2: 3000
+ CoolDown: 180000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 150
+ Lv2: 160
+ Lv3: 170
+ Lv4: 180
+ Lv5: 190
+ Lv6: 200
+ Lv7: 210
+ Lv8: 220
+ Lv9: 230
+ Lv10: 240
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2431
+ Name: "WM_LERADS_DEW"
+ Description: "Lerad's Dew"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Chorus: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 5
+ Lv3: 6
+ Lv4: 6
+ Lv5: 7
+ Lv6: 7
+ Lv7: 8
+ Lv8: 8
+ Lv9: 9
+ Lv10: 9
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ CoolDown: 180000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 120
+ Lv2: 130
+ Lv3: 140
+ Lv4: 150
+ Lv5: 160
+ Lv6: 170
+ Lv7: 180
+ Lv8: 190
+ Lv9: 200
+ Lv10: 210
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2432
+ Name: "WM_MELODYOFSINK"
+ Description: "Melody of Sink"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Chorus: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 5
+ Lv3: 6
+ Lv4: 6
+ Lv5: 7
+ Lv6: 7
+ Lv7: 8
+ Lv8: 8
+ Lv9: 9
+ Lv10: 9
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ CoolDown: 180000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 120
+ Lv2: 130
+ Lv3: 140
+ Lv4: 150
+ Lv5: 160
+ Lv6: 170
+ Lv7: 180
+ Lv8: 190
+ Lv9: 200
+ Lv10: 210
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2433
+ Name: "WM_BEYOND_OF_WARCRY"
+ Description: "Warcry of Beyond"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Chorus: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 5
+ Lv3: 6
+ Lv4: 6
+ Lv5: 7
+ Lv6: 7
+ Lv7: 8
+ Lv8: 8
+ Lv9: 9
+ Lv10: 9
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ CoolDown: 180000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 120
+ Lv2: 130
+ Lv3: 140
+ Lv4: 150
+ Lv5: 160
+ Lv6: 170
+ Lv7: 180
+ Lv8: 190
+ Lv9: 200
+ Lv10: 210
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2434
+ Name: "WM_UNLIMITED_HUMMING_VOICE"
+ Description: "Unlimited Humming Voice"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Chorus: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 5
+ Lv3: 6
+ Lv4: 6
+ Lv5: 7
+ Lv6: 7
+ Lv7: 8
+ Lv8: 8
+ Lv9: 9
+ Lv10: 9
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 90000
+ Lv3: 120000
+ Lv4: 150000
+ Lv5: 180000
+ Lv6: 210000
+ Lv7: 240000
+ Lv8: 270000
+ Lv9: 300000
+ Lv10: 330000
+ }
+ CoolDown: {
+ Lv1: 110000
+ Lv2: 120000
+ Lv3: 130000
+ Lv4: 140000
+ Lv5: 150000
+ Lv6: 160000
+ Lv7: 170000
+ Lv8: 180000
+ Lv9: 190000
+ Lv10: 200000
+ }
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 120
+ Lv2: 130
+ Lv3: 140
+ Lv4: 150
+ Lv5: 160
+ Lv6: 170
+ Lv7: 180
+ Lv8: 190
+ Lv9: 200
+ Lv10: 210
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+ }
+},
+{
+ Id: 2443
+ Name: "SO_FIREWALK"
+ Description: "Fire Walk"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ InterruptCast: true
+ SkillInstances: {
+ Lv1: 8
+ Lv2: 10
+ Lv3: 12
+ Lv4: 14
+ Lv5: 16
+ Lv6: 18
+ Lv7: 20
+ Lv8: 22
+ Lv9: 24
+ Lv10: 26
+ }
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: 12000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 34
+ Lv3: 38
+ Lv4: 42
+ Lv5: 46
+ Lv6: 50
+ Lv7: 54
+ Lv8: 58
+ Lv9: 62
+ Lv10: 66
+ }
+ }
+ Unit: {
+ Id: 0xdc
+ Interval: 300
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOOVERLAP: true
+ }
+ }
+},
+{
+ Id: 2444
+ Name: "SO_ELECTRICWALK"
+ Description: "Electric Walk"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ InterruptCast: true
+ SkillInstances: {
+ Lv1: 8
+ Lv2: 10
+ Lv3: 12
+ Lv4: 14
+ Lv5: 16
+ Lv6: 18
+ Lv7: 20
+ Lv8: 22
+ Lv9: 24
+ Lv10: 26
+ }
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: 12000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 34
+ Lv3: 38
+ Lv4: 42
+ Lv5: 46
+ Lv6: 50
+ Lv7: 54
+ Lv8: 58
+ Lv9: 62
+ Lv10: 66
+ }
+ }
+ Unit: {
+ Id: 0xdd
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOOVERLAP: true
+ }
+ }
+},
+{
+ Id: 2445
+ Name: "SO_SPELLFIST"
+ Description: "Spell Fist"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 25000
+ Lv3: 30000
+ Lv4: 35000
+ Lv5: 40000
+ Lv6: 45000
+ Lv7: 50000
+ Lv8: 55000
+ Lv9: 60000
+ Lv10: 65000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 44
+ Lv3: 48
+ Lv4: 52
+ Lv5: 56
+ Lv6: 60
+ Lv7: 64
+ Lv8: 68
+ Lv9: 72
+ Lv10: 76
+ }
+ }
+},
+{
+ Id: 2446
+ Name: "SO_EARTHGRAVE"
+ Description: "Earth Grave"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ NumberOfHits: -3
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2200
+ Lv2: 2400
+ Lv3: 2600
+ Lv4: 2800
+ Lv5: 3000
+ Lv6: 3200
+ Lv7: 3400
+ Lv8: 3600
+ Lv9: 3800
+ Lv10: 4000
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 500
+ SkillData2: {
+ Lv1: 8000
+ Lv2: 11000
+ Lv3: 14000
+ Lv4: 17000
+ Lv5: 20000
+ Lv6: 23000
+ Lv7: 26000
+ Lv8: 29000
+ Lv9: 32000
+ Lv10: 35000
+ }
+ CoolDown: 5000
+ FixedCastTime: {
+ Lv1: 1800
+ Lv2: 1600
+ Lv3: 1400
+ Lv4: 1200
+ Lv5: 1000
+ Lv6: 800
+ Lv7: 600
+ Lv8: 400
+ Lv9: 200
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 62
+ Lv2: 70
+ Lv3: 78
+ Lv4: 86
+ Lv5: 94
+ Lv6: 102
+ Lv7: 110
+ Lv8: 118
+ Lv9: 126
+ Lv10: 134
+ }
+ }
+ Unit: {
+ Id: 0x86
+ Range: {
+ Lv1: 3
+ Lv2: 3
+ Lv3: 3
+ Lv4: 4
+ Lv5: 4
+ Lv6: 4
+ Lv7: 4
+ Lv8: 4
+ Lv9: 4
+ Lv10: 4
+ }
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2447
+ Name: "SO_DIAMONDDUST"
+ Description: "Diamond Dust"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ NumberOfHits: -5
+ InterruptCast: true
+ CastTime: {
+ Lv1: 5000
+ Lv2: 5500
+ Lv3: 6000
+ Lv4: 6500
+ Lv5: 7000
+ Lv6: 7500
+ Lv7: 8000
+ Lv8: 8500
+ Lv9: 9000
+ Lv10: 9500
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 500
+ SkillData2: {
+ Lv1: 12000
+ Lv2: 14000
+ Lv3: 16000
+ Lv4: 18000
+ Lv5: 20000
+ Lv6: 22000
+ Lv7: 24000
+ Lv8: 26000
+ Lv9: 28000
+ Lv10: 30000
+ }
+ CoolDown: 5000
+ FixedCastTime: {
+ Lv1: 800
+ Lv2: 600
+ Lv3: 400
+ Lv4: 200
+ Lv5: -1
+ Lv6: -1
+ Lv7: -1
+ Lv8: -1
+ Lv9: -1
+ Lv10: -1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 50
+ Lv2: 56
+ Lv3: 62
+ Lv4: 68
+ Lv5: 74
+ Lv6: 80
+ Lv7: 86
+ Lv8: 92
+ Lv9: 98
+ Lv10: 104
+ }
+ }
+ Unit: {
+ Id: 0x86
+ Range: {
+ Lv1: 3
+ Lv2: 3
+ Lv3: 3
+ Lv4: 4
+ Lv5: 4
+ Lv6: 4
+ Lv7: 4
+ Lv8: 4
+ Lv9: 4
+ Lv10: 4
+ }
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2448
+ Name: "SO_POISON_BUSTER"
+ Description: "Poison Buster"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Poison"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 1
+ Lv5: 2
+ Lv6: 2
+ Lv7: 2
+ Lv8: 2
+ Lv9: 2
+ Lv10: 2
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2200
+ Lv2: 3400
+ Lv3: 4600
+ Lv4: 5800
+ Lv5: 6000
+ Lv6: 6000
+ Lv7: 6000
+ Lv8: 6000
+ Lv9: 6000
+ Lv10: 6000
+ }
+ AfterCastActDelay: 1000
+ CoolDown: 2000
+ FixedCastTime: {
+ Lv1: 800
+ Lv2: 600
+ Lv3: 400
+ Lv4: 200
+ Lv5: -1
+ Lv6: -1
+ Lv7: -1
+ Lv8: -1
+ Lv9: -1
+ Lv10: -1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 90
+ Lv3: 110
+ Lv4: 130
+ Lv5: 150
+ Lv6: 170
+ Lv7: 190
+ Lv8: 210
+ Lv9: 230
+ Lv10: 250
+ }
+ }
+},
+{
+ Id: 2449
+ Name: "SO_PSYCHIC_WAVE"
+ Description: "Psychic Wave"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ InterruptCast: true
+ CastTime: {
+ Lv1: 8000
+ Lv2: 9000
+ Lv3: 10000
+ Lv4: 11000
+ Lv5: 12000
+ Lv6: 13000
+ Lv7: 14000
+ Lv8: 15000
+ Lv9: 16000
+ Lv10: 17000
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 1200
+ Lv2: 1700
+ Lv3: 2200
+ Lv4: 2700
+ Lv5: 3200
+ Lv6: 3700
+ Lv7: 4200
+ Lv8: 4700
+ Lv9: 5200
+ Lv10: 5700
+ }
+ CoolDown: 5000
+ FixedCastTime: {
+ Lv1: 1000
+ Lv2: 900
+ Lv3: 800
+ Lv4: 700
+ Lv5: 600
+ Lv6: 500
+ Lv7: 400
+ Lv8: 300
+ Lv9: 200
+ Lv10: 100
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 48
+ Lv2: 56
+ Lv3: 64
+ Lv4: 70
+ Lv5: 78
+ Lv6: 78
+ Lv7: 78
+ Lv8: 78
+ Lv9: 78
+ Lv10: 78
+ }
+ }
+ Unit: {
+ Id: 0xdf
+ Range: {
+ Lv1: 3
+ Lv2: 3
+ Lv3: 4
+ Lv4: 4
+ Lv5: 5
+ Lv6: 5
+ Lv7: 6
+ Lv8: 6
+ Lv9: 7
+ Lv10: 7
+ }
+ Interval: 500
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2450
+ Name: "SO_CLOUD_KILL"
+ Description: "Cloud Kill"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Poison"
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2300
+ Lv2: 2500
+ Lv3: 2700
+ Lv4: 2900
+ Lv5: 3100
+ Lv6: 3300
+ Lv7: 3500
+ Lv8: 3700
+ Lv9: 3900
+ Lv10: 4100
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 8000
+ Lv2: 10000
+ Lv3: 12000
+ Lv4: 14000
+ Lv5: 16000
+ Lv6: 18000
+ Lv7: 20000
+ Lv8: 22000
+ Lv9: 24000
+ Lv10: 26000
+ }
+ SkillData2: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 5000
+ FixedCastTime: {
+ Lv1: 700
+ Lv2: 500
+ Lv3: 300
+ Lv4: 100
+ Lv5: -1
+ Lv6: -1
+ Lv7: -1
+ Lv8: -1
+ Lv9: -1
+ Lv10: -1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 48
+ Lv2: 56
+ Lv3: 64
+ Lv4: 70
+ Lv5: 78
+ Lv6: 78
+ Lv7: 78
+ Lv8: 78
+ Lv9: 78
+ Lv10: 78
+ }
+// Items: {
+// Red_Gemstone: 2
+// }
+ }
+ Unit: {
+ Id: 0xe0
+ Layout: 3
+ Interval: 500
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2451
+ Name: "SO_STRIKING"
+ Description: "Striking"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: 60000
+ CoolDown: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 50
+ Lv2: 55
+ Lv3: 60
+ Lv4: 65
+ Lv5: 70
+ Lv6: 75
+ Lv7: 80
+ Lv8: 85
+ Lv9: 90
+ Lv10: 95
+ }
+ }
+},
+{
+ Id: 2452
+ Name: "SO_WARMER"
+ Description: "Warmer"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2200
+ Lv2: 2400
+ Lv3: 2600
+ Lv4: 2800
+ Lv5: 3000
+ Lv6: 3200
+ Lv7: 3400
+ Lv8: 3600
+ Lv9: 3800
+ Lv10: 4000
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 40000
+ Lv2: 45000
+ Lv3: 50000
+ Lv4: 55000
+ Lv5: 60000
+ Lv6: 65000
+ Lv7: 70000
+ Lv8: 75000
+ Lv9: 80000
+ Lv10: 85000
+ }
+ SkillData2: 30000
+ CoolDown: {
+ Lv1: 35000
+ Lv2: 40000
+ Lv3: 45000
+ Lv4: 50000
+ Lv5: 55000
+ Lv6: 60000
+ Lv7: 65000
+ Lv8: 70000
+ Lv9: 75000
+ Lv10: 80000
+ }
+ FixedCastTime: {
+ Lv1: 1800
+ Lv2: 1600
+ Lv3: 1400
+ Lv4: 1200
+ Lv5: 1000
+ Lv6: 800
+ Lv7: 600
+ Lv8: 400
+ Lv9: 200
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 52
+ Lv3: 64
+ Lv4: 76
+ Lv5: 88
+ Lv6: 100
+ Lv7: 112
+ Lv8: 124
+ Lv9: 136
+ Lv10: 148
+ }
+ }
+ Unit: {
+ Id: 0xe4
+ Range: 3
+ Interval: 3000
+ Target: "All"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2453
+ Name: "SO_VACUUM_EXTREME"
+ Description: "Vacuum Extreme"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1500
+ Lv3: 2000
+ Lv4: 2500
+ Lv5: 3000
+ Lv6: 3500
+ Lv7: 4000
+ Lv8: 4500
+ Lv9: 5000
+ Lv10: 5500
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 4000
+ Lv2: 6000
+ Lv3: 8000
+ Lv4: 10000
+ Lv5: 12000
+ Lv6: 14000
+ Lv7: 16000
+ Lv8: 18000
+ Lv9: 20000
+ Lv10: 22000
+ }
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 34
+ Lv2: 42
+ Lv3: 50
+ Lv4: 58
+ Lv5: 66
+ Lv6: 74
+ Lv7: 82
+ Lv8: 90
+ Lv9: 98
+ Lv10: 106
+ }
+ }
+ Unit: {
+ Id: 0xeb
+ Range: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ Lv6: 3
+ Lv7: 4
+ Lv8: 4
+ Lv9: 5
+ Lv10: 5
+ }
+ Interval: 500
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2454
+ Name: "SO_VARETYR_SPEAR"
+ Description: "Varetyr Spear"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ Lv6: 3
+ Lv7: 4
+ Lv8: 4
+ Lv9: 5
+ Lv10: 5
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2200
+ Lv2: 2400
+ Lv3: 2600
+ Lv4: 2800
+ Lv5: 3000
+ Lv6: 3200
+ Lv7: 3400
+ Lv8: 3600
+ Lv9: 3800
+ Lv10: 4000
+ }
+ AfterCastActDelay: 1000
+ SkillData2: {
+ Lv1: 2200
+ Lv2: 2400
+ Lv3: 2600
+ Lv4: 2800
+ Lv5: 3000
+ Lv6: 3200
+ Lv7: 3400
+ Lv8: 3600
+ Lv9: 3800
+ Lv10: 4000
+ }
+ CoolDown: 2000
+ FixedCastTime: {
+ Lv1: 1800
+ Lv2: 1600
+ Lv3: 1400
+ Lv4: 1200
+ Lv5: 1000
+ Lv6: 800
+ Lv7: 600
+ Lv8: 400
+ Lv9: 200
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 55
+ Lv2: 62
+ Lv3: 69
+ Lv4: 76
+ Lv5: 83
+ Lv6: 90
+ Lv7: 97
+ Lv8: 104
+ Lv9: 111
+ Lv10: 118
+ }
+ }
+},
+{
+ Id: 2455
+ Name: "SO_ARRULLO"
+ Description: "Arrullo"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ Lv6: 3
+ Lv7: 4
+ Lv8: 4
+ Lv9: 5
+ Lv10: 5
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 2200
+ Lv2: 2400
+ Lv3: 2600
+ Lv4: 2800
+ Lv5: 3000
+ Lv6: 3200
+ Lv7: 3400
+ Lv8: 3600
+ Lv9: 3800
+ Lv10: 4000
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 8000
+ Lv2: 10000
+ Lv3: 12000
+ Lv4: 14000
+ Lv5: 16000
+ Lv6: 18000
+ Lv7: 20000
+ Lv8: 22000
+ Lv9: 24000
+ Lv10: 26000
+ }
+ CoolDown: {
+ Lv1: 5000
+ Lv2: 6000
+ Lv3: 7000
+ Lv4: 8000
+ Lv5: 9000
+ Lv6: 10000
+ Lv7: 11000
+ Lv8: 12000
+ Lv9: 13000
+ Lv10: 14000
+ }
+ FixedCastTime: {
+ Lv1: 800
+ Lv2: 600
+ Lv3: 400
+ Lv4: 200
+ Lv5: -1
+ Lv6: -1
+ Lv7: -1
+ Lv8: -1
+ Lv9: -1
+ Lv10: -1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 35
+ Lv3: 40
+ Lv4: 45
+ Lv5: 50
+ Lv6: 55
+ Lv7: 60
+ Lv8: 65
+ Lv9: 70
+ Lv10: 75
+ }
+// Items: {
+// Yellow_Gemstone: 1
+// }
+ }
+},
+{
+ Id: 2456
+ Name: "SO_EL_CONTROL"
+ Description: "Spirit Control"
+ MaxLevel: 4
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ CoolDown: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ State: "ElementalSpirit"
+ }
+},
+{
+ Id: 2457
+ Name: "SO_SUMMON_AGNI"
+ Description: "Summon Fire Spirit Agni"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1000
+ Lv2: 2000
+ Lv3: 3000
+ Lv4: 4000
+ Lv5: 5000
+ Lv6: 6000
+ Lv7: 7000
+ Lv8: 8000
+ Lv9: 9000
+ Lv10: 10000
+ }
+ SkillData1: {
+ Lv1: 600000
+ Lv2: 900000
+ Lv3: 1200000
+ Lv4: 1500000
+ Lv5: 1800000
+ Lv6: 2100000
+ Lv7: 2400000
+ Lv8: 2700000
+ Lv9: 3000000
+ Lv10: 3300000
+ }
+ CoolDown: 60000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 100
+ Lv2: 150
+ Lv3: 200
+ Lv4: 250
+ Lv5: 300
+ Lv6: 350
+ Lv7: 400
+ Lv8: 450
+ Lv9: 500
+ Lv10: 550
+ }
+// Items: {
+// Boody_Red: 3
+// Boody_Red: 6
+// Flame_Heart: 1
+// }
+ }
+},
+{
+ Id: 2458
+ Name: "SO_SUMMON_AQUA"
+ Description: "Summon Water Spirit Aqua"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: "Ele_Water"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1000
+ Lv2: 2000
+ Lv3: 3000
+ Lv4: 4000
+ Lv5: 5000
+ Lv6: 6000
+ Lv7: 7000
+ Lv8: 8000
+ Lv9: 9000
+ Lv10: 10000
+ }
+ SkillData1: {
+ Lv1: 600000
+ Lv2: 900000
+ Lv3: 1200000
+ Lv4: 1500000
+ Lv5: 1800000
+ Lv6: 2100000
+ Lv7: 2400000
+ Lv8: 2700000
+ Lv9: 3000000
+ Lv10: 3300000
+ }
+ CoolDown: 60000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 100
+ Lv2: 150
+ Lv3: 200
+ Lv4: 250
+ Lv5: 300
+ Lv6: 350
+ Lv7: 400
+ Lv8: 450
+ Lv9: 500
+ Lv10: 550
+ }
+// Items: {
+// Crystal_Blue: 3
+// Crystal_Blue: 6
+// Mistic_Frozen: 1
+// }
+ }
+},
+{
+ Id: 2459
+ Name: "SO_SUMMON_VENTUS"
+ Description: "Summon Wind Spirit Ventus"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: "Ele_Wind"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1000
+ Lv2: 2000
+ Lv3: 3000
+ Lv4: 4000
+ Lv5: 5000
+ Lv6: 6000
+ Lv7: 7000
+ Lv8: 8000
+ Lv9: 9000
+ Lv10: 10000
+ }
+ SkillData1: {
+ Lv1: 600000
+ Lv2: 900000
+ Lv3: 1200000
+ Lv4: 1500000
+ Lv5: 1800000
+ Lv6: 2100000
+ Lv7: 2400000
+ Lv8: 2700000
+ Lv9: 3000000
+ Lv10: 3300000
+ }
+ CoolDown: 60000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 100
+ Lv2: 150
+ Lv3: 200
+ Lv4: 250
+ Lv5: 300
+ Lv6: 350
+ Lv7: 400
+ Lv8: 450
+ Lv9: 500
+ Lv10: 550
+ }
+// Items: {
+// Wind_Of_Verdure: 3
+// Wind_Of_Verdure: 6
+// Rough_Wind: 1
+// }
+ }
+},
+{
+ Id: 2460
+ Name: "SO_SUMMON_TERA"
+ Description: "Summon Earth Spirit Tera"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1000
+ Lv2: 2000
+ Lv3: 3000
+ Lv4: 4000
+ Lv5: 5000
+ Lv6: 6000
+ Lv7: 7000
+ Lv8: 8000
+ Lv9: 9000
+ Lv10: 10000
+ }
+ SkillData1: {
+ Lv1: 600000
+ Lv2: 900000
+ Lv3: 1200000
+ Lv4: 1500000
+ Lv5: 1800000
+ Lv6: 2100000
+ Lv7: 2400000
+ Lv8: 2700000
+ Lv9: 3000000
+ Lv10: 3300000
+ }
+ CoolDown: 60000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 100
+ Lv2: 150
+ Lv3: 200
+ Lv4: 250
+ Lv5: 300
+ Lv6: 350
+ Lv7: 400
+ Lv8: 450
+ Lv9: 500
+ Lv10: 550
+ }
+// Items: {
+// Yellow_Live: 3
+// Yellow_Live: 6
+// Great_Nature: 1
+// }
+ }
+},
+{
+ Id: 2461
+ Name: "SO_EL_ACTION"
+ Description: "Elemental Action"
+ MaxLevel: 1
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CoolDown: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 50
+ State: "ElementalSpirit"
+ }
+},
+{
+ Id: 2462
+ Name: "SO_EL_ANALYSIS"
+ Description: "Four Spirit Analysis"
+ MaxLevel: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 20
+ Lv3: 30
+ Lv4: 40
+ Lv5: 50
+ Lv6: 60
+ Lv7: 70
+ Lv8: 80
+ Lv9: 90
+ Lv10: 100
+ }
+ }
+},
+{
+ Id: 2463
+ Name: "SO_EL_SYMPATHY"
+ Description: "Spirit Sympathy"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 2464
+ Name: "SO_EL_CURE"
+ Description: "Spirit Recovery"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 10
+ State: "ElementalSpirit"
+ }
+},
+{
+ Id: 2465
+ Name: "SO_FIRE_INSIGNIA"
+ Description: "Fire Insignia"
+ MaxLevel: 3
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 1
+ CastTime: 1000
+ SkillData1: 60000
+ CoolDown: 60000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 30
+ Lv3: 38
+ Lv4: 46
+ Lv5: 54
+ Lv6: 62
+ Lv7: 70
+ Lv8: 78
+ Lv9: 86
+ Lv10: 94
+ }
+// Items: {
+// Scarlet_Pts: 1
+// Scarlet_Pts: 2
+// Scarlet_Pts: 3
+// }
+ }
+ Unit: {
+ Id: 0xf1
+ Range: 1
+ Interval: 1000
+ Target: "All"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2466
+ Name: "SO_WATER_INSIGNIA"
+ Description: "Water Insignia"
+ MaxLevel: 3
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 1
+ CastTime: 1000
+ SkillData1: 60000
+ CoolDown: 60000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 30
+ Lv3: 38
+ Lv4: 46
+ Lv5: 54
+ Lv6: 62
+ Lv7: 70
+ Lv8: 78
+ Lv9: 86
+ Lv10: 94
+ }
+// Items: {
+// Indigo_Pts: 1
+// Indigo_Pts: 2
+// Indigo_Pts: 3
+// }
+ }
+ Unit: {
+ Id: 0xf2
+ Range: 1
+ Interval: 1000
+ Target: "All"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2467
+ Name: "SO_WIND_INSIGNIA"
+ Description: "Wind Insignia"
+ MaxLevel: 3
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 1
+ CastTime: 1000
+ SkillData1: 60000
+ CoolDown: 60000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 30
+ Lv3: 38
+ Lv4: 46
+ Lv5: 54
+ Lv6: 62
+ Lv7: 70
+ Lv8: 78
+ Lv9: 86
+ Lv10: 94
+ }
+// Items: {
+// Yellow_Wish_Pts: 1
+// Yellow_Wish_Pts: 2
+// Yellow_Wish_Pts: 3
+// }
+ }
+ Unit: {
+ Id: 0xf3
+ Range: 1
+ Interval: 1000
+ Target: "All"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2468
+ Name: "SO_EARTH_INSIGNIA"
+ Description: "Earth Insignia"
+ MaxLevel: 3
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 1
+ CastTime: 1000
+ SkillData1: 60000
+ CoolDown: 60000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 30
+ Lv3: 38
+ Lv4: 46
+ Lv5: 54
+ Lv6: 62
+ Lv7: 70
+ Lv8: 78
+ Lv9: 86
+ Lv10: 94
+ }
+// Items: {
+// Lime_Green_Pts: 1
+// Lime_Green_Pts: 2
+// Lime_Green_Pts: 3
+// }
+ }
+ Unit: {
+ Id: 0xf4
+ Range: 1
+ Interval: 1000
+ Target: "All"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 2474
+ Name: "GN_TRAINING_SWORD"
+ Description: "Sword Training"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 2475
+ Name: "GN_REMODELING_CART"
+ Description: "Cart Remodeling"
+ MaxLevel: 5
+ NumberOfHits: 0
+},
+{
+ Id: 2476
+ Name: "GN_CART_TORNADO"
+ Description: "Cart Tornado"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ KnockBackTiles: 2
+ AfterCastActDelay: 500
+ SkillData1: 5000
+ CoolDown: {
+ Lv1: 0
+ Lv2: 500
+ Lv3: 1000
+ Lv4: 1500
+ Lv5: 2000
+ Lv6: 2500
+ Lv7: 3000
+ Lv8: 3500
+ Lv9: 4000
+ Lv10: 4500
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 30
+ State: "Cart"
+ }
+},
+{
+ Id: 2477
+ Name: "GN_CARTCANNON"
+ Description: "Cart Cannon"
+ MaxLevel: 5
+ Range: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ Lv6: 3
+ Lv7: 4
+ Lv8: 4
+ Lv9: 5
+ Lv10: 5
+ }
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1500
+ Lv3: 2000
+ Lv4: 2500
+ Lv5: 3000
+ Lv6: 3500
+ Lv7: 4000
+ Lv8: 4500
+ Lv9: 5000
+ Lv10: 5500
+ }
+ AfterCastActDelay: 500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 42
+ Lv3: 44
+ Lv4: 46
+ Lv5: 48
+ Lv6: 50
+ Lv7: 52
+ Lv8: 54
+ Lv9: 56
+ Lv10: 58
+ }
+ AmmoTypes: {
+ A_CANNONBALL: true
+ }
+ AmmoAmount: 1
+ State: "Cart"
+ }
+},
+{
+ Id: 2478
+ Name: "GN_CARTBOOST"
+ Description: "Cart Boost"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1500
+ AfterCastActDelay: 500
+ SkillData1: 90000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 24
+ Lv3: 28
+ Lv4: 32
+ Lv5: 36
+ Lv6: 40
+ Lv7: 44
+ Lv8: 48
+ Lv9: 52
+ Lv10: 56
+ }
+ State: "Cart"
+ }
+},
+{
+ Id: 2479
+ Name: "GN_THORNS_TRAP"
+ Description: "Thorn Trap"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ InterruptCast: true
+ SkillInstances: 5
+ CastTime: 1500
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 12000
+ Lv3: 14000
+ Lv4: 16000
+ Lv5: 18000
+ Lv6: 20000
+ Lv7: 22000
+ Lv8: 24000
+ Lv9: 26000
+ Lv10: 28000
+ }
+ SkillData2: 20000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 26
+ Lv3: 30
+ Lv4: 34
+ Lv5: 38
+ Lv6: 42
+ Lv7: 46
+ Lv8: 50
+ Lv9: 54
+ Lv10: 58
+ }
+// Items: {
+// Seed_Of_Horny_Plant: 1
+// }
+ }
+ Unit: {
+ Id: 0xe5
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 2480
+ Name: "GN_BLOOD_SUCKER"
+ Description: "Blood Sucker"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 3
+ CastTime: 1500
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 22000
+ Lv3: 24000
+ Lv4: 26000
+ Lv5: 28000
+ Lv6: 30000
+ Lv7: 32000
+ Lv8: 34000
+ Lv9: 36000
+ Lv10: 38000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 35
+ Lv3: 40
+ Lv4: 45
+ Lv5: 50
+ Lv6: 55
+ Lv7: 60
+ Lv8: 65
+ Lv9: 70
+ Lv10: 75
+ }
+// Items: {
+// Bloodsuck_Plant_Seed: 1
+// }
+ }
+},
+{
+ Id: 2481
+ Name: "GN_SPORE_EXPLOSION"
+ Description: "Spore Explosion"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: 1500
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 2000
+ Lv2: 2000
+ Lv3: 3000
+ Lv4: 3000
+ Lv5: 4000
+ Lv6: 4000
+ Lv7: 5000
+ Lv8: 5000
+ Lv9: 6000
+ Lv10: 6000
+ }
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 55
+ Lv2: 60
+ Lv3: 65
+ Lv4: 70
+ Lv5: 75
+ Lv6: 80
+ Lv7: 85
+ Lv8: 90
+ Lv9: 95
+ Lv10: 100
+ }
+// Items: {
+// Bomb_Mushroom_Spore: 1
+// }
+ }
+},
+{
+ Id: 2482
+ Name: "GN_WALLOFTHORN"
+ Description: "Wall of Thorns"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: -1
+ InterruptCast: true
+ SkillInstances: 1
+ KnockBackTiles: 2
+ CastTime: 1500
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 11000
+ Lv3: 12000
+ Lv4: 13000
+ Lv5: 14000
+ Lv6: 15000
+ Lv7: 16000
+ Lv8: 17000
+ Lv9: 18000
+ Lv10: 19000
+ }
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 50
+ Lv3: 60
+ Lv4: 70
+ Lv5: 80
+ Lv6: 90
+ Lv7: 100
+ Lv8: 110
+ Lv9: 120
+ Lv10: 130
+ }
+// Items: {
+// Seed_Of_Horny_Plant: 1
+// }
+ }
+ Unit: {
+ Id: [ 0xe6, 0x7f ]
+ Layout: -1
+ Range: 2
+ Interval: -1
+ Target: "All"
+ }
+},
+{
+ Id: 2483
+ Name: "GN_CRAZYWEED"
+ Description: "Crazy Weed"
+ MaxLevel: 10
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 4
+ InterruptCast: true
+ CastTime: {
+ Lv1: 3000
+ Lv2: 3500
+ Lv3: 4000
+ Lv4: 4500
+ Lv5: 5000
+ Lv6: 5500
+ Lv7: 6000
+ Lv8: 6500
+ Lv9: 7000
+ Lv10: 7500
+ }
+ AfterCastActDelay: 500
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 24
+ Lv2: 28
+ Lv3: 32
+ Lv4: 36
+ Lv5: 40
+ Lv6: 44
+ Lv7: 48
+ Lv8: 52
+ Lv9: 56
+ Lv10: 60
+ }
+// Items: {
+// Seed_Of_Horny_Plant: 1
+// }
+ }
+},
+{
+ Id: 2484
+ Name: "GN_CRAZYWEED_ATK"
+ Description: "Crazy Weed Attack"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Earth"
+ SkillData1: 100
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+ Unit: {
+ Id: 0x86
+ Range: 2
+ Interval: 100
+ Target: "Enemy"
+ Flag: {
+ UF_SKILL: true
+ }
+ }
+},
+{
+ Id: 2485
+ Name: "GN_DEMONIC_FIRE"
+ Description: "Demonic Fire"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ InterruptCast: true
+ CastTime: {
+ Lv1: 3000
+ Lv2: 3500
+ Lv3: 4000
+ Lv4: 4500
+ Lv5: 5000
+ Lv6: 5500
+ Lv7: 6000
+ Lv8: 6500
+ Lv9: 7000
+ Lv10: 7500
+ }
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 12000
+ Lv3: 14000
+ Lv4: 16000
+ Lv5: 18000
+ Lv6: 20000
+ Lv7: 22000
+ Lv8: 24000
+ Lv9: 26000
+ Lv10: 28000
+ }
+ SkillData2: {
+ Lv1: 8000
+ Lv2: 16000
+ Lv3: 24000
+ Lv4: 32000
+ Lv5: 40000
+ Lv6: 48000
+ Lv7: 56000
+ Lv8: 64000
+ Lv9: 72000
+ Lv10: 80000
+ }
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 24
+ Lv2: 28
+ Lv3: 32
+ Lv4: 36
+ Lv5: 40
+ Lv6: 44
+ Lv7: 48
+ Lv8: 52
+ Lv9: 56
+ Lv10: 60
+ }
+// Items: {
+// Fire_Bottle: 1
+// }
+ }
+ Unit: {
+ Id: 0xe7
+ Range: 3
+ Interval: 2000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ UF_SKILL: true
+ }
+ }
+},
+{
+ Id: 2486
+ Name: "GN_FIRE_EXPANSION"
+ Description: "Fire Expansion"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 35
+ Lv3: 40
+ Lv4: 45
+ Lv5: 50
+ Lv6: 55
+ Lv7: 60
+ Lv8: 65
+ Lv9: 70
+ Lv10: 75
+ }
+// Items: {
+// Oil_Bottle: 1
+// Explosive_Powder: 1
+// Smoke_Powder: 1
+// Tear_Gas: 1
+// Acid_Bottle: 1
+// }
+ }
+},
+{
+ Id: 2487
+ Name: "GN_FIRE_EXPANSION_SMOKE_POWDER"
+ Description: "Fire Expansion Smoke Powder"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 12000
+ Lv3: 14000
+ Lv4: 16000
+ Lv5: 18000
+ Lv6: 20000
+ Lv7: 22000
+ Lv8: 24000
+ Lv9: 26000
+ Lv10: 28000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+ Unit: {
+ Id: 0xe8
+ Range: 3
+ Interval: 1000
+ Target: "Enemy"
+ }
+},
+{
+ Id: 2488
+ Name: "GN_FIRE_EXPANSION_TEAR_GAS"
+ Description: "Fire Expansion Tear Gas"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 12000
+ Lv3: 14000
+ Lv4: 16000
+ Lv5: 18000
+ Lv6: 20000
+ Lv7: 22000
+ Lv8: 24000
+ Lv9: 26000
+ Lv10: 28000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+ Unit: {
+ Id: 0xe9
+ Range: 3
+ Interval: 1000
+ Target: "Enemy"
+ }
+},
+{
+ Id: 2489
+ Name: "GN_FIRE_EXPANSION_ACID"
+ Description: "Fire Expansion Acid"
+ MaxLevel: 10
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2490
+ Name: "GN_HELLS_PLANT"
+ Description: "Hell's Plant"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 1
+ InterruptCast: true
+ SkillInstances: {
+ Lv1: 2
+ Lv2: 3
+ Lv3: 4
+ Lv4: 5
+ Lv5: 6
+ Lv6: 7
+ Lv7: 8
+ Lv8: 9
+ Lv9: 10
+ Lv10: 11
+ }
+ CastTime: {
+ Lv1: 3000
+ Lv2: 3500
+ Lv3: 4000
+ Lv4: 4500
+ Lv5: 5000
+ Lv6: 5500
+ Lv7: 6000
+ Lv8: 6500
+ Lv9: 7000
+ Lv10: 7500
+ }
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 14000
+ Lv2: 21000
+ Lv3: 28000
+ Lv4: 35000
+ Lv5: 42000
+ Lv6: 49000
+ Lv7: 56000
+ Lv8: 63000
+ Lv9: 70000
+ Lv10: 77000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+// Items: {
+// MenEater_Plant_Bottle: 1
+// }
+ }
+ Unit: {
+ Id: 0xea
+ Range: 1
+ Interval: 1000
+ Target: "All"
+ Flag: {
+ UF_NOREITERATION: true
+ }
+ }
+},
+{
+ Id: 2491
+ Name: "GN_HELLS_PLANT_ATK"
+ Description: "Hell's Plant Attack"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ IgnoreFlee: true
+ IgnoreDefCards: true
+ }
+ SkillData1: 20000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2492
+ Name: "GN_MANDRAGORA"
+ Description: "Howling of Mandragora"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 6
+ Lv4: 7
+ Lv5: 7
+ Lv6: 8
+ Lv7: 8
+ Lv8: 9
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+// Items: {
+// Mandragora_Flowerpot: 1
+// }
+ }
+},
+{
+ Id: 2493
+ Name: "GN_SLINGITEM"
+ Description: "Sling Item"
+ MaxLevel: 1
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CoolDown: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 4
+ AmmoTypes: {
+ A_THROWWEAPON: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 2494
+ Name: "GN_CHANGEMATERIAL"
+ Description: "Change Material"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 5
+ }
+},
+{
+ Id: 2495
+ Name: "GN_MIX_COOKING"
+ Description: "Mix Cooking"
+ MaxLevel: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 5
+ Lv2: 40
+ Lv3: 75
+ Lv4: 110
+ Lv5: 145
+ Lv6: 180
+ Lv7: 215
+ Lv8: 250
+ Lv9: 285
+ Lv10: 320
+ }
+ }
+},
+{
+ Id: 2496
+ Name: "GN_MAKEBOMB"
+ Description: "Create Bomb"
+ MaxLevel: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 5
+ Lv2: 40
+ Lv3: 75
+ Lv4: 110
+ Lv5: 145
+ Lv6: 180
+ Lv7: 215
+ Lv8: 250
+ Lv9: 285
+ Lv10: 320
+ }
+ }
+},
+{
+ Id: 2497
+ Name: "GN_S_PHARMACY"
+ Description: "Special Pharmacy"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 12
+ }
+},
+{
+ Id: 2498
+ Name: "GN_SLINGITEM_RANGEMELEEATK"
+ Description: "Sling Item Attack"
+ MaxLevel: 1
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ SkillData1: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2515
+ Name: "AB_SECRAMENT"
+ Description: "Secrament"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 500
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 90000
+ Lv3: 120000
+ Lv4: 150000
+ Lv5: 180000
+ Lv6: 210000
+ Lv7: 240000
+ Lv8: 270000
+ Lv9: 300000
+ Lv10: 330000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 100
+ Lv2: 120
+ Lv3: 140
+ Lv4: 160
+ Lv5: 180
+ Lv6: 200
+ Lv7: 220
+ Lv8: 240
+ Lv9: 260
+ Lv10: 280
+ }
+ }
+},
+{
+ Id: 2516
+ Name: "WM_SEVERE_RAINSTORM_MELEE"
+ Description: "Severe Rainstorm Melee"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 5
+},
+{
+ Id: 2517
+ Name: "SR_HOWLINGOFLION"
+ Description: "Howling of Lion"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ CastTime: 1000
+ SkillData1: {
+ Lv1: 12000
+ Lv2: 14000
+ Lv3: 16000
+ Lv4: 18000
+ Lv5: 20000
+ Lv6: 22000
+ Lv7: 24000
+ Lv8: 26000
+ Lv9: 28000
+ Lv10: 30000
+ }
+ CoolDown: 10000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ SpiritSphereCost: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ }
+},
+{
+ Id: 2518
+ Name: "SR_RIDEINLIGHTNING"
+ Description: "Ride In Lightening"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 2
+ Lv3: 3
+ Lv4: 3
+ Lv5: 4
+ Lv6: 4
+ Lv7: 5
+ Lv8: 5
+ Lv9: 6
+ Lv10: 6
+ }
+ CastTime: {
+ Lv1: 1000
+ Lv2: 2000
+ Lv3: 3000
+ Lv4: 4000
+ Lv5: 5000
+ Lv6: 6000
+ Lv7: 7000
+ Lv8: 8000
+ Lv9: 9000
+ Lv10: 10000
+ }
+ AfterCastActDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 50
+ Lv3: 60
+ Lv4: 70
+ Lv5: 80
+ Lv6: 90
+ Lv7: 100
+ Lv8: 110
+ Lv9: 120
+ Lv10: 130
+ }
+ SpiritSphereCost: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ }
+},
+{
+ Id: 2534
+ Name: "RETURN_TO_ELDICASTES"
+ Description: "Return To Eldicastes"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ CastTime: 3000
+ CoolDown: 300000
+ FixedCastTime: 0
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ SkillDelayOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2535
+ Name: "ALL_BUYING_STORE"
+ Description: "Open Buying Store"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 1
+// Items: {
+// Buy_Market_Permit: 1
+// }
+ }
+},
+{
+ Id: 2536
+ Name: "ALL_GUARDIAN_RECALL"
+ Description: "Guardian's Recall"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ CastTime: 3000
+ CoolDown: 300000
+ FixedCastTime: 0
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ SkillDelayOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2537
+ Name: "ALL_ODINS_POWER"
+ Description: "Odin's Power"
+ MaxLevel: 2
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 100
+ Lv3: 130
+ Lv4: 160
+ Lv5: 190
+ Lv6: 220
+ Lv7: 250
+ Lv8: 280
+ Lv9: 310
+ Lv10: 340
+ }
+ }
+},
+{
+ Id: 2544
+ Name: "MC_CARTDECORATE"
+ Description: "Change Cart 2"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 2551
+ Name: "RL_GLITTERING_GREED"
+ Description: "Flip The Coin Greed"
+ MaxLevel: 10
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2552
+ Name: "RL_RICHS_COIN"
+ Description: "Rich's Coin"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 2553
+ Name: "RL_MASS_SPIRAL"
+ Description: "Mass Spiral"
+ MaxLevel: 5
+ Range: 15
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 84
+ Lv3: 88
+ Lv4: 92
+ Lv5: 96
+ Lv6: 100
+ Lv7: 104
+ Lv8: 108
+ Lv9: 112
+ Lv10: 116
+ }
+ }
+},
+{
+ Id: 2554
+ Name: "RL_BANISHING_BUSTER"
+ Description: "Banishing Buster"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ Requirements: {
+ SPCost: {
+ Lv1: 55
+ Lv2: 60
+ Lv3: 65
+ Lv4: 70
+ Lv5: 75
+ Lv6: 80
+ Lv7: 85
+ Lv8: 90
+ Lv9: 95
+ Lv10: 100
+ }
+ }
+},
+{
+ Id: 2555
+ Name: "RL_B_TRAP"
+ Description: "Bind Trap"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillInstances: 3
+ CoolDown: {
+ Lv1: 10000
+ Lv2: 11000
+ Lv3: 12000
+ Lv4: 13000
+ Lv5: 14000
+ Lv6: 15000
+ Lv7: 16000
+ Lv8: 17000
+ Lv9: 18000
+ Lv10: 19000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 32
+ Lv3: 34
+ Lv4: 36
+ Lv5: 38
+ Lv6: 40
+ Lv7: 42
+ Lv8: 44
+ Lv9: 46
+ Lv10: 48
+ }
+ }
+ Unit: {
+ Id: 0x104
+ Range: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 2
+ Lv4: 3
+ Lv5: 3
+ Lv6: 4
+ Lv7: 4
+ Lv8: 5
+ Lv9: 5
+ Lv10: 6
+ }
+ Interval: 500
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 2556
+ Name: "RL_FLICKER"
+ Description: "Flicker"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ Requirements: {
+ SPCost: 2
+ }
+},
+{
+ Id: 2557
+ Name: "RL_S_STORM"
+ Description: "Shatter Storm"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ Requirements: {
+ SPCost: {
+ Lv1: 55
+ Lv2: 60
+ Lv3: 65
+ Lv4: 70
+ Lv5: 75
+ Lv6: 80
+ Lv7: 85
+ Lv8: 90
+ Lv9: 95
+ Lv10: 100
+ }
+ }
+},
+{
+ Id: 2558
+ Name: "RL_E_CHAIN"
+ Description: "Eternal Chain"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 45
+ }
+},
+{
+ Id: 2559
+ Name: "RL_QD_SHOT"
+ Description: "Quick Draw Shot"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: 5
+ }
+},
+{
+ Id: 2560
+ Name: "RL_C_MARKER"
+ Description: "Crimson Marker"
+ MaxLevel: 1
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillInstances: 3
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 2561
+ Name: "RL_FIREDANCE"
+ Description: "Fire Dance"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 15
+ Lv3: 20
+ Lv4: 25
+ Lv5: 30
+ Lv6: 35
+ Lv7: 40
+ Lv8: 45
+ Lv9: 50
+ Lv10: 55
+ }
+ }
+},
+{
+ Id: 2562
+ Name: "RL_H_MINE"
+ Description: "Howling Mine"
+ MaxLevel: 5
+ Range: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 45
+ Lv2: 50
+ Lv3: 55
+ Lv4: 60
+ Lv5: 65
+ Lv6: 70
+ Lv7: 75
+ Lv8: 80
+ Lv9: 85
+ Lv10: 90
+ }
+ }
+},
+{
+ Id: 2563
+ Name: "RL_P_ALTER"
+ Description: "Platinum Alter"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 24
+ Lv3: 28
+ Lv4: 32
+ Lv5: 36
+ Lv6: 40
+ Lv7: 44
+ Lv8: 48
+ Lv9: 52
+ Lv10: 56
+ }
+ }
+},
+{
+ Id: 2564
+ Name: "RL_FALLEN_ANGEL"
+ Description: "Fallen Angel"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 90
+ }
+},
+{
+ Id: 2565
+ Name: "RL_R_TRIP"
+ Description: "Round Trip"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 3
+ Lv3: 4
+ Lv4: 5
+ Lv5: 6
+ Lv6: 7
+ Lv7: 8
+ Lv8: 9
+ Lv9: 10
+ Lv10: 11
+ }
+ KnockBackTiles: 3
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ }
+},
+{
+ Id: 2566
+ Name: "RL_D_TAIL"
+ Description: "Dragon Tail"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 70
+ Lv3: 80
+ Lv4: 90
+ Lv5: 100
+ Lv6: 110
+ Lv7: 120
+ Lv8: 130
+ Lv9: 140
+ Lv10: 150
+ }
+ }
+},
+{
+ Id: 2567
+ Name: "RL_FIRE_RAIN"
+ Description: "Fire Rain"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: 70
+ }
+},
+{
+ Id: 2568
+ Name: "RL_HEAT_BARREL"
+ Description: "Heat Barrel"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 40
+ Lv3: 50
+ Lv4: 60
+ Lv5: 70
+ Lv6: 80
+ Lv7: 90
+ Lv8: 100
+ Lv9: 110
+ Lv10: 120
+ }
+ }
+},
+{
+ Id: 2569
+ Name: "RL_AM_BLAST"
+ Description: "Anti-Material Blast"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 84
+ Lv3: 88
+ Lv4: 92
+ Lv5: 96
+ Lv6: 100
+ Lv7: 104
+ Lv8: 108
+ Lv9: 112
+ Lv10: 116
+ }
+ }
+},
+{
+ Id: 2570
+ Name: "RL_SLUGSHOT"
+ Description: "Slug Shot"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ KnockBackTiles: 6
+ Requirements: {
+ SPCost: {
+ Lv1: 55
+ Lv2: 60
+ Lv3: 65
+ Lv4: 70
+ Lv5: 75
+ Lv6: 80
+ Lv7: 85
+ Lv8: 90
+ Lv9: 95
+ Lv10: 100
+ }
+ }
+},
+{
+ Id: 2571
+ Name: "RL_HAMMER_OF_GOD"
+ Description: "Hammer of God"
+ MaxLevel: 5
+ Range: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 80
+ Lv3: 90
+ Lv4: 100
+ Lv5: 110
+ Lv6: 120
+ Lv7: 130
+ Lv8: 140
+ Lv9: 150
+ Lv10: 160
+ }
+ }
+},
+{
+ Id: 2572
+ Name: "RL_R_TRIP_PLUSATK"
+ Description: "Round Trip Plus Attack"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2573
+ Name: "RL_B_FLICKER_ATK"
+ Description: "Bind Flicker Attack"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 2574
+ Name: "RL_GLITTERING_GREED_ATK"
+ Description: "Flip The Coin Greed Attack"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 3001
+ Name: "KO_YAMIKUMO"
+ Description: "Yamikumo"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillData1: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 3002
+ Name: "KO_RIGHT"
+ Description: "Right Hand Mastery"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 3003
+ Name: "KO_LEFT"
+ Description: "Left Hand Mastery"
+ MaxLevel: 5
+ AttackType: "Weapon"
+ NumberOfHits: 0
+},
+{
+ Id: 3004
+ Name: "KO_JYUMONJIKIRI"
+ Description: "Cross Strike"
+ MaxLevel: 5
+ Range: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -2
+ AfterCastActDelay: 500
+ SkillData1: 3000
+ CoolDown: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 12
+ Lv3: 14
+ Lv4: 16
+ Lv5: 18
+ Lv6: 20
+ Lv7: 22
+ Lv8: 24
+ Lv9: 26
+ Lv10: 28
+ }
+ WeaponTypes: {
+ DWDaggers: true
+ DWSwords: true
+ DWDaggerSword: true
+ }
+ }
+},
+{
+ Id: 3005
+ Name: "KO_SETSUDAN"
+ Description: "Soul Sever"
+ MaxLevel: 5
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 16
+ Lv3: 20
+ Lv4: 24
+ Lv5: 28
+ Lv6: 32
+ Lv7: 36
+ Lv8: 40
+ Lv9: 44
+ Lv10: 48
+ }
+ }
+},
+{
+ Id: 3006
+ Name: "KO_BAKURETSU"
+ Description: "Bakuretsu Kunai"
+ MaxLevel: 5
+ Range: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ NumberOfHits: 0
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1400
+ Lv3: 1800
+ Lv4: 2200
+ Lv5: 2600
+ Lv6: 3000
+ Lv7: 3400
+ Lv8: 3800
+ Lv9: 4200
+ Lv10: 4600
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 100
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+// Items: {
+// Explosive_Kunai: 1
+// }
+ }
+ Unit: {
+ Id: 0x86
+ Range: 2
+ Interval: 100
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 3007
+ Name: "KO_HAPPOKUNAI"
+ Description: "Happo Kunai"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: {
+ Lv1: 4
+ Lv2: 4
+ Lv3: 4
+ Lv4: 4
+ Lv5: 5
+ Lv6: 5
+ Lv7: 5
+ Lv8: 5
+ Lv9: 5
+ Lv10: 5
+ }
+ NumberOfHits: 0
+ AfterCastActDelay: 500
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 8
+ Lv2: 9
+ Lv3: 10
+ Lv4: 11
+ Lv5: 12
+ Lv6: 13
+ Lv7: 14
+ Lv8: 15
+ Lv9: 16
+ Lv10: 17
+ }
+ AmmoTypes: {
+ A_KUNAI: true
+ }
+ AmmoAmount: 8
+ }
+},
+{
+ Id: 3008
+ Name: "KO_MUCHANAGE"
+ Description: "Mucha Nage"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ SplashArea: true
+ IgnoreElement: true
+ }
+ SplashRange: 2
+ NumberOfHits: -10
+ CastTime: 1000
+ SkillData1: 100
+ CoolDown: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 50
+ ZenyCost: {
+ Lv1: 10000
+ Lv2: 20000
+ Lv3: 30000
+ Lv4: 40000
+ Lv5: 50000
+ Lv6: 60000
+ Lv7: 70000
+ Lv8: 80000
+ Lv9: 90000
+ Lv10: 100000
+ }
+ }
+ Unit: {
+ Id: 0x86
+ Range: 2
+ Interval: 100
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 3009
+ Name: "KO_HUUMARANKA"
+ Description: "Huuma Shuriken Ranka"
+ MaxLevel: 5
+ Range: {
+ Lv1: 9
+ Lv2: 10
+ Lv3: 11
+ Lv4: 12
+ Lv5: 13
+ Lv6: 14
+ Lv7: 15
+ Lv8: 16
+ Lv9: 17
+ Lv10: 18
+ }
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+ NumberOfHits: -5
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 100
+ CoolDown: 3000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 24
+ Lv2: 28
+ Lv3: 32
+ Lv4: 36
+ Lv5: 40
+ Lv6: 44
+ Lv7: 48
+ Lv8: 52
+ Lv9: 56
+ Lv10: 60
+ }
+ WeaponTypes: {
+ FuumaShurikens: true
+ }
+ }
+ Unit: {
+ Id: 0x86
+ Range: 3
+ Interval: 100
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 3010
+ Name: "KO_MAKIBISHI"
+ Description: "Makibishi"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SkillData1: {
+ Lv1: 12000
+ Lv2: 14000
+ Lv3: 16000
+ Lv4: 18000
+ Lv5: 20000
+ Lv6: 22000
+ Lv7: 24000
+ Lv8: 26000
+ Lv9: 28000
+ Lv10: 30000
+ }
+ SkillData2: 10000
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 9
+ Lv2: 12
+ Lv3: 15
+ Lv4: 18
+ Lv5: 21
+ Lv6: 24
+ Lv7: 27
+ Lv8: 30
+ Lv9: 33
+ Lv10: 36
+ }
+// Items: {
+// Makibishi: {
+// Lv1: 3
+// Lv2: 4
+// Lv3: 5
+// Lv4: 6
+// Lv5: 7
+// }
+// }
+ }
+ Unit: {
+ Id: 0xfc
+ Interval: 5000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 3011
+ Name: "KO_MEIKYOUSISUI"
+ Description: "Meikyo Shisui"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ InterruptCast: true
+ CastTime: 3000
+ SkillData1: 10000
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 100
+ }
+},
+{
+ Id: 3012
+ Name: "KO_ZANZOU"
+ Description: "Zanzou"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillInstances: 1
+ KnockBackTiles: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 27000
+ Lv3: 24000
+ Lv4: 21000
+ Lv5: 18000
+ Lv6: 15000
+ Lv7: 12000
+ Lv8: 9000
+ Lv9: 6000
+ Lv10: 3000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 44
+ Lv3: 48
+ Lv4: 52
+ Lv5: 56
+ Lv6: 60
+ Lv7: 64
+ Lv8: 68
+ Lv9: 72
+ Lv10: 76
+ }
+ }
+},
+{
+ Id: 3013
+ Name: "KO_KYOUGAKU"
+ Description: "Kyougaku"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ CastTime: {
+ Lv1: 3000
+ Lv2: 2500
+ Lv3: 2000
+ Lv4: 1500
+ Lv5: 1000
+ Lv6: 500
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 12000
+ Lv2: 14000
+ Lv3: 16000
+ Lv4: 18000
+ Lv5: 20000
+ Lv6: 22000
+ Lv7: 24000
+ Lv8: 26000
+ Lv9: 28000
+ Lv10: 30000
+ }
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 44
+ Lv3: 48
+ Lv4: 52
+ Lv5: 56
+ Lv6: 60
+ Lv7: 64
+ Lv8: 68
+ Lv9: 72
+ Lv10: 76
+ }
+ }
+},
+{
+ Id: 3014
+ Name: "KO_JYUSATSU"
+ Description: "Jyusatsu"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ CastTime: {
+ Lv1: 3000
+ Lv2: 2500
+ Lv3: 2000
+ Lv4: 1500
+ Lv5: 1000
+ Lv6: 500
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 8000
+ Lv2: 10000
+ Lv3: 12000
+ Lv4: 14000
+ Lv5: 16000
+ Lv6: 18000
+ Lv7: 20000
+ Lv8: 22000
+ Lv9: 24000
+ Lv10: 26000
+ }
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 44
+ Lv3: 48
+ Lv4: 52
+ Lv5: 56
+ Lv6: 60
+ Lv7: 64
+ Lv8: 68
+ Lv9: 72
+ Lv10: 76
+ }
+ }
+},
+{
+ Id: 3015
+ Name: "KO_KAHU_ENTEN"
+ Description: "Kahu Enten"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 2000
+ SkillData1: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 20
+// Items: {
+// Charm_Fire: 1
+// }
+ }
+},
+{
+ Id: 3016
+ Name: "KO_HYOUHU_HUBUKI"
+ Description: "Hyouhu Hubuki"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: "Ele_Water"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 2000
+ SkillData1: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 20
+// Items: {
+// Charm_Ice: 1
+// }
+ }
+},
+{
+ Id: 3017
+ Name: "KO_KAZEHU_SEIRAN"
+ Description: "Kazehu Seiran"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: "Ele_Wind"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 2000
+ SkillData1: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 20
+// Items: {
+// Charm_Wind: 1
+// }
+ }
+},
+{
+ Id: 3018
+ Name: "KO_DOHU_KOUKAI"
+ Description: "Dohu Koukai"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: "Ele_Earth"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 2000
+ SkillData1: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 20
+// Items: {
+// Charm_Earth: 1
+// }
+ }
+},
+{
+ Id: 3019
+ Name: "KO_KAIHOU"
+ Description: "Technique Kaihou"
+ MaxLevel: 5
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 3020
+ Name: "KO_ZENKAI"
+ Description: "Zenkai"
+ MaxLevel: 1
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ NumberOfHits: 3
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 10000
+ SkillData2: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 30
+ }
+ Unit: {
+ Id: 0xf8
+ Range: 3
+ Interval: 500
+ Target: "All"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 3021
+ Name: "KO_GENWAKU"
+ Description: "Genwaku"
+ MaxLevel: 5
+ Range: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 3000
+ Lv2: 2500
+ Lv3: 2000
+ Lv4: 1500
+ Lv5: 1000
+ Lv6: 500
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ AfterCastActDelay: 1000
+ SkillData1: 5000
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 44
+ Lv3: 48
+ Lv4: 52
+ Lv5: 56
+ Lv6: 60
+ Lv7: 64
+ Lv8: 68
+ Lv9: 72
+ Lv10: 76
+ }
+ }
+},
+{
+ Id: 3022
+ Name: "KO_IZAYOI"
+ Description: "Izayoi"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ CoolDown: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 75
+ Lv3: 80
+ Lv4: 85
+ Lv5: 90
+ Lv6: 95
+ Lv7: 100
+ Lv8: 105
+ Lv9: 110
+ Lv10: 115
+ }
+ }
+},
+{
+ Id: 3023
+ Name: "KG_KAGEHUMI"
+ Description: "Kagehumi"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 3
+ Lv3: 4
+ Lv4: 5
+ Lv5: 6
+ Lv6: 7
+ Lv7: 8
+ Lv8: 9
+ Lv9: 10
+ Lv10: 11
+ }
+ NumberOfHits: 0
+ SkillData1: {
+ Lv1: 5000
+ Lv2: 6000
+ Lv3: 7000
+ Lv4: 8000
+ Lv5: 9000
+ Lv6: 10000
+ Lv7: 11000
+ Lv8: 12000
+ Lv9: 13000
+ Lv10: 14000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 65
+ Lv3: 70
+ Lv4: 75
+ Lv5: 80
+ Lv6: 85
+ Lv7: 90
+ Lv8: 95
+ Lv9: 100
+ Lv10: 105
+ }
+ }
+},
+{
+ Id: 3024
+ Name: "KG_KYOMU"
+ Description: "Kyomu"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 20000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 50
+// Items: {
+// Shadow_Orb: 1
+// }
+ }
+},
+{
+ Id: 3025
+ Name: "KG_KAGEMUSYA"
+ Description: "Kagemusha"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 90000
+ Lv3: 120000
+ Lv4: 150000
+ Lv5: 180000
+ Lv6: 210000
+ Lv7: 240000
+ Lv8: 270000
+ Lv9: 300000
+ Lv10: 330000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 25
+ Lv2: 30
+ Lv3: 35
+ Lv4: 40
+ Lv5: 45
+ Lv6: 50
+ Lv7: 55
+ Lv8: 60
+ Lv9: 65
+ Lv10: 70
+ }
+// Items: {
+// Shadow_Orb: 1
+// }
+ }
+},
+{
+ Id: 3026
+ Name: "OB_ZANGETSU"
+ Description: "Zangetsu"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1500
+ Lv3: 2000
+ Lv4: 2500
+ Lv5: 3000
+ Lv6: 3500
+ Lv7: 4000
+ Lv8: 4500
+ Lv9: 5000
+ Lv10: 5500
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 75000
+ Lv3: 90000
+ Lv4: 105000
+ Lv5: 120000
+ Lv6: 135000
+ Lv7: 150000
+ Lv8: 165000
+ Lv9: 180000
+ Lv10: 195000
+ }
+ CoolDown: 30000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 70
+ Lv3: 80
+ Lv4: 90
+ Lv5: 100
+ Lv6: 110
+ Lv7: 120
+ Lv8: 130
+ Lv9: 140
+ Lv10: 150
+ }
+ }
+},
+{
+ Id: 3027
+ Name: "OB_OBOROGENSOU"
+ Description: "Oboro Gensou"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 15000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 55
+ Lv2: 60
+ Lv3: 65
+ Lv4: 70
+ Lv5: 75
+ Lv6: 80
+ Lv7: 85
+ Lv8: 90
+ Lv9: 95
+ Lv10: 100
+ }
+ }
+},
+{
+ Id: 3028
+ Name: "OB_OBOROGENSOU_TRANSITION_ATK"
+ Description: "Hazy Moonlight Illusion Transition Attack"
+ MaxLevel: 1
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 3
+},
+{
+ Id: 3029
+ Name: "OB_AKAITSUKI"
+ Description: "Akaitsuki"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1500
+ Lv3: 2000
+ Lv4: 2500
+ Lv5: 3000
+ Lv6: 3500
+ Lv7: 4000
+ Lv8: 4500
+ Lv9: 5000
+ Lv10: 5500
+ }
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ CoolDown: 30000
+ FixedCastTime: 2000
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 30
+ Lv3: 40
+ Lv4: 50
+ Lv5: 60
+ Lv6: 70
+ Lv7: 80
+ Lv8: 90
+ Lv9: 100
+ Lv10: 110
+ }
+ }
+},
+{
+ Id: 3031
+ Name: "ECL_SNOWFLIP"
+ Description: "Snow Flip"
+ MaxLevel: 1
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CoolDown: 5000
+ FixedCastTime: 0
+},
+{
+ Id: 3032
+ Name: "ECL_PEONYMAMY"
+ Description: "Peony Mamy"
+ MaxLevel: 1
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CoolDown: 5000
+ FixedCastTime: 0
+},
+{
+ Id: 3033
+ Name: "ECL_SADAGUI"
+ Description: "Sadagui"
+ MaxLevel: 1
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CoolDown: 5000
+ FixedCastTime: 0
+},
+{
+ Id: 3034
+ Name: "ECL_SEQUOIADUST"
+ Description: "Sequoia Dust"
+ MaxLevel: 1
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CoolDown: 5000
+ FixedCastTime: 0
+},
+{
+ Id: 3035
+ Name: "ECLAGE_RECALL"
+ Description: "Return To Eclage"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CoolDown: 300000
+ FixedCastTime: 3000
+},
+{
+ Id: 5001
+ Name: "GC_DARKCROW"
+ Description: "Dark Claw"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 3
+ AfterCastActDelay: 1500
+ SkillData1: 5000
+ CoolDown: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 34
+ Lv3: 46
+ Lv4: 58
+ Lv5: 70
+ Lv6: 82
+ Lv7: 94
+ Lv8: 106
+ Lv9: 118
+ Lv10: 130
+ }
+ }
+},
+{
+ Id: 5002
+ Name: "RA_UNLIMIT"
+ Description: "Unlimited"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 500
+ SkillData1: 60000
+ CoolDown: 300000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 100
+ Lv2: 120
+ Lv3: 140
+ Lv4: 160
+ Lv5: 180
+ Lv6: 200
+ Lv7: 220
+ Lv8: 240
+ Lv9: 260
+ Lv10: 280
+ }
+ }
+},
+{
+ Id: 5003
+ Name: "GN_ILLUSIONDOPING"
+ Description: "Illusion Doping"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 4
+ Lv2: 5
+ Lv3: 6
+ Lv4: 7
+ Lv5: 8
+ Lv6: 9
+ Lv7: 10
+ Lv8: 11
+ Lv9: 12
+ Lv10: 13
+ }
+ SkillData1: 10000
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 70
+ Lv3: 80
+ Lv4: 90
+ Lv5: 100
+ Lv6: 110
+ Lv7: 120
+ Lv8: 130
+ Lv9: 140
+ Lv10: 150
+ }
+// Items: {
+// Alchol: 1
+// }
+ }
+},
+{
+ Id: 5004
+ Name: "RK_DRAGONBREATH_WATER"
+ Description: "Dragon Breath - Water"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Water"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 2
+ Lv5: 2
+ Lv6: 2
+ Lv7: 3
+ Lv8: 3
+ Lv9: 4
+ Lv10: 4
+ }
+ CastTime: {
+ Lv1: 0
+ Lv2: 0
+ Lv3: 0
+ Lv4: 1000
+ Lv5: 1000
+ Lv6: 1000
+ Lv7: 1500
+ Lv8: 1500
+ Lv9: 2000
+ Lv10: 2000
+ }
+ AfterCastActDelay: 2000
+ SkillData1: 10000
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 35
+ Lv3: 40
+ Lv4: 45
+ Lv5: 50
+ Lv6: 55
+ Lv7: 60
+ Lv8: 65
+ Lv9: 70
+ Lv10: 75
+ }
+ State: "Dragon"
+ }
+},
+{
+ Id: 5005
+ Name: "RK_LUXANIMA"
+ Description: "Lux Anima"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 3
+ SkillData1: 60000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 5006
+ Name: "NC_MAGMA_ERUPTION"
+ Description: "Magma Eruption"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Fire"
+ SkillInstances: 3
+ CastTime: 1000
+ SkillData1: 10000
+ SkillData2: 42000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 70
+ Lv3: 80
+ Lv4: 90
+ Lv5: 100
+ Lv6: 110
+ Lv7: 120
+ Lv8: 130
+ Lv9: 140
+ Lv10: 150
+ }
+ }
+ Unit: {
+ Id: 0x101
+ Range: 3
+ Interval: 2000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 5007
+ Name: "WM_FRIGG_SONG"
+ Description: "Frigg's Song"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ SkillData1: 60000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 200
+ Lv2: 230
+ Lv3: 260
+ Lv4: 290
+ Lv5: 320
+ Lv6: 350
+ Lv7: 380
+ Lv8: 410
+ Lv9: 440
+ Lv10: 470
+ }
+ WeaponTypes: {
+ Instruments: true
+ Whips: true
+ }
+// Items: {
+// Heartbroken_Tears: 1
+// }
+ }
+},
+{
+ Id: 5008
+ Name: "SO_ELEMENTAL_SHIELD"
+ Description: "Elemental Shield"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 15
+ CastTime: 1000
+ SkillData1: 10000
+ CoolDown: 10000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 120
+ State: "ElementalSpirit"
+// Items: {
+// Blue_Gemstone: 1
+// }
+ }
+ Unit: {
+ Id: 0x7e
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_DEFNOTENEMY: true
+ UF_NOREITERATION: true
+ }
+ }
+},
+{
+ Id: 5009
+ Name: "SR_FLASHCOMBO"
+ Description: "Flash Combo"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 4000
+ SkillData1: 4000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 65
+ SpiritSphereCost: {
+ Lv1: 5
+ Lv2: 5
+ Lv3: 4
+ Lv4: 4
+ Lv5: 3
+ Lv6: 3
+ Lv7: 2
+ Lv8: 2
+ Lv9: 1
+ Lv10: 1
+ }
+ }
+},
+{
+ Id: 5010
+ Name: "SC_ESCAPE"
+ Description: "Emergency Escape"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 1000
+ CoolDown: 15000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 26
+ Lv3: 22
+ Lv4: 18
+ Lv5: 14
+ Lv6: 10
+ Lv7: 6
+ Lv8: 2
+ Lv9: 1
+ Lv10: 1
+ }
+// Items: {
+// Special_Alloy_Trap: 1
+// }
+ }
+ Unit: {
+ Id: 0xfe
+ Range: 2
+ Interval: -1
+ Target: "Enemy"
+ }
+},
+{
+ Id: 5011
+ Name: "AB_OFFERTORIUM"
+ Description: "Offertorium"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 4000
+ SkillData1: 90000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 60
+ Lv3: 90
+ Lv4: 120
+ Lv5: 150
+ Lv6: 180
+ Lv7: 210
+ Lv8: 240
+ Lv9: 270
+ Lv10: 300
+ }
+ }
+},
+{
+ Id: 5012
+ Name: "WL_TELEKINESIS_INTENSE"
+ Description: "Intense Telekinesis"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 1000
+ SkillData1: 60000
+ CoolDown: 300000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 100
+ Lv2: 150
+ Lv3: 200
+ Lv4: 250
+ Lv5: 300
+ Lv6: 350
+ Lv7: 400
+ Lv8: 450
+ Lv9: 500
+ Lv10: 550
+ }
+ }
+},
+{
+ Id: 5013
+ Name: "LG_KINGS_GRACE"
+ Description: "King's Grace"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 5
+ CastTime: 1000
+ SkillData1: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 200
+ Lv2: 180
+ Lv3: 160
+ Lv4: 140
+ Lv5: 120
+ Lv6: 100
+ Lv7: 80
+ Lv8: 60
+ Lv9: 40
+ Lv10: 20
+ }
+ }
+},
+{
+ Id: 5014
+ Name: "ALL_FULL_THROTTLE"
+ Description: "Full Throttle"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 10000
+ Lv2: 15000
+ Lv3: 20000
+ Lv4: 25000
+ Lv5: 30000
+ Lv6: 35000
+ Lv7: 40000
+ Lv8: 45000
+ Lv9: 50000
+ Lv10: 55000
+ }
+ SkillData2: 10000
+ CoolDown: 1800000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 5018
+ Name: "SU_BASIC_SKILL"
+ Description: "New Basic Skill"
+ MaxLevel: 1
+ NumberOfHits: 0
+},
+{
+ Id: 5019
+ Name: "SU_BITE"
+ Description: "Bite"
+ MaxLevel: 1
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 5020
+ Name: "SU_HIDE"
+ Description: "Hide"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: -1
+ CoolDown: 15000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 30
+ }
+},
+{
+ Id: 5021
+ Name: "SU_SCRATCH"
+ Description: "Scratch"
+ MaxLevel: 3
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 10000
+ CoolDown: {
+ Lv1: 3000
+ Lv2: 2000
+ Lv3: 1000
+ Lv4: 1
+ Lv5: 1
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+ }
+},
+{
+ Id: 5022
+ Name: "SU_STOOP"
+ Description: "Stoop"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 6000
+ CoolDown: 15000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 5023
+ Name: "SU_LOPE"
+ Description: "Lope"
+ MaxLevel: 3
+ Range: {
+ Lv1: 6
+ Lv2: 10
+ Lv3: 14
+ Lv4: 18
+ Lv5: 22
+ Lv6: 26
+ Lv7: 30
+ Lv8: 34
+ Lv9: 38
+ Lv10: 42
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 500
+ AfterCastActDelay: 1000
+ CoolDown: {
+ Lv1: 2000
+ Lv2: 4000
+ Lv3: 6000
+ Lv4: 8000
+ Lv5: 10000
+ Lv6: 12000
+ Lv7: 14000
+ Lv8: 16000
+ Lv9: 18000
+ Lv10: 20000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 30
+ Lv3: 30
+ Lv4: 30
+ Lv5: 30
+ Lv6: 30
+ Lv7: 30
+ Lv8: 30
+ Lv9: 30
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 5024
+ Name: "SU_SPRITEMABLE"
+ Description: "Spirit Marble"
+ MaxLevel: 1
+ NumberOfHits: 0
+},
+{
+ Id: 5025
+ Name: "SU_POWEROFLAND"
+ Description: "Power of Land"
+ MaxLevel: 1
+ NumberOfHits: 0
+},
+{
+ Id: 5026
+ Name: "SU_SV_STEMSPEAR"
+ Description: "Silvervine Stem Spear"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: {
+ Lv1: "Ele_Earth"
+ Lv2: "Ele_Fire"
+ Lv3: "Ele_Water"
+ Lv4: "Ele_Wind"
+ Lv5: "Ele_Ghost"
+ }
+ InterruptCast: true
+ CastTime: 2500
+ AfterCastActDelay: 1000
+ SkillData1: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 40
+ Lv3: 40
+ Lv4: 40
+ Lv5: 40
+ Lv6: 40
+ Lv7: 40
+ Lv8: 40
+ Lv9: 40
+ Lv10: 40
+ }
+ }
+},
+{
+ Id: 5027
+ Name: "SU_CN_POWDERING"
+ Description: "Catnip Powdering"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 3
+ Lv2: 3
+ Lv3: 5
+ Lv4: 5
+ Lv5: 7
+ }
+ InterruptCast: true
+ SkillInstances: 1
+ CastTime: 1500
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 3000
+ Lv2: 4000
+ Lv3: 5000
+ Lv4: 6000
+ Lv5: 7000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 36
+ Lv3: 32
+ Lv4: 28
+ Lv5: 24
+ }
+// Items: {
+// Catnip_Fruit: 1
+// }
+ }
+ Unit: {
+ Id: 0x106
+ Layout: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ }
+ Interval: -1
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ UF_RANGEDSINGLEUNIT: true
+ }
+ }
+},
+{
+ Id: 5028
+ Name: "SU_CN_METEOR"
+ Description: "Catnip Meteor"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ SplashRange: {
+ Lv1: 3
+ Lv2: 3
+ Lv3: 5
+ Lv4: 5
+ Lv5: 7
+ }
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ }
+ InterruptCast: true
+ CastTime: 6000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 1500
+ Lv2: 2000
+ Lv3: 2500
+ Lv4: 3000
+ Lv5: 3500
+ }
+ SkillData2: 20000
+ CoolDown: {
+ Lv1: 2000
+ Lv2: 3000
+ Lv3: 4000
+ Lv4: 5000
+ Lv5: 6000
+
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 35
+ Lv3: 50
+ Lv4: 65
+ Lv5: 80
+ }
+// Items: {
+// Catnip_Fruit: 1
+// }
+ }
+ Unit: {
+ Id: 0x86
+ Range: 1
+ Interval: 500
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 5029
+ Name: "SU_SV_ROOTTWIST"
+ Description: "Silvervine Root Twist"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillInstances: 1
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 7000
+ Lv2: 9000
+ Lv3: 11000
+ Lv4: 13000
+ Lv5: 15000
+ Lv6: 17000
+ Lv7: 19000
+ Lv8: 21000
+ Lv9: 23000
+ Lv10: 25000
+ }
+ CoolDown: 3000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 12
+ Lv3: 14
+ Lv4: 16
+ Lv5: 18
+ Lv6: 20
+ Lv7: 22
+ Lv8: 24
+ Lv9: 26
+ Lv10: 28
+ }
+ }
+ Unit: {
+ Id: 0x107
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 5030
+ Name: "SU_SV_ROOTTWIST_ATK"
+ Description: "Silver Vine Root Twist Attack"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Poison"
+ DamageType: {
+ IgnoreElement: true
+ IgnoreDefense: true
+ }
+ SkillInstances: 1
+ AfterCastActDelay: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 5031
+ Name: "SU_POWEROFLIFE"
+ Description: "Power of Life"
+ MaxLevel: 1
+ NumberOfHits: 0
+},
+{
+ Id: 5032
+ Name: "SU_SCAROFTAROU"
+ Description: "Scar of Tarou"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ InterruptCast: true
+ CastTime: 500
+ AfterCastActDelay: 1000
+ SkillData1: 9000
+ SkillData2: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 14
+ Lv3: 18
+ Lv4: 22
+ Lv5: 26
+ Lv6: 30
+ Lv7: 34
+ Lv8: 38
+ Lv9: 42
+ Lv10: 46
+ }
+ }
+},
+{
+ Id: 5033
+ Name: "SU_PICKYPECK"
+ Description: "Picky Peck"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -5
+ InterruptCast: true
+ CastTime: 2500
+ AfterCastActDelay: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 19
+ Lv3: 28
+ Lv4: 37
+ Lv5: 46
+ Lv6: 55
+ Lv7: 64
+ Lv8: 73
+ Lv9: 82
+ Lv10: 91
+ }
+ }
+},
+{
+ Id: 5034
+ Name: "SU_PICKYPECK_DOUBLE_ATK"
+ Description: "Picky Peck Double Attack"
+ MaxLevel: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: -5
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 5035
+ Name: "SU_ARCLOUSEDASH"
+ Description: "Arclouse Dash"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2500
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 70000
+ Lv3: 80000
+ Lv4: 90000
+ Lv5: 100000
+ Lv6: 110000
+ Lv7: 120000
+ Lv8: 130000
+ Lv9: 140000
+ Lv10: 150000
+ }
+ CoolDown: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 20
+ Lv3: 28
+ Lv4: 36
+ Lv5: 44
+ Lv6: 52
+ Lv7: 60
+ Lv8: 68
+ Lv9: 76
+ Lv10: 84
+ }
+ }
+},
+{
+ Id: 5036
+ Name: "SU_LUNATICCARROTBEAT"
+ Description: "Lunatic Carrot Beat"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ Lv6: 3
+ Lv7: 4
+ Lv8: 4
+ Lv9: 5
+ Lv10: 5
+ }
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ InterruptCast: true
+ CastTime: 3000
+ AfterCastActDelay: 1000
+ SkillData1: 1000
+ CoolDown: 8000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 25
+ Lv3: 35
+ Lv4: 45
+ Lv5: 55
+ Lv6: 65
+ Lv7: 75
+ Lv8: 85
+ Lv9: 95
+ Lv10: 105
+ }
+ }
+},
+{
+ Id: 5037
+ Name: "SU_POWEROFSEA"
+ Description: "Power of Sea"
+ MaxLevel: 1
+ NumberOfHits: 0
+},
+{
+ Id: 5038
+ Name: "SU_TUNABELLY"
+ Description: "Tuna Belly"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 1000
+ CoolDown: {
+ Lv1: 8000
+ Lv2: 10000
+ Lv3: 12000
+ Lv4: 14000
+ Lv5: 16000
+ Lv6: 18000
+ Lv7: 20000
+ Lv8: 22000
+ Lv9: 24000
+ Lv10: 26000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 30
+ Lv3: 40
+ Lv4: 50
+ Lv5: 60
+ Lv6: 70
+ Lv7: 80
+ Lv8: 90
+ Lv9: 100
+ Lv10: 110
+ }
+ }
+},
+{
+ Id: 5039
+ Name: "SU_TUNAPARTY"
+ Description: "Tuna Party"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 30000
+ CoolDown: 20000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 30
+ Lv3: 40
+ Lv4: 50
+ Lv5: 60
+ Lv6: 70
+ Lv7: 80
+ Lv8: 90
+ Lv9: 100
+ Lv10: 110
+ }
+ }
+},
+{
+ Id: 5040
+ Name: "SU_BUNCHOFSHRIMP"
+ Description: "Bunch of Shrimp"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 90000
+ Lv3: 120000
+ Lv4: 150000
+ Lv5: 180000
+ Lv6: 210000
+ Lv7: 240000
+ Lv8: 270000
+ Lv9: 300000
+ Lv10: 330000
+ }
+ CoolDown: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 44
+ Lv2: 48
+ Lv3: 52
+ Lv4: 56
+ Lv5: 60
+ Lv6: 64
+ Lv7: 68
+ Lv8: 72
+ Lv9: 76
+ Lv10: 80
+ }
+// Items: {
+// Prawn: 1
+// }
+
+ }
+},
+{
+ Id: 5041
+ Name: "SU_FRESHSHRIMP"
+ Description: "Fresh Shrimp"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ SkillData1: 120000
+ CoolDown: 7000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 24
+ Lv3: 26
+ Lv4: 28
+ Lv5: 30
+ Lv6: 32
+ Lv7: 34
+ Lv8: 36
+ Lv9: 38
+ Lv10: 40
+ }
+ }
+},
+{
+ Id: 5042
+ Name: "SU_CN_METEOR_ATK"
+ Description: ""
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Chorus: true
+ }
+ AttackType: "Magic"
+ InterruptCast: true
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 35
+ Lv3: 50
+ Lv4: 65
+ Lv5: 80
+ }
+// Items: {
+// Catnip_Fruit: 1
+// }
+ }
+},
+{
+ Id: 5043
+ Name: "SU_LUNATICCARROTBEAT2"
+ Description: "Lunatic Carrot Beat 2"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Chorus: true
+ }
+ AttackType: "Weapon"
+ InterruptCast: true
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8001
+ Name: "HLIF_HEAL"
+ Description: "Healing Touch"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 13
+ Lv2: 16
+ Lv3: 19
+ Lv4: 22
+ Lv5: 25
+ Lv6: 28
+ Lv7: 31
+ Lv8: 34
+ Lv9: 37
+ Lv10: 40
+ }
+// Items: {
+// Red_Slim_Potion: 1
+// }
+ }
+},
+{
+ Id: 8002
+ Name: "HLIF_AVOID"
+ Description: "Avoid"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ AfterCastActDelay: 35000
+ SkillData1: {
+ Lv1: 40000
+ Lv2: 35000
+ Lv3: 30000
+ Lv4: 25000
+ Lv5: 20000
+ Lv6: 15000
+ Lv7: 10000
+ Lv8: 5000
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+ }
+},
+{
+ Id: 8003
+ Name: "HLIF_BRAIN"
+ Description: "Brain Surgery"
+ MaxLevel: 5
+ SplashRange: 1
+ NumberOfHits: 0
+},
+{
+ Id: 8004
+ Name: "HLIF_CHANGE"
+ Description: "Change"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ AfterCastActDelay: {
+ Lv1: 600000
+ Lv2: 900000
+ Lv3: 1200000
+ Lv4: 1500000
+ Lv5: 1800000
+ Lv6: 2100000
+ Lv7: 2400000
+ Lv8: 2700000
+ Lv9: 3000000
+ Lv10: 3300000
+ }
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 120000
+ Lv3: 180000
+ Lv4: 240000
+ Lv5: 300000
+ Lv6: 360000
+ Lv7: 420000
+ Lv8: 480000
+ Lv9: 540000
+ Lv10: 600000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 100
+ }
+},
+{
+ Id: 8005
+ Name: "HAMI_CASTLE"
+ Description: "Castling"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillData2: {
+ Lv1: 60000
+ Lv2: 70000
+ Lv3: 80000
+ Lv4: 90000
+ Lv5: 129000
+ Lv6: 129000
+ Lv7: 129000
+ Lv8: 129000
+ Lv9: 129000
+ Lv10: 129000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 8006
+ Name: "HAMI_DEFENCE"
+ Description: "Defense"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillData1: {
+ Lv1: 40000
+ Lv2: 35000
+ Lv3: 30000
+ Lv4: 25000
+ Lv5: 20000
+ Lv6: 15000
+ Lv7: 10000
+ Lv8: 5000
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+ }
+},
+{
+ Id: 8007
+ Name: "HAMI_SKIN"
+ Description: "Adamantium Skin"
+ MaxLevel: 5
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 8008
+ Name: "HAMI_BLOODLUST"
+ Description: "Bloodlust"
+ MaxLevel: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 180000
+ Lv3: 300000
+ Lv4: 420000
+ Lv5: 540000
+ Lv6: 660000
+ Lv7: 780000
+ Lv8: 900000
+ Lv9: 1020000
+ Lv10: 1140000
+ }
+ SkillData2: {
+ Lv1: 300000
+ Lv2: 600000
+ Lv3: 900000
+ Lv4: 1200000
+ Lv5: 1500000
+ Lv6: 1800000
+ Lv7: 2100000
+ Lv8: 2400000
+ Lv9: 2700000
+ Lv10: 3000000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 120
+ }
+},
+{
+ Id: 8009
+ Name: "HFLI_MOON"
+ Description: "Moonlight"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ NumberOfHits: {
+ Lv1: -1
+ Lv2: -2
+ Lv3: -2
+ Lv4: -2
+ Lv5: -3
+ Lv6: -3
+ Lv7: -3
+ Lv8: -3
+ Lv9: -3
+ Lv10: -3
+ }
+ AfterCastWalkDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 4
+ Lv2: 8
+ Lv3: 12
+ Lv4: 16
+ Lv5: 20
+ Lv6: 24
+ Lv7: 28
+ Lv8: 32
+ Lv9: 36
+ Lv10: 40
+ }
+ }
+},
+{
+ Id: 8010
+ Name: "HFLI_FLEET"
+ Description: "Fleeting Move"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 55000
+ Lv3: 50000
+ Lv4: 45000
+ Lv5: 40000
+ Lv6: 35000
+ Lv7: 30000
+ Lv8: 25000
+ Lv9: 20000
+ Lv10: 15000
+ }
+ SkillData2: {
+ Lv1: 60000
+ Lv2: 70000
+ Lv3: 80000
+ Lv4: 90000
+ Lv5: 120000
+ Lv6: 120000
+ Lv7: 120000
+ Lv8: 120000
+ Lv9: 120000
+ Lv10: 120000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 40
+ Lv3: 50
+ Lv4: 60
+ Lv5: 70
+ Lv6: 80
+ Lv7: 90
+ Lv8: 100
+ Lv9: 110
+ Lv10: 120
+ }
+ }
+},
+{
+ Id: 8011
+ Name: "HFLI_SPEED"
+ Description: "Speed"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 55000
+ Lv3: 50000
+ Lv4: 45000
+ Lv5: 40000
+ Lv6: 35000
+ Lv7: 30000
+ Lv8: 25000
+ Lv9: 20000
+ Lv10: 15000
+ }
+ SkillData2: {
+ Lv1: 60000
+ Lv2: 70000
+ Lv3: 80000
+ Lv4: 90000
+ Lv5: 120000
+ Lv6: 120000
+ Lv7: 120000
+ Lv8: 120000
+ Lv9: 120000
+ Lv10: 120000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 40
+ Lv3: 50
+ Lv4: 60
+ Lv5: 70
+ Lv6: 80
+ Lv7: 90
+ Lv8: 100
+ Lv9: 110
+ Lv10: 120
+ }
+ }
+},
+{
+ Id: 8012
+ Name: "HFLI_SBR44"
+ Description: "S.B.R.44"
+ MaxLevel: 3
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ NumberOfHits: 0
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8013
+ Name: "HVAN_CAPRICE"
+ Description: "Caprice"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ NumberOfHits: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 3
+ Lv4: 4
+ Lv5: 5
+ Lv6: 6
+ Lv7: 7
+ Lv8: 8
+ Lv9: 9
+ Lv10: 10
+ }
+ AfterCastActDelay: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 22
+ Lv2: 24
+ Lv3: 26
+ Lv4: 28
+ Lv5: 30
+ Lv6: 32
+ Lv7: 34
+ Lv8: 36
+ Lv9: 38
+ Lv10: 40
+ }
+ }
+},
+{
+ Id: 8014
+ Name: "HVAN_CHAOTIC"
+ Description: "Benediction of Chaos"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ AfterCastActDelay: 1000
+ AfterCastWalkDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 8015
+ Name: "HVAN_INSTRUCT"
+ Description: "Instruct"
+ MaxLevel: 5
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 8016
+ Name: "HVAN_EXPLOSION"
+ Description: "Bio Explosion"
+ MaxLevel: 3
+ Range: 4
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ IgnoreElement: true
+ IgnoreFlee: true
+ IgnoreDefCards: true
+ }
+ SplashRange: 4
+ AfterCastWalkDelay: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8018
+ Name: "MH_SUMMON_LEGION"
+ Description: "Summon Legion"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 1600
+ Lv2: 1400
+ Lv3: 1200
+ Lv4: 1000
+ Lv5: 800
+ Lv6: 600
+ Lv7: 400
+ Lv8: 200
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ FixedCastTime: {
+ Lv1: 400
+ Lv2: 600
+ Lv3: 800
+ Lv4: 1000
+ Lv5: 1200
+ Lv6: 1400
+ Lv7: 1600
+ Lv8: 1800
+ Lv9: 2000
+ Lv10: 2200
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 80
+ Lv3: 100
+ Lv4: 120
+ Lv5: 140
+ Lv6: 160
+ Lv7: 180
+ Lv8: 200
+ Lv9: 220
+ Lv10: 240
+ }
+ }
+},
+{
+ Id: 8019
+ Name: "MH_NEEDLE_OF_PARALYZE"
+ Description: "Needle of Paralyze"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Poison"
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1100
+ Lv3: 1200
+ Lv4: 1300
+ Lv5: 1400
+ Lv6: 1500
+ Lv7: 1600
+ Lv8: 1700
+ Lv9: 1800
+ Lv10: 1900
+ }
+ SkillData1: {
+ Lv1: 12000
+ Lv2: 14000
+ Lv3: 16000
+ Lv4: 18000
+ Lv5: 20000
+ Lv6: 22000
+ Lv7: 24000
+ Lv8: 26000
+ Lv9: 28000
+ Lv10: 30000
+ }
+ FixedCastTime: {
+ Lv1: 500
+ Lv2: 400
+ Lv3: 300
+ Lv4: 200
+ Lv5: 100
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 48
+ Lv2: 60
+ Lv3: 72
+ Lv4: 84
+ Lv5: 96
+ Lv6: 108
+ Lv7: 120
+ Lv8: 132
+ Lv9: 144
+ Lv10: 156
+ }
+ }
+},
+{
+ Id: 8020
+ Name: "MH_POISON_MIST"
+ Description: "Poison Mist"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Poison"
+ SkillInstances: 1
+ CastTime: {
+ Lv1: 500
+ Lv2: 700
+ Lv3: 900
+ Lv4: 1100
+ Lv5: 1300
+ Lv6: 1500
+ Lv7: 1700
+ Lv8: 1900
+ Lv9: 2100
+ Lv10: 2300
+ }
+ SkillData1: {
+ Lv1: 12000
+ Lv2: 14000
+ Lv3: 16000
+ Lv4: 18000
+ Lv5: 20000
+ Lv6: 22000
+ Lv7: 24000
+ Lv8: 26000
+ Lv9: 28000
+ Lv10: 30000
+ }
+ SkillData2: {
+ Lv1: 4000
+ Lv2: 6000
+ Lv3: 8000
+ Lv4: 10000
+ Lv5: 12000
+ Lv6: 14000
+ Lv7: 16000
+ Lv8: 18000
+ Lv9: 20000
+ Lv10: 22000
+ }
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 65
+ Lv2: 75
+ Lv3: 85
+ Lv4: 95
+ Lv5: 105
+ Lv6: 115
+ Lv7: 125
+ Lv8: 135
+ Lv9: 145
+ Lv10: 155
+ }
+ }
+ Unit: {
+ Id: 0xf5
+ Range: 3
+ Interval: 2300
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 8021
+ Name: "MH_PAIN_KILLER"
+ Description: "Pain Killer"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ SkillData1: {
+ Lv1: 20000
+ Lv2: 30000
+ Lv3: 40000
+ Lv4: 50000
+ Lv5: 60000
+ Lv6: 70000
+ Lv7: 80000
+ Lv8: 90000
+ Lv9: 100000
+ Lv10: 110000
+ }
+ FixedCastTime: {
+ Lv1: 1000
+ Lv2: 800
+ Lv3: 600
+ Lv4: 400
+ Lv5: 200
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 48
+ Lv2: 52
+ Lv3: 56
+ Lv4: 60
+ Lv5: 64
+ Lv6: 68
+ Lv7: 72
+ Lv8: 76
+ Lv9: 80
+ Lv10: 84
+ }
+ }
+},
+{
+ Id: 8022
+ Name: "MH_LIGHT_OF_REGENE"
+ Description: "Light of Regene"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SplashRange: 0
+ SkillData1: {
+ Lv1: 360000
+ Lv2: 420000
+ Lv3: 480000
+ Lv4: 540000
+ Lv5: 600000
+ Lv6: 660000
+ Lv7: 720000
+ Lv8: 780000
+ Lv9: 840000
+ Lv10: 900000
+ }
+ FixedCastTime: {
+ Lv1: 1600
+ Lv2: 1400
+ Lv3: 1200
+ Lv4: 1000
+ Lv5: 800
+ Lv6: 600
+ Lv7: 400
+ Lv8: 200
+ Lv9: 1
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 50
+ Lv3: 60
+ Lv4: 70
+ Lv5: 80
+ Lv6: 90
+ Lv7: 100
+ Lv8: 110
+ Lv9: 120
+ Lv10: 130
+ }
+ }
+},
+{
+ Id: 8023
+ Name: "MH_OVERED_BOOST"
+ Description: "Overed Boost"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SplashRange: 0
+ CastTime: {
+ Lv1: 800
+ Lv2: 700
+ Lv3: 600
+ Lv4: 500
+ Lv5: 400
+ Lv6: 300
+ Lv7: 200
+ Lv8: 100
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ FixedCastTime: {
+ Lv1: 200
+ Lv2: 300
+ Lv3: 400
+ Lv4: 500
+ Lv5: 600
+ Lv6: 700
+ Lv7: 800
+ Lv8: 900
+ Lv9: 1000
+ Lv10: 1100
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 70
+ Lv2: 90
+ Lv3: 110
+ Lv4: 130
+ Lv5: 150
+ Lv6: 170
+ Lv7: 190
+ Lv8: 210
+ Lv9: 230
+ Lv10: 250
+ }
+ }
+},
+{
+ Id: 8024
+ Name: "MH_ERASER_CUTTER"
+ Description: "Eraser Cutter"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: {
+ Lv1: "Ele_Wind"
+ Lv2: "Ele_Neutral"
+ Lv3: "Ele_Wind"
+ Lv4: "Ele_Neutral"
+ Lv5: "Ele_Wind"
+ }
+ NumberOfHits: -6
+ InterruptCast: true
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1500
+ Lv3: 2000
+ Lv4: 2500
+ Lv5: 3000
+ Lv6: 3500
+ Lv7: 4000
+ Lv8: 4500
+ Lv9: 5000
+ Lv10: 5500
+ }
+ AfterCastActDelay: 2000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 25
+ Lv2: 30
+ Lv3: 35
+ Lv4: 40
+ Lv5: 45
+ Lv6: 50
+ Lv7: 55
+ Lv8: 60
+ Lv9: 65
+ Lv10: 70
+ }
+ }
+},
+{
+ Id: 8025
+ Name: "MH_XENO_SLASHER"
+ Description: "Xeno Slasher"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Magic"
+ Element: {
+ Lv1: "Ele_Wind"
+ Lv2: "Ele_Neutral"
+ Lv3: "Ele_Wind"
+ Lv4: "Ele_Neutral"
+ Lv5: "Ele_Wind"
+ }
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 2
+ Lv2: 2
+ Lv3: 3
+ Lv4: 3
+ Lv5: 4
+ Lv6: 4
+ Lv7: 5
+ Lv8: 5
+ Lv9: 6
+ Lv10: 6
+ }
+ NumberOfHits: -6
+ CastTime: {
+ Lv1: 1500
+ Lv2: 2500
+ Lv3: 3500
+ Lv4: 4500
+ Lv5: 5500
+ Lv6: 6500
+ Lv7: 7500
+ Lv8: 8500
+ Lv9: 9500
+ Lv10: 10500
+ }
+ AfterCastActDelay: 5000
+ SkillData1: 500
+ FixedCastTime: 500
+ Requirements: {
+ SPCost: {
+ Lv1: 90
+ Lv2: 100
+ Lv3: 110
+ Lv4: 120
+ Lv5: 130
+ Lv6: 140
+ Lv7: 150
+ Lv8: 160
+ Lv9: 170
+ Lv10: 180
+ }
+ }
+ Unit: {
+ Id: 0x86
+ Range: {
+ Lv1: 2
+ Lv2: 2
+ Lv3: 3
+ Lv4: 3
+ Lv5: 4
+ Lv6: 4
+ Lv7: 5
+ Lv8: 5
+ Lv9: 6
+ Lv10: 6
+ }
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 8026
+ Name: "MH_SILENT_BREEZE"
+ Description: "Silent Breeze"
+ MaxLevel: 5
+ Range: {
+ Lv1: 5
+ Lv2: 5
+ Lv3: 7
+ Lv4: 7
+ Lv5: 9
+ Lv6: 9
+ Lv7: 11
+ Lv8: 11
+ Lv9: 13
+ Lv10: 13
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ SkillData1: {
+ Lv1: 9000
+ Lv2: 12000
+ Lv3: 15000
+ Lv4: 18000
+ Lv5: 21000
+ Lv6: 24000
+ Lv7: 27000
+ Lv8: 30000
+ Lv9: 33000
+ Lv10: 36000
+ }
+ FixedCastTime: {
+ Lv1: 1000
+ Lv2: 800
+ Lv3: 600
+ Lv4: 400
+ Lv5: 200
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 45
+ Lv2: 54
+ Lv3: 63
+ Lv4: 72
+ Lv5: 81
+ Lv6: 90
+ Lv7: 99
+ Lv8: 108
+ Lv9: 117
+ Lv10: 126
+ }
+ }
+},
+{
+ Id: 8027
+ Name: "MH_STYLE_CHANGE"
+ Description: "Style Change"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 35
+ }
+},
+{
+ Id: 8028
+ Name: "MH_SONIC_CRAW"
+ Description: "Sonic Claw"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+ State: "MH_Fighting"
+ }
+},
+{
+ Id: 8029
+ Name: "MH_SILVERVEIN_RUSH"
+ Description: "Silver Bain Rush"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 15
+ Lv3: 20
+ Lv4: 25
+ Lv5: 30
+ Lv6: 35
+ Lv7: 40
+ Lv8: 45
+ Lv9: 50
+ Lv10: 55
+ }
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 8030
+ Name: "MH_MIDNIGHT_FRENZY"
+ Description: "Midnight Frenzy"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 8
+ Lv2: 16
+ Lv3: 24
+ Lv4: 32
+ Lv5: 40
+ Lv6: 48
+ Lv7: 56
+ Lv8: 64
+ Lv9: 72
+ Lv10: 80
+ }
+ SpiritSphereCost: 2
+ }
+},
+{
+ Id: 8031
+ Name: "MH_STAHL_HORN"
+ Description: "Steel Horn"
+ MaxLevel: 5
+ Range: {
+ Lv1: 5
+ Lv2: 6
+ Lv3: 7
+ Lv4: 8
+ Lv5: 9
+ Lv6: 10
+ Lv7: 11
+ Lv8: 12
+ Lv9: 13
+ Lv10: 14
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ KnockBackTiles: 3
+ CastTime: {
+ Lv1: 800
+ Lv2: 600
+ Lv3: 400
+ Lv4: 200
+ Lv5: 0
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData1: 5000
+ FixedCastTime: {
+ Lv1: 200
+ Lv2: 400
+ Lv3: 600
+ Lv4: 800
+ Lv5: 1000
+ Lv6: 1200
+ Lv7: 1400
+ Lv8: 1600
+ Lv9: 1800
+ Lv10: 2000
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 40
+ Lv2: 45
+ Lv3: 50
+ Lv4: 55
+ Lv5: 60
+ Lv6: 65
+ Lv7: 70
+ Lv8: 75
+ Lv9: 80
+ Lv10: 85
+ }
+ }
+},
+{
+ Id: 8032
+ Name: "MH_GOLDENE_FERSE"
+ Description: "Golden Heel"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 1000
+ Lv2: 1200
+ Lv3: 1400
+ Lv4: 1600
+ Lv5: 1800
+ Lv6: 2000
+ Lv7: 2200
+ Lv8: 2400
+ Lv9: 2600
+ Lv10: 2800
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 65
+ Lv3: 70
+ Lv4: 75
+ Lv5: 80
+ Lv6: 85
+ Lv7: 90
+ Lv8: 95
+ Lv9: 100
+ Lv10: 105
+ }
+ }
+},
+{
+ Id: 8033
+ Name: "MH_STEINWAND"
+ Description: "Stone Wall"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: 1000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 80
+ Lv2: 90
+ Lv3: 100
+ Lv4: 110
+ Lv5: 120
+ Lv6: 130
+ Lv7: 140
+ Lv8: 150
+ Lv9: 160
+ Lv10: 170
+ }
+ }
+ Unit: {
+ Id: 0x7e
+ Interval: -1
+ Target: "All"
+ Flag: {
+ UF_DEFNOTENEMY: true
+ UF_NOREITERATION: true
+ }
+ }
+},
+{
+ Id: 8034
+ Name: "MH_HEILIGE_STANGE"
+ Description: "Holy Pole"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Holy"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 1
+ Lv5: 2
+ Lv6: 2
+ Lv7: 2
+ Lv8: 2
+ Lv9: 2
+ Lv10: 2
+ }
+ CastTime: {
+ Lv1: 200
+ Lv2: 400
+ Lv3: 600
+ Lv4: 800
+ Lv5: 1000
+ Lv6: 1200
+ Lv7: 1400
+ Lv8: 1600
+ Lv9: 1800
+ Lv10: 2000
+ }
+ FixedCastTime: {
+ Lv1: 1800
+ Lv2: 1600
+ Lv3: 1400
+ Lv4: 1200
+ Lv5: 1000
+ Lv6: 800
+ Lv7: 600
+ Lv8: 400
+ Lv9: 200
+ Lv10: 1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 68
+ Lv3: 76
+ Lv4: 84
+ Lv5: 100
+ Lv6: 100
+ Lv7: 100
+ Lv8: 100
+ Lv9: 100
+ Lv10: 100
+ }
+ }
+},
+{
+ Id: 8035
+ Name: "MH_ANGRIFFS_MODUS"
+ Description: "Attack Mode"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 200
+ Lv2: 400
+ Lv3: 600
+ Lv4: 800
+ Lv5: 1000
+ Lv6: 1200
+ Lv7: 1400
+ Lv8: 1600
+ Lv9: 1800
+ Lv10: 2000
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 65
+ Lv3: 70
+ Lv4: 75
+ Lv5: 80
+ Lv6: 85
+ Lv7: 90
+ Lv8: 95
+ Lv9: 100
+ Lv10: 105
+ }
+ }
+},
+{
+ Id: 8036
+ Name: "MH_TINDER_BREAKER"
+ Description: "Tinder Breaker"
+ MaxLevel: 5
+ Range: {
+ Lv1: 3
+ Lv2: 4
+ Lv3: 5
+ Lv4: 6
+ Lv5: 7
+ Lv6: 8
+ Lv7: 9
+ Lv8: 10
+ Lv9: 11
+ Lv10: 12
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 25
+ Lv3: 30
+ Lv4: 35
+ Lv5: 40
+ Lv6: 45
+ Lv7: 50
+ Lv8: 55
+ Lv9: 60
+ Lv10: 65
+ }
+ State: "MH_Grappling"
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 8037
+ Name: "MH_CBC"
+ Description: "Continual Break Combo"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 10
+ Lv2: 20
+ Lv3: 30
+ Lv4: 40
+ Lv5: 50
+ Lv6: 60
+ Lv7: 70
+ Lv8: 80
+ Lv9: 90
+ Lv10: 100
+ }
+ SpiritSphereCost: 1
+ }
+},
+{
+ Id: 8038
+ Name: "MH_EQC"
+ Description: "Eternal Quick Combo"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ }
+ AttackType: "Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 24
+ Lv2: 28
+ Lv3: 32
+ Lv4: 36
+ Lv5: 40
+ Lv6: 44
+ Lv7: 48
+ Lv8: 52
+ Lv9: 56
+ Lv10: 60
+ }
+ SpiritSphereCost: 2
+ }
+},
+{
+ Id: 8039
+ Name: "MH_MAGMA_FLOW"
+ Description: "Magma Flow"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 2
+ Lv5: 2
+ Lv6: 2
+ Lv7: 2
+ Lv8: 2
+ Lv9: 2
+ Lv10: 2
+ }
+ CastTime: {
+ Lv1: 2000
+ Lv2: 2500
+ Lv3: 3000
+ Lv4: 3500
+ Lv5: 4000
+ Lv6: 4500
+ Lv7: 5000
+ Lv8: 5500
+ Lv9: 6000
+ Lv10: 6500
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ FixedCastTime: {
+ Lv1: 2000
+ Lv2: 1500
+ Lv3: 1000
+ Lv4: 500
+ Lv5: -1
+ Lv6: -1
+ Lv7: -1
+ Lv8: -1
+ Lv9: -1
+ Lv10: -1
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 34
+ Lv2: 38
+ Lv3: 42
+ Lv4: 46
+ Lv5: 50
+ Lv6: 54
+ Lv7: 58
+ Lv8: 62
+ Lv9: 66
+ Lv10: 70
+ }
+ }
+},
+{
+ Id: 8040
+ Name: "MH_GRANITIC_ARMOR"
+ Description: "Granitic Armor"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 6000
+ Lv2: 5500
+ Lv3: 5000
+ Lv4: 4500
+ Lv5: 4000
+ Lv6: 3500
+ Lv7: 3000
+ Lv8: 2500
+ Lv9: 2000
+ Lv10: 1500
+ }
+ SkillData1: 60000
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 54
+ Lv2: 58
+ Lv3: 62
+ Lv4: 66
+ Lv5: 70
+ Lv6: 74
+ Lv7: 78
+ Lv8: 82
+ Lv9: 86
+ Lv10: 90
+ }
+ }
+},
+{
+ Id: 8041
+ Name: "MH_LAVA_SLIDE"
+ Description: "Lava Slide"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+ DamageType: {
+ SplashArea: true
+ }
+ SkillInstances: 1
+ CastTime: {
+ Lv1: 6000
+ Lv2: 5500
+ Lv3: 5000
+ Lv4: 4500
+ Lv5: 4000
+ Lv6: 3500
+ Lv7: 3000
+ Lv8: 2500
+ Lv9: 2000
+ Lv10: 1500
+ }
+ SkillData1: {
+ Lv1: 12000
+ Lv2: 14000
+ Lv3: 16000
+ Lv4: 18000
+ Lv5: 20000
+ Lv6: 22000
+ Lv7: 24000
+ Lv8: 26000
+ Lv9: 28000
+ Lv10: 30000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 30
+ Lv2: 35
+ Lv3: 40
+ Lv4: 45
+ Lv5: 50
+ Lv6: 55
+ Lv7: 60
+ Lv8: 65
+ Lv9: 70
+ Lv10: 75
+ }
+ }
+ Unit: {
+ Id: 0xf6
+ Layout: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 2
+ Lv4: 2
+ Lv5: 3
+ Lv6: 3
+ Lv7: 4
+ Lv8: 4
+ Lv9: 5
+ Lv10: 5
+ }
+ Interval: 2000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 8042
+ Name: "MH_PYROCLASTIC"
+ Description: "Pyroclastic"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ }
+ CastTime: {
+ Lv1: 5000
+ Lv2: 4500
+ Lv3: 4000
+ Lv4: 3500
+ Lv5: 3000
+ Lv6: 2500
+ Lv7: 2000
+ Lv8: 1500
+ Lv9: 1000
+ Lv10: 500
+ }
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 90000
+ Lv3: 120000
+ Lv4: 150000
+ Lv5: 180000
+ Lv6: 210000
+ Lv7: 240000
+ Lv8: 270000
+ Lv9: 300000
+ Lv10: 330000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 28
+ Lv3: 36
+ Lv4: 44
+ Lv5: 52
+ Lv6: 60
+ Lv7: 68
+ Lv8: 76
+ Lv9: 84
+ Lv10: 92
+ }
+ }
+},
+{
+ Id: 8043
+ Name: "MH_VOLCANIC_ASH"
+ Description: "Volcanic Ash"
+ MaxLevel: 5
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillInstances: 3
+ CastTime: {
+ Lv1: 5000
+ Lv2: 4500
+ Lv3: 4000
+ Lv4: 3500
+ Lv5: 3000
+ Lv6: 2500
+ Lv7: 2000
+ Lv8: 1500
+ Lv9: 1000
+ Lv10: 500
+ }
+ SkillData1: {
+ Lv1: 12000
+ Lv2: 14000
+ Lv3: 16000
+ Lv4: 18000
+ Lv5: 20000
+ Lv6: 22000
+ Lv7: 24000
+ Lv8: 26000
+ Lv9: 28000
+ Lv10: 30000
+ }
+ FixedCastTime: 1000
+ Requirements: {
+ SPCost: {
+ Lv1: 60
+ Lv2: 65
+ Lv3: 70
+ Lv4: 75
+ Lv5: 80
+ Lv6: 85
+ Lv7: 90
+ Lv8: 95
+ Lv9: 100
+ Lv10: 105
+ }
+ }
+ Unit: {
+ Id: 0xf7
+ Layout: 1
+ Interval: -1
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ UF_RANGEDSINGLEUNIT: true
+ }
+ }
+},
+{
+ Id: 8201
+ Name: "MS_BASH"
+ Description: "Bash"
+ MaxLevel: 10
+ Range: -1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ Requirements: {
+ SPCost: {
+ Lv1: 8
+ Lv2: 8
+ Lv3: 8
+ Lv4: 8
+ Lv5: 8
+ Lv6: 15
+ Lv7: 15
+ Lv8: 15
+ Lv9: 15
+ Lv10: 15
+ }
+ WeaponTypes: {
+ NoWeapon: true
+ Daggers: true
+ 1HSwords: true
+ 2HSwords: true
+ 1HSpears: true
+ 2HSpears: true
+ 1HAxes: true
+ 2HAxes: true
+ Maces: true
+ 2HMaces: true
+ Staves: true
+ Knuckles: true
+ Instruments: true
+ Whips: true
+ Books: true
+ Katars: true
+ Revolvers: true
+ Rifles: true
+ GatlingGuns: true
+ Shotguns: true
+ GrenadeLaunchers: true
+ FuumaShurikens: true
+ }
+ }
+},
+{
+ Id: 8202
+ Name: "MS_MAGNUM"
+ Description: "Magnum_Break"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ KnockBackTiles: 2
+ AfterCastActDelay: 1500
+ AfterCastWalkDelay: 2000
+ SkillData1: 2000
+ SkillData2: 10000
+ FixedCastTime: 0
+ Requirements: {
+ HPCost: {
+ Lv1: 20
+ Lv2: 20
+ Lv3: 19
+ Lv4: 19
+ Lv5: 18
+ Lv6: 18
+ Lv7: 17
+ Lv8: 17
+ Lv9: 16
+ Lv10: 16
+ }
+ SPCost: 30
+ }
+},
+{
+ Id: 8203
+ Name: "MS_BOWLINGBASH"
+ Description: "Bowling_Bash"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 1
+ KnockBackTiles: 1
+ CastTime: 700
+ AfterCastActDelay: 2500
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 13
+ Lv2: 14
+ Lv3: 15
+ Lv4: 16
+ Lv5: 17
+ Lv6: 18
+ Lv7: 19
+ Lv8: 20
+ Lv9: 21
+ Lv10: 22
+ }
+ }
+},
+{
+ Id: 8204
+ Name: "MS_PARRYING"
+ Description: "Parry"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 15000
+ Lv2: 20000
+ Lv3: 25000
+ Lv4: 30000
+ Lv5: 35000
+ Lv6: 40000
+ Lv7: 45000
+ Lv8: 50000
+ Lv9: 55000
+ Lv10: 60000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 50
+ }
+},
+{
+ Id: 8205
+ Name: "MS_REFLECTSHIELD"
+ Description: "Shield_Reflect"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ SkillData1: 300000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 35
+ Lv2: 40
+ Lv3: 45
+ Lv4: 50
+ Lv5: 55
+ Lv6: 60
+ Lv7: 65
+ Lv8: 70
+ Lv9: 75
+ Lv10: 80
+ }
+ }
+},
+{
+ Id: 8206
+ Name: "MS_BERSERK"
+ Description: "Frenzy"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 300000
+ SkillData2: 15000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 100
+ }
+},
+{
+ Id: 8207
+ Name: "MA_DOUBLE"
+ Description: "Double_Strafe"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 2
+ AfterCastActDelay: 1000
+ SkillData1: 100
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 12
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 8208
+ Name: "MA_SHOWER"
+ Description: "Arrow_Shower"
+ MaxLevel: 10
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ IgnoreLandProtector: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ SplashRange: 2
+ KnockBackTiles: 2
+ AfterCastActDelay: 1200
+ SkillData1: 100
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 15
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+ Unit: {
+ Id: 0x86
+ Range: 2
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_SKILL: true
+ }
+ }
+},
+{
+ Id: 8209
+ Name: "MA_SKIDTRAP"
+ Description: "Skid_Trap"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ KnockBackTiles: {
+ Lv1: 6
+ Lv2: 7
+ Lv3: 8
+ Lv4: 9
+ Lv5: 10
+ Lv6: 11
+ Lv7: 12
+ Lv8: 13
+ Lv9: 14
+ Lv10: 15
+ }
+ SkillData1: {
+ Lv1: 300000
+ Lv2: 240000
+ Lv3: 180000
+ Lv4: 120000
+ Lv5: 60000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+ Unit: {
+ Id: 0x90
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 8210
+ Name: "MA_LANDMINE"
+ Description: "Land_Mine"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ Element: "Ele_Earth"
+ DamageType: {
+ IgnoreFlee: true
+ }
+ SkillData1: {
+ Lv1: 200000
+ Lv2: 160000
+ Lv3: 120000
+ Lv4: 80000
+ Lv5: 40000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData2: 5000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+ Unit: {
+ Id: 0x93
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 8211
+ Name: "MA_SANDMAN"
+ Description: "Sandman"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 2
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 120000
+ Lv3: 90000
+ Lv4: 60000
+ Lv5: 30000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData2: {
+ Lv1: 12000
+ Lv2: 14000
+ Lv3: 16000
+ Lv4: 18000
+ Lv5: 20000
+ Lv6: 22000
+ Lv7: 24000
+ Lv8: 26000
+ Lv9: 28000
+ Lv10: 30000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 12
+ }
+ Unit: {
+ Id: 0x95
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 8212
+ Name: "MA_FREEZINGTRAP"
+ Description: "Freezing_Trap"
+ MaxLevel: 5
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ SkillInfo: {
+ Trap: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Water"
+ DamageType: {
+ SplashArea: true
+ IgnoreFlee: true
+ }
+ SplashRange: 1
+ SkillData1: {
+ Lv1: 150000
+ Lv2: 120000
+ Lv3: 90000
+ Lv4: 60000
+ Lv5: 30000
+ Lv6: 1
+ Lv7: 1
+ Lv8: 1
+ Lv9: 1
+ Lv10: 1
+ }
+ SkillData2: {
+ Lv1: 3000
+ Lv2: 6000
+ Lv3: 9000
+ Lv4: 12000
+ Lv5: 15000
+ Lv6: 18000
+ Lv7: 21000
+ Lv8: 24000
+ Lv9: 27000
+ Lv10: 30000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+ Unit: {
+ Id: 0x97
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOREITERATION: true
+ UF_NOFOOTSET: true
+ }
+ }
+},
+{
+ Id: 8213
+ Name: "MA_REMOVETRAP"
+ Description: "Remove_Trap"
+ MaxLevel: 1
+ Range: 2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Trap: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 5
+ }
+},
+{
+ Id: 8214
+ Name: "MA_CHARGEARROW"
+ Description: "Arrow_Repel"
+ MaxLevel: 1
+ Range: -9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ SkillInfo: {
+ Quest: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ SplashArea: true
+ }
+ KnockBackTiles: 6
+ CastTime: 750
+ AfterCastActDelay: 1000
+ FixedCastTime: 750
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: 15
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 8215
+ Name: "MA_SHARPSHOOTING"
+ Description: "Focused_Arrow_Strike"
+ MaxLevel: 5
+ Range: 9
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ SplashRange: 2
+ InterruptCast: true
+ SkillInstances: 13
+ CastTime: 1000
+ AfterCastActDelay: 2500
+ FixedCastTime: 1000
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 21
+ Lv3: 24
+ Lv4: 27
+ Lv5: 30
+ Lv6: 33
+ Lv7: 36
+ Lv8: 39
+ Lv9: 42
+ Lv10: 45
+ }
+ AmmoTypes: {
+ A_ARROW: true
+ }
+ AmmoAmount: 1
+ }
+},
+{
+ Id: 8216
+ Name: "ML_PIERCE"
+ Description: "Pierce"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 3
+ Requirements: {
+ SPCost: 7
+ }
+},
+{
+ Id: 8217
+ Name: "ML_BRANDISH"
+ Description: "Brandish_Spear"
+ MaxLevel: 10
+ Range: -2
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ KnockBackTiles: 3
+ CastTime: 350
+ AfterCastActDelay: 1200
+ FixedCastTime: 350
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: 12
+ }
+},
+{
+ Id: 8218
+ Name: "ML_SPIRALPIERCE"
+ Description: "Spiral_Pierce"
+ MaxLevel: 5
+ Range: 5
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ DamageType: {
+ IgnoreDefense: true
+ }
+ NumberOfHits: 5
+ CastTime: {
+ Lv1: 150
+ Lv2: 250
+ Lv3: 350
+ Lv4: 450
+ Lv5: 500
+ Lv6: 500
+ Lv7: 500
+ Lv8: 500
+ Lv9: 500
+ Lv10: 500
+ }
+ AfterCastActDelay: 2500
+ SkillData2: 1000
+ FixedCastTime: {
+ Lv1: 150
+ Lv2: 250
+ Lv3: 350
+ Lv4: 450
+ Lv5: 500
+ Lv6: 500
+ Lv7: 500
+ Lv8: 500
+ Lv9: 500
+ Lv10: 500
+ }
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 18
+ Lv2: 21
+ Lv3: 24
+ Lv4: 27
+ Lv5: 30
+ Lv6: 33
+ Lv7: 36
+ Lv8: 39
+ Lv9: 42
+ Lv10: 45
+ }
+ }
+},
+{
+ Id: 8219
+ Name: "ML_DEFENDER"
+ Description: "Defending_Aura"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ AfterCastActDelay: 800
+ SkillData1: 180000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 30
+ State: "Shield"
+ }
+},
+{
+ Id: 8220
+ Name: "ML_AUTOGUARD"
+ Description: "Guard"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 300000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 12
+ Lv2: 14
+ Lv3: 16
+ Lv4: 18
+ Lv5: 20
+ Lv6: 22
+ Lv7: 24
+ Lv8: 26
+ Lv9: 28
+ Lv10: 30
+ }
+ }
+},
+{
+ Id: 8221
+ Name: "ML_DEVOTION"
+ Description: "Sacrifice"
+ MaxLevel: 5
+ Range: {
+ Lv1: 7
+ Lv2: 8
+ Lv3: 9
+ Lv4: 10
+ Lv5: 11
+ Lv6: 12
+ Lv7: 13
+ Lv8: 14
+ Lv9: 15
+ Lv10: 16
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoCastSelf: true
+ PartyOnly: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1500
+ SkillData2: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ FixedCastTime: 1500
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: 25
+ }
+},
+{
+ Id: 8222
+ Name: "MER_MAGNIFICAT"
+ Description: "Magnificat"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: -1
+ InterruptCast: true
+ CastTime: 3200
+ AfterCastActDelay: 2000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 45000
+ Lv3: 60000
+ Lv4: 75000
+ Lv5: 90000
+ Lv6: 105000
+ Lv7: 120000
+ Lv8: 135000
+ Lv9: 150000
+ Lv10: 165000
+ }
+ FixedCastTime: 800
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 8223
+ Name: "MER_QUICKEN"
+ Description: "Two-Hand_Quicken"
+ MaxLevel: 10
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 60000
+ Lv3: 90000
+ Lv4: 120000
+ Lv5: 150000
+ Lv6: 180000
+ Lv7: 210000
+ Lv8: 240000
+ Lv9: 270000
+ Lv10: 300000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 14
+ Lv2: 18
+ Lv3: 22
+ Lv4: 26
+ Lv5: 30
+ Lv6: 34
+ Lv7: 38
+ Lv8: 42
+ Lv9: 46
+ Lv10: 50
+ }
+ }
+},
+{
+ Id: 8224
+ Name: "MER_SIGHT"
+ Description: "Sight"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 3
+ InterruptCast: true
+ SkillData1: 10000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 8225
+ Name: "MER_CRASH"
+ Description: "Crash"
+ MaxLevel: 5
+ Range: 1
+ Hit: "BDT_MULTIHIT"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Weapon"
+ NumberOfHits: 3
+ CastTime: 1000
+ AfterCastActDelay: 2000
+ SkillData2: 5000
+ FixedCastTime: 0
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 8226
+ Name: "MER_REGAIN"
+ Description: "Regain"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoEnemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 8227
+ Name: "MER_TENDER"
+ Description: "Tender"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoEnemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 8228
+ Name: "MER_BENEDICTION"
+ Description: "Benediction"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoEnemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 8229
+ Name: "MER_RECUPERATE"
+ Description: "Recuperate"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoEnemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 8230
+ Name: "MER_MENTALCURE"
+ Description: "Mental_Cure"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoEnemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 8231
+ Name: "MER_COMPRESS"
+ Description: "Compress"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ SkillInfo: {
+ NoEnemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 8232
+ Name: "MER_PROVOKE"
+ Description: "Provoke"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 30000
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 4
+ Lv2: 5
+ Lv3: 6
+ Lv4: 7
+ Lv5: 8
+ Lv6: 9
+ Lv7: 10
+ Lv8: 11
+ Lv9: 12
+ Lv10: 13
+ }
+ }
+},
+{
+ Id: 8233
+ Name: "MER_AUTOBERSERK"
+ Description: "Berserk"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 5
+ }
+},
+{
+ Id: 8234
+ Name: "MER_DECAGI"
+ Description: "Decrease_AGI"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 800
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 40000
+ Lv2: 50000
+ Lv3: 60000
+ Lv4: 70000
+ Lv5: 80000
+ Lv6: 90000
+ Lv7: 100000
+ Lv8: 110000
+ Lv9: 120000
+ Lv10: 130000
+ }
+ FixedCastTime: 200
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 15
+ Lv2: 17
+ Lv3: 19
+ Lv4: 21
+ Lv5: 23
+ Lv6: 25
+ Lv7: 27
+ Lv8: 29
+ Lv9: 31
+ Lv10: 33
+ }
+ }
+},
+{
+ Id: 8235
+ Name: "MER_SCAPEGOAT"
+ Description: "Scapegoat"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 3000
+ FixedCastTime: 0
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: 10
+ HPRateCost: 100
+ }
+},
+{
+ Id: 8236
+ Name: "MER_LEXDIVINA"
+ Description: "Lex_Divina"
+ MaxLevel: 10
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ NumberOfHits: 0
+ InterruptCast: true
+ AfterCastActDelay: 3000
+ SkillData1: {
+ Lv1: 30000
+ Lv2: 35000
+ Lv3: 40000
+ Lv4: 45000
+ Lv5: 50000
+ Lv6: 60000
+ Lv7: 60000
+ Lv8: 60000
+ Lv9: 60000
+ Lv10: 60000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 20
+ Lv3: 20
+ Lv4: 20
+ Lv5: 20
+ Lv6: 18
+ Lv7: 16
+ Lv8: 14
+ Lv9: 12
+ Lv10: 10
+ }
+ }
+},
+{
+ Id: 8237
+ Name: "MER_ESTIMATION"
+ Description: "Sense"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ Requirements: {
+ SPCost: 10
+ }
+},
+{
+ Id: 8238
+ Name: "MER_KYRIE"
+ Description: "Kyrie Eleison"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 2000
+ AfterCastActDelay: 2000
+ SkillData1: 120000
+ FixedCastTime: 0
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: {
+ Lv1: 20
+ Lv2: 20
+ Lv3: 20
+ Lv4: 25
+ Lv5: 25
+ Lv6: 25
+ Lv7: 30
+ Lv8: 30
+ Lv9: 30
+ Lv10: 35
+ }
+ }
+},
+{
+ Id: 8239
+ Name: "MER_BLESSING"
+ Description: "Blessing"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 80000
+ Lv3: 100000
+ Lv4: 120000
+ Lv5: 140000
+ Lv6: 160000
+ Lv7: 180000
+ Lv8: 200000
+ Lv9: 220000
+ Lv10: 240000
+ }
+ FixedCastTime: 0
+ Requirements: {
+ SPCost: {
+ Lv1: 28
+ Lv2: 32
+ Lv3: 36
+ Lv4: 40
+ Lv5: 44
+ Lv6: 48
+ Lv7: 52
+ Lv8: 56
+ Lv9: 60
+ Lv10: 64
+ }
+ }
+},
+{
+ Id: 8240
+ Name: "MER_INCAGI"
+ Description: "Increase Agility"
+ MaxLevel: 10
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ CastTime: 1000
+ AfterCastActDelay: 1000
+ SkillData1: {
+ Lv1: 60000
+ Lv2: 80000
+ Lv3: 100000
+ Lv4: 120000
+ Lv5: 140000
+ Lv6: 160000
+ Lv7: 180000
+ Lv8: 200000
+ Lv9: 220000
+ Lv10: 240000
+ }
+ FixedCastTime: 0
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ HPCost: 15
+ SPCost: {
+ Lv1: 18
+ Lv2: 21
+ Lv3: 24
+ Lv4: 27
+ Lv5: 30
+ Lv6: 33
+ Lv7: 36
+ Lv8: 39
+ Lv9: 42
+ Lv10: 45
+ }
+ }
+},
+{
+ Id: 8401
+ Name: "EL_CIRCLE_OF_FIRE"
+ Description: "Circle of Fire"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+ KnockBackTiles: 2
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 8402
+ Name: "EL_FIRE_CLOAK"
+ Description: "Fire Cloak"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 60
+ }
+},
+{
+ Id: 8403
+ Name: "EL_FIRE_MANTLE"
+ Description: "Fire Mantle"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ SkillInstances: 3
+ KnockBackTiles: 2
+ SkillData1: 15000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 80
+ }
+ Unit: {
+ Id: 0xed
+ Layout: -1
+ Range: 1
+ Interval: 1000
+ Target: "Enemy"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ }
+ }
+},
+{
+ Id: 8404
+ Name: "EL_WATER_SCREEN"
+ Description: "Water Screen"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 8405
+ Name: "EL_WATER_DROP"
+ Description: "Water Drop"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 60
+ }
+},
+{
+ Id: 8406
+ Name: "EL_WATER_BARRIER"
+ Description: "Water Barrier"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 15000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 80
+ }
+ Unit: {
+ Id: 0xee
+ Layout: 1
+ Interval: -1
+ Target: "Friend"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ UF_RANGEDSINGLEUNIT: true
+ }
+ }
+},
+{
+ Id: 8407
+ Name: "EL_WIND_STEP"
+ Description: "Wind Step"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ KnockBackTiles: 5
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 8408
+ Name: "EL_WIND_CURTAIN"
+ Description: "Wind Curtain"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 60
+ }
+},
+{
+ Id: 8409
+ Name: "EL_ZEPHYR"
+ Description: "Zephyr"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 15000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 80
+ }
+ Unit: {
+ Id: 0xef
+ Range: 1
+ Interval: -1
+ Target: "Friend"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ UF_RANGEDSINGLEUNIT: true
+ }
+ }
+},
+{
+ Id: 8410
+ Name: "EL_SOLID_SKIN"
+ Description: "Solid Skin"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 8411
+ Name: "EL_STONE_SHIELD"
+ Description: "Stone Shield"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 60
+ }
+},
+{
+ Id: 8412
+ Name: "EL_POWER_OF_GAIA"
+ Description: "Power of Gaia"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: 15000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 80
+ }
+ Unit: {
+ Id: 0xf0
+ Range: 1
+ Interval: -1
+ Target: "Friend"
+ Flag: {
+ UF_NOOVERLAP: true
+ UF_PATHCHECK: true
+ UF_RANGEDSINGLEUNIT: true
+ }
+ }
+},
+{
+ Id: 8413
+ Name: "EL_PYROTECHNIC"
+ Description: "Pyrotechnic"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8414
+ Name: "EL_HEATER"
+ Description: "Heater"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8415
+ Name: "EL_TROPIC"
+ Description: "Tropic"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8416
+ Name: "EL_AQUAPLAY"
+ Description: "Aqua Play"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8417
+ Name: "EL_COOLER"
+ Description: "Cooler"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8418
+ Name: "EL_CHILLY_AIR"
+ Description: "Cool Air"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8419
+ Name: "EL_GUST"
+ Description: "Gust"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8420
+ Name: "EL_BLAST"
+ Description: "Blast"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8421
+ Name: "EL_WILD_STORM"
+ Description: "Wild Storm"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8422
+ Name: "EL_PETROLOGY"
+ Description: "Petrology"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8423
+ Name: "EL_CURSED_SOIL"
+ Description: "Cursed Soil"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8424
+ Name: "EL_UPHEAVAL"
+ Description: "Upheaval"
+ MaxLevel: 1
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Self: true
+ }
+ DamageType: {
+ NoDamage: true
+ }
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8425
+ Name: "EL_FIRE_ARROW"
+ Description: "Fire Arrow"
+ MaxLevel: 1
+ Range: 6
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 8426
+ Name: "EL_FIRE_BOMB"
+ Description: "Fire Bomb"
+ MaxLevel: 1
+ Range: 6
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ SplashRange: 1
+ Requirements: {
+ SPCost: 60
+ }
+},
+{
+ Id: 8427
+ Name: "EL_FIRE_BOMB_ATK"
+ Description: "Fire Bomb Attack"
+ MaxLevel: 1
+ Range: 6
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+ SplashRange: 1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8428
+ Name: "EL_FIRE_WAVE"
+ Description: "Fire Wave"
+ MaxLevel: 1
+ Range: 6
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Fire"
+ SplashRange: 1
+ Requirements: {
+ SPCost: 80
+ }
+},
+{
+ Id: 8429
+ Name: "EL_FIRE_WAVE_ATK"
+ Description: "Fire Wave Attack"
+ MaxLevel: 1
+ Range: 6
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Fire"
+ SplashRange: 1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8430
+ Name: "EL_ICE_NEEDLE"
+ Description: "Ice Needle"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 8431
+ Name: "EL_WATER_SCREW"
+ Description: "Water Screw"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Water"
+ SplashRange: 1
+ Requirements: {
+ SPCost: 60
+ }
+},
+{
+ Id: 8432
+ Name: "EL_WATER_SCREW_ATK"
+ Description: "Water Screw Attack"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Water"
+ SplashRange: 1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8433
+ Name: "EL_TIDAL_WEAPON"
+ Description: "Tidal Weapon"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Water"
+ SplashRange: 1
+ SkillData1: -1
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 80
+ }
+},
+{
+ Id: 8434
+ Name: "EL_WIND_SLASH"
+ Description: "Wind Slasher"
+ MaxLevel: 1
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Wind"
+ CastTime: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 8435
+ Name: "EL_HURRICANE"
+ Description: "Hurricane Rage"
+ MaxLevel: 1
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Wind"
+ SplashRange: 1
+ CastTime: 1000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 60
+ }
+},
+{
+ Id: 8436
+ Name: "EL_HURRICANE_ATK"
+ Description: "Hurricane Rage Attack"
+ MaxLevel: 1
+ Range: 7
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8437
+ Name: "EL_TYPOON_MIS"
+ Description: "Typhoon Missile"
+ MaxLevel: 1
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Wind"
+ SplashRange: 1
+ CastTime: 1000
+ SkillData1: 15000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 80
+ }
+},
+{
+ Id: 8438
+ Name: "EL_TYPOON_MIS_ATK"
+ Description: "Typhoon Missile Attack"
+ MaxLevel: 1
+ Range: 11
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Wind"
+ SplashRange: 1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8439
+ Name: "EL_STONE_HAMMER"
+ Description: "Stone Hammer"
+ MaxLevel: 1
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Earth"
+ SkillData1: 5000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 40
+ }
+},
+{
+ Id: 8440
+ Name: "EL_ROCK_CRUSHER"
+ Description: "Rock Launcher"
+ MaxLevel: 1
+ Range: 3
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Earth"
+ SplashRange: 1
+ SkillData1: 15000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 60
+ }
+},
+{
+ Id: 8441
+ Name: "EL_ROCK_CRUSHER_ATK"
+ Description: "Rock Launcher Attack"
+ MaxLevel: 1
+ Range: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Magic"
+ Element: "Ele_Earth"
+ SplashRange: 1
+ SkillData1: 15000
+ FixedCastTime: -1
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 8442
+ Name: "EL_STONE_RAIN"
+ Description: "Stone Rain"
+ MaxLevel: 1
+ Range: 9
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Enemy: true
+ }
+ AttackType: "Weapon"
+ Element: "Ele_Earth"
+ SplashRange: 1
+ NumberOfHits: -5
+ Requirements: {
+ SPCost: 80
+ }
+},
+{
+ Id: 10000
+ Name: "GD_APPROVAL"
+ Description: "Official Guild Approval"
+ MaxLevel: 1
+ SkillInfo: {
+ Guild: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 10001
+ Name: "GD_KAFRACONTRACT"
+ Description: "Kafra Contract"
+ MaxLevel: 1
+ SkillInfo: {
+ Guild: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 10002
+ Name: "GD_GUARDRESEARCH"
+ Description: "Guardian Research"
+ MaxLevel: 1
+ SkillInfo: {
+ Guild: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 10003
+ Name: "GD_GUARDUP"
+ Description: "Strengthen Guardians"
+ MaxLevel: 1
+ SkillInfo: {
+ Guild: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 10004
+ Name: "GD_EXTENSION"
+ Description: "Guild Extension"
+ MaxLevel: 10
+ SkillInfo: {
+ Guild: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 10005
+ Name: "GD_GLORYGUILD"
+ Description: "Guild's Glory"
+ MaxLevel: 1
+ SkillInfo: {
+ Guild: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 10006
+ Name: "GD_LEADERSHIP"
+ Description: "Great Leadership"
+ MaxLevel: 1
+ SkillInfo: {
+ Guild: true
+ }
+ SplashRange: 2
+ NumberOfHits: 0
+ SkillData1: 300000
+ FixedCastTime: -1
+ Unit: {
+ Id: 0xc1
+ Layout: 2
+ Interval: -1
+ Target: "Sameguild"
+ Flag: {
+ UF_NOMOB: true
+ }
+ }
+},
+{
+ Id: 10007
+ Name: "GD_GLORYWOUNDS"
+ Description: "Glorious Wounds"
+ MaxLevel: 1
+ SkillInfo: {
+ Guild: true
+ }
+ SplashRange: 2
+ NumberOfHits: 0
+ SkillData1: 300000
+ FixedCastTime: -1
+ Unit: {
+ Id: 0xc2
+ Layout: 2
+ Interval: -1
+ Target: "Sameguild"
+ Flag: {
+ UF_NOMOB: true
+ }
+ }
+},
+{
+ Id: 10008
+ Name: "GD_SOULCOLD"
+ Description: "Cold Heart"
+ MaxLevel: 1
+ SkillInfo: {
+ Guild: true
+ }
+ SplashRange: 2
+ NumberOfHits: 0
+ SkillData1: 300000
+ FixedCastTime: -1
+ Unit: {
+ Id: 0xc3
+ Layout: 2
+ Interval: -1
+ Target: "Sameguild"
+ Flag: {
+ UF_NOMOB: true
+ }
+ }
+},
+{
+ Id: 10009
+ Name: "GD_HAWKEYES"
+ Description: "Sharp Gaze"
+ MaxLevel: 1
+ SkillInfo: {
+ Guild: true
+ }
+ SplashRange: 2
+ NumberOfHits: 0
+ SkillData1: 300000
+ FixedCastTime: -1
+ Unit: {
+ Id: 0xc4
+ Layout: 2
+ Interval: -1
+ Target: "Sameguild"
+ Flag: {
+ UF_NOMOB: true
+ }
+ }
+},
+{
+ Id: 10010
+ Name: "GD_BATTLEORDER"
+ Description: "Battle Orders"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Guild: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 15
+ NumberOfHits: 0
+ InterruptCast: true
+ SkillData1: 180000
+ SkillData2: 300000
+ FixedCastTime: -1
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 10011
+ Name: "GD_REGENERATION"
+ Description: "Regeneration"
+ MaxLevel: 3
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Guild: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 15
+ NumberOfHits: 0
+ InterruptCast: true
+ SkillData1: 60000
+ SkillData2: 300000
+ FixedCastTime: -1
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 10012
+ Name: "GD_RESTORE"
+ Description: "Restoration"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Guild: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ SplashRange: 15
+ NumberOfHits: 0
+ InterruptCast: true
+ SkillData2: 300000
+ FixedCastTime: 10000
+ CastTimeOptions: {
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 10013
+ Name: "GD_EMERGENCYCALL"
+ Description: "Urgent Call"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+ SkillInfo: {
+ Guild: true
+ }
+ DamageType: {
+ NoDamage: true
+ SplashArea: true
+ }
+ NumberOfHits: 0
+ InterruptCast: true
+ SkillData2: 300000
+ FixedCastTime: 5000
+ CastTimeOptions: {
+ IgnoreDex: true
+ IgnoreStatusEffect: true
+ IgnoreItemBonus: true
+ }
+ Requirements: {
+ SPCost: 1
+ }
+},
+{
+ Id: 10014
+ Name: "GD_DEVELOPMENT"
+ Description: "Permanent Development"
+ MaxLevel: 1
+ SkillInfo: {
+ Guild: true
+ }
+ NumberOfHits: 0
+},
+{
+ Id: 20000
+ Name: "EVOL_MASS_PROVOKE"
+ Description: "Mass provoke"
+ MaxLevel: 10
+ Range: {
+ Lv1: 1
+ Lv2: 2
+ Lv3: 2
+ Lv4: 3
+ Lv5: 3
+ Lv6: 4
+ Lv7: 4
+ Lv8: 5
+ Lv9: 5
+ Lv10: 6
+ }
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Place: true
+ }
+ AttackType: "Misc"
+ DamageType: {
+ NoDamage: true
+ }
+ SplashRange: {
+ Lv1: 1
+ Lv2: 1
+ Lv3: 1
+ Lv4: 2
+ Lv5: 2
+ Lv6: 2
+ Lv7: 3
+ Lv8: 3
+ Lv9: 3
+ Lv10: 4
+ }
+
+ InterruptCast: true
+ CastTime: 10000
+ AfterCastActDelay: 100
+ SkillData2: 3000
+ CoolDown: 1000
+ FixedCastTime: -1
+ TargetMiscEffect: "EFFECT_PROVOKE"
+ Requirements: {
+ SPCost: 8
+ }
+},
+{
+ Id: 20001
+ Name: "EVOL_PHYSICAL_SHIELD"
+ Description: "Physical Shield"
+ MaxLevel: 5
+ Hit: "BDT_SKILL"
+ SkillType: {
+ Friend: true
+ }
+ AttackType: "Magic"
+ DamageType: {
+ NoDamage: true
+ }
+ InterruptCast: true
+ AfterCastActDelay: 1000
+ AfterCastWalkDelay: 1000
+ SkillData1: 20000
+ CoolDown: 5000
+ Requirements: {
+ SPCost: 14
+ }
+},
+{
+ Id: 20002
+ Name: "EVOL_SUPER_MENU"
+ Description: "Super Menu"
+ MaxLevel: 1
+ SkillType: {
+ Self: true
+ }
+},
+)
diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf
new file mode 100644
index 000000000..5120553cb
--- /dev/null
+++ b/db/re/skill_tree.conf
@@ -0,0 +1,427 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//================= More Information =================
+// http://herc.ws/board/topic/1188-skill-tree-db-redesign/
+//================ Structure Example =================
+/*
+Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
+ inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its skill tree. NV_TRICKDEAD inheritance is skipped for non-novices from the source
+
+ skills: { // SKILL_NAMEs come from the Name (16th column) value in db/re/skill_db.txt
+ SKILL_NAME1: Max_Level // Use this for skills that don't have other skill prerequisite; Max_Level is a numeric value that should match your client side files
+ SKILL_NAME2: { // Use this for skills which have other skills as prerequisites
+ MaxLevel: Max_Level // Max_Level is a numeric value that should match your client side files
+ SKILL_NAME_PREREQUISITE: Level_Prerequisite // The prerequisite skill and min level for having this skill available. Should also match your client side files
+ SKILL_NAME_PREREQUISITE2: Level_Prerequisite2 // You can add as many prerequisite skills as you want. Minimum of 1 if you add a skill this way
+ }
+}
+*/
+//====================================================
+
+Human: {
+ skills: {
+ NV_BASIC: 0
+ NV_FIRSTAID: 0
+ NV_TRICKDEAD: 0
+ WE_BABY: 0
+ WE_CALLPARENT: 0
+ WE_CALLBABY: 0
+ ALL_INCCARRY: 0
+ MC_VENDING: 0
+ MC_PUSHCART: 0
+ ALL_BUYING_STORE: 0
+ AM_CALLHOMUN: 0
+ KN_RIDING: 0
+ SM_BASH: 0
+ TK_HIGHJUMP: 0
+ MG_THUNDERSTORM: 0
+ AS_CLOAKING: 0
+ TF_DOUBLE: 0
+ TF_HIDING: 0
+ WZ_VERMILION: 0
+ ST_CHASEWALK: 0
+ WS_CARTBOOST: 0
+ TK_RUN: 0
+ RA_RESEARCHTRAP: 0
+ SC_DIMENSIONDOOR: 0
+ WZ_STORMGUST: 0
+ WL_SUMMONFB: 0
+ WL_RELEASE: 0
+ WL_SUMMONSTONE: 0
+ SC_INVISIBILITY: 0
+ RG_GRAFFITI: 0
+ RG_CLEANER: 0
+ SA_COMA: 0
+ CH_SOULCOLLECT: 0
+ SL_STUN: 0
+ AL_BLESSING: 0
+ WL_STASIS: 0
+ RA_CAMOUFLAGE: 0
+ SC_MANHOLE: 0
+ AL_RUWACH: 0
+ AL_TELEPORT: 0
+ MG_SAFETYWALL: 0
+ WZ_QUAGMIRE: 0
+ WZ_FROSTNOVA: 0
+ MO_BODYRELOCATION: 0
+ MO_CALLSPIRITS: 0
+ GN_HELLS_PLANT: 0
+ GN_DEMONIC_FIRE: 0
+ GN_CRAZYWEED: 0
+ GN_WALLOFTHORN: 0
+ WE_MALE: 0
+ WE_FEMALE: 0
+ WE_CALLPARTNER: 0
+ EVOL_MASS_PROVOKE: 0
+ EVOL_PHYSICAL_SHIELD: 0
+ }
+}
+
+Ukar: {
+ skills: {
+ NV_BASIC: 0
+ NV_FIRSTAID: 0
+ NV_TRICKDEAD: 0
+ WE_BABY: 0
+ WE_CALLPARENT: 0
+ WE_CALLBABY: 0
+ ALL_INCCARRY: 0
+ MC_VENDING: 0
+ MC_PUSHCART: 0
+ ALL_BUYING_STORE: 0
+ AM_CALLHOMUN: 0
+ KN_RIDING: 0
+ SM_BASH: 0
+ TK_HIGHJUMP: 0
+ MG_THUNDERSTORM: 0
+ AS_CLOAKING: 0
+ TF_DOUBLE: 0
+ TF_HIDING: 0
+ WZ_VERMILION: 0
+ ST_CHASEWALK: 0
+ WS_CARTBOOST: 0
+ TK_RUN: 0
+ RA_RESEARCHTRAP: 0
+ SC_DIMENSIONDOOR: 0
+ WZ_STORMGUST: 0
+ WL_SUMMONFB: 0
+ WL_RELEASE: 0
+ WL_SUMMONSTONE: 0
+ SC_INVISIBILITY: 0
+ RG_GRAFFITI: 0
+ RG_CLEANER: 0
+ SA_COMA: 0
+ CH_SOULCOLLECT: 0
+ SL_STUN: 0
+ AL_BLESSING: 0
+ WL_STASIS: 0
+ RA_CAMOUFLAGE: 0
+ SC_MANHOLE: 0
+ AL_RUWACH: 0
+ AL_TELEPORT: 0
+ MG_SAFETYWALL: 0
+ WZ_QUAGMIRE: 0
+ WZ_FROSTNOVA: 0
+ MO_BODYRELOCATION: 0
+ MO_CALLSPIRITS: 0
+ GN_HELLS_PLANT: 0
+ GN_DEMONIC_FIRE: 0
+ GN_CRAZYWEED: 0
+ GN_WALLOFTHORN: 0
+ WE_MALE: 0
+ WE_FEMALE: 0
+ WE_CALLPARTNER: 0
+ }
+}
+
+Demon: {
+ skills: {
+ NV_BASIC: 0
+ NV_FIRSTAID: 0
+ NV_TRICKDEAD: 0
+ WE_BABY: 0
+ WE_CALLPARENT: 0
+ WE_CALLBABY: 0
+ ALL_INCCARRY: 0
+ MC_VENDING: 0
+ MC_PUSHCART: 0
+ ALL_BUYING_STORE: 0
+ AM_CALLHOMUN: 0
+ KN_RIDING: 0
+ SM_BASH: 0
+ TK_HIGHJUMP: 0
+ MG_THUNDERSTORM: 0
+ AS_CLOAKING: 0
+ TF_DOUBLE: 0
+ TF_HIDING: 0
+ WZ_VERMILION: 0
+ ST_CHASEWALK: 0
+ WS_CARTBOOST: 0
+ TK_RUN: 0
+ RA_RESEARCHTRAP: 0
+ SC_DIMENSIONDOOR: 0
+ WZ_STORMGUST: 0
+ WL_SUMMONFB: 0
+ WL_RELEASE: 0
+ WL_SUMMONSTONE: 0
+ SC_INVISIBILITY: 0
+ RG_GRAFFITI: 0
+ RG_CLEANER: 0
+ SA_COMA: 0
+ CH_SOULCOLLECT: 0
+ SL_STUN: 0
+ AL_BLESSING: 0
+ WL_STASIS: 0
+ RA_CAMOUFLAGE: 0
+ SC_MANHOLE: 0
+ AL_RUWACH: 0
+ AL_TELEPORT: 0
+ MG_SAFETYWALL: 0
+ WZ_QUAGMIRE: 0
+ WZ_FROSTNOVA: 0
+ MO_BODYRELOCATION: 0
+ MO_CALLSPIRITS: 0
+ GN_HELLS_PLANT: 0
+ GN_DEMONIC_FIRE: 0
+ GN_CRAZYWEED: 0
+ GN_WALLOFTHORN: 0
+ WE_MALE: 0
+ WE_FEMALE: 0
+ WE_CALLPARTNER: 0
+ }
+}
+
+Elven: {
+ skills: {
+ NV_BASIC: 0
+ NV_FIRSTAID: 0
+ NV_TRICKDEAD: 0
+ WE_BABY: 0
+ WE_CALLPARENT: 0
+ WE_CALLBABY: 0
+ ALL_INCCARRY: 0
+ MC_VENDING: 0
+ MC_PUSHCART: 0
+ ALL_BUYING_STORE: 0
+ AM_CALLHOMUN: 0
+ KN_RIDING: 0
+ SM_BASH: 0
+ TK_HIGHJUMP: 0
+ MG_THUNDERSTORM: 0
+ AS_CLOAKING: 0
+ TF_DOUBLE: 0
+ TF_HIDING: 0
+ WZ_VERMILION: 0
+ ST_CHASEWALK: 0
+ WS_CARTBOOST: 0
+ TK_RUN: 0
+ RA_RESEARCHTRAP: 0
+ SC_DIMENSIONDOOR: 0
+ WZ_STORMGUST: 0
+ WL_SUMMONFB: 0
+ WL_RELEASE: 0
+ WL_SUMMONSTONE: 0
+ SC_INVISIBILITY: 0
+ RG_GRAFFITI: 0
+ RG_CLEANER: 0
+ SA_COMA: 0
+ CH_SOULCOLLECT: 0
+ SL_STUN: 0
+ AL_BLESSING: 0
+ WL_STASIS: 0
+ RA_CAMOUFLAGE: 0
+ SC_MANHOLE: 0
+ AL_RUWACH: 0
+ AL_TELEPORT: 0
+ MG_SAFETYWALL: 0
+ WZ_QUAGMIRE: 0
+ WZ_FROSTNOVA: 0
+ MO_BODYRELOCATION: 0
+ MO_CALLSPIRITS: 0
+ GN_HELLS_PLANT: 0
+ GN_DEMONIC_FIRE: 0
+ GN_CRAZYWEED: 0
+ GN_WALLOFTHORN: 0
+ WE_MALE: 0
+ WE_FEMALE: 0
+ WE_CALLPARTNER: 0
+ }
+}
+
+Orc: {
+ skills: {
+ NV_BASIC: 0
+ NV_FIRSTAID: 0
+ NV_TRICKDEAD: 0
+ WE_BABY: 0
+ WE_CALLPARENT: 0
+ WE_CALLBABY: 0
+ ALL_INCCARRY: 0
+ MC_VENDING: 0
+ MC_PUSHCART: 0
+ ALL_BUYING_STORE: 0
+ AM_CALLHOMUN: 0
+ KN_RIDING: 0
+ SM_BASH: 0
+ TK_HIGHJUMP: 0
+ MG_THUNDERSTORM: 0
+ AS_CLOAKING: 0
+ TF_DOUBLE: 0
+ TF_HIDING: 0
+ WZ_VERMILION: 0
+ ST_CHASEWALK: 0
+ WS_CARTBOOST: 0
+ TK_RUN: 0
+ RA_RESEARCHTRAP: 0
+ SC_DIMENSIONDOOR: 0
+ WZ_STORMGUST: 0
+ WL_SUMMONFB: 0
+ WL_RELEASE: 0
+ WL_SUMMONSTONE: 0
+ SC_INVISIBILITY: 0
+ RG_GRAFFITI: 0
+ RG_CLEANER: 0
+ SA_COMA: 0
+ CH_SOULCOLLECT: 0
+ SL_STUN: 0
+ AL_BLESSING: 0
+ WL_STASIS: 0
+ RA_CAMOUFLAGE: 0
+ SC_MANHOLE: 0
+ AL_RUWACH: 0
+ AL_TELEPORT: 0
+ MG_SAFETYWALL: 0
+ WZ_QUAGMIRE: 0
+ WZ_FROSTNOVA: 0
+ MO_BODYRELOCATION: 0
+ MO_CALLSPIRITS: 0
+ GN_HELLS_PLANT: 0
+ GN_DEMONIC_FIRE: 0
+ GN_CRAZYWEED: 0
+ GN_WALLOFTHORN: 0
+ WE_MALE: 0
+ WE_FEMALE: 0
+ WE_CALLPARTNER: 0
+ }
+}
+
+Raijin: {
+ skills: {
+ NV_BASIC: 0
+ NV_FIRSTAID: 0
+ NV_TRICKDEAD: 0
+ WE_BABY: 0
+ WE_CALLPARENT: 0
+ WE_CALLBABY: 0
+ ALL_INCCARRY: 0
+ MC_VENDING: 0
+ MC_PUSHCART: 0
+ ALL_BUYING_STORE: 0
+ AM_CALLHOMUN: 0
+ KN_RIDING: 0
+ SM_BASH: 0
+ TK_HIGHJUMP: 0
+ MG_THUNDERSTORM: 0
+ AS_CLOAKING: 0
+ TF_DOUBLE: 0
+ TF_HIDING: 0
+ WZ_VERMILION: 0
+ ST_CHASEWALK: 0
+ WS_CARTBOOST: 0
+ TK_RUN: 0
+ RA_RESEARCHTRAP: 0
+ SC_DIMENSIONDOOR: 0
+ WZ_STORMGUST: 0
+ WL_SUMMONFB: 0
+ WL_RELEASE: 0
+ WL_SUMMONSTONE: 0
+ SC_INVISIBILITY: 0
+ RG_GRAFFITI: 0
+ RG_CLEANER: 0
+ SA_COMA: 0
+ CH_SOULCOLLECT: 0
+ SL_STUN: 0
+ AL_BLESSING: 0
+ WL_STASIS: 0
+ RA_CAMOUFLAGE: 0
+ SC_MANHOLE: 0
+ AL_RUWACH: 0
+ AL_TELEPORT: 0
+ MG_SAFETYWALL: 0
+ WZ_QUAGMIRE: 0
+ WZ_FROSTNOVA: 0
+ MO_BODYRELOCATION: 0
+ MO_CALLSPIRITS: 0
+ GN_HELLS_PLANT: 0
+ GN_DEMONIC_FIRE: 0
+ GN_CRAZYWEED: 0
+ GN_WALLOFTHORN: 0
+ WE_MALE: 0
+ WE_FEMALE: 0
+ WE_CALLPARTNER: 0
+ }
+}
+
+Tritan: {
+ skills: {
+ NV_BASIC: 0
+ NV_FIRSTAID: 0
+ NV_TRICKDEAD: 0
+ WE_BABY: 0
+ WE_CALLPARENT: 0
+ WE_CALLBABY: 0
+ ALL_INCCARRY: 0
+ MC_VENDING: 0
+ MC_PUSHCART: 0
+ ALL_BUYING_STORE: 0
+ AM_CALLHOMUN: 0
+ KN_RIDING: 0
+ SM_BASH: 0
+ TK_HIGHJUMP: 0
+ MG_THUNDERSTORM: 0
+ AS_CLOAKING: 0
+ TF_DOUBLE: 0
+ TF_HIDING: 0
+ WZ_VERMILION: 0
+ ST_CHASEWALK: 0
+ WS_CARTBOOST: 0
+ TK_RUN: 0
+ RA_RESEARCHTRAP: 0
+ SC_DIMENSIONDOOR: 0
+ WZ_STORMGUST: 0
+ WL_SUMMONFB: 0
+ WL_RELEASE: 0
+ WL_SUMMONSTONE: 0
+ SC_INVISIBILITY: 0
+ RG_GRAFFITI: 0
+ RG_CLEANER: 0
+ SA_COMA: 0
+ CH_SOULCOLLECT: 0
+ SL_STUN: 0
+ AL_BLESSING: 0
+ WL_STASIS: 0
+ RA_CAMOUFLAGE: 0
+ SC_MANHOLE: 0
+ AL_RUWACH: 0
+ AL_TELEPORT: 0
+ MG_SAFETYWALL: 0
+ WZ_QUAGMIRE: 0
+ WZ_FROSTNOVA: 0
+ MO_BODYRELOCATION: 0
+ MO_CALLSPIRITS: 0
+ GN_HELLS_PLANT: 0
+ GN_DEMONIC_FIRE: 0
+ GN_CRAZYWEED: 0
+ GN_WALLOFTHORN: 0
+ WE_MALE: 0
+ WE_FEMALE: 0
+ WE_CALLPARTNER: 0
+ }
+}
diff --git a/db/re/statpoint.txt b/db/re/statpoint.txt
new file mode 100644
index 000000000..5b2329983
--- /dev/null
+++ b/db/re/statpoint.txt
@@ -0,0 +1,255 @@
+48
+51
+54
+57
+60
+64
+68
+72
+76
+80
+85
+90
+95
+100
+105
+111
+117
+123
+129
+135
+142
+149
+156
+163
+170
+178
+186
+194
+202
+210
+219
+228
+237
+246
+255
+265
+275
+285
+295
+305
+316
+327
+338
+349
+360
+372
+384
+396
+408
+420
+433
+446
+459
+472
+485
+499
+513
+527
+541
+555
+570
+585
+600
+615
+630
+646
+662
+678
+694
+710
+727
+744
+761
+778
+795
+813
+831
+849
+867
+885
+904
+923
+942
+961
+980
+1000
+1020
+1040
+1060
+1080
+1101
+1122
+1143
+1164
+1185
+1207
+1229
+1251
+1273
+1295
+1318
+1341
+1364
+1387
+1410
+1433
+1456
+1479
+1502
+1525
+1549
+1573
+1597
+1621
+1645
+1669
+1693
+1717
+1741
+1765
+1790
+1815
+1840
+1865
+1890
+1915
+1940
+1965
+1990
+2015
+2041
+2067
+2093
+2119
+2145
+2171
+2197
+2223
+2249
+2275
+2302
+2329
+2356
+2383
+2410
+2437
+2464
+2491
+2518
+2545
+2573
+2601
+2629
+2657
+2685
+2713
+2741
+2770
+2799
+2828
+2857
+2886
+2915
+2944
+2974
+3004
+3034
+3064
+3094
+3124
+3154
+3185
+3216
+3247
+3278
+3295
+3325
+3355
+3385
+3415
+3446
+3477
+3508
+3539
+3570
+3601
+3632
+3663
+3694
+3725
+3757
+3789
+3821
+3853
+3885
+3917
+3949
+3981
+4013
+4045
+4078
+4111
+4114
+4177
+4210
+4243
+4276
+4309
+4342
+4375
+4409
+4443
+4477
+4511
+4545
+4579
+4613
+4647
+4681
+4715
+4750
+4785
+4820
+4855
+4890
+4925
+4960
+5030
+5065
+5100
+5136
+5172
+5208
+5244
+5280
+5316
+5352
+5388
+5424
+5460
+5497
+5537
+5571
+5608
+5645
+5682
+5719
+5793
+5830
+5868
+5906
+5944
+5982
+6020
+6058
diff --git a/db/roulette_db.conf b/db/roulette_db.conf
new file mode 100644
index 000000000..c7f6da080
--- /dev/null
+++ b/db/roulette_db.conf
@@ -0,0 +1,16 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//================= More Information =================
+//= http://herc.ws/board/ ???
+//====================================================
+// This file handles the Roulette, the format is <item>:<amount>
+// The first entry is the one that loses the game.
+//====================================================
+
diff --git a/db/sc_config.txt b/db/sc_config.txt
new file mode 100644
index 000000000..bbca6709a
--- /dev/null
+++ b/db/sc_config.txt
@@ -0,0 +1,505 @@
+// Status Change configuration database
+//
+// Structure of Database:
+// SC_NAME, flag
+//
+// flag 1 - SC cannot be removed by death.
+// 2 - SC cannot be saved.
+// 4 - SC cannot be reset by dispell.
+// 8 - SC cannot be reset by clearance.
+// 16 - SC considered as buff and be removed by Hermode and etc.
+// 32 - SC considered as debuff and be removed by Gospel and etc.
+// 64 - SC cannot be reset when MADO Gear is taken off.
+// 128 - SC cannot be reset by 'sc_end SC_ALL' and status change clear.
+// 256 - SC can be visible for all players
+// Example:
+// SC_ENDURE, 21 //SC_ENDURE: cannot be removed by death and dispell and cosidered as buff. (16 + 4 + 1 = 21)
+
+SC_PROVOKE, 32
+SC_ENDURE, 21
+SC_HIDING, 4
+SC_CLOAKING, 6
+SC_TWOHANDQUICKEN, 24
+SC_CONCENTRATION, 16
+SC_ENCHANTPOISON, 16
+SC_POISONREACT, 16
+SC_QUAGMIRE, 42
+SC_ANGELUS, 16
+SC_BLESSING, 80
+SC_INC_AGI, 80
+SC_DEC_AGI, 34
+SC_SLOWPOISON, 24
+SC_IMPOSITIO, 16
+SC_SUFFRAGIUM, 16
+SC_ASPERSIO, 80
+SC_BENEDICTIO, 26
+SC_KYRIE, 16
+SC_MAGNIFICAT, 18
+SC_GLORIA, 16
+SC_LEXAETERNA, 18
+SC_ADRENALINE, 16
+SC_WEAPONPERFECT, 16
+SC_OVERTHRUST, 16
+SC_MAXIMIZEPOWER, 16
+SC_TRICKDEAD, 26
+SC_SHOUT, 16
+SC_ENERGYCOAT, 16
+SC_ATTHASTE_POTION1, 24
+SC_ATTHASTE_POTION2, 24
+SC_ATTHASTE_POTION3, 16
+SC_MOVHASTE_POTION, 26
+//SC_POSTDELAY, 29
+SC_BARRIER, 16
+SC_NOEQUIPWEAPON, 30
+SC_NOEQUIPSHIELD, 30
+SC_NOEQUIPARMOR, 30
+SC_NOEQUIPHELM, 30
+SC_PROTECTWEAPON, 28
+SC_PROTECTSHIELD, 28
+SC_PROTECTARMOR, 28
+SC_PROTECTHELM, 28
+SC_AUTOGUARD, 24
+SC_REFLECTSHIELD, 24
+SC_DEVOTION, 18
+SC_PROVIDENCE, 18
+SC_DEFENDER, 16
+SC_MAGICROD, 26
+//SC_WEAPONPROPERTY, 24
+SC_AUTOSPELL, 21
+//SC_SPECIALZONE, 26
+//SC_MASK, 26
+SC_SPEARQUICKEN, 16
+SC_BLADESTOP, 26
+SC_EXPLOSIONSPIRITS, 26
+SC_STEELBODY, 18
+SC_PROPERTYFIRE, 29
+SC_PROPERTYWATER, 29
+SC_PROPERTYWIND, 29
+SC_PROPERTYGROUND, 29
+SC_STOP, 26
+SC_PROPERTYUNDEAD, 26
+//SC_STATUSONE, 26
+SC_AURABLADE, 18
+SC_PARRYING, 26
+SC_LKCONCENTRATION, 18
+SC_TENSIONRELAX, 26
+SC_BERSERK, 18
+SC_SACRIFICE, 26
+SC_GOSPEL, 34
+SC_SAFETYWALL, 28
+SC_PNEUMA, 28
+SC_ASSUMPTIO, 16
+SC_BASILICA, 26
+//SC_GROUNDMAGIC, 26 // is divided to SC_VOLCANO, 0xSC_DELUGE, 0xSC_VIOLENTGALE
+SC_VOLCANO, 26
+SC_DELUGE, 26
+SC_VIOLENTGALE, 26
+SC_MAGICPOWER, 18
+SC_EDP, 23
+SC_TRUESIGHT, 18
+SC_WINDWALK, 18
+SC_MELTDOWN, 23
+SC_CARTBOOST, 23
+SC_BLOODING, 26
+SC_JOINTBEAT, 42
+SC_MINDBREAKER, 18
+SC_MEMORIZE, 18
+SC_FOGWALL, 26
+SC_SPIDERWEB, 47
+SC_SUB_WEAPONPROPERTY, 23
+SC_RUN, 26
+SC_STRUP, 26
+SC_PROPERTYDARK, 26
+SC_ADRENALINE2, 18
+SC_PROPERTYTELEKINESIS, 26
+SC_SOULLINK, 26
+SC_PLUSATTACKPOWER, 88
+SC_PLUSMAGICPOWER, 88
+SC_KAITE, 26
+SC_KAAHI, 26
+SC_KAUPE, 26
+SC_ONEHANDQUICKEN, 26
+//SC_GDSKILL_POSTDELAY, 29
+SC_PRESERVE, 18
+SC_CHASEWALK, 4
+SC_CHASEWALK2, 26
+SC_MOVESLOW_POTION, 26
+SC_DOUBLECASTING, 26
+SC_GRAVITATION, 26
+SC_OVERTHRUSTMAX, 18
+SC_TAROTCARD, 42
+SC_CR_SHRINK, 23
+SC_WZ_SIGHTBLASTER, 23
+SC_RG_CCONFINE_M, 31
+SC_RG_CCONFINE_S, 31
+SC_NJ_UTSUSEMI, 26
+SC_NJ_BUNSINJYUTSU, 26
+SC_NJ_SUITON, 47
+//SC_MENTAL, 26
+//SC_EXPMEMORY, 26
+//SC_PERFORMANCE, 26
+//SC_GAIN, 26
+//SC_DRIFT, 26
+//SC_WALLSHIFT, 26
+//SC_REINCARNATION, 26
+//SC_DENERGY, 26
+//SC_DAURA, 26
+//SC_DFREEZER, 26
+//SC_DPUNISH, 26
+//SC_DBARRIER, 26
+//SC_DWARNING, 26
+//SC_MOUSEWHEEL, 30
+//SC_DACCEL, 26
+//SC_DBLOCK, 26
+SC_FOOD_STR, 92
+SC_FOOD_AGI, 92
+SC_FOOD_VIT, 92
+SC_FOOD_DEX, 92
+SC_FOOD_INT, 92
+SC_FOOD_LUK, 92
+SC_FOOD_BASICAVOIDANCE, 88
+SC_FOOD_BASICHIT, 88
+SC_FOOD_CRITICALSUCCESSVALUE, 24
+SC_CASH_PLUSEXP, 93
+SC_CASH_DEATHPENALTY, 93
+SC_CASH_RECEIVEITEM, 93
+SC_CASH_BOSS_ALARM, 94
+//SC_DA_ENERGY, 26
+//SC_DA_FIRSTSLOT, 26
+//SC_DA_HEADDEF, 26
+//SC_DA_SPACE, 30
+//SC_DA_ITEMREBUILD, 30
+//SC_DA_ILLUSION, 26
+//SC_DA_EARPLUG, 30
+//SC_DA_CONTRACT, 29
+//SC_DA_BLACK, 30
+//SC_DA_MAGICCART, 26
+//SC_CRYSTAL, 30
+//SC_DA_REBUILD, 29
+//SC_DA_EDARKNESS, 26
+//SC_DA_EGUARDIAN, 26
+//SC_DA_TIMEOUT, 26
+SC_FOOD_STR_CASH, 93
+SC_FOOD_AGI_CASH, 93
+SC_FOOD_VIT_CASH, 93
+SC_FOOD_DEX_CASH, 93
+SC_FOOD_INT_CASH, 93
+SC_FOOD_LUK_CASH, 93
+SC_SAVAGE_STEAK, 76
+SC_COCKTAIL_WARG_BLOOD, 76
+SC_MINOR_BBQ, 76
+SC_SIROMA_ICE_TEA, 76
+SC_DROCERA_HERB_STEAMED, 76
+SC_PUTTI_TAILS_NOODLES, 76
+SC_MELON_BOMB, 12
+SC_BANANA_BOMB_SITDOWN_POSTDELAY, 12
+SC_BANANA_BOMB, 12
+SC_PROMOTE_HEALTH_RESERCH, 12
+SC_ENERGY_DRINK_RESERCH, 12
+SC_EXTRACT_WHITE_POTION_Z, 12
+SC_VITATA_500, 12
+SC_EXTRACT_SALAMINE_JUICE, 12
+SC_BOOST500, 12
+SC_FULL_SWING_K, 12
+SC_MANA_PLUS, 12
+SC_MUSTLE_M, 12
+SC_LIFE_FORCE_F, 12
+SC_MER_FLEE, 28
+SC_MER_ATK, 28
+SC_MER_HP, 28
+SC_MER_SP, 28
+SC_MER_HIT, 28
+SC_SLOWCAST, 31
+SC_CRITICALWOUND, 23
+SC_MOVHASTE_HORSE, 31
+SC_PROTECT_DEF, 28
+SC_PROTECT_MDEF, 28
+SC_HEALPLUS, 92
+SC_S_LIFEPOTION, 92
+SC_L_LIFEPOTION, 92
+SC_CRITICALPERCENT, 92
+SC_PLUSAVOIDVALUE, 92
+SC_ATKER_ASPD, 28
+SC_TARGET_ASPD, 92
+SC_ATKER_MOVESPEED, 28
+SC_ATKER_BLOOD, 28
+SC_TARGET_BLOOD, 30
+SC_ARMOR_PROPERTY, 29
+//SC_REUSE_LIMIT_A, 29
+SC_HELLPOWER, 29
+SC_STEAMPACK, 108
+//SC_REUSE_LIMIT_B, 29
+//SC_REUSE_LIMIT_C, 29
+//SC_REUSE_LIMIT_D, 29
+//SC_REUSE_LIMIT_E, 29
+//SC_REUSE_LIMIT_F, 29
+SC_CASH_PLUSONLYJOBEXP, 93
+SC_PARTYFLEE, 24
+SC_ANGEL_PROTECT, 24
+//SC_ENDURE_MDEF, 21
+SC_ENCHANTBLADE, 16
+SC_DEATHBOUND, 30
+SC_REFRESH, 22
+SC_GIANTGROWTH, 20
+SC_STONEHARDSKIN, 23
+SC_VITALITYACTIVATION, 20
+SC_FIGHTINGSPIRIT, 20
+SC_ABUNDANCE, 20
+//SC_REUSE_MILLENNIUMSHIELD, 29
+//SC_REUSE_CRUSHSTRIKE, 29
+//SC_REUSE_REFRESH, 29
+//SC_REUSE_STORMBLAST, 29
+SC_EPICLESIS, 29
+SC_ORATIO, 276
+SC_LAUDAAGNUS, 20
+SC_LAUDARAMUS, 20
+SC_CLOAKINGEXCEED, 30
+SC_HALLUCINATIONWALK, 284
+SC_HALLUCINATIONWALK_POSTDELAY, 31
+SC_RENOVATIO, 20
+SC_WEAPONBLOCKING, 28
+//SC_WEAPONBLOCKING_POSTDELAY, 31
+SC_ROLLINGCUTTER, 286
+SC_EXPIATIO, 20
+SC_POISONINGWEAPON, 28
+SC_TOXIN, 20
+SC_PARALYSE, 20
+SC_VENOMBLEED, 20
+SC_MAGICMUSHROOM, 20
+SC_DEATHHURT, 20
+SC_PYREXIA, 20
+SC_OBLIVIONCURSE, 20
+SC_LEECHESEND, 20
+SC_DUPLELIGHT, 276
+SC_FEARBREEZE, 28
+SC_ELECTRICSHOCKER, 30
+SC_MARSHOFABYSS, 20
+SC_RECOGNIZEDSPELL, 20
+//SC_WUGRIDER, 29
+SC_WUGDASH, 30
+SC_WUGBITE, 30
+SC_CAMOUFLAGE, 286
+SC_ACCELERATION, 28
+SC_HOVERING, 28
+SC_SUMMON1, 280
+SC_SUMMON2, 280
+SC_SUMMON3, 280
+SC_SUMMON4, 280
+SC_SUMMON5, 280
+SC_MVPCARD_TAOGUNKA, 60
+SC_MVPCARD_MISTRESS, 60
+SC_MVPCARD_ORCHERO, 60
+SC_MVPCARD_ORCLORD, 60
+SC_OVERHEAT_LIMITPOINT, 28
+SC_OVERHEAT, 28
+SC_SHAPESHIFT, 28
+SC_INFRAREDSCAN, 28
+SC_MAGNETICFIELD, 30
+SC_NEUTRALBARRIER, 30
+SC_NEUTRALBARRIER_MASTER, 30
+SC_STEALTHFIELD_MASTER, 30
+SC_MANU_ATK, 28
+SC_MANU_DEF, 28
+SC_SPL_ATK, 28
+SC_SPL_DEF, 28
+SC__REPRODUCE, 28
+SC_MANU_MATK, 28
+SC_SPL_MATK, 28
+SC_STR_SCROLL, 61
+SC_INT_SCROLL, 61
+SC_FORCEOFVANGUARD, 28
+SC_BUCHEDENOEL, 60
+SC__AUTOSHADOWSPELL, 16
+SC__SHADOWFORM, 286
+SC_RAID, 28
+SC_SHIELDSPELL_DEF, 16
+SC_SHIELDSPELL_MDEF, 16
+SC_SHIELDSPELL_REF, 16
+SC__BODYPAINT, 20
+SC_EXEEDBREAK, 28
+SC_ADORAMUS, 16
+SC_PRESTIGE, 16
+SC__INVISIBILITY, 30
+SC__DEADLYINFECT, 20
+SC_BANDING, 284
+SC_BANDING_DEFENCE, 28
+SC_EARTHDRIVE, 20
+SC_INSPIRATION, 28
+SC__ENERVATION, 16
+SC__GROOMY, 16
+SC_RAISINGDRAGON, 30
+SC__IGNORANCE, 16
+SC__LAZINESS, 16
+SC_LIGHTNINGWALK, 28
+SC_ACARAJE, 24
+SC__UNLUCKY, 16
+SC_CURSEDCIRCLE_ATKER, 284
+SC_CURSEDCIRCLE_TARGET, 284
+SC__WEAKNESS, 16
+SC_CRESCENTELBOW, 28
+//SC_NOEQUIPACCESSARY, 30
+SC__STRIPACCESSARY, 28
+SC__MANHOLE, 94
+//SC_POPECOOKIE, 28
+SC__BLOODYLUST, 32
+SC_SWING, 28
+SC_SYMPHONY_LOVE, 28
+SC_PROPERTYWALK, 18
+SC_SPELLFIST, 16
+SC_NETHERWORLD, 16
+SC_SIREN, 16
+SC_DEEP_SLEEP, 290
+SC_SIRCLEOFNATURE, 16
+SC_GLOOMYDAY, 16
+SC_GLOOMYDAY_SK, 16
+SC_SONG_OF_MANA, 16
+SC_DANCE_WITH_WUG, 16
+SC_RUSH_WINDMILL, 28
+SC_ECHOSONG, 28
+SC_HARMONIZE, 16
+SC_MOONLIT_SERENADE, 28
+SC_SATURDAY_NIGHT_FEVER, 16
+SC_SITDOWN_FORCE, 28
+SC_ANALYZE, 28
+SC_LERADS_DEW, 28
+SC_MELODYOFSINK, 28
+SC_BEYOND_OF_WARCRY, 28
+SC_UNLIMITED_HUMMING_VOICE, 28
+SC_WARMER, 2
+SC_VENOMIMPRESS, 260
+SC_FROSTMISTY, 288
+//SC_ASSUMPTIO2, 16
+//SC_GN_TRAINING_SWORD, 31
+//SC_GN_REMODELING_CART, 31
+SC_STOMACHACHE, 32
+SC_MYSTERIOUS_POWDER, 32
+//SC_ELEMENTAL_AGGRESSIVE, 2
+//SC_ELEMENTAL_WAIT, 2
+//SC_ELEMENTAL_PASSIVE, 2
+//SC_ELEMENTAL_DEFENSIVE, 2
+SC_WATER_BARRIER, 2
+SC_ZEPHYR, 2
+SC_POWER_OF_GAIA, 2
+SC_FIRE_INSIGNIA, 2
+SC_WATER_INSIGNIA, 2
+SC_WIND_INSIGNIA, 2
+SC_EARTH_INSIGNIA, 2
+SC_MORA_BUFF, 2
+//SC_REUSE_LIMIT_G, 29
+//SC_REUSE_LIMIT_H, 29
+SC_NEEDLE_OF_PARALYZE, 1
+SC_PAIN_KILLER, 1
+SC_G_LIFEPOTION, 68
+//SC_VITALIZE_POTION, 4
+SC_LIGHT_OF_REGENE, 1
+//SC_SONIC_CLAW_POSTDELAY, 2
+//SC_SILVERVEIN_RUSH_POSTDELAY, 2
+//SC_MIDNIGHT_FRENZY_POSTDELAY, 2
+//SC_TINDER_BREAKER, 2
+//SC_TINDER_BREAKER_POSTDELAY, 2
+//SC_CBC, 2
+//SC_CBC_POSTDELAY, 2
+//SC_EQC, 2
+SC_MAGIC_CANDY, 92
+//SC_ALL_RIDING_REUSE_LIMIT, 1
+//SC_HANDICAPSTATE_DEEP_SLEEP, 80
+SC_MONSTER_TRANSFORM, 268
+SC_MTF_ASPD, 12
+SC_MTF_RANGEATK, 12
+SC_MTF_MATK, 12
+SC_MTF_MLEATKED,12
+SC_MTF_CRIDAMAGE, 12
+SC_FULL_THROTTLE, 18
+SC_REBOUND, 18
+SC_TELEKINESIS_INTENSE, 18
+
+// Geffen Scrolls
+SC_SKELSCROLL, 69
+SC_DISTRUCTIONSCROLL, 69
+SC_ROYALSCROLL, 69
+SC_IMMUNITYSCROLL, 69
+SC_MYSTICSCROLL, 69
+SC_BATTLESCROLL, 69
+SC_ARMORSCROLL, 69
+SC_FREYJASCROLL, 69
+SC_SOULSCROLL, 69
+
+// Eden Crystal Synthesis
+SC_QUEST_BUFF1, 13
+SC_QUEST_BUFF2, 13
+SC_QUEST_BUFF3, 13
+
+// Geffen Magic Tournament
+SC_GEFFEN_MAGIC1, 14
+SC_GEFFEN_MAGIC2, 14
+SC_GEFFEN_MAGIC3, 14
+
+SC_OVERLAPEXPUP, 12
+SC_M_LIFEPOTION, 68
+
+// Guild Auras should not be saved
+SC_LEADERSHIP,78
+SC_GLORYWOUNDS,78
+SC_SOULCOLD,78
+SC_HAWKEYES,78
+SC_GDSKILL_REGENERATION,78
+
+SC_ORCISH, 2
+
+// Unremovable
+SC_WEIGHTOVER50, 207
+SC_WEIGHTOVER90, 207
+SC_WEDDING, 77
+SC_XMAS, 77
+SC_SUMMER, 77
+SC_NOCHAT, 205
+SC_FUSION, 77
+SC_EARTHSCROLL, 77
+SC_STORMKICK_READY, 77
+SC_DOWNKICK_READY, 77
+SC_COUNTERKICK_READY, 77
+SC_TURNKICK_READY, 77
+SC_DODGE_READY, 77
+SC_JAILED, 205
+SC_AUTOTRADE, 77
+SC_DANCING, 12
+SC_WHISTLE, 79
+SC_ASSNCROS, 79
+SC_POEMBRAGI, 79
+SC_APPLEIDUN, 79
+SC_HUMMING, 79
+SC_DONTFORGETME, 79
+SC_FORTUNE, 79
+SC_SERVICEFORYOU, 79
+SC_INCHIT, 77
+SC_PUSH_CART, 461
+SC_COLD, 256
+SC_BLOOD_SUCKER, 256
+
+// Costumes
+SC_MOONSTAR, 463
+SC_SUPER_STAR, 463
+SC_STRANGELIGHTS, 463
+SC_DECORATION_OF_MUSIC, 463
+SC_LJOSALFAR, 463
+SC_MERMAID_LONGING, 463
+SC_HAT_EFFECT, 463
+SC_FLOWERSMOKE, 463
+SC_FSTONE, 463
+SC_HAPPINESS_STAR, 463
+SC_MAPLE_FALLS, 463
+SC_TIME_ACCESSORY, 463
+SC_MAGICAL_FEATHER, 463
+SC_BLOSSOM_FLUTTERING, 463
+
+// Summoner
+SC_SPRITEMABLE, 205
+SC_BITESCAR, 4
+
+// Cant Clear
+SC_ALL_RIDING, 397
+
+SC_DAILYSENDMAILCNT, 461
+
+// evol effects
+SC_PHYSICAL_SHIELD, 258
diff --git a/db/skill_changematerial_db.txt b/db/skill_changematerial_db.txt
new file mode 100644
index 000000000..fabf5dfa9
--- /dev/null
+++ b/db/skill_changematerial_db.txt
@@ -0,0 +1,11 @@
+// Change Material Database
+//
+// Structure of Database:
+// ProductID,BaseRate,MakeAmount1,MakeAmountRate1,MakeAmount2,MakeAmountRate2
+// MakeAmount3,MakeAmountRate3,MakeAmount4,MakeAmountRate4,MakeAmount5,MakeAmountRate5
+//====================================================
+// NOTE:
+// Up to 5 ID/Amount pairs can be specified.
+// Rate = n/10%
+//====================================================
+
diff --git a/db/skill_improvise_db.txt b/db/skill_improvise_db.txt
new file mode 100644
index 000000000..d130b8581
--- /dev/null
+++ b/db/skill_improvise_db.txt
@@ -0,0 +1,12 @@
+// Improvise DB.
+// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
+// Format: SkillID,Rate
+//
+// 01. SkillID Skill ID to be casted by Randomize Spell.
+// 02. Rate Chance at which the skill is selected (1 = 0.01%, 10000 = 100%).
+//
+// NOTE: The skill is picked at random from the entire database and then tested for rate. If it
+// does not succeed at that rate, an another skill is picked and tested. This continues
+// until a skill succeeds.
+//
+
diff --git a/db/skill_reproduce_db.txt b/db/skill_reproduce_db.txt
new file mode 100644
index 000000000..b121ecf70
--- /dev/null
+++ b/db/skill_reproduce_db.txt
@@ -0,0 +1,7 @@
+// Reproduce Copy Skills List
+//
+// ##TODO## screw this file and make it a new skill_info2 flag
+//
+// Structure of Database:
+// SkillID
+//=================================
diff --git a/db/spellbook_db.txt b/db/spellbook_db.txt
new file mode 100644
index 000000000..f109eb5f3
--- /dev/null
+++ b/db/spellbook_db.txt
@@ -0,0 +1,7 @@
+// Reading Spellbook Preserve Points Database
+//
+// Structure of Database:
+// SkillID,PreservePoints,Required Book
+//====================================================
+// To add more entries, increase MAX_SKILL_SPELLBOOK_DB in /src/map/skill.h.
+//====================================================
diff --git a/db/translations.conf b/db/translations.conf
new file mode 100644
index 000000000..fc8144636
--- /dev/null
+++ b/db/translations.conf
@@ -0,0 +1,20 @@
+//====================================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//=
+//= http://herc.ws/board/
+//================= More Information =================
+//= http://herc.ws/board/topic/8687-hercules-ultimate-localization-design/
+//====================================================
+// Translations generated with —-generate-translations
+// should be pointed to here
+//====================================================
+
+translations: (
+ //"path/to/my/Language.po",
+ //"db/Spanish.po", //(Example)
+) \ No newline at end of file
diff --git a/debug-start b/debug-start
new file mode 100755
index 000000000..5438cb0f1
--- /dev/null
+++ b/debug-start
@@ -0,0 +1,72 @@
+#!/bin/sh
+# athena starting script by rowla
+# modified by shazeya@syafi.com (NL101541)
+
+PATH=./:$PATH
+
+L_SRV=login-server
+C_SRV=char-server
+M_SRV=map-server
+
+print_start() {
+# more << EOF
+echo "Athena Starting..."
+echo " (c) 2003 Athena Project"
+echo " modified by shazeya@syafi.com"
+echo ""
+#echo "Debug informations will appear,"
+#echo "since this is a test release."
+#echo ""
+echo "checking..."
+#EOF
+}
+
+check_files() {
+
+ for i in ${L_SRV} ${C_SRV} ${M_SRV}
+ do
+ if [ ! -f ./$i ]; then
+ echo "$i does not exist, or can't run."
+ echo "Stop. Check your compile."
+ exit 1;
+ fi
+ done
+
+# more << EOF
+echo "Check complete."
+echo "Looks good, a nice Athena!"
+#EOF
+}
+
+
+case $1 in
+ 'start')
+ print_start
+ check_files
+
+ exec ./${L_SRV} 2>${L_SRV}.log &
+ echo $! > .${L_SRV}.pid
+ exec ./${C_SRV} 2>${C_SRV}.log &
+ echo $! > .${C_SRV}.pid
+ exec ./${M_SRV} 2>${M_SRV}.log &
+ echo $! > .${M_SRV}.pid
+
+ echo "Now Started Athena."
+;;
+ 'stop')
+ for i in .${L_SRV}.pid .${C_SRV}.pid .${M_SRV}.pid
+ do
+ if [ -e ./$i ]; then
+ kill $(cat $i)
+ rm $i
+ fi
+ done
+;;
+ 'restart')
+ $0 stop
+ $0 start
+;;
+ *)
+ echo "Usage: athena-start { start | stop | restart }"
+;;
+esac
diff --git a/gprof.sh b/gprof.sh
new file mode 100755
index 000000000..be6c9d03d
--- /dev/null
+++ b/gprof.sh
@@ -0,0 +1,3 @@
+#!/bin/sh
+
+gprof --inline-file-names ./${1} >gprof_${1}.txt
diff --git a/langs/lang_ca.old b/langs/lang_ca.old
new file mode 100644
index 000000000..f398ebd84
--- /dev/null
+++ b/langs/lang_ca.old
@@ -0,0 +1,438 @@
+'That', as you call it, is a @@. There're plenty on this island!
+"Això", com tu li dius, es un @@. N'està ple en aquesta illa!
+
+- 2 @@
+- 2 @@
+
+... And 1 @@.
+... I 1 @@.
+
+A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived.
+Una gran ciutat, ara la capital d'aquestes illes, anomenada Esperia, construïda en l'única illa, Aurora, on tothom viu.
+
+About this Esperia's Warrior Guild, I'm not sure about them, frankly.
+Sobre aquest Gremi Guerrer d'Esperia, no n'estic gaire segur d'ell, francament.
+
+Aemil is a magnificent world unknown to us all.
+Aemil és un magnífic món desconegut per a tots nosaltres.
+
+Ale
+Ale
+
+Alige
+Alige
+
+AligeTrigger
+AligeTrigger
+
+All I can do is tell you that...
+Tot el que puc fer es dir-te...
+
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's a friend or a foe...#0
+D'acord, vaig a la seva habitació, vigila-la, encara no sabem si és un amic o un enemic...#0
+
+And what do you give me in exchange for these informations?
+I que hem dones a canvi d'aquesta informació?
+
+AreaNPC
+AreaNPC
+
+AreaNPC#doors2
+AreaNPC#doors2
+
+AreaTop
+AreaTop
+
+Astapolos
+Astapolos
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Sigues pacient una mica mes, en els pròxims dies arribarem al port d'Artis...
+
+Billy Bons
+Billy Bons
+
+Box
+Caixa
+
+Chef Gado
+Xef Gado
+
+Chest
+Cofre
+
+Click on the NPCs around you to continue the introduction.
+Clica en els NPC del teu voltant per continuar la introducció.
+
+Come on, Sap! You are scaring our guest with your stories.#0
+Sap! Estàs espantant la nostra invitada amb les teves històries.#0
+
+Come on, Sap! You are scaring our guest with your stories.#1
+Sap! Estàs espantant el nostre invitat amb les teves històries.#1
+
+Cookie Master
+Mestre de les Galetes
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+Et puc preguntar quin es el teu idioma natiu? Un mariner m'ha dit que es rus, però un altre m'ha dit que es francès... Estic una mica perduda. Desprès ho registraré a la llista d'embarcament. #0
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+Et puc preguntar quin es el teu idioma natiu? Un mariner m'ha dit que es rus, però un altre m'ha dit que es francès... Estic una mica perduda. Desprès ho registraré a la llista d'embarcament. #1
+
+Couwan
+Couwan
+
+Dan
+Dan
+
+Darlin
+Darlin
+
+Devis
+Devis
+
+Don't mock me, my work is admirable.
+No t'en enfotis, el meu treball es admirable.
+
+Don't say it too loud, other people could hear us.
+No ho diguis tant fort, algú altre ens podria sentir.
+
+DoorUpwards
+DoorUpwards
+
+Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.
+A cada un dels grups els va ser ordenat navegar cap a diferents direccions per trobar un bon lloc per viure.
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+L'Elmo m'ha informat sobre alguns problemes entre el meu nou i l'antic tinent. Segurament ja hauràs conegut la Julia i en Gado, el chef.
+
+Elven Voice
+Veu d'elf
+
+Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.
+Encara quan no havien escoltat rés sobre altres grups, van decidir començar una nova vida en aquesta illa, plena d'animals nocius.
+
+Fexil
+Fexil
+
+Fine, tell me, who are these mysterious aliens?
+D'acord, dis-me, qui son aquests misteriosos aliens?
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Gulukan
+Gulukan
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Warrior Guild of Esperia won't let it get public.
+Escolta'm *hic* bé, loquemai tu*hic* has dit de... eeh... de que?! T'he vist allà, el Gremi Guerrer d'Esèria no deixarà que es faci públic.
+
+Hey Max, it's @@!
+Ei Max, ell es @@!
+
+How could you... We said we wouldn't talk about this again...
+Com has pogut... Vam dir que no parlaríem més sobre això...
+
+How was the cookie? Tasty, wasn't it?
+Com estava la galeta? Gustosa, no?
+
+However, drought came with summers while winters became colder than ever.
+No obstant això, la sequera va arribar amb l'estiu i els hiverns es van fer més freds que mai.
+
+I can't help you to be on my list, nor can I give you a cookie for free.
+Jo no et puc ajudar a estar a la llista i tampoc et puc donar una galeta de gratis.
+
+I don't see anything else than... water?
+No veig res més que... aigua?
+
+I only need 2 @@, 2 @@, 1 @@ and...
+Només necessito 2 @@, 2 @@, 1 @@ i...
+
+I speak Dutch.
+Jo parlo Holandès.
+
+I speak English.
+Jo parlo Anglès.
+
+I speak Flemish.
+Jo parlo Flamenc.
+
+I speak French.
+Jo parlo Francès.
+
+I speak German.
+Jo parlo Alemany.
+
+I speak Italian.
+Jo parlo Italià.
+
+I speak Polish.
+Jo parlo Polonès.
+
+I speak Portuguese.
+Jo parlo Portuguès.
+
+I speak Russian.
+Jo parlo Rus.
+
+I speak Spanish.
+Jo parlo Espanyol.
+
+I think that my wine has a great quality! I'm on my second bottle and I already... What were we talking about again?
+Crec que el meu vi te una molt bona qualitat! Es la meva segona ampolla i... De que estàvem parlant?
+
+I'm not that numb eeh *hic* what did ever you disco... *hic* ...vered there, the Warrior Guild won't get me!
+No soc tant insensible eeh *hic* el que has desco... *hic*... bert allà. el Gremi Guerrer no m'atraparà!
+
+If you see weird things, or things that shouldn't be here, or even things that you would like to see there...
+Si veus coses estranyes o coses que no haurien de ser aquí, o fins i tot que t'agradaria veure...
+
+If you want another one, you know what to do!
+Si en vols una altra, ja saps que has de fer!
+
+It is them who tell me to whom I can give cookies.
+Són ells qui hem diuen a qui puc donar galetes.
+
+It looks like madam is curious, am I right?
+Sembla que la senyoreta es curiosa, o no?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#0
+Sembla que siguis una experta en la vida dins de "La Johanne". Saps algun secret amagat que ningú més sàpiga?#0
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#1
+Sembla que siguis un expert en la vida dins de "La Johanne". Saps algun secret amagat que ningú més sàpiga?#1
+
+It seems mister is curious, are you not?
+Sembla que el senyor es curiós, o no?
+
+Its inhabitants did not know any kind of horror and in peace they lived as the earth gave them everything they needed to live.
+Els seus habitants no coneixien cap tipus d'horror i en pau vivien ja que la terra els donava donar tot el que necessitaven per viure.
+
+Jalad
+Jalad
+
+Lean
+Lean
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+LeftDoor
+
+LeftDoorCheck
+LeftDoorCheck
+
+Max
+Max
+
+Max and Sapartan for example?
+En Max i l'Spartan per exemple?
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!#1
+Potser ell era un dels que es van perdre el mes passat? Els yoiis d'Esperia que tenien una missió secreta del Gremi Guerrer!#1
+
+My friend, I was not always a sailor, you know, I was once an important individual!#1
+Amic meu, no he sigut un mariner sempre, saps. Una vega vaig ser algú important!#1
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#0
+No i *hic*... No, tu ni el teu estuid...*burp* estupid *hic* gremi!#0
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#1
+No i *hic*... No, tu ni el teu estuid...*burp* estupid *hic* gremi!#1
+
+No, sorry.
+No, ho sento.
+
+Note
+Nota
+
+Now go outside and talk with Gugli, he'll tell you what we need.
+Ara ves a fora i parla amb en Gugli, ell et dirà que necessitem.
+
+Of course you do! Just listen carefully to these words my dear.#0
+Es clar que si! Només escolta atentament les meves paraules estimada.#0
+
+Of course you do! Just listen carefully to these words my dear.#1
+Es clar que si! Només escolta atentament les meves paraules estimada.#1
+
+Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...
+Oh no, però m'he adonat d'una estranya llum a l'altra punta de l'illa, hem pregunto que pot ser...
+
+Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!
+Oh bé. També et donaré un d'aquests barrets de la caixa prop teu, però únicament després de que finalitzis les teves tasques.
+
+Oh, and Olga from the market place as well!
+Oh, i l'Olga de la plaça del mercat també.
+
+OldBook
+LlibreVell
+
+Orc Voice
+Veu d'orc
+
+People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.
+La gent va començar a robar als altres per sobreviure. A mesura que les ciutats van créixer les necessitats també. I van començar les guerres per les terres fèrtils.
+
+Peter
+Peter
+
+Piberries
+Pabaies
+
+RattosControl
+RattosControl
+
+Resa
+Resa
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Sailors
+Mariners
+
+Sapartan
+Sapartan
+
+Silvio
+Silvio
+
+Simply contact them, help them and be kind. They might surely add you to my cookie list!
+Simplement contacta'ls, ajuda'ls i siguis amable. Així segurament t'afegiran a la llista!
+
+So you're under the control of dictators, that's... reassuring.
+Així que estàs sota les ordres dels dictadors, això es... tranquil·litzant.
+
+So, do you still want a cookie now?
+Així que, encara vols una galeta?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?#1
+Així que, quin propòsit t'ha portat aquí? Estaves en aquell rai per a conèixer la meva Julia? O volies veure les boniques cambreres d'Artis?#1
+
+Sorry, I don't need any help right now. Come back later.
+Ho sento, ara mateix no requereixo ajuda. Torna d'aquí una estona.
+
+Sure, there is a reward for your task.
+Es clar, hi ha recompensa per el teu treball.
+
+Tarlan
+Tarlan
+
+Thank you sir for you nice words. I am feeling better now.
+Gracies senyor per les teves bones paraules. Ara hem sento millor.
+
+The adventure begins!
+L'aventura comença!
+
+The best, the wonderful, the best cookie between all others, the...
+La millor, la esplèndida, la millor galeta de totes, la...
+
+The great people of Aemil split up into three groups when they reached the coast.
+El gran poble de Aemil es va dividir en tres grups en arribar a la costa.
+
+These crocotrees are full of yaying @@, but they are so hard to hit...
+Aquests crocotrees estan plens de yaying @@, però també son durs de colpejar...
+
+These heavy boxes are killing me, I don't feel my arms anymore!
+Aquestes caixes tan pesants m'estan matant. No hem sento els braços!
+
+They are so tasty when cooked together with some @@. Don't drop any of them!
+Son molt gustosos cuinats junts amb una mica de @@. No en llancis cap!
+
+This is a nice place... There are some nice chicks...
+Es un bon lloc... Hi ha bones noies.
+
+This is it, the end of the Second Beta Release of Evol Online!
+I això es tot, el final de la Segona Beta d'Evol Online!
+
+This is the last one. If you use it again out of clumsiness, I will take your flesh as the main ingredient for my cookie recipe.
+Aquesta es l'última. Si la malgastes un altre cop, faré servir la teva carn com a ingredient principal de la meva pròxima recepta de galetes.
+
+This makes sense. Do you think we should inform the capt'n about it?
+Te sentit. Creus que hauriem d'informar al capità sobre això?
+
+This new continent, in fact an archipelago, was called Andorra.
+Aquest nou continent, en realitat un arxipèlag, va ser anomenat Andorra.
+
+Tibbo
+Tibbo
+
+Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later.
+Llàstima no estic prou afamat per aquestes... galetes. Potser torno d'aquí una estona.
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys and I can be rude with everyone from this bossy captain to that harpy-lady!
+UAJAJAJAJAAJ! Soc el cuiner d'aquesta colla d'ases i puc ser tant grosser com vulgui des d'aquest manaire capità fins aquella dona-harpia!
+
+Wait... That's not the place for a chef, what are you doing here?
+Espera... Aquest no es lloc per a un xef, que estàs fent aquí?
+
+We hope you liked this introduction and to see you again in our future releases!#0
+Esperem que t'hagi agradat aquesta mostra i que et puguem veure en futures versions!#0
+
+We hope you liked this introduction and to see you again in our future releases!#1
+Esperem que t'hagi agradat aquesta mostra i que et puguem veure en futures versions!#1
+
+We should be there in a few days, once we arrive, I will warn the Warrior Guild about what happened, I'm sure they can help.
+Hauriem d'estar allà en pocs dies, una vegada arribem, advertiré al Gremi Guerrer sobre lo que ha passat, estic segur que ens podran ajudar.
+
+Well, if you want to be one of those who can have a cookie...#0
+Bé, si bols ser una dels que poden tenir galetes...#0
+
+Well, if you want to be one of those who can have a cookie...#1
+Bé, si bols ser un dels que poden tenir galetes...#1
+
+Well... Welcome aboard, cutie!#0
+Bé... Benvinguda a bord, monada!#0
+
+Well... Welcome aboard, cutie!#1
+Bé... Benvinguda a bord, monada!#1
+
+What I sell comes from every corner of this archipelago.
+Venc mercaderies de totes parts d'aquest arxipèlag.
+
+What? It's not a good reward?
+Que? No es una bona recompensa?
+
+What? Why? They aren't sexier than me, why do you want to see them?
+Que? Per què? No són més sexis que jo, per què els vols veure?
+
+While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.
+Mentre es suportin l'un a l'altre, com acostumen a fer al vaixell. L'última vegada que els he vist, estaven a prop del gran llac, al nord.
+
+Yes, why not.
+Si, per que no?
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, es el logotip de Gremi Guerrer d'Esperia! Hem pregunto què estava fent aquest yoiis tant lluny de la costa.#0
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, es el logotip de Gremi Guerrer d'Esperia! Hem pregunto què estava fent aquesta yoiis tant lluny de la costa.#1
+
+Yeye, you still did not get your clothes!#0
+Yeye, encara no has agafat la teva roba!#0
+
+Yeye, you still did not get your clothes!#1
+Yeye, encara no has agafat la teva roba!#1
+
+You already took a Bandana, please put this one back in the box.
+Ja has agafat un mocador, per favor deixa aquest una altra vegada a la caixa.
+
+You open the treasure chest.
+Obres el cofre del tresor.
+
+You see, my cookies are restricted to a certain type of people...
+Ja ho veus, les meves galetes estan restringides a un tipus de gent...
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#0
+Has estat yaying dormint una mica de temps, la nostra tinent, la Julia, estava aquí amb tu, ha fet tot el que va poder per curar-te les ferides.#0
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#1
+Has estat yaying dormint una mica de temps, la nostra tinent, la Julia, estava aquí amb tu, ha fet tot el que va poder per curar-te les ferides.#1
+
+You will see, citizens are polite and you can still ask for help in the Warrior Guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Ja veuràs, els ciutadans són educats i encara pots demanar ajuda al Gremi Guerrer. Et poden ajudar a trobar feina o ajudar-te a esbrinar el que et va passar al mar!
+
diff --git a/langs/lang_ca.txt b/langs/lang_ca.txt
new file mode 100644
index 000000000..ab58eeb3b
--- /dev/null
+++ b/langs/lang_ca.txt
@@ -0,0 +1,10996 @@
+Copyright (C) 2010-2015 Evol Online
+ BLvl: %d | Job: %s (Lvl: %d)
+
+
+ Party: '%s' | Guild: '%s'
+
+
+ Users: %d/%d | Password: %s | Public: %s
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+
+ @send <packet hex number> {<value>}*
+
+
+ @send len <packet hex number>
+
+
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+
+
+ - Available in shops only.
+-Disponible només en botigues.
+
+ - Common mobs with highest drop chance (only max %d are listed):
+
+
+ - Item is not dropped by any mobs.
+
+
+ - Maximal monsters drop chance: %02.02f%%
+
+
+ - Monsters don't drop this item.
+
+
+ -- Duel has been created (Use @invite/@leave) --
+
+
+ -- Duels: %d/%d, Members: %d/%d --
+
+
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+
+
+ -- Player %s has rejected the duel --
+
+
+ -- Player %s invites %s to duel --
+
+
+ -> (card(s):
+
+
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+
+
+ -> (pet egg, pet id: %u, named)
+
+
+ -> (pet egg, pet id: %u, unnamed)
+
+
+ -> (produced item, creator id: %u)
+
+
+ -> Player %s has accepted the duel --
+
+
+ <- Player %s has left the duel --
+
+
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+
+
+ Drops:
+
+
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+
+
+ MVP Bonus EXP:%u
+
+
+ MVP Items:
+
+
+ and %d second
+
+
+ and %d seconds
+
+
+ | equipped:
+
+
+"@@", I like this name!
+
+
+"@alootid reset" will clear your autolootitem list.
+
+
+%d - void
+
+
+%d GMs found.
+
+
+%d commands found.
+
+
+%d day
+
+
+%d days
+
+
+%d hour
+
+
+%d hours
+
+
+%d item(s) found in %d %s slots.
+
+
+%d item(s) removed by a GM.
+
+
+%d item(s) removed from the player.
+
+
+%d item(s) removed. Player had only %d on %d items.
+
+
+%d items have been refined.
+
+
+%d minute
+
+
+%d minutes
+
+
+%d monster(s) summoned!
+
+
+%d players found in map '%s'.
+
+
+%d players found.
+
+
+%d results found.
+
+
+%d: Body Armor
+
+
+%d: Garment
+
+
+%d: Left Accessory
+
+
+%d: Left Hand
+
+
+%d: Lower Headgear
+
+
+%d: Mid Headgear
+
+
+%d: Right Accessory
+
+
+%d: Right Hand
+
+
+%d: Shoes
+
+
+%d: Top Headgear
+
+
+%s :Main: %s
+
+
+%s data type is not supported :%u
+
+
+%s failed
+
+
+%s failed.
+
+
+%s failed. Player not found.
+
+
+%s has bought your item(s).
+
+
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+
+
+%s is Unknown Command.
+
+
+%s is empty
+
+
+%s recalled!
+
+
+%s revision '%s' (src) / '%s' (scripts)
+
+
+%s spawns in:
+
+
+%s value is now :%d
+
+
+%s value is now :%s
+
+
+%s: %d
+
+
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+
+
+'%s' and his/her partner are now divorced.
+
+
+'%s' channel color updated to '%s'
+
+
+'%s' is not a known channel option
+
+
+'%s' is not a known costume
+
+
+'%s' is not a known permission.
+
+
+'%s' is not married.
+
+
+'%s' skill and stat points have been reset.
+
+
+'%s' skill points reset.
+
+
+'%s' stats points reset.
+
+
+'%s' stats:
+
+
+'That', as you call it, is a @@. There are plenty on this island!
+
+
+(%s)
+
+
+(@request): %s
+
+
+(CID:%d/AID:%d)
+
+
+* :%s %s: *
+
+
+*Bang bang*
+
+
+*Hic*
+
+
+*Imitate a thunder's sound.*
+*Imitar el soroll d'un tro.*
+
+*Uff*, *Argh*, why don't you give me some help?
+*Uff*, *Argh*, per què no m'ajudes una mica?
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Uff*... El n
+
+*burp*
+
+
+- #%s ( %d users )
+
+
+- %s
+
+
+- %s (%d)
+
+
+- 2 @@es
+
+
+- Ale
+- Ale
+
+- Astapolos
+- Astapolos
+
+- Available Costumes
+
+
+- Gulukan
+- Gulukan
+
+- Jalad
+- Jalad
+
+- Q'Muller
+- Q'Muller
+
+- Tibbo
+- Tibbo
+
+- adds or removes <option name> with <option value> to <channel name> channel
+
+
+- bans <character name> from <channel name> channel
+
+
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+
+
+- changes <channel name> color to <color name>
+
+
+- creates a new channel
+
+
+- leaves <channel name>
+
+
+- lists all banned characters from <channel name> channel
+
+
+- lists colors available to select for custom channels
+
+
+- lists public channels
+
+
+- unbans <character name> from <channel name> channel
+
+
+- unbans everyone from <channel name>
+
+
+- unbinds your global chat from its attached channel (if binded)
+
+
+-- %s
+
+
+-- %s ban <channel name> <character name>
+
+
+-- %s banlist <channel name>
+
+
+-- %s bindto <channel name>
+
+
+-- %s create <channel name> <channel password>
+
+
+-- %s leave <channel name>
+
+
+-- %s list
+
+
+-- %s list colors
+
+
+-- %s setcolor <channel name> <color name>
+
+
+-- %s setopt <channel name> <option name> <option value>
+
+
+-- %s unban <channel name> <character name>
+
+
+-- %s unbanall <channel name>
+
+
+-- %s unbind
+
+
+-- '%s' ban list
+
+
+-- Available options
+
+
+-- Displaying first %d partial matches
+
+
+-- Permission List
+
+
+-- Public Channels
+
+
+-- User '%s' Permissions
+
+
+--- Available options:
+
+
+----- Chats in Map -----
+
+
+----- NPCs in Map -----
+
+
+----- Players in Map -----
+
+
+------ %s items list of '%s' ------
+
+
+------ Map Flags ------
+
+
+------ Map Info ------
+
+
+...
+
+
+... and 1 @@.
+... i 1 @@.
+
+...I mean log! Made of log!
+
+
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+
+
+1 GM found.
+
+
+1 item has been refined.
+
+
+1 player found in map '%s'.
+
+
+1 player found.
+
+
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+
+
+1: The type of item yoiis want to dye.
+
+
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+
+
+2: What material it is made from.
+
+
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+
+
+3: Which colorants can dye it.
+
+
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+
+
+4: How many cards your item can contain.
+
+
+5 Piberries Infusions
+
+
+5 boxes... Alright, @@ are my speciality!
+
+
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+
+
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+
+
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+
+
+@@
+
+
+@@ @@ @@
+
+
+@@ and @@ just got married!
+
+
+@@ divorced!
+
+
+@@ is helping me.
+@@ m'està ajudant.
+
+@@ registered for marriage and accepted partner @@!
+
+
+@@ registered for marriage. Waiting for partner...
+
+
+@@? Welcome my dear!#0
+
+
+@@? Welcome my dear!#1
+
+
+@request sent.
+
+
+A GM has discharged you from jail.
+
+
+A cookie!
+Una galeta!
+
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+
+
+A headache hits you and you lose your concentration.
+
+
+A rabbit!
+
+
+A small lie is really just a fib, and I could really use some cash...
+
+
+A stat card works on different pieces of equipment.
+
+
+A sunny and hot day,
+Un dia calorós i solejat,
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+
+
+A-hoy matey!
+
+
+ATK: %d - MATK: %d~%d
+
+
+Aaaaaahhhhhh!
+Aaaaaaahhhhh!
+
+Aboard stand sailors trying to communicate with you.
+Els mariners a bord estan tractant de comunicar-se amb tu.
+
+Abort
+
+
+About the Legion of Aemil, I'm not sure about them, frankly.
+
+
+Acolyte
+
+
+Acorn
+
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#0
+
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#1
+
+
+Actually, I came here to work on my task.#0
+De fet, he vingut aquí per a treballar.#0
+
+Actually, I came here to work on my task.#1
+De fet, he vingut aquí per a treballar.#1
+
+Actually, I have an in-depth knowledge of this type of life.
+Actualment, tinc un profund coneixement d'aquest tipus de vida.
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+
+
+Add a new line
+
+
+Aemil was once a magnificent land unknown to us all.
+
+
+Aesop
+
+
+After all this time, it was still there!
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1
+
+
+After choosing your weapon, you also need to know how to use it.
+Després de triar la teva arma, també has de saber com utilitzar-la.
+
+After that, stay still and be patient, but also alert!
+
+
+After this small overview of Artis, what do you think of our city?
+
+
+Agi: %d (%d~%d)
+
+
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+
+
+Ah, I didn't have much sleep, it's possible.
+
+
+Ah, seagulls. We are arriving.
+
+
+Ah, the locals like keeping them as pets.
+
+
+Ah... Gugli... He's too young to understand our conversation.
+Ah... En Gugli... Es massa jove per entendre la nostra conversa.
+
+Ah... Sorry, I forgot, again.
+
+
+Ahoi.
+
+
+Ahoy, @@!
+
+
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+
+
+Alchemist
+
+
+Alchemist's Laboratory
+
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+L'Ale i en Tibbo hauria de portar dos caixes de @@s, l'Astapolos i en Gulukan 2 més de @@s i finalment en Jalad i en Q'Muller estan encarregats de les caixes de @@s.
+
+Ale#000-1
+
+
+Ale.
+Ale.
+
+Alige
+Alige
+
+Alige asks for food
+
+
+Alige#000-2-4
+
+
+Alige#Artis
+
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+
+
+All characters recalled!
+
+
+All dropped items have been cleaned up.
+
+
+All items have been repaired.
+
+
+All items stored.
+
+
+All monsters killed!
+
+
+All monsters summoned!
+
+
+All of a sudden, you hear voices from above.
+
+
+All of my money.
+
+
+All of your items have been removed.
+
+
+All online characters of the %s guild have been recalled to your position.
+
+
+All online characters of the %s party have been recalled to your position.
+
+
+All players have been kicked!
+
+
+All skills have been added to your skill tree.
+
+
+All stats changed!
+
+
+All this seems unimportant to you right now.
+
+
+All you have to do is to select a bed in the upper level anytime after your reservation.
+
+
+All your... Fresh ingredients are ready to be cooked.
+Tots els teus... Frescos ingredients estan preparats per ser cuinats.
+
+Alliances cannot be broken during Guild Wars!
+
+
+Alliances cannot be made during Guild Wars!
+
+
+AllowKS |
+
+
+Almost got it!
+
+
+Already using this font.
+
+
+Alright! Yoyone more box and it'll be good.
+Ben fet! Yoyuna caixa més i ja estarà bé.
+
+Alright, I'll take one.
+
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0
+
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1
+
+
+Alright, take your time we are not in a hurry.
+
+
+Alright, you will need this shovel.
+
+
+Alright. I will go looking for them now.
+D'acord. Els aniré a buscar ara.
+
+Alright... Bye.
+Molt bé... Adéu.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0
+També hem agafat la teva roba, ja que estava... Yeyeye... En males condicions. Ves a mirar el cofre al costat del teu llit, n'hi ha d'altra a dintre.#0
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+També hem agafat la teva roba, ja que estava... Yeyeye... En males condicions. Ves a mirar el cofre al costat del teu llit, n'hi ha d'altra a dintre.#1
+
+Alternative clouds appeared.
+
+
+Alternative clouds have disappeared.
+
+
+Although the more powerful you are, the more plushrooms you will need.
+
+
+Although, if you want to visit a place nearby, we could take you there.
+
+
+Amount?
+
+
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+
+
+An invalid number was specified.
+
+
+And I bet you don't know who is in charge of monitoring the security of this place?
+
+
+And I have no mention of a so called "@@" on it!
+
+
+And get out of here, I'm not a map!
+
+
+And now I want to see you run!
+I ara et vull veure córrer!
+
+And now I'm a sailor, as you can see!
+I ara soc mariner, com pots veure!
+
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+
+
+And then what happened?
+I després que va passar?
+
+And what would you give me in exchange for that information?
+
+
+And when we have enough money for ourselves without needing anybody else.
+
+
+And where can I find these potions?
+
+
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#0
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#1
+
+
+And you, how are you doing?
+I tu, com et va?
+
+And you? How's it going on your side?
+I tu? Com va al teu cantó?
+
+And you? How's it yaying on your side?
+I tu? Com et yaying va al teu canto?
+
+Any clue on where Astapolos may be hidden?
+Alguna pista d'on pot estar l'Astapolos?
+
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+Qualsevol contribució al joc (traducció, creació/edició de gràfics, conceptes, programar fer scripts, etc...) està recompensat!
+
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+
+
+Anything else?
+
+
+Anyway I am glad I can give you some of these yoyoxs.
+De totes maneres estic satisfet de que et puga donar algunes d'aquestes yoyocapses.
+
+Anyway, can I help you in any way?
+De totes maneres, et puc ajudar d'algun mode?
+
+Anyway, he forgot his permit when he left the building.
+
+
+Anyway, here, have a cookie!
+De totes maneres, agafa, una galeta!
+
+Anyway, if you ever feel interested, just check my bag!#0
+De totes maneres, si mai t'interessa, només et cal mirar la meva bossa!#0
+
+Anyway, if you ever feel interested, just check my bag!#1
+De totes maneres, si mai t'interessa, només et cal mirar la meva bossa!#1
+
+Anyway, let me know if you change your mind.
+
+
+Anyway, the guild creation is perfect for both!
+
+
+Anyway, the last time I stole something I was almost caught.
+
+
+Anyway.
+
+
+Appearance Debug
+
+
+Appearance Debug - Barber
+
+
+Appearance Debug - Race
+
+
+Appearance Debug - Sex Change
+
+
+Appearance changed.
+
+
+Aquada
+
+
+Aquada Box
+
+
+Arch Bishop
+
+
+Arch Bishop T
+
+
+Archer
+
+
+Are the fish biting today?
+
+
+Are you a good blacksmith?
+
+
+Are you a native from Artis?
+
+
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+Estàs cec? Creus realment que aquestes caixes són lleugers i suaus com una ploma de piou!
+
+Are you going to stand here all day long? Do the dishes or go away.
+T'estaràs quiet com un estaquirot tot el dia? Renta els plats o ves-te'n.
+
+Are you mad?!
+Estàs enfadat?!
+
+Are you ok?
+Estàs be?
+
+Are you sure about this?#0
+
+
+Are you sure about this?#1
+
+
+Are you sure that these are my potions?#0
+
+
+Are you sure that these are my potions?#1
+
+
+Are you sure?#0
+
+
+Are you sure?#1
+
+
+Are you yaying here to explore the island?#0
+Estas yayant aquí per explorar l'illa?#0
+
+Are you yaying here to explore the island?#1
+Estas yayant aquí per explorar l'illa?#1
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+
+
+AreaNPC#doors1
+
+
+AreaNPC#doors2
+AreaNPC#doors2
+
+AreaTop
+AreaTop
+
+Armbands
+
+
+Arpan gave money
+
+
+Arpan is waiting for you
+
+
+Arpan told you to open the chest
+
+
+Artaxe
+
+
+Artis
+
+
+Artis Backsword
+
+
+Artis Tank Top
+
+
+Artis is a very nice place. There are some hot chicks...
+
+
+Artis legion progress
+
+
+Artis of course!
+Artis és clar!
+
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+
+
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+
+
+As you want!
+
+
+Ask other merchants, they might know where he is.
+
+
+Ask sailors around here they shouldn't be so far away.
+Pregunta als mariners de per aquí, no deuen d'estar gaire lluny.
+
+Assassin
+
+
+Assassin Cross
+
+
+Astapolos
+Astapolos
+
+Astapolos.
+Astapolos.
+
+Astapolos... That guy is shy like a piou!
+Astapolos... Aquest noi es tímid com un piou!
+
+At that time, we were selling crab food on our old mushroom island.
+
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+Ara mateix, la nostra tripulació està ocupada recol·lectant @@s, @@s, i @@s
+
+Atropos Mixture
+
+
+Auction is disabled
+
+
+Autoloot is now off.
+
+
+Autolooting item type: '%s'
+
+
+Autolooting item: '%s'/'%s' {%d}
+
+
+Autolooting items with drop rates of %0.02f%% and below.
+
+
+Autorejected alliance request from %s.
+
+
+Autorejected friend request from %s.
+
+
+Autorejected guild invite from %s.
+
+
+Autorejected opposition request from %s.
+
+
+Autorejected party invite from %s.
+
+
+Autorejected trade request from %s.
+
+
+Autorejecting is activated.
+
+
+Autorejecting is deactivated.
+
+
+Autotrade Disabled
+
+
+Autotrade Enabled
+
+
+Autotrade is not allowed in this map.
+
+
+Available Flags:
+
+
+Available aliases:
+
+
+Available commands:
+
+
+Aw, what will I do now?
+
+
+Awesome!
+Impressionant!
+
+Awesome! I will wait for you here.
+
+
+Awesome, come back if you ever want to create a larger group!
+
+
+Awesome. How many of those do you want to give me?
+
+
+Ayouyouch! My head...
+Aiaiau! El meu cap...
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+PERÒ NO PUC, NECESSITO SEGUIR VIGILANT EL MAR, PER AVISAR A LA TRIPULACIÓ SI HI HA PIRATES A L'AGUAIT!
+
+Baby Acolyte
+
+
+Baby Alchemist
+
+
+Baby Arch Bishop
+
+
+Baby Archer
+
+
+Baby Assassin
+
+
+Baby Bard
+
+
+Baby Blacksmith
+
+
+Baby Crusader
+
+
+Baby Dancer
+
+
+Baby Genetic
+
+
+Baby Guillotine Cross
+
+
+Baby Hunter
+
+
+Baby Knight
+
+
+Baby Magician
+
+
+Baby Mechanic
+
+
+Baby Merchant
+
+
+Baby Minstrel
+
+
+Baby Monk
+
+
+Baby Novice
+
+
+Baby Priest
+
+
+Baby Ranger
+
+
+Baby Rogue
+
+
+Baby Royal Guard
+
+
+Baby Rune Knight
+
+
+Baby Sage
+
+
+Baby Shadow Chaser
+
+
+Baby Sorcerer
+
+
+Baby Sura
+
+
+Baby Swordsman
+
+
+Baby Thief
+
+
+Baby Wanderer
+
+
+Baby Warlock
+
+
+Baby Wizard
+
+
+Bag#000-1
+
+
+Bag#001-1
+
+
+Ban failed, it is not possible to ban this user.
+
+
+Bandana
+
+
+Banking is disabled
+
+
+Barber
+
+
+Bard
+
+
+Bare Hands
+Mans nues
+
+Barrel
+
+
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+
+
+Base level can't go any higher.
+
+
+Base level can't go any lower.
+
+
+Base level lowered.
+
+
+Base level raised.
+
+
+Bat Teeth
+
+
+Battle configuration has been reloaded.
+
+
+Battlegrounds ON
+
+
+Be a friend and bring me @@ @@.#0
+
+
+Be a friend and bring me @@ @@.#1
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1
+
+
+Because I am a Kralog I can't read such things? That's rubbish.
+
+
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+
+
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+
+
+Before I joined Nard, I used to be a thief.
+
+
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Abans d'anar-te'n, deixam dir-te com aconseguir @@s, perquè no sembles gaire llest.
+
+Before...
+Abans...
+
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+
+
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+
+
+Better take it back to Q'Onan.
+
+
+Beuss
+
+
+Beware of falling stones from the cliff!
+
+
+Billy Bons
+Billy Bons
+
+Black Cotton Dye
+
+
+Black iron... That is a very specific request that you have for me!
+
+
+Blacksmith
+
+
+Blub
+
+
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+
+
+Blue Coral
+
+
+Blue Cotton Dye
+
+
+Blue Gray Cotton Dye
+
+
+Bobo
+
+
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+Box
+Caixa
+
+Bread
+
+
+Break the door.
+Trenca la porta.
+
+Brimmed Feather Hat
+
+
+Brimmed Flower Hat
+
+
+Brimmed Hat
+
+
+Bring it to me, and you will get your reward.
+
+
+Bring me some of these plushrooms and I will show you how it works!
+
+
+Bring this box to Gugli. He will be extremely happy!
+Porta-li aquesta capsa a en Gugli. Estarà molt content!
+
+Brown Cotton Dye
+
+
+Brown Trousers
+
+
+Bury.
+
+
+But I can't leave to catch it, so I'm asking you.
+
+
+But I can't tell you anything about it, I'm sorry.
+Però no et puc dir res sobre això, ho sento.
+
+But I need to go, see you!
+Me n'he d'anar, a rebeure!
+
+But I still have some spikes left in my foot.
+
+
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+Però et juro que un dia... Oh... La meva venjança! Hhm, hem pregunto si... Potser...
+
+But I'm almost out of @@...
+
+
+But anyway, take the road which goes to the north to find everybody.
+Però de totes maneres, agafa el camí que va cap al nord per trobar-los a tots.
+
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+
+
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+
+
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+Però per ara, et pots relaxar al vaixell, o visitar l'illa on hem atracat! És una petita illa, però un bon lloc per estirar les cames una mica.
+
+But he never returned.
+
+
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+
+
+But if you fail, you will have to get them from the alchemist.
+
+
+But if you really want to accomplish something, you should consider joining us.
+
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+
+
+But in the future I might be able to help you create some of your own.
+
+
+But let's talk about this island. We're docking here to find some fine quality goods.
+Però parlem sobre aquesta illa. Hem atracat aquí per a trobar vens de bona qualitat.
+
+But most important, she is the one who took care of you when you were unconscious.#0
+Però més important, ella es qui et va cuidar quan estaves inconscient.#0
+
+But most important, she is the one who took care of you when you were unconscious.#1
+Però més important, ella es qui et va cuidar quan estaves inconscient.#1
+
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+
+
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+
+
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+Però recorda qua avui en dia no estàs segur a tot arreu. Fins i tot les blanques platges per on camines poden amagar criatures perilloses.
+
+But since it's not dummies that will go after you out there, this training won't be enough.
+
+
+But still, you open your eyes and see a large ship before you!
+
+
+But thank you anyway! I can refund him now!
+
+
+But the plushroom you brought was really awesome you know.#0
+
+
+But the plushroom you brought was really awesome you know.#1
+
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+
+
+But who am I?
+Però qui soc?
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#0
+
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#1
+
+
+But you won't *hic* me this time...
+Però aquesta vegada no m'... *hic*
+
+But...
+Però...
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1
+
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0
+
+
+By the way, I'm Lozerk. Lieutenant Lozerk.
+
+
+By the way, did you ever talk with Don?
+
+
+Bye for now.
+
+
+Bye then!
+
+
+Bye!
+Adéu!
+
+Bye.
+
+
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+
+
+CAN YOU HEAR ME?!
+HEM POTS SENTIR?!
+
+Calypsan#001-1
+
+
+Camel Cotton Dye
+
+
+Can I be of any help?
+
+
+Can I craft them myself?
+
+
+Can I read the rules again?
+
+
+Can I read these rules again?
+Puc llegir les normes un altra vegada?
+
+Can create guild
+
+
+Can create party
+
+
+Can you do something with my color?
+
+
+Can you please go away?
+
+
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+
+
+Can you reset my stats please?
+
+
+Can't create chat rooms in this area.
+
+
+Can't show boss mobs!
+
+
+Can't talk right now, I'm on patrol duty.
+
+
+Can't you remember anything at all? Or do you have some memories of your past?
+
+
+Can't you see I'm working?!
+No pots veure que estic treballant?!
+
+Cannot clone a player of higher GM level than yourself.
+
+
+Cannot create bound pet eggs or pet armors.
+
+
+Cannot mount while in disguise.
+
+
+Cannot send mails too fast!!
+
+
+Cannot transform into monster while in disguise.
+
+
+Captain Nard
+Capità Nard
+
+Captain Nard is in the room to your right.
+El Capità Nard està a l'habitació de la teva dreta.
+
+Carmie#001-1
+
+
+Carrot
+
+
+Cart Added.
+
+
+Cash Shop is disabled in this map
+
+
+Cashmere
+
+
+Cashmere#Dye001-1
+
+
+Cat got your tongue?
+
+
+Catching a piou
+
+
+Ch 1 — Fishing apparatus
+
+
+Ch 2 — Baits
+
+
+Ch 3 — Location
+
+
+Ch 4 — Casting
+
+
+Ch 5 — Reeling
+
+
+Chair#Chair1-001-2-41
+
+
+Chair#Chair2-001-2-41
+
+
+Chair#Chair3-001-2-41
+
+
+Chair#Chair4-001-2-41
+
+
+Chair#Chair5-001-2-41
+
+
+Chair#Chair6-001-2-41
+
+
+Champion
+
+
+Change my appearance
+
+
+Change my level
+
+
+Change my quests
+
+
+Change my skills
+
+
+Change my stats
+
+
+Changed your mind, uh?#0
+
+
+Changed your mind, uh?#1
+
+
+Channel '%s' has no banned players
+
+
+Channel '%s' is not available
+
+
+Channel length must be between 3 and %d
+
+
+Channel name must start with a '#'
+
+
+Channel password may not contain spaces
+
+
+Char-server has been asked to %s the character '%.*s'.
+
+
+Character cannot be disguised while in monster form.
+
+
+Character cannot be disguised while mounted.
+
+
+Character does not have the specified item.
+
+
+Character killed.
+
+
+Character not found.
+
+
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+
+
+Chat: %s | Player: %s | Location: %d %d
+
+
+Check out this one.
+
+
+Cheers!
+
+
+Cheese
+
+
+Chef Gado
+Xef Gado
+
+Chef Gado#Artis
+
+
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+
+
+Chelios
+
+
+Chelios asked me to get it.
+
+
+Chelios asks to visit Lloyd
+
+
+Chelios made sword
+
+
+Chelios managed to do excellent work.
+
+
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+
+
+Chelios, his apprentice, practices outside, mostly.
+
+
+Chelios... He is part of the Blacksmith House, is he not?
+
+
+Cherry tree leaves have begun to fall.
+
+
+Cherry tree leaves no longer fall.
+
+
+Chest opened.
+
+
+Chest#000-1
+
+
+Chest#000-2-1
+
+
+Chest#Artis
+
+
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+
+
+Chill out I won't say anything.
+
+
+Chocolate Cashmere Dye
+
+
+Choose desired quest state:
+
+
+Chorus of the Woods
+
+
+Christmas
+
+
+Christopher
+
+
+Christopher is surrounded by the sunlight from the window.
+
+
+City Hall
+
+
+Click here for instructions on how to use the test server.
+
+
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+
+
+Clone spawned.
+
+
+Clotho Liquor
+
+
+Clouds appeared.
+
+
+Clouds have disappeared.
+
+
+Clouds |
+
+
+Clouds2 |
+
+
+Clown
+
+
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+
+
+Come after a little while.
+
+
+Come back later if you changed your mind!
+
+
+Come back later!
+
+
+Come back soon, and bring @@s!
+
+
+Come back when you will really need me. And bring more plushrooms with you!#0
+
+
+Come back when you will really need me. And bring more plushrooms with you!#1
+
+
+Come on, Sap! You are scaring her with your stories.#0
+
+
+Come on, Sap! You are scaring him with your stories.#1
+
+
+Come on, don't be a coward!
+
+
+Come, come and see!
+
+
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+
+
+Commands are disabled in this map.
+
+
+Common Carp
+
+
+Communication Theory
+
+
+Completed
+
+
+Completed Gugli's task
+
+
+Completed, Gado wins
+
+
+Completed, Julia wins
+
+
+Completed, Julia wins (returned poison)
+
+
+Completed, got reward
+
+
+Congrats, you are now part of the crew. Thanks again for your help.
+
+
+Congratulations!
+Enhorabona!
+
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+
+Cookie Master
+Mestre de les Galetes
+
+Cookies
+
+
+Cookies are a source of life.
+Les galetes són una font de vida.
+
+Cookies are awesome, so am I.
+Les galetes són extraordinàries, com jo.
+
+Cookies provide you strength, health and cuteness.
+Les galetes et proporcionen força, vida i bellesa.
+
+Copper Armbands
+
+
+Coral
+
+
+Costume '%s' removed.
+
+
+CottageDoor
+
+
+Cotton
+
+
+Cotton#Dye001-1
+
+
+Cotton, cashmere, leather, ...
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1
+
+
+Could I lodge here for a while?
+
+
+Could you bleach my clothes?
+
+
+Could you bring it to him?
+
+
+Could you do a small favor for me?
+
+
+Could you explain to me where I am?
+Hem podries explicar on soc?
+
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+
+
+Could you tell me where I am?#0
+Hem podries dir on soc?#0
+
+Could you tell me where I am?#1
+Hem podries dir on soc?#1
+
+Couwan
+Couwan
+
+Couwan asks to deliver box
+
+
+Couwan gave me this box, it is for you.
+En Couwan m'ha donat aquesta capsa, és per a tu.
+
+Couwan hands you a box full of fish.
+En Couwan et lliura una caixa plena de peix.
+
+Crafty
+
+
+Creased Shirt
+
+
+Creased Shorts
+
+
+Create items
+
+
+Creating a party has some advantages, it's a pretty good choice!
+
+
+Creator
+
+
+Crimson Cashmere Dye
+
+
+Croc
+
+
+Croc Claw
+
+
+Croconut
+Croconut
+
+Croconut Box
+
+
+CroconutMob
+
+
+Crocotree
+
+
+Crusader
+
+
+Cuco
+
+
+Current amount of zeny changed.
+
+
+Current exp rate is set to @@% (default value).
+
+
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+
+
+Curshroom
+
+
+DO YOU FEEL BETTER?!
+ET SENS MILLOR?!
+
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+
+
+Damn @@.
+Maleït @@.
+
+Dan ends the conversation and resumes to write his letter.
+En Dan acaba la conversació i segueix escrivint la carta.
+
+Dan keeps silent since your last question.
+El Dan fa silenci des de l'última pregunta.
+
+Dan#000-2-1
+
+
+Dancer
+
+
+Dang, I scared it! More patience, @@, more patience.
+
+
+Dark Collector
+
+
+Dark Red Cotton Dye
+
+
+Darlin
+Darlin
+
+Day Mode Activated.
+
+
+Day Mode is activated
+
+
+Day mode is already enabled.
+
+
+Deal, I offer you @@ E!
+
+
+Deal?
+
+
+Dear angel, can you hear my voice?
+
+
+Dear sister,
+
+
+Death Knight
+
+
+Debug
+
+
+Debug - Change level
+
+
+Debug - Change stats
+
+
+Debug - Reset
+
+
+Debug Gado quest
+
+
+Debug Gugli quest
+
+
+Debug Nard quest
+
+
+Debug Narrator
+
+
+Defeated by
+
+
+Delicious Cookie
+
+
+Delivered box, got reward
+
+
+Deposit.
+
+
+Devis
+Devis
+
+Devis#001-1
+
+
+Dex: %d (%d~%d)
+
+
+Dexterity increases your bow damage and your accuracy.
+
+
+Did you find my brother?
+
+
+Did you say reward? I want it!
+Has dit recompensa? La vull!
+
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+
+
+Different ways, each part of your equipment can be generally upgraded.
+
+
+Dig.
+
+
+Disable
+
+
+Discard
+
+
+Disconnecting to perform change-sex request...
+
+
+Disguise applied.
+
+
+Disguise removed.
+
+
+Displaying first %d out of %d matches
+
+
+Displays Night |
+
+
+Divorce error!
+
+
+Do I look like a tree? I feel like one.
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+No li donis la contrasenya de la teva habitació a ningú! Guarda-la en secret i no provis d'utilitzar la mateixa contrasenya en cap altre lloc en el futur.
+
+Do nothing
+
+
+Do we have a deal?
+
+
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+
+
+Do you have @@s for me?
+
+
+Do you have any other questions for me?
+Tens alguna altra cosa per preguntar-me?
+
+Do you have anything else for me?
+Tens alguna altra cosa per a mi?
+
+Do you have anything for me today?
+Tens alguna cosa per a mi avui?
+
+Do you know how to speak with people around you?
+
+
+Do you know what happened to the gold I had when you guys saved me?#0
+
+
+Do you know what happened to the gold I had when you guys saved me?#1
+
+
+Do you know where can I find Gulukan?
+Saps on podria trobar en Gulukan?
+
+Do you know where the hill is?
+
+
+Do you live here alone?
+
+
+Do you need any other information?
+Necessites alguna altra informació?
+
+Do you need help with something?
+
+
+Do you still need help?
+
+
+Do you still want to lodge here?
+
+
+Do you take apprentices?
+
+
+Do you think this is fair? They sent me down here alone, far away from everyone.
+Creus que això es just? M'han enviat aquí abaix, lluny de tothom.
+
+Do you want a drink?
+
+
+Do you want me to go see her instead of you?
+Vols que vagi a veure-la en lloc teu?
+
+Do you want to cut this @@?
+Vols tallar això @@?
+
+Do you want to go somewhere?
+
+
+Do you want to marry @@?
+
+
+Do you want to read it?
+
+
+Do you want to try?
+Vols provar?
+
+Do you want to use this place as save point?
+
+
+Do? I don't do them.
+
+
+Docks Warehouse
+
+
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+
+
+Does not have the quest
+
+
+Does the guild has any work for me right now?
+
+
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+
+
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+No lo agrada la manera de la que cuido aquest vaixell? Tot està net i ordenat, amb mi, tinent legítim de la Johanne.
+
+Dolfina
+
+
+Don gave me some black iron... after I asked him nearly ten times.
+
+
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+
+
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+
+
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+
+
+Don#001-2-27
+
+
+Don't belittle me, my work is deserving of the highest esteem.
+
+
+Don't distract me, I have to stay alert.
+
+
+Don't do theee... *hic* with me eh!
+No et fages eeel... *hic* amb mi eh!
+
+Don't fall!
+
+
+Don't forget to come as close as possible to these spots!
+
+
+Don't get too excited about it...#0
+
+
+Don't get too excited about it...#1
+
+
+Don't say it so loudly, other people could hear us.
+
+
+Don't tell me more, I know what you want...
+No hem diguis res més, sé el que bols...
+
+Don't try to poison me! I know what that does!
+No provis d'enverinar-me! Se lo que això fa!
+
+Don't worry sister, I didn't forget you.
+
+
+Don't worry, I'm sure you will help them soon enough!
+No et preocupis, estic segur que els ajudaràs aviat!
+
+Don't you recognize the great city of Artis?
+
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+
+
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+Fet. Aquí, agafa-ho! Ara, aquest es el pla. Ves a parlar amb ella i ofereix-li part de la seva arrogància!
+
+Door
+
+
+DoorUpwards
+DoorUpwards
+
+DoorUpwards#001-2-23
+
+
+Drag and drop an item from your inventory.
+
+
+Drasil Island.
+
+
+Duel| Can't use %s in duel.
+
+
+Duel| Can't use this item in duel.
+
+
+Duel| Invalid value.
+
+
+Duel| Invitation has been sent.
+
+
+Duel| Player name not found.
+
+
+Duel| The Player is in the duel already.
+
+
+Duel| The duel invitation has been accepted.
+
+
+Duel| The duel invitation has been rejected.
+
+
+Duel| The limit of players has been reached.
+
+
+Duel| You can take part in duel once per %d minutes.
+
+
+Duel| You can't invite %s because he/she isn't in the same map.
+
+
+Duel| You can't use @accept without a duel invitation.
+
+
+Duel| You can't use @duel without @reject.
+
+
+Duel| You can't use @invite. You aren't a duelist.
+
+
+Duel| You can't use @leave. You aren't a duelist.
+
+
+Duel| You can't use @reject without a duel invitation.
+
+
+Duel| You've left the duel.
+
+
+Dummy
+
+
+Duty calls me, *hic*, see you later, dude.#1
+
+
+Duty calls me, *hic*, see you later, honey.#0
+
+
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+
+
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+
+
+Each piece of equipment has a predefined slot number.
+
+
+Earlier today there was this young seller named Fexil that passed by here.
+
+
+East
+
+
+Easter Egg
+
+
+Edouard#001-2-41
+
+
+Ehm... He was really upset because of some past stories.
+Ehm... Ell estava molt molest per algunes històries del passat.
+
+Eight Castles
+
+
+Eighteen Castles
+
+
+Eleven Castles
+
+
+Elixir Of Life
+
+
+Elmo
+Elmo
+
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+L'Elmo i en Gugli m'han dit tot el que has fet allà fora, felicitats!
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+
+
+Elmo told about money
+
+
+Elmo told me what Nard said, congrats!
+L'Elmo m'ha comunicat lo que el Nard ha dit, felicitats!
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0
+
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1
+
+
+Elmo#001-1
+
+
+Elmo#sailors
+
+
+Enable
+
+
+Enabled Mapflags in this map:
+
+
+Enabled: @@
+
+
+Enjoy the fraternity and excitement of your future guild!
+
+
+Enjoy your new style.
+
+
+Enora asks to kill fluffys
+
+
+Enora asks to visit Chelios
+
+
+Enora asks to visit Q'Pid
+
+
+Enora asks to visit Resa
+
+
+Enora is carefully inspecting the sword.
+
+
+Enora needs them.
+
+
+Enora sent me here.#0
+
+
+Enora sent me here.#1
+
+
+Enora wants her potions.
+
+
+Enora#001-1
+
+
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+
+
+Enough of this island?
+
+
+Enter desired skill level:
+
+
+Enter line number:
+
+
+Enter new line:
+
+
+Error reading atcommand.conf, reload failed.
+
+
+Error reading groups.conf, reload failed.
+
+
+Eugene
+
+
+Eugene needs tentacles
+
+
+Event Management
+
+
+Event management
+
+
+Every 1 hour
+
+
+Every 12 hours
+
+
+Every 24 hours
+
+
+Every 3 hours
+
+
+Every 5 hours
+
+
+Every 6 hours
+
+
+Evil clone spawned.
+
+
+Exactly! Can I have one now?
+Exactament! Me'n pots donar una ara?
+
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+Exacte. Fins i tot la nostra feina es ridícula. Per què hem d'estar recol·lectant menjar aquí si tenim munts d'aquells tendres i gustosos rattos al nostre vaixell, esperant per ser cuinats?
+
+Example:
+
+
+Excellent!
+
+
+Excuse me that was a mistake.
+
+
+Excuse me? Do you know who I am?#0
+Disculpa'm, saps qui soc?#0
+
+Excuse me? Do you know who I am?#1
+Disculpa'm, saps qui soc?#1
+
+Exemple for yoiis:
+
+
+Exp rate has been reset to @@% (default value).
+
+
+Exp rate is set to @@% for the next @@.
+
+
+Expanded Super Baby
+
+
+Expanded Super Novice
+
+
+Experience rates: Base %.2fx / Job %.2fx
+
+
+FINE, BYE!
+
+
+Fake name enabled.
+
+
+Fake name must be at least two characters.
+
+
+Fancy Hat
+
+
+Farewell.
+
+
+Fates Potion
+
+
+Feel free to come visit me another time.
+
+
+Female
+
+
+Fexil
+Fexil
+
+Fexil needs help
+
+
+Fexil wants to buy fur
+
+
+Fexil#001-1
+
+
+Fifteen Castles
+
+
+FightNPCName
+
+
+File not found.
+
+
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+
+
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+
+
+Fine, could you please tell me where I can find Gugli's sailors?
+Bé, podries dir-me on puc trobar els mariners d'en Gugli?
+
+Fine, let's see his work...
+
+
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+
+
+Fine, tell me, who are these all important friends of yours?
+
+
+Fine.
+
+
+Fine... I was just going to give you some help...
+Bé... Només et volia oferir una mica d'ajuda...
+
+Finished training
+
+
+Finished battle
+
+
+Fireworks are launched.
+
+
+Fireworks have ended.
+
+
+Fireworks |
+
+
+First encounter
+
+
+Fish Box
+
+
+Fish is good for the brain!
+
+
+Fish, come and see my fish!
+
+
+Fishing Guide Vol. I
+
+
+Fishing Rod
+
+
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+
+
+Five Castles
+
+
+Fluffy
+
+
+Fluffy Fur
+
+
+Fog hangs over.
+
+
+Fog |
+
+
+Follow mode OFF.
+
+
+Follow mode ON.
+
+
+Follow the canal to the north-east and you will find it.
+
+
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+
+
+Following these lines are some other writings on this paper.
+Seguint aquestes línies són alguns altres escrits sobre aquest paper.
+
+Font changed.
+
+
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+Ximple! Torna aquí només quan hagis acabat amb la nostra petita... "Missió secreta".
+
+For '%s' you need the amount of seconds (from 0 to 10)
+
+
+For a chef? Who said I was a... Oh right, I am.
+Per a un xef? Qui t'ha dit que jo fossa un... Oh veritat, ho soc.
+
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+
+
+For what kind of tissue?
+
+
+Found @@, got exp
+
+
+Found bobo, didn't tell Katja
+
+
+Found the chest
+
+
+Four Castles
+
+
+Fourteen Castles
+
+
+Fresh from the sea and cheap!
+
+
+Friend already exists.
+
+
+Friend removed.
+
+
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+
+
+Frostiana
+
+
+Fungus
+
+
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+
+
+Fuschia Cotton Dye
+
+
+GM command configuration has been reloaded.
+
+
+GOOD!
+BÉ
+
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+En Gado! Aquest covard viu al passat, li diré al Capità Nard que el castigui, una altra vega!
+
+Gained %d Kafra points. Total %d points.
+
+
+Gained %d cash points. Total %d points.
+
+
+Gained exp is now shown.
+
+
+Gained exp will not be shown.
+
+
+Gained zeny is now shown.
+
+
+Gained zeny will not be shown.
+
+
+Game introduction
+
+
+Game time: A day cycle has a normal duration of %s.
+
+
+Game time: After, the game will be in daylight for %s.
+
+
+Game time: After, the game will be in night for %s.
+
+
+Game time: The game is in daylight for %s.
+
+
+Game time: The game is in night for %s.
+
+
+Game time: The game is in permanent daylight.
+
+
+Game time: The game is in permanent night.
+
+
+Gangsi
+
+
+Gave @@ to Rumly
+
+
+Gave tentacles, got reward
+
+
+Gave to Q'Onan, got reward
+
+
+Gender
+
+
+Genetic
+
+
+Genetic T
+
+
+Get money
+
+
+Ggrmm... Grmmmm...
+
+
+Give me a kiss before you say goodbye!
+
+
+Give me back this dish, you dirty liar!#0
+Torna'm el plat, podrida mentidera!#0
+
+Give me back this dish, you dirty liar!#1
+Torna'm el plat, podrit mentider!#1
+
+Give me some space.
+
+
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+Ves i agafa'n un. Un bon ganivet t'ajudarà a caçar criatures de l'illa.
+
+Go away.
+Ves-te'n.
+
+Go back
+
+
+Go fly a kite.
+
+
+Go have a look at that shelf to my right, would you?
+
+
+Go meet him, and take the package to me, it's an easy task.
+
+
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+
+
+Go on the upper level if you want to change your room or to use it.
+
+
+Go on.
+
+
+Good day miss.
+
+
+Good day mister.
+
+
+Good day sir.#1
+
+
+Good day to you!
+
+
+Good day to you.
+
+
+Good day, my friend, come closer, come closer!
+
+
+Good evening sir.#1
+
+
+Good job!
+Ben fet!
+
+Good look.
+
+
+Good luck!
+
+
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+
+
+Good night milady.#0
+
+
+Good to hear from you!
+
+
+Good to hear!
+Està bé escoltar això!
+
+Good to know.
+Es bo de saber-ho.
+
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+Bé, bé... Ei, hem podries ajudar? T'ho prego, si us plau, per favor...
+
+Good, take a look in the bag next to me then!
+
+
+Goodbye.
+
+
+Got a cookie
+
+
+Got no reward
+
+
+Got poison from Gado
+
+
+Got reward from gugli
+
+
+Got the knife
+
+
+Got the package
+
+
+Got the quest
+
+
+Grass Carp
+
+
+Great to see you! What can I do for you today?
+Agradable de veure't! Que puc fer paer a tu avui?
+
+Great!
+Genial!
+
+Great! Can't wait for some tasty mushrooms!
+
+
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+
+
+Great, what food do you have for me today?#0
+Perfecte, quin menjar tens per a mi avui?#0
+
+Great, what food do you have for me today?#1
+Perfecte, quin menjar tens per a mi avui?#1
+
+Green Cotton Dye
+
+
+Greetings traveler.#0
+Salutacions viatgera.#0
+
+Greetings traveler.#1
+Salutacions viatger.#1
+
+Group changed successfully.
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#0
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#1
+
+
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Grr, no hem donis més baies! No les vull, estúpides baies, estúpides... Estúpides... Estúpides!
+
+Grr...
+Grr...
+
+Gugli
+Gugli
+
+Gugli (main quest)
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1
+
+
+Gugli asked me to help you carrying one of these boxes you are filling.#0
+En gugli m'ha demanat que t'ajuda a carregar una d'aquestes capses que estàs omplint.#0
+
+Gugli asked me to help you carrying one of these boxes you are filling.#1
+En gugli m'ha demanat que t'ajuda a carregar una d'aquestes capses que estàs omplint.#1
+
+Gugli asks to collect packages
+
+
+Gugli mentioned six sailors. What about the others?
+En Gugli ha mencionat sis mariners. Que passa amb els altres?
+
+Gugli sent me down here to help you.#0
+En Gugli m'ha enviat aquí baix per ajudar-te.#0
+
+Gugli sent me down here to help you.#1
+En Gugli m'ha enviat aquí baix per ajudar-te.#1
+
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+En Gugli? O ja veig. Si, acostumava a donar-nos ordres aquí baix.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Guild Certification
+
+
+Guild level change failed.
+
+
+Guild level changed.
+
+
+Guild modification is disabled in this map.
+
+
+Guild storage opened.
+
+
+GuildLock |
+
+
+Guillotine Cross
+
+
+Guillotine Cross T
+
+
+Gulukan
+Gulukan
+
+Gulukan.
+Gulukan.
+
+Gunslinger
+
+
+GvG Castle |
+
+
+GvG Dungeon |
+
+
+GvG Flags:
+
+
+GvG ON |
+
+
+GvG Off.
+
+
+GvG On.
+
+
+GvG is already Off.
+
+
+GvG is already On.
+
+
+Gypsy
+
+
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+ELL ESTÀ AL FONS DEL VAIXELL, BAIXANT LES ESCALES. NO ET POTS PERDRE!
+
+HEY! HEY YOU!
+EI! EI TU!
+
+HEY, WHAT'S YOUR NAME?!
+EI, COM ET DIUS?!
+
+HP and SP have already been recovered.
+
+
+HP or/and SP modified.
+
+
+HP, SP recovered.
+
+
+HP: %d/%d - SP: %d/%d
+
+
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+
+
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+Jajaja! Els mariners d'aquest vaixell estan sovint borratxos... Excepte... Espera, que?! En Nard t'ho ha dit?!
+
+Hair color
+
+
+Hair style
+
+
+Half Croconut
+
+
+Half Eggshell
+
+
+Hard work always pays off!
+
+
+Harpy-lady?
+Dona-harpia?
+
+Has met its demise
+
+
+Have a good day!
+
+
+Have a good time fishing!
+
+
+Have fun, but always remember to pick your stats with good care.
+
+
+Have you collected all the ingredients for my recipe? The special one too?
+Has aconseguit tots els ingredients per la recepta? L'especial també?
+
+Have you seen Fexil?
+
+
+Have you seen anything dangerous?
+Has vist alguna cosa perillosa?
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+
+
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+
+
+He has a guns!
+
+
+He is eating an apple, thoroughly enjoying it.
+
+
+He is in a small house between the dock's warehouse and the dojo.
+
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+
+
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+
+
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+
+
+He likes to hide near the little lake in the north-west side of the island.
+Li agrada amagar-se a prop del petit llac al nord-oest de l'illa.
+
+He may not have all of his wits but keep in mind one thing:
+
+
+He needs more food.
+Necessita més menjar.
+
+He said he is going to climb the highest hill in Artis, which is not far from here.
+
+
+He said that he would check why the manhole next to the house was doing weird sounds.
+
+
+He told me nothing about that.
+No m'ha dit res sobre això.
+
+He's funny, it's not a problem.
+Ell es divertit, això no es un problema.
+
+He's holding a fishing rod, while gazing out at the sea.
+
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+
+
+Heard conversation
+
+
+Hehe!
+Jaja!
+
+Hehe, hehe. Well, come back if you change your mind.
+
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0
+
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1
+
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+Jaja, de vegades te el cap als núvols, hauries d'anar a parlar amb ell sobre això.
+
+Hehe... Ok, I'm going to inform the capt'n up there.
+Jeje... D'acord, estic anant a informar el capità.
+
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+Jejeje, està una mica nerviós, perdona'l, no tenim un nou membre a la tripulació cada dia!
+
+Hel... What?! Wait!
+Merd... Que?! Espera!
+
+Hello dear!#0
+Hola amor!#0
+
+Hello dear!#1
+Hola amor!#1
+
+Hello yeye.
+Hola yeye.
+
+Hello, young lady.#0
+
+
+Hello, young man.#1
+
+
+Hello.
+Hola.
+
+Hello... Do I know you?
+Hola... Et conec?
+
+Help for command %c%s:
+
+
+Help me out~ Please~ T_T
+
+
+Help me!
+
+
+Her shop is on the west side of the city, between the Legion building and the library.
+
+
+Her sword... I'm having some trouble finishing it.
+
+
+Hercules %d-bit for %s
+
+
+Here is another one.
+
+
+Here is your reward.
+
+
+Here it is, a fashionable @@.
+
+
+Here it is, clean like a whistle!
+
+
+Here they are.
+Aquí estan
+
+Here you go, everything is fixed.
+
+
+Here you go.
+
+
+Here's your reward!
+Aquí tens la teva recompensa!
+
+Here, take as many as you need, I have plenty!#0
+
+
+Here, take as many as you need, I have plenty!#1
+
+
+Here, take this key, it opens all the doors on this ship.
+
+
+Hey
+
+
+Hey @@!
+
+
+Hey Frenchy!#0
+He gavatx!#0
+
+Hey Frenchy!#1
+He gavatx!#1
+
+Hey Maxe, it's @@!
+
+
+Hey Silvio, it's your turn to carry the package, go!
+Ei Silvio, es el teu torn per carregar el paquet, ves!
+
+Hey there, are you Bobo, Katja's brother?
+
+
+Hey you!
+Ei tu!
+
+Hey you! Can you hear us? Are you okay?
+Ei tu! Ens pots sentir? Estàs bé?
+
+Hey you, do you have any @@s?
+
+
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+
+
+Hey!
+Ei!
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#0
+Ei! Aventurera! Estàs gaudint la teva vida en Aemil?#0
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#1
+Ei! Aventurer! Estàs gaudint la teva vida en Aemil?#1
+
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+Ei! Ves en compte, no pots romandre en aquest soterrani tanta estona, acabaràs malalt. Vine a fora i fes un descans, pots tornar-ho a provar més tard.
+
+Hey! There's a reward for you in the box next to me!
+Ei! Hi ha una recompensa per a tu a la capsa del meu costat!
+
+Hey! You must be @@.
+
+
+Hey, I remember you, we were on the same boat, you are the castaway.
+
+
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+
+
+Hey, check out my brand new fishing rod. I bought it just today.
+
+
+Hey, could yeye please take my box of fish to Gugli?
+Ei, si us plau podries yeye portar la meva capsa de peix cap a en Gugli?
+
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+Ei, no et preocupis d'ell, es un dels primers dies en molt temps que pot desconnectar.
+
+Hey, girl!#0
+
+
+Hey, how was the...
+
+
+Hey, man!#1
+
+
+Hey, psst! You're not a sailor, right?
+Ei, psst! Tu no ets un mariner, correcte?
+
+Hey.
+Ei.
+
+Heya!
+
+
+Hi @@, I heard the captain sent you down here, uh?#0
+
+
+Hi @@, I heard the captain sent you down here, uh?#1
+
+
+Hi @@.
+Hola @@.
+
+Hi customer! What do you want today?#0
+
+
+Hi customer! What do you want today?#1
+
+
+Hi! I can finally see you under the sunlight!
+Ei! Finalment et puc veure sota la llum del sol!
+
+Hi, can I help you somehow?
+
+
+Hi, how is it going?
+
+
+Hi, my name is Moon. This morning I went for a walk on the beach.
+
+
+Hi, nice to see you!
+Ei, encantat de veure't!
+
+Hi, what do you want kiddo?#0
+
+
+Hi, what do you want kiddo?#1
+
+
+Hi.
+
+
+Hidden Person
+Persona Amagada
+
+High Acolyte
+
+
+High Archer
+
+
+High Magician
+
+
+High Merchant
+
+
+High Novice
+
+
+High Priest
+
+
+High Swordsman
+
+
+High Thief
+
+
+High Wizard
+
+
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+
+
+Hill & Cliff
+
+
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+
+
+Hm... Shhhh...
+
+
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+
+
+Hmm... Let's see, take this one.
+Hmmm... Deixa'm mirar, agafa aquest!
+
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+Hmmm,hm... *cof*,*cof*,*burp*,*cof*. Que... Que es això?!...*cof*,*burp*... Maleït Gado... *cof*
+
+Homunculus growth stats (Lv %d %s):
+
+
+Homunculus reached its maximum level of '%d'
+
+
+Homunculus stats altered.
+
+
+Homunculus stats:
+
+
+Honestly, it's quite far-fetched according to me.
+Honestament, per a mi es massa exagerat.
+
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+I que tal si et demano que ajudis una mica d'ajuda a la tripulació? Això vol dir que series un de nosaltres i que tindries dret a agafar un d'aquests barrets.
+
+How are things going?
+Com està anant tot?
+
+How are you doing, cutie?#0
+
+
+How are you doing, dude?#1
+
+
+How are you feeling, now that you walk on steady land? Yeye better?
+
+
+How can I get one of these cookies?
+Com puc aconseguir una d'aquestes galetes?
+
+How can I improve my equipment?
+
+
+How could you... We said we wouldn't talk about that again!
+
+
+How do these dyes work?
+
+
+How do you do your potions?
+
+
+How do you know?
+
+
+How is *hic* it possible?
+Com es *hic* possible?
+
+How long will you stay here?
+
+
+How many Fluffies did I kill on the hill?
+
+
+How many? What kind? I can produce two dozen boxes per day.
+
+
+How much do you want to deposit?
+
+
+How much do you want to withdraw?
+
+
+How rude! What is the reason behind your malice?
+Que groller! Quina es la raó darrere d'aquesta malícia?
+
+Howdy, partner in crime?
+
+
+Howdy?
+
+
+However...
+No obstant això...
+
+Human Voice
+
+
+Hungry: %d - Intimacy: %u
+
+
+Hunter
+
+
+Hurry up!
+
+
+Hurry, hurry! We need to check its teeth!
+
+
+I ALSO AVOID THE DANGEROUS ANIMALS!
+TAMBÉ EVITO ALS ANIMALS PERILLOSOS!
+
+I AM DOING FINE!
+ESTIC BÉ!
+
+I DO NOT UNDERSTAND!
+NO HO ENTENC!
+
+I SAID, SEE YOU LATER!
+HE DIT, ENS VEIEM DESPRÉS!
+
+I WAS HERE WHEN THEY RESCUED YOU!
+Estava aquí quan et van rescatar!
+
+I WOULD LOVE TO!
+M'ENCANTARIA!
+
+I already know everything. Bye.
+Ja ho sé tot. Adéu.
+
+I also heard you lost all your memories? That's a shame.
+
+
+I am %s Super Novice~
+
+
+I am an alchemist, I bear the name of Ivan.
+
+
+I am new in this town, just like you.
+
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+
+
+I am not worried about rewards. I just want to help.
+No estic preocupat per les recompenses. Només vull a ajudar.
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0
+
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1
+
+
+I am sure that I can run with one of them on my shoulder.#0
+Estic segura que puc corre amb un d'ells a les espatlles.#0
+
+I am sure that I can run with one of them on my shoulder.#1
+Estic segur que puc corre amb un d'ells a les espatlles.#1
+
+I am sure that you will change your mind.#0
+
+
+I am sure that you will change your mind.#1
+
+
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+Estic segur que la coneixes. Ben vestida, llarg somriure i un flux constant d'ordes i regles. L'anomenen Julia!
+
+I am surprised someone has been sent here to help. It is quite... unusual.
+Estic sorprès de que hagin enviat algú a ajudar. Es una mica... inusual.
+
+I am, who are you?#0
+Ho soc, qui ets tu?#0
+
+I am, who are you?#1
+Ho soc, qui ets tu?#1
+
+I appreciate your help, @@.
+
+
+I asked Calypsan to dye this tank top, now it has an unique look!
+
+
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+
+
+I asked for food but... *hips* Ah, that'll do nicely!
+
+
+I asked for food but... *hips* Ah, that'll do!
+
+
+I asked you to do me a favor, did you forget?#0
+
+
+I asked you to do me a favor, did you forget?#1
+
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+
+
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+
+
+I came here, looking for a better life.
+
+
+I came to retrieve a package for Enora.#0
+
+
+I came to retrieve a package for Enora.#1
+
+
+I can finally pay off my debts.
+
+
+I can prepare them in an hour or so!
+
+
+I can walk again!
+
+
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+Realment no et puc ajudar a trobar-les ja que he estat revisant el... Hmm... Paisatge, aquest matí...
+
+I can't remember anything.#0
+No puc recordar res.#0
+
+I can't remember anything.#1
+No puc recordar res.#1
+
+I can't stay here and talk all day. I have a job to do.
+
+
+I can't use the shovel here.
+
+
+I can't wait all day!
+
+
+I cannot find the words to express my gratitude for your hard work.
+
+
+I changed my mind.
+
+
+I cleaned up the hill.
+
+
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+
+
+I do feel better!
+Hem sento millor!
+
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+
+
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+
+
+I do not.
+
+
+I don't have anything good for you today.
+No tinc res de bo per a tu avui.
+
+I don't have enough plushrooms...#0
+
+
+I don't have enough plushrooms...#1
+
+
+I don't have much time right now.
+
+
+I don't have the time now.
+
+
+I don't have the time sorry.
+
+
+I don't have the time.
+
+
+I don't know what to say...
+No se que dir...
+
+I don't know.
+
+
+I don't need your help right now, come back later.
+Ara mateix no necessito la teva ajuda, torna més tard.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+
+
+I don't see anything else other than... water?
+
+
+I don't think that we are in a good place to talk about this...
+Crec que no estem al lloc adequat per parlar d'això....
+
+I don't want to be part of this joke.
+
+
+I don't want to buy a piou right now.
+
+
+I don't want to change my language, sorry.
+No vull canviar el meu idioma, ho sento.
+
+I feel ok.#0
+Hem sento bé.#0
+
+I feel ok.#1
+Hem sento bé.#1
+
+I give tasks to every single sailor, all day long. That should make him happy!
+Dono feina a cada mariner, tot el dia. Això l'hauria de fer content!
+
+I give you this key, it opens all the doors on this ship.
+Et dono aquesta clau, obre totes les portes del vaixell.
+
+I grew up and lived a good while in Esperia, the capital city.
+
+
+I guess so. What's in it for me?
+
+
+I guess so... I will leave you alone.
+Suposo que sí... Et deixaré sol.
+
+I had a great childhood in Esperia!
+
+
+I have a lot of work here, so I don't even have time to go to the town.
+
+
+I have brought you a tasty present for your delicate mouth.
+He comprat un regal per al teu delicat paladar.
+
+I have collected all the boxes you needed.
+He recol·lectat totes les caixes que necessitaves.
+
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+
+
+I have some clothes and other things for you at a fine price!
+Tinc roba i d'altres coses per a tu a bon preu!
+
+I have some food for you.
+Tinc una mica de menjar per tu.
+
+I have some fur for you.
+
+
+I have some spare one, take them, and tell Enora that any fees are paid!
+
+
+I have to go, sorry.#0
+
+
+I have to go, sorry.#1
+
+
+I have your black iron.
+
+
+I have your package.
+
+
+I have your pass from the Merchant Guild.
+
+
+I heard rumors about some old hostilities between you and Gado. Are they true?
+He escoltat rumors de certes hostilitats entre tu i en Gado. Són veritat?
+
+I hope that answers your question.
+Crec que això respon la teva pregunta.
+
+I hope to see you soon.
+
+
+I hope you don't mind that we used your raft to build this ramp.
+Espero que no t'importi que utilitzéssim el teu rai per construir aquesta rampa.
+
+I hope you like this color.
+
+
+I informed Julia about your monstrous plan.
+He informat a la Julia del teu monstruós pla.
+
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+
+
+I just want to live my life in peace.
+
+
+I knew it!
+
+
+I know that you are just starting to feel better, but I'd like to give you a special task.
+Sé que et comences ara a sentir millor, però m'agradaria donar-te una tasca especial.
+
+I like money! Consider it done.
+
+
+I love peace and quiet, that's a good choice.
+
+
+I made a mistake, I would like to change my language.#0
+He comés un error, m'agradaria canviar el meu idioma.#0
+
+I made a mistake, I would like to change my language.#1
+He comés un error, m'agradaria canviar el meu idioma.#1
+
+I mean, I am very tired to move all of these books!
+
+
+I mean, you forgot... Well.
+
+
+I must leave to get more.
+
+
+I need @@ @@.
+
+
+I need more Croc Claws.
+
+
+I need more information first.
+
+
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1
+
+
+I need to go, sorry.
+He de marxar, ho sento.
+
+I need to think about it...#0
+
+
+I need to think about it...#1
+
+
+I only need 2 @@, 2 @@s, 1 @@...
+Només necessito 2 @@, 2@@s, 1@@...
+
+I only remember I was rescued by you.#0
+Només recordo ser rescatat per tu.#0
+
+I only remember I was rescued by you.#1
+Només recordo ser rescatat per tu.#1
+
+I recall seeing Gulukan, Astapolos and Q'Muller.
+Recordo haver vist en Gulukan, l'Astapolos i en Q'Muller.
+
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+
+
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+
+
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+
+
+I robbed a nobleman, took a chest full of coins.
+
+
+I said... WHY DON'T YOU COME DOWN TO TALK?
+He dit... PER QUÈ NO VENS A PARLAR?
+
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+Veig que no es tan fàcil mantenir a ratlla aquests rattos. Vols intentar-ho de nou?
+
+I see.
+
+
+I see. Bye!
+Ja veig. Adéu!
+
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1
+
+
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0
+
+
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+
+
+I should put more effort into this.
+
+
+I still didn't find my brother...
+
+
+I swear, I do not eat so much.
+Ho juro, no menjo gaire.
+
+I think I have enough plushrooms on me.#0
+
+
+I think I have enough plushrooms on me.#1
+
+
+I think I should report you to the crew members.
+Crec que hauria d'informar sobre tu als membres de la tripulació.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+
+
+I think I'm done with that now. Do you have any questions?
+Crec que per ara ja he acabat. Tens alguna pregunta?
+
+I think that I am now both...
+
+
+I think that I'm still a bit sick.
+Crec que encara estic una mica malalt.
+
+I think that I've seen this weakling wandering around the beach south from here this morning.
+
+
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+
+
+I think that we will stay in port for a great time.
+
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Penso que aquest yeye's aviat estarà enllestit. Yeye aviat tindrà una capsa plena de @@s!
+
+I think that you already understood, you are asleep.
+
+
+I thought that she would never come to pick it up!
+
+
+I used a card to improve my clothes.
+
+
+I want to be the first merchant of this square to sell clothes made from @@s!
+
+
+I want to divorce.
+
+
+I want to make my own dyes.
+
+
+I want to register for marriage.
+
+
+I was afraid to get busted, so I decided to get rid of the evidence.
+
+
+I was going to ask you if you would need any help.
+Et volia preguntar si necessitaries una mica d'ajuda.
+
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+He sigut enviat aquí amb una missió. Et puc donar una perfecta, meravellosa, magníficament ben feta... Galeta!
+
+I was so excited, I wanted to try it as soon as possible.
+
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+
+
+I will close an eye for once, but only because it's your first time asking for something!
+
+
+I will find him, don't worry!
+
+
+I will give you my pocket money if you do.
+
+
+I will not lie to a little girl! And your mother needs your help.
+
+
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+No t'explicaré tots els detalls, però després d'un mes, ella estava governant el vaixell i jo vaig ser enviat aquí baix, per a cuinar per aquests traïdors!
+
+I will send you this letter as soon as I arrive.
+
+
+I will surely visit him. Do you need any help with your boxes?
+El visitaré, es clar. Necessites alguna ajuda amb les teves caixes?
+
+I will take care of the other ones don't worry.
+Tindré cura dels altres no et preocupis.
+
+I will take it! Thank you captain!
+Ho agafaré! Gràcies capità!
+
+I will tell my dad!
+
+
+I will yaying do.
+Ho yaying faré.
+
+I will.
+Ho faré.
+
+I wish I could remember something...
+
+
+I wish I helped your friends, because I'd really, really like a cookie.
+Desitjaria ajudar als teus amics, perquè realment, realment m'encantaria aconseguir una galeta.
+
+I wish you a good time in town.
+
+
+I won't forget it, I swear on my precious plushrooms!
+
+
+I won't need it, thank you.#0
+
+
+I won't need it, thank you.#1
+
+
+I wonder too...
+Hem pregunto si...
+
+I wonder who is in delarium now...
+
+
+I work under the protection and the supervision of the Legion of Aemil.
+
+
+I would like to come back home when the days are better.
+
+
+I would like to create a guild.
+
+
+I would like to create a party.
+
+
+I would like to perform money transactions.
+
+
+I would like to stay here a bit more.
+
+
+I would like to store some items.
+
+
+I wrote your name on the book, you are now free to use the storage and bank services.
+
+
+I'M CALLED, @@!
+HEM DIC, @@!
+
+I'd like to buy a piou.
+
+
+I'd like to catch one of them, but they fly away when I try.
+
+
+I'd like to get a different style.
+
+
+I'd love one!
+M'encantaria!
+
+I'll be back in no time.
+
+
+I'll be here, come back when you'll be ready.#0
+
+
+I'll be here, come back when you'll be ready.#1
+
+
+I'll give her everything she needs, don't worry.#0
+
+
+I'll give him everything he needs, don't worry.#1
+Li donaré tot el que necessiti, no et preocupis.#1
+
+I'll share my berries with you if you help me.
+Compartiré les meves baies si m'ajudes.
+
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+
+
+I'm a bit sick...#0
+Estic una mica malalta...#0
+
+I'm a bit sick...#1
+Estic una mica malalt...#1
+
+I'm a little busy right now.
+
+
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+
+
+I'm back from battle!#0
+
+
+I'm back from battle!#1
+
+
+I'm busy, leave me alone.
+
+
+I'm done with my training.#0
+
+
+I'm done with my training.#1
+
+
+I'm done.
+
+
+I'm fine for now, thank you.
+
+
+I'm glad to see you're okay.#0
+M'alegra veure que estàs bé.#0
+
+I'm glad to see you're okay.#1
+M'alegra veure que estàs bé.#1
+
+I'm glad you're on my side.
+M'alegra que estiguis de la meva part.
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+
+
+I'm looking for Gugli, where is he?
+Estic buscant en Gugli, on es?
+
+I'm looking for some black iron ingots.
+
+
+I'm looking for somebody named Fexil.
+
+
+I'm losing my mind here, I need something else to eat!
+M'estic tornant boig aquí, necessito alguna cosa més per menjar!
+
+I'm lost, where should I go?#0
+
+
+I'm lost, where should I go?#1
+
+
+I'm not a pawn of the Legion, I don't have to obey you!
+
+
+I'm not proud of it, but I had to steal money from others to keep on living.
+
+
+I'm not suited for this kind of work!
+No vaig preparat per aquest tipus de feina!
+
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+No n'estic segur. Segurament han deixat el vaixell aquest matí. Encara no estava despert.
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+
+
+I'm on my way! I will bring it back to you.
+
+
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+
+
+I'm sorry but I can't see your name anywhere.
+Ho sento però no veig el teu nom enlloc.
+
+I'm sorry but I have no time to chat with you.
+Ho sento però no tinc temps per xerrar amb tu.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0
+
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1
+
+
+I'm sorry, I don't have time right now.
+Ho sento. Ara mateix no tinc temps.
+
+I'm still a bit weak at the moment. We should probably talk later.#0
+Encara soc una mica dèbil per ara. Potser hauriem de parlar d'aquí una mica.#0
+
+I'm still a bit weak at the moment. We should probably talk later.#1
+Encara soc una mica dèbil per ara. Potser hauriem de parlar d'aquí una mica.#1
+
+I'm still busy, I need to find the other sailors.
+Encara estic enfeinat, necessito trobar altres mariners.
+
+I'm still in a coma, but my ghost is haunting you!
+Encara estic en coma, però el meu fantasma t'està turmentant!
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Estic segur que en Tibbo està sol a la cantonada sud-oest de l'illa. Està convençut que es el millor lloc per recol·lectar @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.#1
+
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#0
+
+
+I'm sure that you already knew the answer, didn't you?
+
+
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+Estic segur que tens algunes preguntes per mi, no dubtis a preguntar, però primer t'he de dir les regles per a una conducta social adequada a bord.
+
+I'm sure you would have some interesting stories to tell!
+
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0
+N'estic segur que apreciaràs els seus efectes, però vigila, aquestes galetes són rares, i necessitaràs ajuda de la comunitat abans d'aconseguir-ne una altra.#0
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1
+N'estic segur que apreciaràs els seus efectes, però vigila, aquestes galetes són rares, i necessitaràs ajuda de la comunitat abans d'aconseguir-ne una altra.#1
+
+I'm talking about the cookie inside which I put all my love!
+
+
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+Soc l'assistent del cuiner. Ajudo a en Gado, el xef de La Johanne, en la seva feina diària.
+
+I've seen him at the bottom of the island, check around.
+L'he vist a la part de baix de l'illa, revisa per allà.
+
+I've seen him at the bottom of the island, have a look around.
+L'he vist a la part inferior de l'illa, ves a revisar-ho.
+
+I've seen him at the northern part of the island.
+
+
+I've seen him at the southern part of the island, check around.
+
+
+I've seen him at the top of the island.
+L'he vist a la part superior de l'illa.
+
+I've seen him down around the southern area of the island, ask Jalad for more information.
+
+
+I...
+Jo...
+
+I... I just like to eat the purple and delightful... And natural, and...
+
+
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+
+
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+
+
+If Enora wants her sword now, I need to ask for your help.
+
+
+If I saw *hic* who you were... *hic* Would not have helped you!
+Si hagués *hic* vist qui eres... *hic* No t'hagués ajudat!
+
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+
+
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+
+
+If you are registered somewhere else you will loose that reservation.#0
+
+
+If you are registered somewhere else you will loose that reservation.#1
+
+
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+
+
+If you continue there will be none left!
+
+
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1
+
+
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+
+
+If you find the correct answer, I will give you these potions...
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#0
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#1
+
+
+If you meant to reset the exp rate to its default value: @exprate default
+
+
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+
+
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+
+
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+
+
+If you simply wish to get 99 in all stats:
+
+
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+
+
+If you want another cookie, you know what to do!
+
+
+If you want to be rewarded, help us in making this world a better place.#0
+Si bols ser recompensada, ajuda'ns a fer d'aquest món un lloc millor.#0
+
+If you want to be rewarded, help us in making this world a better place.#1
+Si bols ser recompensat, ajuda'ns a fer d'aquest món un lloc millor.#1
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0
+
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1
+
+
+If you want to read this page again, there is a copy up on the left wall.
+Si vols llegir aquesta pagina un altre cop, n'hi ha una còpia a la paret de la esquerra.
+
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+
+
+If you wish to reset your stats:
+
+
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+
+
+Impossible to increase the number/value.
+
+
+In Artis they really do mythologize people when they die.
+
+
+In a couple of days, we will finally reach Artis.
+
+
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+En efecte, tot sembla anar perfectament sota el teu mandat. En Nard ha fet una bona tria.
+
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+En efecte... Les coses que podria explicar... Però ens hem quedat sense espai... Siguis raonable i bes a casa.
+
+Incorrect name/ID, or no one from the specified guild is online.
+
+
+Incorrect name/ID, or no one from the specified party is online.
+
+
+Indeed! Goodbye.
+I tant! Adéu.
+
+Indeed, I am not.#0
+En efecte, no ho soc.#0
+
+Indeed, I am not.#1
+En efecte, no ho soc.#1
+
+Information sent to login-server via char-server.
+
+
+Inn
+
+
+Instance variables may not be used with @set.
+
+
+Int: %d (%d~%d)
+
+
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+
+
+Interested?#0
+Interessat?#0
+
+Interested?#1
+Interessat?#1
+
+Interesting... I'll leave you to your task then!
+Interessant...Deixaré que vagis fent les teves tasques llavors!
+
+Interval: (none, only sent on login)
+
+
+Interval: every @@ hour(s)
+
+
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+
+
+Invalid Homunculus ID.
+
+
+Invalid Monster/NPC name/ID specified.
+
+
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+
+
+Invalid color.
+
+
+Invalid coordinates, using random target cell.
+
+
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+
+
+Invalid flag name or flag.
+
+
+Invalid font. Use a value from 0 to 9.
+
+
+Invalid item ID or name.
+
+
+Invalid location number, or name.
+
+
+Invalid mob ID %s!
+
+
+Invalid mob id %s!
+
+
+Invalid mob name %s!
+
+
+Invalid monster ID or name.
+
+
+Invalid name.
+
+
+Invalid new e-mail. Please enter a real e-mail address.
+
+
+Invalid packet
+
+
+Invalid time for ban command.
+
+
+Invalid time for jail command.
+
+
+Invisible: Off
+
+
+Invisible: On
+
+
+Iron Armbands
+
+
+Iron Shovel
+
+
+Is it possible to go back to Drasil Island?
+
+
+Is it truly a hard choice to make?
+
+
+Is that all you had to say?
+
+
+Is that okay?
+
+
+Is there a reward?
+Hi ha recompensa?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#0
+
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#1
+
+
+Is this some kind of joke?!
+
+
+It escaped!
+
+
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+
+
+It has started to snow.
+
+
+It hurts so bad!
+
+
+It is a sunny day, don't you think?
+
+
+It is possible to yeye your cloth with my beautiful dyes.
+
+
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+
+
+It looks like the sweet lady is curious, am I right?
+
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+
+
+It looks like you can't carry anything else for now.
+Sembla que no pots portar res més per ara.
+
+It really hurts, please hurry!
+
+
+It seems I got them all!
+
+
+It seems that we are close to an island, we should take a look at the upper level.
+
+
+It seems that you have no status points to reset!
+
+
+It seems that you need a key to open this door.
+Sembla que necessites una clau per obrir aquesta porta.
+
+It seems the gentleman is curious, am I right sweetie?
+
+
+It seems you still have some work to do.
+Sembla que encara tens feina a fer.
+
+It was at night, so I could barely escape. I ran to Artis hill.
+
+
+It was something like a long nap.
+Era una cosa així com una llarga migdiada.
+
+It was wonderful.
+
+
+It would be good for you to do some exercise, the ship isn't big enough for that.
+Seria bo per tu que fages una mica d'exercici, el vaixell no es prou gran per això.
+
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+
+
+It's @@ @@.
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#0
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#1
+
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+
+
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+
+
+It's a good place to earn money, it can also help you to travel throughout the land!
+
+
+It's a great honor for us, at the Legion, to hold the security of his business!
+
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+Es un tipus de bolet. L'anomenem així pel seu gust, igual al d'un núvol de sucre. També deu el nom a la seva aparença, sembla un peluix!
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+Es un tipus de bolet. L'anomenem així degut al seu gust, semblant als núvols de sucre.També s'anomena així degut a la seva aparença. Sembla un peluix!
+
+It's a poem, about poems... Why are you asking that?
+
+
+It's a very good place if you want to make some more money.
+
+
+It's alright! Just one more box and it'll be ok.
+Està bé! Només una caixa més i acabem.
+
+It's been a while, boy!#1
+
+
+It's been a while, girl!#0
+
+
+It's better than running around in circles doing nothing.
+
+
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+
+
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+Està bé, bé... Tinc una amiga que encara està en coma, però no puc estar amb ella sense treballar...
+
+It's interesting and exciting at the same time!
+Es interessant i emocionant a la vegada!
+
+It's like your memories are locked away in your head! Cool!
+
+
+It's nearly as good as one from Esperia, have you ever been there?
+
+
+It's not as good as my new one, but still very useful.
+
+
+It's ok.
+Està bé.
+
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+
+
+It's so exciting to meet somebody with amnesia!
+
+
+It's so hard to find the motivation...
+Es molt dur trobar la motivació...
+
+It's still too young to fly too far away, so it just circles nearby.
+
+
+It's the big building in northern Artis, at the top of a small hill.
+
+
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+
+
+It's true!
+És veritat!
+
+It's where every merchant ship end their road and we won't be an exception.
+Es on cada un dels vaixells mercants acaben el seu viatge i nosaltres no volem ser una excepció.
+
+Item cannot be opened when inventory is full
+
+
+Item created.
+
+
+Item database has been reloaded.
+
+
+Item not found.
+
+
+Item type not found.
+
+
+Item types on your autoloottype list:
+
+
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+
+
+Item: '%s'[%d]
+
+
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+Els objectes tenen diferents efectes. Alguns et curaran, altres poden ser utilitzats com a arma o armadura, i d'altres poden ser venuts per aconseguir diners.
+
+Items on your autolootitem list:
+
+
+Ivan
+
+
+Ivan gave package
+
+
+Ivan grumbles and resumes his work.
+
+
+Ivan is the one you should look for now.
+
+
+Jalad
+Jalad
+
+Jalad.
+Jalad.
+
+Janus
+
+
+Janus!
+
+
+Jenna#001-2-28
+
+
+Job level can't go any higher.
+
+
+Job level can't go any lower.
+
+
+Job level lowered.
+
+
+Job level raised.
+
+
+Johanne Key
+
+
+Judgement has passed.
+
+
+Julia
+Julia
+
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+La Julia està al nivell superior del vaixell, utilitza les tecles amb fletxes per caminar cap a les escales o clica a les escales a la part superior, a la dreta de la teva pantalla
+
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#0
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#1
+
+
+Julia#Artis
+
+
+Jump to %d %d
+
+
+Jump to %s
+
+
+Juscare#001-1
+
+
+Just hit the trunk, and it will yeye a @@.
+Només colpeja el bagul, i et yeye un @@.
+
+Just leave me alone.
+
+
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+
+
+Just look at that water! There's a whole bunch of fish down there.
+
+
+Kagerou
+
+
+Katja asked for help
+
+
+Katja gave reward
+
+
+Katja#001-1
+
+
+Kaylo#001-2-27
+
+
+Keep moving boy.#1
+
+
+Keep moving girl.#0
+
+
+Keep the sword and the jacket, you deserved them!
+
+
+Khaki Cotton Dye
+
+
+Killed rattos
+
+
+Killer state reset.
+
+
+Knife
+
+
+Knight
+
+
+Kralog Voice
+
+
+Lachesis Brew
+
+
+Last time I saw you, you were lost at sea on your raft.#0
+
+
+Last time I saw you, you were lost at sea on your raft.#1
+
+
+Lazy Brother
+
+
+Leadership transferred.
+
+
+Lean
+Lean
+
+Lean for example?
+En Lean per exemple?
+
+Leather Shield
+
+
+Leave it.
+
+
+Leaves have stopped falling.
+
+
+Leaves started falling.
+
+
+Leaves |
+
+
+Left Crafty Wing
+
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+LeftDoor
+
+LeftDoor#001-2-23
+
+
+LeftDoorCheck
+LeftDoorCheck
+
+Legion of Aemil
+
+
+Legion's Copper Armor
+
+
+Legion's Training Shirt
+
+
+Leonard
+
+
+Let me check in my inventory book...
+
+
+Let me check into it...
+
+
+Let me check my cookie list...
+Deixa'm comprovar la meva llista...
+
+Let me explain to you what the Merchant Guild is for.
+
+
+Let me introduce myself, I am Nard, captain of this ship.
+Deixa que hem presenta, soc en Nard, el capità d'aquest baixell.
+
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+
+
+Let me open it with my key.
+
+
+Let me see... Crispy legs, disgusting liquids... Let's start!
+Deixa'm veure... Potes cruixents, líquids putrefactes... Comencem!
+
+Let's begin
+
+
+Let's go to Artis.
+
+
+Let's make a trade.
+
+
+Let's not keep her waiting.
+
+
+Let's say the person who told me about that is well respected on this ship and never drunk.
+S'ha de dir que la persona que m'ha dit això es respectada i no s'emborratxa mai.
+
+Let's see... @@ of your status points have just been reset!
+
+
+Let's set sail then!
+
+
+Let's trade.
+
+
+Lettuce Leaf
+
+
+Library
+
+
+Light Armor Shop
+
+
+Like I promised, here is your share.
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1
+
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+
+
+Lime Cotton Dye
+
+
+Line @@ has been removed.
+
+
+Little Blub
+
+
+Living inside a ship is great, but we sometimes need some fresh air.
+Viure en un vaixell està bé, però de vegades necessitem una mica d'aire lliure.
+
+Lloyd gave package
+
+
+Lloyd gave pass
+
+
+Lloyd is searching something in his book.
+
+
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+
+
+Lloyd the Banker
+
+
+Locked.
+
+
+Logic is the beginning of wisdom, not the end.
+
+
+Login-server has been asked to %s the player '%.*s'.
+
+
+Login-server is offline. Impossible to %s the player '%.*s'.
+
+
+Look at your equipment, can you guess what material it is made from?
+
+
+Look how splendid this @@ is!
+
+
+Look how splendid this landscape is!
+Mira quin paisatge més esplèndid!
+
+Look who is back...
+
+
+Look who we have here, did you come for a training session?#0
+
+
+Look who we have here, did you come for a training session?#1
+
+
+Look, here he is!
+Mira, aquí està!
+
+Look, there he is!
+Mira, allí està!
+
+Look, we finally meet.
+
+
+Lord Knight
+
+
+Lost the riddle
+
+
+Lousy Moccasins
+
+
+Lovely day, isn't it?
+
+
+Lower this skill
+
+
+Lozerk
+
+
+Lucas#001-1
+
+
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+La sort t'ajuda a fer cops crítics i evitar els propinats per l'enemic.
+
+Luckily the beach is nearby, and somehow I made my way home.
+
+
+Luk: %d (%d~%d)
+
+
+Lydon#001-2-27
+
+
+M... Maybe?
+Pot...Potser?
+
+MOTD
+
+
+MOTD Config
+
+
+MVP Monster: '%s'/'%s'/'%s' (%d)
+
+
+Magic Arpan
+Magic Arpan
+
+Magic Arpan#sailors
+
+
+Magician
+
+
+Make sure to put on a bait after you click, though!
+
+
+Makes sense. Do you think we should inform the capt'n about it?
+
+
+Male
+
+
+Manana
+
+
+Manana Tree
+
+
+Manually trigger the current broadcast
+
+
+Map not found.
+
+
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+
+
+Market Place
+
+
+Marriage failed.
+
+
+Mauve Cotton Dye
+
+
+Max HP: %d (%d~%d)
+
+
+Max SP: %d (%d~%d)
+
+
+Maxe
+
+
+Maxe and Sapartan for example?
+
+
+May this be a lesson for you.
+Pot ser una lliçó per a tu.
+
+Maybe he over did it with the bottle today to celebrate that!
+
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1
+
+
+Maybe next time.
+
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0
+
+
+Maybe you can come down to talk?
+Podries baixar per parlar?
+
+Maybe you meant:
+
+
+Maybe you too you could help me?
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0
+Pot ser... Però prefereixo tenir gent ven entrenada al meu costat quan es tracta de lluitar contra criatures perilloses. Ja et sents prou preparada per lluitar contra enemics?#0
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1
+Pot ser... Però prefereixo tenir gent ven entrenada al meu costat quan es tracta de lluitar contra criatures perilloses. Ja et sents prou preparat per lluitar contra enemics?#1
+
+Mechanic
+
+
+Mechanic T
+
+
+Meh!
+
+
+Merchant
+
+
+Merchant Guild
+
+
+Mercy has been granted.
+
+
+Mercy has been shown.
+
+
+Merlin
+
+
+Message:
+
+
+Minstrel
+
+
+Minstrel T
+
+
+Mint Cashmere Dye
+
+
+Mob Search... %s %s
+
+
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+
+
+Mobs#001-1
+
+
+Modify another line
+
+
+Modify this line
+
+
+Modify, move, or remove a line
+
+
+Mommy sent me to find my brother Bobo.
+
+
+Mona
+
+
+Mona's dad
+
+
+Mona's dad is missing
+
+
+Money
+
+
+Monk
+
+
+Monster NoTeleport |
+
+
+Monster database has been reloaded.
+
+
+Monster: '%s'/'%s'/'%s' (%d)
+
+
+Moo!
+
+
+Moon needs @@
+
+
+Moon#001-2-2
+
+
+Moooo!
+
+
+Moooooo!
+
+
+Moooooooooooo!
+
+
+Moss
+
+
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+
+
+Mostly manuals and tutorials but you won't find out until you open one!
+
+
+Mouboo#Artis0
+
+
+Mouboo#Artis1
+
+
+Mouboo#Artis2
+
+
+Mouboo#Artis3
+
+
+Move this line down
+
+
+Move this line up
+
+
+Mushroom Spores
+
+
+My beauty. I was not always a sailor, you know, I was once an important individual!#0
+
+
+My breath smells bad.
+
+
+My friend. I was not always a sailor, you know, I was once an important individual!#1
+
+
+My friends are... Well, you know... The creators.
+Els meus amics son... Bé, ja saps... Els creadors.
+
+My name is @@...
+
+
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+Hem dic Alige, m'he estat amagant aquí unes setmanes, Tot el que menjo es aquestes baies... baies... baies...
+
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Hem dic Astapolos. Q'Muller i jo ens vam unir a la tripulació d'en Nard fa uns quants anys quan encara era un petit vaixell mercant.
+
+My name is Julia, it is me who took care of you after we found you in the sea.
+Hem dic Julia, soc jo mateixa qui et va cuidar després que et trobéssim al mar.
+
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+
+
+My name is Q'Onan, I'm a member of Nard's crew.
+
+
+My stats are too good, I won't need it.
+
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+RES MES QUE TAURONS I UNA ESTRANYA LLUM!
+
+NOTICE: If you crash with mount your LUA is outdated.
+
+
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+
+
+NPC Disabled.
+
+
+NPC Enabled.
+
+
+NPC is not in this map.
+
+
+NPC moved.
+
+
+NPC variables may not be used with @set.
+
+
+Nalkri#001-1
+
+
+Name not found in list.
+
+
+Name: %s
+
+
+Name: %s (GM)
+
+
+Name: %s (GM:%d) | Location: %s %d %d
+
+
+Nard
+Nard
+
+Nard and his crew are taking us to the city of Artis.
+
+
+Nard asks to help crew
+
+
+Nard asks to solve conflict
+
+
+Nard looks surprised and stops you.
+En Nard sembla sorprès i t'atura.
+
+Nard#Artis
+
+
+Narrator
+Narrador
+
+Narrator#000-0-1
+
+
+Navy Blue Cotton Dye
+
+
+Never (only on login)
+
+
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+
+
+New e-mail must be a real e-mail address.
+
+
+New e-mail must be different from the current e-mail address.
+
+
+New warp NPC '%s' created.
+
+
+Next broadcast: (never)
+
+
+Next broadcast: @@
+
+
+Nice day to you.
+
+
+Night Mode Activated.
+
+
+Night Mode is activated
+
+
+Night mode is already enabled.
+
+
+NightmareDrop |
+
+
+Nine Castles
+
+
+Nineteen Castles
+
+
+Ninja
+
+
+No
+
+
+No Exp Penalty: %s | No Zeny Penalty: %s
+
+
+No GM found.
+
+
+No Save (Return to last Save Point)
+
+
+No Save, Save Point: %s,%d,%d
+
+
+No Save, Save Point: %s,Random
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1
+
+
+No cookie for you!
+No hi ha galeta per tu!
+
+No item found in this player's %s.
+
+
+No item has been refined.
+
+
+No item need to be repaired.
+
+
+No longer spying on the %s guild.
+
+
+No longer spying on the %s party.
+
+
+No matter what people tell you, words and ideas can change the world.
+
+
+No more pain, thanks to you.
+
+
+No player found in map '%s'.
+
+
+No player found.
+
+
+No problem, I can help you anyway.
+Cap problema, et puc ajudar de totes maneres.
+
+No problem, come back later if you changed your mind!
+
+
+No problem, do you have any other questions for me?
+Cap problema, tens alguna altra pregunta per a mi?
+
+No problem, see you next time.
+
+
+No thank you, I'm fine. I'll come back later.
+No gràcies, estic bé. Tornaré d'aquí una estona.
+
+No thanks, not at the moment.
+No gràcies, no en aquest moment.
+
+No you don't have to go. I need your help, so you have to stay.
+
+
+No!
+No!
+
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+
+
+No, I don't, but I would like to know more about that.
+No, jo no, però m'agradaria saber més sobre això.
+
+No, and I gotta go, see you.
+No, i me n'he d'anar, a rebeure.
+
+No, none.
+No, cap.
+
+No, they are way too dangerous for me!
+No, són massa perillosos per a mi!
+
+No.
+No.
+
+No. Sorry.
+
+
+NoBaseEXP |
+
+
+NoBranch |
+
+
+NoCalcRank |
+
+
+NoCommand |
+
+
+NoDrop |
+
+
+NoGuild |
+
+
+NoIcewall |
+
+
+NoJobEXP |
+
+
+NoMVPLoot |
+
+
+NoMemo |
+
+
+NoMobLoot |
+
+
+NoParty |
+
+
+NoReturn |
+
+
+NoSkill |
+
+
+NoTeleport |
+
+
+NoTrade |
+
+
+NoVending |
+
+
+NoViewID |
+
+
+NoWarp |
+
+
+NoWarpTo |
+
+
+Nobody will know about the existence of the Mercurians.
+Ningú coneixerà sobre l'existència dels Mercurians.
+
+Nobody! *burp*
+Ningú! *burp*
+
+Nobody.
+Ningú.
+
+Non-binary
+
+
+None
+
+
+None Taken
+
+
+None of them?
+Cap d'ells?
+
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+
+
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+North
+
+
+North East
+
+
+North West
+
+
+Not a hexadecimal digit:
+
+
+Not a string:
+
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+
+
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+No tothom es amable. Els estafadors poden estar per tot arreu, fins i tot entre nosaltres!
+
+Not in the mood to chat.
+
+
+Not now.
+
+
+Not really. All I got was a headache...
+
+
+Not so good actually... I would feel better on Nard's ship.
+No tan bo en realitat ... Em sentiria millor en la nau d'en Nard.
+
+Not to kill your dream, but... Julia is mine!#1
+
+
+Not yet.
+
+
+Not yet. I will be back soon.
+Encara no. Tornaré aviat.
+
+Note
+Nota
+
+Note#001-2-22
+
+
+Note#001-2-28
+
+
+Note#Artis
+
+
+Nothing
+
+
+Nothing, just hanging around.
+Res, simplement fent un tom.
+
+Nothing, sorry.
+Res, ho sento.
+
+Nothing.
+Res.
+
+Novice
+
+
+Now go outside and talk to Gugli, he'll tell you what we need.
+
+
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+
+
+Now listen to and ponder my words...
+
+
+Now move!
+Ara mou-te!
+
+Now stand still... It should not take much time...
+
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+
+
+Now that I think about it, they are the only shops that are independent in Artis...
+
+
+Now that you bring up that topic, that reminds me of something...
+
+
+Now wait for your partner, then talk to me again.#0
+
+
+Now wait for your partner, then talk to me again.#1
+
+
+Now, leave me alone...
+Ara deixam sol...
+
+Now, lets get back to business.
+
+
+Now, move!
+
+
+Nowhere, I'm fine here.
+
+
+Number of skill points changed.
+
+
+Number of status points changed.
+
+
+OH, LOOK THERE!
+OH, MIRA AQUÃ!
+
+OK, let's trade.
+
+
+Oboro
+
+
+Of course there is a reward for your task.
+
+
+Of course you do! Just listen carefully to these words my sweet.#0
+
+
+Of course you do! Just listen carefully to these words my sweet.#1
+
+
+Of course!
+
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+Per descomptat! Digues-me quin idioma parles i canviaré les notes de la llista del vaixell.
+
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+
+
+Of course! What do you need?
+
+
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+
+
+Of course, so why do I still see open sea from the porthole?
+
+
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+
+
+Of course, they are on the left wall, go have a look at them.
+Es clar, estan al mur de l'esquerra, ves a fer-hi un cop d'ull.
+
+Of course, they are on the left wall. Go have a look at them.
+
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+
+
+Of the two of them, who has 'good' on their side?
+
+
+Off
+
+
+Official crew member
+
+
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+Oh, ja veig... Els mariners no son capaços de fer la seva feina, no?
+
+Oh alright, nevermind then.
+Oh d'acord, no importa llavors.
+
+Oh and guess what! I'm almost out of potions anyway.
+
+
+Oh darling, what brought you here?#0
+
+
+Oh darling, what brought you here?#1
+
+
+Oh good! Did he give you your money back as well?
+Oh que bé! T'ha tornat els diners també?
+
+Oh hey!
+
+
+Oh look, there's a piou behind you!
+Oh mira, un piou al teu darrere!
+
+Oh no, I don't have any plushroom on me right now.#0
+
+
+Oh no, I don't have any plushroom on me right now.#1
+
+
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+
+
+Oh no, the piou escaped!
+
+
+Oh no, you still have @@ Fluffies to kill.
+
+
+Oh noes!
+
+
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+
+
+Oh really? How could I forget something as important as that?!
+Què, en serio? Com he pogut oblidar una cosa tant important com això?!
+
+Oh really? I'll put more food in the next box then.
+En serio? Posaré més menjar a la pròxima capsa llavors.
+
+Oh right, I totally forgot about that, here you go.
+
+
+Oh sure I remember you.
+
+
+Oh thank you so much!
+
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+Oh bé, et vam rescatar quan estaves yayin a la deriva.#0
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+Oh bé, et vam rescatar quan estaves yayin a la deriva.#1
+
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+
+
+Oh yeye did, his store is just beside me!
+
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#0
+Oh yeyeye... Si no son comestibles. Potser podries provar d'equipar-te'ls?#0
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#1
+Oh yeyeye... Si no son comestibles. Potser podries provar d'equipar-te'ls?#1
+
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+
+
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+
+
+Oh! I like that sort of answer!
+Oh! M'agrada aquest tipus de resposta!
+
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+
+
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+Oh, ja veig. Es correcte. Per què hauria de venir algú a veure'm, en serio?
+
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+Oh, et volia demanar si podies ajudar a al tripulació a trobar una mica de menjar i explorar l'illa.
+
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+Oh, i casi me'n oblido! No li donis la contrasenya de la teva habitació a ningú! Soc l'únic que te l'altra clau i no et demanaré mai la teva, així que guarda-la en secret i no provis d'utilitzar la mateixa contrasenya en cap altre lloc.
+
+Oh, and Olga from the marketplace as well!
+
+
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+
+
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0
+
+
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+
+
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+
+
+Oh, but you didn't come here to talk about that, am I right?#0
+Oh, però no has vingut fins aquí per parlar d'això, no?#0
+
+Oh, but you didn't come here to talk about that, am I right?#1
+Oh, però no has vingut fins aquí per parlar d'això, no?#1
+
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+Oh, no esta lluny d'aquí. Només agafa el camí a traves de la croco-jungla al nord.
+
+Oh, he's still alive!#1
+
+
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+
+
+Oh, it's you.
+Oh, ets tu.
+
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+Oh, ets tu. Crec que és millor que no parlem en un temps. Comencen a sospitar.
+
+Oh, nooooo... If I go home now, my mum will give me chores.
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#0
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#1
+
+
+Oh, she's still alive!#0
+Oh, encara està viva!#0
+
+Oh, the little...
+
+
+Oh, wait a second...
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1
+
+
+Oh, you were sent by Enora!#0
+
+
+Oh, you were sent by Enora!#1
+
+
+Oh...
+
+
+Oh... Awesome!
+
+
+Oh... Err, yes I did, or, well, good day to you!
+Oh... Err, si ho vaig fer, o, bé, passa un bon dia!
+
+Oh... Ok, I will be around here if you change your mind.
+
+
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+Oh... Bé, només acabo de començar a intercanviar... Així que la meva tècnica pot no ser la millor.
+
+Oh... You should have started with this!
+
+
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+Oh... menjar rattos. Sona... Eeh... Deliciós, si.
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+
+
+Ok I add your name... @@...
+
+
+Ok I stay here with my paperwork if you need my help.
+
+
+Ok fine, you have up to 3 tries, here is the riddle:
+
+
+Ok we stay docked here if you need our help.
+
+
+Ok, I think he's waking up, go see him.#1
+
+
+Ok, I think she's waking up, go see her.#0
+
+
+Ok, I will bring it to him.
+
+
+Ok, I will leave him alone.
+D'acord, el deixaré sol.
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+D'acord, siguis pacient una mica més, en els pròxims dies arribarem al port d'Artis...
+
+Ok, done.
+D'acord, fet.
+
+Ok, let me see...
+
+
+Ok, see you then!
+D'acord, ens veurem!
+
+Ok, sorry. Back to our fluffies.
+
+
+Ok.
+
+
+Okay, I'll be here, if you change your mind.
+
+
+Okay, I'm ready to work!#0
+Si, estic preparat pel treball!#0
+
+Okay, I'm ready to work!#1
+D'acord, estic preparat per treballar!#1
+
+Okay, but there won't be any explosions.
+
+
+Okay, you can start!
+D'acord, pots començar!
+
+Okay... Tell my sister I'll go home soon.
+
+
+Old Book
+
+
+Old line:
+
+
+On
+
+
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+Una vegada que el monstre es mort, clica en els objectes deixats anar per afegir-los al teu inventari. També pots utilitzar la tecla "Z" i si estàs a prop els agafarà.
+
+One Castle
+
+
+One of these little boogers started flying early, and escaped from me.
+
+
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+
+
+Only one more Fluffy to kill and it's done!
+
+
+Opened treasure chest
+
+
+Options changed.
+
+
+Or almost like me, at the very least.
+
+
+Or do you want to keep your friendships and adventures in different groups?
+
+
+Orange Cotton Dye
+
+
+Oscar#001-2-12
+
+
+Other
+
+
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+
+
+Other Flags:
+
+
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+A part d'això, no sé molt sobre el que està passant, així que preguntar directament al Capità sobre el tema, podria ser una bona idea.
+
+Other things are written but are not legible anymore.
+També hi ha altres coses escrites però son il·legibles.
+
+Other.
+
+
+Ouch!
+
+
+Ouch...
+Auu..
+
+Ouch... These boxes are so heavy!
+Au... Aquestes capses pesen massa!
+
+Our building here is also the finest place in the town. Just go and see for yourself!
+
+
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+La nostra tripulació es com una família, i si accedeixes a ajudar-nos, m'agradaria invitar-t'hi!
+
+Our main responsibility in the city is to protect the Merchant Guild.
+
+
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+
+
+Our only wish to eat a plush, so juicy sweet...
+
+
+Ow-oh!
+
+
+Packet 0x%x length: %d
+
+
+Paladin
+
+
+Partner not ready.
+
+
+Party modification is disabled in this map.
+
+
+PartyLock |
+
+
+Pearl
+
+
+Perfect!
+Perfecte!
+
+Perfect! I will wait for you here.
+
+
+Pet hunger changed.
+
+
+Pet hunger is already at maximum.
+
+
+Pet intimacy changed.
+
+
+Pet intimacy is already at maximum.
+
+
+Peter
+Peter
+
+Peter asks to kill rattos
+
+
+Peter asks to kill rattos again
+
+
+Peter gave reward
+
+
+Peter needs help
+
+
+Peter#001-2-22
+
+
+Pets are not allowed in Guild Wars.
+
+
+Piberries
+Pabaies
+
+Piberries Infusion
+
+
+Pikpik
+
+
+Pink Blobime
+
+
+Pink Cotton Dye
+
+
+Piou
+
+
+Piou Feathers
+
+
+Piou Legs
+
+
+Piou Slayer
+
+
+Piou and The Fluffy
+
+
+Piou egg
+
+
+Piousse
+
+
+Planting not implemented.
+
+
+Player '%s' (session #%d) | Location: %d,%d
+
+
+Player '%s' has now been banned from the '%s' channel
+
+
+Player '%s' has now been unbanned from the '%s' channel
+
+
+Player '%s' is already banned from this channel
+
+
+Player '%s' is not banned from this channel
+
+
+Player '%s' was not found
+
+
+Player database has been reloaded.
+
+
+Player has been nuked!
+
+
+Player is not muted.
+
+
+Player is using %s skill tree (%d basic points).
+
+
+Player requires level %d of skill %s.
+
+
+Player unjailed.
+
+
+Player unmuted.
+
+
+Player warped to jail.
+
+
+Please bring me @@s so I can pull out these spikes from my foot.
+
+
+Please choose the desired gender:
+
+
+Please come back anytime!
+
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+
+
+Please don't touch these hats, they are for crew members only.
+Per favor, no toquis aquests barrets, son sols i únicament per als membres de la tripulació.
+
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+
+
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+
+
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+
+
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+
+
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+
+
+Please enter a guild name (usage: @guild <guild_name>).
+
+
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+
+
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+
+
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+
+
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+
+
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+
+
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+
+
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+
+
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+
+
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+
+
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+
+
+Please enter a message (usage: @broadcast <message>).
+
+
+Please enter a message (usage: @homtalk <message>).
+
+
+Please enter a message (usage: @kami <message>).
+
+
+Please enter a message (usage: @localbroadcast <message>).
+
+
+Please enter a message (usage: @me <message>).
+
+
+Please enter a message (usage: @pettalk <message>).
+
+
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+
+
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+
+
+Please enter a monster name (usage: @mobsearch <monster name>).
+
+
+Please enter a monster name (usage: @summon <monster name> {duration}).
+
+
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+
+
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+
+
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+
+
+Please enter a number (usage: @skpoint <number of points>).
+
+
+Please enter a number (usage: @stpoint <number of points>).
+
+
+Please enter a party name (usage: @party <party_name>).
+
+
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+
+
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+
+
+Please enter a player name (usage: @block <char name>).
+
+
+Please enter a player name (usage: @jail <char_name>).
+
+
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+
+
+Please enter a player name (usage: @kick <char name/ID>).
+
+
+Please enter a player name (usage: @nuke <char name>).
+
+
+Please enter a player name (usage: @recall <char name/ID>).
+
+
+Please enter a player name (usage: @trade <char name>).
+
+
+Please enter a player name (usage: @unban <char name>).
+
+
+Please enter a player name (usage: @unblock <char name>).
+
+
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+
+
+Please enter a player name (usage: @unmute <char name>).
+
+
+Please enter a player name (usage: @where <char name>).
+
+
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+
+
+Please enter a quest skill ID.
+
+
+Please enter a script file name (usage: @loadnpc <file name>).
+
+
+Please enter a skill name to look up (usage: @skillid <skill name>).
+
+
+Please enter a sound filename (usage: @sound <filename>).
+
+
+Please enter a speed value (usage: @speed <%d-%d>).
+
+
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+
+
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+
+
+Please enter a valid amount.
+
+
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+
+
+Please enter a valid number (usage: @pethungry <0-100>).
+
+
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+
+
+Please enter a valid value (usage: @petfriendly <0-1000>).
+
+
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+
+
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+
+
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+
+
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+
+
+Please enter an amount (usage: @zeny <amount>).
+
+
+Please enter an amount.
+
+
+Please enter an effect number (usage: @effect <effect number>).
+
+
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+
+
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+
+
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+
+
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+
+
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+
+
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+
+
+Please enter at least one option.
+
+
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+
+
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+
+
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+
+
+Please enter color and message (usage: @kamic <color> <message>).
+
+
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+
+
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+
+
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+
+
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+
+
+Please enter the combat zone on the left.
+
+
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+
+
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+
+
+Please enter the desired color
+
+
+Please enter the desired race
+
+
+Please enter the desired style
+
+
+Please enter the message:
+
+
+Please enter the new line.
+
+
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+
+
+Please find daddy...
+
+
+Please find my daddy...
+
+
+Please find the small chest, buried somewhere on Artis hill.
+
+
+Please guide me.
+
+
+Please select a category:
+
+
+Please select a chapter:
+
+
+Please select a quest:
+
+
+Please select the interval:
+
+
+Please specify a display name or monster name/id.
+
+
+Please take this @@ for your help.
+
+
+Please try to figure out what went wrong with this order and bring me those potions.
+
+
+Please, have a seat.
+
+
+Pleasure to meet you. I am @@.
+
+
+Plush#001-2-28
+
+
+Plushroom
+
+
+Plushroom Box
+
+
+Plushroom Field
+
+
+Plushrooms you say?
+
+
+Poem about Poems
+
+
+Poisoned Dish
+
+
+Poisoned Julia
+
+
+Poor Chelios, I don't envy him...
+
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+
+
+Practice! There are no secrets to becoming a warrior.
+
+
+Priest
+
+
+Princess Slayer
+
+
+Professor
+
+
+Prologue
+
+
+Protect me, please...
+
+
+Pumpkin
+
+
+Pumpkin Hat
+
+
+Pumpkin Seeds
+
+
+Pumpkish
+
+
+Pumpkish Juice
+
+
+Purple Blobime
+
+
+Purple Cotton Dye
+
+
+PvP Flags:
+
+
+PvP Off.
+
+
+PvP On.
+
+
+PvP is already Off.
+
+
+PvP is already On.
+
+
+Pvp ON |
+
+
+Q'Anon
+
+
+Q'Muller
+
+
+Q'Muller.
+Q'Muller.
+
+Q'Onan asks to find chest
+
+
+Q'Onan#000-0-0
+
+
+Q'Onan#000-2-1
+
+
+Q'Onan#001-1
+
+
+Q'Pid#001-1
+
+
+Quest database has been reloaded.
+
+
+Quest debug
+
+
+Quest state: @@
+
+
+Quit
+
+
+Race
+
+
+Raijin Voice
+Veu de raijin
+
+Raise this skill
+
+
+Raises your Int by 50
+
+
+Raises your base level by 50
+
+
+Raises your job level by 50
+
+
+Ranger
+
+
+Ranger T
+
+
+Rate management
+
+
+Ratto
+
+
+Ratto Tail
+
+
+Ratto Teeth
+
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+
+
+Read it.
+
+
+Really? That's kind of you, I accept your help!
+De debò? Molt amable de la teva part, accepto la teva ajuda!
+
+Rebellion
+
+
+Red Cotton Dye
+
+
+Red Plush Wine
+
+
+Reduces your Int by 50
+
+
+Reduces your base level by 50
+
+
+Reduces your job level by 50
+
+
+Registered
+
+
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+
+
+Related quests:
+
+
+Remember, you have to find my brother on the hill east of here.
+
+
+Remind me, what should I do?
+
+
+Remove this line
+
+
+Remove this skill
+
+
+Removed %d Kafra points. Total %d points.
+
+
+Removed %d cash points. Total %d points.
+
+
+Removed all bans from the '%s' channel
+
+
+Removed item type: '%s' from your autoloottype list.
+
+
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+
+
+Repeat how many times?
+
+
+Repeat: @@ times
+
+
+Report back to me once you've had enough!
+
+
+Requires logout
+
+
+Resa
+Resa
+
+Resa gave package
+
+
+Reset
+
+
+Reset 'Feeling' maps.
+
+
+Reset EVERYTHING
+
+
+Reset done!
+
+
+Reset stats, skills, level
+
+
+Reset subquests
+
+
+Reset |
+
+
+Return to Debug menu
+
+
+Return to Super Menu
+
+
+Return to main menu
+
+
+Return to skill debug menu
+
+
+Returned piou to Salem
+
+
+Returned to normal state.
+
+
+Returned to real name.
+
+
+Returning to normal font.
+
+
+Right Crafty Wing
+
+
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Robin
+
+
+Rogue
+
+
+Royal Guard
+
+
+Royal Guard T
+
+
+Rrrr... Pchhhh...
+
+
+Rumly is hiding behind the tree.
+
+
+Rumly needs your help
+
+
+Rumly wants @@
+
+
+Rumly#001-1
+
+
+Rune Knight
+
+
+Rune Knight T
+
+
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+AIXà QUE COM VA?! QUE ESTÀS FENT?!
+
+Sadly, you found nothing but dirt.
+
+
+Sage
+
+
+SailorShirt
+
+
+Sailors
+Mariners
+
+Sakura |
+
+
+Salem asks to catch piou
+
+
+Salem#001-1
+
+
+Samantha
+
+
+Sapartan
+Sapartan
+
+Scheduled broadcasts
+
+
+Scheduled broadcasts - Create new
+
+
+Script could not be loaded.
+
+
+Script loaded.
+
+
+Scripts have been reloaded.
+
+
+Sea Drops
+
+
+Sea water?! I will not help you with your evil plan!
+Aigua de mar?! No t'ajudaré amb el teu malvat pla!
+
+Search results for '%s' (name: id):
+
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+
+
+See you aboard.
+Ens veiem a bord.
+
+See you later!
+Fins després!
+
+See you next time!
+
+
+See you soon!
+
+
+See you!
+A reveure!
+
+See you! And come back with the plushrooms!
+
+
+See you.
+A rebeure.
+
+Seek a colorant for that material:
+
+
+Seems I've helped everyone here. I don't know what to do now!
+Sembla que ja he ajudat tothom aquí. Ara no se que fer!
+
+Seems yummy! Let me taste it!
+Sembla deliciós! Deixam provar-ho!
+
+Send 10 times
+
+
+Send 2 times
+
+
+Send 20 times
+
+
+Send 3 times
+
+
+Send 5 times
+
+
+Send indefinitely
+
+
+Send only once
+
+
+Send this message also on login?
+
+
+Sending request to login server...
+
+
+Sent on login: @@
+
+
+Sent on login: yes
+
+
+Sent packet 0x%x (%d)
+
+
+Sent to Q'Anon
+
+
+Sent to battle
+
+
+Sent to training
+
+
+Sent: @@ times out of @@
+
+
+Serena
+
+
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+En serio? Es només una galeta saps... Dis-me que he de fer per aconseguir-ne una.
+
+Seriously?!
+En serio?!
+
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+
+
+Server is jammed due to overpopulation.
+
+
+Server time (normal time): %A, %B %d %Y %X.
+
+
+Set a new broadcast
+
+
+Set battle_config as requested.
+
+
+Set state manually
+
+
+Set subquests as completed
+
+
+Set the level manually
+
+
+Seven Castles
+
+
+Seventeen Castles
+
+
+Shadow Chaser
+
+
+Shadow Chaser T
+
+
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+Ella es una bona amiga meva... Ens volíem casar unes setmanes després de que tingues l'accident, però...
+
+She is the nurse and shipkeeper of this ship.
+Ella es l'infermera i tinent d'aquest vaixell.
+
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+
+
+She is waiting for you on the dock.
+
+
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+Ella ha dit que m'acceptarà quant els pious tinguin dents. Es només qüestió de temps, veus?
+
+She told me that you had some tasks for me.
+
+
+She wants? What if I don't want?
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1
+
+
+Shemagh
+
+
+Shhht, don't say it that loud...
+Shhht, no ho diguis tant fort...
+
+Shht shht!
+Shht shht!
+
+Shop is out of stock! Come again later!
+
+
+Should you be too quick or wait too long, you will most likely fail.
+
+
+Sign#001-1-s-alchemist
+
+
+Sign#001-1-s-barber
+
+
+Sign#001-1-s-blacksmith
+
+
+Sign#001-1-s-cityhall
+
+
+Sign#001-1-s-exit-l-dir
+
+
+Sign#001-1-s-hill
+
+
+Sign#001-1-s-inn
+
+
+Sign#001-1-s-innright
+
+
+Sign#001-1-s-legion
+
+
+Sign#001-1-s-legiondir
+
+
+Sign#001-1-s-legionright
+
+
+Sign#001-1-s-library
+
+
+Sign#001-1-s-lightarmor
+
+
+Sign#001-1-s-market
+
+
+Sign#001-1-s-marketdir
+
+
+Sign#001-1-s-marketright
+
+
+Sign#001-1-s-merchantg
+
+
+Sign#001-1-s-warehouse
+
+
+Silver Cotton Dye
+
+
+Silvio
+Silvio
+
+Silvio for example?
+En Silvio per exemple?
+
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+
+
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+
+
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+
+
+Sincerely yours, Dan.
+
+
+Six Castles
+
+
+Sixteen Castles
+
+
+Size change applied.
+
+
+Skill Debug
+
+
+Skill Debug - Modify Skill
+
+
+Skill database has been reloaded.
+
+
+Skill delay failures are now shown.
+
+
+Skill delay failures will not be shown.
+
+
+Skills have been disabled in this map.
+
+
+Skills have been enabled in this map.
+
+
+Slave clone spawned.
+
+
+Small Tentacles
+
+
+Sniper
+
+
+Snow has stopped falling.
+
+
+Snow |
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1
+
+
+So close!
+
+
+So finally someone has came to visit me?
+Així que finalment algú ha vingut a veure'm?
+
+So in a hurry, I forgot to take enough bait for fishing.
+
+
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+Així que sembla que tinc una altra boca per alimentar. Aquests desgraciats no tenen respecte per a qui els alimenta cada punyeter dia!
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1
+
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#1
+
+
+So you're under the control of a dictatorship? That's... reassuring!
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#0
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#1
+
+
+So, do you have anything for me today?
+Així que, tens alguna cosa per mi avui?
+
+So, do you still want a cookie?
+
+
+So, everything went fine?
+
+
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+Així que, com et trobes? Bec que la Julia ha fet un treball meravellós! Sembla que estàs bastant bé.
+
+So, how is it going? Did you meet any other crew members yet?
+Així que, com va? Has conegut algun altre membre de la tripulació ja?
+
+So, search for answers.
+
+
+So, what can I do for you?
+Així, que, què puc fer per tu?
+
+So, what do you say?
+
+
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0
+
+
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1
+
+
+So, what was I saying?
+Així que, què estava dient?
+
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0
+Així que, finalment t'has despertat? Pensàvem que estaves en... Ja saps, un d'aquells llargs comes.#0
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1
+Així que, finalment t'has despertat? Pensàvem que estaves en... Ja saps, un d'aquells llargs comes.#1
+
+So? You haven't exploded yet! Are you getting anything?
+
+
+Solved conflict
+
+
+Some Bandanas and Sailor Hats are inside this box.
+Hi ha algunes Bandanas i Barrets de Mariner dins la caixa.
+
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+
+
+Some food.
+Una mica de menjar.
+
+Some of the crew are looking for goods we can trade with at our next destination.
+
+
+Some of your items cannot be vended and were removed from the shop.
+
+
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+
+
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+
+
+Some tasks will help you become aquainted with Artis. Trust me.
+
+
+Some types of fish also enjoy @@ quite a bit.
+
+
+Somebody is probably training, better wait for him to finish.
+
+
+Somebody is waiting for you outside!
+
+
+Somebody took your place on this spot!
+
+
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+
+
+Somehow you don't feel good about your deed.
+
+
+Something else?
+
+
+Something is wrong with me, I can't smile nor sit.
+
+
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+
+
+Sometimes, I wish someone would be sent here to help us.
+
+
+Sorcerer
+
+
+Sorcerer T
+
+
+Sorry I didn't mean to bother you.
+
+
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+
+
+Sorry but I have no time for this.
+Ho sento però no tinc temps per això.
+
+Sorry i can't help you. Go away!
+
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+Ho sento! M'he oblidat de presentar-me. Hem dic Arpan, però els altres mariners hem diuen Magic Arpan perquè hem sé un o dos yaing encanteris.
+
+Sorry, I am not in the mood for another fight with these rattos.
+Ho sento, no estic d'humor per una altra batalla amb aquests rattos
+
+Sorry, I have to go.
+
+
+Sorry, I'm busy with other registrations.
+
+
+Sorry, I'm doing other things at the moment.
+
+
+Sorry, but I can't tell you anything about that.
+Ho sento, però no et puc dir res sobre això.
+
+Sorry, but you don't have what I need.
+
+
+Sorry, but you have no pet.
+
+
+Soul Linker
+
+
+Sounds good!
+
+
+Sounds like a good deal to me. I'll do it.
+
+
+South
+
+
+South East
+
+
+South West
+
+
+Specified group does not exist.
+
+
+Speed changed.
+
+
+Speed returned to normal.
+
+
+Spend it wisely this time.
+
+
+Spying on the %s guild.
+
+
+Spying on the %s party.
+
+
+Squichy Claws
+
+
+Stalker
+
+
+Star Gladiator
+
+
+Start broadcasting
+
+
+Start broadcasting, and make an extra broadcast right now
+
+
+Start over
+
+
+Stat changed.
+
+
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+
+
+Status database has been reloaded.
+
+
+Status point reset can't be undone. Do you really want this?
+
+
+Stay clear.
+
+
+Stay here, I will be back as soon as I have some.
+
+
+Stop broadcasting
+
+
+Stop disturbing me, I already re-read that part twice because of you!
+
+
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0
+
+
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1
+
+
+Stop it!
+
+
+Storage has been not loaded yet.
+
+
+Storage opened.
+
+
+Store#001-2-0
+
+
+Store#Aquada001-1
+
+
+Store#FishStore001-1
+
+
+Store#General001-1
+
+
+Store#Manana001-1
+
+
+Store#Potion001-1
+
+
+Store#SeaStore001-1
+
+
+Store#Shield001-2-27
+
+
+Store#Various001-1
+
+
+Store#Weapon001-2-27
+
+
+Str: %d (%d~%d)
+
+
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+
+
+Stupid yeye...
+Carallot yeye...
+
+Subquests:
+
+
+Summer
+
+
+Summoner
+
+
+Super Baby
+
+
+Super Menu
+
+
+Super Novice
+
+
+Sura
+
+
+Sura T
+
+
+Sure, but what will I get in exchange?
+Es clar, però que rebré a canvi?
+
+Sure, but what will you give me in exchange?
+
+
+Sure, cap'tain.
+Segur, capità.
+
+Sure, why not?
+Segur, per què no?
+
+Surely. Take this box full of @@s.
+Es clar. Agafa aquesta caixa plena de @@s.
+
+Surprise me!
+
+
+Swordsman
+
+
+THAT'S A NICE NAME!
+ES UN NOM MACO!
+
+Taekwon
+
+
+Take a Bandana.
+Agafa un mocador.
+
+Take an @@ and a @@, yeye obtains a @@.
+
+
+Take care!
+
+
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+
+
+Take the sword, and say hi to Enora for me!
+
+
+Take these coins in exchange and be careful.
+Agafa aquestes monedes a canvi i ves en compte.
+
+Take this money as a reward for your nice words.
+Agafa aquests diners com a recompensa de les teves boniques paraules.
+
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+
+
+Take your reward from the box next to my desk!
+Agafa la teva recompensa de la capsa a prop del meu escriptori!
+
+Talk to FightNPCName and he'll show you the ropes.
+
+
+Talk to you later!
+
+
+Talk to you soon!
+
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+
+
+Talked to Janus
+
+
+Talked to narrator
+
+
+Taree
+
+
+Target character must be online and be a guild member.
+
+
+Target character must be online and in your current party.
+
+
+Tarlan
+Tarlan
+
+Task is done.
+Tasca completa.
+
+Teal Cotton Dye
+
+
+Teleport Flags:
+
+
+Tell him that everything went fine and that we're almost done with the requisitions.
+
+
+Tell me, where are we right now?
+
+
+Ten Castles
+
+
+Tentacles
+
+
+Terry
+
+
+Test MOTD
+
+
+Thank you again for your help!
+
+
+Thank you and be careful with that box. I have worked really hard to fill it!
+Gràcies tingues en compte amb aquesta capsa. He treballat molt dur per aconseguir-la.
+
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+
+
+Thank you for this!
+
+
+Thank you for your help.
+Gràcies per la teva ajuda.
+
+Thank you for your tricks. I am going to try them now!
+Gràcies pels teus trucs. Els posaré en pràctica ara mateix.
+
+Thank you my friend.#0
+Gràcies amiga meva.#0
+
+Thank you my friend.#1
+Gràcies amic meu.#1
+
+Thank you so much! Here, have some of my berries.
+Moltes gràcies! Aquí tens algunes de les meves baies.
+
+Thank you very much!
+
+
+Thank you!
+
+
+Thank you, I'll take them and put them on.
+Gràcies, els agafaré i m'els ficaré!
+
+Thank you, sir, for your kind words. I am feeling better now.
+
+
+Thank you.
+
+
+Thank you. I'll wait here.
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+
+
+Thanks for helping me!
+Gràcies per ajudar-me!
+
+Thanks for the help!
+Gràcies per l'ajuda!
+
+Thanks!
+
+
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+
+
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+
+
+That will be @@ E to set your respawn point
+
+
+That would be great!
+
+
+That's a nice sword you have there.
+
+
+That's exactly what I needed!
+
+
+That's good to hear!
+Està bé escoltar això!
+
+That's perfect, yoiis.#0
+Això es perfecte, yoiis.#0
+
+That's perfect, yoiis.#1
+Això es perfecte, yoiis.#1
+
+That's quite surprising... You don't look very helpful.#0
+Això es una mica sorprenent... No sembles de massa ajuda.#0
+
+That's quite surprising... You don't look very helpful.#1
+Això es una mica sorprenent... No sembles de massa ajuda.#1
+
+That's right, we have our very own training room. The Legion is always well prepared!
+
+
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+
+
+The Book of Laws
+
+
+The Legion needs some potions.
+
+
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+
+
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+
+
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+
+
+The Legion?
+
+
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+
+
+The answer is a single word, without conjugation.
+
+
+The bank and item storage is shared between all characters within a same account.
+
+
+The best, the wonderful, the most choice cookie among all others, the...
+
+
+The captain has locked the door, you should go see him.
+El capità ha bloquejat la porta, hauries d'anar a veure'l.
+
+The captain is waiting for you! Hurry up.
+El capità t'està esperant! Donat manya!
+
+The captain wants:
+El capità vol:
+
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+
+
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+
+
+The door to the legion building is temporarily closed.
+
+
+The elder ran away from you.
+
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+
+
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+La por de veure-la dormint en aquest tranquil i solitari llit s'està convertint més i més insuportable, crec que aquest cop no reuniré suficient cordura per veure-la...
+
+The fee is of @@ E. So, do you want to register?
+
+
+The first page contains the universal rules that have been agreed upon throughout the land.
+
+
+The first thing you should do is to evaluate your enemy.
+La primera cosa que has de fer es avaluar l'enemic.
+
+The fog has gone.
+
+
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+
+
+The giant boogeyman!
+El gegant boogeyman!
+
+The girl looks desperate.
+
+
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+
+
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+
+
+The hill is located on the north-east of Artis.
+
+
+The holy messenger has given judgement.
+
+
+The item (%d: '%s') is not equipable.
+
+
+The item is not equipable.
+
+
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+
+
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+
+
+The mapserver has spy command support disabled.
+
+
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+
+
+The message cannot be empty
+
+
+The miracle is this: the more we share, the more we have.
+
+
+The monster/egg name/ID doesn't exist.
+
+
+The name of the book is @@.
+
+
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+
+
+The next page begins to list the complex trading laws of the City of Esperia
+
+
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+El llibre antic sembla explicar la llegenda d'Aemil. T'agradaria llegir-lo?
+
+The old man seemed to be senile.
+
+
+The other part of this sign has been crushed by a rock.
+
+
+The piou costs @@ E.
+
+
+The player '%.*s' doesn't exist.
+
+
+The player cannot use that skill.
+
+
+The player meets all the requirements for that skill.
+
+
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+
+
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+
+
+The sailor chugs his beer.
+El mariner esbufega la seva cervesa.
+
+The sailor turns his back to you.
+El mariner et dona l'esquena.
+
+The sailors take you aboard their ship.
+Els mariners et porten a bord de la seva nau.
+
+The ship, La Johanne, has left Drasil Island, finally.
+
+
+The stowaway doesn't answer.
+
+
+The travel was fine for you? It was terrible for me, I was sea-sick.
+
+
+The two cannot wed because one is either a baby or already married.
+
+
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+L'usurpador ha set castigat! Es un gran dia! Agafa aquesta recompensa per la teva lleialtat al antic comandant!
+
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+Els seus líders van arribar a la conclusió que una aliança era l'única manera de poder sobreviure.
+
+Their price is usually high, but you know what? I have a bargain offer for you.
+
+
+Then I can give you some tips about fighting.
+Llavors et puc donar alguns consells sobre la lluita.
+
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+
+
+Then it seems I have to apologize.
+Després encara sembla que he de demanar disculpes.
+
+Then leave me alone.
+
+
+There are 6 sailors who will need your help. They are all around the island.
+
+
+There are a lot of things you must be wondering about.
+
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+HI ha diversos grups d'aquests @@s pels voltants de l'illa. Només escull-ne alguns i intenta-ho.
+
+There are no items to appraise.
+
+
+There are no tasks for you right now.
+
+
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+Hi ha rumors de que han fet algunes coses monstruoses i que s'estan amagant de nosaltres.
+
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+Hi ha alguns peluixos grocs al teu voltant. Son anomenats pious. Aconseguir la cuixa rostida d'un d'ells seria perfecte.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Hi ha diversos grups d'aquests @@s pels voltants de l'illa. Només escull-ne alguns i intenta-ho.
+
+There are some knives on the table. Would you like to take one?
+
+
+There are still some rattos left! Do you want to abort the quest?
+Encara queden alguns rattos! Bols avortar la missió?
+
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+
+
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+
+
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+
+
+There is a paper with some rules written on it.
+Hi ha un paper amb algunes regles escrites en ell.
+
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+
+
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+
+
+There is no help for %c%s.
+
+
+There is no honor in fighting a weak opponent.
+
+
+There's been no change in the setting.
+
+
+There's nothing to say, don't worry miss.#0
+
+
+There's nothing to say, don't worry sir.#1
+
+
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+
+
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+
+
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+
+
+These heavy boxes are killing me, I can't feel my arms anymore!
+
+
+These little pious here can't fly. At least that's what I thought.
+
+
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+
+
+These yeye boxes are way too heavy to be carried alone onto the ship.
+Aquestes yeye capses pesen massa per ser carretejades per un sol al vaixell.
+
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+
+
+They are all around the island.
+Estan pers voltants de l'illa.
+
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+
+
+They are fresh!
+
+
+They are fresh, they are good!
+
+
+They are married... wish them well.
+
+
+They are so tasty when cooked with some @@. Don't drop any of them!
+
+
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+
+
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+
+
+They shouldn't be too far from each other.
+No haurien de ser lluny l'un de l'altre.
+
+Thief
+
+
+Thirteen Castles
+
+
+Thirty Castles
+
+
+Thirty-One Castles
+
+
+Thirty-Three Castles
+
+
+Thirty-Two Castles
+
+
+This Cookie Master rewards people who contribute and develop this world.
+Aquest Mestre de les Galetes recompensa la gent que contribueix i desenvolupa aquest món.
+
+This NPC doesn't exist.
+
+
+This action can't be performed at the moment. Please try again later.
+
+
+This book contains everything you should know about it, take it!
+
+
+This book outlines the laws of every city and holding in Gasaron.
+
+
+This bound item cannot be stored there.
+
+
+This bound item cannot be traded to that character.
+
+
+This character has been banned until
+
+
+This door is locked.
+
+
+This fishing spot has just been used, give it a rest.
+
+
+This fishing spot is already being used!
+
+
+This floor is reserved for quiet reading, don't speak too loud.
+
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0
+
+
+This girl needs help, we need to rescue her!#0
+
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1
+Aquest noi te sort de que l'hagem trobat abans que un tauró. No tinc ni idea d'on bé. De totes maneres, has vist el logotip del seu rai?#1
+
+This guy needs help, we need to rescue him!#1
+
+
+This is Drasil Island, I named it after an ancient mythical tree.
+
+
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Això es un @@, una lleugera fruita de mar. Estan molt buscades a l'arxipèlag.
+
+This is for my own use.
+
+
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+
+
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+
+
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+
+
+This item cannot be dropped.
+
+
+This item cannot be stored.
+
+
+This item cannot be traded.
+
+
+This item cannot be used as bait here.
+
+
+This job has no alternate body styles.
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1
+
+
+This menu allows you to change your skills.
+
+
+This menu allows you to customize your appearance.
+
+
+This menu allows you to manage events and gives access to event-related tools.
+
+
+This menu allows you to modify the generic message that is sent to players when they log in.
+
+
+This menu allows you to modify your account data.
+
+
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+
+
+This menu contains all options available to you, based on your access privileges.
+
+
+This menu gives access to all quest debug menus.
+
+
+This menu gives access to quest debug menus for @@ quest subquests.
+
+
+This menu gives access to quest debug menus for @@ quests.
+
+
+This monster does not spawn normally.
+
+
+This monster has no MVP prizes.
+
+
+This monster has no drops.
+
+
+This note was left by somebody.
+
+
+This one is useless! Give me another @@.
+
+
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+
+
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+
+
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+
+
+This player has been banned for %d minute(s).
+
+
+This player has been definitively blocked.
+
+
+This player hasn't been banned (Ban option is disabled).
+
+
+This player is not in jail.
+
+
+This player is now
+
+
+This skill number doesn't exist or isn't a quest skill.
+
+
+This skill number doesn't exist.
+
+
+This will remain your respawn point until set elsewhere.
+
+
+Three Castles
+
+
+Tibbo
+Tibbo
+
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+
+
+Tibbo.
+Tibbo.
+
+Time of death : ^EE0000%s^000000
+
+
+Tipiou
+
+
+Tipiu
+
+
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+
+
+To be a legend, you've either got to be dead or excessively old!
+
+
+To be honest, no, never.
+
+
+To change your base level, use this command:
+
+
+To change your job level, use this command:
+
+
+To change your stats, use these commands:
+
+
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+
+
+To get the current rate:
+
+
+To move between characters that are on different accounts, you have to use the Trade function.
+
+
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+Per obrir el teu inventari, utilitza la tecla F3 o utilitza el teu ratolí per seleccionar-lo al menú superior del client.
+
+To reset back to normal:
+
+
+To set the exp rate:
+
+
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+
+
+To thank you, accept my old fishing rod.
+
+
+ToFightRoom#001-2-32
+
+
+ToTrainingRoom#001-2-34
+
+
+Told bobo to go home
+
+
+Tomb
+
+
+Too bad, try again.
+
+
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+
+
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+
+
+Too risky, I might end up in jail. Do it yourself.
+
+
+Toppy Blub
+
+
+Tortuga
+
+
+Tortuga Shell
+
+
+Tortuga Shell Fragment
+
+
+Tortuga Tongue
+
+
+Toss the hook into deep water by clicking on where you want to cast it.
+
+
+Total Domination
+
+
+Town Map
+
+
+Trade
+
+
+Training Arrow
+
+
+TrainingGladius
+
+
+Transforming into monster is not allowed in Guild Wars.
+
+
+Treasure Chest
+
+
+Tritan Voice
+Veu de tritó
+
+Trozz#001-2-40
+
+
+True but now he seems pretty fine! Am I right?#1
+
+
+True but now she seems pretty fine! Am I right?#0
+
+
+Try doing that now!
+
+
+Twelve Castles
+
+
+Twenty Castles
+
+
+Twenty-Eight Castles
+
+
+Twenty-Five Castles
+
+
+Twenty-Four Castles
+
+
+Twenty-Nine Castles
+
+
+Twenty-One Castles
+
+
+Twenty-Seven Castles
+
+
+Twenty-Six Castles
+
+
+Twenty-Three Castles
+
+
+Twenty-Two Castles
+
+
+Two Castles
+
+
+Type "@mapflag available" to list the available mapflags.
+
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+
+
+Uh? Hi! I'm sorry, but I have no time for chatting.
+Uh? Hola! Ho sento però no tinc temps per enraonar amb tu.
+
+Uhm, bye.
+Uhm, adéu.
+
+Uhm... Your story seems...
+Hm... La teva història sembla...
+
+Unable to decrease the number/value.
+
+
+Unable to spawn clone.
+
+
+Unable to spawn evil clone.
+
+
+Unable to spawn slave clone.
+
+
+Understood, I will help you.
+Entès, t'ajudaré.
+
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+Malauradament, encara requerim la teva ajuda. Aquesta vegada en una tasca delicada, aquí a bord.
+
+Unknown
+
+
+Unknown Cart (usage: %s <0-%d>).
+
+
+Unknown Channel '%s' (usage: %s <#channel_name>)
+
+
+Unknown Channel (usage: %s <#channel_name>)
+
+
+Unknown Job
+
+
+Unknown battle_config flag.
+
+
+Unknown color '%s'
+
+
+Unknown map '%s'.
+
+
+Unknown packet: 0x%x
+
+
+Unknown type of value in:
+
+
+Unlike other respawn points, an inn can fully restore your HP.
+
+
+Urchin
+
+
+Urchin Meat
+
+
+Usage:
+
+
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+
+
+Usage: %s <permission_name>
+
+
+Usage: @accinfo/@accountinfo <account_id/char name>
+
+
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+
+
+Usage: @adjgroup <group_id>
+
+
+Usage: @changegm <guild_member_name>
+
+
+Usage: @changeleader <party_member_name>
+
+
+Usage: @changelook {<position>} <view id>
+
+
+Usage: @displayskill <skill ID> {<skill level>}
+
+
+Usage: @jailfor <time> <character name>
+
+
+Usage: @marry <char name>
+
+
+Usage: @mute <time> <char name>
+
+
+Usage: @noks <self|party|guild>
+
+
+Usage: @npcmove <X> <Y> <npc_name>
+
+
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+
+
+Usage: @request <petition/message to online GMs>.
+
+
+Usage: @set <variable name> <value>
+
+
+Usage: @setbattleflag <flag> <value>
+
+
+Usage: @skilltree <skill ID> <target>
+
+
+Usage: @unloadnpcfile <file name>
+
+
+Usage: @useskill <skill ID> <skill level> <target>
+
+
+Usage: ex. "@set PoringCharVar 50"
+
+
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+
+
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+
+
+Use 0 or no parameter to return to normal font.
+
+
+Use @font <1-9> to change your message font.
+
+
+Use the key.
+Utilitza la clau.
+
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+
+
+User '%s' already possesses the '%s' permission.
+
+
+User '%s' doesn't possess the '%s' permission.
+
+
+User '%s' permissions updated successfully. The changes are temporary.
+
+
+Usually I don't allow anyone to touch my boxes but...
+En general, no permeto que ningú toqui les meves caixes però...
+
+V-neck Jumper
+
+
+Very good.
+
+
+Very nice, indeed!
+Molt bonic, de veritat!
+
+Visited Artis at least once
+
+
+Vit: %d (%d~%d)
+
+
+Vitality raises your maximum health points and defense.
+
+
+WHAT DID YOU SAY?!
+QUE HAS DIT?!
+
+Wait a minute, where's the cookie I gave you?
+Espera un minut, on és la galeta que et vaig donar?
+
+Wait for the bait to sink underwater.
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1
+
+
+Wait, it seems someone is blocking the door from the other side!
+Espera, sembla que algú està bloquejant la paret des de l'altre cantó!
+
+Wait, why do you still have the dish with you?!
+
+
+Wait, you never came here before?
+
+
+Wait... That's not a proper place for a chef, what are you doing there?
+
+
+Wait... Where are we going?
+Espera... On estem anant?
+
+Waiting for @@...
+
+
+Wake-up!
+
+
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+
+
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+
+
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+
+
+Wanderer
+
+
+Wanderer T
+
+
+War of Emperium SE has been ended.
+
+
+War of Emperium SE has been initiated.
+
+
+War of Emperium SE is currently in progress.
+
+
+War of Emperium SE is currently not in progress.
+
+
+War of Emperium has been ended.
+
+
+War of Emperium has been initiated.
+
+
+War of Emperium is currently in progress.
+
+
+War of Emperium is currently not in progress.
+
+
+Warlock
+
+
+Warlock T
+
+
+Warning! Dangerous fish, do not fall into the lake!
+
+
+Warped.
+
+
+Warping to save point.
+
+
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+Aigua, sal, herbes i carn farcida amb la meva sorpresa especial!
+
+We also feature some services like a storage and a bank for members.
+
+
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+
+
+We are glad captain Nard has let you join the crew!
+
+
+We are glad captain Nard has let you join us down here!#0
+Estem contents que el capità Nard t'hagi deixat unir-te a nosaltres aquí baix!#0
+
+We are glad captain Nard has let you join us down here!#1
+Estem contents que el capità Nard t'hagi deixat unir-te a nosaltres aquí baix!#1
+
+We are very lucky, my friend.#0
+
+
+We are very lucky, my friend.#1
+
+
+We arrived in Artis today.
+
+
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+
+
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+
+
+We have made a stop at a little island, before making it on to the port of Artis.
+
+
+We haven't met, right?
+
+
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+
+
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+
+
+We need as many hands as possible to explore the island out there, and to get some new food.
+Necessitem tothom que sigui possible per explorar l'illa, i aconseguir més menjar.
+
+We need manpower on the island.#1
+Necessitem ma d'obra a l'illa.#1
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#0
+
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+
+
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+
+
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+
+
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1
+
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0
+Hem provat de rentar-la, però l'aigua de mar l'a destruït en gran part.Es per això que t'hem donat aquesta roba. No es gaire bonica, però es tot el que et podem oferir.#0
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1
+Hem provat de rentar-la, però l'aigua de mar l'a destruït en gran part.Es per això que t'hem donat aquesta roba. No es gaire bonica, però es tot el que et podem oferir.#1
+
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+Normalment atraquem a aquests petits trossos de terra, ja que ens proveeixen d'alguns del millors menjars de tot l'arxipèlag.
+
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+Normalment no ens aturem en aquests meravellosos llocs, però el capità ens deixa estar aquí mentre escriu la localització d'aquesta nova illa al mapa!
+
+We will be yaying there in a few days, so we will drop you off there.
+Nosaltres estarem yaying allí en uns quants dies, així que et deixarem allí.
+
+We will talk about it later.
+
+
+We're soon leaving that island, please return to your cabine.
+
+
+Weather Flags:
+
+
+Weather effects will disappear after teleporting or refreshing.
+
+
+Wedding
+
+
+Welcome miss.#0
+
+
+Welcome to Red Plush.
+
+
+Welcome to my office.
+
+
+Welcome to our inn!
+
+
+Welcome to the Legion of Aemil's building in Artis!
+
+
+Welcome to the Merchant Guild of Artis!
+
+
+Welcome to the Red Plush inn!
+
+
+Welcome!
+
+
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+Bé, estic treballant també! O vols que porta jo mateix les caixes cap a en Gugli?
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0
+
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1
+
+
+Well done! The ship is now ready to sail again!
+Perfecte! El vaixell està ara preparat per navegar una altra vegada!
+
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+Home si estàs ploriquejant com ara tot el dia, llavors crec que que hi ha una raó darrere de la seva elecció.
+
+Well in fact...
+Bé, de fet...
+
+Well then... Take this one!
+Bé llavors... Agafa això!
+
+Well, I was in fact looking for them. Where are they now?
+Bé, estava en efecte buscant-los. Saps on son?
+
+Well, eh-heh... Welcome aboard, cutie!#0
+
+
+Well, eh-heh... Welcome aboard, son!#1
+
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0
+Bé, tot i que has estat rescatada per nosaltres, això no et fa una experta navegant, d'acord?#0
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1
+Bé, tot i que has estat rescatat per nosaltres, això no et fa un expert mariner, d'acord?#1
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0
+
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1
+
+
+Well, is there anything I can do here to help?
+Bé, hi ha alguna cosa que pugui fer per ajudar?
+
+Well, it's not bad to finally feel something beneath my feet.
+Bé, no està malament sentir alguna cosa sota els meus peus per fi.
+
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+Bé, gràcies per la capsa. Però... Es suposava que me l'havia de portar ell mateix. No li he dit en cap moment que te la dones a tu!
+
+Well... I don't think it is the best way to rule a ship. Think about it.
+Bé ... No crec que sigui la millor manera de portar un vaixell. Pensa-hi.
+
+Well... I've only killed some little pious in the ship, that's all.
+Bé... Només he matat alguns petits pious del vaixell, això és tot.
+
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+Bé... No esperem, tinc una cosa per tu però no te l'hauries de menjar... Ho estic portant una altra vegada cap a la cuina.
+
+West
+
+
+What I sell comes from every corner of Gasaron.
+
+
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+
+
+What a relief.
+
+
+What about Chelios?
+
+
+What about Q'Muller? Where is he?
+I que passa amb en Q'Muller? On és?
+
+What about my story?
+Què passa amb la meva història?
+
+What about those pious? They look so cute.
+
+
+What am I supposed to say?
+Que representa que ha de dir?
+
+What an unexpected pleasure, your help is always welcome!
+
+
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+Que estàs fent a la meva cuina?! Marxa, no es un lloc per a nens!
+
+What are you going to do?
+
+
+What are you guys saying ? It's a Yoiis!#0
+Que esteu dient nois? Es un Yoiis!#0
+
+What are you guys saying ? It's a Yoiis!#1
+Que esteu dient nois? Es un Yoiis!#1
+
+What are you looking at?
+Que estàs mirant?
+
+What are you looking for?
+Que estàs buscant?
+
+What are you reading?
+
+
+What are you talking about? What guild?
+Sobre que estàs parlant? Quin gremi?
+
+What are your needs?
+Quines són les teves necessitats?
+
+What brings you here today?
+
+
+What can I do for you?
+
+
+What can I do now?
+
+
+What can you tell me about the legion?
+
+
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+
+
+What danger?! Where?!
+Quin perill?! On?!
+
+What did Gugli say about the box? Was it ok?
+
+
+What did Gugli yayaid about the box? Was it ok?
+Que ha yeyedit en Gugli sobre la caixa? Estava bé?
+
+What do you need?
+Que necessites?
+
+What do you think?
+Que en penses?
+
+What do you want to access?
+
+
+What do you want to change?
+
+
+What do you want to do with it?
+
+
+What do you want to do with your money?
+
+
+What do you want to do?
+Que vols fer?
+
+What do you want to reset?
+
+
+What do you want today?
+Que desitges avui?
+
+What do you wish to do?
+Que desitges fer?
+
+What does yoiis want today?
+
+
+What else do you need?
+
+
+What exactly is your real job?
+Quina és exactament la teva feina?
+
+What happened to me?
+Que m'ha passat?
+
+What happens when you try to think about it?
+
+
+What if I give you 1000 Esperin for that job, is it ok?
+Que passa si et dono 1000 Esperin per aquest treball, està bé?
+
+What is Artis?
+Que és Artis?
+
+What is a card?
+
+
+What is growing and shrinking at the same time?
+
+
+What is my current hairstyle and hair color?
+
+
+What is this "legion"?
+
+
+What is this building?
+
+
+What is this guild for?
+
+
+What is this place?
+
+
+What is your tipiou trying to do?
+
+
+What item would you like to bleach?
+
+
+What kind of help do you need?
+
+
+What kind of help?
+Quin tipus d'ajuda?
+
+What kinds of books are there here?
+
+
+What service do you offer?
+
+
+What should I do after taking these clothes?#0
+Que hauria de fer després d'agafar aquesta roba?#0
+
+What should I do after taking these clothes?#1
+Que hauria de fer després d'agafar aquesta roba?#1
+
+What should I do, again?
+
+
+What was your riddle?
+
+
+What will be the bait for the fish?
+
+
+What would you like me to do?
+
+
+What would you like to bury?
+
+
+What would you like today?
+
+
+What yeye could I do for you today?
+Que yeye puc fer per tu avui?
+
+What yoiis should know:
+
+
+What're you looking at?!
+
+
+What's that food?
+Que és aquest menjar?
+
+What's that?
+Que es això?
+
+What's wrong with your clothes?
+
+
+What's your story again?
+
+
+What?
+
+
+What? It's not good enough?
+
+
+What? This reward is too small!
+Que? Aquesta recompensa es massa petita!
+
+What? Why? They aren't more attractive than me, why do you want to see them?
+
+
+What?! This tritan is the worse shirker I ever met!
+Que? Aquest tritó es el pitjor gandul amb qui m'he topat mai!
+
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+
+
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+Quan beguis alguna cosa que sembla més un bug que del joc, reporta-ho a http://bugs.evolonline.org o intenta contactar un contribuïdor del joc.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+Quan el teu inventari està obert, pots equipar un objecte seleccionant-lo i pitjant "Equipar". Pots fer el mateix per treure'l pitjant "Des-equipar".
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+Quan el teu inventari està obert, pots equipar un objecte seleccionant-lo i pitjant "Equipar". Pots fer el mateix per treure'l pitjant "Des-equipar".
+
+Where are my old clothes?
+On estan les meves robes velles?
+
+Where can I find Julia?#0
+On puc trobar la Julia?#0
+
+Where can I find Julia?#1
+On puc trobar la Julia?#1
+
+Where can I find a half croconut?
+On puc aconseguir mig croconut?
+
+Where can I find some Croc Claws?
+
+
+Where can I find some food?
+On puc trobar alguna cosa per menjar?
+
+Where can I find your crew?
+On puc trobar a la teva tripulació?
+
+Where is the Merchant Guild?
+
+
+Where is the damn salt?! Give me the salt, I know you have it!
+On esta la maleïda sal?! Dóna'm la sal, sé que la tens!
+
+Where is the hill?
+
+
+Where is the light armor shop?
+
+
+Where is the market?
+
+
+Where should I go?
+
+
+Where would you like to go now?
+
+
+Which of your weapons do you want to use in order to cut this @@?
+Quina de les teves armes vols utilitzar per tallar aquest @@?
+
+Which skill do you wish to change?
+
+
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+
+
+Whitesmith
+
+
+Who are these friends?
+Qui són aquests amics?
+
+Who are yeye looking for?
+Que estàs yeye buscant?
+
+Who are you looking for?
+Qui estàs buscant?
+
+Who are you?
+Qui ets tu?
+
+Who is Don?
+
+
+Who is she?
+Qui és ella?
+
+Who is the blacksmith outside?
+
+
+Who should I search for?
+A qui he de buscar?
+
+Who's this Julia?
+Qui es la Julia?
+
+Why Frenchy? It's a Russian!#0
+Per que gavatx? És Rus!#0
+
+Why Frenchy? It's a Russian!#1
+Per que gavatx? És Rus!#1
+
+Why are you asking? And who are you too? I've never seen you around before...#0
+
+
+Why are you asking? And who are you too? I've never seen you around before...#1
+
+
+Why are you hiding?
+Per què t'estàs amagant?
+
+Why don't you come down to talk?
+Per què no baixes a parlar?
+
+Why don't you come out?
+Per què no vens a fora?
+
+Why not, I need to train anyway.
+Perquè no, necessito entrenar de totes maneres.
+
+Why not, I've got plenty of free time.
+Per què no, tinc molt temps lliure.
+
+Why not, but who are you, and what kind of help do you need?
+Per què no, però qui ets, i quin tipus d'ajuda necessites?
+
+Why not, this might get interesting.
+Per què no, es podria posar interessant.
+
+Why would the Legion request my help for only 5 potions?
+
+
+Why?
+Per què?
+
+Why? And who should you bring it back to?
+Per què? I qui li has de tornar a portar?
+
+Wind and grass is nice and cool, so juicy sweet...
+
+
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+
+
+With it, you can safely move items and funds between your characters.
+
+
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+
+
+With script
+
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+
+
+Withdraw.
+
+
+Wizard
+
+
+Wooden Bow
+
+
+Wooden Sword
+
+
+Wow, it seems everyone knows my name!
+Wow, sembla que tothom sap el meu nom!
+
+Xilaxa#001-1
+
+
+Yay, it worked! I removed a spike.
+
+
+Yaya, you should go see her! She'll be happy to see you.#0
+Yaya, hauries d'anar a veure-la! Estarà contenta de veure't.#0
+
+Yaya, you should go see her! She'll be happy to see you.#1
+Yaya, hauries d'anar a veure-la! Estarà contenta de veure't.#1
+
+Yayayaya, it's the first time someone is dressed worse than us!
+
+
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+Si, tu ets com tots *hic* igual que en Esperia, però no m'atraparàs! *burp*
+
+Yeah, but I would like to make sure I get a reward.
+Si, però m'agradaria assegurar que tindré una recompensa.
+
+Yeah, but what reward will I get?
+Si, però quina recompensa aconseguiré?
+
+Yeah, well what's the difference?
+Si, bé quina és la diferència?
+
+Yeah, yeah, of course you don't...
+Si, si, per descomptat tu no...
+
+Yellow Cotton Dye
+
+
+Yes
+
+
+Yes I am and you are going to face justice!
+
+
+Yes I am.
+
+
+Yes I do.
+
+
+Yes he did.
+Si, ho va fer.
+
+Yes what do you need?
+
+
+Yes!
+Si!
+
+Yes! @@ is written on my cookie list.
+Si! @@ està escrit a la meva llista.
+
+Yes, Arpan gave me these clothes.
+Si, l'Arpan m'ha donat aquesta roba.
+
+Yes, I am sure.#0
+
+
+Yes, I am sure.#1
+
+
+Yes, I do.
+Si, correcte.
+
+Yes, I feel strong enough for dangerous combats!
+SI, hem sento suficientment fort per a combats perillosos.
+
+Yes, I have some! "5x Black Iron Ingots"
+
+
+Yes, and he promised to be home soon.
+
+
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+Si, en efecte. Prefereixo explorar els llocs on no he estat mai, abans de fer res.
+
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+Si, es veritat! No estàs preparat del tot. En Nard ha estat esperant el menjar massa estona. Doneu-vos resa mariners dropos!
+
+Yes, it's me. It's such a fine view from here!
+
+
+Yes, yes I know... Too bad then. See you soon!
+Si, si ja veig... Una llàstima llavors. Ja ens veurem!
+
+Yes.
+Si.
+
+Yes?
+
+
+Yeye @@!
+Yeye @@!
+
+Yeye ask too much but do too little. Take this box and stop talking.
+
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+Yeye vigila amb les criatures salvatges per menjar, algunes d'elles són perilloses, especialment els corcs.
+
+Yeye gave my box to Gugli? Nice, nice yeye!
+Ja li has donat la meva caixa al Gugli? Bé, bé yeye!
+
+Yeye got good eyes and seem to have fully recovered from your injuries...
+Yeye fas bona cara i sembla que t'has recuperat correctament de les teves ferides...
+
+Yeye seen this yoiis at the bottom of the island, check around.
+Yeye he vist a aquest yoiis a la part de baix de l'illa, revisa per allà.
+
+Yeye seen this yoiis at the top of the island.
+Yeye he vist a aquest yoiis a la part superior de l'illa.
+
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+Yeye encara tens la meva caixa? No descansis tant i treballa més. Ves i dona-li al Gugli!
+
+Yeye sure? I'll yaye some more food in the next box then.#0
+Yeye segur? Llavors yayeré una mica més de menjar en la pròxima caixa.#0
+
+Yeye sure? I'll yaye some more food in the next box then.#1
+Yeye segur? Llavors yayeré una mica més de menjar en la pròxima caixa.#1
+
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+El teu cervell està yeye ple d'aigua de mar encara, si no pots veure la bellesa d'aquest lloc.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+Yeye, realment estàs de sort de seguir viva. Estàs prou bé per fins hi tot caminar, recordes que et va passar?#0
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+Yeye, realment estàs de sort de seguir viu. Estàs prou bé per fins hi tot caminar, recordes que et va passar?#1
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#0
+
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#1
+
+
+Yeye.
+Yeye.
+
+Yoiis envies a rainbow in the sky?
+
+
+Yoiis is not yet ready to make his own dyes.
+
+
+Yoiis should look there.
+
+
+You already are at your destination!
+
+
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+
+
+You already did enough for us, follow Nard's advice and get some rest.
+
+
+You already have a homunculus
+
+
+You already have a pet.
+
+
+You already have this quest skill.
+
+
+You already looked here.
+
+
+You already registered. Waiting for your partner...
+
+
+You already took a @@, please put this one back in the box.
+
+
+You are already mounting something else
+
+
+You are already registered here.#0
+
+
+You are already registered here.#1
+
+
+You are exhausted, you should rest a bit.#0
+
+
+You are exhausted, you should rest a bit.#1
+
+
+You are full of wine, my friend...
+Estàs ple de vi, amic meu...
+
+You are honest, I like it.
+
+
+You are in the Blacksmith's house, by Jove!
+
+
+You are just sitting on the shadow of your store.
+
+
+You are new around here, right?#0
+
+
+You are new around here, right?#1
+
+
+You are no longer killable.
+
+
+You are no longer the Guild Master.
+
+
+You are not allowed to reduce the length of a ban.
+
+
+You are not authorized to warp from your current map.
+
+
+You are not authorized to warp someone to this map.
+
+
+You are not authorized to warp someone to your current map.
+
+
+You are not authorized to warp this player from their map.
+
+
+You are not authorized to warp to this map.
+
+
+You are not authorized to warp to your save map.
+
+
+You are not in a guild.
+
+
+You are not in jail.
+
+
+You are now
+
+
+You are now divorced!
+
+
+You are now immune to attacks.
+
+
+You are now officially part of my crew! Thanks again for your help.
+Ja estàs oficialment a la meva tripulació! Gràcies una altra vega per la teva ajuda.
+
+You are now part of the crew... At least for us down here!
+Ara ets part de la nostra tripulació... Almenys per a nosaltres aquí baix!
+
+You are on a raft, adrift in the sea.
+Estàs en un rai, a la deriva.
+
+You are on the human resource wing of the Town Hall.
+
+
+You are unable to change your job.
+
+
+You are weird, I have to go sorry.#0
+
+
+You are weird, I have to go sorry.#1
+
+
+You bored me, see you later.
+
+
+You broke the target's weapon.
+
+
+You buried @@ @@.
+
+
+You can already rename your pet.
+
+
+You can also answer in your native language or in English.
+
+
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+També pots atacar un enemic pressionant la tecla "A" per seleccionar-lo, i després la tecla "Ctrl" per atacar-lo, això per descomptat només funciona si no has canviat l'assignació de les tecles.
+
+You can also improve your equipment in a totally different way with the use of cards.
+
+
+You can also manually stop it at any time with: @exprate default
+
+
+You can also read The Book of Laws at any time to see the rules.
+
+
+You can also simply talk to any citizen around you by clicking on them.
+
+
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+
+
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+Pots atacar un monstre clicant directament en ell. Una vegada seleccionat, hauries de veure una barra a prop d'ell mostrant-te quanta vida li queda.
+
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+Pots atacar un monstre clicant-hi al damunt, o amb la tecla "A" per seleccionar-lo seguit de la tecla "Ctrl" per atacar.
+
+You can drag and drop an item to the NPC window or select an item through your inventory.
+
+
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+
+
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+Podràs veure fàcilment si un monstre es fàcil de matar o simplement impossible de derrotar. No provis de lluitar contra criatures més poderoses que tu... Estaries posant en perill la teva vida per a res.
+
+You can find novels and poems on this floor.
+
+
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+
+
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+Els pots trobar a l'oceà, a prop dels coralls i d'altres criatures del mar. Però el mar està inquiet avui, no hauries de provar a navegar per ara.
+
+You can go upstairs and choose a different room if you want.
+
+
+You can have %d items on your autolootitem list.
+
+
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+
+
+You can not change to this job by command.
+
+
+You can now attack and kill players freely.
+
+
+You can now be attacked and killed by players.
+
+
+You can now rename your pet.
+
+
+You can now stay with your new friends and enjoy the warm sand of this little island.
+Ara et pots quedar amb els amics i gaudir de la comfortable arena d'aquesta petita platja.
+
+You can read some lines that are nicely carved into the soft wooden planks.
+
+
+You can read the book that I gave you earlier at the library if you lost it.
+
+
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+
+
+You can try talking with some other sailors to get some information about that.
+Pots intentar parlar amb altres mariners per aconseguir alguna informació sobre això.
+
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+
+
+You can use it to clear your stats, to start freshly if you see what I mean...
+
+
+You can use many diverse items to lure fishes.
+
+
+You can yaye some @@s by hitting these crocotrees.
+Pots yeye aconseguir alguns @@s colpejant aquests crocotrees.
+
+You can't add a guild bound item to a character without guild!
+
+
+You can't add a party bound item to a character without party!
+
+
+You can't carry another @@? What a shame.
+
+
+You can't clean a cart while vending!
+
+
+You can't create chat rooms in this map
+
+
+You can't drop items in this map
+
+
+You can't go there!
+No pots anar allà!
+
+You can't leave battleground guilds.
+
+
+You can't open a shop in this map
+
+
+You can't open a shop on this cell.
+
+
+You can't return your pet because your inventory is full.
+
+
+You can't trade in this map
+
+
+You can't use commands while dead.
+
+
+You can't withdraw that much money
+
+
+You cannot autotrade when dead.
+
+
+You cannot change guild leaders in this map.
+
+
+You cannot change party leaders in this map.
+
+
+You cannot decrease that stat anymore.
+
+
+You cannot increase that stat anymore.
+
+
+You cannot join the '%s' channel because you've been banned from it
+
+
+You cannot use this command when dead.
+
+
+You cannot use this item while sitting
+
+
+You cannot use this item while your storage is open
+
+
+You caught a @@ but had no room in your inventory to carry it.
+
+
+You caught a @@!
+
+
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+
+
+You clearly need to be more public-spirited.
+
+
+You concentrate and try to summon old memories from within your mind.
+
+
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+Així podries conèixer alguns altres mariners, i... Aconseguint aquest barret, per descomptat, serà una senyal que ets de la nostra tripulació.
+
+You could start by talking to Gugli. He always has tasks for people willing to help!
+
+
+You currently cannot open your storage.
+
+
+You currently have @@ Esperin on your bank account.
+
+
+You do not give me much options.
+
+
+You do not have a cart to be cleaned.
+
+
+You do not have a homunculus.
+
+
+You do not have enough Esperin on your bank account.
+
+
+You do not have enough Esperin on yourself.
+
+
+You do not have the required access privileges to use the Super Menu.
+
+
+You do not possess a cart to be removed
+
+
+You do not seem to have enough money, come back later!
+
+
+You don't expect me to eat that, do you? Give me something else!
+No et pensaràs que hem puc menjar això, no? Donam una altra cosa!
+
+You don't have any @@, are you mocking me?
+
+
+You don't have any @@.
+
+
+You don't have enough @@s on you.
+
+
+You don't have enough money, bring @@ E.
+
+
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+
+
+You don't have this quest skill.
+
+
+You don't seem to be from the Legion, let's do a game.
+
+
+You failed!
+
+
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+
+
+You fell asleep.#0
+
+
+You fell asleep.#1
+
+
+You found a small chest, surprisingly heavy for it's size.
+
+
+You found him!
+
+
+You found something!
+
+
+You got married to @@!
+
+
+You have %d new emails (%d unread)
+
+
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+
+
+You have already opened your guild storage. Close it first.
+
+
+You have already opened your storage. Close it first.
+
+
+You have an awful case of amnesia.
+
+
+You have become the Guild Master!
+
+
+You have been jailed by a GM.
+
+
+You have been jailed for an unknown amount of time.
+
+
+You have been jailed indefinitely.
+
+
+You have been recovered!
+
+
+You have been so nice to me. So please, take one.#0
+Has sigut molt bona gent amb mi. Així que si us plau, agafa'n un.#0
+
+You have been so nice to me. So please, take one.#1
+Has sigut molt bona gent amb mi. Així que si us plau, agafa'n un.#1
+
+You have forgotten the skill.
+
+
+You have learned the skill.
+
+
+You have mounted a Peco Peco.
+
+
+You have mounted your Dragon.
+
+
+You have mounted your Mado Gear.
+
+
+You have mounted your Warg.
+
+
+You have mounted.
+
+
+You have put your finger on it, I am not.
+
+
+You have released your Dragon.
+
+
+You have released your Mado Gear.
+
+
+You have released your Peco Peco.
+
+
+You have released your Warg.
+
+
+You have released your mount.
+
+
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+
+
+You have to find him, or else I will tell him that you did not help me.
+
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+
+
+You hear a loud scream. It must be the creaking of the wooden door...
+Sens un fort soroll, deu ser el grinyol de la porta de fusta...
+
+You hear some creeping and crawling sounds from the murkiness below.
+
+
+You hear some sound behind the door.
+
+
+You hide your shovel.
+
+
+You hit the nail on the head, it's the Legion of Gasaron!
+
+
+You hit too hard with your fist, you destroyed your @@.
+L'has pegat massa fort amb el teu puny, has destruït el teu @@.
+
+You hold the shovel in your hands.
+
+
+You honor me, my beauty, but I'm already taken by Julia!#0
+
+
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+
+
+You just need one fishing rod, although you should take more than one single bait.
+
+
+You killed @@ Fluffies.
+
+
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+
+
+You know, yeyes love to chat while working.
+Ja ho saps, yeyes agrada de xerrar mentre treballa.
+
+You lack some very basic skills...
+
+
+You left your fishing spot!
+
+
+You lie in the bed.
+
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+
+
+You like these hats, right?
+T'agraden aquests barrets, correcte?
+
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+
+
+You look nice, do you want to help me?
+
+
+You made a cash deposit of @@ E.
+
+
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+
+You mentioned the quality of your wine.
+Has mencionat la qualitat del teu vi.
+
+You missunderstood, it's 5 potions.
+
+
+You must enter a name.
+
+
+You must enter a player name or ID.
+
+
+You need %s to mount!
+
+
+You need to be a Guild Master to use this command.
+
+
+You need to be a member of the Merchant Guild to have a chance there.
+
+
+You need to be a party leader to use this command.
+
+
+You need to cross the crocojungle heading north.
+Has de creuar la croco-jungla dirigint-te al nord.
+
+You need to input a option
+
+
+You need to type the answer of this riddle in the NPC window.
+
+
+You notice a young boy sitting on one of the highest branches of the tree.
+
+
+You now also have access to the Legion building. Good job, you earned it.
+
+
+You open a book named @@.
+
+
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+Obres el llibre, però sembla que l'aigua i el temps l'han danyat severament. Algunes pàgines son il·legibles. Altres simplement no hi són.
+
+You opened the @@ in two parts, but you crushed one of them.
+Has obert el @@ en dos parts, però n'has xafat una.
+
+You opened the chest
+
+
+You perfectly cut your @@ into two edible parts.
+Talles perfectament el @@ en dos parts comestibles.
+
+You pick up the package.
+
+
+You probably don't have much business in this city as you don't remember who you are.
+
+
+You pulled too late and lost the bait...
+
+
+You pulled too soon and lost the bait.
+
+
+You receive @@ E!
+Reps @@ E!
+
+You receive a @@!
+Reps un @@!
+
+You received @@ EXP and @@ E.
+
+
+You request has been rejected by autoreject option.
+
+
+You scare the piou, but let it go.
+
+
+You search the tree but don't find anybody.
+
+
+You see a dust covered book on the shelf...
+
+
+You see a raijin boy, sitting on the edge of the dock.
+
+
+You see a young elven girl, with a strong sense of pain in her face.
+
+
+You see some fish reflecting the sun on the surface of the water.
+
+
+You see these pious around us?
+Veus aquests pious al voltant nostre?
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+
+
+You see, folks around here that get my cookies have the distinction of being...
+
+
+You see? I'm working here!
+Veus? Estic treballant aquí!
+
+You seem a bit tired sir.
+
+
+You seem more cultivated than you look.
+
+
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+
+
+You should arrive at a park with a hill nearby.
+
+
+You should ask Maxe. He's an early riser.
+
+
+You should check on the highest part of the cliff, I was hiding there.
+
+
+You should come back when you have some free space.
+
+
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+
+
+You should go and get some sleep.
+Hauries d'anar i dormir una mica.
+
+You should go see him. He is one of the most experienced sailors we have.
+Hauries d'anar a veure'l. Es un dels millors mariners que tenim.
+
+You should go see them.
+Hauries d'anar a veure'ls.
+
+You should have a shop open in order to use @autotrade.
+
+
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+Hauries d'informar en Nard sobre el progrés de càrrega de subministraments als vaixell. Estarà content de sentir bones notícies!
+
+You should know this, an item like this can't be bleached.
+
+
+You should look for a seller named Fexil around the merchant square.
+
+
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+
+
+You should talk to Magic Arpan first.
+
+
+You should walk to the north to find him.
+Hauries de caminar cap al nord per trobar-lo.
+
+You should walk to the north.
+Hauries de caminar cap al nord.
+
+You shouldn't believe every tale drunken sailors tell you.
+
+
+You step on something, a panel half overgrown by moss, it has writing on it...
+
+
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+
+
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+Encara tens uns dies abans de que arribem a port, potser pots aprendre alguna cosa d'ells.
+
+You still have a 90% discount on one piou.
+
+
+You still haven't completed your tasks.
+Encara no has acabat les teves tasques.
+
+You still need to give me boxes from:
+Encara m'has de donar les caixes de:
+
+You stupid, he's English, look at the shape of his head.#1
+
+
+You stupid, she's English, look at the shape of her head.#0
+
+
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+
+
+You take good care of your piou. Remember to feed it every day.
+
+
+You take the clothes from the chest.
+
+
+You take your fishing rod and leave.
+
+
+You tell me. Do I deserve a cookie?
+Dis-me. Mereixo una galeta?
+
+You told me that you 'were' important.
+M'has dit que "eres" important.
+
+You tried to embarrass me, am I right?!
+
+
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+Intentes desfer-te de mi, eeh? Però sorpresa! Encara estic aquí...*hic* O allí...
+
+You waited too long and lost the bait...
+
+
+You were gone so I thought you let me down.
+
+
+You were in bad shape, you should be happy we found you before the sea killed you.#0
+Estaves en males condicions, hauries d'estar contenta de que et vam trobar abans de que el mar el matés.#0
+
+You were in bad shape, you should be happy we found you before the sea killed you.#1
+Estaves en males condicions, hauries d'estar content de que et vam trobar abans de que el mar el matés.#1
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0
+
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1
+
+
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+
+
+You will be able to find her in the market in the south-west of Artis.
+
+
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+Trobaràs una senyal de fusta a prop de la cruïlla. Ell està a unes poques passes després.
+
+You will remain
+
+
+You will respawn at this place if defeated in combat.
+
+
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+
+
+You withdrew a total of @@ E.
+
+
+You yoiis should walk to the north.
+Tu yoiis hauries de caminar cap al nord.
+
+You'll first need to help my friends.
+Primer hauràs d'ajudar als meus amics.
+
+You'll want your fishing rod to be flexible but solid.
+
+
+You're already autolooting this item type.
+
+
+You're already autolooting this item.
+
+
+You're already in the '%s' channel
+
+
+You're already with a '%s' costume, type '@costume' to remove it.
+
+
+You're confusing me with someone else.
+
+
+You're currently not autolooting this item type.
+
+
+You're currently not autolooting this item.
+
+
+You're like the rest of this filthy crew, I can't trust you!
+Tu ets com la resta d'aquesta fastigosa tripulació, no es pot confiar en tu!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#0
+Ets com la resta d'aquesta fastigosa tripulació. El teu nom està a la llista de traïdors!#0
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#1
+Ets com la resta d'aquesta fastigosa tripulació. El teu nom està a la llista de traïdors!#1
+
+You're lucky that I'm a generous person, here's another one.
+
+
+You're not allowed to talk on this channel
+
+
+You're not dead.
+
+
+You're not disguised.
+
+
+You're not in a guild.
+
+
+You're not in that channel, type '@join <#channel_name>'
+
+
+You're not part of the '%s' channel
+
+
+You're not the master of your guild.
+
+
+You're not the owner of channel '%s'
+
+
+You're now in the '#%s' channel for '%s'
+
+
+You're now in the '%s' channel
+
+
+You're on La Johanne, a merchant ship.
+
+
+You're on a ship, we're on our way to the commercial capital of Artis.
+Estàs en un vaixell, estem de camí cap a la capital comercial d'Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0
+Estàs en el nostre vaixell, hem fet parada en una petita illa i actualment estem yeyeacavant el nostre llarg viatge mercant amb destí a la ciutat d'Artis.#0
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1
+Estàs en el nostre vaixell, hem fet parada en una petita illa i actualment estem yeyeacavant el nostre llarg viatge mercant amb destí a la ciutat d'Artis.#1
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1
+
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0
+
+
+You're right, it's about Julia.#1
+
+
+You're right, it's about you.#0
+
+
+You're talking too fast!
+
+
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+
+
+You're welcome. If you can't remember something, just come back here!
+Ets benvingut. Si no recordes alguna cosa, torna aquí!
+
+You've become the party leader.
+
+
+You've been revived!
+
+
+You've died.
+
+
+You've left the '%s' channel
+
+
+You've reached the highest natural place of Artis, enjoy the view.
+
+
+You've reached your slave clones limit.
+
+
+You... You eat... rattos? I think you're just a fool.
+Tu... Menges... rattos? Crec que ets un ximple.
+
+You? Here?
+Tu? Aquí?
+
+Your GM level doesn't authorize you to %s the player '%.*s'.
+
+
+Your GM level doesn't authorize you to perform this action on the specified player.
+
+
+Your GM level doesn't authorize you to perform this action.
+
+
+Your Game's EXE file is not the latest version.
+
+
+Your account has an 'Incorrect Password'...
+
+
+Your account has been banished until
+
+
+Your account has been blocked by the GM Team.
+
+
+Your account has been prohibited to log in.
+
+
+Your account has been rejected from server.
+
+
+Your account has been totally erased.
+
+
+Your account has expired.
+
+
+Your account is 'Unregistered'.
+
+
+Your account is no longer authorized.
+
+
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+
+
+Your autolootitem list has been reset.
+
+
+Your autolootitem list is empty.
+
+
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+
+
+Your autoloottype list has been reset.
+
+
+Your autoloottype list is empty.
+
+
+Your body aches, even your hair hurts, and the bright daylight is painful.
+
+
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+
+
+Your cart was cleaned.
+
+
+Your class can't mount!
+
+
+Your current memo positions are:
+
+
+Your effect has changed.
+
+
+Your global chat is no longer bound to the '#%s' channel
+
+
+Your global chat is not bound to any channel
+
+
+Your global chat is now bound to the '%s' channel
+
+
+Your group has been changed.
+
+
+Your guild storage was cleaned.
+
+
+Your guild's storage has already been opened by another member, try again later.
+
+
+Your hairstyle is @@ and its color is @@.
+
+
+Your hands are too weak, you did not succeed in opening this @@.
+Les teves mans són massa dèbils, no te'n sortiràs d'obrir aquest @@.
+
+Your head is suddently heavy, your eyes are closing...
+
+
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+
+
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+
+
+Your homunculus doesn't evolve.
+
+
+Your job has been changed.
+
+
+Your mind is set? You will loose the color dye during this process.
+
+
+Your name is Ianus or Janus?
+
+
+Your position has been saved.
+
+
+Your save point has been changed.
+
+
+Your sex has been changed (disconnection required to complete the process)...
+
+
+Your sister sent me to find you. Your mother is worried.#0
+
+
+Your sister sent me to find you. Your mother is worried.#1
+
+
+Your storage was cleaned.
+
+
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+
+
+Zzzzzzzzz...
+
+
+[ K.S Protection Active - Option: Guild ]
+
+
+[ K.S Protection Active - Option: Party ]
+
+
+[ K.S Protection Active - Option: Self ]
+
+
+[ K.S Protection Inactive ]
+
+
+[ Map K.S Protection Active ]
+
+
+[ Map K.S Protection Inactive ]
+
+
+[ ^EE0000%s^000000 ]
+
+
+[%d] seconds left until you can use
+
+
+[^EE0000%s^000000]
+
+
+a ground!
+terra!
+
+a quiet place,
+un lloc tranquil,
+
+ban
+
+
+block
+
+
+body/armor,
+
+
+both hands,
+
+
+change the sex of
+
+
+conf/import/msg_conf.txt
+
+
+data @@ @@ @@ data
+
+
+debug
+
+
+delta
+
+
+feet,
+
+
+fisherman
+
+
+garment,
+
+
+hairstyle_config
+
+
+left accessory,
+
+
+left hand,
+
+
+life
+
+
+line @@: @@
+
+
+lower head,
+
+
+lower/mid head,
+
+
+lower/mid/top head,
+
+
+lower/top head,
+
+
+marriage1
+
+
+mid head,
+
+
+no
+
+
+no active MOTD
+
+
+no active broadcast
+
+
+npc1
+
+
+npc1#door
+
+
+npc2
+
+
+npc3
+
+
+npc4
+
+
+npc5
+
+
+npc6
+
+
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+
+
+option '%s' is not enabled on channel '%s'
+
+
+option '%s' is now disabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s' with %d seconds
+
+
+right accessory,
+
+
+right hand,
+
+
+skill %d: %s (%s)
+
+
+test @@
+
+
+test1
+
+
+test2
+
+
+top head,
+
+
+unban
+
+
+unblock
+
+
+value '%d' for option '%s' is out of range (limit is 0-10)
+
+
+yes
+
+
+| Guild: '%s'
+
+
+| Location: %s %d %d
+
+
+| Lv:%d/%d | Job: %s
+
+
+| Party: '%s'
+
+
+↠Exit
+
+
+↑ Legion
+
+
+↓ Market Place
+
+
diff --git a/langs/lang_de.old b/langs/lang_de.old
new file mode 100644
index 000000000..2eda5789e
--- /dev/null
+++ b/langs/lang_de.old
@@ -0,0 +1,2757 @@
+ ago
+her
+
+'%s' got %s's %s (chance: %0.02f%%)
+'%s' hat %s's %s (Chance: %0.02f%%)
+
+'%s' stole %s's %s (chance: %0.02f%%)
+'%s' stahl %s's %s (Chance: %0.02f%%)
+
+'That', as you call it, is a @@. There're plenty on this island!
+'Das Ding', wie du es nennst, ist ein @@. Es gibt davon Unmengen auf der Insel!
+
+*hick*
+*hicks*
+
+, and
+, and
+
+- 2 @@
+- 2 @@
+
+...
+...
+
+... And 1 @@.
+... Und 1 @@.
+
+... and 1 @@.
+... und 1 @@.
+
+...this might be because of Don, he is the master blacksmith of this place and a model to me!
+... der Grund dafür könnte Don sein, er ist der Meisterschmied dieser Stadt und dient mir als Model!
+
+1. Do not bot, this means that you won't run any automated tasks (Also included keyboard tricks). Any away from keyboard activity is considered botting does not include standing still)
+1. Nicht Botten. Das bedeutet, das jegliche automatisierte Aufgabe (Ebenfalls eingeschlossen Tastatur Tricks) verboten sind. Jede away from keyboard Aktivität gilt als botting, das beinhaltet auch nicht still stehen)
+
+2, Do not spam (includes trade spam)
+2. Kein Spam (inkl. Handel Spam)
+
+2. Do not spam. This also concerns trade spam.
+2. Kein Spam. Das betrifft auch Handels-Spam.
+
+3, Do not multibox, this mean that you cannot have more than one active character logged in or any other active clients used for attacking in group.
+3, Kein Multiboxing, damit ist gemeint, das man nicht als einen aktiven eingeloggt oder andere aktive Clients für den Angriff in der Gruppe verwendet.
+
+4, Don't trashtalk, beg or use rude language in your character name and in the chat, at the exception of roleplay purposes.
+4. Keine Vulgärsprache, betteln oder Schimpfwörter in Ihrem Namen und Charakter im Chat benutzen, Ausnahme zum Zweck von Rollenspielen.
+
+5 @@s.
+5 @@s.
+
+5 Pibberies Infusion.
+5 Pibbeeren Tee.
+
+5, Don't speak any other language other than English in the public areas. You are free to speak any language you want in private chats and when alone with groups of friends.
+5. Sprich keine andere Sprache außer Englisch in den öffentlichen Bereichen. Es ist dir freigestellt, jede gewünschte Sprache in privaten Chats und wenn du allein mit einer Gruppe von Freunden bist, zu sprechen.
+
+6, Follow the social convention listed on the RFC1855.
+6. Folgen Sie der sozialen Konvention, die in RFC1855 aufgeführt sind.
+
+@@ and @@ just married!
+@@ und @@ sind frisch verheiratet!
+
+@@ from now
+@@ von jetzt an
+
+@@ is helping me.
+@@ hilft mir.
+
+A Ground!
+Ein Land!
+
+A Quiet place,
+Ein ruhiger Ort,
+
+A Sunny and hot day,
+Ein sonniger und heißer Tag,
+
+A few moments ago, I heard your conversation with Darlin.
+Vor wenigen Augenblicken hörte ich Deine Unterhaltung mit Darlin.
+
+A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived.
+Die großartige Stadt Esperia ist heutzutage die Hauptstadt dieser Inseln. Sie entstand auf der Insel Aurora, die schon damals vielbevölkert war.
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the present to me.
+Ein junger Lehrling namens Chelios wartet draußen. Sprich ihn an, und bring mir das Geschenk zurück.
+
+ANYWAY, MAYBE WHEN YOU ARE LOOKING FOR FOOD WITH GUGLI YOU WILL HAVE THE TIME TO LOOK AT THIS!
+VIELLEICHT HAST DU JA ZEIT DAS HIER ANZUGUCKEN, WENN DU MIT GUGLI NACH ESSEN SUCHST!
+
+About the Legion of Aemil in Esperia, I'm not sure about them, frankly.
+Ehrlich gesagt weiß ich nicht viel über die Legion von Aemil in Esperia.
+
+About this Esperia Guild, I'm not sure about them, frankly, there are rumors around that they did monstrous things and that they are hiding a lot of things from us.
+Über diese Esperia Gilde, ich bin nicht sicher darüber, offen gesagt, es gibt Gerüchte um, dass sie ungeheure Dinge tat, und dass sie vor uns eine Menge Dinge verbergen.
+
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Über diese Esperia Gilde, ich bin ein wenig misstrauisch, wenn ich das so sagen darf. Es gibt einige Gerüchte, dass sie ungeheure Sachen machen und viele Dinge vor uns verheimlichen.
+
+About this Esperia's Guild, I'm not sure about them, frankly.
+Über diese Esperia-Gilde, ich bin mir nicht sicher darüber, ehrlich gesagt.
+
+Acorn
+Eichel
+
+Aemil is a magnificent world unknown to us all.
+Aemil ist eine uns allen unbekannte prachtvolle Welt.
+
+Ah, I didn't have much sleep; it's possible.
+Ach, ich hatte nicht viel geschlafen; es ist möglich.
+
+Ah... Gugli Gugli... He's too young to understand our conversation
+Ah ... Gugli Gugli ... Er ist zu jung, um das Gespräch zu verstehen.
+
+Ale
+Ale
+
+Alige
+Alige
+
+AligeTrigger
+AligeTrigger
+
+All I can do is tell you that...
+Alles was ich tun kann, ist dir zu sagen, dass...
+
+All that I had to eat were these berries... Berries... Berries...
+Und alles, was ich zum Essen hatte waren Beeren... Beeren... Beeren...
+
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's a friend or a foe...#0
+Also gut, ich gehen in ihren Raum, wirf eine Auge auf sie. Wir wissen immernoch nicht, ob sie ein Freund oder ein Feind ist...
+
+Alright, bye!
+Ok, Tschüss!
+
+Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?
+Und, dort war ein Zeichen an deinem Floß, eines der Kriegergilde von Esperia, der größten und stärksten Gilde der ganzen neuen Welt, weckt das Erinnerungen in dir?
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#0
+Und, wir haben deine Kleidung genommen, die ... Naja... in schlechtem Zustand war. Schau mal in die Kiste hinter deinem Bett. Dort sind ein paar neue.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1
+Und, wir haben deine Kleidung genommen, die ...Nunja... in schlechtem Zustand war. Schau mal in die Kiste hinter deinem Bett. Dort sind ein paar neue.
+
+And please, no berries.
+Und bitte, keine Beeren.
+
+And please, no berries. No more!
+Und bitte... Keine Beeren mehr!
+
+And what do you give me in exchange for these informations?
+Und was gibst du mir im Austausch für diese Informationen?
+
+And what kind of help do you need?
+Und was für eine Art von Hilfe brauchst du?
+
+And when we have enough money to support ourselves and not depend on anybody
+Sobald wir genug Geld haben, um unabhängig zu sein
+
+Anyway, maybe when you are looking for food with Gugli you'll have the time to look at this!!
+Wie auch immer, vielleicht, wenn Sie nach Essen mit Gugli suchen haben Sie die Zeit, dies zu betrachten!
+
+Anyway, the guild creation is perfect for both case! You can keep your current party as is while having a guild to talk and share different items with all of your friends!
+Die Bildung einer Gilde ist in beiden Fällen perfekt! Du kannst deine aktuelle Gruppe behalten, wie sie ist. Gleichzeitig hast du eine Gilde, über die du mit Freunden sprechen und verschiedene Gegenstände teilen kannst!
+
+Aquada
+Aquada
+
+Are you sure that they are my potions?
+Bist du sicher, daß das meine Tränke sind?
+
+Are you sure?
+Bist du sicher?
+
+AreaBottom
+AreaBottom
+
+AreaMiddle
+AreaMiddle
+
+AreaNPC
+AreaNPC
+
+AreaTop
+AreaTop
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+Arr, gib mir keine Beeren! Ich will sie nicht, doofe Beeren, doofe ... doofe ... doofe!
+
+Artis is a very nice place; there are some hot chicks...
+Artis ist ein netter Ort; es sind auch ein paar heiße Schnitten hier...
+
+As a thank you, accept my old fishing rod.
+Als Belohnung möchte ich dir meine alte Angel geben.
+
+As they sailed on Oceania, great waters of Aemil, one of the alliances found a land.
+Während sie über Oceania, die großen Wasser von Aemil segelten, stieß eine der Allianzen auf Land.
+
+As you can walk around, it'll be an easy task for you. Impale me one of them!!
+Da du umher laufen kannst sollte es für dich ein einfaches sein. Spieß mir eine auf!
+
+As you can walk around, it'll be easy for you. Impale one of them for me!!
+Wie du umhergehen kannst, wird es leicht für dich sein. Spieße einen für mich auf !!
+
+As you open your eyes and look around, you see a large ship.
+Als du deine Augen öffnest und dich umschaust, siehst du ein großes Schiff.
+
+As you open your eyes, you see a large ship before you.
+Wie du deine Augen öffnest, siehst du ein großes Schiff vor dir.
+
+Ash brown
+Aschbraun
+
+Astapolos
+Astapolos
+
+At this time, we were selling crab food on our old mushroom island.
+Zu diesem Zeitpunkt verkauften wir Krabbenfutter auf unserer alten Pilz Insel.
+
+At this time, we were selling crab's food on our old mushroom island.
+Zu diesem Zeitpunkt verkauften wir Krabbennahrung auf unserer alten Champignon Insel.
+
+Auburn brown
+Kastanienbraun
+
+Authorities began to control in order to have a peaceful society. This did not work well for long.
+Die Machthaber begannen mit der Ãœberwachung, um eine friedliche Gesellschaft zu schaffen. Das ging nicht lange gut.
+
+Bag
+Tasche
+
+Bald
+Glatze
+
+Be a friend, and bring me @@ @@s
+Sei nett zu mir, und bring mir @@ @@s
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Gedulde dich noch ein bisschen, in den nächsten Tagen werden wir im Hafen von Artis ankommen ...
+
+Because I am an orc I can't read such things? That's rubbish.
+Weil ich ein Ork bin und solche Sachen nicht lesen kann? Quatsch.
+
+Behind me? It's the Blacksmith house, the most renowned throughout Andorra.
+Hinter mir? Das ist die berühmteste Schmiede von ganz Andorra.
+
+Besides, I need to be here to watch for thieves while La Johanne is docked.
+Übrigens halte ich hier nach Dieben Ausschau, während die La Johanne im Hafen liegt.
+
+Billy Bons
+Billy Bons
+
+BillyBons
+BillyBons
+
+Bowl cut
+Topfschnitt
+
+Box
+Kiste
+
+Bread
+Brot
+
+Bun
+Dutt
+
+Bunches
+Gebinde
+
+But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!
+Aber ich kann nicht, ich muss ein Auge auf das Meer halten, um die Besatzung zu warnen, da einige Piraten Umgebung vorkommen sollen!
+
+But I need to go, bye!
+Aber ich muss gehen, auf Wiedersehen!
+
+But more than anything, she is the one who took care of you when you were in coma.
+Aber vor allem, war sie diejenige, die sich um dich gekümmert hat als du Bewusstlos warst.
+
+But more than everything, she is the one which took care of you when you were in coma.
+Aber vorallem war sie es die sich um dich gekümmert hat während du im Koma lagst.
+
+But until then, you need to stay here, there is nothing else to do anyway.
+Aber bis dahin musst du hierbleiben. Es ist ohnehin nichts anderes zu tun.
+
+But you are welcome to reset your stats again if you bring me more plushrooms!#0
+Du kannst gerne jederzeit zurückkommen, um deine Statuspunkte zurückzusetzen. Bring mir nur Plushrooms!
+
+But you are welcome to reset your stats again if you bring me more plushrooms!#1
+Du kannst gerne jederzeit zurückkommen, um deine Statuspunkte zurückzusetzen. Bring mir nur Plushrooms!
+
+But you decide to patiently wait.
+Du entscheidest dich, geduldig zu warten.
+
+But you won't *hick* me this time...
+Aber du wirst mich *hicks* dieses mal nicht...
+
+But... if he has amnesia like Julia said... We don't need to worry about him.
+Aber... wenn er sein Gedächtnis verloren hat, wie Julia sagte, ... dann brauchen wir uns keine Sorgen zu machen.
+
+But... if he is amnesic like Julia said, we don't need to worry about him.
+Aber... wenn er vergesslich ist, wie Julia sagt, brauchen wir uns keine Sorgen um ihn machen.
+
+But... if she has amnesia like Julia said... We don't need to worry about her.
+Aber... wenn sie ihr Gedächnis verloren hat, wie Julia sagte, ... dann brauchen wir uns keine Sorgen zu machen.
+
+But... if she is amnesic like Julia said, we don't need to worry about her.
+Aber... wenn sie vergesslich ist, wie Julia sagt, brauchen wir uns keine Sorgen um sie machen.
+
+Bye bye!
+Tchüss.
+
+Bye.
+Bye.
+
+CAN YOU HEAR ME?
+HÖRST DU MICH?
+
+Can you bring me something which isn't a vegetable?
+Kannst du mir etwas bringen, das kein Gemüse ist?
+
+Can't talk right now, i'm on patrol duty.
+Ich kann jetzt nicht mit dir sprechen. Ich bin auf Patrouillie.
+
+Cap'tain has locked the door, you should go see him.
+Der Cap'tain hat die Tür abgesperrt, du solltest zu ihm gehen.
+
+Cap'tain is waiting for you! Hurry up.
+Der Cap'tain wartet auf Dich! Beeil dich.
+
+Carrot
+Möre
+
+Center parting
+Mittelscheitel
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#0
+Bestimmte Gegenstände besitzen verschiedene Effekte. Einige können dich heilen, manche können als Waffen oder Rüstungen verwenden werden , und einige können für Gold verkauft werden.
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#1
+Bestimmte Gegenstände besitzen verschiedene Effekte. Einige können dich heilen, manche können als Waffen oder Rüstungen verwenden werden , und einige können für Gold verkauft werden.
+
+Check my balance.
+Kontostand prüfen.
+
+Cheese
+Käse
+
+Chef Gado
+Koch Gado
+
+Chelios... He is part of the blacksmith house, is he not?
+Chelios... Er ist ein Teil der Schmide, nicht wahr?
+
+Cherry blossom
+Kirschblüte
+
+Chest
+Truhe
+
+Children play there; and can be badly hurt if they play near a Fluffy's nest.
+Dort spielen Kinder; und es kann böse enden, wenn sie in der Nähe eines Fluffynestes spielen.
+
+Choppy
+Choppy
+
+Click on the NPCs around you to continue the introduction.
+Klicke auf die NPCs um dich herum um die Einleitung weiter zu führen.
+
+Combed back
+zurückgekämmt
+
+Come after some time.
+Komm später wieder.
+
+Come back soon! And bring a plushroom with you!
+Komm bald wieder! Und bring einen Plushroom mit!
+
+Congrats!
+Herzlichen Glückwunsch!
+
+Cookie Master
+Keksmeister
+
+Copper blonde
+Kupferblond
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+Darf ich dich fragen was deine Muttersprache ist? Ein Matrose meinte Russisch, ein anderer Französisch... Ich bin ein wenig verwirrt. Ich werde dich danach sofort auf die Bordliste setzen.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+Darf ich dich fragen was deine Muttersprache ist? Ein Matrose meinte Russisch, ein anderer Französisch... Ich bin ein wenig verwirrt. Ich werde dich danach sofort auf die Bordliste setzen.
+
+Could I ask you which is your native language? A sailor said me russian, an other one said me french... I'm a bit lost. I will register you on the ship board list just after that.
+Darf ich dich fragen was deine Muttersprache ist? Ein Matrose meinte Russisch, ein anderer Französich... Ich bin ein wenig verwirrt. Ich werde dich danach sofort auf die Bordliste setzen.
+
+Could you help me please?
+Kannst du mir bitte helfen?
+
+Couwan
+Couwan
+
+Croc Claw
+Krokodilsklaue
+
+DID YOU FIND OUT WHAT THE LIGHT WAS?
+HAST DU RAUSGEFUNDEN, WAS DAS LICHT WAR?
+
+DO YOU FEEL BETTER?
+GEHT ES DIR BESSER?
+
+Damn @@.
+Verdammte @@.
+
+Damn you! You better not tell anyone that you've seen me!
+Verdammt bist du! Erzähl besser niemanden, dass du mich gesehen hast.
+
+Damn you! You better not tell anyone that you've seen me!#0
+Verdammt! Erzähl niemanden, dass du mich gesehen hast
+
+Damn you! You better not tell anyone that you've seen me!#1
+Verdammt! Erzähl niemanden, dass du mich gesehen hast
+
+Dan
+Dan
+
+Dan closes the conversation and he continues to write his letter.
+Dan beendet das Gespräch, und er fährt fort, seinen Brief zu schreiben.
+
+Dark brown
+Dunkelbraun
+
+Dark copper
+Dunkelkupfer
+
+Darlin
+Darlin
+
+Deal, I offer you @@E!
+Das ist ein Deal. Ich biete dir @@E!
+
+Devis
+Devis
+
+Did you find out what the light is?!
+Hast du herausgefunden, was das für ein Licht ist?!
+
+Did you see Don the blacksmith? He might knows more about it if you want to improve your metal equipment.
+Hast du schon mit Don dem Schmied gesprochen? Er könnte mehr darüber wissen, wie du deine Metallausrüstung verbessern kannst.
+
+Do you feel better??
+Fühlst du dich besser?
+
+Do you have an other question for me?
+Hast du noch eine weitere Frage an mich?
+
+Do you hear me??
+Hörst du mich?
+
+Do you want me to go see her in your place?
+Willst du mich begleiten, um Sie zu sehen an Ihrem Ort?
+
+Do you want to cut this @@?
+Willst Du dies zerschneiden @@?
+
+Do you, like, remember nothing at all? Or do you have SOME memories of your past?
+Erinnerst du dich an überhaupt gar nichts mehr? Oder hast du noch irgendwelche Erinnerungsfetzen?
+
+Docks's Warehouse
+Warenhaus an den Docks
+
+Does somebody know a good place to look in Esperia? - M. Arpan
+Kennt jemand eine gute Unterkunft in Esperia? - M. Arpan
+
+Don is a renowned blacksmith throughout Andorra it's crazy that you don't know about him.
+Don ist der berühmteste Schmied in Andorra. Es ist verrückt, dass du noch nicht von ihm gehört hast.
+
+Don is renowned throughout the archipelagos for his forgery here on Artis.
+Don ist überall im Archipel berühmt für seine Schmiede hier in Artis.
+
+Don is renowned throughout the archipelagos for his forgery skills here on Artis.
+Don ist auf dem ganzen Archipel für seine Schmiedekünste berühmt.
+
+Don is renowned throughout the entire archipelagos for his blacksmith skills, and he is here, in Artis.
+Don ist auf dem ganzen Archipel für seine Schmiedekünste berühmt. Und er arbeitet hier, in Artis!
+
+Don't do do theee... *hick* with me eh!
+Mach das nicht *hicks* mit mir!
+
+Don't get too excited about it...
+Mach dir nicht zu große Hoffnungen deswegen...
+
+Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in future. - Julia
+Gib nicht das Kennwort Deines Zimmers anderen! Halte es geheim und versuche nichtdas gleiche in einem anderen zukünftigen Raum zu nutzen. - Julia
+
+Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Gib nicht das Kennwort Deines Zimmers anderen! Halte es geheim und versuche nicht das gleiche in einem anderen zukünftigen Raum zu nutzen. - Julia
+
+Don't say it too loud, other people could hear us.
+Sag das nicht zu laut, andere Leute könnten uns hören.
+
+Don't worry sister, I didn't forget you
+Mach dir keine Sorgen, Schwester. Ich hab dich nicht vergessen
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@E.
+Versuch nicht, einen alten Haudegen von Händler übers Ohr zu hauen. Du hast nicht genung Geld. Du brauchst @@E.
+
+DoorUpwards
+DoorUpwards
+
+During the next few days, we will finally reach Artis.
+In den nächsten Tagen werden wir endlich Artis erreichen.
+
+Duty calls me, *hic*, see you later dude.
+Die Pflicht ruft, *hicks*, bis später, Alter!
+
+Duty calls me, *hic*, see you later honey.
+Die Pflicht ruft, *hicks*, bis später, Süße.
+
+Duty is calling me, *hic*, see you later dude.
+Die Pflicht ruft mich, * hic *, bis später, Bursche.
+
+Duty is calling me, *hic*, see you later honey.
+Die Pflicht ruft mich, * hic *, bis später, Süße.
+
+Each big city hosts a Legion chapter, Artis' chapter building is located in the North-West.
+Jede große Stadt beherbergt ein Legionskapitel. Das Kapitol in Artis befindet sich im Nordwesten der Stadt.
+
+Each big city hosts a Legion chapter, Artis' chapter building is located in the north-west.
+Jede große Stadt beherbergt ein Legionskapitel. Das Kapitel in Artis befindet sich im Nordwesten der Stadt.
+
+Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.
+Die Mannschaften sollten in jeweils verschiedene Richtungen segeln, um ein neues Heimatland zu finden.
+
+Edouard#001-2-29
+Edouard#001-2-29
+
+Eheh!
+Eheh!
+
+Ehoo
+Ehoo
+
+Elfen Voice
+Elfen-Stimme
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+Elmo hat mir über Spannungen zwischen meinem alten und neuen Lieutenant berichtet. Vielleicht hast du ja schon Julia und Gado den Koch getroffen.
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.
+Elmo erzählte mir, daß du nun zur Familie gehörst und auch in unsere Geschäfte auf der Insel mit eingebunden wurdest. Ich möchte dir für deine Mühen dort unten meine Anerkennung aussprechen.
+
+Elven Voice
+Elfen Stimme
+
+Emo
+Emo
+
+Enora from the Legion of Aemil has been warned that you were aboard.
+Enora von der Legion von Aemil wurde ob deiner Anwesenheit an Bord unterrichtet.
+
+Enter the amount that you want to deposit.
+Gib ein, wieviel du einzahlen möchtest.
+
+Enter the amount that you want to withdraw.
+Gib ein wieviel du abheben möchtest.
+
+Err, seriously, I just wanted to get to Artis, and I don't have the money to pay for the ferry!
+Err, ernsthaft. Ich wollte nur nach Artis kommen und ich habe nicht das Geld, um die Fähre zu bezahlen!
+
+Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!
+Err, Im Ernst. Ich wollte nur nach Artis kommen und ich habe nicht das Geld, um die Fähre zu bezahlen!
+
+Esperia Blue
+Esperiablau
+
+Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.
+Auch wenn sie nichts von den anderen Gruppen gehört haben, entschieden sie sich, ein neues Leben in diesem Land zu beginnen, voll von gefährlichen Tieren.
+
+Everything feels numb and looks foggy to you, but you can recall the feeling of the cold hard wood of your raft on a stormy night
+Alles fühlt sich dumpf und verschwommen an, dennoch kannst du dich dunkel an das Gefühl erinnern, in einer sturmigen Nacht auf dem nasskalten, harten Holz deines Floßes zu liegen
+
+Excuse me, but what did you say?? Speak louder!!
+Entschuldige, aber was hast du gesagt? Sprich lauter!
+
+FINE, BYE!
+NA GUT, TSCHÃœSS!
+
+Feel free to visit me another time
+Du kannst mich jederzeit besuchen.
+
+Fexil
+Fexil
+
+Fine!
+Fein!
+
+Fine, bye!!
+Fein, Bye!!
+
+Fine, what do you want to do with your money?
+Schön, was möchsest du mit deinem Geld machen?
+
+Fire red
+Feuerrot
+
+Flat ponytail
+Flacher Pferdeschwanz
+
+Follow the river to the north-east and you will find it.
+Folge dem Fluß in Richtung nordost, und du wirst es finden.
+
+Follow up-stream, and cross the river twice with the two bridges on the north.
+Folge dem Fluss stromaufwärts, und überquere ihn zweimal bei den Brücken im Norden.
+
+Forest Green
+Waldgrün
+
+From what I hear, Gugli, my brother, needs the help of as many people as possible; to collect loads of neat things, that can be found on the island.
+Nach alldem, was ich weiß, braucht mein Bruder Gugli die Hilfe von so vielen Menschen wie möglich. Er muß große Mengen der netten Dinge sammeln, die auf der Insel zu finden sind.
+
+From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.
+Von dem, was ich weiß, braucht Gugli, mein Bruder, die Hilfe von so vielen Menschen wie möglich, um all die neuen Dinge auf der Insel finden kann, zu sammeln.
+
+Fungus
+Pilz
+
+Ggrmm grmmm...
+Ggrmm grmmm...
+
+Give up.
+Aufgeben.
+
+Go meet him, and return me the package, it's an easy task.
+Geh zu ihm und bring mir das Paket zurück. Das ist eine einfache Aufgabe.
+
+Go north from here until you to the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+Geh nach Norden, zum Dock am Lagerhaus. Überquere die Brücke Richtung Westen, dann weiter nach Norden bis zur zweiten Brücke. Überquere sie, um zurück auf das Ostufer des Flusses zu kommen.
+
+Go north of here to the dock warehouse, cross the bridge to the west side of the river, continue North until you come to a second bridge, cross the one to the East side of the river.
+Geh nach Norden, zum Dock am Lagerhaus. Überquere die Brücke Richtung Westen, dann weiter nach Norden bis zur zweiten Brücke. Überquere sie, um zurück auf das Ostufer des Flusses zu kommen.
+
+Go outside and talk with Gugli, he will tell you what we need.
+Gehe nach draußen und rede mit Gugli, er wird dir sagen, was wir brauchen.
+
+Go outside and talk with Gugli, he'll tell you what we need.
+Gehe nach draußen und rede mit Gugli, er wird dir sagen, was wir brauchen.
+
+Go to meet him, and return me the package, it's an easy task.
+Geh zu ihm und bring mir das Paket zurück. Das ist eine einfache Aufgabe.
+
+Golden blonde
+Goldenblond
+
+Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.
+Gut zu wissen. Wie Darlin mir erzählt hat, kommen wir bald an einer kleinen Insel vorbei bevor wir in Artis ankommen.
+
+Good!!
+Gut!!
+
+Good, good!
+Gut, Gut!
+
+Good, take a look at the bag next to me then!
+Gut, dann wirf mal einen Blick in die Tasche neben mir.
+
+Growl, sniff, grr!! You'd better not tell anyone you saw me!#0
+Knurr, fauch, grrr! Erzähl besser niemand, dass du mich gesehen hast!
+
+Growl, sniff, grr!! You'd better not tell anyone you saw me!#1
+Knurr, fauch, grrr! Erzähl besser niemand, dass du mich gesehen hast!
+
+Gulukan
+Gulukan
+
+Have you some @@s for me?
+Hast du ein paar @@s für mich?
+
+He he... OK, I'm going to the upper level and inform the captain.
+He he.. OK, Ich gehe rauf und informiere den Kapitän.
+
+He is on a small house between the dock's warehouse and the dojo.
+Er ist in einem kleinen Haus zwischen dem Lagerhaus an den Docks und dem Dojo.
+
+He is right in the bottom of the ship, you can't miss him!!
+Er befindet sich direkt im Boden des Schiffes, Sie können ihn nicht verfehlen!
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+Hör mir *hicks* äh, wie auch immer. Wasauchimmer du *hicks* hier her... her... aus... eh... heraus was?! Das du hier *hicks* siehst wird die Gilde von *hicks* Esp-eria nicht in die Öff-öffentlichkeit lassen.
+
+Hehe, no. But I'm sure that a boy like you would like to meet a gentleman like me.
+Hehe, nein. Aber ich bin sicher, dass ein Bursche wie Sie gerne einen Gentleman wie mich treffen möchte.
+
+Hehe, no. But I'm sure that a dude like you would like to meet a gentleman like me.
+Hehe, nein. Aber ich bin sicher, dass ein Kerl wie Sie gerne einen Gentleman wie mich treffen möchte.
+
+Hehe, no. But I'm sure that a lady like you would love to meet a charmer like me!
+Hehe, nein. Aber ich bin sicher, dass eine Frau wie Sie gerne einen Charmeur wie mich treffen möchte.
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!
+Hehehe, er ist ein bisschen nervös. Bitte entschuldige ihn. Es passiert nicht jeden Tag, dass wir ein neues Mitglied in unserer Crew haben!
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!
+Hehehe, er ist ein bisschen nervös. Bitte entschuldige ihn. Es passiert nicht jeden Tag, dass wir ein neues Mitglied in underer Crew haben!
+
+Hello dear!
+Hallo liebes!
+
+Hello sir!
+Hallo mein Herr!
+
+Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.
+Hallo. Lass mich dir kurz vorstellen. Ich bin Captain Nard. Ich habe das Kommando über das Schiff.
+
+Hello, boy!
+Hallo Junge!
+
+Hello, girl!
+Hi, Mädchen!
+
+Hello... Should I know you?
+Hallo ... Muss ich noch etwas wissen über dich?
+
+Her shop is on the west part of the city, between the legion building and the library.
+Ihr Geschäft ist im Westen der Stadt, zwischen dem Gebäude der Legion und der Bibliothek.
+
+Hey
+Hey
+
+Hey Max, it's @@!
+Hey Max, das ist @@!
+
+Hey hey
+Hey hey
+
+Hey you! Do you hear us? Are you okay?
+Hey! Kannst du uns hören? Alles in Ordnung?
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!
+Hallo, tut mir Leid, dass ich deinen Raum so schnell verlassen musste. Ich musste mit dem Kapitän über... deine Rettung reden. Naja wir haben nun ein weiteres Maul zu stopfen.
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the captain about... The reserve. You know, now that we got a new mouth to feed, we need to check what we have.
+Hallo, tut mir Leid, dass ich deinen Raum so schnell verlassen musste. Ich musste mit dem Kapitän über.. die Reserven reden. Wesst du, wir haben nun ein weiteres Maul zu ernähren, daher müssen wir überprüfen, was wir haben.
+
+Hey! Be careful. You can't stay in this basement for so long, you are going to get sick. Come outside and take a break, maybe you can try again later.
+Hey! Sei vorsichtig. Du kannst nicht lange in diesem Keller bleiben, denn du wirst krank werden. Geh nach draußen und mach eine Pause und probier es später nochmal.
+
+Hey! Ehoo!!
+Hey! Ehoo!!
+
+Hey, girl!
+Hey, Mädchen!
+
+Hey, man!
+Hey!
+
+Hey, you can't sleep here, it's my room.
+Hey, Du kannst hier nicht schlafen, das ist mein Zimmer.
+
+Hey, you should go see Julia to be registered on the ship board.
+Hey. Du solltest Julia aufsuchen, um an Bord registriert zu werden.
+
+Hi customer! What do you want today?
+Hallo Kunde! Was darf es heute sein?
+
+Hi, nice to see you!
+Hi, nett dich zu sehen!
+
+Hi, nice to see you!#0
+Hi, schön dich zu sehen!
+
+Hi, what do you want kiddo?
+Was willst du, du Zwerg?
+
+Hidden person
+Versteckte Person
+
+Hidden person doesn't answer
+Die versteckte Person antwortet nicht
+
+Hidden person doesn't answer.
+Versteckte Person antwortet nicht.
+
+Hm...
+Hmm...
+
+Hmm, I'm fine for now, thank you.
+Hmm, soweit ist alles klar, danke.
+
+Honey brown
+Honigbraun
+
+How about I ask you to help the crew? It would mean that you're one of us, and that you will be able to get one of these hats.
+Wie wäre es, frage ich Dich, der Mannschaft zu helfen? Es würde bedeuten, dass du einer von uns bist, und daß du einen dieser Hüte bekommen kannst.
+
+How are you doing, cutie?
+Wie geht es Dir, Süße?
+
+How do you know my name?
+Woher weißt du meinen Namen?
+
+How is *hick* possible??
+Wie ist es *hicks* möglich??
+
+How is it going cutie?
+Wie geht es, Süße?
+
+How is it going dude?
+Wie geht es, Bursche?
+
+How was the cookie? Tasty, wasn't it?
+Wie war der Keks? Lecker, oder nicht?
+
+However, drought came with summers while winters became colder than ever.
+Wie auch immer, Dürre kommt mit Sommern, während Winter immer kälter werden.
+
+Hurry, hurry! We need to check his teeth!
+Beeilung, schnell! Wir müssen seine Zähne überprüfen!
+
+Hurry, hurry! We need to check it's teeth!
+Schnell, schnell! Wir müssen seine Zähne prüfen!
+
+I also watch for dangerous animals...
+Ich habe auch gefährliche Tiere zu beobachten ...
+
+I am new in this town, just like you are.
+Ich bin neu in dieser Stadt, genau wie du.
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment
+Für Ersteres bin ich kein Experte, aber wenn es um die Verbesserung von Ausrüstung geht, bin ich dein Mann.
+
+I am, who are you?
+Bin ich. Wer bist du?
+
+I asked for food but... *hips* Ah, that'll do so!
+Ich hab nach Essen gefragt, aber... *hicks* das wirds auch tun!
+
+I asked you to do me a favor, did you forget?
+Ich hab dich um einen Gefallen gebeten, hast du das etwa vergessen?
+
+I beg you, please, pleeeease...
+Ich bitte dich, Bitte, Biiiiiitte...
+
+I came to retrieve a package for Enora.
+Ich bin hier, um ein Päckchen für Enora abzuholen.
+
+I don't need any help right now, come back later.
+Ich brauche deine Hilfe jetzt nicht. Komm später wieder.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000E).
+Ich hab wirklich keine Zeit, Pious zu fangen. Verkauf mir einfach eins zum regulären Preis (30000E).
+
+I don't see anything else than... water?
+Ich sehe nichts anderes als... Wasser?
+
+I don't understand!!
+Ich verstehe das nicht!!
+
+I don't want this, give me something else.
+Das möchte ich nicht, gib mir etwas anderes.
+
+I feel better!
+Ich fühle mich besser!
+
+I forgot where it was.
+Ich vergaß, wo es war.
+
+I forgot where it was...
+Ich habe vergessen, wo es war...
+
+I grown up and lived a good while in the capital city, Esperia.
+Ich habe eine ganze Weile in der Hauptstadt, Esperia, gelebt und bin dort auch aufgewachsen.
+
+I have one more task for you, Trozz, another member of the Legion, sent me a letter earlier today.
+Ich habe noch eine Aufgabe für dich. Trozz, ein anderes Mitglied der Legion, hat mir heute morgen einen Brief zukommen lassen.
+
+I have to go sorry.#0
+Ich muss gehen, sorry.
+
+I have to go sorry.#1
+Ich muss gehen, sorry.
+
+I hope that answers your question...
+Ich hoffe, das beantwortet deine Frage ...
+
+I hope that you don't mind that we used your raft to build this ramp.
+Ich hoffe, dass es dir nichts ausmacht, dass wir dein Floß verwendet haben, um diese Rampe zu bauen.
+
+I hope to come back home when the days are better
+Ich hoffe, ich kann zurückkehren, wenn die Zeiten besser werden.
+
+I know that you just came back from being sick, but I would like to ask of you a special task.
+Ich weiß, dass du gerade genesen bist, aber ich würde dich gerne zu bitten eine besondere Aufgabe zu übernehmen.
+
+I like this answer!
+Ich mag diese Antwort!
+
+I mean LOG! Made of log!
+Ich spreche von einem STAMM! Aus Holz!
+
+I need a helper to clean the edge of the ship, but you aren't strong enough to help.#0
+Ich brauche Hilfe, um den Kiel des Schiffes zu säubern. Du bist aber nicht stark genug, um mir zu helfen.
+
+I need a helper to clean the edge of the ship, but you aren't strong enough to help.#1
+Ich brauche Hilfe, um den Kiel des Schiffes zu säubern. Du bist aber nicht stark genug, um mir zu helfen.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#0
+Ich brauche Hilfe, um den Kiel des Schiffes zu reinigen Aber du bist nicht stark genug um mir zu helfen.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#1
+Ich brauche Hilfe, um den Kiel des Schiffes zu reinigen Aber du bist nicht stark genug um mir zu helfen.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#0
+Ich brauche Hilfe, um den Kiel des Schiffes zu reinigen. Aber du bist nicht stark genug um mir zu helfen.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#1
+Ich brauche Hilfe, um den Kiel des Schiffes zu reinigen. Aber du bist nicht stark genug um mir zu helfen.
+
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+Ich brauche jemanden, der den Schiffsrumpf von diesen Ratten befreit. Kannst du mir helfen?
+
+I need to think about it a bit more...#0
+Ich muss noch ein bisschen drüber nachdenken...
+
+I need to think about it a bit more...#1
+Ich muss noch ein bisschen drüber nachdenken...
+
+I only need 2 @@, 2 @@, 1 @@ and...
+Ich brauch nur 2 @@, 2@@, 1@@ und...
+
+I registered you on the @@ room of the upper level.
+I habe dich im @@ Zimmer im oberen Stock registriert.
+
+I said see you later!!
+Ich sagte, wir sehen uns später!
+
+I said... Why don't you come down to talk??
+Ich sagte ... Warum kommst du nicht nach unten zum reden?
+
+I see it is not easy to get rid of those rattos. Do you want to try again?
+Es ist anscheinend nicht so einfach diese Rattos zu beseitigen. Willst du es nochmal versuchen?
+
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+Hm. Informiere die anderen Matrosen darüber. Aber wenn er Teil der Kriegergilde ist, ist er unser Verbündeter.
+
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+Ich verstehe. Informiere die anderen Matrosen darüber. Aber wenn sie Mitglied der Kriegergilde ist, ist sie auch unsere Verbündete.
+
+I speak Catalan.
+Ich spreche Katalanisch.
+
+I speak Dutch.
+Ich spreche Niederländisch.
+
+I speak English
+Ich spreche Englisch
+
+I speak English.
+Ich spreche Englisch.
+
+I speak Flemish
+Ich spreche Flämisch
+
+I speak Flemish.
+Ich spreche Flämisch.
+
+I speak French
+Ich spreche Französisch
+
+I speak French.
+Ich spreche Französisch.
+
+I speak German
+Ich spreche Deutsch
+
+I speak German.
+Ich spreche Deutsch.
+
+I speak Italian
+Ich spreche Italienisch
+
+I speak Italian.
+Ich spreche italienisch.
+
+I speak Polish
+Ich spreche Polnisch
+
+I speak Polish.
+Ich spreche Polnisch.
+
+I speak Portuguese
+Ich spreche Portugisisch
+
+I speak Portuguese.
+Ich spreche Portugisisch.
+
+I speak Russian
+Ich spreche Russisch
+
+I speak Russian.
+Ich spreche Russisch.
+
+I speak Spanish
+Ich spreche Spanisch
+
+I speak Spanish.
+Ich spreche Spanisch.
+
+I still didn't find a cheap building to open my own business, so for now I will stay in this inn.
+Ich finde immer noch kein günstiges Gebäude für mein Geschäft, also bleib ich erstmal hier im Hotel.
+
+I think that I'm done, I've got a box full of
+Ich denke, dass ich fertig bin, ich habe eine volle Kiste
+
+I think that I'm done, do you have a question now?
+Ich denke, dass ich fertig bin, hast du jetzt eine Frage?
+
+I think that my wine has a great quality! I'm on my second bottle and I already... What were we talking about again?
+Ich glaube, dass mein Wein von sehr guter Qualität ist! Ich bin schon bei der zweiten Flasche und ich bin bereits ... Worüber haben wir nochmal gesprochen?
+
+I think that my wine is very good quality! I'm on my second bottle and I already... What were we talking about again?
+Ich glaube, dass mein Wein von sehr guter Qualität ist! Ich bin schon bei der zweiten Flasche und ich bin bereits ... Worüber haben wir nochmal gesprochen?
+
+I think that we will stay in port for a great time, though, if you want to visit some nearby we could take you there.
+Ich denke, wir werden eine Weile hier im Hafen bleiben. Falls du jedoch etwas anderes sehen willst, können wir dich dort hinbringen.
+
+I want divorce
+Ich will die Scheidung
+
+I want register for marriage
+Ich möchte mich zur Heirat registrieren.
+
+I want to be the first merchant of this square to sell @@'s clothes!
+Ich will der erste Händler auf diesem Platz sein, der @@'s Kleidung verkauft!
+
+I was here when they rescued you!!
+Ich war hier,als sie dich gerettet haben!°!
+
+I will close my eyes for once, but only because it's your first time asking for something!
+Ich werde meine Augen ein einziges mal schließen, aber nur weil du mich das erste Mal um etwas bittest.
+
+I will give her everything she needs, don't worry.
+Ich werde ihr alles geben, was sie braucht, keine Sorge.
+
+I will give him everything he needs, don't worry.
+Ich werde ihm alles geben, was er braucht. Keine Sorge.
+
+I will give you @@gp.
+Ich werde dir @@ GP geben.
+
+I will send you this letter directly when I arrive
+Ich schicke dir diesen Brief, sobald wir ankommen
+
+I won't need it thank you.#0
+Ich werde es nicht brauchen, danke.
+
+I won't need it thank you.#1
+Ich werde es nicht brauchen, danke.
+
+I would like to deposit some money.
+Ich will etwas Geld einzahlen.
+
+I would love to!!
+Ich würde liebend gerne!!
+
+I'M CALLED, @@!
+MAN NENNT MICH @@!
+
+I'd like to catch one of them, but they are flying away when I try.
+Ich würde gerne eins von ihnen fangen. Aber sie fliegen weg wenn ich es versuche.
+
+I'll be here, come back when you're ready.
+Ich bin hier, komm einfach wenn du bereit bist.
+
+I'll give her everything she needs, don't worry.
+Ich werde ihr alles geben, was sie braucht, keine Sorge.
+
+I'll give him everything he needs, don't worry.
+Ich werde ihm alles geben, was er braucht. Keine Sorge.
+
+I'll look at it.
+Ich werde es betrachten.
+
+I'll share my berries with you, if you help me.
+Ich werde meine Beeren mit dir teilen, wenn du mir hilfst.
+
+I'm a barber, you see. I can change your hair style or color to your liking.
+Ich bin ein Barbier, wie du siehst. Ich kann deinen Haarschnitt und die Haarfarbe nach deinen Wünschen ändern.
+
+I'm a bit sick.#0
+Ich bin ein wenig krank.
+
+I'm a bit sick.#1
+Ich bin ein wenig krank.
+
+I'm called
+Genannt werde ich
+
+I'm called Alige, and I've been hiding here for few weeks.
+Ich heiße Alige, und ich verstecke mich hier schon für ein paar Wochen.
+
+I'm called Julia, it's me who took care of you during some days, when we found you back on the sea, I'm very happy to see that you seem okay now!
+Ich heiße Julia. Ich war es, die auf dich aufgepasst hat in den Tagen nachdem wir dich auf dem Meer gefunden haben. Es freut mich zu sehen, dass es dir nun gut geht!
+
+I'm called Julia, it's me who took care of you some days ago, when we found you back on the sea, I'm very happy to see that you seem okay now!
+Ich heiße Julia. Ich war es, die auf dich aufgepasst hat in den Tagen nachdem wir dich auf dem Meer gefunden haben. Es freut mich zu sehen, dass es dir nun gut geht!
+
+I'm doing fine!!
+Mir geht es gut!!
+
+I'm losing my mind, I need something else to eat!
+Ich werde verrückt, Ich brauche etwas anderes zu essen!
+
+I'm lost, where should I go?
+Ich hab mich verlaufen, wo soll ich hingehen?
+
+I'm not proud of it, but I had to get money for living.
+Ich bin nicht stolz darauf, aber ich mußte irgendwie meinen Lebensunterhalt bestreiten.
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, The Legion of Aemil won't get me!
+Ich bin nicht so dämlich eeh *hicks* Was immer du dort entde *hicks* ckt hast, die Kriegergilde bekommt mich nicht!
+
+I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!
+Ich bin nicht so dämlich eeh *hicks* Was immer du dort entde *hicks* ckt hast, die Kriegergilde bekommt mich nicht!
+
+I'm not.
+Ich nicht.
+
+I'm not.#0
+Bin ich nicht.
+
+I'm not.#1
+Bin ich nicht.
+
+I'm searching some black iron ingots.
+Ich suche schwarze Eisenbarren.
+
+I'm sick, I'm going back to bed.#0
+Ich bin krank. Ich gehe zurück ins Bett.
+
+I'm sick, I'm going back to bed.#1
+Ich bin krank. Ich gehe zurück ins Bett.
+
+I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.
+Ich bin mir sicher, dass Sie habe einige Fragen an mich, dann zögern nicht zu fragen, aber zuerst muss dir die Vorschriften angemessenen sozialen Verhalten an Bord sagen.
+
+I'm talking about the cookie in which I put all my love inside!
+Ich rede über den Kek, den ich mit all meiner Liebe gebacken habe!
+
+I'm very happy to see you're okay now!
+Ich bin sehr glücklich zu sehen, das du jetzt okay bist!
+
+IF YOU FIND SOMETHING, THEN IT'S GREAT!
+WENN DU WAS FINDEST, IST DAS SUPER!
+
+Ianus is from the legion of Aemil, don't compare me to this brigand.
+Ianus ist Mitglied der Legion von Aemil, vergleich mich nicht mit diesem Banditen!
+
+If I saw *hick* who you wereee.... *hips* Would not have helped you!
+Wenn ich *hicks* gesehen hätte wer du bist *hips* hätte ich dir nicht geholfen!
+
+If so, I hope that he didn't give you any hard time, sometimes he get up on the wrong side of the bed he transforms himself into an embittered and grumpy old man...
+Falls das der Fall ist, hoffe ich, er hat es dir nicht allzu schwer gemacht. Manchmal steht er mit dem linken Fuß zuerst auf, und dann verwandelt er sich in einen verbitterten, grantigen alten Mann...
+
+If you are looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case.
+Wenn du uns dort suchen solltest, meistens werden wir alle im Pedro's Restaurant und im Inn für Silvio's Fall sein .
+
+If you are registered somewhere else you will loose that reservation.
+Wenn du dich irgendwo anders registrierst, verlierst du diese Reservierung.
+
+If you ever find the time, pass by Esperia, it's the capital city of the archipelagos!
+Wenn du jemals dazu kommst, schau dir Esperia an. Es ist die Hauptstadt des Archipels!
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need any help.. It's better than running around in circles
+Wenn du gelangweilt oder unruhig bist, kannst du den Leuten in Artis jederzeit deine Hilfe anbieten... das ist immerhin besser, als im Kreis zu laufen.
+
+If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.
+Wenn du dich gelangweilt fühlst oder dich im Kreis drehst, möchtest du vielleicht mit den anderen Matrosen hier in der Gegend sprechen, um einige Aufgaben zu bekommen.
+
+If you find something then it's good!!
+Wenn du etwas findest, dann ist es gut!
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of box collecting dust.
+Wenn du in Zukunft etwas brauchst, dann komm ohne Zögern vorbei. Unser Lager ist voll von verstaubten Kisten.
+
+If you search for him you should look to the west of this city, it's the first house just after the left bridge, you can't miss it!
+Wenn du ihn suchst, solltest du im Westen der Stadt schauen. Es ist das erste Haus nach der Brücke links, du kannst es nicht verpassen!
+
+If you see weird things, or things that shouldn't be here, or even things that you would like to see there...
+Wenn du komische Sachen siehst, oder Dinge, die nicht hier sein sollten, oder Dinge, die du gern hier sehen würdest...
+
+If you wish to read this page again, there is a copy up on the left wall.
+Wenn Sie diese Seite später nochmals lesen möchten, gibt es eine Kopie auf der linken Wand.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#0
+Wenn Sie möchten, öffnen Sie Ihr Inventar indem Sie die Taste F3 benutzen, oder benutzen Sie Ihre Maus, um es im obigen Menü in Ihrem Client auszuwählen.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#1
+Wenn Sie möchten, öffnen Sie Ihr Inventar indem Sie die Taste F3 benutzen, oder benutzen Sie Ihre Maus, um es im obigen Menü in Ihrem Client auszuwählen.
+
+Imperial
+Kaiserlich
+
+In Artis they really do mythologise people when they die.
+In Artis machen sie Menschen nach ihrem Tod regelrecht zu Mythen.
+
+In this cave, you see, I have a lot of fun.
+In diesem Loch habe ich viel Spaß, siehst du?
+
+In this cave, you see, I have lots of fun.
+In diesem Loch habe ich viel Spaß, weißt du?
+
+Infinitely long
+Unendlich lange
+
+Interested?
+Bist du interessiert?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.
+Ist das für dich, oder für jemand anderen? Du mußt nämlich registriert sein, um diese Materialien zu bekommen.
+
+It has been some days now since I asked her for a box of @@, but she hasn't delivered anything yet.
+Ich habe sie schon vor einigen Tagen nach einer Kiste @@ gefragt. Sie hat aber immer noch nichts geliefert.
+
+It looks like madam is curious, am I right?
+Sieht so aus, als sei Madame neugierig, habe ich recht?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#0
+Es scheint, du bist ein Experte, was das Leben auf der 'La Johanne' betrifft. Kennst du irgendwelche Geheimnisse, die sonst keiner kennt?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#1
+Es scheint, du bist ein Experte, was das Leben auf der 'La Johanne' betrifft. Kennst du irgendwelche Geheimnisse, die sonst keiner kennt?
+
+It makes sense, do you think we should inform the capt'n about it?
+Es macht Sinn, glaubst du, wir sollten den Käpt'n darüber informieren?
+
+It seems that we're close to an island, we should take a look at the upper level.
+Es scheint, dass wir in der Nähe einer Insel sind, wir sollten einen Blick auf das Oberdeck werfen.
+
+It was at night, so I could barely escape. I ran to Artis Hill.
+Es war mitten in der Nacht, daher konnte ich gerade noch flüchten. Ich bin auf den Hügel von Artis gerannt.
+
+It would have been easy for me to handle it, but if you do it you can earn some respect by killing Fluffies in place of their natural-predator!
+Für mich wäre das ein Klacks. Falls du es aber versuchen willst, kannst du dir durch das Töten von Fluffies (anstelle ihres natürlichen Feindes) einigen Respekt verschaffen.
+
+It'll be a good moment for you to do some exercice, as the ship is not very vast for that.
+Es wäre ein gute Moment für ein bisschen Übung, da das Schiff nicht wirklich groß genug dafür ist.
+
+It'll be a good time for you to do some exercise, the ship isn't big enough for that.
+Es ist eine gute Zeit um sich etwas zu bewegen, das Schiff ist nicht groß genug dafür.
+
+It's Ivan... I'm sure that he sent you to annoy me...
+Es ist Ivan... Er hat dich sicher geschickt, um mich zu ärgern...
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+Es ist der Handelshafen von Andorra. Es ist komisch, dass du noch nicht davon gehört hast. Es ist eine der berühmtesten Städte der ganzen Welt. Aber hey. Lass uns zum Thema zurückkommen! Ich bin hungrig!
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!
+Es ist der Handelshafen von Andorra. Es ist komisch, dass du noch nicht davon gehört hast. Es ist eine der berühmtesten Städte der ganzen Welt. Aber hey. Lass uns zum Thema zurückkommen! Ich bin hungrig!
+
+It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!
+Es ist der Handelshafen von Andorra. Es ist komisch, dass du noch nicht davon gehört hast. Es ist eine der berühmtesten Städte der ganzen Welt. Aber hey. Lass uns zum Thema zurückkommen! Ich bin hungrig!
+
+It's a good place to earn money, it can also help you to travel throughout the archipelagos!
+Es ist ein guter Ort zum Geld verdienen, was dir helfen kann, das Archipel zu erkunden!
+
+It's a great honor for us at the Legion to hold the security of his commerce.
+Es ist eine Ehre für uns in der Legion, daß wir für den umfassenden Schutz seiner Handelsgeschäfte sorgen dürfen.
+
+It's a great honor for us at the Legion to hold the security of this commerce!
+Es ist eine Ehre für uns in der Legion, daß wir für den umfassenden Schutz dieser Handelsgeschäfte sorgen dürfen!
+
+It's a nice place... There are some nice chicks...
+Es ist ein schöner Ort ... Es gibt einige nette Küken ...
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#0
+Gut zu wissen, dass du aufgewacht und wieder ok bist. Elmo hat mir die gute Nachricht erzählt!
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#1
+Gut zu wissen, dass du aufgewacht und wieder ok bist. Elmo hat mir die gute Nachricht erzählt!
+
+It's not as good as my new one, but still useful.
+Es ist nicht so gut wie mein neues, aber trotzdem sehr nützlich.
+
+It's ok, crew tasks are much more important than curiosity!!
+Es ist in Ordnung, Crew-Aufgaben sind viel wichtiger als die Neugier!
+
+It's the big building at Northern Artis, at the top of a small hill.
+Es ist das große Gebäude im Norden von Artis, oben auf dem kleinen Hügel.
+
+It's the big building at northern Artis, at the top of a small hill.
+Es ist das große Gebäude im Norden von Artis, oben auf dem kleinen Hügel.
+
+It's where every merchant ship ends their travel and we won't be an exception.
+Das ist, wo jedes Handelsschiff beendet seine Reise und wir werden nicht die Ausnahme sein.
+
+It's where every merchant ship ends their travelling, and we won't be the exception!
+Das ist, wo jedes Handelsschiff beendet seine Reise und wir werden nicht die Ausnahme sein!
+
+It's yours as well, right?
+Es gehört dir auch, nicht wahr?
+
+Its inhabitants did not know any kind of horror and in peace they lived as the earth gave them everything they needed to live.
+Seine Einwohner kannten keine Schrecken und Grausamkeiten. Sie lebten in Frieden, und die Erde gab ihnen alles, was sie zum Leben brauchten.
+
+Ivan is the one that you should look at now.
+Ivan ist der, den du nun sehen solltest.
+
+Jalad
+Jalad
+
+Julia has told me how they found you at sea, on a raft with a logo of--
+Julia erzählte mir, wie sie dich auf See gefunden haben, auf einem Floß mit dem Wappen der--
+
+Just look out at that water! There's plenty more fish there.
+Schau einfach raus aufs Meer! Es gibt noch unendlich viel Fisch da draußen.
+
+Knife
+Messer
+
+Knifes on the table
+Messer auf dem Tisch
+
+Lagoon blue
+Lagunenblau
+
+Lean
+Lean
+
+Leave it
+Geh bitte
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoorCheck
+LeftDoorCheck
+
+Let me introduce myself, I'm Captain Nard, the leader of this ship.
+Darf ich mich vorstellen, ich bin Kapitän Nard, der Führer des Schiffes.
+
+Let me see your work...
+Lass mich deine Arbeit sehen...
+
+Lettuce
+Salat
+
+Lettuce Leaf
+Salatblatt
+
+Light violet
+Hell Lila
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.
+Genau wie alle anderen der Crew bist du hier herzlich willkommen. du kannst auch jederzeit hier übernachten, während du in Artis unterwegs bist.
+
+Lloyd still owes me, but beware of those money-grubbers, or they will sell your own teeth to you!
+Llyod schuldet mir noch was, aber hüte dich vor diesen Geldschefflern. Die verkaufen dir noch ihre eigenen Großmütter!
+
+Lloyd the banker
+Lloyd der Banker
+
+Long and curly
+Lang und lockig
+
+Long and slick
+lang und glatt
+
+Long ponytail
+Langer Pferdeschwanz
+
+Look who we have here, did you come for a training session?
+Da schau her, wen haben wir denn da. Kommst du von einer Trainingseinheit zurück?
+
+MAYBE YOU CAN LOOK AT THIS?
+VIELLEICHT KANNST DU DIR DAS HIER ANGUCKEN?
+
+Mane
+Mähne
+
+Max
+Max
+
+Max and Sapartan for example?
+Max und Sapartan zum Beispiel?
+
+Maybe he abused too much his bottle today to celebrate that!
+Vielleicht hat er seine Flasche zu stark missbraucht, um das heute zu feiern!
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret quest from the Legion of Aemil!#1
+Vielleicht ist er einer von denen, die letzten Monat verschwanden? Er könnte einer der Yoiis aus Esperia sein, mit einem geheimen Auftrag von der Legion von Aemil!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Vielleicht ist er einer von denen, die letzten Monat verloren gingen? Die Leute von Esperia, die einen geheimen Auftrag von der Kriegergilde bekommen haben!
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret quest from the Legion of Aemil!#0
+Vielleicht ist sie eine von denen, die letzten Monat verschwanden? Die Yoiis kamen aus Esperia, mit einem geheimen Auftrag von der Legion von Aemil!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Vielleicht ist sie eine von denen, die letzten Monat verloren gegangen sind? Diese Mädchen von Esperia, die eine geheime Aufgabe von der Kriegergilde bekommen haben!
+
+Maybe you can look at this??
+Vielleicht kannst du so aussehen?
+
+Messy
+Messy
+
+Mickael
+Mickael
+
+Mohawk
+Irokesenschnitt
+
+Move kid.
+Geh weiter, kleiner.
+
+My beauty, I was not always a sailor, you know, I was once an important individual!
+Meine Schönheit, ich war nicht immer ein Seemann, wissen Sie, ich war einst ein bedeutender Individueller!
+
+My beauty, I was not always a sailor, you know, I was once an important individual!#0
+Meine Schönheit, ich war nicht immer ein Seemann, weißt du, ich war einst eine bedeutende Persönlichkeit!
+
+My friend, I was not always a sailor, you know, I was once an important individual!
+Mein Freund, ich war nicht immer ein Seemann, wissen Sie, ich war einst ein bedeutender Individueller!
+
+My friend, I was not always a sailor, you know, I was once an important individual!#1
+Mein Freund, ich war nicht immer ein Seemann, weißt du, einst war ich eine bedeutende Persönlichkeit!
+
+My friends are... Well, you know... The creators... Programmers, Scripters, Mappers, Pixel Artists, Soundscapers... The Most Skilled Sages of the Tentacled Dance.
+Meine Freunde sind... Hm, weißt du... Die Schöpfer.... Programmierer, Skripter, Kartenmacher, Pixelkünstler, Soundscaper... Die meist geschicklichen Weisen des Tentakeltanzes.
+
+My name is Alige, I've been hiding here for weeks.
+Ich heiße Alige, und ich verstecke mich hier schon seit einigen Wochen.
+
+My name is Astapolos, Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Mein Name ist Astapolos. Q'Muller und ich traten der Nard-Crew vor ein paar Jahren bei, als es nur ein kleines Handelsschiff war.
+
+My name is Julia, it's me who took care of you, when we found you in the sea.
+Mein Name ist Julia, ich war es, der sich um dich gekümmert hat, nachdem wir dich im Meer gefunden haben.
+
+My stats are too good, I won't need it.#0
+Meine Stats sind perfekt, ich brauche keine Änderung.
+
+My stats are too good, I won't need it.#1
+Meine Stats sind perfekt, ich brauche keine Änderung.
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0
+NEIN und *hicks* NEIN, du und deine... *burp* dähmliche *hicks* Gilde!
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1
+NEIN und *hicks* NEIN, du und du und deine ... *hicks* dämliche *burp* Gilde!
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT.
+NICHTS AUSSER HAIEN UND EINEM KOMISCHEN LEUCHTEN.
+
+Nard and crew are taking us to the city of Artis.
+Nard und seine Mannschaft bringen uns nach Artis.
+
+Navy blue
+Marineblau
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want say!
+Trotzdem kannst du mit einem anderen Abenteurer sprechen, indem du [Enter] drückst und eintippst, was du sagen möchtest.
+
+New technologies assisted the slaughter instead of establishing peace. At some point, two different rivals were formed.
+Die neuen Technologien wurden für Zerstörung und Tod eingesetzt, anstatt Frieden zu bringen. Irgendwann standen sich hauptsächlich zwei Kontrahenten gegenüber.
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#0
+NEIN und *hicks* NEIN, du und deine... *burp* dähmliche *hicks* Gilde!
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#1
+NEIN und *hicks* NEIN, du und deine... *burp* dähmliche *hicks* Gilde!
+
+No problem, do you have an other question for me?
+Kein Problem. Hast du noch andere Fragen für mich?
+
+No, I can't, I just wanted to travel across the seas for fun.
+Nein, kann ich nicht. Ich wollte nur aus Spaß über die Meere reisen.
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this chink in the wall, as you can see, I have lots of fun.
+Nein, ich kann nicht. I will nicht! Ich wollte nur zum Spaß zur See fahren, *grummel*... *schnief*. Und wie du sehen kannst habe ich in dieser Spalte jede Menge Spaß.
+
+No, I can't. I won't! All is I wanted was to travel across the seas for fun, growl... sniff. And in this chink in the wall, as you can see, I have lots of fun.
+Nein, ich kann nicht. I will nicht! Ich wollte nur zum Spaß zur See fahren, *grummel*... *schnief*. Und wie du sehen kannst habe ich in dieser Spalte jede Menge Spaß.
+
+No, sorry.
+Nein, tut mir leid.
+
+No, thanks.
+Nein. Danke.
+
+Nobody will know about the existence of the Mercurians
+Niemand weiß etwas über die Existenz der Merkurianer
+
+Not to kill your dream, but... Julia is mine!
+Möchte deinen Traum nicht zerstören, aber... Julia gehört mir!
+
+Note
+Hinweis
+
+Nothing
+Nichts
+
+Nothing else other than sharks and an odd light!!
+Nichts anderes als Haie und einem seltsamen Licht!
+
+Nothing, I changed my mind.
+Nichts, ich habe mich anders entschieden.
+
+Nothing, I need to go!
+Nichts, ich muss gehen!
+
+Now go outside and talk with Gugli, he'll tell you what we need.
+Jetzt gehe nach draußen und rede mit Gugli, er wird dir sagen, was wir brauchen.
+
+Now you divorced!
+Jetzt bist du geschieden!
+
+OK, I think he's waking up, go see to him.
+Ok. Ich glaube er wacht auf. Sieh mal nach ihm.
+
+OK, I think she's waking up, go see to her.
+Ok. Sie wacht auf. Geh mal zu ihr.
+
+ON THE TOP OF THE CLIFF!
+OBEN AUF DER KLIPPE!
+
+Of course, there is a reward for your task.
+Natürlich gibt es eine Belohnung für die Aufgabe.
+
+Of course, they are on the left wall, go get a look at them.
+Natürlich, geh an die linke Wand und werfen Sie einen Blick auf sie.
+
+Off black
+Tiefschwarz
+
+Oh darling, what brought you here?
+Hallo Schätzchen, was bringt dich hierher?
+
+Oh look there!!
+Oh siehe da!
+
+Oh look, there is a piou behind you.
+Oh schau, da ist ein Piou hinter dir.
+
+Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...
+Oh nein, aber ich habe ein seltsames Licht am anderen Rand der Insel bemerkt, und ich frage mich was es sein kann ...
+
+Oh ok, I said nothing then.
+Oh ok, dann habe ich nichts gesagt.
+
+Oh really? How could I forget a topic as important as that?
+Oh, wirklich? Wie konnte ich ein so wichtiges Thema vergessen?
+
+Oh well, we rescued you when you were yaying adrift on sea.#0
+Hm. Wir haben dich gerettet als du an uns vorbei getrieben bist.
+
+Oh well, we rescued you when you were yaying adrift on sea.#1
+Hm. Wir haben dich gerettet als du an uns vorbei getrieben bist.
+
+Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!
+Na gut. Ich gebe dir auch einen dieser Hüte aus dem Kasten um dich herum. Aber erst, nachdem Du deine Aufgabe erfüllt hast!
+
+Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!
+Na schön. Ich gebe dir außerdem einen dieser Hüte in der Kiste neben dir, aber erst nachdem du deine Aufgabe erfüllt hast!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#0
+Oh hehe, Da sie nicht essbar sind, versuchst du sie am besten anzuziehen!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#1
+Oh hehe. Da sie nicht essbar sind, könntest du versuchen sie anzuziehen!
+
+Oh, I was going to ask you if you want to help the crew search for some food and explore the island out there.
+Oh, ich wollte Dich fragen, ob du der Crew bei Suche nach etwas Nahrung helfen und die Insel erkunden willst.
+
+Oh, and Olga from the market place as well!
+Ach ja, und Olga vom guten Marktplatz!
+
+Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!
+Oh, und gib ihr ein paar einfache Sachen. Das arme Mädchen. Die die sie hatte, waren in einer sogar schlechteren Verfassung als unsere!
+
+Oh, and give her some basic clothes, the poor girl, the one she had were in even worse condition that the ones we have!
+Oh, und gib ihr ein paar einfache Sachen. Das arme Mädchen. Die die sie hatte, waren in einer sogar schlechteren Verfassung als unsere!
+
+Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!
+Oh, und gib ihm ein paar einfache Klamotten, der arme Junge. Die die er hatte, waren sogar in einem schlechterem Zustand als unsere!
+
+Oh, and give him some basic clothes, the poor guy, the one he had were in even worse condition that the ones we have!
+Oh, und gib ihm ein paar einfache Klamotten, der arme Junge. Die die er hatte, waren in noch einem schlechterem Zustand als unsere!
+
+Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one who has the other key and I won't ask for yours, so keep it secret and try not to use the same one in any other room in future.
+Oh, es steht nirgens, aber gib niemals das Passwort deines Zimmers an andere weiter, ich bin der einzige, der dden anderen Schlüssel hat und ich werde nicht nach deinem fragen. Halte es geheim und verwende in Zukunft nicht das gleiche in einem anderen Raum.
+
+Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one who has the other key and I won't ask for yours, so keep it secret and try not to use the same one in any other room in the future.
+Oh, es steht nirgens, aber gib niemals das Passwort deines Zimmers an andere weiter, ich bin der einzige, der dden anderen Schlüssel hat und ich werde nicht nach deinem fragen. Halte es geheim und verwende in Zukunft nicht das gleiche in einem anderen Raum.
+
+Oh, he's still alive!
+Oh. Er lebt noch!
+
+Oh, hey you.
+Oh, hi du.
+
+Oh, it is simple. I have on this book the name of every citizen of Artis and its surrounding.
+Oh, das ist einfach. Ich habe in diesem Buch die Namen von allen Bewohnern in Artis und der Umgebung.
+
+Oh, it was nothing important!
+Oh, es war nichts Besonderes!
+
+Oh, not everything, don't worry, but your name came up twice in the conversation.
+Oh,das ist nicht alles, Keine Sorge, aber dein Name kam zweimal in demGespräch vor.
+
+Oh, nothing important.
+Ach, nichts wichtiges.
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#0
+Oh. Ich erinnere mich. Wir haben ein wenig Geld in deinen Taschen gefunden. Hier ist es!
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#1
+Oh. Ich erinnere mich. Wir haben ein wenig Geld in deinen Taschen gefunden. Hier ist es!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#0
+Oh, jetzt, wo ich mich erinnere, haben wir auch etwas Geld in den Taschen gefunden, hier ist es!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#1
+Oh, jetzt, wo ich mich erinnere, haben wir auch etwas Geld in den Taschen gefunden, hier ist es!
+
+Oh, ok!!
+Oh, ok!!
+
+Oh, she's still alive!
+Oh, Sie lebt noch!
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, ah, have enough money to pay for the ferry!
+Oh... ehm... eigenzlich... war alles was ich wollte nach Artis zu kommen. Err... aber ich, ah, hatte nicht genug Geld um die Fähre zu bezahlen!
+
+Oh... um... actually... all is I wanted was to get to Artis. Err... but I didn't, ah, have enough money to pay for the ferry!
+Oh... ehm... eigentlich... war alles was ich wollte, nach Artis zu kommen. Err... aber ich, ah, hatte nicht genug Geld um die Fähre zu bezahlen!
+
+Ok, Done.
+Ok, fertig.
+
+Ok, Done. I'm sure that you got some question for me, feel free to ask them!
+Ok, Erledigt. Ich bin mir sicher, dass du ein paar Fragen an mich hast. Frag einfach!
+
+Ok, Done. I'm sure that you've got some questions for me, feel free to ask them!
+Ok, Erledigt. Ich bin mir sicher, dass du ein paar Fragen an mich hast. Frag einfach!
+
+Ok, I think he's waking up, go see him.
+Ok, I glaube er wacht auf. Geh man nach ihm schauen.
+
+Ok, I think she's waking up, go see her.
+Okay, ich glaube sie wacht auf, geh zu ihr.
+
+Ok, I'll help you.
+Ok, Ich werde dir helfen.
+
+Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Ok. Ich gehe in sein Zimmer und behalte du sie im Auge. Wir wissen immer noch nicht, ob sie ein Feind oder Verbündeter ist...
+
+Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Ok. Ich gehe in sein Zimmer und behalte du ihn im Auge. Wir wissen immer noch nicht, ob er ein Feind oder Verbündeter ist...
+
+Ok, but Gugli needs my help first.
+Ok, aber Gugli braucht meine Hilfe zuerst.
+
+Ok, ok. Come back if you change your mind.
+Ok, ok. Komm wieder wenn du es dir anders überlegt hast.
+
+Okay, but what can you offer me?
+Ok. Aber was bietest du mir an?
+
+OldBook
+AltesBuch
+
+On the edge of this island!!
+Am Rande dieser Insel!
+
+On the next days we will finally arrives at Artis
+In den nächsten Tagen werden wir endlich Artis erreichen.
+
+Once the monster is dead, click with your mouse on the dropped item to add it to your inventory or you can use the Z key to claim the drop as well.
+Sobald das Monster tot ist, klicken Sie mit der Maus auf das Element, um das Element dem Inventar hinzufügen, oder drücken Sie die Z-Taste für dasselbe.
+
+Once the monster is dead, click with your mouse on the item to add the item he drops to your inventory or you can use the Z key to claim the drop as well.
+Sobald das Monster tot ist, klicken Sie mit der Maus auf das Element, um das Element, dem Inventar hinzufügen, oder Sie die Z-Taste für dasselbe.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#0
+Innerhalb deines Inventars kannst du das das Objekt auswählen und auf 'Ausrüsten' klicken um dich damit auszustatten. Alternativ können Sie ein Objekt entfernen, indem Sie 'Ausziehen' wählen.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#1
+Innerhalb deines Inventars kannst du das das Objekt auswählen und auf 'Ausrüsten' klicken um dich damit auszustatten. Alternativ können Sie ein Objekt entfernen, indem Sie 'Ausziehen' wählen.
+
+Once your inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#0
+Innerhalb deines Inventars kannst du das das Objekt auswählen und auf 'Ausrüsten' klicken um dich damit auszustatten. Alternativ können Sie ein Objekt entfernen, indem Sie 'Ausziehen' wählen.
+
+Once your inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#1
+Innerhalb deines Inventars kannst du das das Objekt auswählen und auf 'Ausrüsten' klicken um dich damit auszustatten. Alternativ können Sie ein Objekt entfernen, indem Sie 'Ausziehen' wählen.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#0
+Öffne dein Inventar (F3-Taste), wähle die Sachen eine nach der anderen auf und rüste sie aus.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#1
+Öffne dein Inventar (F3-Taste), wähle eine Sache nach der anderen aus und rüste sie aus.
+
+Orc Voice
+Ork-Stimme
+
+Out of my way.
+Geh mir aus dem Weg!
+
+Parted
+Getrennt
+
+People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.
+Die Menschen fingen an, sich gegenseitig zu bestehlen. Als die Städte wuchsen, wuchsen auch die Nöte. Kriege um Länder fingen dann an.
+
+Perfect, which food did you get for me today?#0
+Perfekt. Was hast du heute für mich zu Essen?
+
+Perfect, which food did you get for me today?#1
+Perfekt. Was hast du heute für mich zu Essen?
+
+Perky ponytail
+Flotter Pferdeschwarz
+
+Peter
+Peter
+
+Piberries
+Pibeeren
+
+Pigtails
+Zöpfe
+
+Pink Blobime
+Pink Blobime
+
+Pinky pink
+Pinky pink
+
+Piou Legs
+Piou Beine
+
+Piou Slayer
+Piou Mörder
+
+Pious legs
+Piousbeinchen
+
+Please don't tell people that you've seen me. I don't want to be thrown in the sea as food for sharks or decapitated. At least not again!
+Bitte erzähl ihnen nicht, dass du mich gesehen hast. Ich möchte nicht den Haien zum Fraß vorgeworfen oder geköpft werden. Nicht schon wieder!
+
+Please find the small chest, buried somewhere on Artis Hill.
+Bitte finde eine kleine Kiste, die irgendwo in den Artis Bergen vergraben ist.
+
+Please take this lollypop for your help. Mum says they are bad for my teeth anyway (FIXME)
+Nimm diesen Lolly für deine Hilfe. Mama sagt sowieso, daß die schlecht für meine Zähne sind.
+
+Please try to figure out what went wrong with this order and bring me these potions.
+Bitte versuche, herauszufinden, was an diesem Befehl nicht zu verstehen war und bring mir diese Tränke.
+
+Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!
+Bitte erzähl ihnen nicht, dass du mich gesehen hast. Ich möchte nicht den Haien zum Fraß vorgeworfen oder geköpft werden. Nicht schon wieder!
+
+Pompadour
+Schmalzlocke
+
+Pull!
+Ziehen!
+
+Pumpkin Seeds
+Kürbissamen
+
+Punk
+Punk
+
+Pure platinum
+Reines Platin
+
+Purple plum
+Lila Pflaume
+
+RattosControl
+RattosController
+
+Read it
+Lies es
+
+Registration is open for everybody, but newcomers need to pay a fee for all of the paperwork.
+Jeder kann sich natürlich registrieren, aber Neueinsteiger müssen eine Aufwandsentschädigung für den ganzen Papierkram leisten.
+
+Remember, you have to find my brother on the hill east of here
+Nicht vergessen, dass du meinen kleinen Bruder auf dem Hügel östlich von hier finden musst.
+
+Resa
+Resa
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Ronan
+Ronan
+
+Rrrr pchhhh...
+Rrrr pchhhh...
+
+SO, WHAT IS YOUR NAME?
+WIE HEISST DU DENN?
+
+SORRY, BUT WHAT DID YOU SAY? SPEAK LOUDER!
+WAS HAST DU GESAGT? SPRICH LAUTER!
+
+Sailors
+Matrosen
+
+Sapartan
+Sapartan
+
+Sea Drop
+Meerestropfen
+
+Server is jammed due to over populated.
+Server ist wegen Überfüllung hängengeblieben.
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!
+Sie ist auf dem oberen Deck. Du kannst sie nicht verfehlen. Sie ist die einzige Frau in der Crew. Oh. Neben dir nun, hehe!
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew.
+Sie ist auf dem oberen Deck. Du kannst sie nicht verfehlen. Sie ist die einzige Frau in der Crew.
+
+She is the nurse and the shipkeeper of this ship, and also an excellent chef!
+Sie ist die Krankenschwester und Schiffsverwalterin, sowie auch eine exzellente Chefin!
+
+She is the nurse and the shipkeeper of this ship, and also an excellent cook!
+Sie ist die Krankenschwester und Schiffsverwalterin, und auch eine exzellente Köchin
+
+She said that she will accept my application when Piou have teeth. It's just a matter of time, you see?
+Sie sagte, sie wird meine Bewerbung zu akzeptieren, wenn Piou Zähne haben. Es ist nur eine Frage der Zeit, seht ihr?
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+Sie ist auf dem oberen Deck. Du kannst sie nicht verfehlen. Sie ist die einzige Frau in der Crew. Oh. Neben dir nun, yeyeye!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.
+Sie ist auf dem oberen Deck. Du kannst sie nicht verfehlen. Sie ist die einzige Frau in der Crew.
+
+Short and curly
+kurz und lockig
+
+Side strand
+Nebenstrand
+
+Silver Grey
+Silbergrau
+
+Silvio
+Silvio
+
+Silvio starts to speak to his bottle, you leave the conversation.
+Silvio fing an sich mit seiner Flasche zu unterhalten, du verlässt die Unterhaltung.
+
+Silvio starts to speak with his bottle, you leave the conversation.
+Als Silvio beginnt, mit seiner Flasche zu sprechen, verlässt du das Gespräch.
+
+Sincerely yours, Dan
+Hochachtungsvoll, Dan
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.
+Darum habe ich mich gefragt, ob du mir mit ein paar Botengängen zu Hand gehen willst.
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+Deswegen wollten wir dich warnen. Vielleicht kommt er aus der Gilde. Denn ihr Zeichen war auf dem Floß.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+Also, darum wollten wir dich warnen. Vielleicht kommt sie aus der Gilde, dessen Wappen auf dem Floß war.
+
+So we are looking for some new merchandise that we could trade at our next destination.
+Wir suchen also einige neue Waren, die wir in unserem nächsten Ziel handeln können.
+
+So what's up?? What are you doing??
+Also, was ist los?? Was machst du da?
+
+So you finally woke up? We all thought that you were in something like... You know, one of those long comas.
+Bist du endlich aufgewacht? Wir alle dachten, dass du in so etwas wie warst ...Du weißt schon, einem dieser langen Komas.
+
+So, how do you feel? I see that Julia did a marvelous job! You look in good health now.
+Wie fühlst du dich? Ich sehe Julia hat gute Arbeit geleistet. Du siehst gesund aus.
+
+So, what's your name??
+Also, was ist Ihr Name??
+
+So, which good wind brought you here? Were you on your raft to meet me? Or because you've heard of my feats on Artis?
+Also brachte der gute Wind dich her? Warst du auf dem Floß, um mich zu treffen? Oder weil du von meinen Kunststücke in Artis gehört hast?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats at Artis?#0
+Also brachte der gute Wind dich her? Warst du auf dem Floß, um mich zu treffen? Oder weil du von meinen Kunststücken in Artis gehört hast?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or because you wanted to see the beautiful waitress' at Artis?
+Also brachte der gute Wind dich her? Warst du auf dem Floß, meine Julia zu treffen? Oder weil du die schöne Kellnerin von Artis sehen wolltest?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?#1
+Also brachte der gute Wind dich her? Warst du auf dem Floß, um meine Julia zu treffen? Oder weil du die schönen Kellnerinnen in Artis sehen wolltest?
+
+Some more things are written down but it's not legible.
+Einige weitere Dinge sind unten geschrieben, aber es ist nicht lesbar.
+
+Some other strings are added to this page.
+Einige andere Zeichenfolgen werden zu dieser Seite hinzugefügt.
+
+Some sailors are trying to talk to you..
+Ein paar Matrosen versuchen dich anzusprechen...
+
+Somehow you don't feel good about your deed
+Deine Taten nagen an deiner Seele
+
+Sorry I busy with other registrations
+Tut mir leid, aber ich bin momentan mit anderen Registrierungen beschäftigt.
+
+Sorry but I can't tell you anything about that.
+Tut mir Leid, aber darüber kann ich dir nichts sagen.
+
+Sorry, I am not in the mood for another fight with those rattos.
+Sorry, aber ich will nicht nochmal gegen diese Rattos kämpfen.
+
+Sorry, but I'm busy right now.#0
+Tut mir Leid aber ich habe grade zu tun.
+
+Sorry, but I'm busy right now.#1
+Tut mir Leid aber ich habe grade zu tun.
+
+Sorry, but you don't have what I need for bait.
+Du hast nichts, was ich als Köder gebrauchen könnte.
+
+Sorry, doing other things at the moment.
+Tut mir Leid, ich mache gerade andere Dinge.
+
+Sounds good!#0
+Hört sich toll an!#0
+
+Sounds good!#1
+Hört sich toll an!#1
+
+Splash!
+Platsch!
+
+Stay here, I'll hurry back as soon as I get some.
+Warte hier, ich fliege zurück sobald ich welche habe.
+
+Suddenly, you hear a voice from the sky.
+Auf einmal hörst du eine Stimme aus dem Himmel.
+
+Suddenly, you hear a voice up in the sky.
+Auf einmal hörst du eine Stimme oben im Himmel.
+
+Sure, Cap'tain.
+Natürlich Cap'tain.
+
+Sure, but Gugli needs my help first.
+Entschuldige, aber erst braucht Gugli meine Hilfe.
+
+Sure, but what can you give me in exchange?
+Klar, aber was können Sie mir im Gegenzug geben?
+
+Sure, there is a reward for your task.
+Natürlich gibt es eine Belohnung für Deine Aufgabe.
+
+Surprise me
+Ãœberrasch mich
+
+Take a Bandana
+Nimm ein Kopftuch
+
+Take a nap
+Ein Nickerchen machen
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building at the northern part of Artis, at the top of the small hill.
+Sprich mit Lloyd dem Bänker in der Handelsgilde. Es ist ein großes Gebäude auf dem kleinen Hügel im Norden von Artis.
+
+Talk with Lloyd the banker in the Merchant Guild, it's a big building at the Northern part of Artis, atop the little hill.
+Sprich mit Lloyd dem Bänker in der Handelsgilde. Es ist ein großes Gebäude auf dem kleinen Hügel im Norden von Artis.
+
+Tarlan
+Tarlan
+
+Thank you sir for you nice words. I am feeling better now.
+Danke, Sir, für eure netten Worte. Ich fühle mich schon besser.
+
+Thank you so much! Here, have some berries...
+Vielen Dank! Hier, nimm dir ein paar Beeren...
+
+Thank you, I'll take them.
+Danke. Ich werde sie mir nehmen.
+
+Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Danke nochmal für deine Hilfe. Aber diese Ratten sind ein permanentes Problem und deine Hilfe ist immer gern gesehen. Das einzige Problem daran ist, dass ich dir nur einmal eine Belohnung geben kann.
+
+Thanks again for helping me. But those Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Danke nochmal, dass du geholfen hast. Allerdings sind diese Rattos ein unendliches Problem und ich freue mich immer noch über deine Hilfe. Das einzige Problem ist, dass ich dich nur einmal belohnen kann.
+
+Thanks again for helping me. But those rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Danke nochmal, dass du geholfen hast. Allerdings sind diese Rattos ein nicht endendes Problem und deine Hilfe ist willkommen. Das einzige Problem ist, dass ich dich nur einmal belohnen kann.
+
+That part of the town is called the gilded hill, and where the Merchant Guild has its headquarters.
+Dieser Teil der Stadt wird Gildenberg genannt. Hier hat die Handelsgilde ihr Hauptquartier.
+
+That part of the town is called the gilded hill, it's also where the Merchant Guild has its headquarters.
+Dieser Teil der Stadt wird Gildenberg genannt. Hier hat unter anderem die Händlergilde ihr Hauptquartier.
+
+That's a good idea, go rest a bit and I'll see you tomorow!
+Das ist eine gute Idee. Geh und ruhe dich ein wenig aus und ich werde dich morgen sehen!
+
+That's a nice name!!
+Das ist ein schöner Name!
+
+That's exactly what I needed.
+Das ist genau, was ich gebraucht habe.
+
+That's right.
+Das ist richtig.
+
+That's where you go as well, right?
+Das ist, wo du auch hingehst, oder?
+
+The Legion need some potions.
+Die Legion braucht einige Tränke.
+
+The Legion of Aemil are a group of mercenaries who vowed to protect and serve their neighbors.
+Die Legion von Aemil ist eine Händlergruppe, die sich den Schutz und den Dienst an ihren Nächsten auf die Fahnen geschrieben hat.
+
+The Legion of Aemil is in charge of the security of the intramural part of most cities throughout the archipelagos.
+Die Legion von Aemil ist für die Sicherheit der Handelsrouten innerhalb des Archipels verantwortlich.
+
+The adventure begins!
+Das Abendteuer beginnt!
+
+The best, the wonderful, the best cookie between all others, the...
+Der beste, der schönste, der beste Keks zwischen allen anderen, der...
+
+The cost to create a guild is of @@ E, are you interested?
+Eine Gilde zu erstellen kostet @@ E, interessiert?
+
+The door is closed.
+Die Tür ist verschlossen.
+
+The elven from the library flirted with me a while ago, so has Enora from the Legion.
+Genau wie die Elfen aus der Bibliothek vor einer Weile, so hat mir auch Enora von der Kriegergilde schöne Augen gemacht.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the warrior guild.
+Die Elfen aus der Bibliothek waren mir vor einiger Zeit geneigt, sowie Enora von der Kriegergilde.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is left obscure, including the author's name.
+Das Ende der Geschichte ist gelöscht worden, wahrscheinlich wegen des Salzwassers. Zudem fehlen einige Seiten.. Daher bleibt viel im Dunkeln, auch der Name des Schriftstellers.
+
+The fish ate all your bait.
+Die Fische haben deine Köder gefressen.
+
+The fish ate small part of your bait.
+Der Fisch hat einen kleinen Teil deines Köders gefressen.
+
+The giant bogeyman!
+Der schwarze Mann!
+
+The great people of Aemil split up into three groups when they reached the coast.
+Das Volk von Aemil spaltete sich in 3 Gruppen auf, als sie die Küste erreichten.
+
+The guild is in charge of the commerce regularization throughout Artis and its surrounding.
+Diese Gilde ist verantwortlich für die monetäre Regulierung innerhalb von Artis und der Umgebung.
+
+The hidden person doesn't answer.
+Die versteckte Person antwortet nicht.
+
+The market is located at the south-east of Artis, it is known as Merchant Guild's exhibit.
+Der Markt befindet sich im Südosten von Artis. Er ist bekannt als "Ausstellung" der Händlergilde.
+
+The sailor chugs his beer
+Der Matrose hebt sein Bier
+
+The sailor is turning his back to you
+Der Matrose dreht dir den Rücken zu
+
+The sailor is turning his back to you.
+Der Matrose dreht dir den Rücken zu.
+
+The sailors take you aboard their ship to help you.
+Die Matrosen ziehen dich an Bord um dir zu helfen.
+
+The ship, La Johanne, has left the island, finally.
+Das Schiff, die La Johanne, hat endlich abgelegt.
+
+The travel was fine for you? It was terrible for me; I was sea-sick.
+Hat dir die Reise gefallen? Mir nicht; Ich bin seekrank geworden.
+
+Then I can give you some tips about fights.
+Dann kann ich dir ein paar Tipps über das Kämpfen geben.
+
+There are no open task for you right now.
+Momentan haben wir keine Aufgaben für dich.
+
+There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Es gibt Gerüchte, dass sie einige ungeheuerlich Dinge tat, und dass sie ziemlich viele Dinge vor uns verbergen.
+
+There are some knifes on the table, do you want to take one?
+Dort sind ein paar Messer auf dem Tisch. Möchtest du eins aufnehmen?
+
+There are still some Rattos left! Do you want to abort the quest?
+Es sind noch Rattos da! Willst du aufgeben?
+
+There are still some rattos left! Do you want to abort the quest?
+Es sind immer noch ein paar Ratten übrig! Willst du die Aufgabe abbrechen?
+
+There are two different kinds of card, the first changes the style of your clothes, the second changes their stats.
+Es gibt 2 verschiedene Arten von Karten. Die Einen verändern das Aussehen deiner Klamotten, die Anderen ihre Werte.
+
+There are two kinds of dialogue, the one with citizen, and the one with other adventurer.
+Es gibt 2 Arten von Dialogen. Der Eine mit dem Dorfbewohner und der Andere mit dem Abenteurer.
+
+There are two shops inside, they are independent from the Merchant Guild of Artis; now that I think about it, they are the only shops that are independent in Artis...
+Innen gibt es 2 Läden, die unabhängig von der Handlesgilde von Artis sind. Jetzt wo ich drüber nachdenke; Es sind die einzigen unabhängigen Läden in Artis...
+
+There is a nice place to stay beside you.
+Es ist ein schöner Ort, um bei dir zu bleiben.
+
+There is no event available right now.
+Es gibt im Moment kein verfügbares Event.
+
+There is nothing to say, don't worry miss.
+Es gibt nichts zu sagen, mach dir keine Sorgen Fräulein.
+
+There is nothing to say, don't worry sir.
+Es gibt nichts zu sagen, keine Sorge Sir.
+
+There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.
+Dort sind ein paar fliegende gelbe Tiere um dich herum. Sie werden Pious genannt. Ein geröstetes Bein von ihnen wäre perfekt.
+
+There is some knifes on the table, do you want to take one?
+Dort sind ein paar Messer auf dem Tisch. Möchtest du eins aufnehmen?
+
+There're two different kinds of card, the first changes the style of your clothes, the second changes their stats.
+Es gibt 2 verschiedene Arten von Karten. Die einen verändern das Aussehen deienr Klamotten, die anderen ihre Werte.
+
+There's nothing to say, don't worry miss.
+Es gibt nichts zu sagen, mach dir keine Sorgen Fräulein.
+
+There's nothing to say, don't worry sir.
+Es gibt nichts zu sagen, keine Sorge Sir.
+
+Therefore, starvation stalked the people of Aemil.
+Daher war der Hunger ein ständiger Begleiter für die Mensches Aemils.
+
+These Croco Trees are full of yaying @@, but they are so hard to hit...
+Diese Krokosnussbäume sind voller Krokosnüsse, aber es ist so schwierig, sie zu treffen...
+
+These boxes are way too heavy to be brought alone onto the ship.
+Diese Kisten sind viel zu schwer um sie alleine an Bord bringen zu können.
+
+This book resumes everything you should know about it, take it!
+Dieses Buch wiederholt alles, was du wissen solltest. Nimm es!
+
+This box is locked
+Diese Kiste ist verschlossen.
+
+This box is locked.
+Diese Kiste ist verschlossen.
+
+This door seems locked
+Diese Tür scheint abgeschlossen zu sein
+
+This door seems locked.
+Diese Tür scheint verschlossen.
+
+This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+Dieses Mädchen hat Glück gehabt, dass wir sie gefunden haben bevor es ein Hai getan hat. Ich habe keine Idee woher sie kommt. Ah. Hast du das Wappen auf ihrem Floß gesehen?
+
+This girl needs help, let's rescue her!
+Das Mädchen braucht Hilfe! Helft ihr!
+
+This girl needs help, we need to rescue her!
+Dieses Mädchen braucht Hilfe, wir müssen sie retten!
+
+This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+Der Bursche kann froh sein, dass wir ihn gefunden haben bevor es die Haie getan haben. Ich habe keinen Schimmer wo er herkommt. Ah. Hast du das Wappen auf seinem Floß gesehen?
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?
+Der Kerl hatte Glück das wir ihn gefunden haben bevor ein Hai es tat. Ich habe keine Ahnung wo er her ist. Nebenbei, hast du das Logo auf seinem Segel gesehen?
+
+This guy needs help, let's rescue him!
+Dieser Junge brauch Hilfe. Rettet ihn!
+
+This guy needs help, we need to rescue him!
+Dieser Kerl braucht Hilfe, wir müssen ihn retten!
+
+This is a nice place... There are some nice chicks...
+Dies ist eine schöner Ort... Dort sind einige hübsche Mädchen...
+
+This is a sea fruit, but some sea monsters may have them as well.
+Dies ist ein Meeresfrucht, aber einige Seeungeheuer können so etwas haben.
+
+This is it, the end of the Second Beta Release of Evol Online!
+Das war's, das Ende der zweiten Beta von Evol Online!
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+Diese Art von Rede sollte bestraft werden. Aber ich stimme zu, dass ich sie auch nicht wirklich mag. Also behalte sie im Auge.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+Diese Art zu Reden sollte bestraft werden! Aber ich gebe zu, dass ich sie auch nicht allzu besonders mag. Also pass auf ihn auf.
+
+This makes sense. Do you think we should inform the capt'n about it?
+Das macht Sinn! Glaubst du, wir sollten den Käpt'n darüber informieren?
+
+This new continent, in fact an archipelago, was called Andorra.
+Dieser neue Kontinent, tatsächlich ein Archipel, wurde Andorra genannt.
+
+Tibbo
+Tibbo
+
+Too bad that you do not want to help me.
+Schade, dass du mir nicht helfen möchtest.
+
+Too bad... Come back when you have some choice food for me. Growl... grumble... grumble.
+Oooh schade... Komm wieder wenn zu ausgesuchtes Essen für mich hast. *magenknurr*... *grummel*... *râler*...*brumm*.
+
+Try to ask Max. He's an early riser.
+Versuche Max zu fragen. Er ist ein Frühaufsteher.
+
+Twisted teal
+Verschmiertes Blaugrün
+
+WHAT DID YOU SAY?
+WAS HAST DU GESAGT?
+
+Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong, I promise!#0
+Warte, bist du einer von denen der Legion von Aemil? Ich hab nichts falsch gemacht, ich schwöre!
+
+Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong, I promise!#1
+Warte, bist du einer von denen der Legion von Aemil? Ich hab nichts falsch gemacht, ich schwöre!
+
+Wait...
+Warte...
+
+Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.
+Lauf ein wenig umher, es wird dir leicht fallen, einen zu fangen. Spieße einen für mich auf, bitte.
+
+Wave
+Welle
+
+Wavy
+Gewellt
+
+We are in need of manpower on the island.
+Wir sind brauchen mehr Arbeitskräfte auf der Insel.
+
+We are in need of manpower on the island... Oh excuse me, women are also welcome!
+Wir sind benötigen Arbeitskräfte auf der Insel ... Oh pardon, sind Frauen auch Herzlich Willkommen!
+
+We are very lucky, my friend.
+Wir haben sehr viel Glück, mein Freund.
+
+We made a stop at a little island, before making it to the port of Artis.
+Wir machten einen Halt an einer kleinen Insel, bevor wir zum Hafen von Artis kamen.
+
+We need manpower on the island.
+Wir brauchen Arbeitskräfte auf der Insel.
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranted to be right as rain after a night here!
+Wir haben Fremdenzimmer für Reisende, die durch Artis kommen. Unsere Betten sind gemütlich, nach einer Nacht fühlst du dich garantiert wie neugeboren!
+
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+Wir werden in ein paar Tagen da sein. Sobald wir da sind werde ich der Kriegergilde berichten, was passiert ist. Ich bin mir sicher sie werden dir helfen.
+
+We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.
+Wir sollten in ein paar Tagen da sein, sobald wir ankommen, werde ich die Kriegergilde über das Geschehene warnen, ich bin sicher, sie können helfen.
+
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+Wir dachten, dass du uns vielleicht dabei helfen kannst es zu verstehen. Wir wissen nur, dass wir dich auf einem vorbeitreibenden Floß gefunden haben.
+
+We thought that you could help us understand this, all we know is that we found you back on the sea, adrifting one your raft.
+Wir dachten, dass du uns vielleicht dabei helfen kannst es zu verstehen. Wir wissen nur, dass wir dich auf einem vorbeitreibenden Floß gefunden haben.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#0
+Wir haben versucht sie zu reinigen, aber das Meerwasser hat sie fast zerstört. Wir haben dir dafür neue Kleidung gegeben. Sie ist nicht sehr gut, aber das ist alles was wir haben.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#1
+Wir haben versucht sie zu reinigen, aber das Meerwasser hat sie fast vernichtet. Deswegen haben wir dir neue Sachen gegeben. Sie sind nicht sehr gut, aber alles was wir haben.
+
+We usually don't stop in such places, but Capt'ain let us stay here while he writes the location of this new island on his map!
+Wir stoppen in der Regel nicht an solchen Orten, aber der Capt'ain lässt uns hier bleiben, während er die Position dieser neuen Insel in seiner Karte einträgt!
+
+We usually don't stop in such places, but the capt'ain let us stay here while he writes the location of this new island on his map!
+Wir stoppen in der Regel nicht an solchen Orten, aber der Kapitän lässt uns hier bleiben, während er die Position dieser neuen Insel in seiner Karte einträgt!
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#0
+Wir werden dort in ein paar Tagen ankommen. Du wirst sehen, die Leute dort sind nett und du kannst für Hilfe bei der Krieger Gilde fragen. Sie können dir helfen einen Job zu finden oder dir helfen herauszufinden was dort draußen auf dem Meer passiert ist!
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#1
+Wir werden dort in ein paar Tagen ankommen. Du wirst sehen, die Leute dort sind nett und du kannst für Hilfe bei der Krieger Gilde fragen. Sie können dir helfen einen Job zu finden oder dir helfen herauszufinden was dort draußen auf dem Meer passiert ist!
+
+We will talk about it later.#0
+Wir sprechen später darüber.#0
+
+We will talk about it later.#1
+Wir sprechen später darüber.#1
+
+Welcome to the RedPlush INN!
+Willkommen im Redplush Gasthaus!
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!
+Gut gemacht! Sammle alle Zutaten und komme dann hierhin zurück. Du wirst belohnt werden, sobald sie verstanden haben wer das Schiff befehligt.
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded, once I am satisfied that they understand who rules this ship!
+Gut gemacht! Sammle alle Zutatem und komm danach hierhin zurück. Du wirst belohnt werden, sobald ich dafür gesorgt habe, dass sie verstehen, wer das Schiff hier befehligt!
+
+Well... Welcome aboard, cutie!#0
+So... Willkommen an Bord, Süße!
+
+What I sell comes from every corner of this archipelago.
+Was ich hier verkaufe kommt aus jeder Ecke dieser Inselgruppe.
+
+What a can do for you?
+Was kann ich für dich tun?
+
+What am I suposed to say?
+Was soll ich sagen?
+
+What are you saying guys, it's a yoiis!#0
+Was sagt ihr Jungs, es ist eine yoiis!
+
+What are you saying guys, it's a yoiis!#1
+Was sagt ihr Jungs, es ist ein yoiis!
+
+What are you talking about? Which guild?
+Worüber redest du? Welche Gilde?
+
+What did you say??
+Was hast du gesagt?
+
+What should I add after taking these clothes?#1
+Was soll ich machen nachdem ich die Kleidung genommen habe?
+
+What would you like me to change?
+Was soll ich für dich ändern?
+
+What you looking at?!
+Was schaust du so blöd?!
+
+What's the deal with these Aquada?
+Was ist das Abkommen mit diesem Aquada?
+
+What? It's not a good reward?
+Was? Es ist keine gute Belohnung?
+
+What? Why? They aren't sexier than me, why do you want to see them?
+Was? Warum? Sie sind nicht attraktiver als ich, warum willst du sie sehen?
+
+When you go near a villager, you can see a speech bubble ahead of him, you can then talk to him by pressing the [T] key.
+Wenn du dich einem Einwohner näherst, siehst du eine Sprechblase über ihm. Dann kannst du mit ihm reden, indem du "T" drückst.
+
+Where?
+Wo?
+
+Which of your weapons do you want to use in order to cut this @@?
+Welche Deiner Waffen willst Du benutzen um dies zu fällen @@?
+
+Which one?
+Welcher?
+
+While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.
+Wie auf dem Schiff auch arbeiten Jalad und Ale gerne zusammen. Ich habe sie zuletzt in der Nähe des großen Sees nördlich von hier gesehen.
+
+Who is this Julia?
+Wer ist diese Julia?
+
+Why are you asking? And who are you too? I've never seen you around before...
+Was willst du wissen? Und wer bist du überhaupt? Ich hab dich hier noch nie gesehen...
+
+Why don't you go outside?
+Warum gehst du nicht raus?
+
+Why not, but who are you?
+Warum nicht, aber wer bist du?
+
+Why not... but, who are you?
+Warum nicht... Aber wer bist du?
+
+Wild
+Wild
+
+With my old fishing rod you can catch something every day.
+Mit meiner alten Angel kannst du jeden Tag etwas fangen.
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their buisness.
+MIt der Hilfe der Behörden und der Legion von Aemil organisieren wir Auktionen und helfen ortsansässigen Händlern, ihr Geschäft zum Laufen zu bringen.
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their business.
+MIt der Hilfe der Behörden und der Legion von Aemil organisieren wir Auktionen und helfen ortsansässigen Händlern, ihr Geschäft zum Laufen zu bringen.
+
+YOU NEED TO WALK NORTH!
+DU MUSST NACH NORDEN LAUFEN!
+
+Yayayaya, for the first time someone is dressed worse then us!
+Hehehe. Das erste Mal, dass jemand schlechter gekleidet ist als wir!
+
+Yayayaya, it's the first time someone is dressed worse then us!
+Hehehe. Es ist das erste Mal, dass jemand schlechter gekleidet ist als wir!
+
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+Ja! Ihr seid alle so *hicks* in Esperia. Aber ihr werdet mich nicht kriegen! *rülps*
+
+Yes, and he promised to be home soon
+Ja, und er hat versprochen, bald nach Hause zu kommen.
+
+Yes, it's a chest!
+Ja, es ist eine Truhe!
+
+Yes, it's a chest.
+Ja, es ist eine Truhe.
+
+Yes, please!
+Ja, Bitte!
+
+Yes, why not.
+Warum nicht?
+
+Yeye @@!
+Yeye @@!
+
+Yeye, it's the logo of Aemil's Legion in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, das ist das Wappen von Aemil's Legion in Esperia! Ich frage mich, was dieses yoiis so weit entfernt von der Küste zu suchen hat.
+
+Yeye, it's the logo of Aemil's Legion in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, das ist das Wappen von Aemil's Legion in Esperia! Ich frage mich, was dieses yoiis so weit entfernt von der Küste zu suchen hat.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, das ist das Wappen der Krieger Gilde von Esperia! Ich wundere mich, was diese yoiis so weit weg von der Küste machen.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, das ist das Wappen der Krieger Gilde von Esperia! Ich wundere mich, was diese yoiis so weit weg von der Küste machen.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#0
+Hm. Es ist das Wappen der Kriegergilde von Esperia. Ich würde gerne wissen, was dieses Mädchen so weit entfernt von der Küste sucht.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#1
+Hm. Es ist das Wappen der Kriegergilde von Esperia. Ich würde gerne wissen, was dieser Jungspund so weit entfernt von der Küste sucht.
+
+Yeye, you still did not get your clothes!#0
+Yeye, du hast die Sachen immer noch nicht angezogen!
+
+Yeye, you still did not get your clothes!#1
+Yeye, du hast die Sachen immer noch nicht angezogen!
+
+You already registered. Wait for your partner.
+Du bist schon registriert. Warte auf den Partner.
+
+You already took a Bandana, please put this one back in the box.
+Du hast bereits ein Kopftuch, lege diese bitte zurück in die Kiste.
+
+You already took a Bandana, put this one back please.
+Sie haben bereits ein Kopftuch, lege Dieses bitte zurück.
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+Du bist auf einem Schiff. Wir sind auf dem Weg nach Artis
+
+You are already registered here.
+Du bist hier bereits registriert.
+
+You are exhausted, you should rest a bit.
+Du bist erledigt, ruh dich erstmal ein bisschen aus.
+
+You are full of wine my friend...
+Du bist total betrunken mein Freund...
+
+You are new around here, right?
+Du bist jetzt in der Gegend, nicht wahr?
+
+You are now part of the crew! Thanks again for your help.
+Du bist nun Teil der Crew! Nochmals vielen Dank für Deine Hilfe.
+
+You are now part of the crew. Thanks again for your help.
+Du bist nun Teil der Crew! Nochmals vielen Dank für Deine Hilfe.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#0
+Du bist auf unserem Schiff. Wir sind dabei Artis, das Ender unserer langen Handelsfahrt anzulaufen.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#1
+Du bist auf unserem Schiff. Wir sind dabei Artis, das Ender unserer langen Handelsfahrt anzulaufen.
+
+You are on our ship, we made port to a little island and we are actually yeyending our long merchant traveling adventure at the city of Artis.#0
+Sie befinden sich auf unserem Schiff, wir haben Anschluss zu einer kleinen Insel und wir werden sogar auf unserer abenteuerlichen Kaufmannsreise die Stadt Artis besuchen.
+
+You are on our ship, we made port to a little island and we are actually yeyending our long merchant traveling adventure at the city of Artis.#1
+Sie befinden sich auf unserem Schiff, wir haben Anschluss zu einer kleinen Insel und wir werden sogar auf unserer abenteuerlichen Kaufmannsreise die Stadt Artis besuchen.
+
+You are on the human ressource wing of the Town Hall.
+Du bist im Personalflügel des Rathauses.
+
+You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it.
+Sie können ein Monster angreifen, indem sie daraufklicken oder über die Tastatur durch Drücken der Taste A, um das Monster auszuwählen, gefolgt von 'Strg', um es anzugreifen.
+
+You can find a chapter of the Legion of Aemil there, like in any other city, but Esperia is important for us as our headquarters are there.
+Dort findest du ein Kapitel der Legion von Aemil, wie in jeder anderen Stadt auch. Esperia ist allerdings besonders wichtig, da sich dort unser Hauptquartier befindet.
+
+You can go to your right to go to the upper level.#0
+Du kannst zu deiner Rechten hinunter gehen.
+
+You can go to your right to go to the upper level.#1
+Du kannst zu deiner Rechten hinunter gehen.
+
+You can't go there!
+Du kannst da nicht weiter!
+
+You can't join the sword training clothed that way.
+Mit dieser Kleidung kannst du nicht am Schwertkampftraining teilnehmen.
+
+You can't use the shovel here.
+Du kannst die Schaufel hier nicht benutzen.
+
+You close your eyes a few seconds...
+Du schließt für ein paar Sekunden die Augen ...
+
+You currently have @@ on your bank account.
+Du hast momentan @@ auf dem Konto.
+
+You don't have a @@.
+Du hast kein @@.
+
+You don't have any food suitable for bait.
+Du hast nichts, was als Köder funktioniert.
+
+You don't have any food to use as bait.
+Du hast nichts, was als Köder funktioniert.
+
+You don't remember anything before this.
+Du erinnerst dich an nichts, was zuvor geschehen ist.
+
+You fell asleep.
+Dir fielen die Augenlieder zu.
+
+You have an awful amnesia.
+Du hast eine schlimme Gedächtnislücke.
+
+You have very bad amnesia.
+Du hast extrem schlimmen Gedächtnisverlust.
+
+You hear some creeping and crawling sounds from downstairs.
+Du hörst kriechende, krabbelnde Geräusche von unten.
+
+You hit the nail on the head, it's the Legion of Aemil!
+Du hast den Nagel auf den Kopf getroffen. Es ist die Legion von Aemil!
+
+You honor me beauty, but I'm already taken by Julia!
+Ihr ehrt mich, Schönheit, aber ich bereits mit Julia zusammen!
+
+You know, the life of merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+Du musst wissen, das Leben eines Händlers ist hart. Ich hoffe, dass Artis und die Handelsgilde mir zum Erfolg verhelfen wird.
+
+You mentioned the quality of your wine
+Sie erwähnten die Qualität Ihres Weines
+
+You might even get lucky, and get a @@.
+Vielleicht hast du Glück und bekommst einen @@.
+
+You need at least one of these:
+Du brauchst mindestens eins von diesen:
+
+You need one of these:
+Du brauchst eins von diesen:
+
+You need to walk north!!
+Sie müssen nach Norden gehen!
+
+You open the treasure chest.
+Du öffnest die Schatztruhe.
+
+You opened the treasure chest.
+Du öffnest die Schatzkiste.
+
+You patiently wait...
+Du wartest geduldig...
+
+You pulled too late and lost a @@...
+Du hast zu spät angeschlagen. Ein @@ ist nun verloren...
+
+You pulled too late and lost the bait.
+Du hast zu spät angeschlagen, und der Köder ist verloren.
+
+You really are quite amnesic.
+Du scheinst wirklich ein wenig vergesslich zu sein.
+
+You really have a bad amnesia.
+Du hast wirklich eine schlimme Amnesie.
+
+You receive 25GP!
+Du erhälst 25GP!
+
+You see some fish reflecting the sun on the surface of the ocean.
+Ein paar Fische reflektieren die Sonne direkt unter der Wasseroberfläche.
+
+You see some items in the box. Take them out?
+Du siehst ein paar Gegenstände in der Kiste. Möchtest du sie herausnehmen?
+
+You see these Pious around?
+Siehst du diese Piousse in der Umgebung?
+
+You should ask Max. He's an early riser.
+Du solltest Max fragen. Er ist ein Frühaufsteher.
+
+You should look at them once we arrive at the port, they are worth it, eheh.
+Sie sollten sie betrachten, wenn wir im Hafen ankommen, es lohnt sich, eheh.
+
+You should try to kill some Tortugas, or some Croc if you're strong enough.
+Du solltest versuchen, wenn du stark genug bist, einige Tortugas oder Crocs zu töten.
+
+You still haven't completed your task.
+Sie haben Ihre Aufgabe noch nicht abgeschlossen.
+
+You stupid, he's english, look at the shape of his head.
+Du Dummkopf, er ist Engländer. Schau dir seine Kopfform an.
+
+You stupid, he's english, look at the shape of his head.#1
+Du Dummkopf, er ist Engländer! Schau dir mal seine Kopfform an.
+
+You stupid, he's english, look at the shape of the head.
+Du Dummer. Es ist ein Engländer. Schau seine Kopfform.
+
+You stupid, it's an english, look at her head form.
+Quatsch. Es ist eine Engländering. Schau ihre Kopfform.
+
+You stupid, it's an english, look at his head form.
+Ach was. Es ist ein Engländer. Schau! Seine Kopfform.
+
+You stupid, she's english, look at the shape of her head.
+Du Dummkopf, sie ist Engländerin. Schau dir ihre Kopfform an.
+
+You stupid, she's english, look at the shape of her head.#0
+Du Dummkopf, er ist Engländer! Schau dir mal seine Kopfform an.
+
+You stupid, she's english, look at the shape of the head.
+Du Dummer. Es ist eine Engländerin. Schau ihre Kopfform.
+
+You take the clothes from the chest.
+Du nimmst die Kleidung aus der Kiste.
+
+You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....
+Du hast versucht mich loszuwerden? Ehh. Aber Ãœberraschung! Ich bin noch *hicks* hier! Oder da...
+
+You use a @@ as bait.
+Du benutzt ein @@ als Köder.
+
+You was married to @@!
+Du warst mit @@ verheiratet!
+
+You were gone; I thought you let me down. Some black iron was given to me by Don... after I asked nearly ten times.
+Du warst verschwunden; ich dachte schon, du läßt mich hängen. Don gab mit ein bisschen schwarzes Eisen.. nachdem ich sicher zehnmal nachgefragt habe.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#0
+Du warst in einer schlimmen Lage und solltest froh sein, dass wir dich gefunden haben, bevor das Meer dich genommen hat.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#1
+Du warst in einer schlimmen Lage und solltest froh sein, dass wir dich gefunden haben, bevor das Meer dich genommen hat.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#0
+Du hast hier einige Tage geschlafen. Julia, unsere Schiffverwaltering, hat ihr bestes getan um deine Verletzungen zu versorgen.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#1
+Du hast hier ein paar Tage geschlafen. Unsere Schiffsverwaltering Julia hat ihr bestes getan deine Wunden zu versorgen.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#0
+Du hast, wie gesagt, eine geraume Zeit geschlafen, und, unsere Schiffsverwalterin, Julia, war hier bei dir, sie tat ihr Bestes, um deine Verletzungen zu heilen.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#1
+Du hast, wie gesagt, eine geraume Zeit geschlafen, und, unsere Schiffsverwalterin, Julia, war hier bei dir, sie tat ihr Bestes, um deine Verletzungen zu heilen.
+
+You will be able to find Don's house in the west of this city, it's the first house just after left bridge, you can't miss it!
+Du findest Don's Haus westlich von hier. Es ist das erste Haus nach der Brücke. Du kannst es nicht verfehlen!
+
+You will be able to find her in the market on the south-east of Artis.
+Du kannst sie auf dem Marktplatz im Südosten von Artis finden.
+
+You will be able to find her in the market on the south-west of Artis.
+Du kannst sie auf dem Marktplatz im Südwesten von Artis finden.
+
+You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Wir werden dort in ein paar Tagen ankommen. Du wirst sehen, die Leute dort sind nett und du kannst bei der Kriegergilde um Hilfe bitten. Sie können dir helfen einen Job zu finden oder herauszufinden was dort draußen auf dem Meer passiert ist!
+
+You withdrawn a total of @@ E.
+Du hast insgesamt @@ E abgehoben.
+
+You're right, it's about Julia.
+Du hast Recht, es geht um Julia.
+
+You're right, it's about you.
+Du hast Recht, es geht um dich.
+
+You?? Here??
+Du?? Hier??
+
+Your account has 'Unregistered'.
+Dein Account wurde unregistriert
+
+Your body aches, even your hair hurts, and the daylight is painful; but still you open your eyes and see a large ship before you!
+Dein Körper schmerzt, sogar deine Haare tun dir weh, und das Tageslicht ist schmerzhaft; dennoch öffnest du deine Augen und du siehst ein großes Schiff vor dir!
+
+Your brain liquefied to match the level of a piou! It's the Legion of Aemil.
+Kann es sein, daß dein Hirn auf Piougröße geschrumpft ist? Das ist die Legion von Aemil!
+
+Your hands are too weak, you didn't open the @@.
+Deine Hände sind zu schwach, um die Krokosnuss zu öffnen.
+
+Your position has been saved.
+Ihre Position wird gespeichert.
+
+Your position is saved.
+Ihre Position wird gespeichert.
+
+Your sister sent me to find you. Your mother is worried.
+Deine Schwester schickt mich, um dich zu finden. Deine Mutter macht sich Sorgen.
+
+Zzzzzzzzzz
+Zzzzzzzzzz
+
+and
+und
+
+day
+Tag
+
+days
+Tage
+
+hour
+Stunde
+
+hours
+Stunden
+
+in @@
+in @@
+
+minute
+Minute
+
+minutes
+Minuten
+
+second
+Sekunde
+
+seconds
+Sekunden
+
+year
+Jahr
+
+years
+Jahre
+
diff --git a/langs/lang_de.txt b/langs/lang_de.txt
new file mode 100644
index 000000000..10c7f4b56
--- /dev/null
+++ b/langs/lang_de.txt
@@ -0,0 +1,10996 @@
+Copyright (C) 2010-2014 Evol Online
+ BLvl: %d | Job: %s (Lvl: %d)
+BLvl: %d | Job: %s (Lvl: %d)
+
+ Party: '%s' | Guild: '%s'
+Gruppe: '%s' | Gilde: '%s'
+
+ Users: %d/%d | Password: %s | Public: %s
+ Benutzer: %d/%d | Passwort: %s | Öffentlich: %s
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+ @send <packet hex number> {<value>}*
+@send <packet hex number> {<value>}*
+
+ @send len <packet hex number>
+@send len <packet hex number>
+
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+
+
+ - Available in shops only.
+- Nur in Geschäften erhältlich.
+
+ - Common mobs with highest drop chance (only max %d are listed):
+- Standard-Mobs mit höchster Drop Rate (nur max. %d sind angegeben):
+
+ - Item is not dropped by any mobs.
+- Gegenstand wird von keinem Monster fallen gelassen.
+
+ - Maximal monsters drop chance: %02.02f%%
+- Höchste Beutechance: %02.02f%%
+
+ - Monsters don't drop this item.
+- Monster lassen diesen Gegenstand nicht fallen.
+
+ -- Duel has been created (Use @invite/@leave) --
+ -- Duell wurde erstellt (Benutze @invite/@leave) --
+
+ -- Duels: %d/%d, Members: %d/%d --
+ -- Duelle: %d/%d, Mitglieder: %d/%d --
+
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+ -- Duelle: %d/%d, Mitglieder: %d/%d, Max Spieler: %d --
+
+ -- Player %s has rejected the duel --
+ -- Spieler %s hat das Duell abgelehnt --
+
+ -- Player %s invites %s to duel --
+ -- Spieler %s lädt %s zum Duell --
+
+ -> (card(s):
+ -> (Karte(n):
+
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+-> (hergestellter Gegenstand, Hersteller id: %u, star crumbs %d, Element %d)
+
+ -> (pet egg, pet id: %u, named)
+-> (Haustier Ei, Haustier id: %u, benannt)
+
+ -> (pet egg, pet id: %u, unnamed)
+-> (Haustier Ei, Haustier id: %u, unbenannt)
+
+ -> (produced item, creator id: %u)
+ -> (Produzierter Gegenstand, Hersteller id: %u)
+
+ -> Player %s has accepted the duel --
+ -> Spieler %s hat das Duell akzeptiert --
+
+ <- Player %s has left the duel --
+ <- Spieler %s hat das Duell verlassen --
+
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+ANG:%d~%d Radius:%d~%d~%d Größe:%s Rasse: %s Element: %s (Lv:%d)
+
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+ANG:%d~%d MANG:%d~%d Radius:%d~%d~%d Größe:%s Rasse: %s Element: %s (Lv:%d)
+
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+
+ Drops:
+Beute:
+
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+Lv:%d HP:%d Basis EXP:%u Job EXP:%u HIT:%d FLEE:%d
+
+ MVP Bonus EXP:%u
+ MVP Bonus EXP:%u
+
+ MVP Items:
+MVP Gegenstände:
+
+ and %d second
+und %d Sekunde
+
+ and %d seconds
+und %d Sekunden
+
+ | equipped:
+ | angelegt:
+
+"@@", I like this name!
+
+
+"@alootid reset" will clear your autolootitem list.
+
+
+%d - void
+%d - leer
+
+%d GMs found.
+%d GMs gefunden.
+
+%d commands found.
+%d Befehle gefunden.
+
+%d day
+%d Tag
+
+%d days
+%d Tage
+
+%d hour
+%d Stunde
+
+%d hours
+%d Stunden
+
+%d item(s) found in %d %s slots.
+%d Gegenstände in %d %s Slots gefunden.
+
+%d item(s) removed by a GM.
+%d Gegenstände durch einen GM entfernt.
+
+%d item(s) removed from the player.
+%d Gegenstände von Spieler entfernt.
+
+%d item(s) removed. Player had only %d on %d items.
+%d Gegenstände entfernt. Spieler hatte nur %d an %d Gegenstände.
+
+%d items have been refined.
+%d Gegenstände wurden verbessert.
+
+%d minute
+%d Minute
+
+%d minutes
+%d Minuten
+
+%d monster(s) summoned!
+%d Monster beschworen!
+
+%d players found in map '%s'.
+%d Spieler auf der Karte '%s' gefunden.
+
+%d players found.
+%d Spieler gefunden.
+
+%d results found.
+%d Ergebnisse gefunden.
+
+%d: Body Armor
+%d: Brust Panzer
+
+%d: Garment
+%d: Gewand
+
+%d: Left Accessory
+%d: Linkes Accessoire
+
+%d: Left Hand
+%d: Linke Hand
+
+%d: Lower Headgear
+%d: Niedere Kopfbedeckung
+
+%d: Mid Headgear
+%d: Mittlere Kopfbedeckung
+
+%d: Right Accessory
+%d: Rechtes Accessoire
+
+%d: Right Hand
+%d: Rechte Hand
+
+%d: Shoes
+%d: Schuhe
+
+%d: Top Headgear
+%d: Kopfbedeckung
+
+%s :Main: %s
+%s :Main: %s
+
+%s data type is not supported :%u
+%s Datentyp wird nicht unterstützt :%u
+
+%s failed
+%s fehlgeschlagen
+
+%s failed.
+%s fehlgeschlagen.
+
+%s failed. Player not found.
+%s fehlgeschlagen. Spieler nicht gefunden.
+
+%s has bought your item(s).
+%s hat deine(n) Gegenstände (Gegenstand) gekauft.
+
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+%s im Gefängnis für %d Jahre, %d Monate, %d Tage, %d Stunden und %d Minuten
+
+%s is Unknown Command.
+%s ist ein Unbekannter Befehl.
+
+%s is empty
+%s ist leer
+
+%s recalled!
+%s wiederbelebt!
+
+%s revision '%s' (src) / '%s' (scripts)
+%s Revision '%s' (src) / '%s' (scripts)
+
+%s spawns in:
+%s erscheint in:
+
+%s value is now :%d
+%s Wert ist jetzt :%d
+
+%s value is now :%s
+%s Wert ist jetzt :%s
+
+%s: %d
+%s: %d
+
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+'%s' Kanal ist passwortgeschützt. (Benutzung: %s <#channel_name> <password>)
+
+'%s' and his/her partner are now divorced.
+'%s' und sein*e Partner*in wurden geschieden.
+
+'%s' channel color updated to '%s'
+'%s' Channelfarbe aktualisiert zu '%s'
+
+'%s' is not a known channel option
+'%s' ist eine unbekannte Channel Option
+
+'%s' is not a known costume
+'%s' ist ein unbekanntes Costume
+
+'%s' is not a known permission.
+'%s' ist eine unbekannte Berechtigung.
+
+'%s' is not married.
+'%s' ist nicht verheiratet.
+
+'%s' skill and stat points have been reset.
+'%s' Fähigkeiten und Statuspunkte wurden zurückgesetzt.
+
+'%s' skill points reset.
+'%s' Fähigkeitspunkte zurückgesetzt.
+
+'%s' stats points reset.
+'%s' Statuspunkte zurückgesetzt.
+
+'%s' stats:
+'%s' Status:
+
+'That', as you call it, is a @@. There are plenty on this island!
+'Das Ding', wie du es nennst, ist ein @@. Es gibt davon Unmengen auf der Insel!
+
+(%s)
+(%s)
+
+(@request): %s
+(@request): %s
+
+(CID:%d/AID:%d)
+(CID:%d/AID:%d)
+
+* :%s %s: *
+* :%s %s: *
+
+*Bang bang*
+*Peng peng*
+
+*Hic*
+*Hicks*
+
+*Imitate a thunder's sound.*
+*Imitiert den Ton eines Donners.*
+
+*Uff*, *Argh*, why don't you give me some help?
+*Uff*, *Argh*, warum hilfst du mir nicht?
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Puuh*... eine weitere Kiste voller @@s ist für unsere hungrigen Kollegen vorbereitet.
+
+*burp*
+*rülps*
+
+- #%s ( %d users )
+- #%s ( %d Nutzer )
+
+- %s
+- %s
+
+- %s (%d)
+- %s (%d)
+
+- 2 @@es
+-2 @@es
+
+- Ale
+- Ale
+
+- Astapolos
+- Astapolos
+
+- Available Costumes
+- Verfügbare Costumes
+
+- Gulukan
+- Gulukan
+
+- Jalad
+- Jalad
+
+- Q'Muller
+- Q'Muller
+
+- Tibbo
+- Tibbo
+
+- adds or removes <option name> with <option value> to <channel name> channel
+- fügt hinzu, oder entfernt <option name> mit <option value> zu <channel name> Channel
+
+- bans <character name> from <channel name> channel
+- sperrt <character name> vom <channel name> Channel
+
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+- Verknüpft den globalen Chat mit <channel name>. Alles, was du in global schreibst, wird an den Channel gesendet.
+
+- changes <channel name> color to <color name>
+- ändert <channel name> Farbe zu <color name>
+
+- creates a new channel
+- erstellt einen neuen Kanal
+
+- leaves <channel name>
+- verlässt <channel name>
+
+- lists all banned characters from <channel name> channel
+- listet alle gebannten Charaktere von <channel name> Kanal
+
+- lists colors available to select for custom channels
+- Auflistung der verschiedenen Farben für personalisierte Channels
+
+- lists public channels
+- listet alle öffentlichen Kanäle auf
+
+- unbans <character name> from <channel name> channel
+- entsperrt <character name> vom <channel name> Channel
+
+- unbans everyone from <channel name>
+- entsperrt alle für <channel name>
+
+- unbinds your global chat from its attached channel (if binded)
+- entkoppelt deinen global Chat von seinen verknüpften Channels (falls vorhanden)
+
+-- %s
+-- %s
+
+-- %s ban <channel name> <character name>
+-- %s sperrt <channel name> <character name>
+
+-- %s banlist <channel name>
+-- %s Sperrliste <channel name>
+
+-- %s bindto <channel name>
+-- %s verknüpfen mit <channel name>
+
+-- %s create <channel name> <channel password>
+-- %s erstellen <channel name> <channel password>
+
+-- %s leave <channel name>
+-- %s verlassen <channel name>
+
+-- %s list
+-- %s Liste
+
+-- %s list colors
+-- %s Farben auflisten
+
+-- %s setcolor <channel name> <color name>
+-- %s Farbe anwenden <channel name> <color name>
+
+-- %s setopt <channel name> <option name> <option value>
+-- %s Option anwenden <channel name> <option name> <option value>
+
+-- %s unban <channel name> <character name>
+-- %s entsperren <channel name> <character name>
+
+-- %s unbanall <channel name>
+-- %s alle entsperren <channel name>
+
+-- %s unbind
+-- %s entkoppeln
+
+-- '%s' ban list
+-- '%s' Sperrliste
+
+-- Available options
+-- Verfügbare Optionen
+
+-- Displaying first %d partial matches
+-- Angezeigt wird die erste %d von %d Partien.
+
+-- Permission List
+-- Berechtigungen
+
+-- Public Channels
+-- Öffentliche Kanäle
+
+-- User '%s' Permissions
+-- Nutzer '%s' Berechtigungen
+
+--- Available options:
+--- Verfügbare Optionen:
+
+----- Chats in Map -----
+----- Chats auf der Karte -----
+
+----- NPCs in Map -----
+----- NPCs auf der Karte -----
+
+----- Players in Map -----
+----- Spieler auf der Karte -----
+
+------ %s items list of '%s' ------
+------ %s Liste der Gegenstände von '%s' ------
+
+------ Map Flags ------
+------ Karten Flaggen ------
+
+------ Map Info ------
+------ Karten Info ------
+
+...
+...
+
+... and 1 @@.
+... und 1 @@.
+
+...I mean log! Made of log!
+Ich spreche von einem Baumstamm! Aus Holz!
+
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+... der Grund dafür könnte Don sein, er ist der Meisterschmied dieser Stadt und mein Vorbild!
+
+1 GM found.
+1 GM gefunden.
+
+1 item has been refined.
+1 Gegenstand wurde verbessert.
+
+1 player found in map '%s'.
+1 Spieler auf der Karte '%s' gefunden.
+
+1 player found.
+1 Spieler gefunden.
+
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+1. ##BBenutze keinen Bot##b, das heißt, dir ist es nicht erlaubt, Aktivitäten auszuführen, wenn du AFK (away from keyboard) bist, ausser still stehen.
+
+1: The type of item yoiis want to dye.
+1: Der Typ des Gegenstandes, den yoiis färben willst.
+
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+2. ##BBenutze keine angreifenden/groben Sätze##b in den Chats oder in deinen Charakternamen.
+
+2: What material it is made from.
+2: Das Material, aus dem es hergestellt ist.
+
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+3. ##BSpammen/Fluten anderer Spieler ist verboten.##b Dies beinhaltet Chat Spam und Spam durch Handelsanfragen.
+
+3: Which colorants can dye it.
+3: Welche Färbemittel das färben können.
+
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+4. ##BBenutze die englische Sprache in der Öffentlichkeit.##b Du kannst die Sprache im Flüsterchat frei wählen, oder wenn alle anwesenden Spieler die Sprache beherrschen.
+
+4: How many cards your item can contain.
+4: Die maximale Anzahl an Karten im Gegenstand.
+
+5 Piberries Infusions
+5 Pibbeeren Tees
+
+5 boxes... Alright, @@ are my speciality!
+5 Kisten... Alles klare, @@ sind meine Spezialität!
+
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+5. ##BGeh nicht bei anderen Spielern hausieren##b , weder für Geld, noch für Gegenstände oder Gefallen jeglicher Art. Wenn Du um etwas bittest, tu es freundlich und nur einmal. Versuche, andere nicht zu langweilen.
+
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+6. ##BBefolge die [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Benimm-Regeln).
+
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+7. ##BMehrfach-Logins are untersagt.##b Es ist nicht erlaubt, an Kämpfen teilzunehmen, wenn mehr als ein Charkater gesteuert wird.
+
+@@
+@@
+
+@@ @@ @@
+@@ @@ @@
+
+@@ and @@ just got married!
+@@ und @@ sind frisch verheiratet!
+
+@@ divorced!
+@@ geschieden!
+
+@@ is helping me.
+@@ hilft mir.
+
+@@ registered for marriage and accepted partner @@!
+@@ hat sich zur Hochzeit registriert, und akzeptiert den Partner @@!
+
+@@ registered for marriage. Waiting for partner...
+@@ Registriert zur Hochzeit. Warte auf den Partner...
+
+@@? Welcome my dear!#0
+@@? Willkommen mein Schatz!
+
+@@? Welcome my dear!#1
+@@? Willkommen mein Schatz!
+
+@request sent.
+@Anfrage gesendet.
+
+A GM has discharged you from jail.
+Ein GM hat Dich aus dem Gefängnis entlassen.
+
+A cookie!
+Ein Keks!
+
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+An der Küste von Aemil entstand eine großartige Stadt, die einmal die Städte von Ancea in ihrer Größe überragen würde. Diese Stadt nennt sich Esperia.
+
+A headache hits you and you lose your concentration.
+Du hast einen Migräneanfall und verlierst die Konzentration.
+
+A rabbit!
+Ein Häschen!
+
+A small lie is really just a fib, and I could really use some cash...
+Eine kleine Flunkerei sollte erlaubt sein, und ich könnte wirklich etwas Bargeld gebrauchen...
+
+A stat card works on different pieces of equipment.
+Eine Statuskarte funktioniert auf verschienen Ausrüstungsteilen.
+
+A sunny and hot day,
+Ein heißer und sonniger Tag.
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+Ein junger Lehrling namens Chelios wartet draußen. Sprich ihn an, und bring mir das Paket.
+
+A-hoy matey!
+Ahoy Matrose!
+
+ATK: %d - MATK: %d~%d
+ATK: %d - MATK: %d~%d
+
+Aaaaaahhhhhh!
+Aaaaaahhhhhh!
+
+Aboard stand sailors trying to communicate with you.
+An Bord stehen Matrosen. Sie versuchen, mit dir zu kommunizieren.
+
+Abort
+Abbrechen
+
+About the Legion of Aemil, I'm not sure about them, frankly.
+Ehrlich gesagt weiß ich nicht viel über die Legion von Aemil.
+
+Acolyte
+Gefolgsmann
+
+Acorn
+Eichel
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#0
+Genau genommen bat Gugli mich, Ihm einige deiner Kisten zu bringen.
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#1
+Genau genommen bat Gugli mich, Ihm einige deiner Kisten zu bringen.
+
+Actually, I came here to work on my task.#0
+Ich bin im Rahmen meiner Aufgabe hier.
+
+Actually, I came here to work on my task.#1
+Ich bin im Rahmen meiner Aufgabe hier.
+
+Actually, I have an in-depth knowledge of this type of life.
+Ehrlich gesagt habe ich bereits einiges über diese Art von Leben gelernt.
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+Ich bin eigentlich gekommen, um mit diesen Kisten zu helfen. Kann ich eine davon zurück zu Gugli bringen?
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+Ich bin eigentlich gekommen, um mit diesen Kisten zu helfen. Kann ich eine davon zurück zu Gugli bringen?
+
+Add a new line
+Neue Zeile hinzufügen
+
+Aemil was once a magnificent land unknown to us all.
+Aemil war damals ein unbekanntes Land voll wilder Schönheit.
+
+Aesop
+Aesop
+
+After all this time, it was still there!
+Ich war immer noch dort, nach der ganzen Zeit!
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0
+Immerhin ist dies die Legion von Aemil! Wenn Du ein großer Krieger werden möchtest, dann sorgen wir dafür!
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1
+Immerhin ist dies die Legion von Aemil! Wenn Du eine große Kriegerin werden möchtest, bist du hier genau richtig!
+
+After choosing your weapon, you also need to know how to use it.
+Nachdem du deine Waffe gewählt hast, solltest du auch wissen wie man sie benutzt.
+
+After that, stay still and be patient, but also alert!
+Sei danach ruhig und geduldig, aber trotzdem wachsam!
+
+After this small overview of Artis, what do you think of our city?
+Nach dieser kurzen Führung durch Artis, was hältst du von unserer Stadt?
+
+Agi: %d (%d~%d)
+Agi: %d (%d~%d)
+
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+Beweglichkeit erhöht die Angriffsgeschwindigkeit und die Wahrscheinlichkeit, einem Angriff auszuweichen.
+
+Ah, I didn't have much sleep, it's possible.
+Hmm, das kann schon sein. Ich war noch ziemlich schläfrig.
+
+Ah, seagulls. We are arriving.
+Ah ja, Seemöwen. Wir kommen bald an.
+
+Ah, the locals like keeping them as pets.
+Die Einwohner halten sie gerne als Haustiere.
+
+Ah... Gugli... He's too young to understand our conversation.
+Ah... Gugli... Er ist zu jung, um unserer Konversation zu verstehen.
+
+Ah... Sorry, I forgot, again.
+Ops, Entschuldigung, ich vergaß. Nochmal.
+
+Ahoi.
+Ahoi.
+
+Ahoy, @@!
+Ahoi, @@!
+
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+Das Studium der Alchemie ist in jeder Stadt des Archipels verboten. Wage es nicht, das in der Öffentlichkeit zu praktizieren!
+
+Alchemist
+Alchemist
+
+Alchemist's Laboratory
+Alchemielabor
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale und Tibbo sollten jeweils 2 Kisten @@s bringen, Astapolos und Gulukan jeweils 2 voller @@s und Jalad und Q'Muller sollten sich um die Kisten mit @@s kümmern.
+
+Ale#000-1
+Ale#000-1
+
+Ale.
+Ale.
+
+Alige
+Alige
+
+Alige asks for food
+Alige fragt nach Futter
+
+Alige#000-2-4
+Alige#000-2-4
+
+Alige#Artis
+Alige#Artis
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+AligeTrigger#Artis
+
+All characters recalled!
+Alle Charaktere wiederbelebt!
+
+All dropped items have been cleaned up.
+Die gesamte Beute wurde verräumt.
+
+All items have been repaired.
+Alle Gegenstände wurden repariert.
+
+All items stored.
+Alle Gegenstände gelagert.
+
+All monsters killed!
+Alle Monster getötet!
+
+All monsters summoned!
+Alle Monster beschworen!
+
+All of a sudden, you hear voices from above.
+Plötzlich hörst du Stimmen. Sie scheinen von oben zu kommen.
+
+All of my money.
+
+
+All of your items have been removed.
+Alle deine Gegenstände wurden entfernt.
+
+All online characters of the %s guild have been recalled to your position.
+Alle aktiven Gildenmitglider der %s Gilde wurden zu deiner Position gerufen.
+
+All online characters of the %s party have been recalled to your position.
+Alle aktiven Spieler der %s Gruppe wurden zu deiner Position gerufen.
+
+All players have been kicked!
+Alle Spieler wurden herausgeworfen!
+
+All skills have been added to your skill tree.
+Alle Fähigkeiten wurden zu deinem Fähigkeitenbaum hinzugefügt.
+
+All stats changed!
+Alle Statusmerkmale verändert!
+
+All this seems unimportant to you right now.
+All das scheint momentan unwichtig zu sein.
+
+All you have to do is to select a bed in the upper level anytime after your reservation.
+Alles was du tun mußt, ist zu reservieren und dir anschließend ein Bett im Obergeschoß auszusuchen.
+
+All your... Fresh ingredients are ready to be cooked.
+Alle deine ... Frischen Zutaten sind bereit, gekocht zu werden.
+
+Alliances cannot be broken during Guild Wars!
+Allianzen können nicht während Gildenkämpfen aufgelöst werden!
+
+Alliances cannot be made during Guild Wars!
+Allianzen können nicht während Gildenkämpfen geknüpft werden!
+
+AllowKS |
+AllowKS |
+
+Almost got it!
+Ich habs gleich!
+
+Already using this font.
+Schrift wird bereits benutzt.
+
+Alright! Yoyone more box and it'll be good.
+Alles klar! Eüüne Kiste noch, dann müsste es passen.
+
+Alright, I'll take one.
+Gut, ich nehm eine.
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0
+Ok, ich gehe in sein Zimmer. Behalt sie gut im Auge, wir wissen noch nicht ob sie ein Freund oder ein Feind ist... #0
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1
+Ok, ich gehe in sein Zimmer. Behalt ihn gut im Auge, wir wissen noch nicht ob er ein Freund oder ein Feind ist... #1
+
+Alright, take your time we are not in a hurry.
+Alles klar, lass dir Zeit. Wir habens nicht eilig.
+
+Alright, you will need this shovel.
+Du wirst diese Schaufel brauchen.
+
+Alright. I will go looking for them now.
+Ok. Ich werde nach ihnen schauen gehen.
+
+Alright... Bye.
+Ok... Tschüß.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0
+Wir haben auch deine yayate Kleidung geholt. Sie war in einem ...yeyeye... in einem schlechten Zustand. Schau in die Kiste neben deinem Bett, dort sind andere Sachen.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+Wir haben auch deine yayate Kleidung geholt. Sie war in einem ...yeyeye... in einem schlechten Zustand. Schau in die Kiste neben deinem Bett, dort sind andere Sachen.
+
+Alternative clouds appeared.
+Andere Wolken sind erschienen.
+
+Alternative clouds have disappeared.
+Andere Wolken sind verschwunden.
+
+Although the more powerful you are, the more plushrooms you will need.
+Allerdings musst du wissen, je stärker du wirst, desto mehr Plushrooms wirst du brauchen.
+
+Although, if you want to visit a place nearby, we could take you there.
+Falls du jedoch etwas anderes sehen willst, können wir dich vielleicht dort hinbringen.
+
+Amount?
+Menge?
+
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+Ein Entdecker hat einige unfertige Manuskripte hinterlassen, die sich mit den Menschen und den Gefahren in Kaizei beschäftigen.
+
+An invalid number was specified.
+Eine ungültige Zahl wurde angegeben.
+
+And I bet you don't know who is in charge of monitoring the security of this place?
+Und ich wette, du hast keinen Schimmer, wer für die Sicherheit dieses Ortes verantwortlich ist.
+
+And I have no mention of a so called "@@" on it!
+
+
+And get out of here, I'm not a map!
+Raus hier! Ich bin keine Karte!
+
+And now I want to see you run!
+Und nun will ich dich rennen sehen!
+
+And now I'm a sailor, as you can see!
+Und jetzt bin ich ein Seemann, wie man sehen kann!
+
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+Immerhin hat die Händlergilde mir dabei geholfen, dieses Appartment zu bekommen. Ich kann mich also nicht beklagen.
+
+And then what happened?
+Und dann passierte was?
+
+And what would you give me in exchange for that information?
+Was könntest du mir im Tausch für diese Information anbieten?
+
+And when we have enough money for ourselves without needing anybody else.
+Sobald wir genug Geld haben, um uns nur noch um uns selbst zu kümmern.
+
+And where can I find these potions?
+Wo kann ich diese Tränke finden?
+
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+Mit meinem Piou. Das ist wundervoll. Ich kann mir vorstellen, wie schwer dieser kleine Wirbelwind zu fangen war!
+
+And you won! That means you should be able to handle yourself in battle from now on.#0
+Und du hast gewonnen! Das heißt, ab sofort solltest Du im Kampf selbst bestehen können.
+
+And you won! That means you should be able to handle yourself in battle from now on.#1
+Und du hast gewonnen! Das heißt, ab sofort solltest du im Kampf selbst bestehen können.
+
+And you, how are you doing?
+Und du, was machst du?
+
+And you? How's it going on your side?
+Und du? Wie geht es dir?
+
+And you? How's it yaying on your side?
+Und du? Wie gürülüt es auf deiner Seite?
+
+Any clue on where Astapolos may be hidden?
+Irgendeine Ahnung, so Astapolos versteckt sein könnte?
+
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+Jegliche Zuarbeit zum Spiel (Ãœbersetzungen, Erstellen und Editieren von Grafiken und Konzepten, Coding/Scripting etc.) wird belohnt!
+
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+
+
+Anything else?
+Noch irgendwas?
+
+Anyway I am glad I can give you some of these yoyoxs.
+Trotzdem bin ich froh, dir ein paar dieser yeyees geben zu können.
+
+Anyway, can I help you in any way?
+Wie auch immer, kann ich Dir in irgendeiner Weise helfen?
+
+Anyway, he forgot his permit when he left the building.
+Seis drum, er hat seine Genehmigung vergessen, als er das Gebäude verließ.
+
+Anyway, here, have a cookie!
+Jedenfalls, hier, nimm einen Keks!
+
+Anyway, if you ever feel interested, just check my bag!#0
+Trotzdem, solltest du jemals Interesse haben, schau einfach in meine Tasche!
+
+Anyway, if you ever feel interested, just check my bag!#1
+Trotzdem, solltest du jemals Interesse haben, schau einfach in meine Tasche!
+
+Anyway, let me know if you change your mind.
+Lass mich wissen, wenn du dich anders entscheidest.
+
+Anyway, the guild creation is perfect for both!
+Seis drum, die Gründung einer Gilde ist für beides perfekt!
+
+Anyway, the last time I stole something I was almost caught.
+Leider wurde ich bei meinem letzten Diebstahl beinahe geschnappt.
+
+Anyway.
+Seis drum.
+
+Appearance Debug
+Aussehen Debug
+
+Appearance Debug - Barber
+Aussehen Debug - Frisör
+
+Appearance Debug - Race
+Aussehen Debug - Rasse
+
+Appearance Debug - Sex Change
+Aussehen Debug - Geschlecht ändern
+
+Appearance changed.
+Aussehen geändert.
+
+Aquada
+Aquada
+
+Aquada Box
+Aquadakiste
+
+Arch Bishop
+Erzbischof
+
+Arch Bishop T
+Erzbischof T
+
+Archer
+Bogenschütze
+
+Are the fish biting today?
+Beißen die Fische heute?
+
+Are you a good blacksmith?
+Bist du ein guter Schmied?
+
+Are you a native from Artis?
+Bist du in Artis aufgewachsen?
+
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+Bist du blind? Denkst du wirklich das diese Kisten leicht wie Piou-Federn sind?!
+
+Are you going to stand here all day long? Do the dishes or go away.
+Willst du den ganzen Tag hier herumstehen? Mach den Abwasch oder verzieh dich.
+
+Are you mad?!
+Bist Du sauer?!
+
+Are you ok?
+Alles ok?
+
+Are you sure about this?#0
+Bist du dir da sicher?
+
+Are you sure about this?#1
+Bist du dir da sicher?
+
+Are you sure that these are my potions?#0
+Bist du sicher, daß das meine Tränke sind?
+
+Are you sure that these are my potions?#1
+Bist du sicher, daß das meine Tränke sind?
+
+Are you sure?#0
+Bist du sicher?
+
+Are you sure?#1
+Bist du sicher?
+
+Are you yaying here to explore the island?#0
+Yayast du hier, um die Insel zu erforschen?
+
+Are you yaying here to explore the island?#1
+Yayast du hier, um die Insel zu erforschen?
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+AreaNPC#001-2-22
+
+AreaNPC#doors1
+AreaNPC#doors1
+
+AreaNPC#doors2
+AreaNPC#doors2
+
+AreaTop
+AreaTop
+
+Armbands
+Armschienen
+
+Arpan gave money
+Arpan hat mir Euros gegeben
+
+Arpan is waiting for you
+Arpan wartet auf dich
+
+Arpan told you to open the chest
+Arpan hat dir empfohlen, die Truhe zu öffnen
+
+Artaxe
+Artaxe
+
+Artis
+Artis
+
+Artis Backsword
+Artis Backsword
+
+Artis Tank Top
+Artis Tanktop
+
+Artis is a very nice place. There are some hot chicks...
+Artis ist ein netter Ort. Es gibt auch ein paar heiße Hühner hier...
+
+Artis legion progress
+Artis Legion Fortschritt
+
+Artis of course!
+Artis natürlich!
+
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+Als Capt'n dieses Schiffes nenne ich dieses neu entdeckte Land die ##BDrasil Insel##b!
+
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+Wie du vielleicht weißt, sind wir weitreisende Entdecker. Unsere deckschrubbenden Seemänner müssen genung Nahrung lagern, um zu überleben. Du hast keine Ahnung, wie gefährlich das Leben auf See sein kann.
+
+As you want!
+Wie du willst!
+
+Ask other merchants, they might know where he is.
+Frag andere Händler. Sie wissen vielleicht, wo er ist.
+
+Ask sailors around here they shouldn't be so far away.
+Frag Seemänner hier im Umkreis. Sie sollten nicht so weit entfernt sein.
+
+Assassin
+Assassine
+
+Assassin Cross
+Assassinenkreuz
+
+Astapolos
+Astapolos
+
+Astapolos.
+Astapolos.
+
+Astapolos... That guy is shy like a piou!
+Astapolos... Dieser Typ ist schüchtern wie ein Piou!
+
+At that time, we were selling crab food on our old mushroom island.
+Zu diesem Zeitpunkt verkauften wir Krabbenfutter auf unserer alten Pilz Insel.
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+Momentan ist die Crew damit beschäftigt, @@s, @@s und @@s zu sammeln.
+
+Atropos Mixture
+Atropos Mischung
+
+Auction is disabled
+Auktion ist abgeschaltet.
+
+Autoloot is now off.
+Autoloot abgeschaltet.
+
+Autolooting item type: '%s'
+Autoloot Gegenstand: '%s'
+
+Autolooting item: '%s'/'%s' {%d}
+Autoloot Gegenstand: '%s'/'%s' {%d}
+
+Autolooting items with drop rates of %0.02f%% and below.
+Autoloot von Gegenständen mit Beutewahrscheinlichkeit %0.02f%% und kleiner.
+
+Autorejected alliance request from %s.
+Allianzanfrage von %s automatisch abgelehnt.
+
+Autorejected friend request from %s.
+Freundschaftsanfrage von %s automatisch abgelehnt.
+
+Autorejected guild invite from %s.
+Gildeneinladung von %s automatisch abgelehnt.
+
+Autorejected opposition request from %s.
+Gegneranfrage von %s automatisch abgelehnt.
+
+Autorejected party invite from %s.
+Gruppeneinladung von %s automatisch abgelehnt.
+
+Autorejected trade request from %s.
+Handelsanfrage von %s automatisch abgelehnt.
+
+Autorejecting is activated.
+Automatische Ablehnungen aktiviert.
+
+Autorejecting is deactivated.
+Automatische Ablehungen deaktiviert.
+
+Autotrade Disabled
+Automatisches Handeln deaktiviert.
+
+Autotrade Enabled
+Automatisches Handeln aktiviert.
+
+Autotrade is not allowed in this map.
+Automatischer Handel ist auf dieser Karte nicht erlaubt.
+
+Available Flags:
+Verfügbare Flaggen:
+
+Available aliases:
+Verfügbare Alias:
+
+Available commands:
+Verfügbare Befehle:
+
+Aw, what will I do now?
+Aw, was soll ich jetzt tun?
+
+Awesome!
+Großartig!
+
+Awesome! I will wait for you here.
+Unglaublich! Ich werde hier auf dich warten.
+
+Awesome, come back if you ever want to create a larger group!
+Klasse. Komm zurück, wenn du jemals eine größere Gruppe aufbauen willst.
+
+Awesome. How many of those do you want to give me?
+Super! Wieviele kannst du mir davon geben?
+
+Ayouyouch! My head...
+AUAuauaua! Mein Kopf...
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+ABER ICH KANN NICHT! ICH MUSS NACH PIRATEN AUSSCHAU HALTEN, DAMIT ICH DIE CREW WARNEN KANN!
+
+Baby Acolyte
+Baby Gefolgsmann
+
+Baby Alchemist
+Baby Alchemist
+
+Baby Arch Bishop
+Baby Erzbischof
+
+Baby Archer
+Baby Bogenschütze
+
+Baby Assassin
+Baby Assassine
+
+Baby Bard
+Baby Barde
+
+Baby Blacksmith
+Baby Schmied
+
+Baby Crusader
+Baby Kreuzritter
+
+Baby Dancer
+Baby Tänzer
+
+Baby Genetic
+Baby Gene
+
+Baby Guillotine Cross
+Baby Guillotinenkreuz
+
+Baby Hunter
+Baby Jäger
+
+Baby Knight
+Baby Ritter
+
+Baby Magician
+Baby Magier
+
+Baby Mechanic
+Baby Mechaniker
+
+Baby Merchant
+Baby Händler
+
+Baby Minstrel
+Baby Hofmusiker
+
+Baby Monk
+Baby Mönch
+
+Baby Novice
+Baby Novize
+
+Baby Priest
+Baby Priester
+
+Baby Ranger
+Baby Förster
+
+Baby Rogue
+Baby Rouge
+
+Baby Royal Guard
+Baby Königsgardist
+
+Baby Rune Knight
+Baby Runenritter
+
+Baby Sage
+Baby Weiser
+
+Baby Shadow Chaser
+Baby Schattenjäger
+
+Baby Sorcerer
+Baby Zauberer
+
+Baby Sura
+Baby Sura
+
+Baby Swordsman
+Baby Schwertkämpfer
+
+Baby Thief
+Baby Dieb
+
+Baby Wanderer
+Baby Wanderer
+
+Baby Warlock
+Baby Hexenmeister
+
+Baby Wizard
+Baby Zauberer
+
+Bag#000-1
+Bag#000-1
+
+Bag#001-1
+Bag#001-1
+
+Ban failed, it is not possible to ban this user.
+Sperrung fehlgeschlagen, es ist nicht möglich, diesen Nutzer zu sperren.
+
+Bandana
+Kopftuch
+
+Banking is disabled
+Bankgeschäfte deaktiviert.
+
+Barber
+Barbier
+
+Bard
+Barde
+
+Bare Hands
+bloßen Händen
+
+Barrel
+Fass
+
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+Basis Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+
+Base level can't go any higher.
+Basislevel ist am Maximum und kann nicht weiter steigen.
+
+Base level can't go any lower.
+Basislevel ist am Minimum und kann nicht weiter sinken.
+
+Base level lowered.
+Basislevel reduziert.
+
+Base level raised.
+Basislevel erhöht.
+
+Bat Teeth
+Federmauszähne
+
+Battle configuration has been reloaded.
+Kampfeinstellungen wurden neu geladen.
+
+Battlegrounds ON
+Schlachtfeld AN
+
+Be a friend and bring me @@ @@.#0
+Sei ein Freund, und bring mir @@ @@.
+
+Be a friend and bring me @@ @@.#1
+Sei ein Freund, und bring mir @@ @@.
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0
+Gedulde dich noch ein bisschen, in den nächsten Tagen werden wir im Hafen von Artis ankommen ...
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1
+Gedulde dich noch ein bisschen, in den nächsten Tagen werden wir im Hafen von Artis ankommen ...
+
+Because I am a Kralog I can't read such things? That's rubbish.
+Weil ich ein Kralog bin, soll ich solche Dinge nicht lesen können? Das ist Quatsch.
+
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+Wegen des dichten Laubwerkes musst du nahe der Bäume nach oben gehen, damit du ihn nicht verpasst.
+
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+Weil du von einigen Maps nicht warpen darfst, wurden %d Spieler nicht hergerufen.
+
+Before I joined Nard, I used to be a thief.
+Bevor ich Nard's Crew beitrat, war ich ein Dieb.
+
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+Vor dem Ende des Manakrieges sammelte sich in der Region von Argaes eine Gruppe Abenteurer, die alle ihre Familie und ihre Heimat verloren.
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Erzähl mir wie man @@s bekommt, bevor du gehst. Du schaust nämlich nicht sehr klug aus.
+
+Before...
+Vor dem ...
+
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+Hinter mir? Das ist die Schmiede, die berühmteste von ganz Aemil.
+
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+Nebenbei halte ich hier nach Dieben Ausschau, während die La Johanne im Hafen liegt.
+
+Better take it back to Q'Onan.
+Bring es besser zurück zu Q'Onan.
+
+Beuss
+Beuss
+
+Beware of falling stones from the cliff!
+Vorsicht vor Steinschlag!
+
+Billy Bons
+Billy Bons
+
+Black Cotton Dye
+Schwarze Baumwoll Farbe
+
+Black iron... That is a very specific request that you have for me!
+Schwarzes Eisen... das ist eine sehr spezielle Anfrage, die du da für mich hast!
+
+Blacksmith
+Schmied
+
+Blub
+Blub
+
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+Blau -- Spieler %s lädt dich zu einem PVP Duell ein (Nutze @accept/@reject) --
+
+Blue Coral
+Balue Koralle
+
+Blue Cotton Dye
+Blaue Baumwoll Farbe
+
+Blue Gray Cotton Dye
+Blaugraue Baumwoll Farbe
+
+Bobo
+Bobo
+
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+Boss Beutequoten: Gewöhnlich %.2fx / Heilung %.2fx / Nutzbar %.2fx / Ausrüstung %.2fx / Karte %.2fx
+
+Box
+Kiste
+
+Bread
+Brot
+
+Break the door.
+Schlag die Tür ein.
+
+Brimmed Feather Hat
+Federhut mit Krempe
+
+Brimmed Flower Hat
+Blumenhut mit Krempe
+
+Brimmed Hat
+Hut mit Krempe
+
+Bring it to me, and you will get your reward.
+Bring es mir, dann bekommst du deine Belohnung.
+
+Bring me some of these plushrooms and I will show you how it works!
+Bring mir ein paar dieser Plushrooms, dann zeige ich dir, wie es funktioniert!
+
+Bring this box to Gugli. He will be extremely happy!
+Bringe diese Box zu Gugli. Er wird extrem glücklich sein!
+
+Brown Cotton Dye
+Braune Baumwoll Farbe
+
+Brown Trousers
+Braune Hose
+
+Bury.
+Begraben.
+
+But I can't leave to catch it, so I'm asking you.
+Ich kann hier aber nicht weg, um es zu fangen. Darum frage ich dich.
+
+But I can't tell you anything about it, I'm sorry.
+Tut mir Leid, aber darüber kann ich dir nichts sagen.
+
+But I need to go, see you!
+Aber ich muss gehen. Tschüß!
+
+But I still have some spikes left in my foot.
+Ich habe aber immer noch Stacheln in meinem Fuß.
+
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+Dennoch schwöre ich, daß eines Tages... Ohh.. Süße Rache! Hmm, grade jetzt frage ich mich... vielleicht...
+
+But I'm almost out of @@...
+Aber ich habe kaum noch @@...
+
+But anyway, take the road which goes to the north to find everybody.
+Nimm dennoch die Straße nach Norden, um alle zu finden.
+
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+Aber neue Welten zu entdecken ist wohl das beste, was Seemännern passieren kann, meinst du nicht?
+
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+Mach dir doch keine Sorgen! Ich weiß zwar nicht, wie du dein Gedächtnis zurückbekommen kannst, aber wir können erstmal an deinen Muckis arbeiten!
+
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+Aber jetzt kannst du dich erstmal auf dem Schiff entspannen, oder besuchen doch mal die Insel, an der wir angelandet sind! Es ist eine kleine Insel, aber ein guter Ort, um sich die Beine zu vertreten.
+
+But he never returned.
+Aber er kehrte nie zurück.
+
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+Zurück zu mir. Erinnert mich daran, meinen Hunn... gerrrr... erwähnt zu haben.
+
+But if you fail, you will have to get them from the alchemist.
+Falls es dir nicht gelingt, musst du sie beim Alchemisten besorgen.
+
+But if you really want to accomplish something, you should consider joining us.
+Wenn du wirklich etwas erreichen willst, solltest du dich uns vielleicht anschließen.
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+Wenn du aber meiner Schwester nicht sagst, daß du mich gefunden hast, kann ich den ganzen Tag hier sein, Äpfel essen und die Aussicht genießen.
+
+But in the future I might be able to help you create some of your own.
+Aber ich werde in der Zukunft vieleicht in der Lage sein, dir dabei zu helfen, deine eigenen zu machen.
+
+But let's talk about this island. We're docking here to find some fine quality goods.
+Lass uns jetzt über diese Insel reden. Wir liegen hier vor Anker, um qualitativ hochwertige Waren zu finden.
+
+But most important, she is the one who took care of you when you were unconscious.#0
+Aber am wichtigsten ist, sie hatte sich um Dich gekümmert als Du bewusstlos warst.
+
+But most important, she is the one who took care of you when you were unconscious.#1
+Aber am wichtigsten ist, sie hatte sich um Dich gekümmert als Du bewusstlos warst.
+
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+Mein Glück hatte mich jedoch verlassen. Sobald ich sein Haus verließ, nahmen die Aufpasser die Verfolgung auf.
+
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+Es gibt nur sehr wenige, die von der Legion selbst Zahlungen erhalten. Alle anderen können ihre Rechnungen nur durch harte Arbeit bezahlen.
+
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+Bedenke, daß heutzutage nicht jeder Ort auf der Welt friedlich und sicher ist. Sogar die weißen Strände, auf denen du läufst, können Gefahren bergen.
+
+But since it's not dummies that will go after you out there, this training won't be enough.
+Nachdem da draußen keine Dummys zu bekämpfen sind, wird dieses Training nicht genügen.
+
+But still, you open your eyes and see a large ship before you!
+Aber trotzdem öffnest du deine Augen und siehst ein großes Schiff vor dir!
+
+But thank you anyway! I can refund him now!
+Danke Dir trotzdem! Nun kann ich es ihm zurückzahlen!
+
+But the plushroom you brought was really awesome you know.#0
+Der Plushroom, den du gebracht hast, was wirklich unglaublich, weißt du.
+
+But the plushroom you brought was really awesome you know.#1
+Der Plushroom, den du gebracht hast, was wirklich unglaublich, weißt du.
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+Wir haben schon Glück hier in Artis. Es gibt keine größeren Unruhen, außer hin und wieder verplante Reisende. In der Hauptstadt Esperia ist das schon etwas anderes.
+
+But who am I?
+Aber wer bin ich?
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#0
+Du kannst gerne jederzeit zurückkommen, um deine Statuspunkte zurückzusetzen. Bring mir dafür nur noch mehr Plushrooms!
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#1
+Du kannst gerne jederzeit zurückkommen, um deine Statuspunkte zurückzusetzen. Bring mir dafür nur noch mehr Plushrooms!
+
+But you won't *hic* me this time...
+Aber du wirst *hicks* mich doch nicht dieses Mal...
+
+But...
+Aber...
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1
+Aber... wenn er Gedächnisverlust erlitten hat, wie Julia sagt... müssen wir uns um ihn keine Sorgen machen. Zumindest noch nicht.
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0
+Aber... wenn sie Gedächnisverlust erlitten hat, wie Julia sagt... müssen wir uns um sie keine Sorgen machen. Zumindest noch nicht.
+
+By the way, I'm Lozerk. Lieutenant Lozerk.
+Ãœbrigens, mein Name ist Lozerk. Lieutenant Lozerk.
+
+By the way, did you ever talk with Don?
+Hast du übrigens schon mal mit Don gesprochen?
+
+Bye for now.
+Bis bald!
+
+Bye then!
+Dann, Tschüss!
+
+Bye!
+Bye!
+
+Bye.
+Ade.
+
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+Komm schon, mach dich locker! Willst du nicht wissen, wer hinter alldem steckt?
+
+CAN YOU HEAR ME?!
+KANNST DU MICH HÖREN?
+
+Calypsan#001-1
+Calypsan#001-1
+
+Camel Cotton Dye
+Ocker Baumwoll Farbe
+
+Can I be of any help?
+Kann ich irgendwie helfen?
+
+Can I craft them myself?
+Kann ich die selbst herstellen?
+
+Can I read the rules again?
+Kann ich die Regeln noch einmal lesen?
+
+Can I read these rules again?
+Kann ich diese Regeln noch einmal lesen?
+
+Can create guild
+Gilde erstellen möglich
+
+Can create party
+Gruppe erstellen möglich
+
+Can you do something with my color?
+Kannst du etwas mit meiner Farbe machen?
+
+Can you please go away?
+Würdest du bitte weg gehen?
+
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+Kannst du bitte dort nach ihm suchen? Wahrscheinlich versteckt er sich hinter einem dieser Bäume, wie immer.
+
+Can you reset my stats please?
+Kannst du meine Statuspunkte bitte zurücksetzen?
+
+Can't create chat rooms in this area.
+Hier können keine Chat Räume angelegt werden.
+
+Can't show boss mobs!
+Die Bossgegner können nicht angezeigt werden!
+
+Can't talk right now, I'm on patrol duty.
+Kann nicht reden, bin auf Patrouille.
+
+Can't you remember anything at all? Or do you have some memories of your past?
+Erinnerst du dich an überhaupt gar nichts mehr? Oder hast du noch irgendwelche Erinnerungsfetzen?
+
+Can't you see I'm working?!
+Siehst du nicht, dass ich arbeite?!
+
+Cannot clone a player of higher GM level than yourself.
+Du kannst keinen Spieler mit einem höheren GM Level als deinem eigenen klonen.
+
+Cannot create bound pet eggs or pet armors.
+Verknüpfte Haustiereier oder -Rüstungen können nicht erstellt werden.
+
+Cannot mount while in disguise.
+Kann in Verkleidung nicht reiten.
+
+Cannot send mails too fast!!
+Die Mails können nicht zu schnell gesendet werden!!
+
+Cannot transform into monster while in disguise.
+Kann in Verkleidung nicht in ein Monster verwandeln.
+
+Captain Nard
+Kapitän Nard
+
+Captain Nard is in the room to your right.
+Kapitän Nard ist in dem Raum auf der rechten Seite.
+
+Carmie#001-1
+Carmie#001-1
+
+Carrot
+Karotte
+
+Cart Added.
+Cart hinzugefügt.
+
+Cash Shop is disabled in this map
+Auf dieser Karte ist die Kasse deaktiviert.
+
+Cashmere
+Kashmir
+
+Cashmere#Dye001-1
+Cashmere#Dye001-1
+
+Cat got your tongue?
+Die Katze hat deine Zunge?
+
+Catching a piou
+Fang das Piou
+
+Ch 1 — Fishing apparatus
+Ch 1 - Angelausrüstung
+
+Ch 2 — Baits
+Ch 2 - Köder
+
+Ch 3 — Location
+Ch 3 - Ort
+
+Ch 4 — Casting
+Ch 4 - Auswerfen
+
+Ch 5 — Reeling
+Ch 5 - Einholen
+
+Chair#Chair1-001-2-41
+Chair#Chair1-001-2-41
+
+Chair#Chair2-001-2-41
+Chair#Chair2-001-2-41
+
+Chair#Chair3-001-2-41
+Chair#Chair3-001-2-41
+
+Chair#Chair4-001-2-41
+Chair#Chair4-001-2-41
+
+Chair#Chair5-001-2-41
+Chair#Chair5-001-2-41
+
+Chair#Chair6-001-2-41
+Chair#Chair6-001-2-41
+
+Champion
+Champion
+
+Change my appearance
+Aussehen verändern
+
+Change my level
+Level verändern
+
+Change my quests
+Quest-Status verändern
+
+Change my skills
+Fähigkeiten verändern
+
+Change my stats
+Stauspunkte verändern
+
+Changed your mind, uh?#0
+Hast dich anders entschieden, was?
+
+Changed your mind, uh?#1
+Hast dich anders entschieden, was?
+
+Channel '%s' has no banned players
+Channel '%s' hat keine gesperrten Spieler.
+
+Channel '%s' is not available
+Channel '%s' ist nicht verfügbar.
+
+Channel length must be between 3 and %d
+Die Channelbezeichnung muss zwischen 3 und %d Zeichen lang sein.
+
+Channel name must start with a '#'
+Der Channel Name muss mit '#' beginnen
+
+Channel password may not contain spaces
+Das Channel Passwort darf keine Leerzeichen enthalten
+
+Char-server has been asked to %s the character '%.*s'.
+Anfrage an Charakter-Server: %s zum Charakter '%.*s'.
+
+Character cannot be disguised while in monster form.
+Charakter in Monsterform kann nicht verkleidet werden.
+
+Character cannot be disguised while mounted.
+Während des Reitens kann nicht verkleidet werden.
+
+Character does not have the specified item.
+Der Charakter besitzt diesen Gegenstand nicht.
+
+Character killed.
+Charakter getötet.
+
+Character not found.
+Charakter nicht gefunden.
+
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+Charakterbefehl fehlgeschlagen (Benutzung: %c<command> <char name> <parameters>).
+
+Chat: %s | Player: %s | Location: %d %d
+Chat: %s | Spieler: %s | Ort: %d %d
+
+Check out this one.
+Teste mal diesen hier.
+
+Cheers!
+Prost!
+
+Cheese
+Käse
+
+Chef Gado
+Koch Gado
+
+Chef Gado#Artis
+Koch Gado#Artis
+
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+Chef? Er ist Don's Lehrling. Er arbeitet Tag und Nacht an seinen Hämmerfähigkeiten.
+
+Chelios
+Chelios
+
+Chelios asked me to get it.
+Chelios hat mich gebeten, es abzuholen.
+
+Chelios asks to visit Lloyd
+Chelios bittet darum, Lloyd zu besuchen
+
+Chelios made sword
+Chelios hat das Schwert hergestellt
+
+Chelios managed to do excellent work.
+Chelios hat exzellente Arbeit abgeliefert.
+
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+In seiner Jugend war Chelios sehr dickköpfig. Er nervte mich ständig mit seinen Fragen, während ich an der Esse arbeitete.
+
+Chelios, his apprentice, practices outside, mostly.
+Chelios, sein Lehrling, arbeitet meistens draußen.
+
+Chelios... He is part of the Blacksmith House, is he not?
+Chelios... Er ist ein Mitarbeiter der Schmide, nicht wahr?
+
+Cherry tree leaves have begun to fall.
+Die Kirschbaumblätter beginnen zu fallen.
+
+Cherry tree leaves no longer fall.
+Die Kirschbaumblätter fallen nicht mehr.
+
+Chest opened.
+Truhe geöffnet.
+
+Chest#000-1
+Truhe#000-1
+
+Chest#000-2-1
+Truhe#000-2-1
+
+Chest#Artis
+Chest#Artis
+
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+Dort spielen Kinder; und es kann böse enden, wenn sie in die Nähe eines Fluffynestes geraten.
+
+Chill out I won't say anything.
+Komm runter, ich werd nichts sagen.
+
+Chocolate Cashmere Dye
+Schokobraune Kashmir Farbe
+
+Choose desired quest state:
+Wähle gewünschten Quest Status:
+
+Chorus of the Woods
+Die Gesänge der Wälder
+
+Christmas
+Weihnachten
+
+Christopher
+Christopher
+
+Christopher is surrounded by the sunlight from the window.
+Christopher ist von dem Sonnenlicht, das durch das Fenster fällt, umzingelt.
+
+City Hall
+Rathaus
+
+Click here for instructions on how to use the test server.
+Hier klicken für Infos über die Benutzung des Test-Servers.
+
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+Klicke auf NPCs (Non-Player Characters) in deiner Nähe, um mit dem Prolog fortzufahren.
+
+Clone spawned.
+Klon erschaffen.
+
+Clotho Liquor
+Clotho Schnaps
+
+Clouds appeared.
+Wolken erscheinen.
+
+Clouds have disappeared.
+Wolken sind verschwunden.
+
+Clouds |
+Clouds |
+
+Clouds2 |
+Clouds2 |
+
+Clown
+Clown
+
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+Farbstoffe sind nicht die yeyeesten Farben. Einige tragen sich im Licht schnell ab, andere sehen klasse aus, beeinflussen aber das itai-itai, und wieder andere werden fleckig oder waschen sich heraus.
+
+Come after a little while.
+Komm ein bisschen später wieder.
+
+Come back later if you changed your mind!
+Komm später zurück, wenn du deine Meinung ändern solltest.
+
+Come back later!
+Komm später wieder!
+
+Come back soon, and bring @@s!
+Komm bald zurück, und bring @@s mit!
+
+Come back when you will really need me. And bring more plushrooms with you!#0
+Komm zurück wenn du mich wirklich brauchst. Und bring mehr Plushrooms mit!
+
+Come back when you will really need me. And bring more plushrooms with you!#1
+Komm zurück wenn du mich wirklich brauchst. Und bring mehr Plushrooms mit!
+
+Come on, Sap! You are scaring her with your stories.#0
+Komm schon, Sap! Du verschreckst sie mit deinen Geschichten.
+
+Come on, Sap! You are scaring him with your stories.#1
+Komm schon, Sap! Du verschreckst ihn mit deinen Geschichten.
+
+Come on, don't be a coward!
+Auf gehts, sei kein Feigling!
+
+Come, come and see!
+Komm komm und kuck!
+
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+Ein angenehmer Griff ist gerade für Anfänger wichtig, da sie ihn für längere Zeit in der Hand halten werden.
+
+Commands are disabled in this map.
+Befehle sind auf dieser Karte deaktiviert.
+
+Common Carp
+Gemeiner Karpfen
+
+Communication Theory
+Kommunikationstheorie
+
+Completed
+Abgeschlossen.
+
+Completed Gugli's task
+Guglis Aufgabe abgeschlossen
+
+Completed, Gado wins
+Abgeschlossen - Gado hat gewonnen.
+
+Completed, Julia wins
+Abgeschlossen - Julia hat gewonnen.
+
+Completed, Julia wins (returned poison)
+Abgeschlossen - Julia hat gewonnen (Gift wurde zurückgebracht)
+
+Completed, got reward
+Abgeschlossen, Belohnung erhalten
+
+Congrats, you are now part of the crew. Thanks again for your help.
+Glückwunsch! Du bist nun ein Teil der Mannschaft. Danke nochmal für deine Hilfe.
+
+Congratulations!
+Glückwunsch!
+
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+
+Cookie Master
+Keksmeister
+
+Cookies
+Kekse
+
+Cookies are a source of life.
+Kekse sind eine Quelle des Lebens.
+
+Cookies are awesome, so am I.
+Kekse sind großartig, genau wie ich.
+
+Cookies provide you strength, health and cuteness.
+Kekse liefern dir Stärke, Gesundheit und Niedlichkeit.
+
+Copper Armbands
+Kupfer Armschienen
+
+Coral
+Koralle
+
+Costume '%s' removed.
+Costume '%s' entfernt.
+
+CottageDoor
+
+
+Cotton
+Baumwolle
+
+Cotton#Dye001-1
+Cotton#Dye001-1
+
+Cotton, cashmere, leather, ...
+Baumwolle, Kashmir, Leder...
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0
+Darf ich dich fragen was deine Muttersprache ist? Ein Matrose meinte Russisch, ein anderer Französisch... Ich bin ein wenig verwirrt. Ich werde dich danach sofort auf die Passagierliste setzen.
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1
+Darf ich dich fragen was deine Muttersprache ist? Ein Matrose meinte Russisch, ein anderer Französisch... Ich bin ein wenig verwirrt. Ich werde dich danach sofort auf die Passagierliste setzen.
+
+Could I lodge here for a while?
+Kann ich hier eine Weile abhängen?
+
+Could you bleach my clothes?
+Kannst du meine Kleidung bleichen?
+
+Could you bring it to him?
+Könntest du ihn zu ihm bringen?
+
+Could you do a small favor for me?
+Kannst du mir einen kleinen Gefallen tun?
+
+Could you explain to me where I am?
+Kannst du mir sagen wo ich bin?
+
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+Bring mir bitte irgendwas, was keine Beere ist. Ich stehe auch nicht sonderlich auf Gemüse. Ich brauch Protein!
+
+Could you tell me where I am?#0
+Kannst du mir sagen wo ich bin?
+
+Could you tell me where I am?#1
+Kannst du mir sagen wo ich bin?
+
+Couwan
+Couwan
+
+Couwan asks to deliver box
+Couwan bittet um die Auslieferung der Kiste
+
+Couwan gave me this box, it is for you.
+Couwan gab mir diese Kiste, sie ist für Dich.
+
+Couwan hands you a box full of fish.
+Couwan übergibt dir eine Box voller Fische.
+
+Crafty
+Crafty
+
+Creased Shirt
+Zerknittertes Hemd
+
+Creased Shorts
+Zerknitterte kurze Hose
+
+Create items
+Gegenstände herstellen
+
+Creating a party has some advantages, it's a pretty good choice!
+Eine Gruppe zu bilden hat einige Vorteile, es ist eine gute Wahl!
+
+Creator
+Schöpfer
+
+Crimson Cashmere Dye
+Karminrote Kashmir Farbe
+
+Croc
+Croc
+
+Croc Claw
+Croc Klaue
+
+Croconut
+Krokosnuss
+
+Croconut Box
+Krokosnusskiste
+
+CroconutMob
+CroconutMob
+
+Crocotree
+Croctree
+
+Crusader
+Crusader
+
+Cuco
+Cuco
+
+Current amount of zeny changed.
+Aktuelle Zenymenge geändert.
+
+Current exp rate is set to @@% (default value).
+
+
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+
+
+Curshroom
+Curpilz
+
+DO YOU FEEL BETTER?!
+FÃœHLST DU DICH BESSER?!
+
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+Papi ist nicht zurück Nachhause gekommen... Er hat gesagt, er würde zum Mittagessen wieder da sein, aber das ist jetzt schon eine ganze Woche her!
+
+Damn @@.
+Verdammte @@.
+
+Dan ends the conversation and resumes to write his letter.
+Dan beendet das Gespräch und schreibt an seinem Brief weiter.
+
+Dan keeps silent since your last question.
+Die Bemerkung scheint Dan verstummen zu lassen.
+
+Dan#000-2-1
+Dan#000-2-1
+
+Dancer
+Tänzer
+
+Dang, I scared it! More patience, @@, more patience.
+Boing, ich habs verschreckt. Geduld, @@, Geduld!
+
+Dark Collector
+Dunkler Sammler
+
+Dark Red Cotton Dye
+Dunkelrote Baumwoll Farbe
+
+Darlin
+Darlin
+
+Day Mode Activated.
+Tag Modus aktiviert.
+
+Day Mode is activated
+Tag Modus deaktiviert.
+
+Day mode is already enabled.
+Tag Modus bereits aktiv.
+
+Deal, I offer you @@ E!
+Das ist der Deal: Ich biete dir @@E!
+
+Deal?
+Deal?
+
+Dear angel, can you hear my voice?
+Liebster Engel, kannst Du meine Stimme hören?
+
+Dear sister,
+Liebste Schwester,
+
+Death Knight
+Todesritter
+
+Debug
+Debug
+
+Debug - Change level
+Debug - Level ändern
+
+Debug - Change stats
+Debug - Statuspunkte verändern
+
+Debug - Reset
+Debug - Reset
+
+Debug Gado quest
+Debug - Gado Quest
+
+Debug Gugli quest
+Debug - Gugli Quest
+
+Debug Nard quest
+Debug - Nard Quest
+
+Debug Narrator
+Debug - Erzähler
+
+Defeated by
+Besiegt von
+
+Delicious Cookie
+Leckerer Keks
+
+Delivered box, got reward
+Kiste ausgeliefert, Belohnung erhalten
+
+Deposit.
+Einzahlen.
+
+Devis
+Devis
+
+Devis#001-1
+Devis#001-1
+
+Dex: %d (%d~%d)
+Dex: %d (%d~%d)
+
+Dexterity increases your bow damage and your accuracy.
+Treffsicherheit (dexterity, dex) erhöht den Schaden mit Bögen und die Genauigkeit.
+
+Did you find my brother?
+Hast du meinen Bruder gefunden?
+
+Did you say reward? I want it!
+Sagtest du Belohnung? Ich will sie!
+
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+Hast du schon mit Don dem Schmied gesprochen? Er könnte mehr darüber wissen, wie du deine Metallausrüstung verbessern kannst.
+
+Different ways, each part of your equipment can be generally upgraded.
+Generell kann jedes Ausrüstungsteil auf verschiedene Arten verbessert werden.
+
+Dig.
+Graben.
+
+Disable
+Deaktivieren
+
+Discard
+Entfernen
+
+Disconnecting to perform change-sex request...
+Verbindung getrennt, um Geschlechtsänderung vorzunehmen...
+
+Disguise applied.
+Tarnung angewandt.
+
+Disguise removed.
+Tarnung entfernt.
+
+Displaying first %d out of %d matches
+Angezeigt wird die erste %d von %d Partien.
+
+Displays Night |
+Schaltet auf Nacht |
+
+Divorce error!
+Problem bei der Scheidung!
+
+Do I look like a tree? I feel like one.
+Seh ich wie ein Baum aus? Zumindest fühl ich mich wie einer.
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+Gib das Kennwort für dein Zimmer keinesfalls weiter! Halte es geheim und versuche nicht, dasselbe Kennwort in Zukunft in einem anderen Raum zu nutzen. - Jenna
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Gib das Kennwort für dein Zimmer keinesfalls weiter! Halte es geheim und versuche nicht, dasselbe Kennwort in Zukunft in einem anderen Raum zu nutzen. - Julia
+
+Do nothing
+Nichts tun
+
+Do we have a deal?
+Haben wir einen Deal?
+
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+Fühlst du dich sogar zu schwach, um diese Wischi-Waschi-Monster hier zu besiegen?
+
+Do you have @@s for me?
+Hast du ein paar @@n für mich?
+
+Do you have any other questions for me?
+Hast du noch weitere Fragen an mich?
+
+Do you have anything else for me?
+Hast Du irgend etwas anderes für mich?
+
+Do you have anything for me today?
+Hast du für mich heute irgendwas?
+
+Do you know how to speak with people around you?
+Weißt du, wie du dich mit den Leuten in deiner Umgebung unterhältst?
+
+Do you know what happened to the gold I had when you guys saved me?#0
+Weißt du, was mit dem Gold passiert ist, das ich bei mir hatte, als ihr Jungs mich gerettet habt?
+
+Do you know what happened to the gold I had when you guys saved me?#1
+Weißt du, was mit dem Gold passiert ist, das ich bei mir hatte, als ihr Jungs mich gerettet habt?
+
+Do you know where can I find Gulukan?
+Weißt du wo ich Gulukan finden kann?
+
+Do you know where the hill is?
+Weißt du, wo der Hügel ist?
+
+Do you live here alone?
+Lebst du hier allein?
+
+Do you need any other information?
+Benötigst Du weitere Informationen?
+
+Do you need help with something?
+Brauchst du Hilfe mit etwas?
+
+Do you still need help?
+Brauchst du immer noch Hilfe?
+
+Do you still want to lodge here?
+Willst du hier immer noch übernachten?
+
+Do you take apprentices?
+Nimmst du Lehrlinge auf?
+
+Do you think this is fair? They sent me down here alone, far away from everyone.
+Findest du das fair? Die haben mich hier an den Arsch der Welt abgeschoben.
+
+Do you want a drink?
+Möchtest du etwas trinken?
+
+Do you want me to go see her instead of you?
+Willst du, das ich gehe um sie zu sehen, statt deiner?
+
+Do you want to cut this @@?
+Willst Du dies zerschneiden @@?
+
+Do you want to go somewhere?
+Möchtest du irgendwo hingehen?
+
+Do you want to marry @@?
+Möchtest du @@ heiraten?
+
+Do you want to read it?
+Möchtest du es lesen?
+
+Do you want to try?
+Willst du es ausprobieren?
+
+Do you want to use this place as save point?
+Möchtest du diesen Ort als Speicherpunkt benutzen?
+
+Do? I don't do them.
+Machen? Ich mache sie nicht.
+
+Docks Warehouse
+Warenhaus an den Docks
+
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+Kennt jemand eine gute Unterkunft in Esperia? - M. Arpan
+
+Does not have the quest
+Quest nicht vorhanden
+
+Does the guild has any work for me right now?
+Hat diese Gilde momentan irgendeinen Wert für mich?
+
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+Fühlst du dich völlig verwirrt, oder fühlt es sich an, als würde dein Kopf explodieren?
+
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+Mag er die Art und Weise nicht, wie ich mich um das Schiff kümmere? Alles ist sauber und aufgeräumt unter der Aufsicht des rechtmäßigen Lieutenant der La Johanne. Das bin ich.
+
+Dolfina
+Dolfina
+
+Don gave me some black iron... after I asked him nearly ten times.
+Don gab mit ein bisschen schwarzes Eisen.. nachdem ich sicher zehnmal nachgefragt habe.
+
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+Don ist der berühmteste Schmied in Andorra. Es ist verrückt, dass du noch nicht von ihm gehört hast.
+
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+Don ist im ganzen Land für seine Schmiedekünste berühmt. Und er arbeitet hier, in Artis!
+
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+Don ist im ganzen Land für seine Schmiedekünste berühmt. Und er arbeitet hier, in Artis!
+
+Don#001-2-27
+Don#001-2-27
+
+Don't belittle me, my work is deserving of the highest esteem.
+Mach mich nicht runter. Meine Arbeit verdient die höchste Anerkennung.
+
+Don't distract me, I have to stay alert.
+Lenk mich nicht ab. Ich muss aufmerksam bleiben.
+
+Don't do theee... *hic* with me eh!
+Mach das nicht *hicks* mit mir!
+
+Don't fall!
+Fall nicht!
+
+Don't forget to come as close as possible to these spots!
+
+
+Don't get too excited about it...#0
+Mach dir nicht zu große Hoffnungen deswegen...
+
+Don't get too excited about it...#1
+Mach dir nicht zu große Hoffnungen deswegen...
+
+Don't say it so loudly, other people could hear us.
+Psst, red nicht so laut. Jemand könnte uns hören.
+
+Don't tell me more, I know what you want...
+Du musst nicht weitersprechen. Ich weiß was du willst...
+
+Don't try to poison me! I know what that does!
+Versuchen Sie nicht, mich zu vergiften! Ich weiß, was das macht!
+
+Don't worry sister, I didn't forget you.
+Mach dir keine Sorgen, Schwester. Ich hab dich nicht vergessen.
+
+Don't worry, I'm sure you will help them soon enough!
+Mach dir keinen Kopf! Ich bin sicher, du wirst ihnen noch früh genug helfen.
+
+Don't you recognize the great city of Artis?
+Erinnerst du dich nicht an die großartige Stadt Artis?
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+Versuch nicht, einen alten Haudegen von Händler übers Ohr zu hauen. Du hast nicht genung Geld. Du brauchst @@ E.
+
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+Fertig. Hier, nimm es! Der Plan ist folgender: Geh, sprich mit ihr und serviere unserer wunderhübschen Lady einen Bissen ihrer Arroganz!
+
+Door
+Tür
+
+DoorUpwards
+DoorUpwards
+
+DoorUpwards#001-2-23
+DoorUpwards#001-2-23
+
+Drag and drop an item from your inventory.
+Drag-and-drop einen Gegenstand aus deinem Inventar.
+
+Drasil Island.
+Drasil
+
+Duel| Can't use %s in duel.
+Duell: Kann %s nicht im Duell benutzen.
+
+Duel| Can't use this item in duel.
+Duell: Kann diesen Gegenstand im Duell nicht benutzen.
+
+Duel| Invalid value.
+Duell: Ungültiger Wert.
+
+Duel| Invitation has been sent.
+Duell: Einladung wurde verschickt.
+
+Duel| Player name not found.
+Duell: Spielername nicht gefunden.
+
+Duel| The Player is in the duel already.
+Duell: Der Spieler ist bereits im Duell.
+
+Duel| The duel invitation has been accepted.
+Duell: Die Einladung wurde angenommen.
+
+Duel| The duel invitation has been rejected.
+Duell: Die Einladung wurde abgewiesen.
+
+Duel| The limit of players has been reached.
+Duell: Die Obergrenze an Spielern wurde erreicht.
+
+Duel| You can take part in duel once per %d minutes.
+Duell: Du kannst an diesem Duell einmal alle %d Minuten teilnehmen.
+
+Duel| You can't invite %s because he/she isn't in the same map.
+Duell: Du kannst %s nicht einladen, weil der Spieler sich nicht auf derselben Karte befindet.
+
+Duel| You can't use @accept without a duel invitation.
+Duell: Du kannst @accept nicht ohne eine Einladung zum Duell nutzen.
+
+Duel| You can't use @duel without @reject.
+Duell: Du kannst @duel nicht ohne @reject benutzen.
+
+Duel| You can't use @invite. You aren't a duelist.
+Duell: Du kannst @invite nicht nutzen. Du bist kein Duellant.
+
+Duel| You can't use @leave. You aren't a duelist.
+Duell: Du kanst @leave nicht nutzen. Du bist kein Duellant.
+
+Duel| You can't use @reject without a duel invitation.
+Duell: Du kannst @reject nicht ohne Duelleinladung nutzen.
+
+Duel| You've left the duel.
+Duell: Du hast das Duell verlassen.
+
+Dummy
+Dummy
+
+Duty calls me, *hic*, see you later, dude.#1
+Die Pflicht ruft, *hicks*, bis später, Alter!
+
+Duty calls me, *hic*, see you later, honey.#0
+Die Pflicht ruft, *hicks*, bis später, Süße.
+
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+Jede große Stadt beherbergt ein Legionsgebäude. In Artis befindet sich dieses im Nordwesten der Stadt.
+
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+Jede Karte verbessert deine Ausrüstung prozentual, oder durch die Anpassung eines vorgegebenen Statusmerkmales.
+
+Each piece of equipment has a predefined slot number.
+Jedes Ausrüstungsteil hat eine vorgegebene Anzahl Slots.
+
+Earlier today there was this young seller named Fexil that passed by here.
+Vorher kam dieser junge Verkäufer mit Namen Fexil hier vorbei.
+
+East
+Osten
+
+Easter Egg
+Osterei
+
+Edouard#001-2-41
+Edouard#001-2-41
+
+Ehm... He was really upset because of some past stories.
+Ähem... Er war stinksauer, wegen ein paar alten Geschichten.
+
+Eight Castles
+Acht Schlösser
+
+Eighteen Castles
+Achtzehn Schlösser
+
+Eleven Castles
+Elf Schlösser
+
+Elixir Of Life
+Lebenselixir
+
+Elmo
+Elmo
+
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+Elmo und Gugli haben mir erzählt, dass zu alle Aufgaben draußen erledigt hast. Glückwunsch!
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+Elmo hat mir von Spannungen zwischen meinem alten und neuen Lieutenant berichtet. Vielleicht hast du ja schon Julia und Koch Gado getroffen.
+
+Elmo told about money
+Elmo hat von Geld geredet
+
+Elmo told me what Nard said, congrats!
+Elmo erzählte mir was Nard sagte. Glückwunsch!
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0
+Elmo erzählte mir, daß du nun zur Familie gehörst und auch in unsere Geschäfte auf der Insel mit eingebunden wurdest. Ich möchte dir für deine Mühen dort unten meine Anerkennung aussprechen.
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1
+Elmo erzählte mir, daß du nun zur Familie gehörst und auch in unsere Geschäfte auf der Insel mit eingebunden wurdest. Ich möchte dir für deine Mühen dort unten meine Anerkennung aussprechen.
+
+Elmo#001-1
+Elmo#001-1
+
+Elmo#sailors
+Elmo#sailors
+
+Enable
+Aktivieren
+
+Enabled Mapflags in this map:
+Aktivierte Mapflags auf dieser Karte:
+
+Enabled: @@
+Aktiviert: @@
+
+Enjoy the fraternity and excitement of your future guild!
+Genieße die Brüderlichkeit und erlebe aufregende Abenteuer mit deiner zukünftigen Gilde!
+
+Enjoy your new style.
+Viel Spaß mit deinem neuen Style.
+
+Enora asks to kill fluffys
+Enora bittet dich, Fluffies zu töten
+
+Enora asks to visit Chelios
+Enora bittet dich, Chelios zu besuchen
+
+Enora asks to visit Q'Pid
+Enora bittet dich, Q'Pid zu besuchen
+
+Enora asks to visit Resa
+Enora bittet dich, Resa zu besuchen
+
+Enora is carefully inspecting the sword.
+Gewissenhaft begutatchtet Enora das Schwert.
+
+Enora needs them.
+Enora braucht sie.
+
+Enora sent me here.#0
+
+
+Enora sent me here.#1
+
+
+Enora wants her potions.
+Enora braucht ihre Tränke.
+
+Enora#001-1
+Enora#001-1
+
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+Enora von der Legion von Aemil wurde über deine Anwesenheit an Bord unterrichtet.
+
+Enough of this island?
+Hast du genug von dieser Insel?
+
+Enter desired skill level:
+Gewünschtes Fähigkeitslevel eingeben:
+
+Enter line number:
+Zeilennummer eingeben:
+
+Enter new line:
+Neue Zeile eingeben:
+
+Error reading atcommand.conf, reload failed.
+Fehler beim Lesen von atcommand.conf, Neustart fehlgeschlagen.
+
+Error reading groups.conf, reload failed.
+Fehler beim Lesen von groups.conf, Neustart fehlgeschlagen.
+
+Eugene
+Eugene
+
+Eugene needs tentacles
+Eugene braucht Tentakeln
+
+Event Management
+Event Management
+
+Event management
+Event Management
+
+Every 1 hour
+stündlich
+
+Every 12 hours
+12-stündlich
+
+Every 24 hours
+täglich
+
+Every 3 hours
+3-stündlich
+
+Every 5 hours
+5-stündlich
+
+Every 6 hours
+6-stündlich
+
+Evil clone spawned.
+Bösen Klon erschaffen.
+
+Exactly! Can I have one now?
+Exakt! Kann ich nun eine haben?
+
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+Ganz genau! Unsere Aufgabe hier ist sowieso lächerlich. Warum sollten wir hier unten Essen sammeln, obwohl wir doch genug dieser leckeren, saftigen Rattos da drin haben, die nur darauf warten, gejagt und gekocht zu werden?
+
+Example:
+Beispiel:
+
+Excellent!
+Exzellent!
+
+Excuse me that was a mistake.
+Entschuldige, das war mein Fehler.
+
+Excuse me? Do you know who I am?#0
+Entschuldigen? Weißt du mit wem du hier redest?
+
+Excuse me? Do you know who I am?#1
+Entschuldigen? Weißt du mit wem du hier redest?
+
+Exemple for yoiis:
+Beispül für yoiis:
+
+Exp rate has been reset to @@% (default value).
+
+
+Exp rate is set to @@% for the next @@.
+
+
+Expanded Super Baby
+Erweitertes Super Baby
+
+Expanded Super Novice
+Erweiterter Super Novize
+
+Experience rates: Base %.2fx / Job %.2fx
+Erfahrungsraten: Base %.2fx / Job %.2fx
+
+FINE, BYE!
+NA GUT, TSCHÃœSS!
+
+Fake name enabled.
+Falscher Name aktiviert.
+
+Fake name must be at least two characters.
+Falscher Name muss aus mindestens zwei Zeichen bestehen.
+
+Fancy Hat
+Modischer Hut
+
+Farewell.
+Mach es gut.
+
+Fates Potion
+Schicksalstrank
+
+Feel free to come visit me another time.
+Du kannst mich jederzeit besuchen kommen.
+
+Female
+Weiblich
+
+Fexil
+Fexil
+
+Fexil needs help
+Fexil braucht Hilfe
+
+Fexil wants to buy fur
+Fexil möchte Pelz kaufen
+
+Fexil#001-1
+Fexil#001-1
+
+Fifteen Castles
+Fünfzehn Schlösser
+
+FightNPCName
+FightNPCName
+
+File not found.
+Datei nicht gefunden.
+
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+Datei gelöscht. Achtung: Mapflags und Monster, die direkt erschaffen wurden, wurden nicht entfernt.
+
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+Such dir einen gemütlichen, trockenen Platz an der Küste, von wo aus du leicht das tiefe Wasser erreichen kannst.
+
+Fine, could you please tell me where I can find Gugli's sailors?
+Schön. Kannst du mir bitte sagen, wo ich Gugli's Matrosen finden kann?
+
+Fine, let's see his work...
+Gut, lass seine Arbeit mal ansehen...
+
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+Gut, nimm diese Tränke. Ich werde meinen Vorrat in den nächsten Stunden sowieso wieder auffüllen.
+
+Fine, tell me, who are these all important friends of yours?
+Schön, dann erzähl mir mal, wer die ganzen wichtigen Freunde sind.
+
+Fine.
+Fein.
+
+Fine... I was just going to give you some help...
+Fein... Ich wollte dir nur etwas helfen...
+
+Finished training
+Training abgeschlossen
+
+Finished battle
+Kampf abgeschlossen
+
+Fireworks are launched.
+Feuerwerk abgefeuert.
+
+Fireworks have ended.
+Feuerwerk beendet.
+
+Fireworks |
+Feuerwerk |
+
+First encounter
+Erstes Treffen
+
+Fish Box
+Fischkiste
+
+Fish is good for the brain!
+Fisch ist gut fürs Köpfchen!
+
+Fish, come and see my fish!
+Fisch, frischer, guter Fisch!
+
+Fishing Guide Vol. I
+Angelführer Vol. I
+
+Fishing Rod
+Angelrute
+
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+Angeln im seichten Gewässer klappt nicht wirklich gut, da die Fische das meiden.
+
+Five Castles
+Fünf Schlösser
+
+Fluffy
+Fluffy
+
+Fluffy Fur
+Fluffy Fell
+
+Fog hangs over.
+Nebel hängt darüber.
+
+Fog |
+Nebel |
+
+Follow mode OFF.
+Folgenmodus AUS.
+
+Follow mode ON.
+Folgenmodus AN.
+
+Follow the canal to the north-east and you will find it.
+Folge dem Fluß in Richtung Nordost, und du wirst es finden.
+
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+Folge dem Fluss stromaufwärts, und überquere ihn zweimal bei den Brücken im Norden.
+
+Following these lines are some other writings on this paper.
+Nach diesen Zeilen findet dich noch etwas anderes Geschreibsel auf dem Zettel.
+
+Font changed.
+Schrift geändert.
+
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+Narr! Komm erst wieder hierher zurück, wenn du unseren kleinen... 'Spezialauftrag' erledigt hast.
+
+For '%s' you need the amount of seconds (from 0 to 10)
+Für '%s' benötigst du die Sekundenzahl (von 0 bis 10)
+
+For a chef? Who said I was a... Oh right, I am.
+Für einen Koch? Wer sagt, dass ich ein... Oh stimmt, bin ich ja.
+
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+Anfänger können sich im Trainingsraum aufwärmen und etwas üben
+
+For what kind of tissue?
+Für welche Art von Stoff?
+
+Found @@, got exp
+@@ gefunden, exp erhalten
+
+Found bobo, didn't tell Katja
+Bobo gefunden, Katja nichts gesagt
+
+Found the chest
+Kiste gefunden
+
+Four Castles
+Vier Schlösser
+
+Fourteen Castles
+Vierzehn Schlösser
+
+Fresh from the sea and cheap!
+Frisch aus dem Meer, und günstig!
+
+Friend already exists.
+Freund bereits vorhanden.
+
+Friend removed.
+Freund entfernt.
+
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+Nach alldem, was ich weiß, braucht mein Bruder Gugli die Hilfe von so vielen Menschen wie möglich. Er muß große Mengen netter Sachen sammeln, die auf der Insel zu finden sind.
+
+Frostiana
+Frostiana
+
+Fungus
+Pilz
+
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+Außerdem: Wenn du nicht wirklich vorhast, es durchzuziehen, solltest du nicht mal daran denken, mit diesen ekligen pinken Landschleimviechern Kampferfahrung zu sammeln. Das pinke Ding könnte an dir festkleben, stell dir vor wie schrecklich!
+
+Fuschia Cotton Dye
+Fuchsia Baumwoll Farbe
+
+GM command configuration has been reloaded.
+GM Befehlskonfiguration wurde neu geladen.
+
+GOOD!
+GUT!
+
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+Gado! Dieser Feigling lebt in der Vergangenheit. Ich werde Nard bitten, ihn zu bestrafen. Wieder mal.
+
+Gained %d Kafra points. Total %d points.
+%d Kafra Punkte gesammelt. Gesamt %d Punkte.
+
+Gained %d cash points. Total %d points.
+%d Cash Punkte gesammelt. Gesamt %d Punkte.
+
+Gained exp is now shown.
+Erhaltene EP werden nun angezeigt.
+
+Gained exp will not be shown.
+Erhaltene EP wird nicht mehr angezeigt.
+
+Gained zeny is now shown.
+Erhaltene Zeny werden nun angezeigt.
+
+Gained zeny will not be shown.
+Erhaltene Zeny werden nicht mehr angezeigt.
+
+Game introduction
+Einleitung
+
+Game time: A day cycle has a normal duration of %s.
+Spielzyklen: Ein Tagzyklus dauert normalerweise %s.
+
+Game time: After, the game will be in daylight for %s.
+Spielzyklen: Danach wird das Spiel noch für %s in Tageslicht getaucht sein.
+
+Game time: After, the game will be in night for %s.
+Spielzyklen: Danach wird das Spiel für %s im Nachtmodus laufen.
+
+Game time: The game is in daylight for %s.
+Spielzyklen: Das Spiel ist seit %s im Tageslicht.
+
+Game time: The game is in night for %s.
+Spielzyklen: Im Spiel herrscht seit %s Nacht.
+
+Game time: The game is in permanent daylight.
+Spielzyklen: Es herrscht permanent Tageslicht.
+
+Game time: The game is in permanent night.
+Spielzyklen: Es ist permanent Nacht.
+
+Gangsi
+Gangsi
+
+Gave @@ to Rumly
+Rumly mit @@ versorgt
+
+Gave tentacles, got reward
+Tentakel abgegeben, Belohnung erhalten
+
+Gave to Q'Onan, got reward
+Q'Onan beliefert, Belohnung erhalten
+
+Gender
+Geschlecht
+
+Genetic
+Gene
+
+Genetic T
+Gene T
+
+Get money
+Geld abheben
+
+Ggrmm... Grmmmm...
+Ggrmm... Grmmmm...
+
+Give me a kiss before you say goodbye!
+Gib mir eine Kuss bevor du auf Wiedersehen sagst!
+
+Give me back this dish, you dirty liar!#0
+Gib mir den Teller zurück, du dreckige Lügnerin!
+
+Give me back this dish, you dirty liar!#1
+Gib mir den Teller zurück, du dreckiger Lügner!
+
+Give me some space.
+Gib mir etwas Zeit.
+
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+Geh hin und nimm dir eins. Ein gutes Messer wird dir beim Jagen der Monster auf dieser Insel helfen.
+
+Go away.
+Geh weg.
+
+Go back
+Zurückgehen
+
+Go fly a kite.
+Geh Kitesurfen.
+
+Go have a look at that shelf to my right, would you?
+Schau mal ins Regal rechts von mir, wie wärs?
+
+Go meet him, and take the package to me, it's an easy task.
+Geh zu ihm und bring mir das Paket zurück. Das ist eine einfache Aufgabe.
+
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+Geh nach Norden, zum Dock am Lagerhaus. Überquere die Brücke Richtung Westen, dann weiter nach Norden bis zur zweiten Brücke. Überquere sie, um zurück auf das Ostufer des Flusses zu kommen.
+
+Go on the upper level if you want to change your room or to use it.
+Geh in den ersten Stock, wenn du dein Zimmer suchst oder es wechseln möchtest.
+
+Go on.
+Weiter.
+
+Good day miss.
+Guten Tag, Fräulein.
+
+Good day mister.
+Guten Tag, Herr.
+
+Good day sir.#1
+Guten Tag, der Herr.
+
+Good day to you!
+Einen schönen Tag noch!
+
+Good day to you.
+Einen guten Tag dir.
+
+Good day, my friend, come closer, come closer!
+Guten Tag mein Freund, komm näher, komm näher!
+
+Good evening sir.#1
+Guten Abend, der Herr.
+
+Good job!
+Gut gemacht!
+
+Good look.
+Gutes Auge.
+
+Good luck!
+Viel Glück!
+
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+Viel Glück! Und denk daran, Peter und unseren kleinen pelzigen Freunde zu besuchen, wann auch immer du zurück an Bord kommst!
+
+Good night milady.#0
+Gute Nacht, mein Fräulein.
+
+Good to hear from you!
+Schön, von dir zu hören.
+
+Good to hear!
+Gut zu hören!
+
+Good to know.
+Gut zu wissen.
+
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+Gut, gut... Hey, kannst du mir bitte helfen? Ich bitte dich, bitte, bitttteee....
+
+Good, take a look in the bag next to me then!
+Gut, dann wirf mal einen Blick in die Tasche neben mir.
+
+Goodbye.
+Auf Wiedersehen.
+
+Got a cookie
+Einen Keks erhalten
+
+Got no reward
+Keine Belohnung erhalten
+
+Got poison from Gado
+Gift von Gado erhalten
+
+Got reward from gugli
+Belohnung von Gugli erhalten
+
+Got the knife
+Messer erhalten
+
+Got the package
+Paket erhalten
+
+Got the quest
+Quest erhalten
+
+Grass Carp
+Graskarpfen
+
+Great to see you! What can I do for you today?
+Großartig Dich zu sehen! Was kann ich heute für Dich tun?
+
+Great!
+Großartig!
+
+Great! Can't wait for some tasty mushrooms!
+Großartig! Ich kann die leckeren Pilze gar nicht erwarten!
+
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+Spektakulär. Gute Arbeit! Wie versprochen gewähre ich dir 90% Rabatt auf das @@ deiner Wahl.
+
+Great, what food do you have for me today?#0
+Großartig, welche Lebensmittel hast du heute für mich?
+
+Great, what food do you have for me today?#1
+Großartig, welche Lebensmittel hast du heute für mich?
+
+Green Cotton Dye
+Grüne Baumwoll Farbe
+
+Greetings traveler.#0
+Sei gegrüßt Reisende!
+
+Greetings traveler.#1
+Sei gegrüßt Reisender!
+
+Group changed successfully.
+Gruppe erfolgreich geändert.
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#0
+Knurr, fauch, grrr! Erzähl besser niemand, dass du mich gesehen hast!
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#1
+Knurr, fauch, grrr! Erzähl besser niemand, dass du mich gesehen hast!
+
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Grr, gib mir keine Beeren mehr! Ich will sie nicht, blöde Beeren, blöde.... Blöde... Blöde!
+
+Grr...
+Grr...
+
+Gugli
+Gugli
+
+Gugli (main quest)
+Gugli (Hauptquest)
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0
+Gugli bat mich, den Matrosen beim Sammeln der Nahrung zu helfen. Weißt du, wo ich sie finden kann?
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1
+Gugli bat mich, den Matrosen beim Sammeln der Nahrung zu helfen. Weißt du, wo ich sie finden kann?
+
+Gugli asked me to help you carrying one of these boxes you are filling.#0
+Gugli wollte, daß ich dir beim Transport dieser Kisten helfe, die du hier befüllst.
+
+Gugli asked me to help you carrying one of these boxes you are filling.#1
+Gugli wollte, daß ich dir beim Transport dieser Kisten helfe, die du hier befüllst.
+
+Gugli asks to collect packages
+Gugli bittet dich, die Pakete einzusammeln
+
+Gugli mentioned six sailors. What about the others?
+Gugli erwähnte sechs Matrosen. Was ist mit den anderen?
+
+Gugli sent me down here to help you.#0
+Gugli hat mich hier herunter geschickt um dir zu helfen.
+
+Gugli sent me down here to help you.#1
+Gugli hat mich hier herunter geschickt um dir zu helfen.
+
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+Gugli? Oh, ich verstehe. Ja, Gugli yeye ist ziemlich beschäftigt Befehle zu jedem hier unten zu brüllen.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Guild Certification
+Gildenurkunde
+
+Guild level change failed.
+Änderung des Gildenlevels fehlgeschlagen.
+
+Guild level changed.
+Gildenlevel geändert.
+
+Guild modification is disabled in this map.
+Gildenmodifikationen sind auf dieser Karte deaktiviert.
+
+Guild storage opened.
+Gildenlager geöffnet.
+
+GuildLock |
+GuildLock |
+
+Guillotine Cross
+Guillotinenkreuz T
+
+Guillotine Cross T
+Guillotinenkreuz T
+
+Gulukan
+Gulukan
+
+Gulukan.
+Gulukan.
+
+Gunslinger
+Revolverheld
+
+GvG Castle |
+GvG Schloss |
+
+GvG Dungeon |
+GvG Dungeon |
+
+GvG Flags:
+GvG Flaggen:
+
+GvG ON |
+GvG AN |
+
+GvG Off.
+GvG aus.
+
+GvG On.
+GvG an.
+
+GvG is already Off.
+GvG ist bereits aus.
+
+GvG is already On.
+GvG is bereits an.
+
+Gypsy
+Zigeuner
+
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+ER IST UNTEN IM SCHIFF, DIE TREPPE RUNTER. DU KANNST IHN NICHT VERFEHLEN!
+
+HEY! HEY YOU!
+HEY! HEY, DU!
+
+HEY, WHAT'S YOUR NAME?!
+HEY, WIE HEISST DU?!
+
+HP and SP have already been recovered.
+HP und SP wurden bereits wiederhergestellt.
+
+HP or/and SP modified.
+HP oder/und SP angepasst.
+
+HP, SP recovered.
+HP, SP wiederhergestellt.
+
+HP: %d/%d - SP: %d/%d
+HP: %d/%d - SP: %d/%d
+
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+Schmok im Handel: Charakter '%s' (Account: %d) versucht, mehr Gegenstände zu handeln, als er besitzt.
+
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+Hahaha! Alle Matrosen an Bord dieses Schiffes sind ständig betrunken... Na gut, außer... Warte, Was?! Was hat Nard dir erzählt?!
+
+Hair color
+Haarfarbe
+
+Hair style
+Frisur
+
+Half Croconut
+Halbe Krokosnuss
+
+Half Eggshell
+Halbe Eierschale
+
+Hard work always pays off!
+Harte Arbeit macht sich immer bezahlt!
+
+Harpy-lady?
+Harpunenlady?
+
+Has met its demise
+Hat seinen Schöpfer getroffen
+
+Have a good day!
+Hab einen schönen Tag!
+
+Have a good time fishing!
+Viel Spaß beim Angeln!
+
+Have fun, but always remember to pick your stats with good care.
+Viel Spass! Aber erinnere dich immer daran, deine Attribute sorgfältig auszuwählen.
+
+Have you collected all the ingredients for my recipe? The special one too?
+Hast du alle Zutaten für mein Rezept gesammelt? Auch die Spezielle?
+
+Have you seen Fexil?
+Hast du Fexil gesehen?
+
+Have you seen anything dangerous?
+Hast du etwas gefährliches gesehen?
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+Er fragte nach einem Kredit, und einem Ort, um sein Geschäft zu eröffnen... Ich glaube, er dachte an einen Platz auf dem Marktplatz im Südwesten der Stadt.
+
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+Er hat sich im Laufe er Zeit nicht verändert. Ich sagte ihm hundertmal, er soll von der Esse wegbleiben, und am Ende hat er sich genau davor gestellt...
+
+He has a guns!
+Er hat ne Knarre!
+
+He is eating an apple, thoroughly enjoying it.
+Voller Genuß verspeist er einen Apfel.
+
+He is in a small house between the dock's warehouse and the dojo.
+Er ist in einem kleinen Haus zwischen dem Lagerhaus an den Docks und dem Dojo.
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+Er ist erwachsen, und er fragt nicht viel nach, das geht schon in Ordnung. Ich kann nur den Anblick von Jammerlappen nicht ertragen.
+
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+Er versteckt sich möglicherweise auf einem der Bäume. Geh nah an den Stamm und schau nach oben, sonst wirst du ihn nicht entdecken können.
+
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+Er hatte sehr viel Glück, daß Don ihn unter seine Fittiche genommen hat. Student eines solchen Mentors zu sein stelle ich mir allerdings auch nicht besonders einfach vor!
+
+He likes to hide near the little lake in the north-west side of the island.
+Er versteckt sich gerne in der Nähe des kleinen Sees im Nordwesten der Insel.
+
+He may not have all of his wits but keep in mind one thing:
+Er hat vielleicht nicht alle Tassen im Schrank, aber vergiß eines nicht:
+
+He needs more food.
+Er braucht mehr Nahrung.
+
+He said he is going to climb the highest hill in Artis, which is not far from here.
+Er wollte den höchsten Hügel in Artis erklimmen. Das ist gar nicht weit von hier.
+
+He said that he would check why the manhole next to the house was doing weird sounds.
+Er wollte nachschauen, warum aus dem Kanaldeckel neben dem Haus so komische Geräusche kommen.
+
+He told me nothing about that.
+Er hat mir nichts davon erzählt.
+
+He's funny, it's not a problem.
+Er ist lustig, das ist kein Problem.
+
+He's holding a fishing rod, while gazing out at the sea.
+Während er auf das Meer starrt, hält er eine Angel fest in seiner Hand.
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+Hör mir *hicks* äh, wie auch immer. Wasauchimmer du *hicks* hier her... her... aus... eh... heraus was?! Was du hier *hicks* gesehen hast wird die Legion von *hicks* Aemil niemals in die Öff-öffentlichkeit lassen.
+
+Heard conversation
+Unterhaltung mitgehört
+
+Hehe!
+Hehe!
+
+Hehe, hehe. Well, come back if you change your mind.
+Hahaha. Komm einfach zurück, wenn du deine Meinung änderst.
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0
+Hehe, nein. Aber ich bin sicher, dass ein Fuchs wie du gerne einen Hasen wie mich treffen würde.
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1
+Hehe, nein. Aber ich bin sicher, dass ein Anfänger wie du gerne einen Helden wie mich treffen würde.
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+Hehe. Manchmal ist er geistesabwesend. Du solltest ihn danach fragen.
+
+Hehe... Ok, I'm going to inform the capt'n up there.
+He he.. Ok, Ich gehe rauf und informiere den Kapitän.
+
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+Hehehe, er ist ein bisschen nervös. Bitte entschuldige ihn. Es passiert nicht jeden Tag, dass wir ein neues Mitglied in unserer Crew haben!
+
+Hel... What?! Wait!
+Hal... Was?! Warte!
+
+Hello dear!#0
+Hallo Schatz!
+
+Hello dear!#1
+Hallo Schatz!
+
+Hello yeye.
+Hallo yeye.
+
+Hello, young lady.#0
+Hallo, junge Frau.
+
+Hello, young man.#1
+Hallo, junger Mann.
+
+Hello.
+Hallo.
+
+Hello... Do I know you?
+Hallo... Kenne ich Dich?
+
+Help for command %c%s:
+Hilfe für Befehl %c%s:
+
+Help me out~ Please~ T_T
+Kannst du mir bitte~ aushelfen~ T_T
+
+Help me!
+Hilf mir!
+
+Her shop is on the west side of the city, between the Legion building and the library.
+Ihr Geschäft ist im Westen der Stadt, zwischen dem Gebäude der Legion und der Bibliothek.
+
+Her sword... I'm having some trouble finishing it.
+Ihr Schwert... Ich habe Schwierigkeiten, es fertig zu stellen.
+
+Hercules %d-bit for %s
+Hercules %d-bit für %s
+
+Here is another one.
+Hier ist noch eine.
+
+Here is your reward.
+Hier ist deine Belohnung.
+
+Here it is, a fashionable @@.
+Hier ist es, ein modisches @@.
+
+Here it is, clean like a whistle!
+Hier ist es, blitzeblank und glänzend!
+
+Here they are.
+Hier sind sie.
+
+Here you go, everything is fixed.
+Bitteschön. Alles ist repariert.
+
+Here you go.
+Bitteschön.
+
+Here's your reward!
+Hier ist deine Belohnung
+
+Here, take as many as you need, I have plenty!#0
+Hier, nimm so viele wie du brauchst. Ich habe massenhaft davon!#0
+
+Here, take as many as you need, I have plenty!#1
+Hier, nimm so viele wie du brauchst. Ich habe massenhaft davon!#1
+
+Here, take this key, it opens all the doors on this ship.
+Ich gebe dir diesen Schlüssel. Er öffnet alle Türen auf diesem Schiff.
+
+Hey
+Hey
+
+Hey @@!
+Hey @@!
+
+Hey Frenchy!#0
+Hey Franzose!
+
+Hey Frenchy!#1
+Hey Französin!
+
+Hey Maxe, it's @@!
+Hey Maxe, hier ist @@!
+
+Hey Silvio, it's your turn to carry the package, go!
+Hey Silvio, du bist dran, um das Paket zu tragen, los!
+
+Hey there, are you Bobo, Katja's brother?
+Hallo! Bist zu zufällig Bobo, Katja's Bruder?
+
+Hey you!
+Hey Du!
+
+Hey you! Can you hear us? Are you okay?
+Hey du! Kannst du uns hören? Alles in Ordnung?
+
+Hey you, do you have any @@s?
+Hey Du! Hast du zufällig @@s?
+
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+Hallo du, tut mir leid, dass ich deinen Raum so schnell verlassen musste. Ich musste mit dem Kapitän über die Essensreserven reden. Weißt du, wir haben nun ein weiteres Maul zu stopfen, daher müssen wir überprüfen, was noch da ist.
+
+Hey!
+Hey!
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#0
+Hey! Abenteurer! Gefällt dir dein Leben in Aemil?
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#1
+Hey! Abenteurerin! Gefällt dir dein Leben in Aemil?
+
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+Hey! Sei vorsichtig. Du kannst nicht lange in diesem Keller bleiben, denn du wirst krank werden. Geh nach draußen und mach eine Pause und probier es später nochmal.
+
+Hey! There's a reward for you in the box next to me!
+Hey! Da ist eine Belohnung für dich in der Kiste neben mir!
+
+Hey! You must be @@.
+Hey! Du musst @@ sein.
+
+Hey, I remember you, we were on the same boat, you are the castaway.
+Hey, ich erinnere mich an dich. Du warst auf demselben Schiff, du warst der Schiffbrüchige.
+
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+Hey, ich bin kein Keebler Elvis! Wenn du mich so belästigst, kriegst du sicher keinen mehr!
+
+Hey, check out my brand new fishing rod. I bought it just today.
+Hey, check mal meine brandneue Angel! Ich hab sie erst heute gekauft.
+
+Hey, could yeye please take my box of fish to Gugli?
+Hey, könnte yeye bitte meine Kiste voller Fische zu Gugli bringen?
+
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+Hey, mach dir keine Sorgen um ihn, es ist einer der ersten Tage seit einiger Zeit, wo wir uns entspannen können.
+
+Hey, girl!#0
+Hey Mädchen!
+
+Hey, how was the...
+Hey, wie war das...
+
+Hey, man!#1
+Hey Man!
+
+Hey, psst! You're not a sailor, right?
+Hey! psst! Du bist kein Matrose, oder?
+
+Hey.
+Hey.
+
+Heya!
+Heya!
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Hi @@, hat dich wohl der Kapitän hier runtergeschickt, wat?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Hi @@, hat dich wohl der Kapitän hier runtergeschickt, wat?
+
+Hi @@.
+Hi @@.
+
+Hi customer! What do you want today?#0
+Hallo Kunde! Was darf es heute sein?
+
+Hi customer! What do you want today?#1
+Hallo Kunde! Was darf es heute sein?
+
+Hi! I can finally see you under the sunlight!
+Hi! Ich kann dich endlich im Sonnenlicht sehen!
+
+Hi, can I help you somehow?
+Hi, kann ich dir irgendwie helfen?
+
+Hi, how is it going?
+Hey, wie gehts denn so?
+
+Hi, my name is Moon. This morning I went for a walk on the beach.
+Hi, ich heiße Moon. Heute morgen habe ich einen Spaziergang am Strand gemacht.
+
+Hi, nice to see you!
+Hi, schön Dich zu sehen!
+
+Hi, what do you want kiddo?#0
+Was willst du, du Zwerg?
+
+Hi, what do you want kiddo?#1
+Was willst du, du Zwerg?
+
+Hi.
+Hi.
+
+Hidden Person
+Versteckte Person
+
+High Acolyte
+Hoher Gefolgsmann
+
+High Archer
+Hoher Bogenschütze
+
+High Magician
+Hochmagier
+
+High Merchant
+Hoher Händler
+
+High Novice
+Hoher Novize
+
+High Priest
+Hohepriester
+
+High Swordsman
+Hoher Schwertkämpfer
+
+High Thief
+Hoher Dieb
+
+High Wizard
+Hoher Zauberer
+
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+Der höchste Hügel in Artis, sagst du? Das hört sich gefährlich an, ich könnte herunterfallen.
+
+Hill & Cliff
+Hügel & Klippe
+
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+Hmm, es sieht so aus, als würde jemand anders bereits versuchen, das Piou zu fangen. Ich sollte mich nicht einmischen.
+
+Hm... Shhhh...
+Hm... Schhhh...
+
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+Na schön. Ich gebe dir außerdem einen dieser Hüte in der Kiste neben dir, aber erst nachdem du deine Aufgabe erfüllt hast!
+
+Hmm... Let's see, take this one.
+Hmm... Mal schauen, nimm das.
+
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+Hmmm, hm... *hust*, *hust*, *rülps*, *hust*. Was... Was ist das?!... *hust*, *hust*...Verdammter Gado... *hust*
+
+Homunculus growth stats (Lv %d %s):
+Humunkulus Status erhöht (Lv %d %s):
+
+Homunculus reached its maximum level of '%d'
+Humunkulus hat das maximale Level '%d' erreicht
+
+Homunculus stats altered.
+Humunkulus Status geändert.
+
+Homunculus stats:
+Humunkulus Status:
+
+Honestly, it's quite far-fetched according to me.
+Also ehrlich, das ist ziemlich an den Haaren herbeigezogen, wenn du mich fragst.
+
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+Wie wäre es, frage ich Dich, der Mannschaft zu helfen? Es würde bedeuten, dass du einer von uns bist, und daß du einen dieser Hüte bekommen kannst.
+
+How are things going?
+Wie geht es?
+
+How are you doing, cutie?#0
+Wie geht es dir, Süße?
+
+How are you doing, dude?#1
+Wie geht es dir, Bursche?
+
+How are you feeling, now that you walk on steady land? Yeye better?
+Wie fühlst du dich, wo du nun auf stetigem Land läufst? Yeye besser?
+
+How can I get one of these cookies?
+Wie kann ich einen von den Keksen bekommen?
+
+How can I improve my equipment?
+Wie kann ich meine Ausrüstung verbessern?
+
+How could you... We said we wouldn't talk about that again!
+Wie kannst du nur... Wir waren uns einig, nicht mehr darüber zu sprechen!
+
+How do these dyes work?
+Wie funktionieren diese Farben?
+
+How do you do your potions?
+Wie machst du deine Tränke?
+
+How do you know?
+Woher weißt du das?
+
+How is *hic* it possible?
+Wie ist *hicks* das möglich?
+
+How long will you stay here?
+Wie lange wirst du hier bleiben?
+
+How many Fluffies did I kill on the hill?
+Wie viele Fluffies hab ich auf dem Hügel getötet?
+
+How many? What kind? I can produce two dozen boxes per day.
+Wie viele? Welche genau? Ich schaffe ungefähr zwei Duzend Kisten pro Tag.
+
+How much do you want to deposit?
+
+
+How much do you want to withdraw?
+
+
+How rude! What is the reason behind your malice?
+Wie böswillig! Was willst du denn damit erreichen?
+
+Howdy, partner in crime?
+Howdy, Kollege Langfinger?
+
+Howdy?
+Howdy?
+
+However...
+Wie auch immer...
+
+Human Voice
+Menschliche Stimme
+
+Hungry: %d - Intimacy: %u
+Hunger: %d - Intimität: %u
+
+Hunter
+Jäger
+
+Hurry up!
+Beeil dich!
+
+Hurry, hurry! We need to check its teeth!
+Beeilung, schnell! Wir müssen seine Zähne überprüfen!
+
+I ALSO AVOID THE DANGEROUS ANIMALS!
+ICH MUSS DIE GEFÄHRLICHEN TIERE AUCH MEIDEN!
+
+I AM DOING FINE!
+MIR GEHT ES GUT!
+
+I DO NOT UNDERSTAND!
+ICH VERSTEHE NICHT!
+
+I SAID, SEE YOU LATER!
+ICH HAB GESAGT, BIS SPÄTER!
+
+I WAS HERE WHEN THEY RESCUED YOU!
+ICH WAR DA, ALS SIE DICH GERETTET HABEN!
+
+I WOULD LOVE TO!
+SEHR GERNE!
+
+I already know everything. Bye.
+Ich weiß bereits alles. Tschüss.
+
+I also heard you lost all your memories? That's a shame.
+Ich hab auch gehört, daß du dein Gedächnis verloren hast? Das ist schrecklich.
+
+I am %s Super Novice~
+Ich bin %s Super Novize~
+
+I am an alchemist, I bear the name of Ivan.
+Ich bin Alchemist. Ich höre auf den Namen Ivan.
+
+I am new in this town, just like you.
+Ich bin neu in dieser Stadt, genau wie du.
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+Für Ersteres bin ich kein Experte, aber wenn es um die Verbesserung von Ausrüstung geht, bin ich dein Mann.
+
+I am not worried about rewards. I just want to help.
+Mir sind Belohnungen egal. I will nur helfen.
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0
+Ich bin froh, daß du aufgewacht und wohlauf bist. Elmo hat mir die gute Nachricht erzählt!
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1
+Ich bin froh, daß du aufgewacht und wohlauf bist. Elmo hat mir die gute Nachricht erzählt!
+
+I am sure that I can run with one of them on my shoulder.#0
+Mit einer davon auf meinen Schultern kann ich sogar rennen!
+
+I am sure that I can run with one of them on my shoulder.#1
+Mit einer davon auf meinen Schultern kann ich sogar rennen!
+
+I am sure that you will change your mind.#0
+Ich bin sicher, daß du deine Meinung ändern wirst.
+
+I am sure that you will change your mind.#1
+Ich bin sicher, daß du deine Meinung ändern wirst.
+
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+Logisch kennst du sie. Schönes Kleid, breites Lächeln und ein nicht enden wollender Fluß von Vorschriften und Regeln. Sie nennen sie Julia.
+
+I am surprised someone has been sent here to help. It is quite... unusual.
+Ich bin sehr überrascht das jemand hierher Hilfe geschickt hat. Das ist sehr... ungewöhnlich.
+
+I am, who are you?#0
+Bin ich wohl. Wer bist du?
+
+I am, who are you?#1
+Bin ich wohl. Wer bist du?
+
+I appreciate your help, @@.
+Ich schätze deine Hilfe sehr, @@.
+
+I asked Calypsan to dye this tank top, now it has an unique look!
+Ich bat Calypsan, dieses Tank Top zu färben. Jetzt ist es einmalig!
+
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+Ich fragte Don den Schmied, ob er bis heute morgen ein Schwert aus schwarzem Eisen herstellen kann. Er sollte nun damit fertig sein.
+
+I asked for food but... *hips* Ah, that'll do nicely!
+Ich hab nach Essen gefragt, aber... *hicks* das wirds auch tun!
+
+I asked for food but... *hips* Ah, that'll do!
+Ich hab nach Essen gefragt, aber... *hicks* das wirds auch tun!
+
+I asked you to do me a favor, did you forget?#0
+Ich hab dich um einen Gefallen gebeten, hast du das etwa vergessen?
+
+I asked you to do me a favor, did you forget?#1
+Ich hab dich um einen Gefallen gebeten, hast du das etwa vergessen?
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+Ich habs aus der Bücherei ausgeliehen. Du solltest versuchen, dir etwas Bildung anzueignen, anstatt Leuten, die du nicht kennst, irgendwelche Dinge zu unterstellen.
+
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+Ich habe die Truhe irgendwo auf diesem Hügel vergraben. Es war dunkel, darum weiß ich nicht mehr, wo genau du graben musst.
+
+I came here, looking for a better life.
+I bin auf der Suche nach einem besseren Leben hier gelandet.
+
+I came to retrieve a package for Enora.#0
+Ich bin hier, um ein Päckchen für Enora abzuholen.
+
+I came to retrieve a package for Enora.#1
+Ich bin hier, um ein Päckchen für Enora abzuholen.
+
+I can finally pay off my debts.
+Endlich kann ich meine Schulden bezahlen.
+
+I can prepare them in an hour or so!
+Ich kann sie in ner Stunde fertig kriegen!
+
+I can walk again!
+Ich kann wieder laufen!
+
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+Ich kann dir keinen kostenlosten Keks geben. Aber ich kann dir einen Hinweis geben, wie du zu meiner Liste hinzugefügt werden kannst.
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+Ich kann leider nicht wirklich beim Suchen helfen, ich bin seit heute morgen damit beschäftigt, die... hmm... die Landschaft zu überprüfen.
+
+I can't remember anything.#0
+Ich kann mich an nichts erinnern.
+
+I can't remember anything.#1
+Ich kann mich an nichts erinnern.
+
+I can't stay here and talk all day. I have a job to do.
+Ich kann nicht den ganzen Tag hier rumstehen und reden. Ich habe einen Job zu erledigen.
+
+I can't use the shovel here.
+Ich kann die Schaufel hier nicht benutzen.
+
+I can't wait all day!
+Ich kann hier nicht den ganzen Tag warten!
+
+I cannot find the words to express my gratitude for your hard work.
+Mir fehlen die Worte, dir meine Dankbarkeit für deine harte Arbeit auszudrücken.
+
+I changed my mind.
+Ich hab meine Meinung geändert.
+
+I cleaned up the hill.
+Ich habe auf dem Hügel aufgeräumt.
+
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+Ich habe übersehen, daß mir ein Pikpik im Weg war. Als ich draufgetreten war, war mein Fuß mit Stacheln übersät.
+
+I do feel better!
+Ich fühle mich besser!
+
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+Ich will nicht angeben, aber einen besseren Schmied findest du auf der ganzen Insel nicht.
+
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+Ich möchte niemanden anschwärzen. Ich will mich ehrenhaft und fair verhalten, und ich habe das Gefühl, dir geht es genauso. Darum vertraue ich dir. Ich bin sicher, du wirst das richtig bewerten und diese unangenehme Situation aus der Welt schaffen.
+
+I do not.
+Tu ich nicht.
+
+I don't have anything good for you today.
+Ich habe heute nichts interessantes für dich.
+
+I don't have enough plushrooms...#0
+Ich hab nicht genug plushrooms...
+
+I don't have enough plushrooms...#1
+Ich hab nicht genug Plushrooms...
+
+I don't have much time right now.
+Ich habe gerade nicht viel Zeit.
+
+I don't have the time now.
+Ich habe jetzt nicht die Zeit.
+
+I don't have the time sorry.
+Ich habe gerade keine Zeit, Entschuldigung.
+
+I don't have the time.
+Ich hab keine Zeit.
+
+I don't know what to say...
+Ich weiß nicht, was ich sagen soll ...
+
+I don't know.
+Keine Ahnung.
+
+I don't need your help right now, come back later.
+Ich brauche deine Hilfe zur Zeit nicht. Komme später wieder.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+Ich hab wirklich keine Zeit, Pious zu fangen. Verkauf mir einfach eins zum regulären Preis (30000 E).
+
+I don't see anything else other than... water?
+Ich sehe nichts anderes als... Wasser?
+
+I don't think that we are in a good place to talk about this...
+Ich glaube nicht, dass wir an einem guten Ort sind, darüber zu reden ...
+
+I don't want to be part of this joke.
+Ich möchte kein Teil von diesem Witz sein.
+
+I don't want to buy a piou right now.
+Ich möchte gerade kein Piou kaufen.
+
+I don't want to change my language, sorry.
+Ich möchte meine Sprache nicht ändern.
+
+I feel ok.#0
+Mir gehts gut.
+
+I feel ok.#1
+Mir gehts gut.
+
+I give tasks to every single sailor, all day long. That should make him happy!
+Ich gebe jedem einzelnen Matrosen den ganzen Tag lang Aufgaben. Das sollte ihn fröhlich machen!
+
+I give you this key, it opens all the doors on this ship.
+Ich gebe dir diesen Schlüssel. Er öffnet alle Türen auf diesem Schiff.
+
+I grew up and lived a good while in Esperia, the capital city.
+Ich bin in der Hauptstadt Esperia aufgewachsen. Dort hatte ich eine glückliche Kindheit.
+
+I guess so. What's in it for me?
+Ich schätze schon. Was ist für mich drin?
+
+I guess so... I will leave you alone.
+Ich denke so... Ich werde dich in Ruhe lassen.
+
+I had a great childhood in Esperia!
+Ich hatte eine großartige Kindheit in Esperia!
+
+I have a lot of work here, so I don't even have time to go to the town.
+Ich hab zuviel Arbeit hier. Ich habe nicht einmal Zeit, in die Stadt zu gehen.
+
+I have brought you a tasty present for your delicate mouth.
+Ich habe ein schmackhaftes Geschenk für deinen verwöhnten Gaumen mitgebracht.
+
+I have collected all the boxes you needed.
+Ich habe alle Boxen, die du brauchst, eingesammelt.
+
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+Ich habe noch eine Aufgabe für dich. Trozz, ein weiteres Mitglied der Legion, hat mir heute morgen einen Brief zukommen lassen.
+
+I have some clothes and other things for you at a fine price!
+Ich verkaufe Kleidung und andere Sachen zu einem gutem Preis!
+
+I have some food for you.
+Ich habe etwas essen für dich.
+
+I have some fur for you.
+Ich habe ein paar Felle für dich.
+
+I have some spare one, take them, and tell Enora that any fees are paid!
+Ich habe Ersatz, das kannst du haben. Und sag Enora, das bereits alles bezahlt ist!
+
+I have to go, sorry.#0
+Ich muss gehen, sorry.
+
+I have to go, sorry.#1
+Ich muss gehen, sorry.
+
+I have your black iron.
+Ich habe das schwarze Eisen.
+
+I have your package.
+Ich hab dein Paket.
+
+I have your pass from the Merchant Guild.
+Ich habe deinen Pass von der Händlergilde.
+
+I heard rumors about some old hostilities between you and Gado. Are they true?
+Ich hörte Gerüchte über eine alte Fehde zwischen Gado und dir. Ist da was dran?
+
+I hope that answers your question.
+Ich hoffe, das beantwortet deine Frage.
+
+I hope to see you soon.
+Ich hoffe, dich bald wieder zu sehen.
+
+I hope you don't mind that we used your raft to build this ramp.
+Ich hoffe es macht dir nichts aus, dass wir dein Floß verwendet haben, um diese Rampe zu bauen.
+
+I hope you like this color.
+Hoffentlich gefällt dir diese Farbe.
+
+I informed Julia about your monstrous plan.
+Ich habe Julia über deinen monströsen Plan informiert.
+
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+Gerade habe ich festgestellt, dass mir ein paar gewöhnliche Zutaten - und eine Spezialzutat - fehlen, um ein... spezielles Gericht zuzubereiten.
+
+I just want to live my life in peace.
+Ich möchte nur in Frieden leben.
+
+I knew it!
+Ich wusste es!
+
+I know that you are just starting to feel better, but I'd like to give you a special task.
+Ich weiß, daß du dich eigentlich erholen solltest, aber ich würde dir trotzdem gerne eine spezielle Aufgabe übertragen.
+
+I like money! Consider it done.
+Ich mag Geld! Sieh es als erledigt an.
+
+I love peace and quiet, that's a good choice.
+Ich liebe Ruhe und Frieden, das ist eine gute Wahl.
+
+I made a mistake, I would like to change my language.#0
+Ich habe einen Fehler gemacht. Ich würde gerne meine Sprache ändern.
+
+I made a mistake, I would like to change my language.#1
+Ich habe einen Fehler gemacht. Ich würde gerne meine Sprache ändern.
+
+I mean, I am very tired to move all of these books!
+Ich meine, ich bin viel zu müde um all diese Bücher umzuräumen.
+
+I mean, you forgot... Well.
+Ich meine, du hast es vergessen... na gut.
+
+I must leave to get more.
+Ich muß gehen, um mehr zu besorgen.
+
+I need @@ @@.
+Ich brauche @@ @@.
+
+I need more Croc Claws.
+Ich brauch mehr Croc Klauen.
+
+I need more information first.
+Zuerst brauche ich mehr Informationen.
+
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+Ich brauche jemanden, der den Schiffsrumpf von diesen Ratten befreit. Kannst du mir helfen?
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0
+Ich brauche Hilfe, um den Kiel des Schiffes zu säubern. Du bist aber noch nicht stark genug dafür.
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1
+Ich brauche Hilfe, um den Kiel des Schiffes zu säubern. Du bist aber noch nicht stark genug dafür.
+
+I need to go, sorry.
+Ich muss gehen, sorry.
+
+I need to think about it...#0
+Ich muss darüber nachdenken...
+
+I need to think about it...#1
+Ich muss darüber nachdenken...
+
+I only need 2 @@, 2 @@s, 1 @@...
+Ich brauche 2 @@, 2 @@s, 1@@...
+
+I only remember I was rescued by you.#0
+Ich kann mich nur daran erinnern, dass du mich gerettet hast.
+
+I only remember I was rescued by you.#1
+Ich kann mich nur daran erinnern, dass du mich gerettet hast.
+
+I recall seeing Gulukan, Astapolos and Q'Muller.
+Ich erinnere mich, Gulukan, Astapolos und Q'Muller gesehen zu haben.
+
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+Ich empfehle dir ein Nickerchen auf dem Zwischendeck. Wir werden diesen Ort bald verlassen.
+
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+Ich habe ein paar von ihnen gesehen, wie sie das Schiff verließen. Sie wollten sich einen Vorsprung für das heutige Tagwerk verschaffen.
+
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+Als ich meine erste Gruppe gegründet habe, teilten wir mit Begeisterung einige Erfahrung mit einem kleinen Team von Abenteurern...
+
+I robbed a nobleman, took a chest full of coins.
+Ich hab einem Adeligen eine Truhe voller Münzen geklaut.
+
+I said... WHY DON'T YOU COME DOWN TO TALK?
+Ich habe gefragt, WARUM KOMMST DU NICHT ZUM SPRECHEN RUNTER?
+
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+Es ist anscheinend nicht so einfach, diese Rattos zu beseitigen. Willst du es nochmal versuchen?
+
+I see.
+Ach so.
+
+I see. Bye!
+Ach so. Tschüss!
+
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1
+Hm. Informiere die anderen Matrosen darüber. Aber wenn er Teil der Kriegergilde ist, ist er unser Verbündeter.
+
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0
+Hm. Informiere die anderen Matrosen darüber. Aber wenn er Teil der Kriegergilde ist, ist er unser Verbündeter.
+
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+Ich sollte es wissen, ich war eine zeitlang auch kein Mitglied. Aber nachdem ich der Legion beigetreten war, wurde ich der großartige Kämpfer, der jetzt vor dir steht!
+
+I should put more effort into this.
+Ich sollte mich mehr anstrengen.
+
+I still didn't find my brother...
+Ich hab meinen Bruder immer noch nicht gefunden...
+
+I swear, I do not eat so much.
+I schwöre, ich esse nicht so viel.
+
+I think I have enough plushrooms on me.#0
+Ich denke, ich habe genug Plushrooms dabei.#0
+
+I think I have enough plushrooms on me.#1
+Ich denke, ich habe genug Plushrooms dabei.#1
+
+I think I should report you to the crew members.
+Ich glaube, ich sollte dich der Crew melden.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+Ich denke, daß ich bald fertig bin. Ich habe schon fast eine Kiste voller @@s!
+
+I think I'm done with that now. Do you have any questions?
+Ich denke, dass ich fertig damit bin. Hast du sonst noch weitere Fragen?
+
+I think that I am now both...
+Ich denke, dass ich jetzt beides bin...
+
+I think that I'm still a bit sick.
+Ich denke, dass ich noch immer ein bisschen krank bin.
+
+I think that I've seen this weakling wandering around the beach south from here this morning.
+Ich glaube, ich habe diesen Schwächling heute morgen beim Strand südlich von hier herumwandern sehen.
+
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+Ich glaube, dass mein Wein von sehr guter Qualität ist! Ich bin schon bei der zweiten Flasche und ich bin bereits ... Worüber haben wir nochmal gesprochen?
+
+I think that we will stay in port for a great time.
+Ich denke, wir werden eine Weile hier im Hafen bleiben.
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Ich denke, dass yeyes bald fertig sein werden. Yeye wird bald eine Kiste voller @@s haben!
+
+I think that you already understood, you are asleep.
+Ich glaube, du hast bereits verstanden, daß du gerade schläfst.
+
+I thought that she would never come to pick it up!
+Ich dachte schon, sie würde mich nie holen kommen!
+
+I used a card to improve my clothes.
+Ich benutze eine Karte, um meine Kleidung zu verbessern.
+
+I want to be the first merchant of this square to sell clothes made from @@s!
+Ich will der erste Händler auf diesem Platz sein, der Kleidung aus @@s verkauft!
+
+I want to divorce.
+Ich will mich scheiden lassen.
+
+I want to make my own dyes.
+Ich möchte meine eigenen Farben herstellen.
+
+I want to register for marriage.
+Ich möchte mich zur Hochzeit registrieren.
+
+I was afraid to get busted, so I decided to get rid of the evidence.
+Ich hatte Angst, verhaftet zu werden. Darum vernichtete ich die Beweise.
+
+I was going to ask you if you would need any help.
+Ich wollte Dich fragen, ob Du Hilfe gebrauchen kannst.
+
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+Ich wurde mit einer Aufgabe hierher geschickt. Ich kann dir einen perfekten, wundervollen, unglaublichen, faszinierend gut geformten... Keks anbieten!
+
+I was so excited, I wanted to try it as soon as possible.
+Ich war so Feuer und Flamme, ich wollte das sofort auch probieren.
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+Ich werde alle Felle, die du mir bringst, für einen guten Preis kaufen. Sagen wir, 15E pro Stück.
+
+I will close an eye for once, but only because it's your first time asking for something!
+Ausnahmsweise drücke ich ein Auge zu, aber nur weil du zum ersten Mal um etwas bittest!
+
+I will find him, don't worry!
+Ich werde ihn finden, keine Sorge.
+
+I will give you my pocket money if you do.
+Wenn du das machst, gebe ich dir dafür mein Taschengeld.
+
+I will not lie to a little girl! And your mother needs your help.
+Ich werde kein kleines Mädchen anlügen! Außerdem braucht deine Mutter deine Hilfe.
+
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+Ich werde nicht ins Detail gehen, aber bereits nach einem Monat regierte sie das Schiff und ich wurde hier herunter verbannt, um für diese Verräter zu kochen!
+
+I will send you this letter as soon as I arrive.
+Ich schicke dir diesen Brief, sobald wir ankommen.
+
+I will surely visit him. Do you need any help with your boxes?
+Ich besuche ihn auf jeden Fall. Brauchst du Hilfe mit deinen Kisten?
+
+I will take care of the other ones don't worry.
+Ich werde auf die anderen aufpassen, keine Sorge.
+
+I will take it! Thank you captain!
+Ich werde es nehmen! Danke Käpt'n!
+
+I will tell my dad!
+Das sage ich meinem Papa!
+
+I will yaying do.
+Das werde ich.
+
+I will.
+Das werde ich.
+
+I wish I could remember something...
+Ich wünschte, ich könnte mich an irgend etwas erinnern...
+
+I wish I helped your friends, because I'd really, really like a cookie.
+Ich wünschte, ich hätte deinen Freunden geholfen. Ich hätte soooooo gerne einen Keks.
+
+I wish you a good time in town.
+Ich wünsche dir eine gute Zeit in der Stadt.
+
+I won't forget it, I swear on my precious plushrooms!
+Ich werde es nicht vergessen! Ich schwöre auf meine Plushrooms!
+
+I won't need it, thank you.#0
+Ich werde es nicht brauchen, danke.
+
+I won't need it, thank you.#1
+Ich werde es nicht brauchen, danke.
+
+I wonder too...
+Das wundert mich auch...
+
+I wonder who is in delarium now...
+Ich wüsste gern, wer jetzt im Delarium ist...
+
+I work under the protection and the supervision of the Legion of Aemil.
+Ich arbeite unter dem Schutz und der Aufsicht der Legion von Aemil.
+
+I would like to come back home when the days are better.
+Ich würde gerne zurückkehren, wenn die Zeiten besser werden.
+
+I would like to create a guild.
+Ich will eine Gilde erstellen.
+
+I would like to create a party.
+Ich will eine Gruppe erstellen.
+
+I would like to perform money transactions.
+
+
+I would like to stay here a bit more.
+Ich würde gerne noch etwas länger bleiben.
+
+I would like to store some items.
+Ich würde gerne einige Gegenstände einlagern.
+
+I wrote your name on the book, you are now free to use the storage and bank services.
+Ich habe deinen Namen eingetragen, jetzt kannst du jederzeit unsere Lagerungs- und Bankservices nutzen.
+
+I'M CALLED, @@!
+MAN NENNT MICH @@!
+
+I'd like to buy a piou.
+Ich würde gerne ein Piou kaufen.
+
+I'd like to catch one of them, but they fly away when I try.
+Ich würde gerne eins von ihnen fangen. Aber sie fliegen weg, wenn ich es versuche.
+
+I'd like to get a different style.
+Ich hätte gerne einen anderen Stil.
+
+I'd love one!
+Ich würde eins lieben!
+
+I'll be back in no time.
+Ich bin sofort zurück.
+
+I'll be here, come back when you'll be ready.#0
+Ich bin hier, komm einfach vorbei wenn du bereit bist.
+
+I'll be here, come back when you'll be ready.#1
+Ich bin hier, komm einfach vorbei wenn du bereit bist.
+
+I'll give her everything she needs, don't worry.#0
+Ich werde ihr alles geben, was sie braucht, keine Sorge.
+
+I'll give him everything he needs, don't worry.#1
+Ich werde ihm alles geben, was er braucht. Keine Sorge.
+
+I'll share my berries with you if you help me.
+Ich werde meine Beeren mit dir teilen, wenn du mir hilfst.
+
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+Ich bin ein Barbier, wie du siehst. Ich kann deinen Haarschnitt und die Haarfarbe nach deinen Wünschen ändern.
+
+I'm a bit sick...#0
+Ich bin ein bisschen krank...
+
+I'm a bit sick...#1
+Ich bin ein bisschen krank...
+
+I'm a little busy right now.
+Ich bin gerade ein kleines bisschen beschäftigt.
+
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+Ich hab Angst, selbst dorthin zu gehen. Wenn du das Risiko eingehen möchtest, kannst du die Hälfte der Beute haben.
+
+I'm back from battle!#0
+Ich bin vom Kampf zurück!
+
+I'm back from battle!#1
+Ich bin vom Kampf zurück!
+
+I'm busy, leave me alone.
+Ich bin beschäftigt. Hau ab.
+
+I'm done with my training.#0
+Ich bin mit dem Training fertig.
+
+I'm done with my training.#1
+Ich bin mit dem Training fertig.
+
+I'm done.
+Ich bin fertig.
+
+I'm fine for now, thank you.
+Momentan ist alles super, danke dir.
+
+I'm glad to see you're okay.#0
+Ich bin froh zu sehen, dass es dir gut geht.
+
+I'm glad to see you're okay.#1
+Ich bin froh zu sehen, dass es dir gut geht.
+
+I'm glad you're on my side.
+Ich bin froh, dass du an meiner Seite bist.
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+
+
+I'm looking for Gugli, where is he?
+Ich suche nach Gugli, wo ist er?
+
+I'm looking for some black iron ingots.
+Ich suche schwarze Eisenbarren.
+
+I'm looking for somebody named Fexil.
+Ich suche jemanden namens Fexil.
+
+I'm losing my mind here, I need something else to eat!
+Ich verliere meinen Verstand hier. Ich brauche etwas anderes zu essen.
+
+I'm lost, where should I go?#0
+Ich hab mich verlaufen, wo soll ich hingehen?
+
+I'm lost, where should I go?#1
+Ich hab mich verlaufen, wo soll ich hingehen?
+
+I'm not a pawn of the Legion, I don't have to obey you!
+Ich bin kein Püppchen der Legion, du hast mir nichts zu befehlen!
+
+I'm not proud of it, but I had to steal money from others to keep on living.
+Ich bin nicht stolz darauf, aber ich mußte andere bestehlen, um meinen Lebensunterhalt bestreiten.
+
+I'm not suited for this kind of work!
+Ich bin für diese Art von Arbeit nicht gemacht!
+
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+Ich bin nicht sicher. Sie haben das Schiff möglicherweise heute morgen verlassen. Ich war noch nicht wach.
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+Ich bin nicht so dämlich eeh *hicks* Was immer du dort entde *hicks* ckt hast, die Kriegergilde bekommt mich nicht!
+
+I'm on my way! I will bring it back to you.
+Bin schon unterwegs! Ich werde es dir zurückbringen.
+
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+Ich bin völlig baff, dieser Ort erinnert mich an einen uralten mystischen Baum. Vielleicht weißt du, wovon ich rede...
+
+I'm sorry but I can't see your name anywhere.
+Es tut mir leid, aber ich kann keinen Namen nirgends entdecken.
+
+I'm sorry but I have no time to chat with you.
+Entschuldige aber ich habe keine Zeit mich mit Dir zu unterhalten.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0
+Das ist kein guter Zustand. Sie sollten hin und wieder Schichtwechsel mit anderen Matrosen organisieren.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1
+Das ist kein guter Zustand. Sie sollten hin und wieder Schichtwechsel mit anderen Matrosen organisieren.
+
+I'm sorry, I don't have time right now.
+Entschuldige, aber ich habe gerade keine Zeit.
+
+I'm still a bit weak at the moment. We should probably talk later.#0
+Ich fühle mich immer noch ziemlich schwach. Wir sollten uns ein andermal unterhalten.
+
+I'm still a bit weak at the moment. We should probably talk later.#1
+Ich fühle mich immer noch ziemlich schwach. Wir sollten uns ein andermal unterhalten.
+
+I'm still busy, I need to find the other sailors.
+Ich bin noch immer beschäftigt. Ich muss die anderen Matrosen finden.
+
+I'm still in a coma, but my ghost is haunting you!
+Ich bin immer noch im Koma, aber mein Geist verfolgt dich!
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Ich bin sicher, Tibbo ist allein im Südwesten der Insel. Er ist der Meinung, dort lassen sich @@s am Besten sammeln.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.#1
+Er wird bald alle Kreaturen, die hier leben, ohne Probleme bekämpfen können. Dessen bin ich mir sicher.
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#0
+Sie wird bald alle Kreaturen, die hier leben, ohne Probleme bekämpfen können. Dessen bin ich mir sicher.
+
+I'm sure that you already knew the answer, didn't you?
+Du hast die Antwort doch schon vorher gewußt, nicht wahr?
+
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+Ich bin mir sicher, daß du einige Fragen an mich hast. Zögere nicht zu fragen. Zuerst muss ich dir jedoch die Vorschriften für angemessenes soziales Verhalten an Bord erklären.
+
+I'm sure you would have some interesting stories to tell!
+Sicherlich hast du einige interessante Geschichten zu erzählen.
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0
+Selbstverständlich wirst du ihren Effekt schätzen. Sei aber vorsichtig, diese Kekse sind selten, und du wirst der Gemeinschaft wieder helfen müssen, bevor du noch einen bekommst.
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1
+Selbstverständlich wirst du ihren Effekt schätzen. Sei aber vorsichtig, diese Kekse sind selten, und du wirst der Gemeinschaft wieder helfen müssen, bevor du noch einen bekommst.
+
+I'm talking about the cookie inside which I put all my love!
+Ich rede über den Keks, den ich mit all meiner Liebe gebacken habe!
+
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+Ich bin die Küchenhilfe auf dem Schiff. Ich helfe Gado, dem Koch der La Johanne, bei seinen täglichen Aufgaben.
+
+I've seen him at the bottom of the island, check around.
+Ich habe ihn am unteren Rand der Insel gesehen. Schau dich dort um.
+
+I've seen him at the bottom of the island, have a look around.
+Ich habe ihn am unteren Rand der Insel gesehen. Schau dich dort um.
+
+I've seen him at the northern part of the island.
+Ich habe ihn auf der Nordseite der Insel gesehen.
+
+I've seen him at the southern part of the island, check around.
+Ich habe ihn im Süden der Insel gesehen. Dort solltest du dich umsehen.
+
+I've seen him at the top of the island.
+Ich habe ihn auf der Spitze der Insel gesehen.
+
+I've seen him down around the southern area of the island, ask Jalad for more information.
+Ich habe ihn unten auf dem südlichen Teil der Insel gesehen. Jalad weiß vielleicht mehr darüber.
+
+I...
+Ich...
+
+I... I just like to eat the purple and delightful... And natural, and...
+Ich... Ich mag es einfach, diese wunderbaren, lilafarbenen... und biologischen, und...
+
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+Ianus ist Mitglied der Legion von Aemil, vergleich mich nicht mit diesem Banditen!
+
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+Wenn Enora der Meinung ist, dass du hier richtig bist, hat sie wahrscheinlich recht. Wusstest du, dass sie ein Lieutenant der Legion ist?
+
+If Enora wants her sword now, I need to ask for your help.
+Wenn Enora ihr Schwert sofort will, muß ich dich um Hilfe bitten.
+
+If I saw *hic* who you were... *hic* Would not have helped you!
+Wenn ich *hicks* gesehen hätte wer du bist *hips* hätte ich dir nicht geholfen!
+
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+Falls das der Fall ist, hoffe ich, er hat es dir nicht allzu schwer gemacht. Manchmal steht er mit dem linken Fuß zuerst auf, und dann verwandelt er sich in einen verbitterten, grantigen alten Mann...
+
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+Wenn yoiis etwas über die Verwendung der Karten sehen will, kann yeye zu Resa im Geschäft für leiche Rüstung gehen und nach einer Funktionsbeschreibung der Style-Karten fragen.
+
+If you are registered somewhere else you will loose that reservation.#0
+Wenn du dich irgendwo anders registrierst, verlierst du diese Reservierung.
+
+If you are registered somewhere else you will loose that reservation.#1
+Wenn du dich irgendwo anders registrierst, verlierst du diese Reservierung.
+
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+Wenn du das geflüchtete Piou zurück bringst, gebe ich dir 90% Rabatt auf ein Piou.
+
+If you continue there will be none left!
+Wenn du weitermachst, werden keine übrigbleiben!
+
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+Wenn du jemals dazu kommst, schau dir Esperia an. Es ist die großartigste Stadt in ganz Gasaron!
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0
+Wenn du gelangweilt oder unruhig bist, kannst du den Leuten in Artis jederzeit deine Hilfe anbieten... das ist immerhin besser, als im Kreis zu laufen.
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1
+Wenn du gelangweilt oder unruhig bist, kannst du den Leuten in Artis jederzeit deine Hilfe anbieten.
+
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+Wenn dir langweilig ist oder du dich im Kreis drehst, möchtest du vielleicht mit den anderen Matrosen hier in der Gegend sprechen, um einige Aufgaben zu bekommen.
+
+If you find the correct answer, I will give you these potions...
+Wenn du die richtige Antwort findest, gebe ich dir diese Tränke...
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#0
+Wenn du dich ranhälst, wirst du vielleicht eine furchteinflößender Krieger, genau wie ich!
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#1
+Wenn du dich ranhälst, wirst du vielleicht eine furchteinflößende Kriegerin, genau wie ich!
+
+If you meant to reset the exp rate to its default value: @exprate default
+
+
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+Wenn du jemand brauchst, der aufgrund von Zeichnungen eine Waffe oder ein Schild herstellen soll, dann bin ich dein Mann.
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+Wenn du in Zukunft etwas brauchst, dann komm ohne Zögern vorbei. Unser Lager ist voll von verstaubten Kisten.
+
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+Wenn du ihn suchst, solltest du im Westen der Stadt schauen. Es ist das erste Haus nach der Brücke links, du kannst es nicht verpassen!
+
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+Wenn du hier und da komische Sachen siehst, oder Dinge, die nicht hier sein sollten, oder Dinge vor deinem inneren Auge, die du gern hier sehen würdest...
+
+If you simply wish to get 99 in all stats:
+Wenn du einfach 99 in allen Statusmerkmalen möchtest:
+
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+Wenn du nach einem harten Kampf im Hotel erwachst, wirst du sofort ausgeruht sein, im Gegensatz zu anderen Orten, wo du dich ausruhen kannst.
+
+If you want another cookie, you know what to do!
+Wenn du noch einen Keks möchstest, weißt du was zu tun ist!
+
+If you want to be rewarded, help us in making this world a better place.#0
+Wenn du belohnt werden möchstest, dann hilf uns, diese Welt zu einem besseren Ort zu machen.
+
+If you want to be rewarded, help us in making this world a better place.#1
+Wenn du belohnt werden möchstest, dann hilf uns, diese Welt zu einem besseren Ort zu machen.
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0
+Wenn du für jeden hier eine Herausforderung darstellen willst, solltest du mit lebenden Gegnern trainieren!
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1
+Wenn du für jeden hier eine Herausforderung darstellen willst, solltest du mit lebenden Gegnern trainieren!
+
+If you want to read this page again, there is a copy up on the left wall.
+Wenn Sie diese Seite später nochmals lesen möchten, gibt es eine Kopie an der Wand links.
+
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+
+
+If you wish to reset your stats:
+Wenn du deine Statusmerkmale zurücksetzen möchtest:
+
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+Die meisten von uns werden in der Keipe zum Redplush sein, falls du uns suchst. Dort an der Bar regeln wir Silvio's Angelegenheiten...
+
+Impossible to increase the number/value.
+Der Wert kann nicht erhöht werden.
+
+In Artis they really do mythologize people when they die.
+In Artis machen sie Menschen nach ihrem Tod regelrecht zu Mythen.
+
+In a couple of days, we will finally reach Artis.
+
+
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+Unter deiner Führung läuft offensichtlich alles perfekt. Nard hat die richtige Entscheidung getroffen.
+
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+In Wahrheit... ach, was ich dir alles erzählen könnte... Aber hier ist nicht der Ort dafür... sei vernünftig und geh nach Hause.
+
+Incorrect name/ID, or no one from the specified guild is online.
+Name/ID nicht korrekt, oder kein Mitglied der Gilde online.
+
+Incorrect name/ID, or no one from the specified party is online.
+Name/ID nicht korrekt, oder kein Mitglied der Gruppe online.
+
+Indeed! Goodbye.
+Tatsächlich! Auf Wiedersehen.
+
+Indeed, I am not.#0
+In der Tat, bin ich nicht.
+
+Indeed, I am not.#1
+In der Tat, bin ich nicht.
+
+Information sent to login-server via char-server.
+Informationen über den char-Server zum login-Server gesendet.
+
+Inn
+Gasthaus
+
+Instance variables may not be used with @set.
+Fallvariablen können nicht mit @set benutzt werden.
+
+Int: %d (%d~%d)
+Int: %d (%d~%d)
+
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+Intelligenz erhöht die maximalen Manapunkte (gut für Magier) und die geistigen Fähigkeiten. Anmerkung: Magie ist in Evol Online noch nicht umgesetzt.
+
+Interested?#0
+Interessiert?
+
+Interested?#1
+Interessiert?
+
+Interesting... I'll leave you to your task then!
+Interessant ... Ich werde Sie für Ihre Aufgabe dann verlassen!
+
+Interval: (none, only sent on login)
+Intervall: (keins, nur zum Login gesendet)
+
+Interval: every @@ hour(s)
+Intervall: alle @@ Stunde(n)
+
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+Statt mich herumzuschubsen, solltest du dich erstmal vorstellen. Ich wäre fast von der Leiter gefallen, du Trampel...
+
+Invalid Homunculus ID.
+Ungültige Homunculus ID.
+
+Invalid Monster/NPC name/ID specified.
+Ungültige Monster/NPC Name/ID angegeben.
+
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+Ungültiger Verknüpfungstyp. Gültige Typen - 1:Account 2:Gilde 3:Grupppe 4:Charakter
+
+Invalid color.
+Ungültige Farbe.
+
+Invalid coordinates, using random target cell.
+Ungültige Koordinaten, nutze zufälliges Zielfeld.
+
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+Ungültige E-Mail. Wenn deine E-Mail nicht gesendet wurde, nutze a@a.com.
+
+Invalid flag name or flag.
+Ungültiger Flaggenname oder Flagge.
+
+Invalid font. Use a value from 0 to 9.
+Ungültige Schrift. Nutze einen Wert von 0 bis 9.
+
+Invalid item ID or name.
+Ungültiger Gegenstand Name/ID.
+
+Invalid location number, or name.
+Ungültiger Ortsname oder -kennung.
+
+Invalid mob ID %s!
+Ungültige Monster ID %s!
+
+Invalid mob id %s!
+Ungültige Monser id %s!
+
+Invalid mob name %s!
+Ungültiger Monster Name %s!
+
+Invalid monster ID or name.
+Ungültiger Monster Name/ID.
+
+Invalid name.
+Ungültiger Name.
+
+Invalid new e-mail. Please enter a real e-mail address.
+Ungültige neue E-Mail Adresse. Bitte gib eine echte E-Mail Adresse ein.
+
+Invalid packet
+Ungültiges Paket
+
+Invalid time for ban command.
+Ungültige Zeit für ban Befehl.
+
+Invalid time for jail command.
+Ungültige Zeit für Gefängnis Befehl.
+
+Invisible: Off
+Unsichtbarkeit: aus.
+
+Invisible: On
+Unsichtbarkeit: an.
+
+Iron Armbands
+Eisen Armschienen
+
+Iron Shovel
+Eisenschaufel
+
+Is it possible to go back to Drasil Island?
+Ist es möglich zurück nach Drasil zu gehen?
+
+Is it truly a hard choice to make?
+Ist es wirklich so schwer, diese Entscheidung zu treffen?
+
+Is that all you had to say?
+Ist das alles, was zu sagen hattest?
+
+Is that okay?
+Ist das okay?
+
+Is there a reward?
+Gibt es eine Belohnung?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#0
+Ist das für dich, oder für jemand anderen? Du mußt nämlich registriert sein, um diese Materialien zu bekommen.
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#1
+Ist das für dich, oder für jemand anderen? Du mußt nämlich registriert sein, um diese Materialien zu bekommen.
+
+Is this some kind of joke?!
+Soll das ein Witz sein?!
+
+It escaped!
+Es ist geflüchtet!
+
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+Ich habe sie schon vor einigen Tagen nach einer Kiste @@s gefragt. Sie hat aber immer noch nichts geliefert.
+
+It has started to snow.
+Es hat zu schneien begonnen.
+
+It hurts so bad!
+Es tut so weh!
+
+It is a sunny day, don't you think?
+Ein schöner sonniger Tag, findest du nicht?
+
+It is possible to yeye your cloth with my beautiful dyes.
+Es ist möglich, deine Kleidung mit meinen wunderschönen Farben zu yeyeen.
+
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+Letztendlich sind sie es, die entscheiden, wem ich meine Kekse geben darf und wem nicht.
+
+It looks like the sweet lady is curious, am I right?
+Sieht so aus, als sei Madame neugierig, habe ich recht?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+Es scheint, du bist ein Experte, was das Leben auf der 'La Johanne' betrifft. Kennst du irgendwelche Geheimnisse, die sonst keiner kennt?
+
+It looks like you can't carry anything else for now.
+Sieht so aus, als könntest du gerade nichts mehr tragen.
+
+It really hurts, please hurry!
+Es tut wirklich weh, beeil dich bitte!
+
+It seems I got them all!
+Es scheint, ich habe sie alle gefunden!
+
+It seems that we are close to an island, we should take a look at the upper level.
+Es scheint, dass wir in der Nähe einer Insel sind, wir sollten einen Blick auf das Oberdeck werfen.
+
+It seems that you have no status points to reset!
+Scheinbar hast du keine Status Punkte zum zurücksetzen!
+
+It seems that you need a key to open this door.
+Scheinbar brauchst du einen Schlüssel um diese Tür zu öffnen.
+
+It seems the gentleman is curious, am I right sweetie?
+Sieht so aus, als wäre der Herr neugierig, habe ich recht, Süßer?
+
+It seems you still have some work to do.
+Scheint als ob du noch immer arbeit zu erledigen hast.
+
+It was at night, so I could barely escape. I ran to Artis hill.
+Es war mitten in der Nacht, daher konnte ich gerade noch flüchten. Ich bin auf den Hügel von Artis gerannt.
+
+It was something like a long nap.
+Es war so etwas wie ein langes Nickerchen.
+
+It was wonderful.
+Es war wundervoll.
+
+It would be good for you to do some exercise, the ship isn't big enough for that.
+Es wäre ein guter Ort für ein wenig Bewegung, da das Schiff nicht wirklich groß genug dafür ist.
+
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+Für mich wäre das ein Klacks. Falls du aber den Platz ihres natürlichen Feindes einnehmen willst, kannst du dir durch das Töten von Fluffies einigen Respekt verschaffen.
+
+It's @@ @@.
+Es ist @@ @@.
+
+It's Ivan... I'm sure that he sent you to annoy me...#0
+Es ist Ivan... Er hat dich sicher geschickt, um mich zu ärgern...
+
+It's Ivan... I'm sure that he sent you to annoy me...#1
+Es ist Ivan... Er hat dich sicher geschickt, um mich zu ärgern...
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+Es ist einer der Handelshäfen von Andorra. Es ist komisch, dass du noch nicht davon gehört hast. Es ist eine der berühmtesten Städte der ganzen Welt. Na, was solls. Lass uns lieber zum Thema zurückkommen - zu mir! Hab ich erwähnt, daß ich Hunger habe?
+
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+Es ist gefährlich da draußen. Nimm dich vor den boshafen Kreaturen in Acht, die hier leben!
+
+It's a good place to earn money, it can also help you to travel throughout the land!
+Es ist ein guter Ort zum Geld verdienen, und es kann dir helfen, das Land zu erkunden!
+
+It's a great honor for us, at the Legion, to hold the security of his business!
+Es ist eine Ehre für uns in der Legion, daß wir uns um den Schutz seiner Handelsgeschäfte kümmern können.
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+Es ist eine Pilzart, die wie ein Marshmallow schmeckt und wie ein Plüschpilz aussieht! @@, gecheckt?
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+Es ist eine Pilzart. Seinen Namen hat er wegen seines Geschmacks nach Marshmallows, und weil er aussieht, als wäre er aus Plüsch.
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+Es ist eine Pilzart. Seinen Namen hat er wegen seines Geschmacks nach Marshmallows, und weil er aussieht, als wäre er aus Plüsch.
+
+It's a poem, about poems... Why are you asking that?
+Es ist ein Gedicht, über Gedichte... Warum fragst du?
+
+It's a very good place if you want to make some more money.
+Es ist eine gute Gelegenheit, etwas mehr Geld zu verdienen.
+
+It's alright! Just one more box and it'll be ok.
+Alles ok! Nur eine weitere Box und es wird ok sein.
+
+It's been a while, boy!#1
+Es ist eine Weile her, Junge!
+
+It's been a while, girl!#0
+Es ist eine Weile her, Mädchen!
+
+It's better than running around in circles doing nothing.
+Es ist besser, als müßig zu gehen.
+
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+Mach besser Geschäfte mit der Händlergile als mit dem alten Mann. Don kann deine Begeisterung mit cholerischen Wutausbrüchen niederhämmern!
+
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+Es ist gut, gut ... Ich habe eine Freundin, die immer noch im Koma liegt , aber ich kann nicht bei ihr zu sein, weil ich arbeiten muss ...
+
+It's interesting and exciting at the same time!
+Es ist gleichzeitig interessant und aufregend!
+
+It's like your memories are locked away in your head! Cool!
+Es ist, als wären deine Erinnerungen in deinem Kopf weggesperrt! Cool!
+
+It's nearly as good as one from Esperia, have you ever been there?
+Es ist fast so gut wie eins aus Esperia. Bist du dort jemals gewesen?
+
+It's not as good as my new one, but still very useful.
+Sie ist nicht so gut wie meine Neue, aber trotzdem sehr nützlich.
+
+It's ok.
+Es ist ok.
+
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+Sie ist möglicherweise voller Münzen, aber du schaffst es trotz aller Anstrengung nicht, sie zu öffnen.
+
+It's so exciting to meet somebody with amnesia!
+Es ist so aufregend, jemanden mit Gedächtnisverlust zu treffen!
+
+It's so hard to find the motivation...
+Es ist verdammt schwierig, sich aufzuraffen ...
+
+It's still too young to fly too far away, so it just circles nearby.
+Es ist noch zu jung, um weite Strecken zu fliegen, also zieht es in der nahen Umgebung seine Kreise.
+
+It's the big building in northern Artis, at the top of a small hill.
+Es ist das große Gebäude im Norden von Artis, oben auf dem kleinen Hügel.
+
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+Es ist westlich, du deiner Linken. Geh einfach durch die Tür vor den Treppen und dann nach links.. kannst es nicht verfehlen!
+
+It's true!
+Es ist wahr!
+
+It's where every merchant ship end their road and we won't be an exception.
+Jedes Handelsschiff beendet dort seine Reise, und wir werden da keine Ausnahme sein.
+
+Item cannot be opened when inventory is full
+Gegenstand kann nicht geöffnet werden; das Inventar ist voll
+
+Item created.
+Gegenstand hergestellt.
+
+Item database has been reloaded.
+Gegenstände Datenbank wurde neu geladen.
+
+Item not found.
+Gegenstand nicht gefunden.
+
+Item type not found.
+Gegenstandstyp nicht gefunden.
+
+Item types on your autoloottype list:
+Gegenstandstypen auf deiner autoloottype Liste:
+
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+Gegenstand: '%s'/'%s'[%d] (%d) Typ: %s | Extra Effekt: %s
+
+Item: '%s'[%d]
+Gegenstand: '%s'[%d]
+
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+Gegenstände haben unterschiedliche Effekte. Einige werden dich heilen, einige können als Waffe oder Rüstung benutzt werden, und andere können für Gold verkauft werden.
+
+Items on your autolootitem list:
+Gegenstände auf deiner autolootitem Liste:
+
+Ivan
+Ivan
+
+Ivan gave package
+Ivan hat das Paket abgegeben
+
+Ivan grumbles and resumes his work.
+Ivan brummt und nimmt seine Arbeit wieder auf.
+
+Ivan is the one you should look for now.
+Ivan ist derjenige, den du nun sehen solltest.
+
+Jalad
+Jalad
+
+Jalad.
+Jalad.
+
+Janus
+Janus
+
+Janus!
+Janus!
+
+Jenna#001-2-28
+Jenna#001-2-28
+
+Job level can't go any higher.
+Joblevel kann nicht weiter steigen.
+
+Job level can't go any lower.
+Joblevel kann nicht weiter sinken.
+
+Job level lowered.
+Joblevel reduziert.
+
+Job level raised.
+Joblevel erhöht.
+
+Johanne Key
+Schlüssel zur Johanne
+
+Judgement has passed.
+Das Urteil wurde gefällt.
+
+Julia
+Julia
+
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+Julia ist auf der oberen Ebene des Schiffes. Verwende die Pfeiltasten, um zur Treppe zu gehen, oder klicke auf die Treppe in der oberen rechten Ecke des Bildschirms.
+
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+Julia hat die Legion von Aemil gebeten, sich mit dir in Verbindung zu setzen. Verlasse das Schiff, dann solltest du deine Begleitung bereits sehen!
+
+Julia told me how they found you in the sea, on a raft with a logo of...#0
+Julia erzählte mir, wie sie dich auf See gefunden haben, auf einem Floß mit dem Wappen der...
+
+Julia told me how they found you in the sea, on a raft with a logo of...#1
+Julia erzählte mir, wie sie dich auf See gefunden haben, auf einem Floß mit dem Wappen der...
+
+Julia#Artis
+Julia#Artis
+
+Jump to %d %d
+Springe zu %d %d
+
+Jump to %s
+Springe zu %s
+
+Juscare#001-1
+Juscare#001-1
+
+Just hit the trunk, and it will yeye a @@.
+Schlag auf den Stamm ein, es wird eine @@ yeyeen.
+
+Just leave me alone.
+Lass mich einfach allein.
+
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+Sieh dir einfach meine Waren an! Frisches Obst und Gemüse wurde erst heute morgen angeliefert. Selbstverständlich zu vernünftigen Preisen.
+
+Just look at that water! There's a whole bunch of fish down there.
+Schau einfach raus aufs Meer! Es gibt noch unendlich viel Fisch da draußen.
+
+Kagerou
+Kagerou
+
+Katja asked for help
+Katja hat nach Hilfe gefragt
+
+Katja gave reward
+Katja hat die Belohnung gegeben
+
+Katja#001-1
+Katja#001-1
+
+Kaylo#001-2-27
+Kaylo#001-2-27
+
+Keep moving boy.#1
+Geh weiter, Junge.#1
+
+Keep moving girl.#0
+Geh weiter, Mädchen.#0
+
+Keep the sword and the jacket, you deserved them!
+Behalte das Schwert und die Scheide, du hast es dir verdient!
+
+Khaki Cotton Dye
+Khaki Baumwoll Farbe
+
+Killed rattos
+Rattos getötet
+
+Killer state reset.
+Killer Status zurückgesetzt.
+
+Knife
+Messer
+
+Knight
+Ritter
+
+Kralog Voice
+Kralog-Stimme
+
+Lachesis Brew
+Lachesis Gebräu
+
+Last time I saw you, you were lost at sea on your raft.#0
+Als ich dich das letzte Mal getroffen hatte, warst du auf deinem Floß in Seenot.
+
+Last time I saw you, you were lost at sea on your raft.#1
+Als ich dich das letzte Mal getroffen hatte, warst du auf deinem Floß in Seenot.
+
+Lazy Brother
+Fauler Bruder
+
+Leadership transferred.
+Führerschaft übertragen.
+
+Lean
+Lean
+
+Lean for example?
+Mager zum Beispiel?
+
+Leather Shield
+Lederschild
+
+Leave it.
+Verlassen.
+
+Leaves have stopped falling.
+Die Blätter haben aufgehört zu fallen.
+
+Leaves started falling.
+Die Blätter fallen.
+
+Leaves |
+Blätter
+
+Left Crafty Wing
+Linker Crafty Flügel
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+LeftDoor
+
+LeftDoor#001-2-23
+LeftDoor#001-2-23
+
+LeftDoorCheck
+LeftDoorCheck
+
+Legion of Aemil
+Legion von Aemil
+
+Legion's Copper Armor
+Kupferrüstung der Legion
+
+Legion's Training Shirt
+Trainingshemd der Legion
+
+Leonard
+Leonard
+
+Let me check in my inventory book...
+Lass mich die Inventarliste prüfen...
+
+Let me check into it...
+Lass mich mal drüberschauen...
+
+Let me check my cookie list...
+Lass mich meine Keksliste prüfen...
+
+Let me explain to you what the Merchant Guild is for.
+Lass mich dir erklären, wozu die Händlergilde gut ist.
+
+Let me introduce myself, I am Nard, captain of this ship.
+Lass mich mich erst einmal vorstellen. Ich bin Nard und bin der Kapitän dieses Schiffes.
+
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+Lass mich dich ansehen... ah ja... Ich brauche @@ @@s, um deine Statuspunkte zurückzusetzen.
+
+Let me open it with my key.
+Lass sie mich mit meinem Schlüssel öffnen.
+
+Let me see... Crispy legs, disgusting liquids... Let's start!
+Lass mal sehen... Knusprige Schenkel, wiederliche Flüssigkeiten... Lass uns anfangen!
+
+Let's begin
+Los gehts
+
+Let's go to Artis.
+Lass uns nach Artis gehen.
+
+Let's make a trade.
+Lass uns handeln.
+
+Let's not keep her waiting.
+Wir sollten sie nicht warten lassen.
+
+Let's say the person who told me about that is well respected on this ship and never drunk.
+Lass es mich so sagen: Die Person, die mir davon erzählte, wird auf dem Schiff respektiert und ist nie betrunken.
+
+Let's see... @@ of your status points have just been reset!
+Lass mal sehen... @@ deiner Statuspunkte wurden gerade erst zurückgesetzt!
+
+Let's set sail then!
+Setzt die Segel!
+
+Let's trade.
+Lass uns handeln.
+
+Lettuce Leaf
+Salatblatt
+
+Library
+Bibliothek
+
+Light Armor Shop
+Geschäft für Leichte Rüstungen
+
+Like I promised, here is your share.
+Wie versprochen ist hier dein Anteil.
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0
+Genau wie der Rest der Crew bist du hier herzlich willkommen. du kannst auch jederzeit hier übernachten, während du dich in Artis aufhältst.
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1
+Genau wie der Rest der Crew bist du hier herzlich willkommen. du kannst auch jederzeit hier übernachten, während du dich in Artis aufhältst.
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+Zum Beispiel kann eine defensive Mythrilkarte in jede Mythrilausrüstung eingesetzt werden, und sie wird die Verteidigung um 5% des Grundwertes erhöhen.
+
+Lime Cotton Dye
+Lindgrüne Baumwoll Farbe
+
+Line @@ has been removed.
+Zeile @@ wurde entfernt.
+
+Little Blub
+Kleines Blub
+
+Living inside a ship is great, but we sometimes need some fresh air.
+Das Leben in einem Schiff ist großartig, aber manchmal brauchen wir etwas frische Luft.
+
+Lloyd gave package
+Lloyd hat das Paket abgegeben
+
+Lloyd gave pass
+Lloyd hat dich zugelassen
+
+Lloyd is searching something in his book.
+Lloys sucht etwas in seinem Buch.
+
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+Llyod schuldet mir noch was, aber hüte dich vor diesen Geldschefflern. Die verkaufen dir noch ihre eigene Großmutter!
+
+Lloyd the Banker
+Lloyd der Banker
+
+Locked.
+
+
+Logic is the beginning of wisdom, not the end.
+Logik ist der Anfang der Weißheit, nicht das Ende.
+
+Login-server has been asked to %s the player '%.*s'.
+Anfrage an Login-Server: %s den Spieler '%.*s'.
+
+Login-server is offline. Impossible to %s the player '%.*s'.
+Login-Server ist offline. %s den Spieler '%.*s' nicht möglich.
+
+Look at your equipment, can you guess what material it is made from?
+Schau dir deine Ausrüstung genau an. Errätst du, aus welchem Material sie gemacht ist?
+
+Look how splendid this @@ is!
+Schau mal wie famos dieses @@ ist!
+
+Look how splendid this landscape is!
+Schau dir mal diese herrliche Landschaft an!
+
+Look who is back...
+Na sieh an, wer zurück ist...
+
+Look who we have here, did you come for a training session?#0
+Da schau her, wen haben wir denn da. Kommst du für eine Trainingseinheit?
+
+Look who we have here, did you come for a training session?#1
+Da schau her, wen haben wir denn da. Kommst du für eine Trainingseinheit?
+
+Look, here he is!
+Schau, hier ist er!
+
+Look, there he is!
+Schau, dort ist er!
+
+Look, we finally meet.
+Endlich treffen wir uns.
+
+Lord Knight
+Lord Ritter
+
+Lost the riddle
+Rätsel nicht gelöst
+
+Lousy Moccasins
+Abgenutzte Mokkasins
+
+Lovely day, isn't it?
+Schöner Tag, nicht wahr?
+
+Lower this skill
+Fähigkeit verringern
+
+Lozerk
+Lozerk
+
+Lucas#001-1
+Lucas#001-1
+
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+Glück hilft die kritische Treffer zu erzielen und denen einer Feinde auszuweichen.
+
+Luckily the beach is nearby, and somehow I made my way home.
+Zum Glück ist der Strand in der Nähe, und irgendwie hab ich es nach Hause geschafft.
+
+Luk: %d (%d~%d)
+Luk: %d (%d~%d)
+
+Lydon#001-2-27
+Lydon#001-2-27
+
+M... Maybe?
+V... Vielleicht?
+
+MOTD
+MOTD
+
+MOTD Config
+MOTD konfigurieren
+
+MVP Monster: '%s'/'%s'/'%s' (%d)
+MVP Monster: '%s'/'%s'/'%s' (%d)
+
+Magic Arpan
+Magic Arpan
+
+Magic Arpan#sailors
+Magic Arpan#sailors
+
+Magician
+Magier
+
+Make sure to put on a bait after you click, though!
+Vergiß aber nicht, die Angel mit einem Köder zu bestücken!
+
+Makes sense. Do you think we should inform the capt'n about it?
+Macht Sinn. Meinst du, wir sollten den Käpt'n informieren?
+
+Male
+Männlich
+
+Manana
+Manana
+
+Manana Tree
+Manabaum
+
+Manually trigger the current broadcast
+Aktuelle Ankündigung manuell auslösen
+
+Map not found.
+Karte nicht gefunden.
+
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+Karte: %s (Zone:%s) | Spieler: %d | NPCs: %d | Chats: %d | Verkäufe: %d
+
+Market Place
+Marktplatz
+
+Marriage failed.
+Hochzeit fehlgeschlagen.
+
+Mauve Cotton Dye
+Malve Baumwoll Farbe
+
+Max HP: %d (%d~%d)
+Max HP: %d (%d~%d)
+
+Max SP: %d (%d~%d)
+Max SP: %d (%d~%d)
+
+Maxe
+Maxe
+
+Maxe and Sapartan for example?
+Maxe und Sapartan zum Beispiel?
+
+May this be a lesson for you.
+Dies soll eine Lektion für Dich gewesen sein.
+
+Maybe he over did it with the bottle today to celebrate that!
+Vielleicht hat er es mit der Flasche übertrieben, um das heute zu feiern!
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1
+Vielleicht ist er einer von denen, die letzten Monat verschwanden? Er könnte einer der Yoiis aus Esperia sein, mit einem geheimen Auftrag von der Legion von Aemil!
+
+Maybe next time.
+Vielleicht nächstes Mal.
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0
+Vielleicht ist sie eine von denen, die letzten Monat verschwanden? Die Yoiis kamen aus Esperia, mit einem geheimen Auftrag von der Legion von Aemil!
+
+Maybe you can come down to talk?
+Vielleicht kannst du zum reden herunterkommen?
+
+Maybe you meant:
+Hast du vielleicht das gemeint:
+
+Maybe you too you could help me?
+Könntest du mir ebenfalls helfen?
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0
+Vielleicht... Aber ich habe lieber gut trainierte Kämpfer um mich, wenn es zu Gefechten mit gefählichen Kreaturen geht. Fühlst du dich schon dazu in der Lage zu kämpfen?
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1
+Vielleicht... Aber ich habe lieber gut trainierte Kämpfer um mich, wenn es zu Gefechten mit gefählichen Kreaturen geht. Fühlst du dich schon dazu in der Lage zu kämpfen?
+
+Mechanic
+Mechaniker
+
+Mechanic T
+Mechaniker T
+
+Meh!
+Meh!
+
+Merchant
+Händler
+
+Merchant Guild
+Händlergilde
+
+Mercy has been granted.
+Gnade wurde gewährt.
+
+Mercy has been shown.
+Gnade wurde walten gelassen.
+
+Merlin
+Merlin
+
+Message:
+Nachricht:
+
+Minstrel
+Hofmusiker
+
+Minstrel T
+Hofmusiker T
+
+Mint Cashmere Dye
+Mintgrüne Kashmir Farbe
+
+Mob Search... %s %s
+Monstersuche... %s %s
+
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+Die Kreaturen machen ihre gewöhnlichen Geräusche, die Natur singt ihre prächtigen Melodien, niemand ist allein.
+
+Mobs#001-1
+Mobs#001-1
+
+Modify another line
+Andere Zeile verändern
+
+Modify this line
+Diese Zeile verändern
+
+Modify, move, or remove a line
+Ändern, bewegen oder entfernen einer Zeile
+
+Mommy sent me to find my brother Bobo.
+Meine Mutter hat mich hierher geschickt, um meinen Bruder Bobo zu suchen.
+
+Mona
+Mona
+
+Mona's dad
+Mona's Vater
+
+Mona's dad is missing
+Mona's Vater ist verschwunden
+
+Money
+Geld
+
+Monk
+Mönch
+
+Monster NoTeleport |
+Monster NoTeleport |
+
+Monster database has been reloaded.
+Monster Datenbank wurde neu geladen.
+
+Monster: '%s'/'%s'/'%s' (%d)
+Monster: '%s'/'%s'/'%s' (%d)
+
+Moo!
+Muuh!
+
+Moon needs @@
+Moon braucht @@
+
+Moon#001-2-2
+Moon#001-2-2
+
+Moooo!
+Muuuuh!
+
+Moooooo!
+Muuuuuuuuuuh!
+
+Moooooooooooo!
+Muuuuuuuuuuuuuuuuuuuh!
+
+Moss
+Moos
+
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+Am gebräuchlichsten sind in der Anglerwelt @@ und @@-Stückchen.
+
+Mostly manuals and tutorials but you won't find out until you open one!
+Hauptsächlich Handbücher, Anleitungen und Übungshefte. Du wirst es aber erst wissen, wenn du sie dir ansiehst!
+
+Mouboo#Artis0
+Mouboo#Artis0
+
+Mouboo#Artis1
+Mouboo#Artis1
+
+Mouboo#Artis2
+Mouboo#Artis2
+
+Mouboo#Artis3
+Mouboo#Artis3
+
+Move this line down
+Zeile nach unten bewegen
+
+Move this line up
+Zeile nach oben bewegen
+
+Mushroom Spores
+Pilzsporen
+
+My beauty. I was not always a sailor, you know, I was once an important individual!#0
+Meine Schönheit, ich war nicht immer ein Seemann, weißt du, ich war einst eine bedeutende Persönlichkeit!
+
+My breath smells bad.
+Ich habe Mundgeruch.
+
+My friend. I was not always a sailor, you know, I was once an important individual!#1
+Mein Freund, ich war nicht immer ein Seemann, weißt du, einst war ich eine bedeutende Persönlichkeit!
+
+My friends are... Well, you know... The creators.
+Meine Freunde sind... Mhh, weißt du ... Die Schöpfer.
+
+My name is @@...
+Mein Name ist @@...
+
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+Mein Name ist Alige, und ich verstecke mich hier schon seit Wochen. Alles, was ich hier zum Essen bekomme, sind diese Beeren, Beeren, Beeren...
+
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Mein Name ist Astapolos. Q'Muller und ich traten der Nard-Crew vor ein paar Jahren bei, als es nur ein kleines Handelsschiff war.
+
+My name is Julia, it is me who took care of you after we found you in the sea.
+Mein Name ist Julia. Ich habe mich um dich gekümmert, nachdem wir dich im Meer gefunden hatten.
+
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+Mein Name ist Lloyd. Ich bin Repräsentant der Händlergilde von Artis.
+
+My name is Q'Onan, I'm a member of Nard's crew.
+Mein Name ist Q'Onan, ich bin Mitglied von Nard's Mannschaft.
+
+My stats are too good, I won't need it.
+Nein danke, meine Stats sind absolut perfekt.
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+NICHTS AUSSER HAIEN UND EINEM KOMISCHEN LEUCHTEN.
+
+NOTICE: If you crash with mount your LUA is outdated.
+Notiz: Wenn du mit deinem Reittier einen Unfall baust, ist dein LUA überholt.
+
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+NPC %d: %s | Richtung: %s | Sprite: %d | Ort: %d %d
+
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+NPC %d: %s::%s | Richtung: %s | Sprite: %d | Ort: %d %d
+
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+NPC Kaufe:%dz, Verkaufe:%dz | Gewicht: %.1f
+
+NPC Disabled.
+NPC deaktiviert.
+
+NPC Enabled.
+NPC aktiviert.
+
+NPC is not in this map.
+NPC befindet sich nicht auf dieser Karte.
+
+NPC moved.
+NPC verschoben.
+
+NPC variables may not be used with @set.
+NPC Variablen können nicht mit @set benutzt werden.
+
+Nalkri#001-1
+Nalkri#001-1
+
+Name not found in list.
+Name nicht in Liste gefunden.
+
+Name: %s
+Name: %s
+
+Name: %s (GM)
+Name: %s (GM)
+
+Name: %s (GM:%d) | Location: %s %d %d
+Name: %s (GM:%d) | Standort: %s %d %d
+
+Nard
+Nard
+
+Nard and his crew are taking us to the city of Artis.
+Nard und seine Mannschaft bringen uns nach Artis.
+
+Nard asks to help crew
+Nard bittet darum, der Mannschaft zu helfen
+
+Nard asks to solve conflict
+Nard bittet darum, den Konflikt zu lösen
+
+Nard looks surprised and stops you.
+Nard sieht überrascht aus und stoppt dich.
+
+Nard#Artis
+Nard#Artis
+
+Narrator
+Erzähler
+
+Narrator#000-0-1
+Narrator#000-0-1
+
+Navy Blue Cotton Dye
+Navyblaue Baumwoll Farbe
+
+Never (only on login)
+Nie (nur beim Login)
+
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+Trotzdem kannst du Karten herstellen, um sie mit deiner Ausrüstung zu verbinden.
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+Trotzdem kannst du mit einem anderen Abenteurer sprechen, indem du [Enter] drückst und eintippst, was du sagen möchtest.
+
+New e-mail must be a real e-mail address.
+Neue E-Mail Adresse muss eine echte E-Mail Adresse sein.
+
+New e-mail must be different from the current e-mail address.
+Neue E-Mail Adresse muss sich von der alten unterscheiden.
+
+New warp NPC '%s' created.
+Neuen Warp NPC '%s' erstellt.
+
+Next broadcast: (never)
+Nächste Ankündigung: (nie)
+
+Next broadcast: @@
+Nächste Ankündigung: @@
+
+Nice day to you.
+Einen schönen Tag dir.
+
+Night Mode Activated.
+Nacht Modus aktiviert.
+
+Night Mode is activated
+Nacht Modus aktiviert
+
+Night mode is already enabled.
+Nacht Modus bereits aktiv.
+
+NightmareDrop |
+AlptraumBeute |
+
+Nine Castles
+Neun Schlösser
+
+Nineteen Castles
+Neunzehn Schlösser
+
+Ninja
+Ninja
+
+No
+Nein
+
+No Exp Penalty: %s | No Zeny Penalty: %s
+Keine Exp Strafe: %s | Keine Zeny Strafe: %s
+
+No GM found.
+Kein GM gefunden.
+
+No Save (Return to last Save Point)
+Nicht gespeichert (Rückkehr zum letzten Speicherpunkt)
+
+No Save, Save Point: %s,%d,%d
+Nicht gespeichert, Speicherpunkt: %s,%d,%d
+
+No Save, Save Point: %s,Random
+Nicht gespeichert, Speicherpunkt: %s,Random
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0
+Nö.. und *hicks* nein... , du und deine... *rülps* dähmliche *hicks* Gilde!
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1
+Nö.. und *hicks* nein... , du und deine... *rülps* dähmliche *hicks* Gilde!
+
+No cookie for you!
+Kein Keks für dich!
+
+No item found in this player's %s.
+Keinen Gegenstand im %s dieses Spielers gefunden.
+
+No item has been refined.
+Kein Gegenstand verbessert.
+
+No item need to be repaired.
+Kein Gegenstand muss repariert werden.
+
+No longer spying on the %s guild.
+Spioniert nicht mehr in der %s Gilde.
+
+No longer spying on the %s party.
+Spioniert nicht mehr in der %s Party.
+
+No matter what people tell you, words and ideas can change the world.
+Egal, was die Menschen dir weiß machen wollen. Worte und Ideen können die Welt verändern.
+
+No more pain, thanks to you.
+Dank dir fühle ich nun keine Schmerzen mehr.
+
+No player found in map '%s'.
+Kein Spieler in der Map '%s' gefunden.
+
+No player found.
+Kein Spieler gefunden.
+
+No problem, I can help you anyway.
+Kein Problem, ich kann dir trotzdem helfen.
+
+No problem, come back later if you changed your mind!
+Kein Problem. Wenn du deine Meinung änderst, kannst du später jederzeit zurückkommen.
+
+No problem, do you have any other questions for me?
+Kein Problem, hast Du irgendwelche anderen Fragen an mich?
+
+No problem, see you next time.
+Kein Problem, bis nächstes Mal.
+
+No thank you, I'm fine. I'll come back later.
+Nein, danke. Mir geht es gut. Ich werde später zurückkommen.
+
+No thanks, not at the moment.
+Nein danke, nicht im Moment.
+
+No you don't have to go. I need your help, so you have to stay.
+Nein, du musst nicht gehen. Ich brauche deine Hilfe, also musst du hier bleiben.
+
+No!
+Nein!
+
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+Nein! NEEEEIN! Meine wundervollen Plushrooms! Nimm mich nicht mit! Sie vollen meine Lieblinge!
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+Nein, ich kann nicht. I will nicht! Ich wollte nur zum Spaß zur See fahren, *grummel*... *schnief*. Und wie du sehen kannst habe ich in diesem Loch hier jede Menge Spaß.
+
+No, I don't, but I would like to know more about that.
+Nein, tue ich nicht, aber ich würde gern mehr darüber erfahren.
+
+No, and I gotta go, see you.
+Nein und ich muss gehen. Auf bald.
+
+No, none.
+Nein, keine.
+
+No, they are way too dangerous for me!
+Nein, Die sind zu gefährlich für mich!
+
+No.
+Nein.
+
+No. Sorry.
+Nein. Sorry.
+
+NoBaseEXP |
+NoBaseEXP |
+
+NoBranch |
+NoBranch |
+
+NoCalcRank |
+NoCalcRank |
+
+NoCommand |
+NoCommand |
+
+NoDrop |
+NoDrop |
+
+NoGuild |
+NoGuild |
+
+NoIcewall |
+NoIcewall |
+
+NoJobEXP |
+NoJobEXP |
+
+NoMVPLoot |
+NoMVPLoot |
+
+NoMemo |
+NoMemo |
+
+NoMobLoot |
+NoMobLoot |
+
+NoParty |
+NoParty |
+
+NoReturn |
+NoReturn |
+
+NoSkill |
+NoSkill |
+
+NoTeleport |
+NoTeleport |
+
+NoTrade |
+NoTrade |
+
+NoVending |
+NoVending |
+
+NoViewID |
+NoViewID |
+
+NoWarp |
+NoWarp |
+
+NoWarpTo |
+NoWarpTo |
+
+Nobody will know about the existence of the Mercurians.
+Niemand will etwas über die Existenz der Merkurianer wissen.
+
+Nobody! *burp*
+Niemand! *burp*
+
+Nobody.
+Niemand.
+
+Non-binary
+Nicht-binär
+
+None
+Keine
+
+None Taken
+Keine genommen
+
+None of them?
+Keiner von ihnen?
+
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+Nein, es gibt keine Geheimnisse, versteckt im Schiffsrumpf. Einige Matrosen schwören, irgendwo blinde Passagiere entdeckt zu haben. Bug oder Heck? Das sind nur Geschichten, die die Matrosen gerne erzählen...
+
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+Normale Dropraten: Allgemein %.2fx / Heilung %.2fx / Benutzbar %.2fx / Ausrüstung %.2fx / Karte %.2fx
+
+North
+Norden
+
+North East
+Nordost
+
+North West
+Nordwest
+
+Not a hexadecimal digit:
+Keine hexadecimale Zahl:
+
+Not a string:
+Kein String:
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+Wenn sie nicht damit zufrieden sind, in ihren Höhlen begraben zu bleiben, können Crocs zu einer Plage werden, die die ganze Insel überfällt. Zart Besaitete und Anfänger seihen hiermit gewarnt: Faßt diese krabbelnden roten Teufel nicht an. Sie besitzen riesige, tödliche Klauen, mit denen sie Hackfleisch aus dir machen können! Du erkennst sie ganz leicht an ihrer eher kriecherischen Persönlichkeit. Paßt auf euch auf!
+
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+Nicht jeder ist uns freundlich gesonnen. Betrüger sind überall, möglicherweise sogar unter uns!
+
+Not in the mood to chat.
+Ich bin nicht in der Stimmung, mich zu unterhalten.
+
+Not now.
+Nicht jetzt.
+
+Not really. All I got was a headache...
+Nicht wirklich. Alles, was ich bekam, waren Kopfschmerzen...
+
+Not so good actually... I would feel better on Nard's ship.
+Leider nicht so gut... Auf Nard's Schiff würde es mir besser gehen.
+
+Not to kill your dream, but... Julia is mine!#1
+Ich möchte deinen Traum nicht zerstören, aber... Julia gehört mir!
+
+Not yet.
+Noch nicht.
+
+Not yet. I will be back soon.
+Noch nicht. Ich werde bald zurück sein.
+
+Note
+Hinweis
+
+Note#001-2-22
+Note#001-2-22
+
+Note#001-2-28
+Note#001-2-28
+
+Note#Artis
+Note#Artis
+
+Nothing
+Nichts
+
+Nothing, just hanging around.
+Nichts, ich hänge nur ab.
+
+Nothing, sorry.
+Nichts.
+
+Nothing.
+Nichts.
+
+Novice
+Novize
+
+Now go outside and talk to Gugli, he'll tell you what we need.
+Gehe nach draußen und rede mit Gugli, er wird dir sagen, was wir brauchen.
+
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+Jetzt gehe nach draußen und rede mit Gugli, er wird dir sagen, was wir brauchen.
+
+Now listen to and ponder my words...
+Jetzt hör mir gut zu, und denk an meine Worte...
+
+Now move!
+Jetzt beweg Dich!
+
+Now stand still... It should not take much time...
+Jetzt bitte still stehen... Es sollte nicht allzulange dauern...
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+Wenn ich so drüber nachdenke, habe ich noch eine Aufgabe für dich. Ich hatte Resa vom Geschäft für Leichte Rüstung gebeten, mir neue Kleidung anzufertigen. Es ist ein bisschen weit von hier, und ich kann nicht dorthin weil ich das Dock im Auge behalten muss.
+
+Now that I think about it, they are the only shops that are independent in Artis...
+Jetzt wo ich drüber nachdenke; Es sind die beiden einzigen unabhängigen Läden in Artis...
+
+Now that you bring up that topic, that reminds me of something...
+Jetzt, da du diesen Punkt ansprichst, erinnert mich das an etwas...
+
+Now wait for your partner, then talk to me again.#0
+Warte auf deinen Partner und sprich mich dann nochmal an.#0
+
+Now wait for your partner, then talk to me again.#1
+Warte auf deinen Partner und sprich mich dann nochmal an.#1
+
+Now, leave me alone...
+Nun lass mich allein...
+
+Now, lets get back to business.
+Jetzt lass und zurück zur Arbeit gehen.
+
+Now, move!
+Nun, geh!
+
+Nowhere, I'm fine here.
+Nirgends, hier gehts mir gut.
+
+Number of skill points changed.
+Anzahl an Fähigkeitspunkten geändert.
+
+Number of status points changed.
+Anzahl an Status Punkten geändert.
+
+OH, LOOK THERE!
+OH, GUCK MAL DA!
+
+OK, let's trade.
+Ok, lass uns handeln.
+
+Oboro
+Oboro
+
+Of course there is a reward for your task.
+Natürlich gibt es eine Belohnung für deine Tätigkeiten.
+
+Of course you do! Just listen carefully to these words my sweet.#0
+Aber natürlich! Hör einfach ganz genau auf meine Worte, Schätzchen.#0
+
+Of course you do! Just listen carefully to these words my sweet.#1
+Aber natürlich! Hör einfach ganz genau auf meine Worte, Schätzchen.#1
+
+Of course!
+Selbstverständlich!
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+Natürlich! Sag mir welche Sprache du sprichst und ich werde die Notiz in der Bordliste ändern.
+
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+Natürlich! Sag mir welche Sprache du sprichst und ich werde es in der Passagierliste vermerken.
+
+Of course! What do you need?
+Natürlich! Was kann ich für dich tun?
+
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+Klar, als vollwertiges Mitglied der Crew kannst du unsere Reiseziele direkt mit Nard besprechen.
+
+Of course, so why do I still see open sea from the porthole?
+Aha, und warum sehe ich immer noch die offene See aus meinem Bullauge?
+
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+Selbstverständlich kannst du bei der Legion von Aemil jederzeit ein solches Training absolvieren, selbst wenn du kein Mitglied bist. Ist das nicht klasse?
+
+Of course, they are on the left wall, go have a look at them.
+Natürlich, sie sind an der linken Wand, wirf einen Blick darauf.
+
+Of course, they are on the left wall. Go have a look at them.
+Natürlich, sie sind an der linken Wand, wirf einen Blick darauf.
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+Selbstverständlich kannst du dir auch nach deiner Reservierung irgendwo anders ein Bett nehmen, aber deine HP werden nur wiederhergestellt, wenn du dich für eine Übernachtung im Inn entscheidest.
+
+Of the two of them, who has 'good' on their side?
+Wer von den beiden hat „gut“ auf seiner Seite?
+
+Off
+Aus
+
+Official crew member
+Offizielles Mitglied der Mannschaft
+
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+Oh ich verstehe...Seemänner können ihrer Arbeit nicht mehr nachgehen, stimmt das?!
+
+Oh alright, nevermind then.
+Oh, in Ordung. Dann vergiss es.
+
+Oh and guess what! I'm almost out of potions anyway.
+Oh, weisst du was? Ich habe sowieso fast keine Tränke mehr!
+
+Oh darling, what brought you here?#0
+Hallo Schätzchen, was bringt dich hierher?
+
+Oh darling, what brought you here?#1
+Hallo Schätzchen, was bringt dich hierher?
+
+Oh good! Did he give you your money back as well?
+Oh gut! Hat er dir auch dein Geld zurückgegeben?
+
+Oh hey!
+Oh, hey!
+
+Oh look, there's a piou behind you!
+Oh schau, da ist ein Piou hinter dir!
+
+Oh no, I don't have any plushroom on me right now.#0
+Oh nein, im Moment hab ich gar keine Plushrooms dabei.
+
+Oh no, I don't have any plushroom on me right now.#1
+Oh nein, im Moment hab ich gar keine Plushrooms dabei.
+
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+Oh nein, aber ich habe ein seltsames Licht auf der anderen Seite der Insel bemerkt, und ich frage mich, was das sein kann ..
+
+Oh no, the piou escaped!
+Oh nein, das Piou ist ausgerissen!
+
+Oh no, you still have @@ Fluffies to kill.
+Du musst immer noch @@ Fluffies töten.
+
+Oh noes!
+Oh nein!
+
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+Oh oh... wie ich sehe, ist deine Gruppe so groß geworden, daß du eine noch größere Gemeinschaft gründen willst?
+
+Oh really? How could I forget something as important as that?!
+Oh, wirklich? Wie konnte ich nur so etwas Wichtiges wie dies vergessen?!
+
+Oh really? I'll put more food in the next box then.
+Oh, wirklich? Ich werde in die nächste Box mehr essen packen.
+
+Oh right, I totally forgot about that, here you go.
+Ach ja richtig, das hab ich vollkommen vergessen. HIer bitte.
+
+Oh sure I remember you.
+Klar erinnere ich mich an dich.
+
+Oh thank you so much!
+Ich danke dir tausendmal!
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+Also, wir haben dich gerettet, als du an uns yayai getrieben bist.
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+Also, wir haben dich gerettet, als du an uns yayai getrieben bist.
+
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+Oha ja, ich habe eine letzte Aufgabe für dich: Q'Pid verkauft Tränke auf dem Marktplatz.
+
+Oh yeye did, his store is just beside me!
+Oh yeye hats getan, sein Laden ist genau nebenan!
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#0
+Oh yeyeye... wenn sie nicht essbar sind, kannst du vielleicht versuchen, sie auszurüsten?
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#1
+Oh yeyeye... wenn sie nicht essbar sind, kannst du vielleicht versuchen, sie auszurüsten?
+
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+Achja! In einem Raum auf dem zweiten Deck findest du Gados Messer. Unser Chef lagert dort die schärfsten von allen... Wahrscheinlich nicht nur zum Karroten schneiden...
+
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+Oh! Und unser Gruppenchat war wirklich unterhaltsam, ich kann nur wärmstens empfehlen, diesen Spaß mitzumachen.
+
+Oh! I like that sort of answer!
+Oh! Mir gefällt diese Art der Antwort!
+
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+Oh mein Gott! Du hast mich gerettet! Ich hatte zuviel Angst, meine Waren ohne diesen Pass auszupacken.
+
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+Oh, stimmt. Das ist richtig. Warum sollte auch jemand hierher kommen, um mich zu sehen, jetzt mal ernsthaft.
+
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+Oh, ich wollte Dich fragen, ob du der Crew beim Suchen nach etwas Nahrung helfen und die Insel erkunden willst.
+
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+Oh, das hätte ich fast vergessen! Giib niemals das Passwort deines Zimmers an andere weiter! Ich bin der einzige, der den anderen Schlüssel hat und ich werde nicht nach deinem fragen. Halte es geheim und verwende in Zukunft nicht das gleiche Passwort in einem anderen Raum.
+
+Oh, and Olga from the marketplace as well!
+Ach ja, und Olga vom Marktplatz auch!
+
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+Es könnte sogar eine Frucht für dich herunterfallen, wenn du Glück hast. Denk aber daran, deine Beute einzusammeln.
+
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0
+Oh, und gib ihr ein paar einfache Sachen. Das arme Mädchen. Ihre eigenen Sachen sind sogar in einer schlechteren Verfassung als die, die wir hier haben!
+
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1
+Oh, und gib ihm ein paar einfache Klamotten, der arme Junge. Seine eigenen sind in einem noch schlechteren Zustand als unsere!
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+Ach ja, und da war eine Inschrift auf deinem Floß. Sie trug das Zeichen der Legion von Aemil, einer der vier wichtigsten Gilden in Gasaron. Hilft dir das vielleicht, dich an irgendetwas zu erinnern?
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Ach ja, und da war eine Inschrift auf deinem Floß. Sie trug das Zeichen der Legion von Aemil, der stärksten und größten Gilde der ganzen Welt. Weckt das vielleicht irgendwelche Erinnerungen in dir?
+
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+Dieses Buch könntest du auch brauchen, es erklärt dir die Grundlagen des Angelns.
+
+Oh, but you didn't come here to talk about that, am I right?#0
+Oh, aber du bist nicht hierher gekommen um darüber zu reden, habe ich Recht?
+
+Oh, but you didn't come here to talk about that, am I right?#1
+Oh, aber du bist nicht hierher gekommen um darüber zu reden, habe ich Recht?
+
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+Oh, er ist nicht weit weg. Folge einfach der Straße durch den Krokodschungel nördlich von hier.
+
+Oh, he's still alive!#1
+Er lebt noch!
+
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+Oh, das ist einfach. In diesem Buch stehen die Namen von allen Bewohnern in Artis und der Umgebung.
+
+Oh, it's you.
+Oh, du bist es.
+
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+Oh, du bist es. Ich glaube es ist besser, wenn wir eine Weile nicht miteinander sprechen. Sie ahnen etwas.
+
+Oh, nooooo... If I go home now, my mum will give me chores.
+Oh Neeeein...wenn ich jetzt heimgehe, werde ich von meiner Mama ausgeschimpft.
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#0
+Jetzt erinnere ich mich. Wir fanden auch etwas Geld in deinen Taschen, hier!
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#1
+Jetzt erinnere ich mich. Wir fanden auch etwas Geld in deinen Taschen,hier!
+
+Oh, she's still alive!#0
+Sie lebt noch!
+
+Oh, the little...
+Oh mein Gott, das kleine...
+
+Oh, wait a second...
+Oh, warte mal kurz...
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0
+Dann bist das also du! Du warst eine zeitlang auf See verschollen, richtig? Zumindest siehst du so aus.
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1
+Dann bist das also du! Du warst eine zeitlang auf See verschollen, richtig? Zumindest siehst du so aus.
+
+Oh, you were sent by Enora!#0
+Oh, Enora hat dich geschickt!
+
+Oh, you were sent by Enora!#1
+Oh, Enora hat dich geschickt!
+
+Oh...
+Oh...
+
+Oh... Awesome!
+Oh...Genial!
+
+Oh... Err, yes I did, or, well, good day to you!
+Oh... Ehm. Ja habe ich, oder, nun, Schönen Tag noch!
+
+Oh... Ok, I will be around here if you change your mind.
+Oh... Ok, ich werde hier sein, wenn du deine Meinung änderst.
+
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+Oh... Ich habe grade erst angefangen zu handeln... Vielleicht ist meine Technik noch nicht die beste.
+
+Oh... You should have started with this!
+Oh... Du hättest hiermit anfangen sollen!
+
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+Oh...Ratten essen. Klingt...naja...lecker, ja.
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+Oh... ehm... eigentlich... alles was ich wollte, war, nach Artis zu kommen. Err... aber ich, ähem... , hatte nicht... genug... ehm.. Geld, um die Fähre zu bezahlen!
+
+Ok I add your name... @@...
+Ok, ich füge deinen Namen hinzu... @@...
+
+Ok I stay here with my paperwork if you need my help.
+Ok, ich mache hier mit meiner Papierarbei weiter, falls du mich suchst.
+
+Ok fine, you have up to 3 tries, here is the riddle:
+Na gut, du hast 3 Versuche. Hier ist das Rätsel:
+
+Ok we stay docked here if you need our help.
+Ok, wir liegen hier an, wenn du unsere Hilfe brauchst.
+
+Ok, I think he's waking up, go see him.#1
+Ok, ich denke, er wacht langsam auf, schau nach ihm.
+
+Ok, I think she's waking up, go see her.#0
+Ok, ich glaube sie wacht auf, geh zu ihr.
+
+Ok, I will bring it to him.
+Ok, ich werde es zu ihm bringen.
+
+Ok, I will leave him alone.
+Ok, ich werde ihn in Ruhe lassen.
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Ok, gedulde dich noch ein bisschen, in den nächsten paar Tagen werden wir im Hafen von Artis einlaufen...
+
+Ok, done.
+Ok, erledigt.
+
+Ok, let me see...
+Ok, lass mich mal sehen...
+
+Ok, see you then!
+Ok, dann auf Wiedersehen!
+
+Ok, sorry. Back to our fluffies.
+Ok, sorry. Zurück zu den Fluffys.
+
+Ok.
+Ok.
+
+Okay, I'll be here, if you change your mind.
+Okay, ich werde hier sein, falls du deine Meinung änderst.
+
+Okay, I'm ready to work!#0
+Okay, ich bin fertig für die Arbeit!#0
+
+Okay, I'm ready to work!#1
+Okay, ich bin fertig für die Arbeit!#1
+
+Okay, but there won't be any explosions.
+Okay, aber es wird keine Explosionen geben.
+
+Okay, you can start!
+Ok, Du kannst anfangen!
+
+Okay... Tell my sister I'll go home soon.
+Okay... Sag meiner Schwester, dass ich bald Nachhause komme.
+
+Old Book
+Altes Buch
+
+Old line:
+Alte Zeile:
+
+On
+An
+
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+Einerseits sind Fernkampfwaffen schwächer als Nahkampfwaffen, aber du kannst von einer sicheren Position aus angreifen. Andererseits können Nahkampfwaffen abhängig vom Level der Waffe schneller töten.
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+Sobalt ein Monster tot ist, klicke auf die gedroppte Items um sie dein Inventar aufzunehmen. Du kannst auch die Taste 'Z' benutzen um die Drops einzusammeln.
+
+One Castle
+Ein Schloss
+
+One of these little boogers started flying early, and escaped from me.
+Einer, dieser kleinen Schlingel hat früh angefangen, zu fliegen und ist mir entkommen.
+
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+Nur Don und die Handelsgilde haben dieses Material auf Lager. Man nennt es Schatteneisen oder umgangssprachlich auch Schwarzeisen.
+
+Only one more Fluffy to kill and it's done!
+Nur noch ein Fluffy und du bist fertig!
+
+Opened treasure chest
+Schatzkiste geöffnet
+
+Options changed.
+Optionen geändert.
+
+Or almost like me, at the very least.
+Zumindest fast wie ich.
+
+Or do you want to keep your friendships and adventures in different groups?
+Oder würdsest du deine Freundschaften und Abenteuer lieber in verschiedenen Gruppierungen pflegen und erleben?
+
+Orange Cotton Dye
+Orange Baumwoll Farbe
+
+Oscar#001-2-12
+Oscar#001-2-12
+
+Other
+Sonstiges
+
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+Andere Beute Raten: MvP %.2fx / karten-basiert %.2fx / Schatz %.2fx
+
+Other Flags:
+Andere Flaggen:
+
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+Abgesehen davon weiß ich nicht viel darüber, was sonst noch hier los ist. Vielleicht ist es eine gute Idee, den Capt'n zu fragen, wenn du irgendetwas wissen möchtest.
+
+Other things are written but are not legible anymore.
+Auch andere Dinge wurden niedergeschrieben, aber sie sind jetzt nicht mehr lesbar.
+
+Other.
+
+
+Ouch!
+Autsch!
+
+Ouch...
+Autsch...
+
+Ouch... These boxes are so heavy!
+Ouch... Diese Kisten sind so schwer!
+
+Our building here is also the finest place in the town. Just go and see for yourself!
+Unser Gebäude hier ist auch der schönste Ort in der Stadt. Geh hin und staune!
+
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+Unsere Crew ist wie eine Familie, und wenn du einverstanden bist, uns zu helfen, möchte ich Dich einladen, unserer Familie beizutreten!
+
+Our main responsibility in the city is to protect the Merchant Guild.
+Unsere Hauptaufgabe in der Stadt ist es, die Händler Gilde zu beschützen.
+
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+Unsere Mama hat uns verboten, dahin zu gehen, weil es gefährlich ist, aber er hört nicht zu!
+
+Our only wish to eat a plush, so juicy sweet...
+Unser einziger Wunsch ist, einen Plush zu essen, so fruchtig süß...
+
+Ow-oh!
+Oh-oh!
+
+Packet 0x%x length: %d
+Packet 0x%x Länge: %d
+
+Paladin
+Paladin
+
+Partner not ready.
+Partner nicht bereit.
+
+Party modification is disabled in this map.
+Partymodifikationen sind in dieser Map ausgeschaltet.
+
+PartyLock |
+PartyLock |
+
+Pearl
+Perle
+
+Perfect!
+Perfekt!
+
+Perfect! I will wait for you here.
+Perfekt! Ich werde hier auf dich warten.
+
+Pet hunger changed.
+Haustierhunger geändert.
+
+Pet hunger is already at maximum.
+Haustierhunger ist schon am Maximum.
+
+Pet intimacy changed.
+Haustiertreue geändert.
+
+Pet intimacy is already at maximum.
+Haustiertreue ist schon am Maximum.
+
+Peter
+Peter
+
+Peter asks to kill rattos
+Peter bittet dich, Rattos zu töten
+
+Peter asks to kill rattos again
+Peter bittet dich erneut, Rattos zu töten
+
+Peter gave reward
+Peter hat die Belohnung gegeben
+
+Peter needs help
+Peter braucht Hilfe
+
+Peter#001-2-22
+Peter#001-2-22
+
+Pets are not allowed in Guild Wars.
+Haustiere sind in Gildenkriegen nicht erlaubt.
+
+Piberries
+Pibeeren
+
+Piberries Infusion
+Pibeerentee
+
+Pikpik
+Pikpik
+
+Pink Blobime
+Pink Blobime
+
+Pink Cotton Dye
+Pinke Baumwoll Farbe
+
+Piou
+Piou
+
+Piou Feathers
+Pioufedern
+
+Piou Legs
+Piouschenkel
+
+Piou Slayer
+Piou Mörder
+
+Piou and The Fluffy
+Piou und das Fluffy
+
+Piou egg
+Piou Ei
+
+Piousse
+Piousse
+
+Planting not implemented.
+
+
+Player '%s' (session #%d) | Location: %d,%d
+Spieler '%' (Sitzung #%d) | Standort: %d,%d
+
+Player '%s' has now been banned from the '%s' channel
+Spieler '%' wurde aus dem '%' Kanal gebannt
+
+Player '%s' has now been unbanned from the '%s' channel
+Spieler '%' wurde aus dem '%s' Kanal entbannt
+
+Player '%s' is already banned from this channel
+Spieler '%' ist schon aus diesem Kanal gebannt
+
+Player '%s' is not banned from this channel
+Spieler '%' ist nicht von diesem Kanal gebannt
+
+Player '%s' was not found
+Spieler '%' konnte nicht gefunden werden
+
+Player database has been reloaded.
+Spieler Datenbasis wurde erneut geladen.
+
+Player has been nuked!
+Spieler wurde von dir mit Napalm kaputtgenuked.
+
+Player is not muted.
+Spieler ist nicht gemutet.
+
+Player is using %s skill tree (%d basic points).
+Spieler benutzt den %s Skillbaum (%d Basispunkte).
+
+Player requires level %d of skill %s.
+Spieler benötigt Level %d des Skills %s.
+
+Player unjailed.
+Spieler nicht mehr eingesperrt.
+
+Player unmuted.
+Spieler nicht mehr gemutet.
+
+Player warped to jail.
+Spieler ins Gefängnis teleportiert.
+
+Please bring me @@s so I can pull out these spikes from my foot.
+Bitte bring mir einige @@n, damit ich mir die Stacheln aus dem Fuß ziehen kann.
+
+Please choose the desired gender:
+Bitte wähle das gewünschte Geschlecht:
+
+Please come back anytime!
+Du bist jederzeit wieder willkommen!
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+Bitte erzähle niemandem, dass du mich gesehen hast. Ich möchte nicht geköpft oder als Haifutter ins Meer geworfen werden und mein Haar nicht zerzaust haben.
+
+Please don't touch these hats, they are for crew members only.
+Bitte berühre nicht diese Hüte, sie sind nur für Besatzungsmitglieder.
+
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+Bitte gib eine(n) Monster/NPC Namen/ID ein (Benutzung: @disguise <name/ID>).
+
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+Bitte gib eine(n) Monster/NPC Namen/ID ein (Benutzung: @disguiseall <name/ID>).
+
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+Bitte gib einen NPC Namen ein (Benutzung: @enablenpc <NPC_name>).
+
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+Bitte gib einen NPC Namen ein (Benutzung: @hidenpc <NPC_name>).
+
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+Bitte gib einen NPC Namen ein (Benutzung: @npcoff <NPC_name>).
+
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+Bitte gib einen NPC Namen ein (Benutzung: @tonpc <NPC_name>).
+
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+Bitte gib eine Kleiderfarbe ein (Benutzung: @dye/@ccolor <clothes color: %d-%d>).
+
+Please enter a guild name (usage: @guild <guild_name>).
+Bitte gib einen Gildennamen ein (Benutzung: @guild <guild_name>).
+
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+Bitte gib eine(n) Gildennamen / ID ein (Benutzung: @guildrecall <guild_name/ID>).
+
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+Bitte gib eine(n) Gildennamen / ID ein (Benutzung: @guildspy <guild_name/ID>).
+
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+Bitte gib eine Haarfarbe ein (Benutzung: @haircolor/@hcolor <hair color: %d-%d>).
+
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+Bitte gib einen Harrschnitt ein (Benutzung: @hairstyle/@hstyle <hair ID: %d-%d>).
+
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+Bitte gib eine Homunkulus ID ein (Benutzung: @makehomun <homunculus id>).
+
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+Bitte gib einen Hungerwert ein (Benutzung: @homhungry <hunger value [0-100]>).
+
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+Bitte gib eine Levelanpassung ein (Benutzung: @homlevel <number of levels>).
+
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+Bitte gib eine Levelanpassung ein (Benutzung: @joblvup/@jlevel/@joblvlup <number of levels>).
+
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+Bitte gib eine Levelanpassung ein (Benutzung: @lvup/@blevel/@baselvlup <number of levels>).
+
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+Bitte gib eine Karte ein (Benutzung: @warp/@rura/@mapmove <mapname> <x> <y>).
+
+Please enter a message (usage: @broadcast <message>).
+Bitte gib eine Nachricht ein (Benutzung: @broadcast <message>).
+
+Please enter a message (usage: @homtalk <message>).
+Bitte gib eine Nachricht ein (Benutzung: @homtalk <message>).
+
+Please enter a message (usage: @kami <message>).
+Bitte gib eine Nachricht ein (Benutzung: @kami <message>).
+
+Please enter a message (usage: @localbroadcast <message>).
+Bitte gib eine Nachricht ein (Benutzung: @localbroadcast <message>).
+
+Please enter a message (usage: @me <message>).
+Bitte gib eine Nachricht ein (Benutzung: @me <message>).
+
+Please enter a message (usage: @pettalk <message>).
+Bitte gib eine Nachricht ein (Benutzung: @pettalk <message>).
+
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+Bitte gib eine(n) Monster Name/ID und Gildenname/ID ein (Benutzung: @disguiseguild <mob name/ID>, <guild name/ID>).
+
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+Bitte gib eine(n) Monsternamen / ID ein (Benutzung: @showmobs <mob name/id>)
+
+Please enter a monster name (usage: @mobsearch <monster name>).
+Bitte gib einen Monsternamen ein (Benutzung: @mobsearch <monster name>).
+
+Please enter a monster name (usage: @summon <monster name> {duration}).
+Bitte gib einen Monsternamen ein (Benutzung: @summon <monster name> {duration}).
+
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+Bitte gib eine(n) Monsternamen / ID ein (Benutzung: @mobinfo <monster_name_or_monster_ID>).
+
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+Bitte gib eine(n) Monsternamen / ID ein (Benutzung: @whereis <monster_name_or_monster_ID>).
+
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+Bitte gib eine(n) Monster / Ei Namen / ID ein (Benutzung: @makeegg <pet>).
+
+Please enter a number (usage: @skpoint <number of points>).
+Bitte gib eine Zahl ein (Benutzung: @skpoint <number of points>).
+
+Please enter a number (usage: @stpoint <number of points>).
+Bitte gib eine Zahl ein (Benutzung: @stpoint <number of points>).
+
+Please enter a party name (usage: @party <party_name>).
+Bitte gib einen Gruppennamen ein (Benutzung: @party <party_name>).
+
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+Bitte gib eine(n) Partynamen/ID ein (Benutzung: @partyrecall <party_name/ID>).
+
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+Bitte gib eine(n) Partynamen/ID ein (Benutzung: @partyspy <party_name/ID>).
+
+Please enter a player name (usage: @block <char name>).
+Bitte gib einen Spielernamen ein (Benutzung: @block <char name>).
+
+Please enter a player name (usage: @jail <char_name>).
+Bitte Spielernamen eingeben (usage: @jail <char_name>).
+
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+Bitte Spielernamen eingeben (usage: @jumpto/@warpto/@goto\n<char name/ID).
+
+Please enter a player name (usage: @kick <char name/ID>).
+Bitte Spielernamen eingeben (usage: @kick <char name/ID).
+
+Please enter a player name (usage: @nuke <char name>).
+Bitte Spielernamen eingeben (usage: @nuke <char name>).
+
+Please enter a player name (usage: @recall <char name/ID>).
+Bitte Spielernamen eingeben (usage: @recall <char name/ID).
+
+Please enter a player name (usage: @trade <char name>).
+Bitte Spielernamen eingeben (usage: @trade <char name>).
+
+Please enter a player name (usage: @unban <char name>).
+Bitter Spielernamen eingeben (usage: @unban <char name>).
+
+Please enter a player name (usage: @unblock <char name>).
+Bitte Spielernamen eingeben (usage: @unblock <char name>).
+
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+Bitte Spielernamen eingeben (usage: @unjail/@discharge <char_name>).
+
+Please enter a player name (usage: @unmute <char name>).
+Bitte Spielernamen eingeben (usage: @unmute <char name>).
+
+Please enter a player name (usage: @where <char name>).
+Bitte Spielernamen eingeben (usage: @where <char name>).
+
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+Bitte eine Position und eine Anzahl eingeben (usage: @refine <equip position> <+/- amount>).
+
+Please enter a quest skill ID.
+Bitte gib eine Questfähigkeiten ID ein.
+
+Please enter a script file name (usage: @loadnpc <file name>).
+Bitte den Namen der Script-Datei eingeben (Benutzung: @loadnpc <file name>).
+
+Please enter a skill name to look up (usage: @skillid <skill name>).
+Bitte gib einen Skillnamen ein (Benutzung: @skillid <skill name>).
+
+Please enter a sound filename (usage: @sound <filename>).
+Bitte gib den Namen einer Audiodatei ein (Benutzung: @sound <filename>).
+
+Please enter a speed value (usage: @speed <%d-%d>).
+Bitte gib einen Geschwindigkeitswert ein (Benutzung: @speed <%d-%d>).
+
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+Bitte gib einen Status-Typ / Flagge ein (Benutzung: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+Bitte gib eine Zeit (Minuten) ein (Benutzung: @mutearea/@stfu <time in minutes>).
+
+Please enter a valid amount.
+Bitte gib einen gültigen Wert ein.
+
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+Bitte gib ein gültiges Level ein (Benutzung: @guildlvup/@guildlvlup <# of levels>).
+
+Please enter a valid number (usage: @pethungry <0-100>).
+Bitte gib einen gültigen Wert ein (Benutzung: @pethungry <0-100>).
+
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+Bitte gib eine gültige Position ein (Benutzung: @memo <memo_position:%d-%d>).
+
+Please enter a valid value (usage: @petfriendly <0-1000>).
+Bitte gib einen gültigen Wert ein (usage: @petfriendly <0-1000>).
+
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+Bitte gib einen gültigen Wert ein (Benutzung: (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+Bitte gib alle Parameter ein (Benutzung: @item2 <item name/ID> <quantity>).
+
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+Bitte gib alle Parameter ein (Benutzung: @itembound2 <item name/ID> <quantity>).
+
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+Bitte gib einen Wert ein (Benutzung: @spiritball <number: 0-%d>).
+
+Please enter an amount (usage: @zeny <amount>).
+Bitte gib einen Wert ein (Benutzung: @zeny <amount>).
+
+Please enter an amount.
+Bitte gib einen Wert ein.
+
+Please enter an effect number (usage: @effect <effect number>).
+Bitte gib eine Effekt-Nummer ein (Benutzung: @effect <effect number>).
+
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+Bitte gib einen Intimitäts-Wert ein (Benutzung: @homfriendly <intimacy value [0-1000]>).
+
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+Bitte gib einen Itemnamen oder eine ID ein (Benutzung: @item <item name/ID> <quantity>).
+
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+Bitte Item-Namen oder ID eingeben (Benutzung: @itembound <item name/ID> <quantity> <bound_type>).
+
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+Bitte Item-Namen oder ID eingeben (Benutzung: @ii/@iteminfo <item name/ID>).
+
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+Bitte Item-Name/ID, Anzahl und Spielernamen eingeben (Benutzung: #delitem <player> <item_name_or_ID> <quantity>).
+
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+Bitte gib mindestens eine(n) Item-Namen/ID ein (Benutzung: @produce <equip name/ID> <element> <# of very's>).
+
+Please enter at least one option.
+Bitte wähle MINDESTENS eine Option.
+
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+Bitte gib mindestens eine gültige Listennummer ein (Benutzung: @mapinfo <0-3> <map>).
+
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+Bitte gib mindestens einen Wert ein (Benutzung: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+Bitte Sperrzeitraum und Spielernamen eingeben (Benutzung: @ban <time> <char name>).
+
+Please enter color and message (usage: @kamic <color> <message>).
+Bitte Farbe und Nachricht eingeben (Benutzung: @kamic <color> <message>).
+
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+Bitte Gilden-Namen / ID eingeben (Benutzung: @sizeguild <size> <guild name/ID>).
+
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+Bitte Gilden-Namen / ID eingeben (Benutzung: @undisguiseguild <guild name/ID>).
+
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+Bitte Item-Namen / ID eingeben (Benutzung: @whodrops <item name/ID>).
+
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+Bitte gib einen Teil des Namens des Gegenstandes ein (Benutzung: @idsearch <part_of_item_name>).
+
+Please enter the combat zone on the left.
+Bitte betrete die Kampfzone von der linken Seite.
+
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+Bitte gib die richtigen Parameter ein (Benutzung: @npctalk <npc name>, <message>).
+
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+Bitte gib die richtigen Parameter ein (Benutzung: @npctalkc <color> <npc name>, <message>).
+
+Please enter the desired color
+Bitte gib die gewünschte Farbe ein
+
+Please enter the desired race
+Bitte gib die gewünschte Rasse ein
+
+Please enter the desired style
+Bitte gib den gewünschten Schnitt ein
+
+Please enter the message:
+Bitte gib die Nachricht ein:
+
+Please enter the new line.
+Bitte gib die neue Zeile ein.
+
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+Bitte gib zwei E-Mail Adressen ein (Benutzung: @email <current@email> <new@email>).
+
+Please find daddy...
+Bitte finde Papa...
+
+Please find my daddy...
+Bitte finde meinen Papi...
+
+Please find the small chest, buried somewhere on Artis hill.
+Bitte finde die kleine Kiste, die irgendwo in den Hügeln von Artis vergraben ist.
+
+Please guide me.
+Bitte begleite mich.
+
+Please select a category:
+Bitte wähle eine Kategorie:
+
+Please select a chapter:
+Wähle ein Kapitel aus:
+
+Please select a quest:
+Bitte wähle eine Quest:
+
+Please select the interval:
+Bitte wähle das Intervall:
+
+Please specify a display name or monster name/id.
+Bitte spezifiziere den Ausgabenamen oder Monster-Namen / ID.
+
+Please take this @@ for your help.
+Bitte nimm diese @@ für deine Hilfe.
+
+Please try to figure out what went wrong with this order and bring me those potions.
+Bitte versuche, herauszufinden, was mit der Bestellung schief ging, und bring mir diese Tränke.
+
+Please, have a seat.
+Bitte, setz dich.
+
+Pleasure to meet you. I am @@.
+Freut mich, dich zu treffen. Ich bin @@.
+
+Plush#001-2-28
+Plush#001-2-28
+
+Plushroom
+Plushroom
+
+Plushroom Box
+Plushroomkiste
+
+Plushroom Field
+Plushroom Feld
+
+Plushrooms you say?
+Plushrooms sagst du?
+
+Poem about Poems
+Gedicht über Gedichte
+
+Poisoned Dish
+Vergiftetes Gericht
+
+Poisoned Julia
+Julia wurde vergiftet
+
+Poor Chelios, I don't envy him...
+Der arme Chelios ist nicht gerade zu beneiden...
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+Position: 1:Oberhalb 2:Mitte 3:Unterhalb 4:Waffe 5:Schild 6:Schuhe 7:Robe 8:Körper
+
+Practice! There are no secrets to becoming a warrior.
+Ãœbung macht den Meister! Es gibt keine Geheimnisse beim Kriegerhandwerk.
+
+Priest
+Priester
+
+Princess Slayer
+Prinzessinen Mörder
+
+Professor
+Professor
+
+Prologue
+Prolog
+
+Protect me, please...
+Beschütz mich, bitte...
+
+Pumpkin
+Kürbis
+
+Pumpkin Hat
+Kürbishut
+
+Pumpkin Seeds
+Kürbiskerne
+
+Pumpkish
+Pumpkish
+
+Pumpkish Juice
+Pumpkish Saft
+
+Purple Blobime
+Lila Blobime
+
+Purple Cotton Dye
+Violette Baumwoll Farbe
+
+PvP Flags:
+PvP Flaggen:
+
+PvP Off.
+PvP aus.
+
+PvP On.
+PvP an.
+
+PvP is already Off.
+PvP ist bereits aus.
+
+PvP is already On.
+PvP ist bereits an.
+
+Pvp ON |
+PvP AN |
+
+Q'Anon
+Q'Anon
+
+Q'Muller
+Q'Muller
+
+Q'Muller.
+Q'Muller.
+
+Q'Onan asks to find chest
+Q*Onan bittet dich, die Kiste zu finden
+
+Q'Onan#000-0-0
+Q'Onan#000-0-0
+
+Q'Onan#000-2-1
+Q'Onan#000-2-1
+
+Q'Onan#001-1
+Q'Onan#001-1
+
+Q'Pid#001-1
+Q'Pid#001-1
+
+Quest database has been reloaded.
+Quest-Datenbank wurde neu geladen.
+
+Quest debug
+Quest Debug
+
+Quest state: @@
+Quest Status: @@
+
+Quit
+Beenden
+
+Race
+Rasse
+
+Raijin Voice
+Raijin-Stimme
+
+Raise this skill
+Skill erhöhen
+
+Raises your Int by 50
+Erhöht deine Int um 50
+
+Raises your base level by 50
+Erhöht dein Basislevel um 50
+
+Raises your job level by 50
+Erhöht dein Job-Level um 50
+
+Ranger
+Förster
+
+Ranger T
+Förster T
+
+Rate management
+
+
+Ratto
+Ratto
+
+Ratto Tail
+Rattoschwanz
+
+Ratto Teeth
+Rattozähne
+
+RattosControl
+RattosController
+
+RattosControl#001-2-23
+RattosControl#001-2-23
+
+Read it.
+Lies es.
+
+Really? That's kind of you, I accept your help!
+Wirklich? Das ist nett von Dir, ich akzeptiere Deine Hilfe!
+
+Rebellion
+Rebellion
+
+Red Cotton Dye
+Rote Baumwoll Farbe
+
+Red Plush Wine
+Wein vom Red Plush
+
+Reduces your Int by 50
+Verringert deine Int um 50
+
+Reduces your base level by 50
+Verringert dein Basislevel um 50
+
+Reduces your job level by 50
+Verringert dein Job-Level um 50
+
+Registered
+Registriert
+
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+Jeder kann sich natürlich registrieren, aber Neueinsteiger müssen eine Aufwandsentschädigung für den ganzen Papierkram leisten.
+
+Related quests:
+Zugehörige Quests:
+
+Remember, you have to find my brother on the hill east of here.
+Vergiß nicht, daß du meinen kleinen Bruder auf dem Hügel östlich von hier finden musst.
+
+Remind me, what should I do?
+Ein Tip, was ich nochmal zu tun hatte?
+
+Remove this line
+Zeile entfernen
+
+Remove this skill
+Fähigkeit entfernen
+
+Removed %d Kafra points. Total %d points.
+%d Kafra Punkte entfernt. Gesamt %d Punkte.
+
+Removed %d cash points. Total %d points.
+%d Cash Punkte entfernt. Gesamt %d Punkte.
+
+Removed all bans from the '%s' channel
+Alle Sperrungen vom '%s' Kanal entfernt.
+
+Removed item type: '%s' from your autoloottype list.
+Gegenstandstyp '%s' von deiner autoloottype Liste entfernt.
+
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+Gegenstand '%s'/'%s' {%d} von deiner autolootitem Liste entfernt.
+
+Repeat how many times?
+Wie oft wiederholen?
+
+Repeat: @@ times
+Wiederholen: @@ mal
+
+Report back to me once you've had enough!
+Melde dich wieder bei mir, wenn du genug hast!
+
+Requires logout
+Benötigt Logout
+
+Resa
+Resa
+
+Resa gave package
+Resa hat das Paket abgegeben
+
+Reset
+Reset
+
+Reset 'Feeling' maps.
+'Feeling' Karte zurückgesetzt.
+
+Reset EVERYTHING
+ALLES zurücksetzen
+
+Reset done!
+Zurücksetzen erfolgt!
+
+Reset stats, skills, level
+Statuspunkte, Fähigkeiten oder Level zurücksetzen
+
+Reset subquests
+Subquests zurücksetzen
+
+Reset |
+Zurücksetzen |
+
+Return to Debug menu
+Zum Debug Menü zurückkehren
+
+Return to Super Menu
+Zum Super-Menü zurückkehren
+
+Return to main menu
+Zum Hauptmenü zurückkehren
+
+Return to skill debug menu
+Zum Fähigkeiten-Debug-Menü zurückkehren
+
+Returned piou to Salem
+Das Piou an Salem zurückgegeben
+
+Returned to normal state.
+Zum Normalzustand zurückgekehrt.
+
+Returned to real name.
+Zum echten Namen zurückgekehrt.
+
+Returning to normal font.
+Zur normalen Schrift zurückkehren.
+
+Right Crafty Wing
+Rechter Crafty Flügel
+
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+Naja.. Unsere Welt ist die See. Weißt du, Matrosen sind flott bei der Arbeit, solange kein Land in Sicht ist. Ankernd an diesem grünen Juwel geht es ihnen jedoch so gut, daß sie die gesammelte Nahrung einfach viel zu langsam zurück zum Schiff bringen. Vielleicht kannst du ihnen ein bisschen helfen.
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Robin
+Robin
+
+Rogue
+Rouge
+
+Royal Guard
+Königsgardist
+
+Royal Guard T
+Königsgardist T
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rumly is hiding behind the tree.
+Rumly versteckt sich hinter einem Baum.
+
+Rumly needs your help
+Rumly braucht deine Hilfe
+
+Rumly wants @@
+Rumly will @@
+
+Rumly#001-1
+Rumly#001-1
+
+Rune Knight
+Runenritter
+
+Rune Knight T
+Runenritter T
+
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+NA, WAS IST LOS?! WAS MACHST DU?!
+
+Sadly, you found nothing but dirt.
+Leider hast du nichts ausser Erde gefunden.
+
+Sage
+Weiser
+
+SailorShirt
+Matrosenhemd
+
+Sailors
+Matrosen
+
+Sakura |
+Sakura |
+
+Salem asks to catch piou
+Salem bittet dich, das Piou zu fangen
+
+Salem#001-1
+Salem#001-1
+
+Samantha
+Samantha
+
+Sapartan
+Sapartan
+
+Scheduled broadcasts
+Angesetzte Ankündigungen
+
+Scheduled broadcasts - Create new
+Angesetzte Ankündigungen - neu erstellen
+
+Script could not be loaded.
+Skript konnte nicht geladen werden.
+
+Script loaded.
+Skript geladen.
+
+Scripts have been reloaded.
+Skripte wurden neu geladen.
+
+Sea Drops
+Meerestropfen
+
+Sea water?! I will not help you with your evil plan!
+Seewasser?! Ich werde dir nicht bei deinem bösen Plan helfen!
+
+Search results for '%s' (name: id):
+Ergebnisse für '%s' (Name: ID):
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+Zweitens, wähle weise, welche Waffe für dich bestimmt ist. Einige greifen ihre Gegner einfach mit einer Kriegsaxt an, während andere zum Beispiel mit einem Bogen aus der Ferne angreifen.
+
+See you aboard.
+Wir sehen uns an Bord.
+
+See you later!
+Bis nachher!
+
+See you next time!
+Bis nächstes Mal!
+
+See you soon!
+Auf bald!
+
+See you!
+Tschüß!
+
+See you! And come back with the plushrooms!
+Tschüss! Und bring beim nächsten Mal Plushrooms mit!
+
+See you.
+Tschüß.
+
+Seek a colorant for that material:
+Wähle ein Färbemittel für dieses Material:
+
+Seems I've helped everyone here. I don't know what to do now!
+Es scheint ich habe jedem hier geholfen. Ich weiß nicht was ich nun tun soll!
+
+Seems yummy! Let me taste it!
+Sieht lecker aus! Lass es mich probieren!
+
+Send 10 times
+10mal senden
+
+Send 2 times
+2mal senden
+
+Send 20 times
+20mal senden
+
+Send 3 times
+3mal senden
+
+Send 5 times
+5mal senden
+
+Send indefinitely
+Unbegrenzt senden
+
+Send only once
+Einmalig senden
+
+Send this message also on login?
+Die Nachricht auch beim Login anzeigen?
+
+Sending request to login server...
+Sende Anfrage an Login-Server...
+
+Sent on login: @@
+Beim Login angezeigt: @@
+
+Sent on login: yes
+Beim Login angezeigt: ja
+
+Sent packet 0x%x (%d)
+Packet 0x%x (%d) gesendet
+
+Sent to Q'Anon
+Zu Q'Anon geschickt
+
+Sent to battle
+In den Kampf geschickt
+
+Sent to training
+Zum Training geschickt
+
+Sent: @@ times out of @@
+Gesendet: @@ von @@mal
+
+Serena
+Serena
+
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+Echt jetzt? Es ist nur ein Keks... Sag mir, was ich machen muss, um einen zu bekommen.
+
+Seriously?!
+Im Ernst?!
+
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+Server Uptime: %ld Tage, %ld Stunden, %ld Minuten, %ld Sekunden.
+
+Server is jammed due to overpopulation.
+Server ist wegen Überfüllung hängengeblieben.
+
+Server time (normal time): %A, %B %d %Y %X.
+Serverzeit (normale Zeit): %A, %B %d %Y %X.
+
+Set a new broadcast
+Neue Ankündigung erstellen
+
+Set battle_config as requested.
+battle_config gesetzt wie angefragt.
+
+Set state manually
+Status manuell festlegen
+
+Set subquests as completed
+Subquests als abgeschlossen anzeigen
+
+Set the level manually
+Level manuell festlegen
+
+Seven Castles
+Sieben Burgen
+
+Seventeen Castles
+Siebzehn Burgen
+
+Shadow Chaser
+Schattenjäger
+
+Shadow Chaser T
+Schattenjäger T
+
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+Sie ist ein gute Freundin von mir ... Wir wollten ein paar Wochen vor ihrem Unfall heiraten, aber ...
+
+She is the nurse and shipkeeper of this ship.
+Sie ist die Krankenschwester und die Schiffsverwalterin dieses Schiffes.
+
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+Sie ist überaus begabt, wenn es darum geht, ein gewöhnliches Stück Stoff in ein wundervolles Kunstwerk zu verwandeln!
+
+She is waiting for you on the dock.
+Sie wartet auf dem Dock auf dich.
+
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+Sie sagte, sie wird mich akzeptieren sobald Pious Zähne haben. Du siehst, es ist nur eine Frage der Zeit.
+
+She told me that you had some tasks for me.
+Sie sagte mir, dass du einige Aufgaben für mich hast.
+
+She wants? What if I don't want?
+Sie will? Was, wenn ich nicht will?
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0
+Sie ist in den oberen Teilen des Schiffs. Yeye kann sie nicht verfehlen. Sie ist die einzige Frau in der Mannschaft. Naja, außer dir jetzt yeyeye!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1
+Sie ist in den oberen Teilen des Schiffs. Yeye kann sie nicht verfehlen. Immerhin ist sie die einzige Frau in der Mannschaft.
+
+Shemagh
+Shemagh
+
+Shhht, don't say it that loud...
+Psst, sag das nicht so laut....
+
+Shht shht!
+Pssst pssst!
+
+Shop is out of stock! Come again later!
+Der Shop hat nichts mehr auf Lager! Komm später wieder!
+
+Should you be too quick or wait too long, you will most likely fail.
+Solltest du zu schnell anschlagen, oder zu lange warten, wird es wahrscheinlich missglücken.
+
+Sign#001-1-s-alchemist
+Schild#001-1-s-Alchemist: Drogen und Tränke.
+
+Sign#001-1-s-barber
+Schild#001-1-s-barber
+
+Sign#001-1-s-blacksmith
+Schild#001-1-s-Schmied
+
+Sign#001-1-s-cityhall
+Schild#001-1-s-Stadthalle
+
+Sign#001-1-s-exit-l-dir
+Schild#001-1-s-Ausgang-l-dir
+
+Sign#001-1-s-hill
+Schild#001-1-s-Berg
+
+Sign#001-1-s-inn
+Schild#001-1-s-Kneipe
+
+Sign#001-1-s-innright
+Schild#001-1-s-Gasthausrechts
+
+Sign#001-1-s-legion
+Schild#001-1-s-Kämpfergilde: Die Legion
+
+Sign#001-1-s-legiondir
+Schild#001-1-s-Legiondir
+
+Sign#001-1-s-legionright
+Schild#001-1-s-Legionrechts
+
+Sign#001-1-s-library
+Schild#001-1-s-Bibliothek
+
+Sign#001-1-s-lightarmor
+Schild#001-1-s-leichte Rüstung
+
+Sign#001-1-s-market
+Schild#001-1-s-Marktplatz
+
+Sign#001-1-s-marketdir
+Schild#001-1-s-Marktplatzdir
+
+Sign#001-1-s-marketright
+Schild#001-1-s-Marktplatzrechts
+
+Sign#001-1-s-merchantg
+Schild#001-1-s-Handelsgilde
+
+Sign#001-1-s-warehouse
+Schild#001-1-s-Lagerhalle
+
+Silver Cotton Dye
+Silberne Baumwoll Farbe
+
+Silvio
+Silvio
+
+Silvio for example?
+Silvio zum Beispiel?
+
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+Silvio beginnt sich ein Gespräch mit seiner Flasche. Du gehst, und lässt ihn seine private Unterhaltung weiterführen.
+
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+Kontaktiere sie einfach, indem du sie im Forum oder bei IRC anschreibst oder ihnen zuflüsterst. Wenn du hilfsbereit und nett bist, werden sie nett antworten. Und wenn die Zeit gekommen ist, werden sie dich sicher zu meiner Keksliste hinzufügen.
+
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+Seit Don hier in Artis ist, haben er und seine Bande sich zusammengeschlossen, um sich in der Handelsgilde zu registrieren.
+
+Sincerely yours, Dan.
+Hochachtungsvoll, Dan.
+
+Six Castles
+Sechs Burgen
+
+Sixteen Castles
+16 Burgen
+
+Size change applied.
+Größe geändert.
+
+Skill Debug
+Fähigkeiten Debug
+
+Skill Debug - Modify Skill
+Fahigkeiten Debug: Fähigkeit anpassen
+
+Skill database has been reloaded.
+Fähigkeiten Datenbank wurde neu geladen.
+
+Skill delay failures are now shown.
+Verzögerung von Fähigkeiten werden nicht angezeigt.
+
+Skill delay failures will not be shown.
+Verzögerung von Fähigkeiten werden nicht angezeigt.
+
+Skills have been disabled in this map.
+Fähigkeiten wurden auf dieser Karte deaktiviert.
+
+Skills have been enabled in this map.
+Fähigkeiten wurden auf dieser Karte aktiviert.
+
+Slave clone spawned.
+Sklavenklon erschaffen.
+
+Small Tentacles
+Kleine Tentakeln
+
+Sniper
+Scharfschütze
+
+Snow has stopped falling.
+Es hat aufgehört zu schneien.
+
+Snow |
+Schnee |
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0
+Darum habe ich mich gefragt, ob du mir mit ein paar Botengängen zu Hand gehen willst.
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1
+Darum habe ich mich gefragt, ob du mir mit ein paar Botengängen zu Hand gehen willst.
+
+So close!
+Sehr knapp!
+
+So finally someone has came to visit me?
+So, endlich ist jemand gekommen um mich zu besuchen?
+
+So in a hurry, I forgot to take enough bait for fishing.
+Also habe ich in der Eile vergessen, genug Köder fürs fischen mitzunehmen.
+
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+Dann muß ich also noch ein Maul stopfen. Diese Bastarde haben keinen Respekt vor demjenigen, der sie an jedem verdammten Tag füttert.
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1
+Darum wollten wir dich warnen. Vielleicht kommt er aus dieser Gilde. Zumindest war das Zeichen auf seinem Floß.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0
+Darum wollten wir dich warnen. Vielleicht kommt sie aus dieser Gilde. Zumindest war das Zeichen auf seinem Floß.
+
+So you think you're tough? A warrior must also be loyal and patient.#0
+Du glaubst also, stark zu sein? Ein Krieger muss aber ebenso loyal und freundlich sein.
+
+So you think you're tough? A warrior must also be loyal and patient.#1
+Du glaubst also, stark zu sein? Eine Kriegerin muss aber ebenso loyal und freundlich sein.
+
+So you're under the control of a dictatorship? That's... reassuring!
+Du bist also ein Diktator? Das ist... sehr beruhigend!
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#0
+Na, hat dich das zum Schwitzen gebracht? Hast du den Dummys eine Lektion erteilt? Gut!
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#1
+Na, hat dich das zum Schwitzen gebracht? Hast du den Dummys eine Lektion erteilt? Gut!
+
+So, do you have anything for me today?
+Also, hast du heute etwas für mich?
+
+So, do you still want a cookie?
+Willst du immernoch einen Keks?
+
+So, everything went fine?
+Und? Ist alles gut gelaufen?
+
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+Wie fühlst du dich? Ich sehe, Julia hat gute Arbeit geleistet. Du siehst gesund aus.
+
+So, how is it going? Did you meet any other crew members yet?
+Wie läufts? Hast du schon andere Crew Mitglieder getroffen?
+
+So, search for answers.
+Also, suche nach Antworten.
+
+So, what can I do for you?
+Was kann ich für dich tun?
+
+So, what do you say?
+Und? Was sagst du?
+
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0
+Welche steife Brise hat dich denn hergeweht? Warst du auf dem Floß, um mich zu treffen? Oder weil du von meinen Kunststücken in Artis gehört hast?
+
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1
+Welche steife Brise hat dich denn hergeweht? Warst du auf dem Floß, um mich zu treffen? Oder weil du von meinen Kunststücken in Artis gehört hast?
+
+So, what was I saying?
+So, was wollte ich sagen?
+
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+Also, wo ist mein Piou? Du solltest einen alten Mann nicht warten lassen. Geh und fang es, wie du es gesagt hast.
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0
+Na, endlich bist du aufgewacht. Wir alle dachten du währest in... naja... einem Komaschlaf.
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1
+Na, endlich bist du aufgewacht. Wir alle dachten, du wärst in...naja...einem Komaschlaf.
+
+So? You haven't exploded yet! Are you getting anything?
+Und? Du bist noch nicht explodiert! Siehst du irgendetwas?
+
+Solved conflict
+Konflikt gelöst
+
+Some Bandanas and Sailor Hats are inside this box.
+Einige Kopftücher und Matrosenhüte sind in diesem Kasten.
+
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+Einige Einwohner machen sich wirklich Sorgen um die gewachsene Anzahl von Fluffies auf dem Berg von Artis.
+
+Some food.
+Etwas Essen.
+
+Some of the crew are looking for goods we can trade with at our next destination.
+Wir suchen also einige neue Waren, mit denen wir in unserem nächsten Zielhafen handeln können.
+
+Some of your items cannot be vended and were removed from the shop.
+Einige deiner Gegenstände konnten nicht verkauft werden und wurden aus dem Laden entfernt.
+
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+
+
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+Manche Angler bevorzugen jedoch unorthodoxe Köder, wie @@ oder @@.
+
+Some tasks will help you become aquainted with Artis. Trust me.
+Einige Aufgaben werden dich mit Artis vetraut machen. Glaub mir.
+
+Some types of fish also enjoy @@ quite a bit.
+Manche Fischarten mögen @@ auch ziemlich gern.
+
+Somebody is probably training, better wait for him to finish.
+Jemand anderes trainiert momentan. Warte lieber, bis er fertig ist.
+
+Somebody is waiting for you outside!
+Jemand wartet draussen auf dich!
+
+Somebody took your place on this spot!
+Jemand hat deinen Platz eingenommen!
+
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+
+
+Somehow you don't feel good about your deed.
+Deine Taten nagen an deiner Seele.
+
+Something else?
+Noch irgendwas?
+
+Something is wrong with me, I can't smile nor sit.
+Irgendwas stimmt nicht mit mir. Ich kenn weder lächeln noch sitzen.
+
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+Ein guter Händler muß manchmal zunächst etwas entgegenkommen. Das geht aufs Haus, richte Chelios meine Grüße aus!
+
+Sometimes, I wish someone would be sent here to help us.
+Manchmal wpünsche ich mir, irgendjemand würde hierherkommen und uns helfen.
+
+Sorcerer
+Zauberer
+
+Sorcerer T
+Zauberer T
+
+Sorry I didn't mean to bother you.
+Entschuldigung, ich wollte dich nicht belästigen.
+
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+Tut mir leid Bro. Du Kannst hier nicht durch. Wir müssen Drogenkisten aus dem Weg schaffen.
+
+Sorry but I have no time for this.
+Tut mir leid, aber ich habe für so was keine Zeit.
+
+Sorry i can't help you. Go away!
+Tut mir leid, aber ich kann dir nicht helfen. Verzieh dich!
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+Ah. Tut mir Leid. Ich habe vergessen mich vorzustellen. Ich heiße Arpan. Aber die meisten anderen Matrosen nennen mich Magic Arpan, da ich den einen oder anderen Zauberspruch kenne.
+
+Sorry, I am not in the mood for another fight with these rattos.
+Nein, ich bin momentan nicht in der Stimmung, mit den Ratten zu kämpfen.
+
+Sorry, I have to go.
+Tut mir leid, ich muss weg.
+
+Sorry, I'm busy with other registrations.
+Tut mir leid, aber ich bin momentan mit anderen Registrierungen beschäftigt.
+
+Sorry, I'm doing other things at the moment.
+Tut mir Leid, ich hab was Wichtigeres zu tun.
+
+Sorry, but I can't tell you anything about that.
+Tut mir leid, aber ich habe keinen Schimmer.
+
+Sorry, but you don't have what I need.
+Du hast leider nicht, was ich brauche.
+
+Sorry, but you have no pet.
+Du besitzt kein Haustier.
+
+Soul Linker
+Seelensammler
+
+Sounds good!
+Klingt gut!
+
+Sounds like a good deal to me. I'll do it.
+Das hört sich für mich nach einem guten Tausch an. Ich werde es tun.
+
+South
+Süden
+
+South East
+Südost
+
+South West
+Südwest
+
+Specified group does not exist.
+Spezifizierte Gruppe existiert nicht.
+
+Speed changed.
+Geschwindigkeit geändert.
+
+Speed returned to normal.
+Geschwindigkeit wieder normal.
+
+Spend it wisely this time.
+Nutze es dieses Mal weise.
+
+Spying on the %s guild.
+Spioniert in der %s Gilde.
+
+Spying on the %s party.
+Spioniert in der %s Gruppe.
+
+Squichy Claws
+Squichyklauen
+
+Stalker
+Stalker
+
+Star Gladiator
+Sternen Gladiator
+
+Start broadcasting
+Ankündigung starten
+
+Start broadcasting, and make an extra broadcast right now
+Ankündigung starten, und sofort eine extra Ankündigung einleiten
+
+Start over
+Neustart
+
+Stat changed.
+Statusmerkmal geändert.
+
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+Werte: Str %d / Agi %d / Vit %d / Int %d / Dex%d / Luk %d
+
+Status database has been reloaded.
+Status Datenbank wurde neu geladen.
+
+Status point reset can't be undone. Do you really want this?
+Zurücksetzen der Statuspunkte kann nicht rückgangig gemacht werden. Wirklich zurücksetzen?
+
+Stay clear.
+Bleib sauber.
+
+Stay here, I will be back as soon as I have some.
+Warte hier. Ich bin zurück, sobald ich welche habe.
+
+Stop broadcasting
+Ankündigung beenden
+
+Stop disturbing me, I already re-read that part twice because of you!
+Hör auf mich zu stören! Wegen dir musste ich die letzte Passage bereits zum zweiten Mal lesen!
+
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0
+Hör auf, sie zu stören, Silvio. Sonst erzähl ich ihr, wie du dich bei Sturm immer unterm Tisch versteckst und heulst wie ein kleines Mädchen.
+
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1
+Hör auf, ihn zu stören, Silvio. Sonst erzähl ich ihm, wie du dich bei Sturm immer unterm Tisch versteckst und heulst wie ein kleines Mädchen.
+
+Stop it!
+Hör damit auf!
+
+Storage has been not loaded yet.
+
+
+Storage opened.
+Lager geöffnet.
+
+Store#001-2-0
+Store#001-2-0
+
+Store#Aquada001-1
+Store#Aquada001-1
+
+Store#FishStore001-1
+Store#FishStore001-1
+
+Store#General001-1
+Store#General001-1
+
+Store#Manana001-1
+Store#Manana001-1
+
+Store#Potion001-1
+Store#Potion001-1
+
+Store#SeaStore001-1
+Store#SeaStore001-1
+
+Store#Shield001-2-27
+Store#Shield001-2-27
+
+Store#Various001-1
+Store#Various001-1
+
+Store#Weapon001-2-27
+Store#Weapon001-2-27
+
+Str: %d (%d~%d)
+Str: %d (%d~%d)
+
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+Stärke (Str) erhöht den Schaden, den du anrichtest, speziell mit Nahkampfwaffen. Du kannst auch mehr Gepäck tragen.
+
+Stupid yeye...
+Blöder yeye...
+
+Subquests:
+Subquests:
+
+Summer
+Sommer
+
+Summoner
+Beschwörer
+
+Super Baby
+Super Baby
+
+Super Menu
+Super-Menü
+
+Super Novice
+Novize
+
+Sura
+Sura
+
+Sura T
+Sura T
+
+Sure, but what will I get in exchange?
+Sicher, aber was bekomme ich im Austausch?
+
+Sure, but what will you give me in exchange?
+Sicher, aber was wirst du mir im Gegenzug dafür geben?
+
+Sure, cap'tain.
+Sicher, Kapitän.
+
+Sure, why not?
+Sicher, warum nicht?
+
+Surely. Take this box full of @@s.
+Sicher. Nimm dieses Box voller @@s.
+
+Surprise me!
+Ãœberrasch mich!
+
+Swordsman
+Schwertkämpfer
+
+THAT'S A NICE NAME!
+DAS IST EIN SCHÖNER NAME!
+
+Taekwon
+Taekwon
+
+Take a Bandana.
+Nimm ein Kopftuch.
+
+Take an @@ and a @@, yeye obtains a @@.
+Nimmt yeye ein @@ und ein @@, bekommt yeye ein @@.
+
+Take care!
+Pass auf dich auf!
+
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+Nimm die Oststraße nach Norden und folge ihr bis zur Klippe.
+
+Take the sword, and say hi to Enora for me!
+Nimm das Schwert und grüße Enora von mir!
+
+Take these coins in exchange and be careful.
+Nimm diese Münzen im Austausch und sei vorsichtig.
+
+Take this money as a reward for your nice words.
+Nimm dies Geld als eine Belohnung für deine schönen Worte.
+
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+Nimm dieses Geld, als Belohnung für deine weise Entscheidung. Versuch es aber nicht nochmal! Die See war bereits einmal gnädig mit dir... fordere das Schicksal nicht noch einmal heraus!
+
+Take your reward from the box next to my desk!
+Nimm deine Belohnung aus der Kiste neben meinem Tisch!
+
+Talk to FightNPCName and he'll show you the ropes.
+Rede mit FightNPCName, er wird dich einweisen.
+
+Talk to you later!
+Spreche dich später!
+
+Talk to you soon!
+Wir sprechen uns bald!
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+Sprich mit Lloyd dem Bänker in der Handelsgilde. Es ist ein großes Gebäude auf dem kleinen Hügel im Norden von Artis.
+
+Talked to Janus
+Mit Janus gesprochen
+
+Talked to narrator
+Mit Erzähler gesprochen
+
+Taree
+Taree
+
+Target character must be online and be a guild member.
+Gewählter Charakter muss online und Gildenmitglied sein.
+
+Target character must be online and in your current party.
+Gewählter Charakter muss onlien und in deiner Party sein.
+
+Tarlan
+Tarlan
+
+Task is done.
+Aufgabe ist erledigt.
+
+Teal Cotton Dye
+Aquamarine Baumwoll Farbe
+
+Teleport Flags:
+Teleport Flaggen:
+
+Tell him that everything went fine and that we're almost done with the requisitions.
+Sag ihm, daß alles super lief und unser Bedarf schon fast gedeckt ist.
+
+Tell me, where are we right now?
+Sag schon, wo sind wir gerade?
+
+Ten Castles
+Zehn Burgen
+
+Tentacles
+Tentakeln
+
+Terry
+Terry
+
+Test MOTD
+Test MOTD
+
+Thank you again for your help!
+Danke nochmal für deine Hilfe!
+
+Thank you and be careful with that box. I have worked really hard to fill it!
+Danke und sei vorsichtig mit der Kiste. Ich habe hart gearbeitet um sie zu füllen!
+
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+Danke fürs Besorgen. Chelios ist genauso gut wie Dan, wenn es ums Schmieden geht.
+
+Thank you for this!
+Danke dafür!
+
+Thank you for your help.
+Danke für Deine Hilfe.
+
+Thank you for your tricks. I am going to try them now!
+Danke für deine Tricks, ich werde sie jetzt ausprobieren!
+
+Thank you my friend.#0
+Danke mein Freund.#0
+
+Thank you my friend.#1
+Danke, mein Freund.
+
+Thank you so much! Here, have some of my berries.
+Vielen, vielen Dank! Hier, nimm dir einige meiner Beeren.
+
+Thank you very much!
+Vielen Dank!
+
+Thank you!
+Danke!
+
+Thank you, I'll take them and put them on.
+Danke, ich werde sie nehmen und ziehe sie an.
+
+Thank you, sir, for your kind words. I am feeling better now.
+Danke, Sire, für ihre netten Worte. Ich fühle mich jetzt viel besser.
+
+Thank you.
+Danke.
+
+Thank you. I'll wait here.
+Danke. Ich werde hier warten.
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+Danke nochmal für die Hilfe. Sollen sich diese Mistratten nur blicken lassen!
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+Danke nochmal für die Hilfe. Diese Mistratten, auf unserem ordentlichen Schiff! Sie sind ein ständiges Problem; Du kannst sicher sein, daß deine Hilfe bei der Schädlingsbekämpfung gewürdigt wird und gern gesehen ist. Wir müssen sie schließlich irgendwie unter Kontrolle halten. Leider kann ich dir nur dieses eine Mal eine Belohnung geben.
+
+Thanks for helping me!
+Vielen Danke für die Hilfe!
+
+Thanks for the help!
+Danke für die Hilfe!
+
+Thanks!
+Danke!
+
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+Dieser Teil der Stadt wird Gildenberg genannt. Hier hat unter anderem die Händlergilde ihr Hauptquartier.
+
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+Das arme hier versucht sein bestes um zu fliegen, aber seine letzte Mahlzeit und die Schwerkraft hilft ihm nicht sehr!
+
+That will be @@ E to set your respawn point
+Das wären dann @@ E, um deinen Auferstehungspunkt zu setzen.
+
+That would be great!
+Das wäre großartig!
+
+That's a nice sword you have there.
+Hübsches Schwert hast du da.
+
+That's exactly what I needed!
+Das ist genau, was ich gebraucht habe!
+
+That's good to hear!
+Das ist schön zu hören!
+
+That's perfect, yoiis.#0
+Das ist perfekt, yoiis.#0
+
+That's perfect, yoiis.#1
+Das ist perfekt, yoiis.#1
+
+That's quite surprising... You don't look very helpful.#0
+Das ist ziemlich überraschend... Du siehst nicht sehr hilfsbereit aus.
+
+That's quite surprising... You don't look very helpful.#1
+Das ist ziemlich überraschend... Du bist nicht sehr hilfsbereit aus.
+
+That's right, we have our very own training room. The Legion is always well prepared!
+Das stimmt, wir haben unseren eigenen Traininsraum. Die Legion ist immer gut vorbereitet!
+
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+Das @@ ist ein besonderer Gegenstand. Du kannst es benutzen, sooft du willst, aber du kannst nur eins besitzen!
+
+The Book of Laws
+Das Grundgesetz
+
+The Legion needs some potions.
+Die Legion braucht ein paar Tränke.
+
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+Die Legion von Aemil ist die großartigste Organisation auf dem Kontinent! In einer Stadt unter ihrem Schutz kann gar nichts Schlechtes passieren.
+
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+Die Legion von Gasaron ist eine Gruppe von Kriegern, die sich den Schutz und den Dienst an ihren Nächsten auf die Fahnen geschrieben hat.
+
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+Die Legion von Gasaron ist für die Innere Sicherheit in unseren Städten verantwortlich.
+
+The Legion?
+Die Legion?
+
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+Die Raijin aus der Bücherei hat vor einer Weile mit mir angebandelt, genau wie Enora von der Legion.
+
+The answer is a single word, without conjugation.
+Die Antwort ist ein einzelnes Wort ohne Konjugation.
+
+The bank and item storage is shared between all characters within a same account.
+
+
+The best, the wonderful, the most choice cookie among all others, the...
+Der Beste!, der Schönste! Der unglaublichste Keks unter all denen, die...
+
+The captain has locked the door, you should go see him.
+Der Käptain hat die Tür abgeschlossen, du solltest nach ihm sehen.
+
+The captain is waiting for you! Hurry up.
+Der Käpt'n wartet auf dich! Beeil dich.
+
+The captain wants:
+Der Käptain will:
+
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+Die Kontrolle und Regierungshoheit der Städte ändert sich von Zeit zu Zeit. Anstatt uns könntest du zum Beispiel mal den Mana-Orden oder die Bruderschaft im Rathaus sehen.
+
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+Die Detailtreue und die Handwerkskunst, die dieses Schwert aufweist, kann nur von den erfahrensten Schmieden erreicht werden.
+
+The door to the legion building is temporarily closed.
+Die Tür zum Gebäude der Legion ist zur Zeit verschlossen.
+
+The elder ran away from you.
+Der Alte wird wohl vor dir weggerannt sein.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+Das Ende der Geschichte ist gelöscht worden, wahrscheinlich wegen des Salzwassers. Zudem fehlen einige Seiten. Daher bleibt viel im Dunkeln, auch der Name des Schriftstellers.
+
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+Die Furcht davor, sie schlafend auf diesem einsamen Bett zu sehen, fast wie tot, wird immer unerträglicher, ich denke, dass ich nicht die Kraft habe, sie dieses Mal zu besuchen...
+
+The fee is of @@ E. So, do you want to register?
+Es kostet nur @@E. Also, willst du dich registrieren?
+
+The first page contains the universal rules that have been agreed upon throughout the land.
+Auf der ersten Seite stehen die allgemeingültigen Regeln, die überall auf den Kontinenten gelten.
+
+The first thing you should do is to evaluate your enemy.
+Das Erste was du tun solltest, ist deinen Feind zu beurteilen.
+
+The fog has gone.
+Der Nebel ist verschwunden
+
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+Je weiter du vordringst, desto mehr Erfahrung wirst du sammeln. Ich gebe dir eine kurze Beschreibung der Statuspunkte, die du mit der Zeit immer weiter steigern kannst. Sei aber gewahr, daß sich die Dinge in Zukunft ändern können und sehr komplexe Effekte hervorgerufen werden.
+
+The giant boogeyman!
+Der riesige Boogeyman!
+
+The girl looks desperate.
+Das Mädchen sieht verzweifelt aus.
+
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+Die Gruppe erhielt Unterstützung von den Handelsgrafen aus Tulimshar und bekam Schiffe, um nach Osten zu segeln.
+
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+Diese Gilde ist verantwortlich für die monetäre Regulierung innerhalb von Artis und der Umgebung.
+
+The hill is located on the north-east of Artis.
+Der Hügel befindet sich im Nordosten von Artis.
+
+The holy messenger has given judgement.
+Der heilige Richter hat sein Urteil gefällt.
+
+The item (%d: '%s') is not equipable.
+Der Gegenstand (%d: '%s') ist nicht ausrüstbar.
+
+The item is not equipable.
+Der Gegenstand ist nicht ausrüstbar.
+
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+Der leichte Rüstungsshop wird von Resa betrieben. Sie ist Mitglied der Handelsgilde von Artis.
+
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+Das kleine Piou fliegt hier in der Nähe herum. Du musst es nur fangen und zu mir zurückbringen.
+
+The mapserver has spy command support disabled.
+Auf dem Mapservser ist der Spionbefehl deaktiviert.
+
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+Der Markt befindet sich im Südosten von Artis. Er ist bekannt als "Ausstellung" der Händlergilde.
+
+The message cannot be empty
+Die Nachricht darf nicht leer sein
+
+The miracle is this: the more we share, the more we have.
+Das Wunder ist: Je mehr wir teilen, desto mehr haben wir.
+
+The monster/egg name/ID doesn't exist.
+Das Monster/Der Ei-name/Die ID existiert nicht.
+
+The name of the book is @@.
+Das Buch trägt den Titel @@.
+
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+Die neu entstandene Flotte von Ancea segelte weit fort. Niemand hat je wieder von ihnen gehört.
+
+The next page begins to list the complex trading laws of the City of Esperia
+Die nächste Seite behandelt die komplexen Handelsregulierungen in der Stadt Esperia.
+
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+Das alte Buch scheint von der Legende von Aemil zu handeln. Möchtest du es lesen?
+
+The old man seemed to be senile.
+Der alte Man scheint senil zu sein.
+
+The other part of this sign has been crushed by a rock.
+Die andere Hälfte des Schildes wurde von einem Stein zerstört.
+
+The piou costs @@ E.
+Das Piou kostet @@ E.
+
+The player '%.*s' doesn't exist.
+Der Spieler '%.*s' existiert nicht.
+
+The player cannot use that skill.
+Der Spieler kann diesen Skill nicht einsetzen.
+
+The player meets all the requirements for that skill.
+Der Spieler erfüllt alle Anforderungen für diese Fähigkeit.
+
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+Der Rang des Lieutenants wird nur Menschen mit perfekter Kontrolle über ihre Fähigkeiten und mit gutem Urteilsvermögen verliehen. Wie Enora. Oder selbstverständlich mir.
+
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+Der Raum ist östlich, zu deiner Rechten. Geh einfach durch die Tür vor den Treppen und dann nach rechts. Es ist wie ein Spiegelbild des Trainingsraumes.
+
+The sailor chugs his beer.
+Der Matrose schüttet sein Bier in sich hinein.
+
+The sailor turns his back to you.
+Der Matrose dreht dir seinen Rücken zu.
+
+The sailors take you aboard their ship.
+Die Matrosen ziehen dich an Bord ihres Schiffes.
+
+The ship, La Johanne, has left Drasil Island, finally.
+Das Schiff, die La Johanne, hat die Drasilinsel endlich verlassen.
+
+The stowaway doesn't answer.
+Der blinde Passagier antwortet nicht.
+
+The travel was fine for you? It was terrible for me, I was sea-sick.
+Hat dir die Reise gefallen? Mir nicht; Ich bin seekrank geworden.
+
+The two cannot wed because one is either a baby or already married.
+Die beiden können nicht heiraten, da ein Partner entweder bereits verheiratet, oder ein Baby ist.
+
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+Der Eindringling wurde bestraft! Das ist ein großartiger Tag! Nimm diese Belohnung als ein Zeichen für deine Loyalität dem alten Kommander gegenüber!
+
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+Ihre Anführer einigten sich dann darauf, dass eine Allianz der einzige Weg war, um zu überleben.
+
+Their price is usually high, but you know what? I have a bargain offer for you.
+Ihr Preis ist normalerweise sehr hoch, aber weisst du was? Ich mache dir ein Angebot.
+
+Then I can give you some tips about fighting.
+Dann kann ich dir ein paar Tipps übers Kämpfen geben.
+
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+Dann konzentrier deine Wut auf die Bäume hier, du wirst Erfahrung sammeln, während du dich im Schwertkampf übst.
+
+Then it seems I have to apologize.
+Dann scheint es so, dass ich mich entschuldigen muss.
+
+Then leave me alone.
+Dann lass mich allein.
+
+There are 6 sailors who will need your help. They are all around the island.
+Es gibt 6 Matrosen, die deine Hilfe brauchen. Sie sind alle irgendwo auf der Insel.
+
+There are a lot of things you must be wondering about.
+Es muss viele Dinge geben, über die du dich jetzt wunderst.
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Es gitb einige Gruppen dieser @@s überall auf der Insel. Wähle einfach einige aus und versuche es.
+
+There are no items to appraise.
+Es gibt keine Gegenstände zu bewerten.
+
+There are no tasks for you right now.
+Es gibt momentan keine Aufgaben für dich.
+
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+Es gibt einige Gerüchte, daß sie ungeheuerliche Sachen getan haben und sehr viel vor uns verheimlichen.
+
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+Dort sind ein paar fliegende gelbe Tiere um dich herum. Sie werden Pious genannt. Ein geröstetes Bein von ihnen wäre perfekt.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Es gibt einige Gruppen dieser @@s überall auf der Insel. Such dir welche aus und versuch es.
+
+There are some knives on the table. Would you like to take one?
+Dort sind einige Messer auf dem Tisch. Möchtest du eins nehmen?
+
+There are still some rattos left! Do you want to abort the quest?
+Es sind immernoch Ratten übrig! Willst du die Quest abbrechen?
+
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+Es gibt 2 verschiedene Arten von Karten. Die einen verändern das Aussehen deiner Kleidung, die anderen verändern ihre Statuswerte.
+
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+Es gibt zwei Arten von Dialogen. Entweder ein Gespräch mit den Dorfbewohnern, oder ein Plausch mit anderen Abenteurern.
+
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+Dort drinnen gibt es zwei Geschäfte. Beide sind unabhängig von der Händlergilde.
+
+There is a paper with some rules written on it.
+Es ist ein Papier mit einigen darauf geschriebenen Vorschriften.
+
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+Es gibt hier immer irgendwas zu tun. Zum Beispiel Tortugas töten oder Peter dabei helfen, das Schiff von Ratten zu säubern.
+
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+Diese Plushrooms haben einen unbekannten Nebeneffekt. Siekönnen dich von früheren Fehlern befreien.
+
+There is no help for %c%s.
+Es gibt keine Hilfe für %c%s.
+
+There is no honor in fighting a weak opponent.
+Es ist nicht ehrenhaft, gegen schwächere Gegner zu kämpfen.
+
+There's been no change in the setting.
+Es gab keine Veränderung in den Einstellungen.
+
+There's nothing to say, don't worry miss.#0
+Es gibt nichts zu sagen, machen sie sich keine Sorgen Miss.#0
+
+There's nothing to say, don't worry sir.#1
+Es gibt nichts zu sagen, machen sie sich keine Sorgen Sir.#1
+
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+Dort schlossen sich ihnen Händler und Krieger an, die sie auf ihrer Suche nach einem neuen Land zum Leben begleiten wollten.
+
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+Diese Kisten sind viel zu schwer, um von einer Person zum Schiff getragen zu werden.
+
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+Diese Krokosnussbäume sind voller yayaender @@se, aber es ist schwer, sie zu treffen....
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+Diese lustigen Pilzchen plitzen überall auf der Insel. Such dir ein paar @@s und versuchs mal.
+
+These heavy boxes are killing me, I can't feel my arms anymore!
+Diese schweren Boxen bringen mich um! Ich kann meine Arme nicht fühlen!
+
+These little pious here can't fly. At least that's what I thought.
+Diese kleinen Pious können nicht fliegen...dachte ich zumindest.
+
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+Diese pinken Pilze heißen @@s. Es gibt einige davon auf dieser Insel!
+
+These yeye boxes are way too heavy to be carried alone onto the ship.
+Diese yeye Kisten sind zu schwer sie alleine auf dem Schiff zu tragen.
+
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+Sie sind ein andauerndes Problem, also werde ich deine Hilfe immer wieder benötigen, um ihre Anzahl unter Kontrolle zu halten.
+
+They are all around the island.
+Sie sind überall auf der Insel.
+
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+Sie sind beide geschätzte Personen, und ich bin auf sie angewiesen. Vielleicht habe ich in der Vergangenheit auch Fehler gemacht, auch weil eine gute Leitung recht schwierig ist. Ich frage mich, ob du hier nachhaken und die Situation... klären könntest.
+
+They are fresh!
+Sie sind frisch!
+
+They are fresh, they are good!
+Sie sind frisch! Sie sind gut!
+
+They are married... wish them well.
+Sie sind verheiratet...mein Beileid.
+
+They are so tasty when cooked with some @@. Don't drop any of them!
+Sie sind sooo lecker, wenn man sie zusammen mit einigen @@ kocht. Also lass ja keinen fallen!
+
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+Nach vielen Mühen und Entbehrungen fanden sie schließlich ein neues Land. Sie nannten es Aurora, benannt nach dem wunderschönen Sonnenuntergang.
+
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+Sie segelten von Hurnscald nach Tulimshar und schließlich nach Nivalis, der abgelegensten der menschlichen Siedlungen.
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+
+
+They shouldn't be too far from each other.
+Sie sollten nicht zu weit voneinander getrennt sein.
+
+Thief
+Dieb
+
+Thirteen Castles
+Dreizehn Burgen
+
+Thirty Castles
+Dreißig Burgen
+
+Thirty-One Castles
+Einunddreißig Burgen
+
+Thirty-Three Castles
+Dreiunddreißig Burgen
+
+Thirty-Two Castles
+Zweiunddreißig Burgen
+
+This Cookie Master rewards people who contribute and develop this world.
+Der Keksmeister belohnt jene, die diese Welt erweitern und verwalten.
+
+This NPC doesn't exist.
+Dieser NPC existiert nicht.
+
+This action can't be performed at the moment. Please try again later.
+Diese Aktion kann momentan noch nicht ausgeführt werden. Bitte versuche es später nochmal.
+
+This book contains everything you should know about it, take it!
+Dieses Buch enthält alles, was du darüber wissen solltest. Nimm es!
+
+This book outlines the laws of every city and holding in Gasaron.
+
+
+This bound item cannot be stored there.
+Dieses gebundene Item kann nicht gelagert werden.
+
+This bound item cannot be traded to that character.
+Dieses gebundene Item kann nicht mit diesem Spieler getauscht werden.
+
+This character has been banned until
+Dieser Charakter wurde bis gebannt.
+
+This door is locked.
+Die Tür ist verschlossen.
+
+This fishing spot has just been used, give it a rest.
+Dieser Angelplatz wurde gerade erst benutzt, lass es hier erst einmal ruhen.
+
+This fishing spot is already being used!
+Dieser Angelplatz wird bereits benutzt!
+
+This floor is reserved for quiet reading, don't speak too loud.
+In diesem Stockwerk wird leise gelesen, sprich nicht zu laut.
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0
+Das Mädchen hat Glück, daß wir dem Hai zuvorkommen konnten. Ich hab keine Ahnung, wo sie herkommt. Hast du übrigens das Logo auf ihrem Floß gesehen?
+
+This girl needs help, we need to rescue her!#0
+Das Mädchen braucht Hilfe. Wir müssen sie retten!
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1
+Dieser Typ hat Glück, dass wir ihn vor den Haien gefunden haben. Ich habe keine Ahnung wo er herkommt. Übrigens, ist euch das Zeichen auf seiner Haut aufgefallen?
+
+This guy needs help, we need to rescue him!#1
+Dieser Typ braucht Hilfe. Wir müssen ihn retten!
+
+This is Drasil Island, I named it after an ancient mythical tree.
+Dies ist die Drasilinsel. Sie wurde nach einem sagenumwobenen mystischen Baum benannt.
+
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+Das sind harte Worte. Du bist niemals allein, in dem wunderschönen Ort von Artis.
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Dies ist eine @@, eine hellblaue Seefrucht. Diese sind in den Archipelen heiß begehrt.
+
+This is for my own use.
+Das ist für meinen eigenen Nutzen.
+
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+Das ist der letzte. Wenn du ihn aus lauter Dummheit wieder verlierst, werde ich deine Weichteile in meinem nächsten Keksteig verarbeiten.
+
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+Dort treffen sich die mutigsten Krieger und trainieren Ihre Fähigkeiten, um sie für die gute Sache einzusetzen.
+
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+Da dies ist das erste Mal ist, dass du nach etwas fragst, wirst du nicht bezahlen. Nimm es als Zeichen guter Freundschaft.
+
+This item cannot be dropped.
+Dieses Item kannst du nicht wegwerfen!
+
+This item cannot be stored.
+Dieses Item kannst du nicht lagern.
+
+This item cannot be traded.
+Dieses Item kannst du nicht tauschen.
+
+This item cannot be used as bait here.
+Dieser Gegenstand kann hier nicht als Köder verwendet werden.
+
+This job has no alternate body styles.
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0
+Auf solche Reden solltest du nicht allzuviel geben, aber ich stimme zu und bedaure meine eigene Skepsis. Behalt sie einfach im Auge.
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1
+Auf solche Reden solltest du nicht allzuviel geben, aber ich stimme zu und bedaure meine eigene Skepsis. Behalt ihn einfach im Auge.
+
+This menu allows you to change your skills.
+Dieses Menü erlaubt es, deine Fähigkeiten zu ändern.
+
+This menu allows you to customize your appearance.
+Dieses Menü erlaubt es, dein Aussehen zu personalisieren.
+
+This menu allows you to manage events and gives access to event-related tools.
+Dieses Menü erlaubt es, Events auszurichten und Zugang zu eventbezogenen Tools zu erhalten.
+
+This menu allows you to modify the generic message that is sent to players when they log in.
+Dieses Menü erlaubt es, die Nachricht zu ändern, die den Spielern beim Login angezeigt wird.
+
+This menu allows you to modify your account data.
+Dieses Menü erlaubt es, deine Account-Daten zu ändern.
+
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+Dieses Menü ermöglicht die Erstellung einer Ankündigung, die jedem Spieler in einem bestimmten Intervall angezeigt wird.
+
+This menu contains all options available to you, based on your access privileges.
+Dieses Menü enthält alle Optionene, die dir aufgrund deiner Berechtigungen zur Verfügung stehen.
+
+This menu gives access to all quest debug menus.
+Dieses Menü erlaubt den Zugang zu allen Quest Debug Menüs.
+
+This menu gives access to quest debug menus for @@ quest subquests.
+Dieses Menü erlaubt Zugang zu den Debug Menüs für die @@ Quest Subquests.
+
+This menu gives access to quest debug menus for @@ quests.
+Dieses Menü erlaubt den Zugang zu den Debug Menüs für die @@ Quests.
+
+This monster does not spawn normally.
+Dieses Monster erscheint normalerweise nicht.
+
+This monster has no MVP prizes.
+Dieses Monster hat keine MVP Preise.
+
+This monster has no drops.
+Dieses Monster hat keine Drops.
+
+This note was left by somebody.
+Diese Notiz wurde von irgendwem zurückgelassen.
+
+This one is useless! Give me another @@.
+Diese ist unbrauchbar! Bring mir eine weitere @@.
+
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+Diese Diele sieht aus, als würde sie regelmäßig gepflegt werden. Möglicherweise enthält sie irgendwelche wichtigen Informationen.
+
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+Dieser Ort vreeint von zwei zentrale Elemente: Wissenschaft und Kunst. Das wird ergänzt durch Theater, Musik, Tanz, Kultur...
+
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+Der Spieler hat %d des Gegenstandes (ID: %d) und versuchte %d davon zu handeln.
+
+This player has been banned for %d minute(s).
+Dieser Spieler wurde für %d Minute(n) gebannt.
+
+This player has been definitively blocked.
+Dieser Spieler wurde komplett geblockt.
+
+This player hasn't been banned (Ban option is disabled).
+Der Spieler wurde nicht gesperrt (Sperroption ist deaktiviert).
+
+This player is not in jail.
+Dieser Spieler ist nicht im Gefängnis.
+
+This player is now
+Dieser Spieler ist nun
+
+This skill number doesn't exist or isn't a quest skill.
+Diese Fähigkeitennummer existiert nicht, oder es ist keine Quest Fähigkeit.
+
+This skill number doesn't exist.
+Diese Fähigkeiten Nummer existiert nicht.
+
+This will remain your respawn point until set elsewhere.
+Das wird dein Auferstehungspunkt bleiben, bis du ihn woanders platzierst.
+
+Three Castles
+Drei Burgen
+
+Tibbo
+Tibbo
+
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Tibbo ging in den Südosten der Insel, Andere gingen in den Norden udn ich glaube, dass Gulukan nicht sehr weit von hier entfernt ist.
+
+Tibbo.
+Tibbo.
+
+Time of death : ^EE0000%s^000000
+Todeszeitpunkt: ^EE0000%s^000000
+
+Tipiou
+Tipiou
+
+Tipiu
+Tipiu
+
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+
+
+To be a legend, you've either got to be dead or excessively old!
+Um eine Legende zu sein, musst du entweder tot oder unglaublich alt sein!
+
+To be honest, no, never.
+Um es nett auszudrücken: Nein, Niemals.
+
+To change your base level, use this command:
+Nutze diesen Befehl zur Änderung deines Basislevels:
+
+To change your job level, use this command:
+Nutze diesen Befehl zur Änderung deines Job-Levels:
+
+To change your stats, use these commands:
+Benutze diese Befehle zur Änderung deiner Statuspunkte:
+
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+Um mit dem Angeln zu beginnen, braucht es zwei Dinge: Eine Angel und einen Köder.
+
+To get the current rate:
+
+
+To move between characters that are on different accounts, you have to use the Trade function.
+
+
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+Um dein Inventar zu öffnen, drücke die F3-Taste oder nutze die Maus, um es im oberen Menü deines Clients auszuwählen.
+
+To reset back to normal:
+
+
+To set the exp rate:
+
+
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+Um einen Fisch erfolgreich zu fangen, musst du die Angel durch Klicken anschlagen, sobald der Schwimmer untertaucht.
+
+To thank you, accept my old fishing rod.
+Als Belohnung möchte ich dir meine alte Angel geben.
+
+ToFightRoom#001-2-32
+ToFightRoom#001-2-32
+
+ToTrainingRoom#001-2-34
+ToTrainingRoom#001-2-34
+
+Told bobo to go home
+Bobo nach Hause geschickt
+
+Tomb
+Grab
+
+Too bad, try again.
+Schade, versuchs nochmal.
+
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+Zu schade. Ich bin nicht hungrig genug für deine Art von Keksen. Vielleicht komm ich später wieder.
+
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+Oooh schade... Komm wieder wenn zu ausgesuchtes Essen für mich hast. *magenknurr*... *grummel*... *râler*...*brumm*.
+
+Too risky, I might end up in jail. Do it yourself.
+Zu riskant, ich könnte im Knast landen. Mach das gefälligst selbst.
+
+Toppy Blub
+Toppy Blub
+
+Tortuga
+Tortuga
+
+Tortuga Shell
+Tortugaschale
+
+Tortuga Shell Fragment
+Stück Tortugaschale
+
+Tortuga Tongue
+Tortugazunge
+
+Toss the hook into deep water by clicking on where you want to cast it.
+Wirf die Angel in tiefes Wasser aus, indem du dort klickst, wo du angeln möchtest.
+
+Total Domination
+Absolute Herrschaft
+
+Town Map
+Stadtkarte
+
+Trade
+Handel
+
+Training Arrow
+Trainingspfeil
+
+TrainingGladius
+ÃœbungsKurzschwert
+
+Transforming into monster is not allowed in Guild Wars.
+Verwandlung in ein Monster ist im Gildenkampf nicht erlaubt.
+
+Treasure Chest
+Schatzkiste
+
+Tritan Voice
+Tritan-Stimme
+
+Trozz#001-2-40
+Trozz#001-2-40
+
+True but now he seems pretty fine! Am I right?#1
+Stimmt, aber jetzt sieht er ziemlich gesund aus! Stimmts?
+
+True but now she seems pretty fine! Am I right?#0
+Stimmt, aber jetzt sieht sie ziemlich gesund aus! Stimmts?
+
+Try doing that now!
+Versucht gleich mal!
+
+Twelve Castles
+Zwölf Burgen
+
+Twenty Castles
+Zwanzig Burgen
+
+Twenty-Eight Castles
+Achtundzwanzig Burgen
+
+Twenty-Five Castles
+Fünfundzwanzig Burgen
+
+Twenty-Four Castles
+Vierundzwanzig Burgen
+
+Twenty-Nine Castles
+Neunundzwanzig Burgen
+
+Twenty-One Castles
+Einundzwanzig Burgen
+
+Twenty-Seven Castles
+Siebenundzwanzig Burgen
+
+Twenty-Six Castles
+Sechsundzwanzig Burgen
+
+Twenty-Three Castles
+Dreiundzwanzig Burgen
+
+Twenty-Two Castles
+Dreiundzwanzig Burgen
+
+Two Castles
+Zwei Burgen
+
+Type "@mapflag available" to list the available mapflags.
+
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+UHAHAHAAHAHAHAHH! Ich bin der Koch von dieser lausigen Affencrew! Und ich kann gemein sein, zu wem ich auch will! Von diesem alten Knacker von Captain bis zu dieser Hur...Harpienlady!
+
+Uh? Hi! I'm sorry, but I have no time for chatting.
+Uh? Hey! Tut mir leid, ich hab keine Zeit zu plaudern.
+
+Uhm, bye.
+Hm, tschüß.
+
+Uhm... Your story seems...
+Mhh... Deine Geschichte scheint...
+
+Unable to decrease the number/value.
+Der Wert kann nicht verringert werden.
+
+Unable to spawn clone.
+Nicht in der Lage, Klon zu spawnen.
+
+Unable to spawn evil clone.
+Nicht in der Lage, bösen Klon zu spawnen.
+
+Unable to spawn slave clone.
+Nicht in der Lage Sklavenklon zu spawnen.
+
+Understood, I will help you.
+Verstanden, ich werde dir helfen.
+
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+Unglücklicherweise brauchen wir immer noch deine Hilfe. Diese Mal ist es eine heikle Angelegenheit hier an Bord.
+
+Unknown
+Unbekannt
+
+Unknown Cart (usage: %s <0-%d>).
+Unbekannte Cart (Verwendung: %s <0-%d>).
+
+Unknown Channel '%s' (usage: %s <#channel_name>)
+Unbekannter Kanal '%s' (Verwendung: %s <#channel_name>)
+
+Unknown Channel (usage: %s <#channel_name>)
+Unbekannter Kanal (Verwendung: %s <#channel_name>)
+
+Unknown Job
+Unbekannter Job
+
+Unknown battle_config flag.
+Unbekannte battle_config Flagge.
+
+Unknown color '%s'
+Unbekannte Farbe '%s'
+
+Unknown map '%s'.
+Unbekannte Karte '%s'.
+
+Unknown packet: 0x%x
+Unbekanntes Packet: 0x%x
+
+Unknown type of value in:
+Unbekannter Wertetyp in:
+
+Unlike other respawn points, an inn can fully restore your HP.
+Anders als die meisten Respawnpunkte können Gasthäuser sogar deine HP wieder auffüllen.
+
+Urchin
+Seeigel
+
+Urchin Meat
+Seeigelfleisch
+
+Usage:
+Benutzung:
+
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+
+
+Usage: %s <permission_name>
+Benutzung: %s <permission_name>
+
+Usage: @accinfo/@accountinfo <account_id/char name>
+Benutzung: @accinfo/@accountinfo <account_id/char name>
+
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+Benutzung: @addwarp <mapname> <X> <Y> <npc name>
+
+Usage: @adjgroup <group_id>
+Benutzung: @adjgroup <group_id>
+
+Usage: @changegm <guild_member_name>
+Benutzung: @changegm <guild_member_name>
+
+Usage: @changeleader <party_member_name>
+Benutzung: @changeleader <party_member_name>
+
+Usage: @changelook {<position>} <view id>
+Benutzung: @changelook {<position>} <view id>
+
+Usage: @displayskill <skill ID> {<skill level>}
+Benutzung: @displayskill <skill ID> {<skill level>}
+
+Usage: @jailfor <time> <character name>
+Benutzung: @jailfor <time> <character name>
+
+Usage: @marry <char name>
+Benutzung: @marry <char name>
+
+Usage: @mute <time> <char name>
+Benutzung: @mute <time> <char name>
+
+Usage: @noks <self|party|guild>
+Benutzung: @noks <self|party|guild>
+
+Usage: @npcmove <X> <Y> <npc_name>
+Benutzung: @npcmove <X> <Y> <npc_name>
+
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+Benutzung: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+
+Usage: @request <petition/message to online GMs>.
+Benutzung: @request <petition/message to online GMs>.
+
+Usage: @set <variable name> <value>
+Benutzung: @set <variable name> <value>
+
+Usage: @setbattleflag <flag> <value>
+Benutzung: @setbattleflag <flag> <value>
+
+Usage: @skilltree <skill ID> <target>
+Benutzung: @skilltree <skill ID> <target>
+
+Usage: @unloadnpcfile <file name>
+Benutzung: @unloadnpcfile <file name>
+
+Usage: @useskill <skill ID> <skill level> <target>
+Benutzung: @useskill <skill ID> <skill level> <target>
+
+Usage: ex. "@set PoringCharVar 50"
+
+
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+
+
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+
+
+Use 0 or no parameter to return to normal font.
+Benutze 0 oder keinen Parameter, um zur normalen Schrift zurückzukehren.
+
+Use @font <1-9> to change your message font.
+Benutze @font <1-9>, um die Schriftart deiner Nachrichten zu ändern.
+
+Use the key.
+Benutze den Schlüssel.
+
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+%d Kafra Punkte und %d Cash Punkte benutzt. %d Kafra Punkte und %d Cash Punkte verbleiben.
+
+User '%s' already possesses the '%s' permission.
+Benutzer '%s' beitzt bereits die '%s' - Genehmigung.
+
+User '%s' doesn't possess the '%s' permission.
+Benutzer '%s' beitzt die '%s' - Genehmigung nicht.
+
+User '%s' permissions updated successfully. The changes are temporary.
+Benutzergenehmigungen von '%s' erfolgreich aktualisiert. Die Änderungen sind zeitlich begrenzt.
+
+Usually I don't allow anyone to touch my boxes but...
+Normalerweise gestatte ich es keinem meine Kisten anzufassen aber...
+
+V-neck Jumper
+Pulli mit V-Ausschnitt
+
+Very good.
+Sehr gut!
+
+Very nice, indeed!
+Sehr nett! In der Tat!
+
+Visited Artis at least once
+Artis zumindest einmal besucht
+
+Vit: %d (%d~%d)
+Vit: %d (%d~%d)
+
+Vitality raises your maximum health points and defense.
+Vitalität steigert deine maximalen Gesundheitspunkte und Verteidigung.
+
+WHAT DID YOU SAY?!
+WAS HAST DU GESAGT?!
+
+Wait a minute, where's the cookie I gave you?
+Warte mal, wo ist der Keks den ich dir gegeben habe?
+
+Wait for the bait to sink underwater.
+Warte, bis der Köder unter Wasser gesunken ist.
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0
+Warte, bist du einer von den Kerlen der Legion von Gasaron? Ich hab nichts falsch gemacht, ich schwöre!
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1
+Warte, bist du einer von den Kerlen der Legion von Gasaron? Ich hab nichts falsch gemacht, ich schwöre!
+
+Wait, it seems someone is blocking the door from the other side!
+Warte, es scheint als würde jemand die Tür auf der anderen Seite blockieren!
+
+Wait, why do you still have the dish with you?!
+Warte, warum hast du das Gericht immer noch bei dir?!
+
+Wait, you never came here before?
+Warte, du warst vorher noch nie hier?
+
+Wait... That's not a proper place for a chef, what are you doing there?
+Warte... das ist kein passender Ort für einen Koch. Was machst du hier?
+
+Wait... Where are we going?
+Warte... Wo gehen wir hin?
+
+Waiting for @@...
+Warten auf @@...
+
+Wake-up!
+Wach auf!
+
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+Geh die Treppen hoch, durch eine der beiden Türen, und dann durch die einzige Tür dort. Ein paar Schritte nach Süden führen dich direkt zu ihm.
+
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+Lauf ein wenig umher, es wird dir leicht fallen, einen zu fangen. Spieße einen für mich auf, bitte.
+
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+Barfuß am Strand laufen, verträumt, den heißen Sand zwischen den Zehen, ... ich mag solche Dinge, weißt du.
+
+Wanderer
+Wanderer
+
+Wanderer T
+Wanderer T
+
+War of Emperium SE has been ended.
+Krieg von Emperium SE wurde beendet.
+
+War of Emperium SE has been initiated.
+Krieg von Emperium SE wurde gestartet.
+
+War of Emperium SE is currently in progress.
+Krieg von Emperium SE läuft gerade.
+
+War of Emperium SE is currently not in progress.
+Krieg von Emperium SE läuft gerade nicht.
+
+War of Emperium has been ended.
+Krieg von Emperium wurde beendet.
+
+War of Emperium has been initiated.
+Krieg von Emperium wurde gestartet.
+
+War of Emperium is currently in progress.
+Krieg von Emperium läuft gerade.
+
+War of Emperium is currently not in progress.
+Krieg von Emperium läuft gerade nicht.
+
+Warlock
+Hexenmeister
+
+Warlock T
+Hexenmeister T
+
+Warning! Dangerous fish, do not fall into the lake!
+Warnung! Gefährliche Fische; Nicht ins Wasser fallen!
+
+Warped.
+Teleportiert
+
+Warping to save point.
+Teleportiere zum save Point.
+
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+Wasser, Salz, würzige Kräuter und gutes Fleisch, gefüllt mit meiner speziellen Überraschung!
+
+We also feature some services like a storage and a bank for members.
+Wir bieten auch einige Dienste, wie ein Lager oder eine Bank an.
+
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+Wir sind nur noch einen halben Tag von unserem Ziel entfernt. Bis du wieder aufwachst sind wir sicher schon da!
+
+We are glad captain Nard has let you join the crew!
+Wir sind froh darüber, dass Käpt'n Nard dich zu einem Mitglied unserer Crew gemacht hat.
+
+We are glad captain Nard has let you join us down here!#0
+Wir sind froh, dass Käpt'n Nard dich zu uns hier unten geschickt hat.#0
+
+We are glad captain Nard has let you join us down here!#1
+Wir sind froh, dass Käpt'n Nard dich hier herunter geschickt hat.
+
+We are very lucky, my friend.#0
+Wir haben sehr viel Glück, mein Freund.
+
+We are very lucky, my friend.#1
+Wir haben sehr viel Glück, mein Freund.
+
+We arrived in Artis today.
+Wir haben heute Artis erreicht.
+
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+Wir sind heute morgen im Hafen von Artis angekommen. Ich habe die Legion von Aemil über deine Anwesenheit informiert.
+
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+Dafür haben wir auch einen speziellen Raum. Dort kannst dudeine Fähigkeiten gegen alle möglichen fürchterlichen Monster testen.
+
+We have made a stop at a little island, before making it on to the port of Artis.
+Wir haben an einer kleinen Insel geankert, bevor wir weiter zum Hafen von Artis segeln.
+
+We haven't met, right?
+Wir haben uns noch nie getroffen, nicht wahr?
+
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+Es gibt unterschiedliche Trainingseinheiten sowie ein schwarzes Brett, wo eine Menge Aufgaben in der Stadt und außerhalb zu finden sind.
+
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+Wir sind gerade von einer langen Reise zurückgekehrt, und Artis ist ein guter Ort, um sich auszuruhen und um ein paar Geschäfte abzuschließen.
+
+We need as many hands as possible to explore the island out there, and to get some new food.
+Wir brauchen so viele Hände wie möglich, um die Insel da draußen zu erforschen und etwas neue Nahrung zu bekommen.
+
+We need manpower on the island.#1
+Wir brauchen mehr Manpower auf der Insel.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#0
+Wir brauchen mehr Manpower auf der Insel... oh, entschulige, Frauen sind natürlich auch willkommen.
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+Wir haben Fremdenzimmer für Reisende, die durch Artis kommen. Unsere Betten sind gemütlich, nach einer Nacht fühlst du dich garantiert wie neugeboren!
+
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+Wir bieten Gruppen- und Gildenzertifikate an, und wir können dir auch einige grundlegende Kommunikationsfähigkeiten beibringen.
+
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+Wir verkaufen einen Hut mit Krempe, du könntest eine Federkarte herstellen und mit dem Hut verbinden, um ihn zu verbessern!
+
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+In ein paar Tagen sollten wir dort sein. Sobald wir ankommen, informiere ich die Legion von Aemil über die Geschehnisse. Sie können sicher helfen.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+Wir dachten, dass du uns vielleicht dabei helfen kannst es zu verstehen. Wir wissen nur, daß du in Seenot warst, als wir dich auf einem vorbeitreibenden Floß gefunden haben.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0
+Wir dachten, dass du uns vielleicht dabei helfen kannst es zu verstehen. Wir wissen nur, daß du in Seenot warst, als wir dich auf einem vorbeitreibenden Floß gefunden haben.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1
+Wir dachten, dass du uns vielleicht dabei helfen kannst es zu verstehen. Wir wissen nur, daß du in Seenot warst, als wir dich auf einem vorbeitreibenden Floß gefunden haben.
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0
+Wir haben versucht, sie sauber zu bekommen, aber das Meerwasser hat sie fast völlig zerstört. Darum haben wir dir diese Klamotten gegeben. Sie sind nicht sonderlich hübsch, aber besser als gar nichts.
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1
+Wir haben versucht, sie sauber zu bekommen, aber das Meerwasser hat sie fast völlig zerstört. Darum haben wir dir diese Klamotten gegeben. Sie sind nicht sonderlich hübsch, aber besser als gar nichts.
+
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+Wir ankern regelmäßig hier bei diesen kleinen Inseln. Hier gibt es einige der besten Lebensmittel im ganzen Archipel.
+
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+Wir stoppen in der Regel nicht an so herrlichen Orten, aber der Kapitän lässt uns hier rasten, während er die Position dieser neuen Insel in seiner Karte einträgt!
+
+We will be yaying there in a few days, so we will drop you off there.
+Wir yayaen in Artis in ein paar Tagen. Wir werden dich dann dort absetzen.
+
+We will talk about it later.
+Wir sprechen später darüber.
+
+We're soon leaving that island, please return to your cabine.
+Wir werden die Insel bald verlassen. Bitte kehre indeine Kabine zurück.
+
+Weather Flags:
+Wetter Flaggen:
+
+Weather effects will disappear after teleporting or refreshing.
+Wettereffekte verschwinden nach Teleport oder Wiederherstellen.
+
+Wedding
+Hochzeit
+
+Welcome miss.#0
+Willkommen Miss.#0
+
+Welcome to Red Plush.
+Willkommen beim Roten Plush
+
+Welcome to my office.
+Willkommen in meinem Büro.
+
+Welcome to our inn!
+Wilkommen in unserem Gasthaus!
+
+Welcome to the Legion of Aemil's building in Artis!
+
+
+Welcome to the Merchant Guild of Artis!
+Willkommen in der Handelsgilde von Artis!
+
+Welcome to the Red Plush inn!
+Willkommen im Gasthaus zum Red Plush!
+
+Welcome!
+Willkommen!
+
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+Also, ich arbeite auch! Willst du nicht, dass ich eine von diesen Boxen zurück zu Gugli trage?
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0
+Gut gemacht! Sammle alle Zutatem und komm danach hierhin zurück. Du wirst belohnt werden, sobald ich dafür gesorgt habe, daß sie verstehen, wer das Schiff hier befehligt!
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1
+Gut gemacht! Sammle alle Zutatem und komm danach hierhin zurück. Du wirst belohnt werden, sobald ich dafür gesorgt habe, daß sie verstehen, wer das Schiff hier befehligt!
+
+Well done! The ship is now ready to sail again!
+Gut gemacht! Das Schiff kann nun wieder in See stechen!
+
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+Wenn du immer so rumflennst, bin ich sicher sie haben ihre Gründe dafür.
+
+Well in fact...
+Nun, in der Tat...
+
+Well then... Take this one!
+Na dann... Nimm das!
+
+Well, I was in fact looking for them. Where are they now?
+Tatsächlich bin ich auf der Suche nach den Crewmitgliedern. Wo sind sie gerade?
+
+Well, eh-heh... Welcome aboard, cutie!#0
+Soo, hehe... willkommen an Bord, Süße!
+
+Well, eh-heh... Welcome aboard, son!#1
+Soo, hehe... willkommen an Bord, Kleiner!
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0
+Na, es macht dich doch noch nicht zu einem Obermaat, daß wir dich gefunden haben, richtig?
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1
+Na, es macht dich doch noch nicht zu einem Obermaat, daß wir dich gefunden haben, richtig?
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0
+Na, falls du jemals dabei sein willst: 'Ye Heya ein Hoch auf den Club der Freude der Kekse'...
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1
+Na, falls du jemals dabei sein willst: 'Ye Heya ein Hoch auf den Club der Freude der Kekse'...
+
+Well, is there anything I can do here to help?
+Gibt es hier etwas bei dem ich dir helfen kann?
+
+Well, it's not bad to finally feel something beneath my feet.
+Zumindest ist es nicht schlecht, endlich mal wieder auf festem Boden zu stehen.
+
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+Na, danke für die Kiste. Aber... er sollte sie eigentlich selbst hierher zurückbringen. Ich hab ihm nie gesagt, daß er sie dir geben soll!
+
+Well... I don't think it is the best way to rule a ship. Think about it.
+Naja...Ich finde, es ist nicht die beste Art, ein Schiff zu führen.
+
+Well... I've only killed some little pious in the ship, that's all.
+Nun... I tötete nur einige Pious auf dem Schiff, das ist alles.
+
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+Also... nein warte, ich hab was für dich, aber du solltest es besser nicht essen... ich brings zurück in die Küche.
+
+West
+Westen
+
+What I sell comes from every corner of Gasaron.
+Ich verkaufe Waren aus jeder Ecke von Gasaron.
+
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+Ich verkaufe Waren aus jeder Ecke von Gasaron. Von Esperia bis zum Land des Feuers!
+
+What a relief.
+Aaah, viel weniger Schmerzen.
+
+What about Chelios?
+Was ist mit Chelios?
+
+What about Q'Muller? Where is he?
+Was ist mit Q'Muller? Wo ist er?
+
+What about my story?
+Was ist mit meiner Geschichte?
+
+What about those pious? They look so cute.
+Was hat es mit diesen Pious auf sich? Sie sehen so süß aus.
+
+What am I supposed to say?
+Was soll ich sagen?
+
+What an unexpected pleasure, your help is always welcome!
+Was für eine unerwartete Freude. Deine Hilfe ist immer willkommen!
+
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+Was machst du in meiner Küche? Raus hier, das ist kein Ort für Kinder!
+
+What are you going to do?
+Was wirst du tun?
+
+What are you guys saying ? It's a Yoiis!#0
+Was sagt ihr da? Das ist ein Yoiis!
+
+What are you guys saying ? It's a Yoiis!#1
+Was sagt ihr da? Das ist ein Yoiis!
+
+What are you looking at?
+Auf was schaust Du?
+
+What are you looking for?
+Was suchst du?
+
+What are you reading?
+Was liest du gerade?
+
+What are you talking about? What guild?
+Was redest du da? Welche Gilde?
+
+What are your needs?
+Was brauchst du?
+
+What brings you here today?
+Was bringt dich heute hierher?
+
+What can I do for you?
+Was kann ich für dich tun?
+
+What can I do now?
+Was kann ich jetzt tun?
+
+What can you tell me about the legion?
+Was kannst du mir über die Legion erzählen?
+
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+Wie bei so Vielem kommt es bei einem Buch nicht darauf an, was von außen zu sehen ist, sondern was darin ist.
+
+What danger?! Where?!
+Welche Gefahr?! Wo?!
+
+What did Gugli say about the box? Was it ok?
+Was sagte Gugli über die Kiste? War sie ok?
+
+What did Gugli yayaid about the box? Was it ok?
+Was yaya sagte Gugli über die Kiste? Was sie ok?
+
+What do you need?
+Was brauchst du?
+
+What do you think?
+Was denkst du?
+
+What do you want to access?
+Wozu möchtest du Zugang erlangen?
+
+What do you want to change?
+Was möchtest du ändern?
+
+What do you want to do with it?
+Was möchstest du damit tun?
+
+What do you want to do with your money?
+
+
+What do you want to do?
+Was möchtest du tun?
+
+What do you want to reset?
+Was möchtest du zurücksetzen?
+
+What do you want today?
+Was möchtest du heute?
+
+What do you wish to do?
+Was möchtest Du tun?
+
+What does yoiis want today?
+Was möchte yoiis heute?
+
+What else do you need?
+Brauchst du sonst noch was?
+
+What exactly is your real job?
+Was genau ist dein richtiger Beruf?
+
+What happened to me?
+Was ist mit mir passiert?
+
+What happens when you try to think about it?
+Was passiert, wenn du versuchst, daran zu denken?
+
+What if I give you 1000 Esperin for that job, is it ok?
+Was ist wenn ich dir 1000 Esperin für diesen Job gebe? Ist das ok?
+
+What is Artis?
+Was ist Artis?
+
+What is a card?
+Was ist eine Karte?
+
+What is growing and shrinking at the same time?
+Was wächst und schrumpft zur selben Zeit?
+
+What is my current hairstyle and hair color?
+Was habe ich gerade für eine Frisur und Haarfarbe?
+
+What is this "legion"?
+
+
+What is this building?
+Was ist das für ein Gebäude?
+
+What is this guild for?
+Wozu dient diese Gilde?
+
+What is this place?
+Was ist das für ein Ort?
+
+What is your tipiou trying to do?
+Was macht dein Tipiou denn da?
+
+What item would you like to bleach?
+Was würdest du gerne bleichen?
+
+What kind of help do you need?
+Was für eine Art von Hilfe brauchst du?
+
+What kind of help?
+Welche Art von Hilfe?
+
+What kinds of books are there here?
+Was für Bücher sind das hier?
+
+What service do you offer?
+Was für Dienste bietest du an?
+
+What should I do after taking these clothes?#0
+Was sollte ich tun, nachdem ich mir die Kleider genommen habe?
+
+What should I do after taking these clothes?#1
+Was sollte ich tun, nachdem ich mir die Kleider genommen habe?
+
+What should I do, again?
+Was soll ich nochmal machen?
+
+What was your riddle?
+Was war dein Rätsel?
+
+What will be the bait for the fish?
+Was soll der Köder sein?
+
+What would you like me to do?
+Was soll ich für dich tun?
+
+What would you like to bury?
+Was würdest du gerne begraben?
+
+What would you like today?
+Was darfs denn heute sein?
+
+What yeye could I do for you today?
+Was kann ich heute für dich yeyeen?
+
+What yoiis should know:
+Was yoiis wissen sollte:
+
+What're you looking at?!
+Was schaust du so blöd?!
+
+What's that food?
+Was ist das für ein Essen?
+
+What's that?
+Was ist das?
+
+What's wrong with your clothes?
+Was stimmt mit deiner Kleidung nicht?
+
+What's your story again?
+Was war nochmal deine Geschichte?
+
+What?
+Wat?
+
+What? It's not good enough?
+Was? Es ist nicht gut genug?
+
+What? This reward is too small!
+Was? Diese Belohnung reicht mir nicht!
+
+What? Why? They aren't more attractive than me, why do you want to see them?
+Was? Warum? Sie sind nicht attraktiver als ich, warum willst du sie sehen?
+
+What?! This tritan is the worse shirker I ever met!
+Was?! Dieser tritan ist der schlimmste Drückeberger, den ich jemals getroffen habe.
+
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+Wenn du dich einem Einwohner näherst, siehst du eine Sprechblase über ihm. Dann kannst du mit ihm reden, indem du "T" drückst.
+
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+Wenn du etwas siehst, das mehr wie ein Fehler statt einer Funktion aussieht, berichte es auf http://bugs.evolonline.org oder versuche einen Mitwirkenden vom Spiel zu kontaktieren.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+Wenn dein Inventar offen ist, kannst du einen Gegenstand ausrüsten indem du ihn auswählst und dann auf 'Ausrüsten' klickst. Du kannst das selbe machen um einen Gegenstand zu entfernen indem du 'Ausziehen' anklickst.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+Wenn dein Inventar offen ist, kannst du einen Gegenstand ausrüsten indem du ihn auswählst und dann auf 'Ausrüsten' klickst. Du kannst das selbe machen um einen Gegenstand zu entfernen indem du 'Ausziehen' anklickst.
+
+Where are my old clothes?
+Wo sind meine alten Sachen?
+
+Where can I find Julia?#0
+Wo finde ich Julia?
+
+Where can I find Julia?#1
+Wo finde ich Julia?
+
+Where can I find a half croconut?
+Wo kann ich eine halbe Kokusnuss finden?
+
+Where can I find some Croc Claws?
+Wo finde ich einige Croc Klauen?
+
+Where can I find some food?
+Wo finde ich etwas zu Essen?
+
+Where can I find your crew?
+Wo kann ich deine Mannschaft finden?
+
+Where is the Merchant Guild?
+Wo ist die Händlergilde?
+
+Where is the damn salt?! Give me the salt, I know you have it!
+Wo ist das verdammte Salz?! Gib mir das Salz! Ich weiß, dass du es hast!
+
+Where is the hill?
+Wo ist der Hügel?
+
+Where is the light armor shop?
+Wo ist das Geschäft für leichte Rüstung?
+
+Where is the market?
+Wo ist der Markt?
+
+Where should I go?
+Wo sollte ich hingehen?
+
+Where would you like to go now?
+Wo möchstest du jetzt gerne hin?
+
+Which of your weapons do you want to use in order to cut this @@?
+Welche Deiner Waffen willst Du benutzen um dies zu fällen @@?
+
+Which skill do you wish to change?
+Welche Fähigkeit möchtest du ändern?
+
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+Wie auf dem Schiff auch arbeiten Jalad und Ale gerne zusammen. Ich habe sie zuletzt in der Nähe des großen Sees nördlich von hier gesehen.
+
+Whitesmith
+Blechschmied
+
+Who are these friends?
+Wer sind diese Freunde?
+
+Who are yeye looking for?
+Nach wen sucht yeye?
+
+Who are you looking for?
+Wen suchst Du?
+
+Who are you?
+Wer bist du?
+
+Who is Don?
+Wer ist Don?
+
+Who is she?
+Wer ist sie?
+
+Who is the blacksmith outside?
+Wer ist der Schmied vor der Tür?
+
+Who should I search for?
+Nach wem soll ich suchen?
+
+Who's this Julia?
+Wer ist diese Julia?
+
+Why Frenchy? It's a Russian!#0
+Warum Franzose? Er ist ein Russe!
+
+Why Frenchy? It's a Russian!#1
+Warum Franzose? Er ist ein Russe!
+
+Why are you asking? And who are you too? I've never seen you around before...#0
+Was willst du wissen? Und wer bist du überhaupt? Ich hab dich hier noch nie gesehen...
+
+Why are you asking? And who are you too? I've never seen you around before...#1
+Was willst du wissen? Und wer bist du überhaupt? Ich hab dich hier noch nie gesehen...
+
+Why are you hiding?
+Warum versteckst du dich?
+
+Why don't you come down to talk?
+Warum kommst du nicht herunter zum reden?
+
+Why don't you come out?
+Warum kommst du nicht raus?
+
+Why not, I need to train anyway.
+Warum nicht? Ich muss ohnehin üben.
+
+Why not, I've got plenty of free time.
+Warum nicht, ich habe genügend Freizeit.
+
+Why not, but who are you, and what kind of help do you need?
+Warum nicht. Aber wer bist du, und was für eine Art Hilfe brauchst du?
+
+Why not, this might get interesting.
+Warum nicht, das könnte interessant werden.
+
+Why would the Legion request my help for only 5 potions?
+Warum sollte die Legion für nur 5 Tränke meine Hilfe erbitten?
+
+Why?
+Warum?
+
+Why? And who should you bring it back to?
+Warum? Und wem solltest du es zurückbringen?
+
+Wind and grass is nice and cool, so juicy sweet...
+Wind und Gras sind freundlich und kühl, so fruchtig süß...
+
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+Mit Hunger, Durst und Schlaf als eine einzigen Verbündeten kommt dir auf einmal in den Sinn, daß du dich überhaupt nicht an dein früheres Leben erinnern kannst, geschweige denn an deine Identität.
+
+With it, you can safely move items and funds between your characters.
+
+
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+Mit gutem Training kann ein Piou ein guter Freund und treuer Begleiter auf deinen Abenteuern werden.
+
+With script
+Mit Script
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+MIt der Hilfe der Behörden und der Legion von Aemil organisieren wir Auktionen und helfen ortsansässigen Händlern, ihr Geschäft zum Laufen zu bringen.
+
+Withdraw.
+Abheben.
+
+Wizard
+Zauberer
+
+Wooden Bow
+Holzbogen
+
+Wooden Sword
+Holzschwert
+
+Wow, it seems everyone knows my name!
+Wow, ich glaube jeder kennt meinen Namen!
+
+Xilaxa#001-1
+Xilaxa#001-1
+
+Yay, it worked! I removed a spike.
+Yay, es hat funktioniert! Ich hab einen Stachel entfernt.
+
+Yaya, you should go see her! She'll be happy to see you.#0
+Yaya, du solltest sie besuchen! Sie wird sich freuen, dich zu sehen.
+
+Yaya, you should go see her! She'll be happy to see you.#1
+Yaya, du solltest sie besuchen! Sie wird sich freuen, dich zu sehen.
+
+Yayayaya, it's the first time someone is dressed worse than us!
+Yayayaya, es ist das erste Mal, dass jemand schlechter gekleidet ist als wir!
+
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+Ja, ihr seid wie 'hicks' die in Esperia, aber ihr kriegt mich nicht! *rülps*
+
+Yeah, but I would like to make sure I get a reward.
+Ja... Aber ich würde gerne sichergehen, dass ich eine Belohnung bekomme.
+
+Yeah, but what reward will I get?
+Hm. Aber was für eine Belohnung werde ich bekommen?
+
+Yeah, well what's the difference?
+Ja, gut, was ist der Unterschied?
+
+Yeah, yeah, of course you don't...
+Ja, ja, natürlich hast du nicht...
+
+Yellow Cotton Dye
+Gelbe Baumwoll Farbe
+
+Yes
+Ja
+
+Yes I am and you are going to face justice!
+Ja, bin ich. Und du wirst vor den Richter geführt!
+
+Yes I am.
+Ja, bin ich.
+
+Yes I do.
+Ja.
+
+Yes he did.
+Ja, hat er.
+
+Yes what do you need?
+Ja, was brauchst du?
+
+Yes!
+Ja!
+
+Yes! @@ is written on my cookie list.
+Ja! @@ steht auf meiner Keksliste.
+
+Yes, Arpan gave me these clothes.
+Ja. Arpan hat mir diese Sachen gegeben.
+
+Yes, I am sure.#0
+Ja, ich bin sicher.
+
+Yes, I am sure.#1
+Ja, ich bin sicher.
+
+Yes, I do.
+Ja, habe ich.
+
+Yes, I feel strong enough for dangerous combats!
+Ja, ich fühle mich stark genug für gefährliche Kämpfe!
+
+Yes, I have some! "5x Black Iron Ingots"
+
+
+Yes, and he promised to be home soon.
+Ja, und er hat versprochen, bald zu Hause zu sein.
+
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+Ja, allerdings. Lieber erkunde ich Orte, an denen ich noch nie war, denn irgendetwas anderes zu tun.
+
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+Es ist wahr! Ihr seid offensichtlich unfähig. Nard wartet bereits viel zu lange auf die Nahrung. Beeilt euch, faule Matrosen!
+
+Yes, it's me. It's such a fine view from here!
+Ja, ich bin es. Man hat von hier eine so wundervolle Aussicht.
+
+Yes, yes I know... Too bad then. See you soon!
+Ja, ja, ich weiss.... Schade. Dann, auf bald!
+
+Yes.
+Ja.
+
+Yes?
+Ja?
+
+Yeye @@!
+Yeye @@!
+
+Yeye ask too much but do too little. Take this box and stop talking.
+Yeye fragt zuviel und macht zu wenig. Nimm die Kiste und höre auf zu reden.
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+Yeye sollte vorsichtig mit wilden Tierfutter sein. Manche von ihnen sind yeyery gefährlich, insbesondere die Crocs.
+
+Yeye gave my box to Gugli? Nice, nice yeye!
+Yeye gab meine Kiste zu Gugli? Nett, nett yeye!
+
+Yeye got good eyes and seem to have fully recovered from your injuries...
+Yeye hatte gute Augen und hat sich scheinbar von allen Verletzungen erholt.
+
+Yeye seen this yoiis at the bottom of the island, check around.
+Yeye hat diese yoiis am unterem Rand der Insel gesehen. Schau dich um.
+
+Yeye seen this yoiis at the top of the island.
+Yeye hat diese yoiis an der Spitze der Insel gesehen.
+
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+Yeye hat immer noch meine Kiste? Weniger anstarren und mehr arbeiten. Los, gib es Gugli!
+
+Yeye sure? I'll yaye some more food in the next box then.#0
+Yeye sicher? Dann yeye ich in die nächste Kiste mehr davon.
+
+Yeye sure? I'll yaye some more food in the next box then.#1
+Yeye sicher? Dann yeye ich in die nächste Kiste mehr davon.
+
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+Yeyes Gehirn ist möglicherweise voller Seewasser wenn yeye die Schönheit dieses Platzes nicht erkennen kann.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, das ist das Wappen von Aemil's Legion in Esperia! Ich frage mich, was dieses yoiis so weit entfernt von der Küste zu suchen hatte.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, das ist das Wappen von Aemil's Legion in Esperia! Ich frage mich, was dieses yoiis so weit entfernt von der Küste zu suchen hatte.
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+Yeye, du hast Wahnsinnsglück, am Leben zu sein. Ich denke, du kannst sogar schon aufstehen. Erinnerst du dich, was passiert ist?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+Yeye, du hast Wahnsinnsglück, am Leben zu sein. Ich denke, du kannst sogar schon aufstehen. Erinnerst du dich, was passiert ist?
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#0
+Yeye, du hast die Sachen aus der Kiste neben dem Bett immer noch nicht angezogen!
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#1
+Yeye, du hast die Sachen aus der Kiste neben dem Bett immer noch nicht angezogen!
+
+Yeye.
+Yeye.
+
+Yoiis envies a rainbow in the sky?
+Yoiis beneidet den Regenbogen am Himmel?
+
+Yoiis is not yet ready to make his own dyes.
+Yoiis ist noch nicht bereit, selbst Farben herzustellen.
+
+Yoiis should look there.
+Yoiis sollte dort nachsehen.
+
+You already are at your destination!
+Du bist bereits an deinem Ziel!
+
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+Du hast bereits genug für uns getan. Möchtest du Nard's Ratschlag folgen und dich ausruhen?
+
+You already did enough for us, follow Nard's advice and get some rest.
+Du hast bereits genug für uns getan. Möchtest du Nard's Ratschlag folgen und dich ausruhen?
+
+You already have a homunculus
+Du hast bereits einen Humunkulus.
+
+You already have a pet.
+Du hast bereits ein Haustier.
+
+You already have this quest skill.
+Du hast bereits diese Quest Fähigkeit.
+
+You already looked here.
+Du hast hier bereits geschaut.
+
+You already registered. Waiting for your partner...
+Du bist schon registriert. Warte bitte auf deinen Partner...
+
+You already took a @@, please put this one back in the box.
+Du hast bereits ein @@ genommen, leg dieses bitte zurück in die Kiste.
+
+You are already mounting something else
+Du reitest bereits etwas anderes.
+
+You are already registered here.#0
+Du bist hier bereits registriert.
+
+You are already registered here.#1
+Du bist hier bereits registriert.
+
+You are exhausted, you should rest a bit.#0
+Du bist erledigt, ruh dich erstmal ein bisschen aus.
+
+You are exhausted, you should rest a bit.#1
+Du bist erledigt, ruh dich erstmal ein bisschen aus.
+
+You are full of wine, my friend...
+Du bist voll mit Wein, mein Freund...
+
+You are honest, I like it.
+Du bist ehrlich, das gefällt mir.
+
+You are in the Blacksmith's house, by Jove!
+Du bist im Haus des Schmieds, bei Jove!
+
+You are just sitting on the shadow of your store.
+Du sitzt nur im Schatten deines Geschäftes.
+
+You are new around here, right?#0
+Du bist neu in der Gegend, nicht wahr?
+
+You are new around here, right?#1
+Du bist neu in der Gegend, nicht wahr?
+
+You are no longer killable.
+Du kannst nicht mehr getötet werden.
+
+You are no longer the Guild Master.
+Du bist nicht länger der Gildenmeister.
+
+You are not allowed to reduce the length of a ban.
+Du kannst den Zeitpunkt der Entsperrung nicht vorverlegen.
+
+You are not authorized to warp from your current map.
+Du hast keine Berechtigung, um von der aktuellen Karte zu teleportieren.
+
+You are not authorized to warp someone to this map.
+Du hast keine Berechtigung, jemanden auf diese Karte zu teleportieren.
+
+You are not authorized to warp someone to your current map.
+Du hast keine Berechtigung, jemanden zu deiner aktuellen Karte zu teleportieren.
+
+You are not authorized to warp this player from their map.
+Du hast keine Berechtigung, diesen Spieler von seiner Karte zu teleportieren.
+
+You are not authorized to warp to this map.
+Du hast keine Berechtigung, auf diese Karte zu teleportieren.
+
+You are not authorized to warp to your save map.
+Du hast keine Berechtigung, deine Karte zu speichern.
+
+You are not in a guild.
+Du bist in keiner Gilde.
+
+You are not in jail.
+Du bist nicht im Gefängnis.
+
+You are now
+Du bin nun
+
+You are now divorced!
+Du bist jetzt geschieden!
+
+You are now immune to attacks.
+Du bist nun immum gegenüber Attacken.
+
+You are now officially part of my crew! Thanks again for your help.
+Du bist jetzt ganz offiziell Teil meiner Mannschaft! Danke für deine Hilfe.
+
+You are now part of the crew... At least for us down here!
+Du bist jetzt ein Teil der Crew... zumindest für uns hier unten.
+
+You are on a raft, adrift in the sea.
+Du erwachst auf einem Floß, abgetrieben, auf dem Meer.
+
+You are on the human resource wing of the Town Hall.
+Du bist im Personalflügel des Rathauses.
+
+You are unable to change your job.
+Du kannst deinen Job nicht ändern.
+
+You are weird, I have to go sorry.#0
+Du bist doch verrückt. Ich muss hier weg.
+
+You are weird, I have to go sorry.#1
+Du bist doch verrückt. Ich muss hier weg.
+
+You bored me, see you later.
+Du langweilst, ich riech dich später.
+
+You broke the target's weapon.
+Du hast die Waffe des Zieles zerstört.
+
+You buried @@ @@.
+Du hast @@ @@ begraben.
+
+You can already rename your pet.
+Du kannst dein Haustier bereits umbenennen.
+
+You can also answer in your native language or in English.
+Du kannst in deiner Muttersprache oder in Englisch antworten.
+
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+Du kannst auch angreifen, indem du die 'a' Taste zum Auswählen des Zieles und die 'Strg' Taste zum Angreifen benutzt. Das klappt natürlich nur, wenn du die Tastenbelegung noch nicht verändert hast.
+
+You can also improve your equipment in a totally different way with the use of cards.
+Durch den Einsatz von Karten kannst du deine Ausrüstung in alle möglichen Richtungen verändern.
+
+You can also manually stop it at any time with: @exprate default
+
+
+You can also read The Book of Laws at any time to see the rules.
+Um die Regeln zu sehen, kannst du jederzeit im Grundgesetz nachschlagen.
+
+You can also simply talk to any citizen around you by clicking on them.
+Du kannst mit Leuten auch reden, indem du einfach auf sie klickst.
+
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+Du kannst dein Zimmer auch benutzen, um nach einem harten Kampf ein bisschen Pause zu machen. Das wird deine Reservierung aufheben, aber deine HP werden vollständig wiederhergestellt.
+
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+Du kannst ein Monster angreifen, indem du direkt darauf klickst. Einmal ausgewählt, wird ein Balken angezeigt, der die restliche Lebensenergie des Monsters anzeigt.
+
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+Du kannst Monster angreifen, indem du draufklickst oder auf der Tastatur die Taste 'A' drückst, um das Monster auszuwählen und dann 'Strg', um anzugreifen.
+
+You can drag and drop an item to the NPC window or select an item through your inventory.
+Du kannst den Gegenstand direkt per Drag & Drop ins NPC Fenster verschieben, oder den Gegenstand in deinem Inventar auswählen.
+
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+
+
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+Du kannst ganz einfach sehen, ob ein Monster leicht zu töten ist, oder ob du es unmöglich besiegen kannst. Kämpfe nicht gegen Kreaturen, die wesentlich stärker sind als du... Du würdest dein Leben für nichts riskieren.
+
+You can find novels and poems on this floor.
+Hier findest du Romane und Gedichte.
+
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+Du findest ein paar Crocs am Strand. Schau auch mal hinter dem Tor, im Norden der Stadt.
+
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+Dort findest du ein Gebäude der Legion von Gasaron, wie in jeder anderen Stadt auch. Esperia ist allerdings besonders wichtig, da sich dort unser Hauptquartier befindet.
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+Sie sind meinstens im Meer zu finden, in der Nähe von Korallen oder anderen Meereslebewesen. Wir haben heute aber rauhe See, versuch lieber nicht jetzt Schwimmen zu gehen.
+
+You can go upstairs and choose a different room if you want.
+Du kannst nach oben gehen und dir ein anderes Zimmer raussuchen, wenn du möchtest.
+
+You can have %d items on your autolootitem list.
+Du kannst %d Gegenstände auf deine autoloolitem Liste setzen.
+
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+Du kannst deine aktuelle Gruppe behalten, wie sie ist. Nebenbei kannst du Mitglied oder Anführer einer Gilde sein und so auch mit allen Gildenmitgliedern sprechen und tauschen.
+
+You can not change to this job by command.
+Du kannst nicht per Befehl zu diesem Job wechseln.
+
+You can now attack and kill players freely.
+Du kannst nun alle Spieler angreifen und töten.
+
+You can now be attacked and killed by players.
+Du kannst nun von anderen Spielern angegriffen und getötet werden.
+
+You can now rename your pet.
+Du kannst nun dein Haustier umbenennen.
+
+You can now stay with your new friends and enjoy the warm sand of this little island.
+Zusammen mit deinen neuen Freunden kannst du nun den warmen Sand dieser kleinen Insel genießen.
+
+You can read some lines that are nicely carved into the soft wooden planks.
+In die weichen Planken sind mit viel Aufwand einige Zeilen geschnitzt worden.
+
+You can read the book that I gave you earlier at the library if you lost it.
+Du kannst das Buch lesen, dass ich dir vorher in der Bibliothek gegeben habe, wenn du es verloren hast.
+
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+Wenn du von mehreren Personen umgeben bist, kannst du mit [N] eine davon anvisieren und diese dann mit [T] ansprechen.
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+Dort findest du Q'Muller auf einer Klippe im Westen. Er ist damit beschäftigt, @@s zu sammeln.
+
+You can try talking with some other sailors to get some information about that.
+Versuch einfach, von anderen Matrosen ein paar Informationen darüber zu erhalten.
+
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+Du kannst es gerne versuchen, aber deine Erfolgschancen sind etwas geringer als bei einem gut trainierten Meisterschmied.
+
+You can use it to clear your stats, to start freshly if you see what I mean...
+Du kannst sie verwenden, um deine Statuspunkte neu zu verteilen. Von vorne zu beginnen, wenn du weißt was ich meine...
+
+You can use many diverse items to lure fishes.
+Du kannst viele verschiedene Gegenstände nutzen, um Fische anzulocken.
+
+You can yaye some @@s by hitting these crocotrees.
+Du kannst einige @@s yaye, wenn du die Crocobäume schlägst.
+
+You can't add a guild bound item to a character without guild!
+Du kannst keinen gildegebundenen Gegenstand an einen gildenlosen Charakter vergeben.
+
+You can't add a party bound item to a character without party!
+Du kannst keinen gruppengebundenen Gegenstand an einen Charakter ohne Gruppe vergeben.
+
+You can't carry another @@? What a shame.
+Du kannst nicht noch ein @@ tragen? Was für eine Schande.
+
+You can't clean a cart while vending!
+Du kannst den Einkaufswagen während des Kaufs nicht leeren!
+
+You can't create chat rooms in this map
+Du kannst auf dieser Karte keine Chat Räume anlagen.
+
+You can't drop items in this map
+Du kannst auf dieser Karte keine Gegenstände fallenlassen.
+
+You can't go there!
+Dort kannst du nicht hingehen!
+
+You can't leave battleground guilds.
+Du kannst ins Kampfgeschehen verwickelte Gilden nicht verlassen.
+
+You can't open a shop in this map
+Du kannst auf dieser Karte keinen Laden eröffnen.
+
+You can't open a shop on this cell.
+Du kannst auf diesem Feld keinen Laden eröffnen.
+
+You can't return your pet because your inventory is full.
+Du kannst dein Haustier nicht zurückpacken, weil dein Rucksack voll ist.
+
+You can't trade in this map
+Du kannst auf dieser Karte nicht handeln
+
+You can't use commands while dead.
+Du kannst keine Befehle benutzen, während du tot bist.
+
+You can't withdraw that much money
+Du kannst nicht soviel Geld abheben.
+
+You cannot autotrade when dead.
+Du kannst nicht auto-handeln, während du tot bist.
+
+You cannot change guild leaders in this map.
+Du kannst die Gildenleiter auf dieser Karte nicht ändern.
+
+You cannot change party leaders in this map.
+Du kannst die Gruppenleiter auf dieser Karte nicht wechseln.
+
+You cannot decrease that stat anymore.
+Du kannst dieses Statusmerkmal nicht mehr reduzieren.
+
+You cannot increase that stat anymore.
+Du kannst dieses Statusmerkmal nicht mehr erhöhen.
+
+You cannot join the '%s' channel because you've been banned from it
+Du kannst den '%s' Kanal nicht betreten, weil du dafür gesperrt wurdest.
+
+You cannot use this command when dead.
+Du kannst diesen Befehl nicht benutzen, während du tot bist.
+
+You cannot use this item while sitting
+Du kannst diesen Gegenstand nicht im Sitzen verwenden.
+
+You cannot use this item while your storage is open
+Du kannst diesen Gegenstand nicht benutzen, während dein Lager geöffnet ist.
+
+You caught a @@ but had no room in your inventory to carry it.
+Du hast einen @@ gefangen, aber dein Inventar ist voll - du kannst ihn nicht mitnehmen.
+
+You caught a @@!
+Du hast ein @@ gefangen!
+
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+Du hast das Piou erwischt, aber es versucht sich zu befreien. Kehre besser schnell zu Salem zurück.
+
+You clearly need to be more public-spirited.
+Du brauchst ganz klar mehr Sozialkompetenz.
+
+You concentrate and try to summon old memories from within your mind.
+Du konzentrierst dich und versuchst, alte Erinnerungen tief aus deinem Unterbewusstsein heraufzubeschwören.
+
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+Du kannst einige der anderen Matrosen auf diese Weise treffen und ....Dieser Hut wird natürlich immer ein Zeichen sein, das du ein Teil unserer Mannschaft bist.
+
+You could start by talking to Gugli. He always has tasks for people willing to help!
+Du könntest erstmal mit Gugli reden. Für helfende Hände hat er immer eine Aufgabe parat.
+
+You currently cannot open your storage.
+Du kannst dein Lager momentan nicht öffnen.
+
+You currently have @@ Esperin on your bank account.
+
+
+You do not give me much options.
+Du läßt mir nicht viele Möglichkeiten.
+
+You do not have a cart to be cleaned.
+Du hast keinen Einkaufswagen, der geleert werden könnte.
+
+You do not have a homunculus.
+Du hast keinen Homunkulus.
+
+You do not have enough Esperin on your bank account.
+Du hast nicht genügend Esperin auf dem Konto.
+
+You do not have enough Esperin on yourself.
+Du hast nicht genügend Esperin dabei.
+
+You do not have the required access privileges to use the Super Menu.
+Du hast nicht die nötigen Berechtigungen, um das Super-Menü zu nutzen.
+
+You do not possess a cart to be removed
+Du besitzt keinen Einkaufswagen zum Entfernen.
+
+You do not seem to have enough money, come back later!
+Du hast offensichtlich nicht genug Geld. Komm später wieder!
+
+You don't expect me to eat that, do you? Give me something else!
+Du erwartest nicht von mir, daß ich das esse, oder? Gib mir was anderes!
+
+You don't have any @@, are you mocking me?
+Du hast keine @@n, willst du mich verscheißern?
+
+You don't have any @@.
+Du hast keine @@.
+
+You don't have enough @@s on you.
+Du hast nicht genug @@ dabei.
+
+You don't have enough money, bring @@ E.
+Du hast nicht genügend Geld, bring mir @@E.
+
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+Du hast nicht genügend Platz im Inventar. Lager etwas von deinem Krempel ein und komm dann wieder.
+
+You don't have this quest skill.
+Du hast diese Quest Fähigkeit nicht.
+
+You don't seem to be from the Legion, let's do a game.
+Du scheinst nicht von der Legion zu kommen. Lass uns ein Spiel spielen.
+
+You failed!
+Du hast verloren!
+
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+Alles fühlt sich dumpf und verschwommen an, dennoch kannst du dich dunkel an das Gefühl erinnern, in einer stürmischen Nacht auf dem nasskalten, harten Holz deines Floßes zu liegen.
+
+You fell asleep.#0
+Du bist eingeschlafen.
+
+You fell asleep.#1
+Du bist eingeschlafen.
+
+You found a small chest, surprisingly heavy for it's size.
+Du siehst eine kleine Kiste, die erstaunlich schwer für ihre Größe ist.
+
+You found him!
+Du hast ihn gefunden.
+
+You found something!
+Du hast etwas gefunden!
+
+You got married to @@!
+Du wurdest mit @@ verheiratet!
+
+You have %d new emails (%d unread)
+Du hast %d neue Emails (%d ungelesen)
+
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+Alle deine Ausrüstung hat ein Level. Wenn du etwas kaufst oder herstellst, hat der Gegenstand automatisch Level 1.
+
+You have already opened your guild storage. Close it first.
+Du hast dein Gildenlager bereits geöffnet. Schließ es zuerst.
+
+You have already opened your storage. Close it first.
+Du hast dein Lager bereits geöffnet. Schließ es zuerst.
+
+You have an awful case of amnesia.
+Du hast eine schreckliche Form von Amnesie.
+
+You have become the Guild Master!
+Du bist jetzt der Gildenmeister!
+
+You have been jailed by a GM.
+Du wurdest von einem GM eingesperrt.
+
+You have been jailed for an unknown amount of time.
+Du wurdest für eine unbekannte Zeit eingesperrt. \nLass nur nicht die Seife fallen.
+
+You have been jailed indefinitely.
+Du wurdest auf unbestimmte Zeit eingesperrt.
+
+You have been recovered!
+Du wurdest wiederbelebt!
+
+You have been so nice to me. So please, take one.#0
+Du warst so nett zu mir. Also bitte, nimm einen.
+
+You have been so nice to me. So please, take one.#1
+Du warst so nett zu mir. Also bitte, nimm einen.
+
+You have forgotten the skill.
+Du hast die Fähigkeit vergessen.
+
+You have learned the skill.
+Du hast die Fähigkeit erlernt.
+
+You have mounted a Peco Peco.
+Du hast dein Peco Peco bestiegen.
+
+You have mounted your Dragon.
+Du hast deinen Drachen bestiegen.
+
+You have mounted your Mado Gear.
+Du hast deine Madoausrüstung bestiegen.
+
+You have mounted your Warg.
+Du hast deinen Warg bestiegen.
+
+You have mounted.
+Du hast bestiegen.
+
+You have put your finger on it, I am not.
+Du hast mich erwischt, ich komme nicht von hier.
+
+You have released your Dragon.
+Du hast deinen Drachen freigelassen.
+
+You have released your Mado Gear.
+Du hast deine Madoausrüstung freigelassen.
+
+You have released your Peco Peco.
+Du hast dein Peco Peco freigelassen.
+
+You have released your Warg.
+Du hast deinen Warg freigelassen.
+
+You have released your mount.
+Du hast dein Reittier freigelassen.
+
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+Du hast Talent, und der beste Ort, es zu nutzen, ist die Legion! Du kannst deine Ziele mit oder ohne uns erreichen, aber vertrau mir, mit uns ist es viel besser.
+
+You have to find him, or else I will tell him that you did not help me.
+Du mußt in finden. Sonst erzähle ich ihm, daß du mir nicht geholfen hast.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+Du mußt wissen, es gab eine Zeit, als ich unangefochtener Lieutenant auf diesem Schiff war. Eines Tages schleppten diese verdammten Matrosen dann dieses 'nette' Mädchen an.
+
+You hear a loud scream. It must be the creaking of the wooden door...
+Du hörst einen lauten Schrei. Das muß das Quietschen dieser Holztür sein... oder?
+
+You hear some creeping and crawling sounds from the murkiness below.
+Es hört sich an, als würde in der Dunkelheit dort unten irgendetwas krabbeln oder kriechen.
+
+You hear some sound behind the door.
+Du hörst ein Geräusch hinter der Tür.
+
+You hide your shovel.
+Du versteckst deine Schaufel.
+
+You hit the nail on the head, it's the Legion of Gasaron!
+Du hast den Nagel auf den Kopf getroffen. Es ist die Legion von Gasaron!
+
+You hit too hard with your fist, you destroyed your @@.
+Du hast zu fest mit der bloßejn Faust zugeschlagen. Du hast deine hässliche @@ zerstört.
+
+You hold the shovel in your hands.
+Du hältst die Schaufel in der Hand.
+
+You honor me, my beauty, but I'm already taken by Julia!#0
+Ihr ehrt mich, meine Schönheit. Aber ich bin bereits mit Julia zusammen.
+
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+Du mußt nur die Karte auswählen, dann wählst du den Gegenstand, auf den du sie anwenden möchtest, und das wars.
+
+You just need one fishing rod, although you should take more than one single bait.
+Du brauchst nur eine Angel, aber du solltest mehr als einen einzigen Köder mitnehmen.
+
+You killed @@ Fluffies.
+Du hast @@ Fluffies getötet.
+
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+Du musst wissen, das Leben eines Händlers ist hart. Ich hoffe, dass Artis und die Händlergilde mir zum Erfolg verhelfen werden.
+
+You know, yeyes love to chat while working.
+Weißt du, yeyes lieben es während der Arbeit zu reden.
+
+You lack some very basic skills...
+Dir fehlen einige grundlegende Fähigkeiten...
+
+You left your fishing spot!
+Du hast deinen Fischplatz verlassen.
+
+You lie in the bed.
+Du liegst im Bett.
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+Du magst sie, nicht wahr? Dann sprich mit Peter. Er ist auf dem Zwischendeck. Er wird dich für eine pelzige Mahlzeit in den Laderaum schicken!
+
+You like these hats, right?
+Du magst diese Hüte, oder?
+
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+Du machst einen überzeugenden Eindruck. Ich gebe dir meine alte Ausrüstung als Belohnung und zur Wertschätzung deiner Arbeit... und nimm auch diese Tränke!
+
+You look nice, do you want to help me?
+Du siehst nett aus. Möchtest du mir helfen?
+
+You made a cash deposit of @@ E.
+Du hast eine Bareinzahlung von @@ E getätigt.
+
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+
+You mentioned the quality of your wine.
+Du hast die Qualität deines Weines erwähnt.
+
+You missunderstood, it's 5 potions.
+Wollen sie mich verarschen, man! Es sind 5 Tränke.
+
+You must enter a name.
+Du musst einen Namen eingeben.
+
+You must enter a player name or ID.
+Du musst einen Spielernamen oder eine ID eingeben.
+
+You need %s to mount!
+Du brauchst @ zum besteigen!
+
+You need to be a Guild Master to use this command.
+Du musst Gildenmeister für diesen Befehl sein.
+
+You need to be a member of the Merchant Guild to have a chance there.
+Du musst Mitglied der Handlesgilde sein, um da eine Chance zu haben.
+
+You need to be a party leader to use this command.
+Du musst Partyanführer sein, um diesen Befehl zu nutzen.
+
+You need to cross the crocojungle heading north.
+Du mußt den Croco-Dschungel in Richtung Norden durchqueren.
+
+You need to input a option
+Du musst eine Option eingeben
+
+You need to type the answer of this riddle in the NPC window.
+Du mußt die Anwort auf das Rätsel ins NPC Fenster eintippen.
+
+You notice a young boy sitting on one of the highest branches of the tree.
+Du entdeckst einen kleinen Jungen, der auf einem der höchsten Äste des Baumes sitzt.
+
+You now also have access to the Legion building. Good job, you earned it.
+Du hast nun auch Zugang zum Gebäude der Legion. Gute Arbeit, das hast du dir verdient.
+
+You open a book named @@.
+Du öffnest ein Buch mit dem Titel @@.
+
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+Du öffnest das Buch, aber es sieht durch das Meerwasser sehr mitgenommen aus. Einige Seiten sind überhaupt nicht mehr lesbar. Andere fehlen komplett.
+
+You opened the @@ in two parts, but you crushed one of them.
+Du hast die @@ in zwei Hälften geteilt, aber eine davon ist kaputtgegangen.
+
+You opened the chest
+Du hast die Kiste geöffnet
+
+You perfectly cut your @@ into two edible parts.
+Du hast dein(e) @@ perfekt in zwei essbare Hälften geteilt.
+
+You pick up the package.
+Du hebst das Paket auf.
+
+You probably don't have much business in this city as you don't remember who you are.
+Wenn du nicht mehr weißt wer du bist, hast du in dieser Stadt wahrscheinlich erst einmal nicht besonders viel zu tun.
+
+You pulled too late and lost the bait...
+Du hast zu spät angeschlagen, und der Köder ist verloren.
+
+You pulled too soon and lost the bait.
+Du hast zu spät angeschlagen, und der Köder ist verloren.
+
+You receive @@ E!
+Du erhälst @@ E!
+
+You receive a @@!
+Du erhälst ein @@!
+
+You received @@ EXP and @@ E.
+Du hast @@ EXP und @@ E erhalten.
+
+You request has been rejected by autoreject option.
+Deine Anfrage wurde per Auto-Ablehnen zurückgewiesen.
+
+You scare the piou, but let it go.
+Du erschreckst das Piou, lässt es aber gehen.
+
+You search the tree but don't find anybody.
+Du durchsuchst den Baum, findest aber niemanden.
+
+You see a dust covered book on the shelf...
+Du siehst ein verstaubtes Buch hinten im Regal...
+
+You see a raijin boy, sitting on the edge of the dock.
+Du siehst einen Raijin Jungen, der an der Ecke des Docks sitzt.
+
+You see a young elven girl, with a strong sense of pain in her face.
+Du siest ein junges Elfenmädchen mit schmerzverzerrtem Gesicht.
+
+You see some fish reflecting the sun on the surface of the water.
+Ein paar Fische reflektieren die Sonne direkt unter der Wasseroberfläche.
+
+You see these pious around us?
+Siehst du diese Pious um uns herum?
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+Weißt du, Enora hat mich gebeten, ein Schwarzes Schwert herzustellen. Leider ist mir aber das Material ausgegangen, und...
+
+You see, folks around here that get my cookies have the distinction of being...
+Weißt du, manche Leute bekommen Kekse von mir, andere nicht. Das ist der feine Unterschied.
+
+You see? I'm working here!
+Du siehst? Ich arbeite hier!
+
+You seem a bit tired sir.
+Sie sehen etwas müde aus.
+
+You seem more cultivated than you look.
+Du scheinst kultivierter zu sein als du aussiehst.
+
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+Du siehst erbärmlich schwächlich aus. Was sucht so ein rückratloses Weichtier wie du hier?
+
+You should arrive at a park with a hill nearby.
+Du solltest in einen hügeligen Park gelangen.
+
+You should ask Maxe. He's an early riser.
+Du solltest Maxe fragen. Er ist ein Frühaufsteher.
+
+You should check on the highest part of the cliff, I was hiding there.
+Du solltest an der höchsten Stelle der Klippe nachschauen, dort hab ichs versteckt.
+
+You should come back when you have some free space.
+Du solltest zurück kommen wenn du etwas Platz frei hast.
+
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+Du solltest auf jeden Fall mit unserem Boss Q'Anon reden. Du findest ihn oben.
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+Du solltest mit Don und Calypsan sprechen, wenn du mehr darüber wissen willst. Sie sind Meister auf diesem Gebiet!
+
+You should go and get some sleep.
+Du solltest dir ein wenig Schlaf holen.
+
+You should go see him. He is one of the most experienced sailors we have.
+Du solltest ihn besuchen. Er ist einer der erfahrensten Seeleute der ganzen Crew.
+
+You should go see them.
+Du solltest mal bei ihnen vorbeischauen.
+
+You should have a shop open in order to use @autotrade.
+Du solltest einen Laden geöffnet haben, um @autotrade zu benutzen.
+
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+Du solltest Nard über unseren Fortschritt beim Beladen informieren. Er wird sich über die guten Nachrichten freuen!
+
+You should know this, an item like this can't be bleached.
+Du solltest wissen, dass ein Gegenstand wie dieser nicht gebleicht werden kann.
+
+You should look for a seller named Fexil around the merchant square.
+Du solltest einen Verkäufer namens Fexil aufsuchen. Er ist irgendwo beim Marktplatz.
+
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+Du solltest sie suchen, sobald wir im Hafen einlaufen. Du wirst es nicht bereuen! Hehehe....
+
+You should talk to Magic Arpan first.
+Du solltest zuerst mit Magier Arpan sprechen.
+
+You should walk to the north to find him.
+Du solltest nach Norden gehen um ihn zu finden.
+
+You should walk to the north.
+Du solltest nach Norden gehen.
+
+You shouldn't believe every tale drunken sailors tell you.
+Du solltest nicht alles glauben, was ein betrunkener Matrose dir erzählt.
+
+You step on something, a panel half overgrown by moss, it has writing on it...
+Du trittst auf eine halb mit Moos bewachsene Diele. Dort scheint eine Inschrift zu sein...
+
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+Du trittst auf eine angeknackste Diele mit einer gut lesbaren Inschrift...
+
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+Du bist auf irgend etwas getreten... eine wacklige, leicht brüchige Diele mit kaum lesbarer Inschrift darauf...
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+Du hast noch ein paar Tage bevor wir in den Hafen einlaufen. Vielleicht kannst du etwas von ihnen lernen?
+
+You still have a 90% discount on one piou.
+Du bekommst immer noch 90% Rabatt auf ein Piou.
+
+You still haven't completed your tasks.
+Du hast deine Aufgaben noch nicht erledigt.
+
+You still need to give me boxes from:
+Du musst mir noch immer Kisten geben von:
+
+You stupid, he's English, look at the shape of his head.#1
+Du Dummkopf, er ist Engländer! Schau dir mal seine Kopfform an.
+
+You stupid, she's English, look at the shape of her head.#0
+Du Dummerchen, er ist Engländer! Schau dir mal seine Kopfform an.
+
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+
+
+You take good care of your piou. Remember to feed it every day.
+Pass gut auf dein Piou auf. Vergiss nicht, es täglich zu füttern.
+
+You take the clothes from the chest.
+Du nimmst die Kleidung aus der Truhe.
+
+You take your fishing rod and leave.
+Du nimmst die Angelrute und gehst.
+
+You tell me. Do I deserve a cookie?
+Sag du es mir, habe ich einen Keks verdient?
+
+You told me that you 'were' important.
+Du hast mir gesagt, dass du wichtig 'warst'.
+
+You tried to embarrass me, am I right?!
+Wolltest du mich tatsächlich blamieren?!
+
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+Wolltest mich loswerden, hä? Überraschung, ich bin immer noch hier... *hicks*... oder da....
+
+You waited too long and lost the bait...
+Du hast zu spät angeschlagen, und der Köder ist verloren.
+
+You were gone so I thought you let me down.
+Du bist verschwunden. Ich dachte schon, du läßt mich hängen.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#0
+Du warst in sehr schlechter Verfassung und solltest froh sein, dass wir dich gefunden haben, bevor das Meer dich für immer verschluckt hat.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#1
+Du warst in sehr schlechter Verfassung und solltest froh sein, dass wir dich gefunden haben, bevor das Meer dich für immer verschluckt hat.
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0
+Du yayatest schlafend für eine ganze Weile. Unsere Schiffsverwalterin Julia war hier und tat ihr Bestes, um deine Verletzungen zu versorgen.
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1
+Du yayatest schlafend für eine ganze Weile. Unsere Schiffsverwalterin Julia war hier und tat ihr Bestes, um deine Verletzungen zu versorgen.
+
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+Du findest Don's Haus westlich von hier. Es ist das erste Haus nach der Brücke. Du kannst es nicht verfehlen!
+
+You will be able to find her in the market in the south-west of Artis.
+Du kannst sie auf dem Marktplatz im Südwesten von Artis finden.
+
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+Die wirst ein hölzernes Schild nahe einer Kreuzung finden. Er ist ein paar Schritte auf der linken Seite.
+
+You will remain
+Du wirst bleiben
+
+You will respawn at this place if defeated in combat.
+Du wirst an diesem Platz respawnen, wenn du im Kampf fällst.
+
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Du wirst sehen, die Dorfbewohner sind sehr freundlich und du kannst sie immer nach Hilfe fragen. Sie können dir helfen einen Job zu finden, und vielleicht findest du ja sogar heraus, was mit dir auf See passiert ist!
+
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+Du wischst vorsichtig etwas Sand zur Seite, um die Inschrift auf dem blanken Holz enntziffern zu können.
+
+You withdrew a total of @@ E.
+
+
+You yoiis should walk to the north.
+Ihr Yoiis solltet nach Norden laufen.
+
+You'll first need to help my friends.
+Du wirst zuerst meinen Freunden helfen müssen.
+
+You'll want your fishing rod to be flexible but solid.
+Du möchtest, dass deine Angel gleichzeitig flexibel und stabil ist.
+
+You're already autolooting this item type.
+Dieser Gegenstandstyp ist bereits auf der autoloot Liste.
+
+You're already autolooting this item.
+Dieser Gegenstand ist bereits auf der autoloot Liste.
+
+You're already in the '%s' channel
+Du bist bereits im '%s' Kanal
+
+You're already with a '%s' costume, type '@costume' to remove it.
+Du bist bereits in einem '%s' Kostüm. Schreibe @costume um es zu entfernen.
+
+You're confusing me with someone else.
+Etwas anderes irritiert mich bei dir.
+
+You're currently not autolooting this item type.
+Dieser Gegenstandstyp ist momentan nicht auf der autoloot Liste.
+
+You're currently not autolooting this item.
+Dieser Gegenstandstyp ist momentan nicht auf der autoloot Liste.
+
+You're like the rest of this filthy crew, I can't trust you!
+Du bist genauso wie der Rest dieser dreckigen Crew, ich kann dir nicht vertrauen!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#0
+Du bist genau wie der Rest dieser stinkenden Crew. Ab sofort bist auch du ein Verräter für mich!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#1
+Du bist genau wie der Rest dieser stinkenden Crew. Ab sofort bist auch du ein Verräter für mich!
+
+You're lucky that I'm a generous person, here's another one.
+Du hast Glück, daß ich großzügig bin. Hier ist noch einer.
+
+You're not allowed to talk on this channel
+Du darfst auf diesem Kanal nicht reden
+
+You're not dead.
+Du bist nicht tot.
+
+You're not disguised.
+Du bist nicht verkleidet.
+
+You're not in a guild.
+Du bist in keiner Gilde.
+
+You're not in that channel, type '@join <#channel_name>'
+Du bist nicht auf diesem Kanal, tippe '@join <#channel_name>'
+
+You're not part of the '%s' channel
+Du bist kein Teil des '%' Kanals
+
+You're not the master of your guild.
+Du bist nicht der Meister deiner Gilde.
+
+You're not the owner of channel '%s'
+Du bist nicht der Besitzer des '%s' Kanals
+
+You're now in the '#%s' channel for '%s'
+Du bist jetzt im '#%s' Kanal für '%s'
+
+You're now in the '%s' channel
+Du bist jetzt im '%s' Kanal
+
+You're on La Johanne, a merchant ship.
+Du bist auf der La Johanne, einem Händlerschiff.
+
+You're on a ship, we're on our way to the commercial capital of Artis.
+Du bist auf einem Schiff, wir sind auf unserem Weg zur großen Handelsstadt Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0
+Du bist auf unserem Schiff, der La Johanne. Wir ankern gerade vor einer kleinen Insel, und wir yeyen unser langes Abenteuer als reisende Kaufleute in der Stadt Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1
+Du bist auf unserem Schiff, der La Johanne. Wir ankern gerade vor einer kleinen Insel, und wir yeyen unser langes Abenteuer als reisende Kaufleute in der Stadt Artis.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1
+Du bist jetzt einer von uns. Das ist großartig! Schon als ich dich zum ersten Mal sah, war mir klar, daß du ein guter Kerl bist.
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0
+Du bist jetzt einer von uns. Das ist großartig! Schon als ich dich zum ersten Mal sah, war mir klar, daß du ein gutes Mädchen bist.
+
+You're right, it's about Julia.#1
+Du hast Recht, es geht um Julia.
+
+You're right, it's about you.#0
+Du hast Recht, es geht um dich.
+
+You're talking too fast!
+Du sprichst zu schnell!
+
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+Du bist zu nahe an einem NPC. Du musst mindestens %d Felder von jedem NPC entfernt sein.
+
+You're welcome. If you can't remember something, just come back here!
+Gern geschehen. Wenn du dich an gar nichts mehr erinnern kannst, komm einfach hierher zurück.
+
+You've become the party leader.
+Du wurdest zum Gruppenanführer ernannt.
+
+You've been revived!
+Du wurdest wiederbelebt.
+
+You've died.
+Du bist gestorben.
+
+You've left the '%s' channel
+Du hast den '%s' Kanal verlassen
+
+You've reached the highest natural place of Artis, enjoy the view.
+Du hast den höchsten Platz in ganz Artis erreicht. Genieße die Aussicht.
+
+You've reached your slave clones limit.
+Du hast das Limit an Sklavenklonen erreicht.
+
+You... You eat... rattos? I think you're just a fool.
+Du... du ißt Rattos? Ich glaube du bist einfach ein Trottel.
+
+You? Here?
+Du? Hier?
+
+Your GM level doesn't authorize you to %s the player '%.*s'.
+Dein GM Level erlaubt es nicht, den Spieler '%.*s' zu %s.
+
+Your GM level doesn't authorize you to perform this action on the specified player.
+Dein GM Level erlaubt es nicht, diese Aktion auf den ausgewählten Spieler auszuführen.
+
+Your GM level doesn't authorize you to perform this action.
+Dein GM Level erlaubt diese Aktion nicht.
+
+Your Game's EXE file is not the latest version.
+Die EXE-Datei deines Spieles ist nicht auf dem aktuellen Stand.
+
+Your account has an 'Incorrect Password'...
+Dein Account hat ein falsches 'Passwort'...
+
+Your account has been banished until
+Dein Account wurde gebannt bis
+
+Your account has been blocked by the GM Team.
+Dein Account wurde von dem GM Team geblockt.
+
+Your account has been prohibited to log in.
+Die Anmeldung deines Accounts wurde zurückgewiesen.
+
+Your account has been rejected from server.
+Dein Account wurde vom Server gelöscht.
+
+Your account has been totally erased.
+Dein Account wurde vollständig entfernt.
+
+Your account has expired.
+Dein Account ist abgelaufen.
+
+Your account is 'Unregistered'.
+Die Registrierung deines Accounts wurde gelöscht.
+
+Your account is no longer authorized.
+Dein Account ist nicht mehr zugelassen.
+
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+Das Zeitlimit für deinen Account ist: %d-%m-%Y %H:%M:%S.
+
+Your autolootitem list has been reset.
+Deine autolootitem Liste wurde zurückgesetzt.
+
+Your autolootitem list is empty.
+Deine autolootitem Liste ist leer.
+
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+Deine autolootitem Liste ist voll. Entferne zunächst einige Gegenstände mit @autolootid -<item name or ID>.
+
+Your autoloottype list has been reset.
+Deine autoloottype Liste wurde zurückgesetzt.
+
+Your autoloottype list is empty.
+Deine autoloottype Liste ist leer.
+
+Your body aches, even your hair hurts, and the bright daylight is painful.
+Dein Körper schmerzt, sogar deine Haare tun dir weh, und das helle Tageslicht brennt auf deiner Netzhaut.
+
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+Kann es sein, daß dein Hirn auf Piougröße geschrumpft ist? Das ist die Legion von Gasaron!
+
+Your cart was cleaned.
+Der Einkaufswagen wurde geleert.
+
+Your class can't mount!
+Deine Klasse kann nicht reiten!
+
+Your current memo positions are:
+Deine momentanen Memo Standorte sind:
+
+Your effect has changed.
+Dein Effekt wurde geändert.
+
+Your global chat is no longer bound to the '#%s' channel
+Dein allgemeiner Chat ist nicht mehr an den '#%s' Kanal geknüpft.
+
+Your global chat is not bound to any channel
+Dein allgemeiner Chat ist an keinen Kanal geknüpft.
+
+Your global chat is now bound to the '%s' channel
+Dein allgemeiner Chat ist jetzt an den '%s' Kanal geknüpft.
+
+Your group has been changed.
+Deine Gruppe hat sich geändert.
+
+Your guild storage was cleaned.
+Dein Gildenlager wurde aufgeräumt.
+
+Your guild's storage has already been opened by another member, try again later.
+Das Gildenlager wurde bereits von einem anderen Mitglied geöffnet. Versuchs später nochmal.
+
+Your hairstyle is @@ and its color is @@.
+Deine Frisur ist @@ und die Haarfarbe ist @@.
+
+Your hands are too weak, you did not succeed in opening this @@.
+Du bist zu schwach und konntest dieses @@ nicht öffnen.
+
+Your head is suddently heavy, your eyes are closing...
+Deine Augenlieder werden plötzlich schwerer und schwerer...
+
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+Als sich dein Blick auf ein kleines Holzbrett richtet, das zum Teil unter dem Sand verborgen ist, beginnt dein Herz schneller zu schlagen.
+
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+Deine Hilfe hier ist allerdings sehr willkommen. Leider kann ich dich nur für die erste Rattenvernichtung belohnen.
+
+Your homunculus doesn't evolve.
+Dein Humunculus entwickelt sich nicht.
+
+Your job has been changed.
+Dein Job wurde geändert.
+
+Your mind is set? You will loose the color dye during this process.
+Bist du sicher? Du wirst dabei deinen Farbstoff verlieren.
+
+Your name is Ianus or Janus?
+Ist dein Name Ianus oder Janus?
+
+Your position has been saved.
+Deine Position wurde gespeichert.
+
+Your save point has been changed.
+Dein Speicherpunkt wurde geändert.
+
+Your sex has been changed (disconnection required to complete the process)...
+Dein Geschlecht wurde geändert (zum Abschließen der Änderung ist ein Neustart von Evol notwendig)...
+
+Your sister sent me to find you. Your mother is worried.#0
+Deine Schwester schickt mich, um dich zu finden. Deine Mutter macht sich Sorgen.
+
+Your sister sent me to find you. Your mother is worried.#1
+Deine Schwester schickt mich, um dich zu finden. Deine Mutter macht sich Sorgen.
+
+Your storage was cleaned.
+Dein Lager wurde gereinigt.
+
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+Zink-Titan Oxid, Phtalocyanide, Cadmium, Lazulit, ...
+
+Zzzzzzzzz...
+Zzzzzzzzz...
+
+[ K.S Protection Active - Option: Guild ]
+[ K.S Protection Active - Option: Guild ]
+
+[ K.S Protection Active - Option: Party ]
+[ K.S Protection Active - Option: Party ]
+
+[ K.S Protection Active - Option: Self ]
+[ K.S Protection Active - Option: Self ]
+
+[ K.S Protection Inactive ]
+[ K.S Protection Inactive ]
+
+[ Map K.S Protection Active ]
+[ Map K.S Protection Active ]
+
+[ Map K.S Protection Inactive ]
+[ Map K.S Protection Inactive ]
+
+[ ^EE0000%s^000000 ]
+[ ^EE0000%s^000000 ]
+
+[%d] seconds left until you can use
+
+
+[^EE0000%s^000000]
+[^EE0000%s^000000]
+
+a ground!
+ein Boden!
+
+a quiet place,
+ein ruhiger Ort,
+
+ban
+sperren
+
+block
+blocken
+
+body/armor,
+Körper/Rüstung,
+
+both hands,
+beide Hände,
+
+change the sex of
+ändere das Geschlecht von
+
+conf/import/msg_conf.txt
+conf/import/msg_conf.txt
+
+data @@ @@ @@ data
+data @@ @@ @@ data
+
+debug
+Debug
+
+delta
+delta
+
+feet,
+Füße,
+
+fisherman
+Angler
+
+garment,
+Gewand,
+
+hairstyle_config
+hairstyle_config
+
+left accessory,
+linkes Accessoire,
+
+left hand,
+linke Hand,
+
+life
+Leben
+
+line @@: @@
+Zeile @@: @@
+
+lower head,
+Gesicht,
+
+lower/mid head,
+Gesicht/Stirn,
+
+lower/mid/top head,
+Gesicht/Stirn/Kopf,
+
+lower/top head,
+Gesicht/Kopf,
+
+marriage1
+Hochzeit1
+
+mid head,
+Stirn,
+
+no
+Nein
+
+no active MOTD
+keine aktive MOTD
+
+no active broadcast
+keine aktive Ankündigung
+
+npc1
+npc1
+
+npc1#door
+npc1#door
+
+npc2
+npc2
+
+npc3
+npc3
+
+npc4
+npc4
+
+npc5
+npc5
+
+npc6
+
+
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+Option '%s' ist bereits aktiviert, wenn du es deaktivieren möchteste, schreibe '@channel opt %s 0'
+
+option '%s' is not enabled on channel '%s'
+Option '%s' ist nicht aktiviert auf Channel '%s'
+
+option '%s' is now disabled for channel '%s'
+Option '%s' ist jetzt deaktiviert für Channel '%s'
+
+option '%s' is now enabled for channel '%s'
+Option '%s' ist jetzt aktiviert für Channel '%s'
+
+option '%s' is now enabled for channel '%s' with %d seconds
+Die Option '%s' ist aktiviert für Kanal '%s' mit %d Sekunden
+
+right accessory,
+rechtes Accessoire,
+
+right hand,
+rechte Hand,
+
+skill %d: %s (%s)
+Fähigkeit %d: %s (%s)
+
+test @@
+test @@
+
+test1
+test1
+
+test2
+Test2
+
+top head,
+Kopfbedeckung,
+
+unban
+entsperren
+
+unblock
+entblocken
+
+value '%d' for option '%s' is out of range (limit is 0-10)
+Wert '%d' für Option '%s' ist außerhalb der Grenzen (Limit ist 0-10)
+
+yes
+Ja
+
+| Guild: '%s'
+| Gilde: '%s'
+
+| Location: %s %d %d
+| Standort: %s %d %d
+
+| Lv:%d/%d | Job: %s
+| Lv:%d/%d | Job: %s
+
+| Party: '%s'
+| Gruppe: '%s'
+
+↠Exit
+↠Ausgang
+
+↑ Legion
+↑ Legion
+
+↓ Market Place
+
+
diff --git a/langs/lang_en.old b/langs/lang_en.old
new file mode 100644
index 000000000..96e8a212c
--- /dev/null
+++ b/langs/lang_en.old
@@ -0,0 +1,6132 @@
+ ago
+ ago
+
+!
+!
+
+"Mister Piou, good day to you.
+"Mister Piou, good day to you.
+
+'%s' got %s's %s (chance: %0.02f%%)
+'%s' got %s's %s (chance: %0.02f%%)
+
+'%s' stole %s's %s (chance: %0.02f%%)
+'%s' stole %s's %s (chance: %0.02f%%)
+
+'That', as you call it, is a @@. There are plenty of 'em here!
+'That', as you call it, is a @@. There are plenty of 'em here!
+
+'That', as you call it, is a @@. There are plenty of 'em on this island!
+'That', as you call it, is a @@. There are plenty of 'em on this island!
+
+'That', as you call it, is a @@. There're plenty on this island!
+'That', as you call it, is a @@. There're plenty on this island!
+
+'k hoar ui wel... (Vlaams)
+'k hoar ui wel... (Vlaams)
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Uff*... And another box of @@s for our starving colleagues is ready.
+
+*hic*
+*hic*
+
+*hick*
+*hick*
+
+*uff*... And another box of @@s for our starving colleagues is ready.
+*uff*... And another box of @@s for our starving colleagues is ready.
+
+, and
+, and
+
+- 2 @@
+- 2 @@
+
+- QMuller
+- QMuller
+
+.
+.
+
+...
+...
+
+... And 1 @@.
+... And 1 @@.
+
+... Welcome onboard cutie! I just realized I need delicious ingredients to prepare a... a special recipe.
+... Welcome onboard cutie! I just realized I need delicious ingredients to prepare a... a special recipe.
+
+... and 1 @@.
+... and 1 @@.
+
+...And 1 @@.
+...And 1 @@.
+
+...Welcome onboard cutie! I just realized I need some delicious ingredients to prepare one...one special recipe.
+...Welcome onboard cutie! I just realized I need some delicious ingredients to prepare one...one special recipe.
+
+...this might be because of Don, he is the master blacksmith of this place and a model to me!
+...this might be because of Don, he is the master blacksmith of this place and a model to me!
+
+1. Do not bot, this means that you won't run any automated tasks (Also included keyboard tricks). Any away from keyboard activity is considered botting does not include standing still)
+1. Do not bot, this means that you won't run any automated tasks (Also included keyboard tricks). Any away from keyboard activity is considered botting does not include standing still)
+
+1. Do not bot, this means that you won't run any automated tasks (Also included keyboard tricks). Any away from keyboard activity is considereted botting does not include standing still)
+1. Do not bot, this means that you won't run any automated tasks (Also included keyboard tricks). Any away from keyboard activity is considereted botting does not include standing still)
+
+1. Do not bot. This means you are not allowed to use any automation programs or use keyboard tricks. Any away from keyboard activity will be considered as botting except standing still.
+1. Do not bot. This means you are not allowed to use any automation programs or use keyboard tricks. Any away from keyboard activity will be considered as botting except standing still.
+
+2, Do not spam (includes trade spam)
+2, Do not spam (includes trade spam)
+
+2. Do not spam. This also concerns trade spam.
+2. Do not spam. This also concerns trade spam.
+
+3, Do not multibox, this mean that you cannot have more than one active character logged in or any other active clients used for attacking in group.
+3, Do not multibox, this mean that you cannot have more than one active character logged in or any other active clients used for attacking in group.
+
+3. Do not multi box. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups.
+3. Do not multi box. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups.
+
+3. Do not multibox. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups.
+3. Do not multibox. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups.
+
+4, Don't trashtalk, beg or use rude language in your character name and in the chat, at the exception of roleplay purposes.
+4, Don't trashtalk, beg or use rude language in your character name and in the chat, at the exception of roleplay purposes.
+
+4. Do not trash talk, beg or use rude language in your character name or in the chat, except for role play purposes.
+4. Do not trash talk, beg or use rude language in your character name or in the chat, except for role play purposes.
+
+4. Do not trashtalk, beg or use rude language in your character name or in the chat, except for roleplay purposes.
+4. Do not trashtalk, beg or use rude language in your character name or in the chat, except for roleplay purposes.
+
+5 @@s.
+5 @@s.
+
+5 Pibberies Infusion.
+5 Pibberies Infusion.
+
+5, Don't speak any other language other than English in the public areas. You are free to speak any language you want in private chats and when alone with groups of friends.
+5, Don't speak any other language other than English in the public areas. You are free to speak any language you want in private chats and when alone with groups of friends.
+
+5. Do not speak any other language than English in public areas. You are free to speak any language you want in private chats or when alone with friends.
+5. Do not speak any other language than English in public areas. You are free to speak any language you want in private chats or when alone with friends.
+
+5. Do not speak any other language than English in public. You are free to speak any language you want in private chats or when alone with friends.
+5. Do not speak any other language than English in public. You are free to speak any language you want in private chats or when alone with friends.
+
+6, Follow the social convention listed on the RFC1855.
+6, Follow the social convention listed on the RFC1855.
+
+6. Follow the social convention listed on the RFC1855 article.
+6. Follow the social convention listed on the RFC1855 article.
+
+@@ and @@ just married!
+@@ and @@ just married!
+
+@@ from now
+@@ from now
+
+@@ is helping me.
+@@ is helping me.
+
+@@? Welcome my dear!#0
+@@? Welcome my dear!
+
+@@? Welcome my dear!#1
+@@? Welcome my dear!
+
+A @@? There're plenty on this island!
+A @@? There're plenty on this island!
+
+A Ground!
+A Ground!
+
+A Quiet place,
+A Quiet place,
+
+A Sunny and hot day,
+A Sunny and hot day,
+
+A few moments ago, I heard your conversation with Darlin.
+A few moments ago, I heard your conversation with Darlin.
+
+A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived.
+A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived.
+
+A small lie isn't a lie, and I could really use some cash...
+A small lie isn't a lie, and I could really use some cash...
+
+A weeds covered panel draws your attention, a message is visible concealed behind the leaves...
+A weeds covered panel draws your attention, a message is visible concealed behind the leaves...
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the present to me.
+A young apprentice called Chelios might be waiting outside, speak to him, and return the present to me.
+
+ANYWAY, MAYBE WHEN YOU ARE LOOKING FOR FOOD WITH GUGLI YOU WILL HAVE THE TIME TO LOOK AT THIS!
+ANYWAY, MAYBE WHEN YOU ARE LOOKING FOR FOOD WITH GUGLI YOU WILL HAVE THE TIME TO LOOK AT THIS!
+
+Able to write a poem
+Able to write a poem
+
+Aboard stand sailors trying to talk to you.
+Aboard stand sailors trying to talk to you.
+
+About the Guild of Esperia, I wonder what we can think abou them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hidding us a lot of things.
+About the Guild of Esperia, I wonder what we can think abou them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hidding us a lot of things.
+
+About the Legion of Aemil in Esperia, I'm not sure about them, frankly.
+About the Legion of Aemil in Esperia, I'm not sure about them, frankly.
+
+About this Esperia Guild, I'm not sure about them, frankly, there are rumors around that they did monstrous things and that they are hiding a lot of things from us.
+About this Esperia Guild, I'm not sure about them, frankly, there are rumors around that they did monstrous things and that they are hiding a lot of things from us.
+
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+
+About this Esperia's Guild, I'm not sure about them, frankly.
+About this Esperia's Guild, I'm not sure about them, frankly.
+
+About this Esperia's Warrior Guild, I'm not sure about them, frankly.
+About this Esperia's Warrior Guild, I'm not sure about them, frankly.
+
+Acorn
+Acorn
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.
+Actually Gugli asked me if I could help you bringing him some of your boxes.
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#0
+Actually Gugli asked me if I could help you bringing him some of your boxes.
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#1
+Actually Gugli asked me if I could help you bringing him some of your boxes.
+
+Actually I have an in-depth knowledge of this life.
+Actually I have an in-depth knowledge of this life.
+
+Actually, I came here to work on my task.
+Actually, I came here to work on my task.
+
+Aemil is a magnificent world unknown to us all.
+Aemil is a magnificent world unknown to us all.
+
+Ah, I didn't have much sleep; it's possible.
+Ah, I didn't have much sleep; it's possible.
+
+Ah, great! Now you get a nice discount on a piou.
+Ah, great! Now you get a nice discount on a piou.
+
+Ah, these... Citizens like buying them as pets.
+Ah, these... Citizens like buying them as pets.
+
+Ah... Gugli Gugli... He's too young to understand our conversation
+Ah... Gugli Gugli... He's too young to understand our conversation
+
+Ah... Gugli... He's too young to understand our conversation
+Ah... Gugli... He's too young to understand our conversation
+
+Ah... Sorry, I forget, again.
+Ah... Sorry, I forget, again.
+
+Alchemical studies are prohibited in every cities of the Archipelagos, do not dare to practice in a public zone!
+Alchemical studies are prohibited in every cities of the Archipelagos, do not dare to practice in a public zone!
+
+Ale
+Ale
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+
+Alige
+Alige
+
+Alige#Artis
+Alige#Artis
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+AligeTrigger#Artis
+
+All I can do is tell you that...
+All I can do is tell you that...
+
+All that I had to eat were these berries... Berries... Berries...
+All that I had to eat were these berries... Berries... Berries...
+
+All you can find is thick mist and the cold hard wood of your raft.
+All you can find is thick mist and the cold hard wood of your raft.
+
+All your... fresh ingredients are ready to be cooked.
+All your... fresh ingredients are ready to be cooked.
+
+All your...fresh ingredients are ready to be cooked.
+All your...fresh ingredients are ready to be cooked.
+
+Alright! Yeye one more box and it'll be good.
+Alright! Yeye one more box and it'll be good.
+
+Alright, I take it.
+Alright, I take it.
+
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's a friend or a foe...#0
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's a friend or a foe...
+
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's a friend or a foe...#1
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's a friend or a foe...
+
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's a friend or a foe...
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's a friend or a foe...
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's an ally or an enemy...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's a friend or a foe...
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's a friend or a foe...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's a friend or a foe...#1
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's a friend or a foe...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+
+Alright, bye!
+Alright, bye!
+
+Alright, see you later then!
+Alright, see you later then!
+
+Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?
+Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?
+
+Also, there was this inscription on your raft, the one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does it make you remember something?
+Also, there was this inscription on your raft, the one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does it make you remember something?
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#0
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.
+
+An unexpected help is always welcome!
+An unexpected help is always welcome!
+
+An unexpected help is always welcome.
+An unexpected help is always welcome.
+
+And I have no sign of a so called "@@" on it!
+And I have no sign of a so called "@@" on it!
+
+And I have no sign of a so called \
+And I have no sign of a so called \
+
+And I have no sign of a so called \"@@\" on it!
+And I have no sign of a so called \"@@\" on it!
+
+And a fruit may even fall for you if you are lucky! And stay alert to pick up your drops.
+And a fruit may even fall for you if you are lucky! And stay alert to pick up your drops.
+
+And please, no berries.
+And please, no berries.
+
+And please, no berries. No more!
+And please, no berries. No more!
+
+And rhyming is not too
+And rhyming is not too
+
+And to demonstrate his beautiful voice,
+And to demonstrate his beautiful voice,
+
+And tried to attract him thus.
+And tried to attract him thus.
+
+And what do you give me in exchange for these informations?
+And what do you give me in exchange for these informations?
+
+And what kind of help do you need?
+And what kind of help do you need?
+
+And when we have enough money to support ourselves and not depend on anybody
+And when we have enough money to support ourselves and not depend on anybody
+
+And when we will got enought money to don't depend of anybody
+And when we will got enought money to don't depend of anybody
+
+And with my piou! That's wonderful, I can't think at how hard that was to catch it.
+And with my piou! That's wonderful, I can't think at how hard that was to catch it.
+
+And you might even gain a fruit if you're lucky!
+And you might even gain a fruit if you're lucky!
+
+Any contribution to the game content (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+Any contribution to the game content (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+
+Anyway I am glad I can give you some of these @@s.
+Anyway I am glad I can give you some of these @@s.
+
+Anyway, if you ever feel interested, just check my bag!
+Anyway, if you ever feel interested, just check my bag!
+
+Anyway, if you ever feel interested, just check my bag.
+Anyway, if you ever feel interested, just check my bag.
+
+Anyway, if you ever feel interested, just click on my bag.
+Anyway, if you ever feel interested, just click on my bag.
+
+Anyway, maybe when you are looking for food with Gugli you'll have the time to look at this!!
+Anyway, maybe when you are looking for food with Gugli you'll have the time to look at this!!
+
+Anyway, the guild creation is perfect for both case! You can keep your current party as is while having a guild to talk and share different items with all of your friends!
+Anyway, the guild creation is perfect for both case! You can keep your current party as is while having a guild to talk and share different items with all of your friends!
+
+Aquada
+Aquada
+
+Aquada Box
+Aquada Box
+
+Aquada!? I will not help you with your evil plan!
+Aquada!? I will not help you with your evil plan!
+
+Are you here to explore the island?
+Are you here to explore the island?
+
+Are you sure that they are my potions?
+Are you sure that they are my potions?
+
+Are you sure?
+Are you sure?
+
+Are you yaying here to explore the island?
+Are you yaying here to explore the island?
+
+AreaBottom
+AreaBottom
+
+AreaMiddle
+AreaMiddle
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+AreaNPC#001-2-22
+
+AreaNPC#doors1
+AreaNPC#doors1
+
+AreaNPC#doors2
+AreaNPC#doors2
+
+AreaTop
+AreaTop
+
+Arrow 1
+Arrow 1
+
+Arrow 2
+Arrow 2
+
+Arrow 3
+Arrow 3
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+
+Artaxe
+Artaxe
+
+Artis is a very nice place; there are some hot chicks...
+Artis is a very nice place; there are some hot chicks...
+
+As a thank you, accept my old fishing rod.
+As a thank you, accept my old fishing rod.
+
+As on anvil strikes the hammer
+As on anvil strikes the hammer
+
+As they sailed on Oceania, great waters of Aemil, one of the alliances found a land.
+As they sailed on Oceania, great waters of Aemil, one of the alliances found a land.
+
+As they sailed on Oceania, great waters of Aemil, one of the groups found a land.
+As they sailed on Oceania, great waters of Aemil, one of the groups found a land.
+
+As you can walk around, it'll be an easy task for you. Impale me one of them!!
+As you can walk around, it'll be an easy task for you. Impale me one of them!!
+
+As you can walk around, it'll be easy for you. Impale one of them for me!!
+As you can walk around, it'll be easy for you. Impale one of them for me!!
+
+As you may know we are long-distance traveller, and our crew need to stock enough food to survive. You don't know how dangerous sea life can be.
+As you may know we are long-distance traveller, and our crew need to stock enough food to survive. You don't know how dangerous sea life can be.
+
+As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.
+As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.
+
+As you open your eyes and look around, you see a large ship.
+As you open your eyes and look around, you see a large ship.
+
+As you open your eyes, you see a large ship before you.
+As you open your eyes, you see a large ship before you.
+
+Ash brown
+Ash brown
+
+Ask sailors around here they shouldn't be so far.
+Ask sailors around here they shouldn't be so far.
+
+Astapolos
+Astapolos
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+
+At this time, we were selling crab food on our old mushroom island.
+At this time, we were selling crab food on our old mushroom island.
+
+At this time, we were selling crab's food on our old mushroom island.
+At this time, we were selling crab's food on our old mushroom island.
+
+Auburn brown
+Auburn brown
+
+Authorities began to control in order to have a peaceful society. This did not work well for long.
+Authorities began to control in order to have a peaceful society. This did not work well for long.
+
+Awwww, what will I do now?
+Awwww, what will I do now?
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPEN TO BE SOME PIRATES AROUND!
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPEN TO BE SOME PIRATES AROUND!
+
+Bag
+Bag
+
+Bald
+Bald
+
+Be a friend, and bring me @@ @@s
+Be a friend, and bring me @@ @@s
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+
+Because I am an orc I can't read such things? That's rubbish.
+Because I am an orc I can't read such things? That's rubbish.
+
+Because of the dense foliage on the trees you need to go close to them not to miss him.
+Because of the dense foliage on the trees you need to go close to them not to miss him.
+
+Because of the dense foliage, you need to go up close to the trees so as not to miss him.
+Because of the dense foliage, you need to go up close to the trees so as not to miss him.
+
+Because the voices of death sing a sweet song
+Because the voices of death sing a sweet song
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+
+Behind me? It's the Blacksmith house, the most renowned throughout Aemil.
+Behind me? It's the Blacksmith house, the most renowned throughout Aemil.
+
+Behind me? It's the Blacksmith house, the most renowned throughout Andorra.
+Behind me? It's the Blacksmith house, the most renowned throughout Andorra.
+
+Bent trees whistling with the beat of the drum
+Bent trees whistling with the beat of the drum
+
+Besides, I need to be here to watch for thieves while La Johanne is docked.
+Besides, I need to be here to watch for thieves while La Johanne is docked.
+
+Billy Bons
+Billy Bons
+
+BillyBons
+BillyBons
+
+Black iron... That is a very specific request that you got me!
+Black iron... That is a very specific request that you got me!
+
+Bow 1
+Bow 1
+
+Bow 2
+Bow 2
+
+Bowl cut
+Bowl cut
+
+Box
+Box
+
+Bread
+Bread
+
+Bun
+Bun
+
+Bunches
+Bunches
+
+But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!
+But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!
+
+But I need to go, bye!
+But I need to go, bye!
+
+But I swear that one day..ooh my tasty revenge. Hhmm, actually I wonder if...maybe...
+But I swear that one day..ooh my tasty revenge. Hhmm, actually I wonder if...maybe...
+
+But if he is amnesic as said Julia, we won't need to worry about him.
+But if he is amnesic as said Julia, we won't need to worry about him.
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view
+
+But in the future I might be able to help you to create some of your own.
+But in the future I might be able to help you to create some of your own.
+
+But in the future I might help you to create your own ones.
+But in the future I might help you to create your own ones.
+
+But let's talk more about this island, we're docking here to find some fine quality foods.
+But let's talk more about this island, we're docking here to find some fine quality foods.
+
+But let's talk more about this island. We're docking here to find some fine quality food.
+But let's talk more about this island. We're docking here to find some fine quality food.
+
+But more than anything, she is the one who took care of you when you were in coma.
+But more than anything, she is the one who took care of you when you were in coma.
+
+But more than everything, she is the one which took care of you when you were in coma.
+But more than everything, she is the one which took care of you when you were in coma.
+
+But more than everything, she is the one which took care of you when you were in this coma.
+But more than everything, she is the one which took care of you when you were in this coma.
+
+But more than everything, she is the one who took care of you when you were in coma.
+But more than everything, she is the one who took care of you when you were in coma.
+
+But most important, she's the one who took care of you when you were in coma.
+But most important, she's the one who took care of you when you were in coma.
+
+But until then, you need to stay here, there is nothing else to do anyway.
+But until then, you need to stay here, there is nothing else to do anyway.
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problem around here, it's not like capital, Esperia.
+But we are quite lucky here, outside of some tipsy travelers there are no big problem around here, it's not like capital, Esperia.
+
+But you are welcome to reset your stats again if you bring me more plushrooms!#0
+But you are welcome to reset your stats again if you bring me more plushrooms!
+
+But you are welcome to reset your stats again if you bring me more plushrooms!#1
+But you are welcome to reset your stats again if you bring me more plushrooms!
+
+But you decide to patiently wait.
+But you decide to patiently wait.
+
+But you won't *hick* me this time...
+But you won't *hick* me this time...
+
+But... If he has amnesia like Julia said... We don't need to worry about him.
+But... If he has amnesia like Julia said... We don't need to worry about him.
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.
+
+But... If she has amnesia like Julia said... We don't need to worry about her.
+But... If she has amnesia like Julia said... We don't need to worry about her.
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#1
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.
+
+But... if he has amnesia like Julia said... We don't need to worry about him.
+But... if he has amnesia like Julia said... We don't need to worry about him.
+
+But... if he is amnesic like Julia said, we don't need to worry about him.
+But... if he is amnesic like Julia said, we don't need to worry about him.
+
+But... if she has amnesia like Julia said... We don't need to worry about her.
+But... if she has amnesia like Julia said... We don't need to worry about her.
+
+But... if she is amnesic like Julia said, we don't need to worry about her.
+But... if she is amnesic like Julia said, we don't need to worry about her.
+
+By the way, I am Lozerk. Lieutenant Lozerk.
+By the way, I am Lozerk. Lieutenant Lozerk.
+
+Bye bye!
+Bye bye!
+
+Bye.
+Bye.
+
+CAN YOU HEAR ME?
+CAN YOU HEAR ME?
+
+Can you bring me something which isn't a vegetable?
+Can you bring me something which isn't a vegetable?
+
+Can you please go there and find him? He is probably hiding on one of those trees, like always.
+Can you please go there and find him? He is probably hiding on one of those trees, like always.
+
+Can't talk right now, i'm on patrol duty.
+Can't talk right now, i'm on patrol duty.
+
+Cap'tain has locked the door, you should go see him.
+Cap'tain has locked the door, you should go see him.
+
+Cap'tain is waiting for you! Hurry up.
+Cap'tain is waiting for you! Hurry up.
+
+Captain wants: ???
+Captain wants: ???
+
+Carrot
+Carrot
+
+Center parting
+Center parting
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#0
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#1
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.
+
+Check my balance.
+Check my balance.
+
+Cheese
+Cheese
+
+Chef Gado
+Chef Gado
+
+Chef Gado#Artis
+Chef Gado#Artis
+
+Chelios managed to do an excellent work.
+Chelios managed to do an excellent work.
+
+Chelios was stubborn in his youth, he could not stop to annoy me with his questions while I was working at the forge.
+Chelios was stubborn in his youth, he could not stop to annoy me with his questions while I was working at the forge.
+
+Chelios... He is part of the blacksmith house, is he not?
+Chelios... He is part of the blacksmith house, is he not?
+
+Chelios... He is part of the blacksmith house, is not he?
+Chelios... He is part of the blacksmith house, is not he?
+
+Cherry blossom
+Cherry blossom
+
+Chest
+Chest
+
+Chest#Artis
+Chest#Artis
+
+Childeren play there; and can be badly hurt if they play near a Fluffy's nest.
+Childeren play there; and can be badly hurt if they play near a Fluffy's nest.
+
+Children play there; and can be badly hurt if they play near a Fluffy's nest.
+Children play there; and can be badly hurt if they play near a Fluffy's nest.
+
+Choppy
+Choppy
+
+Chorus of the Woods
+Chorus of the Woods
+
+Click on the NPCs around you to continue the introduction.
+Click on the NPCs around you to continue the introduction.
+
+Combed back
+Combed back
+
+Come after some time.
+Come after some time.
+
+Come back soon! And bring a plushroom with you!
+Come back soon! And bring a plushroom with you!
+
+Come on Sap! You are scaring our guest with your stories.#0
+Come on Sap! You are scaring our guest with your stories.
+
+Come on Sap! You are scaring our guest with your stories.#1
+Come on Sap! You are scaring our guest with your stories.
+
+Come on, Sap! You are scaring our guest with your stories.#0
+Come on, Sap! You are scaring our guest with your stories.
+
+Come on, Sap! You are scaring our guest with your stories.#1
+Come on, Sap! You are scaring our guest with your stories.
+
+Common, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+Common, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+
+Congrats!
+Congrats!
+
+Cookie Master
+Cookie Master
+
+Copper blonde
+Copper blonde
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.
+
+Could I ask you which is your native language? A sailor said me russian, an other one said me french... I'm a bit lost. I will register you on the ship board list just after that.
+Could I ask you which is your native language? A sailor said me russian, an other one said me french... I'm a bit lost. I will register you on the ship board list just after that.
+
+Could you do a small favour for me?
+Could you do a small favour for me?
+
+Could you help me please?
+Could you help me please?
+
+Could you please bring me something which isn't a vegetable? And I beg you, no berries!
+Could you please bring me something which isn't a vegetable? And I beg you, no berries!
+
+Could you tell me where I am?
+Could you tell me where I am?
+
+Couwan
+Couwan
+
+Couwan hands you a box full of fish.#0
+Couwan hands you a box full of fish.
+
+Couwan hands you a box full of fish.#1
+Couwan hands you a box full of fish.
+
+Croc Claw
+Croc Claw
+
+Croc!
+Croc!
+
+Croconut Box
+Croconut Box
+
+DEBUG INFO
+DEBUG INFO
+
+DID YOU FIND OUT WHAT THE LIGHT WAS?
+DID YOU FIND OUT WHAT THE LIGHT WAS?
+
+DID YOU FIND OUT WHAT THE LIGHT WAS?!
+DID YOU FIND OUT WHAT THE LIGHT WAS?!
+
+DO YOU FEEL BETTER?
+DO YOU FEEL BETTER?
+
+Damn @@.
+Damn @@.
+
+Damn you! You better not tell anyone that you've seen me!
+Damn you! You better not tell anyone that you've seen me!
+
+Damn you! You better not tell anyone that you've seen me!#0
+Damn you! You better not tell anyone that you've seen me!
+
+Damn you! You better not tell anyone that you've seen me!#1
+Damn you! You better not tell anyone that you've seen me!
+
+Damn you! You'd better not tell anyone you saw me!#0
+Damn you! You'd better not tell anyone you saw me!
+
+Damn you! You'd better not tell anyone you saw me!#1
+Damn you! You'd better not tell anyone you saw me!
+
+Dan
+Dan
+
+Dan closes the conversation and he continues to write his letter.
+Dan closes the conversation and he continues to write his letter.
+
+Dark brown
+Dark brown
+
+Dark copper
+Dark copper
+
+Darlin
+Darlin
+
+DarlinBarrierCheck
+DarlinBarrierCheck
+
+Deal, I offer you @@E!
+Deal, I offer you @@E!
+
+Dearly yours, Dan
+Dearly yours, Dan
+
+Delicious Cookie
+Delicious Cookie
+
+Devis
+Devis
+
+Did you find out what the light is?!
+Did you find out what the light is?!
+
+Did you see Don the blacksmith? He might knows more about it if you want to improve your metal equipment.
+Did you see Don the blacksmith? He might knows more about it if you want to improve your metal equipment.
+
+Do you feel better??
+Do you feel better??
+
+Do you feel too weak even if trying to hit the surrounding wildlife?
+Do you feel too weak even if trying to hit the surrounding wildlife?
+
+Do you feel too weak when try to hit the surrounding wildlife?
+Do you feel too weak when try to hit the surrounding wildlife?
+
+Do you have an other question for me?
+Do you have an other question for me?
+
+Do you hear me??
+Do you hear me??
+
+Do you think this is fair? They have sent me down here alone, far away from everyone.
+Do you think this is fair? They have sent me down here alone, far away from everyone.
+
+Do you want me to go see her in your place?
+Do you want me to go see her in your place?
+
+Do you want to cut this
+Do you want to cut this
+
+Do you want to cut this @@?
+Do you want to cut this @@?
+
+Do you, like, remember nothing at all? Or do you have SOME memories of your past?
+Do you, like, remember nothing at all? Or do you have SOME memories of your past?
+
+Docks's Warehouse
+Docks's Warehouse
+
+Does somebody know a good place to hang out in Esperia? - M. Arpan
+Does somebody know a good place to hang out in Esperia? - M. Arpan
+
+Does somebody know a good place to look in Esperia? - M. Arpan
+Does somebody know a good place to look in Esperia? - M. Arpan
+
+Does your mind go all fuzzy or is that your head will explode??
+Does your mind go all fuzzy or is that your head will explode??
+
+Don is a renowned blacksmith throughout Andorra it's crazy that you don't know about him.
+Don is a renowned blacksmith throughout Andorra it's crazy that you don't know about him.
+
+Don is renowned throughout the archipelagos for his forgery here on Artis.
+Don is renowned throughout the archipelagos for his forgery here on Artis.
+
+Don is renowned throughout the archipelagos for his forgery skills here on Artis.
+Don is renowned throughout the archipelagos for his forgery skills here on Artis.
+
+Don is renowned throughout the entire archipelagos for his blacksmith skills, and he is here, in Artis.
+Don is renowned throughout the entire archipelagos for his blacksmith skills, and he is here, in Artis.
+
+Don the Blacksmith#001-2-27
+Don the Blacksmith#001-2-27
+
+Don#001-2-27
+Don#001-2-27
+
+Don't be shy, you are nice
+Don't be shy, you are nice
+
+Don't bother her Silvio, or I'll have to tell her that you cry like a baby when you hear the thunder in the night.
+Don't bother her Silvio, or I'll have to tell her that you cry like a baby when you hear the thunder in the night.
+
+Don't bother her Silvio, or I'll have to tell her that you cry like a baby when you hear the thunder in the night.#0
+Don't bother her Silvio, or I'll have to tell her that you cry like a baby when you hear the thunder in the night.
+
+Don't bother her Silvio, or I'll have to tell her that you cry like a baby when you hear the thunder in the night.#1
+Don't bother her Silvio, or I'll have to tell her that you cry like a baby when you hear the thunder in the night.
+
+Don't bother her Silvio, or I'll to tell her that you cry like a baby when you hear the thunder in the night.
+Don't bother her Silvio, or I'll to tell her that you cry like a baby when you hear the thunder in the night.
+
+Don't bother him Silvio, or I'll have to tell him that you cry like a baby when you hear the thunder in the night.
+Don't bother him Silvio, or I'll have to tell him that you cry like a baby when you hear the thunder in the night.
+
+Don't bother him Silvio, or I'll have to tell him that you cry like a baby when you hear the thunder in the night.#1
+Don't bother him Silvio, or I'll have to tell him that you cry like a baby when you hear the thunder in the night.
+
+Don't bother him Silvio, or I'll to tell him that you cry like a baby when you hear the thunder in the night.
+Don't bother him Silvio, or I'll to tell him that you cry like a baby when you hear the thunder in the night.
+
+Don't do do theee... *hick* with me eh!
+Don't do do theee... *hick* with me eh!
+
+Don't get too excited about it...
+Don't get too excited about it...
+
+Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in future. - Julia
+Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in future. - Julia
+
+Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+
+Don't mock me, my work is admirable.
+Don't mock me, my work is admirable.
+
+Don't say it too loud, other people could hear us.
+Don't say it too loud, other people could hear us.
+
+Don't worry sister, I didn't forget you
+Don't worry sister, I didn't forget you
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@E.
+Don't you try to cheat an old merchant! You don't have enough money, you need @@E.
+
+Don't you try to trick an old merchant! You don't have enough money, you need @@E
+Don't you try to trick an old merchant! You don't have enough money, you need @@E
+
+Done, take it! Now here it is the plan. Go talk with her and offer our beautiful lady a bite of her arrogancy!
+Done, take it! Now here it is the plan. Go talk with her and offer our beautiful lady a bite of her arrogancy!
+
+Done. Here, take it! Now here is the plan. Go talk with her and offer our beautiful lady a bite of her arrogance!
+Done. Here, take it! Now here is the plan. Go talk with her and offer our beautiful lady a bite of her arrogance!
+
+DoorUpwards
+DoorUpwards
+
+DoorUpwards#001-2-23
+DoorUpwards#001-2-23
+
+Duel: Can't use %s in duel.
+Duel: Can't use %s in duel.
+
+Duel: Can't use this item in duel.
+Duel: Can't use this item in duel.
+
+Duel: Invalid value.
+Duel: Invalid value.
+
+Duel: Invitation has been sent.
+Duel: Invitation has been sent.
+
+Duel: Player name not found.
+Duel: Player name not found.
+
+Duel: The Player is in the duel already.
+Duel: The Player is in the duel already.
+
+Duel: The duel invitation has been accepted.
+Duel: The duel invitation has been accepted.
+
+Duel: The duel invitation has been rejected.
+Duel: The duel invitation has been rejected.
+
+Duel: The limit of players has been reached.
+Duel: The limit of players has been reached.
+
+Duel: You can take part in duel once per %d minutes.
+Duel: You can take part in duel once per %d minutes.
+
+Duel: You can't invite %s because he/she isn't in the same map.
+Duel: You can't invite %s because he/she isn't in the same map.
+
+Duel: You can't use @accept without a duel invitation.
+Duel: You can't use @accept without a duel invitation.
+
+Duel: You can't use @duel without @reject.
+Duel: You can't use @duel without @reject.
+
+Duel: You can't use @invite. You aren't a duelist.
+Duel: You can't use @invite. You aren't a duelist.
+
+Duel: You can't use @leave. You aren't a duelist.
+Duel: You can't use @leave. You aren't a duelist.
+
+Duel: You can't use @reject without a duel invitation.
+Duel: You can't use @reject without a duel invitation.
+
+Duel: You've left the duel.
+Duel: You've left the duel.
+
+During the next few days, we will finally reach Artis.
+During the next few days, we will finally reach Artis.
+
+Duty calls me, *hic*, see you later dude.
+Duty calls me, *hic*, see you later dude.
+
+Duty calls me, *hic*, see you later dude.#1
+Duty calls me, *hic*, see you later dude.
+
+Duty calls me, *hic*, see you later honey.
+Duty calls me, *hic*, see you later honey.
+
+Duty calls me, *hic*, see you later honey.#0
+Duty calls me, *hic*, see you later honey.
+
+Duty calls me, *hic*, see you later honey.#1
+Duty calls me, *hic*, see you later honey.
+
+Duty is calling me, *hic*, see you later dude.
+Duty is calling me, *hic*, see you later dude.
+
+Duty is calling me, *hic*, see you later honey.
+Duty is calling me, *hic*, see you later honey.
+
+Each big city host a Legion chapter, Artis' chapter building is located in the North-West.
+Each big city host a Legion chapter, Artis' chapter building is located in the North-West.
+
+Each big city hosts a Legion chapter, Artis' chapter building is located in the North-West.
+Each big city hosts a Legion chapter, Artis' chapter building is located in the North-West.
+
+Each big city hosts a Legion chapter, Artis' chapter building is located in the north-west.
+Each big city hosts a Legion chapter, Artis' chapter building is located in the north-west.
+
+Each cards improve your gear by a ratio or a fixed number on a predefined stat.
+Each cards improve your gear by a ratio or a fixed number on a predefined stat.
+
+Each equipment has a predefined slot number.
+Each equipment has a predefined slot number.
+
+Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.
+Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.
+
+Edouard#001-2-29
+Edouard#001-2-29
+
+Eheh!
+Eheh!
+
+Ehm he was really upset for some past stories.
+Ehm he was really upset for some past stories.
+
+Ehm... He was really upset for some past stories.
+Ehm... He was really upset for some past stories.
+
+Ehoo
+Ehoo
+
+Elfen Voice
+Elfen Voice
+
+Elmo and Gugli reported me that you done the ccccccccccccccccccccccccccccccccccccccccccccc IIIIIIIIIIICCCCCCCCCCCCCCCCIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.
+Elmo and Gugli reported me that you done the ccccccccccccccccccccccccccccccccccccccccccccc IIIIIIIIIIICCCCCCCCCCCCCCCCIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+
+Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+
+Elmo reported me about some frictions between my old and new lieutenants. You probably have already met Julia and Gado the Chef.
+Elmo reported me about some frictions between my old and new lieutenants. You probably have already met Julia and Gado the Chef.
+
+Elmo told me you are now considered as one of us on the island. And I do appreciate efforts you did down there.
+Elmo told me you are now considered as one of us on the island. And I do appreciate efforts you did down there.
+
+Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.
+Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.
+
+Elmo#sailors
+Elmo#sailors
+
+Elven Voice
+Elven Voice
+
+Emo
+Emo
+
+Enora from the Legion of Aemil has been warned that you were aboard.
+Enora from the Legion of Aemil has been warned that you were aboard.
+
+Enora sent me here
+Enora sent me here
+
+Enora sent me here.
+Enora sent me here.
+
+Enter the amount that you want to deposit.
+Enter the amount that you want to deposit.
+
+Enter the amount that you want to withdraw.
+Enter the amount that you want to withdraw.
+
+Err, seriously, I just wanted to get to Artis, and I don't have the money to pay for the ferry!
+Err, seriously, I just wanted to get to Artis, and I don't have the money to pay for the ferry!
+
+Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!
+Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!
+
+Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!
+Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!
+
+Esperia Blue
+Esperia Blue
+
+Esperia blue
+Esperia blue
+
+Et escolto (Català)
+Et escolto (Català)
+
+Eu te ouço... (Português)
+Eu te ouço... (Português)
+
+Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.
+Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.
+
+Everything feels numb and looks foggy to you, but you can recall the feeling of the cold hard wood of your raft on a stormy night
+Everything feels numb and looks foggy to you, but you can recall the feeling of the cold hard wood of your raft on a stormy night
+
+Excuse me, but what did you say?? Speak louder!!
+Excuse me, but what did you say?? Speak louder!!
+
+Excuse me? Do you know who I am?
+Excuse me? Do you know who I am?
+
+FINE, BYE!
+FINE, BYE!
+
+Feel free to visit me another time
+Feel free to visit me another time
+
+Fexil
+Fexil
+
+Find an order with them
+Find an order with them
+
+Fine!
+Fine!
+
+Fine, bye!!
+Fine, bye!!
+
+Fine, take these potion, I will replenish in the next hours anyway.
+Fine, take these potion, I will replenish in the next hours anyway.
+
+Fine, tell me, who are these mysterious aliens?
+Fine, tell me, who are these mysterious aliens?
+
+Fine, what do you want to do with your money?
+Fine, what do you want to do with your money?
+
+Fire red
+Fire red
+
+Flat ponytail
+Flat ponytail
+
+Flufy Fur
+Flufy Fur
+
+Follow the river to the east-north and you will find it.
+Follow the river to the east-north and you will find it.
+
+Follow the river to the north-east and you will find it.
+Follow the river to the north-east and you will find it.
+
+Follow up-stream, and cross the river twice with the two bridges on the north.
+Follow up-stream, and cross the river twice with the two bridges on the north.
+
+Fool! Just come here when you have finished our little... secret mission.
+Fool! Just come here when you have finished our little... secret mission.
+
+Fool! Just come here when you have finished our little...secret mission.
+Fool! Just come here when you have finished our little...secret mission.
+
+Forest Green
+Forest Green
+
+Forest green
+Forest green
+
+From what I hear, Gugli, my brother, needs the help of as many people as possible; to collect loads of neat things, that can be found on the island.
+From what I hear, Gugli, my brother, needs the help of as many people as possible; to collect loads of neat things, that can be found on the island.
+
+From what I here, Gugli, my brother, needs the help of as many people as possible; to collect loads of neat things, that can be found on the island.
+From what I here, Gugli, my brother, needs the help of as many people as possible; to collect loads of neat things, that can be found on the island.
+
+From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.
+From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.
+
+From your mind, break the ice
+From your mind, break the ice
+
+Fungus
+Fungus
+
+Gado!! That coward lives in the past, I will ask Nard to punish him again!
+Gado!! That coward lives in the past, I will ask Nard to punish him again!
+
+Ggrmm grmmm...
+Ggrmm grmmm...
+
+Ggrmm... Grmmmm...
+Ggrmm... Grmmmm...
+
+Give me a kiss before you say goodbye!
+Give me a kiss before you say goodbye!
+
+Give me a kiss before you tell me goodbye!
+Give me a kiss before you tell me goodbye!
+
+Give me back this dish now, you dirty liar!
+Give me back this dish now, you dirty liar!
+
+Give up.
+Give up.
+
+Go and grab one of them. A good knife will help you hunting the creatures of this island.
+Go and grab one of them. A good knife will help you hunting the creatures of this island.
+
+Go meet him, and return me the package, it's an easy task.
+Go meet him, and return me the package, it's an easy task.
+
+Go north from here until you to the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+Go north from here until you to the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+
+Go north of here to the dock warehouse, cross the bridge to the west side of the river, continue North until you come to a second bridge, cross that one to the East side of the river.
+Go north of here to the dock warehouse, cross the bridge to the west side of the river, continue North until you come to a second bridge, cross that one to the East side of the river.
+
+Go north of here to the dock warehouse, cross the bridge to the west side of the river, continue North until you come to a second bridge, cross the one to the East side of the river.
+Go north of here to the dock warehouse, cross the bridge to the west side of the river, continue North until you come to a second bridge, cross the one to the East side of the river.
+
+Go outside and talk with Gugli, he will tell you what we need.
+Go outside and talk with Gugli, he will tell you what we need.
+
+Go outside and talk with Gugli, he'll tell you what we need.
+Go outside and talk with Gugli, he'll tell you what we need.
+
+Go to meet him, and return me the package, it's an easy task.
+Go to meet him, and return me the package, it's an easy task.
+
+Golden blonde
+Golden blonde
+
+Good day, lady.
+Good day, lady.
+
+Good day, sir.
+Good day, sir.
+
+Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!
+Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!
+
+Good to know, from what reporter me Darlin, we will soon accost on a little island, before to arrive in Artis.
+Good to know, from what reporter me Darlin, we will soon accost on a little island, before to arrive in Artis.
+
+Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.
+Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.
+
+Good!!
+Good!!
+
+Good, good!
+Good, good!
+
+Good, take a look at the bag next to me then!
+Good, take a look at the bag next to me then!
+
+Great! Can't wait for tasty mushrooms!
+Great! Can't wait for tasty mushrooms!
+
+Great, you get your piece of cake, I give you a 90% discount on the @@ of your choice.
+Great, you get your piece of cake, I give you a 90% discount on the @@ of your choice.
+
+Ground,
+Ground,
+
+Growl, sniff, grr!! You'd better not tell anyone you saw me!#0
+Growl, sniff, grr!! You'd better not tell anyone you saw me!
+
+Growl, sniff, grr!! You'd better not tell anyone you saw me!#1
+Growl, sniff, grr!! You'd better not tell anyone you saw me!
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#0
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#1
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?
+
+Gugli asked me to help you carrying one of these boxes you are filling.
+Gugli asked me to help you carrying one of these boxes you are filling.
+
+Gugli sent me down here to help you.
+Gugli sent me down here to help you.
+
+Gugli? Oh I see. Yes, he is pretty used to shout orders to everybody down here.
+Gugli? Oh I see. Yes, he is pretty used to shout orders to everybody down here.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Gulukan
+Gulukan
+
+GvG: Off.
+GvG: Off.
+
+GvG: On.
+GvG: On.
+
+HE IS AT THE FAR BOTTOM OF THE SHIP, YOU CAN'T MISS HIM!!
+HE IS AT THE FAR BOTTOM OF THE SHIP, YOU CAN'T MISS HIM!!
+
+HEY
+HEY
+
+HEY @@!
+HEY @@!
+
+Half Croconut
+Half Croconut
+
+Have a good fishing!
+Have a good fishing!
+
+Have you collected all the ingredients for my recipe. Special one too?
+Have you collected all the ingredients for my recipe. Special one too?
+
+Have you some @@s for me?
+Have you some @@s for me?
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant square on the south-west of the city...
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant square on the south-west of the city...
+
+He he... OK, I'm going to the upper level and inform the captain.
+He he... OK, I'm going to the upper level and inform the captain.
+
+He he... OK, I'm going to the upper level, to inform the captain.
+He he... OK, I'm going to the upper level, to inform the captain.
+
+He he... Ok, I'm going to the upper level and inform the captain.
+He he... Ok, I'm going to the upper level and inform the captain.
+
+He is eating an apple, apparently enjoying it.
+He is eating an apple, apparently enjoying it.
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whinger anyway.
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whinger anyway.
+
+He is on a small house between the dock's warehouse and the dojo.
+He is on a small house between the dock's warehouse and the dojo.
+
+He is on a small house in between the dock's warehouse and the dojo.
+He is on a small house in between the dock's warehouse and the dojo.
+
+He is probably hiding on one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+He is probably hiding on one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+
+He is right in the bottom of the ship, you can't miss him!!
+He is right in the bottom of the ship, you can't miss him!!
+
+He opened his mouth wide and let drop his prey.
+He opened his mouth wide and let drop his prey.
+
+He said me nothing about it.
+He said me nothing about it.
+
+He's holding a fishing rod, and his eyes are pointed towards the surface of the sea.
+He's holding a fishing rod, and his eyes are pointed towards the surface of the sea.
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild of Esperia won't let it get public.
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild of Esperia won't let it get public.
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Warrior Guild of Esperia won't let it get public.
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Warrior Guild of Esperia won't let it get public.
+
+Hear me *hick* well, what ever, whatididever you will *hick* said ab... uhm... out what?! You saw there, the Guild of Esperia won't let it get public.
+Hear me *hick* well, what ever, whatididever you will *hick* said ab... uhm... out what?! You saw there, the Guild of Esperia won't let it get public.
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+
+Hearing these words the Piou felt great joy,
+Hearing these words the Piou felt great joy,
+
+Hehe, he sometimes got his head in clouds, You should go ask him about these.
+Hehe, he sometimes got his head in clouds, You should go ask him about these.
+
+Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me.
+Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me.
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#1
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!
+
+Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!
+Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.
+
+Hehe, no. But I'm sure that a boy like you would like to meet a gentleman like me.
+Hehe, no. But I'm sure that a boy like you would like to meet a gentleman like me.
+
+Hehe, no. But I'm sure that a dude like you would like to meet a gentleman like me.
+Hehe, no. But I'm sure that a dude like you would like to meet a gentleman like me.
+
+Hehe, no. But I'm sure that a lady like you would love to meet a charmer like me!
+Hehe, no. But I'm sure that a lady like you would love to meet a charmer like me!
+
+Hehe... Ok, I'm going to inform the captain up there.
+Hehe... Ok, I'm going to inform the captain up there.
+
+Hehehe, he is a bit nervous excuse him, it's not everyday that we got a new member on the crew!
+Hehehe, he is a bit nervous excuse him, it's not everyday that we got a new member on the crew!
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!
+
+Hello dear!
+Hello dear!
+
+Hello sir!
+Hello sir!
+
+Hello world!
+Hello world!
+
+Hello yeye.#0
+Hello yeye.
+
+Hello yeye.#1
+Hello yeye.
+
+Hello, I present myself, I'm Captain Nard, it's me who is in lead of this ship.
+Hello, I present myself, I'm Captain Nard, it's me who is in lead of this ship.
+
+Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.
+Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.
+
+Hello, Let me present myself, I'm Captain Nard, the leader of this ship.
+Hello, Let me present myself, I'm Captain Nard, the leader of this ship.
+
+Hello, boy!
+Hello, boy!
+
+Hello, girl!
+Hello, girl!
+
+Hello... Should I know you?
+Hello... Should I know you?
+
+Her shop is in the west side of the city, between the Legion building and the library.
+Her shop is in the west side of the city, between the Legion building and the library.
+
+Her shop is on the west part of the city, between the legion building and the library.
+Her shop is on the west part of the city, between the legion building and the library.
+
+Here is your reward!
+Here is your reward!
+
+Here you go, take this one.
+Here you go, take this one.
+
+Hey
+Hey
+
+Hey @@!
+Hey @@!
+
+Hey Frenchy!
+Hey Frenchy!
+
+Hey Max, it's @@!
+Hey Max, it's @@!
+
+Hey do you have any @@?
+Hey do you have any @@?
+
+Hey do you have any @@s?
+Hey do you have any @@s?
+
+Hey do you have any plushrooms on you?
+Hey do you have any plushrooms on you?
+
+Hey hey
+Hey hey
+
+Hey you! Do you hear us? Are you okay?
+Hey you! Do you hear us? Are you okay?
+
+Hey you, sorry for leaving your room as rapid as that, I needed to, speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth on the crew we need to check it!
+Hey you, sorry for leaving your room as rapid as that, I needed to, speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth on the crew we need to check it!
+
+Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.
+Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the captain about... The reserve. You know, now that we got a new mouth to feed, we need to check what we have.
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the captain about... The reserve. You know, now that we got a new mouth to feed, we need to check what we have.
+
+Hey you.
+Hey you.
+
+Hey! Be careful. You can't stay in this basement for so long, you are going to get sick. Come outside and take a break, maybe you can try again later.
+Hey! Be careful. You can't stay in this basement for so long, you are going to get sick. Come outside and take a break, maybe you can try again later.
+
+Hey! Ehoo!!
+Hey! Ehoo!!
+
+Hey, I'm not a drug dealer! You won't have another one by stalking me like that!
+Hey, I'm not a drug dealer! You won't have another one by stalking me like that!
+
+Hey, check out my brand new fishing rod. I bought it only today.
+Hey, check out my brand new fishing rod. I bought it only today.
+
+Hey, could yeye can take my box of fish to Gugli?#0
+Hey, could yeye can take my box of fish to Gugli?
+
+Hey, could yeye can take my box of fish to Gugli?#1
+Hey, could yeye can take my box of fish to Gugli?
+
+Hey, don't worry about him, it's one the first days in a while we can chill.
+Hey, don't worry about him, it's one the first days in a while we can chill.
+
+Hey, girl!
+Hey, girl!
+
+Hey, girl!#1
+Hey, girl!
+
+Hey, how do you know my name?
+Hey, how do you know my name?
+
+Hey, man!
+Hey, man!
+
+Hey, you can't sleep here, it's my room.
+Hey, you can't sleep here, it's my room.
+
+Hey, you should go see Julia to be registered on the ship board.
+Hey, you should go see Julia to be registered on the ship board.
+
+Hey, you should go see Julia to be registred on the ship board.
+Hey, you should go see Julia to be registred on the ship board.
+
+Hey, you should go see Julia to get registered on the ship.
+Hey, you should go see Julia to get registered on the ship.
+
+Hi @@, I have heard captain sent you down here, uh?
+Hi @@, I have heard captain sent you down here, uh?
+
+Hi @@, I heard the captain sent you down here, uh?
+Hi @@, I heard the captain sent you down here, uh?
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Hi @@, I heard the captain sent you down here, uh?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Hi @@, I heard the captain sent you down here, uh?
+
+Hi @@.
+Hi @@.
+
+Hi customer! What do you want today?
+Hi customer! What do you want today?
+
+Hi, nice to see you!
+Hi, nice to see you!
+
+Hi, nice to see you!#0
+Hi, nice to see you!
+
+Hi, what do you want kiddo?
+Hi, what do you want kiddo?
+
+Hidden person
+Hidden person
+
+Hidden person doesn't answer
+Hidden person doesn't answer
+
+Hidden person doesn't answer.
+Hidden person doesn't answer.
+
+Highest hill in Artis, you say? Sounds dangerous, I might fall off.
+Highest hill in Artis, you say? Sounds dangerous, I might fall off.
+
+Hm...
+Hm...
+
+Hmm, I'm fine for now, thank you.
+Hmm, I'm fine for now, thank you.
+
+Hmmm, hm... Cough Cough, Burp, Cough. What is that!?... Cough, burp... Damn Gado... Cough...
+Hmmm, hm... Cough Cough, Burp, Cough. What is that!?... Cough, burp... Damn Gado... Cough...
+
+Hmmm, hm...Cough Cough, Burp, Cough. What is that!?...Cough, Burp...Damn Gado...Cough
+Hmmm, hm...Cough Cough, Burp, Cough. What is that!?...Cough, Burp...Damn Gado...Cough
+
+Holding a cheese in his beak.
+Holding a cheese in his beak.
+
+Honey brown
+Honey brown
+
+How about I ask you to help the crew? It would mean that you're one of us, and that you will be able to get one of these hats.
+How about I ask you to help the crew? It would mean that you're one of us, and that you will be able to get one of these hats.
+
+How are you doing, cutie?
+How are you doing, cutie?
+
+How are you doing, cutie?#1
+How are you doing, cutie?
+
+How are you doing, dude?
+How are you doing, dude?
+
+How are you feeling, now that you walk on steady land? Better?
+How are you feeling, now that you walk on steady land? Better?
+
+How are you feeying, now that you walk on steady land? Yeye better?
+How are you feeying, now that you walk on steady land? Yeye better?
+
+How could you... We said we wouldn't talk about this again...
+How could you... We said we wouldn't talk about this again...
+
+How do you know my name?
+How do you know my name?
+
+How is *hichic* it possible?
+How is *hichic* it possible?
+
+How is *hick* it possible?
+How is *hick* it possible?
+
+How is *hick* possible??
+How is *hick* possible??
+
+How is it going cutie?
+How is it going cutie?
+
+How is it going dude?
+How is it going dude?
+
+How many? What kind? I can produce two dozen of box per day.
+How many? What kind? I can produce two dozen of box per day.
+
+How was the cookie? Tasty, wasn't it?
+How was the cookie? Tasty, wasn't it?
+
+However, drought came with summers while winters became colder than ever.
+However, drought came with summers while winters became colder than ever.
+
+Hurry hurry! Need to verify his teeth!
+Hurry hurry! Need to verify his teeth!
+
+Hurry, hurry! Need to check his teeth!
+Hurry, hurry! Need to check his teeth!
+
+Hurry, hurry! We need to check his teeth!
+Hurry, hurry! We need to check his teeth!
+
+Hurry, hurry! We need to check it's teeth!
+Hurry, hurry! We need to check it's teeth!
+
+Hush now and hear the chorus of the woods
+Hush now and hear the chorus of the woods
+
+I ALSO WATCH FOR DANGEROUS ANIMALS...
+I ALSO WATCH FOR DANGEROUS ANIMALS...
+
+I already have some plushroom on me.#0
+I already have some plushroom on me.
+
+I already have some plushroom on me.#1
+I already have some plushroom on me.
+
+I already have some plushrooms on me.#0
+I already have some plushrooms on me.
+
+I already have some plushrooms on me.#1
+I already have some plushrooms on me.
+
+I also hear you have lost all your memories? That's a shame.
+I also hear you have lost all your memories? That's a shame.
+
+I also watch for dangerous animals...
+I also watch for dangerous animals...
+
+I am new in this town, just like you are.
+I am new in this town, just like you are.
+
+I am not an expert of the first kind, but I know what I am talking about for the second.
+I am not an expert of the first kind, but I know what I am talking about for the second.
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment
+
+I am sure I can run with one of them on my shoulder.
+I am sure I can run with one of them on my shoulder.
+
+I am surprised someone has been sent here for help. It is quite... unusual.
+I am surprised someone has been sent here for help. It is quite... unusual.
+
+I am, who are you?
+I am, who are you?
+
+I asked Don our blacksmith to prepare a black iron sword for this morning, he should be done by now.
+I asked Don our blacksmith to prepare a black iron sword for this morning, he should be done by now.
+
+I asked for food but... *hips* Ah, that'll do so!
+I asked for food but... *hips* Ah, that'll do so!
+
+I asked you to do me a favor, did you forget?
+I asked you to do me a favor, did you forget?
+
+I asked you to do me a favour, did you forget?
+I asked you to do me a favour, did you forget?
+
+I asked you to do me a favour, so why are you here?
+I asked you to do me a favour, so why are you here?
+
+I beg you, please, pleeeease...
+I beg you, please, pleeeease...
+
+I beg you, please, pleeeease...
+I beg you, please, pleeeease...
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insunuate such things to people you don't know!
+I borrowed it from the library, you should try to cultivate yourself more instead of insunuate such things to people you don't know!
+
+I came to retrieve a package for Enora.
+I came to retrieve a package for Enora.
+
+I can't help you to be on my list, nor can I give you a cookie for free.
+I can't help you to be on my list, nor can I give you a cookie for free.
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since the morning...
+I can't really help you find them since I've been checking the... Hmm... Landscape, since the morning...
+
+I can't really help you to find them myself, I've been checking the... Hmm... Landscape, since the the morning...
+I can't really help you to find them myself, I've been checking the... Hmm... Landscape, since the the morning...
+
+I can't remember anything.
+I can't remember anything.
+
+I cannot find the word to express my gratitude for your hard work.
+I cannot find the word to express my gratitude for your hard work.
+
+I do not like to brag about it but you will not find any better blacksmith on the whole island.
+I do not like to brag about it but you will not find any better blacksmith on the whole island.
+
+I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.
+I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.
+
+I don't have any plushroom on me.#0
+I don't have any plushroom on me.
+
+I don't have any plushroom on me.#1
+I don't have any plushroom on me.
+
+I don't have any plushrooms on me.#0
+I don't have any plushrooms on me.
+
+I don't have any plushrooms on me.#1
+I don't have any plushrooms on me.
+
+I don't need any help right now, come back later.
+I don't need any help right now, come back later.
+
+I don't really have time to chase pious, let me just buy one for it's real price (30000E).
+I don't really have time to chase pious, let me just buy one for it's real price (30000E).
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000E).
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000E).
+
+I don't see anything else than... water?
+I don't see anything else than... water?
+
+I don't understand!!
+I don't understand!!
+
+I don't want this, give me something else.
+I don't want this, give me something else.
+
+I feel better!
+I feel better!
+
+I feel ok.
+I feel ok.
+
+I forgot where it was.
+I forgot where it was.
+
+I forgot where it was...
+I forgot where it was...
+
+I give you this key, it opens any doors on this ship.
+I give you this key, it opens any doors on this ship.
+
+I grown up and lived a good while in the capital city, Esperia.
+I grown up and lived a good while in the capital city, Esperia.
+
+I have one more task for you, Trozz, another member of the Legion, sent me a letter earlier today.
+I have one more task for you, Trozz, another member of the Legion, sent me a letter earlier today.
+
+I have to go sorry.#0
+I have to go sorry.
+
+I have to go sorry.#1
+I have to go sorry.
+
+I hear you... (English)
+I hear you... (English)
+
+I hope that answers your question...
+I hope that answers your question...
+
+I hope that you don't mind that we used your raft to build this ramp.
+I hope that you don't mind that we used your raft to build this ramp.
+
+I hope to come back at home when days will be better
+I hope to come back at home when days will be better
+
+I hope to come back home when the days are better
+I hope to come back home when the days are better
+
+I just realized I needed delicious ingredients to prepare a... A special recipe.
+I just realized I needed delicious ingredients to prepare a... A special recipe.
+
+I know that you just came back from being sick, but I would like to ask of you a special task.
+I know that you just came back from being sick, but I would like to ask of you a special task.
+
+I know that you're just feeling better, but I'd like to ask of you a special task.
+I know that you're just feeling better, but I'd like to ask of you a special task.
+
+I like this answer!
+I like this answer!
+
+I made a mistake, I would like to change my language.
+I made a mistake, I would like to change my language.
+
+I mean LOG! Made of log!
+I mean LOG! Made of log!
+
+I mean, you forget... Well.
+I mean, you forget... Well.
+
+I need a helper to clean the edge of the ship, but you aren't strong enough to help.#0
+I need a helper to clean the edge of the ship, but you aren't strong enough to help.
+
+I need a helper to clean the edge of the ship, but you aren't strong enough to help.#1
+I need a helper to clean the edge of the ship, but you aren't strong enough to help.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#0
+I need help for clean the edge of the ship, but you aren't strong enough to help.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#1
+I need help for clean the edge of the ship, but you aren't strong enough to help.
+
+I need help for clean the wedge of the ship, but you aren't strong enough to help.#0
+I need help for clean the wedge of the ship, but you aren't strong enough to help.
+
+I need help for clean the wedge of the ship, but you aren't strong enough to help.#1
+I need help for clean the wedge of the ship, but you aren't strong enough to help.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#0
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#1
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.
+
+I need more informations first.
+I need more informations first.
+
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+
+I need somebody who can clean the bottom of the ship of these rattos. Can you help me?
+I need somebody who can clean the bottom of the ship of these rattos. Can you help me?
+
+I need to go, sorry!
+I need to go, sorry!
+
+I need to think about it a bit more...#0
+I need to think about it a bit more...
+
+I need to think about it a bit more...#1
+I need to think about it a bit more...
+
+I only need 1 @@, 1 @@ and...
+I only need 1 @@, 1 @@ and...
+
+I only need 2 @@, 1 @@, 1 @@ and...
+I only need 2 @@, 1 @@, 1 @@ and...
+
+I only need 2 @@, 2 @@, 1 @@ and...
+I only need 2 @@, 2 @@, 1 @@ and...
+
+I only need 2 @@, 2 @@s, 1 @@...
+I only need 2 @@, 2 @@s, 1 @@...
+
+I only remember I was rescued by you.
+I only remember I was rescued by you.
+
+I registered you on the @@ room of the upper level.
+I registered you on the @@ room of the upper level.
+
+I remember I saw few of them leaving the ship early this morning to get to work.
+I remember I saw few of them leaving the ship early this morning to get to work.
+
+I said see you later!!
+I said see you later!!
+
+I said... Why don't you come down to talk??
+I said... Why don't you come down to talk??
+
+I see it is not easy to get rid of those rattos. Do you want to try again?
+I see it is not easy to get rid of those rattos. Do you want to try again?
+
+I see it's not easy to get rid of these rattos. Do you want to try again?
+I see it's not easy to get rid of these rattos. Do you want to try again?
+
+I see it's not easy to get rid of those Rattos. Do you want to try again?
+I see it's not easy to get rid of those Rattos. Do you want to try again?
+
+I see it's not easy to get rid of those rattos. Do you want to try again?
+I see it's not easy to get rid of those rattos. Do you want to try again?
+
+I see, warn other sailors about this. But if he is a part of Guild, then he is also our ally.
+I see, warn other sailors about this. But if he is a part of Guild, then he is also our ally.
+
+I see, warn other sailors about this. But if she is a part of Guild, then she is also our ally.
+I see, warn other sailors about this. But if she is a part of Guild, then she is also our ally.
+
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our ally.
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our ally.
+
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our freind and ally.
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our freind and ally.
+
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our freind and ally.#1
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our freind and ally.
+
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our friend and ally.#1
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our friend and ally.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our ally.
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our ally.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our freind and ally.
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our freind and ally.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our freind and ally.#0
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our freind and ally.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our freind and ally.#1
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our freind and ally.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our friend and ally.#0
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our friend and ally.
+
+I speak Catalan.
+I speak Catalan.
+
+I speak Dutch
+I speak Dutch
+
+I speak Dutch.
+I speak Dutch.
+
+I speak English
+I speak English
+
+I speak English.
+I speak English.
+
+I speak Esperanto.
+I speak Esperanto.
+
+I speak Flemish
+I speak Flemish
+
+I speak Flemish.
+I speak Flemish.
+
+I speak French
+I speak French
+
+I speak French.
+I speak French.
+
+I speak German
+I speak German
+
+I speak German.
+I speak German.
+
+I speak Italian
+I speak Italian
+
+I speak Italian.
+I speak Italian.
+
+I speak Polish
+I speak Polish
+
+I speak Polish.
+I speak Polish.
+
+I speak Portuguese
+I speak Portuguese
+
+I speak Portuguese.
+I speak Portuguese.
+
+I speak Russian
+I speak Russian
+
+I speak Russian.
+I speak Russian.
+
+I speak Spanish
+I speak Spanish
+
+I speak Spanish.
+I speak Spanish.
+
+I still didn't find a cheap building to open my own business, so for now I stay in this inn.
+I still didn't find a cheap building to open my own business, so for now I stay in this inn.
+
+I still didn't find a cheap building to open my own business, so for now I will stay in this inn.
+I still didn't find a cheap building to open my own business, so for now I will stay in this inn.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+I think I'll be done soon, since I almost have a box full of @@s!
+
+I think that I'm done, I've got a box full of
+I think that I'm done, I've got a box full of
+
+I think that I'm done, I've got a box full of @@!
+I think that I'm done, I've got a box full of @@!
+
+I think that I'm done, do you have a question now?
+I think that I'm done, do you have a question now?
+
+I think that I'm soon done since I'll soon have a box full of @@s!
+I think that I'm soon done since I'll soon have a box full of @@s!
+
+I think that I'm soon done, I'll soon got a box full of @@s!
+I think that I'm soon done, I'll soon got a box full of @@s!
+
+I think that I've seen this weakling wandering around the beach on the south from here this morning.
+I think that I've seen this weakling wandering around the beach on the south from here this morning.
+
+I think that my wine has a great quality! I'm on my second bottle and I already... What were we talking about again?
+I think that my wine has a great quality! I'm on my second bottle and I already... What were we talking about again?
+
+I think that my wine is very good quality! I'm on my second bottle and I already... What were we talking about again?
+I think that my wine is very good quality! I'm on my second bottle and I already... What were we talking about again?
+
+I think that we will stay in port for a great time, though, if you want to visit some near place we could take you there.
+I think that we will stay in port for a great time, though, if you want to visit some near place we could take you there.
+
+I think that we will stay in port for a great time, though, if you want to visit some nearby we could take you there.
+I think that we will stay in port for a great time, though, if you want to visit some nearby we could take you there.
+
+I think that we will stay in port for a great time.
+I think that we will stay in port for a great time.
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+
+I think that yeye's soon done, yeye'll soon got a box full of @@s!
+I think that yeye's soon done, yeye'll soon got a box full of @@s!
+
+I want divorce
+I want divorce
+
+I want register for marriage
+I want register for marriage
+
+I want to be the first merchant of this square to sell @@'s clothes!
+I want to be the first merchant of this square to sell @@'s clothes!
+
+I was afraid to be busted, so I decided to get rid of the evidence.
+I was afraid to be busted, so I decided to get rid of the evidence.
+
+I was here when they rescued you!!
+I was here when they rescued you!!
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15E piece.
+I will buy all of the fur that you will bring me at a good price, let's say, 15E piece.
+
+I will buy all of the fur that you will bring me at a good price, let's say, 25E piece.
+I will buy all of the fur that you will bring me at a good price, let's say, 25E piece.
+
+I will care of the other ones don't worry.
+I will care of the other ones don't worry.
+
+I will close my eyes for once, but only because it is your first time asking for something!
+I will close my eyes for once, but only because it is your first time asking for something!
+
+I will close my eyes for once, but only because it's your first time asking for something!
+I will close my eyes for once, but only because it's your first time asking for something!
+
+I will give her everything she needs, don't worry.
+I will give her everything she needs, don't worry.
+
+I will give him everything he needs, don't worry.
+I will give him everything he needs, don't worry.
+
+I will give you @@ GP.
+I will give you @@ GP.
+
+I will give you @@GP.
+I will give you @@GP.
+
+I will give you @@gp.
+I will give you @@gp.
+
+I will give you my pocket money, if you do so.
+I will give you my pocket money, if you do so.
+
+I will not describe you all the details but after one month she was ruling the ship and I was sent down here cooking for those traitors!
+I will not describe you all the details but after one month she was ruling the ship and I was sent down here cooking for those traitors!
+
+I will not lie to a little girl! And your mother needs your help
+I will not lie to a little girl! And your mother needs your help
+
+I will send you this letter directly when I arrive
+I will send you this letter directly when I arrive
+
+I won't forget it, I swear on my precious plushrooms.
+I won't forget it, I swear on my precious plushrooms.
+
+I won't need it thank you.#0
+I won't need it thank you.
+
+I won't need it thank you.#1
+I won't need it thank you.
+
+I would like to deposit some item.
+I would like to deposit some item.
+
+I would like to deposit some money.
+I would like to deposit some money.
+
+I would like to manage my money.
+I would like to manage my money.
+
+I would love to!!
+I would love to!!
+
+I'M CALLED, @@!
+I'M CALLED, @@!
+
+I'd like to catch one of them, but they are flying away when I try.
+I'd like to catch one of them, but they are flying away when I try.
+
+I'd like to see your other products.
+I'd like to see your other products.
+
+I'll be here, come back when you're ready.
+I'll be here, come back when you're ready.
+
+I'll give her everything she needs, don't worry.
+I'll give her everything she needs, don't worry.
+
+I'll give her everything she needs, don't worry.#1
+I'll give her everything she needs, don't worry.
+
+I'll give him everything he needs, don't worry.
+I'll give him everything he needs, don't worry.
+
+I'll look at it.
+I'll look at it.
+
+I'll share my berries with you, if you help me.
+I'll share my berries with you, if you help me.
+
+I'm a barber, you see. I can change your hair style or color to your liking.
+I'm a barber, you see. I can change your hair style or color to your liking.
+
+I'm a bit sick.#0
+I'm a bit sick.
+
+I'm a bit sick.#1
+I'm a bit sick.
+
+I'm a little busy right now; not in the mood to chat.
+I'm a little busy right now; not in the mood to chat.
+
+I'm busy right now, I will get back to you later.
+I'm busy right now, I will get back to you later.
+
+I'm called
+I'm called
+
+I'm called Alige, and I've been hiding here for few weeks.
+I'm called Alige, and I've been hiding here for few weeks.
+
+I'm called Julia, it's me who took care of you during some days, when we found you back on the sea, I'm very happy to see that you seem okay now!
+I'm called Julia, it's me who took care of you during some days, when we found you back on the sea, I'm very happy to see that you seem okay now!
+
+I'm called Julia, it's me who took care of you some days ago, when we found you back on the sea, I'm very happy to see that you seem okay now!
+I'm called Julia, it's me who took care of you some days ago, when we found you back on the sea, I'm very happy to see that you seem okay now!
+
+I'm doing fine!!
+I'm doing fine!!
+
+I'm glad you are on my side.
+I'm glad you are on my side.
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as this stupid alchemist.
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as this stupid alchemist.
+
+I'm just a merchant, I trade and make deals, yes \
+I'm just a merchant, I trade and make deals, yes \
+
+I'm just a merchant, I trade and make deals, yes \"excuse\" me if I'm not as skilled as this stupid alchemist.
+I'm just a merchant, I trade and make deals, yes \"excuse\" me if I'm not as skilled as this stupid alchemist.
+
+I'm losing my mind, I need something else to eat!
+I'm losing my mind, I need something else to eat!
+
+I'm lost, where should I go?
+I'm lost, where should I go?
+
+I'm not proud of it, but I had to get money for living.
+I'm not proud of it, but I had to get money for living.
+
+I'm not that numb eeh *hic* what did ever you disco... *hic* ...vered there, the Warrior Guild won't get me!
+I'm not that numb eeh *hic* what did ever you disco... *hic* ...vered there, the Warrior Guild won't get me!
+
+I'm not that numb eeh *hic* what did ever you disco... *hic* ...vered there, the warrior guild won't get me!
+I'm not that numb eeh *hic* what did ever you disco... *hic* ...vered there, the warrior guild won't get me!
+
+I'm not that numb eeh *hic* what did ever you disco... *hips* ...vered there, the warrior guild won't get me!
+I'm not that numb eeh *hic* what did ever you disco... *hips* ...vered there, the warrior guild won't get me!
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, The Legion of Aemil won't get me!
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, The Legion of Aemil won't get me!
+
+I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!
+I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!
+
+I'm not that numb eeh *hick* what did ever you disco... *hips* ...vered there, the warrior guild won't get me!
+I'm not that numb eeh *hick* what did ever you disco... *hips* ...vered there, the warrior guild won't get me!
+
+I'm not.
+I'm not.
+
+I'm not.#0
+I'm not.
+
+I'm not.#1
+I'm not.
+
+I'm on my way to bring it back to you!
+I'm on my way to bring it back to you!
+
+I'm searching some black iron ingots.
+I'm searching some black iron ingots.
+
+I'm sick, I go back to bed.
+I'm sick, I go back to bed.
+
+I'm sick, I'm going back to bed.
+I'm sick, I'm going back to bed.
+
+I'm sick, I'm going back to bed.#0
+I'm sick, I'm going back to bed.
+
+I'm sick, I'm going back to bed.#1
+I'm sick, I'm going back to bed.
+
+I'm sorry for your situation. They should alternate you with another sailor sometime.
+I'm sorry for your situation. They should alternate you with another sailor sometime.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#0
+I'm sorry for your situation. They should change with another sailor from times to times.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#1
+I'm sorry for your situation. They should change with another sailor from times to times.
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.
+I'm sure he will soon be able to fight all of the creatures living here without any problem.
+
+I'm sure he will soon be able to fight creatures living here a way more dangerous than tortugas do
+I'm sure he will soon be able to fight creatures living here a way more dangerous than tortugas do
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.
+I'm sure she will soon be able to fight all of the creatures living here without any problem.
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#1
+I'm sure she will soon be able to fight all of the creatures living here without any problem.
+
+I'm sure she will soon be able to fight creatures living here a way more dangerous than tortugas do.
+I'm sure she will soon be able to fight creatures living here a way more dangerous than tortugas do.
+
+I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.
+I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.
+
+I'm talking about the cookie in which I put all my love inside!
+I'm talking about the cookie in which I put all my love inside!
+
+I'm very happpy to see you're okay now!
+I'm very happpy to see you're okay now!
+
+I'm very happy to see you're okay now!
+I'm very happy to see you're okay now!
+
+I've seen him on the bottom of the island, ask Jalad for more info.
+I've seen him on the bottom of the island, ask Jalad for more info.
+
+I've seen him on the bottom of the island, ask Jalad for more information.
+I've seen him on the bottom of the island, ask Jalad for more information.
+
+IF YOU FIND SOMETHING, THEN IT'S GREAT!
+IF YOU FIND SOMETHING, THEN IT'S GREAT!
+
+INN
+INN
+
+IT'S OK, CREW TASKS ARE MUCH MORE IMPORTANT THAN CURIOSITY!
+IT'S OK, CREW TASKS ARE MUCH MORE IMPORTANT THAN CURIOSITY!
+
+Ianus is from the legion of Aemil, don't compare me to this brigand.
+Ianus is from the legion of Aemil, don't compare me to this brigand.
+
+Ich höre euch... (Deutsch)
+Ich höre euch... (Deutsch)
+
+If Enora thinks this is the right place for you, then she's probably be right. She's a lieutenant of the Legion, you know?
+If Enora thinks this is the right place for you, then she's probably be right. She's a lieutenant of the Legion, you know?
+
+If I saw *hic* who you were... *hips* Would not have helped you!
+If I saw *hic* who you were... *hips* Would not have helped you!
+
+If I saw *hick* who you wereee... *hips* Would not have helped you!
+If I saw *hick* who you wereee... *hips* Would not have helped you!
+
+If I saw *hick* who you wereee.... *hips* Would not had helped you!
+If I saw *hick* who you wereee.... *hips* Would not had helped you!
+
+If I saw *hick* who you wereee.... *hips* Would not have helped you!
+If I saw *hick* who you wereee.... *hips* Would not have helped you!
+
+If not, how could CrazyKatiektch
+If not, how could CrazyKatiektch
+
+If so, I hope that he didn't give you any hard time, as once he get up on the wrong side of the bed he transforms himself into an embittered and grumpy old man...
+If so, I hope that he didn't give you any hard time, as once he get up on the wrong side of the bed he transforms himself into an embittered and grumpy old man...
+
+If so, I hope that he didn't give you any hard time, sometimes he get up on the wrong side of the bed he transforms himself into an embittered and grumpy old man...
+If so, I hope that he didn't give you any hard time, sometimes he get up on the wrong side of the bed he transforms himself into an embittered and grumpy old man...
+
+If words beat in rhythm
+If words beat in rhythm
+
+If yoiis wants to see a different use of cards he can yeye for Resa on the light armor shop for a description of styling cards.
+If yoiis wants to see a different use of cards he can yeye for Resa on the light armor shop for a description of styling cards.
+
+If you are looking for us there, mostl all of us will be at the Pedro's restaurant and in the INN for Silvio's case...
+If you are looking for us there, mostl all of us will be at the Pedro's restaurant and in the INN for Silvio's case...
+
+If you are looking for us there, mostly all of us will be at Pedro's restaurant and in the INN for Silvio's case...
+If you are looking for us there, mostly all of us will be at Pedro's restaurant and in the INN for Silvio's case...
+
+If you are looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case.
+If you are looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case.
+
+If you are looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...
+If you are looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...
+
+If you are registered somewhere else you will loose that reservation.
+If you are registered somewhere else you will loose that reservation.
+
+If you don't like to
+If you don't like to
+
+If you ever find the time, pass by Esperia, it's the capital city of the archipelagos!
+If you ever find the time, pass by Esperia, it's the capital city of the archipelagos!
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need any help.. It's better than running around in circles
+If you feel bored or anxious, you can always ask some of the people around Artis if they need any help.. It's better than running around in circles
+
+If you feel bored or anxious, you can always ask some of the people around the island if they need any help.. It's better than running around in circles
+If you feel bored or anxious, you can always ask some of the people around the island if they need any help.. It's better than running around in circles
+
+If you feel bored or like running around in circles, you may want to talk with the other people around here to get some tasks to do.
+If you feel bored or like running around in circles, you may want to talk with the other people around here to get some tasks to do.
+
+If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.
+If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.
+
+If you find something then it's good!!
+If you find something then it's good!!
+
+If you have to say something to a specific player, you can type "\\query Playername" or "\\whisper Playername message", this will create a new tab on your chat window.
+If you have to say something to a specific player, you can type "\\query Playername" or "\\whisper Playername message", this will create a new tab on your chat window.
+
+If you need somebody to craft a weapon or a plate from a diagrams I am the one that you need.
+If you need somebody to craft a weapon or a plate from a diagrams I am the one that you need.
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of box collecting dust.
+If you need something in the future, do not hesitate to pass by here, our stock is full of box collecting dust.
+
+If you search for him you should look to the west of this city, it's the first house just after left bridge, you can't miss it!
+If you search for him you should look to the west of this city, it's the first house just after left bridge, you can't miss it!
+
+If you search for him you should look to the west of this city, it's the first house just after the left bridge, you can't miss it!
+If you search for him you should look to the west of this city, it's the first house just after the left bridge, you can't miss it!
+
+If you see weird things, or things that shouldn't be here, or even things that you would like to see there...
+If you see weird things, or things that shouldn't be here, or even things that you would like to see there...
+
+If you wake up at the INN after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+If you wake up at the INN after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+
+If you want another one, you know what to do!
+If you want another one, you know what to do!
+
+If you want to be rewarded, help us to evolve in making this world a better place.
+If you want to be rewarded, help us to evolve in making this world a better place.
+
+If you wish to read this page again, there is a copy up on the left wall.
+If you wish to read this page again, there is a copy up on the left wall.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#0
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#1
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.
+
+If you're looking for us there, most of us will be at the tavern of the Redplush, at the bar counter for Silvio's case...
+If you're looking for us there, most of us will be at the tavern of the Redplush, at the bar counter for Silvio's case...
+
+If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...
+If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...
+
+Ik kan je horen... (Nederlands)
+Ik kan je horen... (Nederlands)
+
+Imperial
+Imperial
+
+In Artis they really do mythologise people when they die.
+In Artis they really do mythologise people when they die.
+
+In fact, I came here to work on my task.
+In fact, I came here to work on my task.
+
+In this cave, you see, I have a lot of fun.
+In this cave, you see, I have a lot of fun.
+
+In this cave, you see, I have lots of fun.
+In this cave, you see, I have lots of fun.
+
+In truth, if your song is as beautiful as your plumage,
+In truth, if your song is as beautiful as your plumage,
+
+Infinitely long
+Infinitely long
+
+Interested?
+Interested?
+
+Is it possible to go back to the island?
+Is it possible to go back to the island?
+
+Is the fish biting today?
+Is the fish biting today?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.
+Is this for you or somebody else? Because you need to be registered to obtain these materials.
+
+It does some days now that I asked her a box of @@, but she didn't deliver anything.
+It does some days now that I asked her a box of @@, but she didn't deliver anything.
+
+It has been some days now since I asked her for a box of @@, but she hasn't delivered anything yet.
+It has been some days now since I asked her for a box of @@, but she hasn't delivered anything yet.
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#0
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#1
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!
+
+It is them who tell me to whom I can give cookies.
+It is them who tell me to whom I can give cookies.
+
+It is to them I look to, for it is them, who tell me to whom I can give cookies.
+It is to them I look to, for it is them, who tell me to whom I can give cookies.
+
+It looks like madam is curious, am I right?
+It looks like madam is curious, am I right?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#0
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#1
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+
+It makes sense, do you think we should inform the capt'n about it?
+It makes sense, do you think we should inform the capt'n about it?
+
+It seems mister is curious, are you not?
+It seems mister is curious, are you not?
+
+It seems that we are close to an island, we should take a look at the upper level.
+It seems that we are close to an island, we should take a look at the upper level.
+
+It seems that we're close to an island, we should take a look at the upper level.
+It seems that we're close to an island, we should take a look at the upper level.
+
+It was at night, so I could barely escape. I ran to Artis Hill.
+It was at night, so I could barely escape. I ran to Artis Hill.
+
+It was at night, so I could barely escape. I ran to the Artis Hill.
+It was at night, so I could barely escape. I ran to the Artis Hill.
+
+It will be a good moment for you to do some exercice, as the ship is not very vast for that.
+It will be a good moment for you to do some exercice, as the ship is not very vast for that.
+
+It would have been easy for me to handle it, but if you do it you can earn some respect by killing Fluffies in place of their natural-predator!
+It would have been easy for me to handle it, but if you do it you can earn some respect by killing Fluffies in place of their natural-predator!
+
+It would have been easy for me to handle it, but you can earn respect by killing Fluffies in place of their natural-predator!
+It would have been easy for me to handle it, but you can earn respect by killing Fluffies in place of their natural-predator!
+
+It'll be a good moment for you to do some exercice, as the ship is not very vast for that.
+It'll be a good moment for you to do some exercice, as the ship is not very vast for that.
+
+It'll be a good time for you to do some exercise, as the ship is not very vast for that.
+It'll be a good time for you to do some exercise, as the ship is not very vast for that.
+
+It'll be a good time for you to do some exercise, the ship isn't big enough for that.
+It'll be a good time for you to do some exercise, the ship isn't big enough for that.
+
+It's Ivan... I'm sure that he sent you to annoy me...
+It's Ivan... I'm sure that he sent you to annoy me...
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!
+
+It's a commercial port of Andorra, it's weird that you don't know about it, it's a famous city throughout the world... But hey oh, return to topic! I'm hungry!
+It's a commercial port of Andorra, it's weird that you don't know about it, it's a famous city throughout the world... But hey oh, return to topic! I'm hungry!
+
+It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!
+It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!
+
+It's a good idea, go take some rest and see you tomorow!
+It's a good idea, go take some rest and see you tomorow!
+
+It's a good place to earn money, and also help you to travel throughout the archipelagos!
+It's a good place to earn money, and also help you to travel throughout the archipelagos!
+
+It's a good place to earn money, it can also help you to travel throughout the archipelagos!
+It's a good place to earn money, it can also help you to travel throughout the archipelagos!
+
+It's a great honnor for us at the Legion to hold the security of his commerce.
+It's a great honnor for us at the Legion to hold the security of his commerce.
+
+It's a great honnor for us at the Legion to hold the security of this commerce!
+It's a great honnor for us at the Legion to hold the security of this commerce!
+
+It's a great honor for us at the Legion to hold the security of his commerce.
+It's a great honor for us at the Legion to hold the security of his commerce.
+
+It's a great honor for us at the Legion to hold the security of this commerce!
+It's a great honor for us at the Legion to hold the security of this commerce!
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!.
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!.
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!.
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!.
+
+It's a nice place... There are some nice chicks...
+It's a nice place... There are some nice chicks...
+
+It's been a while boy.
+It's been a while boy.
+
+It's better than running around in circles doing nothing.#0
+It's better than running around in circles doing nothing.
+
+It's better than running around in circles doing nothing.#1
+It's better than running around in circles doing nothing.
+
+It's difficult to distinguish good villagers from bad ones; keep your guard up, and stay away from me.
+It's difficult to distinguish good villagers from bad ones; keep your guard up, and stay away from me.
+
+It's nice to see that you woke up and that you are ok, Elmo came here to say me this good news!
+It's nice to see that you woke up and that you are ok, Elmo came here to say me this good news!
+
+It's nice to see that you woke up and that you are ok, Elmo came here to say me this good news!#0
+It's nice to see that you woke up and that you are ok, Elmo came here to say me this good news!
+
+It's nice to see that you woke up and that you are ok, Elmo came here to say me this good news!#1
+It's nice to see that you woke up and that you are ok, Elmo came here to say me this good news!
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#0
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#1
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!
+
+It's nice to see that you woke up and you're ok, Elmo came here to tell me this good news!#0
+It's nice to see that you woke up and you're ok, Elmo came here to tell me this good news!
+
+It's nice to see that you woke up and you're ok, Elmo came here to tell me this good news!#1
+It's nice to see that you woke up and you're ok, Elmo came here to tell me this good news!
+
+It's not as good as my new one, but still useful.
+It's not as good as my new one, but still useful.
+
+It's ok, crew tasks are much more important than curiosity!!
+It's ok, crew tasks are much more important than curiosity!!
+
+It's the big building at Northern Artis, at the top of a small hill.
+It's the big building at Northern Artis, at the top of a small hill.
+
+It's the big building at northern Artis, at the top of a small hill.
+It's the big building at northern Artis, at the top of a small hill.
+
+It's the good one and, ahem!
+It's the good one and, ahem!
+
+It's where every merchant ship ends their travel and we won't be an exception.
+It's where every merchant ship ends their travel and we won't be an exception.
+
+It's where every merchant ship ends their travelling, and we won't be the exception!
+It's where every merchant ship ends their travelling, and we won't be the exception!
+
+It's yours as well, right?
+It's yours as well, right?
+
+Items have different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.
+Items have different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.
+
+Items have different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#0
+Items have different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.
+
+Items have different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#1
+Items have different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.
+
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.#0
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.
+
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.#1
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.
+
+Its inhabitants did not know any kind of horror and in peace they lived as the earth gave them everything they needed to live.
+Its inhabitants did not know any kind of horror and in peace they lived as the earth gave them everything they needed to live.
+
+Ivan is the one that you should look at now.
+Ivan is the one that you should look at now.
+
+Jalad
+Jalad
+
+Je vous entends... (Français)
+Je vous entends... (Français)
+
+Julia has told me how they found you at sea, on a raft with a logo of--
+Julia has told me how they found you at sea, on a raft with a logo of--
+
+Julia is on the upper level of the ship. Use the arrow keys to walk to the stairs or just click on the stairs with your mouse to walk to them.
+Julia is on the upper level of the ship. Use the arrow keys to walk to the stairs or just click on the stairs with your mouse to walk to them.
+
+Julia make appeal the Legion of Aemil to search you, exit the ship and you should see your escort!
+Julia make appeal the Legion of Aemil to search you, exit the ship and you should see your escort!
+
+Julia#Artis
+Julia#Artis
+
+Just hit the trunk, and it will yeye a @@.
+Just hit the trunk, and it will yeye a @@.
+
+Just leave me alone.
+Just leave me alone.
+
+Just look at the water! There's plenty of fish there.
+Just look at the water! There's plenty of fish there.
+
+Just look out at that water! There's plenty more fish there.
+Just look out at that water! There's plenty more fish there.
+
+Just say something sparkling
+Just say something sparkling
+
+Knife
+Knife
+
+Knifes on the table
+Knifes on the table
+
+Know that every flatterer,
+Know that every flatterer,
+
+Lagoon blue
+Lagoon blue
+
+Last time I saw you, you were lost in the sea on your raft.#0
+Last time I saw you, you were lost in the sea on your raft.
+
+Last time I saw you, you were lost in the sea on your raft.#1
+Last time I saw you, you were lost in the sea on your raft.
+
+Lean
+Lean
+
+Leave it
+Leave it
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+LeftDoor
+
+LeftDoor#001-2-23
+LeftDoor#001-2-23
+
+LeftDoorCheck
+LeftDoorCheck
+
+Let me check on my inventory book...
+Let me check on my inventory book...
+
+Let me introduce myself, I'm Captain Nard, the leader of this ship.
+Let me introduce myself, I'm Captain Nard, the leader of this ship.
+
+Let me see your work...
+Let me see your work...
+
+Let me see...Crispy legs, disgusting liquids...Let's start.
+Let me see...Crispy legs, disgusting liquids...Let's start.
+
+Let\'s begin
+Let\'s begin
+
+Lettuce
+Lettuce
+
+Lettuce Leaf
+Lettuce Leaf
+
+Light violet
+Light violet
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve of 5% the defense of the latter.
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve of 5% the defense of the latter.
+
+Lives at the expense of those who take him seriously:
+Lives at the expense of those who take him seriously:
+
+Lloyd is searching something on his book.
+Lloyd is searching something on his book.
+
+Lloyd still owes me, but beware of those money-grubbers, or they will sell your own teeth to you!
+Lloyd still owes me, but beware of those money-grubbers, or they will sell your own teeth to you!
+
+Lloyd the banker
+Lloyd the banker
+
+Long and curly
+Long and curly
+
+Long and slick
+Long and slick
+
+Long ponytail
+Long ponytail
+
+Look how splendid this landscape is.
+Look how splendid this landscape is.
+
+Look who we have here, did you come for a training session?
+Look who we have here, did you come for a training session?
+
+Look, he's there!
+Look, he's there!
+
+Lost Island.
+Lost Island.
+
+Luckily the beach is nearby, and somehow I could come home.
+Luckily the beach is nearby, and somehow I could come home.
+
+M...Maybe?
+M...Maybe?
+
+MAYBE YOU CAN LOOK AT THIS!?
+MAYBE YOU CAN LOOK AT THIS!?
+
+MAYBE YOU CAN LOOK AT THIS?
+MAYBE YOU CAN LOOK AT THIS?
+
+MAYBE YOU CAN LOOK AT THIS?!
+MAYBE YOU CAN LOOK AT THIS?!
+
+Magic Arpan#sailors
+Magic Arpan#sailors
+
+Manana tree
+Manana tree
+
+Mane
+Mane
+
+Master Fluffy was attracted by the odour,
+Master Fluffy was attracted by the odour,
+
+Master Piou sat on a tree,
+Master Piou sat on a tree,
+
+Max
+Max
+
+Max and Sapartan for example?
+Max and Sapartan for example?
+
+Maybe he abused too much his bottle today to celebrate that!
+Maybe he abused too much his bottle today to celebrate that!
+
+Maybe he was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!
+Maybe he was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret quest from the Legion of Aemil!#1
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret quest from the Legion of Aemil!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Legion of Aemil!#1
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Legion of Aemil!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!#1
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+
+Maybe she was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!
+Maybe she was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret quest from the Legion of Aemil!#0
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret quest from the Legion of Aemil!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Legion of Aemil!#0
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Legion of Aemil!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!#0
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!#1
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+
+Maybe you can look at this??
+Maybe you can look at this??
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#0
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#1
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?
+
+Messy
+Messy
+
+Mi aÅ­das vin... (Angle)
+Mi aÅ­das vin... (Angle)
+
+Mickael
+Mickael
+
+Mohawk
+Mohawk
+
+Move kid.
+Move kid.
+
+Muller
+Muller
+
+My beauty, I was not always a sailor, you know, I was once an important individual!
+My beauty, I was not always a sailor, you know, I was once an important individual!
+
+My beauty, I was not always a sailor, you know, I was once an important individual!#0
+My beauty, I was not always a sailor, you know, I was once an important individual!
+
+My beauty, I was not always a sailor, you know, I was once an important individual!#1
+My beauty, I was not always a sailor, you know, I was once an important individual!
+
+My friend, I was not always a sailor, you know, I was once an important individual!
+My friend, I was not always a sailor, you know, I was once an important individual!
+
+My friend, I was not always a sailor, you know, I was once an important individual!#1
+My friend, I was not always a sailor, you know, I was once an important individual!
+
+My friends are... Well, you know... The creators... Programmers, Scripters, Mappers, Pixel Artists, Soundscapers... The Most Skilled Sages of the Tentacled Dance.
+My friends are... Well, you know... The creators... Programmers, Scripters, Mappers, Pixel Artists, Soundscapers... The Most Skilled Sages of the Tentacled Dance.
+
+My name is Alige, I've been hiding here for weeks.
+My name is Alige, I've been hiding here for weeks.
+
+My name is Astapolos, Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+My name is Astapolos, Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+
+My name is Astapolos, Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+My name is Astapolos, Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+
+My name is Julia, it's me who took care of you, when we found you in the sea.
+My name is Julia, it's me who took care of you, when we found you in the sea.
+
+My name is Lloyd, I am a representant of the Merchant Guild of Artis.
+My name is Lloyd, I am a representant of the Merchant Guild of Artis.
+
+My stats are too good, I won't need it.#0
+My stats are too good, I won't need it.
+
+My stats are too good, I won't need it.#1
+My stats are too good, I won't need it.
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT.
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT.
+
+Nard and crew are taking us to the city of Artis.
+Nard and crew are taking us to the city of Artis.
+
+Nard#Artis
+Nard#Artis
+
+Navy blue
+Navy blue
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want say!
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want say!
+
+New technologies assisted the slaughter instead of establishing peace. At some point, two different rivals were formed.
+New technologies assisted the slaughter instead of establishing peace. At some point, two different rivals were formed.
+
+New technologies helped the slaughter instead of establishing peace. At some point, two different rivals were formed.
+New technologies helped the slaughter instead of establishing peace. At some point, two different rivals were formed.
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#0
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#1
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!
+
+No matter the grammar
+No matter the grammar
+
+No matter the spelling
+No matter the spelling
+
+No problem, do you have an other question for me?
+No problem, do you have an other question for me?
+
+No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...
+No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...
+
+No! No, no my precious plushrooms! Don’t take me to them, they wants my precious.
+No! No, no my precious plushrooms! Don’t take me to them, they wants my precious.
+
+No, I can't, I just wanted to travel across the seas for fun.
+No, I can't, I just wanted to travel across the seas for fun.
+
+No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun.
+No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun.
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this chink in the wall, as you can see, I have lots of fun.
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this chink in the wall, as you can see, I have lots of fun.
+
+No, I can't. I won't! All is I wanted was to travel across the seas for fun, growl... sniff. And in this chink in the wall, as you can see, I have lots of fun.
+No, I can't. I won't! All is I wanted was to travel across the seas for fun, growl... sniff. And in this chink in the wall, as you can see, I have lots of fun.
+
+No, I'm not, I just wanted to travel across the seas for fun.
+No, I'm not, I just wanted to travel across the seas for fun.
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?
+
+No, sorry.
+No, sorry.
+
+No, thanks.
+No, thanks.
+
+Nobody will know about the existence of the Mercurians
+Nobody will know about the existence of the Mercurians
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Noobs are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Noobs are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+
+Not everybody has a kind mind. Some scammers can be anywhere, even among us!
+Not everybody has a kind mind. Some scammers can be anywhere, even among us!
+
+Not later than today there was this young seller named Fexil that passed by here.
+Not later than today there was this young seller named Fexil that passed by here.
+
+Not so good. I would feel better on Nard's ship.
+Not so good. I would feel better on Nard's ship.
+
+Not to kill your dream, but... Julia is mine!
+Not to kill your dream, but... Julia is mine!
+
+Note
+Note
+
+Note#Artis
+Note#Artis
+
+Nothing
+Nothing
+
+Nothing else other than sharks and an odd light!!
+Nothing else other than sharks and an odd light!!
+
+Nothing, I changed my mind.
+Nothing, I changed my mind.
+
+Nothing, I need to go!
+Nothing, I need to go!
+
+Now go outside and talk with Gugli, he'll tell you what we need.
+Now go outside and talk with Gugli, he'll tell you what we need.
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop some new clothes, she is a bit far from here, I can't go there as I need to watch the dock.
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop some new clothes, she is a bit far from here, I can't go there as I need to watch the dock.
+
+Now that you bring up that topic, that remind me of something...
+Now that you bring up that topic, that remind me of something...
+
+Now wait your partner, and talk with me again
+Now wait your partner, and talk with me again
+
+Now you divorced!
+Now you divorced!
+
+OH, OK!
+OH, OK!
+
+OK, I think he's waking up, go see him.
+OK, I think he's waking up, go see him.
+
+OK, I think he's waking up, go see to him.
+OK, I think he's waking up, go see to him.
+
+OK, I think she's waking up, go see her.
+OK, I think she's waking up, go see her.
+
+OK, I think she's waking up, go see to her.
+OK, I think she's waking up, go see to her.
+
+ON THE TOP OF THE CLIFF!
+ON THE TOP OF THE CLIFF!
+
+Of course you do! Just listen carefully to these words my dear.#0
+Of course you do! Just listen carefully to these words my dear.
+
+Of course you do! Just listen carefully to these words my dear.#1
+Of course you do! Just listen carefully to these words my dear.
+
+Of course, so why do I still see plain sea from the porthole?
+Of course, so why do I still see plain sea from the porthole?
+
+Of course, there is a reward for your task.
+Of course, there is a reward for your task.
+
+Of course, they are on the left wall, go get a look at them.
+Of course, they are on the left wall, go get a look at them.
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest on the INN.
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest on the INN.
+
+Off black
+Off black
+
+Oh I see... Sailors are not able to do their job anymore, is that it?!
+Oh I see... Sailors are not able to do their job anymore, is that it?!
+
+Oh and guess what, I'm soon out of potions anyway.
+Oh and guess what, I'm soon out of potions anyway.
+
+Oh darling, what brought you here?
+Oh darling, what brought you here?
+
+Oh good! Did he gaves you back your money too?
+Oh good! Did he gaves you back your money too?
+
+Oh it is you. I think it is better we do not talk for a while. They suspect something.
+Oh it is you. I think it is better we do not talk for a while. They suspect something.
+
+Oh look there!!
+Oh look there!!
+
+Oh look, there is a piou behind you.
+Oh look, there is a piou behind you.
+
+Oh look, there's a piou behind you.
+Oh look, there's a piou behind you.
+
+Oh my...
+Oh my...
+
+Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...
+Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...
+
+Oh ok, I said nothing then.
+Oh ok, I said nothing then.
+
+Oh really? How could I forget a topic as important as that?
+Oh really? How could I forget a topic as important as that?
+
+Oh really? How could I forgot a topic as important as that?
+Oh really? How could I forgot a topic as important as that?
+
+Oh really? I'll put some more foods on the next box then.
+Oh really? I'll put some more foods on the next box then.
+
+Oh right, I totally forgot about that, here you go.#0
+Oh right, I totally forgot about that, here you go.
+
+Oh right, I totally forgot about that, here you go.#1
+Oh right, I totally forgot about that, here you go.
+
+Oh well, we rescued you when you were yaying adrift on sea.
+Oh well, we rescued you when you were yaying adrift on sea.
+
+Oh well, we rescued you when you were yaying adrift on sea.#0
+Oh well, we rescued you when you were yaying adrift on sea.
+
+Oh well, we rescued you when you were yaying adrift on sea.#1
+Oh well, we rescued you when you were yaying adrift on sea.
+
+Oh well. I will also give you one of these hats from the box around you, but only after you complete your task!
+Oh well. I will also give you one of these hats from the box around you, but only after you complete your task!
+
+Oh well. I will aslo give you one of these hats from the box around you, but only after you complete your task!
+Oh well. I will aslo give you one of these hats from the box around you, but only after you complete your task!
+
+Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!
+Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!
+
+Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!
+Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!
+
+Oh yes, I have a last errand for you, Q'Pid in the market sells some potions.
+Oh yes, I have a last errand for you, Q'Pid in the market sells some potions.
+
+Oh yeye did, his store is just aside me!
+Oh yeye did, his store is just aside me!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!
+Oh yeyeye, as they are not eatable, you can try to equip them!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#0
+Oh yeyeye, as they are not eatable, you can try to equip them!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#1
+Oh yeyeye, as they are not eatable, you can try to equip them!
+
+Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+
+Oh, I was going to ask you if you want to help the crew search for some food and explore the island out there.
+Oh, I was going to ask you if you want to help the crew search for some food and explore the island out there.
+
+Oh, and Olga from the market place as well!
+Oh, and Olga from the market place as well!
+
+Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!
+Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!
+
+Oh, and give her some basic clothes, the poor girl, the one she had were in even worse condition that the ones we have!
+Oh, and give her some basic clothes, the poor girl, the one she had were in even worse condition that the ones we have!
+
+Oh, and give her some basic coats, poor girl, the one she had was much in worse condition that the ones we have!
+Oh, and give her some basic coats, poor girl, the one she had was much in worse condition that the ones we have!
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition than the ones we have!
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition than the ones we have!
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition than the ones we have!#0
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition than the ones we have!
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition than the ones we have!#1
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition than the ones we have!
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition that the ones we have!
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition that the ones we have!
+
+Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!
+Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!
+
+Oh, and give him some basic clothes, the poor guy, the one he had were in even worse condition that the ones we have!
+Oh, and give him some basic clothes, the poor guy, the one he had were in even worse condition that the ones we have!
+
+Oh, and give him some basic coats, poor guy, the one he had was much in worse condition that the ones we have!
+Oh, and give him some basic coats, poor guy, the one he had was much in worse condition that the ones we have!
+
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition than the ones we have!
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition than the ones we have!
+
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition than the ones we have!#1
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition than the ones we have!
+
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition that the ones we have!
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition that the ones we have!
+
+Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one who has the other key and I won't ask for yours, so keep it secret and try not to use the same one in any other room in future.
+Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one who has the other key and I won't ask for yours, so keep it secret and try not to use the same one in any other room in future.
+
+Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one who has the other key and I won't ask for yours, so keep it secret and try not to use the same one in any other room in the future.
+Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one who has the other key and I won't ask for yours, so keep it secret and try not to use the same one in any other room in the future.
+
+Oh, and there was this inscription on your raft. It represents one of the warrior guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh, and there was this inscription on your raft. It represents one of the warrior guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+
+Oh, and there was this inscription on your raft. It represents the Warrior Guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh, and there was this inscription on your raft. It represents the Warrior Guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+
+Oh, but you were not here to talk about that I guess.
+Oh, but you were not here to talk about that I guess.
+
+Oh, he's still alive!
+Oh, he's still alive!
+
+Oh, hey you.
+Oh, hey you.
+
+Oh, it is simple. I have on this book the name of every citizen of Artis and its surrounding.
+Oh, it is simple. I have on this book the name of every citizen of Artis and its surrounding.
+
+Oh, it was nothing important!
+Oh, it was nothing important!
+
+Oh, it's you. I think it is better we do not talk for a while. They suspect something.
+Oh, it's you. I think it is better we do not talk for a while. They suspect something.
+
+Oh, nooooo... If I go home now, my mum will give me homework.
+Oh, nooooo... If I go home now, my mum will give me homework.
+
+Oh, not everything, don't worry, but your name came up at least twice in the conversation.
+Oh, not everything, don't worry, but your name came up at least twice in the conversation.
+
+Oh, not everything, don't worry, but your name came up twice in the conversation.
+Oh, not everything, don't worry, but your name came up twice in the conversation.
+
+Oh, nothing important.
+Oh, nothing important.
+
+Oh, now that I remember, we also find some money on your pockets, here they are!
+Oh, now that I remember, we also find some money on your pockets, here they are!
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#0
+Oh, now that I remember, we also find some money on your pockets, here they are!
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#1
+Oh, now that I remember, we also find some money on your pockets, here they are!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#0
+Oh, now that I remember, we've also found some money in your pockets, here it is!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#1
+Oh, now that I remember, we've also found some money in your pockets, here it is!
+
+Oh, ok!!
+Oh, ok!!
+
+Oh, she's still alive!
+Oh, she's still alive!
+
+Oh, she's still alive!#1
+Oh, she's still alive!
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.
+
+Oh, you were sent by Enora!
+Oh, you were sent by Enora!
+
+Oh... Euh, yes I did, or, well, good day at you!
+Oh... Euh, yes I did, or, well, good day at you!
+
+Oh... Ok, I will stay around here if you change your mind.
+Oh... Ok, I will stay around here if you change your mind.
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, ah, have enough money to pay for the ferry!
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, ah, have enough money to pay for the ferry!
+
+Oh... um... actually... all is I wanted was to get to Artis. Err... but I didn't, ah, have enough money to pay for the ferry!
+Oh... um... actually... all is I wanted was to get to Artis. Err... but I didn't, ah, have enough money to pay for the ferry!
+
+Ok, Done.
+Ok, Done.
+
+Ok, Done. I'm sure that you got some question for me, feel free to ask them!
+Ok, Done. I'm sure that you got some question for me, feel free to ask them!
+
+Ok, Done. I'm sure that you've got some questions for me, feel free to ask them!
+Ok, Done. I'm sure that you've got some questions for me, feel free to ask them!
+
+Ok, I think he's waking up, go see him.
+Ok, I think he's waking up, go see him.
+
+Ok, I think he's waking up, go see to him.
+Ok, I think he's waking up, go see to him.
+
+Ok, I think she's waking up, go see her.
+Ok, I think she's waking up, go see her.
+
+Ok, I think she's waking up, go see her.#1
+Ok, I think she's waking up, go see her.
+
+Ok, I think she's waking up, go see to her.
+Ok, I think she's waking up, go see to her.
+
+Ok, I'll help you.
+Ok, I'll help you.
+
+Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+
+Ok, I'm going to his room, keep an eye on her, we still don't know if she is an enemy or an ally...
+Ok, I'm going to his room, keep an eye on her, we still don't know if she is an enemy or an ally...
+
+Ok, I'm going to his room, keep an eye on him, we still don't know if he is an enemy or an ally...
+Ok, I'm going to his room, keep an eye on him, we still don't know if he is an enemy or an ally...
+
+Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+
+Ok, be patient, in the next days we will arive to the port of Artis..
+Ok, be patient, in the next days we will arive to the port of Artis..
+
+Ok, but Gugli needs my help first.
+Ok, but Gugli needs my help first.
+
+Ok, ok. Come back if you change your mind.
+Ok, ok. Come back if you change your mind.
+
+Okay, I'm ready to work!
+Okay, I'm ready to work!
+
+Okay, but what can you offer me?
+Okay, but what can you offer me?
+
+Okay, but what do you offer me?
+Okay, but what do you offer me?
+
+OldBook
+OldBook
+
+On one hand, ranged weapons are generally weaker than melee ones, but it obviously depends on the level of the weapon. On the other hand, you attack from a safer position.
+On one hand, ranged weapons are generally weaker than melee ones, but it obviously depends on the level of the weapon. On the other hand, you attack from a safer position.
+
+On the edge of this island!!
+On the edge of this island!!
+
+On the next days we will finally arrives at Artis
+On the next days we will finally arrives at Artis
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the Z key to claim the drops.
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the Z key to claim the drops.
+
+Once the monster is dead, click with your mouse on the dropped item to add it to your inventory or you can use the Z key to claim the drop as well.
+Once the monster is dead, click with your mouse on the dropped item to add it to your inventory or you can use the Z key to claim the drop as well.
+
+Once the monster is dead, click with your mouse on the item to add the item he drops to your inventory or you can use the Z key to claim the drop as well.
+Once the monster is dead, click with your mouse on the item to add the item he drops to your inventory or you can use the Z key to claim the drop as well.
+
+Once you are inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#0
+Once you are inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.
+
+Once you are inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#1
+Once you are inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by clicking on 'unequip'.
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by clicking on 'unequip'.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by clicking on 'unequip'.#0
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by clicking on 'unequip'.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by clicking on 'unequip'.#1
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by clicking on 'unequip'.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#0
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#1
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.
+
+Once your inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#0
+Once your inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.
+
+Once your inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#1
+Once your inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.
+
+One of these little bastards started flying early, and escaped from me.
+One of these little bastards started flying early, and escaped from me.
+
+Only Don and the Merchant Guild have that kind of iron in stock.
+Only Don and the Merchant Guild have that kind of iron in stock.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.
+Open your inventory (F3 key), select the clothes one by one and equip them.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#0
+Open your inventory (F3 key), select the clothes one by one and equip them.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#1
+Open your inventory (F3 key), select the clothes one by one and equip them.
+
+Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+
+Or, do you want to keep your friendship and your adventure in different groups?
+Or, do you want to keep your friendship and your adventure in different groups?
+
+Orc Voice
+Orc Voice
+
+Orelse, if you feel capable, you can try killing Tortugas or Crocs if you're strong enough. I'm sure they could drop one or two @@.
+Orelse, if you feel capable, you can try killing Tortugas or Crocs if you're strong enough. I'm sure they could drop one or two @@.
+
+Orelse, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+Orelse, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+
+Other things are written down but are not legible.
+Other things are written down but are not legible.
+
+Otherwise, if you really want one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+Otherwise, if you really want one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+
+Our main task on this city is to protect the Merchant Guild.
+Our main task on this city is to protect the Merchant Guild.
+
+Out of my way.
+Out of my way.
+
+Over lovers under a starry night
+Over lovers under a starry night
+
+Parted
+Parted
+
+People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.
+People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.
+
+Perfect! I will wait you here.
+Perfect! I will wait you here.
+
+Perfect, which food did you get for me today?
+Perfect, which food did you get for me today?
+
+Perfect, which food did you get for me today?#0
+Perfect, which food did you get for me today?
+
+Perfect, which food did you get for me today?#1
+Perfect, which food did you get for me today?
+
+Perky ponytail
+Perky ponytail
+
+Peter
+Peter
+
+Peter#001-2-22
+Peter#001-2-22
+
+PeterBarrierCheck
+PeterBarrierCheck
+
+Pibberies Infusion
+Pibberies Infusion
+
+Piberries
+Piberries
+
+Pigtails
+Pigtails
+
+Pink Blobime
+Pink Blobime
+
+Pinky pink
+Pinky pink
+
+Piou Legs
+Piou Legs
+
+Piou Slayer
+Piou Slayer
+
+Pious legs
+Pious legs
+
+Please bring me some @@ so I can pull out these spikes from my foot.
+Please bring me some @@ so I can pull out these spikes from my foot.
+
+Please don't tell people that you've seen me. I don't want to be thrown in the sea as food for sharks or decapitated. At least not again!
+Please don't tell people that you've seen me. I don't want to be thrown in the sea as food for sharks or decapitated. At least not again!
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!
+
+Please find the small chest, buried somewhere on Artis Hill.
+Please find the small chest, buried somewhere on Artis Hill.
+
+Please find the small chest, buried somewhere on the Artis Hill.
+Please find the small chest, buried somewhere on the Artis Hill.
+
+Please take this lollypop for your help. Mum sais they are bad for my teeth anyway (FIXME)
+Please take this lollypop for your help. Mum sais they are bad for my teeth anyway (FIXME)
+
+Please take this lollypop for your help. Mum says they are bad for my teeth anyway (FIXME)
+Please take this lollypop for your help. Mum says they are bad for my teeth anyway (FIXME)
+
+Please try to figure out what went wrong with this order and bring me these potions.
+Please try to figure out what went wrong with this order and bring me these potions.
+
+Please try to figure what went wrong with this order and bring me these potions.
+Please try to figure what went wrong with this order and bring me these potions.
+
+Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!
+Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!
+
+Plushroom
+Plushroom
+
+Plushroom Box
+Plushroom Box
+
+Poem about Poems
+Poem about Poems
+
+Poem is making the words dance
+Poem is making the words dance
+
+Pompadour
+Pompadour
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe
+
+Pull!
+Pull!
+
+Pumpkin Seeds
+Pumpkin Seeds
+
+Punk
+Punk
+
+Pure platinum
+Pure platinum
+
+Purple Blobime
+Purple Blobime
+
+Purple plum
+Purple plum
+
+PvP: Off.
+PvP: Off.
+
+PvP: On.
+PvP: On.
+
+Q'Muller
+Q'Muller
+
+Q'Onan#000-0-0
+Q'Onan#000-0-0
+
+Q'Onan#000-2-1
+Q'Onan#000-2-1
+
+QMuller.
+QMuller.
+
+Quiet place,
+Quiet place,
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+RattosControl#001-2-23
+
+Read it
+Read it
+
+Registration is open for everybody, but newcomers need to pay a fee for all of the paperwork.
+Registration is open for everybody, but newcomers need to pay a fee for all of the paperwork.
+
+Remember, you have to find my brother on the hill east of here
+Remember, you have to find my brother on the hill east of here
+
+Remember, you have to find my brother on the hill to the east from here
+Remember, you have to find my brother on the hill to the east from here
+
+Resa
+Resa
+
+Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.
+Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Ronan
+Ronan
+
+Rrrr pchhhh...
+Rrrr pchhhh...
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rules began to rise in order to have a peaceful society. This did not work well for long.
+Rules began to rise in order to have a peaceful society. This did not work well for long.
+
+Rumly is hidding behind the tree.
+Rumly is hidding behind the tree.
+
+SO WHAT'S UP? WHAT ARE YOU DOING?
+SO WHAT'S UP? WHAT ARE YOU DOING?
+
+SO, WHAT IS YOUR NAME?
+SO, WHAT IS YOUR NAME?
+
+SO, WHAT'S YOUR NAME?!
+SO, WHAT'S YOUR NAME?!
+
+SORRY, BUT WHAT DID YOU SAY? SPEAK LOUDER!
+SORRY, BUT WHAT DID YOU SAY? SPEAK LOUDER!
+
+Sailors
+Sailors
+
+Sapartan
+Sapartan
+
+Say her love to glamourous Gliktch?
+Say her love to glamourous Gliktch?
+
+Say him that everything went fine, and that we're almost done with the foods.
+Say him that everything went fine, and that we're almost done with the foods.
+
+Sea Drop
+Sea Drop
+
+Sea Drops
+Sea Drops
+
+Sea Drops!? I will not help you with your evil plan!
+Sea Drops!? I will not help you with your evil plan!
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, some others prefer to attack from a distance with a bow for example.
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, some others prefer to attack from a distance with a bow for example.
+
+See you.
+See you.
+
+Server is jammed due to over populated.
+Server is jammed due to over populated.
+
+Share your mind is your mission
+Share your mind is your mission
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!
+She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew.
+She is on the upper level, yeye can't miss her. She is the only girl in this crew.
+
+She is the nurse and shipkeeper of this ship, and also an excellent chef!
+She is the nurse and shipkeeper of this ship, and also an excellent chef!
+
+She is the nurse and the shipkeeper of this ship, and also an excellent chef!
+She is the nurse and the shipkeeper of this ship, and also an excellent chef!
+
+She is the nurse and the shipkeeper of this ship, and also an excellent cook!
+She is the nurse and the shipkeeper of this ship, and also an excellent cook!
+
+She is the nurse and the shipkeeper of this ship, and also an excellent cooker!
+She is the nurse and the shipkeeper of this ship, and also an excellent cooker!
+
+She is very skilled when it comes to change a no ordinary piece of clothe into a wonderful piece of art!
+She is very skilled when it comes to change a no ordinary piece of clothe into a wonderful piece of art!
+
+She said she will accept me when Pious will have teeth. It's just a matter of time, you see?
+She said she will accept me when Pious will have teeth. It's just a matter of time, you see?
+
+She said that she will accept my application when Piou have teeth. It's just a matter of time, you see?
+She said that she will accept my application when Piou have teeth. It's just a matter of time, you see?
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#1
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.
+
+Short and curly
+Short and curly
+
+Side strand
+Side strand
+
+Silver Grey
+Silver Grey
+
+Silver grey
+Silver grey
+
+Silvio
+Silvio
+
+Silvio starts to speak to his bottle, you leave the conversation.
+Silvio starts to speak to his bottle, you leave the conversation.
+
+Silvio starts to speak with his bottle, you leave the conversation.
+Silvio starts to speak with his bottle, you leave the conversation.
+
+Simply contact them, help them and be kind. They might surely add you to my cookie list!
+Simply contact them, help them and be kind. They might surely add you to my cookie list!
+
+Sincerely yours, Dan
+Sincerely yours, Dan
+
+Sleep well my angel but don't follow along
+Sleep well my angel but don't follow along
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.
+
+So at the moment, our crew is busy collecting croconuts, plushrooms and aquada.
+So at the moment, our crew is busy collecting croconuts, plushrooms and aquada.
+
+So in the hurry, I forgot to take enough bait for fishing.
+So in the hurry, I forgot to take enough bait for fishing.
+
+So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft.
+So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft.
+
+So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft.
+So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft.
+
+So rude. What is the reason behind your malice?
+So rude. What is the reason behind your malice?
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#1
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+
+So we are looking for some new merchandise that we could trade at our next destination.
+So we are looking for some new merchandise that we could trade at our next destination.
+
+So what can I do for you?
+So what can I do for you?
+
+So what's up?? What are you doing??
+So what's up?? What are you doing??
+
+So you finally woke up? We all thought that you were in something like... You know, one of those long comas.
+So you finally woke up? We all thought that you were in something like... You know, one of those long comas.
+
+So you finally woke up? We all thought you were in something like... You know, one of these long comas.
+So you finally woke up? We all thought you were in something like... You know, one of these long comas.
+
+So you think you're tough? A warrior must also be loyal and patient.
+So you think you're tough? A warrior must also be loyal and patient.
+
+So you're under the control of dictators, that's... reassuring.
+So you're under the control of dictators, that's... reassuring.
+
+So, at the moment, our crew is busy collecting @@s, @@s and @@s.
+So, at the moment, our crew is busy collecting @@s, @@s and @@s.
+
+So, do you still want a cookie now?
+So, do you still want a cookie now?
+
+So, how do you feel? I see that Julia did a great work! You look in good health now.
+So, how do you feel? I see that Julia did a great work! You look in good health now.
+
+So, how do you feel? I see that Julia did a marvelous job! You look in good health now.
+So, how do you feel? I see that Julia did a marvelous job! You look in good health now.
+
+So, how it's going? Did you met other crew members?
+So, how it's going? Did you met other crew members?
+
+So, what's your name??
+So, what's your name??
+
+So, where is my piou? You should keep the given promise.
+So, where is my piou? You should keep the given promise.
+
+So, which good wind brought you here? Were you on your raft to meet me? Or because you've heard of my feats on Artis?
+So, which good wind brought you here? Were you on your raft to meet me? Or because you've heard of my feats on Artis?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats at Artis?#0
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats at Artis?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?#0
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?#1
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or because you wanted to see the beautiful waitress' at Artis?
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or because you wanted to see the beautiful waitress' at Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?#1
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.
+
+Some more things are written down but it's not legible.
+Some more things are written down but it's not legible.
+
+Some other strings are added to this page.
+Some other strings are added to this page.
+
+Some sailors are looking for goods we could trade in our next destination.
+Some sailors are looking for goods we could trade in our next destination.
+
+Some sailors are trying to talk to you..
+Some sailors are trying to talk to you..
+
+Somebody tried to stroke the word \
+Somebody tried to stroke the word \
+
+Somebody tried to stroke the word \"fish\" and tried to replace it with \"sharkes\".
+Somebody tried to stroke the word \"fish\" and tried to replace it with \"sharkes\".
+
+Somehow you don't feel good about your deed
+Somehow you don't feel good about your deed
+
+Sometimes a good merchant need to reach out first. It's on the house, give Chelios my regards!
+Sometimes a good merchant need to reach out first. It's on the house, give Chelios my regards!
+
+Sometimes, I wish somebody is sent here to help us.
+Sometimes, I wish somebody is sent here to help us.
+
+Sorry I busy with other registrations
+Sorry I busy with other registrations
+
+Sorry but I can't tell you anything about it.
+Sorry but I can't tell you anything about it.
+
+Sorry but I can't tell you anything about that.
+Sorry but I can't tell you anything about that.
+
+Sorry, I am not in the mood for another fight with those Rattos.
+Sorry, I am not in the mood for another fight with those Rattos.
+
+Sorry, I am not in the mood for another fight with those rattos.
+Sorry, I am not in the mood for another fight with those rattos.
+
+Sorry, I don't need any help right now. Come back later.
+Sorry, I don't need any help right now. Come back later.
+
+Sorry, I'm busy right now.
+Sorry, I'm busy right now.
+
+Sorry, but I'm busy right now.
+Sorry, but I'm busy right now.
+
+Sorry, but I'm busy right now.#0
+Sorry, but I'm busy right now.
+
+Sorry, but I'm busy right now.#1
+Sorry, but I'm busy right now.
+
+Sorry, but you don't have what I need for bait.
+Sorry, but you don't have what I need for bait.
+
+Sorry, doing other things at the moment.
+Sorry, doing other things at the moment.
+
+Sounds good!#0
+Sounds good!
+
+Sounds good!#1
+Sounds good!
+
+Sounds like easy money. I'll do it.
+Sounds like easy money. I'll do it.
+
+Sounds well!#0
+Sounds well!
+
+Sounds well!#1
+Sounds well!
+
+Splash!
+Splash!
+
+Spring green
+Spring green
+
+Stay here, I'll hurry back as soon as I get some.
+Stay here, I'll hurry back as soon as I get some.
+
+Store#Calypsan001-1
+Store#Calypsan001-1
+
+String Green
+String Green
+
+Suddenly, you hear a voice from the sky.
+Suddenly, you hear a voice from the sky.
+
+Suddenly, you hear a voice up in the sky.
+Suddenly, you hear a voice up in the sky.
+
+Sunny and hot day,
+Sunny and hot day,
+
+Sure why not?
+Sure why not?
+
+Sure, Cap'tain.
+Sure, Cap'tain.
+
+Sure, but Gugli needs my help first.
+Sure, but Gugli needs my help first.
+
+Sure, but what can you give me in exchange?
+Sure, but what can you give me in exchange?
+
+Sure, cap'tain.
+Sure, cap'tain.
+
+Sure, there is a reward for your task.
+Sure, there is a reward for your task.
+
+Surely. Take this box full of @@s.
+Surely. Take this box full of @@s.
+
+Surprise me
+Surprise me
+
+Swore, though somewhat later, that he would never be
+Swore, though somewhat later, that he would never be
+
+SÅ‚yszÄ™ ciÄ™... (Polski)
+SÅ‚yszÄ™ ciÄ™... (Polski)
+
+Take a @@ and a @@, yeye obtains a @@.
+Take a @@ and a @@, yeye obtains a @@.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being so weak in all.
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being so weak in all.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak boy in all.
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak boy in all.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak boy in all.#1
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak boy in all.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak girl in all.
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak girl in all.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak girl in all.#0
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak girl in all.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak girl in all.#1
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak girl in all.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.
+
+Take a Bandana
+Take a Bandana
+
+Take a nap
+Take a nap
+
+Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!
+Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!
+
+Take this money for your wise choise. But do not try it again. Water has been mercifull with you once...Do not tempt fate twice!
+Take this money for your wise choise. But do not try it again. Water has been mercifull with you once...Do not tempt fate twice!
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building at the northern part of Artis, at the top of the small hill.
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building at the northern part of Artis, at the top of the small hill.
+
+Talk with Lloyd the banker in the Merchant Guild, it's a big building at the Northern part of Artis, atop the little hill.
+Talk with Lloyd the banker in the Merchant Guild, it's a big building at the Northern part of Artis, atop the little hill.
+
+Tapered Nape
+Tapered Nape
+
+Tapered nape
+Tapered nape
+
+Tarlan
+Tarlan
+
+Te oigo... (Español)
+Te oigo... (Español)
+
+Tell him that everything went fine and that we're almost done with the food.
+Tell him that everything went fine and that we're almost done with the food.
+
+Terry
+Terry
+
+Thank you my friend.
+Thank you my friend.
+
+Thank you sir for you nice words. I am feeling better now.
+Thank you sir for you nice words. I am feeling better now.
+
+Thank you so much! Here, have some berries...
+Thank you so much! Here, have some berries...
+
+Thank you, I'll take them.
+Thank you, I'll take them.
+
+Thanks again for helping me. But these Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Thanks again for helping me. But these Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+
+Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+
+Thanks again for helping me. But those Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Thanks again for helping me. But those Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+
+Thanks again for helping me. But those rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Thanks again for helping me. But those rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem; so you can always be sure that your help with the extermination will be greatly appreciated, to keep their numbers under control, is very welcome indeed. unfortunately, I can give you a reward only the one time.
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem; so you can always be sure that your help with the extermination will be greatly appreciated, to keep their numbers under control, is very welcome indeed. unfortunately, I can give you a reward only the one time.
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem; so you can always be sure that your help with the extermination, to keep their numbers under control, is very welcome indeed. But the situation is, that I can give you a reward only the one time.
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem; so you can always be sure that your help with the extermination, to keep their numbers under control, is very welcome indeed. But the situation is, that I can give you a reward only the one time.
+
+That makes everybody
+That makes everybody
+
+That part of the town is called the gilded hill, and where the Merchant Guild has its headquarters.
+That part of the town is called the gilded hill, and where the Merchant Guild has its headquarters.
+
+That part of the town is called the gilded hill, it's also where the Merchant Guild has its headquarters.
+That part of the town is called the gilded hill, it's also where the Merchant Guild has its headquarters.
+
+That was a good choice to ask him to forge this sword!
+That was a good choice to ask him to forge this sword!
+
+That will be @@E to set your respawn point
+That will be @@E to set your respawn point
+
+That's a good idea, go rest a bit and I'll see you tomorow!
+That's a good idea, go rest a bit and I'll see you tomorow!
+
+That's a nice name!!
+That's a nice name!!
+
+That's exactly what I needed.
+That's exactly what I needed.
+
+That's not the question
+That's not the question
+
+That's perfect, yoiis.
+That's perfect, yoiis.
+
+That's quite surprising... You don't look very helpful.
+That's quite surprising... You don't look very helpful.
+
+That's right.
+That's right.
+
+That's where you go as well, right?
+That's where you go as well, right?
+
+The @@ is a one time item, you can use it as many time as you want, but you can only have one!
+The @@ is a one time item, you can use it as many time as you want, but you can only have one!
+
+The Fluffy seized it and said: "My good Sir,
+The Fluffy seized it and said: "My good Sir,
+
+The Fluffy seized it and said: \
+The Fluffy seized it and said: \
+
+The Fluffy seized it and said: \"My good Sir,
+The Fluffy seized it and said: \"My good Sir,
+
+The Legion need some potions.
+The Legion need some potions.
+
+The Legion of Aemil are a group of mercenaries who vowed to protect and serve their neighbors.
+The Legion of Aemil are a group of mercenaries who vowed to protect and serve their neighbors.
+
+The Legion of Aemil is a group of mercenaries who vowed to protect and serve their neighbors.
+The Legion of Aemil is a group of mercenaries who vowed to protect and serve their neighbors.
+
+The Legion of Aemil is in charge of the security of the intramural part of most cities throughout the archipelagos.
+The Legion of Aemil is in charge of the security of the intramural part of most cities throughout the archipelagos.
+
+The Legion of Aemil is in charge of the security of the intramural part of most city throughout the archipelagos.
+The Legion of Aemil is in charge of the security of the intramural part of most city throughout the archipelagos.
+
+The Piou and The Fluffy
+The Piou and The Fluffy
+
+The Piou, embarrassed and confused,
+The Piou, embarrassed and confused,
+
+The adventure begins!
+The adventure begins!
+
+The adventure begins!#0
+The adventure begins!
+
+The adventure begins!#1
+The adventure begins!
+
+The answer is a single word, without conjugaison.
+The answer is a single word, without conjugaison.
+
+The best, the wonderful, the best cookie between all others, the...
+The best, the wonderful, the best cookie between all others, the...
+
+The cost to create a guild is of @@ E, are you interested?
+The cost to create a guild is of @@ E, are you interested?
+
+The cost to create a guild is of @@E, are you interested?
+The cost to create a guild is of @@E, are you interested?
+
+The cost to create a party is of @@ E, are you interested?
+The cost to create a party is of @@ E, are you interested?
+
+The cost to create a party is of @@E, are you interested?
+The cost to create a party is of @@E, are you interested?
+
+The door is closed.
+The door is closed.
+
+The door is locked.
+The door is locked.
+
+The door of the legion building is temporarily closed.
+The door of the legion building is temporarily closed.
+
+The elven from the library firted with me a while ago, so has Enora from the Warrior Guild.
+The elven from the library firted with me a while ago, so has Enora from the Warrior Guild.
+
+The elven from the library flirted with me a while ago, so has Enora from the Legion.
+The elven from the library flirted with me a while ago, so has Enora from the Legion.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the Warrior Guild.
+The elven from the library has tilted on me a while ago, as well as Enora from the Warrior Guild.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the warrior guild.
+The elven from the library has tilted on me a while ago, as well as Enora from the warrior guild.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing thus you don't know the author's name.
+The end of the story got erased, probably because of the sea water. Some pages are still missing thus you don't know the author's name.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is left obscure, including even the author's name.
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is left obscure, including even the author's name.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is left obscure, including the author's name.
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is left obscure, including the author's name.
+
+The fee is of @@E. So, do you want to register?
+The fee is of @@E. So, do you want to register?
+
+The fish ate all your bait.
+The fish ate all your bait.
+
+The fish ate small part of your bait.
+The fish ate small part of your bait.
+
+The giant bogeyman!
+The giant bogeyman!
+
+The great people of Aemil split up into three groups when they reached the coast.
+The great people of Aemil split up into three groups when they reached the coast.
+
+The guild has any work for me?
+The guild has any work for me?
+
+The guild is in charge of the commerce regularization throughout Artis and its surrounding.
+The guild is in charge of the commerce regularization throughout Artis and its surrounding.
+
+The hidden person doesn't answer.
+The hidden person doesn't answer.
+
+The market is located at the south-east of Artis, it is known as Merchant Guild's exhibit.
+The market is located at the south-east of Artis, it is known as Merchant Guild's exhibit.
+
+The market is located at the southeast of Artis, it is known as Merchant Guild's exhibit.
+The market is located at the southeast of Artis, it is known as Merchant Guild's exhibit.
+
+The market is located at the southeast of Artis, that part is known to be the Merchant Guild's exhibit.
+The market is located at the southeast of Artis, that part is known to be the Merchant Guild's exhibit.
+
+The miracle is this: the more we share the more we have.
+The miracle is this: the more we share the more we have.
+
+The music of the trees floats through the breeze
+The music of the trees floats through the breeze
+
+The piou costs @@E
+The piou costs @@E
+
+The piou costs @@E.
+The piou costs @@E.
+
+The sailor chugs his beer
+The sailor chugs his beer
+
+The sailor is turning his back to you
+The sailor is turning his back to you
+
+The sailor is turning his back to you.
+The sailor is turning his back to you.
+
+The sailors take you aboard their ship to help you.
+The sailors take you aboard their ship to help you.
+
+The ship, La Johanne, has left the island, finally.
+The ship, La Johanne, has left the island, finally.
+
+The travel was fine for you? It was terrible for me; I was sea-sick.
+The travel was fine for you? It was terrible for me; I was sea-sick.
+
+The usurper has been punished! This is a great day, take this reward as a prize for your loyalty to the old commander!.
+The usurper has been punished! This is a great day, take this reward as a prize for your loyalty to the old commander!.
+
+Their price is usually high, but you know what? You have a lucky day.
+Their price is usually high, but you know what? You have a lucky day.
+
+Then I can give you some tips about fights.
+Then I can give you some tips about fights.
+
+Then give me one @@ and we will start!
+Then give me one @@ and we will start!
+
+Then just leave me alone.
+Then just leave me alone.
+
+Then leave me alone.
+Then leave me alone.
+
+Then put your anger onto these trees around, you will gain experience by practicing your sword skill on them.
+Then put your anger onto these trees around, you will gain experience by practicing your sword skill on them.
+
+There are few groups of these @@'s all around this island. Just pick some and have a try.
+There are few groups of these @@'s all around this island. Just pick some and have a try.
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+There are few groups of these @@s all around this island. Just pick some and have a try.
+
+There are no open task for you right now.
+There are no open task for you right now.
+
+There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+
+There are some groups of these @@'s all around this island. Just pick some and have a try.
+There are some groups of these @@'s all around this island. Just pick some and have a try.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+There are some groups of these @@s all around this island. Just pick some and have a try.
+
+There are some knifes on the table, do you want to take one?
+There are some knifes on the table, do you want to take one?
+
+There are some knifes on the table. Would you like to take one?
+There are some knifes on the table. Would you like to take one?
+
+There are still some Rattos left! Do you want to abort the quest?
+There are still some Rattos left! Do you want to abort the quest?
+
+There are still some rats left! Do you want to abort the quest?
+There are still some rats left! Do you want to abort the quest?
+
+There are still some rattos left! Do you want to abort the quest?
+There are still some rattos left! Do you want to abort the quest?
+
+There are two different kinds of card, the first changes the style of your clothes, the second changes their stats.
+There are two different kinds of card, the first changes the style of your clothes, the second changes their stats.
+
+There are two kinds of dialogue, the one with citizen, and the one with other adventurer.
+There are two kinds of dialogue, the one with citizen, and the one with other adventurer.
+
+There are two shops inside, they are independent from the Merchant Guild of Artis; now that I think about it, they are the only shops that are independent in Artis...
+There are two shops inside, they are independent from the Merchant Guild of Artis; now that I think about it, they are the only shops that are independent in Artis...
+
+There is a nice place to stay beside you.
+There is a nice place to stay beside you.
+
+There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.
+There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.
+
+There is an unknown side effect to these plushrooms, they can free you from your past bad choice.
+There is an unknown side effect to these plushrooms, they can free you from your past bad choice.
+
+There is no event available right now.
+There is no event available right now.
+
+There is nothing to say, don't worry miss.
+There is nothing to say, don't worry miss.
+
+There is nothing to say, don't worry sir.
+There is nothing to say, don't worry sir.
+
+There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.
+There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.
+
+There is some knifes on the table, do you want to take one?
+There is some knifes on the table, do you want to take one?
+
+There're 6 sailors which will ned your help. They're all around the island.
+There're 6 sailors which will ned your help. They're all around the island.
+
+There're 6 sailors who will need your help. They're all around the island.
+There're 6 sailors who will need your help. They're all around the island.
+
+There're some groups of these @@'s all around this island. Just pick some and have a try.
+There're some groups of these @@'s all around this island. Just pick some and have a try.
+
+There're two different kinds of card, the first changes the style of your clothes, the second changes their stats.
+There're two different kinds of card, the first changes the style of your clothes, the second changes their stats.
+
+There's nothing to say, don't worry miss.
+There's nothing to say, don't worry miss.
+
+There's nothing to say, don't worry miss.#1
+There's nothing to say, don't worry miss.
+
+There's nothing to say, don't worry sir.
+There's nothing to say, don't worry sir.
+
+Therefore, starvation stalked the people of Aemil.
+Therefore, starvation stalked the people of Aemil.
+
+Therefore, starvation stroke on the people of Aemil.
+Therefore, starvation stroke on the people of Aemil.
+
+These Croco Trees are full of yaying @@, but they are so hard to hit...
+These Croco Trees are full of yaying @@, but they are so hard to hit...
+
+These box are way too heavy to be brought alone onto the ship.
+These box are way too heavy to be brought alone onto the ship.
+
+These box are way too heavy to be brought alone to the ship.
+These box are way too heavy to be brought alone to the ship.
+
+These boxes are much too heavy to be lifted by one, all the way onto the ship.
+These boxes are much too heavy to be lifted by one, all the way onto the ship.
+
+These boxes are way too heavy to be brought alone onto the ship.
+These boxes are way too heavy to be brought alone onto the ship.
+
+These crocotrees are full of yaying @@, but they are so hard to hit...
+These crocotrees are full of yaying @@, but they are so hard to hit...
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+
+These heavy boxes are killing me, I don't feel my arms anymore!
+These heavy boxes are killing me, I don't feel my arms anymore!
+
+These purple mushrooms, are called @@. There are plenty of 'em on this island!
+These purple mushrooms, are called @@. There are plenty of 'em on this island!
+
+These yeye box are way too heavy to be carried alone onto the ship.
+These yeye box are way too heavy to be carried alone onto the ship.
+
+These yeye box are way too yeavy to be carried alone onto the ship.
+These yeye box are way too yeavy to be carried alone onto the ship.
+
+They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... Sort out this situation.
+They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... Sort out this situation.
+
+They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... sort out this situation.
+They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... sort out this situation.
+
+They are both valid and I need them. Probably in the past I did some mistakes I now regret of. I was wondering if you could investigate and...sort out the situation.
+They are both valid and I need them. Probably in the past I did some mistakes I now regret of. I was wondering if you could investigate and...sort out the situation.
+
+They are so tasty when cooked together with some @@. Don't drop any of them!
+They are so tasty when cooked together with some @@. Don't drop any of them!
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before..
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before..
+
+This book outlines the laws of every city and holding in Gasaron
+This book outlines the laws of every city and holding in Gasaron
+
+This book resumes everything you should know about it, take it!
+This book resumes everything you should know about it, take it!
+
+This box is locked
+This box is locked
+
+This box is locked.
+This box is locked.
+
+This door seems locked
+This door seems locked
+
+This door seems locked.
+This door seems locked.
+
+This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#1
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?
+
+This girl is lucky, that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+This girl is lucky, that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+
+This girl needs help, let's rescue her!
+This girl needs help, let's rescue her!
+
+This girl needs help, we need to rescue her!
+This girl needs help, we need to rescue her!
+
+This girl needs help, we need to rescue her!#1
+This girl needs help, we need to rescue her!
+
+This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?
+
+This guy is lucky, that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+This guy is lucky, that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+
+This guy needs help, let's rescue him!
+This guy needs help, let's rescue him!
+
+This guy needs help, we need to rescue him!
+This guy needs help, we need to rescue him!
+
+This is a lesson that is worth a cheese no doubt."
+This is a lesson that is worth a cheese no doubt."
+
+This is a lesson that is worth a cheese no doubt.\
+This is a lesson that is worth a cheese no doubt.\
+
+This is a lesson that is worth a cheese no doubt.\"
+This is a lesson that is worth a cheese no doubt.\"
+
+This is a light blue sea fruit, they're highly desired around the archipelago.
+This is a light blue sea fruit, they're highly desired around the archipelago.
+
+This is a nice place... There are some nice chicks...
+This is a nice place... There are some nice chicks...
+
+This is a sea fruit, but some sea monsters may have them as well.
+This is a sea fruit, but some sea monsters may have them as well.
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+
+This is it, the end of the Second Beta Release of Evol Online!
+This is it, the end of the Second Beta Release of Evol Online!
+
+This is it, the end of the Second Beta Release of Evol Online!#0
+This is it, the end of the Second Beta Release of Evol Online!
+
+This is it, the end of the Second Beta Release of Evol Online!#1
+This is it, the end of the Second Beta Release of Evol Online!
+
+This is the last one. If you use it again out of clumsiness, I will take your flesh as the main ingredient for my cookie recipe.
+This is the last one. If you use it again out of clumsiness, I will take your flesh as the main ingredient for my cookie recipe.
+
+This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her.
+This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her.
+
+This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him.
+This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#1
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.
+
+This makes sense. Do you think we should inform the capt'n about it?
+This makes sense. Do you think we should inform the capt'n about it?
+
+This new continent, in fact an archipelago, was called Andorra.
+This new continent, in fact an archipelago, was called Andorra.
+
+Tibbo
+Tibbo
+
+Tibbo went to the east-south of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Tibbo went to the east-south of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.#0
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.
+
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.#1
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.
+
+Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later.
+Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later.
+
+Too bad that you do not want to help me.
+Too bad that you do not want to help me.
+
+Too bad... Come back when you have some choice food for me. Growl... grumble... grumble.
+Too bad... Come back when you have some choice food for me. Growl... grumble... grumble.
+
+Too bad... Come back when you'll have some fine food for me.
+Too bad... Come back when you'll have some fine food for me.
+
+Traaaansformation-!! %s form!!
+Traaaansformation-!! %s form!!
+
+Trozz#001-1
+Trozz#001-1
+
+True be or not true be
+True be or not true be
+
+True but now he seems pretty fine! Am I right?
+True but now he seems pretty fine! Am I right?
+
+True but now she seems pretty fine! Am I right?
+True but now she seems pretty fine! Am I right?
+
+True but now she seems pretty fine! Am I right?#1
+True but now she seems pretty fine! Am I right?
+
+Try to ask Max. He's an early riser.
+Try to ask Max. He's an early riser.
+
+Twisted teal
+Twisted teal
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys and I can be rude with everyone from this bossy captain to that harpy-lady!
+UAHAHAHAAH! I am the cook of that bunch of donkeys and I can be rude with everyone from this bossy captain to that harpy-lady!
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, I can be rude with everyone from the bossy captain to that harpy-lady!
+UAHAHAHAAH! I am the cook of that bunch of donkeys, I can be rude with everyone from the bossy captain to that harpy-lady!
+
+Unfortunately we still need help from you. This time it will be a delicate task, here onboard.
+Unfortunately we still need help from you. This time it will be a delicate task, here onboard.
+
+Unlike other respawn points, an INN can fully restore your HP.
+Unlike other respawn points, an INN can fully restore your HP.
+
+Vi sento... (Italiano)
+Vi sento... (Italiano)
+
+WHAT DID YOU SAY?
+WHAT DID YOU SAY?
+
+Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong I promise!
+Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong I promise!
+
+Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong, I promise!#0
+Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong, I promise!
+
+Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong, I promise!#1
+Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong, I promise!
+
+Wait, why do you still have the dish on you?!
+Wait, why do you still have the dish on you?!
+
+Wait...
+Wait...
+
+Wait... That's not the place for a chef, what are you doing here?
+Wait... That's not the place for a chef, what are you doing here?
+
+Wait... that's not the place for a chef, what are you doing here?
+Wait... that's not the place for a chef, what are you doing here?
+
+Wait? Why do you still have the dish with you?
+Wait? Why do you still have the dish with you?
+
+Wait? Why do you still have this dish with you?
+Wait? Why do you still have this dish with you?
+
+Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.
+Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.
+
+Walkig around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+Walkig around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+
+Wave
+Wave
+
+Wavy
+Wavy
+
+We are glad captain Nard has let you join us down here!
+We are glad captain Nard has let you join us down here!
+
+We are in need of manpower on the island.
+We are in need of manpower on the island.
+
+We are in need of manpower on the island... Oh excuse me, women are also welcome!
+We are in need of manpower on the island... Oh excuse me, women are also welcome!
+
+We are looking for some goods we could trade in our next destination.
+We are looking for some goods we could trade in our next destination.
+
+We are looking for some merchandise we could trade in our next destination.
+We are looking for some merchandise we could trade in our next destination.
+
+We are very lucky, my friend.
+We are very lucky, my friend.
+
+We arrived to Artis today.
+We arrived to Artis today.
+
+We didn't meet, right?
+We didn't meet, right?
+
+We have various training sessions, and also a board with open tasks for the city and its surroundings.
+We have various training sessions, and also a board with open tasks for the city and its surroundings.
+
+We hope that you liked this introduction and we hope to see you in our future releases!#0
+We hope that you liked this introduction and we hope to see you in our future releases!
+
+We hope that you liked this introduction and we hope to see you in our future releases!#1
+We hope that you liked this introduction and we hope to see you in our future releases!
+
+We hope you liked this introduction and to see you again in our future releases!
+We hope you liked this introduction and to see you again in our future releases!
+
+We hope you liked this introduction and to see you again in our future releases!#0
+We hope you liked this introduction and to see you again in our future releases!
+
+We hope you liked this introduction and to see you again in our future releases!#1
+We hope you liked this introduction and to see you again in our future releases!
+
+We made a stop at a little island, before making it to the port of Artis.
+We made a stop at a little island, before making it to the port of Artis.
+
+We need manpower on the island.
+We need manpower on the island.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.
+We need manpower on the island... Oh forgive me, women are also welcome, of course.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#1
+We need manpower on the island... Oh forgive me, women are also welcome, of course.
+
+We need of manpower on the island.
+We need of manpower on the island.
+
+We need of manpower on the island... Oh excuse me, women are also welcome!
+We need of manpower on the island... Oh excuse me, women are also welcome!
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranted to be right as rain after a night here!
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranted to be right as rain after a night here!
+
+We offer different kind of training sessions and we have a board with open tasks for the city and its surrounding.
+We offer different kind of training sessions and we have a board with open tasks for the city and its surrounding.
+
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+
+We should be there in a few days, once we arrive, I will warn the Warrior Guild about what happened, I'm sure they can help.
+We should be there in a few days, once we arrive, I will warn the Warrior Guild about what happened, I'm sure they can help.
+
+We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.
+We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.
+
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+
+We thought that you could help us understand this, all we know is that we found you back on the sea, adrifting one your raft.
+We thought that you could help us understand this, all we know is that we found you back on the sea, adrifting one your raft.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#0
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#1
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.
+
+We usually dock around these small piece of land because they provide us some of the finest food of all the archipelago.
+We usually dock around these small piece of land because they provide us some of the finest food of all the archipelago.
+
+We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.
+We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.
+
+We usually don't stop in such places, but Capt'ain let us stay here while he writes the location of this new island on his map!
+We usually don't stop in such places, but Capt'ain let us stay here while he writes the location of this new island on his map!
+
+We usually don't stop in such places, but the capt'ain let us stay here while he writes the location of this new island on his map!
+We usually don't stop in such places, but the capt'ain let us stay here while he writes the location of this new island on his map!
+
+We usually don't stop in such splendid places, but the capt'ain let us stay here while he writes down the location of this new island on his map!
+We usually don't stop in such splendid places, but the capt'ain let us stay here while he writes down the location of this new island on his map!
+
+We usually don't stop in such splendid places, but the capt'ain lets us stay here while he writes down the location of this new island on his map!
+We usually don't stop in such splendid places, but the capt'ain lets us stay here while he writes down the location of this new island on his map!
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#0
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#1
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+We will talk about it later.#0
+We will talk about it later.
+
+We will talk about it later.#1
+We will talk about it later.
+
+Welcome to RedPlush.
+Welcome to RedPlush.
+
+Welcome to the RedPlush INN!
+Welcome to the RedPlush INN!
+
+Welcome to the the Legion of Aemil's building in Artis!
+Welcome to the the Legion of Aemil's building in Artis!
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once they have understood who rules this ship!
+Well done! Collect all the ingredients and then come back here. You will be rewarded once they have understood who rules this ship!
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!
+Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded, once I am satisfied that they understand who rules this ship!
+Well done! Collect all the ingredients and then come back here. You will be rewarded, once I am satisfied that they understand who rules this ship!
+
+Well done! Now the ship is ready to sail again!
+Well done! Now the ship is ready to sail again!
+
+Well have been rescued by us doesn't make you an expert sailor, am I right?
+Well have been rescued by us doesn't make you an expert sailor, am I right?
+
+Well, eh-heh, Welcome aboard, cutie!#0
+Well, eh-heh, Welcome aboard, cutie!
+
+Well, eh-heh, Welcome aboard, son!#1
+Well, eh-heh, Welcome aboard, son!
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?
+
+Well, if you want to be one of those who can have a cookie...
+Well, if you want to be one of those who can have a cookie...
+
+Well, if you want to be one of those who can have a cookie...#0
+Well, if you want to be one of those who can have a cookie...
+
+Well, if you want to be one of those who can have a cookie...#1
+Well, if you want to be one of those who can have a cookie...
+
+Well, it isn't a bad sensation to finally feel something beneath my feet.
+Well, it isn't a bad sensation to finally feel something beneath my feet.
+
+Well, it it's not bad to finally feel something beneath my feet.
+Well, it it's not bad to finally feel something beneath my feet.
+
+Well, thanks for the box. But... he was supposed to bring it back to me himself. I never asked him to give it to you!
+Well, thanks for the box. But... he was supposed to bring it back to me himself. I never asked him to give it to you!
+
+Well... Welcome aboard, cutie!#0
+Well... Welcome aboard, cutie!
+
+Well... Welcome aboard, cutie!#1
+Well... Welcome aboard, cutie!
+
+Well...No wait you shouldn't eat it. Better I bring it back.
+Well...No wait you shouldn't eat it. Better I bring it back.
+
+What I sell comes from every corner of this archipelago.
+What I sell comes from every corner of this archipelago.
+
+What a can do for you?
+What a can do for you?
+
+What am I suposed to say?
+What am I suposed to say?
+
+What are you guys saying ? He's a Yoiis!#0
+What are you guys saying ? He's a Yoiis!
+
+What are you guys saying ? He's a Yoiis!#1
+What are you guys saying ? He's a Yoiis!
+
+What are you saying guys, it's a yoiis!
+What are you saying guys, it's a yoiis!
+
+What are you saying guys, it's a yoiis!#0
+What are you saying guys, it's a yoiis!
+
+What are you saying guys, it's a yoiis!#1
+What are you saying guys, it's a yoiis!
+
+What are you talking about? Which guild?
+What are you talking about? Which guild?
+
+What did Gugli said about the box? Was it ok?
+What did Gugli said about the box? Was it ok?
+
+What did you say??
+What did you say??
+
+What do I get in exchange?
+What do I get in exchange?
+
+What do you say guys, it's a yoiis!
+What do you say guys, it's a yoiis!
+
+What do you want to do?
+What do you want to do?
+
+What does Gugli said about the box? Was it ok?
+What does Gugli said about the box? Was it ok?
+
+What does Gugli yayaid about the box? Was it ok?
+What does Gugli yayaid about the box? Was it ok?
+
+What if I give you 200 Esperin for that job, is it ok?
+What if I give you 200 Esperin for that job, is it ok?
+
+What is exactly your real job?
+What is exactly your real job?
+
+What is growing and shrinking in same time?
+What is growing and shrinking in same time?
+
+What is this \
+What is this \
+
+What is this \"legion\"?
+What is this \"legion\"?
+
+What kind of help do you need?
+What kind of help do you need?
+
+What should I add after taking these clothes?
+What should I add after taking these clothes?
+
+What should I add after taking these clothes?#0
+What should I add after taking these clothes?
+
+What should I add after taking these clothes?#1
+What should I add after taking these clothes?
+
+What will I get in exchange?
+What will I get in exchange?
+
+What would you like me to change?
+What would you like me to change?
+
+What you looking at?!
+What you looking at?!
+
+What's that purple thing?
+What's that purple thing?
+
+What's the deal with these Aquada?
+What's the deal with these Aquada?
+
+What's this Aquada?
+What's this Aquada?
+
+What's this fruit?
+What's this fruit?
+
+What? It's not a good reward?
+What? It's not a good reward?
+
+What? This tritan is the worse shirker I ever met.
+What? This tritan is the worse shirker I ever met.
+
+What? Why? They aren't sexier than me, why do you want to see them?
+What? Why? They aren't sexier than me, why do you want to see them?
+
+Whatever inside can be
+Whatever inside can be
+
+Whatever your idea
+Whatever your idea
+
+When you go near a villager, you can see a speech bubble ahead of him, you can then talk to him by pressing the [T] key.
+When you go near a villager, you can see a speech bubble ahead of him, you can then talk to him by pressing the [T] key.
+
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.#0
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.
+
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.#1
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.
+
+Where are my old cloths?
+Where are my old cloths?
+
+Where can I find Julia?
+Where can I find Julia?
+
+Where is the damn salt!? Give me the salt. I know you have it!
+Where is the damn salt!? Give me the salt. I know you have it!
+
+Where is the damn salt?! Give me the salt. I know you have it!
+Where is the damn salt?! Give me the salt. I know you have it!
+
+Where?
+Where?
+
+Which of your weapons do you want to use in order to cut this @@?
+Which of your weapons do you want to use in order to cut this @@?
+
+Which of your weapons do you want to use in order to cut this Croconut?
+Which of your weapons do you want to use in order to cut this Croconut?
+
+Which one?
+Which one?
+
+While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.
+While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.
+
+Who are yeye searching?
+Who are yeye searching?
+
+Who are you searching for?
+Who are you searching for?
+
+Who are you searching?
+Who are you searching?
+
+Who is this Julia?
+Who is this Julia?
+
+Who of the two has the right on his side?
+Who of the two has the right on his side?
+
+Who of them two has the 'good' on his side?
+Who of them two has the 'good' on his side?
+
+Who yeye is searching?
+Who yeye is searching?
+
+Whose eyes glisten under Moonlight
+Whose eyes glisten under Moonlight
+
+Why Frenchy? It's a Russian!
+Why Frenchy? It's a Russian!
+
+Why are you asking? And who are you too? I've never seen you around before...
+Why are you asking? And who are you too? I've never seen you around before...
+
+Why are you hiding?
+Why are you hiding?
+
+Why don't you go outside?
+Why don't you go outside?
+
+Why not going outside to talk?
+Why not going outside to talk?
+
+Why not, but who are you?
+Why not, but who are you?
+
+Why not... but, who are you?
+Why not... but, who are you?
+
+Why the Legion would request my help for only 5 potions?
+Why the Legion would request my help for only 5 potions?
+
+Wild
+Wild
+
+With hunger, thirst, and sleep as your only companions; you have the disturbing realization that you can't remember anything of your former life or identity.
+With hunger, thirst, and sleep as your only companions; you have the disturbing realization that you can't remember anything of your former life or identity.
+
+With my old fishing rod you can catch something every day.
+With my old fishing rod you can catch something every day.
+
+With no choir master nor voice to be sung
+With no choir master nor voice to be sung
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their buisness.
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their buisness.
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their business.
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their business.
+
+Words become music and glance
+Words become music and glance
+
+YOU NEED TO WALK NORTH!
+YOU NEED TO WALK NORTH!
+
+Yaya, you should go see her! She will be happy to see you.
+Yaya, you should go see her! She will be happy to see you.
+
+Yaya, you should go see her! She will be happy to see you.#0
+Yaya, you should go see her! She will be happy to see you.
+
+Yaya, you should go see her! She will be happy to see you.#1
+Yaya, you should go see her! She will be happy to see you.
+
+Yaya, you should go see her! She willmes be happy to see you.#0
+Yaya, you should go see her! She willmes be happy to see you.
+
+Yaya, you should go see her! She willmes be happy to see you.#1
+Yaya, you should go see her! She willmes be happy to see you.
+
+Yayayaya, for the first time someone is dressed worse then us!
+Yayayaya, for the first time someone is dressed worse then us!
+
+Yayayaya, it's the first time someone is dressed worse then us!
+Yayayaya, it's the first time someone is dressed worse then us!
+
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+
+Yeah, nice indeed!
+Yeah, nice indeed!
+
+Yes! @@ is written on my cookie list.
+Yes! @@ is written on my cookie list.
+
+Yes, I have some! \
+Yes, I have some! \
+
+Yes, I have some! \"5x Black Iron Ingots\"
+Yes, I have some! \"5x Black Iron Ingots\"
+
+Yes, and he promised to be home soon
+Yes, and he promised to be home soon
+
+Yes, it's a chest!
+Yes, it's a chest!
+
+Yes, it's a chest.
+Yes, it's a chest.
+
+Yes, it's me. It's such a beautiful view from here!
+Yes, it's me. It's such a beautiful view from here!
+
+Yes, please!
+Yes, please!
+
+Yes, why not.
+Yes, why not.
+
+Yes, you are going to face justice!
+Yes, you are going to face justice!
+
+Yeye @@!
+Yeye @@!
+
+Yeye ask too much but do too less. Take this box and stop talking.
+Yeye ask too much but do too less. Take this box and stop talking.
+
+Yeye ask too much but do too less. Take this box and stop talking.#0
+Yeye ask too much but do too less. Take this box and stop talking.
+
+Yeye ask too much but do too less. Take this box and stop talking.#1
+Yeye ask too much but do too less. Take this box and stop talking.
+
+Yeye be careful with wild animal's food, some of them are dangerouyous, especially the Blobs.
+Yeye be careful with wild animal's food, some of them are dangerouyous, especially the Blobs.
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the blubs.
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the blubs.
+
+Yeye be prudent with wild animal's food, some of them are dangerouyous, especially the Blobs.
+Yeye be prudent with wild animal's food, some of them are dangerouyous, especially the Blobs.
+
+Yeye got good eyes and seem to have fully recovered from your injuries. Could yeye can take my box of fish to Gugli?#0
+Yeye got good eyes and seem to have fully recovered from your injuries. Could yeye can take my box of fish to Gugli?
+
+Yeye got good eyes and seem to have fully recovered from your injuries. Could yeye can take my box of fish to Gugli?#1
+Yeye got good eyes and seem to have fully recovered from your injuries. Could yeye can take my box of fish to Gugli?
+
+Yeye got good eyes and seem to have fully recovered from your injuries...#0
+Yeye got good eyes and seem to have fully recovered from your injuries...
+
+Yeye got good eyes and seem to have fully recovered from your injuries...#1
+Yeye got good eyes and seem to have fully recovered from your injuries...
+
+Yeye is sure? I'll yaye some more food in the next box then.
+Yeye is sure? I'll yaye some more food in the next box then.
+
+Yeye is sure? I'll yaye some more food on the next box then.
+Yeye is sure? I'll yaye some more food on the next box then.
+
+Yeye still have my box? Look less and work more. Go give it to Gugli!
+Yeye still have my box? Look less and work more. Go give it to Gugli!
+
+Yeye, it's the logo of Aemil's Legion in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, it's the logo of Aemil's Legion in Esperia! I wonder what this yoiis was doing so far away from the coast.
+
+Yeye, it's the logo of Aemil's Legion in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, it's the logo of Aemil's Legion in Esperia! I wonder what this yoiis was doing so far away from the coast.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking - do you remember what happened?
+Yeye, you are really lucky to be alive. You are in good enough shape for walking - do you remember what happened?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking - do you remember what happened?#0
+Yeye, you are really lucky to be alive. You are in good enough shape for walking - do you remember what happened?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking - do you remember what happened?#1
+Yeye, you are really lucky to be alive. You are in good enough shape for walking - do you remember what happened?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking do you remember what happened?#0
+Yeye, you are really lucky to be alive. You are in good enough shape for walking do you remember what happened?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking do you remember what happened?#1
+Yeye, you are really lucky to be alive. You are in good enough shape for walking do you remember what happened?
+
+Yeye, you still did not get your clothes!
+Yeye, you still did not get your clothes!
+
+Yeye, you still did not get your clothes!#0
+Yeye, you still did not get your clothes!
+
+Yeye, you still did not get your clothes!#1
+Yeye, you still did not get your clothes!
+
+You already looked here
+You already looked here
+
+You already registered. Wait for your partner.
+You already registered. Wait for your partner.
+
+You already took a Bandana, please put this one back in the box.
+You already took a Bandana, please put this one back in the box.
+
+You already took a Bandana, put this one back please.
+You already took a Bandana, put this one back please.
+
+You also earned the right to enter the Legion building.
+You also earned the right to enter the Legion building.
+
+You are a handsome and good looking bird!
+You are a handsome and good looking bird!
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+
+You are already registered here.
+You are already registered here.
+
+You are exhausted, you should rest a bit.
+You are exhausted, you should rest a bit.
+
+You are full of wine my friend...
+You are full of wine my friend...
+
+You are honnest, I like it.
+You are honnest, I like it.
+
+You are new around here, right?
+You are new around here, right?
+
+You are now part of the crew! Thanks again for your help.
+You are now part of the crew! Thanks again for your help.
+
+You are now part of the crew. Thanks again for your help.
+You are now part of the crew. Thanks again for your help.
+
+You are now part of this crew... At least for us down here!
+You are now part of this crew... At least for us down here!
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#0
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#1
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.
+
+You are on our ship, we made port to a little island and we are actually yeyending our long merchant traveling adventure at the city of Artis.#0
+You are on our ship, we made port to a little island and we are actually yeyending our long merchant traveling adventure at the city of Artis.
+
+You are on our ship, we made port to a little island and we are actually yeyending our long merchant traveling adventure at the city of Artis.#1
+You are on our ship, we made port to a little island and we are actually yeyending our long merchant traveling adventure at the city of Artis.
+
+You are on the Blacksmith's house, by Jove!
+You are on the Blacksmith's house, by Jove!
+
+You are on the human ressource wing of the Town Hall.
+You are on the human ressource wing of the Town Hall.
+
+You are the Phoenix of this forest."
+You are the Phoenix of this forest."
+
+You are the Phoenix of this forest.\
+You are the Phoenix of this forest.\
+
+You are the Phoenix of this forest.\"
+You are the Phoenix of this forest.\"
+
+You are too weak, what is a piece of bone like you doing around here?
+You are too weak, what is a piece of bone like you doing around here?
+
+You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+
+You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it.
+You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it.
+
+You can find a chapter of the Legion of Aemil there, like in any other city, but Esperia is important for us as our headquarter is there.
+You can find a chapter of the Legion of Aemil there, like in any other city, but Esperia is important for us as our headquarter is there.
+
+You can find a chapter of the Legion of Aemil there, like in any other city, but Esperia is important for us as our headquarters are there.
+You can find a chapter of the Legion of Aemil there, like in any other city, but Esperia is important for us as our headquarters are there.
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try to swim there.
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try to swim there.
+
+You can find them on the ocean, near corals and other sea beings.
+You can find them on the ocean, near corals and other sea beings.
+
+You can go to your right to go on this upper level.
+You can go to your right to go on this upper level.
+
+You can go to your right to go on this upper level.#0
+You can go to your right to go on this upper level.
+
+You can go to your right to go on this upper level.#1
+You can go to your right to go on this upper level.
+
+You can go to your right to go to the upper level.#0
+You can go to your right to go to the upper level.
+
+You can go to your right to go to the upper level.#1
+You can go to your right to go to the upper level.
+
+You can keep your current party as it, while leading or being part of a guild in order to talk and share different items with all of its members!
+You can keep your current party as it, while leading or being part of a guild in order to talk and share different items with all of its members!
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+
+You can spot Q'Muller on a cliff on the west busy collecting @@s.
+You can spot Q'Muller on a cliff on the west busy collecting @@s.
+
+You can try to talk with some other sailors to get more information about this.
+You can try to talk with some other sailors to get more information about this.
+
+You can yaye some @@ by hitting these palm trees.
+You can yaye some @@ by hitting these palm trees.
+
+You can yaye some @@s by hitting these crocotrees.
+You can yaye some @@s by hitting these crocotrees.
+
+You can yaye some @@s by hitting these palm trees.
+You can yaye some @@s by hitting these palm trees.
+
+You can't go there!
+You can't go there!
+
+You can't join the sword training clothed that way.
+You can't join the sword training clothed that way.
+
+You can't use the shovel here.
+You can't use the shovel here.
+
+You close your eyes a few seconds...
+You close your eyes a few seconds...
+
+You could start talking to Gugli. He always has tasks for people willing to help
+You could start talking to Gugli. He always has tasks for people willing to help
+
+You currently have @@ on your bank account.
+You currently have @@ on your bank account.
+
+You dirty liar. I will add you on the traitors list.
+You dirty liar. I will add you on the traitors list.
+
+You dirty liar. I will add you on the traitors' list.
+You dirty liar. I will add you on the traitors' list.
+
+You dirty liar. I will add your name on the traitors list.#0
+You dirty liar. I will add your name on the traitors list.
+
+You dirty liar. I will add your name on the traitors list.#1
+You dirty liar. I will add your name on the traitors list.
+
+You do not seem to have enough money on yourself, come back later!
+You do not seem to have enough money on yourself, come back later!
+
+You don't have a @@, are you mocking me?
+You don't have a @@, are you mocking me?
+
+You don't have a @@.
+You don't have a @@.
+
+You don't have any food suitable for bait.
+You don't have any food suitable for bait.
+
+You don't have any food to use as bait.
+You don't have any food to use as bait.
+
+You don't have enough @@ on you.
+You don't have enough @@ on you.
+
+You don't have enough @@ on yourself.
+You don't have enough @@ on yourself.
+
+You don't have enough money, bring @@E.
+You don't have enough money, bring @@E.
+
+You don't have enough room in your backpack for a @@. Get rid of some junk and come back.
+You don't have enough room in your backpack for a @@. Get rid of some junk and come back.
+
+You don't remember anything before this.
+You don't remember anything before this.
+
+You fell asleep.
+You fell asleep.
+
+You have an awful amnesia.
+You have an awful amnesia.
+
+You have been so nice with me. So, please, take one.
+You have been so nice with me. So, please, take one.
+
+You have extremely bad amnesia.
+You have extremely bad amnesia.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that 'nice' lady.
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that 'nice' lady.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that nice lady.
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that nice lady.
+
+You have very bad amnesia.
+You have very bad amnesia.
+
+You hear a screaming sound, must be the creaking of the wood door...
+You hear a screaming sound, must be the creaking of the wood door...
+
+You hear some creeping and crawling sounds from downstairs.
+You hear some creeping and crawling sounds from downstairs.
+
+You hit the nail on the head, it's the Legion of Aemil!
+You hit the nail on the head, it's the Legion of Aemil!
+
+You hit the nail, it's the Legion of Aemil!
+You hit the nail, it's the Legion of Aemil!
+
+You hit too hard with your fist, you destroyed your @@.
+You hit too hard with your fist, you destroyed your @@.
+
+You hit too hard with your fist, you lost your @@.
+You hit too hard with your fist, you lost your @@.
+
+You hit too hard with your fist, you lost your Croconut.
+You hit too hard with your fist, you lost your Croconut.
+
+You hold the shovel in your hangs.
+You hold the shovel in your hangs.
+
+You honor me beauty, but I'm already taken by Julia!
+You honor me beauty, but I'm already taken by Julia!
+
+You honor me, my beauty, but I'm already taken by Julia!
+You honor me, my beauty, but I'm already taken by Julia!
+
+You honor me, my beauty, but I'm already taken by Julia!#1
+You honor me, my beauty, but I'm already taken by Julia!
+
+You just have to select it, you choose on which piece of equipment you want to use it, and you are done.
+You just have to select it, you choose on which piece of equipment you want to use it, and you are done.
+
+You know, sailors love to chat while working.
+You know, sailors love to chat while working.
+
+You know, the life of merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+You know, the life of merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+
+You like them, don't you? Just speak with Peter then. He is on the Second Deck of the ship. He will send you to downstairs where you will find our hairy meal!
+You like them, don't you? Just speak with Peter then. He is on the Second Deck of the ship. He will send you to downstairs where you will find our hairy meal!
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!
+
+You look really amnesic indeed.
+You look really amnesic indeed.
+
+You made a cash deposit of @@E.
+You made a cash deposit of @@E.
+
+You mentioned the quality of your wine
+You mentioned the quality of your wine
+
+You might even get lucky, and get a @@.
+You might even get lucky, and get a @@.
+
+You need at least one of these:
+You need at least one of these:
+
+You need one of these:
+You need one of these:
+
+You need to be a member of the Merchant Guild to have a stand there.
+You need to be a member of the Merchant Guild to have a stand there.
+
+You need to walk north!!
+You need to walk north!!
+
+You open the treasure chest.
+You open the treasure chest.
+
+You opened the @@ in two parts, but you crushed one of them.
+You opened the @@ in two parts, but you crushed one of them.
+
+You opened the @@, but only one side is edible.
+You opened the @@, but only one side is edible.
+
+You opened the Croconut, but only one side is edible.
+You opened the Croconut, but only one side is edible.
+
+You opened the treasure chest.
+You opened the treasure chest.
+
+You patiently wait...
+You patiently wait...
+
+You perfectly cut your @@ in two edible parts.
+You perfectly cut your @@ in two edible parts.
+
+You perfectly cut your @@ into two edible parts.
+You perfectly cut your @@ into two edible parts.
+
+You perfectly cut your Croconut in two ediable parts.
+You perfectly cut your Croconut in two ediable parts.
+
+You pulled too late and lost a @@...
+You pulled too late and lost a @@...
+
+You pulled too late and lost the bait.
+You pulled too late and lost the bait.
+
+You realise you can't remember anything.
+You realise you can't remember anything.
+
+You realize you can't remember anything.
+You realize you can't remember anything.
+
+You really are quite amnesic.
+You really are quite amnesic.
+
+You really have a bad amnesia.
+You really have a bad amnesia.
+
+You receive 10 GP!
+You receive 10 GP!
+
+You receive 100GP!
+You receive 100GP!
+
+You receive 10GP!
+You receive 10GP!
+
+You receive 200 GP!
+You receive 200 GP!
+
+You receive 25 GP!
+You receive 25 GP!
+
+You receive 25GP!
+You receive 25GP!
+
+You receive 40 GP!
+You receive 40 GP!
+
+You receive 50 GP!
+You receive 50 GP!
+
+You receive 500GP!
+You receive 500GP!
+
+You receive 50GP!
+You receive 50GP!
+
+You receive 5GP!
+You receive 5GP!
+
+You receive 60 GP!
+You receive 60 GP!
+
+You receive 60GP!
+You receive 60GP!
+
+You receive @@ E!
+You receive @@ E!
+
+You receive a @@!
+You receive a @@!
+
+You received @@ exp and @@E.
+You received @@ exp and @@E.
+
+You search the tree but don't find anybody
+You search the tree but don't find anybody
+
+You see a young elven girl, with a grimace of pain on her face.
+You see a young elven girl, with a grimace of pain on her face.
+
+You see some fish reflecting the sun on the surface of the ocean.
+You see some fish reflecting the sun on the surface of the ocean.
+
+You see some items in the box. Take them out?
+You see some items in the box. Take them out?
+
+You see these Pious around?
+You see these Pious around?
+
+You see these pious around? It seems that we are close to an island, we should take a look at the upper level.
+You see these pious around? It seems that we are close to an island, we should take a look at the upper level.
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of such material, and...
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of such material, and...
+
+You see, my cookies are restricted to a certain type of people...
+You see, my cookies are restricted to a certain type of people...
+
+You seem more cultivated than what you look like.
+You seem more cultivated than what you look like.
+
+You seem pathetically weak, what is such boneless jelly like you doing around here?
+You seem pathetically weak, what is such boneless jelly like you doing around here?
+
+You should arrive at a park with a hill.
+You should arrive at a park with a hill.
+
+You should ask Max. He's an early riser.
+You should ask Max. He's an early riser.
+
+You should check on the highest part of the cliff, I was hidding there.
+You should check on the highest part of the cliff, I was hidding there.
+
+You should come back when you'll have some free space.
+You should come back when you'll have some free space.
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are master on this area!
+You should discuss with Don and Calypsan if you want to learn more about it, they are master on this area!
+
+You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!
+You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!
+
+You should inform Nard about the loading progress of the merchandise on to the boat. He will be pleased to hear that good news!
+You should inform Nard about the loading progress of the merchandise on to the boat. He will be pleased to hear that good news!
+
+You should inform Nard about the loading progress of the merchandise on to the ship. He will be pleased to hear that good news.
+You should inform Nard about the loading progress of the merchandise on to the ship. He will be pleased to hear that good news.
+
+You should inform Nard about the progress of the load of the merchandise. He will be enthusiastic.
+You should inform Nard about the progress of the load of the merchandise. He will be enthusiastic.
+
+You should look a seller named Fexil around the merchant square.
+You should look a seller named Fexil around the merchant square.
+
+You should look at them once we arrive at the port, they are worth it, eheh.
+You should look at them once we arrive at the port, they are worth it, eheh.
+
+You should look at them once we arrive at the port, they are worth it, hehe...
+You should look at them once we arrive at the port, they are worth it, hehe...
+
+You should look at them when we arrive at the port, they are worth it, hehe...
+You should look at them when we arrive at the port, they are worth it, hehe...
+
+You should talk to Magic Arpan first.
+You should talk to Magic Arpan first.
+
+You should try to kill some Tortugas, or some Croc if you're strong enough.
+You should try to kill some Tortugas, or some Croc if you're strong enough.
+
+You shouldn't believe all of the stories drunk sailors tell you.
+You shouldn't believe all of the stories drunk sailors tell you.
+
+You step on something, a hard knocked panel with barelly visible inscriptions on it...
+You step on something, a hard knocked panel with barelly visible inscriptions on it...
+
+You still got a few days awaiting our arrival to the port, maybe they can learn you some things?
+You still got a few days awaiting our arrival to the port, maybe they can learn you some things?
+
+You still have a 90% discount on one piou
+You still have a 90% discount on one piou
+
+You still haven't completed your task.
+You still haven't completed your task.
+
+You stupid, he's english, look at the shape of his head.
+You stupid, he's english, look at the shape of his head.
+
+You stupid, he's english, look at the shape of his head.#1
+You stupid, he's english, look at the shape of his head.
+
+You stupid, he's english, look at the shape of the head.
+You stupid, he's english, look at the shape of the head.
+
+You stupid, it's an english, look at her head form.
+You stupid, it's an english, look at her head form.
+
+You stupid, it's an english, look at his head form.
+You stupid, it's an english, look at his head form.
+
+You stupid, it's an english, look her head form.
+You stupid, it's an english, look her head form.
+
+You stupid, it's an english, look his head form.
+You stupid, it's an english, look his head form.
+
+You stupid, she's english, look at the shape of her head.
+You stupid, she's english, look at the shape of her head.
+
+You stupid, she's english, look at the shape of her head.#0
+You stupid, she's english, look at the shape of her head.
+
+You stupid, she's english, look at the shape of her head.#1
+You stupid, she's english, look at the shape of her head.
+
+You stupid, she's english, look at the shape of the head.
+You stupid, she's english, look at the shape of the head.
+
+You take the clothes from the chest.
+You take the clothes from the chest.
+
+You tried to get rid of me, eeh?? But suprise! I'm still here...*hick* Or there....
+You tried to get rid of me, eeh?? But suprise! I'm still here...*hick* Or there....
+
+You tried to get rid of me, eeh?? But surprise! I'm still here... *hick* Or there...
+You tried to get rid of me, eeh?? But surprise! I'm still here... *hick* Or there...
+
+You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....
+You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....
+
+You tried to get ride of me, eeh?? But suprise! I'm still here...*hick* Or there....
+You tried to get ride of me, eeh?? But suprise! I'm still here...*hick* Or there....
+
+You use a @@ as a bait.
+You use a @@ as a bait.
+
+You use a @@ as bait.
+You use a @@ as bait.
+
+You was married to @@!
+You was married to @@!
+
+You were gone; I thought you let me down. Some black iron was given to me by Don... after I asked nearly ten times.
+You were gone; I thought you let me down. Some black iron was given to me by Don... after I asked nearly ten times.
+
+You were in a bad mood and you can be happy that we found you before the sea took you.
+You were in a bad mood and you can be happy that we found you before the sea took you.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.
+You were in a bad mood and you should be happy that we found you before the sea took you.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#0
+You were in a bad mood and you should be happy that we found you before the sea took you.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#1
+You were in a bad mood and you should be happy that we found you before the sea took you.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#0
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#1
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#0
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#1
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.
+
+You will be able to find Don's house in the west of this city, it's the first house just after left bridge, you can't miss it!
+You will be able to find Don's house in the west of this city, it's the first house just after left bridge, you can't miss it!
+
+You will be able to find her in the market on the south-east of Artis.
+You will be able to find her in the market on the south-east of Artis.
+
+You will be able to find her in the market on the south-west of Artis.
+You will be able to find her in the market on the south-west of Artis.
+
+You will be able to find her on the market on the south-east of Artis.
+You will be able to find her on the market on the south-east of Artis.
+
+You will see, citizens are polite and you can still ask for help in the Warrior Guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+You will see, citizens are polite and you can still ask for help in the Warrior Guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+You withdrawn a total of @@ E.
+You withdrawn a total of @@ E.
+
+You withdrawn a total of @@E.
+You withdrawn a total of @@E.
+
+You're confusing me with another.
+You're confusing me with another.
+
+You're in my way.
+You're in my way.
+
+You're like the rest of this filthy crew. Your name is already on the traitors list.#0
+You're like the rest of this filthy crew. Your name is already on the traitors list.
+
+You're like the rest of this filthy crew. Your name is already on the traitors list.#1
+You're like the rest of this filthy crew. Your name is already on the traitors list.
+
+You're looking confident, I give you my old gear as reward and acknowledgment of your time, plus take these potions as well!
+You're looking confident, I give you my old gear as reward and acknowledgment of your time, plus take these potions as well!
+
+You're looking confident, I'll give you my old gear as reward and acknowledgment for your time, and take these potions as well!
+You're looking confident, I'll give you my old gear as reward and acknowledgment for your time, and take these potions as well!
+
+You're on my way.
+You're on my way.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#1
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!
+
+You're right, it's about Julia.
+You're right, it's about Julia.
+
+You're right, it's about you.
+You're right, it's about you.
+
+You're right, it's about you.#1
+You're right, it's about you.
+
+You?? Here??
+You?? Here??
+
+Your account has 'Unregistered'.
+Your account has 'Unregistered'.
+
+Your account has not more authorized.
+Your account has not more authorized.
+
+Your body aches, even your hair hurts, and the daylight is painful; but still you open your eyes and see a large ship before you!
+Your body aches, even your hair hurts, and the daylight is painful; but still you open your eyes and see a large ship before you!
+
+Your brain liquefied to equal the level of a piou! It's the Legion of Aemil.
+Your brain liquefied to equal the level of a piou! It's the Legion of Aemil.
+
+Your brain liquefied to match the level of a piou! It's the Legion of Aemil.
+Your brain liquefied to match the level of a piou! It's the Legion of Aemil.
+
+Your hands are too weak, you did not succeed in opening this @@.
+Your hands are too weak, you did not succeed in opening this @@.
+
+Your hands are too weak, you didn't open the @@.
+Your hands are too weak, you didn't open the @@.
+
+Your hands are too weak, you didn't open the Croconut.
+Your hands are too weak, you didn't open the Croconut.
+
+Your position has been saved.
+Your position has been saved.
+
+Your position is saved.
+Your position is saved.
+
+Your sister sent me to find you. Your mother is worried.
+Your sister sent me to find you. Your mother is worried.
+
+Yummy bakery aromas have roused monsieur's curiosity, is it not so?
+Yummy bakery aromas have roused monsieur's curiosity, is it not so?
+
+Yummy bakery aromas have stirred madam's curiosity, am I right?
+Yummy bakery aromas have stirred madam's curiosity, am I right?
+
+Zzzzzzzzzz
+Zzzzzzzzzz
+
+[Narrator]
+[Narrator]
+
+[No]
+[No]
+
+[Quit]
+[Quit]
+
+[Trade]
+[Trade]
+
+[Yes]
+[Yes]
+
+\
+\
+
+\"@@\", I like this name!
+\"@@\", I like this name!
+
+\"Mister Piou, good day to you.
+\"Mister Piou, good day to you.
+
+and
+and
+
+day
+day
+
+days
+days
+
+flags/ca
+flags/ca
+
+flags/de
+flags/de
+
+flags/en
+flags/en
+
+flags/eo
+flags/eo
+
+flags/es
+flags/es
+
+flags/fr
+flags/fr
+
+flags/it
+flags/it
+
+flags/nl_BE
+flags/nl_BE
+
+flags/pl
+flags/pl
+
+flags/pt_BR
+flags/pt_BR
+
+flags/ru
+flags/ru
+
+flags/vls
+flags/vls
+
+hour
+hour
+
+hours
+hours
+
+in @@
+in @@
+
+is helping me.
+is helping me.
+
+minute
+minute
+
+minutes
+minutes
+
+npc1
+npc1
+
+npc1#door
+npc1#door
+
+npc4
+npc4
+
+second
+second
+
+seconds
+seconds
+
+tricked thus again.
+tricked thus again.
+
+year
+year
+
+years
+years
+
+Да Ñ Ð²Ð°Ñ Ñлышу... (РуÑÑкий)
+Да Ñ Ð²Ð°Ñ Ñлышу... (РуÑÑкий)
+
diff --git a/langs/lang_en.txt b/langs/lang_en.txt
new file mode 100644
index 000000000..d7ff2593d
--- /dev/null
+++ b/langs/lang_en.txt
@@ -0,0 +1,10996 @@
+Copyright (C) 2010-2014 Evol Online
+ BLvl: %d | Job: %s (Lvl: %d)
+ BLvl: %d | Job: %s (Lvl: %d)
+
+ Party: '%s' | Guild: '%s'
+ Party: '%s' | Guild: '%s'
+
+ Users: %d/%d | Password: %s | Public: %s
+ Users: %d/%d | Password: %s | Public: %s
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+ @send <packet hex number> {<value>}*
+ @send <packet hex number> {<value>}*
+
+ @send len <packet hex number>
+ @send len <packet hex number>
+
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+
+ - Available in shops only.
+ - Available in shops only.
+
+ - Common mobs with highest drop chance (only max %d are listed):
+ - Common mobs with highest drop chance (only max %d are listed):
+
+ - Item is not dropped by any mobs.
+ - Item is not dropped by any mobs.
+
+ - Maximal monsters drop chance: %02.02f%%
+ - Maximal monsters drop chance: %02.02f%%
+
+ - Monsters don't drop this item.
+ - Monsters don't drop this item.
+
+ -- Duel has been created (Use @invite/@leave) --
+ -- Duel has been created (Use @invite/@leave) --
+
+ -- Duels: %d/%d, Members: %d/%d --
+ -- Duels: %d/%d, Members: %d/%d --
+
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+
+ -- Player %s has rejected the duel --
+ -- Player %s has rejected the duel --
+
+ -- Player %s invites %s to duel --
+ -- Player %s invites %s to duel --
+
+ -> (card(s):
+ -> (card(s):
+
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+
+ -> (pet egg, pet id: %u, named)
+ -> (pet egg, pet id: %u, named)
+
+ -> (pet egg, pet id: %u, unnamed)
+ -> (pet egg, pet id: %u, unnamed)
+
+ -> (produced item, creator id: %u)
+ -> (produced item, creator id: %u)
+
+ -> Player %s has accepted the duel --
+ -> Player %s has accepted the duel --
+
+ <- Player %s has left the duel --
+ <- Player %s has left the duel --
+
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+
+ Drops:
+ Drops:
+
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+
+ MVP Bonus EXP:%u
+ MVP Bonus EXP:%u
+
+ MVP Items:
+ MVP Items:
+
+ and %d second
+ and %d second
+
+ and %d seconds
+ and %d seconds
+
+ | equipped:
+ | equipped:
+
+"@@", I like this name!
+"@@", I like this name!
+
+"@alootid reset" will clear your autolootitem list.
+"@alootid reset" will clear your autolootitem list.
+
+%d - void
+%d - void
+
+%d GMs found.
+%d GMs found.
+
+%d commands found.
+%d commands found.
+
+%d day
+%d day
+
+%d days
+%d days
+
+%d hour
+%d hour
+
+%d hours
+%d hours
+
+%d item(s) found in %d %s slots.
+%d item(s) found in %d %s slots.
+
+%d item(s) removed by a GM.
+%d item(s) removed by a GM.
+
+%d item(s) removed from the player.
+%d item(s) removed from the player.
+
+%d item(s) removed. Player had only %d on %d items.
+%d item(s) removed. Player had only %d on %d items.
+
+%d items have been refined.
+%d items have been refined.
+
+%d minute
+%d minute
+
+%d minutes
+%d minutes
+
+%d monster(s) summoned!
+%d monster(s) summoned!
+
+%d players found in map '%s'.
+%d players found in map '%s'.
+
+%d players found.
+%d players found.
+
+%d results found.
+%d results found.
+
+%d: Body Armor
+%d: Body Armor
+
+%d: Garment
+%d: Garment
+
+%d: Left Accessory
+%d: Left Accessory
+
+%d: Left Hand
+%d: Left Hand
+
+%d: Lower Headgear
+%d: Lower Headgear
+
+%d: Mid Headgear
+%d: Mid Headgear
+
+%d: Right Accessory
+%d: Right Accessory
+
+%d: Right Hand
+%d: Right Hand
+
+%d: Shoes
+%d: Shoes
+
+%d: Top Headgear
+%d: Top Headgear
+
+%s :Main: %s
+%s :Main: %s
+
+%s data type is not supported :%u
+%s data type is not supported :%u
+
+%s failed
+%s failed
+
+%s failed.
+%s failed.
+
+%s failed. Player not found.
+%s failed. Player not found.
+
+%s has bought your item(s).
+%s has bought your item(s).
+
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+
+%s is Unknown Command.
+%s is Unknown Command.
+
+%s is empty
+%s is empty
+
+%s recalled!
+%s recalled!
+
+%s revision '%s' (src) / '%s' (scripts)
+%s revision '%s' (src) / '%s' (scripts)
+
+%s spawns in:
+%s spawns in:
+
+%s value is now :%d
+%s value is now :%d
+
+%s value is now :%s
+%s value is now :%s
+
+%s: %d
+%s: %d
+
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+
+'%s' and his/her partner are now divorced.
+'%s' and his/her partner are now divorced.
+
+'%s' channel color updated to '%s'
+'%s' channel color updated to '%s'
+
+'%s' is not a known channel option
+'%s' is not a known channel option
+
+'%s' is not a known costume
+'%s' is not a known costume
+
+'%s' is not a known permission.
+'%s' is not a known permission.
+
+'%s' is not married.
+'%s' is not married.
+
+'%s' skill and stat points have been reset.
+'%s' skill and stat points have been reset.
+
+'%s' skill points reset.
+'%s' skill points reset.
+
+'%s' stats points reset.
+'%s' stats points reset.
+
+'%s' stats:
+'%s' stats:
+
+'That', as you call it, is a @@. There are plenty on this island!
+'That', as you call it, is a @@. There are plenty on this island!
+
+(%s)
+(%s)
+
+(@request): %s
+(@request): %s
+
+(CID:%d/AID:%d)
+(CID:%d/AID:%d)
+
+* :%s %s: *
+* :%s %s: *
+
+*Bang bang*
+*Bang bang*
+
+*Hic*
+*Hic*
+
+*Imitate a thunder's sound.*
+*Imitate a thunder's sound.*
+
+*Uff*, *Argh*, why don't you give me some help?
+*Uff*, *Argh*, why don't you give me some help?
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Uff*... And another box of @@s for our starving colleagues is ready.
+
+*burp*
+*burp*
+
+- #%s ( %d users )
+- #%s ( %d users )
+
+- %s
+- %s
+
+- %s (%d)
+- %s (%d)
+
+- 2 @@es
+- 2 @@es
+
+- Ale
+- Ale
+
+- Astapolos
+- Astapolos
+
+- Available Costumes
+- Available Costumes
+
+- Gulukan
+- Gulukan
+
+- Jalad
+- Jalad
+
+- Q'Muller
+- Q'Muller
+
+- Tibbo
+- Tibbo
+
+- adds or removes <option name> with <option value> to <channel name> channel
+- adds or removes <option name> with <option value> to <channel name> channel
+
+- bans <character name> from <channel name> channel
+- bans <character name> from <channel name> channel
+
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+
+- changes <channel name> color to <color name>
+- changes <channel name> color to <color name>
+
+- creates a new channel
+- creates a new channel
+
+- leaves <channel name>
+- leaves <channel name>
+
+- lists all banned characters from <channel name> channel
+- lists all banned characters from <channel name> channel
+
+- lists colors available to select for custom channels
+- lists colors available to select for custom channels
+
+- lists public channels
+- lists public channels
+
+- unbans <character name> from <channel name> channel
+- unbans <character name> from <channel name> channel
+
+- unbans everyone from <channel name>
+- unbans everyone from <channel name>
+
+- unbinds your global chat from its attached channel (if binded)
+- unbinds your global chat from its attached channel (if binded)
+
+-- %s
+-- %s
+
+-- %s ban <channel name> <character name>
+-- %s ban <channel name> <character name>
+
+-- %s banlist <channel name>
+-- %s banlist <channel name>
+
+-- %s bindto <channel name>
+-- %s bindto <channel name>
+
+-- %s create <channel name> <channel password>
+-- %s create <channel name> <channel password>
+
+-- %s leave <channel name>
+-- %s leave <channel name>
+
+-- %s list
+-- %s list
+
+-- %s list colors
+-- %s list colors
+
+-- %s setcolor <channel name> <color name>
+-- %s setcolor <channel name> <color name>
+
+-- %s setopt <channel name> <option name> <option value>
+-- %s setopt <channel name> <option name> <option value>
+
+-- %s unban <channel name> <character name>
+-- %s unban <channel name> <character name>
+
+-- %s unbanall <channel name>
+-- %s unbanall <channel name>
+
+-- %s unbind
+-- %s unbind
+
+-- '%s' ban list
+-- '%s' ban list
+
+-- Available options
+-- Available options
+
+-- Displaying first %d partial matches
+-- Displaying first %d partial matches
+
+-- Permission List
+-- Permission List
+
+-- Public Channels
+-- Public Channels
+
+-- User '%s' Permissions
+-- User '%s' Permissions
+
+--- Available options:
+--- Available options:
+
+----- Chats in Map -----
+----- Chats in Map -----
+
+----- NPCs in Map -----
+----- NPCs in Map -----
+
+----- Players in Map -----
+----- Players in Map -----
+
+------ %s items list of '%s' ------
+------ %s items list of '%s' ------
+
+------ Map Flags ------
+------ Map Flags ------
+
+------ Map Info ------
+------ Map Info ------
+
+...
+...
+
+... and 1 @@.
+... and 1 @@.
+
+...I mean log! Made of log!
+...I mean log! Made of log!
+
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+
+1 GM found.
+1 GM found.
+
+1 item has been refined.
+1 item has been refined.
+
+1 player found in map '%s'.
+1 player found in map '%s'.
+
+1 player found.
+1 player found.
+
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+
+1: The type of item yoiis want to dye.
+1: The type of item yoiis want to dye.
+
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+
+2: What material it is made from.
+2: What material it is made from.
+
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+
+3: Which colorants can dye it.
+3: Which colorants can dye it.
+
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+
+4: How many cards your item can contain.
+4: How many cards your item can contain.
+
+5 Piberries Infusions
+5 Piberries Infusions
+
+5 boxes... Alright, @@ are my speciality!
+5 boxes... Alright, @@ are my speciality!
+
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+
+@@
+@@
+
+@@ @@ @@
+@@ @@ @@
+
+@@ and @@ just got married!
+@@ and @@ just got married!
+
+@@ divorced!
+@@ divorced!
+
+@@ is helping me.
+@@ is helping me.
+
+@@ registered for marriage and accepted partner @@!
+@@ registered for marriage and accepted partner @@!
+
+@@ registered for marriage. Waiting for partner...
+@@ registered for marriage. Waiting for partner...
+
+@@? Welcome my dear!#0
+@@? Welcome my dear!
+
+@@? Welcome my dear!#1
+@@? Welcome my dear!
+
+@request sent.
+@request sent.
+
+A GM has discharged you from jail.
+A GM has discharged you from jail.
+
+A cookie!
+A cookie!
+
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+
+A headache hits you and you lose your concentration.
+A headache hits you and you lose your concentration.
+
+A rabbit!
+A rabbit!
+
+A small lie is really just a fib, and I could really use some cash...
+A small lie is really just a fib, and I could really use some cash...
+
+A stat card works on different pieces of equipment.
+A stat card works on different pieces of equipment.
+
+A sunny and hot day,
+A sunny and hot day,
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+
+A-hoy matey!
+A-hoy matey!
+
+ATK: %d - MATK: %d~%d
+ATK: %d - MATK: %d~%d
+
+Aaaaaahhhhhh!
+Aaaaaahhhhhh!
+
+Aboard stand sailors trying to communicate with you.
+Aboard stand sailors trying to communicate with you.
+
+Abort
+Abort
+
+About the Legion of Aemil, I'm not sure about them, frankly.
+About the Legion of Aemil, I'm not sure about them, frankly.
+
+Acolyte
+Acolyte
+
+Acorn
+Acorn
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#0
+Actually Gugli asked me if I would help you bring him some of your boxes.
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#1
+Actually Gugli asked me if I would help you bring him some of your boxes.
+
+Actually, I came here to work on my task.#0
+Actually, I came here to work on my task.
+
+Actually, I came here to work on my task.#1
+Actually, I came here to work on my task.
+
+Actually, I have an in-depth knowledge of this type of life.
+Actually, I have an in-depth knowledge of this type of life.
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?
+
+Add a new line
+Add a new line
+
+Aemil was once a magnificent land unknown to us all.
+Aemil was once a magnificent land unknown to us all.
+
+Aesop
+Aesop
+
+After all this time, it was still there!
+After all this time, it was still there!
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!
+
+After choosing your weapon, you also need to know how to use it.
+After choosing your weapon, you also need to know how to use it.
+
+After that, stay still and be patient, but also alert!
+After that, stay still and be patient, but also alert!
+
+After this small overview of Artis, what do you think of our city?
+After this small overview of Artis, what do you think of our city?
+
+Agi: %d (%d~%d)
+Agi: %d (%d~%d)
+
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+
+Ah, I didn't have much sleep, it's possible.
+Ah, I didn't have much sleep, it's possible.
+
+Ah, seagulls. We are arriving.
+Ah, seagulls. We are arriving.
+
+Ah, the locals like keeping them as pets.
+Ah, the locals like keeping them as pets.
+
+Ah... Gugli... He's too young to understand our conversation.
+Ah... Gugli... He's too young to understand our conversation.
+
+Ah... Sorry, I forgot, again.
+Ah... Sorry, I forgot, again.
+
+Ahoi.
+Ahoi.
+
+Ahoy, @@!
+Ahoy, @@!
+
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+
+Alchemist
+Alchemist
+
+Alchemist's Laboratory
+Alchemist's Laboratory
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+
+Ale#000-1
+Ale#000-1
+
+Ale.
+Ale.
+
+Alige
+Alige
+
+Alige asks for food
+Alige asks for food
+
+Alige#000-2-4
+Alige#000-2-4
+
+Alige#Artis
+Alige#Artis
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+AligeTrigger#Artis
+
+All characters recalled!
+All characters recalled!
+
+All dropped items have been cleaned up.
+All dropped items have been cleaned up.
+
+All items have been repaired.
+All items have been repaired.
+
+All items stored.
+All items stored.
+
+All monsters killed!
+All monsters killed!
+
+All monsters summoned!
+All monsters summoned!
+
+All of a sudden, you hear voices from above.
+All of a sudden, you hear voices from above.
+
+All of my money.
+All of my money.
+
+All of your items have been removed.
+All of your items have been removed.
+
+All online characters of the %s guild have been recalled to your position.
+All online characters of the %s guild have been recalled to your position.
+
+All online characters of the %s party have been recalled to your position.
+All online characters of the %s party have been recalled to your position.
+
+All players have been kicked!
+All players have been kicked!
+
+All skills have been added to your skill tree.
+All skills have been added to your skill tree.
+
+All stats changed!
+All stats changed!
+
+All this seems unimportant to you right now.
+All this seems unimportant to you right now.
+
+All you have to do is to select a bed in the upper level anytime after your reservation.
+All you have to do is to select a bed in the upper level anytime after your reservation.
+
+All your... Fresh ingredients are ready to be cooked.
+All your... Fresh ingredients are ready to be cooked.
+
+Alliances cannot be broken during Guild Wars!
+Alliances cannot be broken during Guild Wars!
+
+Alliances cannot be made during Guild Wars!
+Alliances cannot be made during Guild Wars!
+
+AllowKS |
+AllowKS |
+
+Almost got it!
+Almost got it!
+
+Already using this font.
+Already using this font.
+
+Alright! Yoyone more box and it'll be good.
+Alright! Yoyone more box and it'll be good.
+
+Alright, I'll take one.
+Alright, I'll take one.
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...
+
+Alright, take your time we are not in a hurry.
+Alright, take your time we are not in a hurry.
+
+Alright, you will need this shovel.
+Alright, you will need this shovel.
+
+Alright. I will go looking for them now.
+Alright. I will go looking for them now.
+
+Alright... Bye.
+Alright... Bye.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.
+
+Alternative clouds appeared.
+Alternative clouds appeared.
+
+Alternative clouds have disappeared.
+Alternative clouds have disappeared.
+
+Although the more powerful you are, the more plushrooms you will need.
+Although the more powerful you are, the more plushrooms you will need.
+
+Although, if you want to visit a place nearby, we could take you there.
+Although, if you want to visit a place nearby, we could take you there.
+
+Amount?
+Amount?
+
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+
+An invalid number was specified.
+An invalid number was specified.
+
+And I bet you don't know who is in charge of monitoring the security of this place?
+And I bet you don't know who is in charge of monitoring the security of this place?
+
+And I have no mention of a so called "@@" on it!
+And I have no mention of a so called "@@" on it!
+
+And get out of here, I'm not a map!
+And get out of here, I'm not a map!
+
+And now I want to see you run!
+And now I want to see you run!
+
+And now I'm a sailor, as you can see!
+And now I'm a sailor, as you can see!
+
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+
+And then what happened?
+And then what happened?
+
+And what would you give me in exchange for that information?
+And what would you give me in exchange for that information?
+
+And when we have enough money for ourselves without needing anybody else.
+And when we have enough money for ourselves without needing anybody else.
+
+And where can I find these potions?
+And where can I find these potions?
+
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+
+And you won! That means you should be able to handle yourself in battle from now on.#0
+And you won! That means you should be able to handle yourself in battle from now on.
+
+And you won! That means you should be able to handle yourself in battle from now on.#1
+And you won! That means you should be able to handle yourself in battle from now on.
+
+And you, how are you doing?
+And you, how are you doing?
+
+And you? How's it going on your side?
+And you? How's it going on your side?
+
+And you? How's it yaying on your side?
+And you? How's it yaying on your side?
+
+Any clue on where Astapolos may be hidden?
+Any clue on where Astapolos may be hidden?
+
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+
+Anything else?
+Anything else?
+
+Anyway I am glad I can give you some of these yoyoxs.
+Anyway I am glad I can give you some of these yoyoxs.
+
+Anyway, can I help you in any way?
+Anyway, can I help you in any way?
+
+Anyway, he forgot his permit when he left the building.
+Anyway, he forgot his permit when he left the building.
+
+Anyway, here, have a cookie!
+Anyway, here, have a cookie!
+
+Anyway, if you ever feel interested, just check my bag!#0
+Anyway, if you ever feel interested, just check my bag!
+
+Anyway, if you ever feel interested, just check my bag!#1
+Anyway, if you ever feel interested, just check my bag!
+
+Anyway, let me know if you change your mind.
+Anyway, let me know if you change your mind.
+
+Anyway, the guild creation is perfect for both!
+Anyway, the guild creation is perfect for both!
+
+Anyway, the last time I stole something I was almost caught.
+Anyway, the last time I stole something I was almost caught.
+
+Anyway.
+Anyway.
+
+Appearance Debug
+Appearance Debug
+
+Appearance Debug - Barber
+Appearance Debug - Barber
+
+Appearance Debug - Race
+Appearance Debug - Race
+
+Appearance Debug - Sex Change
+Appearance Debug - Sex Change
+
+Appearance changed.
+Appearance changed.
+
+Aquada
+Aquada
+
+Aquada Box
+Aquada Box
+
+Arch Bishop
+Arch Bishop
+
+Arch Bishop T
+Arch Bishop T
+
+Archer
+Archer
+
+Are the fish biting today?
+Are the fish biting today?
+
+Are you a good blacksmith?
+Are you a good blacksmith?
+
+Are you a native from Artis?
+Are you a native from Artis?
+
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+
+Are you going to stand here all day long? Do the dishes or go away.
+Are you going to stand here all day long? Do the dishes or go away.
+
+Are you mad?!
+Are you mad?!
+
+Are you ok?
+Are you ok?
+
+Are you sure about this?#0
+Are you sure about this?
+
+Are you sure about this?#1
+Are you sure about this?
+
+Are you sure that these are my potions?#0
+Are you sure that these are my potions?
+
+Are you sure that these are my potions?#1
+Are you sure that these are my potions?
+
+Are you sure?#0
+Are you sure?
+
+Are you sure?#1
+Are you sure?
+
+Are you yaying here to explore the island?#0
+Are you yaying here to explore the island?
+
+Are you yaying here to explore the island?#1
+Are you yaying here to explore the island?
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+AreaNPC#001-2-22
+
+AreaNPC#doors1
+AreaNPC#doors1
+
+AreaNPC#doors2
+AreaNPC#doors2
+
+AreaTop
+AreaTop
+
+Armbands
+Armbands
+
+Arpan gave money
+Arpan gave money
+
+Arpan is waiting for you
+Arpan is waiting for you
+
+Arpan told you to open the chest
+Arpan told you to open the chest
+
+Artaxe
+Artaxe
+
+Artis
+Artis
+
+Artis Backsword
+Artis Backsword
+
+Artis Tank Top
+Artis Tank Top
+
+Artis is a very nice place. There are some hot chicks...
+Artis is a very nice place. There are some hot chicks...
+
+Artis legion progress
+Artis legion progress
+
+Artis of course!
+Artis of course!
+
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+
+As you want!
+As you want!
+
+Ask other merchants, they might know where he is.
+Ask other merchants, they might know where he is.
+
+Ask sailors around here they shouldn't be so far away.
+Ask sailors around here they shouldn't be so far away.
+
+Assassin
+Assassin
+
+Assassin Cross
+Assassin Cross
+
+Astapolos
+Astapolos
+
+Astapolos.
+Astapolos.
+
+Astapolos... That guy is shy like a piou!
+Astapolos... That guy is shy like a piou!
+
+At that time, we were selling crab food on our old mushroom island.
+At that time, we were selling crab food on our old mushroom island.
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+
+Atropos Mixture
+Atropos Mixture
+
+Auction is disabled
+Auction is disabled
+
+Autoloot is now off.
+Autoloot is now off.
+
+Autolooting item type: '%s'
+Autolooting item type: '%s'
+
+Autolooting item: '%s'/'%s' {%d}
+Autolooting item: '%s'/'%s' {%d}
+
+Autolooting items with drop rates of %0.02f%% and below.
+Autolooting items with drop rates of %0.02f%% and below.
+
+Autorejected alliance request from %s.
+Autorejected alliance request from %s.
+
+Autorejected friend request from %s.
+Autorejected friend request from %s.
+
+Autorejected guild invite from %s.
+Autorejected guild invite from %s.
+
+Autorejected opposition request from %s.
+Autorejected opposition request from %s.
+
+Autorejected party invite from %s.
+Autorejected party invite from %s.
+
+Autorejected trade request from %s.
+Autorejected trade request from %s.
+
+Autorejecting is activated.
+Autorejecting is activated.
+
+Autorejecting is deactivated.
+Autorejecting is deactivated.
+
+Autotrade Disabled
+Autotrade Disabled
+
+Autotrade Enabled
+Autotrade Enabled
+
+Autotrade is not allowed in this map.
+Autotrade is not allowed in this map.
+
+Available Flags:
+Available Flags:
+
+Available aliases:
+Available aliases:
+
+Available commands:
+Available commands:
+
+Aw, what will I do now?
+Aw, what will I do now?
+
+Awesome!
+Awesome!
+
+Awesome! I will wait for you here.
+Awesome! I will wait for you here.
+
+Awesome, come back if you ever want to create a larger group!
+Awesome, come back if you ever want to create a larger group!
+
+Awesome. How many of those do you want to give me?
+Awesome. How many of those do you want to give me?
+
+Ayouyouch! My head...
+Ayouyouch! My head...
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+
+Baby Acolyte
+Baby Acolyte
+
+Baby Alchemist
+Baby Alchemist
+
+Baby Arch Bishop
+Baby Arch Bishop
+
+Baby Archer
+Baby Archer
+
+Baby Assassin
+Baby Assassin
+
+Baby Bard
+Baby Bard
+
+Baby Blacksmith
+Baby Blacksmith
+
+Baby Crusader
+Baby Crusader
+
+Baby Dancer
+Baby Dancer
+
+Baby Genetic
+Baby Genetic
+
+Baby Guillotine Cross
+Baby Guillotine Cross
+
+Baby Hunter
+Baby Hunter
+
+Baby Knight
+Baby Knight
+
+Baby Magician
+Baby Magician
+
+Baby Mechanic
+Baby Mechanic
+
+Baby Merchant
+Baby Merchant
+
+Baby Minstrel
+Baby Minstrel
+
+Baby Monk
+Baby Monk
+
+Baby Novice
+Baby Novice
+
+Baby Priest
+Baby Priest
+
+Baby Ranger
+Baby Ranger
+
+Baby Rogue
+Baby Rogue
+
+Baby Royal Guard
+Baby Royal Guard
+
+Baby Rune Knight
+Baby Rune Knight
+
+Baby Sage
+Baby Sage
+
+Baby Shadow Chaser
+Baby Shadow Chaser
+
+Baby Sorcerer
+Baby Sorcerer
+
+Baby Sura
+Baby Sura
+
+Baby Swordsman
+Baby Swordsman
+
+Baby Thief
+Baby Thief
+
+Baby Wanderer
+Baby Wanderer
+
+Baby Warlock
+Baby Warlock
+
+Baby Wizard
+Baby Wizard
+
+Bag#000-1
+Bag#000-1
+
+Bag#001-1
+Bag#001-1
+
+Ban failed, it is not possible to ban this user.
+Ban failed, it is not possible to ban this user.
+
+Bandana
+Bandana
+
+Banking is disabled
+Banking is disabled
+
+Barber
+Barber
+
+Bard
+Bard
+
+Bare Hands
+Bare Hands
+
+Barrel
+Barrel
+
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+
+Base level can't go any higher.
+Base level can't go any higher.
+
+Base level can't go any lower.
+Base level can't go any lower.
+
+Base level lowered.
+Base level lowered.
+
+Base level raised.
+Base level raised.
+
+Bat Teeth
+Bat Teeth
+
+Battle configuration has been reloaded.
+Battle configuration has been reloaded.
+
+Battlegrounds ON
+Battlegrounds ON
+
+Be a friend and bring me @@ @@.#0
+Be a friend and bring me @@ @@.
+
+Be a friend and bring me @@ @@.#1
+Be a friend and bring me @@ @@.
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+
+Because I am a Kralog I can't read such things? That's rubbish.
+Because I am a Kralog I can't read such things? That's rubbish.
+
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+
+Before I joined Nard, I used to be a thief.
+Before I joined Nard, I used to be a thief.
+
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+
+Before...
+Before...
+
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+
+Better take it back to Q'Onan.
+Better take it back to Q'Onan.
+
+Beuss
+Beuss
+
+Beware of falling stones from the cliff!
+Beware of falling stones from the cliff!
+
+Billy Bons
+Billy Bons
+
+Black Cotton Dye
+Black Cotton Dye
+
+Black iron... That is a very specific request that you have for me!
+Black iron... That is a very specific request that you have for me!
+
+Blacksmith
+Blacksmith
+
+Blub
+Blub
+
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+
+Blue Coral
+Blue Coral
+
+Blue Cotton Dye
+Blue Cotton Dye
+
+Blue Gray Cotton Dye
+Blue Gray Cotton Dye
+
+Bobo
+Bobo
+
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+Box
+Box
+
+Bread
+Bread
+
+Break the door.
+Break the door.
+
+Brimmed Feather Hat
+Brimmed Feather Hat
+
+Brimmed Flower Hat
+Brimmed Flower Hat
+
+Brimmed Hat
+Brimmed Hat
+
+Bring it to me, and you will get your reward.
+Bring it to me, and you will get your reward.
+
+Bring me some of these plushrooms and I will show you how it works!
+Bring me some of these plushrooms and I will show you how it works!
+
+Bring this box to Gugli. He will be extremely happy!
+Bring this box to Gugli. He will be extremely happy!
+
+Brown Cotton Dye
+Brown Cotton Dye
+
+Brown Trousers
+Brown Trousers
+
+Bury.
+Bury.
+
+But I can't leave to catch it, so I'm asking you.
+But I can't leave to catch it, so I'm asking you.
+
+But I can't tell you anything about it, I'm sorry.
+But I can't tell you anything about it, I'm sorry.
+
+But I need to go, see you!
+But I need to go, see you!
+
+But I still have some spikes left in my foot.
+But I still have some spikes left in my foot.
+
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+
+But I'm almost out of @@...
+But I'm almost out of @@...
+
+But anyway, take the road which goes to the north to find everybody.
+But anyway, take the road which goes to the north to find everybody.
+
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+
+But he never returned.
+But he never returned.
+
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+
+But if you fail, you will have to get them from the alchemist.
+But if you fail, you will have to get them from the alchemist.
+
+But if you really want to accomplish something, you should consider joining us.
+But if you really want to accomplish something, you should consider joining us.
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+
+But in the future I might be able to help you create some of your own.
+But in the future I might be able to help you create some of your own.
+
+But let's talk about this island. We're docking here to find some fine quality goods.
+But let's talk about this island. We're docking here to find some fine quality goods.
+
+But most important, she is the one who took care of you when you were unconscious.#0
+But most important, she is the one who took care of you when you were unconscious.
+
+But most important, she is the one who took care of you when you were unconscious.#1
+But most important, she is the one who took care of you when you were unconscious.
+
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+
+But since it's not dummies that will go after you out there, this training won't be enough.
+But since it's not dummies that will go after you out there, this training won't be enough.
+
+But still, you open your eyes and see a large ship before you!
+But still, you open your eyes and see a large ship before you!
+
+But thank you anyway! I can refund him now!
+But thank you anyway! I can refund him now!
+
+But the plushroom you brought was really awesome you know.#0
+But the plushroom you brought was really awesome you know.
+
+But the plushroom you brought was really awesome you know.#1
+But the plushroom you brought was really awesome you know.
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+
+But who am I?
+But who am I?
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#0
+But you are welcome to reset your stats again if you bring me some more plushrooms!
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#1
+But you are welcome to reset your stats again if you bring me some more plushrooms!
+
+But you won't *hic* me this time...
+But you won't *hic* me this time...
+
+But...
+But...
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.
+
+By the way, I'm Lozerk. Lieutenant Lozerk.
+By the way, I'm Lozerk. Lieutenant Lozerk.
+
+By the way, did you ever talk with Don?
+By the way, did you ever talk with Don?
+
+Bye for now.
+Bye for now.
+
+Bye then!
+Bye then!
+
+Bye!
+Bye!
+
+Bye.
+Bye.
+
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+
+CAN YOU HEAR ME?!
+CAN YOU HEAR ME?!
+
+Calypsan#001-1
+Calypsan#001-1
+
+Camel Cotton Dye
+Camel Cotton Dye
+
+Can I be of any help?
+Can I be of any help?
+
+Can I craft them myself?
+Can I craft them myself?
+
+Can I read the rules again?
+Can I read the rules again?
+
+Can I read these rules again?
+Can I read these rules again?
+
+Can create guild
+Can create guild
+
+Can create party
+Can create party
+
+Can you do something with my color?
+Can you do something with my color?
+
+Can you please go away?
+Can you please go away?
+
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+
+Can you reset my stats please?
+Can you reset my stats please?
+
+Can't create chat rooms in this area.
+Can't create chat rooms in this area.
+
+Can't show boss mobs!
+Can't show boss mobs!
+
+Can't talk right now, I'm on patrol duty.
+Can't talk right now, I'm on patrol duty.
+
+Can't you remember anything at all? Or do you have some memories of your past?
+Can't you remember anything at all? Or do you have some memories of your past?
+
+Can't you see I'm working?!
+Can't you see I'm working?!
+
+Cannot clone a player of higher GM level than yourself.
+Cannot clone a player of higher GM level than yourself.
+
+Cannot create bound pet eggs or pet armors.
+Cannot create bound pet eggs or pet armors.
+
+Cannot mount while in disguise.
+Cannot mount while in disguise.
+
+Cannot send mails too fast!!
+Cannot send mails too fast!!
+
+Cannot transform into monster while in disguise.
+Cannot transform into monster while in disguise.
+
+Captain Nard
+Captain Nard
+
+Captain Nard is in the room to your right.
+Captain Nard is in the room to your right.
+
+Carmie#001-1
+Carmie#001-1
+
+Carrot
+Carrot
+
+Cart Added.
+Cart Added.
+
+Cash Shop is disabled in this map
+Cash Shop is disabled in this map
+
+Cashmere
+Cashmere
+
+Cashmere#Dye001-1
+Cashmere#Dye001-1
+
+Cat got your tongue?
+Cat got your tongue?
+
+Catching a piou
+Catching a piou
+
+Ch 1 — Fishing apparatus
+Ch 1 — Fishing apparatus
+
+Ch 2 — Baits
+Ch 2 — Baits
+
+Ch 3 — Location
+Ch 3 — Location
+
+Ch 4 — Casting
+Ch 4 — Casting
+
+Ch 5 — Reeling
+Ch 5 — Reeling
+
+Chair#Chair1-001-2-41
+Chair#Chair1-001-2-41
+
+Chair#Chair2-001-2-41
+Chair#Chair2-001-2-41
+
+Chair#Chair3-001-2-41
+Chair#Chair3-001-2-41
+
+Chair#Chair4-001-2-41
+Chair#Chair4-001-2-41
+
+Chair#Chair5-001-2-41
+Chair#Chair5-001-2-41
+
+Chair#Chair6-001-2-41
+Chair#Chair6-001-2-41
+
+Champion
+Champion
+
+Change my appearance
+Change my appearance
+
+Change my level
+Change my level
+
+Change my quests
+Change my quests
+
+Change my skills
+Change my skills
+
+Change my stats
+Change my stats
+
+Changed your mind, uh?#0
+Changed your mind, uh?
+
+Changed your mind, uh?#1
+Changed your mind, uh?
+
+Channel '%s' has no banned players
+Channel '%s' has no banned players
+
+Channel '%s' is not available
+Channel '%s' is not available
+
+Channel length must be between 3 and %d
+Channel length must be between 3 and %d
+
+Channel name must start with a '#'
+Channel name must start with a '#'
+
+Channel password may not contain spaces
+Channel password may not contain spaces
+
+Char-server has been asked to %s the character '%.*s'.
+Char-server has been asked to %s the character '%.*s'.
+
+Character cannot be disguised while in monster form.
+Character cannot be disguised while in monster form.
+
+Character cannot be disguised while mounted.
+Character cannot be disguised while mounted.
+
+Character does not have the specified item.
+Character does not have the specified item.
+
+Character killed.
+Character killed.
+
+Character not found.
+Character not found.
+
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+
+Chat: %s | Player: %s | Location: %d %d
+Chat: %s | Player: %s | Location: %d %d
+
+Check out this one.
+Check out this one.
+
+Cheers!
+Cheers!
+
+Cheese
+Cheese
+
+Chef Gado
+Chef Gado
+
+Chef Gado#Artis
+Chef Gado#Artis
+
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+
+Chelios
+Chelios
+
+Chelios asked me to get it.
+Chelios asked me to get it.
+
+Chelios asks to visit Lloyd
+Chelios asks to visit Lloyd
+
+Chelios made sword
+Chelios made sword
+
+Chelios managed to do excellent work.
+Chelios managed to do excellent work.
+
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+
+Chelios, his apprentice, practices outside, mostly.
+Chelios, his apprentice, practices outside, mostly.
+
+Chelios... He is part of the Blacksmith House, is he not?
+Chelios... He is part of the Blacksmith House, is he not?
+
+Cherry tree leaves have begun to fall.
+Cherry tree leaves have begun to fall.
+
+Cherry tree leaves no longer fall.
+Cherry tree leaves no longer fall.
+
+Chest opened.
+Chest opened.
+
+Chest#000-1
+Chest#000-1
+
+Chest#000-2-1
+Chest#000-2-1
+
+Chest#Artis
+Chest#Artis
+
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+
+Chill out I won't say anything.
+Chill out I won't say anything.
+
+Chocolate Cashmere Dye
+Chocolate Cashmere Dye
+
+Choose desired quest state:
+Choose desired quest state:
+
+Chorus of the Woods
+Chorus of the Woods
+
+Christmas
+Christmas
+
+Christopher
+Christopher
+
+Christopher is surrounded by the sunlight from the window.
+Christopher is surrounded by the sunlight from the window.
+
+City Hall
+City Hall
+
+Click here for instructions on how to use the test server.
+Click here for instructions on how to use the test server.
+
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+
+Clone spawned.
+Clone spawned.
+
+Clotho Liquor
+Clotho Liquor
+
+Clouds appeared.
+Clouds appeared.
+
+Clouds have disappeared.
+Clouds have disappeared.
+
+Clouds |
+Clouds |
+
+Clouds2 |
+Clouds2 |
+
+Clown
+Clown
+
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+
+Come after a little while.
+Come after a little while.
+
+Come back later if you changed your mind!
+Come back later if you changed your mind!
+
+Come back later!
+Come back later!
+
+Come back soon, and bring @@s!
+Come back soon, and bring @@s!
+
+Come back when you will really need me. And bring more plushrooms with you!#0
+Come back when you will really need me. And bring more plushrooms with you!
+
+Come back when you will really need me. And bring more plushrooms with you!#1
+Come back when you will really need me. And bring more plushrooms with you!
+
+Come on, Sap! You are scaring her with your stories.#0
+Come on, Sap! You are scaring her with your stories.
+
+Come on, Sap! You are scaring him with your stories.#1
+Come on, Sap! You are scaring him with your stories.
+
+Come on, don't be a coward!
+Come on, don't be a coward!
+
+Come, come and see!
+Come, come and see!
+
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+
+Commands are disabled in this map.
+Commands are disabled in this map.
+
+Common Carp
+Common Carp
+
+Communication Theory
+Communication Theory
+
+Completed
+Completed
+
+Completed Gugli's task
+Completed Gugli's task
+
+Completed, Gado wins
+Completed, Gado wins
+
+Completed, Julia wins
+Completed, Julia wins
+
+Completed, Julia wins (returned poison)
+Completed, Julia wins (returned poison)
+
+Completed, got reward
+Completed, got reward
+
+Congrats, you are now part of the crew. Thanks again for your help.
+Congrats, you are now part of the crew. Thanks again for your help.
+
+Congratulations!
+Congratulations!
+
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+Cookie Master
+Cookie Master
+
+Cookies
+Cookies
+
+Cookies are a source of life.
+Cookies are a source of life.
+
+Cookies are awesome, so am I.
+Cookies are awesome, so am I.
+
+Cookies provide you strength, health and cuteness.
+Cookies provide you strength, health and cuteness.
+
+Copper Armbands
+Copper Armbands
+
+Coral
+Coral
+
+Costume '%s' removed.
+Costume '%s' removed.
+
+CottageDoor
+CottageDoor
+
+Cotton
+Cotton
+
+Cotton#Dye001-1
+Cotton#Dye001-1
+
+Cotton, cashmere, leather, ...
+Cotton, cashmere, leather, ...
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.
+
+Could I lodge here for a while?
+Could I lodge here for a while?
+
+Could you bleach my clothes?
+Could you bleach my clothes?
+
+Could you bring it to him?
+Could you bring it to him?
+
+Could you do a small favor for me?
+Could you do a small favor for me?
+
+Could you explain to me where I am?
+Could you explain to me where I am?
+
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+
+Could you tell me where I am?#0
+Could you tell me where I am?
+
+Could you tell me where I am?#1
+Could you tell me where I am?
+
+Couwan
+Couwan
+
+Couwan asks to deliver box
+Couwan asks to deliver box
+
+Couwan gave me this box, it is for you.
+Couwan gave me this box, it is for you.
+
+Couwan hands you a box full of fish.
+Couwan hands you a box full of fish.
+
+Crafty
+Crafty
+
+Creased Shirt
+Creased Shirt
+
+Creased Shorts
+Creased Shorts
+
+Create items
+Create items
+
+Creating a party has some advantages, it's a pretty good choice!
+Creating a party has some advantages, it's a pretty good choice!
+
+Creator
+Creator
+
+Crimson Cashmere Dye
+Crimson Cashmere Dye
+
+Croc
+Croc
+
+Croc Claw
+Croc Claw
+
+Croconut
+Croconut
+
+Croconut Box
+Croconut Box
+
+CroconutMob
+CroconutMob
+
+Crocotree
+Crocotree
+
+Crusader
+Crusader
+
+Cuco
+Cuco
+
+Current amount of zeny changed.
+Current amount of zeny changed.
+
+Current exp rate is set to @@% (default value).
+Current exp rate is set to @@% (default value).
+
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+
+Curshroom
+Curshroom
+
+DO YOU FEEL BETTER?!
+DO YOU FEEL BETTER?!
+
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+
+Damn @@.
+Damn @@.
+
+Dan ends the conversation and resumes to write his letter.
+Dan ends the conversation and resumes to write his letter.
+
+Dan keeps silent since your last question.
+Dan keeps silent since your last question.
+
+Dan#000-2-1
+Dan#000-2-1
+
+Dancer
+Dancer
+
+Dang, I scared it! More patience, @@, more patience.
+Dang, I scared it! More patience, @@, more patience.
+
+Dark Collector
+Dark Collector
+
+Dark Red Cotton Dye
+Dark Red Cotton Dye
+
+Darlin
+Darlin
+
+Day Mode Activated.
+Day Mode Activated.
+
+Day Mode is activated
+Day Mode is activated
+
+Day mode is already enabled.
+Day mode is already enabled.
+
+Deal, I offer you @@ E!
+Deal, I offer you @@ E!
+
+Deal?
+Deal?
+
+Dear angel, can you hear my voice?
+Dear angel, can you hear my voice?
+
+Dear sister,
+Dear sister,
+
+Death Knight
+Death Knight
+
+Debug
+Debug
+
+Debug - Change level
+Debug - Change level
+
+Debug - Change stats
+Debug - Change stats
+
+Debug - Reset
+Debug - Reset
+
+Debug Gado quest
+Debug Gado quest
+
+Debug Gugli quest
+Debug Gugli quest
+
+Debug Nard quest
+Debug Nard quest
+
+Debug Narrator
+Debug Narrator
+
+Defeated by
+Defeated by
+
+Delicious Cookie
+Delicious Cookie
+
+Delivered box, got reward
+Delivered box, got reward
+
+Deposit.
+Deposit.
+
+Devis
+Devis
+
+Devis#001-1
+Devis#001-1
+
+Dex: %d (%d~%d)
+Dex: %d (%d~%d)
+
+Dexterity increases your bow damage and your accuracy.
+Dexterity increases your bow damage and your accuracy.
+
+Did you find my brother?
+Did you find my brother?
+
+Did you say reward? I want it!
+Did you say reward? I want it!
+
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+
+Different ways, each part of your equipment can be generally upgraded.
+Different ways, each part of your equipment can be generally upgraded.
+
+Dig.
+Dig.
+
+Disable
+Disable
+
+Discard
+Discard
+
+Disconnecting to perform change-sex request...
+Disconnecting to perform change-sex request...
+
+Disguise applied.
+Disguise applied.
+
+Disguise removed.
+Disguise removed.
+
+Displaying first %d out of %d matches
+Displaying first %d out of %d matches
+
+Displays Night |
+Displays Night |
+
+Divorce error!
+Divorce error!
+
+Do I look like a tree? I feel like one.
+Do I look like a tree? I feel like one.
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+
+Do nothing
+Do nothing
+
+Do we have a deal?
+Do we have a deal?
+
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+
+Do you have @@s for me?
+Do you have @@s for me?
+
+Do you have any other questions for me?
+Do you have any other questions for me?
+
+Do you have anything else for me?
+Do you have anything else for me?
+
+Do you have anything for me today?
+Do you have anything for me today?
+
+Do you know how to speak with people around you?
+Do you know how to speak with people around you?
+
+Do you know what happened to the gold I had when you guys saved me?#0
+Do you know what happened to the gold I had when you guys saved me?
+
+Do you know what happened to the gold I had when you guys saved me?#1
+Do you know what happened to the gold I had when you guys saved me?
+
+Do you know where can I find Gulukan?
+Do you know where can I find Gulukan?
+
+Do you know where the hill is?
+Do you know where the hill is?
+
+Do you live here alone?
+Do you live here alone?
+
+Do you need any other information?
+Do you need any other information?
+
+Do you need help with something?
+Do you need help with something?
+
+Do you still need help?
+Do you still need help?
+
+Do you still want to lodge here?
+Do you still want to lodge here?
+
+Do you take apprentices?
+Do you take apprentices?
+
+Do you think this is fair? They sent me down here alone, far away from everyone.
+Do you think this is fair? They sent me down here alone, far away from everyone.
+
+Do you want a drink?
+Do you want a drink?
+
+Do you want me to go see her instead of you?
+Do you want me to go see her instead of you?
+
+Do you want to cut this @@?
+Do you want to cut this @@?
+
+Do you want to go somewhere?
+Do you want to go somewhere?
+
+Do you want to marry @@?
+Do you want to marry @@?
+
+Do you want to read it?
+Do you want to read it?
+
+Do you want to try?
+Do you want to try?
+
+Do you want to use this place as save point?
+Do you want to use this place as save point?
+
+Do? I don't do them.
+Do? I don't do them.
+
+Docks Warehouse
+Docks Warehouse
+
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+
+Does not have the quest
+Does not have the quest
+
+Does the guild has any work for me right now?
+Does the guild has any work for me right now?
+
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+
+Dolfina
+Dolfina
+
+Don gave me some black iron... after I asked him nearly ten times.
+Don gave me some black iron... after I asked him nearly ten times.
+
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+
+Don#001-2-27
+Don#001-2-27
+
+Don't belittle me, my work is deserving of the highest esteem.
+Don't belittle me, my work is deserving of the highest esteem.
+
+Don't distract me, I have to stay alert.
+Don't distract me, I have to stay alert.
+
+Don't do theee... *hic* with me eh!
+Don't do theee... *hic* with me eh!
+
+Don't fall!
+Don't fall!
+
+Don't forget to come as close as possible to these spots!
+Don't forget to come as close as possible to these spots!
+
+Don't get too excited about it...#0
+Don't get too excited about it...
+
+Don't get too excited about it...#1
+Don't get too excited about it...
+
+Don't say it so loudly, other people could hear us.
+Don't say it so loudly, other people could hear us.
+
+Don't tell me more, I know what you want...
+Don't tell me more, I know what you want...
+
+Don't try to poison me! I know what that does!
+Don't try to poison me! I know what that does!
+
+Don't worry sister, I didn't forget you.
+Don't worry sister, I didn't forget you.
+
+Don't worry, I'm sure you will help them soon enough!
+Don't worry, I'm sure you will help them soon enough!
+
+Don't you recognize the great city of Artis?
+Don't you recognize the great city of Artis?
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+
+Door
+Door
+
+DoorUpwards
+DoorUpwards
+
+DoorUpwards#001-2-23
+DoorUpwards#001-2-23
+
+Drag and drop an item from your inventory.
+Drag and drop an item from your inventory.
+
+Drasil Island.
+Drasil Island.
+
+Duel| Can't use %s in duel.
+Duel| Can't use %s in duel.
+
+Duel| Can't use this item in duel.
+Duel| Can't use this item in duel.
+
+Duel| Invalid value.
+Duel| Invalid value.
+
+Duel| Invitation has been sent.
+Duel| Invitation has been sent.
+
+Duel| Player name not found.
+Duel| Player name not found.
+
+Duel| The Player is in the duel already.
+Duel| The Player is in the duel already.
+
+Duel| The duel invitation has been accepted.
+Duel| The duel invitation has been accepted.
+
+Duel| The duel invitation has been rejected.
+Duel| The duel invitation has been rejected.
+
+Duel| The limit of players has been reached.
+Duel| The limit of players has been reached.
+
+Duel| You can take part in duel once per %d minutes.
+Duel| You can take part in duel once per %d minutes.
+
+Duel| You can't invite %s because he/she isn't in the same map.
+Duel| You can't invite %s because he/she isn't in the same map.
+
+Duel| You can't use @accept without a duel invitation.
+Duel| You can't use @accept without a duel invitation.
+
+Duel| You can't use @duel without @reject.
+Duel| You can't use @duel without @reject.
+
+Duel| You can't use @invite. You aren't a duelist.
+Duel| You can't use @invite. You aren't a duelist.
+
+Duel| You can't use @leave. You aren't a duelist.
+Duel| You can't use @leave. You aren't a duelist.
+
+Duel| You can't use @reject without a duel invitation.
+Duel| You can't use @reject without a duel invitation.
+
+Duel| You've left the duel.
+Duel| You've left the duel.
+
+Dummy
+Dummy
+
+Duty calls me, *hic*, see you later, dude.#1
+Duty calls me, *hic*, see you later, dude.
+
+Duty calls me, *hic*, see you later, honey.#0
+Duty calls me, *hic*, see you later, honey.
+
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+
+Each piece of equipment has a predefined slot number.
+Each piece of equipment has a predefined slot number.
+
+Earlier today there was this young seller named Fexil that passed by here.
+Earlier today there was this young seller named Fexil that passed by here.
+
+East
+East
+
+Easter Egg
+Easter Egg
+
+Edouard#001-2-41
+Edouard#001-2-41
+
+Ehm... He was really upset because of some past stories.
+Ehm... He was really upset because of some past stories.
+
+Eight Castles
+Eight Castles
+
+Eighteen Castles
+Eighteen Castles
+
+Eleven Castles
+Eleven Castles
+
+Elixir Of Life
+Elixir Of Life
+
+Elmo
+Elmo
+
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+
+Elmo told about money
+Elmo told about money
+
+Elmo told me what Nard said, congrats!
+Elmo told me what Nard said, congrats!
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.
+
+Elmo#001-1
+Elmo#001-1
+
+Elmo#sailors
+Elmo#sailors
+
+Enable
+Enable
+
+Enabled Mapflags in this map:
+Enabled Mapflags in this map:
+
+Enabled: @@
+Enabled: @@
+
+Enjoy the fraternity and excitement of your future guild!
+Enjoy the fraternity and excitement of your future guild!
+
+Enjoy your new style.
+Enjoy your new style.
+
+Enora asks to kill fluffys
+Enora asks to kill fluffys
+
+Enora asks to visit Chelios
+Enora asks to visit Chelios
+
+Enora asks to visit Q'Pid
+Enora asks to visit Q'Pid
+
+Enora asks to visit Resa
+Enora asks to visit Resa
+
+Enora is carefully inspecting the sword.
+Enora is carefully inspecting the sword.
+
+Enora needs them.
+Enora needs them.
+
+Enora sent me here.#0
+Enora sent me here.
+
+Enora sent me here.#1
+Enora sent me here.
+
+Enora wants her potions.
+Enora wants her potions.
+
+Enora#001-1
+Enora#001-1
+
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+
+Enough of this island?
+Enough of this island?
+
+Enter desired skill level:
+Enter desired skill level:
+
+Enter line number:
+Enter line number:
+
+Enter new line:
+Enter new line:
+
+Error reading atcommand.conf, reload failed.
+Error reading atcommand.conf, reload failed.
+
+Error reading groups.conf, reload failed.
+Error reading groups.conf, reload failed.
+
+Eugene
+Eugene
+
+Eugene needs tentacles
+Eugene needs tentacles
+
+Event Management
+Event Management
+
+Event management
+Event management
+
+Every 1 hour
+Every 1 hour
+
+Every 12 hours
+Every 12 hours
+
+Every 24 hours
+Every 24 hours
+
+Every 3 hours
+Every 3 hours
+
+Every 5 hours
+Every 5 hours
+
+Every 6 hours
+Every 6 hours
+
+Evil clone spawned.
+Evil clone spawned.
+
+Exactly! Can I have one now?
+Exactly! Can I have one now?
+
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+
+Example:
+Example:
+
+Excellent!
+Excellent!
+
+Excuse me that was a mistake.
+Excuse me that was a mistake.
+
+Excuse me? Do you know who I am?#0
+Excuse me? Do you know who I am?
+
+Excuse me? Do you know who I am?#1
+Excuse me? Do you know who I am?
+
+Exemple for yoiis:
+Exemple for yoiis:
+
+Exp rate has been reset to @@% (default value).
+Exp rate has been reset to @@% (default value).
+
+Exp rate is set to @@% for the next @@.
+Exp rate is set to @@% for the next @@.
+
+Expanded Super Baby
+Expanded Super Baby
+
+Expanded Super Novice
+Expanded Super Novice
+
+Experience rates: Base %.2fx / Job %.2fx
+Experience rates: Base %.2fx / Job %.2fx
+
+FINE, BYE!
+FINE, BYE!
+
+Fake name enabled.
+Fake name enabled.
+
+Fake name must be at least two characters.
+Fake name must be at least two characters.
+
+Fancy Hat
+Fancy Hat
+
+Farewell.
+Farewell.
+
+Fates Potion
+Fates Potion
+
+Feel free to come visit me another time.
+Feel free to come visit me another time.
+
+Female
+Female
+
+Fexil
+Fexil
+
+Fexil needs help
+Fexil needs help
+
+Fexil wants to buy fur
+Fexil wants to buy fur
+
+Fexil#001-1
+Fexil#001-1
+
+Fifteen Castles
+Fifteen Castles
+
+FightNPCName
+FightNPCName
+
+File not found.
+File not found.
+
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+
+Fine, could you please tell me where I can find Gugli's sailors?
+Fine, could you please tell me where I can find Gugli's sailors?
+
+Fine, let's see his work...
+Fine, let's see his work...
+
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+
+Fine, tell me, who are these all important friends of yours?
+Fine, tell me, who are these all important friends of yours?
+
+Fine.
+Fine.
+
+Fine... I was just going to give you some help...
+Fine... I was just going to give you some help...
+
+Finished training
+Finished training
+
+Finished battle
+Finished battle
+
+Fireworks are launched.
+Fireworks are launched.
+
+Fireworks have ended.
+Fireworks have ended.
+
+Fireworks |
+Fireworks |
+
+First encounter
+First encounter
+
+Fish Box
+Fish Box
+
+Fish is good for the brain!
+Fish is good for the brain!
+
+Fish, come and see my fish!
+Fish, come and see my fish!
+
+Fishing Guide Vol. I
+Fishing Guide Vol. I
+
+Fishing Rod
+Fishing Rod
+
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+
+Five Castles
+Five Castles
+
+Fluffy
+Fluffy
+
+Fluffy Fur
+Fluffy Fur
+
+Fog hangs over.
+Fog hangs over.
+
+Fog |
+Fog |
+
+Follow mode OFF.
+Follow mode OFF.
+
+Follow mode ON.
+Follow mode ON.
+
+Follow the canal to the north-east and you will find it.
+Follow the canal to the north-east and you will find it.
+
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+
+Following these lines are some other writings on this paper.
+Following these lines are some other writings on this paper.
+
+Font changed.
+Font changed.
+
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+
+For '%s' you need the amount of seconds (from 0 to 10)
+For '%s' you need the amount of seconds (from 0 to 10)
+
+For a chef? Who said I was a... Oh right, I am.
+For a chef? Who said I was a... Oh right, I am.
+
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+
+For what kind of tissue?
+For what kind of tissue?
+
+Found @@, got exp
+Found @@, got exp
+
+Found bobo, didn't tell Katja
+Found bobo, didn't tell Katja
+
+Found the chest
+Found the chest
+
+Four Castles
+Four Castles
+
+Fourteen Castles
+Fourteen Castles
+
+Fresh from the sea and cheap!
+Fresh from the sea and cheap!
+
+Friend already exists.
+Friend already exists.
+
+Friend removed.
+Friend removed.
+
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+
+Frostiana
+Frostiana
+
+Fungus
+Fungus
+
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+
+Fuschia Cotton Dye
+Fuschia Cotton Dye
+
+GM command configuration has been reloaded.
+GM command configuration has been reloaded.
+
+GOOD!
+GOOD!
+
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+
+Gained %d Kafra points. Total %d points.
+Gained %d Kafra points. Total %d points.
+
+Gained %d cash points. Total %d points.
+Gained %d cash points. Total %d points.
+
+Gained exp is now shown.
+Gained exp is now shown.
+
+Gained exp will not be shown.
+Gained exp will not be shown.
+
+Gained zeny is now shown.
+Gained zeny is now shown.
+
+Gained zeny will not be shown.
+Gained zeny will not be shown.
+
+Game introduction
+Game introduction
+
+Game time: A day cycle has a normal duration of %s.
+Game time: A day cycle has a normal duration of %s.
+
+Game time: After, the game will be in daylight for %s.
+Game time: After, the game will be in daylight for %s.
+
+Game time: After, the game will be in night for %s.
+Game time: After, the game will be in night for %s.
+
+Game time: The game is in daylight for %s.
+Game time: The game is in daylight for %s.
+
+Game time: The game is in night for %s.
+Game time: The game is in night for %s.
+
+Game time: The game is in permanent daylight.
+Game time: The game is in permanent daylight.
+
+Game time: The game is in permanent night.
+Game time: The game is in permanent night.
+
+Gangsi
+Gangsi
+
+Gave @@ to Rumly
+Gave @@ to Rumly
+
+Gave tentacles, got reward
+Gave tentacles, got reward
+
+Gave to Q'Onan, got reward
+Gave to Q'Onan, got reward
+
+Gender
+Gender
+
+Genetic
+Genetic
+
+Genetic T
+Genetic T
+
+Get money
+Get money
+
+Ggrmm... Grmmmm...
+Ggrmm... Grmmmm...
+
+Give me a kiss before you say goodbye!
+Give me a kiss before you say goodbye!
+
+Give me back this dish, you dirty liar!#0
+Give me back this dish, you dirty liar!
+
+Give me back this dish, you dirty liar!#1
+Give me back this dish, you dirty liar!
+
+Give me some space.
+Give me some space.
+
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+
+Go away.
+Go away.
+
+Go back
+Go back
+
+Go fly a kite.
+Go fly a kite.
+
+Go have a look at that shelf to my right, would you?
+Go have a look at that shelf to my right, would you?
+
+Go meet him, and take the package to me, it's an easy task.
+Go meet him, and take the package to me, it's an easy task.
+
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+
+Go on the upper level if you want to change your room or to use it.
+Go on the upper level if you want to change your room or to use it.
+
+Go on.
+Go on.
+
+Good day miss.
+Good day miss.
+
+Good day mister.
+Good day mister.
+
+Good day sir.#1
+Good day sir.
+
+Good day to you!
+Good day to you!
+
+Good day to you.
+Good day to you.
+
+Good day, my friend, come closer, come closer!
+Good day, my friend, come closer, come closer!
+
+Good evening sir.#1
+Good evening sir.
+
+Good job!
+Good job!
+
+Good look.
+Good look.
+
+Good luck!
+Good luck!
+
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+
+Good night milady.#0
+Good night milady.
+
+Good to hear from you!
+Good to hear from you!
+
+Good to hear!
+Good to hear!
+
+Good to know.
+Good to know.
+
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+
+Good, take a look in the bag next to me then!
+Good, take a look in the bag next to me then!
+
+Goodbye.
+Goodbye.
+
+Got a cookie
+Got a cookie
+
+Got no reward
+Got no reward
+
+Got poison from Gado
+Got poison from Gado
+
+Got reward from gugli
+Got reward from gugli
+
+Got the knife
+Got the knife
+
+Got the package
+Got the package
+
+Got the quest
+Got the quest
+
+Grass Carp
+Grass Carp
+
+Great to see you! What can I do for you today?
+Great to see you! What can I do for you today?
+
+Great!
+Great!
+
+Great! Can't wait for some tasty mushrooms!
+Great! Can't wait for some tasty mushrooms!
+
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+
+Great, what food do you have for me today?#0
+Great, what food do you have for me today?
+
+Great, what food do you have for me today?#1
+Great, what food do you have for me today?
+
+Green Cotton Dye
+Green Cotton Dye
+
+Greetings traveler.#0
+Greetings traveler.
+
+Greetings traveler.#1
+Greetings traveler.
+
+Group changed successfully.
+Group changed successfully.
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#0
+Growl, sniff, grr! You'd better not tell anyone you saw me!
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#1
+Growl, sniff, grr! You'd better not tell anyone you saw me!
+
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+
+Grr...
+Grr...
+
+Gugli
+Gugli
+
+Gugli (main quest)
+Gugli (main quest)
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?
+
+Gugli asked me to help you carrying one of these boxes you are filling.#0
+Gugli asked me to help you carrying one of these boxes you are filling.
+
+Gugli asked me to help you carrying one of these boxes you are filling.#1
+Gugli asked me to help you carrying one of these boxes you are filling.
+
+Gugli asks to collect packages
+Gugli asks to collect packages
+
+Gugli mentioned six sailors. What about the others?
+Gugli mentioned six sailors. What about the others?
+
+Gugli sent me down here to help you.#0
+Gugli sent me down here to help you.
+
+Gugli sent me down here to help you.#1
+Gugli sent me down here to help you.
+
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Guild Certification
+Guild Certification
+
+Guild level change failed.
+Guild level change failed.
+
+Guild level changed.
+Guild level changed.
+
+Guild modification is disabled in this map.
+Guild modification is disabled in this map.
+
+Guild storage opened.
+Guild storage opened.
+
+GuildLock |
+GuildLock |
+
+Guillotine Cross
+Guillotine Cross
+
+Guillotine Cross T
+Guillotine Cross T
+
+Gulukan
+Gulukan
+
+Gulukan.
+Gulukan.
+
+Gunslinger
+Gunslinger
+
+GvG Castle |
+GvG Castle |
+
+GvG Dungeon |
+GvG Dungeon |
+
+GvG Flags:
+GvG Flags:
+
+GvG ON |
+GvG ON |
+
+GvG Off.
+GvG Off.
+
+GvG On.
+GvG On.
+
+GvG is already Off.
+GvG is already Off.
+
+GvG is already On.
+GvG is already On.
+
+Gypsy
+Gypsy
+
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+
+HEY! HEY YOU!
+HEY! HEY YOU!
+
+HEY, WHAT'S YOUR NAME?!
+HEY, WHAT'S YOUR NAME?!
+
+HP and SP have already been recovered.
+HP and SP have already been recovered.
+
+HP or/and SP modified.
+HP or/and SP modified.
+
+HP, SP recovered.
+HP, SP recovered.
+
+HP: %d/%d - SP: %d/%d
+HP: %d/%d - SP: %d/%d
+
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+
+Hair color
+Hair color
+
+Hair style
+Hair style
+
+Half Croconut
+Half Croconut
+
+Half Eggshell
+Half Eggshell
+
+Hard work always pays off!
+Hard work always pays off!
+
+Harpy-lady?
+Harpy-lady?
+
+Has met its demise
+Has met its demise
+
+Have a good day!
+Have a good day!
+
+Have a good time fishing!
+Have a good time fishing!
+
+Have fun, but always remember to pick your stats with good care.
+Have fun, but always remember to pick your stats with good care.
+
+Have you collected all the ingredients for my recipe? The special one too?
+Have you collected all the ingredients for my recipe? The special one too?
+
+Have you seen Fexil?
+Have you seen Fexil?
+
+Have you seen anything dangerous?
+Have you seen anything dangerous?
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+
+He has a guns!
+He has a guns!
+
+He is eating an apple, thoroughly enjoying it.
+He is eating an apple, thoroughly enjoying it.
+
+He is in a small house between the dock's warehouse and the dojo.
+He is in a small house between the dock's warehouse and the dojo.
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+
+He likes to hide near the little lake in the north-west side of the island.
+He likes to hide near the little lake in the north-west side of the island.
+
+He may not have all of his wits but keep in mind one thing:
+He may not have all of his wits but keep in mind one thing:
+
+He needs more food.
+He needs more food.
+
+He said he is going to climb the highest hill in Artis, which is not far from here.
+He said he is going to climb the highest hill in Artis, which is not far from here.
+
+He said that he would check why the manhole next to the house was doing weird sounds.
+He said that he would check why the manhole next to the house was doing weird sounds.
+
+He told me nothing about that.
+He told me nothing about that.
+
+He's funny, it's not a problem.
+He's funny, it's not a problem.
+
+He's holding a fishing rod, while gazing out at the sea.
+He's holding a fishing rod, while gazing out at the sea.
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+
+Heard conversation
+Heard conversation
+
+Hehe!
+Hehe!
+
+Hehe, hehe. Well, come back if you change your mind.
+Hehe, hehe. Well, come back if you change your mind.
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+
+Hehe... Ok, I'm going to inform the capt'n up there.
+Hehe... Ok, I'm going to inform the capt'n up there.
+
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+
+Hel... What?! Wait!
+Hel... What?! Wait!
+
+Hello dear!#0
+Hello dear!
+
+Hello dear!#1
+Hello dear!
+
+Hello yeye.
+Hello yeye.
+
+Hello, young lady.#0
+Hello, young lady.
+
+Hello, young man.#1
+Hello, young man.
+
+Hello.
+Hello.
+
+Hello... Do I know you?
+Hello... Do I know you?
+
+Help for command %c%s:
+Help for command %c%s:
+
+Help me out~ Please~ T_T
+Help me out~ Please~ T_T
+
+Help me!
+Help me!
+
+Her shop is on the west side of the city, between the Legion building and the library.
+Her shop is on the west side of the city, between the Legion building and the library.
+
+Her sword... I'm having some trouble finishing it.
+Her sword... I'm having some trouble finishing it.
+
+Hercules %d-bit for %s
+Hercules %d-bit for %s
+
+Here is another one.
+Here is another one.
+
+Here is your reward.
+Here is your reward.
+
+Here it is, a fashionable @@.
+Here it is, a fashionable @@.
+
+Here it is, clean like a whistle!
+Here it is, clean like a whistle!
+
+Here they are.
+Here they are.
+
+Here you go, everything is fixed.
+Here you go, everything is fixed.
+
+Here you go.
+Here you go.
+
+Here's your reward!
+Here's your reward!
+
+Here, take as many as you need, I have plenty!#0
+Here, take as many as you need, I have plenty!
+
+Here, take as many as you need, I have plenty!#1
+Here, take as many as you need, I have plenty!
+
+Here, take this key, it opens all the doors on this ship.
+Here, take this key, it opens all the doors on this ship.
+
+Hey
+Hey
+
+Hey @@!
+Hey @@!
+
+Hey Frenchy!#0
+Hey Frenchy!
+
+Hey Frenchy!#1
+Hey Frenchy!
+
+Hey Maxe, it's @@!
+Hey Maxe, it's @@!
+
+Hey Silvio, it's your turn to carry the package, go!
+Hey Silvio, it's your turn to carry the package, go!
+
+Hey there, are you Bobo, Katja's brother?
+Hey there, are you Bobo, Katja's brother?
+
+Hey you!
+Hey you!
+
+Hey you! Can you hear us? Are you okay?
+Hey you! Can you hear us? Are you okay?
+
+Hey you, do you have any @@s?
+Hey you, do you have any @@s?
+
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+
+Hey!
+Hey!
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#0
+Hey! Adventurer! Are you enjoying your life on Aemil?
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#1
+Hey! Adventurer! Are you enjoying your life on Aemil?
+
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+
+Hey! There's a reward for you in the box next to me!
+Hey! There's a reward for you in the box next to me!
+
+Hey! You must be @@.
+Hey! You must be @@.
+
+Hey, I remember you, we were on the same boat, you are the castaway.
+Hey, I remember you, we were on the same boat, you are the castaway.
+
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+
+Hey, check out my brand new fishing rod. I bought it just today.
+Hey, check out my brand new fishing rod. I bought it just today.
+
+Hey, could yeye please take my box of fish to Gugli?
+Hey, could yeye please take my box of fish to Gugli?
+
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+
+Hey, girl!#0
+Hey, girl!
+
+Hey, how was the...
+Hey, how was the...
+
+Hey, man!#1
+Hey, man!
+
+Hey, psst! You're not a sailor, right?
+Hey, psst! You're not a sailor, right?
+
+Hey.
+Hey.
+
+Heya!
+Heya!
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Hi @@, I heard the captain sent you down here, uh?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Hi @@, I heard the captain sent you down here, uh?
+
+Hi @@.
+Hi @@.
+
+Hi customer! What do you want today?#0
+Hi customer! What do you want today?
+
+Hi customer! What do you want today?#1
+Hi customer! What do you want today?
+
+Hi! I can finally see you under the sunlight!
+Hi! I can finally see you under the sunlight!
+
+Hi, can I help you somehow?
+Hi, can I help you somehow?
+
+Hi, how is it going?
+Hi, how is it going?
+
+Hi, my name is Moon. This morning I went for a walk on the beach.
+Hi, my name is Moon. This morning I went for a walk on the beach.
+
+Hi, nice to see you!
+Hi, nice to see you!
+
+Hi, what do you want kiddo?#0
+Hi, what do you want kiddo?
+
+Hi, what do you want kiddo?#1
+Hi, what do you want kiddo?
+
+Hi.
+Hi.
+
+Hidden Person
+Hidden Person
+
+High Acolyte
+High Acolyte
+
+High Archer
+High Archer
+
+High Magician
+High Magician
+
+High Merchant
+High Merchant
+
+High Novice
+High Novice
+
+High Priest
+High Priest
+
+High Swordsman
+High Swordsman
+
+High Thief
+High Thief
+
+High Wizard
+High Wizard
+
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+
+Hill & Cliff
+Hill & Cliff
+
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+
+Hm... Shhhh...
+Hm... Shhhh...
+
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+
+Hmm... Let's see, take this one.
+Hmm... Let's see, take this one.
+
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+
+Homunculus growth stats (Lv %d %s):
+Homunculus growth stats (Lv %d %s):
+
+Homunculus reached its maximum level of '%d'
+Homunculus reached its maximum level of '%d'
+
+Homunculus stats altered.
+Homunculus stats altered.
+
+Homunculus stats:
+Homunculus stats:
+
+Honestly, it's quite far-fetched according to me.
+Honestly, it's quite far-fetched according to me.
+
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+
+How are things going?
+How are things going?
+
+How are you doing, cutie?#0
+How are you doing, cutie?
+
+How are you doing, dude?#1
+How are you doing, dude?
+
+How are you feeling, now that you walk on steady land? Yeye better?
+How are you feeling, now that you walk on steady land? Yeye better?
+
+How can I get one of these cookies?
+How can I get one of these cookies?
+
+How can I improve my equipment?
+How can I improve my equipment?
+
+How could you... We said we wouldn't talk about that again!
+How could you... We said we wouldn't talk about that again!
+
+How do these dyes work?
+How do these dyes work?
+
+How do you do your potions?
+How do you do your potions?
+
+How do you know?
+How do you know?
+
+How is *hic* it possible?
+How is *hic* it possible?
+
+How long will you stay here?
+How long will you stay here?
+
+How many Fluffies did I kill on the hill?
+How many Fluffies did I kill on the hill?
+
+How many? What kind? I can produce two dozen boxes per day.
+How many? What kind? I can produce two dozen boxes per day.
+
+How much do you want to deposit?
+How much do you want to deposit?
+
+How much do you want to withdraw?
+How much do you want to withdraw?
+
+How rude! What is the reason behind your malice?
+How rude! What is the reason behind your malice?
+
+Howdy, partner in crime?
+Howdy, partner in crime?
+
+Howdy?
+Howdy?
+
+However...
+However...
+
+Human Voice
+Human Voice
+
+Hungry: %d - Intimacy: %u
+Hungry: %d - Intimacy: %u
+
+Hunter
+Hunter
+
+Hurry up!
+Hurry up!
+
+Hurry, hurry! We need to check its teeth!
+Hurry, hurry! We need to check its teeth!
+
+I ALSO AVOID THE DANGEROUS ANIMALS!
+I ALSO AVOID THE DANGEROUS ANIMALS!
+
+I AM DOING FINE!
+I AM DOING FINE!
+
+I DO NOT UNDERSTAND!
+I DO NOT UNDERSTAND!
+
+I SAID, SEE YOU LATER!
+I SAID, SEE YOU LATER!
+
+I WAS HERE WHEN THEY RESCUED YOU!
+I WAS HERE WHEN THEY RESCUED YOU!
+
+I WOULD LOVE TO!
+I WOULD LOVE TO!
+
+I already know everything. Bye.
+I already know everything. Bye.
+
+I also heard you lost all your memories? That's a shame.
+I also heard you lost all your memories? That's a shame.
+
+I am %s Super Novice~
+I am %s Super Novice~
+
+I am an alchemist, I bear the name of Ivan.
+I am an alchemist, I bear the name of Ivan.
+
+I am new in this town, just like you.
+I am new in this town, just like you.
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+
+I am not worried about rewards. I just want to help.
+I am not worried about rewards. I just want to help.
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!
+
+I am sure that I can run with one of them on my shoulder.#0
+I am sure that I can run with one of them on my shoulder.
+
+I am sure that I can run with one of them on my shoulder.#1
+I am sure that I can run with one of them on my shoulder.
+
+I am sure that you will change your mind.#0
+I am sure that you will change your mind.
+
+I am sure that you will change your mind.#1
+I am sure that you will change your mind.
+
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+
+I am surprised someone has been sent here to help. It is quite... unusual.
+I am surprised someone has been sent here to help. It is quite... unusual.
+
+I am, who are you?#0
+I am, who are you?
+
+I am, who are you?#1
+I am, who are you?
+
+I appreciate your help, @@.
+I appreciate your help, @@.
+
+I asked Calypsan to dye this tank top, now it has an unique look!
+I asked Calypsan to dye this tank top, now it has an unique look!
+
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+
+I asked for food but... *hips* Ah, that'll do nicely!
+I asked for food but... *hips* Ah, that'll do nicely!
+
+I asked for food but... *hips* Ah, that'll do!
+I asked for food but... *hips* Ah, that'll do!
+
+I asked you to do me a favor, did you forget?#0
+I asked you to do me a favor, did you forget?
+
+I asked you to do me a favor, did you forget?#1
+I asked you to do me a favor, did you forget?
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+
+I came here, looking for a better life.
+I came here, looking for a better life.
+
+I came to retrieve a package for Enora.#0
+I came to retrieve a package for Enora.
+
+I came to retrieve a package for Enora.#1
+I came to retrieve a package for Enora.
+
+I can finally pay off my debts.
+I can finally pay off my debts.
+
+I can prepare them in an hour or so!
+I can prepare them in an hour or so!
+
+I can walk again!
+I can walk again!
+
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+
+I can't remember anything.#0
+I can't remember anything.
+
+I can't remember anything.#1
+I can't remember anything.
+
+I can't stay here and talk all day. I have a job to do.
+I can't stay here and talk all day. I have a job to do.
+
+I can't use the shovel here.
+I can't use the shovel here.
+
+I can't wait all day!
+I can't wait all day!
+
+I cannot find the words to express my gratitude for your hard work.
+I cannot find the words to express my gratitude for your hard work.
+
+I changed my mind.
+I changed my mind.
+
+I cleaned up the hill.
+I cleaned up the hill.
+
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+
+I do feel better!
+I do feel better!
+
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+
+I do not.
+I do not.
+
+I don't have anything good for you today.
+I don't have anything good for you today.
+
+I don't have enough plushrooms...#0
+I don't have enough plushrooms...
+
+I don't have enough plushrooms...#1
+I don't have enough plushrooms...
+
+I don't have much time right now.
+I don't have much time right now.
+
+I don't have the time now.
+I don't have the time now.
+
+I don't have the time sorry.
+I don't have the time sorry.
+
+I don't have the time.
+I don't have the time.
+
+I don't know what to say...
+I don't know what to say...
+
+I don't know.
+I don't know.
+
+I don't need your help right now, come back later.
+I don't need your help right now, come back later.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+
+I don't see anything else other than... water?
+I don't see anything else other than... water?
+
+I don't think that we are in a good place to talk about this...
+I don't think that we are in a good place to talk about this...
+
+I don't want to be part of this joke.
+I don't want to be part of this joke.
+
+I don't want to buy a piou right now.
+I don't want to buy a piou right now.
+
+I don't want to change my language, sorry.
+I don't want to change my language, sorry.
+
+I feel ok.#0
+I feel ok.
+
+I feel ok.#1
+I feel ok.
+
+I give tasks to every single sailor, all day long. That should make him happy!
+I give tasks to every single sailor, all day long. That should make him happy!
+
+I give you this key, it opens all the doors on this ship.
+I give you this key, it opens all the doors on this ship.
+
+I grew up and lived a good while in Esperia, the capital city.
+I grew up and lived a good while in Esperia, the capital city.
+
+I guess so. What's in it for me?
+I guess so. What's in it for me?
+
+I guess so... I will leave you alone.
+I guess so... I will leave you alone.
+
+I had a great childhood in Esperia!
+I had a great childhood in Esperia!
+
+I have a lot of work here, so I don't even have time to go to the town.
+I have a lot of work here, so I don't even have time to go to the town.
+
+I have brought you a tasty present for your delicate mouth.
+I have brought you a tasty present for your delicate mouth.
+
+I have collected all the boxes you needed.
+I have collected all the boxes you needed.
+
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+
+I have some clothes and other things for you at a fine price!
+I have some clothes and other things for you at a fine price!
+
+I have some food for you.
+I have some food for you.
+
+I have some fur for you.
+I have some fur for you.
+
+I have some spare one, take them, and tell Enora that any fees are paid!
+I have some spare one, take them, and tell Enora that any fees are paid!
+
+I have to go, sorry.#0
+I have to go, sorry.
+
+I have to go, sorry.#1
+I have to go, sorry.
+
+I have your black iron.
+I have your black iron.
+
+I have your package.
+I have your package.
+
+I have your pass from the Merchant Guild.
+I have your pass from the Merchant Guild.
+
+I heard rumors about some old hostilities between you and Gado. Are they true?
+I heard rumors about some old hostilities between you and Gado. Are they true?
+
+I hope that answers your question.
+I hope that answers your question.
+
+I hope to see you soon.
+I hope to see you soon.
+
+I hope you don't mind that we used your raft to build this ramp.
+I hope you don't mind that we used your raft to build this ramp.
+
+I hope you like this color.
+I hope you like this color.
+
+I informed Julia about your monstrous plan.
+I informed Julia about your monstrous plan.
+
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+
+I just want to live my life in peace.
+I just want to live my life in peace.
+
+I knew it!
+I knew it!
+
+I know that you are just starting to feel better, but I'd like to give you a special task.
+I know that you are just starting to feel better, but I'd like to give you a special task.
+
+I like money! Consider it done.
+I like money! Consider it done.
+
+I love peace and quiet, that's a good choice.
+I love peace and quiet, that's a good choice.
+
+I made a mistake, I would like to change my language.#0
+I made a mistake, I would like to change my language.
+
+I made a mistake, I would like to change my language.#1
+I made a mistake, I would like to change my language.
+
+I mean, I am very tired to move all of these books!
+I mean, I am very tired to move all of these books!
+
+I mean, you forgot... Well.
+I mean, you forgot... Well.
+
+I must leave to get more.
+I must leave to get more.
+
+I need @@ @@.
+I need @@ @@.
+
+I need more Croc Claws.
+I need more Croc Claws.
+
+I need more information first.
+I need more information first.
+
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.
+
+I need to go, sorry.
+I need to go, sorry.
+
+I need to think about it...#0
+I need to think about it...
+
+I need to think about it...#1
+I need to think about it...
+
+I only need 2 @@, 2 @@s, 1 @@...
+I only need 2 @@, 2 @@s, 1 @@...
+
+I only remember I was rescued by you.#0
+I only remember I was rescued by you.
+
+I only remember I was rescued by you.#1
+I only remember I was rescued by you.
+
+I recall seeing Gulukan, Astapolos and Q'Muller.
+I recall seeing Gulukan, Astapolos and Q'Muller.
+
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+
+I robbed a nobleman, took a chest full of coins.
+I robbed a nobleman, took a chest full of coins.
+
+I said... WHY DON'T YOU COME DOWN TO TALK?
+I said... WHY DON'T YOU COME DOWN TO TALK?
+
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+
+I see.
+I see.
+
+I see. Bye!
+I see. Bye!
+
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.
+
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.
+
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+
+I should put more effort into this.
+I should put more effort into this.
+
+I still didn't find my brother...
+I still didn't find my brother...
+
+I swear, I do not eat so much.
+I swear, I do not eat so much.
+
+I think I have enough plushrooms on me.#0
+I think I have enough plushrooms on me.
+
+I think I have enough plushrooms on me.#1
+I think I have enough plushrooms on me.
+
+I think I should report you to the crew members.
+I think I should report you to the crew members.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+I think I'll be done soon, since I almost have a box full of @@s!
+
+I think I'm done with that now. Do you have any questions?
+I think I'm done with that now. Do you have any questions?
+
+I think that I am now both...
+I think that I am now both...
+
+I think that I'm still a bit sick.
+I think that I'm still a bit sick.
+
+I think that I've seen this weakling wandering around the beach south from here this morning.
+I think that I've seen this weakling wandering around the beach south from here this morning.
+
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+
+I think that we will stay in port for a great time.
+I think that we will stay in port for a great time.
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+
+I think that you already understood, you are asleep.
+I think that you already understood, you are asleep.
+
+I thought that she would never come to pick it up!
+I thought that she would never come to pick it up!
+
+I used a card to improve my clothes.
+I used a card to improve my clothes.
+
+I want to be the first merchant of this square to sell clothes made from @@s!
+I want to be the first merchant of this square to sell clothes made from @@s!
+
+I want to divorce.
+I want to divorce.
+
+I want to make my own dyes.
+I want to make my own dyes.
+
+I want to register for marriage.
+I want to register for marriage.
+
+I was afraid to get busted, so I decided to get rid of the evidence.
+I was afraid to get busted, so I decided to get rid of the evidence.
+
+I was going to ask you if you would need any help.
+I was going to ask you if you would need any help.
+
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+
+I was so excited, I wanted to try it as soon as possible.
+I was so excited, I wanted to try it as soon as possible.
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+
+I will close an eye for once, but only because it's your first time asking for something!
+I will close an eye for once, but only because it's your first time asking for something!
+
+I will find him, don't worry!
+I will find him, don't worry!
+
+I will give you my pocket money if you do.
+I will give you my pocket money if you do.
+
+I will not lie to a little girl! And your mother needs your help.
+I will not lie to a little girl! And your mother needs your help.
+
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+
+I will send you this letter as soon as I arrive.
+I will send you this letter as soon as I arrive.
+
+I will surely visit him. Do you need any help with your boxes?
+I will surely visit him. Do you need any help with your boxes?
+
+I will take care of the other ones don't worry.
+I will take care of the other ones don't worry.
+
+I will take it! Thank you captain!
+I will take it! Thank you captain!
+
+I will tell my dad!
+I will tell my dad!
+
+I will yaying do.
+I will yaying do.
+
+I will.
+I will.
+
+I wish I could remember something...
+I wish I could remember something...
+
+I wish I helped your friends, because I'd really, really like a cookie.
+I wish I helped your friends, because I'd really, really like a cookie.
+
+I wish you a good time in town.
+I wish you a good time in town.
+
+I won't forget it, I swear on my precious plushrooms!
+I won't forget it, I swear on my precious plushrooms!
+
+I won't need it, thank you.#0
+I won't need it, thank you.
+
+I won't need it, thank you.#1
+I won't need it, thank you.
+
+I wonder too...
+I wonder too...
+
+I wonder who is in delarium now...
+I wonder who is in delarium now...
+
+I work under the protection and the supervision of the Legion of Aemil.
+I work under the protection and the supervision of the Legion of Aemil.
+
+I would like to come back home when the days are better.
+I would like to come back home when the days are better.
+
+I would like to create a guild.
+I would like to create a guild.
+
+I would like to create a party.
+I would like to create a party.
+
+I would like to perform money transactions.
+I would like to perform money transactions.
+
+I would like to stay here a bit more.
+I would like to stay here a bit more.
+
+I would like to store some items.
+I would like to store some items.
+
+I wrote your name on the book, you are now free to use the storage and bank services.
+I wrote your name on the book, you are now free to use the storage and bank services.
+
+I'M CALLED, @@!
+I'M CALLED, @@!
+
+I'd like to buy a piou.
+I'd like to buy a piou.
+
+I'd like to catch one of them, but they fly away when I try.
+I'd like to catch one of them, but they fly away when I try.
+
+I'd like to get a different style.
+I'd like to get a different style.
+
+I'd love one!
+I'd love one!
+
+I'll be back in no time.
+I'll be back in no time.
+
+I'll be here, come back when you'll be ready.#0
+I'll be here, come back when you'll be ready.
+
+I'll be here, come back when you'll be ready.#1
+I'll be here, come back when you'll be ready.
+
+I'll give her everything she needs, don't worry.#0
+I'll give her everything she needs, don't worry.
+
+I'll give him everything he needs, don't worry.#1
+I'll give him everything he needs, don't worry.
+
+I'll share my berries with you if you help me.
+I'll share my berries with you if you help me.
+
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+
+I'm a bit sick...#0
+I'm a bit sick...
+
+I'm a bit sick...#1
+I'm a bit sick...
+
+I'm a little busy right now.
+I'm a little busy right now.
+
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+
+I'm back from battle!#0
+I'm back from battle!
+
+I'm back from battle!#1
+I'm back from battle!
+
+I'm busy, leave me alone.
+I'm busy, leave me alone.
+
+I'm done with my training.#0
+I'm done with my training.
+
+I'm done with my training.#1
+I'm done with my training.
+
+I'm done.
+I'm done.
+
+I'm fine for now, thank you.
+I'm fine for now, thank you.
+
+I'm glad to see you're okay.#0
+I'm glad to see you're okay.
+
+I'm glad to see you're okay.#1
+I'm glad to see you're okay.
+
+I'm glad you're on my side.
+I'm glad you're on my side.
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+
+I'm looking for Gugli, where is he?
+I'm looking for Gugli, where is he?
+
+I'm looking for some black iron ingots.
+I'm looking for some black iron ingots.
+
+I'm looking for somebody named Fexil.
+I'm looking for somebody named Fexil.
+
+I'm losing my mind here, I need something else to eat!
+I'm losing my mind here, I need something else to eat!
+
+I'm lost, where should I go?#0
+I'm lost, where should I go?
+
+I'm lost, where should I go?#1
+I'm lost, where should I go?
+
+I'm not a pawn of the Legion, I don't have to obey you!
+I'm not a pawn of the Legion, I don't have to obey you!
+
+I'm not proud of it, but I had to steal money from others to keep on living.
+I'm not proud of it, but I had to steal money from others to keep on living.
+
+I'm not suited for this kind of work!
+I'm not suited for this kind of work!
+
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+
+I'm on my way! I will bring it back to you.
+I'm on my way! I will bring it back to you.
+
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+
+I'm sorry but I can't see your name anywhere.
+I'm sorry but I can't see your name anywhere.
+
+I'm sorry but I have no time to chat with you.
+I'm sorry but I have no time to chat with you.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.
+
+I'm sorry, I don't have time right now.
+I'm sorry, I don't have time right now.
+
+I'm still a bit weak at the moment. We should probably talk later.#0
+I'm still a bit weak at the moment. We should probably talk later.
+
+I'm still a bit weak at the moment. We should probably talk later.#1
+I'm still a bit weak at the moment. We should probably talk later.
+
+I'm still busy, I need to find the other sailors.
+I'm still busy, I need to find the other sailors.
+
+I'm still in a coma, but my ghost is haunting you!
+I'm still in a coma, but my ghost is haunting you!
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.#1
+I'm sure he will soon be able to fight all of the creatures living here without any problem.
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#0
+I'm sure she will soon be able to fight all of the creatures living here without any problem.
+
+I'm sure that you already knew the answer, didn't you?
+I'm sure that you already knew the answer, didn't you?
+
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+
+I'm sure you would have some interesting stories to tell!
+I'm sure you would have some interesting stories to tell!
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.
+
+I'm talking about the cookie inside which I put all my love!
+I'm talking about the cookie inside which I put all my love!
+
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+
+I've seen him at the bottom of the island, check around.
+I've seen him at the bottom of the island, check around.
+
+I've seen him at the bottom of the island, have a look around.
+I've seen him at the bottom of the island, have a look around.
+
+I've seen him at the northern part of the island.
+I've seen him at the northern part of the island.
+
+I've seen him at the southern part of the island, check around.
+I've seen him at the southern part of the island, check around.
+
+I've seen him at the top of the island.
+I've seen him at the top of the island.
+
+I've seen him down around the southern area of the island, ask Jalad for more information.
+I've seen him down around the southern area of the island, ask Jalad for more information.
+
+I...
+I...
+
+I... I just like to eat the purple and delightful... And natural, and...
+I... I just like to eat the purple and delightful... And natural, and...
+
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+
+If Enora wants her sword now, I need to ask for your help.
+If Enora wants her sword now, I need to ask for your help.
+
+If I saw *hic* who you were... *hic* Would not have helped you!
+If I saw *hic* who you were... *hic* Would not have helped you!
+
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+
+If you are registered somewhere else you will loose that reservation.#0
+If you are registered somewhere else you will loose that reservation.
+
+If you are registered somewhere else you will loose that reservation.#1
+If you are registered somewhere else you will loose that reservation.
+
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+
+If you continue there will be none left!
+If you continue there will be none left!
+
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.
+
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+
+If you find the correct answer, I will give you these potions...
+If you find the correct answer, I will give you these potions...
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#0
+If you keep it up, you'll eventually become a fearsome warrior, just like me!
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#1
+If you keep it up, you'll eventually become a fearsome warrior, just like me!
+
+If you meant to reset the exp rate to its default value: @exprate default
+If you meant to reset the exp rate to its default value: @exprate default
+
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+
+If you simply wish to get 99 in all stats:
+If you simply wish to get 99 in all stats:
+
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+
+If you want another cookie, you know what to do!
+If you want another cookie, you know what to do!
+
+If you want to be rewarded, help us in making this world a better place.#0
+If you want to be rewarded, help us in making this world a better place.
+
+If you want to be rewarded, help us in making this world a better place.#1
+If you want to be rewarded, help us in making this world a better place.
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!
+
+If you want to read this page again, there is a copy up on the left wall.
+If you want to read this page again, there is a copy up on the left wall.
+
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+
+If you wish to reset your stats:
+If you wish to reset your stats:
+
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+
+Impossible to increase the number/value.
+Impossible to increase the number/value.
+
+In Artis they really do mythologize people when they die.
+In Artis they really do mythologize people when they die.
+
+In a couple of days, we will finally reach Artis.
+In a couple of days, we will finally reach Artis.
+
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+
+Incorrect name/ID, or no one from the specified guild is online.
+Incorrect name/ID, or no one from the specified guild is online.
+
+Incorrect name/ID, or no one from the specified party is online.
+Incorrect name/ID, or no one from the specified party is online.
+
+Indeed! Goodbye.
+Indeed! Goodbye.
+
+Indeed, I am not.#0
+Indeed, I am not.
+
+Indeed, I am not.#1
+Indeed, I am not.
+
+Information sent to login-server via char-server.
+Information sent to login-server via char-server.
+
+Inn
+Inn
+
+Instance variables may not be used with @set.
+Instance variables may not be used with @set.
+
+Int: %d (%d~%d)
+Int: %d (%d~%d)
+
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+
+Interested?#0
+Interested?
+
+Interested?#1
+Interested?
+
+Interesting... I'll leave you to your task then!
+Interesting... I'll leave you to your task then!
+
+Interval: (none, only sent on login)
+Interval: (none, only sent on login)
+
+Interval: every @@ hour(s)
+Interval: every @@ hour(s)
+
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+
+Invalid Homunculus ID.
+Invalid Homunculus ID.
+
+Invalid Monster/NPC name/ID specified.
+Invalid Monster/NPC name/ID specified.
+
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+
+Invalid color.
+Invalid color.
+
+Invalid coordinates, using random target cell.
+Invalid coordinates, using random target cell.
+
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+
+Invalid flag name or flag.
+Invalid flag name or flag.
+
+Invalid font. Use a value from 0 to 9.
+Invalid font. Use a value from 0 to 9.
+
+Invalid item ID or name.
+Invalid item ID or name.
+
+Invalid location number, or name.
+Invalid location number, or name.
+
+Invalid mob ID %s!
+Invalid mob ID %s!
+
+Invalid mob id %s!
+Invalid mob id %s!
+
+Invalid mob name %s!
+Invalid mob name %s!
+
+Invalid monster ID or name.
+Invalid monster ID or name.
+
+Invalid name.
+Invalid name.
+
+Invalid new e-mail. Please enter a real e-mail address.
+Invalid new e-mail. Please enter a real e-mail address.
+
+Invalid packet
+Invalid packet
+
+Invalid time for ban command.
+Invalid time for ban command.
+
+Invalid time for jail command.
+Invalid time for jail command.
+
+Invisible: Off
+Invisible: Off
+
+Invisible: On
+Invisible: On
+
+Iron Armbands
+Iron Armbands
+
+Iron Shovel
+Iron Shovel
+
+Is it possible to go back to Drasil Island?
+Is it possible to go back to Drasil Island?
+
+Is it truly a hard choice to make?
+Is it truly a hard choice to make?
+
+Is that all you had to say?
+Is that all you had to say?
+
+Is that okay?
+Is that okay?
+
+Is there a reward?
+Is there a reward?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#0
+Is this for you or somebody else? Because you need to be registered to obtain these materials.
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#1
+Is this for you or somebody else? Because you need to be registered to obtain these materials.
+
+Is this some kind of joke?!
+Is this some kind of joke?!
+
+It escaped!
+It escaped!
+
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+
+It has started to snow.
+It has started to snow.
+
+It hurts so bad!
+It hurts so bad!
+
+It is a sunny day, don't you think?
+It is a sunny day, don't you think?
+
+It is possible to yeye your cloth with my beautiful dyes.
+It is possible to yeye your cloth with my beautiful dyes.
+
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+
+It looks like the sweet lady is curious, am I right?
+It looks like the sweet lady is curious, am I right?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+
+It looks like you can't carry anything else for now.
+It looks like you can't carry anything else for now.
+
+It really hurts, please hurry!
+It really hurts, please hurry!
+
+It seems I got them all!
+It seems I got them all!
+
+It seems that we are close to an island, we should take a look at the upper level.
+It seems that we are close to an island, we should take a look at the upper level.
+
+It seems that you have no status points to reset!
+It seems that you have no status points to reset!
+
+It seems that you need a key to open this door.
+It seems that you need a key to open this door.
+
+It seems the gentleman is curious, am I right sweetie?
+It seems the gentleman is curious, am I right sweetie?
+
+It seems you still have some work to do.
+It seems you still have some work to do.
+
+It was at night, so I could barely escape. I ran to Artis hill.
+It was at night, so I could barely escape. I ran to Artis hill.
+
+It was something like a long nap.
+It was something like a long nap.
+
+It was wonderful.
+It was wonderful.
+
+It would be good for you to do some exercise, the ship isn't big enough for that.
+It would be good for you to do some exercise, the ship isn't big enough for that.
+
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+
+It's @@ @@.
+It's @@ @@.
+
+It's Ivan... I'm sure that he sent you to annoy me...#0
+It's Ivan... I'm sure that he sent you to annoy me...
+
+It's Ivan... I'm sure that he sent you to annoy me...#1
+It's Ivan... I'm sure that he sent you to annoy me...
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+
+It's a good place to earn money, it can also help you to travel throughout the land!
+It's a good place to earn money, it can also help you to travel throughout the land!
+
+It's a great honor for us, at the Legion, to hold the security of his business!
+It's a great honor for us, at the Legion, to hold the security of his business!
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+
+It's a poem, about poems... Why are you asking that?
+It's a poem, about poems... Why are you asking that?
+
+It's a very good place if you want to make some more money.
+It's a very good place if you want to make some more money.
+
+It's alright! Just one more box and it'll be ok.
+It's alright! Just one more box and it'll be ok.
+
+It's been a while, boy!#1
+It's been a while, boy!
+
+It's been a while, girl!#0
+It's been a while, girl!
+
+It's better than running around in circles doing nothing.
+It's better than running around in circles doing nothing.
+
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+
+It's interesting and exciting at the same time!
+It's interesting and exciting at the same time!
+
+It's like your memories are locked away in your head! Cool!
+It's like your memories are locked away in your head! Cool!
+
+It's nearly as good as one from Esperia, have you ever been there?
+It's nearly as good as one from Esperia, have you ever been there?
+
+It's not as good as my new one, but still very useful.
+It's not as good as my new one, but still very useful.
+
+It's ok.
+It's ok.
+
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+
+It's so exciting to meet somebody with amnesia!
+It's so exciting to meet somebody with amnesia!
+
+It's so hard to find the motivation...
+It's so hard to find the motivation...
+
+It's still too young to fly too far away, so it just circles nearby.
+It's still too young to fly too far away, so it just circles nearby.
+
+It's the big building in northern Artis, at the top of a small hill.
+It's the big building in northern Artis, at the top of a small hill.
+
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+
+It's true!
+It's true!
+
+It's where every merchant ship end their road and we won't be an exception.
+It's where every merchant ship end their road and we won't be an exception.
+
+Item cannot be opened when inventory is full
+Item cannot be opened when inventory is full
+
+Item created.
+Item created.
+
+Item database has been reloaded.
+Item database has been reloaded.
+
+Item not found.
+Item not found.
+
+Item type not found.
+Item type not found.
+
+Item types on your autoloottype list:
+Item types on your autoloottype list:
+
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+
+Item: '%s'[%d]
+Item: '%s'[%d]
+
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+
+Items on your autolootitem list:
+Items on your autolootitem list:
+
+Ivan
+Ivan
+
+Ivan gave package
+Ivan gave package
+
+Ivan grumbles and resumes his work.
+Ivan grumbles and resumes his work.
+
+Ivan is the one you should look for now.
+Ivan is the one you should look for now.
+
+Jalad
+Jalad
+
+Jalad.
+Jalad.
+
+Janus
+Janus
+
+Janus!
+Janus!
+
+Jenna#001-2-28
+Jenna#001-2-28
+
+Job level can't go any higher.
+Job level can't go any higher.
+
+Job level can't go any lower.
+Job level can't go any lower.
+
+Job level lowered.
+Job level lowered.
+
+Job level raised.
+Job level raised.
+
+Johanne Key
+Johanne Key
+
+Judgement has passed.
+Judgement has passed.
+
+Julia
+Julia
+
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+
+Julia told me how they found you in the sea, on a raft with a logo of...#0
+Julia told me how they found you in the sea, on a raft with a logo of...
+
+Julia told me how they found you in the sea, on a raft with a logo of...#1
+Julia told me how they found you in the sea, on a raft with a logo of...
+
+Julia#Artis
+Julia#Artis
+
+Jump to %d %d
+Jump to %d %d
+
+Jump to %s
+Jump to %s
+
+Juscare#001-1
+Juscare#001-1
+
+Just hit the trunk, and it will yeye a @@.
+Just hit the trunk, and it will yeye a @@.
+
+Just leave me alone.
+Just leave me alone.
+
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+
+Just look at that water! There's a whole bunch of fish down there.
+Just look at that water! There's a whole bunch of fish down there.
+
+Kagerou
+Kagerou
+
+Katja asked for help
+Katja asked for help
+
+Katja gave reward
+Katja gave reward
+
+Katja#001-1
+Katja#001-1
+
+Kaylo#001-2-27
+Kaylo#001-2-27
+
+Keep moving boy.#1
+Keep moving boy.
+
+Keep moving girl.#0
+Keep moving girl.
+
+Keep the sword and the jacket, you deserved them!
+Keep the sword and the jacket, you deserved them!
+
+Khaki Cotton Dye
+Khaki Cotton Dye
+
+Killed rattos
+Killed rattos
+
+Killer state reset.
+Killer state reset.
+
+Knife
+Knife
+
+Knight
+Knight
+
+Kralog Voice
+Kralog Voice
+
+Lachesis Brew
+Lachesis Brew
+
+Last time I saw you, you were lost at sea on your raft.#0
+Last time I saw you, you were lost at sea on your raft.
+
+Last time I saw you, you were lost at sea on your raft.#1
+Last time I saw you, you were lost at sea on your raft.
+
+Lazy Brother
+Lazy Brother
+
+Leadership transferred.
+Leadership transferred.
+
+Lean
+Lean
+
+Lean for example?
+Lean for example?
+
+Leather Shield
+Leather Shield
+
+Leave it.
+Leave it.
+
+Leaves have stopped falling.
+Leaves have stopped falling.
+
+Leaves started falling.
+Leaves started falling.
+
+Leaves |
+Leaves |
+
+Left Crafty Wing
+Left Crafty Wing
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+LeftDoor
+
+LeftDoor#001-2-23
+LeftDoor#001-2-23
+
+LeftDoorCheck
+LeftDoorCheck
+
+Legion of Aemil
+Legion of Aemil
+
+Legion's Copper Armor
+Legion's Copper Armor
+
+Legion's Training Shirt
+Legion's Training Shirt
+
+Leonard
+Leonard
+
+Let me check in my inventory book...
+Let me check in my inventory book...
+
+Let me check into it...
+Let me check into it...
+
+Let me check my cookie list...
+Let me check my cookie list...
+
+Let me explain to you what the Merchant Guild is for.
+Let me explain to you what the Merchant Guild is for.
+
+Let me introduce myself, I am Nard, captain of this ship.
+Let me introduce myself, I am Nard, captain of this ship.
+
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+
+Let me open it with my key.
+Let me open it with my key.
+
+Let me see... Crispy legs, disgusting liquids... Let's start!
+Let me see... Crispy legs, disgusting liquids... Let's start!
+
+Let's begin
+Let's begin
+
+Let's go to Artis.
+Let's go to Artis.
+
+Let's make a trade.
+Let's make a trade.
+
+Let's not keep her waiting.
+Let's not keep her waiting.
+
+Let's say the person who told me about that is well respected on this ship and never drunk.
+Let's say the person who told me about that is well respected on this ship and never drunk.
+
+Let's see... @@ of your status points have just been reset!
+Let's see... @@ of your status points have just been reset!
+
+Let's set sail then!
+Let's set sail then!
+
+Let's trade.
+Let's trade.
+
+Lettuce Leaf
+Lettuce Leaf
+
+Library
+Library
+
+Light Armor Shop
+Light Armor Shop
+
+Like I promised, here is your share.
+Like I promised, here is your share.
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+
+Lime Cotton Dye
+Lime Cotton Dye
+
+Line @@ has been removed.
+Line @@ has been removed.
+
+Little Blub
+Little Blub
+
+Living inside a ship is great, but we sometimes need some fresh air.
+Living inside a ship is great, but we sometimes need some fresh air.
+
+Lloyd gave package
+Lloyd gave package
+
+Lloyd gave pass
+Lloyd gave pass
+
+Lloyd is searching something in his book.
+Lloyd is searching something in his book.
+
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+
+Lloyd the Banker
+Lloyd the Banker
+
+Locked.
+Locked.
+
+Logic is the beginning of wisdom, not the end.
+Logic is the beginning of wisdom, not the end.
+
+Login-server has been asked to %s the player '%.*s'.
+Login-server has been asked to %s the player '%.*s'.
+
+Login-server is offline. Impossible to %s the player '%.*s'.
+Login-server is offline. Impossible to %s the player '%.*s'.
+
+Look at your equipment, can you guess what material it is made from?
+Look at your equipment, can you guess what material it is made from?
+
+Look how splendid this @@ is!
+Look how splendid this @@ is!
+
+Look how splendid this landscape is!
+Look how splendid this landscape is!
+
+Look who is back...
+Look who is back...
+
+Look who we have here, did you come for a training session?#0
+Look who we have here, did you come for a training session?
+
+Look who we have here, did you come for a training session?#1
+Look who we have here, did you come for a training session?
+
+Look, here he is!
+Look, here he is!
+
+Look, there he is!
+Look, there he is!
+
+Look, we finally meet.
+Look, we finally meet.
+
+Lord Knight
+Lord Knight
+
+Lost the riddle
+Lost the riddle
+
+Lousy Moccasins
+Lousy Moccasins
+
+Lovely day, isn't it?
+Lovely day, isn't it?
+
+Lower this skill
+Lower this skill
+
+Lozerk
+Lozerk
+
+Lucas#001-1
+Lucas#001-1
+
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+
+Luckily the beach is nearby, and somehow I made my way home.
+Luckily the beach is nearby, and somehow I made my way home.
+
+Luk: %d (%d~%d)
+Luk: %d (%d~%d)
+
+Lydon#001-2-27
+Lydon#001-2-27
+
+M... Maybe?
+M... Maybe?
+
+MOTD
+MOTD
+
+MOTD Config
+MOTD Config
+
+MVP Monster: '%s'/'%s'/'%s' (%d)
+MVP Monster: '%s'/'%s'/'%s' (%d)
+
+Magic Arpan
+Magic Arpan
+
+Magic Arpan#sailors
+Magic Arpan#sailors
+
+Magician
+Magician
+
+Make sure to put on a bait after you click, though!
+Make sure to put on a bait after you click, though!
+
+Makes sense. Do you think we should inform the capt'n about it?
+Makes sense. Do you think we should inform the capt'n about it?
+
+Male
+Male
+
+Manana
+Manana
+
+Manana Tree
+Manana Tree
+
+Manually trigger the current broadcast
+Manually trigger the current broadcast
+
+Map not found.
+Map not found.
+
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+
+Market Place
+Market Place
+
+Marriage failed.
+Marriage failed.
+
+Mauve Cotton Dye
+Mauve Cotton Dye
+
+Max HP: %d (%d~%d)
+Max HP: %d (%d~%d)
+
+Max SP: %d (%d~%d)
+Max SP: %d (%d~%d)
+
+Maxe
+Maxe
+
+Maxe and Sapartan for example?
+Maxe and Sapartan for example?
+
+May this be a lesson for you.
+May this be a lesson for you.
+
+Maybe he over did it with the bottle today to celebrate that!
+Maybe he over did it with the bottle today to celebrate that!
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!
+
+Maybe next time.
+Maybe next time.
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!
+
+Maybe you can come down to talk?
+Maybe you can come down to talk?
+
+Maybe you meant:
+Maybe you meant:
+
+Maybe you too you could help me?
+Maybe you too you could help me?
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?
+
+Mechanic
+Mechanic
+
+Mechanic T
+Mechanic T
+
+Meh!
+Meh!
+
+Merchant
+Merchant
+
+Merchant Guild
+Merchant Guild
+
+Mercy has been granted.
+Mercy has been granted.
+
+Mercy has been shown.
+Mercy has been shown.
+
+Merlin
+Merlin
+
+Message:
+Message:
+
+Minstrel
+Minstrel
+
+Minstrel T
+Minstrel T
+
+Mint Cashmere Dye
+Mint Cashmere Dye
+
+Mob Search... %s %s
+Mob Search... %s %s
+
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+
+Mobs#001-1
+Mobs#001-1
+
+Modify another line
+Modify another line
+
+Modify this line
+Modify this line
+
+Modify, move, or remove a line
+Modify, move, or remove a line
+
+Mommy sent me to find my brother Bobo.
+Mommy sent me to find my brother Bobo.
+
+Mona
+Mona
+
+Mona's dad
+Mona's dad
+
+Mona's dad is missing
+Mona's dad is missing
+
+Money
+Money
+
+Monk
+Monk
+
+Monster NoTeleport |
+Monster NoTeleport |
+
+Monster database has been reloaded.
+Monster database has been reloaded.
+
+Monster: '%s'/'%s'/'%s' (%d)
+Monster: '%s'/'%s'/'%s' (%d)
+
+Moo!
+Moo!
+
+Moon needs @@
+Moon needs @@
+
+Moon#001-2-2
+Moon#001-2-2
+
+Moooo!
+Moooo!
+
+Moooooo!
+Moooooo!
+
+Moooooooooooo!
+Moooooooooooo!
+
+Moss
+Moss
+
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+
+Mostly manuals and tutorials but you won't find out until you open one!
+Mostly manuals and tutorials but you won't find out until you open one!
+
+Mouboo#Artis0
+Mouboo#Artis0
+
+Mouboo#Artis1
+Mouboo#Artis1
+
+Mouboo#Artis2
+Mouboo#Artis2
+
+Mouboo#Artis3
+Mouboo#Artis3
+
+Move this line down
+Move this line down
+
+Move this line up
+Move this line up
+
+Mushroom Spores
+Mushroom Spores
+
+My beauty. I was not always a sailor, you know, I was once an important individual!#0
+My beauty. I was not always a sailor, you know, I was once an important individual!
+
+My breath smells bad.
+My breath smells bad.
+
+My friend. I was not always a sailor, you know, I was once an important individual!#1
+My friend. I was not always a sailor, you know, I was once an important individual!
+
+My friends are... Well, you know... The creators.
+My friends are... Well, you know... The creators.
+
+My name is @@...
+My name is @@...
+
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+
+My name is Julia, it is me who took care of you after we found you in the sea.
+My name is Julia, it is me who took care of you after we found you in the sea.
+
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+
+My name is Q'Onan, I'm a member of Nard's crew.
+My name is Q'Onan, I'm a member of Nard's crew.
+
+My stats are too good, I won't need it.
+My stats are too good, I won't need it.
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+
+NOTICE: If you crash with mount your LUA is outdated.
+NOTICE: If you crash with mount your LUA is outdated.
+
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+
+NPC Disabled.
+NPC Disabled.
+
+NPC Enabled.
+NPC Enabled.
+
+NPC is not in this map.
+NPC is not in this map.
+
+NPC moved.
+NPC moved.
+
+NPC variables may not be used with @set.
+NPC variables may not be used with @set.
+
+Nalkri#001-1
+Nalkri#001-1
+
+Name not found in list.
+Name not found in list.
+
+Name: %s
+Name: %s
+
+Name: %s (GM)
+Name: %s (GM)
+
+Name: %s (GM:%d) | Location: %s %d %d
+Name: %s (GM:%d) | Location: %s %d %d
+
+Nard
+Nard
+
+Nard and his crew are taking us to the city of Artis.
+Nard and his crew are taking us to the city of Artis.
+
+Nard asks to help crew
+Nard asks to help crew
+
+Nard asks to solve conflict
+Nard asks to solve conflict
+
+Nard looks surprised and stops you.
+Nard looks surprised and stops you.
+
+Nard#Artis
+Nard#Artis
+
+Narrator
+Narrator
+
+Narrator#000-0-1
+Narrator#000-0-1
+
+Navy Blue Cotton Dye
+Navy Blue Cotton Dye
+
+Never (only on login)
+Never (only on login)
+
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+
+New e-mail must be a real e-mail address.
+New e-mail must be a real e-mail address.
+
+New e-mail must be different from the current e-mail address.
+New e-mail must be different from the current e-mail address.
+
+New warp NPC '%s' created.
+New warp NPC '%s' created.
+
+Next broadcast: (never)
+Next broadcast: (never)
+
+Next broadcast: @@
+Next broadcast: @@
+
+Nice day to you.
+Nice day to you.
+
+Night Mode Activated.
+Night Mode Activated.
+
+Night Mode is activated
+Night Mode is activated
+
+Night mode is already enabled.
+Night mode is already enabled.
+
+NightmareDrop |
+NightmareDrop |
+
+Nine Castles
+Nine Castles
+
+Nineteen Castles
+Nineteen Castles
+
+Ninja
+Ninja
+
+No
+No
+
+No Exp Penalty: %s | No Zeny Penalty: %s
+No Exp Penalty: %s | No Zeny Penalty: %s
+
+No GM found.
+No GM found.
+
+No Save (Return to last Save Point)
+No Save (Return to last Save Point)
+
+No Save, Save Point: %s,%d,%d
+No Save, Save Point: %s,%d,%d
+
+No Save, Save Point: %s,Random
+No Save, Save Point: %s,Random
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!
+
+No cookie for you!
+No cookie for you!
+
+No item found in this player's %s.
+No item found in this player's %s.
+
+No item has been refined.
+No item has been refined.
+
+No item need to be repaired.
+No item need to be repaired.
+
+No longer spying on the %s guild.
+No longer spying on the %s guild.
+
+No longer spying on the %s party.
+No longer spying on the %s party.
+
+No matter what people tell you, words and ideas can change the world.
+No matter what people tell you, words and ideas can change the world.
+
+No more pain, thanks to you.
+No more pain, thanks to you.
+
+No player found in map '%s'.
+No player found in map '%s'.
+
+No player found.
+No player found.
+
+No problem, I can help you anyway.
+No problem, I can help you anyway.
+
+No problem, come back later if you changed your mind!
+No problem, come back later if you changed your mind!
+
+No problem, do you have any other questions for me?
+No problem, do you have any other questions for me?
+
+No problem, see you next time.
+No problem, see you next time.
+
+No thank you, I'm fine. I'll come back later.
+No thank you, I'm fine. I'll come back later.
+
+No thanks, not at the moment.
+No thanks, not at the moment.
+
+No you don't have to go. I need your help, so you have to stay.
+No you don't have to go. I need your help, so you have to stay.
+
+No!
+No!
+
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+
+No, I don't, but I would like to know more about that.
+No, I don't, but I would like to know more about that.
+
+No, and I gotta go, see you.
+No, and I gotta go, see you.
+
+No, none.
+No, none.
+
+No, they are way too dangerous for me!
+No, they are way too dangerous for me!
+
+No.
+No.
+
+No. Sorry.
+No. Sorry.
+
+NoBaseEXP |
+NoBaseEXP |
+
+NoBranch |
+NoBranch |
+
+NoCalcRank |
+NoCalcRank |
+
+NoCommand |
+NoCommand |
+
+NoDrop |
+NoDrop |
+
+NoGuild |
+NoGuild |
+
+NoIcewall |
+NoIcewall |
+
+NoJobEXP |
+NoJobEXP |
+
+NoMVPLoot |
+NoMVPLoot |
+
+NoMemo |
+NoMemo |
+
+NoMobLoot |
+NoMobLoot |
+
+NoParty |
+NoParty |
+
+NoReturn |
+NoReturn |
+
+NoSkill |
+NoSkill |
+
+NoTeleport |
+NoTeleport |
+
+NoTrade |
+NoTrade |
+
+NoVending |
+NoVending |
+
+NoViewID |
+NoViewID |
+
+NoWarp |
+NoWarp |
+
+NoWarpTo |
+NoWarpTo |
+
+Nobody will know about the existence of the Mercurians.
+Nobody will know about the existence of the Mercurians.
+
+Nobody! *burp*
+Nobody! *burp*
+
+Nobody.
+Nobody.
+
+Non-binary
+Non-binary
+
+None
+None
+
+None Taken
+None Taken
+
+None of them?
+None of them?
+
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+North
+North
+
+North East
+North East
+
+North West
+North West
+
+Not a hexadecimal digit:
+Not a hexadecimal digit:
+
+Not a string:
+Not a string:
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+
+Not in the mood to chat.
+Not in the mood to chat.
+
+Not now.
+Not now.
+
+Not really. All I got was a headache...
+Not really. All I got was a headache...
+
+Not so good actually... I would feel better on Nard's ship.
+Not so good actually... I would feel better on Nard's ship.
+
+Not to kill your dream, but... Julia is mine!#1
+Not to kill your dream, but... Julia is mine!
+
+Not yet.
+Not yet.
+
+Not yet. I will be back soon.
+Not yet. I will be back soon.
+
+Note
+Note
+
+Note#001-2-22
+Note#001-2-22
+
+Note#001-2-28
+Note#001-2-28
+
+Note#Artis
+Note#Artis
+
+Nothing
+Nothing
+
+Nothing, just hanging around.
+Nothing, just hanging around.
+
+Nothing, sorry.
+Nothing, sorry.
+
+Nothing.
+Nothing.
+
+Novice
+Novice
+
+Now go outside and talk to Gugli, he'll tell you what we need.
+Now go outside and talk to Gugli, he'll tell you what we need.
+
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+
+Now listen to and ponder my words...
+Now listen to and ponder my words...
+
+Now move!
+Now move!
+
+Now stand still... It should not take much time...
+Now stand still... It should not take much time...
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+
+Now that I think about it, they are the only shops that are independent in Artis...
+Now that I think about it, they are the only shops that are independent in Artis...
+
+Now that you bring up that topic, that reminds me of something...
+Now that you bring up that topic, that reminds me of something...
+
+Now wait for your partner, then talk to me again.#0
+Now wait for your partner, then talk to me again.
+
+Now wait for your partner, then talk to me again.#1
+Now wait for your partner, then talk to me again.
+
+Now, leave me alone...
+Now, leave me alone...
+
+Now, lets get back to business.
+Now, lets get back to business.
+
+Now, move!
+Now, move!
+
+Nowhere, I'm fine here.
+Nowhere, I'm fine here.
+
+Number of skill points changed.
+Number of skill points changed.
+
+Number of status points changed.
+Number of status points changed.
+
+OH, LOOK THERE!
+OH, LOOK THERE!
+
+OK, let's trade.
+OK, let's trade.
+
+Oboro
+Oboro
+
+Of course there is a reward for your task.
+Of course there is a reward for your task.
+
+Of course you do! Just listen carefully to these words my sweet.#0
+Of course you do! Just listen carefully to these words my sweet.
+
+Of course you do! Just listen carefully to these words my sweet.#1
+Of course you do! Just listen carefully to these words my sweet.
+
+Of course!
+Of course!
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+
+Of course! What do you need?
+Of course! What do you need?
+
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+
+Of course, so why do I still see open sea from the porthole?
+Of course, so why do I still see open sea from the porthole?
+
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+
+Of course, they are on the left wall, go have a look at them.
+Of course, they are on the left wall, go have a look at them.
+
+Of course, they are on the left wall. Go have a look at them.
+Of course, they are on the left wall. Go have a look at them.
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+
+Of the two of them, who has 'good' on their side?
+Of the two of them, who has 'good' on their side?
+
+Off
+Off
+
+Official crew member
+Official crew member
+
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+
+Oh alright, nevermind then.
+Oh alright, nevermind then.
+
+Oh and guess what! I'm almost out of potions anyway.
+Oh and guess what! I'm almost out of potions anyway.
+
+Oh darling, what brought you here?#0
+Oh darling, what brought you here?
+
+Oh darling, what brought you here?#1
+Oh darling, what brought you here?
+
+Oh good! Did he give you your money back as well?
+Oh good! Did he give you your money back as well?
+
+Oh hey!
+Oh hey!
+
+Oh look, there's a piou behind you!
+Oh look, there's a piou behind you!
+
+Oh no, I don't have any plushroom on me right now.#0
+Oh no, I don't have any plushroom on me right now.
+
+Oh no, I don't have any plushroom on me right now.#1
+Oh no, I don't have any plushroom on me right now.
+
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+
+Oh no, the piou escaped!
+Oh no, the piou escaped!
+
+Oh no, you still have @@ Fluffies to kill.
+Oh no, you still have @@ Fluffies to kill.
+
+Oh noes!
+Oh noes!
+
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+
+Oh really? How could I forget something as important as that?!
+Oh really? How could I forget something as important as that?!
+
+Oh really? I'll put more food in the next box then.
+Oh really? I'll put more food in the next box then.
+
+Oh right, I totally forgot about that, here you go.
+Oh right, I totally forgot about that, here you go.
+
+Oh sure I remember you.
+Oh sure I remember you.
+
+Oh thank you so much!
+Oh thank you so much!
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+Oh well, we rescued you when you were yaying adrift in the sea.
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+Oh well, we rescued you when you were yaying adrift in the sea.
+
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+
+Oh yeye did, his store is just beside me!
+Oh yeye did, his store is just beside me!
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#0
+Oh yeyeye... As they are not edible, you can maybe try to equip them?
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#1
+Oh yeyeye... As they are not edible, you can maybe try to equip them?
+
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+
+Oh! I like that sort of answer!
+Oh! I like that sort of answer!
+
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+
+Oh, and Olga from the marketplace as well!
+Oh, and Olga from the marketplace as well!
+
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.
+
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+
+Oh, but you didn't come here to talk about that, am I right?#0
+Oh, but you didn't come here to talk about that, am I right?
+
+Oh, but you didn't come here to talk about that, am I right?#1
+Oh, but you didn't come here to talk about that, am I right?
+
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+
+Oh, he's still alive!#1
+Oh, he's still alive!
+
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+
+Oh, it's you.
+Oh, it's you.
+
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+
+Oh, nooooo... If I go home now, my mum will give me chores.
+Oh, nooooo... If I go home now, my mum will give me chores.
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#0
+Oh, now that I remember, we also found some money in your pockets, here it is!
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#1
+Oh, now that I remember, we also found some money in your pockets, here it is!
+
+Oh, she's still alive!#0
+Oh, she's still alive!
+
+Oh, the little...
+Oh, the little...
+
+Oh, wait a second...
+Oh, wait a second...
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.
+
+Oh, you were sent by Enora!#0
+Oh, you were sent by Enora!
+
+Oh, you were sent by Enora!#1
+Oh, you were sent by Enora!
+
+Oh...
+Oh...
+
+Oh... Awesome!
+Oh... Awesome!
+
+Oh... Err, yes I did, or, well, good day to you!
+Oh... Err, yes I did, or, well, good day to you!
+
+Oh... Ok, I will be around here if you change your mind.
+Oh... Ok, I will be around here if you change your mind.
+
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+
+Oh... You should have started with this!
+Oh... You should have started with this!
+
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+
+Ok I add your name... @@...
+Ok I add your name... @@...
+
+Ok I stay here with my paperwork if you need my help.
+Ok I stay here with my paperwork if you need my help.
+
+Ok fine, you have up to 3 tries, here is the riddle:
+Ok fine, you have up to 3 tries, here is the riddle:
+
+Ok we stay docked here if you need our help.
+Ok we stay docked here if you need our help.
+
+Ok, I think he's waking up, go see him.#1
+Ok, I think he's waking up, go see him.
+
+Ok, I think she's waking up, go see her.#0
+Ok, I think she's waking up, go see her.
+
+Ok, I will bring it to him.
+Ok, I will bring it to him.
+
+Ok, I will leave him alone.
+Ok, I will leave him alone.
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+
+Ok, done.
+Ok, done.
+
+Ok, let me see...
+Ok, let me see...
+
+Ok, see you then!
+Ok, see you then!
+
+Ok, sorry. Back to our fluffies.
+Ok, sorry. Back to our fluffies.
+
+Ok.
+Ok.
+
+Okay, I'll be here, if you change your mind.
+Okay, I'll be here, if you change your mind.
+
+Okay, I'm ready to work!#0
+Okay, I'm ready to work!
+
+Okay, I'm ready to work!#1
+Okay, I'm ready to work!
+
+Okay, but there won't be any explosions.
+Okay, but there won't be any explosions.
+
+Okay, you can start!
+Okay, you can start!
+
+Okay... Tell my sister I'll go home soon.
+Okay... Tell my sister I'll go home soon.
+
+Old Book
+Old Book
+
+Old line:
+Old line:
+
+On
+On
+
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+
+One Castle
+One Castle
+
+One of these little boogers started flying early, and escaped from me.
+One of these little boogers started flying early, and escaped from me.
+
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+
+Only one more Fluffy to kill and it's done!
+Only one more Fluffy to kill and it's done!
+
+Opened treasure chest
+Opened treasure chest
+
+Options changed.
+Options changed.
+
+Or almost like me, at the very least.
+Or almost like me, at the very least.
+
+Or do you want to keep your friendships and adventures in different groups?
+Or do you want to keep your friendships and adventures in different groups?
+
+Orange Cotton Dye
+Orange Cotton Dye
+
+Oscar#001-2-12
+Oscar#001-2-12
+
+Other
+Other
+
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+
+Other Flags:
+Other Flags:
+
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+
+Other things are written but are not legible anymore.
+Other things are written but are not legible anymore.
+
+Other.
+Other.
+
+Ouch!
+Ouch!
+
+Ouch...
+Ouch...
+
+Ouch... These boxes are so heavy!
+Ouch... These boxes are so heavy!
+
+Our building here is also the finest place in the town. Just go and see for yourself!
+Our building here is also the finest place in the town. Just go and see for yourself!
+
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+
+Our main responsibility in the city is to protect the Merchant Guild.
+Our main responsibility in the city is to protect the Merchant Guild.
+
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+
+Our only wish to eat a plush, so juicy sweet...
+Our only wish to eat a plush, so juicy sweet...
+
+Ow-oh!
+Ow-oh!
+
+Packet 0x%x length: %d
+Packet 0x%x length: %d
+
+Paladin
+Paladin
+
+Partner not ready.
+Partner not ready.
+
+Party modification is disabled in this map.
+Party modification is disabled in this map.
+
+PartyLock |
+PartyLock |
+
+Pearl
+Pearl
+
+Perfect!
+Perfect!
+
+Perfect! I will wait for you here.
+Perfect! I will wait for you here.
+
+Pet hunger changed.
+Pet hunger changed.
+
+Pet hunger is already at maximum.
+Pet hunger is already at maximum.
+
+Pet intimacy changed.
+Pet intimacy changed.
+
+Pet intimacy is already at maximum.
+Pet intimacy is already at maximum.
+
+Peter
+Peter
+
+Peter asks to kill rattos
+Peter asks to kill rattos
+
+Peter asks to kill rattos again
+Peter asks to kill rattos again
+
+Peter gave reward
+Peter gave reward
+
+Peter needs help
+Peter needs help
+
+Peter#001-2-22
+Peter#001-2-22
+
+Pets are not allowed in Guild Wars.
+Pets are not allowed in Guild Wars.
+
+Piberries
+Piberries
+
+Piberries Infusion
+Piberries Infusion
+
+Pikpik
+Pikpik
+
+Pink Blobime
+Pink Blobime
+
+Pink Cotton Dye
+Pink Cotton Dye
+
+Piou
+Piou
+
+Piou Feathers
+Piou Feathers
+
+Piou Legs
+Piou Legs
+
+Piou Slayer
+Piou Slayer
+
+Piou and The Fluffy
+Piou and The Fluffy
+
+Piou egg
+Piou egg
+
+Piousse
+Piousse
+
+Planting not implemented.
+Planting not implemented.
+
+Player '%s' (session #%d) | Location: %d,%d
+Player '%s' (session #%d) | Location: %d,%d
+
+Player '%s' has now been banned from the '%s' channel
+Player '%s' has now been banned from the '%s' channel
+
+Player '%s' has now been unbanned from the '%s' channel
+Player '%s' has now been unbanned from the '%s' channel
+
+Player '%s' is already banned from this channel
+Player '%s' is already banned from this channel
+
+Player '%s' is not banned from this channel
+Player '%s' is not banned from this channel
+
+Player '%s' was not found
+Player '%s' was not found
+
+Player database has been reloaded.
+Player database has been reloaded.
+
+Player has been nuked!
+Player has been nuked!
+
+Player is not muted.
+Player is not muted.
+
+Player is using %s skill tree (%d basic points).
+Player is using %s skill tree (%d basic points).
+
+Player requires level %d of skill %s.
+Player requires level %d of skill %s.
+
+Player unjailed.
+Player unjailed.
+
+Player unmuted.
+Player unmuted.
+
+Player warped to jail.
+Player warped to jail.
+
+Please bring me @@s so I can pull out these spikes from my foot.
+Please bring me @@s so I can pull out these spikes from my foot.
+
+Please choose the desired gender:
+Please choose the desired gender:
+
+Please come back anytime!
+Please come back anytime!
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+
+Please don't touch these hats, they are for crew members only.
+Please don't touch these hats, they are for crew members only.
+
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+
+Please enter a guild name (usage: @guild <guild_name>).
+Please enter a guild name (usage: @guild <guild_name>).
+
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+
+Please enter a message (usage: @broadcast <message>).
+Please enter a message (usage: @broadcast <message>).
+
+Please enter a message (usage: @homtalk <message>).
+Please enter a message (usage: @homtalk <message>).
+
+Please enter a message (usage: @kami <message>).
+Please enter a message (usage: @kami <message>).
+
+Please enter a message (usage: @localbroadcast <message>).
+Please enter a message (usage: @localbroadcast <message>).
+
+Please enter a message (usage: @me <message>).
+Please enter a message (usage: @me <message>).
+
+Please enter a message (usage: @pettalk <message>).
+Please enter a message (usage: @pettalk <message>).
+
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+
+Please enter a monster name (usage: @mobsearch <monster name>).
+Please enter a monster name (usage: @mobsearch <monster name>).
+
+Please enter a monster name (usage: @summon <monster name> {duration}).
+Please enter a monster name (usage: @summon <monster name> {duration}).
+
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+
+Please enter a number (usage: @skpoint <number of points>).
+Please enter a number (usage: @skpoint <number of points>).
+
+Please enter a number (usage: @stpoint <number of points>).
+Please enter a number (usage: @stpoint <number of points>).
+
+Please enter a party name (usage: @party <party_name>).
+Please enter a party name (usage: @party <party_name>).
+
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+
+Please enter a player name (usage: @block <char name>).
+Please enter a player name (usage: @block <char name>).
+
+Please enter a player name (usage: @jail <char_name>).
+Please enter a player name (usage: @jail <char_name>).
+
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+
+Please enter a player name (usage: @kick <char name/ID>).
+Please enter a player name (usage: @kick <char name/ID>).
+
+Please enter a player name (usage: @nuke <char name>).
+Please enter a player name (usage: @nuke <char name>).
+
+Please enter a player name (usage: @recall <char name/ID>).
+Please enter a player name (usage: @recall <char name/ID>).
+
+Please enter a player name (usage: @trade <char name>).
+Please enter a player name (usage: @trade <char name>).
+
+Please enter a player name (usage: @unban <char name>).
+Please enter a player name (usage: @unban <char name>).
+
+Please enter a player name (usage: @unblock <char name>).
+Please enter a player name (usage: @unblock <char name>).
+
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+
+Please enter a player name (usage: @unmute <char name>).
+Please enter a player name (usage: @unmute <char name>).
+
+Please enter a player name (usage: @where <char name>).
+Please enter a player name (usage: @where <char name>).
+
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+
+Please enter a quest skill ID.
+Please enter a quest skill ID.
+
+Please enter a script file name (usage: @loadnpc <file name>).
+Please enter a script file name (usage: @loadnpc <file name>).
+
+Please enter a skill name to look up (usage: @skillid <skill name>).
+Please enter a skill name to look up (usage: @skillid <skill name>).
+
+Please enter a sound filename (usage: @sound <filename>).
+Please enter a sound filename (usage: @sound <filename>).
+
+Please enter a speed value (usage: @speed <%d-%d>).
+Please enter a speed value (usage: @speed <%d-%d>).
+
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+
+Please enter a valid amount.
+Please enter a valid amount.
+
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+
+Please enter a valid number (usage: @pethungry <0-100>).
+Please enter a valid number (usage: @pethungry <0-100>).
+
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+
+Please enter a valid value (usage: @petfriendly <0-1000>).
+Please enter a valid value (usage: @petfriendly <0-1000>).
+
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+
+Please enter an amount (usage: @zeny <amount>).
+Please enter an amount (usage: @zeny <amount>).
+
+Please enter an amount.
+Please enter an amount.
+
+Please enter an effect number (usage: @effect <effect number>).
+Please enter an effect number (usage: @effect <effect number>).
+
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+
+Please enter at least one option.
+Please enter at least one option.
+
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+
+Please enter color and message (usage: @kamic <color> <message>).
+Please enter color and message (usage: @kamic <color> <message>).
+
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+
+Please enter the combat zone on the left.
+Please enter the combat zone on the left.
+
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+
+Please enter the desired color
+Please enter the desired color
+
+Please enter the desired race
+Please enter the desired race
+
+Please enter the desired style
+Please enter the desired style
+
+Please enter the message:
+Please enter the message:
+
+Please enter the new line.
+Please enter the new line.
+
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+
+Please find daddy...
+Please find daddy...
+
+Please find my daddy...
+Please find my daddy...
+
+Please find the small chest, buried somewhere on Artis hill.
+Please find the small chest, buried somewhere on Artis hill.
+
+Please guide me.
+Please guide me.
+
+Please select a category:
+Please select a category:
+
+Please select a chapter:
+Please select a chapter:
+
+Please select a quest:
+Please select a quest:
+
+Please select the interval:
+Please select the interval:
+
+Please specify a display name or monster name/id.
+Please specify a display name or monster name/id.
+
+Please take this @@ for your help.
+Please take this @@ for your help.
+
+Please try to figure out what went wrong with this order and bring me those potions.
+Please try to figure out what went wrong with this order and bring me those potions.
+
+Please, have a seat.
+Please, have a seat.
+
+Pleasure to meet you. I am @@.
+Pleasure to meet you. I am @@.
+
+Plush#001-2-28
+Plush#001-2-28
+
+Plushroom
+Plushroom
+
+Plushroom Box
+Plushroom Box
+
+Plushroom Field
+Plushroom Field
+
+Plushrooms you say?
+Plushrooms you say?
+
+Poem about Poems
+Poem about Poems
+
+Poisoned Dish
+Poisoned Dish
+
+Poisoned Julia
+Poisoned Julia
+
+Poor Chelios, I don't envy him...
+Poor Chelios, I don't envy him...
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+
+Practice! There are no secrets to becoming a warrior.
+Practice! There are no secrets to becoming a warrior.
+
+Priest
+Priest
+
+Princess Slayer
+Princess Slayer
+
+Professor
+Professor
+
+Prologue
+Prologue
+
+Protect me, please...
+Protect me, please...
+
+Pumpkin
+Pumpkin
+
+Pumpkin Hat
+Pumpkin Hat
+
+Pumpkin Seeds
+Pumpkin Seeds
+
+Pumpkish
+Pumpkish
+
+Pumpkish Juice
+Pumpkish Juice
+
+Purple Blobime
+Purple Blobime
+
+Purple Cotton Dye
+Purple Cotton Dye
+
+PvP Flags:
+PvP Flags:
+
+PvP Off.
+PvP Off.
+
+PvP On.
+PvP On.
+
+PvP is already Off.
+PvP is already Off.
+
+PvP is already On.
+PvP is already On.
+
+Pvp ON |
+Pvp ON |
+
+Q'Anon
+Q'Anon
+
+Q'Muller
+Q'Muller
+
+Q'Muller.
+Q'Muller.
+
+Q'Onan asks to find chest
+Q'Onan asks to find chest
+
+Q'Onan#000-0-0
+Q'Onan#000-0-0
+
+Q'Onan#000-2-1
+Q'Onan#000-2-1
+
+Q'Onan#001-1
+Q'Onan#001-1
+
+Q'Pid#001-1
+Q'Pid#001-1
+
+Quest database has been reloaded.
+Quest database has been reloaded.
+
+Quest debug
+Quest debug
+
+Quest state: @@
+Quest state: @@
+
+Quit
+Quit
+
+Race
+Race
+
+Raijin Voice
+Raijin Voice
+
+Raise this skill
+Raise this skill
+
+Raises your Int by 50
+Raises your Int by 50
+
+Raises your base level by 50
+Raises your base level by 50
+
+Raises your job level by 50
+Raises your job level by 50
+
+Ranger
+Ranger
+
+Ranger T
+Ranger T
+
+Rate management
+Rate management
+
+Ratto
+Ratto
+
+Ratto Tail
+Ratto Tail
+
+Ratto Teeth
+Ratto Teeth
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+RattosControl#001-2-23
+
+Read it.
+Read it.
+
+Really? That's kind of you, I accept your help!
+Really? That's kind of you, I accept your help!
+
+Rebellion
+Rebellion
+
+Red Cotton Dye
+Red Cotton Dye
+
+Red Plush Wine
+Red Plush Wine
+
+Reduces your Int by 50
+Reduces your Int by 50
+
+Reduces your base level by 50
+Reduces your base level by 50
+
+Reduces your job level by 50
+Reduces your job level by 50
+
+Registered
+Registered
+
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+
+Related quests:
+Related quests:
+
+Remember, you have to find my brother on the hill east of here.
+Remember, you have to find my brother on the hill east of here.
+
+Remind me, what should I do?
+Remind me, what should I do?
+
+Remove this line
+Remove this line
+
+Remove this skill
+Remove this skill
+
+Removed %d Kafra points. Total %d points.
+Removed %d Kafra points. Total %d points.
+
+Removed %d cash points. Total %d points.
+Removed %d cash points. Total %d points.
+
+Removed all bans from the '%s' channel
+Removed all bans from the '%s' channel
+
+Removed item type: '%s' from your autoloottype list.
+Removed item type: '%s' from your autoloottype list.
+
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+
+Repeat how many times?
+Repeat how many times?
+
+Repeat: @@ times
+Repeat: @@ times
+
+Report back to me once you've had enough!
+Report back to me once you've had enough!
+
+Requires logout
+Requires logout
+
+Resa
+Resa
+
+Resa gave package
+Resa gave package
+
+Reset
+Reset
+
+Reset 'Feeling' maps.
+Reset 'Feeling' maps.
+
+Reset EVERYTHING
+Reset EVERYTHING
+
+Reset done!
+Reset done!
+
+Reset stats, skills, level
+Reset stats, skills, level
+
+Reset subquests
+Reset subquests
+
+Reset |
+Reset |
+
+Return to Debug menu
+Return to Debug menu
+
+Return to Super Menu
+Return to Super Menu
+
+Return to main menu
+Return to main menu
+
+Return to skill debug menu
+Return to skill debug menu
+
+Returned piou to Salem
+Returned piou to Salem
+
+Returned to normal state.
+Returned to normal state.
+
+Returned to real name.
+Returned to real name.
+
+Returning to normal font.
+Returning to normal font.
+
+Right Crafty Wing
+Right Crafty Wing
+
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Robin
+Robin
+
+Rogue
+Rogue
+
+Royal Guard
+Royal Guard
+
+Royal Guard T
+Royal Guard T
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rumly is hiding behind the tree.
+Rumly is hiding behind the tree.
+
+Rumly needs your help
+Rumly needs your help
+
+Rumly wants @@
+Rumly wants @@
+
+Rumly#001-1
+Rumly#001-1
+
+Rune Knight
+Rune Knight
+
+Rune Knight T
+Rune Knight T
+
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+
+Sadly, you found nothing but dirt.
+Sadly, you found nothing but dirt.
+
+Sage
+Sage
+
+SailorShirt
+SailorShirt
+
+Sailors
+Sailors
+
+Sakura |
+Sakura |
+
+Salem asks to catch piou
+Salem asks to catch piou
+
+Salem#001-1
+Salem#001-1
+
+Samantha
+Samantha
+
+Sapartan
+Sapartan
+
+Scheduled broadcasts
+Scheduled broadcasts
+
+Scheduled broadcasts - Create new
+Scheduled broadcasts - Create new
+
+Script could not be loaded.
+Script could not be loaded.
+
+Script loaded.
+Script loaded.
+
+Scripts have been reloaded.
+Scripts have been reloaded.
+
+Sea Drops
+Sea Drops
+
+Sea water?! I will not help you with your evil plan!
+Sea water?! I will not help you with your evil plan!
+
+Search results for '%s' (name: id):
+Search results for '%s' (name: id):
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+
+See you aboard.
+See you aboard.
+
+See you later!
+See you later!
+
+See you next time!
+See you next time!
+
+See you soon!
+See you soon!
+
+See you!
+See you!
+
+See you! And come back with the plushrooms!
+See you! And come back with the plushrooms!
+
+See you.
+See you.
+
+Seek a colorant for that material:
+Seek a colorant for that material:
+
+Seems I've helped everyone here. I don't know what to do now!
+Seems I've helped everyone here. I don't know what to do now!
+
+Seems yummy! Let me taste it!
+Seems yummy! Let me taste it!
+
+Send 10 times
+Send 10 times
+
+Send 2 times
+Send 2 times
+
+Send 20 times
+Send 20 times
+
+Send 3 times
+Send 3 times
+
+Send 5 times
+Send 5 times
+
+Send indefinitely
+Send indefinitely
+
+Send only once
+Send only once
+
+Send this message also on login?
+Send this message also on login?
+
+Sending request to login server...
+Sending request to login server...
+
+Sent on login: @@
+Sent on login: @@
+
+Sent on login: yes
+Sent on login: yes
+
+Sent packet 0x%x (%d)
+Sent packet 0x%x (%d)
+
+Sent to Q'Anon
+Sent to Q'Anon
+
+Sent to battle
+Sent to battle
+
+Sent to training
+Sent to training
+
+Sent: @@ times out of @@
+Sent: @@ times out of @@
+
+Serena
+Serena
+
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+
+Seriously?!
+Seriously?!
+
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+
+Server is jammed due to overpopulation.
+Server is jammed due to overpopulation.
+
+Server time (normal time): %A, %B %d %Y %X.
+Server time (normal time): %A, %B %d %Y %X.
+
+Set a new broadcast
+Set a new broadcast
+
+Set battle_config as requested.
+Set battle_config as requested.
+
+Set state manually
+Set state manually
+
+Set subquests as completed
+Set subquests as completed
+
+Set the level manually
+Set the level manually
+
+Seven Castles
+Seven Castles
+
+Seventeen Castles
+Seventeen Castles
+
+Shadow Chaser
+Shadow Chaser
+
+Shadow Chaser T
+Shadow Chaser T
+
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+
+She is the nurse and shipkeeper of this ship.
+She is the nurse and shipkeeper of this ship.
+
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+
+She is waiting for you on the dock.
+She is waiting for you on the dock.
+
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+
+She told me that you had some tasks for me.
+She told me that you had some tasks for me.
+
+She wants? What if I don't want?
+She wants? What if I don't want?
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.
+
+Shemagh
+Shemagh
+
+Shhht, don't say it that loud...
+Shhht, don't say it that loud...
+
+Shht shht!
+Shht shht!
+
+Shop is out of stock! Come again later!
+Shop is out of stock! Come again later!
+
+Should you be too quick or wait too long, you will most likely fail.
+Should you be too quick or wait too long, you will most likely fail.
+
+Sign#001-1-s-alchemist
+Sign#001-1-s-alchemist
+
+Sign#001-1-s-barber
+Sign#001-1-s-barber
+
+Sign#001-1-s-blacksmith
+Sign#001-1-s-blacksmith
+
+Sign#001-1-s-cityhall
+Sign#001-1-s-cityhall
+
+Sign#001-1-s-exit-l-dir
+Sign#001-1-s-exit-l-dir
+
+Sign#001-1-s-hill
+Sign#001-1-s-hill
+
+Sign#001-1-s-inn
+Sign#001-1-s-inn
+
+Sign#001-1-s-innright
+Sign#001-1-s-innright
+
+Sign#001-1-s-legion
+Sign#001-1-s-legion
+
+Sign#001-1-s-legiondir
+Sign#001-1-s-legiondir
+
+Sign#001-1-s-legionright
+Sign#001-1-s-legionright
+
+Sign#001-1-s-library
+Sign#001-1-s-library
+
+Sign#001-1-s-lightarmor
+Sign#001-1-s-lightarmor
+
+Sign#001-1-s-market
+Sign#001-1-s-market
+
+Sign#001-1-s-marketdir
+Sign#001-1-s-marketdir
+
+Sign#001-1-s-marketright
+Sign#001-1-s-marketright
+
+Sign#001-1-s-merchantg
+Sign#001-1-s-merchantg
+
+Sign#001-1-s-warehouse
+Sign#001-1-s-warehouse
+
+Silver Cotton Dye
+Silver Cotton Dye
+
+Silvio
+Silvio
+
+Silvio for example?
+Silvio for example?
+
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+
+Sincerely yours, Dan.
+Sincerely yours, Dan.
+
+Six Castles
+Six Castles
+
+Sixteen Castles
+Sixteen Castles
+
+Size change applied.
+Size change applied.
+
+Skill Debug
+Skill Debug
+
+Skill Debug - Modify Skill
+Skill Debug - Modify Skill
+
+Skill database has been reloaded.
+Skill database has been reloaded.
+
+Skill delay failures are now shown.
+Skill delay failures are now shown.
+
+Skill delay failures will not be shown.
+Skill delay failures will not be shown.
+
+Skills have been disabled in this map.
+Skills have been disabled in this map.
+
+Skills have been enabled in this map.
+Skills have been enabled in this map.
+
+Slave clone spawned.
+Slave clone spawned.
+
+Small Tentacles
+Small Tentacles
+
+Sniper
+Sniper
+
+Snow has stopped falling.
+Snow has stopped falling.
+
+Snow |
+Snow |
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.
+
+So close!
+So close!
+
+So finally someone has came to visit me?
+So finally someone has came to visit me?
+
+So in a hurry, I forgot to take enough bait for fishing.
+So in a hurry, I forgot to take enough bait for fishing.
+
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+
+So you think you're tough? A warrior must also be loyal and patient.#0
+So you think you're tough? A warrior must also be loyal and patient.
+
+So you think you're tough? A warrior must also be loyal and patient.#1
+So you think you're tough? A warrior must also be loyal and patient.
+
+So you're under the control of a dictatorship? That's... reassuring!
+So you're under the control of a dictatorship? That's... reassuring!
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#0
+So, did you get your blood boiling? Give the dummies a good lesson? Good!
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#1
+So, did you get your blood boiling? Give the dummies a good lesson? Good!
+
+So, do you have anything for me today?
+So, do you have anything for me today?
+
+So, do you still want a cookie?
+So, do you still want a cookie?
+
+So, everything went fine?
+So, everything went fine?
+
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+
+So, how is it going? Did you meet any other crew members yet?
+So, how is it going? Did you meet any other crew members yet?
+
+So, search for answers.
+So, search for answers.
+
+So, what can I do for you?
+So, what can I do for you?
+
+So, what do you say?
+So, what do you say?
+
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?
+
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?
+
+So, what was I saying?
+So, what was I saying?
+
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.
+
+So? You haven't exploded yet! Are you getting anything?
+So? You haven't exploded yet! Are you getting anything?
+
+Solved conflict
+Solved conflict
+
+Some Bandanas and Sailor Hats are inside this box.
+Some Bandanas and Sailor Hats are inside this box.
+
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+
+Some food.
+Some food.
+
+Some of the crew are looking for goods we can trade with at our next destination.
+Some of the crew are looking for goods we can trade with at our next destination.
+
+Some of your items cannot be vended and were removed from the shop.
+Some of your items cannot be vended and were removed from the shop.
+
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+
+Some tasks will help you become aquainted with Artis. Trust me.
+Some tasks will help you become aquainted with Artis. Trust me.
+
+Some types of fish also enjoy @@ quite a bit.
+Some types of fish also enjoy @@ quite a bit.
+
+Somebody is probably training, better wait for him to finish.
+Somebody is probably training, better wait for him to finish.
+
+Somebody is waiting for you outside!
+Somebody is waiting for you outside!
+
+Somebody took your place on this spot!
+Somebody took your place on this spot!
+
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+
+Somehow you don't feel good about your deed.
+Somehow you don't feel good about your deed.
+
+Something else?
+Something else?
+
+Something is wrong with me, I can't smile nor sit.
+Something is wrong with me, I can't smile nor sit.
+
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+
+Sometimes, I wish someone would be sent here to help us.
+Sometimes, I wish someone would be sent here to help us.
+
+Sorcerer
+Sorcerer
+
+Sorcerer T
+Sorcerer T
+
+Sorry I didn't mean to bother you.
+Sorry I didn't mean to bother you.
+
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+
+Sorry but I have no time for this.
+Sorry but I have no time for this.
+
+Sorry i can't help you. Go away!
+Sorry i can't help you. Go away!
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+
+Sorry, I am not in the mood for another fight with these rattos.
+Sorry, I am not in the mood for another fight with these rattos.
+
+Sorry, I have to go.
+Sorry, I have to go.
+
+Sorry, I'm busy with other registrations.
+Sorry, I'm busy with other registrations.
+
+Sorry, I'm doing other things at the moment.
+Sorry, I'm doing other things at the moment.
+
+Sorry, but I can't tell you anything about that.
+Sorry, but I can't tell you anything about that.
+
+Sorry, but you don't have what I need.
+Sorry, but you don't have what I need.
+
+Sorry, but you have no pet.
+Sorry, but you have no pet.
+
+Soul Linker
+Soul Linker
+
+Sounds good!
+Sounds good!
+
+Sounds like a good deal to me. I'll do it.
+Sounds like a good deal to me. I'll do it.
+
+South
+South
+
+South East
+South East
+
+South West
+South West
+
+Specified group does not exist.
+Specified group does not exist.
+
+Speed changed.
+Speed changed.
+
+Speed returned to normal.
+Speed returned to normal.
+
+Spend it wisely this time.
+Spend it wisely this time.
+
+Spying on the %s guild.
+Spying on the %s guild.
+
+Spying on the %s party.
+Spying on the %s party.
+
+Squichy Claws
+Squichy Claws
+
+Stalker
+Stalker
+
+Star Gladiator
+Star Gladiator
+
+Start broadcasting
+Start broadcasting
+
+Start broadcasting, and make an extra broadcast right now
+Start broadcasting, and make an extra broadcast right now
+
+Start over
+Start over
+
+Stat changed.
+Stat changed.
+
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+
+Status database has been reloaded.
+Status database has been reloaded.
+
+Status point reset can't be undone. Do you really want this?
+Status point reset can't be undone. Do you really want this?
+
+Stay clear.
+Stay clear.
+
+Stay here, I will be back as soon as I have some.
+Stay here, I will be back as soon as I have some.
+
+Stop broadcasting
+Stop broadcasting
+
+Stop disturbing me, I already re-read that part twice because of you!
+Stop disturbing me, I already re-read that part twice because of you!
+
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.
+
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.
+
+Stop it!
+Stop it!
+
+Storage has been not loaded yet.
+Storage has been not loaded yet.
+
+Storage opened.
+Storage opened.
+
+Store#001-2-0
+Store#001-2-0
+
+Store#Aquada001-1
+Store#Aquada001-1
+
+Store#FishStore001-1
+Store#FishStore001-1
+
+Store#General001-1
+Store#General001-1
+
+Store#Manana001-1
+Store#Manana001-1
+
+Store#Potion001-1
+Store#Potion001-1
+
+Store#SeaStore001-1
+Store#SeaStore001-1
+
+Store#Shield001-2-27
+Store#Shield001-2-27
+
+Store#Various001-1
+Store#Various001-1
+
+Store#Weapon001-2-27
+Store#Weapon001-2-27
+
+Str: %d (%d~%d)
+Str: %d (%d~%d)
+
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+
+Stupid yeye...
+Stupid yeye...
+
+Subquests:
+Subquests:
+
+Summer
+Summer
+
+Summoner
+Summoner
+
+Super Baby
+Super Baby
+
+Super Menu
+Super Menu
+
+Super Novice
+Super Novice
+
+Sura
+Sura
+
+Sura T
+Sura T
+
+Sure, but what will I get in exchange?
+Sure, but what will I get in exchange?
+
+Sure, but what will you give me in exchange?
+Sure, but what will you give me in exchange?
+
+Sure, cap'tain.
+Sure, cap'tain.
+
+Sure, why not?
+Sure, why not?
+
+Surely. Take this box full of @@s.
+Surely. Take this box full of @@s.
+
+Surprise me!
+Surprise me!
+
+Swordsman
+Swordsman
+
+THAT'S A NICE NAME!
+THAT'S A NICE NAME!
+
+Taekwon
+Taekwon
+
+Take a Bandana.
+Take a Bandana.
+
+Take an @@ and a @@, yeye obtains a @@.
+Take an @@ and a @@, yeye obtains a @@.
+
+Take care!
+Take care!
+
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+
+Take the sword, and say hi to Enora for me!
+Take the sword, and say hi to Enora for me!
+
+Take these coins in exchange and be careful.
+Take these coins in exchange and be careful.
+
+Take this money as a reward for your nice words.
+Take this money as a reward for your nice words.
+
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+
+Take your reward from the box next to my desk!
+Take your reward from the box next to my desk!
+
+Talk to FightNPCName and he'll show you the ropes.
+Talk to FightNPCName and he'll show you the ropes.
+
+Talk to you later!
+Talk to you later!
+
+Talk to you soon!
+Talk to you soon!
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+
+Talked to Janus
+Talked to Janus
+
+Talked to narrator
+Talked to narrator
+
+Taree
+Taree
+
+Target character must be online and be a guild member.
+Target character must be online and be a guild member.
+
+Target character must be online and in your current party.
+Target character must be online and in your current party.
+
+Tarlan
+Tarlan
+
+Task is done.
+Task is done.
+
+Teal Cotton Dye
+Teal Cotton Dye
+
+Teleport Flags:
+Teleport Flags:
+
+Tell him that everything went fine and that we're almost done with the requisitions.
+Tell him that everything went fine and that we're almost done with the requisitions.
+
+Tell me, where are we right now?
+Tell me, where are we right now?
+
+Ten Castles
+Ten Castles
+
+Tentacles
+Tentacles
+
+Terry
+Terry
+
+Test MOTD
+Test MOTD
+
+Thank you again for your help!
+Thank you again for your help!
+
+Thank you and be careful with that box. I have worked really hard to fill it!
+Thank you and be careful with that box. I have worked really hard to fill it!
+
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+
+Thank you for this!
+Thank you for this!
+
+Thank you for your help.
+Thank you for your help.
+
+Thank you for your tricks. I am going to try them now!
+Thank you for your tricks. I am going to try them now!
+
+Thank you my friend.#0
+Thank you my friend.
+
+Thank you my friend.#1
+Thank you my friend.
+
+Thank you so much! Here, have some of my berries.
+Thank you so much! Here, have some of my berries.
+
+Thank you very much!
+Thank you very much!
+
+Thank you!
+Thank you!
+
+Thank you, I'll take them and put them on.
+Thank you, I'll take them and put them on.
+
+Thank you, sir, for your kind words. I am feeling better now.
+Thank you, sir, for your kind words. I am feeling better now.
+
+Thank you.
+Thank you.
+
+Thank you. I'll wait here.
+Thank you. I'll wait here.
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+
+Thanks for helping me!
+Thanks for helping me!
+
+Thanks for the help!
+Thanks for the help!
+
+Thanks!
+Thanks!
+
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+
+That will be @@ E to set your respawn point
+That will be @@ E to set your respawn point
+
+That would be great!
+That would be great!
+
+That's a nice sword you have there.
+That's a nice sword you have there.
+
+That's exactly what I needed!
+That's exactly what I needed!
+
+That's good to hear!
+That's good to hear!
+
+That's perfect, yoiis.#0
+That's perfect, yoiis.
+
+That's perfect, yoiis.#1
+That's perfect, yoiis.
+
+That's quite surprising... You don't look very helpful.#0
+That's quite surprising... You don't look very helpful.
+
+That's quite surprising... You don't look very helpful.#1
+That's quite surprising... You don't look very helpful.
+
+That's right, we have our very own training room. The Legion is always well prepared!
+That's right, we have our very own training room. The Legion is always well prepared!
+
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+
+The Book of Laws
+The Book of Laws
+
+The Legion needs some potions.
+The Legion needs some potions.
+
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+
+The Legion?
+The Legion?
+
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+
+The answer is a single word, without conjugation.
+The answer is a single word, without conjugation.
+
+The bank and item storage is shared between all characters within a same account.
+The bank and item storage is shared between all characters within a same account.
+
+The best, the wonderful, the most choice cookie among all others, the...
+The best, the wonderful, the most choice cookie among all others, the...
+
+The captain has locked the door, you should go see him.
+The captain has locked the door, you should go see him.
+
+The captain is waiting for you! Hurry up.
+The captain is waiting for you! Hurry up.
+
+The captain wants:
+The captain wants:
+
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+
+The door to the legion building is temporarily closed.
+The door to the legion building is temporarily closed.
+
+The elder ran away from you.
+The elder ran away from you.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+
+The fee is of @@ E. So, do you want to register?
+The fee is of @@ E. So, do you want to register?
+
+The first page contains the universal rules that have been agreed upon throughout the land.
+The first page contains the universal rules that have been agreed upon throughout the land.
+
+The first thing you should do is to evaluate your enemy.
+The first thing you should do is to evaluate your enemy.
+
+The fog has gone.
+The fog has gone.
+
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+
+The giant boogeyman!
+The giant boogeyman!
+
+The girl looks desperate.
+The girl looks desperate.
+
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+
+The hill is located on the north-east of Artis.
+The hill is located on the north-east of Artis.
+
+The holy messenger has given judgement.
+The holy messenger has given judgement.
+
+The item (%d: '%s') is not equipable.
+The item (%d: '%s') is not equipable.
+
+The item is not equipable.
+The item is not equipable.
+
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+
+The mapserver has spy command support disabled.
+The mapserver has spy command support disabled.
+
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+
+The message cannot be empty
+The message cannot be empty
+
+The miracle is this: the more we share, the more we have.
+The miracle is this: the more we share, the more we have.
+
+The monster/egg name/ID doesn't exist.
+The monster/egg name/ID doesn't exist.
+
+The name of the book is @@.
+The name of the book is @@.
+
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+
+The next page begins to list the complex trading laws of the City of Esperia
+The next page begins to list the complex trading laws of the City of Esperia
+
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+
+The old man seemed to be senile.
+The old man seemed to be senile.
+
+The other part of this sign has been crushed by a rock.
+The other part of this sign has been crushed by a rock.
+
+The piou costs @@ E.
+The piou costs @@ E.
+
+The player '%.*s' doesn't exist.
+The player '%.*s' doesn't exist.
+
+The player cannot use that skill.
+The player cannot use that skill.
+
+The player meets all the requirements for that skill.
+The player meets all the requirements for that skill.
+
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+
+The sailor chugs his beer.
+The sailor chugs his beer.
+
+The sailor turns his back to you.
+The sailor turns his back to you.
+
+The sailors take you aboard their ship.
+The sailors take you aboard their ship.
+
+The ship, La Johanne, has left Drasil Island, finally.
+The ship, La Johanne, has left Drasil Island, finally.
+
+The stowaway doesn't answer.
+The stowaway doesn't answer.
+
+The travel was fine for you? It was terrible for me, I was sea-sick.
+The travel was fine for you? It was terrible for me, I was sea-sick.
+
+The two cannot wed because one is either a baby or already married.
+The two cannot wed because one is either a baby or already married.
+
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+
+Their price is usually high, but you know what? I have a bargain offer for you.
+Their price is usually high, but you know what? I have a bargain offer for you.
+
+Then I can give you some tips about fighting.
+Then I can give you some tips about fighting.
+
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+
+Then it seems I have to apologize.
+Then it seems I have to apologize.
+
+Then leave me alone.
+Then leave me alone.
+
+There are 6 sailors who will need your help. They are all around the island.
+There are 6 sailors who will need your help. They are all around the island.
+
+There are a lot of things you must be wondering about.
+There are a lot of things you must be wondering about.
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+There are few groups of these @@s all around this island. Just pick some and have a try.
+
+There are no items to appraise.
+There are no items to appraise.
+
+There are no tasks for you right now.
+There are no tasks for you right now.
+
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+There are some groups of these @@s all around this island. Just pick some and have a try.
+
+There are some knives on the table. Would you like to take one?
+There are some knives on the table. Would you like to take one?
+
+There are still some rattos left! Do you want to abort the quest?
+There are still some rattos left! Do you want to abort the quest?
+
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+
+There is a paper with some rules written on it.
+There is a paper with some rules written on it.
+
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+
+There is no help for %c%s.
+There is no help for %c%s.
+
+There is no honor in fighting a weak opponent.
+There is no honor in fighting a weak opponent.
+
+There's been no change in the setting.
+There's been no change in the setting.
+
+There's nothing to say, don't worry miss.#0
+There's nothing to say, don't worry miss.
+
+There's nothing to say, don't worry sir.#1
+There's nothing to say, don't worry sir.
+
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+
+These heavy boxes are killing me, I can't feel my arms anymore!
+These heavy boxes are killing me, I can't feel my arms anymore!
+
+These little pious here can't fly. At least that's what I thought.
+These little pious here can't fly. At least that's what I thought.
+
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+
+These yeye boxes are way too heavy to be carried alone onto the ship.
+These yeye boxes are way too heavy to be carried alone onto the ship.
+
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+
+They are all around the island.
+They are all around the island.
+
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+
+They are fresh!
+They are fresh!
+
+They are fresh, they are good!
+They are fresh, they are good!
+
+They are married... wish them well.
+They are married... wish them well.
+
+They are so tasty when cooked with some @@. Don't drop any of them!
+They are so tasty when cooked with some @@. Don't drop any of them!
+
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+
+They shouldn't be too far from each other.
+They shouldn't be too far from each other.
+
+Thief
+Thief
+
+Thirteen Castles
+Thirteen Castles
+
+Thirty Castles
+Thirty Castles
+
+Thirty-One Castles
+Thirty-One Castles
+
+Thirty-Three Castles
+Thirty-Three Castles
+
+Thirty-Two Castles
+Thirty-Two Castles
+
+This Cookie Master rewards people who contribute and develop this world.
+This Cookie Master rewards people who contribute and develop this world.
+
+This NPC doesn't exist.
+This NPC doesn't exist.
+
+This action can't be performed at the moment. Please try again later.
+This action can't be performed at the moment. Please try again later.
+
+This book contains everything you should know about it, take it!
+This book contains everything you should know about it, take it!
+
+This book outlines the laws of every city and holding in Gasaron.
+This book outlines the laws of every city and holding in Gasaron.
+
+This bound item cannot be stored there.
+This bound item cannot be stored there.
+
+This bound item cannot be traded to that character.
+This bound item cannot be traded to that character.
+
+This character has been banned until
+This character has been banned until
+
+This door is locked.
+This door is locked.
+
+This fishing spot has just been used, give it a rest.
+This fishing spot has just been used, give it a rest.
+
+This fishing spot is already being used!
+This fishing spot is already being used!
+
+This floor is reserved for quiet reading, don't speak too loud.
+This floor is reserved for quiet reading, don't speak too loud.
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?
+
+This girl needs help, we need to rescue her!#0
+This girl needs help, we need to rescue her!
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?
+
+This guy needs help, we need to rescue him!#1
+This guy needs help, we need to rescue him!
+
+This is Drasil Island, I named it after an ancient mythical tree.
+This is Drasil Island, I named it after an ancient mythical tree.
+
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+
+This is for my own use.
+This is for my own use.
+
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+
+This item cannot be dropped.
+This item cannot be dropped.
+
+This item cannot be stored.
+This item cannot be stored.
+
+This item cannot be traded.
+This item cannot be traded.
+
+This item cannot be used as bait here.
+This item cannot be used as bait here.
+
+This job has no alternate body styles.
+This job has no alternate body styles.
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.
+
+This menu allows you to change your skills.
+This menu allows you to change your skills.
+
+This menu allows you to customize your appearance.
+This menu allows you to customize your appearance.
+
+This menu allows you to manage events and gives access to event-related tools.
+This menu allows you to manage events and gives access to event-related tools.
+
+This menu allows you to modify the generic message that is sent to players when they log in.
+This menu allows you to modify the generic message that is sent to players when they log in.
+
+This menu allows you to modify your account data.
+This menu allows you to modify your account data.
+
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+
+This menu contains all options available to you, based on your access privileges.
+This menu contains all options available to you, based on your access privileges.
+
+This menu gives access to all quest debug menus.
+This menu gives access to all quest debug menus.
+
+This menu gives access to quest debug menus for @@ quest subquests.
+This menu gives access to quest debug menus for @@ quest subquests.
+
+This menu gives access to quest debug menus for @@ quests.
+This menu gives access to quest debug menus for @@ quests.
+
+This monster does not spawn normally.
+This monster does not spawn normally.
+
+This monster has no MVP prizes.
+This monster has no MVP prizes.
+
+This monster has no drops.
+This monster has no drops.
+
+This note was left by somebody.
+This note was left by somebody.
+
+This one is useless! Give me another @@.
+This one is useless! Give me another @@.
+
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+
+This player has been banned for %d minute(s).
+This player has been banned for %d minute(s).
+
+This player has been definitively blocked.
+This player has been definitively blocked.
+
+This player hasn't been banned (Ban option is disabled).
+This player hasn't been banned (Ban option is disabled).
+
+This player is not in jail.
+This player is not in jail.
+
+This player is now
+This player is now
+
+This skill number doesn't exist or isn't a quest skill.
+This skill number doesn't exist or isn't a quest skill.
+
+This skill number doesn't exist.
+This skill number doesn't exist.
+
+This will remain your respawn point until set elsewhere.
+This will remain your respawn point until set elsewhere.
+
+Three Castles
+Three Castles
+
+Tibbo
+Tibbo
+
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+
+Tibbo.
+Tibbo.
+
+Time of death : ^EE0000%s^000000
+Time of death : ^EE0000%s^000000
+
+Tipiou
+Tipiou
+
+Tipiu
+Tipiu
+
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+
+To be a legend, you've either got to be dead or excessively old!
+To be a legend, you've either got to be dead or excessively old!
+
+To be honest, no, never.
+To be honest, no, never.
+
+To change your base level, use this command:
+To change your base level, use this command:
+
+To change your job level, use this command:
+To change your job level, use this command:
+
+To change your stats, use these commands:
+To change your stats, use these commands:
+
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+
+To get the current rate:
+To get the current rate:
+
+To move between characters that are on different accounts, you have to use the Trade function.
+To move between characters that are on different accounts, you have to use the Trade function.
+
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+
+To reset back to normal:
+To reset back to normal:
+
+To set the exp rate:
+To set the exp rate:
+
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+
+To thank you, accept my old fishing rod.
+To thank you, accept my old fishing rod.
+
+ToFightRoom#001-2-32
+ToFightRoom#001-2-32
+
+ToTrainingRoom#001-2-34
+ToTrainingRoom#001-2-34
+
+Told bobo to go home
+Told bobo to go home
+
+Tomb
+Tomb
+
+Too bad, try again.
+Too bad, try again.
+
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+
+Too risky, I might end up in jail. Do it yourself.
+Too risky, I might end up in jail. Do it yourself.
+
+Toppy Blub
+Toppy Blub
+
+Tortuga
+Tortuga
+
+Tortuga Shell
+Tortuga Shell
+
+Tortuga Shell Fragment
+Tortuga Shell Fragment
+
+Tortuga Tongue
+Tortuga Tongue
+
+Toss the hook into deep water by clicking on where you want to cast it.
+Toss the hook into deep water by clicking on where you want to cast it.
+
+Total Domination
+Total Domination
+
+Town Map
+Town Map
+
+Trade
+Trade
+
+Training Arrow
+Training Arrow
+
+TrainingGladius
+TrainingGladius
+
+Transforming into monster is not allowed in Guild Wars.
+Transforming into monster is not allowed in Guild Wars.
+
+Treasure Chest
+Treasure Chest
+
+Tritan Voice
+Tritan Voice
+
+Trozz#001-2-40
+Trozz#001-2-40
+
+True but now he seems pretty fine! Am I right?#1
+True but now he seems pretty fine! Am I right?
+
+True but now she seems pretty fine! Am I right?#0
+True but now she seems pretty fine! Am I right?
+
+Try doing that now!
+Try doing that now!
+
+Twelve Castles
+Twelve Castles
+
+Twenty Castles
+Twenty Castles
+
+Twenty-Eight Castles
+Twenty-Eight Castles
+
+Twenty-Five Castles
+Twenty-Five Castles
+
+Twenty-Four Castles
+Twenty-Four Castles
+
+Twenty-Nine Castles
+Twenty-Nine Castles
+
+Twenty-One Castles
+Twenty-One Castles
+
+Twenty-Seven Castles
+Twenty-Seven Castles
+
+Twenty-Six Castles
+Twenty-Six Castles
+
+Twenty-Three Castles
+Twenty-Three Castles
+
+Twenty-Two Castles
+Twenty-Two Castles
+
+Two Castles
+Two Castles
+
+Type "@mapflag available" to list the available mapflags.
+Type "@mapflag available" to list the available mapflags.
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+
+Uh? Hi! I'm sorry, but I have no time for chatting.
+Uh? Hi! I'm sorry, but I have no time for chatting.
+
+Uhm, bye.
+Uhm, bye.
+
+Uhm... Your story seems...
+Uhm... Your story seems...
+
+Unable to decrease the number/value.
+Unable to decrease the number/value.
+
+Unable to spawn clone.
+Unable to spawn clone.
+
+Unable to spawn evil clone.
+Unable to spawn evil clone.
+
+Unable to spawn slave clone.
+Unable to spawn slave clone.
+
+Understood, I will help you.
+Understood, I will help you.
+
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+
+Unknown
+Unknown
+
+Unknown Cart (usage: %s <0-%d>).
+Unknown Cart (usage: %s <0-%d>).
+
+Unknown Channel '%s' (usage: %s <#channel_name>)
+Unknown Channel '%s' (usage: %s <#channel_name>)
+
+Unknown Channel (usage: %s <#channel_name>)
+Unknown Channel (usage: %s <#channel_name>)
+
+Unknown Job
+Unknown Job
+
+Unknown battle_config flag.
+Unknown battle_config flag.
+
+Unknown color '%s'
+Unknown color '%s'
+
+Unknown map '%s'.
+Unknown map '%s'.
+
+Unknown packet: 0x%x
+Unknown packet: 0x%x
+
+Unknown type of value in:
+Unknown type of value in:
+
+Unlike other respawn points, an inn can fully restore your HP.
+Unlike other respawn points, an inn can fully restore your HP.
+
+Urchin
+Urchin
+
+Urchin Meat
+Urchin Meat
+
+Usage:
+Usage:
+
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+
+Usage: %s <permission_name>
+Usage: %s <permission_name>
+
+Usage: @accinfo/@accountinfo <account_id/char name>
+Usage: @accinfo/@accountinfo <account_id/char name>
+
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+
+Usage: @adjgroup <group_id>
+Usage: @adjgroup <group_id>
+
+Usage: @changegm <guild_member_name>
+Usage: @changegm <guild_member_name>
+
+Usage: @changeleader <party_member_name>
+Usage: @changeleader <party_member_name>
+
+Usage: @changelook {<position>} <view id>
+Usage: @changelook {<position>} <view id>
+
+Usage: @displayskill <skill ID> {<skill level>}
+Usage: @displayskill <skill ID> {<skill level>}
+
+Usage: @jailfor <time> <character name>
+Usage: @jailfor <time> <character name>
+
+Usage: @marry <char name>
+Usage: @marry <char name>
+
+Usage: @mute <time> <char name>
+Usage: @mute <time> <char name>
+
+Usage: @noks <self|party|guild>
+Usage: @noks <self|party|guild>
+
+Usage: @npcmove <X> <Y> <npc_name>
+Usage: @npcmove <X> <Y> <npc_name>
+
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+
+Usage: @request <petition/message to online GMs>.
+Usage: @request <petition/message to online GMs>.
+
+Usage: @set <variable name> <value>
+Usage: @set <variable name> <value>
+
+Usage: @setbattleflag <flag> <value>
+Usage: @setbattleflag <flag> <value>
+
+Usage: @skilltree <skill ID> <target>
+Usage: @skilltree <skill ID> <target>
+
+Usage: @unloadnpcfile <file name>
+Usage: @unloadnpcfile <file name>
+
+Usage: @useskill <skill ID> <skill level> <target>
+Usage: @useskill <skill ID> <skill level> <target>
+
+Usage: ex. "@set PoringCharVar 50"
+Usage: ex. "@set PoringCharVar 50"
+
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+
+Use 0 or no parameter to return to normal font.
+Use 0 or no parameter to return to normal font.
+
+Use @font <1-9> to change your message font.
+Use @font <1-9> to change your message font.
+
+Use the key.
+Use the key.
+
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+
+User '%s' already possesses the '%s' permission.
+User '%s' already possesses the '%s' permission.
+
+User '%s' doesn't possess the '%s' permission.
+User '%s' doesn't possess the '%s' permission.
+
+User '%s' permissions updated successfully. The changes are temporary.
+User '%s' permissions updated successfully. The changes are temporary.
+
+Usually I don't allow anyone to touch my boxes but...
+Usually I don't allow anyone to touch my boxes but...
+
+V-neck Jumper
+V-neck Jumper
+
+Very good.
+Very good.
+
+Very nice, indeed!
+Very nice, indeed!
+
+Visited Artis at least once
+Visited Artis at least once
+
+Vit: %d (%d~%d)
+Vit: %d (%d~%d)
+
+Vitality raises your maximum health points and defense.
+Vitality raises your maximum health points and defense.
+
+WHAT DID YOU SAY?!
+WHAT DID YOU SAY?!
+
+Wait a minute, where's the cookie I gave you?
+Wait a minute, where's the cookie I gave you?
+
+Wait for the bait to sink underwater.
+Wait for the bait to sink underwater.
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!
+
+Wait, it seems someone is blocking the door from the other side!
+Wait, it seems someone is blocking the door from the other side!
+
+Wait, why do you still have the dish with you?!
+Wait, why do you still have the dish with you?!
+
+Wait, you never came here before?
+Wait, you never came here before?
+
+Wait... That's not a proper place for a chef, what are you doing there?
+Wait... That's not a proper place for a chef, what are you doing there?
+
+Wait... Where are we going?
+Wait... Where are we going?
+
+Waiting for @@...
+Waiting for @@...
+
+Wake-up!
+Wake-up!
+
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+
+Wanderer
+Wanderer
+
+Wanderer T
+Wanderer T
+
+War of Emperium SE has been ended.
+War of Emperium SE has been ended.
+
+War of Emperium SE has been initiated.
+War of Emperium SE has been initiated.
+
+War of Emperium SE is currently in progress.
+War of Emperium SE is currently in progress.
+
+War of Emperium SE is currently not in progress.
+War of Emperium SE is currently not in progress.
+
+War of Emperium has been ended.
+War of Emperium has been ended.
+
+War of Emperium has been initiated.
+War of Emperium has been initiated.
+
+War of Emperium is currently in progress.
+War of Emperium is currently in progress.
+
+War of Emperium is currently not in progress.
+War of Emperium is currently not in progress.
+
+Warlock
+Warlock
+
+Warlock T
+Warlock T
+
+Warning! Dangerous fish, do not fall into the lake!
+Warning! Dangerous fish, do not fall into the lake!
+
+Warped.
+Warped.
+
+Warping to save point.
+Warping to save point.
+
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+
+We also feature some services like a storage and a bank for members.
+We also feature some services like a storage and a bank for members.
+
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+
+We are glad captain Nard has let you join the crew!
+We are glad captain Nard has let you join the crew!
+
+We are glad captain Nard has let you join us down here!#0
+We are glad captain Nard has let you join us down here!
+
+We are glad captain Nard has let you join us down here!#1
+We are glad captain Nard has let you join us down here!
+
+We are very lucky, my friend.#0
+We are very lucky, my friend.
+
+We are very lucky, my friend.#1
+We are very lucky, my friend.
+
+We arrived in Artis today.
+We arrived in Artis today.
+
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+
+We have made a stop at a little island, before making it on to the port of Artis.
+We have made a stop at a little island, before making it on to the port of Artis.
+
+We haven't met, right?
+We haven't met, right?
+
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+
+We need as many hands as possible to explore the island out there, and to get some new food.
+We need as many hands as possible to explore the island out there, and to get some new food.
+
+We need manpower on the island.#1
+We need manpower on the island.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#0
+We need manpower on the island... Oh forgive me, women are also welcome, of course.
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.
+
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+
+We will be yaying there in a few days, so we will drop you off there.
+We will be yaying there in a few days, so we will drop you off there.
+
+We will talk about it later.
+We will talk about it later.
+
+We're soon leaving that island, please return to your cabine.
+We're soon leaving that island, please return to your cabine.
+
+Weather Flags:
+Weather Flags:
+
+Weather effects will disappear after teleporting or refreshing.
+Weather effects will disappear after teleporting or refreshing.
+
+Wedding
+Wedding
+
+Welcome miss.#0
+Welcome miss.
+
+Welcome to Red Plush.
+Welcome to Red Plush.
+
+Welcome to my office.
+Welcome to my office.
+
+Welcome to our inn!
+Welcome to our inn!
+
+Welcome to the Legion of Aemil's building in Artis!
+Welcome to the Legion of Aemil's building in Artis!
+
+Welcome to the Merchant Guild of Artis!
+Welcome to the Merchant Guild of Artis!
+
+Welcome to the Red Plush inn!
+Welcome to the Red Plush inn!
+
+Welcome!
+Welcome!
+
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!
+
+Well done! The ship is now ready to sail again!
+Well done! The ship is now ready to sail again!
+
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+
+Well in fact...
+Well in fact...
+
+Well then... Take this one!
+Well then... Take this one!
+
+Well, I was in fact looking for them. Where are they now?
+Well, I was in fact looking for them. Where are they now?
+
+Well, eh-heh... Welcome aboard, cutie!#0
+Well, eh-heh... Welcome aboard, cutie!
+
+Well, eh-heh... Welcome aboard, son!#1
+Well, eh-heh... Welcome aboard, son!
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...
+
+Well, is there anything I can do here to help?
+Well, is there anything I can do here to help?
+
+Well, it's not bad to finally feel something beneath my feet.
+Well, it's not bad to finally feel something beneath my feet.
+
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+
+Well... I don't think it is the best way to rule a ship. Think about it.
+Well... I don't think it is the best way to rule a ship. Think about it.
+
+Well... I've only killed some little pious in the ship, that's all.
+Well... I've only killed some little pious in the ship, that's all.
+
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+
+West
+West
+
+What I sell comes from every corner of Gasaron.
+What I sell comes from every corner of Gasaron.
+
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+
+What a relief.
+What a relief.
+
+What about Chelios?
+What about Chelios?
+
+What about Q'Muller? Where is he?
+What about Q'Muller? Where is he?
+
+What about my story?
+What about my story?
+
+What about those pious? They look so cute.
+What about those pious? They look so cute.
+
+What am I supposed to say?
+What am I supposed to say?
+
+What an unexpected pleasure, your help is always welcome!
+What an unexpected pleasure, your help is always welcome!
+
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+
+What are you going to do?
+What are you going to do?
+
+What are you guys saying ? It's a Yoiis!#0
+What are you guys saying ? It's a Yoiis!
+
+What are you guys saying ? It's a Yoiis!#1
+What are you guys saying ? It's a Yoiis!
+
+What are you looking at?
+What are you looking at?
+
+What are you looking for?
+What are you looking for?
+
+What are you reading?
+What are you reading?
+
+What are you talking about? What guild?
+What are you talking about? What guild?
+
+What are your needs?
+What are your needs?
+
+What brings you here today?
+What brings you here today?
+
+What can I do for you?
+What can I do for you?
+
+What can I do now?
+What can I do now?
+
+What can you tell me about the legion?
+What can you tell me about the legion?
+
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+
+What danger?! Where?!
+What danger?! Where?!
+
+What did Gugli say about the box? Was it ok?
+What did Gugli say about the box? Was it ok?
+
+What did Gugli yayaid about the box? Was it ok?
+What did Gugli yayaid about the box? Was it ok?
+
+What do you need?
+What do you need?
+
+What do you think?
+What do you think?
+
+What do you want to access?
+What do you want to access?
+
+What do you want to change?
+What do you want to change?
+
+What do you want to do with it?
+What do you want to do with it?
+
+What do you want to do with your money?
+What do you want to do with your money?
+
+What do you want to do?
+What do you want to do?
+
+What do you want to reset?
+What do you want to reset?
+
+What do you want today?
+What do you want today?
+
+What do you wish to do?
+What do you wish to do?
+
+What does yoiis want today?
+What does yoiis want today?
+
+What else do you need?
+What else do you need?
+
+What exactly is your real job?
+What exactly is your real job?
+
+What happened to me?
+What happened to me?
+
+What happens when you try to think about it?
+What happens when you try to think about it?
+
+What if I give you 1000 Esperin for that job, is it ok?
+What if I give you 1000 Esperin for that job, is it ok?
+
+What is Artis?
+What is Artis?
+
+What is a card?
+What is a card?
+
+What is growing and shrinking at the same time?
+What is growing and shrinking at the same time?
+
+What is my current hairstyle and hair color?
+What is my current hairstyle and hair color?
+
+What is this "legion"?
+What is this "legion"?
+
+What is this building?
+What is this building?
+
+What is this guild for?
+What is this guild for?
+
+What is this place?
+What is this place?
+
+What is your tipiou trying to do?
+What is your tipiou trying to do?
+
+What item would you like to bleach?
+What item would you like to bleach?
+
+What kind of help do you need?
+What kind of help do you need?
+
+What kind of help?
+What kind of help?
+
+What kinds of books are there here?
+What kinds of books are there here?
+
+What service do you offer?
+What service do you offer?
+
+What should I do after taking these clothes?#0
+What should I do after taking these clothes?
+
+What should I do after taking these clothes?#1
+What should I do after taking these clothes?
+
+What should I do, again?
+What should I do, again?
+
+What was your riddle?
+What was your riddle?
+
+What will be the bait for the fish?
+What will be the bait for the fish?
+
+What would you like me to do?
+What would you like me to do?
+
+What would you like to bury?
+What would you like to bury?
+
+What would you like today?
+What would you like today?
+
+What yeye could I do for you today?
+What yeye could I do for you today?
+
+What yoiis should know:
+What yoiis should know:
+
+What're you looking at?!
+What're you looking at?!
+
+What's that food?
+What's that food?
+
+What's that?
+What's that?
+
+What's wrong with your clothes?
+What's wrong with your clothes?
+
+What's your story again?
+What's your story again?
+
+What?
+What?
+
+What? It's not good enough?
+What? It's not good enough?
+
+What? This reward is too small!
+What? This reward is too small!
+
+What? Why? They aren't more attractive than me, why do you want to see them?
+What? Why? They aren't more attractive than me, why do you want to see them?
+
+What?! This tritan is the worse shirker I ever met!
+What?! This tritan is the worse shirker I ever met!
+
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+
+Where are my old clothes?
+Where are my old clothes?
+
+Where can I find Julia?#0
+Where can I find Julia?
+
+Where can I find Julia?#1
+Where can I find Julia?
+
+Where can I find a half croconut?
+Where can I find a half croconut?
+
+Where can I find some Croc Claws?
+Where can I find some Croc Claws?
+
+Where can I find some food?
+Where can I find some food?
+
+Where can I find your crew?
+Where can I find your crew?
+
+Where is the Merchant Guild?
+Where is the Merchant Guild?
+
+Where is the damn salt?! Give me the salt, I know you have it!
+Where is the damn salt?! Give me the salt, I know you have it!
+
+Where is the hill?
+Where is the hill?
+
+Where is the light armor shop?
+Where is the light armor shop?
+
+Where is the market?
+Where is the market?
+
+Where should I go?
+Where should I go?
+
+Where would you like to go now?
+Where would you like to go now?
+
+Which of your weapons do you want to use in order to cut this @@?
+Which of your weapons do you want to use in order to cut this @@?
+
+Which skill do you wish to change?
+Which skill do you wish to change?
+
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+
+Whitesmith
+Whitesmith
+
+Who are these friends?
+Who are these friends?
+
+Who are yeye looking for?
+Who are yeye looking for?
+
+Who are you looking for?
+Who are you looking for?
+
+Who are you?
+Who are you?
+
+Who is Don?
+Who is Don?
+
+Who is she?
+Who is she?
+
+Who is the blacksmith outside?
+Who is the blacksmith outside?
+
+Who should I search for?
+Who should I search for?
+
+Who's this Julia?
+Who's this Julia?
+
+Why Frenchy? It's a Russian!#0
+Why Frenchy? It's a Russian!
+
+Why Frenchy? It's a Russian!#1
+Why Frenchy? It's a Russian!
+
+Why are you asking? And who are you too? I've never seen you around before...#0
+Why are you asking? And who are you too? I've never seen you around before...
+
+Why are you asking? And who are you too? I've never seen you around before...#1
+Why are you asking? And who are you too? I've never seen you around before...
+
+Why are you hiding?
+Why are you hiding?
+
+Why don't you come down to talk?
+Why don't you come down to talk?
+
+Why don't you come out?
+Why don't you come out?
+
+Why not, I need to train anyway.
+Why not, I need to train anyway.
+
+Why not, I've got plenty of free time.
+Why not, I've got plenty of free time.
+
+Why not, but who are you, and what kind of help do you need?
+Why not, but who are you, and what kind of help do you need?
+
+Why not, this might get interesting.
+Why not, this might get interesting.
+
+Why would the Legion request my help for only 5 potions?
+Why would the Legion request my help for only 5 potions?
+
+Why?
+Why?
+
+Why? And who should you bring it back to?
+Why? And who should you bring it back to?
+
+Wind and grass is nice and cool, so juicy sweet...
+Wind and grass is nice and cool, so juicy sweet...
+
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+
+With it, you can safely move items and funds between your characters.
+With it, you can safely move items and funds between your characters.
+
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+
+With script
+With script
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+
+Withdraw.
+Withdraw.
+
+Wizard
+Wizard
+
+Wooden Bow
+Wooden Bow
+
+Wooden Sword
+Wooden Sword
+
+Wow, it seems everyone knows my name!
+Wow, it seems everyone knows my name!
+
+Xilaxa#001-1
+Xilaxa#001-1
+
+Yay, it worked! I removed a spike.
+Yay, it worked! I removed a spike.
+
+Yaya, you should go see her! She'll be happy to see you.#0
+Yaya, you should go see her! She'll be happy to see you.
+
+Yaya, you should go see her! She'll be happy to see you.#1
+Yaya, you should go see her! She'll be happy to see you.
+
+Yayayaya, it's the first time someone is dressed worse than us!
+Yayayaya, it's the first time someone is dressed worse than us!
+
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+
+Yeah, but I would like to make sure I get a reward.
+Yeah, but I would like to make sure I get a reward.
+
+Yeah, but what reward will I get?
+Yeah, but what reward will I get?
+
+Yeah, well what's the difference?
+Yeah, well what's the difference?
+
+Yeah, yeah, of course you don't...
+Yeah, yeah, of course you don't...
+
+Yellow Cotton Dye
+Yellow Cotton Dye
+
+Yes
+Yes
+
+Yes I am and you are going to face justice!
+Yes I am and you are going to face justice!
+
+Yes I am.
+Yes I am.
+
+Yes I do.
+Yes I do.
+
+Yes he did.
+Yes he did.
+
+Yes what do you need?
+Yes what do you need?
+
+Yes!
+Yes!
+
+Yes! @@ is written on my cookie list.
+Yes! @@ is written on my cookie list.
+
+Yes, Arpan gave me these clothes.
+Yes, Arpan gave me these clothes.
+
+Yes, I am sure.#0
+Yes, I am sure.
+
+Yes, I am sure.#1
+Yes, I am sure.
+
+Yes, I do.
+Yes, I do.
+
+Yes, I feel strong enough for dangerous combats!
+Yes, I feel strong enough for dangerous combats!
+
+Yes, I have some! "5x Black Iron Ingots"
+Yes, I have some! "5x Black Iron Ingots"
+
+Yes, and he promised to be home soon.
+Yes, and he promised to be home soon.
+
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+
+Yes, it's me. It's such a fine view from here!
+Yes, it's me. It's such a fine view from here!
+
+Yes, yes I know... Too bad then. See you soon!
+Yes, yes I know... Too bad then. See you soon!
+
+Yes.
+Yes.
+
+Yes?
+Yes?
+
+Yeye @@!
+Yeye @@!
+
+Yeye ask too much but do too little. Take this box and stop talking.
+Yeye ask too much but do too little. Take this box and stop talking.
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+
+Yeye gave my box to Gugli? Nice, nice yeye!
+Yeye gave my box to Gugli? Nice, nice yeye!
+
+Yeye got good eyes and seem to have fully recovered from your injuries...
+Yeye got good eyes and seem to have fully recovered from your injuries...
+
+Yeye seen this yoiis at the bottom of the island, check around.
+Yeye seen this yoiis at the bottom of the island, check around.
+
+Yeye seen this yoiis at the top of the island.
+Yeye seen this yoiis at the top of the island.
+
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+
+Yeye sure? I'll yaye some more food in the next box then.#0
+Yeye sure? I'll yaye some more food in the next box then.
+
+Yeye sure? I'll yaye some more food in the next box then.#1
+Yeye sure? I'll yaye some more food in the next box then.
+
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#0
+Yeye, you still did not get your new clothes from the chest next to your bed!
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#1
+Yeye, you still did not get your new clothes from the chest next to your bed!
+
+Yeye.
+Yeye.
+
+Yoiis envies a rainbow in the sky?
+Yoiis envies a rainbow in the sky?
+
+Yoiis is not yet ready to make his own dyes.
+Yoiis is not yet ready to make his own dyes.
+
+Yoiis should look there.
+Yoiis should look there.
+
+You already are at your destination!
+You already are at your destination!
+
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+
+You already did enough for us, follow Nard's advice and get some rest.
+You already did enough for us, follow Nard's advice and get some rest.
+
+You already have a homunculus
+You already have a homunculus
+
+You already have a pet.
+You already have a pet.
+
+You already have this quest skill.
+You already have this quest skill.
+
+You already looked here.
+You already looked here.
+
+You already registered. Waiting for your partner...
+You already registered. Waiting for your partner...
+
+You already took a @@, please put this one back in the box.
+You already took a @@, please put this one back in the box.
+
+You are already mounting something else
+You are already mounting something else
+
+You are already registered here.#0
+You are already registered here.
+
+You are already registered here.#1
+You are already registered here.
+
+You are exhausted, you should rest a bit.#0
+You are exhausted, you should rest a bit.
+
+You are exhausted, you should rest a bit.#1
+You are exhausted, you should rest a bit.
+
+You are full of wine, my friend...
+You are full of wine, my friend...
+
+You are honest, I like it.
+You are honest, I like it.
+
+You are in the Blacksmith's house, by Jove!
+You are in the Blacksmith's house, by Jove!
+
+You are just sitting on the shadow of your store.
+You are just sitting on the shadow of your store.
+
+You are new around here, right?#0
+You are new around here, right?
+
+You are new around here, right?#1
+You are new around here, right?
+
+You are no longer killable.
+You are no longer killable.
+
+You are no longer the Guild Master.
+You are no longer the Guild Master.
+
+You are not allowed to reduce the length of a ban.
+You are not allowed to reduce the length of a ban.
+
+You are not authorized to warp from your current map.
+You are not authorized to warp from your current map.
+
+You are not authorized to warp someone to this map.
+You are not authorized to warp someone to this map.
+
+You are not authorized to warp someone to your current map.
+You are not authorized to warp someone to your current map.
+
+You are not authorized to warp this player from their map.
+You are not authorized to warp this player from their map.
+
+You are not authorized to warp to this map.
+You are not authorized to warp to this map.
+
+You are not authorized to warp to your save map.
+You are not authorized to warp to your save map.
+
+You are not in a guild.
+You are not in a guild.
+
+You are not in jail.
+You are not in jail.
+
+You are now
+You are now
+
+You are now divorced!
+You are now divorced!
+
+You are now immune to attacks.
+You are now immune to attacks.
+
+You are now officially part of my crew! Thanks again for your help.
+You are now officially part of my crew! Thanks again for your help.
+
+You are now part of the crew... At least for us down here!
+You are now part of the crew... At least for us down here!
+
+You are on a raft, adrift in the sea.
+You are on a raft, adrift in the sea.
+
+You are on the human resource wing of the Town Hall.
+You are on the human resource wing of the Town Hall.
+
+You are unable to change your job.
+You are unable to change your job.
+
+You are weird, I have to go sorry.#0
+You are weird, I have to go sorry.
+
+You are weird, I have to go sorry.#1
+You are weird, I have to go sorry.
+
+You bored me, see you later.
+You bored me, see you later.
+
+You broke the target's weapon.
+You broke the target's weapon.
+
+You buried @@ @@.
+You buried @@ @@.
+
+You can already rename your pet.
+You can already rename your pet.
+
+You can also answer in your native language or in English.
+You can also answer in your native language or in English.
+
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+
+You can also improve your equipment in a totally different way with the use of cards.
+You can also improve your equipment in a totally different way with the use of cards.
+
+You can also manually stop it at any time with: @exprate default
+You can also manually stop it at any time with: @exprate default
+
+You can also read The Book of Laws at any time to see the rules.
+You can also read The Book of Laws at any time to see the rules.
+
+You can also simply talk to any citizen around you by clicking on them.
+You can also simply talk to any citizen around you by clicking on them.
+
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+
+You can drag and drop an item to the NPC window or select an item through your inventory.
+You can drag and drop an item to the NPC window or select an item through your inventory.
+
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+
+You can find novels and poems on this floor.
+You can find novels and poems on this floor.
+
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+
+You can go upstairs and choose a different room if you want.
+You can go upstairs and choose a different room if you want.
+
+You can have %d items on your autolootitem list.
+You can have %d items on your autolootitem list.
+
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+
+You can not change to this job by command.
+You can not change to this job by command.
+
+You can now attack and kill players freely.
+You can now attack and kill players freely.
+
+You can now be attacked and killed by players.
+You can now be attacked and killed by players.
+
+You can now rename your pet.
+You can now rename your pet.
+
+You can now stay with your new friends and enjoy the warm sand of this little island.
+You can now stay with your new friends and enjoy the warm sand of this little island.
+
+You can read some lines that are nicely carved into the soft wooden planks.
+You can read some lines that are nicely carved into the soft wooden planks.
+
+You can read the book that I gave you earlier at the library if you lost it.
+You can read the book that I gave you earlier at the library if you lost it.
+
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+
+You can try talking with some other sailors to get some information about that.
+You can try talking with some other sailors to get some information about that.
+
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+
+You can use it to clear your stats, to start freshly if you see what I mean...
+You can use it to clear your stats, to start freshly if you see what I mean...
+
+You can use many diverse items to lure fishes.
+You can use many diverse items to lure fishes.
+
+You can yaye some @@s by hitting these crocotrees.
+You can yaye some @@s by hitting these crocotrees.
+
+You can't add a guild bound item to a character without guild!
+You can't add a guild bound item to a character without guild!
+
+You can't add a party bound item to a character without party!
+You can't add a party bound item to a character without party!
+
+You can't carry another @@? What a shame.
+You can't carry another @@? What a shame.
+
+You can't clean a cart while vending!
+You can't clean a cart while vending!
+
+You can't create chat rooms in this map
+You can't create chat rooms in this map
+
+You can't drop items in this map
+You can't drop items in this map
+
+You can't go there!
+You can't go there!
+
+You can't leave battleground guilds.
+You can't leave battleground guilds.
+
+You can't open a shop in this map
+You can't open a shop in this map
+
+You can't open a shop on this cell.
+You can't open a shop on this cell.
+
+You can't return your pet because your inventory is full.
+You can't return your pet because your inventory is full.
+
+You can't trade in this map
+You can't trade in this map
+
+You can't use commands while dead.
+You can't use commands while dead.
+
+You can't withdraw that much money
+You can't withdraw that much money
+
+You cannot autotrade when dead.
+You cannot autotrade when dead.
+
+You cannot change guild leaders in this map.
+You cannot change guild leaders in this map.
+
+You cannot change party leaders in this map.
+You cannot change party leaders in this map.
+
+You cannot decrease that stat anymore.
+You cannot decrease that stat anymore.
+
+You cannot increase that stat anymore.
+You cannot increase that stat anymore.
+
+You cannot join the '%s' channel because you've been banned from it
+You cannot join the '%s' channel because you've been banned from it
+
+You cannot use this command when dead.
+You cannot use this command when dead.
+
+You cannot use this item while sitting
+You cannot use this item while sitting
+
+You cannot use this item while your storage is open
+You cannot use this item while your storage is open
+
+You caught a @@ but had no room in your inventory to carry it.
+You caught a @@ but had no room in your inventory to carry it.
+
+You caught a @@!
+You caught a @@!
+
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+
+You clearly need to be more public-spirited.
+You clearly need to be more public-spirited.
+
+You concentrate and try to summon old memories from within your mind.
+You concentrate and try to summon old memories from within your mind.
+
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+
+You could start by talking to Gugli. He always has tasks for people willing to help!
+You could start by talking to Gugli. He always has tasks for people willing to help!
+
+You currently cannot open your storage.
+You currently cannot open your storage.
+
+You currently have @@ Esperin on your bank account.
+You currently have @@ Esperin on your bank account.
+
+You do not give me much options.
+You do not give me much options.
+
+You do not have a cart to be cleaned.
+You do not have a cart to be cleaned.
+
+You do not have a homunculus.
+You do not have a homunculus.
+
+You do not have enough Esperin on your bank account.
+You do not have enough Esperin on your bank account.
+
+You do not have enough Esperin on yourself.
+You do not have enough Esperin on yourself.
+
+You do not have the required access privileges to use the Super Menu.
+You do not have the required access privileges to use the Super Menu.
+
+You do not possess a cart to be removed
+You do not possess a cart to be removed
+
+You do not seem to have enough money, come back later!
+You do not seem to have enough money, come back later!
+
+You don't expect me to eat that, do you? Give me something else!
+You don't expect me to eat that, do you? Give me something else!
+
+You don't have any @@, are you mocking me?
+You don't have any @@, are you mocking me?
+
+You don't have any @@.
+You don't have any @@.
+
+You don't have enough @@s on you.
+You don't have enough @@s on you.
+
+You don't have enough money, bring @@ E.
+You don't have enough money, bring @@ E.
+
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+
+You don't have this quest skill.
+You don't have this quest skill.
+
+You don't seem to be from the Legion, let's do a game.
+You don't seem to be from the Legion, let's do a game.
+
+You failed!
+You failed!
+
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+
+You fell asleep.#0
+You fell asleep.
+
+You fell asleep.#1
+You fell asleep.
+
+You found a small chest, surprisingly heavy for it's size.
+You found a small chest, surprisingly heavy for it's size.
+
+You found him!
+You found him!
+
+You found something!
+You found something!
+
+You got married to @@!
+You got married to @@!
+
+You have %d new emails (%d unread)
+You have %d new emails (%d unread)
+
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+
+You have already opened your guild storage. Close it first.
+You have already opened your guild storage. Close it first.
+
+You have already opened your storage. Close it first.
+You have already opened your storage. Close it first.
+
+You have an awful case of amnesia.
+You have an awful case of amnesia.
+
+You have become the Guild Master!
+You have become the Guild Master!
+
+You have been jailed by a GM.
+You have been jailed by a GM.
+
+You have been jailed for an unknown amount of time.
+You have been jailed for an unknown amount of time.
+
+You have been jailed indefinitely.
+You have been jailed indefinitely.
+
+You have been recovered!
+You have been recovered!
+
+You have been so nice to me. So please, take one.#0
+You have been so nice to me. So please, take one.
+
+You have been so nice to me. So please, take one.#1
+You have been so nice to me. So please, take one.
+
+You have forgotten the skill.
+You have forgotten the skill.
+
+You have learned the skill.
+You have learned the skill.
+
+You have mounted a Peco Peco.
+You have mounted a Peco Peco.
+
+You have mounted your Dragon.
+You have mounted your Dragon.
+
+You have mounted your Mado Gear.
+You have mounted your Mado Gear.
+
+You have mounted your Warg.
+You have mounted your Warg.
+
+You have mounted.
+You have mounted.
+
+You have put your finger on it, I am not.
+You have put your finger on it, I am not.
+
+You have released your Dragon.
+You have released your Dragon.
+
+You have released your Mado Gear.
+You have released your Mado Gear.
+
+You have released your Peco Peco.
+You have released your Peco Peco.
+
+You have released your Warg.
+You have released your Warg.
+
+You have released your mount.
+You have released your mount.
+
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+
+You have to find him, or else I will tell him that you did not help me.
+You have to find him, or else I will tell him that you did not help me.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+
+You hear a loud scream. It must be the creaking of the wooden door...
+You hear a loud scream. It must be the creaking of the wooden door...
+
+You hear some creeping and crawling sounds from the murkiness below.
+You hear some creeping and crawling sounds from the murkiness below.
+
+You hear some sound behind the door.
+You hear some sound behind the door.
+
+You hide your shovel.
+You hide your shovel.
+
+You hit the nail on the head, it's the Legion of Gasaron!
+You hit the nail on the head, it's the Legion of Gasaron!
+
+You hit too hard with your fist, you destroyed your @@.
+You hit too hard with your fist, you destroyed your @@.
+
+You hold the shovel in your hands.
+You hold the shovel in your hands.
+
+You honor me, my beauty, but I'm already taken by Julia!#0
+You honor me, my beauty, but I'm already taken by Julia!
+
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+
+You just need one fishing rod, although you should take more than one single bait.
+You just need one fishing rod, although you should take more than one single bait.
+
+You killed @@ Fluffies.
+You killed @@ Fluffies.
+
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+
+You know, yeyes love to chat while working.
+You know, yeyes love to chat while working.
+
+You lack some very basic skills...
+You lack some very basic skills...
+
+You left your fishing spot!
+You left your fishing spot!
+
+You lie in the bed.
+You lie in the bed.
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+
+You like these hats, right?
+You like these hats, right?
+
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+
+You look nice, do you want to help me?
+You look nice, do you want to help me?
+
+You made a cash deposit of @@ E.
+You made a cash deposit of @@ E.
+
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+You mentioned the quality of your wine.
+You mentioned the quality of your wine.
+
+You missunderstood, it's 5 potions.
+You missunderstood, it's 5 potions.
+
+You must enter a name.
+You must enter a name.
+
+You must enter a player name or ID.
+You must enter a player name or ID.
+
+You need %s to mount!
+You need %s to mount!
+
+You need to be a Guild Master to use this command.
+You need to be a Guild Master to use this command.
+
+You need to be a member of the Merchant Guild to have a chance there.
+You need to be a member of the Merchant Guild to have a chance there.
+
+You need to be a party leader to use this command.
+You need to be a party leader to use this command.
+
+You need to cross the crocojungle heading north.
+You need to cross the crocojungle heading north.
+
+You need to input a option
+You need to input a option
+
+You need to type the answer of this riddle in the NPC window.
+You need to type the answer of this riddle in the NPC window.
+
+You notice a young boy sitting on one of the highest branches of the tree.
+You notice a young boy sitting on one of the highest branches of the tree.
+
+You now also have access to the Legion building. Good job, you earned it.
+You now also have access to the Legion building. Good job, you earned it.
+
+You open a book named @@.
+You open a book named @@.
+
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+
+You opened the @@ in two parts, but you crushed one of them.
+You opened the @@ in two parts, but you crushed one of them.
+
+You opened the chest
+You opened the chest
+
+You perfectly cut your @@ into two edible parts.
+You perfectly cut your @@ into two edible parts.
+
+You pick up the package.
+You pick up the package.
+
+You probably don't have much business in this city as you don't remember who you are.
+You probably don't have much business in this city as you don't remember who you are.
+
+You pulled too late and lost the bait...
+You pulled too late and lost the bait...
+
+You pulled too soon and lost the bait.
+You pulled too soon and lost the bait.
+
+You receive @@ E!
+You receive @@ E!
+
+You receive a @@!
+You receive a @@!
+
+You received @@ EXP and @@ E.
+You received @@ EXP and @@ E.
+
+You request has been rejected by autoreject option.
+You request has been rejected by autoreject option.
+
+You scare the piou, but let it go.
+You scare the piou, but let it go.
+
+You search the tree but don't find anybody.
+You search the tree but don't find anybody.
+
+You see a dust covered book on the shelf...
+You see a dust covered book on the shelf...
+
+You see a raijin boy, sitting on the edge of the dock.
+You see a raijin boy, sitting on the edge of the dock.
+
+You see a young elven girl, with a strong sense of pain in her face.
+You see a young elven girl, with a strong sense of pain in her face.
+
+You see some fish reflecting the sun on the surface of the water.
+You see some fish reflecting the sun on the surface of the water.
+
+You see these pious around us?
+You see these pious around us?
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+
+You see, folks around here that get my cookies have the distinction of being...
+You see, folks around here that get my cookies have the distinction of being...
+
+You see? I'm working here!
+You see? I'm working here!
+
+You seem a bit tired sir.
+You seem a bit tired sir.
+
+You seem more cultivated than you look.
+You seem more cultivated than you look.
+
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+
+You should arrive at a park with a hill nearby.
+You should arrive at a park with a hill nearby.
+
+You should ask Maxe. He's an early riser.
+You should ask Maxe. He's an early riser.
+
+You should check on the highest part of the cliff, I was hiding there.
+You should check on the highest part of the cliff, I was hiding there.
+
+You should come back when you have some free space.
+You should come back when you have some free space.
+
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+
+You should go and get some sleep.
+You should go and get some sleep.
+
+You should go see him. He is one of the most experienced sailors we have.
+You should go see him. He is one of the most experienced sailors we have.
+
+You should go see them.
+You should go see them.
+
+You should have a shop open in order to use @autotrade.
+You should have a shop open in order to use @autotrade.
+
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+
+You should know this, an item like this can't be bleached.
+You should know this, an item like this can't be bleached.
+
+You should look for a seller named Fexil around the merchant square.
+You should look for a seller named Fexil around the merchant square.
+
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+
+You should talk to Magic Arpan first.
+You should talk to Magic Arpan first.
+
+You should walk to the north to find him.
+You should walk to the north to find him.
+
+You should walk to the north.
+You should walk to the north.
+
+You shouldn't believe every tale drunken sailors tell you.
+You shouldn't believe every tale drunken sailors tell you.
+
+You step on something, a panel half overgrown by moss, it has writing on it...
+You step on something, a panel half overgrown by moss, it has writing on it...
+
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+
+You still have a 90% discount on one piou.
+You still have a 90% discount on one piou.
+
+You still haven't completed your tasks.
+You still haven't completed your tasks.
+
+You still need to give me boxes from:
+You still need to give me boxes from:
+
+You stupid, he's English, look at the shape of his head.#1
+You stupid, he's English, look at the shape of his head.
+
+You stupid, she's English, look at the shape of her head.#0
+You stupid, she's English, look at the shape of her head.
+
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+
+You take good care of your piou. Remember to feed it every day.
+You take good care of your piou. Remember to feed it every day.
+
+You take the clothes from the chest.
+You take the clothes from the chest.
+
+You take your fishing rod and leave.
+You take your fishing rod and leave.
+
+You tell me. Do I deserve a cookie?
+You tell me. Do I deserve a cookie?
+
+You told me that you 'were' important.
+You told me that you 'were' important.
+
+You tried to embarrass me, am I right?!
+You tried to embarrass me, am I right?!
+
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+
+You waited too long and lost the bait...
+You waited too long and lost the bait...
+
+You were gone so I thought you let me down.
+You were gone so I thought you let me down.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#0
+You were in bad shape, you should be happy we found you before the sea killed you.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#1
+You were in bad shape, you should be happy we found you before the sea killed you.
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.
+
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+
+You will be able to find her in the market in the south-west of Artis.
+You will be able to find her in the market in the south-west of Artis.
+
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+
+You will remain
+You will remain
+
+You will respawn at this place if defeated in combat.
+You will respawn at this place if defeated in combat.
+
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+
+You withdrew a total of @@ E.
+You withdrew a total of @@ E.
+
+You yoiis should walk to the north.
+You yoiis should walk to the north.
+
+You'll first need to help my friends.
+You'll first need to help my friends.
+
+You'll want your fishing rod to be flexible but solid.
+You'll want your fishing rod to be flexible but solid.
+
+You're already autolooting this item type.
+You're already autolooting this item type.
+
+You're already autolooting this item.
+You're already autolooting this item.
+
+You're already in the '%s' channel
+You're already in the '%s' channel
+
+You're already with a '%s' costume, type '@costume' to remove it.
+You're already with a '%s' costume, type '@costume' to remove it.
+
+You're confusing me with someone else.
+You're confusing me with someone else.
+
+You're currently not autolooting this item type.
+You're currently not autolooting this item type.
+
+You're currently not autolooting this item.
+You're currently not autolooting this item.
+
+You're like the rest of this filthy crew, I can't trust you!
+You're like the rest of this filthy crew, I can't trust you!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#0
+You're like the rest of this filthy crew. Your name is now on the traitors list!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#1
+You're like the rest of this filthy crew. Your name is now on the traitors list!
+
+You're lucky that I'm a generous person, here's another one.
+You're lucky that I'm a generous person, here's another one.
+
+You're not allowed to talk on this channel
+You're not allowed to talk on this channel
+
+You're not dead.
+You're not dead.
+
+You're not disguised.
+You're not disguised.
+
+You're not in a guild.
+You're not in a guild.
+
+You're not in that channel, type '@join <#channel_name>'
+You're not in that channel, type '@join <#channel_name>'
+
+You're not part of the '%s' channel
+You're not part of the '%s' channel
+
+You're not the master of your guild.
+You're not the master of your guild.
+
+You're not the owner of channel '%s'
+You're not the owner of channel '%s'
+
+You're now in the '#%s' channel for '%s'
+You're now in the '#%s' channel for '%s'
+
+You're now in the '%s' channel
+You're now in the '%s' channel
+
+You're on La Johanne, a merchant ship.
+You're on La Johanne, a merchant ship.
+
+You're on a ship, we're on our way to the commercial capital of Artis.
+You're on a ship, we're on our way to the commercial capital of Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!
+
+You're right, it's about Julia.#1
+You're right, it's about Julia.
+
+You're right, it's about you.#0
+You're right, it's about you.
+
+You're talking too fast!
+You're talking too fast!
+
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+
+You're welcome. If you can't remember something, just come back here!
+You're welcome. If you can't remember something, just come back here!
+
+You've become the party leader.
+You've become the party leader.
+
+You've been revived!
+You've been revived!
+
+You've died.
+You've died.
+
+You've left the '%s' channel
+You've left the '%s' channel
+
+You've reached the highest natural place of Artis, enjoy the view.
+You've reached the highest natural place of Artis, enjoy the view.
+
+You've reached your slave clones limit.
+You've reached your slave clones limit.
+
+You... You eat... rattos? I think you're just a fool.
+You... You eat... rattos? I think you're just a fool.
+
+You? Here?
+You? Here?
+
+Your GM level doesn't authorize you to %s the player '%.*s'.
+Your GM level doesn't authorize you to %s the player '%.*s'.
+
+Your GM level doesn't authorize you to perform this action on the specified player.
+Your GM level doesn't authorize you to perform this action on the specified player.
+
+Your GM level doesn't authorize you to perform this action.
+Your GM level doesn't authorize you to perform this action.
+
+Your Game's EXE file is not the latest version.
+Your Game's EXE file is not the latest version.
+
+Your account has an 'Incorrect Password'...
+Your account has an 'Incorrect Password'...
+
+Your account has been banished until
+Your account has been banished until
+
+Your account has been blocked by the GM Team.
+Your account has been blocked by the GM Team.
+
+Your account has been prohibited to log in.
+Your account has been prohibited to log in.
+
+Your account has been rejected from server.
+Your account has been rejected from server.
+
+Your account has been totally erased.
+Your account has been totally erased.
+
+Your account has expired.
+Your account has expired.
+
+Your account is 'Unregistered'.
+Your account is 'Unregistered'.
+
+Your account is no longer authorized.
+Your account is no longer authorized.
+
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+
+Your autolootitem list has been reset.
+Your autolootitem list has been reset.
+
+Your autolootitem list is empty.
+Your autolootitem list is empty.
+
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+
+Your autoloottype list has been reset.
+Your autoloottype list has been reset.
+
+Your autoloottype list is empty.
+Your autoloottype list is empty.
+
+Your body aches, even your hair hurts, and the bright daylight is painful.
+Your body aches, even your hair hurts, and the bright daylight is painful.
+
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+
+Your cart was cleaned.
+Your cart was cleaned.
+
+Your class can't mount!
+Your class can't mount!
+
+Your current memo positions are:
+Your current memo positions are:
+
+Your effect has changed.
+Your effect has changed.
+
+Your global chat is no longer bound to the '#%s' channel
+Your global chat is no longer bound to the '#%s' channel
+
+Your global chat is not bound to any channel
+Your global chat is not bound to any channel
+
+Your global chat is now bound to the '%s' channel
+Your global chat is now bound to the '%s' channel
+
+Your group has been changed.
+Your group has been changed.
+
+Your guild storage was cleaned.
+Your guild storage was cleaned.
+
+Your guild's storage has already been opened by another member, try again later.
+Your guild's storage has already been opened by another member, try again later.
+
+Your hairstyle is @@ and its color is @@.
+Your hairstyle is @@ and its color is @@.
+
+Your hands are too weak, you did not succeed in opening this @@.
+Your hands are too weak, you did not succeed in opening this @@.
+
+Your head is suddently heavy, your eyes are closing...
+Your head is suddently heavy, your eyes are closing...
+
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+
+Your homunculus doesn't evolve.
+Your homunculus doesn't evolve.
+
+Your job has been changed.
+Your job has been changed.
+
+Your mind is set? You will loose the color dye during this process.
+Your mind is set? You will loose the color dye during this process.
+
+Your name is Ianus or Janus?
+Your name is Ianus or Janus?
+
+Your position has been saved.
+Your position has been saved.
+
+Your save point has been changed.
+Your save point has been changed.
+
+Your sex has been changed (disconnection required to complete the process)...
+Your sex has been changed (disconnection required to complete the process)...
+
+Your sister sent me to find you. Your mother is worried.#0
+Your sister sent me to find you. Your mother is worried.
+
+Your sister sent me to find you. Your mother is worried.#1
+Your sister sent me to find you. Your mother is worried.
+
+Your storage was cleaned.
+Your storage was cleaned.
+
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+
+Zzzzzzzzz...
+Zzzzzzzzz...
+
+[ K.S Protection Active - Option: Guild ]
+[ K.S Protection Active - Option: Guild ]
+
+[ K.S Protection Active - Option: Party ]
+[ K.S Protection Active - Option: Party ]
+
+[ K.S Protection Active - Option: Self ]
+[ K.S Protection Active - Option: Self ]
+
+[ K.S Protection Inactive ]
+[ K.S Protection Inactive ]
+
+[ Map K.S Protection Active ]
+[ Map K.S Protection Active ]
+
+[ Map K.S Protection Inactive ]
+[ Map K.S Protection Inactive ]
+
+[ ^EE0000%s^000000 ]
+[ ^EE0000%s^000000 ]
+
+[%d] seconds left until you can use
+[%d] seconds left until you can use
+
+[^EE0000%s^000000]
+[^EE0000%s^000000]
+
+a ground!
+a ground!
+
+a quiet place,
+a quiet place,
+
+ban
+ban
+
+block
+block
+
+body/armor,
+body/armor,
+
+both hands,
+both hands,
+
+change the sex of
+change the sex of
+
+conf/import/msg_conf.txt
+conf/import/msg_conf.txt
+
+data @@ @@ @@ data
+data @@ @@ @@ data
+
+debug
+debug
+
+delta
+delta
+
+feet,
+feet,
+
+fisherman
+fisherman
+
+garment,
+garment,
+
+hairstyle_config
+hairstyle_config
+
+left accessory,
+left accessory,
+
+left hand,
+left hand,
+
+life
+life
+
+line @@: @@
+line @@: @@
+
+lower head,
+lower head,
+
+lower/mid head,
+lower/mid head,
+
+lower/mid/top head,
+lower/mid/top head,
+
+lower/top head,
+lower/top head,
+
+marriage1
+marriage1
+
+mid head,
+mid head,
+
+no
+no
+
+no active MOTD
+no active MOTD
+
+no active broadcast
+no active broadcast
+
+npc1
+npc1
+
+npc1#door
+npc1#door
+
+npc2
+npc2
+
+npc3
+npc3
+
+npc4
+npc4
+
+npc5
+npc5
+
+npc6
+npc6
+
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+
+option '%s' is not enabled on channel '%s'
+option '%s' is not enabled on channel '%s'
+
+option '%s' is now disabled for channel '%s'
+option '%s' is now disabled for channel '%s'
+
+option '%s' is now enabled for channel '%s'
+option '%s' is now enabled for channel '%s'
+
+option '%s' is now enabled for channel '%s' with %d seconds
+option '%s' is now enabled for channel '%s' with %d seconds
+
+right accessory,
+right accessory,
+
+right hand,
+right hand,
+
+skill %d: %s (%s)
+skill %d: %s (%s)
+
+test @@
+test @@
+
+test1
+test1
+
+test2
+test2
+
+top head,
+top head,
+
+unban
+unban
+
+unblock
+unblock
+
+value '%d' for option '%s' is out of range (limit is 0-10)
+value '%d' for option '%s' is out of range (limit is 0-10)
+
+yes
+yes
+
+| Guild: '%s'
+| Guild: '%s'
+
+| Location: %s %d %d
+| Location: %s %d %d
+
+| Lv:%d/%d | Job: %s
+| Lv:%d/%d | Job: %s
+
+| Party: '%s'
+| Party: '%s'
+
+↠Exit
+↠Exit
+
+↑ Legion
+↑ Legion
+
+↓ Market Place
+↓ Market Place
+
diff --git a/langs/lang_es.old b/langs/lang_es.old
new file mode 100644
index 000000000..d6d5416b4
--- /dev/null
+++ b/langs/lang_es.old
@@ -0,0 +1,2604 @@
+ ago
+hace años
+
+'%s' got %s's %s (chance: %0.02f%%)
+'%s' obtuvo algo de %s: %s (probabilidad: %0.02f%%)
+
+'%s' stole %s's %s (chance: %0.02f%%)
+'%s' robó algo a %s: %s (probabilidad: %0.02f%%)
+
+'That', as you call it, is a @@. There are plenty of 'em on this island!
+'Eso', como tú le llamas, es un @@. ¡Hay muchos de esos en esta isla!
+
+'That', as you call it, is a @@. There're plenty on this island!
+'Eso', como tú le llamas, es un @@. ¡Hay abundancia de esos en esta isla!
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Uff*... Y otra caja de @@s para nuestro colega que muere de hambre está lista.
+
+*hic*
+*hic*
+
+*hick*
+*hic*
+
+, and
+, y
+
+- 2 @@
+- 2 @@
+
+.
+.
+
+...
+...
+
+... And 1 @@.
+...Y 1 @@.
+
+... and 1 @@.
+... y 1 @@.
+
+1. Do not bot. This means you are not allowed to use any automation programs or use keyboard tricks. Any away from keyboard activity will be considered as botting except standing still.
+1. No utilices programas automáticos, o bots. Esto quiere decir que no está autorizado a usar ningún tipo de automatización o trucos de teclado. Cualquier actividad mientras esté lejos de tu teclado será considerada como delito, excepto estar parado y quieto.
+
+2, Do not spam (includes trade spam)
+2, No hagas spam (tambien el de intercambio)
+
+2. Do not spam. This also concerns trade spam.
+2. No hagas spam. Incluido el spam comercial.
+
+3. Do not multi box. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups.
+3. No hagas uso múltiple. Esto significa que no puedes tener más de un de un personaje activo al mismo tiempo. No está permitido usar varias instancias del cliente al mismo tiempo para atacar en grupos.
+
+4. Do not trash talk, beg or use rude language in your character name or in the chat, except for role play purposes.
+4. No utilices palabras mal sonantes, mendigues o uses lenguaje grosero en el nombre de su personaje o en el chat, excepto para fines de juego de rol.
+
+5 Pibberies Infusion.
+5 Infusiones de Pibayas
+
+5. Do not speak any other language than English in public areas. You are free to speak any language you want in private chats or when alone with friends.
+5. No hables otro idioma distinto del Inglés en áreas publicas. Eres libre de hablar cualquier idioma que quieras en chats privados o cuando estés a solas con amigos.
+
+6. Follow the social convention listed on the RFC1855 article.
+6. Sigue las convenciones sociales listadas en el articulo RFC1855.
+
+@@ from now
+@@ desde ahora
+
+@@ is helping me.
+@@ está ayudándome.
+
+@@? Welcome my dear!#0
+¿@@? ¡Bienvenida, mi estimada!
+
+@@? Welcome my dear!#1
+¿@@? ¡Bienvenido, mi estimado!
+
+A few moments ago, I heard your conversation with Darlin.
+Hace poco escuche tu conversación con Darlin.
+
+A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived.
+Una gran ciudad, ahora la capital de estas islas, llamada Esperia, elevada sobre la única isla, Aurora, donde todos viven.
+
+ANYWAY, MAYBE WHEN YOU ARE LOOKING FOR FOOD WITH GUGLI YOU WILL HAVE THE TIME TO LOOK AT THIS!
+¡DE TODOS MODOS, QUIZà CUANDO ESTÉS BUSCANDO COMIDA CON GUGLI TENGAS TIEMPO PARA MIRAR ESTO!
+
+About the Legion of Aemil in Esperia, I'm not sure about them, frankly.
+Sobre la Legión de Aemil en Esperia, francamente, no estoy seguro acerca de ellos.
+
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Sobre este Gremio de Esperia, me pregunto acerca de ellos, si me permite hablar con franqueza. Hay rumores de que hicieron algunas cosas monstruosas y que están ocultando un buen montón de cosas de nosotros.
+
+About this Esperia's Guild, I'm not sure about them, frankly.
+Acerca de este gremio de los Esperia, no estoy seguro acerca de ellos, francamente.
+
+About this Esperia's Warrior Guild, I'm not sure about them, frankly.
+Acerca de este Gremio Guerrero de Esperia... Si te soy franco, no estoy muy seguro sobre ellos.
+
+Acorn
+Bellota
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#0
+En realidad, Gugli me preguntó si podía ayudarte trayéndole algunas de tus cajas.
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#1
+En realidad, Gugli me preguntó si podía ayudarte trayéndole algunas de tus cajas.
+
+Aemil is a magnificent world unknown to us all.
+Aemil es un mundo magnífico, desconocido para todos nosotros.
+
+Ah... Gugli Gugli... He's too young to understand our conversation
+Ah... Gugli Gugli... Él es muy joven para entender nuestra conversación.
+
+Ale
+Ale
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale y Tibbo deben traer 2 cajas de @@s, Astapolos y Gulukan 2 de @@s y Jalad y Q'Muller son encargados de las cajas de @@s.
+
+Alige
+Alige
+
+Alige#Artis
+Alige#Artis
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+AligeTrigger#Artis
+
+All I can do is tell you that...
+Todo lo que puedo hacer es decirte que...
+
+All that I had to eat were these berries... Berries... Berries...
+Todo lo que tenía para comer eran estas bayas... Bayas... Bayas...
+
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's a friend or a foe...#0
+Muy bien, voy a su dormitorio. Mantén un ojo sobre ella; aún no sabemos si es amiga o enemiga...
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Muy bien. Voy a su dormitorio. Mantén un ojo sobre ella; aún no sabemos si es una aliada o una enemiga...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's a friend or a foe...#1
+Muy bien, voy a su dormitorio. Mantén un ojo sobre él; aún no sabemos si es amigo o enemigo...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Muy bien. Voy a su dormitorio. Mantén un ojo sobre él; aún no sabemos si es un aliado o un enemigo...
+
+Alright, bye!
+Muy bien. ¡Adiós!
+
+Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?
+También, había una inscripción en tu balsa, uno del gremio guerrero de Esperia, el gremio más extendido y más grande de todo el nuevo mundo. ¿Te hace recordar algo?
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#0
+Así mismo, tomamos tus yayed ropas, como estaban... Yeyeye... En malas condiciones. Revisa la caja que está por aquí cerca de tu cama; dentro de allí hay otras.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.
+
+An unexpected help is always welcome!
+¡Una ayuda inesperada siempre es bienvenida!
+
+And please, no berries.
+Y por favor, bayas no.
+
+And please, no berries. No more!
+Y, por favor, no bayas. ¡No más!
+
+And what do you give me in exchange for these informations?
+Y ¿qué me darás a cambio de esta información?
+
+And what kind of help do you need?
+¿Y qué tipo de ayuda necesitas?
+
+Anyway, if you ever feel interested, just click on my bag.
+De todos modos, si alguna vez te interesa, solo has click en mi bolsa.
+
+Aquada
+Aquada
+
+Aquada Box
+Caja de Aquada
+
+Are you sure that they are my potions?
+¿Estás seguro de que son mis pociones?
+
+AreaBottom
+AreaBottom
+
+AreaMiddle
+AreaMiddle
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+AreaNPC#001-2-22
+
+AreaNPC#doors1
+AreaNPC#doors1
+
+AreaNPC#doors2
+AreaNPC#doors2
+
+AreaTop
+AreaTop
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+Arrr, ¡no me des más bayas! ¡No las quiero, estúpidas bayas, estúpidas ... estúpidas ... estúpidas!
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Arrr, ¡No me des más bayas! ¡No las quiero, estúpidas bayas... estúpidas... estúpidas... estúpidas!
+
+Artaxe
+Artaxe
+
+Artis is a very nice place; there are some hot chicks...
+Artis es un sitio muy agradable; hay algunas chicas guapas...
+
+As they sailed on Oceania, great waters of Aemil, one of the alliances found a land.
+Mientas navegaban en Oceania, extensas aguas de Aemil, una de las alianzas encontró tierra.
+
+As they sailed on Oceania, great waters of Aemil, one of the groups found a land.
+Como ellos navegan en Oceanía, extensas aguas de Aemil, uno de los grupos encontró una tierra.
+
+As you can walk around, it'll be an easy task for you. Impale me one of them!!
+Como puedes caminar por allí, esto será una tarea fácil para ti. ¡Empálame uno de ellos!
+
+As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.
+Como puede que tú ya sepas, estamos a larga distancia de viajantes, y nuestra entera tripulación necesita almacenar suficiente comida para sobrevivir. No sabes cuán peligrosa puede ser la vida en el mar.
+
+As you open your eyes and look around, you see a large ship.
+Al abrir tus ojos, y mirar en derredor, ves una enorme embarcación.
+
+As you open your eyes, you see a large ship before you.
+Al abrir los ojos, ves un gran barco ante ti.
+
+Astapolos
+Astapolos
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+Por el momento, nuestra tripulación esta ocupada recolectando @@s, @@s y @@s.
+
+At this time, we were selling crab food on our old mushroom island.
+En este momento, estábamos vendiendo comida de cangrejo en nuestra vieja isla hongo.
+
+Authorities began to control in order to have a peaceful society. This did not work well for long.
+Las autoridades comenzaron a ejercer control para tener una sociedad pacífica. Ésto no funcionó muy bien por un tiempo.
+
+Bag
+Bolsa
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Sé paciente un poco más, en los siguientes dias llegaremos al puerto de Artis...
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Antes de que te vayas, déjame decirte cómo obtener @@s, porque no pareces muy inteligente.
+
+Billy Bons
+Billy Bons
+
+BillyBons
+BillyBons
+
+Box
+Caja
+
+Bread
+Pan
+
+But I need to go, bye!
+Pero necesito irme, ¡adios!
+
+But more than everything, she is the one which took care of you when you were in coma.
+Pero más que nada, ella es la que tuvo cuidado de ti cuando estabas en coma.
+
+But until then, you need to stay here, there is nothing else to do anyway.
+Pero hasta entonces, necesitas quedarte aquí. No hay nada más que hacer, de todos modos.
+
+But you are welcome to reset your stats again if you bring me more plushrooms!#0
+¡Pero eres bienvenida a restablecer tus estadísticas de nuevo si me traes más plushrooms!
+
+But you are welcome to reset your stats again if you bring me more plushrooms!#1
+¡Pero eres bienvenido a restablecer tus estadísticas de nuevo si me traes más plushrooms!
+
+But you won't *hick* me this time...
+Pero tú no me has *hic* ganado esta vez...
+
+But... If he has amnesia like Julia said... We don't need to worry about him.
+Pero... Si él tiene amnesia como dice Julia... No es necesario preocuparnos por él.
+
+But... If she has amnesia like Julia said... We don't need to worry about her.
+Pero... Si ella tiene amnesia tal como dijo Julia... No necesitamos preocuparnos por ella.
+
+But... if he has amnesia like Julia said... We don't need to worry about him.
+Pero... si él tiene amnesia, como dijo Julia... No necesitamos preocuparnos por él.
+
+But... if he is amnesic like Julia said, we don't need to worry about him.
+Pero... si él tiene amnesia, como Julia dijo, no necesitamos preocuparnos por él.
+
+But... if she has amnesia like Julia said... We don't need to worry about her.
+Pero... si ella tiene amnesia, como dijo Julia... No necesitamos preocuparnos por ella.
+
+But... if she is amnesic like Julia said, we don't need to worry about her.
+Pero... si ella tiene amnesia, como Julia dijo, no necesitamos preocuparnos por ella.
+
+Bye.
+Adiós.
+
+CAN YOU HEAR ME?
+PUEDES OIRME?
+
+Can you bring me something which isn't a vegetable?
+¿Puedes traerme algo que no sea un vegetal?
+
+Cap'tain has locked the door, you should go see him.
+El capitan cerro la puerta, deberias ir a verlo.
+
+Cap'tain is waiting for you! Hurry up.
+¡El capitan te esta esperando! Date prisa.
+
+Carrot
+Zanahoria
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#0
+Algunos items tiene diferentes efectos. Unos te curarán, otros pueden ser usados como armas o armaduras y otros pueden ser vendidos por oro.
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#1
+Algunos items tiene diferentes efectos. Unos te curarán, otros pueden ser usados como armas o armaduras y otros pueden ser vendidos por oro.
+
+Check my balance.
+Verificar mi equilibrio.
+
+Cheese
+Queso
+
+Chef Gado
+Chef Gado
+
+Chef Gado#Artis
+Chef Gado#Artis
+
+Chest
+Cofre
+
+Chest#Artis
+Chest#Artis
+
+Click on the NPCs around you to continue the introduction.
+Haz clic en los NPCs a tu alrededor para continuar la introducción.
+
+Come back soon! And bring a plushroom with you!
+¡Vuelve pronto! ¡Y trae un plushroom!
+
+Come on, Sap! You are scaring our guest with your stories.#0
+¡Vamos, Sap! Estás asustando a nuestra invitada con tus historias.
+
+Come on, Sap! You are scaring our guest with your stories.#1
+¡Vamos, Sap! Estás asustando a nuestro invitado con tus historias.
+
+Common, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+Son similares, ¡no seas así y relájate! ¡¿No quieres saber quién está detrás de todo esto?!
+
+Congrats!
+Felicidades!
+
+Cookie Master
+El Amo de las Galletas
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+¿Puedo preguntarte cuál es tu lengua materna? Un marinero me dijo que eras rusa, pero otro me dijo que eras francesa... Estoy un poco confundida. Te registraré en la lista de embarque del buque sólo después de eso.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+¿Puedo preguntarte cuál es tu lengua materna? Un marinero me dijo que eras ruso, pero otro me dijo que eras francés... Estoy un poco confundida. Te registraré en la lista de embarque del buque sólo después de eso.
+
+Could you help me please?
+¿Podrías ayudarme, por favor?
+
+Could you please bring me something which isn't a vegetable? And I beg you, no berries!
+¿Podrías traerme algo que no sea vegetal? Y, te lo suplico, ¡no bayas!
+
+Couwan
+Couwan
+
+Croc Claw
+Garra de Croc
+
+Croconut Box
+Caja de Croconut
+
+DID YOU FIND OUT WHAT THE LIGHT WAS?
+¿AVERIGUASTE QUÉ ERA ESA LUZ?
+
+DO YOU FEEL BETTER?
+¿TE SIENTES MEJOR?
+
+Damn @@.
+Maldición @@.
+
+Damn you! You better not tell anyone that you've seen me!
+¡Diantres! ¡Será mejor que no le digas a nadie que me has visto!
+
+Damn you! You better not tell anyone that you've seen me!#0
+¡Diantres! ¡Será mejor que no le digas a nadie que me has visto!
+
+Damn you! You better not tell anyone that you've seen me!#1
+¡Diantres! ¡Será mejor que no le digas a nadie que me has visto!
+
+Damn you! You'd better not tell anyone you saw me!#0
+¡Maldición! ¡Será mejor que no le digas a nadie que me viste!
+
+Damn you! You'd better not tell anyone you saw me!#1
+¡Maldición! ¡Será mejor que no le digas a nadie que me viste!
+
+Dan
+Dan
+
+Darlin
+Darlin
+
+Delicious Cookie
+Galleta Deliciosa
+
+Devis
+Devis
+
+Do you feel too weak even if trying to hit the surrounding wildlife?
+¿Te sientes demasiado débil aún si intentas golpear a la vida silvestre circundante?
+
+Do you have an other question for me?
+¿Tienes alguna otra pregunta para mi?
+
+Do you want to cut this @@?
+¿Quieres cortar este @@?
+
+Does somebody know a good place to hang out in Esperia? - M. Arpan
+¿Alguien conoce un buen lugar donde pasar el rato en Esperia? - M. Arpan
+
+Does somebody know a good place to look in Esperia? - M. Arpan
+¿Alguien conoce un buen lugar donde mirar en Esperia?-Sr. Arpan
+
+Don't bother her Silvio, or I'll have to tell her that you cry like a baby when you hear the thunder in the night.#0
+No la molestes, Silvio, o tendré que decirle que lloras como un bebé cuando escuchas un trueno en la noche.
+
+Don't bother her Silvio, or I'll to tell her that you cry like a baby when you hear the thunder in the night.
+No la molestes, Silvio, o le diré que lloras como un bebé cuando escuchas un trueno en la noche.
+
+Don't bother him Silvio, or I'll have to tell him that you cry like a baby when you hear the thunder in the night.#1
+No lo molestes, Silvio. O tendré que decirle que lloras como un bebé cuando escuchas los truenos en la noche.
+
+Don't bother him Silvio, or I'll to tell him that you cry like a baby when you hear the thunder in the night.
+No lo molestes, Silvio, o le diré que lloras como un bebé cuando escuchas un trueno en la noche.
+
+Don't do do theee... *hick* with me eh!
+¡No te hagas... *hic* conmigo, eh!
+
+Don't mock me, my work is admirable.
+No te burles de mí, mi trabajo es admirable.
+
+Don't say it too loud, other people could hear us.
+No lo digas muy alto, otras personas podrían escucharnos.
+
+DoorUpwards
+DoorUpwards
+
+DoorUpwards#001-2-23
+DoorUpwards#001-2-23
+
+Duel: Can't use %s in duel.
+Duelo: No puedes usar %s en duelo.
+
+Duel: Can't use this item in duel.
+Duelo: No puedes usar este artículo en el duelo.
+
+Duel: Invalid value.
+Duelo: Valor inválido.
+
+Duel: Invitation has been sent.
+Duelo: La invitación ha sido enviada.
+
+Duel: Player name not found.
+Duelo: No se encontró el nombre del jugador.
+
+Duel: The Player is in the duel already.
+Duelo: El Jugador ya está en el duelo.
+
+Duel: The duel invitation has been accepted.
+Duelo: La invitación de duelo ha sido aceptada.
+
+Duel: The duel invitation has been rejected.
+Duelo: La invitación de duelo ha sido rechazada.
+
+Duel: The limit of players has been reached.
+Duelo: Se alcanzó el límite de jugadores.
+
+During the next few days, we will finally reach Artis.
+Durante los próximos días, alcanzaremos finalmente Artis.
+
+Duty calls me, *hic*, see you later dude.
+El deber me llama, *hic*, nos vemos luego amigo.
+
+Duty calls me, *hic*, see you later dude.#1
+El deber me llama. *hic* Nos vemos luego, amigo.
+
+Duty calls me, *hic*, see you later honey.
+Duty me llama, *hic*, nos vemos luego, cariño.
+
+Duty calls me, *hic*, see you later honey.#0
+El deber me llama. *hic* Nos vemos luego, cariño.
+
+Duty is calling me, *hic*, see you later dude.
+Duty me llama, *hic*, nos vemos luego, amigo.
+
+Duty is calling me, *hic*, see you later honey.
+Duty me llama, *hic*, nos vemos luego, cariño.
+
+Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.
+Cada uno de los grupos fueron organizados para navegar en diferentes direcciones para encontrar una nueva y adecuada tierra donde vivir.
+
+Elfen Voice
+Voz de Elfen
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+Elmo me reportó sobre algunas fricciones entre mi antiguo y mi nuevo teniente. Probablemente ya conoces a Julia y a Gado el Chef.
+
+Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+Elmo me reportó sobre algunas fricciones entre mi viejo y nuevo tenientes. Tú probablemente ya conoces a Julia y al Chef Gado.
+
+Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.
+Elmo me dijo que ahora tú eres considerado uno de nosotros en la isla. Y aprecio el esfuerzo que hiciste aquí abajo.
+
+Elmo#sailors
+Elmo#sailors
+
+Elven Voice
+Voz de Elven
+
+Enora from the Legion of Aemil has been warned that you were aboard.
+Enora, de la Legión de Aemil, ha sido informada de que estuviste a bordo.
+
+Enter the amount that you want to deposit.
+Introduzca la cantidad que quiere depositar.
+
+Enter the amount that you want to withdraw.
+Introduzca la cantidad que quiere retirar.
+
+Err, seriously, I just wanted to get to Artis, and I don't have the money to pay for the ferry!
+Uff, de verdad, solo quiero ir a Artis y no tengo dinero para pagar el ferry.
+
+Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!
+Err, en serio. ¡Yo sólo quería llegar a Artis, y no tengo el dinero para pagar por el ferry!
+
+Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!
+Err, en serio, yo sólo quería llegar a Artis, ¡pero no tenía suficiente dinero para pagar el ferry!
+
+Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.
+Aun cuando ellos no escucharon nada sobre los otros grupos, decidieron inicial una nueva vida en esta tierra llena de animales dañinos.
+
+FINE, BYE!
+MUY BIEN, ¡ADIÓS!
+
+Fexil
+Fexil
+
+Fine, tell me, who are these mysterious aliens?
+Bien, dime, ¿quiénes son estos misteriosos extraterrestres?
+
+Fine, what do you want to do with your money?
+Genial, ¿qué quiere hacer con su dinero?
+
+From what I hear, Gugli, my brother, needs the help of as many people as possible; to collect loads of neat things, that can be found on the island.
+Según he oído, Gugli, mi hermano, necesita la ayuda de tanta gente como sea posible; para recolectar un montón de cosas interesantes, que pueden ser encontradas en la isla.
+
+From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.
+Por lo que sé, Gugli, mi hermano, necesita toda la ayuda posible para recolectar todas las cosas nuevas que encontró en la isla.
+
+Fungus
+Hongo
+
+Ggrmm grmmm...
+Ggrmm grmmm...
+
+Ggrmm... Grmmmm...
+Ggrmm... Grmmmm...
+
+Give me a kiss before you say goodbye!
+¡Dame un beso antes de decir adiós!
+
+Go and grab one of them. A good knife will help you hunting the creatures of this island.
+Ve y agarra uno de ellos. Un buen cuchillo te ayudará a cazar las criaturas de esta isla.
+
+Go outside and talk with Gugli, he will tell you what we need.
+Ve afuera y habla con Gugli, el te dirá que necesitamos.
+
+Go outside and talk with Gugli, he'll tell you what we need.
+Ve afuera y habla con Gugli, el te dirá qué necesitamos.
+
+Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!
+¡Buena suerte! Y no olvides visitar a Peter
+
+Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.
+Es bueno saberlo. De lo que me informó Darlin, vendremos pronto a través de una pequeña isla antes de llegar a Artis.
+
+Good, good!
+¡Bien, bien!
+
+Growl, sniff, grr!! You'd better not tell anyone you saw me!#0
+¡Gruñido, sniff, grr! ¡Será mejor que no le digas a nadie que me viste!
+
+Growl, sniff, grr!! You'd better not tell anyone you saw me!#1
+¡Gruñido, sniff, grr! ¡Será mejor que no le digas a nadie que me viste!
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#0
+Gugli me pidió que ayudara a los marineros con su recolección de comida. ¿Sabes dónde puedo encontrarlos?
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#1
+Gugli me pidió que ayudara a los marineros con su recolección de comida. ¿Sabes dónde puedo encontrarlos?
+
+Gugli sent me down here to help you.
+Gugli me envío aquí abajo para ayudarte.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Gulukan
+Gulukan
+
+GvG: Off.
+GvG: Apagado.
+
+GvG: On.
+GvG: Encendido.
+
+HEY
+OYE
+
+HEY @@!
+¡OYE @@!
+
+Half Croconut
+Medio Croconut
+
+He he... OK, I'm going to the upper level and inform the captain.
+Je je... OK, voy a subir al nivel superior e informar al capitán.
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Warrior Guild of Esperia won't let it get public.
+Escúchame *hic* bien, lo que nunca, ¿!lo que nunca te hice *hic* diré ace...euh..rca qué?! Te vi allí, el Gremio de Esperia no lo dejará salir al público.
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+Escúchame *hic* bien, lo que nunca, ¿!lo que nunca te hice *hic* diré ace...euh..rca qué?! Te vi allí, el gremio de Esperia no lo dejará salir al público.
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+Escúchame *hic* bien, lo que nunca, ¿!lo que nunca te hice *hic* diré ace...euh..rca qué?! Te vi allí, el Gremio de Esperia no lo dejará salir al público.
+
+Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me.
+Jeje, no. Pero estoy seguro de que a un chico como tú le gustaría conocer a un caballero como yo.
+
+Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!
+Jeje, no. ¡Pero estoy seguro de que una señorita como tú amaría conocer a una persona encantadora como yo!
+
+Hehe, no. But I'm sure that a lady like you would love to meet a charmer like me!
+Jeje, no. Pero estoy seguro de que una dama como tú amaría conocer a un encantador como yo.
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!
+Jejeje, él está un poco nervioso, por favor discúlpelo. ¡No todos los días tenemos un nuevo miembro en la tripulación!
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!
+Jejeje, él está un poco nervioso, por favor discúlpelo. ¡No todos los días tenemos un nuevo miembro en la tripulación!
+
+Hello yeye.#0
+Hola yeye.
+
+Hello yeye.#1
+Hola yeye.
+
+Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.
+Hola, permíteme presentarme. Soy el Capitán Nard, soy yo quien lidera esta nave.
+
+Hello, boy!
+¡Hola, chico!
+
+Hello, girl!
+¡Hola, chica!
+
+Hello... Should I know you?
+Hola... ¿Debería conocerte?
+
+Her shop is on the west part of the city, between the legion building and the library.
+Su tienda está en la parte oeste de la ciudad, entre el edificio de la legión y la biblioteca.
+
+Hey
+Hey
+
+Hey Max, it's @@!
+¡Oye Max, es @@!
+
+Hey do you have any plushrooms on you?
+Oye, ¿tienes algún plushroom?
+
+Hey hey
+Oye oye
+
+Hey you! Do you hear us? Are you okay?
+¡Oye, tú! ¿Nos escuchas? ¿Estás bien?
+
+Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.
+Oye, tú, perdón por dejar tu habitación tan de prisa. Yo necesito... hablar con el capitan sobre... la reserva. Ya sabes, ahora que tenemos una nueva boca que alimentar, necesitamos chequear qué tenemos.
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!
+Oye, tú. Discúlpame por irme de tu habitación tan rápidamente. Necesito... hablar con el Capitán sobre... ¡La reserva.. eh, tu sabes, ahora que tenemos una nueva boca en la tripulación, necesitamos chequearlo!
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the captain about... The reserve. You know, now that we got a new mouth to feed, we need to check what we have.
+Ey tú, perdón por dejar la habitación tan rápido, necesitaba... hablar con el capitán acerca de las... reservas. Sabes, ahora que tenemos una nueva boca que alimentar, necesitamos revisar nuestras provisiones.
+
+Hey! Be careful. You can't stay in this basement for so long, you are going to get sick. Come outside and take a break, maybe you can try again later.
+¡Oye! Ten cuidado. No puedes estar en este sótano por mucho tiempo, vas a enfermarte. Ven afuera y toma un descanso, tal vez lo puedas intentar más tarde.
+
+Hey, girl!
+¡Oye, chica!
+
+Hey, how do you know my name?
+Oye, ¿cómo sabes mi nombre?
+
+Hey, man!
+¡Oye, hombre!
+
+Hey, you can't sleep here, it's my room.
+Oye, no puedes dormir aquí, es mi cuarto.
+
+Hey, you should go see Julia to be registered on the ship board.
+Oye, deberías ir a ver a Julia para registrarte abordo de la nave.
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Hola, @@. Escuché que el capitán te envió aquí abajo, ¿uh?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Hola, @@. Escuché que el capitán te envió aquí abajo, ¿uh?
+
+Hi @@.
+Hola, @@.
+
+Hi, nice to see you!
+¡Hola, me alegro de verte!
+
+Hi, nice to see you!#0
+¡Hola, me alegro de verte!j
+
+Hidden person
+Persona escondida
+
+Hidden person doesn't answer
+La persona que está escondida no responde
+
+Hm...
+Hm...
+
+How are you doing, cutie?
+¿Qué haces, queridita?
+
+How are you doing, dude?
+¿Cómo estás, amigo?
+
+How are you feeying, now that you walk on steady land? Yeye better?
+¿Cómo te estás sintienying, ahora que caminas en tierra firme? ¿Yeye mejor?
+
+How could you... We said we wouldn't talk about this again...
+¿Cómo pudiste?... Dijimos que no hablaríamos acerca de eso de nuevo ...
+
+How do you know my name?
+¿Cómo sabe mi nombre?
+
+How is *hick* possible??
+¿¿Cómo *hic* es posible??
+
+How is it going cutie?
+¿Cómo te va, chica?
+
+How is it going dude?
+¿Cómo te va, amigo?
+
+How was the cookie? Tasty, wasn't it?
+¿Cómo estuvo la galleta? Sabrosa, ¿no?
+
+However, drought came with summers while winters became colder than ever.
+Sin embargo, la sequía vino con el verano mientras los inviernos se tornaban más fríos que nunca.
+
+Hurry, hurry! We need to check his teeth!
+¡Deprisa, deprisa! ¡Tenemos que revisar sus dientes!
+
+Hurry, hurry! We need to check it's teeth!
+¡Deprisa, deprisa! ¡Tenemos que revisar sus dientes!
+
+I already have some plushroom on me.#0
+Ya tengo algunos plushroom.
+
+I already have some plushroom on me.#1
+Ya tengo algunos plushroom.
+
+I already have some plushrooms on me.#0
+Ya tengo algunos plushroom.
+
+I already have some plushrooms on me.#1
+Ya tengo algunos plushroom.
+
+I am surprised someone has been sent here for help. It is quite... unusual.
+Me sorprende que alguien haya sido enviado aquí para ayudar. Es muy... inusual.
+
+I am, who are you?
+Lo soy. ¿Quién eres tú?
+
+I beg you, please, pleeeease...
+Te lo ruego, por favor, por favoooooooor...
+
+I beg you, please, pleeeease...
+Te lo ruego, por favor, por favoooooooor...
+
+I can't help you to be on my list, nor can I give you a cookie for free.
+No te puedo ayudar a estar en mi lista, ni tampoco puedo darte una galleta gratis.
+
+I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.
+No quiero apuntar mi dedo sobre nadie. Sólo deposito mi confianza en ti. Estoy seguro de que serás capaz de juzgar y resolver este molesto problema.
+
+I don't have any plushrooms on me.#0
+No tengo plushrooms.
+
+I don't have any plushrooms on me.#1
+No tengo plushrooms.
+
+I don't need any help right now, come back later.
+Ahora mismo no necesito ayuda, ven más tarde.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000E).
+Realmente no tengo tiempo para ir persiguiendo pious, simplemente déjame comprar uno al precio normal (30000E).
+
+I don't see anything else than... water?
+No veo nada más que... ¿agua?
+
+I don't want this, give me something else.
+Yo no quiero esto. Dame algo más.
+
+I forgot where it was...
+Olvidé donde estaba esto...
+
+I give you this key, it opens any doors on this ship.
+Te doy esta llave. Ésta abre cualquier puerta en este barco.
+
+I have one more task for you, Trozz, another member of the Legion, sent me a letter earlier today.
+Tengo una tarea más para ti, Trozz, otro miembro de la Legión, me envió una carta temprano.
+
+I just realized I needed delicious ingredients to prepare a... A special recipe.
+Me acabo de dar cuenta de que necesito ingredientes deliciosos para preparar una... una receta especial.
+
+I need a helper to clean the edge of the ship, but you aren't strong enough to help.#0
+Necesito a un ayudante para limpiar el borde del barco, pero no eres lo suficientemente fuerte para ayudar.
+
+I need a helper to clean the edge of the ship, but you aren't strong enough to help.#1
+Necesito a un ayudante para limpiar el borde del barco, pero no eres lo suficientemente fuerte para ayudar.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#0
+Necesito ayuda para limpiar el borde de la nave, pero no eres lo suficientemente fuerte para ayudar.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#1
+Necesito ayuda para limpiar el borde de la nave, pero no eres lo suficientemente fuerte para ayudar.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#0
+Necesito ayuda para limpiarla cuña de la nave, pero no eres lo suficiente fuerte para ayudarme.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#1
+Necesito ayuda para limpiarla cuña de la nave, pero no eres lo suficiente fuerte para ayudarme.
+
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+Yo necesito a alguien quien pueda limpiar la parte inferior de la nave de estos Ratto. ¿Puedes ayudarme?
+
+I need somebody who can clean the bottom of the ship of these rattos. Can you help me?
+Necesito a alguien que pueda limpiar el fondo de la nave de esos rattos. ¿Puedes ayudarme?
+
+I only need 2 @@, 1 @@, 1 @@ and...
+Sólo necesito 2 @@, 1 @@ y...
+
+I only need 2 @@, 2 @@, 1 @@ and...
+Sólo necesito 2 @@, 2 @@, 1 @@ y...
+
+I only need 2 @@, 2 @@s, 1 @@...
+Sólo necesito 2 @@, 2 @@s, 1 @@...
+
+I remember I saw few of them leaving the ship early this morning to get to work.
+Recuerdo que ví a unos cuantos de ellos dejando el barco temprano en la mañana para ir a trabajar.
+
+I see it is not easy to get rid of those rattos. Do you want to try again?
+Ya veo que no es fácil deshacerse de esos rattos. ¿Quieres volver a intentar?
+
+I see it's not easy to get rid of these rattos. Do you want to try again?
+Veo que no es fácil deshacerse de esos rattos. ¿Quieres intentarlo de nuevo?
+
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+Ya veo, advierte a los otros marineros acerca de esto. Pero si él es parte del Gremio Guerrero, entonces es también nuestro aliado.
+
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+Ya veo, advierte a los otros marineros acerca de esto. Pero si ella es parte del Gremio Guerrero, entonces es también nuestra aliada.
+
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our ally.
+Ya veo. Advierte a los otros marineros acerca de esto. Pero si él es parte del Gremio Guerrero, entonces también es nuestro aliado.
+
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our freind and ally.#1
+Ya veo. Advierte a los otros marineros acerca de esto. Pero si él es parte del Gremio Guerrero, entonces también es nuestro amigo y aliado.
+
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our friend and ally.#1
+Ya veo. Advierte a los otros marineros sobre esto. Pero si él es parte del Gremio Guerrero, entonces también es nuestro amigo y aliado.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our ally.
+Ya veo. Advierte a los otros marineros acerca de esto. Pero si ella es parte del Gremio Guerrero, entonces también es nuestra aliada.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our freind and ally.#0
+Ya veo. Advierte a los otros marineros acerca de esto. Pero si ella es parte del Gremio Guerrero, entonces también es nuestra amiga y aliada.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our friend and ally.#0
+Ya veo. Advierte a los otros marineros sobre esto. Pero si ella es parte del Gremio Guerrero, entonces también es nuestra amiga y aliada.
+
+I speak Catalan.
+Hablo Catalan.
+
+I speak Dutch.
+Hablo Holandés.
+
+I speak English
+Yo hablo Inglés
+
+I speak English.
+Hablo Inglés.
+
+I speak Flemish
+Yo hablo Flamenco
+
+I speak Flemish.
+Hablo Flamenco.
+
+I speak French
+Yo hablo Francés
+
+I speak French.
+Hablo Francés.
+
+I speak German
+Yo hablo Alemán
+
+I speak German.
+Hablo Alemán.
+
+I speak Italian
+Yo hablo Italiano
+
+I speak Italian.
+Hablo Italiano.
+
+I speak Polish
+Yo hablo Polaco
+
+I speak Polish.
+Hablo Polaco.
+
+I speak Portuguese
+Yo hablo Portugués
+
+I speak Portuguese.
+Hablo Portugués.
+
+I speak Russian
+Yo hablo Ruso
+
+I speak Russian.
+Hablo Ruso.
+
+I speak Spanish
+Yo hablo Español
+
+I speak Spanish.
+Hablo Español.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+¡Creo que terminaré pronto, ya que casi tengo una caja llena de @@s!
+
+I think that I'm soon done since I'll soon have a box full of @@s!
+¡Creo que pronto estoy por terminar, puesto que dentro de poco tendré una caja llena de @@s!
+
+I think that my wine has a great quality! I'm on my second bottle and I already... What were we talking about again?
+¡Creo que mi vino tiene una calidad genial! Voy por la segunda botella y ya... ¿De qué estabamos hablando?
+
+I think that my wine is very good quality! I'm on my second bottle and I already... What were we talking about again?
+¡Creo que la calidad de mi vino es muy buena! Voy por la segunda botella y ya ... ¿De qué estábamos hablando?
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Yo pienso que yeye's pronto estará listo. ¡Yeye pronto tendrá una caja llena de @@s!
+
+I will give her everything she needs, don't worry.
+Yo le daré todo lo que ella necesite. No te preocupes.
+
+I will give him everything he needs, don't worry.
+Yo le daré todo lo que él necesite. No te preocupes.
+
+I will give you @@ GP.
+Te daré @@ GP.
+
+I will give you @@GP.
+Te daré @@GP.
+
+I will give you @@gp.
+Te daré @@gp.
+
+I won't forget it, I swear on my precious plushrooms.
+No lo olvidaré, lo juro por mis preciosos plushrooms.
+
+I would like to deposit some money.
+Me gustaría depositar dinero.
+
+I'M CALLED, @@!
+¡MI NOMBRE ES, @@!
+
+I'd like to catch one of them, but they are flying away when I try.
+Me gustaría atrapar uno de ellos, pero salen volando lejos cuando lo intento.
+
+I'll give her everything she needs, don't worry.
+Yo le daré todo lo que necesite, no te preocupes.
+
+I'll give him everything he needs, don't worry.
+Yo le daré todo lo que necesita, no te preocupes.
+
+I'll look at it.
+Ya lo miraré.
+
+I'll share my berries with you, if you help me.
+Compartiré mis bayas contigo, si me ayudas.
+
+I'm a bit sick.#0
+Estoy un poco enferma.
+
+I'm a bit sick.#1
+Estoy un poco enfermo.
+
+I'm a little busy right now; not in the mood to chat.
+Estoy algo ocupada en este momento; no estoy de humor para charlar.
+
+I'm called Alige, and I've been hiding here for few weeks.
+Me llamo Alige. Y he estado oculto aquí por unas cuantas semanas.
+
+I'm called Julia, it's me who took care of you some days ago, when we found you back on the sea, I'm very happy to see that you seem okay now!
+Me llamo Julia, he sido yo quien tuvo cuidados de ti algunos días atrás, cuando te encontramos en el mar. ¡Estoy muy feliz de ver que pareces estar bien ahora!
+
+I'm losing my mind, I need something else to eat!
+Estoy perdiendo la cordura, ¡necesito otra cosa para comer!
+
+I'm lost, where should I go?
+Estoy perdido, ¿dónde debería ir?
+
+I'm not that numb eeh *hic* what did ever you disco... *hic* ...vered there, the Warrior Guild won't get me!
+No soy tan insensible eeh *hic* que nunca deeeeees*hips*cubriste allí, ¡el Gremio Guerrero no me atrapará!
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, The Legion of Aemil won't get me!
+No estoy tan inadvertido eeh *hic* de lo que descu... ...briste allí ¡La Legión de Aemil no me atrapará!
+
+I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!
+No soy tan insensible eeh *hic* que nunca deeeeees*hips*cubriste allí, ¡el gremio guerrero no me atrapará!
+
+I'm not.
+No lo soy.
+
+I'm not.#0
+No soy.#0
+
+I'm not.#1
+No soy. #1
+
+I'm sick, I'm going back to bed.
+Me siento enfermo. Voy a volver a la cama.
+
+I'm sick, I'm going back to bed.#0
+Me siento enferma. Voy a volver a la cama.
+
+I'm sick, I'm going back to bed.#1
+Me siento enfermo. Voy a volver a la cama.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#0
+Lamento tu situación. Ellos deben cambiar con otro marinero de tiempo en tiempo.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#1
+Lamento tu situación. Ellos deben cambiar con otro marinero de tiempo en tiempo.
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Estoy seguro de que Tibbo está solo, en el sudoeste de la isla. Él cree que es el mejor lugar para recolectar @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.
+Estoy seguro de que él pronto será capaz de pelear con todas las criaturas que viven aquí sin ningún problema.
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.
+Estoy seguro de que ella pronto será capaz de pelear con todas las criaturas que viven aquí sin ningún problema.
+
+I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.
+Estoy segura de que tienes algunas preguntas para mí. Eres libre de preguntar lo que quieras, pero primero necesito decirte las reglas de conducta apropiada que debes seguir a bordo.
+
+I'm very happy to see you're okay now!
+¡Estoy muy feliz de ver que ahora estas bien!
+
+I've seen him on the bottom of the island, ask Jalad for more information.
+Yo lo he visto en la parte baja de la isla. Pregúntale a Jalad para más información.
+
+IF YOU FIND SOMETHING, THEN IT'S GREAT!
+¡Sà ENCUENTRAS ALGO, ENTONCES ES GENIAL!
+
+IT'S OK, CREW TASKS ARE MUCH MORE IMPORTANT THAN CURIOSITY!
+ESTà BIEN, LAS TAREAS DE LA TRIPULACIÓN SON MUCHO MAS IMPORTANTES QUE LA CURIOSIDAD.
+
+If I saw *hick* who you wereee.... *hips* Would not have helped you!
+Si vi *hic* quién tu eras... *hips* ¡No te hubiera ayudado!
+
+If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.
+Si te aburres o te cansas de dar vueltas en circulo, tal vez quieras hablar con los marineros en los alrededores para que te den algunas tareas.
+
+If you see weird things, or things that shouldn't be here, or even things that you would like to see there...
+Si ves cosas raras, cosas que no deberían estar ahí, o incluso cosas que te gustaría que estuviesen...
+
+If you want another one, you know what to do!
+Si quieres otra, ¡ya sabes que hacer!
+
+If you wish to read this page again, there is a copy up on the left wall.
+Si deseas leer esta hoja de nuevo, hay una copia arriba en la pared izquierda.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#0
+Si quieres abrir tu inventario usa la tecla F3 o usa tu mouse para seleccionarlo en la ventana de la parte superior en tu cliente.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#1
+Si quieres abrir tu inventario usa la tecla F3 o usa tu mouse para seleccionarlo en la ventana de la parte superior en tu cliente.
+
+If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...
+Si nos estás buscando allá, la mayoría de nosotros estará en el restaurante de Pedro y, en el caso de Silvio, en la Posada...
+
+In this cave, you see, I have a lot of fun.
+Ves, en esta cueva, me divierto mucho.
+
+In this cave, you see, I have lots of fun.
+En esta cueva, como ves, tengo mucha diversión.
+
+Interested?
+¿Interesado?
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#0
+¡Es agradable ver que has despertado y que estás bien! Elmo vino aquí a darme estas buenas noticias.
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#1
+¡Es agradable ver que has despertado y que estás bien! Elmo vino aquí a darme estas buenas noticias.
+
+It is them who tell me to whom I can give cookies.
+Son ellos quienes me dicen a quién le puedo dar galletas.
+
+It looks like madam is curious, am I right?
+Parece que la señora es curiosa, ¿estoy en lo cierto?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#0
+Parece que eres una experta en la vida dentro de 'La Johanne'. ¿Sabes algunos secretos ocultos que nadie sepa?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#1
+Parece que eres un experto en la vida dentro de 'La Johanne'. ¿Sabes algunos secretos ocultos que nadie sepa?
+
+It makes sense, do you think we should inform the capt'n about it?
+Tiene sentido... ¿crees que deberíamos informarle al cap'tan acerca de ésto?
+
+It seems mister is curious, are you not?
+Parece que el señor es curioso, ¿o no lo eres?
+
+It seems that we're close to an island, we should take a look at the upper level.
+Parece que estamos cerca de una isla, deberíamos ir a ver el nivel superior.
+
+It'll be a good moment for you to do some exercice, as the ship is not very vast for that.
+Éste será un buen momento para hacer algo de ejercicio, ya que el barco no es muy amplio para eso.
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+Es un puerto comercial de Andorra. Es raro que tú no sepas de ésta, ya que es una de las ciudades más famosas del mundo. Pero, ¡hey!, volviendo al tema... ¡Recuerda que mencioné que estoy ham...brieeeeeen...to!
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!
+Es un puerto comercial de Andorra, es raro que no sepas de él ya que es una de las ciudades mas famosas del mundo. Pero, volviendo al tema... ¡Estoy hambriento!
+
+It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!
+Éste es un puerto comercial de Andorra, es raro que no conozcas acerca de éste, es uno de las más famosas ciudades en todo el mundo... Pero, oye, ¡oh, volviendo al tema! ¡Tengo hambre!
+
+It's a nice place... There are some nice chicks...
+Es un bonito lugar... Allí hay algunas chicas agradables...
+
+It's difficult to distinguish good villagers from bad ones; keep your guard up, and stay away from me.
+Es difícil distinguir buenos aldeanos de los malos; mantente en guardia, y aléjate de mí.
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#0
+¡Es agradable ver que has despertado y que estás bien! Elmo vino aquí a darme estas buenas noticias.
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#1
+¡Es agradable ver que has despertado y que estás bien! Elmo vino aquí a darme estas buenas noticias.
+
+Its inhabitants did not know any kind of horror and in peace they lived as the earth gave them everything they needed to live.
+Sus habitantes no conocían ningún tipo de horror y vivían en paz; la tierra les daba todo lo que necesitaban.
+
+Jalad
+Jalad
+
+Julia#Artis
+Julia#Artis
+
+Just hit the trunk, and it will yeye a @@.
+Sólo dale al baúl y éste te yeye un @@.
+
+Just leave me alone.
+Simplemente déjame solo.
+
+Knife
+Cuchillo
+
+Knifes on the table
+Cuchillos sobre la mesa
+
+Last time I saw you, you were lost in the sea on your raft.#0
+La última vez que te vi, estabas perdida en el mar en tu balsa.
+
+Last time I saw you, you were lost in the sea on your raft.#1
+La última vez que te vi, estabas perdido en el mar sobre tu balsa.
+
+Lean
+Lean
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+LeftDoor
+
+LeftDoor#001-2-23
+LeftDoor#001-2-23
+
+LeftDoorCheck
+LeftDoorCheck
+
+Let me see your work...
+Déjame ver tu trabajo...
+
+Lettuce
+Lechuga
+
+Lettuce Leaf
+Hoja de Lechuga
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.
+Como al resto de la tripulación, se te da la bienvenida para que vengas y descanses aquí cuando sea durante tu travesía en Artis.
+
+Look who we have here, did you come for a training session?
+Mire a quién tenemos aquí, ¿ha venido a por una sesión de entrenamiento?
+
+Lost Island.
+La Isla Perdida.
+
+Magic Arpan#sailors
+Magic Arpan#sailors
+
+Max
+Max
+
+Max and Sapartan for example?
+¿Max y Spartan por ejemplo?
+
+Maybe he abused too much his bottle today to celebrate that!
+¡Tal vez él se excedió demasiado con su botella hoy para celebrar eso!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Legion of Aemil!#1
+¿Podría ser que él sea uno de los que se perdieron el mes pasado? ¡Aquellos yoiis de Esperia que recibieron una misión secreta de la Legión de Aemil!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+¿Tal vez él fue uno de los que se perdieron el mes pasado? ¡El yoiis de Esperia que tenía una misión secreta del Gremio de Guerreros!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!#1
+¿Tal vez él fue uno de los que se perdieron el mes pasado? ¡El yoiis de Esperia que tenía una misión secreta del Gremio Guerrero!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+¿Tal vez él fue uno de los que se perdieron el mes pasado? ¡El yoiis de Esperia que tenía una misión secreta del gremio Guerreros!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Legion of Aemil!#0
+¿Podría ser que ella sea una de los que se perdieron el mes pasado? ¡Aquellos yoiis de Esperia que recibieron una misión secreta de la Legión de Aemil!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+¿Tal vez ella fue una de los que se perdieron el mes pasado? ¡El yoiis de Esperia que tenía una misión secreta del Gremio Guerrero!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!#0
+¿Tal vez ella fue una de las que se perdieron el mes pasado? ¡La yoiis de Esperia que tenía una misión secreta del Gremio Guerrero!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+¿Tal vez ella fue una de los que se perdieron el mes pasado? ¡El yoiis de Esperia que tenía una misión secreta del gremio Guerreros!
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#0
+Tal vez... Pero yo prefiero tener a gente bien entrenada a mi alrededor cuando venga a pelear contra criaturas peligrosas. ¿Ya te sientes experta como para combatir contra enemigos?
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#1
+Tal vez... Pero yo prefiero tener a gente bien entrenada a mi alrededor cuando vengan a pelear contra criaturas peligrosas. ¿Ya te sientes experto como para combatir contra enemigos?
+
+My beauty, I was not always a sailor, you know, I was once an important individual!
+Mi bella, no siempre fui un marinero, sabes. ¡Yo fui una vez una persona importante!
+
+My beauty, I was not always a sailor, you know, I was once an important individual!#0
+Mi bella, no siempre fui un marinero. ¿Sabes? ¡Yo fui una vez una persona importante!
+
+My friend, I was not always a sailor, you know, I was once an important individual!
+Mi amigo, no siempre fui un marinero, sabes. ¡Yo fui una persona importante!
+
+My friend, I was not always a sailor, you know, I was once an important individual!#1
+Amigo mío, no siempre fui un marinero. ¿Sabes? ¡Yo fui una vez una persona importante!
+
+My friends are... Well, you know... The creators... Programmers, Scripters, Mappers, Pixel Artists, Soundscapers... The Most Skilled Sages of the Tentacled Dance.
+Mis amigos son... Bueno, ya sabes... Los creadores... Los Programadores, los Guionistas, los Diseñadores de los Mapas, los Artistas de Píxeles, los encargados del Sonido Ambiental... Los sabios más habilidosos del Baile del Tentáculo.
+
+My name is Alige, I've been hiding here for weeks.
+Mi nombre es Alige, he estado escondido aquí durante semanas.
+
+My name is Astapolos, Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Mi nombre es Astapolos, Q'Muller y me uní a la tripulación de Nard algunos años atrás cuando era solo un pequeño buque mercante.
+
+My name is Julia, it's me who took care of you, when we found you in the sea.
+Me llamo Julia, yo soy quien te cuido cuando te habiamos encontrado en el mar.
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0
+¡NO, y *hic* NO, tú y tú y tu... *eructo* estúpi*hic* gremio!
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1
+¡NO, y *hic* NO, tú y tú y tu... *eructo* estúpi*hic* gremio!
+
+Nard#Artis
+Nard#Artis
+
+New technologies assisted the slaughter instead of establishing peace. At some point, two different rivals were formed.
+Las nuevas tecnologías promovieron la matanza en vez de establecer la paz. En algún punto, se formaron dos diferentes rivales.
+
+New technologies helped the slaughter instead of establishing peace. At some point, two different rivals were formed.
+Las nuevas tecnologías contribuyeron a la matanza en vez de establecer la paz. En algún punto, dos diferentes rivales fueron formados.
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#0
+¡No y *hic*... No, tú y tú y tu... *eructo* estúpi *hic* gremio!
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#1
+¡No y *hic*... No, tú y tú y tu... *eructo* estúpi *hic* gremio!
+
+No problem, do you have an other question for me?
+No hay problema. ¿Tienes otra pregunta para mi?
+
+No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...
+Allí no hay secretos ocultos debajo del barco de madera. Algunos marineros juran que han visto a personas ocultas en alguna parte cerca del abarrote. Sólo son historias que les gusta contar a los marineros...
+
+No! No, no my precious plushrooms! Don’t take me to them, they wants my precious.
+¡No! ¡No, mis preciosos plushrooms no! No me lleves con ellos, sólo quieren a mis preciosos.
+
+No, I can't, I just wanted to travel across the seas for fun.
+No, no puedo. Yo sólo buscaba navegar por diversión.
+
+No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun.
+No, no puedo. Yo sólo buscaba viajar a través del mar por diversión. En esta cueva, tu ves; tengo mucha diversión.
+
+No, I can't. I won't! All is I wanted was to travel across the seas for fun, growl... sniff. And in this chink in the wall, as you can see, I have lots of fun.
+No, no puedo. ¡No lo haré! Todo lo que quería era viajar a través del mar por diversión. *gruñido*... Y en esta grieta en la pared, como puedes ver, tengo un montón de diversión.
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+No, en verdad. Estaba aquí para ayudarte con esas cajas. ¿Puedo traerme una de éstas de regreso a Gugli?
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+No, en verdad. Estaba aquí para ayudarte con esas cajas. ¿Puedo traerme una de éstas de regreso a Gugli?
+
+No, sorry.
+No, lo siento.
+
+No, thanks.
+No, gracias.
+
+Nobody will know about the existence of the Mercurians
+Nadie sabrá acerca de la existencia de los Mercurianos
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Noobs are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+No conformes con permanecer enterrados en sus madrigueras en la arena, los Crocs pueden ser bastante molestos, infestando toda esta isla. Se le informa a aquellos con los pies sensibles y a los novatos: Eviten tocar a estos rastreros demonios rojos. ¡Tienen enormes y letales pinzas que pueden hacerte picadillo! Pueden reconocerlos fácilmente por sus personalidades malhumoradas. Sean cuidadosos jovencillos.
+
+Not to kill your dream, but... Julia is mine!
+No quiero matar tus sueños, pero... ¡Julia es mía!
+
+Note
+Nota
+
+Note#Artis
+Note#Artis
+
+Nothing
+Nada
+
+Now go outside and talk with Gugli, he'll tell you what we need.
+Ahora ve afuera y habla con Gugli. Él te dirá qué necesitamos.
+
+OH, OK!
+OH, ¡ESTA BIEN!
+
+OK, I think he's waking up, go see to him.
+OK. Creo que está despertando; ve a verlo.
+
+OK, I think she's waking up, go see to her.
+OK. Creo que se está despertando; ve a verla.
+
+ON THE TOP OF THE CLIFF!
+¡EN LO ALTO DEL ACANTILADO!
+
+Of course you do! Just listen carefully to these words my dear.#0
+¡Por supuesto que sí! Sólo tienes que escuchar con atención estas palabras, querida.
+
+Of course you do! Just listen carefully to these words my dear.#1
+¡Por supuesto que sí! Sólo tienes que escuchar con atención estas palabras, querido.
+
+Of course, they are on the left wall, go get a look at them.
+Por su puesto, estan en la pared izquierda, ve y hechales un vistazo.
+
+Oh look, there is a piou behind you.
+¡Oh, mira! Allí está un piou detrás tuyo.
+
+Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...
+Oh no, pero he notado una luz rara al otro lado de la isla, me pregunto qué sera...
+
+Oh ok, I said nothing then.
+Oh, ok. No dije nada, entonces.
+
+Oh really? How could I forget a topic as important as that?
+Oh, ¿en serio? ¡Cómo pude olvidar un punto tan importante como ese!
+
+Oh well, we rescued you when you were yaying adrift on sea.#0
+Oh, bueno... te rescatamos cuando estabas yaying a la deriva en el mar.
+
+Oh well, we rescued you when you were yaying adrift on sea.#1
+Oh, bueno... te rescatamos cuando estabas yaying a la deriva en el mar.
+
+Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!
+Bueno, también te daré uno de estos sombreros de las cajas a tu alrededor. ¡Pero solo cuando termines tu tarea!
+
+Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!
+Oh, bueno. También te daré uno de esos sombreros de la caja cerca de ti, ¡pero sólo cuando completes tu tarea!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#0
+¡Oh yeyeye, como no son comestibles, puedes intentar equiparlas!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#1
+¡Oh yeyeye, como no son comestibles, puedes intentar equiparlas!
+
+Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+¡Oh! Y en una de las habitaciones de la segunda cubierta puedes encontrar los cuchillos de Gado. Nuestro chef mantiene allí los más afilados... Probablemente para cortar más que unas simples zanahorias...
+
+Oh, and Olga from the market place as well!
+Oh, y Olga la del mercado también.
+
+Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!
+¡Oh.. y dale algunos trapos! Pobre chica, estaba en peores condiciones que las que tenemos.
+
+Oh, and give her some basic clothes, the poor girl, the one she had were in even worse condition that the ones we have!
+Oh, y denle algunas ropas básicas, pobre niña, las que ella tenía están en peores condiciones que las que tenemos nosotros.
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition than the ones we have!#0
+Oh, y dale algo de ropa a la pobre chica. !La que tenía estaba en peor estado que la que tenemos nosotros!
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition that the ones we have!
+Oh, y denle algo de ropa. ¡La pobre chica, las que tenía, estaban en peores condiciones que las que tenemos nosotros!
+
+Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!
+¡Oh.. y dale algunos trapos! Pobre chico, estaba en peores condiciones que las que tenemos.
+
+Oh, and give him some basic clothes, the poor guy, the one he had were in even worse condition that the ones we have!
+Oh y denle algunas ropas básicas al pobre hombre, ¡Las que el tenía están en peores condiciones que las que tenemos nosotros!
+
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition than the ones we have!#1
+Oh, y dale algo de ropa al pobre tipo. !La que tenía estaba en peor estado que la que tenemos nosotros!
+
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition that the ones we have!
+Oh, y denle algo de ropa. ¡El pobre hombre, las que tenía, estaban en peores condiciones que las que tenemos nosotros!
+
+Oh, and there was this inscription on your raft. It represents the Warrior Guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh, había esta inscripción sobre tu balsa. Representa al Gremio Guerrero de Esperia, el gremio más grande y extendido de todo el nuevo mundo. ¿Te hace recordar algo, cualquier cosa?
+
+Oh, he's still alive!
+¡Oh, él aún está vivo!
+
+Oh, hey you.
+Oh, olle tu.
+
+Oh, nothing important.
+Oh, nada importante.
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#0
+Oh, ahora que me acuerdo, también encontramos algo de dinero en tus bolsillos. ¡Aquí están!
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#1
+Oh, ahora que me acuerdo, también encontramos algo de dinero en tus bolsillos. ¡Aquí están!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#0
+Oh, ahora que recuerdo, habíamos encontrado que tenias dinero, tómalo.
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#1
+Oh, ahora que recuerdo, habíamos encontrado que tenias dinero, tómalo.
+
+Oh, she's still alive!
+¡Oh, ella aún está con vida!
+
+Oh... um... actually... all is I wanted was to get to Artis. Err... but I didn't, ah, have enough money to pay for the ferry!
+Oh... um... de hecho... todo lo que quería era llegar a Artis. Err... ¡pero no, ah, tengo suficiente dinero para paga el transbordador!
+
+Ok, Done.
+Ok, hecho.
+
+Ok, Done. I'm sure that you got some question for me, feel free to ask them!
+Ok, Hecho. Estoy seguro que tienes alguna pregunta para mi. ¡Siéntete libre de preguntar!
+
+Ok, Done. I'm sure that you've got some questions for me, feel free to ask them!
+Ok, está hecho. Estoy segura de que tienes alguna pregunta para mi. ¡Siéntete libre de preguntar!
+
+Ok, I think he's waking up, go see him.
+Está bien, creo que él está despertando, ve a verlo.
+
+Ok, I think she's waking up, go see her.
+Está bien, creo que ella está despertando, ve a verla.
+
+Ok, I'll help you.
+Ok, te ayudaré.
+
+Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Ok. Voy a su dormitorio. Mantén un ojo sobre ella; aún no sabemos si es una aliada o un enemiga...
+
+Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Ok. Voy a su dormitorio. Mantén un ojo sobre él; aún no sabemos si es un aliado o un enemigo...
+
+Ok, ok. Come back if you change your mind.
+Ok, ok. Vuelve cuando cambies de parecer.
+
+Okay, but what can you offer me?
+De acuerdo, pero... ¿Qué me puedes ofrecer?
+
+OldBook
+OldBook
+
+On one hand, ranged weapons are generally weaker than melee ones, but it obviously depends on the level of the weapon. On the other hand, you attack from a safer position.
+Por un lado, las armas a distancias son, por lo general, más débiles que las de cuerpo a cuerpo, pero eso obviamente depende del nivel del arma. Por el otro lado, tú atacas desde una posición segura.
+
+Once the monster is dead, click with your mouse on the dropped item to add it to your inventory or you can use the Z key to claim the drop as well.
+Una vez que el monstruo esté muerto, haz click con el mouse para tomar los items que suelte y agregarlos a tu inventario o puedes usar la tecla Z para tomarlos.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#0
+Una vez dentro de tu inventario, puedes equiparte con un ítem seleccionándolo y tocando la opción 'Equipar'. También puedes desequiparlo con la opción 'Quitárselo'.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#1
+Una vez dentro de tu inventario, puedes equiparte con un ítem seleccionándolo y tocando la opción 'Equipar'. También puedes desequiparlo con la opción 'Quitárselo'.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#0
+Abre tu inventario (tecla F3), seleccione la ropa una por una y equípala.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#1
+Abre tu inventario (tecla F3), seleccione la ropa una por una y equípala.
+
+Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+O si no, si realmente deseas uno, y si te sientes capaz, puedes intentar matar tortugas o crocs si eres lo suficientemente fuerte. Estoy seguro de que ellos pueden soltar uno o dos @@.
+
+Orc Voice
+Voz de Orc
+
+Otherwise, if you really want one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+De lo contrario, si realmente quieres uno, y te sientes capaz, puedes intentar matar tortugas o crocs si eres lo suficientemente fuerte. Estoy seguro de que podrían dejar caer una o dos @@s.
+
+People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.
+La gente empezó a robar a los demás para sobrevivir. Como las ciudades crecen, las nececidades también lo hicieron. Entonces las guerras por tierras fértiles se elevaron.
+
+Perfect, which food did you get for me today?#0
+Perfecto. ¿Qué tipo de comida trajiste hoy para mi?
+
+Perfect, which food did you get for me today?#1
+Perfecto. ¿Qué tipo de comida trajiste hoy para mi?
+
+Peter
+Peter
+
+Peter#001-2-22
+Peter#001-2-22
+
+Piberries
+Pibayas
+
+Pink Blobime
+Blobime Rosado
+
+Piou Legs
+Patas de Piou
+
+Piou Slayer
+Piou Asesino
+
+Pious legs
+Piernas de Pious
+
+Please don't tell people that you've seen me. I don't want to be thrown in the sea as food for sharks or decapitated. At least not again!
+Por favor no le digas a la gente que me has visto, No quiero que me arrojen al mar como comida de tiburones o que me decapiten. ¡Al menos no otra vez!
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!
+Por favor, no le digas a la gente que me viste. No quiero ser decapitado o lanzado al mar como comida de tiburones, ¡al menos no de nuevo!
+
+Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!
+Por favor, no le digas a la gente que me has visto. No quiero ser lanzado al mar como comida para tiburones, o decapitado, ¡no de nuevo!
+
+Plushroom
+Plushroom
+
+Plushroom Box
+Caja de Plushroom
+
+Pumpkin Seeds
+Semillas de Calabaza
+
+Purple Blobime
+Purple Blobime
+
+PvP: Off.
+PvP: Off.
+
+Q'Muller
+Q'Muller
+
+Q'Onan#000-0-0
+Q'Onan#000-0-0
+
+Q'Onan#000-2-1
+Q'Onan#000-2-1
+
+QMuller.
+QMuller.
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+RattosControl#001-2-23
+
+Registration is open for everybody, but newcomers need to pay a fee for all of the paperwork.
+El registro está abierto para todos, pero los recién llegados deben pagar una cuota por todo el papeleo.
+
+Resa
+Resa
+
+Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.
+¡Correcto! Los marineros son bastante diligentes en sus trabajos. Sólo que les toma mucho tiempo traer toda la comida al barco. Tal vez puedas ayudarlos.
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Ronan
+Ronan
+
+Rrrr pchhhh...
+Rrrr pchhhh...
+
+Rrrr... Pchhhh...
+Rrrr...Pchhhh...
+
+Rules began to rise in order to have a peaceful society. This did not work well for long.
+Las reglas comenzaron a aumentarse para tener una sociedad pacífica. Ésto no funcionó muy bien por un tiempo.
+
+SORRY, BUT WHAT DID YOU SAY? SPEAK LOUDER!
+DISCULPA, PERO... ¿QUÉ DIJISTE? ¡HABLA MÃS FUERTE!
+
+Sailors
+Marineros
+
+Sapartan
+Sapartan
+
+Sea Drop
+Sea Drop
+
+Sea Drops
+Gotas de Mar
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, some others prefer to attack from a distance with a bow for example.
+En segundo lugar, elige sabiamente qué arma es apropiada para ti. A algunas personas les gusta encarar a sus enemigos de cerca con un hacha pesada; y hay otros que prefieren atacar a distancia con un arco, por ejemplo.
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!
+Ella está en el nivel superior, yeye no podemos perderla. Es la única chica en esta tripulación, ¡excepto por ti ahora yeyeye!
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew.
+Ella está en el nivel superior, yeye no podemos perderla. Es la única chica en esta tripulación.
+
+She is the nurse and the shipkeeper of this ship, and also an excellent cook!
+Ella es la enfermera y la encargada del barco en esta nave. ¡Y también es una excelente cocinera!
+
+She said that she will accept my application when Piou have teeth. It's just a matter of time, you see?
+Ella dijo que aceptará mi solicitud cuando le salgan dientes a un Piou. Es sólo cuestión de tiempo, ¿lo ves?
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+Ella esté en el nivel superior, yeye no puedes equivocarte. Es la única mujer en la tripulación, además de ti ahora ¡Yeyeye!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.
+Ella está en el nivel superior, yeye no puedes equivocarte. Es la única mujer en esta tripulación.
+
+Silver Grey
+Gris Plateado
+
+Silvio
+Silvio
+
+Silvio starts to speak to his bottle, you leave the conversation.
+Silvio comienza a hablar con su botella, dejas la conversación.
+
+Silvio starts to speak with his bottle, you leave the conversation.
+Silvio comienza a hablar con su botella; tú dejas la conversación.
+
+Simply contact them, help them and be kind. They might surely add you to my cookie list!
+Simplemente contacta con ellos, ayúdales y sé amable. Seguramente te agregaran a mi lista de galletas.
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+Así que por eso hemos querido avisarle. Tal vez él viene de ese gremio, debido al símbolo que estaba en su balsa.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+Así que por eso hemos querido avisarle. Tal vez ella viene de ese gremio, debido al símbolo que estaba en su balsa.
+
+So we are looking for some new merchandise that we could trade at our next destination.
+Estamos buscando nuevas mercancías que podamos comerciar en nuestro siguiente destino.
+
+So you're under the control of dictators, that's... reassuring.
+Así que estás bajo el control de dictadores, eso es... reconfortante.
+
+So, do you still want a cookie now?
+Así que, ¿aún quieres una galleta?
+
+So, how do you feel? I see that Julia did a marvelous job! You look in good health now.
+Así que, ¿cómo te sientes? ¡Veo que Julia hizo un maravilloso trabajo! Ahora te ves en buen estado.
+
+So, which good wind brought you here? Were you on your raft to meet me? Or because you've heard of my feats on Artis?
+Así que... ¿Qué vientos te traen aquí? Estabas en tu balsa para conocerme? ¿O es porque ha oído de mis hazañas en Artis?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?
+Así que, ¿qué buen viento te trae aquí? ¿Estabas en tu balsa para encontrarme? ¿O es porque has oído de mi hazaña en Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or because you wanted to see the beautiful waitress' at Artis?
+Así que... ¿Qué vientos te traen aquí? Estabas en tu balsa para conocer a mi Julia? ¿O es por causa de que querías ver a la hermosa camarera de Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?
+Así que, ¿qué buen viento te trae aquí? ¿Estabas en tu balsa para encontrar a mi Julia? ¿O es porque querías ver a la bella camarera en Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?#1
+Así que, ¿qué buen viento te trae aquí? ¿Estabas en tu balsa para encontrar a mi Julia? ¿O es porque querías ver a la bella camarera en Artis?
+
+Some more things are written down but it's not legible.
+Hay más cosas escritas abajo pero no se pueden leer.
+
+Some sailors are looking for goods we could trade in our next destination.
+Algunos marineros están buscando mercancías que puedan comerciar en nuestro próximo destino.
+
+Some sailors are trying to talk to you..
+Algunos marineros están tratando de hablarte...
+
+Sometimes, I wish somebody is sent here to help us.
+Algunas veces deseo que alguien sea enviado aquí para ayudarnos.
+
+Sorry but I can't tell you anything about that.
+Lo siento, pero no puedo decirte nada sobre eso.
+
+Sorry, I am not in the mood for another fight with those rattos.
+Lo siento, no estoy de humor como para tener otra pelea con esos rattos
+
+Sorry, I don't need any help right now. Come back later.
+Lo siento, no necesito ayuda ahora mismo. Vuelve después.
+
+Sorry, but I'm busy right now.#0
+Lo siento, pero estoy ocupada ahora mismo.
+
+Sorry, but I'm busy right now.#1
+Lo siento, pero estoy ocupado ahora mismo.
+
+Suddenly, you hear a voice from the sky.
+De repente, oyes una voz desde el cielo.
+
+Suddenly, you hear a voice up in the sky.
+De pronto, escuchas una voz arriba en el cielo.
+
+Sure, Cap'tain.
+Seguro, Capit'án.
+
+Sure, but Gugli needs my help first.
+Seguro, pero Gugli necesita mi ayuda primero.
+
+Sure, but what can you give me in exchange?
+Seguro, pero qué puede darme usted a cambio.
+
+Sure, there is a reward for your task.
+Por supuesto, hay una recompensa por tu trabajo.
+
+Surely. Take this box full of @@s.
+Seguro. Toma esta caja llena de @@s.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.
+¡Toma un @@ e intenta abrirlo usando algo como un cuchillo afilado! Dudo que tengas éxito, tú eres débil mi pobre chico.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.
+¡Toma un @@ e intenta abrirlo usando algo como un cuchillo afilado! Dudo que tengas éxito, tú eres débil mi pobre chica.
+
+Take a Bandana
+Toma una bandana
+
+Take a nap
+Toma una siesta.
+
+Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!
+Toma este dinero, por tu sabia elección. Pero ni lo intentes de nuevo. El agua ha sido compasiva contigo una vez... ¡No tientes el destino otra vez!
+
+Talk with Lloyd the banker in the Merchant Guild, it's a big building at the Northern part of Artis, atop the little hill.
+Habla con Lloyd el banquero en el Gremio Mercantil, este es un gran edificio en la parte norte de Artis, en la cumbre de la pequeña colina.
+
+Tarlan
+Tarlan
+
+Tell him that everything went fine and that we're almost done with the food.
+Dile que todo fue muy bien y que casi hemos terminado con la comida.
+
+Thank you my friend.
+Gracias amigo.
+
+Thank you sir for you nice words. I am feeling better now.
+Gracias, señor, por sus lindas palabras. Ya me siento mejor.
+
+Thank you so much! Here, have some berries...
+¡Muchísimas gracias! Aquí tienes algunas bayas...
+
+Thank you, I'll take them.
+Gracias, las tomaré.
+
+Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Gracias, de nuevo, por ayudarme. Pero esos rattos son un problema permanente y tu ayuda es siempre bienvenida. El único problema es que sólo te puedo dar la recompensa una sola vez.
+
+Thanks again for helping me. But those Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Gracias otra vez por ayudarme. Pero esos Rattos son un problema permanente y tu ayuda es siempre bienvenida. El problema es que solo te puedo dar la recompensa una sola vez.
+
+Thanks again for helping me. But those rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Gracias nuevamente por ayudarme. Pero esos rattos son un problema permanente y tu ayuda es siempre bienvenida. El único problema es que sólo puedo darte la recompensa una vez.
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem; so you can always be sure that your help with the extermination, to keep their numbers under control, is very welcome indeed. But the situation is, that I can give you a reward only the one time.
+Gracias nuevamente por ayudarme. ¡Caray con estos rattos que infestan nuestro navío! Son un problema permanente; así que puedes estar seguro que tu ayuda con la exterminación, para mantener sus números bajo control, es siempre bienvenida. Pero la cuestión es, que sólo te puedo dar una recompensa la primera vez.
+
+That part of the town is called the gilded hill, and where the Merchant Guild has its headquarters.
+Esa parte de la ciudad es llamada la colina dorada, es donde el Gremio Mercantil tiene sus oficinas centrales.
+
+That's a good idea, go rest a bit and I'll see you tomorow!
+Esa es una buena idea. ¡Ve e descansar un poco y te veo mañana!
+
+That's right.
+Eso es verdad.
+
+That's where you go as well, right?
+Tú también vas hacia allí. ¿Verdad?
+
+The Legion need some potions.
+La Legión necesita algunas pociones.
+
+The adventure begins!
+¡La aventura comienza!
+
+The best, the wonderful, the best cookie between all others, the...
+La mejor, la maravillosa, la mejor galleta entre todas las demás, la...
+
+The door is closed.
+La puerta esta cerrada.
+
+The door is locked.
+La puerta está cerrada.
+
+The elven from the library flirted with me a while ago, so has Enora from the Legion.
+La elfo de la librería me coqueteaba hace un tiempo, al igual que Enora de la Legión.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the Warrior Guild.
+Los elfos de la biblioteca se han inclinado sobre mí un tiempo atrás, así como Enora, del Gremio Guerrero.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the warrior guild.
+Los elfos de la biblioteca se han inclinado por mí un tiempo atrás, así como Enora, del gremio guerrero.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing thus you don't know the author's name.
+El final de la historia fue borrado, probablemente por el agua de mar. Algúnas páginas aún faltan, así que no sabees el nombre del autor.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is left obscure, including even the author's name.
+El final de la historia fue borrado, probablemente por el agua de mar. Algunas páginas aún faltan. Así que mucho queda a oscuras, incluyendo el nombre del autor.
+
+The giant bogeyman!
+¡El Coco gigante!
+
+The great people of Aemil split up into three groups when they reached the coast.
+El gran pueblo de Aemil se dividió en tres grupos al llegar a la costa.
+
+The guild is in charge of the commerce regularization throughout Artis and its surrounding.
+El gremio se encarga de regular el comercio a lo largo de Artis y sus alrededores.
+
+The hidden person doesn't answer.
+La persona escondida no responde.
+
+The piou costs @@E.
+El piou cuesta @@E.
+
+The sailor chugs his beer
+El marinero resopla su cerveza
+
+The sailor is turning his back to you
+El marinero te está dando la espalda
+
+The sailor is turning his back to you.
+El marinero te está dando la espalda
+
+The sailors take you aboard their ship to help you.
+Los marineros te llevan abordo de su nave para ayudarte.
+
+Then I can give you some tips about fights.
+Entonces yo puedo darte unos consejos sobre peleas.
+
+Then just leave me alone.
+Luego simplemente déjame solo.
+
+Then leave me alone.
+Entonces déjame solo.
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Hay unos pocos grupos de estos @@s en todo derredor de esta isla. Sólo escoge algunos y trata.
+
+There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Están corriendo rumores acerca de que ellos hicieron cosas monstruosas y que nos están escondiendo muchas cosas a nosotros.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Hay algunos grupos de estos @@s en todo derredor de esta isla. Sólo recoge algunos y trata.
+
+There are some knifes on the table, do you want to take one?
+Hay algunos cuchillos sobre la mesa, ¿quieres tomar uno?
+
+There are some knifes on the table. Would you like to take one?
+Allí están algunos cuchillos en la mesa. ¿Te gustaría tomar uno?
+
+There are still some rattos left! Do you want to abort the quest?
+¡Aún hay unos rattos a la izquierda! ¿Quieres abortar la misión?
+
+There are two shops inside, they are independent from the Merchant Guild of Artis; now that I think about it, they are the only shops that are independent in Artis...
+Hay dos tiendas dentro, son independiente del Gremio Mercante de Artis; ahora que lo pienso, sólo hay dos tiendas que son independientes en Artis...
+
+There is a nice place to stay beside you.
+Este en un buen lugar para estar a tu lado.
+
+There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.
+Siempre hay algo que puedes hacer aquí, como matar algunas tortugas o ayudar a Peter a limpiar la nave de esos rattos.
+
+There is no event available right now.
+Ahora mismo no hay evento disponible.
+
+There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.
+Hay unas especies de peluches amarillos volando a tu alrededor, llamados pious. Conseguir una pierna asada de uno de ellos sería perfecto.
+
+There is some knifes on the table, do you want to take one?
+Hay algunos cuchillos sobre la mesa, ¿quieres tomar uno?
+
+There're 6 sailors who will need your help. They're all around the island.
+Son 6 marineros que van a necesitar tu ayuda. Ellos están por toda la isla.
+
+There's nothing to say, don't worry miss.
+No hay nada que decir, no se preocupe señorita.
+
+There's nothing to say, don't worry sir.
+No hay nada que decir, no se preocupe señor.
+
+Therefore, starvation stalked the people of Aemil.
+Por lo tanto, el hambre acechó a la gente de Aemil.
+
+Therefore, starvation stroke on the people of Aemil.
+Por lo tanto, el hambre golpeó a la gente de Aemil.
+
+These boxes are way too heavy to be brought alone onto the ship.
+Estas cajas son demasiado pesadas para ser llevadas al barco por uno solo.
+
+These crocotrees are full of yaying @@, but they are so hard to hit...
+Estos árboles de croco están llenos de yaying @@, pero es muy difícil pegarles...
+
+These heavy boxes are killing me, I don't feel my arms anymore!
+Estas cajas pesadas están matándome, ¡ya no siento mis brazos!
+
+These purple mushrooms, are called @@. There are plenty of 'em on this island!
+Esos hongos morados, son llamados @@. ¡Hay un montón de ellos en esta isla!
+
+They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... Sort out this situation.
+Ambos son útiles y los necesito. En el pasado, probablemente cometí errores de los que ahora me arrepiento. Me estaba preguntando si tú podrías investigar y... arreglar esta situación.
+
+They are so tasty when cooked together with some @@. Don't drop any of them!
+Ellos son tan sabrosos cuando se cocinan junto a algo de @@. ¡No sueltes ninguno!
+
+This box is locked
+La caja tiene seguro.
+
+This box is locked.
+Esta caja está bloqueada.
+
+This door seems locked
+Esta puerta parece cerrada
+
+This door seems locked.
+Esta puerta parece estar asegurada.
+
+This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+Esta chica tuvo suerte de que la hayamos encontrado antes que lo hiciera un tiburón. No tengo idea de dónde vino. Por cierto, ¿viste el logo en su balsa?
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?
+Esta chica tiene suerte que la encontráramos antes que un tiburón lo hiciera. No tengo idea de donde viene. A propósito, ¿has visto el logo sobre su balsa?
+
+This girl needs help, let's rescue her!
+Esta chica necesita ayuda, ¡vamos a rescatarla!
+
+This girl needs help, we need to rescue her!
+La chica necesita ayuda, ¡debemos rescatarla!
+
+This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+Este chico tuvo suerte de que lo hayamos encontrado antes que lo hiciera un tiburón. No tengo idea de dónde vino. Por cierto, ¿viste el logo en su balsa?
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?
+Este chico tiene suerte que lo encontráramos antes que un tiburón lo hiciera. No tengo idea de donde viene. A propósito, ¿has visto el logo sobre su balsa?
+
+This guy needs help, let's rescue him!
+Este chico necesita ayuda, ¡vamos a rescatarlo!
+
+This guy needs help, we need to rescue him!
+¡Este hombre necesita ayuda, debemos rescatarlo!
+
+This is a nice place... There are some nice chicks...
+Es un bonito lugar... Allí hay algunas chicas agradables...
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Esto es un @@, una fruta azul ligera. Ellas son altamente deseadas en el archipiélago.
+
+This is it, the end of the Second Beta Release of Evol Online!
+¡Esto es todo, el final de la Segundo Estreno Beta de Evol Online!
+
+This is the last one. If you use it again out of clumsiness, I will take your flesh as the main ingredient for my cookie recipe.
+Este es la última. Si la usas descuidadamente otra vez, tomaré tu carne como el ingrediente principal para mi receta de galletas.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+Éste tipo de habla debería ser castigada, pero concuerdo contigo en que especialmente no me gustan, así que mantén un ojo sobre ella.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+Ésta forma de hablar debería ser castigada, pero concuerdo contigo en que no me gustan especialmente, así que mantén un ojo sobre él.
+
+This makes sense. Do you think we should inform the capt'n about it?
+Tiene sentido. ¿Crees que deberíamos informarle al cap'tan acerca de esto?
+
+This new continent, in fact an archipelago, was called Andorra.
+Este nuevo continente, en realidad un archipiélago, fue llamado Andorra.
+
+Tibbo
+Tibbo
+
+Tibbo went to the east-south of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Tibbo se fue hacia el sudeste de la isla, los otros fueron al norte y creo que Gulukan no esta lejos de aquí.
+
+Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later.
+Lástima que no esté lo suficiente hambriento en este momento para esas... galletas. Tal vez vuelva más tarde.
+
+Too bad that you do not want to help me.
+Muy mal que no quieras ayudarme.
+
+Too bad... Come back when you'll have some fine food for me.
+Es una lástima... Regresa cuando tengas algo de buena comida para mí.
+
+True but now he seems pretty fine! Am I right?
+Cierto, ¡pero ahora él parece bastante bien! ¿Estoy en lo cierto?
+
+True but now she seems pretty fine! Am I right?
+Cierto, ¡pero ahora ella parece bastante bien! ¿Estoy en lo cierto?
+
+Try to ask Max. He's an early riser.
+Intenta preguntar a Max. Él es un madrugador.
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys and I can be rude with everyone from this bossy captain to that harpy-lady!
+¡UAJAJAJAJA! ¡Yo soy el cocinero de ese montón de monos y puedo ser rudo con todos, empezando con ese capitán dictador y terminando con esa mujer-arpía!
+
+WHAT DID YOU SAY?
+¿QUÉ DIJISTE?
+
+Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong I promise!
+Espera, ¿eres uno de los de la Legión de Aemil? ¡No he hecho nada malo, lo prometo!
+
+Wait, why do you still have the dish on you?!
+Espera... ¿Por qué aún tienes el platillo contigo?
+
+Wait... That's not the place for a chef, what are you doing here?
+Espera... Este no es lugar para un Chef, ¿qué estás haciendo aquí?
+
+Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.
+Camina un poco, será fácil para ti atrapar uno. Empala uno de ellos para mí, por favor.
+
+Walkig around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+Apuesto que caminando un poco por los alrededores te será fácil atrapar uno. Empala uno de ellos para mí, por favor.
+
+We hope you liked this introduction and to see you again in our future releases!#0
+¡Esperamos que te haya gustado esta introducción y verte nuevamente en nuestros estrenos futuros!
+
+We hope you liked this introduction and to see you again in our future releases!#1
+¡Esperamos que te haya gustado esta introducción y verte nuevamente en nuestros estrenos futuros!
+
+We made a stop at a little island, before making it to the port of Artis.
+Hicimos un alto en una pequeña isla antes de llegar al puerto de Artis.
+
+We need manpower on the island.
+Necesitamos mano de obra en la isla.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.
+Necesitamos hombres de fuerza para mano de obra en la isla... Oh perdóname; las mujeres también son bienvenidas, por supuesto.
+
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+Deberíamos estar allí en unos días y, una vez que lleguemos, le avisaré al gremio guerrero de lo que ha pasado. Estoy segura de que ellos podrán ayudarte.
+
+We should be there in a few days, once we arrive, I will warn the Warrior Guild about what happened, I'm sure they can help.
+Deberíamos llegar allí en unos días. Una vez que arribemos, avisaré al Gremio Guerrero sobre lo que pasó. Estoy segura de que ellos pueden ayudar.
+
+We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.
+Deberíamos estar allí en unos días, una vez que arribemos, voy a advertir al gremio de guerreros sobre lo que pasó, estoy seguro que pueden ayudar.
+
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+Nosotros pensábamos que tú podrías ayudarnos a entender esto. Todo lo que sabemos es que te encontramos tirado en el mar, a la deriva en tu balsa.
+
+We thought that you could help us understand this, all we know is that we found you back on the sea, adrifting one your raft.
+Nosotros pensábamos que tú podrías ayudarnos a entender esto. Todo lo que sabemos es que te encontramos de nuevo en el mar,
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#0
+Intentamos limpiarlas pero el mar destruyó la mayoría. Eso es el por qué te hemos dado esas ropas, que no son muy buenas, pero es todo lo que tenemos.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#1
+Intentamos limpiarlas pero el mar destruyó la mayoría. Eso es el por qué te hemos dado esas ropas, que no son muy buenas, pero es todo lo que tenemos.
+
+We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.
+Nosotros usualmente atracamos en estos pequeños pedazos de tierra porque nos proveen un poco de la mejor comida de todo el archipiélago.
+
+We usually don't stop in such places, but the capt'ain let us stay here while he writes the location of this new island on his map!
+Usualmente no paramos en esos lugares, pero el cap'itan nos deja estar aquí pero nos lo permitió mientras el escribe la localización de la nueva isla en el mapa.
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#0
+Nosotros estaremos yaying allá en unos días, donde te dejaremos. Verás civiles y políticos y puedes pedir ayuda al gremio guerrero. Ellos pueden ayudarte a encontrar un trabajo o tal vez te puedan ayudar a averiguar lo que te pasó en el mar.
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#1
+Nosotros estaremos yaying allá en unos días, donde te dejaremos. Verás civiles y políticos y puedes pedir ayuda al gremio guerrero. Ellos pueden ayudarte a encontrar un trabajo o tal vez te puedan ayudar a averiguar lo que te pasó en el mar.
+
+Welcome to RedPlush.
+Se te da la bienvenida a RedPlush.
+
+Welcome to the RedPlush INN!
+¡Bienvenido a la posada RedPlush!
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!
+¡Bien hecho! Recolecta todos los ingredientes y entonces vuelve aquí. ¡Serás recompensado una vez que ellos entiendan quién está al mando de este barco!
+
+Well, eh-heh, Welcome aboard, cutie!#0
+Bien, eh-heh. ¡Bienvenida a bordo, lindura!
+
+Well, eh-heh, Welcome aboard, son!#1
+Bien, eh-heh. ¡Bienvenido a bordo, hijo!
+
+Well, if you want to be one of those who can have a cookie...#0
+Bueno, si tú quieres ser una de esas quienes pueden tener una galleta...
+
+Well, if you want to be one of those who can have a cookie...#1
+Bueno, si tú quieres ser uno de esos quienes puede tener una galleta...
+
+Well... Welcome aboard, cutie!#0
+Bueno... ¡Bienvenida a bordo, linda!
+
+Well... Welcome aboard, cutie!#1
+Bueno... ¡Bienvenido a bordo, guapo!
+
+What I sell comes from every corner of this archipelago.
+Lo que vendo viene de todos los rincones de este archipiélago.
+
+What am I suposed to say?
+¿Qué se supone que diga?
+
+What are you saying guys, it's a yoiis!
+¿Qué están diciendo chicos? ¡Es un yoiis!
+
+What are you saying guys, it's a yoiis!#0
+¿Qué están diciendo chicos? ¡Es una yoiis!
+
+What are you saying guys, it's a yoiis!#1
+¿Qué están diciendo chicos? ¡Es un yoiis!
+
+What are you talking about? Which guild?
+¿De qué está usted hablando? ¿Cuál gremio?
+
+What did Gugli said about the box? Was it ok?
+¿Qué dijo Gugli sobre la caja? ¿Estaba bien?
+
+What should I add after taking these clothes?#1
+¿Qué debo añadir, después de tomar esta ropa?
+
+What would you like me to change?
+¿Qué te gustaría que cambiara?
+
+What? It's not a good reward?
+¿Qué? ¿No es una buena recompensa?
+
+What? Why? They aren't sexier than me, why do you want to see them?
+¿Qué? ¿Por qué? Ellos no son más atractivos que yo, ¿por qué quieres verlos?
+
+Where?
+¿Donde?
+
+Which of your weapons do you want to use in order to cut this @@?
+¿Cual de tus armas quieres usar para cortar esto @@?
+
+While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.
+Mientras que a Jalad y Ale les gusta trabajar juntos, como solían hacerlo en el barco. La última vez que los vi estaban cerca del gran lago, al norte de aquí.
+
+Who is this Julia?
+¿Quién es esta Julia?
+
+Who of them two has the 'good' on his side?
+¿Quién de los dos tiene el 'bien' de su lado?
+
+Why don't you go outside?
+¿Por qué no sales afuera?
+
+Why not, but who are you?
+¿Por qué no, quién eres tú?
+
+Why not... but, who are you?
+¿Por qué no...? Pero, ¿quién eres?
+
+With hunger, thirst, and sleep as your only companions; you have the disturbing realization that you can't remember anything of your former life or identity.
+Con el hambre, la sed y el sueño como tus únicos compañeros, logras darte cuenta de algo inquietante: no puedes recordar nada de tu vida anterior ni tu identidad.
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their buisness.
+Con la ayuda del ayuntamiento y de la Legión de Aemil, organizamos algunas subastas y ayudamos a los comerciantes locales a poner en marcha sus negocios.
+
+YOU NEED TO WALK NORTH!
+¡TIENES QUE CAMINAR HACIA EL NORTE!
+
+Yayayaya, for the first time someone is dressed worse then us!
+Yayayaya, ¡por primera vez alguien se viste pero que nosotros!
+
+Yayayaya, it's the first time someone is dressed worse then us!
+¡Yayayaya, es la primera vez que alguien se viste peor que nosotros!
+
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+Sí, tú eres todo como *hic* eso en Esperia, ¡pero no me vas a atrapar! *eructo*
+
+Yes! @@ is written on my cookie list.
+¡Sí! @@ está escrito en mi lista de galletas.
+
+Yes, it's a chest.
+Si, es un cofre.
+
+Yes, please!
+¡Sí, por favor!
+
+Yes, why not.
+Sí, por qué no.
+
+Yeye @@!
+¡Yeye @@!
+
+Yeye ask too much but do too less. Take this box and stop talking.
+Yeye hablas mucho pero haces poco. Toma esta caja y deja de hablar.
+
+Yeye, it's the logo of Aemil's Legion in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+¡Yeye, es el logotipo de la Legión de Aemil en Esperia! Me pregunto qué estará haciendo esta yoiis tan lejos de la costa.
+
+Yeye, it's the logo of Aemil's Legion in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+¡Yeye, es el logotipo de la Legión de Aemil en Esperia! Me pregunto qué estará haciendo este yoiis tan lejos de la costa.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, ¡es el logo del Gremio Guerrero de Esperia! Me pregunto qué estaba haciendo esta yoiis tan lejos de la costa.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, ¡es el logo del Gremio Guerrero de Esperia! Me pregunto qué estaba haciendo este yoiis tan lejos de la costa.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, es el logo del gremio guerrero de Esperia. Me pregunto qué hacía esta yoiis tan lejos de la costa.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, es el logo del gremio guerrero de Esperia. Me pregunto qué hacía este yoiis tan lejos de la costa.
+
+Yeye, you still did not get your clothes!#0
+Yeye, ¡aún no has obtenido tus ropas!
+
+Yeye, you still did not get your clothes!#1
+Yeye, ¡aún no has obtenido tus ropas!
+
+You already took a Bandana, please put this one back in the box.
+Ya tomaste una Bandana, vuelve a poner esa en la caja, por favor.
+
+You already took a Bandana, put this one back please.
+Ya has tomado una bandana, pon esta de vuelta por favor.
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+Tú estás, en realidad, en una nave. Nosotros estamos de camino a la capital comercial de Artis.
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+Tú estás, en realidad, en una nave. Nosotros estamos de camino a la capital comercial de Artis.
+
+You are full of wine my friend...
+Usted está lleno de vino, mi amigo...
+
+You are now part of the crew! Thanks again for your help.
+Ya eres parte del crew! Gracias de nuevo por tu ayuda.
+
+You are now part of the crew. Thanks again for your help.
+Eres parte de la tripulación. Gracias de nuevo por tu ayuda.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#0
+Estás en nuestra nave. En realidad, estamos yeyending nuestro largo viaje mercante de aventura viajando a la ciudad de Artis.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#1
+Estás en nuestra nave. En realidad, estamos yeyending nuestro largo viaje mercante de aventura viajando a la ciudad de Artis.
+
+You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+Puedes atacar a un monstruo dándole clic encima o, desde el teclado, puedes presionar la tecla 'A' para seleccionar al monstruo, seguido de 'Ctrl' para atacarlo.
+
+You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it.
+Puedes atacar a un monstruo haciendo click sobre él o puedes presionar la tecla A para seleccionarlo seguida de la tecla 'Ctrl' para atacarlo.
+
+You can go to your right to go to the upper level.#0
+Puedes ir a tu derecha para ir al nivel superior.
+
+You can go to your right to go to the upper level.#1
+Puedes ir a tu derecha para ir al nivel superior.
+
+You can spot Q'Muller on a cliff on the west busy collecting @@s.
+Puedes localizar a Q'Muller en un acantilado en el oeste, ocupado recolectando @@s.
+
+You can yaye some @@s by hitting these crocotrees.
+Puedes yaye algunos @@s golpeando estos árboles de crocos.
+
+You can't go there!
+¡No puedes ir allí!
+
+You close your eyes a few seconds...
+Cierra los ojos unos segundos.
+
+You could start talking to Gugli. He always has tasks for people willing to help
+Podrías iniciar hablando con Gugli. Él siempre tiene tareas para gente que desea ayudar
+
+You currently have @@ on your bank account.
+Actualmente tiene @@ en su cuenta de banco.
+
+You don't remember anything before this.
+Tú no recuerdas nada antes de esto.
+
+You have an awful amnesia.
+Tienes una amnesia terrible.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that 'nice' lady.
+Tienes que saber que hubo un tiempo durante el que yo era el teniente sin oposición de esta tripulación. Entonces un día, uno de los malditos marineros trajo a esa 'linda' señorita.
+
+You hear a screaming sound, must be the creaking of the wood door...
+Oyes un sonido estridente, debe ser el rechinar de la puerta de madera...
+
+You hit too hard with your fist, you destroyed your @@.
+Golpeaste muy duro con tu puño, destruiste tu @@.
+
+You hit too hard with your fist, you lost your @@.
+Le diste muy fuerte con tu puño, pierdes tu @@.
+
+You honor me beauty, but I'm already taken by Julia!
+¡Me honras, bella, pero ya fui conquistado por Julia!
+
+You know, the life of merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+Ya sabes, la vida de mercader es dura. Realmente espero que Artis y el Gremio Mercantil me ayuden a tener éxito.
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!
+Te gustan, ¿no? Sólo habla con Peter, entonces. Él está en la segunda cubierta del barco. Él te enviará escaleras abajo, ¡donde encontrarás nuestra lanuda comida!
+
+You mentioned the quality of your wine
+Habías mencionado la calidad de tu vino.
+
+You open the treasure chest.
+Abres el cofre del tesoro.
+
+You opened the @@ in two parts, but you crushed one of them.
+Abriste el @@ en dos partes, pero aplastaste uno de ellos.
+
+You opened the @@, but only one side is edible.
+Abres el @@, pero solo un lado es comestible.
+
+You perfectly cut your @@ in two edible parts.
+Cortaste perfectamente tu @@ en dos partes comestibles.
+
+You perfectly cut your @@ into two edible parts.
+Tú cortas perfectamente tu @@ en dos partes comestibles.
+
+You realize you can't remember anything.
+Te das cuenta de que no puedes recordar nada.
+
+You really are quite amnesic.
+Realmente estás en un estado muy amnésico.
+
+You really have a bad amnesia.
+En efecto, tienes una mal amnesia.
+
+You receive 10 GP!
+¡Tú recibes 10 GP!
+
+You receive 200 GP!
+¡Tú recibes 200 GP!
+
+You receive 25 GP!
+¡Tú recibes 25 GP!
+
+You receive 25GP!
+¡Has recibido 25GP!
+
+You receive 40 GP!
+¡Tú recibes 40 GP!
+
+You receive 50 GP!
+¡Tú recibes 50 GP!
+
+You receive 60 GP!
+¡Tú recibes 60 GP!
+
+You receive @@ E!
+¡Recibes @@ E!
+
+You receive a @@!
+¡Recibes una @@!
+
+You see some items in the box. Take them out?
+Ves algunos artículos en la caja. ¿Los sacarás?
+
+You see these Pious around?
+¿Ves los Pious que hay alrededor?
+
+You see, my cookies are restricted to a certain type of people...
+Veras, mis galletas son unicamente para cierto tipo de personas...
+
+You should come back when you'll have some free space.
+Deberías volver cuando tengas algo de espacio libre.
+
+You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!
+Deberías informarle a Nard sobre el progreso de carga de la comida en el bote. ¡Él estará complacido de escuchar las buenas noticias!
+
+You should look at them once we arrive at the port, they are worth it, eheh.
+Tienes que buscarlas una vez que lleguemos al puerto. Valen la pena, eheh.
+
+You should look at them once we arrive at the port, they are worth it, hehe...
+Tienes que buscarlas una vez que lleguemos al puerto. Valen la pena, jeje...
+
+You should look at them when we arrive at the port, they are worth it, hehe...
+Tienes que buscarlas cuando lleguemos al puerto; valen la pena, jeje...
+
+You should talk to Magic Arpan first.
+Deberías hablar con Magic Arpan primero.
+
+You shouldn't believe all of the stories drunk sailors tell you.
+No deberías creer todas las historias que te cuenten marineros borrachos.
+
+You still haven't completed your task.
+Todavía no has completado la tarea.
+
+You stupid, he's english, look at the shape of his head.
+Estúpido, él es inglés, mira la forma de su cabeza.
+
+You stupid, he's english, look at the shape of his head.#1
+Estúpido, él es inglés, mira la forma de su cabeza.
+
+You stupid, he's english, look at the shape of the head.
+Tú estúpido, él es Inglés, mira la forma de su cabeza.
+
+You stupid, it's an english, look at her head form.
+Estúpidos, es una inglesa. Miren la forma de su cabeza.
+
+You stupid, it's an english, look at his head form.
+Estúpidos, es un inglés. Miren la forma de su cabeza.
+
+You stupid, she's english, look at the shape of her head.
+Estúpido, ella es inglesa, mira la forma de su cabeza.
+
+You stupid, she's english, look at the shape of her head.#0
+Estúpido, ella es inglesa, mira la forma de su cabeza.
+
+You stupid, she's english, look at the shape of the head.
+Tu estúpido, ella es Inglesa, mira la forma de su cabeza.
+
+You take the clothes from the chest.
+Tomas la ropa del cofre.
+
+You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....
+Trataste de deshacerte de mi, ¿¿eh?? Pero, ¡sorpresa! Aún estoy aquí... *hic* O allí...
+
+You tried to get ride of me, eeh?? But suprise! I'm still here...*hick* Or there....
+¡Intentaste deshacerte de me, eh! Pero ¡sorpresa! Todavía estoy aquí...*hic* O por allá....
+
+You were in a bad mood and you can be happy that we found you before the sea took you.
+Tú estabas de mal humor y puedes estar feliz de que te encontramos antes de que el mar te llevara.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#0
+Estabas de mal humor, y deberías estar feliz de que te encontramos antes de que el mar te llevara.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#1
+Estabas de mal humor, y deberías estar feliz de que te encontramos antes de que el mar te llevara.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#0
+Estabas yaying durmiendo desde hace algunos días allí. La encargada de nuestro barco, Julia, estaba aquí contigo, ella hizo su mejor esfuerzo para curar tus heridas durante este tiempo.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#1
+Estabas yaying durmiendo desde hace algunos días allí. La encargada de nuestro barco, Julia, estaba aquí contigo, ella hizo su mejor esfuerzo para curar tus heridas durante este tiempo.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#0
+Estuviste yaying dormir por bastante tiempo allí, nuestra portera, Julia, estuvo aquí contigo, ella hizo lo mejor para curar tus heridas.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#1
+Estuviste yaying dormir por bastante tiempo allí, nuestra portera, Julia, estuvo aquí contigo, ella hizo lo mejor para curar tus heridas.
+
+You will see, citizens are polite and you can still ask for help in the Warrior Guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Ya lo verás, los ciudadanos son educados y puedes pedir ayuda en el Gremio Guerrero. ¡Ellos te ayudarán a encontrar un trabajo o a averiguar que te sucedió en el mar!
+
+You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Ya lo verás, los ciudadanos son educados y puedes pedir ayuda en el gremio guerrero. Ellos te ayudarán a encontrar un trabajo o a averiguar que sucedió contigo en el mar.
+
+You withdrawn a total of @@ E.
+Usted retira un total de @@ E.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!
+¡Eres uno de nosotros ahora, eso es genial! ¡Estaba seguro que eras un bueno hombre cuando te vi por primera vez!
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!
+¡Eres una de nosotros ahora, eso es genial! ¡Estaba seguro que eras una buena joven cuando te vi por primera vez!
+
+You're right, it's about Julia.
+Estás en lo correcto, es acerca de Julia.
+
+You're right, it's about you.
+Estás en lo correcto, es acerca de ti.
+
+You?? Here??
+¿¡Tú!? ¿¡Aquí!?
+
+Your body aches, even your hair hurts, and the daylight is painful; but still you open your eyes and see a large ship before you!
+Te duele el cuerpo, aun tu cabello; y la luz del día es dolorosa. ¡Pero aún así, abres tus ojos y ves un gran barco delante de ti!
+
+Your hands are too weak, you did not succeed in opening this @@.
+Tus manos son muy débiles, no tuviste éxito al abrir este @@.
+
+Your hands are too weak, you didn't open the @@.
+Tus manos son demasiado débiles, no has abierto el @@.
+
+Your position has been saved.
+Tu posición fue guardada.
+
+Your position is saved.
+Tu posicion esta guardada.
+
+Your sister sent me to find you. Your mother is worried.
+Tu hermana me envió a buscarte. Tu madre está preocupada.
+
+Yummy bakery aromas have stirred madam's curiosity, am I right?
+El rico aroma de la panadería han despertado la curiosidad de mi señora, ¿estoy en lo cierto?
+
+Zzzzzzzzzz
+Zzzzzzzzzz
+
+and
+y
+
+day
+día
+
+days
+días
+
+hour
+hora
+
+hours
+horas
+
+in @@
+en @@
+
+is helping me.
+está ayudándome.
+
+minute
+minuto
+
+minutes
+minutos
+
+npc1#door
+npc1#door
+
+second
+segundo
+
+seconds
+segundos
+
+year
+año
+
+years
+años
+
diff --git a/langs/lang_es.txt b/langs/lang_es.txt
new file mode 100644
index 000000000..f7503b083
--- /dev/null
+++ b/langs/lang_es.txt
@@ -0,0 +1,10996 @@
+Copyright (C) 2010-2014 Evol Online
+ BLvl: %d | Job: %s (Lvl: %d)
+ BLvl: %d | Trabajo: %s (Lvl: %d)
+
+ Party: '%s' | Guild: '%s'
+ Grupo: '%s' | Gremio: '%s'
+
+ Users: %d/%d | Password: %s | Public: %s
+ Usuarios: %d/%d | Contraseña: %s | Público: %s
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+ @send <packet hex number> {<value>}*
+ @send <packet hex number> {<value>}*
+
+ @send len <packet hex number>
+ @send len <packet hex number>
+
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+
+
+ - Available in shops only.
+- Sólo disponible en tiendas.
+
+ - Common mobs with highest drop chance (only max %d are listed):
+ - Criaturas comunes con la probabilidad más alta de dejar caer (sólo %d máx son enumeradas):
+
+ - Item is not dropped by any mobs.
+ - Artículo no es soltado por ninguna criatura.
+
+ - Maximal monsters drop chance: %02.02f%%
+ - Probabilidad máxima de que un monstruo deje caer: %02.02f%%
+
+ - Monsters don't drop this item.
+ - Los monstruos no dejan caer este artículo.
+
+ -- Duel has been created (Use @invite/@leave) --
+ -- El duelo ha sido creado (Usa @invite/@leave) --
+
+ -- Duels: %d/%d, Members: %d/%d --
+ -- Duelos: %d/%d, Miembros: %d/%d --
+
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+ -- Duelos: %d/%d, Miembros: %d/%d, Jugadores Máx: %d --
+
+ -- Player %s has rejected the duel --
+ -- El jugador %s ha rechazado el duelo --
+
+ -- Player %s invites %s to duel --
+ -- El jugador %s invita a %s a un duelo --
+
+ -> (card(s):
+ -> (tarjeta(s):
+
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+ -> (artículo creado, id de creador: %u, star crumbs %d, elemento %d)
+
+ -> (pet egg, pet id: %u, named)
+ -> (huevo de mascota, id de mascota: %u, con nombre)
+
+ -> (pet egg, pet id: %u, unnamed)
+ -> (huevo de mascota, id de mascota: %u, sin nombre)
+
+ -> (produced item, creator id: %u)
+ -> (artículo producido, id de creador: %u)
+
+ -> Player %s has accepted the duel --
+ -> El jugador %s ha aceptado el duelo --
+
+ <- Player %s has left the duel --
+ <- El jugador %s ha dejado el duelo --
+
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+ Ataque:%d~%d Alcance:%d~%d~%d Tamaño:%s Raza: %s Elemento: %s (Nvl:%d)
+
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+ Ataque:%d~%d At. Mágico:%d~%d Alcance:%d~%d~%d Tamaño:%s Raza: %s Elemento: %s (Nvl:%d)
+
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+ Defensa:%d Def. Mágica:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+
+ Drops:
+ Suelta:
+
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+
+ MVP Bonus EXP:%u
+ Bono de EXP MVP:%u
+
+ MVP Items:
+Artículos MVP:
+
+ and %d second
+ y %d segundo
+
+ and %d seconds
+ y %d segundos
+
+ | equipped:
+ | equipado:
+
+"@@", I like this name!
+
+
+"@alootid reset" will clear your autolootitem list.
+
+
+%d - void
+%d - vacío
+
+%d GMs found.
+%d GMs encontrados.
+
+%d commands found.
+%d comandos encontrados.
+
+%d day
+%d día
+
+%d days
+%d días
+
+%d hour
+%d hora
+
+%d hours
+%d horas
+
+%d item(s) found in %d %s slots.
+%d artículo(s) encontrado(s) en %d ranuras de %s.
+
+%d item(s) removed by a GM.
+%d artículo(s) removidos por un GM.
+
+%d item(s) removed from the player.
+%d artículo(s) removidos del jugador.
+
+%d item(s) removed. Player had only %d on %d items.
+%d artículos removidos. El jugador sólo tiene %d de %d artículos.
+
+%d items have been refined.
+%d artículos han sido refinados.
+
+%d minute
+%d minuto
+
+%d minutes
+%d minutos
+
+%d monster(s) summoned!
+¡%d monstruos convocados!
+
+%d players found in map '%s'.
+%d jugadores encontrados en el mapa '%s'.
+
+%d players found.
+%d jugadores encontrados.
+
+%d results found.
+%d resultados encontrados.
+
+%d: Body Armor
+%d: Armadura Corporal
+
+%d: Garment
+%d: Vestido
+
+%d: Left Accessory
+%d: Accesorio Izquierdo
+
+%d: Left Hand
+%d: Mano Izquierda
+
+%d: Lower Headgear
+%d: Equipo para parte Inferior de la Cabeza
+
+%d: Mid Headgear
+%d: Equipo para parte Media de la Cabeza
+
+%d: Right Accessory
+%d: Accesorio Derecho
+
+%d: Right Hand
+%d: Mano Derecha
+
+%d: Shoes
+%d: Zapatos
+
+%d: Top Headgear
+%d: Equipo para parte Superior de la Cabeza
+
+%s :Main: %s
+%s :Principal: %s
+
+%s data type is not supported :%u
+El tipo de dato %s no está soportado :%u
+
+%s failed
+%s ha fallado
+
+%s failed.
+%s ha fallado.
+
+%s failed. Player not found.
+%s ha fallado. Jugador no encontrado.
+
+%s has bought your item(s).
+%s ha comprado tus artículo(s).
+
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+%s en la cárcel por %d años, %d meses, %d días, %d horas y %d minutos
+
+%s is Unknown Command.
+%s es un Comando Desconocido.
+
+%s is empty
+%s está vacío.
+
+%s recalled!
+¡%s traído!
+
+%s revision '%s' (src) / '%s' (scripts)
+%s revision '%s' (src) / '%s' (scripts)
+
+%s spawns in:
+%s aparecidos en:
+
+%s value is now :%d
+El valor %s ahora es :%d
+
+%s value is now :%s
+El valor %s ahora es :%s
+
+%s: %d
+%s: %d
+
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+El Canal '%s' está protegido con contraseña (uso: %s <#channel_name> <password>)
+
+'%s' and his/her partner are now divorced.
+'%s' y su pareja ahora están divorciados.
+
+'%s' channel color updated to '%s'
+El color del canal '%s' actualizado a '%s'
+
+'%s' is not a known channel option
+'%s' no es una opción de canal conocida
+
+'%s' is not a known costume
+'%s' no es un vestido conocido
+
+'%s' is not a known permission.
+'%s' no es un permiso conocido.
+
+'%s' is not married.
+'%s' no está casado.
+
+'%s' skill and stat points have been reset.
+La habilidad '%s' y los puntos de estado han sido restablecidos.
+
+'%s' skill points reset.
+Restablecer puntos de la habilidad '%s'.
+
+'%s' stats points reset.
+'%s' puntos de estadísticas reiniciados.
+
+'%s' stats:
+Atributos de '%s':
+
+'That', as you call it, is a @@. There are plenty on this island!
+'Eso', como usted lo llama, es un @@. ¡Hay muchos en esta isla!
+
+(%s)
+(%s)
+
+(@request): %s
+(@request): %s
+
+(CID:%d/AID:%d)
+(CID:%d/AID:%d)
+
+* :%s %s: *
+* :%s %s: *
+
+*Bang bang*
+*Bang bang*
+
+*Hic*
+*Hic*
+
+*Imitate a thunder's sound.*
+*Imitar el sonido de un trueno*
+
+*Uff*, *Argh*, why don't you give me some help?
+*Uff*, *Argh*, ¿Por qué no me ayudas un poco?
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Uff*... Y otra caja de @@s para nuestro colega que muere de hambre está lista.
+
+*burp*
+*burp*
+
+- #%s ( %d users )
+- #%s ( %d usuarios)
+
+- %s
+- %s
+
+- %s (%d)
+- %s (%d)
+
+- 2 @@es
+- 2 @@es
+
+- Ale
+- Ale
+
+- Astapolos
+- Astapolos
+
+- Available Costumes
+- Vestimentas Disponibles
+
+- Gulukan
+- Gulukan
+
+- Jalad
+- Jalad
+
+- Q'Muller
+- Q'Muller
+
+- Tibbo
+- Tibbo
+
+- adds or removes <option name> with <option value> to <channel name> channel
+- agrega o quita <option name> con <option value> al canal <channel name>
+
+- bans <character name> from <channel name> channel
+- bloquea a <character name> en el canal <channel name>
+
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+- enlaza tu chat global al canal <channel name>, haciendo que todo lo que escribas en global sea enviado al canal
+
+- changes <channel name> color to <color name>
+- cambia el color del canal <channel name> a <color name>
+
+- creates a new channel
+- crea un nuevo canal
+
+- leaves <channel name>
+- deja el canal <channel name>
+
+- lists all banned characters from <channel name> channel
+- enumera todos los personajes bloqueados del canal <channel name>
+
+- lists colors available to select for custom channels
+- enumera los colores disponibles para seleccionar en canales personalizados
+
+- lists public channels
+- enumera los canales públicos
+
+- unbans <character name> from <channel name> channel
+- desbloquea a <character name> del canal <channel name>
+
+- unbans everyone from <channel name>
+- desbloquea a todos del canal <channel name>
+
+- unbinds your global chat from its attached channel (if binded)
+- desenlaza tu chat global del canal al que esté fijado (si está enlazado)
+
+-- %s
+-- %s
+
+-- %s ban <channel name> <character name>
+-- %s ban <channel name> <character name>
+
+-- %s banlist <channel name>
+-- %s banlist <channel name>
+
+-- %s bindto <channel name>
+-- %s bindto <channel name>
+
+-- %s create <channel name> <channel password>
+-- %s create <channel name> <channel password>
+
+-- %s leave <channel name>
+-- %s leave <channel name>
+
+-- %s list
+-- %s list
+
+-- %s list colors
+-- %s list colors
+
+-- %s setcolor <channel name> <color name>
+-- %s setcolor <channel name> <color name>
+
+-- %s setopt <channel name> <option name> <option value>
+-- %s setopt <channel name> <option name> <option value>
+
+-- %s unban <channel name> <character name>
+-- %s unban <channel name> <character name>
+
+-- %s unbanall <channel name>
+-- %s unbanall <channel name>
+
+-- %s unbind
+-- %s unbind
+
+-- '%s' ban list
+-- '%s' ban list
+
+-- Available options
+-- Opciones disponibles
+
+-- Displaying first %d partial matches
+-- Mostrando las primeras %d correspondencias parciales
+
+-- Permission List
+-- Lista de Permisos
+
+-- Public Channels
+-- Canales Públicos
+
+-- User '%s' Permissions
+-- Permisos del Usuario '%s'
+
+--- Available options:
+--- Opciones disponibles:
+
+----- Chats in Map -----
+----- Chats en el Mapa -----
+
+----- NPCs in Map -----
+----- NPCs en el Mapa -----
+
+----- Players in Map -----
+----- Jugadores en el Mapa-----
+
+------ %s items list of '%s' ------
+------ %s lista de artículos de '%s' ------
+
+------ Map Flags ------
+------ Flags del Mapa ------
+
+------ Map Info ------
+------ Información del Mapa ------
+
+...
+...
+
+... and 1 @@.
+... y 1 @@.
+
+...I mean log! Made of log!
+¡...quiero decir leño! ¡Hecho de leño!
+
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+...Eso puede deberse a Don... ¡El es el maestro herrero de este lugar y un ejemplo para mí!
+
+1 GM found.
+1 GM encontrado.
+
+1 item has been refined.
+1 artículo ha sido refinado.
+
+1 player found in map '%s'.
+1 jugador encontrado en el mapa '%s'.
+
+1 player found.
+1 jugador encontrado.
+
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+1. ##BNo utilizar programas automáticos.##b Esto quiere decir que no se permite realizar ninguna actividad AFK (lejos del teclado), aparte de estar en reposo.
+
+1: The type of item yoiis want to dye.
+1: El tipo de artículo que quieraiis teñir.
+
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+2. ##BNo usar lenguaje ofensivo/descortés##b, ni en el chat ni en el nombre de tu(s) personaje(s).
+
+2: What material it is made from.
+2: De qué material está hecho.
+
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+3. ##BNo enviar mensajes publicitarios ni inundar de mensajes a otros jugadores.##b Esto incluye el spam en el chat y peticiones de intercambio.
+
+3: Which colorants can dye it.
+3: Cuáles colorantes pueden teñirlo.
+
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+4. ##BHablar únicamente en Inglés en las áreas públicas.##b Puedes hablar cualquier idioma que quieras siempre y cuando todos en el área puedan hablar dicho idioma o a través de susurros.
+
+4: How many cards your item can contain.
+4: Cuántas tarjetas tu artículo puede contener.
+
+5 Piberries Infusions
+5 infusiones de Piberries
+
+5 boxes... Alright, @@ are my speciality!
+5 cajas... ¡Muy bien, @@ son mi especialidad!
+
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+5. ##BNo mendigar a otros##b por dinero, artículos o favores de cualquier tipo. Si quieres pedir algo, hazlo cortésmente y sólo una vez. Trata de no molestar a otros jugadores.
+
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+6. ##BSigue la [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+7. ##BNo hacer multibox.##b No se permite entrar en combate controlando más de un personaje al mismo tiempo.
+
+@@
+@@
+
+@@ @@ @@
+@@ @@ @@
+
+@@ and @@ just got married!
+¡@@ y @@ acaban de casarse!
+
+@@ divorced!
+¡@@ se ha divorciado!
+
+@@ is helping me.
+@@ está ayudándome.
+
+@@ registered for marriage and accepted partner @@!
+¡@@ se inscribió para casarse y aceptó a la pareja @@!
+
+@@ registered for marriage. Waiting for partner...
+@@ se registró para casarse. Esperando a la pareja...
+
+@@? Welcome my dear!#0
+¿@@? ¡Bienvenida querida!
+
+@@? Welcome my dear!#1
+¿@@? ¡Bienvenido querido!
+
+@request sent.
+@request sent.
+
+A GM has discharged you from jail.
+Un GM te ha liberado de la cárcel.
+
+A cookie!
+¡Una galleta!
+
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+Una gran ciudad, al fin más grande que las ciudades de Ancea, rosa de la costa de Aemil. Esta ciudad fue llamada Esperia.
+
+A headache hits you and you lose your concentration.
+Tienes un dolor de cabeza y pierdes la concentración.
+
+A rabbit!
+¡Un conejo!
+
+A small lie is really just a fib, and I could really use some cash...
+Una pequeña mentira sólo es una mentira piadosa, y yo podría usar realmente algún dinero...
+
+A stat card works on different pieces of equipment.
+Una carta estadística funciona en diferentes piezas del equipamiento.
+
+A sunny and hot day,
+Un soleado y caluroso día,
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+Un joven aprendiz llamado Chelios podría estar esperando fuera, habla con él, y devuélveme el paquete.
+
+A-hoy matey!
+¡Ah camarada!
+
+ATK: %d - MATK: %d~%d
+Ataque: %d - At. Mágico: %d~%d
+
+Aaaaaahhhhhh!
+¡Aaaaaahhhhhh!
+
+Aboard stand sailors trying to communicate with you.
+Los marineros a bordo están de pie intentando comunicarse contigo.
+
+Abort
+Abortar
+
+About the Legion of Aemil, I'm not sure about them, frankly.
+Sobre la Legión de Aemil, no estóy seguro acerca de ellos, francamente.
+
+Acolyte
+Acólito
+
+Acorn
+Bellota
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#0
+En realidad Gugli me preguntó si le ayudaría a austed a llevarle algunas de sus cajas.#0
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#1
+En realidad Gugli me preguntó si le ayudaría a usted a llevarle algunas de sus cajas.#1
+
+Actually, I came here to work on my task.#0
+En realidad, vine aquí para trabajar en mi actividad.#0
+
+Actually, I came here to work on my task.#1
+En realidad, vine aquí para trabajar en mi actividad.#1
+
+Actually, I have an in-depth knowledge of this type of life.
+En realidad, tengo un conocimiento profundo de este tipo de vida.
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+De hecho, estoy aquí para ayudar con esas cajas. ¿Puedo llevarle alguna a Gugli?
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+De hecho, estoy aquí para ayudar con esas cajas. ¿Puedo llevarle alguna a Gugli?
+
+Add a new line
+Añadir una nueva línea
+
+Aemil was once a magnificent land unknown to us all.
+Aemil fue una vez una tierra magnífica desconocida para todos nosotros.
+
+Aesop
+Aesop
+
+After all this time, it was still there!
+¡Tras todo este tiempo, aún estaba aquí!
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0
+¡Después de todo, esta es la Legión de Aemil! ¿Quieres ser un gran guerrero? ¡Aquí te convertiremos en uno!#0
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1
+¡Después de todo, esta es la Legión de Aemil! ¿Quieres ser una gran guerrera? ¡Aquí te convertiremos en una!#1
+
+After choosing your weapon, you also need to know how to use it.
+Después de elegir tu arma, también necesitas saber cómo usarla.
+
+After that, stay still and be patient, but also alert!
+Después de eso, quédate quieto y sé paciente, ¡pero permanece también alerta!
+
+After this small overview of Artis, what do you think of our city?
+Tras esta pequeña visión de Artis, ¿qué opina de nuestra ciudad?
+
+Agi: %d (%d~%d)
+Agilidad: %d (%d~%d)
+
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+La Agilidad incrementa tu velocidad de ataque y y disminuye la posibilidad de recibir ataques de los enemigos.
+
+Ah, I didn't have much sleep, it's possible.
+Ah, no tengo mucho sueño, es posible.
+
+Ah, seagulls. We are arriving.
+Ah, gaviotas. Estamos llegando.
+
+Ah, the locals like keeping them as pets.
+Ah, los locales los mantienen como mascotas.
+
+Ah... Gugli... He's too young to understand our conversation.
+Ah... Gugli... Él es muy jóven para entender nuestra conversación.
+
+Ah... Sorry, I forgot, again.
+Ah... Perdón, lo olvide, otra vez.
+
+Ahoi.
+Ahoi.
+
+Ahoy, @@!
+¡Ah, @@!
+
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+Los estudios de alquimia están prohibidos en todas las ciudades de los Archipélagos, ¡no se atreva a practicar en una zona pública!
+
+Alchemist
+Alquimista
+
+Alchemist's Laboratory
+Laboratorio de alquimia
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale y Tibbo deben traer 2 cajas de @@s, Astapolos y Gulukan 2 de @@s y Jalad y Q'Muller son encargados de las cajas de @@s.
+
+Ale#000-1
+Cerveza#000-1
+
+Ale.
+Ale.
+
+Alige
+Alige
+
+Alige asks for food
+Alige pide comida
+
+Alige#000-2-4
+Alige#000-2-4
+
+Alige#Artis
+Alige#Artis
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+AligeTrigger#Artis
+
+All characters recalled!
+¡Todos los personajes han sido traídos!
+
+All dropped items have been cleaned up.
+Se han limpiados todos los artículos que se dejaron caer.
+
+All items have been repaired.
+Todos los artículos han sido reparados.
+
+All items stored.
+Todos los artículos han sido almacenados.
+
+All monsters killed!
+¡Todos los monstruos han sido asesinados!
+
+All monsters summoned!
+¡Todos los monstruos han sido convocados!
+
+All of a sudden, you hear voices from above.
+De pronto, oyes voces que vienen desde arriba.
+
+All of my money.
+
+
+All of your items have been removed.
+¡Todos tus artículos han sido removidos!
+
+All online characters of the %s guild have been recalled to your position.
+Todos los personajes conectados del gremio %s han sido traídos tu posición.
+
+All online characters of the %s party have been recalled to your position.
+Todos los personajes conectados del grupo %s han sido traídos a tu posición.
+
+All players have been kicked!
+¡Todos los jugadores han sido expulsados!
+
+All skills have been added to your skill tree.
+Todas las habilidades han sido agregadas a tu árbol de habilidades.
+
+All stats changed!
+¡Todos los atributos cambiados!
+
+All this seems unimportant to you right now.
+Nada de esto parece importante para ti ahora mismo.
+
+All you have to do is to select a bed in the upper level anytime after your reservation.
+Todo lo que tiene que hacer es seleccionar una cama en el niver superior después de cada reserva.
+
+All your... Fresh ingredients are ready to be cooked.
+Todos tuyos... Ingredientes frescos listos para ser cocinados.
+
+Alliances cannot be broken during Guild Wars!
+¡No pueden romperse alianzas durante una Guerra de Gremios!
+
+Alliances cannot be made during Guild Wars!
+¡No se pueden hacer alianzas durante una Guerra de Gremios!
+
+AllowKS |
+AllowKS |
+
+Almost got it!
+¡Casi lo tiene!
+
+Already using this font.
+Ya se está usando esta fuente.
+
+Alright! Yoyone more box and it'll be good.
+¡Bien! Yoyuna caja más y estará bien.
+
+Alright, I'll take one.
+De acuerdo, cogeré uno.
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0
+De acuerdo, voy a su habitación, manténgale vigilada, aún no sabemos si es amiga o enemiga...#0
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1
+De acuerdo, voy a su habitación, manténgale vigilado, aún no sabemos si es amigo o enemigo...#1
+
+Alright, take your time we are not in a hurry.
+De acuerdo, tómese su tiempo, no tenemos prisa.
+
+Alright, you will need this shovel.
+De acuerdo, necesitará esta pala.
+
+Alright. I will go looking for them now.
+Bien. Iré a buscarlos ahora.
+
+Alright... Bye.
+Muy bien... Adiós.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0
+También, cogemos sus ropas, pues están... Yeyeye... en mala forma. Vaya a comprobar el cofre cercano a su cama, hay algunas otras dentro.#0
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+También, cogemos sus ropas, pues están... Yeyeye... In mala forma. Vaya a comprobar el cofre cercano a su cama, hay algunas otras dentro.#1
+
+Alternative clouds appeared.
+Han aparecido las nubes alternativas.
+
+Alternative clouds have disappeared.
+Han desaparecido las nubes alternativas.
+
+Although the more powerful you are, the more plushrooms you will need.
+Aunque cuanto más poderoso sea usted, más habitaciones de lujo necesitará.
+
+Although, if you want to visit a place nearby, we could take you there.
+Aunque, si quiere visitar un lugar cercano, podríamos llevarle allí.
+
+Amount?
+¿Cantidad?
+
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+Un explorador dejó atrás algunos manuscritos incompletos sobre la gente y los peligros de la tierra de Kaizei.
+
+An invalid number was specified.
+Se especificó un número inválido.
+
+And I bet you don't know who is in charge of monitoring the security of this place?
+¿Y apuesto a que usted no sabe quién está al cargo del control de la seguridad de este lugar?
+
+And I have no mention of a so called "@@" on it!
+
+
+And get out of here, I'm not a map!
+¡Y salga de aquí, yo no soy un mapa!
+
+And now I want to see you run!
+¡Y ahora quiero verte correr!
+
+And now I'm a sailor, as you can see!
+Y como puedes ver, ¡ahora soy un marinero!
+
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+Y hasta aquí, el Gremio de Mercaderes me ayudó a encontrar este apartamento, ¡así que no puedo quejarme!
+
+And then what happened?
+¿Y entonces qué pasó?
+
+And what would you give me in exchange for that information?
+¿Y qué me daría a cambio de esa información?
+
+And when we have enough money for ourselves without needing anybody else.
+Y cuando tenemos suficiente dinero por nosotros mismos sin necesitar a nadie más.
+
+And where can I find these potions?
+¿Y dónde puedo encontrar estas pociones?
+
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+Y con mi piou. Es maravilloso. ¡Sólo puedo imaginar lo difícil que un pequeño chiquillo era de coger!
+
+And you won! That means you should be able to handle yourself in battle from now on.#0
+¡Y tú ganas! Eso significa que deberías ser capaz de manejarte en batalla de ahora en adelante.#0
+
+And you won! That means you should be able to handle yourself in battle from now on.#1
+¡Y tú ganas! Eso significa que deberías ser capaz de manejarte en batalla de ahora en adelante.#1
+
+And you, how are you doing?
+¿Y tú, cómo estás?
+
+And you? How's it going on your side?
+¿Y a ti? ¿Cómo te ha ido de tu lado?
+
+And you? How's it yaying on your side?
+¿Y a ti? ¿Cómo te yaying de tu lado?
+
+Any clue on where Astapolos may be hidden?
+¿Alguna pista de en dónde podría estar escondido Astapolos?
+
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+¡Cualquier contribución al juego (traducción, creación/edición de gráficos, conceptos, codificación/scripting, etc...) es recompensada!
+
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+
+
+Anything else?
+¿Algo más?
+
+Anyway I am glad I can give you some of these yoyoxs.
+De todos modos estoy contento de poder darte algunas de estas yoyajas.
+
+Anyway, can I help you in any way?
+Como sea... ¿Puedo ayudarte de algún modo?
+
+Anyway, he forgot his permit when he left the building.
+De todos modos, él olvidó su permiso cuando dejó el edificio.
+
+Anyway, here, have a cookie!
+De todos modos, ¡aquí tienes una galleta!
+
+Anyway, if you ever feel interested, just check my bag!#0
+¡De todos modos, si se siente interesado, sólo compruebe mi bolsa!#0
+
+Anyway, if you ever feel interested, just check my bag!#1
+¡De todos modos, si usted se siente interesado, sólo compruebe mi bolsa!#1
+
+Anyway, let me know if you change your mind.
+De todos modos, hágamelo saber si cambia de opinión.
+
+Anyway, the guild creation is perfect for both!
+¡De todos modos, la creación del gremio es perfecto para ambos!
+
+Anyway, the last time I stole something I was almost caught.
+De todos modos, la última vez que robé algo casi me cogieron.
+
+Anyway.
+De todos modos.
+
+Appearance Debug
+Limpieza de apariencia
+
+Appearance Debug - Barber
+Limpieza de apariencia - Barbero
+
+Appearance Debug - Race
+Limpieza de apariencia - Raza
+
+Appearance Debug - Sex Change
+Limpieza de apariencia - Cambio de sexo
+
+Appearance changed.
+Apariencia cambiada.
+
+Aquada
+Aquada
+
+Aquada Box
+Caja de Aquada
+
+Arch Bishop
+Arfil Travieso
+
+Arch Bishop T
+Arfil Travieso T
+
+Archer
+Arquero
+
+Are the fish biting today?
+¿Están picando los peces hoy?
+
+Are you a good blacksmith?
+¿Es usted un buen herrero?
+
+Are you a native from Artis?
+¿Es usted nativo de Artis?
+
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+¿Estás ciego? En verdad piensas que estas cajas son ligeras y suaves como una pluma de piou?
+
+Are you going to stand here all day long? Do the dishes or go away.
+¿Vas a estar de pié aquí todo el día? Haz los platillos o vete.
+
+Are you mad?!
+¡¿Estás demente?!
+
+Are you ok?
+¿Estás bien?
+
+Are you sure about this?#0
+¿Está seguro de esto?#0
+
+Are you sure about this?#1
+¿Está seguro de esto?#1
+
+Are you sure that these are my potions?#0
+¿Está seguro de que esas son mis pociones?#0
+
+Are you sure that these are my potions?#1
+¿Está seguro de que esas son mis pociones?#1
+
+Are you sure?#0
+¿Está seguro?#0
+
+Are you sure?#1
+¿Está seguro?#1
+
+Are you yaying here to explore the island?#0
+¿Está ayudando a explorar la isla?#0
+
+Are you yaying here to explore the island?#1
+¿Está ayudando a explorar la isla?#1
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+AreaNPC#001-2-22
+
+AreaNPC#doors1
+AreaNPC#doors1
+
+AreaNPC#doors2
+AreaNPC#doors2
+
+AreaTop
+AreaTop
+
+Armbands
+Manguitos
+
+Arpan gave money
+Arpan dio dinero
+
+Arpan is waiting for you
+Arpan le está esperando
+
+Arpan told you to open the chest
+Arpan le dijo que abriera el cofre
+
+Artaxe
+Artaxe
+
+Artis
+Artis
+
+Artis Backsword
+Artis Espadanegra
+
+Artis Tank Top
+Artis Habla Alto
+
+Artis is a very nice place. There are some hot chicks...
+Artis es un lugar muy bueno. Hay algunas chicas calientes...
+
+Artis legion progress
+Progreso de la legión de Artis
+
+Artis of course!
+¡Artis por supuesto!
+
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+Como capitán de este barco, nombro oficialmente a esta recientemente descubierta tierra de ##BIsta Drasil##b!
+
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+Como quizás ya sepas, somos exploradores en un viaje de larga distancia y nuestros marineros de capa y espada necesitan almacenar suficiente comida para sobrevivir. No sabes cuán peligrosa puede ser la vida en el mar.
+
+As you want!
+¡Como quiera!
+
+Ask other merchants, they might know where he is.
+Pregunte a otros mercaderes, ellos podrían saber dónde está él.
+
+Ask sailors around here they shouldn't be so far away.
+Pregunta a los marineros por aquí, no deberían estar muy lejos.
+
+Assassin
+Asesino
+
+Assassin Cross
+Cruz del Asesino
+
+Astapolos
+Astapolos
+
+Astapolos.
+Astapolos.
+
+Astapolos... That guy is shy like a piou!
+Astapolos... ¡Ese tipo es tímido como un piou!
+
+At that time, we were selling crab food on our old mushroom island.
+En ese momento, estábamos vendiendo comida de cangrejo en nuestra vieja isla hongo.
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+Por el momento, nuestra tripulación esta ocupada recolectando @@s, @@s y @@s.
+
+Atropos Mixture
+Mezcla de Atropos
+
+Auction is disabled
+La subasta está deshabilitada
+
+Autoloot is now off.
+El saqueo automático ahora está apagado.
+
+Autolooting item type: '%s'
+Tipo de objeto de autobotín: '%s'
+
+Autolooting item: '%s'/'%s' {%d}
+Objeto de autobotín: '%s'/'%s' {%d}
+
+Autolooting items with drop rates of %0.02f%% and below.
+Autobotín artículos con tasas de caídas de %0.02f%% y hacia abajo.
+
+Autorejected alliance request from %s.
+La petición de %s para una alianza ha sido auto-rechazada.
+
+Autorejected friend request from %s.
+La petición de %s para ser tu amigo ha sido auto-rechazada.
+
+Autorejected guild invite from %s.
+La invitación de %s para unirte al gremio ha sido auto-rechazada.
+
+Autorejected opposition request from %s.
+La petición de %s para oposición ha sido auto-rechazada.
+
+Autorejected party invite from %s.
+La invitación de %s para unirte al grupo ha sido auto-rechazada.
+
+Autorejected trade request from %s.
+La petición de %s para un intercambio ha sido auto-rechazada.
+
+Autorejecting is activated.
+La opción para rechazar automáticamente ha sido activada.
+
+Autorejecting is deactivated.
+La opción para rechazar automáticamente ha sido desactivada.
+
+Autotrade Disabled
+Intercambio automático Deshabilitado.
+
+Autotrade Enabled
+Intercambio automático Habilitado
+
+Autotrade is not allowed in this map.
+El intercambio automático no se permite en este mapa.
+
+Available Flags:
+Flags disponibles:
+
+Available aliases:
+Alias disponibles:
+
+Available commands:
+Comandos disponibles:
+
+Aw, what will I do now?
+Aw, ¿qué haré ahora?
+
+Awesome!
+¡Asombroso!
+
+Awesome! I will wait for you here.
+¡Genial! Le esperaré aquí.
+
+Awesome, come back if you ever want to create a larger group!
+¡Genial, vuelva si alguna vez quiere crear un grupo más grande!
+
+Awesome. How many of those do you want to give me?
+Genial. ¿Cuántos de esos quiere darme?
+
+Ayouyouch! My head...
+¡Ayouyouch! Mi cabeza...
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+¡PERO NO PUEDO, DEBO VIGILAR EL MAR, PARA ADVERTIR A LA TRIPULACIÓN SI APARECEN ALGUNOS PIRATAS EN LOS ALREDEDORES!
+
+Baby Acolyte
+Acólito Bebé
+
+Baby Alchemist
+Alquimista Bebé
+
+Baby Arch Bishop
+Arfil Travieso Bebé
+
+Baby Archer
+Arquero Bebé
+
+Baby Assassin
+Asesino Bebé
+
+Baby Bard
+Bardo Bebé
+
+Baby Blacksmith
+Herrero Bebé
+
+Baby Crusader
+Cruzado Bebé
+
+Baby Dancer
+Bailarín Bebé
+
+Baby Genetic
+Genética de bebé
+
+Baby Guillotine Cross
+Cruz de guillotina de bebé
+
+Baby Hunter
+Cazador Bebé
+
+Baby Knight
+Caballero Bebé
+
+Baby Magician
+Mago Bebé
+
+Baby Mechanic
+Mecánico Bebé
+
+Baby Merchant
+Comerciante Bebé
+
+Baby Minstrel
+Trovador Bebé
+
+Baby Monk
+Monje Bebé
+
+Baby Novice
+Novicio Bebé
+
+Baby Priest
+Sacerdote Bebé
+
+Baby Ranger
+Guardabosques Bebé
+
+Baby Rogue
+Rufián Bebé
+
+Baby Royal Guard
+Guardia Real Bebé
+
+Baby Rune Knight
+Caballero de Runa Bebé
+
+Baby Sage
+Sabio Bebé
+
+Baby Shadow Chaser
+Cazador de Sombras Bebé
+
+Baby Sorcerer
+Hechicero Bebé
+
+Baby Sura
+Sura Bebé
+
+Baby Swordsman
+Espadachín Bebé
+
+Baby Thief
+Ladrón Bebé
+
+Baby Wanderer
+Vagabundo Bebé
+
+Baby Warlock
+Hechicero Bebé
+
+Baby Wizard
+Brujo Bebé
+
+Bag#000-1
+Bolsa#000-1
+
+Bag#001-1
+Bolsa#001-1
+
+Ban failed, it is not possible to ban this user.
+El bloqueo ha fallado. No es posible bloquear a este usuario.
+
+Bandana
+Plátano
+
+Banking is disabled
+Las actividades bancarias están deshabilitadas
+
+Barber
+Barbero
+
+Bard
+Bardo
+
+Bare Hands
+Manos desnudas.
+
+Barrel
+Barril
+
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+Nivel Base: %d (%.3f%%) | Nivel de Trabajo: %d (%.3f%%)
+
+Base level can't go any higher.
+El nivel base no puede ir más alto.
+
+Base level can't go any lower.
+El nivel base no puede ir más bajo.
+
+Base level lowered.
+Nivel base reducido.
+
+Base level raised.
+Nivel base aumentado.
+
+Bat Teeth
+Dientes de murciélago
+
+Battle configuration has been reloaded.
+La configuración de batalla se ha recargado.
+
+Battlegrounds ON
+Campos de Batalla ON
+
+Be a friend and bring me @@ @@.#0
+Sea un amigo y tráigame @@ @@.#0
+
+Be a friend and bring me @@ @@.#1
+Sea un amigo y tráigame @@ @@.#1
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0
+Sea paciente un poco más, en los próximos días llegaremos al puerto de Artis...#0
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1
+Sea paciente un poco más, en los próximos días llegaremos al puerto de Artis...#1
+
+Because I am a Kralog I can't read such things? That's rubbish.
+¿No puedo leer tales cosas porque soy un Kralog? Eso es basura.
+
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+Por el denso follaje, necesita acercarse más a los árboles para no perderle.
+
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+Porque no está autorizado a girar desde algunos mapas, %d jugador(es) no han sido recordados.
+
+Before I joined Nard, I used to be a thief.
+Antes de unirme a Nard, yo era un ladrón.
+
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+Antes del fin de la Guerra de Maná, una banda de aventureros formada en la región anceana de Argaes a partir de aquellos que habían perdido sus hogares y familias.
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Antes de que te vayas, déjame decirte cómo obtener @@s, porque no pareces muy inteligente.
+
+Before...
+Antes...
+
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+¿Detrás de mí? Eso es la Casa del Herrero, el más prestigioso de todo Aemil.
+
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+Además, necesito estar aquí para estar atento a los ladrones mientras La Johanne se cierra.
+
+Better take it back to Q'Onan.
+Mejor devuélvaselo a Q'Onan.
+
+Beuss
+Beuss
+
+Beware of falling stones from the cliff!
+¡Tenga cuidado con las piedras que caigan del acantilado!
+
+Billy Bons
+Billy Bons
+
+Black Cotton Dye
+Tinte de algodón negro
+
+Black iron... That is a very specific request that you have for me!
+Hierro negro... ¡Esa es una solicitud muy específica que tiene para mí!
+
+Blacksmith
+Herrero
+
+Blub
+Blub
+
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+Blue -- El jugador %s te ha invitado a un duelo PvP (Usa @accept/@reject) --
+
+Blue Coral
+Coral azul
+
+Blue Cotton Dye
+Tinte de algodón azul
+
+Blue Gray Cotton Dye
+Tinte de algodón gris azulado
+
+Bobo
+Tonto
+
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+Tasa de caída de Jefe: Común %.2fx / Curación %.2fx / Utilizable %.2fx / Equipamiento %.2fx / Tarjeta %.2fx
+
+Box
+Caja
+
+Bread
+Pan
+
+Break the door.
+Rompe la puerta.
+
+Brimmed Feather Hat
+Sombrero de visera con plumas
+
+Brimmed Flower Hat
+Sombrero de visera con flores
+
+Brimmed Hat
+Sombrero de visera
+
+Bring it to me, and you will get your reward.
+Tráigamelo, y tendrá su recompensa.
+
+Bring me some of these plushrooms and I will show you how it works!
+¡Tráeme algunos plushrooms y te mostraré cómo funciona esto!
+
+Bring this box to Gugli. He will be extremely happy!
+Llévale esta caja a Gugli. ¡Él se pondrá muy feliz!
+
+Brown Cotton Dye
+Tinte de algodón marrón
+
+Brown Trousers
+Pantalones marrones
+
+Bury.
+Enterrar.
+
+But I can't leave to catch it, so I'm asking you.
+Pero no puedo irme para cogerlo, así que se lo pido a usted.
+
+But I can't tell you anything about it, I'm sorry.
+Pero no puedo decirte nada al respecto. Lo siento.
+
+But I need to go, see you!
+Pero necesito ir, ¡nos vemos!
+
+But I still have some spikes left in my foot.
+Pero aún tengo algunas espinas en mi pie.
+
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+Pero juro que un día... Oh... ¡Mi dulce venganza! Hmm, de hecho me pregunto si... Tal vez...
+
+But I'm almost out of @@...
+Pero estoy casi fuera de @@...
+
+But anyway, take the road which goes to the north to find everybody.
+Pero de todos modos, toma el camino que lleva al norte para encontrar a todos.
+
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+Pero descubrir nuevos territorios es probablemente lo mejor que les puede pasar a los marineros, ¿no cree?
+
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+¡Pero no te preocupes! No sé cómo devolverte tus recuerdos, ¡pero podemos trabajar en tus músculos por ahora!
+
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+Pero, por ahora, puedes relajarte en el barco o visitar la isla en la que hemos atracado. Es una isla pequeña, pero es un buen sitio para estirar y ejercitar tus piernas.
+
+But he never returned.
+Pero nunca volvió.
+
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+Pero hey, vuelva. ¡Recuerde mi mención de que tengo ham...brrr...eee!
+
+But if you fail, you will have to get them from the alchemist.
+Pero si usted fracasa, tendrá que conseguirlos del alquimista.
+
+But if you really want to accomplish something, you should consider joining us.
+Pero si realmente quieres lograr algo, deberías considerar el unirte a nosotros.
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+Pero si le dice a mi hermana que usted no me encontró, puedo estar aquí todo el día, comiendo manzanas y disfrutando de la vista.
+
+But in the future I might be able to help you create some of your own.
+Pero en el futuro yo podría ser capaz de ayudarle a crear alguno por su cuenta.
+
+But let's talk about this island. We're docking here to find some fine quality goods.
+Pero hablemos sobre esta isla. Nosotros estamos atracando aquí para encontrar algunos bienes de muy buena calidad.
+
+But most important, she is the one who took care of you when you were unconscious.#0
+Pero más importante, ella es la únca que se ocupó de usted cuando estaba inconsciente.#0
+
+But most important, she is the one who took care of you when you were unconscious.#1
+Pero más importante, ella es la únca que se ocupó de usted cuando estaba inconsciente.#1
+
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+Pero perdí mi suerte, ya que tan pronto dejé su casa, los guardias empezaron a perseguirme.
+
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+Pero son muy escasos aquellos que reciben subvenciones de la mismísima Legión. ¡Para todos los demás, sólo el trabajo duro puede pagar sus deudas!
+
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+Pero recuerda que, hoy en día, no todos los lugares en este mundo son pacíficos y seguros. Incluso la playa blanca en la que caminas puede ocultar algunos seres peligrosos.
+
+But since it's not dummies that will go after you out there, this training won't be enough.
+Pero como no es una estupidez que irá detrás de ti ahí fuera, este entrenamiento no será suficiente.
+
+But still, you open your eyes and see a large ship before you!
+¡Pero quieto, usted abre los ojos y ve aun gran barco ante usted!
+
+But thank you anyway! I can refund him now!
+¡Pero gracias de todos modos! ¡Ahora puedo reembolsarle!
+
+But the plushroom you brought was really awesome you know.#0
+Pero los plushroom que trajiste fueron realmente impresionantes, sabes.
+
+But the plushroom you brought was really awesome you know.#1
+Pero los plushroom que trajiste fueron realmente impresionantes, sabes.
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+Pero somos bastante afortunados aquí, lejos de algunos alegres viajeros no hay grandes problemas por aquí, no como en la capital, Esperia.
+
+But who am I?
+Pero, ¿quién soy yo?
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#0
+¡Pero es bienvenido a reiniciar sus estadísticas de nuevo si me trae algunos plushrooms más!#0
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#1
+¡Pero es bienvenido a reiniciar sus estadísticas de nuevo si me trae algunos plushrooms más!#1
+
+But you won't *hic* me this time...
+Pero tú no me *hic* esta vez.
+
+But...
+Pero...
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1
+Pero... Si era amnesia como Julia dice... No tenemos que preocuparnos por él. Al menos no todavía.#1
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0
+Pero... Si era amnesia como Julia dice... No tenemos que preocuparnos por él. Al menos no todavía.#0
+
+By the way, I'm Lozerk. Lieutenant Lozerk.
+Por cierto, soy Lozerk. Teniente Lozerk.
+
+By the way, did you ever talk with Don?
+Por cierto, ¿ha hablado con Don?
+
+Bye for now.
+Adiós, por ahora.
+
+Bye then!
+¡Hasta pronto!
+
+Bye!
+¡Adiós!
+
+Bye.
+Adiós.
+
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+¡Venga, no sea así y relájese! ¡¿No quiere saber quién está detrás de todo esto?!
+
+CAN YOU HEAR ME?!
+¡¿PUEDES OÃRME?!
+
+Calypsan#001-1
+Calypsan#001-1
+
+Camel Cotton Dye
+Tinte de algodón beige
+
+Can I be of any help?
+¿Puedo ser de ayuda?
+
+Can I craft them myself?
+¿Puedo crearlos yo mismo?
+
+Can I read the rules again?
+¿Puedo leer las reglas otra vez?
+
+Can I read these rules again?
+¿Puedo leer estas reglas de nuevo?
+
+Can create guild
+Puede crear gremio
+
+Can create party
+Puede crear grupo
+
+Can you do something with my color?
+¿Puede hacer algo con i color?
+
+Can you please go away?
+¿Puede irse, por favor?
+
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+¿Puede ir y encontrarle, por favor? Probablemente se está escondiendo en uno de esos árboles, como siempre.
+
+Can you reset my stats please?
+¿Puede reiniciar mis estadísticas, por favor?
+
+Can't create chat rooms in this area.
+No puede crear salas de chat en este área.
+
+Can't show boss mobs!
+¡No puede mostrar la multitud del jefe!
+
+Can't talk right now, I'm on patrol duty.
+No puedo hablar ahora, estoy de patruya.
+
+Can't you remember anything at all? Or do you have some memories of your past?
+¿No puede recordar nada en absoluto? ¿O tiene algún recuerdo de su pasado?
+
+Can't you see I'm working?!
+¿¡No puedes ver que estoy trabajando!?
+
+Cannot clone a player of higher GM level than yourself.
+No puede clonar a un jugador de nivel de GM más alto que usted mismo.
+
+Cannot create bound pet eggs or pet armors.
+No puede crear huebos de mascota atada o armaduras para mascota.
+
+Cannot mount while in disguise.
+No puede montar mientras va disfrazado.
+
+Cannot send mails too fast!!
+¡¡No puede enviar correos demasiado rápido!!
+
+Cannot transform into monster while in disguise.
+No puede convertirse en monstruo mientras está disfrazado.
+
+Captain Nard
+Capitán Nard
+
+Captain Nard is in the room to your right.
+El Capitán Nard esta en la habitación a tu derecha.
+
+Carmie#001-1
+Carmie#001-1
+
+Carrot
+Zanahoria
+
+Cart Added.
+Carreta añadida.
+
+Cash Shop is disabled in this map
+La tienda de dinero está deshabilitada en este mapa
+
+Cashmere
+Lana de cachemira
+
+Cashmere#Dye001-1
+Lana de cachemira#Dye001-1
+
+Cat got your tongue?
+¿Le ha comido la lengua el gato?
+
+Catching a piou
+Capturando un piou
+
+Ch 1 — Fishing apparatus
+Ch 1 — Aparatos de pesca
+
+Ch 2 — Baits
+Ch 2 — Anzuelos
+
+Ch 3 — Location
+Ch 3 — Ubicación
+
+Ch 4 — Casting
+Ch 4 — Fundición
+
+Ch 5 — Reeling
+Ch 5 — Carrete
+
+Chair#Chair1-001-2-41
+Silla#Chair1-001-2-41
+
+Chair#Chair2-001-2-41
+Silla#Chair2-001-2-41
+
+Chair#Chair3-001-2-41
+Silla#Chair3-001-2-41
+
+Chair#Chair4-001-2-41
+Silla#Chair4-001-2-41
+
+Chair#Chair5-001-2-41
+Silla#Chair5-001-2-41
+
+Chair#Chair6-001-2-41
+Silla#Chair6-001-2-41
+
+Champion
+Campeón
+
+Change my appearance
+Cambiar mi apariencia
+
+Change my level
+Cambiar mi nivel
+
+Change my quests
+Cambiar mis misiones
+
+Change my skills
+Cambiar mis habilidades
+
+Change my stats
+Cambiar mis estadísticas
+
+Changed your mind, uh?#0
+Ha cambiado de opinión, ¿eh?#0
+
+Changed your mind, uh?#1
+Ha cambiado de opinión, ¿eh?#1
+
+Channel '%s' has no banned players
+El canal '%s' no tiene jugadores bloqueados
+
+Channel '%s' is not available
+El canal '%s' no está disponible
+
+Channel length must be between 3 and %d
+El largo del canal debe estar entre 3 y %d
+
+Channel name must start with a '#'
+El nombre del canal debe iniciar con un '#'
+
+Channel password may not contain spaces
+La contraseña del canal no debe contener espacios
+
+Char-server has been asked to %s the character '%.*s'.
+Se le ha pedido al servidor %s al personaje '%.*s'.
+
+Character cannot be disguised while in monster form.
+El personaje no puede disfrazarse mientras está en forma de monstruo.
+
+Character cannot be disguised while mounted.
+El personaje no puede disfrazarse mientras está montado.
+
+Character does not have the specified item.
+El personaje no tiene el artículo especificado.
+
+Character killed.
+Personaje asesinado.
+
+Character not found.
+Personaje no encontrado.
+
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+El comando falló (uso: %c<command> <char name> <parameters>).
+
+Chat: %s | Player: %s | Location: %d %d
+Chat: %s | Jugador: %s | Ubicación: %d %d
+
+Check out this one.
+Verificar este
+
+Cheers!
+¡Salud!
+
+Cheese
+Queso
+
+Chef Gado
+Chef Gado
+
+Chef Gado#Artis
+Chef Gado#Artis
+
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+¿Cocinero? Es el aprendiz de Don, trabaja en su habilidad de martilleo día y noche.
+
+Chelios
+Chelios
+
+Chelios asked me to get it.
+Chelios me pidió conseguirlo.
+
+Chelios asks to visit Lloyd
+Chelios pidió visitar a Lloyd
+
+Chelios made sword
+Chelios hizo la espada
+
+Chelios managed to do excellent work.
+Chelios hizo un excelente trabajo.
+
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+Chelios fue persistente en su juventud, nunca dejaba de molestarme con sus preguntas mientras yo trabajaba en la forja.
+
+Chelios, his apprentice, practices outside, mostly.
+Chelios, su aprendiz, practica fuera, generalmente.
+
+Chelios... He is part of the Blacksmith House, is he not?
+Chelios... Él es parte de la Casa del Herrero, ¿no?
+
+Cherry tree leaves have begun to fall.
+Las hojas del cerezo han empezado a caer.
+
+Cherry tree leaves no longer fall.
+Las hojas del cerezo ya no caen más.
+
+Chest opened.
+Cofre abierto.
+
+Chest#000-1
+Cofre#000-1
+
+Chest#000-2-1
+Cofre#000-2-1
+
+Chest#Artis
+Chest#Artis
+
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+Los niños juegan allí y pueden ser horriblemente heridos si se acercan demasiado al nido de un Fluffy.
+
+Chill out I won't say anything.
+Calma, no diré nada.
+
+Chocolate Cashmere Dye
+Tinte de lana de cachemira chocolate
+
+Choose desired quest state:
+Elegir el estado de la misión deseada:
+
+Chorus of the Woods
+Chorus de los Bosques
+
+Christmas
+Navidad
+
+Christopher
+Christopher
+
+Christopher is surrounded by the sunlight from the window.
+Christopher está rodeado por la luz del sol de la ventana.
+
+City Hall
+Ayuntamiento
+
+Click here for instructions on how to use the test server.
+Click aquí para instrucciones de cómo usar el servidor de prueba.
+
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+Click en los NPCs (Non-Player Characters) para continuar la presentación.
+
+Clone spawned.
+Clon engendrado
+
+Clotho Liquor
+Clotho Liquor
+
+Clouds appeared.
+Han aparecido las nubes.
+
+Clouds have disappeared.
+Han desaparecido las nubes.
+
+Clouds |
+Nubes |
+
+Clouds2 |
+Nubes2 |
+
+Clown
+Payaso
+
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+El colorante no es el color. Alguno agotado del claro, otros parecen buenos pero inflijen itai-itai, y otros se hacen punteados o limpios.
+
+Come after a little while.
+Venga en un breve momento.
+
+Come back later if you changed your mind!
+¡Vuelva más tarde si cambia de opinión!
+
+Come back later!
+¡Vuelva más tarde!
+
+Come back soon, and bring @@s!
+¡Vuelva pronto, y traiga @@s!
+
+Come back when you will really need me. And bring more plushrooms with you!#0
+Vuelve cuando realmente me necesites. ¡Y trae más plushrooms!
+
+Come back when you will really need me. And bring more plushrooms with you!#1
+Vuelve cuando realmente me necesites. ¡Y trae más plushrooms!
+
+Come on, Sap! You are scaring her with your stories.#0
+¡Vamos, Sap! Estás asustándola con tus historias.
+
+Come on, Sap! You are scaring him with your stories.#1
+¡Vamos, Sap! Estás asustándolo con tus historias.
+
+Come on, don't be a coward!
+¡Venga, no sea cobarde!
+
+Come, come and see!
+¡Venga, venga y mire!
+
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+Una sujeción cómoda es importante especialmente para recién llegados, ya que les va a sostener durante bastante tiempo.
+
+Commands are disabled in this map.
+Los comandos están deshabilitados en este mapa.
+
+Common Carp
+Carpa común
+
+Communication Theory
+Teoría de comunicación
+
+Completed
+Completado
+
+Completed Gugli's task
+Completada la tarea de Gugli
+
+Completed, Gado wins
+Completado, Gado gana
+
+Completed, Julia wins
+Completado, Julia gana
+
+Completed, Julia wins (returned poison)
+Completado, Julia gana (vuelta a la posición)
+
+Completed, got reward
+Completado, obtuvo la recompensa
+
+Congrats, you are now part of the crew. Thanks again for your help.
+Felicidades, ahora eres parte de la tripulación. Gracias de nuevo por tu ayuda.
+
+Congratulations!
+¡Felicitaciones!
+
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+
+Cookie Master
+El Amo de las Galletas
+
+Cookies
+Galletas
+
+Cookies are a source of life.
+Las galletas son una fuente de vida.
+
+Cookies are awesome, so am I.
+Las galletas son impresionantes, yo también.
+
+Cookies provide you strength, health and cuteness.
+Las Galletas te proporcionan fuerza, salud y ternura.
+
+Copper Armbands
+Brazaletes de cobre
+
+Coral
+Coral
+
+Costume '%s' removed.
+Disfraz '%s' eliminado.
+
+CottageDoor
+
+
+Cotton
+Algodón
+
+Cotton#Dye001-1
+Algodón#Dye001-1
+
+Cotton, cashmere, leather, ...
+Algodón, lana de cachemira, cuero...
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0
+¿Puedo preguntarte cuál es tu lengua materna? Un marinero me dijo que eres ruso, pero otro me dijo que eres francés... Estoy un poco perdido. Te rejistraré en la lista de pasajeros del barco justo después de eso.#0
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1
+¿Puedo preguntarte cuál es tu lengua materna? Un marinero me dijo que eres rusa, pero otro me dijo que eres francesa... Estoy un poco perdido. Te rejistraré en la lista de pasajeros del barco justo después de eso.#1
+
+Could I lodge here for a while?
+¿Puedo quedarme aquí un rato?
+
+Could you bleach my clothes?
+¿Puede descolorar mi ropa?
+
+Could you bring it to him?
+¿Puéde llevárselo a él?
+
+Could you do a small favor for me?
+¿Puede hacerme un pequeño favor?
+
+Could you explain to me where I am?
+¿Podrías explicarme dónde estoy?
+
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+¿Podrías traerme algo que no sean bayas? Y tampoco soy muy fan de los vegetales. ¡Necesito proteínas!
+
+Could you tell me where I am?#0
+¿Puede decirme dónde estoy?#0
+
+Could you tell me where I am?#1
+¿Puede decirme dónde estoy?#1
+
+Couwan
+Couwan
+
+Couwan asks to deliver box
+Couwan pide enviar la caja
+
+Couwan gave me this box, it is for you.
+Couwan me dio esta caja, es para ti.
+
+Couwan hands you a box full of fish.
+Cougan te pasa una caja llena de pescado.
+
+Crafty
+Crafty
+
+Creased Shirt
+Camisa arrugada
+
+Creased Shorts
+Pantalones arrugados
+
+Create items
+Crear artículos
+
+Creating a party has some advantages, it's a pretty good choice!
+Crear un grupo tiene algunas ventajas, ¡es una elección bastante buena!
+
+Creator
+Creador
+
+Crimson Cashmere Dye
+Tinte de lana de cachemira carmesí
+
+Croc
+Croc
+
+Croc Claw
+Garra de cocodrilo
+
+Croconut
+Croconut
+
+Croconut Box
+Caja de piel de cocodrilo
+
+CroconutMob
+CroconutMob
+
+Crocotree
+Crocotree
+
+Crusader
+Cruzado
+
+Cuco
+Cuco
+
+Current amount of zeny changed.
+La cantidad actual de zeny cambió.
+
+Current exp rate is set to @@% (default value).
+
+
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+
+
+Curshroom
+Curshroom
+
+DO YOU FEEL BETTER?!
+¡¿TE SIENTES MEJOR?!
+
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+Papá no ha vuelto a casa... ¡Dijo que volvería para comer pero ya ha pasado una semana!
+
+Damn @@.
+Maldición @@.
+
+Dan ends the conversation and resumes to write his letter.
+Dan termina la conversación y vuelve a escribir su carta.
+
+Dan keeps silent since your last question.
+Dan se queda en silencio desde tu última pregunta.
+
+Dan#000-2-1
+Dan#000-2-1
+
+Dancer
+Bailarín
+
+Dang, I scared it! More patience, @@, more patience.
+¡Jopé, lo asusté! Más paciencia, @@, más paciencia.
+
+Dark Collector
+Recolector oscuro
+
+Dark Red Cotton Dye
+Tinte de algodón rojo oscuro
+
+Darlin
+Darlin
+
+Day Mode Activated.
+Modo de Día Activado.
+
+Day Mode is activated
+El Modo Día está activado
+
+Day mode is already enabled.
+El modo Día ya está activado.
+
+Deal, I offer you @@ E!
+Trato hecho, le ofrezco a @@ E!
+
+Deal?
+¿Trato hecho?
+
+Dear angel, can you hear my voice?
+Querido ángel, ¿puedes oír mi voz?
+
+Dear sister,
+Querida hermana,
+
+Death Knight
+Caballero de la Muerte
+
+Debug
+Depurar
+
+Debug - Change level
+Depurar - Cambiar nivel
+
+Debug - Change stats
+Depurar - cambiar estadísticas
+
+Debug - Reset
+Depurar - Reiniciar
+
+Debug Gado quest
+Depurar misión de Gado
+
+Debug Gugli quest
+Depurar misión de Gugli
+
+Debug Nard quest
+Depurar la misión de Nard
+
+Debug Narrator
+Depurar Narrador
+
+Defeated by
+Derrotado por
+
+Delicious Cookie
+Galleta deliciosa
+
+Delivered box, got reward
+Caja enviada, recompensa obtenida
+
+Deposit.
+Depositar.
+
+Devis
+Devis
+
+Devis#001-1
+Devis#001-1
+
+Dex: %d (%d~%d)
+Destreza: %d (%d~%d)
+
+Dexterity increases your bow damage and your accuracy.
+La Destreza incremente el daño que haces con el arco y tu precisión.
+
+Did you find my brother?
+¿Ha encontrado a mi hermano?
+
+Did you say reward? I want it!
+¿Has dicho recompensa? ¡La quiero!
+
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+¿Ha visto a Don el herrero? Él podría saber cómo podría mejorar su equipamiento metálico.
+
+Different ways, each part of your equipment can be generally upgraded.
+Distintas formas, cada parte de su equipamiento puede ser completamente mejorada.
+
+Dig.
+Cavar.
+
+Disable
+Deshabilitar
+
+Discard
+Desechar
+
+Disconnecting to perform change-sex request...
+Desconectando para procesar la petición de cambio de sexo...
+
+Disguise applied.
+Disfraz aplicado.
+
+Disguise removed.
+Disfraz quitado.
+
+Displaying first %d out of %d matches
+Mostrando las primeras %d de %d correspondencias
+
+Displays Night |
+Mostrar la Noche |
+
+Divorce error!
+¡Error de divorcio!
+
+Do I look like a tree? I feel like one.
+¿Parezco un árbol? Me siento como uno.
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+¡No le de el código de su habitación a nadie! Manténgalo en secreto e intente no utilizar el mismo en otra habitación en el futuro. - Jenna
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+¡No le des la contraseña de tu habitación a nadie! Mantenla en secreto y, en el futuro, intenta no usar la misma en ninguna otra habitación. - Julia
+
+Do nothing
+No haga nada
+
+Do we have a deal?
+¿Tenemos un trato?
+
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+¿Se siente demasiado débil hasta para hacer daño a estas áreas de vida salvaje insípida?
+
+Do you have @@s for me?
+¿Tiene @@s para mí?
+
+Do you have any other questions for me?
+¿Tienes alguna otra alguna pregunta para mí?
+
+Do you have anything else for me?
+¿Tienes algo más para mí?
+
+Do you have anything for me today?
+¿Tienes algo para mí el día de hoy?
+
+Do you know how to speak with people around you?
+¿Sabe cómo hablar con la gente de su alrededor?
+
+Do you know what happened to the gold I had when you guys saved me?#0
+¿Sabe qué le pasó al oro que yo tenía cuando ustedes me salvaron?#0
+
+Do you know what happened to the gold I had when you guys saved me?#1
+¿Sabe qué le pasó al oro que yo tenía cuando ustedes me salvaron?#1
+
+Do you know where can I find Gulukan?
+¿Sabes dónde puedo encontrar a Gulukan?
+
+Do you know where the hill is?
+¿Sabe dónde está la colina?
+
+Do you live here alone?
+¿Vive aquí solo?
+
+Do you need any other information?
+¿Necesitas más información?
+
+Do you need help with something?
+¿Necesita ayuda con algo?
+
+Do you still need help?
+¿Aún necesita ayuda?
+
+Do you still want to lodge here?
+¿Aún quiere alojarse aquí?
+
+Do you take apprentices?
+¿Toma usted aprendices?
+
+Do you think this is fair? They sent me down here alone, far away from everyone.
+¿Crees que esto es justo? Ellos me enviaron aquí abajo solo, lejos de todo el mundo.
+
+Do you want a drink?
+¿Quieres una bebida?
+
+Do you want me to go see her instead of you?
+¿Quieres que vaya a verla en tu lugar?
+
+Do you want to cut this @@?
+¿Quieres cortar este @@?
+
+Do you want to go somewhere?
+¿Quieres ir a algún sitio?
+
+Do you want to marry @@?
+¿Quiere casarse con @@?
+
+Do you want to read it?
+¿Quieres leerlo?
+
+Do you want to try?
+¿Quieres intentar?
+
+Do you want to use this place as save point?
+¿Quieres usar este lugar como punto de guardado?
+
+Do? I don't do them.
+¿Hacer? Yo no los hago.
+
+Docks Warehouse
+Almacén de los muelles
+
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+¿Alguien sabe de un buen lugar donde pasar el rato en Esperia? - M. Arpan
+
+Does not have the quest
+No tiene la misión
+
+Does the guild has any work for me right now?
+¿Tiene el gremio algún trabajo para mí ahora mismo?
+
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+¿¿Se le emborrona la mente o siente como si su cabeza fuera a explotar??
+
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+¿A él no le gusta la forma en que cuido de este barco? Todo está limpio y ordenado conmigo, legítima teniente de La Johanne.
+
+Dolfina
+Dolfina
+
+Don gave me some black iron... after I asked him nearly ten times.
+Don me dio algún hierro negro... después de pedírselo alrededor de diez veces.
+
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+Don es un herrero renombrado por toda Andorra, es de locos que nunca haya oído hablar de él.
+
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+Don es conocido por toda la tierra por sus habilidades de herrería, y está aquí, en Artis.
+
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+Don es conocido por toda la tierra de Aemil por sus habilidades de herrería, y está aquí, en Artis.
+
+Don#001-2-27
+Don#001-2-27
+
+Don't belittle me, my work is deserving of the highest esteem.
+No me subestime, mi trabajo es digno de la mayor consideración.
+
+Don't distract me, I have to stay alert.
+No me distraiga, tengo que estar alerta.
+
+Don't do theee... *hic* with me eh!
+¡No te hagas eeel... *hic* conmigo eh!
+
+Don't fall!
+¡No te caigas!
+
+Don't forget to come as close as possible to these spots!
+
+
+Don't get too excited about it...#0
+No se excite demasiado por eso...#0
+
+Don't get too excited about it...#1
+No se excite demasiado por eso...#1
+
+Don't say it so loudly, other people could hear us.
+No lo diga tan alto, otros podrían oirnos.
+
+Don't tell me more, I know what you want...
+No me digas más, ya sé lo que quieres...
+
+Don't try to poison me! I know what that does!
+¡No intentes envenenarme! ¡Yo sé lo que hace eso!
+
+Don't worry sister, I didn't forget you.
+No te preocupes, hermanoa, no te olvidaré.
+
+Don't worry, I'm sure you will help them soon enough!
+No te preocupes, ¡estoy seguro que les ayudaras muy pronto!
+
+Don't you recognize the great city of Artis?
+¿No reconoce la gran ciudad de Artis?
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+¡No intente engañar a un viejo mercader! No tiene suficiente dinero, necesita @@ E.
+
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+Hecho. Aquí, ¡tómalo! Ahora éste es el plan. ¡Ve a hablar con ella y ofrécele a nuestra hermosa señorita un bocado de su propia arrogancia!
+
+Door
+Puerta
+
+DoorUpwards
+DoorUpwards
+
+DoorUpwards#001-2-23
+DoorUpwards#001-2-23
+
+Drag and drop an item from your inventory.
+Arrastra y suelta un artículo de tu inventario.
+
+Drasil Island.
+Isla Drasil.
+
+Duel| Can't use %s in duel.
+Duelo| No puede utilizar %s en duelo.
+
+Duel| Can't use this item in duel.
+Duelo| No puede utilizar este artículo en duelo.
+
+Duel| Invalid value.
+Duelo| Valor inválido.
+
+Duel| Invitation has been sent.
+Duelo| La invitación se ha enviado.
+
+Duel| Player name not found.
+Duelo| Nombre de jugador no encontrado.
+
+Duel| The Player is in the duel already.
+Duelo| El jugador ya está en el duelo.
+
+Duel| The duel invitation has been accepted.
+Duelo| La invitación de duelo se ha enviado.
+
+Duel| The duel invitation has been rejected.
+Duelo| La invitación de duelo se ha rechazado.
+
+Duel| The limit of players has been reached.
+Duelo| Se ha alcanzado el límite de jugadores.
+
+Duel| You can take part in duel once per %d minutes.
+Duelo| Puede participar en duelo una vez cada %d minutos.
+
+Duel| You can't invite %s because he/she isn't in the same map.
+Duelo| No puede invitar a %s porque él/ella no está en el mismo mapa.
+
+Duel| You can't use @accept without a duel invitation.
+Duelo| No puede utilizar @accept sin una invitación de duelo.
+
+Duel| You can't use @duel without @reject.
+Duelo| No puede utilizar @duel sin @reject.
+
+Duel| You can't use @invite. You aren't a duelist.
+Duelo| No puede utilizar @invite. Usted no es un duelista.
+
+Duel| You can't use @leave. You aren't a duelist.
+Duelo| No puede utilizar @leave. Usted no es un duelista.
+
+Duel| You can't use @reject without a duel invitation.
+Duelo| No puede utilizar @reject sin una invitación de duelo.
+
+Duel| You've left the duel.
+Duelo| Ha abandonado el duelo.
+
+Dummy
+Maniquí
+
+Duty calls me, *hic*, see you later, dude.#1
+El deber me llama, *hic*, nos vemos luego, amigo.
+
+Duty calls me, *hic*, see you later, honey.#0
+El deber me llama, *hic*, nos vemos luego, cariño.
+
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+Cada gran ciudad alberga un edificio de la Legión, el edificio de Artis se encuentra al noroeste.
+
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+Cada tarjeta mejora su velocidad por radio o un número fijado en una estadística predefinida.
+
+Each piece of equipment has a predefined slot number.
+Cada pieza de equipamiento tiene un número de ranuras predefinido.
+
+Earlier today there was this young seller named Fexil that passed by here.
+Antes estaba este joven vendedor llamado Fexil que pasó por aquí.
+
+East
+Este
+
+Easter Egg
+Huevo de Pascua
+
+Edouard#001-2-41
+Edouard#001-2-41
+
+Ehm... He was really upset because of some past stories.
+Ehm... Él estaba realmente molesto por algunas historias del pasado.
+
+Eight Castles
+Ocho Castillos
+
+Eighteen Castles
+Diesiocho Castillos
+
+Eleven Castles
+Once Castillos
+
+Elixir Of Life
+Elixir de Vida
+
+Elmo
+Elmo
+
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+Elmo a Gugli me dijeron que hiciste todas las tareas en el exterior, ¡felicitaciones¡
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+Elmo me trajo informes sobre algunos desacuerdos entre mis viejos y nuevos tenientes. Probablemente ya conoce a Julia y al cocinero Gado.
+
+Elmo told about money
+Elmo habló sobre dinero
+
+Elmo told me what Nard said, congrats!
+Elmo me contó lo que Nard dijo, ¡felicidades!
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0
+Elmo me dijo que usted es considerado ahora familia y está nombrado entre nosotros en nuestras actividades en la isla. Yo aprecio mucho los esfuerzos que hizo ahi abajo.#0
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1
+Elmo me dijo que usted es considerado ahora familia y está nombrado entre nosotros en nuestras actividades en la isla. Yo aprecio mucho los esfuerzos que hizo ahi abajo.#1
+
+Elmo#001-1
+Elmo#001-1
+
+Elmo#sailors
+Elmo#sailors
+
+Enable
+Habilitar
+
+Enabled Mapflags in this map:
+Habilitar banderas de mapa en este mapa:
+
+Enabled: @@
+Habilitado: @@
+
+Enjoy the fraternity and excitement of your future guild!
+¡Disfrute de la fraternidad y escitación de su futuro gremio!
+
+Enjoy your new style.
+Disfrute de su nuevo estilo.
+
+Enora asks to kill fluffys
+Enora pide matar peluches
+
+Enora asks to visit Chelios
+Enora pide visitar a Chelios
+
+Enora asks to visit Q'Pid
+Enora pide visitar a Q'Pid
+
+Enora asks to visit Resa
+Enora pide visitar a Resa
+
+Enora is carefully inspecting the sword.
+Enora está examinando cuidadosamente la espada.
+
+Enora needs them.
+Enora los necesita.
+
+Enora sent me here.#0
+
+
+Enora sent me here.#1
+
+
+Enora wants her potions.
+Enora quiere sus pociones.
+
+Enora#001-1
+Enora#001-1
+
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+Enora, de la Legión de Aemil, ha sido advertida de que usted está a bordo.
+
+Enough of this island?
+¿Suficiente de esta isla?
+
+Enter desired skill level:
+Introduzca el nivel de habilidad deseado:
+
+Enter line number:
+Introduzca el número:
+
+Enter new line:
+Introduzca nueva línea:
+
+Error reading atcommand.conf, reload failed.
+Error al leer atcommand.conf, recarga fallida.
+
+Error reading groups.conf, reload failed.
+Error al leer groups.conf, recarga fallida.
+
+Eugene
+Eugene
+
+Eugene needs tentacles
+Eugene necesita tentáculos
+
+Event Management
+Manejo de Evento
+
+Event management
+Manejo de evento
+
+Every 1 hour
+Cada 1 hora
+
+Every 12 hours
+Cada 12 horas
+
+Every 24 hours
+Cada 24 horas
+
+Every 3 hours
+Cada 3 horas
+
+Every 5 hours
+Cada 5 horas
+
+Every 6 hours
+Cada 6 horas
+
+Evil clone spawned.
+Clon maligno engendrado
+
+Exactly! Can I have one now?
+¡Exactamente! ¿Puedo tener una ahora?
+
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+Exactamente. Incluso nuestra tarea es ridícula. ¿Por qué deberíamos recolectar comida aquí abajo si tenemos un montón de esos deliciosos y suaves rattos dentro de nuestro barco, simplemente esperando por ser cazados y cocinados?
+
+Example:
+Ejemplo:
+
+Excellent!
+¡Excelente!
+
+Excuse me that was a mistake.
+Perdone, eso fue un error.
+
+Excuse me? Do you know who I am?#0
+¿Perdón? ¿Sabe quién soy?#0
+
+Excuse me? Do you know who I am?#1
+¿Perdón? ¿Sabe quién soy?#1
+
+Exemple for yoiis:
+Por ejemploiis:
+
+Exp rate has been reset to @@% (default value).
+
+
+Exp rate is set to @@% for the next @@.
+
+
+Expanded Super Baby
+Super Bebé Extendido
+
+Expanded Super Novice
+Super Principiante Expandido
+
+Experience rates: Base %.2fx / Job %.2fx
+Tazas de experiencia: Base %.2fx / Trabajo %.2fx
+
+FINE, BYE!
+ESTà BIEN ¡ADIÓS!
+
+Fake name enabled.
+Nombre falso habilitado.
+
+Fake name must be at least two characters.
+El nombre falso debe de tener al menos dos carácteres.
+
+Fancy Hat
+Sombrero adornado
+
+Farewell.
+Adiós.
+
+Fates Potion
+Poción de Suerte
+
+Feel free to come visit me another time.
+Siéntase libre de visitarme otra vez.
+
+Female
+Hembra
+
+Fexil
+Fexil
+
+Fexil needs help
+Fexil necesita ayuda
+
+Fexil wants to buy fur
+Fexil quiere comprar piel
+
+Fexil#001-1
+Fexil#001-1
+
+Fifteen Castles
+Quince Castillos
+
+FightNPCName
+NombreNPCLucha
+
+File not found.
+Archivo no encontrado.
+
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+Archivo descargado. Sepa que las banderas de mapa y los monstruos engendrados directamente no se eliminan.
+
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+Encuentra un buen punto seco en una costa en la que pueda alcanzar fácilmente aguas profundas.
+
+Fine, could you please tell me where I can find Gugli's sailors?
+Bien, ¿podrías por favor decirme dónde puedo encontrar a los marineros de Gugli?
+
+Fine, let's see his work...
+Genial, veamos su trabajo...
+
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+Genial, tome estas pociones, las rellenaré en las próximas dos horas de todos modos.
+
+Fine, tell me, who are these all important friends of yours?
+Genial, dígame, ¿quiénes son todos esos importantes amigos suyos?
+
+Fine.
+Genial.
+
+Fine... I was just going to give you some help...
+Muy bien... Yo sólo iba a darte un poco de ayuda...
+
+Finished training
+Entrenamiento finalizado
+
+Finished battle
+Batalla finalizada
+
+Fireworks are launched.
+Los fuegos artificiales se han lanzado.
+
+Fireworks have ended.
+Los fuegos artificiales han terminado.
+
+Fireworks |
+Fuegos artificiales |
+
+First encounter
+Primer encuentro
+
+Fish Box
+Caja de pescado
+
+Fish is good for the brain!
+¡El pescado es bueno para el cerebro!
+
+Fish, come and see my fish!
+¡Pescado, venga y vea mi pescado!
+
+Fishing Guide Vol. I
+Guía de pesca Vol. I
+
+Fishing Rod
+Caña de pescar
+
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+Pescar junto a aguas poco profundas no va a funcionar bien, porque los peces rara vez van allí.
+
+Five Castles
+Cinco Castillos
+
+Fluffy
+Fluffy
+
+Fluffy Fur
+Piel acolchada
+
+Fog hangs over.
+La niebla cae.
+
+Fog |
+Niebla |
+
+Follow mode OFF.
+Seguir en modo OFF.
+
+Follow mode ON.
+Seguir en modo ON.
+
+Follow the canal to the north-east and you will find it.
+Siga el canal hacia el nordeste y lo encontrará.
+
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+Siga la contracorriente y cruce el canal dos veces usando los dos puentes al norte de aquí.
+
+Following these lines are some other writings on this paper.
+Ulterior a estas líneas están otros escritos en este papel.
+
+Font changed.
+La fuente ha cambiado.
+
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+¡Tonto! Regresa aquí sólo cuando hayas completado nuestra pequeña... 'misión secreta'.
+
+For '%s' you need the amount of seconds (from 0 to 10)
+Para '%s' necesita la cantidad de segundos (de 0 a 10)
+
+For a chef? Who said I was a... Oh right, I am.
+¿Para un Chef? ¿Quién dijo que yo era un... Oh cierto, lo soy.
+
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+Para principiantes, probablemente deberías hacer algunos estiramientos y practicar con algunos maniquíes en nuestra sala de entrenamiento.
+
+For what kind of tissue?
+¿Para qué tipo de tejido?
+
+Found @@, got exp
+Encontrado @@, obtuvo experiencia
+
+Found bobo, didn't tell Katja
+Encontro un bobo, no se lo diga a Katja
+
+Found the chest
+Encontró el cofre
+
+Four Castles
+Cuatro Castillos
+
+Fourteen Castles
+Catorce Castillos
+
+Fresh from the sea and cheap!
+¡Fresco del mar y barato!
+
+Friend already exists.
+Amigo ya existe.
+
+Friend removed.
+Amigo quitado.
+
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+Por lo que he oído, mi hermano Gugli necesita la ayuda de tanta gente como sea posible para recolectar un montón de cosas geniales que pueden encontrarse en esta isla.
+
+Frostiana
+Frostiana
+
+Fungus
+Hongo
+
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+Además, a menos que estés planeando soportar hasta el final, no deberías ni siquiera pensar en ganar experiencia enredándote con esas repulsivas jaleas de tierra rosadas. ¡El rosado podría pegarse a ti, imagina el horror!
+
+Fuschia Cotton Dye
+Tinte de algodón fucsia
+
+GM command configuration has been reloaded.
+La configuración del comando GM se ha reiniciado.
+
+GOOD!
+¡BIEN!
+
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+¡Gado! Ese cobarde vive en el pasado. ¡Le pediré a Nard que lo castigue de nuevo!
+
+Gained %d Kafra points. Total %d points.
+Ganados %d puntos Kafra. Total %d puntos.
+
+Gained %d cash points. Total %d points.
+Conseguidos %d puntos de dinero. Total %d puntos.
+
+Gained exp is now shown.
+La experiencia obtenida se muestra ahora.
+
+Gained exp will not be shown.
+La experiencia obtenida no se mostrará.
+
+Gained zeny is now shown.
+El zeny obtenido se muestra ahora.
+
+Gained zeny will not be shown.
+El zeny obtenido no se mostrará.
+
+Game introduction
+Introducción al juego
+
+Game time: A day cycle has a normal duration of %s.
+Tiempo de juego: Un ciclo diario tiene una duración normal de %s.
+
+Game time: After, the game will be in daylight for %s.
+Tiempo de juego: Después, el juego estárá en luz diurna durante %s.
+
+Game time: After, the game will be in night for %s.
+Tiempo de juego: Después, el juego estará por la noche durante %s.
+
+Game time: The game is in daylight for %s.
+Tiempo de juego: El juego está en luz diurna durante %s.
+
+Game time: The game is in night for %s.
+Tiempo de juego: El juego está por la noche durante %s.
+
+Game time: The game is in permanent daylight.
+Tiempo de juego: El juego está en luz diurna permamente.
+
+Game time: The game is in permanent night.
+Tiempo de juego: El juego está en noche permanente.
+
+Gangsi
+Gangsi
+
+Gave @@ to Rumly
+@@ entregado a Rumly
+
+Gave tentacles, got reward
+Tentáculos entregados, recompensa obtenida
+
+Gave to Q'Onan, got reward
+Entregado a Q'Onan, recompensa obtenida
+
+Gender
+Género
+
+Genetic
+Genético
+
+Genetic T
+Genético T
+
+Get money
+Conseguir dinero
+
+Ggrmm... Grmmmm...
+Ggrmm... Grmmmm...
+
+Give me a kiss before you say goodbye!
+¡Dame un beso antes de decir adiós!
+
+Give me back this dish, you dirty liar!#0
+¡Devuélveme este plato, sucio mentiroso!#0
+
+Give me back this dish, you dirty liar!#1
+¡Devuélveme este plato, sucio mentiroso!#1
+
+Give me some space.
+Deme espacio.
+
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+Ve y agarra uno de ellos. Un buen cuchillo te ayudará en tu cacería de las criaturas de esta isla.
+
+Go away.
+Aléjate.
+
+Go back
+Volver
+
+Go fly a kite.
+Ve a volar una cometa
+
+Go have a look at that shelf to my right, would you?
+Echa un vistazo a ese estante de mi derecha, ¿quieres?
+
+Go meet him, and take the package to me, it's an easy task.
+Ve a conocerle, y tráeme el paquete, es una tarea fácil.
+
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+Ve al norte de aquí hasta que encuentres el almacén del muelle, cruza el puente hacia el lado oeste del canal, continúa hacia el norte hasta que alcances otro puente, después crúzalo hacia el lado este del canal.
+
+Go on the upper level if you want to change your room or to use it.
+Vaya al nivel superior si quiere cambiar su habitación o para utilizarla.
+
+Go on.
+Partir.
+
+Good day miss.
+Buen día, señorita.
+
+Good day mister.
+Buen día, señor.
+
+Good day sir.#1
+Buenos días, señor.#1
+
+Good day to you!
+¡Buenos días a usted!
+
+Good day to you.
+Buenos días a usted.
+
+Good day, my friend, come closer, come closer!
+¡Buenos días, amigo, acérquese, acérquese!
+
+Good evening sir.#1
+Buenas tardes, señor.#1
+
+Good job!
+¡Buen trabajo!
+
+Good look.
+Buena suerte.
+
+Good luck!
+¡Buena suerte!
+
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+¡Buena suerte! ¡Y recuerda visitar a Peter y a nuestros pequeños amigos peludos cuando regreses a bordo!
+
+Good night milady.#0
+Buenas noches, señora.#0
+
+Good to hear from you!
+¡Es bueno saber de ti!
+
+Good to hear!
+¡Es bueno escuchar!
+
+Good to know.
+Es bueno saberlo.
+
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+Bien, bien... Oye, ¿podrías ayudarme? Te lo suplico, por favor, por favoooooor...
+
+Good, take a look in the bag next to me then!
+¡Bien, entonces eche un vistazo a la bolsa cercana a mí!
+
+Goodbye.
+Adiós.
+
+Got a cookie
+Obtuvo una galleta
+
+Got no reward
+No obtuvo recompensa
+
+Got poison from Gado
+Obtuvo veneno de Gado
+
+Got reward from gugli
+Obtuvo recompensa de Gugli
+
+Got the knife
+Obtuvo el cuchillo
+
+Got the package
+Obtuvo el paquete
+
+Got the quest
+Obtuvo la misión
+
+Grass Carp
+Carpa herbívora
+
+Great to see you! What can I do for you today?
+¡Me alegro de verte! ¿Qué puedo hacer hoy por ti?
+
+Great!
+¡Estupendo!
+
+Great! Can't wait for some tasty mushrooms!
+¡Genial! ¡No puedo esperar para unas sabrosas setas!
+
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+Genial, y como prometí, le ofrezco un 90% de descuento en el @@ de su elección.
+
+Great, what food do you have for me today?#0
+Genial, ¿Qué comida tiene para mí hoy?#0
+
+Great, what food do you have for me today?#1
+Genial, ¿Qué comida tiene para mí hoy?#1
+
+Green Cotton Dye
+Tinte de algodón verde
+
+Greetings traveler.#0
+Saludos, viajero.#0
+
+Greetings traveler.#1
+Saludos, viajero.#1
+
+Group changed successfully.
+Grupo cambiado con éxito.
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#0
+¡Gruñir, olfatear, grr! ¡Mejor que no le diga a nadie que me ha visto!#0
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#1
+¡Growl, sniff, grr! ¡Mejor que no le diga a nadie que me ha visto!#1
+
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Grr, ¡No me des más bayas! ¡No las quiero, estúpidas bayas... estúpidas... estúpidas... estúpidas!
+
+Grr...
+Grr...
+
+Gugli
+Gugli
+
+Gugli (main quest)
+Gugli (misión principal)
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0
+Gugli me pidió ayudar a los marineros a reunir comida. ¿Sabe dónde puedo encontrarles?#0
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1
+Gugli me pidió ayudar a los marineros a reunir comida. ¿Sabe dónde puedo encontrarles?#1
+
+Gugli asked me to help you carrying one of these boxes you are filling.#0
+Gugli me pidió que le ayudase a cargar una de esas cajas que está llenando.#0
+
+Gugli asked me to help you carrying one of these boxes you are filling.#1
+Gugli me pidió que le ayudase a cargar una de esas cajas que está llenando.#1
+
+Gugli asks to collect packages
+Gugli pide recopilar paquetes
+
+Gugli mentioned six sailors. What about the others?
+Gugli mencionó a seis marineros. ¿Qué hay sobre los otros?
+
+Gugli sent me down here to help you.#0
+Gugli me ha enviado a ayudarle.#0
+
+Gugli sent me down here to help you.#1
+Gugli Gugli me ha enviado a ayudarle.#1
+
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+¿Gugli? Oh, ya veo. Sí, el 'lindo' Gugli yeye solía gritar órdenes a todos aquí abajo.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Guild Certification
+Certificado de Gremio
+
+Guild level change failed.
+Falló el cambio de nivel del gremio.
+
+Guild level changed.
+El nivel del gremio ha cambiado.
+
+Guild modification is disabled in this map.
+La modificación del gremio está deshabilitada en este mapa.
+
+Guild storage opened.
+Almacén del gremio abierto.
+
+GuildLock |
+Bloqueo de Gremio|
+
+Guillotine Cross
+Gruz de guillotina
+
+Guillotine Cross T
+Cruz de guillotina T
+
+Gulukan
+Gulukan
+
+Gulukan.
+Gulukan.
+
+Gunslinger
+Pistolero
+
+GvG Castle |
+Castillo GvG |
+
+GvG Dungeon |
+Mazmorra GvG |
+
+GvG Flags:
+Banderas GvG:
+
+GvG ON |
+GvG ON |
+
+GvG Off.
+GvG Off.
+
+GvG On.
+GvG On.
+
+GvG is already Off.
+GvG ya está Off.
+
+GvG is already On.
+GvG ya está On.
+
+Gypsy
+Nómada
+
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+ÉL ESTà EN EL FONDO DEL BARCO, BAJANDO LAS ESCALERAS. ¡NO PUEDES FALLARLO!
+
+HEY! HEY YOU!
+¡Oye! ¡OYE TÚ!
+
+HEY, WHAT'S YOUR NAME?!
+¡OYE, ¿CUÃL ES TU NOMBRE?!
+
+HP and SP have already been recovered.
+HP y SP ya se han recuperado.
+
+HP or/and SP modified.
+HP o/y SP se han modificado.
+
+HP, SP recovered.
+HP, SP recuperados.
+
+HP: %d/%d - SP: %d/%d
+HP: %d/%d - SP: %d/%d
+
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+Hack en comercio: el personaje '%s' (cuenta: %d) intenta comerciar con más artículos de los que tiene.
+
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+¡Jajaja! Todos los marineros a bordo de esta nave siempre están borrachos... Bueno... Excepto... Espera, ¡¿Qué?! ¡¿Nard te lo dijo?!
+
+Hair color
+Color del pelo
+
+Hair style
+Peinado
+
+Half Croconut
+Medio Croconut
+
+Half Eggshell
+Media cáscara de huevo
+
+Hard work always pays off!
+¡El trabajo duro siempre compensa!
+
+Harpy-lady?
+¿Mujer-arpía?
+
+Has met its demise
+Ha encontrado su fin
+
+Have a good day!
+¡Que tengas un buen día!
+
+Have a good time fishing!
+¡Páselo bien pescando!
+
+Have fun, but always remember to pick your stats with good care.
+Diviértete, pero recuerda siempre elegir tus estadísticas con cuidado.
+
+Have you collected all the ingredients for my recipe? The special one too?
+¿Has recolectado todos los ingredientes para mi receta? ¿Incluso el especial?
+
+Have you seen Fexil?
+¿Ha visto a Fexil?
+
+Have you seen anything dangerous?
+¿No has visto nada peligroso?
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+Pidió prestar algún dinero y un lugar para abrir su tienda, creo que pidió un lugar en las plazas de mercado al suroeste de la ciudad...
+
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+No ha cambiado durante su crecimiento, yo le pedía repetidamente dejar la fragua pero al final se instaló en frente de ella...
+
+He has a guns!
+¡Tiene armas!
+
+He is eating an apple, thoroughly enjoying it.
+Está comiéndose una manzana, disfrutándolo completamente.
+
+He is in a small house between the dock's warehouse and the dojo.
+Está en una pequeña casa entre el almacén del muelle y el dojo.
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+Es maduro y ya hace preguntas, así que estoy genial. No puedo mantener la mirada de un quejica de todos modos.
+
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+Probablemente se está escondiendo en uno de los árboles. Acércese a cada árbol y mire arriba, de otro modo no le verá.
+
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+Es muy afortunado de que Don le tomara bajo su tutela, ¡pero ser el estudiante de tal profesor no es siempre fácil!
+
+He likes to hide near the little lake in the north-west side of the island.
+A él le gusta ocultarse cerca del pequeño lago al lado noroeste de la isla.
+
+He may not have all of his wits but keep in mind one thing:
+Puede que él no tenga todo su buen juicio pero tenga en mente una cosa:
+
+He needs more food.
+Él necesita más comida.
+
+He said he is going to climb the highest hill in Artis, which is not far from here.
+Dijo que va a escalar la colina más alta de Artis, que no está lejos de aquí.
+
+He said that he would check why the manhole next to the house was doing weird sounds.
+Dijo que podría verificar por qué el pozo junto a la casa estaba haciendo ruidos raros.
+
+He told me nothing about that.
+Él no me dijo nada sobre eso.
+
+He's funny, it's not a problem.
+Es divertido, eso no es un problema.
+
+He's holding a fishing rod, while gazing out at the sea.
+Está sujetando una caña de pescar, cuando mira hacia el mar.
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+Escúchame *hic* bien, ¡¿de qué... acerca 'e qué vas a hablar?! Lo que viste allí, la Legión de Aemil no lo dejará hacer público.
+
+Heard conversation
+Escuchar conversación
+
+Hehe!
+¡Jeje!
+
+Hehe, hehe. Well, come back if you change your mind.
+Jeje, jeje. Bien, vuelve si cambias de idea.
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0
+Jeje, no. ¡Pero estoy seguro que una hermosura como tú amaría conocer a un galán como yo!
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1
+Jeje, no. Pero estoy seguro que un novato como tú desearía conocer a un ídolo como yo.
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+Jeje, algunas veces su cabeza se va por las nubes. Deberías ir y preguntarle acerca de eso.
+
+Hehe... Ok, I'm going to inform the capt'n up there.
+Jeje... Ok, voy a informar al cap'tan allá arriba.
+
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+Jejeje. Él esta un poco nervioso; por favor discúlpalo. ¡No todos los días tenemos un nuevo miembro en la tripulación!
+
+Hel... What?! Wait!
+Mier... ¿¡Qué!? ¡Espera!
+
+Hello dear!#0
+¡Hola, cariño!#0
+
+Hello dear!#1
+¡Hola, cariño!#1
+
+Hello yeye.
+Hola, yeye.
+
+Hello, young lady.#0
+Hola, señorita.#0
+
+Hello, young man.#1
+Hola, muchacho.#1
+
+Hello.
+Hola.
+
+Hello... Do I know you?
+Hola... ¿Te conozco?
+
+Help for command %c%s:
+Ayuda para ordenar %c%s:
+
+Help me out~ Please~ T_T
+Ayúdame ~ Por favor~ T_T
+
+Help me!
+¡Ayúdeme!
+
+Her shop is on the west side of the city, between the Legion building and the library.
+Su tienda está en el lado oeste de la ciudad, entre el edificio de la Legión y la biblioteca.
+
+Her sword... I'm having some trouble finishing it.
+Su espada... Estoy teniendo algunos problemas para terminarla.
+
+Hercules %d-bit for %s
+Hercules %d-bit para %s
+
+Here is another one.
+Aquí hay otro.
+
+Here is your reward.
+Aquí está su recompensa.
+
+Here it is, a fashionable @@.
+Aquí está, un novedoso @@.
+
+Here it is, clean like a whistle!
+¡Aquí está, limpio como un silbido!
+
+Here they are.
+Aqui están.
+
+Here you go, everything is fixed.
+Aquí tienes, todo arreglado.
+
+Here you go.
+Aquí tiene.
+
+Here's your reward!
+¡Aquí está tu recompensa!
+
+Here, take as many as you need, I have plenty!#0
+Aquí, coja tantos como necesite, ¡tengo montones!#0
+
+Here, take as many as you need, I have plenty!#1
+Aquí, coja tantos como necesite, ¡tengo montones!#1
+
+Here, take this key, it opens all the doors on this ship.
+Coge esta llave, abre todas las puertas de este barco.
+
+Hey
+Eh
+
+Hey @@!
+¡Oye @@!
+
+Hey Frenchy!#0
+¡Eh Frenchy!#0
+
+Hey Frenchy!#1
+¡Eh Frenchy!#1
+
+Hey Maxe, it's @@!
+¡Eh, Maxe, es @@!
+
+Hey Silvio, it's your turn to carry the package, go!
+Oye, Silvio, es tu turno de cargar el paquete, ¡ve!
+
+Hey there, are you Bobo, Katja's brother?
+Oiga, ¿es usted Bobo, el hermano de Katja?
+
+Hey you!
+¡Oye tú!
+
+Hey you! Can you hear us? Are you okay?
+¡Oye, tú! ¿Puedes oírnos? ¿Estás bien?
+
+Hey you, do you have any @@s?
+Oiga, ¿tiene algúnos @@s?
+
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+Oye, tú. Perdón por dejar tu habitación tan de prisa; necesitaba hablar con el capitán sobre las reservas de comida. Ya sabes, ahora que tenemos una nueva boca que alimentar, necesitamos chequear qué tenemos.
+
+Hey!
+¡Oye!
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#0
+¡Eh! ¡Aventurero! ¿Está disfrutando de su vida en Aemil?#0
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#1
+¡Eh! ¡Aventurero! ¿Está disfrutando de su vida en Aemil?#1
+
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+¡Oye! Ten cuidado. No puedes quedarte en ese sótano por mucho tiempo, puedes enfermarte. Ven afuera y toma un poco de aire, puedes probar nuevamente mas tarde.
+
+Hey! There's a reward for you in the box next to me!
+¡Oye! ¡Hay una recompensa para ti en la caja junto a mí!
+
+Hey! You must be @@.
+¡Oye! Debes ser @@.
+
+Hey, I remember you, we were on the same boat, you are the castaway.
+Eh, le recuerdo, estábamos en el mismo barco, usted es el náufrago.
+
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+¡Eh, no soy un Keebler Elvis! ¡No tendrá a otro para acosarme así!
+
+Hey, check out my brand new fishing rod. I bought it just today.
+Eh, eche un vistazo a mi nueva caña de pescar. La compré hoy mismo.
+
+Hey, could yeye please take my box of fish to Gugli?
+Oye, ¿podrías yeye por favor llevarle mi caja de pescado a Gugli?
+
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+Oye, no te preocupes por él. Es el primer día en mucho tiempo en el que podemos sólo relajarnos.
+
+Hey, girl!#0
+¡Eh, chica!#0
+
+Hey, how was the...
+Eh, ¿cómo estaba el...?
+
+Hey, man!#1
+¡Eh, tío!#1
+
+Hey, psst! You're not a sailor, right?
+¡Oye, psst! Tú no eres un marinero, ¿cierto?
+
+Hey.
+Oye.
+
+Heya!
+¡Eh, usted!
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Hola, @@, oí que el capitán te envió ahí abajo, ¿eh?#0
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Hola, @@, oí que el capitán te envió ahí abajo, ¿eh?#1
+
+Hi @@.
+Hola, @@.
+
+Hi customer! What do you want today?#0
+¡Hola, cliente! ¿Qué quiere hoy?#0
+
+Hi customer! What do you want today?#1
+¡Hola, cliente! ¿Qué quiere hoy?#1
+
+Hi! I can finally see you under the sunlight!
+¡Hola! ¡Finalmente puedo verte bajo la luz del sol!
+
+Hi, can I help you somehow?
+Hola, ¿puedo ayudarle de algún modo?
+
+Hi, how is it going?
+Hola, ¿cómo va?
+
+Hi, my name is Moon. This morning I went for a walk on the beach.
+Hola, mi nombre es Luna. Esta mañana di un pasea por la playa.
+
+Hi, nice to see you!
+¡Hola, me alegro de verte!
+
+Hi, what do you want kiddo?#0
+Hola, ¿qué quieres, chico?#0
+
+Hi, what do you want kiddo?#1
+Hola, ¿qué quieres, chico?#1
+
+Hi.
+Hola.
+
+Hidden Person
+Persona Escondida
+
+High Acolyte
+Alto Acólito
+
+High Archer
+Alto Arquero
+
+High Magician
+Alto Mago
+
+High Merchant
+Alto Mercader
+
+High Novice
+Alto Novicio
+
+High Priest
+Alto Sacerdote
+
+High Swordsman
+Alto Espadachín
+
+High Thief
+Alto Ladrón
+
+High Wizard
+Alto Hechicero
+
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+¿La colina más alta de Artis dice? Suena magnífico, podría caerme.
+
+Hill & Cliff
+Colina & Acantilado
+
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+Hm, parece ser que otro jugador está intentando capturar al piou, No debo interferir.
+
+Hm... Shhhh...
+Hm... Shhhh...
+
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+Hmm, también te daré uno de estos sombreros de la caja que está que tienes cerca, ¡pero sólo cuando completes tu tarea!
+
+Hmm... Let's see, take this one.
+Hmm... Déjame ver, toma ésta.
+
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+Hmmm, hm... *tos*, *tos*, *eructo*, *tos*. ¡¿Qué... Qué es eso?!... *tos*, *eructo*... Maldición Gado... *tos*
+
+Homunculus growth stats (Lv %d %s):
+Estadísticas de crecimiento del homúnculo (Lv %d %s):
+
+Homunculus reached its maximum level of '%d'
+El homúnculo alcanzó su máximo nivel de '%d'
+
+Homunculus stats altered.
+Las estadísticas del homúnculo se han cambiado.
+
+Homunculus stats:
+Estadísticas del homúnculo:
+
+Honestly, it's quite far-fetched according to me.
+Honestamente, es muy exagerada en mi opinión.
+
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+¿Qué tal si te pido que ayudes a la tripulación? Eso significaría que eres uno de nosotros y que podrás recibir uno de estos gorros.
+
+How are things going?
+¿Cómo van las cosas?
+
+How are you doing, cutie?#0
+¿Adónde vas, ricura?#0
+
+How are you doing, dude?#1
+¿Adónde vas, tío?#1
+
+How are you feeling, now that you walk on steady land? Yeye better?
+¿Cómo se siente, ahora que camina en tierra firme? ¿Está mejor?
+
+How can I get one of these cookies?
+¿Cómo puedo conseguir una de estas galletas?
+
+How can I improve my equipment?
+¿Cómo puedo mejorar mi equipamiento?
+
+How could you... We said we wouldn't talk about that again!
+¿Cómo ha podido...? ¡Dijimos que no volveríamos a hablar de eso!
+
+How do these dyes work?
+¿Cómo funcionan estos tintes?
+
+How do you do your potions?
+¿Cómo haces tus pociones?
+
+How do you know?
+¿Cómo lo sabe?
+
+How is *hic* it possible?
+¿Cómo es *hic* posible?
+
+How long will you stay here?
+¿Cuánto tiempo estarán aquí?
+
+How many Fluffies did I kill on the hill?
+¿Cuántos Fluffies maté en la colina?
+
+How many? What kind? I can produce two dozen boxes per day.
+¿Cuántos? ¿De qué tipo? Puedo producir dos docenas de cajas al día.
+
+How much do you want to deposit?
+
+
+How much do you want to withdraw?
+
+
+How rude! What is the reason behind your malice?
+¡Cuán rudo! ¿Cuál es la razón detrás de tu malicia?
+
+Howdy, partner in crime?
+¿Qué tal, mi cómplice?
+
+Howdy?
+¿Qué tal?
+
+However...
+Sin embargo...
+
+Human Voice
+Voz Humana
+
+Hungry: %d - Intimacy: %u
+Hambre: %d - Intimidad: %u
+
+Hunter
+Cazador
+
+Hurry up!
+¡Deprisa!
+
+Hurry, hurry! We need to check its teeth!
+¡Rápido, rápido! ¡Necesitamos revisar sus dientes!
+
+I ALSO AVOID THE DANGEROUS ANIMALS!
+¡TAMBIÉN EVITO LOS ANIMALES PELIGROSOS!
+
+I AM DOING FINE!
+¡YO ESTOY BIEN!
+
+I DO NOT UNDERSTAND!
+¡NO ENTIENDO!
+
+I SAID, SEE YOU LATER!
+¡HE DICHO, NOS VEMOS LUEGO!
+
+I WAS HERE WHEN THEY RESCUED YOU!
+¡YO ESTABA AQUà CUANDO TE RESCATARON!
+
+I WOULD LOVE TO!
+¡ME ENCANTARÃA!
+
+I already know everything. Bye.
+Ya lo sé todo. Adiós.
+
+I also heard you lost all your memories? That's a shame.
+¿También oí que pedrió la memoria? Una pena.
+
+I am %s Super Novice~
+Yo soy %s Super Novato~
+
+I am an alchemist, I bear the name of Ivan.
+Soy un alquimista, cargo con el nombre de Ivan.
+
+I am new in this town, just like you.
+Soy nuevo en esta ciudad, como usted.
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+No soy un experto del primer tipo, pero sé que estoy hablando de cuadno viene a mejorar el equipamiento.
+
+I am not worried about rewards. I just want to help.
+No estoy preocupado por la recompensa. Sólo quiero ayudar.
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0
+Estoy encantado de ver que haya despertado y esté activo. ¡Elmo vino a contarme estas buenas noticias!#0
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1
+Estoy encantado de ver que haya despertado y esté activo. ¡Elmo vino a contarme estas buenas noticias!#1
+
+I am sure that I can run with one of them on my shoulder.#0
+Estoy seguro de que puedo correr con uno de ellos en mi hombro.#0
+
+I am sure that I can run with one of them on my shoulder.#1
+Estoy seguro de que puedo correr con uno de ellos en mi hombro.#1
+
+I am sure that you will change your mind.#0
+Estoy seguro de que cambiará de opinión.#0
+
+I am sure that you will change your mind.#1
+Estoy seguro de que cambiará de opinión.#1
+
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+Estoy seguro de conocerla. Lindo vestido, amplia sonrisa y un constante flujo de órdenes y reglas. ¡Ellos la llaman Julia!
+
+I am surprised someone has been sent here to help. It is quite... unusual.
+Me sorprende que alguien haya sido enviado aquí para ayudar. Es bastante... inusual.
+
+I am, who are you?#0
+Lo soy. ¿Quién es usted?#0
+
+I am, who are you?#1
+Lo soy. ¿Quién es usted?#1
+
+I appreciate your help, @@.
+Agradezco tu ayuda, @@.
+
+I asked Calypsan to dye this tank top, now it has an unique look!
+Le pedí a Calypsan que tintase esta camiseta, ¡ahora tiene un aspecto único!
+
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+Le pedí a Don nuestro herrero que preparase la espada de hierro negro para esta mañana, debería de haber terminado ya.
+
+I asked for food but... *hips* Ah, that'll do nicely!
+Pedí comida pero... *hips* ¡Ah, eso estará bien!
+
+I asked for food but... *hips* Ah, that'll do!
+Pedí comida pero... *hips* ¡Ah, eso valdrá!
+
+I asked you to do me a favor, did you forget?#0
+Le pedí que me hiciera un favor, ¿lo ha olvidado?#0
+
+I asked you to do me a favor, did you forget?#1
+Le pedí que me hiciera un favor, ¿lo ha olvidado?#1
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+Lo cogí prestado de la biblioteca, ¡debería intentar cultivarse más en lugar de insinuar cosas sobre gente que no conoce!
+
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+Enterré el cofre en alguna parte de esa colina. Estaba oscuro, así que no recuerdo dónde cavar exactamente.
+
+I came here, looking for a better life.
+Vine aquí, buscando una vida mejor.
+
+I came to retrieve a package for Enora.#0
+Vine a recuperar un paquete para Enora.#0
+
+I came to retrieve a package for Enora.#1
+Vine a recuperar un paquete para Enora.#1
+
+I can finally pay off my debts.
+Por fin puedo pagar mis deudas.
+
+I can prepare them in an hour or so!
+¡Puedo prepararlos en una hora aproximadamente!
+
+I can walk again!
+¡Puedo caminar nuevamente!
+
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+Puedo darle una galleta gratis. Pero puedo darle esta pista de cómo puede ser añadido a mi lista.
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+Realmente no puedo ayudarte a encontrarlos ya que he estado revisando el... Hmm... Paisaje, desde la mañana...
+
+I can't remember anything.#0
+No puedo recordar nada.#0
+
+I can't remember anything.#1
+No puedo recordar nada.#1
+
+I can't stay here and talk all day. I have a job to do.
+No puedo quedarme aquí y hablar todo el día. Tengo trabajo que hacer.
+
+I can't use the shovel here.
+No puedo usar la pala aquí.
+
+I can't wait all day!
+¡No puedo esperar todo el día!
+
+I cannot find the words to express my gratitude for your hard work.
+No tengo palabras para expresar mi gratitud por su duro trabajo.
+
+I changed my mind.
+He cambiado de opinión.
+
+I cleaned up the hill.
+Limpié la colina.
+
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+No me di cuenta de que había un Pikpik en mi camino, y cuando pasé sobre él, mi pie estaba lleno de espinas.
+
+I do feel better!
+¡Sí, me siento mejor!
+
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+No me gusta presumir de eso pero no encontrará un herrero mejor en toda la isla.
+
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+No quiero apuntar mi dedo sobre nadie. Quiero ser honorable y justo, y siento la misma cualidad en ti, así que deposito mi confianza en ti. Estoy seguro de que serás capaz de juzgar y resolver esta situación preocupante.
+
+I do not.
+Yo no.
+
+I don't have anything good for you today.
+Hoy no tengo nada bueno para ti.
+
+I don't have enough plushrooms...#0
+No tengo suficientes plushrooms...#0
+
+I don't have enough plushrooms...#1
+No tengo suficientes plushrooms...#1
+
+I don't have much time right now.
+No tengo mucho tiempo ahora mismo.
+
+I don't have the time now.
+Ahora no tengo tiempo.
+
+I don't have the time sorry.
+No tengo tiempo, lo siento.
+
+I don't have the time.
+No tengo tiempo.
+
+I don't know what to say...
+No sé que decir...
+
+I don't know.
+No lo sé.
+
+I don't need your help right now, come back later.
+No necesito tu ayuda en este momento, vuelve luego.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+Realmente no tengo tiempo cazar pious, permítame comprar uno al precio regular (30000 E).
+
+I don't see anything else other than... water?
+No veo nada más que... ¿agua?
+
+I don't think that we are in a good place to talk about this...
+No creo que nos encontremos en un buen lugar para hablar de esto...
+
+I don't want to be part of this joke.
+No quiero ser parte de esta broma.
+
+I don't want to buy a piou right now.
+No quiero comprar un piou en este momento.
+
+I don't want to change my language, sorry.
+No quiero cambiar mi idioma, lo siento.
+
+I feel ok.#0
+Me siento bien.#0
+
+I feel ok.#1
+Me siento bien.#1
+
+I give tasks to every single sailor, all day long. That should make him happy!
+Yo asigno tareas a cada marinero, durante todo el día. ¡Eso debería hacerlo feliz!
+
+I give you this key, it opens all the doors on this ship.
+Te doy esta llave, ésta abre todas las puertas en este barco.
+
+I grew up and lived a good while in Esperia, the capital city.
+Crecí y tuve un abuena vida en Esperia, la capital.
+
+I guess so. What's in it for me?
+Lo imagino. ¿Qué hay ahí pra mí?
+
+I guess so... I will leave you alone.
+Supongo... Te dejaré solo.
+
+I had a great childhood in Esperia!
+Tuve una gran infancia en Esperia!
+
+I have a lot of work here, so I don't even have time to go to the town.
+Tengo mucho trabajo aquí, así que no tengo teimpo para ir a la ciudad.
+
+I have brought you a tasty present for your delicate mouth.
+Yo te he traido un apetitoso regalo para tu delicada boca.
+
+I have collected all the boxes you needed.
+Yo he recolectado todas las cajas que necesitabas.
+
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+Tengo una tarea más para usted. Trozz, otro miembro de la Legión, me envió una carta hoy.
+
+I have some clothes and other things for you at a fine price!
+¡Tengo algo de ropa y otras cosas para ti a un buen precio!
+
+I have some food for you.
+Tengo algo de comida para ti.
+
+I have some fur for you.
+Tengo algunas pieles para usted.
+
+I have some spare one, take them, and tell Enora that any fees are paid!
+Tengo algunos de repuesto, cógalos, ¡y dígale a Enora que todas las cuotas están pagadas!
+
+I have to go, sorry.#0
+Tengo que irme, lo siento.#0
+
+I have to go, sorry.#1
+Tengo que irme, lo siento.#1
+
+I have your black iron.
+Tengo su hierro negro.
+
+I have your package.
+Tengo su paquete.
+
+I have your pass from the Merchant Guild.
+Tengo tu pase del Gremio Mercantil.
+
+I heard rumors about some old hostilities between you and Gado. Are they true?
+He oído rumores sobre algunas viejas hostilidades entre tú y Gado. ¿Son verdad?
+
+I hope that answers your question.
+Espero haber respondido tu pregunta.
+
+I hope to see you soon.
+Espero verle pronto.
+
+I hope you don't mind that we used your raft to build this ramp.
+Espero que no te importe que usáramos tu balsa para construir esta rampa.
+
+I hope you like this color.
+Espero que le guste este color.
+
+I informed Julia about your monstrous plan.
+Informé a Julia sobre tu monstruoso plan.
+
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+Me he dado cuenta de que me faltan algunas cosas comunes, y un ingrediente clave, para preparar un... Una receta especial.
+
+I just want to live my life in peace.
+Sólo quiero vivir en paz.
+
+I knew it!
+¡Lo sabía!
+
+I know that you are just starting to feel better, but I'd like to give you a special task.
+Sé que ahora es que estás empezando a sentirse mejor, pero me gustaría darte una tarea especial.
+
+I like money! Consider it done.
+¡Me gusta el dinero! Considérelo hecho.
+
+I love peace and quiet, that's a good choice.
+Me encanta la paz y el silencio, es una buena elección.
+
+I made a mistake, I would like to change my language.#0
+Me he equivocado, me gustaría cambiar mi idioma.
+
+I made a mistake, I would like to change my language.#1
+Me he equivocado, me gustaría cambiar mi idioma.
+
+I mean, I am very tired to move all of these books!
+¡Quiero decir, estoy muy cansado de mover todos estos libros!
+
+I mean, you forgot... Well.
+Quiero decir, olvidó... Bien.
+
+I must leave to get more.
+Debo conseguir más.
+
+I need @@ @@.
+Necesito @@ @@.
+
+I need more Croc Claws.
+Necesito más Garras de Croc.
+
+I need more information first.
+Primero necesito más información
+
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+Necesito a alguien que pueda librar el fondo de la nave de esos rattos. ¿Puedes ayudarme?
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0
+Necesito que alguien me ayude a limpiar el borde del barco, pero usted no es lo bastante fuerte por ahora.#0
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1
+Necesito que alguien me ayude a limpiar el borde del barco, pero usted no es lo bastante fuerte por ahora.#1
+
+I need to go, sorry.
+Tengo que ir, lo siento.
+
+I need to think about it...#0
+Necesito pensar en ello...#0
+
+I need to think about it...#1
+Necesito pensar en ello...#1
+
+I only need 2 @@, 2 @@s, 1 @@...
+Sólo necesito 2 @@, 2 @@s, 1 @@...
+
+I only remember I was rescued by you.#0
+Sólo recuerdo que usted me rescató.#0
+
+I only remember I was rescued by you.#1
+Sólo recuerdo que usted me rescató.#1
+
+I recall seeing Gulukan, Astapolos and Q'Muller.
+Recuerdo el ver a Gulukan, Astapolos y a Q'Muller.
+
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+Le recomiendo echar una siesta en el nivel inferior, pronto dejaremos este lugar.
+
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+Recuerdo que vi a unos cuantos de ellos dejando el barco temprano en la mañana para comenzar a hacer su trabajo de hoy.
+
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+Recuerdo cuando creé mi primer grupo, estábamos sorprendidos al compartir experiencia con un pequeño grupo de aventureros...
+
+I robbed a nobleman, took a chest full of coins.
+Robé a un noble, cogí un cofre lleno de monedas.
+
+I said... WHY DON'T YOU COME DOWN TO TALK?
+Dije... POR QUÉ NO BAJAS A HABLAR.
+
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+Veo que no es nada sencillo deshacerse de esos rattos. ¿Quieres intentarlo otra vez?
+
+I see.
+Ya veo.
+
+I see. Bye!
+Ya veo. ¡Adiós!
+
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1
+Ya veo. Informa a los otros marineros acerca de esto. Pero si él es parte de la Legión de Aemil, entonces también es nuestro amigo y un aliado.
+
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0
+Ya veo. Informa a los otros marineros acerca de esto. Pero si ella es parte de la Legión de Aemil, entonces también es nuestra amiga y una aliada.
+
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+Debería saberlo, tampoco he sido miembro durante un tiempo. ¡Pero entonces me uní a la Legión y mira en qué brillante ejemplo de luchador me he convertido!
+
+I should put more effort into this.
+Debería esforzarme más en esto.
+
+I still didn't find my brother...
+Aún no he encontrado a mi hermano...
+
+I swear, I do not eat so much.
+Te lo juro, no como mucho.
+
+I think I have enough plushrooms on me.#0
+Creo que tengo bastantes plushrooms encima.#0
+
+I think I have enough plushrooms on me.#1
+Creo que tengo bastantes plushrooms encima.#1
+
+I think I should report you to the crew members.
+Creo que debería reportarte a los miembros de la tripulación.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+¡Creo que terminaré pronto, ya que casi tengo una caja llena de @@s!
+
+I think I'm done with that now. Do you have any questions?
+Creo que es todo por ahora. ¿Tienes alguna pregunta?
+
+I think that I am now both...
+Creo que ahora soy ambos...
+
+I think that I'm still a bit sick.
+Creo que todavía estoy un poco enfermo.
+
+I think that I've seen this weakling wandering around the beach south from here this morning.
+Creo qeu he visto a este debilucho vagando por la playa al sur de aquí esta mañana.
+
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+¡Creo que mi vino es de gran calidad! Voy por la segunda botella y ya... ¿De qué estábamos hablando?
+
+I think that we will stay in port for a great time.
+Creo que permaneceremos en el puerto durante mucho tiempo.
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Yo pienso que yeye's pronto estará listo. ¡Yeye pronto tendrá una caja llena de @@s!
+
+I think that you already understood, you are asleep.
+Creo que ya lo ha entendido, está dormido.
+
+I thought that she would never come to pick it up!
+¡Creí que ella nunca vendría a recogerlo!
+
+I used a card to improve my clothes.
+Usé una tarjeta para mejorar mi ropa.
+
+I want to be the first merchant of this square to sell clothes made from @@s!
+Quiero ser el primer mercader de esta plaza para vender ropa hecha en @@s!
+
+I want to divorce.
+Quiero divorciarme.
+
+I want to make my own dyes.
+Quiero hacer mis propios tintes.
+
+I want to register for marriage.
+Quiero registrarme para casarme.
+
+I was afraid to get busted, so I decided to get rid of the evidence.
+Temía arruinarme, así que decidí deshacerme de la evidencia.
+
+I was going to ask you if you would need any help.
+Te iba a preguntar si necesitabas algo de ayuda.
+
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+Fui enviado aquí con una tarea. Puedo darte una perfecta, maravillosa, magnífica, espléndidamente bien formada... ¡Galleta!
+
+I was so excited, I wanted to try it as soon as possible.
+Estaba muy entusiasmado, quise probarlo lo antes posible.
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+Compraré todas las pieles que me traiga a un buen precio, digamos, 15 E por pieza.
+
+I will close an eye for once, but only because it's your first time asking for something!
+Haré la vista gorda por una vez, ¡pero sólo porque es su primera vez pidiendo algo!
+
+I will find him, don't worry!
+¡Le encontraré, no se preocupe!
+
+I will give you my pocket money if you do.
+Le daré mi paga si lo hace.
+
+I will not lie to a little girl! And your mother needs your help.
+¡No mentiré a una chiquilla! Y tu madre necesita tu ayuda.
+
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+No te diré todos los detalles, pero después de un mes, ella estaba dando órdenes en el barco ¡y yo fui enviado aquí abajo, para cocinar para esos traidores!
+
+I will send you this letter as soon as I arrive.
+Le enviaré esta carta tan pronto como llegue.
+
+I will surely visit him. Do you need any help with your boxes?
+Seguro lo visitaré. ¿Necesitas una ayuda con tus cajas?
+
+I will take care of the other ones don't worry.
+Tendré cuidado de que los demás no se precupen.
+
+I will take it! Thank you captain!
+¡Lo tomaré! ¡Le agradezco, capitán!
+
+I will tell my dad!
+¡Se lo diré a mi papá!
+
+I will yaying do.
+Lo yaying haré.
+
+I will.
+Lo haré.
+
+I wish I could remember something...
+Desearía poder recordar algo...
+
+I wish I helped your friends, because I'd really, really like a cookie.
+Ojalá hubiera ayudado a tus amigos, porque a mí en verdad me gustan... en verdad quiero una galleta.
+
+I wish you a good time in town.
+Que lo pase bien en la ciudad.
+
+I won't forget it, I swear on my precious plushrooms!
+No lo olvidaré, lo juro por mis preciosos plushrooms!
+
+I won't need it, thank you.#0
+No lo necesitaré, gracias.#0
+
+I won't need it, thank you.#1
+No lo necesitaré, gracias.#1
+
+I wonder too...
+También me lo pregunto...
+
+I wonder who is in delarium now...
+Me pregunto quién está en delarium ahora...
+
+I work under the protection and the supervision of the Legion of Aemil.
+Trabajo bajo la protección y supervisión de la Legión de Aemil.
+
+I would like to come back home when the days are better.
+Me gustaría volver a casa cuando todo vaya mejor.
+
+I would like to create a guild.
+Me gustaría crear un gremio.
+
+I would like to create a party.
+Me gustaría crear un grupo.
+
+I would like to perform money transactions.
+
+
+I would like to stay here a bit more.
+Me gustaría quedarme un poco más.
+
+I would like to store some items.
+Me gustaría guardar algunos objetos.
+
+I wrote your name on the book, you are now free to use the storage and bank services.
+He escrito tu nombre en el libro, ahora puedes usar el almacén y los servicios del banco.
+
+I'M CALLED, @@!
+¡MI NOMBRE ES, @@!
+
+I'd like to buy a piou.
+Me gustaría comprar un piou.
+
+I'd like to catch one of them, but they fly away when I try.
+Me gustaría coger algunos de ellos, pero echan a volar cuando lo intento.
+
+I'd like to get a different style.
+Me gustaría tener un estilo diferente.
+
+I'd love one!
+¡Me encantaría una!
+
+I'll be back in no time.
+Volveré en un momento.
+
+I'll be here, come back when you'll be ready.#0
+Estaré aquí, vuelva cuando esté listo.#0
+
+I'll be here, come back when you'll be ready.#1
+Estaré aquí, vuelva cuando esté listo.#1
+
+I'll give her everything she needs, don't worry.#0
+Le daré todo cuanto necesite, no se preocupe.#0
+
+I'll give him everything he needs, don't worry.#1
+Le daré todo cuanto necesite, no se preocupe.#1
+
+I'll share my berries with you if you help me.
+Compartiré mis bayas contigo si me ayudas.
+
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+Soy un barbero. No puedo cambiar su peinado o su color de pelo a su gusto actual.
+
+I'm a bit sick...#0
+Estoy un poco enfermo...#0
+
+I'm a bit sick...#1
+Estoy un poco enfermo...#1
+
+I'm a little busy right now.
+Estoy algo ocupado ahora mismo.
+
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+Temo ir yo yo mismo, pero si se arriesga usted, puede tener la mitad del botín.
+
+I'm back from battle!#0
+¡Vuelvo a la batalla!#0
+
+I'm back from battle!#1
+¡Vuelvo a la batalla!#1
+
+I'm busy, leave me alone.
+Estoy ocupado, déjeme en paz.
+
+I'm done with my training.#0
+He terminado mi entrenamiento.#0
+
+I'm done with my training.#1
+He terminado mi entrenamiento.#1
+
+I'm done.
+He terminado.
+
+I'm fine for now, thank you.
+Estoy genial por ahora, gracias.
+
+I'm glad to see you're okay.#0
+Me alegra ver que está bien.#0
+
+I'm glad to see you're okay.#1
+Me alegra ver que está bien.#1
+
+I'm glad you're on my side.
+Me alegra que estés a mi lado.
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+
+
+I'm looking for Gugli, where is he?
+Estoy buscando a Gugli, ¿dónde está?
+
+I'm looking for some black iron ingots.
+Estoy buscando algunos lingotes de hierro negro.
+
+I'm looking for somebody named Fexil.
+Busco a alguien llamado Fexil.
+
+I'm losing my mind here, I need something else to eat!
+Estoy perdiendo mi mente aquí. ¡Necesito alguna otra cosa para comer!
+
+I'm lost, where should I go?#0
+Estoy perdida, ¿adónde debería ir?#0
+
+I'm lost, where should I go?#1
+Estoy perdido, ¿adónde debería ir?#1
+
+I'm not a pawn of the Legion, I don't have to obey you!
+¡No soy una peona de la Legión, no tengo porqué obedecerte!
+
+I'm not proud of it, but I had to steal money from others to keep on living.
+No estoy orgulloso de ello, pero tuve que robar dinero de otros para seguir viviendo.
+
+I'm not suited for this kind of work!
+¡No soy el adecuado para este tipo de trabajo!
+
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+No estoy seguro. Probablemente dejaron el barco temprano en la mañana. Yo aún no estaba despierto.
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+No soy tan insensible eeh *hic* ¡Lo que qué haya descu... ...vierto ahí, la Legión de Aemil no me cogerá!
+
+I'm on my way! I will bring it back to you.
+¡Estoy en camino! Se lo traeré de vuelta.
+
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+Estoy realmente emocionado, este lugar me recuerda a un antiguo árbol místico. Usted podría saber de qué estoy hablando...
+
+I'm sorry but I can't see your name anywhere.
+Lo siento pero no veo tu nombre en ninguna parte.
+
+I'm sorry but I have no time to chat with you.
+Lo siento, pero no tengo tiempo para charlar contigo.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0
+Lamento su situación. Ellos deberían alternar turnos con otros marineros de tanto en tanto.#0
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1
+Lamento su situación. Ellos deberían alternar turnos con otros marineros de tanto en tanto.#1
+
+I'm sorry, I don't have time right now.
+Lo siento, no tengo tiempo ahora.
+
+I'm still a bit weak at the moment. We should probably talk later.#0
+Aún estoy algo débil. Probablemente deberíamos hablar más tarde.#0
+
+I'm still a bit weak at the moment. We should probably talk later.#1
+Aún estoy algo débil. Probablemente deberíamos hablar más tarde.#1
+
+I'm still busy, I need to find the other sailors.
+Aún estoy ocupado, necesito encontrar a los otros marineros.
+
+I'm still in a coma, but my ghost is haunting you!
+¡Aún estoy en coma, pero mi fantasma te está acechando!
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Estoy seguro de que Tibbo está solo, en el sudoeste de la isla. Él cree que es el mejor lugar para recolectar @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.#1
+Estoy seguro de que pronto seremos capaces de enfrentarnos a todas las criaturas que viven aquí sin problema.#1
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#0
+Estoy segura de que pronto seremos capaces de enfrentarnos a todas las criaturas que viven aquí sin problema.#0
+
+I'm sure that you already knew the answer, didn't you?
+Estoy seguro de que usted ya conoce la respuesta, ¿no?
+
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+Estoy segura de que tienes algunas preguntas para mí. Siéntete libre de preguntar entonces, pero primero necesito decirte las reglas de conducta social adecuada en el barco.
+
+I'm sure you would have some interesting stories to tell!
+¡Seguro que usted tendría algunas historias interesantes que contar!
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0
+Seguro que usted apreciará este efecto, pero tenga cuidado, esas galletas son raras, y necesitará ayudar a la comunidad de nuevo antes de poder recibir otra.#0
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1
+Seguro que usted apreciará este efecto, pero tenga cuidado, esas galletas son raras, y necesitará ayudar a la comunidad de nuevo antes de poder recibir otra.#1
+
+I'm talking about the cookie inside which I put all my love!
+¡Estoy hablando de la galleta en la que pongo todo mi amor!
+
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+Soy el asistente de cocina de la nave. Ayudo a Gado, el Chef de La Johanne, en su trabajo diario.
+
+I've seen him at the bottom of the island, check around.
+Lo he visto en el punto más bajo de la isla, revisa alrededor.
+
+I've seen him at the bottom of the island, have a look around.
+Yo lo he visto en la parte baja de la isla, hecha un ojo por allí.
+
+I've seen him at the northern part of the island.
+Le he visto en la parte norte de la isla.
+
+I've seen him at the southern part of the island, check around.
+Lo he visto en la parte sur de la isla, revisa alrededor.
+
+I've seen him at the top of the island.
+Lo he visto en la cima de la isla.
+
+I've seen him down around the southern area of the island, ask Jalad for more information.
+Le he visto por el área sur de la isla, pregunte a Jalad para más información.
+
+I...
+Yo...
+
+I... I just like to eat the purple and delightful... And natural, and...
+Yo... Sólo me gustaría comer la deliciosa y púrpura... Y natural, y...
+
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+Lanus es de la Legión de Aemil, no me compare con este bandolero.
+
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+
+
+If Enora wants her sword now, I need to ask for your help.
+Si Enora quiere su espada ahora, necesito pedirle a usted que me ayude.
+
+If I saw *hic* who you were... *hic* Would not have helped you!
+Si hubiese visto *hic* quién eras... *hic* ¡No te habría ayudado!
+
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+
+
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+Si Yoiis quiere ver un uso diferente para las tarjetas puede dirigirse a Resa a la tienda de armaduras ligeras para una descripción de las tarjetas de diseño.
+
+If you are registered somewhere else you will loose that reservation.#0
+Si está registrada en algún sitio más perderá esa reserva.#0
+
+If you are registered somewhere else you will loose that reservation.#1
+Si está registrado en algún sitio más perderá esa reserva.#1
+
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+Si capturas al piou que escapó y lo traes de regreso, te daré un 90% de descuento en un piou.
+
+If you continue there will be none left!
+¡Si continúa ahí no dejará ninguna!
+
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0
+Si se siente aburrida o inquieta, siempre puede preguntar a la gente de Artis si necesita su ayuda.#0
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1
+Si se siente aburrido o inquieto, siempre puede preguntar a la gente de Artis si necesita su ayuda.#1
+
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+Si sientes que te aburres o te cansas de correr en los alrededores en círculos, tal vez quieras hablar con los otros marineros en los alrededores para obtener algunas tareas que hacer.
+
+If you find the correct answer, I will give you these potions...
+Si descubres la respuesta correcta, te daré estas pociones...
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#0
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#1
+
+
+If you meant to reset the exp rate to its default value: @exprate default
+
+
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+Si necesita que alguien elabore un arma o una placa de diagramas yo soy a quien necesita.
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+
+
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+
+
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+Si ves cosas extrañas por doquier, cosas que no deberían estar, o incluso en tu imaginación, cosas que te gustaría ver...
+
+If you simply wish to get 99 in all stats:
+Si desea conseguir 99 en todos los estados:
+
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+Si despierta en la taberna tras una dura batalla, se encontrará revitalizado en un instante a diferencia de otros lugares en los que puede descansar.
+
+If you want another cookie, you know what to do!
+Si quieres otra galleta, ¡ya sabes que hacer!
+
+If you want to be rewarded, help us in making this world a better place.#0
+Si quiere ser recompensada, ayúdenos a hacer de este mundo un lugar mejor.#0
+
+If you want to be rewarded, help us in making this world a better place.#1
+Si quiere ser recompensado, ayúdenos a hacer de este mundo un lugar mejor.#1
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0
+
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1
+
+
+If you want to read this page again, there is a copy up on the left wall.
+Si deseas leer esta página de nuevo, allí en la pared a mi izquierda hay una copia.
+
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+
+
+If you wish to reset your stats:
+Si desea reiniciar sus estadísticas:
+
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+Si nos está buscando, muchos estaremos en la taberna de la Felpa Roja, en el mostrador del bar, para el caso de Silvio...
+
+Impossible to increase the number/value.
+Imposible incrementar el número/valor.
+
+In Artis they really do mythologize people when they die.
+
+
+In a couple of days, we will finally reach Artis.
+
+
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+De hecho, todo parece funcionar perfectamente bajo su guia. Nard ha tomado la decisión correcta.
+
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+De hecho... Oh, las cosas que podría contar... Pero me quedo sin tiempo para esto... Sea razonable y vaya a casa.
+
+Incorrect name/ID, or no one from the specified guild is online.
+Nombre/ID incorrecto, o nadie del gremio especificado está en línea.
+
+Incorrect name/ID, or no one from the specified party is online.
+Nombre/ID incorrecto, o nadie del grupo especificado está en líne.
+
+Indeed! Goodbye.
+¡Por supuesto! Adiós.
+
+Indeed, I am not.#0
+En efecto, no lo soy.#0
+
+Indeed, I am not.#1
+En efecto, no lo soy.#1
+
+Information sent to login-server via char-server.
+Información enviada al servidor de acceso via char-server.
+
+Inn
+Taberna
+
+Instance variables may not be used with @set.
+Las variables de instancia pueden no ser utilizadas con @set.
+
+Int: %d (%d~%d)
+Inteligencia: %d (%d~%d)
+
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+La Inteligencia incrementa tus puntos máximos de maná (bueno para magos) y tus habilidades mentales. Tenga en cuenta: el sistema de Magia aún no ha sido implementado en este mundo.
+
+Interested?#0
+¿Interesado?#0
+
+Interested?#1
+¿Interesada?#1
+
+Interesting... I'll leave you to your task then!
+Interesante... ¡Entonces le dejaré con su tarea!
+
+Interval: (none, only sent on login)
+Intervalo: (ninguno, sólo enviado en el acceso)
+
+Interval: every @@ hour(s)
+Intervalo: cada @@ hora(s)
+
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+
+
+Invalid Homunculus ID.
+Identificación del Homúnculo Invalida.
+
+Invalid Monster/NPC name/ID specified.
+Nombre/ID del monstruo/NPC especificado inválido.
+
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+Tipo de atado inválido. Los tipos válidos son - 1:Cuenta 2:Gremio 3:Grupo 4:Personaje
+
+Invalid color.
+Color inválido.
+
+Invalid coordinates, using random target cell.
+Coordenadas inválidas, usando celda objetivo aleatoria.
+
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+E-mail inválido. Si su email no se ha introducido, utilice a@a.com.
+
+Invalid flag name or flag.
+Nombre de bandera o bandera invlalido.
+
+Invalid font. Use a value from 0 to 9.
+Fuente inválida. Utilice un valor de 0 a 9.
+
+Invalid item ID or name.
+ID o nombre de objeto inválido.
+
+Invalid location number, or name.
+Número o nombre de ubicación inválido.
+
+Invalid mob ID %s!
+¡ID de multitud %s inválida!
+
+Invalid mob id %s!
+¡ID de multidud %s inválida!
+
+Invalid mob name %s!
+¡Nombre de multitud %s inválido!
+
+Invalid monster ID or name.
+ID o nombre de monstruo inválida.
+
+Invalid name.
+Nombre inválido
+
+Invalid new e-mail. Please enter a real e-mail address.
+Nuevo e-mail inválido. Por favor introduzca una dirección de e-mail válida.
+
+Invalid packet
+Paquete inválido
+
+Invalid time for ban command.
+Momento inválido para prohibir comando.
+
+Invalid time for jail command.
+Momento inválido para encerrar comando.
+
+Invisible: Off
+Invisible: Apagado
+
+Invisible: On
+Invisible: Encendido
+
+Iron Armbands
+Brazaletes de Hierro
+
+Iron Shovel
+Pala de Hierro
+
+Is it possible to go back to Drasil Island?
+¿Es posible volver a la isla Drasil?
+
+Is it truly a hard choice to make?
+¿Es verdaderamente una dura decisión que tomar?
+
+Is that all you had to say?
+¿Eso es todo lo que tiene que decir?
+
+Is that okay?
+¿Está bien?
+
+Is there a reward?
+¿Hay alguna recompensa?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#0
+¿Es para usted o para otro? Porque usted necesita estar registrado para obtener estos materiales.#0
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#1
+¿Es para usted o para otro? Porque usted necesita estar registrada para obtener estos materiales.#1
+
+Is this some kind of joke?!
+¡¿Es algún tipo de broma?!
+
+It escaped!
+¡Escapé!
+
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+Han pasado algunso días desde que le pedí una caja de @@s, pero ella no ha enviado nada aún.
+
+It has started to snow.
+Ha comenzado a nevar.
+
+It hurts so bad!
+¡Duele mucho!
+
+It is a sunny day, don't you think?
+Es un dia soleado, ¿no le parece?
+
+It is possible to yeye your cloth with my beautiful dyes.
+Es posible yeye tu topa con mis hermosos tintes.
+
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+Son ellos, después de todo, quienes tienen la última decisión sobre aquellos a quienes puedo darles mis galletas.
+
+It looks like the sweet lady is curious, am I right?
+Parece que la dulce señorita es curiosa, ¿estoy en lo cierto?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+Parece que es usted un experto de la vida en 'La Johanne'. ¿Conoce algún secreto que nadie conozca?
+
+It looks like you can't carry anything else for now.
+Parece que no puedes cargar nada más, por ahora.
+
+It really hurts, please hurry!
+¡Duele mucho, deprisa, por favor!
+
+It seems I got them all!
+¡Parece que los conseguí todos!
+
+It seems that we are close to an island, we should take a look at the upper level.
+Parece que estamos cerca de una isla. Deberíamos ir a ver el nivel superior.
+
+It seems that you have no status points to reset!
+¡Parece que no tiene puntos de estado para reiniciar!
+
+It seems that you need a key to open this door.
+Parece que necesitas una llave para abrir esta puerta.
+
+It seems the gentleman is curious, am I right sweetie?
+Parece que el caballero es curioso, ¿tengo razón, cariño?
+
+It seems you still have some work to do.
+Parece que aún tienes algo de trabajo por hacer.
+
+It was at night, so I could barely escape. I ran to Artis hill.
+Fue por la noche, por lo que apenas pude escapar. Corri hacia la colina de Artis.
+
+It was something like a long nap.
+Fue algo así como una larga siesta.
+
+It was wonderful.
+Fue maravilloso.
+
+It would be good for you to do some exercise, the ship isn't big enough for that.
+Sería bueno para ti que hagas algo de ejercicio; el barco no es lo suficientemente grande para eso.
+
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+¡Habría sido fácil para mí manejarlo pero si usted lo hace, puede conseguir respeto matando Fluffies en lugar de a sus depredadores naturales!
+
+It's @@ @@.
+Eso es @@ @@.
+
+It's Ivan... I'm sure that he sent you to annoy me...#0
+Es Ivan... Seguro que le envió para molestarme...#0
+
+It's Ivan... I'm sure that he sent you to annoy me...#1
+Es Ivan... Seguro que le envió para molestarme...#1
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+Es un puerto comercial de Andorra, es extraño que no sepa nada de él desde que es una de las más famosas ciudades de todo el mundo. Pero eh, vuelva. ¡Recuerde que le dije que estoy ham...brien...tooo!
+
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+Ahí fuera es un lugar peligroso. ¡Tenga cuidado con las traviesas criaturas que viven ahí!
+
+It's a good place to earn money, it can also help you to travel throughout the land!
+
+
+It's a great honor for us, at the Legion, to hold the security of his business!
+¡Es un gran honor para nosotros, en la Legión, conservar la seguridad de sus negocios!
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+¡Es un tipo de hongo que sabe a malvavisco y parece una felpa! @@, ¿lo entiendes?
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+Es un tipo de hongo. Lo llamamos así por su sabor, igual que el de un malvavisco. Éste también tiene su nombre debido a su apariencia; ¡luce como una felpa!
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+Es un tipo de hongo. Nosotros lo llamamos así debido a su sabor, igual que un malvavisco. Éste tambien tenía este nombre por su apariencia. ¡Luce como una felpa!
+
+It's a poem, about poems... Why are you asking that?
+Es un poema, sobre poemas... ¿Por qué preguntas eso?
+
+It's a very good place if you want to make some more money.
+Es un lugar muy bueno si quiere ganar algún dinero más.
+
+It's alright! Just one more box and it'll be ok.
+¡Está bien!
+
+It's been a while, boy!#1
+¡Ha pasado un tiempo, chico!#1
+
+It's been a while, girl!#0
+¡Ha pasado un tiempo, chica!#0
+
+It's better than running around in circles doing nothing.
+Es mejor que correr por ahí en círculos sin hacer nada.
+
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+Es mejor tratar con el Gremio Mercantil que con el anciano, Don tiene una habilidad para martillar tu entusiasmo en un feroz destello.
+
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+Está bien, está bien... Tengo una amiga que todavía está en coma, pero no puedo estar con ella sin trabajar...
+
+It's interesting and exciting at the same time!
+¡Es interesante y emocionante al mismo tiempo!
+
+It's like your memories are locked away in your head! Cool!
+¡Es como si su memoria se hubiera bloqueado en su cabeza! ¡Genial!
+
+It's nearly as good as one from Esperia, have you ever been there?
+Es casi tan bueno como uno de Esperia, ¿ha estado allí alguna vez?
+
+It's not as good as my new one, but still very useful.
+
+
+It's ok.
+Está bien.
+
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+Está probablemente lleno de monedas, pero no importa cuánto intentes abrirla, no puedes.
+
+It's so exciting to meet somebody with amnesia!
+¡Es emocionante conocer a alguien con amnesia!
+
+It's so hard to find the motivation...
+Es tan difícil encontrar la motivación...
+
+It's still too young to fly too far away, so it just circles nearby.
+Aún es demasiado joven para echar a volar tan lejos, a sí que sólo va en círculos por los alrededores.
+
+It's the big building in northern Artis, at the top of a small hill.
+
+
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+
+
+It's true!
+¡Es verdad!
+
+It's where every merchant ship end their road and we won't be an exception.
+Es donde cada nave mercante termina su ruta y nosotros no seremos la excepción.
+
+Item cannot be opened when inventory is full
+El objeto no puede abrirse cuando el inventario está lleno
+
+Item created.
+Objeto creado.
+
+Item database has been reloaded.
+La base de datos de objetos se ha recargado.
+
+Item not found.
+Objeto no encontrado.
+
+Item type not found.
+Tipo de objeto no encontrado.
+
+Item types on your autoloottype list:
+Tipos de objeto de su lesta de autobotín:
+
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+Objeto: '%s'/'%s'[%d] (%d) Tipo: %s | Efecto Extra: %s
+
+Item: '%s'[%d]
+Objeto: '%s'[%d]
+
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+Los artículos tienes efectos diversos. Algunos te curarán, otros pueden ser usados como armas o armadura, y algunos pueden ser vendidos por oro.
+
+Items on your autolootitem list:
+Objetos en u lista de autobotín:
+
+Ivan
+Ivan
+
+Ivan gave package
+Ivan entregó el paquete
+
+Ivan grumbles and resumes his work.
+Ivan gruñe y retoma su trabajo.
+
+Ivan is the one you should look for now.
+Ivan es a quien debería buscar ahora.
+
+Jalad
+Jalad
+
+Jalad.
+Jalad.
+
+Janus
+Janus
+
+Janus!
+¡Janus!
+
+Jenna#001-2-28
+Jenna#001-2-28
+
+Job level can't go any higher.
+El nivel del trabajo no puede ir más alto.
+
+Job level can't go any lower.
+El nivel del trabajo no puede ir más bajo.
+
+Job level lowered.
+Nivel del trabajo rebajado.
+
+Job level raised.
+Nivel del trabajo aumentado.
+
+Johanne Key
+Johanne Key
+
+Judgement has passed.
+El juido ha pasado.
+
+Julia
+Julia
+
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+Julia está en el nivel superior del barco, usa las flechas del teclado para caminar hasta las escaleras o haz clic en las escaleras en el vértice superior derecho de tu ventana.
+
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+Julia hizo una solicitud a la Legión de Aemil para estar en contacto con usted, ¡salga del barco y podrá ver a su escolta!
+
+Julia told me how they found you in the sea, on a raft with a logo of...#0
+Julia me contó cómo te encontraron en el mar, en una balsa con un logo de...#0
+
+Julia told me how they found you in the sea, on a raft with a logo of...#1
+Julia me contó cómo te encontraron en el mar, en una balsa con un logo de...#1
+
+Julia#Artis
+Julia#Artis
+
+Jump to %d %d
+Saltar a %d %d
+
+Jump to %s
+Saltar a %s
+
+Juscare#001-1
+Juscare#001-1
+
+Just hit the trunk, and it will yeye a @@.
+Sólo dale al tronco y éste te yeye un @@.
+
+Just leave me alone.
+Simplemente déjame solo.
+
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+¡Mire mis productos en venta! Frutas y verduras frescas que fueron enviadas sólo esta mañana. Y por un precio razonable, por supuesto.
+
+Just look at that water! There's a whole bunch of fish down there.
+
+
+Kagerou
+Kagerou
+
+Katja asked for help
+Katja pidió ayuda
+
+Katja gave reward
+Katja le dio la recompensa
+
+Katja#001-1
+Katja#001-1
+
+Kaylo#001-2-27
+Kaylo#001-2-27
+
+Keep moving boy.#1
+Sígue moviéndote, chico.#1
+
+Keep moving girl.#0
+Sigue moviéndote, chica.#0
+
+Keep the sword and the jacket, you deserved them!
+Guarda la espada y la chamarra, ¡Los mereces!
+
+Khaki Cotton Dye
+Tinte de algodón caquí
+
+Killed rattos
+Ratas muertas
+
+Killer state reset.
+Reinicio del estado de asesino.
+
+Knife
+Cuchillo
+
+Knight
+Caballero
+
+Kralog Voice
+
+
+Lachesis Brew
+Infusión de lachesis
+
+Last time I saw you, you were lost at sea on your raft.#0
+La última vez que le vi, estaba perdida en el mar en su balsa.#0
+
+Last time I saw you, you were lost at sea on your raft.#1
+La última vez que le vi, estaba perdido en el mar en su balsa.#1
+
+Lazy Brother
+Hermano Vago
+
+Leadership transferred.
+Liderazgo transferido.
+
+Lean
+Lean
+
+Lean for example?
+¿Lean por ejemplo?
+
+Leather Shield
+Escudo de Cuero
+
+Leave it.
+Déjelo.
+
+Leaves have stopped falling.
+Los dejados han dejado de caer.
+
+Leaves started falling.
+Los dejados empezaron a caer.
+
+Leaves |
+Dejados |
+
+Left Crafty Wing
+Ala hábil izquierda
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+LeftDoor
+
+LeftDoor#001-2-23
+LeftDoor#001-2-23
+
+LeftDoorCheck
+LeftDoorCheck
+
+Legion of Aemil
+Legión de Aemil
+
+Legion's Copper Armor
+Armadura de Cobre de la Legión
+
+Legion's Training Shirt
+Camisa de entrenamiento de la Legión
+
+Leonard
+Leonard
+
+Let me check in my inventory book...
+Permítame comprobar mi libro de inventario...
+
+Let me check into it...
+Déjame revisarlo...
+
+Let me check my cookie list...
+Déjame revisar mi lista de galletas...
+
+Let me explain to you what the Merchant Guild is for.
+Déjame explicarte para que es el Gremio Mercante.
+
+Let me introduce myself, I am Nard, captain of this ship.
+Permíteme presentarme. Soy Nard, capitán de este barco.
+
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+Déjeme echarle un rápido vistazo. Hm... Necesitaré @@ @@s para reiniciar sus estadísticas.
+
+Let me open it with my key.
+Déjeme abrirlo con mi llave.
+
+Let me see... Crispy legs, disgusting liquids... Let's start!
+Déjame ver... Patas crujientes, líquidos de mal gusto... ¡Vamos a empezar!
+
+Let's begin
+Empecemos
+
+Let's go to Artis.
+Vamos a Artis.
+
+Let's make a trade.
+Comerciemos.
+
+Let's not keep her waiting.
+No le hagamos esperar.
+
+Let's say the person who told me about that is well respected on this ship and never drunk.
+Permíteme decir que la persona que me contó sobre eso es bien respetado en este barco y nunca se emborracha.
+
+Let's see... @@ of your status points have just been reset!
+Veamos... ¡@@ de sus puntos de estado acaban de ser reiniciados!
+
+Let's set sail then!
+¡Entonces zarpemos!
+
+Let's trade.
+Comerciemos.
+
+Lettuce Leaf
+Hoja de lechuga
+
+Library
+Biblioteca
+
+Light Armor Shop
+Tienda de Armaduras Ligeras
+
+Like I promised, here is your share.
+Como prometí, aquí está su parte.
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0
+Como el resto del público, es usted bienvenida a descansar aquí en cualquier momento durante su paso por Artis.#0
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1
+Como el resto del público, es usted bienvenido a descansar aquí en cualquier momento durante su travesía en .#1
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+Una tarjeta defensiva de mythril puede usarse en cualquier equipamiento de mythril, y mejorará la defensa en un 5% de la última.
+
+Lime Cotton Dye
+Tinte de algodón limón
+
+Line @@ has been removed.
+La línea @@ se ha eliminado.
+
+Little Blub
+Blub Pequeño
+
+Living inside a ship is great, but we sometimes need some fresh air.
+Vivir dentro del barco es estupendo, pero a veces necesitamos algo de aire fresco,
+
+Lloyd gave package
+Lloyd le dio un paquete
+
+Lloyd gave pass
+Lloyd le dio paso
+
+Lloyd is searching something in his book.
+Lloyd está buscando algo en su libro.
+
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+
+
+Lloyd the Banker
+Lloyd el Banquero
+
+Locked.
+
+
+Logic is the beginning of wisdom, not the end.
+La lógica es el principio de la sabiduría, no el final.
+
+Login-server has been asked to %s the player '%.*s'.
+El servidor de acceso le ha pedido %s al jugador '%.*s'.
+
+Login-server is offline. Impossible to %s the player '%.*s'.
+El servidor de acceso está desconectado. Imposible %s al jugador '%.*s'.
+
+Look at your equipment, can you guess what material it is made from?
+Mire su equipamiento, ¿Puede imaginar de qué material está hecho?
+
+Look how splendid this @@ is!
+¡Mire lo espéndido que es este @@!
+
+Look how splendid this landscape is!
+¡Mira cuán espléndido es este paisaje!
+
+Look who is back...
+Mire quién ha vuelto...
+
+Look who we have here, did you come for a training session?#0
+
+
+Look who we have here, did you come for a training session?#1
+
+
+Look, here he is!
+¡Mira, aquí esta él!
+
+Look, there he is!
+¡Mira, ahí está él!
+
+Look, we finally meet.
+Mire, por fin nos conocemos.
+
+Lord Knight
+Lord Knight
+
+Lost the riddle
+Perdió el acertijo
+
+Lousy Moccasins
+Lousy Moccasins
+
+Lovely day, isn't it?
+Precioso día, ¿no es así?
+
+Lower this skill
+Rebajar esta habilidad
+
+Lozerk
+Lozerk
+
+Lucas#001-1
+Lucas#001-1
+
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+La Suerte te ayuda a dar golpes críticos y esquivar los infligidos por los enemigos.
+
+Luckily the beach is nearby, and somehow I made my way home.
+Afortunadamente la playa está cerca, y de algún modo logré llegar a casa.
+
+Luk: %d (%d~%d)
+Luk: %d (%d~%d)
+
+Lydon#001-2-27
+Lydon#001-2-27
+
+M... Maybe?
+¿T...Tal vez?
+
+MOTD
+MOTD
+
+MOTD Config
+Configuración de MOTD
+
+MVP Monster: '%s'/'%s'/'%s' (%d)
+Monstruo MVP: '%s'/'%s'/'%s' (%d)
+
+Magic Arpan
+Magic Arpan
+
+Magic Arpan#sailors
+Magic Arpan#sailors
+
+Magician
+Mago
+
+Make sure to put on a bait after you click, though!
+
+
+Makes sense. Do you think we should inform the capt'n about it?
+Tiene sentido. ¿Cree que deberíamos informar al capitán sobre eso?
+
+Male
+Varón
+
+Manana
+Mañana
+
+Manana Tree
+Ãrbol del Mañana
+
+Manually trigger the current broadcast
+Desatar manualmente la transmisión actual
+
+Map not found.
+Mapa no encontrado.
+
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+Mapa: %s (Zone:%s) | Jugadores: %d | NPCs: %d | Chats: %d | Ventas: %d
+
+Market Place
+Mercado
+
+Marriage failed.
+El matrimonio falló.
+
+Mauve Cotton Dye
+Tinte de algodón malva
+
+Max HP: %d (%d~%d)
+HP máximos: %d (%d~%d)
+
+Max SP: %d (%d~%d)
+SP máximos: %d (%d~%d)
+
+Maxe
+Maxe
+
+Maxe and Sapartan for example?
+¿Maxe y Sapartan por ejemplo?
+
+May this be a lesson for you.
+Que esto sea una lección para ti.
+
+Maybe he over did it with the bottle today to celebrate that!
+¡Tal vez él se sobrepasó con su botella hoy para celebrar eso!
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1
+
+
+Maybe next time.
+Quizá la próxima vez.
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0
+
+
+Maybe you can come down to talk?
+¿Tal vez puedas bajar para hablar?
+
+Maybe you meant:
+Quizá quiso decir:
+
+Maybe you too you could help me?
+¿Quizá usted también podría ayudarme?
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0
+Quizá... Pero prefiero tener gente bien entrenada a mi alrededor cuando se la a luchar contra criaturas peligrosas. ¿Se siente versada luchando contra enemigos?#0
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1
+Quizá... Pero prefiero tener gente bien entrenada a mi alrededor cuando se la a luchar contra criaturas peligrosas. ¿Se siente versado luchando contra enemigos?#1
+
+Mechanic
+Mecánico
+
+Mechanic T
+Mecánico T
+
+Meh!
+¡Meh!
+
+Merchant
+Mercader
+
+Merchant Guild
+Gremio de mercaderes
+
+Mercy has been granted.
+Mercy se ha asumida.
+
+Mercy has been shown.
+Mercy se ha mostrado.
+
+Merlin
+Merlin
+
+Message:
+Mensaje:
+
+Minstrel
+Trobador
+
+Minstrel T
+Trobador T
+
+Mint Cashmere Dye
+Tinte de cachemira de menta
+
+Mob Search... %s %s
+Búsqueda de multitud... %s %s
+
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+La multitud está haciendo su ruido diario, la naturaleza está cantando su suntuosa melodía, nadie está solo.
+
+Mobs#001-1
+Multitudes#001-1
+
+Modify another line
+Modificar otra línea
+
+Modify this line
+Modificar esta línea
+
+Modify, move, or remove a line
+Modificar, mover, o eliminar una línea
+
+Mommy sent me to find my brother Bobo.
+Mamá me envió a encontrar a mi hermano Bobo.
+
+Mona
+Mona
+
+Mona's dad
+Padre de Mona
+
+Mona's dad is missing
+El padre de Mona está desaparecido
+
+Money
+Dinero
+
+Monk
+Monje
+
+Monster NoTeleport |
+Monstruo NoTelepuerto |
+
+Monster database has been reloaded.
+La base de datos de monstruos se ha actualizado.
+
+Monster: '%s'/'%s'/'%s' (%d)
+Monstruo: '%s'/'%s'/'%s' (%d)
+
+Moo!
+¡Moo!
+
+Moon needs @@
+Moon necesita @@
+
+Moon#001-2-2
+Moon#001-2-2
+
+Moooo!
+¡Moooo!
+
+Moooooo!
+¡Moooooo!
+
+Moooooooooooo!
+¡Moooooooooooo!
+
+Moss
+Musgo
+
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+
+
+Mostly manuals and tutorials but you won't find out until you open one!
+¡Muchos manuales y tutoriales pero no descubrirá hasta que abra uno!
+
+Mouboo#Artis0
+Mouboo#Artis0
+
+Mouboo#Artis1
+Mouboo#Artis1
+
+Mouboo#Artis2
+Mouboo#Artis2
+
+Mouboo#Artis3
+Mouboo#Artis3
+
+Move this line down
+Mover esta linea abajo
+
+Move this line up
+Mover esta línea arriba
+
+Mushroom Spores
+Esporas de hongo
+
+My beauty. I was not always a sailor, you know, I was once an important individual!#0
+
+
+My breath smells bad.
+Mi aliento huele mal
+
+My friend. I was not always a sailor, you know, I was once an important individual!#1
+
+
+My friends are... Well, you know... The creators.
+Mis amigos son... Bueno, ya sabes... Los creadores.
+
+My name is @@...
+Mi nombre es @@...
+
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+Mi nombre es Alige. Me he estado escondiendo aquí por semanas. Todo lo que tengo para comer son estas bayas... bayas... bayas...
+
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Mi nombre es Astapolos. Q'Muller y yo nos unimos a la tripulación de Nard hace algunos años cuando tan solo era un pequeño barco mercante.
+
+My name is Julia, it is me who took care of you after we found you in the sea.
+Mi nombre es Julia. Yo fui quien te cuidó después de que te encontráramos en el mar.
+
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+Mi nombre es Lloyd, soy un representante del Gremio de Mercaderes de Artis.
+
+My name is Q'Onan, I'm a member of Nard's crew.
+Mi nombre es Q'Onan, soy miembro de la tripulación de Nard.
+
+My stats are too good, I won't need it.
+Mis estadísticas son demasiado buenas, no lo necesitaré.
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+¡NADA MÃS QUE TIBURONES Y UNA EXTRAÑA LUZ!
+
+NOTICE: If you crash with mount your LUA is outdated.
+AVISO: Si choca con su montura su LUA está obsoleta.
+
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+NPC %d: %s | Dirección: %s | Duendecillo: %d | Ubicación: %d %d
+
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+NPC %d: %s::%s | Dirección: %s | Duendecillo: %d | Ubicación: %d %d
+
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+NPC Comprar:%dz, Vender:%dz | Peso: %.1f
+
+NPC Disabled.
+NPC Deshabilitado.
+
+NPC Enabled.
+NPC Habilitado.
+
+NPC is not in this map.
+El NPC no está en este mapa.
+
+NPC moved.
+El NPC se ha movido.
+
+NPC variables may not be used with @set.
+Las variables del NPC pueden no ser usadas por @set.
+
+Nalkri#001-1
+Nalkri#001-1
+
+Name not found in list.
+Nombre no encontrado en la lista.
+
+Name: %s
+Nombre: %s
+
+Name: %s (GM)
+Nombre: %s (GM)
+
+Name: %s (GM:%d) | Location: %s %d %d
+Nombre: %s (GM:%d) | Localización: %s %d %d
+
+Nard
+Nard
+
+Nard and his crew are taking us to the city of Artis.
+Nard y su tripulaciónnos están llevando a la ciudad de Artis.
+
+Nard asks to help crew
+Nard pide ayudar a la tripulación
+
+Nard asks to solve conflict
+Nard pide resolver el conflicto
+
+Nard looks surprised and stops you.
+Nard parece estar sorprendido y te detiene.
+
+Nard#Artis
+Nard#Artis
+
+Narrator
+Narrador
+
+Narrator#000-0-1
+Narrador#000-0-1
+
+Navy Blue Cotton Dye
+Tinte de algodón azul marino
+
+Never (only on login)
+Nunca (sólo al acceder)
+
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+Aun así, usted puede elaborar algunas tarjetas que después puede adjuntar a su equipamiento.
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+
+
+New e-mail must be a real e-mail address.
+El nuevo e-mail debe de ser una dirección de e-mail auténtica.
+
+New e-mail must be different from the current e-mail address.
+El nuevo e-mail debe de ser distinto de la dirección de e-mail actual.
+
+New warp NPC '%s' created.
+Nuevo NPC torcido '%s' creado.
+
+Next broadcast: (never)
+Siguiente transmisión: (nunca)
+
+Next broadcast: @@
+Siguiente transmisión: @@
+
+Nice day to you.
+Que tenga un buen día.
+
+Night Mode Activated.
+Modo Noche Activado.
+
+Night Mode is activated
+El Modo Noche está activado
+
+Night mode is already enabled.
+El modo Noche ya está habilitado.
+
+NightmareDrop |
+NightmareDrop |
+
+Nine Castles
+Nueve Castillos
+
+Nineteen Castles
+Diecinueve Castillos
+
+Ninja
+Ninja
+
+No
+No
+
+No Exp Penalty: %s | No Zeny Penalty: %s
+No Sanción de Exp: %s | No Sanción de Zeny: %s
+
+No GM found.
+Ningún GM encontrado.
+
+No Save (Return to last Save Point)
+No Guardar (Volver al último Punto Guardado)
+
+No Save, Save Point: %s,%d,%d
+No Guardar, Punto de Guardado: %s,%d,%d
+
+No Save, Save Point: %s,Random
+No Guardar, Punto de Guardado: %s,Aleatorio
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0
+¡No y *hic*... No, tú y tú y tu... *burp* stup*hic* gremio!#0
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1
+¡No y *hic*... No, tú y tú y tu... *burp* stup*hic* gremio!#1
+
+No cookie for you!
+¡Ninguna galleta para ti!
+
+No item found in this player's %s.
+No se encontró el objeto en el %s de este jugador.
+
+No item has been refined.
+Ningún objeto se ha refinado.
+
+No item need to be repaired.
+Ningún objeto necesita ser reparado.
+
+No longer spying on the %s guild.
+No espiar más al gremio %s.
+
+No longer spying on the %s party.
+No espiar más al grupo %s.
+
+No matter what people tell you, words and ideas can change the world.
+No importa lo que la gente le diga, las palabras e ideas pueden cambiar el mundo.
+
+No more pain, thanks to you.
+Ya no duele, gracias a ti.
+
+No player found in map '%s'.
+No se encontró jugador en el mapa '%s'.
+
+No player found.
+No se encontró jugador.
+
+No problem, I can help you anyway.
+No hay problema, te puedo ayudar de todos modos.
+
+No problem, come back later if you changed your mind!
+¡No hay problema, vuelva después si cambia de opinión!
+
+No problem, do you have any other questions for me?
+No hay problema. ¿Tienes alguna otra pregunta para mí?
+
+No problem, see you next time.
+No hay problema, nos vemos.
+
+No thank you, I'm fine. I'll come back later.
+No gracias, estoy bien. Volveré luego.
+
+No thanks, not at the moment.
+No gracias, no por el momento.
+
+No you don't have to go. I need your help, so you have to stay.
+No, no tiene que irse. Necesito su ayuda, así que tiene que quedarse.
+
+No!
+¡No!
+
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+¡No! ¡No, no, mis preciosos plushrooms! No me lleve a ellos, quieren a mis preciosos.
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+No, no puedo. ¡No lo haré! No único que quería era viajar por los mares por diversión, gruñido... sniff. Y en ese agujero del suelo, como puede ver, tengo montones de diversión.
+
+No, I don't, but I would like to know more about that.
+No, yo no. Pero me gustaría saber más al respecto.
+
+No, and I gotta go, see you.
+No, y me tengo que ir, nos vemos.
+
+No, none.
+No, ninguna.
+
+No, they are way too dangerous for me!
+No, ¡son demasiado peligrosos para mi!
+
+No.
+No.
+
+No. Sorry.
+No. Lo siento.
+
+NoBaseEXP |
+NoBaseEXP |
+
+NoBranch |
+NoBifurcación |
+
+NoCalcRank |
+NoNivelCálculo |
+
+NoCommand |
+NoOrden |
+
+NoDrop |
+NoSoltar |
+
+NoGuild |
+NoGremio |
+
+NoIcewall |
+NoMurodeHielo |
+
+NoJobEXP |
+NoTrabajoEXP |
+
+NoMVPLoot |
+NoSaqueoMVP |
+
+NoMemo |
+NoNota |
+
+NoMobLoot |
+NoSaqueoMultitud |
+
+NoParty |
+NoGrupo |
+
+NoReturn |
+NoRetorno |
+
+NoSkill |
+NoHabilidad |
+
+NoTeleport |
+NoTeleportar |
+
+NoTrade |
+NoComerciar |
+
+NoVending |
+NoVenta |
+
+NoViewID |
+NoVerID |
+
+NoWarp |
+NoTorcer |
+
+NoWarpTo |
+NoTorcerA |
+
+Nobody will know about the existence of the Mercurians.
+Nadie sabrá acerca de la existencia de los Mercurianos
+
+Nobody! *burp*
+¡Nadie! *eructo*
+
+Nobody.
+Nadie.
+
+Non-binary
+Non-binary
+
+None
+Ninguno
+
+None Taken
+Ninguno Tomado
+
+None of them?
+¿Ninguno de ellos?
+
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+No, no hay secretos ocultos en el interior del casco del barco. Algunos marineros juran haber visto polizones escondidos en alguna parte. ¿El arco del austero? Historias que a los marineros les encanta contar...
+
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+Tasas normales de caídas: Común %.2fx / Curación %.2fx / Utilizable %.2fx / Equipamiento %.2fx / Tarjeta %.2fx
+
+North
+Norte
+
+North East
+Nordeste
+
+North West
+Noroeste
+
+Not a hexadecimal digit:
+No un dígito hexadecimal:
+
+Not a string:
+No un cordón:
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+No conformes con permanecer enterrados en sus madrigueras en la arena, los Crocs pueden ser bastante molestos, infestando toda esta isla. Se le informa a aquellos con los pies sensibles y a los novatos: Eviten tocar a estos rastreros demonios rojos. ¡Tienen enormes y letales pinzas que pueden hacerte picadillo! Pueden reconocerlos fácilmente por sus personalidades malhumoradas. Sean cuidadosos jóvenes.
+
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+No todo el mundo tiene una mentalidad amable. Los estafadores pueden estar en cualquier parte, ¡incluso entre nosotros!
+
+Not in the mood to chat.
+No estoy de humor para charlar.
+
+Not now.
+Ahora no.
+
+Not really. All I got was a headache...
+En realidad no. Lo único que conseguí fue un dolor de cabeza...
+
+Not so good actually... I would feel better on Nard's ship.
+No es muy bueno, de hecho... Me sentiría mejor en el barco de Nard.
+
+Not to kill your dream, but... Julia is mine!#1
+No quiero destrozar tu sueño, pero... ¡Julia es mía!#1
+
+Not yet.
+Aún no.
+
+Not yet. I will be back soon.
+Todavía no. Volveré pronto.
+
+Note
+Nota
+
+Note#001-2-22
+
+
+Note#001-2-28
+Nota#001-2-28
+
+Note#Artis
+Note#Artis
+
+Nothing
+Nada
+
+Nothing, just hanging around.
+Nada, solo matando el tiempo.
+
+Nothing, sorry.
+Nada, lo siento.
+
+Nothing.
+Nada.
+
+Novice
+Novato
+
+Now go outside and talk to Gugli, he'll tell you what we need.
+
+
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+Ahora sal y hable con Gugli, él le dirá qué provisiones necesitamos.
+
+Now listen to and ponder my words...
+Ahora escuche y considere mis palabras...
+
+Now move!
+¡Ahora muévete!
+
+Now stand still... It should not take much time...
+Ahora no se mueva... No debería tardar mucho...
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+Ahora que lo pienso, tengo otra tarea para usted. Le pedí a Resa de la tienda de armaduras ligeras que me fabricase ropa nueva. Ella está algo lejos de aquí. Yo no puedo ir porque necesito vigilar el muelle.
+
+Now that I think about it, they are the only shops that are independent in Artis...
+Ahora que lo pienso, son las únicas tiendas independientes en Artis...
+
+Now that you bring up that topic, that reminds me of something...
+Ahora que saca el tema, eso me recuerda a algo...
+
+Now wait for your partner, then talk to me again.#0
+Ahora espere a su socia, después vuelva a hablar conmgo.#0
+
+Now wait for your partner, then talk to me again.#1
+Ahora espere a su socio, después vuelva a hablar conmgo.#1
+
+Now, leave me alone...
+Ahora, déjame solo...
+
+Now, lets get back to business.
+Ahora, volvamos a los negocios.
+
+Now, move!
+Ahora, ¡muévete!
+
+Nowhere, I'm fine here.
+A ninguna parte, estoy bien aquí.
+
+Number of skill points changed.
+El número de puntos de habilidad ha cambiado.
+
+Number of status points changed.
+El número de puntos de estado ha cambiado.
+
+OH, LOOK THERE!
+¡OH, MIRA ALLÃ!
+
+OK, let's trade.
+De acuerdo, comerciemos.
+
+Oboro
+Oboro
+
+Of course there is a reward for your task.
+Por supuesto hay una recompensa por su tarea.
+
+Of course you do! Just listen carefully to these words my sweet.#0
+¡Claro que sí! Sólo escuche con atención estas palabras, cariño.#0
+
+Of course you do! Just listen carefully to these words my sweet.#1
+¡Claro que sí! Sólo escuche con atención estas palabras, cariño.#1
+
+Of course!
+¡Por supuesto!
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+¡Por supuesto! Dime cuál idioma hablas y cambiaré la nota en la lista de embarque de esta nave.
+
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+
+
+Of course! What do you need?
+¡Por supuesto! ¿Qué necesita?
+
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+Por supuesto, como un miembro de la tripulación hecho y derecho puede decidir el destino de La Johanne directamente con Nard.
+
+Of course, so why do I still see open sea from the porthole?
+Por supuesto, ¿así que por qué sigo viendo mar abierto desde la portilla?
+
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+
+
+Of course, they are on the left wall, go have a look at them.
+Por su puesto, están en la pared izquierda, ve y échales un vistazo.
+
+Of course, they are on the left wall. Go have a look at them.
+Por supuesto, están en el muro izquierdo. Echémosles un vistazo.
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+Por supuesto, puede seleccionar una cama en otro sitio tras su reserva, pero no conseguirá recuperar sus HP hasta que eliga tomar un descanso en la taberna.
+
+Of the two of them, who has 'good' on their side?
+De ellos dos... ¿quién tiene el 'bien' de su lado?
+
+Off
+Apagado
+
+Official crew member
+Miembro oficilal de la tripulación
+
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+Oh, ya veo... Los marineros ya no son capaces de hacer su trabajo, ¡¿es así?!
+
+Oh alright, nevermind then.
+Oh, bien. Entonces no importa.
+
+Oh and guess what! I'm almost out of potions anyway.
+¡Oh, e imagíneselo! Casi estoy sin pociones de todos modos.
+
+Oh darling, what brought you here?#0
+Oh querida, ¿qué le trajo aquí?#0
+
+Oh darling, what brought you here?#1
+Oh querido, ¿qué le trajo aquí?#1
+
+Oh good! Did he give you your money back as well?
+¡Oh, bien! ¿También te regresó tu dinero?
+
+Oh hey!
+¡Oh, eh!
+
+Oh look, there's a piou behind you!
+¡Oh mira, hay un piou detrás de ti!
+
+Oh no, I don't have any plushroom on me right now.#0
+Oh no, no llevo ningún plushroom encima ahora mismo.#0
+
+Oh no, I don't have any plushroom on me right now.#1
+Oh no, no llevo ningún plushroom encima ahora mismo.#1
+
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+Oh no, pero vi una luz extraña al otro lado de esta isla. Me pregunto qué pudo ser...
+
+Oh no, the piou escaped!
+¡Oh no, el piou ha escapado!
+
+Oh no, you still have @@ Fluffies to kill.
+Oh no, ahún le quedan @@ Fluffies por matar.
+
+Oh noes!
+¡Oh noes!
+
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+Oh, oh... Ya veo, ¿su grupo se ha hecho tan grande que quiere crear una estructura mayor?
+
+Oh really? How could I forget something as important as that?!
+Oh, ¿de veras? ¡¿Cómo pude olvidar algo tan importante como eso?!
+
+Oh really? I'll put more food in the next box then.
+¿En serio? Entonces pondré más comida en la siguiente caja.
+
+Oh right, I totally forgot about that, here you go.
+Oh correcto, lo olvidé totalmente, aquí va.
+
+Oh sure I remember you.
+Oh claro que le recuerdo.
+
+Oh thank you so much!
+¡Oh muchísimas gracias!
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+Oh bien, le rescatamos cuando iba a la deriva en el mar.#0
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+Oh bien, le rescatamos cuando iba a la deriva en el mar.#1
+
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+Oh sí, tengo un último recado para usted, Q'Pid vende pociones en el mercado.
+
+Oh yeye did, his store is just beside me!
+¡Oh sí, su tienda está justo a mi lado!
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#0
+Oh sí, sí, sí... Como no son comestibles, ¿tal vez puede intentar equiparlas?#0
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#1
+Oh sí, sí, sí... Como no son comestibles, ¿tal vez puede intentar equiparlos?#1
+
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+¡Oh! Y en una de las habitaciones de la segunda cubierta puede encontrar los cuchillos de Gado. Nuestro cocinero guarda allí los afilados... Probablemente no sólo para cortar algunas zanahorias...
+
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+¡Oh! Y nuestra charla de grupo fue realmente entretenida. Le recomiendo encarecidamente compartir esta diversión también.
+
+Oh! I like that sort of answer!
+¡Oh! ¡Me gusta esa clase de respuesta!
+
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+¡Oh! Me ha salvado, tenía demasiado miedo para desempaquetar mis cosas sin este pase.
+
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+Oh, ya veo. Eso es correcto. ¿Por qué debería alguien venir aquí a verme, en serio?
+
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+Oh, estaba por preguntarte si querías ayudar a la tripulación a buscar algo de comida y explorar la isla allá afuera.
+
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+Oh, ¡casi lo olvido! ¡No le des la clave de tu habitación a nadie! Yo soy la única que tiene la otra clave y yo no voy a preguntar por la tuya a fin de mantenerla en secreto Y, en el futuro, trata de no usar la misma contraseña para cualquier otra habitación.
+
+Oh, and Olga from the marketplace as well!
+
+
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+¡Oh, y hasta puede caerle una fruta si es afortunado! Pero esté atento para recoger sus caídas.
+
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0
+Oh, y déle alguna ropa. Las que la pobre chica tenía estaban incluso en una peor condición que las que tenemos nosotros.#0
+
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1
+Oh, y déle alguna ropa. Las que el pobre chico tenía estaban incluso en una peor condición que las que tenemos nosotros.#1
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh, había esta inscripción sobre tu balsa. Representa a la Legión de Aemil, el gremio más grande y extendido de todo el nuevo mundo. ¿Te hace recordar algo, cualquier cosa?
+
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+
+
+Oh, but you didn't come here to talk about that, am I right?#0
+Oh, pero no ha venido a hablar sobre eso, ¿me equivoco?#0
+
+Oh, but you didn't come here to talk about that, am I right?#1
+Oh, pero no ha venido a hablar sobre eso, ¿me equivoco?#1
+
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+Oh, él no está muy lejos de aquí. Sólo toma la ruta a través de la jungla de crocos al norte de aquí.
+
+Oh, he's still alive!#1
+¡Oh, aún está vivo!#1
+
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+
+
+Oh, it's you.
+Oh, eres tú.
+
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+Oh, eres tú. Creo que es mejor que no hablemos por un tiempo. Podrían sospechar algo.
+
+Oh, nooooo... If I go home now, my mum will give me chores.
+Oh, nooooo... Si voy a casa ahora, mi mamá me dará tareas.
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#0
+Oh, ahora que lo recuerdo, también encontramos algo de dinero en sus bolsillos. ¡Aquí está!#0
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#1
+Oh, ahora que lo recuerdo, también encontramos algo de dinero en sus bolsillos. ¡Aquí está!#1
+
+Oh, she's still alive!#0
+¡Oh, aún está viva!#0
+
+Oh, the little...
+Oh, el pequeño...
+
+Oh, wait a second...
+Oh, espere un segundo...
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1
+
+
+Oh, you were sent by Enora!#0
+
+
+Oh, you were sent by Enora!#1
+
+
+Oh...
+Oh...
+
+Oh... Awesome!
+Oh... ¡Impresionante!
+
+Oh... Err, yes I did, or, well, good day to you!
+Oh... Err, sí lo hice, o, bueno, ¡buen día para ti!
+
+Oh... Ok, I will be around here if you change your mind.
+Oh... De acuerdo, estaré por aquí si cambia de opinión.
+
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+Oh... Bueno, acabo de empezar a comerciar... Así que mi técnica puede no ser la mejor.
+
+Oh... You should have started with this!
+Oh... ¡Deberías haber empezado con eso!
+
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+Oh... comer rattos. Suena... ehm... Delicioso, sí.
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+Oh... um... en realidad... sólo quería ir a Artis. ¡Err... pero no, uhm... tenía suficiente dinero para pagar el transbordador!
+
+Ok I add your name... @@...
+De acuerdo, añado su nombre... @@...
+
+Ok I stay here with my paperwork if you need my help.
+Está bien, estaré aquí con mi papeleo si necesitas mi ayuda.
+
+Ok fine, you have up to 3 tries, here is the riddle:
+Está bien, tienes 3 intentos, aquí está el acertijo:
+
+Ok we stay docked here if you need our help.
+Está bien, estaremos atracados aquí por si necesitas nuestra ayuda.
+
+Ok, I think he's waking up, go see him.#1
+De acuerdo, creo que se está acercando, para verle.#1
+
+Ok, I think she's waking up, go see her.#0
+De acuerdo, creo que se está acercando, para verle.#0
+
+Ok, I will bring it to him.
+De acuerdo, se lo llevaré.
+
+Ok, I will leave him alone.
+Ok. Lo dejaré solo.
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Ok, se paciente un poco más. En los próximos días llegaremos al puerto de Artis...
+
+Ok, done.
+Bien. Listo.
+
+Ok, let me see...
+De acuerdo, veamos...
+
+Ok, see you then!
+Ok, ¡nos vemos entonces!
+
+Ok, sorry. Back to our fluffies.
+De acuerdo, lo siento. Volvamos a nuestros peluches.
+
+Ok.
+De acuerdo.
+
+Okay, I'll be here, if you change your mind.
+De acuerdo, Estaré aquí, si cambia de opinión.
+
+Okay, I'm ready to work!#0
+De acuerdo, ¡Estoy lista para trabajar!#0
+
+Okay, I'm ready to work!#1
+De acuerdo, ¡Estoy listo para trabajar!#1
+
+Okay, but there won't be any explosions.
+De acuerdo, pero no habrá ninguna explosión.
+
+Okay, you can start!
+¡Está bien, puedes iniciar!
+
+Okay... Tell my sister I'll go home soon.
+De acuerdo... Dígale a mi hermana que iré a casa pronto.
+
+Old Book
+Libro viejo
+
+Old line:
+Línea vieja:
+
+On
+Encendido
+
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+Por un lado, las armas de largo alcance, generalmente, son más débiles que las de cuerpo a cuerpo, pero atacas desde una posición segura. Por el otro lado, dependiendo del nivel del arma, las de cuerpo a cuerpo potencialmente pueden producir muertes más rápidas.
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+Una vez que el mostruo esté muerto, dale clic en los artículos que suelta para agregarlos a tu inventario. También puedes usar la tecla 'Z' para reclamar lo que se le caiga.
+
+One Castle
+Un Castillo
+
+One of these little boogers started flying early, and escaped from me.
+Uno de esos pequeños mocos empezó a volar antes, y se me escapó.
+
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+Sólo Don y el Gremio de Mercaderes tienen ese tipo de material. Se llama hierro negro.
+
+Only one more Fluffy to kill and it's done!
+¡Sólo mata a un Fluffy más y terminarás!
+
+Opened treasure chest
+Cofre del tesoro abierto
+
+Options changed.
+Las opciones han cambiado.
+
+Or almost like me, at the very least.
+
+
+Or do you want to keep your friendships and adventures in different groups?
+¿O quiere conservar sus amistades y aventuras en distintos grupos?
+
+Orange Cotton Dye
+Tinte de algodón naranja
+
+Oscar#001-2-12
+Oscar#001-2-12
+
+Other
+Otro
+
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+Otros índices de caída: MvP %.2fx / Basado en tarjeta %.2fx / Tesoro %.2fx
+
+Other Flags:
+Otras Marcas:
+
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+Además de eso, no sé mucho más acerca de lo que está pasando, sería una buena idea preguntarle directamente al Cap'itán.
+
+Other things are written but are not legible anymore.
+Otras cosas están escritas, pero ya no son legibles.
+
+Other.
+
+
+Ouch!
+¡Ay!
+
+Ouch...
+Ouch...
+
+Ouch... These boxes are so heavy!
+Ouch... ¡Estas cajas son muy pesadas!
+
+Our building here is also the finest place in the town. Just go and see for yourself!
+
+
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+Nuestra tripulación es como una familia. Y si aceptas ayudarnos, ¡te invitaré a unirte a nuestra familia!
+
+Our main responsibility in the city is to protect the Merchant Guild.
+Nuestra principal responsabilidad en la ciudad es proteger el Gremio de Mercaderes.
+
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+Nuestra mamá no nos permite ir allí, porque es peligroso. ¡Pero él no escucha!
+
+Our only wish to eat a plush, so juicy sweet...
+Sólo deseamos comer un jugoso caramelo...
+
+Ow-oh!
+
+
+Packet 0x%x length: %d
+Paquete 0x%x longitud : %d
+
+Paladin
+Paladín
+
+Partner not ready.
+El compañero no está listo.
+
+Party modification is disabled in this map.
+La modificación del grupo está deshabilitada en este mapa.
+
+PartyLock |
+Bloqueo de grupo|
+
+Pearl
+Perla
+
+Perfect!
+¡Perfecto!
+
+Perfect! I will wait for you here.
+¡Perfecto! Le esperaré aquí.
+
+Pet hunger changed.
+El hambre de la mascota ha cambiado.
+
+Pet hunger is already at maximum.
+El hambre de la mascota ya está al máximo.
+
+Pet intimacy changed.
+La intimidad de la mascota ha cambiado.
+
+Pet intimacy is already at maximum.
+La intimidad de la mascota está ya al máximo.
+
+Peter
+Peter
+
+Peter asks to kill rattos
+Peter pide matar rattos
+
+Peter asks to kill rattos again
+Peter pide matar rattos de nuevo
+
+Peter gave reward
+Peter le dio la recompensa
+
+Peter needs help
+Peter Necesita ayuda
+
+Peter#001-2-22
+Peter#001-2-22
+
+Pets are not allowed in Guild Wars.
+Las mascotas no se permiten en los Gremios de Guerra.
+
+Piberries
+Pibayas
+
+Piberries Infusion
+Infusión de Pibayas
+
+Pikpik
+Pikpik
+
+Pink Blobime
+Blobime Rosa
+
+Pink Cotton Dye
+Tinte de algodón rosa
+
+Piou
+Piou
+
+Piou Feathers
+Plumas de Piou
+
+Piou Legs
+Patas de Piou
+
+Piou Slayer
+Asesino de Pious
+
+Piou and The Fluffy
+El Piou y el Peluche
+
+Piou egg
+Huevo de Piou
+
+Piousse
+Piousse
+
+Planting not implemented.
+
+
+Player '%s' (session #%d) | Location: %d,%d
+Jugador '%s' (sesión #%d) | Ubicación: %d,%d
+
+Player '%s' has now been banned from the '%s' channel
+El jugador '%s' ha sido rechazado del canal '%s'
+
+Player '%s' has now been unbanned from the '%s' channel
+El jugador '%s' ha sido aceptado de nuevo en el canal '%s'
+
+Player '%s' is already banned from this channel
+El jugador '%s' ya ha sido expulsado de este canal
+
+Player '%s' is not banned from this channel
+El jugador '%s' no ha sido rechazado de este canal
+
+Player '%s' was not found
+No se ha encontrado al jugador '%s'
+
+Player database has been reloaded.
+La base de datos del jugador se ha recargado.
+
+Player has been nuked!
+¡El jugador ha sido destruido!
+
+Player is not muted.
+El jugador no está silenciado.
+
+Player is using %s skill tree (%d basic points).
+El jugador está utilizando el árbol de habilidad %s (%d puntos básicos).
+
+Player requires level %d of skill %s.
+El jugador necesita el nivel %d de la habilidad %s.
+
+Player unjailed.
+Jugador liberado.
+
+Player unmuted.
+El jugador puede hablar.
+
+Player warped to jail.
+Jugador tele-transportado a la carcel.
+
+Please bring me @@s so I can pull out these spikes from my foot.
+Por favor tráigame @@s para que pueda arrancar estas espinas de mis pies.
+
+Please choose the desired gender:
+Por favor elija el género deseado:
+
+Please come back anytime!
+¡Por favor vuelva cuando quiera!
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+Por favor no le diga a la gente que me ha visto. ¡No quiero ser decapitado o lanzado al mar como comida para tiburones, o despeinarme!
+
+Please don't touch these hats, they are for crew members only.
+Por favor no toques estos gorros, son solo para los miembros de la tripulación.
+
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+Por favor introduzca un nombre/ID de Monstruo/NPC (uso: @disguise <name/ID>).
+
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+Por favor introduzca un nombre/ID de Monstruo/NPC (uso: @disguiseall <name/ID>).
+
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+Por favor introduzca un nombre de NPC (uso: @enablenpc <NPC_name>).
+
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+Por favor introduzca un nombre de NPC (uso: @hidenpc <NPC_name>).
+
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+Por favor introduzca un nombre de NPC (uso: @npcoff <NPC_name>).
+
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+Por favor introduzca un nombre de NPC (uso: @tonpc <NPC_name>).
+
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+Por favor introduzca el color de ropa (uso: @dye/@ccolor <clothes color: %d-%d>).
+
+Please enter a guild name (usage: @guild <guild_name>).
+Por favor introduzca un nombre de gremio (uso: @guild <guild_name>).
+
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+Por favor introduzca un nombre/ID de gremio (uso: @guildrecall <guild_name/ID>).
+
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+Por favor introduzca un nombre/ID de gremio (uso: @guildspy <guild_name/ID>).
+
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+Por favor introduzca un color de pelo (uso: @haircolor/@hcolor <hair color: %d-%d>).
+
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+Por favor introduzca un peinado (uso: @hairstyle/@hstyle <hair ID: %d-%d>).
+
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+Por favor ingresa una identificación del homúnculo (usa: @makehomun<homunculus id>).
+
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+Por favor introduzca un valor de hambre (uso: @homhungry <hunger value [0-100]>).
+
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+Por favor introduzca un ajuste de nivel (uso: @homlevel <number of levels>).
+
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+Por favor introduzca un ajuste de nivel (uso: @joblvup/@jlevel/@joblvlup <number of levels>).
+
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+Por favor introduzca un ajuste de nivel (uso: @lvup/@blevel/@baselvlup <number of levels>).
+
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+Por favor introduzca un mapa (uso: @warp/@rura/@mapmove <mapname> <x> <y>).
+
+Please enter a message (usage: @broadcast <message>).
+Por favor introduzca un mensaje (uso: @broadcast <message>).
+
+Please enter a message (usage: @homtalk <message>).
+Por favor introduzca un mensaje (uso: @homtalk <message>).
+
+Please enter a message (usage: @kami <message>).
+Por favor introduzca un mensaje (uso: @kami <message>).
+
+Please enter a message (usage: @localbroadcast <message>).
+Por favor introduzca un mensaje (uso: @localbroadcast <message>).
+
+Please enter a message (usage: @me <message>).
+Por favor introduzca un mensaje (uso: @me <message>).
+
+Please enter a message (usage: @pettalk <message>).
+Por favor introduzca un mensaje (uso: @pettalk <message>).
+
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+Por favor introduzca un nombre/ID de multitud y un nombre /ID de gremio (uso: @disguiseguild <mob name/ID>, <guild name/ID>).
+
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+Por favor introduzca un nombre/ID de multitud (uso: @showmobs <mob name/id>)
+
+Please enter a monster name (usage: @mobsearch <monster name>).
+Por favor introduzca un nombre de monstruo (uso: @mobsearch <monster name>).
+
+Please enter a monster name (usage: @summon <monster name> {duration}).
+Por favor introduzca un nombre de monstruo (uso: @summon <monster name> {duration}).
+
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+Por favor introduzca un nombre/ID de monstruo (uso: @mobinfo <monster_name_or_monster_ID>).
+
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+Por favor introduzca un nombre/ID de monstruo (uso: @whereis <monster_name_or_monster_ID>).
+
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+Por favor introduzca un nombre/ID de nomstruo/huevo (uso: @makeegg <pet>).
+
+Please enter a number (usage: @skpoint <number of points>).
+Por favor introduzca un número (uso: @skpoint <number of points>).
+
+Please enter a number (usage: @stpoint <number of points>).
+Por favor introduzca un número (uso: @stpoint <number of points>).
+
+Please enter a party name (usage: @party <party_name>).
+Por favor introduzca un nombre de grupo (uso: @party <party_name>).
+
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+Por favor introduzca un nombre/ID de grupo (uso: @partyrecall <party_name/ID>).
+
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+Por favor introduzca un nombre/ID de grupo (uso: @partyspy <party_name/ID>).
+
+Please enter a player name (usage: @block <char name>).
+Por favor introduzca un nombre de jugador (uso: @block <char name>).
+
+Please enter a player name (usage: @jail <char_name>).
+Por favor introduzca un nombre de jugador (uso: @jail <char_name>).
+
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+Por favor introduzca un nombre de jugador (uso: @jumpto/@warpto/@goto <char name/ID>).
+
+Please enter a player name (usage: @kick <char name/ID>).
+Por favor introduzca un nombre de jugador (uso: @kick <char name/ID>).
+
+Please enter a player name (usage: @nuke <char name>).
+Por favor introduzca un nombre de jugador (uso: @nuke <char name>).
+
+Please enter a player name (usage: @recall <char name/ID>).
+Por favor introduzca un nombre de jugador (uso: @recall <char name/ID>).
+
+Please enter a player name (usage: @trade <char name>).
+Por favor introduzca un nombre de jugador (uso: @trade <char name>).
+
+Please enter a player name (usage: @unban <char name>).
+Por favor introduzca un nombre de jugador (uso: @unban <char name>).
+
+Please enter a player name (usage: @unblock <char name>).
+Por favor introduzca un nombre de jugador (uso: @unblock <char name>).
+
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+Por favor introduzca un nombre de jugador (uso: @unjail/@discharge <char_name>).
+
+Please enter a player name (usage: @unmute <char name>).
+Por favor introduzca un nombre de jugador (uso: @unmute <char name>).
+
+Please enter a player name (usage: @where <char name>).
+Por favor introduzca un nombre de jugador (uso: @where <char name>).
+
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+Por favor introduzca una posición y una cantidad (uso: @refine <equip position> <+/- amount>).
+
+Please enter a quest skill ID.
+Por favor introduzca una ID de misión.
+
+Please enter a script file name (usage: @loadnpc <file name>).
+Por favor introduzca un nombre de archivo de script (uso: @loadnpc <file name>).
+
+Please enter a skill name to look up (usage: @skillid <skill name>).
+Por favor introduzca un nombre de habilidad mirar arriba (uso: @skillid <skill name>).
+
+Please enter a sound filename (usage: @sound <filename>).
+Por favor introduzca un nombre de archivo de sonido (uso: @sound <filename>).
+
+Please enter a speed value (usage: @speed <%d-%d>).
+Por favor introduzca un valor de velocidad (uso: @speed <%d-%d>).
+
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+Por favor introduzca un tipo/marca de estado (uso: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+Por favor introduzca un tiempo en minutos (uso: @mutearea/@stfu <time in minutes>).
+
+Please enter a valid amount.
+Por favor introduzca una cantidad válida.
+
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+Por favor introduzca un nivel válido (uso: @guildlvup/@guildlvlup <# of levels>).
+
+Please enter a valid number (usage: @pethungry <0-100>).
+Por favor introduzca un número válido (uso: @pethungry <0-100>).
+
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+Por favor introduzca una posición válida (uso: @memo <memo_position:%d-%d>).
+
+Please enter a valid value (usage: @petfriendly <0-1000>).
+Por favor, ingresa un valor válido (uso: @petfriendly <0-1000>).
+
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+Por favor introduzca un valor válido (uso: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+Por favor introduzca todos los parámetros (uso: @item2 <item name/ID> <quantity>).
+
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+Por favor introduzca todos los parámetros (uso: @itembound2 <item name/ID> <quantity>
+
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+Por favor introduzca una cantidad (uso: @spiritball <number: 0-%d>).
+
+Please enter an amount (usage: @zeny <amount>).
+Por favor introduzca una cantidad (uso: @zeny <amount>).
+
+Please enter an amount.
+Por favor introduzca una cantidad.
+
+Please enter an effect number (usage: @effect <effect number>).
+Por favor introduzca un número de efecto (uso: @effect <effect number>).
+
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+Por favor, ingresa un valor de intimidad (uso: @homfriendly <intimacy value [0-1000]>).
+
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+Por favor introduzca un nombre o ID de objeto (uso: @item <item name/ID> <quantity>).
+
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+Por favor introduzca un nombre o ID de objeto (uso: @itembound <item name/ID> <quantity> <bound_type>).
+
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+Por favor introduzca un nombre/ID de objeto (uso: @ii/@iteminfo <item name/ID>).
+
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+Por favor introduzca un nombre/ID de objeto, una cantidad, y un nombre de jugador (uso: #delitem <player> <item_name_or_ID> <quantity>).
+
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+Por favor introduzca al menos un nombre/ID de objeto (uso: @produce <equip name/ID> <element> <# of very's>).
+
+Please enter at least one option.
+Por favor introduzca al menos una opción.
+
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+Por favor introduzca al menos un número de lista válido (uso: @mapinfo <0-3> <map>).
+
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+Por favor introduzca al menos un valor (uso: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+Por favor introduzca tiempo y un nombre de jugador prohibido (uso: @ban <time> <char name>).
+
+Please enter color and message (usage: @kamic <color> <message>).
+Por favor introduzca color y mensaje (uso: @kamic <color> <message>).
+
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+Por favor introduzca nombre/ID de gremio (uso: @sizeguild <size> <guild name/ID>).
+
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+Por favor introduzca nombre/ID de gremio (uso: @undisguiseguild <guild name/ID>).
+
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+Por favor ingresa el nombre/identificador del artículo (usa: @whodrops <item name/ID>).
+
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+Por favor introduzca parte de un nombre de objeto (uso: @idsearch <part_of_item_name>).
+
+Please enter the combat zone on the left.
+Por favor introduzca la zona de combate a la izquierda.
+
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+Por favor introduzca los parámetros correctos (uso: @npctalk <npc name>, <message>).
+
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+Por favor introduzca los parámetros correctos (uso: @npctalkc <color> <npc name>, <message>).
+
+Please enter the desired color
+Por favor introduzca el color deseado
+
+Please enter the desired race
+Por favor introduzca la raza deseada
+
+Please enter the desired style
+Por favor introduzca el estilo deseado
+
+Please enter the message:
+Por favor introduzca el mensaje:
+
+Please enter the new line.
+Por favor introduzca la nueva línea.
+
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+Por favor introduzca dos direcciones de e-mail (uso: @email <current@email> <new@email>).
+
+Please find daddy...
+Por favor, encuentre a papá...
+
+Please find my daddy...
+Por favor, encuentre a mi papá...
+
+Please find the small chest, buried somewhere on Artis hill.
+Por favor encuentre el pequeño cofre, enterrado en alguna parte de la colina de Artis.
+
+Please guide me.
+Por favor, guíeme.
+
+Please select a category:
+Por favor seleccione una categoría:
+
+Please select a chapter:
+
+
+Please select a quest:
+Por favor selecione una misión:
+
+Please select the interval:
+Por favor seleccione el intervalo:
+
+Please specify a display name or monster name/id.
+Por favor especifice un nombre de exposición o nombre/ID de monstruo.
+
+Please take this @@ for your help.
+Por favor coja este @@ por su ayuda.
+
+Please try to figure out what went wrong with this order and bring me those potions.
+
+
+Please, have a seat.
+Por favor, siéntese.
+
+Pleasure to meet you. I am @@.
+
+
+Plush#001-2-28
+Felpa#001-2-28
+
+Plushroom
+Plushroom
+
+Plushroom Box
+Caja de Plushroom
+
+Plushroom Field
+Campo de Plushroom
+
+Plushrooms you say?
+¿Dijiste plushrooms?
+
+Poem about Poems
+Poema sobre Poemas
+
+Poisoned Dish
+Plato envenenado
+
+Poisoned Julia
+Julia envenenada
+
+Poor Chelios, I don't envy him...
+Pobre Chelios, no le envidio...
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+Posición: 1:Alto 2:Medio 3:Bajo 4:Arma 5:Escudo 6:Zapatos 7:Toga 8:Cuerpo
+
+Practice! There are no secrets to becoming a warrior.
+¡Práctica! No hay secretos para convertirse en un guerrero.
+
+Priest
+Sacerdote
+
+Princess Slayer
+Princesa Slayer
+
+Professor
+Profesor
+
+Prologue
+Prólogo
+
+Protect me, please...
+Protéjame, por favor...
+
+Pumpkin
+Calabaza
+
+Pumpkin Hat
+Sombrero de calabaza
+
+Pumpkin Seeds
+Semillas de calabaza
+
+Pumpkish
+Pumpkish
+
+Pumpkish Juice
+Zumo de calabaza
+
+Purple Blobime
+Blobime púrpura
+
+Purple Cotton Dye
+Tinte de algodón púrpura
+
+PvP Flags:
+Marcas PvP:
+
+PvP Off.
+PvP apagado.
+
+PvP On.
+PvP encendido.
+
+PvP is already Off.
+PvP ya está Apagado.
+
+PvP is already On.
+PvP ya está Encendido.
+
+Pvp ON |
+Pvp ON |
+
+Q'Anon
+Q'Anon
+
+Q'Muller
+Q'Muller
+
+Q'Muller.
+Q'Muller.
+
+Q'Onan asks to find chest
+Q'Onan pidió encontrar el cofre
+
+Q'Onan#000-0-0
+Q'Onan#000-0-0
+
+Q'Onan#000-2-1
+Q'Onan#000-2-1
+
+Q'Onan#001-1
+Q'Onan#001-1
+
+Q'Pid#001-1
+Q'Pid#001-1
+
+Quest database has been reloaded.
+La base de datos de la misión se ha recargado.
+
+Quest debug
+Limpieza de misión
+
+Quest state: @@
+Estado de la misión: @@
+
+Quit
+Salir
+
+Race
+Carrera
+
+Raijin Voice
+Voz de Raijin
+
+Raise this skill
+Subir esta habilidad
+
+Raises your Int by 50
+Sube su Int en 50
+
+Raises your base level by 50
+Sube su nivel base en 50
+
+Raises your job level by 50
+Sube su nivel de oficio en 50
+
+Ranger
+Guardabosques
+
+Ranger T
+Guardabosques T
+
+Rate management
+
+
+Ratto
+Ratto
+
+Ratto Tail
+Cola de Ratto
+
+Ratto Teeth
+Dientes de Ratto
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+RattosControl#001-2-23
+
+Read it.
+Léalo.
+
+Really? That's kind of you, I accept your help!
+¿De veras? Eso es muy amable de tu parte. ¡Acepto tu ayuda!
+
+Rebellion
+Rebelión
+
+Red Cotton Dye
+Tinte de algodón rojo
+
+Red Plush Wine
+Vino rojo de lujo
+
+Reduces your Int by 50
+Reduce su Int en 50
+
+Reduces your base level by 50
+Reduce su nivel base en 50
+
+Reduces your job level by 50
+Reduce su nivel de oficio en 50
+
+Registered
+Registrado
+
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+
+
+Related quests:
+
+
+Remember, you have to find my brother on the hill east of here.
+Recuerde, tiene que encontrar a mi hermano en la colina al este de aquí.
+
+Remind me, what should I do?
+Recuérdeme, ¿qué debería hacer?
+
+Remove this line
+Eliminar esta línea
+
+Remove this skill
+Eliminar esta habilidad
+
+Removed %d Kafra points. Total %d points.
+Eliminar %d puntos de Kafra. Total %d puntos.
+
+Removed %d cash points. Total %d points.
+Eliminados %d puntos de dinero. Total %d puntos.
+
+Removed all bans from the '%s' channel
+Eliminadas todas las prohibiciones del canal '%s'
+
+Removed item type: '%s' from your autoloottype list.
+Eliminado tipo de objeto: '%s' de su lista de tipo de autobotín.
+
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+Objeto eliminado: '%s'/'%s' {%d} de su lista de autobotín.
+
+Repeat how many times?
+Repita, ¿cuántas veces?
+
+Repeat: @@ times
+Repetir: @@ veces
+
+Report back to me once you've had enough!
+
+
+Requires logout
+Requiere cerrar la sesión
+
+Resa
+Resa
+
+Resa gave package
+Resa le dio el paquete
+
+Reset
+Reiniciar
+
+Reset 'Feeling' maps.
+Reiniciar mapas de 'Sensación'.
+
+Reset EVERYTHING
+Reiniciar TODO
+
+Reset done!
+¡Reinicio concluido!
+
+Reset stats, skills, level
+Reiniciar estadísticas, habilidades, nivel
+
+Reset subquests
+Reiniciar submisiones
+
+Reset |
+Reiniciar |
+
+Return to Debug menu
+Volver al menú Limpieza
+
+Return to Super Menu
+Volver al Menú Super
+
+Return to main menu
+Volver al menú principal
+
+Return to skill debug menu
+Volver al menú de limpieza de habilidad
+
+Returned piou to Salem
+Le devolvió el piou a Salem
+
+Returned to normal state.
+Volvió al estado normal.
+
+Returned to real name.
+Volvió al nombre real.
+
+Returning to normal font.
+Volver a la fuente normal.
+
+Right Crafty Wing
+Ala derecha hábil
+
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+¡Cierto! El nuestro es un reino de tierra-mar. Verás, los marineros son diligentes en sus tareas cuando la tierra queda fuera de la vista, pero atracados en esta joya verde, ellos la pasan tan bien que simplemente se están tomando mucho tiempo en traer toda la comida de vuelta al barco. Tal vez puedas ayudarlos.
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Robin
+Petirrojo
+
+Rogue
+Rufián
+
+Royal Guard
+Guardia Real
+
+Royal Guard T
+Guardia Real T
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rumly is hiding behind the tree.
+Rumly se está escondiendo detrás del árbol.
+
+Rumly needs your help
+Rumly necesita su ayuda
+
+Rumly wants @@
+Rumly quiere @@
+
+Rumly#001-1
+Rumly#001-1
+
+Rune Knight
+Caballero de Runa
+
+Rune Knight T
+Caballero de Runa T
+
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+¡¿ENTONCES QUÉ TAL?! ¡¿QUÉ ESTÃS HACIENDO?!
+
+Sadly, you found nothing but dirt.
+Tristemente, no encontró nada más que basura.
+
+Sage
+Sabio
+
+SailorShirt
+Camisa de Marinero
+
+Sailors
+Marineros
+
+Sakura |
+Sakura |
+
+Salem asks to catch piou
+Salem pide capturar piou
+
+Salem#001-1
+Salem#001-1
+
+Samantha
+Samantha
+
+Sapartan
+Sapartan
+
+Scheduled broadcasts
+Emisiones programadas
+
+Scheduled broadcasts - Create new
+Emisiones programadas - Crear nueva
+
+Script could not be loaded.
+El script no ha podido cargarse.
+
+Script loaded.
+Script cargado.
+
+Scripts have been reloaded.
+El scripts se ha recargado.
+
+Sea Drops
+Caídas en el Mar
+
+Sea water?! I will not help you with your evil plan!
+¡¿Agua de mar?! ¡No te ayudaré con tu plan maligno!
+
+Search results for '%s' (name: id):
+Buscar resultados para '%s' (name: id):
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+En segundo lugar, elige sabiamente el arma más apropiada para ti. Algunas personas les gusta enfrentarse a sus enemigos de cerca con un hacha pesada, otros prefieren atacar desde la distancia con un arco por ejemplo.
+
+See you aboard.
+Nos vemos abordo.
+
+See you later!
+¡Nos vemos luego!
+
+See you next time!
+¡Nos vemos la próxima vez!
+
+See you soon!
+¡Hasta pronto!
+
+See you!
+¡Nos vemos!
+
+See you! And come back with the plushrooms!
+¡Nos vemos! ¡Y vuelve con los plushrooms!
+
+See you.
+Nos vemos.
+
+Seek a colorant for that material:
+Buscar un colorante para ese material:
+
+Seems I've helped everyone here. I don't know what to do now!
+Parece que he ayudado a todos aquí. ¡No sé qué hacer ahora!
+
+Seems yummy! Let me taste it!
+¡Parece delicioso! ¡Déjame probar!
+
+Send 10 times
+Enviar 10 veces
+
+Send 2 times
+Enviar 2 veces
+
+Send 20 times
+Enviar 20 veces
+
+Send 3 times
+Enviar 3 veces
+
+Send 5 times
+Enviar 5 veces
+
+Send indefinitely
+Enviar indefinidamente
+
+Send only once
+Enviar sólo una vez
+
+Send this message also on login?
+¿Enviar también este mensaje al acceder?
+
+Sending request to login server...
+Enviar solicitud al servidor de acceso...
+
+Sent on login: @@
+Enviar al acceder: @@
+
+Sent on login: yes
+Enviar al acceder: sí
+
+Sent packet 0x%x (%d)
+Enviar paquete 0x%x (%d)
+
+Sent to Q'Anon
+
+
+Sent to battle
+
+
+Sent to training
+
+
+Sent: @@ times out of @@
+Enviar: @@ veces fuera de @@
+
+Serena
+Serena
+
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+¿En serio? Es sólo una galleta ya sabes... Dime qué debo hacer para conseguir una.
+
+Seriously?!
+¡¿En serio?!
+
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+Tiempo de funcionamiento del servidor: %ld días, %ld horas, %ld minutos, %ld segundos.
+
+Server is jammed due to overpopulation.
+El servidor está abarrotado debido a superpoblación.
+
+Server time (normal time): %A, %B %d %Y %X.
+Hora del servidor (hora normal): %A, %B %d %Y %X.
+
+Set a new broadcast
+Introduzca una nueva emisión
+
+Set battle_config as requested.
+Introducir battle_config como se requiere.
+
+Set state manually
+Introducir estado manualmente
+
+Set subquests as completed
+Introducir submisiones como completadas
+
+Set the level manually
+Introducir el nivel manualmente
+
+Seven Castles
+Siete Castillos
+
+Seventeen Castles
+Diecisiete Castillos
+
+Shadow Chaser
+Cazador de sombra
+
+Shadow Chaser T
+Cazador de sombra T
+
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+Ella es una buena amiga mía... Queríamos casarnos unas semanas antes de su accidente, pero...
+
+She is the nurse and shipkeeper of this ship.
+Ella es la enfermera y la guarda de este barco.
+
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+Ella es muy habilidosa tegiendo una prenda de ropa ordinaria en una maravillosa obra de arte!
+
+She is waiting for you on the dock.
+Ella le está esperando en el muelle.
+
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+Ella dijo que me aceptará cuando a los pious le salgan dientes. Es sólo cuestión de tiempo, ¿ves?
+
+She told me that you had some tasks for me.
+Ella me dijo que usted tiene algunas tareas para mí.
+
+She wants? What if I don't want?
+¿Ella quiere? ¿Y si yo no quiero?
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0
+Ella está en el nivel superior, no puede perderle. Es la única chica en esta tripulación: ¡Oh bien, excepto por usted ahora yeyeye!#0
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1
+Ella está en el nivel superior, no puede perderle. Es la única chica en esta tripulación.#1
+
+Shemagh
+Shemagh
+
+Shhht, don't say it that loud...
+Shhht, no lo digas fuerte...
+
+Shht shht!
+Shht shht!
+
+Shop is out of stock! Come again later!
+¡La tienda está agotada! ¡Vuelva más tarde!
+
+Should you be too quick or wait too long, you will most likely fail.
+
+
+Sign#001-1-s-alchemist
+Señal#001-1-s-alquimista
+
+Sign#001-1-s-barber
+
+
+Sign#001-1-s-blacksmith
+Señal#001-1-s-herrero
+
+Sign#001-1-s-cityhall
+Señal#001-1-s-ayuntamiento
+
+Sign#001-1-s-exit-l-dir
+Señal#001-1-s-exit-l-dir
+
+Sign#001-1-s-hill
+Señal#001-1-s-colina
+
+Sign#001-1-s-inn
+Señal#001-1-s-taberna
+
+Sign#001-1-s-innright
+Señal#001-1-s-innright
+
+Sign#001-1-s-legion
+Señal#001-1-s-legión
+
+Sign#001-1-s-legiondir
+Señal#001-1-s-legiondir
+
+Sign#001-1-s-legionright
+Señal#001-1-s-legionright
+
+Sign#001-1-s-library
+Señal#001-1-s-biblioteca
+
+Sign#001-1-s-lightarmor
+Señal#001-1-s-lightarmor
+
+Sign#001-1-s-market
+Señal#001-1-s-mercado
+
+Sign#001-1-s-marketdir
+Señal#001-1-s-marketdir
+
+Sign#001-1-s-marketright
+Señal#001-1-s-marketright
+
+Sign#001-1-s-merchantg
+Señal#001-1-s-merchantg
+
+Sign#001-1-s-warehouse
+Señal#001-1-s-almacén
+
+Silver Cotton Dye
+Tinte de algodón plateado
+
+Silvio
+Silvio
+
+Silvio for example?
+¿Silvio, por ejemplo?
+
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+Silvio comienza a hablar con su botella, te retiras, permitiendo que tenga una conversación privada.
+
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+Simplemente contacte con ellos, mediante el foro o susurradores o irc. Cuando usted es servicial y amable, ellos responden con amabilidad. ¡Con el tiempo seguramente pueden añadirle a mi lista de galletas!
+
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+Desde que Don se estableció en Artis él y su banda se rehusan a registrarse al Gremio Mercantil.
+
+Sincerely yours, Dan.
+Sinceramente suyo, Dan.
+
+Six Castles
+Seis Castillos
+
+Sixteen Castles
+Dieciseis Castillos
+
+Size change applied.
+Cambio de tamaño aplicado.
+
+Skill Debug
+Limpieza de Habilidad
+
+Skill Debug - Modify Skill
+Limpieza de habilidad - Modificar habilidad
+
+Skill database has been reloaded.
+La base de datos de habilidad se ha recargado.
+
+Skill delay failures are now shown.
+Los fallos del retraso de habilidad se muestran ahora.
+
+Skill delay failures will not be shown.
+Los fallos del retraso de habilidad no se mostrarán.
+
+Skills have been disabled in this map.
+Las habilidades se han deshabilitado en este mapa.
+
+Skills have been enabled in this map.
+Las habilidades se han habilitado en este mapa.
+
+Slave clone spawned.
+Clon esclavo engendrado.
+
+Small Tentacles
+Tentáculos Pequeños
+
+Sniper
+Francotirador
+
+Snow has stopped falling.
+La nieve ha dejado de caer.
+
+Snow |
+Nieve |
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0
+Así que iba a preguntar que tal vez estaría usted interesada en echarme una mano con unos recados.#0
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1
+Así que iba a preguntar que tal vez estaría usted interesado en echarme una mano con unos recados.#1
+
+So close!
+¡Qué cerca!
+
+So finally someone has came to visit me?
+¿Así que finalmente ha venido alguien a visitarme?
+
+So in a hurry, I forgot to take enough bait for fishing.
+Así que con las prisas, olvidé coger suficiente cebo para pescar.
+
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+De modo que parece que tengo otro estómago que llenar. ¡Esos bastardos no tienen respeto por quien los alimenta cada maldito día!
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1
+Por eso queríamos avisarle, quizá él viene desde ese gremio, como esa señal que había en la balsa.#1
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0
+Por eso queríamos avisarle, quizá él viene desde ese gremio, como esa señal que había en la balsa.#0
+
+So you think you're tough? A warrior must also be loyal and patient.#0
+¿Así que se cre dura? Un guerrero debe ser también leal y paciente.#0
+
+So you think you're tough? A warrior must also be loyal and patient.#1
+¿Así que se cre duro? Un guerrero debe ser también leal y paciente.#1
+
+So you're under the control of a dictatorship? That's... reassuring!
+¿Así que está bajo el control de una dictadura? ¡Eso es... reconfortante!
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#0
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#1
+
+
+So, do you have anything for me today?
+Así que, ¿tienes algo para mi hoy?
+
+So, do you still want a cookie?
+Así que, ¿aún quiere una galleta?
+
+So, everything went fine?
+Así que, ¿todo fue bien?
+
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+Entonces, ¿cómo te sientes? ¡Veo que Julia hizo un maravilloso trabajo! Ahora parece que te encuentras mejor.
+
+So, how is it going? Did you meet any other crew members yet?
+Entonces, ¿cómo te va? ¿Ya conociste a algún otro miembro de la tripulación?
+
+So, search for answers.
+Así que, busque respuestas.
+
+So, what can I do for you?
+Entonces, ¿qué puedo hacer por ti?
+
+So, what do you say?
+Así que, ¿qué dice?
+
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0
+
+
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1
+
+
+So, what was I saying?
+Así que... ¿qué estaba diciendo?
+
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+Entonces, ¿dónde está mi piou? No debes dejar a un viejo esperando. Ve y captúralo tal como dijiste que harías.
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0
+Así que, ¿Por fin se ha levantado? Creíamos que estaba en algo como... Ya sabe, uno de esos largos comas.#0
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1
+Así que, ¿Por fin se ha levantado? Creíamos que estaba en algo como... Ya sabe, uno de esos largos comas.#1
+
+So? You haven't exploded yet! Are you getting anything?
+¿Y? ¡Aún no ha explorado! ¿Está consiguiendo algo?
+
+Solved conflict
+Conflicto resuelto
+
+Some Bandanas and Sailor Hats are inside this box.
+Algunas Bandanas y Sombreros de Marinero están dentro de esta caja.
+
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+Algunos ciudadanos están preocupados sobre el número creciente de Fluffies en la colina de Artis.
+
+Some food.
+Algo de comida.
+
+Some of the crew are looking for goods we can trade with at our next destination.
+Algonos de la tripulación están buscando bienes con los que podemos comerciar en nuestro próximo destino.
+
+Some of your items cannot be vended and were removed from the shop.
+Algunos de sus artículos no pueden venderse y fueron eliminados de la tienda.
+
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+
+
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+
+
+Some tasks will help you become aquainted with Artis. Trust me.
+Algunas tareas le ayudarán a ser conocido en Artis. Confíe en mí.
+
+Some types of fish also enjoy @@ quite a bit.
+
+
+Somebody is probably training, better wait for him to finish.
+Alguien está probablemente entrenando, mejor esperarle para terminar.
+
+Somebody is waiting for you outside!
+¡Alguien le está esperando fuera!
+
+Somebody took your place on this spot!
+¡Alguien tomó su lugar en este punto!
+
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+
+
+Somehow you don't feel good about your deed.
+Por algún motivo no se siente bien con su hazaña.
+
+Something else?
+¿Algo más?
+
+Something is wrong with me, I can't smile nor sit.
+Hay algo mal conmigo; no puedo sonreír ni sentarme.
+
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+A veces un buen mercader necesita estirar el brazo primero. Está en la casa, ¡dele a Chelios recuerdos de mi parte!
+
+Sometimes, I wish someone would be sent here to help us.
+A veces, deseo que alguien pudiese ser enviado aquí para ayudarnos.
+
+Sorcerer
+Hechicero
+
+Sorcerer T
+Hechicero T
+
+Sorry I didn't mean to bother you.
+Perdón, no quise molestarle.
+
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+Lo siento, colega, no puede pasar por este camino, estamos moviendo algunos muebles.
+
+Sorry but I have no time for this.
+Lo siento, pero no tengo tiempo para esto.
+
+Sorry i can't help you. Go away!
+Lo siento, no puedo ayudarle. ¡Váyase!
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+¡Lo siento! Olvidé presentarme. Mi nombre es Arpan, pero los otros marineros me llaman Magic Arpan, porque sé una o dos cosas yaing hechizos mágicos.
+
+Sorry, I am not in the mood for another fight with these rattos.
+Lo siento, no estoy de humor para otra pelea con estos rattos.
+
+Sorry, I have to go.
+Lo siento, debo irme.
+
+Sorry, I'm busy with other registrations.
+Lo siento, estoy ocupado con otros registros.
+
+Sorry, I'm doing other things at the moment.
+Lo siento, estoy haciendo otras cosas por el momento.
+
+Sorry, but I can't tell you anything about that.
+Lo siento, pero no puedo decirte nada acerca de eso.
+
+Sorry, but you don't have what I need.
+Lo siento, pero no tiene lo que necesito.
+
+Sorry, but you have no pet.
+Lo siento, pero no tiene mascota.
+
+Soul Linker
+Enlazador de Alma
+
+Sounds good!
+¡Suena bien!
+
+Sounds like a good deal to me. I'll do it.
+Parece un buen trato para mí. Lo haré.
+
+South
+Sur
+
+South East
+Sudeste
+
+South West
+Suroeste
+
+Specified group does not exist.
+El grupo especificado no existe.
+
+Speed changed.
+Velocidad cambiada.
+
+Speed returned to normal.
+La velocidad volvió a normal.
+
+Spend it wisely this time.
+Gástelo sabiamente esta vez.
+
+Spying on the %s guild.
+Espiando al gremio %s.
+
+Spying on the %s party.
+Espiando al grupo %s.
+
+Squichy Claws
+Garras de Squichy
+
+Stalker
+Acechador
+
+Star Gladiator
+Gladiador Estrella
+
+Start broadcasting
+Iniciar emisión
+
+Start broadcasting, and make an extra broadcast right now
+Iniciar emisión, y crear una emisión extra ahora mismo
+
+Start over
+Volver a empezar
+
+Stat changed.
+Atributo cambiado.
+
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+Atributos: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+
+Status database has been reloaded.
+El estado de la base de datos se ha recargado.
+
+Status point reset can't be undone. Do you really want this?
+El reinicio de los puntos de estado no puede deshacerse. ¿Seguro que quiere esto?
+
+Stay clear.
+Manténgase alejado.
+
+Stay here, I will be back as soon as I have some.
+Quédese aquí, volveré tan pronto como tenga algunos.
+
+Stop broadcasting
+Detener emisión
+
+Stop disturbing me, I already re-read that part twice because of you!
+¡Deja de molestar, ya releí esa parte dos vecez por tu culpa!
+
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0
+Deja de molestarle, Silvio, o le diré que siempre lloras como un bebé durante las tormentas.#0
+
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1
+Deja de molestarle, Silvio, o le diré que siempre lloras como un bebé durante las tormentas.#1
+
+Stop it!
+¡Basta!
+
+Storage has been not loaded yet.
+
+
+Storage opened.
+Almacén abierto.
+
+Store#001-2-0
+Tienda#001-2-0
+
+Store#Aquada001-1
+Store#Aquada001-1
+
+Store#FishStore001-1
+Tienda#Pescadería001-1
+
+Store#General001-1
+Tienda#General001-1
+
+Store#Manana001-1
+Tienda#Manana001-1
+
+Store#Potion001-1
+Tienda#Poción001-1
+
+Store#SeaStore001-1
+Tienda#TiendaMarina001-1
+
+Store#Shield001-2-27
+Tienda#Escudo001-2-27
+
+Store#Various001-1
+Tienda#Varios001-1
+
+Store#Weapon001-2-27
+Tienda#Arma001-2-27
+
+Str: %d (%d~%d)
+Str: %d (%d~%d)
+
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+La Fuerza multiplica el daño de tus golpes, especialmente en combates cuerpo a cuerpo. También serás capaz de llevar cosas más pesadas.
+
+Stupid yeye...
+Estúpido yeye...
+
+Subquests:
+Submisiones:
+
+Summer
+Verano
+
+Summoner
+
+
+Super Baby
+Super Bebé
+
+Super Menu
+Super Menú
+
+Super Novice
+Super Novato
+
+Sura
+Sura
+
+Sura T
+Sura T
+
+Sure, but what will I get in exchange?
+Seguro, pero ¿qué obtendré en cambio?
+
+Sure, but what will you give me in exchange?
+Seguro, pero ¿qué puedes darme a cambio?
+
+Sure, cap'tain.
+Seguro, cap'tán
+
+Sure, why not?
+Seguro, ¿por qué no?
+
+Surely. Take this box full of @@s.
+Seguro. Toma esta caja llena de @@s.
+
+Surprise me!
+¡Sorpréndame!
+
+Swordsman
+Espadachín
+
+THAT'S A NICE NAME!
+¡ESE ES UN BONITO NOMBRE!
+
+Taekwon
+Taekwon
+
+Take a Bandana.
+Toma una bandana.
+
+Take an @@ and a @@, yeye obtains a @@.
+Coja un @@ y un @@, yeye obtiene un @@.
+
+Take care!
+¡Cuídate!
+
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+Tome la carretera este que va hacia el norte y sígala hasta que llegue a lo alto del acantilado.
+
+Take the sword, and say hi to Enora for me!
+Coja la espada, ¡y salude a Enora de mi parte!
+
+Take these coins in exchange and be careful.
+Toma estas monedas como agradecimiento y sé cuidadoso.
+
+Take this money as a reward for your nice words.
+Ten este dinero como recompensa por tus lindas palabras.
+
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+Ten este dinero por su sabia elección. Pero no lo intentes de nuevo. El mar abierto ha sido misericordioso contigo una vez... ¡No sigas tentando a la suerte!
+
+Take your reward from the box next to my desk!
+¡Recoge tu recompensa, que está la caja junto a mi escritorio!
+
+Talk to FightNPCName and he'll show you the ropes.
+
+
+Talk to you later!
+¡Hablaré con usted más tarde!
+
+Talk to you soon!
+¡Hablamos luego!
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+
+
+Talked to Janus
+Habló con Janus
+
+Talked to narrator
+Habló con el narrator
+
+Taree
+Taree
+
+Target character must be online and be a guild member.
+El personaje objetivo debe estar en línea y ser un miembro del gremio.
+
+Target character must be online and in your current party.
+El personaje objetivo debe estar en línea y en su grupo actual.
+
+Tarlan
+Tarlan
+
+Task is done.
+El trabajo está hecho.
+
+Teal Cotton Dye
+Tinte de algodón verde azulado
+
+Teleport Flags:
+Señales de telepuerto:
+
+Tell him that everything went fine and that we're almost done with the requisitions.
+Dígale que todo fue bien y que casi hemos terminado con los requerimientos.
+
+Tell me, where are we right now?
+Dígame, ¿dónde estamos ahora mismo?
+
+Ten Castles
+Diez Castillos
+
+Tentacles
+Tentáculos
+
+Terry
+Terry
+
+Test MOTD
+Prueba MOTD
+
+Thank you again for your help!
+¡Gracias otra vez por su ayuda!
+
+Thank you and be careful with that box. I have worked really hard to fill it!
+Gracias, y ten cuidado con esa caja. ¡He trabajado muy duro para llenarla!
+
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+Gracias por este encargo, Chelios es tan bueno como Don forjando metal.
+
+Thank you for this!
+¡Gracias por esto!
+
+Thank you for your help.
+Gracias por tu ayuda.
+
+Thank you for your tricks. I am going to try them now!
+Gracias por tus trucos. ¡Voy a intentarlos ahora!
+
+Thank you my friend.#0
+Gracias, amiga.#0
+
+Thank you my friend.#1
+Gracias, amigo.#1
+
+Thank you so much! Here, have some of my berries.
+¡Muchas gracias! Mira, toma algunas de mis bayas.
+
+Thank you very much!
+¡Muchas gracias!
+
+Thank you!
+¡Gracias!
+
+Thank you, I'll take them and put them on.
+Te agradezco, los tomaré y los pondré encima.
+
+Thank you, sir, for your kind words. I am feeling better now.
+Gracias, señor, por sus amables palabras. Me siento mejor ahora.
+
+Thank you.
+Gracias.
+
+Thank you. I'll wait here.
+Gracias. Esperaré aquí.
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+Gracias otra vez por ayudarme. ¡Porras, estos rattos infestan nuestro hermoso vessal!
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+Gracias otra vez por ayudarme. ¡Porras, estos rattos infestan nuestro hermoso vessal! Son un problema permanente así que siempre necesitaré su ayuda para exterminarlos para mantener su número bajo control. Su ayuda es más que bienvenida. Por desgracia, sólo puedo darle una recompensa por el primer exterminio.
+
+Thanks for helping me!
+¡Gracias por ayudarme!
+
+Thanks for the help!
+¡Gracias por la ayuda!
+
+Thanks!
+
+
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+
+
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+Ese pobre está haciendo lo posible por volar... ¡Pero su última comida y la gravedad no le están ayudando!
+
+That will be @@ E to set your respawn point
+Eso será @@ E para introducir su punto de reaparición
+
+That would be great!
+¡Eso debería ser genial!
+
+That's a nice sword you have there.
+
+
+That's exactly what I needed!
+
+
+That's good to hear!
+¡Es bueno escuchar eso!
+
+That's perfect, yoiis.#0
+Eso es perfecto, yoiis.
+
+That's perfect, yoiis.#1
+Eso es perfecto, yoiis.
+
+That's quite surprising... You don't look very helpful.#0
+Eso es bastante sorprendente... No parece muy útil.#0
+
+That's quite surprising... You don't look very helpful.#1
+Eso es bastante sorprendente... No parece muy útil.#1
+
+That's right, we have our very own training room. The Legion is always well prepared!
+
+
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+El @@ es un artículo de una vez, puede usarlo todas las veces que quiera, ¡pero sólo puede tener uno!
+
+The Book of Laws
+
+
+The Legion needs some potions.
+La Legión necesita algunas pociones.
+
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+
+
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+
+
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+
+
+The Legion?
+¿La Legión?
+
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+
+
+The answer is a single word, without conjugation.
+La respuesta es una única palabra, sin conjugación.
+
+The bank and item storage is shared between all characters within a same account.
+
+
+The best, the wonderful, the most choice cookie among all others, the...
+La mejor, la maravillosa, la mejor galleta de entre todas las demás, la...
+
+The captain has locked the door, you should go see him.
+El capitán ha cerrado la puerta, deberías ir a verlo.
+
+The captain is waiting for you! Hurry up.
+¡El capitán te está esperando! Date prisa.
+
+The captain wants:
+El capitán quiere:
+
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+
+
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+El detalle y destreza puestos en esta espada sólo puede lograrse por el más experto de los herreros.
+
+The door to the legion building is temporarily closed.
+La puerta al edificio de la legión está cerrada temporalmente.
+
+The elder ran away from you.
+Los ancianos se alejan de usted.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+
+
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+El miedo a verla dormir en esta cama silenciosa y tranquila se está volviendo más y más insoportable, no creo ser lo suficientemente valiente para verla esta vez...
+
+The fee is of @@ E. So, do you want to register?
+La couta es de @@ E. Así que, ¿quiere registrarse?
+
+The first page contains the universal rules that have been agreed upon throughout the land.
+
+
+The first thing you should do is to evaluate your enemy.
+La primera cosa que debes hacer es evaluar a tu enemigo.
+
+The fog has gone.
+La niebla se ha ido.
+
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+Cuanto más asciendas, más experiencia conseguirás, aquí tienes una pequeña descripción de todas las estadísticas que puedes mejorar con el tiempo. Pero ten en cuenta que estas pueden cambiar en un futuro y tendrán efectos más complejos.
+
+The giant boogeyman!
+¡El gigante boogeyman!
+
+The girl looks desperate.
+La chica parece desesperada.
+
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+
+
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+
+
+The hill is located on the north-east of Artis.
+La colina se ubica al nordeste de Artis.
+
+The holy messenger has given judgement.
+El santo mesnsajero ha sido juzgado.
+
+The item (%d: '%s') is not equipable.
+El artículo (%d: '%s') no puede equiparse.
+
+The item is not equipable.
+El artículo no puede equiparse.
+
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+La tienda de armaduras ligeras es dirigida por Resa, ella es parte del Gremio Mercantil.
+
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+El pequeño piou está volando cerca, todo lo que necesitas hacer es capturarlo y dármelo de vuelta.
+
+The mapserver has spy command support disabled.
+El servidor de mapa tiene deshabilitado el soporte del comando espiar.
+
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+
+
+The message cannot be empty
+El mensaje no opuede estar vacío
+
+The miracle is this: the more we share, the more we have.
+El milagro es este: cuanto más compartimos, más tenemos.
+
+The monster/egg name/ID doesn't exist.
+El nombre/ID de monstruo/huevo no existe.
+
+The name of the book is @@.
+El nombre del libro es @@.
+
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+
+
+The next page begins to list the complex trading laws of the City of Esperia
+
+
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+El viejo libro parece contar la leyenda de Aemil. ¿Quieres leerlo?
+
+The old man seemed to be senile.
+El viejo parecía estar senil.
+
+The other part of this sign has been crushed by a rock.
+La otra parte de esta señal ha sido destrozada por una roca.
+
+The piou costs @@ E.
+El piou cuesta @@ E.
+
+The player '%.*s' doesn't exist.
+El jugador '%.*s' no existe.
+
+The player cannot use that skill.
+El jugador no puede utilizar esa habilidad.
+
+The player meets all the requirements for that skill.
+El jugador conoce todos los requerimientos para esa habilidad.
+
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+
+
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+
+
+The sailor chugs his beer.
+El marinero resopla su cerveza.
+
+The sailor turns his back to you.
+El marinero te da la espalda.
+
+The sailors take you aboard their ship.
+Los marineros te llevan a bordo de su barco.
+
+The ship, La Johanne, has left Drasil Island, finally.
+El barco, La Johanne, ha salido por fin de la isla Drasil.
+
+The stowaway doesn't answer.
+El polizón no responde.
+
+The travel was fine for you? It was terrible for me, I was sea-sick.
+¿Fue bien el viaje para usted? Fue terrible para mí, estaba mareado.
+
+The two cannot wed because one is either a baby or already married.
+Ninguno de los dos pudo casarse porque uno es un bebé o ya está casado.
+
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+¡El usurpador ha sido castigado! ¡Éste es un gran día! ¡Ten esta recompensa como premio por tu lealtad al viejo comandante!
+
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+Sus líderes entonces llegaron a la conclusión de que una alianza era la única manera en que ellos podrías sobrevivir.
+
+Their price is usually high, but you know what? I have a bargain offer for you.
+Su precio suele ser alto, pero ¿sabe qué? Yo tengo una ganga para usted.
+
+Then I can give you some tips about fighting.
+Entonces te puedo dar algunos consejos sobre luchar.
+
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+Enconces concentre su ira sobre esos árboles. Ganará experiencia mientras sube su nivel de espada.
+
+Then it seems I have to apologize.
+Entonces parece que tengo que disculparme.
+
+Then leave me alone.
+Entonces déjeme en paz.
+
+There are 6 sailors who will need your help. They are all around the island.
+Son 6 marineros quienes necesitaran tu ayuda. Ellos están por toda la isla.
+
+There are a lot of things you must be wondering about.
+Hay muchas cosas sobre las que se estará preguntando.
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Hay unos pocos grupos de estos @@s en todo derredor de esta isla. Sólo escoge algunos y trata.
+
+There are no items to appraise.
+No hay artículos para evaluar.
+
+There are no tasks for you right now.
+
+
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+Hay rumores en torno a que que ellos hicieron algunas cosas monstruosas y que están escondiéndose mucho de nosotros.
+
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+Hay algunos peluches amarillos que vuelan a tu alrededor. Se llaman pious. Conseguir una pierna asada de uno de ellos sería perfecto.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Hay algunos grupos de estos @@s en todo derredor de esta isla. Sólo recoge algunos y trata.
+
+There are some knives on the table. Would you like to take one?
+Allí están alguno cuchillos sobre la mesa. ¿Te gustaría tomar uno?
+
+There are still some rattos left! Do you want to abort the quest?
+¡Todavía quedan algunos rattos a la izquierda! ¿Quieres abortar la misión?
+
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+Hay dos tipos diferentes de tarjetas: el primero cambia el estilo de su roopa, el segundo cambia sus estadísticas.
+
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+
+
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+Hay dos tiendas dentro, son independientes del Gremio de Mercaderes de Artis.
+
+There is a paper with some rules written on it.
+Allí hay un papel con algunas reglas escritas en él.
+
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+Siempre hay algo que puede hacer aquí, como matar algunas tortugas o ayudar a Peter a limpiar el barco de rattos.
+
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+Hay un efecto secundario desconocido de estos plushrooms, pueden liberarle de los errores de su pasado.
+
+There is no help for %c%s.
+No hay ayuda para %c%s.
+
+There is no honor in fighting a weak opponent.
+No hay honor en enfrentarse a un oponente débil.
+
+There's been no change in the setting.
+No ha habido cambios en el ajuste.
+
+There's nothing to say, don't worry miss.#0
+No hay nada que decir, no se preocupe, señorita.#0
+
+There's nothing to say, don't worry sir.#1
+No hay nada que decir, no se preocupe, señor.#1
+
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+
+
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+Estas cajas son demasiado pesadas para que las cargeu una sola persona todo el camino hasta el barco.
+
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+Estos crocotrees están llenos de @@s, pero son muy duras para golpear...
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+Estos divertidos hongos se propagan vertiginosamente por toda la isla. Simplemente recolecta unos cuantos @@s y pruébalos
+
+These heavy boxes are killing me, I can't feel my arms anymore!
+Estas pesadas cajas me están matando, ¡ya no puedo sentir los brazos!
+
+These little pious here can't fly. At least that's what I thought.
+Estos pequeños pious de aquí no puede volar. Al menos eso era lo que pensaba.
+
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+Estos hongos morados se llaman @@s. ¡Hay muchos de ellos en esta isla!
+
+These yeye boxes are way too heavy to be carried alone onto the ship.
+Estas yeye cajas son demasiado pesadas para ser acarreadas al barco por uno solo.
+
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+Son un problema permanente, por lo que siempre necesitaré su ayuda para exterminarlos para mantener su número bajo control.
+
+They are all around the island.
+Todos ellos están en los alrededores de la isla.
+
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+Cada uno de ellos es muy valioso y los necesito a ambos. En el pasado, probablemente cometí muchos errores. Lo lamento, la buena administración es muy difícil. Me preguntaba si podrías investigar y... solucionar esta situación.
+
+They are fresh!
+¡Están frescos!
+
+They are fresh, they are good!
+¡Están frescos, son buenos!
+
+They are married... wish them well.
+Se han casado... deséeles lo mejor.
+
+They are so tasty when cooked with some @@. Don't drop any of them!
+Son muy sabrosos cuando se cocinan con @@. ¡Que no se le caiga ninguno!
+
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+
+
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+
+
+They shouldn't be too far from each other.
+Ellos no deberían estar muy lejos el uno del otro.
+
+Thief
+Ladrón
+
+Thirteen Castles
+Trece Castillos
+
+Thirty Castles
+Treinta Castillos
+
+Thirty-One Castles
+Treinta y Un Castillos
+
+Thirty-Three Castles
+Treinta y Tres Castillos
+
+Thirty-Two Castles
+Treinta y Dos Castillos
+
+This Cookie Master rewards people who contribute and develop this world.
+Esta Galleta Maestra recompensa a las personas que contribuyen y desarrollan este mundo.
+
+This NPC doesn't exist.
+Este NPC no exista.
+
+This action can't be performed at the moment. Please try again later.
+Esta acción no puede cumplirse por ahora. Por favor vuelva a intentarlo más tarde.
+
+This book contains everything you should know about it, take it!
+Este libro contiene todo lo que debería saber sobre eso, ¡cójalo!
+
+This book outlines the laws of every city and holding in Gasaron.
+
+
+This bound item cannot be stored there.
+Este artículo unido no puede almacenarse aquí.
+
+This bound item cannot be traded to that character.
+Este artículo unido no puede comerciarse con ese personaje.
+
+This character has been banned until
+Este personaje ha sido prohibido hasta que
+
+This door is locked.
+Esta puerta está cerrada.
+
+This fishing spot has just been used, give it a rest.
+Este lugar de pesca acaba de ser usado, dele un descanso.
+
+This fishing spot is already being used!
+¡Este lugar de pesca ya está siendo utilizado!
+
+This floor is reserved for quiet reading, don't speak too loud.
+Este piso está reservado para leer en silencio, no hable demasiado alto.
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0
+Esta chica tiene suerte, le encontramos antes de que lo hiciera un tiburón. No tengo ni idea de dónde viene. Por cierto, ¿ha visto el logo de su balsa?#0
+
+This girl needs help, we need to rescue her!#0
+¡Esta chica necesita ayuda, tenemos que rescatarle!#0
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1
+Este tipo tiene suerte, le encontramos antes de que lo hiciera un tiburón. No tengo ni idea de dónde viene. Por cierto, ¿ha visto el logo de su balsa?#1
+
+This guy needs help, we need to rescue him!#1
+¡Este tipo necesita ayuda, tenemos que rescatarle!#1
+
+This is Drasil Island, I named it after an ancient mythical tree.
+Esta es la isla Drasil. La llamé así tras un antiguo árbol místico.
+
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+Esa es una palabra dura, usted nunca está solo en el bello palacio de Artis.
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Esto es un @@, una fruta azul ligera. Ellas son altamente deseadas en el archipiélago.
+
+This is for my own use.
+Este es para mi uso personal.
+
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+Este es el último. Si vuelve a utilizarlo sin torpeza, usaré tus suaves y húmedas partes el el menunje de mi próximo lote de galletas.
+
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+
+
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+Esta es su primera vez pidiendo algo. Esta vez no pagará. ¡Tómelo como una señal de buena fe!
+
+This item cannot be dropped.
+Este artículo no puede arrojarse.
+
+This item cannot be stored.
+Este artículo no puede almacenarse.
+
+This item cannot be traded.
+No se puede comerciar con este artícuo.
+
+This item cannot be used as bait here.
+
+
+This job has no alternate body styles.
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0
+Este tipo de charla debería tomarse con una pizca de sal, pero estoy de acuerdo y admito que yo también soy escéptico, así que no le quitéis el ojo de encima.#0
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1
+Este tipo de charla debería tomarse con una pizca de sal, pero estoy de acuerdo y admito que yo también soy escéptico, así que no le quitéis el ojo de encima.#1
+
+This menu allows you to change your skills.
+Este menú le permite cambiar sus habilidades.
+
+This menu allows you to customize your appearance.
+Este menú le permite personalizar su apariencia.
+
+This menu allows you to manage events and gives access to event-related tools.
+Este menú le permite gestionar eventos y le da acceso a herramientas relacionadas con los eventos.
+
+This menu allows you to modify the generic message that is sent to players when they log in.
+Este menú le permite modificar el mensaje genérico que se envía a jugadores cuando se conectan.
+
+This menu allows you to modify your account data.
+Este menú le permite modificar su información de cuenta.
+
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+Este menú le permite enviar la emisión programada que se envía a todos los jugadores en un intervalo específico.
+
+This menu contains all options available to you, based on your access privileges.
+Este menú contiene todas las opciones disponibles para usted, basadas en sus privilegios de acceso.
+
+This menu gives access to all quest debug menus.
+Este menú da acceso a todos los menús de limpieza de misión.
+
+This menu gives access to quest debug menus for @@ quest subquests.
+Este menú da acceso a menús de limpieza de misión para @@ submisiones.
+
+This menu gives access to quest debug menus for @@ quests.
+Este menú da acceso a menús de limpieza de misión para @@ misiones.
+
+This monster does not spawn normally.
+Este monstruo no aparece de forma normal.
+
+This monster has no MVP prizes.
+Este monstruo no tiene premios de MVP.
+
+This monster has no drops.
+El monstruo no deja caer nada.
+
+This note was left by somebody.
+Alguien ha dejado esta nota.
+
+This one is useless! Give me another @@.
+¡Este no sirve! Deme otro @@.
+
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+Este cartel luce en buenas condiciones, parece como si algunas personas se encargaran de él regularmente. Quizá tenga información importante.
+
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+Este lugar está rodeado por dos elementos muy importantes: la academia y las artes. Yo estaba envuelto por teatro, música, baile, museos...
+
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+Este jugador tiene %d de un tipo de artículo (id: %d), e intentó comerciar %d de ellos.
+
+This player has been banned for %d minute(s).
+Este jugador ha estado censurado durante %d minute(s).
+
+This player has been definitively blocked.
+Este jugador ha estado definitivamente bloqueado.
+
+This player hasn't been banned (Ban option is disabled).
+Este jugador no ha sido excluido (La opción de exclusión está deshabilitada).
+
+This player is not in jail.
+Este jugador no está en la cárcel.
+
+This player is now
+Ahora este jugador es
+
+This skill number doesn't exist or isn't a quest skill.
+Este número de habilidad no existe o no es una habilidad de misión.
+
+This skill number doesn't exist.
+Este número de habilidad no existe.
+
+This will remain your respawn point until set elsewhere.
+Esto mantendrá su punto de reaparición hasta que se ubique en otra parte.
+
+Three Castles
+Tres Castillos
+
+Tibbo
+Tibbo
+
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Tibbo fue al sur-este de la isla. Otros se fueron al norte. Y creo que Gulukan no está tan lejos de aquí.
+
+Tibbo.
+Tibbo.
+
+Time of death : ^EE0000%s^000000
+Hora de muerte: ^EE0000%s^000000
+
+Tipiou
+Tipiou
+
+Tipiu
+Tipiu
+
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+
+
+To be a legend, you've either got to be dead or excessively old!
+¡Para ser una leyenda, tiene que estar muerto o ser excesivamente viejo!
+
+To be honest, no, never.
+Para ser sincero, no, nunca.
+
+To change your base level, use this command:
+Para cambiar su nivel base, use este comando:
+
+To change your job level, use this command:
+Para cambiar su nivel de oficio, use este comando:
+
+To change your stats, use these commands:
+Para cambiar sus estadísticas, use estos comandos:
+
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+
+
+To get the current rate:
+
+
+To move between characters that are on different accounts, you have to use the Trade function.
+
+
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+Para abrir tu inventario, usa la tecla F3 o usa el ratón para seleccionarlo en el menú de arriba del cliente.
+
+To reset back to normal:
+
+
+To set the exp rate:
+
+
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+
+
+To thank you, accept my old fishing rod.
+
+
+ToFightRoom#001-2-32
+ASalaDeLucha#001-2-32
+
+ToTrainingRoom#001-2-34
+ASalaDeEntrenamiento#001-2-34
+
+Told bobo to go home
+Dígale a Bobo que vuelva a casa
+
+Tomb
+Tumba
+
+Too bad, try again.
+Muy mal, intenta de nuevo.
+
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+Demasiado malo. No tengo suficiente hambre para estas galletas suyas. Quizá vuelva más tarde.
+
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+Demasiado malo... Vuelva cuando tenga buena comida para mí. Gruñido... refunfuño... refunfuño.
+
+Too risky, I might end up in jail. Do it yourself.
+Demasiado arriesgado, puedo acabar en la cárcel. Hágalo usted mismo.
+
+Toppy Blub
+Toppy Blub
+
+Tortuga
+Tortuga
+
+Tortuga Shell
+Caparazón de Tortuga
+
+Tortuga Shell Fragment
+Fragmento de Caparazón de Tortuga
+
+Tortuga Tongue
+Lengua de Tortuga
+
+Toss the hook into deep water by clicking on where you want to cast it.
+
+
+Total Domination
+Dominación Total
+
+Town Map
+Mapa de la Ciudad
+
+Trade
+Comercio
+
+Training Arrow
+Flecha de Entrenamiento
+
+TrainingGladius
+Gladius de Entrenamiento
+
+Transforming into monster is not allowed in Guild Wars.
+No se permite transformarse en monstruo en Guerras de Gremio.
+
+Treasure Chest
+Cofre del tesoro
+
+Tritan Voice
+Voz de Tritan
+
+Trozz#001-2-40
+Trozz#001-2-40
+
+True but now he seems pretty fine! Am I right?#1
+¡Es cierto, pero ahora se ve mucho mejor! ¿Estoy en lo cierto?
+
+True but now she seems pretty fine! Am I right?#0
+¡Es cierto, pero ahora se ve mucho mejor! ¿Estoy en lo cierto?
+
+Try doing that now!
+¡Pruebe a hacerlo ahora!
+
+Twelve Castles
+Doce Castillos
+
+Twenty Castles
+Veinte Castillos
+
+Twenty-Eight Castles
+Veintiocho Castillos
+
+Twenty-Five Castles
+Veinticinco Castillos
+
+Twenty-Four Castles
+Veinticuatro Castillos
+
+Twenty-Nine Castles
+Veintinueve Castillos
+
+Twenty-One Castles
+Veintiún Castillos
+
+Twenty-Seven Castles
+Veintisiete Castillos
+
+Twenty-Six Castles
+Veintiséis Castillos
+
+Twenty-Three Castles
+Veintitrés Castillos
+
+Twenty-Two Castles
+Veintidós Castillos
+
+Two Castles
+Dos Castillos
+
+Type "@mapflag available" to list the available mapflags.
+
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+UAJAJAJAAH! ¡Soy el cocinero de esa panda de burros, y puedo ser grosero con cualquiera, desde este capitán mandón hasta aquella arpía!
+
+Uh? Hi! I'm sorry, but I have no time for chatting.
+¿Uh? Lo siento, pero no tengo tiempo para charlar.
+
+Uhm, bye.
+Uhm, adiós.
+
+Uhm... Your story seems...
+Uhm... Tu historia parece...
+
+Unable to decrease the number/value.
+Incapaz de bajar el número/valor.
+
+Unable to spawn clone.
+Incapaz de generar clon.
+
+Unable to spawn evil clone.
+Incapaz de generar clon maligno.
+
+Unable to spawn slave clone.
+Incapaz de generar clon esclavo.
+
+Understood, I will help you.
+Entendido. Te ayudaré.
+
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+Desafortunadamente, aún necesitamos ayuda de ti. Esta vez será una tarea dedicada, aquí, a bordo.
+
+Unknown
+Desconocido
+
+Unknown Cart (usage: %s <0-%d>).
+Carreta desconocida (uso: %s <0-%d>).
+
+Unknown Channel '%s' (usage: %s <#channel_name>)
+Canal desconocido '%s' (uso: %s <#channel_name>)
+
+Unknown Channel (usage: %s <#channel_name>)
+Canal desconocido (uso: %s <#channel_name>)
+
+Unknown Job
+Empleo desconocido
+
+Unknown battle_config flag.
+Señal desconocida battle_config.
+
+Unknown color '%s'
+Color '%s' desconocido
+
+Unknown map '%s'.
+Mapa '%s' desconocido.
+
+Unknown packet: 0x%x
+Paquete desconocido: 0x%x
+
+Unknown type of value in:
+Tipo de valor desconocido en:
+
+Unlike other respawn points, an inn can fully restore your HP.
+A diferencia de otros puntos de reaparición, una taberna puede restaurar completamente su HP.
+
+Urchin
+Niño pobre
+
+Urchin Meat
+Carne de niño pobre
+
+Usage:
+Uso:
+
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+
+
+Usage: %s <permission_name>
+Uso: %s <permission_name>
+
+Usage: @accinfo/@accountinfo <account_id/char name>
+Uso: @accinfo/@accountinfo <account_id/char name>
+
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+Uso: @addwarp <mapname> <X> <Y> <npc name>
+
+Usage: @adjgroup <group_id>
+Uso: @adjgroup <group_id>
+
+Usage: @changegm <guild_member_name>
+Uso: @changegm <guild_member_name>
+
+Usage: @changeleader <party_member_name>
+Uso: @changeleader <party_member_name>
+
+Usage: @changelook {<position>} <view id>
+Uso: @changelook {<position>} <view id>
+
+Usage: @displayskill <skill ID> {<skill level>}
+Uso: @displayskill <skill ID> {<skill level>}
+
+Usage: @jailfor <time> <character name>
+Uso: @jailfor <time> <character name>
+
+Usage: @marry <char name>
+Uso: @marry <char name>
+
+Usage: @mute <time> <char name>
+Uso: @mute <time> <char name>
+
+Usage: @noks <self|party|guild>
+Uso: @noks <self|party|guild>
+
+Usage: @npcmove <X> <Y> <npc_name>
+Uso: @npcmove <X> <Y> <npc_name>
+
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+Uso: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+
+Usage: @request <petition/message to online GMs>.
+Uso: @request <petition/message to online GMs>.
+
+Usage: @set <variable name> <value>
+Uso: @set <variable name> <value>
+
+Usage: @setbattleflag <flag> <value>
+Uso: @setbattleflag <flag> <value>
+
+Usage: @skilltree <skill ID> <target>
+Uso: @skilltree <skill ID> <target>
+
+Usage: @unloadnpcfile <file name>
+Uso: @unloadnpcfile <file name>
+
+Usage: @useskill <skill ID> <skill level> <target>
+Uso: @useskill <skill ID> <skill level> <target>
+
+Usage: ex. "@set PoringCharVar 50"
+
+
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+
+
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+
+
+Use 0 or no parameter to return to normal font.
+Use 0 o ningún parámetro para volver a la fuente normal.
+
+Use @font <1-9> to change your message font.
+Use @font <1-9> para cambiar la fuente de su mensaje.
+
+Use the key.
+Usa la llave.
+
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+Usados %d puntos Kafra y %d puntos de dinero. %d Kafra y %d y puntos de dinero restante.
+
+User '%s' already possesses the '%s' permission.
+El usuario '%s' ya posee el permiso '%s'.
+
+User '%s' doesn't possess the '%s' permission.
+El usuario '%s' no posee el permiso '%s'.
+
+User '%s' permissions updated successfully. The changes are temporary.
+Los permisos del usuario '%s' actualizados con éxito. Los cambios son temporales.
+
+Usually I don't allow anyone to touch my boxes but...
+Por lo general yo no le permito a nadie tocar mis cajas, pero...
+
+V-neck Jumper
+Jersey de cuello V
+
+Very good.
+Muy bueno.
+
+Very nice, indeed!
+!Muy lindo, de veras!
+
+Visited Artis at least once
+Visitó Artis al menos una vez
+
+Vit: %d (%d~%d)
+Vitalidad: %d (%d~%d)
+
+Vitality raises your maximum health points and defense.
+La Vitalidad incrementa tu defensa y el máximo de puntos de salud.
+
+WHAT DID YOU SAY?!
+¡¿QUÉ DICES?!
+
+Wait a minute, where's the cookie I gave you?
+Espera un minuto... ¿Dónde está la galleta que te dí?
+
+Wait for the bait to sink underwater.
+Esperar al anzuelo para undirse bajo el agua.
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1
+
+
+Wait, it seems someone is blocking the door from the other side!
+Espera, ¡parece que alguien esta empujando la puerta desde afuera!
+
+Wait, why do you still have the dish with you?!
+Espera... ¿Por qué aún tienes el platillo contigo?
+
+Wait, you never came here before?
+Espere, ¿nunca ha venido antes?
+
+Wait... That's not a proper place for a chef, what are you doing there?
+Espere... Ese no es un lugar apropiado para un cocinero, qué está haciendo aquí?
+
+Wait... Where are we going?
+Espera... ¿A dónde vamos?
+
+Waiting for @@...
+Esperando a @@...
+
+Wake-up!
+¡Despierte!
+
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+
+
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+Caminando un poco por los alrededores, apuesto a que será fácil para usted capturar uno. Ensarte a uno de ellos por mí, por favor.
+
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+Caminando descalzo, sintiendo la arena caliente con los pies, soñando despierto... Me gustan esas cosas, ¿sabe?
+
+Wanderer
+Vagabundo
+
+Wanderer T
+Vagabundo T
+
+War of Emperium SE has been ended.
+La uerra de Emperium SE ha terminado.
+
+War of Emperium SE has been initiated.
+La guerra de Emperium SE ha empezado.
+
+War of Emperium SE is currently in progress.
+La guerra de Emperium SE está actualmente en progreso.
+
+War of Emperium SE is currently not in progress.
+La guerra de Emperium SE no está en progreso actualmente.
+
+War of Emperium has been ended.
+La guerra de Emperium ha terminado.
+
+War of Emperium has been initiated.
+La guerra de Emperium ha empezado.
+
+War of Emperium is currently in progress.
+La guerra de Emperium está actualmente en progreso.
+
+War of Emperium is currently not in progress.
+La guerra de Emperium no está en progreso actualmente.
+
+Warlock
+Hechicero
+
+Warlock T
+Hechicero T
+
+Warning! Dangerous fish, do not fall into the lake!
+¡Alerta! ¡Pez peligroso, no caiga en el lago!
+
+Warped.
+Teletransportado.
+
+Warping to save point.
+Girar para guardar punto.
+
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+¡Agua, sal, especias, hierbas y carne relleno con mi sorpresa especial!
+
+We also feature some services like a storage and a bank for members.
+También contamos con algunos servicios como un almacén y un banco para los miembros.
+
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+Estamos a medio día de nuestro destino final. ¡Estoy seguro de que estaremos allí para cuando despierte!
+
+We are glad captain Nard has let you join the crew!
+¡Estamos felices de que el capitán Nard te haya permitido unir a la tripulación!
+
+We are glad captain Nard has let you join us down here!#0
+¡Estamos felices de que el capitán Nard te haya permitido unirte a nosotros aquí abajo!
+
+We are glad captain Nard has let you join us down here!#1
+¡Estamos felices de que el capitán Nard te haya permitido unirte a nosotros aquí abajo!
+
+We are very lucky, my friend.#0
+Tenemos mucha suerte, amiga mía.#0
+
+We are very lucky, my friend.#1
+Tenemos mucha suerte, amigo mío.#1
+
+We arrived in Artis today.
+Llegamos a Artis hoy.
+
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+Esta mañana llegamos al puerto de Artis. Ya alerté a la Legión de Aemil concerniente a tu problema.
+
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+
+
+We have made a stop at a little island, before making it on to the port of Artis.
+Hemos hecho una parada en una pequeña isla, antes de hacerla en el puerto de Artis.
+
+We haven't met, right?
+No nos hemos conocido, ¿verdad?
+
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+Tenemos varias sesiones de entrenamiento, y también tenemos un tablón de tareas con un montón de cosas que hacer para la ciudad y sus alrededores.
+
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+Acabos de regresar de un largo viaje y Artis es una buena ciudad para descansar y concretar nuestros negocios.
+
+We need as many hands as possible to explore the island out there, and to get some new food.
+Necesitamos muchas manos para ayudar a explorar la isla, y para conseguir comida nueva.
+
+We need manpower on the island.#1
+Necesitamos mano de obra en la isla.#1
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#0
+Necesitamos hombres como mano de obra en la isla... Oh perdóname, las mujeres también son bienvenidas, por supuesto.
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+Ofrecemos una habitación a los viajeros que pasen por Artis. ¡Nuestras camas son cómodas y se le puede garantizar estár bien como la lluvia tras una noche aquí!
+
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+Ofrecemos certificados de grupo y gremio y también podemos enseñarle cómo utilizar algunas habilidades básicas de comunicación.
+
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+Vendemos un sombrero con visera. ¡Usted puede confeccionar una tarjeta pluma y unirla a este sombrero para obtener una versión mejorada de él!
+
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+Deberíamos estar allí en pocos días, una vez que lleguemos, avisaré a la Legión de Aemil sobre lo que pasó, estoy segura que pueden ayudar.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+Pensábamos que tú podrías ayudarnos a entenderlo, todo lo que sabemos es que te encontramos tirado en el mar, a la deriva en tu balsa.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0
+Pensamos que usted podría ayudarnos a entender esto. Todo lo que sabemos es que le encontramos en el mar, a la deriva en su balsa.#0
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1
+Pensamos que usted podría ayudarnos a entender esto. Todo lo que sabemos es que le encontramos en el mar, a la deriva en su balsa.#1
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0
+Intentamos limpiarlas pero el agua del mar destruyó la mayoría. Por eso le damos esta ropa. No es muy buena, pero es todo lo que tenemos para usted.#0
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1
+Intentamos limpiarlas pero el agua del mar destruyó la mayoría. Por eso le damos esta ropa. No es muy buena, pero es todo lo que tenemos para usted.#1
+
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+Nosotros usualmente atracamos en estas pequeñas islas, porque nos proveen un poco de la mejor comida de todo el archipiélago.
+
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+¡Usualmente no nos detenemos en lugares tan espléndidos, pero el capitán nos permitió quedarnos aquí mientras anota la ubicación de esta nueva isla en su mapa!
+
+We will be yaying there in a few days, so we will drop you off there.
+Estaremos yaying allí en unos dias, así que te dejaremos allí.
+
+We will talk about it later.
+Hablaremos de ello más tarde.
+
+We're soon leaving that island, please return to your cabine.
+Pronto dejaremos esa isla, por favor vuelva a su cabina.
+
+Weather Flags:
+Señales de clima:
+
+Weather effects will disappear after teleporting or refreshing.
+Los efectos del clima desaparecerán tras teleportarse o recargar.
+
+Wedding
+Boda
+
+Welcome miss.#0
+Bienvenida, señorita.#0
+
+Welcome to Red Plush.
+Bienvenido a Felpa Roja.
+
+Welcome to my office.
+Bienvenido a mi oficina.
+
+Welcome to our inn!
+¡Bienvenido a nuestra posada!
+
+Welcome to the Legion of Aemil's building in Artis!
+
+
+Welcome to the Merchant Guild of Artis!
+¡Bienvenido al Gremio Mercantil de Artis!
+
+Welcome to the Red Plush inn!
+¡Bienvenido a la taberna Felpa Roja!
+
+Welcome!
+¡Bienvenido!
+
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+¡Bueno, también estoy trabajando! ¿No me quieres para llevar una de estas cajas de regreso a Gugli?
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0
+¡Bien hecho! Recopile todos los ingredientes y después vuelva aquí. ¡Será recompensada cuando yo vea que entienden quién gobierna este barco!#0
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1
+¡Bien hecho! Recopile todos los ingredientes y después vuelva aquí. ¡Será recompensado cuando yo vea que entienden quién gobierna este barco!#1
+
+Well done! The ship is now ready to sail again!
+¡Bien hecho! ¡Este barco está listo para navegar otra vez!
+
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+Bueno, si tú estás lloriqueando así todo el tiempo, entonces creo que hay una razón detrás de su elección.
+
+Well in fact...
+Bueno, de hecho...
+
+Well then... Take this one!
+Bueno, entonces... ¡Toma esto!
+
+Well, I was in fact looking for them. Where are they now?
+Bueno, de hecho, estaba buscándolos. ¿Dónde están ahora?
+
+Well, eh-heh... Welcome aboard, cutie!#0
+Bien, eh-heh... ¡Bienvenida a bordo, monada!#0
+
+Well, eh-heh... Welcome aboard, son!#1
+Bien, eh-heh... ¡Bienvenido a bordo, hijo!#1
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0
+Bien, aunque ha sido rescatada por nosotros, eso no le hace un marinero experto, ¿me equivoco?#0
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1
+Bien, aunque ha sido rescatado por nosotros, eso no le hace un marinero experto, ¿me equivoco?#1
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0
+Bien, si alguna vez quiere unirse: 'Cásese con el Club De Usted Legó Con Galletas'...#0
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1
+Bien, si alguna vez quiere unirse: 'Cásese con el Club De Usted Legó Con Galletas'...#1
+
+Well, is there anything I can do here to help?
+Bieno, ¿hay algo que pueda hacer aquí para ayudar?
+
+Well, it's not bad to finally feel something beneath my feet.
+Bueno, no está mal sentir finalmente algo debajo de mis pies.
+
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+Bueno, gracias por la caja. Pero... Se suponía que me él mismo la traería de regreso. ¡Yo nunca le pedí que te la diera a ti!
+
+Well... I don't think it is the best way to rule a ship. Think about it.
+Bueno... Yo no pienso que esta sea la mejor forma de regir este barco. Piensa al respecto.
+
+Well... I've only killed some little pious in the ship, that's all.
+Bueno... Yo sólo he matado algunos pious pequeños en la nave, nada más.
+
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+Bueno... No, espera. Tengo algo para ti, pero no deberías comerlo... Voy a ir a llevarlo de regreso a la cocina.
+
+West
+Oeste
+
+What I sell comes from every corner of Gasaron.
+
+
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+
+
+What a relief.
+Qué alivio.
+
+What about Chelios?
+¿Qué hay de Chelios?
+
+What about Q'Muller? Where is he?
+¿Qué hay de Q'Muller? ¿Dónde está?
+
+What about my story?
+¿Qué pasa con mi historia?
+
+What about those pious? They look so cute.
+¿Qué pasa con esos pious? Se ven tan lindos.
+
+What am I supposed to say?
+¿Qué se supone que diga?
+
+What an unexpected pleasure, your help is always welcome!
+¡Qué inesperado placer! ¡Tu ayuda siempre es bienvenida!
+
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+¡¿Qué haces en mi cocina?! ¡Sal de aquí, este no es un sitio para niños!
+
+What are you going to do?
+¿Qué va a hacer?
+
+What are you guys saying ? It's a Yoiis!#0
+¿Qué están diciendo chicos? ¡Es una Yoiis!
+
+What are you guys saying ? It's a Yoiis!#1
+¿Qué están diciendo chicos? ¡Es un Yoiis!
+
+What are you looking at?
+¿Qué estás mirando?
+
+What are you looking for?
+¿Qué estás buscando?
+
+What are you reading?
+¿Qué está leyendo?
+
+What are you talking about? What guild?
+¿De qué estás hablando? ¿Cuál gremio?
+
+What are your needs?
+¿Cuáles son tus necesidades?
+
+What brings you here today?
+¿Qué te trae hoy por aquí?
+
+What can I do for you?
+¿Qué puedo hacer por ti?
+
+What can I do now?
+¿Qué puedo hacer ahora?
+
+What can you tell me about the legion?
+
+
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+Lo que cuenta en un libro son muchas cosas, lo lo que está en el exterior, sino lo que está en el interior.
+
+What danger?! Where?!
+¡¿Qué peligro?! ¡¿Dónde?!
+
+What did Gugli say about the box? Was it ok?
+¿Qué dijo Gugli sobre la caja? ¿Estaba bien?
+
+What did Gugli yayaid about the box? Was it ok?
+¿Qué hizo Gugli yayaid con respecto a la caja? ¿Estaba bien?
+
+What do you need?
+¿Qué necesitas?
+
+What do you think?
+¿Qué piensas?
+
+What do you want to access?
+¿Qué quiere entrar?
+
+What do you want to change?
+¿Qué quiere cambiar?
+
+What do you want to do with it?
+¿Qué quiere hacer con eso?
+
+What do you want to do with your money?
+
+
+What do you want to do?
+¿Qué quieres hacer?
+
+What do you want to reset?
+¿Qué quiere restablecer?
+
+What do you want today?
+¿Qué quieres hoy?
+
+What do you wish to do?
+¿Qué deseas hacer?
+
+What does yoiis want today?
+¿Qué quiereiis hoy?
+
+What else do you need?
+¿Qué más necesitas?
+
+What exactly is your real job?
+¿Cuál es exactamente tu trabajo en realidad?
+
+What happened to me?
+¿Qué me ha pasado?
+
+What happens when you try to think about it?
+¿Qué ocurre cuando intenta pensar sobre ello?
+
+What if I give you 1000 Esperin for that job, is it ok?
+¿Qué tal si te doy 1000 Esperin por ese trabajo? ¿Está bien?
+
+What is Artis?
+¿Qué es Artis?
+
+What is a card?
+¿Qué es una tarjeta?
+
+What is growing and shrinking at the same time?
+¿Qué está creciendo y encogiendo al mismo tiempo?
+
+What is my current hairstyle and hair color?
+¿Cuáles son mi peinado y color de pelo actuales?
+
+What is this "legion"?
+
+
+What is this building?
+¿Qué es este edificio?
+
+What is this guild for?
+¿Para qué es este gremio?
+
+What is this place?
+¿Qué es este lugar?
+
+What is your tipiou trying to do?
+¿Qué está intentando hacer tu tipiou?
+
+What item would you like to bleach?
+¿Qué artículo le gustaría decolorar?
+
+What kind of help do you need?
+¿Qué tipo de ayuda necesita?
+
+What kind of help?
+¿Qué tipo de ayuda?
+
+What kinds of books are there here?
+¿qué tipos de libros hay aquí?
+
+What service do you offer?
+¿Qué servicio ofrece?
+
+What should I do after taking these clothes?#0
+¿Qué debería hacer despés de coger esta ropa?#0
+
+What should I do after taking these clothes?#1
+¿Qué debería hacer despés de coger esta ropa?#1
+
+What should I do, again?
+¿Qué debería hacer, otra vez?
+
+What was your riddle?
+¿Cuál es tu acertijo?
+
+What will be the bait for the fish?
+¿Qué será el anzuelo para el pez?
+
+What would you like me to do?
+¿Qué le gustaría que hiciera?
+
+What would you like to bury?
+¿Qué te gustaría enterrar?
+
+What would you like today?
+¿Qué te gustaría hoy?
+
+What yeye could I do for you today?
+¿Qué yeye podría hacer por ti el día de hoy?
+
+What yoiis should know:
+Lo que deberíaiis saber:
+
+What're you looking at?!
+¡¿Qué estás mirando?!
+
+What's that food?
+¿Qué comida es esa?
+
+What's that?
+¿Qué es eso?
+
+What's wrong with your clothes?
+¿Qué le ocurre a su ropa?
+
+What's your story again?
+¿Cuál es su historia otra vez?
+
+What?
+¿Qué?
+
+What? It's not good enough?
+
+
+What? This reward is too small!
+¿Qué? ¡Esta recompensa es muy pequeña!
+
+What? Why? They aren't more attractive than me, why do you want to see them?
+
+
+What?! This tritan is the worse shirker I ever met!
+¿¡Qué!? ¡Este tritan es el peor haragán que he conocido en la vida!
+
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+
+
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+Cuando veas algo que parece más un error que una característica, repórtalo en http://bugs.evolonline.org o intenta contactar a un colaborador del juego.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+Cuando tu inventario está abierto, puedes equipar algún artículo seleccionándolo y haciendo clic en 'Equipar'. También puedes hacer lo mismo para des-equipar haciendo clic en 'Quitárselo'.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+Cuando tu inventario está abierto, puedes equipar un artículo seleccionándolo y dándole clic en 'Equipar'. Puedes hacer lo mismo para quitártelo, dándole clic en 'Quitar'.
+
+Where are my old clothes?
+¿Dónde están mis ropas viejas?
+
+Where can I find Julia?#0
+¿Dónde puedo encontrar a Julia?#0
+
+Where can I find Julia?#1
+¿Dónde puedo encontrar a Julia?#1
+
+Where can I find a half croconut?
+¿Dónde puedo encontrar medio croconut?
+
+Where can I find some Croc Claws?
+¿Dónde puedo encontrar algunas Garras de Croc?
+
+Where can I find some food?
+¿Dónde puedo encontrar algo de comida?
+
+Where can I find your crew?
+¿Dónde puedo encontrar a tu tripulación?
+
+Where is the Merchant Guild?
+¿Dónde está el Gremio Mercantil?
+
+Where is the damn salt?! Give me the salt, I know you have it!
+¿¡Dónde está la condenada sal!? ¡Dame la sal, yo sé que tú la tienes!
+
+Where is the hill?
+¿Dónde está la colina?
+
+Where is the light armor shop?
+¿Dónde está la tienda de armaduras ligeras?
+
+Where is the market?
+¿Dónde está el mercado?
+
+Where should I go?
+¿Adónde debería ir?
+
+Where would you like to go now?
+¿Dónde te gustaría ir ahora?
+
+Which of your weapons do you want to use in order to cut this @@?
+¿Cual de tus armas quieres usar para cortar esto @@?
+
+Which skill do you wish to change?
+¿Qué habilidad desea cambiar?
+
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+
+
+Whitesmith
+Herrero blanco
+
+Who are these friends?
+¿Quiénes son estos amigos?
+
+Who are yeye looking for?
+¿A quién yeye buscas?
+
+Who are you looking for?
+¿A quién estás buscando?
+
+Who are you?
+¿Quién eres tú?
+
+Who is Don?
+¿Quién es Don?
+
+Who is she?
+¿Quién es ella?
+
+Who is the blacksmith outside?
+¿Quién es el herrero de fuera?
+
+Who should I search for?
+¿A quién debo buscar?
+
+Who's this Julia?
+¿Quién es Julia?
+
+Why Frenchy? It's a Russian!#0
+¿Por qué gabacha? ¡Es una rusa!#0
+
+Why Frenchy? It's a Russian!#1
+¿Por qué gabacho? ¡Es un ruso!#1
+
+Why are you asking? And who are you too? I've never seen you around before...#0
+¿Por qué lo pregunta? ¿Y quién es usted también? Nunca le he visto por aquí antes...#0
+
+Why are you asking? And who are you too? I've never seen you around before...#1
+¿Por qué lo pregunta? ¿Y quién es usted también? Nunca le he visto por aquí antes...#1
+
+Why are you hiding?
+¿Por qué estás escondido?
+
+Why don't you come down to talk?
+¿Por qué no bajas aquí y hablamos?
+
+Why don't you come out?
+¿Por qué no vienes afuera?
+
+Why not, I need to train anyway.
+Por qué no. De todos modos necesito entrenar.
+
+Why not, I've got plenty of free time.
+Por qué no. tengo mucho tiempo libre.
+
+Why not, but who are you, and what kind of help do you need?
+¿Por qué no? Pero... ¿Quién eres y qué tipo de ayuda necesitas?
+
+Why not, this might get interesting.
+¿Por qué no? esto podría volverse interesante.
+
+Why would the Legion request my help for only 5 potions?
+¿Por qué solicitaría la Legión mi ayuda para sólo 5 pociones?
+
+Why?
+¿Por qué?
+
+Why? And who should you bring it back to?
+¿Por qué? ¿Y a quién se lo regresarías?
+
+Wind and grass is nice and cool, so juicy sweet...
+Viento y hierba es bueno y fresco, un dulce tan jugoso...
+
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+Con hambre, sed, y sueño como únicos compañeros, tiene la inquietante comprensión de que no puede recordar nada de su antigua vida o identidad.
+
+With it, you can safely move items and funds between your characters.
+
+
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+Con el entrenamiento adecuado, un piou puede llegar a ser un buen amigo y un fiel compañero en tus aventuras.
+
+With script
+Con guión
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+
+
+Withdraw.
+Retirar.
+
+Wizard
+Hechicero
+
+Wooden Bow
+Arco de madera
+
+Wooden Sword
+Espada de madera
+
+Wow, it seems everyone knows my name!
+¡Wow, parece que todo el mundo sabe mi nombre!
+
+Xilaxa#001-1
+Xilaxa#001-1
+
+Yay, it worked! I removed a spike.
+¡Hurra, ha funcionado! He eliminado una espina.
+
+Yaya, you should go see her! She'll be happy to see you.#0
+¡Debería ir a verle! Ella se alegrará de verle.#0
+
+Yaya, you should go see her! She'll be happy to see you.#1
+¡Debería ir a verle! Ella se alegrará de verle.#1
+
+Yayayaya, it's the first time someone is dressed worse than us!
+Yayayaya, ¡es la primera vez que alguien se viste peor que nosotros!
+
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+Sí, tú eres como todos *hic* igual que en Esperia, ¡pero no me atraparás! *eructo*
+
+Yeah, but I would like to make sure I get a reward.
+Sí, pero me gustaría asegurarme de obtener una recompensa.
+
+Yeah, but what reward will I get?
+Sí, pero ¿qué recompensa obtendré?
+
+Yeah, well what's the difference?
+Sí, bueno, ¿cuál es la diferencia?
+
+Yeah, yeah, of course you don't...
+Sí, sí, por supuesto tú no...
+
+Yellow Cotton Dye
+Tinte de algodón amarillo
+
+Yes
+Sí
+
+Yes I am and you are going to face justice!
+¡Sí lo soy y usted va a enfrentarse a la justicia!
+
+Yes I am.
+Sí lo soy.
+
+Yes I do.
+Sí lo hago.
+
+Yes he did.
+Sí, lo hizo.
+
+Yes what do you need?
+Sí, ¿qué necesita?
+
+Yes!
+¡Sí!
+
+Yes! @@ is written on my cookie list.
+¡Sí! @@ está escrito en mi lista de galletas.
+
+Yes, Arpan gave me these clothes.
+Sí, Arpan me dio esta ropa.
+
+Yes, I am sure.#0
+Sí, estoy segura.#0
+
+Yes, I am sure.#1
+Sí, estoy seguro.#1
+
+Yes, I do.
+Sí, así es.
+
+Yes, I feel strong enough for dangerous combats!
+¡Sí, me siento lo suficientemente fuerte para pelear combates peligrosos!
+
+Yes, I have some! "5x Black Iron Ingots"
+
+
+Yes, and he promised to be home soon.
+Sí, y prometió estar en casa pronto.
+
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+Sí, efectivamente. Yo prefiero explorar lugares en los que nunca he estado, antes que hacer cualquier otra cosa.
+
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+¡Sí, es verdad! Tú no estás listo del todo. Nard ha estado esperando por la comida por mucho tiempo ya. ¡Muévanse, marineros perezosos!
+
+Yes, it's me. It's such a fine view from here!
+Sí, soy yo. ¡Hay una vista magnífica desde aquí!
+
+Yes, yes I know... Too bad then. See you soon!
+Sí, sí, yo sé... Es una lástima, entonces. ¡Hasta luego!
+
+Yes.
+Sí.
+
+Yes?
+¿Sí?
+
+Yeye @@!
+¡Yeye @@!
+
+Yeye ask too much but do too little. Take this box and stop talking.
+Yeye hablas mucho pero haces poco. Toma esta caja y deja de hablar.
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+Yeye sé cuidadoso con la comida de animales salvajes. Algunos de ellos son yeyeuy peligrosos, especialmente los crocs.
+
+Yeye gave my box to Gugli? Nice, nice yeye!
+¿Yeye le diste mi caja a Gugli? ¡Bien, bien yeye!
+
+Yeye got good eyes and seem to have fully recovered from your injuries...
+Yeye tiene buenos ojos y parecen haberse recuperado completamente de sus lesiones...
+
+Yeye seen this yoiis at the bottom of the island, check around.
+Yeye visto a este yoiis en el punto más bajo de la isla, revisa alrededor.
+
+Yeye seen this yoiis at the top of the island.
+Yeye ha visto este yoiis en la parte de arriba de la isla.
+
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+¿Yeye aún tienes mi caja? Mira menos y trabaja más. ¡Ve a dársela a Gugli!
+
+Yeye sure? I'll yaye some more food in the next box then.#0
+¿Seguro? Entonces pondré más comida en la siguiente caja.#0
+
+Yeye sure? I'll yaye some more food in the next box then.#1
+¿Seguro? Entonces pondré más comida en la siguiente caja.#1
+
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+El cerebro de Yeye probablemente aún esté lleno de agua de mar si no puede ver la belleza de este lugar.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+¡Es el logo de la Legión de Aemil en Esperia! Me pregunto qué estaba haciendo este yoiis tan lejos de la costa.#0
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+¡Es el logo de la Legión de Aemil en Esperia! Me pregunto qué estaba haciendo este yoiis tan lejos de la costa.#1
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+Tiene mucha suerte de estar vivo. Está en bastante buena forma para caminar. ¿Recuerda qué pasó?#0
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+Tiene mucha suerte de estar vivo. Está en bastante buena forma para caminar. ¿Recuerda qué pasó?#1
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#0
+¡Aún no cogió su nueva ropa del cofre junto a su cama!#0
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#1
+¡Aún no cogió su nueva ropa del cofre junto a su cama!#1
+
+Yeye.
+Yeye.
+
+Yoiis envies a rainbow in the sky?
+¿Envidiaiis a los arcoíris en el cielo?
+
+Yoiis is not yet ready to make his own dyes.
+Aún no estáiis listo para hacer tus propios tintes.
+
+Yoiis should look there.
+Deberíaiis mirar allí.
+
+You already are at your destination!
+¡Ya está en su destino!
+
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+Ya ha hecho suficiente por nosotros. ¿Quiere seguir el consejo de Nard y descansar un poco?
+
+You already did enough for us, follow Nard's advice and get some rest.
+Ya ha hecho bastante por nosotros. Siga el consejo de Nard y descanse un poco.
+
+You already have a homunculus
+Ya tienes un homúnculo
+
+You already have a pet.
+Ya tiene una mascota.
+
+You already have this quest skill.
+Ya tiene esta habilidad de misión.
+
+You already looked here.
+Ya ha mirado aquí.
+
+You already registered. Waiting for your partner...
+Ya se ha registrado. Esperando a su pareja...
+
+You already took a @@, please put this one back in the box.
+Ya ha cogido un @@, por favor devuelva este a la caja.
+
+You are already mounting something else
+Ya estás montando algo más
+
+You are already registered here.#0
+Ya está registrada aquí.#0
+
+You are already registered here.#1
+Ya está registrado aquí.#1
+
+You are exhausted, you should rest a bit.#0
+Está exhausta, debería descansar un poco.#0
+
+You are exhausted, you should rest a bit.#1
+Está exhausto, debería descansar un poco.#1
+
+You are full of wine, my friend...
+Usted está lleno de vino, mi amigo...
+
+You are honest, I like it.
+Es usted honesto, me gusta.
+
+You are in the Blacksmith's house, by Jove!
+¡Está en la casa del herrero, por Jove!
+
+You are just sitting on the shadow of your store.
+Está sentado justo en la sombra de su tienda.
+
+You are new around here, right?#0
+Usted es nueva por aquí, ¿verdad?#0
+
+You are new around here, right?#1
+Usted es nuevo por aquí, ¿verdad?#1
+
+You are no longer killable.
+Usted ya no puede ser asesinado.
+
+You are no longer the Guild Master.
+Usted ya no es el Amo del Gremio.
+
+You are not allowed to reduce the length of a ban.
+No se le permite reducir la duración de la censura.
+
+You are not authorized to warp from your current map.
+No está autorizado a teleportarse desde su mapa actual.
+
+You are not authorized to warp someone to this map.
+No está autorizado a teleportar a alguien a este mapa.
+
+You are not authorized to warp someone to your current map.
+No está autorizado a teleportar a alguien a su mapa actual.
+
+You are not authorized to warp this player from their map.
+No está autorizado a teleportar a este jugador desde su mapa.
+
+You are not authorized to warp to this map.
+No está autorizado a teleportarse a este mapa.
+
+You are not authorized to warp to your save map.
+No está autorizado a teleportarse a su mapa guardado.
+
+You are not in a guild.
+Usted no está en un gremio.
+
+You are not in jail.
+Usted no está en la cárdel.
+
+You are now
+Usted está ahora
+
+You are now divorced!
+¡Ahora se ha divorciado!
+
+You are now immune to attacks.
+Ahora es inmune a los ataques.
+
+You are now officially part of my crew! Thanks again for your help.
+¡Ahora eres, oficialmente, parte de mi tripulación! Gracias de nuevo por tu ayuda.
+
+You are now part of the crew... At least for us down here!
+Ahora eres parte de la tripulación... ¡Al menos para nosotros aquí abajo!
+
+You are on a raft, adrift in the sea.
+Estás en una balsa, a la deriva en el mar.
+
+You are on the human resource wing of the Town Hall.
+Está en el ala de recursos humanos del Recibidor de la Ciudad.
+
+You are unable to change your job.
+No puede cambiar su oficio.
+
+You are weird, I have to go sorry.#0
+Es usted extraña. Tengo que irme, lo siento.#0
+
+You are weird, I have to go sorry.#1
+Es usted extraño. Tengo que irme, lo siento.#1
+
+You bored me, see you later.
+Usted me aburre, nos vemos más tarde.
+
+You broke the target's weapon.
+Rompió el arma del objetivo.
+
+You buried @@ @@.
+Usted enterró a @@ @@.
+
+You can already rename your pet.
+Ya puedes cambiar de nombre a tu mascota.
+
+You can also answer in your native language or in English.
+También puede responder en su idioma nativo o en inglés.
+
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+También puedes atacar un enemigo desde tu teclado presionando la tecla 'A' para seleccionarlo, y 'Ctrl' para atacarlo. Por supuesto, esto es si no has cambiado las configuraciones del teclado aún.
+
+You can also improve your equipment in a totally different way with the use of cards.
+También puede mejorar su equipamiento de una forma totalmente distinta con el uso de tarjetas.
+
+You can also manually stop it at any time with: @exprate default
+
+
+You can also read The Book of Laws at any time to see the rules.
+
+
+You can also simply talk to any citizen around you by clicking on them.
+También puede simplemente hablar con cualquier ciudadano de su alrededor haciendo click en él.
+
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+También puede utilizar su habitación para descansar tras una larga batalla. Eso consumerá su reserva pero su HP se restaurará completamente.
+
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+Puedes atacar a un mostruo dándole clic directamente encima de éste. Una vez seleccionado, puedes notar una barra cerca de tu objetivo que muestra cuánta vitalidad le queda.
+
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+Puedes atacar a un monstruo haciendo clic sobre él, o desde tu teclado, puedes presionar la tecla 'A' para seleccionar el monstruo, seguido de 'Ctrl' para atacarlo.
+
+You can drag and drop an item to the NPC window or select an item through your inventory.
+Puede arrastrar y soltar un artículo en la ventana del NPC o seleccionar un artículo a través de su inventario.
+
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+
+
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+Puedes ver fácilmente si un monstruo es fácil de matar o nada más imposible de derrotar. No intentes contra criaturas que son mucho más poderosas que tú... Estarías arriesgando tu vida por nada.
+
+You can find novels and poems on this floor.
+Puede encontrar novelas y poemas en esta planta.
+
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+Puedes buscar algunos Crocs en la playa, puedes encontrarla después de la entrada, en la parte superior de esta ciudad.
+
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+Puedes encontrarlos en el océano, cerca de los corales y otros seres marinos. pero el mar es muy duro hoy. No deberías intentar nadar por ahora.
+
+You can go upstairs and choose a different room if you want.
+Si quiere puede subir y elegir una habitación distinta.
+
+You can have %d items on your autolootitem list.
+Puede tener %d artículos en su lista de su autobotín.
+
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+¡Puede conservar su grupo actual como está, mientras dirige o es parte de un gremio, para hablar y compartir diferentes artículos con todos sus miembros!
+
+You can not change to this job by command.
+No puede cambiar a este oficio mediante comando.
+
+You can now attack and kill players freely.
+Ahora puede atacar y matar a jugadores libremente.
+
+You can now be attacked and killed by players.
+Ahora puede ser atacado y asesinado por otros jugadores.
+
+You can now rename your pet.
+Ahora puede renombrar a su mascota.
+
+You can now stay with your new friends and enjoy the warm sand of this little island.
+Puedes quedarte con tus nuevos amigos y disfrutar la arena caliente de esta pequeña isla.
+
+You can read some lines that are nicely carved into the soft wooden planks.
+Puedes leer algunas líneas que están muy bien talladas sobre las suaves tablas de madera.
+
+You can read the book that I gave you earlier at the library if you lost it.
+Puede leer el libro que le di antes en la biblioteca si lo ha perdido.
+
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+Puede seleccionar a una persona específica con la tecla [N], y después, presione la tecla [T] cuando esté rodeado por más de una persona.
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+Puedes localizar a Q'Muller en un acantilado, afuera hacia oeste, ocupado recolectando @@s.
+
+You can try talking with some other sailors to get some information about that.
+Puedes intentar hablar con los otros marineros para obtener alguna información acerca de eso.
+
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+Puede intentarlo, pero su posiblidad de éxito es menor que la de un herrero y maestro artesano bien entrenado.
+
+You can use it to clear your stats, to start freshly if you see what I mean...
+Puede usarlo para borrar sus estadísticas, para empezar de nuevo si ve lo que significa...
+
+You can use many diverse items to lure fishes.
+
+
+You can yaye some @@s by hitting these crocotrees.
+Puedes yaye algunos @@s golpeando estos árboles de crocos.
+
+You can't add a guild bound item to a character without guild!
+¡No puede añadir un artículo enlazado de gremio a un personaje sin gremio!
+
+You can't add a party bound item to a character without party!
+¡No puede añadir un artículo enlazado de grupo a un personaje sin grupo!
+
+You can't carry another @@? What a shame.
+¿No puede cargar otro @@? Qué vergüenza.
+
+You can't clean a cart while vending!
+¡No puede limpiar una carreta durante la venta!
+
+You can't create chat rooms in this map
+No puede crear una sala de chat en este mapa
+
+You can't drop items in this map
+No puedes arrojar artículos en este mapa
+
+You can't go there!
+¡No puedes ir allá!
+
+You can't leave battleground guilds.
+No puede dejar los gremios en campo de batalla.
+
+You can't open a shop in this map
+No puede abrir una tienda en este mapa
+
+You can't open a shop on this cell.
+No puede abrir una tienda en esta celda.
+
+You can't return your pet because your inventory is full.
+No puede devolver a su mascota porque su inventario está lleno.
+
+You can't trade in this map
+No puede comerciar en este mapa
+
+You can't use commands while dead.
+No puede utilizar comandos estando muerto.
+
+You can't withdraw that much money
+No puede retirar tanto dinero
+
+You cannot autotrade when dead.
+No puede autocomerciar estando muerto.
+
+You cannot change guild leaders in this map.
+No puede cambiar los líderes de gremio en este mapa.
+
+You cannot change party leaders in this map.
+No puede cambiar los líderes de grupo en este mapa.
+
+You cannot decrease that stat anymore.
+No puede reducir más esa estadística.
+
+You cannot increase that stat anymore.
+No puede aumentar más esa estadística.
+
+You cannot join the '%s' channel because you've been banned from it
+No puede unirse al canal '%s' porque ha sido excluido de él
+
+You cannot use this command when dead.
+Nno puede utilizar este comando estando muerto.
+
+You cannot use this item while sitting
+No puede utilizar este artículo estando sentado
+
+You cannot use this item while your storage is open
+No puedes usar este artículo mientras tu almacén esté abierto.
+
+You caught a @@ but had no room in your inventory to carry it.
+
+
+You caught a @@!
+¡Ha capturado un @@!
+
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+Capturaste al piou, pero está intentado escapar. Será mejor que vuelvas rápido donde Salem.
+
+You clearly need to be more public-spirited.
+
+
+You concentrate and try to summon old memories from within your mind.
+Concéntrese y trate de recordar viejos recuerdos de su mente.
+
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+Puedes conocer a los demás marineros de esta manera, y... obteniendo este gorro por supuesto, que será un signo de que te estas uniendo a la tripulación.
+
+You could start by talking to Gugli. He always has tasks for people willing to help!
+Podrías iniciar hablando con Gugli. ¡Él siempre tiene tareas para gente que desea ayudar!
+
+You currently cannot open your storage.
+En este momento no puedes abrir tu almacén.
+
+You currently have @@ Esperin on your bank account.
+
+
+You do not give me much options.
+Usted no me da muchas pociones.
+
+You do not have a cart to be cleaned.
+No tiene una carreta para ser limpiada.
+
+You do not have a homunculus.
+No tienes un homúnculo.
+
+You do not have enough Esperin on your bank account.
+No tiene suficiente Esperin en su cuenta de banco.
+
+You do not have enough Esperin on yourself.
+No lleva suficiente Esperin encima.
+
+You do not have the required access privileges to use the Super Menu.
+No tiene los privilegios de acceso requeridos para utilizar el menú Super.
+
+You do not possess a cart to be removed
+No posee una carreta para ser eliminada
+
+You do not seem to have enough money, come back later!
+No parece tener suficiente dinero. ¡Vuelva más tarde!
+
+You don't expect me to eat that, do you? Give me something else!
+No esperas que me coma eso, ¿o sí? ¡Dame otra cosa!
+
+You don't have any @@, are you mocking me?
+Ni tiene ningún @@. ¿Se burla de mí?
+
+You don't have any @@.
+No tiene ningún @@.
+
+You don't have enough @@s on you.
+No lleva suficientes @@s encima.
+
+You don't have enough money, bring @@ E.
+No tiene suficiente dinero. Traiga @@ E.
+
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+No tiene suficiente espacio en su mochila para un @@. Guarde algo de su porquería y vuelva.
+
+You don't have this quest skill.
+No tiene esta habilidad de misión.
+
+You don't seem to be from the Legion, let's do a game.
+No pareces ser parte de la Legión, vamos a jugar.
+
+You failed!
+¡Usted ha fracasado!
+
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+Usted se siente entumecido y todo a su alrededor parece neblinoso, pero puede recordar el sentimiento de la fría y dura madera de su balsa en una noche tormentosa.
+
+You fell asleep.#0
+Se siente dormida.#0
+
+You fell asleep.#1
+Se siente dormido.#1
+
+You found a small chest, surprisingly heavy for it's size.
+Ha encontrado un pequeño cofre, sorprendentemente pesado para su tamaño.
+
+You found him!
+¡Le ha encontrado!
+
+You found something!
+¡Ha encontrado algo!
+
+You got married to @@!
+¡Se ha casado con @@!
+
+You have %d new emails (%d unread)
+Tiene %d mensajes nuevos (%d sin leer)
+
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+Tiene un nivel para cada uno de sus equipos, por defecto cuando compra o elabora una pieza, el nivel está en 1.
+
+You have already opened your guild storage. Close it first.
+Ya tienes abierto tu almacén del gremio. Ciérralo primero.
+
+You have already opened your storage. Close it first.
+Ya tienes abierto tu almacén. Ciérralo primero.
+
+You have an awful case of amnesia.
+Tienes un terrible caso de amnesia.
+
+You have become the Guild Master!
+¡Se ha convertido en el Amo del Gremio!
+
+You have been jailed by a GM.
+Ha sido encarcelado por un GM.
+
+You have been jailed for an unknown amount of time.
+Ha sido encarcelado durante una cantidad de tiempo desconocida.
+
+You have been jailed indefinitely.
+Ha sido encarcelado indefinidamente.
+
+You have been recovered!
+¡Se ha recuperado!
+
+You have been so nice to me. So please, take one.#0
+Usted ha sido muy amabie conmigo. Así que por favor, coja uno.#0
+
+You have been so nice to me. So please, take one.#1
+Usted ha sido muy amabie conmigo. Así que por favor, coja uno.#1
+
+You have forgotten the skill.
+Ha olvidado la habilidad.
+
+You have learned the skill.
+Ha aprendido la habilidad.
+
+You have mounted a Peco Peco.
+Ha montado en un Peco Peco.
+
+You have mounted your Dragon.
+Ha montado en su Dragón.
+
+You have mounted your Mado Gear.
+Ha montado en su equipo Mado.
+
+You have mounted your Warg.
+Ha montado a su Wargo.
+
+You have mounted.
+Ha montado.
+
+You have put your finger on it, I am not.
+Usted ha puesto su dedo sobre eso, yo no.
+
+You have released your Dragon.
+Ha liberado a su Dragón.
+
+You have released your Mado Gear.
+Ha liberado a su equipo Mado.
+
+You have released your Peco Peco.
+Ha liberado a su Peco Peco.
+
+You have released your Warg.
+Ha liberado a su Wargo.
+
+You have released your mount.
+Ha liberado a su montura.
+
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+
+
+You have to find him, or else I will tell him that you did not help me.
+Tiene que encontrarle, o le diré que usted no me ayudó.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+Tiene que saber que hubo un tiempo durante el que fui el teniente indiscutible de esta tripulación. Entonces un día uno de esos malditos marineros trajo a esa 'amable' dama aquí.
+
+You hear a loud scream. It must be the creaking of the wooden door...
+Oyes un ruidoso chirrido. Debe ser el rechinar de la puerta de madera...
+
+You hear some creeping and crawling sounds from the murkiness below.
+Usted oye unos sonidos reptantes y progresivos desde la oscuridad de abajo.
+
+You hear some sound behind the door.
+Escuchas algunos ruidos detrás de la puerta.
+
+You hide your shovel.
+Usted esconde su pala.
+
+You hit the nail on the head, it's the Legion of Gasaron!
+
+
+You hit too hard with your fist, you destroyed your @@.
+Golpeaste muy duro con tu puño, destruiste tu @@.
+
+You hold the shovel in your hands.
+Usted conserva la pala en las manos.
+
+You honor me, my beauty, but I'm already taken by Julia!#0
+¡Me honras, hermosura, pero ya estoy cogido por Julia!#0
+
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+Sólo tiene que seleccionar la tarjeta, después elija sobre qué pieza de equipamiento quiere utilizarla, y ha terminado.
+
+You just need one fishing rod, although you should take more than one single bait.
+
+
+You killed @@ Fluffies.
+Ha matado @@ Fluffies.
+
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+
+
+You know, yeyes love to chat while working.
+Tú sabes, yeyes ama charlar mientras está trabajando.
+
+You lack some very basic skills...
+Le faltan algunas habilidades muy básicas...
+
+You left your fishing spot!
+¡Ha dejado su lugar de pesca!
+
+You lie in the bed.
+Usted yace en la cama.
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+Ellos le gustan, ¿no? Sólo hable con Peter después. Está en el segundo piso del barco. ¡Él le enviará a la bodega, donde encontrará una comida peluda!
+
+You like these hats, right?
+¿Te gustan estos gorros verdad?
+
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+Usted parece diferente. Le daré mi viejo equipo como recompensa y reconocimiento por su tiempo... ¡y tome estas pociones también!
+
+You look nice, do you want to help me?
+Usted parece amable, ¿quiere ayudarme?
+
+You made a cash deposit of @@ E.
+Ha hecho un depósito de dinero de @@ E.
+
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+
+You mentioned the quality of your wine.
+Mencionaste la calidad de tu vino.
+
+You missunderstood, it's 5 potions.
+Entendiste mal, son 5 pociones.
+
+You must enter a name.
+Debe introducir un nombre.
+
+You must enter a player name or ID.
+Debe introducir un nombre o ID de jugador.
+
+You need %s to mount!
+¡Necesita %s para montar!
+
+You need to be a Guild Master to use this command.
+Necesita ser un Amo de Gremio para utilizar este comando.
+
+You need to be a member of the Merchant Guild to have a chance there.
+Necesita ser miembro del Gremio de Mercaderes para tener una oportunidad ahí.
+
+You need to be a party leader to use this command.
+Necesita ser un líder de grupo para utilizar este comando.
+
+You need to cross the crocojungle heading north.
+Necesitas cruzar la jungla de crocos rumbo al norte.
+
+You need to input a option
+Necesita introducir una opción
+
+You need to type the answer of this riddle in the NPC window.
+Debes escribir la respuesta de este acertijo en la ventana del NPC.
+
+You notice a young boy sitting on one of the highest branches of the tree.
+Usted ve a un joven sentado en una de las ramas más altas del árbol.
+
+You now also have access to the Legion building. Good job, you earned it.
+Ahora también tiene acceso al edificio de la Legión. Buen trabajo, lo ha conseguido.
+
+You open a book named @@.
+Abre un libro llamado @@.
+
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+Abres el libro, pero parece que el agua marina y el paso del tiempo lo han dañado severamente. Algunas páginas ya no son legibles. Y otras simplemente están perdidas.
+
+You opened the @@ in two parts, but you crushed one of them.
+Abriste el @@ en dos partes, pero aplastaste uno de ellos.
+
+You opened the chest
+Ha abierto el cofre
+
+You perfectly cut your @@ into two edible parts.
+Tú cortas perfectamente tu @@ en dos partes comestibles.
+
+You pick up the package.
+Ha recogido el paquete.
+
+You probably don't have much business in this city as you don't remember who you are.
+Probablemente no tiene muchos negocios en esta ciudad pues no recuerda quié és usted mismo.
+
+You pulled too late and lost the bait...
+
+
+You pulled too soon and lost the bait.
+Ha tirado demasiado tarde y ha perdido el anzuelo.
+
+You receive @@ E!
+¡Recibes @@ E!
+
+You receive a @@!
+¡Recibes una @@!
+
+You received @@ EXP and @@ E.
+Ha recibido @@ EXP y @@ E.
+
+You request has been rejected by autoreject option.
+Tu petición ha sido rechazada por la opción de auto-rechazo.
+
+You scare the piou, but let it go.
+Ha asustado al piou, pero déjelo ir.
+
+You search the tree but don't find anybody.
+Usted busca en el árbol pero no encuentra a nadie.
+
+You see a dust covered book on the shelf...
+Ves un libro cubiero de polvo en el estante...
+
+You see a raijin boy, sitting on the edge of the dock.
+Ve a un niño raijin, sentado al borde del muelle.
+
+You see a young elven girl, with a strong sense of pain in her face.
+Ve a una joven elfa, con un intenso dolor en su faz.
+
+You see some fish reflecting the sun on the surface of the water.
+Ve a un pez reflectando en sol sobre la superficie del agua.
+
+You see these pious around us?
+¿Ves estos pious alrededor de nosotros?
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+Vea, Enora me pidió hacer una espada de hierro negro. Desgraciadamente me he quedado sin el material que necesito, y...
+
+You see, folks around here that get my cookies have the distinction of being...
+Vea, la gente de por aquí que coge mis galletas tiene la distinción de ser...
+
+You see? I'm working here!
+¿Ves? ¡Estoy trabajando aquí!
+
+You seem a bit tired sir.
+Parece algo cansado, señor.
+
+You seem more cultivated than you look.
+Parece más culto de lo que parece.
+
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+Pareces patéticamente débil. ¿Qué hace tal gelatina deshuesada como tú por aquí?
+
+You should arrive at a park with a hill nearby.
+Debería llegar a un parque con una colina cercana.
+
+You should ask Maxe. He's an early riser.
+Debería preguntar a Maxe. Es un madrugador.
+
+You should check on the highest part of the cliff, I was hiding there.
+Debería echar un vistazo a la parte más alta del acantilado. Me estaba escondiendo allí.
+
+You should come back when you have some free space.
+Deberías volver cuando tengas algo de espacio libre.
+
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+Debería hablar con Don y Calypsan si quiera aprender más sobre ello. ¡Son maestros en este área!
+
+You should go and get some sleep.
+Usted debería ir y dormir un poco.
+
+You should go see him. He is one of the most experienced sailors we have.
+Deberías ir a verlo. Él es uno de los marineros más experimentados que tenemos.
+
+You should go see them.
+Deberías ir a verles.
+
+You should have a shop open in order to use @autotrade.
+Debería tener una tienda abierta para utilizar @autotrade.
+
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+Deberías informarle a Nard sobre el progreso hecho en la carga de comida y suministros en el bote. ¡Él estará complacido de escuchar esas buenas noticias!
+
+You should know this, an item like this can't be bleached.
+Debería saber esto: un artículo como este no puede desteñirse.
+
+You should look for a seller named Fexil around the merchant square.
+Debería buscar a un vendedor llamado Fexil por la plaza del mercado.
+
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+Debería buscarles cuando lleguemos al puerto. ¡No se arrepentirá! Je, je...
+
+You should talk to Magic Arpan first.
+Debería hablar con Magic Arpan primero.
+
+You should walk to the north to find him.
+Debes caminar hacia el norte para encontrarlo.
+
+You should walk to the north.
+Debes caminar hacia el norte.
+
+You shouldn't believe every tale drunken sailors tell you.
+No deberías creer cada historia que te cuenten marineros borrachos.
+
+You step on something, a panel half overgrown by moss, it has writing on it...
+Usted pisa algo, un panel medio cubierto de musgo, hay algo escrito en él...
+
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+Usted pisa algo, un panel con una esquina mordida e inscripciones claras en él...
+
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+Usted pisa algo, un panel tembloroso y frágil con inscripciones apenas visibles en él...
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+Todavía tienes unos días antes de que lleguemos al puerto. ¿Tal vez puedas aprender algo de ellos?
+
+You still have a 90% discount on one piou.
+Aún tienes un 90% de descuento en un piou.
+
+You still haven't completed your tasks.
+Aún no has completado tus tareas.
+
+You still need to give me boxes from:
+Tú todavía necesitas darme cajas de:
+
+You stupid, he's English, look at the shape of his head.#1
+
+
+You stupid, she's English, look at the shape of her head.#0
+
+
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+
+
+You take good care of your piou. Remember to feed it every day.
+Cuida bien a tu piou. Recuerda alimentarlo a diario.
+
+You take the clothes from the chest.
+Tomas la ropa del cofre.
+
+You take your fishing rod and leave.
+Usted coge su caña de pesca y se va.
+
+You tell me. Do I deserve a cookie?
+Dime. ¿Merezco una galleta?
+
+You told me that you 'were' important.
+Me decías que 'eras' importante.
+
+You tried to embarrass me, am I right?!
+Ha intentado avergonzarme, ¿me equivoco?!
+
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+Intentaste deshacerte de mí, ¿eeh? ¡Pero sorpresa! Todavía estoy aquí... *hic* O allí.
+
+You waited too long and lost the bait...
+
+
+You were gone so I thought you let me down.
+Usted no estaba, así que pensé que me dejaría caer.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#0
+Usted estaba en mala forma. Debería alegrarse por que le encontrásemos antes de que el mar le matase.#0
+
+You were in bad shape, you should be happy we found you before the sea killed you.#1
+Usted estaba en mala forma. Debería alegrarse por que le encontrásemos antes de que el mar le matase.#1
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0
+Usted ha estado durmiendo ahí durante bastante tiempo. Nuestra astillera, Julia, estuvo aquí con usted, e hizo cuanto pudo para sanar sus heridas.#0
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1
+Usted ha estado durmiendo ahí durante bastante tiempo. Nuestra astillera, Julia, estuvo aquí con usted, e hizo cuanto pudo para sanar sus heridas.#1
+
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+
+
+You will be able to find her in the market in the south-west of Artis.
+
+
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+Encontrarás una señal de madera cerca de una encrucijada. Él está a unos pocos pasos a la izquierda.
+
+You will remain
+Usted seguirá
+
+You will respawn at this place if defeated in combat.
+Usted reaparecerá en este lugar si es derrotado en combate.
+
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Verás, los ciudadanos son amables y puedes pedir ayuda a la Legión de Aemil. ¡Ellos pueden ayudarte a encontrar un trabajo o te pueden ayudar a descubrir qué te paso en el mar!
+
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+Usted quita bastante arena para leer el mensaje escrito en este vulgar trozo de madera.
+
+You withdrew a total of @@ E.
+
+
+You yoiis should walk to the north.
+Debes yoiis caminar hacia el norte.
+
+You'll first need to help my friends.
+Primero tienes que ayudar a mis amigos.
+
+You'll want your fishing rod to be flexible but solid.
+
+
+You're already autolooting this item type.
+Ya está autorecogiendo este tipo de artículo.
+
+You're already autolooting this item.
+Ya está autorecogiendo este artículo.
+
+You're already in the '%s' channel
+Ya está en el canal '%s'
+
+You're already with a '%s' costume, type '@costume' to remove it.
+Ya lleva un disfraz '%s'. Escriba '@costume' para eliminarlo.
+
+You're confusing me with someone else.
+Me confunde con otro.
+
+You're currently not autolooting this item type.
+Actualmente no está autorecogiendo este tipo de artículo.
+
+You're currently not autolooting this item.
+Actualmente no está autorecogiendo este artículo.
+
+You're like the rest of this filthy crew, I can't trust you!
+Eres como el resto de esta asquerosa tripulación. ¡No puedo confiar en ti!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#0
+Es usted como el resto de esta sucia tripulación. ¡Ahora su nombre está en la lista de traidores!#0
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#1
+Es usted como el resto de esta sucia tripulación. ¡Ahora su nombre está en la lista de traidores!#1
+
+You're lucky that I'm a generous person, here's another one.
+Tienes suerte de que yo sea una persona generosa. Aquí tienes otra.
+
+You're not allowed to talk on this channel
+No se le permite hablar en este canal
+
+You're not dead.
+No está muerto.
+
+You're not disguised.
+Usted no está disfrazado.
+
+You're not in a guild.
+Usted no está en un gremio.
+
+You're not in that channel, type '@join <#channel_name>'
+No está en ese canal. Escriba '@join <#channel_name>'
+
+You're not part of the '%s' channel
+Usted no es parte del canal '%s'
+
+You're not the master of your guild.
+Usted no es el amo de su gremio.
+
+You're not the owner of channel '%s'
+Usted no es el propietario del canal '%s'
+
+You're now in the '#%s' channel for '%s'
+Ahora está en el canal '#%s' para '%s'
+
+You're now in the '%s' channel
+Ahora está en el canal '%s'
+
+You're on La Johanne, a merchant ship.
+Usted está en La Johanne, un barco mercante.
+
+You're on a ship, we're on our way to the commercial capital of Artis.
+Estás a bordo de un barco. Vamos rumbo a la capital comercial de Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0
+Usted está en nuestro barco. Hemos atracado en una pequeña isla y vamos a terminar nuestra larga travesía comercial en la ciudad de Artis.#0
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1
+Usted está en nuestro barco. Hemos atracado en una pequeña isla y vamos a terminar nuestra larga travesía comercial en la ciudad de Artis.#1
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1
+¡Usted es ahora uno de nosotros, eso es genial! ¡Estaba seguro de que usted sería un buen hombre cuando le vi por primera vez!#1
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0
+¡Usted es ahora uno de nosotros, eso es genial! ¡Estaba seguro de que usted sería una buena señorita cuando le vi por primera vez!#0
+
+You're right, it's about Julia.#1
+Estás en lo cierto, es sobre Julia.
+
+You're right, it's about you.#0
+Tiene razón, es sobre usted.#0
+
+You're talking too fast!
+¡Habla demasiado rápido!
+
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+Está demasiado cerca de un NPC. Debe de estar a al menos %d celdas de distancia de cualquier NPC.
+
+You're welcome. If you can't remember something, just come back here!
+De nada. ¡Si no puedes recordar algo, sólo vuelve aquí!
+
+You've become the party leader.
+Usted es ahora el líder del grupo.
+
+You've been revived!
+¡Usted ha sido reanimado!
+
+You've died.
+Has muerto.
+
+You've left the '%s' channel
+Ha dejado el canal '%s'
+
+You've reached the highest natural place of Artis, enjoy the view.
+Ha llegado al lugar natural más alto de Artis. Disfrute de la vista.
+
+You've reached your slave clones limit.
+Ha alcanzado su límite de clones esclavos.
+
+You... You eat... rattos? I think you're just a fool.
+¿Tú...Tú comes... rattos? Pienso que eres un tonto.
+
+You? Here?
+¿Tú? ¿Aquí?
+
+Your GM level doesn't authorize you to %s the player '%.*s'.
+Su nivel de GM no le autoriza a %s al jugador '%.*s'.
+
+Your GM level doesn't authorize you to perform this action on the specified player.
+Su nivel de GM no le autoriza a realizar esta acción sobre el jugador específico.
+
+Your GM level doesn't authorize you to perform this action.
+Su nivel de GM no le autoriza a realizar esta acción.
+
+Your Game's EXE file is not the latest version.
+Su archivo EXE del juego no es la última versión.
+
+Your account has an 'Incorrect Password'...
+Su cuenta tiene una 'Contraseña Incorrecta'...
+
+Your account has been banished until
+Su cuenta ha sido deportada hasta
+
+Your account has been blocked by the GM Team.
+Su cuenta ha sido bloqueada por el Equipo GM.
+
+Your account has been prohibited to log in.
+Se le ha prohibido iniciar sesión en su cuenta.
+
+Your account has been rejected from server.
+Su cuenta ha sido rechazada del servidor.
+
+Your account has been totally erased.
+Su cuenta ha sido eliminada completamente.
+
+Your account has expired.
+Su cuenta ha caducado.
+
+Your account is 'Unregistered'.
+Su cuenta está 'No registrada'.
+
+Your account is no longer authorized.
+Su cuenta ya no está autorizada.
+
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+Su límite de tiempo de cuenta es: %d-%m-%Y %H:%M:%S.
+
+Your autolootitem list has been reset.
+Su lista de artículos autorecogidos se ha reiniciado
+
+Your autolootitem list is empty.
+Su lista de artículos autorecogidos está vacía.
+
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+Su lista de artúculos recogidos automáticamente está llena. Elimine algunos artículos primero con @autolootid -<nombre o ID del artículo>.
+
+Your autoloottype list has been reset.
+Su lista de tipos recogidos automáticamente se ha reiniciado.
+
+Your autoloottype list is empty.
+Su lista de tipos recogidos automáticamente está vacía.
+
+Your body aches, even your hair hurts, and the bright daylight is painful.
+Su cuerpo duele, incluso su pelo duele, y la luz del día es dolorosa.
+
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+
+
+Your cart was cleaned.
+Su carreta se ha limpiado.
+
+Your class can't mount!
+¡Su clase no puede montar1
+
+Your current memo positions are:
+Sus posiciones de nota actuales son:
+
+Your effect has changed.
+Su efecto ha cambiado.
+
+Your global chat is no longer bound to the '#%s' channel
+Su chat global ya no está conectado al canal '#%s'
+
+Your global chat is not bound to any channel
+Su chat global no está conectado a ningún canal
+
+Your global chat is now bound to the '%s' channel
+Ahora su chat global está conectado al canal '%s'
+
+Your group has been changed.
+Su grupo ha cambiado.
+
+Your guild storage was cleaned.
+Tu almacén del gremio ha sido vaciado.
+
+Your guild's storage has already been opened by another member, try again later.
+Tu almacén del gremio ha sido abierto por otro miembro, inténtalo luego.
+
+Your hairstyle is @@ and its color is @@.
+Su peinado es @@ y su color es @@.
+
+Your hands are too weak, you did not succeed in opening this @@.
+Tus manos son muy débiles, no tuviste éxito al abrir este @@.
+
+Your head is suddently heavy, your eyes are closing...
+De repente le pesa la cabeza, sus ojos se están cerrando...
+
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+Tu corazón se acelera mientras tu mirada se centra en un pequeño panel de madera, parcialmente oculto por una capa de arena que es llevada por el viento.
+
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+Su ayuda es bienvenida. Por desgracia, sólo puedo darle una recompensa por el primer exterminio.
+
+Your homunculus doesn't evolve.
+Tu homúnculo no se desarrolla.
+
+Your job has been changed.
+Tu trabajo ha cambiado.
+
+Your mind is set? You will loose the color dye during this process.
+¿Está decidido? Perderá el tinte de color durante este proceso.
+
+Your name is Ianus or Janus?
+¿Su nombre es Lanus o Janus?
+
+Your position has been saved.
+Tu posición fue guardada.
+
+Your save point has been changed.
+Su punto de guardado ha sido cambiado.
+
+Your sex has been changed (disconnection required to complete the process)...
+Tu género ha sido cambiado (se requiere que te desconectes para completar el proceso)...
+
+Your sister sent me to find you. Your mother is worried.#0
+Tu hermana me envió a encontrarte. Tu madre está preocupada.#0
+
+Your sister sent me to find you. Your mother is worried.#1
+Tu hermana me envió a encontrarte. Tu madre está preocupada.#1
+
+Your storage was cleaned.
+Tu almacén ha sido vaciado.
+
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+Oxido de Zinc y Titanio, Ftalocianina, Cadmio, Lazulita...
+
+Zzzzzzzzz...
+Zzzzzzzzz...
+
+[ K.S Protection Active - Option: Guild ]
+[ Protección K.S Activa - Opción: Gremio ]
+
+[ K.S Protection Active - Option: Party ]
+[ Protección K.S Activa - Opción: Grupo ]
+
+[ K.S Protection Active - Option: Self ]
+[ Protección K.S Activa - Opción: usted mismo ]
+
+[ K.S Protection Inactive ]
+[ Protección K.S Inactiva ]
+
+[ Map K.S Protection Active ]
+[ Protección de Mapa K.S Activa ]
+
+[ Map K.S Protection Inactive ]
+[ Protección de Mapa K.S Inactiva ]
+
+[ ^EE0000%s^000000 ]
+[ ^EE0000%s^000000 ]
+
+[%d] seconds left until you can use
+
+
+[^EE0000%s^000000]
+[^EE0000%s^000000]
+
+a ground!
+¡Tierra!
+
+a quiet place,
+un lugar tranquilo,
+
+ban
+proscribir
+
+block
+bloquear
+
+body/armor,
+cuerpo/armadura,
+
+both hands,
+ambas manos,
+
+change the sex of
+cambiar el sexo de
+
+conf/import/msg_conf.txt
+conf/import/msg_conf.txt
+
+data @@ @@ @@ data
+información @@ @@ @@ información
+
+debug
+Depurar
+
+delta
+delta
+
+feet,
+pies,
+
+fisherman
+pescador
+
+garment,
+prenda,
+
+hairstyle_config
+hairstyle_config
+
+left accessory,
+accesorio izquierdo,
+
+left hand,
+mano izquierda,
+
+life
+
+
+line @@: @@
+línea @@: @@
+
+lower head,
+cabeza inferior,
+
+lower/mid head,
+cabeza inferior/media,
+
+lower/mid/top head,
+cabeza inferior/media/superior,
+
+lower/top head,
+cabeza inferior/superior,
+
+marriage1
+matrimonio1
+
+mid head,
+cabeza media,
+
+no
+no
+
+no active MOTD
+MOTD no activo
+
+no active broadcast
+transmisión no activa
+
+npc1
+npc1
+
+npc1#door
+npc1#door
+
+npc2
+npc2
+
+npc3
+npc3
+
+npc4
+npc4
+
+npc5
+npc5
+
+npc6
+
+
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+la opción '%s' está habilitada, si quiere deshabilitarla escribe '@channel opt %s 0'
+
+option '%s' is not enabled on channel '%s'
+la opción '%s' no está habilitada en el canal '%s'
+
+option '%s' is now disabled for channel '%s'
+la opción '%s' ha sido deshabilitada para el canal '%s'
+
+option '%s' is now enabled for channel '%s'
+la opción '%s' ha sido habilitada para el canal '%s'
+
+option '%s' is now enabled for channel '%s' with %d seconds
+la opción '%s' ha sido habilitada para el canal '%s' con %d segundos
+
+right accessory,
+accesorio derecho,
+
+right hand,
+mano derecha,
+
+skill %d: %s (%s)
+habilidad %d: %s (%s)
+
+test @@
+test @@
+
+test1
+test1
+
+test2
+test2
+
+top head,
+cabeza superior,
+
+unban
+quitar proscripción
+
+unblock
+desbloquear
+
+value '%d' for option '%s' is out of range (limit is 0-10)
+el valor '%d' para la opción '%s' está fuera del rango (el límite es 0-10)
+
+yes
+sí
+
+| Guild: '%s'
+| Gremio: '%s'
+
+| Location: %s %d %d
+| Localización: %s %d %d
+
+| Lv:%d/%d | Job: %s
+| Nivel:%d/%d | Trabajo: %s
+
+| Party: '%s'
+| Grupo: '%s'
+
+↠Exit
+↠Salida
+
+↑ Legion
+↑ Legión
+
+↓ Market Place
+
+
diff --git a/langs/lang_fr.old b/langs/lang_fr.old
new file mode 100644
index 000000000..2888d92cd
--- /dev/null
+++ b/langs/lang_fr.old
@@ -0,0 +1,3180 @@
+ ago
+passé
+
+'%s' got %s's %s (chance: %0.02f%%)
+'%s' a %s's %s (chance : %0.02f%%)
+
+'%s' stole %s's %s (chance: %0.02f%%)
+'%s' a volé %s's %s (chance : %0.02f%%)
+
+'That', as you call it, is a @@. There are plenty of 'em on this island!
+'Ça', comme tu l'appelles, est un @@. Il y en a plein sur l'île!
+
+'That', as you call it, is a @@. There're plenty on this island!
+'Ça', comme tu l'appelles, est un @@. Il y en a plein sur l'île !
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Ouf*... Et une autre boîte de @@ pour nos collègues affamés est prête.
+
+*hic*
+*hic*
+
+*hick*
+*hic*
+
+*uff*... And another box of @@s for our starving colleagues is ready.
+*Ouf*... Et une autre boîte de ces @@s est prête pour nos collègues affamés.
+
+, and
+, et
+
+- 2 @@
+- 2 @@
+
+- QMuller
+- QMuller
+
+.
+.
+
+...
+...
+
+... And 1 @@.
+... Et 1 @@.
+
+... and 1 @@.
+... et 1 @@.
+
+...this might be because of Don, he is the master blacksmith of this place and a model to me!
+...c'est peut-être à cause de Don, il est le maître forgeron de cet endroit et un mentor pour moi !
+
+1. Do not bot, this means that you won't run any automated tasks (Also included keyboard tricks). Any away from keyboard activity is considered botting does not include standing still)
+1, Ne bottez pas, cela signifie que vous ne devez pas utiliser de mouvements et d'attaques automatiques (incluant les ruses du clavier). N'importe quel activité automatisée est considérée comme botter (ne comprend pas se tenir debout sans bouger).
+
+1. Do not bot. This means you are not allowed to use any automation programs or use keyboard tricks. Any away from keyboard activity will be considered as botting except standing still.
+1. Ne bot pas. Cela signifie que tu n'es pas autorisé à utiliser un automate ou des astuces de clavier. Toutes les activités loin du clavier seront considérées comme du bot sauf quand il s'agit de rester immobile.
+
+2, Do not spam (includes trade spam)
+2, Ne spammez pas (cela inclus les spams d'échanges)
+
+2. Do not spam. This also concerns trade spam.
+2. Ne spam pas. Cela concerne aussi les spams d'échanges.
+
+3, Do not multibox, this mean that you cannot have more than one active character logged in or any other active clients used for attacking in group.
+3, Ne multiboxez pas, cela signifie que vous ne pouvez pas avoir plus d'un personnage d'actif dans un groupe qui attaque.
+
+3. Do not multi box. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups.
+3. Ne multibox pas. Cela signifie que tu n'as pas le droit d'avoir plus d'un personnage en ligne à la fois. Tu n'es non plus pas autorisé à avoir plus d'un client actif à la fois pour attaquer en groupes.
+
+4, Don't trashtalk, beg or use rude language in your character name and in the chat, at the exception of roleplay purposes.
+4, Restez polis, ne quémandez pas et n'utilisez pas de langage vulgaire dans le nom de votre personnage ni dans la conversation à l'exception pour des fins du roleplay.
+
+4. Do not trash talk, beg or use rude language in your character name or in the chat, except for role play purposes.
+4. Ne dis pas n'importe quoi, ne supplie pas et n'utilise pas de langage vulgaire dans le nom de ton personnage, sauf à des fins de jeux de rôles.
+
+5 @@s.
+5 @@.
+
+5, Don't speak any other language other than English in the public areas. You are free to speak any language you want in private chats and when alone with groups of friends.
+5, Ne parlez pas une autre langue qu'anglais en public. Vous êtes libre de parler la langue que vous voulez dans les conversations privées ou bien tout seul avec votre groupe ou amis.
+
+5. Do not speak any other language than English in public areas. You are free to speak any language you want in private chats or when alone with friends.
+5. Ne parle pas une autre langue que l'anglais en public. Tu es libre de parler la langue que tu veux dans les chats privés ou quand tu es seul avec tes amis.
+
+5. Do not speak any other language than English in public. You are free to speak any language you want in private chats or when alone with friends.
+5. Ne parle pas une autre langue que l'anglais en public. Tu es libre de parler la langue que tu veux dans les chats privés ou quand tu es seul avec tes amis.
+
+6, Follow the social convention listed on the RFC1855.
+6, Suivez les conventions sociales écrites sur le RFC1855
+
+6. Follow the social convention listed on the RFC1855 article.
+6. Suis la convention sociale listé sur l'article RFC1855.
+
+@@ and @@ just married!
+@@ et @@ sont maintenant mariés !
+
+@@ from now
+@@ pour maintenant
+
+@@ is helping me.
+@@ m'aide.
+
+@@? Welcome my dear!#0
+@@ ? Bienvenue, ma mignonne !
+
+@@? Welcome my dear!#1
+@@ ? Bienvenue, mon mignon !
+
+A @@? There're plenty on this island!
+Une @@ ? Il y en a plein sur cette île !
+
+A Ground!
+Terre !
+
+A Quiet place,
+Un endroit calme,
+
+A Sunny and hot day,
+Une journée chaude et ensoleillée,
+
+A few moments ago, I heard your conversation with Darlin.
+Il y a un moment, j'ai entendu ta conversation avec Darlin.
+
+A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived.
+Une superbe cité, maintenant capitale de ces îles, appelée Esperia, s'éleva sur une seule île, Aurora, où tout le monde vivait.
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the present to me.
+Un jeune apprenti nommé Chelios devrait normalement attendre dehors, parle-lui et rapporte-moi le paquet.
+
+ANYWAY, MAYBE WHEN YOU ARE LOOKING FOR FOOD WITH GUGLI YOU WILL HAVE THE TIME TO LOOK AT THIS!
+DE TOUTE FAÇON, PEUT-ÊTRE QUE LORSQUE TU CHERCHERAS DE LA NOURRITURE AVEC GUGLI, TU AURAS LE TEMPS DE JETER UN ŒIL À ÇA !
+
+Aboard stand sailors trying to talk to you.
+À bord se tiennent des marins essayant de communiquer avec toi.
+
+About the Legion of Aemil in Esperia, I'm not sure about them, frankly.
+Concernant la Légion d'Aemil à Esperia, je ne suis pas certain d'eux, honnêtement.
+
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+A propos de la Guilde d'Esperia, je m'interroge à leur sujet, si je peux parler franchement. Quelques rumeurs disent qu'ils sont à l'origine de choses terrifiantes et qu'ils nous cachent beaucoup de choses.
+
+About this Esperia's Guild, I'm not sure about them, frankly.
+A propos de cette Guilde d'Esperia, je ne suis pas sûr à propos d'eux, en toute franchise.
+
+About this Esperia's Warrior Guild, I'm not sure about them, frankly.
+À propos de la Guilde des Guerriers d'Esperia, je ne suis pas sûr d'eux, pour être honnête.
+
+Acorn
+Gland
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.
+En fait Gugli m'a demandé si tu pouvais aider en apportant quelques-une de tes boîtes.
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#0
+En réalité, Gugli m'a demandée si je pouvais t'aider à porter quelques-unes de tes boîtes.
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#1
+En réalité, Gugli m'a demandé si je pouvais t'aider à porter quelques-unes de tes boîtes.
+
+Actually, I came here to work on my task.
+En fait, je suis venu ici pour accomplir ma tâche.
+
+Aemil is a magnificent world unknown to us all.
+Aémil est un monde magnifique inconnu de tous.
+
+Ah... Gugli Gugli... He's too young to understand our conversation
+Ah... Gugli, Gugli... Il est trop jeune pour comprendre cette conversation.
+
+Ale
+Ale
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale et Tibbo doivent apporter 2 boîtes de @@s, Astapolos et Gulukan 2 de @@s et Jalad et Q'Muller ont été chargés des boîtes de @@s.
+
+Alige
+Alige
+
+AligeTrigger
+AligeGachette
+
+All I can do is tell you that...
+Tout ce que je peux faire c'est te dire que...
+
+All that I had to eat were these berries... Berries... Berries...
+Tout ce que je mange c'est ces baies... des baies, toujours des baies...
+
+Alright! Yeye one more box and it'll be good.
+Bien ! Encore une boîte et ça sera parfait.
+
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Entendu, je vais aller dans sa chambre, garde un œil sur elle, nous ne savons toujours pas si elle est alliée ou ennemie...
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Entendu, je vais aller le voir dans sa chambre. Garde un œil sur elle, nous ne savons toujours pas si elle est alliée ou ennemie...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Entendu, je vais aller le voir dans sa chambre. Garde un œil sur lui, nous ne savons toujours pas s'il est allié ou ennemi...
+
+Alright, bye!
+Très bien, au revoir !
+
+Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?
+Ah et il y avait cette inscription sur son radeau, celle de la Guilde d'Esperia, la plus grande des guildes du nouveau monde, est-ce que ça te fait penser à quelque chose ?
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#0
+Ah, et aussi, nous avons pris tes affaires, comme elles étaient... Yeyeye... Dans un très mauvais état, va voir le coffre à côté du lit, il y en a des nouvelles à l'intérieur.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1
+Ah, et aussi, nous avons pris tes affaires, comme elles étaient... Yeyeye... Dans un très mauvais état, va voir le coffre à côté du lit, il y en a des nouvelles à l'intérieur.
+
+An unexpected help is always welcome!
+Une aide inattendue est toujours la bienvenue !
+
+And please, no berries.
+Et s'il-te-plaît, pas de baies.
+
+And please, no berries. No more!
+Et s'il te plait, plus de baies... Plus jamais !
+
+And what do you give me in exchange for these informations?
+Et que me donnes-tu en échange de ces informations ?
+
+And what kind of help do you need?
+Et de quelle aide as-tu besoin ?
+
+Anyway, if you ever feel interested, just check my bag!
+Enfin bref, si tu es un jour intéressé, jette un œil dans mon sac !
+
+Anyway, if you ever feel interested, just click on my bag.
+De toute façon, si jamais tu es intéressé, tu n'as qu'à cliquer sur mon sac.
+
+Anyway, maybe when you are looking for food with Gugli you'll have the time to look at this!!
+Bref, peut-être que lorsque tu chercheras de la nourriture avec Gugli, tu auras le temps d'avoir un œil à cela.
+
+Aquada
+Aquada
+
+Aquada Box
+Boîte d'Aquadas
+
+Are you yaying here to explore the island?
+Es-tu venu ici pour explorer cette île ?
+
+AreaBottom
+ZoneBasse
+
+AreaMiddle
+ZoneCentrale
+
+AreaNPC
+ZonePNJ
+
+AreaTop
+ZoneHaute
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+Arrr, ne me donne plus de ces baies ! Je n'en veux plus ! Stupides baies, stupides... stupides... stupides !
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Arrr, plus de ces baies ! Je n'en veux pas, baies stupides, stupides... Stupides... Stupides !
+
+As a thank you, accept my old fishing rod.
+Accepte ma vieille canne à pêche comme remerciement.
+
+As they sailed on Oceania, great waters of Aemil, one of the alliances found a land.
+Alors qu'ils naviguaient dans l'Ocean, grandes eaux d'Aemil, une des alliances trouva une terre.
+
+As they sailed on Oceania, great waters of Aemil, one of the groups found a land.
+Pendant qu'ils naviguèrent sur Océania, grandes eaux d'Aémil, un des groupes trouva une terre.
+
+As you can walk around, it'll be an easy task for you. Impale me one of them!!
+Comme tu peux marcher, ce sera plus facile. Embroche m'en un!
+
+As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.
+Comme tu l'as appris, nous sommes des voyageurs de longues distances et notre équipage entier doit entreposer assez de nourriture pour survivre. Tu ne sais pas à quel point la vie en mer peut être dangereuse.
+
+As you open your eyes and look around, you see a large ship.
+Tu ouvres tes yeux, tu regardes autour de toi et tu aperçois un grand navire.
+
+As you open your eyes, you see a large ship before you.
+En ouvrant les yeux, tu vois un grand navire devant toi.
+
+Ash brown
+Marron cendré
+
+Astapolos
+Astapolos
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+Pour le moment, nous équipage est occupé à rassembler des @@s, des @@s et des @@s.
+
+At this time, we were selling crab food on our old mushroom island.
+En ce moment, nous vendons du crabe sur notre bonne vieille île champignon.
+
+At this time, we were selling crab's food on our old mushroom island.
+À cette époque, on vendait de la nourriture pour crabe sur notre propre île-champignon.
+
+Auburn brown
+Marron cramé
+
+Authorities began to control in order to have a peaceful society. This did not work well for long.
+Les autorités ont commencé à contrôler afin d'obtenir une société paisible. Cela n'a pas fonctionné pour très longtemps.
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPEN TO BE SOME PIRATES AROUND!
+MAIS JE NE PEUX PAS, JE DOIS GARDER UN ŒIL SUR LA MER AFIN D'AVERTIR L'ÉQUIPAGE SI IL Y A DES PIRATES AUX ALENTOURS !
+
+Bag
+Sac
+
+Bald
+Chauve
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Sois un peu plus patient. Nous arriverons au port d'Artis dans quelques jours.
+
+Because I am an orc I can't read such things? That's rubbish.
+C'est parce que je suis un orc que je peux pas lire de telles choses ? Foutaises.
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Avant que tu ne partes, laisse-moi t'expliquer comment récupérer des @@, parce que tu ne m'as pas l'air très futé.
+
+Behind me? It's the Blacksmith house, the most renowned throughout Andorra.
+Derrière moi ? C'est la maison des forgerons, la plus réputée de tout Andorra.
+
+Billy Bons
+Billy Bons
+
+BillyBons
+BillyBons
+
+Bowl cut
+Coupe au bol
+
+Box
+Boîte
+
+Bread
+Pain
+
+Bun
+Chignon
+
+Bunches
+Grappes
+
+But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!
+Mais je ne peux pas, je dois garder un œil sur la mer pour avertir l'équipage si il y a des pirates autour !
+
+But I need to go, bye!
+Mais j'ai besoin d'y aller, au revoir !
+
+But more than everything, she is the one which took care of you when you were in coma.
+Mais plus que tout autre choses, c'est elle qui a pris soin de toi quand tu étais dans le coma.
+
+But until then, you need to stay here, there is nothing else to do anyway.
+Mais en attendant, tu dois rester ici, il n'y a rien à faire d'autre de toute façon.
+
+But you decide to patiently wait.
+Mais tu décides d'attendre patiemment.
+
+But you won't *hick* me this time...
+Mais tu ne m'auras *hic* pas cette fois...
+
+But... If he has amnesia like Julia said... We don't need to worry about him.
+Mais... Si il est amnésique comme le dit Julia... Nous n'aurons pas à nous inquiéter de lui.
+
+But... If she has amnesia like Julia said... We don't need to worry about her.
+Mais... Si elle a une amnésie comme le dit Julia... Nous n'aurons pas à nous inquiéter d'elle.
+
+But... if he has amnesia like Julia said... We don't need to worry about him.
+Mais... S'il est amnésique comme l'a dit Julia... Nous n'avons pas à nous inquiéter de lui.
+
+But... if he is amnesic like Julia said, we don't need to worry about him.
+Mais... S'il est amnésique comme l'a dit Julia, nous ne devrions pas nous soucier de lui.
+
+But... if she has amnesia like Julia said... We don't need to worry about her.
+Mais... Si elle est amnésique comme l'a dit Julia... Nous n'avons pas à nous inquiéter d'elle.
+
+But... if she is amnesic like Julia said, we don't need to worry about her.
+Mais... Si elle est amnésique comme l'a dit Julia, n'avons pas à nous soucier d'elle.
+
+Bye.
+Au revoir.
+
+CAN YOU HEAR ME?
+PEUX-TU M'ENTENDRE ?
+
+Can you bring me something which isn't a vegetable?
+Peux-tu m'apporter quelque chose qui n'est pas un légume ?
+
+Can't talk right now, i'm on patrol duty.
+Je ne peux pas te parler maintenant, je suis en patrouille.
+
+Cap'tain has locked the door, you should go see him.
+Le Capitaine a fermé la porte, tu devrais aller le voir.
+
+Cap'tain is waiting for you! Hurry up.
+Le Cap'taine t'attend. Dépêche-toi !
+
+Carrot
+Carotte
+
+Center parting
+Raie au milieu
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#0
+Certains objets ont différents effets. Certains peuvent te soigner, d'autres peuvent être utilisés comme armes ou armures et enfin d'autres peuvent être vendus pour de l'argent.
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#1
+Certains objets ont différents effets. Certains peuvent te soigner, d'autres peuvent être utilisés comme armes ou armures et enfin d'autres peuvent être vendus pour de l'argent.
+
+Check my balance.
+Vérifie mon compte.
+
+Cheese
+Fromage
+
+Chef Gado
+Gado le Cuisinier
+
+Chelios... He is part of the blacksmith house, is he not?
+Chelios... Il fait parti de la maison des forgerons, je me trompe ?
+
+Cherry blossom
+Fleur de cerise
+
+Chest
+Coffre
+
+Choppy
+Saccadé
+
+Click on the NPCs around you to continue the introduction.
+Clique sur les PNJs autour de toi pour continuer l'introduction.
+
+Combed back
+Peignés en arrière
+
+Come on Sap! You are scaring our guest with your stories.#0
+Allez Sap ! Tu fais peur à notre hôte avec tes histoires.
+
+Come on Sap! You are scaring our guest with your stories.#1
+Allez Sap ! Tu fais peur à notre hôte avec tes histoires.
+
+Come on, Sap! You are scaring our guest with your stories.#0
+Arrête, Sap ! Tu fais peur à notre hôte avec tes histoires.
+
+Come on, Sap! You are scaring our guest with your stories.#1
+Arrête, Sap ! Tu fais peur à notre hôte avec tes histoires.
+
+Common, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+Allons, ne sois pas comme ça et lâche-toi un peu ! Ne veux-tu pas savoir qui est derrière tout ça ?!
+
+Congrats!
+Félicitations !
+
+Cookie Master
+Maître des Cookies
+
+Copper blonde
+Blond cuivré
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.
+Puis-je te demander qu'elle est ta langue natale? Un marin m'a dit que tu étais Russe, mais un autre m'a dit que tu étais Français... Je suis un peu perdue. Je t'enregistre dans la liste des membres du bateau juste aprés cela.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+Puis-je te demander quelle est ta langue natale ? Un marin m'a dit que tu étais russe, un autre m'a dit que tu étais un française... Je suis un peu perdu. Je t'enregistrerai sur la liste d'embarquement du bateau juste après.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+Puis-je te demander quelle est ta langue natale ? Un marin m'a dit que tu étais russe, un autre m'a dit que tu étais un français... Je suis un peu perdu. Je t'enregistrerai sur la liste d'embarquement du bateau juste après.
+
+Could I ask you which is your native language? A sailor said me russian, an other one said me french... I'm a bit lost. I will register you on the ship board list just after that.
+Puis-je te demander qu'elle est ta langue natale? Un marin m'a dit que tu étais Russe, mais un autre m'a dit que tu étais Français... Je suis un peu perdue. Je t'enregistre dans la liste des membres du bateau juste aprés cela.
+
+Could you help me please?
+Peux-tu m'aider s'il-te-plaît ?
+
+Could you please bring me something which isn't a vegetable? And I beg you, no berries!
+Pourrais-tu, s'il-te-plaît, m'apporter quelque chose qui n'est pas un légume ? Et je t'en prie, pas de baies !
+
+Couwan
+Couwan
+
+Couwan hands you a box full of fish.#0
+Couwan te tend une boîte pleine de poissons.
+
+Couwan hands you a box full of fish.#1
+Couwan te tend une boîte pleine de poissons.
+
+Croc Claw
+Pince de Croc
+
+Croconut Box
+Boîte de Croconuts
+
+DID YOU FIND OUT WHAT THE LIGHT WAS?
+AS-TU DÉCOUVERT CE QU'ÉTAIT CETTE LUMIÈRE ?
+
+DID YOU FIND OUT WHAT THE LIGHT WAS?!
+AS-TU DÉCOUVERT CE QUE CETTE LUMIÈRE ÉTAIT ?!
+
+DO YOU FEEL BETTER?
+TE SENS-TU MIEUX ?
+
+Damn @@.
+Saleté de @@.
+
+Damn you! You better not tell anyone that you've seen me!
+Maudit soit-tu! T'as intérêt à ne pas me balancer!
+
+Damn you! You better not tell anyone that you've seen me!#0
+Maudite sois-tu ! T'as pas intérêt à me balancer !
+
+Damn you! You better not tell anyone that you've seen me!#1
+Maudit sois-tu ! T'as pas intérêt à me balancer !
+
+Damn you! You'd better not tell anyone you saw me!#0
+Maudite sois-tu ! Tu n'as pas intérêt à dire à quiconque que tu m'as vu !
+
+Damn you! You'd better not tell anyone you saw me!#1
+Maudit sois-tu ! Tu n'as pas intérêt à dire à quiconque que tu m'as vu !
+
+Dan
+Dan
+
+Dan closes the conversation and he continues to write his letter.
+Dan termine la conversation et continue d'écrire sa lettre.
+
+Dark brown
+Marron foncé
+
+Dark copper
+Cuivre foncé
+
+Darlin
+Darlin
+
+DarlinBarrierCheck
+DarlinBarrièreCheck
+
+Delicious Cookie
+Délicieux Cookie
+
+Devis
+Devis
+
+Did you find out what the light is?!
+As-tu trouvé ce que la lumière était ?
+
+Do you feel better??
+Te sens-tu mieux ?
+
+Do you have an other question for me?
+As-tu une autre question pour moi ?
+
+Do you hear me??
+Tu m'entends ?
+
+Do you want to cut this @@?
+Veux-tu couper cette @@ ?
+
+Does somebody know a good place to hang out in Esperia? - M. Arpan
+Est-ce que quelqu'un connaît un bon endroit où traîner dans Esperia ? - M. Arpan
+
+Does somebody know a good place to look in Esperia? - M. Arpan
+Est-ce que quelqu'un connaît un bon endroit à voir dans Esperia ? - M. Arpan
+
+Don is renowned throughout the entire archipelagos for his blacksmith skills, and he is here, in Artis.
+Don est connu à travers tout l'archipel pour ses talents de forgeron et il est ici, à Artis.
+
+Don't bother her Silvio, or I'll to tell her that you cry like a baby when you hear the thunder in the night.
+Ne l'embête pas, Silvio, ou je lui dirai que tu pleures comme un bébé lorsque tu entends le tonnerre gronder la nuit.
+
+Don't bother him Silvio, or I'll to tell him that you cry like a baby when you hear the thunder in the night.
+Ne l'embête pas, Silvio, ou je lui dirai que tu pleures comme un bébé lorsque tu entends le tonnerre gronder la nuit.
+
+Don't do do theee... *hick* with me eh!
+Ne fais pas leeee... *hic* avec moi hein !
+
+Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Ne donne pas le mot de passe de ta chambre à quiconque. Garde-le secret et dans le futur, essaye de ne pas utiliser le même pour n'importe qu'elle autre chambre. - Julia
+
+Don't mock me, my work is admirable.
+Ne me moque pas, mon travail est admirable.
+
+Don't say it too loud, other people could hear us.
+Ne le dis pas trop fort, d'autres personnes pourraient nous entendre.
+
+Done. Here, take it! Now here is the plan. Go talk with her and offer our beautiful lady a bite of her arrogance!
+C'est fait. Voilà, prends-le ! Maintenant, voici le plan. Va lui parler et offre à cette ravissante dame un peu d'arrogance !
+
+DoorUpwards
+PorteHaute
+
+During the next few days, we will finally reach Artis.
+Durant les prochains jours, nous allons enfin arriver à Artis.
+
+Duty calls me, *hic*, see you later dude.
+Le devoir m'appelle, *hic*, à plus tard mec !
+
+Duty calls me, *hic*, see you later honey.
+Le devoir m'appelle, *hic*, à plus tard chéri.
+
+Duty is calling me, *hic*, see you later dude.
+Le devoir m'appelle, *hic*, à plus tard.
+
+Duty is calling me, *hic*, see you later honey.
+Le devoir m'appelle, *hic, à plus tard.
+
+Each big city hosts a Legion chapter, Artis' chapter building is located in the north-west.
+Chaque grande ville accueille un chapitre de la Légion, celui d'Artis est le bâtiment situé au nord-ouest.
+
+Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.
+Chacun de ces groupes a été ordonné de naviguer dans une direction différente pour trouver une terre où vivre.
+
+Edouard#001-2-29
+Edouard#001-2-29
+
+Eheh!
+Héhé
+
+Ehm... He was really upset for some past stories.
+Euh... Il était très remonté à propos d'histoires du passé.
+
+Ehoo
+Ehoo
+
+Elfen Voice
+Voix d'un Elfe
+
+Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+Elmo m'a signalé des tensions entre mes nouveaux et vieux lieutenants. Tu as probablement déjà rencontré Julia et le chef Gado.
+
+Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.
+Elma m'a dit que tu étais considéré comme l'un des nôtres sur cette île, et j'apprécie les efforts que tu as fais en bas.
+
+Elven Voice
+Voix d'Elfe
+
+Emo
+Gothique
+
+Enter the amount that you want to deposit.
+Entre la quantité que tu veux déposer.
+
+Enter the amount that you want to withdraw.
+Entre la quantité que tu voudrais retirer.
+
+Err, seriously, I just wanted to get to Artis, and I don't have the money to pay for the ferry!
+Hm, en fait, je voulais juste aller à Artis mais je n'ai pas d'argent pour payer le ferry.
+
+Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!
+Euh, sérieusement, je voulais juste aller à Artis mais je n'avais pas l'argent pour payer le ferry !
+
+Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!
+Euh, sérieusement, je voulais juste aller à Artis, mais je n'avais pas assez d'argent pour payer le ferry !
+
+Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.
+Même si ils n'ont reçu aucune nouvelle au sujet des autres groupes, ils décidèrent de commencer une nouvelle vie sur cette terre, pleine d'animaux hostiles.
+
+Excuse me, but what did you say?? Speak louder!!
+Excuse-moi mais qu'as-tu dit ? Parle plus fort !
+
+FINE, BYE!
+BIEN, AU REVOIR !
+
+Fexil
+Fexil
+
+Fine, bye!!
+Bien, salut !
+
+Fine, tell me, who are these mysterious aliens?
+Très bien, dis-moi, qui sont ces mystérieux extraterrestres ?
+
+Fine, what do you want to do with your money?
+Bien, que veux-tu faire avec ton argent ?
+
+Fire red
+Rouge feu
+
+Flat ponytail
+Queue de cheval plate
+
+From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.
+D'après ce que je sais, Gugli, mon frère, a besoin d'aide du plus de personnes possible afin de récolter toutes les nouvelles choses trouvées sur cette île.
+
+Fungus
+Champignon
+
+Ggrmm grmmm...
+Ggrmm grmmm...
+
+Ggrmm... Grmmmm...
+Ggrmm... Grmmmm...
+
+Give me a kiss before you say goodbye!
+Fais-moi un bisou avant de me dire au revoir !
+
+Give me a kiss before you tell me goodbye!
+Fais-moi un bisou avant de me dire au revoir !
+
+Give up.
+Abandonner.
+
+Go and grab one of them. A good knife will help you hunting the creatures of this island.
+Va t'en chercher un. Un bon couteau t'aidera à chasser les créatures de cette île.
+
+Go meet him, and return me the package, it's an easy task.
+Vas le rencontrer et rapporte-moi le paquet, ça devrait être une tâche facile.
+
+Go north from here until you to the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+Vas au nord d'ici jusqu'à l'entrepôt du port, traverse le pont pour arriver à l'ouest du canal, continue au nord jusqu'à ce que tu arrives à un second pont, traverse-le vers l'est du canal.
+
+Go outside and talk with Gugli, he will tell you what we need.
+Va dehors et parle avec Gugli, il te dira ce dont tu as besoin.
+
+Go outside and talk with Gugli, he'll tell you what we need.
+Va dehors et parle à Gugli, il te dira ce dont il a besoin.
+
+Golden blonde
+Blond doré
+
+Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!
+Bonne chance ! Et n’oublie pas de rendre visite à Peter et nos petits ami quand tu seras de retour à bord !
+
+Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.
+Bon à savoir. D'après ce que Darlin m'a dit, nous arrivons sur une île où nous ferons escale, avant d'atteindre Artis.
+
+Good!!
+Bien !
+
+Good, good!
+Bien, bien !
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?
+Gugli m'a demandé d'aider les marins avec leur récoltes de nourriture. Sais-tu où je pourrais les trouver ?
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#0
+Gugli m'a demandée d'aider les marins avec leur récolte de nourriture. Sais-tu ou je pourrais en trouver ?
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#1
+Gugli m'a demandé d'aider les marins avec leur récolte de nourriture. Sais-tu ou je pourrais en trouver ?
+
+Gugli asked me to help you carrying one of these boxes you are filling.
+Gugli m'a demandé de t'aider à porter une des ces boites que tu remplis.
+
+Gugli sent me down here to help you.
+Gugli m'a envoyé ici, en bas, pour t'aider.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Gulukan
+Gulukan
+
+HE IS AT THE FAR BOTTOM OF THE SHIP, YOU CAN'T MISS HIM!!
+IL EST TOUT AU FOND DU BATEAU, TU NE PEUX PAS LE MANQUER !
+
+HEY
+EH
+
+HEY @@!
+HEY @@ !
+
+Half Croconut
+Demi Noix de Croco
+
+He he... OK, I'm going to the upper level and inform the captain.
+Hehe... D'accord, je vais au pont supérieur en informer le capitaine.
+
+He is on a small house between the dock's warehouse and the dojo.
+Il se trouve dans une petite maison entre l'entrepôt du port et le dojo.
+
+He is right in the bottom of the ship, you can't miss him!!
+Il est déjà au fond du bateau, tu ne peux pas le manquer.
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild of Esperia won't let it get public.
+Entends-moi *hic* bien, qu'est-ce que, quoituasdit que tu allais *hic* dire à pro... euh... à quoi ?! Tu l'as vu là, la Guilde d'Esperia ne la laissera pas devenir publique.
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Warrior Guild of Esperia won't let it get public.
+Écoute-moi *hic* bien, quoique, quoiquetuais, tu vas *hic* dire à prop... euh... de quoi ?! Tu as bien vu, la Guilde d es Guerriers d'Esperia ne laissera pas ceci devenir public.
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+Écoutes-moi *hic* bien, n'importe que quoi que tu as *hic* dis à... hein? propos de quoi ?! Tu as vu là-bas, la Guilde d'Esperia ne laissera pas cette information devenir publique !
+
+Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me.
+Hehe, non. Mais je suis sûr qu'un garçon comme toi aimerait rencontrer un gentleman comme moi.
+
+Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!
+Hehe, non. Mais je suis sûr qu'une femme telle que toi adorerait rencontrer un charmeur comme moi !
+
+Hehe, no. But I'm sure that a boy like you would like to meet a gentleman like me.
+Hehe, non mais je suis sur qu'un garçon comme toi voudrais rencontrer un gentleman comme moi.
+
+Hehe, no. But I'm sure that a lady like you would love to meet a charmer like me!
+Hehe, non mais je suis sûr qu'une dame comme toi adorerais rencontrer un charmeur comme moi !
+
+Hehe... Ok, I'm going to inform the captain up there.
+Hehe... Ok, je vais en informer le capitaine là-haut.
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!
+Hehehe, il est un peu nerveux, excuse-le, ce n'est pas tous les jours que nous avons un nouveau membre dans l'équipage !
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!
+Hehehe, il est un peu nerveux, excuse le, ce n'est pas tout les jours que nous avons un nouveau membre sur le navire!
+
+Hello dear!
+Salut mon cher.
+
+Hello sir!
+Bonjour monsieur.
+
+Hello yeye.#0
+Salut yeye
+
+Hello yeye.#1
+Salut yeye
+
+Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.
+Bonjour, permets moi me présenter. Je suis le Capitaine Nard, c'est moi qui suis en charge de ce navire.
+
+Hello, boy!
+Salut mon gars!
+
+Hello, girl!
+Salut toi!
+
+Hello... Should I know you?
+Salut... Je te connais ?
+
+Her shop is on the west part of the city, between the legion building and the library.
+Son magasin est sur la partie ouest de la ville, entre le bâtiment de la légion et la librairie.
+
+Hey
+Hey
+
+Hey Max, it's @@!
+Eh Max, c'est @@ !
+
+Hey hey
+Hey hey
+
+Hey you! Do you hear us? Are you okay?
+Hé ! Toi ! Tu nous entends ? Tu vas bien ?
+
+Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.
+Eh toi, désolé pour avoir quitté ta chambre si rapidement, je devais... Parler avec le capitaine à propos de... La réserve. Tu sais, maintenant que l'on a une nouvelle bouche à nourrir, on doit vérifier tout ce qu'on a.
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!
+Hé toi, désolé d'avoir quitté ta chambre aussi rapidement, je devais... Parler avec le Capitaine à propos.... de la réserve... Eh, tu sais, maintenant que l'on a une autre bouche à nourrir, je dois tout revérifier !
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the captain about... The reserve. You know, now that we got a new mouth to feed, we need to check what we have.
+Eh toi, pardon pour avoir quitté ta chambre si vite, j'avais besoin de parler avec le capitaine à propos... de la réserve. Tu sais, maintenant qu'on a une nouvelle bouche à nourrir, nous avons besoin de vérifier tout ce qu'on a.
+
+Hey you.
+Eh, toi.
+
+Hey! Be careful. You can't stay in this basement for so long, you are going to get sick. Come outside and take a break, maybe you can try again later.
+Hé ! Fais attention. Tu ne peux pas rester aussi longtemps dans cette cave, tu vas devenir malade. Sors et fais une pause, tu pourras réessayer plus tard.
+
+Hey! Ehoo!!
+Hey ! Ehoo !
+
+Hey, girl!
+Eh mademoiselle !
+
+Hey, how do you know my name?
+Eh, comment connais-tu mon nom ?
+
+Hey, man!
+Eh mec !
+
+Hey, you can't sleep here, it's my room.
+Hé, tu peux pas dormir là, c'est ma chambre.
+
+Hey, you should go see Julia to be registered on the ship board.
+Hé, tu devrais aller voir Julia pour t'inscrire au registre du bord.
+
+Hey, you should go see Julia to get registered on the ship.
+Eh, tu devrais aller voir Julia pour t'enregistrer sur le bateau.
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Salut @@, j'ai entendu dire que le capitaine t'avait envoyée ici, hein ?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Salut @@, j'ai entendu dire que le capitaine t'avait envoyé ici, hein ?
+
+Hi @@.
+Salut @@.
+
+Hi, nice to see you!
+Salut, contente de te voir!
+
+Hi, nice to see you!#0
+Salut, contente de te voir !
+
+Hidden person
+Personne cachée
+
+Hidden person doesn't answer
+La personne cachée ne répond plus
+
+Hm...
+Hm...
+
+Hmm, I'm fine for now, thank you.
+Hmm, je vais bien pour le moment, merci.
+
+Honey brown
+Marron miel
+
+How are you doing, cutie?
+Comment vas-tu ma mignonne ?
+
+How are you doing, dude?
+Comment vas-tu mon gars ?
+
+How are you feeying, now that you walk on steady land? Yeye better?
+Comment te sens-tu, maintenant que tu marches sur de la terre ferme ? Mieux ?
+
+How could you... We said we wouldn't talk about this again...
+Comment as-tu pu... On avait dit de ne plus en parler...
+
+How do you know my name?
+Comment connais-tu mon nom ?
+
+How is *hick* it possible?
+Comment est-ce *hic* possible ?
+
+How is *hick* possible??
+Comment est-ce *hic* possible ??
+
+How is it going cutie?
+Comment ça va ma mignonne ?
+
+How is it going dude?
+Comment vas-tu ?
+
+How was the cookie? Tasty, wasn't it?
+Comment était le cookie ? Goûtu, n'est-ce pas ?
+
+However, drought came with summers while winters became colder than ever.
+Cependant, la sécheresse vint avec les étés pendant que les hivers devinrent plus froids que jamais.
+
+Hurry, hurry! We need to check his teeth!
+Dépêche toi ! Nous devons vérifier ses dents !
+
+Hurry, hurry! We need to check it's teeth!
+Dépêche, dépêche ! On doit vérifier ses dents !
+
+I ALSO WATCH FOR DANGEROUS ANIMALS...
+JE RECHERCHE AUSSI DES ANIMAUX DANGEREUX...
+
+I also watch for dangerous animals...
+Je suis aussi à la recherche d'animaux dangereux.
+
+I am new in this town, just like you are.
+Je suis nouveau dans cette ville, tout comme toi.
+
+I am surprised someone has been sent here for help. It is quite... unusual.
+Je suis surpris que quelqu'un a été envoyé ici pour de l'aide. C'est assez... inopportun.
+
+I am, who are you?
+J'en suis un, qui es-tu?
+
+I beg you, please, pleeeease...
+Je t'en supplie, s'il-te-plaît, je t'en prie...
+
+I beg you, please, pleeeease...
+Je t'en supplie, s'il te plait, s'il te plaiiittttt...
+
+I can't help you to be on my list, nor can I give you a cookie for free.
+Je ne peux pas t'aider pour que tu sois sur ma liste, et je ne peux non plus pas te donner un cookie gratuitement.
+
+I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.
+Je ne veux viser personne. Je mets juste ma confiance en toi. Je suis certain que tu seras capable de juger et résoudre cet ennuyeux problème.
+
+I don't need any help right now, come back later.
+Je n'ai pas besoin d'aide en ce moment, reviens plus tard.
+
+I don't see anything else than... water?
+Je ne vois rien d'autre que... de l'eau?
+
+I don't understand!!
+Je ne comprends pas !
+
+I don't want this, give me something else.
+J'en veux pas ! Donnes-moi quelque chose d'autre.
+
+I feel better!
+Je me sens mieux !
+
+I forgot where it was.
+J'ai oublié où c'était.
+
+I forgot where it was...
+Je ne me souviens plus où c'était...
+
+I give you this key, it opens any doors on this ship.
+Je te donne cette clef, elle ouvre toutes les portes de ce bateau.
+
+I hope that answers your question...
+J'espère que cela répond à tes questions.
+
+I hope that you don't mind that we used your raft to build this ramp.
+J'espère que cela ne te dérange pas que l'on aît utilisé ton radeau pour construire cette rampe.
+
+I just realized I needed delicious ingredients to prepare a... A special recipe.
+Je viens juste de réaliser que j'avais besoin de délicieux ingrédients pour préparer... une recette spéciale.
+
+I like this answer!
+J'aime cette réponse !
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#0
+J'ai besoin d'aide pour nettoyer la cale de ce navire, mais tu n'es pas assez forte pour m'aider.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#1
+J'ai besoin d'aide pour nettoyer la cale de ce navire, mais tu n'es pas assez fort pour m'aider.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#0
+J'ai besoin de ton aide pour nettoyer la cale du navire, mais tu n'es pas assez forte pour m'aider.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#1
+J'ai besoin de ton aide pour nettoyer la cale du navire, mais tu n'es pas assez fort pour m'aider.
+
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+J'ai besoin de l'aide de quelqu'un pour débarasser la cale du navire de ces Rattos, peux-tu m'aider ?
+
+I need somebody who can clean the bottom of the ship of these rattos. Can you help me?
+J'ai besoin de quelqu'un pour nettoyer la cale de ce bateau de ces rattos. Peut-être pourrais-tu m'aider ?
+
+I only need 2 @@, 1 @@, 1 @@ and...
+J'ai besoin de 2 @@, 1 @@, 1 @@ et...
+
+I only need 2 @@, 2 @@, 1 @@ and...
+J'ai seulement besoin de 2 @@, 2 @@, 1 @@ et...
+
+I only need 2 @@, 2 @@s, 1 @@...
+J'ai seulement besoin de 2 @@, 2 @@, 1 @@...
+
+I remember I saw few of them leaving the ship early this morning to get to work.
+Je me souviens en avoir vu quelques-uns sortir du bateau tôt ce matin pour se mettre au travail.
+
+I said see you later!!
+J'ai dis à plus tard !
+
+I said... Why don't you come down to talk??
+J'ai dit... Pourquoi ne viens-tu pas en bas pour parler ?
+
+I see it is not easy to get rid of those rattos. Do you want to try again?
+Je vois, ce n'est pas facile de combattre ces Rattos. Veux-tu réessayer ?
+
+I see it's not easy to get rid of these rattos. Do you want to try again?
+Je vois que ce n'est pas facile de se débarrasser de ces rattos. Veux-tu essayer une nouvelle fois ?
+
+I see it's not easy to get rid of those Rattos. Do you want to try again?
+Je vois que ce n'est pas facile de se débarrasser de ces Rattos. Veux-tu essayer une nouvelle fois ?
+
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+Je vois, préviens les autres marins à ce sujet. Mais s'il est membre de cette Guilde des Guerriers, alors il est aussi notre allié.
+
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+Je vois, préviens les autres marins à propos de ça. Mais si elle est membre de cette Guilde des Guerriers, alors elle est aussi notre alliée.
+
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our ally.
+Je vois. Avertis les autres marins à propos de ça. Mais s'il fait partie de la Guilde des Guerriers, alors il est aussi notre allié.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our ally.
+Je vois. Avertis les autres marins à propos de ça. Mais si elle fait partie de la Guilde des Guerriers, alors elle est aussi notre alliée.
+
+I speak Catalan.
+Je parle Catalan.
+
+I speak Dutch.
+Je parle néerlandais.
+
+I speak English
+Je parle Anglais.
+
+I speak English.
+Je parle anglais.
+
+I speak Flemish
+Je parle Flamand.
+
+I speak Flemish.
+Je parle flamand.
+
+I speak French
+Je parle français.
+
+I speak French.
+Je parle français.
+
+I speak German
+Je parle Allemand
+
+I speak German.
+Je parle allemand.
+
+I speak Italian
+Je parle italien
+
+I speak Italian.
+Je parle italien.
+
+I speak Polish
+Je parle Polonais
+
+I speak Polish.
+Je parle polonais.
+
+I speak Portuguese
+Je parle portugais.
+
+I speak Portuguese.
+Je parle portugais.
+
+I speak Russian
+Je parle Russe
+
+I speak Russian.
+Je parle russe.
+
+I speak Spanish
+Je parle Espagnol
+
+I speak Spanish.
+Je parle espagnol.
+
+I still didn't find a cheap building to open my own business, so for now I will stay in this inn.
+Je n'ai toujours pas trouvé un bâtiment peu cher où ouvrir mon commerce, alors pour l'instant je vais rester dans l'auberge.
+
+I think that I'm done, I've got a box full of
+Je pense que j'ai fini, j'ai une boîte pleine de
+
+I think that I'm done, I've got a box full of @@!
+Je pense avoir terminé, j'ai une boîte pleine de @@ !
+
+I think that I'm done, do you have a question now?
+Je pense que j'ai fini. As-tu des questions maintenant ?
+
+I think that I'm soon done since I'll soon have a box full of @@s!
+Je pense que j'ai bientôt fini puisque j'ai presque un boîte remplie de @@s !
+
+I think that my wine has a great quality! I'm on my second bottle and I already... What were we talking about again?
+Je pense que mon vin est de très bonne qualité ! J'en suis à ma deuxième bouteille et je me sens déjà... De quoi parlions-nous au fait ?
+
+I think that my wine is very good quality! I'm on my second bottle and I already... What were we talking about again?
+Je pense que mon vin est de très bonne qualité ! J'en suis à ma deuxième bouteille et j'ai déjà... De quoi parlions-nous au fait ?
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Je pense que tu auras bientôt terminé. Tu auras bientôt une boîte pleine de ces @@s !
+
+I was here when they rescued you!!
+J'étais là quand ils t'ont sauvé !
+
+I will close my eyes for once, but only because it's your first time asking for something!
+Je vais fermer les yeux juste une fois, mais c'est bien parce que c'est la première fois que tu demandes pour quelque chose !
+
+I will give her everything she needs, don't worry.
+Je lui donnerai tout ce dont elle a besoin, ne t'en fais pas.
+
+I will give him everything he needs, don't worry.
+Je lui donnerai tout ce dont il a besoin, ne t'en fais pas.
+
+I will give you @@ GP.
+Je te donnerai @@ GP.
+
+I will give you @@GP.
+Je te donnerai @@PO.
+
+I will give you @@gp.
+Je t'offre @@gp en échange.
+
+I would like to deposit some money.
+Je voudrais déposer mon argent.
+
+I would love to!!
+J'aimerais beaucoup !
+
+I'M CALLED, @@!
+JE M'APPELLE, @@ !
+
+I'd like to catch one of them, but they are flying away when I try.
+J'aimerai bien en attraper un, mais ils s'envolent quand j'essaie.
+
+I'll give her everything she needs, don't worry.
+Je lui donnerai tout ce dont elle a besoin, ne t'en fais pas.
+
+I'll give him everything he needs, don't worry.
+Je lui donnerai tout ce dont il a besoin, ne t'en fais pas.
+
+I'll look at it.
+J'y jetterai un Å“il.
+
+I'll share my berries with you, if you help me.
+Je partagerai mes baies avec toi, si tu m'aides, bien sûr.
+
+I'm a barber, you see. I can change your hair style or color to your liking.
+Vois-tu, je suis un barbier. Je peux changer ta coupe de cheveux ainsi que sa couleur comme tu le désires.
+
+I'm a bit sick.#0
+Je suis un peu malade.
+
+I'm a bit sick.#1
+Je suis un peu malade.
+
+I'm called
+On m'appelle
+
+I'm called Alige, and I've been hiding here for few weeks.
+Je m'apelle Alige et je suis me cache ici depuis quelques semaines déjà.
+
+I'm called Julia, it's me who took care of you some days ago, when we found you back on the sea, I'm very happy to see that you seem okay now!
+Je m'apelle Julia, c'est moi qui ai pris soin de toi durant ces derniers jours, après que les marins t'aient secourus. Je suis tres heureuse que tu sois en bonne santé maintenant!
+
+I'm doing fine!!
+Je vais très bien.
+
+I'm losing my mind, I need something else to eat!
+Je divague, j'ai besoin de manger autre chose !
+
+I'm not that numb eeh *hic* what did ever you disco... *hic* ...vered there, the Warrior Guild won't get me!
+Je ne suis pas si bête eh *hic* qu'as-tu décou... *hic* ...vert là-bas, la Guilde des Guerriers ne m'aura pas !
+
+I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!
+Je ne suis pas idiot hein *hic* quoi que tu aies décou*hip*vert là-bas, la Guilde des Guerriers ne m'aura pas !
+
+I'm not that numb eeh *hick* what did ever you disco... *hips* ...vered there, the warrior guild won't get me!
+Je ne suis pas si bête *hic* qu'as-tu déjà décou... *hic* ...vert là-bas, la guilde des guerres ne m'aura pas !
+
+I'm not.
+Je ne suis pas.
+
+I'm not.#0
+Je n'en suis pas un.
+
+I'm not.#1
+Je n'en suis pas une.
+
+I'm searching some black iron ingots.
+Je suis à la recherche de lingots de fer noir.
+
+I'm sick, I'm going back to bed.#0
+Je suis malade, je retourne au lit.
+
+I'm sick, I'm going back to bed.#1
+Je suis malade, je retourne au lit.
+
+I'm sorry for your situation. They should alternate you with another sailor sometime.
+Je suis désolé pour ta situation. Ils devraient alterner avec d'autres marins parfois.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#0
+Je suis désolée pour ta situation. Ils devraient alterner avec un autre marin de temps en temps.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#1
+Je suis désolé pour ta situation. Ils devraient alterner avec un autre marin de temps en temps.
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Je suis sûr que Tibbo est tout seul dans le coin sud-ouest de l'île. Il pense que c'est le meilleur endroit pour récupérer des @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.
+Je suis sûr qu'il sera capable de combattre les créatures vivant ici sans aucun problème.
+
+I'm sure he will soon be able to fight creatures living here a way more dangerous than tortugas do
+Je suis sûr qu'il pourra bientôt attaquer des monstres vivant ici, bien plus dangereux que ces tortugas.
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.
+Je suis certain qu'elle sera bientôt capable de combattre toutes sortes de créatures vivant ici, sans aucun problème.
+
+I'm sure she will soon be able to fight creatures living here a way more dangerous than tortugas do.
+Je suis sûr qu'elle pourra bientôt attaquer des monstres vivant ici, bien plus dangereux que ces tortugas.
+
+I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.
+Je suis sûr que tu as des questions pour moi. Sens-toi libre de me les poser mais d'abord, j'ai besoin de te donner les règles de vie à bord de ce bateau.
+
+I'm very happy to see you're okay now!
+Je suis content de voir que tu vas mieux maintenant.
+
+I've seen him on the bottom of the island, ask Jalad for more info.
+Je l'ai vu au bas de l'île, demande à Jalad pour plus d'informations.
+
+I've seen him on the bottom of the island, ask Jalad for more information.
+Je l'ai aperçu au bas de l'île, demande à Jalad pour plus d'informations.
+
+IF YOU FIND SOMETHING, THEN IT'S GREAT!
+SI TU TROUVES QUELQUE CHOSE, ALORS C'EST GÉNIAL !
+
+IT'S OK, CREW TASKS ARE MUCH MORE IMPORTANT THAN CURIOSITY!
+C'EST BON, LES TÂCHES DE L'ÉQUIPAGE SONT BIEN PLUS IMPORTANTES QUE LA CURIOSITÉ !
+
+If I saw *hick* who you wereee... *hips* Would not have helped you!
+Si j'avais *hic* vu qui tu étais... *hic* Je ne t'aurais pas aidé !
+
+If I saw *hick* who you wereee.... *hips* Would not have helped you!
+Si j'avais vu *hic* qui tu étais... *hips* je ne t'aurais pas secouru !
+
+If so, I hope that he didn't give you any hard time, sometimes he get up on the wrong side of the bed he transforms himself into an embittered and grumpy old man...
+Si c'est le cas, j'espère qu'ils ne t'ont pas fait trop subir, parfois il se lève du mauvais pied et ça le transforme en un vieil homme aigri et ronchon...
+
+If you are looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case.
+Si tu nous cherche là-bas, sache que la plupart d'entre nous serons au restaurant de Pedro et à l'auberge pour l'affaire de Silvio.
+
+If you ever find the time, pass by Esperia, it's the capital city of the archipelagos!
+Si jamais tu en trouves le temps, va à Esperia, c'est la capitale de cet archipel !
+
+If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.
+Si tu t'ennuies et tourne en rond, tu devrais parler avec les autres marins et demander du travail à faire.
+
+If you find something then it's good!!
+Si tu trouves quelque chose, alors c'est bien.
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of box collecting dust.
+Si dans le futur, tu as besoin de quelque chose, n'hésite à passer par ici, notre stock est plein de boîte attrapant la poussière.
+
+If you search for him you should look to the west of this city, it's the first house just after the left bridge, you can't miss it!
+Si tu pars à sa recherche, tu devrais regarder à l'ouest de la ville, c'est la première maison juste après le pont de gauche, tu ne peux pas la rater !
+
+If you see weird things, or things that shouldn't be here, or even things that you would like to see there...
+Si tu vois des choses bizarres, ou bien des choses qui ne devraient pas être là, ou même des choses que tu as envie de voir...
+
+If you want another one, you know what to do!
+Si tu en veux un autre, tu sais ce qu'il te reste à faire !
+
+If you wish to read this page again, there is a copy up on the left wall.
+Si tu veux lire cette page à nouveau, il y en a une copie sur le mur de gauche.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#0
+Si tu veux ouvrir ton inventaire, appuies sur F3 ou utilises ta souris et cliques sur le menu en haut de l'écran.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#1
+Si tu veux ouvrir ton inventaire, appuies sur F3 ou utilises ta souris et cliques sur le menu en haut de l'écran.
+
+If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...
+Si tu nous y cherches, la plupart d'entre nous seront au restaurant de Pedro et dans l'auberge pour l'affaire de Silvio.
+
+Imperial
+Impérial
+
+In Artis they really do mythologise people when they die.
+À Artis, il mythifient beaucoup les gens lorsqu'ils meurent.
+
+In this cave, you see, I have a lot of fun.
+Dans cette cave, vois-tu, je m'amuse beaucoup.
+
+In this cave, you see, I have lots of fun.
+Dans cette cave, tu vois, c'est vachement marrant.
+
+Infinitely long
+Infiniment long
+
+Interested?
+Intéressé ?
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#0
+C'est bon de voir que tu te sois réveillée en forme au même moment. Elmo est venu me dire la bonne nouvelle !
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#1
+C'est bon de voir que tu te sois réveillé en forme au même moment. Elmo est venu me dire la bonne nouvelle !
+
+It is them who tell me to whom I can give cookies.
+Ce sont eux qui me disent à qui je dois donner des cookies.
+
+It looks like madam is curious, am I right?
+Il semblerait que la dame soit curieuse, n'ai-je pas raison ?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+Il semblerait que tu es un expert dans la vie à l'intérieur de 'La Johann'. Serais-tu au courant d'un secret que personne ne sait ?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#0
+Il semblerait que tu sois une experte de la vie à l'intérieur de 'La Johanne'. Ne serais-tu au courant d'aucun secret que personne ne connaisse ?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#1
+Il semblerait que tu sois un expert de la vie à l'intérieur de 'La Johanne'. Ne serais-tu au courant d'aucun secret que personne ne connaisse ?
+
+It makes sense, do you think we should inform the capt'n about it?
+C'est sensé, penses-tu que nous devrions en informer le capt'aine ?
+
+It seems mister is curious, are you not?
+Il semblerait que monsieur soit curieux, ne l'es-tu pas ?
+
+It seems that we're close to an island, we should take a look at the upper level.
+Il semblerait que l'on soit proche d'une île, on devrait jeter un œil sur le pont supérieur.
+
+It'll be a good moment for you to do some exercice, as the ship is not very vast for that.
+Ca sera le bon moment pour toi de faire quelques exercices, comme le navire n'est pas très vaste pour çà
+
+It'll be a good time for you to do some exercise, the ship isn't big enough for that.
+Ce serait l'occasion pour toi de faire de l'exercice car le bateau n'est pas assez grand pour ça.
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!
+C'est un port commercial d'Andorra, c'est bizarre que tu ne connaisses pas car c'est l'une des plus grandes villes du monde. Mais eh, je retourne au sujet : j'ai faim !
+
+It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!
+C'est un port commercial d'Andorra, c'est étrange que tu ne connaisses rien à ce sujet, c'est l'une des villes les plus célèbres au monde... Mais hé oh! On retourne au sujet ! J'ai faim !
+
+It's a good place to earn money, it can also help you to travel throughout the archipelagos!
+C'est un bon endroit pour se faire de l'argent, il peut aussi t'aider à voyager à travers l'archipel !
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!.
+C'est une sorte de champignon. On l'appelle comme cela en raison de son goût, semblable à un marshmallow. Il porte aussi ce nom à cause de son apparence. Ça ressemble à une peluche !
+
+It's a nice place... There are some nice chicks...
+C'est un endroit sympa. Les nanas sont pas mal...
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#0
+C'est bien de voir que tu t'es reveillée et que tu vas bien. Elmo est venu ici m'annoncer cette bonne nouvelle !
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#1
+C'est bien de voir que tu t'es reveillé et que tu vas bien. Elmo est venu ici m'annoncer cette bonne nouvelle !
+
+It's not as good as my new one, but still useful.
+Elle n'est pas aussi bonne que ma nouvelle, mais elle est reste efficace.
+
+It's ok, crew tasks are much more important than curiosity!!
+C'est bon, les tâches de l'équipage sont bien plus importantes que la curiosité.
+
+It's the big building at northern Artis, at the top of a small hill.
+C'est le grand bâtiment au nord d'Artis, en haut d'une petite colline.
+
+It's where every merchant ship ends their travel and we won't be an exception.
+C'est où tous les bateaux marchands terminent leur voyage et nous ne serons pas une exception.
+
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.#0
+Les objets ont différents effets. Certains vont te soigner, d'autres peuvent être utilisés comme des armes ou armures et d'autres encore peuvent être vendus pour de l'or.
+
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.#1
+Les objets ont différents effets. Certains vont te soigner, d'autres peuvent être utilisés comme des armes ou armures et d'autres encore peuvent être vendus pour de l'or.
+
+Its inhabitants did not know any kind of horror and in peace they lived as the earth gave them everything they needed to live.
+Ses habitants ne connurent aucune sorte d'horreur et vécurent dans la paix car la terre leur donnait tout ce dont ils avaient besoin pour vivre.
+
+Jalad
+Jalad
+
+Just hit the trunk, and it will yeye a @@.
+Frappe juste le tronc et il une @@ tombera.
+
+Just leave me alone.
+Laisse-moi juste tranquille.
+
+Just look out at that water! There's plenty more fish there.
+Regarde juste à cette eau ! Il y a encore plein de poissons ici.
+
+Knife
+Couteau
+
+Knifes on the table
+Couteaux sur la table
+
+Lagoon blue
+Bleu lagon
+
+Last time I saw you, you were lost in the sea on your raft.#0
+La dernière fois que je t'ai vue, tu étais perdue en mer sur ton radeau.
+
+Last time I saw you, you were lost in the sea on your raft.#1
+La dernière fois que je t'ai vu, tu étais perdu en mer sur ton radeau.
+
+Lean
+Lean
+
+LeftBarrierCheck
+BarriereGauche
+
+LeftDoor
+PorteGauche
+
+LeftDoorCheck
+PorteGauche
+
+Let me introduce myself, I'm Captain Nard, the leader of this ship.
+Laisse-moi me présenter. Je suis le Capitaine Nard à la tête de ce bateau.
+
+Let me see your work...
+Laisse moi voir ton travail...
+
+Lettuce
+Salade
+
+Lettuce Leaf
+Feuille de Laitue
+
+Light violet
+Violet célair
+
+Lloyd still owes me, but beware of those money-grubbers, or they will sell your own teeth to you!
+Lloyd me doit encore, mais attention à ces extirpeurs d'argent, ou il te venderont tes propres dents.
+
+Long and curly
+Long et bouclé
+
+Long and slick
+Long et lisse
+
+Long ponytail
+Longue queue de cheval
+
+Look how splendid this landscape is.
+Regardez comme ce paysage est splendide
+
+Look who we have here, did you come for a training session?
+Regarde qui nous avons là, es-tu venu pour une session d'entraînement ?
+
+Look, he's there!
+Regarde, il est là !
+
+MAYBE YOU CAN LOOK AT THIS?
+PEUT-ÊTRE PEUX-TU REGARDER CELA ?
+
+MAYBE YOU CAN LOOK AT THIS?!
+PEUT-ÊTRE QUE TU PEUX Y JETER UN ŒIL ?!
+
+Mane
+Crinière
+
+Max
+Max
+
+Max and Sapartan for example?
+Max et Sapartan par exemple ?
+
+Maybe he abused too much his bottle today to celebrate that!
+Peut-être aurait-t-il un peu trop abusé de sa bouteille pour célébrer ça !
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret quest from the Legion of Aemil!#1
+Peut-être est-il l'un de ceux qui ont été perdus le mois dernier ? Il pourrait être le yoiis d'Esperia qui avait une quête secrète de la part de la Légion d'Aemil.
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Peut-être était-il l'un des disparus du mois dernier ? Ce yoiis d'Esperia qui avait une quête secrète de la Guilde des Guerriers !
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Peut-être était-il l'un des disparus du mois dernier ? Ces yoiis d'Esperia qui avaient reçu une mission spéciale de la Guilde des Guerriers !
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret quest from the Legion of Aemil!#0
+Peut-être est-elle l'une de ceux qui ont été perdus le mois dernier ? Elle pourrait être la yoiis d'Esperia qui avait une quête secrète de la part de la Légion d'Aemil.
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Peut-être était-elle l'une des disparues du mois dernier ? Cette yoiise d'Esperia qui avait une quête secrète de la Guilde des Guerriers !
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Peut-être était elle l'une des disparues du mois dernier ? Ces yoiis d'Esperia qui avaient reçu une mission spéciale de la Guilde des Guerriers !
+
+Maybe you can look at this??
+Tu pourrais peut-être jeter un coup d'œil à celà
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?
+Peut-être... Mais je préfère avoir des gens bien entraînés autour de moi lorsqu'il s'agît d'attaquer des créatures dangereuses. Te sens-tu déjà expert en comment tu attaques ?
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#0
+Peut-être... Mais je préfère avoir des gens bien entraînés autour de moi lorsqu'il est question de tuer des créatures hostiles. Te sens-tu déjà experte en comment tuer des ennemis ?
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#1
+Peut-être... Mais je préfère avoir des gens bien entraînés autour de moi lorsqu'il est question de tuer des créatures hostiles. Te sens-tu déjà expert en comment tuer des ennemis ?
+
+Messy
+Ébouriffé
+
+Mickael
+Mickael
+
+Mohawk
+Mohawk
+
+Move kid.
+Bouge gamin.
+
+My beauty, I was not always a sailor, you know, I was once an important individual!
+Ma beauté, je n'ai pas toujours été marin, tu sais, j'étais quelqu'un d'important autrefois !
+
+My beauty, I was not always a sailor, you know, I was once an important individual!#0
+Ma belle, je n'ai pas toujours été un marin, vois-tu, j'étais quelqu'un d'important autrefois.
+
+My friend, I was not always a sailor, you know, I was once an important individual!
+Mon ami, je n'ai pas toujours été marin tu sais. Autrefois, j'étais quelqu'un d'important !
+
+My friend, I was not always a sailor, you know, I was once an important individual!#1
+Mon ami, je n'ai pas toujours été un marin, vois-tu, j'étais quelqu'un d'important autrefois.
+
+My name is Alige, I've been hiding here for weeks.
+Je me nomme Alige. Je me suis caché ici pendant des semaines.
+
+My name is Astapolos, Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Mon nom est Astapolos, Q'Muller et j'ai rejoint l'équipage de Nard il y a quelques années lorsque ce n'était qu'un petit bateau marchand.
+
+My name is Julia, it's me who took care of you, when we found you in the sea.
+Je m'appelle Julia et je me suis occupé de toi lorsque l'on t'a trouvé dans la mer.
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0
+NON et *hic* NON, toi et toi et ta... *burp* stupi *hic* guilde !
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1
+NON et *hic* NON, toi et toi et ta... *burp* stupi *hic* guilde !
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT.
+RIEN D'AUTRE QUE DES REQUINS ET UNE LUMIÈRE BIZARRE.
+
+Navy blue
+Bleu marine
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want say!
+Néanmons, tu peux parler avec un autre aventurier en appuyant sur la touche [Entrée] et enfn écrire ce que tu veux lui dire !
+
+New technologies assisted the slaughter instead of establishing peace. At some point, two different rivals were formed.
+Les nouvelles technologies ont aidé au massacre plutôt que de rétablir la paix. À un moment, deux camps rivaux se sont formés.
+
+New technologies helped the slaughter instead of establishing peace. At some point, two different rivals were formed.
+Les nouvelles technologies aidèrent le massacre au lieu de rétablir la paix. À un moment, deux groupes rivaux se formèrent.
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#0
+Non et *hic*... Non, toi et toi et ta... *burp* stupi*hic* guilde !
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#1
+Non et *hic*... Non, toi et toi et ta... *burp* stupi*hic* guilde !
+
+No problem, do you have an other question for me?
+Pas de problème, as-tu d'autres questions?
+
+No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...
+Non, il n'y a pas de secret dissimulé dans le bois de ce navire. Des marins jurent avoir vu des gens quelque part près de la réserve. Juste quelques histoires que les marins aiment raconter...
+
+No, I can't, I just wanted to travel across the seas for fun.
+Il ne faut pas que je sorte, je voulais juste traverser la mer pour le plaisir.
+
+No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun.
+Non, je peux pas, je voulais juste traverser les mers pour le plaisir. Dans cette cave, vois-tu, je m'amuse beaucoup.
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?
+Non, effectivement. Je suis venu ici pour t'aider avec ces boîtes. Puis-je en rapporter une à Gugli ?
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+Non, en effet. J'étais venue ici t'aider avec ces boîtes. Puis-je en rapporter une à Gugli ?
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+Non, en effet. J'étais venu ici t'aider avec ces boîtes. Puis-je en rapporter une à Gugli ?
+
+No, sorry.
+Non, désolé.
+
+No, thanks.
+Non, merci.
+
+Nobody will know about the existence of the Mercurians
+Personne ne saura rien de l'existence des Mercuriens !
+
+Not to kill your dream, but... Julia is mine!
+Je ne veux pas démolir ton rêve mais... Julia est à moi !
+
+Note
+Note
+
+Nothing
+Rien
+
+Nothing else other than sharks and an odd light!!
+Rien d'autre que des requins et une étrange lumière.
+
+Nothing, I changed my mind.
+Rien, j'ai changé d'avis.
+
+Nothing, I need to go!
+Rien, je dois y aller.
+
+Now go outside and talk with Gugli, he'll tell you what we need.
+Maintenant rentre à l'intérieur et parle à Gugli, il te dira ce dont il a besoin.
+
+OH, OK!
+OH, OK !
+
+OK, I think he's waking up, go see to him.
+Bon, je pense qu'il se réveille, va le voir.
+
+OK, I think she's waking up, go see to her.
+Bon, je pense qu'elle se réveille, va la voir.
+
+ON THE TOP OF THE CLIFF!
+AU SOMMET DE LA FALAISE !
+
+Of course you do! Just listen carefully to these words my dear.#0
+Et comment ! Écoute attentivement ces mots, ma chère.
+
+Of course you do! Just listen carefully to these words my dear.#1
+Et comment ! Écoute attentivement ces mots, mon cher.
+
+Of course, there is a reward for your task.
+Bien sûr qu'il y a une récompense pour ta tâche.
+
+Of course, they are on the left wall, go get a look at them.
+Bien sûr, ils sont sur le mur de gauche. Va y jeter un œil.
+
+Off black
+Noir profond
+
+Oh look there!!
+Oh, regarde !
+
+Oh look, there is a piou behind you.
+Oh regarde, un Piou est derrière toi.
+
+Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...
+Oh non, mais j'ai remarqué une étrange lumière sur l'autre côté de l'île. Je me demande ce que ça peut bien être...
+
+Oh ok, I said nothing then.
+Ah ok, je n'ai rien dit alors.
+
+Oh really? How could I forget a topic as important as that?
+Oh vraiment ? Comment pourrais-je oublier quelque chose d'aussi important que cela ?
+
+Oh really? I'll put some more foods on the next box then.
+Ah vraiment ? Je mettrai plus de nourriture dans la prochaine boîte alors.
+
+Oh well, we rescued you when you were yaying adrift on sea.#0
+Oh et bien, nous t'avons secourue quand tu étais yayan sur la mer.
+
+Oh well, we rescued you when you were yaying adrift on sea.#1
+Oh et bien, nous t'avons secourue quand tu étais yayan sur la mer.
+
+Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!
+Oh, bien. Je te donnerai un de ces chapeaux de cette boîte à côté de toi mais seulement si tu accomplis une tâche !
+
+Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!
+Oh d'accord. Je te donnerai aussi un de ces chapeaux dans la boîte près de toi, mais seulement après que tu aies fini ta tâche !
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#0
+Oh yeyeye, comme elles ne sont pas comestibles, tu peux essayer de les équiper !
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#1
+Oh yeyeye, comme elles ne sont pas comestibles, tu peux essayer de les équiper !
+
+Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+Oh ! Et dans une des pièces du second pont, tu peux trouver des couteaux de Gado. Notre chef y garde ses plus aiguisés... Sûrement pas juste pour couper des carottes...
+
+Oh, I was going to ask you if you want to help the crew search for some food and explore the island out there.
+Oh, j'allais te demander si tu voulais aider l'équipage à trouver de la nourriture et explorer l'île.
+
+Oh, and Olga from the market place as well!
+Oh, et Olga depuis la place du marché aussi !
+
+Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!
+Oh, et donne-lui quelques affaires, la pauvre, celles qu'elle avait était en moins bon état que les nôtres !
+
+Oh, and give her some basic clothes, the poor girl, the one she had were in even worse condition that the ones we have!
+Oh et donnez-lui de simples vêtements, la pauvre femme, ceux qu'elle avait étaient bien pires que ceux qu'on a nous.
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition that the ones we have!
+Ah, et donne-lui des vêtement, la pauvre, ceux qu'elle avait étaient en bien pire état que ceux que nous avons nous.
+
+Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!
+Oh, et donnes-lui quelques affaires, le pauvre, celles qu'il avait étaient en bien moins bon état que les nôtres !
+
+Oh, and give him some basic clothes, the poor guy, the one he had were in even worse condition that the ones we have!
+Oh et donnez-lui de simples vêtements, le pauvre homme, ceux qu'il avait étaient bien pires que ceux qu'on a nous.
+
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition that the ones we have!
+Ah, et donne-lui des vêtement, le pauvre, ceux qu'il avait étaient en bien pire état que ceux que nous avons nous.
+
+Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one who has the other key and I won't ask for yours, so keep it secret and try not to use the same one in any other room in the future.
+Oh et ce n'est pas écrit ici mais ne donne pas le mot de passe de ta chambre à quiconque, je suis le seul qui ai l'autre clé et je ne te demanderai jamais la tienne alors garde-la secrète et dans le futur, essaye de ne pas utiliser la même pour n'importe qu'elle autre chambre.
+
+Oh, and there was this inscription on your raft. It represents one of the warrior guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh, et il y avait une inscription sur ton radeau. Elle représente l'une des guildes guerrière d'Esperia, la plus grande et étendue guilde de tout le nouveau monde. Cela te fait souvenir de quelque chose, rien du tout ?
+
+Oh, and there was this inscription on your raft. It represents the Warrior Guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh et il y avait une inscription sur ton radeau. Elle représentait la Guilde des Guerriers d'Esperia, la plus grande guilde de tout le nouveau monde. Cela te fait-il pense à quelque chose, quoique ce soit ?
+
+Oh, but you were not here to talk about that I guess.
+Oh, mais je suppose que tu n'étais pas venu ici pour parler de ça.
+
+Oh, he's still alive!
+Oh, il est toujours en vie !
+
+Oh, hey you.
+Oh, salut toi.
+
+Oh, it is simple. I have on this book the name of every citizen of Artis and its surrounding.
+Oh c'est simple. J'ai sur ce livre le nom de tous les citoyens d'Artis et de ses environs.
+
+Oh, it was nothing important!
+Oh, ce n'était rien d'important.
+
+Oh, not everything, don't worry, but your name came up at least twice in the conversation.
+Oh, pas tout, ne t'en fais pas, mais ton nom a surgi au moins deux fois dans la conversation.
+
+Oh, not everything, don't worry, but your name came up twice in the conversation.
+Oh pas tout, ne t'en fais pas mais ton nom a surgit deux fois dans la conversation.
+
+Oh, nothing important.
+Oh, rien d'important.
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#0
+Oh, maintenant que tu m'y fais pensé, je me souviens que nous avons trouvé des pièces dans tes poches!
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#1
+Oh, maintenant que tu m'y fais penser, je me souviens que nous avons trouvé des pièces dans tes poches!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#0
+Oh, maintenant que ça me revient, nous avons aussi trouvé de l'argent dans tes poches, le voici.
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#1
+Oh, maintenant que ça me revient, nous avons aussi trouvé de l'argent dans tes poches, le voici.
+
+Oh, ok!!
+Oh, ok.
+
+Oh, she's still alive!
+Oh, elle est toujours en vie !
+
+Ok, Done.
+Ok, fait.
+
+Ok, Done. I'm sure that you got some question for me, feel free to ask them!
+C'est tout bon. Je suis sure que tu as d'autre questions à me poser, n'hesites pas!
+
+Ok, Done. I'm sure that you've got some questions for me, feel free to ask them!
+D'accord, c'est bon. Je suis sure que tu as d'autres questions, j'écoute!
+
+Ok, I think he's waking up, go see him.
+D'accord, je pense qu'il se réveille, va le voir.
+
+Ok, I think she's waking up, go see her.
+D'accord, je pense qu'elle se réveille, va la voir.
+
+Ok, I'll help you.
+C'est d'accord, je t'aiderai.
+
+Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+D'accord, je m'en vais dans sa salle, garde un œil sur elle, nous ne savons toujours pas si c'est une alliée ou une ennemie.
+
+Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+D'accord, je m'en vais dans sa chambre, gardes un œil sur lui, nous ne savons toujours pas si c'est un allié ou un ennemi.
+
+Ok, but Gugli needs my help first.
+D'accord, mais Gugli a besoin de mon aide d'abord.
+
+Ok, ok. Come back if you change your mind.
+D'accord, d'accord. Reviens quand si jamais tu changes d'avis.
+
+Okay, but what can you offer me?
+D'accord, mais qu'est-ce que j'obtiens en échange?
+
+OldBook
+VieuxLivre
+
+On one hand, ranged weapons are generally weaker than melee ones, but it obviously depends on the level of the weapon. On the other hand, you attack from a safer position.
+D'un côté, les armes à distance sont généralement plus faibles que celles de mêlée, mais cela dépend bien sûr du niveau de l'arme. D'un autre côté, tu attaques d'une position plus sûre.
+
+On the edge of this island!!
+Sur le côté de cette île !
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the Z key to claim the drops.
+Une fois le monstre mort, cliques sur les objets déposés pour les ajouter à ton inventaire. Tu peux aussi utiliser la touche Z pour faire de même.
+
+Once the monster is dead, click with your mouse on the dropped item to add it to your inventory or you can use the Z key to claim the drop as well.
+Une fois le monstre mort, clique avec ta souris sur l'objet qui est tombé par terre afin de le placer dans ton inventaire ou bien tu peux aussi utiliser la touche Z de ton clavier.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#0
+Une fois dans ton inventaire, tu peux équiper l'objet en le sélectionnant plus cliquant sur \"Equiper\". Tu peux de même retirer un objet en cliquant sur \"Retirer\".
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#1
+Une fois dans ton inventaire, tu peux équiper l'objet en le sélectionnant plus cliquant sur \"Equiper\". Tu peux de même retirer un objet en cliquant sur \"Retirer\".
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#0
+Ouvre ton inventaire (Touche F3), choisis les habits un par un et équipe-les.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#1
+Ouvre ton inventaire (Touche F3), choisis les habits un par un et équipe-les.
+
+Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+Sinon, si tu en veux vraiment une, et si tu te sens capable, tu peux essayer de tuer des tortugas ou des crocs si tu es assez fort. Je suis certain qu'ils pourront faire tomber une ou deux de ces @@s.
+
+Orc Voice
+Voix d'Orque
+
+Orelse, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+Sinon, si tu en veux vraiment une, et si tu te sens capable, tu peux essayer de tuer des tortugas ou des crocs si tu es assez fort. Je suis certain qu'ils peuvent faire tomber une ou deux de ces @@s.
+
+Other things are written down but are not legible.
+D'autres choses sont écrites mais ne sont plus lisibles.
+
+Out of my way.
+Hors de mon chemin.
+
+Parted
+Séparés
+
+People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.
+Les gens commencèrent à se voler entre eux pour survivre. Pendant que les villes se développèrent, les besoins firent de même. Les guerres pour les terres fertiles éclatèrent.
+
+Perfect, which food did you get for me today?#0
+Parfait, quelle nourriture m'as-tu apporté aujourd'hui ?
+
+Perfect, which food did you get for me today?#1
+Parfait, quelle nourriture m'as-tu apporté aujourd'hui ?
+
+Perky ponytail
+Queue de cheval guillerette
+
+Peter
+Peter
+
+PeterBarrierCheck
+PeterBarrièreCheck
+
+Piberries
+Baies Pi
+
+Pigtails
+Couettes
+
+Pink Blobime
+Blobime Rose
+
+Pinky pink
+Rose rosé
+
+Piou Legs
+Pattes de Piou
+
+Piou Slayer
+Tueuse de Piou
+
+Pious legs
+Cuisses de Pious
+
+Please don't tell people that you've seen me. I don't want to be thrown in the sea as food for sharks or decapitated. At least not again!
+Je t'en supplie, ne dis à personne que tu m'as vu. Je ne veux pas être jeté à la mer comme de la vulgaire nourriture pour requin ou bien pire encore, être tout simplement décapité. Du moins, pas une nouvelle fois !
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!
+Je t'en prie, ne dis à personne que tu m'as vu. Je ne veux pas finir décapité ou jeté à la mer comme nourriture pour requins, du moins pas une nouvelle fois !
+
+Please take this lollypop for your help. Mum says they are bad for my teeth anyway (FIXME)
+Prends au moins cette sucette pour ton aide. Ma mère me dit toujours que c'est mauvais pour mes dents de toute façon. (À CORRIGER)
+
+Please try to figure out what went wrong with this order and bring me these potions.
+Essaye de découvrir ce qu'il s'est passé de mal avec cette commande et apporte-moi ces potions.
+
+Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!
+S'il-te-plaît, ne dis à personne que tu m'as vu ! Je ne veux en aucun cas servir de casse-croûte aux requins ou être décapité, pas encore !
+
+Plushroom
+Peluchignon
+
+Plushroom Box
+Boîtes de Peluchignons
+
+Pompadour
+Pompadour
+
+Pull!
+Tirer !
+
+Pumpkin Seeds
+Graines de Citrouille
+
+Punk
+Punk
+
+Pure platinum
+Platine pur
+
+Purple Blobime
+Blobime Violet
+
+Purple plum
+Violet prune
+
+QMuller.
+QMuller.
+
+RattosControl
+RattosControl
+
+Registration is open for everybody, but newcomers need to pay a fee for all of the paperwork.
+L'enregistrement est ouvert à tout le monde, mais les nouveaux-venus doivent payer des frais pour toute la paperasse.
+
+Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.
+Bien ! Les marins sont plutôt rapides avec leur travail. Ils prennent juste trop de temps à apporter toute la nourriture sur le navire. Peut-être pourrais-tu les aider.
+
+RightBarrierCheck
+BarrièreDroite
+
+RightDoorCheck
+PorteDroite
+
+Ronan
+Ronan
+
+Rrrr pchhhh...
+Rrrr pchhhh...
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rules began to rise in order to have a peaceful society. This did not work well for long.
+Les lois ont commencé à se faire afin d'avoir une société paisible. Cela ne fonctionna pas très longtemps.
+
+SO WHAT'S UP? WHAT ARE YOU DOING?
+ALORS, QUOI DE NEUF ? QUE FAIS-TU ?
+
+SO, WHAT IS YOUR NAME?
+ALORS, QUEL EST TON NOM ?
+
+SORRY, BUT WHAT DID YOU SAY? SPEAK LOUDER!
+PARDON, MAIS QU'AS-TU DIT ? PARLE PLUS FORT !
+
+Sailors
+Marins
+
+Sapartan
+Sapartan
+
+Sea Drop
+Goute d'Eau de Mer
+
+Sea Drops
+Gouttes d'Eau de Mer
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, some others prefer to attack from a distance with a bow for example.
+Deuxièmement, choisis bien l'arme qui t'es la plus utile. Certaines personnes préfèrent faire face à leur ennemis avec une hache lourde, d'autre préfèrent les attaquer à distance avec un arc par exemple.
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!
+Elle est située à l'étage au dessus, yeye ne peux pas la manquer. C'est la seule femme à bord, oh et bien, maintenant il y a toi aussi !
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew.
+Elle est située à l'étage au dessus, yeye ne peux pas la manquer. C'est la seule femme à bord.
+
+She is the nurse and shipkeeper of this ship, and also an excellent chef!
+Elle est l'infirmière et la maîtresse de ce bateau; et aussi une excellente cuisinière!
+
+She is the nurse and the shipkeeper of this ship, and also an excellent chef!
+Elle est l'infirmière et la gardienne de ce bateau et aussi une excellente cuisinière !
+
+She is the nurse and the shipkeeper of this ship, and also an excellent cook!
+Elle est l'infirmière et la gardienne de ce bateau, et une excellente cuisinière!
+
+She said she will accept me when Pious will have teeth. It's just a matter of time, you see?
+Elle a dit qu'elle accepterai quand un Piou aura des dents. Ce n'est qu'une question de temps, tu vois ?
+
+She said that she will accept my application when Piou have teeth. It's just a matter of time, you see?
+Elle a dit qu'elle acceptera mon inscription lorsque les Pious auront des dents. C'est juste une affaire de temps, tu vois ?
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+Elle se trouve sur le pont supérieur, tu ne peux pas la manquer. C'est la seule fille de l'équipage, oh mais plus maintenant !
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.
+Elle se trouve sur le pont supérieur, tu ne peux pas la manquer. C'est la seule fille de l'équipage.
+
+Short and curly
+Court et bouclé
+
+Side strand
+Mèche de côté
+
+Silvio
+Silvio
+
+Silvio starts to speak to his bottle, you leave the conversation.
+Silvio commence à parler avec sa bouteille, la conversation entre vous est terminée.
+
+Silvio starts to speak with his bottle, you leave the conversation.
+Silvio commence à parler avec sa bouteille. Vous vous éloignez.
+
+Simply contact them, help them and be kind. They might surely add you to my cookie list!
+Contacte-les, tout simplement, aide-les et sois sympa. Ils t'ajouteront sûrement alors à ma liste de cookies.
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+C'est donc pourquoi nous voulions t'avertir, peut-être est-il membre de cette guilde. Le signe sur son radeau permet de le supposer.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+C'est donc pourquoi nous voulions t'avertir, peut-être est-elle membre de cette guilde. Le signe sur son radeau nous permet de le supposer.
+
+So we are looking for some new merchandise that we could trade at our next destination.
+Alors nous recherchons de nouvelles marchandises que nous pourrions échanger à notre prochaine destination.
+
+So what's up?? What are you doing??
+Alors, quoi de neuf ? Que fais-tu ?
+
+So you finally woke up? We all thought that you were in something like... You know, one of those long comas.
+Alors, tu t'es finalement réveillé ? On a tous pensé que tu étais dans quelque chose comme... Tu sais, ces longs comas.
+
+So you're under the control of dictators, that's... reassuring.
+Alors tu es sous le contrôle de dictateurs, c'est... rassurant.
+
+So, do you still want a cookie now?
+Alors, tu veux toujours un cookie maintenant ?
+
+So, how do you feel? I see that Julia did a marvelous job! You look in good health now.
+Donc, comment vas-tu? Je vois que Julia a fait un travail remarquable! Tu as l'air en bonne santé maintenant.
+
+So, what's your name??
+Alors, quel est ton nom ?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or because you've heard of my feats on Artis?
+Alors, quel bon vent t'amène ? Etais-tu sur ton radeau pour me rencontrer ? Ou était-ce parce-que tu as entendu parler de mes exploits à Artis ?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats at Artis?#0
+Alors, quel bon vend t'as ammenée jusqu'ici ? Étais-tu sur ton radeau dans le but de me rencontrer ? Ou bien est-ce que c'est parce que tu as entendu mes exploits à Artis ?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?
+Alors, quel bon vent t'amène ici ? Étais-tu sur ton radeau pour me rencontrer moi ? Ou bien était-ce parce que tu as entendu des histoires à propos de mes exploits sur Artis ?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or because you wanted to see the beautiful waitress' at Artis?
+Alors, quel bon vent t'amène ? Etais-tu sur ton radeau pour rencontrer ma Julia ? Ou était-ce pour rencontrer les superbes serveuses d'Artis ?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?
+Alors, quel bon vent t'amène ici ? Étais-tu sur ton radeau pour rencontrer Julia ? Ou bien était-ce parce que tu voulais voir les charmantes serveuses d'Artis ?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?#1
+Alors, quel bon vend t'as ammené jusqu'ici ? Étais-tu sur ton radeau dans le but rencontrer Julia ? Ou bien est-ce parce que tu voulais voir les belles serveuses d'Artis ?
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.
+Alors, tu t'es finalement réveillé ? Nous avons tous pensée que tu étais dans un de ces... Tu sais, une sorte de long coma.
+
+Some more things are written down but it's not legible.
+Quelques autres choses sont écrites mais ne sont pas lisibles.
+
+Some other strings are added to this page.
+D'autres phrases ont étés ajoutées à cette page.
+
+Some sailors are looking for goods we could trade in our next destination.
+Certains marins sont en train de chercher pour des biens que nous pourrons échanger à notre prochaine destination.
+
+Some sailors are trying to talk to you..
+Quelques marins essayent de communiquer avec toi.
+
+Sometimes, I wish somebody is sent here to help us.
+Parfois, j'espère que quelqu'un sera envoyé ici pour nous aider.
+
+Sorry but I can't tell you anything about that.
+Désolé mais je ne peux rien dire à ce sujet.
+
+Sorry, I am not in the mood for another fight with those Rattos.
+Pardon, mais je n'ai pas l'humeur de me battre encore contre ces Rattos.
+
+Sorry, I am not in the mood for another fight with those rattos.
+Désolé, je ne suis pas en état de combattre ces Rattos.
+
+Sorry, I don't need any help right now. Come back later.
+Désolé, mais je n'ai pas besoin d'aide pour le moment. Reviens plus tard.
+
+Sorry, but I'm busy right now.#0
+Désolé, mais je suis occupée en ce moment.
+
+Sorry, but I'm busy right now.#1
+Désolé, mais je suis occupé en ce moment.
+
+Splash!
+Splash !
+
+Suddenly, you hear a voice from the sky.
+Tout à coup, tu entends une voix depuis le ciel.
+
+Suddenly, you hear a voice up in the sky.
+Soudain, tu entends une voix venant de haut dans le ciel.
+
+Sure, Cap'tain.
+Bien sûr Cap'taine.
+
+Sure, but Gugli needs my help first.
+Bien sûr, mais Gugli a d'abord besoin de mon aide.
+
+Sure, but what can you give me in exchange?
+Bien sûr, mais que me donnes-tu en échange ?
+
+Sure, there is a reward for your task.
+Bien sûr qu'il y a une récompense pour ta tâche.
+
+Surely. Take this box full of @@s.
+Sûrement. Prends cette boîte de @@s.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.
+Prends une @@ et essaye de l'ouvrir avec un couteau bien aiguisé ! Je doute que tu y arriveras, tu es faible mon pauvre enfant.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.
+Prends une @@ et essaye de l'ouvrir avec un couteau bien aiguisé ! Je doute que tu y arriveras, tu es faible ma pauvre enfant.
+
+Take a Bandana
+Prends un Bandana
+
+Take a nap
+Faire un somme
+
+Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!
+Prends cet argent pour ton sage choix. Mais n'essaye pas de nouveau. L'eau a eu pitié de toi cette seule fois... Ne tente pas le destin une fois de plus !
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building at the northern part of Artis, at the top of the small hill.
+Parle au Banquier Lloyd dans la Guilde des Marchands, c'est un grand bâtiment sur la partie nord d'Artis, en haut de la petite colline.
+
+Tarlan
+Tarlan
+
+Tell him that everything went fine and that we're almost done with the food.
+Dis-lui que tout s'est bien passé et que l'on a bientôt terminé avec la nourriture.
+
+Thank you my friend.
+Merci mon ami.
+
+Thank you sir for you nice words. I am feeling better now.
+Merci monsieur pour ces doux mots. Je me sens déjà mieux.
+
+Thank you so much! Here, have some berries...
+Merci beaucoup ! Tiens, voilà des baies...
+
+Thank you, I'll take them.
+Merci, je aller prendre ces affaires.
+
+Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Merci encore pour m'avoir aidé. Mais ces rattos sont un problème permanent et ton aide est toujours la bienvenue. Le seul problème est que je ne peux te donner une récompense qu'une seule fois.
+
+Thanks again for helping me. But those Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Merci encore pour m'avoir aidé. Mais ces Rattos sont un problème permanent et ton aide est toujours la bienvenue. Le seul problème est que je ne vais te donner une récompense qu'une seule fois.
+
+Thanks again for helping me. But those rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Merci encore de m'avoir aidé. Mais ces Rattos sont revenus, et ton aide est la bienvenue. Le seul problème étant que je ne peux plus te donner de récompense.
+
+That part of the town is called the gilded hill, it's also where the Merchant Guild has its headquarters.
+Cette partie de la ville est surnommée la colline dorée, c'est aussi l'endroit où la Guilde des Marchands a son quartier général.
+
+That's a good idea, go rest a bit and I'll see you tomorow!
+C'est une bonne idée, va te reposer un peu; on se verra demain!
+
+That's a nice name!!
+C'est un jolie nom.
+
+That's exactly what I needed.
+C'est exactement ce dont j'avais besoin.
+
+That's perfect, yoiis.
+C'est parfait, yoiis.
+
+That's right.
+C'est ça.
+
+That's where you go as well, right?
+C'est aussi où tu va, pas vrai ?
+
+The Legion of Aemil are a group of mercenaries who vowed to protect and serve their neighbors.
+La Légion d'Aemil est un groupe de mercenaires qui ont juré protection et service à leurs voisins.
+
+The Legion of Aemil is in charge of the security of the intramural part of most cities throughout the archipelagos.
+La Légion d'Aemil est responsable de la sécurité des parties intramuros de la plupart des villes à travers tout l'archipel.
+
+The adventure begins!
+Que l'aventure commence !
+
+The cost to create a guild is of @@ E, are you interested?
+Le coût pour créer une guilde est de @@ E, es-tu intéressé ?
+
+The door is closed.
+La porte est fermée.
+
+The door is locked.
+La porte est verrouillée.
+
+The elven from the library flirted with me a while ago, so has Enora from the Legion.
+L'elfe de la bibliothèque a flirté avec moi il y a déjà un bon moment, tout comme Énora de la Légion.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the Warrior Guild.
+L'elfe a eu un penchant pour moi il y a un moment déjà, tout comme Enora de la Guilde des Guerriers.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the warrior guild.
+L'elfe de la bibliothèque s'est mise sur moi il y a un moment, ainsi que Enora de la Guilde des Guerriers.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing thus you don't know the author's name.
+La fin de l'histoire a été effacée, probablement à cause de l'eau de mer. Quelques pages manquent toujours, par conséquent tu ne peux connaître le nom de l'auteur.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is left obscure, including the author's name.
+La fin de l'histoire a été effacée, probablement à cause de l'eau de mer. Quelques pages manquent. C'est pourquoi encore beaucoup reste obscure, y compris le nom de l'auteur.
+
+The fish ate all your bait.
+Le poisson a mangé tout ton appât.
+
+The fish ate small part of your bait.
+Le poisson a mangé une partie de ton appât.
+
+The giant bogeyman!
+Le méchant croc-mimi!
+
+The great people of Aemil split up into three groups when they reached the coast.
+La grande population d'Aémil se divisa en trois groupes lorsqu'ils atteignirent la côte.
+
+The guild is in charge of the commerce regularization throughout Artis and its surrounding.
+La guide est responsable de la régularisation du commerce à travers Artis et ses alentours.
+
+The hidden person doesn't answer.
+Pas de réponse.
+
+The market is located at the south-east of Artis, it is known as Merchant Guild's exhibit.
+Le marché se situe au sud-est d'Artis, il connu pour être l'exposition de la Guilde des Marchands.
+
+The sailor chugs his beer
+Le marin siffle sa bière
+
+The sailor is turning his back to you
+Le marin te tourne le dos
+
+The sailor is turning his back to you.
+Le marin te tourne le dos.
+
+The sailors take you aboard their ship to help you.
+Les marins te prennent à bord de leur bateau pour t'aider.
+
+Then I can give you some tips about fights.
+Alors je peux te donner des conseils de combat.
+
+Then just leave me alone.
+Alors laisse-moi juste tranquille.
+
+Then leave me alone.
+Alors laisse-moi tranquille.
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Il y a quelques groupes de ces @@s à travers toute l'île. Ramasse-en juste et fais un essai.
+
+There are no open task for you right now.
+Il n'y a pas de tâche ouverte pour toi là maintenant.
+
+There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Il y a des rumeurs qui disent qu'ils ont fait des choses monstrueuses et qu'ils nous cachent beaucoup de choses.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Il a des groupes de ces @@s à travers toute l'île. Ramasse-en juste et fais un essai.
+
+There are some knifes on the table, do you want to take one?
+Il y a quelques couteaux sur la table, veux-tu en prendre un ?
+
+There are some knifes on the table. Would you like to take one?
+Il y a des couteaux sur la table. Veux-tu en prendre un ?
+
+There are still some Rattos left! Do you want to abort the quest?
+Il y a toujours des Rattos ! Veux-tu abandonner cette quête ?
+
+There are still some rattos left! Do you want to abort the quest?
+Il y a encore quelques Rattos présents ! Veux-tu abandonner la quête ?
+
+There are two kinds of dialogue, the one with citizen, and the one with other adventurer.
+Il y a deux types de dialoguqes, celui avec un citoyen, et l'autre avec un autre aventurier.
+
+There is a nice place to stay beside you.
+Il y a un endroit agréable où s'arrêter près de vous.
+
+There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.
+Il y a toujours quelque chose que tu peux faire ici, comme tuer des tortugas ou bien aider Peter à nettoyer le navire de tous ces rattos.
+
+There is no event available right now.
+Il n'y a pas d'évènement de disponible en ce moment.
+
+There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.
+Il y a des petites peluches jaunes qui volent autoir de toi, on les appelle des pious. L'idéal serait d'avoir une cuisse de piou rotie.
+
+There is some knifes on the table, do you want to take one?
+Il y a quelques couteaux sur la table, veux-tu en prendre un?
+
+There're 6 sailors who will need your help. They're all around the island.
+Il y a six marins qui ont besoin de ton aide. Ils sont tout autour de l'île.
+
+There're some groups of these @@'s all around this island. Just pick some and have a try.
+Il y a des groupes de ces @@ tout autour de l'île. Ramasse-en juste et essaye.
+
+There's nothing to say, don't worry miss.
+Il n'y a rien à dire, ne t'en fais pas mademoiselle.
+
+There's nothing to say, don't worry sir.
+Il n'y a rien à dire, ne t'en fais pas mon gars.
+
+Therefore, starvation stalked the people of Aemil.
+Dès lors, la famine s'est acharnée sur le peuple d'Aemil.
+
+Therefore, starvation stroke on the people of Aemil.
+C'est pourquoi la famine frappa le peuple d'Aémil.
+
+These Croco Trees are full of yaying @@, but they are so hard to hit...
+Ces Crocotiers sont pleins de @@, mais ils sont tellement durs à frapper...
+
+These box are way too heavy to be brought alone to the ship.
+Ces boîtes sont bien trop lourdes pour être portées tout seul jusque sur le bateau.
+
+These boxes are way too heavy to be brought alone onto the ship.
+Ces boîtes sont bien trop lourdes pour être portées tout seul sur le navire.
+
+These crocotrees are full of yaying @@, but they are so hard to hit...
+Ces crocotiers sont pleins de @@, mais ils sont si durs à frapper...
+
+These heavy boxes are killing me, I don't feel my arms anymore!
+Ces boîtes me tuent, je ne sens même plus mes bras !
+
+These yeye box are way too yeavy to be carried alone onto the ship.
+Ces boîtes sont bien trop lourdes pour être montées seul sur ce bateau.
+
+They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... Sort out this situation.
+Tous deux sont correctes et j'en ai besoin. Dans le passé, j'ai probablement fais des erreurs que je regrette maintenant. Je me demandais si tu pouvais enquêter et... Résoudre cette situation.
+
+They are so tasty when cooked together with some @@. Don't drop any of them!
+Ils sont tellement savoureux lorsqu'ils sont cuisinés avec des @@s. N'en fait tomber aucun !
+
+This book resumes everything you should know about it, take it!
+Ce livre résume tout ce dont tu as besoin de savoir à son sujet, prends-le !
+
+This box is locked
+Cette boîte est vérouillée
+
+This box is locked.
+Cette boîte est verrouillée.
+
+This door seems locked
+Cette porte a l'air bloquée
+
+This door seems locked.
+Cette porte est apparemment verrouillée.
+
+This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+Cette fille est chanceuse que nous l'ayons trouvée avant qu'un requin ne s'en charge. A propos, as-tu remarqué l'emblème sur son radeau ?
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?
+Cette fille a de la chance qu'on l'a trouvée avant qu'un requin ne le fasse. Je n'ai aucune idée d'où elle vient, as-tu vu le logo sur son radeau ?
+
+This girl needs help, let's rescue her!
+Cette fille a besoin de notre aide, sauvons-la !
+
+This girl needs help, we need to rescue her!
+Cette fille a besoin d'aide, nous devons la sauver !
+
+This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+Ce gars est chanceux que nous l'avons trouvé avant qu'un requin ne se charge de lui. Sinon, as-tu remarqué le logo sur son radeau ?
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?
+Ce mec a de la chance qu'on l'ai trouvé avant qu'un requin ne le fasse. Je n'ai aucune idée d'où il vient. Au fait, tu as vu le logo sur son radeau ?
+
+This guy needs help, let's rescue him!
+Ce gars a besoin de notre aide, sauvons-le !
+
+This guy needs help, we need to rescue him!
+Ce mec a besoin d'aide, nous devons le sauver !
+
+This is a nice place... There are some nice chicks...
+C'est un endroit sympa... Il y a des nanas biens belles aussi...
+
+This is a sea fruit, but some sea monsters may have them as well.
+C'est un fruit de mer, mais des monstres marins peuvent en avoir aussi.
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Ceci est une @@, un fruit de mer bleu clair. Elles sont très désirées dans l'archipel.
+
+This is it, the end of the Second Beta Release of Evol Online!
+Ça y est, c'est la fin de la Seconde Version Bêta d'Evol Online !
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+Ce genre de propos pourrait être puni, mais il est vrai que je ne les apprécie pas non plus, alors garde un œil sur elle.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+Ce genre de propos pourrait être puni, mais il est vrai que je ne les apprécie pas non plus, alors garde un œil sur lui.
+
+This makes sense. Do you think we should inform the capt'n about it?
+Cela fait sens. Penses-tu que nous devrions en informer le capitaine ?
+
+This new continent, in fact an archipelago, was called Andorra.
+Ce nouveau continent, en fait un archipel, était appelé Andorra.
+
+Tibbo
+Tibbo
+
+Tibbo went to the east-south of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Tibbo est allé au sud-est de l'île, d'autres sont allés au nord, et je pense que Gulukan n'est pas loin d'ici.
+
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.#0
+Pour ouvrir ton inventaire, appuies sur F3 ou utilises la souris dans le menu en haut de ton client.
+
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.#1
+Pour ouvrir ton inventaire, appuies sur F3 ou utilises la souris dans le menu en haut de ton client.
+
+Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later.
+C'est trop bête que je n'ai pas assez faim pour ces... cookies. Je reviendrai peut-être plus tard.
+
+Too bad that you do not want to help me.
+C'est dommage que tu ne veuilles pas m'aider.
+
+Too bad... Come back when you'll have some fine food for me.
+Tant pis... Reviens quand tu auras de la bonne nourriture pour moi.
+
+True but now he seems pretty fine! Am I right?
+Vrai, mais il semble maintenant aller bien ! Je me trompe ?
+
+True but now she seems pretty fine! Am I right?
+Vrai, mais elle semble maintenant aller bien ! Je me trompe ?
+
+Try to ask Max. He's an early riser.
+Essaye de demander à Max. C'est un lève-tôt.
+
+Twisted teal
+Sarcelle torsadée
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys and I can be rude with everyone from this bossy captain to that harpy-lady!
+UAHAHAHAAH ! Je suis le cuisinier de cette bande de singes et je peux être grossier avec tout le monde, de ce capitaine bossu à cette harpie de femme !
+
+WHAT DID YOU SAY?
+QU'AS-TU DIT ?
+
+Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong, I promise!#0
+Attends, tu fais partie de la Légion d'Aemil ? Je n'ai rien fait de mal, je le jure !
+
+Wait, are you one of those from the Legion of Aemil? I didn't do anything wrong, I promise!#1
+Attends, tu fais partie de la Légion d'Aemil ? Je n'ai rien fait de mal, je le jure !
+
+Wait, why do you still have the dish on you?!
+Attends, pourquoi as-tu toujours le plat sur toi ?!
+
+Wait...
+Attends...
+
+Wait... That's not the place for a chef, what are you doing here?
+Mais attends... Cet endroit n'est pas le lieu pour un chef... Que fais-tu donc ici ?
+
+Wait? Why do you still have the dish with you?
+Attends ! Pourquoi as-tu toujours le plat avec toi ?!
+
+Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.
+Marche un peu, ce sera dès lors plus facile d'en attraper un. Embroches-en un pour moi je te prie.
+
+Wave
+Vague
+
+Wavy
+Ondulé
+
+We are glad captain Nard has let you join us down here!
+Nous sommes ravis que Nard t'ai laissé nous rejoindre ici en bas.
+
+We hope you liked this introduction and to see you again in our future releases!
+Nous espérons que tu as aimé cette introduction et de te revoir pour nos prochaines versions !
+
+We hope you liked this introduction and to see you again in our future releases!#0
+Nous espérons que tu as aimé cette introduction et de te revoir pour nos prochaines versions !
+
+We hope you liked this introduction and to see you again in our future releases!#1
+Nous espérons que tu as aimé cette introduction et de te revoir pour nos prochaines versions !
+
+We made a stop at a little island, before making it to the port of Artis.
+On a fait un arrêt à une petite île avant d'arriver au grand port d'Artis.
+
+We need manpower on the island.
+Nous avons besoin de main-d'œuvre sur cette île.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.
+Nous avons besoin de la force de l'homme sur l'île... Oh pardon, les femmes sont aussi les bienvenues, bien sûr.
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranted to be right as rain after a night here!
+Nous offrons une chambre aux aventuriers passant par Artis, nos lits sont douillets et peuvent te garantir d'être aussi droit que la luie après une nuit ici !
+
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+Nous devrions arriver dans les prochains jours. Une fois là-bas, j'avertirai la guilde locale de ce qui s'est passé, je suis sure qu'ils pourront t'aider!
+
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+Nous devrions arriver dans les prochains jours. Une fois là-bas, j'avertirer la guilde locale de ce qui s'est passé, je suis sure qu'ils pourront t'aider!
+
+We should be there in a few days, once we arrive, I will warn the Warrior Guild about what happened, I'm sure they can help.
+Nous devrions y arriver dans quelques jours. Une fois arrivés, j'avertirai la Guilde des Guerriers à propos de ce qui est arrivé, je suis certain qu'il peuvent aider.
+
+We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.
+Nous devrions y arriver dans quelques jours, une fois là-bas, j'avertirais la Guilde des Guerriers à propos de ce qui s'est passé car je suis sûr qu'ils pourront aider.
+
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+Nous pensions que tu aurais pu nous éclairer à ce sujet, tout ce que nous savons c'est que nous t'avons trouvé sur la mer, accroché à ton radeau.
+
+We thought that you could help us understand this, all we know is that we found you back on the sea, adrifting one your raft.
+Nous pensions que tu aurais pu nous éclairer à ce sujet, tout ce que nous savons c'est que nous t'avons trouvé sur la mer, accroché à ton radeau.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#0
+Nous avons essayé de les nettoyer mais l'eau de mer les a quasiment toutes détruites. C'est pourquoi nous t'avons donné ces affaires-là, elles ne sont pas parfaites mais c'est tout ce qu'on a.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#1
+Nous avons essayé de les nettoyer mais l'eau de mer les a quasiment toutes détruites. C'est pourquoi nous t'avons donné ces vêtements-là. Ils ne sont pas parfaits, mais c'est tout ce qu'on a !
+
+We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.
+Nous nous arrêtons souvent près de ces petits bouts de terre car ils nous donnent une des meilleures nourritures de tout l'archipel.
+
+We usually don't stop in such places, but the capt'ain let us stay here while he writes the location of this new island on his map!
+Généralement, nous ne nous arrêtons pas dans de tels endroits mais le capitaine nous laisse rester ici pendant qu'il écrit la position de cette nouvelle île sur cette carte.
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#0
+Nous serons yayan là-bas dans les prochains jours, donc on te lachera là-bas. Tu verras, les habitants sont polis et tu pourras toujours demander de l'aide à la guilde des guerriers. Ils pourront t'aider à trouver un travail ou peut-être savoir ce qui t'est arrivé avant qu'on t'ait retrouvé.
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#1
+Nous serons yayan là-bas dans les prochains jours, donc on te lachera là-bas. Tu verras, les habitants sont polis et tu pourras toujours demander de l'aide à la guilde des guerriers. Ils pourront t'aider à trouver un travail ou peut-être savoir ce qui t'est arrivé avant qu'on t'ait retrouvé.
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!
+Très bien ! Récupère tous les ingrédients et reviens ici. Tu seras récompensé une fois qu'ils auront compris qui règne sur ce bateau !
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?
+Eh bien, même si tu as été secouru par nous, cela ne te fais pas expert marin, je n'ai pas raison peut-être ?
+
+Well, if you want to be one of those who can have a cookie...#0
+Et bien, si tu être l'une de ceux qui peuvent avoir un cookie...
+
+Well, if you want to be one of those who can have a cookie...#1
+Et bien, si tu être l'un de ceux qui peuvent avoir un cookie...
+
+Well, it it's not bad to finally feel something beneath my feet.
+Eh bien, c'est n'est pas mauvais que d'enfin sentir quelque chose sous mes pieds.
+
+Well, thanks for the box. But... he was supposed to bring it back to me himself. I never asked him to give it to you!
+Eh bien, merci pour la boîte. Mais... il était censé me l'apporter lui-même. Je ne lui ai jamais demandé de te la donner !
+
+Well... Welcome aboard, cutie!#0
+Eh bien... Bienvenue à bord, ma mignonne !
+
+Well... Welcome aboard, cutie!#1
+Eh bien... Bienvenue à bord, mon mignon.
+
+What I sell comes from every corner of this archipelago.
+Ce que je vends vient de tous les coins de cet archipel.
+
+What am I suposed to say?
+Que suis-je censé dire ?
+
+What are you saying guys, it's a yoiis!
+Qu'es ce que vous dites les gars, c'est un yoiis!
+
+What are you saying guys, it's a yoiis!#0
+Qu'es ce que vous en dites les gars, c'est un yoiise !
+
+What are you saying guys, it's a yoiis!#1
+Qu'es ce que vous en dites les gars, c'est un yoiis !
+
+What are you talking about? Which guild?
+De quoi es-tu en train de parler ? Quelle guilde ?
+
+What did Gugli said about the box? Was it ok?
+Qu'est-ce que Gugli a dit à propos de la boîte ? Était-elle bien ?
+
+What did you say??
+Qu'as-tu dit ?
+
+What do I get in exchange?
+Qu'est-ce que je reçois en échange ?
+
+What does Gugli said about the box? Was it ok?
+Qu'est-ce que Gugli a dit à propos de la boîte ? Etait-elle convenable ?
+
+What should I add after taking these clothes?#1
+Que dois-je faire aprés avoir pris ces vêtements?
+
+What you looking at?!
+Que regardes-tu ?!
+
+What's the deal with these Aquada?
+C'est quoi le problème avec ces Aquada ?
+
+What's this fruit?
+Qu'est-ce que ce fruit ?
+
+What? It's not a good reward?
+Quoi ? Ce n'est pas une bonne récompense ?
+
+What? This tritan is the worse shirker I ever met.
+Quoi? Ce Tritan est le pire tire-au-flanc que j'aie jamais rencontré.
+
+What? Why? They aren't sexier than me, why do you want to see them?
+Quoi ? Pourquoi ? Ils ne sont pas plus attirants que moi, pourquoi veux-tu les voir ?
+
+When you go near a villager, you can see a speech bubble ahead of him, you can then talk to him by pressing the [T] key.
+Lorsque tu t'approches d'un villageois, tu peux appercevoir une bulle de conversation au dessus de lui et tu peux donc lui parler en appuyant sur la touche [T].
+
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.#0
+Quand ton inventaire sera ouvert, tu pourras équiper un objet en le sélectionnant et en cliquant sur \"Equiper\". Alternativement, tu peux enlever un équipement en cliquant sur \"Enlever\" pour l'enlever.
+
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.#1
+Quand ton inventaire sera ouvert, tu pourras équiper un objet en le sélectionnant et en cliquant sur \"Equiper\". Alternativement, tu peux enlever un équipement en cliquant sur \"Enlever\" pour l'enlever.
+
+Where?
+Où ça ?
+
+Which of your weapons do you want to use in order to cut this @@?
+Laquelle de tes armes veux-tu utiliser afin de couper cette @@ ?
+
+While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.
+Alors qu'Ale et Jalad aiment travailler ensemble, comme ils le faisaient sur le navire, la dernière fois que je les ai vu, ils étaient près du grand lac, au nord d'ici.
+
+Who are you searching for?
+Qui cherches-tu ?
+
+Who are you searching?
+Qui cherches-tu ?
+
+Who is this Julia?
+Qui est cette Julia?
+
+Who of them two has the 'good' on his side?
+De qui d'eux deux a le 'bien' de son côté ?
+
+Who yeye is searching?
+Qui cherches-tu ?
+
+Why don't you go outside?
+Pourquoi ne vas-tu pas dehors ?
+
+Why not, but who are you?
+Pourquoi pas, mais qui es-tu ?
+
+Why not... but, who are you?
+Pourquoi pas... Mais, qui es-tu ?
+
+Wild
+Sauvage
+
+With my old fishing rod you can catch something every day.
+Avec ma vieille canne à pêche, tu peux attraper quelque chose tous les jours.
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their business.
+Avec l'aide de l'hôtel de ville et la Légion d'Aemil, nous organisons une vente aux enchères et nous aidons les marchands locaux à démarrer leurs affaires.
+
+YOU NEED TO WALK NORTH!
+TU DOIS MARCHER VERS LE NORD !
+
+Yayayaya, for the first time someone is dressed worse then us!
+Yayayaya, pour la première fois que quelqu'un est moins bien habillé que nous !
+
+Yayayaya, it's the first time someone is dressed worse then us!
+Ahlala, c'est bien la première fois que quelqu'un est moins bien habillé que nous !
+
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+Ouais, vous êtes tous comme *hic* ça à Esperia, mais tu ne m'auras pas ! *burp*
+
+Yeah, nice indeed!
+Ouais, bien en effet!
+
+Yes! @@ is written on my cookie list.
+Oui ! @@ est écrit sur ma liste de cookies.
+
+Yes, it's a chest!
+Oui, c'est un coffre !
+
+Yes, it's a chest.
+Oui, c'est un coffre.
+
+Yes, please!
+Oui, s'il-te-plaît !
+
+Yes, why not.
+Oui, pourquoi pas?
+
+Yeye @@!
+Eh @@ !
+
+Yeye ask too much but do too less. Take this box and stop talking.
+Tu demandes trop et ne fait rien du tout. Prends cette boîte et tais-toi.
+
+Yeye ask too much but do too less. Take this box and stop talking.#0
+Tu demandes trop et fais trop peu. Prends cette boîte et arrête de parler.
+
+Yeye ask too much but do too less. Take this box and stop talking.#1
+Tu demandes trop et fais trop peu. Prends cette boîte et arrête de parler.
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the blubs.
+Fais attention avec la nourriture des animaux sauvages, certains d'entre eux sont très dangereux, surtout les blubs.
+
+Yeye be prudent with wild animal's food, some of them are dangerouyous, especially the Blobs.
+Yeye sois prudent avec la nourriture des animaux sauvages, certains d'entre eux sont dangereux, surtout les Blobs.
+
+Yeye got good eyes and seem to have fully recovered from your injuries. Could yeye can take my box of fish to Gugli?#0
+Tu... semblerais avoir de bons yeux et de t'être rétabli de tes blessures. Pourrais-tu... apporter cette boîte de poissons à Gugli ?
+
+Yeye got good eyes and seem to have fully recovered from your injuries. Could yeye can take my box of fish to Gugli?#1
+Tu... semblerais avoir de bons yeux et de t'être rétabli de tes blessures. Pourrais-tu... apporter cette boîte de poissons à Gugli ?
+
+Yeye is sure? I'll yaye some more food on the next box then.
+Tu es sûr ? Je mettrai plus de nourriture dans la prochaine boîte alors.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Et oui, c'est le logo de la Guilde des Guerriers d'Esperia ! Je me demande ce que cette yoiise faisait si loin des côtes.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Et oui, c'est le logo de la Guilde des Guerriers d'Esperia ! Je me demande ce que ce yoiis faisait si loin des côtes.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#0
+C'est le logo de la guilde d'Esperia, je me demande ce que cette yoiise faisait aussi loin des côtes.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#1
+C'est le logo de la guilde d'Esperia, je me demande ce que ce yoiis faisait aussi loin des côtes.
+
+Yeye, you still did not get your clothes!#0
+Eh, tu n'as toujours pas pris tes vêtements !
+
+Yeye, you still did not get your clothes!#1
+Eh, tu n'as toujours pas pris tes vêtements !
+
+You already took a Bandana, please put this one back in the box.
+Tu as déjà pris un Bandana, je te prie de remettre celui-là dans la boîte.
+
+You already took a Bandana, put this one back please.
+Tu as déjà pris un Bandana, remets celui-là à sa place s'il-te-plaît.
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+Tu es actuellement sur un navire marchand, nous faisons route vers la capitale de commerce, Artis.
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+Tu es actuellement sur un navire marchand, nous faisons route vers la capitale de commerce, Artis.
+
+You are full of wine my friend...
+Tu es remplis de vin mon ami...
+
+You are now part of the crew! Thanks again for your help.
+Tu fais maintenant partie de notre équipage ! Merci encore pour ton aide matelot !
+
+You are now part of the crew. Thanks again for your help.
+Tu fais maintenant partie de l'équipage. Merci encore pour ton aide.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#0
+Tu es sur notre navire, nous finynyan notre longue route marchande, vers la ville d'Artis.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#1
+Tu es sur notre navire, nous finynyan notre longue route marchande, vers la ville d'Artis.
+
+You are on the human ressource wing of the Town Hall.
+Tu es sur l'aile des ressources humaines de l'Hôtel de Ville.
+
+You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+Tu peux attaque un monstre en cliquant dessus ou depuis ton clavier, tu peux appuyer sur 'A' pour sélectionner le monstre, suivi de 'Ctrl' pour l'attaquer.
+
+You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it.
+Tu peux attaquer un monstre en cliquant dessus ou depuis ton clavier tu peux appuyer sur A pour viser le monstre puis appuyer sur Ctrl pour l'attaquer.
+
+You can find a chapter of the Legion of Aemil there, like in any other city, but Esperia is important for us as our headquarters are there.
+Tu peux trouver un chapitre de la Légion d'Aemil ici, comme dans n'importe quelle ville, mais Esperia est importante pour nous vu que nos quartiers généraux s'y trouvent.
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try to swim there.
+Tu peux les trouver dans l'océan, près des coraux et des autres êtres marins. Mais la mer est trop forte aujourd'hui, tu ne devrait pas essayer d'y nager.
+
+You can go to your right to go on this upper level.#0
+Tu peux aller vers ta droite et prendre l'escalier qui va vers le niveau au dessus.
+
+You can go to your right to go to the upper level.#0
+Tu peux aller vers la droite, puis prendre les escaliers pour arriver au niveau superieur.
+
+You can go to your right to go to the upper level.#1
+Tu peux aller vers la droite, puis prendre les escaliers pour arriver au niveau superieur.
+
+You can spot Q'Muller on a cliff on the west busy collecting @@s.
+Tu peux repérer Q'Muller sur une falaise à l'ouest, occupé à récupérer des @@s.
+
+You can yaye some @@ by hitting these palm trees.
+Tu peux récolter des @@ en frappant ces palmiers.
+
+You can yaye some @@s by hitting these crocotrees.
+Tu peux récolter des @@s en frappant ces crocotiers.
+
+You can yaye some @@s by hitting these palm trees.
+Tu peux récolter quelques-unes de ces @@s en frappant ces palmiers.
+
+You can't go there!
+Tu ne peux pas passer!
+
+You can't join the sword training clothed that way.
+Tu ne peux pas rejoindre l'entraînement à l'épée habillé comme ça.
+
+You can't use the shovel here.
+Tu ne peux pas utiliser la pelle ici.
+
+You close your eyes a few seconds...
+Tu fermes les yeux quelques secondes...
+
+You could start talking to Gugli. He always has tasks for people willing to help
+Tu peux commencer par parler à Gugli. Il a toujours des tâches pour ceux qui sont prêts à aider.
+
+You currently have @@ on your bank account.
+Tu as @@ en ce moment sur compte en banque.
+
+You dirty liar. I will add your name on the traitors list.#0
+Sale menteuse. Je vais ajouter ton nom sur la liste des traîtres.
+
+You dirty liar. I will add your name on the traitors list.#1
+Sale menteur. Je vais ajouter ton nom sur la liste des traîtres.
+
+You don't have a @@.
+Tu n'as pas de @@.
+
+You don't have any food suitable for bait.
+Tu n'as aucune nourriture susceptible d'être utilisée comme appât.
+
+You don't have any food to use as bait.
+Tu n'as aucune nourriture susceptible d'être utilisée comme appât.
+
+You don't remember anything before this.
+Tu ne te rappelles de rien avant cela.
+
+You have an awful amnesia.
+Tu es totalement amnésique.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that 'nice' lady.
+Tu dois savoir qu'il y avait un moment durant lequel j'étais le lieutenant incontesté de cet équipage. Et puis un jour, un de ces foutus marins amena cette 'gentille' dame.
+
+You have very bad amnesia.
+Tu as une très vilaine amnésie.
+
+You hear a screaming sound, must be the creaking of the wood door...
+Tu entends un cri, sûrement le bruit du bois de la porte.
+
+You hit the nail on the head, it's the Legion of Aemil!
+Tu as touché l'aiguille sur sa tête, c'est la Légion d'Aemil !
+
+You hit too hard with your fist, you destroyed your @@.
+Tu as frappé trop fort avec ton poing, tu as détruit ta @@.
+
+You hit too hard with your fist, you lost your @@.
+Tu as frappé trop fort avec ton poing, tu as perdu ta @@.
+
+You honor me beauty, but I'm already taken by Julia!
+Tu m'honores beauté mais je suis déjà avec Julia.
+
+You know, the life of merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+Tu sais, la vie de marchand est difficile. J'espère vraiment qu'Artis et la Guilde des Marchands vont m'aider à réussir.
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!
+Tu ne les aimes, n'est-ce pas ? Parle alors à Peter. Il se trouve sur le deuxième pont du bateau. Il t'enverra en bas des escaliers où tu trouveras ton plat tout poilu !
+
+You mentioned the quality of your wine
+Tu as mentionné la qualité de ton vin.
+
+You need at least one of these:
+Tu as besoin d'au moins d'un de ceux-ci :
+
+You need to walk north!!
+Tu dois marcher vers le nord.
+
+You open the treasure chest.
+Tu ouvres le coffre au trésor.
+
+You opened the @@ in two parts, but you crushed one of them.
+Tu as ouvert cette @@ en deux parties, mais tu as détruit l'une d'entre elles.
+
+You opened the @@, but only one side is edible.
+Tu ouvres la @@, mais seulement l'une des deux parties est comestible.
+
+You opened the treasure chest.
+Tu ouvres le coffre au trésor.
+
+You patiently wait...
+Tu attends patiemment...
+
+You perfectly cut your @@ in two edible parts.
+Tu as parfaitement coupé la @@ en deux parties comestibles.
+
+You perfectly cut your @@ into two edible parts.
+Tu as parfaitement coupé ta @@ en deux parties comestibles.
+
+You pulled too late and lost a @@...
+Tu as tiré trop tard et a perdu un @@.
+
+You pulled too late and lost the bait.
+Tu as tiré trop tard et a perdu ton appât.
+
+You realise you can't remember anything.
+Vous réalisez que vous ne vous souvenez de rien.
+
+You realize you can't remember anything.
+Tu réalises que tu ne te souviens de rien.
+
+You really are quite amnesic.
+Tu es vraiment amnésique.
+
+You really have a bad amnesia.
+Ton amnésie est vraiment grave...
+
+You receive 10 GP!
+Tu reçois 10 GP !
+
+You receive 200 GP!
+Tu reçois 200 GP !
+
+You receive 25 GP!
+Tu reçois 25 GP !
+
+You receive 25GP!
+Tu reçois 25PO !
+
+You receive 40 GP!
+Tu reçois 40 GP !
+
+You receive 50 GP!
+Tu reçois 50 GP !
+
+You receive 500GP!
+Tu reçois 500PO !
+
+You receive 5GP!
+Tu reçois 5PO !
+
+You receive 60 GP!
+Tu reçois 60 GP !
+
+You receive 60GP!
+Tu reçois 60PO !
+
+You receive @@ E!
+Tu reçois @@ E !
+
+You receive a @@!
+Tu reçois un @@ !
+
+You see some items in the box. Take them out?
+Des objets sont dans la boîte. Veux-tu les prendre ?
+
+You see these Pious around?
+Tu vois les Pious autour ?
+
+You see, my cookies are restricted to a certain type of people...
+En fait, mes cookies sont réservés à un certain type de personne...
+
+You should come back when you'll have some free space.
+Tu devrais revenir quand tu auras de la place de libre.
+
+You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!
+Tu devrais informer Nard à propos du chargement de la nourriture sur le bateau. Il sera ravi d'entendre cette bonne nouvelle !
+
+You should inform Nard about the loading progress of the merchandise on to the boat. He will be pleased to hear that good news!
+Tu devrais informer Nard à propos de la progression du chargement de la marchandise sur le bateau. Il sera content d'entendre cette bonne nouvelle !
+
+You should inform Nard about the loading progress of the merchandise on to the ship. He will be pleased to hear that good news.
+Tu devrais informer Nard à propos de la progression du chargement des marchandises sur le bateau. Il sera content d'entendre cette bonne nouvelle.
+
+You should look at them once we arrive at the port, they are worth it, eheh.
+Tu devrais y jeter un Å“il une fois au port, ils en valent le coup, hehe.
+
+You should look at them once we arrive at the port, they are worth it, hehe...
+Tu devrais y jeter un Å“il une fois qu'on arrive au porte, ils en valent le coup, hehe...
+
+You should talk to Magic Arpan first.
+Tu devrais parler à Arpan Magique en premier.
+
+You should try to kill some Tortugas, or some Croc if you're strong enough.
+Tu devrais essayer de tuer des Tortugas or des Crocs si tu es assez fort.
+
+You shouldn't believe all of the stories drunk sailors tell you.
+Tu ne devrais pas croire toutes les histoires que les marins saouls te racontent.
+
+You still haven't completed your task.
+Tu n'as toujours pas rempli ta tâche.
+
+You stupid, he's english, look at the shape of his head.
+Tu es stupide, il est anglais, regarde la forme de sa tête.
+
+You stupid, he's english, look at the shape of his head.#1
+Toi stupide, il est anglais, regarde la forme de son crâne.
+
+You stupid, he's english, look at the shape of the head.
+Idiot, il est anglais, regarde la forme de sa tête.
+
+You stupid, it's an english, look at her head form.
+Vous êtes tous idiots, c'est une anglaise, regardez la forme de sa tête.
+
+You stupid, it's an english, look at his head form.
+Vous êtes tous idiots, c'est un anglais, regardez la forme de sa tête.
+
+You stupid, she's english, look at the shape of her head.
+Tu es stupide, elle est anglaise, regarde la forme de sa tête.
+
+You stupid, she's english, look at the shape of her head.#0
+Toi stupide, elle est anglaise, regarde la forme de son crâne.
+
+You stupid, she's english, look at the shape of the head.
+Idiot, elle est anglaise, regarde la forme de sa tête.
+
+You take the clothes from the chest.
+Tu prends les vêtements dans le coffre.
+
+You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....
+Tu as essayé de m'avoir, hein?? Mais surprise! J'suis toujours ici... *hic* Ou là...
+
+You use a @@ as bait.
+Tu utilises un @@ comme appât.
+
+You were in a bad mood and you can be happy that we found you before the sea took you.
+Tu étais dans un piteuse état, tu peux être heureux que l'on t'es trouvé avant que la mer ne se charge de toi!
+
+You were in a bad mood and you should be happy that we found you before the sea took you.
+Tu étais dans un piteuse état, tu peux être heureux que l'on t'es trouvé avant que la mer ne se charge de toi!
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#0
+Tu étais dans un piteux état, tu peux être heureux que l'on t'aît trouvé avant que la mer ne se charge de toi!
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#1
+Tu étais dans un piteux état, tu peux être heureux que l'on t'aît trouvé avant que la mer ne se charge de toi!
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#0
+Tu étais yayendormi durant plusieurs jours, notre gardienne, Julia, était à tes cotés, elle a fait de son mieux pour te soigner pendant tout ce temps.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#1
+Tu étais yayendormi durant plusieurs jours, notre gardienne, Julia, était à tes cotés, elle a fait de son mieux pour te soigner pendant tout ce temps.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#0
+Tu as dormi ici pendant très longtemps. La gardienne de ce navire, Julia, était avec toi, elle a fait de son mieux pour soigner tes blessures.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#1
+Tu as dormi ici pendant très longtemps. La gardienne de ce navire, Julia, était avec toi, elle a fait de son mieux pour soigner tes blessures.
+
+You will be able to find Don's house in the west of this city, it's the first house just after left bridge, you can't miss it!
+Tu pourras trouver la maison de Don à l'ouest de la ville, c'est la première maison juste après le pont à gauche, tu ne peux pas la rater !
+
+You will be able to find her in the market on the south-west of Artis.
+Tu auras la possibilité de la trouver au marché au sud-ouest d'Artis.
+
+You will see, citizens are polite and you can still ask for help in the Warrior Guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Tu verras, les citoyens sont polis et tu pourras toujours demander de l'aide à la Guilde des Guerriers. Ils peuvent t'aider à trouver un travail voire même à découvrir ce qui t'étais arrivé en mer.
+
+You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Tu verras, les citoyens sont polis et tu pourras demander de l'aide dans la Guilde des Guerriers. Ils peuvent t'aider à trouver un boulot ou même t'aider à découvrir ce qu'y t'es arrivé en pleine mer.
+
+You withdrawn a total of @@ E.
+Tu retires un total de @@ E.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!
+Tu es l'un des nôtres maintenant, c'est génial ! J'ai sûr que tu étais ce genre d'homme quand je t'ai vu pour la première fois.
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!
+Tu es un de nous maintenant, c'est génial ! J'étais sûr que tu étais ce type de femme lorsque je t'ai vu la première fois !
+
+You're right, it's about Julia.
+Tu as raison, c'est à propos de Julia.
+
+You're right, it's about you.
+Tu as raison, c'est à propos de toi.
+
+You?? Here??
+Toi ? Ici ??
+
+Your brain liquefied to match the level of a piou! It's the Legion of Aemil.
+Ton cerveau s'est liquéfié au point où il ressemble maintenant à celui d'un piou ! C'est la Légion d'Aemil.
+
+Your hands are too weak, you did not succeed in opening this @@.
+Tes mains sont trop faibles, tu n'as pas réussi à ouvrir cette @@.
+
+Your hands are too weak, you didn't open the @@.
+Tes mains sont trop faibles, tu n'as pas réussi à ouvrir la @@.
+
+Your position has been saved.
+Ta position a été sauvegardée.
+
+Your position is saved.
+Ta position a été sauvegardée.
+
+Zzzzzzzzzz
+Zzzzzzzzzz
+
+and
+et
+
+day
+jour
+
+days
+jours
+
+hour
+heure
+
+hours
+heures
+
+in @@
+dans @@
+
+minute
+minute
+
+minutes
+minutes
+
+second
+seconde
+
+seconds
+secondes
+
+year
+année
+
+years
+années
+
diff --git a/langs/lang_fr.txt b/langs/lang_fr.txt
new file mode 100644
index 000000000..14dcf4d18
--- /dev/null
+++ b/langs/lang_fr.txt
@@ -0,0 +1,10996 @@
+Copyright (C) 2010-2014 Evol Online
+ BLvl: %d | Job: %s (Lvl: %d)
+BNiv : %d | Métier : %s (Niv : %d)
+
+ Party: '%s' | Guild: '%s'
+Groupe : '%s' | Guilde : '%s'
+
+ Users: %d/%d | Password: %s | Public: %s
+Utilisateurs : %d/%d | Mot de passe : %s | Public : %s
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+<identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+<identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+ @send <packet hex number> {<value>}*
+@send <packet hex number> {<value>}*
+
+ @send len <packet hex number>
+@send len <packet hex number>
+
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+
+
+ - Available in shops only.
+- Disponible uniquement en boutique.
+
+ - Common mobs with highest drop chance (only max %d are listed):
+- Monstres communs avec la plus haute chance d'abadon (seulement %d maximum sont listés) :
+
+ - Item is not dropped by any mobs.
+- L'objet n'est abandonné par aucun monstre.
+
+ - Maximal monsters drop chance: %02.02f%%
+- Chance maximale d'abandon des monstres ! %02.021f%%
+
+ - Monsters don't drop this item.
+- Les monstres n'abandonnent pas cet objet.
+
+ -- Duel has been created (Use @invite/@leave) --
+-- Un duel a été crée (Use @invite/@leave) --
+
+ -- Duels: %d/%d, Members: %d/%d --
+-- Duels: %d/%d, Membres: %d/%d --
+
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+-- Duels: %d/%d, Membres: %d/%d, Joueurs max: %d --
+
+ -- Player %s has rejected the duel --
+-- Le joueur %s a rejeté le duel --
+
+ -- Player %s invites %s to duel --
+-- Le joueur %s invite %s à s'affronter en duel --
+
+ -> (card(s):
+-> (carte(s):
+
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+ -> (objet artisanal, id du créateur : %u, miettes d'étoiles %d, élément %d)
+
+ -> (pet egg, pet id: %u, named)
+ -> (œuf du familier, ID du familier: %u, nommé)
+
+ -> (pet egg, pet id: %u, unnamed)
+ -> (Å“uf du familier, ID du familier: %u, sans nom)
+
+ -> (produced item, creator id: %u)
+ -> (objet produit, ID du créateur : %u)
+
+ -> Player %s has accepted the duel --
+-> Le joueur %s a accepté le duel --
+
+ <- Player %s has left the duel --
+<- Le joueur %s a quitté le duel --
+
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+ ATT : %d~%d Portée : %d~%d~%d Taille : %s Race : %s Élément : %s (Niv:%d)
+
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+ ATT : %d~%d MATT : %d~%d Portée : %d~%d~%d Taille : %s Race : %s Élément : %s (Niv:%d)
+
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+ DEF : %d MDEF : %d FOR : %d AGI : %d VIT : %d INT : %d DEX : %d CHA : %d
+
+ Drops:
+Abandons :
+
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+Niv : %d PV : %d EXP Base : %u EXP Métier : %u COUP : %d FUIR : %d
+
+ MVP Bonus EXP:%u
+Bonus MVP EXP : %u
+
+ MVP Items:
+Objets MVP :
+
+ and %d second
+et %d seconde
+
+ and %d seconds
+et %d secondes
+
+ | equipped:
+| équipé:
+
+"@@", I like this name!
+
+
+"@alootid reset" will clear your autolootitem list.
+
+
+%d - void
+%d - vide
+
+%d GMs found.
+%d MJ trouvé(s).
+
+%d commands found.
+%d commandes trouvées.
+
+%d day
+%d jour
+
+%d days
+%d jours
+
+%d hour
+%d heure
+
+%d hours
+%d heures
+
+%d item(s) found in %d %s slots.
+%d objet(s) trouvé(s) dans %d %s emplacements.
+
+%d item(s) removed by a GM.
+%d objet(s) supprimés par le MJ.
+
+%d item(s) removed from the player.
+%d objet(s) supprimé(s) du joueur.
+
+%d item(s) removed. Player had only %d on %d items.
+%d objet(s) supprimé(s). Le joueur a seulement %d sur %d objets.
+
+%d items have been refined.
+%d objets ont étés raffinés.
+
+%d minute
+%d minute
+
+%d minutes
+%d minutes
+
+%d monster(s) summoned!
+%d monstre(s) invoqué(s)!
+
+%d players found in map '%s'.
+%d joueurs trouvés sur la carte '%s'.
+
+%d players found.
+%d joueurs trouvés
+
+%d results found.
+%d résultats trouvés
+
+%d: Body Armor
+%d: Plastron
+
+%d: Garment
+%d: Vêtement
+
+%d: Left Accessory
+%d : Accessoire gauche
+
+%d: Left Hand
+%d : Main Gauche
+
+%d: Lower Headgear
+%d : Équipement de tête basse
+
+%d: Mid Headgear
+%d : Équipement de tête
+
+%d: Right Accessory
+%d : Accessoire droit
+
+%d: Right Hand
+%d : Main Droite
+
+%d: Shoes
+%d : Chaussures
+
+%d: Top Headgear
+%d : Équipement de tête haute
+
+%s :Main: %s
+%s : Général : %s
+
+%s data type is not supported :%u
+%s le type de donnée n'est pas pris en charge :%u
+
+%s failed
+%s Échoué.
+
+%s failed.
+%s échoué.
+
+%s failed. Player not found.
+%s échoué. Joueur introuvable.
+
+%s has bought your item(s).
+%s a acheté le(s) objet(s).
+
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+%s est en prison pour %d année(s), %d mois, %d jour(s), %d heure(s) et %d minute(s)
+
+%s is Unknown Command.
+%s est une Commande Inconnue.
+
+%s is empty
+%s est vide
+
+%s recalled!
+%s rappelé !
+
+%s revision '%s' (src) / '%s' (scripts)
+%s révision '%s' (src) / '%s' (scripts)
+
+%s spawns in:
+%s apparaît dans :
+
+%s value is now :%d
+%s la valeur est maintenant : %d
+
+%s value is now :%s
+%s la valeur est maintenant : %s
+
+%s: %d
+%s : %d
+
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+'%s' Le canal est protégé par mot de passe (utilisation : %s <#nom_du_canal> <mot_de_passe>)
+
+'%s' and his/her partner are now divorced.
+'%s' et son/sa partenaire sont maintenant divorcés.
+
+'%s' channel color updated to '%s'
+'%s' couleur de canal mise à jour en '%s'
+
+'%s' is not a known channel option
+'%s' n'est pas une option de canal connue
+
+'%s' is not a known costume
+'%s' n'est pas un costume connu
+
+'%s' is not a known permission.
+'%s' n'est pas une permission connue.
+
+'%s' is not married.
+'%s' n'est pas marié.
+
+'%s' skill and stat points have been reset.
+'%s" compétences et statistiques on étés réinitialisées.
+
+'%s' skill points reset.
+'%s' les points de compétences ont étés réinitialisés.
+
+'%s' stats points reset.
+'%s' les points de statistiques ont étés réinitialisés.
+
+'%s' stats:
+'%s' statistiques :
+
+'That', as you call it, is a @@. There are plenty on this island!
+'Ça', comme tu l'appelles, est un @@. Il y en a plein sur l'île !
+
+(%s)
+(%s)
+
+(@request): %s
+(@request) : %s
+
+(CID:%d/AID:%d)
+(CID:%d/AID:%d)
+
+* :%s %s: *
+* :%s %s: *
+
+*Bang bang*
+*Bang bang*
+
+*Hic*
+*Hic*
+
+*Imitate a thunder's sound.*
+*Imitant le son du tonnerre.*
+
+*Uff*, *Argh*, why don't you give me some help?
+*Ouf*, *Ahh*, pourquoi ne me donnes-tu pas un coup de main ?
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Ouf*... Et une autre boîte de @@ pour nos collègues affamés est prête.
+
+*burp*
+*burp*
+
+- #%s ( %d users )
+- #%s ( %d utilisateurs )
+
+- %s
+- %s
+
+- %s (%d)
+- %s (%d)
+
+- 2 @@es
+- 2 @@
+
+- Ale
+- Ale
+
+- Astapolos
+- Astapolos
+
+- Available Costumes
+- Costumes diponibles
+
+- Gulukan
+- Gulukan
+
+- Jalad
+- Jalad
+
+- Q'Muller
+- Q'Muller
+
+- Tibbo
+- Tibbo
+
+- adds or removes <option name> with <option value> to <channel name> channel
+- ajoute ou supprime <nom de l'option> avec <valeur de l'option> sur le canal <nom du canal>
+
+- bans <character name> from <channel name> channel
+- banni <nom du personnage> du <nom du cannal> canal
+
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+- lier votre conversation générale au <nom du canal>, fait en sorte que tout ce que tu écris sur la conversation générale sera envoyé sur le canal
+
+- changes <channel name> color to <color name>
+- changer l'apparence du canal <nom du canal> vers la couleur <nom de la couleur>
+
+- creates a new channel
+- créer un nouveau canal
+
+- leaves <channel name>
+- quitter le canal <nom du canal>
+
+- lists all banned characters from <channel name> channel
+- liste tous les personnages bannis du canal <nom du canal>
+
+- lists colors available to select for custom channels
+- liste les couleurs disponibles des canaux customisés
+
+- lists public channels
+- lister les canaux publics
+
+- unbans <character name> from <channel name> channel
+- enlève le bannissement de <nom personnage> du canal <nom du canal>
+
+- unbans everyone from <channel name>
+- enlève tous les bannissements du canal <nom du canal>
+
+- unbinds your global chat from its attached channel (if binded)
+- délie ta conversation globale des canaux (si liés)
+
+-- %s
+-- %s
+
+-- %s ban <channel name> <character name>
+-- %s banni <nom du canal> <nom du personnage>
+
+-- %s banlist <channel name>
+-- %s banni <nom de canal>
+
+-- %s bindto <channel name>
+-- %s lie à <nom du canal>
+
+-- %s create <channel name> <channel password>
+-- %s créer <nom du canal> <mot de passe du canal>
+
+-- %s leave <channel name>
+-- %s quitter <nom du canal>
+
+-- %s list
+-- %s liste
+
+-- %s list colors
+-- %s couleurs
+
+-- %s setcolor <channel name> <color name>
+-- %s #couleur <cnom du canal> <nom de la couleur>
+
+-- %s setopt <channel name> <option name> <option value>
+-- %s option <nom du canal> <nom de l'option> <valeur de l'option>
+
+-- %s unban <channel name> <character name>
+-- %s enlève le bannissement <nom du canal> <nom du personnage>
+
+-- %s unbanall <channel name>
+-- %s débannis tout le monde de <nom du canal>
+
+-- %s unbind
+-- %s délier
+
+-- '%s' ban list
+-- '%s' bannis
+
+-- Available options
+-- Options disponibles
+
+-- Displaying first %d partial matches
+-- Affiche les premiers %d matchs partiels
+
+-- Permission List
+-- Liste des permissions
+
+-- Public Channels
+-- Canaux publics
+
+-- User '%s' Permissions
+-- Permissions de l'utilisateur '%s'
+
+--- Available options:
+--- Options disponibles :
+
+----- Chats in Map -----
+----- Chats sur la carte -----
+
+----- NPCs in Map -----
+----- PNJ sur la carte -----
+
+----- Players in Map -----
+----- Joueurs sur la carte -----
+
+------ %s items list of '%s' ------
+------ %s liste d'objets de '%s' ------
+
+------ Map Flags ------
+------ Drapeaux de la carte ------
+
+------ Map Info ------
+------ Info de la carte ------
+
+...
+...
+
+... and 1 @@.
+... et 1 @@.
+
+...I mean log! Made of log!
+...Je veux dire bûche ! Fait de bûches !
+
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+...c'est peut-être à cause de Don... il est le maître forgeron de cet endroit et un modèle pour moi !
+
+1 GM found.
+1 MJ trouvé.
+
+1 item has been refined.
+1 objet a été raffiné.
+
+1 player found in map '%s'.
+1 joueur trouvé sur la carte '%s'
+
+1 player found.
+1 joueur trouvé.
+
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+1. ##BN'utilise pas de robot de triche##b, ce qui signifie que tu n'es pas autorisé à automatiser des actions alors que tu n'es pas physiquement devant l'ordinateur.
+
+1: The type of item yoiis want to dye.
+1 : Le type d'objet que tu veux teindre.
+
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+2. ##BN'utilise pas de langage offensant ou malpoli##b dans les conversations ou dans le noms de tes personnages.
+
+2: What material it is made from.
+2 : De quel matériau il est fait.
+
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+3. ##BNe spam pas et n'inonde pas les autres joueurs de messages.##b Ceci concerne les messages de conversation mais aussi le spam de demandes d'échange.
+
+3: Which colorants can dye it.
+3 : Quels colorants peuvent le teindre.
+
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+4. ##BDans les lieux publics, parle seulement anglais.##b Tu peux parler dans la langue que tu veux dans les messages privés ou lorsque tout le monde autour parle cette même langue.
+
+4: How many cards your item can contain.
+4 : Le nombre de cartes que ton objet peut contenir.
+
+5 Piberries Infusions
+5 Infusions de Baies Pi
+
+5 boxes... Alright, @@ are my speciality!
+5 boîtes... D'accord, les @@ sont ma spécialité !
+
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+5. ##BNe mendie pas aux autres##b pour de l'argent, des objets ou des faveurs de toutes sortes. Si tu veux demander quelque chose, fais-le poliment et une fois seulement. Essaye de ne pas importuner les autres joueurs.
+
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+6. ##BSuis la [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Convention Sociale d'Evol).
+
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+7. ##BNe multibox pas.##b Tu n'as pas le droit d'engager le combat lorsque tu contrôles plus d'un personnage en même temps.
+
+@@
+@@
+
+@@ @@ @@
+@@ @@ @@
+
+@@ and @@ just got married!
+@@ et @@ sont maintenant mariés !
+
+@@ divorced!
+@@ a divorcé !
+
+@@ is helping me.
+@@ m'aide en ce moment.
+
+@@ registered for marriage and accepted partner @@!
+@@ s'est enregistré pour le marriage et a accepté le partenaire @@ !
+
+@@ registered for marriage. Waiting for partner...
+@@ s'est enregistrer pour le marriage. En attente du partenaire...
+
+@@? Welcome my dear!#0
+@@ ? Bienvenue ma chère !
+
+@@? Welcome my dear!#1
+@@ ? Bienvenue mon cher !
+
+@request sent.
+@demande envoyée.
+
+A GM has discharged you from jail.
+Un MJ t'a libéré de prison.
+
+A cookie!
+Un cookie !
+
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+Une ville incroyable, qui deviendra éventuellement plus grande que les villes d'Ancea, s'éleva sur la côte d'Aemil. Cette cité fut appelée Esperia.
+
+A headache hits you and you lose your concentration.
+Un mal de tête te frappe et tu perds ta concentration.
+
+A rabbit!
+Un lapin !
+
+A small lie is really just a fib, and I could really use some cash...
+Un petit mensonge n'est rien d'autre qu'un bobard, et j'ai vraiment besoin d'argent...
+
+A stat card works on different pieces of equipment.
+Une carte de statistique fonctionne sur différentes pièces d'équipement.
+
+A sunny and hot day,
+Un jour chaud et ensoleillé,
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+Un jeune apprenti prénommé Chelios devrait normalement attendre dehors, parle-lui et rapporte-moi le paquet.
+
+A-hoy matey!
+Eh-oh matelot !
+
+ATK: %d - MATK: %d~%d
+ATT : %d - MATT : %d~%d
+
+Aaaaaahhhhhh!
+Aaaaaahhhhhh !
+
+Aboard stand sailors trying to communicate with you.
+À bord se trouvent des marins essayant de communiquer avec toi.
+
+Abort
+Abandonner
+
+About the Legion of Aemil, I'm not sure about them, frankly.
+Concernant la Légion d'Aemil, je ne suis pas certain d'eux, honnêtement.
+
+Acolyte
+Acolyte
+
+Acorn
+Gland
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#0
+À vrai dire, Gugli m'a demandée si je pouvais t'aider à lui apporter quelques-unes de tes boîtes.
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#1
+À vrai dire, Gugli m'a demandé si je pouvais t'aider à lui apporter quelques-unes de tes boîtes.
+
+Actually, I came here to work on my task.#0
+En fait, je suis venue ici pour travailler sur ma tâche.
+
+Actually, I came here to work on my task.#1
+En fait, je suis venu ici pour travailler sur ma tâche.
+
+Actually, I have an in-depth knowledge of this type of life.
+En fait, j'ai une connaissance approfondie de ce type de vie.
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+En fait, je suis venue t'apporter un coup de main avec ces boîtes. Puis-je en apporter une à Gugli ?
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+En fait, je suis venu t'apporter un coup de main avec ces boîtes. Puis-je en apporter une à Gugli ?
+
+Add a new line
+Ajouter une nouvelle ligne
+
+Aemil was once a magnificent land unknown to us all.
+Aemil était autrefois une terre incroyable inconnue de tous.
+
+Aesop
+Aesop
+
+After all this time, it was still there!
+Après tout ce temps, il était encore là !
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0
+Après tout, c'est la Légion d'Aemil ! Tu voudrais devenir une grande guerrière ? On te fera en devenir une ici même !
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1
+Après tout, c'est la Légion d'Aemil ! Tu voudrais devenir un grand guerrier ? On te fera en devenir un ici même !
+
+After choosing your weapon, you also need to know how to use it.
+Après avoir choisi ton arme, tu dois aussi savoir comment l'utiliser.
+
+After that, stay still and be patient, but also alert!
+Après ça, ne bouge pas et patiente, mais aussi à l'affut !
+
+After this small overview of Artis, what do you think of our city?
+Après ce bref aperçu d'Artis, que penses-tu de notre ville ?
+
+Agi: %d (%d~%d)
+Agi : %d (%d~%d)
+
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+L'agilité augmente grandement ta vitesse d'attaque et tes chances d'esquiver les coups de tes adversaires.
+
+Ah, I didn't have much sleep, it's possible.
+Ah, je n'ai pas eu beaucoup de sommeil, c'est possible.
+
+Ah, seagulls. We are arriving.
+Ah, les mouettes. Nous arrivons.
+
+Ah, the locals like keeping them as pets.
+Ah, les locaux les gardent comme des animaux de compagnie.
+
+Ah... Gugli... He's too young to understand our conversation.
+Ah... Gugli... Il est trop jeune pour comprendre notre conversation.
+
+Ah... Sorry, I forgot, again.
+Ah... Désolé, j'ai oublié, encore une fois.
+
+Ahoi.
+Ahoi.
+
+Ahoy, @@!
+Ahoy, @@ !
+
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+Les études alchimiques sont interdites dans toutes les villes de l'Archipel, n'essaye même pas d'en faire dans une zone publique !
+
+Alchemist
+Alchimiste
+
+Alchemist's Laboratory
+Laboratoire de l'Alchimiste
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale et Tibbo doivent apporter 2 boîtes de @@s, Astapolos et Gulukan 2 de @@s et Jalad et Q'Muller ont été chargés des boîtes de @@s.
+
+Ale#000-1
+Ale#000-1
+
+Ale.
+Ale.
+
+Alige
+Alige
+
+Alige asks for food
+Alige demande de la nourriture
+
+Alige#000-2-4
+Alige#000-2-4
+
+Alige#Artis
+Alige#Artis
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+AligeTrigger#Artis
+
+All characters recalled!
+Tous les personnages rappelés !
+
+All dropped items have been cleaned up.
+Tous les objets abandonnés ont été nettoyés.
+
+All items have been repaired.
+Tous les objets ont été réparés.
+
+All items stored.
+Tous les objets ont été entreposés.
+
+All monsters killed!
+Tous les monstres ont été tués !
+
+All monsters summoned!
+Tous les monstres ont été invoqués!
+
+All of a sudden, you hear voices from above.
+Soudain, tu entends des voix venant d'au dessus.
+
+All of my money.
+
+
+All of your items have been removed.
+Tous tes objets ont été supprimés.
+
+All online characters of the %s guild have been recalled to your position.
+Tous les personnages en ligne de la guilde %s ont été rappelés à ta position.
+
+All online characters of the %s party have been recalled to your position.
+Tous les personnages en ligne du groupe %s ont été rappelés à ta position.
+
+All players have been kicked!
+Tous les joueurs ont été éjectés.
+
+All skills have been added to your skill tree.
+Toutes les compétences ont été ajoutées à ton arbre de compétences.
+
+All stats changed!
+Toutes les statistiques ont été changées !
+
+All this seems unimportant to you right now.
+Tout ceci te semble maintenant peu important.
+
+All you have to do is to select a bed in the upper level anytime after your reservation.
+Tout ce que tu dois faire c'est sélectionner un lit dans le niveau supérieur quand tu veux après ta réservation.
+
+All your... Fresh ingredients are ready to be cooked.
+Tous tes... Ingrédients frais sont prêts à être cuisinés.
+
+Alliances cannot be broken during Guild Wars!
+Les alliances ne peuvent pas être rompus durant les Guerres de Guildes !
+
+Alliances cannot be made during Guild Wars!
+Les alliances ne peuvent pas être créées durant les Guerres de Guildes !
+
+AllowKS |
+AutoriseKS |
+
+Almost got it!
+Presque eu !
+
+Already using this font.
+Cela utilise déjà cette police d'écriture.
+
+Alright! Yoyone more box and it'll be good.
+D'accord ! Encore une boîte et ça sera bon.
+
+Alright, I'll take one.
+Très bien, je vais en prendre un.
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0
+D'accord, je vais le voir dans son bureau, garde un œil sur elle, on ne sait toujours pas si elle est alliée ou ennemie...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1
+D'accord, je vais le voir dans son bureau, garde un œil sur lui, on ne sait toujours pas s'il est allié ou ennemi...
+
+Alright, take your time we are not in a hurry.
+Entendu, prends ton temps, nous ne sommes pas pressés.
+
+Alright, you will need this shovel.
+Entendu, tu auras besoin de cette pelle.
+
+Alright. I will go looking for them now.
+D'accord. Je vais à leur recherche dès maintenant.
+
+Alright... Bye.
+D'accord... Salut.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0
+Aussi, nous avons pris tes vêtements yeyechirés, car ils étaient... Yeyeye... Dans un sale état. Regarde dans le coffre près de ton lit, il y en a d'autres pour toi.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+Aussi, nous avons pris tes vêtements yeyechirés, car ils étaient... Yeyeye... Dans un sale état. Regarde dans le coffre près de ton lit, il y en a d'autres pour toi.
+
+Alternative clouds appeared.
+Des nuages alternatifs sont apparus.
+
+Alternative clouds have disappeared.
+Les nuages alternatifs ont disparu.
+
+Although the more powerful you are, the more plushrooms you will need.
+Cependant, le plus fort deviens, le plus de peluchignons tu auras besoin.
+
+Although, if you want to visit a place nearby, we could take you there.
+Cependant, si tu veux visiter un endroit pas très loin, on peut t'y emmener.
+
+Amount?
+Combien ?
+
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+Un explorateur a laissé derrière lui des manuscrits incomplets à propos des gens et des dangers dans les terres de Kaizei.
+
+An invalid number was specified.
+Un nombre invalide a été utilisé.
+
+And I bet you don't know who is in charge of monitoring the security of this place?
+Et je parie que ne tu ne sais pas qui est en charge de la surveillance et de la sécurité de cet endroit ?
+
+And I have no mention of a so called "@@" on it!
+
+
+And get out of here, I'm not a map!
+Et vas t'en, je ne suis pas une carte !
+
+And now I want to see you run!
+Et maintenant, je veux te voir courir !
+
+And now I'm a sailor, as you can see!
+Et maintenant je suis un marin, comme tu peux le voir.
+
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+Et jusqu'ici, la Guilde des Marchands m'a aidé à trouver cet appartement, je ne peux donc pas me plaindre !
+
+And then what happened?
+Et après, qu'est-il arrivé ?
+
+And what would you give me in exchange for that information?
+Et que me donnerais-tu en échange de cette information ?
+
+And when we have enough money for ourselves without needing anybody else.
+Et lorsque nous aurons assez d'argent pour prendre soin de nous sans avoir besoin de personne d'autre.
+
+And where can I find these potions?
+Et où puis-je trouver ces potions ?
+
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+Et avec mon piou. C'est fantastique. Je ne peux qu'imaginer comment il a été difficile d'attraper ce petit chenapan !
+
+And you won! That means you should be able to handle yourself in battle from now on.#0
+Et tu as gagné ! Cela signifie que tu devrais maintenant être capable de te débrouiller en combat toute seule.
+
+And you won! That means you should be able to handle yourself in battle from now on.#1
+Et tu as gagné ! Cela signifie que tu devrais maintenant être capable de te débrouiller en combat tout seul.
+
+And you, how are you doing?
+Et toi, comment vas-tu ?
+
+And you? How's it going on your side?
+Et toi ? Comment ça va de ton côté ?
+
+And you? How's it yaying on your side?
+Et toi ? Comment ça va de ton côté ?
+
+Any clue on where Astapolos may be hidden?
+Aucun indice d'où Astapolos pourrait se cacher ?
+
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+Toute contribution au jeu (traductions, création/édition de graphismes, concepts, code/scripts, etc...) est récompensée !
+
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+
+
+Anything else?
+Ça sera tout ?
+
+Anyway I am glad I can give you some of these yoyoxs.
+Peu importe, je suis ravi de te donner de ces boî-boîtes.
+
+Anyway, can I help you in any way?
+Peu importe, puis-je aider d'une quelconque manière ?
+
+Anyway, he forgot his permit when he left the building.
+D'ailleurs, il a oublié son permis lorsqu'il a quitté ce bâtiment.
+
+Anyway, here, have a cookie!
+Peu importe, voilà ton cookie !
+
+Anyway, if you ever feel interested, just check my bag!#0
+Enfin, si tu es intéressée un jour, jette un œil à mon sac !
+
+Anyway, if you ever feel interested, just check my bag!#1
+Enfin, si tu es intéressé un jour, jette un œil à mon sac !
+
+Anyway, let me know if you change your mind.
+Ce n'est pas grave, tiens-moi juste au courant si tu changes d'avis.
+
+Anyway, the guild creation is perfect for both!
+Peu importe, la création d'une guilde est parfaite pour les deux !
+
+Anyway, the last time I stole something I was almost caught.
+Peu importe, la dernière fois que j'ai volé quelque chose, j'ai faillé être attrapé.
+
+Anyway.
+Peu importe.
+
+Appearance Debug
+Débogage d'Apparence
+
+Appearance Debug - Barber
+Débogage d'Apparence - Coiffeur
+
+Appearance Debug - Race
+Débogage d'Apparence - Race
+
+Appearance Debug - Sex Change
+Débogage d'Apparence - Changement de Sexe
+
+Appearance changed.
+Apparence changée.
+
+Aquada
+Aquada
+
+Aquada Box
+Boîte d'Aquadas
+
+Arch Bishop
+Archevêque
+
+Arch Bishop T
+Archevêque T
+
+Archer
+Archer
+
+Are the fish biting today?
+Les poissons mordent aujourd'hui ?
+
+Are you a good blacksmith?
+Es-tu un bon forgeron ?
+
+Are you a native from Artis?
+Es-tu natif d'Artis ?
+
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+Es-tu aveugle ? Penses-tu vraiment que ces boîtes sont légères et douces comme des plumes de piou ?
+
+Are you going to stand here all day long? Do the dishes or go away.
+Vas-tu rester ici toute la journée ? Fais la vaisselle ou vas-t-en !
+
+Are you mad?!
+Es-tu fou ?!
+
+Are you ok?
+Est-ce que ça va ?
+
+Are you sure about this?#0
+Es-tu certaine de cela ?
+
+Are you sure about this?#1
+Es-tu certain de cela ?
+
+Are you sure that these are my potions?#0
+Es-tu sûre que ce sont mes potions ?
+
+Are you sure that these are my potions?#1
+Es-tu sûr que ce sont mes potions ?
+
+Are you sure?#0
+En est-tu certaine ?
+
+Are you sure?#1
+En est-tu certain ?
+
+Are you yaying here to explore the island?#0
+Yeyiens-tu ici pour explorer l'île ?
+
+Are you yaying here to explore the island?#1
+Yeyiens-tu ici pour explorer l'île ?
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+AreaNPC#001-2-22
+
+AreaNPC#doors1
+AreaNPC#doors1
+
+AreaNPC#doors2
+AreaNPC#doors2
+
+AreaTop
+AreaTop
+
+Armbands
+Brassards
+
+Arpan gave money
+Arpan a donné de l'argent
+
+Arpan is waiting for you
+Arpan t'attend
+
+Arpan told you to open the chest
+Arpan t'as dit d'ouvrir le coffre
+
+Artaxe
+Artaxe
+
+Artis
+Artis
+
+Artis Backsword
+Latte d'Artis
+
+Artis Tank Top
+Débardeur d'Artis
+
+Artis is a very nice place. There are some hot chicks...
+Artis est un endroit très sympa. Il y a de jolies gonzesses...
+
+Artis legion progress
+Progrès de la Légion d'Artis
+
+Artis of course!
+Artis pardi !
+
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+En tant que capitaine de ce navire, je nomme officiellement cette nouvelle terre l'##BÃŽle Drasil##b !
+
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+Comme tu pourrais peut-être le savoir, nous sommes des explorateurs sur un voyage de longue distance et nos marins de cape et d'épée ont besoin de stocker suffisamment de nourriture pour survivre. Tu ne sais pas à quel point la vie en pleine mer peut être dangereuse.
+
+As you want!
+Comment tu veux !
+
+Ask other merchants, they might know where he is.
+Demande aux autres marchands, il pourraient peut-être savoir où il est.
+
+Ask sailors around here they shouldn't be so far away.
+Demande aux marins par ici, ils ne devraient pas être si loin d'ici.
+
+Assassin
+Assassin
+
+Assassin Cross
+Croix d'Assassin
+
+Astapolos
+Astapolos
+
+Astapolos.
+Astapolos.
+
+Astapolos... That guy is shy like a piou!
+Astapolos... Ce mec est peureux comme un piou !
+
+At that time, we were selling crab food on our old mushroom island.
+À l'époque, nous vendions de la nourriture de crab sur notre vieille île champignon.
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+Pour le moment, nous équipage est occupé à rassembler des @@s, des @@s et des @@s.
+
+Atropos Mixture
+Mixture d'Atropos
+
+Auction is disabled
+L'enchère est désactivée.
+
+Autoloot is now off.
+Le ramassage automatique est maintenant désactivé.
+
+Autolooting item type: '%s'
+Ramassage automatique du type d'objet : '%s'
+
+Autolooting item: '%s'/'%s' {%d}
+Ramassage automatique de l'objet : '%s'/'%s' {%d}
+
+Autolooting items with drop rates of %0.02f%% and below.
+Ramassage automatique des objets avec un taux d'abandon de %0.02f%% et en dessous.
+
+Autorejected alliance request from %s.
+Demande d'alliance de %s automatiquement rejetée.
+
+Autorejected friend request from %s.
+Demande d'ami de %s automatiquement rejetée.
+
+Autorejected guild invite from %s.
+Demande de guilde de %s automatiquement rejetée.
+
+Autorejected opposition request from %s.
+Requête d'opposition de %s automatiquement rejetée.
+
+Autorejected party invite from %s.
+Invitation de groupe de %s automatiquement rejetée.
+
+Autorejected trade request from %s.
+Demande d'échange de %s automatiquement rejetée.
+
+Autorejecting is activated.
+Le rejet automatique est activé.
+
+Autorejecting is deactivated.
+Le rejet automatique est désactivé.
+
+Autotrade Disabled
+Echange Automatique Désactivé
+
+Autotrade Enabled
+Echange Automatique Activé
+
+Autotrade is not allowed in this map.
+L'échange automatique n'est pas autorisé sur cette carte.
+
+Available Flags:
+Drapeaux disponibles :
+
+Available aliases:
+Alias disponibles :
+
+Available commands:
+Commandes disponibles :
+
+Aw, what will I do now?
+Oh, que vais-je faire maintenant ?
+
+Awesome!
+Génial !
+
+Awesome! I will wait for you here.
+Génial ! Je t'attendrai ici.
+
+Awesome, come back if you ever want to create a larger group!
+Super, reviens si jamais tu veux créer un groupe plus grand !
+
+Awesome. How many of those do you want to give me?
+Super. Combien veux-tu m'en donner ?
+
+Ayouyouch! My head...
+Aïe ! Ma tête...
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+MAIS JE NE PEUX PAS, JE DOIS GARDER UN ŒIL SUR LA MER, POUR AVERTIR L'ÉQUIPAGE SI IL Y A DES PIRATES AUX ALENTOURS !
+
+Baby Acolyte
+Bébé Acolyte
+
+Baby Alchemist
+Bébé Alchimiste
+
+Baby Arch Bishop
+Bébé Archevêque
+
+Baby Archer
+Bébé Archer
+
+Baby Assassin
+Bébé Assassin
+
+Baby Bard
+Bébé Barde
+
+Baby Blacksmith
+Bébé Forgeron
+
+Baby Crusader
+Bébé Croisé
+
+Baby Dancer
+Bébé Danseur
+
+Baby Genetic
+Bébé Généticien
+
+Baby Guillotine Cross
+Bébé Bourreau
+
+Baby Hunter
+Bébé Chasseur
+
+Baby Knight
+Bébé Chevalier
+
+Baby Magician
+Bébé Magicien
+
+Baby Mechanic
+Bébé Mécanicien
+
+Baby Merchant
+Bébé Marchand
+
+Baby Minstrel
+Bébé Ménestrel
+
+Baby Monk
+Bébé Moine
+
+Baby Novice
+Bébé Novice
+
+Baby Priest
+Bébé Prêtre
+
+Baby Ranger
+Bébé Garde Forestier
+
+Baby Rogue
+Bébé Brigand
+
+Baby Royal Guard
+Bébé Garde Royale
+
+Baby Rune Knight
+Bébé Chevalier Runique
+
+Baby Sage
+Bébé Sage
+
+Baby Shadow Chaser
+Bébé Chasseur de l'Ombre
+
+Baby Sorcerer
+Bébé Ensorceleur
+
+Baby Sura
+Bébé Sura
+
+Baby Swordsman
+Bébé Lame
+
+Baby Thief
+Bébé Voleur
+
+Baby Wanderer
+Bébé Vagabond
+
+Baby Warlock
+Bébé Ensorceleur
+
+Baby Wizard
+Bébé Magicien
+
+Bag#000-1
+Sac#000-1
+
+Bag#001-1
+Sac#000-1
+
+Ban failed, it is not possible to ban this user.
+Le bannissement à échoué, il n'est pas possible de bannir cet utilisateur.
+
+Bandana
+Bandana
+
+Banking is disabled
+La banque est désactivée
+
+Barber
+Coiffeur
+
+Bard
+Barde
+
+Bare Hands
+Mains Nues
+
+Barrel
+Tonneau
+
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+Niveau de Base : %d (%.3f%%) | Niveau de Métier : %d (%.3f%%)
+
+Base level can't go any higher.
+Le niveau de base ne peut pas aller plus haut.
+
+Base level can't go any lower.
+Le niveau de base ne peut pas aller plus bas.
+
+Base level lowered.
+Niveau de base réduit.
+
+Base level raised.
+Niveau de base augmenté.
+
+Bat Teeth
+Dent de Chauve-souris
+
+Battle configuration has been reloaded.
+La configuration de combat a été rechargée.
+
+Battlegrounds ON
+Lieux de combats ON
+
+Be a friend and bring me @@ @@.#0
+Sois une amie et apporte moi @@ @@.
+
+Be a friend and bring me @@ @@.#1
+Sois un ami et apporte moi @@ @@.
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0
+Sois un peu plus patiente, nous arriverons au port d'Artis dans quelques jours...
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1
+Sois un peu plus patient, nous arriverons au port d'Artis dans quelques jours...
+
+Because I am a Kralog I can't read such things? That's rubbish.
+C'est parce que je suis un kralog que je ne peux pas lire de telles choses ? Foutaises.
+
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+En raison du feuillage très dense, tu as besoin de te rapprocher au plus près des arbres pour ne pas le rater.
+
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+Parce que tu n'es pas autorisé à te téléporter depuis certaines cartes, %d joueurs n'ont pas été rappelés.
+
+Before I joined Nard, I used to be a thief.
+Avant de rejoindre Nard, j'étais un voleur.
+
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+Avant la fin de la Guerre de Mana, une bande d'aventuriers, composée de ceux qui ont perdu leur foyer et famille, se forma dans la région d'Ancean à Argaes.
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Avant que tu ne partes, laisse-moi t'expliquer comment récupérer des @@, parce que tu ne m'as pas l'air très futé.
+
+Before...
+Avant...
+
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+Derrière moi ? C'est la maison des forgerons, la plus réputée à travers tout Aemil.
+
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+Par ailleurs, je dois rester ici pour garder un œil contre les voleurs pendant que La Johanne est amarrée.
+
+Better take it back to Q'Onan.
+Mieux vaut le rapporter à Q'Onan.
+
+Beuss
+Beuss
+
+Beware of falling stones from the cliff!
+Attention aux cailloux qui tombent de la falaise !
+
+Billy Bons
+Billy Bons
+
+Black Cotton Dye
+Teinture Coton Noir
+
+Black iron... That is a very specific request that you have for me!
+Du fer noir... C'est une demande très spécifique que tu me fais là !
+
+Blacksmith
+Forgeron
+
+Blub
+Blub
+
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+Bleu -- Le joueur %s t'invite à un duel PVP (Utilise @accept/@reject) --
+
+Blue Coral
+Corail Bleu
+
+Blue Cotton Dye
+Teinture Coton Bleu
+
+Blue Gray Cotton Dye
+Teinture Coton Bleu-Gris
+
+Bobo
+Bobo
+
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+Taux d'Abandon du Chef : Commun %.2fx / Soin %.2fx / Utilisable %.2fx / Équipement %.2fx / carte %.2fx
+
+Box
+Boîte
+
+Bread
+Pain
+
+Break the door.
+Casser la porte.
+
+Brimmed Feather Hat
+Chapeau à Plume Élargi
+
+Brimmed Flower Hat
+Chapeau à Fleur Élargi
+
+Brimmed Hat
+Chapeau Élargi
+
+Bring it to me, and you will get your reward.
+Rapport-le moi et tu auras une récompense.
+
+Bring me some of these plushrooms and I will show you how it works!
+Apporte-moi quelques-uns de ces peluchignons et je montrerai comment ça fonctionne !
+
+Bring this box to Gugli. He will be extremely happy!
+Apporte cette boîte à Gugli. Il en sera ravi !
+
+Brown Cotton Dye
+Teinture Coton Marron
+
+Brown Trousers
+Pantalon Marron
+
+Bury.
+Enterrer.
+
+But I can't leave to catch it, so I'm asking you.
+Mais je ne peux pas m'absenter pour l'attraper, alors je te demande de le faire.
+
+But I can't tell you anything about it, I'm sorry.
+Mais je ne peux rien te dire à propos de ça, désolé.
+
+But I need to go, see you!
+Mais je dois y aller, à plus tard !
+
+But I still have some spikes left in my foot.
+Mais j'ai encore des épines dans le pied.
+
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+Mais je jure qu'un jour... Oh... Ma tendre vengeance ! Hm... en fait je me demande si... Peut-être...
+
+But I'm almost out of @@...
+Mais je suis presque à court de @@...
+
+But anyway, take the road which goes to the north to find everybody.
+Mais peu importe, prends la route qui mène vers le nord pour trouver tout le monde.
+
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+Mais découvrir de nouveaux territoires est probablement la meilleure chose qui puissent arriver à des marins, tu ne penses pas ?
+
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+Mais ne t'en fais pas ! Je ne sais pas comment te faire récupérer tes souvenirs mais on peut déjà commencer par travailler sur tes muscles !
+
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+Mais pour l'instant, tu peux te reposer sur le bateau ou visiter l'île où nous nous sommes amarrés. Elle est petite mais c'est un bon endroit pour faire de l'exercice et se détendre les jambes.
+
+But he never returned.
+Mais il n'est jamais revenu.
+
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+Mais eh, revenons à moi. Tu te souviens quand je t'ai dit que j'avais faa...hm...aaim !
+
+But if you fail, you will have to get them from the alchemist.
+Mais si tu échoues, tu devras aller les chercher chez l'achimiste.
+
+But if you really want to accomplish something, you should consider joining us.
+Mais si tu veux vraiment accomplir quelque chose, tu devrais songer à nous rejoindre.
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+Mais si tu dis à ma sœur que tu ne m'as pas trouvé, je pourrai rester ici toute la journée, à manger des pommes et apprécier la vue.
+
+But in the future I might be able to help you create some of your own.
+Mais dans le future, je serai peut-être capable de créer quelques-unes à toi.
+
+But let's talk about this island. We're docking here to find some fine quality goods.
+Mais parlons de cette île. Nous nous y arrêtons pour trouver des biens de très bonne qualité.
+
+But most important, she is the one who took care of you when you were unconscious.#0
+Mais par dessus tout, c'est celle qui s'est occupée de toi pendant que tu étais inconsciente.
+
+But most important, she is the one who took care of you when you were unconscious.#1
+Mais par dessus tout, c'est celle qui s'est occupée de toi pendant que tu étais inconscient.
+
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+Mais ma chance m'a lâché car dès que j'ai quitté la maison, les gardes ont commencé à me pourchasser.
+
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+Mais rare sont ceux qui recoivent des bourses de la Légion elle-même. Pour tous les autres, seulement du dur travail peut payer tes factures !
+
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+Mais n'oublie pas que tous les endroits de ce monde ne sont pas paisibles et sans danger de nos jours. Même ces plages blanches, sur lesquelles tu marches, peuvent cacher des êtres maléfiques.
+
+But since it's not dummies that will go after you out there, this training won't be enough.
+Mais puisque ce ne sont pas des mannequins qui te courront après là dehors, cet entraînement n'est pas suffisant.
+
+But still, you open your eyes and see a large ship before you!
+Toutefois, tu ouvres les yeux et vois un immense bateau devant toi !
+
+But thank you anyway! I can refund him now!
+Mais merci quand même ! Je peux le rembourser maintenant !
+
+But the plushroom you brought was really awesome you know.#0
+Mais le peluchignon que tu m'as apporté était vraiment super tu sais.
+
+But the plushroom you brought was really awesome you know.#1
+Mais le peluchignon que tu m'as apporté était vraiment super tu sais.
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+Mais nous sommes plutôt chanceux ici, sauf quelques voyageurs un peu pompettes, il n'y pas de gros problèmes par ici, ce n'est pas comme dans la capitale, Esperia.
+
+But who am I?
+Mais qui suis-je ?
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#0
+Mais tu seras toujours la bienvenue pour réinitialiser tes statistiques si tu me rapportes encore plus de peluchignons !
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#1
+Mais tu seras toujours le bienvenu pour réinitialiser tes statistiques si tu me rapportes encore plus de peluchignons !
+
+But you won't *hic* me this time...
+Mais tu ne me *hic*ra pas cette fois...
+
+But...
+Cependant...
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1
+Mais... S'il est amnésique comme Julia le dit... Nous n'avons pas besoin de nous préoccuper de lui. Du moins pas maintenant.
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0
+Mais... Si elle est amnésique comme Julia le dit... Nous n'avons pas besoin de nous préoccuper d'elle. Du moins pas maintenant.
+
+By the way, I'm Lozerk. Lieutenant Lozerk.
+À propos, je m'appelle Lozerk. Lieutement Lozerk.
+
+By the way, did you ever talk with Don?
+À propos, as-tu déjà parlé à Don ?
+
+Bye for now.
+Au revoir pour le moment.
+
+Bye then!
+Alors au revoir !
+
+Bye!
+Au revoir !
+
+Bye.
+Au revoir.
+
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+Voyons, ne sois pas comme ça et détends-toi ! Ne veux-tu pas savoir qui est derrière tout ça ?!
+
+CAN YOU HEAR ME?!
+M'ENTENDS-TU ?!
+
+Calypsan#001-1
+Calypsan#001-1
+
+Camel Cotton Dye
+Teinture Coton Beige
+
+Can I be of any help?
+Puis-je être d'une quelconque aide ?
+
+Can I craft them myself?
+Puis-je les créer moi-même ?
+
+Can I read the rules again?
+Puis-je lire les règles une nouvelle fois ?
+
+Can I read these rules again?
+Puis-je lire les règles une nouvelle fois ?
+
+Can create guild
+Peut créer une guilde
+
+Can create party
+Peut créer un groupe
+
+Can you do something with my color?
+Peux-tu faire quelque chose avec ma couleur ?
+
+Can you please go away?
+Peux-tu t'en aller je te prie ?
+
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+Peux-tu s'il-te-plaît y aller et le chercher ? Il est probablement en train de se cacher derrière un de ces arbres comme à chaque fois.
+
+Can you reset my stats please?
+Peux-tu réinitialiser mes statistiques s'il-te-plaît ?
+
+Can't create chat rooms in this area.
+Ne peut pas créer de salles de discussion dans cette zone.
+
+Can't show boss mobs!
+Ne peut pas afficher les chefs monstres !
+
+Can't talk right now, I'm on patrol duty.
+Je ne peux pas parler là maintenant, je suis de patrouille.
+
+Can't you remember anything at all? Or do you have some memories of your past?
+Tu ne te souviens de rien du tout ? Ou as-tu quelques petits souvenirs de ton passé ?
+
+Can't you see I'm working?!
+Tu ne vois pas que je travaille là ?!
+
+Cannot clone a player of higher GM level than yourself.
+Ne peut pas cloner un joueur avec un niveau de MJ plus haut que le tien.
+
+Cannot create bound pet eggs or pet armors.
+Tu ne peux pas créer des liens avec des œufs de familiers ou des armures de familier.
+
+Cannot mount while in disguise.
+Ne peut pas chevaucher lorsque tu es déguisé.
+
+Cannot send mails too fast!!
+Ne peut pas envoyer des mails trop rapidement !
+
+Cannot transform into monster while in disguise.
+Tu ne peux pas te transformer en monstre lorsque tu es déguisé.
+
+Captain Nard
+Capitaine Nard
+
+Captain Nard is in the room to your right.
+La capitaine Nard se trouve dans la pièce à ta droite.
+
+Carmie#001-1
+Carmie#001-1
+
+Carrot
+Carotte
+
+Cart Added.
+Panier ajouté.
+
+Cash Shop is disabled in this map
+La boutique d'argent est désactivé sur cette carte.
+
+Cashmere
+Cachemire
+
+Cashmere#Dye001-1
+Cachemire#Teinture001-1
+
+Cat got your tongue?
+Tu as perdu ta langue au chat ?
+
+Catching a piou
+Attraper un piou
+
+Ch 1 — Fishing apparatus
+Ch 1 — Accessoires de pêche
+
+Ch 2 — Baits
+Ch 2 — Appâts
+
+Ch 3 — Location
+Ch 3 — Emplacement
+
+Ch 4 — Casting
+Ch 4 — Lancement
+
+Ch 5 — Reeling
+Ch 5 — Tirer
+
+Chair#Chair1-001-2-41
+Chaise#Chaise1-001-2-41
+
+Chair#Chair2-001-2-41
+Chaise#Chaise2-001-2-41
+
+Chair#Chair3-001-2-41
+Chaise#Chaise3-001-2-41
+
+Chair#Chair4-001-2-41
+Chaise#Chaise4-001-2-41
+
+Chair#Chair5-001-2-41
+Chaise#Chaise5-001-2-41
+
+Chair#Chair6-001-2-41
+Chaise#Chaise6-001-2-41
+
+Champion
+Champion
+
+Change my appearance
+Changer mon apparence
+
+Change my level
+Changer mon niveau
+
+Change my quests
+Changer mes quêtes
+
+Change my skills
+Changer mes compétences
+
+Change my stats
+Changer mes caractéristiques
+
+Changed your mind, uh?#0
+Tu as changé d'avis, pas vrai ?
+
+Changed your mind, uh?#1
+Tu as changé d'avis, pas vrai ?
+
+Channel '%s' has no banned players
+Le canal '%s' n'a pas de joueur bannis
+
+Channel '%s' is not available
+Le canal '%s' n'est pas disponible
+
+Channel length must be between 3 and %d
+La longueur du canal doit être entre 3 et %d
+
+Channel name must start with a '#'
+Le nom du canal doit commencer avec un '#'
+
+Channel password may not contain spaces
+Le mot de passe du canal ne peut pas contenir d'espaces
+
+Char-server has been asked to %s the character '%.*s'.
+Le char-server a été demandé de %s le joueur '%.*s'.
+
+Character cannot be disguised while in monster form.
+Le personnage ne peut pas être déguisé lorsqu'il est sous la forme d'un monstre.
+
+Character cannot be disguised while mounted.
+Le personnage ne peut pas se déguiser quand il chevauche.
+
+Character does not have the specified item.
+Le personnage n'a pas l'objet spécifié.
+
+Character killed.
+Personnage tué.
+
+Character not found.
+Personnage introuvable.
+
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+La commande charcommand a échoué (utilisation : %s<commande> <nom du personnage> <paramètres>).
+
+Chat: %s | Player: %s | Location: %d %d
+Conversation : %s | Joueur : %s | Position : %d %d
+
+Check out this one.
+Essaye avec celle-ci.
+
+Cheers!
+Tchao !
+
+Cheese
+Fromage
+
+Chef Gado
+Gado le Cuisinier
+
+Chef Gado#Artis
+Chef Gado#Artis
+
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+Chef ? C'est l'apprenti de Don, il travaille sur son coup de marteau jour et nuit.
+
+Chelios
+Chelios
+
+Chelios asked me to get it.
+Chelios m'a demandé de le récupérer.
+
+Chelios asks to visit Lloyd
+Chelios a demandé de rendre visite à Lloyd
+
+Chelios made sword
+Chelios a créé une épée
+
+Chelios managed to do excellent work.
+Chelios a réussi a faire un excellent travail.
+
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+Chelios était une tête de mule étant petit, il n'arrêtait pas de m'agacer avec ses questions pendant que travaillait à la forge.
+
+Chelios, his apprentice, practices outside, mostly.
+Chelios, son apprenti, travaille le plus souvent dehors.
+
+Chelios... He is part of the Blacksmith House, is he not?
+Chelios... Il fait parti de la maison des forgerons, n'est-ce pas ?
+
+Cherry tree leaves have begun to fall.
+Les feuilles des cerisiers ont commencé à tomber.
+
+Cherry tree leaves no longer fall.
+Les feuilles des cerisiers ont arrêté de tomber.
+
+Chest opened.
+Coffre ouvert.
+
+Chest#000-1
+Coffre#000-1
+
+Chest#000-2-1
+Coffre#000-2-1
+
+Chest#Artis
+Coffre#Artis
+
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+Les enfants y jouent et peuvent se faire très mal s'ils s'approchent un peu trop des nids des Fluffys.
+
+Chill out I won't say anything.
+Détends-toi, je ne dirai rien.
+
+Chocolate Cashmere Dye
+Teinture Cachemire Chocolat
+
+Choose desired quest state:
+Choisi l'état de quête désiré :
+
+Chorus of the Woods
+Chant des Bois
+
+Christmas
+Noël
+
+Christopher
+Christopher
+
+Christopher is surrounded by the sunlight from the window.
+Christopher est entouré de la lumière du soleil rentrant par la fenêtre.
+
+City Hall
+Hôtel de Ville
+
+Click here for instructions on how to use the test server.
+Cliques ici pour connaître les instructions pour utiliser le serveur test.
+
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+Clique sur les PNJs (Personnages Non Joueurs) autour de toi pour continuer l'introduction.
+
+Clone spawned.
+Le clone est apparu.
+
+Clotho Liquor
+Liqueur de Clotho
+
+Clouds appeared.
+Les nuages sont apparus.
+
+Clouds have disappeared.
+Les nuages ont disparu.
+
+Clouds |
+Nuages |
+
+Clouds2 |
+Nuages2 |
+
+Clown
+Clown
+
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+Les colorants ne sont pas les yeyeures couleurs. Certains s'effacent lorsqu'ils sont exposés au soleil, d'autres sont superbes mais grattes et enfin d'autres encore laissent des trasses au lavage.
+
+Come after a little while.
+Reviens après un petit peu de temps.
+
+Come back later if you changed your mind!
+Reviens plus tard si tu changes d'avis!
+
+Come back later!
+Reviens plus tard!
+
+Come back soon, and bring @@s!
+Reviens vite, et apporte des @@s !
+
+Come back when you will really need me. And bring more plushrooms with you!#0
+Reviens que tu auras vraiment besoin de moi. Et prends des peluchignons avec toi !
+
+Come back when you will really need me. And bring more plushrooms with you!#1
+Reviens que tu auras vraiment besoin de moi. Et prends des peluchignons avec toi !
+
+Come on, Sap! You are scaring her with your stories.#0
+Voyons Sap ! Tu lui fais peur avec tes histoires.
+
+Come on, Sap! You are scaring him with your stories.#1
+Voyons Sap ! Tu lui fais peur avec tes histoires.
+
+Come on, don't be a coward!
+Alleeez, sois pas un lâche !
+
+Come, come and see!
+Viens, viens voir !
+
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+Une poignée confortable est tout particulièrement importante pour les débutants puisqu'ils la tiendront pendant un bon moment.
+
+Commands are disabled in this map.
+Les commandes sont désactivées dans cette carte.
+
+Common Carp
+Carpe Commune
+
+Communication Theory
+Théorie de Communication
+
+Completed
+Terminé
+
+Completed Gugli's task
+Tâche de Gugli terminée
+
+Completed, Gado wins
+Terminé, Gado gagne
+
+Completed, Julia wins
+Terminé, Julia gagne
+
+Completed, Julia wins (returned poison)
+Terminé, Julia gagne (poison refusé)
+
+Completed, got reward
+Terminé, récompense reçue
+
+Congrats, you are now part of the crew. Thanks again for your help.
+Félicitation, tu fais maintenant parti de l'équipage. Merci encore pour ton aide.
+
+Congratulations!
+Félicitations !
+
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+
+Cookie Master
+Maître des Cookies
+
+Cookies
+Cookies
+
+Cookies are a source of life.
+Les cookies sont une source de vie.
+
+Cookies are awesome, so am I.
+Les cookies sont incroyables, tout comme moi.
+
+Cookies provide you strength, health and cuteness.
+Les cookies te donnent de la force, de la vie et du charme.
+
+Copper Armbands
+Brassards Cuivrés
+
+Coral
+Corail
+
+Costume '%s' removed.
+Le costume '%s' a été enlevé.
+
+CottageDoor
+
+
+Cotton
+Coton
+
+Cotton#Dye001-1
+Coton#Teinture001-1
+
+Cotton, cashmere, leather, ...
+Coton, cachemire, cuir, ...
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0
+Puis-je te demander qu'elle est ta langue natale ? Un marin m'a dit que tu étais russe, mais un autre m'a dit que tu étais française... Je suis un peu perdue. Je t'inscris sur le registre de bord juste après ça.
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1
+Puis-je te demander qu'elle est ta langue natale ? Un marin m'a dit que tu étais russe, mais un autre m'a dit que tu étais français... Je suis un peu perdue. Je t'inscris sur le registre de bord juste après ça.
+
+Could I lodge here for a while?
+Puis-je loger ici pour un moment ?
+
+Could you bleach my clothes?
+Peux-tu blanchir mes vêtements ?
+
+Could you bring it to him?
+Peux-tu lui apporter ?
+
+Could you do a small favor for me?
+Pourrais-tu me faire une petite faveur ?
+
+Could you explain to me where I am?
+Peux-tu me dire où je me trouve ?
+
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+Peux-tu s'il-te-plaît m'apporter quelque chose qui n'est pas une baie, je ne suis pas fan des légumes non plus. J'ai besoin de protéines !
+
+Could you tell me where I am?#0
+Peux-tu me dire où je me trouve ?
+
+Could you tell me where I am?#1
+Peux-tu me dire où je me trouve ?
+
+Couwan
+Couwan
+
+Couwan asks to deliver box
+Couwan demande de livrer la boîte
+
+Couwan gave me this box, it is for you.
+Couwan m'a donné cette boîte, elle est pour toi.
+
+Couwan hands you a box full of fish.
+Couwan te tend une boîte pleine de poissons.
+
+Crafty
+Crafty
+
+Creased Shirt
+Chemise Froissée
+
+Creased Shorts
+Short Froissé
+
+Create items
+Créer des objets
+
+Creating a party has some advantages, it's a pretty good choice!
+Créer un groupe a plusieurs aventages, c'est un choix judicieux !
+
+Creator
+Créateur
+
+Crimson Cashmere Dye
+Teinture Cachemire Cramoisi
+
+Croc
+Croc
+
+Croc Claw
+Pince de Croc
+
+Croconut
+Noix de Croco
+
+Croconut Box
+Boîte de Noix de Croco
+
+CroconutMob
+MonstreCroconut
+
+Crocotree
+Crocotier
+
+Crusader
+Croisé
+
+Cuco
+Cuco
+
+Current amount of zeny changed.
+Quantité actuelle de zeny changée.
+
+Current exp rate is set to @@% (default value).
+
+
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+
+
+Curshroom
+Malédichamp
+
+DO YOU FEEL BETTER?!
+TE SENS-TU MIEUX ?!
+
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+Mon papa n'est pas rentré à la maison... Ça fait au moins une semaine qu'il a dit qu'il serait de retour pour le déjeuner !
+
+Damn @@.
+Saleté de @@.
+
+Dan ends the conversation and resumes to write his letter.
+Dan termine la conversation et se remet à écrire sa lettre.
+
+Dan keeps silent since your last question.
+Dan devient silencieux suite à cette dernière réplique.
+
+Dan#000-2-1
+Dan#000-2-1
+
+Dancer
+Danseur
+
+Dang, I scared it! More patience, @@, more patience.
+Mince, je lui ai fait peur ! Plus de patience, @@, plus de patience.
+
+Dark Collector
+Collecteur Sombre
+
+Dark Red Cotton Dye
+Teinture Coton Rouge Foncé
+
+Darlin
+Darlin
+
+Day Mode Activated.
+Mode Jour Activé.
+
+Day Mode is activated
+Mode Jour a été activé.
+
+Day mode is already enabled.
+Mode Jour a déjà été activé.
+
+Deal, I offer you @@ E!
+Faisons affaire, je t'en offre @@ E !
+
+Deal?
+D'accord ?
+
+Dear angel, can you hear my voice?
+Cher ange, entends-tu ma voix ?
+
+Dear sister,
+Chère sœur,
+
+Death Knight
+Chevalier de la Mort
+
+Debug
+Débogage
+
+Debug - Change level
+Débogage - Changer de niveau
+
+Debug - Change stats
+Débogage - Changer de statistiques
+
+Debug - Reset
+Débogage - Réinitialisation
+
+Debug Gado quest
+Débogage quête de Gado
+
+Debug Gugli quest
+Débogage quête de Gugli
+
+Debug Nard quest
+Débogage quête de Nard
+
+Debug Narrator
+Débogage Narrateur
+
+Defeated by
+Vaincu par
+
+Delicious Cookie
+Délicieux Cookie
+
+Delivered box, got reward
+Boîte livrée, récompense reçue
+
+Deposit.
+Dépôt.
+
+Devis
+Devis
+
+Devis#001-1
+Devis#001-1
+
+Dex: %d (%d~%d)
+Dex : %d (%d~%d)
+
+Dexterity increases your bow damage and your accuracy.
+La dextérité augmente tes dégâts à l'arc ainsi que ta précision.
+
+Did you find my brother?
+As-tu trouvé mon frère ?
+
+Did you say reward? I want it!
+As-tu dis une récompense ? Je la veux !
+
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+As-tu vu Don le forgeron ? Il devrait savoir comment tu peux améliorer ton équipement en métal.
+
+Different ways, each part of your equipment can be generally upgraded.
+De différentes façons, chaque partie de ton équipement peut être améliorée en général.
+
+Dig.
+Creuser.
+
+Disable
+Désactivé
+
+Discard
+Abandon
+
+Disconnecting to perform change-sex request...
+Déconnexion pour effectuer le changement de sexe...
+
+Disguise applied.
+Déguisement appliqué.
+
+Disguise removed.
+Déguisement retiré.
+
+Displaying first %d out of %d matches
+Afficher %d en premier par rapport à %d fonctionne
+
+Displays Night |
+Affiche la Nuit !
+
+Divorce error!
+Erreur de divorce.
+
+Do I look like a tree? I feel like one.
+Est-ce que je ressemble à un arbre ? J'ai l'impression d'en être un.
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+Ne donne jamais le mot de passe de ta chambre à quiconque ! Garde-le secrètement et essaye de ne jamais utiliser le même pour les autres chambres dans le futur. - Jenna
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Ne donne le mot de passe de ta chambre à personne ! Garde-le secret et essaye de ne pas utiliser le même mot de passe pour d'autres chambres dans le futur. - Julia
+
+Do nothing
+Ne rien faire
+
+Do we have a deal?
+Est-ce qu'on a un accord ?
+
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+Te sens-tu trop faible même pour faire des dégâts à la faune de cet endroit insipide ?
+
+Do you have @@s for me?
+As-tu des @@s pour moi ?
+
+Do you have any other questions for me?
+As-tu une autre question à me poser ?
+
+Do you have anything else for me?
+As-tu quelque chose d'autre pour moi ?
+
+Do you have anything for me today?
+As-tu quelque chose pour moi aujourd'hui ?
+
+Do you know how to speak with people around you?
+Sais-tu comment parler aux gens autour de toi ?
+
+Do you know what happened to the gold I had when you guys saved me?#0
+Saurais-tu ce qu'il est arrivé à l'argent que j'avais quand vous m'avez sauvée ?
+
+Do you know what happened to the gold I had when you guys saved me?#1
+Saurais-tu ce qu'il est arrivé à l'argent que j'avais quand vous m'avez sauvé ?
+
+Do you know where can I find Gulukan?
+Sais-tu où je pourrais trouver Gulukan ?
+
+Do you know where the hill is?
+Sais-tu où la colline se trouve ?
+
+Do you live here alone?
+Vis-tu ici tout seul ?
+
+Do you need any other information?
+As-tu besoin d'autres informations ?
+
+Do you need help with something?
+As-tu besoin d'aide avec quelque chose ?
+
+Do you still need help?
+As-tu toujours besoin d'aide ?
+
+Do you still want to lodge here?
+Veux-tu rester habiter ici ?
+
+Do you take apprentices?
+Prends-tu de nouveaux apprentis ?
+
+Do you think this is fair? They sent me down here alone, far away from everyone.
+Penses-tu que c'est juste ? Ils m'ont envoyé ici tout seul, loin de tout le monde.
+
+Do you want a drink?
+Veux-tu un verre ?
+
+Do you want me to go see her instead of you?
+Veux-tu que j'aille la voir à ta place ?
+
+Do you want to cut this @@?
+Veux-tu couper cette @@ ?
+
+Do you want to go somewhere?
+Veux-tu aller quelque part ?
+
+Do you want to marry @@?
+Veux-tu épouser @@ ?
+
+Do you want to read it?
+Veux-tu le lire ?
+
+Do you want to try?
+Veux-tu essayer ?
+
+Do you want to use this place as save point?
+Veux-tu utiliser cet endroit comme point de sauvegarde ?
+
+Do? I don't do them.
+Fait ? Je ne les fait pas.
+
+Docks Warehouse
+Entrepôt du Port
+
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+Est-ce que quelqu'un connaît un bon endroit où traîner dans Esperia ? - M. Arpan
+
+Does not have the quest
+N'a pas encore cette quête
+
+Does the guild has any work for me right now?
+Est-ce que la guilde a du travail pour moi dès maintenant ?
+
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+Est-ce que ton esprit est tout flou ou bien tu ressens que ta tête est sur le point d'exploser ?
+
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+Mais n'apprécie-t-il pas la façon dont je m'occupe de ce bateau ? Tout est propre et rangé avec moi, lieutenante légitime de La Johanne.
+
+Dolfina
+Dolfina
+
+Don gave me some black iron... after I asked him nearly ten times.
+Don m'a donné du fer noir... Après lui avoir demandé près de dix fois.
+
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+Don est un forgeron renommé à travers tout Andorra, c'est fou que tu n'aies jamais entendu parler de lui.
+
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+Don est connu à travers les terres pour ses talents de forgeron et il est ici, à Artis.
+
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+Don est connu à travers les terres d'Aemil pour ses talents de forgeron et il est ici, à Artis.
+
+Don#001-2-27
+Don#001-2-27
+
+Don't belittle me, my work is deserving of the highest esteem.
+Ne me ridiculise pas, mon travail mérite la plus grande estime.
+
+Don't distract me, I have to stay alert.
+Ne me distrais pas, je dois rester concentré.
+
+Don't do theee... *hic* with me eh!
+Ne joue pas à ça... *hic* avec moi, hein !
+
+Don't fall!
+N'échoue pas!
+
+Don't forget to come as close as possible to these spots!
+
+
+Don't get too excited about it...#0
+N'en sois pas trop excitée...
+
+Don't get too excited about it...#1
+N'en sois pas trop excité...
+
+Don't say it so loudly, other people could hear us.
+Ne le dis pas trop fort, d'autres personnes pourraient nous entendre.
+
+Don't tell me more, I know what you want...
+Ne m'en dis pas plus, je sais ce que tu veux...
+
+Don't try to poison me! I know what that does!
+N'essaye pas de m'empoisonner ! Je sais c'que ça fait !
+
+Don't worry sister, I didn't forget you.
+Ne t'en fais pas sœurette, je ne t'ai pas oubliée.
+
+Don't worry, I'm sure you will help them soon enough!
+Ne t'en fais pas, je suis sûre que tu les aideras sans plus tarder !
+
+Don't you recognize the great city of Artis?
+Ne reconnais-tu par la grande cité d'Artis ?
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+N'essaye même pas d'entourlouper un vieux marchand ! Tu n'as pas assez d'argent, tu as besoin de @@ E.
+
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+Fini. Tiens, prends-le ! Maintenant, voilà le plan. Va lui parler et offre à cette magnifique dame une bouchée de son arrogance !
+
+Door
+Porte
+
+DoorUpwards
+PorteHaute
+
+DoorUpwards#001-2-23
+PorteVersleHaut#001-2-23
+
+Drag and drop an item from your inventory.
+Glisse et dépose un item de ton inventaire.
+
+Drasil Island.
+ÃŽle Drasil.
+
+Duel| Can't use %s in duel.
+Duel| Ne peut pas utiliser %s en duel.
+
+Duel| Can't use this item in duel.
+Duel| Ne peut pas utiliser cet objet en duel.
+
+Duel| Invalid value.
+Duel| Valeur incorrecte.
+
+Duel| Invitation has been sent.
+Duel| L'invitation a été envoyée.
+
+Duel| Player name not found.
+Duel| Nom du joueur introuvable.
+
+Duel| The Player is in the duel already.
+Duel| Le joueur est déjà dans le duel.
+
+Duel| The duel invitation has been accepted.
+Duel| L'invitation au duel a été acceptée.
+
+Duel| The duel invitation has been rejected.
+Duel| L'invisation au del a été rejetée.
+
+Duel| The limit of players has been reached.
+Duel| La limite de joueurs a été atteinte.
+
+Duel| You can take part in duel once per %d minutes.
+Duel| Tu peux faire parti d'un duel seulement une fois toutes les %d minutes.
+
+Duel| You can't invite %s because he/she isn't in the same map.
+Duel| Tu ne peux pas inviter %s car il/elle n'est pas dans la même carte.
+
+Duel| You can't use @accept without a duel invitation.
+Duel| Tu ne peux pas utiliser @accept sans invitation à un duel.
+
+Duel| You can't use @duel without @reject.
+Duel| Tu ne peux pas utiliser @duel sans @reject.
+
+Duel| You can't use @invite. You aren't a duelist.
+Duel| Tu ne peux pas utiliser @invite. Tu n'es pas un dueliste.
+
+Duel| You can't use @leave. You aren't a duelist.
+Duel| Tu ne peux pas utiliser @leave. Tu es un duelist.
+
+Duel| You can't use @reject without a duel invitation.
+Duel| Tu ne peux pas utiliser @reject sans invitation à un duel.
+
+Duel| You've left the duel.
+Duel| Tu as quitté le duel.
+
+Dummy
+Mannequin
+
+Duty calls me, *hic*, see you later, dude.#1
+Le devoir m'appelle, *hic*, à plus tard, mec.
+
+Duty calls me, *hic*, see you later, honey.#0
+Le devoir m'appelle, *hic*, à plus tard, ma puce.
+
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+Chaque grande ville accueille un bâtiment de la légion, celui d'Artis est le bâtiment situé au nord-ouest.
+
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+Chaque carte améliore ton équipement avec un ratio ou un nombre fix sur une statistique prédéfinie.
+
+Each piece of equipment has a predefined slot number.
+Chaque pièce de l'équipement a un numéro d'emplacement prédéfini.
+
+Earlier today there was this young seller named Fexil that passed by here.
+Plus tôt aujourd'hui, il y avait ce jeune vendeur appelé Fexil, qui est passé par ici.
+
+East
+Est
+
+Easter Egg
+Œuf de Pâques
+
+Edouard#001-2-41
+Edouard#001-2-41
+
+Ehm... He was really upset because of some past stories.
+Euh... Il était vraiment fâché à cause d'anciennes histoires.
+
+Eight Castles
+Huit Châteaux
+
+Eighteen Castles
+Dix-huit Châteaux
+
+Eleven Castles
+Onze Châteaux
+
+Elixir Of Life
+Élixir de Vie
+
+Elmo
+Elmo
+
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+Elmo et Gugli m'ont dit que tu avais fait toutes les tâches à l'extérieur, bravo !
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+Elmo m'a rapporté des conflits entre mon vieux et mon nouveau lieutenant. Tu as probablement déjà rencontré Julia et le Chef Gado.
+
+Elmo told about money
+Elmo a mentionné l'argent
+
+Elmo told me what Nard said, congrats!
+Elmo m'a annoncé ce que Nard avait dit, bravo !
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0
+Elmo m'a dit que tu es maintenant considérée comme de la famille et est comptée parmis nous pour les activités sur cette île. J'apprécie vraiment beaucoup les efforts que tu as fournis là-bas.
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1
+Elmo m'a dit que tu es maintenant considéré comme de la famille et est compté parmis nous pour les activités sur cette île. J'apprécie vraiment beaucoup les efforts que tu as fournis là-bas.
+
+Elmo#001-1
+Elmo#001-1
+
+Elmo#sailors
+Elmo#marins
+
+Enable
+Activer
+
+Enabled Mapflags in this map:
+Activer les Mapflags sur cette carte :
+
+Enabled: @@
+Activé : @@
+
+Enjoy the fraternity and excitement of your future guild!
+Profite de la fraternité et de l'excitement de ta future guilde !
+
+Enjoy your new style.
+Profite de ton nouveau style !
+
+Enora asks to kill fluffys
+Énora a demandé de tuer des pluches
+
+Enora asks to visit Chelios
+Énora a demandé de rendre visite à Chelios
+
+Enora asks to visit Q'Pid
+Énora a demandé de rendre visite à Q'Pid
+
+Enora asks to visit Resa
+Énora a demandé de rendre visite à Resa
+
+Enora is carefully inspecting the sword.
+Énora inspecte l'épée avec attention.
+
+Enora needs them.
+Énora en a besoin.
+
+Enora sent me here.#0
+
+
+Enora sent me here.#1
+
+
+Enora wants her potions.
+Énora veut ses potions.
+
+Enora#001-1
+Énora#001-1
+
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+Énora, de la Légion d'Aemil, a été avertie que tu étais à bord.
+
+Enough of this island?
+Tu en as assez de cette île ?
+
+Enter desired skill level:
+Entre le niveau de compétence désiré :
+
+Enter line number:
+Entre le numéro de ligne :
+
+Enter new line:
+Entre une nouvelle ligne :
+
+Error reading atcommand.conf, reload failed.
+Erreur lors de la lecture de atcommand.conf, le rechargement a échoué.
+
+Error reading groups.conf, reload failed.
+Erreur lors de la lecture de groups.conf, le rechargement a échoué.
+
+Eugene
+Eugène.
+
+Eugene needs tentacles
+Eugene a besoin de tentacules
+
+Event Management
+Gestion d'Évènements
+
+Event management
+Gestion d'évènements
+
+Every 1 hour
+Toute les 1 heures
+
+Every 12 hours
+Toute les 12 heures
+
+Every 24 hours
+Toute les 24 heures
+
+Every 3 hours
+Toute les 3 heures
+
+Every 5 hours
+Toute les 5 heures
+
+Every 6 hours
+Toute les 6 heures
+
+Evil clone spawned.
+Le clone maléfique est apparu.
+
+Exactly! Can I have one now?
+Exactement ! Puis-je en avoir un maintenant ?
+
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+Exactement. Même notre tâche est ridicule. Pourquoi devrions-nous récolter de la nourriture ici alors que nous avons pleins de ces délicieux et doux rattos dans notre bateau, attendant d'être chassés et rôtis ?
+
+Example:
+Exemple :
+
+Excellent!
+Excellent !
+
+Excuse me that was a mistake.
+Excuses-moi, c'était une erreur.
+
+Excuse me? Do you know who I am?#0
+Excuse-moi ? Sais-tu qui je suis ?
+
+Excuse me? Do you know who I am?#1
+Excuse-moi ? Sais-tu qui je suis ?
+
+Exemple for yoiis:
+Exemple pour yooi :
+
+Exp rate has been reset to @@% (default value).
+
+
+Exp rate is set to @@% for the next @@.
+
+
+Expanded Super Baby
+Super Bébé Étendu
+
+Expanded Super Novice
+Super Novice Étendu
+
+Experience rates: Base %.2fx / Job %.2fx
+Taux d'expérience : Base %.2fx / Métier %.2fx
+
+FINE, BYE!
+D'ACCORD, SALUT !
+
+Fake name enabled.
+Faux nom utilisé.
+
+Fake name must be at least two characters.
+Le faux nom doit faire au moins deux caractères.
+
+Fancy Hat
+Chapeau Fantaisiste
+
+Farewell.
+Adieu.
+
+Fates Potion
+Potion du Destin
+
+Feel free to come visit me another time.
+Sens-toi libre de venir me rendre visite à tout moment.
+
+Female
+Féminin
+
+Fexil
+Fexil
+
+Fexil needs help
+Fexil a besoin d'aide
+
+Fexil wants to buy fur
+Fexil voudrait acheter des fourrures
+
+Fexil#001-1
+Fexil#001-1
+
+Fifteen Castles
+Quinze Châteaux
+
+FightNPCName
+CombattrePNJNom
+
+File not found.
+Fichier introuvable.
+
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+Fichier déchargé. Sache que les mapflags et les monstres qui apparaissent directement ne sont pas supprimés.
+
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+Trouve-toi un endroit au sec sur la côte où tu peux aisément atteindre le fond de l'eau.
+
+Fine, could you please tell me where I can find Gugli's sailors?
+D'accord, pourrais-tu, je te prie, me dire où je peux trouver les marins de Gugli ?
+
+Fine, let's see his work...
+Très bien, allons voir son travail...
+
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+Très bien, prends ces potions, je les remplirai de toute façon dans quelques heures.
+
+Fine, tell me, who are these all important friends of yours?
+Très bien, dis-moi, qui sont tes amis si importants ?
+
+Fine.
+Bien
+
+Fine... I was just going to give you some help...
+Très bien... J'étais juste venu t'apporter un peu d'aide.
+
+Finished training
+Entraînement terminé
+
+Finished battle
+Combat terminé
+
+Fireworks are launched.
+Les feux d'artifice sont lancés.
+
+Fireworks have ended.
+Les feux d'artifice sont terminés.
+
+Fireworks |
+Feux d'artifice |
+
+First encounter
+Première rencontre
+
+Fish Box
+Boîte de Poissons
+
+Fish is good for the brain!
+Le poisson c'est bon pour le cerveau !
+
+Fish, come and see my fish!
+Poissons, viens voir mes poissons !
+
+Fishing Guide Vol. I
+Guide de Pêche Vol. I
+
+Fishing Rod
+Canne à Pêche
+
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+Pêcher dans de l'eau peu profonde ne va pas fonctionner très bien car les poisons y nagent rarement.
+
+Five Castles
+Cinq Châteaux
+
+Fluffy
+Pluche
+
+Fluffy Fur
+Fourrure de Pluche
+
+Fog hangs over.
+Le bourrière reste au dessus.
+
+Fog |
+Bourillard |
+
+Follow mode OFF.
+Mode de suivi OFF.
+
+Follow mode ON.
+Mode suivre ON.
+
+Follow the canal to the north-east and you will find it.
+Suis la rivière jusqu'au nord-est et tu la trouvera.
+
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+Suis le courant ascendant et traverse le canal deux fois grâce aux deux ponts situés au nord d'ici.
+
+Following these lines are some other writings on this paper.
+À la suite de ces lignes se trouvent d'autres écritures sur ce papier.
+
+Font changed.
+Police changée
+
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+Idiot ! Tu n'as qu'à revenir ici quand tu auras terminé notre petite... 'Mission secrète'.
+
+For '%s' you need the amount of seconds (from 0 to 10)
+Pour '%s', tu as besoin du nombre de secondes (de 0 à 10)
+
+For a chef? Who said I was a... Oh right, I am.
+Pour un chef ? Qui a dit que j'étais un... Ah mais oui, j'en suis un.
+
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+Pour commencer, tu devrais probablement t'étirer et t'entraîner sur des mannequins dans notre salle d'entraînement.
+
+For what kind of tissue?
+Pour quel type de tissus ?
+
+Found @@, got exp
+@@ trouvé, exp reçu
+
+Found bobo, didn't tell Katja
+Bobo trouvé, n'a pas dit à Katja
+
+Found the chest
+A trouvé le coffre
+
+Four Castles
+Quatre Châteaux
+
+Fourteen Castles
+Quatorze Châteaux
+
+Fresh from the sea and cheap!
+Fraichement pêchés dans la mer, et bon marché !
+
+Friend already exists.
+L'ami existe déjà.
+
+Friend removed.
+L'ami a été supprimé.
+
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+D'après ce que j'ai entendu, mon frère Gugli a besoin de l'aide d'un maximum de gens pour récupérer un grand nombre de chouettes choses qui peuvent être trouvées sur l'île.
+
+Frostiana
+Frostiana
+
+Fungus
+Champignon
+
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+De plus, sauf si tu comptes l'empaler à l'air libre, tu ne devrais non plus même pas penser à gagner de l'expérience en embêtant ces petites gelées roses collantes. Le rose pourrait se coller à toi, imagine l'horreur !
+
+Fuschia Cotton Dye
+Teinture Coton Fuchsia
+
+GM command configuration has been reloaded.
+La commande de configuration des MG a été rechargée.
+
+GOOD!
+BIEN !
+
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+Gago ! Ce poltron vit dans le passé, je vais demander à Nard de le punir, encore une fois !
+
+Gained %d Kafra points. Total %d points.
+Tu as gagné %d points Kafra. Total de %d points.
+
+Gained %d cash points. Total %d points.
+%d points d'argent gagnés. Total de %d points.
+
+Gained exp is now shown.
+L'exp gagnée n'est pas affichée.
+
+Gained exp will not be shown.
+L'exp gagnée ne sera pas affichée.
+
+Gained zeny is now shown.
+Les zeny gagnés ne sont pas affichés.
+
+Gained zeny will not be shown.
+Les zeny gagnés ne seront pas affichés.
+
+Game introduction
+Introduction du jeu
+
+Game time: A day cycle has a normal duration of %s.
+Temps du jeu : Un cycle de jour a une durée moyenne de %s.
+
+Game time: After, the game will be in daylight for %s.
+Temps du jeu : Après, il fera jour dans le jeu pendant %s.
+
+Game time: After, the game will be in night for %s.
+Temps du jeu : Après, il fera nuit dans le jeu pendant %s.
+
+Game time: The game is in daylight for %s.
+Temps du jeu : Il fait jour dans le jeu pendant encore %s.
+
+Game time: The game is in night for %s.
+Temps du jeu : Il fait nuit dans le jeu pendant encore %s.
+
+Game time: The game is in permanent daylight.
+Temps du jeu : Il fait jour en permanence dans le jeu.
+
+Game time: The game is in permanent night.
+Temps du jeu : Il fait nuit en permanence dans le jeu.
+
+Gangsi
+Gangsi
+
+Gave @@ to Rumly
+A donné @@ à Rumly
+
+Gave tentacles, got reward
+Tentacules données, récompense reçue
+
+Gave to Q'Onan, got reward
+Donné à Q'Onan, récompense reçue
+
+Gender
+Sexe
+
+Genetic
+Génétic
+
+Genetic T
+Génétic T
+
+Get money
+Recevoir l'argent
+
+Ggrmm... Grmmmm...
+Ggrmm... Grmmmm...
+
+Give me a kiss before you say goodbye!
+Fais-moi un bisous avant que tu dises au revoir !
+
+Give me back this dish, you dirty liar!#0
+Redonne-moi ce plat, vilaine petite menteuse !
+
+Give me back this dish, you dirty liar!#1
+Redonne-moi ce plat, vilain petit menteur !
+
+Give me some space.
+Donne-moi de l'espace.
+
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+Va en prendre un. Un bon couteau t'aidera à chasser les créatures de cette île.
+
+Go away.
+Va t'en.
+
+Go back
+Revenir en arrière
+
+Go fly a kite.
+Vas faire voler un cerf-volant.
+
+Go have a look at that shelf to my right, would you?
+Peux-tu aller jeter un œil à l'étagère à ma droite ?
+
+Go meet him, and take the package to me, it's an easy task.
+Vas le rencontrer et rapporte-moi le paquet, ça devrait être facile.
+
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+Vas au nord d'ici jusqu'à l'entrepôt du port, traverse le pont pour arriver du côté ouest du canal, continue au nord jusqu'à ce que tu arrives à un autre pont puis traverse-le vers l'est du canal.
+
+Go on the upper level if you want to change your room or to use it.
+Va au niveau supérieur si tu veux changer de chambre ou bien l'utiliser.
+
+Go on.
+Continue.
+
+Good day miss.
+Bonjour mademoiselle.
+
+Good day mister.
+Bonjour monsieur.
+
+Good day sir.#1
+Bien le bonjour monsieur.
+
+Good day to you!
+Bonjour à toi !
+
+Good day to you.
+Bonjour à toi.
+
+Good day, my friend, come closer, come closer!
+Bien le bonjour mon ami, viens plus près, plus près !
+
+Good evening sir.#1
+Bonsoir monsieur.
+
+Good job!
+Beau travail !
+
+Good look.
+Belle apparence.
+
+Good luck!
+Bonne chance !
+
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+Bonne chance ! Et n'oublie de rendre visite à Peter et nos amis tous poilus avant de revenir à bord !
+
+Good night milady.#0
+Bonne nuit mademoiselle.
+
+Good to hear from you!
+Heureux d'avoir de tes nouvelles !
+
+Good to hear!
+C'est bon à savoir !
+
+Good to know.
+C'est bon à savoir.
+
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+Bien, bien... Eh, pourrais-tu m'aider s'il-te-plaît ? Je t'en supplie, s'il-te-plaît, s'il-te-plaît...
+
+Good, take a look in the bag next to me then!
+Bien, jette un œil dans le sac près de moi alors !
+
+Goodbye.
+Au revoir.
+
+Got a cookie
+A reçu un cookie
+
+Got no reward
+N'a pas reçu de récompense
+
+Got poison from Gado
+Poison de Gugli récupéré
+
+Got reward from gugli
+Récompense de Gugli récupérée
+
+Got the knife
+Couteau récupéré
+
+Got the package
+Paquet reçu
+
+Got the quest
+Quête reçue
+
+Grass Carp
+Carpe des Roseaux
+
+Great to see you! What can I do for you today?
+Content de te voir ! Que puis-je pour toi aujourd'hui ?
+
+Great!
+Génial !
+
+Great! Can't wait for some tasty mushrooms!
+Génial ! Je ne peux pas attendre pour des champignons si délicieux !
+
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+Génial, et comme je te l'ai promis, je te donne une réduction de 90% sur l'@@ de ton choix.
+
+Great, what food do you have for me today?#0
+Génial, quelle nourriture m'as-tu apporté aujourd'hui ?
+
+Great, what food do you have for me today?#1
+Génial, quelle nourriture m'as-tu apporté aujourd'hui ?
+
+Green Cotton Dye
+Teinture Coton Vert
+
+Greetings traveler.#0
+Salutations voyageuse.
+
+Greetings traveler.#1
+Salutations voyageur.
+
+Group changed successfully.
+Le group a été changé avec succès.
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#0
+Growl, sniff, grr! Tu n'as pas intérêt à dire à quiconque que tu m'as vu.
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#1
+Growl, sniff, grr! Tu n'as pas intérêt à dire à quiconque que tu m'as vu.
+
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Grr, ne me donne plus de baies ! Je n'en veux pas, stupides baies, stupides... Stupides... Stupides !
+
+Grr...
+Grr...
+
+Gugli
+Gugli
+
+Gugli (main quest)
+Gugli (quête principale)
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0
+Gugli m'a demandée d'aider les autres marins à récupérer de la nourriture. Sais-tu où je pourrais les trouver ?
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1
+Gugli m'a demandé d'aider les autres marins à récupérer de la nourriture. Sais-tu où je pourrais les trouver ?
+
+Gugli asked me to help you carrying one of these boxes you are filling.#0
+Gugli m'a demandée de t'aider à porter une de ces boîtes que tu es en train de remplir.
+
+Gugli asked me to help you carrying one of these boxes you are filling.#1
+Gugli m'a demandé de t'aider à porter une de ces boîtes que tu es en train de remplir.
+
+Gugli asks to collect packages
+Gugli a demandé de récupérer les paquets
+
+Gugli mentioned six sailors. What about the others?
+Gugli a mentionné six marins. Qu'en est-il des autres ?
+
+Gugli sent me down here to help you.#0
+Gugli m'a envoyée jusqu'ici pour t'aider.
+
+Gugli sent me down here to help you.#1
+Gugli m'a envoyé jusqu'ici pour t'aider.
+
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+Gugli ? Ah je vois. En effet, Gugli était trop habitué à crier des ordres à tout le monde ici.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Guild Certification
+Certification de Guilde
+
+Guild level change failed.
+Le changement du niveau de la guilde a échoué.
+
+Guild level changed.
+Niveau de la guilde changé.
+
+Guild modification is disabled in this map.
+La modification de guilde a été désactivé sur cette carte.
+
+Guild storage opened.
+L'entrepôt de la guilde est ouvert.
+
+GuildLock |
+GuildLock |
+
+Guillotine Cross
+Croix de Guillotine
+
+Guillotine Cross T
+Croix de Guillotine en T
+
+Gulukan
+Gulukan
+
+Gulukan.
+Gulukan.
+
+Gunslinger
+Finglueur
+
+GvG Castle |
+GvG Chateau |
+
+GvG Dungeon |
+GvG Dongeon |
+
+GvG Flags:
+GvG Drapeaux :
+
+GvG ON |
+GvG ON |
+
+GvG Off.
+GvG Off.
+
+GvG On.
+GvG On.
+
+GvG is already Off.
+GvG est déjà Off.
+
+GvG is already On.
+GvG est déjà On.
+
+Gypsy
+Gitan
+
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+IL EST BIEN SÛR AU FOND DU BATEAU, EN BAS DES ESCALIERS. TU NE PEUX PAS LE MANQUER !
+
+HEY! HEY YOU!
+EH ! EH TOI !
+
+HEY, WHAT'S YOUR NAME?!
+EH, COMMENT T'APPELLES-TU ?!
+
+HP and SP have already been recovered.
+Les PV et PS ont déjà été récupérés.
+
+HP or/and SP modified.
+PV et/ou PS modifiés.
+
+HP, SP recovered.
+HP, PS récupérés.
+
+HP: %d/%d - SP: %d/%d
+PV : %d/%d - PS : %d/%d
+
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+Fraude sur l'échange : le personnage '%s' (compte : %d) essaye d'échanger plus d'objets qu'il n'a en vraiment.
+
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+Hahaha ! Tous les marins de ce navire sont saouls... Enfin... Sauf... Attends, quoi ?! Nard t'en a parlé ?!
+
+Hair color
+Couleur de cheveux
+
+Hair style
+Coupe de cheveux
+
+Half Croconut
+Demi Noix de Croco
+
+Half Eggshell
+Demi Coquille d'Å’uf
+
+Hard work always pays off!
+Le travail paie toujours !
+
+Harpy-lady?
+Femme-harpie ?
+
+Has met its demise
+A rencontré sa fin
+
+Have a good day!
+Passe une bonne journée!
+
+Have a good time fishing!
+Amuses-toi bien à pêcher !
+
+Have fun, but always remember to pick your stats with good care.
+Amuses-toi bien, mais souviens-toi toujours te choisir tes statistiques avec beaucoup d'attention.
+
+Have you collected all the ingredients for my recipe? The special one too?
+As-tu récupéré tous les ingrédients pour ma recette ? L'ingrédient spécial aussi ?
+
+Have you seen Fexil?
+As-tu vu Fexil ?
+
+Have you seen anything dangerous?
+As-tu vu quelque chose de dangereux ?
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+Il a demandé d'emprunter de l'argent et un endroit pour ouvrir son échoppe, je pense qu'il a demandé une place sur la place des marchands au sud-ouest de la ville...
+
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+Il n'a pas changé en grandissant, je lui demandais à plusieurs reprises de ne plus toucher à la forge mais au final il s'est installé devant...
+
+He has a guns!
+Il a des flingues !
+
+He is eating an apple, thoroughly enjoying it.
+Il mange une pomme et semble grandement l'apprécier.
+
+He is in a small house between the dock's warehouse and the dojo.
+Il se trouve dans une petite maison entre l'entrepôt du port et le dojo.
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+Il est mature et pose très peu de questions donc tout va bien. Je ne supporte plus les pleurnicheurs de toute façon.
+
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+Il se cache probablement en haut d'un de ces arbres. Approche-toi de chaque arbre et regarde en l'air, sinon tu ne le verras pas.
+
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+Il est très chanceux que Don l'ai pris sous son aile, mais être l'élève d'un tel professeur n'est pas chose facile tous les jours !
+
+He likes to hide near the little lake in the north-west side of the island.
+Il aime se cacher près du petit lac au nord-ouest de cette île.
+
+He may not have all of his wits but keep in mind one thing:
+Il n'a sûrement pas tout ses esprits mais garde une chose en tête :
+
+He needs more food.
+Il a besoin de plus de nourriture.
+
+He said he is going to climb the highest hill in Artis, which is not far from here.
+Il a dit qu'il escaladerai la plus haute colline d'Artis, qui ne se situe pas très loin d'ici.
+
+He said that he would check why the manhole next to the house was doing weird sounds.
+Il a dit que tu devrais vérifier pourquoi l'ouverture des égouts près de la maison faisait d'étranges bruits.
+
+He told me nothing about that.
+Il ne m'a rien dit à ce sujet.
+
+He's funny, it's not a problem.
+Il est marrant, ce n'est pas un problème.
+
+He's holding a fishing rod, while gazing out at the sea.
+Il tient dans ses mains une canne à pêche pendant qu'il contemple la mer.
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+Écoute-moi *hic* et bien, qu'importe, qu'importequoij'ai fait tu diras *hic* à prop... uhm... pos quoi ?! Tu l'as bien vu, la Légion d'Aemil ne le laissera pas être public.
+
+Heard conversation
+A entendu la conversation
+
+Hehe!
+Hehe !
+
+Hehe, hehe. Well, come back if you change your mind.
+Héhé, héhé. Et bien, reviens si tu changes d'avis.
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0
+Héhé, non. Mais je suis sûr qu'une renarde comme toi adorrerait rencontrer une prise comme moi !
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1
+Héhé, non. Mais je suis sûr qu'un noob comme toi aimerait bien rencontrer une idole comme moi !
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+Hehe, parfois il a la téte dans les nuages, tu devrais aller le voir à ce sujet.
+
+Hehe... Ok, I'm going to inform the capt'n up there.
+Hehe... Bon, je vais là-haut, informer le capitaine.
+
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+Hehehe, il est un peu nerveux, pardonnes-le, ce n'est pas tous les jours qu'on a un nouveau membre dans l'équipage !
+
+Hel... What?! Wait!
+De l'aid... Quoi ?! Attends !
+
+Hello dear!#0
+Bonjour ma chère !
+
+Hello dear!#1
+Bonjour mon cher !
+
+Hello yeye.
+Salut toi.
+
+Hello, young lady.#0
+Bonjour jeune femme.
+
+Hello, young man.#1
+Bonjour jeune homme.
+
+Hello.
+Bonjour.
+
+Hello... Do I know you?
+Salut... Je te connais ?
+
+Help for command %c%s:
+Aide pour les commandes %c%s :
+
+Help me out~ Please~ T_T
+Aide-moi à m'en sortir ~ S'il-te-plaît~ T_T
+
+Help me!
+Aide-moi !
+
+Her shop is on the west side of the city, between the Legion building and the library.
+Son magasin est sur la partie ouest de la ville, entre le bâtiment de la Légion et la librairie.
+
+Her sword... I'm having some trouble finishing it.
+Son épée... J'ai du mal à la terminer.
+
+Hercules %d-bit for %s
+Hercules %d-bit pour %s
+
+Here is another one.
+En voici une autre.
+
+Here is your reward.
+Voici ta récompense.
+
+Here it is, a fashionable @@.
+Voici, un @@ à la mode.
+
+Here it is, clean like a whistle!
+Et voilà, propre comme un sifflet !
+
+Here they are.
+Les voilà.
+
+Here you go, everything is fixed.
+Et voilà pour toi, tout est arrangé.
+
+Here you go.
+Voici.
+
+Here's your reward!
+Voici ta récompense !
+
+Here, take as many as you need, I have plenty!#0
+Tiens, prends-en autant que tu en as besoin, j'en ai beaucoup !
+
+Here, take as many as you need, I have plenty!#1
+Tiens, prends-en autant que tu en as besoin, j'en ai beaucoup !
+
+Here, take this key, it opens all the doors on this ship.
+Tiens, prends cette clé, elle ouvre toutes les portes de ce navire.
+
+Hey
+Hey
+
+Hey @@!
+Hey @@ !
+
+Hey Frenchy!#0
+Salut la française !
+
+Hey Frenchy!#1
+Salut le français !
+
+Hey Maxe, it's @@!
+Hey Mace, c'est @@ !
+
+Hey Silvio, it's your turn to carry the package, go!
+Eh Silvio, c'est à toi de porter le paquet, allez !
+
+Hey there, are you Bobo, Katja's brother?
+Eh toi, es-tu Bobo, le frère de Katja ?
+
+Hey you!
+Eh toi !
+
+Hey you! Can you hear us? Are you okay?
+Eh toi ! Tu nous entends ? Tu vas bien ?
+
+Hey you, do you have any @@s?
+Eh toi, as-tu des @@s ?
+
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+Eh toi, désolé d'être parti si rapidement de ta chambre. Je devais parler au capitaine à propos des réserves de nourriture. Tu sais, maintenant qu'on a une nouvelle bouche à nourrire, nous devons vérifier ce que nous avons.
+
+Hey!
+Eh !
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#0
+Eh ! L'aventurière ! Apprécies-tu ta vie sur Aemil ?
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#1
+Eh ! L'aventurier ! Apprécies-tu ta vie sur Aemil ?
+
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+Eh ! Fais attention. Tu ne peux pas rester dans ce sous-sol pour si longtemps, tu vas tomber malade. Viens dehors et fais une pause, peut-être peux-tu essayer plus tard ?
+
+Hey! There's a reward for you in the box next to me!
+Eh ! Il y a une récompense pour toi dans la caisse près de moi !
+
+Hey! You must be @@.
+Hey ! Tu dois être @@.
+
+Hey, I remember you, we were on the same boat, you are the castaway.
+Mais, je me souviens de toi, on était sur le même bateau, tu étais le naufragé.
+
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+Hey, je ne suis pas un Keebler Elvis ! Tu n'en auras pas d'autre en me traquant comme ça !
+
+Hey, check out my brand new fishing rod. I bought it just today.
+Hey, jette un œil à ma toute nouvelle canne à pêche. Je l'ai achetée aujourd'hui.
+
+Hey, could yeye please take my box of fish to Gugli?
+Eh, pourrais-tu apporter ma boîte de poissons à Gugli ?
+
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+Eh, ne t'en fais pas à propos de lui, c'est un des premiers jours depuis longtemps qu'on peut un peu s'amuser.
+
+Hey, girl!#0
+Salut fille !
+
+Hey, how was the...
+Hey, comment était le...
+
+Hey, man!#1
+Salut mec !
+
+Hey, psst! You're not a sailor, right?
+Eh, psst ! Tu n'es pas un marin, pas vrai ?
+
+Hey.
+Hey.
+
+Heya!
+Hey !
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Salut @@, j'ai entendu que le capitaine t'as envoyée ici, hein ?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Salut @@, j'ai entendu que le capitaine t'as envoyé ici, hein ?
+
+Hi @@.
+Salut @@.
+
+Hi customer! What do you want today?#0
+Bonjour chère cliente. Que voudrais-tu aujourd'hui ?
+
+Hi customer! What do you want today?#1
+Bonjour cher client. Que voudrais-tu aujourd'hui ?
+
+Hi! I can finally see you under the sunlight!
+Salut ! Je peux enfin te voir à la lumière du jour !
+
+Hi, can I help you somehow?
+Salut, puis-je t'aider d'une quelconque façon ?
+
+Hi, how is it going?
+Salut, tout se passe bien ?
+
+Hi, my name is Moon. This morning I went for a walk on the beach.
+Salut, mon nom est Moon. Ce matin je suis allée faire une petite marche sur la plage.
+
+Hi, nice to see you!
+Eh, heureuse de te voir !
+
+Hi, what do you want kiddo?#0
+Salut, qu'est-ce que tu veux ma petite ?
+
+Hi, what do you want kiddo?#1
+Salut, qu'est-ce que tu veux petit gars ?
+
+Hi.
+Bonjour.
+
+Hidden Person
+Personne Cachée
+
+High Acolyte
+Grand Acolyte
+
+High Archer
+Grand Archer
+
+High Magician
+Grand Magicien
+
+High Merchant
+Grand Marchand
+
+High Novice
+Grand Novice
+
+High Priest
+Grand Prêtre
+
+High Swordsman
+Grand Épéiste
+
+High Thief
+Grand Voleur
+
+High Wizard
+Grand Sorcier
+
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+La plus haute colline d'Artis tu dis ? Ça a l'air dangereux, je pourrais en tomber.
+
+Hill & Cliff
+Colline & Falaise
+
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+Hm... il semblerait qu'un autre joueur essaye déjà d'attraper le piou, je ne devrais pas interférer.
+
+Hm... Shhhh...
+Hm... Shhhh...
+
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+Hmm, je te donnerai aussi un de ces chapeaux dans la boîte près de toi, mais seulement après avoir fini ta tâche !
+
+Hmm... Let's see, take this one.
+Hm... Voyons voir, prends celle-ci.
+
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+Hmmm, hm... *tousse*, *tousse*, *burp*, *tousse*. Quoi... Qu'est ce que c'est ?!... *tousse*, *burp*... Fichu Gado... *tousse*
+
+Homunculus growth stats (Lv %d %s):
+Les statistiques d'évolution de l'homoncule (Niv %d %s) :
+
+Homunculus reached its maximum level of '%d'
+L'homoncule a atteint son niveau maximum qui est de '%d'
+
+Homunculus stats altered.
+Les statistiques de l'homoncule on été altérées.
+
+Homunculus stats:
+Statistiques de l'homoncule :
+
+Honestly, it's quite far-fetched according to me.
+Honnêtement, je dirais que ton histoire est tirée par les cheveux.
+
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+Et si je te demandais d'aider l'équipage ? Cela voudrait dire que tu serais l'un des nôtres et que tu pourrais avoir un de ces chapeaux.
+
+How are things going?
+Est-ce que tout va bien ?
+
+How are you doing, cutie?#0
+Comment vas-tu ma mignonne ?
+
+How are you doing, dude?#1
+Comment vas-tu mon gars ?
+
+How are you feeling, now that you walk on steady land? Yeye better?
+Comment te sens-tu, maintenant que tu peux marcher sur de la terre ferme ? Yayaiment mieux ?
+
+How can I get one of these cookies?
+Comment puis-je avoir l'un de ces cookies ?
+
+How can I improve my equipment?
+Comment puis-je améliorer mon équipement ?
+
+How could you... We said we wouldn't talk about that again!
+Comment as-tu pu... On a dit qu'on en parlerait plus jamais !
+
+How do these dyes work?
+Comment est-ce que ces teintures fonctionnent ?
+
+How do you do your potions?
+Comment fais-tu tes potions ?
+
+How do you know?
+Comment tu le sais ?
+
+How is *hic* it possible?
+Comment est-ce *hic* possible ?
+
+How long will you stay here?
+Combien de temps vas-tu rester ici ?
+
+How many Fluffies did I kill on the hill?
+Combien de Pluches ai-je tué sur la colline ?
+
+How many? What kind? I can produce two dozen boxes per day.
+Combien ? Quel type ? Je peux produire des douzaines de boîtes par jour.
+
+How much do you want to deposit?
+
+
+How much do you want to withdraw?
+
+
+How rude! What is the reason behind your malice?
+Quelle impolitesse ! Quelle est la raison qui se cache derrière cette méchanceté ?
+
+Howdy, partner in crime?
+Comment vas-tu, partenaire dans le crime ?
+
+Howdy?
+Comment vas-tu ?
+
+However...
+Cependant...
+
+Human Voice
+Voix Humaine
+
+Hungry: %d - Intimacy: %u
+Faim : %d - Intimité : %u
+
+Hunter
+Chasseur
+
+Hurry up!
+Dépêche-toi !
+
+Hurry, hurry! We need to check its teeth!
+Dépêche, dépêche ! On doit regarder ses dents !
+
+I ALSO AVOID THE DANGEROUS ANIMALS!
+J'ÉVITE AUSSI LES ANIMAUX DANGEREUX !
+
+I AM DOING FINE!
+JE VAIS TRÈS BIEN !
+
+I DO NOT UNDERSTAND!
+JE NE COMPRENDS PAS !
+
+I SAID, SEE YOU LATER!
+J'AI DIT, À PLUS TARD !
+
+I WAS HERE WHEN THEY RESCUED YOU!
+J'ÉTAIS LÀ QUAND ILS T'ONT SAUVÉ !
+
+I WOULD LOVE TO!
+J'AIMERAIS BEAUCOUP !
+
+I already know everything. Bye.
+Je sais déjà tout. Au revoir.
+
+I also heard you lost all your memories? That's a shame.
+J'ai aussi entendu que tu as perdu toute ta mémoire ? Quel dommage.
+
+I am %s Super Novice~
+Je suis %s Super Novice~
+
+I am an alchemist, I bear the name of Ivan.
+Je suis un alchimiste, je porte le nom d'Ivan.
+
+I am new in this town, just like you.
+Je suis nouveau dans cette ville, tout comme toi.
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+Je ne suis pas un expert de la sorte, mais je sais de quoi je parle quand il s'agit d'améliorer son équipement.
+
+I am not worried about rewards. I just want to help.
+Je ne me préoccupe pas des récompenses. Je veux juste aider.
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0
+Je suis ravi de voir que tu t'es levée et est déjà active. Elmo est venu m'apporter la bonne nouvelle !
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1
+Je suis ravi de voir que tu t'es levé et est déjà actif. Elmo est venu m'apporter la bonne nouvelle !
+
+I am sure that I can run with one of them on my shoulder.#0
+Je suis certaine que je peux courrir avec une d'elle sur mon épaule.
+
+I am sure that I can run with one of them on my shoulder.#1
+Je suis certain que je peux courrir avec une d'elle sur mon épaule.
+
+I am sure that you will change your mind.#0
+Je suis sûre que tu vas changer d'avis.
+
+I am sure that you will change your mind.#1
+Je suis sûr que tu vas changer d'avis.
+
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+Je suis sûr que tu la connais. Une robe sympa, un large sourire et un flux constant d'ordre et de règles. Ils l'appellent Julia !
+
+I am surprised someone has been sent here to help. It is quite... unusual.
+Je suis surpris que quelqu'un a été envoyé jusqu'ici pour aider. C'est assez... inhabituel.
+
+I am, who are you?#0
+Je le suis, qui es-tu ?
+
+I am, who are you?#1
+Je le suis, qui es-tu ?
+
+I appreciate your help, @@.
+J'apprécie ton aide, @@.
+
+I asked Calypsan to dye this tank top, now it has an unique look!
+J'ai demandé à Calypsan de teindre ce débardeur, il a maintenant un look unique !
+
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+J'ai demandé à Don notre forgeron de préparer une épée en fer noir pour ce matin, il devrait avoir terminé à l'heure qu'il est.
+
+I asked for food but... *hips* Ah, that'll do nicely!
+J'ai demandé de la nourriture mais... *hips* Ah, ça fera parfaitement l'affaire !
+
+I asked for food but... *hips* Ah, that'll do!
+J'ai demandé de la nourriture mais... *hips* Ah, ça fera l'affaire !
+
+I asked you to do me a favor, did you forget?#0
+Je t'ai demandée de me faire une faveur, tu as oublié ?
+
+I asked you to do me a favor, did you forget?#1
+Je t'ai demandé de me faire une faveur, tu as oublié ?
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+Je l'ai emprunté à la bibliothèque, tu devrais essayer de te cultiver au lieu d'insinuer des choses sur des gens que tu ne connais pas !
+
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+J'ai enterré le coffre quelque part sur cette colline. Il faisait sombre, je ne me souviens donc plus trop où je l'ai enterré précisément.
+
+I came here, looking for a better life.
+Je suis venu ici à la recherche d'une meilleure vie.
+
+I came to retrieve a package for Enora.#0
+Je suis venue récupérer un paquet pour Énora.
+
+I came to retrieve a package for Enora.#1
+Je suis venu récupérer un paquet pour Énora.
+
+I can finally pay off my debts.
+Je peux enfin rembourser mes dettes.
+
+I can prepare them in an hour or so!
+Je peux les préparer dans une heure environ !
+
+I can walk again!
+Je peux marcher de nouveau !
+
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+Je ne peux pas te donner un cookie gratuitement. Mais je peux te donner ce conseil sur comment je peux t'ajouter sur ma liste.
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+Je ne peut pas vraiment t'aider à la retrouver puisque j'étais en train de vérifier le... Hm... Les environs, depuis ce matin...
+
+I can't remember anything.#0
+Je n'arrive à me souvenir de rien.
+
+I can't remember anything.#1
+Je n'arrive à me souvenir de rien.
+
+I can't stay here and talk all day. I have a job to do.
+Je ne peux pas rester ici à te parler toute la journée. J'ai un travail à faire.
+
+I can't use the shovel here.
+Je ne peux pas utiliser la pelle ici.
+
+I can't wait all day!
+Je ne peux pas attendre toute la journée !
+
+I cannot find the words to express my gratitude for your hard work.
+Je ne trouve pas les mots pour t'exprimer ma gratitude sur ton dur travail.
+
+I changed my mind.
+J'ai changé d'avis.
+
+I cleaned up the hill.
+J'ai nettoyé la colline.
+
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+Je n'ai pas vu qu'un Pikpik se trouvait sur mon chemin et quand j'ai marché dessus, mon pied était plein d'épines.
+
+I do feel better!
+Je me sens en effet mieux !
+
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+Je n'aime pas me vanter à ce sujet mais tu ne trouveras de meilleur forgeron sur l'île entière.
+
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+Je ne veux pas pointer mon doigt sur quelqu'un en particulier. Je veux être honorable et juste, et je sens la même qualité en toi, alors je te fais confiance. Je suis certain que tu sauras juger et résoudre cette situation troublante.
+
+I do not.
+Je n'en prend pas.
+
+I don't have anything good for you today.
+Je n'ai rien de bon pour toi aujourd'hui.
+
+I don't have enough plushrooms...#0
+Je n'ai aucun peluchignon...
+
+I don't have enough plushrooms...#1
+Je n'ai aucun peluchignon...
+
+I don't have much time right now.
+Je n'ai pas beaucoup de temps là maintenant.
+
+I don't have the time now.
+Je n'ai pas le temps là maintenant.
+
+I don't have the time sorry.
+Désolé, mais je n'ai pas le temps.
+
+I don't have the time.
+Je n'ai pas le temps.
+
+I don't know what to say...
+Je ne sais pas quoi dire.
+
+I don't know.
+Je ne sais pas.
+
+I don't need your help right now, come back later.
+Je n'ai pas besoin de ton aide pour le moment, reviens me voir plus tard.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+Je n'ai pas vraiment le temps d'aller à la chasse aux pious, laisse-moi juste en acheter un au prix initial (30000 E).
+
+I don't see anything else other than... water?
+Je ne vois rien d'autre que... de l'eau ?
+
+I don't think that we are in a good place to talk about this...
+Je ne pense pas que c'est un bon endroit pour parler de ça.
+
+I don't want to be part of this joke.
+Je ne veux pas faire partie de cette plaisanterie.
+
+I don't want to buy a piou right now.
+Je ne veux pas acheter de piou dès maintenant.
+
+I don't want to change my language, sorry.
+Je ne veux plus changer de langue, toutes mes excuses.
+
+I feel ok.#0
+Je me sens bien.
+
+I feel ok.#1
+Je me sens bien.
+
+I give tasks to every single sailor, all day long. That should make him happy!
+Je donne des choses à faire à chaque marin, durant toute la journée. Ça devrait le rendre content !
+
+I give you this key, it opens all the doors on this ship.
+Je te donne cette clé, elle ouvre toutes les portes de ce navire.
+
+I grew up and lived a good while in Esperia, the capital city.
+J'ai grandi et ai vécu un long moment à Esperia, la capitale.
+
+I guess so. What's in it for me?
+J'imagine. Qu'est-ce que j'y gagne ?
+
+I guess so... I will leave you alone.
+Je suppose... Je vais te laisser maintenant.
+
+I had a great childhood in Esperia!
+J'ai eu une enfance géniale à Esperia !
+
+I have a lot of work here, so I don't even have time to go to the town.
+J'ai beaucoup de travail ici, je n'ai donc même pas le temps d'aller à la ville.
+
+I have brought you a tasty present for your delicate mouth.
+Je t'ai apporté un délicieux cadeau pour ta fine bouche.
+
+I have collected all the boxes you needed.
+J'ai récupéré toutes les boîtes dont tu avais besoin.
+
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+J'ai une tâche de plus pour toi. Trozz, un autre membre de la Légion, m'a envoyé une lettre un peu plus tôt aujourd'hui.
+
+I have some clothes and other things for you at a fine price!
+J'ai des vêtements et d'autres choses pour toi à un bon prix.
+
+I have some food for you.
+J'ai de la nourriture pour toi.
+
+I have some fur for you.
+J'ai des fourrures pour toi.
+
+I have some spare one, take them, and tell Enora that any fees are paid!
+J'en ai de rechange, prends-les, et dis à Énora que tous les frais ont été payés !
+
+I have to go, sorry.#0
+Je dois y aller, désolé.
+
+I have to go, sorry.#1
+Je dois y aller, désolé.
+
+I have your black iron.
+J'ai ton fer noir.
+
+I have your package.
+J'ai ton paquet.
+
+I have your pass from the Merchant Guild.
+J'ai ton pass de la Guilde des Marchands.
+
+I heard rumors about some old hostilities between you and Gado. Are they true?
+J'ai entendu des rumeurs à propos d'anciennes hostilités entre toi et Gado ? Sont-elles vraies ?
+
+I hope that answers your question.
+J'espère que ça répond à ta question.
+
+I hope to see you soon.
+J'espère te revoir bientôt.
+
+I hope you don't mind that we used your raft to build this ramp.
+J'espère que tu ne nous en veux pas pour avoir construit cette rampe avec ton radeau.
+
+I hope you like this color.
+J'espère que tu aimes cette couleur.
+
+I informed Julia about your monstrous plan.
+J'ai informé Julia de ton plan monstrueux.
+
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+Je viens tout juste de réaliser qu'il me manque quelques petites choses communes, et un ingrédient clé, pour préparer une... Une recette spéciale.
+
+I just want to live my life in peace.
+Je veux juste vivre ma vie en paix.
+
+I knew it!
+Je le savais !
+
+I know that you are just starting to feel better, but I'd like to give you a special task.
+Je sais que ne commences juste à te sentir mieux, mais j'aimerais de donner une tâche spéciale.
+
+I like money! Consider it done.
+J'aime l'argent ! Considère ça comme fait.
+
+I love peace and quiet, that's a good choice.
+J'ai le silence et la paix, c'est un bon choix.
+
+I made a mistake, I would like to change my language.#0
+J'ai fait une bêtise, je voudrais changer de langue.
+
+I made a mistake, I would like to change my language.#1
+J'ai fait une bêtise, je voudrais changer de langue.
+
+I mean, I am very tired to move all of these books!
+Je veux dire, je suis très fatigué de bouger tous ces livres !
+
+I mean, you forgot... Well.
+Je veux dire, tu as oublié... Très bien.
+
+I must leave to get more.
+Je dois y aller pour en récupérer plus.
+
+I need @@ @@.
+J'ai besoin de @@ @@.
+
+I need more Croc Claws.
+J'ai besoin de plus de Pinces de Croc.
+
+I need more information first.
+J'ai besoin de plus d'informations avant.
+
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+J'ai besoin de quelqu'un qui peut me débarrasser la cave de ces rattos. Peux-tu m'aider ?
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0
+J'ai besoin d'aide pour nettoyer la cale de ce navire, mais tu n'es pas assez forte pour m'aider pour le moment.
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1
+J'ai besoin d'aide pour nettoyer la cale de ce navire, mais tu n'es pas assez fort pour m'aider pour le moment.
+
+I need to go, sorry.
+Je dois y aller, désolé.
+
+I need to think about it...#0
+Je dois y réfléchir.
+
+I need to think about it...#1
+Je dois y réfléchir.
+
+I only need 2 @@, 2 @@s, 1 @@...
+J'ai seulement besoin de 2 @@, 2 @@, 1 @@...
+
+I only remember I was rescued by you.#0
+Tout ce dont je me souviens c'est que j'ai été sauvée par vous.
+
+I only remember I was rescued by you.#1
+Tout ce dont je me souviens c'est que j'ai été sauvé par vous.
+
+I recall seeing Gulukan, Astapolos and Q'Muller.
+Je me souviens avoir vu Gulukan, Astapolos et Q'Muller.
+
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+Je te recommande de faire une petite sieste sur le niveau inférieur, nous allons bientôt quitter cet endroit.
+
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+Je me souviens en avoir vu quelques-uns partir du bateau tôt ce matin pour avoir une avance sur le travail d'aujourd'hui.
+
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+Je me souviens quand j'ai créé mon premier groupe, nous étions stupéfais de partager de l'expérience avec un petit groupe d'aventuriers...
+
+I robbed a nobleman, took a chest full of coins.
+J'ai volé un noble, je lui ai pris un coffre plein de pièces.
+
+I said... WHY DON'T YOU COME DOWN TO TALK?
+J'ai dit... POURQUOI NE DESCENDS-TU PAS POUR PARLER ?
+
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+Je vois que ce n'est pas facile de se débarasser de ces rattos. Veux-tu essayer une nouvelle fois ?
+
+I see.
+Je vois.
+
+I see. Bye!
+Je vois. Au revoir !
+
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1
+Je vois. Préviens les autres marins à ce sujet. Mais s'il fait partie de la Légion d'Aemil alors c'est un aussi un ami et un allié.
+
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0
+Je vois. Préviens les autres marins à ce sujet. Mais si elle fait partie de la Légion d'Aemil alors c'est un aussi une amie et une alliée.
+
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+Je devrais aussi le savoir, je n'ai pas été membre pendant un bon moment. Mais j'ai ensuite rejoint la Légion et regarde quel exemple fantastique de guerrier je suis devenu maintenant !
+
+I should put more effort into this.
+Je devrais y mettre plus d'efforts.
+
+I still didn't find my brother...
+Je n'ai toujours pas trouvé mon frère...
+
+I swear, I do not eat so much.
+Je le jure, je ne mange pas autant.
+
+I think I have enough plushrooms on me.#0
+Je pense avoir assez de peluchignons sur moi.
+
+I think I have enough plushrooms on me.#1
+Je pense avoir assez de peluchignons sur moi.
+
+I think I should report you to the crew members.
+Je pense que je devrais te dénoncer à l'équipage.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+Je pense avoir bientôt terminé puisque j'ai une boîte quasiment pleine de @@s !
+
+I think I'm done with that now. Do you have any questions?
+Je pense avoir terminé avec ça pour l'instant. As-tu des questions ?
+
+I think that I am now both...
+Je pense que je suis les deux maintenant...
+
+I think that I'm still a bit sick.
+Je pense que je suis toujours un peu malade.
+
+I think that I've seen this weakling wandering around the beach south from here this morning.
+Je crois avoir vu ce faiblard se promener aux alentours de la plage au sud d'ici ce matin.
+
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+Je pense que mon vin est de très bonne qualité ! J'en suis à ma deuxième bouteille et je me sens déjà... De quoi parlions-nous déjà ?
+
+I think that we will stay in port for a great time.
+Je pense que nous allons rester à ce port pendant un long moment.
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Je pense que tu auras bientôt terminé. Tu auras bientôt une boîte pleine de ces @@s !
+
+I think that you already understood, you are asleep.
+Je pense que tu as déjà compris, tu es en train de dormir.
+
+I thought that she would never come to pick it up!
+Je pensais qu'elle ne viendrait jamais le récupérer !
+
+I used a card to improve my clothes.
+J'ai utilisé une carte pour améliorer mes vêtements.
+
+I want to be the first merchant of this square to sell clothes made from @@s!
+Je veux être le premier marchand de cet endroit à vendre des vêtements faits à partir de @@s !
+
+I want to divorce.
+Je veux divorcer.
+
+I want to make my own dyes.
+Je voudrais créer mes propres teintures.
+
+I want to register for marriage.
+Je veux m'enregistrer pour le marriage.
+
+I was afraid to get busted, so I decided to get rid of the evidence.
+J'ai eu peur d'être attrapé, alors j'ai décidé de me débarasser de la preuve.
+
+I was going to ask you if you would need any help.
+J'allais te demander si tu avais besoin d'aide.
+
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+J'ai été envoyée ici pour une mission bien précise. Je peux te donner un cookie parfait, merveilleux, magnifique, superbe et bien moulé !
+
+I was so excited, I wanted to try it as soon as possible.
+J'étais tout excité, je voulais l'essayer le plus rapidement possible.
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+Je vais acheter toutes les fourrures que tu m'apporteras à un bon prix, disons 15 E pièce.
+
+I will close an eye for once, but only because it's your first time asking for something!
+Je vais fermer les yeux juste une fois, mais c'est bien parce que c'est la première fois que tu demandes pour quelque chose !
+
+I will find him, don't worry!
+Je le trouverai, ne t'en fais pas !
+
+I will give you my pocket money if you do.
+Je te donnerai mon argent de poche si tu lui dis ça.
+
+I will not lie to a little girl! And your mother needs your help.
+Je ne mentirai pas à une petite fille ! Et ta mère a besoin de ton aide.
+
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+Je ne te donnerai pas tous les détails, mais un mois plus tard, elle dirigeait le navire et j'ai été envoyé ici, en bas, à cuisiner pour ces traîtres !
+
+I will send you this letter as soon as I arrive.
+Je t'enverrai cette lettre dès que j'arrive.
+
+I will surely visit him. Do you need any help with your boxes?
+Je ne manquerai pas de lui rendre visite. As-tu besoin d'aide avec tes boîtes ?
+
+I will take care of the other ones don't worry.
+Je m'occuperai des autres, ne t'en fais pas.
+
+I will take it! Thank you captain!
+Je le prendrai ! Merci capitaine !
+
+I will tell my dad!
+Je le dirai à mon père !
+
+I will yaying do.
+Je le ferai.
+
+I will.
+Je le ferai.
+
+I wish I could remember something...
+Je voudrais tellement pouvoir me souvenir de quelque chose...
+
+I wish I helped your friends, because I'd really, really like a cookie.
+J'aurais bien aidé tes amis, parce que je voudrais vraiment, vraiment un cookie.
+
+I wish you a good time in town.
+Je te souhaite un bon séjour en ville.
+
+I won't forget it, I swear on my precious plushrooms!
+Je ne l'oubrierai pas, je le jure sur mes précieux peluchignons !
+
+I won't need it, thank you.#0
+Je n'en aurai pas besoin, merci.
+
+I won't need it, thank you.#1
+Je n'en aurai pas besoin, merci.
+
+I wonder too...
+Je me le demande aussi...
+
+I wonder who is in delarium now...
+Je me demande qui délire maintenant...
+
+I work under the protection and the supervision of the Legion of Aemil.
+Je travail sous la protection et la surveillance de la Légion d'Aemil.
+
+I would like to come back home when the days are better.
+J'espère rentrer chez moi lorsque les jours se seront calmés.
+
+I would like to create a guild.
+Je voudrais créer une guilde.
+
+I would like to create a party.
+Je voudrais créer un groupe.
+
+I would like to perform money transactions.
+
+
+I would like to stay here a bit more.
+Je voudrais rester ici un peu plus longtemps.
+
+I would like to store some items.
+Je voudrais entreposer des objets.
+
+I wrote your name on the book, you are now free to use the storage and bank services.
+J'ai écrit ton nom dans le livre, tu es maintenant libre d'utiliser les services d'entrepôt et de la banque.
+
+I'M CALLED, @@!
+JE M'APPELLE, @@ !
+
+I'd like to buy a piou.
+Je voudrais acheter un piou.
+
+I'd like to catch one of them, but they fly away when I try.
+J'aimerais en attraper un mais ils s'envolent quand j'essaye.
+
+I'd like to get a different style.
+J'aimerais avoir un style différent.
+
+I'd love one!
+En effet, j'en ai vraiment envie d'un !
+
+I'll be back in no time.
+Je serai de retour dans un rien de temps.
+
+I'll be here, come back when you'll be ready.#0
+Je serai ici, reviens quand tu seras prête.
+
+I'll be here, come back when you'll be ready.#1
+Je serai ici, reviens quand tu seras prêt.
+
+I'll give her everything she needs, don't worry.#0
+Je lui donnerai tout ce dont elle a besoin, ne t'en fais pas.
+
+I'll give him everything he needs, don't worry.#1
+Je lui donnerai tout ce dont elle a besoin, ne t'en fais pas.
+
+I'll share my berries with you if you help me.
+Je partagerai mes baies avec toi si tu m'aide.
+
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+Vois-tu, je suis un coiffeur. Je peux changer ta coupe et ta couleur de cheveux selon ton goût du jour.
+
+I'm a bit sick...#0
+Je suis un peu malade...
+
+I'm a bit sick...#1
+Je suis un peu malade...
+
+I'm a little busy right now.
+Je suis un peu occupé pour le moment.
+
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+J'ai peu d'y aller tout seul, mais si tu prends le risque, je te donnerai la moitié du butin.
+
+I'm back from battle!#0
+Je suis revenue de combat !
+
+I'm back from battle!#1
+Je suis revenu de combat !
+
+I'm busy, leave me alone.
+Je suis occupé, laisse-moi tranquille.
+
+I'm done with my training.#0
+J'ai terminé mon entraînement.
+
+I'm done with my training.#1
+J'ai terminé mon entraînement.
+
+I'm done.
+J'ai fini.
+
+I'm fine for now, thank you.
+Je vais bien pour l'instant, merci.
+
+I'm glad to see you're okay.#0
+Je suis content que tu n'aies rien.
+
+I'm glad to see you're okay.#1
+Je suis content que tu n'aies rien.
+
+I'm glad you're on my side.
+Je suis ravie que tu sois de mon côté.
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+
+
+I'm looking for Gugli, where is he?
+Je cherche Gugli, où est-il ?
+
+I'm looking for some black iron ingots.
+Je suis à la recherche de lingots de fer noir.
+
+I'm looking for somebody named Fexil.
+Je suis aussi à la recherche de quelqu'un appelé Fexil.
+
+I'm losing my mind here, I need something else to eat!
+Je perds la tête ici, j'ai besoin de manger autre chose !
+
+I'm lost, where should I go?#0
+Je suis perdue, où dois-je aller ?
+
+I'm lost, where should I go?#1
+Je suis perdu, où dois-je aller ?
+
+I'm not a pawn of the Legion, I don't have to obey you!
+Je ne suis pas un pion de la Légion, je n'ai pas à t'obéir !
+
+I'm not proud of it, but I had to steal money from others to keep on living.
+Je n'en suis pas fier, mais j'avais besoin de voler l'argent des autres pour que je puisse survivre.
+
+I'm not suited for this kind of work!
+Je ne suis juste pas fait pour ce genre de travail !
+
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+Je ne suis pas sûr. Ils sont probablement sorti du bateau tôt ce matin. Je n'étais alors pas encore réveillé.
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+Je ne suis pas si lourd eeh *hic* peu importe ce que tu as décou... ...vert là-bas, la Légion d'Aemil ne m'aura pas !
+
+I'm on my way! I will bring it back to you.
+Je suis en chemin. Je te le rapporterai.
+
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+Je suis tellement excité, cet endroit me rappelle un ancien arbre mythologique, tu sais peut-être de quoi je parle...
+
+I'm sorry but I can't see your name anywhere.
+Je suis désolé, mais je ne vois ton nom nulle part.
+
+I'm sorry but I have no time to chat with you.
+Je suis désolé mais je n'ai pas le temps de parler avec toi.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0
+Je suis désolé de ta situation. Ils devraient alterner les postes avec les autres marins de temps à autre.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1
+Je suis désolé de ta situation. Ils devraient alterner les postes avec les autres marins de temps à autre.
+
+I'm sorry, I don't have time right now.
+Je suis désolé mais je n'ai pas de temps en ce moment.
+
+I'm still a bit weak at the moment. We should probably talk later.#0
+Je suis encore un peu faible pour le moment. On devrait plutôt parler un peu plus tard.
+
+I'm still a bit weak at the moment. We should probably talk later.#1
+Je suis encore un peu faible pour le moment. On devrait plutôt parler un peu plus tard.
+
+I'm still busy, I need to find the other sailors.
+Je suis toujours occupé, j'ai besoin de trouver les autres marins.
+
+I'm still in a coma, but my ghost is haunting you!
+Je suis toujours dans le coma mais mon fantôme te hante !
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Je suis sûr que Tibbo est tout seul dans le coin sud-ouest de l'île. Il pense que c'est le meilleur endroit pour récupérer des @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.#1
+Je suis certain qu'il sera capable de combattre toutes les créatures y vivant sans aucun problème.
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#0
+Je suis certain qu'elle sera capable de combattre toutes les créatures y vivant sans aucun problème.
+
+I'm sure that you already knew the answer, didn't you?
+Je suis sûre que tu connaissais déjà la réponse, pas vrai ?
+
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+Je suis certaine que tu as des questions à me poser, fais-toi plaisir et demande-moi, mais avant je dois te rappeler les règles de conduite à bord de ce navire.
+
+I'm sure you would have some interesting stories to tell!
+Je suis certain que tu aurais d'intéressantes histoires à raconter !
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0
+Je suis certaine que tu apprécieras son effet, mais sois prudente, ces cookies sont rares et tu auras besoin d'aider la communauté encore une fois avant de pouvoir en récupérer un autre.
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1
+Je suis certaine que tu apprécieras son effet, mais sois prudent, ces cookies sont rares et tu auras besoin d'aider la communauté encore une fois avant de pouvoir en récupérer un autre.
+
+I'm talking about the cookie inside which I put all my love!
+Je parle du cookie dans lequel j'ai mis tout mon amour !
+
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+Je suis l'assistant du cuisinier de ce navire. J'ai Gado, le chef de La Johanne, dans son travail quotidien.
+
+I've seen him at the bottom of the island, check around.
+Je l'ai vu au bas de l'île, regarde dans les alentours.
+
+I've seen him at the bottom of the island, have a look around.
+Je l'ai aperçu au bas de l'île, va regarder dans les environs.
+
+I've seen him at the northern part of the island.
+Je l'ai vu dans la partie nord de l'île.
+
+I've seen him at the southern part of the island, check around.
+Je l'ai vu dans la partie sud de l'île, vérifie aux alentours.
+
+I've seen him at the top of the island.
+Je l'ai vu au sommet de cette île.
+
+I've seen him down around the southern area of the island, ask Jalad for more information.
+Je l'ai vu en bas, autour de la partie sud de l'île, demande à Jalad pour plus d'informations.
+
+I...
+Je...
+
+I... I just like to eat the purple and delightful... And natural, and...
+Je... J'aime juste manger le délicieux et violet... Et naturel, et...
+
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+Ianus fait partie de la Légion d'Aemil, ne me compare pas à ce brigand.
+
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+Si Énora pense que c'est le bon endroit pour toi, alors elle a probablement raison. Savais-tu qu'elle était lieutenant de la Légion ?
+
+If Enora wants her sword now, I need to ask for your help.
+Si Énora veut son épée maintenant, j'ai besoin de te demander ton aide.
+
+If I saw *hic* who you were... *hic* Would not have helped you!
+Si je t'avais *hic* reconnus... *hic* Je ne t'aurais pas aidé !
+
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+Si c'est le cas, j'espère qu'il ne t'a pas fait passer un moment trop dur, parfois il se lève du mauvais pied et ça le transforme en un vieil homme aigri et ronchon...
+
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+Si yoiis veut voir une utilisation différente pour les cartes, il peut yeyander à Resa à la boutique d'armure légère pour une description des cartes de style.
+
+If you are registered somewhere else you will loose that reservation.#0
+Tu es enregistrée autrepart, tu perdras cette réservation.
+
+If you are registered somewhere else you will loose that reservation.#1
+Tu es enregistré autrepart, tu perdras cette réservation.
+
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+Si tu attrapes le piou qui s'est échappé et que tu me le rapportes, je te ferai une remise de 90% sur un piou.
+
+If you continue there will be none left!
+Si tu continues, il n'y en aura plus du tout !
+
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+Si jamais tu en trouves le temps, va à Esperia, c'est la plus grande ville de ton Gasaron !
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0
+Si tu t'ennuies ou si tu es anxieuse, tu peux toujours demander aux gens dans Artis s'ils ont besoin de ton aide.
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1
+Si tu t'ennuies ou si tu es anxieux, tu peux toujours demander aux gens dans Artis s'ils ont besoin de ton aide.
+
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+Si tu t'ennuies ou court en cercles, tu pourrais parler aux autres marins aux alentours afin d'avoir des tâches à faire.
+
+If you find the correct answer, I will give you these potions...
+Si tu trouves la bonne réponse, je te donnerai ces potions...
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#0
+Si tu continues comme ça, tu deviendras une guerrière redoutable, tout comme moi !
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#1
+Si tu continues comme ça, tu deviendras un guerrier redoutable, tout comme moi !
+
+If you meant to reset the exp rate to its default value: @exprate default
+
+
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+Si tu as besoin de quelqu'un pour créer une arme ou une plaque à partir de diagrammes, je suis celui dont tu as besoin.
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+Si dans tu as besoin de quelque chose dans le futur, n'hésite à passer par ici, notre stock est plein de boîte attrapant la poussière.
+
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+Si tu le recherches, tu devrais regarder à l'ouest de la ville, c'est la première maison juste après le pont de gauche, tu ne peux pas la rater !
+
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+Si tu vois des choses bizarres ici et là, ou des choses qui ne devraient pas y être, ou même dans ton imagination, des choses que tu aimerais voir...
+
+If you simply wish to get 99 in all stats:
+Si tu désires simplement avoir 99 dans toutes les compétences :
+
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+Si tu te réveilles à l'auberge après un dur combat, tu verras que tu auras été revitalisé en un instant, contrairement aux autres endroits où tu peux te reposer.
+
+If you want another cookie, you know what to do!
+Si tu veux un autre cookie, tu sais ce qu'il te reste à faire !
+
+If you want to be rewarded, help us in making this world a better place.#0
+Si tu veux être récompensée, aide-nous à faire de ce monde un monde meilleur.
+
+If you want to be rewarded, help us in making this world a better place.#1
+Si tu veux être récompensé, aide-nous à faire de ce monde un monde meilleur.
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0
+Si tu veux devenir un formidable ennemi de tous, tu devras t'entraîner contre de véritables adversaires vivants !
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1
+Si tu veux devenir un formidable ennemi de tous, tu devras t'entraîner contre de véritables adversaires vivants !
+
+If you want to read this page again, there is a copy up on the left wall.
+Si tu veux lire cette page une nouvelle fois, il y en a une copie sur le mur de gauche.
+
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+
+
+If you wish to reset your stats:
+Si tu désires réinitialiser tes statistiques :
+
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+Si tu nous cherches là-bas, la plupart d'entre nous serons à la taverne de la Peluche Rouge, au comptoir du bar, pour l'affaire de Silvio...
+
+Impossible to increase the number/value.
+Impossible d'augmenter le nombre/la valeur.
+
+In Artis they really do mythologize people when they die.
+À Artis, il mythifient beaucoup les gens lorsqu'ils meurent.
+
+In a couple of days, we will finally reach Artis.
+
+
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+En fait, tout semble fonctionner parfaitement sous ton commandement. Nard a fait le bon choix.
+
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+En fait... Oh, les choses que je pourrais dire... Mais je n'ai plus de place sur ce... Sois juste raisonnable et rentre à la maison.
+
+Incorrect name/ID, or no one from the specified guild is online.
+Nom/ID incorrect, ou personne de la guilde spécifiée n'est en ligne.
+
+Incorrect name/ID, or no one from the specified party is online.
+Nom/ID incorrect, ou personne du groupe spécifié n'est en ligne.
+
+Indeed! Goodbye.
+En effet ! Au revoir.
+
+Indeed, I am not.#0
+En effet, je ne le suis pas.
+
+Indeed, I am not.#1
+En effet, je ne le suis pas.
+
+Information sent to login-server via char-server.
+Information envoyée au login-server via le char-server.
+
+Inn
+Auberge
+
+Instance variables may not be used with @set.
+Les variables d'instance ne peuvent pas être utilisées avec @set.
+
+Int: %d (%d~%d)
+Int : %d (%d~%d)
+
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+L'intelligence augmente ton nombre maximum de points de mana (bien pour les mages) et tes capacités d'esprit. Note : Le système de magie n'a pas encore ajouté à ce monde.
+
+Interested?#0
+Intéressée ?
+
+Interested?#1
+Intéressé ?
+
+Interesting... I'll leave you to your task then!
+Intéressant... Je vais te laisser à ton travail alors.
+
+Interval: (none, only sent on login)
+Intervalle : (aucun, seulement envoyé en se connectant)
+
+Interval: every @@ hour(s)
+Intervalle : toutes les @@ heure(s)
+
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+Présente-toi au lieu de me titiller. J'ai failli tomber de l'échelle, sauvage...
+
+Invalid Homunculus ID.
+ID de l'Homoncule Invalide
+
+Invalid Monster/NPC name/ID specified.
+Monstre/Nom PNJ/ID spécifié invalide.
+
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+Type de liage invalide. Les types valides sont - 1 : Compte 2 : Guilde 3 : Groupe 4 : Personnage
+
+Invalid color.
+Couleur incorrecte.
+
+Invalid coordinates, using random target cell.
+Coordonnées invalides, utilise une cellule cible aléatoire.
+
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+Mail invalide. Si ton mail n'a pas été déterminé, utilise a@a.com.
+
+Invalid flag name or flag.
+Nom de drapeau ou drapeau invalide.
+
+Invalid font. Use a value from 0 to 9.
+Police de caractères invalide. Utilise une valeur entre 0 et 9.
+
+Invalid item ID or name.
+ID ou nom d'objet invalide.
+
+Invalid location number, or name.
+Numéro de position ou nom invalide.
+
+Invalid mob ID %s!
+ID de monstre %s invalide !
+
+Invalid mob id %s!
+ID de monstre %s invalide !
+
+Invalid mob name %s!
+Nom de monstre %s invalide !
+
+Invalid monster ID or name.
+ID ou nom de monstre invalide !
+
+Invalid name.
+Nom invalide.
+
+Invalid new e-mail. Please enter a real e-mail address.
+Nouveau mail invalide. Entre s'il-te-plaît une vraie adresse mail.
+
+Invalid packet
+Paquet invalide
+
+Invalid time for ban command.
+Temps invalide pour la commande de bannissement.
+
+Invalid time for jail command.
+Temps invalide pour la commande d'emprisonnement.
+
+Invisible: Off
+Invisible : Off
+
+Invisible: On
+Invisible: On
+
+Iron Armbands
+Brassards en Fer
+
+Iron Shovel
+Pelle en Fer
+
+Is it possible to go back to Drasil Island?
+Est-ce possible de retourner sur l'ÃŽle Drasil ?
+
+Is it truly a hard choice to make?
+Est-ce vraiment un choix difficile à faire ?
+
+Is that all you had to say?
+Est-ce tout ce dont tu avais à dire ?
+
+Is that okay?
+Ça te va ?
+
+Is there a reward?
+Y-a-t'il une récompense ?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#0
+Est-ce pour toi ou quelqu'un d'autre ? Parce que tu as besoin d'être enregistrée pour obtenir ces matériaux.
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#1
+Est-ce pour toi ou quelqu'un d'autre ? Parce que tu as besoin d'être enregistré pour obtenir ces matériaux.
+
+Is this some kind of joke?!
+C'est une blague ?
+
+It escaped!
+Il a échappé !
+
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+Cela fait maintenant des jours que je lui ai demandée une boîte de @@, mais elle ne m'a toujours rien apporté.
+
+It has started to snow.
+Il a commencé à neiger.
+
+It hurts so bad!
+Ça fait tellement mal !
+
+It is a sunny day, don't you think?
+C'est un jour ensoleillé, tu ne trouves pas ?
+
+It is possible to yeye your cloth with my beautiful dyes.
+C'est possible de yeyeindre tes vêtements avec mes superbes teintures.
+
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+C'est eux, après tout, qui décident à qui je peux donner mes cookies.
+
+It looks like the sweet lady is curious, am I right?
+Il semblerait que la jeune demoiselle est curieuse, je me trompe ?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+Il semblerait que tu sois un expert de la vie à l'intérieur de 'La Johanne'. Serais-tu au courant d'un secret que personne ne connaîtrait ?
+
+It looks like you can't carry anything else for now.
+Il semblerait que tu ne puisses rien porter d'autre pour l'instant.
+
+It really hurts, please hurry!
+Ça fait vraiment très mal, dépêche-toi !
+
+It seems I got them all!
+Il semblerait que je les ai tous !
+
+It seems that we are close to an island, we should take a look at the upper level.
+Il semblerait que nous soyons proches d'une île, on devrait jeter un œil au niveau supérieur.
+
+It seems that you have no status points to reset!
+Il semblerait que tu n'aies aucun points de statut à réinitialiser.
+
+It seems that you need a key to open this door.
+Il semblerait que tu ais besoin d'une clé pour ouvrir cette porte.
+
+It seems the gentleman is curious, am I right sweetie?
+Il semblerait que le gentleman est curieux, n'ai-je pas raison mon mignon ?
+
+It seems you still have some work to do.
+Il semblerait que tu as toujours du travail à faire.
+
+It was at night, so I could barely escape. I ran to Artis hill.
+C'était la nuit, j'ai à peine pu m'échapper. J'ai couru à la colline d'Artis.
+
+It was something like a long nap.
+C'était plutôt comme une longue sieste.
+
+It was wonderful.
+C'était merveilleux.
+
+It would be good for you to do some exercise, the ship isn't big enough for that.
+Il serait bon pour toi que tu fasses de l'exercice, le bateau n'est pas assez grand pour ça.
+
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+Ça aurait été facile pour moi de m'en occuper mais si toi tu le fait, tu peux en tirer du respect en tuant ces Pluches à la place de ses préateurs naturels !
+
+It's @@ @@.
+C'est @@ @@.
+
+It's Ivan... I'm sure that he sent you to annoy me...#0
+C'est Ivan... Je suis certain qu'il t'a envoyée pour m'embêter...
+
+It's Ivan... I'm sure that he sent you to annoy me...#1
+C'est Ivan... Je suis certain qu'il t'a envoyé pour m'embêter...
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+C'est un port commercial d'Andorra, c'est bizarre que tu ne le connaisses pas car c'est sûrement l'une des plus grandes villes à travers le monde entier. Mais eh, retournons à moi. Tu te souviens quand je t'ai dit que j'avais faai...aiii...iim !
+
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+C'est un endroit dangereux ici. Fais attention aux créatures malicieuses qui vivent ici !
+
+It's a good place to earn money, it can also help you to travel throughout the land!
+C'est un bon endroit pour se faire de l'argent, il peut aussi t'aider à voyager à travers les terres !
+
+It's a great honor for us, at the Legion, to hold the security of his business!
+C'est un grand honneur pour nous, à la Légion, de maintenir la sécurité de son commerce !
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+C'est un type de champignon qui a le goût d'un marshmallow et l'apparence d'une peluche ! @@, tu comprends ?
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+C'est une sorte de champignon. Nous l'appelons comme ça en raison de son goût, juste comme un marshmallow. Il a aussi ce nom à cause de son apparence. On dirait une peluche !
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+C'est une sorte de champignon. Nous l'appelons comme ça en raison de son goût, juste comme un marshmallow. Il a aussi ce nom à cause de son apparence. On dirait une peluche !
+
+It's a poem, about poems... Why are you asking that?
+C'est un poème à propos de poèmes... Pourquoi demandes-tu ça ?
+
+It's a very good place if you want to make some more money.
+C'est un très bon endroit si tu veux te faire de l'argent.
+
+It's alright! Just one more box and it'll be ok.
+C'est bien ! Encore une seule boîte et ça sera parfait.
+
+It's been a while, boy!#1
+Ça fait un bail, garçon !
+
+It's been a while, girl!#0
+Ça fait un bail, fillette !
+
+It's better than running around in circles doing nothing.
+C'est mieux que de courir en rond en ne faisant rien.
+
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+C'est mieux de faire affaire avec la Guilde des Marchands qu'avec le vieil homme, Don a la capacité de réduire ton enthousiaste grâce à une furie étincelante !
+
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+Bien, bien... J'ai une amie qui est toujours dans le coma mais je ne peux pas être avec elle sans travailler.
+
+It's interesting and exciting at the same time!
+C'est intéressant et excitant en même temps !
+
+It's like your memories are locked away in your head! Cool!
+C'est comme si tes souvenirs étaient enfermés à clé dans ta tête ! Chouette !
+
+It's nearly as good as one from Esperia, have you ever been there?
+Il est quasiment aussi bien qu'un d'Esperia, y as-tu déjà été ?
+
+It's not as good as my new one, but still very useful.
+Elle n'est pas aussi bonne que ma nouvelle, mais elle est reste encore très efficace.
+
+It's ok.
+C'est bon.
+
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+Il est probablement rempli de pièces d'or, mais peu importe de la façon dont tu essayes de l'ouvrir, rien n'y fait.
+
+It's so exciting to meet somebody with amnesia!
+Je suis tout excité de rencontrer quelqu'un d'amnésique !
+
+It's so hard to find the motivation...
+C'est tellement difficile de trouver de la motivation...
+
+It's still too young to fly too far away, so it just circles nearby.
+Il est encore trop jeune pour s'envoler, alors il fait des cercles aux alentours.
+
+It's the big building in northern Artis, at the top of a small hill.
+C'est le grand bâtiment au nord d'Artis, en haut d'une petite colline.
+
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+C'est à l'ouest, sur ton côté gauche. Passe cette porte avant les escaliers puis tourne à gauche. Impossible de la rater !
+
+It's true!
+C'est vrai !
+
+It's where every merchant ship end their road and we won't be an exception.
+C'est où tous les navires marchands terminent leur route et nous ne serons pas une exception.
+
+Item cannot be opened when inventory is full
+L'objet ne peut pas être ouvert quand l'inventaire est plein.
+
+Item created.
+Objet créé.
+
+Item database has been reloaded.
+La base de données des objets a été rechargée.
+
+Item not found.
+Objet introuvable.
+
+Item type not found.
+Type d'objet introuvable.
+
+Item types on your autoloottype list:
+Les types d'objets sur ta liste de type de ramasse automatique :
+
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+Objet : '%s'/'%s'[%d] (%d) Type: %s | Effet Supplémentaire : %s
+
+Item: '%s'[%d]
+Objet : '%s'[%d]
+
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+Les objets ont différents effets. Certains peuvent te soigner, d'autres peuvent être utilisés comme armes et armures, et enfin d'autres peuvent être vendus pour de l'or.
+
+Items on your autolootitem list:
+Les objets sur ta liste de ramasse automatique d'objets :
+
+Ivan
+Ivan
+
+Ivan gave package
+Ivan a donné un paquet
+
+Ivan grumbles and resumes his work.
+Ivan marmonne quelque chose et retourne à son travail.
+
+Ivan is the one you should look for now.
+Tu dois maintenant aller à la recherche d'Ivan.
+
+Jalad
+Jalad
+
+Jalad.
+Jalad.
+
+Janus
+Janus
+
+Janus!
+Janus !
+
+Jenna#001-2-28
+Jenna#001-2-28
+
+Job level can't go any higher.
+Ton niveau de métier ne peut pas aller plus haut.
+
+Job level can't go any lower.
+Ton niveau de métier ne peut pas aller plus pas.
+
+Job level lowered.
+Niveau de métier réduit.
+
+Job level raised.
+Niveau de métier augmenté.
+
+Johanne Key
+Clé de la Johanne
+
+Judgement has passed.
+Le jugement est passé.
+
+Julia
+Julia
+
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+Julia est sur le pont supérieur du bateau. Utilises les flèches pour marcher jusqu'aux escaliers ou clique sur les escaliers en haut à droite de ton écran.
+
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+Julia a fait un appel à la Légion d'Aemil pour qu'elle entre en contact avec toi, sors du bateau et tu verras ton escorte !
+
+Julia told me how they found you in the sea, on a raft with a logo of...#0
+Julia m'a dit comment ils t'ont trouvée dans la mer, sur un radeau avec le logo de...
+
+Julia told me how they found you in the sea, on a raft with a logo of...#1
+Julia m'a dit comment ils t'ont trouvé dans la mer, sur un radeau avec le logo de...
+
+Julia#Artis
+Julia#Artis
+
+Jump to %d %d
+Sauter à %d %d
+
+Jump to %s
+Sauter à %s
+
+Juscare#001-1
+Juscare#001-1
+
+Just hit the trunk, and it will yeye a @@.
+Frappe juste le tronc et il une @@ tombera.
+
+Just leave me alone.
+Laisse-moi juste tranquille.
+
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+Regarde juste à mes biens qui sont en vente ! Des fruits et légumes frais ont été expédiés seulement ce matin. Et pour un prix raisonnable, bien sûr.
+
+Just look at that water! There's a whole bunch of fish down there.
+Regarde juste cette eau ! Il y a encore un tas de poissons en dessous.
+
+Kagerou
+Kagerou
+
+Katja asked for help
+Katja a demandé de l'aide
+
+Katja gave reward
+Katja a donné la récompense
+
+Katja#001-1
+Katja#001-1
+
+Kaylo#001-2-27
+Kaylo#001-2-27
+
+Keep moving boy.#1
+Continue de marcher garçon.
+
+Keep moving girl.#0
+Continue de marcher fillette.
+
+Keep the sword and the jacket, you deserved them!
+Garde l'épée et la veste, tu les as bien méritées.
+
+Khaki Cotton Dye
+Teinture Coton Khaki
+
+Killed rattos
+Rattos tués
+
+Killer state reset.
+État de tueur réinitialisé.
+
+Knife
+Couteau
+
+Knight
+Chevalier
+
+Kralog Voice
+Voix de Kralog
+
+Lachesis Brew
+Brassage de Lachésis
+
+Last time I saw you, you were lost at sea on your raft.#0
+La dernière fois que je t'ai vue, tu étais perdue en mer sur ton radeau.
+
+Last time I saw you, you were lost at sea on your raft.#1
+La dernière fois que je t'ai vu, tu étais perdu en mer sur ton radeau.
+
+Lazy Brother
+Frère Fainéant
+
+Leadership transferred.
+État de chef transféré.
+
+Lean
+Lean
+
+Lean for example?
+Lean par exemple ?
+
+Leather Shield
+Bouclier en Cuir
+
+Leave it.
+Ne pas y toucher.
+
+Leaves have stopped falling.
+Les feuilles ont arrêté de tomber.
+
+Leaves started falling.
+Les feuilles ont commencé à tomber.
+
+Leaves |
+Feuilles |
+
+Left Crafty Wing
+Aile Gauche de Crafty
+
+LeftBarrierCheck
+BarriereGauche
+
+LeftDoor
+PorteGauche
+
+LeftDoor#001-2-23
+PorteGauche#001-2-23
+
+LeftDoorCheck
+PorteGauche
+
+Legion of Aemil
+Légion d'Aemil
+
+Legion's Copper Armor
+Armure en Cuivre de la Légion
+
+Legion's Training Shirt
+Chemise d'Entraînement de la Légion
+
+Leonard
+Léonard
+
+Let me check in my inventory book...
+Laisse-moi vérifier dans mon livre d'inventaire...
+
+Let me check into it...
+Laisse-moi y jeter un Å“il...
+
+Let me check my cookie list...
+Laisse-moi vérifier sur ma liste de cookies.
+
+Let me explain to you what the Merchant Guild is for.
+Laisse-moi d'expliquer à quoi sert la Guilde des Marchands.
+
+Let me introduce myself, I am Nard, captain of this ship.
+Laisse-moi me présenter, je suis Nard, capitaine de ce navire.
+
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+Laisse-moi juste te regarder un instant. Hm... J'aurai besoin de @@ @@s pour réinitialiser tes statistiques.
+
+Let me open it with my key.
+Laisse-moi l'ouvrir avec ma clé.
+
+Let me see... Crispy legs, disgusting liquids... Let's start!
+Laisse-moi voir... De croustillantes pattes de piou, du liquide ragoutant... C'est parti !
+
+Let's begin
+Commençons
+
+Let's go to Artis.
+Allons à Artis.
+
+Let's make a trade.
+Faisons un échange.
+
+Let's not keep her waiting.
+Ne la laissons pas attendre.
+
+Let's say the person who told me about that is well respected on this ship and never drunk.
+Disons que la personne qui m'en a parlé est respectée de tous sur ce navire et qu'elle n'est jamais ivre.
+
+Let's see... @@ of your status points have just been reset!
+Voyons voir... @@ de points de statut ont été réinitialisés !
+
+Let's set sail then!
+Mettons les voiles alors !
+
+Let's trade.
+Échangeons.
+
+Lettuce Leaf
+Feuille de Laitue
+
+Library
+Bibliothèque
+
+Light Armor Shop
+Boutique d'Armures Légères
+
+Like I promised, here is your share.
+Comme promis, voici ta part.
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0
+Comme le reste de l'équipage, tu es la bienvenue pour venir te reposer ici à n'importe quel moment pendant ton séjour à Artis.
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1
+Comme le reste de l'équipage, tu es le bienvenu pour venir te reposer ici à n'importe quel moment pendant ton séjour à Artis.
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+Par exemple, une carte défensive de mythril peut être utilisée sur n'importe équipement en mythril, et il améliorera la défense de 5% de ce dernier.
+
+Lime Cotton Dye
+Teinture Coton Citron
+
+Line @@ has been removed.
+La ligne @@ a été supprimée.
+
+Little Blub
+Petit Blub
+
+Living inside a ship is great, but we sometimes need some fresh air.
+Vivre à l'intérieur d'un navire, c'est génial, mais nous avons parfois besoin d'air frais.
+
+Lloyd gave package
+Llyod a donné le paquet
+
+Lloyd gave pass
+Lloyd a donné le pass
+
+Lloyd is searching something in his book.
+Lloyd cherche quelque chose dans son livre.
+
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+Lloyd me doit encore, mais attention à ces extirpeurs d'argent, ou il te venderont tes propres dents !
+
+Lloyd the Banker
+Lloyd le Banquier
+
+Locked.
+
+
+Logic is the beginning of wisdom, not the end.
+La logique est le début de la sagesse, non pas sa fin.
+
+Login-server has been asked to %s the player '%.*s'.
+Il a été demandé au login-server de %s le joueur '%.*s'.
+
+Login-server is offline. Impossible to %s the player '%.*s'.
+Le login-server est hors-ligne. Il est impossible de %s le joueur '%.*s'.
+
+Look at your equipment, can you guess what material it is made from?
+Regarde ton équipement, peux-tu deviner de quoi il est fait ?
+
+Look how splendid this @@ is!
+Regarde comment ce @@ est beau !
+
+Look how splendid this landscape is!
+Regarde à quel point le paysage est magnifique ici !
+
+Look who is back...
+Regarde qui est revenu...
+
+Look who we have here, did you come for a training session?#0
+Regarde qui nous avons là, es-tu venue pour une session d'entraînement ?
+
+Look who we have here, did you come for a training session?#1
+Regarde qui nous avons là, es-tu venu pour une session d'entraînement ?
+
+Look, here he is!
+Regarde, le voilà !
+
+Look, there he is!
+Regarde, le voilà !
+
+Look, we finally meet.
+Vois-tu, nous nous rencontrons enfin.
+
+Lord Knight
+Seigneur Chevalier
+
+Lost the riddle
+A perdu l'énigme
+
+Lousy Moccasins
+Mocassins Moches
+
+Lovely day, isn't it?
+Belle journée, n'est-ce pas ?
+
+Lower this skill
+Réduire cette compétence
+
+Lozerk
+Lozerk
+
+Lucas#001-1
+Lucas#001-1
+
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+La chance t'aide à faire des coups critiques et à éviter ceux des ennemis.
+
+Luckily the beach is nearby, and somehow I made my way home.
+Par chance la plage est à côté, et j'ai réussi, je ne sais comment, à faire le chemin jusqu'à chez moi.
+
+Luk: %d (%d~%d)
+Cha : %d (%d~%d)
+
+Lydon#001-2-27
+Lydon#001-2-27
+
+M... Maybe?
+P... Peut-être?
+
+MOTD
+MOTD
+
+MOTD Config
+Configuration de MOTD
+
+MVP Monster: '%s'/'%s'/'%s' (%d)
+MVP Monstre : '%s'/'%s'/'%s' (%d)
+
+Magic Arpan
+Arpan Magique
+
+Magic Arpan#sailors
+Arpan Magique#marins
+
+Magician
+Magicien
+
+Make sure to put on a bait after you click, though!
+Cependant, n'oublie pas d'ajouter un appât après avoir cliqué !
+
+Makes sense. Do you think we should inform the capt'n about it?
+Cela fait sens. Penses-tu que nous devrions en informer le cap'taine ?
+
+Male
+Masculin
+
+Manana
+Manana
+
+Manana Tree
+Mananier
+
+Manually trigger the current broadcast
+Déclencher manuellement l'annonce actuelle
+
+Map not found.
+Carte introuvable.
+
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+Carte : %s (Zone : %s) | Joueurs : %d | PNJs : %d | Conversations : %d | Ventes : %d
+
+Market Place
+Place du Marché
+
+Marriage failed.
+Le marriage a échoué.
+
+Mauve Cotton Dye
+Teinture Coton Mauve
+
+Max HP: %d (%d~%d)
+PV Max : %d (%d~%d)
+
+Max SP: %d (%d~%d)
+PS Max : %d (%d~%d)
+
+Maxe
+Maxe
+
+Maxe and Sapartan for example?
+Maxe et Sapartan par exemple ?
+
+May this be a lesson for you.
+Que tu prennes ça comme une leçon.
+
+Maybe he over did it with the bottle today to celebrate that!
+Peut-être qu'il l'a un peu trop fait avec sa bouteille aujourd'hui pour célébrer ça !
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1
+Peut-être est-il l'un de ceux qui se sont perdus le mois dernier ? Il pourrait être le yoiis d'Esperia qui avait une quête secrète de la part de la Légion d'Aemil !
+
+Maybe next time.
+Peut-être une prochaine fois.
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0
+Peut-être est-elle l'une de ceux qui se sont perdus le mois dernier ? Elle pourrait être la yoiis d'Esperia qui avait une quête secrète de la part de la Légion d'Aemil !
+
+Maybe you can come down to talk?
+Tu pourrais peut-être venir parler en bas.
+
+Maybe you meant:
+Peut-être voulais-tu dire :
+
+Maybe you too you could help me?
+Peut-être que tu pourrais m'aider ?
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0
+Peut-être... Mais je préfère avoir des personnes bien entraînées autour de moi lorsqu'il s'agit de combattre de dangereuses créatures. Te sens-tu capable de combattre de tels ennemis ?
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1
+Peut-être... Mais je préfère avoir des personnes bien entraînées autour de moi lorsqu'il s'agit de combattre de dangereuses créatures. Te sens-tu capable de combattre de tels ennemis ?
+
+Mechanic
+Mécanicien
+
+Mechanic T
+Mécanicien T
+
+Meh!
+Mais !
+
+Merchant
+Marchand
+
+Merchant Guild
+Guilde des Marchands
+
+Mercy has been granted.
+La miséricorde a été accordée.
+
+Mercy has been shown.
+La miséricorde a été montrée.
+
+Merlin
+Merlin
+
+Message:
+Message :
+
+Minstrel
+Ménestrel
+
+Minstrel T
+Ménestrel T
+
+Mint Cashmere Dye
+Teinture Cachemire Menthe
+
+Mob Search... %s %s
+Recherche de Monstres... %s %s
+
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+Le monstre fait son bruit quotidien, la nature chante sa mélodie somptueuse, personne n'est tout seul.
+
+Mobs#001-1
+Monstres#001-1
+
+Modify another line
+Modifier une autre ligne
+
+Modify this line
+Modifier cette ligne
+
+Modify, move, or remove a line
+Modifier, déplacer, ou supprimer une ligne
+
+Mommy sent me to find my brother Bobo.
+Ma maman m'a envoyée à la recherche de mon frère Bobo.
+
+Mona
+Mona
+
+Mona's dad
+Le père de Mona
+
+Mona's dad is missing
+Le père de Mona a disparu
+
+Money
+Argent
+
+Monk
+Moine
+
+Monster NoTeleport |
+Monstre PasdeTéléportation |
+
+Monster database has been reloaded.
+La base de données des monstres a été rechargée.
+
+Monster: '%s'/'%s'/'%s' (%d)
+Monstre : '%s'/'%s'/'%s' (%d)
+
+Moo!
+Moo !
+
+Moon needs @@
+Moon a besoin de @@
+
+Moon#001-2-2
+Moon#001-2-2
+
+Moooo!
+Moooo!
+
+Moooooo!
+Moooooo!
+
+Moooooooooooo!
+Moooooooooooo!
+
+Moss
+Mousse
+
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+Le poisson le plus commun et répandu dans le monde du poisson c'est la @@ et parfois quelques @@.
+
+Mostly manuals and tutorials but you won't find out until you open one!
+Le plus souvent des manuels et des tutoriels mais tu ne le sauras pas jusqu'à ce que tu en ouvres un !
+
+Mouboo#Artis0
+Mouboo#Artis0
+
+Mouboo#Artis1
+Mouboo#Artis1
+
+Mouboo#Artis2
+Mouboo#Artis2
+
+Mouboo#Artis3
+Mouboo#Artis3
+
+Move this line down
+Déplacer cette ligne vers le bas
+
+Move this line up
+Déplacer cette ligne vers le haut
+
+Mushroom Spores
+Spores de Champignons
+
+My beauty. I was not always a sailor, you know, I was once an important individual!#0
+Ma belle, je n'ai pas toujours été un marin, vois-tu, j'étais quelqu'un d'important autrefois !
+
+My breath smells bad.
+J'ai une haleine horrible.
+
+My friend. I was not always a sailor, you know, I was once an important individual!#1
+Mon ami, je n'ai pas toujours été un marin, vois-tu, j'étais quelqu'un d'important autrefois !
+
+My friends are... Well, you know... The creators.
+Mes amis sont... Ben tu sais... Les créateurs.
+
+My name is @@...
+Je m'appelle @@...
+
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+Je m'appelle Alige et cela fais quelques semaines que je me cache ici. Tout ce que j'ai à manger sont ces baies... baies... baies...
+
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Je m'appelle Astapolos. Q'Muller et moi avons rejoint l'équipage de Nard il y a quelques années lorsque ce n'était encore qu'un petit navire marchant.
+
+My name is Julia, it is me who took care of you after we found you in the sea.
+Je m'appelle Julia, c'est moi qui s'est occupée de toi après que l'on t'ai trouvé à la dérive au milieu de l'océan.
+
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+Je suis Lloyd, je suis un représentant de la Guilde des Marchands d'Artis.
+
+My name is Q'Onan, I'm a member of Nard's crew.
+Je m'appelle Q'Onan, je suis un membre de l'équipage de Nard.
+
+My stats are too good, I won't need it.
+Mes statistiques sont bonnes, je n'en aurai pas besoin.
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+RIEN D'AUTRE QUE DES REQUINS ET UNE ÉTRANGE LUMIÈRE !
+
+NOTICE: If you crash with mount your LUA is outdated.
+AVIS : Si tu as un accident avec le chevauchement, ton LUA est obsolète.
+
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+PNJ %d : %s | Direction: %s | Sprite : %d | Position : %d %d
+
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+PNJ %d : %s::%s | Direction : %s | Sprite : %d | Position : %d %d
+
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+PNJ Achat :%dz, Vente :%dz | Poids : %.1f
+
+NPC Disabled.
+PNJ Désactivé.
+
+NPC Enabled.
+PNJ Activé.
+
+NPC is not in this map.
+PNJ n'est plus sur la carte.
+
+NPC moved.
+PNJ bougé.
+
+NPC variables may not be used with @set.
+Les variables de PNJ ne peuvent pas être utilisées avec @set.
+
+Nalkri#001-1
+Nalkri#001-1
+
+Name not found in list.
+Nom introuvable dans la liste.
+
+Name: %s
+Nom : %s
+
+Name: %s (GM)
+Nom : %s (MJ)
+
+Name: %s (GM:%d) | Location: %s %d %d
+Nom : %s (GM : %d) | Position : %s %d %d
+
+Nard
+Nard
+
+Nard and his crew are taking us to the city of Artis.
+Nard et son équipage nous emmènent à la ville d'Artis.
+
+Nard asks to help crew
+Nard a demandé d'aider l'équipage
+
+Nard asks to solve conflict
+Nard a demandé de résoudre le conflit
+
+Nard looks surprised and stops you.
+Nard semble surpris et t'arrête.
+
+Nard#Artis
+Nard#Artis
+
+Narrator
+Narrateur
+
+Narrator#000-0-1
+Narrateur#000-0-1
+
+Navy Blue Cotton Dye
+Teinture Coton Bleu Marine
+
+Never (only on login)
+Jamais (seulement en se connectant)
+
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+Néanmoins, tu peux fabriquer des cartes que tu peux attacher à ton équipement.
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+Néanmons, tu peux parler avec un autre aventurier en appuyant sur la touche [Entrée] et écrire ce que tu veux lui dire !
+
+New e-mail must be a real e-mail address.
+La nouvelle adresse mail doit être une vraie adresse mail.
+
+New e-mail must be different from the current e-mail address.
+La nouvelle adresse mail doit être différente que celle actuelle.
+
+New warp NPC '%s' created.
+Nouveau PNJ de téléportation '%s' créé.
+
+Next broadcast: (never)
+Prochaine annonce : (jamais)
+
+Next broadcast: @@
+Prochaine annonce : @@
+
+Nice day to you.
+Bonne journée à toi.
+
+Night Mode Activated.
+Mode Nuit activé.
+
+Night Mode is activated
+Le Mode Nuit est activé.
+
+Night mode is already enabled.
+Le Mode Nuit est déjà activé.
+
+NightmareDrop |
+AbandonCauchemardesque |
+
+Nine Castles
+Neuf Châteaux
+
+Nineteen Castles
+Dix-neuf Châteaux
+
+Ninja
+Ninka
+
+No
+Non
+
+No Exp Penalty: %s | No Zeny Penalty: %s
+Pas Pénalité Exp : %s | Pas Pénalité Zeny : %s
+
+No GM found.
+Aucun MJ trouvé.
+
+No Save (Return to last Save Point)
+Pas de Sauvegarde (Retourner au dernier Point de Sauvegarde)
+
+No Save, Save Point: %s,%d,%d
+Pas de Sauvegarde, Point de Sauvegarde : %s,%d,%d
+
+No Save, Save Point: %s,Random
+Pas de Sauvegarde, Point de Sauvegarde : %s, aléatoire
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0
+Non et *hic*... Non, toi et toi et ta... *burp* stup*hic* guilde !
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1
+Non et *hic*... Non, toi et toi et ta... *burp* stup*hic* guilde !
+
+No cookie for you!
+Pas de cookie pour toi !
+
+No item found in this player's %s.
+Aucun objet trouvé dans le %s de ce joueur.
+
+No item has been refined.
+Aucun objet n'a été rafiné.
+
+No item need to be repaired.
+Aucun objet ne doit être réparé.
+
+No longer spying on the %s guild.
+Plus d'espionnage sur la guilde %s.
+
+No longer spying on the %s party.
+Plus d'espionnage sur le groupe %s.
+
+No matter what people tell you, words and ideas can change the world.
+Peu importe ce que les gens te disent, les mots et les idées peuvent changer le monde.
+
+No more pain, thanks to you.
+Plus aucune douleur, grâce à toi.
+
+No player found in map '%s'.
+Aucun joueur trouvé dans la carte '%s'.
+
+No player found.
+Aucun joueur trouvé.
+
+No problem, I can help you anyway.
+Pas de problème, je peux quand même t'aider.
+
+No problem, come back later if you changed your mind!
+Pas de soucis, reviens plus tard si tu changes d'avis !
+
+No problem, do you have any other questions for me?
+Aucun problème, as-tu une autre question à me poser ?
+
+No problem, see you next time.
+Aucun problème, à la prochaine.
+
+No thank you, I'm fine. I'll come back later.
+Non merci, je vais bien. Je reviendrai plus tard.
+
+No thanks, not at the moment.
+Non merci, pas pour le moment.
+
+No you don't have to go. I need your help, so you have to stay.
+Non, tu n'as pas besoin d'y aller. J'ai besoin de ton aide alors tu dois donc rester.
+
+No!
+Non !
+
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+Non ! Non, non, mes précieux peluchignons ! Ne me les prends paas, ils veulent mon précieux.
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+Non, je ne peux pas. Je ne le ferai pas ! Tout ce que je voulais c'était de traverser les océans pour m'amuser, growl... sniff. Et dans ce trou du plancher, comme tu peux le voir, je m'amuse beaucoup.
+
+No, I don't, but I would like to know more about that.
+Bien sûr que non, mais j'aimerais en savoir plus à ce sujet.
+
+No, and I gotta go, see you.
+Non, et je dois y aller, à bientôt.
+
+No, none.
+Non, aucune.
+
+No, they are way too dangerous for me!
+Non, ils sont bien trop dangereux pour moi !
+
+No.
+Non.
+
+No. Sorry.
+Non. Désolé.
+
+NoBaseEXP |
+PasBaseEXP |
+
+NoBranch |
+PasDeBranche |
+
+NoCalcRank |
+PasDeCalcRang |
+
+NoCommand |
+PasDeCommande |
+
+NoDrop |
+PasAbandon |
+
+NoGuild |
+PasGuilde |
+
+NoIcewall |
+PasMurGlace |
+
+NoJobEXP |
+PasEXPMétier |
+
+NoMVPLoot |
+PasButinMVP |
+
+NoMemo |
+PasMemo |
+
+NoMobLoot |
+PasButinMonstre |
+
+NoParty |
+PasGroupe |
+
+NoReturn |
+PasRetour |
+
+NoSkill |
+PasCompétence |
+
+NoTeleport |
+PasTéléportation |
+
+NoTrade |
+PasÉchange |
+
+NoVending |
+PasVente |
+
+NoViewID |
+PasVueID |
+
+NoWarp |
+PasTéléportation |
+
+NoWarpTo |
+PasTéléportationÀ |
+
+Nobody will know about the existence of the Mercurians.
+Personne ne saura à propos de l'existence des Mercuriens.
+
+Nobody! *burp*
+Personne ! *burp*
+
+Nobody.
+Personne.
+
+Non-binary
+Pas binaire
+
+None
+Aucun
+
+None Taken
+Aucun Pris
+
+None of them?
+Ni l'un ni l'autre.
+
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+Non, il n'y a pas de secret caché dans la coque de ce bateau. Certains marins jurent avoir vu un passager clandestin se cacher quelque part. La proue ou la poupe ? Juste des histoires que les marins adorent raconter...
+
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+Taux d'Abandon Normaux : Commun %.2fx / Soins %.2fx / Utilisable %.2fx / Équipment %.2fx / Carte %.2fx
+
+North
+Nord
+
+North East
+Nord-Est
+
+North West
+Nord-Ouest
+
+Not a hexadecimal digit:
+Pas un chiffre hexadécimal :
+
+Not a string:
+Pas une chaîne :
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+Non contents de rester enterrés dans leurs terriers dans le sable, les Crocs peuvent être de véritables nuisances, infestant toute cette île. Pieds tendres et débutants sont avertis : Évite de toucher ces diables rouges rampants. Ils ont d'énormes pinces mortelles qui peuvent faire de toi du hachis ! Tu peux les reconnaître facilement grâce à leurs personnalité grincheuse. Sois prudent gamin.
+
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+Tout le monde n'est pas forcément agréable. Les escrocs sont partout, même parmi nous !
+
+Not in the mood to chat.
+Je ne suis pas dans l'humeur de parler.
+
+Not now.
+Pas maintenant.
+
+Not really. All I got was a headache...
+Pas vraiment. Tout ce que j'ai c'est un mal de tête...
+
+Not so good actually... I would feel better on Nard's ship.
+Pas très bien en réalité... Je me sentirais mieux sur le bateau de Nard.
+
+Not to kill your dream, but... Julia is mine!#1
+Non pas pour te briser tes rêves, mais... Julia est mienne !
+
+Not yet.
+Pas maintenant.
+
+Not yet. I will be back soon.
+Pas encore. Je serais bientôt de retour.
+
+Note
+Note
+
+Note#001-2-22
+Note#001-2-22
+
+Note#001-2-28
+Note#001-2-28
+
+Note#Artis
+Note#Artis
+
+Nothing
+Rien
+
+Nothing, just hanging around.
+Rien, je me promène juste.
+
+Nothing, sorry.
+Rien, désolé.
+
+Nothing.
+Rien.
+
+Novice
+Novice
+
+Now go outside and talk to Gugli, he'll tell you what we need.
+Maintenant va dehors et parle à Gugli, il te dira ce dont il a besoin.
+
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+Maintenant va dehors et parle à Gugli, il te dira de quelles provisions tu auras besoin.
+
+Now listen to and ponder my words...
+Maintenant écoute et pèse mes mots...
+
+Now move!
+Maintenant bouge !
+
+Now stand still... It should not take much time...
+Maintenant ne bouge pas... Ça ne devrait pas prendre beaucoup de temps...
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+Maintenant que j'y pense, j'ai une autre tâche pour toi. J'ai demandé à Resa de l'échoppe d'armures légères de me fabriquer de nouveaux habits, elle est un peu loin d'ici, je ne peux pas y aller car je dois surveiller le port.
+
+Now that I think about it, they are the only shops that are independent in Artis...
+Maintenant que j'y pense, ce sont les deux seuls magasins indépendants d'Artis...
+
+Now that you bring up that topic, that reminds me of something...
+Maintenant que tu soulèves ce sujet, ça me fait penser à quelque chose...
+
+Now wait for your partner, then talk to me again.#0
+Maintenant attend ton partenaire puis parle-moi après.
+
+Now wait for your partner, then talk to me again.#1
+Maintenant attend ton partenaire puis parle-moi après.
+
+Now, leave me alone...
+Et maintenant, laisse-moi tranquille.
+
+Now, lets get back to business.
+Maintenant, retournons aux affaires.
+
+Now, move!
+Maintenant, bouge!
+
+Nowhere, I'm fine here.
+Nullepart, je suis très bien ici.
+
+Number of skill points changed.
+Nombre de points de compétence modifié.
+
+Number of status points changed.
+Nombre de points de statut modifié.
+
+OH, LOOK THERE!
+OH, REGARDE !
+
+OK, let's trade.
+D'accord, faisons un échange.
+
+Oboro
+Oboro
+
+Of course there is a reward for your task.
+Bien sûr qu'il y a une récompense pour ta tâche.
+
+Of course you do! Just listen carefully to these words my sweet.#0
+Bien sûr que tu en veux un ! Écoute ces mots avec attention ma douce.
+
+Of course you do! Just listen carefully to these words my sweet.#1
+Bien sûr que tu en veux un ! Écoute ces mots avec attention mon doux.
+
+Of course!
+Bien sûr !
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+Bien sûr ! Dis-moi quel langue tu parles et je la changerai dans la liste des membres de ce navire.
+
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+Bien sûr ! Dis-moi quelle langue tu parles et je la changerai dans la liste des membres de ce navire.
+
+Of course! What do you need?
+Bien sûr ! De quoi as-tu besoin ?
+
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+Bien sûr, en tant que membre à part entière de l'équipage, tu peux décider de la destination de La Johanne avec Nard.
+
+Of course, so why do I still see open sea from the porthole?
+Bien sûr, alors pourquoi je vois toujours la mer depuis le hublot ?
+
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+Bien sûr, la Légion d'Aemil peut facilement te procurer un tel entraînement, même si tu n'en es pas un membre. C'est fantastique, n'est-ce pas ?
+
+Of course, they are on the left wall, go have a look at them.
+Bien sûr, elles sont sur le mur de gauche, va y jeter un œil.
+
+Of course, they are on the left wall. Go have a look at them.
+Certainement, elles sont sur le mur de gauche. Va y jeter un Å“il.
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+Certainement, tu peux sélectionner un lit autrepart après ta réservation, mais tu ne récupéreras pas tes PV sauf si tu choisis de te reposer dans une auberge.
+
+Of the two of them, who has 'good' on their side?
+Parmis les deux, qui a le 'bon' sentiment de leur côté ?
+
+Off
+Off
+
+Official crew member
+Membre officiel de l'équipage
+
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+Oh je vois... Les marins ne sont plus capables de faire leur travail, c'est ça ?!
+
+Oh alright, nevermind then.
+Oh d'accord, aucune importance alors.
+
+Oh and guess what! I'm almost out of potions anyway.
+Oh et devine quoi ! Je n'ai presque plus de potions de toute façon.
+
+Oh darling, what brought you here?#0
+Oh ma chère, qu'est-ce qui t'a amenée ici ?
+
+Oh darling, what brought you here?#1
+Oh mon cher, qu'est-ce qui t'a amené ici ?
+
+Oh good! Did he give you your money back as well?
+Très bien ! T'a-t-il aussi restitué ton argent ?
+
+Oh hey!
+Oh hey !
+
+Oh look, there's a piou behind you!
+Oh regarde, il y a un piou derrière toi !
+
+Oh no, I don't have any plushroom on me right now.#0
+Oh non, je n'ai pas de peluchignon sur moi là maintenant.
+
+Oh no, I don't have any plushroom on me right now.#1
+Oh non, je n'ai pas de peluchignon sur moi là maintenant.
+
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+Oh non, mais j'ai remarqué une étrange lumière sur l'autre côté de l'île, je me demande ce que ça pourrait être...
+
+Oh no, the piou escaped!
+Oh non, le piou s'est échappé !
+
+Oh no, you still have @@ Fluffies to kill.
+Oh non, tu dois encore tuer @@ Pluches.
+
+Oh noes!
+Oh nooon !
+
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+Oh oh... Je vois, ton groupe est devenu tellement grand que tu voudrais créer une structure encore plus grande ?
+
+Oh really? How could I forget something as important as that?!
+Oh vraiment? Comment pourrais-je oublier quelque chose d'aussi important que ça ?!
+
+Oh really? I'll put more food in the next box then.
+Oh vraiment ? Je mettrai plus de nourriture dans la prochaine boîte alors.
+
+Oh right, I totally forgot about that, here you go.
+Ah c'est vrai, j'ai complètement oublié ça, tiens.
+
+Oh sure I remember you.
+Bien sûr que je me souviens de toi.
+
+Oh thank you so much!
+Oh merci beaucoup !
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+Et bien nous t'avons sauvée quand tu étais à la yayive dans la mer.
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+Et bien nous t'avons sauvé quand tu étais à la yayive dans la mer.
+
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+Oh oui, j'ai une dernière course pour toi, Q'Pid dans le marché vent des potions.
+
+Oh yeye did, his store is just beside me!
+Oh bien yuyûr, sa boutique se trouve juste derrière moi !
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#0
+Oh mon yieuyieuyieu... Puisqu'ils ne sont pas comestibles, peut-être peux-tu essayer de les équiper ?
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#1
+Oh mon yieuyieuyieu... Puisqu'ils ne sont pas comestibles, peut-être peux-tu essayer de les équiper ?
+
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+Oh ! Et dans une des chambres du second pont, tu pourras trouver les couteaux de Gado. Notre y garde là-bas ses couteaux les plus aiguisés... Probablement pas simplement pour couper des carrottes...
+
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+Oh ! Et notre conversation de groupe était vraiment intéressante, je te recommande aussi vivement de partager cet amusement.
+
+Oh! I like that sort of answer!
+Oh ! J'aime ce genre de réponse !
+
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+Oh ! Tu m'as sauvé, j'avais trop peur de devoir déballer mes affaires sans ce pass.
+
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+Oh, je vois. C'est d'accord. Pourquoi quelqu'un viendrait-il me voir ici, sérieusement ?
+
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+Oh, j'allai te demander si tu voulais aider l'équipage à aller chercher de la nourriture et explorer cette île, là-dehors.
+
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+Oh, j'avais presque oublié ! Ne donne le mot de passe de ta chambre à personne ! Je suis la seule personne a avoir l'autre clé et je ne te demanderai jamais la tienne alors garde-la en secret et essaye de ne pas utiliser le même mot de passe pour chaque chambre dans le futur.
+
+Oh, and Olga from the marketplace as well!
+Oh, et Olga depuis la place du marché aussi !
+
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+Oh, et un fruit peut même tomber si tu as de la chance ! Mais fais attention à ne pas oublier de ramasser les objets abandonnés.
+
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0
+Oh, et donne-lui des vêtements, la pauvre fille, ceux qu'elle avait étaient dans un état bien pire que ceux que nous avons nous.
+
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1
+Oh, et donne-lui des vêtements, le pauvre garçon, ceux qu'il avait étaient dans un état bien pire que ceux que nous avons nous.
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+Oh, et il y avait cette inscription sur ton radeau. Il représente la Légion d'Aemil, une des quatre plus grande quilde de Gasaron. Est-ce que ça t'aide à te souvenir de quelque chose, rien du tout ?
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh, et il y avait cette inscription sur ton radeau. Il représente la Légion d'Aemil, la plus large et grande guilde de ce nouveau monde tout entier. Est-ce que ça t'aide à te souvenir de quelque chose, rien du tout ?
+
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+Oh, et tu auras aussi besoin de ce livre, il t'aidera à apprendre toutes les bases de la pêche.
+
+Oh, but you didn't come here to talk about that, am I right?#0
+Oh, mais tu n'es pas venue ici pour parler à propos de ça, n'ai-je pas raison ?
+
+Oh, but you didn't come here to talk about that, am I right?#1
+Oh, mais tu n'es pas venu ici pour parler à propos de ça, n'ai-je pas raison ?
+
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+Oh, il n'est pas loin d'ici. Prends juste le chemin à travers la jungle de crocotiers vers le nord.
+
+Oh, he's still alive!#1
+Oh, il est toujours vivant !
+
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+Oh c'est simple. J'ai sur ce livre le nom de tous les citoyens d'Artis et de ses environs.
+
+Oh, it's you.
+Ah, c'est toi.
+
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+Oh, c'est toi. Je pense que c'est mieux si nous ne parlons pas pendant un moment. Ils soupçonnent quelque chose.
+
+Oh, nooooo... If I go home now, my mum will give me chores.
+Oh nooooon... Si je rentre à la maison maintenant, ma maman va me donner des corvées à faire.
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#0
+Oh, maintenant ça me revient, nous avons aussi trouvé de l'argent au fond de tes poches, le voici !
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#1
+Oh, maintenant ça me revient, nous avons aussi trouvé de l'argent au fond de tes poches, le voici !
+
+Oh, she's still alive!#0
+Oh, elle est toujours vivante !
+
+Oh, the little...
+Oh, le petit...
+
+Oh, wait a second...
+Oh, attends une seconde...
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0
+Oh, c'est donc toi ! Tu étais à la dérive dans les eaux pendant un moment, c'est bien ça ? Enfin, tu en as l'air.
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1
+Oh, c'est donc toi ! Tu étais à la dérive dans les eaux pendant un moment, c'est bien ça ? Enfin, tu en as l'air.
+
+Oh, you were sent by Enora!#0
+Oh, tu as été envoyée par Énora !
+
+Oh, you were sent by Enora!#1
+Oh, tu as été envoyé par Énora !
+
+Oh...
+Oh...
+
+Oh... Awesome!
+Oh... Génial !
+
+Oh... Err, yes I did, or, well, good day to you!
+Oh... Err, oui j'ai, ou... Bien, bien le bonjour à toi !
+
+Oh... Ok, I will be around here if you change your mind.
+Oh... Ok, je serai par ici si tu changes d'avis.
+
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+Oh... Vois-tu, je viens tout juste de commencer le commerce... Ma technique n'est donc sûrement pas la meilleure.
+
+Oh... You should have started with this!
+Oh... Tu aurais dû commencer par ça !
+
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+Oh... manger des rattos... Ça à l'air... euh... Délicieux, oui.
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+Oh... uhm... en fait... tout ce que je voulais c'était arriver à Artis. Err... mais je n'avais pas, ah, assez d'argent pour payer le ferry !
+
+Ok I add your name... @@...
+Ok, j'ajoute ton nom... @@...
+
+Ok I stay here with my paperwork if you need my help.
+Ok je reste ici avec ma paperasse si tu as besoin de mon aide.
+
+Ok fine, you have up to 3 tries, here is the riddle:
+Très bien, tu as jusqu'à 3 essais, voici l'énigme :
+
+Ok we stay docked here if you need our help.
+D'accord, nous restons amarrés ici si tu as besoin de notre aide.
+
+Ok, I think he's waking up, go see him.#1
+Oh, je crois qu'il se réveille, va le voir.
+
+Ok, I think she's waking up, go see her.#0
+Oh, je crois qu'elle se réveille, va la voir.
+
+Ok, I will bring it to him.
+D'accord, je vais lui apporter.
+
+Ok, I will leave him alone.
+Ok, je vais le laisser tranquille.
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+D'accord, sois encore un peu patient, nous arriverons dans les prochains jours au port d'Artis...
+
+Ok, done.
+Ok, c'est bon.
+
+Ok, let me see...
+Ok, laisse-moi regarder...
+
+Ok, see you then!
+D'accord, à bientôt alors !
+
+Ok, sorry. Back to our fluffies.
+Ok, désolé. Retournons à nos pluches...
+
+Ok.
+Ok.
+
+Okay, I'll be here, if you change your mind.
+Ok, je serai ici, si tu changes d'avis.
+
+Okay, I'm ready to work!#0
+Entendu, je suis prête à travailler !
+
+Okay, I'm ready to work!#1
+Entendu, je suis prêt à travailler !
+
+Okay, but there won't be any explosions.
+Ok, mais il n'y aura aucune explosion.
+
+Okay, you can start!
+D'accord, tu peux commencer !
+
+Okay... Tell my sister I'll go home soon.
+Ok... Dis à ma sœur que je reviens bientôt à la maison.
+
+Old Book
+Vieux Livre
+
+Old line:
+Ancienne ligne :
+
+On
+On
+
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+D'une côté, les armes à distance sont en général moins puissantes que celles de mélée, mais tu attaques d'une position plus en sécurité. D'un autre côté, dépendant du niveau requis de l'arme, les armes de mélée peuvent potentiellement garantir des mises à mort bien plus rapides.
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+Une fois le monstre tué, clique sur ses objets abandonnés pour les ajouter dans ton inventaire. Tu peux aussi utiliser la touche 'Z' pour les ramasser.
+
+One Castle
+Un Château
+
+One of these little boogers started flying early, and escaped from me.
+Un de ces petits chenapants a commencé à voler très rapidement et m'a donc échappé.
+
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+Seuls Don et la Guilde des Marchands ont cette sorte de matériau en stock. Il se nomme le fer noir.
+
+Only one more Fluffy to kill and it's done!
+Encore un dernier Pluche à tuer et ça sera terminé !
+
+Opened treasure chest
+Coffre au trésor ouvert
+
+Options changed.
+Options modifiées.
+
+Or almost like me, at the very least.
+Ou du moins comme moi.
+
+Or do you want to keep your friendships and adventures in different groups?
+Ou veux-tu garder tes amitiés et aventures dans différents groupes ?
+
+Orange Cotton Dye
+Teinture Coton Orange
+
+Oscar#001-2-12
+Oscar#001-2-12
+
+Other
+Autre
+
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+Autres Taux d'Abandon : MvP %.2fx / Basé sur Carte %.2fx / Trésor %.2fx
+
+Other Flags:
+Autres Drapeaux:
+
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+À part ça, je ne sais pas grand chose à propos de ce qu'il se passe, alors demande directement au capitaine, ça peut être une bonne idée.
+
+Other things are written but are not legible anymore.
+D'autres choses sont écrites mais ne sont plus lisibles.
+
+Other.
+
+
+Ouch!
+Aïe !
+
+Ouch...
+Aïe...
+
+Ouch... These boxes are so heavy!
+Ouf... Ces boîtes sont lourdes !
+
+Our building here is also the finest place in the town. Just go and see for yourself!
+Notre bâtiment ici est le meilleur endroit dans cette ville. Vas-y et tu le verras par toi-même !
+
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+Notre équipage est comme une grande famille et si tu acceptes de nous aider, j'aimerais t'accueillir dans notre famille.
+
+Our main responsibility in the city is to protect the Merchant Guild.
+Notre responsabilité principale de la ville est de protéger la Guilde des Marchands.
+
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+Notre mère nous défend d'y aller car c'est dangereux. Mais il n'écoute jamais rien !
+
+Our only wish to eat a plush, so juicy sweet...
+Notre seul vœux est de manger une peluche, si douce et juteuse...
+
+Ow-oh!
+Ow-oh!
+
+Packet 0x%x length: %d
+Paquet 0x%x longueur : %d
+
+Paladin
+Paladin
+
+Partner not ready.
+Partenaire pas prêt.
+
+Party modification is disabled in this map.
+La modification de groupe est désactivée sur cette carte.
+
+PartyLock |
+VerrouGroupe |
+
+Pearl
+Perle
+
+Perfect!
+Parfait !
+
+Perfect! I will wait for you here.
+Parfait ! Je t'attendrai ici.
+
+Pet hunger changed.
+La faim du familier a changé.
+
+Pet hunger is already at maximum.
+La faim du familier est déjà au maximum.
+
+Pet intimacy changed.
+L'intimité du familier a changé.
+
+Pet intimacy is already at maximum.
+L'intimité du familier est déjà au maximum.
+
+Peter
+Peter
+
+Peter asks to kill rattos
+Peter a demandé de tuer les rattos
+
+Peter asks to kill rattos again
+Peter a demandé de tuer les rattos encore une fois
+
+Peter gave reward
+Peter a donné la récompense
+
+Peter needs help
+Peter a besoin d'aide
+
+Peter#001-2-22
+Pierre#001-2-22
+
+Pets are not allowed in Guild Wars.
+Les compagnons ne sont pas admis dans la Guerre des Guildes.
+
+Piberries
+Baies Pi
+
+Piberries Infusion
+Infusion de Baies Pi
+
+Pikpik
+Pikpik
+
+Pink Blobime
+Blobime Rose
+
+Pink Cotton Dye
+Teinture Coton Rose
+
+Piou
+Piou
+
+Piou Feathers
+Plumes de Piou
+
+Piou Legs
+Pattes de Piou
+
+Piou Slayer
+Tueuse de Pious
+
+Piou and The Fluffy
+Piou et le Pluche
+
+Piou egg
+Å’uf de Piou
+
+Piousse
+Piousse
+
+Planting not implemented.
+
+
+Player '%s' (session #%d) | Location: %d,%d
+Joueur '%s' (session #%d) | Position : %d,%d
+
+Player '%s' has now been banned from the '%s' channel
+Le joueur '%s' est maintenant banni du canal '%s'
+
+Player '%s' has now been unbanned from the '%s' channel
+Le ban du joueur '%s' pour le canal '%s' est désormais levé
+
+Player '%s' is already banned from this channel
+Le joueur '%s' est déjà banni de ce canal
+
+Player '%s' is not banned from this channel
+Le joueur '%s' n'est pas banni de ce canal
+
+Player '%s' was not found
+Le joueur '%s' n'a pas pu être trouvé
+
+Player database has been reloaded.
+La base de données des joueurs a été rechargée
+
+Player has been nuked!
+Le joueur a été atomisé !
+
+Player is not muted.
+Joueur bâillonné.
+
+Player is using %s skill tree (%d basic points).
+Le joueur utilise l'arbre de compétences %s (%d points de base).
+
+Player requires level %d of skill %s.
+Le joueur requiert le niveau %d de compétences %d.
+
+Player unjailed.
+Joueur sorti de prison.
+
+Player unmuted.
+Joueur débâillonné.
+
+Player warped to jail.
+Joueur téléporté en prison.
+
+Please bring me @@s so I can pull out these spikes from my foot.
+Je te prie de me rapporter des @@s pour que je puisse me retirer ces piques de mon pied.
+
+Please choose the desired gender:
+Sélectionne le sexe désiré :
+
+Please come back anytime!
+Reviens quand tu veux !
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+S'il-te-plaît, ne dit à personne que tu m'as vu. Je ne veux pas être décapité ou jeté à la mer comme nourriture pour les requins, ou même avoir mes cheveux ébouriffés.
+
+Please don't touch these hats, they are for crew members only.
+Ne touche pas à ces chapeaux s'il-te-plaît, ils sont pour les membres de l'équipage seulement.
+
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+Entre s'il-te-plaît un Monstre/Nom PNJ/ID (utilisation : @disguise <nom/ID>).
+
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+Entre s'il-te-plaît un Monstre/Nom PNJ/ID (utilisation : @disguiseall <nom/ID>).
+
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+Entre s'il-te-plaît un nom de PNJ (utilisation : @enablenpc <nom_PNJ>).
+
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+Entre s'il-te-plaît un nom de PNJ (utilisation : @hidenpc <nom_PNJ>).
+
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+Entre s'il-te-plaît un nom de PNJ (utilisation : @npcoff <nom_PNJ>).
+
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+Entre s'il-te-plaît un nom de PNJ (utilisation : @tonpc <nom_PNJ>).
+
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+Entre s'il-te-plaît une couleur de vêtement (utilisation : @dye/@ccolor <couleur des vêtements : %d-%d>).
+
+Please enter a guild name (usage: @guild <guild_name>).
+Entre s'il-te-plaît un nom de guilde (utilisation : @guild <nom_guilde>).
+
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+Entre s'il-te-plaît un nom de guilde/ID (utilisation : @guildrecall <nom_guilde/ID>).
+
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+Entre s'il-te-plaît un nom de guilde/ID (utilisation : @guildspy <nom_guilde/ID>).
+
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+Entre s'il-te-plaît une couleur de cheveux (utilisation : @haircolor/@hcolor <couleur cheveux : %d-%d>).
+
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+Entre s'il-te-plaît une coupe de cheveux (utilisation : @hairstyle/@hstyle <ID cheveux : %d-%d>).
+
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+Entre s'il-te-plaît un ID d'homoncule (utilisation : @makehomun <id homoncule>).
+
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+Entre s'il-te-plaît une valeur de faim (utilisation : @homhungry <valeur faim [0-100]>).
+
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+Entre s'il-te-plaît un ajustement de niveau (utilisation : @homlevel <nombre de niveaux>).
+
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+Entre s'il-te-plaît un ajustement de niveau (utilisation : @joblvup/@jlevel/@joblvlup <nombre de niveaux>).
+
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+Entre s'il-te-plaît un ajustement de niveau (utilisation : @lvup/@blevel/@baselvlup <nombre de niveaux>).
+
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+Entre s'il
+
+Please enter a message (usage: @broadcast <message>).
+Entre s'il-te-plaît un mesage (utilisation : @broadcast <message>).
+
+Please enter a message (usage: @homtalk <message>).
+Entre s'il-te-plaît un mesage (utilisation : @homtalk <message>).
+
+Please enter a message (usage: @kami <message>).
+Entre s'il-te-plaît un mesage (utilisation : @kami <message>).
+
+Please enter a message (usage: @localbroadcast <message>).
+Entre s'il-te-plaît un mesage (utilisation : @localbroadcast <message>).
+
+Please enter a message (usage: @me <message>).
+Entre s'il-te-plaît un mesage (utilisation : @me <message>).
+
+Please enter a message (usage: @pettalk <message>).
+Entre s'il-te-plaît un mesage (utilisation : @pettalk <message>).
+
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+Entre s'il-te-plaît un nom de monstre/ID et un nom de guilde/ID (utilisation : @disguiseguild <nom monstre/ID>, <nom guilde/ID>).
+
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+Entre s'il-te-plaît un nom de monstre/ID (utilisation : @showmobs <nom monstre/ID>).
+
+Please enter a monster name (usage: @mobsearch <monster name>).
+Entre s'il-te-plaît un nom de monstre (utilisation : @mobsearch <nom monstre>).
+
+Please enter a monster name (usage: @summon <monster name> {duration}).
+Entre s'il-te-plaît un nom de monstre (utilisation : @summon <nom monstre> {durée}).
+
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+Entre s'il-te-plaît un nom de monstre/ID (utilisation : @mobinfo <nom monstre/ID>).
+
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+Entre s'il-te-plaît un nom de monstre/ID (utilisation : @whereis <nom monstre/ID>).
+
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+Entre s'il-te-plaît un nom de monstre/nom d'œuf/ID (utilisation : @makeegg <pet>).
+
+Please enter a number (usage: @skpoint <number of points>).
+Entre s'il-te-plaît un nombre (utilisation : @skpoint <nom de points>).
+
+Please enter a number (usage: @stpoint <number of points>).
+Entre s'il-te-plaît un nombre (utilisation : @stpoint <nom de points>).
+
+Please enter a party name (usage: @party <party_name>).
+Entre s'il-te-plaît un nom de groupe (utilisation : @party <nom de groupe>).
+
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+Entre s'il-te-plaît un nom de groupe/ID (utilisation : @partyrecall <nom de groupe/ID>).
+
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+Entre s'il-te-plaît un nom de groupe/ID (utilisation : @partyspy <nom de groupe/ID>).
+
+Please enter a player name (usage: @block <char name>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @block <nom du joueur>).
+
+Please enter a player name (usage: @jail <char_name>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @jail <nom du joueur>).
+
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @jumpto/@warpto/@goto <nom du joueur/ID>).
+
+Please enter a player name (usage: @kick <char name/ID>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @kick <nom du joueur/ID>).
+
+Please enter a player name (usage: @nuke <char name>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @nuke <nom du joueur>).
+
+Please enter a player name (usage: @recall <char name/ID>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @recall <nom du joueur/ID>).
+
+Please enter a player name (usage: @trade <char name>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @trade <nom du joueur>).
+
+Please enter a player name (usage: @unban <char name>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @unban <nom du joueur>).
+
+Please enter a player name (usage: @unblock <char name>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @unblock <nom du joueur>).
+
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @unjail/@discharge <nom du joueur>).
+
+Please enter a player name (usage: @unmute <char name>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @unmute <nom du joueur>).
+
+Please enter a player name (usage: @where <char name>).
+Entre s'il-te-plaît un nom de joueur (utilisation : @where <nom du joueur>).
+
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+Entre s'il-te-plaît une position et une quantité (utilisation : @refine <position d'équipement> <+/- quantité>).
+
+Please enter a quest skill ID.
+Entre s'il-te-plaît une ID de compétence de quête.
+
+Please enter a script file name (usage: @loadnpc <file name>).
+Entre s'il-te-plaît un nom de fichier de script (utilisation : @loadnpc <nom fichier>).
+
+Please enter a skill name to look up (usage: @skillid <skill name>).
+Entre s'il-te-plaît un nom de compétence à regarder (utilisation : @skillid <nom compétence>).
+
+Please enter a sound filename (usage: @sound <filename>).
+Entre s'il-te-plaît un nom de fichier de son (utilisation : @sound <nom fichier>).
+
+Please enter a speed value (usage: @speed <%d-%d>).
+Entre s'il-te-plaît une valeur de vitesse (utilisation : @speed <%d-%d>).
+
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+Entre s'il-te-plaît un type/drapeau de statut (utilisation : @displaystatus <type de statut> <drapeau> <tick> {<val1> {<val2> {<val3>}}}).
+
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+Entre s'il-te-plaît un temps en minutes (utilisation : @mutearea/@stfu <temps en minutes>).
+
+Please enter a valid amount.
+Entre s'il-te-plaît une quantité valide.
+
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+Entre s'il-te-plaît un niveau valide (utilisation : @guildlvup/@guildlvlup <# de niveaux>).
+
+Please enter a valid number (usage: @pethungry <0-100>).
+Entre s'il-te-plaît un nombre valide (utilisation : @pethungry <0-100>).
+
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+Entre s'il-te-plaît une position valide (utilisation : @memo <memo_position:%d-%d>).
+
+Please enter a valid value (usage: @petfriendly <0-1000>).
+Entre s'il-te-plaît une valeur valide (utilisation : @petfriendly <0-1000>).
+
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+Entre s'il-te-plaît une valeur valide (utilisation : @str/@agi/@vit/@int/@dex/@luk <+/-ajustement>).
+
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+Entre s'il-te-plaît tous les paramètres (utilisation : @item2 <nom objet/ID> <quantité>).
+
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+Entre s'il-te-plaît tous les paramètres (utilisation : @itembound2 <nom objet/ID> <quantité>
+
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+Entre s'il-te-plaît une quantité (utilisation : @spiritball <nombre : 0-%d>).
+
+Please enter an amount (usage: @zeny <amount>).
+Entre s'il-te-plaît une quantité (utilisation : @zeny <quantité>).
+
+Please enter an amount.
+Entre s'il-te-plaît une quantité.
+
+Please enter an effect number (usage: @effect <effect number>).
+Entre s'il-te-plaît un nombre d'effets (utilisation : @effect <nombre d'effets>).
+
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+Entre s'il-te-plaît une valeur d'intimité (utilisation : @homfriendly <valeur d'intimité [0-1000]>).
+
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+Entre s'il-te-plaît un nom d'objet ou ID (utilisation : @item <nom objet/ID> <quantité>).
+
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+Entre s'il-te-plaît un nom d'objet ou ID (utilisation : @itembound <nom objet/ID> <quantité> <type de lien>).
+
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+Entre s'il-te-plaît un nom d'objet/ID (utilisation : @ii/@iteminfo <nom objet/ID>).
+
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+Entre s'il-te-plaît un nom d'objet/ID, une quantité, et un nom de joueur (utilisation : #delitem <joueur> <nom objet/ID> <quantité>).
+
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+Entre s'il-te-plaît au moins un nom d'objet/ID (utilisation : @produce <nom équipé/ID> <élément> <# de nombreux>).
+
+Please enter at least one option.
+Entre s'il-te-plaît au moins une option.
+
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+Entre s'il-te-plaît au moins une liste de nombres valide (utilisation : @mapinfo <0-3> <carte>).
+
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+Entre s'il-te-plaît au moins une valeur (utilisation : @model <ID cheveux : %d-%d> <couleur cheveux : %d-%d> <couleur vêtements : %d-%d>).
+
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+Entre s'il-te-plaît un temps de bannissement et un nom de joueur (utilisation : @ban <temps> <nom personnage>).
+
+Please enter color and message (usage: @kamic <color> <message>).
+Entre s'il-te-plaît une couleur et un message (utilisation : @kamic <couleur> <message>).
+
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+Entre s'il-te-plaît un nom de guilde/ID (utilisation : @sizeguild <taille> <nom guilde/ID>).
+
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+Entre s'il-te-plaît un nom de guilde/ID (utilisation : @undisguiseguild <nom guilde/ID>).
+
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+Entre s'il-te-plaît un nom d'objet/ID (utilisation : @whodrops <nom objet/ID>).
+
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+Entre s'il-te-plaît une partie du nom d'un objet (utilisation : @idsearch <partie du nom d'un objet>).
+
+Please enter the combat zone on the left.
+Entre s'il-te-plaît la zone de combat sur la gauche.
+
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+Entre s'il-te-plaît les paramètres correctes (utilisation : @npctalk <nom pnj>, <message>).
+
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+Entre s'il-te-plaît les paramètres correctes (utilisation : @npctalkc <couleur> <nom pnj>, <message>).
+
+Please enter the desired color
+Entre s'il-te-plaît la couleur désirée
+
+Please enter the desired race
+Entre s'il-te-plaît la race désirée
+
+Please enter the desired style
+Entre s'il-te-plaît le style désiré
+
+Please enter the message:
+Entre s'il-te-plaît le message :
+
+Please enter the new line.
+Entre s'il-te-plaît la nouvelle ligne.
+
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+Entre s'il-te-plaît deux adresses mail (utilisation : @email <mail courant> <nouveau mail>).
+
+Please find daddy...
+Trouve papa s'il-te-plaît...
+
+Please find my daddy...
+Trouve mon papa s'il-te-plaît...
+
+Please find the small chest, buried somewhere on Artis hill.
+Trouve le petit coffre s'il-te-plaît, enterré quelque part sur la Colline d'Artis.
+
+Please guide me.
+Guide-moi je te prie.
+
+Please select a category:
+Sélectionne une catégorie :
+
+Please select a chapter:
+Sélectionne un chapitre :
+
+Please select a quest:
+Sélectionne une quête :
+
+Please select the interval:
+Sélectionne un intervalle :
+
+Please specify a display name or monster name/id.
+Spécifie un nom d'affichage ou un nom de monstre/id.
+
+Please take this @@ for your help.
+Prends donc cette @@ pour ton aide.
+
+Please try to figure out what went wrong with this order and bring me those potions.
+Essaye de découvrir ce qu'il s'est mal passé avec cette commande et apporte-moi ces potions.
+
+Please, have a seat.
+Prends place s'il-te-plaît.
+
+Pleasure to meet you. I am @@.
+Ravi de te rencontrer. Je suis @@.
+
+Plush#001-2-28
+Peluche#001-2-28
+
+Plushroom
+Peluchignon
+
+Plushroom Box
+Boîte de Peluchignons
+
+Plushroom Field
+Champ de Peluchignons
+
+Plushrooms you say?
+Des peluchignons tu dis ?
+
+Poem about Poems
+Poème de Poèmes
+
+Poisoned Dish
+Plat Empoisonné
+
+Poisoned Julia
+Julia Empoisonnée
+
+Poor Chelios, I don't envy him...
+Pauvre de Chelios, je ne l'envie pas...
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+Position : 1:Haut 2:Milieu 3:Bas 4:Arme 5:Bouclier 6:Chaussures 7:Robe 8:Corps
+
+Practice! There are no secrets to becoming a warrior.
+L'entraînement ! Il n'y a aucun secret pour devenir un guerrier.
+
+Priest
+Prêtre
+
+Princess Slayer
+Tueur de Princesses
+
+Professor
+Professeur
+
+Prologue
+Prologue
+
+Protect me, please...
+Protège-moi, s'il-te-plaît...
+
+Pumpkin
+Citrouille
+
+Pumpkin Hat
+Chapeau Citrouille
+
+Pumpkin Seeds
+Graînes de Citrouille
+
+Pumpkish
+Citrouche
+
+Pumpkish Juice
+Jus de Citrouche
+
+Purple Blobime
+Blobime Violet
+
+Purple Cotton Dye
+Teinture Coton Violet
+
+PvP Flags:
+Drapeaux PVP:
+
+PvP Off.
+PvP Off.
+
+PvP On.
+PvP On.
+
+PvP is already Off.
+Le PvP est déjà Off
+
+PvP is already On.
+Le PvP est déjà On
+
+Pvp ON |
+Pvp ON |
+
+Q'Anon
+Q'Anon
+
+Q'Muller
+Q'Muller
+
+Q'Muller.
+Q'Muller.
+
+Q'Onan asks to find chest
+Q'Onan a demandé de trouver le coffre
+
+Q'Onan#000-0-0
+Q'Onan#000-0-0
+
+Q'Onan#000-2-1
+Q'Onan#000-2-1
+
+Q'Onan#001-1
+Q'Onan#001-1
+
+Q'Pid#001-1
+Q'Pid#001-1
+
+Quest database has been reloaded.
+La base de données des quêtes a été rechargée.
+
+Quest debug
+Débogage de quête
+
+Quest state: @@
+État de la quête : @@
+
+Quit
+Quitter
+
+Race
+Race
+
+Raijin Voice
+Voix d'un Raijin
+
+Raise this skill
+Augmenter cette compétence
+
+Raises your Int by 50
+Int augmenté de 50
+
+Raises your base level by 50
+Niveau de base augmenté de 50
+
+Raises your job level by 50
+Niveau de métier augmenté de 50
+
+Ranger
+Ranger
+
+Ranger T
+Ranger T
+
+Rate management
+
+
+Ratto
+Ratto
+
+Ratto Tail
+Queue de Ratto
+
+Ratto Teeth
+Dents de Ratto
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+ContrôleDeRattos#001-2-23
+
+Read it.
+La lire.
+
+Really? That's kind of you, I accept your help!
+Vraiment ? C'est vraiment gentil de ta part, j'accepte ton aide !
+
+Rebellion
+Rébellion
+
+Red Cotton Dye
+Teinture Coton Rouge
+
+Red Plush Wine
+Vin de la Peluche Rouge
+
+Reduces your Int by 50
+Int réduit de 50
+
+Reduces your base level by 50
+Int niveau de base de 50
+
+Reduces your job level by 50
+Int niveau de métier de 50
+
+Registered
+Enregistré
+
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+L'enregistrement est ouvert à tout le monde, mais les nouveaux-venus doivent payer des frais pour toute la paperasse.
+
+Related quests:
+Quêtes en rapport :
+
+Remember, you have to find my brother on the hill east of here.
+N'oublie pas, tu dois trouver mon frère sur la colline à l'est d'ici.
+
+Remind me, what should I do?
+Rappelle-moi, que dois-je faire ?
+
+Remove this line
+Supprimer cette ligne
+
+Remove this skill
+Supprimer cette compétence
+
+Removed %d Kafra points. Total %d points.
+%d points Kafra enlevés. Total de %d points.
+
+Removed %d cash points. Total %d points.
+%d de points d'argent enlevés. Total de %d points.
+
+Removed all bans from the '%s' channel
+Tous les bans ont été retirés du canal '%s'
+
+Removed item type: '%s' from your autoloottype list.
+Type d'objet supprimé : '%s' de ta liste de type de ramassage automatique.
+
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+Objet supprimé : '%s''%s' {%d} de ta liste de ramassage automatique d'objets.
+
+Repeat how many times?
+Répéter combien de fois ?
+
+Repeat: @@ times
+Répéter : @@ fois
+
+Report back to me once you've had enough!
+Reviens-me voir lorsque tu en auras assez !
+
+Requires logout
+Déconnexion nécessaire
+
+Resa
+Resa
+
+Resa gave package
+Resa a donné le paquet
+
+Reset
+Réinitialisation
+
+Reset 'Feeling' maps.
+Réinitialiser les cartes 'Sentiment'.
+
+Reset EVERYTHING
+Réinitialiser TOUT
+
+Reset done!
+Réinitialisation faite !
+
+Reset stats, skills, level
+Réinitialiser les statistiques, les compétences, le niveau
+
+Reset subquests
+Réinitialiser les sous-quêtes
+
+Reset |
+Réinitialiser |
+
+Return to Debug menu
+Revenir au menu de débogage
+
+Return to Super Menu
+Revenir au Super Menu
+
+Return to main menu
+Revenir au menu principal
+
+Return to skill debug menu
+Revenir au menu de débogage de compétence
+
+Returned piou to Salem
+Piou rendu à Salem
+
+Returned to normal state.
+Revenu à un état normal.
+
+Returned to real name.
+Revenu à ton véritable nom.
+
+Returning to normal font.
+Revenu à la police de caractères normale.
+
+Right Crafty Wing
+Aile Droite de Crafty
+
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+Parfaitement ! La nôtre est un royaume de terre et de mer. Vois-tu, les marins sont rapides à leurs tâches lorsqu'ils n'ont pas de vue sur la terre, mais à quai à ce joyau verdoyant, ils se sentent si bien qu'ils prennent juste trop de temps pour rapporter toute la nourriture à bord du navire. Peut-être que tu pourrais les aider.
+
+RightBarrierCheck
+BarrièreDroite
+
+RightDoorCheck
+PorteDroite
+
+Robin
+Robin
+
+Rogue
+Escroc
+
+Royal Guard
+Garde Royale
+
+Royal Guard T
+Garde Royale T
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rumly is hiding behind the tree.
+Rumly se cache derrière un arbre.
+
+Rumly needs your help
+Rumly a besoin de ton aide
+
+Rumly wants @@
+Rumly veut @@
+
+Rumly#001-1
+Rumly#001-1
+
+Rune Knight
+Chevalier Runique
+
+Rune Knight T
+Chevalier Runique T
+
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+ALORS QUOI DE NEUF ?! QUE FAIS-TU ?!
+
+Sadly, you found nothing but dirt.
+Malheureusement, tu n'as rien trouvé d'autre que de la poussière.
+
+Sage
+Sage
+
+SailorShirt
+Chemise de Marin
+
+Sailors
+Marins
+
+Sakura |
+Sakura |
+
+Salem asks to catch piou
+Salem a demandé d'attraper le piou
+
+Salem#001-1
+Salem#001-1
+
+Samantha
+Samantha
+
+Sapartan
+Sapartan
+
+Scheduled broadcasts
+Annonces prévues
+
+Scheduled broadcasts - Create new
+Annonces prévues - Créer une nouvelle
+
+Script could not be loaded.
+Le script n'a pas pu être chargé.
+
+Script loaded.
+Script chargé.
+
+Scripts have been reloaded.
+Le script a été rechargé.
+
+Sea Drops
+Gouttes d'Eau de Mer
+
+Sea water?! I will not help you with your evil plan!
+De l'eau de mer ?! Je ne t'aiderai par pour ton plan diabolique !
+
+Search results for '%s' (name: id):
+Rechercher les résultats pour '%s' (nom : id) :
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+Deuxièmement, choisi avec attention l'arme qui t'es la plus appropriée. Certaines personnes préfèrent faire face à leur ennemis avec un hache très lourde, d'autres préfèrent les attaquer à distance avec un arc par exemple.
+
+See you aboard.
+On se voit à bord.
+
+See you later!
+À la prochaine !
+
+See you next time!
+À la prochaine fois !
+
+See you soon!
+A bientôt!
+
+See you!
+À la prochaine !
+
+See you! And come back with the plushrooms!
+À la prochaine ! Et reviens avec des peluchignons !
+
+See you.
+À plus !
+
+Seek a colorant for that material:
+Chercher un colorant pour ce matériau :
+
+Seems I've helped everyone here. I don't know what to do now!
+Il semblerait que j'ai aidé tout le monde ici. Je ne sais pas quoi faire maintenant !
+
+Seems yummy! Let me taste it!
+Cela semble succulent ! Laisse-moi y goûter !
+
+Send 10 times
+Envoyer 10 fois
+
+Send 2 times
+Envoyer 2 fois
+
+Send 20 times
+Envoyer 20 fois
+
+Send 3 times
+Envoyer 3 fois
+
+Send 5 times
+Envoyer 5 fois
+
+Send indefinitely
+Envoyer indéfiniment
+
+Send only once
+Envoyer une seule fois
+
+Send this message also on login?
+Envoyer ce message aussi après la connexion ?
+
+Sending request to login server...
+Requête envoyée au login server...
+
+Sent on login: @@
+Envoyé lors de la connexion : @@
+
+Sent on login: yes
+Envoyé lors de la connexion : oui
+
+Sent packet 0x%x (%d)
+Paquet envoyé 0x%x (%d)
+
+Sent to Q'Anon
+Envoyé à Q'Anon
+
+Sent to battle
+Envoyé au combat
+
+Sent to training
+Envoyé à l'entraînement
+
+Sent: @@ times out of @@
+Envoyé : @@ fois sur @@
+
+Serena
+Serena
+
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+Sérieusement ?! C'est juste un cookie tu sais... Dis-moi ce que je dois faire pour en avoir un.
+
+Seriously?!
+Sérieusement ?!
+
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+Temps d'Actvité du Serveur : %ld jours, %ld heures, %ld minutes, %ld secondes.
+
+Server is jammed due to overpopulation.
+Le serveur est bloqué en raison d'une surpopulation.
+
+Server time (normal time): %A, %B %d %Y %X.
+Temps du serveur (temps normal) : %A, %B %d %Y %X.
+
+Set a new broadcast
+Établir une nouvelle annonce
+
+Set battle_config as requested.
+Établir battle_config comme demandé.
+
+Set state manually
+Changer l'état manuellement
+
+Set subquests as completed
+Changer les sous-quêtes comme terminées
+
+Set the level manually
+Changer le niveau manuellement
+
+Seven Castles
+Sept Châteaux
+
+Seventeen Castles
+Dix-sept Châteaux
+
+Shadow Chaser
+Chasseur de Fantômes
+
+Shadow Chaser T
+Chasseur de Fantômes T
+
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+C'est une bonne amie à moi. On voulait se marier quelques semaines avant son accident mais...
+
+She is the nurse and shipkeeper of this ship.
+Elle est l'infirmière et la gardienne de ce navire.
+
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+Elle est très compétente lorsqu'il s'agit de transformer une simple pièce de tissu en une merveilleuse œuvre d'art !
+
+She is waiting for you on the dock.
+Elle t'attend sur le ponton.
+
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+Elle a dit qu'elle accepterait quand les pious auront des dents. Ce n'est qu'une question de temps, tu vois ?
+
+She told me that you had some tasks for me.
+Elle m'a dit que tu avais des tâches à faire pour moi.
+
+She wants? What if I don't want?
+Elle veut ? Mais si moi je veux pas ?
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0
+Elle est sur le niveau supérieur, tu ne peux pas la rater. C'est la seule fille de l'équipage, enfin, apart toi yainyenant !
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1
+Elle est sur le niveau supérieur, tu ne peux pas la rater. C'est la seule fille de l'équipage.
+
+Shemagh
+Keffieh
+
+Shhht, don't say it that loud...
+Shhht, ne le dis pas si fort...
+
+Shht shht!
+Shht shht !
+
+Shop is out of stock! Come again later!
+Le magasin est à court de stock ! Reviens plus tard !
+
+Should you be too quick or wait too long, you will most likely fail.
+Si tu es trop rapide ou si tu attends trop longtemps, tu échoueras sans doute.
+
+Sign#001-1-s-alchemist
+Sign#001-1-s-alchimiste
+
+Sign#001-1-s-barber
+Sign#001-1-s-coiffeur
+
+Sign#001-1-s-blacksmith
+Signe#001-1-s-forgeron
+
+Sign#001-1-s-cityhall
+Signe#001-1-s-hôteldeville
+
+Sign#001-1-s-exit-l-dir
+Signe#001-1-s-exit-l-dir
+
+Sign#001-1-s-hill
+Signe#001-1-s-colline
+
+Sign#001-1-s-inn
+Signe#001-1-s-auberge
+
+Sign#001-1-s-innright
+Signe#001-1-s-aubergedroite
+
+Sign#001-1-s-legion
+Signe#001-1-s-légion
+
+Sign#001-1-s-legiondir
+Signe#001-1-s-légiondir
+
+Sign#001-1-s-legionright
+Signe#001-1-s-légiondroite
+
+Sign#001-1-s-library
+Signe#001-1-s-bibliothèque
+
+Sign#001-1-s-lightarmor
+Signe#001-1-s-armurelégère
+
+Sign#001-1-s-market
+Signe#001-1-s-marché
+
+Sign#001-1-s-marketdir
+Signe#001-1-s-marchédir
+
+Sign#001-1-s-marketright
+Signe#001-1-s-marchédroite
+
+Sign#001-1-s-merchantg
+Signe#001-1-s-gmarchands
+
+Sign#001-1-s-warehouse
+Signe#001-1-s-entrepôt
+
+Silver Cotton Dye
+Teinture Coton Argenté
+
+Silvio
+Silvio
+
+Silvio for example?
+Silvio par exemple ?
+
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+Silvio commence à parler avec sa bouteille, tu pars, en le laissant à sa conversation privée.
+
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+Contacte-les tout simplement, sur le forum, par message privé ou irc. Lorsque tu est utile et gentil à la fois, ils te répondront de la même manière. Et avec du temps, il t'ajouteront sûrement à la liste des cookies !
+
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+Puisque Don s'est installé à Artis, lui et sa bande ont refusé de s'enregistrer à la Guilde des Marchands.
+
+Sincerely yours, Dan.
+Sincèrement vôtre, Dan
+
+Six Castles
+Six Châteaux
+
+Sixteen Castles
+Seize Châteaux
+
+Size change applied.
+Changement de taille appliqué.
+
+Skill Debug
+Débogage de Compétence
+
+Skill Debug - Modify Skill
+Débogage de Compétence - Modifier Compétence
+
+Skill database has been reloaded.
+La base de données des compétences a été rechargée.
+
+Skill delay failures are now shown.
+Les échecs quotidiens de compétences ne sont pas affichés.
+
+Skill delay failures will not be shown.
+Les échecs quotidiens de compétences ne seront pas affichés.
+
+Skills have been disabled in this map.
+Les compétences ont été désactivées dans cette carte.
+
+Skills have been enabled in this map.
+Les compétences ont été activées dans cette carte.
+
+Slave clone spawned.
+Le clone esclave est apparu.
+
+Small Tentacles
+Petites Tentacules
+
+Sniper
+Sniper
+
+Snow has stopped falling.
+La neige a arrêté de tomber.
+
+Snow |
+Neige |
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0
+Alors j'allais te demander si peut-être tu serais intéressée à me donner un coup de main avec quelques courses.
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1
+Alors j'allais te demander si peut-être tu serais intéressé à me donner un coup de main avec quelques courses.
+
+So close!
+Tellement proche !
+
+So finally someone has came to visit me?
+Alors quelqu'un est enfin venu me rendre visite ?
+
+So in a hurry, I forgot to take enough bait for fishing.
+Alors dans ma précipitation, j'ai oublié de prendre suffisamment d'appâts pour pêcher.
+
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+Alors comme ça j'ai un estomac en plus à remplir. Ces enfoirés n'ont pas de respect pour ceux qui les nourrissent chaque foutu jour !
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1
+C'est pour cela que nous voulions t'avertir, peut-être qu'il vient de cette guilde, en raison du signe sur son radeau.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0
+C'est pour cela que nous voulions t'avertir, peut-être qu'elle vient de cette guilde, en raison du signe sur son radeau.
+
+So you think you're tough? A warrior must also be loyal and patient.#0
+Alors tu penses être une dure ? Une guerrière doit aussi être loyale et patiente.
+
+So you think you're tough? A warrior must also be loyal and patient.#1
+Alors tu penses être un dur ? Un guerrier doit aussi être loyal et patient.
+
+So you're under the control of a dictatorship? That's... reassuring!
+Alors, tu es sous le contrôle d'un dictateur ? C'est... rassurant !
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#0
+Alors, tu es bouillante maintenant ? T'as donné une bonne leçon à ces mannequins ? Bien !
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#1
+Alors, tu es bouillant maintenant ? T'as donné une bonne leçon à ces mannequins ? Bien !
+
+So, do you have anything for me today?
+Alors, as-tu quelque chose pour moi aujourd'hui ?
+
+So, do you still want a cookie?
+Alors, tu veux toujours un cookie ?
+
+So, everything went fine?
+Alors, tout s'est bien passé ?
+
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+Alors, comment te sens-tu ? J'ai vu que Julia avait fait un travail merveilleux ! Tu sembles être en bonne santé maintenant.
+
+So, how is it going? Did you meet any other crew members yet?
+Alors, comment ça va ? As-tu déjà rencontré d'autres membres de l'équipage ?
+
+So, search for answers.
+Alors va chercher les réponses.
+
+So, what can I do for you?
+Alors, que puis-je faire pour toi ?
+
+So, what do you say?
+Alors, qu'en dis-tu ?
+
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0
+Alors, quel bon vend t'as ammenée jusqu'ici ? Étais-tu sur ton radeau dans le but de me rencontrer ? Ou bien est-ce que c'est parce que tu as entendu mes exploits à Artis ?
+
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1
+Alors, quel bon vend t'as ammené jusqu'ici ? Étais-tu sur ton radeau dans le but rencontrer Julia ? Ou bien est-ce parce que tu voulais voir les belles serveuses d'Artis ?
+
+So, what was I saying?
+Alors, qu'est-ce-que je disais ?
+
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+Alors, où est mon piou ? Tu ne devrais pas faire attendre un vieil homme. Vas l'attraper comme tu me l'as promis.
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0
+Alors, tu t'es enfin réveillée ? Nous avons tous pensé que tu étais dans une sorte de... Tu sais, ce genre de très long comas.
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1
+Alors, tu t'es enfin réveillé ? Nous avons tous pensé que tu étais dans une sorte de... Tu sais, ce genre de très long comas.
+
+So? You haven't exploded yet! Are you getting anything?
+Alors ? Tu n'as pas encore explosé ! Tu as pu voir quelque chose ?
+
+Solved conflict
+Conflit résolu
+
+Some Bandanas and Sailor Hats are inside this box.
+Il y a quelques bandanas et chapeaux de marins dans cette boîte.
+
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+Certains citoyens sont inquiets à propos du nombre grandissant de Pluches sur la colline d'Artis.
+
+Some food.
+De la nourriture.
+
+Some of the crew are looking for goods we can trade with at our next destination.
+Certains membres de l'équipage sont partis à la recherche de biens que nous pourrons échanger à notre prochaine destination.
+
+Some of your items cannot be vended and were removed from the shop.
+Certains de tes objets ne peuvent pas être vendus et ont été retirés du magasin.
+
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+
+
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+En revanche, certaines personnes préfèrent pêcher avec des appâts peu orthodoxes comme de la @@ ou des @@.
+
+Some tasks will help you become aquainted with Artis. Trust me.
+Certaines tâches te permettront de t'habituer à Artis. Crois-moi.
+
+Some types of fish also enjoy @@ quite a bit.
+Certaines espèces de poissons aiment bien les @@s.
+
+Somebody is probably training, better wait for him to finish.
+Quelqu'un s'entraîne probablement, mieux vaut attendre qu'il ai fini.
+
+Somebody is waiting for you outside!
+Quelqu'un t'attend dehors !
+
+Somebody took your place on this spot!
+Quelqu'un a prit ta place à cet endroit !
+
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+
+
+Somehow you don't feel good about your deed.
+D'une certaine manière, tu ne te sens pas très bien à propos de tes actes.
+
+Something else?
+Quelque chose d'autre ?
+
+Something is wrong with me, I can't smile nor sit.
+Quelque chose ne vas pas bien chez moi, je ne peux ni sourrire, ni m'asseoir.
+
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+Parfois un bon marchant a besoin de tendre la main en premier. C'est pour la maison, tu transmettras mes respects à Chelios.
+
+Sometimes, I wish someone would be sent here to help us.
+Parfois, je voudrais tellement que quelqu'un soit envoyé ici pour nous aider.
+
+Sorcerer
+Sorcier
+
+Sorcerer T
+Socier T
+
+Sorry I didn't mean to bother you.
+Désolé, je ne voulais pas te déranger.
+
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+Désolé l'ami, tu ne peux pas passer de ce côter, on bouge des meubles.
+
+Sorry but I have no time for this.
+Désolé mais je n'ai pas le temps pour ça.
+
+Sorry i can't help you. Go away!
+Désolé je ne peux pas t'aider. Vas-t'en !
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+Oh pardon ! J'ai complètement oublié de me présenter. Je me nomme Arpan, mais les autres m'appellent Arpan Magique, parce que je connais deux, trois tours de magie.
+
+Sorry, I am not in the mood for another fight with these rattos.
+Désolé, mais je ne suis pas d'humeur à me battre contre des rattos.
+
+Sorry, I have to go.
+Désolé, je dois y aller.
+
+Sorry, I'm busy with other registrations.
+Désolé, je suis occupé avec d'autres inscriptions.
+
+Sorry, I'm doing other things at the moment.
+Désolé, je fais autre chose pour le moment.
+
+Sorry, but I can't tell you anything about that.
+Désolé, mais je ne peux rien te dire à ce sujet.
+
+Sorry, but you don't have what I need.
+Désolé, mais tu n'as pas ce dont j'ai besoin.
+
+Sorry, but you have no pet.
+Désolé, mais tu n'as pas de familier.
+
+Soul Linker
+Lieur d'Âmes
+
+Sounds good!
+Ça m'a l'air bien !
+
+Sounds like a good deal to me. I'll do it.
+Ça m'a l'air d'être une bonne affaire. Je vais le faire.
+
+South
+Sud
+
+South East
+Sud-Est
+
+South West
+Sud-Ouest
+
+Specified group does not exist.
+Le groupe spécifié n'existe pas.
+
+Speed changed.
+Vitesse changée.
+
+Speed returned to normal.
+Vitesse retournée à la normale.
+
+Spend it wisely this time.
+Dépense-le avec sagesse maintenant.
+
+Spying on the %s guild.
+Espionnage de la guilde %s.
+
+Spying on the %s party.
+Espionnage du groupe %s.
+
+Squichy Claws
+Griffes de Squichy
+
+Stalker
+Rôdeur
+
+Star Gladiator
+Gladiateur Étoile
+
+Start broadcasting
+Commencer l'annonce
+
+Start broadcasting, and make an extra broadcast right now
+Commencer l'annonce, et faire une annonce supplémentaire là maintenant
+
+Start over
+Recommencer
+
+Stat changed.
+Statistique changée.
+
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+Statistiques : For %d / Agi %d / Vit %d / Int %d / Dex %d / Cha %d
+
+Status database has been reloaded.
+La base de données de statut a été rechargée.
+
+Status point reset can't be undone. Do you really want this?
+La réinitialisation des points de statut ne peux pas être annulée. Veux-tu vraiment faire cela ?
+
+Stay clear.
+Reste tranquille.
+
+Stay here, I will be back as soon as I have some.
+Reste ici, je serai de retour dès que j'en aurai.
+
+Stop broadcasting
+Arrêter l'annonce
+
+Stop disturbing me, I already re-read that part twice because of you!
+Arrête de me perturber, j'ai déjà re-lu cette partie deux fois à cause de toi !
+
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0
+Arrête de lui crier dessus Silvio, ou je lui dit comment tu cries comme un bébé pendant les orages.
+
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1
+Arrête de lui crier dessus Silvio, ou je lui dit comment tu cries comme un bébé pendant les orages.
+
+Stop it!
+Arrête ça !
+
+Storage has been not loaded yet.
+
+
+Storage opened.
+Entrepôt ouvert.
+
+Store#001-2-0
+Boutique#001-2-0
+
+Store#Aquada001-1
+Boutique#Aquada001-1
+
+Store#FishStore001-1
+Boutique#BoutiquedePoissons001-1
+
+Store#General001-1
+Boutique#Général001-1
+
+Store#Manana001-1
+Boutique#Manana001-1
+
+Store#Potion001-1
+Boutique#Potion001-1
+
+Store#SeaStore001-1
+Boutique#BoutiquedelaMer001-1
+
+Store#Shield001-2-27
+Boutique#Bouclier001-2-27
+
+Store#Various001-1
+Boutique#Divers001-1
+
+Store#Weapon001-2-27
+Boutique#Armes001-2-27
+
+Str: %d (%d~%d)
+For : %d (%d~%d)
+
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+La force multiplie les dégâts de tes coups, en particulier ceux de mélée. Tu auras aussi la capacité de pouvoir porter plus de choses.
+
+Stupid yeye...
+Que tu es stupide...
+
+Subquests:
+Sous-quêtes :
+
+Summer
+Été
+
+Summoner
+Invocateur
+
+Super Baby
+Super Bébé
+
+Super Menu
+Super Menu
+
+Super Novice
+Super Novice
+
+Sura
+Sura
+
+Sura T
+Sura T
+
+Sure, but what will I get in exchange?
+Certainement, mais que recevrais-je en échange ?
+
+Sure, but what will you give me in exchange?
+Bien sûr, mais que me donnes-tu en échange?
+
+Sure, cap'tain.
+Bien sûr, capitaine.
+
+Sure, why not?
+Bien sûr, pourquoi pas ?
+
+Surely. Take this box full of @@s.
+Bien sûr. Prends cette boîte de @@s.
+
+Surprise me!
+Surprends-moi !
+
+Swordsman
+Épéiste
+
+THAT'S A NICE NAME!
+ÇA, C'EST UN BEAU NOM !
+
+Taekwon
+Taekwon
+
+Take a Bandana.
+Prendre un Bandana.
+
+Take an @@ and a @@, yeye obtains a @@.
+Prends un @@ et un @@, yuyu obtiendras un @@.
+
+Take care!
+Fais attention!
+
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+Prends la route de l'est qui va au nord et suis-la jusqu'à ce que tu sois en haut de la falaise.
+
+Take the sword, and say hi to Enora for me!
+Prends l'épée et passe le bonjour à Énora de ma part !
+
+Take these coins in exchange and be careful.
+Prends ces pièces en échange et fais attention.
+
+Take this money as a reward for your nice words.
+Prends cet argent comme récompense pour tes mots doux.
+
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+Prends cet argent pour ton sage choix. Mais ne le refais plus. La grande mer a été miséricordieuse avec toi une fois... Ne tentes pas le destin une nouvelle fois !
+
+Take your reward from the box next to my desk!
+Prends ta récompense depuis la caisse à côté de mon bureau.
+
+Talk to FightNPCName and he'll show you the ropes.
+Parle à FightNPCName et il te montrera les cordes.
+
+Talk to you later!
+Je te parle plus tard!
+
+Talk to you soon!
+Je te parle bientôt!
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+Parle au Banquier Lloyd dans la Guilde des Marchands, c'est un grand bâtiment sur la partie nord d'Artis, en haut de la petite colline.
+
+Talked to Janus
+A parlé à Janus
+
+Talked to narrator
+A parlé au narrateur
+
+Taree
+Taree
+
+Target character must be online and be a guild member.
+Le personnage visé doit être en ligne et être un membre de la guilde.
+
+Target character must be online and in your current party.
+Le personnage visé doit être en ligne et faire parti de ton groupe actuel.
+
+Tarlan
+Tarlan
+
+Task is done.
+La tâche est accomplie.
+
+Teal Cotton Dye
+Teinture Coton Turquoise
+
+Teleport Flags:
+Drapeaux de Téléportation :
+
+Tell him that everything went fine and that we're almost done with the requisitions.
+Dis-lui que tout s'est bien passé et que nous avons presque terminé avec réquésitions.
+
+Tell me, where are we right now?
+Dis-moi, où sommes-nous en ce moment ?
+
+Ten Castles
+Dix Châteaux
+
+Tentacles
+Tentacules
+
+Terry
+Terry
+
+Test MOTD
+Test MOTD
+
+Thank you again for your help!
+Merci encore pour ton aide !
+
+Thank you and be careful with that box. I have worked really hard to fill it!
+Merci et fais attention avec cette boîte. J'ai travaillé très dur pour la remplir !
+
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+Merci pour cette commission, Chelios est aussi bon que Don lorsqu'il s'agit de forger du métal.
+
+Thank you for this!
+Merci pour cela !
+
+Thank you for your help.
+Merci pour ton aide.
+
+Thank you for your tricks. I am going to try them now!
+Merci pour tes tours. Je vais les essayer dès maintenant !
+
+Thank you my friend.#0
+Merci mon amie.
+
+Thank you my friend.#1
+Merci mon ami.
+
+Thank you so much! Here, have some of my berries.
+Merci beaucoup ! Tiens, prends quelques-unes de mes baies.
+
+Thank you very much!
+Merci beaucoup !
+
+Thank you!
+Merci !
+
+Thank you, I'll take them and put them on.
+Merci, je vais aller les prendre et les enfiler.
+
+Thank you, sir, for your kind words. I am feeling better now.
+Merci, monsieurs, pour ces doux mots. Je me sens bien mieux maintenant.
+
+Thank you.
+Merci.
+
+Thank you. I'll wait here.
+Merci. Je vais attendre ici.
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+Merci encore pour m'avoir aidé ! Ces fichus rats infestent tout notre vaisseau !
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+Merci encore de m'avoir aidé. Crotte, ces rattos infestent notre fier vaisseau ! Ils sont un problème permanent et c'est pourquoi j'aurai toujours besoin de ton aide pour les exterminer afin de garder leur nombre sous contrôle. En effet, ton aide est grandement appréciée. Cependant, je ne peux te donner la récompense que pour la première extermination.
+
+Thanks for helping me!
+Merci de m'avoir aidé !
+
+Thanks for the help!
+Merci pour l'aide !
+
+Thanks!
+Merci !
+
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+Cette partie de la ville est surnommée la Colline Dorée, c'est aussi l'endroit où la Guilde des Marchands a son quartier général.
+
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+Ce pauvre petit essaye de voler du mieux qu'il peut... Mais son dernier repas et la gravité ne l'aident pas vraiment !
+
+That will be @@ E to set your respawn point
+Cela fera @@ E pour établir ton point de réapparition.
+
+That would be great!
+Ce serait super !
+
+That's a nice sword you have there.
+C'est une chouette épée que tu as là.
+
+That's exactly what I needed!
+C'est exactement ce dont j'avais besoin !
+
+That's good to hear!
+C'est bon à entendre !
+
+That's perfect, yoiis.#0
+C'est parfait, yoiise.
+
+That's perfect, yoiis.#1
+C'est parfait, yoiis.
+
+That's quite surprising... You don't look very helpful.#0
+C'est assez surprenant... Tu n'as pas l'air très utile.
+
+That's quite surprising... You don't look very helpful.#1
+C'est assez surprenant... Tu n'as pas l'air très utile.
+
+That's right, we have our very own training room. The Legion is always well prepared!
+C'est ça, nous avons notre propre salle d'entraînement. La Légion est toujours bien préparée !
+
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+La @@ est un objet d'une seule fois, tu peux l'utiliser autant de fois que le souhaites, mais tu ne peux en avoir qu'une.
+
+The Book of Laws
+Le Livre des Lois
+
+The Legion needs some potions.
+La Légion a besoin de potions.
+
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+La Légion d'Aemil est la plus grande organisation de tout ce continent ! Une ville ne peut pas être plus en sécurité lorsqu'elle est sous sa protection.
+
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+La Légion de Gasaron est un groupe de guerriers qui ont juré protection et service à leurs voisins.
+
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+La Légion de Gasaron est responsable de la sécurité des parties intramuros de la plupart de nos villes.
+
+The Legion?
+La Légion ?
+
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+Le Raijin de la bibliothèque a flirté avec moi il à un moment, tout comme Énora de la Légion.
+
+The answer is a single word, without conjugation.
+La réponse est en un seul mot, sans conugaison.
+
+The bank and item storage is shared between all characters within a same account.
+
+
+The best, the wonderful, the most choice cookie among all others, the...
+Le meilleur, le plus merveilleux, le cookie de premier choix parmis tous les autres, le...
+
+The captain has locked the door, you should go see him.
+Le capitaine a fermé la porte, tu devrais aller le voir.
+
+The captain is waiting for you! Hurry up.
+Le capitaine t'attends. Dépêches-toi !
+
+The captain wants:
+Le capitaine veut :
+
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+Le contrôle et l'administration de ces villes passe à travers différentes mains parfois. L'Ordre de Mana ou la Fraternité peut prendre les rênes plutôt que nous à certains moments.
+
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+Les détails et la main d'œuvre qui se trouvent dans cette épée ne peuvent être accomplis que par les forgerons avec le plus d'expérience.
+
+The door to the legion building is temporarily closed.
+La porte du bâtiment de la Légion est fermée temporairement.
+
+The elder ran away from you.
+L'aîne a courru loin de toi.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+La fin de l'histoire a été effacée, sûrement à cause de l'eau de mer. Quelques pages manquent toujours. C'est pourquoi encore beaucoup reste obscure, y compris le nom de l'auteur.
+
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+La peur de la voir dormir sur ce lit si tranquille, mise à l'écart, devient de plus en plus insupportable. Je pense que je n'aurai pas le courage de la voir cette fois-ci...
+
+The fee is of @@ E. So, do you want to register?
+Les frais s'élèvent à @@ E. Alors, veut-tu t'enregistrer ?
+
+The first page contains the universal rules that have been agreed upon throughout the land.
+La première page contient les règles universelles qui ont été acceptées à travers l'intégralité de la terre.
+
+The first thing you should do is to evaluate your enemy.
+La première chose que tu devrais faire c'est évaluer ton ennemi.
+
+The fog has gone.
+Le brouillard a disparu.
+
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+Le plus loin tu iras, le plus d'expérience tu auras, alors voici une petite description de toutes les statistiques que tu peux améliorer avec le temps. Mais note que celles-ci vont probablement dans le futur et avoir des effets un peu plus complexes.
+
+The giant boogeyman!
+Le grand boogeyman !
+
+The girl looks desperate.
+La petite fille a l'air désespérée.
+
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+Le groupe a eu de l'aide de la part des seigneurs marchands de Tulimshar et ils ont reçu des navires pour naviguer vers l'est.
+
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+La guide est responsable de la régularisation du commerce à travers Artis et ses alentours.
+
+The hill is located on the north-east of Artis.
+La colline se situe au nord-est d'Artis.
+
+The holy messenger has given judgement.
+Le saint messager a donné son jugement.
+
+The item (%d: '%s') is not equipable.
+L'objet (%d: '%s') n'est pas équipable.
+
+The item is not equipable.
+L'objet ne peut pas être équipé.
+
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+La boutique des armures légères est dirigée par Resa, elle fait partie de la Guilde des Marchands d'Artis.
+
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+Le petit piou vole pas très loin d'ici, tout ce que tu dois faire c'est l'attraper et me le rapporter.
+
+The mapserver has spy command support disabled.
+La prise en charge de la part du mapserver de la commande d'espionnage est désactivée.
+
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+Le marché se situe au sud-est d'Artis, il connu pour être l'exposition de la Guilde des Marchands.
+
+The message cannot be empty
+Ce message ne peut pas être vide
+
+The miracle is this: the more we share, the more we have.
+Voici le miracle : le plus on partage, le plus on possède.
+
+The monster/egg name/ID doesn't exist.
+Le monstre/nom d'Å“uf/ID n'existe pas.
+
+The name of the book is @@.
+Le nom du livre est @@.
+
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+La toute nouvelle Flotte d'Ancea a voyagé si loin que personne n'en a plus jamais eu de nouvelle.
+
+The next page begins to list the complex trading laws of the City of Esperia
+La page suivante commence à faire la liste des lois d'échange compliquées de la Cité d'Esperia.
+
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+Le vieux livre semble raconter la légende d'Aémil. Veux-tu la lire ?
+
+The old man seemed to be senile.
+Le vieil homme semble être sénil.
+
+The other part of this sign has been crushed by a rock.
+L'autre partie de ce signe a été écrasé par un rocher.
+
+The piou costs @@ E.
+Le piou coûte @@ E.
+
+The player '%.*s' doesn't exist.
+Le joueur '%.*s' n'existe pas.
+
+The player cannot use that skill.
+Le joueur ne peut pas utiliser cette compétence.
+
+The player meets all the requirements for that skill.
+Le joueur possède tous les éléments requis par cette compétence.
+
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+Le rang de lieutenant est accordé seulement aux personnes qui possèdent un contrôle parfait de leurs compétences et de bon jugement, comme Énora. Ou moi, bien sûr.
+
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+La pièce est à l'est, sur ton côté droit. Passe cette porte avant les escaliers puis tourne à droite. C'est comme l'image miroir de notre salle d'entraînement.
+
+The sailor chugs his beer.
+Le marin renverse sa bière.
+
+The sailor turns his back to you.
+Le marin te tourne le dos.
+
+The sailors take you aboard their ship.
+Les marins te prennent à bord de leur navire.
+
+The ship, La Johanne, has left Drasil Island, finally.
+Le navire, La Johanne, a enfin quitté l'Île Drasil.
+
+The stowaway doesn't answer.
+Le passager clandestin de répond pas.
+
+The travel was fine for you? It was terrible for me, I was sea-sick.
+Le voyage s'est bien passé ? C'était horrible pour moi, j'ai le mal de mer.
+
+The two cannot wed because one is either a baby or already married.
+Les deux ne peuvent pas se marrier car l'un d'entre eux est soit un bébé ou soit déjà marrié.
+
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+L'usurpateur a été puni ! C'est un grand jour ! Prends cette récompense comme prix de ta loyauté au vieux commandant !
+
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+Leur chefs arrivèrent ensuite à la conclusion qu'une alliance était la seule façon de survivre.
+
+Their price is usually high, but you know what? I have a bargain offer for you.
+Leur prix est souvent très haut, mais tu sais quoi ? J'ai une bonne affaire pour toi.
+
+Then I can give you some tips about fighting.
+Et bien je peux te donner des conseils à propos des combats.
+
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+Et bien concentre ta colère sur les arbres par ici, tu obtiendras de l'expérience en même temps qu'améliorer tes compétences d'épée dessus.
+
+Then it seems I have to apologize.
+Eh bien alors je pense que je devrais te présenter mes excuses.
+
+Then leave me alone.
+Et bien laisse-moi tranquille.
+
+There are 6 sailors who will need your help. They are all around the island.
+Il y a 6 marins qui ont besoin de ton aide. Ils se trouvent tout autour de l'île.
+
+There are a lot of things you must be wondering about.
+Tu te poses des questions à propos de beaucoup de choses.
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Il y a quelques groupes de ces @@s à travers toute l'île. Ramasse-en juste et fais un essai.
+
+There are no items to appraise.
+Il n'y a pas d'objet à évaluer.
+
+There are no tasks for you right now.
+Il n'y a plus aucune tâche pour toi là maintenant.
+
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+Il y a des rumeurs qui circulent racontant qu'ils ont fait des choses monstrueuses et qu'ils se cachent vraiment de nous.
+
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+Il a des peluches jaunes qui volent autour de toi. Ce sont des pious. Avoir une patte rôtie d'un d'entre eux serait parfait.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Il a des groupes de ces @@s à travers toute l'île. Ramasse-en juste et fais un essai.
+
+There are some knives on the table. Would you like to take one?
+Il y a des couteaux sur la table. Veux-tu en prendre un ?
+
+There are still some rattos left! Do you want to abort the quest?
+Il y a encore des rattos vivants ! Veux-tu abandonner la quête ?
+
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+Il y a deux sortes de cartes, la première change le style de tes vêtements, la seconde ses statistiques.
+
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+Il y a deux types de dialogues, celui avec un citoyen, et celui avec les autres aventuriers.
+
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+Il y a deux boutiques à l'intérieur, elles sont indépendantes de la Guilde des Marchands d'Artis.
+
+There is a paper with some rules written on it.
+Il y a un papier avec des règles écrites dessus.
+
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+Il y a toujours quelque chose que tu peux faire ici, comme tuer des tortugas ou aider Peter à nettoyer le bateau des vilains rattos.
+
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+Il y a un effet secondaire encore inconnu dans ces peluchignons, ils peuvent te libérer de tes erreurs passées.
+
+There is no help for %c%s.
+Il n'y a pas d'aide pour %c%s.
+
+There is no honor in fighting a weak opponent.
+Il n'y a aucun honneur à combattre un adversaire faible.
+
+There's been no change in the setting.
+Il n'y a eu aucun changement dans l'environnement.
+
+There's nothing to say, don't worry miss.#0
+Il n'y a rien à dire, ne t'en fais pas mademoiselle.
+
+There's nothing to say, don't worry sir.#1
+Il n'y a rien à dire, ne t'en fais pas monsieur.
+
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+Tiens, ils ont recueillis des marchands et guerriers pour les rejoindre dans un voyage pour trouver une nouvelle terre sur laquelle vivre.
+
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+Ces boîtes sont bien trop lourdes pour être soulevées par une seule personne, tout au bout jusque sur le bateau.
+
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+Ces crocotiers sont pleins de superbes @@, mais ils sont si durs à frapper...
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+Ces drôles de champignons se développent tout autour de l'île. Ramasse juste des @@s et essaie.
+
+These heavy boxes are killing me, I can't feel my arms anymore!
+Ces lourdes boîtes me tuent, je ne sens même plus mes bras !
+
+These little pious here can't fly. At least that's what I thought.
+Ces petits pious ici ne peuvent pas voler. Du moins c'est ce que je pensais.
+
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+Ces champignons violets s'appellent des @@s. Il y en a partout sur cette île !
+
+These yeye boxes are way too heavy to be carried alone onto the ship.
+Ces boîtes sont bien trop lourdes pour être portées tout seul sur le navire.
+
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+C'est un problème permanent donc j'aurai toujours besoin de ton aide pour les exterminer afin de garder leur nombre sous contrôle.
+
+They are all around the island.
+Ils sont tout autour de l'île.
+
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+Ils sont tous deux des personnes importantes dont j'ai grandement besoin. Dans le passé, j'ai probablement fait ma dose de problèmes. Je regrette, la bonne gestion est si difficile. Je me demandais si tu vais mener l'enquête et... réfler cette situation.
+
+They are fresh!
+Ils sont frais !
+
+They are fresh, they are good!
+Ils sont frais, ils sont bons !
+
+They are married... wish them well.
+Ils sont mariés... Souhaitons-leur du bonheur.
+
+They are so tasty when cooked with some @@. Don't drop any of them!
+Ils sont tellement goûtus lorsqu'ils sont cuisinés avec des @@. N'en fais tomber aucun !
+
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+Ils ont éventuellement trouvé une nouvelle terre après un grand nombre d'épreuves, ils l'ont nommée Aurora, suite à son levé de soleil magnifique.
+
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+Ils ont navigué d'Hurnscald à Tulimshar puis à Nivalis, la dernière colonie des humains.
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+
+
+They shouldn't be too far from each other.
+Ils ne devraient pas être très loins l'un de l'autre.
+
+Thief
+Voleur
+
+Thirteen Castles
+Treize Châteaux
+
+Thirty Castles
+Trente Châteaux
+
+Thirty-One Castles
+Trente et un Châteaux
+
+Thirty-Three Castles
+Trente-trois Châteaux
+
+Thirty-Two Castles
+Trente-deux Châteaux
+
+This Cookie Master rewards people who contribute and develop this world.
+Le Maître des Cookies récompense les personnes qui contribuent et développent ce monde.
+
+This NPC doesn't exist.
+Ce PNJ n'existe pas.
+
+This action can't be performed at the moment. Please try again later.
+Cette action ne peut pas être accomplie pour le moment. Merci de réessayer plus tard.
+
+This book contains everything you should know about it, take it!
+Ce livre contient tout ce dont tu as besoin de savoir à son sujet, prends-le !
+
+This book outlines the laws of every city and holding in Gasaron.
+
+
+This bound item cannot be stored there.
+Cet objet lié ne peut pas être entreposé ici.
+
+This bound item cannot be traded to that character.
+Cet objet lié ne peut pas être échangé à ce personnage.
+
+This character has been banned until
+Ce personnage a été banni jusqu'à
+
+This door is locked.
+Cette porte est verrouillée.
+
+This fishing spot has just been used, give it a rest.
+Ce lieu de pêche vient tout juste d'être utilisé, laisse-le se rafraîchir un moment.
+
+This fishing spot is already being used!
+Ce lieu de pêche est déjà en train d'être utilisé !
+
+This floor is reserved for quiet reading, don't speak too loud.
+Cet étage est réservé pour de la lecture calme, ne parle pas trop fort.
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0
+Cette fille a de la chance qu'on l'ai trouvée avant qu'un requin de le fasse. Je n'ai aucune idée d'où elle vient. D'ailleurs, as-tu vu le logo qu'il y avait sur son radeau ?
+
+This girl needs help, we need to rescue her!#0
+Cette fille a besoin d'aide, nous devons la sauver !
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1
+Ce gars a de la chance qu'on l'ai trouvé avant qu'un requin de le fasse. Je n'ai aucune idée d'où il vient. D'ailleurs, as-tu vu le logo qu'il y avait sur son radeau ?
+
+This guy needs help, we need to rescue him!#1
+Ce gars a besoin d'aide, nous devons le sauver !
+
+This is Drasil Island, I named it after an ancient mythical tree.
+Voici l'Île Drasil, je me suis inspiré d'un ancien arbre mythologique.
+
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+C'est un mot très fort que tu utilises, tu n'es jamais tout seul dans de si beaux lieux à Artis.
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Ceci est une @@, un fruit de mer bleu clair. Elles sont très désirées dans l'archipel.
+
+This is for my own use.
+C'est pour mon usage personnel.
+
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+C'est la dernier. Si tu l'utilises encore par maladresse, j'utiliserai tes parties molles et humides dans la concoction de mon prochain lot de cookies.
+
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+C'est ici que les guerriers les plus braves se réunissent et mettent leurs compétences à profit, pour une bonne cause.
+
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+C'est la première fois que tu demandes quelque chose, tu ne payeras pas cette fois-ci, prends ça comme un geste de bonne foi !
+
+This item cannot be dropped.
+Cet objet ne peut pas être abandonné.
+
+This item cannot be stored.
+Cet objet ne peut pas être entreposé.
+
+This item cannot be traded.
+Cet objet ne peut pas être échangé.
+
+This item cannot be used as bait here.
+Cet objet ne peut pas être utilisé comme appât ici.
+
+This job has no alternate body styles.
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0
+Cette sorte de discours devrait être pris avec un grain de sel, mais je suis d'accord et j'admet être aussi susceptible, alors garde un œil sur elle.
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1
+Cette sorte de discours devrait être pris avec un grain de sel, mais je suis d'accord et j'admet être aussi susceptible, alors garde un œil sur lui.
+
+This menu allows you to change your skills.
+Ce menu te permet de changer tes compétences.
+
+This menu allows you to customize your appearance.
+Ce menu te permet de changer ton apparence.
+
+This menu allows you to manage events and gives access to event-related tools.
+Ce menu te permet de changer les évènements et te donne accès aux outils en rapport aux évènements.
+
+This menu allows you to modify the generic message that is sent to players when they log in.
+Ce menu te permet de modifier le message général envoyé aux joueurs quand ils se connectent.
+
+This menu allows you to modify your account data.
+Ce menu te permet de modifier tes données de compte.
+
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+Ce menu te permet d'établir l'annonce prévue qui est envoyée aux joueurs à intervalles réguliers.
+
+This menu contains all options available to you, based on your access privileges.
+Ce menu contient toutes les options disponibles pour toi, basé sur tes privilèges d'accès.
+
+This menu gives access to all quest debug menus.
+Ce menu donne accès à tous les menus de débogage de quête.
+
+This menu gives access to quest debug menus for @@ quest subquests.
+Ce menu donne accès aux menus de débogage de quête pour les sous-quêtes de la quête @@.
+
+This menu gives access to quest debug menus for @@ quests.
+Ce menu donne accès aux menus de débogage de quête pour les quêtes @@.
+
+This monster does not spawn normally.
+Ce monstre n'apparaît pas normalement.
+
+This monster has no MVP prizes.
+Ce monstre n'a aucun cadeau de MVP.
+
+This monster has no drops.
+Ce monstre n'abandonne aucun objet.
+
+This note was left by somebody.
+Cette note a été laissée par quelqu'un.
+
+This one is useless! Give me another @@.
+Celle-ci est inutile. Donne-moi une autre @@.
+
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+Ce panneau a l'air d'être dans un plutôt bon état, comme si des gens en prenait soin régulièrement. Peut-être qu'il a des informations importantes.
+
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+Cette place est entourrée par des éléments importants : l'académie et les arts. J'étais entourré par le théâtre, la musique, la dance, les musées...
+
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+Ce joueur a %d d'un type d'objet (id : %d), et a essayé d'échanger %d d'entre eux.
+
+This player has been banned for %d minute(s).
+Ce joueur a été banni pour %d minute(s).
+
+This player has been definitively blocked.
+Ce joueur a été bloqué définitivement.
+
+This player hasn't been banned (Ban option is disabled).
+Ce joueur n'a pas été banni (L'option de Bannissement est désactivée).
+
+This player is not in jail.
+Ce joueur n'est pas en prison.
+
+This player is now
+Ce joueur est maintenant
+
+This skill number doesn't exist or isn't a quest skill.
+Ce numéro de compétence n'existe pas ou n'est pas une compétence de quête.
+
+This skill number doesn't exist.
+Ce numéro de compétence n'existe pas.
+
+This will remain your respawn point until set elsewhere.
+Ceci restera ton point de réapparition jusqu'à ce qu'il soit établi ailleurs.
+
+Three Castles
+Trois Châteaux
+
+Tibbo
+Tibbo
+
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Tibbo est allé au sud-est de l'île, les autres sont allés au nord, et je crois que Gulukan n'est pas très loin d'ici.
+
+Tibbo.
+Tibbo.
+
+Time of death : ^EE0000%s^000000
+Temps de mort : ^EE0000%s^000000
+
+Tipiou
+Tipiou
+
+Tipiu
+Tipiu
+
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+
+
+To be a legend, you've either got to be dead or excessively old!
+Pour être une légende, tu dois soit être mort, soit excessivement vieux !
+
+To be honest, no, never.
+Pour être honête, non, jamais.
+
+To change your base level, use this command:
+Pour changer ton niveau de base, utilise cette commande :
+
+To change your job level, use this command:
+Pour changer ton niveau de métier, utilise cette commande :
+
+To change your stats, use these commands:
+Pour changer tes compétences, utilise ces commandes :
+
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+Pour commencer la pêche, tu as besoin de deux choses : une canne à pêche et un appât.
+
+To get the current rate:
+
+
+To move between characters that are on different accounts, you have to use the Trade function.
+
+
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+Pour ouvrir ton inventaire, utilises la touche F3 ou bien ta souris pour le sélectionner dans le menu en haut de ton client.
+
+To reset back to normal:
+
+
+To set the exp rate:
+
+
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+Pour réussir à attraper un poisson, tu dois tirer ton hameçon en cliquant dessus, juste après qu'il coule.
+
+To thank you, accept my old fishing rod.
+Accepte ma vieille canne à pêche comme remerciement.
+
+ToFightRoom#001-2-32
+ÀPièceDeCombat#001-2-32
+
+ToTrainingRoom#001-2-34
+ÀPièced'Entraînement#001-2-34
+
+Told bobo to go home
+A dis à Bobo de rentrer à sa maison
+
+Tomb
+Tombeau
+
+Too bad, try again.
+Dommage, essaye encore.
+
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+Dommage. Je n'ai pas assez faim pour tes cookies. Mais je reviendrai plus tard.
+
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+Dommage... Reviens quand tu auras de la bonne nourriture pour moi. Growl... grumble... grumble.
+
+Too risky, I might end up in jail. Do it yourself.
+Trop risqué, je finirai peut-être en prison. Fais-le toi-même.
+
+Toppy Blub
+Toppy Blub
+
+Tortuga
+Tortuga
+
+Tortuga Shell
+Carapace de Tortuga
+
+Tortuga Shell Fragment
+Fragment de Carapace de Tortuga
+
+Tortuga Tongue
+Langue de Tortuga
+
+Toss the hook into deep water by clicking on where you want to cast it.
+Lance ton hameçon dans de l'eau profonde en cliquant sur l'endroit où tu veux le lancer.
+
+Total Domination
+Domination Totale
+
+Town Map
+Carte de la Ville
+
+Trade
+Échange
+
+Training Arrow
+Flèche d'Entraînement
+
+TrainingGladius
+Glaived'Entraînement
+
+Transforming into monster is not allowed in Guild Wars.
+Se transformer en un monstre n'est pas autorisé pendant les Guerres des Guildes.
+
+Treasure Chest
+Coffre au Trésor
+
+Tritan Voice
+Voix d'un Tritan
+
+Trozz#001-2-40
+Trozz#001-2-40
+
+True but now he seems pretty fine! Am I right?#1
+C'est vrai, mais il semble bien se porter ! Pas vrai ?
+
+True but now she seems pretty fine! Am I right?#0
+C'est vrai, mais elle semble bien se porter ! Pas vrai ?
+
+Try doing that now!
+Essaye de le faire dès maintenant !
+
+Twelve Castles
+Douze Châteaux
+
+Twenty Castles
+Vingt Châteaux
+
+Twenty-Eight Castles
+Vingt-Huit Châteaux
+
+Twenty-Five Castles
+Vingt-Cinq Châteaux
+
+Twenty-Four Castles
+ Vingt-quatre Châteaux
+
+Twenty-Nine Castles
+ Vingt-neuf Châteaux
+
+Twenty-One Castles
+ Vingt et un Châteaux
+
+Twenty-Seven Castles
+ Vingt-sept Châteaux
+
+Twenty-Six Castles
+ Vingt-six Châteaux
+
+Twenty-Three Castles
+ Vingt-trois Châteaux
+
+Twenty-Two Castles
+ Vingt-deux Châteaux
+
+Two Castles
+Deux Châteaux
+
+Type "@mapflag available" to list the available mapflags.
+
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+UAHAHAHAAH ! Je suis le cuisinier de cette bande d'ânes, et je peux être grossier avec tout le monde, de ce capitaine débile à cette femme harpie !
+
+Uh? Hi! I'm sorry, but I have no time for chatting.
+Hein ? Salut ! Je suis désolé, mais je n'ai pas le temps de discuter.
+
+Uhm, bye.
+Hmm, au revoir.
+
+Uhm... Your story seems...
+Euh... Ton histoire semble être...
+
+Unable to decrease the number/value.
+Impossible de descendre le nombre/la valeur.
+
+Unable to spawn clone.
+Impossible de faire apparaître un clone.
+
+Unable to spawn evil clone.
+Impossible de faire apparaître un clone maléfique.
+
+Unable to spawn slave clone.
+Impossible de faire apparaître un clone esclave.
+
+Understood, I will help you.
+Compris, je t'aiderai.
+
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+Malheureusement, nous avons toujours besoin de ton aide. Cette fois-ci, c'est pour une tâche délicate, ici-même, à bord du navire.
+
+Unknown
+Inconnu
+
+Unknown Cart (usage: %s <0-%d>).
+Panier Inconnu (utilisation : %s <0-%d>).
+
+Unknown Channel '%s' (usage: %s <#channel_name>)
+Canal Inconnu '%s' (utilisation : %s <nom_canal>)
+
+Unknown Channel (usage: %s <#channel_name>)
+Canal Inconnu (utilisation : %s <#nom_canal>)
+
+Unknown Job
+Métier Inconnu
+
+Unknown battle_config flag.
+Drapeau battle_conf inconnu.
+
+Unknown color '%s'
+Couleur inconnue '%s'
+
+Unknown map '%s'.
+Carte '%s' inconnue.
+
+Unknown packet: 0x%x
+Paquet inconnu : 0x%x
+
+Unknown type of value in:
+Type de valeur inconnue dans :
+
+Unlike other respawn points, an inn can fully restore your HP.
+Contrairement aux points de réappartion, une auberge peut restorer toutes tes PV.
+
+Urchin
+Oursin
+
+Urchin Meat
+Viande d'Oursin
+
+Usage:
+Utilisation :
+
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+
+
+Usage: %s <permission_name>
+Utilisation : %s <nom_permission>
+
+Usage: @accinfo/@accountinfo <account_id/char name>
+Utilisation : @accinfo/@accountinfo <id_comte/nom perso>
+
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+Utilisation : @addwarp <nomcarte> <X> <Y> <nom pnj>
+
+Usage: @adjgroup <group_id>
+Utilisation : @adjgroup <id_groupe>
+
+Usage: @changegm <guild_member_name>
+Utilisation : @changegm <nom_membre_guilde>
+
+Usage: @changeleader <party_member_name>
+Utilisation : @changeleader <nom_membre_groupe>
+
+Usage: @changelook {<position>} <view id>
+Utilisation : @changelook {<position>} <vue id>
+
+Usage: @displayskill <skill ID> {<skill level>}
+Utilisation : @displayskill <ID compétence> {<niveau compétence>}
+
+Usage: @jailfor <time> <character name>
+Utilisation : @jailfor <temps> <nom personnage>
+
+Usage: @marry <char name>
+Utilisation : @marry <nom perso>
+
+Usage: @mute <time> <char name>
+Utilisation : @mute <temps> <nom perso>
+
+Usage: @noks <self|party|guild>
+Utilisation : @noks <soi|groupe|guilde>
+
+Usage: @npcmove <X> <Y> <npc_name>
+Utilisation : @npcmove <X> <Y> <nom_pnj>
+
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+Utilisation : @partyoption <partage de ramassage : oui/non> <distribution d'objets : oui/non>
+
+Usage: @request <petition/message to online GMs>.
+Utilsiation : request <pétition / message aux MJs en ligne>.
+
+Usage: @set <variable name> <value>
+Utilisation : @set <nom variable> <valeur>
+
+Usage: @setbattleflag <flag> <value>
+Utilisation : @setbattleflag <drapeau> <valeur>
+
+Usage: @skilltree <skill ID> <target>
+Utilisation : @skilltree <ID compétence> <cible>
+
+Usage: @unloadnpcfile <file name>
+Utilisation : @unloadnpcfile <nom fichier>
+
+Usage: @useskill <skill ID> <skill level> <target>
+Utilisation : @useskill <ID compétence> <niveau compétence> <cible>
+
+Usage: ex. "@set PoringCharVar 50"
+
+
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+
+
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+
+
+Use 0 or no parameter to return to normal font.
+Utiliser 0 ou aucun paramètre pour revenir à la police de caractères normale.
+
+Use @font <1-9> to change your message font.
+Utiliser @font <1-9> pour changer la police de caractères ton message.
+
+Use the key.
+Utilise la clé.
+
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+%d points Kafra et %d points de fric utilisés. Il reste %d points kadra et %d points d'argent.
+
+User '%s' already possesses the '%s' permission.
+L'utilisateur '%s' possède déjà les permissions '%s'.
+
+User '%s' doesn't possess the '%s' permission.
+L'utilisateur '%s' ne possèdent pas les permissions '%s'.
+
+User '%s' permissions updated successfully. The changes are temporary.
+Les permissions de l'utilisateur '%s' mises à jour avec succès. Les changements sont temporaires.
+
+Usually I don't allow anyone to touch my boxes but...
+Habituellement, je n'autorise personne à toucher mes boîtes mais...
+
+V-neck Jumper
+Pull Col en V
+
+Very good.
+Très bien.
+
+Very nice, indeed!
+Magnifique, en effet !
+
+Visited Artis at least once
+A visité Artis au moins une fois
+
+Vit: %d (%d~%d)
+Vit : %d (%d~%d)
+
+Vitality raises your maximum health points and defense.
+La vitalité augmente ton nombre maximum de points de vie et de défense.
+
+WHAT DID YOU SAY?!
+QU'AS-TU DIT ?!
+
+Wait a minute, where's the cookie I gave you?
+Attends une minute, où est le cookie que j'avais donné ?
+
+Wait for the bait to sink underwater.
+Attends que l'appât coule sous l'eau.
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0
+Attends, tu est l'une de la Légion de Gasaron ? Je n'ai rien fait de mal, je le jure !
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1
+Attends, tu est l'un de la Légion de Gasaron ? Je n'ai rien fait de mal, je le jure !
+
+Wait, it seems someone is blocking the door from the other side!
+Attends, il semblerait qu'il y ai quelqu'un derrière qui bloque la porte.
+
+Wait, why do you still have the dish with you?!
+Attends, pourquoi as-tu toujours le plat sur toi ?!
+
+Wait, you never came here before?
+Attends, tu n'es jamais venu ici auparavant ?
+
+Wait... That's not a proper place for a chef, what are you doing there?
+Attends... Ce n'est pas la bonne place pour un chef, qu'est-ce que tu fabriques ?
+
+Wait... Where are we going?
+Attendez... Où allons-nous ?
+
+Waiting for @@...
+En attente de @@...
+
+Wake-up!
+Réveille-toi !
+
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+Remonte les escaliers, passe une porte de n'importe quel côté, puis l'unique autre porte dans la pièce, quelques pas au sud et tu arriveras jusqu'à lui.
+
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+Marche un peu, ce sera alors plus facile d'en attraper un, je le parie. Embroches-en un pour moi je te prie.
+
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+Marcher pied nus, sentir le sable chaud avec mes pieds, rêver tout éveillé... J'aime ces sortes de choses tu sais.
+
+Wanderer
+Vagabond
+
+Wanderer T
+Vagabond T
+
+War of Emperium SE has been ended.
+La guerre de l'Emperium SE est terminée.
+
+War of Emperium SE has been initiated.
+La guerre de l'Emperium SE a été initiée.
+
+War of Emperium SE is currently in progress.
+La guerre de l'Emperium SE est en cours.
+
+War of Emperium SE is currently not in progress.
+La guerre de l'Emperium SE n'est plus en cours.
+
+War of Emperium has been ended.
+La guerre de l'Emperium est terminée.
+
+War of Emperium has been initiated.
+La guerre de l'Emperium a été initiée.
+
+War of Emperium is currently in progress.
+La guerre de l'Emperium est en cours.
+
+War of Emperium is currently not in progress.
+La guerre de l'Emperium n'est plus en cours.
+
+Warlock
+Ensorceleur
+
+Warlock T
+Ensorceleur T
+
+Warning! Dangerous fish, do not fall into the lake!
+Attention ! Dangereux poisson, je tombe pas dans le lac !
+
+Warped.
+Téléporté.
+
+Warping to save point.
+Téléportation au point de sauvegarde.
+
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+De l'eau, du sel, des herbes épicées et de la viande farcie avec ma surprise, très spéciale !
+
+We also feature some services like a storage and a bank for members.
+Nous proposons également des services comme un stockage et une banque pour les membres.
+
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+Nous sommes à une demi journée de notre destination finale, et au moment où tu te réveilleras, je suis certain que nous y serons déjà !
+
+We are glad captain Nard has let you join the crew!
+Nous somme heureux que le capitaine t'as laissé rejoindre l'équipage !
+
+We are glad captain Nard has let you join us down here!#0
+Nous somme heureux que le capitaine t'a permis de nous rejoindre ici !
+
+We are glad captain Nard has let you join us down here!#1
+Nous somme heureux que le capitaine t'a permis de nous rejoindre ici !
+
+We are very lucky, my friend.#0
+Nous avons beaucoup de chance, mon amie.
+
+We are very lucky, my friend.#1
+Nous avons beaucoup de chance, mon ami.
+
+We arrived in Artis today.
+Nous sommes arrivés à Artis aujourd'hui.
+
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+Nous sommes arrivés ce matin au port d'Artis, j'ai déjà averti la Légion d'Aemil de votre problème.
+
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+Nous avons aussi une salle spéciale dédiée à cet effet. Tu peux y essayer tes compétences contre un tas de monstres effrayants.
+
+We have made a stop at a little island, before making it on to the port of Artis.
+Nous avons fait un arrêt sur une petit île, avant de faire port à Artis.
+
+We haven't met, right?
+Nous ne sommes pas rencontrés, je me trompe ?
+
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+Nous tenons différentes sessions d'entraînement et avons également un tableau de tâche avec un tas de choses à faire pour la ville et ses environs.
+
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+Nous venons tout juste de revenir d'un long voyage et Artis est une bonne ville où se reposer et conclure nos échanges.
+
+We need as many hands as possible to explore the island out there, and to get some new food.
+Nous avons besoin de tout le monde pour explorer cette île et récupérer de la nourriture.
+
+We need manpower on the island.#1
+Nous avons besoin de la force d'hommes sur cette île.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#0
+Nous avons besoin de la force d'hommes sur cette île... Oh, toutes mes excuses, les femmes sont aussi les bienvenues, bien sûr.
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+Nous offrons une chambre aux aventuriers passant par Artis, nos lits sont douillets et peuvent te garantir d'être aussi droit que la pluie après une nuit ici !
+
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+Nous offrons des certifications de groupe et de guilde et pouvons aussi t'apprendre les compétences de base de communication.
+
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+Nous vendons un chapeau à larges bords, tu pourras créer une carte de plume et l'attacher à ce chapeau pour obtenir une version améliorée de celui-ci !
+
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+Nous devrions y être dans quelques jours, une fois arrivés, j'avertirai la Légion d'Aemil à propos de ce qui est arrivé, je suis certain qu'ils peuvent aider.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+Nous pensions que tu pouvais nous aider à comprendre cela, tout ce que nous savons de toi c'est que nous t'avons trouvé à la dérive en pleine mer, sur ton radeau.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0
+Nous pensions que tu pouvais nous aider à comprendre cela, tout ce que nous savons de toi c'est que nous t'avons trouvée à la dérive en pleine mer, sur ton radeau.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1
+Nous pensions que tu pouvais nous aider à comprendre cela, tout ce que nous savons de toi c'est que nous t'avons trouvé à la dérive en pleine mer, sur ton radeau.
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0
+On a essayé de les nettoyer mais l'eau de la mer les a principalement détruits. C'est pourquoi nous t'avons donnée ces vêtements. Ils ne sont pas super beaux mais c'est tout ce que nous avond pour toi.
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1
+On a essayé de les nettoyer mais l'eau de la mer les a principalement détruits. C'est pourquoi nous t'avons donné ces vêtements. Ils ne sont pas super beaux mais c'est tout ce que nous avond pour toi.
+
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+On s'arrête généralement autour de ces petites îles car elles nous procurent sûrement la meilleure nourriture de tout l'archipel.
+
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+Nous nous arrêtons normalement pas dans de tels endroits si splendides, mais le capitaine nous laisse y rester pendant qu'il note la position de cette île sur sa carte !
+
+We will be yaying there in a few days, so we will drop you off there.
+On arrivera là-bas dans quelques jours donc on t'y lâchera.
+
+We will talk about it later.
+Nous en parlerons plus tard.
+
+We're soon leaving that island, please return to your cabine.
+Nous allons bientôt quitter cette île, retourne s'il-te-plaît à ta cabine.
+
+Weather Flags:
+Drapeaux de Météo :
+
+Weather effects will disappear after teleporting or refreshing.
+Les effets de météo disparaîtront après la téléportation ou le rafraichissement.
+
+Wedding
+Marriage
+
+Welcome miss.#0
+Bienvenue mademoiselle.
+
+Welcome to Red Plush.
+Bienvenue à la Peluche Rouge.
+
+Welcome to my office.
+Bienvenue dans mon bureau.
+
+Welcome to our inn!
+Bienvenue dans notre auberge !
+
+Welcome to the Legion of Aemil's building in Artis!
+
+
+Welcome to the Merchant Guild of Artis!
+Bienvenue dans la Guilde des Marchands d'Artis !
+
+Welcome to the Red Plush inn!
+Bienvenue à l'auberge de la Peluche Rouge !
+
+Welcome!
+Bienvenue !
+
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+Eh bien, je travaille aussi ! Ne veux-tu pas que j'apporte une de ces boîtes à Gugli ?
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0
+Bien joué ! Récupère tous les ingrédients et reviens ici. Tu sera récompensée une fois que je serai satisfait qu'il comprendront qui règne sur ce bateau !
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1
+Bien joué ! Récupère tous les ingrédients et reviens ici. Tu sera récompensé une fois que je serai satisfait qu'il comprendront qui règne sur ce bateau !
+
+Well done! The ship is now ready to sail again!
+Bien joué ! Le vaisseau est prêt à naviguer à nouveau !
+
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+Et bien si tu te plains comme ça en permanence, alors je pense qu'il y a une raison pour leur choix.
+
+Well in fact...
+Et bien en fait...
+
+Well then... Take this one!
+Eh bien... Prends celle-ci !
+
+Well, I was in fact looking for them. Where are they now?
+Eh bien, en fait je les cherchais. Où sont-ils maintenant ?
+
+Well, eh-heh... Welcome aboard, cutie!#0
+Eh bien, héhé... Bienvenue à bord ma mignonne !
+
+Well, eh-heh... Welcome aboard, son!#1
+Eh bien, héhé... Bienvenue à bord filston !
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0
+Eh bien, même si nous t'avons sauvée, cela ne te fait pas être une experte marin, je me trompe ?
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1
+Eh bien, même si nous t'avons sauvé, cela ne te fait pas être un expert marin, je me trompe ?
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0
+Eh bien, si jamais tu veux bien rejoindre : 'Ton Joyeux Club De Toi Avec Des Cookies'...
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1
+Eh bien, si jamais tu veux bien rejoindre : 'Ton Joyeux Club De Toi Avec Des Cookies'...
+
+Well, is there anything I can do here to help?
+Eh bien, y a-t-il quoique ce soit que je puisse faire pour aider ?
+
+Well, it's not bad to finally feel something beneath my feet.
+Eh bien, ce n'est pas mauvais que d'enfin sentir quelque chose sous mes pieds.
+
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+Eh bien, merci pour la boîte. Mais... Il était supposé me l'apporter lui-même. Je ne lui ai jamais demandé de te la donner !
+
+Well... I don't think it is the best way to rule a ship. Think about it.
+Eh bien... Je ne pense pas que c'est la meilleure façon que de diriger un navire. Penses-y.
+
+Well... I've only killed some little pious in the ship, that's all.
+Eh bien... Je n'ai tué que quelques pious dans le bateau, c'est tout.
+
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+Eh bien... Non attends, j'ai quelque chose pour toi mais tu ne devrais pas le manger... Je le rapporte à la cuisine.
+
+West
+Ouest
+
+What I sell comes from every corner of Gasaron.
+Ce que je vends vient de tous les coins de Gasaron.
+
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+Ce que je vends vient de tous les coins de Gasaron. D'Esperia jusqu'à la Terre de Feu !
+
+What a relief.
+Quel soulagement.
+
+What about Chelios?
+Qu'en est-il de Chelios ?
+
+What about Q'Muller? Where is he?
+Qu'en est-il de Q'Muller ? Où est-il ?
+
+What about my story?
+Qu'est ce qu'elle a mon histoire ?
+
+What about those pious? They look so cute.
+Qu'en est-il de ces pious ? Ils sont trop mignons.
+
+What am I supposed to say?
+Qu'est-ce que je suis supposé dire ?
+
+What an unexpected pleasure, your help is always welcome!
+Quel plaisir inattendu, votre aide est toujours la bienvenue!
+
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+Que fais-tu dans ma cuisine ?! Ce n'est pas un endroit pour les enfants !
+
+What are you going to do?
+Que vas-tu faire ?
+
+What are you guys saying ? It's a Yoiis!#0
+Qu'est-ce que vous dites les gars ? C'est une Yoiis !
+
+What are you guys saying ? It's a Yoiis!#1
+Qu'est-ce que vous dites les gars ? C'est un Yoiis !
+
+What are you looking at?
+Qu'est-ce que tu regardes ?
+
+What are you looking for?
+Que cherches-tu ?
+
+What are you reading?
+Que lis-tu ?
+
+What are you talking about? What guild?
+Mais de quoi tu parles ? Quelle guilde ?
+
+What are your needs?
+De quoi as-tu dont besoin ?
+
+What brings you here today?
+Qu'est-ce qui t'amène ici aujourd'hui ?
+
+What can I do for you?
+Que puis-je faire pour toi?
+
+What can I do now?
+Que puis-je faire maintenant ?
+
+What can you tell me about the legion?
+Que peux-tu me dire au sujet de la Légion ?
+
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+Ce qui compte dans un livre est comme tout plein d'autres choses, non pas ce qui est en dehors, mais ce qui est à l'intérieur.
+
+What danger?! Where?!
+Que danger ?! Où ça ?!
+
+What did Gugli say about the box? Was it ok?
+Qu'est-ce que Gugli a dit à propos de la boîte? C'est bon?
+
+What did Gugli yayaid about the box? Was it ok?
+Qu'est-ce que Gugli a dit à propos de la boîte ? Est-elle bien ?
+
+What do you need?
+De quoi as-tu besoin ?
+
+What do you think?
+Qu'en penses-tu ?
+
+What do you want to access?
+À quoi veux-tu accéder ?
+
+What do you want to change?
+Que veux-tu changer ?
+
+What do you want to do with it?
+Que veux-tu faire avec ça ?
+
+What do you want to do with your money?
+
+
+What do you want to do?
+Qu'as-tu envie de faire ?
+
+What do you want to reset?
+Que veux-tu réinitialiser ?
+
+What do you want today?
+Que veux-tu aujourd'hui ?
+
+What do you wish to do?
+Que veux-tu faire ?
+
+What does yoiis want today?
+Que veux yoiss aujourd'hui ?
+
+What else do you need?
+Qu'as-tu besoin de plus ?
+
+What exactly is your real job?
+Quel est ton vrai travail exactement ?
+
+What happened to me?
+Que m'est-il arrivé ?
+
+What happens when you try to think about it?
+Qu'arrive-t-il quand tu essayes d'y penser ?
+
+What if I give you 1000 Esperin for that job, is it ok?
+Et si je te donnais 1000 Esperin pour ce travail, ça irait ?
+
+What is Artis?
+Qu'est-ce-que Artis ?
+
+What is a card?
+Qu'est-ce qu'une carte ?
+
+What is growing and shrinking at the same time?
+Qu'est-ce qui grogne et rétrécit en même temps ?
+
+What is my current hairstyle and hair color?
+Quelle est ma coupe et ma couleur de cheveux actuelle ?
+
+What is this "legion"?
+
+
+What is this building?
+Quel est ce bâtiment ?
+
+What is this guild for?
+À quoi sert la guilde ?
+
+What is this place?
+Quel est cet endroit ?
+
+What is your tipiou trying to do?
+Qu'est-ce que ce tipiou essaye de faire ?
+
+What item would you like to bleach?
+Quel objet veux-tu blanchir ?
+
+What kind of help do you need?
+De quel aide as-tu besoin ?
+
+What kind of help?
+Quelle genre d'aide ?
+
+What kinds of books are there here?
+Quelles sortes de livres sont ici ?
+
+What service do you offer?
+Quelles services offres-tu ?
+
+What should I do after taking these clothes?#0
+Que dois-je faire après avoir pris ces vêtements ?
+
+What should I do after taking these clothes?#1
+Que dois-je faire après avoir pris ces vêtements ?
+
+What should I do, again?
+Que dois-je faire déjà ?
+
+What was your riddle?
+Quelle était ton énigme ?
+
+What will be the bait for the fish?
+Quel sera l'appât pour le poisson ?
+
+What would you like me to do?
+Que voudrais-tu que je fasse ?
+
+What would you like to bury?
+Que veux-tu enterrer ?
+
+What would you like today?
+Que veux-tu aujourd'hui ?
+
+What yeye could I do for you today?
+Dis-moi, que puis faire pour toi ?
+
+What yoiis should know:
+Ce que yoiis devrait savoir :
+
+What're you looking at?!
+Que regardes-tu ?!
+
+What's that food?
+Qu'est-ce que cette nourriture ?
+
+What's that?
+Qu'est-ce que c'est que ça ?
+
+What's wrong with your clothes?
+Qu'est ce qui ne va pas avec tes vêtements ?
+
+What's your story again?
+Quelle est ton histoire déjà ?
+
+What?
+Quoi ?
+
+What? It's not good enough?
+Quoi ? Ce n'est pas assez ?
+
+What? This reward is too small!
+Quoi ? Ce n'est pas assez !
+
+What? Why? They aren't more attractive than me, why do you want to see them?
+Quoi ? Pourquoi ? Ils ne sont pas plus attirants que moi, pourquoi veux-tu les voir ?
+
+What?! This tritan is the worse shirker I ever met!
+Quoi ?! Ce tritan est le pire tire-au-flanc que j'ai jamais rencontrée !
+
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+Lorsque tu t'approches de villageois, tu peux apercevoir une bulle de conversation au dessus d'eux et tu peux donc leur parler en appuyant sur la touche [T].
+
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+Lorsque tu vois quelque chose qui a plus l'air d'un bug qu'autre chose, fais un rapport sur http://bugs.evolonline.org ou essaye de contacter un développeur de ce jeu.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+Lorsque ton inventaire est ouvert, tu peux équiper un objet en le sélectionnant puis en cliquant sur "Équiper". Tu peux faire de même pour enlever un objet en le sélectionnant puis en cliquant sur "Enlever".
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+Une fois ton inventaire ouvert, tu peux équiper un objet en le sélectionnant puis en cliquant sur 'Équiper'. Tu peux faire de même pour l'enlever en cliquant sur 'Enlever'.
+
+Where are my old clothes?
+Où sont mes anciennes affaires ?
+
+Where can I find Julia?#0
+Où puis-je trouver Julia ?
+
+Where can I find Julia?#1
+Où puis-je trouver Julia ?
+
+Where can I find a half croconut?
+Où puis-je trouver une demi noix de croco ?
+
+Where can I find some Croc Claws?
+Où puis-je trouver des Pinces de Croc ?
+
+Where can I find some food?
+Où puis-je trouver à manger ?
+
+Where can I find your crew?
+Ou puis-je trouver l'équipage ?
+
+Where is the Merchant Guild?
+Où se trouve cette Guilde des Marchands ?
+
+Where is the damn salt?! Give me the salt, I know you have it!
+Où est le foutu sel ?! Donne-moi le sel, je sais que tu l'as !
+
+Where is the hill?
+Où est la colline ?
+
+Where is the light armor shop?
+Où est la boutique des armures légères ?
+
+Where is the market?
+Où est le marché ?
+
+Where should I go?
+Où dois-je aller ?
+
+Where would you like to go now?
+Où veux-tu aller maintenant ?
+
+Which of your weapons do you want to use in order to cut this @@?
+Laquelle de tes armes veux-tu utiliser afin de couper cette @@ ?
+
+Which skill do you wish to change?
+Quelle compétence voudrais-tu changer ?
+
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+Alors qu'Ale et Jalad aiment travailler ensemble, comme ils le font généralement sur le navire, la dernière fois que je les ai vus, ils étaient près du grand lac, au nord d'ici.
+
+Whitesmith
+Ferblantier
+
+Who are these friends?
+Qui sont ces amis ?
+
+Who are yeye looking for?
+Que cherches-tu ?
+
+Who are you looking for?
+Qui cherches-tu ?
+
+Who are you?
+Qui es-tu ?
+
+Who is Don?
+Où est Don ?
+
+Who is she?
+Qui est-elle ?
+
+Who is the blacksmith outside?
+Qui est le forgeron dehors ?
+
+Who should I search for?
+Qui devrais-je chercher ?
+
+Who's this Julia?
+Qui est cette Julia ?
+
+Why Frenchy? It's a Russian!#0
+Pourquoi française ? C'est une russe !
+
+Why Frenchy? It's a Russian!#1
+Pourquoi français ? C'est un russe !
+
+Why are you asking? And who are you too? I've never seen you around before...#0
+Pourquoi demandes-tu ? Et qui es-tu toi aussi ? Je ne t'ai jamais vue ici avant...
+
+Why are you asking? And who are you too? I've never seen you around before...#1
+Pourquoi demandes-tu ? Et qui es-tu toi aussi ? Je ne t'ai jamais vu ici avant...
+
+Why are you hiding?
+Pourquoi te caches-tu ?
+
+Why don't you come down to talk?
+Pourquoi ne descends-tu pas pour parler ?
+
+Why don't you come out?
+Pourquoi ne sors-tu pas ?
+
+Why not, I need to train anyway.
+Pourquoi pas, je dois m'entraîner de toute façon.
+
+Why not, I've got plenty of free time.
+Pourquoi pas, j'ai pas mal de temps libre.
+
+Why not, but who are you, and what kind of help do you need?
+Pourquoi pas, mais qui es-tu, et quelle sorte d'aide as-tu besoin ?
+
+Why not, this might get interesting.
+Pourquoi pas, ça pourrait être intéressant.
+
+Why would the Legion request my help for only 5 potions?
+Pourquoi la Légion requiert mon aide pour seulement 5 potions ?
+
+Why?
+Pourquoi ?
+
+Why? And who should you bring it back to?
+Pourquoi ? Et ensuite, à qui devras-tu le rapporter ?
+
+Wind and grass is nice and cool, so juicy sweet...
+Le vent et l'herbe, c'est si sympa et cool à la fois, tellement juteux et doux.
+
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+Avec la faim, la soif et le sommeil comme seuls compagnons, tu as la réalisation inquiétante que tu ne peux te souvenir de rien concernant ton ancienne vie ou identité.
+
+With it, you can safely move items and funds between your characters.
+
+
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+Avec un entraînement approprié, un piou peut devenir un très bon ami et un fidèle compagnon dans tes aventures.
+
+With script
+Avec script
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+Avec l'aide de l'hôtel de ville et la Légion d'Aemil, nous organisons une vente aux enchères et nous aidons les marchands locaux à démarrer leurs affaires.
+
+Withdraw.
+Retirer.
+
+Wizard
+Sorcier
+
+Wooden Bow
+Arc en Bois
+
+Wooden Sword
+Épée en Bois
+
+Wow, it seems everyone knows my name!
+Wow, il semblerait que tout le monde connaisse mon nom !
+
+Xilaxa#001-1
+Xilaxa#001-1
+
+Yay, it worked! I removed a spike.
+Génial, ça a fonctionné ! J'ai enlevé une épine.
+
+Yaya, you should go see her! She'll be happy to see you.#0
+Ayaya, tu devrais aller la voir ! Elle sera contente de te voir.
+
+Yaya, you should go see her! She'll be happy to see you.#1
+Ayaya, tu devrais aller la voir ! Elle sera contente de te voir.
+
+Yayayaya, it's the first time someone is dressed worse than us!
+Yayayaya, c'est la première fois que quelqu'un est encore moins bien habillé que nous !
+
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+Oui, vous êtes tous comme *hic* ça à Esperia, mais vous ne m'aurez pas ! *burp*
+
+Yeah, but I would like to make sure I get a reward.
+Ouais, mais je veux être sûr d'avoir ma récompense.
+
+Yeah, but what reward will I get?
+Oui, mais qu'est-ce que j'obtiens en échange ?
+
+Yeah, well what's the difference?
+Oui, mais quelle est la différence ?
+
+Yeah, yeah, of course you don't...
+Mais bien sûr...
+
+Yellow Cotton Dye
+Teinture Coton Jaune
+
+Yes
+Oui
+
+Yes I am and you are going to face justice!
+Oui j'en fait partie et tu feras face à la justice !
+
+Yes I am.
+Oui je le suis.
+
+Yes I do.
+Oui je sais.
+
+Yes he did.
+Oui, il l'a fait.
+
+Yes what do you need?
+Oui, de quoi as-tu besoin ?
+
+Yes!
+Oui !
+
+Yes! @@ is written on my cookie list.
+Oui ! @@ est écrit sur ma liste de cookies.
+
+Yes, Arpan gave me these clothes.
+Oui, Arpan m'a donné ces vêtements.
+
+Yes, I am sure.#0
+Oui, j'en suis sûre.
+
+Yes, I am sure.#1
+Oui, j'en suis sûr.
+
+Yes, I do.
+Oui, j'en ai une.
+
+Yes, I feel strong enough for dangerous combats!
+Oui, je me sens assez fort pour des combats dangereux !
+
+Yes, I have some! "5x Black Iron Ingots"
+
+
+Yes, and he promised to be home soon.
+Oui, et il a promi de revenir rapidement à la maison.
+
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+Oui, en effet. Je préfère explorer les endroits où je ne suis jamais allé, avant de faire une quelconque autre chose.
+
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+Oui, c'est vrai ! Tu n'en es pas capable du tout. Nard a suffisamment attendu la nourriture comme ça. Dépêchez-vous, bande de marins paresseux !
+
+Yes, it's me. It's such a fine view from here!
+Oui c'est moi. C'est une si belle vue depuis cet endroit !
+
+Yes, yes I know... Too bad then. See you soon!
+Oui, oui je sais... Tant pis alors. À bientôt !
+
+Yes.
+Oui.
+
+Yes?
+Oui ?
+
+Yeye @@!
+Eh @@ !
+
+Yeye ask too much but do too little. Take this box and stop talking.
+Yuyu demandes beaucoup mais fais pas grand chose. Prends cette boîte et arrête de parler.
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+Tu devrais faire attention avec la nourriture des animaux sauvages, certains d'entre eux sont très dangereux, surtout les crocs.
+
+Yeye gave my box to Gugli? Nice, nice yeye!
+Tu as donné ma boîte à Gugli ? Bien, c'est gentil !
+
+Yeye got good eyes and seem to have fully recovered from your injuries...
+Tu as de bons yeux et tu semble être complètement rétabli de tes blessures.
+
+Yeye seen this yoiis at the bottom of the island, check around.
+Tu as vu ce yoiis au bas de l'île, va jeter un œil dans les environs.
+
+Yeye seen this yoiis at the top of the island.
+Tu as vu ce yoiis au sommet de l'île.
+
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+Tu as toujours ma boîte ? Regarde moins et travaille plus. Va la donner Gugli !
+
+Yeye sure? I'll yaye some more food in the next box then.#0
+Yuyu est sûre ? Je yetrai plus de nourriture dans la prochaine boîte alors.
+
+Yeye sure? I'll yaye some more food in the next box then.#1
+Yuyu est sûr ? Je yetrai plus de nourriture dans la prochaine boîte alors.
+
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+Ton cerveau est probablement toujours plein d'eau de mer si tu ne peux pas voir la beauté de cet endroit.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Yuiyui, c'est le logo de la Légion d'Aemil à Esperia ! Je me demande ce que cette yoiise faisait si loin de la côte.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Yuiyui, c'est le logo de la Légion d'Aemil à Esperia ! Je me demande ce que ce yoiis faisait si loin de la côte.
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+Youiyoui, tu as de la chance d'être vivante. Tu es suffisamment assez en forme pour marcher, te souviens-tu ce qu'il t'es arrivée ?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+Youiyoui, tu as de la chance d'être vivant. Tu es suffisamment assez en forme pour marcher, te souviens-tu ce qu'il t'es arrivé ?
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#0
+Eh, tu n'as toujours pas pris tes vêtements dans le coffre près de ton lit !
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#1
+Eh, tu n'as toujours pas pris tes vêtements dans le coffre près de ton lit !
+
+Yeye.
+Oui.
+
+Yoiis envies a rainbow in the sky?
+Yoiis a envie d'un arc en ciel ?
+
+Yoiis is not yet ready to make his own dyes.
+Tuiiis n'est pas prêt pour créer tes propres teintures.
+
+Yoiis should look there.
+Yoiis devrait regarder là-bas.
+
+You already are at your destination!
+Tu es déjà à ta destination !
+
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+Tu en a fait assez pour nous, veux-tu suivre les conseils de Nard et te reposer ?
+
+You already did enough for us, follow Nard's advice and get some rest.
+Tu en a fait assez pour nous, suis les conseils de Nard et reposes-toi.
+
+You already have a homunculus
+Tu as déjà un homoncule.
+
+You already have a pet.
+Tu as déjà un familier.
+
+You already have this quest skill.
+Tu as déjà cette compétence de quête.
+
+You already looked here.
+Tu as déjà regardé ici.
+
+You already registered. Waiting for your partner...
+Tu es déjà enregistré. En attente de ton partenaire.
+
+You already took a @@, please put this one back in the box.
+Tu as déjà pris un @@, remets celui-là à sa place dans la boîte.
+
+You are already mounting something else
+Tu es déjà en train de chevaucher autre chose.
+
+You are already registered here.#0
+Tu es déjà enregristrée ici.
+
+You are already registered here.#1
+Tu es déjà enregristré ici.
+
+You are exhausted, you should rest a bit.#0
+Tu es épuisée, tu devrais te reposer un peu.
+
+You are exhausted, you should rest a bit.#1
+Tu es épuisé, tu devrais te reposer un peu.
+
+You are full of wine, my friend...
+Tu es rempli d'alcool mon ami...
+
+You are honest, I like it.
+Tu es honnête, j'aime ça.
+
+You are in the Blacksmith's house, by Jove!
+Tu es dans la maison des Forgerons, par Jove !
+
+You are just sitting on the shadow of your store.
+Tu t'asseois juste en dessous de l'ombre de ton magasin.
+
+You are new around here, right?#0
+Tu es nouvelle par ici, pas vrai ?
+
+You are new around here, right?#1
+Tu es nouveau par ici, pas vrai ?
+
+You are no longer killable.
+Tu ne peux plus être tué.
+
+You are no longer the Guild Master.
+Tu n'es plus le Maître de la Guilde.
+
+You are not allowed to reduce the length of a ban.
+Tu n'es pas autorisé à réduire la durée d'un bannissement.
+
+You are not authorized to warp from your current map.
+Tu n'es pas autorisé à te téléporter depuis ta carte courante.
+
+You are not authorized to warp someone to this map.
+Tu n'es pas autorisé à téléporter quelqu'un jusqu'à cette carte.
+
+You are not authorized to warp someone to your current map.
+Tu n'es pas autorisé à téléporter quelqu'un jusqu'à ta carte courante.
+
+You are not authorized to warp this player from their map.
+Tu n'es pas autorisé à téléporter ce joueur depuis sa carte.
+
+You are not authorized to warp to this map.
+Tu n'es pas autorisé à te téléporter sur cette carte.
+
+You are not authorized to warp to your save map.
+Tu n'es pas autorisé à te téléporter à ta carte de sauvegarde.
+
+You are not in a guild.
+Tu n'es pas dans une guilde.
+
+You are not in jail.
+Tu n'es pas en prison.
+
+You are now
+Tu es maintenant
+
+You are now divorced!
+Tu es maintenant divorcé !
+
+You are now immune to attacks.
+Tu es maintenant immunisé aux attaques.
+
+You are now officially part of my crew! Thanks again for your help.
+Tu fais maintenant officiellement partie de l'équipage ! Merci encore pour ton aide.
+
+You are now part of the crew... At least for us down here!
+Tu fais maintenant partie de l'équipage... Du moins pour nous, ici !
+
+You are on a raft, adrift in the sea.
+Tu es sur un radeau à la dérive en pleine mer.
+
+You are on the human resource wing of the Town Hall.
+Tu es sur l'aile des ressources humaines de l'Hôtel de Ville.
+
+You are unable to change your job.
+Tu ne peux pas changer ton métier.
+
+You are weird, I have to go sorry.#0
+Tu es bizarre, je dois y aller désolé.
+
+You are weird, I have to go sorry.#1
+Tu es bizarre, je dois y aller désolé.
+
+You bored me, see you later.
+Tu m'as ennuyé, à plus tard.
+
+You broke the target's weapon.
+Tu as brisé l'arme de ta cible.
+
+You buried @@ @@.
+Tu as enterré @@ @@.
+
+You can already rename your pet.
+Tu peux déjà renommer ton familier.
+
+You can also answer in your native language or in English.
+Tu peux aussi répondre dans ta langue natale ou en anglais.
+
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+Tu peux aussi attaquer un ennemi depuis ton clavier en appuyant sur la touche 'A' pour le sélectionner, et 'Ctrl' pour l'attquer. Bien sûr, cela ne fonctionnera que si tu n'as pas déjà changé les raccourcis de ton clavier.
+
+You can also improve your equipment in a totally different way with the use of cards.
+Tu peux aussi améliorer ton équipement de façon totalement différente avec l'utilisation de cartes.
+
+You can also manually stop it at any time with: @exprate default
+
+
+You can also read The Book of Laws at any time to see the rules.
+Tu peux aussi lire le Livre des Lois à n'importe quel moment pour revoir les règles.
+
+You can also simply talk to any citizen around you by clicking on them.
+Tu peux aussi simplement parler à n'importe quel citoyen autour de toi en cliquant dessus.
+
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+Tu peux aussi utiliser ta chambre pour te reposer après un long combat. Cela va consommer ta réservation mais tu récupéreras l'intégralité de tes PVs.
+
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+Tu peux attaquer un monstre en cliquant directement dessus. Une fois sélectionné, tu peux voir apparaître une barre près de ta cible, montrant combien de vie il lui reste.
+
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+Tu peux attaquer un monstre en cliquant dessus, ou avec ton clavier en appuyant sur la touche 'A' pour sélectionner le monstre, suivi de 'Ctrl' pour l'attaquer.
+
+You can drag and drop an item to the NPC window or select an item through your inventory.
+Tu peux traîner et abandonner un objet dans la fenêtre du NPJ ou sélectionner un objet directement dans ton inventaire.
+
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+
+
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+Tu peux facilement voir si un monstre est facile ou impossible à tuer. N'essaye pas de tuer les créatures plus puissants que toi... Tu risquerais ta vie pour un rien.
+
+You can find novels and poems on this floor.
+Tu peux trouver des romans et des poèmes à ce niveau.
+
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+Tu peux trouver des Crocs sur la plage, tu pourrais regarder sur celle en haut, après le portail, en haut de la ville.
+
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+Tu peux trouver le bâtiment de la Légion de Gasaron ici, comme dans n'importe quelle ville, mais Esperia est importante pour nous vu que nos quartiers généraux s'y trouvent.
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+Tu peux les trouver dans l'océan, près des coraux et autres êtres marins. Mais la mer est trop forte aujourd'hui, tu ne devrais pas nager pour l'instant.
+
+You can go upstairs and choose a different room if you want.
+Tu peux aller à l'étage et choisir une chambre différente si tu le souhaites.
+
+You can have %d items on your autolootitem list.
+Tu peux avoir %d objets dans ta liste de ramassage automatique d'objets.
+
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+Tu peux garder ton groupe comme il est et même pendant que tu es le chef ou que tu fais partie d'une guilde afin de parler et échanger différents objets avec tous ses membres !
+
+You can not change to this job by command.
+Tu ne peux pas changer pour ce métier avec cette commande.
+
+You can now attack and kill players freely.
+Tu peux maintenant attaquer et tuer les joueurs en toute liberté.
+
+You can now be attacked and killed by players.
+Tu peux maintenant être attaqué et tué par les joueurs.
+
+You can now rename your pet.
+Tu peux maintenant renommer ton familier.
+
+You can now stay with your new friends and enjoy the warm sand of this little island.
+Tu peux maintenant rester avec tes amis et profiter du sable chaud de cette petite île.
+
+You can read some lines that are nicely carved into the soft wooden planks.
+Tu peux lignes des lignes qui sont bien sculptées dans les douces planches de bois.
+
+You can read the book that I gave you earlier at the library if you lost it.
+Tu peux maintenant lire le livre que je t'ai donné un peu plus tôt à la bibliothèque si tu l'as perdu.
+
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+Tu peux sélectionner une personne spécifique avec la touche [N] et puis appuyer sur la touche [T] lorsque tu es entourré par plus d'une personne.
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+Tu peux appercevoir Q'Muller sur une falaise à l'ouest, occupé à ramasser des @@s.
+
+You can try talking with some other sailors to get some information about that.
+Tu peux essayer de parler avec les autres marins pour avoir des informations à propos de cela.
+
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+Tu peux essayer, mais tes chances de succès son plus maigres que celles d'un forgeron bien entraîné ou d'un maître artisan.
+
+You can use it to clear your stats, to start freshly if you see what I mean...
+Tu peux l'utiliser pour réinitialiser tes statistiques, pour recommencer à neuf si tu vois ce que je veux dire...
+
+You can use many diverse items to lure fishes.
+Tu peux utiliser de nombres objets divers pour attirer les poissons.
+
+You can yaye some @@s by hitting these crocotrees.
+Tu peux récolter des @@s en frappant ces crocotiers.
+
+You can't add a guild bound item to a character without guild!
+Tu ne peux pas ajouter un objet lié à une guilde à un personnage sans guilde !
+
+You can't add a party bound item to a character without party!
+Tu ne peux pas ajouter un objet lié à un groupe à un personnage sans groupe !
+
+You can't carry another @@? What a shame.
+Tu ne peux pas porte un autre @@ ? Quel dommage.
+
+You can't clean a cart while vending!
+Tu ne peux pas vider ton panier pendant que tu vends.
+
+You can't create chat rooms in this map
+Tu ne peux pas créer de pièce de conversation sur cette carte.
+
+You can't drop items in this map
+Tu ne peux pas abandonner d'objet sur cette carte.
+
+You can't go there!
+Tu ne peux pas y aller !
+
+You can't leave battleground guilds.
+Tu ne peux pas quitter le terrain de combat des guildes.
+
+You can't open a shop in this map
+Tu ne peux pas ouvrir un magasin sur cette carte.
+
+You can't open a shop on this cell.
+Tu ne peux pas ouvrir un magasin sur cette cellule.
+
+You can't return your pet because your inventory is full.
+Tu ne peux pas récupérer ton familier car ton inventaire est plein.
+
+You can't trade in this map
+Tu ne peux pas effectuer des échanges sur cette carte.
+
+You can't use commands while dead.
+Tu ne peux pas utiliser des commandes si tu es mort.
+
+You can't withdraw that much money
+Tu ne peux pas retirer cette quantité d'argent
+
+You cannot autotrade when dead.
+Tu ne peux pas échanter automatiquement lorsque tu es mort.
+
+You cannot change guild leaders in this map.
+Tu ne peux pas changer de chef de guilde sur cette carte.
+
+You cannot change party leaders in this map.
+Tu ne peux pas changer de chef de groupe sur cette carte.
+
+You cannot decrease that stat anymore.
+Tu ne peux pas abaisser cette statistique davantage.
+
+You cannot increase that stat anymore.
+Tu ne peux pas augmenter cette statistique davantage.
+
+You cannot join the '%s' channel because you've been banned from it
+Tu ne peux pas rejoindre le canal '%s' car tu en as été banni
+
+You cannot use this command when dead.
+Tu ne peux pas utiliser cette commande si tu es mort.
+
+You cannot use this item while sitting
+Tu ne peux pas utiliser cet objet si tu es assis.
+
+You cannot use this item while your storage is open
+Tu ne peux pas utiliser cet objet si ton entrepôt est ouvert.
+
+You caught a @@ but had no room in your inventory to carry it.
+Tu as attraper une @@ mais n'as aucune place dans ton inventaire pour la garder.
+
+You caught a @@!
+Tu as attrapé une @@ !
+
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+Tu as attrapé le piou mais il essaye de s'échapper. Tu devrais te dépêcher de retourner voir Salem.
+
+You clearly need to be more public-spirited.
+Tu dois clairement avoir un esprit plus ouvert.
+
+You concentrate and try to summon old memories from within your mind.
+Tu te concentres et essaye de te rappeler de vieux souvenirs de l'intérieur de ta conscience.
+
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+Comme ça tu pourras rencontrer d'autres marins et... recevoir ce chapeau bien sûr, signe que tu auras intégré notre équipage.
+
+You could start by talking to Gugli. He always has tasks for people willing to help!
+Tu peux commencer par parler à Gugli, il a toujours des tâches à donner à ceux qui veulent aider !
+
+You currently cannot open your storage.
+Tu ne peux pas ouvrir ton entrepôt actuellement.
+
+You currently have @@ Esperin on your bank account.
+
+
+You do not give me much options.
+Tu ne me donnes pas beaucoup de choix.
+
+You do not have a cart to be cleaned.
+Tu n'as pas de panier à nettoyer.
+
+You do not have a homunculus.
+Tu n'as pas d'homoncule.
+
+You do not have enough Esperin on your bank account.
+Tu n'as aucun Esperin dans ton compte en banque.
+
+You do not have enough Esperin on yourself.
+Tu n'as pas assez d'Esperins sur toi.
+
+You do not have the required access privileges to use the Super Menu.
+Tu n'as pas les privilèges d'accès requis pour utiliser le Super Menu.
+
+You do not possess a cart to be removed
+Tu ne possèdes pas de panier qui puisse être supprimé.
+
+You do not seem to have enough money, come back later!
+Il semblerait que tu n'aies pas assez d'argent, reviens plus tard !
+
+You don't expect me to eat that, do you? Give me something else!
+Tu ne penses quand même pas que je vais manger ça ? Donne-moi autre chose !
+
+You don't have any @@, are you mocking me?
+Tu n'as aucune @@, te moques-tu de moi ?
+
+You don't have any @@.
+Tu n'as pas de @@.
+
+You don't have enough @@s on you.
+Tu n'as pas assez de @@s sur toi.
+
+You don't have enough money, bring @@ E.
+Tu n'as pas assez d'argent, apporte @@ E.
+
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+Tu n'as pas assez d'espace dans ton sac à dos pour un @@. Va entreposer certaines de tes affaires et reviens.
+
+You don't have this quest skill.
+Tu n'as pas cette compétence de quête.
+
+You don't seem to be from the Legion, let's do a game.
+Tu n'as pas l'air d'être de la Légion, allons faire un jeu.
+
+You failed!
+Tu as échoué !
+
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+Tu te sens engourdi et tout semble brumeux autour de toi, mais tu peux te rappeler la sensation du bois froid et dur de ton radeau dans une nuit d'orages.
+
+You fell asleep.#0
+Tu t'es endormie.
+
+You fell asleep.#1
+Tu t'es endormi.
+
+You found a small chest, surprisingly heavy for it's size.
+Tu as trouvé un petit coffre, étonnamment lourd pour sa taille.
+
+You found him!
+Tu l'as trouvé !
+
+You found something!
+Tu as trouvé quelque chose !
+
+You got married to @@!
+Tu t'es marrié à @@ !
+
+You have %d new emails (%d unread)
+Tu as %s nouveaux mails (%d non lus)
+
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+Tu as un niveau pour chacun de tes équipements, par défault lorsque tu achètes ou créé une pièce, le niveau est mis à 1.
+
+You have already opened your guild storage. Close it first.
+Tu as déjà ouvert l'entrepôt de ta guilde. Ferme-le d'abord.
+
+You have already opened your storage. Close it first.
+Tu as déjà ouvert ton entrepôt. Ferme-le d'abord.
+
+You have an awful case of amnesia.
+Tu as un cas très grave d'amnésie.
+
+You have become the Guild Master!
+Tu es devenu le Maître des Guildes !
+
+You have been jailed by a GM.
+Tu as été emprisonné par un MJ.
+
+You have been jailed for an unknown amount of time.
+Tu as été emprisonné pour une durée indéterminée.
+
+You have been jailed indefinitely.
+Tu as été emprisonné pour une durée indéterminée.
+
+You have been recovered!
+Tu as été rétablu !
+
+You have been so nice to me. So please, take one.#0
+Tu as été tellement gentille avec moi. Alors je t'en prie, prends-en une.
+
+You have been so nice to me. So please, take one.#1
+Tu as été tellement gentil avec moi. Alors je t'en prie, prends-en une.
+
+You have forgotten the skill.
+Tu as oublié la compétence.
+
+You have learned the skill.
+Tu as appris la compétence.
+
+You have mounted a Peco Peco.
+Tu as chevauché un Peco Peco.
+
+You have mounted your Dragon.
+Tu as chevauché un Dragon.
+
+You have mounted your Mado Gear.
+Tu as chevauché un Mado Gear.
+
+You have mounted your Warg.
+Tu as chevauché un Warg.
+
+You have mounted.
+Tu as chevauché.
+
+You have put your finger on it, I am not.
+Tu a mis le doigt dessus, je ne le suis pas.
+
+You have released your Dragon.
+Tu as libéré ton Dragon.
+
+You have released your Mado Gear.
+Tu as libéré ton Mado Gear.
+
+You have released your Peco Peco.
+Tu as libéré ton Peco Peco.
+
+You have released your Warg.
+Tu as libéré ton Warg.
+
+You have released your mount.
+Tu as libéré ta monture.
+
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+Tu as du talent et le meilleur endroit pour l'utiliser est à la Légion ! Tu peux poursuivre tes objectifs avec ou sans nous, mais crois-moi, avec nous c'est bien mieux.
+
+You have to find him, or else I will tell him that you did not help me.
+Tu dois le trouver, ou bien je lui dirai que tu ne m'as pas aidé.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+Tu dois savoir qu'il y avait un temps durant lequel j'étais le lieutenant inarrêtable de cet équipage. Puis un jour, un de ces fichus marins a ammené cette 'chouette' femme ici.
+
+You hear a loud scream. It must be the creaking of the wooden door...
+Tu entends un cri très fort. Ça doit être le craquement de la porte en bois...
+
+You hear some creeping and crawling sounds from the murkiness below.
+Tu entends des sons effrayants et rampants venant de l'obscurité des profondeurs.
+
+You hear some sound behind the door.
+Tu entends du bruit de derrière la porte.
+
+You hide your shovel.
+Tu caches ta pelle.
+
+You hit the nail on the head, it's the Legion of Gasaron!
+Tu as touché le clou sur la tête, c'est la Légion de Gasaron !
+
+You hit too hard with your fist, you destroyed your @@.
+Tu as frappé trop fort avec ton poing, tu as détruit ta @@.
+
+You hold the shovel in your hands.
+Tu tiens ta pelle dans tes mains.
+
+You honor me, my beauty, but I'm already taken by Julia!#0
+Tu m'honores, ma beauté, mais je suis déjà pris par Julia !
+
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+Tu dois juste sélectionner une carte, et puis tu choisis quel pièce d'équipement sur laquelle tu voudrait l'utiliser, et voilà, tu as fini.
+
+You just need one fishing rod, although you should take more than one single bait.
+Tu requiert juste une seule canne à pêche, cependant tu devrais prendre plus d'un seul et unique appât.
+
+You killed @@ Fluffies.
+Tu as tué @@ Pluches.
+
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+Tu sais, la vie de marchand est difficile. J'espère vraiment qu'Artis et la Guilde des Marchands vont m'aider à réussir.
+
+You know, yeyes love to chat while working.
+Tu sais, les marins adorent parler pendant qu'ils travaillent.
+
+You lack some very basic skills...
+Il te manque des compétences vraiment très basiques...
+
+You left your fishing spot!
+Tu quitté ton lieu de pêche !
+
+You lie in the bed.
+Tu es allongé dans le lit.
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+Tu les aimes, n'est-ce pas ? Parle-en à Peter alors. Il se trouve sur le second pont du bateau. Il t'enverra en bas, à la câle, où tu pourras trouver des plats tout poilus !
+
+You like these hats, right?
+Tu aimes ces chapeaux, hein ?
+
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+Tu as l'air confiant. Je vais te donner mon ancien équipement comme récompense et reconnaissance pour ton temps... et prends ces potions avec !
+
+You look nice, do you want to help me?
+Tu as l'air sympa, veux-tu m'aider ?
+
+You made a cash deposit of @@ E.
+Tu as fait un dépôt d'argent de @@ E.
+
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+
+You mentioned the quality of your wine.
+Tu as mentionné la qualité de ton vin.
+
+You missunderstood, it's 5 potions.
+Tu as mal compris, c'est 5 potions.
+
+You must enter a name.
+Tu dois entrer un nombre.
+
+You must enter a player name or ID.
+Tu dois entrer un nom de joueur ou ID.
+
+You need %s to mount!
+Tu requiert %s pour chevaucher !
+
+You need to be a Guild Master to use this command.
+Tu dois être un Chef de Guilde pour utiliser cette commande.
+
+You need to be a member of the Merchant Guild to have a chance there.
+Tu dois être un membre de la Guilde des Marchands pour y avoir une chance.
+
+You need to be a party leader to use this command.
+Tu dois être le chef d'un groupe pour utiliser cette commande.
+
+You need to cross the crocojungle heading north.
+Tu as besoin de traverser la jungle de crocotiers, en allant vers le nord.
+
+You need to input a option
+Tu dois entrer une option
+
+You need to type the answer of this riddle in the NPC window.
+Tu dois écrire la réponse à cette énigme dans la fenêtre de PNJ.
+
+You notice a young boy sitting on one of the highest branches of the tree.
+Tu remarques un jeune homme assis sur l'une des plus hautes branches de l'arbre.
+
+You now also have access to the Legion building. Good job, you earned it.
+Tu as maintenant aussi accès au bâtiment de la Légion. Beau travail, tu l'as mérité.
+
+You open a book named @@.
+Tu ouvres un livre appelé @@.
+
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+Tu ouvres le livre, mais il semblerait que l'eau de mer l'ai endommagé sévèrement. Plusieurs pages ne sont plus lisibles. D'autres sont simplement manquantes.
+
+You opened the @@ in two parts, but you crushed one of them.
+Tu as ouvert cette @@ en deux parties, mais tu as détruit l'une d'entre elles.
+
+You opened the chest
+Tu as ouvert le coffre
+
+You perfectly cut your @@ into two edible parts.
+Tu as parfaitement coupé ta @@ en deux parties comestibles.
+
+You pick up the package.
+Tu ramasses ton paquet.
+
+You probably don't have much business in this city as you don't remember who you are.
+Tu n'a probablement pas beaucoup d'affaire dans cette ville puisque tu ne te souviens pas de qui tu es.
+
+You pulled too late and lost the bait...
+Tu as tiré trop tard et a perdu ton appât...
+
+You pulled too soon and lost the bait.
+Tu as tiré trop tôt et a perdu ton appât.
+
+You receive @@ E!
+Tu reçois @@ E !
+
+You receive a @@!
+Tu reçois un @@ !
+
+You received @@ EXP and @@ E.
+Tu a reçu @@ EXP et @@ E.
+
+You request has been rejected by autoreject option.
+Ta requête a été automatiquement rejetée par l'option de rejet automatique.
+
+You scare the piou, but let it go.
+Tu as fais peur au piou et le laisse s'enfuir.
+
+You search the tree but don't find anybody.
+Tu fouilles autour de cet arbre mais tu ne trouves personne.
+
+You see a dust covered book on the shelf...
+Tu vois un livre recouvert de poussière sur l'étagère...
+
+You see a raijin boy, sitting on the edge of the dock.
+Tu vois un garçon raijin, assis sur le bord du ponton.
+
+You see a young elven girl, with a strong sense of pain in her face.
+Tu vois une jeune fille elfe, avec une forte sensation de douleur sur son visage.
+
+You see some fish reflecting the sun on the surface of the water.
+Tu vois des poissons réfléchir le soleil sur la surface de l'eau.
+
+You see these pious around us?
+Tu vois les pious autour de nous ?
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+Vois-tu, Énora m'a demandé de faire une épée en fer noir, mais malheureusement je suis tombé à court de ce matériau, et...
+
+You see, folks around here that get my cookies have the distinction of being...
+Tu vois, les gens par ici qui reçoivent mes cookies ont la particularité d'être...
+
+You see? I'm working here!
+Tu vois ? Je travaille là !
+
+You seem a bit tired sir.
+Tu as l'air un peu fatigué monsieur.
+
+You seem more cultivated than you look.
+Tu sembles plus cultivé que tu n'en as l'air.
+
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+Tu sembles être pathétiquement faible. Que fais une gelé sans os telle que toi par ici ?
+
+You should arrive at a park with a hill nearby.
+Tu devrais arriver à un parc avec une colline pas loin.
+
+You should ask Maxe. He's an early riser.
+Tu devrais demander à Maxe. C'est un lève-tôt.
+
+You should check on the highest part of the cliff, I was hiding there.
+Tu devrais vérifier sur la partie la plus haute de la colline, je me cachais là-bas.
+
+You should come back when you have some free space.
+Tu devrais revenir quand tu auras assez de place dans ton inventaire.
+
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+Tu devrais vraiment aller parler à Q'Anon, notre chef. Tu le trouveras à l'étage.
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+Tu devrais parler avec Don et Calypsan si tu veux en savoir plus à ce sujet, ce sont les maîtres de cet endroit !
+
+You should go and get some sleep.
+Tu devrais y aller et prendre un peu de repos.
+
+You should go see him. He is one of the most experienced sailors we have.
+Tu devrais aller le voir. C'est un des marins les plus expérimentés que l'on a.
+
+You should go see them.
+Tu devrais aller les voir.
+
+You should have a shop open in order to use @autotrade.
+Tu dois avoir un magasin d'ouvert afin de pouvoir utiliser @autotrade.
+
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+Tu devrais informer Nard du progrès fait à propos du chargement de nourritures et de provisions sur le bateau. Il sera ravi d'entre la bonne nouvelle !
+
+You should know this, an item like this can't be bleached.
+Tu devrais le savoir, un objet tel que celui-là ne peut pas être blanchi.
+
+You should look for a seller named Fexil around the merchant square.
+Tu devrais aller à la recherche d'un vendeur appelé Fexil, autour du square des marchands.
+
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+Tu devrais aller les chercher quand on arrivera au port. Tu ne le regretteras pas ! Héhé...
+
+You should talk to Magic Arpan first.
+Tu devrais parler à Arpan Magique d'abord.
+
+You should walk to the north to find him.
+Tu devrais marcher vers le nord pour le trouver.
+
+You should walk to the north.
+Tu devrais marcher vers le nord.
+
+You shouldn't believe every tale drunken sailors tell you.
+Tu ne devrais pas croire toutes les histoires que les marins ivres te racontent.
+
+You step on something, a panel half overgrown by moss, it has writing on it...
+Tu marches sur quelque chose, un panneau à moitié recouvert par la mousse, il y a des écritures dessus...
+
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+Tu marches sur quelque chose, un panneau avec un coin rongé et des inscriptions très claires dessus...
+
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+Tu marches sur quelque chose, un panneau fragile et branlant avec des inscriptions à peine visibles dessus...
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+Encore quelques jours avant que l'on atteigne le port, peux-être peux-tu apprendre quelque chose grâce à l'équipage ?
+
+You still have a 90% discount on one piou.
+Tu as toujours droit à la remise de 90% sur un piou.
+
+You still haven't completed your tasks.
+Tu n'as toujours pas fini tes tâches.
+
+You still need to give me boxes from:
+Tu dois toujours me donner les boîtes de :
+
+You stupid, he's English, look at the shape of his head.#1
+T'es stupide, il est anglais, regarde la forme de sa tête.
+
+You stupid, she's English, look at the shape of her head.#0
+T'es stupide, elle est anglaise, regarde la forme de sa tête.
+
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+
+
+You take good care of your piou. Remember to feed it every day.
+Prends bien soin de ton piou. N'oublie pas de le nourrir tous les jours.
+
+You take the clothes from the chest.
+Tu prends les vêtements du coffre.
+
+You take your fishing rod and leave.
+Tu prends ta canne à pêche et pars.
+
+You tell me. Do I deserve a cookie?
+À toi de me le dire. Est-ce que je mérite un cookie ?
+
+You told me that you 'were' important.
+Tu m'as dit que tu 'étais' important.
+
+You tried to embarrass me, am I right?!
+Tu as essayé de m'embarrasser, je me trompe ?!
+
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+Tu as essayé de te débarrasser de moi, hein ? Eh bien surprise ! Je suis toujours là... *hic* Ou ici...
+
+You waited too long and lost the bait...
+Tu as attendu trop longtemps et a perdu ton appât...
+
+You were gone so I thought you let me down.
+Tu étais partie alors je pensais que tu m'avais laissé tomber.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#0
+Tu étais dans un sale état, tu devrais être contente qu'on t'ai trouvée, avant que la mer ne t'ai tuée.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#1
+Tu étais dans un sale état, tu devrais être content qu'on t'ai trouvé, avant que la mer ne t'ai tué.
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0
+Tu étais en train de dormir yayiblement pour un bon moment déjà. La gardienne de ce navire, Julia, était là avec toi, elle a fait de son mieux pour soigner tes blessures.
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1
+Tu étais en train de dormir yayiblement pour un bon moment déjà. La gardienne de ce navire, Julia, était là avec toi, elle a fait de son mieux pour soigner tes blessures.
+
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+Tu pourras trouver la maison de Don à l'ouest de la ville, c'est la première maison juste après le pont à gauche, tu ne peux pas la rater !
+
+You will be able to find her in the market in the south-west of Artis.
+Tu pourras la trouver au marché, au sud-ouest d'Artis.
+
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+Tu trouveras une pancarte de bois près du chemin. Il se trouve un peu à sa gauche.
+
+You will remain
+Tu resteras
+
+You will respawn at this place if defeated in combat.
+Tu réapparaîtras à cet endroit si tu tombes au combat.
+
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Tu verras, ici, les citoyens sont polis et tu peux toujours aller demander de l'aide dans la Légion d'Aemil. Ils peuvent t'aider à trouver un métier ou peut-être même t'aider à trouver ce qu'il t'est arrivé dans la mer !
+
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+Tu essuies suffisamment de sable afin de pouvoir lire le message écrit sur cette pièce de bois brute.
+
+You withdrew a total of @@ E.
+
+
+You yoiis should walk to the north.
+Toi le yoiis devrais marcher vers le nord.
+
+You'll first need to help my friends.
+Tu dois d'abord aider mes amis.
+
+You'll want your fishing rod to be flexible but solid.
+Tu veux que ta canne à pêche soit souple mais solide.
+
+You're already autolooting this item type.
+Tu ramasses déjà automatiquement ce type d'objet.
+
+You're already autolooting this item.
+Tu ramasses déjà automatiquement cet objet.
+
+You're already in the '%s' channel
+Tu es déjà dans le canal '%s'
+
+You're already with a '%s' costume, type '@costume' to remove it.
+Tu portes déjà un costume '%s', écris '@costume' pour le retirer.
+
+You're confusing me with someone else.
+Tu me confonds avec quelqu'un d'autre.
+
+You're currently not autolooting this item type.
+Tu ne ramasses pas automatiquement ce type d'objet en ce moment.
+
+You're currently not autolooting this item.
+Tu ne ramasses pas automatiquement cet objet en ce moment.
+
+You're like the rest of this filthy crew, I can't trust you!
+Tu es comme le reste de cette vermine d'équipage, je ne peux pas te faire confiance !
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#0
+Tu es comme le reste de cet équipage crasseux. Ton nom est maintenant sur la liste des traîtres !
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#1
+Tu es comme le reste de cet équipage crasseux. Ton nom est maintenant sur la liste des traîtres !
+
+You're lucky that I'm a generous person, here's another one.
+Tu as de la chance que je sois une personne généreuse, tiens, en voilà un autre.
+
+You're not allowed to talk on this channel
+Tu n'as pas le droit de parler sur ce canal
+
+You're not dead.
+Tu n'es pas mort.
+
+You're not disguised.
+Tu n'es pas déguisé.
+
+You're not in a guild.
+Tu n'es pas dans une guilde.
+
+You're not in that channel, type '@join <#channel_name>'
+Tu n'es pas dans ce canal, écris '@join <#nom_canal>'
+
+You're not part of the '%s' channel
+Tu ne fais pas partie du canal '%s'
+
+You're not the master of your guild.
+Tu n'es pas le maître de la guilde.
+
+You're not the owner of channel '%s'
+Tu n'es pas le propriétaire du canal '%s'
+
+You're now in the '#%s' channel for '%s'
+tu es maintenant dans le canal '#%s' pour '%s'
+
+You're now in the '%s' channel
+Tu es maintenant dans le canal '%s'
+
+You're on La Johanne, a merchant ship.
+Tu te trouves sur La Johanne, un navire marchand.
+
+You're on a ship, we're on our way to the commercial capital of Artis.
+Tu es sur un bateau, on est sur la route vers la capitale commerciale, Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0
+Tu te trouves sur notre navire, nous avons fait port sur une petite île et nous sommes actuellement en train de faire une yoyose sur notre long voyage et aventure de marchands jusqu'à la ville d'Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1
+Tu te trouves sur notre navire, nous avons fait port sur une petite île et nous sommes actuellement en train de faire une yoyose sur notre long voyage et aventure de marchands jusqu'à la ville d'Artis.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1
+Tu fais partie des nôtres maintenant, c'est génial ! J'étais certain que tu étais un bon gars que je t'ai vu pour la première fois !
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0
+Tu fais partie des nôtres maintenant, c'est génial ! J'étais certain que tu étais une gentille fille que je t'ai vue pour la première fois !
+
+You're right, it's about Julia.#1
+Tu as raison, c'est à propos de Julia.
+
+You're right, it's about you.#0
+Tu as raison, c'est à propos de Julia.
+
+You're talking too fast!
+Tu parles trop vite!
+
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+Tu es trop près d'un PNJ, tu dois être à au moins %d cellules de distance de n'importe quel PNJ.
+
+You're welcome. If you can't remember something, just come back here!
+Je t'en prie. Si tu te souviens de quoique ce soit d'autre, reviens ici !
+
+You've become the party leader.
+Tu es devenu le chef du groupe.
+
+You've been revived!
+Tu as ressuscité!
+
+You've died.
+Tu viens de mourir.
+
+You've left the '%s' channel
+Tu as quitté le canal '%s'
+
+You've reached the highest natural place of Artis, enjoy the view.
+Tu as atteint l'endrot naturel le plus élevé d'Artis, profite bien de la vue.
+
+You've reached your slave clones limit.
+Tu as atteint la limite de clones esclaves.
+
+You... You eat... rattos? I think you're just a fool.
+Tu... Tu manges... des rattos ? Je pense que tu es tout simplement fou.
+
+You? Here?
+Toi ? Ici ?
+
+Your GM level doesn't authorize you to %s the player '%.*s'.
+Ton niveau de MJ ne t'autorise pas à %s le joueur '%.*s'.
+
+Your GM level doesn't authorize you to perform this action on the specified player.
+Ton niveau de MJ ne t'autorise pas à accomplir cette action sur le joueur spécifié.
+
+Your GM level doesn't authorize you to perform this action.
+Ton niveau de MJ ne t'autorise pas à effectuer cette action.
+
+Your Game's EXE file is not the latest version.
+L'EXE de ton Jeu n'est pas la dernière version.
+
+Your account has an 'Incorrect Password'...
+Ton compte a un 'Mot de passe Incorrecte'...
+
+Your account has been banished until
+Ton compte a été banni jusqu'au
+
+Your account has been blocked by the GM Team.
+Ton compte a été bloqué par l'Équipe des MJs.
+
+Your account has been prohibited to log in.
+Ton compte a été interdit de s'identifier.
+
+Your account has been rejected from server.
+Ton compte a été rejeté du serveur.
+
+Your account has been totally erased.
+Ton compte a été supprimé intégralement.
+
+Your account has expired.
+Ton compte a expiré.
+
+Your account is 'Unregistered'.
+Ton compte est 'Non Enregistré'.
+
+Your account is no longer authorized.
+Ton compte n'est plus authorisé.
+
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+Ton temps limite de compte est de : %d-%m-%Y %H:%M:%S.
+
+Your autolootitem list has been reset.
+Ta liste de ramassage automatique d'objets a été réinitialisée.
+
+Your autolootitem list is empty.
+Ta liste de ramassage automatique d'objets est vide.
+
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+Ta liste de ramassage automatique d'objets est pleine. Retire quelques objets avant avec @autolootid -<nom ou ID de l'objet>.
+
+Your autoloottype list has been reset.
+Ta liste de type de ramassage automatique a été réinitialisée.
+
+Your autoloottype list is empty.
+Ta liste de type de ramassage automatique est vide.
+
+Your body aches, even your hair hurts, and the bright daylight is painful.
+Ton corps souffre, même tes cheveux te font mal, et la lumière vive du jour est douloureuse.
+
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+Ton cerveau s'est liquéfié au point où il ressemble maintenant à celui d'un piou ! C'est la Légion de Gasaron.
+
+Your cart was cleaned.
+Ton panier a été nettoyé.
+
+Your class can't mount!
+Ta classe ne peut pas chevaucher !
+
+Your current memo positions are:
+Tes positions memo courantes sont :
+
+Your effect has changed.
+Ton effet a changé.
+
+Your global chat is no longer bound to the '#%s' channel
+Ta conversation globale n'est plus liée au canal '#%s'
+
+Your global chat is not bound to any channel
+Ta conversation globale n'est liée à aucun canal
+
+Your global chat is now bound to the '%s' channel
+Ta conversation globale est maintenant liée au canal '%s'
+
+Your group has been changed.
+Ton groupe a été modifié.
+
+Your guild storage was cleaned.
+Ton entrepôt de guilde a été nettoyé.
+
+Your guild's storage has already been opened by another member, try again later.
+L'entrepôt de ta guilde a déjà été ouverte par un autre membre, essaye plus tard.
+
+Your hairstyle is @@ and its color is @@.
+Ta as une coupe @@ de couleur @@.
+
+Your hands are too weak, you did not succeed in opening this @@.
+Tes mains sont trop faibles, tu n'as pas réussi à ouvrir cette @@.
+
+Your head is suddently heavy, your eyes are closing...
+Ta tête est soudainement lourde, tes yeux se ferment...
+
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+Ton cœur s'accélère lorsque ton regard se concentre sur un petit panneau de bois, partiellement obscurci sous une couche de sable apporté par le vent.
+
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+Ton aide est en effet la bienvenue. Malheureusement, je ne peux te donner une récompense seulement pour la première extermination.
+
+Your homunculus doesn't evolve.
+Ton homoncule n'évolue pas.
+
+Your job has been changed.
+Ton métier a été changé.
+
+Your mind is set? You will loose the color dye during this process.
+Tu as fait ton choix ? Tu perdras la teinture lors de ce procédé.
+
+Your name is Ianus or Janus?
+Tu t'appelles Ianus ou Janus ?
+
+Your position has been saved.
+Ta position a été sauvegardée.
+
+Your save point has been changed.
+Ton point de sauvegarde a été changé.
+
+Your sex has been changed (disconnection required to complete the process)...
+Ton sexe a été changé (la déconnexion est nécessaire pour terminer le processus)...
+
+Your sister sent me to find you. Your mother is worried.#0
+Ta sœur m'a envoyée de trouver. Ta mère est inquiète.
+
+Your sister sent me to find you. Your mother is worried.#1
+Ta sœur m'a envoyé de trouver. Ta mère est inquiète.
+
+Your storage was cleaned.
+Ton entrepôt a été nettoyé.
+
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+Zinc - Oxyde de Titane, Phthalocyanines, Cadmiums, Lazulite...
+
+Zzzzzzzzz...
+Zzzzzzzzz...
+
+[ K.S Protection Active - Option: Guild ]
+[ K.S Protection Active - Option : Guilde ]
+
+[ K.S Protection Active - Option: Party ]
+[ K.S Protection Active - Option : Groupe ]
+
+[ K.S Protection Active - Option: Self ]
+[ K.S Protection Active - Option : Soi ]
+
+[ K.S Protection Inactive ]
+[ K.S Protection Inactive ]
+
+[ Map K.S Protection Active ]
+[ K.S sur la Carte Protection Active ]
+
+[ Map K.S Protection Inactive ]
+[ K.S sur la Carte Protection Inactive ]
+
+[ ^EE0000%s^000000 ]
+[ ^EE0000%s^000000 ]
+
+[%d] seconds left until you can use
+
+
+[^EE0000%s^000000]
+[^EE0000%s^000000]
+
+a ground!
+une terre !
+
+a quiet place,
+un endroit tranquille,
+
+ban
+bannir
+
+block
+bloquer
+
+body/armor,
+corps/armure,
+
+both hands,
+deux mains,
+
+change the sex of
+changer le sexe de
+
+conf/import/msg_conf.txt
+conf/import/msg_conf.txt
+
+data @@ @@ @@ data
+données @@ @@ @@ données
+
+debug
+débogage
+
+delta
+delta
+
+feet,
+pieds,
+
+fisherman
+pêcheur
+
+garment,
+vêtement,
+
+hairstyle_config
+hairstyle_config
+
+left accessory,
+accessoire gauche,
+
+left hand,
+main gauche,
+
+life
+vie
+
+line @@: @@
+ligne @@ : @@
+
+lower head,
+tête basse,
+
+lower/mid head,
+tête basse/milieu,
+
+lower/mid/top head,
+tête basse/milieu/haute,
+
+lower/top head,
+tête basse/haute,
+
+marriage1
+marriage1
+
+mid head,
+milieu de tête,
+
+no
+non
+
+no active MOTD
+pas de MOTD actif
+
+no active broadcast
+pas d'annonce active
+
+npc1
+pnj1
+
+npc1#door
+pnj1#porte
+
+npc2
+pnj2
+
+npc3
+pnj3
+
+npc4
+pnj4
+
+npc5
+pnj5
+
+npc6
+
+
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+l'option '%s' est déjà activée, si tu veux la désactiver, écris '@channel opt %s 0'
+
+option '%s' is not enabled on channel '%s'
+l'option '%s' est maintenant activée sur le cannal '%s'
+
+option '%s' is now disabled for channel '%s'
+l'option '%s' est maintenant déactivée pour le cannal '%s'
+
+option '%s' is now enabled for channel '%s'
+l'option '%s' est maintenant activée pour le cannal '%s'
+
+option '%s' is now enabled for channel '%s' with %d seconds
+l'option '%s' est maintenant activée pour le cannal '%s' avec %d secondes
+
+right accessory,
+accessoire droit,
+
+right hand,
+main droite,
+
+skill %d: %s (%s)
+compétence %d : %s (%s)
+
+test @@
+test @@
+
+test1
+test1
+
+test2
+test2
+
+top head,
+tête haute,
+
+unban
+débannir
+
+unblock
+débloquer
+
+value '%d' for option '%s' is out of range (limit is 0-10)
+valeur '%d' pour l'option '%s' est hors de portée (limite entre 0-10)
+
+yes
+oui
+
+| Guild: '%s'
+| Guilde : '%s'
+
+| Location: %s %d %d
+| Position : %s %d %d
+
+| Lv:%d/%d | Job: %s
+| Niv : %d/%d | Métier : %s
+
+| Party: '%s'
+| Groupe : '%s'
+
+↠Exit
+↠Sortie
+
+↑ Legion
+↑ Légion
+
+↓ Market Place
+
+
diff --git a/langs/lang_it.old b/langs/lang_it.old
new file mode 100644
index 000000000..ad906e115
--- /dev/null
+++ b/langs/lang_it.old
@@ -0,0 +1,2130 @@
+'That', as you call it, is a @@. There're plenty on this island!
+'Questa cosa', come dici tu, e' un @@. L'isola ne e' piena!
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*uff*... E un'altra cassa di @@ per i nostri colleghi affamati e' pronta.
+
+*hic*
+*hic*
+
+*hick*
+*hick*
+
+*uff*... And another box of @@s for our starving colleagues is ready.
+*uff*... E un'altra cassa di @@ per i nostri colleghi affamati e' pronta.
+
+- 2 @@
+- 2 @@
+
+- QMuller
+- QMuller
+
+.
+.
+
+...
+...
+
+... And 1 @@.
+... E 1 @@.
+
+... and 1 @@.
+... e 1 @@.
+
+1. Do not bot, this means that you won't run any automated tasks (Also included keyboard tricks). Any away from keyboard activity is considered botting does not include standing still)
+1. Non usare i Bot. I Bot sono programmi che fanno compiere azioni in automatico ai personaggi, (inclusi trucchi da tastiera). Qualsiasi azione venga compiuta lontano dalla tastiera in automatico è considerata botting.
+
+1. Do not bot. This means you are not allowed to use any automation programs or use keyboard tricks. Any away from keyboard activity will be considered as botting except standing still.
+1. Niente bots. Non sei autorizzato ad utilizzare nessun programma automatico o trucchi da tastiera. Qualunque azione non eseguita direttamente dal giocatore sarà considerata botting.
+
+2, Do not spam (includes trade spam)
+2. Non spammare (anche con richieste di scambio)
+
+2. Do not spam. This also concerns trade spam.
+2. Non spammare. Questo include anche lo spam a fini di commercio.
+
+3, Do not multibox, this mean that you cannot have more than one active character logged in or any other active clients used for attacking in group.
+3, Non effettuare il Multibox. Per Multibox si intende avere più personaggi collegati online nello stesso client o usare più client attivi per attachi di gruppo.
+
+3. Do not multi box. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups.
+3. Non usare più di un personaggio alla volta. E' inoltre proibito usare piu' di un client per attaccare in gruppo.
+
+4, Don't trashtalk, beg or use rude language in your character name and in the chat, at the exception of roleplay purposes.
+4. Non insultare,infastidire o elemosinare nella chat, ad eccezione di specifiche condizioni di roleplay.
+
+4. Do not trash talk, beg or use rude language in your character name or in the chat, except for role play purposes.
+4. Non usare linguaggio esplicito o volgare e non elemosinare soldi o oggetti da altri.
+
+5, Don't speak any other language other than English in the public areas. You are free to speak any language you want in private chats and when alone with groups of friends.
+5, Non parlare una lingua diversa da quella ufficiale, l'Inglese, quando ti trovi in pubblico. Sei comunque libero di usare qualsiasi lingua quando parli in privato e quando ti trovi con un gruppo di amici isolato.
+
+5. Do not speak any other language than English in public areas. You are free to speak any language you want in private chats or when alone with friends.
+5. Non parlare lingue diverse dall'inglese in publico. In chat privata puoi usare invece la lingua che preferisci.
+
+5. Do not speak any other language than English in public. You are free to speak any language you want in private chats or when alone with friends.
+5. Non parlare lingue diverse dall'inglese in publico. In chat privata puoi usare invece la lingua che preferisci.
+
+6, Follow the social convention listed on the RFC1855.
+6. Segui la convenzione sociale RFC1855.
+
+6. Follow the social convention listed on the RFC1855 article.
+6. Segui la convenzione sociale listata nell'articolo RFC1855.
+
+@@ is helping me.
+@@ mi sta aiutando.
+
+@@? Welcome my dear!#0
+@@? Benvenuta mia cara!
+
+@@? Welcome my dear!#1
+@@? Benvenuto mio caro!
+
+A few moments ago, I heard your conversation with Darlin.
+Pochi momenti fa, ho sentito la tua conversazione con Darlin.
+
+A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived.
+Esperia, una grande citta', ad oggi la capitale di tutto l'arcipelago, rosa nell'isola solitaria di Aurora, dove tutti vivono.
+
+ANYWAY, MAYBE WHEN YOU ARE LOOKING FOR FOOD WITH GUGLI YOU WILL HAVE THE TIME TO LOOK AT THIS!
+COMUNQUE, MAGARI QUANDO CERCHI CIBO CON GUGLI AVRAI TEMPO DI GUARDARE!
+
+Aboard stand sailors trying to talk to you.
+A bordo dei marinai sono in piedi cercando di parlarti.
+
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Per quanto riguarda la Gilda di Esperia..mi domando se posso parlarne liberamente. Girano voci su alcune cose monstruose che hanno fatto in passato e che tutt'ora nascondono a noi nostri occhi.
+
+About this Esperia's Guild, I'm not sure about them, frankly.
+A proposito della Gilda di Esperia.. Detto fra noi non sono sicuro sul loro conto.
+
+About this Esperia's Warrior Guild, I'm not sure about them, frankly.
+Per quanto riguarda la Gilda dei Guerrieri di Esperia, non e' che mi fidi particolarmente di loro.
+
+Acorn
+Ghianda
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.
+In realta' Gugli mi ha chiesto se posso aiutarti portandogli una delle tue casse.
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#0
+In realta' Gugli mi ha chiesto se posso aiutarti portandogli una delle tue casse.
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#1
+In realta' Gugli mi ha chiesto se posso aiutarti portandogli una delle tue casse.
+
+Actually, I came here to work on my task.
+A dir la verita', sono venuto qui per un compito specifico.
+
+Aemil is a magnificent world unknown to us all.
+Aemil e' una terra magnifica a noi tutti sconosciuta.
+
+Ah... Gugli Gugli... He's too young to understand our conversation
+Ah, Gugli, Gugli... è troppo giovane per capire la nostra conversazione.
+
+Ale
+Ale
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale e Tibbo dovrebbero portare 2 casse di @@s, Astapolos e Gulukan 2 di @@s e Jalad e Q'Muller le casse di @@s.
+
+Alige
+Alige
+
+AligeTrigger
+AligeTrigger
+
+All that I had to eat were these berries... Berries... Berries...
+Tutti quello che ho da mangiare sono queste bacche... Stupide bacche... bacche...bacche...
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Va bene, andro' nella sua stanza, teniamo gli occhi aperti, ancora non sappiamo se sia una minaccia...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Va bene, andro' nella sua stanza, teniamo gli occhi aperti, ancora non sappiamo se possa essere una minaccia o no...
+
+Alright, bye!
+Bene, ciao!
+
+Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?
+C'era anche un'iscrizione sulla tua zattera, una
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#0
+Abbiamo preso i tuoi vestiti yayati perché erano... yayaya in cattive condizioni, vai a vedere la scatola vicino al tuo letto, ce ne sono di nuovi dentro.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1
+Abbiamo preso i tuoi vestiti yayati perché erano... yayaya in cattive condizioni, vai a vedere la scatola vicino al tuo letto, ce ne sono di nuovi dentro.
+
+An unexpected help is always welcome!
+Un aiuto inaspettato e' sempre benvenuto!
+
+And please, no berries.
+E per favore, niente bacche.
+
+And please, no berries. No more!
+E per favore, basta bacche. Basta!
+
+And what do you give me in exchange for these informations?
+E cosa mi darai in cambio per queste informazioni?
+
+And what kind of help do you need?
+Che tipo di aiuto ti serve?
+
+Anyway, if you ever feel interested, just check my bag!
+Comunque se in futuro qualcosa ti interessa, dai pure un'occhiata nella mia sacca.
+
+Aquada
+Aquada
+
+Aquada Box
+Cassa di Aquada
+
+AreaBottom
+AreaBottom
+
+AreaMiddle
+AreaMiddle
+
+AreaNPC
+AreaNPC
+
+AreaTop
+AreaTop
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+Aargh! Non darmi altre bacche! Stupide, stupide bacche...stupide... stupide... stupide!
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Aargh! Non darmi altre bacche! Stupide, stupide bacche... Stupide... Stupide... Stupide!
+
+As they sailed on Oceania, great waters of Aemil, one of the groups found a land.
+Quando si imbarcarono percorrendo Oceania, la grande distesa marina di Aemil, uno degli equipaggi approdo' sulla terra ferma.
+
+As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.
+Come forse tu saprai, noi viaggiamo su lunghe distanze e il nostro equipaggio ha bisogno di immagazzinare nelle stive abbastanza cibo per sopravvivere. Non hai idea di quanto la vita di mare possa essere pericolosa.
+
+As you open your eyes and look around, you see a large ship.
+Appena apri gli occhi e ti guardi intorno vedi una grande barca.
+
+As you open your eyes, you see a large ship before you.
+Non appena apri gli occhi, vedi una grossa imbarcazione dietro di te.
+
+Astapolos
+Astapolos
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+Al momento, la nostra ciurma e' occupata a raccogliere @@, @@ e @@.
+
+At this time, we were selling crab food on our old mushroom island.
+A quest'ora vendevamo cibo per granchi nella nostra vecchia isola.
+
+At this time, we were selling crab's food on our old mushroom island.
+Ad oggi, venderemmo chele di croc sulla nostra vecchia isola dei funghi.
+
+Bag
+Sacco
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Sii paziente ancora per un po', nei prossimi giorni arriveremo al porto di Artis.
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Prima che te ne vada, lascia che ti dica come prendere questi @@.
+
+Billy Bons
+Billy Bons
+
+BillyBons
+BillyBons
+
+Box
+Cassa
+
+Bread
+Pane
+
+But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!
+Ma non posso, devo tenere d'occhio il mare, per avvertire l'equipaggio se ci sono dei pirati!
+
+But I need to go, bye!
+Ma devo andare, ciao!
+
+But you won't *hick* me this time...
+Ma non mi *hick* questa volta...
+
+But... If he has amnesia like Julia said... We don't need to worry about him.
+Ma, se ha un'amnesia come ha detto Julia... Non dovremmo preoccuparci di lui.
+
+But... If she has amnesia like Julia said... We don't need to worry about her.
+Ma... Se ha un'amnesia come ha detto Julia... Non ci dovremmo preoccupare di lei.
+
+But... if he has amnesia like Julia said... We don't need to worry about him.
+Ma, se ha un'amnesia come ha detto Julia... non dobbiamo preoccuparci di lui.
+
+But... if she has amnesia like Julia said... We don't need to worry about her.
+Ma, se ha un'amnesia come ha detto Julia... non dobbiamo preoccuparci di lei.
+
+Bye.
+Ti saluto.
+
+CAN YOU HEAR ME?
+MI SENTI?
+
+Can you bring me something which isn't a vegetable?
+Potresti portarmi qualcosa che non sia frutta o verdura?
+
+Cap'tain has locked the door, you should go see him.
+Il capitano ha chiuso la porta, dovresti andare a vederlo.
+
+Cap'tain is waiting for you! Hurry up.
+Il capitano sta aspettando! Sbrigati!
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#0
+Certi oggetti hanno diversi effetti. Alcuni ti curano, altri possono essere usati come armi o difese, altri ancora possono essere venduti.
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#1
+Certi oggetti hanno diversi effetti. Alcuni ti curano, altri possono essere usati come armi o difese, altri ancora possono essere venduti.
+
+Cheese
+Formaggio
+
+Chef Gado
+Chef Gado
+
+Chest
+Baule
+
+Click on the NPCs around you to continue the introduction.
+Clicca gli NPC intorno a te per continuare l'introduzione.
+
+Come on Sap! You are scaring our guest with your stories.#0
+Suvvia Sap! Stai spaventando la nostra ospite con le tue storie.
+
+Come on Sap! You are scaring our guest with your stories.#1
+Suvvia Sap! Stai spaventando il nostro ospite con le tue storie.
+
+Come on, Sap! You are scaring our guest with your stories.#0
+Suvvia Sap! Stai spaventando la nostra ospite con le tue storie.
+
+Come on, Sap! You are scaring our guest with your stories.#1
+Suvvia Sap! Stai spaventando il nostro ospite con le tue storie.
+
+Congrats!
+Congratulazioni!
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+Posso chiederti da dove vieni? Un marinaio mi ha detto che sei russo ma un altro ancora mi ha detto che sei francese... sono un po' confusa. Ti registro sulla lista della nave così.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+Posso chiederti da dove vieni? Un marinaio mi ha detto che sei russo ma un altro ancora mi ha detto che sei francese... sono un po' confusa. Ti registro sulla lista della nave così.
+
+Could you help me please?
+Puoi aiutarmi per favore?
+
+Could you please bring me something which isn't a vegetable? And I beg you, no berries!
+Potresti portarmi qualcosa che non sia frutta o verdura? E ti prego che non siano bacche!
+
+Couwan
+Couwan
+
+Croc Claw
+Chela di Croc
+
+Croconut Box
+Cassa di Croconut
+
+DID YOU FIND OUT WHAT THE LIGHT WAS?
+HAI SCOPERTO COS'ERA QUELLA LUCE?
+
+DID YOU FIND OUT WHAT THE LIGHT WAS?!
+HAI CAPITO DA DOVE VENIVA LA LUCE?
+
+DO YOU FEEL BETTER?
+TI SENTI MEGLIO?
+
+Damn @@.
+Dannato @@.
+
+Damn you! You better not tell anyone that you've seen me!#0
+Maledetta! Non dire a nessuno che mi hai visto!
+
+Damn you! You better not tell anyone that you've seen me!#1
+Maledetto! Non dire a nessuno che mi hai visto!
+
+Damn you! You'd better not tell anyone you saw me!#0
+Maledetta! Non dire a nessuno che mi hai visto!
+
+Damn you! You'd better not tell anyone you saw me!#1
+Maledetto! Non dire a nessuno che mi hai visto!
+
+Dan
+Dan
+
+Dan closes the conversation and he continues to write his letter.
+Dan smette di parlare e continua a scrivere la sua lettera.
+
+Darlin
+Darlin
+
+Delicious Cookie
+Biscotto Delizioso
+
+Devis
+Devis
+
+Did you find out what the light is?!
+Hai scoperto cos'è quella luce?!
+
+Do you have an other question for me?
+Hai altre domande per me?
+
+Do you hear me??
+Mi senti??
+
+Do you want to cut this @@?
+Vuoi tagliare questo @@??
+
+Does somebody know a good place to hang out in Esperia? - M. Arpan
+Qualcuno conosce un buon posto ad Esperia per uscire ? - M. Arpan
+
+Does somebody know a good place to look in Esperia? - M. Arpan
+Qualcuno conosce un buon posto ad Esperia? - M. Arpan
+
+Don't bother her Silvio, or I'll to tell her that you cry like a baby when you hear the thunder in the night.
+Lasciala stare Silvio, o le raccontero' come scoppi a piangere la notte quando senti i tuoni.
+
+Don't bother him Silvio, or I'll to tell him that you cry like a baby when you hear the thunder in the night.
+Lasciala stare Silvio, o le raccontero' come scoppi a piangere la notte quando senti i tuoni.
+
+Don't do do theee... *hick* with me eh!
+Non faaaare iiil... *hick* con me eh!
+
+Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Non dare la password della tua stanza a nessuno! Tienila nascosta e non usare la stessa in altri posti in futuro. - Julia
+
+Don't mock me, my work is admirable.
+Non prendermi in giro, il mio lavoro è rispettabile.
+
+Done. Here, take it! Now here is the plan. Go talk with her and offer our beautiful lady a bite of her arrogance!
+Fatto. Prendi! Ora questi sono i piani. Vai a parlare con la nostra bella fanciulla e offrile un assaggio della sua arroganza!
+
+DoorUpwards
+DoorUpwards
+
+Duty calls me, *hic*, see you later dude.
+Il lavoro mi chiama, *hic*, ci vediamo dopo amico.
+
+Duty calls me, *hic*, see you later honey.
+Il lavoro mi richiama, *hic*, ci vediamo dopo tesoro.
+
+Duty is calling me, *hic*, see you later dude.
+Il dovere mi chiama, *hic*, chi vediamo amico.
+
+Duty is calling me, *hic*, see you later honey.
+Il dovere mi chiama, *hic*, ci vediamo bellezza.
+
+Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.
+A ognuno degli equipaggi fu ordinato di seguire una rotta diversa per trovare una terra vergine su cui poter vivere.
+
+Eheh!
+Eheh!
+
+Ehoo
+Ehoo
+
+Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+Elmo mi ha riferito di alcuni dissapori fra il precedente e il nuovo luogotente. Probabilmente hai gia' conosciuto Julia e Gado lo Chef.
+
+Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.
+Elmo mi ha detto che sull'isola ora sei considerato uno di noi. Apprezzo molto quello che hai fatto laggiu'.
+
+Elven Voice
+Voce di Elfo
+
+Err, seriously, I just wanted to get to Artis, and I don't have the money to pay for the ferry!
+Ehm, seriamente, volevo solo raggiungere Artis, ma non ho i soldi per pagare il traghetto!
+
+Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!
+Err, davvero, volevo solo andare ad Artis, e non ho i soldi per pagare il battello!
+
+Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!
+Ehm, seriamente, volevo solo raggiungere Artis, ma non ho i soldi per pagare il traghetto!
+
+Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.
+Anche se non ricevettero nessuna notizia degli altri gruppi, decisero di iniziare una nuova vita in quella terra, piena di animali pericolosi.
+
+Excuse me, but what did you say?? Speak louder!!
+Scusa, cos'hai detto?? Parla più forte!
+
+FINE, BYE!
+BENE, ADDIO!
+
+Fexil
+Fexil
+
+Fine, bye!!
+Bene, ciao!!
+
+From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.
+Da quello che so, mio fratello Gugli ha bisogno d'aiuto da più persone possibile per raccogliere tutte le cose trovate sull'isola.
+
+Fungus
+Fungus
+
+Ggrmm grmmm...
+Ggrmm grmmm...
+
+Ggrmm... Grmmmm...
+Ggrmm... Grmmmm...
+
+Give me a kiss before you say goodbye!
+Dammi un bacio prima di salutarmi!
+
+Go and grab one of them. A good knife will help you hunting the creatures of this island.
+Vai a prenderne uno. Un buon pugnale ti aiutera' ad affrontare le creature di quest'isola.
+
+Go outside and talk with Gugli, he will tell you what we need.
+Esci fuori e parla con Gugli, ti saprà dire cosa abbiamo bisogno.
+
+Go outside and talk with Gugli, he'll tell you what we need.
+Esci fuori e parla con Gugli. Ti saprà dire cosa abbiamo bisogno.
+
+Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!
+Buona fortuna! E non dimenticarti di andare a trovare Peter e i nostri piccoli amici quando sarai tornato a bordo!
+
+Good!!
+Bene!!!
+
+Good, good!
+Bene, bene.
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#0
+Gugli mi ha chiesto di aiutare i marinai con la raccolta delle provviste. Sai dirmi dove potrei trovarli?
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#1
+Gugli mi ha chiesto di aiutare i marinai con la raccolta delle provviste. Sai dirmi dove potrei trovarli?
+
+Gugli asked me to help you carrying one of these boxes you are filling.
+Gugli mi ha chiesto di aiutarti a portare una di queste casse che stai riempiendo.
+
+Gugli sent me down here to help you.
+Gugli mi ha mandato qui per aiutarti.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Gulukan
+Gulukan
+
+HEY
+HEY
+
+HEY @@!
+HEY @@!
+
+Half Croconut
+Mezzo Croconut
+
+He he... OK, I'm going to the upper level and inform the captain.
+Hehe... Ok, andrò di sopra ad informare il capitano.
+
+He is right in the bottom of the ship, you can't miss him!!
+È sul fondo della nave, non puoi non vederlo!
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild of Esperia won't let it get public.
+Stammi *hic* bene a sentire, qualunque cosa tu *hic* dica s... uhm... su cosa?! Su quello che hai visto li', la Gilda di Esperia fara' in modo di non renderlo pubblico.
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Warrior Guild of Esperia won't let it get public.
+Stammi *hic* bene a sentire, qualunque cosa tu *hic* dica s... uhm... su cosa?! Su quello che hai visto li', la Gilda di Esperia fara' in modo di non renderlo pubblico.
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+Ascoltami...qualunque cosa.....qualunquechiunquequandunque cosa tu abbia sent...uh eh wha?? Tu abbia visto la Gilda di Esperia non lo farà andare in pubblico!!!
+
+Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me.
+Hehe, no. Ma sono sicuro un ragazzo come te avrebbe piacere a incontrare un gentiluomo come me.
+
+Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!
+Hehe, no. Ma sono sicuro una ragazza come te adorerebbe incontrare una persona affascinante come me!
+
+Hehe, no. But I'm sure that a boy like you would like to meet a gentleman like me.
+Hehe, no. Ma sono sicuro che un ragazzo come te avrà piacere di conoscere un gentiluomo come me.
+
+Hehe, no. But I'm sure that a lady like you would love to meet a charmer like me!
+Hehe, no. Ma sono sicuro che una ragazza come te adorerebbe incontrare un uomo affascinante come me!
+
+Hehe... Ok, I'm going to inform the captain up there.
+Hehe... Va bene, andro' su ad informare il capitano.
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!
+Hehehe, è un po' nervoso, scusalo, non capita tutti i giorni di avere un nuovo membro sulla nave.
+
+Hello sir!
+Buongiorno, signore!
+
+Hello... Should I know you?
+Ciao... Ci conosciamo?
+
+Hey
+Hey
+
+Hey Max, it's @@!
+Hey Max, e' @@!
+
+Hey hey
+Hey hey
+
+Hey you! Do you hear us? Are you okay?
+Hey tu! Riesci a sentirci? Stai bene?
+
+Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.
+Hey tu, scusa per aver lasciato la tua stanza così velocemente, avevo bisogno di... parlare col capitano su... sulla scorta. Sai, adesso che abbiamo un'altra bocca da sfamare dovremmo controllare meglio quel che ci rimane nella stiva.
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!
+Hey tu, mi spiace di aver lasciato la tua stanza così in fretta, dovevo... parlare con il capitano della... scorta.. eh, sai, adesso che abbiamo una nuova bocca da sfamare...!
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the captain about... The reserve. You know, now that we got a new mouth to feed, we need to check what we have.
+Hey tu, scusa per aver lasciato la tua stanza così velocemente, avevo bisogno di... parlare col capitano su... sulla scorta. Sai, adesso che abbiamo un'altra bocca da sfamare dovremmo controllare meglio quel che ci rimane.
+
+Hey! Be careful. You can't stay in this basement for so long, you are going to get sick. Come outside and take a break, maybe you can try again later.
+Stai attento. Non puoi stare in questo piano troppo a lungo, starai male. Vieni fuori e fai una pausa, magari puoi riprovare piú tardi.
+
+Hey, girl!
+Hey!
+
+Hey, how do you know my name?
+Hey, come fai a sapere il mio nome?
+
+Hey, man!
+Hey!
+
+Hey, you can't sleep here, it's my room.
+Hey, non puoi dormire qui, è la mia stanza!
+
+Hey, you should go see Julia to be registered on the ship board.
+Hey, dovresti vedere Julia per farti registrare sulla nave.
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Ciao @@, ho sentito che il capitano ti ha mandata quaggiu', eh?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Ciao @@, ho sentito che il capitano ti ha mandato quaggiu', eh?
+
+Hi @@.
+Ciao @@.
+
+Hi, nice to see you!#0
+Ciao! Benvenuta!
+
+Hidden person
+Persona nascosta
+
+How are you doing, cutie?
+Come va, bellezza?
+
+How are you doing, dude?
+Come va?
+
+How are you feeying, now that you walk on steady land? Yeye better?
+Come ti senti ora a camminare sulla terra ferma? Meglio?
+
+How could you... We said we wouldn't talk about this again...
+Come osi... Abbiamo detto che non ne avremmo piu' parlato...
+
+How do you know my name?
+Come sai il mio nome?
+
+How is *hick* possible??
+Com'è *hick* possibile?
+
+How is it going cutie?
+Come va bellezza?
+
+How is it going dude?
+Come va amico?
+
+How was the cookie? Tasty, wasn't it?
+Com'era il biscotto? Buono, eh?
+
+However, drought came with summers while winters became colder than ever.
+Tuttavia, durante l'estate arrivava la siccita' e gli inverni divennero piu' freddi del solito.
+
+Hurry, hurry! We need to check his teeth!
+Veloci, veloci! Dobbiamo controllargli i denti!
+
+I am surprised someone has been sent here for help. It is quite... unusual.
+Sono sorpreso qualcuno sia stato mandato qui per aiutarci. E' abbastanza, direi... raro.
+
+I beg you, please, pleeeease...
+Ti prego, per favore, per favoreeee.....
+
+I can't help you to be on my list, nor can I give you a cookie for free.
+Non posso aiutarti a finire sulla lista e non posso darti un biscotto se non sei sulla lista.
+
+I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.
+Non voglio puntare il dito su qualcuno. Mi limito a fidarmi del tuo parere. Sono sicuro sarai capace di giudicare correttamente e di risolvere questo problema fastidioso.
+
+I don't need any help right now, come back later.
+Non mi serve aiuto ora, torna più tardi.
+
+I don't see anything else than... water?
+Non vedo altro che... acqua?
+
+I don't understand!!
+Non capisco!
+
+I don't want this, give me something else.
+Non lo voglio, dammi qualcos'altro!
+
+I feel better!
+Mi sento meglio!
+
+I forgot where it was.
+Ho dimenticato dov'era.
+
+I forgot where it was...
+Ho dimenticato dov'era.
+
+I give you this key, it opens any doors on this ship.
+Questa chiave apre qualsiasi porta della nave, prendi.
+
+I hope that you don't mind that we used your raft to build this ramp.
+Spero non ti dispiaccia, abbiamo usato la tua zattera per costruire questa rampa.
+
+I just realized I needed delicious ingredients to prepare a... A special recipe.
+Stavo proprio pensando che avrei bisogno di alcuni ingredienti deliziosi per preparare... Una ricetta speciale.
+
+I like this answer!
+Mi piace questa risposta!
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#0
+Ho bisogno di aiuto per ripulire il fondo della nave, ma al momento non sei forte abbastanza.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#1
+Ho bisogno di aiuto per ripulire il fondo della nave, ma al momento non sei forte abbastanza.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#0
+Mi serve aiuto per pulire la prua della nave, ma non sei abbastanza forte per aiutarmi.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#1
+Mi serve aiuto per pulire la prua della nave, ma non sei abbastanza forte per aiutarmi.
+
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+Ho bisogno di qualcuno che possa ripulire il piano di sotto da questi Ratto, mi puoi aiutare?
+
+I need somebody who can clean the bottom of the ship of these rattos. Can you help me?
+Ho bisogno di qualcuno per ripulire il fondo della nave da questi Ratto, mi puoi aiutare?
+
+I only need 2 @@, 1 @@, 1 @@ and...
+Ho solo bisogno di 2 @@, 1 @@, 1 @@ e...
+
+I only need 2 @@, 2 @@s, 1 @@...
+Ho solo bisogno di 2 @@, 1 @@, 1 @@...
+
+I remember I saw few of them leaving the ship early this morning to get to work.
+Mi ricordo di aver visto qualcuno di loro lasciare la nave stamattina presto per andare a lavorare.
+
+I said see you later!!
+Ho detto ci vediamo!!
+
+I said... Why don't you come down to talk??
+Ho detto... Perchè non vieni giù a parlare??
+
+I see it is not easy to get rid of those rattos. Do you want to try again?
+Vedo che non è facile eliminare questi rattos. Vuoi riprovare?
+
+I see it's not easy to get rid of these rattos. Do you want to try again?
+Vedo che non è facile liberarsi di questi ratti. Vuoi riprovarci?
+
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+Vedo, avverti gli altri. Ma se è parte della Gilda dei Guerrieri, allora è anche con noi.
+
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+Vedo, avvisa gli altri marinai di questo. Ma se è parte della gilda dei guerrieri allora è nostra amica.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our ally.
+Vedo. Avverti gli altri marinai. Ma se è della Warrior Guild, allora é dalla nostra parte.
+
+I speak Dutch.
+Parlo olandese.
+
+I speak English
+Parlo inglese
+
+I speak English.
+Parlo Inglese.
+
+I speak Flemish
+Parlo fiammingo
+
+I speak Flemish.
+Parlo Belga.
+
+I speak French
+Parlo francese
+
+I speak French.
+Parlo Francese.
+
+I speak German
+Parlo tedesco
+
+I speak German.
+Parlo tedesco.
+
+I speak Italian.
+Parlo Italiano.
+
+I speak Polish
+Sono polacco
+
+I speak Polish.
+Parlo Polacco.
+
+I speak Portuguese
+Sono portoghese.
+
+I speak Portuguese.
+Parlo Portoghese.
+
+I speak Russian
+Parlo Russo
+
+I speak Russian.
+Parlo Russo.
+
+I speak Spanish
+Parlo spagnolo
+
+I speak Spanish.
+Parlo spagnolo.
+
+I think that I'm done, do you have a question now?
+Penso abbia finito, hai domande?
+
+I think that I'm soon done since I'll soon have a box full of @@s!
+Penso che fra un po' avro' finito visto che ho quasi riempito di @@ questa cassa!
+
+I think that my wine has a great quality! I'm on my second bottle and I already... What were we talking about again?
+Penso che il mio sia un vino di qualita'! Sono appena alla seconda bottiglia e sono gia'...\nDi cos'e' che stavamo parlando?
+
+I think that my wine is very good quality! I'm on my second bottle and I already... What were we talking about again?
+Penso che il mio vino sia di ottima qualità! Sono alla seconda bottiglia e sono già... Aspetta, di cosa stavamo parlando?
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Credo che Yeye avra' presto finito. Yeye avere presto una cassa piena di @@!
+
+I was here when they rescued you!!
+Ero qua quando ti hanno salvato!
+
+I will give her everything she needs, don't worry.
+Le darò tutto quello che le serve, non preoccuparti.
+
+I will give him everything he needs, don't worry.
+Gli darò tutto quello che gli serve, non preoccuparti.
+
+I will give you @@ GP.
+Ti daro' @@ GP.
+
+I will give you @@GP.
+Ti daro' @@GP.
+
+I will give you @@gp.
+Ti darò @@gp
+
+I would love to!!
+Mi piacerebbe!
+
+I'M CALLED, @@!
+MI CHIAMO @@!
+
+I'd like to catch one of them, but they are flying away when I try.
+Vorrei acchiapparne qualcuno ma volano via quando ci provo.
+
+I'll give her everything she needs, don't worry.
+Le darò tutto quello che ha bisogno, non ti preoccupare.
+
+I'll give him everything he needs, don't worry.
+Gli darò tutto quello di cui ha bisogno, non ti preoccupare.
+
+I'll look at it.
+Ci darò un'occhiata.
+
+I'll share my berries with you, if you help me.
+Dividerò le mie bacche con te se mi aiuti.
+
+I'm a bit sick.#0
+Mi sento un po' male.
+
+I'm a bit sick.#1
+Mi sento un po' male.
+
+I'm called Alige, and I've been hiding here for few weeks.
+Mi chiamo Alige, e sono rimasto nascosto qui per qualche settimana.
+
+I'm losing my mind, I need something else to eat!
+Sto diventando matto mi serve qualcos'altro da mangiare!
+
+I'm not that numb eeh *hic* what did ever you disco... *hic* ...vered there, the Warrior Guild won't get me!
+Non sono cosi' stordito eeh *hic* qalunque cosa tu abbia sco... *hips* ...perto laggiu', la Gilda dei Guerrieri non mi avra'!
+
+I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!
+Non sono così stupido eeh *hick* qualunque cosa tu abbia *hick* scoperto la eeeeeeh, la Gilda dei Guerrieri non mi prenderà! *hick*
+
+I'm not.#0
+Non lo sono.
+
+I'm not.#1
+Non lo sono.
+
+I'm sorry for your situation. They should alternate you with another sailor sometime.
+Mi spiace per la tua situazione. Ogni tanto dovrebbero alternarti con altri marinai.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#0
+Mi spiace per la tua situazione. Ogni tanto dovrebbero alternarti con altri marinai.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#1
+Mi spiace per la tua situazione. Ogni tanto dovrebbero alternarti con altri marinai.
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Sono sicuro Tibbo sia da solo nell'angolo Sud-Ovest dell'isola. Crede sia il posto migliore per raccogliere @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.
+Sono sicuro ben presto sara' in grado di affontare creature ben piu' pericolose di un Tortuga.
+
+I'm sure he will soon be able to fight creatures living here a way more dangerous than tortugas do
+Sono sicuro presto sara' in grado di affrontare nemici ben piu' pericolosi di queste Tortuga
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.
+Sono sicuro ben presto sara' in grado di affontare creature ben piu' pericolose di un Tortuga.
+
+I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.
+Sono sicura che hai diverse domande da pormi e sarò felice di risponderti, ma prima ho il dovere di comunicarti le regole per una condotta sociale idonea alla vita di bordo.
+
+I'm very happy to see you're okay now!
+Sono davvero felice di sapere che finalmente stai bene!
+
+I've seen him on the bottom of the island, ask Jalad for more information.
+L'ho visto nella parte Sud dell'isola, chiedi a Jalad dovrebbe saperne di piu'.
+
+IF YOU FIND SOMETHING, THEN IT'S GREAT!
+SE TROVI QUALCOSA E' FANTASTICO!
+
+IT'S OK, CREW TASKS ARE MUCH MORE IMPORTANT THAN CURIOSITY!
+TUTTO OK, LAVORARE É
+
+If I saw *hick* who you wereee.... *hips* Would not have helped you!
+Se avessi visto che*hick* chi eeeeeriiii.... avrei *hips* aiutato
+
+If you are looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case.
+Se stai cercando la nostra gente qui, puoi trovarci in gran parte al ristorante di Pedro e per quanto riguarda Silvio alla Locanda.
+
+If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.
+Se ti stai annoiando o giri senza meta, ti suggerisco di andare a parlare con gli altri marinai qua attorno per altre missioni.
+
+If you see weird things, or things that shouldn't be here, or even things that you would like to see there...
+Se vedi delle cose strane, o delle cose che non ti sembrano molto a posto, o anche cose che ti piacerebbe vedere...
+
+If you wish to read this page again, there is a copy up on the left wall.
+Se vuoi leggere questa pagina di nuovo c'è una copia sul muro a sinistra.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#0
+Per accedere all'inventario usa il tasto F3, oppure il mouse per aprirlo dal menù in alto.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#1
+Per accedere all'inventario usa il tasto F3, oppure il mouse per aprirlo dal menù in alto.
+
+If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...
+Se ci cercherai laggiu', troverai la maggior parte di noi al ristorante di Pedro e per quanto riguarda Silvio generalmente lo trovi alla Taverna...
+
+In this cave, you see, I have a lot of fun.
+Come vedi, in questo antro mi diverto tantissimo.
+
+In this cave, you see, I have lots of fun.
+Vedi, in questo buco mi diverto tantissimo.
+
+Interested?
+Ti puo' interessare?
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#0
+E' bello vedere tu ti sia risvegliata in ottime condizioni. Elmo e' venuto a comunicarmi la bella notizia!
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#1
+E' bello vedere tu ti sia risvegliato in ottime condizioni. Elmo e' venuto a comunicarmi la bella notizia!
+
+It is them who tell me to whom I can give cookies.
+Sono loro che mi dicono a chi dare i biscotti.
+
+It looks like madam is curious, am I right?
+Sembra che tu sia curiosa, eh?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#0
+Sembra tu sia un esperto della vita a bordo de 'La Johanne'. Conosci qualche segreto nascosto?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#1
+Sembra tu sia un esperto della vita a bordo de 'La Johanne'. Conosci qualche segreto nascosto?
+
+It makes sense, do you think we should inform the capt'n about it?
+Ha senso. Pensi che dovrei parlarne al capitano?
+
+It seems mister is curious, are you not?
+Sembra che tu sia curioso, eh?
+
+It seems that we're close to an island, we should take a look at the upper level.
+Sembra siamo vicini ad un'isola, dovremmo andare sul ponte a dare un'occhiata.
+
+It'll be a good time for you to do some exercise, the ship isn't big enough for that.
+Sarà un buon momento per fare un po' di esercizio, la nave non è abbastanza grande.
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!
+E' il porto commerciale di Andorra, strano che tu non ne abbia mai sentito parlare. E' una delle città più famose al mondo. Ma comunque, tornando a noi... Ho fame!
+
+It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!
+E' un porto commerciale di Andorra, è strano che tu non lo conosca, è una delle più famose città del mondo... Ma, tornando al nostro discorso: ho fame!
+
+It's a nice place... There are some nice chicks...
+È un bel posto... ci sono delle ragazze interessanti...
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#0
+E' bello vedere che ti sei svegliata e stai bene, Elmo è venuto qui per darmi la buona notizia!
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#1
+E' bello vedere che ti sei svegliato e stai bene, Elmo è venuto qui per darmi la buona notizia!
+
+It's ok, crew tasks are much more important than curiosity!!
+Va bene, il lavoro viene prima della curiosità!
+
+It's where every merchant ship ends their travel and we won't be an exception.
+E' dove ogni mercantile attracca alla fine del suo viaggio. E noi non faremo eccezione.
+
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.#0
+Oggetti diversi possono avere vari effetti. Alcuni ti guariscono, alcuni possono essere usati come armi o armature, altri invece possono essere venduti per ricavare qualche soldo.
+
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.#1
+Oggetti diversi possono avere vari effetti. Alcuni ti guariscono, alcuni possono essere usati come armi o armature, altri invece possono essere venduti per ricavare qualche soldo.
+
+Its inhabitants did not know any kind of horror and in peace they lived as the earth gave them everything they needed to live.
+La gente era ignara di qualsiasi orrore o pericolo e viveva in pace fintantoche' che la terra forniva tutto quello gli abitanti avevano bisogno.
+
+Jalad
+Jalad
+
+Just hit the trunk, and it will yeye a @@.
+Colpisci il tronco e yeyerai un @@.
+
+Just leave me alone.
+Lasciami da solo.
+
+Knife
+Coltello
+
+Last time I saw you, you were lost in the sea on your raft.#0
+L'ultima volta che ti ho vista eri dispersa sulla tua zattera in mezzo all'oceano.
+
+Last time I saw you, you were lost in the sea on your raft.#1
+L'ultima volta che ti ho visto eri disperso sulla tua zattera in mezzo all'oceano.
+
+Lean
+Magro
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+Porta a sinistra
+
+LeftDoorCheck
+LeftDoorCheck
+
+Lettuce
+Lattuga
+
+Lettuce Leaf
+Foglia di Lattuga
+
+MAYBE YOU CAN LOOK AT THIS?!
+FORSE PUOI DARCI UN'OCCHIATA?!
+
+Max
+Max
+
+Max and Sapartan for example?
+Max e Sapartan per esempio?
+
+Maybe he abused too much his bottle today to celebrate that!
+Probabilmente per festeggiare ha abusato della sua bottiglia più del necessario!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Forse era fra i dispersi dello scorso mese? Gli yoiis di Esperia a cui la Gilda dei Guerrieri aveva affidato quella missione segreta!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Magari è uno di quelli che si sono persi il mese scorso? Lo yoiis di Esperia con una missione segreta per la Gilda dei Guerrieri!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Forse era fra i dispersi dello scorso mese? Gli yoiis di Esperia a cui la Gilda dei Guerrieri aveva affidato quella missione segreta!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Magari è una di quelli che si sono persi il mese scorso? La yoiis di Esperia che ha una missione segreta per la Gilda dei Guerrieri!
+
+Maybe you can look at this??
+Magari puoi darci un'occhiata?
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?
+Forse... Ma preferisco avere gente ben addestrata attorno a me quando si tratta di combattere creature pericolose. Ti senti gia' abbastanza allenato al combattimento?
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#0
+Forse... Ma preferisco avere gente ben addestrata attorno a me quando si tratta di combattere creature pericolose. Ti senti gia' abbastanza allenata al combattimento?
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#1
+Forse... Ma preferisco avere gente ben addestrata attorno a me quando si tratta di combattere creature pericolose. Ti senti gia' abbastanza allenato al combattimento?
+
+My beauty, I was not always a sailor, you know, I was once an important individual!
+Bellezza, non sono sempre stato un marinaio, sai, un tempo ero una persona importante!
+
+My friend, I was not always a sailor, you know, I was once an important individual!
+Amico, non sono
+
+My name is Alige, I've been hiding here for weeks.
+Mi chiamo Alige, sono settimane che mi nascondo qua sotto.
+
+My name is Astapolos, Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Il mio nome è Astapolos Q'Muller, faccio parte dell'equipaggio di Nard da qualche anno, quando era ancora una piccola nave mercantile.
+
+My name is Julia, it's me who took care of you, when we found you in the sea.
+Mi chiamo Julia, sono io che mi sono presa cura di te quando ti abbiamo trovato in mare.
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0
+No e *hick* no, tu e tu e la tua...*burp* stupid*hick* Gilda!
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1
+No *hick*e no*hick*, tu.. tu e la tua*hick* stupida Gilda!
+
+New technologies helped the slaughter instead of establishing peace. At some point, two different rivals were formed.
+Le nuove tecnologie anziche' essere adoperate per consolidare la pace contribuirono alle stragi. Ad un certo punto i popoli si riunirono in due fazioni avverse.
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#0
+No e *hic*... No, tu e tu e la tua... *burp* stupi*hic* gilda!
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#1
+No e *hic*... No, tu e tu e la tua... *burp* stupi*hic* gilda!
+
+No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...
+No non ci sono segreti tra le assi della nave. Qualche marinaio giura di aver visto qualcuno nascosto da qualche parte vicino la stiva. Solo storie che i marinai amano raccontare...
+
+No, I can't, I just wanted to travel across the seas for fun.
+No, non posso, volevo solo viaggiare per mare per divertimento.
+
+No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun.
+No non posso. Volevo solo viaggiare per mare in cerca di divertimento. Non vedi come mi diverto?
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?
+No, infatti. Ero qui per aiutarti con quelle casse. Posso portarne una a Gugli se vuoi?
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+No, infatti. Ero qui per aiutarti con quelle casse. Posso portarne una a Gugli se vuoi?
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+No, infatti. Ero qui per aiutarti con quelle casse. Posso portarne una a Gugli se vuoi?
+
+No, sorry.
+No, scusa.
+
+No, thanks.
+No, grazie.
+
+Nobody will know about the existence of the Mercurians
+Nessuno saprà dell'esistenza dei Mercuriani
+
+Not to kill your dream, but... Julia is mine!
+Non per distruggere i tuoi sogni, ma... Julia è mia!
+
+Note
+Pergamena
+
+Nothing
+Niente
+
+Nothing, I need to go!
+Niente, devo andare!
+
+Now go outside and talk with Gugli, he'll tell you what we need.
+Adesso vai pure qua fuori e parla con Gugli, ti dira' cosa abbiamo bisogno.
+
+OH, OK!
+OH, OK!
+
+OK, I think he's waking up, go see to him.
+Ok, penso che si stia svegliando, vai a vederlo.
+
+OK, I think she's waking up, go see to her.
+Ok, penso che si stia svegliando, vai a vedere.
+
+ON THE TOP OF THE CLIFF!
+IN CIMA ALLO SCOGLIO!
+
+Of course, there is a reward for your task.
+Certo, c'è una ricompensa.
+
+Of course, they are on the left wall, go get a look at them.
+Certo, sono sul muro a sinistra, vai a dargli un occhiata.
+
+Oh look there!!
+Oh, guarda lì!
+
+Oh look, there is a piou behind you.
+Oh, guarda, c'è un piou dietro di te.
+
+Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...
+Oh no, ma ho notato una strana luce sull'altro lato dell'isola, chissà cos'è...
+
+Oh ok, I said nothing then.
+Oh ok, non ho detto niente allora.
+
+Oh really? How could I forget a topic as important as that?
+Oh davvero? Come ho potuto dimenticarmi una cosa così importante?
+
+Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!
+Oh bene. Ti darò anche uno dei berretti di questa cesta, ma solo quando avrai completato la tua missione!
+
+Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!
+Bene. Ti darò anche uno dei berretti di questa cesta, ma solo quando avrai completato la tua missione!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#0
+Oh, yeyeye, non essendo commestibili, prova ad indossarli!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#1
+Oh yeyeye, non essendo commestibili, puoi provare ad indossarli!
+
+Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+Oh, dimenticavo! In una delle stanze del secondo ponte Gado nasconde i suoi coltelli migliori, i piu' affilati... Non li usa certo per tagliare le carote...
+
+Oh, I was going to ask you if you want to help the crew search for some food and explore the island out there.
+Oh, stavo per chiederti se volevi aiutarci a trovare del cibo ed esplorare l'isola.
+
+Oh, and Olga from the market place as well!
+Oh, e anche Olga, del mercato.
+
+Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!
+Ah, dalle anche dei vestiti, poverina, quelli che aveva erano messi peggio dei nostri!
+
+Oh, and give her some basic clothes, the poor girl, the one she had were in even worse condition that the ones we have!
+Oh e dalle qualche vestito, poveraccia, quelli che indossava erano addirittura in condizioni peggiori dei nostri!
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition that the ones we have!
+Oh e dalle qualche vestito pulito, povera ragazza, quelli che aveva indosso erano conciati peggio dei nostri!
+
+Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!
+Ah, e dagli dei vestiti, il povero ragazzo, quelli che aveva erano peggio dei nostri!
+
+Oh, and give him some basic clothes, the poor guy, the one he had were in even worse condition that the ones we have!
+Oh e dagli qualche vestito, poveraccio, quelli che indossava erano addirittura in condizioni peggiori dei nostri!
+
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition that the ones we have!
+Oh e dagli qualche vestito, poveraccio, quelli che indossava erano addirittura in condizioni peggiori dei nostri!
+
+Oh, and it's not written there but don't give the password of your room to anybody, I'm the only one who has the other key and I won't ask for yours, so keep it secret and try not to use the same one in any other room in the future.
+Oh, e lì non c'è scritto ma non dare la password della tua stanza a nessuno. Sono l'unico che qui possiede tutte le altre chiavi e non ti chiederò mai della tua, quindi, tienila al sicuro e cerca di non usare la stessa password in altri posti in futuro.
+
+Oh, and there was this inscription on your raft. It represents one of the warrior guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh, e c'era questa insegna sulla tua zattera. Essa rappresenta una delle Gilde dei Guerrieri di Esperia, la piu' grande e conosciuta gilda del nuovo mondo. Questo ti fa ritornare in mente qualcosa?
+
+Oh, and there was this inscription on your raft. It represents the Warrior Guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh, e c'era questa insegna sulla tua zattera. Essa rappresenta una delle Gilde dei Guerrieri di Esperia, la piu' grande e conosciuta gilda del nuovo mondo. Questo ti fa ritornare in mente qualcosa?
+
+Oh, but you were not here to talk about that I guess.
+Oh, ma immagino tu non sia qui per parlare di questo.
+
+Oh, he's still alive!
+Oh, è ancora vivo!
+
+Oh, hey you.
+Oh, hey tu.
+
+Oh, it was nothing important!
+Oh, niente di importante!
+
+Oh, not everything, don't worry, but your name came up at least twice in the conversation.
+Oh, non tutto, non preoccuparti, ma il tuo nome è venuto fuori due volte nella conversazione.
+
+Oh, not everything, don't worry, but your name came up twice in the conversation.
+Oh, non tutto, non preoccuparti, ma il tuo nome è venuto fuori due volte nella conversazione.
+
+Oh, nothing important.
+Oh, niente di importante.
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#0
+Oh, ora che mi ricordo, abbiamo anche trovato dei soldi nelle tue tasche, eccoli!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#1
+Oh, ora che mi ricordo, abbiamo anche trovato dei soldi nelle tue tasche, eccoli!
+
+Oh, she's still alive!
+Oh, è ancora viva!
+
+Ok, Done.
+Ok, fatto.
+
+Ok, I think he's waking up, go see him.
+Va bene, penso si stia alzando, vallo a trovare.
+
+Ok, I think she's waking up, go see her.
+Ok, penso si stia svegliando ora, vai a trovarla.
+
+Ok, I'll help you.
+Ok, ti aiuterò.
+
+Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Ok, vado da lei, tienila d'occhio, non sappiamo ancora se è con noi o è un nemico...
+
+Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Ok, sto andando da lui, tienilo d'occhio, ancora non sappiamo se sia un nemico o meno.
+
+Ok, but Gugli needs my help first.
+Ok, ma Gugli ha bisogno del mio aiuto prima.
+
+Ok, ok. Come back if you change your mind.
+Ok ok, torna se cambi idea.
+
+Okay, but what can you offer me?
+Ok, ma cosa puoi offrirmi tu?
+
+OldBook
+VecchioLibro
+
+On one hand, ranged weapons are generally weaker than melee ones, but it obviously depends on the level of the weapon. On the other hand, you attack from a safer position.
+Da una parte le armi da distanza sono generalmente piu' deboli di quelle da combattimento ravvicinato, ma ovviamente questo dipende dal livello dell'arma. Dall'altra parte attacchi da una posizione piu' sicura.
+
+On the edge of this island!!
+Al limite di quest'isola!!
+
+Once the monster is dead, click with your mouse on the dropped item to add it to your inventory or you can use the Z key to claim the drop as well.
+Una volta che il nemico muore, clicca col mouse sugli oggetti che ha lasciato cadere per aggiungerli al tuo inventario. Puoi anche usare il tasto 'Z' della tastiera per raccogliere gli oggetti vicini.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#0
+Una volta aperto l'inventario, puoi equipaggiare un oggetto selezionandolo col mouse e cliccando il tasto 'Equipaggia'. Puoi anche riporlo nuovamente nell'inventario cliccando il tasto 'Rimuovi'.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#1
+Una volta aperto l'inventario, puoi equipaggiare un oggetto selezionandolo col mouse e cliccando il tasto 'Equipaggia'. Puoi anche riporlo nuovamente nell'inventario cliccando il tasto 'Rimuovi'.
+
+Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+O, se proprio ne desideri uno e ti ritieni capace, puoi provare ad combattere i Tortugas o i Crocos. Sono certo possano dari uno o due @@.
+
+Orc Voice
+Voce di Orco
+
+Other things are written down but are not legible.
+Ci sono scritte altre cose ma non sono leggibili.
+
+People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.
+Le persone cominciarono a derubarsi fra loro per sopravvivere. Con l'ingradirsi dei villaggi le risorse necessarie aumentarono di conseguenza. Le guerre iniziarano a fertilizzare la terra.
+
+Perfect, which food did you get for me today?#0
+Perfetto, cosa mi hai portato oggi?
+
+Perfect, which food did you get for me today?#1
+Perfetto, cosa mi hai portato oggi?
+
+Peter
+Peter
+
+Piberries
+Pibacche
+
+Pink Blobime
+Blobime Rosa
+
+Piou Legs
+Cosce di Piou
+
+Piou Slayer
+Flagello dei Piou
+
+Pious legs
+Coscie di Piou
+
+Please don't tell people that you've seen me. I don't want to be thrown in the sea as food for sharks or decapitated. At least not again!
+Per favore non dire a nessuno che mi hai visto. Non voglio essere buttato in mare come cibo per squali o decapitato. Almeno non un'altra volta!
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!
+Per favore non dire a nessuno che mi hai visto. Non voglio essere decapitato o essere buttato in mare come cibo per squali. Almeno non un'altra volta!
+
+Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!
+Per favore, non dire a nessuno che mi hai visto qui, non voglio essere buttato in mare come cibo per gli squali o decapitato, non di nuovo!
+
+Plushroom
+Plushroom
+
+Plushroom Box
+Cassa di Plushroom
+
+Pumpkin Seeds
+Semi di Zucca
+
+Purple Blobime
+Blobime Viola
+
+QMuller.
+QMuller
+
+RattosControl
+RattosControl
+
+Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.
+Giusto! I ragazzi sono molto veloci nel lavoro! E' solo che ci mettono troppo tempo a portare indietro le scorte alla nave. Forse potresti aiutarli.
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Ronan
+Ronan
+
+Rrrr pchhhh...
+Rrrr pchhhh...
+
+Rrrr... Pchhhh...
+Rrrr pchhhh...
+
+Rules began to rise in order to have a peaceful society. This did not work well for long.
+Iniziarono ad essere scritte regole al fine di avere una società giusta e pacifica. Tuttavia questo non duro' a lungo.
+
+SORRY, BUT WHAT DID YOU SAY? SPEAK LOUDER!
+SCUSA, COS'HAI DETTO? PARLA A VOCE PIU' ALTA!
+
+Sailors
+Marinai
+
+Sapartan
+Sapartan
+
+Sea Drop
+Goccia d'Acqua Marina
+
+Sea Drops
+Goccia d'Acqua marina
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, some others prefer to attack from a distance with a bow for example.
+Successivamente, scegli saggiamente l'arma che piu' ti si addice. Alcuni preferiscono affrontare i nemici da vicino con un'ascia pesante, altri preferiscono attaccare da lontano con l'arco.
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!
+È al piano di sopra, yeye non puoi mancarla. È l'unica ragaza dell'equipaggio, bhe, a parte te ora, yeyeye!
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew.
+E' al livello superiore, yeye non puoi non riconoscerla. E' l'unica ragazza nella ciurma.
+
+She said that she will accept my application when Piou have teeth. It's just a matter of time, you see?
+Ha detto che accetterà la mia iscrizione quando i piou avranno i denti. È solo questione di tempo, vedi?
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+Lei è di sopra, non puoi non vederla. E' l'unica donna della ciurma... oh bè.. a parte te ora!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.
+Lei è di sopra, non puoi non vederla. E' l'unica donna della ciurma... oh bè.. a parte te ora!
+
+Silvio
+Silvio
+
+Silvio starts to speak to his bottle, you leave the conversation.
+Silvio inizia a parlare con la bottiglia, abbandoni la conversazione.
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+Ecco perché abbiamo voluto avvertirti, magari viene da quella gilda, quel simbolo era sulla sua zattera.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+Ecco perchè volevamo avvertirti, magari viene da quella gilda, c'era quel simbolo sulla sua zattera.
+
+So we are looking for some new merchandise that we could trade at our next destination.
+Stiamo cercando nuove cose che potremmo vendere alla nuova destinazione.
+
+So what's up?? What are you doing??
+Che succede? Cosa fai?
+
+So you finally woke up? We all thought that you were in something like... You know, one of those long comas.
+Ti sei svegliato allora. Pensavamo che fossi... come dire... uno di quei lunghi sonni.
+
+So you're under the control of dictators, that's... reassuring.
+Quindi sei controllata da dei dittatori... niente di allarmante...
+
+So, do you still want a cookie now?
+Allora, vuoi ancora quel biscotto?
+
+So, what's your name??
+Quindi, qual'è il tuo nome??
+
+So, which good wind brought you here? Were you on your raft to meet me? Or because you've heard of my feats on Artis?
+Quindi qual buon vento ti porta quaggiù? Eri sulla zattera per incontrarmi? O perchè eri venuto a sapere delle mie imprese ad Artis?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?
+Quindi qual buon vento ti porta qui? Eri sulla zattera per incontrarmi? O perche' avevi sentito dei miei famosi banchetti ad Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or because you wanted to see the beautiful waitress' at Artis?
+Quindi qual buon vento ti porta quaggiù? Eri sulla zattera per incontrare la mia Julia? O perchè volevi conoscere le belle locandiere della città di Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?
+Quindi, qual buon vento ti porta quaggiu'? Sei venuto con la zattera per incontrare la mia Julia? O perche' volevi conoscere le belle cameriere di Artis?
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.
+Quindi finalmente ti sei svegliato? Tutti noi pensavamo tu fossi in un qualcosa simile a un... Hai presente, un lungo coma.
+
+Some more things are written down but it's not legible.
+Ci sono scritte altre cose ma non è leggibile.
+
+Some other strings are added to this page.
+Ci sono scritte altre cose sulla pagina.
+
+Some sailors are looking for goods we could trade in our next destination.
+Stiamo cercando merce da poter rivendere nella nostra prossima destinazione.
+
+Some sailors are trying to talk to you..
+Dei marinai stanno provando a parlarti...
+
+Sometimes, I wish somebody is sent here to help us.
+Qualche volta spero mandino qui qualcuno ad aiutarci.
+
+Sorry but I can't tell you anything about that.
+Scusa ma non posso dirti niente.
+
+Sorry, I am not in the mood for another fight with those rattos.
+Scusa, ora non me la sento.
+
+Sorry, I don't need any help right now. Come back later.
+Scusa, non ho bisogno di alcun aiuto al momento. Torna piu' tardi.
+
+Suddenly, you hear a voice from the sky.
+Improvvisamente senti una voce dal cielo.
+
+Suddenly, you hear a voice up in the sky.
+All'improvviso senti una voce provenire dall'alto.
+
+Sure, Cap'tain.
+Certo, Capitano.
+
+Sure, but Gugli needs my help first.
+Certo, ma Gugli ha bisogno di me adesso.
+
+Sure, but what can you give me in exchange?
+Certo, ma cosa puoi darmi in cambio?
+
+Sure, there is a reward for your task.
+Certo, c'e' una ricompensa per la tua missione.
+
+Surely. Take this box full of @@s.
+Certamente. Prendi questa cassa piena di @@.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.
+Prendi un @@ e prova ad aprirlo usando qualcosa di affilato! Dubito ce la farai, sei cosi' debole, povero ragazzo.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.
+Prendi un @@ e prova ad aprirlo usando qualcosa di affilato! Dubito ce la farai, sei cosi' debole, povera fanciulla.
+
+Take a Bandana
+Prendi una Bandana
+
+Take a nap
+Fatti un pisolino
+
+Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!
+Prendi queste monete per la tua saggia decisione. Ma non provarci una seconda volta. L'acqua e' stata pietosa con te gia' una volta... Non tentare la fortuna una volta di troppo!
+
+Tarlan
+Tarlan
+
+Tell him that everything went fine and that we're almost done with the food.
+Digli che andato tutto bene e che ho quasi finito col cibo.
+
+Thank you my friend.
+Grazie amico mio.
+
+Thank you sir for you nice words. I am feeling better now.
+Grazie per le gentili parole. Ora mi sento meglio.
+
+Thank you so much! Here, have some berries...
+Grazie mille! Ecco, un po' di bacche...
+
+Thank you, I'll take them.
+Grazie, li prendo.
+
+Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Grazie ancora del tuo aiuto, ma questi Rattos sono un problema permanente, il tuo aiuto è sempre gradito. L'unico problema è che posso ricompensarti una volta sola.
+
+Thanks again for helping me. But those Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Grazie ancora per l'aiuto. Ma quei Ratto sono ancora un problema e il tuo aiuto è sempre gradito. L'unico problema è che posso ricompensarti solo una volta.
+
+Thanks again for helping me. But those rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Grazie ancora del tuo aiuto, ma questi rattos sono un problema permanente, il tuo aiuto è sempre gradito. L'unico problema è che posso ricompensarti una volta sola.
+
+That's a nice name!!
+È un bel nome!!
+
+That's right.
+Esatto.
+
+That's where you go as well, right?
+E' dove stai andando anche tu, giusto?
+
+The adventure begins!
+Che abbia inizio l'avventura!
+
+The door is closed.
+La porta è chiusa.
+
+The door is locked.
+La porta e' chiusa a chiave.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the Warrior Guild.
+Gli elfi della libreria mi hanno preso di mira tempo fa, come pure Enora della gilda dei guerrieri.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the warrior guild.
+Gli elfi della libreria mi hanno preso di mira tempo fa, come pure Enora della gilda dei guerrieri.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing thus you don't know the author's name.
+La fine della storia e' cancellata, probabilmente a causa dell'acqua del mare. Qualche pagina e' mancante quindi l'autore rimane sconosciuto.
+
+The great people of Aemil split up into three groups when they reached the coast.
+La grande popolazione di Aemil, una volta raggiunta la costa, si divise in tre gruppi.
+
+The hidden person doesn't answer.
+L'individuo nascosto non risponde.
+
+The sailor is turning his back to you.
+Il marinaio ti da le spalle.
+
+The sailors take you aboard their ship to help you.
+I marinai ti caricano a bordo della nave per aiutarti.
+
+Then I can give you some tips about fights.
+Alloro posso darti qualche consiglio utile sul combattimento.
+
+Then just leave me alone.
+Allora lasciami in pace.
+
+Then leave me alone.
+Allora lasciami solo.
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Ci sono diversi gruppi di @@ nell'isola. Scegline uno e provaci.
+
+There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Si sentono in giro voci di cose mostruose che hanno fatto in passato e di altre che tutt'ora ci nascondono.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Ci sono diversi gruppi di @@ nell'isola. Scegline uno e provaci.
+
+There are some knifes on the table, do you want to take one?
+Ci sono dei coltelli sul tavolo ne vuoi prendere uno?
+
+There are some knifes on the table. Would you like to take one?
+Ci sono dei coltelli sul tavolo. Ne vuoi prendere uno?
+
+There are still some rattos left! Do you want to abort the quest?
+Ci sono ancora dei Ratto! Vuoi rinunciare?
+
+There is a nice place to stay beside you.
+C'è un bel posto per starti vicino.
+
+There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.
+C'e' sempre qualcosa da fare qui, come ad esempio combattere qualche Tortuga o aiutare Peter a ripulire la nave dai Rattos.
+
+There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.
+Ci sono dei pulcini che svolazzano in giro, si chiamano Piou. Una loro coscia arrostita sarebbe perfetta!
+
+There're 6 sailors who will need your help. They're all around the island.
+Ci sono sei marinai che avranno bisogno del tuo aiuto. Sono in giro per l'isola.
+
+There's nothing to say, don't worry miss.
+Non c'è nulla da aggiungere, non si preoccupi.
+
+There's nothing to say, don't worry sir.
+Non c'è nulla da dire, non si preoccupi signore.
+
+Therefore, starvation stroke on the people of Aemil.
+Infine la fame si abbatte' sul popolo di Aemil.
+
+These boxes are way too heavy to be brought alone onto the ship.
+Queste casse yeye essere troppo pesanti per essere trasportate a bordo da una sola persona.
+
+These crocotrees are full of yaying @@, but they are so hard to hit...
+Questi Alberi da Croco essere pieni di yayi @@, ma essere anche difficili da colpire...
+
+These heavy boxes are killing me, I don't feel my arms anymore!
+Queste casse sono cosi' pesanti che non mi sento piu' le braccia!
+
+They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... Sort out this situation.
+Sono entrambi dei validi marinai e ho bisogno di loro. In passato, forse ho fatto qualche sbaglio di cui ora mi pento. Stavo pensando se tu possa investigare e... Sistemare la situazione.
+
+They are so tasty when cooked together with some @@. Don't drop any of them!
+Sono deliziosi se preparati insieme a @@. Non farne cadere neanche uno!
+
+This box is locked
+La scatola è chiusa.
+
+This box is locked.
+La scatola è chiusa.
+
+This door seems locked.
+La porta sembra chiusa.
+
+This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+Questa ragazza è fortunata che l'abbiamo trovata prima degli squali. Non so da dove venga. Comunque, hai visto il logo sulla sua zattera?
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?
+La ragazza è stata fortunata, l'abbiamo trovata prima che lo facessero gli squali. Non ho idea da dove venga. A proposito, hai notato lo stemma sulla zattera?
+
+This girl needs help, let's rescue her!
+Questa ragazza ha bisogno d'aiuto, salviamola!
+
+This girl needs help, we need to rescue her!
+Questa ragazza ha bisogno di aiuto, dobbiamo andarla a recuperare!
+
+This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+Questo ragazzo è fortunato che lo abbiamo trovato prima degli squali. Comunque, hai visto il logo sulla sua zattera?
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?
+Il ragazzo e' stato fortunato, l'abbiamo trovato prima che lo facessero gli squali. Non ho idea da dove provenga. A proposito hai notato lo stemma sulla sua zattera?
+
+This guy needs help, let's rescue him!
+Questo ragazzo ha bisogno d'aiuto, salviamolo!
+
+This guy needs help, we need to rescue him!
+Questo ragazzo ha bisogno di aiuto, dobbiamo andarlo a recuperare!
+
+This is a nice place... There are some nice chicks...
+E' un gran bel posto... Ci sono certe fanciulle splendide...
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Questo e' un @@, un frutto di mare azzurro. Sono ricercatissimi in tutto l'arcipelago.
+
+This is it, the end of the Second Beta Release of Evol Online!
+Fine della Seconda Beta Release di Evol Online!
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+Questo linguaggio dovrebbe essere punito, ma sono d'accordo che non piacc
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+Questo tipo di linguaggio andrebbe punito, ma sono d'accordo. Non piacciono nemmeno a me, tieni gli occhi aperti.
+
+This makes sense. Do you think we should inform the capt'n about it?
+Questo chiarisce tutto. Pensi dovremmo informare il capitano?
+
+This new continent, in fact an archipelago, was called Andorra.
+Questo nuovo continente, difatto un arcipelago, fu chiamato Andorra.
+
+Tibbo
+Tibbo
+
+Tibbo went to the east-south of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Tibbo e' andato a Sud-Est dell'isola, altri verso Nord. Credo che Gulukan invece non sia molto lontano da qui.
+
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.#0
+Per aprire l'Inventario, premi il tasto F3 oppure selezionalo dal menu' principale.
+
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.#1
+Per aprire l'Inventario, premi il tasto F3 oppure selezionalo dal menu' principale.
+
+Too bad... Come back when you'll have some fine food for me.
+Male... Ritorna quando avrai trovato del cibo idoneo.
+
+True but now he seems pretty fine! Am I right?
+Vero ma al momento mi sembra si sia rimesso in salute! Non e' cosi'?
+
+True but now she seems pretty fine! Am I right?
+Vero ma al momento mi sembra si sia rimessa in salute! Non e' cosi'?
+
+Try to ask Max. He's an early riser.
+Prova a chiedere a Max. E' un tipo mattiniero.
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys and I can be rude with everyone from this bossy captain to that harpy-lady!
+UAHAHAHAAH! Sono il cuoco di questa marmaglia di asini, posso essere maleducato con chi voglio dal capitano pronto a dare ordini a quell'arpia travestita da donna!
+
+WHAT DID YOU SAY?
+COS'HAI DETTO?
+
+Wait, why do you still have the dish on you?!
+Aspetta, hai ancora il piatto con te?
+
+Wait? Why do you still have the dish with you?
+Cosa? Perche' hai ancora quel piatto?
+
+Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.
+Cammina un pò, sarà facile per te incontrarne uno. Impalane uno anche per me.
+
+We hope you liked this introduction and to see you again in our future releases!
+Speriamo che il capitolo iniziale ti sia piaciuto e speriamo di rivederti presto in quelli successivi!
+
+We hope you liked this introduction and to see you again in our future releases!#0
+Speriamo che il capitolo iniziale ti sia piaciuto e speriamo di rivederti presto in quelli successivi!
+
+We hope you liked this introduction and to see you again in our future releases!#1
+Speriamo che il capitolo iniziale ti sia piaciuto e speriamo di rivederti presto in quelli successivi!
+
+We made a stop at a little island, before making it to the port of Artis.
+Abbiamo fatto scalo in un'isoletta prima di approdare al porto di Artis.
+
+We need manpower on the island.
+Abbiamo bisogno di forza lavoro sull'isola.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.
+Abbiamo bisogno di forzalavoro sull'isola... Anche le donne sono ovviamente benvenute.
+
+We should be there in a few days, once we arrive, I will warn the Warrior Guild about what happened, I'm sure they can help.
+Dovremmo essere li in qualche giorno, avvertiro' la Gilda dei Guerrieri su quanto e' accaduto. Sono sicuro saranno di aiuto.
+
+We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.
+Dovremmo essere lì in qualche giorno. Una volta arrivati informerò la gilda dei guerrieri sull'accaduto. Sono sicuro saranno d'aiuto.
+
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+Pensavamo che potessi aiutarci tu a capirlo. Sappiamo solo che eri naufrago in mezzo al mare
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#0
+Abbiamo provato a pulirli ma l'acqua del mare li ha quasi distrutti. Ti abbiamo dato questi vestiti, non sono molto buoni ma è tutto quello che abbiamo.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#1
+Abbiamo provato a pulirli ma l'acqua del mare li ha quasi distrutti. Infatti ti abbiamo preso questi vestiti nuovi, non sono perfetti ma è tutto ciò che abbiamo.
+
+We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.
+Generalmente facciamo scalo su questi lembi di terra poiche' ricchi delle miglior specialita' di cibo di tutto l'arcipelago.
+
+We usually don't stop in such places, but the capt'ain let us stay here while he writes the location of this new island on his map!
+Generalmente non ci fermiamo in questi posti, ma questa volta il capitano ci ha lasciato sbarcare mentre traccia la posizione di quest'isola sulla sua mappa!
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!
+Ben fatto! Trova tutti gli ingredienti necessari e torna indietro da me. Quando capiranno chi e' che comanda veramente questa bagnarola verrai ricompensato!
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?
+Il fatto che ti abbiamo salvato dalla furia del mare non fa di te un marinaio esperto, dico bene?
+
+Well, it it's not bad to finally feel something beneath my feet.
+E' una bella sensazione avere finalmente qualcosa sotto i piedi.
+
+Well... Welcome aboard, cutie!#0
+... Benvenuta a bordo bellezza!
+
+Well... Welcome aboard, cutie!#1
+... Benvenuto a bordo, ragazzo!
+
+What I sell comes from every corner of this archipelago.
+Vendo merce proveniente da ogni angolo dell'arcipelago.
+
+What am I suposed to say?
+Che cosa dovrei dire?
+
+What are you saying guys, it's a yoiis!#0
+Cosa state dicendo, è una yoiis!
+
+What are you saying guys, it's a yoiis!#1
+Cosa state dicendo, è uno yoiis!
+
+What are you talking about? Which guild?
+Di cosa stai parlando? Quale Gilda?
+
+What did Gugli said about the box? Was it ok?
+Cos'ha detto Gugli sulla cassa? Era tutto a posto?
+
+What did you say??
+Cos'hai detto?
+
+What's the deal with these Aquada?
+Cosa c'è di importante con queste Aquada?
+
+What? It's not a good reward?
+Cosa? Non è un'ottima ricompensa?
+
+What? Why? They aren't sexier than me, why do you want to see them?
+Cosa? Chi? Non sono certo piu' affascinanti di me, perche' dovresti volere andare la'?
+
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.#0
+Una volta aperto l'Inventario, puoi equipaggiare un oggetto selezionandolo e cliccando su 'Equipaggia'. Allo stesso modo puoi riporre un oggetto selezionando il pulsante 'Riponi'.
+
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.#1
+Una volta aperto l'Inventario, puoi equipaggiare un oggetto selezionandolo e cliccando su 'Equipaggia'. Allo stesso modo puoi riporre un oggetto selezionando il pulsante 'Riponi'.
+
+Where?
+Dove?
+
+Which of your weapons do you want to use in order to cut this @@?
+Quale arma vuoi usare per tagliare @@?
+
+While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.
+Mentre invece a Jalad ed Ale piace lavorare insieme come sono soliti fare sulla nave. L'ultima volta che li ho visti erano vicini al grande lago a Nord di qui.
+
+Who is this Julia?
+Chi è questa Julia?
+
+Who of them two has the 'good' on his side?
+Chi di loro due e' dalla parte del 'giusto'?
+
+Why don't you go outside?
+Perchè non vai un po' fuori?
+
+Why not, but who are you?
+Perchè no, ma tu chi saresti?
+
+Why not... but, who are you?
+Perché no... ma, chi sei tu?
+
+YOU NEED TO WALK NORTH!
+DEVI DIRIGERTI A NORD!
+
+Yayayaya, for the first time someone is dressed worse then us!
+Yayayaya, per la prima volta qualcuno è vestito peggio di noi!
+
+Yayayaya, it's the first time someone is dressed worse then us!
+Yayayaya, e' la prima volta qualcuno vestire peggio di noi!
+
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+Già, siete tutti *hic* così ad Esperia, ma non mi prenderete mai! *burp*
+
+Yes! @@ is written on my cookie list.
+Sì! @@ è nella mia lista dei biscotti.
+
+Yes, it's a chest!
+Sì, è un baule!
+
+Yes, it's a chest.
+Sì, è uno scrigno.
+
+Yes, please!
+Sì, per favore!
+
+Yes, why not.
+Si', perche' no.
+
+Yeye @@!
+Yeye @@!
+
+Yeye ask too much but do too less. Take this box and stop talking.
+Yeye chiede troppo e lavora poco. Prendere questa cassa e smettere di parlare.
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the blubs.
+Yeye stare attento con il cibo di animali selvaggi, alcuni sono pericolosi, specialmente i Blobs.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, è il logo della Gilda dei Guerrieri di Esperia! Mi chiedo cosa questa yoiis stesse facendo così lontano dalla costa.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, è il logo della gilda dei guerrieri di Esperia, mi chiede cosa questo yoiis stesse facendo così lontano dalla costa.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, è il logo della gilda dei guerrieri di Esperia, mi chiede cosa questa yoiis stesse facendo così lontano dalla costa.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, è il logo della gilda dei guerrieri di Esperia, mi chiede cosa questo yoiis stesse facendo così lontano dalla costa.
+
+Yeye, you still did not get your clothes!#0
+Yeye, non hai ancora preso i tuoi vestiti!
+
+Yeye, you still did not get your clothes!#1
+Yeye, non hai ancora preso i tuoi nuovi vestiti!
+
+You already took a Bandana, please put this one back in the box.
+Hai già preso una Bandana, per favore rimetti questa nella cesta.
+
+You already took a Bandana, put this one back please.
+Hai già preso una bandana, metti via questa per favore.
+
+You are now part of the crew! Thanks again for your help.
+Sei parte dell'equipaggio! Grazie dell'aiuto.
+
+You are now part of the crew. Thanks again for your help.
+Adesso fai parte della ciurma. Grazie ancora per il tuo aiuto.
+
+You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+Puoi attaccare un nemico cliccandoci sopra oppure puoi usare la tastiera premendo il tasto 'A' per selezionarlo e il tasto 'Ctrl' per attaccarlo.
+
+You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it.
+Puoi attaccare un nemico cliccandoci sopra oppure puoi usare la tastiera premendo il tasto 'A' per selezionarlo e il tasto 'Ctrl' per attaccarlo.
+
+You can spot Q'Muller on a cliff on the west busy collecting @@s.
+Puoi avvistare Q'Muller da lontano. Si trova sopra un colle ad Ovest indaffarato a raccogliere @@s.
+
+You can yaye some @@s by hitting these crocotrees.
+Puoi yeyere alcuni @@ colpendo forte questi Crocotree.
+
+You close your eyes a few seconds...
+Chiudi gli occhi per qualche secondo...
+
+You could start talking to Gugli. He always has tasks for people willing to help
+Puoi ad esempio parlare con Gugli. Lui ha sempre delle missioni per gente desiderosa di aiutare.
+
+You dirty liar. I will add your name on the traitors list.#0
+Tu sporca bugiarda! Aggiungero' il tuo nome nella lista dei traditori.
+
+You dirty liar. I will add your name on the traitors list.#1
+Tu sporco bugiardo! Aggiungero' il tuo nome nella lista dei traditori.
+
+You don't remember anything before this.
+Non ricordi nulla prima di questo.
+
+You have an awful amnesia.
+Hai una terribile amnesia.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that 'nice' lady.
+Devi sapere che un tempo ero il luogotenente incontrastato di questo equipaggio. Un giorno uno di quei dannati fece salire a bordo quella 'graziosa' signora.
+
+You have very bad amnesia.
+Hai una terribile amnesia.
+
+You hear a screaming sound, must be the creaking of the wood door...
+Senti uno stridio, deve provenire dalla porta di legno...
+
+You hit too hard with your fist, you destroyed your @@.
+Hai tirato un pugno troppo forte, distruggendo il @@.
+
+You hit too hard with your fist, you lost your @@.
+Hai tirato un pugno troppo forte, distruggendo il @@.
+
+You honor me beauty, but I'm already taken by Julia!
+Sei incantevole, ma sono già preso da Julia!
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!
+Ti piacciono non e' vero? Allora parlane con Peter. Si trova sul secondo ponte della nave. Ti mandera' di sotto dove potrai trovare il nostro pasto peloso!
+
+You mentioned the quality of your wine
+Hai parlato della qualità del tuo vino
+
+You need to walk north!!
+Devi camminare verso nord!!
+
+You open the treasure chest.
+Hai aperto la cassa del tesoro.
+
+You opened the @@ in two parts, but you crushed one of them.
+Hai aperto il @@ in due parti, ma solo una e' rimasta integra.
+
+You opened the @@, but only one side is edible.
+Hai aperto il @@, ma solo una parte e' commestibile.
+
+You perfectly cut your @@ in two edible parts.
+Tagli il tuo @@ in due parti commestibili.
+
+You perfectly cut your @@ into two edible parts.
+Hai tagliato perfettamente il @@ in due parti integre pronte da mangiare.
+
+You realize you can't remember anything.
+Ti rendi conto di non ricordare niente.
+
+You receive 10 GP!
+Hai ricevuto 10 GP!
+
+You receive 200 GP!
+Hai ricevuto 200 GP!
+
+You receive 25 GP!
+Hai ricevuto 25 GP!
+
+You receive 25GP!
+Ricevi 25GP
+
+You receive 40 GP!
+Hai ricevuto 40GP!
+
+You receive 50 GP!
+Hai ricevuto 50 GP!
+
+You receive 5GP!
+Hai ricevuto 5GP!
+
+You receive 60 GP!
+Hai ricevuto 60 GP!
+
+You receive 60GP!
+Hai ricevuto 60GP!
+
+You see some items in the box. Take them out?
+Ci sono degli oggetti nella scatola. Vuoi prenderli?
+
+You see these Pious around?
+Li vedi questi Piou qua attorno?
+
+You see, my cookies are restricted to a certain type of people...
+Vedi, I miei biscotti sono riservati per un certo tipo di persone...
+
+You should come back when you'll have some free space.
+Torna quando hai dello spazio libero.
+
+You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!
+Dovresti informare Nard sui progressi nel carico della merce. Sara' soddisfatto di sentire una buona notizia.
+
+You should inform Nard about the loading progress of the merchandise on to the boat. He will be pleased to hear that good news!
+Dovresti informare Nard sui progressi nel carico della merce. Sara' soddisfatto di sentire una buona notizia.
+
+You should inform Nard about the loading progress of the merchandise on to the ship. He will be pleased to hear that good news.
+Dovresti informare Nard sui progressi nel carico della merce. Sara' soddisfatto di sentire una buona notizia.
+
+You should look at them once we arrive at the port, they are worth it, eheh.
+Dovresti darci uno sguardo quando arriviamo al porto, ne vale la pena, hehe.
+
+You should look at them once we arrive at the port, they are worth it, hehe...
+Dovresti darci un'occhiata quando arriveremo nel porto, vale la pena, hehe...
+
+You should talk to Magic Arpan first.
+Dovresti parlare con
+
+You should try to kill some Tortugas, or some Croc if you're strong enough.
+Dovresti provare ad uccidere qualche Tortuga, o Croc se sei abbastanza forte.
+
+You shouldn't believe all of the stories drunk sailors tell you.
+Non dovresti dare ascolto alle storie dei marinai ubriachi.
+
+You still haven't completed your task.
+Ancora non hai completato la missione.
+
+You stupid, he's english, look at the shape of his head.
+Idiota, è inglese, guarda la forma della testa.
+
+You stupid, he's english, look at the shape of the head.
+Idiota, è inglese, guarda la forma della testa.
+
+You stupid, she's english, look at the shape of her head.
+Idiota, è inglese, guarda la forma della testa.
+
+You stupid, she's english, look at the shape of the head.
+Idiota, è inglese, guarda la forma della testa.
+
+You take the clothes from the chest.
+Hai preso i vestiti dal baule.
+
+You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....
+Hai provato ad eliminarmi, eeh?? Ma sorpresa! Sono ancora qui... *hick* O lì...
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#0
+Hai continuato a sbadigliare dormendo per diversi giorni. La nostra ufficiale di scialuppa, Julia, è stata con te tutto il tempo. Ha fatto di tutto per guarire le tue ferite.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#1
+Hai continuato a sbadigliare dormendo per diversi giorni. La nostra infermiera di bordo, Julia, è stata con te tutto il tempo. Ha fatto di tutto per guarire le tue ferite.
+
+You will see, citizens are polite and you can still ask for help in the Warrior Guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Vedrai, i cittadini sono gentili e puoi sempre chiedere aiuto alla Gilda dei Guerrieri. Possono aiutarti a trovare un lavoro o magari aiutarti a capire cosa ti è successo in mare!
+
+You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Vedrai, i cittadini sono gentili e puoi chiedere aiuto alla gilda dei guerrieri. Possono aiutarti a trovare un lavoro o magari aiutarti a capire cosa ti è successo in mare!
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!
+Ora sei davvero uno di noi! Ero sicuro tu fossi la persona giusta appena ti ho visto!
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!
+Ora sei davvero una di noi! Ero sicuro tu fossi la persona giusta appena ti ho visto!
+
+You're right, it's about Julia.
+Infatti, riguarda Julia.
+
+You're right, it's about you.
+Infatti, riguarda te.
+
+You?? Here??
+Tu??? Qui??
+
+Your hands are too weak, you did not succeed in opening this @@.
+Le tue mani sono troppo deboli, non hai aperto il @@.
+
+Your hands are too weak, you didn't open the @@.
+Le tue mani sono troppo deboli, non hai aperto il @@.
+
+Your position has been saved.
+La tua posizione è stata salvata.
+
+Your position is saved.
+La tua posizione è stata salvata.
+
+Zzzzzzzzzz
+Zzzzzz
+
diff --git a/langs/lang_it.txt b/langs/lang_it.txt
new file mode 100644
index 000000000..861c7f29a
--- /dev/null
+++ b/langs/lang_it.txt
@@ -0,0 +1,10996 @@
+Copyright (C) 2010-2014 Evol Online
+ BLvl: %d | Job: %s (Lvl: %d)
+
+
+ Party: '%s' | Guild: '%s'
+
+
+ Users: %d/%d | Password: %s | Public: %s
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+
+ @send <packet hex number> {<value>}*
+
+
+ @send len <packet hex number>
+
+
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+
+
+ - Available in shops only.
+
+
+ - Common mobs with highest drop chance (only max %d are listed):
+
+
+ - Item is not dropped by any mobs.
+
+
+ - Maximal monsters drop chance: %02.02f%%
+
+
+ - Monsters don't drop this item.
+
+
+ -- Duel has been created (Use @invite/@leave) --
+
+
+ -- Duels: %d/%d, Members: %d/%d --
+
+
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+
+
+ -- Player %s has rejected the duel --
+
+
+ -- Player %s invites %s to duel --
+
+
+ -> (card(s):
+
+
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+
+
+ -> (pet egg, pet id: %u, named)
+
+
+ -> (pet egg, pet id: %u, unnamed)
+
+
+ -> (produced item, creator id: %u)
+
+
+ -> Player %s has accepted the duel --
+
+
+ <- Player %s has left the duel --
+
+
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+
+
+ Drops:
+
+
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+
+
+ MVP Bonus EXP:%u
+
+
+ MVP Items:
+
+
+ and %d second
+
+
+ and %d seconds
+
+
+ | equipped:
+
+
+"@@", I like this name!
+
+
+"@alootid reset" will clear your autolootitem list.
+
+
+%d - void
+
+
+%d GMs found.
+
+
+%d commands found.
+
+
+%d day
+
+
+%d days
+
+
+%d hour
+
+
+%d hours
+
+
+%d item(s) found in %d %s slots.
+
+
+%d item(s) removed by a GM.
+
+
+%d item(s) removed from the player.
+
+
+%d item(s) removed. Player had only %d on %d items.
+
+
+%d items have been refined.
+
+
+%d minute
+
+
+%d minutes
+
+
+%d monster(s) summoned!
+
+
+%d players found in map '%s'.
+
+
+%d players found.
+
+
+%d results found.
+
+
+%d: Body Armor
+
+
+%d: Garment
+
+
+%d: Left Accessory
+
+
+%d: Left Hand
+
+
+%d: Lower Headgear
+
+
+%d: Mid Headgear
+
+
+%d: Right Accessory
+
+
+%d: Right Hand
+
+
+%d: Shoes
+
+
+%d: Top Headgear
+
+
+%s :Main: %s
+
+
+%s data type is not supported :%u
+
+
+%s failed
+
+
+%s failed.
+
+
+%s failed. Player not found.
+
+
+%s has bought your item(s).
+
+
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+
+
+%s is Unknown Command.
+
+
+%s is empty
+
+
+%s recalled!
+
+
+%s revision '%s' (src) / '%s' (scripts)
+
+
+%s spawns in:
+
+
+%s value is now :%d
+
+
+%s value is now :%s
+
+
+%s: %d
+
+
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+
+
+'%s' and his/her partner are now divorced.
+
+
+'%s' channel color updated to '%s'
+
+
+'%s' is not a known channel option
+
+
+'%s' is not a known costume
+
+
+'%s' is not a known permission.
+
+
+'%s' is not married.
+
+
+'%s' skill and stat points have been reset.
+
+
+'%s' skill points reset.
+
+
+'%s' stats points reset.
+
+
+'%s' stats:
+
+
+'That', as you call it, is a @@. There are plenty on this island!
+
+
+(%s)
+
+
+(@request): %s
+
+
+(CID:%d/AID:%d)
+
+
+* :%s %s: *
+
+
+*Bang bang*
+
+
+*Hic*
+
+
+*Imitate a thunder's sound.*
+*Imita il rombo di un tuono.*
+
+*Uff*, *Argh*, why don't you give me some help?
+*Uff*, *Argh*, perche' non mi dai una mano?
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*uff*... E un'altra cassa di @@ per i nostri colleghi affamati e' pronta.
+
+*burp*
+
+
+- #%s ( %d users )
+
+
+- %s
+
+
+- %s (%d)
+
+
+- 2 @@es
+
+
+- Ale
+- Ale
+
+- Astapolos
+- Astapolos
+
+- Available Costumes
+
+
+- Gulukan
+- Gulukan
+
+- Jalad
+- Jalad
+
+- Q'Muller
+- Q'Muller
+
+- Tibbo
+- Tibbo
+
+- adds or removes <option name> with <option value> to <channel name> channel
+
+
+- bans <character name> from <channel name> channel
+
+
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+
+
+- changes <channel name> color to <color name>
+
+
+- creates a new channel
+
+
+- leaves <channel name>
+
+
+- lists all banned characters from <channel name> channel
+
+
+- lists colors available to select for custom channels
+
+
+- lists public channels
+
+
+- unbans <character name> from <channel name> channel
+
+
+- unbans everyone from <channel name>
+
+
+- unbinds your global chat from its attached channel (if binded)
+
+
+-- %s
+
+
+-- %s ban <channel name> <character name>
+
+
+-- %s banlist <channel name>
+
+
+-- %s bindto <channel name>
+
+
+-- %s create <channel name> <channel password>
+
+
+-- %s leave <channel name>
+
+
+-- %s list
+
+
+-- %s list colors
+
+
+-- %s setcolor <channel name> <color name>
+
+
+-- %s setopt <channel name> <option name> <option value>
+
+
+-- %s unban <channel name> <character name>
+
+
+-- %s unbanall <channel name>
+
+
+-- %s unbind
+
+
+-- '%s' ban list
+
+
+-- Available options
+
+
+-- Displaying first %d partial matches
+
+
+-- Permission List
+
+
+-- Public Channels
+
+
+-- User '%s' Permissions
+
+
+--- Available options:
+
+
+----- Chats in Map -----
+
+
+----- NPCs in Map -----
+
+
+----- Players in Map -----
+
+
+------ %s items list of '%s' ------
+
+
+------ Map Flags ------
+
+
+------ Map Info ------
+
+
+...
+...
+
+... and 1 @@.
+... e 1 @@.
+
+...I mean log! Made of log!
+
+
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+
+
+1 GM found.
+
+
+1 item has been refined.
+
+
+1 player found in map '%s'.
+
+
+1 player found.
+
+
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+
+
+1: The type of item yoiis want to dye.
+
+
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+
+
+2: What material it is made from.
+
+
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+
+
+3: Which colorants can dye it.
+
+
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+
+
+4: How many cards your item can contain.
+
+
+5 Piberries Infusions
+
+
+5 boxes... Alright, @@ are my speciality!
+
+
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+
+
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+
+
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+
+
+@@
+
+
+@@ @@ @@
+
+
+@@ and @@ just got married!
+
+
+@@ divorced!
+
+
+@@ is helping me.
+@@ mi sta aiutando.
+
+@@ registered for marriage and accepted partner @@!
+
+
+@@ registered for marriage. Waiting for partner...
+
+
+@@? Welcome my dear!#0
+@@? Benvenuta mia cara!
+
+@@? Welcome my dear!#1
+@@? Benvenuto mio caro!
+
+@request sent.
+
+
+A GM has discharged you from jail.
+
+
+A cookie!
+Un biscotto!
+
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+
+
+A headache hits you and you lose your concentration.
+
+
+A rabbit!
+
+
+A small lie is really just a fib, and I could really use some cash...
+
+
+A stat card works on different pieces of equipment.
+
+
+A sunny and hot day,
+Una giornata calda e assolata,
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+
+
+A-hoy matey!
+
+
+ATK: %d - MATK: %d~%d
+
+
+Aaaaaahhhhhh!
+Aaaaaahhhhhh!
+
+Aboard stand sailors trying to communicate with you.
+A bordo dei marinai sono in piedi. Cercano di parlarti.
+
+Abort
+
+
+About the Legion of Aemil, I'm not sure about them, frankly.
+
+
+Acolyte
+
+
+Acorn
+Ghianda
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#0
+
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#1
+
+
+Actually, I came here to work on my task.#0
+A dir la verita', sono venuta qui per un compito specifico.
+
+Actually, I came here to work on my task.#1
+A dir la verita', sono venuto qui per un compito specifico.
+
+Actually, I have an in-depth knowledge of this type of life.
+In realta' ne so abbastanza a riguardo.
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+
+
+Add a new line
+
+
+Aemil was once a magnificent land unknown to us all.
+
+
+Aesop
+
+
+After all this time, it was still there!
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1
+
+
+After choosing your weapon, you also need to know how to use it.
+Dopo aver scelto la tua arma, e' bene tu sappia anche come usarla.
+
+After that, stay still and be patient, but also alert!
+
+
+After this small overview of Artis, what do you think of our city?
+
+
+Agi: %d (%d~%d)
+
+
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+
+
+Ah, I didn't have much sleep, it's possible.
+
+
+Ah, seagulls. We are arriving.
+
+
+Ah, the locals like keeping them as pets.
+
+
+Ah... Gugli... He's too young to understand our conversation.
+Ah... Gugli... E' troppo giovane per capire questa conversazione.
+
+Ah... Sorry, I forgot, again.
+
+
+Ahoi.
+
+
+Ahoy, @@!
+
+
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+
+
+Alchemist
+
+
+Alchemist's Laboratory
+
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale e Tibbo dovrebbero portare 2 casse di @@s, Astapolos e Gulukan 2 di @@s e Jalad e Q'Muller le casse di @@s.
+
+Ale#000-1
+
+
+Ale.
+Ale.
+
+Alige
+Alige
+
+Alige asks for food
+
+
+Alige#000-2-4
+
+
+Alige#Artis
+
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+
+
+All characters recalled!
+
+
+All dropped items have been cleaned up.
+
+
+All items have been repaired.
+
+
+All items stored.
+
+
+All monsters killed!
+
+
+All monsters summoned!
+
+
+All of a sudden, you hear voices from above.
+
+
+All of my money.
+
+
+All of your items have been removed.
+
+
+All online characters of the %s guild have been recalled to your position.
+
+
+All online characters of the %s party have been recalled to your position.
+
+
+All players have been kicked!
+
+
+All skills have been added to your skill tree.
+
+
+All stats changed!
+
+
+All this seems unimportant to you right now.
+
+
+All you have to do is to select a bed in the upper level anytime after your reservation.
+
+
+All your... Fresh ingredients are ready to be cooked.
+Tutti i tuoi... freschi ingredienti sono pronti per essere cucinati.
+
+Alliances cannot be broken during Guild Wars!
+
+
+Alliances cannot be made during Guild Wars!
+
+
+AllowKS |
+
+
+Almost got it!
+
+
+Already using this font.
+
+
+Alright! Yoyone more box and it'll be good.
+Bene! Yoyun'altra cassa e avere finito.
+
+Alright, I'll take one.
+
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0
+
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1
+
+
+Alright, take your time we are not in a hurry.
+
+
+Alright, you will need this shovel.
+
+
+Alright. I will go looking for them now.
+Va bene. Allora anro' a cercarli.
+
+Alright... Bye.
+Va bene... Ciao.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0
+Abbiamo anche yeyato via tuoi vestiti dato che erano... Yeyeye... brutto, brutto. Vai a controllare il baule vicino al tuo letto, dovrebbero esserci dei vestiti puliti.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+Abbiamo anche yeyato via tuoi vestiti dato che erano... Yeyeye... brutto, brutto. Vai a controllare il baule vicino al tuo letto, dovrebbero esserci dei vestiti puliti.
+
+Alternative clouds appeared.
+
+
+Alternative clouds have disappeared.
+
+
+Although the more powerful you are, the more plushrooms you will need.
+
+
+Although, if you want to visit a place nearby, we could take you there.
+
+
+Amount?
+
+
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+
+
+An invalid number was specified.
+
+
+And I bet you don't know who is in charge of monitoring the security of this place?
+
+
+And I have no mention of a so called "@@" on it!
+
+
+And get out of here, I'm not a map!
+
+
+And now I want to see you run!
+E adesso voglio vederti correre!
+
+And now I'm a sailor, as you can see!
+E ora sono un marinaio, come vedi.
+
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+
+
+And then what happened?
+E dopo cos'e' successo?
+
+And what would you give me in exchange for that information?
+
+
+And when we have enough money for ourselves without needing anybody else.
+
+
+And where can I find these potions?
+
+
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#0
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#1
+
+
+And you, how are you doing?
+E tu come stai?
+
+And you? How's it going on your side?
+E tu? Come va?
+
+And you? How's it yaying on your side?
+E tu? Come andare?
+
+Any clue on where Astapolos may be hidden?
+Qualche idea su dove possa essere Astapolos?
+
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+
+
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+
+
+Anything else?
+
+
+Anyway I am glad I can give you some of these yoyoxs.
+Comunque sono contento di poterti dare qualcuna di queste yoyasse.
+
+Anyway, can I help you in any way?
+Comuque, posso aiutarti in qualche maniera?
+
+Anyway, he forgot his permit when he left the building.
+
+
+Anyway, here, have a cookie!
+
+
+Anyway, if you ever feel interested, just check my bag!#0
+Ad ogni modo, se mai fossi interessata, dai pure un'occhiata nella mia sacca.
+
+Anyway, if you ever feel interested, just check my bag!#1
+Ad ogni modo, se mai fossi interessato, dai pure un'occhiata nella mia sacca.
+
+Anyway, let me know if you change your mind.
+
+
+Anyway, the guild creation is perfect for both!
+
+
+Anyway, the last time I stole something I was almost caught.
+
+
+Anyway.
+
+
+Appearance Debug
+
+
+Appearance Debug - Barber
+
+
+Appearance Debug - Race
+
+
+Appearance Debug - Sex Change
+
+
+Appearance changed.
+
+
+Aquada
+Aquada
+
+Aquada Box
+Cassa di Aquada
+
+Arch Bishop
+
+
+Arch Bishop T
+
+
+Archer
+
+
+Are the fish biting today?
+
+
+Are you a good blacksmith?
+
+
+Are you a native from Artis?
+
+
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+Sei forse cieco? Davvero credi queste casse siano leggere e morbide come piume di Piou?!
+
+Are you going to stand here all day long? Do the dishes or go away.
+Vuoi restare li' impalato per tutto il giorno? Fai i piatti o vattene.
+
+Are you mad?!
+Cos'e' questa pazzia?!
+
+Are you ok?
+Stai bene?
+
+Are you sure about this?#0
+
+
+Are you sure about this?#1
+
+
+Are you sure that these are my potions?#0
+
+
+Are you sure that these are my potions?#1
+
+
+Are you sure?#0
+
+
+Are you sure?#1
+
+
+Are you yaying here to explore the island?#0
+Sei qui per esployaaaye l'isola?
+
+Are you yaying here to explore the island?#1
+Sei qui per esployaaaye l'isola?
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+
+
+AreaNPC#doors1
+
+
+AreaNPC#doors2
+
+
+AreaTop
+AreaTop
+
+Armbands
+
+
+Arpan gave money
+
+
+Arpan is waiting for you
+
+
+Arpan told you to open the chest
+
+
+Artaxe
+
+
+Artis
+
+
+Artis Backsword
+
+
+Artis Tank Top
+
+
+Artis is a very nice place. There are some hot chicks...
+
+
+Artis legion progress
+
+
+Artis of course!
+Artis ovviamente!
+
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+
+
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+
+
+As you want!
+
+
+Ask other merchants, they might know where he is.
+
+
+Ask sailors around here they shouldn't be so far away.
+Chiedi ai marinai qui attorno, non dovrebbero essere troppo lontani.
+
+Assassin
+
+
+Assassin Cross
+
+
+Astapolos
+Astapolos
+
+Astapolos.
+Astapolos.
+
+Astapolos... That guy is shy like a piou!
+Astapolos... Quel ragazzo e' timido come un Piou!
+
+At that time, we were selling crab food on our old mushroom island.
+
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+Al momento, la nostra ciurma e' occupata a raccogliere @@, @@ e @@.
+
+Atropos Mixture
+
+
+Auction is disabled
+
+
+Autoloot is now off.
+
+
+Autolooting item type: '%s'
+
+
+Autolooting item: '%s'/'%s' {%d}
+
+
+Autolooting items with drop rates of %0.02f%% and below.
+
+
+Autorejected alliance request from %s.
+
+
+Autorejected friend request from %s.
+
+
+Autorejected guild invite from %s.
+
+
+Autorejected opposition request from %s.
+
+
+Autorejected party invite from %s.
+
+
+Autorejected trade request from %s.
+
+
+Autorejecting is activated.
+
+
+Autorejecting is deactivated.
+
+
+Autotrade Disabled
+
+
+Autotrade Enabled
+
+
+Autotrade is not allowed in this map.
+
+
+Available Flags:
+
+
+Available aliases:
+
+
+Available commands:
+
+
+Aw, what will I do now?
+
+
+Awesome!
+Meravigioso!
+
+Awesome! I will wait for you here.
+
+
+Awesome, come back if you ever want to create a larger group!
+
+
+Awesome. How many of those do you want to give me?
+
+
+Ayouyouch! My head...
+Ayayayaouch! La mia testa...
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+NON POSSO, DEVO TENER D'OCCHIO IL MARE PER AVVISARE L'EQUIPAGGIO IN CASO AVVISTASSI PIRATI!
+
+Baby Acolyte
+
+
+Baby Alchemist
+
+
+Baby Arch Bishop
+
+
+Baby Archer
+
+
+Baby Assassin
+
+
+Baby Bard
+
+
+Baby Blacksmith
+
+
+Baby Crusader
+
+
+Baby Dancer
+
+
+Baby Genetic
+
+
+Baby Guillotine Cross
+
+
+Baby Hunter
+
+
+Baby Knight
+
+
+Baby Magician
+
+
+Baby Mechanic
+
+
+Baby Merchant
+
+
+Baby Minstrel
+
+
+Baby Monk
+
+
+Baby Novice
+
+
+Baby Priest
+
+
+Baby Ranger
+
+
+Baby Rogue
+
+
+Baby Royal Guard
+
+
+Baby Rune Knight
+
+
+Baby Sage
+
+
+Baby Shadow Chaser
+
+
+Baby Sorcerer
+
+
+Baby Sura
+
+
+Baby Swordsman
+
+
+Baby Thief
+
+
+Baby Wanderer
+
+
+Baby Warlock
+
+
+Baby Wizard
+
+
+Bag#000-1
+
+
+Bag#001-1
+
+
+Ban failed, it is not possible to ban this user.
+
+
+Bandana
+
+
+Banking is disabled
+
+
+Barber
+
+
+Bard
+
+
+Bare Hands
+Mani nude
+
+Barrel
+
+
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+
+
+Base level can't go any higher.
+
+
+Base level can't go any lower.
+
+
+Base level lowered.
+
+
+Base level raised.
+
+
+Bat Teeth
+
+
+Battle configuration has been reloaded.
+
+
+Battlegrounds ON
+
+
+Be a friend and bring me @@ @@.#0
+
+
+Be a friend and bring me @@ @@.#1
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1
+
+
+Because I am a Kralog I can't read such things? That's rubbish.
+
+
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+
+
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+
+
+Before I joined Nard, I used to be a thief.
+
+
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Prima che te ne vada, lascia che ti dica come prendere questi @@.
+
+Before...
+Prima...
+
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+
+
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+
+
+Better take it back to Q'Onan.
+
+
+Beuss
+
+
+Beware of falling stones from the cliff!
+
+
+Billy Bons
+Billy Bons
+
+Black Cotton Dye
+
+
+Black iron... That is a very specific request that you have for me!
+
+
+Blacksmith
+
+
+Blub
+
+
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+
+
+Blue Coral
+
+
+Blue Cotton Dye
+
+
+Blue Gray Cotton Dye
+
+
+Bobo
+
+
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+Box
+Cassa
+
+Bread
+Pane
+
+Break the door.
+Sfonda la porta.
+
+Brimmed Feather Hat
+
+
+Brimmed Flower Hat
+
+
+Brimmed Hat
+
+
+Bring it to me, and you will get your reward.
+
+
+Bring me some of these plushrooms and I will show you how it works!
+
+
+Bring this box to Gugli. He will be extremely happy!
+Porta questa cassa a Gugli. Ne sara' felice!
+
+Brown Cotton Dye
+
+
+Brown Trousers
+
+
+Bury.
+
+
+But I can't leave to catch it, so I'm asking you.
+
+
+But I can't tell you anything about it, I'm sorry.
+Ma non posso dirti niente, mi dispiace.
+
+But I need to go, see you!
+Ma ora devo andare, ci vediamo!
+
+But I still have some spikes left in my foot.
+
+
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+Ma giuro che un giorno... Oh la mia gustosa vendetta. Hhmm, in realta' stavo pensando che se... Forse...
+
+But I'm almost out of @@...
+
+
+But anyway, take the road which goes to the north to find everybody.
+Comunque, prendi la strada che va a Nord e troverai tutti.
+
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+
+
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+
+
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+Ma per ora, puoi rilassarti sulla nave, o visitare l'isola la fuori! È una piccola isola, ma un buon posto per fare esercizio e sgranchirti le gambe.
+
+But he never returned.
+
+
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+
+
+But if you fail, you will have to get them from the alchemist.
+
+
+But if you really want to accomplish something, you should consider joining us.
+
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+
+
+But in the future I might be able to help you create some of your own.
+
+
+But let's talk about this island. We're docking here to find some fine quality goods.
+Ma parliamo piuttosto di quest'isola. Siamo approdati qui per fare scorta di cibo genuino.
+
+But most important, she is the one who took care of you when you were unconscious.#0
+Ma, cosa piu' importante, e' stata lei a prendersi cura di te quando eri incoscente.
+
+But most important, she is the one who took care of you when you were unconscious.#1
+Ma, cosa piu' importante, e' stata lei a prendersi cura di te quando eri incoscente.
+
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+
+
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+
+
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+Ma ricordati che non tutti i posti di questa terra sono sicuri al giorno d'oggi. Anche le bianche spiagge su cui ti trovi possono celare creature pericolose.
+
+But since it's not dummies that will go after you out there, this training won't be enough.
+
+
+But still, you open your eyes and see a large ship before you!
+
+
+But thank you anyway! I can refund him now!
+
+
+But the plushroom you brought was really awesome you know.#0
+
+
+But the plushroom you brought was really awesome you know.#1
+
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+
+
+But who am I?
+Ma chi sono io?
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#0
+
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#1
+
+
+But you won't *hic* me this time...
+Ma tu non mi *hic* questa volta...
+
+But...
+
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1
+
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0
+
+
+By the way, I'm Lozerk. Lieutenant Lozerk.
+
+
+By the way, did you ever talk with Don?
+
+
+Bye for now.
+
+
+Bye then!
+
+
+Bye!
+Ciao!
+
+Bye.
+Ti saluto.
+
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+
+
+CAN YOU HEAR ME?!
+RIESCI A SENTIRMI?!
+
+Calypsan#001-1
+
+
+Camel Cotton Dye
+
+
+Can I be of any help?
+
+
+Can I craft them myself?
+
+
+Can I read the rules again?
+
+
+Can I read these rules again?
+Posso leggere il regolamento nuovamente?
+
+Can create guild
+
+
+Can create party
+
+
+Can you do something with my color?
+
+
+Can you please go away?
+
+
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+
+
+Can you reset my stats please?
+
+
+Can't create chat rooms in this area.
+
+
+Can't show boss mobs!
+
+
+Can't talk right now, I'm on patrol duty.
+
+
+Can't you remember anything at all? Or do you have some memories of your past?
+
+
+Can't you see I'm working?!
+Non vedi che sto lavorando?!
+
+Cannot clone a player of higher GM level than yourself.
+
+
+Cannot create bound pet eggs or pet armors.
+
+
+Cannot mount while in disguise.
+
+
+Cannot send mails too fast!!
+
+
+Cannot transform into monster while in disguise.
+
+
+Captain Nard
+Capitano Nard
+
+Captain Nard is in the room to your right.
+Il Capitano Nard è nella stanza alla tua destra.
+
+Carmie#001-1
+
+
+Carrot
+
+
+Cart Added.
+
+
+Cash Shop is disabled in this map
+
+
+Cashmere
+
+
+Cashmere#Dye001-1
+
+
+Cat got your tongue?
+
+
+Catching a piou
+
+
+Ch 1 — Fishing apparatus
+
+
+Ch 2 — Baits
+
+
+Ch 3 — Location
+
+
+Ch 4 — Casting
+
+
+Ch 5 — Reeling
+
+
+Chair#Chair1-001-2-41
+
+
+Chair#Chair2-001-2-41
+
+
+Chair#Chair3-001-2-41
+
+
+Chair#Chair4-001-2-41
+
+
+Chair#Chair5-001-2-41
+
+
+Chair#Chair6-001-2-41
+
+
+Champion
+
+
+Change my appearance
+
+
+Change my level
+
+
+Change my quests
+
+
+Change my skills
+
+
+Change my stats
+
+
+Changed your mind, uh?#0
+
+
+Changed your mind, uh?#1
+
+
+Channel '%s' has no banned players
+
+
+Channel '%s' is not available
+
+
+Channel length must be between 3 and %d
+
+
+Channel name must start with a '#'
+
+
+Channel password may not contain spaces
+
+
+Char-server has been asked to %s the character '%.*s'.
+
+
+Character cannot be disguised while in monster form.
+
+
+Character cannot be disguised while mounted.
+
+
+Character does not have the specified item.
+
+
+Character killed.
+
+
+Character not found.
+
+
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+
+
+Chat: %s | Player: %s | Location: %d %d
+
+
+Check out this one.
+
+
+Cheers!
+
+
+Cheese
+Formaggio
+
+Chef Gado
+Chef Gado
+
+Chef Gado#Artis
+
+
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+
+
+Chelios
+
+
+Chelios asked me to get it.
+
+
+Chelios asks to visit Lloyd
+
+
+Chelios made sword
+
+
+Chelios managed to do excellent work.
+
+
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+
+
+Chelios, his apprentice, practices outside, mostly.
+
+
+Chelios... He is part of the Blacksmith House, is he not?
+
+
+Cherry tree leaves have begun to fall.
+
+
+Cherry tree leaves no longer fall.
+
+
+Chest opened.
+
+
+Chest#000-1
+
+
+Chest#000-2-1
+
+
+Chest#Artis
+
+
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+
+
+Chill out I won't say anything.
+
+
+Chocolate Cashmere Dye
+
+
+Choose desired quest state:
+
+
+Chorus of the Woods
+
+
+Christmas
+
+
+Christopher
+
+
+Christopher is surrounded by the sunlight from the window.
+
+
+City Hall
+
+
+Click here for instructions on how to use the test server.
+
+
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+
+
+Clone spawned.
+
+
+Clotho Liquor
+
+
+Clouds appeared.
+
+
+Clouds have disappeared.
+
+
+Clouds |
+
+
+Clouds2 |
+
+
+Clown
+
+
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+
+
+Come after a little while.
+
+
+Come back later if you changed your mind!
+
+
+Come back later!
+
+
+Come back soon, and bring @@s!
+
+
+Come back when you will really need me. And bring more plushrooms with you!#0
+
+
+Come back when you will really need me. And bring more plushrooms with you!#1
+
+
+Come on, Sap! You are scaring her with your stories.#0
+
+
+Come on, Sap! You are scaring him with your stories.#1
+
+
+Come on, don't be a coward!
+
+
+Come, come and see!
+
+
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+
+
+Commands are disabled in this map.
+
+
+Common Carp
+
+
+Communication Theory
+
+
+Completed
+
+
+Completed Gugli's task
+
+
+Completed, Gado wins
+
+
+Completed, Julia wins
+
+
+Completed, Julia wins (returned poison)
+
+
+Completed, got reward
+
+
+Congrats, you are now part of the crew. Thanks again for your help.
+
+
+Congratulations!
+Congratulazioni!
+
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+
+Cookie Master
+
+
+Cookies
+
+
+Cookies are a source of life.
+
+
+Cookies are awesome, so am I.
+I biscotti sono fantastici, proprio come me!
+
+Cookies provide you strength, health and cuteness.
+I biscotti ti danno forza, salute e bellezza.
+
+Copper Armbands
+
+
+Coral
+
+
+Costume '%s' removed.
+
+
+CottageDoor
+
+
+Cotton
+
+
+Cotton#Dye001-1
+
+
+Cotton, cashmere, leather, ...
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1
+
+
+Could I lodge here for a while?
+
+
+Could you bleach my clothes?
+
+
+Could you bring it to him?
+
+
+Could you do a small favor for me?
+
+
+Could you explain to me where I am?
+Puoi spiegarmi dove sono?
+
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+
+
+Could you tell me where I am?#0
+Puoi dirmi dove mi trovo?
+
+Could you tell me where I am?#1
+Puoi dirmi dove mi trovo?
+
+Couwan
+Couwan
+
+Couwan asks to deliver box
+
+
+Couwan gave me this box, it is for you.
+Couwan mi ha dato questa cassa, e' per te.
+
+Couwan hands you a box full of fish.
+Couwan ti porge una cassa piena di pesce.
+
+Crafty
+
+
+Creased Shirt
+
+
+Creased Shorts
+
+
+Create items
+
+
+Creating a party has some advantages, it's a pretty good choice!
+
+
+Creator
+
+
+Crimson Cashmere Dye
+
+
+Croc
+
+
+Croc Claw
+Chela di Croc
+
+Croconut
+Croconut
+
+Croconut Box
+Cassa di Croconut
+
+CroconutMob
+
+
+Crocotree
+
+
+Crusader
+
+
+Cuco
+
+
+Current amount of zeny changed.
+
+
+Current exp rate is set to @@% (default value).
+
+
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+
+
+Curshroom
+
+
+DO YOU FEEL BETTER?!
+TI SENTI MEGLIO?!
+
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+
+
+Damn @@.
+Dannato @@.
+
+Dan ends the conversation and resumes to write his letter.
+Dan smette di parlare e torna a scrivere la sua lettera.
+
+Dan keeps silent since your last question.
+Dan rimane in silenzio dopo la tua domanda.
+
+Dan#000-2-1
+
+
+Dancer
+
+
+Dang, I scared it! More patience, @@, more patience.
+
+
+Dark Collector
+
+
+Dark Red Cotton Dye
+
+
+Darlin
+Darlin
+
+Day Mode Activated.
+
+
+Day Mode is activated
+
+
+Day mode is already enabled.
+
+
+Deal, I offer you @@ E!
+
+
+Deal?
+
+
+Dear angel, can you hear my voice?
+
+
+Dear sister,
+
+
+Death Knight
+
+
+Debug
+
+
+Debug - Change level
+
+
+Debug - Change stats
+
+
+Debug - Reset
+
+
+Debug Gado quest
+
+
+Debug Gugli quest
+
+
+Debug Nard quest
+
+
+Debug Narrator
+
+
+Defeated by
+
+
+Delicious Cookie
+Biscotto Delizioso
+
+Delivered box, got reward
+
+
+Deposit.
+
+
+Devis
+Devis
+
+Devis#001-1
+
+
+Dex: %d (%d~%d)
+
+
+Dexterity increases your bow damage and your accuracy.
+
+
+Did you find my brother?
+
+
+Did you say reward? I want it!
+Hai detto ricompensa? La voglio!
+
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+
+
+Different ways, each part of your equipment can be generally upgraded.
+
+
+Dig.
+
+
+Disable
+
+
+Discard
+
+
+Disconnecting to perform change-sex request...
+
+
+Disguise applied.
+
+
+Disguise removed.
+
+
+Displaying first %d out of %d matches
+
+
+Displays Night |
+
+
+Divorce error!
+
+
+Do I look like a tree? I feel like one.
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Non dare la chiave di accesso della tua stanza a nessuno! Tienila segreta e non usare la stessa per altre stanze in futuro. - Julia
+
+Do nothing
+
+
+Do we have a deal?
+
+
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+
+
+Do you have @@s for me?
+
+
+Do you have any other questions for me?
+Hai altre domande per me?
+
+Do you have anything else for me?
+Hai qualcosaltro per me?
+
+Do you have anything for me today?
+Hai qualcosa per me?
+
+Do you know how to speak with people around you?
+
+
+Do you know what happened to the gold I had when you guys saved me?#0
+
+
+Do you know what happened to the gold I had when you guys saved me?#1
+
+
+Do you know where can I find Gulukan?
+Sai dove posso trovare Gulukan?
+
+Do you know where the hill is?
+
+
+Do you live here alone?
+
+
+Do you need any other information?
+Hai bisogno di altre informazioni?
+
+Do you need help with something?
+
+
+Do you still need help?
+
+
+Do you still want to lodge here?
+
+
+Do you take apprentices?
+
+
+Do you think this is fair? They sent me down here alone, far away from everyone.
+Ritieni che sia giusto? Mi hanno mandato quaggiu' da solo, lontano da tutti.
+
+Do you want a drink?
+
+
+Do you want me to go see her instead of you?
+Vuoi che la vada a trovare io?
+
+Do you want to cut this @@?
+Vuoi tagliare questo @@??
+
+Do you want to go somewhere?
+
+
+Do you want to marry @@?
+
+
+Do you want to read it?
+
+
+Do you want to try?
+Vuoi provarci?
+
+Do you want to use this place as save point?
+
+
+Do? I don't do them.
+
+
+Docks Warehouse
+
+
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+
+
+Does not have the quest
+
+
+Does the guild has any work for me right now?
+
+
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+
+
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+Non e' soddisfatto di come mi prendo cura della nave? Tutto e' sempre pulito e ordinato da quando ci sono io qua.
+
+Dolfina
+
+
+Don gave me some black iron... after I asked him nearly ten times.
+
+
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+
+
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+
+
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+
+
+Don#001-2-27
+
+
+Don't belittle me, my work is deserving of the highest esteem.
+
+
+Don't distract me, I have to stay alert.
+
+
+Don't do theee... *hic* with me eh!
+Non fare loo... *hic* con me!
+
+Don't fall!
+
+
+Don't forget to come as close as possible to these spots!
+
+
+Don't get too excited about it...#0
+
+
+Don't get too excited about it...#1
+
+
+Don't say it so loudly, other people could hear us.
+
+
+Don't tell me more, I know what you want...
+Non dirmi di più, so cosa vuoi...
+
+Don't try to poison me! I know what that does!
+Non cercare di avvelenarmi! So cosa fa quello!
+
+Don't worry sister, I didn't forget you.
+
+
+Don't worry, I'm sure you will help them soon enough!
+Non preoccuparti, sono sicura che riuscirai ad aiutarli prima o poi!
+
+Don't you recognize the great city of Artis?
+
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+
+
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+Fatto. Prendi! Ora questi sono i piani. Vai a parlare con la nostra bella fanciulla e offrile un assaggio della sua arroganza!
+
+Door
+
+
+DoorUpwards
+DoorUpwards
+
+DoorUpwards#001-2-23
+
+
+Drag and drop an item from your inventory.
+
+
+Drasil Island.
+
+
+Duel| Can't use %s in duel.
+
+
+Duel| Can't use this item in duel.
+
+
+Duel| Invalid value.
+
+
+Duel| Invitation has been sent.
+
+
+Duel| Player name not found.
+
+
+Duel| The Player is in the duel already.
+
+
+Duel| The duel invitation has been accepted.
+
+
+Duel| The duel invitation has been rejected.
+
+
+Duel| The limit of players has been reached.
+
+
+Duel| You can take part in duel once per %d minutes.
+
+
+Duel| You can't invite %s because he/she isn't in the same map.
+
+
+Duel| You can't use @accept without a duel invitation.
+
+
+Duel| You can't use @duel without @reject.
+
+
+Duel| You can't use @invite. You aren't a duelist.
+
+
+Duel| You can't use @leave. You aren't a duelist.
+
+
+Duel| You can't use @reject without a duel invitation.
+
+
+Duel| You've left the duel.
+
+
+Dummy
+
+
+Duty calls me, *hic*, see you later, dude.#1
+
+
+Duty calls me, *hic*, see you later, honey.#0
+
+
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+
+
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+
+
+Each piece of equipment has a predefined slot number.
+
+
+Earlier today there was this young seller named Fexil that passed by here.
+
+
+East
+
+
+Easter Egg
+
+
+Edouard#001-2-41
+
+
+Ehm... He was really upset because of some past stories.
+Ehm... Era molto arrabbiato per alcune storie passate.
+
+Eight Castles
+
+
+Eighteen Castles
+
+
+Eleven Castles
+
+
+Elixir Of Life
+
+
+Elmo
+Elmo
+
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+Elmo e Gugli mi hanno detto che hai portato a termine tutte le missioni la' fuori. Congratulazioni!
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+
+
+Elmo told about money
+
+
+Elmo told me what Nard said, congrats!
+Elmo mi ha riferito cosa ti ha detto Nard. Congratulazioni!
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0
+
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1
+
+
+Elmo#001-1
+
+
+Elmo#sailors
+
+
+Enable
+
+
+Enabled Mapflags in this map:
+
+
+Enabled: @@
+
+
+Enjoy the fraternity and excitement of your future guild!
+
+
+Enjoy your new style.
+
+
+Enora asks to kill fluffys
+
+
+Enora asks to visit Chelios
+
+
+Enora asks to visit Q'Pid
+
+
+Enora asks to visit Resa
+
+
+Enora is carefully inspecting the sword.
+
+
+Enora needs them.
+
+
+Enora sent me here.#0
+
+
+Enora sent me here.#1
+
+
+Enora wants her potions.
+
+
+Enora#001-1
+
+
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+
+
+Enough of this island?
+
+
+Enter desired skill level:
+
+
+Enter line number:
+
+
+Enter new line:
+
+
+Error reading atcommand.conf, reload failed.
+
+
+Error reading groups.conf, reload failed.
+
+
+Eugene
+
+
+Eugene needs tentacles
+
+
+Event Management
+
+
+Event management
+
+
+Every 1 hour
+
+
+Every 12 hours
+
+
+Every 24 hours
+
+
+Every 3 hours
+
+
+Every 5 hours
+
+
+Every 6 hours
+
+
+Evil clone spawned.
+
+
+Exactly! Can I have one now?
+
+
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+Esatto. Perfino il nostro compito e' ridicolo. Perche' dovremmo stare qui a fare provviste se abbiamo il fondo della nave pieno di morbidi e gustosi Rattos, che sono li' ad aspettare che qualcuno li cucini?
+
+Example:
+
+
+Excellent!
+
+
+Excuse me that was a mistake.
+
+
+Excuse me? Do you know who I am?#0
+Scusa, sai chi sono?
+
+Excuse me? Do you know who I am?#1
+Scusa? Sai chi sono io?
+
+Exemple for yoiis:
+
+
+Exp rate has been reset to @@% (default value).
+
+
+Exp rate is set to @@% for the next @@.
+
+
+Expanded Super Baby
+
+
+Expanded Super Novice
+
+
+Experience rates: Base %.2fx / Job %.2fx
+
+
+FINE, BYE!
+BENE, ADDIO!
+
+Fake name enabled.
+
+
+Fake name must be at least two characters.
+
+
+Fancy Hat
+
+
+Farewell.
+
+
+Fates Potion
+
+
+Feel free to come visit me another time.
+
+
+Female
+
+
+Fexil
+Fexil
+
+Fexil needs help
+
+
+Fexil wants to buy fur
+
+
+Fexil#001-1
+
+
+Fifteen Castles
+
+
+FightNPCName
+
+
+File not found.
+
+
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+
+
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+
+
+Fine, could you please tell me where I can find Gugli's sailors?
+Bene, potresi dirmi dove trovo i marinai di Gugli?
+
+Fine, let's see his work...
+
+
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+
+
+Fine, tell me, who are these all important friends of yours?
+
+
+Fine.
+
+
+Fine... I was just going to give you some help...
+E va bene... Stavo giusto per chiederti se avessi bisogno di aiuto...
+
+Finished training
+
+
+Finished battle
+
+
+Fireworks are launched.
+
+
+Fireworks have ended.
+
+
+Fireworks |
+
+
+First encounter
+
+
+Fish Box
+
+
+Fish is good for the brain!
+
+
+Fish, come and see my fish!
+
+
+Fishing Guide Vol. I
+
+
+Fishing Rod
+
+
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+
+
+Five Castles
+
+
+Fluffy
+
+
+Fluffy Fur
+
+
+Fog hangs over.
+
+
+Fog |
+
+
+Follow mode OFF.
+
+
+Follow mode ON.
+
+
+Follow the canal to the north-east and you will find it.
+
+
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+
+
+Following these lines are some other writings on this paper.
+Oltre queste righe ci sono altre scritte in fondo.
+
+Font changed.
+
+
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+Pazzo! Fatti vedere qui solo quando avrai compiuto la nostra piccola... 'Missione segreta'.
+
+For '%s' you need the amount of seconds (from 0 to 10)
+
+
+For a chef? Who said I was a... Oh right, I am.
+
+
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+
+
+For what kind of tissue?
+
+
+Found @@, got exp
+
+
+Found bobo, didn't tell Katja
+
+
+Found the chest
+
+
+Four Castles
+
+
+Fourteen Castles
+
+
+Fresh from the sea and cheap!
+
+
+Friend already exists.
+
+
+Friend removed.
+
+
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+
+
+Frostiana
+
+
+Fungus
+Fungus
+
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+
+
+Fuschia Cotton Dye
+
+
+GM command configuration has been reloaded.
+
+
+GOOD!
+BENE!
+
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+Gado! Quel codardo vive ancora nel passato, ha bisogno di un'altra punizione. Parlero' con Nard.
+
+Gained %d Kafra points. Total %d points.
+
+
+Gained %d cash points. Total %d points.
+
+
+Gained exp is now shown.
+
+
+Gained exp will not be shown.
+
+
+Gained zeny is now shown.
+
+
+Gained zeny will not be shown.
+
+
+Game introduction
+
+
+Game time: A day cycle has a normal duration of %s.
+
+
+Game time: After, the game will be in daylight for %s.
+
+
+Game time: After, the game will be in night for %s.
+
+
+Game time: The game is in daylight for %s.
+
+
+Game time: The game is in night for %s.
+
+
+Game time: The game is in permanent daylight.
+
+
+Game time: The game is in permanent night.
+
+
+Gangsi
+
+
+Gave @@ to Rumly
+
+
+Gave tentacles, got reward
+
+
+Gave to Q'Onan, got reward
+
+
+Gender
+
+
+Genetic
+
+
+Genetic T
+
+
+Get money
+
+
+Ggrmm... Grmmmm...
+Ggrmm... Grmmmm...
+
+Give me a kiss before you say goodbye!
+Dammi un bacio prima di salutarmi!
+
+Give me back this dish, you dirty liar!#0
+Ridammi subito quel piatto lurida traditrice!
+
+Give me back this dish, you dirty liar!#1
+Ridammi subito quel piatto lurido traditore!
+
+Give me some space.
+
+
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+
+
+Go away.
+Vai via.
+
+Go back
+
+
+Go fly a kite.
+
+
+Go have a look at that shelf to my right, would you?
+
+
+Go meet him, and take the package to me, it's an easy task.
+
+
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+
+
+Go on the upper level if you want to change your room or to use it.
+
+
+Go on.
+
+
+Good day miss.
+
+
+Good day mister.
+
+
+Good day sir.#1
+
+
+Good day to you!
+
+
+Good day to you.
+
+
+Good day, my friend, come closer, come closer!
+
+
+Good evening sir.#1
+
+
+Good job!
+Ottimo lavoro!
+
+Good look.
+
+
+Good luck!
+
+
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+
+
+Good night milady.#0
+
+
+Good to hear from you!
+
+
+Good to hear!
+Ottima notizia!
+
+Good to know.
+Buono a sapersi.
+
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+Bene, bene... Hei, potresti aiutarmi? Ti supplico, per favore, ti preego...
+
+Good, take a look in the bag next to me then!
+
+
+Goodbye.
+
+
+Got a cookie
+
+
+Got no reward
+
+
+Got poison from Gado
+
+
+Got reward from gugli
+
+
+Got the knife
+
+
+Got the package
+
+
+Got the quest
+
+
+Grass Carp
+
+
+Great to see you! What can I do for you today?
+Abbiamo provato a ripulirli ma l'acqua marina li ha praticamente distrutti. Ecco perchè ti abbiamo fornito dei nuovi vestiti. Non sono particolarmente accattivanti, ma e' tutto quello che ti possiamo dare.
+
+Great!
+Ottimo!
+
+Great! Can't wait for some tasty mushrooms!
+
+
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+
+
+Great, what food do you have for me today?#0
+Ottimo! Cosa mi hai portato di buono oggi?
+
+Great, what food do you have for me today?#1
+Ottimo! Cosa mi hai portato di buono oggi?
+
+Green Cotton Dye
+
+
+Greetings traveler.#0
+Piacere viaggiatrice.
+
+Greetings traveler.#1
+Salve, viaggiatore.
+
+Group changed successfully.
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#0
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#1
+
+
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+
+
+Grr...
+
+
+Gugli
+Gugli
+
+Gugli (main quest)
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1
+
+
+Gugli asked me to help you carrying one of these boxes you are filling.#0
+Gugli mi ha chiesto di aiutarti a portare una di queste casse che stai riempiendo.
+
+Gugli asked me to help you carrying one of these boxes you are filling.#1
+Gugli mi ha chiesto di aiutarti a portare una di queste casse che stai riempiendo.
+
+Gugli asks to collect packages
+
+
+Gugli mentioned six sailors. What about the others?
+Gugli parlava di sei marinai. Dove sono gli altri?
+
+Gugli sent me down here to help you.#0
+Gugli mi ha mandata qui per aiutarti.
+
+Gugli sent me down here to help you.#1
+Gugli mi ha mandato qui per aiutarti.
+
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+Gugli? Oh capisco. Si' lui è abituato a urlare ordini alle persone.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Guild Certification
+
+
+Guild level change failed.
+
+
+Guild level changed.
+
+
+Guild modification is disabled in this map.
+
+
+Guild storage opened.
+
+
+GuildLock |
+
+
+Guillotine Cross
+
+
+Guillotine Cross T
+
+
+Gulukan
+Gulukan
+
+Gulukan.
+Gulukan.
+
+Gunslinger
+
+
+GvG Castle |
+
+
+GvG Dungeon |
+
+
+GvG Flags:
+
+
+GvG ON |
+
+
+GvG Off.
+
+
+GvG On.
+
+
+GvG is already Off.
+
+
+GvG is already On.
+
+
+Gypsy
+
+
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+E' APPENA SOTTO LA NAVE, DOPO LE SCALE. NON PUOI NON VEDERLO!
+
+HEY! HEY YOU!
+HEY! HEY TU!
+
+HEY, WHAT'S YOUR NAME?!
+HEY, COME TI CHIAMI?!
+
+HP and SP have already been recovered.
+
+
+HP or/and SP modified.
+
+
+HP, SP recovered.
+
+
+HP: %d/%d - SP: %d/%d
+
+
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+
+
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+Hahaha! Tutti i marinai a bordo sono sempre ubriachi fradici... Tutti... Tutti a parte... Cosa?! E' stato Nard a dirtelo?!
+
+Hair color
+
+
+Hair style
+
+
+Half Croconut
+Mezzo Croconut
+
+Half Eggshell
+
+
+Hard work always pays off!
+
+
+Harpy-lady?
+Una Donna-Arpia?
+
+Has met its demise
+
+
+Have a good day!
+Buona giornata!
+
+Have a good time fishing!
+
+
+Have fun, but always remember to pick your stats with good care.
+
+
+Have you collected all the ingredients for my recipe? The special one too?
+Hai con te tutti gli ingredienti neccessari per la mia ricetta? Anche quello speciale?
+
+Have you seen Fexil?
+
+
+Have you seen anything dangerous?
+Hai visto niente di pericoloso?
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+
+
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+
+
+He has a guns!
+
+
+He is eating an apple, thoroughly enjoying it.
+
+
+He is in a small house between the dock's warehouse and the dojo.
+
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+
+
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+
+
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+
+
+He likes to hide near the little lake in the north-west side of the island.
+Gli piace nascondersi vicino ad un piccolo laghetto nel versante Nord-Ovest dell'isola.
+
+He may not have all of his wits but keep in mind one thing:
+
+
+He needs more food.
+Ha bisogno di piu' cibo.
+
+He said he is going to climb the highest hill in Artis, which is not far from here.
+
+
+He said that he would check why the manhole next to the house was doing weird sounds.
+
+
+He told me nothing about that.
+Non mi ha detto niente.
+
+He's funny, it's not a problem.
+È divertente, non è un problema.
+
+He's holding a fishing rod, while gazing out at the sea.
+
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+
+
+Heard conversation
+
+
+Hehe!
+Hehe!
+
+Hehe, hehe. Well, come back if you change your mind.
+
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0
+
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1
+
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+Hehe, a volte ha la testa tra le nuvole. Dovresti chiedere a lui.
+
+Hehe... Ok, I'm going to inform the capt'n up there.
+Hehe... Va bene, andro' su ad informare il capitano.
+
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+Hehehe, e' un po' nervoso, ti prego di perdonarlo, non abbiamo nuovi membri dell'equipaggio ogni giorno!
+
+Hel... What?! Wait!
+Aiut... Cosa?! No aspetta!
+
+Hello dear!#0
+Ciao cara!
+
+Hello dear!#1
+Ciao caro!
+
+Hello yeye.
+Ciao yeye.
+
+Hello, young lady.#0
+
+
+Hello, young man.#1
+
+
+Hello.
+Buongiorno.
+
+Hello... Do I know you?
+Ciao... Ci conosciamo?
+
+Help for command %c%s:
+
+
+Help me out~ Please~ T_T
+
+
+Help me!
+
+
+Her shop is on the west side of the city, between the Legion building and the library.
+
+
+Her sword... I'm having some trouble finishing it.
+
+
+Hercules %d-bit for %s
+
+
+Here is another one.
+
+
+Here is your reward.
+
+
+Here it is, a fashionable @@.
+
+
+Here it is, clean like a whistle!
+
+
+Here they are.
+Eccoli.
+
+Here you go, everything is fixed.
+
+
+Here you go.
+
+
+Here's your reward!
+Ecco il tuo premio!
+
+Here, take as many as you need, I have plenty!#0
+
+
+Here, take as many as you need, I have plenty!#1
+
+
+Here, take this key, it opens all the doors on this ship.
+
+
+Hey
+Hey
+
+Hey @@!
+
+
+Hey Frenchy!#0
+Hey Frenchy!
+
+Hey Frenchy!#1
+Hey Frenchy!
+
+Hey Maxe, it's @@!
+
+
+Hey Silvio, it's your turn to carry the package, go!
+Hey Silvio, è il tuo turno per portare il pacco, vai!
+
+Hey there, are you Bobo, Katja's brother?
+
+
+Hey you!
+Hey tu!
+
+Hey you! Can you hear us? Are you okay?
+Hey tu! Riesci a sentirci? Tutto bene?
+
+Hey you, do you have any @@s?
+
+
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+
+
+Hey!
+Hey!
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#0
+
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#1
+
+
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+Hey! Sii prudente. Non puoi stare qui per troppo a lungo, ti ammaleresti. Vai pure fuori e prenditi un pò di riposo, magari puoi riporvarci più tardi.
+
+Hey! There's a reward for you in the box next to me!
+Hey! C'e' una ricompensa per te nella cassa vicino al mio tavolo!
+
+Hey! You must be @@.
+
+
+Hey, I remember you, we were on the same boat, you are the castaway.
+
+
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+
+
+Hey, check out my brand new fishing rod. I bought it just today.
+
+
+Hey, could yeye please take my box of fish to Gugli?
+Hey, Yeyo puo' portare questa cassa piena di pesce a Gugli?
+
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+Hey, non ti preoccupare per lui, è il primo giorno dopo tanto tempo che possiamo rilassarci.
+
+Hey, girl!#0
+
+
+Hey, how was the...
+
+
+Hey, man!#1
+
+
+Hey, psst! You're not a sailor, right?
+Hey, psst! Non seivun marinaio, vero?
+
+Hey.
+Hey.
+
+Heya!
+
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Ciao @@, ho sentito che il capitano ti ha mandata quaggiu', eh?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Ciao @@, ho sentito che il capitano ti ha mandato quaggiu', eh?
+
+Hi @@.
+Ciao @@.
+
+Hi customer! What do you want today?#0
+
+
+Hi customer! What do you want today?#1
+
+
+Hi! I can finally see you under the sunlight!
+Ciao! Finalmente posso vederti alla luce del sole!
+
+Hi, can I help you somehow?
+
+
+Hi, how is it going?
+
+
+Hi, my name is Moon. This morning I went for a walk on the beach.
+
+
+Hi, nice to see you!
+Ciao, e' un piacere vederti!
+
+Hi, what do you want kiddo?#0
+
+
+Hi, what do you want kiddo?#1
+
+
+Hi.
+
+
+Hidden Person
+Individuo Nascosto
+
+High Acolyte
+
+
+High Archer
+
+
+High Magician
+
+
+High Merchant
+
+
+High Novice
+
+
+High Priest
+
+
+High Swordsman
+
+
+High Thief
+
+
+High Wizard
+
+
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+
+
+Hill & Cliff
+
+
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+
+
+Hm... Shhhh...
+
+
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+
+
+Hmm... Let's see, take this one.
+Hmm... Vediamo, prendi questo.
+
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. Cosa... Che succede?!... *cough*, *burp*... Maledetto Gado... *cough*
+
+Homunculus growth stats (Lv %d %s):
+
+
+Homunculus reached its maximum level of '%d'
+
+
+Homunculus stats altered.
+
+
+Homunculus stats:
+
+
+Honestly, it's quite far-fetched according to me.
+
+
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+Cosa ne penseresti di aiutare la mia ciurma? Sarebbe come se fossi dei nostri, e potresti ottenere uno di questi berretti.
+
+How are things going?
+Come va?
+
+How are you doing, cutie?#0
+
+
+How are you doing, dude?#1
+
+
+How are you feeling, now that you walk on steady land? Yeye better?
+
+
+How can I get one of these cookies?
+
+
+How can I improve my equipment?
+
+
+How could you... We said we wouldn't talk about that again!
+
+
+How do these dyes work?
+
+
+How do you do your potions?
+
+
+How do you know?
+
+
+How is *hic* it possible?
+Com'e' *hic*hic* possibile?
+
+How long will you stay here?
+
+
+How many Fluffies did I kill on the hill?
+
+
+How many? What kind? I can produce two dozen boxes per day.
+
+
+How much do you want to deposit?
+
+
+How much do you want to withdraw?
+
+
+How rude! What is the reason behind your malice?
+Che maleducazione. Qual è il motivo di tutto questo astio?
+
+Howdy, partner in crime?
+
+
+Howdy?
+
+
+However...
+Tuttavia...
+
+Human Voice
+
+
+Hungry: %d - Intimacy: %u
+
+
+Hunter
+
+
+Hurry up!
+
+
+Hurry, hurry! We need to check its teeth!
+
+
+I ALSO AVOID THE DANGEROUS ANIMALS!
+CERCO ANCHE DI EVITARE GLI ANIMALI PERICOLOSI!
+
+I AM DOING FINE!
+STO BENE!
+
+I DO NOT UNDERSTAND!
+NON CAPISCO!
+
+I SAID, SEE YOU LATER!
+HO DETTO, CI VEDIAMO PIU' TARDI!
+
+I WAS HERE WHEN THEY RESCUED YOU!
+ERO QUI QUANDO TI HANNO SOCCORSO!
+
+I WOULD LOVE TO!
+MI PIACEREBBE!
+
+I already know everything. Bye.
+So gia' tutto a riguardo. Ciao.
+
+I also heard you lost all your memories? That's a shame.
+
+
+I am %s Super Novice~
+
+
+I am an alchemist, I bear the name of Ivan.
+
+
+I am new in this town, just like you.
+
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+
+
+I am not worried about rewards. I just want to help.
+Non mi interessano le ricompense. Voglio solo aiutare.
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0
+
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1
+
+
+I am sure that I can run with one of them on my shoulder.#0
+Sono sicuro posso correre con una di quelle sulle spalle.
+
+I am sure that I can run with one of them on my shoulder.#1
+Sono sicuro posso correre con una di quelle sulle spalle.
+
+I am sure that you will change your mind.#0
+
+
+I am sure that you will change your mind.#1
+
+
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+Sono sicura la conosci. Bel vestito, un bel sorriso largo e un flusso costante di ordini e regole. La chiamano Julia!
+
+I am surprised someone has been sent here to help. It is quite... unusual.
+
+
+I am, who are you?#0
+Sono io, tu chi sei?
+
+I am, who are you?#1
+Sono io, tu chi sei?
+
+I appreciate your help, @@.
+
+
+I asked Calypsan to dye this tank top, now it has an unique look!
+
+
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+
+
+I asked for food but... *hips* Ah, that'll do nicely!
+
+
+I asked for food but... *hips* Ah, that'll do!
+
+
+I asked you to do me a favor, did you forget?#0
+
+
+I asked you to do me a favor, did you forget?#1
+
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+
+
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+
+
+I came here, looking for a better life.
+
+
+I came to retrieve a package for Enora.#0
+
+
+I came to retrieve a package for Enora.#1
+
+
+I can finally pay off my debts.
+
+
+I can prepare them in an hour or so!
+
+
+I can walk again!
+
+
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+Non posso davvero aiutarti a cercarli visto che e' da stamattina che devo controllare... Hmm... il paesaggio...
+
+I can't remember anything.#0
+Non riesco a ricordarmi nulla.
+
+I can't remember anything.#1
+Non riesco a ricordarmi nulla.
+
+I can't stay here and talk all day. I have a job to do.
+
+
+I can't use the shovel here.
+
+
+I can't wait all day!
+
+
+I cannot find the words to express my gratitude for your hard work.
+
+
+I changed my mind.
+
+
+I cleaned up the hill.
+
+
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+
+
+I do feel better!
+Mi sento meglio!
+
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+
+
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+
+
+I do not.
+
+
+I don't have anything good for you today.
+Non ho niente di buono per te oggi.
+
+I don't have enough plushrooms...#0
+
+
+I don't have enough plushrooms...#1
+
+
+I don't have much time right now.
+
+
+I don't have the time now.
+
+
+I don't have the time sorry.
+
+
+I don't have the time.
+
+
+I don't know what to say...
+Non so cosa dire...
+
+I don't know.
+
+
+I don't need your help right now, come back later.
+Non mi serve il tuo aiuto adesso, torna più tardi.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+
+
+I don't see anything else other than... water?
+
+
+I don't think that we are in a good place to talk about this...
+Non penso che siamo in un buon posto per parlare di questo...
+
+I don't want to be part of this joke.
+
+
+I don't want to buy a piou right now.
+
+
+I don't want to change my language, sorry.
+Non voglio cambiare lingua, scusa.
+
+I feel ok.#0
+Sto bene.
+
+I feel ok.#1
+Sto bene.
+
+I give tasks to every single sailor, all day long. That should make him happy!
+Impartisco ordini tutto il giorno ad ogni singolo marinaio quassu'. Dovrebbe essere contento!
+
+I give you this key, it opens all the doors on this ship.
+
+
+I grew up and lived a good while in Esperia, the capital city.
+
+
+I guess so. What's in it for me?
+
+
+I guess so... I will leave you alone.
+Immagino... Ti lascio da solo.
+
+I had a great childhood in Esperia!
+
+
+I have a lot of work here, so I don't even have time to go to the town.
+
+
+I have brought you a tasty present for your delicate mouth.
+Ti ho portato una gustosa sorpresa per la tua bocca delicata.
+
+I have collected all the boxes you needed.
+Ho preso tutte le casse di cui avevi bisogno.
+
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+
+
+I have some clothes and other things for you at a fine price!
+Ho qualche vestito e altre cose che potrebbero interessarti ad un prezzo non eccessivo!
+
+I have some food for you.
+Ho del cibo per te.
+
+I have some fur for you.
+
+
+I have some spare one, take them, and tell Enora that any fees are paid!
+
+
+I have to go, sorry.#0
+
+
+I have to go, sorry.#1
+
+
+I have your black iron.
+
+
+I have your package.
+
+
+I have your pass from the Merchant Guild.
+
+
+I heard rumors about some old hostilities between you and Gado. Are they true?
+Sono a conoscenza di alcune voci riguardo certe ostilita' fra te e Gado in passato. Sono vere?
+
+I hope that answers your question.
+Spero che questo risponda alla tua domanda.
+
+I hope to see you soon.
+
+
+I hope you don't mind that we used your raft to build this ramp.
+Abbiamo usato la tua zattera per costruire la rampa per salire a bordo, spero non ti dispiaccia.
+
+I hope you like this color.
+
+
+I informed Julia about your monstrous plan.
+Ho raccontato a Julia il tuo piano mostruoso.
+
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+
+
+I just want to live my life in peace.
+
+
+I knew it!
+
+
+I know that you are just starting to feel better, but I'd like to give you a special task.
+So che ti stai ancora riprendendo dal naufragio, ma mi piacerebbe affidarti un compito speciale.
+
+I like money! Consider it done.
+
+
+I love peace and quiet, that's a good choice.
+
+
+I made a mistake, I would like to change my language.#0
+Ho sbagliato, vorrei cambiare lingua.
+
+I made a mistake, I would like to change my language.#1
+Ho sbagliato, vorrei cambiare lingua.
+
+I mean, I am very tired to move all of these books!
+
+
+I mean, you forgot... Well.
+
+
+I must leave to get more.
+
+
+I need @@ @@.
+
+
+I need more Croc Claws.
+
+
+I need more information first.
+
+
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1
+
+
+I need to go, sorry.
+Devo andare, mi spiace.
+
+I need to think about it...#0
+
+
+I need to think about it...#1
+
+
+I only need 2 @@, 2 @@s, 1 @@...
+Ho solo bisogno di 2 @@, 1 @@, 1 @@...
+
+I only remember I was rescued by you.#0
+Mi ricordo soltanto di essere stata salvata da voi!
+
+I only remember I was rescued by you.#1
+Mi ricordo soltanto di essere stato salvato da voi!
+
+I recall seeing Gulukan, Astapolos and Q'Muller.
+Mi ricordo di aver visto Gulukan, Astapolos e Q'Muller.
+
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+
+
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+
+
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+
+
+I robbed a nobleman, took a chest full of coins.
+
+
+I said... WHY DON'T YOU COME DOWN TO TALK?
+Ho detto.... PERCHÉ NON VIENI QUA A PARLARE?
+
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+
+
+I see.
+
+
+I see. Bye!
+Capisco. Ciao!
+
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1
+
+
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0
+
+
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+
+
+I should put more effort into this.
+
+
+I still didn't find my brother...
+
+
+I swear, I do not eat so much.
+Giuro, non mangio cosi' tanto.
+
+I think I have enough plushrooms on me.#0
+
+
+I think I have enough plushrooms on me.#1
+
+
+I think I should report you to the crew members.
+Penso di doverti segnalare ai marinai.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+
+
+I think I'm done with that now. Do you have any questions?
+Per ora penso basti cosi'. Hai domande?
+
+I think that I am now both...
+
+
+I think that I'm still a bit sick.
+Sto ancora abbastanza male.
+
+I think that I've seen this weakling wandering around the beach south from here this morning.
+
+
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+
+
+I think that we will stay in port for a great time.
+
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Credo che Yeye avra' presto finito. Yeye avere presto una cassa piena di @@!
+
+I think that you already understood, you are asleep.
+
+
+I thought that she would never come to pick it up!
+
+
+I used a card to improve my clothes.
+
+
+I want to be the first merchant of this square to sell clothes made from @@s!
+
+
+I want to divorce.
+
+
+I want to make my own dyes.
+
+
+I want to register for marriage.
+
+
+I was afraid to get busted, so I decided to get rid of the evidence.
+
+
+I was going to ask you if you would need any help.
+Stavo per chiederti se avevi bisogno di aiuto.
+
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+
+
+I was so excited, I wanted to try it as soon as possible.
+
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+
+
+I will close an eye for once, but only because it's your first time asking for something!
+
+
+I will find him, don't worry!
+
+
+I will give you my pocket money if you do.
+
+
+I will not lie to a little girl! And your mother needs your help.
+
+
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+Non staro' qua a descriverti tutti i dettagli, ma ti basti sapere che dopo circa un mese lei governava la nave e io fui mandato quaggiù a cucinare per quei traditori!
+
+I will send you this letter as soon as I arrive.
+
+
+I will surely visit him. Do you need any help with your boxes?
+Lo andro' sicuramente a trovare. Ti serve aiuto con le tue casse?
+
+I will take care of the other ones don't worry.
+Mi occupero' degli altri non ti preoccupare.
+
+I will take it! Thank you captain!
+La prendero'! Grazie capitano!
+
+I will tell my dad!
+
+
+I will yaying do.
+Yaya lo farò.
+
+I will.
+Lo farò.
+
+I wish I could remember something...
+
+
+I wish I helped your friends, because I'd really, really like a cookie.
+Mi piacerebbe aver aiutato i tuoi amici, perché mi piacerebbe davvero avere un biscotto.
+
+I wish you a good time in town.
+
+
+I won't forget it, I swear on my precious plushrooms!
+
+
+I won't need it, thank you.#0
+
+
+I won't need it, thank you.#1
+
+
+I wonder too...
+Me lo chiedo anch'io...
+
+I wonder who is in delarium now...
+
+
+I work under the protection and the supervision of the Legion of Aemil.
+
+
+I would like to come back home when the days are better.
+
+
+I would like to create a guild.
+
+
+I would like to create a party.
+
+
+I would like to perform money transactions.
+
+
+I would like to stay here a bit more.
+
+
+I would like to store some items.
+
+
+I wrote your name on the book, you are now free to use the storage and bank services.
+
+
+I'M CALLED, @@!
+MI CHIAMO @@!
+
+I'd like to buy a piou.
+
+
+I'd like to catch one of them, but they fly away when I try.
+
+
+I'd like to get a different style.
+
+
+I'd love one!
+Mi piacerebbe!
+
+I'll be back in no time.
+
+
+I'll be here, come back when you'll be ready.#0
+
+
+I'll be here, come back when you'll be ready.#1
+
+
+I'll give her everything she needs, don't worry.#0
+
+
+I'll give him everything he needs, don't worry.#1
+
+
+I'll share my berries with you if you help me.
+Se mi aiuterai ti darò alcune delle mie bacche.
+
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+
+
+I'm a bit sick...#0
+Sono un po' malata...
+
+I'm a bit sick...#1
+Sono un po' malato...
+
+I'm a little busy right now.
+
+
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+
+
+I'm back from battle!#0
+
+
+I'm back from battle!#1
+
+
+I'm busy, leave me alone.
+
+
+I'm done with my training.#0
+
+
+I'm done with my training.#1
+
+
+I'm done.
+
+
+I'm fine for now, thank you.
+
+
+I'm glad to see you're okay.#0
+Sono felice di vedere che ti sei ripresa.
+
+I'm glad to see you're okay.#1
+Sono felice di vedere che ti sei ripreso.
+
+I'm glad you're on my side.
+Sono felice tu sia dalla mia parte.
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+
+
+I'm looking for Gugli, where is he?
+Sto cercando Gugli, dov'è?
+
+I'm looking for some black iron ingots.
+
+
+I'm looking for somebody named Fexil.
+
+
+I'm losing my mind here, I need something else to eat!
+Sto perdendo la testa quaggiu', ho bisogno di mangiare qualcosa di diverso!
+
+I'm lost, where should I go?#0
+
+
+I'm lost, where should I go?#1
+
+
+I'm not a pawn of the Legion, I don't have to obey you!
+
+
+I'm not proud of it, but I had to steal money from others to keep on living.
+
+
+I'm not suited for this kind of work!
+Non sono adatto per questo tipo di lavoro.
+
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+Non ne sono sicuro. Probabilmente hanno lasciato la nave stamattina presto. Non ero ancora sveglio.
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+
+
+I'm on my way! I will bring it back to you.
+
+
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+
+
+I'm sorry but I can't see your name anywhere.
+Mi dispiace, ma non riesco a vedere il tuo nome da nessuna parte.
+
+I'm sorry but I have no time to chat with you.
+Scusa ma non ho tempo per parlare con te.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0
+
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1
+
+
+I'm sorry, I don't have time right now.
+Mi spiace, non ho tempo al momento.
+
+I'm still a bit weak at the moment. We should probably talk later.#0
+Sono ancora piuttosto debole. Meglio se ne riparliamo piu' tardi.
+
+I'm still a bit weak at the moment. We should probably talk later.#1
+Sono ancora piuttosto debole. Meglio se ne riparliamo piu' tardi.
+
+I'm still busy, I need to find the other sailors.
+Sono ancora occupato, devo trovare gli altri marinai.
+
+I'm still in a coma, but my ghost is haunting you!
+Sono ancora in coma, ma il mio spirito ti sta ancora dando la caccia!
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Sono sicuro Tibbo sia da solo nell'angolo Sud-Ovest dell'isola. Crede sia il posto migliore per raccogliere @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.#1
+
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#0
+
+
+I'm sure that you already knew the answer, didn't you?
+
+
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+
+
+I'm sure you would have some interesting stories to tell!
+
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0
+
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1
+
+
+I'm talking about the cookie inside which I put all my love!
+
+
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+Sono l'aiuto cuoco della nave. Aiuto Gado, lo chef de "La Johanne", nel lavoro di ogni giorno.
+
+I've seen him at the bottom of the island, check around.
+L'ho visto nella parte bassa dell'isola, dai un'occhiata in giro.
+
+I've seen him at the bottom of the island, have a look around.
+L'ho visto nella parte a sud dell'isola, dai un'occhiata in giro.
+
+I've seen him at the northern part of the island.
+
+
+I've seen him at the southern part of the island, check around.
+
+
+I've seen him at the top of the island.
+L'ho visto nella parte piu' alta dell'isola.
+
+I've seen him down around the southern area of the island, ask Jalad for more information.
+
+
+I...
+Io...
+
+I... I just like to eat the purple and delightful... And natural, and...
+
+
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+
+
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+
+
+If Enora wants her sword now, I need to ask for your help.
+
+
+If I saw *hic* who you were... *hic* Would not have helped you!
+Se avessi visto chi *hick* chi eeeeeriiii... Non ti avrei *hic* aiutato!
+
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+
+
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+
+
+If you are registered somewhere else you will loose that reservation.#0
+
+
+If you are registered somewhere else you will loose that reservation.#1
+
+
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+
+
+If you continue there will be none left!
+
+
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1
+
+
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+
+
+If you find the correct answer, I will give you these potions...
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#0
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#1
+
+
+If you meant to reset the exp rate to its default value: @exprate default
+
+
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+
+
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+
+
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+
+
+If you simply wish to get 99 in all stats:
+
+
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+
+
+If you want another cookie, you know what to do!
+
+
+If you want to be rewarded, help us in making this world a better place.#0
+
+
+If you want to be rewarded, help us in making this world a better place.#1
+
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0
+
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1
+
+
+If you want to read this page again, there is a copy up on the left wall.
+Se vuoi leggere nuovamente questo foglio, c'e' una copia appesa sul muro qua a fianco.
+
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+
+
+If you wish to reset your stats:
+
+
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+
+
+Impossible to increase the number/value.
+
+
+In Artis they really do mythologize people when they die.
+
+
+In a couple of days, we will finally reach Artis.
+
+
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+Vero, tutto sembra funzionare a dovere sotto la tua guida esperta. Nard ha scelto la persona giusta.
+
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+
+
+Incorrect name/ID, or no one from the specified guild is online.
+
+
+Incorrect name/ID, or no one from the specified party is online.
+
+
+Indeed! Goodbye.
+E va bene! Addio.
+
+Indeed, I am not.#0
+Infatti, non lo sono.
+
+Indeed, I am not.#1
+Infatti, non lo sono.
+
+Information sent to login-server via char-server.
+
+
+Inn
+
+
+Instance variables may not be used with @set.
+
+
+Int: %d (%d~%d)
+
+
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+
+
+Interested?#0
+Interessata?
+
+Interested?#1
+Interessato?
+
+Interesting... I'll leave you to your task then!
+Interessante...ti lascio al tuo lavoro allora!
+
+Interval: (none, only sent on login)
+
+
+Interval: every @@ hour(s)
+
+
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+
+
+Invalid Homunculus ID.
+
+
+Invalid Monster/NPC name/ID specified.
+
+
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+
+
+Invalid color.
+
+
+Invalid coordinates, using random target cell.
+
+
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+
+
+Invalid flag name or flag.
+
+
+Invalid font. Use a value from 0 to 9.
+
+
+Invalid item ID or name.
+
+
+Invalid location number, or name.
+
+
+Invalid mob ID %s!
+
+
+Invalid mob id %s!
+
+
+Invalid mob name %s!
+
+
+Invalid monster ID or name.
+
+
+Invalid name.
+
+
+Invalid new e-mail. Please enter a real e-mail address.
+
+
+Invalid packet
+
+
+Invalid time for ban command.
+
+
+Invalid time for jail command.
+
+
+Invisible: Off
+
+
+Invisible: On
+
+
+Iron Armbands
+
+
+Iron Shovel
+
+
+Is it possible to go back to Drasil Island?
+
+
+Is it truly a hard choice to make?
+
+
+Is that all you had to say?
+
+
+Is that okay?
+
+
+Is there a reward?
+C'è una ricompensa?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#0
+
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#1
+
+
+Is this some kind of joke?!
+
+
+It escaped!
+
+
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+
+
+It has started to snow.
+
+
+It hurts so bad!
+
+
+It is a sunny day, don't you think?
+
+
+It is possible to yeye your cloth with my beautiful dyes.
+
+
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+
+
+It looks like the sweet lady is curious, am I right?
+
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+
+
+It looks like you can't carry anything else for now.
+Al momento non puoi trasportare altro.
+
+It really hurts, please hurry!
+
+
+It seems I got them all!
+
+
+It seems that we are close to an island, we should take a look at the upper level.
+
+
+It seems that you have no status points to reset!
+
+
+It seems that you need a key to open this door.
+Sembra ti serva una chiave per aprire questa porta.
+
+It seems the gentleman is curious, am I right sweetie?
+
+
+It seems you still have some work to do.
+Sembra tu abbia ancora del lavoro da svolgere.
+
+It was at night, so I could barely escape. I ran to Artis hill.
+
+
+It was something like a long nap.
+E' stato come un lungo riposo.
+
+It was wonderful.
+
+
+It would be good for you to do some exercise, the ship isn't big enough for that.
+Sarebbe meglio se ti allennassi, la nave non è grande abbastanza.
+
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+
+
+It's @@ @@.
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#0
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#1
+
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+
+
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+
+
+It's a good place to earn money, it can also help you to travel throughout the land!
+
+
+It's a great honor for us, at the Legion, to hold the security of his business!
+
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+E' un tipo di fungo. Lo chiamiamo cosi' per via del suo sapore, simile al marshmallow. Il suo nome deriva anche dal suo aspetto cosi' simile ad un morbido tessuto.
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+E' un tipo di fungo. Lo chiamiamo cosi' per via del suo sapore, simile al marshmallow. Il suo nome deriva anche dal suo aspetto cosi' simile ad un morbido tessuto.
+
+It's a poem, about poems... Why are you asking that?
+
+
+It's a very good place if you want to make some more money.
+
+
+It's alright! Just one more box and it'll be ok.
+Perfetto! Manca giusto un'altra cassa.
+
+It's been a while, boy!#1
+
+
+It's been a while, girl!#0
+
+
+It's better than running around in circles doing nothing.
+
+
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+
+
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+Bene, bene... Ho un amica che è ancora in coma, ma non posso stare con lei e non avorare...
+
+It's interesting and exciting at the same time!
+È interessante ed eccitante allo stesso tempo!
+
+It's like your memories are locked away in your head! Cool!
+
+
+It's nearly as good as one from Esperia, have you ever been there?
+
+
+It's not as good as my new one, but still very useful.
+
+
+It's ok.
+Va bene.
+
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+
+
+It's so exciting to meet somebody with amnesia!
+
+
+It's so hard to find the motivation...
+È difficile trovare la motivazione...
+
+It's still too young to fly too far away, so it just circles nearby.
+
+
+It's the big building in northern Artis, at the top of a small hill.
+
+
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+
+
+It's true!
+È vero!
+
+It's where every merchant ship end their road and we won't be an exception.
+E' dove tutti i mercantili terminano la loro rotta e noi non faremo eccezione.
+
+Item cannot be opened when inventory is full
+
+
+Item created.
+
+
+Item database has been reloaded.
+
+
+Item not found.
+
+
+Item type not found.
+
+
+Item types on your autoloottype list:
+
+
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+
+
+Item: '%s'[%d]
+
+
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+Gli oggetti possono avere effetti diversi gli uni dagli altri. Alcuni possono curarti, altri possono essere usati come armi o armature, altri infine possono essere venduti per ricavarne qualche moneta.
+
+Items on your autolootitem list:
+
+
+Ivan
+
+
+Ivan gave package
+
+
+Ivan grumbles and resumes his work.
+
+
+Ivan is the one you should look for now.
+
+
+Jalad
+Jalad
+
+Jalad.
+Jalad
+
+Janus
+
+
+Janus!
+
+
+Jenna#001-2-28
+
+
+Job level can't go any higher.
+
+
+Job level can't go any lower.
+
+
+Job level lowered.
+
+
+Job level raised.
+
+
+Johanne Key
+
+
+Judgement has passed.
+
+
+Julia
+Julia
+
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+Julia è sul livello superiore della nave, usa i tasti freccia o clicca sulle scale sulla destra per raggiungerle.
+
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#0
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#1
+
+
+Julia#Artis
+
+
+Jump to %d %d
+
+
+Jump to %s
+
+
+Juscare#001-1
+
+
+Just hit the trunk, and it will yeye a @@.
+Colpisci il tronco e yeyerai un @@.
+
+Just leave me alone.
+Lasciami da solo.
+
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+
+
+Just look at that water! There's a whole bunch of fish down there.
+
+
+Kagerou
+
+
+Katja asked for help
+
+
+Katja gave reward
+
+
+Katja#001-1
+
+
+Kaylo#001-2-27
+
+
+Keep moving boy.#1
+
+
+Keep moving girl.#0
+
+
+Keep the sword and the jacket, you deserved them!
+
+
+Khaki Cotton Dye
+
+
+Killed rattos
+
+
+Killer state reset.
+
+
+Knife
+Coltello
+
+Knight
+
+
+Kralog Voice
+
+
+Lachesis Brew
+
+
+Last time I saw you, you were lost at sea on your raft.#0
+
+
+Last time I saw you, you were lost at sea on your raft.#1
+
+
+Lazy Brother
+
+
+Leadership transferred.
+
+
+Lean
+Magro
+
+Lean for example?
+Ad esempio Lean?
+
+Leather Shield
+
+
+Leave it.
+
+
+Leaves have stopped falling.
+
+
+Leaves started falling.
+
+
+Leaves |
+
+
+Left Crafty Wing
+
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+Porta a sinistra
+
+LeftDoor#001-2-23
+
+
+LeftDoorCheck
+LeftDoorCheck
+
+Legion of Aemil
+
+
+Legion's Copper Armor
+
+
+Legion's Training Shirt
+
+
+Leonard
+
+
+Let me check in my inventory book...
+
+
+Let me check into it...
+
+
+Let me check my cookie list...
+Fammi controllare la mia lista dei biscotti...
+
+Let me explain to you what the Merchant Guild is for.
+
+
+Let me introduce myself, I am Nard, captain of this ship.
+Lascia che mi presenti, sono Nard, capitano di questa nave.
+
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+
+
+Let me open it with my key.
+
+
+Let me see... Crispy legs, disgusting liquids... Let's start!
+Fammi vedere... Cosciotte croccanti, liquidi disgustosi... Benissimo possiamo iniziare!
+
+Let's begin
+
+
+Let's go to Artis.
+
+
+Let's make a trade.
+
+
+Let's not keep her waiting.
+
+
+Let's say the person who told me about that is well respected on this ship and never drunk.
+Diciamo che la persona che mi ha riferito queste cose e' ben rispettata su questa nave e certamente non ubriaca.
+
+Let's see... @@ of your status points have just been reset!
+
+
+Let's set sail then!
+
+
+Let's trade.
+
+
+Lettuce Leaf
+Foglia di Lattuga
+
+Library
+
+
+Light Armor Shop
+
+
+Like I promised, here is your share.
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1
+
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+
+
+Lime Cotton Dye
+
+
+Line @@ has been removed.
+
+
+Little Blub
+
+
+Living inside a ship is great, but we sometimes need some fresh air.
+La vita a bordo e' un'esperienza unica, ma ogni tanto abbiamo bisogno di aria fresca.
+
+Lloyd gave package
+
+
+Lloyd gave pass
+
+
+Lloyd is searching something in his book.
+
+
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+
+
+Lloyd the Banker
+
+
+Locked.
+
+
+Logic is the beginning of wisdom, not the end.
+
+
+Login-server has been asked to %s the player '%.*s'.
+
+
+Login-server is offline. Impossible to %s the player '%.*s'.
+
+
+Look at your equipment, can you guess what material it is made from?
+
+
+Look how splendid this @@ is!
+
+
+Look how splendid this landscape is!
+Guarda che splendido panorama si vede da qui!
+
+Look who is back...
+
+
+Look who we have here, did you come for a training session?#0
+
+
+Look who we have here, did you come for a training session?#1
+
+
+Look, here he is!
+Guarda sta arrivando.
+
+Look, there he is!
+Guarda, e' qui!
+
+Look, we finally meet.
+
+
+Lord Knight
+
+
+Lost the riddle
+
+
+Lousy Moccasins
+
+
+Lovely day, isn't it?
+
+
+Lower this skill
+
+
+Lozerk
+
+
+Lucas#001-1
+
+
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+
+
+Luckily the beach is nearby, and somehow I made my way home.
+
+
+Luk: %d (%d~%d)
+
+
+Lydon#001-2-27
+
+
+M... Maybe?
+F... Forse?
+
+MOTD
+
+
+MOTD Config
+
+
+MVP Monster: '%s'/'%s'/'%s' (%d)
+
+
+Magic Arpan
+Magico Arpan
+
+Magic Arpan#sailors
+
+
+Magician
+
+
+Make sure to put on a bait after you click, though!
+
+
+Makes sense. Do you think we should inform the capt'n about it?
+
+
+Male
+
+
+Manana
+
+
+Manana Tree
+
+
+Manually trigger the current broadcast
+
+
+Map not found.
+
+
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+
+
+Market Place
+
+
+Marriage failed.
+
+
+Mauve Cotton Dye
+
+
+Max HP: %d (%d~%d)
+
+
+Max SP: %d (%d~%d)
+
+
+Maxe
+
+
+Maxe and Sapartan for example?
+
+
+May this be a lesson for you.
+Possa servirti da lezione.
+
+Maybe he over did it with the bottle today to celebrate that!
+
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1
+
+
+Maybe next time.
+
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0
+
+
+Maybe you can come down to talk?
+Magari puoi venire giù a parlare?
+
+Maybe you meant:
+
+
+Maybe you too you could help me?
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1
+
+
+Mechanic
+
+
+Mechanic T
+
+
+Meh!
+
+
+Merchant
+
+
+Merchant Guild
+
+
+Mercy has been granted.
+
+
+Mercy has been shown.
+
+
+Merlin
+
+
+Message:
+
+
+Minstrel
+
+
+Minstrel T
+
+
+Mint Cashmere Dye
+
+
+Mob Search... %s %s
+
+
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+
+
+Mobs#001-1
+
+
+Modify another line
+
+
+Modify this line
+
+
+Modify, move, or remove a line
+
+
+Mommy sent me to find my brother Bobo.
+
+
+Mona
+
+
+Mona's dad
+
+
+Mona's dad is missing
+
+
+Money
+
+
+Monk
+
+
+Monster NoTeleport |
+
+
+Monster database has been reloaded.
+
+
+Monster: '%s'/'%s'/'%s' (%d)
+
+
+Moo!
+
+
+Moon needs @@
+
+
+Moon#001-2-2
+
+
+Moooo!
+
+
+Moooooo!
+
+
+Moooooooooooo!
+
+
+Moss
+
+
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+
+
+Mostly manuals and tutorials but you won't find out until you open one!
+
+
+Mouboo#Artis0
+
+
+Mouboo#Artis1
+
+
+Mouboo#Artis2
+
+
+Mouboo#Artis3
+
+
+Move this line down
+
+
+Move this line up
+
+
+Mushroom Spores
+
+
+My beauty. I was not always a sailor, you know, I was once an important individual!#0
+
+
+My breath smells bad.
+
+
+My friend. I was not always a sailor, you know, I was once an important individual!#1
+
+
+My friends are... Well, you know... The creators.
+I miei amici sono... beh, come dire... i creatori.
+
+My name is @@...
+
+
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+Mi chiamo Alige, sono settimane che mi nascondo qua sotto. Tutto quello che ho da mangiare sono queste bacche. Bacche, bacche e ancora bacche.
+
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Mi chiamo Astapolos. Q'Muller ed io abbiamo raggiunto Nard e il suo equipaggio qualche anno fa, quando la nave era ancora un piccolo mercantile.
+
+My name is Julia, it is me who took care of you after we found you in the sea.
+Mi chiamo Julia, sono stata io a prendermi cura di te, dopo che ti abbiamo trovato in mare.
+
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+
+
+My name is Q'Onan, I'm a member of Nard's crew.
+
+
+My stats are too good, I won't need it.
+
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+NIENT'ALTRO CHE SQUALI E UNA STRANA LUCE!
+
+NOTICE: If you crash with mount your LUA is outdated.
+
+
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+
+
+NPC Disabled.
+
+
+NPC Enabled.
+
+
+NPC is not in this map.
+
+
+NPC moved.
+
+
+NPC variables may not be used with @set.
+
+
+Nalkri#001-1
+
+
+Name not found in list.
+
+
+Name: %s
+
+
+Name: %s (GM)
+
+
+Name: %s (GM:%d) | Location: %s %d %d
+
+
+Nard
+Nard
+
+Nard and his crew are taking us to the city of Artis.
+
+
+Nard asks to help crew
+
+
+Nard asks to solve conflict
+
+
+Nard looks surprised and stops you.
+Nard sembra sorpreso e ti interrompe.
+
+Nard#Artis
+
+
+Narrator
+Narratore
+
+Narrator#000-0-1
+
+
+Navy Blue Cotton Dye
+
+
+Never (only on login)
+
+
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+
+
+New e-mail must be a real e-mail address.
+
+
+New e-mail must be different from the current e-mail address.
+
+
+New warp NPC '%s' created.
+
+
+Next broadcast: (never)
+
+
+Next broadcast: @@
+
+
+Nice day to you.
+
+
+Night Mode Activated.
+
+
+Night Mode is activated
+
+
+Night mode is already enabled.
+
+
+NightmareDrop |
+
+
+Nine Castles
+
+
+Nineteen Castles
+
+
+Ninja
+
+
+No
+
+
+No Exp Penalty: %s | No Zeny Penalty: %s
+
+
+No GM found.
+
+
+No Save (Return to last Save Point)
+
+
+No Save, Save Point: %s,%d,%d
+
+
+No Save, Save Point: %s,Random
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1
+
+
+No cookie for you!
+Nessun biscotto per te!
+
+No item found in this player's %s.
+
+
+No item has been refined.
+
+
+No item need to be repaired.
+
+
+No longer spying on the %s guild.
+
+
+No longer spying on the %s party.
+
+
+No matter what people tell you, words and ideas can change the world.
+
+
+No more pain, thanks to you.
+
+
+No player found in map '%s'.
+
+
+No player found.
+
+
+No problem, I can help you anyway.
+Mmh, nessun problema, posso aiutarti comunque.
+
+No problem, come back later if you changed your mind!
+
+
+No problem, do you have any other questions for me?
+Nessun problema, hai altre domande?
+
+No problem, see you next time.
+
+
+No thank you, I'm fine. I'll come back later.
+No grazie, sto bene. Tornerò più tardi.
+
+No thanks, not at the moment.
+No grazie, non al momento.
+
+No you don't have to go. I need your help, so you have to stay.
+
+
+No!
+No!
+
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+
+
+No, I don't, but I would like to know more about that.
+No, ma vorrei saperne di piu'.
+
+No, and I gotta go, see you.
+No, e devo andare, ci vediamo.
+
+No, none.
+No, nessuno.
+
+No, they are way too dangerous for me!
+No, sono troppo pericolosi per me!
+
+No.
+No.
+
+No. Sorry.
+
+
+NoBaseEXP |
+
+
+NoBranch |
+
+
+NoCalcRank |
+
+
+NoCommand |
+
+
+NoDrop |
+
+
+NoGuild |
+
+
+NoIcewall |
+
+
+NoJobEXP |
+
+
+NoMVPLoot |
+
+
+NoMemo |
+
+
+NoMobLoot |
+
+
+NoParty |
+
+
+NoReturn |
+
+
+NoSkill |
+
+
+NoTeleport |
+
+
+NoTrade |
+
+
+NoVending |
+
+
+NoViewID |
+
+
+NoWarp |
+
+
+NoWarpTo |
+
+
+Nobody will know about the existence of the Mercurians.
+Nessuno sapra' niente dell'esistenza dei Mercuriani.
+
+Nobody! *burp*
+Nessuno! *burp*
+
+Nobody.
+Nessuno.
+
+Non-binary
+
+
+None
+
+
+None Taken
+
+
+None of them?
+Nessuno di loro?
+
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+
+
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+North
+
+
+North East
+
+
+North West
+
+
+Not a hexadecimal digit:
+
+
+Not a string:
+
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+
+
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+Non tutte le persone sono per bene. Gli imbroglioni si trovano ovunque, anche fra noi!
+
+Not in the mood to chat.
+
+
+Not now.
+
+
+Not really. All I got was a headache...
+
+
+Not so good actually... I would feel better on Nard's ship.
+Non bene. Mi sentivo meglio sulla nave.
+
+Not to kill your dream, but... Julia is mine!#1
+
+
+Not yet.
+
+
+Not yet. I will be back soon.
+Non ancora, presto saro' di ritorno.
+
+Note
+Pergamena
+
+Note#001-2-22
+
+
+Note#001-2-28
+
+
+Note#Artis
+
+
+Nothing
+Niente
+
+Nothing, just hanging around.
+Niente, sto solo guardando in giro.
+
+Nothing, sorry.
+Niente, scusa.
+
+Nothing.
+Niente.
+
+Novice
+
+
+Now go outside and talk to Gugli, he'll tell you what we need.
+
+
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+
+
+Now listen to and ponder my words...
+
+
+Now move!
+Adesso muoviti!
+
+Now stand still... It should not take much time...
+
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+
+
+Now that I think about it, they are the only shops that are independent in Artis...
+
+
+Now that you bring up that topic, that reminds me of something...
+
+
+Now wait for your partner, then talk to me again.#0
+
+
+Now wait for your partner, then talk to me again.#1
+
+
+Now, leave me alone...
+Ora, lasciami in pace...
+
+Now, lets get back to business.
+
+
+Now, move!
+
+
+Nowhere, I'm fine here.
+
+
+Number of skill points changed.
+
+
+Number of status points changed.
+
+
+OH, LOOK THERE!
+OH, GUARDA LA!
+
+OK, let's trade.
+
+
+Oboro
+
+
+Of course there is a reward for your task.
+
+
+Of course you do! Just listen carefully to these words my sweet.#0
+
+
+Of course you do! Just listen carefully to these words my sweet.#1
+
+
+Of course!
+
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+Certo! Dimmi che lingua parli e cambierò la lista.
+
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+
+
+Of course! What do you need?
+
+
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+
+
+Of course, so why do I still see open sea from the porthole?
+
+
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+
+
+Of course, they are on the left wall, go have a look at them.
+Ma certo le trovi sul muro qua a fianco, vai a darci un'occhiata.
+
+Of course, they are on the left wall. Go have a look at them.
+
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+
+
+Of the two of them, who has 'good' on their side?
+
+
+Off
+
+
+Official crew member
+
+
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+Oh capisco... Quindi ora i marinai non sono piu' in grado di fare il proprio lavoro. E' cosi'?
+
+Oh alright, nevermind then.
+Oh, allora fa niente.
+
+Oh and guess what! I'm almost out of potions anyway.
+
+
+Oh darling, what brought you here?#0
+
+
+Oh darling, what brought you here?#1
+
+
+Oh good! Did he give you your money back as well?
+Ah bene, ti ha anche ridato i soldi?
+
+Oh hey!
+
+
+Oh look, there's a piou behind you!
+Oh guarda, c'e' un Piou dietro di te!
+
+Oh no, I don't have any plushroom on me right now.#0
+
+
+Oh no, I don't have any plushroom on me right now.#1
+
+
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+
+
+Oh no, the piou escaped!
+
+
+Oh no, you still have @@ Fluffies to kill.
+
+
+Oh noes!
+
+
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+
+
+Oh really? How could I forget something as important as that?!
+Oh davvero? Come ho potuto dimenticarmi una cosa così importante?
+
+Oh really? I'll put more food in the next box then.
+Oh davvero? Allora mettero' piu' cibo nella prossima cassa.
+
+Oh right, I totally forgot about that, here you go.
+
+
+Oh sure I remember you.
+
+
+Oh thank you so much!
+
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+Oh bhè, ti abbiamo salvato mentre stavi yayaya naufragando in mare.
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+Oh, bhè, ti abbiamo salvato mentre stavi yeye naufragando.
+
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+
+
+Oh yeye did, his store is just beside me!
+
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#0
+Oh yeyeye... Visto che non sono commestibili, forse puoi provare ad equipaggiarli?
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#1
+Oh yeyeye... Visto che non sono commestibili, forse puoi provare ad equipaggiarli?
+
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+
+
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+
+
+Oh! I like that sort of answer!
+Oh! Adoro questa risposta!
+
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+
+
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+Ah capisco. Era ovvio. Perche' qualcuno dovrebbe venire quaggiu' a trovarmi?
+
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+Oh, stavo per chiederti se ti andava di aiutare la ciurma nel cercar cibo ed esplorare l'isola qui fuori.
+
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+Oh, prima che mi dimentichi! Non dare il codice d'accesso della tua stanza a nessuno. Sono l'unica che qui possiede tutte le altre chiavi e non ti chiederò mai la tua. Quindi tienila al sicuro e cerca di non usarla per altre stanze.
+
+Oh, and Olga from the marketplace as well!
+
+
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+
+
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0
+
+
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+
+
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+
+
+Oh, but you didn't come here to talk about that, am I right?#0
+Oh, ma immagino tu non sia qui per parlare di questo.
+
+Oh, but you didn't come here to talk about that, am I right?#1
+Oh, ma immagino tu non sia qui per parlare di questo.
+
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+Oh non e' molto lontano da qui. Prendi la strada a Nord attraverso la giungla di Crochi.
+
+Oh, he's still alive!#1
+
+
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+
+
+Oh, it's you.
+Ah, sei tu.
+
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+Oh, sei tu. Penso sia meglio non ci parliamo per un po'. Sospettano qualcosa.
+
+Oh, nooooo... If I go home now, my mum will give me chores.
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#0
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#1
+
+
+Oh, she's still alive!#0
+
+
+Oh, the little...
+
+
+Oh, wait a second...
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1
+
+
+Oh, you were sent by Enora!#0
+
+
+Oh, you were sent by Enora!#1
+
+
+Oh...
+
+
+Oh... Awesome!
+
+
+Oh... Err, yes I did, or, well, good day to you!
+Err... sì, o... bhè... buona giornata!
+
+Oh... Ok, I will be around here if you change your mind.
+
+
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+Oh... Be' ho appena iniziato col commercio... Quindi la mia tecnica potrebbe non essere delle migliori.
+
+Oh... You should have started with this!
+
+
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+Oh... Rattos come cibo. Suona... Ehm... Delizioso.
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+
+
+Ok I add your name... @@...
+
+
+Ok I stay here with my paperwork if you need my help.
+
+
+Ok fine, you have up to 3 tries, here is the riddle:
+
+
+Ok we stay docked here if you need our help.
+
+
+Ok, I think he's waking up, go see him.#1
+
+
+Ok, I think she's waking up, go see her.#0
+
+
+Ok, I will bring it to him.
+
+
+Ok, I will leave him alone.
+Ok, lo lascio da solo.
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Ok, sii paziente ancora un po', nei prossimi giorni arriveremo al porto di Artis...
+
+Ok, done.
+Fatto.
+
+Ok, let me see...
+
+
+Ok, see you then!
+Ok, ci vediamo allora!
+
+Ok, sorry. Back to our fluffies.
+
+
+Ok.
+
+
+Okay, I'll be here, if you change your mind.
+
+
+Okay, I'm ready to work!#0
+Ok, sono pronta a lavorare!
+
+Okay, I'm ready to work!#1
+Ok, sono pronto a lavorare!
+
+Okay, but there won't be any explosions.
+
+
+Okay, you can start!
+Okay, puoi partire!
+
+Okay... Tell my sister I'll go home soon.
+
+
+Old Book
+
+
+Old line:
+
+
+On
+
+
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+Una volta che il nemico muore, clicca col mouse sugli oggetti che ha lasciato cadere per aggiungerli al tuo inventario. Puoi anche usare il tasto 'Z' della tastiera per raccoglierli piu' velocemente.
+
+One Castle
+
+
+One of these little boogers started flying early, and escaped from me.
+
+
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+
+
+Only one more Fluffy to kill and it's done!
+
+
+Opened treasure chest
+
+
+Options changed.
+
+
+Or almost like me, at the very least.
+
+
+Or do you want to keep your friendships and adventures in different groups?
+
+
+Orange Cotton Dye
+
+
+Oscar#001-2-12
+
+
+Other
+
+
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+
+
+Other Flags:
+
+
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+Oltre a quello, non so bene cos'altro stia succedendo, chiedere direttamente al Capitano sarebbe una buona idea.
+
+Other things are written but are not legible anymore.
+Ci sono scritte altre cose ma oramai non sono piu' leggibili.
+
+Other.
+
+
+Ouch!
+
+
+Ouch...
+Ouch...
+
+Ouch... These boxes are so heavy!
+Ouch... Queste casse sono cosi' pesanti!
+
+Our building here is also the finest place in the town. Just go and see for yourself!
+
+
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+La nostra ciurma è come una famiglia, se sei d'accordo ad aiutarci, mi piacerebbe invitarti nella nostra famiglia!
+
+Our main responsibility in the city is to protect the Merchant Guild.
+
+
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+
+
+Our only wish to eat a plush, so juicy sweet...
+
+
+Ow-oh!
+
+
+Packet 0x%x length: %d
+
+
+Paladin
+
+
+Partner not ready.
+
+
+Party modification is disabled in this map.
+
+
+PartyLock |
+
+
+Pearl
+
+
+Perfect!
+Perfetto!
+
+Perfect! I will wait for you here.
+
+
+Pet hunger changed.
+
+
+Pet hunger is already at maximum.
+
+
+Pet intimacy changed.
+
+
+Pet intimacy is already at maximum.
+
+
+Peter
+Peter
+
+Peter asks to kill rattos
+
+
+Peter asks to kill rattos again
+
+
+Peter gave reward
+
+
+Peter needs help
+
+
+Peter#001-2-22
+
+
+Pets are not allowed in Guild Wars.
+
+
+Piberries
+Pibacche
+
+Piberries Infusion
+
+
+Pikpik
+
+
+Pink Blobime
+Blobime Rosa
+
+Pink Cotton Dye
+
+
+Piou
+
+
+Piou Feathers
+
+
+Piou Legs
+Cosce di Piou
+
+Piou Slayer
+Flagello dei Piou
+
+Piou and The Fluffy
+
+
+Piou egg
+
+
+Piousse
+
+
+Planting not implemented.
+
+
+Player '%s' (session #%d) | Location: %d,%d
+
+
+Player '%s' has now been banned from the '%s' channel
+
+
+Player '%s' has now been unbanned from the '%s' channel
+
+
+Player '%s' is already banned from this channel
+
+
+Player '%s' is not banned from this channel
+
+
+Player '%s' was not found
+
+
+Player database has been reloaded.
+
+
+Player has been nuked!
+
+
+Player is not muted.
+
+
+Player is using %s skill tree (%d basic points).
+
+
+Player requires level %d of skill %s.
+
+
+Player unjailed.
+
+
+Player unmuted.
+
+
+Player warped to jail.
+
+
+Please bring me @@s so I can pull out these spikes from my foot.
+
+
+Please choose the desired gender:
+
+
+Please come back anytime!
+
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+
+
+Please don't touch these hats, they are for crew members only.
+Per favore non toccare i cappelli, sono solo per i membri dell'equipaggio.
+
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+
+
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+
+
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+
+
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+
+
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+
+
+Please enter a guild name (usage: @guild <guild_name>).
+
+
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+
+
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+
+
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+
+
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+
+
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+
+
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+
+
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+
+
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+
+
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+
+
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+
+
+Please enter a message (usage: @broadcast <message>).
+
+
+Please enter a message (usage: @homtalk <message>).
+
+
+Please enter a message (usage: @kami <message>).
+
+
+Please enter a message (usage: @localbroadcast <message>).
+
+
+Please enter a message (usage: @me <message>).
+
+
+Please enter a message (usage: @pettalk <message>).
+
+
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+
+
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+
+
+Please enter a monster name (usage: @mobsearch <monster name>).
+
+
+Please enter a monster name (usage: @summon <monster name> {duration}).
+
+
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+
+
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+
+
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+
+
+Please enter a number (usage: @skpoint <number of points>).
+
+
+Please enter a number (usage: @stpoint <number of points>).
+
+
+Please enter a party name (usage: @party <party_name>).
+
+
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+
+
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+
+
+Please enter a player name (usage: @block <char name>).
+
+
+Please enter a player name (usage: @jail <char_name>).
+
+
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+
+
+Please enter a player name (usage: @kick <char name/ID>).
+
+
+Please enter a player name (usage: @nuke <char name>).
+
+
+Please enter a player name (usage: @recall <char name/ID>).
+
+
+Please enter a player name (usage: @trade <char name>).
+
+
+Please enter a player name (usage: @unban <char name>).
+
+
+Please enter a player name (usage: @unblock <char name>).
+
+
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+
+
+Please enter a player name (usage: @unmute <char name>).
+
+
+Please enter a player name (usage: @where <char name>).
+
+
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+
+
+Please enter a quest skill ID.
+
+
+Please enter a script file name (usage: @loadnpc <file name>).
+
+
+Please enter a skill name to look up (usage: @skillid <skill name>).
+
+
+Please enter a sound filename (usage: @sound <filename>).
+
+
+Please enter a speed value (usage: @speed <%d-%d>).
+
+
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+
+
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+
+
+Please enter a valid amount.
+
+
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+
+
+Please enter a valid number (usage: @pethungry <0-100>).
+
+
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+
+
+Please enter a valid value (usage: @petfriendly <0-1000>).
+
+
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+
+
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+
+
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+
+
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+
+
+Please enter an amount (usage: @zeny <amount>).
+
+
+Please enter an amount.
+
+
+Please enter an effect number (usage: @effect <effect number>).
+
+
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+
+
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+
+
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+
+
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+
+
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+
+
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+
+
+Please enter at least one option.
+
+
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+
+
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+
+
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+
+
+Please enter color and message (usage: @kamic <color> <message>).
+
+
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+
+
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+
+
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+
+
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+
+
+Please enter the combat zone on the left.
+
+
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+
+
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+
+
+Please enter the desired color
+
+
+Please enter the desired race
+
+
+Please enter the desired style
+
+
+Please enter the message:
+
+
+Please enter the new line.
+
+
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+
+
+Please find daddy...
+
+
+Please find my daddy...
+
+
+Please find the small chest, buried somewhere on Artis hill.
+
+
+Please guide me.
+
+
+Please select a category:
+
+
+Please select a chapter:
+
+
+Please select a quest:
+
+
+Please select the interval:
+
+
+Please specify a display name or monster name/id.
+
+
+Please take this @@ for your help.
+
+
+Please try to figure out what went wrong with this order and bring me those potions.
+
+
+Please, have a seat.
+
+
+Pleasure to meet you. I am @@.
+
+
+Plush#001-2-28
+
+
+Plushroom
+Plushroom
+
+Plushroom Box
+Cassa di Plushroom
+
+Plushroom Field
+
+
+Plushrooms you say?
+
+
+Poem about Poems
+
+
+Poisoned Dish
+
+
+Poisoned Julia
+
+
+Poor Chelios, I don't envy him...
+
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+
+
+Practice! There are no secrets to becoming a warrior.
+
+
+Priest
+
+
+Princess Slayer
+
+
+Professor
+
+
+Prologue
+
+
+Protect me, please...
+
+
+Pumpkin
+
+
+Pumpkin Hat
+
+
+Pumpkin Seeds
+Semi di Zucca
+
+Pumpkish
+
+
+Pumpkish Juice
+
+
+Purple Blobime
+Blobime Viola
+
+Purple Cotton Dye
+
+
+PvP Flags:
+
+
+PvP Off.
+
+
+PvP On.
+
+
+PvP is already Off.
+
+
+PvP is already On.
+
+
+Pvp ON |
+
+
+Q'Anon
+
+
+Q'Muller
+
+
+Q'Muller.
+Q'Muller.
+
+Q'Onan asks to find chest
+
+
+Q'Onan#000-0-0
+
+
+Q'Onan#000-2-1
+
+
+Q'Onan#001-1
+
+
+Q'Pid#001-1
+
+
+Quest database has been reloaded.
+
+
+Quest debug
+
+
+Quest state: @@
+
+
+Quit
+
+
+Race
+
+
+Raijin Voice
+Voce di Raijin
+
+Raise this skill
+
+
+Raises your Int by 50
+
+
+Raises your base level by 50
+
+
+Raises your job level by 50
+
+
+Ranger
+
+
+Ranger T
+
+
+Rate management
+
+
+Ratto
+
+
+Ratto Tail
+
+
+Ratto Teeth
+
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+
+
+Read it.
+
+
+Really? That's kind of you, I accept your help!
+Davvero? Sei molto gentile, accetto il tuo aiuto!
+
+Rebellion
+
+
+Red Cotton Dye
+
+
+Red Plush Wine
+
+
+Reduces your Int by 50
+
+
+Reduces your base level by 50
+
+
+Reduces your job level by 50
+
+
+Registered
+
+
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+
+
+Related quests:
+
+
+Remember, you have to find my brother on the hill east of here.
+
+
+Remind me, what should I do?
+
+
+Remove this line
+
+
+Remove this skill
+
+
+Removed %d Kafra points. Total %d points.
+
+
+Removed %d cash points. Total %d points.
+
+
+Removed all bans from the '%s' channel
+
+
+Removed item type: '%s' from your autoloottype list.
+
+
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+
+
+Repeat how many times?
+
+
+Repeat: @@ times
+
+
+Report back to me once you've had enough!
+
+
+Requires logout
+
+
+Resa
+
+
+Resa gave package
+
+
+Reset
+
+
+Reset 'Feeling' maps.
+
+
+Reset EVERYTHING
+
+
+Reset done!
+
+
+Reset stats, skills, level
+
+
+Reset subquests
+
+
+Reset |
+
+
+Return to Debug menu
+
+
+Return to Super Menu
+
+
+Return to main menu
+
+
+Return to skill debug menu
+
+
+Returned piou to Salem
+
+
+Returned to normal state.
+
+
+Returned to real name.
+
+
+Returning to normal font.
+
+
+Right Crafty Wing
+
+
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Robin
+
+
+Rogue
+
+
+Royal Guard
+
+
+Royal Guard T
+
+
+Rrrr... Pchhhh...
+Rrrr pchhhh...
+
+Rumly is hiding behind the tree.
+
+
+Rumly needs your help
+
+
+Rumly wants @@
+
+
+Rumly#001-1
+
+
+Rune Knight
+
+
+Rune Knight T
+
+
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+ALLORA COME VA?!
+
+Sadly, you found nothing but dirt.
+
+
+Sage
+
+
+SailorShirt
+
+
+Sailors
+Marinai
+
+Sakura |
+
+
+Salem asks to catch piou
+
+
+Salem#001-1
+
+
+Samantha
+
+
+Sapartan
+Sapartan
+
+Scheduled broadcasts
+
+
+Scheduled broadcasts - Create new
+
+
+Script could not be loaded.
+
+
+Script loaded.
+
+
+Scripts have been reloaded.
+
+
+Sea Drops
+Goccia d'Acqua marina
+
+Sea water?! I will not help you with your evil plan!
+Acqua marina?! Mi rifiuto di aiutarti nel tuo piano malvagio!
+
+Search results for '%s' (name: id):
+
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+
+
+See you aboard.
+Ci vediamo a bordo.
+
+See you later!
+Ci vediamo!
+
+See you next time!
+
+
+See you soon!
+
+
+See you!
+A presto!
+
+See you! And come back with the plushrooms!
+
+
+See you.
+Ci vediamo.
+
+Seek a colorant for that material:
+
+
+Seems I've helped everyone here. I don't know what to do now!
+Sembra che abbia aiutato tutti quaggiu'. Ora pero' non so cosa fare!
+
+Seems yummy! Let me taste it!
+Sembra delizioso! Fammi assaggiare!
+
+Send 10 times
+
+
+Send 2 times
+
+
+Send 20 times
+
+
+Send 3 times
+
+
+Send 5 times
+
+
+Send indefinitely
+
+
+Send only once
+
+
+Send this message also on login?
+
+
+Sending request to login server...
+
+
+Sent on login: @@
+
+
+Sent on login: yes
+
+
+Sent packet 0x%x (%d)
+
+
+Sent to Q'Anon
+
+
+Sent to battle
+
+
+Sent to training
+
+
+Sent: @@ times out of @@
+
+
+Serena
+
+
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+Davvero? È solo un biscotto, sai... Dimmi cosa dovrei fare per averne uno.
+
+Seriously?!
+Seriamente?!
+
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+
+
+Server is jammed due to overpopulation.
+
+
+Server time (normal time): %A, %B %d %Y %X.
+
+
+Set a new broadcast
+
+
+Set battle_config as requested.
+
+
+Set state manually
+
+
+Set subquests as completed
+
+
+Set the level manually
+
+
+Seven Castles
+
+
+Seventeen Castles
+
+
+Shadow Chaser
+
+
+Shadow Chaser T
+
+
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+È una mia buona... amica... Volevamo sposarci poche settimane prima del suo incidente ma...
+
+She is the nurse and shipkeeper of this ship.
+Lei e' l'infermiera e la custode di questa nave.
+
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+
+
+She is waiting for you on the dock.
+
+
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+Lei dice che mi accettera' quando i Piou avranno i denti. Vedi? E' solo questione di tempo.
+
+She told me that you had some tasks for me.
+
+
+She wants? What if I don't want?
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1
+
+
+Shemagh
+
+
+Shhht, don't say it that loud...
+Shhht, non dirlo ad alta voce...
+
+Shht shht!
+Shht shht!
+
+Shop is out of stock! Come again later!
+
+
+Should you be too quick or wait too long, you will most likely fail.
+
+
+Sign#001-1-s-alchemist
+
+
+Sign#001-1-s-barber
+
+
+Sign#001-1-s-blacksmith
+
+
+Sign#001-1-s-cityhall
+
+
+Sign#001-1-s-exit-l-dir
+
+
+Sign#001-1-s-hill
+
+
+Sign#001-1-s-inn
+
+
+Sign#001-1-s-innright
+
+
+Sign#001-1-s-legion
+
+
+Sign#001-1-s-legiondir
+
+
+Sign#001-1-s-legionright
+
+
+Sign#001-1-s-library
+
+
+Sign#001-1-s-lightarmor
+
+
+Sign#001-1-s-market
+
+
+Sign#001-1-s-marketdir
+
+
+Sign#001-1-s-marketright
+
+
+Sign#001-1-s-merchantg
+
+
+Sign#001-1-s-warehouse
+
+
+Silver Cotton Dye
+
+
+Silvio
+Silvio
+
+Silvio for example?
+Ad esempio Silvio?
+
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+
+
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+
+
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+
+
+Sincerely yours, Dan.
+
+
+Six Castles
+
+
+Sixteen Castles
+
+
+Size change applied.
+
+
+Skill Debug
+
+
+Skill Debug - Modify Skill
+
+
+Skill database has been reloaded.
+
+
+Skill delay failures are now shown.
+
+
+Skill delay failures will not be shown.
+
+
+Skills have been disabled in this map.
+
+
+Skills have been enabled in this map.
+
+
+Slave clone spawned.
+
+
+Small Tentacles
+
+
+Sniper
+
+
+Snow has stopped falling.
+
+
+Snow |
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1
+
+
+So close!
+
+
+So finally someone has came to visit me?
+Finalmente qualcuno e' venuto a trovarmi?
+
+So in a hurry, I forgot to take enough bait for fishing.
+
+
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+Cosi' sembra che abbiamo un altro stomaco da riempire. Questi bastardi non hanno rispetto per chi gli da' da mangiare ogni gorno.
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1
+
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#1
+
+
+So you're under the control of a dictatorship? That's... reassuring!
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#0
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#1
+
+
+So, do you have anything for me today?
+Allora, hai qualcosa per me oggi?
+
+So, do you still want a cookie?
+
+
+So, everything went fine?
+
+
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+Quindi, come ti senti? Vedo che Julia ha fatto un lavoro fantastico! Sembri quasi in buona salute.
+
+So, how is it going? Did you meet any other crew members yet?
+Allora, come va? Hai incontrato altri membri dell'equipaggio?
+
+So, search for answers.
+
+
+So, what can I do for you?
+Quindi, cosa posso fare per te?
+
+So, what do you say?
+
+
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0
+
+
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1
+
+
+So, what was I saying?
+Quindi, cosa stavo dicendo?
+
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0
+Quindi finalmente ti sei svegliata? Tutti pensavamo tu fossi in un qualcosa simile a un... Hai presente, un lungo coma.
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1
+Quindi finalmente ti sei svegliato? Tutti noi pensavamo tu fossi in un qualcosa simile a un... Hai presente, un lungo coma.
+
+So? You haven't exploded yet! Are you getting anything?
+
+
+Solved conflict
+
+
+Some Bandanas and Sailor Hats are inside this box.
+Ci sono bandane e cappelli da marinaio qui.
+
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+
+
+Some food.
+Un po' di cibo.
+
+Some of the crew are looking for goods we can trade with at our next destination.
+
+
+Some of your items cannot be vended and were removed from the shop.
+
+
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+
+
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+
+
+Some tasks will help you become aquainted with Artis. Trust me.
+
+
+Some types of fish also enjoy @@ quite a bit.
+
+
+Somebody is probably training, better wait for him to finish.
+
+
+Somebody is waiting for you outside!
+
+
+Somebody took your place on this spot!
+
+
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+
+
+Somehow you don't feel good about your deed.
+
+
+Something else?
+
+
+Something is wrong with me, I can't smile nor sit.
+
+
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+
+
+Sometimes, I wish someone would be sent here to help us.
+
+
+Sorcerer
+
+
+Sorcerer T
+
+
+Sorry I didn't mean to bother you.
+
+
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+
+
+Sorry but I have no time for this.
+Scusa ma non ho tempo.
+
+Sorry i can't help you. Go away!
+
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+Scusa! Ho dimenticato di presentarmi. Mi chiamo Arpan, ma marinai gli altri mi chiamano Magic Arpan perché conosco un paio di yay incantesimi.
+
+Sorry, I am not in the mood for another fight with these rattos.
+Scusa, ora non me la sento di affrontare nuovamente questi Rattos.
+
+Sorry, I have to go.
+
+
+Sorry, I'm busy with other registrations.
+
+
+Sorry, I'm doing other things at the moment.
+
+
+Sorry, but I can't tell you anything about that.
+Scusa, ma non posso rivelarti nulla a tal proposito.
+
+Sorry, but you don't have what I need.
+
+
+Sorry, but you have no pet.
+
+
+Soul Linker
+
+
+Sounds good!
+
+
+Sounds like a good deal to me. I'll do it.
+
+
+South
+
+
+South East
+
+
+South West
+
+
+Specified group does not exist.
+
+
+Speed changed.
+
+
+Speed returned to normal.
+
+
+Spend it wisely this time.
+
+
+Spying on the %s guild.
+
+
+Spying on the %s party.
+
+
+Squichy Claws
+
+
+Stalker
+
+
+Star Gladiator
+
+
+Start broadcasting
+
+
+Start broadcasting, and make an extra broadcast right now
+
+
+Start over
+
+
+Stat changed.
+
+
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+
+
+Status database has been reloaded.
+
+
+Status point reset can't be undone. Do you really want this?
+
+
+Stay clear.
+
+
+Stay here, I will be back as soon as I have some.
+
+
+Stop broadcasting
+
+
+Stop disturbing me, I already re-read that part twice because of you!
+
+
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0
+
+
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1
+
+
+Stop it!
+
+
+Storage has been not loaded yet.
+
+
+Storage opened.
+
+
+Store#001-2-0
+
+
+Store#Aquada001-1
+
+
+Store#FishStore001-1
+
+
+Store#General001-1
+
+
+Store#Manana001-1
+
+
+Store#Potion001-1
+
+
+Store#SeaStore001-1
+
+
+Store#Shield001-2-27
+
+
+Store#Various001-1
+
+
+Store#Weapon001-2-27
+
+
+Str: %d (%d~%d)
+
+
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+
+
+Stupid yeye...
+Stupido yeye...
+
+Subquests:
+
+
+Summer
+
+
+Summoner
+
+
+Super Baby
+
+
+Super Menu
+
+
+Super Novice
+
+
+Sura
+
+
+Sura T
+
+
+Sure, but what will I get in exchange?
+Certo, ma cosa ottengo in cambio?
+
+Sure, but what will you give me in exchange?
+
+
+Sure, cap'tain.
+Certo, capitano.
+
+Sure, why not?
+Certo, perche' no?
+
+Surely. Take this box full of @@s.
+Certamente. Prendi questa cassa piena di @@.
+
+Surprise me!
+
+
+Swordsman
+
+
+THAT'S A NICE NAME!
+È UN BEL NOME!
+
+Taekwon
+
+
+Take a Bandana.
+Prendi una Bandana.
+
+Take an @@ and a @@, yeye obtains a @@.
+
+
+Take care!
+
+
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+
+
+Take the sword, and say hi to Enora for me!
+
+
+Take these coins in exchange and be careful.
+Prendi in cambio queste monete e stai attento.
+
+Take this money as a reward for your nice words.
+Prendi queste monete come ricompensa per le tue graziose parole.
+
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+
+
+Take your reward from the box next to my desk!
+Prendi la tua ricompensa dalla cassa accanto al mio tavolo!
+
+Talk to FightNPCName and he'll show you the ropes.
+
+
+Talk to you later!
+
+
+Talk to you soon!
+
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+
+
+Talked to Janus
+
+
+Talked to narrator
+
+
+Taree
+
+
+Target character must be online and be a guild member.
+
+
+Target character must be online and in your current party.
+
+
+Tarlan
+Tarlan
+
+Task is done.
+Missione compiuta.
+
+Teal Cotton Dye
+
+
+Teleport Flags:
+
+
+Tell him that everything went fine and that we're almost done with the requisitions.
+
+
+Tell me, where are we right now?
+
+
+Ten Castles
+
+
+Tentacles
+
+
+Terry
+
+
+Test MOTD
+
+
+Thank you again for your help!
+
+
+Thank you and be careful with that box. I have worked really hard to fill it!
+Grazie e presta attenzione a quella cassa. Ho lavorato per ore per riempirla!
+
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+
+
+Thank you for this!
+
+
+Thank you for your help.
+Grazie per il prezioso aiuto.
+
+Thank you for your tricks. I am going to try them now!
+Grazie per i trucchetti. Li utilizzero' appena possibile!
+
+Thank you my friend.#0
+Grazie amica mia.
+
+Thank you my friend.#1
+Grazie amico mio.
+
+Thank you so much! Here, have some of my berries.
+Grazie mille! Tieni, prendi alcune delle mie bacche.
+
+Thank you very much!
+
+
+Thank you!
+
+
+Thank you, I'll take them and put them on.
+Grazie, li vado a prendere e me li metto addosso.
+
+Thank you, sir, for your kind words. I am feeling better now.
+
+
+Thank you.
+
+
+Thank you. I'll wait here.
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+
+
+Thanks for helping me!
+Grazie dell'aiuto!
+
+Thanks for the help!
+Grazie per l'aiuto!
+
+Thanks!
+
+
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+
+
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+
+
+That will be @@ E to set your respawn point
+
+
+That would be great!
+
+
+That's a nice sword you have there.
+
+
+That's exactly what I needed!
+
+
+That's good to hear!
+Questa e' un'ottima notizia!
+
+That's perfect, yoiis.#0
+Perfetto, yoiss.
+
+That's perfect, yoiis.#1
+Perfetto, yoiss.
+
+That's quite surprising... You don't look very helpful.#0
+
+
+That's quite surprising... You don't look very helpful.#1
+
+
+That's right, we have our very own training room. The Legion is always well prepared!
+
+
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+
+
+The Book of Laws
+
+
+The Legion needs some potions.
+
+
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+
+
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+
+
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+
+
+The Legion?
+
+
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+
+
+The answer is a single word, without conjugation.
+
+
+The bank and item storage is shared between all characters within a same account.
+
+
+The best, the wonderful, the most choice cookie among all others, the...
+
+
+The captain has locked the door, you should go see him.
+Il capitano ha chiuso la porta a chiave, dovresti andare a trovarlo.
+
+The captain is waiting for you! Hurry up.
+Il capitano ti sta aspettando! Sbrigati.
+
+The captain wants:
+Il capitano vuole:
+
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+
+
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+
+
+The door to the legion building is temporarily closed.
+
+
+The elder ran away from you.
+
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+
+
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+La paura di vederla dormire in questo letto qui in silenzio sta diventando sempre più insopportabile. Penso che non avrò più il coraggio di vederla questa volta.
+
+The fee is of @@ E. So, do you want to register?
+
+
+The first page contains the universal rules that have been agreed upon throughout the land.
+
+
+The first thing you should do is to evaluate your enemy.
+La prima cosa che devi imparare e' valutare chi ti trovi davanti.
+
+The fog has gone.
+
+
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+
+
+The giant boogeyman!
+L'uomo nero!
+
+The girl looks desperate.
+
+
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+
+
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+
+
+The hill is located on the north-east of Artis.
+
+
+The holy messenger has given judgement.
+
+
+The item (%d: '%s') is not equipable.
+
+
+The item is not equipable.
+
+
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+
+
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+
+
+The mapserver has spy command support disabled.
+
+
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+
+
+The message cannot be empty
+
+
+The miracle is this: the more we share, the more we have.
+
+
+The monster/egg name/ID doesn't exist.
+
+
+The name of the book is @@.
+
+
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+
+
+The next page begins to list the complex trading laws of the City of Esperia
+
+
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+Il vecchio libro sembra contenere vecchie legende di Aemil. Vorresti leggerle?
+
+The old man seemed to be senile.
+
+
+The other part of this sign has been crushed by a rock.
+
+
+The piou costs @@ E.
+
+
+The player '%.*s' doesn't exist.
+
+
+The player cannot use that skill.
+
+
+The player meets all the requirements for that skill.
+
+
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+
+
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+
+
+The sailor chugs his beer.
+Il marinaio beve in un sol sorso la sua birra.
+
+The sailor turns his back to you.
+Il marinaio si volta dandoti le spalle.
+
+The sailors take you aboard their ship.
+I marinai ti portano a bordo della nave.
+
+The ship, La Johanne, has left Drasil Island, finally.
+
+
+The stowaway doesn't answer.
+
+
+The travel was fine for you? It was terrible for me, I was sea-sick.
+
+
+The two cannot wed because one is either a baby or already married.
+
+
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+L'usurpatrice e' stata punita! Questo e' un gran giorno, prendi questa ricompensa come prezzo per la tua lealta' al vecchio comandante!
+
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+I loro comandanti infine vennero alla conclusione che un'alleanza era l'unica via affinche' i popoli sopravvivessero.
+
+Their price is usually high, but you know what? I have a bargain offer for you.
+
+
+Then I can give you some tips about fighting.
+
+
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+
+
+Then it seems I have to apologize.
+Allora sembra che ti debba delle scuse.
+
+Then leave me alone.
+Allora lasciami solo.
+
+There are 6 sailors who will need your help. They are all around the island.
+
+
+There are a lot of things you must be wondering about.
+
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Ci sono diversi gruppi di @@ nell'isola. Scegline uno e provaci.
+
+There are no items to appraise.
+
+
+There are no tasks for you right now.
+
+
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+Girano voci su di loro, di cose mostruse fatte in passato e di tante altre che ci nascondono.
+
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+Ci sono alcuni animaletti piumeggianti tutt'attorno. Si chiamano Piou. Se riesci ad avere una loro coscetta arrostita sarebbe perfetto.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Ci sono diversi gruppi di @@ nell'isola. Scegline uno e provaci.
+
+There are some knives on the table. Would you like to take one?
+
+
+There are still some rattos left! Do you want to abort the quest?
+Ci sono ancora dei Ratto in giro! Vuoi terminare comunque la missione?
+
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+
+
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+
+
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+
+
+There is a paper with some rules written on it.
+C'è un foglio di carta con scritta qualche regola.
+
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+
+
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+
+
+There is no help for %c%s.
+
+
+There is no honor in fighting a weak opponent.
+
+
+There's been no change in the setting.
+
+
+There's nothing to say, don't worry miss.#0
+
+
+There's nothing to say, don't worry sir.#1
+
+
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+
+
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+
+
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+
+
+These heavy boxes are killing me, I can't feel my arms anymore!
+
+
+These little pious here can't fly. At least that's what I thought.
+
+
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+
+
+These yeye boxes are way too heavy to be carried alone onto the ship.
+Queste casse yeye essere troppo pesanti per essere trasportate da una sola persona.
+
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+
+
+They are all around the island.
+Sono in giro per l'isola.
+
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+
+
+They are fresh!
+
+
+They are fresh, they are good!
+
+
+They are married... wish them well.
+
+
+They are so tasty when cooked with some @@. Don't drop any of them!
+
+
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+
+
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+
+
+They shouldn't be too far from each other.
+Non dovrebbero essere troppo distanti l'uno dall'altro,
+
+Thief
+
+
+Thirteen Castles
+
+
+Thirty Castles
+
+
+Thirty-One Castles
+
+
+Thirty-Three Castles
+
+
+Thirty-Two Castles
+
+
+This Cookie Master rewards people who contribute and develop this world.
+
+
+This NPC doesn't exist.
+
+
+This action can't be performed at the moment. Please try again later.
+
+
+This book contains everything you should know about it, take it!
+
+
+This book outlines the laws of every city and holding in Gasaron.
+
+
+This bound item cannot be stored there.
+
+
+This bound item cannot be traded to that character.
+
+
+This character has been banned until
+
+
+This door is locked.
+
+
+This fishing spot has just been used, give it a rest.
+
+
+This fishing spot is already being used!
+
+
+This floor is reserved for quiet reading, don't speak too loud.
+
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0
+
+
+This girl needs help, we need to rescue her!#0
+
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1
+
+
+This guy needs help, we need to rescue him!#1
+
+
+This is Drasil Island, I named it after an ancient mythical tree.
+
+
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Questo e' un @@, un frutto di mare azzurro. Sono ricercatissimi in tutto l'arcipelago.
+
+This is for my own use.
+
+
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+
+
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+
+
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+
+
+This item cannot be dropped.
+
+
+This item cannot be stored.
+
+
+This item cannot be traded.
+
+
+This item cannot be used as bait here.
+
+
+This job has no alternate body styles.
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1
+
+
+This menu allows you to change your skills.
+
+
+This menu allows you to customize your appearance.
+
+
+This menu allows you to manage events and gives access to event-related tools.
+
+
+This menu allows you to modify the generic message that is sent to players when they log in.
+
+
+This menu allows you to modify your account data.
+
+
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+
+
+This menu contains all options available to you, based on your access privileges.
+
+
+This menu gives access to all quest debug menus.
+
+
+This menu gives access to quest debug menus for @@ quest subquests.
+
+
+This menu gives access to quest debug menus for @@ quests.
+
+
+This monster does not spawn normally.
+
+
+This monster has no MVP prizes.
+
+
+This monster has no drops.
+
+
+This note was left by somebody.
+
+
+This one is useless! Give me another @@.
+
+
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+
+
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+
+
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+
+
+This player has been banned for %d minute(s).
+
+
+This player has been definitively blocked.
+
+
+This player hasn't been banned (Ban option is disabled).
+
+
+This player is not in jail.
+
+
+This player is now
+
+
+This skill number doesn't exist or isn't a quest skill.
+
+
+This skill number doesn't exist.
+
+
+This will remain your respawn point until set elsewhere.
+
+
+Three Castles
+
+
+Tibbo
+Tibbo
+
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+
+
+Tibbo.
+Tibbo.
+
+Time of death : ^EE0000%s^000000
+
+
+Tipiou
+
+
+Tipiu
+
+
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+
+
+To be a legend, you've either got to be dead or excessively old!
+
+
+To be honest, no, never.
+
+
+To change your base level, use this command:
+
+
+To change your job level, use this command:
+
+
+To change your stats, use these commands:
+
+
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+
+
+To get the current rate:
+
+
+To move between characters that are on different accounts, you have to use the Trade function.
+
+
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+Per aprire l'Inventario, premi il tasto F3 oppure selezionalo dal menu' principale.
+
+To reset back to normal:
+
+
+To set the exp rate:
+
+
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+
+
+To thank you, accept my old fishing rod.
+
+
+ToFightRoom#001-2-32
+
+
+ToTrainingRoom#001-2-34
+
+
+Told bobo to go home
+
+
+Tomb
+
+
+Too bad, try again.
+
+
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+
+
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+
+
+Too risky, I might end up in jail. Do it yourself.
+
+
+Toppy Blub
+
+
+Tortuga
+
+
+Tortuga Shell
+
+
+Tortuga Shell Fragment
+
+
+Tortuga Tongue
+
+
+Toss the hook into deep water by clicking on where you want to cast it.
+
+
+Total Domination
+
+
+Town Map
+
+
+Trade
+
+
+Training Arrow
+
+
+TrainingGladius
+
+
+Transforming into monster is not allowed in Guild Wars.
+
+
+Treasure Chest
+
+
+Tritan Voice
+Voce di Tritan
+
+Trozz#001-2-40
+
+
+True but now he seems pretty fine! Am I right?#1
+
+
+True but now she seems pretty fine! Am I right?#0
+
+
+Try doing that now!
+
+
+Twelve Castles
+
+
+Twenty Castles
+
+
+Twenty-Eight Castles
+
+
+Twenty-Five Castles
+
+
+Twenty-Four Castles
+
+
+Twenty-Nine Castles
+
+
+Twenty-One Castles
+
+
+Twenty-Seven Castles
+
+
+Twenty-Six Castles
+
+
+Twenty-Three Castles
+
+
+Twenty-Two Castles
+
+
+Two Castles
+
+
+Type "@mapflag available" to list the available mapflags.
+
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+
+
+Uh? Hi! I'm sorry, but I have no time for chatting.
+Uh? Ciao! Scusa ma ora non ho tempo per chiacchierare.
+
+Uhm, bye.
+Mmmh, ciao.
+
+Uhm... Your story seems...
+
+
+Unable to decrease the number/value.
+
+
+Unable to spawn clone.
+
+
+Unable to spawn evil clone.
+
+
+Unable to spawn slave clone.
+
+
+Understood, I will help you.
+Capito, ti aiuterò.
+
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+Purtroppo, abbiamo ancora bisogno del tuo aiuto. Questa volta e' un compito interno alla nave, un compito delicato.
+
+Unknown
+
+
+Unknown Cart (usage: %s <0-%d>).
+
+
+Unknown Channel '%s' (usage: %s <#channel_name>)
+
+
+Unknown Channel (usage: %s <#channel_name>)
+
+
+Unknown Job
+
+
+Unknown battle_config flag.
+
+
+Unknown color '%s'
+
+
+Unknown map '%s'.
+
+
+Unknown packet: 0x%x
+
+
+Unknown type of value in:
+
+
+Unlike other respawn points, an inn can fully restore your HP.
+
+
+Urchin
+
+
+Urchin Meat
+
+
+Usage:
+
+
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+
+
+Usage: %s <permission_name>
+
+
+Usage: @accinfo/@accountinfo <account_id/char name>
+
+
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+
+
+Usage: @adjgroup <group_id>
+
+
+Usage: @changegm <guild_member_name>
+
+
+Usage: @changeleader <party_member_name>
+
+
+Usage: @changelook {<position>} <view id>
+
+
+Usage: @displayskill <skill ID> {<skill level>}
+
+
+Usage: @jailfor <time> <character name>
+
+
+Usage: @marry <char name>
+
+
+Usage: @mute <time> <char name>
+
+
+Usage: @noks <self|party|guild>
+
+
+Usage: @npcmove <X> <Y> <npc_name>
+
+
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+
+
+Usage: @request <petition/message to online GMs>.
+
+
+Usage: @set <variable name> <value>
+
+
+Usage: @setbattleflag <flag> <value>
+
+
+Usage: @skilltree <skill ID> <target>
+
+
+Usage: @unloadnpcfile <file name>
+
+
+Usage: @useskill <skill ID> <skill level> <target>
+
+
+Usage: ex. "@set PoringCharVar 50"
+
+
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+
+
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+
+
+Use 0 or no parameter to return to normal font.
+
+
+Use @font <1-9> to change your message font.
+
+
+Use the key.
+Usa la chiave.
+
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+
+
+User '%s' already possesses the '%s' permission.
+
+
+User '%s' doesn't possess the '%s' permission.
+
+
+User '%s' permissions updated successfully. The changes are temporary.
+
+
+Usually I don't allow anyone to touch my boxes but...
+Generalmente non permetto a nessuno di toccare le mie casse ma...
+
+V-neck Jumper
+
+
+Very good.
+
+
+Very nice, indeed!
+Sì, davvero bello!
+
+Visited Artis at least once
+
+
+Vit: %d (%d~%d)
+
+
+Vitality raises your maximum health points and defense.
+
+
+WHAT DID YOU SAY?!
+COS'HAI DETTO?!
+
+Wait a minute, where's the cookie I gave you?
+
+
+Wait for the bait to sink underwater.
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1
+
+
+Wait, it seems someone is blocking the door from the other side!
+Aspetta. Sembra che qualcuno stia bloccando la porta dall'altra parte!
+
+Wait, why do you still have the dish with you?!
+
+
+Wait, you never came here before?
+
+
+Wait... That's not a proper place for a chef, what are you doing there?
+
+
+Wait... Where are we going?
+Aspetta... Dove siamo diretti?
+
+Waiting for @@...
+
+
+Wake-up!
+
+
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+
+
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+
+
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+
+
+Wanderer
+
+
+Wanderer T
+
+
+War of Emperium SE has been ended.
+
+
+War of Emperium SE has been initiated.
+
+
+War of Emperium SE is currently in progress.
+
+
+War of Emperium SE is currently not in progress.
+
+
+War of Emperium has been ended.
+
+
+War of Emperium has been initiated.
+
+
+War of Emperium is currently in progress.
+
+
+War of Emperium is currently not in progress.
+
+
+Warlock
+
+
+Warlock T
+
+
+Warning! Dangerous fish, do not fall into the lake!
+
+
+Warped.
+
+
+Warping to save point.
+
+
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+Acqua, sale, spezie e carne ripiena della mia sorpresa speciale!
+
+We also feature some services like a storage and a bank for members.
+
+
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+
+
+We are glad captain Nard has let you join the crew!
+
+
+We are glad captain Nard has let you join us down here!#0
+Siamo felici Nard ti abbia lasciato venire quaggiu' da noi!
+
+We are glad captain Nard has let you join us down here!#1
+Siamo felici Nard ti abbia lasciato venire quaggiu' da noi!
+
+We are very lucky, my friend.#0
+
+
+We are very lucky, my friend.#1
+
+
+We arrived in Artis today.
+
+
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+
+
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+
+
+We have made a stop at a little island, before making it on to the port of Artis.
+
+
+We haven't met, right?
+
+
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+
+
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+
+
+We need as many hands as possible to explore the island out there, and to get some new food.
+Ci servono più mani possibile per esplorare l'isola, e trovare del cibo.
+
+We need manpower on the island.#1
+
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#0
+
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+
+
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+
+
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+
+
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1
+
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0
+Abbiamo provato a ripulirli ma l'acqua marina li ha rovinati irreparabilmente. Ecco perche' ti abbiamo rifornito di nuovi vestiti puliti. Non sono certo eleganti, ma e' tutto quello che abbiamo da darti.
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1
+Abbiamo provato a ripulirli ma l'acqua marina li ha praticamente distrutti. Ecco perchè ti abbiamo fornito dei nuovi vestiti. Non sono particolarmente accattivanti, ma e' tutto quello che ti possiamo dare.
+
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+
+
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+Generalmente non ci fermiamo in questi posti, ma questa volta il capitano ci ha lasciato sbarcare mentre traccia la posizione di quest'isola sulla sua mappa!
+
+We will be yaying there in a few days, so we will drop you off there.
+Yayeremo li in pochi giorni e ti lascietemo lí.
+
+We will talk about it later.
+
+
+We're soon leaving that island, please return to your cabine.
+
+
+Weather Flags:
+
+
+Weather effects will disappear after teleporting or refreshing.
+
+
+Wedding
+
+
+Welcome miss.#0
+
+
+Welcome to Red Plush.
+
+
+Welcome to my office.
+
+
+Welcome to our inn!
+
+
+Welcome to the Legion of Aemil's building in Artis!
+
+
+Welcome to the Merchant Guild of Artis!
+
+
+Welcome to the Red Plush inn!
+
+
+Welcome!
+
+
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+Anch'io sto lavorando! Non vorresti che portassi una delle tue casse a Gugli al posto tuo?
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0
+
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1
+
+
+Well done! The ship is now ready to sail again!
+Ben fatto! La nave è ora pronta per salpare di nuovo!
+
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+Se sei sempre cosi' lamentoso allora chredo che ci sia un motivo sietro la loro scelta.
+
+Well in fact...
+
+
+Well then... Take this one!
+Va bene allora... Prendi questa cassa!
+
+Well, I was in fact looking for them. Where are they now?
+A dir la verita' li stavo proprio cercando. Sai dove sono ora?
+
+Well, eh-heh... Welcome aboard, cutie!#0
+
+
+Well, eh-heh... Welcome aboard, son!#1
+
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0
+Il fatto che ti abbiamo salvato dalla furia del mare non fa di te una marinaia esperta, dico bene?
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1
+Il fatto che ti abbiamo salvato dalla furia del mare non fa di te un marinaio esperto, dico bene?
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0
+
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1
+
+
+Well, is there anything I can do here to help?
+Bene, c'e' qualcosa che posso fare per aiutare?
+
+Well, it's not bad to finally feel something beneath my feet.
+E' una bella sensazione avere finalmente qualcosa sotto i piedi.
+
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+Be', grazie per la cassa. Ma... doveva essere lui a riportarmela. Non gli ho mai chiesto di darla a te!
+
+Well... I don't think it is the best way to rule a ship. Think about it.
+Be... Non credo sia il modo migliore per governare una nave.
+
+Well... I've only killed some little pious in the ship, that's all.
+Be'... Ho solo combattoto con i Piou della nave. Tutto qui.
+
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+No aspetta! Ho qualcosa per te ma e' meglio che non la mangi... La riporto in cucina.
+
+West
+
+
+What I sell comes from every corner of Gasaron.
+
+
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+
+
+What a relief.
+
+
+What about Chelios?
+
+
+What about Q'Muller? Where is he?
+Sai invece dove possa essere Q'Muller?
+
+What about my story?
+
+
+What about those pious? They look so cute.
+
+
+What am I supposed to say?
+Non saprei cosa rispondere.
+
+What an unexpected pleasure, your help is always welcome!
+
+
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+Che ci fai nelle mie cucine?! Va via non e' un posto per ragazzini!
+
+What are you going to do?
+
+
+What are you guys saying ? It's a Yoiis!#0
+Ma cosa state dicendo? E' un Yoyese!
+
+What are you guys saying ? It's a Yoiis!#1
+Ma cosa state dicendo? E' un Yoyese!
+
+What are you looking at?
+Cosa stai guardando?
+
+What are you looking for?
+Cosa stai cercando?
+
+What are you reading?
+
+
+What are you talking about? What guild?
+Di cosa stai parlando? Quale gilda?
+
+What are your needs?
+Di cosa hai bisogno?
+
+What brings you here today?
+
+
+What can I do for you?
+
+
+What can I do now?
+
+
+What can you tell me about the legion?
+
+
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+
+
+What danger?! Where?!
+Pericolo?! Dove?!
+
+What did Gugli say about the box? Was it ok?
+
+
+What did Gugli yayaid about the box? Was it ok?
+Che cosa yayare Gugli sulla cassa? Essere a posto?
+
+What do you need?
+Di cosa hai bisogno?
+
+What do you think?
+Cosa ne pensi?
+
+What do you want to access?
+
+
+What do you want to change?
+
+
+What do you want to do with it?
+
+
+What do you want to do with your money?
+
+
+What do you want to do?
+Cosa vuoi fare?
+
+What do you want to reset?
+
+
+What do you want today?
+Cosa ti serve oggi?
+
+What do you wish to do?
+Cosa vorresti fare?
+
+What does yoiis want today?
+
+
+What else do you need?
+
+
+What exactly is your real job?
+Qual e' esattamente il tuo lavoro?
+
+What happened to me?
+Cosa mi è successo?
+
+What happens when you try to think about it?
+
+
+What if I give you 1000 Esperin for that job, is it ok?
+
+
+What is Artis?
+Cos'è Artis?
+
+What is a card?
+
+
+What is growing and shrinking at the same time?
+
+
+What is my current hairstyle and hair color?
+
+
+What is this "legion"?
+
+
+What is this building?
+
+
+What is this guild for?
+
+
+What is this place?
+
+
+What is your tipiou trying to do?
+
+
+What item would you like to bleach?
+
+
+What kind of help do you need?
+
+
+What kind of help?
+Che tipo di aiuto?
+
+What kinds of books are there here?
+
+
+What service do you offer?
+
+
+What should I do after taking these clothes?#0
+Cosa dovrei fare dopo aver preso questi vestiti?
+
+What should I do after taking these clothes?#1
+Cosa dovrei fare dopo aver preso questi vestiti?
+
+What should I do, again?
+
+
+What was your riddle?
+
+
+What will be the bait for the fish?
+
+
+What would you like me to do?
+
+
+What would you like to bury?
+
+
+What would you like today?
+
+
+What yeye could I do for you today?
+Cosa posso yeyeye fare per te?
+
+What yoiis should know:
+
+
+What're you looking at?!
+
+
+What's that food?
+Che cos'e' questo cibo?
+
+What's that?
+Che cos'e'?
+
+What's wrong with your clothes?
+
+
+What's your story again?
+
+
+What?
+
+
+What? It's not good enough?
+
+
+What? This reward is too small!
+Cosa? Questa ricompensa è troppo piccola!
+
+What? Why? They aren't more attractive than me, why do you want to see them?
+
+
+What?! This tritan is the worse shirker I ever met!
+Cosa? Quel tritan è il peggiore scansafatiche abbia mai conosciuto.
+
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+
+
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+Una volta aperto l'inventario, puoi equipaggiare un oggetto selezionandolo col mouse e cliccando il tasto 'Equipaggia'. Puoi anche riporlo nuovamente nell'inventario cliccando il tasto 'Rimuovi'.
+
+Where are my old clothes?
+Dove sono i miei vecchi vestiti?
+
+Where can I find Julia?#0
+Dove posso trovare Julia?
+
+Where can I find Julia?#1
+Dove posso trovare Julia?
+
+Where can I find a half croconut?
+
+
+Where can I find some Croc Claws?
+
+
+Where can I find some food?
+Dove posso trovare del cibo?
+
+Where can I find your crew?
+Dove posso trovare la tua ciurma?
+
+Where is the Merchant Guild?
+
+
+Where is the damn salt?! Give me the salt, I know you have it!
+Maledizione dov'e' il sale?! Dammi il sale. So che ce l'hai tu!
+
+Where is the hill?
+
+
+Where is the light armor shop?
+
+
+Where is the market?
+
+
+Where should I go?
+
+
+Where would you like to go now?
+
+
+Which of your weapons do you want to use in order to cut this @@?
+Quale arma vuoi usare per tagliare @@?
+
+Which skill do you wish to change?
+
+
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+
+
+Whitesmith
+
+
+Who are these friends?
+
+
+Who are yeye looking for?
+Chi stai cercando?
+
+Who are you looking for?
+Chi stai cercando?
+
+Who are you?
+Chi sei tu?
+
+Who is Don?
+
+
+Who is she?
+Chi è lei?
+
+Who is the blacksmith outside?
+
+
+Who should I search for?
+Chi dovrei cercare?
+
+Who's this Julia?
+Chi è Julia?
+
+Why Frenchy? It's a Russian!#0
+Perchè Frenchy? E' russa!
+
+Why Frenchy? It's a Russian!#1
+Perchè Frenchy? E' russo!
+
+Why are you asking? And who are you too? I've never seen you around before...#0
+
+
+Why are you asking? And who are you too? I've never seen you around before...#1
+
+
+Why are you hiding?
+Perchè ti nascondi?
+
+Why don't you come down to talk?
+Pechè non vieni giù a parlare?
+
+Why don't you come out?
+Perchè non vieni fuori?
+
+Why not, I need to train anyway.
+Perchè no? Devo allenarmi comunque.
+
+Why not, I've got plenty of free time.
+Perchè no, ho un sacco di tempo libero.
+
+Why not, but who are you, and what kind of help do you need?
+Perche' no, ma chi saresti, e che genere di aiuto hai bisogno?
+
+Why not, this might get interesting.
+Perché no, potrebbe essere interessante.
+
+Why would the Legion request my help for only 5 potions?
+
+
+Why?
+Perché?
+
+Why? And who should you bring it back to?
+Perche'? E a chi la dovresti portare indietro?
+
+Wind and grass is nice and cool, so juicy sweet...
+
+
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+
+
+With it, you can safely move items and funds between your characters.
+
+
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+
+
+With script
+
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+
+
+Withdraw.
+
+
+Wizard
+
+
+Wooden Bow
+
+
+Wooden Sword
+
+
+Wow, it seems everyone knows my name!
+Wow, sembra che tutti conoscano il mio nome!
+
+Xilaxa#001-1
+
+
+Yay, it worked! I removed a spike.
+
+
+Yaya, you should go see her! She'll be happy to see you.#0
+Sì sì, dovresti andare a visitarla! Sarebbe contenta di vederti.
+
+Yaya, you should go see her! She'll be happy to see you.#1
+Sì sì, dovresti andare a visitarla! Sarebbe contenta di vederti.
+
+Yayayaya, it's the first time someone is dressed worse than us!
+
+
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+E' sempre cosi' *hic* in Esperia, ma non mi avrete mai! *burp*
+
+Yeah, but I would like to make sure I get a reward.
+Sì, ma vorrei sapere se avrò una ricompensa.
+
+Yeah, but what reward will I get?
+Sì, ma cosa avrò in cambio?
+
+Yeah, well what's the difference?
+Si', be' qual e' la differenza?
+
+Yeah, yeah, of course you don't...
+Certo, certo, immaginavo...
+
+Yellow Cotton Dye
+
+
+Yes
+
+
+Yes I am and you are going to face justice!
+
+
+Yes I am.
+
+
+Yes I do.
+
+
+Yes he did.
+Sì
+
+Yes what do you need?
+
+
+Yes!
+Sì!
+
+Yes! @@ is written on my cookie list.
+Sì! @@ è nella mia lista dei biscotti.
+
+Yes, Arpan gave me these clothes.
+Sì, Arpan mi ha dato questi vestiti.
+
+Yes, I am sure.#0
+
+
+Yes, I am sure.#1
+
+
+Yes, I do.
+Si'.
+
+Yes, I feel strong enough for dangerous combats!
+Si', mi sento abbastanza forte per affrontare combattimenti all'ultimo sangue!
+
+Yes, I have some! "5x Black Iron Ingots"
+
+
+Yes, and he promised to be home soon.
+
+
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+Si' infatti. Prima di tutto preferisco esplorare i posti che vedo per la prima volta.
+
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+E' proprio cosi'! Non siete per niente capaci. E' da ormai troppo tempo che sta aspettando le vostre provviste. Muovetevi, fannulloni!
+
+Yes, it's me. It's such a fine view from here!
+
+
+Yes, yes I know... Too bad then. See you soon!
+Sì, lo so... Peccato. Ci vediamo!
+
+Yes.
+Sì.
+
+Yes?
+
+
+Yeye @@!
+Yeye @@!
+
+Yeye ask too much but do too little. Take this box and stop talking.
+
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+Yeye stare all'erta con il cibo di animali selvaggi, alcuni sono pericolosi, specialmente i Crocs.
+
+Yeye gave my box to Gugli? Nice, nice yeye!
+Yeye ha dato mia cassa a Gugli? Bello, bello yeye!
+
+Yeye got good eyes and seem to have fully recovered from your injuries...
+Yeyo avere occhi buoni e sembrare essere completamente guarito...
+
+Yeye seen this yoiis at the bottom of the island, check around.
+Yeye avere visto quel yoyoraio nella parte bassa dell'isola.
+
+Yeye seen this yoiis at the top of the island.
+Yeye avere visto quel yoyoraio nella parte alta dell'isola.
+
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+Yeye avere ancora la mia cassa? Perdere tempo meno lavorare di piu'. Vai a dare a Gugli!
+
+Yeye sure? I'll yaye some more food in the next box then.#0
+Yeya e' sicura? Io mettere piu' cibo nella prossima cassa allora.
+
+Yeye sure? I'll yaye some more food in the next box then.#1
+Yeyo e' sicuro? Io mettere piu' cibo nella prossima cassa allora.
+
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+Cervello di Yeye e' ancora pieno di acqua marina se Yeye non riesce a capire la bellezza di questo posto.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+Yeye, sei molto fortunato di essere viva. Sei in buona forma per camminare, ti ricordi cos'è successo?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+Yeye, sei molto fortunato di essere vivo. Sei in buona forma per camminare, ti ricordi cos'è successo?
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#0
+
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#1
+
+
+Yeye.
+Yeye.
+
+Yoiis envies a rainbow in the sky?
+
+
+Yoiis is not yet ready to make his own dyes.
+
+
+Yoiis should look there.
+
+
+You already are at your destination!
+
+
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+
+
+You already did enough for us, follow Nard's advice and get some rest.
+
+
+You already have a homunculus
+
+
+You already have a pet.
+
+
+You already have this quest skill.
+
+
+You already looked here.
+
+
+You already registered. Waiting for your partner...
+
+
+You already took a @@, please put this one back in the box.
+
+
+You are already mounting something else
+
+
+You are already registered here.#0
+
+
+You are already registered here.#1
+
+
+You are exhausted, you should rest a bit.#0
+
+
+You are exhausted, you should rest a bit.#1
+
+
+You are full of wine, my friend...
+Sei pieno di vino, amico...
+
+You are honest, I like it.
+
+
+You are in the Blacksmith's house, by Jove!
+
+
+You are just sitting on the shadow of your store.
+
+
+You are new around here, right?#0
+
+
+You are new around here, right?#1
+
+
+You are no longer killable.
+
+
+You are no longer the Guild Master.
+
+
+You are not allowed to reduce the length of a ban.
+
+
+You are not authorized to warp from your current map.
+
+
+You are not authorized to warp someone to this map.
+
+
+You are not authorized to warp someone to your current map.
+
+
+You are not authorized to warp this player from their map.
+
+
+You are not authorized to warp to this map.
+
+
+You are not authorized to warp to your save map.
+
+
+You are not in a guild.
+
+
+You are not in jail.
+
+
+You are now
+
+
+You are now divorced!
+
+
+You are now immune to attacks.
+
+
+You are now officially part of my crew! Thanks again for your help.
+Ora fai ufficialmente parte della mia ciurma! Grazie ancora per il tuo aiuto.
+
+You are now part of the crew... At least for us down here!
+Ora sei parte della ciurma... Almeno per noi di quaggiu'!
+
+You are on a raft, adrift in the sea.
+Sei su una zattera. In mezzo al mare.
+
+You are on the human resource wing of the Town Hall.
+
+
+You are unable to change your job.
+
+
+You are weird, I have to go sorry.#0
+
+
+You are weird, I have to go sorry.#1
+
+
+You bored me, see you later.
+
+
+You broke the target's weapon.
+
+
+You buried @@ @@.
+
+
+You can already rename your pet.
+
+
+You can also answer in your native language or in English.
+
+
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+Puoi anche attaccare un nemico usando la tastiera premendo il tasto 'A' per selezionarlo, e il tasto 'Ctrl' per attaccarlo.
+
+You can also improve your equipment in a totally different way with the use of cards.
+
+
+You can also manually stop it at any time with: @exprate default
+
+
+You can also read The Book of Laws at any time to see the rules.
+
+
+You can also simply talk to any citizen around you by clicking on them.
+
+
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+
+
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+Puoi attaccare un mostro cliccandoci sopra. Una volta selezionato, noterai una barra vicino al tuo bersaglio che ti rivela quanta vita gli rimane.
+
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+
+
+You can drag and drop an item to the NPC window or select an item through your inventory.
+
+
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+
+
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+Puoi capire subito se un avversario e' facile da uccidere o impossibile da sconfiggere. Non provare a combattere creature troppo potenti per te. Rischieresti la vita per niente.
+
+You can find novels and poems on this floor.
+
+
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+
+
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+Li puoi trovare nell'oceano, fra i coralli e altre creature marine. Ma oggi è meglio che eviti di tuffarti in acqua, il mare e' troppo agitato.
+
+You can go upstairs and choose a different room if you want.
+
+
+You can have %d items on your autolootitem list.
+
+
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+
+
+You can not change to this job by command.
+
+
+You can now attack and kill players freely.
+
+
+You can now be attacked and killed by players.
+
+
+You can now rename your pet.
+
+
+You can now stay with your new friends and enjoy the warm sand of this little island.
+Adesso puoi stare coi tuoi nuovi amici e goderti la calda sabbia di quest'isoletta.
+
+You can read some lines that are nicely carved into the soft wooden planks.
+
+
+You can read the book that I gave you earlier at the library if you lost it.
+
+
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+
+
+You can try talking with some other sailors to get some information about that.
+Puoi provare a parlare con qualche altro marinaio per avere maggior informazioni.
+
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+
+
+You can use it to clear your stats, to start freshly if you see what I mean...
+
+
+You can use many diverse items to lure fishes.
+
+
+You can yaye some @@s by hitting these crocotrees.
+Puoi yeyere alcuni @@ colpendo forte questi Crocotree.
+
+You can't add a guild bound item to a character without guild!
+
+
+You can't add a party bound item to a character without party!
+
+
+You can't carry another @@? What a shame.
+
+
+You can't clean a cart while vending!
+
+
+You can't create chat rooms in this map
+
+
+You can't drop items in this map
+
+
+You can't go there!
+Non puoi andare la!
+
+You can't leave battleground guilds.
+
+
+You can't open a shop in this map
+
+
+You can't open a shop on this cell.
+
+
+You can't return your pet because your inventory is full.
+
+
+You can't trade in this map
+
+
+You can't use commands while dead.
+
+
+You can't withdraw that much money
+
+
+You cannot autotrade when dead.
+
+
+You cannot change guild leaders in this map.
+
+
+You cannot change party leaders in this map.
+
+
+You cannot decrease that stat anymore.
+
+
+You cannot increase that stat anymore.
+
+
+You cannot join the '%s' channel because you've been banned from it
+
+
+You cannot use this command when dead.
+
+
+You cannot use this item while sitting
+
+
+You cannot use this item while your storage is open
+
+
+You caught a @@ but had no room in your inventory to carry it.
+
+
+You caught a @@!
+
+
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+
+
+You clearly need to be more public-spirited.
+
+
+You concentrate and try to summon old memories from within your mind.
+
+
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+In questa maniera potrai conoscere altri marinai e... Questo berretto ovviamente verrà riconosciuto come un segno di appartenenza alla nostra ciurma.
+
+You could start by talking to Gugli. He always has tasks for people willing to help!
+
+
+You currently cannot open your storage.
+
+
+You currently have @@ Esperin on your bank account.
+
+
+You do not give me much options.
+
+
+You do not have a cart to be cleaned.
+
+
+You do not have a homunculus.
+
+
+You do not have enough Esperin on your bank account.
+
+
+You do not have enough Esperin on yourself.
+
+
+You do not have the required access privileges to use the Super Menu.
+
+
+You do not possess a cart to be removed
+
+
+You do not seem to have enough money, come back later!
+
+
+You don't expect me to eat that, do you? Give me something else!
+Non ti aspetterai mica che lo mangi, vero? Dammi qualcosa di diverso!
+
+You don't have any @@, are you mocking me?
+
+
+You don't have any @@.
+
+
+You don't have enough @@s on you.
+
+
+You don't have enough money, bring @@ E.
+
+
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+
+
+You don't have this quest skill.
+
+
+You don't seem to be from the Legion, let's do a game.
+
+
+You failed!
+
+
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+
+
+You fell asleep.#0
+
+
+You fell asleep.#1
+
+
+You found a small chest, surprisingly heavy for it's size.
+
+
+You found him!
+
+
+You found something!
+
+
+You got married to @@!
+
+
+You have %d new emails (%d unread)
+
+
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+
+
+You have already opened your guild storage. Close it first.
+
+
+You have already opened your storage. Close it first.
+
+
+You have an awful case of amnesia.
+
+
+You have become the Guild Master!
+
+
+You have been jailed by a GM.
+
+
+You have been jailed for an unknown amount of time.
+
+
+You have been jailed indefinitely.
+
+
+You have been recovered!
+
+
+You have been so nice to me. So please, take one.#0
+Sei stata comprensiva con me. Quindi, per favore, prendine pure una.
+
+You have been so nice to me. So please, take one.#1
+Sei stato comprensivo con me. Quindi, per favore, prendine pure una.
+
+You have forgotten the skill.
+
+
+You have learned the skill.
+
+
+You have mounted a Peco Peco.
+
+
+You have mounted your Dragon.
+
+
+You have mounted your Mado Gear.
+
+
+You have mounted your Warg.
+
+
+You have mounted.
+
+
+You have put your finger on it, I am not.
+
+
+You have released your Dragon.
+
+
+You have released your Mado Gear.
+
+
+You have released your Peco Peco.
+
+
+You have released your Warg.
+
+
+You have released your mount.
+
+
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+
+
+You have to find him, or else I will tell him that you did not help me.
+
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+
+
+You hear a loud scream. It must be the creaking of the wooden door...
+
+
+You hear some creeping and crawling sounds from the murkiness below.
+
+
+You hear some sound behind the door.
+
+
+You hide your shovel.
+
+
+You hit the nail on the head, it's the Legion of Gasaron!
+
+
+You hit too hard with your fist, you destroyed your @@.
+Hai tirato un pugno troppo forte, distruggendo il @@.
+
+You hold the shovel in your hands.
+
+
+You honor me, my beauty, but I'm already taken by Julia!#0
+
+
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+
+
+You just need one fishing rod, although you should take more than one single bait.
+
+
+You killed @@ Fluffies.
+
+
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+
+
+You know, yeyes love to chat while working.
+Sai, ai marinai piace parlare mentre lavorano.
+
+You lack some very basic skills...
+
+
+You left your fishing spot!
+
+
+You lie in the bed.
+
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+
+
+You like these hats, right?
+Ti piacciono quei cappeli, vero?
+
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+
+
+You look nice, do you want to help me?
+
+
+You made a cash deposit of @@ E.
+
+
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+
+You mentioned the quality of your wine.
+Parlavi della qualità del tuo vino
+
+You missunderstood, it's 5 potions.
+
+
+You must enter a name.
+
+
+You must enter a player name or ID.
+
+
+You need %s to mount!
+
+
+You need to be a Guild Master to use this command.
+
+
+You need to be a member of the Merchant Guild to have a chance there.
+
+
+You need to be a party leader to use this command.
+
+
+You need to cross the crocojungle heading north.
+Devi attraversare la giungla di palme da croco che va verso Nord.
+
+You need to input a option
+
+
+You need to type the answer of this riddle in the NPC window.
+
+
+You notice a young boy sitting on one of the highest branches of the tree.
+
+
+You now also have access to the Legion building. Good job, you earned it.
+
+
+You open a book named @@.
+
+
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+Aprendo il libro, sembra che l'acqua del mare l'abbia danneggiato irreparabilmente. Alcune pagine non sono piu' leggibili. Altre, semplicemente, sono andate perdute.
+
+You opened the @@ in two parts, but you crushed one of them.
+Hai aperto il @@ in due parti, ma solo una e' rimasta integra.
+
+You opened the chest
+
+
+You perfectly cut your @@ into two edible parts.
+Hai tagliato perfettamente il @@ in due parti integre pronte da mangiare.
+
+You pick up the package.
+
+
+You probably don't have much business in this city as you don't remember who you are.
+
+
+You pulled too late and lost the bait...
+
+
+You pulled too soon and lost the bait.
+
+
+You receive @@ E!
+
+
+You receive a @@!
+
+
+You received @@ EXP and @@ E.
+
+
+You request has been rejected by autoreject option.
+
+
+You scare the piou, but let it go.
+
+
+You search the tree but don't find anybody.
+
+
+You see a dust covered book on the shelf...
+
+
+You see a raijin boy, sitting on the edge of the dock.
+
+
+You see a young elven girl, with a strong sense of pain in her face.
+
+
+You see some fish reflecting the sun on the surface of the water.
+
+
+You see these pious around us?
+Li vedi questi Piou tutt'attorno?
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+
+
+You see, folks around here that get my cookies have the distinction of being...
+
+
+You see? I'm working here!
+Non vedi? Sto lavorando!
+
+You seem a bit tired sir.
+
+
+You seem more cultivated than you look.
+
+
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+
+
+You should arrive at a park with a hill nearby.
+
+
+You should ask Maxe. He's an early riser.
+
+
+You should check on the highest part of the cliff, I was hiding there.
+
+
+You should come back when you have some free space.
+
+
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+
+
+You should go and get some sleep.
+Dovresti andare a riposare.
+
+You should go see him. He is one of the most experienced sailors we have.
+Dovresti andare a trovarlo. E' uno dei marinai piu' esperti che abbiamo.
+
+You should go see them.
+Dovresti andare da loro.
+
+You should have a shop open in order to use @autotrade.
+
+
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+
+
+You should know this, an item like this can't be bleached.
+
+
+You should look for a seller named Fexil around the merchant square.
+
+
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+
+
+You should talk to Magic Arpan first.
+Dovresti parlare con
+
+You should walk to the north to find him.
+Per trovarlo dirigiti a nord.
+
+You should walk to the north.
+Dovresti dirigerti a nord.
+
+You shouldn't believe every tale drunken sailors tell you.
+
+
+You step on something, a panel half overgrown by moss, it has writing on it...
+
+
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+
+
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+Hai ancora qualche giorno prima che arriviamo al porto, magari puoi imparare qualcosa da loro?
+
+You still have a 90% discount on one piou.
+
+
+You still haven't completed your tasks.
+Non hai ancora portato a termine il tuo compito.
+
+You still need to give me boxes from:
+Devi ancora portarmi le casse di:
+
+You stupid, he's English, look at the shape of his head.#1
+
+
+You stupid, she's English, look at the shape of her head.#0
+
+
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+
+
+You take good care of your piou. Remember to feed it every day.
+
+
+You take the clothes from the chest.
+Hai preso i vestiti dal baule.
+
+You take your fishing rod and leave.
+
+
+You tell me. Do I deserve a cookie?
+
+
+You told me that you 'were' important.
+Mi avevi detto che eri una persona importante.
+
+You tried to embarrass me, am I right?!
+
+
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+Hai provato a sbarazzarti di me, eeh? Ma, sorpresa! Sono ancora qui... *hic* O li'...
+
+You waited too long and lost the bait...
+
+
+You were gone so I thought you let me down.
+
+
+You were in bad shape, you should be happy we found you before the sea killed you.#0
+Eri in una brutta situazione, dovresti essere felice che ti abbiamo trovato prima che il mare ti uccidesse.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#1
+Eri in una brutta situazione, dovresti essere felice che ti abbiamo trovato prima che il mare ti uccidesse.
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0
+
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1
+
+
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+
+
+You will be able to find her in the market in the south-west of Artis.
+
+
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+Troverai un incrocio con un'insegna in legno. Lui e' sulla sinistra.
+
+You will remain
+
+
+You will respawn at this place if defeated in combat.
+
+
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+
+
+You withdrew a total of @@ E.
+
+
+You yoiis should walk to the north.
+Yoyu dovrebbe camminare verso nord.
+
+You'll first need to help my friends.
+Prima devi aiutare i miei amici.
+
+You'll want your fishing rod to be flexible but solid.
+
+
+You're already autolooting this item type.
+
+
+You're already autolooting this item.
+
+
+You're already in the '%s' channel
+
+
+You're already with a '%s' costume, type '@costume' to remove it.
+
+
+You're confusing me with someone else.
+
+
+You're currently not autolooting this item type.
+
+
+You're currently not autolooting this item.
+
+
+You're like the rest of this filthy crew, I can't trust you!
+Sei come tutto il resto di questa sudicia ciurma, non posso fidarmi di te!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#0
+Sei come tutto il resto di questa sudicia ciuma. Il tuo nome e' gia' nella lista dei traditori.
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#1
+Sei come tutto il resto di questa sudicia ciuma. Il tuo nome e' gia' nella lista dei traditori.
+
+You're lucky that I'm a generous person, here's another one.
+
+
+You're not allowed to talk on this channel
+
+
+You're not dead.
+
+
+You're not disguised.
+
+
+You're not in a guild.
+
+
+You're not in that channel, type '@join <#channel_name>'
+
+
+You're not part of the '%s' channel
+
+
+You're not the master of your guild.
+
+
+You're not the owner of channel '%s'
+
+
+You're now in the '#%s' channel for '%s'
+
+
+You're now in the '%s' channel
+
+
+You're on La Johanne, a merchant ship.
+
+
+You're on a ship, we're on our way to the commercial capital of Artis.
+Sei su una nave, siamo sulla strada per la capitale commerciale di Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0
+Sei sulla nostra nave, abbiamo fatto tappa su un'isoletta e siamo prossimi a finire la nostra lunga avventura commerciale nella città di Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1
+Sei sulla nostra nave, abbiamo fatto tappa su un'isoletta e siamo prossimi a finire la nostra lunga avventura commerciale nella città di Artis.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1
+
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0
+
+
+You're right, it's about Julia.#1
+
+
+You're right, it's about you.#0
+
+
+You're talking too fast!
+
+
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+
+
+You're welcome. If you can't remember something, just come back here!
+Prego. Se non ti ricordi qualcosa torna pure qui!
+
+You've become the party leader.
+
+
+You've been revived!
+
+
+You've died.
+
+
+You've left the '%s' channel
+
+
+You've reached the highest natural place of Artis, enjoy the view.
+
+
+You've reached your slave clones limit.
+
+
+You... You eat... rattos? I think you're just a fool.
+Tu... Tu mangi... carne di Ratto? Credo tu sia solo un folle.
+
+You? Here?
+Tu? Qui?
+
+Your GM level doesn't authorize you to %s the player '%.*s'.
+
+
+Your GM level doesn't authorize you to perform this action on the specified player.
+
+
+Your GM level doesn't authorize you to perform this action.
+
+
+Your Game's EXE file is not the latest version.
+
+
+Your account has an 'Incorrect Password'...
+
+
+Your account has been banished until
+
+
+Your account has been blocked by the GM Team.
+
+
+Your account has been prohibited to log in.
+
+
+Your account has been rejected from server.
+
+
+Your account has been totally erased.
+
+
+Your account has expired.
+
+
+Your account is 'Unregistered'.
+
+
+Your account is no longer authorized.
+
+
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+
+
+Your autolootitem list has been reset.
+
+
+Your autolootitem list is empty.
+
+
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+
+
+Your autoloottype list has been reset.
+
+
+Your autoloottype list is empty.
+
+
+Your body aches, even your hair hurts, and the bright daylight is painful.
+
+
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+
+
+Your cart was cleaned.
+
+
+Your class can't mount!
+
+
+Your current memo positions are:
+
+
+Your effect has changed.
+
+
+Your global chat is no longer bound to the '#%s' channel
+
+
+Your global chat is not bound to any channel
+
+
+Your global chat is now bound to the '%s' channel
+
+
+Your group has been changed.
+
+
+Your guild storage was cleaned.
+
+
+Your guild's storage has already been opened by another member, try again later.
+
+
+Your hairstyle is @@ and its color is @@.
+
+
+Your hands are too weak, you did not succeed in opening this @@.
+Le tue mani sono troppo deboli, non hai aperto il @@.
+
+Your head is suddently heavy, your eyes are closing...
+
+
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+
+
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+
+
+Your homunculus doesn't evolve.
+
+
+Your job has been changed.
+
+
+Your mind is set? You will loose the color dye during this process.
+
+
+Your name is Ianus or Janus?
+
+
+Your position has been saved.
+La tua posizione è stata salvata.
+
+Your save point has been changed.
+
+
+Your sex has been changed (disconnection required to complete the process)...
+
+
+Your sister sent me to find you. Your mother is worried.#0
+
+
+Your sister sent me to find you. Your mother is worried.#1
+
+
+Your storage was cleaned.
+
+
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+
+
+Zzzzzzzzz...
+
+
+[ K.S Protection Active - Option: Guild ]
+
+
+[ K.S Protection Active - Option: Party ]
+
+
+[ K.S Protection Active - Option: Self ]
+
+
+[ K.S Protection Inactive ]
+
+
+[ Map K.S Protection Active ]
+
+
+[ Map K.S Protection Inactive ]
+
+
+[ ^EE0000%s^000000 ]
+
+
+[%d] seconds left until you can use
+
+
+[^EE0000%s^000000]
+
+
+a ground!
+terra!
+
+a quiet place,
+un posto tranquillo,
+
+ban
+
+
+block
+
+
+body/armor,
+
+
+both hands,
+
+
+change the sex of
+
+
+conf/import/msg_conf.txt
+
+
+data @@ @@ @@ data
+
+
+debug
+
+
+delta
+
+
+feet,
+
+
+fisherman
+
+
+garment,
+
+
+hairstyle_config
+
+
+left accessory,
+
+
+left hand,
+
+
+life
+
+
+line @@: @@
+
+
+lower head,
+
+
+lower/mid head,
+
+
+lower/mid/top head,
+
+
+lower/top head,
+
+
+marriage1
+
+
+mid head,
+
+
+no
+
+
+no active MOTD
+
+
+no active broadcast
+
+
+npc1
+
+
+npc1#door
+
+
+npc2
+
+
+npc3
+
+
+npc4
+
+
+npc5
+
+
+npc6
+
+
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+
+
+option '%s' is not enabled on channel '%s'
+
+
+option '%s' is now disabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s' with %d seconds
+
+
+right accessory,
+
+
+right hand,
+
+
+skill %d: %s (%s)
+
+
+test @@
+
+
+test1
+
+
+test2
+
+
+top head,
+
+
+unban
+
+
+unblock
+
+
+value '%d' for option '%s' is out of range (limit is 0-10)
+
+
+yes
+
+
+| Guild: '%s'
+
+
+| Location: %s %d %d
+
+
+| Lv:%d/%d | Job: %s
+
+
+| Party: '%s'
+
+
+↠Exit
+
+
+↑ Legion
+
+
+↓ Market Place
+
+
diff --git a/langs/lang_nl.old b/langs/lang_nl.old
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/langs/lang_nl.old
diff --git a/langs/lang_nl.txt b/langs/lang_nl.txt
new file mode 100644
index 000000000..c17cbf12d
--- /dev/null
+++ b/langs/lang_nl.txt
@@ -0,0 +1,844 @@
+Copyright (C) 2010-2014 Evol Online
+*hick*
+
+
+@@ is helping me.
+
+
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+
+
+Alige
+
+
+AligeTrigger
+
+
+All that I had to eat were these berries... Berries... Berries...
+
+
+Alright, bye!
+
+
+Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?
+
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#0
+
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1
+
+
+And please, no berries. No more!
+
+
+And what kind of help do you need?
+
+
+Are you ok?
+
+
+AreaBottom
+
+
+AreaMiddle
+
+
+AreaNPC
+
+
+AreaTop
+
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+
+
+As you can walk around, it'll be an easy task for you. Impale me one of them!!
+
+
+As you open your eyes and look around, you see a large ship.
+
+
+BillyBons
+
+
+Box
+
+
+But more than everything, she is the one which took care of you when you were in coma.
+
+
+But until then, you need to stay here, there is nothing else to do anyway.
+
+
+But who am I?
+
+
+But you won't *hick* me this time...
+
+
+But... if he is amnesic like Julia said, we don't need to worry about him.
+
+
+But... if she is amnesic like Julia said, we don't need to worry about her.
+
+
+Can you bring me something which isn't a vegetable?
+
+
+Click on the NPCs around you to continue the introduction.
+
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+
+
+Could you explain to me where I am?
+
+
+Could you help me please?
+
+
+Could you tell me where I am?#0
+
+
+Could you tell me where I am?#1
+
+
+Damn you! You better not tell anyone that you've seen me!
+
+
+Dan
+
+
+Devis
+
+
+Do you have an other question for me?
+
+
+Do you have anything for me today?
+
+
+Don't do do theee... *hick* with me eh!
+
+
+DoorUpwards
+
+
+Elmo
+
+
+Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!
+
+
+Excuse me? Do you know who I am?#0
+
+
+Excuse me? Do you know who I am?#1
+
+
+Ggrmm grmmm...
+
+
+Good job!
+
+
+Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.
+
+
+Good, good!
+
+
+He he... OK, I'm going to the upper level and inform the captain.
+
+
+He told me nothing about that.
+
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!
+
+
+Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.
+
+
+Hello, boy!
+
+
+Hello, girl!
+
+
+Here's your reward!
+
+
+Hey Frenchy!#0
+
+
+Hey Frenchy!#1
+
+
+Hey you! Do you hear us? Are you okay?
+
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!
+
+
+Hey, girl!
+
+
+Hey, man!
+
+
+Hey, psst! You're not a sailor, right?
+
+
+Hey, you should go see Julia to be registered on the ship board.
+
+
+Hi, nice to see you!
+
+
+Hidden person
+
+
+Hidden person doesn't answer
+
+
+How is *hick* possible??
+
+
+I am, who are you?
+
+
+I beg you, please, pleeeease...
+
+
+I can't remember anything.#0
+
+
+I can't remember anything.#1
+
+
+I don't have anything good for you today.
+
+
+I don't need your help right now, come back later.
+
+
+I don't want this, give me something else.
+
+
+I don't want to change my language, sorry.
+
+
+I feel ok.#0
+
+
+I feel ok.#1
+
+
+I made a mistake, I would like to change my language.#0
+
+
+I made a mistake, I would like to change my language.#1
+
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#0
+
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#1
+
+
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+
+
+I only remember I was rescued by you.#0
+
+
+I only remember I was rescued by you.#1
+
+
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+
+
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+
+
+I speak Dutch
+
+
+I speak English
+
+
+I speak Flemish
+
+
+I speak French
+
+
+I speak German
+
+
+I speak Italian
+
+
+I speak Russian
+
+
+I speak Spanish
+
+
+I think I should report you to the crew members.
+
+
+I will give her everything she needs, don't worry.
+
+
+I will give him everything he needs, don't worry.
+
+
+I will give you @@gp.
+
+
+I will yaying do.
+
+
+I will.
+
+
+I wonder too...
+
+
+I'd like to catch one of them, but they are flying away when I try.
+
+
+I'll share my berries with you, if you help me.
+
+
+I'm called Alige, and I've been hiding here for few weeks.
+
+
+I'm called Julia, it's me who took care of you some days ago, when we found you back on the sea, I'm very happy to see that you seem okay now!
+
+
+I'm losing my mind, I need something else to eat!
+
+
+I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!
+
+
+I'm not.
+
+
+I'm sick, I'm going back to bed.#0
+
+
+I'm sick, I'm going back to bed.#1
+
+
+If I saw *hick* who you wereee.... *hips* Would not have helped you!
+
+
+In this cave, you see, I have lots of fun.
+
+
+It makes sense, do you think we should inform the capt'n about it?
+
+
+It'll be a good moment for you to do some exercice, as the ship is not very vast for that.
+
+
+It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!
+
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#0
+
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#1
+
+
+Julia
+
+
+Knifes on the table
+
+
+LeftBarrierCheck
+
+
+LeftDoorCheck
+
+
+Let me see your work...
+
+
+Magic Arpan
+
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0
+
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1
+
+
+Nard
+
+
+Narrator
+
+
+No problem, do you have an other question for me?
+
+
+No, I can't, I just wanted to travel across the seas for fun.
+
+
+No, thanks.
+
+
+No, they are way too dangerous for me!
+
+
+No.
+
+
+Nobody will know about the existence of the Mercurians
+
+
+Nobody! *burp*
+
+
+Nothing, sorry.
+
+
+OK, I think he's waking up, go see to him.
+
+
+OK, I think she's waking up, go see to her.
+
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+
+
+Oh good! Did he give you your money back as well?
+
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#0
+
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#1
+
+
+Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!
+
+
+Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!
+
+
+Oh, he's still alive!
+
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#0
+
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#1
+
+
+Oh, she's still alive!
+
+
+Oh... Err, yes I did, or, well, good day to you!
+
+
+Ok, Done. I'm sure that you've got some questions for me, feel free to ask them!
+
+
+Ok, I'll help you.
+
+
+Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+
+
+Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+
+
+Ok, ok. Come back if you change your mind.
+
+
+Okay, I'm ready to work!#0
+
+
+Okay, I'm ready to work!#1
+
+
+Okay, but what can you offer me?
+
+
+Okay, you can start!
+
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#0
+
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#1
+
+
+Perfect, which food did you get for me today?#0
+
+
+Perfect, which food did you get for me today?#1
+
+
+Peter
+
+
+Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!
+
+
+RightBarrierCheck
+
+
+RightDoorCheck
+
+
+Ronan
+
+
+Rrrr pchhhh...
+
+
+Sailors
+
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!
+
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew.
+
+
+She is the nurse and the shipkeeper of this ship, and also an excellent cook!
+
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+
+
+So, how do you feel? I see that Julia did a marvelous job! You look in good health now.
+
+
+So, how is it going? Did you meet any other crew members yet?
+
+
+Some sailors are trying to talk to you..
+
+
+Sorry but I can't tell you anything about that.
+
+
+Sorry but I have no time for this.
+
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+
+
+Sorry, but I'm busy right now.#0
+
+
+Sorry, but I'm busy right now.#1
+
+
+Suddenly, you hear a voice from the sky.
+
+
+Sure, Cap'tain.
+
+
+Thank you so much! Here, have some berries...
+
+
+Thank you, I'll take them.
+
+
+Thanks for helping me!
+
+
+That's a good idea, go rest a bit and I'll see you tomorow!
+
+
+The giant bogeyman!
+
+
+The sailor chugs his beer
+
+
+The sailor is turning his back to you.
+
+
+The sailors take you aboard their ship to help you.
+
+
+There are still some rattos left! Do you want to abort the quest?
+
+
+There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.
+
+
+There is some knifes on the table, do you want to take one?
+
+
+This box is locked.
+
+
+This door seems locked
+
+
+This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+
+
+This girl needs help, let's rescue her!
+
+
+This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+
+
+This guy needs help, let's rescue him!
+
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+
+
+Too bad that you do not want to help me.
+
+
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+
+
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#0
+
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#1
+
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#0
+
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#1
+
+
+What am I suposed to say?
+
+
+What are you saying guys, it's a yoiis!#0
+
+
+What are you saying guys, it's a yoiis!#1
+
+
+What are you talking about? Which guild?
+
+
+What do you want today?
+
+
+What happened to me?
+
+
+What is Artis?
+
+
+What should I do after taking these clothes?#0
+
+
+What should I do after taking these clothes?#1
+
+
+What yeye could I do for you today?
+
+
+What? This reward is too small!
+
+
+Where are my old clothes?
+
+
+Where can I find Julia?#0
+
+
+Where can I find Julia?#1
+
+
+Where can I find some food?
+
+
+Who are you?
+
+
+Who is this Julia?
+
+
+Why Frenchy? It's a Russian!#0
+
+
+Why Frenchy? It's a Russian!#1
+
+
+Why are you hiding?
+
+
+Why don't you go outside?
+
+
+Why not, I need to train anyway.
+
+
+Why not... but, who are you?
+
+
+Yaya, you should go see her! She will be happy to see you.#0
+
+
+Yaya, you should go see her! She will be happy to see you.#1
+
+
+Yayayaya, for the first time someone is dressed worse then us!
+
+
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+
+
+Yeah, but what reward will I get?
+
+
+Yes he did.
+
+
+Yes, Arpan gave me these clothes.
+
+
+Yes, please!
+
+
+Yes.
+
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#0
+
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#1
+
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+
+
+Yeye, you still did not get your clothes!#0
+
+
+Yeye, you still did not get your clothes!#1
+
+
+Yeye.
+
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+
+
+You are full of wine, my friend...
+
+
+You are on a raft, adrift in the sea.
+
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#0
+
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#1
+
+
+You can go to your right to go to the upper level.#0
+
+
+You can go to your right to go to the upper level.#1
+
+
+You can't go there!
+
+
+You don't remember anything before this.
+
+
+You really are quite amnesic.
+
+
+You see some items in the box. Take them out?
+
+
+You should go and get some sleep.
+
+
+You should go see them.
+
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+
+
+You stupid, it's an english, look at her head form.
+
+
+You stupid, it's an english, look at his head form.
+
+
+You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....
+
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#0
+
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#1
+
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#0
+
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#1
+
+
+You?? Here??
+
+
+Zzzzzzzzzz
+
+
diff --git a/langs/lang_nl_BE.old b/langs/lang_nl_BE.old
new file mode 100644
index 000000000..16c02b243
--- /dev/null
+++ b/langs/lang_nl_BE.old
@@ -0,0 +1,1041 @@
+*hick*
+*hik*
+
+.
+.
+
+1. Do not bot. This means you are not allowed to use any automation programs or use keyboard tricks. Any away from keyboard activity will be considered as botting except standing still.
+1. Maak geen gebruik van 'bots'. Deze worden meestal omschreven als programmas die het spelverloop en verdiensten automatiseren. Elke spel-activiteit die niet direct bestuurd wordt door een speler word als 'het gebruik van bots' beschouwd.
+
+2. Do not spam. This also concerns trade spam.
+2. Maak geen gebruik van 'spam'. Dit is het herhaaldelijk sturen van gelijkaardige boodschappen, berichten en/of mededelingen. Ook in verband met handel wordt 'spam' niet getolereerd!
+
+3. Do not multibox. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups.
+3. Maak geen gebruik van meerdere clients. Je mag ten alle tijden slechts één actief personage aangemeld hebben. Met jezelf een groep vormen is namelijk erg zielig.
+
+4. Do not trash talk, beg or use rude language in your character name or in the chat, except for role play purposes.
+4. Let op je taal in zowel 'chat' als in de naam van je personage. Ongepast en onbeschoft taalgebruik is niet toegestaan.
+
+4. Do not trashtalk, beg or use rude language in your character name or in the chat, except for roleplay purposes.
+4. Let op je taal in zowel 'chat' als in de naam van je personage. Ongepast en onbeschoft taalgebruik is niet toegestaan.
+
+5. Do not speak any other language than English in public areas. You are free to speak any language you want in private chats or when alone with friends.
+5. In publieke ruimtes mag enkel Engels gesproken worden. In prive gesprekken, groepen, enz. mag je wel de taal naar keuze gebruiken, maar houd het proper.
+
+5. Do not speak any other language than English in public. You are free to speak any language you want in private chats or when alone with friends.
+5. In publieke ruimtes mag enkel Engels gesproken worden. In prive gesprekken, groepen, enz. mag je wel de taal naar keuze gebruiken, maar houd het proper.
+
+6. Follow the social convention listed on the RFC1855 article.
+6. Volg ten alle tijden de afspraken terug te vinden in de 'social convention' in het 'RFC1855' artikel.
+
+@@ is helping me.
+@@ helpt me.
+
+@@? Welcome my dear!#0
+Welkom, schatje
+
+@@? Welcome my dear!#1
+Hallo schat!
+
+A @@? There're plenty on this island!
+Een @@? Er zijn hier genoeg van op het eiland!
+
+A few moments ago, I heard your conversation with Darlin.
+Een tijdje terug hoorde ik je gesprek met Darlin.
+
+A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived.
+Een geweldige stad, nu de hoofdstad van deze eilanden, Esperia genaamd,
+
+ANYWAY, MAYBE WHEN YOU ARE LOOKING FOR FOOD WITH GUGLI YOU WILL HAVE THE TIME TO LOOK AT THIS!
+HOE DAN OOK, MISSCHIEN TERWIJL JE ETEN ZOEKT VOOR GUGLI KAN JE HIER OOK EENS NAAR KIJKEN?
+
+Aboard stand sailors trying to talk to you.
+Aan boord staan een groep zeelui. Ze proberen met je te praten.
+
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Over deze Asperiaanse gilde, ik vraag me wat af, als ik openlijk mag spreken. Er doen verhalen de ronde dat ze iets monsterlijks hebben gedaan en dat ze redelijk veel voor ons verborgen willen houden.
+
+About this Esperia's Guild, I'm not sure about them, frankly.
+Over deze Esperiaanse gilde, ik ben niet zo zeker van ze, om eerlijk te zijn.
+
+Acorn
+Eikel
+
+Aemil is a magnificent world unknown to us all.
+Aemil is a magnificent world unknown to us all.
+
+Ah... Gugli Gugli... He's too young to understand our conversation
+Ah... Gugli Gugli ... He's too young to understand our conversation.
+
+AligeTrigger
+AligeTrigger
+
+All that I had to eat were these berries... Berries... Berries...
+Alles dat ik had om te eten waren deze bessen... Bessen... Bessen...
+
+Alright! Yeye one more box and it'll be good.
+Oké! Nog maar een doos te gaan en het zal wel voldoende wezen.
+
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Oké, ik ga naar haar kamer om haar in het oog te houden. We weten nog steeds niet of ze vriend of vijand is...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Oké, ik ga naar zijn kamer kajuit. Houd om hem in het oog te houden. We weten nog steeds niet of hij vriend of vijand is...
+
+And please, no berries.
+En geen besse, alstublieft.
+
+And what kind of help do you need?
+Wat voor hulp heb je nodig?
+
+Anyway, if you ever feel interested, just click on my bag.
+Hoe dan ook, als je ooit geïntresseerd bent, klik je gewoon op mijn zak.
+
+Aquada
+Aquada
+
+Aquada Box
+Aquadadoos
+
+AreaBottom
+AreaBottom
+
+AreaMiddle
+AreaMiddle
+
+AreaNPC
+AreaNPC
+
+AreaTop
+AreaTop
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+Arrr, geef me geen bessen meer! Ik wil ze niet, stomme bessen, stomme ... stomme ... stomme!
+
+As they sailed on Oceania, great waters of Aemil, one of the groups found a land.
+Terwijl ze vaarden over Oceanië, de grote wateren van Aemil, één van de groepen stuitte op land.
+
+As you open your eyes, you see a large ship before you.
+Terwijl je je ogen opent, zie je een groot schip voor je.
+
+At this time, we were selling crab food on our old mushroom island.
+Round deze tijd verkopen we krabvoeding op ons oude paddenstoeleiland.
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPEN TO BE SOME PIRATES AROUND!
+MAAR IK KAN NIET, IK MOET DE ZEE IN DE GATEN HOUDEN, ZO KAN IK DE BEMANNING WAARSCHUWEN WANNEER ER PIRATEN ZOUDEN OPDUIKEN!
+
+Bag
+Zak
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Wees nog even geduldig. Nog een paar dagen en we komen aan in de haven van Artis...
+
+Bread
+Brood
+
+But you won't *hick* me this time...
+Maar je zal mij ditmaal *hik* niet...
+
+But... If she has amnesia like Julia said... We don't need to worry about her.
+Maar... als ze geheugenverlies heeft zoals julia zei... . We hoeven ons over haar geen zorgen maken.
+
+But... if he has amnesia like Julia said... We don't need to worry about him.
+Maar... als hij geheugenverlies heeft zoals julia zei... We moeten ons over hem geen zorgen maken.
+
+But... if she has amnesia like Julia said... We don't need to worry about her.
+Maar... als ze geheugenverlies heeft zoals julia zei... . We moeten ons over haar geen zorgen maken.
+
+CAN YOU HEAR ME?
+KUN JE ME HOREN?
+
+Can you bring me something which isn't a vegetable?
+Kan je me iets wat geen groente is brengen?
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#0
+Sommige voorwerpen hebben verschillende effecten. Somige kunnen je helen, anderen kunnen worden gedragen als harnas of wapen, en nog anderen kunnen enkel worden verkocht voor wat extra goud.
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#1
+Sommige voorwerpen hebben verschillende effecten. Somige kunnen je helen, anderen kunnen worden gedragen als harnas of wapen, en nog anderen kunnen enkel worden verkocht voor wat extra goud.
+
+Cheese
+Kaas
+
+Click on the NPCs around you to continue the introduction.
+Klik op de NPCs om je heen om de introductie verder te zetten.
+
+Congrats!
+Gefeliciteerd!
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+Mag ik je vragen wat je moedertaal is? Eén zeeman zei me dat je Russisch bent, een andere zei me dat je Frans bent... Ik ben het helemaal kwijt. Ik zal je hierna registreren op de aanwezeigheidslijst van het schip.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+Mag ik je vragen wat je moedertaal is? Eén zeeman zei me dat je Russisch bent, een andere zei me dat je Frans bent... Ik ben het helemaal kwijt. Ik zal je hierna registreren op de aanwezeigheidslijst van het schip.
+
+Could you help me please?
+Kan je me helpen, alstublieft?
+
+Couwan hands you a box full of fish.#0
+Couwan geeft je een doos vol met vis.
+
+Couwan hands you a box full of fish.#1
+Couwan geeft je een doos vol met vis.
+
+Croc Claw
+Croc Klauw
+
+Croconut Box
+Krokosnootdoos
+
+DID YOU FIND OUT WHAT THE LIGHT WAS?
+HEB JE GEVONDEN WAT HET LICHT WAS?
+
+DO YOU FEEL BETTER?
+VOEL JE JE WAT BETER?
+
+Damn @@.
+Verdorie @@
+
+Damn you! You better not tell anyone that you've seen me!#0
+Wees vervloekt! Je kan maar beter niemand vertellen dat ik hier zit!
+
+Damn you! You better not tell anyone that you've seen me!#1
+Wees vervloekt! Je kan maar beter niemand vertellen dat ik hier zit!
+
+DarlinBarrierCheck
+DarlinBarrierCheck
+
+Do you want to cut this @@?
+Wil je deze @@ snijden?
+
+Does somebody know a good place to hang out in Esperia? - M. Arpan
+Weet iemand een goede hangplek in Esperia? - M. Arpen
+
+Don't do do theee... *hick* with me eh!
+Doe doe d... *hik* niet met mij, eh!
+
+DoorUpwards
+DoorUpwards
+
+Duty calls me, *hic*, see you later dude.
+De plicht roept *hik*, Ik spreek je later, gast.
+
+Duty calls me, *hic*, see you later honey.
+De plicht roept, ik spreek je later, schatje.
+
+Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.
+Ieder van de groepen was bevolen elk een andere richting uit te varen om zo nieuwe bewoonbare landen te ontdekken.
+
+Elven Voice
+Elfen Stem
+
+Err, seriously, I just wanted to get to Artis, and I don't have the money to pay for the ferry!
+Uhm, serieus nu, ik wilde in Artis geraken, maar ik heb geen geld om de reis te betalen!
+
+Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.
+Ook al hadden ze niets gehoord van de andere groepen, besloten ze opnieuw te beginnen op dit eiland, vol met gevaarlijke dieren.
+
+FINE, BYE!
+GOED, DAAG!
+
+From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.
+Zover ik weet heeft, Gugli, mijn broer, al de hulp die hij kan krijgen nodig om alle nieuwe dingen die op die eiland terug te vinden zijn te verzamelen.
+
+Fungus
+Schimmel
+
+Ggrmm grmmm...
+Ggrmm grmmm...
+
+Give me a kiss before you tell me goodbye!
+Geef me een kus voor je afscheid neemt!
+
+Go outside and talk with Gugli, he will tell you what we need.
+Ga naar buiten en praat met Gugli, hij zal je vertellen wat we nodig zullen hebben.
+
+Go outside and talk with Gugli, he'll tell you what we need.
+Ga naar buiten en praat met Gugli, hij zal je vertellen wat we nodig zullen hebben.
+
+Good, good!
+Goed, goed!
+
+HEY
+HE
+
+Half Croconut
+Halve Krokosnoot
+
+Hear me *hick* well, what ever, whatididever you will *hick* said ab... uhm... out what?! You saw there, the Guild of Esperia won't let it get public.
+Luister, *hik* , wat ook, watikookdeed je zal *hik* zei ove... euh.. uit wat?! Je zag daar, de gilde van Esperia zal het nooit publiekelijk maken.
+
+Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me.
+Haha, Maar ik ben zeker dat een jongeman zoals jij graag een 'gentleman' als ik zou ontmoeten.
+
+Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!
+Haha, neen, maar ik ben zeker dat een jongedamedame zoals jij het enig zou vinden een charmeur als mij te ontmoeten.
+
+Hehe... Ok, I'm going to inform the captain up there.
+Haha... Oké, ik ga boven de kapitein inlichten.
+
+Hello yeye.#0
+Hallo jeje
+
+Hello yeye.#1
+Hallo jeje
+
+Hey
+Hallo
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the captain about... The reserve. You know, now that we got a new mouth to feed, we need to check what we have.
+Hallo daar, het spijt me dat ik je kamer zo snel verlaatte. Ik moest iets bespreken met de kapitein... . De voorraden, weet je wel. Nu we een extra mond te voeden hebben, moeten we kijken wat we nog hebben.
+
+Hey you.
+Hé, jij.
+
+Hey, girl!
+Hé, jongedame!
+
+Hey, man!
+Hé, jongeman!
+
+Hey, you should go see Julia to be registered on the ship board.
+Hé, je moet bij Julia wezen om je aan boord te laten registreren.
+
+Hey, you should go see Julia to get registered on the ship.
+Hé, je zou Julia moeten opzoeken om aan boord geregistreerd te geraken.
+
+How are you doing, cutie?
+Hoe gaat het, schatje?
+
+How are you doing, dude?
+Hoe gaat het met jou, gast?
+
+How do you know my name?
+Hoe weet jij mijn naam?
+
+How is *hick* it possible?
+Hoe is *hik* het mogelijk?
+
+However, drought came with summers while winters became colder than ever.
+Hoe dan ook, droogte kwam met zomer en de winters werden kouden dan ooit tevoren.
+
+Hurry, hurry! We need to check his teeth!
+Haast je, haast je! We moeten zijn tanden nakijken!
+
+I ALSO WATCH FOR DANGEROUS ANIMALS...
+IK KIJK OOK UIT VOOR GEVAARLIJKE DIEREN...
+
+I beg you, please, pleeeease...
+Ik smeek het je, astublieft, astublieeeeeeft ...
+
+I don't see anything else than... water?
+Ik zie niets ander dan... water?
+
+I don't want this, give me something else.
+Ik wil dit niet, geef me iets anders.
+
+I forgot where it was...
+Ik ben vergeten waar het was...
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#0
+Ik heb hulp nodig om de rand van het schip schoon te maken, maar je bent niet sterk genoeg om me te helpen.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#1
+Ik heb hulp nodig om de rand van het schip schoon te maken, maar je bent niet sterk genoeg om me te helpen.
+
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+Ik heb iemand nodig die me kan helpen het onderruim van het schip te verlossen van deze Ratto. Kan jij me helpen?
+
+I see it's not easy to get rid of these rattos. Do you want to try again?
+Ik merk dat het niet makkelijk is om van de Rattos af te komen. Wil je nog eens proberen?
+
+I see it's not easy to get rid of those Rattos. Do you want to try again?
+Ik merk dat het niet makkelijk is om van de Rattos af te komen. Wil je nog eens proberen?
+
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+Ach zo, waarschuw de andere zeelui hiervoor. Maar als hij lid is van de krijgersgilde, dan is hij ook onze bondgenoot.
+
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+Ach zo, waarschuw de andere zeelui hiervoor. Maar alse ze deel uitmaakt van een krijgersgilde dan is zij ook onze bondgenoot.
+
+I speak English
+Ik spreek Engels
+
+I speak Flemish
+Ik spreek Vlaams
+
+I speak French
+Ik spreek Frans
+
+I speak German
+Ik spreek Duits
+
+I speak Polish
+Ik spreek Pools
+
+I speak Portuguese
+Ik spreek Portugees
+
+I speak Russian
+Ik spreek Russisch
+
+I speak Spanish
+Ik spreek Spaans
+
+I think that I'm soon done since I'll soon have a box full of @@s!
+Ik denk dat het niet lang gaat duren. Ik zal gauw een doos vol hebben.
+
+I think that I'm soon done, I'll soon got a box full of @@s!
+Ik denk dat ik gauw klaar zal zijn. Ik zal gauw een doos vol hebben.
+
+I think that my wine is very good quality! I'm on my second bottle and I already... What were we talking about again?
+Ik denk dat mijn wijn van goede kwaliteit is! Ik zit al aan mijn tweedde fles ik ben al ... . Waarover waren we aan het praten?
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Ik denk dat jeje gauw klaar bent. Jeje zal gauw een doos vol @@ hebben.
+
+I think that yeye's soon done, yeye'll soon got a box full of @@s!
+Ik denk dat jeje gauw klaar bent. Jeje zal gauw een doos vol @@ hebben.
+
+I will give you @@gp.
+Ik zal je @@gp geven.
+
+I'M CALLED, @@!
+IK WORD @@ GENOEMD!
+
+I'd like to catch one of them, but they are flying away when I try.
+Ik zou er graag één vangen, maar ze vliegen weg telkens ik het probeer.
+
+I'll give her everything she needs, don't worry.
+Ik geef hem alles wat ze nodig heeft, maak je maar geen zorgen.
+
+I'll give him everything he needs, don't worry.
+Ik geef hem alles wat hij nodig heeft, maak je maar geen zorgen.
+
+I'll look at it.
+ik zal er naar kijken.
+
+I'm losing my mind, I need something else to eat!
+Ik word gek, ik moet iets anders te eten hebben!
+
+I'm not that numb eeh *hick* what did ever you disco... *hips* ...vered there, the warrior guild won't get me!
+ik ben niet dat verdomd hé *hik* wat heb je ontde *hips* ekt daar, de krijgersgilde zal me niet krijgen.
+
+I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.
+Ik ben zeker dat je wat vragen voor me hebt, vraag maar raak, maar eerst moet ik je vertellen over de regels van de sociale omgang hier aan boord.
+
+I've seen him on the bottom of the island, ask Jalad for more info.
+Ik heb hem gezien onderaan het eiland, stel je vragen maar aan Jala als je meer informatie wenst.
+
+IF YOU FIND SOMETHING, THEN IT'S GREAT!
+ALS JE IETS VINDT, DAN IS HET GEWELDIG!
+
+IT'S OK, CREW TASKS ARE MUCH MORE IMPORTANT THAN CURIOSITY!
+HET IS IN ORDE, BEMANNINGSZAKEN ZIJN VEEL BELANGRIJKER DAN NIEUWSGIERIGHEID
+
+If I saw *hick* who you wereee... *hips* Would not have helped you!
+Als ik had *hik* gezien wieeee... *hips* je was had ik je niet geholpen!
+
+If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.
+Als je je verveelt of maar rondjes zit te lopen kan je altijd met de andere zeelui praten om ze te helpen met wat taken.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#0
+Als je je vorraadvenster wil openen gebruik de 'F3' toets of klik met je muis op 'INV' in het menu bovenaan op je scherm.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#1
+Als je je vorraadvenster wil openen gebruik de 'F3' toets of klik met je muis op 'INV' in het menu bovenaan op je scherm.
+
+In this cave, you see, I have a lot of fun.
+In deze grot, weet je, had ik een heleboel plezier.
+
+Interested?
+Geïntresseerd?
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#0
+Het is goed te zien dat je wakker en in orde bent. Elmo kwam hier om me het goede nieuws te vertellen!
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#1
+Het is goed te zien dat je wakker en in orde bent. Elmo kwam hier om me het goede nieuws te vertellen!
+
+It seems that we're close to an island, we should take a look at the upper level.
+Het lijkt erop dat we dicht bij een eiland zijn. We kunnen een kijkje gaan nemen op het buitendek.
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!
+Het is een commerciële haven van Andorra, het is vreemd dat je dit niet weet. Het is één van de meest bekende steden in de wereld. Maar laat ons niet uitwijken, ik heb honger!
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!.
+Het is een soort van paddestoel. We noemen deze zo omdat ze smaakt naar een marshmallow. Ze wordt ook vernoemd naar haar uiterlijk, ze lijkt op een pluizebol.
+
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.#0
+Sommige voorwerpen hebben verschillende effecten. Somige kunnen je helen, anderen kunnen worden gedragen als harnas of wapen, en nog anderen kunnen enkel worden verkocht voor wat extra goud.
+
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.#1
+Sommige voorwerpen hebben verschillende effecten. Somige kunnen je helen, anderen kunnen worden gedragen als harnas of wapen, en nog anderen kunnen enkel worden verkocht voor wat extra goud.
+
+Its inhabitants did not know any kind of horror and in peace they lived as the earth gave them everything they needed to live.
+Haar inwoners kende geen verschrikkingen en leefde in vrede, want de aarde gaf hen alles wat nodig is te leven.
+
+Julia is on the upper level of the ship. Use the arrow keys to walk to the stairs or just click on the stairs with your mouse to walk to them.
+Julia is op de bovenste verdieping van het schip, klik op de trap in de rechterbovenhoek van je scherm of gebruik je pijltjes toetsen om er naar toe te stappen.
+
+Just hit the trunk, and it will yeye a @@.
+Ik heb net de koffer geraakt, en het zal jeje een @@.
+
+Knife
+Mes
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoorCheck
+LeftDoorCheck
+
+Lettuce
+Sla
+
+Look how splendid this landscape is.
+Kijk hoe prachtig dit landschap is.
+
+Look, he's there!
+Kijk, daar is hij!
+
+MAYBE YOU CAN LOOK AT THIS?
+MISSCHIEN KAN JE HIER NAAR KIJKEN?
+
+Maybe he abused too much his bottle today to celebrate that!
+Misschien maakte hij teveel misbruik van zijn fles vandaag om dat te vieren!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Misschien was hij één van hen die vorige maand verloren zijn geraakt. De yoiis van Esperia met een geheime opdracht van de krijgersgilde.
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Misschien was ze één van hen die vorige maand verloren zijn geraakt. De yoiis van Esperia met een geheime opdracht van de krijgersgilde.
+
+My beauty, I was not always a sailor, you know, I was once an important individual!
+Schoonheid, weet je, ik ben niet altijd een zeeman geweest. Eens was ik een belangrijk individu!
+
+My friend, I was not always a sailor, you know, I was once an important individual!
+Weet je, vriend, ik ben niet altijd een zeeman geweest. Eens was ik een belangerijk individu!
+
+My name is Alige, I've been hiding here for weeks.
+Mijn naam is Alige, ik houd me hier al weken verstopt.
+
+My name is Astapolos, Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Mijn naam is Astapolos. Q'Muller en ik hebben on een paar jaar geleden bij Nard zijn bemanning gevoegd, toen hij nog maar een klein handelsschip bezat.
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0
+NEEN and *hik* NEEN, jij en je... Stomm *hik* gilde!
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1
+NEEN en *hik* NEEN, jij en je ... *boer* stomm... *hik* gilde!
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT.
+NOTHING ELSE BUT SHARKS AND AN ODD LIGHT.
+
+New technologies helped the slaughter instead of establishing peace. At some point, two different rivals were formed.
+Nieuwe technologieën hieplen de slachting in plaats van het vestigen van de vrede. Op een moment werden er twee vijandige groepen gevormt.
+
+No, I can't, I just wanted to travel across the seas for fun.
+Neen, dat kan ik niet. Ik wou enkel voor mijn plezier over de zeeën varen.
+
+No, sorry.
+Neen, sorry.
+
+Not to kill your dream, but... Julia is mine!
+Ik wil je dromen niet kapot maken, maar... Julia is van mij!
+
+OH, OK!
+OH, OKE!
+
+ON THE TOP OF THE CLIFF!
+OP DE TOP VAN DE KLIF!
+
+Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...
+Ach neen, maar een vreemd licht aan de andere kant van het eiland trok mijn aandacht, ik vraag me af wat het kan zijn ...
+
+Oh ok, I said nothing then.
+Oh oké, Ik heb niets gezegd.
+
+Oh really? How could I forget a topic as important as that?
+Echt waar? Hoe kan ik zo'n belangrijk onderwerp nu vergeten?
+
+Oh really? I'll put some more foods on the next box then.
+Oh, echt? Ik zal dan wat meer voedsel in de volgende doos steken.
+
+Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!
+Ach ja, Ik zal je ook één van de hoeden uit de doos geven, maar enkel nadat je je taak hebt volbracht.
+
+Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!
+Ach ja, Ik zal je ook één van de hoeden uit de doos geven, maar enkel nadat je je taak hebt volbracht!
+
+Oh, and Olga from the market place as well!
+Oh, en Olga van de markt ook.
+
+Oh, and give her some basic clothes, the poor girl, the one she had were in even worse condition that the ones we have!
+Oh, en geef ze wat basis kleding, het arme kind, de kleding die ze had is in een nog slechtere staat dan degene die we nog hebben.
+
+Oh, and give him some basic clothes, the poor guy, the one he had were in even worse condition that the ones we have!
+Oh, en geef hem wat basis kleding, de arme ziel, de kleding die hij had is in een nog slechtere staat dan degene die we nog hebben.
+
+Oh, and there was this inscription on your raft. It represents one of the warrior guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh, en er was een incriptie op je vlot. Het vertegenwoordigt één van de krijgergildes van Esperia, de grootste guild van de hele wereld. Helpt dat je iets herrineren?
+
+Oh, he's still alive!
+Oh, hij leeft nog!
+
+Oh, not everything, don't worry, but your name came up at least twice in the conversation.
+Oh, niet alles, maak je maar geen zorgen. Maar je naam viel één of twee keer in het gesprek.
+
+Oh, nothing important.
+Oh, niets belangrijk.
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#0
+Oh, nu herinner ik me dat we ook wat geld in je zakken hebben gevonden. Hier heb je het.
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#1
+Oh, nu herinner ik me dat we ook wat geld in je zakken hebben gevonden. Hier heb je het.
+
+Oh, she's still alive!
+Oh, ze leeft nog!
+
+Ok, I think he's waking up, go see him.
+Oké, ik denk dat hij wakker wordt. Ga naar hem toe.
+
+Ok, I think she's waking up, go see her.
+Oké, ik denk dat ze wakker word, ga naar haar toe.
+
+Ok, ok. Come back if you change your mind.
+Oké, oké. Kom maar terug als je je bedacht hebt.
+
+OldBook
+OldBook
+
+Once the monster is dead, click with your mouse on the dropped item to add it to your inventory or you can use the Z key to claim the drop as well.
+Wanneer het monster dood is, klik met je muis op de gevallen voorwerpen om ze op te rapen en weg te steken. Ook kan je de 'z' toets gebruiken om voorwerpen in de buurt van je personage op te rapen'
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#0
+Zodra je voorraadvenster open staat, kan je jezelf uitrusten met een voorwerp door deze te selecteren en de optie 'equip' aan te klikken. Je kan ook voorwerpen uitdoen door deze te selecteren en 'unequip' aan te duiden.
+
+Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#1
+Zodra je voorraadvenster open staat, kan je jezelf uitrusten met een voorwerp door deze te selecteren en de optie 'equip' aan te klikken. Je kan ook voorwerpen uitdoen door deze te selecteren en 'unequip' aan te duiden.
+
+Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+Als je er echt één wenst, en je voelt je ertoe in staat, kan je proberen tortugas of kroks te jagen. Ik ben er zeker van dat ze één of two @@s zullen laten vallen.
+
+Orc Voice
+Orc Stem
+
+Orelse, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+Als je er echt één wenst, en je voelt je ertoe in staat, kan je proberen tortugas of kroks te jagen. Ik ben er zeker van dat ze één of two @@s zullen laten vallen.
+
+People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.
+Om te overleven begonnen mensen van elkaar te stelen. Net zoals de steden, groeiden ook de noden en veldslagen voor vruchtbare gronden werden een feit.
+
+PeterBarrierCheck
+PeterBarrierCheck
+
+Piberries
+Pibessen
+
+Pink Blobime
+Roze Blobime
+
+Piou Legs
+Pioupootjes
+
+Please don't tell people that you've seen me. I don't want to be thrown in the sea as food for sharks or decapitated. At least not again!
+Vertel alstublieft niemand dat je me hier hebt gezien. Ik wil niet voor de haaien worden geworpen of worden onthoofd. Niet nog eens!
+
+QMuller.
+QMuller
+
+RattosControl
+RattosControl
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rules began to rise in order to have a peaceful society. This did not work well for long.
+Er werden regels opgesteld die de vrede moesten bewaren. Echter hielden ze niet lang stand.
+
+SO WHAT'S UP? WHAT ARE YOU DOING?
+WAT IS ER AAN DE HAND? WAT DOE JE DAAR?
+
+SO, WHAT IS YOUR NAME?
+DUS, WAT IS JE NAAM?
+
+SORRY, BUT WHAT DID YOU SAY? SPEAK LOUDER!
+SORRY, MAAR WAT ZEI JE? PRAAT WAT LOUDER!
+
+Sailors
+Zeelui
+
+Sea Drops
+Zeedruppels
+
+She is the nurse and shipkeeper of this ship, and also an excellent chef!
+Ze is de verpleegster en schiphouder op dit schip, en ook een uitstekende kokin!
+
+She said she will accept me when Pious will have teeth. It's just a matter of time, you see?
+Ze heeft gezegd me te accepteren wanneer pious tanden hebben. het is dus slecht een kwestie van tijd.
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+Ze is op het bovendek, jeje kan ze niet missen. Ze is het enige vrouwlijk lid van de bemanning. Afgezien van jou nu, jejeje!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.
+Ze is op het bovendek, jeje kan ze niet missen. Ze is het enige vrouwlijk lid van de bemanning.
+
+Silvio starts to speak to his bottle, you leave the conversation.
+Silvio begint tegen zijn fles te praten. Je verlaat het gesprek.
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+Dus daarom wilden we je waarschuwen, misschien komt hij van die gilde waarvan zijn vlot het symbool droeg.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+Dus daarom wilden we je waarschuwen, misschien komt ze van die gilde aangezien hun symbool op haar vlot aanwezig was.
+
+So we are looking for some new merchandise that we could trade at our next destination.
+Dus we zoeken naar wat nieuwe koopwaar die we kunnen verkopen in onze volgende bestemming.
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?
+Dus welke goede wind blaast jou deze kant uit? Was je op je vlot op weg naar mij? Of is het omdat je gehoord hebt over mijn prestaties in Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?
+Dus welke goede wind blaast jou deze kant uit? Was je op je vlot op weg naar mijn julia? Of is het om de mooiste serveerster van heel Artis te zien?
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.
+Dus je bent eindelijk wakker? We dachten allemaal dat je... je weet wel, in zo één van die lange comas lag.
+
+Some more things are written down but it's not legible.
+Nog meer dingen zijn neergeschreven maar het is niet leesbaar.
+
+Sorry, I am not in the mood for another fight with those Rattos.
+Sorry, ik ben niet in de stemming om nog eens met Rattos te vechten.
+
+Suddenly, you hear a voice from the sky.
+Plots hoor je een stem vanuit de lucht.
+
+Sure, Cap'tain.
+Zeker, Kapitein.
+
+Sure, but Gugli needs my help first.
+Natuurlijk, maar Gugli heeft mijn hulp eerst nodig.
+
+Sure, but what can you give me in exchange?
+Natuurlijk, maar wat krijg ik ervoor in de plaats?
+
+Sure, there is a reward for your task.
+Er is natuurlijk een beloning voor deze taak.
+
+Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!
+Neem dit geld voor je verstandige keuze, maar doe het niet nog eens. Het water is genadig met je geweest de eerste keer, daag het lot niet uit!
+
+Thank you, I'll take them.
+Dank je, ik neem ze.
+
+Thanks again for helping me. But those Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Nochmaals bedankt voor je hulp, maar deze Rattos zijn een permanent probleem en je hulp is altijd welkom. Het enige probleem is dat ik je maar één keer een beloning kan geven.
+
+That's right.
+Dat klopt.
+
+That's where you go as well, right?
+Dat is waar jij ook heengaat, niet?
+
+The adventure begins!
+Het avontuur begint!
+
+The door is locked.
+De deur is op slot.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the warrior guild.
+De elf van de bibliotheek heeft een tijdje geleden rond me gedraaid alsook Enora van de krijgersgilde.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing thus you don't know the author's name.
+Je opent het boek, maar het lijkt erop dat het zeewater en de tijd het boek erg heeft beschadigd. Sommige paginas zijn niet leesbaar meer. Andere ontbreken simpelweg.
+
+The great people of Aemil split up into three groups when they reached the coast.
+Toen ze bij de kust aankwamen viel het grootse volk van Aemil uiteen in drie groepen.
+
+The hidden person doesn't answer.
+De verborgen persoon antwoord niet.
+
+There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Er doen verhalen de ronde dat ze iets monsterlijks hebben gedaan en dat ze redelijk veel voor ons verborgen willen houden.
+
+There are some knifes on the table, do you want to take one?
+Er liggen wat messen op tafel. Zal je er één nemen?
+
+There are some knifes on the table. Would you like to take one?
+Er liggen wat messen op tafel. Zal je er één nemen?
+
+There are still some Rattos left! Do you want to abort the quest?
+Er zijn nog steeds wat Rattos over! Will je je opdracht afbreken?
+
+There're some groups of these @@'s all around this island. Just pick some and have a try.
+Er zijn een aantal van deze @@'s over hete hele eiland. Pluk er een paar en probeer ze maar.
+
+There's nothing to say, don't worry miss.
+Er valt niets te zeggen, geen zorgen, juffrouw.
+
+There's nothing to say, don't worry sir.
+Er valt niets te zeggen, maak je maar geen zorgen, meneer.
+
+Therefore, starvation stroke on the people of Aemil.
+Het gevolg was een hongersnood, die de mensen van Aemil trof.
+
+These box are way too heavy to be brought alone to the ship.
+Deze dozen zijn veel te zwaar om alleen aan boordte worden gebracht?
+
+These crocotrees are full of yaying @@, but they are so hard to hit...
+Deze Krokosbomen hangen vol met jajend @@, maar ze zijn zo moeilijk te raken...
+
+These yeye box are way too yeavy to be carried alone onto the ship.
+Deze jeje dozen zijn veel te zwaar om alleen aan boord te worden gedragen.
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?
+Deze meid mag van geluk spreken dat we haar gevonden hebben voor een haai dat deed. Ik heb geen idee waar ze vandaan komt. Heb je wel het logo op haar vlot gezien?
+
+This girl needs help, we need to rescue her!
+Deze jongedame heeft hulp nodig, we moeten haar redden!
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?
+Deze jongeman mag van geluk spreken dat we hem gevonden hebben voor een haai dat deed. Ik heb geen idee waar hij vandaan komt. Heb je wel het logo op zijn vlot gezien?
+
+This guy needs help, we need to rescue him!
+Deze jongeman heeft hulp nodig, we moeten hem redden!
+
+This is a nice place... There are some nice chicks...
+Dit is een fijne plek... Er zijn hier fijne kuikens...
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Dit is een @@, een lichtblauwe zeevrucht. Ze zijn enorm geliefd in de eilandengroep.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+Dit soort praat zou bestraft moeten worden, maar ik moet ook niet veel van hen hebben, dus houd ze maar in de gaten.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+Dit soort van praat zou moeten worden bestraft, maar ik ben het met je eens dat ik ze ook niet zo heel graag mag, dus houd maar een oogje in het zeil.
+
+This makes sense. Do you think we should inform the capt'n about it?
+Dit klinkt eigenlijk wel logisch. Denk je dat we de kapitein moeten waarschuwen?
+
+This new continent, in fact an archipelago, was called Andorra.
+Dit nieuwe continent, in werkelijkheid een eilandengroep, was Andorra genaamd.
+
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.#0
+Als je je vorraadvenster wil openen gebruik de 'F3' toets of klik met je muis op 'INV' in het menu bovenaan op je scherm.
+
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.#1
+Als je je vorraadvenster wil openen gebruik de 'F3' toets of klik met je muis op 'INV' in het menu bovenaan op je scherm.
+
+WHAT DID YOU SAY?
+WAT ZEI JE?
+
+Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.
+Wandel een beetje rond, het is voor jou makkelijk om er één te vangen. Spiets er één voor mij, alstublieft.
+
+We made a stop at a little island, before making it to the port of Artis.
+We zijn gestopt bij een klein eilandje vooraleer we naar de haven in Artis gaan.
+
+We need manpower on the island.
+We hebben mankracht nodig op het eiland.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.
+We hebben mankracht nodig op het eiland. Oh, vergeef me, vrouwen zijn ook altijd welkom natuurlijk.
+
+We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.
+We zouden er binnen een paar dagen moeten aankomen . Zodra we er zijn zal ik de krijgersgilde informeren over wat er is gebeurd, ik ben er zeker van dat ze kunnen helpen.
+
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+We dachten dat jij ons kon helpen dit te begrijpen, alles wat wij weten is dat we je hebben gevonden op een vlot verdwaald op zee.
+
+We usually don't stop in such places, but the capt'ain let us stay here while he writes the location of this new island on his map!
+We stoppen normaal gezien niet op zulke plekken, maar de kapitein laat ons hier een tijdje hangen terwijl hij de locatie van dit nieuwe eiland op zijn kaart zet.
+
+Well, thanks for the box. But... he was supposed to bring it back to me himself. I never asked him to give it to you!
+Erg bedankt voor de doos, maar... . Hij werd verondersteld de doos zelf bij me af te leveren. Ik heb hem nooit gevraagd ze aan jou te geven!
+
+What I sell comes from every corner of this archipelago.
+Wat ik verkoop komt van elke hoek van deze archipelago.
+
+What do I get in exchange?
+Wat krijg ik in de plaats?
+
+What does Gugli said about the box? Was it ok?
+Wat heeft Gugli over de doos gezegd? Was het in orde?
+
+What does Gugli yayaid about the box? Was it ok?
+Wat heeft Gugli over de doos gezegd? Was het in orde?
+
+What's this fruit?
+Wat is dit fruit?
+
+What? It's not a good reward?
+Wat? Is het geen goede beloning?
+
+What? This tritan is the worse shirker I ever met.
+Wat? Deze Tritan is de ergste lijntrekker die ik ooit gezien heb.
+
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.#0
+Zodra je voorraadvenster open staat, kan je jezelf uitrusten met een voorwerp door deze te selecteren en de optie 'equip' aan te klikken. Je kan ook voorwerpen uitdoen door deze te selecteren en 'unequip' aan te duiden.
+
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.#1
+Zodra je voorraadvenster open staat, kan je jezelf uitrusten met een voorwerp door deze te selecteren en de optie 'equip' aan te klikken. Je kan ook voorwerpen uitdoen door deze te selecteren en 'unequip' aan te duiden.
+
+Which of your weapons do you want to use in order to cut this @@?
+Welk wapen wil je gebruiken om deze @@ te snijden?
+
+Who are you searching for?
+Wie ben je aan het zoeken?
+
+Who are you searching?
+Wie ben je aan het zoeken?
+
+Who yeye is searching?
+Wie ben jeje aan het zoeken?
+
+Why not, but who are you?
+Waarom niet, maar wie ben je?
+
+YOU NEED TO WALK NORTH!
+JE MOET RICHTING HET NOORDEN WANDELEN!
+
+Yayayaya, it's the first time someone is dressed worse then us!
+Jajajajaja, het is de eerste keer dat hier iemand, slechter gekleed dan ons, rond loopt.
+
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+Ja, zo zijn jullie alle *hik* maal in Esperica, maar mij krijg je niet! *boer*
+
+Yeah, nice indeed!
+Ja, inderdaad mooi.
+
+Yes, it's a chest.
+Ja, het is een kist.
+
+Yes, why not.
+Ja, waarom niet.
+
+Yeye ask too much but do too less. Take this box and stop talking.#0
+Jeje vraagt teveel, maar doet te weinig. Neem deze doos en stop met praten.
+
+Yeye ask too much but do too less. Take this box and stop talking.#1
+Jeje vraagt teveel en doet te weinig. Neem deze doos en stop met praten.
+
+Yeye be prudent with wild animal's food, some of them are dangerouyous, especially the Blobs.
+ Jeje wees voorzichtig met wilde dieren voeding, sommige dieren zijn gevaarlijk, vooral de Blobs.
+
+Yeye got good eyes and seem to have fully recovered from your injuries. Could yeye can take my box of fish to Gugli?#0
+Jeje hebt goede ogen en lijkt je verwondingen te boven gekomen zijn. Kan jeje mijn doos vol vis naar Gugli brengen?
+
+Yeye got good eyes and seem to have fully recovered from your injuries. Could yeye can take my box of fish to Gugli?#1
+Jeje hebt goede ogen en lijkt je verwondingen te boven gekomen zijn. Kan jeje mijn doos vol vis naar Gugli brengen?
+
+Yeye is sure? I'll yaye some more food on the next box then.
+Jeje bent zeker? Ik zal wat meer voedsel in de volgende doos stajaken.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#0
+Jeje, het is het logo van de Esperische krijgersgilde, Ik vraag me af wat deze Yoiische aan het doen was, zo ver van de kust.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#1
+Jeje, het is het logo van de Esperische krijgersgilde, Ik vraag me af wat deze Yoiis aan het doen was, zo ver van de kust.
+
+Yeye, you still did not get your clothes!#0
+Jeje, heb je nog steeds je kleren niet?!
+
+Yeye, you still did not get your clothes!#1
+Jeje, heb je nog steeds je kleren niet gehaald?
+
+You already took a Bandana, please put this one back in the box.
+Je hebt al een bandana genomen, leg deze alstublieft terug in de doos.
+
+You are now part of the crew. Thanks again for your help.
+Je maakt nu deel uit van de bemanning. Nochmaals bedankt voor je hulp.
+
+You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it.
+Je kan een monster aanvallen door erop te klikken. Als je liever met je toetsenbord werkt kan je het monster selecteren met de 'a' toets en vervolgens aanvallen met de 'Ctrl' toets. Als alternatief zal de 'x' toets het dichtst bijzijnde monster selecteren en aanvallen.
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try to swim there.
+Je kan ze vinden in de oceaan tussen het koraal en andere zeewezens. Maar de zee is veel te wild vandaag, je zou zelfs niet moeten proberen te zwemmen.
+
+You can yaye some @@s by hitting these palm trees.
+Je kan wat @@s krajagen door deze palmbomen de raken.
+
+You have an awful amnesia.
+Je hebt een zwaar geval van geheugenverlies.
+
+You hit too hard with your fist, you lost your @@.
+Je sloeg te hard met je vuist, je @@ is nu oneetbaar.
+
+You honor me beauty, but I'm already taken by Julia!
+Je vereerd me, schoonheid. Maar ik ben al bezet door Julia!
+
+You mentioned the quality of your wine
+Je vermelde de kwaliteit van je wijn
+
+You open the treasure chest.
+Je opent de schatkist.
+
+You opened the @@, but only one side is edible.
+Je openent the @@ maar slects één helft ziet er nog eetbaar uit.
+
+You perfectly cut your @@ in two edible parts.
+Je snijdt je @@ in twee eetbare delen.
+
+You realise you can't remember anything.
+Je realiseert je dat je niets kan herrineren
+
+You receive 25GP!
+Je hebt 25GP ontvangen!
+
+You see these Pious around?
+Zie je deze Piousen om ons heen?
+
+You should look at them once we arrive at the port, they are worth it, hehe...
+Je zou ze moeten zien zodra we in de haven aanleggen, ze zijn het waard, haha...
+
+You still haven't completed your task.
+Je hebt nog steeds je taak niet voltooid.
+
+You stupid, he's english, look at the shape of the head.
+Domkop, hij is Brits, kijk naar de vorm van zijn hoofd.
+
+You stupid, she's english, look at the shape of the head.
+Domkop, ze is Brits, kijk naar de vorm van zijn hoofd.
+
+You take the clothes from the chest.
+Je neemt de kleding uit de kist.
+
+You tried to get rid of me, eeh?? But surprise! I'm still here... *hick* Or there...
+Je probeerde van me af te komen, eh? Verrassing, ik ben nog steeds hier... * hik* Of daar...
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#0
+Je was erg lang jajing aan het slapen, onze scheepshouder, Julia, was hier bij je, ze deed haar best om je verwondingen te helen.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#1
+Je was erg lang jajing aan het slapen, onze scheepshouder, Julia, was hier bij je, ze deed haar best om je verwondingen te helen.
+
+You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Je zal het zien, burgers zijn beleeft en je kan nog steeds hulp vragen in de krijgersgilde. Zij kunnen je een job aanbieden of zelfs uitzoeken wat er met jou op zee is gebeurt!
+
+You're right, it's about Julia.
+Je hebt gelijk, het gaat over Julia.
+
+You're right, it's about you.
+Je hebt gelijk, het gaat over jou.
+
+Your hands are too weak, you didn't open the @@.
+Je handen zijn te zwak, je kreeg de @@ niet open.
+
+Your position has been saved.
+Uw positie is opgeslagen.
+
+Zzzzzzzzzz
+Zzzzzzzzzz
+
diff --git a/langs/lang_nl_BE.txt b/langs/lang_nl_BE.txt
new file mode 100644
index 000000000..93fa65aef
--- /dev/null
+++ b/langs/lang_nl_BE.txt
@@ -0,0 +1,10996 @@
+Copyright (C) 2010-2014 Evol Online
+ BLvl: %d | Job: %s (Lvl: %d)
+
+
+ Party: '%s' | Guild: '%s'
+
+
+ Users: %d/%d | Password: %s | Public: %s
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+
+ @send <packet hex number> {<value>}*
+
+
+ @send len <packet hex number>
+
+
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+
+
+ - Available in shops only.
+
+
+ - Common mobs with highest drop chance (only max %d are listed):
+
+
+ - Item is not dropped by any mobs.
+
+
+ - Maximal monsters drop chance: %02.02f%%
+
+
+ - Monsters don't drop this item.
+
+
+ -- Duel has been created (Use @invite/@leave) --
+
+
+ -- Duels: %d/%d, Members: %d/%d --
+
+
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+
+
+ -- Player %s has rejected the duel --
+
+
+ -- Player %s invites %s to duel --
+
+
+ -> (card(s):
+
+
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+
+
+ -> (pet egg, pet id: %u, named)
+
+
+ -> (pet egg, pet id: %u, unnamed)
+
+
+ -> (produced item, creator id: %u)
+
+
+ -> Player %s has accepted the duel --
+
+
+ <- Player %s has left the duel --
+
+
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+
+
+ Drops:
+
+
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+
+
+ MVP Bonus EXP:%u
+
+
+ MVP Items:
+
+
+ and %d second
+
+
+ and %d seconds
+
+
+ | equipped:
+
+
+"@@", I like this name!
+
+
+"@alootid reset" will clear your autolootitem list.
+
+
+%d - void
+
+
+%d GMs found.
+
+
+%d commands found.
+
+
+%d day
+
+
+%d days
+
+
+%d hour
+
+
+%d hours
+
+
+%d item(s) found in %d %s slots.
+
+
+%d item(s) removed by a GM.
+
+
+%d item(s) removed from the player.
+
+
+%d item(s) removed. Player had only %d on %d items.
+
+
+%d items have been refined.
+
+
+%d minute
+
+
+%d minutes
+
+
+%d monster(s) summoned!
+
+
+%d players found in map '%s'.
+
+
+%d players found.
+
+
+%d results found.
+
+
+%d: Body Armor
+
+
+%d: Garment
+
+
+%d: Left Accessory
+
+
+%d: Left Hand
+
+
+%d: Lower Headgear
+
+
+%d: Mid Headgear
+
+
+%d: Right Accessory
+
+
+%d: Right Hand
+
+
+%d: Shoes
+
+
+%d: Top Headgear
+
+
+%s :Main: %s
+
+
+%s data type is not supported :%u
+
+
+%s failed
+
+
+%s failed.
+
+
+%s failed. Player not found.
+
+
+%s has bought your item(s).
+
+
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+
+
+%s is Unknown Command.
+
+
+%s is empty
+
+
+%s recalled!
+
+
+%s revision '%s' (src) / '%s' (scripts)
+
+
+%s spawns in:
+
+
+%s value is now :%d
+
+
+%s value is now :%s
+
+
+%s: %d
+
+
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+
+
+'%s' and his/her partner are now divorced.
+
+
+'%s' channel color updated to '%s'
+
+
+'%s' is not a known channel option
+
+
+'%s' is not a known costume
+
+
+'%s' is not a known permission.
+
+
+'%s' is not married.
+
+
+'%s' skill and stat points have been reset.
+
+
+'%s' skill points reset.
+
+
+'%s' stats points reset.
+
+
+'%s' stats:
+
+
+'That', as you call it, is a @@. There are plenty on this island!
+
+
+(%s)
+
+
+(@request): %s
+
+
+(CID:%d/AID:%d)
+
+
+* :%s %s: *
+
+
+*Bang bang*
+
+
+*Hic*
+
+
+*Imitate a thunder's sound.*
+
+
+*Uff*, *Argh*, why don't you give me some help?
+
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+
+
+*burp*
+
+
+- #%s ( %d users )
+
+
+- %s
+
+
+- %s (%d)
+
+
+- 2 @@es
+
+
+- Ale
+
+
+- Astapolos
+
+
+- Available Costumes
+
+
+- Gulukan
+
+
+- Jalad
+
+
+- Q'Muller
+
+
+- Tibbo
+
+
+- adds or removes <option name> with <option value> to <channel name> channel
+
+
+- bans <character name> from <channel name> channel
+
+
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+
+
+- changes <channel name> color to <color name>
+
+
+- creates a new channel
+
+
+- leaves <channel name>
+
+
+- lists all banned characters from <channel name> channel
+
+
+- lists colors available to select for custom channels
+
+
+- lists public channels
+
+
+- unbans <character name> from <channel name> channel
+
+
+- unbans everyone from <channel name>
+
+
+- unbinds your global chat from its attached channel (if binded)
+
+
+-- %s
+
+
+-- %s ban <channel name> <character name>
+
+
+-- %s banlist <channel name>
+
+
+-- %s bindto <channel name>
+
+
+-- %s create <channel name> <channel password>
+
+
+-- %s leave <channel name>
+
+
+-- %s list
+
+
+-- %s list colors
+
+
+-- %s setcolor <channel name> <color name>
+
+
+-- %s setopt <channel name> <option name> <option value>
+
+
+-- %s unban <channel name> <character name>
+
+
+-- %s unbanall <channel name>
+
+
+-- %s unbind
+
+
+-- '%s' ban list
+
+
+-- Available options
+
+
+-- Displaying first %d partial matches
+
+
+-- Permission List
+
+
+-- Public Channels
+
+
+-- User '%s' Permissions
+
+
+--- Available options:
+
+
+----- Chats in Map -----
+
+
+----- NPCs in Map -----
+
+
+----- Players in Map -----
+
+
+------ %s items list of '%s' ------
+
+
+------ Map Flags ------
+
+
+------ Map Info ------
+
+
+...
+
+
+... and 1 @@.
+
+
+...I mean log! Made of log!
+
+
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+
+
+1 GM found.
+
+
+1 item has been refined.
+
+
+1 player found in map '%s'.
+
+
+1 player found.
+
+
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+
+
+1: The type of item yoiis want to dye.
+
+
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+
+
+2: What material it is made from.
+
+
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+
+
+3: Which colorants can dye it.
+
+
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+
+
+4: How many cards your item can contain.
+
+
+5 Piberries Infusions
+
+
+5 boxes... Alright, @@ are my speciality!
+
+
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+
+
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+
+
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+
+
+@@
+
+
+@@ @@ @@
+
+
+@@ and @@ just got married!
+
+
+@@ divorced!
+
+
+@@ is helping me.
+@@ helpt me.
+
+@@ registered for marriage and accepted partner @@!
+
+
+@@ registered for marriage. Waiting for partner...
+
+
+@@? Welcome my dear!#0
+Welkom, schatje
+
+@@? Welcome my dear!#1
+Hallo schat!
+
+@request sent.
+
+
+A GM has discharged you from jail.
+
+
+A cookie!
+
+
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+
+
+A headache hits you and you lose your concentration.
+
+
+A rabbit!
+
+
+A small lie is really just a fib, and I could really use some cash...
+
+
+A stat card works on different pieces of equipment.
+
+
+A sunny and hot day,
+Een hete zonnige dag.
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+
+
+A-hoy matey!
+
+
+ATK: %d - MATK: %d~%d
+
+
+Aaaaaahhhhhh!
+Aaaaaahhhhhh!
+
+Aboard stand sailors trying to communicate with you.
+Aan boord staan een groep zeelui. Ze proberen met je te praten.
+
+Abort
+
+
+About the Legion of Aemil, I'm not sure about them, frankly.
+
+
+Acolyte
+
+
+Acorn
+Eikel
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#0
+
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#1
+
+
+Actually, I came here to work on my task.#0
+
+
+Actually, I came here to work on my task.#1
+
+
+Actually, I have an in-depth knowledge of this type of life.
+
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+
+
+Add a new line
+
+
+Aemil was once a magnificent land unknown to us all.
+
+
+Aesop
+
+
+After all this time, it was still there!
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1
+
+
+After choosing your weapon, you also need to know how to use it.
+
+
+After that, stay still and be patient, but also alert!
+
+
+After this small overview of Artis, what do you think of our city?
+
+
+Agi: %d (%d~%d)
+
+
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+
+
+Ah, I didn't have much sleep, it's possible.
+
+
+Ah, seagulls. We are arriving.
+
+
+Ah, the locals like keeping them as pets.
+
+
+Ah... Gugli... He's too young to understand our conversation.
+
+
+Ah... Sorry, I forgot, again.
+
+
+Ahoi.
+
+
+Ahoy, @@!
+
+
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+
+
+Alchemist
+
+
+Alchemist's Laboratory
+
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+
+
+Ale#000-1
+
+
+Ale.
+Bier.
+
+Alige
+
+
+Alige asks for food
+
+
+Alige#000-2-4
+
+
+Alige#Artis
+
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+
+
+All characters recalled!
+
+
+All dropped items have been cleaned up.
+
+
+All items have been repaired.
+
+
+All items stored.
+
+
+All monsters killed!
+
+
+All monsters summoned!
+
+
+All of a sudden, you hear voices from above.
+
+
+All of my money.
+
+
+All of your items have been removed.
+
+
+All online characters of the %s guild have been recalled to your position.
+
+
+All online characters of the %s party have been recalled to your position.
+
+
+All players have been kicked!
+
+
+All skills have been added to your skill tree.
+
+
+All stats changed!
+
+
+All this seems unimportant to you right now.
+
+
+All you have to do is to select a bed in the upper level anytime after your reservation.
+
+
+All your... Fresh ingredients are ready to be cooked.
+
+
+Alliances cannot be broken during Guild Wars!
+
+
+Alliances cannot be made during Guild Wars!
+
+
+AllowKS |
+
+
+Almost got it!
+
+
+Already using this font.
+
+
+Alright! Yoyone more box and it'll be good.
+
+
+Alright, I'll take one.
+
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0
+
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1
+
+
+Alright, take your time we are not in a hurry.
+
+
+Alright, you will need this shovel.
+
+
+Alright. I will go looking for them now.
+
+
+Alright... Bye.
+Oké... . Daag.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0
+Ook hebben we je jouw jajed kleren, aangezien ze ... Jejeje ... in een slechte staat. Neem een kijkje in de kist naast je bed, er zitten nog wel wat kleren in.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+Ook hebben we je jouw jajed kleren, aangezien ze ... Jejeje ... in een slechte staat. Neem een kijkje in de kist naast je bed, er zitten nog wel wat kleren in.
+
+Alternative clouds appeared.
+
+
+Alternative clouds have disappeared.
+
+
+Although the more powerful you are, the more plushrooms you will need.
+
+
+Although, if you want to visit a place nearby, we could take you there.
+
+
+Amount?
+
+
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+
+
+An invalid number was specified.
+
+
+And I bet you don't know who is in charge of monitoring the security of this place?
+
+
+And I have no mention of a so called "@@" on it!
+
+
+And get out of here, I'm not a map!
+
+
+And now I want to see you run!
+
+
+And now I'm a sailor, as you can see!
+En nu ben ik een zeeman zoals je kan zien.
+
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+
+
+And then what happened?
+
+
+And what would you give me in exchange for that information?
+
+
+And when we have enough money for ourselves without needing anybody else.
+
+
+And where can I find these potions?
+
+
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#0
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#1
+
+
+And you, how are you doing?
+En jij, hoe gaat het met jou?
+
+And you? How's it going on your side?
+En jij? Hoe gajat het met jou?
+
+And you? How's it yaying on your side?
+En jij? Hoe gajat het met jou?
+
+Any clue on where Astapolos may be hidden?
+
+
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+
+
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+
+
+Anything else?
+
+
+Anyway I am glad I can give you some of these yoyoxs.
+
+
+Anyway, can I help you in any way?
+
+
+Anyway, he forgot his permit when he left the building.
+
+
+Anyway, here, have a cookie!
+
+
+Anyway, if you ever feel interested, just check my bag!#0
+
+
+Anyway, if you ever feel interested, just check my bag!#1
+
+
+Anyway, let me know if you change your mind.
+
+
+Anyway, the guild creation is perfect for both!
+
+
+Anyway, the last time I stole something I was almost caught.
+
+
+Anyway.
+
+
+Appearance Debug
+
+
+Appearance Debug - Barber
+
+
+Appearance Debug - Race
+
+
+Appearance Debug - Sex Change
+
+
+Appearance changed.
+
+
+Aquada
+Aquada
+
+Aquada Box
+Aquadadoos
+
+Arch Bishop
+
+
+Arch Bishop T
+
+
+Archer
+
+
+Are the fish biting today?
+
+
+Are you a good blacksmith?
+
+
+Are you a native from Artis?
+
+
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+
+
+Are you going to stand here all day long? Do the dishes or go away.
+
+
+Are you mad?!
+
+
+Are you ok?
+Ben je in orde?
+
+Are you sure about this?#0
+
+
+Are you sure about this?#1
+
+
+Are you sure that these are my potions?#0
+
+
+Are you sure that these are my potions?#1
+
+
+Are you sure?#0
+
+
+Are you sure?#1
+
+
+Are you yaying here to explore the island?#0
+
+
+Are you yaying here to explore the island?#1
+
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+
+
+AreaNPC#doors1
+
+
+AreaNPC#doors2
+
+
+AreaTop
+AreaTop
+
+Armbands
+
+
+Arpan gave money
+
+
+Arpan is waiting for you
+
+
+Arpan told you to open the chest
+
+
+Artaxe
+
+
+Artis
+
+
+Artis Backsword
+
+
+Artis Tank Top
+
+
+Artis is a very nice place. There are some hot chicks...
+
+
+Artis legion progress
+
+
+Artis of course!
+Artis natuurlijk!
+
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+
+
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+
+
+As you want!
+
+
+Ask other merchants, they might know where he is.
+
+
+Ask sailors around here they shouldn't be so far away.
+
+
+Assassin
+
+
+Assassin Cross
+
+
+Astapolos
+
+
+Astapolos.
+Astapolos.
+
+Astapolos... That guy is shy like a piou!
+
+
+At that time, we were selling crab food on our old mushroom island.
+
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+
+
+Atropos Mixture
+
+
+Auction is disabled
+
+
+Autoloot is now off.
+
+
+Autolooting item type: '%s'
+
+
+Autolooting item: '%s'/'%s' {%d}
+
+
+Autolooting items with drop rates of %0.02f%% and below.
+
+
+Autorejected alliance request from %s.
+
+
+Autorejected friend request from %s.
+
+
+Autorejected guild invite from %s.
+
+
+Autorejected opposition request from %s.
+
+
+Autorejected party invite from %s.
+
+
+Autorejected trade request from %s.
+
+
+Autorejecting is activated.
+
+
+Autorejecting is deactivated.
+
+
+Autotrade Disabled
+
+
+Autotrade Enabled
+
+
+Autotrade is not allowed in this map.
+
+
+Available Flags:
+
+
+Available aliases:
+
+
+Available commands:
+
+
+Aw, what will I do now?
+
+
+Awesome!
+
+
+Awesome! I will wait for you here.
+
+
+Awesome, come back if you ever want to create a larger group!
+
+
+Awesome. How many of those do you want to give me?
+
+
+Ayouyouch! My head...
+Awawawawauw! Mijn hoofd...
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+
+
+Baby Acolyte
+
+
+Baby Alchemist
+
+
+Baby Arch Bishop
+
+
+Baby Archer
+
+
+Baby Assassin
+
+
+Baby Bard
+
+
+Baby Blacksmith
+
+
+Baby Crusader
+
+
+Baby Dancer
+
+
+Baby Genetic
+
+
+Baby Guillotine Cross
+
+
+Baby Hunter
+
+
+Baby Knight
+
+
+Baby Magician
+
+
+Baby Mechanic
+
+
+Baby Merchant
+
+
+Baby Minstrel
+
+
+Baby Monk
+
+
+Baby Novice
+
+
+Baby Priest
+
+
+Baby Ranger
+
+
+Baby Rogue
+
+
+Baby Royal Guard
+
+
+Baby Rune Knight
+
+
+Baby Sage
+
+
+Baby Shadow Chaser
+
+
+Baby Sorcerer
+
+
+Baby Sura
+
+
+Baby Swordsman
+
+
+Baby Thief
+
+
+Baby Wanderer
+
+
+Baby Warlock
+
+
+Baby Wizard
+
+
+Bag#000-1
+
+
+Bag#001-1
+
+
+Ban failed, it is not possible to ban this user.
+
+
+Bandana
+
+
+Banking is disabled
+
+
+Barber
+
+
+Bard
+
+
+Bare Hands
+Blote Handen
+
+Barrel
+
+
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+
+
+Base level can't go any higher.
+
+
+Base level can't go any lower.
+
+
+Base level lowered.
+
+
+Base level raised.
+
+
+Bat Teeth
+
+
+Battle configuration has been reloaded.
+
+
+Battlegrounds ON
+
+
+Be a friend and bring me @@ @@.#0
+
+
+Be a friend and bring me @@ @@.#1
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1
+
+
+Because I am a Kralog I can't read such things? That's rubbish.
+
+
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+
+
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+
+
+Before I joined Nard, I used to be a thief.
+
+
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+
+
+Before...
+Voor...
+
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+
+
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+
+
+Better take it back to Q'Onan.
+
+
+Beuss
+
+
+Beware of falling stones from the cliff!
+
+
+Billy Bons
+
+
+Black Cotton Dye
+
+
+Black iron... That is a very specific request that you have for me!
+
+
+Blacksmith
+
+
+Blub
+
+
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+
+
+Blue Coral
+
+
+Blue Cotton Dye
+
+
+Blue Gray Cotton Dye
+
+
+Bobo
+
+
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+Box
+
+
+Bread
+Brood
+
+Break the door.
+Forceer de deur.
+
+Brimmed Feather Hat
+
+
+Brimmed Flower Hat
+
+
+Brimmed Hat
+
+
+Bring it to me, and you will get your reward.
+
+
+Bring me some of these plushrooms and I will show you how it works!
+
+
+Bring this box to Gugli. He will be extremely happy!
+
+
+Brown Cotton Dye
+
+
+Brown Trousers
+
+
+Bury.
+
+
+But I can't leave to catch it, so I'm asking you.
+
+
+But I can't tell you anything about it, I'm sorry.
+Maar ik kan je er niets over zeggen, het spijt me.
+
+But I need to go, see you!
+ar ik moet nu gaan. Ik zie je later!
+
+But I still have some spikes left in my foot.
+
+
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+
+
+But I'm almost out of @@...
+
+
+But anyway, take the road which goes to the north to find everybody.
+
+
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+
+
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+
+
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+Maar voorlopig kan je uitrusten op het schip of het eiland bezoeken waar we liggen aangemeerd! Het is een klein eiland, maar het is een goede plek om wat te kunnen bewegen en je benen te strekken.
+
+But he never returned.
+
+
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+
+
+But if you fail, you will have to get them from the alchemist.
+
+
+But if you really want to accomplish something, you should consider joining us.
+
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+
+
+But in the future I might be able to help you create some of your own.
+
+
+But let's talk about this island. We're docking here to find some fine quality goods.
+
+
+But most important, she is the one who took care of you when you were unconscious.#0
+Maar het belangrijkste is dat zij degene is die je heeft verzorgt toen je buiten bewustzijn was.
+
+But most important, she is the one who took care of you when you were unconscious.#1
+Maar het belangrijkste is dat zij degene is die je heeft verzorgt toen je buiten bewustzijn was.
+
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+
+
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+
+
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+
+
+But since it's not dummies that will go after you out there, this training won't be enough.
+
+
+But still, you open your eyes and see a large ship before you!
+
+
+But thank you anyway! I can refund him now!
+
+
+But the plushroom you brought was really awesome you know.#0
+
+
+But the plushroom you brought was really awesome you know.#1
+
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+
+
+But who am I?
+Maar wie ben ik?
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#0
+
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#1
+
+
+But you won't *hic* me this time...
+Maar je zal mij ditmaal *hik* niet...
+
+But...
+
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1
+
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0
+
+
+By the way, I'm Lozerk. Lieutenant Lozerk.
+
+
+By the way, did you ever talk with Don?
+
+
+Bye for now.
+
+
+Bye then!
+
+
+Bye!
+Daag!
+
+Bye.
+
+
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+
+
+CAN YOU HEAR ME?!
+
+
+Calypsan#001-1
+
+
+Camel Cotton Dye
+
+
+Can I be of any help?
+
+
+Can I craft them myself?
+
+
+Can I read the rules again?
+
+
+Can I read these rules again?
+Mag ik het reglement nog eens doornemen?
+
+Can create guild
+
+
+Can create party
+
+
+Can you do something with my color?
+
+
+Can you please go away?
+
+
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+
+
+Can you reset my stats please?
+
+
+Can't create chat rooms in this area.
+
+
+Can't show boss mobs!
+
+
+Can't talk right now, I'm on patrol duty.
+
+
+Can't you remember anything at all? Or do you have some memories of your past?
+
+
+Can't you see I'm working?!
+
+
+Cannot clone a player of higher GM level than yourself.
+
+
+Cannot create bound pet eggs or pet armors.
+
+
+Cannot mount while in disguise.
+
+
+Cannot send mails too fast!!
+
+
+Cannot transform into monster while in disguise.
+
+
+Captain Nard
+Kapitein Nard
+
+Captain Nard is in the room to your right.
+Kapitein Nard is in de kabine aan je rechterzijde.
+
+Carmie#001-1
+
+
+Carrot
+
+
+Cart Added.
+
+
+Cash Shop is disabled in this map
+
+
+Cashmere
+
+
+Cashmere#Dye001-1
+
+
+Cat got your tongue?
+
+
+Catching a piou
+
+
+Ch 1 — Fishing apparatus
+
+
+Ch 2 — Baits
+
+
+Ch 3 — Location
+
+
+Ch 4 — Casting
+
+
+Ch 5 — Reeling
+
+
+Chair#Chair1-001-2-41
+
+
+Chair#Chair2-001-2-41
+
+
+Chair#Chair3-001-2-41
+
+
+Chair#Chair4-001-2-41
+
+
+Chair#Chair5-001-2-41
+
+
+Chair#Chair6-001-2-41
+
+
+Champion
+
+
+Change my appearance
+
+
+Change my level
+
+
+Change my quests
+
+
+Change my skills
+
+
+Change my stats
+
+
+Changed your mind, uh?#0
+
+
+Changed your mind, uh?#1
+
+
+Channel '%s' has no banned players
+
+
+Channel '%s' is not available
+
+
+Channel length must be between 3 and %d
+
+
+Channel name must start with a '#'
+
+
+Channel password may not contain spaces
+
+
+Char-server has been asked to %s the character '%.*s'.
+
+
+Character cannot be disguised while in monster form.
+
+
+Character cannot be disguised while mounted.
+
+
+Character does not have the specified item.
+
+
+Character killed.
+
+
+Character not found.
+
+
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+
+
+Chat: %s | Player: %s | Location: %d %d
+
+
+Check out this one.
+
+
+Cheers!
+
+
+Cheese
+Kaas
+
+Chef Gado
+
+
+Chef Gado#Artis
+
+
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+
+
+Chelios
+
+
+Chelios asked me to get it.
+
+
+Chelios asks to visit Lloyd
+
+
+Chelios made sword
+
+
+Chelios managed to do excellent work.
+
+
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+
+
+Chelios, his apprentice, practices outside, mostly.
+
+
+Chelios... He is part of the Blacksmith House, is he not?
+
+
+Cherry tree leaves have begun to fall.
+
+
+Cherry tree leaves no longer fall.
+
+
+Chest opened.
+
+
+Chest#000-1
+
+
+Chest#000-2-1
+
+
+Chest#Artis
+
+
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+
+
+Chill out I won't say anything.
+
+
+Chocolate Cashmere Dye
+
+
+Choose desired quest state:
+
+
+Chorus of the Woods
+
+
+Christmas
+
+
+Christopher
+
+
+Christopher is surrounded by the sunlight from the window.
+
+
+City Hall
+
+
+Click here for instructions on how to use the test server.
+
+
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+
+
+Clone spawned.
+
+
+Clotho Liquor
+
+
+Clouds appeared.
+
+
+Clouds have disappeared.
+
+
+Clouds |
+
+
+Clouds2 |
+
+
+Clown
+
+
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+
+
+Come after a little while.
+
+
+Come back later if you changed your mind!
+
+
+Come back later!
+
+
+Come back soon, and bring @@s!
+
+
+Come back when you will really need me. And bring more plushrooms with you!#0
+
+
+Come back when you will really need me. And bring more plushrooms with you!#1
+
+
+Come on, Sap! You are scaring her with your stories.#0
+
+
+Come on, Sap! You are scaring him with your stories.#1
+
+
+Come on, don't be a coward!
+
+
+Come, come and see!
+
+
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+
+
+Commands are disabled in this map.
+
+
+Common Carp
+
+
+Communication Theory
+
+
+Completed
+
+
+Completed Gugli's task
+
+
+Completed, Gado wins
+
+
+Completed, Julia wins
+
+
+Completed, Julia wins (returned poison)
+
+
+Completed, got reward
+
+
+Congrats, you are now part of the crew. Thanks again for your help.
+
+
+Congratulations!
+
+
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+
+Cookie Master
+
+
+Cookies
+
+
+Cookies are a source of life.
+
+
+Cookies are awesome, so am I.
+
+
+Cookies provide you strength, health and cuteness.
+
+
+Copper Armbands
+
+
+Coral
+
+
+Costume '%s' removed.
+
+
+CottageDoor
+
+
+Cotton
+
+
+Cotton#Dye001-1
+
+
+Cotton, cashmere, leather, ...
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1
+
+
+Could I lodge here for a while?
+
+
+Could you bleach my clothes?
+
+
+Could you bring it to him?
+
+
+Could you do a small favor for me?
+
+
+Could you explain to me where I am?
+ Kan je me uitleggen waar ik ben?
+
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+
+
+Could you tell me where I am?#0
+Kan je me zeggen waar ik ben?
+
+Could you tell me where I am?#1
+Kan je me zeggen waar ik ben?
+
+Couwan
+
+
+Couwan asks to deliver box
+
+
+Couwan gave me this box, it is for you.
+Couwan gaf me deze doos voor jou.
+
+Couwan hands you a box full of fish.
+
+
+Crafty
+
+
+Creased Shirt
+
+
+Creased Shorts
+
+
+Create items
+
+
+Creating a party has some advantages, it's a pretty good choice!
+
+
+Creator
+
+
+Crimson Cashmere Dye
+
+
+Croc
+
+
+Croc Claw
+Croc Klauw
+
+Croconut
+Crokosnoot
+
+Croconut Box
+Krokosnootdoos
+
+CroconutMob
+
+
+Crocotree
+
+
+Crusader
+
+
+Cuco
+
+
+Current amount of zeny changed.
+
+
+Current exp rate is set to @@% (default value).
+
+
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+
+
+Curshroom
+
+
+DO YOU FEEL BETTER?!
+
+
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+
+
+Damn @@.
+Verdorie @@
+
+Dan ends the conversation and resumes to write his letter.
+Dan eindigd het gesprek en schrijft verder aan zijn brief.
+
+Dan keeps silent since your last question.
+Dan spreekt niet meer sinds je laatste vraag.
+
+Dan#000-2-1
+
+
+Dancer
+
+
+Dang, I scared it! More patience, @@, more patience.
+
+
+Dark Collector
+
+
+Dark Red Cotton Dye
+
+
+Darlin
+
+
+Day Mode Activated.
+
+
+Day Mode is activated
+
+
+Day mode is already enabled.
+
+
+Deal, I offer you @@ E!
+
+
+Deal?
+
+
+Dear angel, can you hear my voice?
+
+
+Dear sister,
+
+
+Death Knight
+
+
+Debug
+
+
+Debug - Change level
+
+
+Debug - Change stats
+
+
+Debug - Reset
+
+
+Debug Gado quest
+
+
+Debug Gugli quest
+
+
+Debug Nard quest
+
+
+Debug Narrator
+
+
+Defeated by
+
+
+Delicious Cookie
+
+
+Delivered box, got reward
+
+
+Deposit.
+
+
+Devis
+
+
+Devis#001-1
+
+
+Dex: %d (%d~%d)
+
+
+Dexterity increases your bow damage and your accuracy.
+
+
+Did you find my brother?
+
+
+Did you say reward? I want it!
+Zei je 'beloning'? Ik wil ze!
+
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+
+
+Different ways, each part of your equipment can be generally upgraded.
+
+
+Dig.
+
+
+Disable
+
+
+Discard
+
+
+Disconnecting to perform change-sex request...
+
+
+Disguise applied.
+
+
+Disguise removed.
+
+
+Displaying first %d out of %d matches
+
+
+Displays Night |
+
+
+Divorce error!
+
+
+Do I look like a tree? I feel like one.
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Geef niemand het wachtwoord van je kamer! Houd het geheim en gebruik ze ook niet voor andere kamers in de toekoemst. - Julia
+
+Do nothing
+
+
+Do we have a deal?
+
+
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+
+
+Do you have @@s for me?
+
+
+Do you have any other questions for me?
+Heb je nog andere vragen voor me?
+
+Do you have anything else for me?
+
+
+Do you have anything for me today?
+Heb je vandaag iets voor me?
+
+Do you know how to speak with people around you?
+
+
+Do you know what happened to the gold I had when you guys saved me?#0
+
+
+Do you know what happened to the gold I had when you guys saved me?#1
+
+
+Do you know where can I find Gulukan?
+
+
+Do you know where the hill is?
+
+
+Do you live here alone?
+
+
+Do you need any other information?
+
+
+Do you need help with something?
+
+
+Do you still need help?
+
+
+Do you still want to lodge here?
+
+
+Do you take apprentices?
+
+
+Do you think this is fair? They sent me down here alone, far away from everyone.
+
+
+Do you want a drink?
+
+
+Do you want me to go see her instead of you?
+Wil je dat ik haar in jouw plaats ga opzoeken?
+
+Do you want to cut this @@?
+Wil je deze @@ snijden?
+
+Do you want to go somewhere?
+
+
+Do you want to marry @@?
+
+
+Do you want to read it?
+
+
+Do you want to try?
+Wil je proberen?
+
+Do you want to use this place as save point?
+
+
+Do? I don't do them.
+
+
+Docks Warehouse
+
+
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+
+
+Does not have the quest
+
+
+Does the guild has any work for me right now?
+
+
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+
+
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+
+
+Dolfina
+
+
+Don gave me some black iron... after I asked him nearly ten times.
+
+
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+
+
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+
+
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+
+
+Don#001-2-27
+
+
+Don't belittle me, my work is deserving of the highest esteem.
+
+
+Don't distract me, I have to stay alert.
+
+
+Don't do theee... *hic* with me eh!
+
+
+Don't fall!
+
+
+Don't forget to come as close as possible to these spots!
+
+
+Don't get too excited about it...#0
+
+
+Don't get too excited about it...#1
+
+
+Don't say it so loudly, other people could hear us.
+
+
+Don't tell me more, I know what you want...
+
+
+Don't try to poison me! I know what that does!
+Probeer me niet te vergiftigen! Ik weet wat het doet!
+
+Don't worry sister, I didn't forget you.
+
+
+Don't worry, I'm sure you will help them soon enough!
+
+
+Don't you recognize the great city of Artis?
+
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+
+
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+
+
+Door
+
+
+DoorUpwards
+DoorUpwards
+
+DoorUpwards#001-2-23
+
+
+Drag and drop an item from your inventory.
+
+
+Drasil Island.
+
+
+Duel| Can't use %s in duel.
+
+
+Duel| Can't use this item in duel.
+
+
+Duel| Invalid value.
+
+
+Duel| Invitation has been sent.
+
+
+Duel| Player name not found.
+
+
+Duel| The Player is in the duel already.
+
+
+Duel| The duel invitation has been accepted.
+
+
+Duel| The duel invitation has been rejected.
+
+
+Duel| The limit of players has been reached.
+
+
+Duel| You can take part in duel once per %d minutes.
+
+
+Duel| You can't invite %s because he/she isn't in the same map.
+
+
+Duel| You can't use @accept without a duel invitation.
+
+
+Duel| You can't use @duel without @reject.
+
+
+Duel| You can't use @invite. You aren't a duelist.
+
+
+Duel| You can't use @leave. You aren't a duelist.
+
+
+Duel| You can't use @reject without a duel invitation.
+
+
+Duel| You've left the duel.
+
+
+Dummy
+
+
+Duty calls me, *hic*, see you later, dude.#1
+
+
+Duty calls me, *hic*, see you later, honey.#0
+
+
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+
+
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+
+
+Each piece of equipment has a predefined slot number.
+
+
+Earlier today there was this young seller named Fexil that passed by here.
+
+
+East
+
+
+Easter Egg
+
+
+Edouard#001-2-41
+
+
+Ehm... He was really upset because of some past stories.
+
+
+Eight Castles
+
+
+Eighteen Castles
+
+
+Eleven Castles
+
+
+Elixir Of Life
+
+
+Elmo
+Elmo
+
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+
+
+Elmo told about money
+
+
+Elmo told me what Nard said, congrats!
+
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0
+
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1
+
+
+Elmo#001-1
+
+
+Elmo#sailors
+
+
+Enable
+
+
+Enabled Mapflags in this map:
+
+
+Enabled: @@
+
+
+Enjoy the fraternity and excitement of your future guild!
+
+
+Enjoy your new style.
+
+
+Enora asks to kill fluffys
+
+
+Enora asks to visit Chelios
+
+
+Enora asks to visit Q'Pid
+
+
+Enora asks to visit Resa
+
+
+Enora is carefully inspecting the sword.
+
+
+Enora needs them.
+
+
+Enora sent me here.#0
+
+
+Enora sent me here.#1
+
+
+Enora wants her potions.
+
+
+Enora#001-1
+
+
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+
+
+Enough of this island?
+
+
+Enter desired skill level:
+
+
+Enter line number:
+
+
+Enter new line:
+
+
+Error reading atcommand.conf, reload failed.
+
+
+Error reading groups.conf, reload failed.
+
+
+Eugene
+
+
+Eugene needs tentacles
+
+
+Event Management
+
+
+Event management
+
+
+Every 1 hour
+
+
+Every 12 hours
+
+
+Every 24 hours
+
+
+Every 3 hours
+
+
+Every 5 hours
+
+
+Every 6 hours
+
+
+Evil clone spawned.
+
+
+Exactly! Can I have one now?
+
+
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+
+
+Example:
+
+
+Excellent!
+
+
+Excuse me that was a mistake.
+
+
+Excuse me? Do you know who I am?#0
+Excuseer me? Weet u wie ik ben?
+
+Excuse me? Do you know who I am?#1
+Excuseer me? Weet jij wie ik ben?
+
+Exemple for yoiis:
+
+
+Exp rate has been reset to @@% (default value).
+
+
+Exp rate is set to @@% for the next @@.
+
+
+Expanded Super Baby
+
+
+Expanded Super Novice
+
+
+Experience rates: Base %.2fx / Job %.2fx
+
+
+FINE, BYE!
+GOED, DAAG!
+
+Fake name enabled.
+
+
+Fake name must be at least two characters.
+
+
+Fancy Hat
+
+
+Farewell.
+
+
+Fates Potion
+
+
+Feel free to come visit me another time.
+
+
+Female
+
+
+Fexil
+
+
+Fexil needs help
+
+
+Fexil wants to buy fur
+
+
+Fexil#001-1
+
+
+Fifteen Castles
+
+
+FightNPCName
+
+
+File not found.
+
+
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+
+
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+
+
+Fine, could you please tell me where I can find Gugli's sailors?
+
+
+Fine, let's see his work...
+
+
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+
+
+Fine, tell me, who are these all important friends of yours?
+
+
+Fine.
+
+
+Fine... I was just going to give you some help...
+
+
+Finished training
+
+
+Finished battle
+
+
+Fireworks are launched.
+
+
+Fireworks have ended.
+
+
+Fireworks |
+
+
+First encounter
+
+
+Fish Box
+
+
+Fish is good for the brain!
+
+
+Fish, come and see my fish!
+
+
+Fishing Guide Vol. I
+
+
+Fishing Rod
+
+
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+
+
+Five Castles
+
+
+Fluffy
+
+
+Fluffy Fur
+
+
+Fog hangs over.
+
+
+Fog |
+
+
+Follow mode OFF.
+
+
+Follow mode ON.
+
+
+Follow the canal to the north-east and you will find it.
+
+
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+
+
+Following these lines are some other writings on this paper.
+Deze zinnen worden gevolgd door wat andere tekst op dit blad.
+
+Font changed.
+
+
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+
+
+For '%s' you need the amount of seconds (from 0 to 10)
+
+
+For a chef? Who said I was a... Oh right, I am.
+
+
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+
+
+For what kind of tissue?
+
+
+Found @@, got exp
+
+
+Found bobo, didn't tell Katja
+
+
+Found the chest
+
+
+Four Castles
+
+
+Fourteen Castles
+
+
+Fresh from the sea and cheap!
+
+
+Friend already exists.
+
+
+Friend removed.
+
+
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+
+
+Frostiana
+
+
+Fungus
+Schimmel
+
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+
+
+Fuschia Cotton Dye
+
+
+GM command configuration has been reloaded.
+
+
+GOOD!
+GOED!
+
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+
+
+Gained %d Kafra points. Total %d points.
+
+
+Gained %d cash points. Total %d points.
+
+
+Gained exp is now shown.
+
+
+Gained exp will not be shown.
+
+
+Gained zeny is now shown.
+
+
+Gained zeny will not be shown.
+
+
+Game introduction
+
+
+Game time: A day cycle has a normal duration of %s.
+
+
+Game time: After, the game will be in daylight for %s.
+
+
+Game time: After, the game will be in night for %s.
+
+
+Game time: The game is in daylight for %s.
+
+
+Game time: The game is in night for %s.
+
+
+Game time: The game is in permanent daylight.
+
+
+Game time: The game is in permanent night.
+
+
+Gangsi
+
+
+Gave @@ to Rumly
+
+
+Gave tentacles, got reward
+
+
+Gave to Q'Onan, got reward
+
+
+Gender
+
+
+Genetic
+
+
+Genetic T
+
+
+Get money
+
+
+Ggrmm... Grmmmm...
+
+
+Give me a kiss before you say goodbye!
+
+
+Give me back this dish, you dirty liar!#0
+
+
+Give me back this dish, you dirty liar!#1
+
+
+Give me some space.
+
+
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+
+
+Go away.
+
+
+Go back
+
+
+Go fly a kite.
+
+
+Go have a look at that shelf to my right, would you?
+
+
+Go meet him, and take the package to me, it's an easy task.
+
+
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+
+
+Go on the upper level if you want to change your room or to use it.
+
+
+Go on.
+
+
+Good day miss.
+
+
+Good day mister.
+
+
+Good day sir.#1
+
+
+Good day to you!
+
+
+Good day to you.
+
+
+Good day, my friend, come closer, come closer!
+
+
+Good evening sir.#1
+
+
+Good job!
+Goed werk!
+
+Good look.
+
+
+Good luck!
+
+
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+
+
+Good night milady.#0
+
+
+Good to hear from you!
+
+
+Good to hear!
+
+
+Good to know.
+Goed om te weten.
+
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+
+
+Good, take a look in the bag next to me then!
+
+
+Goodbye.
+
+
+Got a cookie
+
+
+Got no reward
+
+
+Got poison from Gado
+
+
+Got reward from gugli
+
+
+Got the knife
+
+
+Got the package
+
+
+Got the quest
+
+
+Grass Carp
+
+
+Great to see you! What can I do for you today?
+Geweldig jou te zien. Wat kan ik vandaag voor je betekenen?
+
+Great!
+Geweldig!
+
+Great! Can't wait for some tasty mushrooms!
+
+
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+
+
+Great, what food do you have for me today?#0
+Geweldig, wat voor eten heb je vandaag voor me?
+
+Great, what food do you have for me today?#1
+Geweldig, wat voor eten heb je vandaag voor me?
+
+Green Cotton Dye
+
+
+Greetings traveler.#0
+Gegroet reiziger.
+
+Greetings traveler.#1
+Gegroet reiziger.
+
+Group changed successfully.
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#0
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#1
+
+
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+
+
+Grr...
+
+
+Gugli
+Gugli
+
+Gugli (main quest)
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1
+
+
+Gugli asked me to help you carrying one of these boxes you are filling.#0
+
+
+Gugli asked me to help you carrying one of these boxes you are filling.#1
+
+
+Gugli asks to collect packages
+
+
+Gugli mentioned six sailors. What about the others?
+
+
+Gugli sent me down here to help you.#0
+
+
+Gugli sent me down here to help you.#1
+
+
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+
+
+GugliBarrierCheck
+
+
+Guild Certification
+
+
+Guild level change failed.
+
+
+Guild level changed.
+
+
+Guild modification is disabled in this map.
+
+
+Guild storage opened.
+
+
+GuildLock |
+
+
+Guillotine Cross
+
+
+Guillotine Cross T
+
+
+Gulukan
+
+
+Gulukan.
+Gulukan.
+
+Gunslinger
+
+
+GvG Castle |
+
+
+GvG Dungeon |
+
+
+GvG Flags:
+
+
+GvG ON |
+
+
+GvG Off.
+
+
+GvG On.
+
+
+GvG is already Off.
+
+
+GvG is already On.
+
+
+Gypsy
+
+
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+HIJ IS BENEDEN ONDERAAN IN HET SCHIP, NEEM DE TRAPPEN, JE KAN HEM NIET MISSEN!
+
+HEY! HEY YOU!
+HE! HE YOU!
+
+HEY, WHAT'S YOUR NAME?!
+JIJ DAAR, WAT IS JE NAAM?
+
+HP and SP have already been recovered.
+
+
+HP or/and SP modified.
+
+
+HP, SP recovered.
+
+
+HP: %d/%d - SP: %d/%d
+
+
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+
+
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+
+
+Hair color
+
+
+Hair style
+
+
+Half Croconut
+Halve Krokosnoot
+
+Half Eggshell
+
+
+Hard work always pays off!
+
+
+Harpy-lady?
+
+
+Has met its demise
+
+
+Have a good day!
+
+
+Have a good time fishing!
+
+
+Have fun, but always remember to pick your stats with good care.
+
+
+Have you collected all the ingredients for my recipe? The special one too?
+Heb je alle ingrediënten volgens mijn recept al verzameld? Ook het 'speciale' ingrediënt'?
+
+Have you seen Fexil?
+
+
+Have you seen anything dangerous?
+Heb je iets gevaarlijks gezien?
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+
+
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+
+
+He has a guns!
+
+
+He is eating an apple, thoroughly enjoying it.
+
+
+He is in a small house between the dock's warehouse and the dojo.
+
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+
+
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+
+
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+
+
+He likes to hide near the little lake in the north-west side of the island.
+
+
+He may not have all of his wits but keep in mind one thing:
+
+
+He needs more food.
+Hij heeft meer voedsel nodig.
+
+He said he is going to climb the highest hill in Artis, which is not far from here.
+
+
+He said that he would check why the manhole next to the house was doing weird sounds.
+
+
+He told me nothing about that.
+Hij heeft me daar niets over verteld.
+
+He's funny, it's not a problem.
+Hij is grappig, het is geen probleem.
+
+He's holding a fishing rod, while gazing out at the sea.
+
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+
+
+Heard conversation
+
+
+Hehe!
+Haha!
+
+Hehe, hehe. Well, come back if you change your mind.
+
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0
+
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1
+
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+Haha, hij zit soms met zijn hoofd in de wolken. Je zou er bij hem achter moeten vragen.
+
+Hehe... Ok, I'm going to inform the capt'n up there.
+
+
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+Hahaha, hij is een beetje nerveus, vergeef hem, we krijgen niet elke dag een nieuw bemanningslid aan boord!
+
+Hel... What?! Wait!
+
+
+Hello dear!#0
+Hallo schat!
+
+Hello dear!#1
+Hallo schat!
+
+Hello yeye.
+
+
+Hello, young lady.#0
+
+
+Hello, young man.#1
+
+
+Hello.
+Hallo
+
+Hello... Do I know you?
+Hallo... . Ken ik jou?
+
+Help for command %c%s:
+
+
+Help me out~ Please~ T_T
+
+
+Help me!
+
+
+Her shop is on the west side of the city, between the Legion building and the library.
+
+
+Her sword... I'm having some trouble finishing it.
+
+
+Hercules %d-bit for %s
+
+
+Here is another one.
+
+
+Here is your reward.
+
+
+Here it is, a fashionable @@.
+
+
+Here it is, clean like a whistle!
+
+
+Here they are.
+Hier zijn ze.
+
+Here you go, everything is fixed.
+
+
+Here you go.
+
+
+Here's your reward!
+Hier is je beloning!
+
+Here, take as many as you need, I have plenty!#0
+
+
+Here, take as many as you need, I have plenty!#1
+
+
+Here, take this key, it opens all the doors on this ship.
+
+
+Hey
+Hallo
+
+Hey @@!
+
+
+Hey Frenchy!#0
+Hey Fransoos!
+
+Hey Frenchy!#1
+Hey Fransoos!
+
+Hey Maxe, it's @@!
+
+
+Hey Silvio, it's your turn to carry the package, go!
+Hé Silvio, het is jouw beurt om het pakketje te dragen, ga!
+
+Hey there, are you Bobo, Katja's brother?
+
+
+Hey you!
+
+
+Hey you! Can you hear us? Are you okay?
+Hé, jij! Kan je ons horen? Ben je in orde?
+
+Hey you, do you have any @@s?
+
+
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+
+
+Hey!
+Hé!
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#0
+
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#1
+
+
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+Hé! Wees voorzichtig. Als je te lang in het onderruim blijft kan je ziek worden. Kom dan maar naar boven en neem een pauze, misschien kan je het later nog eens proberen.
+
+Hey! There's a reward for you in the box next to me!
+
+
+Hey! You must be @@.
+
+
+Hey, I remember you, we were on the same boat, you are the castaway.
+
+
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+
+
+Hey, check out my brand new fishing rod. I bought it just today.
+
+
+Hey, could yeye please take my box of fish to Gugli?
+
+
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+Hé, maak je maar geen zorgen over hem. Het is één van de eerste dagen in een lange tijd dat we gewoon wat kunnen nietsen.
+
+Hey, girl!#0
+
+
+Hey, how was the...
+
+
+Hey, man!#1
+
+
+Hey, psst! You're not a sailor, right?
+Hé, pssst! jij been geen zeeman, toch?
+
+Hey.
+Hallo.
+
+Heya!
+
+
+Hi @@, I heard the captain sent you down here, uh?#0
+
+
+Hi @@, I heard the captain sent you down here, uh?#1
+
+
+Hi @@.
+
+
+Hi customer! What do you want today?#0
+
+
+Hi customer! What do you want today?#1
+
+
+Hi! I can finally see you under the sunlight!
+
+
+Hi, can I help you somehow?
+
+
+Hi, how is it going?
+
+
+Hi, my name is Moon. This morning I went for a walk on the beach.
+
+
+Hi, nice to see you!
+Hallo, leuk je te zien!
+
+Hi, what do you want kiddo?#0
+
+
+Hi, what do you want kiddo?#1
+
+
+Hi.
+
+
+Hidden Person
+Verborgen Persoon
+
+High Acolyte
+
+
+High Archer
+
+
+High Magician
+
+
+High Merchant
+
+
+High Novice
+
+
+High Priest
+
+
+High Swordsman
+
+
+High Thief
+
+
+High Wizard
+
+
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+
+
+Hill & Cliff
+
+
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+
+
+Hm... Shhhh...
+
+
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+
+
+Hmm... Let's see, take this one.
+
+
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+
+
+Homunculus growth stats (Lv %d %s):
+
+
+Homunculus reached its maximum level of '%d'
+
+
+Homunculus stats altered.
+
+
+Homunculus stats:
+
+
+Honestly, it's quite far-fetched according to me.
+
+
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+Wat als ik je vraag de bemanning te helpen? Het zou betekenen dat je één van ons bent en dat je de mogelijkheod hebt één van deze hoeden te bemachtigen.
+
+How are things going?
+Hoe gaat het hier?
+
+How are you doing, cutie?#0
+
+
+How are you doing, dude?#1
+
+
+How are you feeling, now that you walk on steady land? Yeye better?
+
+
+How can I get one of these cookies?
+
+
+How can I improve my equipment?
+
+
+How could you... We said we wouldn't talk about that again!
+
+
+How do these dyes work?
+
+
+How do you do your potions?
+
+
+How do you know?
+
+
+How is *hic* it possible?
+
+
+How long will you stay here?
+
+
+How many Fluffies did I kill on the hill?
+
+
+How many? What kind? I can produce two dozen boxes per day.
+
+
+How much do you want to deposit?
+
+
+How much do you want to withdraw?
+
+
+How rude! What is the reason behind your malice?
+
+
+Howdy, partner in crime?
+
+
+Howdy?
+
+
+However...
+Alhoewel...
+
+Human Voice
+
+
+Hungry: %d - Intimacy: %u
+
+
+Hunter
+
+
+Hurry up!
+
+
+Hurry, hurry! We need to check its teeth!
+
+
+I ALSO AVOID THE DANGEROUS ANIMALS!
+
+
+I AM DOING FINE!
+HET GAAT GOED!
+
+I DO NOT UNDERSTAND!
+IK VERSTA HET NIET!
+
+I SAID, SEE YOU LATER!
+IK ZEI, TOT LATER!
+
+I WAS HERE WHEN THEY RESCUED YOU!
+IK WAS HIER TOEN ZE JE GERED HEBBEN!
+
+I WOULD LOVE TO!
+ZOU IK GRAAG DOEN!
+
+I already know everything. Bye.
+
+
+I also heard you lost all your memories? That's a shame.
+
+
+I am %s Super Novice~
+
+
+I am an alchemist, I bear the name of Ivan.
+
+
+I am new in this town, just like you.
+
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+
+
+I am not worried about rewards. I just want to help.
+Ik maak me geen zorgen over beloningen. Ik wil gewoon helpen.
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0
+
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1
+
+
+I am sure that I can run with one of them on my shoulder.#0
+
+
+I am sure that I can run with one of them on my shoulder.#1
+
+
+I am sure that you will change your mind.#0
+
+
+I am sure that you will change your mind.#1
+
+
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+
+
+I am surprised someone has been sent here to help. It is quite... unusual.
+
+
+I am, who are you?#0
+Dat ben ik wel, wie ben jij?
+
+I am, who are you?#1
+Dat ben ik wel , wie ben jij?
+
+I appreciate your help, @@.
+
+
+I asked Calypsan to dye this tank top, now it has an unique look!
+
+
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+
+
+I asked for food but... *hips* Ah, that'll do nicely!
+
+
+I asked for food but... *hips* Ah, that'll do!
+
+
+I asked you to do me a favor, did you forget?#0
+
+
+I asked you to do me a favor, did you forget?#1
+
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+
+
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+
+
+I came here, looking for a better life.
+
+
+I came to retrieve a package for Enora.#0
+
+
+I came to retrieve a package for Enora.#1
+
+
+I can finally pay off my debts.
+
+
+I can prepare them in an hour or so!
+
+
+I can walk again!
+
+
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+
+
+I can't remember anything.#0
+Ik kan me niks herinneren.
+
+I can't remember anything.#1
+Ik kan me niks herinneren.
+
+I can't stay here and talk all day. I have a job to do.
+
+
+I can't use the shovel here.
+
+
+I can't wait all day!
+
+
+I cannot find the words to express my gratitude for your hard work.
+
+
+I changed my mind.
+
+
+I cleaned up the hill.
+
+
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+
+
+I do feel better!
+Ik voel me beter!
+
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+
+
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+
+
+I do not.
+
+
+I don't have anything good for you today.
+Ik heb vandaag niets goed voor je.
+
+I don't have enough plushrooms...#0
+
+
+I don't have enough plushrooms...#1
+
+
+I don't have much time right now.
+
+
+I don't have the time now.
+
+
+I don't have the time sorry.
+
+
+I don't have the time.
+
+
+I don't know what to say...
+Ik weet niet wat ik zeggen moet...
+
+I don't know.
+
+
+I don't need your help right now, come back later.
+Ik heb nu geen hulp nodig, kom later maar terug.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+
+
+I don't see anything else other than... water?
+
+
+I don't think that we are in a good place to talk about this...
+Ik denk niet dat we op de juiste plek zijn om dit te bespreken...
+
+I don't want to be part of this joke.
+
+
+I don't want to buy a piou right now.
+
+
+I don't want to change my language, sorry.
+Ik wil m'n taal niet veranderen, excuseer me.
+
+I feel ok.#0
+Het gaat wel.
+
+I feel ok.#1
+Het gaat wel.
+
+I give tasks to every single sailor, all day long. That should make him happy!
+
+
+I give you this key, it opens all the doors on this ship.
+
+
+I grew up and lived a good while in Esperia, the capital city.
+
+
+I guess so. What's in it for me?
+
+
+I guess so... I will leave you alone.
+Het zal wel... Ik zal je met rust laten.
+
+I had a great childhood in Esperia!
+
+
+I have a lot of work here, so I don't even have time to go to the town.
+
+
+I have brought you a tasty present for your delicate mouth.
+Ik breng je een heerlijk geschenk voor je tere mond.
+
+I have collected all the boxes you needed.
+I heb al de dozen, die je nodig hebt, verzameld.
+
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+
+
+I have some clothes and other things for you at a fine price!
+Ik heb wat kleren en andere dingen voor je aan een goed prijsje!
+
+I have some food for you.
+
+
+I have some fur for you.
+
+
+I have some spare one, take them, and tell Enora that any fees are paid!
+
+
+I have to go, sorry.#0
+
+
+I have to go, sorry.#1
+
+
+I have your black iron.
+
+
+I have your package.
+
+
+I have your pass from the Merchant Guild.
+
+
+I heard rumors about some old hostilities between you and Gado. Are they true?
+
+
+I hope that answers your question.
+Ik hoop dat dit je vraag beantwoordt.
+
+I hope to see you soon.
+
+
+I hope you don't mind that we used your raft to build this ramp.
+Ik hoop dat je niet erg vindt dat we je vlot hebben gebruikt voor deze helling.
+
+I hope you like this color.
+
+
+I informed Julia about your monstrous plan.
+
+
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+
+
+I just want to live my life in peace.
+
+
+I knew it!
+
+
+I know that you are just starting to feel better, but I'd like to give you a special task.
+Ik weet dat je je nog niet zo goed voelt, maar ik zou je graag een speciale opdracht geven.
+
+I like money! Consider it done.
+
+
+I love peace and quiet, that's a good choice.
+
+
+I made a mistake, I would like to change my language.#0
+Ik heb me vergist, ik zou graag mijn taal corrigeren.
+
+I made a mistake, I would like to change my language.#1
+Ik heb me vergist, ik zou graag mijn taal corrigeren.
+
+I mean, I am very tired to move all of these books!
+
+
+I mean, you forgot... Well.
+
+
+I must leave to get more.
+
+
+I need @@ @@.
+
+
+I need more Croc Claws.
+
+
+I need more information first.
+
+
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1
+
+
+I need to go, sorry.
+Ik moet gaan, het spijt me.
+
+I need to think about it...#0
+
+
+I need to think about it...#1
+
+
+I only need 2 @@, 2 @@s, 1 @@...
+
+
+I only remember I was rescued by you.#0
+Ik kan me enkel herinneren dat ik door jou gered werd.
+
+I only remember I was rescued by you.#1
+Ik kan me enkel herinneren dat ik door jou gered werd.
+
+I recall seeing Gulukan, Astapolos and Q'Muller.
+
+
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+
+
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+
+
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+
+
+I robbed a nobleman, took a chest full of coins.
+
+
+I said... WHY DON'T YOU COME DOWN TO TALK?
+Ik zei... WAAROM KOM JE NIET NAAR BENEDEN OM TE PRATEN?
+
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+
+
+I see.
+
+
+I see. Bye!
+
+
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1
+
+
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0
+
+
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+
+
+I should put more effort into this.
+
+
+I still didn't find my brother...
+
+
+I swear, I do not eat so much.
+
+
+I think I have enough plushrooms on me.#0
+
+
+I think I have enough plushrooms on me.#1
+
+
+I think I should report you to the crew members.
+Ik zou je moeten aangeven bij de bemanning.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+
+
+I think I'm done with that now. Do you have any questions?
+Ik denk dat er klaar mee ben. Heb je nog wat vragen?
+
+I think that I am now both...
+
+
+I think that I'm still a bit sick.
+Ik denk dat ik nog een beetje ziek ben.
+
+I think that I've seen this weakling wandering around the beach south from here this morning.
+
+
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+
+
+I think that we will stay in port for a great time.
+
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Ik denk dat jeje gauw klaar bent. Jeje zal gauw een doos vol @@ hebben.
+
+I think that you already understood, you are asleep.
+
+
+I thought that she would never come to pick it up!
+
+
+I used a card to improve my clothes.
+
+
+I want to be the first merchant of this square to sell clothes made from @@s!
+
+
+I want to divorce.
+
+
+I want to make my own dyes.
+
+
+I want to register for marriage.
+
+
+I was afraid to get busted, so I decided to get rid of the evidence.
+
+
+I was going to ask you if you would need any help.
+
+
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+
+
+I was so excited, I wanted to try it as soon as possible.
+
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+
+
+I will close an eye for once, but only because it's your first time asking for something!
+
+
+I will find him, don't worry!
+
+
+I will give you my pocket money if you do.
+
+
+I will not lie to a little girl! And your mother needs your help.
+
+
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+
+
+I will send you this letter as soon as I arrive.
+
+
+I will surely visit him. Do you need any help with your boxes?
+
+
+I will take care of the other ones don't worry.
+
+
+I will take it! Thank you captain!
+
+
+I will tell my dad!
+
+
+I will yaying do.
+Dat zal ik doen.
+
+I will.
+Dat zal ik doen.
+
+I wish I could remember something...
+
+
+I wish I helped your friends, because I'd really, really like a cookie.
+
+
+I wish you a good time in town.
+
+
+I won't forget it, I swear on my precious plushrooms!
+
+
+I won't need it, thank you.#0
+
+
+I won't need it, thank you.#1
+
+
+I wonder too...
+Ik vraag het me ook af ...
+
+I wonder who is in delarium now...
+
+
+I work under the protection and the supervision of the Legion of Aemil.
+
+
+I would like to come back home when the days are better.
+
+
+I would like to create a guild.
+
+
+I would like to create a party.
+
+
+I would like to perform money transactions.
+
+
+I would like to stay here a bit more.
+
+
+I would like to store some items.
+
+
+I wrote your name on the book, you are now free to use the storage and bank services.
+
+
+I'M CALLED, @@!
+IK WORD @@ GENOEMD!
+
+I'd like to buy a piou.
+
+
+I'd like to catch one of them, but they fly away when I try.
+
+
+I'd like to get a different style.
+
+
+I'd love one!
+
+
+I'll be back in no time.
+
+
+I'll be here, come back when you'll be ready.#0
+
+
+I'll be here, come back when you'll be ready.#1
+
+
+I'll give her everything she needs, don't worry.#0
+
+
+I'll give him everything he needs, don't worry.#1
+
+
+I'll share my berries with you if you help me.
+Ik deel mijn bessen met je als je me helpt.
+
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+
+
+I'm a bit sick...#0
+Ik ben een beetje ziek...
+
+I'm a bit sick...#1
+Ik ben een beetje ziek...
+
+I'm a little busy right now.
+
+
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+
+
+I'm back from battle!#0
+
+
+I'm back from battle!#1
+
+
+I'm busy, leave me alone.
+
+
+I'm done with my training.#0
+
+
+I'm done with my training.#1
+
+
+I'm done.
+
+
+I'm fine for now, thank you.
+
+
+I'm glad to see you're okay.#0
+Ik ben blij dat je in orde bent.
+
+I'm glad to see you're okay.#1
+Ik ben blij dat je in orde bent.
+
+I'm glad you're on my side.
+
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+
+
+I'm looking for Gugli, where is he?
+Ik zoek Gugli, waar is hij?
+
+I'm looking for some black iron ingots.
+
+
+I'm looking for somebody named Fexil.
+
+
+I'm losing my mind here, I need something else to eat!
+
+
+I'm lost, where should I go?#0
+
+
+I'm lost, where should I go?#1
+
+
+I'm not a pawn of the Legion, I don't have to obey you!
+
+
+I'm not proud of it, but I had to steal money from others to keep on living.
+
+
+I'm not suited for this kind of work!
+
+
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+
+
+I'm on my way! I will bring it back to you.
+
+
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+
+
+I'm sorry but I can't see your name anywhere.
+
+
+I'm sorry but I have no time to chat with you.
+Het spijt me, ik heb geen tijd voor een gesprek.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0
+
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1
+
+
+I'm sorry, I don't have time right now.
+Sorry, ik heb nu geen tijd.
+
+I'm still a bit weak at the moment. We should probably talk later.#0
+
+
+I'm still a bit weak at the moment. We should probably talk later.#1
+
+
+I'm still busy, I need to find the other sailors.
+Ik ben nog steeds bezig, ik moet de andere zeelui vinden.
+
+I'm still in a coma, but my ghost is haunting you!
+Ik ben nog steeds in een coma, maar mijn geest spookt nu rond bij jou.
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.#1
+
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#0
+
+
+I'm sure that you already knew the answer, didn't you?
+
+
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+
+
+I'm sure you would have some interesting stories to tell!
+
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0
+
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1
+
+
+I'm talking about the cookie inside which I put all my love!
+
+
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+
+
+I've seen him at the bottom of the island, check around.
+Ik heb hem gezien onderaan het eiland, kijk maar eens rond.
+
+I've seen him at the bottom of the island, have a look around.
+Ik heb hem gezien onderaan het eiland, kijk maar eens rond.
+
+I've seen him at the northern part of the island.
+
+
+I've seen him at the southern part of the island, check around.
+
+
+I've seen him at the top of the island.
+Ik heb hem gezien op de top van het eiland.
+
+I've seen him down around the southern area of the island, ask Jalad for more information.
+
+
+I...
+
+
+I... I just like to eat the purple and delightful... And natural, and...
+
+
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+
+
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+
+
+If Enora wants her sword now, I need to ask for your help.
+
+
+If I saw *hic* who you were... *hic* Would not have helped you!
+Als ik had *hik* gezien wieeee... *hips* je was had ik je niet geholpen!
+
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+
+
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+
+
+If you are registered somewhere else you will loose that reservation.#0
+
+
+If you are registered somewhere else you will loose that reservation.#1
+
+
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+
+
+If you continue there will be none left!
+
+
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1
+
+
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+
+
+If you find the correct answer, I will give you these potions...
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#0
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#1
+
+
+If you meant to reset the exp rate to its default value: @exprate default
+
+
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+
+
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+
+
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+
+
+If you simply wish to get 99 in all stats:
+
+
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+
+
+If you want another cookie, you know what to do!
+
+
+If you want to be rewarded, help us in making this world a better place.#0
+
+
+If you want to be rewarded, help us in making this world a better place.#1
+
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0
+
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1
+
+
+If you want to read this page again, there is a copy up on the left wall.
+Als je de pagina nog eens wil lezen, hangt er een tweede exemplaar aan de muur.
+
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+
+
+If you wish to reset your stats:
+
+
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+
+
+Impossible to increase the number/value.
+
+
+In Artis they really do mythologize people when they die.
+
+
+In a couple of days, we will finally reach Artis.
+
+
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+
+
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+
+
+Incorrect name/ID, or no one from the specified guild is online.
+
+
+Incorrect name/ID, or no one from the specified party is online.
+
+
+Indeed! Goodbye.
+Inderdaad! Tot ziens.
+
+Indeed, I am not.#0
+Inderdaad, dat ben ik niet.
+
+Indeed, I am not.#1
+Inderdaad, dat ben ik niet.
+
+Information sent to login-server via char-server.
+
+
+Inn
+
+
+Instance variables may not be used with @set.
+
+
+Int: %d (%d~%d)
+
+
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+
+
+Interested?#0
+
+
+Interested?#1
+
+
+Interesting... I'll leave you to your task then!
+Intressant... Ik laat je dan maar verderwerken!
+
+Interval: (none, only sent on login)
+
+
+Interval: every @@ hour(s)
+
+
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+
+
+Invalid Homunculus ID.
+
+
+Invalid Monster/NPC name/ID specified.
+
+
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+
+
+Invalid color.
+
+
+Invalid coordinates, using random target cell.
+
+
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+
+
+Invalid flag name or flag.
+
+
+Invalid font. Use a value from 0 to 9.
+
+
+Invalid item ID or name.
+
+
+Invalid location number, or name.
+
+
+Invalid mob ID %s!
+
+
+Invalid mob id %s!
+
+
+Invalid mob name %s!
+
+
+Invalid monster ID or name.
+
+
+Invalid name.
+
+
+Invalid new e-mail. Please enter a real e-mail address.
+
+
+Invalid packet
+
+
+Invalid time for ban command.
+
+
+Invalid time for jail command.
+
+
+Invisible: Off
+
+
+Invisible: On
+
+
+Iron Armbands
+
+
+Iron Shovel
+
+
+Is it possible to go back to Drasil Island?
+
+
+Is it truly a hard choice to make?
+
+
+Is that all you had to say?
+
+
+Is that okay?
+
+
+Is there a reward?
+Is er een beloning?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#0
+
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#1
+
+
+Is this some kind of joke?!
+
+
+It escaped!
+
+
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+
+
+It has started to snow.
+
+
+It hurts so bad!
+
+
+It is a sunny day, don't you think?
+
+
+It is possible to yeye your cloth with my beautiful dyes.
+
+
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+
+
+It looks like the sweet lady is curious, am I right?
+
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+
+
+It looks like you can't carry anything else for now.
+
+
+It really hurts, please hurry!
+
+
+It seems I got them all!
+
+
+It seems that we are close to an island, we should take a look at the upper level.
+
+
+It seems that you have no status points to reset!
+
+
+It seems that you need a key to open this door.
+
+
+It seems the gentleman is curious, am I right sweetie?
+
+
+It seems you still have some work to do.
+
+
+It was at night, so I could barely escape. I ran to Artis hill.
+
+
+It was something like a long nap.
+Het was zoiets als een lang dutje doen.
+
+It was wonderful.
+
+
+It would be good for you to do some exercise, the ship isn't big enough for that.
+Een beetje beweging zou je goed doen, maar het schip is daar niet groot genoeg voor.
+
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+
+
+It's @@ @@.
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#0
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#1
+
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+
+
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+
+
+It's a good place to earn money, it can also help you to travel throughout the land!
+
+
+It's a great honor for us, at the Legion, to hold the security of his business!
+
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+
+
+It's a poem, about poems... Why are you asking that?
+
+
+It's a very good place if you want to make some more money.
+
+
+It's alright! Just one more box and it'll be ok.
+Het is in orde! Nog maar één doos en het zal voldoende zijn.
+
+It's been a while, boy!#1
+
+
+It's been a while, girl!#0
+
+
+It's better than running around in circles doing nothing.
+
+
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+
+
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+Het is goed, goed... Ik heb een vriendin die nog steeds in een coma ligt, maar ik kan niet bij haar zijn zonder te werken...
+
+It's interesting and exciting at the same time!
+
+
+It's like your memories are locked away in your head! Cool!
+
+
+It's nearly as good as one from Esperia, have you ever been there?
+
+
+It's not as good as my new one, but still very useful.
+
+
+It's ok.
+Het is in orde.
+
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+
+
+It's so exciting to meet somebody with amnesia!
+
+
+It's so hard to find the motivation...
+Het is moeilijk om de motivatie te vinden ...
+
+It's still too young to fly too far away, so it just circles nearby.
+
+
+It's the big building in northern Artis, at the top of a small hill.
+
+
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+
+
+It's true!
+Het is waar!
+
+It's where every merchant ship end their road and we won't be an exception.
+Het is waar elk handelsschip zijn tocht eindigt en wij zullen geen uitzondering zijn.
+
+Item cannot be opened when inventory is full
+
+
+Item created.
+
+
+Item database has been reloaded.
+
+
+Item not found.
+
+
+Item type not found.
+
+
+Item types on your autoloottype list:
+
+
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+
+
+Item: '%s'[%d]
+
+
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+
+
+Items on your autolootitem list:
+
+
+Ivan
+
+
+Ivan gave package
+
+
+Ivan grumbles and resumes his work.
+
+
+Ivan is the one you should look for now.
+
+
+Jalad
+
+
+Jalad.
+Jalad
+
+Janus
+
+
+Janus!
+
+
+Jenna#001-2-28
+
+
+Job level can't go any higher.
+
+
+Job level can't go any lower.
+
+
+Job level lowered.
+
+
+Job level raised.
+
+
+Johanne Key
+
+
+Judgement has passed.
+
+
+Julia
+Julia
+
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+Julia is op de bovenste verdieping van het schip, klik op de trap in de rechterbovenhoek van je scherm of gebruik je pijltjes toetsen om er naar toe te stappen.
+
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#0
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#1
+
+
+Julia#Artis
+
+
+Jump to %d %d
+
+
+Jump to %s
+
+
+Juscare#001-1
+
+
+Just hit the trunk, and it will yeye a @@.
+Ik heb net de koffer geraakt, en het zal jeje een @@.
+
+Just leave me alone.
+
+
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+
+
+Just look at that water! There's a whole bunch of fish down there.
+
+
+Kagerou
+
+
+Katja asked for help
+
+
+Katja gave reward
+
+
+Katja#001-1
+
+
+Kaylo#001-2-27
+
+
+Keep moving boy.#1
+
+
+Keep moving girl.#0
+
+
+Keep the sword and the jacket, you deserved them!
+
+
+Khaki Cotton Dye
+
+
+Killed rattos
+
+
+Killer state reset.
+
+
+Knife
+Mes
+
+Knight
+
+
+Kralog Voice
+
+
+Lachesis Brew
+
+
+Last time I saw you, you were lost at sea on your raft.#0
+
+
+Last time I saw you, you were lost at sea on your raft.#1
+
+
+Lazy Brother
+
+
+Leadership transferred.
+
+
+Lean
+
+
+Lean for example?
+
+
+Leather Shield
+
+
+Leave it.
+
+
+Leaves have stopped falling.
+
+
+Leaves started falling.
+
+
+Leaves |
+
+
+Left Crafty Wing
+
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+
+
+LeftDoor#001-2-23
+
+
+LeftDoorCheck
+LeftDoorCheck
+
+Legion of Aemil
+
+
+Legion's Copper Armor
+
+
+Legion's Training Shirt
+
+
+Leonard
+
+
+Let me check in my inventory book...
+
+
+Let me check into it...
+
+
+Let me check my cookie list...
+
+
+Let me explain to you what the Merchant Guild is for.
+
+
+Let me introduce myself, I am Nard, captain of this ship.
+Laat me mezelf voorstellen, ik ben Nard kapitein van dit schip.
+
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+
+
+Let me open it with my key.
+
+
+Let me see... Crispy legs, disgusting liquids... Let's start!
+Laat me eens kijken! Krokante Benen, Wansmakelijke Vloeistoffen... . Laten we beginnen!
+
+Let's begin
+
+
+Let's go to Artis.
+
+
+Let's make a trade.
+
+
+Let's not keep her waiting.
+
+
+Let's say the person who told me about that is well respected on this ship and never drunk.
+
+
+Let's see... @@ of your status points have just been reset!
+
+
+Let's set sail then!
+
+
+Let's trade.
+
+
+Lettuce Leaf
+
+
+Library
+
+
+Light Armor Shop
+
+
+Like I promised, here is your share.
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1
+
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+
+
+Lime Cotton Dye
+
+
+Line @@ has been removed.
+
+
+Little Blub
+
+
+Living inside a ship is great, but we sometimes need some fresh air.
+
+
+Lloyd gave package
+
+
+Lloyd gave pass
+
+
+Lloyd is searching something in his book.
+
+
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+
+
+Lloyd the Banker
+
+
+Locked.
+
+
+Logic is the beginning of wisdom, not the end.
+
+
+Login-server has been asked to %s the player '%.*s'.
+
+
+Login-server is offline. Impossible to %s the player '%.*s'.
+
+
+Look at your equipment, can you guess what material it is made from?
+
+
+Look how splendid this @@ is!
+
+
+Look how splendid this landscape is!
+
+
+Look who is back...
+
+
+Look who we have here, did you come for a training session?#0
+
+
+Look who we have here, did you come for a training session?#1
+
+
+Look, here he is!
+
+
+Look, there he is!
+kijk, daar is hij!
+
+Look, we finally meet.
+
+
+Lord Knight
+
+
+Lost the riddle
+
+
+Lousy Moccasins
+
+
+Lovely day, isn't it?
+
+
+Lower this skill
+
+
+Lozerk
+
+
+Lucas#001-1
+
+
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+
+
+Luckily the beach is nearby, and somehow I made my way home.
+
+
+Luk: %d (%d~%d)
+
+
+Lydon#001-2-27
+
+
+M... Maybe?
+
+
+MOTD
+
+
+MOTD Config
+
+
+MVP Monster: '%s'/'%s'/'%s' (%d)
+
+
+Magic Arpan
+Magische Arpan
+
+Magic Arpan#sailors
+
+
+Magician
+
+
+Make sure to put on a bait after you click, though!
+
+
+Makes sense. Do you think we should inform the capt'n about it?
+
+
+Male
+
+
+Manana
+
+
+Manana Tree
+
+
+Manually trigger the current broadcast
+
+
+Map not found.
+
+
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+
+
+Market Place
+
+
+Marriage failed.
+
+
+Mauve Cotton Dye
+
+
+Max HP: %d (%d~%d)
+
+
+Max SP: %d (%d~%d)
+
+
+Maxe
+
+
+Maxe and Sapartan for example?
+
+
+May this be a lesson for you.
+Laat dit een les voor je wezen.
+
+Maybe he over did it with the bottle today to celebrate that!
+
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1
+
+
+Maybe next time.
+
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0
+
+
+Maybe you can come down to talk?
+Misschien kan je naar beneden komen om te praten?
+
+Maybe you meant:
+
+
+Maybe you too you could help me?
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1
+
+
+Mechanic
+
+
+Mechanic T
+
+
+Meh!
+
+
+Merchant
+
+
+Merchant Guild
+
+
+Mercy has been granted.
+
+
+Mercy has been shown.
+
+
+Merlin
+
+
+Message:
+
+
+Minstrel
+
+
+Minstrel T
+
+
+Mint Cashmere Dye
+
+
+Mob Search... %s %s
+
+
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+
+
+Mobs#001-1
+
+
+Modify another line
+
+
+Modify this line
+
+
+Modify, move, or remove a line
+
+
+Mommy sent me to find my brother Bobo.
+
+
+Mona
+
+
+Mona's dad
+
+
+Mona's dad is missing
+
+
+Money
+
+
+Monk
+
+
+Monster NoTeleport |
+
+
+Monster database has been reloaded.
+
+
+Monster: '%s'/'%s'/'%s' (%d)
+
+
+Moo!
+
+
+Moon needs @@
+
+
+Moon#001-2-2
+
+
+Moooo!
+
+
+Moooooo!
+
+
+Moooooooooooo!
+
+
+Moss
+
+
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+
+
+Mostly manuals and tutorials but you won't find out until you open one!
+
+
+Mouboo#Artis0
+
+
+Mouboo#Artis1
+
+
+Mouboo#Artis2
+
+
+Mouboo#Artis3
+
+
+Move this line down
+
+
+Move this line up
+
+
+Mushroom Spores
+
+
+My beauty. I was not always a sailor, you know, I was once an important individual!#0
+
+
+My breath smells bad.
+
+
+My friend. I was not always a sailor, you know, I was once an important individual!#1
+
+
+My friends are... Well, you know... The creators.
+
+
+My name is @@...
+
+
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+
+
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+
+
+My name is Julia, it is me who took care of you after we found you in the sea.
+Mijn naam is julia, ik ben degene die je heeft verzorgd nadat we je in zee terugvonden.
+
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+
+
+My name is Q'Onan, I'm a member of Nard's crew.
+
+
+My stats are too good, I won't need it.
+
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+
+
+NOTICE: If you crash with mount your LUA is outdated.
+
+
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+
+
+NPC Disabled.
+
+
+NPC Enabled.
+
+
+NPC is not in this map.
+
+
+NPC moved.
+
+
+NPC variables may not be used with @set.
+
+
+Nalkri#001-1
+
+
+Name not found in list.
+
+
+Name: %s
+
+
+Name: %s (GM)
+
+
+Name: %s (GM:%d) | Location: %s %d %d
+
+
+Nard
+Nard
+
+Nard and his crew are taking us to the city of Artis.
+
+
+Nard asks to help crew
+
+
+Nard asks to solve conflict
+
+
+Nard looks surprised and stops you.
+Nard kijkt verrast en stopt je.
+
+Nard#Artis
+
+
+Narrator
+Verteller
+
+Narrator#000-0-1
+
+
+Navy Blue Cotton Dye
+
+
+Never (only on login)
+
+
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+
+
+New e-mail must be a real e-mail address.
+
+
+New e-mail must be different from the current e-mail address.
+
+
+New warp NPC '%s' created.
+
+
+Next broadcast: (never)
+
+
+Next broadcast: @@
+
+
+Nice day to you.
+
+
+Night Mode Activated.
+
+
+Night Mode is activated
+
+
+Night mode is already enabled.
+
+
+NightmareDrop |
+
+
+Nine Castles
+
+
+Nineteen Castles
+
+
+Ninja
+
+
+No
+
+
+No Exp Penalty: %s | No Zeny Penalty: %s
+
+
+No GM found.
+
+
+No Save (Return to last Save Point)
+
+
+No Save, Save Point: %s,%d,%d
+
+
+No Save, Save Point: %s,Random
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1
+
+
+No cookie for you!
+
+
+No item found in this player's %s.
+
+
+No item has been refined.
+
+
+No item need to be repaired.
+
+
+No longer spying on the %s guild.
+
+
+No longer spying on the %s party.
+
+
+No matter what people tell you, words and ideas can change the world.
+
+
+No more pain, thanks to you.
+
+
+No player found in map '%s'.
+
+
+No player found.
+
+
+No problem, I can help you anyway.
+Geen probleem, ik kan je toch helpen.
+
+No problem, come back later if you changed your mind!
+
+
+No problem, do you have any other questions for me?
+Geen probleem, heb je nog meer vragen voor me?
+
+No problem, see you next time.
+
+
+No thank you, I'm fine. I'll come back later.
+
+
+No thanks, not at the moment.
+
+
+No you don't have to go. I need your help, so you have to stay.
+
+
+No!
+Neen!
+
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+
+
+No, I don't, but I would like to know more about that.
+
+
+No, and I gotta go, see you.
+
+
+No, none.
+Neen, ik heb geen vragen meer.
+
+No, they are way too dangerous for me!
+Neen, ze zijn veel te gevaarlijk voor mij!
+
+No.
+Neen.
+
+No. Sorry.
+
+
+NoBaseEXP |
+
+
+NoBranch |
+
+
+NoCalcRank |
+
+
+NoCommand |
+
+
+NoDrop |
+
+
+NoGuild |
+
+
+NoIcewall |
+
+
+NoJobEXP |
+
+
+NoMVPLoot |
+
+
+NoMemo |
+
+
+NoMobLoot |
+
+
+NoParty |
+
+
+NoReturn |
+
+
+NoSkill |
+
+
+NoTeleport |
+
+
+NoTrade |
+
+
+NoVending |
+
+
+NoViewID |
+
+
+NoWarp |
+
+
+NoWarpTo |
+
+
+Nobody will know about the existence of the Mercurians.
+Niemand zal weten over het bestaan van de Mercurians.
+
+Nobody! *burp*
+Niemand! *boer*
+
+Nobody.
+Niemand.
+
+Non-binary
+
+
+None
+
+
+None Taken
+
+
+None of them?
+Geen van hen?
+
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+
+
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+North
+
+
+North East
+
+
+North West
+
+
+Not a hexadecimal digit:
+
+
+Not a string:
+
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+
+
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+Niet iedereen heeft de beste bedoelingen. Oplichters kunnen overal opduiken. Zelfs bij ons.
+
+Not in the mood to chat.
+
+
+Not now.
+
+
+Not really. All I got was a headache...
+
+
+Not so good actually... I would feel better on Nard's ship.
+
+
+Not to kill your dream, but... Julia is mine!#1
+
+
+Not yet.
+
+
+Not yet. I will be back soon.
+
+
+Note
+
+
+Note#001-2-22
+
+
+Note#001-2-28
+
+
+Note#Artis
+
+
+Nothing
+
+
+Nothing, just hanging around.
+Niets, gewoon aan het rondhangen.
+
+Nothing, sorry.
+Niets, het spijt me.
+
+Nothing.
+Niets
+
+Novice
+
+
+Now go outside and talk to Gugli, he'll tell you what we need.
+
+
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+
+
+Now listen to and ponder my words...
+
+
+Now move!
+
+
+Now stand still... It should not take much time...
+
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+
+
+Now that I think about it, they are the only shops that are independent in Artis...
+
+
+Now that you bring up that topic, that reminds me of something...
+
+
+Now wait for your partner, then talk to me again.#0
+
+
+Now wait for your partner, then talk to me again.#1
+
+
+Now, leave me alone...
+
+
+Now, lets get back to business.
+
+
+Now, move!
+
+
+Nowhere, I'm fine here.
+
+
+Number of skill points changed.
+
+
+Number of status points changed.
+
+
+OH, LOOK THERE!
+OH, KIJK DAAR!
+
+OK, let's trade.
+
+
+Oboro
+
+
+Of course there is a reward for your task.
+
+
+Of course you do! Just listen carefully to these words my sweet.#0
+
+
+Of course you do! Just listen carefully to these words my sweet.#1
+
+
+Of course!
+
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+Natuurlijk! Zeg me welke taal je spreekt en ik zal het aanpassen op de aanwezigheidslijst.
+
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+
+
+Of course! What do you need?
+
+
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+
+
+Of course, so why do I still see open sea from the porthole?
+
+
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+
+
+Of course, they are on the left wall, go have a look at them.
+Natuurlijk, ze zijn op de rechtermuur, ga naar ze toe.
+
+Of course, they are on the left wall. Go have a look at them.
+
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+
+
+Of the two of them, who has 'good' on their side?
+
+
+Off
+
+
+Official crew member
+
+
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+
+
+Oh alright, nevermind then.
+
+
+Oh and guess what! I'm almost out of potions anyway.
+
+
+Oh darling, what brought you here?#0
+
+
+Oh darling, what brought you here?#1
+
+
+Oh good! Did he give you your money back as well?
+Oh, goed! Heeft hij je je geld ook teruggegeven?
+
+Oh hey!
+
+
+Oh look, there's a piou behind you!
+Oh kijk, er staat een piou achter je!
+
+Oh no, I don't have any plushroom on me right now.#0
+
+
+Oh no, I don't have any plushroom on me right now.#1
+
+
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+
+
+Oh no, the piou escaped!
+
+
+Oh no, you still have @@ Fluffies to kill.
+
+
+Oh noes!
+
+
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+
+
+Oh really? How could I forget something as important as that?!
+
+
+Oh really? I'll put more food in the next box then.
+
+
+Oh right, I totally forgot about that, here you go.
+
+
+Oh sure I remember you.
+
+
+Oh thank you so much!
+
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+Ach ja, we hebben je gered toen je aan het ronddobberen was in de zee.
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+Ach ja, we hebben je gered toen je aan het ronddobberen was in de zee.
+
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+
+
+Oh yeye did, his store is just beside me!
+
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#0
+Oh, jejeje... Aangezien ze niet eetbaar zijn kan je misschien proberen aan te trekken?
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#1
+Oh, jejeje... Aangezien ze niet eetbaar zijn kan je misschien proberen aan te trekken?
+
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+
+
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+
+
+Oh! I like that sort of answer!
+Oh! Ik hou van dit soort antwoorden!
+
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+
+
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+
+
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+Oh, ik wou je eigenlijk vragen of je de bemanning wilde helpen om eten te zoeken en het eiland hier buiten te verkennen.
+
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+Oh, ik vergat het bijna! Geef aan niemand het wachtwoord van je kamer! Ik ben de enige die een andere sleutel heeft en ik zal niet naar de jouwe vragen, dus houd deze geheim en gebruik ze ook niet voor andere kamers in de toekoemst.
+
+Oh, and Olga from the marketplace as well!
+
+
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+
+
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0
+
+
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+
+
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+
+
+Oh, but you didn't come here to talk about that, am I right?#0
+
+
+Oh, but you didn't come here to talk about that, am I right?#1
+
+
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+
+
+Oh, he's still alive!#1
+
+
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+
+
+Oh, it's you.
+Oh, jij bent het.
+
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+
+
+Oh, nooooo... If I go home now, my mum will give me chores.
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#0
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#1
+
+
+Oh, she's still alive!#0
+
+
+Oh, the little...
+
+
+Oh, wait a second...
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1
+
+
+Oh, you were sent by Enora!#0
+
+
+Oh, you were sent by Enora!#1
+
+
+Oh...
+
+
+Oh... Awesome!
+
+
+Oh... Err, yes I did, or, well, good day to you!
+Oh... uhm, ja dat heb ik gedaan, of, wel, goedendag daar!
+
+Oh... Ok, I will be around here if you change your mind.
+
+
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+Oh... ik ben maar net begonnen in de handel, dus mijnhandelswijze zal nog niet zo best zijn.
+
+Oh... You should have started with this!
+
+
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+
+
+Ok I add your name... @@...
+
+
+Ok I stay here with my paperwork if you need my help.
+
+
+Ok fine, you have up to 3 tries, here is the riddle:
+
+
+Ok we stay docked here if you need our help.
+
+
+Ok, I think he's waking up, go see him.#1
+
+
+Ok, I think she's waking up, go see her.#0
+
+
+Ok, I will bring it to him.
+
+
+Ok, I will leave him alone.
+Oké, ik zal hem met rust laten.
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Oké, wees nog even geduldig, binnen een paar dagen komen we aan in de haven van Artis.
+
+Ok, done.
+Oké, klaar.
+
+Ok, let me see...
+
+
+Ok, see you then!
+Oké, ik zie je later.
+
+Ok, sorry. Back to our fluffies.
+
+
+Ok.
+
+
+Okay, I'll be here, if you change your mind.
+
+
+Okay, I'm ready to work!#0
+Oké, Ik ben klaar om aan de slag te gaan!
+
+Okay, I'm ready to work!#1
+Oké, Ik ben klaar om aan de slag te gaan!
+
+Okay, but there won't be any explosions.
+
+
+Okay, you can start!
+In orde, je kan beginnen!
+
+Okay... Tell my sister I'll go home soon.
+
+
+Old Book
+
+
+Old line:
+
+
+On
+
+
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+
+
+One Castle
+
+
+One of these little boogers started flying early, and escaped from me.
+
+
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+
+
+Only one more Fluffy to kill and it's done!
+
+
+Opened treasure chest
+
+
+Options changed.
+
+
+Or almost like me, at the very least.
+
+
+Or do you want to keep your friendships and adventures in different groups?
+
+
+Orange Cotton Dye
+
+
+Oscar#001-2-12
+
+
+Other
+
+
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+
+
+Other Flags:
+
+
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+Dat buiten beschouwing gelaten, ik weet niet veel over wat er nog aan de gang is, dus de kapitein er direct over aanspreken kan een goed idee zijn.
+
+Other things are written but are not legible anymore.
+
+
+Other.
+
+
+Ouch!
+
+
+Ouch...
+Auw...
+
+Ouch... These boxes are so heavy!
+
+
+Our building here is also the finest place in the town. Just go and see for yourself!
+
+
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+Onze bemanning is als een familie, en if je akkoord gaat met ons te helpen zou ik je graag uitnodigen om deel uit te maken van onze familie!
+
+Our main responsibility in the city is to protect the Merchant Guild.
+
+
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+
+
+Our only wish to eat a plush, so juicy sweet...
+
+
+Ow-oh!
+
+
+Packet 0x%x length: %d
+
+
+Paladin
+
+
+Partner not ready.
+
+
+Party modification is disabled in this map.
+
+
+PartyLock |
+
+
+Pearl
+
+
+Perfect!
+
+
+Perfect! I will wait for you here.
+
+
+Pet hunger changed.
+
+
+Pet hunger is already at maximum.
+
+
+Pet intimacy changed.
+
+
+Pet intimacy is already at maximum.
+
+
+Peter
+
+
+Peter asks to kill rattos
+
+
+Peter asks to kill rattos again
+
+
+Peter gave reward
+
+
+Peter needs help
+
+
+Peter#001-2-22
+
+
+Pets are not allowed in Guild Wars.
+
+
+Piberries
+Pibessen
+
+Piberries Infusion
+
+
+Pikpik
+
+
+Pink Blobime
+Roze Blobime
+
+Pink Cotton Dye
+
+
+Piou
+
+
+Piou Feathers
+
+
+Piou Legs
+Pioupootjes
+
+Piou Slayer
+
+
+Piou and The Fluffy
+
+
+Piou egg
+
+
+Piousse
+
+
+Planting not implemented.
+
+
+Player '%s' (session #%d) | Location: %d,%d
+
+
+Player '%s' has now been banned from the '%s' channel
+
+
+Player '%s' has now been unbanned from the '%s' channel
+
+
+Player '%s' is already banned from this channel
+
+
+Player '%s' is not banned from this channel
+
+
+Player '%s' was not found
+
+
+Player database has been reloaded.
+
+
+Player has been nuked!
+
+
+Player is not muted.
+
+
+Player is using %s skill tree (%d basic points).
+
+
+Player requires level %d of skill %s.
+
+
+Player unjailed.
+
+
+Player unmuted.
+
+
+Player warped to jail.
+
+
+Please bring me @@s so I can pull out these spikes from my foot.
+
+
+Please choose the desired gender:
+
+
+Please come back anytime!
+
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+
+
+Please don't touch these hats, they are for crew members only.
+Raak deze hoeden astublieft niet aan. Ze zijn enkel voor bemanningleden.
+
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+
+
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+
+
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+
+
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+
+
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+
+
+Please enter a guild name (usage: @guild <guild_name>).
+
+
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+
+
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+
+
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+
+
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+
+
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+
+
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+
+
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+
+
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+
+
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+
+
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+
+
+Please enter a message (usage: @broadcast <message>).
+
+
+Please enter a message (usage: @homtalk <message>).
+
+
+Please enter a message (usage: @kami <message>).
+
+
+Please enter a message (usage: @localbroadcast <message>).
+
+
+Please enter a message (usage: @me <message>).
+
+
+Please enter a message (usage: @pettalk <message>).
+
+
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+
+
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+
+
+Please enter a monster name (usage: @mobsearch <monster name>).
+
+
+Please enter a monster name (usage: @summon <monster name> {duration}).
+
+
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+
+
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+
+
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+
+
+Please enter a number (usage: @skpoint <number of points>).
+
+
+Please enter a number (usage: @stpoint <number of points>).
+
+
+Please enter a party name (usage: @party <party_name>).
+
+
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+
+
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+
+
+Please enter a player name (usage: @block <char name>).
+
+
+Please enter a player name (usage: @jail <char_name>).
+
+
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+
+
+Please enter a player name (usage: @kick <char name/ID>).
+
+
+Please enter a player name (usage: @nuke <char name>).
+
+
+Please enter a player name (usage: @recall <char name/ID>).
+
+
+Please enter a player name (usage: @trade <char name>).
+
+
+Please enter a player name (usage: @unban <char name>).
+
+
+Please enter a player name (usage: @unblock <char name>).
+
+
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+
+
+Please enter a player name (usage: @unmute <char name>).
+
+
+Please enter a player name (usage: @where <char name>).
+
+
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+
+
+Please enter a quest skill ID.
+
+
+Please enter a script file name (usage: @loadnpc <file name>).
+
+
+Please enter a skill name to look up (usage: @skillid <skill name>).
+
+
+Please enter a sound filename (usage: @sound <filename>).
+
+
+Please enter a speed value (usage: @speed <%d-%d>).
+
+
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+
+
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+
+
+Please enter a valid amount.
+
+
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+
+
+Please enter a valid number (usage: @pethungry <0-100>).
+
+
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+
+
+Please enter a valid value (usage: @petfriendly <0-1000>).
+
+
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+
+
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+
+
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+
+
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+
+
+Please enter an amount (usage: @zeny <amount>).
+
+
+Please enter an amount.
+
+
+Please enter an effect number (usage: @effect <effect number>).
+
+
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+
+
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+
+
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+
+
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+
+
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+
+
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+
+
+Please enter at least one option.
+
+
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+
+
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+
+
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+
+
+Please enter color and message (usage: @kamic <color> <message>).
+
+
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+
+
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+
+
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+
+
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+
+
+Please enter the combat zone on the left.
+
+
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+
+
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+
+
+Please enter the desired color
+
+
+Please enter the desired race
+
+
+Please enter the desired style
+
+
+Please enter the message:
+
+
+Please enter the new line.
+
+
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+
+
+Please find daddy...
+
+
+Please find my daddy...
+
+
+Please find the small chest, buried somewhere on Artis hill.
+
+
+Please guide me.
+
+
+Please select a category:
+
+
+Please select a chapter:
+
+
+Please select a quest:
+
+
+Please select the interval:
+
+
+Please specify a display name or monster name/id.
+
+
+Please take this @@ for your help.
+
+
+Please try to figure out what went wrong with this order and bring me those potions.
+
+
+Please, have a seat.
+
+
+Pleasure to meet you. I am @@.
+
+
+Plush#001-2-28
+
+
+Plushroom
+
+
+Plushroom Box
+
+
+Plushroom Field
+
+
+Plushrooms you say?
+
+
+Poem about Poems
+
+
+Poisoned Dish
+
+
+Poisoned Julia
+
+
+Poor Chelios, I don't envy him...
+
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+
+
+Practice! There are no secrets to becoming a warrior.
+
+
+Priest
+
+
+Princess Slayer
+
+
+Professor
+
+
+Prologue
+
+
+Protect me, please...
+
+
+Pumpkin
+
+
+Pumpkin Hat
+
+
+Pumpkin Seeds
+
+
+Pumpkish
+
+
+Pumpkish Juice
+
+
+Purple Blobime
+
+
+Purple Cotton Dye
+
+
+PvP Flags:
+
+
+PvP Off.
+
+
+PvP On.
+
+
+PvP is already Off.
+
+
+PvP is already On.
+
+
+Pvp ON |
+
+
+Q'Anon
+
+
+Q'Muller
+
+
+Q'Muller.
+
+
+Q'Onan asks to find chest
+
+
+Q'Onan#000-0-0
+
+
+Q'Onan#000-2-1
+
+
+Q'Onan#001-1
+
+
+Q'Pid#001-1
+
+
+Quest database has been reloaded.
+
+
+Quest debug
+
+
+Quest state: @@
+
+
+Quit
+
+
+Race
+
+
+Raijin Voice
+Raijin Stem
+
+Raise this skill
+
+
+Raises your Int by 50
+
+
+Raises your base level by 50
+
+
+Raises your job level by 50
+
+
+Ranger
+
+
+Ranger T
+
+
+Rate management
+
+
+Ratto
+
+
+Ratto Tail
+
+
+Ratto Teeth
+
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+
+
+Read it.
+
+
+Really? That's kind of you, I accept your help!
+
+
+Rebellion
+
+
+Red Cotton Dye
+
+
+Red Plush Wine
+
+
+Reduces your Int by 50
+
+
+Reduces your base level by 50
+
+
+Reduces your job level by 50
+
+
+Registered
+
+
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+
+
+Related quests:
+
+
+Remember, you have to find my brother on the hill east of here.
+
+
+Remind me, what should I do?
+
+
+Remove this line
+
+
+Remove this skill
+
+
+Removed %d Kafra points. Total %d points.
+
+
+Removed %d cash points. Total %d points.
+
+
+Removed all bans from the '%s' channel
+
+
+Removed item type: '%s' from your autoloottype list.
+
+
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+
+
+Repeat how many times?
+
+
+Repeat: @@ times
+
+
+Report back to me once you've had enough!
+
+
+Requires logout
+
+
+Resa
+
+
+Resa gave package
+
+
+Reset
+
+
+Reset 'Feeling' maps.
+
+
+Reset EVERYTHING
+
+
+Reset done!
+
+
+Reset stats, skills, level
+
+
+Reset subquests
+
+
+Reset |
+
+
+Return to Debug menu
+
+
+Return to Super Menu
+
+
+Return to main menu
+
+
+Return to skill debug menu
+
+
+Returned piou to Salem
+
+
+Returned to normal state.
+
+
+Returned to real name.
+
+
+Returning to normal font.
+
+
+Right Crafty Wing
+
+
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Robin
+
+
+Rogue
+
+
+Royal Guard
+
+
+Royal Guard T
+
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rumly is hiding behind the tree.
+
+
+Rumly needs your help
+
+
+Rumly wants @@
+
+
+Rumly#001-1
+
+
+Rune Knight
+
+
+Rune Knight T
+
+
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+
+
+Sadly, you found nothing but dirt.
+
+
+Sage
+
+
+SailorShirt
+
+
+Sailors
+Zeelui
+
+Sakura |
+
+
+Salem asks to catch piou
+
+
+Salem#001-1
+
+
+Samantha
+
+
+Sapartan
+
+
+Scheduled broadcasts
+
+
+Scheduled broadcasts - Create new
+
+
+Script could not be loaded.
+
+
+Script loaded.
+
+
+Scripts have been reloaded.
+
+
+Sea Drops
+Zeedruppels
+
+Sea water?! I will not help you with your evil plan!
+
+
+Search results for '%s' (name: id):
+
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+
+
+See you aboard.
+
+
+See you later!
+
+
+See you next time!
+
+
+See you soon!
+
+
+See you!
+
+
+See you! And come back with the plushrooms!
+
+
+See you.
+
+
+Seek a colorant for that material:
+
+
+Seems I've helped everyone here. I don't know what to do now!
+
+
+Seems yummy! Let me taste it!
+
+
+Send 10 times
+
+
+Send 2 times
+
+
+Send 20 times
+
+
+Send 3 times
+
+
+Send 5 times
+
+
+Send indefinitely
+
+
+Send only once
+
+
+Send this message also on login?
+
+
+Sending request to login server...
+
+
+Sent on login: @@
+
+
+Sent on login: yes
+
+
+Sent packet 0x%x (%d)
+
+
+Sent to Q'Anon
+
+
+Sent to battle
+
+
+Sent to training
+
+
+Sent: @@ times out of @@
+
+
+Serena
+
+
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+
+
+Seriously?!
+Echt waar?!
+
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+
+
+Server is jammed due to overpopulation.
+
+
+Server time (normal time): %A, %B %d %Y %X.
+
+
+Set a new broadcast
+
+
+Set battle_config as requested.
+
+
+Set state manually
+
+
+Set subquests as completed
+
+
+Set the level manually
+
+
+Seven Castles
+
+
+Seventeen Castles
+
+
+Shadow Chaser
+
+
+Shadow Chaser T
+
+
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+Ze is een goede vriendin van me... We zouden gaan trouwen een paar weken voor haar ongeluk, maar ...
+
+She is the nurse and shipkeeper of this ship.
+Ze is de verpleegster en scheepshouder op dit schip, en ook een uitstekende kokin!
+
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+
+
+She is waiting for you on the dock.
+
+
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+
+
+She told me that you had some tasks for me.
+
+
+She wants? What if I don't want?
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1
+
+
+Shemagh
+
+
+Shhht, don't say it that loud...
+Shhht, zeg dat niet zo luid... .
+
+Shht shht!
+
+
+Shop is out of stock! Come again later!
+
+
+Should you be too quick or wait too long, you will most likely fail.
+
+
+Sign#001-1-s-alchemist
+
+
+Sign#001-1-s-barber
+
+
+Sign#001-1-s-blacksmith
+
+
+Sign#001-1-s-cityhall
+
+
+Sign#001-1-s-exit-l-dir
+
+
+Sign#001-1-s-hill
+
+
+Sign#001-1-s-inn
+
+
+Sign#001-1-s-innright
+
+
+Sign#001-1-s-legion
+
+
+Sign#001-1-s-legiondir
+
+
+Sign#001-1-s-legionright
+
+
+Sign#001-1-s-library
+
+
+Sign#001-1-s-lightarmor
+
+
+Sign#001-1-s-market
+
+
+Sign#001-1-s-marketdir
+
+
+Sign#001-1-s-marketright
+
+
+Sign#001-1-s-merchantg
+
+
+Sign#001-1-s-warehouse
+
+
+Silver Cotton Dye
+
+
+Silvio
+
+
+Silvio for example?
+
+
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+
+
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+
+
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+
+
+Sincerely yours, Dan.
+
+
+Six Castles
+
+
+Sixteen Castles
+
+
+Size change applied.
+
+
+Skill Debug
+
+
+Skill Debug - Modify Skill
+
+
+Skill database has been reloaded.
+
+
+Skill delay failures are now shown.
+
+
+Skill delay failures will not be shown.
+
+
+Skills have been disabled in this map.
+
+
+Skills have been enabled in this map.
+
+
+Slave clone spawned.
+
+
+Small Tentacles
+
+
+Sniper
+
+
+Snow has stopped falling.
+
+
+Snow |
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1
+
+
+So close!
+
+
+So finally someone has came to visit me?
+
+
+So in a hurry, I forgot to take enough bait for fishing.
+
+
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1
+
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#1
+
+
+So you're under the control of a dictatorship? That's... reassuring!
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#0
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#1
+
+
+So, do you have anything for me today?
+Dus, heb je iets voor me, vandaag?
+
+So, do you still want a cookie?
+
+
+So, everything went fine?
+
+
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+Dus, hoe voel je je nu? Ik zie dat Julia prachtig werk heeft geleverd! Je ziet er een stuk beter uit nu.
+
+So, how is it going? Did you meet any other crew members yet?
+Dus hoe gaat het? Heb je al andere bemaningsleden gesproken?
+
+So, search for answers.
+
+
+So, what can I do for you?
+
+
+So, what do you say?
+
+
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0
+
+
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1
+
+
+So, what was I saying?
+Dus, wat was ik aan het zeggen?
+
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0
+
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1
+
+
+So? You haven't exploded yet! Are you getting anything?
+
+
+Solved conflict
+
+
+Some Bandanas and Sailor Hats are inside this box.
+In deze doos zitten wat Bandanas en Zeemanshoeden.
+
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+
+
+Some food.
+Wat voedsel.
+
+Some of the crew are looking for goods we can trade with at our next destination.
+
+
+Some of your items cannot be vended and were removed from the shop.
+
+
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+
+
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+
+
+Some tasks will help you become aquainted with Artis. Trust me.
+
+
+Some types of fish also enjoy @@ quite a bit.
+
+
+Somebody is probably training, better wait for him to finish.
+
+
+Somebody is waiting for you outside!
+
+
+Somebody took your place on this spot!
+
+
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+
+
+Somehow you don't feel good about your deed.
+
+
+Something else?
+
+
+Something is wrong with me, I can't smile nor sit.
+
+
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+
+
+Sometimes, I wish someone would be sent here to help us.
+
+
+Sorcerer
+
+
+Sorcerer T
+
+
+Sorry I didn't mean to bother you.
+
+
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+
+
+Sorry but I have no time for this.
+Het spijt me, hier heb ik geen tijd voor.
+
+Sorry i can't help you. Go away!
+
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+Mijn excuses, ik vergat mezelf voor te stellen. Mijn naam is Arpan, maar de zeelui noemen me Magische Arpan omdat ik één of twee magische yaingspreuken ken.
+
+Sorry, I am not in the mood for another fight with these rattos.
+Sorry, ik ben niet in de stemming om nog eens met Rattos te vechten.
+
+Sorry, I have to go.
+
+
+Sorry, I'm busy with other registrations.
+
+
+Sorry, I'm doing other things at the moment.
+
+
+Sorry, but I can't tell you anything about that.
+Het spijt me, daar kan ik niets mee.
+
+Sorry, but you don't have what I need.
+
+
+Sorry, but you have no pet.
+
+
+Soul Linker
+
+
+Sounds good!
+
+
+Sounds like a good deal to me. I'll do it.
+
+
+South
+
+
+South East
+
+
+South West
+
+
+Specified group does not exist.
+
+
+Speed changed.
+
+
+Speed returned to normal.
+
+
+Spend it wisely this time.
+
+
+Spying on the %s guild.
+
+
+Spying on the %s party.
+
+
+Squichy Claws
+
+
+Stalker
+
+
+Star Gladiator
+
+
+Start broadcasting
+
+
+Start broadcasting, and make an extra broadcast right now
+
+
+Start over
+
+
+Stat changed.
+
+
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+
+
+Status database has been reloaded.
+
+
+Status point reset can't be undone. Do you really want this?
+
+
+Stay clear.
+
+
+Stay here, I will be back as soon as I have some.
+
+
+Stop broadcasting
+
+
+Stop disturbing me, I already re-read that part twice because of you!
+
+
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0
+
+
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1
+
+
+Stop it!
+
+
+Storage has been not loaded yet.
+
+
+Storage opened.
+
+
+Store#001-2-0
+
+
+Store#Aquada001-1
+
+
+Store#FishStore001-1
+
+
+Store#General001-1
+
+
+Store#Manana001-1
+
+
+Store#Potion001-1
+
+
+Store#SeaStore001-1
+
+
+Store#Shield001-2-27
+
+
+Store#Various001-1
+
+
+Store#Weapon001-2-27
+
+
+Str: %d (%d~%d)
+
+
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+
+
+Stupid yeye...
+Stomme jeje...
+
+Subquests:
+
+
+Summer
+
+
+Summoner
+
+
+Super Baby
+
+
+Super Menu
+
+
+Super Novice
+
+
+Sura
+
+
+Sura T
+
+
+Sure, but what will I get in exchange?
+Natuurlijk, maar wat krijg ik ervoor in de plaats?
+
+Sure, but what will you give me in exchange?
+
+
+Sure, cap'tain.
+
+
+Sure, why not?
+
+
+Surely. Take this box full of @@s.
+
+
+Surprise me!
+
+
+Swordsman
+
+
+THAT'S A NICE NAME!
+DAT IS EEN MOOIE NAAM!
+
+Taekwon
+
+
+Take a Bandana.
+Neem een Bandana.
+
+Take an @@ and a @@, yeye obtains a @@.
+
+
+Take care!
+
+
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+
+
+Take the sword, and say hi to Enora for me!
+
+
+Take these coins in exchange and be careful.
+Neem deze munten in ruil en wees voorzichtig.
+
+Take this money as a reward for your nice words.
+
+
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+
+
+Take your reward from the box next to my desk!
+
+
+Talk to FightNPCName and he'll show you the ropes.
+
+
+Talk to you later!
+
+
+Talk to you soon!
+
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+
+
+Talked to Janus
+
+
+Talked to narrator
+
+
+Taree
+
+
+Target character must be online and be a guild member.
+
+
+Target character must be online and in your current party.
+
+
+Tarlan
+
+
+Task is done.
+
+
+Teal Cotton Dye
+
+
+Teleport Flags:
+
+
+Tell him that everything went fine and that we're almost done with the requisitions.
+
+
+Tell me, where are we right now?
+
+
+Ten Castles
+
+
+Tentacles
+
+
+Terry
+
+
+Test MOTD
+
+
+Thank you again for your help!
+
+
+Thank you and be careful with that box. I have worked really hard to fill it!
+
+
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+
+
+Thank you for this!
+
+
+Thank you for your help.
+
+
+Thank you for your tricks. I am going to try them now!
+
+
+Thank you my friend.#0
+
+
+Thank you my friend.#1
+
+
+Thank you so much! Here, have some of my berries.
+Enorm bedankt! Hier, neem wat van mijn bessen.
+
+Thank you very much!
+
+
+Thank you!
+
+
+Thank you, I'll take them and put them on.
+
+
+Thank you, sir, for your kind words. I am feeling better now.
+
+
+Thank you.
+
+
+Thank you. I'll wait here.
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+
+
+Thanks for helping me!
+Bedankt voor je hulp!
+
+Thanks for the help!
+Bedankt voor je hulp!
+
+Thanks!
+
+
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+
+
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+
+
+That will be @@ E to set your respawn point
+
+
+That would be great!
+
+
+That's a nice sword you have there.
+
+
+That's exactly what I needed!
+
+
+That's good to hear!
+
+
+That's perfect, yoiis.#0
+
+
+That's perfect, yoiis.#1
+
+
+That's quite surprising... You don't look very helpful.#0
+
+
+That's quite surprising... You don't look very helpful.#1
+
+
+That's right, we have our very own training room. The Legion is always well prepared!
+
+
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+
+
+The Book of Laws
+
+
+The Legion needs some potions.
+
+
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+
+
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+
+
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+
+
+The Legion?
+
+
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+
+
+The answer is a single word, without conjugation.
+
+
+The bank and item storage is shared between all characters within a same account.
+
+
+The best, the wonderful, the most choice cookie among all others, the...
+
+
+The captain has locked the door, you should go see him.
+De kapitein heeft de deur gesloten, je zal het hem moeten vragen.
+
+The captain is waiting for you! Hurry up.
+De kapitein wacht op je! Haast je.
+
+The captain wants:
+
+
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+
+
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+
+
+The door to the legion building is temporarily closed.
+
+
+The elder ran away from you.
+
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+
+
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+De angst om haar te zien slapen in dat stil een eenzaam bed wordt steeds meer ondragelijk, ik denk niet dat ik de moed heb naar haar toe te gaan deze keer
+
+The fee is of @@ E. So, do you want to register?
+
+
+The first page contains the universal rules that have been agreed upon throughout the land.
+
+
+The first thing you should do is to evaluate your enemy.
+
+
+The fog has gone.
+
+
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+
+
+The giant boogeyman!
+De reusachtige boeman!
+
+The girl looks desperate.
+
+
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+
+
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+
+
+The hill is located on the north-east of Artis.
+
+
+The holy messenger has given judgement.
+
+
+The item (%d: '%s') is not equipable.
+
+
+The item is not equipable.
+
+
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+
+
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+
+
+The mapserver has spy command support disabled.
+
+
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+
+
+The message cannot be empty
+
+
+The miracle is this: the more we share, the more we have.
+
+
+The monster/egg name/ID doesn't exist.
+
+
+The name of the book is @@.
+
+
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+
+
+The next page begins to list the complex trading laws of the City of Esperia
+
+
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+Het oude boek vertelt de legende van Aemil. Zou je het willen lezen?
+
+The old man seemed to be senile.
+
+
+The other part of this sign has been crushed by a rock.
+
+
+The piou costs @@ E.
+
+
+The player '%.*s' doesn't exist.
+
+
+The player cannot use that skill.
+
+
+The player meets all the requirements for that skill.
+
+
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+
+
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+
+
+The sailor chugs his beer.
+De zeeman slaat zijn pint achterover.
+
+The sailor turns his back to you.
+De zeeman keert je de rug toe.
+
+The sailors take you aboard their ship.
+De zeemannen brengen je aan boord van het schip.
+
+The ship, La Johanne, has left Drasil Island, finally.
+
+
+The stowaway doesn't answer.
+
+
+The travel was fine for you? It was terrible for me, I was sea-sick.
+
+
+The two cannot wed because one is either a baby or already married.
+
+
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+
+
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+Hun leiders kwamen tot de conclussie dat een verdrag de enige manier was om te overleven.
+
+Their price is usually high, but you know what? I have a bargain offer for you.
+
+
+Then I can give you some tips about fighting.
+
+
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+
+
+Then it seems I have to apologize.
+
+
+Then leave me alone.
+
+
+There are 6 sailors who will need your help. They are all around the island.
+
+
+There are a lot of things you must be wondering about.
+
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+
+
+There are no items to appraise.
+
+
+There are no tasks for you right now.
+
+
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+
+
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+Er lopen wat gele vliegende pluizebollen om je heen. Ze noemen pious. Een geroosterde Pioupoot zou perfect zijn.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+
+
+There are some knives on the table. Would you like to take one?
+
+
+There are still some rattos left! Do you want to abort the quest?
+Er zijn nog steeds wat Rattos over! Will je je opdracht stopzetten?
+
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+
+
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+
+
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+
+
+There is a paper with some rules written on it.
+Er is een papier met wat regels opgeschreven.
+
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+
+
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+
+
+There is no help for %c%s.
+
+
+There is no honor in fighting a weak opponent.
+
+
+There's been no change in the setting.
+
+
+There's nothing to say, don't worry miss.#0
+
+
+There's nothing to say, don't worry sir.#1
+
+
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+
+
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+
+
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+
+
+These heavy boxes are killing me, I can't feel my arms anymore!
+
+
+These little pious here can't fly. At least that's what I thought.
+
+
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+
+
+These yeye boxes are way too heavy to be carried alone onto the ship.
+
+
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+
+
+They are all around the island.
+
+
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+
+
+They are fresh!
+
+
+They are fresh, they are good!
+
+
+They are married... wish them well.
+
+
+They are so tasty when cooked with some @@. Don't drop any of them!
+
+
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+
+
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+
+
+They shouldn't be too far from each other.
+
+
+Thief
+
+
+Thirteen Castles
+
+
+Thirty Castles
+
+
+Thirty-One Castles
+
+
+Thirty-Three Castles
+
+
+Thirty-Two Castles
+
+
+This Cookie Master rewards people who contribute and develop this world.
+
+
+This NPC doesn't exist.
+
+
+This action can't be performed at the moment. Please try again later.
+
+
+This book contains everything you should know about it, take it!
+
+
+This book outlines the laws of every city and holding in Gasaron.
+
+
+This bound item cannot be stored there.
+
+
+This bound item cannot be traded to that character.
+
+
+This character has been banned until
+
+
+This door is locked.
+
+
+This fishing spot has just been used, give it a rest.
+
+
+This fishing spot is already being used!
+
+
+This floor is reserved for quiet reading, don't speak too loud.
+
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0
+
+
+This girl needs help, we need to rescue her!#0
+
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1
+
+
+This guy needs help, we need to rescue him!#1
+
+
+This is Drasil Island, I named it after an ancient mythical tree.
+
+
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Dit is een @@, een lichtblauwe zeevrucht. Ze zijn enorm geliefd in de eilandengroep.
+
+This is for my own use.
+
+
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+
+
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+
+
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+
+
+This item cannot be dropped.
+
+
+This item cannot be stored.
+
+
+This item cannot be traded.
+
+
+This item cannot be used as bait here.
+
+
+This job has no alternate body styles.
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1
+
+
+This menu allows you to change your skills.
+
+
+This menu allows you to customize your appearance.
+
+
+This menu allows you to manage events and gives access to event-related tools.
+
+
+This menu allows you to modify the generic message that is sent to players when they log in.
+
+
+This menu allows you to modify your account data.
+
+
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+
+
+This menu contains all options available to you, based on your access privileges.
+
+
+This menu gives access to all quest debug menus.
+
+
+This menu gives access to quest debug menus for @@ quest subquests.
+
+
+This menu gives access to quest debug menus for @@ quests.
+
+
+This monster does not spawn normally.
+
+
+This monster has no MVP prizes.
+
+
+This monster has no drops.
+
+
+This note was left by somebody.
+
+
+This one is useless! Give me another @@.
+
+
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+
+
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+
+
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+
+
+This player has been banned for %d minute(s).
+
+
+This player has been definitively blocked.
+
+
+This player hasn't been banned (Ban option is disabled).
+
+
+This player is not in jail.
+
+
+This player is now
+
+
+This skill number doesn't exist or isn't a quest skill.
+
+
+This skill number doesn't exist.
+
+
+This will remain your respawn point until set elsewhere.
+
+
+Three Castles
+
+
+Tibbo
+
+
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+
+
+Tibbo.
+Tibbo
+
+Time of death : ^EE0000%s^000000
+
+
+Tipiou
+
+
+Tipiu
+
+
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+
+
+To be a legend, you've either got to be dead or excessively old!
+
+
+To be honest, no, never.
+
+
+To change your base level, use this command:
+
+
+To change your job level, use this command:
+
+
+To change your stats, use these commands:
+
+
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+
+
+To get the current rate:
+
+
+To move between characters that are on different accounts, you have to use the Trade function.
+
+
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+Als je je voorraadvenster wil openen gebruik de 'F3' toets of klik met je muis op 'INV' in het menu bovenaan op je scherm.
+
+To reset back to normal:
+
+
+To set the exp rate:
+
+
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+
+
+To thank you, accept my old fishing rod.
+
+
+ToFightRoom#001-2-32
+
+
+ToTrainingRoom#001-2-34
+
+
+Told bobo to go home
+
+
+Tomb
+
+
+Too bad, try again.
+
+
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+
+
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+
+
+Too risky, I might end up in jail. Do it yourself.
+
+
+Toppy Blub
+
+
+Tortuga
+
+
+Tortuga Shell
+
+
+Tortuga Shell Fragment
+
+
+Tortuga Tongue
+
+
+Toss the hook into deep water by clicking on where you want to cast it.
+
+
+Total Domination
+
+
+Town Map
+
+
+Trade
+
+
+Training Arrow
+
+
+TrainingGladius
+
+
+Transforming into monster is not allowed in Guild Wars.
+
+
+Treasure Chest
+
+
+Tritan Voice
+Trtitan Stem
+
+Trozz#001-2-40
+
+
+True but now he seems pretty fine! Am I right?#1
+
+
+True but now she seems pretty fine! Am I right?#0
+
+
+Try doing that now!
+
+
+Twelve Castles
+
+
+Twenty Castles
+
+
+Twenty-Eight Castles
+
+
+Twenty-Five Castles
+
+
+Twenty-Four Castles
+
+
+Twenty-Nine Castles
+
+
+Twenty-One Castles
+
+
+Twenty-Seven Castles
+
+
+Twenty-Six Castles
+
+
+Twenty-Three Castles
+
+
+Twenty-Two Castles
+
+
+Two Castles
+
+
+Type "@mapflag available" to list the available mapflags.
+
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+
+
+Uh? Hi! I'm sorry, but I have no time for chatting.
+
+
+Uhm, bye.
+Euh, daag.
+
+Uhm... Your story seems...
+
+
+Unable to decrease the number/value.
+
+
+Unable to spawn clone.
+
+
+Unable to spawn evil clone.
+
+
+Unable to spawn slave clone.
+
+
+Understood, I will help you.
+Begrepen, ik zal je helpen.
+
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+Jammer genoeg hebben we nog steeds je hulp nodig. Deze keer voor een gevoelige zaak, hier aan boord van het schip.
+
+Unknown
+
+
+Unknown Cart (usage: %s <0-%d>).
+
+
+Unknown Channel '%s' (usage: %s <#channel_name>)
+
+
+Unknown Channel (usage: %s <#channel_name>)
+
+
+Unknown Job
+
+
+Unknown battle_config flag.
+
+
+Unknown color '%s'
+
+
+Unknown map '%s'.
+
+
+Unknown packet: 0x%x
+
+
+Unknown type of value in:
+
+
+Unlike other respawn points, an inn can fully restore your HP.
+
+
+Urchin
+
+
+Urchin Meat
+
+
+Usage:
+
+
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+
+
+Usage: %s <permission_name>
+
+
+Usage: @accinfo/@accountinfo <account_id/char name>
+
+
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+
+
+Usage: @adjgroup <group_id>
+
+
+Usage: @changegm <guild_member_name>
+
+
+Usage: @changeleader <party_member_name>
+
+
+Usage: @changelook {<position>} <view id>
+
+
+Usage: @displayskill <skill ID> {<skill level>}
+
+
+Usage: @jailfor <time> <character name>
+
+
+Usage: @marry <char name>
+
+
+Usage: @mute <time> <char name>
+
+
+Usage: @noks <self|party|guild>
+
+
+Usage: @npcmove <X> <Y> <npc_name>
+
+
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+
+
+Usage: @request <petition/message to online GMs>.
+
+
+Usage: @set <variable name> <value>
+
+
+Usage: @setbattleflag <flag> <value>
+
+
+Usage: @skilltree <skill ID> <target>
+
+
+Usage: @unloadnpcfile <file name>
+
+
+Usage: @useskill <skill ID> <skill level> <target>
+
+
+Usage: ex. "@set PoringCharVar 50"
+
+
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+
+
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+
+
+Use 0 or no parameter to return to normal font.
+
+
+Use @font <1-9> to change your message font.
+
+
+Use the key.
+Gebruik de sleutel.
+
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+
+
+User '%s' already possesses the '%s' permission.
+
+
+User '%s' doesn't possess the '%s' permission.
+
+
+User '%s' permissions updated successfully. The changes are temporary.
+
+
+Usually I don't allow anyone to touch my boxes but...
+
+
+V-neck Jumper
+
+
+Very good.
+
+
+Very nice, indeed!
+Inderdaad, heel mooi!
+
+Visited Artis at least once
+
+
+Vit: %d (%d~%d)
+
+
+Vitality raises your maximum health points and defense.
+
+
+WHAT DID YOU SAY?!
+WAT ZEI JE?
+
+Wait a minute, where's the cookie I gave you?
+
+
+Wait for the bait to sink underwater.
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1
+
+
+Wait, it seems someone is blocking the door from the other side!
+Wacht, het lijkt erop dat iemand de deur van de andere kant barricadeerd!
+
+Wait, why do you still have the dish with you?!
+
+
+Wait, you never came here before?
+
+
+Wait... That's not a proper place for a chef, what are you doing there?
+
+
+Wait... Where are we going?
+Wacht... Waar gaan we heen?
+
+Waiting for @@...
+
+
+Wake-up!
+
+
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+
+
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+
+
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+
+
+Wanderer
+
+
+Wanderer T
+
+
+War of Emperium SE has been ended.
+
+
+War of Emperium SE has been initiated.
+
+
+War of Emperium SE is currently in progress.
+
+
+War of Emperium SE is currently not in progress.
+
+
+War of Emperium has been ended.
+
+
+War of Emperium has been initiated.
+
+
+War of Emperium is currently in progress.
+
+
+War of Emperium is currently not in progress.
+
+
+Warlock
+
+
+Warlock T
+
+
+Warning! Dangerous fish, do not fall into the lake!
+
+
+Warped.
+
+
+Warping to save point.
+
+
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+
+
+We also feature some services like a storage and a bank for members.
+
+
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+
+
+We are glad captain Nard has let you join the crew!
+
+
+We are glad captain Nard has let you join us down here!#0
+
+
+We are glad captain Nard has let you join us down here!#1
+
+
+We are very lucky, my friend.#0
+
+
+We are very lucky, my friend.#1
+
+
+We arrived in Artis today.
+
+
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+
+
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+
+
+We have made a stop at a little island, before making it on to the port of Artis.
+
+
+We haven't met, right?
+
+
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+
+
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+
+
+We need as many hands as possible to explore the island out there, and to get some new food.
+We hebben zoveel handen als maar mogelijk nodig om het eiland te verkennen en voedsel in te slaan.
+
+We need manpower on the island.#1
+
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#0
+
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+
+
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+
+
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+
+
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1
+
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0
+We hebben geprobeerd ze te wassen, maar het zeewater heeft ze grotendeels vernield. Daarom hebben we je deze kleren gegeven. Ze zijn niet echt in de mode, maar het is alles wat we je kunnen geven.
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1
+We hebben geprobeerd ze te wassen, maar het zeewater heeft ze grotendeels vernield. Daarom hebben we je deze kleren gegeven. Ze zijn niet echt in de mode, maar het is alles wat we je kunnen geven.
+
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+
+
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+
+
+We will be yaying there in a few days, so we will drop you off there.
+We zullen er jajing zijn in een paar dagen. We zullen je daar afzetten.
+
+We will talk about it later.
+
+
+We're soon leaving that island, please return to your cabine.
+
+
+Weather Flags:
+
+
+Weather effects will disappear after teleporting or refreshing.
+
+
+Wedding
+
+
+Welcome miss.#0
+
+
+Welcome to Red Plush.
+
+
+Welcome to my office.
+
+
+Welcome to our inn!
+
+
+Welcome to the Legion of Aemil's building in Artis!
+
+
+Welcome to the Merchant Guild of Artis!
+
+
+Welcome to the Red Plush inn!
+
+
+Welcome!
+
+
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0
+
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1
+
+
+Well done! The ship is now ready to sail again!
+
+
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+
+
+Well in fact...
+
+
+Well then... Take this one!
+
+
+Well, I was in fact looking for them. Where are they now?
+
+
+Well, eh-heh... Welcome aboard, cutie!#0
+
+
+Well, eh-heh... Welcome aboard, son!#1
+
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0
+
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1
+
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0
+
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1
+
+
+Well, is there anything I can do here to help?
+
+
+Well, it's not bad to finally feel something beneath my feet.
+
+
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+
+
+Well... I don't think it is the best way to rule a ship. Think about it.
+
+
+Well... I've only killed some little pious in the ship, that's all.
+
+
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+
+
+West
+
+
+What I sell comes from every corner of Gasaron.
+
+
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+
+
+What a relief.
+
+
+What about Chelios?
+
+
+What about Q'Muller? Where is he?
+
+
+What about my story?
+
+
+What about those pious? They look so cute.
+
+
+What am I supposed to say?
+Wat zou ik moeten zeggen?
+
+What an unexpected pleasure, your help is always welcome!
+
+
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+
+
+What are you going to do?
+
+
+What are you guys saying ? It's a Yoiis!#0
+
+
+What are you guys saying ? It's a Yoiis!#1
+Waar hebben jullie het over? Hij is een Yoiis!
+
+What are you looking at?
+Waar kijk jij naar?
+
+What are you looking for?
+Waar zoek je achter?
+
+What are you reading?
+
+
+What are you talking about? What guild?
+Waar heb je het over? Welke gilde?
+
+What are your needs?
+
+
+What brings you here today?
+
+
+What can I do for you?
+
+
+What can I do now?
+
+
+What can you tell me about the legion?
+
+
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+
+
+What danger?! Where?!
+
+
+What did Gugli say about the box? Was it ok?
+
+
+What did Gugli yayaid about the box? Was it ok?
+
+
+What do you need?
+Wat heb je nodig?
+
+What do you think?
+Wat denk je ervan?
+
+What do you want to access?
+
+
+What do you want to change?
+
+
+What do you want to do with it?
+
+
+What do you want to do with your money?
+
+
+What do you want to do?
+
+
+What do you want to reset?
+
+
+What do you want today?
+Wat wil je vandaag?
+
+What do you wish to do?
+Wat wil je doen?
+
+What does yoiis want today?
+
+
+What else do you need?
+
+
+What exactly is your real job?
+
+
+What happened to me?
+Wat is er met me gebeurd?
+
+What happens when you try to think about it?
+
+
+What if I give you 1000 Esperin for that job, is it ok?
+
+
+What is Artis?
+Wat is Artis?
+
+What is a card?
+
+
+What is growing and shrinking at the same time?
+
+
+What is my current hairstyle and hair color?
+
+
+What is this "legion"?
+
+
+What is this building?
+
+
+What is this guild for?
+
+
+What is this place?
+
+
+What is your tipiou trying to do?
+
+
+What item would you like to bleach?
+
+
+What kind of help do you need?
+
+
+What kind of help?
+
+
+What kinds of books are there here?
+
+
+What service do you offer?
+
+
+What should I do after taking these clothes?#0
+Wat moet ik doen nadat ik de kleren heb genomen?
+
+What should I do after taking these clothes?#1
+Wat moet ik doen nadat ik de kleren heb genomen?
+
+What should I do, again?
+
+
+What was your riddle?
+
+
+What will be the bait for the fish?
+
+
+What would you like me to do?
+
+
+What would you like to bury?
+
+
+What would you like today?
+
+
+What yeye could I do for you today?
+Wat, Jeje, kan ik vandaag voor jou betekenen?
+
+What yoiis should know:
+
+
+What're you looking at?!
+
+
+What's that food?
+Wat is dat voor eten?
+
+What's that?
+Wat is dat?
+
+What's wrong with your clothes?
+
+
+What's your story again?
+
+
+What?
+
+
+What? It's not good enough?
+
+
+What? This reward is too small!
+Wat? Deze beloning is te weinig!
+
+What? Why? They aren't more attractive than me, why do you want to see them?
+
+
+What?! This tritan is the worse shirker I ever met!
+
+
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+
+
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+
+
+Where are my old clothes?
+Waar zijn mijn oud kleren?
+
+Where can I find Julia?#0
+Waar kan ik Julia vinden?
+
+Where can I find Julia?#1
+Waar kan ik Julia vinden?
+
+Where can I find a half croconut?
+Waar kan ik een halve Krokosnoot vinden?
+
+Where can I find some Croc Claws?
+
+
+Where can I find some food?
+Waar kan ik hier ergens eten vinden?
+
+Where can I find your crew?
+Waar kan ik je bemanning vinden?
+
+Where is the Merchant Guild?
+
+
+Where is the damn salt?! Give me the salt, I know you have it!
+
+
+Where is the hill?
+
+
+Where is the light armor shop?
+
+
+Where is the market?
+
+
+Where should I go?
+
+
+Where would you like to go now?
+
+
+Which of your weapons do you want to use in order to cut this @@?
+Welk wapen wil je gebruiken om deze @@ te snijden?
+
+Which skill do you wish to change?
+
+
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+
+
+Whitesmith
+
+
+Who are these friends?
+
+
+Who are yeye looking for?
+
+
+Who are you looking for?
+
+
+Who are you?
+Wie ben je?
+
+Who is Don?
+
+
+Who is she?
+Waar is ze?
+
+Who is the blacksmith outside?
+
+
+Who should I search for?
+
+
+Who's this Julia?
+Wie is deze Julia?
+
+Why Frenchy? It's a Russian!#0
+Waarom Fransoos? Het is een Russische!
+
+Why Frenchy? It's a Russian!#1
+Waarom Fransoos? Het is een Rus!
+
+Why are you asking? And who are you too? I've never seen you around before...#0
+
+
+Why are you asking? And who are you too? I've never seen you around before...#1
+
+
+Why are you hiding?
+Waarom verberg je jezelf?
+
+Why don't you come down to talk?
+Waarom kom je niet naar beneden om te praten?
+
+Why don't you come out?
+Waarom kom je er niet uit?
+
+Why not, I need to train anyway.
+Waarom Niet, ik moet toch nog oefenen.
+
+Why not, I've got plenty of free time.
+Waarom niet, ik heb niets beters te doen.
+
+Why not, but who are you, and what kind of help do you need?
+
+
+Why not, this might get interesting.
+
+
+Why would the Legion request my help for only 5 potions?
+
+
+Why?
+Waarom?
+
+Why? And who should you bring it back to?
+
+
+Wind and grass is nice and cool, so juicy sweet...
+
+
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+
+
+With it, you can safely move items and funds between your characters.
+
+
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+
+
+With script
+
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+
+
+Withdraw.
+
+
+Wizard
+
+
+Wooden Bow
+
+
+Wooden Sword
+
+
+Wow, it seems everyone knows my name!
+
+
+Xilaxa#001-1
+
+
+Yay, it worked! I removed a spike.
+
+
+Yaya, you should go see her! She'll be happy to see you.#0
+Jaja, je moet naar haar toe gaan! Ze zal blij zijn je te zien.
+
+Yaya, you should go see her! She'll be happy to see you.#1
+Jaja, je moet naar haar toe gaan! Ze zal blij zijn je te zien.
+
+Yayayaya, it's the first time someone is dressed worse than us!
+
+
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+Ja, zo zijn jullie alle *hik* maal in Esperica, maar mij krijg je niet! *boer*
+
+Yeah, but I would like to make sure I get a reward.
+Ja, maar ik wil er zeker van zijn dat ik een beloning krijg.
+
+Yeah, but what reward will I get?
+Ja, maar wat is mijn beloning?
+
+Yeah, well what's the difference?
+
+
+Yeah, yeah, of course you don't...
+
+
+Yellow Cotton Dye
+
+
+Yes
+
+
+Yes I am and you are going to face justice!
+
+
+Yes I am.
+
+
+Yes I do.
+
+
+Yes he did.
+Ja, dat deed hij.
+
+Yes what do you need?
+
+
+Yes!
+Ja!
+
+Yes! @@ is written on my cookie list.
+
+
+Yes, Arpan gave me these clothes.
+Ja, Arpan gaf me deze kleren.
+
+Yes, I am sure.#0
+
+
+Yes, I am sure.#1
+
+
+Yes, I do.
+Ja, die heb ik.
+
+Yes, I feel strong enough for dangerous combats!
+
+
+Yes, I have some! "5x Black Iron Ingots"
+
+
+Yes, and he promised to be home soon.
+
+
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+
+
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+
+
+Yes, it's me. It's such a fine view from here!
+
+
+Yes, yes I know... Too bad then. See you soon!
+
+
+Yes.
+Ja.
+
+Yes?
+
+
+Yeye @@!
+
+
+Yeye ask too much but do too little. Take this box and stop talking.
+
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+
+
+Yeye gave my box to Gugli? Nice, nice yeye!
+Jeje heb je m'n doos aan Gugli gegeven? Nice, nice jeje!
+
+Yeye got good eyes and seem to have fully recovered from your injuries...
+
+
+Yeye seen this yoiis at the bottom of the island, check around.
+Heb jeje de Yoiis aan de top van het eiland gezien, kijk eens rond.
+
+Yeye seen this yoiis at the top of the island.
+Heb jeje de Yoiis aan de top van het eiland gezien?
+
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+Jeje hebt mijn doos nog steeds? Kijk minder en werk meer. Geef ze aan Gugli!
+
+Yeye sure? I'll yaye some more food in the next box then.#0
+
+
+Yeye sure? I'll yaye some more food in the next box then.#1
+
+
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+Jeje hoofd zit waarschijnlijk nog vol met zeewater als je de schoonheid van deze plek niet kan zien.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+Jeje, Je hebt veel geluk gehad, dat je nu nog leeft. Je zou nu wel weer moeten kunnen lopen, weet je nog wat er gebeurd is?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+Jeje, Je hebt veel geluk gehad, dat je nu nog leeft. Je zou nu wel weer moeten kunnen lopen, weet je nog wat er gebeurd is?
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#0
+
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#1
+
+
+Yeye.
+Jeje.
+
+Yoiis envies a rainbow in the sky?
+
+
+Yoiis is not yet ready to make his own dyes.
+
+
+Yoiis should look there.
+
+
+You already are at your destination!
+
+
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+
+
+You already did enough for us, follow Nard's advice and get some rest.
+
+
+You already have a homunculus
+
+
+You already have a pet.
+
+
+You already have this quest skill.
+
+
+You already looked here.
+
+
+You already registered. Waiting for your partner...
+
+
+You already took a @@, please put this one back in the box.
+
+
+You are already mounting something else
+
+
+You are already registered here.#0
+
+
+You are already registered here.#1
+
+
+You are exhausted, you should rest a bit.#0
+
+
+You are exhausted, you should rest a bit.#1
+
+
+You are full of wine, my friend...
+Je zit vol met wijn, vriend...
+
+You are honest, I like it.
+
+
+You are in the Blacksmith's house, by Jove!
+
+
+You are just sitting on the shadow of your store.
+
+
+You are new around here, right?#0
+
+
+You are new around here, right?#1
+
+
+You are no longer killable.
+
+
+You are no longer the Guild Master.
+
+
+You are not allowed to reduce the length of a ban.
+
+
+You are not authorized to warp from your current map.
+
+
+You are not authorized to warp someone to this map.
+
+
+You are not authorized to warp someone to your current map.
+
+
+You are not authorized to warp this player from their map.
+
+
+You are not authorized to warp to this map.
+
+
+You are not authorized to warp to your save map.
+
+
+You are not in a guild.
+
+
+You are not in jail.
+
+
+You are now
+
+
+You are now divorced!
+
+
+You are now immune to attacks.
+
+
+You are now officially part of my crew! Thanks again for your help.
+Je maakt nu officieel deel uit van de bemanning! Nochmaals bedankt voor je hulp.
+
+You are now part of the crew... At least for us down here!
+
+
+You are on a raft, adrift in the sea.
+Je zit op een vlot, op drift op zee.
+
+You are on the human resource wing of the Town Hall.
+
+
+You are unable to change your job.
+
+
+You are weird, I have to go sorry.#0
+
+
+You are weird, I have to go sorry.#1
+
+
+You bored me, see you later.
+
+
+You broke the target's weapon.
+
+
+You buried @@ @@.
+
+
+You can already rename your pet.
+
+
+You can also answer in your native language or in English.
+
+
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+
+
+You can also improve your equipment in a totally different way with the use of cards.
+
+
+You can also manually stop it at any time with: @exprate default
+
+
+You can also read The Book of Laws at any time to see the rules.
+
+
+You can also simply talk to any citizen around you by clicking on them.
+
+
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+
+
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+
+
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+
+
+You can drag and drop an item to the NPC window or select an item through your inventory.
+
+
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+
+
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+
+
+You can find novels and poems on this floor.
+
+
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+
+
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+Je kan ze vinden in de oceaan tussen het koraal en andere zeewezens. Maar de zee is veel te wild vandaag, je zou zelfs niet moeten proberen te zwemmen.
+
+You can go upstairs and choose a different room if you want.
+
+
+You can have %d items on your autolootitem list.
+
+
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+
+
+You can not change to this job by command.
+
+
+You can now attack and kill players freely.
+
+
+You can now be attacked and killed by players.
+
+
+You can now rename your pet.
+
+
+You can now stay with your new friends and enjoy the warm sand of this little island.
+
+
+You can read some lines that are nicely carved into the soft wooden planks.
+
+
+You can read the book that I gave you earlier at the library if you lost it.
+
+
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+
+
+You can try talking with some other sailors to get some information about that.
+
+
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+
+
+You can use it to clear your stats, to start freshly if you see what I mean...
+
+
+You can use many diverse items to lure fishes.
+
+
+You can yaye some @@s by hitting these crocotrees.
+
+
+You can't add a guild bound item to a character without guild!
+
+
+You can't add a party bound item to a character without party!
+
+
+You can't carry another @@? What a shame.
+
+
+You can't clean a cart while vending!
+
+
+You can't create chat rooms in this map
+
+
+You can't drop items in this map
+
+
+You can't go there!
+Je mag daar niet komen!
+
+You can't leave battleground guilds.
+
+
+You can't open a shop in this map
+
+
+You can't open a shop on this cell.
+
+
+You can't return your pet because your inventory is full.
+
+
+You can't trade in this map
+
+
+You can't use commands while dead.
+
+
+You can't withdraw that much money
+
+
+You cannot autotrade when dead.
+
+
+You cannot change guild leaders in this map.
+
+
+You cannot change party leaders in this map.
+
+
+You cannot decrease that stat anymore.
+
+
+You cannot increase that stat anymore.
+
+
+You cannot join the '%s' channel because you've been banned from it
+
+
+You cannot use this command when dead.
+
+
+You cannot use this item while sitting
+
+
+You cannot use this item while your storage is open
+
+
+You caught a @@ but had no room in your inventory to carry it.
+
+
+You caught a @@!
+
+
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+
+
+You clearly need to be more public-spirited.
+
+
+You concentrate and try to summon old memories from within your mind.
+
+
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+Zo kan je nog wat zeelui ontmoeten, en ... . Deze hoed zal natuurlijk een teken zijn dat je deel van de bemanning wordt.
+
+You could start by talking to Gugli. He always has tasks for people willing to help!
+
+
+You currently cannot open your storage.
+
+
+You currently have @@ Esperin on your bank account.
+
+
+You do not give me much options.
+
+
+You do not have a cart to be cleaned.
+
+
+You do not have a homunculus.
+
+
+You do not have enough Esperin on your bank account.
+
+
+You do not have enough Esperin on yourself.
+
+
+You do not have the required access privileges to use the Super Menu.
+
+
+You do not possess a cart to be removed
+
+
+You do not seem to have enough money, come back later!
+
+
+You don't expect me to eat that, do you? Give me something else!
+
+
+You don't have any @@, are you mocking me?
+
+
+You don't have any @@.
+
+
+You don't have enough @@s on you.
+
+
+You don't have enough money, bring @@ E.
+
+
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+
+
+You don't have this quest skill.
+
+
+You don't seem to be from the Legion, let's do a game.
+
+
+You failed!
+
+
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+
+
+You fell asleep.#0
+
+
+You fell asleep.#1
+
+
+You found a small chest, surprisingly heavy for it's size.
+
+
+You found him!
+
+
+You found something!
+
+
+You got married to @@!
+
+
+You have %d new emails (%d unread)
+
+
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+
+
+You have already opened your guild storage. Close it first.
+
+
+You have already opened your storage. Close it first.
+
+
+You have an awful case of amnesia.
+
+
+You have become the Guild Master!
+
+
+You have been jailed by a GM.
+
+
+You have been jailed for an unknown amount of time.
+
+
+You have been jailed indefinitely.
+
+
+You have been recovered!
+
+
+You have been so nice to me. So please, take one.#0
+
+
+You have been so nice to me. So please, take one.#1
+
+
+You have forgotten the skill.
+
+
+You have learned the skill.
+
+
+You have mounted a Peco Peco.
+
+
+You have mounted your Dragon.
+
+
+You have mounted your Mado Gear.
+
+
+You have mounted your Warg.
+
+
+You have mounted.
+
+
+You have put your finger on it, I am not.
+
+
+You have released your Dragon.
+
+
+You have released your Mado Gear.
+
+
+You have released your Peco Peco.
+
+
+You have released your Warg.
+
+
+You have released your mount.
+
+
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+
+
+You have to find him, or else I will tell him that you did not help me.
+
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+
+
+You hear a loud scream. It must be the creaking of the wooden door...
+
+
+You hear some creeping and crawling sounds from the murkiness below.
+
+
+You hear some sound behind the door.
+
+
+You hide your shovel.
+
+
+You hit the nail on the head, it's the Legion of Gasaron!
+
+
+You hit too hard with your fist, you destroyed your @@.
+
+
+You hold the shovel in your hands.
+
+
+You honor me, my beauty, but I'm already taken by Julia!#0
+
+
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+
+
+You just need one fishing rod, although you should take more than one single bait.
+
+
+You killed @@ Fluffies.
+
+
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+
+
+You know, yeyes love to chat while working.
+
+
+You lack some very basic skills...
+
+
+You left your fishing spot!
+
+
+You lie in the bed.
+
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+
+
+You like these hats, right?
+Je houd wel van deze hoeden, niet?
+
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+
+
+You look nice, do you want to help me?
+
+
+You made a cash deposit of @@ E.
+
+
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+
+You mentioned the quality of your wine.
+
+
+You missunderstood, it's 5 potions.
+
+
+You must enter a name.
+
+
+You must enter a player name or ID.
+
+
+You need %s to mount!
+
+
+You need to be a Guild Master to use this command.
+
+
+You need to be a member of the Merchant Guild to have a chance there.
+
+
+You need to be a party leader to use this command.
+
+
+You need to cross the crocojungle heading north.
+
+
+You need to input a option
+
+
+You need to type the answer of this riddle in the NPC window.
+
+
+You notice a young boy sitting on one of the highest branches of the tree.
+
+
+You now also have access to the Legion building. Good job, you earned it.
+
+
+You open a book named @@.
+
+
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+Je opent het boek, maar het lijkt erop dat het zeewater en de tijd het boek erg heeft beschadigd. Sommige paginas zijn niet leesbaar meer. Andere ontbreken simpelweg.
+
+You opened the @@ in two parts, but you crushed one of them.
+
+
+You opened the chest
+
+
+You perfectly cut your @@ into two edible parts.
+
+
+You pick up the package.
+
+
+You probably don't have much business in this city as you don't remember who you are.
+
+
+You pulled too late and lost the bait...
+
+
+You pulled too soon and lost the bait.
+
+
+You receive @@ E!
+
+
+You receive a @@!
+
+
+You received @@ EXP and @@ E.
+
+
+You request has been rejected by autoreject option.
+
+
+You scare the piou, but let it go.
+
+
+You search the tree but don't find anybody.
+
+
+You see a dust covered book on the shelf...
+
+
+You see a raijin boy, sitting on the edge of the dock.
+
+
+You see a young elven girl, with a strong sense of pain in her face.
+
+
+You see some fish reflecting the sun on the surface of the water.
+
+
+You see these pious around us?
+
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+
+
+You see, folks around here that get my cookies have the distinction of being...
+
+
+You see? I'm working here!
+
+
+You seem a bit tired sir.
+
+
+You seem more cultivated than you look.
+
+
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+
+
+You should arrive at a park with a hill nearby.
+
+
+You should ask Maxe. He's an early riser.
+
+
+You should check on the highest part of the cliff, I was hiding there.
+
+
+You should come back when you have some free space.
+
+
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+
+
+You should go and get some sleep.
+Je zou wat moeten slapen.
+
+You should go see him. He is one of the most experienced sailors we have.
+
+
+You should go see them.
+Je zou naar ze toe moeten gaan.
+
+You should have a shop open in order to use @autotrade.
+
+
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+
+
+You should know this, an item like this can't be bleached.
+
+
+You should look for a seller named Fexil around the merchant square.
+
+
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+
+
+You should talk to Magic Arpan first.
+
+
+You should walk to the north to find him.
+Je zou naar het noorden moeten gaan om hem te vinden.
+
+You should walk to the north.
+Je zou naar het noorden moeten gaan.
+
+You shouldn't believe every tale drunken sailors tell you.
+
+
+You step on something, a panel half overgrown by moss, it has writing on it...
+
+
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+
+
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+Je hebt nog steeds een aantal dagen voor we in de haven aanleggen, misschien kan je nog iets van hen leren?
+
+You still have a 90% discount on one piou.
+
+
+You still haven't completed your tasks.
+Je hebt nog steeds je taak niet voltooid.
+
+You still need to give me boxes from:
+
+
+You stupid, he's English, look at the shape of his head.#1
+
+
+You stupid, she's English, look at the shape of her head.#0
+
+
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+
+
+You take good care of your piou. Remember to feed it every day.
+
+
+You take the clothes from the chest.
+Je neemt de kleding uit de kist.
+
+You take your fishing rod and leave.
+
+
+You tell me. Do I deserve a cookie?
+
+
+You told me that you 'were' important.
+Je vertelde me dat je belangrijk 'was'.
+
+You tried to embarrass me, am I right?!
+
+
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+Je probeerde van me af te komen, eh? Verrassing, ik ben nog steeds hier... * hik* Of daar...
+
+You waited too long and lost the bait...
+
+
+You were gone so I thought you let me down.
+
+
+You were in bad shape, you should be happy we found you before the sea killed you.#0
+Je was in een beroerde conditie. Wees blij dat we je vonden voor de zee je had gedood.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#1
+Je was in een beroerde conditie. Wees blij dat we je vonden voor de zee je had gedood.
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0
+
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1
+
+
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+
+
+You will be able to find her in the market in the south-west of Artis.
+
+
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+
+
+You will remain
+
+
+You will respawn at this place if defeated in combat.
+
+
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+
+
+You withdrew a total of @@ E.
+
+
+You yoiis should walk to the north.
+Jij Yoiis zou naar het noorden moeten gaan.
+
+You'll first need to help my friends.
+
+
+You'll want your fishing rod to be flexible but solid.
+
+
+You're already autolooting this item type.
+
+
+You're already autolooting this item.
+
+
+You're already in the '%s' channel
+
+
+You're already with a '%s' costume, type '@costume' to remove it.
+
+
+You're confusing me with someone else.
+
+
+You're currently not autolooting this item type.
+
+
+You're currently not autolooting this item.
+
+
+You're like the rest of this filthy crew, I can't trust you!
+
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#0
+
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#1
+
+
+You're lucky that I'm a generous person, here's another one.
+
+
+You're not allowed to talk on this channel
+
+
+You're not dead.
+
+
+You're not disguised.
+
+
+You're not in a guild.
+
+
+You're not in that channel, type '@join <#channel_name>'
+
+
+You're not part of the '%s' channel
+
+
+You're not the master of your guild.
+
+
+You're not the owner of channel '%s'
+
+
+You're now in the '#%s' channel for '%s'
+
+
+You're now in the '%s' channel
+
+
+You're on La Johanne, a merchant ship.
+
+
+You're on a ship, we're on our way to the commercial capital of Artis.
+Je bent op een schip, we zijn onderweg naar de handelshoosfdstad van Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0
+Je bent op ons schip, we hebben aangelegd een een klein eiland en we jejeindigen onze lange handelsavontuur in de stad Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1
+Je bent op ons schip, we hebben aangelegd een een klein eiland en we jejeindigen onze lange handelsavontuur in de stad Artis.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1
+
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0
+
+
+You're right, it's about Julia.#1
+
+
+You're right, it's about you.#0
+
+
+You're talking too fast!
+
+
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+
+
+You're welcome. If you can't remember something, just come back here!
+
+
+You've become the party leader.
+
+
+You've been revived!
+
+
+You've died.
+
+
+You've left the '%s' channel
+
+
+You've reached the highest natural place of Artis, enjoy the view.
+
+
+You've reached your slave clones limit.
+
+
+You... You eat... rattos? I think you're just a fool.
+
+
+You? Here?
+Jij? Hier?
+
+Your GM level doesn't authorize you to %s the player '%.*s'.
+
+
+Your GM level doesn't authorize you to perform this action on the specified player.
+
+
+Your GM level doesn't authorize you to perform this action.
+
+
+Your Game's EXE file is not the latest version.
+
+
+Your account has an 'Incorrect Password'...
+
+
+Your account has been banished until
+
+
+Your account has been blocked by the GM Team.
+
+
+Your account has been prohibited to log in.
+
+
+Your account has been rejected from server.
+
+
+Your account has been totally erased.
+
+
+Your account has expired.
+
+
+Your account is 'Unregistered'.
+
+
+Your account is no longer authorized.
+
+
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+
+
+Your autolootitem list has been reset.
+
+
+Your autolootitem list is empty.
+
+
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+
+
+Your autoloottype list has been reset.
+
+
+Your autoloottype list is empty.
+
+
+Your body aches, even your hair hurts, and the bright daylight is painful.
+
+
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+
+
+Your cart was cleaned.
+
+
+Your class can't mount!
+
+
+Your current memo positions are:
+
+
+Your effect has changed.
+
+
+Your global chat is no longer bound to the '#%s' channel
+
+
+Your global chat is not bound to any channel
+
+
+Your global chat is now bound to the '%s' channel
+
+
+Your group has been changed.
+
+
+Your guild storage was cleaned.
+
+
+Your guild's storage has already been opened by another member, try again later.
+
+
+Your hairstyle is @@ and its color is @@.
+
+
+Your hands are too weak, you did not succeed in opening this @@.
+
+
+Your head is suddently heavy, your eyes are closing...
+
+
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+
+
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+
+
+Your homunculus doesn't evolve.
+
+
+Your job has been changed.
+
+
+Your mind is set? You will loose the color dye during this process.
+
+
+Your name is Ianus or Janus?
+
+
+Your position has been saved.
+Uw positie is opgeslagen.
+
+Your save point has been changed.
+
+
+Your sex has been changed (disconnection required to complete the process)...
+
+
+Your sister sent me to find you. Your mother is worried.#0
+
+
+Your sister sent me to find you. Your mother is worried.#1
+
+
+Your storage was cleaned.
+
+
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+
+
+Zzzzzzzzz...
+
+
+[ K.S Protection Active - Option: Guild ]
+
+
+[ K.S Protection Active - Option: Party ]
+
+
+[ K.S Protection Active - Option: Self ]
+
+
+[ K.S Protection Inactive ]
+
+
+[ Map K.S Protection Active ]
+
+
+[ Map K.S Protection Inactive ]
+
+
+[ ^EE0000%s^000000 ]
+
+
+[%d] seconds left until you can use
+
+
+[^EE0000%s^000000]
+
+
+a ground!
+Een aarding!
+
+a quiet place,
+een stille plek,
+
+ban
+
+
+block
+
+
+body/armor,
+
+
+both hands,
+
+
+change the sex of
+
+
+conf/import/msg_conf.txt
+
+
+data @@ @@ @@ data
+
+
+debug
+
+
+delta
+
+
+feet,
+
+
+fisherman
+
+
+garment,
+
+
+hairstyle_config
+
+
+left accessory,
+
+
+left hand,
+
+
+life
+
+
+line @@: @@
+
+
+lower head,
+
+
+lower/mid head,
+
+
+lower/mid/top head,
+
+
+lower/top head,
+
+
+marriage1
+
+
+mid head,
+
+
+no
+
+
+no active MOTD
+
+
+no active broadcast
+
+
+npc1
+
+
+npc1#door
+
+
+npc2
+
+
+npc3
+
+
+npc4
+
+
+npc5
+
+
+npc6
+
+
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+
+
+option '%s' is not enabled on channel '%s'
+
+
+option '%s' is now disabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s' with %d seconds
+
+
+right accessory,
+
+
+right hand,
+
+
+skill %d: %s (%s)
+
+
+test @@
+
+
+test1
+
+
+test2
+
+
+top head,
+
+
+unban
+
+
+unblock
+
+
+value '%d' for option '%s' is out of range (limit is 0-10)
+
+
+yes
+
+
+| Guild: '%s'
+
+
+| Location: %s %d %d
+
+
+| Lv:%d/%d | Job: %s
+
+
+| Party: '%s'
+
+
+↠Exit
+
+
+↑ Legion
+
+
+↓ Market Place
+
+
diff --git a/langs/lang_pl.old b/langs/lang_pl.old
new file mode 100644
index 000000000..ddcd06be5
--- /dev/null
+++ b/langs/lang_pl.old
@@ -0,0 +1,2265 @@
+'That', as you call it, is a @@. There're plenty on this island!
+'To' jak to ty nazywasz, jest @@. Sporo tego na wyspie!
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*uf*... i kolejna skrzynia @@ dla naszych wygłodniałych kolegów jest już gotowa.
+
+*hic*
+*hik*
+
+*hick*
+*hep*
+
+*uff*... And another box of @@s for our starving colleagues is ready.
+*uf*... i kolejna skrzynia @@ dla naszych wygłodniałych kolegów jest już gotowa.
+
+- 2 @@
+- 2 @@
+
+.
+.
+
+...
+...
+
+... And 1 @@.
+... i 1 @@.
+
+... and 1 @@.
+... i 1 @@.
+
+1. Do not bot. This means you are not allowed to use any automation programs or use keyboard tricks. Any away from keyboard activity will be considered as botting except standing still.
+1. Nie używaj botów. To oznacza zakaz używania jakichkolwiek programów automatyzujących grę. Każda aktywność podczas Twojej nieobecności przy komputerze, oprócz stania nieruchomo, będzie uznana za botting.
+
+2, Do not spam (includes trade spam)
+2, Nie spamuj (dotyczy również handlu)
+
+2. Do not spam. This also concerns trade spam.
+2. Nie spamuj. To również dotyczy handlu.
+
+3. Do not multi box. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups.
+3. Nie stosuj \"multi-boxu\". Oznacza to, że możesz mieć zalogowaną jednocześnie tylko jedną postać. Zabronione jest korzystanie z więcej niż jednego aktywnego klienta gry by działać w grupach.
+
+4. Do not trash talk, beg or use rude language in your character name or in the chat, except for role play purposes.
+4. Nie gadaj głupot, nie wyłudzaj ani nie używaj ordynarnego języka zarówno wobec imienia swej postaci jak i w czacie, za wyjątkiem \"roleplayu\".
+
+5, Don't speak any other language other than English in the public areas. You are free to speak any language you want in private chats and when alone with groups of friends.
+5, W miejscach publicznych obowiązuje język angielski. W prywatnych konwersacjach (szept) dozwolony jest każdy język, jak rownież w przypadku, kiedy znajdujesz się sam na sam z przyjaciółmi.
+
+5. Do not speak any other language than English in public areas. You are free to speak any language you want in private chats or when alone with friends.
+5. Nie posługuj się w miejscach publicznych żadnym innym językiem niż angielski. Możesz posługiwać się dowolnym językiem w trakcie rozmów na prywatnych kanałach (szept) lub gdy jesteś sam na sam z przyjaciółmi.
+
+5. Do not speak any other language than English in public. You are free to speak any language you want in private chats or when alone with friends.
+5. W miejscach publicznych obowiązuje język angielski. W prywatnych konwersacjach (szept) dozwolony jest każdy język, jak rownież w przypadku, kiedy znajdujesz się sam na sam z przyjaciółmi.
+
+6. Follow the social convention listed on the RFC1855 article.
+6. Postępuj z wytycznymi towarzyskimi zawartymi w artykule RFC1855.
+
+@@ is helping me.
+@@ mi już pomaga.
+
+@@? Welcome my dear!#0
+Witaj kochana!#0
+
+@@? Welcome my dear!#1
+Witaj kochany!#1
+
+A few moments ago, I heard your conversation with Darlin.
+Przed chwilą słyszałem twoją rozmowę z Darlinem.
+
+A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived.
+Wielkie miasto, obecnie stolica tych wysp, zwane Esperią, powstało na jednej z nich, wtedy jedynej zamieszkanej.
+
+ANYWAY, MAYBE WHEN YOU ARE LOOKING FOR FOOD WITH GUGLI YOU WILL HAVE THE TIME TO LOOK AT THIS!
+MOŻE, GDY BĘDZIESZ SZUKAŠPOŻYWIENIA Z GUGLIM ZNAJDZIESZ CZAS ABY SIĘ TEMU PRZYJRZEĆ!
+
+Aboard stand sailors trying to talk to you.
+Na zewnątrz stoi żeglarz próbujący nawiązać z Tobą rozmowę.
+
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Co do gildii z Esperii, szczerze mówiąc, nie jestem do nich przekonany. Chodzą pogłoski, że dopuszczają się haniebnych czynów, i ukrywają zbyt wiele przed naszymi oczami.
+
+About this Esperia's Guild, I'm not sure about them, frankly.
+Jak chodzi o tą Gildię Esperii, to nie jestem pewien, co o nich sądzić, szczerze mówiąc.
+
+About this Esperia's Warrior Guild, I'm not sure about them, frankly.
+Jeśli chodzi o tą Gildię Wojowników z Esperii, to nie jestem pewien, co o nich sądzić, szczerze mówiąc.
+
+Acorn
+Żołądź
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.
+Właściwie to Gugli poprosił mnie czy mógłbym tobie pomóc w transporcie kilku z nich.
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#0
+Właściwie to Gugli poprosił mnie czy mógłbym pomóc Ci w transporcie kilku z nich.#0
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#1
+Właściwie to Gugli poprosił mnie czy mógłbym pomóc Ci w transporcie kilku z nich.#1
+
+Aemil is a magnificent world unknown to us all.
+Aemil jest cudownym nieznanym nam światem.
+
+Ah... Gugli Gugli... He's too young to understand our conversation
+Ah... Gugli Gugli... On jest za mały żeby zrozumieć naszą rozmowę.
+
+Ale
+Ale.
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale i Tibbo powinni przynieść 2 skrzynie @@s, Astapolos i Gulukan 2 skrzynie @@s oraz Jalad i Q'Muller skrzynie @@s.
+
+Alige
+Alige
+
+AligeTrigger
+AligeTrigger
+
+All I can do is tell you that...
+Wszystko co mogę zrobić to powiedzieć Ci....
+
+All that I had to eat were these berries... Berries... Berries...
+Wszystko, co miałem do jedzenia, to były te jagódki... Jagódki... Jagódki...
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's an ally or an enemy...
+W porządku, idę do jego pokoju, miej na nią oko, bo nadal nie wiemy czy jest naszym sprzymierzeńcem lub wrogiem...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+W porząku, idę do jego pokoju, pilnuj go, ciągle nie wiemy, czy jest naszym sprzymierzeńcem, czy też wrogiem...
+
+Alright, bye!
+Dobrze, cześć!
+
+Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?
+Poza tym, na twojej tratwie były wyryte oznaczenia Gildii Wojowników z Esperii, największej i najpotężniejszej organizacji na znanym świecie, może to ci coś przypomina?
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#0
+Poza tym, wzięliśmy twoje ubranie, bo było, bleblli... w złym stanie, sprawdź skrzynię koło twojego łóżka, w środku powinno być jakieś świeże.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1
+Poza tym, wzięliśmy twoje ubranie, bo było, bleblli... w złym stanie, sprawdź skrzynię koło twojego łóżka, w środku powinno być jakieś świeże.
+
+An unexpected help is always welcome!
+Nieoczekiwana pomoc jest zawsze mile widziana!
+
+And please, no berries.
+I proszę, tylko nie jagódełki!
+
+And please, no berries. No more!
+I błagam, żadnych jagódek. Nigdy więcej jagódek!
+
+And what do you give me in exchange for these informations?
+A co mi dasz w zamian za te informacjÄ™ ?
+
+And what kind of help do you need?
+Jak mogę ci pomóc?
+
+Anyway, if you ever feel interested, just check my bag!
+W kazdym razie, gdy będziesz chętny to sprawdź moją torbię!
+
+Anyway, maybe when you are looking for food with Gugli you'll have the time to look at this!!
+W każdym razie - może w trakcie poszukiwania żywności z Gugli'm będziesz miał czas aby zerknąć na to!!
+
+Aquada
+Akwada
+
+Aquada Box
+Pudło Aquady
+
+AreaBottom
+AreaBottom
+
+AreaMiddle
+AreaMiddle
+
+AreaNPC
+AreaNPC
+
+AreaTop
+AreaTop
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+Arrr, nie, tylko nie jagódki! Nie chcÄ™ ich widzieć, zÅ‚e jagódki, ZÅE ZÅE ZÅE!!!
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Arrr, nie dawaj mi już jagód! Nie chcę ich, głupie jagody, głupie... Głupie... Głupie!
+
+As they sailed on Oceania, great waters of Aemil, one of the groups found a land.
+Gdy płynęli przez Oceanię, wielkie wody Aemilu, jedna z grup znalazła ląd.
+
+As you can walk around, it'll be an easy task for you. Impale me one of them!!
+Ty możesz sobie chodzić wolno, to będzie dla ciebie łatwizna. Zamorduj parę dla mnie!
+
+As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.
+Pewnie wiesz, że jesteśmy długodystansowymi podróżnikami a nasza ekipa potrzebuje przechowywać jak najwięcej jedzenia. Niewiesz jak niebezpieczne może być życie na morzu.
+
+As you open your eyes and look around, you see a large ship.
+Twoje oczy otwierajÄ… siÄ™ z trudem. RozglÄ…dasz siÄ™. Widzisz wielki statek.
+
+As you open your eyes, you see a large ship before you.
+Otwierasz oczy i widzisz duży okręt.
+
+Astapolos
+Apostolos
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+W tym momencie nasza załoga jest zajęta zbieraniem @@s. @@s i @@s
+
+At this time, we were selling crab food on our old mushroom island.
+Tego czasu sprzedawaliśmy żarcie z krabów na naszej muchomorowej wyspie.
+
+Bag
+Torba.
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Trochę więcej cierpliwości, za kilka dni będziemy w porcie Artis...
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Zanim pójdziesz, powiem Ci jak zdobyć @@s, ponieważ nie wyglądasz na domyślną osobę.
+
+Billy Bons
+Billy Bons
+
+BillyBons
+Bill Trupek
+
+Box
+Skrzynia
+
+Bread
+Chleb
+
+But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!
+Ale nie mogę, musze wypatrywać piratów aby ostrzec załogę w razie czego!!
+
+But I need to go, bye!
+Ale muszę iść, żegnaj!
+
+But more than everything, she is the one which took care of you when you were in coma.
+Ale przede wszystkim, to ona zaopiekowała się tobą w najgorszych chwilach twojej choroby.
+
+But until then, you need to stay here, there is nothing else to do anyway.
+Ale do tego czasu musisz zostać tutaj... I tak nic innego ci nie zostaje.
+
+But you won't *hick* me this time...
+Ale tym razem *hep* ci siÄ™ nie uda...
+
+But... If he has amnesia like Julia said... We don't need to worry about him.
+Ale... Jeśli cierpi na amnezję, tak jak twierdzi Julia, nie musimy się o nic martwić.
+
+But... If she has amnesia like Julia said... We don't need to worry about her.
+Ale... Jeżeli ma amnezję jak wspominała Julia... To nie musimy się martwić o nią.
+
+But... if he has amnesia like Julia said... We don't need to worry about him.
+Ale... Jeśli cierpi na amnezję, tak jak twierdzi Julia, nie musimy się nim martwić.
+
+But... if he is amnesic like Julia said, we don't need to worry about him.
+Ale... Jeśli on naprawdę cierpi na amnezję, tak jak twierdzi Julia, nie musimy się o nic martwić.
+
+But... if she has amnesia like Julia said... We don't need to worry about her.
+Ale... Jeśli cierpi na amnezję, tak jak twierdzi Julia, nie musimy się nią martwić.
+
+But... if she is amnesic like Julia said, we don't need to worry about her.
+Ale... Jeśli ona naprawdę cierpi na amnezję, tak jak twierdzi Julia, nie musimy się o nic martwić.
+
+Bye.
+Do widzenia.
+
+Can you bring me something which isn't a vegetable?
+Możesz mi przynieść coś, co nie jest warzywem?
+
+Cap'tain has locked the door, you should go see him.
+Kapitan zamknął drzwi, powinieneś się z nim spotkać.
+
+Cap'tain is waiting for you! Hurry up.
+Kapitan czeka na Ciebie! Pośpiesz się.
+
+Carrot
+Marchewka
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#0
+Użycie przedmiotu może wywołać różne efekty. Niektore wyleczą Cię, inne moga być użyte jako broń lub zbroja, a niektore mogą być sprzedane.
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#1
+Użycie przedmiotu może wywołać różne efekty. Niektore wyleczą Cię, inne moga być użyte jako broń lub zbroja, a niektore mogą być sprzedane.
+
+Cheese
+Ser
+
+Chef Gado
+Szef Gado
+
+Chest
+Skrzynia
+
+Click on the NPCs around you to continue the introduction.
+Kliknij NPC wokół siebie, aby kontynuować wstęp.
+
+Come on, Sap! You are scaring our guest with your stories.#0
+No dalej, Sap! Tylko straszysz naszego gościa, swoimi opowieściami.#0
+
+Come on, Sap! You are scaring our guest with your stories.#1
+No dalej, Sap! Tylko straszysz naszego gościa, swoimi opowieściami.#1
+
+Common, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+No dalej nie bądź taki i rozluźnij się! Nie chcesz wiedzieć, kto stoi za tym wszystkim ?!
+
+Congrats!
+Gratulacje!
+
+Cookie Master
+Mistrz Ciastek
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+Mogę spytać, jakiego języka używasz? Jeden z członków załogi twierdził, że to rosyjski, inny że francuski... Pogubiłam się. Zaraz po tym zarejestruję cię na statku.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+Mogę spytać, jakiego języka używasz? Jeden z członków załogi twierdził, że to rosyjski, inny że francuski... Pogubiłam się. Zaraz po tym zarejestruję cię na statku.
+
+Could you help me please?
+Pomożesz?
+
+Could you please bring me something which isn't a vegetable? And I beg you, no berries!
+Możesz mi przynieść coś, co nie jest warzywem? I błagam cię, żadnych jagódek !
+
+Couwan
+Couwan
+
+Couwan hands you a box full of fish.#0
+Couwan wręcza Ci skrzynkę pełną ryb.
+
+Couwan hands you a box full of fish.#1
+Couwan wręcza Ci skrzynkę pełną ryb.
+
+Croc Claw
+Pazur KÅ‚apa
+
+Croconut Box
+Skrzynia z krokosami
+
+DID YOU FIND OUT WHAT THE LIGHT WAS?!
+WIESZ JUÅ» CZYM BYÅO TO ÅšWIATÅO?!
+
+Damn @@.
+Cholerny @@.
+
+Damn you! You better not tell anyone that you've seen me!#0
+A niech cię! Lepiej ani słówka o mnie, bo jak...!
+
+Damn you! You better not tell anyone that you've seen me!#1
+A niech cię! Lepiej ani słówka o mnie, bo jak...!
+
+Damn you! You'd better not tell anyone you saw me!#0
+A niech cię! Lepiej ani słówka o mnie, bo jak...!#0
+
+Damn you! You'd better not tell anyone you saw me!#1
+A niech cię! Lepiej ani słówka o mnie, bo jak...!#1
+
+Dan
+Dan
+
+Dan closes the conversation and he continues to write his letter.
+Dan kończy rozmowę i kontynuuje pisanie listu.
+
+Darlin
+Darlin
+
+Delicious Cookie
+Pyszne ciastko
+
+Devis
+Devis
+
+Did you find out what the light is?!
+Dowiedzialeś się czym jest to światło?
+
+Do you feel better??
+Lepiej siÄ™ czujesz??
+
+Do you have an other question for me?
+Czy masz jeszcze jakieÅ› pytania?
+
+Do you hear me??
+SÅ‚yszysz mnie?
+
+Do you want to cut this @@?
+Chcesz ściąć ten @@?
+
+Does somebody know a good place to hang out in Esperia? - M. Arpan
+Czy ktoÅ› zna przyjemne, zabawowe miejsce w Esperii? - M. Arpan
+
+Does somebody know a good place to look in Esperia? - M. Arpan
+Czy ktoÅ› zna jakieÅ› ciekawe miejsca do obejrzenia w Esperii? - M. Arpan
+
+Don't bother her Silvio, or I'll to tell her that you cry like a baby when you hear the thunder in the night.
+Nie przeszkadzaj jej Silvio, albo jej powiem że płaczesz jak dzieciak podczas burzy w nocy.
+
+Don't bother him Silvio, or I'll to tell him that you cry like a baby when you hear the thunder in the night.
+Nie przeszkadzaj mu Silvio, albo mu powiem że płaczesz jak dzieciak podczas burzy w nocy.
+
+Don't do do theee... *hick* with me eh!
+Nawet nie próbuj *hep* ze mną!
+
+Don't give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Nie udostepniaj nikomu hasła do Twojego pokoju! Zachowaj je w tajemnicy i postaraj się nie używać go w żadnym innym pokoju. - Julia
+
+Don't mock me, my work is admirable.
+Nie wyśmiewaj mnie, moja praca jest godna podziwu.
+
+Don't say it too loud, other people could hear us.
+Nie mów za głośno, mogą nas podsłuchać.
+
+Done. Here, take it! Now here is the plan. Go talk with her and offer our beautiful lady a bite of her arrogance!
+Zrobione. Masz, weź to! Oto plan. Idź pogadaj z nią i zaproponuj naszej pięknej pani kęsa jej arogancji!
+
+DoorUpwards
+Piotr
+
+Duty calls me, *hic*, see you later dude.
+Służba wzywa, *hep*, do zobaczenia później kolego.
+
+Duty calls me, *hic*, see you later honey.
+Służba wzywa, *hep*, do zobaczenia kochanie.
+
+Duty is calling me, *hic*, see you later dude.
+Służba wzywa, *hep*, do zobaczenia później.
+
+Duty is calling me, *hic*, see you later honey.
+Służba wzywa, *hep*, do zobaczenia później, kochanie.
+
+Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.
+Każda z grup otrzymała rozkaz płynięcia w innym kierunku celem znalezienia nowego terytorium do życia.
+
+Elfen Voice
+GÅ‚os Elfa
+
+Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+Elmo opowiedział mi o starciach pomiędzy starymi i nowymi zastępcami. Pewnie już spotkałeś Julię i Gado, szefa kuchni.
+
+Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.
+Elmo powiedział mi że uznawany jesteś już jako jeden z naszych na wyspie. Ja również doceniam twe starania które wykonałeś tam na dole.
+
+Elven Voice
+Elfi GÅ‚os
+
+Err, seriously, I just wanted to get to Artis, and I don't have the money to pay for the ferry!
+Eee, tak naprawdę, to tylko chciałem popłynąć do Artis, ale nie miałem pieniędzy na opłatę za prom!
+
+Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!
+Ech, matołku, chciałem dojechać do Artis, ale nie miałem kasy na przejazd.
+
+Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!
+Eee, tak naprawdę, to tylko chciałem popłynąć do Artis, ale nie miałem pieniędzy na opłatę za prom!
+
+Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.
+Ponieważ nie było wieści o innych grupach, postanowili zacząć nowe życie na tej wyspie, pełnej groźnych zwierząt.
+
+FINE, BYE!
+W PORZĄDKU, CZEŚĆ!
+
+Fexil
+Fexil
+
+Fine, bye!!
+W porzÄ…dku, do widzenia!!
+
+Fine, tell me, who are these mysterious aliens?
+Dobrze, powiedz mi, kim sÄ… ci tajemniczy obcy ?
+
+From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.
+Z tego co wiem, Gugli, mój brat, potrzebuje pomocy możliwie jak największej liczby ludzi, aby zebrać wszelkie nowe znaleziska na wyspie.
+
+Fungus
+Grzyb
+
+Ggrmm grmmm...
+Ggrmm grmmm...
+
+Give me a kiss before you say goodbye!
+Daj mi całusa zanim pożegnasz się ze mną!
+
+Go and grab one of them. A good knife will help you hunting the creatures of this island.
+Idź i weź jeden. Dobry nóż pomoże ci w polowaniu na kreatury tej wyspy.
+
+Go outside and talk with Gugli, he will tell you what we need.
+Wyjdź na zewnątrz i porozmawiaj z Gugli, on Ci powie, czego potrzebujemy.
+
+Go outside and talk with Gugli, he'll tell you what we need.
+Wyjdź na zewnątrz i porozmawiaj z Guglim, on Ci powie, czego potrzebujemy.
+
+Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!
+Powodzenia! Nie zapomnij odwiedzić Piotra i naszych małych przyjaciół gdy będziesz w drodze powrotnej na pokład!
+
+Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.
+Dobrze wiedzieć. Z tego co zaraportował mi Darlin, niedługo przepłyniemy koło małej wysepki, znajdującej się tuż przed Artis.
+
+Good, good!
+Dobrze, dobrze.
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#0
+Gugli zapytał mnie czy pomogę marynarzom zbierać żywność. Czy wiesz gdzie mogę ich znaleźć?#0
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#1
+Gugli zapytał mnie czy pomogę marynarzom zbierać żywność. Czy wiesz gdzie mogę ich znaleźć?#1
+
+Gugli asked me to help you carrying one of these boxes you are filling.
+Gugli poprosił mnie bym pomógł ci w transporcie jednej z tych skrzyń, które napełniasz.
+
+Gugli sent me down here to help you.
+Gugli przysłał mnie tutaj by ci pomóc.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Gulukan
+Gulukan.
+
+HEY
+HEJ
+
+HEY @@!
+HEJ @@!
+
+Half Croconut
+Pół Krokosa
+
+He he... OK, I'm going to the upper level and inform the captain.
+He he... Dobrze, pójdę na górny pokład i zawiadomię kapitana.
+
+He is right in the bottom of the ship, you can't miss him!!
+On jest na najniższym pokladzie, nie możesz go przegapić!!
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Warrior Guild of Esperia won't let it get public.
+Słuchaj sso mówię *hip* no, cobyśś *hep* nie mówił... uhm... że co!? Sam widziałeś, Gildia Esperii wyciszy sprawę.
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+Słuchaj mnie *hep* baaardzo uwasznie, bo cowo... cokow... cokolwiek nie powiesz to...Do diaska, Gildia Eps.. *hep* Esperii i tak nie piśnie ni słówka.
+
+Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me.
+Hehe, nie. Ale jestem pewien, że chłopiec taki jak Ty chciałby spotkać dżentelmena takiego jak ja.
+
+Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!
+Hehe, nie. Ale jestem pewien, iż dama taka jak pani byłaby zachwycona spotkaniem takiego czarusia, jak ja!
+
+Hehe, no. But I'm sure that a boy like you would like to meet a gentleman like me.
+Hehe, nie. Ale jestem pewien, że chłopiec taki jak ty chciałby spotkać dżentelmena takiego jak ja.
+
+Hehe, no. But I'm sure that a lady like you would love to meet a charmer like me!
+Hehe, nie. Ale jestem pewien, iż dama taka jak pani byłaby zachwycona spotkaniem takiego czarusia, jak ja!
+
+Hehe... Ok, I'm going to inform the captain up there.
+Hehe... W porzÄ…dku, powiadomiÄ™ kapitana.
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!
+Hehehe, troszkę się zdenerwował, proszę mu wybaczyć, nie co dzień mamy nowych członków załogi!
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!
+Hehehe, troszkę się zdenerwował, proszę mu wybaczyć, nie co dzień mamy nowych członków załogi!
+
+Hello sir!
+Witam Pana!
+
+Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.
+Witam. Chciałbym się przedstawić; jestem kapitan Nard, dowódca tego statku.
+
+Hello, boy!
+Witaj!
+
+Hello, girl!
+Witaj!
+
+Hello... Should I know you?
+Witam... Znamy siÄ™?
+
+Hey
+Hej
+
+Hey Max, it's @@!
+Hej Max to jest @@!
+
+Hey hey
+Hej hej
+
+Hey you! Do you hear us? Are you okay?
+Ej! Ty! SÅ‚yszysz nas? Wszystko w porzÄ…dku?
+
+Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.
+Hej, przepraszam, że tak szybko wyszedłem z pokoju, ale musiałem... porozmawiać z kapitanem o... zapasach. Wiesz, teraz, kiedy mamy nową gębę do wyżywienia, musimy sprawdzić, co mamy.
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!
+Hej, przepraszam że tak szybko wyszedłem z pokoju, musiałem... pogadać z Kapitanem o... hmm... Posiłki... no wiesz, mamy teraz nową gębę do wykarmienia!
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the captain about... The reserve. You know, now that we got a new mouth to feed, we need to check what we have.
+Hej, przepraszam że tak szybko wyszedłem z pokoju, musiałem... pogadać z Kapitanem o... hmm... Posiłki... no wiesz, mamy teraz nową gębę do wykarmienia!
+
+Hey! Be careful. You can't stay in this basement for so long, you are going to get sick. Come outside and take a break, maybe you can try again later.
+Hej! Uważaj. Nie możesz przebywać w tej piwnicy zbyt długo, albo się pochorujesz. Wychodź na zewnątrz i odpocznywaj, możesz później spróbować jeszcze raz.
+
+Hey, girl!
+Hej, panienko!
+
+Hey, how do you know my name?
+Hej, skÄ…d znasz moje imiÄ™?
+
+Hey, man!
+Hej, chłopaczku!
+
+Hey, you can't sleep here, it's my room.
+Hej, ale tutaj się nie rozkładaj, to mój pokój.
+
+Hey, you should go see Julia to be registered on the ship board.
+Hej, lepiej zobacz się z Julią w sprawie zameldowania się na pokładzie!
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Cześć @@, słyszałem że kapitan zesłał tu Ciebie, prawda?#0
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Cześć @@, słyszałem że kapitan zesłał tu Ciebie, prawda?#1
+
+Hi @@.
+Cześć @@.
+
+Hi, nice to see you!
+Hej, miło cię widzieć!
+
+Hi, nice to see you!#0
+Hej, miło cię widzieć!
+
+Hidden person
+Ukryta osoba
+
+Hidden person doesn't answer
+Ukryta osoba nie odpowiada.
+
+How are you doing, cutie?
+Jak leci ślicznotko?
+
+How are you doing, dude?
+Jak leci kolego?
+
+How are you feeying, now that you walk on steady land? Yeye better?
+Jak się teraz czujesz, mogąc chodzić po twardym gruncie? Lepiej?
+
+How could you... We said we wouldn't talk about this again...
+Jak możesz... Powiedzieliśmy że nie będziemy o tym rozmawiać...
+
+How do you know my name?
+SkÄ…d wiesz, jak siÄ™ nazywam?
+
+How is *hick* possible??
+Asz jakższ to *hep* możliwe?
+
+How is it going cutie?
+Jak leci laluniu?
+
+How is it going dude?
+Jak leci chłopcze?
+
+How was the cookie? Tasty, wasn't it?
+I jak smakowało ciastko? Smaczne było nie ?
+
+However, drought came with summers while winters became colder than ever.
+Jednakże, wraz z latem nadeszła suza a zima była mroźniejsza niż kiedykolwiek.
+
+Hurry, hurry! We need to check his teeth!
+Szybko, szybko! Musimy sprawdzić jego ząb!
+
+I also watch for dangerous animals...
+Wypatruję również niebezpiecznych zwierząt...
+
+I am surprised someone has been sent here for help. It is quite... unusual.
+Jestem zaskoczony że ktoś został przysłany do pomocy. To jest.. nietypowe.
+
+I am, who are you?
+Oczywiście, a ty, kim jesteś?
+
+I beg you, please, pleeeease...
+BÅ‚agam... BÅ‚agam... BÅ‚aaagam...
+
+I can't help you to be on my list, nor can I give you a cookie for free.
+Nie mogę ci pomóc dostać się na moją listę, nie mogę dać ci też ciastka za darmo.
+
+I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.
+Nie chcę wskazywać na nikogo palcami. Powierza ci swe zaufanie. Jestem pewien że będziesz w stanie osądzić i rozwiązać ten irytujący problem.
+
+I don't need any help right now, come back later.
+Nie potrzebuję pomocy w tej chwili, przyjdź później.
+
+I don't see anything else than... water?
+Nie widzÄ™ nic poza... wodÄ…?
+
+I don't understand!!
+Nie rozumiem!!!
+
+I don't want this, give me something else.
+Nie chcę tego świństwa, na pewno chowasz coś lepszego, nie?
+
+I feel better!
+CzujÄ™ siÄ™ lepiej!
+
+I forgot where it was.
+Zapomnialem gdzie to bylo.
+
+I forgot where it was...
+Zapomniałem, gdzie to było...
+
+I give you this key, it opens any doors on this ship.
+Dam ci ten klucz, otwiera on wszystkie drzwi na tym statku.
+
+I hope that answers your question...
+Mam nadzieję, że to wystarczy jako odpowiedź na Twoje pytanie.
+
+I hope that you don't mind that we used your raft to build this ramp.
+Mam nadzieję, że nie przeszkadza Ci, że użyliśmy twojej tratwy do budowy rampy.
+
+I just realized I needed delicious ingredients to prepare a... A special recipe.
+Właśnie do mnie dotarło, że potrzebuję wyśmienitych składników by urządzić... wyjątkowy przepis.
+
+I like this answer!
+Podoba mi się ta odpowiedź !
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#0
+Przydałby mi się ktoś do wyczyszczenia statku, ale nie wyglądasz mi na osiłka.#0
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#1
+Przydałby mi się ktoś do wyczyszczenia statku, ale nie wyglądasz mi na osiłka.#1
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#0
+Potrzebuję kogoś do szorowania klinów, ale ty na razie jesteś na to za słaba.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#1
+Potrzebuję kogoś do szorowania klinów, ale ty na razie jesteś na to za słaby.
+
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+Potrzebuję kogoś, kto by się odważył oczyścić dolny pokład od tych Szczurzydeł, pomożesz mi?
+
+I need somebody who can clean the bottom of the ship of these rattos. Can you help me?
+Potrzebuję kogoś kto oczyści dół statku z tych rattów. Czy mógłbyś mi pomóc?
+
+I only need 2 @@, 1 @@, 1 @@ and...
+PotrzebujÄ™ tylko 2 @@, 1 @@, 1 @@ i...
+
+I only need 2 @@, 2 @@, 1 @@ and...
+PotrzebujÄ™ tylko 2 @@, 2 @@, 1 @@ i...
+
+I only need 2 @@, 2 @@s, 1 @@...
+PotrzebujÄ™ tylko 2 @@, 2 @@, 1 @@
+
+I remember I saw few of them leaving the ship early this morning to get to work.
+Pamiętam, widziałem kilku opuszczających wcześnie rano statek, do pracy.
+
+I said see you later!!
+Powiedzialem do zobaczenia!!
+
+I said... Why don't you come down to talk??
+Powiedziałem... czemu nie zejdziesz na dół, aby porozmawiać?
+
+I see it is not easy to get rid of those rattos. Do you want to try again?
+Widzę, że pozbycie się Szczurzydeł nie jest takie łatwe... Wracasz tam?
+
+I see it's not easy to get rid of these rattos. Do you want to try again?
+Widzię że nie łatwo jest pozbyć się tych rattów. Chcesz spróbowac ponownie?
+
+I see it's not easy to get rid of those Rattos. Do you want to try again?
+Widzę, że niełatwo pozbyć się tych Szczurzydeł. Chcesz spróbować ponownie?
+
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+Rozumiem, lepiej ostrzeż resztę załogi. Ale jeśli on jest członkiem Gildii Wojowników, jest także naszym sojusznikiem.
+
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+Rozumiem, lepiej ostrzeż resztę załogi. Ale jeśli ona jest członkiem Gildii Wojowników, jest także naszą sojuszniczką.
+
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our ally.
+Rozumiem, lepiej ostrzeż resztę załogi. Ale jeśli on jest członkiem Gildii Wojowników, jest także naszym sojusznikiem.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our ally.
+Rozumiem, lepiej ostrzeż resztę załogi. Ale jeśli ona jest członkiem Gildii Wojowników, jest także naszą sojuszniczką.
+
+I speak Dutch.
+Mówię po holendersku.
+
+I speak English
+I speak English
+
+I speak English.
+Mówię po angielsku.
+
+I speak Flemish
+'k klappe Vloams
+
+I speak Flemish.
+Mówię po flamandzku.
+
+I speak French
+Je parle Français
+
+I speak French.
+Mówię po francusku.
+
+I speak German
+Ich spreche Deutsch
+
+I speak German.
+Mówię po niemiecku.
+
+I speak Italian.
+Mówię po włosku.
+
+I speak Polish
+Mówię po polsku
+
+I speak Polish.
+Mówię po polsku.
+
+I speak Portuguese
+Eu falo Português
+
+I speak Portuguese.
+Mówię po portugalsku.
+
+I speak Russian
+Я говорю по-руÑÑки
+
+I speak Russian.
+Mówię po rosyjsku.
+
+I speak Spanish
+Yo hablo Español
+
+I speak Spanish.
+Mówię po hiszpańsku.
+
+I think that I'm done, I've got a box full of
+Myślę, że skończyłem, mam pudełko pełne
+
+I think that I'm done, do you have a question now?
+Myślę, że skonczyłem - jakieś pytania?
+
+I think that I'm soon done since I'll soon have a box full of @@s!
+Myślę że wkrótcę skończę, bo mam już pełną skrzynię @@!
+
+I think that my wine has a great quality! I'm on my second bottle and I already... What were we talking about again?
+Uważam że moje wino jest wspaniałej jakości! Zacząłem drugą butelkę a już... O czym to my rozmawialiśmy?
+
+I think that my wine is very good quality! I'm on my second bottle and I already... What were we talking about again?
+Moje wino jest doskonałej jakości! Własnie piję drugą butelke i już...\nO czym to my rozmawialiśmy?
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Myślę że będzie to szybko zrobione. Niedługo będzie skrzynka pełna @@s!
+
+I was here when they rescued you!!
+Bylem tu kiedy ciÄ™ uratowano!!
+
+I will give her everything she needs, don't worry.
+Zapewnię jej wszystko, co będzie potrzebne, nic się nie martw.
+
+I will give him everything he needs, don't worry.
+Zapewnię mu wszystko, co będzie potrzebne, nic się nie martw.
+
+I will give you @@GP.
+Dam ci @@GP.
+
+I will give you @@gp.
+Dam ci @@gp.
+
+I would love to!!
+Z dzikÄ… rozkoszÄ…!!
+
+I'M CALLED, @@!
+WZYWAJÄ„ MNIE, @@!
+
+I'd like to catch one of them, but they are flying away when I try.
+Złapałbym sobie jednego, ale odlatują, gdy tylko się zbliżę...
+
+I'll give her everything she needs, don't worry.
+ZapewniÄ™ jej wszystko, co jest jej potrzebne, nie martw siÄ™.
+
+I'll give him everything he needs, don't worry.
+Zapewniam mu wszystko, czego potrzebuje, nie martw siÄ™.
+
+I'll look at it.
+Przyjżę się temu.
+
+I'll share my berries with you, if you help me.
+Podzielę się z tobą jagódkami, tylko mi pomóż!
+
+I'm a bit sick.#0
+Jestem troszkÄ™ chora.
+
+I'm a bit sick.#1
+Jestem troszkÄ™ chory.
+
+I'm called
+Wezwano mnie.
+
+I'm called Alige, and I've been hiding here for few weeks.
+Jestem Alicjusz, chowam siÄ™ tu od tygodni.
+
+I'm called Julia, it's me who took care of you some days ago, when we found you back on the sea, I'm very happy to see that you seem okay now!
+Jestem Julia, to ja opiekowałam się tobą przez ostatnie dni. Bardzo się cieszę, że wyglądasz już dobrze!
+
+I'm doing fine!!
+Mam siÄ™ dobrze!!
+
+I'm losing my mind, I need something else to eat!
+Zaczynam wariować, muszę zjeść coś innego!
+
+I'm not that numb eeh *hic* what did ever you disco... *hic* ...vered there, the Warrior Guild won't get me!
+Ja taki głupi to nieestemm... *hep* cożście tam naodkrywli, i tak mnie *hep* nie dorwiecie!
+
+I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!
+Ja taki głupi to nieestemm... *hep* cożście tam naodkrywli, i tak mnie *hep* nie dorwiecie!
+
+I'm not.
+Nie.
+
+I'm not.#0
+Nie.
+
+I'm not.#1
+Nie.
+
+I'm sick, I'm going back to bed.#0
+Trochę mi słabo, wracam do łóżka.
+
+I'm sick, I'm going back to bed.#1
+Trochę mi słabo, wracam do łóżka.
+
+I'm sorry for your situation. They should alternate you with another sailor sometime.
+Przykro mi z twojego powodu. Powinni od czasu do czasu podmieniać ciebie z innym marynarzem.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#0
+Przykro mi z twojego powodu. Powinni od czasu do czasu zamieniać Cię z innym marynarzem.#0
+
+I'm sorry for your situation. They should change with another sailor from times to times.#1
+Przykro mi z twojego powodu. Powinni od czasu do czasu zamieniać Cię z innym marynarzem.#1
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Na pewno Tibbo jest sam w południowo-zachodnim rogu wyspy. Wierzy że to najlepsze miejsce do zbierania @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.
+Jestem pewny że będzie zdolny do walki, z każdą zwierzyną żyjącą tutaj bez żadnego problemu.
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.
+Jestem pewny że będzie zdolna do walki, z każdą zwierzyną żyjącą tutaj bez żadnego problemu.
+
+I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.
+Jestem pewien, że chciałbyś mi zadać jakieś pytania i chętnie na nie odpowiem, ale najpierw muszę Cię zapoznać z regułami zachowania na pokładzie.
+
+I'm very happy to see you're okay now!
+Cieszę się, że masz się dobrze!
+
+I've seen him on the bottom of the island, ask Jalad for more info.
+Widziałem go w głębi wyspy, spytaj Jalada jeśli chcesz się dowiedzieć czegoś więcej.
+
+I've seen him on the bottom of the island, ask Jalad for more information.
+Widziałem go w głębi wyspy, spytaj Jalada jeśli chcesz się dowiedzieć czegoś więcej.
+
+IF YOU FIND SOMETHING, THEN IT'S GREAT!
+JEÅšLI COÅš ZNALAZÅEÅš, TO WSPANIALE!
+
+IT'S OK, CREW TASKS ARE MUCH MORE IMPORTANT THAN CURIOSITY!
+W PORZÄ„DKU, ZADANIA ZAÅOGI SÄ„ WAÅ»NIEJSZE OD CIEKAWOÅšCI!
+
+If I saw *hick* who you wereee.... *hips* Would not have helped you!
+Jak bym się skapnął *hep* kim ty jestśśś... *hep* to wgóle śmybyśmy cię nie uratowali!
+
+If you are looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case.
+Jeśli będziesz nas tam szukał, zazwyczaj będziemy w restauracji Pedra lub w hotelu w sprawie Silvia.
+
+If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.
+Jeśli czujesz się znudzony, lub masz uczucie, że kręcisz się w kółko, możesz porozmawiać z innymi żeglarzami, aby znaleźć sobie jakieś zajęcie.
+
+If you see weird things, or things that shouldn't be here, or even things that you would like to see there...
+Jeśli widzisz te dziwne rzeczy, lub rzeczy których nie powinno tutaj być albo nawet rzeczy które chciałbyś tutaj zobaczyć...
+
+If you want another one, you know what to do!
+Jeśli chcesz kolejne, wiesz co robić !
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#0
+W celu otwarcia inwentarza wciśnij F3 lub użyj myszki - kliknij w przycisk inwentarz w górnym menu.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#1
+W celu otwarcia inwentarza wciśnij F3 lub użyj myszki - kliknij w przycisk inwentarz w górnym menu.
+
+If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...
+Jeżeli chcesz nas tam znaleźć, to większość z nas będzie w restauracji Pedro i w Zajeździe z powodo Silvio...
+
+In this cave, you see, I have a lot of fun.
+Bo widzisz, w tej piwnicy doskonale siÄ™ bawiÄ™.
+
+In this cave, you see, I have lots of fun.
+Widzisz, siedzenie w tej dziurze to zabawa, wręcz ubaw po pachy.
+
+Interested?
+Zainteresowany?
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#0
+Dobrze, żeś się obudził i do tego ozdrowiał. Elmo był tu i uprzedził mnie o dobrejnowinie!#0
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#1
+Dobrze, żeś się obudził i do tego ozdrowiał. Elmo był tu i uprzedził mnie o dobrejnowinie!#1
+
+It is them who tell me to whom I can give cookies.
+To oni mi powiedzą, komu mogę dać ciastka.
+
+It looks like madam is curious, am I right?
+Wygląda że jest pani zaciekawiona, mam rację ?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#0
+Wygląda na to, że jesteś ekspertem, w życiu na pokładzie "La Johanne". Znasz jakieś sekrety ?#0
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#1
+Wygląda na to, że jesteś ekspertem, w życiu na pokładzie "La Johanne". Znasz jakieś sekrety ?#1
+
+It makes sense, do you think we should inform the capt'n about it?
+To by się zgadzało, myślisz że powinniśmy powiedzieć o tym Kapitanowi?
+
+It seems mister is curious, are you not?
+Wygląda że jest pan zaciekawiony, mam rację ?
+
+It seems that we're close to an island, we should take a look at the upper level.
+Zdaje się, że jesteśmy blisko wyspy, powinniśmy przyjrzeć się jej z pokładu.
+
+It'll be a good moment for you to do some exercice, as the ship is not very vast for that.
+Rozruszasz nieco kości, przyda ci się, bo na statku nie ma zbyt wiele wolnej przestrzeni.
+
+It'll be a good time for you to do some exercise, the ship isn't big enough for that.
+To będzie odpowiedni moment abyś poćwiczył, statek jest na to za mały.
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!
+To najwiÄ™ksze miasto handlowe Andorry, dziwi mnie że o tym nie wiesz, przecież to jedno z najsÅ‚ynniejszych miast na Å›wiecie... No, ale nie zbaczaj mi tu z tematu! JESTEM GÅODNY!
+
+It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!
+To najwiÄ™ksze miasto handlowe Andorry, dziwi mnie że o tym nie wiesz, przecież to jedno z najsÅ‚ynniejszych miast na Å›wiecie... No, ale nie zbaczaj mi tu z tematu! JESTEM GÅODNY!
+
+It's a nice place... There are some nice chicks...
+To miłe miejsce... Są tam fajne laski...
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#0
+Dobrze widzieć, że wyszłaś z tego cało i zdrowiejesz, Elmo już mnie zdążył uprzedzić o dobrych wieściach!
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#1
+Dobrze widzieć, że wyszedłeś z tego cało i zdrowiejesz, Elmo już mnie zdążył uprzedzić o dobrych wieściach!
+
+It's where every merchant ship ends their travel and we won't be an exception.
+Tam właśnie każdy statek handlowy kończy swoją podróż i nie będziemy wyjątkiem.
+
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.#0
+Przedmioty posiadają różnorakie właściwości. Niektóre Cię wyleczą, inne mogą być użyte jako zbroja lub broń, lub sprzedane.
+
+Items perform different effects. Some will heal you, some you may use as weapons or armor and some can be sold for gold.#1
+Przedmioty posiadają różnorakie właściwości. Niektóre Cię wyleczą, inne mogą być użyte jako zbroja lub broń, lub sprzedane.
+
+Its inhabitants did not know any kind of horror and in peace they lived as the earth gave them everything they needed to live.
+Jego mieszkańcy nie zmagali się z tego typu okropieństwami bo żyjąc pokojowo otrzymywali od Ziemii wszystko to czego potrzebowali od życia.
+
+Jalad
+Jalad.
+
+Just hit the trunk, and it will yeye a @@.
+Palnij to, a wypluje ci @@.
+
+Just leave me alone.
+Po prostu zostaw mnie w spokoju.
+
+Knife
+Nóż
+
+Knifes on the table
+Noże na stole
+
+Last time I saw you, you were lost in the sea on your raft.#0
+Ostatni raz jak cię widziałem, byłaś zagubiona na morzu w swojej tratwie.#0
+
+Last time I saw you, you were lost in the sea on your raft.#1
+Ostatni raz jak cie widziałem, byłeś zagubiony na morzu w swojej tratwie.#1
+
+Lean
+Lean
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+Lewe Drzwi
+
+LeftDoorCheck
+LeftDoorCheck
+
+Let me see your work...
+Zobaczmy...
+
+Lettuce
+Sałata
+
+Lettuce Leaf
+Liść Sałaty
+
+Look, he's there!
+Patrz, on jest tutaj!
+
+MAYBE YOU CAN LOOK AT THIS?!
+MOÅ»E MÓGÅBYÅš NA TO ZERKNĄĆ?!
+
+Max
+Max
+
+Max and Sapartan for example?
+Na przykład Max i Sapartan?
+
+Maybe he abused too much his bottle today to celebrate that!
+Może nadużył dziś swojej butelki oblewając czapkę!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Może jest jedną z osób, które zaginęły miesiąc temu? Blublaki z Esperii i ich tajna misja dla Gildii Wojowników!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Może jest jednym z tych, którzy zaginęli miesiąc temu? Blublaki z Esperii i ich tajna misja dla Gildii Wojowników!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Może jest jedną z osób, które zaginęły miesiąc temu? Blublaki z Esperii i ich tajna misja dla Gildii Wojowników!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Może jest jedną z osób, które zaginęły miesiąc temu? Blublaki z Esperii i ich tajna misja dla Gildii Wojowników!
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#0
+Może... Ale wole mieć dobrze wyszkolonych ludzi wokół mnie, kiedy dojdzie do walki z niebezpiecznymi zwierzętami.\nCzy czujesz się już ekspertem jak walczyć z wrogiem?#0
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#1
+Może... Ale wole mieć dobrze wyszkolonych ludzi wokół mnie, kiedy dojdzie do walki z niebezpiecznymi zwierzętami.\nCzy czujesz się już ekspertem jak walczyć z wrogiem?#1
+
+Mickael
+Michał
+
+My beauty, I was not always a sailor, you know, I was once an important individual!
+Moja śliczna, nie zawsze byłem żeglarzem, bylem raz ważną personą!
+
+My friend, I was not always a sailor, you know, I was once an important individual!
+Przyjacielu, nie zawsze bylem marynarzem, wiesz, byłem raz ważną osobistością!
+
+My name is Alige, I've been hiding here for weeks.
+Nazywam się Alige, ukrywałem się tu od tygodni.
+
+My name is Astapolos, Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Nazywam się Astapolos, Q'Muller i ja przyłączyliśmy się do załogi Narda kilka lat temu, kiedy to jeszcze był po prostu mały handlowy statek.
+
+My name is Julia, it's me who took care of you, when we found you in the sea.
+Nazywam sie Julia, to ja zadbałam o Ciebie kiedy wyłowiliśmy Cię z morza.
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0
+NIE i *hep* NIE, ty i ty, i ta twoja... *bek* głup*hep* gildia!
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1
+NIE i *hep* NIE, ty... ty, i ta twoja... *bek* głup*hep* gildia!
+
+New technologies helped the slaughter instead of establishing peace. At some point, two different rivals were formed.
+Nowe technologie dopomogły rzezi zamiast ustanowić pokój. Konflikt wyłonił dwa stronnictwa - dwóch wrogów.
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#0
+Nie i *hik*... Nie, ty i ta twoja... *bek* głupi*hik* gildia!#0
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#1
+Nie i *hik*... Nie, ty i ta twoja... *bek* głupi*hik* gildia!#1
+
+No problem, do you have an other question for me?
+Nie ma sprawy, masz jeszcze jakieÅ› pytania?
+
+No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...
+Nie, tutaj nie ma żadnych sekretów ukrytych pod deskami statku. Część żeglarzy przysięga że widziało ukrytych ludzi gdzieś ładowni. Tylko opowieści, żeglarze kochają opowiadać...
+
+No, I can't, I just wanted to travel across the seas for fun.
+No bo wiesz, ja tu sobie siedzÄ™ i przemierzam morza dla zabawy.
+
+No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun.
+Nieee, ja tu sobie siedzę i przemierzam morza dla zabawy. W tej dziurze, jak widzisz, mam dużo zabawy.
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?
+Nie, faktycznie. Byłem tu by pomóc Ci z tymi skrzyniami. Czy mogę przynieść jedną z nich Gugliemu?
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+Nie, faktycznie. Byłem tu by pomóc Ci z tymi skrzyniami. Czy mogę przynieść jedną z nich Gugliemu?#0
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+Nie, faktycznie. Byłem tu by pomóc Ci z tymi skrzyniami. Czy mogę przynieść jedną z nich Gugliemu?#1
+
+No, sorry.
+Nie, przykro mi.
+
+No, thanks.
+Nie, dziękuję.
+
+Nobody will know about the existence of the Mercurians
+Nikt nigdy się nie dowie o istnieniu członków załogi Merkurii.
+
+Not to kill your dream, but... Julia is mine!
+Nie żebym chciał zabić twoje marzenie, ale... Julia jest moja!
+
+Note
+Liścik
+
+Nothing
+Nic
+
+Nothing, I need to go!
+Nic, muszę iść!
+
+Now go outside and talk with Gugli, he'll tell you what we need.
+Wyjdź na zewnątrz i porozmawiaj z Guglim, powie ci czego oczekujemy.
+
+OH, OK!
+OCH, W PORZÄ„DKU!
+
+OK, I think he's waking up, go see to him.
+OK, chyba się budzi. chodźmy go zobaczyć.
+
+OK, I think she's waking up, go see to her.
+OK, chyba się budzi. chodźmy ją zobaczyć.
+
+ON THE TOP OF THE CLIFF!
+NA SZCZYCIE URWISKA!
+
+Of course you do! Just listen carefully to these words my dear.#0
+Oczywiście, że tak! Wystarczy uważnie słuchać tych słów, moi drodzy. # 0
+
+Of course you do! Just listen carefully to these words my dear.#1
+Oczywiście, że tak! Wystarczy uważnie słuchać tych słów, moi drodzy. # 1
+
+Of course, there is a reward for your task.
+Oczywiscie jest nagroda za twoja pracÄ™.
+
+Of course, they are on the left wall, go get a look at them.
+Oczywiście, są na ścianie po lewej, idź tam i zobacz.
+
+Oh look there!!
+Oh popatrz tam!!
+
+Oh look, there is a piou behind you.
+Oh popatrz, tam za tobÄ… jest kurczak!
+
+Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...
+O nie, zauważyłem dziwne światło na drugim brzegu wyspy, zastanawiam się co to może być...
+
+Oh ok, I said nothing then.
+No dobrze, nic nie mówiłem.
+
+Oh really? How could I forget a topic as important as that?
+Doprawdy? Jak mógłbym zapomnieć o tak ważnym temacie?
+
+Oh really? I'll put some more foods on the next box then.
+Doprawdy? Zatem załaduję więcej jedzenia do następnego pudła.
+
+Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!
+No cóż. Dam Ci również jedną z czapek z tych skrzynek wokół Ciebie, ale dopiero po wykonaniu zadania!
+
+Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!
+A niech mi tam. Dam ci również jesden z tych kapeluszy ze skrzyni w pobliżu, ale tylko wtedy gdy wykonasz swe zadanie!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#0
+Bliiiblu, zjeść ich nie zjesz, spróbuj je założyć!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#1
+Bliiiblu, zjeść ich nie zjesz, spróbuj je założyć!
+
+Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+Oh! I w jednym z pomieszczeń na drugim pokładzie możesz znaleźć noże Gado. Nasz szef trzyma tam najostrzejsze...\nPrawdopodobnie nie do siekania marchewki....
+
+Oh, I was going to ask you if you want to help the crew search for some food and explore the island out there.
+Oh, właśnie miałem zapytać, czy chciałbyś pomóc załodze w poszukiwaniu pożywienia i eksploracji wyspy.
+
+Oh, and Olga from the market place as well!
+Oh, Olga z placu targowego również!
+
+Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!
+A, i dajcie jej jakiekolwiek ciuchy, biedaczka była tak obszarpana, że nawet nasze szmaty jej się przydadzą!
+
+Oh, and give her some basic clothes, the poor girl, the one she had were in even worse condition that the ones we have!
+Oh, dajcie jej jakieś ubranie, biedaczka, jej własne było w gorszym stanie, niż nasze!
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition that the ones we have!
+A, i dajcie jej jakiekolwiek ciuchy, biedaczka była tak obszarpana, że nawet nasze szmaty jej się przydadzą!
+
+Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!
+A, i dajcie mu jakiekolwiek ciuchy, biedak był tak obszarpany, że nawet nasze szmaty mu się przydadzą!
+
+Oh, and give him some basic clothes, the poor guy, the one he had were in even worse condition that the ones we have!
+Oh, daj mu jakieś ubranie, biedak, jego własne było w gorszym stanie, niż nasze!
+
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition that the ones we have!
+A, i dajcie mu jakieś ciuchy, biedak był tak obszarpany, że nawet nasze szmaty mu się przydadzą!
+
+Oh, and there was this inscription on your raft. It represents one of the warrior guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+O, na tratwie był jeszcze zapis. Opisywał on jednego z wojowników gildii Esperia, największej i najpotężniejszej gildii znanej całemu nowemu światu. Czy mów to coś tobie? Pamiętasz już?
+
+Oh, and there was this inscription on your raft. It represents the Warrior Guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Poza tym, na twojej tratwie były wyryte oznaczenia Gildii Wojowników z Esperii, największej i najpotężniejszej organizacji na znanym świecie, może to ci coś przypomina?
+
+Oh, he's still alive!
+O, on jeszcze żyje!
+
+Oh, hey you.
+Oh, hej ty.
+
+Oh, it was nothing important!
+Och, to nie bylo nic ważnego!
+
+Oh, not everything, don't worry, but your name came up at least twice in the conversation.
+Oh, nie wszystko, nie martw się, ale Twoje imię wypłynęło conajmniej dwukrotnie w rozmowie.
+
+Oh, not everything, don't worry, but your name came up twice in the conversation.
+Oh, nie wszystko, nie martw się, ale twoje imię wypłynęło dwa razy w konwersacji.
+
+Oh, nothing important.
+Oh, nic ważnego.
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#0
+Och, przypomniałem sobie, znaleźliśmy nieco pieniędzy w twoich kieszeniach, łap!
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#1
+Och, przypomniałem sobie, znaleźliśmy nieco pieniędzy w twoich kieszeniach, łap!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#0
+Ach, przypominam sobie, że znaleźliśmy pieniądze w twoich kieszeniach - oto one!#0
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#1
+Ach, przypominam sobie, że znaleźliśmy pieniądze w twoich kieszeniach - oto one!#1
+
+Oh, she's still alive!
+Och, jeszcze żyje!
+
+Ok, Done.
+W porzÄ…dku, zrobione.
+
+Ok, Done. I'm sure that you've got some questions for me, feel free to ask them!
+Dobra. Zrobione. Pewno masz jeszcze do mnie jakieś pytania, nie krępuj się!
+
+Ok, I think he's waking up, go see him.
+W porządku, myślę, że on się budzi, pójdź go zobaczyć.
+
+Ok, I think she's waking up, go see her.
+Odnoszę wrażenie, że ona się budzi, pójdź ją zobaczyć.
+
+Ok, I'll help you.
+Dobrze, pomogÄ™ ci.
+
+Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Dobrze, zajrzę do niej, miej na nią oko, nie wiemy jeszcze czy to przyjaciel, czy wróg...
+
+Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Dobrze, zajrzę do niego, miej na niego oko, nie wiemy jeszcze czy to przyjaciel, czy wróg...
+
+Ok, ok. Come back if you change your mind.
+Dobra dobra. Jak zmienisz zdanie, będę tutaj.
+
+Okay, but what can you offer me?
+No dobrze, ale co będę z tego mieć?
+
+OldBook
+StaraKsięga
+
+On one hand, ranged weapons are generally weaker than melee ones, but it obviously depends on the level of the weapon. On the other hand, you attack from a safer position.
+Generalnie bronie dystansowe są słabsze od broni do walki w zwarciu, ale oczywiście wszystko zależy od poziomu danej broni. Jednak atakowanie z dystansu jest bezpieczniejsze.
+
+On the edge of this island!!
+Na brzegu tej wyspy !!!
+
+Once the monster is dead, click with your mouse on the dropped item to add it to your inventory or you can use the Z key to claim the drop as well.
+Jak tylko potwór umrze, kliknij na upuszczony przez niego przedmiot lub naciśnij Z aby dodać go do inwentarza.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#0
+Otwórz swój inwentarz (F3), wybierz części ubrania jedną po drugiej i załóż je.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#1
+Otwórz swój inwentarz (F3), wybierz części ubrania jedną po drugiej i załóż je.
+
+Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+Jeżeli chciałbyś jedno i czujesz się na siłach, spróbuj powalczyć z tortugami lub kłapaczami. Jestem pewien, że zdobędziesz jedno lub dwa @@.
+
+Orc Voice
+GÅ‚os Orka
+
+People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.
+Ludzie zaczęli się okradać nawzajem by przeżyć. Miasta się rozwijały, potrzeby rosły. Nasiliły się zatem walki o żyzne ziemie.
+
+Perfect, which food did you get for me today?#0
+Wspaniale, co mi tam przyniosłaś?
+
+Perfect, which food did you get for me today?#1
+Wspaniale, co mi tam przyniosłeś?
+
+Peter
+Piotr
+
+Piberries
+Jagódełki
+
+Pink Blobime
+Różowy Blobim
+
+Piou Legs
+Piuskowe Udka
+
+Piou Slayer
+Zabójca Piou
+
+Pious legs
+Piouskowe udka
+
+Please don't tell people that you've seen me. I don't want to be thrown in the sea as food for sharks or decapitated. At least not again!
+Proszę nie mów nikomu, że mnie widziałeś. Nie chcę znów być wrzucony do morza w charakterze żarcia dla rekinów, albo ścięty. Jeden raz wystarczy!
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!
+Proszę nie mów nikomu, że mnie widziałeś. Nie chcę znów być wrzucony do morza w charakterze żarcia dla rekinów, albo ścięty. Jeden raz wystarczy!
+
+Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!
+Proooszę, nię mów nikomu że tu jestem, nie chcę być wrzucony do morza na pożarcie rekinom lub pozbawiony głowy, tylko znowu nie to!
+
+Plushroom
+Plushroom
+
+Plushroom Box
+Pudło Plushroom.
+
+Pumpkin Seeds
+Pestki Dyni
+
+QMuller.
+QMuller.
+
+RattosControl
+RattosControl
+
+Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.
+Racja! Marynarze szybko się uwijają ze swoją robotą. Mimo to tracą dużo czasu na transporcie prowiantu z powrotem na statek. Może mogłbyś im pomóc.
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Ronan
+Ronan
+
+Rrrr pchhhh...
+Rrrr pchhhh...
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rules began to rise in order to have a peaceful society. This did not work well for long.
+Reguły powstały w celu zapewnienia pokoju, ale niezbyt się to udało i nie trwało długo.
+
+SORRY, BUT WHAT DID YOU SAY? SPEAK LOUDER!
+PRZEPRASZAM, ALE CO POWIEDZIAÅEÅš? MÓW GÅOÅšNIEJ!
+
+Sailors
+Marynarze
+
+Sapartan
+Sapatran
+
+Sea Drop
+Morska Kropla
+
+Sea Drops
+Morskie Krople.
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, some others prefer to attack from a distance with a bow for example.
+Po drugie, wybierz która broń lepiej do ciebie pasuje. Niektórzy lubią walkę z bliska, przy użyciu ciężkiego topora, a inni wolą walkę na dystans, przy użyciu łuku.
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!
+Jest poziom wyżej. Na pewno ją zauważysz, to jedyna dziewczyna na pokładzie. No, teraz oprócz ciebie, blololo!
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew.
+Jest poziom wyżej. Na pewno ją zauważysz, to jedyna dziewczyna na pokładzie.
+
+She is the nurse and the shipkeeper of this ship, and also an excellent cook!
+Jest pielęgniarką i pomocą na tym statku, a także wspaniałą kucharką!
+
+She said she will accept me when Pious will have teeth. It's just a matter of time, you see?
+Powiedziała, że zaakceptuje mnie, jak Piuski będą miały zęby. To tylko kwestia czasu - widzisz?
+
+She said that she will accept my application when Piou have teeth. It's just a matter of time, you see?
+Powiedziala, ze przyjmie moje podanie, jak tylko Piouskom wyrosną zęby. To tylko kwestia czasu, rozumiesz?
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+Jest poziom wyżej. Na pewno ją zauważysz, to jedyna dziewczyna na pokładzie. No, teraz oprócz ciebie, blololo!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.
+Jest poziom wyżej. Na pewno ją zauważysz, to jedyna dziewczyna na pokładzie.
+
+Silvio
+Silvio
+
+Silvio starts to speak to his bottle, you leave the conversation.
+Silvio zaczyna rozmowę z butelką, wyłączasz się z rozmowy.
+
+Silvio starts to speak with his bottle, you leave the conversation.
+Silvio wdał się w rozmowę ze swoją butelką, wyłaczasz się z dyskusji.
+
+Simply contact them, help them and be kind. They might surely add you to my cookie list!
+Po prostu spotkaj się, pomóż im i bądź miły. Oni mogą na pewno dodać cie do mojej ciasteczkowej listy.
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+To dlatego chcieliśmy cię ostrzec, podejrzewamy że on pochodzi z tamtej gildii, na jego tratwie był ich znak.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+To dlatego chcieliśmy cię ostrzec, podejrzewamy że ona pochodzi z tamtej gildii, na jej tratwie był ich znak.
+
+So we are looking for some new merchandise that we could trade at our next destination.
+Tak więc szukamy towaru który moglibyśmy sprzedać w następnym porcie.
+
+So what's up?? What are you doing??
+Co jest?? Co robicie?
+
+So you finally woke up? We all thought that you were in something like... You know, one of those long comas.
+Więc w koncu się obudziłeś? Wszyscy mysleliśmy że byłeś pogrążony w... Wiesz, w jednej z tych długich śpiączek.
+
+So you're under the control of dictators, that's... reassuring.
+Więc jesteś pod kontrolą dyktatorów, to.. uspokajające.
+
+So, do you still want a cookie now?
+Więc, ciągle chcesz to ciastko?
+
+So, how do you feel? I see that Julia did a marvelous job! You look in good health now.
+Więc, jak się czujesz? Julii nieźle się udało! Wyglądasz teraz o wiele lepiej.
+
+So, what's your name??
+Więc jak się nazywasz?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or because you've heard of my feats on Artis?
+Tak więc jaki dobry wiatr Cię tu przywiał? Płynąłeś na tratwie by mnie spotkać? A może słyszałeś o moich wyczynach w Artis?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?
+Tak więc, jaki dobry wiatr cię tu przywiał? Celem podróży było spotkanie ze mną? A może słyszałeś o moich wyczynach w Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or because you wanted to see the beautiful waitress' at Artis?
+Tak więc jaki dobry wiatr Cię tu przywiał? Płynąłeś na tratwie by spotkać moją Julię? A może chciałeś zobaczyć piękną kelnerkę w Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?
+Tak więc, jaki dobry wiatr Cię tu przywiał? Byłeś na tratwie by spotkać mą Julię? A może chciałeś zobaczyć piękne kelnerki w Artis?
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.
+A więc w końcu się obudziłeś? Wszyscy myśleliśmy, że jesteś w... Wiesz, jednej z tych długich śpiączek.
+
+Some more things are written down but it's not legible.
+CoÅ› jeszcze jest napisane, ale nieczytelnie.
+
+Some sailors are looking for goods we could trade in our next destination.
+Kilkoro żeglarzy szuka dóbr które moglibyśmy sprzedać w następnym porcie.
+
+Some sailors are trying to talk to you..
+Paru marynarzy próbuje z Tobą rozmawiać...
+
+Sometimes, I wish somebody is sent here to help us.
+Czasami pragnę by kogoś przysłano nam na pomoc.
+
+Sorry but I can't tell you anything about that.
+Przykro mi, ale nie mogę udzielić ci takiej informacji.
+
+Sorry, I am not in the mood for another fight with those Rattos.
+Przykro mi, ale nie jestem w nastroju do kolejnej walki ze Szczurzydłami.
+
+Sorry, I am not in the mood for another fight with those rattos.
+Przykro mi, nie mam siły na uganianie się za Szczurzydłami.
+
+Sorry, I don't need any help right now. Come back later.
+Przepraszam, ale obecnie nie potrzebuję obecnie jakiejkolwiek pomocy. Wpadnij później.
+
+Sorry, but I'm busy right now.#0
+Przykro mi, nie mam teraz czasu.
+
+Sorry, but I'm busy right now.#1
+Przykro mi, nie mam teraz czasu.
+
+Suddenly, you hear a voice from the sky.
+Nagle słyszysz głos rozlegający się z nieba.
+
+Suddenly, you hear a voice up in the sky.
+Nagle słyszysz głos rozlegający się z nieba.
+
+Sure, Cap'tain.
+Jasne, Kapitanie.
+
+Sure, but Gugli needs my help first.
+Pewnie, ale najpierw muszę pomóc Gugli.
+
+Sure, but what can you give me in exchange?
+Pewnie, ale co możesz dać mi w zamian?
+
+Sure, there is a reward for your task.
+Oczywiście wykonanie zadania będzie nagrodzone.
+
+Surely. Take this box full of @@s.
+Jasne. Weź tę skrzynię pełną @@.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.
+Weź @@ i spróbuj otworzyć przy pomocy czegoś ostrego! Wątpię, że ci się uda, jesteś słaby, biedny chłopiec
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.
+Weź @@ i spróbuj otworzyć przy pomocy czegoś ostrego! Wątpię, że ci się uda, jesteś słaba moja biedna dziewczynko.
+
+Take a Bandana
+Weź Bandanę
+
+Take a nap
+Zdrzemnij siÄ™
+
+Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!
+Weź te pieniądze za swój mądry wybór. Nie próbuj tego ponownie. Woda była łaskawa wobec ciebie... Nie kuś już więcej losu!
+
+Tarlan
+Tarlan
+
+Tell him that everything went fine and that we're almost done with the food.
+Powiedz mu że obeszło się bez problemów i prawie skończyliśmy z prowiantem.
+
+Thank you my friend.
+Dziękuję, przyjacielu.
+
+Thank you sir for you nice words. I am feeling better now.
+Dziękuję Sir za te miłe słowa. Czuję się teraz lepiej.
+
+Thank you so much! Here, have some berries...
+Dzięki, dzięki, dzięki! O, a tu jagódełki dla ciebie...
+
+Thank you, I'll take them.
+Dziękuję za pomoc, skorzystam.
+
+Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Dziękuję jeszcze raz za pomoc. Ratty są jednak nieprzemijającym problemem a twoja pomoc jest zawsze mile widziana. Jedynym problemem jest to, że mogę cię nagrodzić wyłącznie raz.
+
+Thanks again for helping me. But those rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Jeszcze raz dziękuję za pomoc. Niestety, te szkodniki prędzej czy później znowu się tam pojawią... Możesz pomagać kiedy tylko zechcesz, ale nie mam już kasy na kolejną nagrodę.
+
+That's a good idea, go rest a bit and I'll see you tomorow!
+To dobry pomysł, idź się przespać i zobaczymy się jutro!
+
+That's a nice name!!
+Åadne imiÄ™!!
+
+That's right.
+Slusznie.
+
+That's where you go as well, right?
+Ty rownież tam się udajesz, prawda?
+
+The adventure begins!
+Przygoda siÄ™ rozpoczyna!
+
+The door is closed.
+Drzwi są zamknięte.
+
+The door is locked.
+Drzwi są zamknięte.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the Warrior Guild.
+Elf z biblioteki zerkał na mnie chwilę temu, jak rownież Enora z gildii wojowników.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the warrior guild.
+Elf z biblioteki zerkał na mnie chwilę temu, jak rownież na Enorę z gildii wojowników.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing thus you don't know the author's name.
+Zakończenie historii jest zamazane, prawdopodobnie z powodu morskiej wody. Niektórych stron brakuje więc nie poznasz imienia autora.
+
+The giant bogeyman!
+Ogromne straszydło!
+
+The great people of Aemil split up into three groups when they reached the coast.
+Wielki lud Aemilu podzielił się na trzy grupy po osiągnięciu wybrzeża.
+
+The hidden person doesn't answer.
+Ukryta osoba nie odpowiada.
+
+The sailor chugs his beer
+Marynarz pociÄ…gnÄ…Å‚ z kufla.
+
+The sailor is turning his back to you.
+Marynarz odwrócił się do Ciebie tyłem.
+
+The sailors take you aboard their ship to help you.
+Marynarze zabrali Cię na swój statek aby Ci pomóc.
+
+Then I can give you some tips about fights.
+Wtedy mogę dać CI kilka wskazówek jak walczyć.
+
+Then just leave me alone.
+Zostaw mnie zatem w spokoju.
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Jest kilka grup @@s na całej wyspie .Wystarczy zebrać kilka, spróbuj.
+
+There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Krążą pogłoski, że popełnili jakieś potworności i że wiele przed nami ukrywają.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Jest kilka grup @@s na całej wyspie .Wystarczy zebrać kilka, spróbuj.
+
+There are some knifes on the table, do you want to take one?
+Na stole leżą noże, czy chcesz zabrać jeden z nich?
+
+There are some knifes on the table. Would you like to take one?
+Na stole leży trochę noży. Weźmiesz sobie jeden?
+
+There are still some Rattos left! Do you want to abort the quest?
+Nie zabiłeś wszystkich Szczurzydeł! Chcesz przerwać zadanie?
+
+There are still some rattos left! Do you want to abort the quest?
+Zostało jeszcze parę Szczurzydeł. Chcesz przerwać misję?
+
+There is a nice place to stay beside you.
+Za tobą jest miłe miejsce, w którym można zostać.
+
+There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.
+Tutaj zawsze możesz coś pomóc, na przykład zabijać tortugi lub pomuc Peterowi oczyścić statek z rattatów.
+
+There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.
+Wokół latają te żółte puszki, to piouski. Zamordowałbym za jedno pieczone udko...
+
+There is some knifes on the table, do you want to take one?
+Na stole leżą noże, czy chcesz zabrać jeden z nich?
+
+There're 6 sailors who will need your help. They're all around the island.
+6 marynarzy potrzebuje twej pomocy. Znajdziesz ich na wyspie.
+
+There's nothing to say, don't worry miss.
+Nie musi pani nic mówić, proszę się nie martwić.
+
+There's nothing to say, don't worry sir.
+Cóż można powiedzieć, niech się Pan nie martwi.
+
+Therefore, starvation stroke on the people of Aemil.
+Dlatego głód dosięgnął ludność wioski Aemil.
+
+These boxes are way too heavy to be brought alone onto the ship.
+Te skrzynie są zbyt ciężkie, by mogłyby być wciągnięte samemu na statek.
+
+These crocotrees are full of yaying @@, but they are so hard to hit...
+Krokodrzewa mają w bród @@, ale weź traf chociaż jedno...
+
+These heavy boxes are killing me, I don't feel my arms anymore!
+Te ciężkie skrzynie mnie dobijają, nie czuję już swych ramion!
+
+They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... Sort out this situation.
+Obydwa są poprawne i ich potrzebuję. W przeszłości, prawdopodobnie uczyniłem błędy których teraz żałuję. Zastanawiałem się czy nie mógłbyś się rozejrzeć i ... rozwiązać tę sytuację.
+
+They are so tasty when cooked together with some @@. Don't drop any of them!
+Są tak smaczne gdy przyrządzi się je z odrobiną @@. Nie wyrzucaj żadnego z nich!
+
+This box is locked
+Pudełko jest zamknięte na klucz.
+
+This box is locked.
+Skrzynka jest zamknięta.
+
+This door seems locked
+Drzwi są zamknięte na klucz.
+
+This door seems locked.
+Drzwi są zamknięte na klucz.
+
+This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+Ma szczęście, że znaleźliśmy ją zanim zrobił to rekin. Nie mam pojęcia skąd pochodzi. A w ogóle, to zauważyliście ten symbol na jej tratwie?
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?
+Dziewczyna ma szczęście, że znaleźliśmy ją, zanim zrobiły to rekiny. Nie mam pojęcia skąd ona jest. Przy okazji - widzieliście herb na jej tratwie?
+
+This girl needs help, let's rescue her!
+Potrzebuje pomocy, musimy ją ratować!
+
+This girl needs help, we need to rescue her!
+Ta dziewczyna potrzebuje pomocy, powinniśmy ją uratować!
+
+This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+Ma szczęście, że znaleźliśmy go zanim zrobił to rekin. Nie mam pojęcia skąd pochodzi. A w ogóle, to zauważyliście ten symbol na jego tratwie?
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?
+Ten koleś ma szczęście, że znaleźliśmy go zanim zrobił to rekin. Nie mam pojęcia, skąd on może być. Przy okazji - widziałeś herb na jego tratwie?
+
+This guy needs help, let's rescue him!
+Potrzebuje pomocy, musimy go ratować!
+
+This guy needs help, we need to rescue him!
+Ten facet potrzebuje pomocy, musimy go uratować!
+
+This is a nice place... There are some nice chicks...
+To miłe miejsce... Fajne laski...
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+To jest @@, jasnoniebieski morski owoc. SÄ… bardzo porzÄ…dane w archipelagu.
+
+This is it, the end of the Second Beta Release of Evol Online!
+To jest właśnie to, zakończenie drugiego wydania wersji beta Evol Online!
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+Wypowiedzi tego typu powinny spotkać się z karą ale... właściwie też nie pałam do nich sympatią, lepiej miejmy na nią oko.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+Wypowiedzi tego typu powinny spotkać się z karą ale... właściwie też nie pałam do nich sympatią, lepiej miejmy na niego oko.
+
+This makes sense. Do you think we should inform the capt'n about it?
+To by się zgadzało, myślisz że powinniśmy powiedzieć o tym Kapitanowi?
+
+This new continent, in fact an archipelago, was called Andorra.
+Nowy kontynent, a raczej archipelag, zwał się Andorra.
+
+Tibbo
+Tibbo.
+
+Tibbo went to the east-south of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Tibbo poszedł na południowy-wschód wyspy, reszta przepadła na północy, i myślę że Gulukan nie jest gdzieś niedaleko.
+
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.#0
+Inwentarz otwiera siÄ™ klawiszem F3 lub myszkÄ… w menu klienta.
+
+To open your inventory, use the F3 key or use your mouse in the above menu of your client.#1
+Inwentarz otwiera siÄ™ klawiszem F3 lub myszkÄ… w menu klienta.
+
+Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later.
+Szkoda, nie jestem wystarczająco głodny teraz na te.... ciastka. Może wróć później.
+
+Too bad that you do not want to help me.
+Nie chcesz pomóc? Szkoda.
+
+Too bad... Come back when you'll have some fine food for me.
+Szkoda... Wróć do mnie jak będziesz miał jakieś dobre jedzenie.
+
+True but now he seems pretty fine! Am I right?
+Prawda, ale teraz wygląda całkiem dobrze! Mam rację ?
+
+True but now she seems pretty fine! Am I right?
+Prawda, ale teraz wygląda całkiem dobrze! Mam rację ?
+
+Try to ask Max. He's an early riser.
+Spróbuj zapytać Maxa. Jest rannym ptaszkiem.
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys and I can be rude with everyone from this bossy captain to that harpy-lady!
+AHAHAHAHA! Jestem kucharzem tej zgrai osłów i mogę być chamski wobec każdego, od gburowatego kapitana po tę harpią panienkę!
+
+Wait, why do you still have the dish on you?!
+Czekaj, czemu ciÄ…gle masz na sobie jedzenie ?!
+
+Wait... That's not the place for a chef, what are you doing here?
+Czekaj ... To nie jest miejsce dla kucharza, co ty tu robisz?
+
+Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.
+Przejdź się odrobinę, łatwo złapiesz jednego. Proszę, złap też jednego dla mnie.
+
+We hope you liked this introduction and to see you again in our future releases!
+Mamy nadzieję że spodobało Ci się to wprowadzenie i oczekujemy ciebie również w przyszłości!
+
+We hope you liked this introduction and to see you again in our future releases!#0
+Mamy nadzieję że spodobało Ci się to wprowadzenie i oczekujemy ciebie również w przyszłości!#0
+
+We hope you liked this introduction and to see you again in our future releases!#1
+Mamy nadzieję że spodobało Ci się to wprowadzenie i oczekujemy ciebie również w przyszłości!#1
+
+We made a stop at a little island, before making it to the port of Artis.
+Przed przybiciem do portu Artis zatrzymaliśmy się przy małej wyspie.
+
+We need manpower on the island.
+Potrzebujemy ludzi na wyspie.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.
+Potrzebujemy mężczyzn na wyspie... Oh wybacz, kobiety też się przydadzą, oczywiście.
+
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+Za parę dni dotrzemy do celu, a na miejscu powiadomię Gildię Wojowników o tym, co się stało. Na pewno ci pomogą.
+
+We should be there in a few days, once we arrive, I will warn the Warrior Guild about what happened, I'm sure they can help.
+Powinniśmy tam być za kilka dni, jak tylko przybijemy, Poinformuję gildię wojowników o tym, co się wydarzyło - jestem pewien, że mogą pomóc.
+
+We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.
+Powinniśmy tam być za kilka dni, jak tylko przybijemy, poinformuję gildię wojowników o tym, co się wydażyło - jestem pewien, że mogą pomóc.
+
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+Myśleliśmy że będziesz w stanie nam wszystko wyjaśnić, wiemy tylko że znaleźliśmy cię na morzu.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#0
+Chcieliśmy je jakoś pozszywać, ale morska woda okropnie je przeżarła. Dlatego daliśmy ci te wdzianko, niezbyt gustowne, ale tylko to mamy.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#1
+Chcieliśmy je jakoś pozszywać, ale morska woda okropnie je przeżarła. Dlatego daliśmy ci te wdzianko, niezbyt gustowne, ale tylko to mamy.
+
+We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.
+Przeważnie dokujemy w pobliżu tych niewielkich przestrzeni lądu gdyż zapewniają nam one najlepsze pożywienie na całym archipelagu.
+
+We usually don't stop in such places, but the capt'ain let us stay here while he writes the location of this new island on his map!
+Zazwyczaj nie zatrzymujemy się w takich miejscach, ale kapitan zezwolił na postój do czasu zanotowania pozycji tej nowej wyspy na swojej mapie!
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#0
+Będziemy blablić jeszcze parę dni, a potem cię podrzucimy na ląd. Tamtejsi obywatele są bardzo mili i pomocni, w dodatku możesz liczyć na pomoc Gildii Wojowników. Na pewno znajdą dla ciebie jakieś zajęcie, no i pomogą wyjaśnić co wydarzyło się wtedy, na morzu!
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#1
+Będziemy blablić jeszcze parę dni, a potem cię podrzucimy na ląd. Tamtejsi obywatele są bardzo mili i pomocni, w dodatku możesz liczyć na pomoc Gildii Wojowników. Na pewno znajdą dla ciebie jakieś zajęcie, no i pomogą wyjaśnić co wydarzyło się wtedy, na morzu!
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!
+Świetnie! Zbierz wszystkie składniki a następnie wróć tutaj. Zostaniesz nagrodzony jak tylko zrozumieją, kto rządzi tym statkiem!
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?
+Nawet jeżeli zostałeś przez nas uratowany, nie czyni to z ciebie zaawansowanego żeglarza, mam rację?
+
+Well, if you want to be one of those who can have a cookie...#0
+Więc jeśli chcesz być jednym z tych co dostaną ciastko...#0
+
+Well, if you want to be one of those who can have a cookie...#1
+Więc jeśli chcesz być jednym z tych co dostaną ciastko...#1
+
+Well, thanks for the box. But... he was supposed to bring it back to me himself. I never asked him to give it to you!
+Dziękuję za skrzynkę. Ale... on miał przynieść ją osobiście. Nigdy nie prosiłem go aby dał ją tobie!
+
+Well... Welcome aboard, cutie!#0
+Więc... Witaj na pokładzie, złotko!#0
+
+Well... Welcome aboard, cutie!#1
+Więc... Witaj na pokładzie, złotko!#1
+
+What I sell comes from every corner of this archipelago.
+To co sprzedaję pochodzi z każdego zakątka tego archipelagu.
+
+What am I suposed to say?
+I co ja mam powiedzieć?
+
+What are you saying guys, it's a yoiis!#0
+Co wy mówicie, toż to Bublina!
+
+What are you saying guys, it's a yoiis!#1
+Co wy, przecież widać że to Bublak!
+
+What are you talking about? Which guild?
+Ale o co chodzi? Jaka gidlia?
+
+What did Gugli said about the box? Was it ok?
+Co mówił Gugli o skrzyni? Była w porządku?
+
+What did you say??
+Co powiedziałeś?
+
+What's the deal with these Aquada?
+O co chodzi z tÄ… AquadÄ…?
+
+What's this fruit?
+Co to za owoc?
+
+What? It's not a good reward?
+Co? To nie jest dobra nagroda?
+
+What? This tritan is the worse shirker I ever met.
+Co? Ten trytan to najgorszy nierób, jakiego znam.
+
+What? Why? They aren't sexier than me, why do you want to see them?
+Co? Czemu? Nie są bardziej sexy niż ja, dlaczego chcesz je zobaczyć?
+
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.#0
+Ledwie co gadać potrafisz, więc słuchaj: jak tylko ujrzysz swój inwentarz, to by zarzucić na siebie cokolwiek, naciśnij 'Załóż'. Jak cię będzie uwierać, to naciśnij 'Zdejmij.#0
+
+When your inventory will be opened, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'Unequip' to remove it.#1
+Ledwie co gadać potrafisz, więc słuchaj: jak tylko ujrzysz swój inwentarz, to by zarzucić na siebie cokolwiek, naciśnij 'Załóż'. Jak cię będzie uwierać, to naciśnij 'Zdejmij.#1
+
+Where?
+Gdzie?
+
+Which of your weapons do you want to use in order to cut this @@?
+Której z broni chcesz użyć do rozcięcia @@a?
+
+While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.
+Kiedy Jalad i Ale lubią pracować razem, tak jak na statku. Ostatnim razem jak ich widziałem, byli niedaleko dużego jeziora na północ stąd.
+
+Who are you searching?
+Kogo szukasz?
+
+Who is this Julia?
+Kim jest ta Julia?
+
+Who of them two has the 'good' on his side?
+Kto z tych dwóch ma \"dobro\" po swojej stronie ?
+
+Why don't you go outside?
+Czemu nie wyjdziesz na zewnÄ…trz?
+
+Why not, but who are you?
+Czemu nie... ale kim ty jesteÅ›?
+
+Why not... but, who are you?
+Czemu nie... ale kim ty jesteÅ›?
+
+YOU NEED TO WALK NORTH!
+MUSISZ IŚĆ NA PÓÅNOC!
+
+Yayayaya, for the first time someone is dressed worse then us!
+Blololo, wreszcie ktoś występuje w gorszym wdzianku od nas!
+
+Yayayaya, it's the first time someone is dressed worse then us!
+Blub blub blub, po raz pierwszy ktoÅ› jest ubrany gorzej od nas!
+
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+Ta, wy szyscy eseście *hep* w tej Esperii, ale mnie, MNIE NIE DORWIECIE! *bek*
+
+Yeah, nice indeed!
+Tak, w rzeczy samej Å‚adnie!
+
+Yes! @@ is written on my cookie list.
+Tak! @@ jest napisane na mojej ciasteczkowej liście.
+
+Yes, it's a chest!
+Tak, to jest skrzynia!
+
+Yes, it's a chest.
+Tak, to jest skrzynia.
+
+Yes, please!
+No jasne!
+
+Yes, why not.
+Tak, czemu nie.
+
+Yeye @@!
+Yeye @@!
+
+Yeye ask too much but do too less. Take this box and stop talking.
+ Bulb gadasz wiele, a mało co robisz. Bierz to pudło i nie marudź.#0
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Bulblu, to logo Gildii Wojowników z Esperii. Zastanawiam się, co ta bubla robiła tak daleko od wybrzeża.#0
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Bulblu, to logo Gildii Wojowników z Esperii. Zastanawiam się, co ta bubla robiła tak daleko od wybrzeża.#1
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#0
+Bulblu, to logo Gildii Wojowników z Esperii. Zastanawiam się, co ta bubla robiła tak daleko od wybrzeża.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#1
+Bulblu, to logo Gildii Wojowników z Esperii. Zastanawiam się, co ten bublak robił tak daleko od wybrzeża.
+
+Yeye, you still did not get your clothes!#0
+Bluuui, nadal się nie ubrałaś!
+
+Yeye, you still did not get your clothes!#1
+Bluuui, nadal się nie ubrałeś!
+
+You already took a Bandana, please put this one back in the box.
+Już wziąłeś Bandanę, prosze odłóż tą spowrotem do pudełka.
+
+You already took a Bandana, put this one back please.
+Już masz jedną bandanę, proszę, odłóż tą...
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+W tej chwili jesteÅ› na statku, zmierzamy do portu handlowego Artis.
+
+You are now part of the crew! Thanks again for your help.
+Jesteś teraz członkiem załogi! Jeszcze raz dziękuję za twoją pomoc...
+
+You are now part of the crew. Thanks again for your help.
+Jesteś teraz członkiem załogi. Jeszcze raz dziękuję za pomoc.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#0
+Wbublałaś się na nasz statek tuż pod koniec naszej wyprawy handlowej do wybrzeży miasta Artis.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#1
+Wbublałeś się na nasz statek tuż pod koniec naszej wyprawy handlowej do wybrzeży miasta Artis.
+
+You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+Możesz zaatakować potwora klikając na niego, lub naciskając \"A\" w celu wybrania potwora, a następnie 'Ctrl' aby zaatakować.
+
+You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it.
+Możesz zaatakować potwora klikając na niego, lub naciskając A w celu wybrania potwora, a następnie 'Ctrl' aby zaatakować.
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try to swim there.
+Możesz je znaleźć w oceanie, w pobliżu korali i innych morskich stworzeń. Ale morze jest dziś zbyt wzburzone, nie powinieneś tam pływać.
+
+You can go to your right to go to the upper level.#0
+Na prawo są schody na wyższy poziom.
+
+You can go to your right to go to the upper level.#1
+Na prawo są schody na wyższy poziom.
+
+You can spot Q'Muller on a cliff on the west busy collecting @@s.
+Możesz zauważyć Q'Mullera na klifie na zachód, zajętego zbieraniem @@s.
+
+You can yaye some @@s by hitting these crocotrees.
+Możesz zwinąć nieco @@ uderzając o krokodrzewa
+
+You can't go there!
+Ej! Gdzie ty siÄ™ wybierasz?
+
+You close your eyes a few seconds...
+Zamykasz oczy na parÄ™ sekund...
+
+You don't remember anything before this.
+Nie pamiętasz niczego sprzed tych wydarzeń.
+
+You have an awful amnesia.
+Cierpisz na straszliwÄ… amnezjÄ™.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that 'nice' lady.
+Musisz wiedzieć że był czas bez sprzeciwu załogi wobec porucznika. Wtedy pewnego dnia jeden z przeklętych żeglarzy przyprowadził tutaj tą \"miłą\" panią.
+
+You have very bad amnesia.
+Cierpisz na ciężką amnezję.
+
+You hear a screaming sound, must be the creaking of the wood door...
+SÅ‚yszysz jakby krzyk, pewnie to trzeszczenie drewnianych drzwi...
+
+You hit too hard with your fist, you destroyed your @@.
+Uderzasz za mocno i tracisz @@.
+
+You hit too hard with your fist, you lost your @@.
+Uderzasz za mocno i tracisz @@a.
+
+You honor me beauty, but I'm already taken by Julia!
+Schlebiasz mi ślicznotko, ale moje serce należy do Julii.
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!
+Lubisz je, nieprawdaż? Pogadaj więc z Piotrem. Znajduje się na drugim pokładzie statku. Pokieruje cię do miejsca, gdzie znajdziesz nasz futrzasty posiłek!
+
+You mentioned the quality of your wine
+Wspomniałeś o jakości twego wina
+
+You need to walk north!!
+Musisz iść na północ!!
+
+You open the treasure chest.
+Otwierasz skrzyniÄ™ ze skarbem.
+
+You opened the @@ in two parts, but you crushed one of them.
+Rozdzieliłeś @@, ale tylko jedna część jest jadalna.
+
+You opened the @@, but only one side is edible.
+Rozdzieliłeś @@, ale tylko jedna część jest jadalna.
+
+You perfectly cut your @@ in two edible parts.
+Rozciąłeś swojego @@ na dwie jadalne części.
+
+You perfectly cut your @@ into two edible parts.
+Idealnie przeciąłeś swojego @@ na dwie jadalne części.
+
+You realize you can't remember anything.
+Uświadamiasz sobie, że niczego nie pamiętasz.
+
+You really are quite amnesic.
+Chyba mocno ci dokucza ta amnezja...
+
+You really have a bad amnesia.
+Amnezja musi bardzo ci doskwierać...
+
+You receive 25GP!
+Otrzymujesz 25GP!
+
+You receive @@ E!
+Otrzymujesz @@ E!
+
+You receive a @@!
+Otrzymujesz @@ !
+
+You see some items in the box. Take them out?
+Na stole leżą noże, czy chcesz wziąć jeden?
+
+You see these Pious around?
+Widziałeś te Piuski tutaj?
+
+You see, my cookies are restricted to a certain type of people...
+Widzisz, moje ciastka są zastrzeżone dla konkretnego typu ludzi....
+
+You should come back when you'll have some free space.
+Powinieneś wrócić kiedy będziesz miał trochę wolnego miejsca.
+
+You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!
+Powinieneś poinformować Narda o trwającym postępie załadunku na statek. Ucieszy się z dobrych nowin!
+
+You should inform Nard about the loading progress of the merchandise on to the boat. He will be pleased to hear that good news!
+Powinieneś poinformować Nard o trwającym postepie załadunku na statek. Ucieszy się z dobrych nowin!
+
+You should inform Nard about the loading progress of the merchandise on to the ship. He will be pleased to hear that good news.
+Daj cynk Nard o postępie załadunku na statek. Ucieszy się z dobrych wieści.
+
+You should look at them once we arrive at the port, they are worth it, hehe...
+Powinieneś im się przyjrzeć jak zawiniemy do portu, są tego warte, hehe...
+
+You should try to kill some Tortugas, or some Croc if you're strong enough.
+Powinieneś spróbowac zabic Tortugi, albo Kłapa, jeśli masz dość sił.
+
+You shouldn't believe all of the stories drunk sailors tell you.
+Nie powinieneś wierzyć we wszystkie pijackie historyjki, które opowiadają pijani marynarze.
+
+You still haven't completed your task.
+Ciągle nie wykonałeś zadania.
+
+You stupid, he's english, look at the shape of his head.
+Przygłupie, on jest Anglikiem, spójrz na kształt jego głowy.
+
+You stupid, he's english, look at the shape of the head.
+Przygłupie, on jest Anglikiem, spójrz na kształt jego głowy.
+
+You stupid, it's an english, look at her head form.
+Matołki, popatrzcie na jej buźkę, typowy Angielka...
+
+You stupid, it's an english, look at his head form.
+Matołki, popatrzcie na jego buźkę, typowy Anglik...
+
+You stupid, she's english, look at the shape of her head.
+Przygłupie, ona jest Angielką, spójrz na kształt jej głowy.
+
+You stupid, she's english, look at the shape of the head.
+Przygłupie, ona jest Angielką, spójrz na kształt jej głowy.
+
+You take the clothes from the chest.
+Bierzesz ubrania ze skrzyni.
+
+You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....
+Chieśće się mnie pozbyć?! A to zdziwko dla was! Jessstm tu! *hep* Albo tam...
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#0
+Twoje położenie nie było różowe, masz szczęście że znaleźliśmy cię zanim pochłonęło cię morze.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#1
+Twoje położenie nie było różowe, masz szczęście że znaleźliśmy cię zanim pochłonęło cię morze.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#0
+Wyblabliście spałaś przez dobrych parę dni, Julia się tobą opiekowała, nieźle się natrudziła żeby wyleczyć twoje obrażenia.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#1
+Wyblabliście spałeś przez dobrych parę dni, Julia się tobą opiekowała, nieźle się natrudziła żeby wyleczyć twoje obrażenia.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#0
+Dosyć długo bubliłaś śpiąc, nasza pielęgniarka Julia czuwała przy Tobie - zrobiła, co mogła aby Cię wyleczyć.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#1
+Dosyć długo bubliłeś śpiąc, nasza pielęgniarka Julia czuwała przy Tobie - zrobiła, co mogła aby Cię wyleczyć.
+
+You will see, citizens are polite and you can still ask for help in the Warrior Guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Zobaczysz, obywatele są mili a poza tym możesz poprosić o pomoc w gildii wojowników. Mogą pomóc Ci znaleźć pracę a być może są w stanie wyjaśnić co Ci się przydarzyło na morzu!
+
+You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Zobaczysz, obywatele są mili a poza tym możesz poprosić o pomoc w gildii wojowników. Mogą pomóc Ci znaleźć pracę a być może są w stanie wyjaśnić co Ci się przydarzyło na morzu!
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!
+Świetnie! Teraz już jesteś jednym z nas. Gdy zobaczyłem cię po raz pierwszy wiedziałem że jesteś dobrym człowiekiem!
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!
+Świetnie! Teraz już jesteś jedną z nas. Gdy zobaczyłem cię po raz pierwszy wiedziałem że jesteś dobrą kobietą!
+
+You're right, it's about Julia.
+Masz racjÄ™, chodzi o JuliÄ™.
+
+You're right, it's about you.
+Masz racjÄ™, chodzi o Ciebie.
+
+You?? Here??
+Ty?? Tutaj??
+
+Your hands are too weak, you did not succeed in opening this @@.
+Twoje ręce są zbyt słabe, nie otworzyłeś @@
+
+Your hands are too weak, you didn't open the @@.
+Twoje ręce są zbyt słabe, nie otworzyłeś @@
+
+Your position has been saved.
+Twoja pozycja została zapisana.
+
+Your position is saved.
+Twoja pozycja jest zapisana.
+
+Zzzzzzzzzz
+Chrrrrrrrr
+
diff --git a/langs/lang_pl.txt b/langs/lang_pl.txt
new file mode 100644
index 000000000..6515673d5
--- /dev/null
+++ b/langs/lang_pl.txt
@@ -0,0 +1,10996 @@
+Copyright (C) 2010-2014 Evol Online
+ BLvl: %d | Job: %s (Lvl: %d)
+
+
+ Party: '%s' | Guild: '%s'
+
+
+ Users: %d/%d | Password: %s | Public: %s
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+
+ @send <packet hex number> {<value>}*
+
+
+ @send len <packet hex number>
+
+
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+
+
+ - Available in shops only.
+
+
+ - Common mobs with highest drop chance (only max %d are listed):
+
+
+ - Item is not dropped by any mobs.
+
+
+ - Maximal monsters drop chance: %02.02f%%
+
+
+ - Monsters don't drop this item.
+
+
+ -- Duel has been created (Use @invite/@leave) --
+
+
+ -- Duels: %d/%d, Members: %d/%d --
+
+
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+
+
+ -- Player %s has rejected the duel --
+
+
+ -- Player %s invites %s to duel --
+
+
+ -> (card(s):
+
+
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+
+
+ -> (pet egg, pet id: %u, named)
+
+
+ -> (pet egg, pet id: %u, unnamed)
+
+
+ -> (produced item, creator id: %u)
+
+
+ -> Player %s has accepted the duel --
+
+
+ <- Player %s has left the duel --
+
+
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+
+
+ Drops:
+
+
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+
+
+ MVP Bonus EXP:%u
+
+
+ MVP Items:
+
+
+ and %d second
+
+
+ and %d seconds
+
+
+ | equipped:
+
+
+"@@", I like this name!
+
+
+"@alootid reset" will clear your autolootitem list.
+
+
+%d - void
+
+
+%d GMs found.
+
+
+%d commands found.
+
+
+%d day
+
+
+%d days
+
+
+%d hour
+
+
+%d hours
+
+
+%d item(s) found in %d %s slots.
+
+
+%d item(s) removed by a GM.
+
+
+%d item(s) removed from the player.
+
+
+%d item(s) removed. Player had only %d on %d items.
+
+
+%d items have been refined.
+
+
+%d minute
+
+
+%d minutes
+
+
+%d monster(s) summoned!
+
+
+%d players found in map '%s'.
+
+
+%d players found.
+
+
+%d results found.
+
+
+%d: Body Armor
+
+
+%d: Garment
+
+
+%d: Left Accessory
+
+
+%d: Left Hand
+
+
+%d: Lower Headgear
+
+
+%d: Mid Headgear
+
+
+%d: Right Accessory
+
+
+%d: Right Hand
+
+
+%d: Shoes
+
+
+%d: Top Headgear
+
+
+%s :Main: %s
+
+
+%s data type is not supported :%u
+
+
+%s failed
+
+
+%s failed.
+
+
+%s failed. Player not found.
+
+
+%s has bought your item(s).
+
+
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+
+
+%s is Unknown Command.
+
+
+%s is empty
+
+
+%s recalled!
+
+
+%s revision '%s' (src) / '%s' (scripts)
+
+
+%s spawns in:
+
+
+%s value is now :%d
+
+
+%s value is now :%s
+
+
+%s: %d
+
+
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+
+
+'%s' and his/her partner are now divorced.
+
+
+'%s' channel color updated to '%s'
+
+
+'%s' is not a known channel option
+
+
+'%s' is not a known costume
+
+
+'%s' is not a known permission.
+
+
+'%s' is not married.
+
+
+'%s' skill and stat points have been reset.
+
+
+'%s' skill points reset.
+
+
+'%s' stats points reset.
+
+
+'%s' stats:
+
+
+'That', as you call it, is a @@. There are plenty on this island!
+
+
+(%s)
+
+
+(@request): %s
+
+
+(CID:%d/AID:%d)
+
+
+* :%s %s: *
+
+
+*Bang bang*
+
+
+*Hic*
+
+
+*Imitate a thunder's sound.*
+*udaje dźwięk grzmotu*
+
+*Uff*, *Argh*, why don't you give me some help?
+*Uf* *Heh*, nie mógłbyś mi odobinę pomóc?
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*uf*... i kolejna skrzynia @@ dla naszych wygłodniałych kolegów jest już gotowa.
+
+*burp*
+
+
+- #%s ( %d users )
+
+
+- %s
+
+
+- %s (%d)
+
+
+- 2 @@es
+
+
+- Ale
+- Ale
+
+- Astapolos
+Apostolos
+
+- Available Costumes
+
+
+- Gulukan
+- Gulukan.
+
+- Jalad
+- Jalad
+
+- Q'Muller
+- Q'Muller
+
+- Tibbo
+- Tibbo.
+
+- adds or removes <option name> with <option value> to <channel name> channel
+
+
+- bans <character name> from <channel name> channel
+
+
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+
+
+- changes <channel name> color to <color name>
+
+
+- creates a new channel
+
+
+- leaves <channel name>
+
+
+- lists all banned characters from <channel name> channel
+
+
+- lists colors available to select for custom channels
+
+
+- lists public channels
+
+
+- unbans <character name> from <channel name> channel
+
+
+- unbans everyone from <channel name>
+
+
+- unbinds your global chat from its attached channel (if binded)
+
+
+-- %s
+
+
+-- %s ban <channel name> <character name>
+
+
+-- %s banlist <channel name>
+
+
+-- %s bindto <channel name>
+
+
+-- %s create <channel name> <channel password>
+
+
+-- %s leave <channel name>
+
+
+-- %s list
+
+
+-- %s list colors
+
+
+-- %s setcolor <channel name> <color name>
+
+
+-- %s setopt <channel name> <option name> <option value>
+
+
+-- %s unban <channel name> <character name>
+
+
+-- %s unbanall <channel name>
+
+
+-- %s unbind
+
+
+-- '%s' ban list
+
+
+-- Available options
+
+
+-- Displaying first %d partial matches
+
+
+-- Permission List
+
+
+-- Public Channels
+
+
+-- User '%s' Permissions
+
+
+--- Available options:
+
+
+----- Chats in Map -----
+
+
+----- NPCs in Map -----
+
+
+----- Players in Map -----
+
+
+------ %s items list of '%s' ------
+
+
+------ Map Flags ------
+
+
+------ Map Info ------
+
+
+...
+...
+
+... and 1 @@.
+... i 1 @@.
+
+...I mean log! Made of log!
+
+
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+
+
+1 GM found.
+
+
+1 item has been refined.
+
+
+1 player found in map '%s'.
+
+
+1 player found.
+
+
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+
+
+1: The type of item yoiis want to dye.
+
+
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+
+
+2: What material it is made from.
+
+
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+
+
+3: Which colorants can dye it.
+
+
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+
+
+4: How many cards your item can contain.
+
+
+5 Piberries Infusions
+
+
+5 boxes... Alright, @@ are my speciality!
+
+
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+
+
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+
+
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+
+
+@@
+
+
+@@ @@ @@
+
+
+@@ and @@ just got married!
+
+
+@@ divorced!
+
+
+@@ is helping me.
+@@ mi już pomaga.
+
+@@ registered for marriage and accepted partner @@!
+
+
+@@ registered for marriage. Waiting for partner...
+
+
+@@? Welcome my dear!#0
+Witaj kochana!#0
+
+@@? Welcome my dear!#1
+Witaj kochany!#1
+
+@request sent.
+
+
+A GM has discharged you from jail.
+
+
+A cookie!
+Ciasteczko!
+
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+
+
+A headache hits you and you lose your concentration.
+
+
+A rabbit!
+
+
+A small lie is really just a fib, and I could really use some cash...
+
+
+A stat card works on different pieces of equipment.
+
+
+A sunny and hot day,
+Słoneczny i ciepły dzień,
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+
+
+A-hoy matey!
+
+
+ATK: %d - MATK: %d~%d
+
+
+Aaaaaahhhhhh!
+Aaaaaahhhhhh!
+
+Aboard stand sailors trying to communicate with you.
+Żeglarze na pokładzie próbują się z tobą porozumieć.
+
+Abort
+
+
+About the Legion of Aemil, I'm not sure about them, frankly.
+
+
+Acolyte
+
+
+Acorn
+Żołądź
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#0
+
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#1
+
+
+Actually, I came here to work on my task.#0
+Właściwie. Przyszłam tutaj popracować nad moim zadaniem.#0
+
+Actually, I came here to work on my task.#1
+Właściwie. Przyszedłem tutaj popracować nad moim zadaniem.#1
+
+Actually, I have an in-depth knowledge of this type of life.
+Tak się składa, że mam sporą wiedzę o takim typie życie.
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+
+
+Add a new line
+
+
+Aemil was once a magnificent land unknown to us all.
+
+
+Aesop
+
+
+After all this time, it was still there!
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1
+
+
+After choosing your weapon, you also need to know how to use it.
+Po wyborze broni, musisz też wiedzieć jak nią władać.
+
+After that, stay still and be patient, but also alert!
+
+
+After this small overview of Artis, what do you think of our city?
+
+
+Agi: %d (%d~%d)
+
+
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+
+
+Ah, I didn't have much sleep, it's possible.
+
+
+Ah, seagulls. We are arriving.
+
+
+Ah, the locals like keeping them as pets.
+
+
+Ah... Gugli... He's too young to understand our conversation.
+A... Gugli... Jest zbyt młody by zrozumieć naszą rozmowę.
+
+Ah... Sorry, I forgot, again.
+
+
+Ahoi.
+
+
+Ahoy, @@!
+
+
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+
+
+Alchemist
+
+
+Alchemist's Laboratory
+
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale i Tibbo powinni przynieść 2 skrzynie @@s, Astapolos i Gulukan 2 skrzynie @@s oraz Jalad i Q'Muller skrzynie @@s.
+
+Ale#000-1
+
+
+Ale.
+Ale.
+
+Alige
+Alige
+
+Alige asks for food
+
+
+Alige#000-2-4
+
+
+Alige#Artis
+
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+
+
+All characters recalled!
+
+
+All dropped items have been cleaned up.
+
+
+All items have been repaired.
+
+
+All items stored.
+
+
+All monsters killed!
+
+
+All monsters summoned!
+
+
+All of a sudden, you hear voices from above.
+
+
+All of my money.
+
+
+All of your items have been removed.
+
+
+All online characters of the %s guild have been recalled to your position.
+
+
+All online characters of the %s party have been recalled to your position.
+
+
+All players have been kicked!
+
+
+All skills have been added to your skill tree.
+
+
+All stats changed!
+
+
+All this seems unimportant to you right now.
+
+
+All you have to do is to select a bed in the upper level anytime after your reservation.
+
+
+All your... Fresh ingredients are ready to be cooked.
+Wszystkie twoje... Świeże składniki są gotowe do przyrządzenia.
+
+Alliances cannot be broken during Guild Wars!
+
+
+Alliances cannot be made during Guild Wars!
+
+
+AllowKS |
+
+
+Almost got it!
+
+
+Already using this font.
+
+
+Alright! Yoyone more box and it'll be good.
+W porządku! Przytachaj jeszcze jedną skrzynię i będzie ok.
+
+Alright, I'll take one.
+
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0
+
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1
+
+
+Alright, take your time we are not in a hurry.
+
+
+Alright, you will need this shovel.
+
+
+Alright. I will go looking for them now.
+W porządku. Pójdę ich teraz poszukać.
+
+Alright... Bye.
+W porzÄ…dku... Bywaj.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0
+Wzięliśmy też twe wysmargane ciuchy, bo były... hehe... a właściwie ich nie było. Jak pogrzebiesz w tamtym kufrze to z pewnością coś se znajdziesz.#0
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+
+Alternative clouds appeared.
+
+
+Alternative clouds have disappeared.
+
+
+Although the more powerful you are, the more plushrooms you will need.
+
+
+Although, if you want to visit a place nearby, we could take you there.
+
+
+Amount?
+
+
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+
+
+An invalid number was specified.
+
+
+And I bet you don't know who is in charge of monitoring the security of this place?
+
+
+And I have no mention of a so called "@@" on it!
+
+
+And get out of here, I'm not a map!
+
+
+And now I want to see you run!
+A teraz chciałbym widziec jak uciekasz!
+
+And now I'm a sailor, as you can see!
+A teraz jestem żeglarzem, jak widzisz!
+
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+
+
+And then what happened?
+I wtedy co się stało ?
+
+And what would you give me in exchange for that information?
+
+
+And when we have enough money for ourselves without needing anybody else.
+
+
+And where can I find these potions?
+
+
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#0
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#1
+
+
+And you, how are you doing?
+A ty - jak siÄ™ masz?
+
+And you? How's it going on your side?
+A Ty? Jak tam po Twojej stronie?
+
+And you? How's it yaying on your side?
+A Ty? Co tam bubli po Twojej stronie?
+
+Any clue on where Astapolos may be hidden?
+Jakieś pomysły gdzie Astapolos może się ukrywać ?
+
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+Każdy wkład do gry (tłumaczenia, grafika tworzenie / edycja, koncepcje, kodowanie / skryptów, itp. ..) jest nagradzane!
+
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+
+
+Anything else?
+
+
+Anyway I am glad I can give you some of these yoyoxs.
+W każdym razie cieszę się że mogę ci dać część tych @@.
+
+Anyway, can I help you in any way?
+W każdym razie, mogę ci jakoś pomóc ?
+
+Anyway, he forgot his permit when he left the building.
+
+
+Anyway, here, have a cookie!
+Nieważne, tutaj, trzymaj ciastko !
+
+Anyway, if you ever feel interested, just check my bag!#0
+Jeśli jesteś zainteresowana, zerknij na mój worek.#0
+
+Anyway, if you ever feel interested, just check my bag!#1
+Jeśli jesteś zainteresowany, zerknij na mój worek.#1
+
+Anyway, let me know if you change your mind.
+
+
+Anyway, the guild creation is perfect for both!
+
+
+Anyway, the last time I stole something I was almost caught.
+
+
+Anyway.
+
+
+Appearance Debug
+
+
+Appearance Debug - Barber
+
+
+Appearance Debug - Race
+
+
+Appearance Debug - Sex Change
+
+
+Appearance changed.
+
+
+Aquada
+Akwada
+
+Aquada Box
+Pudło Aquady
+
+Arch Bishop
+
+
+Arch Bishop T
+
+
+Archer
+
+
+Are the fish biting today?
+
+
+Are you a good blacksmith?
+
+
+Are you a native from Artis?
+
+
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+Jesteś ślepy? Myślisz że te skrzynie są lekkie i miękkie jak piórka piou?
+
+Are you going to stand here all day long? Do the dishes or go away.
+Będziesz tu tak stać cały dzień? Zacznij gotować albo odejdź.
+
+Are you mad?!
+Jesteś wściekły ?
+
+Are you ok?
+Wszystko w porzÄ…dku?
+
+Are you sure about this?#0
+
+
+Are you sure about this?#1
+
+
+Are you sure that these are my potions?#0
+
+
+Are you sure that these are my potions?#1
+
+
+Are you sure?#0
+
+
+Are you sure?#1
+
+
+Are you yaying here to explore the island?#0
+Jesteś tutaj by pozwiedzać wyspę?#0
+
+Are you yaying here to explore the island?#1
+Jesteś tutaj by pozwiedzać wyspę?#1
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+
+
+AreaNPC#doors1
+
+
+AreaNPC#doors2
+
+
+AreaTop
+AreaTop
+
+Armbands
+
+
+Arpan gave money
+
+
+Arpan is waiting for you
+
+
+Arpan told you to open the chest
+
+
+Artaxe
+
+
+Artis
+
+
+Artis Backsword
+
+
+Artis Tank Top
+
+
+Artis is a very nice place. There are some hot chicks...
+
+
+Artis legion progress
+
+
+Artis of course!
+Artis oczywiście!
+
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+
+
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+
+
+As you want!
+
+
+Ask other merchants, they might know where he is.
+
+
+Ask sailors around here they shouldn't be so far away.
+Zapytaj kręcących się w pobliżu żeglarzy, raczej nie oddalili się zbytnio.
+
+Assassin
+
+
+Assassin Cross
+
+
+Astapolos
+Apostolos
+
+Astapolos.
+Astapolos.
+
+Astapolos... That guy is shy like a piou!
+Astapolos... Ten chłopak jest wstydliwy jak piou!
+
+At that time, we were selling crab food on our old mushroom island.
+
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+W tym momencie nasza załoga jest zajęta zbieraniem @@s. @@s i @@s
+
+Atropos Mixture
+
+
+Auction is disabled
+
+
+Autoloot is now off.
+
+
+Autolooting item type: '%s'
+
+
+Autolooting item: '%s'/'%s' {%d}
+
+
+Autolooting items with drop rates of %0.02f%% and below.
+
+
+Autorejected alliance request from %s.
+
+
+Autorejected friend request from %s.
+
+
+Autorejected guild invite from %s.
+
+
+Autorejected opposition request from %s.
+
+
+Autorejected party invite from %s.
+
+
+Autorejected trade request from %s.
+
+
+Autorejecting is activated.
+
+
+Autorejecting is deactivated.
+
+
+Autotrade Disabled
+
+
+Autotrade Enabled
+
+
+Autotrade is not allowed in this map.
+
+
+Available Flags:
+
+
+Available aliases:
+
+
+Available commands:
+
+
+Aw, what will I do now?
+
+
+Awesome!
+Wspaniale!
+
+Awesome! I will wait for you here.
+
+
+Awesome, come back if you ever want to create a larger group!
+
+
+Awesome. How many of those do you want to give me?
+
+
+Ayouyouch! My head...
+Ajajauć! Moja głowa...
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+ALE JA NIE MOGĘ, MUSZĘ MIEĆ OKO NA MORZE, BY INFORMOWAĆ ZAÅOGĘ CZY JACYÅš PIRACI NIE KRĘCÄ„ SIĘ W POBLIÅ»U!
+
+Baby Acolyte
+
+
+Baby Alchemist
+
+
+Baby Arch Bishop
+
+
+Baby Archer
+
+
+Baby Assassin
+
+
+Baby Bard
+
+
+Baby Blacksmith
+
+
+Baby Crusader
+
+
+Baby Dancer
+
+
+Baby Genetic
+
+
+Baby Guillotine Cross
+
+
+Baby Hunter
+
+
+Baby Knight
+
+
+Baby Magician
+
+
+Baby Mechanic
+
+
+Baby Merchant
+
+
+Baby Minstrel
+
+
+Baby Monk
+
+
+Baby Novice
+
+
+Baby Priest
+
+
+Baby Ranger
+
+
+Baby Rogue
+
+
+Baby Royal Guard
+
+
+Baby Rune Knight
+
+
+Baby Sage
+
+
+Baby Shadow Chaser
+
+
+Baby Sorcerer
+
+
+Baby Sura
+
+
+Baby Swordsman
+
+
+Baby Thief
+
+
+Baby Wanderer
+
+
+Baby Warlock
+
+
+Baby Wizard
+
+
+Bag#000-1
+
+
+Bag#001-1
+
+
+Ban failed, it is not possible to ban this user.
+
+
+Bandana
+
+
+Banking is disabled
+
+
+Barber
+
+
+Bard
+
+
+Bare Hands
+Gołymi rękami.
+
+Barrel
+
+
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+
+
+Base level can't go any higher.
+
+
+Base level can't go any lower.
+
+
+Base level lowered.
+
+
+Base level raised.
+
+
+Bat Teeth
+
+
+Battle configuration has been reloaded.
+
+
+Battlegrounds ON
+
+
+Be a friend and bring me @@ @@.#0
+
+
+Be a friend and bring me @@ @@.#1
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1
+
+
+Because I am a Kralog I can't read such things? That's rubbish.
+
+
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+
+
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+
+
+Before I joined Nard, I used to be a thief.
+
+
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Zanim pójdziesz, powiem Ci jak zdobyć @@s, ponieważ nie wyglądasz na domyślną osobę.
+
+Before...
+Przedtem...
+
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+
+
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+
+
+Better take it back to Q'Onan.
+
+
+Beuss
+
+
+Beware of falling stones from the cliff!
+
+
+Billy Bons
+Billy Bons
+
+Black Cotton Dye
+
+
+Black iron... That is a very specific request that you have for me!
+
+
+Blacksmith
+
+
+Blub
+
+
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+
+
+Blue Coral
+
+
+Blue Cotton Dye
+
+
+Blue Gray Cotton Dye
+
+
+Bobo
+
+
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+Box
+Skrzynia
+
+Bread
+Chleb
+
+Break the door.
+Wyważ drzwi.
+
+Brimmed Feather Hat
+
+
+Brimmed Flower Hat
+
+
+Brimmed Hat
+
+
+Bring it to me, and you will get your reward.
+
+
+Bring me some of these plushrooms and I will show you how it works!
+
+
+Bring this box to Gugli. He will be extremely happy!
+Zanieś tę skrzynię Gugliemu. Będzie niezmiernie szczęśliwy!
+
+Brown Cotton Dye
+
+
+Brown Trousers
+
+
+Bury.
+
+
+But I can't leave to catch it, so I'm asking you.
+
+
+But I can't tell you anything about it, I'm sorry.
+Ale nie mogę Ci nic o tym powiedzieć, przykro mi.
+
+But I need to go, see you!
+Ale muszę już iść, do zobaczenia!
+
+But I still have some spikes left in my foot.
+
+
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+Ale przysięgam że pewnego dnia... O... moja słodka zemsta! Hmm, zastanawiam się czy... Może...
+
+But I'm almost out of @@...
+
+
+But anyway, take the road which goes to the north to find everybody.
+Po za tym, idź drogą która prowadzi na północ by znaleźć wszystkich.
+
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+
+
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+
+
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+Ale teraz możesz odprężyć się na statku, lub zwiedzić wyspę, do której przybiliśmy! To mała wyspa, ale nadaje się aby poćwiczyć i rozprostować nogi.
+
+But he never returned.
+
+
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+
+
+But if you fail, you will have to get them from the alchemist.
+
+
+But if you really want to accomplish something, you should consider joining us.
+
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+
+
+But in the future I might be able to help you create some of your own.
+
+
+But let's talk about this island. We're docking here to find some fine quality goods.
+Pogadajmy lepiej o tej wypsie. Cumujemy tutaj by poszukać dobrej jakości towarów.
+
+But most important, she is the one who took care of you when you were unconscious.#0
+Ale co najważniejsze, to ona zajmowała się Tobą, kiedy byłaś nieprzytomna.
+
+But most important, she is the one who took care of you when you were unconscious.#1
+Ale co najważniejsze, to ona zajmowała się Tobą, kiedy byłeś nieprzytomny.
+
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+
+
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+
+
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+Ale pamiętaj, że nie każde miejsce na świecie jest bezpieczne. Nawet białe brzegi którymi chodzisz, mogą ukrywać niebezpieczeństwa.
+
+But since it's not dummies that will go after you out there, this training won't be enough.
+
+
+But still, you open your eyes and see a large ship before you!
+
+
+But thank you anyway! I can refund him now!
+
+
+But the plushroom you brought was really awesome you know.#0
+
+
+But the plushroom you brought was really awesome you know.#1
+
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+
+
+But who am I?
+Ale kim ja jestem?
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#0
+
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#1
+
+
+But you won't *hic* me this time...
+Ale nie uda ci siÄ™ mnie *hik* tym razem...
+
+But...
+Ale...
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1
+
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0
+
+
+By the way, I'm Lozerk. Lieutenant Lozerk.
+
+
+By the way, did you ever talk with Don?
+
+
+Bye for now.
+
+
+Bye then!
+
+
+Bye!
+Do widzenia!
+
+Bye.
+Do widzenia.
+
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+
+
+CAN YOU HEAR ME?!
+SÅYSZYSZ MNIE?!
+
+Calypsan#001-1
+
+
+Camel Cotton Dye
+
+
+Can I be of any help?
+
+
+Can I craft them myself?
+
+
+Can I read the rules again?
+
+
+Can I read these rules again?
+Mogę jeszcze raz przeczytać regulamin?
+
+Can create guild
+
+
+Can create party
+
+
+Can you do something with my color?
+
+
+Can you please go away?
+
+
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+
+
+Can you reset my stats please?
+
+
+Can't create chat rooms in this area.
+
+
+Can't show boss mobs!
+
+
+Can't talk right now, I'm on patrol duty.
+
+
+Can't you remember anything at all? Or do you have some memories of your past?
+
+
+Can't you see I'm working?!
+Nie widzisz że pracuję?!
+
+Cannot clone a player of higher GM level than yourself.
+
+
+Cannot create bound pet eggs or pet armors.
+
+
+Cannot mount while in disguise.
+
+
+Cannot send mails too fast!!
+
+
+Cannot transform into monster while in disguise.
+
+
+Captain Nard
+Kapitan Nard
+
+Captain Nard is in the room to your right.
+Kapitan Nard jest w pokoju po twojej prawej.
+
+Carmie#001-1
+
+
+Carrot
+Marchewka
+
+Cart Added.
+
+
+Cash Shop is disabled in this map
+
+
+Cashmere
+
+
+Cashmere#Dye001-1
+
+
+Cat got your tongue?
+
+
+Catching a piou
+
+
+Ch 1 — Fishing apparatus
+
+
+Ch 2 — Baits
+
+
+Ch 3 — Location
+
+
+Ch 4 — Casting
+
+
+Ch 5 — Reeling
+
+
+Chair#Chair1-001-2-41
+
+
+Chair#Chair2-001-2-41
+
+
+Chair#Chair3-001-2-41
+
+
+Chair#Chair4-001-2-41
+
+
+Chair#Chair5-001-2-41
+
+
+Chair#Chair6-001-2-41
+
+
+Champion
+
+
+Change my appearance
+
+
+Change my level
+
+
+Change my quests
+
+
+Change my skills
+
+
+Change my stats
+
+
+Changed your mind, uh?#0
+
+
+Changed your mind, uh?#1
+
+
+Channel '%s' has no banned players
+
+
+Channel '%s' is not available
+
+
+Channel length must be between 3 and %d
+
+
+Channel name must start with a '#'
+
+
+Channel password may not contain spaces
+
+
+Char-server has been asked to %s the character '%.*s'.
+
+
+Character cannot be disguised while in monster form.
+
+
+Character cannot be disguised while mounted.
+
+
+Character does not have the specified item.
+
+
+Character killed.
+
+
+Character not found.
+
+
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+
+
+Chat: %s | Player: %s | Location: %d %d
+
+
+Check out this one.
+
+
+Cheers!
+
+
+Cheese
+Ser
+
+Chef Gado
+Szef Gado
+
+Chef Gado#Artis
+
+
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+
+
+Chelios
+
+
+Chelios asked me to get it.
+
+
+Chelios asks to visit Lloyd
+
+
+Chelios made sword
+
+
+Chelios managed to do excellent work.
+
+
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+
+
+Chelios, his apprentice, practices outside, mostly.
+
+
+Chelios... He is part of the Blacksmith House, is he not?
+
+
+Cherry tree leaves have begun to fall.
+
+
+Cherry tree leaves no longer fall.
+
+
+Chest opened.
+
+
+Chest#000-1
+
+
+Chest#000-2-1
+
+
+Chest#Artis
+
+
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+
+
+Chill out I won't say anything.
+
+
+Chocolate Cashmere Dye
+
+
+Choose desired quest state:
+
+
+Chorus of the Woods
+
+
+Christmas
+
+
+Christopher
+
+
+Christopher is surrounded by the sunlight from the window.
+
+
+City Hall
+
+
+Click here for instructions on how to use the test server.
+
+
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+
+
+Clone spawned.
+
+
+Clotho Liquor
+
+
+Clouds appeared.
+
+
+Clouds have disappeared.
+
+
+Clouds |
+
+
+Clouds2 |
+
+
+Clown
+
+
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+
+
+Come after a little while.
+
+
+Come back later if you changed your mind!
+
+
+Come back later!
+
+
+Come back soon, and bring @@s!
+
+
+Come back when you will really need me. And bring more plushrooms with you!#0
+
+
+Come back when you will really need me. And bring more plushrooms with you!#1
+
+
+Come on, Sap! You are scaring her with your stories.#0
+
+
+Come on, Sap! You are scaring him with your stories.#1
+
+
+Come on, don't be a coward!
+
+
+Come, come and see!
+
+
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+
+
+Commands are disabled in this map.
+
+
+Common Carp
+
+
+Communication Theory
+
+
+Completed
+
+
+Completed Gugli's task
+
+
+Completed, Gado wins
+
+
+Completed, Julia wins
+
+
+Completed, Julia wins (returned poison)
+
+
+Completed, got reward
+
+
+Congrats, you are now part of the crew. Thanks again for your help.
+
+
+Congratulations!
+Gratulacje!
+
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+
+Cookie Master
+Mistrz Ciastek
+
+Cookies
+
+
+Cookies are a source of life.
+Ciastka są źródłem życia.
+
+Cookies are awesome, so am I.
+Ciastka są wspaniałe, tak jak i Ja.
+
+Cookies provide you strength, health and cuteness.
+Ciastka dają ci siłę, zdrowie i bystrość.
+
+Copper Armbands
+
+
+Coral
+
+
+Costume '%s' removed.
+
+
+CottageDoor
+
+
+Cotton
+
+
+Cotton#Dye001-1
+
+
+Cotton, cashmere, leather, ...
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1
+
+
+Could I lodge here for a while?
+
+
+Could you bleach my clothes?
+
+
+Could you bring it to him?
+
+
+Could you do a small favor for me?
+
+
+Could you explain to me where I am?
+Możesz mi wyjaśnić gdzie ja właściwie jestem?
+
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+
+
+Could you tell me where I am?#0
+Mógłbyś mi powiedzieć, gdzie ja właściwie jestem?
+
+Could you tell me where I am?#1
+Mógłbyś mi powiedzieć, gdzie ja właściwie jestem?
+
+Couwan
+Couwan
+
+Couwan asks to deliver box
+
+
+Couwan gave me this box, it is for you.
+Couwan dał mi to pudełko, to dla Ciebie.
+
+Couwan hands you a box full of fish.
+Couwan wręcza Ci skrzynkę pełną ryb.
+
+Crafty
+
+
+Creased Shirt
+
+
+Creased Shorts
+
+
+Create items
+
+
+Creating a party has some advantages, it's a pretty good choice!
+
+
+Creator
+
+
+Crimson Cashmere Dye
+
+
+Croc
+
+
+Croc Claw
+Pazur KÅ‚apa
+
+Croconut
+Krokos
+
+Croconut Box
+Skrzynia z krokosami
+
+CroconutMob
+
+
+Crocotree
+
+
+Crusader
+
+
+Cuco
+
+
+Current amount of zeny changed.
+
+
+Current exp rate is set to @@% (default value).
+
+
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+
+
+Curshroom
+
+
+DO YOU FEEL BETTER?!
+CZY CZUJESZ SIĘ LEPIEJ?!
+
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+
+
+Damn @@.
+Cholerny @@.
+
+Dan ends the conversation and resumes to write his letter.
+Dan konczy rozmowÄ™ i wraca do pisania listu.
+
+Dan keeps silent since your last question.
+Dan pozostaje cichy od czasu twego ostatniego pytania.
+
+Dan#000-2-1
+
+
+Dancer
+
+
+Dang, I scared it! More patience, @@, more patience.
+
+
+Dark Collector
+
+
+Dark Red Cotton Dye
+
+
+Darlin
+Darlin
+
+Day Mode Activated.
+
+
+Day Mode is activated
+
+
+Day mode is already enabled.
+
+
+Deal, I offer you @@ E!
+
+
+Deal?
+
+
+Dear angel, can you hear my voice?
+
+
+Dear sister,
+
+
+Death Knight
+
+
+Debug
+
+
+Debug - Change level
+
+
+Debug - Change stats
+
+
+Debug - Reset
+
+
+Debug Gado quest
+
+
+Debug Gugli quest
+
+
+Debug Nard quest
+
+
+Debug Narrator
+
+
+Defeated by
+
+
+Delicious Cookie
+Pyszne ciastko
+
+Delivered box, got reward
+
+
+Deposit.
+
+
+Devis
+Devis
+
+Devis#001-1
+
+
+Dex: %d (%d~%d)
+
+
+Dexterity increases your bow damage and your accuracy.
+
+
+Did you find my brother?
+
+
+Did you say reward? I want it!
+Powiedziałeś "nagroda"? Wchodzę w to!
+
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+
+
+Different ways, each part of your equipment can be generally upgraded.
+
+
+Dig.
+
+
+Disable
+
+
+Discard
+
+
+Disconnecting to perform change-sex request...
+
+
+Disguise applied.
+
+
+Disguise removed.
+
+
+Displaying first %d out of %d matches
+
+
+Displays Night |
+
+
+Divorce error!
+
+
+Do I look like a tree? I feel like one.
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Nie udostepniaj nikomu hasła do Twojego pokoju! Zachowaj je w tajemnicy i postaraj się nie używać go w żadnym innym pokoju. - Julia
+
+Do nothing
+
+
+Do we have a deal?
+
+
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+
+
+Do you have @@s for me?
+
+
+Do you have any other questions for me?
+Masz jakieÅ› inne pytania?
+
+Do you have anything else for me?
+Masz dla mnie coÅ› jeszcze ?
+
+Do you have anything for me today?
+Masz coÅ› dla mnie?
+
+Do you know how to speak with people around you?
+
+
+Do you know what happened to the gold I had when you guys saved me?#0
+
+
+Do you know what happened to the gold I had when you guys saved me?#1
+
+
+Do you know where can I find Gulukan?
+Gdzie mogę znaleźć Gulukan?
+
+Do you know where the hill is?
+
+
+Do you live here alone?
+
+
+Do you need any other information?
+Potrzebujesz jeszcze jakichÅ› informacji ?
+
+Do you need help with something?
+
+
+Do you still need help?
+
+
+Do you still want to lodge here?
+
+
+Do you take apprentices?
+
+
+Do you think this is fair? They sent me down here alone, far away from everyone.
+Myślisz że to uczciwe? Wysłali mnie tu samego, z dala od innych.
+
+Do you want a drink?
+
+
+Do you want me to go see her instead of you?
+Chcesz, abym poszedł ją zobaczyć?
+
+Do you want to cut this @@?
+Chcesz ściąć ten @@?
+
+Do you want to go somewhere?
+
+
+Do you want to marry @@?
+
+
+Do you want to read it?
+
+
+Do you want to try?
+Chcesz spróbować?
+
+Do you want to use this place as save point?
+
+
+Do? I don't do them.
+
+
+Docks Warehouse
+
+
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+
+
+Does not have the quest
+
+
+Does the guild has any work for me right now?
+
+
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+
+
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+Nie podoba mu siÄ™, jak opiekujÄ™ siÄ™ jego statkiem ? Jestem czystym i uczciwym, prawowitym porucznikiem La Johanne.
+
+Dolfina
+
+
+Don gave me some black iron... after I asked him nearly ten times.
+
+
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+
+
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+
+
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+
+
+Don#001-2-27
+
+
+Don't belittle me, my work is deserving of the highest esteem.
+
+
+Don't distract me, I have to stay alert.
+
+
+Don't do theee... *hic* with me eh!
+Nie zaaa.. *hik* ze mnÄ… eh!
+
+Don't fall!
+
+
+Don't forget to come as close as possible to these spots!
+
+
+Don't get too excited about it...#0
+
+
+Don't get too excited about it...#1
+
+
+Don't say it so loudly, other people could hear us.
+
+
+Don't tell me more, I know what you want...
+Nie mów mi więcej, wiem czego chcesz...
+
+Don't try to poison me! I know what that does!
+Nawet nie próbuj mnie otruć! Dobrze wiem, jak to działa!
+
+Don't worry sister, I didn't forget you.
+
+
+Don't worry, I'm sure you will help them soon enough!
+Nie martw się. Jestem pewny że pomożesz im wkrótce!
+
+Don't you recognize the great city of Artis?
+
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+
+
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+Zrobione. Masz, weź to! Oto plan. Idź pogadaj z nią i zaproponuj naszej pięknej pani kęsa jej arogancji!
+
+Door
+
+
+DoorUpwards
+Piotr
+
+DoorUpwards#001-2-23
+
+
+Drag and drop an item from your inventory.
+
+
+Drasil Island.
+
+
+Duel| Can't use %s in duel.
+
+
+Duel| Can't use this item in duel.
+
+
+Duel| Invalid value.
+
+
+Duel| Invitation has been sent.
+
+
+Duel| Player name not found.
+
+
+Duel| The Player is in the duel already.
+
+
+Duel| The duel invitation has been accepted.
+
+
+Duel| The duel invitation has been rejected.
+
+
+Duel| The limit of players has been reached.
+
+
+Duel| You can take part in duel once per %d minutes.
+
+
+Duel| You can't invite %s because he/she isn't in the same map.
+
+
+Duel| You can't use @accept without a duel invitation.
+
+
+Duel| You can't use @duel without @reject.
+
+
+Duel| You can't use @invite. You aren't a duelist.
+
+
+Duel| You can't use @leave. You aren't a duelist.
+
+
+Duel| You can't use @reject without a duel invitation.
+
+
+Duel| You've left the duel.
+
+
+Dummy
+
+
+Duty calls me, *hic*, see you later, dude.#1
+
+
+Duty calls me, *hic*, see you later, honey.#0
+
+
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+
+
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+
+
+Each piece of equipment has a predefined slot number.
+
+
+Earlier today there was this young seller named Fexil that passed by here.
+
+
+East
+
+
+Easter Egg
+
+
+Edouard#001-2-41
+
+
+Ehm... He was really upset because of some past stories.
+Ekhm... Był naprawdę zdenerwowany pewnymi przeszłymi wydarzeniami.
+
+Eight Castles
+
+
+Eighteen Castles
+
+
+Eleven Castles
+
+
+Elixir Of Life
+
+
+Elmo
+Elmo
+
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+Elmo i Gugli powiedzieli mi że wykonałeś wszystkie zadania na zewnątrz, gratulacje!
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+
+
+Elmo told about money
+
+
+Elmo told me what Nard said, congrats!
+Elmo przekazał mi co powiedział Nard, gratulacje!
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0
+
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1
+
+
+Elmo#001-1
+
+
+Elmo#sailors
+
+
+Enable
+
+
+Enabled Mapflags in this map:
+
+
+Enabled: @@
+
+
+Enjoy the fraternity and excitement of your future guild!
+
+
+Enjoy your new style.
+
+
+Enora asks to kill fluffys
+
+
+Enora asks to visit Chelios
+
+
+Enora asks to visit Q'Pid
+
+
+Enora asks to visit Resa
+
+
+Enora is carefully inspecting the sword.
+
+
+Enora needs them.
+
+
+Enora sent me here.#0
+
+
+Enora sent me here.#1
+
+
+Enora wants her potions.
+
+
+Enora#001-1
+
+
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+
+
+Enough of this island?
+
+
+Enter desired skill level:
+
+
+Enter line number:
+
+
+Enter new line:
+
+
+Error reading atcommand.conf, reload failed.
+
+
+Error reading groups.conf, reload failed.
+
+
+Eugene
+
+
+Eugene needs tentacles
+
+
+Event Management
+
+
+Event management
+
+
+Every 1 hour
+
+
+Every 12 hours
+
+
+Every 24 hours
+
+
+Every 3 hours
+
+
+Every 5 hours
+
+
+Every 6 hours
+
+
+Evil clone spawned.
+
+
+Exactly! Can I have one now?
+Dokładnie ! Mogę dostać teraz jedno ?
+
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+Dokładnie. Nawet nasze zadanie jest śmieszne. Czemu mamy zbierać tu jedzenie, skoro mamy mnóstwo tych smacznych, mięciutkich rattów wewnątrz naszego statku, czekających tylko na to, by być upolowanymi i przyrządzonymi?
+
+Example:
+
+
+Excellent!
+
+
+Excuse me that was a mistake.
+
+
+Excuse me? Do you know who I am?#0
+Co proszÄ™? To ty wiesz, kim jestem?
+
+Excuse me? Do you know who I am?#1
+Co proszÄ™? To ty wiesz, kim jestem?
+
+Exemple for yoiis:
+
+
+Exp rate has been reset to @@% (default value).
+
+
+Exp rate is set to @@% for the next @@.
+
+
+Expanded Super Baby
+
+
+Expanded Super Novice
+
+
+Experience rates: Base %.2fx / Job %.2fx
+
+
+FINE, BYE!
+W PORZĄDKU, CZEŚĆ!
+
+Fake name enabled.
+
+
+Fake name must be at least two characters.
+
+
+Fancy Hat
+
+
+Farewell.
+
+
+Fates Potion
+
+
+Feel free to come visit me another time.
+
+
+Female
+
+
+Fexil
+Fexil
+
+Fexil needs help
+
+
+Fexil wants to buy fur
+
+
+Fexil#001-1
+
+
+Fifteen Castles
+
+
+FightNPCName
+
+
+File not found.
+
+
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+
+
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+
+
+Fine, could you please tell me where I can find Gugli's sailors?
+Ok, możesz proszę powiedzieć mi gdzie mogę znaleźć żeglarzy Gugliego ?
+
+Fine, let's see his work...
+
+
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+
+
+Fine, tell me, who are these all important friends of yours?
+
+
+Fine.
+
+
+Fine... I was just going to give you some help...
+W porządku... Własnie miałem zamiar Ci nieco pomóc...
+
+Finished training
+
+
+Finished battle
+
+
+Fireworks are launched.
+
+
+Fireworks have ended.
+
+
+Fireworks |
+
+
+First encounter
+
+
+Fish Box
+
+
+Fish is good for the brain!
+
+
+Fish, come and see my fish!
+
+
+Fishing Guide Vol. I
+
+
+Fishing Rod
+
+
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+
+
+Five Castles
+
+
+Fluffy
+
+
+Fluffy Fur
+
+
+Fog hangs over.
+
+
+Fog |
+
+
+Follow mode OFF.
+
+
+Follow mode ON.
+
+
+Follow the canal to the north-east and you will find it.
+
+
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+
+
+Following these lines are some other writings on this paper.
+Po tych zdaniach następują też inne zapiski.
+
+Font changed.
+
+
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+Głupku! Wróć kiedy ukończysz naszą małą... 'sekretną misję'.
+
+For '%s' you need the amount of seconds (from 0 to 10)
+
+
+For a chef? Who said I was a... Oh right, I am.
+Na szefa? Kto powiedział że ja... Ah tak, ja.
+
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+
+
+For what kind of tissue?
+
+
+Found @@, got exp
+
+
+Found bobo, didn't tell Katja
+
+
+Found the chest
+
+
+Four Castles
+
+
+Fourteen Castles
+
+
+Fresh from the sea and cheap!
+
+
+Friend already exists.
+
+
+Friend removed.
+
+
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+
+
+Frostiana
+
+
+Fungus
+Grzyb
+
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+
+
+Fuschia Cotton Dye
+
+
+GM command configuration has been reloaded.
+
+
+GOOD!
+DOBRZE!
+
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+Gado! Ten tchórz żyje przeszłością, poproszę Nard, by znowu go ukarał!
+
+Gained %d Kafra points. Total %d points.
+
+
+Gained %d cash points. Total %d points.
+
+
+Gained exp is now shown.
+
+
+Gained exp will not be shown.
+
+
+Gained zeny is now shown.
+
+
+Gained zeny will not be shown.
+
+
+Game introduction
+
+
+Game time: A day cycle has a normal duration of %s.
+
+
+Game time: After, the game will be in daylight for %s.
+
+
+Game time: After, the game will be in night for %s.
+
+
+Game time: The game is in daylight for %s.
+
+
+Game time: The game is in night for %s.
+
+
+Game time: The game is in permanent daylight.
+
+
+Game time: The game is in permanent night.
+
+
+Gangsi
+
+
+Gave @@ to Rumly
+
+
+Gave tentacles, got reward
+
+
+Gave to Q'Onan, got reward
+
+
+Gender
+
+
+Genetic
+
+
+Genetic T
+
+
+Get money
+
+
+Ggrmm... Grmmmm...
+
+
+Give me a kiss before you say goodbye!
+Daj mi całusa zanim pożegnasz się ze mną!
+
+Give me back this dish, you dirty liar!#0
+Oddawaj mi ten posiłek, ty brudna kłamczucho! #0
+
+Give me back this dish, you dirty liar!#1
+Oddawaj mi ten posiłek, ty brudny kłamco! #1
+
+Give me some space.
+
+
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+
+
+Go away.
+Idź stąd.
+
+Go back
+
+
+Go fly a kite.
+
+
+Go have a look at that shelf to my right, would you?
+
+
+Go meet him, and take the package to me, it's an easy task.
+
+
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+
+
+Go on the upper level if you want to change your room or to use it.
+
+
+Go on.
+
+
+Good day miss.
+
+
+Good day mister.
+
+
+Good day sir.#1
+
+
+Good day to you!
+
+
+Good day to you.
+
+
+Good day, my friend, come closer, come closer!
+
+
+Good evening sir.#1
+
+
+Good job!
+Udało się!
+
+Good look.
+
+
+Good luck!
+
+
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+
+
+Good night milady.#0
+
+
+Good to hear from you!
+
+
+Good to hear!
+Dobrze to słyszeć!
+
+Good to know.
+Dobrze wiedzieć.
+
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+Dobrze, dobrze... Hej, możesz mi pomóc, proszę ? Błagam cię, proszę, prooooszzzę....
+
+Good, take a look in the bag next to me then!
+
+
+Goodbye.
+
+
+Got a cookie
+
+
+Got no reward
+
+
+Got poison from Gado
+
+
+Got reward from gugli
+
+
+Got the knife
+
+
+Got the package
+
+
+Got the quest
+
+
+Grass Carp
+
+
+Great to see you! What can I do for you today?
+Cieszę się, że Cię widzę! Co mogę dla Ciebie zrobić?
+
+Great!
+Wspaniale!
+
+Great! Can't wait for some tasty mushrooms!
+
+
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+
+
+Great, what food do you have for me today?#0
+Wspaniale, jakie pożywienie masz dla mnie dzisiaj?
+
+Great, what food do you have for me today?#1
+Wspaniale, jakie pożywienie masz dla mnie dzisiaj?
+
+Green Cotton Dye
+
+
+Greetings traveler.#0
+Witaj wędrowniczko.
+
+Greetings traveler.#1
+Witaj wędrowcze.
+
+Group changed successfully.
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#0
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#1
+
+
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+
+
+Grr...
+
+
+Gugli
+Gugli
+
+Gugli (main quest)
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1
+
+
+Gugli asked me to help you carrying one of these boxes you are filling.#0
+Gugli poprosił mnie bym pomógł ci w transporcie jednej z tych skrzyń, które napełniasz.#0
+
+Gugli asked me to help you carrying one of these boxes you are filling.#1
+Gugli poprosił mnie bym pomógł ci w transporcie jednej z tych skrzyń, które napełniasz.#1
+
+Gugli asks to collect packages
+
+
+Gugli mentioned six sailors. What about the others?
+Gugli wspominał o sześciu żeglarzach. Co z innymi?
+
+Gugli sent me down here to help you.#0
+Gugli przysłał mnie tutaj by ci pomóc.#0
+
+Gugli sent me down here to help you.#1
+Gugli przysłał mnie tutaj by ci pomóc.#1
+
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+Gugli? Ah... rozumiem. Tak, Gugli przyzwyczaił się do wykrzykiwania nam rozkazów .
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Guild Certification
+
+
+Guild level change failed.
+
+
+Guild level changed.
+
+
+Guild modification is disabled in this map.
+
+
+Guild storage opened.
+
+
+GuildLock |
+
+
+Guillotine Cross
+
+
+Guillotine Cross T
+
+
+Gulukan
+Gulukan.
+
+Gulukan.
+Gulukan.
+
+Gunslinger
+
+
+GvG Castle |
+
+
+GvG Dungeon |
+
+
+GvG Flags:
+
+
+GvG ON |
+
+
+GvG Off.
+
+
+GvG On.
+
+
+GvG is already Off.
+
+
+GvG is already On.
+
+
+Gypsy
+
+
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+JEST W ÅADOWNI, SCHODAMI W DÓÅ. NIE PRZEGAPISZ GO!
+
+HEY! HEY YOU!
+HEJ! HEJ TY!
+
+HEY, WHAT'S YOUR NAME?!
+HEJ, JAK MASZ NA IMIĘ?!
+
+HP and SP have already been recovered.
+
+
+HP or/and SP modified.
+
+
+HP, SP recovered.
+
+
+HP: %d/%d - SP: %d/%d
+
+
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+
+
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+Hahahaha! Wszyscy marynarze na pokładzie są zawsze pijani... No.... Po za... Czekaj, co? Nard powiedział Ci ?
+
+Hair color
+
+
+Hair style
+
+
+Half Croconut
+Pół Krokosa
+
+Half Eggshell
+
+
+Hard work always pays off!
+
+
+Harpy-lady?
+Herpia-panienka?
+
+Has met its demise
+
+
+Have a good day!
+
+
+Have a good time fishing!
+
+
+Have fun, but always remember to pick your stats with good care.
+
+
+Have you collected all the ingredients for my recipe? The special one too?
+Zebrałeś już wszystkie składniki na mój przepis? Zdobyłeś też specjalny składnik?
+
+Have you seen Fexil?
+
+
+Have you seen anything dangerous?
+Widziałeś cokolwiek niebezpiecznego?
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+
+
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+
+
+He has a guns!
+
+
+He is eating an apple, thoroughly enjoying it.
+
+
+He is in a small house between the dock's warehouse and the dojo.
+
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+
+
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+
+
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+
+
+He likes to hide near the little lake in the north-west side of the island.
+Lubi się chować niedaleko małego jeziora na północny-zachód wyspy.
+
+He may not have all of his wits but keep in mind one thing:
+
+
+He needs more food.
+On potrzebuje więcej pożywienia.
+
+He said he is going to climb the highest hill in Artis, which is not far from here.
+
+
+He said that he would check why the manhole next to the house was doing weird sounds.
+
+
+He told me nothing about that.
+O tym nic mi nie powiedział.
+
+He's funny, it's not a problem.
+On jest zabawny, to żaden problem.
+
+He's holding a fishing rod, while gazing out at the sea.
+
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+
+
+Heard conversation
+
+
+Hehe!
+Hehe!
+
+Hehe, hehe. Well, come back if you change your mind.
+
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0
+
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1
+
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+Hehe, czasami buja głową w chmurach... Lepiej idź się spytać o te pieniądze.
+
+Hehe... Ok, I'm going to inform the capt'n up there.
+Haha... OK. Poinformuje kapitana.
+
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+Hehehe, on się troszkę denerwuje, wybacz mu, nie co dzień mamy nowego członka załogi!
+
+Hel... What?! Wait!
+Hel...Co?! Czekaj!
+
+Hello dear!#0
+Witaj kochana!
+
+Hello dear!#1
+Witaj kochany!
+
+Hello yeye.
+Witojże.
+
+Hello, young lady.#0
+
+
+Hello, young man.#1
+
+
+Hello.
+Witam.
+
+Hello... Do I know you?
+Witam... Znamy siÄ™?
+
+Help for command %c%s:
+
+
+Help me out~ Please~ T_T
+
+
+Help me!
+
+
+Her shop is on the west side of the city, between the Legion building and the library.
+
+
+Her sword... I'm having some trouble finishing it.
+
+
+Hercules %d-bit for %s
+
+
+Here is another one.
+
+
+Here is your reward.
+
+
+Here it is, a fashionable @@.
+
+
+Here it is, clean like a whistle!
+
+
+Here they are.
+Oto one.
+
+Here you go, everything is fixed.
+
+
+Here you go.
+
+
+Here's your reward!
+Oto twoja nagroda!
+
+Here, take as many as you need, I have plenty!#0
+
+
+Here, take as many as you need, I have plenty!#1
+
+
+Here, take this key, it opens all the doors on this ship.
+
+
+Hey
+Hej
+
+Hey @@!
+
+
+Hey Frenchy!#0
+Hej, Francuzeczko!
+
+Hey Frenchy!#1
+Ej, Francuz!
+
+Hey Maxe, it's @@!
+
+
+Hey Silvio, it's your turn to carry the package, go!
+Hej Silvio, teraz twoja kolej nieść paczkę, leć!
+
+Hey there, are you Bobo, Katja's brother?
+
+
+Hey you!
+Hej ty !
+
+Hey you! Can you hear us? Are you okay?
+Hej ty! SÅ‚yszysz nas? Nic Ci nie jest?
+
+Hey you, do you have any @@s?
+
+
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+
+
+Hey!
+Hej!
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#0
+Hej! Podróżniczko ! Czy cieszysz się z pobytu w Aemil?#0
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#1
+Hej! Podróżniku ! Czy cieszysz się z pobytu w Aemil?#1
+
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+Hej! Uważaj. Nie możesz przebywać w tej piwnicy zbyt długo, albo się pochorujesz. Wychodź na zewnątrz i odpocznywaj, możesz później spróbować jeszcze raz.
+
+Hey! There's a reward for you in the box next to me!
+Hej! Jest dla Ciebie nagroda w tej skrzyni obok mnie !
+
+Hey! You must be @@.
+
+
+Hey, I remember you, we were on the same boat, you are the castaway.
+
+
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+
+
+Hey, check out my brand new fishing rod. I bought it just today.
+
+
+Hey, could yeye please take my box of fish to Gugli?
+Hej. Czy mógłby bulb wziąć moje skrzynie z rybami do Gugli?
+
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+Hej, nie martw się o niego, to jeden z pierwszych dni od dawna kiedy możemy po prostu się odprężyć.
+
+Hey, girl!#0
+
+
+Hey, how was the...
+
+
+Hey, man!#1
+
+
+Hey, psst! You're not a sailor, right?
+Ej, ciiii! Nie jesteś chyba z załogi, nie?
+
+Hey.
+Hej.
+
+Heya!
+
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Cześć @@, słyszałem że kapitan zesłał tu Ciebie, prawda?#0
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Cześć @@, słyszałem że kapitan zesłał tu Ciebie, prawda?#1
+
+Hi @@.
+Cześć @@.
+
+Hi customer! What do you want today?#0
+
+
+Hi customer! What do you want today?#1
+
+
+Hi! I can finally see you under the sunlight!
+Cześć! W końcu widzę cię na świeżym powietrzu !
+
+Hi, can I help you somehow?
+
+
+Hi, how is it going?
+
+
+Hi, my name is Moon. This morning I went for a walk on the beach.
+
+
+Hi, nice to see you!
+Miło Cię widzieć.
+
+Hi, what do you want kiddo?#0
+
+
+Hi, what do you want kiddo?#1
+
+
+Hi.
+
+
+Hidden Person
+Ukryta Osoba
+
+High Acolyte
+
+
+High Archer
+
+
+High Magician
+
+
+High Merchant
+
+
+High Novice
+
+
+High Priest
+
+
+High Swordsman
+
+
+High Thief
+
+
+High Wizard
+
+
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+
+
+Hill & Cliff
+
+
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+
+
+Hm... Shhhh...
+
+
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+
+
+Hmm... Let's see, take this one.
+Hmm... zobaczmy, wezmÄ™ ten.
+
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+Hmmmm mhh *kaszle". *kaszle*. Co... Co to jest?!... *kaszle*... Cholerny Gado... *kaszle*
+
+Homunculus growth stats (Lv %d %s):
+
+
+Homunculus reached its maximum level of '%d'
+
+
+Homunculus stats altered.
+
+
+Homunculus stats:
+
+
+Honestly, it's quite far-fetched according to me.
+Szczerze mówiąc, to dość naciągane według mnie.
+
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+A jeśli poproszę, abyś pomógł załodze? To by znaczyło, że jesteś jednym z nas i że bedziesz mógł zdobyć jedną z tych czapek.
+
+How are things going?
+Jak sie maja sprawy?
+
+How are you doing, cutie?#0
+
+
+How are you doing, dude?#1
+
+
+How are you feeling, now that you walk on steady land? Yeye better?
+
+
+How can I get one of these cookies?
+Czy mogę dostać jedno z tych ciastek ?
+
+How can I improve my equipment?
+
+
+How could you... We said we wouldn't talk about that again!
+
+
+How do these dyes work?
+
+
+How do you do your potions?
+
+
+How do you know?
+
+
+How is *hic* it possible?
+Jak to *hip* możliwe?
+
+How long will you stay here?
+
+
+How many Fluffies did I kill on the hill?
+
+
+How many? What kind? I can produce two dozen boxes per day.
+
+
+How much do you want to deposit?
+
+
+How much do you want to withdraw?
+
+
+How rude! What is the reason behind your malice?
+Co za bezczelność! Jaki powód stoi za twymi słowami?
+
+Howdy, partner in crime?
+
+
+Howdy?
+
+
+However...
+Jednakże...
+
+Human Voice
+
+
+Hungry: %d - Intimacy: %u
+
+
+Hunter
+
+
+Hurry up!
+
+
+Hurry, hurry! We need to check its teeth!
+
+
+I ALSO AVOID THE DANGEROUS ANIMALS!
+RÓWNIEŻ UNIKAM GROŹNYCH ZWIERZĄT!
+
+I AM DOING FINE!
+U MNIE WSZYSTKO W PORZÄ„DKU!
+
+I DO NOT UNDERSTAND!
+NIE ROZUMIEM!
+
+I SAID, SEE YOU LATER!
+POWIEDZIAÅEM DO ZOBACZENIA PÓŹNIEJ!
+
+I WAS HERE WHEN THEY RESCUED YOU!
+BYÅEM TU, GDY CIĘ URATOWANO!
+
+I WOULD LOVE TO!
+Z PRZYJEMNOÅšCIÄ„!
+
+I already know everything. Bye.
+Ja już wiem wszystko. Żegnaj.
+
+I also heard you lost all your memories? That's a shame.
+
+
+I am %s Super Novice~
+
+
+I am an alchemist, I bear the name of Ivan.
+
+
+I am new in this town, just like you.
+
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+
+
+I am not worried about rewards. I just want to help.
+Nie obchodzą mnie nagrody. Chcę po porstu pomóc.
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0
+
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1
+
+
+I am sure that I can run with one of them on my shoulder.#0
+Jestem pewna że mogę biegać z jednym z nich na ramieniu.#0
+
+I am sure that I can run with one of them on my shoulder.#1
+Jestem pewien że mogę biegać z jednym z nich na ramieniu.#1
+
+I am sure that you will change your mind.#0
+
+
+I am sure that you will change your mind.#1
+
+
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+Jestem pewien że znasz ją. Niezła sunkienka, szeroki uśmiech i stały napływ rozkazów i zasad. Mówią na nią Julia!
+
+I am surprised someone has been sent here to help. It is quite... unusual.
+
+
+I am, who are you?#0
+Owszem, a kim ty jesteÅ›?
+
+I am, who are you?#1
+Owszem, a kim ty jesteÅ›?
+
+I appreciate your help, @@.
+
+
+I asked Calypsan to dye this tank top, now it has an unique look!
+
+
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+
+
+I asked for food but... *hips* Ah, that'll do nicely!
+
+
+I asked for food but... *hips* Ah, that'll do!
+
+
+I asked you to do me a favor, did you forget?#0
+
+
+I asked you to do me a favor, did you forget?#1
+
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+
+
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+
+
+I came here, looking for a better life.
+
+
+I came to retrieve a package for Enora.#0
+
+
+I came to retrieve a package for Enora.#1
+
+
+I can finally pay off my debts.
+
+
+I can prepare them in an hour or so!
+
+
+I can walk again!
+
+
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+Naprawdę nie mogę ci pomóc w ich znalezieniu odkąd zacząłem sprawdzać... Hmm... Krajobraz, począwszy od rana...
+
+I can't remember anything.#0
+Niczego nie pamiętam.
+
+I can't remember anything.#1
+Niczego nie pamiętam.
+
+I can't stay here and talk all day. I have a job to do.
+
+
+I can't use the shovel here.
+
+
+I can't wait all day!
+
+
+I cannot find the words to express my gratitude for your hard work.
+
+
+I changed my mind.
+
+
+I cleaned up the hill.
+
+
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+
+
+I do feel better!
+CzujÄ™ siÄ™ lepiej!
+
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+
+
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+
+
+I do not.
+
+
+I don't have anything good for you today.
+Nie mam dla ciebie niczego.
+
+I don't have enough plushrooms...#0
+
+
+I don't have enough plushrooms...#1
+
+
+I don't have much time right now.
+
+
+I don't have the time now.
+
+
+I don't have the time sorry.
+
+
+I don't have the time.
+
+
+I don't know what to say...
+Nie wiem, co powiedzieć...
+
+I don't know.
+
+
+I don't need your help right now, come back later.
+W tej chili nie potrzebuję pomocy, ale możesz pytać się później.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+
+
+I don't see anything else other than... water?
+
+
+I don't think that we are in a good place to talk about this...
+Nie sÄ…dzÄ™ aby to miejsce nadawalo sie do rozmowy na ten temat...
+
+I don't want to be part of this joke.
+
+
+I don't want to buy a piou right now.
+
+
+I don't want to change my language, sorry.
+Nie chcę zmieniać języka, pomyłka.
+
+I feel ok.#0
+CzujÄ™ siÄ™ dobrze.
+
+I feel ok.#1
+CzujÄ™ siÄ™ dobrze.
+
+I give tasks to every single sailor, all day long. That should make him happy!
+Dałem zadanie każdemu marynarzowi, na cały dzień. To powinno go rozweselić!
+
+I give you this key, it opens all the doors on this ship.
+
+
+I grew up and lived a good while in Esperia, the capital city.
+
+
+I guess so. What's in it for me?
+
+
+I guess so... I will leave you alone.
+Domyślam się, że tak... Pozostawię Cię samego.
+
+I had a great childhood in Esperia!
+
+
+I have a lot of work here, so I don't even have time to go to the town.
+
+
+I have brought you a tasty present for your delicate mouth.
+Przyniosłem smakowity prezent dla twych delikatnych ust.
+
+I have collected all the boxes you needed.
+Zebrałem wszystkie skrzynie o które prosiłeś.
+
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+
+
+I have some clothes and other things for you at a fine price!
+Mam dla Ciebie ubrania i inne rzeczy za atrakcyjnÄ… cenÄ™!
+
+I have some food for you.
+Mam dla ciebie trochÄ™ jedzenia.
+
+I have some fur for you.
+
+
+I have some spare one, take them, and tell Enora that any fees are paid!
+
+
+I have to go, sorry.#0
+
+
+I have to go, sorry.#1
+
+
+I have your black iron.
+
+
+I have your package.
+
+
+I have your pass from the Merchant Guild.
+
+
+I heard rumors about some old hostilities between you and Gado. Are they true?
+Słyszałem pogłoski o jakiś starych kłótniach pomiędzy tobą i Gado. Są prawdziwe ?
+
+I hope that answers your question.
+Mam nadzieję, że to wystarczy za odpowiedź na Twoje pytanie.
+
+I hope to see you soon.
+
+
+I hope you don't mind that we used your raft to build this ramp.
+Mam nadzieję, że się nie gniewasz iż użyliśmy tratwy do budowy rampy.
+
+I hope you like this color.
+
+
+I informed Julia about your monstrous plan.
+Poinformowałem Julię o twoim potwornym planie.
+
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+
+
+I just want to live my life in peace.
+
+
+I knew it!
+
+
+I know that you are just starting to feel better, but I'd like to give you a special task.
+Wiem, że dopiero zaczynasz czuć się lepiej, ale chciałbym Ci powierzyć zadanie specjalne.
+
+I like money! Consider it done.
+
+
+I love peace and quiet, that's a good choice.
+
+
+I made a mistake, I would like to change my language.#0
+I made a mistake, I would like to change my language.
+
+I made a mistake, I would like to change my language.#1
+I made a mistake, I would like to change my language.
+
+I mean, I am very tired to move all of these books!
+
+
+I mean, you forgot... Well.
+
+
+I must leave to get more.
+
+
+I need @@ @@.
+
+
+I need more Croc Claws.
+
+
+I need more information first.
+
+
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1
+
+
+I need to go, sorry.
+Muszę już iść, przykro mi.
+
+I need to think about it...#0
+
+
+I need to think about it...#1
+
+
+I only need 2 @@, 2 @@s, 1 @@...
+PotrzebujÄ™ tylko 2 @@, 2 @@, 1 @@
+
+I only remember I was rescued by you.#0
+Pamiętam tylko, że mnie uratowaliście.
+
+I only remember I was rescued by you.#1
+Pamiętam tylko, że mnie uratowaliście.
+
+I recall seeing Gulukan, Astapolos and Q'Muller.
+Przypominam sobie, że widziałem Gulukana, Astapolosa i Q'Mullera.
+
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+
+
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+
+
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+
+
+I robbed a nobleman, took a chest full of coins.
+
+
+I said... WHY DON'T YOU COME DOWN TO TALK?
+Powiedziałem... CZEMU NIE ZEJDZIESZ NA DÓŠŻEBY POROZMAWIAĆ?
+
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+
+
+I see.
+
+
+I see. Bye!
+Rozumiem. Cześć!
+
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1
+
+
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0
+
+
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+
+
+I should put more effort into this.
+
+
+I still didn't find my brother...
+
+
+I swear, I do not eat so much.
+Przyrzekam, nie jem tak dużo.
+
+I think I have enough plushrooms on me.#0
+
+
+I think I have enough plushrooms on me.#1
+
+
+I think I should report you to the crew members.
+Chyba lepiej by cię było zgłosić załodze...
+
+I think I'll be done soon, since I almost have a box full of @@s!
+
+
+I think I'm done with that now. Do you have any questions?
+Wydaje mi się że z mojej strony to już wszystko. Chcesz się o coś zapytać?
+
+I think that I am now both...
+
+
+I think that I'm still a bit sick.
+Myślę, że ciągle jestem nieco chory.
+
+I think that I've seen this weakling wandering around the beach south from here this morning.
+
+
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+
+
+I think that we will stay in port for a great time.
+
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Myślę że będzie to szybko zrobione. Niedługo będzie skrzynka pełna @@s!
+
+I think that you already understood, you are asleep.
+
+
+I thought that she would never come to pick it up!
+
+
+I used a card to improve my clothes.
+
+
+I want to be the first merchant of this square to sell clothes made from @@s!
+
+
+I want to divorce.
+
+
+I want to make my own dyes.
+
+
+I want to register for marriage.
+
+
+I was afraid to get busted, so I decided to get rid of the evidence.
+
+
+I was going to ask you if you would need any help.
+Miałem właśnie ciebie zapytać, czy nie potrzebowałbyś jakiejkolwiek pomocy.
+
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+Zostałem wysłany tutaj z zadaniem. Mogę Ci dać idealne, piękne, wspaniałe, o idealnym kształcie.... Ciastko !
+
+I was so excited, I wanted to try it as soon as possible.
+
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+
+
+I will close an eye for once, but only because it's your first time asking for something!
+
+
+I will find him, don't worry!
+
+
+I will give you my pocket money if you do.
+
+
+I will not lie to a little girl! And your mother needs your help.
+
+
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+Nie zdradzę ci wszystkich szczegółów, ale po miesiącu ona już rządziła statkiem, zsyłając mnie tutaj, bym gotował dla tych zdrajców!
+
+I will send you this letter as soon as I arrive.
+
+
+I will surely visit him. Do you need any help with your boxes?
+Z pewnością go odwiedzę. Potrzebujesz jakiejkowliek pomocy przy skrzyniach?
+
+I will take care of the other ones don't worry.
+Nie martw siÄ™, zajmÄ™ siÄ™ innymi.
+
+I will take it! Thank you captain!
+Wezmę to! Dziękuję kapitanie!
+
+I will tell my dad!
+
+
+I will yaying do.
+A bliblnÄ™.
+
+I will.
+ZrobiÄ™ to.
+
+I wish I could remember something...
+
+
+I wish I helped your friends, because I'd really, really like a cookie.
+Mam nadzieję że pomogłem waszym przyjaciołom, ponieważ bardzo, bardzo chciałbym ciastko.
+
+I wish you a good time in town.
+
+
+I won't forget it, I swear on my precious plushrooms!
+
+
+I won't need it, thank you.#0
+
+
+I won't need it, thank you.#1
+
+
+I wonder too...
+Też się zastanawiam...
+
+I wonder who is in delarium now...
+
+
+I work under the protection and the supervision of the Legion of Aemil.
+
+
+I would like to come back home when the days are better.
+
+
+I would like to create a guild.
+
+
+I would like to create a party.
+
+
+I would like to perform money transactions.
+
+
+I would like to stay here a bit more.
+
+
+I would like to store some items.
+
+
+I wrote your name on the book, you are now free to use the storage and bank services.
+
+
+I'M CALLED, @@!
+WZYWAJÄ„ MNIE, @@!
+
+I'd like to buy a piou.
+
+
+I'd like to catch one of them, but they fly away when I try.
+
+
+I'd like to get a different style.
+
+
+I'd love one!
+Chciałbym jedno !
+
+I'll be back in no time.
+
+
+I'll be here, come back when you'll be ready.#0
+
+
+I'll be here, come back when you'll be ready.#1
+
+
+I'll give her everything she needs, don't worry.#0
+
+
+I'll give him everything he needs, don't worry.#1
+
+
+I'll share my berries with you if you help me.
+Podzielę się moimi jagódkami z Tobą, jeśli mi pomożesz.
+
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+
+
+I'm a bit sick...#0
+Jestem nieco chora...
+
+I'm a bit sick...#1
+Jestem nieco chory...
+
+I'm a little busy right now.
+
+
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+
+
+I'm back from battle!#0
+
+
+I'm back from battle!#1
+
+
+I'm busy, leave me alone.
+
+
+I'm done with my training.#0
+
+
+I'm done with my training.#1
+
+
+I'm done.
+
+
+I'm fine for now, thank you.
+
+
+I'm glad to see you're okay.#0
+Cieszę się, że z tobą wszystko w porządku.#0
+
+I'm glad to see you're okay.#1
+Cieszę się, że z tobą wszystko w porządku.#1
+
+I'm glad you're on my side.
+Cieszę się że mam cię po mojej stronie.
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+
+
+I'm looking for Gugli, where is he?
+Szukam Gugli, gdzie go mogę znaleźć?
+
+I'm looking for some black iron ingots.
+
+
+I'm looking for somebody named Fexil.
+
+
+I'm losing my mind here, I need something else to eat!
+Zaczynam wariować, muszę zjeść coś innego!
+
+I'm lost, where should I go?#0
+
+
+I'm lost, where should I go?#1
+
+
+I'm not a pawn of the Legion, I don't have to obey you!
+
+
+I'm not proud of it, but I had to steal money from others to keep on living.
+
+
+I'm not suited for this kind of work!
+Nie jestem przystosowany do takiej pracy!
+
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+Nie jestem pewien. Prawdopodobnie opuścili statek wcześnie rano, kiedy jeszcze spałem.
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+
+
+I'm on my way! I will bring it back to you.
+
+
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+
+
+I'm sorry but I can't see your name anywhere.
+Przepraszam ale nie widzÄ™ nigdzie twojego imienia.
+
+I'm sorry but I have no time to chat with you.
+Przepraszam, ale nie mam czasu na rozmowÄ™ z tobÄ….
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0
+
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1
+
+
+I'm sorry, I don't have time right now.
+Przykro mi, ale nie mam teraz czasu.
+
+I'm still a bit weak at the moment. We should probably talk later.#0
+Ciągle jestem jeszcze trochę słaba. Powinniśmy porozmawiać później.#0
+
+I'm still a bit weak at the moment. We should probably talk later.#1
+Ciągle jestem jeszcze trochę słaby. Powinniśmy porozmawiać później.#1
+
+I'm still busy, I need to find the other sailors.
+Ciągle jestem zajęty, muszę znaleźć innych żeglarzy.
+
+I'm still in a coma, but my ghost is haunting you!
+Ciągle jestem w śpiącze, ale mój duch cię będzie nawiedzać!
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Na pewno Tibbo jest sam w południowo-zachodnim rogu wyspy. Wierzy że to najlepsze miejsce do zbierania @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.#1
+
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#0
+
+
+I'm sure that you already knew the answer, didn't you?
+
+
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+
+
+I'm sure you would have some interesting stories to tell!
+
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0
+Jestem pewien, że docenisz jego działanie, ale uważaj, te ciasteczka są rzadkie, i trzeba pomóc społeczności ponownie, zanim będziesz mogła otrzymać jeszcze jedno. #0
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1
+Jestem pewien, że docenisz jego działanie, ale uważaj, te ciasteczka są rzadkie, i trzeba pomóc społeczności ponownie, zanim będziesz mógł otrzymać jeszcze jedno. #1
+
+I'm talking about the cookie inside which I put all my love!
+
+
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+Jestem pomocnikiem kucharza tego statku. Pomagam Gado, kucharzowi Johanne w jego codziennej pracy.
+
+I've seen him at the bottom of the island, check around.
+Widziałem go w głębi wyspy, rozejrzyj się.
+
+I've seen him at the bottom of the island, have a look around.
+Widziałem go w głębi wyspy, rozejrzyj się.
+
+I've seen him at the northern part of the island.
+
+
+I've seen him at the southern part of the island, check around.
+
+
+I've seen him at the top of the island.
+Widziałem go w górnej części wyspy.
+
+I've seen him down around the southern area of the island, ask Jalad for more information.
+
+
+I...
+i...
+
+I... I just like to eat the purple and delightful... And natural, and...
+
+
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+
+
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+
+
+If Enora wants her sword now, I need to ask for your help.
+
+
+If I saw *hic* who you were... *hic* Would not have helped you!
+Jeśli wiedziałbym *hik* kim byłeś... *hik* to nie pomagałbym tobie!
+
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+
+
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+
+
+If you are registered somewhere else you will loose that reservation.#0
+
+
+If you are registered somewhere else you will loose that reservation.#1
+
+
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+
+
+If you continue there will be none left!
+
+
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1
+
+
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+
+
+If you find the correct answer, I will give you these potions...
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#0
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#1
+
+
+If you meant to reset the exp rate to its default value: @exprate default
+
+
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+
+
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+
+
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+
+
+If you simply wish to get 99 in all stats:
+
+
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+
+
+If you want another cookie, you know what to do!
+
+
+If you want to be rewarded, help us in making this world a better place.#0
+Jeśli chcesz być wynagrodzony, pomóż nam w tworzeniu tego świata lepszym miejscem. # 0
+
+If you want to be rewarded, help us in making this world a better place.#1
+Jeśli chcesz być wynagrodzony, pomóż nam w tworzeniu tego świata lepszym miejscem. # 1
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0
+
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1
+
+
+If you want to read this page again, there is a copy up on the left wall.
+Gdybyś chciał ponownie przeczytać tą stronę, znajdziesz kopię w gornej części lewej ściany.
+
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+
+
+If you wish to reset your stats:
+
+
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+
+
+Impossible to increase the number/value.
+
+
+In Artis they really do mythologize people when they die.
+
+
+In a couple of days, we will finally reach Artis.
+
+
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+W zasadzie, wszystko działa doskonale pod Twoim przewodnictwem. Nard dokonał słusznego wyboru.
+
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+
+
+Incorrect name/ID, or no one from the specified guild is online.
+
+
+Incorrect name/ID, or no one from the specified party is online.
+
+
+Indeed! Goodbye.
+Ma się rozumieć! Do widzenia.
+
+Indeed, I am not.#0
+W rzeczy samej, nie jestem.
+
+Indeed, I am not.#1
+W rzeczy samej, nie jestem.
+
+Information sent to login-server via char-server.
+
+
+Inn
+
+
+Instance variables may not be used with @set.
+
+
+Int: %d (%d~%d)
+
+
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+
+
+Interested?#0
+Zainteresowana?#0
+
+Interested?#1
+Zainteresowany ?#1
+
+Interesting... I'll leave you to your task then!
+Ciekawe... PozostawiÄ™ CiÄ™ zatem z twoim zadaniem!
+
+Interval: (none, only sent on login)
+
+
+Interval: every @@ hour(s)
+
+
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+
+
+Invalid Homunculus ID.
+
+
+Invalid Monster/NPC name/ID specified.
+
+
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+
+
+Invalid color.
+
+
+Invalid coordinates, using random target cell.
+
+
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+
+
+Invalid flag name or flag.
+
+
+Invalid font. Use a value from 0 to 9.
+
+
+Invalid item ID or name.
+
+
+Invalid location number, or name.
+
+
+Invalid mob ID %s!
+
+
+Invalid mob id %s!
+
+
+Invalid mob name %s!
+
+
+Invalid monster ID or name.
+
+
+Invalid name.
+
+
+Invalid new e-mail. Please enter a real e-mail address.
+
+
+Invalid packet
+
+
+Invalid time for ban command.
+
+
+Invalid time for jail command.
+
+
+Invisible: Off
+
+
+Invisible: On
+
+
+Iron Armbands
+
+
+Iron Shovel
+
+
+Is it possible to go back to Drasil Island?
+
+
+Is it truly a hard choice to make?
+
+
+Is that all you had to say?
+
+
+Is that okay?
+
+
+Is there a reward?
+Jest jakaÅ› nagroda?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#0
+
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#1
+
+
+Is this some kind of joke?!
+
+
+It escaped!
+
+
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+
+
+It has started to snow.
+
+
+It hurts so bad!
+
+
+It is a sunny day, don't you think?
+
+
+It is possible to yeye your cloth with my beautiful dyes.
+
+
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+
+
+It looks like the sweet lady is curious, am I right?
+
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+
+
+It looks like you can't carry anything else for now.
+Wygląda na to, że nie możesz już nic więcej nieść.
+
+It really hurts, please hurry!
+
+
+It seems I got them all!
+
+
+It seems that we are close to an island, we should take a look at the upper level.
+
+
+It seems that you have no status points to reset!
+
+
+It seems that you need a key to open this door.
+Wygląda na to że potrzebujesz klucza by otworzyć te drzwi.
+
+It seems the gentleman is curious, am I right sweetie?
+
+
+It seems you still have some work to do.
+Wygląda na to że, zostało ci jeszcze trochę pracy do wykonania.
+
+It was at night, so I could barely escape. I ran to Artis hill.
+
+
+It was something like a long nap.
+To przypominało długą drzemkę.
+
+It was wonderful.
+
+
+It would be good for you to do some exercise, the ship isn't big enough for that.
+Dobrze Ci zrobi, jak poćwiczysz, statek jest na to zbyt mały.
+
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+
+
+It's @@ @@.
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#0
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#1
+
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+
+
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+
+
+It's a good place to earn money, it can also help you to travel throughout the land!
+
+
+It's a great honor for us, at the Legion, to hold the security of his business!
+
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+Jest to rodzaj grzyba. Nazywamy go tak ze względu na smak podobny do ptasiego mleczka. Nazywa się tak również ze względu na swój wygląd. Przypomina plusz!
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+Jest to rodzaj grzyba. Nazywamy go tak ze względu na smak podobny do ptasiego mleczka. Nazywa się tak również ze względu na swój wygląd. Przypomina plusz!
+
+It's a poem, about poems... Why are you asking that?
+
+
+It's a very good place if you want to make some more money.
+
+
+It's alright! Just one more box and it'll be ok.
+W porzÄ…dku! Jeszcze ostatnia skrzynia.
+
+It's been a while, boy!#1
+
+
+It's been a while, girl!#0
+
+
+It's better than running around in circles doing nothing.
+
+
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+
+
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+To dobrze, dobrze... Mam przyjaciółkę, ciągle jest w stanie śpiączki, ale nie mogę czuwać przy niej i zapominać o pracy...
+
+It's interesting and exciting at the same time!
+To interesujÄ…ce i ekscytujÄ…ce zarazem!
+
+It's like your memories are locked away in your head! Cool!
+
+
+It's nearly as good as one from Esperia, have you ever been there?
+
+
+It's not as good as my new one, but still very useful.
+
+
+It's ok.
+W porzÄ…dku.
+
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+
+
+It's so exciting to meet somebody with amnesia!
+
+
+It's so hard to find the motivation...
+Tak ciężko znaleźć motywację...
+
+It's still too young to fly too far away, so it just circles nearby.
+
+
+It's the big building in northern Artis, at the top of a small hill.
+
+
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+
+
+It's true!
+To prawda!
+
+It's where every merchant ship end their road and we won't be an exception.
+To tam, gdzie każdy statek handlowy kończy swój rejs i my nie będziemy wyjątkiem.
+
+Item cannot be opened when inventory is full
+
+
+Item created.
+
+
+Item database has been reloaded.
+
+
+Item not found.
+
+
+Item type not found.
+
+
+Item types on your autoloottype list:
+
+
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+
+
+Item: '%s'[%d]
+
+
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+Przedmioty posiadają różnorakie właściwości. Niektóre Cię wyleczą, inne mogą być użyte jako zbroja lub broń, lub sprzedane.
+
+Items on your autolootitem list:
+
+
+Ivan
+
+
+Ivan gave package
+
+
+Ivan grumbles and resumes his work.
+
+
+Ivan is the one you should look for now.
+
+
+Jalad
+Jalad.
+
+Jalad.
+Jalad.
+
+Janus
+
+
+Janus!
+
+
+Jenna#001-2-28
+
+
+Job level can't go any higher.
+
+
+Job level can't go any lower.
+
+
+Job level lowered.
+
+
+Job level raised.
+
+
+Johanne Key
+
+
+Judgement has passed.
+
+
+Julia
+Julia
+
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+Julia przebywa na wyższym poziomie statku, uzyj strzalek, żeby wejść na schody lub kliknij na schody w prawej górnej części ekranu.
+
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#0
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#1
+
+
+Julia#Artis
+
+
+Jump to %d %d
+
+
+Jump to %s
+
+
+Juscare#001-1
+
+
+Just hit the trunk, and it will yeye a @@.
+Palnij to, a wypluje ci @@.
+
+Just leave me alone.
+Po prostu zostaw mnie w spokoju.
+
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+
+
+Just look at that water! There's a whole bunch of fish down there.
+
+
+Kagerou
+
+
+Katja asked for help
+
+
+Katja gave reward
+
+
+Katja#001-1
+
+
+Kaylo#001-2-27
+
+
+Keep moving boy.#1
+
+
+Keep moving girl.#0
+
+
+Keep the sword and the jacket, you deserved them!
+
+
+Khaki Cotton Dye
+
+
+Killed rattos
+
+
+Killer state reset.
+
+
+Knife
+Nóż
+
+Knight
+
+
+Kralog Voice
+
+
+Lachesis Brew
+
+
+Last time I saw you, you were lost at sea on your raft.#0
+
+
+Last time I saw you, you were lost at sea on your raft.#1
+
+
+Lazy Brother
+
+
+Leadership transferred.
+
+
+Lean
+Lean
+
+Lean for example?
+Na przykład Lean ?
+
+Leather Shield
+
+
+Leave it.
+
+
+Leaves have stopped falling.
+
+
+Leaves started falling.
+
+
+Leaves |
+
+
+Left Crafty Wing
+
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+Lewe Drzwi
+
+LeftDoor#001-2-23
+
+
+LeftDoorCheck
+LeftDoorCheck
+
+Legion of Aemil
+
+
+Legion's Copper Armor
+
+
+Legion's Training Shirt
+
+
+Leonard
+
+
+Let me check in my inventory book...
+
+
+Let me check into it...
+
+
+Let me check my cookie list...
+SprawdzÄ™ mojÄ… listÄ™ ciastek.
+
+Let me explain to you what the Merchant Guild is for.
+
+
+Let me introduce myself, I am Nard, captain of this ship.
+Pozwól, że się przedstawię - jestem Nard, kapitan tego okrętu.
+
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+
+
+Let me open it with my key.
+
+
+Let me see... Crispy legs, disgusting liquids... Let's start!
+Popatrzmy... Chrupiące nóżki...paskudne płyny...Zaczynajmy !
+
+Let's begin
+
+
+Let's go to Artis.
+
+
+Let's make a trade.
+
+
+Let's not keep her waiting.
+
+
+Let's say the person who told me about that is well respected on this ship and never drunk.
+Powiedzmy że osoba która mi to powiedziała jest powszechnie szanowana na tym statku i nigdy nie jest pijana.
+
+Let's see... @@ of your status points have just been reset!
+
+
+Let's set sail then!
+
+
+Let's trade.
+
+
+Lettuce Leaf
+Liść Sałaty
+
+Library
+
+
+Light Armor Shop
+
+
+Like I promised, here is your share.
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1
+
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+
+
+Lime Cotton Dye
+
+
+Line @@ has been removed.
+
+
+Little Blub
+
+
+Living inside a ship is great, but we sometimes need some fresh air.
+Życie na statku jest super, ale czasem potrzeba świeżego powietrza.
+
+Lloyd gave package
+
+
+Lloyd gave pass
+
+
+Lloyd is searching something in his book.
+
+
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+
+
+Lloyd the Banker
+
+
+Locked.
+
+
+Logic is the beginning of wisdom, not the end.
+
+
+Login-server has been asked to %s the player '%.*s'.
+
+
+Login-server is offline. Impossible to %s the player '%.*s'.
+
+
+Look at your equipment, can you guess what material it is made from?
+
+
+Look how splendid this @@ is!
+
+
+Look how splendid this landscape is!
+Rozejrzyj się jak piękny jest ten krajobraz!
+
+Look who is back...
+
+
+Look who we have here, did you come for a training session?#0
+
+
+Look who we have here, did you come for a training session?#1
+
+
+Look, here he is!
+Patrz, on jest tutaj!
+
+Look, there he is!
+Patrz, on jest tam!
+
+Look, we finally meet.
+
+
+Lord Knight
+
+
+Lost the riddle
+
+
+Lousy Moccasins
+
+
+Lovely day, isn't it?
+
+
+Lower this skill
+
+
+Lozerk
+
+
+Lucas#001-1
+
+
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+
+
+Luckily the beach is nearby, and somehow I made my way home.
+
+
+Luk: %d (%d~%d)
+
+
+Lydon#001-2-27
+
+
+M... Maybe?
+M... Może?
+
+MOTD
+
+
+MOTD Config
+
+
+MVP Monster: '%s'/'%s'/'%s' (%d)
+
+
+Magic Arpan
+Magiczny Arpan
+
+Magic Arpan#sailors
+
+
+Magician
+
+
+Make sure to put on a bait after you click, though!
+
+
+Makes sense. Do you think we should inform the capt'n about it?
+
+
+Male
+
+
+Manana
+
+
+Manana Tree
+
+
+Manually trigger the current broadcast
+
+
+Map not found.
+
+
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+
+
+Market Place
+
+
+Marriage failed.
+
+
+Mauve Cotton Dye
+
+
+Max HP: %d (%d~%d)
+
+
+Max SP: %d (%d~%d)
+
+
+Maxe
+
+
+Maxe and Sapartan for example?
+
+
+May this be a lesson for you.
+Niech to będzie lekcją dla Ciebie.
+
+Maybe he over did it with the bottle today to celebrate that!
+
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1
+
+
+Maybe next time.
+
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0
+
+
+Maybe you can come down to talk?
+Możesz zejść na dół na rozmowę?
+
+Maybe you meant:
+
+
+Maybe you too you could help me?
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1
+
+
+Mechanic
+
+
+Mechanic T
+
+
+Meh!
+
+
+Merchant
+
+
+Merchant Guild
+
+
+Mercy has been granted.
+
+
+Mercy has been shown.
+
+
+Merlin
+
+
+Message:
+
+
+Minstrel
+
+
+Minstrel T
+
+
+Mint Cashmere Dye
+
+
+Mob Search... %s %s
+
+
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+
+
+Mobs#001-1
+
+
+Modify another line
+
+
+Modify this line
+
+
+Modify, move, or remove a line
+
+
+Mommy sent me to find my brother Bobo.
+
+
+Mona
+
+
+Mona's dad
+
+
+Mona's dad is missing
+
+
+Money
+
+
+Monk
+
+
+Monster NoTeleport |
+
+
+Monster database has been reloaded.
+
+
+Monster: '%s'/'%s'/'%s' (%d)
+
+
+Moo!
+
+
+Moon needs @@
+
+
+Moon#001-2-2
+
+
+Moooo!
+
+
+Moooooo!
+
+
+Moooooooooooo!
+
+
+Moss
+
+
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+
+
+Mostly manuals and tutorials but you won't find out until you open one!
+
+
+Mouboo#Artis0
+
+
+Mouboo#Artis1
+
+
+Mouboo#Artis2
+
+
+Mouboo#Artis3
+
+
+Move this line down
+
+
+Move this line up
+
+
+Mushroom Spores
+
+
+My beauty. I was not always a sailor, you know, I was once an important individual!#0
+
+
+My breath smells bad.
+
+
+My friend. I was not always a sailor, you know, I was once an important individual!#1
+
+
+My friends are... Well, you know... The creators.
+Moi przyjaciele są.. Wiesz.... Twórcy.
+
+My name is @@...
+
+
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+Nazywam się Alige, ukrywałem się tu od tygodni. Wszystko co mam do jedzenia to jagódki... jagódki.... jagódki...
+
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Nazywam się Astapolos. K'Miller i ja dołączyliśmy do ekipy Nard kilka lat temu gdy był to mały handlowy statek.
+
+My name is Julia, it is me who took care of you after we found you in the sea.
+Nazywam się Julia, to ja zajęłam się Tobą po wylowieniu Cię z morza.
+
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+
+
+My name is Q'Onan, I'm a member of Nard's crew.
+
+
+My stats are too good, I won't need it.
+
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+NIC POZA REKINAMI I DZIWNYM ÅšWIATÅEM!
+
+NOTICE: If you crash with mount your LUA is outdated.
+
+
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+
+
+NPC Disabled.
+
+
+NPC Enabled.
+
+
+NPC is not in this map.
+
+
+NPC moved.
+
+
+NPC variables may not be used with @set.
+
+
+Nalkri#001-1
+
+
+Name not found in list.
+
+
+Name: %s
+
+
+Name: %s (GM)
+
+
+Name: %s (GM:%d) | Location: %s %d %d
+
+
+Nard
+Nard
+
+Nard and his crew are taking us to the city of Artis.
+
+
+Nard asks to help crew
+
+
+Nard asks to solve conflict
+
+
+Nard looks surprised and stops you.
+Nard patrzy zdziwiony i powstrzymuje CiÄ™.
+
+Nard#Artis
+
+
+Narrator
+Narrator
+
+Narrator#000-0-1
+
+
+Navy Blue Cotton Dye
+
+
+Never (only on login)
+
+
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+
+
+New e-mail must be a real e-mail address.
+
+
+New e-mail must be different from the current e-mail address.
+
+
+New warp NPC '%s' created.
+
+
+Next broadcast: (never)
+
+
+Next broadcast: @@
+
+
+Nice day to you.
+
+
+Night Mode Activated.
+
+
+Night Mode is activated
+
+
+Night mode is already enabled.
+
+
+NightmareDrop |
+
+
+Nine Castles
+
+
+Nineteen Castles
+
+
+Ninja
+
+
+No
+
+
+No Exp Penalty: %s | No Zeny Penalty: %s
+
+
+No GM found.
+
+
+No Save (Return to last Save Point)
+
+
+No Save, Save Point: %s,%d,%d
+
+
+No Save, Save Point: %s,Random
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1
+
+
+No cookie for you!
+Nie ma ciastka dla ciebie!
+
+No item found in this player's %s.
+
+
+No item has been refined.
+
+
+No item need to be repaired.
+
+
+No longer spying on the %s guild.
+
+
+No longer spying on the %s party.
+
+
+No matter what people tell you, words and ideas can change the world.
+
+
+No more pain, thanks to you.
+
+
+No player found in map '%s'.
+
+
+No player found.
+
+
+No problem, I can help you anyway.
+Nie ma problemu, i tak ci pomogÄ™.
+
+No problem, come back later if you changed your mind!
+
+
+No problem, do you have any other questions for me?
+Nie ma sprawy, masz jakieÅ› inne pytania?
+
+No problem, see you next time.
+
+
+No thank you, I'm fine. I'll come back later.
+Nie dziękuję, wrócę później.
+
+No thanks, not at the moment.
+Dzięki, ale nie teraz.
+
+No you don't have to go. I need your help, so you have to stay.
+
+
+No!
+Nie!
+
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+
+
+No, I don't, but I would like to know more about that.
+Nie, nie wiem, ale chcę się dowiedzieć.
+
+No, and I gotta go, see you.
+NIe, muszę iść, cześć.
+
+No, none.
+Nie, żaden.
+
+No, they are way too dangerous for me!
+Nie, to chyba zbyt niebezpieczne...
+
+No.
+Nie.
+
+No. Sorry.
+
+
+NoBaseEXP |
+
+
+NoBranch |
+
+
+NoCalcRank |
+
+
+NoCommand |
+
+
+NoDrop |
+
+
+NoGuild |
+
+
+NoIcewall |
+
+
+NoJobEXP |
+
+
+NoMVPLoot |
+
+
+NoMemo |
+
+
+NoMobLoot |
+
+
+NoParty |
+
+
+NoReturn |
+
+
+NoSkill |
+
+
+NoTeleport |
+
+
+NoTrade |
+
+
+NoVending |
+
+
+NoViewID |
+
+
+NoWarp |
+
+
+NoWarpTo |
+
+
+Nobody will know about the existence of the Mercurians.
+Nikt siÄ™ nigdy nie dowie o istnieniu Merkurian.
+
+Nobody! *burp*
+Nikt! *bek*
+
+Nobody.
+Nikt.
+
+Non-binary
+
+
+None
+
+
+None Taken
+
+
+None of them?
+Żaden z nich?
+
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+
+
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+North
+
+
+North East
+
+
+North West
+
+
+Not a hexadecimal digit:
+
+
+Not a string:
+
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+
+
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+Nie wszyscy są przyjaźnie nastawieni. Oszustem może być każdy, nawet jeden z nas!
+
+Not in the mood to chat.
+
+
+Not now.
+
+
+Not really. All I got was a headache...
+
+
+Not so good actually... I would feel better on Nard's ship.
+Niezbyt dobrze. Czułbym się lepiej na statku Narda.
+
+Not to kill your dream, but... Julia is mine!#1
+
+
+Not yet.
+
+
+Not yet. I will be back soon.
+Jeszcze nie. Niedługo wrócę.
+
+Note
+Liścik
+
+Note#001-2-22
+
+
+Note#001-2-28
+
+
+Note#Artis
+
+
+Nothing
+Nic
+
+Nothing, just hanging around.
+Nic, pętam się.
+
+Nothing, sorry.
+Dziękuję, wiem już wszystko.
+
+Nothing.
+Nic.
+
+Novice
+
+
+Now go outside and talk to Gugli, he'll tell you what we need.
+
+
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+
+
+Now listen to and ponder my words...
+
+
+Now move!
+Teraz ruchy !
+
+Now stand still... It should not take much time...
+
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+
+
+Now that I think about it, they are the only shops that are independent in Artis...
+
+
+Now that you bring up that topic, that reminds me of something...
+
+
+Now wait for your partner, then talk to me again.#0
+
+
+Now wait for your partner, then talk to me again.#1
+
+
+Now, leave me alone...
+A teraz zostaw mnie w spokoju....
+
+Now, lets get back to business.
+
+
+Now, move!
+
+
+Nowhere, I'm fine here.
+
+
+Number of skill points changed.
+
+
+Number of status points changed.
+
+
+OH, LOOK THERE!
+OH, PATRZ TAM!
+
+OK, let's trade.
+
+
+Oboro
+
+
+Of course there is a reward for your task.
+
+
+Of course you do! Just listen carefully to these words my sweet.#0
+
+
+Of course you do! Just listen carefully to these words my sweet.#1
+
+
+Of course!
+
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+
+
+Of course! What do you need?
+
+
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+
+
+Of course, so why do I still see open sea from the porthole?
+
+
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+
+
+Of course, they are on the left wall, go have a look at them.
+Oczywiście, są w pobliżu lewej ściany, idź i ich poszukaj.
+
+Of course, they are on the left wall. Go have a look at them.
+
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+
+
+Of the two of them, who has 'good' on their side?
+
+
+Off
+
+
+Official crew member
+
+
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+Już wiem... Marynarze nie są w stanie wykonywać swoich obowiązków, prawda?!
+
+Oh alright, nevermind then.
+W porządku, zatem nieważne.
+
+Oh and guess what! I'm almost out of potions anyway.
+
+
+Oh darling, what brought you here?#0
+
+
+Oh darling, what brought you here?#1
+
+
+Oh good! Did he give you your money back as well?
+Och, wspaniale! A oddał też twoje pieniądze?
+
+Oh hey!
+
+
+Oh look, there's a piou behind you!
+Spójrz, piusek, tuż za Tobą!
+
+Oh no, I don't have any plushroom on me right now.#0
+
+
+Oh no, I don't have any plushroom on me right now.#1
+
+
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+
+
+Oh no, the piou escaped!
+
+
+Oh no, you still have @@ Fluffies to kill.
+
+
+Oh noes!
+
+
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+
+
+Oh really? How could I forget something as important as that?!
+Naprawdę? Jak mogłem zapomnieć o czymś tak ważnym jak to?!
+
+Oh really? I'll put more food in the next box then.
+Naprawdę? Zatem włożę do nastepnej skrzyni więcej prowiantu.
+
+Oh right, I totally forgot about that, here you go.
+
+
+Oh sure I remember you.
+
+
+Oh thank you so much!
+
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+No cóż, uratowaliśmy cię, gdy bliblęłaś sobie po morzu.
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+No cóż, uratowaliśmy cię, gdy bliblęłeś sobie po morzu.
+
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+
+
+Oh yeye did, his store is just beside me!
+
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#0
+Hehe... nawet jak byś chciał to ich nie zeżresz, spróbuj może je zarzucić na siebie?#0
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#1
+Hehe... nawet jak byś chciał to ich nie zeżresz, spróbuj może je zarzucić na siebie?#1
+
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+
+
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+
+
+Oh! I like that sort of answer!
+Och! Podoba mi siÄ™ ten rodzaj odpowiedzi!
+
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+
+
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+Aha, już widzę. W porządku. Tak serio, to dlaczego ktokolwiek chciałby tutaj przyjść się ze mną zobaczyć.
+
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+Coż, miałem zamiar zapytać, czy pomożesz załodze w poszukiwaniu żywności i eksploracji wyspy.
+
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+Kompletnie bym zapomniał! Nie mów nikomu jakie masz hasło! Jedynie ja posiadam zapasowy klucz i nie będę się pytał o twój, więc zachowaj go dla siebie i na przyszłość zapamiętaj by nie używać tego samego hasła do innych pokoi.
+
+Oh, and Olga from the marketplace as well!
+
+
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+
+
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0
+
+
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+
+
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+
+
+Oh, but you didn't come here to talk about that, am I right?#0
+Oh, ale pewnie nie przyszłaś tutaj rozmawiać o tym, racja ?#0
+
+Oh, but you didn't come here to talk about that, am I right?#1
+Oh, ale pewnie nie przyszedłeś tutaj rozmawiać o tym, racja ?#1
+
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+Oh, on jest niedaleko. Idź drogą przez krokodżunglę na północ stąd.
+
+Oh, he's still alive!#1
+
+
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+
+
+Oh, it's you.
+Och, to ty.
+
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+A, to ty. Myslę że będzie lepiej jak przez chwilę nie bedziemy ze sobą rozmawiać. Coś podejrzewają.
+
+Oh, nooooo... If I go home now, my mum will give me chores.
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#0
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#1
+
+
+Oh, she's still alive!#0
+
+
+Oh, the little...
+
+
+Oh, wait a second...
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1
+
+
+Oh, you were sent by Enora!#0
+
+
+Oh, you were sent by Enora!#1
+
+
+Oh...
+
+
+Oh... Awesome!
+
+
+Oh... Err, yes I did, or, well, good day to you!
+Och... Eee.. tak, właściwie to tak, a tak w ogóle dzień dobry zapomniałem powiedzieć!
+
+Oh... Ok, I will be around here if you change your mind.
+
+
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+Cóż... No, właśnie zacząłem handlować... Obawiam się, że moja technika nie należy do najlepszych.
+
+Oh... You should have started with this!
+
+
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+O... jedzenie rattów. Brzmi... eh... wyśmienicie, naprawdę.
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+
+
+Ok I add your name... @@...
+
+
+Ok I stay here with my paperwork if you need my help.
+
+
+Ok fine, you have up to 3 tries, here is the riddle:
+
+
+Ok we stay docked here if you need our help.
+
+
+Ok, I think he's waking up, go see him.#1
+
+
+Ok, I think she's waking up, go see her.#0
+
+
+Ok, I will bring it to him.
+
+
+Ok, I will leave him alone.
+Dobrze, zostawiÄ™ go samego.
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Dobrze, teraz trzeba być cierpliwym, za parę dni będziemy w Artis.
+
+Ok, done.
+W porzÄ…dku, zrobione.
+
+Ok, let me see...
+
+
+Ok, see you then!
+Ok, do zobaczenia!
+
+Ok, sorry. Back to our fluffies.
+
+
+Ok.
+
+
+Okay, I'll be here, if you change your mind.
+
+
+Okay, I'm ready to work!#0
+Dobrze, jestem gotowa do roboty!
+
+Okay, I'm ready to work!#1
+Dobrze, jestem gotowy do roboty!
+
+Okay, but there won't be any explosions.
+
+
+Okay, you can start!
+Dobrze, możesz zaczynać!
+
+Okay... Tell my sister I'll go home soon.
+
+
+Old Book
+
+
+Old line:
+
+
+On
+
+
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+Jak tylko potwór umrze, kliknij na upuszczony przez niego przedmiot lub naciśnij Z aby dodać go do inwentarza.
+
+One Castle
+
+
+One of these little boogers started flying early, and escaped from me.
+
+
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+
+
+Only one more Fluffy to kill and it's done!
+
+
+Opened treasure chest
+
+
+Options changed.
+
+
+Or almost like me, at the very least.
+
+
+Or do you want to keep your friendships and adventures in different groups?
+
+
+Orange Cotton Dye
+
+
+Oscar#001-2-12
+
+
+Other
+
+
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+
+
+Other Flags:
+
+
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+Poza tym niewiele wiem, dobrym pomysłem byłoby zapytać Kapitana.
+
+Other things are written but are not legible anymore.
+CoÅ› jeszcze jest napisane, ale nieczytelnie.
+
+Other.
+
+
+Ouch!
+
+
+Ouch...
+Ałć...
+
+Ouch... These boxes are so heavy!
+Ałć... Te skrzynie są bardzo ciężkie!
+
+Our building here is also the finest place in the town. Just go and see for yourself!
+
+
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+Nasza załoga jest jak rodzina i jeśli zgadzasz się pomóc nam, chciałbym zaproponować abys się do naszej rodziny dołączył!
+
+Our main responsibility in the city is to protect the Merchant Guild.
+
+
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+
+
+Our only wish to eat a plush, so juicy sweet...
+
+
+Ow-oh!
+
+
+Packet 0x%x length: %d
+
+
+Paladin
+
+
+Partner not ready.
+
+
+Party modification is disabled in this map.
+
+
+PartyLock |
+
+
+Pearl
+
+
+Perfect!
+Doskonale !
+
+Perfect! I will wait for you here.
+
+
+Pet hunger changed.
+
+
+Pet hunger is already at maximum.
+
+
+Pet intimacy changed.
+
+
+Pet intimacy is already at maximum.
+
+
+Peter
+Piotr
+
+Peter asks to kill rattos
+
+
+Peter asks to kill rattos again
+
+
+Peter gave reward
+
+
+Peter needs help
+
+
+Peter#001-2-22
+
+
+Pets are not allowed in Guild Wars.
+
+
+Piberries
+Jagódełki
+
+Piberries Infusion
+
+
+Pikpik
+
+
+Pink Blobime
+Różowy Blobim
+
+Pink Cotton Dye
+
+
+Piou
+
+
+Piou Feathers
+
+
+Piou Legs
+Piuskowe Udka
+
+Piou Slayer
+Zabójca Piou
+
+Piou and The Fluffy
+
+
+Piou egg
+
+
+Piousse
+
+
+Planting not implemented.
+
+
+Player '%s' (session #%d) | Location: %d,%d
+
+
+Player '%s' has now been banned from the '%s' channel
+
+
+Player '%s' has now been unbanned from the '%s' channel
+
+
+Player '%s' is already banned from this channel
+
+
+Player '%s' is not banned from this channel
+
+
+Player '%s' was not found
+
+
+Player database has been reloaded.
+
+
+Player has been nuked!
+
+
+Player is not muted.
+
+
+Player is using %s skill tree (%d basic points).
+
+
+Player requires level %d of skill %s.
+
+
+Player unjailed.
+
+
+Player unmuted.
+
+
+Player warped to jail.
+
+
+Please bring me @@s so I can pull out these spikes from my foot.
+
+
+Please choose the desired gender:
+
+
+Please come back anytime!
+
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+
+
+Please don't touch these hats, they are for crew members only.
+Proszę nie dotykaj tych czapek, są przeznaczone dla członków załogi.
+
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+
+
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+
+
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+
+
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+
+
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+
+
+Please enter a guild name (usage: @guild <guild_name>).
+
+
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+
+
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+
+
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+
+
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+
+
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+
+
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+
+
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+
+
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+
+
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+
+
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+
+
+Please enter a message (usage: @broadcast <message>).
+
+
+Please enter a message (usage: @homtalk <message>).
+
+
+Please enter a message (usage: @kami <message>).
+
+
+Please enter a message (usage: @localbroadcast <message>).
+
+
+Please enter a message (usage: @me <message>).
+
+
+Please enter a message (usage: @pettalk <message>).
+
+
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+
+
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+
+
+Please enter a monster name (usage: @mobsearch <monster name>).
+
+
+Please enter a monster name (usage: @summon <monster name> {duration}).
+
+
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+
+
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+
+
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+
+
+Please enter a number (usage: @skpoint <number of points>).
+
+
+Please enter a number (usage: @stpoint <number of points>).
+
+
+Please enter a party name (usage: @party <party_name>).
+
+
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+
+
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+
+
+Please enter a player name (usage: @block <char name>).
+
+
+Please enter a player name (usage: @jail <char_name>).
+
+
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+
+
+Please enter a player name (usage: @kick <char name/ID>).
+
+
+Please enter a player name (usage: @nuke <char name>).
+
+
+Please enter a player name (usage: @recall <char name/ID>).
+
+
+Please enter a player name (usage: @trade <char name>).
+
+
+Please enter a player name (usage: @unban <char name>).
+
+
+Please enter a player name (usage: @unblock <char name>).
+
+
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+
+
+Please enter a player name (usage: @unmute <char name>).
+
+
+Please enter a player name (usage: @where <char name>).
+
+
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+
+
+Please enter a quest skill ID.
+
+
+Please enter a script file name (usage: @loadnpc <file name>).
+
+
+Please enter a skill name to look up (usage: @skillid <skill name>).
+
+
+Please enter a sound filename (usage: @sound <filename>).
+
+
+Please enter a speed value (usage: @speed <%d-%d>).
+
+
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+
+
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+
+
+Please enter a valid amount.
+
+
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+
+
+Please enter a valid number (usage: @pethungry <0-100>).
+
+
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+
+
+Please enter a valid value (usage: @petfriendly <0-1000>).
+
+
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+
+
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+
+
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+
+
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+
+
+Please enter an amount (usage: @zeny <amount>).
+
+
+Please enter an amount.
+
+
+Please enter an effect number (usage: @effect <effect number>).
+
+
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+
+
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+
+
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+
+
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+
+
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+
+
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+
+
+Please enter at least one option.
+
+
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+
+
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+
+
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+
+
+Please enter color and message (usage: @kamic <color> <message>).
+
+
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+
+
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+
+
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+
+
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+
+
+Please enter the combat zone on the left.
+
+
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+
+
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+
+
+Please enter the desired color
+
+
+Please enter the desired race
+
+
+Please enter the desired style
+
+
+Please enter the message:
+
+
+Please enter the new line.
+
+
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+
+
+Please find daddy...
+
+
+Please find my daddy...
+
+
+Please find the small chest, buried somewhere on Artis hill.
+
+
+Please guide me.
+
+
+Please select a category:
+
+
+Please select a chapter:
+
+
+Please select a quest:
+
+
+Please select the interval:
+
+
+Please specify a display name or monster name/id.
+
+
+Please take this @@ for your help.
+
+
+Please try to figure out what went wrong with this order and bring me those potions.
+
+
+Please, have a seat.
+
+
+Pleasure to meet you. I am @@.
+
+
+Plush#001-2-28
+
+
+Plushroom
+Plushroom
+
+Plushroom Box
+Pudło Plushroom.
+
+Plushroom Field
+
+
+Plushrooms you say?
+
+
+Poem about Poems
+
+
+Poisoned Dish
+
+
+Poisoned Julia
+
+
+Poor Chelios, I don't envy him...
+
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+
+
+Practice! There are no secrets to becoming a warrior.
+
+
+Priest
+
+
+Princess Slayer
+
+
+Professor
+
+
+Prologue
+
+
+Protect me, please...
+
+
+Pumpkin
+
+
+Pumpkin Hat
+
+
+Pumpkin Seeds
+Pestki Dyni
+
+Pumpkish
+
+
+Pumpkish Juice
+
+
+Purple Blobime
+
+
+Purple Cotton Dye
+
+
+PvP Flags:
+
+
+PvP Off.
+
+
+PvP On.
+
+
+PvP is already Off.
+
+
+PvP is already On.
+
+
+Pvp ON |
+
+
+Q'Anon
+
+
+Q'Muller
+
+
+Q'Muller.
+Q'Muller
+
+Q'Onan asks to find chest
+
+
+Q'Onan#000-0-0
+
+
+Q'Onan#000-2-1
+
+
+Q'Onan#001-1
+
+
+Q'Pid#001-1
+
+
+Quest database has been reloaded.
+
+
+Quest debug
+
+
+Quest state: @@
+
+
+Quit
+
+
+Race
+
+
+Raijin Voice
+GÅ‚os Radzina
+
+Raise this skill
+
+
+Raises your Int by 50
+
+
+Raises your base level by 50
+
+
+Raises your job level by 50
+
+
+Ranger
+
+
+Ranger T
+
+
+Rate management
+
+
+Ratto
+
+
+Ratto Tail
+
+
+Ratto Teeth
+
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+
+
+Read it.
+
+
+Really? That's kind of you, I accept your help!
+Naprawdę? To miło z twojej strony, przyjmuję twoją pomoc!
+
+Rebellion
+
+
+Red Cotton Dye
+
+
+Red Plush Wine
+
+
+Reduces your Int by 50
+
+
+Reduces your base level by 50
+
+
+Reduces your job level by 50
+
+
+Registered
+
+
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+
+
+Related quests:
+
+
+Remember, you have to find my brother on the hill east of here.
+
+
+Remind me, what should I do?
+
+
+Remove this line
+
+
+Remove this skill
+
+
+Removed %d Kafra points. Total %d points.
+
+
+Removed %d cash points. Total %d points.
+
+
+Removed all bans from the '%s' channel
+
+
+Removed item type: '%s' from your autoloottype list.
+
+
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+
+
+Repeat how many times?
+
+
+Repeat: @@ times
+
+
+Report back to me once you've had enough!
+
+
+Requires logout
+
+
+Resa
+
+
+Resa gave package
+
+
+Reset
+
+
+Reset 'Feeling' maps.
+
+
+Reset EVERYTHING
+
+
+Reset done!
+
+
+Reset stats, skills, level
+
+
+Reset subquests
+
+
+Reset |
+
+
+Return to Debug menu
+
+
+Return to Super Menu
+
+
+Return to main menu
+
+
+Return to skill debug menu
+
+
+Returned piou to Salem
+
+
+Returned to normal state.
+
+
+Returned to real name.
+
+
+Returning to normal font.
+
+
+Right Crafty Wing
+
+
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Robin
+
+
+Rogue
+
+
+Royal Guard
+
+
+Royal Guard T
+
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rumly is hiding behind the tree.
+
+
+Rumly needs your help
+
+
+Rumly wants @@
+
+
+Rumly#001-1
+
+
+Rune Knight
+
+
+Rune Knight T
+
+
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+A WIĘC CO TAM?! JAK SIĘ MIEWASZ?!
+
+Sadly, you found nothing but dirt.
+
+
+Sage
+
+
+SailorShirt
+
+
+Sailors
+Marynarze
+
+Sakura |
+
+
+Salem asks to catch piou
+
+
+Salem#001-1
+
+
+Samantha
+
+
+Sapartan
+Sapatran
+
+Scheduled broadcasts
+
+
+Scheduled broadcasts - Create new
+
+
+Script could not be loaded.
+
+
+Script loaded.
+
+
+Scripts have been reloaded.
+
+
+Sea Drops
+Morskie Krople.
+
+Sea water?! I will not help you with your evil plan!
+Woda morska?! Nie pomogÄ™ tobie w twym niecnym planie!
+
+Search results for '%s' (name: id):
+
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+
+
+See you aboard.
+Do zobaczenia na pokładzie.
+
+See you later!
+Do zobaczenia!
+
+See you next time!
+
+
+See you soon!
+
+
+See you!
+Do zobaczenia!
+
+See you! And come back with the plushrooms!
+
+
+See you.
+Do zobaczenia!
+
+Seek a colorant for that material:
+
+
+Seems I've helped everyone here. I don't know what to do now!
+Wygląda na to że już wszystkim pomogłem. Nie wiem co teraz robić.
+
+Seems yummy! Let me taste it!
+Wygląda smakowicie! Pozwól mi to spróbować!
+
+Send 10 times
+
+
+Send 2 times
+
+
+Send 20 times
+
+
+Send 3 times
+
+
+Send 5 times
+
+
+Send indefinitely
+
+
+Send only once
+
+
+Send this message also on login?
+
+
+Sending request to login server...
+
+
+Sent on login: @@
+
+
+Sent on login: yes
+
+
+Sent packet 0x%x (%d)
+
+
+Sent to Q'Anon
+
+
+Sent to battle
+
+
+Sent to training
+
+
+Sent: @@ times out of @@
+
+
+Serena
+
+
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+Poważnie? To tylko ciastko wiesz o tym... Powiedz mi co mam zrobić by zdobyć jedno.
+
+Seriously?!
+Poważnie?!
+
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+
+
+Server is jammed due to overpopulation.
+
+
+Server time (normal time): %A, %B %d %Y %X.
+
+
+Set a new broadcast
+
+
+Set battle_config as requested.
+
+
+Set state manually
+
+
+Set subquests as completed
+
+
+Set the level manually
+
+
+Seven Castles
+
+
+Seventeen Castles
+
+
+Shadow Chaser
+
+
+Shadow Chaser T
+
+
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+Jest moją dobrą przyjaciółką... Chcieliśmy się pobrać na kilka tygodni przed wypadkiem, ale...
+
+She is the nurse and shipkeeper of this ship.
+Ona jest pielęgniarką i właścicielem tego statku.
+
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+
+
+She is waiting for you on the dock.
+
+
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+Powiedziała że mnie zaakceptuje jak tylko wyrosną zęby piou. To kwestia czasu, widzisz?
+
+She told me that you had some tasks for me.
+
+
+She wants? What if I don't want?
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1
+
+
+Shemagh
+
+
+Shhht, don't say it that loud...
+Ciii, nie mów tego tak głośno...
+
+Shht shht!
+Shht shht!
+
+Shop is out of stock! Come again later!
+
+
+Should you be too quick or wait too long, you will most likely fail.
+
+
+Sign#001-1-s-alchemist
+
+
+Sign#001-1-s-barber
+
+
+Sign#001-1-s-blacksmith
+
+
+Sign#001-1-s-cityhall
+
+
+Sign#001-1-s-exit-l-dir
+
+
+Sign#001-1-s-hill
+
+
+Sign#001-1-s-inn
+
+
+Sign#001-1-s-innright
+
+
+Sign#001-1-s-legion
+
+
+Sign#001-1-s-legiondir
+
+
+Sign#001-1-s-legionright
+
+
+Sign#001-1-s-library
+
+
+Sign#001-1-s-lightarmor
+
+
+Sign#001-1-s-market
+
+
+Sign#001-1-s-marketdir
+
+
+Sign#001-1-s-marketright
+
+
+Sign#001-1-s-merchantg
+
+
+Sign#001-1-s-warehouse
+
+
+Silver Cotton Dye
+
+
+Silvio
+Silvio
+
+Silvio for example?
+Na przykład Silvio?
+
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+
+
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+
+
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+
+
+Sincerely yours, Dan.
+
+
+Six Castles
+
+
+Sixteen Castles
+
+
+Size change applied.
+
+
+Skill Debug
+
+
+Skill Debug - Modify Skill
+
+
+Skill database has been reloaded.
+
+
+Skill delay failures are now shown.
+
+
+Skill delay failures will not be shown.
+
+
+Skills have been disabled in this map.
+
+
+Skills have been enabled in this map.
+
+
+Slave clone spawned.
+
+
+Small Tentacles
+
+
+Sniper
+
+
+Snow has stopped falling.
+
+
+Snow |
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1
+
+
+So close!
+
+
+So finally someone has came to visit me?
+Więc ktoś w końcu przyszedł odwiedzić mnie?
+
+So in a hurry, I forgot to take enough bait for fishing.
+
+
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+Wygląda na to że mam do napełnienia o jeden brzuch więcej. Ci dranie nie mają szacunku dla tego kto ich wykarmia każdego dnia!
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1
+
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#1
+
+
+So you're under the control of a dictatorship? That's... reassuring!
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#0
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#1
+
+
+So, do you have anything for me today?
+A więc, masz coś dzisiaj dla mnie?
+
+So, do you still want a cookie?
+
+
+So, everything went fine?
+
+
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+No i jak się czujesz? Widzę, że Julia wykonała wspaniale swoją pracę! Wyglądasz teraz na zdrowego.
+
+So, how is it going? Did you meet any other crew members yet?
+Więc, jak tam? Wszyscy członkowie załogi już cię poznali?
+
+So, search for answers.
+
+
+So, what can I do for you?
+Więc, co mogę dla ciebie zrobić ?
+
+So, what do you say?
+
+
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0
+
+
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1
+
+
+So, what was I saying?
+A więc o czym mówiłem?
+
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0
+A więc w końcu się obudziłeś? Wszyscy myśleliśmy, że jesteś w... Wiesz, jednej z tych długich śpiączek.#0
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1
+A więc w końcu się obudziłeś? Wszyscy myśleliśmy, że jesteś w... Wiesz, jednej z tych długich śpiączek.#1
+
+So? You haven't exploded yet! Are you getting anything?
+
+
+Solved conflict
+
+
+Some Bandanas and Sailor Hats are inside this box.
+W pudełku jest parę Bandan i Czapek Marynarza.
+
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+
+
+Some food.
+Żywność.
+
+Some of the crew are looking for goods we can trade with at our next destination.
+
+
+Some of your items cannot be vended and were removed from the shop.
+
+
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+
+
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+
+
+Some tasks will help you become aquainted with Artis. Trust me.
+
+
+Some types of fish also enjoy @@ quite a bit.
+
+
+Somebody is probably training, better wait for him to finish.
+
+
+Somebody is waiting for you outside!
+
+
+Somebody took your place on this spot!
+
+
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+
+
+Somehow you don't feel good about your deed.
+
+
+Something else?
+
+
+Something is wrong with me, I can't smile nor sit.
+
+
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+
+
+Sometimes, I wish someone would be sent here to help us.
+
+
+Sorcerer
+
+
+Sorcerer T
+
+
+Sorry I didn't mean to bother you.
+
+
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+
+
+Sorry but I have no time for this.
+Przykro mi, nie mam teraz czasu.
+
+Sorry i can't help you. Go away!
+
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+Och, przepraszam! Zapomniałem się przedstawić. Nazywam się Arpan, ale ludzie z załogi nazywają mnie Magiczny Arpan, bo znam parę wybublastych zaklęć.
+
+Sorry, I am not in the mood for another fight with these rattos.
+Przykro mi, ale nie jestem w nastroju by stoczyć kolejną walkę z tymi ratto.
+
+Sorry, I have to go.
+
+
+Sorry, I'm busy with other registrations.
+
+
+Sorry, I'm doing other things at the moment.
+
+
+Sorry, but I can't tell you anything about that.
+Przykro mi, ale nie mogę Ci nic powiedzieć na ten temat.
+
+Sorry, but you don't have what I need.
+
+
+Sorry, but you have no pet.
+
+
+Soul Linker
+
+
+Sounds good!
+
+
+Sounds like a good deal to me. I'll do it.
+
+
+South
+
+
+South East
+
+
+South West
+
+
+Specified group does not exist.
+
+
+Speed changed.
+
+
+Speed returned to normal.
+
+
+Spend it wisely this time.
+
+
+Spying on the %s guild.
+
+
+Spying on the %s party.
+
+
+Squichy Claws
+
+
+Stalker
+
+
+Star Gladiator
+
+
+Start broadcasting
+
+
+Start broadcasting, and make an extra broadcast right now
+
+
+Start over
+
+
+Stat changed.
+
+
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+
+
+Status database has been reloaded.
+
+
+Status point reset can't be undone. Do you really want this?
+
+
+Stay clear.
+
+
+Stay here, I will be back as soon as I have some.
+
+
+Stop broadcasting
+
+
+Stop disturbing me, I already re-read that part twice because of you!
+
+
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0
+
+
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1
+
+
+Stop it!
+
+
+Storage has been not loaded yet.
+
+
+Storage opened.
+
+
+Store#001-2-0
+
+
+Store#Aquada001-1
+
+
+Store#FishStore001-1
+
+
+Store#General001-1
+
+
+Store#Manana001-1
+
+
+Store#Potion001-1
+
+
+Store#SeaStore001-1
+
+
+Store#Shield001-2-27
+
+
+Store#Various001-1
+
+
+Store#Weapon001-2-27
+
+
+Str: %d (%d~%d)
+
+
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+
+
+Stupid yeye...
+GÅ‚upi blub blub...
+
+Subquests:
+
+
+Summer
+
+
+Summoner
+
+
+Super Baby
+
+
+Super Menu
+
+
+Super Novice
+
+
+Sura
+
+
+Sura T
+
+
+Sure, but what will I get in exchange?
+Pewnie, ale co dostanÄ™ mi w zamian?
+
+Sure, but what will you give me in exchange?
+
+
+Sure, cap'tain.
+Tak jest kapitanie!
+
+Sure, why not?
+Jasne, czemu nie?
+
+Surely. Take this box full of @@s.
+Jasne. Weź tę skrzynię pełną @@.
+
+Surprise me!
+
+
+Swordsman
+
+
+THAT'S A NICE NAME!
+TO ÅADNE IMIĘ!
+
+Taekwon
+
+
+Take a Bandana.
+Weź Bandanę.
+
+Take an @@ and a @@, yeye obtains a @@.
+
+
+Take care!
+
+
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+
+
+Take the sword, and say hi to Enora for me!
+
+
+Take these coins in exchange and be careful.
+Weź te monety w zamian i uważaj na siebie.
+
+Take this money as a reward for your nice words.
+Weź te pieniądze, jako nagrodę, za twoje miłe słowa.
+
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+
+
+Take your reward from the box next to my desk!
+Weź sobie nagrodę z kufra obok mojego biurka!
+
+Talk to FightNPCName and he'll show you the ropes.
+
+
+Talk to you later!
+
+
+Talk to you soon!
+
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+
+
+Talked to Janus
+
+
+Talked to narrator
+
+
+Taree
+
+
+Target character must be online and be a guild member.
+
+
+Target character must be online and in your current party.
+
+
+Tarlan
+Tarlan
+
+Task is done.
+Zadanie zakończone.
+
+Teal Cotton Dye
+
+
+Teleport Flags:
+
+
+Tell him that everything went fine and that we're almost done with the requisitions.
+
+
+Tell me, where are we right now?
+
+
+Ten Castles
+
+
+Tentacles
+
+
+Terry
+
+
+Test MOTD
+
+
+Thank you again for your help!
+
+
+Thank you and be careful with that box. I have worked really hard to fill it!
+Dziękuję i bądź ostrożny z tą skrzynią. Pracowałem ciężko nad jej napełnieniem!
+
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+
+
+Thank you for this!
+
+
+Thank you for your help.
+Dziękuję za pomoc!
+
+Thank you for your tricks. I am going to try them now!
+Dziękuję za wskazówki. Zaraz je wypróbuje !
+
+Thank you my friend.#0
+Dziękuję, przyjacielu.#0
+
+Thank you my friend.#1
+Dziękuję, przyjacielu.#1
+
+Thank you so much! Here, have some of my berries.
+Bardzo dziękuję! Weź część moich jagódełek.
+
+Thank you very much!
+
+
+Thank you!
+
+
+Thank you, I'll take them and put them on.
+Dzięki, wezmę je i założę.
+
+Thank you, sir, for your kind words. I am feeling better now.
+
+
+Thank you.
+
+
+Thank you. I'll wait here.
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+
+
+Thanks for helping me!
+Dzięki za pomoc!
+
+Thanks for the help!
+Dziękuję za pomoc!
+
+Thanks!
+
+
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+
+
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+
+
+That will be @@ E to set your respawn point
+
+
+That would be great!
+
+
+That's a nice sword you have there.
+
+
+That's exactly what I needed!
+
+
+That's good to hear!
+Dobrze to słyszeć!
+
+That's perfect, yoiis.#0
+To doskonale, yoiis.#0
+
+That's perfect, yoiis.#1
+To doskonale, yoiis.#1
+
+That's quite surprising... You don't look very helpful.#0
+To dość zaskakujące ... Nie wyglądasz bardzo pomocnie. # 0
+
+That's quite surprising... You don't look very helpful.#1
+To dość zaskakujące ... Nie wyglądasz bardzo pomocnie. # 1
+
+That's right, we have our very own training room. The Legion is always well prepared!
+
+
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+
+
+The Book of Laws
+
+
+The Legion needs some potions.
+
+
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+
+
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+
+
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+
+
+The Legion?
+
+
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+
+
+The answer is a single word, without conjugation.
+
+
+The bank and item storage is shared between all characters within a same account.
+
+
+The best, the wonderful, the most choice cookie among all others, the...
+
+
+The captain has locked the door, you should go see him.
+Kapitan zamknął drzwi, pójdź zobaczyć się z nim.
+
+The captain is waiting for you! Hurry up.
+Kapitan na Ciebie czeka! Pospiesz siÄ™.
+
+The captain wants:
+Kapitan chce:
+
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+
+
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+
+
+The door to the legion building is temporarily closed.
+
+
+The elder ran away from you.
+
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+
+
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+Strach ujrzenia jej śpiącej na tym cichym i samotnym łóżku staje się coraz trudniejszy do zniesienia. Sądzę, że zabraknie mi odwagi, aby spojrzeć na nią tym razem...
+
+The fee is of @@ E. So, do you want to register?
+
+
+The first page contains the universal rules that have been agreed upon throughout the land.
+
+
+The first thing you should do is to evaluate your enemy.
+Pierwszą rzeczą jaką powinieneś zrobić, to ocenić wroga.
+
+The fog has gone.
+
+
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+
+
+The giant boogeyman!
+Wielki potwór !
+
+The girl looks desperate.
+
+
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+
+
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+
+
+The hill is located on the north-east of Artis.
+
+
+The holy messenger has given judgement.
+
+
+The item (%d: '%s') is not equipable.
+
+
+The item is not equipable.
+
+
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+
+
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+
+
+The mapserver has spy command support disabled.
+
+
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+
+
+The message cannot be empty
+
+
+The miracle is this: the more we share, the more we have.
+
+
+The monster/egg name/ID doesn't exist.
+
+
+The name of the book is @@.
+
+
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+
+
+The next page begins to list the complex trading laws of the City of Esperia
+
+
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+Ta stara księga mówi o legendzie Aemilu. Chciałbyś ją przeczytać?
+
+The old man seemed to be senile.
+
+
+The other part of this sign has been crushed by a rock.
+
+
+The piou costs @@ E.
+
+
+The player '%.*s' doesn't exist.
+
+
+The player cannot use that skill.
+
+
+The player meets all the requirements for that skill.
+
+
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+
+
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+
+
+The sailor chugs his beer.
+Żeglarz żłopie swoje piwo.
+
+The sailor turns his back to you.
+Żeglarz odwraca się od Ciebie.
+
+The sailors take you aboard their ship.
+Żeglarz zabiera Cię poza statek.
+
+The ship, La Johanne, has left Drasil Island, finally.
+
+
+The stowaway doesn't answer.
+
+
+The travel was fine for you? It was terrible for me, I was sea-sick.
+
+
+The two cannot wed because one is either a baby or already married.
+
+
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+Uzurpator został ukarany! To wielki dzień! Weź tą nagrodę jako uhonorowanie twej lojalności wobec starego dowódcy!
+
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+Ich dowódcy wreszcie doszli do wniosku, że alians jest jedyną opcją zapewniającą przetrwanie.
+
+Their price is usually high, but you know what? I have a bargain offer for you.
+
+
+Then I can give you some tips about fighting.
+
+
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+
+
+Then it seems I have to apologize.
+Zatem wygląda na to że muszę złożyć przeprosiny.
+
+Then leave me alone.
+
+
+There are 6 sailors who will need your help. They are all around the island.
+
+
+There are a lot of things you must be wondering about.
+
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Jest kilka grup @@s na całej wyspie .Wystarczy zebrać kilka, spróbuj.
+
+There are no items to appraise.
+
+
+There are no tasks for you right now.
+
+
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+Krażą plotki że dokonali jakichś potworności i że ukrywają wiele przed nami.
+
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+Wokół Ciebie latają żółte ptaszki. Nazywają się Piuski. Gdyby tak jednego pozbawić udka i usmażyć je, byloby wspaniale.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Jest kilka grup @@s na całej wyspie .Wystarczy zebrać kilka, spróbuj.
+
+There are some knives on the table. Would you like to take one?
+
+
+There are still some rattos left! Do you want to abort the quest?
+Jeszcze kilka rattów zostało przy życiu! Chcesz przerwaćzadanie?
+
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+
+
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+
+
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+
+
+There is a paper with some rules written on it.
+Tam jest kartka z regulaminem.
+
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+
+
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+
+
+There is no help for %c%s.
+
+
+There is no honor in fighting a weak opponent.
+
+
+There's been no change in the setting.
+
+
+There's nothing to say, don't worry miss.#0
+
+
+There's nothing to say, don't worry sir.#1
+
+
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+
+
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+
+
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+
+
+These heavy boxes are killing me, I can't feel my arms anymore!
+
+
+These little pious here can't fly. At least that's what I thought.
+
+
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+
+
+These yeye boxes are way too heavy to be carried alone onto the ship.
+Te skrzynie bulb są zbyt ciężkie, aby zanieść je w pojedynkę na statek.
+
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+
+
+They are all around the island.
+Są wszędzie na wyspie.
+
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+
+
+They are fresh!
+
+
+They are fresh, they are good!
+
+
+They are married... wish them well.
+
+
+They are so tasty when cooked with some @@. Don't drop any of them!
+
+
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+
+
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+
+
+They shouldn't be too far from each other.
+Nie powinni być zbyt daleko od siebie.
+
+Thief
+
+
+Thirteen Castles
+
+
+Thirty Castles
+
+
+Thirty-One Castles
+
+
+Thirty-Three Castles
+
+
+Thirty-Two Castles
+
+
+This Cookie Master rewards people who contribute and develop this world.
+Ten Mistrz Ciastek nagradza ludzi, którzy przyczyniają się do rozwijania tego świata.
+
+This NPC doesn't exist.
+
+
+This action can't be performed at the moment. Please try again later.
+
+
+This book contains everything you should know about it, take it!
+
+
+This book outlines the laws of every city and holding in Gasaron.
+
+
+This bound item cannot be stored there.
+
+
+This bound item cannot be traded to that character.
+
+
+This character has been banned until
+
+
+This door is locked.
+
+
+This fishing spot has just been used, give it a rest.
+
+
+This fishing spot is already being used!
+
+
+This floor is reserved for quiet reading, don't speak too loud.
+
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0
+
+
+This girl needs help, we need to rescue her!#0
+
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1
+
+
+This guy needs help, we need to rescue him!#1
+
+
+This is Drasil Island, I named it after an ancient mythical tree.
+
+
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+To jest @@, jasnoniebieski morski owoc. SÄ… bardzo porzÄ…dane w archipelagu.
+
+This is for my own use.
+
+
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+
+
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+
+
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+
+
+This item cannot be dropped.
+
+
+This item cannot be stored.
+
+
+This item cannot be traded.
+
+
+This item cannot be used as bait here.
+
+
+This job has no alternate body styles.
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1
+
+
+This menu allows you to change your skills.
+
+
+This menu allows you to customize your appearance.
+
+
+This menu allows you to manage events and gives access to event-related tools.
+
+
+This menu allows you to modify the generic message that is sent to players when they log in.
+
+
+This menu allows you to modify your account data.
+
+
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+
+
+This menu contains all options available to you, based on your access privileges.
+
+
+This menu gives access to all quest debug menus.
+
+
+This menu gives access to quest debug menus for @@ quest subquests.
+
+
+This menu gives access to quest debug menus for @@ quests.
+
+
+This monster does not spawn normally.
+
+
+This monster has no MVP prizes.
+
+
+This monster has no drops.
+
+
+This note was left by somebody.
+
+
+This one is useless! Give me another @@.
+
+
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+
+
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+
+
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+
+
+This player has been banned for %d minute(s).
+
+
+This player has been definitively blocked.
+
+
+This player hasn't been banned (Ban option is disabled).
+
+
+This player is not in jail.
+
+
+This player is now
+
+
+This skill number doesn't exist or isn't a quest skill.
+
+
+This skill number doesn't exist.
+
+
+This will remain your respawn point until set elsewhere.
+
+
+Three Castles
+
+
+Tibbo
+Tibbo.
+
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+
+
+Tibbo.
+Tibbo.
+
+Time of death : ^EE0000%s^000000
+
+
+Tipiou
+
+
+Tipiu
+
+
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+
+
+To be a legend, you've either got to be dead or excessively old!
+
+
+To be honest, no, never.
+
+
+To change your base level, use this command:
+
+
+To change your job level, use this command:
+
+
+To change your stats, use these commands:
+
+
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+
+
+To get the current rate:
+
+
+To move between characters that are on different accounts, you have to use the Trade function.
+
+
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+Jeżeli chcesz otworzyć ekwipunek naciśnij F3 lub kursorem kliknij w powyższym menu klienta.
+
+To reset back to normal:
+
+
+To set the exp rate:
+
+
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+
+
+To thank you, accept my old fishing rod.
+
+
+ToFightRoom#001-2-32
+
+
+ToTrainingRoom#001-2-34
+
+
+Told bobo to go home
+
+
+Tomb
+
+
+Too bad, try again.
+
+
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+
+
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+
+
+Too risky, I might end up in jail. Do it yourself.
+
+
+Toppy Blub
+
+
+Tortuga
+
+
+Tortuga Shell
+
+
+Tortuga Shell Fragment
+
+
+Tortuga Tongue
+
+
+Toss the hook into deep water by clicking on where you want to cast it.
+
+
+Total Domination
+
+
+Town Map
+
+
+Trade
+
+
+Training Arrow
+
+
+TrainingGladius
+
+
+Transforming into monster is not allowed in Guild Wars.
+
+
+Treasure Chest
+
+
+Tritan Voice
+GÅ‚os Trytana
+
+Trozz#001-2-40
+
+
+True but now he seems pretty fine! Am I right?#1
+
+
+True but now she seems pretty fine! Am I right?#0
+
+
+Try doing that now!
+
+
+Twelve Castles
+
+
+Twenty Castles
+
+
+Twenty-Eight Castles
+
+
+Twenty-Five Castles
+
+
+Twenty-Four Castles
+
+
+Twenty-Nine Castles
+
+
+Twenty-One Castles
+
+
+Twenty-Seven Castles
+
+
+Twenty-Six Castles
+
+
+Twenty-Three Castles
+
+
+Twenty-Two Castles
+
+
+Two Castles
+
+
+Type "@mapflag available" to list the available mapflags.
+
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+
+
+Uh? Hi! I'm sorry, but I have no time for chatting.
+Hę? Cześć ! Przepraszam, ale nie mam teraz czasu na rozmowę.
+
+Uhm, bye.
+Mmm, do zobaczenia.
+
+Uhm... Your story seems...
+Uhm... Twoja opowieść wydaje się....
+
+Unable to decrease the number/value.
+
+
+Unable to spawn clone.
+
+
+Unable to spawn evil clone.
+
+
+Unable to spawn slave clone.
+
+
+Understood, I will help you.
+Zrozumiano, pomogÄ™ Ci.
+
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+Niestety ciągle potrzebujemy twojej pomocy. Tym razem będzie to zadanie do wykonania tu, na pokładzie.
+
+Unknown
+
+
+Unknown Cart (usage: %s <0-%d>).
+
+
+Unknown Channel '%s' (usage: %s <#channel_name>)
+
+
+Unknown Channel (usage: %s <#channel_name>)
+
+
+Unknown Job
+
+
+Unknown battle_config flag.
+
+
+Unknown color '%s'
+
+
+Unknown map '%s'.
+
+
+Unknown packet: 0x%x
+
+
+Unknown type of value in:
+
+
+Unlike other respawn points, an inn can fully restore your HP.
+
+
+Urchin
+
+
+Urchin Meat
+
+
+Usage:
+
+
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+
+
+Usage: %s <permission_name>
+
+
+Usage: @accinfo/@accountinfo <account_id/char name>
+
+
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+
+
+Usage: @adjgroup <group_id>
+
+
+Usage: @changegm <guild_member_name>
+
+
+Usage: @changeleader <party_member_name>
+
+
+Usage: @changelook {<position>} <view id>
+
+
+Usage: @displayskill <skill ID> {<skill level>}
+
+
+Usage: @jailfor <time> <character name>
+
+
+Usage: @marry <char name>
+
+
+Usage: @mute <time> <char name>
+
+
+Usage: @noks <self|party|guild>
+
+
+Usage: @npcmove <X> <Y> <npc_name>
+
+
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+
+
+Usage: @request <petition/message to online GMs>.
+
+
+Usage: @set <variable name> <value>
+
+
+Usage: @setbattleflag <flag> <value>
+
+
+Usage: @skilltree <skill ID> <target>
+
+
+Usage: @unloadnpcfile <file name>
+
+
+Usage: @useskill <skill ID> <skill level> <target>
+
+
+Usage: ex. "@set PoringCharVar 50"
+
+
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+
+
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+
+
+Use 0 or no parameter to return to normal font.
+
+
+Use @font <1-9> to change your message font.
+
+
+Use the key.
+Użyj tego klucza.
+
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+
+
+User '%s' already possesses the '%s' permission.
+
+
+User '%s' doesn't possess the '%s' permission.
+
+
+User '%s' permissions updated successfully. The changes are temporary.
+
+
+Usually I don't allow anyone to touch my boxes but...
+Przeważnie nie pozwalam nikomu by ruszał moich skrzyń, ale...
+
+V-neck Jumper
+
+
+Very good.
+
+
+Very nice, indeed!
+Zaiste, naprawdę niezłe!
+
+Visited Artis at least once
+
+
+Vit: %d (%d~%d)
+
+
+Vitality raises your maximum health points and defense.
+
+
+WHAT DID YOU SAY?!
+CO POWIEDZIAÅEÅš?!
+
+Wait a minute, where's the cookie I gave you?
+
+
+Wait for the bait to sink underwater.
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1
+
+
+Wait, it seems someone is blocking the door from the other side!
+Poczekaj, wygląda na to, że ktoś blokuje te drzwi z drugiej strony!
+
+Wait, why do you still have the dish with you?!
+
+
+Wait, you never came here before?
+
+
+Wait... That's not a proper place for a chef, what are you doing there?
+
+
+Wait... Where are we going?
+Poczekaj... DokÄ…d idziemy?
+
+Waiting for @@...
+
+
+Wake-up!
+
+
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+
+
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+
+
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+
+
+Wanderer
+
+
+Wanderer T
+
+
+War of Emperium SE has been ended.
+
+
+War of Emperium SE has been initiated.
+
+
+War of Emperium SE is currently in progress.
+
+
+War of Emperium SE is currently not in progress.
+
+
+War of Emperium has been ended.
+
+
+War of Emperium has been initiated.
+
+
+War of Emperium is currently in progress.
+
+
+War of Emperium is currently not in progress.
+
+
+Warlock
+
+
+Warlock T
+
+
+Warning! Dangerous fish, do not fall into the lake!
+
+
+Warped.
+
+
+Warping to save point.
+
+
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+Woda, sól, ostre przyprawy i mięso wypchane moją wyjątkową niespodzianką!
+
+We also feature some services like a storage and a bank for members.
+
+
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+
+
+We are glad captain Nard has let you join the crew!
+
+
+We are glad captain Nard has let you join us down here!#0
+Jesteśmy szczęśliwi że kapitan Nard pozwolił Ci do nas dołączyć!#0
+
+We are glad captain Nard has let you join us down here!#1
+Jesteśmy szczęśliwi że kapitan Nard pozwolił Ci do nas dołączyć!#1
+
+We are very lucky, my friend.#0
+
+
+We are very lucky, my friend.#1
+
+
+We arrived in Artis today.
+
+
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+
+
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+
+
+We have made a stop at a little island, before making it on to the port of Artis.
+
+
+We haven't met, right?
+
+
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+
+
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+
+
+We need as many hands as possible to explore the island out there, and to get some new food.
+Potrzebujemy jak najwięcej ludzi aby zbadać wyspę i zdobyć nową żywność.
+
+We need manpower on the island.#1
+
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#0
+
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+
+
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+
+
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+
+
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1
+
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0
+Chcieliśmy je uprać, ale woda morska je poniszczyła. Żebyś się nie pochorował to dostaniesz nowe. Piękne nie są, ale podziękuj że w ogóle je dostaniesz.#0
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1
+Chcieliśmy je uprać, ale woda morska je poniszczyła. Żebyś się nie pochorował to dostaniesz nowe. Piękne nie są, ale podziękuj że w ogóle je dostaniesz.#1
+
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+
+
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+Zazwyczaj nie zatrzymujemy się w takich miejscach, ale kapitan zezwolił na postój do czasu zanotowania pozycji tej nowej wyspy na swojej mapie!
+
+We will be yaying there in a few days, so we will drop you off there.
+Dobublamy siÄ™ tam za parÄ™ dni i tam CiÄ™ wysadzimy.
+
+We will talk about it later.
+
+
+We're soon leaving that island, please return to your cabine.
+
+
+Weather Flags:
+
+
+Weather effects will disappear after teleporting or refreshing.
+
+
+Wedding
+
+
+Welcome miss.#0
+
+
+Welcome to Red Plush.
+
+
+Welcome to my office.
+
+
+Welcome to our inn!
+
+
+Welcome to the Legion of Aemil's building in Artis!
+
+
+Welcome to the Merchant Guild of Artis!
+
+
+Welcome to the Red Plush inn!
+
+
+Welcome!
+
+
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+Ja również pracuję! Nie zaniósłbyś jednej z tych skrzyń Gugliemu?
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0
+
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1
+
+
+Well done! The ship is now ready to sail again!
+Wspaniale! Statek jest gotowy do dalszej żeglugi!
+
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+Jeżeli narzekasz w ten sposób cały czas, to myslę że za ich decyzją stoi jednak rozsądek.
+
+Well in fact...
+W zasadzie...
+
+Well then... Take this one!
+Zatem... Weź tego!
+
+Well, I was in fact looking for them. Where are they now?
+Dobrze, w zasadzie to ich szukałem. Gdzie są teraz?
+
+Well, eh-heh... Welcome aboard, cutie!#0
+
+
+Well, eh-heh... Welcome aboard, son!#1
+
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0
+Nawet jeżeli zostałaś przez nas uratowana, nie czyni to z ciebie zaawansowanego żeglarza, mam rację?#0
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1
+Nawet jeżeli zostałeś przez nas uratowany, nie czyni to z ciebie zaawansowanego żeglarza, mam rację?#1
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0
+
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1
+
+
+Well, is there anything I can do here to help?
+Więc, jest coś w czym mogę pomóc ?
+
+Well, it's not bad to finally feel something beneath my feet.
+Cóż, nie jest źle, w końcu coś poczuć pod stopami.
+
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+Więc, dzięki za skrzynię. Ale ... on miał mi ją przynieść osobiście. Nie prosiłem go o to by dawał ją tobie!
+
+Well... I don't think it is the best way to rule a ship. Think about it.
+Więc... Nie sądzę, że to jest dobra droga do rządzenia statkiem. Pomyśl o tym.
+
+Well... I've only killed some little pious in the ship, that's all.
+Więc... Zabiłem tylko kilka piou na statku, to wszystko.
+
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+Więc... Nie, czekaj, mam coś dla ciebie, ale nie powinieneś tego jeść... Zabieram to do kuchni.
+
+West
+
+
+What I sell comes from every corner of Gasaron.
+
+
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+
+
+What a relief.
+
+
+What about Chelios?
+
+
+What about Q'Muller? Where is he?
+A co z Q'Mullerem? Gdzie on jest ?
+
+What about my story?
+A co z mojÄ… historiÄ… ?
+
+What about those pious? They look so cute.
+
+
+What am I supposed to say?
+Co powinienem powiedzieć?
+
+What an unexpected pleasure, your help is always welcome!
+
+
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+Co robisz w mojej kuchni?! Wynocha! To nie jest miejsce dla dzieci!
+
+What are you going to do?
+
+
+What are you guys saying ? It's a Yoiis!#0
+Co wy, przecież widać że to Bublak!#0
+
+What are you guys saying ? It's a Yoiis!#1
+Co wy, przecież widać że to Bublak!#1
+
+What are you looking at?
+Na co siÄ™ patrzysz?
+
+What are you looking for?
+Czego szukasz?
+
+What are you reading?
+
+
+What are you talking about? What guild?
+O czym Ty mówisz? Jaka gildia?
+
+What are your needs?
+Czego potrzebujesz?
+
+What brings you here today?
+
+
+What can I do for you?
+
+
+What can I do now?
+
+
+What can you tell me about the legion?
+
+
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+
+
+What danger?! Where?!
+Jakie zagrożenie?! Gdzie?!
+
+What did Gugli say about the box? Was it ok?
+
+
+What did Gugli yayaid about the box? Was it ok?
+Co Gugli blublał o skrzynce? Była w porządku?
+
+What do you need?
+Czego potrzebujesz?
+
+What do you think?
+Jak myślisz?
+
+What do you want to access?
+
+
+What do you want to change?
+
+
+What do you want to do with it?
+
+
+What do you want to do with your money?
+
+
+What do you want to do?
+Co chcesz zrobić?
+
+What do you want to reset?
+
+
+What do you want today?
+Czego chcesz?
+
+What do you wish to do?
+Co zamierzasz zrobić?
+
+What does yoiis want today?
+
+
+What else do you need?
+
+
+What exactly is your real job?
+Jaki właściwie jest twój prawdziwy zawód?
+
+What happened to me?
+Co się ze mną stało?
+
+What happens when you try to think about it?
+
+
+What if I give you 1000 Esperin for that job, is it ok?
+A co jeśli dam ci 1000 Esperin za tą pracę, ok ?
+
+What is Artis?
+Co to jest Artis?
+
+What is a card?
+
+
+What is growing and shrinking at the same time?
+
+
+What is my current hairstyle and hair color?
+
+
+What is this "legion"?
+
+
+What is this building?
+
+
+What is this guild for?
+
+
+What is this place?
+
+
+What is your tipiou trying to do?
+
+
+What item would you like to bleach?
+
+
+What kind of help do you need?
+
+
+What kind of help?
+Jakiego rodzaju pomocy?
+
+What kinds of books are there here?
+
+
+What service do you offer?
+
+
+What should I do after taking these clothes?#0
+A jak wezmę już te ubrania, to co mam zrobić?
+
+What should I do after taking these clothes?#1
+A jak wezmę już te ubrania, to co mam zrobić?
+
+What should I do, again?
+
+
+What was your riddle?
+
+
+What will be the bait for the fish?
+
+
+What would you like me to do?
+
+
+What would you like to bury?
+
+
+What would you like today?
+
+
+What yeye could I do for you today?
+W czym mogę blublać?
+
+What yoiis should know:
+
+
+What're you looking at?!
+
+
+What's that food?
+Co to za jedzenie?
+
+What's that?
+Co to jest?
+
+What's wrong with your clothes?
+
+
+What's your story again?
+
+
+What?
+
+
+What? It's not good enough?
+
+
+What? This reward is too small!
+Coo!? Ta nagroda to jakiś żart!
+
+What? Why? They aren't more attractive than me, why do you want to see them?
+
+
+What?! This tritan is the worse shirker I ever met!
+Co? Ten trytan to najgorszy nierób, jakiego znam.
+
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+
+
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+Kiedy widzisz coś co wygląda bardziej jak błąd niż jak funkcja, zgłoś to tutaj http://bugs.evolonline.org albo spróbuj\nskontaktować się z współautorami gry.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+Jak już inwentarz zostanie otwarty, to możesz założyć przemiot zaznaczając go i wybierając opcję 'Załóż'. Analogicznie, by zdjąć ekwipunek wybierz opcję 'Zdejmij'.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+Jak już inwentarz zostanie otwarty, to możesz założyć przemiot zaznaczając go i wybierając opcję 'Załóż'. Analogicznie, by zdjąć ekwipunek wybierz opcję 'Zdejmij'.
+
+Where are my old clothes?
+Gdzie jest moje stare ubranie?
+
+Where can I find Julia?#0
+Gdzie mogę znaleźć Julię?
+
+Where can I find Julia?#1
+Gdzie mogę znaleźć Julię?
+
+Where can I find a half croconut?
+Gdzie mogę znaleźć pół krokosa ?
+
+Where can I find some Croc Claws?
+
+
+Where can I find some food?
+A gdzie mam znaleźć to jedzenie?
+
+Where can I find your crew?
+Gdzie mogę znaleźć twoją ekipę?
+
+Where is the Merchant Guild?
+
+
+Where is the damn salt?! Give me the salt, I know you have it!
+Gdzie jest ta cholerna sól?! Dawaj sól. Wiem, że ją masz!
+
+Where is the hill?
+
+
+Where is the light armor shop?
+
+
+Where is the market?
+
+
+Where should I go?
+
+
+Where would you like to go now?
+
+
+Which of your weapons do you want to use in order to cut this @@?
+Której z broni chcesz użyć do rozcięcia @@a?
+
+Which skill do you wish to change?
+
+
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+
+
+Whitesmith
+
+
+Who are these friends?
+Kim sÄ… ci przyjaciele?
+
+Who are yeye looking for?
+Kogo szukasz bulb?
+
+Who are you looking for?
+Kogo szukasz?
+
+Who are you?
+Kim jesteÅ›?
+
+Who is Don?
+
+
+Who is she?
+Kim ona jest?
+
+Who is the blacksmith outside?
+
+
+Who should I search for?
+Kogo powinienem sprawdzić ?
+
+Who's this Julia?
+Kto to jest ta Julia?
+
+Why Frenchy? It's a Russian!#0
+Czemu Francuz? To przecież Rosjanka!
+
+Why Frenchy? It's a Russian!#1
+Czemu Francuz? Chyba Rosjanin!
+
+Why are you asking? And who are you too? I've never seen you around before...#0
+
+
+Why are you asking? And who are you too? I've never seen you around before...#1
+
+
+Why are you hiding?
+Dlaczego siÄ™ ukrywasz?
+
+Why don't you come down to talk?
+Czemu nie zejdziesz, żeby porozmawiać?
+
+Why don't you come out?
+Czemu nie wyjdziesz?
+
+Why not, I need to train anyway.
+Czemu nie, trochÄ™ ruchu dobrze mi zrobi.
+
+Why not, I've got plenty of free time.
+Czemu nie, mam pełno wolnego czasu.
+
+Why not, but who are you, and what kind of help do you need?
+Czemu nie, ale kim ty w ogóle jesteś, i jaki rodzaj pomocy potrzebujesz ?
+
+Why not, this might get interesting.
+Czemu nie, to może być interesujące.
+
+Why would the Legion request my help for only 5 potions?
+
+
+Why?
+Dlaczego?
+
+Why? And who should you bring it back to?
+Dlaczego? I komu powinieneś to odnieść?
+
+Wind and grass is nice and cool, so juicy sweet...
+
+
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+
+
+With it, you can safely move items and funds between your characters.
+
+
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+
+
+With script
+
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+
+
+Withdraw.
+
+
+Wizard
+
+
+Wooden Bow
+
+
+Wooden Sword
+
+
+Wow, it seems everyone knows my name!
+ÅaÅ‚. WyglÄ…da na to że wszyscy wiedzÄ… jak siÄ™ nazywam.
+
+Xilaxa#001-1
+
+
+Yay, it worked! I removed a spike.
+
+
+Yaya, you should go see her! She'll be happy to see you.#0
+Blubla, powinnaś pójść do niej! Ucieszy się, gdy Cię zobaczy.
+
+Yaya, you should go see her! She'll be happy to see you.#1
+Blubla, powinieneś pójść do niej! Ucieszy się, gdy Cię zobaczy.
+
+Yayayaya, it's the first time someone is dressed worse than us!
+
+
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+Ta, wszyscy właśnie tak *hik* robicie w Esperii, ale mnie nie nabierzecie! *beek*
+
+Yeah, but I would like to make sure I get a reward.
+Taa, ale wolę się upewnić że nie będę harować za darmo.
+
+Yeah, but what reward will I get?
+Ta... ale co będę z tego mieć?
+
+Yeah, well what's the difference?
+Ok, więc jaka jest różnica ?
+
+Yeah, yeah, of course you don't...
+Tak, tak oczywiście że nie...
+
+Yellow Cotton Dye
+
+
+Yes
+
+
+Yes I am and you are going to face justice!
+
+
+Yes I am.
+
+
+Yes I do.
+
+
+Yes he did.
+Tak.
+
+Yes what do you need?
+
+
+Yes!
+Tak!
+
+Yes! @@ is written on my cookie list.
+Tak! @@ jest napisane na mojej ciasteczkowej liście.
+
+Yes, Arpan gave me these clothes.
+Tak, Arpan dał mi te ciuchy.
+
+Yes, I am sure.#0
+
+
+Yes, I am sure.#1
+
+
+Yes, I do.
+Tak, chcÄ™.
+
+Yes, I feel strong enough for dangerous combats!
+Tak, czujÄ™ siÄ™ wystarczajÄ…co silny do niebezpiecznej walki.
+
+Yes, I have some! "5x Black Iron Ingots"
+
+
+Yes, and he promised to be home soon.
+
+
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+Tak, faktycznie. Wolę zwiedzać miejsca w których już byłem, zanim zabiorę się za swoje obowiązki.
+
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+Tak, to prawda! Nie są wstanie. Nard czeka na jedzenie o wiele za długo. Pośpieszcie się, wy leniwe mazgaje!
+
+Yes, it's me. It's such a fine view from here!
+
+
+Yes, yes I know... Too bad then. See you soon!
+Tak, tak wiem... szkoda. Do zobaczenia!
+
+Yes.
+Tak.
+
+Yes?
+
+
+Yeye @@!
+Yeye @@!
+
+Yeye ask too much but do too little. Take this box and stop talking.
+
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+Yeye bądź ostrożny z pożywieniem dla zwierząt, niektóre są niebezpieczne, szczególnie krokosy.
+
+Yeye gave my box to Gugli? Nice, nice yeye!
+Blubl daÅ‚eÅ› mojÄ… skrzynkÄ™ gugliemu? Åadnie, Å‚adnie blub!
+
+Yeye got good eyes and seem to have fully recovered from your injuries...
+Yeye ma dobre oczy i wygląda na to że wyleczył cię z twoich ran.
+
+Yeye seen this yoiis at the bottom of the island, check around.
+Hehe, widziałem toto w dolnej części wyspy, rozejrzyj się tam.
+
+Yeye seen this yoiis at the top of the island.
+Bulb widziałem tego blubisa na szczycie wyspy.
+
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+Blubl ciągle masz moją skrzynkę? Mniej się gap, a więcej pracuj. Idź daj to Gugliemu.
+
+Yeye sure? I'll yaye some more food in the next box then.#0
+Bulb jest pewna? Zbulbluje więcej jedzenia do następnego pudła zatem.#0
+
+Yeye sure? I'll yaye some more food in the next box then.#1
+Bulb jest pewien? Zbulbluje więcej jedzenia do następnego pudła zatem.#1
+
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+Jeszcze nie otrzeźwiałeś na tyle by docenić uroki tego miejsca.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+Twoje położenie nie było różowe, masz szczęście że znaleźliśmy cię zanim pochłonęło cię morze.
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+Blalablu, masz szczęście, że w ogóle żyjesz. Widzę, jesteś na chodzie, pamiętasz, co się wydarzyło?
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#0
+
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#1
+
+
+Yeye.
+Blab.
+
+Yoiis envies a rainbow in the sky?
+
+
+Yoiis is not yet ready to make his own dyes.
+
+
+Yoiis should look there.
+
+
+You already are at your destination!
+
+
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+
+
+You already did enough for us, follow Nard's advice and get some rest.
+
+
+You already have a homunculus
+
+
+You already have a pet.
+
+
+You already have this quest skill.
+
+
+You already looked here.
+
+
+You already registered. Waiting for your partner...
+
+
+You already took a @@, please put this one back in the box.
+
+
+You are already mounting something else
+
+
+You are already registered here.#0
+
+
+You are already registered here.#1
+
+
+You are exhausted, you should rest a bit.#0
+
+
+You are exhausted, you should rest a bit.#1
+
+
+You are full of wine, my friend...
+Mój drogi przyjacielu, nawet z winem co za dużo, to nie zdrowo.
+
+You are honest, I like it.
+
+
+You are in the Blacksmith's house, by Jove!
+
+
+You are just sitting on the shadow of your store.
+
+
+You are new around here, right?#0
+
+
+You are new around here, right?#1
+
+
+You are no longer killable.
+
+
+You are no longer the Guild Master.
+
+
+You are not allowed to reduce the length of a ban.
+
+
+You are not authorized to warp from your current map.
+
+
+You are not authorized to warp someone to this map.
+
+
+You are not authorized to warp someone to your current map.
+
+
+You are not authorized to warp this player from their map.
+
+
+You are not authorized to warp to this map.
+
+
+You are not authorized to warp to your save map.
+
+
+You are not in a guild.
+
+
+You are not in jail.
+
+
+You are now
+
+
+You are now divorced!
+
+
+You are now immune to attacks.
+
+
+You are now officially part of my crew! Thanks again for your help.
+Od teraz już oficjalnie jesteś częścią mojej załogi! Jeszcze raz dzięki za twą pomoc.
+
+You are now part of the crew... At least for us down here!
+Od teraz jesteś członkiem załogi... Przynajmniej dla nas tu na dole!
+
+You are on a raft, adrift in the sea.
+JesteÅ› na tratwie dryfujÄ…cej po morzu.
+
+You are on the human resource wing of the Town Hall.
+
+
+You are unable to change your job.
+
+
+You are weird, I have to go sorry.#0
+
+
+You are weird, I have to go sorry.#1
+
+
+You bored me, see you later.
+
+
+You broke the target's weapon.
+
+
+You buried @@ @@.
+
+
+You can already rename your pet.
+
+
+You can also answer in your native language or in English.
+
+
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+Możesz także atakować wroga wciskając klawisz "A" by zaznaczyć i "Ctrl" by zaatakować, to oczywiście działa jeśli nie zostały zmienione domyślne ustawienia.
+
+You can also improve your equipment in a totally different way with the use of cards.
+
+
+You can also manually stop it at any time with: @exprate default
+
+
+You can also read The Book of Laws at any time to see the rules.
+
+
+You can also simply talk to any citizen around you by clicking on them.
+
+
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+
+
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+Możesz zaatakować potwora klikając bezpośrednio na nim. Kiedy jest zaznaczony, możesz zaobserwować pasek jego życia.
+
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+
+
+You can drag and drop an item to the NPC window or select an item through your inventory.
+
+
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+
+
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+Możesz łatwo zauważyć czy potwór jest łatwy do zabicia czy nie. Nie próbuj atakować potworów które są o wiele silniejsze niż ty.... Będziesz niepotrzebnie ryzykować życie.
+
+You can find novels and poems on this floor.
+
+
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+
+
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+Możesz je znaleźć w oceanie, w pobliżu korali i innych morskich stworzeń. Ale morze jest dziś zbyt wzburzone, nie powinieneś teraz próbować pływania.
+
+You can go upstairs and choose a different room if you want.
+
+
+You can have %d items on your autolootitem list.
+
+
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+
+
+You can not change to this job by command.
+
+
+You can now attack and kill players freely.
+
+
+You can now be attacked and killed by players.
+
+
+You can now rename your pet.
+
+
+You can now stay with your new friends and enjoy the warm sand of this little island.
+Możesz teraz zostać ze swoimi nowymi znajomymi, i cieszyć się ciepłym piaskiem tej małej wyspy.
+
+You can read some lines that are nicely carved into the soft wooden planks.
+
+
+You can read the book that I gave you earlier at the library if you lost it.
+
+
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+
+
+You can try talking with some other sailors to get some information about that.
+Możesz spróbować porozmawiać z innymi marynarzami by zdobyć na temat tego więcej informacji.
+
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+
+
+You can use it to clear your stats, to start freshly if you see what I mean...
+
+
+You can use many diverse items to lure fishes.
+
+
+You can yaye some @@s by hitting these crocotrees.
+Możesz zwinąć nieco @@ uderzając o krokodrzewa
+
+You can't add a guild bound item to a character without guild!
+
+
+You can't add a party bound item to a character without party!
+
+
+You can't carry another @@? What a shame.
+
+
+You can't clean a cart while vending!
+
+
+You can't create chat rooms in this map
+
+
+You can't drop items in this map
+
+
+You can't go there!
+Nie możesz tam pójść!
+
+You can't leave battleground guilds.
+
+
+You can't open a shop in this map
+
+
+You can't open a shop on this cell.
+
+
+You can't return your pet because your inventory is full.
+
+
+You can't trade in this map
+
+
+You can't use commands while dead.
+
+
+You can't withdraw that much money
+
+
+You cannot autotrade when dead.
+
+
+You cannot change guild leaders in this map.
+
+
+You cannot change party leaders in this map.
+
+
+You cannot decrease that stat anymore.
+
+
+You cannot increase that stat anymore.
+
+
+You cannot join the '%s' channel because you've been banned from it
+
+
+You cannot use this command when dead.
+
+
+You cannot use this item while sitting
+
+
+You cannot use this item while your storage is open
+
+
+You caught a @@ but had no room in your inventory to carry it.
+
+
+You caught a @@!
+
+
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+
+
+You clearly need to be more public-spirited.
+
+
+You concentrate and try to summon old memories from within your mind.
+
+
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+Mógłbyś w ten sposób poznać innych marynarzy a także... Ta czapka będzie oczywistym znakiem przynależności do załogi.
+
+You could start by talking to Gugli. He always has tasks for people willing to help!
+
+
+You currently cannot open your storage.
+
+
+You currently have @@ Esperin on your bank account.
+
+
+You do not give me much options.
+
+
+You do not have a cart to be cleaned.
+
+
+You do not have a homunculus.
+
+
+You do not have enough Esperin on your bank account.
+
+
+You do not have enough Esperin on yourself.
+
+
+You do not have the required access privileges to use the Super Menu.
+
+
+You do not possess a cart to be removed
+
+
+You do not seem to have enough money, come back later!
+
+
+You don't expect me to eat that, do you? Give me something else!
+Nie oczekujesz chyba, że to zjem ? Daj mi coś innego !
+
+You don't have any @@, are you mocking me?
+
+
+You don't have any @@.
+
+
+You don't have enough @@s on you.
+
+
+You don't have enough money, bring @@ E.
+
+
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+
+
+You don't have this quest skill.
+
+
+You don't seem to be from the Legion, let's do a game.
+
+
+You failed!
+
+
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+
+
+You fell asleep.#0
+
+
+You fell asleep.#1
+
+
+You found a small chest, surprisingly heavy for it's size.
+
+
+You found him!
+
+
+You found something!
+
+
+You got married to @@!
+
+
+You have %d new emails (%d unread)
+
+
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+
+
+You have already opened your guild storage. Close it first.
+
+
+You have already opened your storage. Close it first.
+
+
+You have an awful case of amnesia.
+
+
+You have become the Guild Master!
+
+
+You have been jailed by a GM.
+
+
+You have been jailed for an unknown amount of time.
+
+
+You have been jailed indefinitely.
+
+
+You have been recovered!
+
+
+You have been so nice to me. So please, take one.#0
+Byłeś taki miły dla mnie. Weź proszę jedno. #0
+
+You have been so nice to me. So please, take one.#1
+Byłaś taka miła wobec mnie. Proszę więc, weź jedno. #1
+
+You have forgotten the skill.
+
+
+You have learned the skill.
+
+
+You have mounted a Peco Peco.
+
+
+You have mounted your Dragon.
+
+
+You have mounted your Mado Gear.
+
+
+You have mounted your Warg.
+
+
+You have mounted.
+
+
+You have put your finger on it, I am not.
+
+
+You have released your Dragon.
+
+
+You have released your Mado Gear.
+
+
+You have released your Peco Peco.
+
+
+You have released your Warg.
+
+
+You have released your mount.
+
+
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+
+
+You have to find him, or else I will tell him that you did not help me.
+
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+
+
+You hear a loud scream. It must be the creaking of the wooden door...
+
+
+You hear some creeping and crawling sounds from the murkiness below.
+
+
+You hear some sound behind the door.
+
+
+You hide your shovel.
+
+
+You hit the nail on the head, it's the Legion of Gasaron!
+
+
+You hit too hard with your fist, you destroyed your @@.
+Uderzasz za mocno i tracisz @@.
+
+You hold the shovel in your hands.
+
+
+You honor me, my beauty, but I'm already taken by Julia!#0
+
+
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+
+
+You just need one fishing rod, although you should take more than one single bait.
+
+
+You killed @@ Fluffies.
+
+
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+
+
+You know, yeyes love to chat while working.
+Wiesz, marynarze lubią gadać podczas pracy.
+
+You lack some very basic skills...
+
+
+You left your fishing spot!
+
+
+You lie in the bed.
+
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+
+
+You like these hats, right?
+Ty lubisz te czapki, prawda?
+
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+
+
+You look nice, do you want to help me?
+
+
+You made a cash deposit of @@ E.
+
+
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+
+You mentioned the quality of your wine.
+Wspominałeś o jakości swego wina.
+
+You missunderstood, it's 5 potions.
+
+
+You must enter a name.
+
+
+You must enter a player name or ID.
+
+
+You need %s to mount!
+
+
+You need to be a Guild Master to use this command.
+
+
+You need to be a member of the Merchant Guild to have a chance there.
+
+
+You need to be a party leader to use this command.
+
+
+You need to cross the crocojungle heading north.
+Musisz przekroczyć Krokodżunglę idąc na na północ.
+
+You need to input a option
+
+
+You need to type the answer of this riddle in the NPC window.
+
+
+You notice a young boy sitting on one of the highest branches of the tree.
+
+
+You now also have access to the Legion building. Good job, you earned it.
+
+
+You open a book named @@.
+
+
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+Otwierasz książkę - morska woda i czas poważnie ją uszkodziły. Niektórych stron nie da się wogóle przeczytać, inne zaginęły.
+
+You opened the @@ in two parts, but you crushed one of them.
+Rozdzieliłeś @@, ale tylko jedna część jest jadalna.
+
+You opened the chest
+
+
+You perfectly cut your @@ into two edible parts.
+Idealnie przeciąłeś swojego @@ na dwie jadalne części.
+
+You pick up the package.
+
+
+You probably don't have much business in this city as you don't remember who you are.
+
+
+You pulled too late and lost the bait...
+
+
+You pulled too soon and lost the bait.
+
+
+You receive @@ E!
+Otrzymujesz @@ E!
+
+You receive a @@!
+Otrzymujesz @@ !
+
+You received @@ EXP and @@ E.
+
+
+You request has been rejected by autoreject option.
+
+
+You scare the piou, but let it go.
+
+
+You search the tree but don't find anybody.
+
+
+You see a dust covered book on the shelf...
+
+
+You see a raijin boy, sitting on the edge of the dock.
+
+
+You see a young elven girl, with a strong sense of pain in her face.
+
+
+You see some fish reflecting the sun on the surface of the water.
+
+
+You see these pious around us?
+Widzisz piou wokół nas?
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+
+
+You see, folks around here that get my cookies have the distinction of being...
+
+
+You see? I'm working here!
+Widzisz? Ja tutaj pracujÄ™!
+
+You seem a bit tired sir.
+
+
+You seem more cultivated than you look.
+
+
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+
+
+You should arrive at a park with a hill nearby.
+
+
+You should ask Maxe. He's an early riser.
+
+
+You should check on the highest part of the cliff, I was hiding there.
+
+
+You should come back when you have some free space.
+
+
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+
+
+You should go and get some sleep.
+Najlepiej idź jeszcze pospać.
+
+You should go see him. He is one of the most experienced sailors we have.
+Powinieneś się z nim zobaczyć. Jest jednym z najbardziej doświadczonych marynarzy jakich posiadamy.
+
+You should go see them.
+Lepiej idź się z nimi zobaczyć.
+
+You should have a shop open in order to use @autotrade.
+
+
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+
+
+You should know this, an item like this can't be bleached.
+
+
+You should look for a seller named Fexil around the merchant square.
+
+
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+
+
+You should talk to Magic Arpan first.
+
+
+You should walk to the north to find him.
+Powinieneś pójść na północ żeby go znaleźć.
+
+You should walk to the north.
+Powinieneś iść na północ.
+
+You shouldn't believe every tale drunken sailors tell you.
+
+
+You step on something, a panel half overgrown by moss, it has writing on it...
+
+
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+
+
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+Minie jeszcze parę dni, zanim dotrzemy do portu, może spędzisz ten czas zbierając informacje?
+
+You still have a 90% discount on one piou.
+
+
+You still haven't completed your tasks.
+Nadal nie ukończyłeś swych zadań.
+
+You still need to give me boxes from:
+Ciągle musisz mi jeszcze dać skrzynki od:
+
+You stupid, he's English, look at the shape of his head.#1
+
+
+You stupid, she's English, look at the shape of her head.#0
+
+
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+
+
+You take good care of your piou. Remember to feed it every day.
+
+
+You take the clothes from the chest.
+Bierzesz ubrania ze skrzyni.
+
+You take your fishing rod and leave.
+
+
+You tell me. Do I deserve a cookie?
+Ty mi powiedz. Czy zasługuje na ciastko ?
+
+You told me that you 'were' important.
+Mówiłes, że 'byłeś' ważny.
+
+You tried to embarrass me, am I right?!
+
+
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+Chciałeś się mnie pozbyć, hę? Niespodzianka! Nadal jestem tutaj... *hik* albo tam...
+
+You waited too long and lost the bait...
+
+
+You were gone so I thought you let me down.
+
+
+You were in bad shape, you should be happy we found you before the sea killed you.#0
+Byłaś w złej formie, powinnaś być szczęśliwa, że znaleźliśmy Cię, zanim morze Cię zabiło.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#1
+Byłeś w złej formie, powinieneś być szczęśliwy, że znaleźlismy Cię, zanim morze Cię zabiło.
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0
+
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1
+
+
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+
+
+You will be able to find her in the market in the south-west of Artis.
+
+
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+Znajdziesz drewniany znak niedaleko skrzyżowania. On jest kilka kroków w lewo.
+
+You will remain
+
+
+You will respawn at this place if defeated in combat.
+
+
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+
+
+You withdrew a total of @@ E.
+
+
+You yoiis should walk to the north.
+Powinieneś iść na północ.
+
+You'll first need to help my friends.
+Musisz pierw pomóc moim przyjaciołom.
+
+You'll want your fishing rod to be flexible but solid.
+
+
+You're already autolooting this item type.
+
+
+You're already autolooting this item.
+
+
+You're already in the '%s' channel
+
+
+You're already with a '%s' costume, type '@costume' to remove it.
+
+
+You're confusing me with someone else.
+
+
+You're currently not autolooting this item type.
+
+
+You're currently not autolooting this item.
+
+
+You're like the rest of this filthy crew, I can't trust you!
+Jesteś jak reszta tej brudnej załogi. Nie mogę ci zaufać!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#0
+Jesteś jak reszta tej brudnej załogi. Twoje imię jest teraz na liście zdrajców!#0
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#1
+Jesteś jak reszta tej brudnej załogi. Twoje imię jest teraz na liście zdrajców!#1
+
+You're lucky that I'm a generous person, here's another one.
+
+
+You're not allowed to talk on this channel
+
+
+You're not dead.
+
+
+You're not disguised.
+
+
+You're not in a guild.
+
+
+You're not in that channel, type '@join <#channel_name>'
+
+
+You're not part of the '%s' channel
+
+
+You're not the master of your guild.
+
+
+You're not the owner of channel '%s'
+
+
+You're now in the '#%s' channel for '%s'
+
+
+You're now in the '%s' channel
+
+
+You're on La Johanne, a merchant ship.
+
+
+You're on a ship, we're on our way to the commercial capital of Artis.
+JesteÅ› na statku, zmierzamy do stolicy handlu - Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0
+Jesteś na naszym statku, przybiliśmy do małej wyspy, blublujemy długą handlową przygodę do miasta Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1
+Jesteś na naszym statku, przybiliśmy do małej wyspy, blublujemy długą handlową przygodę do miasta Artis.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1
+
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0
+
+
+You're right, it's about Julia.#1
+
+
+You're right, it's about you.#0
+
+
+You're talking too fast!
+
+
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+
+
+You're welcome. If you can't remember something, just come back here!
+Nie ma za co. Jeśli zapomnisz czegoś, wróć tutaj !
+
+You've become the party leader.
+
+
+You've been revived!
+
+
+You've died.
+
+
+You've left the '%s' channel
+
+
+You've reached the highest natural place of Artis, enjoy the view.
+
+
+You've reached your slave clones limit.
+
+
+You... You eat... rattos? I think you're just a fool.
+Jesz... Naprawdę jesz... ratty? Myślę że jesteś durniem.
+
+You? Here?
+Ty? Tutaj?
+
+Your GM level doesn't authorize you to %s the player '%.*s'.
+
+
+Your GM level doesn't authorize you to perform this action on the specified player.
+
+
+Your GM level doesn't authorize you to perform this action.
+
+
+Your Game's EXE file is not the latest version.
+
+
+Your account has an 'Incorrect Password'...
+
+
+Your account has been banished until
+
+
+Your account has been blocked by the GM Team.
+
+
+Your account has been prohibited to log in.
+
+
+Your account has been rejected from server.
+
+
+Your account has been totally erased.
+
+
+Your account has expired.
+
+
+Your account is 'Unregistered'.
+
+
+Your account is no longer authorized.
+
+
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+
+
+Your autolootitem list has been reset.
+
+
+Your autolootitem list is empty.
+
+
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+
+
+Your autoloottype list has been reset.
+
+
+Your autoloottype list is empty.
+
+
+Your body aches, even your hair hurts, and the bright daylight is painful.
+
+
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+
+
+Your cart was cleaned.
+
+
+Your class can't mount!
+
+
+Your current memo positions are:
+
+
+Your effect has changed.
+
+
+Your global chat is no longer bound to the '#%s' channel
+
+
+Your global chat is not bound to any channel
+
+
+Your global chat is now bound to the '%s' channel
+
+
+Your group has been changed.
+
+
+Your guild storage was cleaned.
+
+
+Your guild's storage has already been opened by another member, try again later.
+
+
+Your hairstyle is @@ and its color is @@.
+
+
+Your hands are too weak, you did not succeed in opening this @@.
+Twoje ręce są zbyt słabe, nie otworzyłeś @@
+
+Your head is suddently heavy, your eyes are closing...
+
+
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+
+
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+
+
+Your homunculus doesn't evolve.
+
+
+Your job has been changed.
+
+
+Your mind is set? You will loose the color dye during this process.
+
+
+Your name is Ianus or Janus?
+
+
+Your position has been saved.
+Twoja pozycja została zapisana.
+
+Your save point has been changed.
+
+
+Your sex has been changed (disconnection required to complete the process)...
+
+
+Your sister sent me to find you. Your mother is worried.#0
+
+
+Your sister sent me to find you. Your mother is worried.#1
+
+
+Your storage was cleaned.
+
+
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+
+
+Zzzzzzzzz...
+
+
+[ K.S Protection Active - Option: Guild ]
+
+
+[ K.S Protection Active - Option: Party ]
+
+
+[ K.S Protection Active - Option: Self ]
+
+
+[ K.S Protection Inactive ]
+
+
+[ Map K.S Protection Active ]
+
+
+[ Map K.S Protection Inactive ]
+
+
+[ ^EE0000%s^000000 ]
+
+
+[%d] seconds left until you can use
+
+
+[^EE0000%s^000000]
+
+
+a ground!
+ziemia!
+
+a quiet place,
+spokojne miejsce,
+
+ban
+
+
+block
+
+
+body/armor,
+
+
+both hands,
+
+
+change the sex of
+
+
+conf/import/msg_conf.txt
+
+
+data @@ @@ @@ data
+
+
+debug
+
+
+delta
+
+
+feet,
+
+
+fisherman
+
+
+garment,
+
+
+hairstyle_config
+
+
+left accessory,
+
+
+left hand,
+
+
+life
+
+
+line @@: @@
+
+
+lower head,
+
+
+lower/mid head,
+
+
+lower/mid/top head,
+
+
+lower/top head,
+
+
+marriage1
+
+
+mid head,
+
+
+no
+
+
+no active MOTD
+
+
+no active broadcast
+
+
+npc1
+
+
+npc1#door
+
+
+npc2
+
+
+npc3
+
+
+npc4
+
+
+npc5
+
+
+npc6
+
+
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+
+
+option '%s' is not enabled on channel '%s'
+
+
+option '%s' is now disabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s' with %d seconds
+
+
+right accessory,
+
+
+right hand,
+
+
+skill %d: %s (%s)
+
+
+test @@
+
+
+test1
+
+
+test2
+
+
+top head,
+
+
+unban
+
+
+unblock
+
+
+value '%d' for option '%s' is out of range (limit is 0-10)
+
+
+yes
+
+
+| Guild: '%s'
+
+
+| Location: %s %d %d
+
+
+| Lv:%d/%d | Job: %s
+
+
+| Party: '%s'
+
+
+↠Exit
+
+
+↑ Legion
+
+
+↓ Market Place
+
+
diff --git a/langs/lang_pt_BR.old b/langs/lang_pt_BR.old
new file mode 100644
index 000000000..3d7251735
--- /dev/null
+++ b/langs/lang_pt_BR.old
@@ -0,0 +1,2286 @@
+'That', as you call it, is a @@. There're plenty on this island!
+'Isto', como você o chama, é um @@. Há muitos nesta ilha!
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Uff*... E mais uma caixa de @@s para nossos famintos colegas está pronta.
+
+*hic*
+*hic*
+
+*hick*
+*hick*
+
+- 2 @@
+- 2 @@
+
+.
+.
+
+...
+...
+
+... And 1 @@.
+... E 1 @@.
+
+... and 1 @@.
+... e 1 @@.
+
+1. Do not bot. This means you are not allowed to use any automation programs or use keyboard tricks. Any away from keyboard activity will be considered as botting except standing still.
+1. Não use bot. Isso significa que você não tem permissão para usar qualquer programa de automação ou truques de teclado. Qualquer atividade fora do teclado será considerada como bot, exceto ficar parado.
+
+2, Do not spam (includes trade spam)
+2, Não faça Spam (Inclusive spam de trade)
+
+2. Do not spam. This also concerns trade spam.
+2. Não faça spam. Isto também diz respeito a spam de requisição de negócios.
+
+3, Do not multibox, this mean that you cannot have more than one active character logged in or any other active clients used for attacking in group.
+3, Não faça \"Multibox\", o que significa que você não pode ter mais que um personagem ou clientes ativos usados para atacar em grupo.
+
+3. Do not multi box. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups.
+3. Não faça \"Multibox\". Isso significa que você não pode ter mais do que um personagem ativo logados ao mesmo tempo. Você não tem permissão para usar mais que um cliente ativo para atacar em grupo.
+
+4, Don't trashtalk, beg or use rude language in your character name and in the chat, at the exception of roleplay purposes.
+4, Não usar palavras de baixo calão, mendigar ou usar linguagem rude no nome de seu personagem ou no chat.
+
+4. Do not trash talk, beg or use rude language in your character name or in the chat, except for role play purposes.
+4. Não fale linguagem de baixo calão, mendigue ou use linguagem rude em seu nome ou no chat, exceto para propósitos de desempenho de papéis.
+
+5, Don't speak any other language other than English in the public areas. You are free to speak any language you want in private chats and when alone with groups of friends.
+5, Fale apenas em lingua inglêsa no chat público. Você é livre para falar na linguagem em que quiser em chats privados ou quando em um grupo de amigos.
+
+5. Do not speak any other language than English in public areas. You are free to speak any language you want in private chats or when alone with friends.
+5, Fale apenas em língua inglesa em áreas públicas. Você é livre para falar na linguagem em que quiser em chats privados ou quando em um grupo de amigos.
+
+6, Follow the social convention listed on the RFC1855.
+Eu me sinto melhor!
+
+6. Follow the social convention listed on the RFC1855 article.
+6. Siga a convenção social listada no artigo RFC1855.
+
+@@ is helping me.
+@@ está me ajudando.
+
+@@? Welcome my dear!#0
+@@? Bem vinda minha querida!
+
+@@? Welcome my dear!#1
+@@? Bem vindo meu querido!
+
+A @@? There're plenty on this island!
+Um @@? Há muitos nessa ilha!
+
+A Quiet place,
+Um lugar quieto,
+
+A few moments ago, I heard your conversation with Darlin.
+Há um instante atrás eu ouvi sua conversa com Darlin.
+
+A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived.
+Uma grande cidade, agora a capital destas ilhas, chamada Esperia, cresceu na única ilha, Aurora, onde todos viveram.
+
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Sobre esta guilda de Espéria, estava pensando sobre ela, se eu puder falar francamente. Há rumores por aí que dizem que eles fizeram coisas monstruosas e que eles estão escondendo um monte de coisas de nós.
+
+About this Esperia's Guild, I'm not sure about them, frankly.
+Sobre essa Guilda de Esperia, eu não tenho certeza sobre eles, para falar francamente.
+
+About this Esperia's Warrior Guild, I'm not sure about them, frankly.
+Sobre essa guilda guerreira de Esperia, eu não tenho certeza sobre eles, para falar francamente.
+
+Acorn
+Acorn
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#0
+Na verdade, Gugli me perguntou se eu poderia te ajudar com as suas caixas.#0
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#1
+Na verdade, Gugli me perguntou se eu poderia te ajudar com as suas caixas.#1
+
+Aemil is a magnificent world unknown to us all.
+Aemil é um mundo magnífico desconhecido de todos nós.
+
+Ah... Gugli Gugli... He's too young to understand our conversation
+Ah... Gugli Gugli... Ele é muito novo para entender nossa conversa.
+
+Ale
+Ale
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale e Tibbo devem trazer 2 caixas de @@s, Astapolos e Gulukan 2 de @@s e Jalad and Q'Muller estavam encarregados das caixas de @@s.
+
+Alige
+Alige
+
+AligeTrigger
+AligeTrigger
+
+All I can do is tell you that...
+Tudo o que posso fazer e lhe dizer que...
+
+All that I had to eat were these berries... Berries... Berries...
+Tudo que eu tenho para comer são berries... Berries... Berries...
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Certo, eu vou entrar no quarto, fique de olho nela, nós ainda não sabemos se ela é uma aliada ou uma inimiga...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Certo, eu estou indo para o quarto dele, fique de olho nele, nós ainda não sabemos se ele é um aliado ou um inimigo...
+
+Alright, bye!
+Tudo bem, tchau!
+
+Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?
+Além disso, havia uma inscrição na sua jangada, uma da guilda guerreira de Espéria, a maior guilda de todo o novo mundo, isso te faz lembrar de alguma coisa?
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#0
+Além disso, nós pegamos suas roupas yayadas, pois elas estavam... Yeyeye... em más condições. Dê uma olhada na caixa perto de sua cama, há umas roupas melhores lá dentro.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1
+Além disso, nós pegamos suas roupas yayadas, pois elas estavam... Yeyeye... em más condições. Dê uma olhada na caixa perto de sua cama, há umas roupas melhores lá dentro.
+
+An unexpected help is always welcome!
+Uma ajuda inesperada é sempre bem vinda.
+
+And please, no berries.
+E por favor, nada de berries.
+
+And please, no berries. No more!
+E por favor, não me venha com berries. Nunca mais!
+
+And what do you give me in exchange for these informations?
+E o que você me dá em troca por estas informações?
+
+And what kind of help do you need?
+E de que tipo de ajuda você precisa?
+
+Anyway, if you ever feel interested, just click on my bag.
+Então, se você se interessar, clique na minha bolsa.
+
+Anyway, maybe when you are looking for food with Gugli you'll have the time to look at this!!
+De qualquer modo, talvez quando você estiver procurando comida com Gugli você terá tempo para dar uma olhada nisso.
+
+Aquada
+Aquada
+
+Aquada Box
+Caixa de Aquada
+
+AreaBottom
+AreaBottom
+
+AreaMiddle
+AreaMiddle
+
+AreaNPC
+AreaNPC
+
+AreaTop
+AreaTop
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+Arrr, não me venha com mais Berries! Eu não quero essas Berries estúpidas... Estúpidas... Estúpidas!
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Arrr, não me dê mais berries! Eu não quero, berries estúpidas, estúpidas... Estúpidas... Estúpidas!
+
+As they sailed on Oceania, great waters of Aemil, one of the groups found a land.
+Enquanto eles navegavam em Oceania, extensa faixa de água de Aemil, um dos grupos encontrou uma terra.
+
+As you can walk around, it'll be an easy task for you. Impale me one of them!!
+Como você pode andar por aí livremente, será uma tarefa bem fácil. Vá e empale um deles para mim!
+
+As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.
+Como você deve saber, nós somos viajantes de longas distâncias e nossa tripulação precisa estocar comida o suficiente para sobreviver. Você não sabe o quanto a vida no mar pode ser perigosa.
+
+As you open your eyes and look around, you see a large ship.
+Ao abrir os olhos e olhar à sua volta, você vê um imenso navio.
+
+As you open your eyes, you see a large ship before you.
+Ao abrir os olhos, você vê um grande navio à sua frente.
+
+Astapolos
+Astapolos
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+No momento, nossa tripulação está ocupada coletando @@s, @@s and @@s.
+
+At this time, we were selling crab food on our old mushroom island.
+A essa hora, nós estariamos vendendo comida de caranguejo em nossa velha ilha do cogumelo.
+
+At this time, we were selling crab's food on our old mushroom island.
+A essa hora nós estavamos vendendo comida de caranguejo em nossa velha ilha do cogumelo.
+
+Bag
+Bolsa
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Tenha um pouco mais de paciência, nos próximos dias vamos chegar ao porto de Artis...
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Antes de ir, deixe-me dizer-lhe como obter @@s, porque você não parece muito inteligente.
+
+Billy Bons
+Billy Bons
+
+BillyBons
+BillyBons
+
+Box
+Caixa
+
+Bread
+Pão
+
+But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!
+Mas eu não posso, eu preciso ficar de olho no mar para alertar a tripulação se houver piratas nas redondezas!
+
+But I need to go, bye!
+Mas eu tenho que ir, tchau!
+
+But more than everything, she is the one which took care of you when you were in coma.
+Porém, mais do que tudo, ela é a pessoa que cuidou de você enquanto estava em coma.
+
+But until then, you need to stay here, there is nothing else to do anyway.
+Mas, até lá, você precisa permanecer aqui. Não há nada mais a fazer de qualquer maneira.
+
+But you won't *hick* me this time...
+Mas desta vez você não vai me *hick*...
+
+But... If he has amnesia like Julia said... We don't need to worry about him.
+Mas... se ele tem amnésia como Julia disse... Nós não precisamos nos preocupar com ele.
+
+But... If she has amnesia like Julia said... We don't need to worry about her.
+Mas... Se ela tem amnésia como a Julia disse... Nós não precisamos nos preocupar com ela.
+
+But... if he has amnesia like Julia said... We don't need to worry about him.
+Mas... se ele tem amnésia como a Julia disse... Nós não precisamos nos preocupar com ele.
+
+But... if he is amnesic like Julia said, we don't need to worry about him.
+Mas... se ele tem amnésia, como disse a Julia, nós não precisamos nos preocupar.
+
+But... if she has amnesia like Julia said... We don't need to worry about her.
+Mas... se ela tem amnésia como a Julia disse... Nós não precisamos nos preocupar com ela.
+
+But... if she is amnesic like Julia said, we don't need to worry about her.
+Mas... se ela tem amnésia, como disse a Julia, nós não precisamos nos preocupar.
+
+Bye.
+Tchau.
+
+CAN YOU HEAR ME?
+VOCÊ ESTà ME OUVINDO?
+
+Can you bring me something which isn't a vegetable?
+Você pode me trazer algo que não seja um vegetal?
+
+Cap'tain has locked the door, you should go see him.
+O capitão trancou a porta, você deveria ir vê-lo.
+
+Cap'tain is waiting for you! Hurry up.
+O capitão está te esperando! Apresse-se.
+
+Carrot
+Cenoura
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#0
+Certos itens performam diferentes efeitos. Alguns vão te curar, outros você pode usar como armas ou armadura, e outros você pode vender.
+
+Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold.#1
+Certos itens performam diferentes efeitos. Alguns vão te curar, outros você pode usar como armas ou armadura, e outros você pode vender.
+
+Cheese
+Queijo
+
+Chef Gado
+Chef Gado
+
+Chest
+Baú
+
+Click on the NPCs around you to continue the introduction.
+Clique nos NPCs em sua volta para continuar a introdução.
+
+Come on, Sap! You are scaring our guest with your stories.#0
+O que é isso, Sap! Você está assustando nossa convidada com suas histórias.
+
+Come on, Sap! You are scaring our guest with your stories.#1
+O que é isso Sap! Você está assustando nosso convidado com suas histórias.
+
+Congrats!
+Parabéns!
+
+Cookie Master
+Mestra dos Biscoitos
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+Posso saber qual a sua linguagem natural? Um marinheiro me disse que você era russa, mas outro disse que era francesa... Estou meio perdida... Vou te registrar na lista do navio assim que tiver esta informação.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+Posso saber qual a sua linguagem natural? Um marinheiro me disse que você era russo, mas outro disse que era francês... Estou meio perdida... Vou te registrar na lista do navio assim que tiver esta informação.
+
+Could you help me please?
+Você poderia me ajudar?
+
+Could you please bring me something which isn't a vegetable? And I beg you, no berries!
+Você pode me trazer algo que não seja um vegetal? E eu te imploro, sem berries!
+
+Couwan
+Couwan
+
+Couwan hands you a box full of fish.#0
+Couwan te entrega uma caixa cheia de peixe.#0
+
+Couwan hands you a box full of fish.#1
+Couwan te entrega uma caixa cheia de peixe.#1
+
+Croc Claw
+Garra de Croc
+
+Croconut Box
+Caixa de Croconozes
+
+DID YOU FIND OUT WHAT THE LIGHT WAS?
+VOCÊ DESCOBRIU O QUE ERA AQUELA LUZ?
+
+DO YOU FEEL BETTER?
+VOCÊ SE SENTE MELHOR?
+
+Damn @@.
+Maldição @@.
+
+Damn you! You better not tell anyone that you've seen me!
+Maldição! É melhor você não dizer a ninguém que me viu por aqui!
+
+Damn you! You better not tell anyone that you've seen me!#0
+Maldição! É melhor você não contar para ninguém que me viu!
+
+Damn you! You better not tell anyone that you've seen me!#1
+Maldição! É melhor você não contar para ninguém que me viu!
+
+Damn you! You'd better not tell anyone you saw me!#0
+Maldição! É melhor você não contar para ninguém que me viu!#0
+
+Damn you! You'd better not tell anyone you saw me!#1
+Maldição! É melhor você não contar para ninguém que me viu!#1
+
+Dan
+Dan
+
+Dan closes the conversation and he continues to write his letter.
+Dan termina a conversa e continua a escrever sua carta.
+
+Darlin
+Darlin
+
+Devis
+Devis
+
+Did you find out what the light is?!
+Você descobriu o que é aquela luz?
+
+Do you feel better??
+Você se sente melhor?
+
+Do you have an other question for me?
+Você tem alguma outra pergunta?
+
+Do you hear me??
+Você me ouve?
+
+Do you want me to go see her in your place?
+Você quer que eu a veja eu seu lugar?
+
+Do you want to cut this @@?
+Você quer cortar este @@?
+
+Does somebody know a good place to hang out in Esperia? - M. Arpan
+Alguém conhece um bom lugar para olhar em Esperia? - M. Arpan
+
+Does somebody know a good place to look in Esperia? - M. Arpan
+Alguém conhece um bom lugar para olhar em Esperia? - M. Arpan
+
+Don't bother her Silvio, or I'll to tell her that you cry like a baby when you hear the thunder in the night.
+Não a perturbe Silvio, ou eu vou falar para ela que você chora como um bebê quando você escuta trovões à noite.
+
+Don't bother him Silvio, or I'll to tell him that you cry like a baby when you hear the thunder in the night.
+Não o perturbe Silvio, ou eu vou falar para ele que você chora como um bebê quando você escuta trovões à noite.
+
+Don't do do theee... *hick* with me eh!
+Não faça isss... *hick* comigo eh!
+
+Don't mock me, my work is admirable.
+Não zombe de mim, meu trabalho é admiravel.
+
+Don't say it too loud, other people could hear us.
+Não fale muito alto, outras pessoas podem nos ouvir.
+
+Done. Here, take it! Now here is the plan. Go talk with her and offer our beautiful lady a bite of her arrogance!
+Pronto. Aqui, pegue! Agora, aqui está o plano. Fale com ela e ofereça a nossa linda senhorita uma mordida de sua arrogância!
+
+DoorUpwards
+DoorUpwards
+
+Duty calls me, *hic*, see you later dude.
+O dever me chama, *hic*, te vejo depois cara.
+
+Duty calls me, *hic*, see you later honey.
+O dever me chama, *hic*, te vejo depois docinho.
+
+Duty is calling me, *hic*, see you later dude.
+O dever me chama, *hic*, te vejo depois cara.
+
+Duty is calling me, *hic*, see you later honey.
+O dever me chama, *hic*, te vejo depois docinho.
+
+Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.
+Cada um dos grupos foi ordenado para velejar em uma direção diferente para encontrar uma nova terra, adequada para se viver.
+
+Eheh!
+Eheh!
+
+Ehoo
+Ehoo
+
+Elfen Voice
+Voz de Elfo
+
+Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+Elmo me reportou a ocorrência de alguns atritos entre alguns de meus antigos e novos tenentes. Você provavelmente já conheceu Julia e Gado, o chef.
+
+Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.
+Elmo me disse que agora você é considerado como um de nós na ilha. E eu aprecio os esforços que você fez lá embaixo.
+
+Elven Voice
+Voz Élfica
+
+Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!
+Err, sério, eu só queria chegar em Artis e eu não tenho o dinheiro para pagar a passagem!
+
+Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!
+Err, sério, eu só queria chegar em Artis, mas eu não tinha dinheiro suficiente para pagar a passagem!
+
+Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.
+Embora eles não tenham escutado sobre os outros grupos, eles decidiram começar uma nova vida nesta terra cheia de animais perigosos.
+
+Excuse me, but what did you say?? Speak louder!!
+Me desculpe, mas o que você disse? Fale mais alto!
+
+FINE, BYE!
+LEGAL, TCHAU!
+
+Fexil
+Fexil
+
+Fine!
+Ótimo!
+
+Fine, bye!!
+Ótimo, tchau!!
+
+Fine, tell me, who are these mysterious aliens?
+Certo, diga-me, quem são esses alienígenas misteriosos?
+
+From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.
+Pelo que eu sei, o meu irmão Gugli precisa da ajuda do maior número possível de pessoas para coletar as coisas novas encontradas na ilha.
+
+Fungus
+Fungo
+
+Ggrmm grmmm...
+Ggrmm grmmm...
+
+Ggrmm... Grmmmm...
+Ggrmm... Grmmmm...
+
+Give me a kiss before you say goodbye!
+Me dê um beijo antes de dizer adeus!
+
+Go and grab one of them. A good knife will help you hunting the creatures of this island.
+Vá pegar um deles. Uma boa faca vai ajudar a caçar as criaturas desta ilha.
+
+Go outside and talk with Gugli, he will tell you what we need.
+Vá lá fora e fale com Gugli, ele vai te dizer o que você precisa.
+
+Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!
+Boa sorte! E não se esqueça de visitar Peter e nossos pequenos amigos quando estiver de volta a bordo!
+
+Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.
+Bom saber. Pelo que Darlin me disse, nós vamos passar por uma pequena ilha antes de chegar em Artis.
+
+Good!!
+Bom!
+
+Good, good!
+Bom, bom!
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#0
+Gugli me pediu para ajudar marinheiros com a coleta de comida. Você sabe onde posso encontrá-los?#0
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#1
+Gugli me pediu para ajudar marinheiros com a coleta de comida. Você sabe onde posso encontrá-los?#1
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Gulukan
+Gulukan
+
+HEY
+HEY
+
+Half Croconut
+Croconozes partido
+
+Have you some @@s for me?
+Tem algum @@s para mim?
+
+He he... OK, I'm going to the upper level and inform the captain.
+He he... Ok, eu estou indo lá em cima avisar o capitão.
+
+He is on a small house between the dock's warehouse and the dojo.
+Ele está em uma pequena casa entre o armazém do cais e o dojo.
+
+He is right in the bottom of the ship, you can't miss him!!
+Ele está bem na base do navio, você vai encontrá-lo facilmente!
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Warrior Guild of Esperia won't let it get public.
+Me escuta *hic* bem, seja lá qualquer coisa que você *hic* disser sobr... uhm... e o que? Você viu aquilo, a guilda guerreira de esperia não vai deixar ir ao público
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+Escute-me *hick* bem, seja lá o que você venha a *hick* dizer ss... euh... obre ahhn? Você sabe, a guilda de espéria não vai deixar ir a público.
+
+Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me.
+Hehe, não. Mas eu estou certo de que um garoto como você gostaria de conhecer um cavalheiro como eu.
+
+Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!
+Hehe, não. Mas eu tenho certeza que uma senhorita como você gostaria de conhecer um charme como eu.
+
+Hehe, no. But I'm sure that a dude like you would like to meet a gentleman like me.
+Hehe, não. Mas eu tenho certeza que um cara como você gostaria de conhecer um cavalheiro como eu.
+
+Hehe, no. But I'm sure that a lady like you would love to meet a charmer like me!
+Hehe, não. Mas eu tenho certeza que uma lady como você gostaria de conhecer um charme como eu.
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!
+Hehehe, perdão, ele está um pouco nervoso, não é todo dia que nós recebemos um novo membro na tripulação!
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!
+Hehehe, peço desculpas por ele, ele está um pouco nervoso. Não é todo dia que recebemos um novo membro na tripulação!
+
+Hello dear!
+Olá querido!
+
+Hello sir!
+Olá senhor!
+
+Hello yeye.#0
+Olá yeye.#0
+
+Hello yeye.#1
+Olá yeye.#1
+
+Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.
+Olá, deixe-me apenas me apresentar. Eu sou o capitão Nard, o lider deste navio sou eu.
+
+Hello, boy!
+Olá garoto!
+
+Hello, girl!
+Olá garota!
+
+Hello... Should I know you?
+Olá... Eu deveria te conhecer?
+
+Hey
+Hey
+
+Hey Max, it's @@!
+Hey Max, é o @@!
+
+Hey hey
+Hey hey
+
+Hey you! Do you hear us? Are you okay?
+Hey você! Você pode nos ouvir? Você está bem?
+
+Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.
+Hey você, me desculpe por deixar seu quarto tão rapidamente, Eu precisava... Falar com o capitão sobre... A reserva. Você sabe, agora que nós temos mais uma boca para alimentar nós precisamos verificar o que temos.
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!
+Hey você, me desculpe sair do quarto tão rapidamente, eu precisava... falar com o capitão sobre... a reserva... eh, você sabe, agora que nós temos uma nova boca no grupo, nós temos que checar!
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the captain about... The reserve. You know, now that we got a new mouth to feed, we need to check what we have.
+Hey você, me desculpe por deixar seu quarto tão rapidamente, eu precisava... falar com o capitão sobre... a reserva. Você sabe, agora que nós temos mais uma boca para alimentar nós precisamos verificar o que temos.
+
+Hey you.
+Hey você!
+
+Hey! Be careful. You can't stay in this basement for so long, you are going to get sick. Come outside and take a break, maybe you can try again later.
+Hey! Cuidado. Você não pode ficar neste porão por tanto tempo, você vai ficar doente. Venha para fora e descanse um pouco, talvez depois você possa tentar novamente.
+
+Hey! Ehoo!!
+Hey! Ehoo!!
+
+Hey, girl!
+Hey, garota!
+
+Hey, man!
+Hey cara!
+
+Hey, you can't sleep here, it's my room.
+Hey, você não pode dormir aqui, este é meu quarto.
+
+Hey, you should go see Julia to be registered on the ship board.
+Hey, você deveria falar com a Julia para se registrar a bordo do navio.
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Oi @@, eu ouvi dizer que o capitão te mandou aqui pra baixo, uh?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Oi @@, eu ouvi dizer que o capitão te mandou aqui pra baixo, uh?
+
+Hi @@.
+Oi @@.
+
+Hi, nice to see you!
+Oi, bom te ver!
+
+Hi, nice to see you!#0
+Oi, que bom te ver.
+
+Hidden person
+Pessoa escondida
+
+Hidden person doesn't answer
+A pessoa escondida não responde
+
+Hidden person doesn't answer.
+A pessoa escondida não responde.
+
+How are you doing, cutie?
+Como vai você, coisa linda?
+
+How are you doing, dude?
+Como vai você cara?
+
+How are you feeying, now that you walk on steady land? Yeye better?
+Como você está se sentindo, agora que você anda em terra firme? Yeye melhor?
+
+How could you... We said we wouldn't talk about this again...
+Como você pode... Nós combinamos que não falaríamos sobre isso novamente...
+
+How do you know my name?
+Como você sabe meu nome?
+
+How is *hick* possible??
+Como é *hick* possível??
+
+How is it going cutie?
+Como você está bonitinha?
+
+How is it going dude?
+Como você está cara?
+
+How was the cookie? Tasty, wasn't it?
+Como estava o biscoito? Gostoso, não?
+
+However, drought came with summers while winters became colder than ever.
+No entanto, a seca veio com os verões enquanto os invernos vieram mais frios do que nunca.
+
+Hurry, hurry! We need to check his teeth!
+Rápido, rápido! Precisamos checar os dentes dele!
+
+I also watch for dangerous animals...
+Eu também tomo cuidado com animais perigosos...
+
+I am surprised someone has been sent here for help. It is quite... unusual.
+Eu estou surpreso que alguém tenha sido mandado para ajudar. Isto é bem... diferente.
+
+I am, who are you?
+Eu sou, quem é você?
+
+I beg you, please, pleeeease...
+Eu imploro, por favor, por favooooor...
+
+I beg you, please, pleeeease...
+Eu imploro, por favor, pooooor favooor...
+
+I can't help you to be on my list, nor can I give you a cookie for free.
+Eu não posso te colocar na minha lista, nem te dar um biscoito de graça.
+
+I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.
+Eu não quero apontar o dedo para alguém. Eu depositei confiança em você. Estou certo de que você será capaz de julgar e resolver este problema irritante.
+
+I don't need any help right now, come back later.
+Eu não preciso de ajuda agora, volte depois.
+
+I don't see anything else than... water?
+Eu não vejo nada além de... água?
+
+I don't understand!!
+Eu não entendo!
+
+I don't want this, give me something else.
+Eu não quero isso, traga outra coisa.
+
+I feel better!
+Eu me sinto melhor!
+
+I forgot where it was.
+Eu me esqueci onde estava.
+
+I forgot where it was...
+Eu esqueci onde estava...
+
+I give you this key, it opens any doors on this ship.
+Eu te dou esta chave, ela abre qualquer porta neste navio.
+
+I hope that answers your question...
+Espero que isso responda a sua pergunta...
+
+I hope that you don't mind that we used your raft to build this ramp.
+Eu espero que você não se importe, mas nós usamos sua jangada para fazer esta rampa.
+
+I just realized I needed delicious ingredients to prepare a... A special recipe.
+Eu acabei de perceber que eu preciso de deliciosos ingredientes para preparar uma... Receita especial.
+
+I like this answer!
+Eu gosto desta resposta!
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#0
+Eu preciso de ajuda para limpar as bordas do navio, mas você não é forte o suficiente para ajudar.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#1
+Eu preciso de ajuda para limpar as bordas do navio, mas você não é forte o suficiente para ajudar.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#0
+Eu preciso de ajuda para limpar a cunha do navio, mas você ainda não é forte o suficiente para me ajudar.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#1
+Eu preciso de ajuda para limpar a cunha do navio, mas você ainda não é forte o suficiente para me ajudar.
+
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+Eu preciso de alguém que possa livrar o porão do navio destes Rattos, você pode me ajudar?
+
+I need somebody who can clean the bottom of the ship of these rattos. Can you help me?
+Eu preciso de alguém que me ajude a limpar o fundo do navio destes rattos. Você pode me ajudar?
+
+I only need 2 @@, 1 @@, 1 @@ and...
+Eu sópreciso de 2 @@, 1 @@, 1 @@ e...
+
+I only need 2 @@, 2 @@, 1 @@ and...
+Eu apenas preciso de 2 @@, 2 @@, 1 @@ e...
+
+I only need 2 @@, 2 @@s, 1 @@...
+Eu só preciso de 2 @@, 2 @@s, 1 @@...
+
+I remember I saw few of them leaving the ship early this morning to get to work.
+Eu me lembro de ter visto alguns deles saindo do navio cedo esta manhã para trabalhar.
+
+I said see you later!!
+Eu disse te vejo depois!
+
+I said... Why don't you come down to talk??
+Eu disse... Por que você não desce para conversar?
+
+I see it is not easy to get rid of those rattos. Do you want to try again?
+Vejo que não é fácil se livrar destes ratos. Você quer tentar novamente?
+
+I see it's not easy to get rid of these rattos. Do you want to try again?
+Vejo que não é fácil se livrar destes rattos. Você quer tentar novamente?
+
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+Entendo, avise os outros marinheiros sobre isso. Mas se ele é parte da guilda guerreira, então ele também é nosso aliado.
+
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+Entendo, avise os outros marinheiros sobre isso. Mas se ela é parte da guilda guerreira, então ela também é nossa aliada.
+
+I speak Dutch.
+Eu falo Holandês.
+
+I speak English
+Eu falo inglês
+
+I speak English.
+Eu falo inglês.
+
+I speak Flemish
+Eu falo flamengo
+
+I speak Flemish.
+Eu falo Flamengo.
+
+I speak French
+Eu falo Francês
+
+I speak French.
+Eu falo Francês.
+
+I speak German
+Eu falo alemão
+
+I speak German.
+Eu falo Alemão.
+
+I speak Italian
+Eu falo italiano
+
+I speak Italian.
+Eu falo Italiano.
+
+I speak Polish
+Eu falo Polonês
+
+I speak Polish.
+Eu falo Polonês.
+
+I speak Portuguese
+Eu falo Português
+
+I speak Portuguese.
+Eu falo Português.
+
+I speak Russian
+Eu falo russo
+
+I speak Russian.
+Eu falo Russo.
+
+I speak Spanish
+Eu falo espanhol
+
+I speak Spanish.
+Eu falo Espanhol.
+
+I think that I'm done, I've got a box full of
+Eu acho que terminei, tenho uma caixa cheia de
+
+I think that I'm done, do you have a question now?
+Eu acho que eu terminei, você tem alguma pergunta?
+
+I think that I'm soon done since I'll soon have a box full of @@s!
+Eu acho que vou terminar em breve pois logo terei uma caixa cheia de @@!
+
+I think that my wine has a great quality! I'm on my second bottle and I already... What were we talking about again?
+Eu acho que meu vinho tem uma ótima qualidade! Eu estou na minha segunda garrafa e eu já... Sobre o que estávamos falando mesmo?
+
+I think that my wine is very good quality! I'm on my second bottle and I already... What were we talking about again?
+Eu acredito que meu vinho é de ótima qualidade! Eu estou na minha segunda garrafa e eu já... Sobre o que estávamos conversando mesmo?
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Eu acho que yeye está quase acabando. Yeye em breve vai ter uma caixa cheia de @@!
+
+I was here when they rescued you!!
+Eu estava aqui quando te resgataram!
+
+I will give her everything she needs, don't worry.
+Eu vou dar tudo o que ela precisa, não se preocupe.
+
+I will give him everything he needs, don't worry.
+Eu darei tudo o que ele precisa, não se preocupe.
+
+I will give you @@ GP.
+Eu vou te dar @@GP.
+
+I will give you @@GP.
+Eu vou te dar @@GP.
+
+I will give you @@gp.
+Eu te darei @@gp.
+
+I would love to!!
+Eu adoraria!
+
+I'M CALLED, @@!
+EU ME CHAMO, @@!
+
+I'd like to catch one of them, but they are flying away when I try.
+Eu gostaria de pegar um deles, mas eles voam para longe quando eu tento.
+
+I'll give her everything she needs, don't worry.
+Eu providenciarei tudo o que ela precisa, não se preocupe.
+
+I'll give him everything he needs, don't worry.
+Eu vou dar tudo o que ele precisa, não se preocupe.
+
+I'll look at it.
+Eu vou dar uma olhada.
+
+I'll share my berries with you, if you help me.
+Se você me ajudar eu compartilho minhas berries com você.
+
+I'm a bit sick.#0
+Eu estou um pouco doente.
+
+I'm a bit sick.#1
+Eu estou um pouco doente.
+
+I'm called
+Eu sou chamado
+
+I'm called Alige, and I've been hiding here for few weeks.
+Eu me chamo Alige e eu tenho me escondido aqui por algumas semanas.
+
+I'm called Julia, it's me who took care of you some days ago, when we found you back on the sea, I'm very happy to see that you seem okay now!
+Eu me chamo Julia, eu cuidei de você durante esses dias desde que te encontramos em alto mar. Eu estou muito feliz em ver que você está bem!
+
+I'm doing fine!!
+Eu estou muito bem!
+
+I'm losing my mind, I need something else to eat!
+Estou perdendo a cabeça, eu preciso comer algo diferente!
+
+I'm not that numb eeh *hic* what did ever you disco... *hic* ...vered there, the Warrior Guild won't get me!
+Eu não estou tão *hic* o que você desco... *hic* ...briu lá, a guilda guerreira nunca vai me pegar!
+
+I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!
+Eu não sou tão eeh *hick* burro, seja lá o que você desco *hips* briu, a guilda guerreira não vai me pegar!
+
+I'm not.
+Eu não sou.
+
+I'm not.#0
+Eu não sou.
+
+I'm not.#1
+Eu não sou.
+
+I'm sick, I'm going back to bed.#0
+Eu estou doente, vou voltar para a cama.
+
+I'm sick, I'm going back to bed.#1
+Eu estou doente, vou voltar para a cama.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#0
+Eu sinto muito por sua situação. Eles deveriam alternar você com outro marinheiro às vezes.#0
+
+I'm sorry for your situation. They should change with another sailor from times to times.#1
+Eu sinto muito por sua situação. Eles deveriam alternar você com outro marinheiro às vezes.#1
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Estou certo que Tibbo está sozinho no sudoeste da ilha. Ele acredita que este é o melhor lugar para coletar @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.
+Eu estou certo de que ele em breve será capaz de lutar contra todas as criaturas que vivem aqui sem nenhum problema.
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.
+Eu estou certo de que ela em breve vai ser capaz de lutar contra todas as criaturas que vivem aqui sem nenhum problema.
+
+I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.
+Eu tenho certeza que você tem algumas perguntas, sinta-se livre para perguntar, mas primeiro eu preciso te passar as regras sociais de conduta.
+
+I'm very happy to see you're okay now!
+Eu estou muito feliz em ver que agora você está bem!
+
+I've seen him on the bottom of the island, ask Jalad for more information.
+Eu o vi no fundo da ilha, pergunte ao Jalad para mais informação.
+
+If I saw *hick* who you wereee.... *hips* Would not have helped you!
+Se eu tivese visto *hick* quem você eeera.... *hips* Não teria te ajudado!
+
+If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.
+Se você sentir tédio ou se quiser andar em círculos por aí, você pode tentar falar com os outros marinheiros ao redor para receber tarefas.
+
+If you find something then it's good!!
+Se você encontrar algo, então é ótimo!
+
+If you see weird things, or things that shouldn't be here, or even things that you would like to see there...
+Se você ver coisas estranhas, ou coisas que não deveriam estar ai, ou até mesmo coisas que você gostaria de ver ai...
+
+If you want another one, you know what to do!
+Se você quiser outro, já sabe o que fazer!
+
+If you wish to read this page again, there is a copy up on the left wall.
+Se você quiser ler esta página novamente há uma cópia no alto da parede à esquerda.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#0
+Se você quiser abrir seu inventário use a tecla F3 ou use o mouse para selecioná-lo no menu superior em seu cliente.
+
+If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client.#1
+Se você quiser abrir seu inventário use a tecla F3 ou use o mouse para selecioná-lo no menu superior em seu cliente.
+
+If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...
+Se você for nos procurar, a maioria de nós vai ficar no restaurante do Pedro ou no hotel, no caso do Silvio...
+
+In this cave, you see, I have a lot of fun.
+Nesta caverna, como você pode ver, eu me divirto muito.
+
+In this cave, you see, I have lots of fun.
+Eu me divirto muito nesta caverna, como você pode perceber.
+
+Interested?
+Interessado?
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#0
+É bom ver que você acordou bem. Elmo veio aqui me dar as boas novas!#0
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#1
+É bom ver que você acordou bem. Elmo veio aqui me dar as boas novas!
+
+It is them who tell me to whom I can give cookies.
+São eles quem me dizem para quem eu posso dar um biscoito.
+
+It looks like madam is curious, am I right?
+Parece que a madame está curiosa, estou certo?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#0
+Parece que você é um especialista sobre a vida dentro de 'La Johanne'. Você conhece algum segredo escondido que ninguém saiba?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#1
+Parece que você é um especialista sobre a vida dentro de 'La Johanne'. Você conhece algum segredo escondido que ninguém saiba?
+
+It makes sense, do you think we should inform the capt'n about it?
+Faz sentido, você acha que nós devemos informar o capitão sobre isso?
+
+It seems mister is curious, are you not?
+Parece que o senhor está curioso, não está?
+
+It seems that we're close to an island, we should take a look at the upper level.
+Parece que nós estamos perto de uma ilha, nós deveríamos olhar o andar de cima.
+
+It'll be a good moment for you to do some exercice, as the ship is not very vast for that.
+Então, seria uma boa oportunidade para se exercitar, já que o navio não é grande o suficiente para isso.
+
+It'll be a good time for you to do some exercise, the ship isn't big enough for that.
+Será uma boa oportunidade para fazer uns exercícios, o navio não é grande o suficiente para isso.
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!
+Ela é um porto comercial de Andorra, e é estranho que você não saiba disso, pois trata-se de uma das mais famosas cidades do mundo. Mas hey, retornando ao tópico, eu estou faminto!
+
+It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!
+É um porto comercial de Andorra. É estranho que você não saiba disso, trata-se de uma das cidades mais famosas do mundo... Mas hey oh, retornando ao assunto! Eu estou faminto!
+
+It's a nice place... There are some nice chicks...
+É um lugar ótimo... Tem uns bons chicks...
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#0
+É legal saber que você acordou e está ok, Elmo veio aqui me contar a boa notícia!
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#1
+É legal saber que você acordou e está ok, Elmo veio aqui me contar a boa notícia!
+
+It's yours as well, right?
+É seu também, certo?
+
+Its inhabitants did not know any kind of horror and in peace they lived as the earth gave them everything they needed to live.
+Seus habitantes não conheciam qualquer tipo de horror e viviam em paz enquanto a terra deu a eles tudo o que precisavam para viver.
+
+Jalad
+Jalad
+
+Just hit the trunk, and it will yeye a @@.
+Golpeie o tronco e ele vai yeyar um @@.
+
+Just leave me alone.
+Apenas me deixe sozinho.
+
+Knife
+Faca
+
+Knifes on the table
+Facas na mesa
+
+Last time I saw you, you were lost in the sea on your raft.#0
+A última vez que te vi, você estava perdida no mar em sua jangada.
+
+Last time I saw you, you were lost in the sea on your raft.#1
+A última vez que te vi, você estava perdido no mar em sua jangada.
+
+Lean
+Lean
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+PortaEsquerda
+
+LeftDoorCheck
+LeftDoorCheck
+
+Let me introduce myself, I'm Captain Nard, the leader of this ship.
+Deixe eu me apresentar, eu sou o Capitão Nard, o lider deste navio.
+
+Let me see your work...
+Deixe-me verificar seu trabalho...
+
+Lettuce
+Alface
+
+Lettuce Leaf
+Folha de Alface
+
+Look, he's there!
+Olhe, ele está lá!
+
+MAYBE YOU CAN LOOK AT THIS?
+TALVEZ VOCÊ POSSA DAR UMA OLHADA NISSO?
+
+Max
+Max
+
+Max and Sapartan for example?
+Max e Sapartan por exemplo?
+
+Maybe he abused too much his bottle today to celebrate that!
+Talvez ele tenha abusado demais de sua garrafa hoje para celebrar!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Talvez ele seja parte do grupo que se perdeu no mês passado? O yoiis de Esperia que ganhou uma missão secreta da guilda guerreira!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Talvez ele seja parte do grupo que se perdeu no mês passado. O yoiis de Esperia que ganhou uma missão secreta da guilda guerreira!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Talvez ela seja parte do grupo que se perdeu no mês passado? A yoiis de Esperia que ganhou uma missão secreta da guilda guerreira!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Talvez ela seja parte do grupo que se perdeu no mês passado. A yoiis de Esperia que ganhou uma missão secreta da guilda guerreira!
+
+Maybe you can look at this??
+Você poderia dar uma olhada nisso?
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#0
+Talvez... Mas eu prefiro ter pessoas bem treinadas ao meu redor quando chega a hora de lutar contra criaturas perigosas. Você já se sente experiente sobre como lutar contra seus inimigos?#0
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#1
+Talvez... Mas eu prefiro ter pessoas bem treinadas ao meu redor quando chega a hora de lutar contra criaturas perigosas. Você já se sente experiente sobre como lutar contra seus inimigos?#1
+
+Mickael
+Mickael
+
+My beauty, I was not always a sailor, you know, I was once an important individual!
+Minha beleza, eu não fui sempre um marinheiro, sabe, eu já fui um indivíduo importante!
+
+My friend, I was not always a sailor, you know, I was once an important individual!
+Sabe, eu não fui sempre um marinheiro, eu já fui um indivíduo importante!
+
+My name is Alige, I've been hiding here for weeks.
+Meu nome é Alige, eu tenho me escondido aqui por semanas.
+
+My name is Julia, it's me who took care of you, when we found you in the sea.
+Meu nome é Julia, sou eu que tomei conta de você quando te encontramos no mar.
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0
+NÃO e *hick* NÃO, você e você e sua... *burp* estúpi*hick* guilda!
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1
+NÃO e *hick* NÃO, você e você e sua... *burp* estúpi*hick* guilda!
+
+New technologies helped the slaughter instead of establishing peace. At some point, two different rivals were formed.
+Novas tecnologias ajudou a matança ao invés de estabelecer a paz. Em um ponto, dois rivais se formaram.
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#0
+Não e *hic*... Não, você e você e sua... *burp* estupi *hic* guilda!
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#1
+Não e *hic*... Não, você e você e sua... *burp* estupi *hic* guilda!
+
+No problem, do you have an other question for me?
+Sem problemas, você tem alguma outra pergunta?
+
+No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...
+Não, não há segredos abaixo da madeira deste navio. Alguns marinheiros juram que eles já viram pessoas escondidas em algum lugar perto da estiva. Apenas histórias que marinheiros adoram contar...
+
+No, I can't, I just wanted to travel across the seas for fun.
+Não, eu não posso, eu só queria viajar pelos mares para me divertir.
+
+No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun.
+Não, eu não posso, eu só queria viajar pelos mares para me divertir. Nesta caverna, você vê, eu tenho um monte de diversão.
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+Não, de fato. Eu estava aqui para ajudar com as caixas. Posso levar uma para o Gugli?#0
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+Não, de fato. Eu estava aqui para ajudar com as caixas. Posso levar uma para o Gugli?#1
+
+No, sorry.
+Não, obrigado.
+
+No, thanks.
+Não, obrigado.
+
+Nobody will know about the existence of the Mercurians
+Ninguém vai saber sobre a existência dos Mercurianos.
+
+Not to kill your dream, but... Julia is mine!
+Sem querer destruir seu sonho, mas... Julia é minha!
+
+Note
+Nota
+
+Nothing
+Nada
+
+Nothing else other than sharks and an odd light!!
+Nada além de tubarões e uma luz estranha!
+
+Nothing, I need to go!
+Nada, eu tenho que ir!
+
+Now go outside and talk with Gugli, he'll tell you what we need.
+Agora vá lá fora e fale com o Gugli, ele vai te dizer o que precisamos.
+
+OH, OK!
+OH, OK!
+
+OK, I think he's waking up, go see to him.
+Ok, eu acho que ele está acordando, vá ver como ele está.
+
+OK, I think she's waking up, go see to her.
+Ok, eu acho que ela está acordando, vá ver como ela está.
+
+ON THE TOP OF THE CLIFF!
+NO ALTO DO PENHASCO!
+
+Of course you do! Just listen carefully to these words my dear.#0
+Claro que sim! Apenas ouça cuidadosamente minhas palavras, querida.
+
+Of course you do! Just listen carefully to these words my dear.#1
+Claro que sim! Apenas ouça cuidadosamente minhas palavras, querido.
+
+Of course, there is a reward for your task.
+É claro, há uma recompensa pela sua tarefa.
+
+Of course, they are on the left wall, go get a look at them.
+É claro, eles estão na parede à esquerda, vá dar uma olhada.
+
+Oh look there!!
+Oh, olha lá!
+
+Oh look, there is a piou behind you.
+Oh, olhe, há um Piou atrás de você.
+
+Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...
+Oh não, mas eu percebi uma luz estranha na outra ponta da ilha, me pergunto o que poderá ser aquilo...
+
+Oh ok, I said nothing then.
+Oh, ok, eu não disse nada então.
+
+Oh really? How could I forget a topic as important as that?
+Sério? Como eu pude me esquecer de um tópico tão importante como este?
+
+Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!
+Oh, bom. Eu também vou te dar um destes chapéus desta caixa próxima a você, mas somente depois que você completar sua tarefa.
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#0
+Oh yeyeye, já que elas não são comestíveis você pode tentar equipá-las!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#1
+Oh yeyeye, já que elas não são comestíveis você pode tentar equipá-las!
+
+Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+Oh! E em um dos quartos do segundo convés você vai encontrar as facas de gado. Nosso chef mantém as mais afiadas lá... Provavelmente não apenas para picar cenouras...
+
+Oh, I was going to ask you if you want to help the crew search for some food and explore the island out there.
+Oh, eu ia te perguntar se você queria ajudar a tripulação a procurar comida e a explorar a ilha lá fora.
+
+Oh, and Olga from the market place as well!
+Oh, e a Olga do mercado também!
+
+Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!
+Oh, e dê a ela algumas roupas básicas. Pobre coitada, as que ela tinha estavam em condições piores do que as nossas!
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition that the ones we have!
+Oh, e dê a ela algumas roupas, a pobre garota, as roupas que ela tinha estavam em condições piores que as nossas.
+
+Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!
+Oh, e dê a ele algumas roupas básicas. Pobre coitado, as que ele tinha estavam em um estado ainda pior do que as nossas.
+
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition that the ones we have!
+Oh, e dê a ele algumas roupas, o pobre rapaz, as roupas que ele tinha estavam em condições piores que as nossas.
+
+Oh, and there was this inscription on your raft. It represents the Warrior Guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+Oh, e havia uma inscrição na sua jangada. Ela representa a guilda guerreira de Esperia, a maior e mais numerosa guilda do novo mundo. Isso te faz lembrar de alguma coisa, qualquer coisa?
+
+Oh, he's still alive!
+Oh, ele ainda está vivo!
+
+Oh, hey you.
+Oh, hey você.
+
+Oh, it was nothing important!
+Oh, não era nada importante!
+
+Oh, not everything, don't worry, but your name came up twice in the conversation.
+Oh, nem tudo, não se preocupe, mas seu nome surgiu duas vezes na conversa.
+
+Oh, nothing important.
+Oh, nada importante.
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#0
+Oh, agora que me lembrei, nós também encontramos um dinheiro em seu bolso, aqui está!
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#1
+Oh, agora que me lembrei, nós também encontramos um dinheiro em seu bolso, aqui está!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#0
+Oh, agora que eu me lembrei, nós também encontramos um pouco de dinheiro em seu bolso, aqui está!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#1
+Oh, agora que eu me lembrei, nós também encontramos um pouco de dinheiro em seu bolso, aqui está!
+
+Oh, ok!!
+Oh, ok!!
+
+Oh, she's still alive!
+Oh, ela ainda está viva!
+
+Ok, Done.
+Ok, pronto.
+
+Ok, Done. I'm sure that you got some question for me, feel free to ask them!
+Ok, pronto. Tenho certeza que você tem muitas perguntas, sinta-se à vontade para fazê-las.
+
+Ok, Done. I'm sure that you've got some questions for me, feel free to ask them!
+Ok, pronto. Eu tenho certeza que você tem várias perguntas para mim, sinta-se à vontade para fazê-las.
+
+Ok, I think he's waking up, go see him.
+Ok, eu acho que ele está acordando, vá até ele.
+
+Ok, I think she's waking up, go see her.
+Ok, eu acho que ela está acordando, vá até ela.
+
+Ok, I'll help you.
+Ok, eu vou te ajudar.
+
+Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Ok, eu vou até o quarto dela. Fique de olho, nós ainda não sabemos se ela é uma aliada ou uma inimiga...
+
+Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Ok, eu vou até o quarto dele. Fique de olho, nós ainda não sabemos se ele é um aliado ou um inimigo...
+
+Ok, but Gugli needs my help first.
+Ok, mas Gugli precisa de minha ajuda primeiro.
+
+Ok, ok. Come back if you change your mind.
+Ok, ok. Volte se mudar de idéia.
+
+Okay, but what can you offer me?
+Ok, mas o que você pode me oferecer?
+
+OldBook
+LivroVelho
+
+On one hand, ranged weapons are generally weaker than melee ones, but it obviously depends on the level of the weapon. On the other hand, you attack from a safer position.
+Por um lado, armas de longo alcance são geralmente mais fracas que as outras, mas é óbvio que isso depende do nível da arma. Por outro lado, você ataca de uma posição segura.
+
+On the edge of this island!!
+No limite desta ilha!
+
+Once your inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#0
+Quando estiver no seu inventário, você pode equipar um item selecionando e clicando em \"Equipar\". Alternativamente, você pode desequipar um item selecionando e clicando em \"Desequipar\".
+
+Once your inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it.#1
+Quando estiver no seu inventário, você pode equipar um item selecionando e clicando em \"Equipar\". Alternativamente, você pode desequipar um item selecionando e clicando em \"Desequipar\".
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#0
+Abra seu inventário (Tecla F3), selecione a roupa desejada e equipe.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#1
+Abra seu inventário (Tecla F3), selecione a roupa desejada e equipe.
+
+Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+Ou então, se realmente quiser e for capaz, você pode tentar matar tortugas ou crocs se for forte o suficiente. Estou certo que eles podem deixar cair um ou dois @@s.
+
+Orc Voice
+Voz de Orc
+
+People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.
+As pessoas começaram a roubar das outras para sobreviver. à medida que as cidades cresciam, as necessidades também aumentavam. Guerras por terras férteis se iniciaram.
+
+Perfect, which food did you get for me today?#0
+Perfeito, qual comida você trouxe para mim?
+
+Perfect, which food did you get for me today?#1
+Perfeito, qual comida você trouxe para mim?
+
+Peter
+Peter
+
+Piberries
+Piberries
+
+Pink Blobime
+Blobime Rosa
+
+Piou Legs
+Pernas de Pious
+
+Piou Slayer
+Matador de Pious
+
+Pious legs
+Pernas de Pious
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!
+Por favor, não saia dizendo que me viu, eu não quero ser jogado no mar como comida de tubarão ou ser decapitado. De novo não!
+
+Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!
+Por favor, não saia dizendo que me viu, eu não quero ser jogado no mar como comida de tubarão ou ser decapitado, de novo não!
+
+Plushroom
+Plushroom
+
+Plushroom Box
+Caixa de Plushroom
+
+Pumpkin Seeds
+Sementes de Abóbora
+
+QMuller.
+QMuller.
+
+RattosControl
+RattosControl
+
+Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.
+Certo! Marinheiros são bem rápidos com seus trabalhos. Eles apenas levam muito tempo para trazer comida de volta para o navio. Talvez você possa ajudá-los.
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Ronan
+Ronan
+
+Rrrr pchhhh...
+Rrrr pchhhh...
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rules began to rise in order to have a peaceful society. This did not work well for long.
+Regras começaram a surgir de modo a manter uma sociedade pacífica. Isto não funcionou bem por muito tempo.
+
+SO WHAT'S UP? WHAT ARE YOU DOING?
+E A� O QUE VOCÊ ESTà FAZENDO?
+
+SO, WHAT IS YOUR NAME?
+ENTÃO, QUAL O SEU NOME?
+
+Sailors
+Marinheiros
+
+Sapartan
+Sapartan
+
+Sea Drop
+Gotas do Mar
+
+Sea Drops
+Gotas do mar
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, some others prefer to attack from a distance with a bow for example.
+Em segundo lugar, escolha com sabedoria qual arma é a melhor para você. Algumas pessoas gostam de enfrentar seus inimigos de perto com um pesado machado, outros preferem atacar à distância com um arco, por exemplo.
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!
+Ela está no andar de cima, yeye vai encontrá-la. Ela é a única garota da tripulação, oh, bem... além de você agora, yeyeye!
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew.
+Ela está no andar de cima, yeye vai encontrá-la. Ela é a única garota da tripulação.
+
+She is the nurse and the shipkeeper of this ship, and also an excellent chef!
+Ela é a enfermeira e a governanta do navio, e também uma excelente chef!
+
+She is the nurse and the shipkeeper of this ship, and also an excellent cook!
+Ela é a enfermeira e a governanta deste navio, e também uma excelente cozinheira.
+
+She said that she will accept my application when Piou have teeth. It's just a matter of time, you see?
+Ela disse que ela vai aceitar minha inscrição quando Pious tiverem dentes. É só uma questão de tempo, sabe?
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+Ela está no andar de cima, yeye vai encontrá-la. Ela é a única garota da tripulação, oh bem, além de você agora, yeyeye!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.
+Ela está no andar de cima, yeye vai encontrá-la. Ela é a única garota da tripulação.
+
+Silvio
+Silvio
+
+Silvio starts to speak to his bottle, you leave the conversation.
+Silvio começa a falar com a garrafa, você sai da conversa.
+
+Silvio starts to speak with his bottle, you leave the conversation.
+Silvio começa a falar com sua garrafa, você abandona a conversa.
+
+Simply contact them, help them and be kind. They might surely add you to my cookie list!
+Simplesmente entre em contato com eles, ajude-os e seja gentil. Eles certamente te adicionaram na minha lista de biscoitos!
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+É por isso que nós queriamos te avisar, talvez ele seja membro da tal guilda, já que aquele sinal estava na sua jangada.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+É por isso que nós queriamos te avisar, talvez ela seja membro da tal guilda, já que aquele sinal estava na sua jangada.
+
+So we are looking for some new merchandise that we could trade at our next destination.
+Nós estamos procurando por novas mercadorias para poder trocar em nosso próximo destino.
+
+So what's up?? What are you doing??
+Então, como é que é? O que você está fazendo?
+
+So you finally woke up? We all thought that you were in something like... You know, one of those long comas.
+Então você finalmente acordou? Nós pensamos que você estivesse em um daqueles... Você sabe, em um coma profundo.
+
+So you're under the control of dictators, that's... reassuring.
+Então você está sob controle dos ditadores, isso é... tranquilizador.
+
+So, do you still want a cookie now?
+Então, você ainda quer um biscoito?
+
+So, how do you feel? I see that Julia did a marvelous job! You look in good health now.
+Então, como você se sente? Vejo que Julia fez um ótimo trabalho! Você parece muito mais saudável agora.
+
+So, what's your name??
+Então, qual o seu nome?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?
+Então, que bons ventos te trouxeram aqui? Você estava em sua jangada para me encontrar? Ou é porque você ficou sabendo das minhas façanhas em Artis?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or because you wanted to see the beautiful waitress' at Artis?
+Bom saber.
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?
+Então, que bons ventos te trouxeram aqui? Você estava em sua jangada para encontrar Julia? Ou é porque você queria ver as lindas garçonetes de Artis?
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.
+Então, você finalmente acordou? Nós todos pensamos que você estava em algo do tipo... Você sabe, um daqueles longos comas.
+
+Some more things are written down but it's not legible.
+Há mais coisas escritas, mas não está legível.
+
+Some other strings are added to this page.
+Algumas linhas foram adicionadas a esta página.
+
+Some sailors are looking for goods we could trade in our next destination.
+Alguns marinheiros estão procurando mercadorias para trocar em nosso próximo destino.
+
+Some sailors are trying to talk to you..
+Alguns marinheiros estão tentando falar com você...
+
+Sometimes, I wish somebody is sent here to help us.
+Às vezes, eu desejo que alguém seja mandado aqui para nos ajudar.
+
+Sorry but I can't tell you anything about that.
+Me desculpe, mas eu não posso falar sobre isso com você.
+
+Sorry, I am not in the mood for another fight with those rattos.
+Me desculpe, não estou no clima para mais uma luta com aqueles ratos.
+
+Sorry, I don't need any help right now. Come back later.
+Desculpe, eu não preciso de ajuda agora. Volte depois.
+
+Sorry, but I'm busy right now.#0
+Perdão, eu estou ocupada agora.
+
+Sorry, but I'm busy right now.#1
+Perdão, eu estou ocupado agora.
+
+Suddenly, you hear a voice from the sky.
+De repente você ouve uma voz vinda do céu.
+
+Suddenly, you hear a voice up in the sky.
+De repente você ouve uma voz vinda do céu.
+
+Sure, Cap'tain.
+Claro Capitão!
+
+Sure, but Gugli needs my help first.
+Claro, mas Gugli precisa de minha ajuda primeiro.
+
+Sure, but what can you give me in exchange?
+Claro, mas o que você pode me dar em troca?
+
+Sure, there is a reward for your task.
+Claro, há uma recompensa por sua tarefa.
+
+Surely. Take this box full of @@s.
+Certamente. Pegue esta caixa cheia de @@.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.
+Pegue uma @@ e tente abri-lo(a) usando algo como uma faca afiada! Eu duvido que você conseguirá, você é fraco meu pobre menino.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.
+Pegue uma @@ e tente abri-lo(a) usando algo como uma faca afiada! Eu duvido que você conseguirá, você é fraca minha pobre menina.
+
+Take a Bandana
+Tome uma bandana
+
+Take a nap
+Tirar uma soneca.
+
+Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!
+Pegue este dinheiro por sua sábia escolha. Mas não tente isto novamente. A água já foi piedosa com você uma vez... Não instigue o destino mais uma vez!
+
+Tarlan
+Tarlan
+
+Tell him that everything went fine and that we're almost done with the food.
+Diga a ele que tudo foi bem e que nós estamos quase prontos com a comida.
+
+Thank you sir for you nice words. I am feeling better now.
+Obrigado pelas palavras gentis senhor. Eu me sinto melhor agora.
+
+Thank you so much! Here, have some berries...
+Muito obrigado! Aqui, peque algumas berries...
+
+Thank you, I'll take them.
+Obrigado, vou ficar com eles.
+
+Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Obrigado novamente por me ajudar. Mas aqueles rattos são um problema permanente e sua ajuda é sempre bem vinda. O único problema é que eu só posso te recompensar uma vez.
+
+Thanks again for helping me. But those rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Obrigado novamente pela ajuda. Mas aqueles ratos são um problema permanente e sua ajuda é sempre bem-vinda. O único problema é que eu posso te recompensar apenas uma vez.
+
+That's a good idea, go rest a bit and I'll see you tomorow!
+Boa idéia! Vá descansar um pouco e eu te verei amanhâ!
+
+That's a nice name!!
+Esse é um belo nome!
+
+That's right.
+Correto.
+
+That's where you go as well, right?
+Você também está indo para lá, certo?
+
+The adventure begins!
+A aventura começa!
+
+The door is closed.
+A porta está fechada.
+
+The door is locked.
+A porta está trancada.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the Warrior Guild.
+O Elven da biblioteca se virou contra mim há algum tempo, assim como Enora da guilda guerreira.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing thus you don't know the author's name.
+O fim da história foi apagado, provavelmente por causa de água salgada. Algumas páginas ainda estão faltando, por isso você não sabe o nome do autor.
+
+The giant bogeyman!
+O bicho-papão gigante!
+
+The great people of Aemil split up into three groups when they reached the coast.
+O grande povo de Aemil se dividiu em três grupos quando eles chegaram à costa.
+
+The hidden person doesn't answer.
+A pessoa escondida não responde.
+
+The sailor chugs his beer
+O marinheiro vira toda a cerveja
+
+The sailor is turning his back to you
+O marinheiro está se virando de costas para você.
+
+The sailor is turning his back to you.
+O marinheiro está virando de costas para você.
+
+The sailors take you aboard their ship to help you.
+Os marinheiros te levam a bordo do navio para ajudá-lo.
+
+Then I can give you some tips about fights.
+Então eu posso te dar algumas dicas sobre lutas.
+
+Then leave me alone.
+Então deixe-me sozinho.
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Há alguns grupos destes @@s nesta ilha. Escolha alguns e vá em frente.
+
+There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Circulam alguns rumores de que eles fizeram coisas monstruosas e que estão escondendo muita coisa de nós.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Há alguns grupos destes @@s nesta ilha. Escolha alguns e vá em frente.
+
+There are some knifes on the table, do you want to take one?
+Há algumas facas na mesa, você deseja pegar uma?
+
+There are some knifes on the table. Would you like to take one?
+Há algumas facas na mesa. Você gostaria de pegar uma?
+
+There are still some rattos left! Do you want to abort the quest?
+Ainda sobraram alguns Rattos! Você quer abortar a missão?
+
+There is a nice place to stay beside you.
+Ao seu lado há um bom lugar para ficar.
+
+There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.
+Sempre há algo a fazer por aqui, como matar tortugas or ajudar Peter a livrar o navio dos rattos.
+
+There is nothing to say, don't worry miss.
+Não há nada a ser dito, não se preocupe senhorita.
+
+There is nothing to say, don't worry sir.
+Não há nada a dizer, não se preocupe senhor.
+
+There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.
+Há algumas pelúcias amarelas voadoras ao seu redor, elas são chamadas pious. Umas perninhas assadas de alguns deles seria perfeito!
+
+There is some knifes on the table, do you want to take one?
+Há algumas facas na mesa, você deseja pegar uma?
+
+There're 6 sailors who will need your help. They're all around the island.
+Há 6 marinheiros que vão precisar de sua ajuda. Eles estão por toda a ilha.
+
+There's nothing to say, don't worry miss.
+Não há nada a dizer, não se preocupe senhorita.
+
+There's nothing to say, don't worry sir.
+Não há nada a dizer, não se preocupe senhor.
+
+Therefore, starvation stroke on the people of Aemil.
+Assim, a fome recaiu sobre o povo de Aemil.
+
+These boxes are way too heavy to be brought alone onto the ship.
+Estas caixas são muito pesadas para serem carregadas até o navio.
+
+These crocotrees are full of yaying @@, but they are so hard to hit...
+Estas crocoárvores estão cheias de yayi @@, mas elas são tão difíceis de bater.
+
+These heavy boxes are killing me, I don't feel my arms anymore!
+Estas caixas pesadas estão me matando, eu já não sinto meus braços!
+
+They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... Sort out this situation.
+Eles são ambos válidos e eu preciso deles. No passado, eu provavelmente cometi erros dos quais eu me arrependo. Eu estava pensando se você poderia investigar e... clarear esta situação.
+
+They are so tasty when cooked together with some @@. Don't drop any of them!
+Eles ficam tão gostosos quando cozinhados junto com um pouco de @@. Não deixe cair nenhum!
+
+This box is locked
+Esta caixa está trancada
+
+This box is locked.
+Esta caixa está trancada.
+
+This door seems locked
+Esta porta parece estar trancada
+
+This door seems locked.
+Esta porta parece estar trancada.
+
+This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+Essa garota teve sorte de ter sido encontrada por nós e não por um tubarão. Eu não faço idéia de onde ela veio. Por sinal, você viu o logotipo na jangada em que ela estava?
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?
+Esta garota teve sorte de ter sido encontrada por nós e não por um tubarão. Eu não faço ideia de onde ela veio. Por sinal, você viu o logotipo na jangada em que ela estava?
+
+This girl needs help, let's rescue her!
+Esta moça precisa de ajuda, vamos resgatá-la!
+
+This girl needs help, we need to rescue her!
+Essa garota precisa de ajuda, nós temos que resgatá-la!
+
+This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+Esse garoto teve sorte de ter sido encontrado por nós e não por um tubarão. Eu não faço idéia de onde ele veio. Por sinal, você viu o logotipo na jangada em que ele estava?
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?
+Este cara teve sorte de ter sido encontrado por nós e não por um tubarão. Eu não faço ideia de onde ele veio. Por sinal, você viu o logotipo na jangada em que ele estava?
+
+This guy needs help, let's rescue him!
+Essa pessoa precisa de ajuda, vamos resgatá-la!
+
+This guy needs help, we need to rescue him!
+Esse rapaz precisa de ajuda, nós precisamos resgatá-lo!
+
+This is a nice place... There are some nice chicks...
+Este é um lugar ótimo... Tem várias gatinhas...
+
+This is a sea fruit, but some sea monsters may have them as well.
+Isto é uma fruta do mar, mas alguns monstros marinhos também podem contê-las.
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Isto é um @@, uma fruta marítima azul clara. Eles são altamente desejados no arquipelago.
+
+This is it, the end of the Second Beta Release of Evol Online!
+É isso, o fim do segundo Beta Release do Evol Online!
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+Este tipo de conversa deveria ser púnida, mas eu admito que eu mesmo não gosto muito deles, por isso fiquem de olho nela.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+Este tipo de conversa deveria ser púnida, mas eu admito que eu mesmo não gosto muito deles, por isso fiquem de olho nele.
+
+This makes sense. Do you think we should inform the capt'n about it?
+Isso faz sentido. Você acha que nós devemos informar o capitão sobre isso?
+
+This new continent, in fact an archipelago, was called Andorra.
+Este novo continente, na verdade um arquipélago, era chamado Andorra.
+
+Tibbo
+Tibbo
+
+Tibbo went to the east-south of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Tibbo foi para sudeste da ilha, outros foram para o norte e eu acho que Gulukan não está longe daqui.
+
+Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later.
+Que pena que não estou faminto o bastante para esses... biscoitos. Eu posso voltar depois.
+
+Too bad that you do not want to help me.
+Que pena que você não quer me ajudar.
+
+Too bad... Come back when you'll have some fine food for me.
+Muito ruim... Volte quando tiver boa comida para min.
+
+True but now he seems pretty fine! Am I right?
+Verdade, mas agora ele parece bem legal! Estou certo?
+
+True but now she seems pretty fine! Am I right?
+Verdade, mas agora ela parece bem legal! Estou certo?
+
+Try to ask Max. He's an early riser.
+Tente perguntar ao Max, ele é um madrugador.
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys and I can be rude with everyone from this bossy captain to that harpy-lady!
+UAHAHAHAAH! Eu sou o cozinheiro daquele bando de macacos e eu posso ser rude com todos, desse capitão mandão àquela senhora-harpia!
+
+WHAT DID YOU SAY?
+O QUE VOCÊ DISSE?
+
+Wait... That's not the place for a chef, what are you doing here?
+Espere... Aqui não é lugar de um chef, o que você está fazendo aqui?
+
+Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.
+Ande um pouco, vai ser fácil para você pegar um. Empale um deles para mim por favor.
+
+We are in need of manpower on the island.
+Nós precisamos de mão de obra na ilha.
+
+We are in need of manpower on the island... Oh excuse me, women are also welcome!
+Nós precisamos de mão de obra na ilha... Oh, mulheres também são bem vindas!
+
+We hope you liked this introduction and to see you again in our future releases!#0
+Nós esperamos que você tenha gostado desta introdução e que vejamos você novamente em nossos futuros lançamentos!
+
+We hope you liked this introduction and to see you again in our future releases!#1
+Nós esperamos que você tenha gostado desta introdução e que vejamos você novamente em nossos futuros lançamentos!
+
+We made a stop at a little island, before making it to the port of Artis.
+Nós fizemos uma parada em uma pequena ilha antes de aportarmos em Artis.
+
+We need manpower on the island.
+Nós precisamos de homens na ilha.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.
+Nós precisamos de homens na ilha... Oh, me perdoe,
+
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+Nós devemos chegar lá em poucos dias e, assim que chegarmos, eu avisarei a guilda de Espéria sobre o ocorrido. Tenho certeza que eles podem te ajudar.
+
+We should be there in a few days, once we arrive, I will warn the Warrior Guild about what happened, I'm sure they can help.
+Nós devemos chegar em poucos dias, assim que tivermos chegado, eu vou avisar a guilda guerreira sobre o que aconteceu, eu tenho certeza que eles vão poder ajudar.
+
+We should be there in a few days, once we arrive, I will warn the warrior guild about what happened, I'm sure they can help.
+Nós devemos chegar em poucos dias. Assim que chegarmos eu vou avisar a guilda guerreira sobre o que aconteceu, eu tenho certeza que eles vão poder ajudar.
+
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+Nós pensamos que talvez você possa nos ajudar a entender isso, tudo o que sabemos é que te encontramos à deriva em alto mar em uma jangada.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#0
+Nós tentamos limpá-las mas a água salgada acabou com elas. É por isso que te oferecemos estas roupas, elas não estão muito boas, mas é tudo que temos.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#1
+Nós tentamos limpá-las mas a água salgada acabou com elas. É por isso que te oferecemos estas roupas, elas não estão muito boas, mas é tudo que temos.
+
+We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.
+Nós geralmente aportamos em volta destes pequenos pedaços de terra porque eles contém algumas das melhores comidas do arquipélago.
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#0
+Nós estaremos yayando lá em alguns dias, aí poderemos deixá-la por lá mesmo. Você vai ver, os cidadãos são educados e você ainda pode pedir ajuda na guilda guerreira. Eles podem ajudá-la a encontrar trabalho ou talvez ajudar a descobrir o que aconteceu com você em alto mar.
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#1
+Nós estaremos yayando lá em alguns dias, aí poderemos deixá-lo por lá mesmo. Você vai ver, os cidadãos são educados e você ainda pode pedir ajuda na guilda guerreira. Eles podem ajudá-lo a encontrar trabalho ou talvez ajudar a descobrir o que aconteceu com você em alto mar.
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!
+Muito bem! Colete todos os ingredientes e então volte aqui. Você vai ser recompensado assim que eles entenderem quem manda neste navio!
+
+Well, if you want to be one of those who can have a cookie...#0
+Bem, se você quiser ser um daqueles que podem ter um biscoito...
+
+Well, if you want to be one of those who can have a cookie...#1
+Bem, se você quiser ser um daqueles que podem ter um biscoito...
+
+Well... Welcome aboard, cutie!#0
+Bem... Bem vinda a bordo, bonitinha!
+
+Well... Welcome aboard, cutie!#1
+Bem... Bem vinda a bordo, bonitinho!
+
+What I sell comes from every corner of this archipelago.
+O que eu vendo vem de todos os cantos deste arquipélago.
+
+What am I suposed to say?
+O que eu devo dizer?
+
+What are you saying guys, it's a yoiis!
+O que vocês estão falando pessoal, é um yoiis!
+
+What are you saying guys, it's a yoiis!#0
+O que vocês estão falando pessoal, é uma yoiis!
+
+What are you saying guys, it's a yoiis!#1
+O que vocês estão falando pessoal, é um yoiis!
+
+What are you talking about? Which guild?
+Sobre o que você está falando? Qual guilda?
+
+What did Gugli said about the box? Was it ok?
+O que Gugli disse sobre a caixa? Ela estava OK?
+
+What did you say??
+O que você disse?
+
+What should I add after taking these clothes?#0
+E por favor, não me venha com berries. Nunca mais!
+
+What's the deal with these Aquada?
+Qual é o negócio com esses Aquada?
+
+What's this fruit?
+O que é esta fruta?
+
+What? It's not a good reward?
+O quê? Não é uma boa recompensa?
+
+What? Why? They aren't sexier than me, why do you want to see them?
+O que? Por que? Eles não são mais sexy do que eu, porque você quer vê-los?
+
+Where?
+Onde?
+
+Which of your weapons do you want to use in order to cut this @@?
+Qual de suas armas você quer usar para cortar este(a) @@?
+
+Which one?
+Qual?
+
+While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.
+Enquanto Jalad e Ale gostam de trabalhar juntos, como fazem no navio, a última vez que os vi foi próximo ao grande lago, ao norte daqui.
+
+Who are you searching?
+Quem você está esperando?
+
+Who is this Julia?
+Quem é essa Julia?
+
+Who of them two has the 'good' on his side?
+Qual deles tem o 'bem' ao seu lado?
+
+Why don't you go outside?
+Por que você não sai e vem aqui fora?
+
+Why not, but who are you?
+Por que não? Mas quem é você?
+
+Why not... but, who are you?
+Por que não... mas quem é você?
+
+YOU NEED TO WALK NORTH!
+VOCÊ TEM QUE IR PARA O NORTE!
+
+Yayayaya, for the first time someone is dressed worse then us!
+Yayayaya, pela primeira vez alguém está vestido pior do que nós!
+
+Yayayaya, it's the first time someone is dressed worse then us!
+Yayayaya, esta é a primeira vez alguém está vestido pior do que nós!
+
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+Yeah, vocês de Espéria são todos *hick* assim, mas vocês não vão me pegar! *burp*
+
+Yeah, nice indeed!
+Yeah, realmente legal!
+
+Yes! @@ is written on my cookie list.
+Sim! @@ está escrito na minha lista de biscoitos.
+
+Yes, it's a chest!
+Sim, é uma arca!
+
+Yes, it's a chest.
+Sim, isto é um baú.
+
+Yes, please!
+Sim, por favor!
+
+Yes, why not.
+Sim, por que não.
+
+Yeye @@!
+Yeye @@!
+
+Yeye ask too much but do too less. Take this box and stop talking.
+Yeye pergunta muito e faz muito pouco. Pegue está caixa e pare de falar.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, este é o logo da guilda guerreira de Esperia! Eu me pergunto o que esta yoiis estava fazendo tão longe da costa.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, este é o logo da guilda guerreira de Esperia! Eu me pergunto o que este yoiis estava fazendo tão longe da costa.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, este é o logo da guilda de guerreiros de Espéria, eu me pergunto o que esta yoiis estava fazendo tão longe da costa.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, este é o logo da guilda de guerreiros de Espéria, eu me pergunto o que este yoiis estava fazendo tão longe da costa.
+
+Yeye, you still did not get your clothes!#0
+Yeye, você ainda não pegou suas roupas!
+
+Yeye, you still did not get your clothes!#1
+Yeye, você ainda não pegou suas roupas!
+
+You already took a Bandana, please put this one back in the box.
+Você já pegou uma Bandana, por favor coloque esta de volta na caixa.
+
+You already took a Bandana, put this one back please.
+Você já pegou uma bandana, devolva esta por favor.
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+Na verdade você está em um navio, nós estamos indo para a capital comercial de Artis.
+
+You are now part of the crew! Thanks again for your help.
+Você agora é parte da tripulação! Obrigado novamente por ajudar.
+
+You are now part of the crew. Thanks again for your help.
+Você agora é parte da tripulação. Obrigado novamente por sua ajuda.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#0
+Você está em nosso navio. Nós estamos yeyando nossa longa aventura mercante até a cidade de Artis.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#1
+Você está em nosso navio. Nós estamos yeyando nossa longa aventura mercante até a cidade de Artis.
+
+You are on our ship, we made port to a little island and we are actually yeyending our long merchant traveling adventure at the city of Artis.#0
+Você está em nosso navio, nós embarcamos em uma pequena ilha e estamos yeyando nossa longa aventura em direção à cidade de Artis.
+
+You are on our ship, we made port to a little island and we are actually yeyending our long merchant traveling adventure at the city of Artis.#1
+Você está em nosso navio, nós embarcamos em uma pequena ilha e estamos yeyando nossa longa aventura em direção à cidade de Artis.
+
+You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+Você pode atacar um monstro clicando nele ou a partir do teclado com a tecla \"A\" para selecionar o monstro e a tecla \"Ctrl\" para atacar.
+
+You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it.
+Você pode atacar um monstro clicando nele ou a partir do teclado com a tecla \"A\" para selecionar o monstro e a tecla \"Ctrl\" para atacar.
+
+You can go to your right to go to the upper level.#0
+Você pode seguir à direita para ir ao andar de cima.
+
+You can go to your right to go to the upper level.#1
+Você pode seguir à direita para ir ao andar de cima.
+
+You can spot Q'Muller on a cliff on the west busy collecting @@s.
+Você pode ver Q'Muller em um penhasco a oeste, ocupado coletando @@s.
+
+You can yaye some @@s by hitting these crocotrees.
+Você pode yayar alguns @@s batendo nestas crocoárvores.
+
+You can't go there!
+Você não pode entrar aí!
+
+You close your eyes a few seconds...
+Você fecha seus olhos por alguns segundos...
+
+You could start talking to Gugli. He always has tasks for people willing to help
+Você poderia começar falando com o Gugli. Ele sempre tem tarefas para as pessoas que querem ajudar.
+
+You dirty liar. I will add your name on the traitors list.#0
+Sua mentirosa. Eu vou colocar seu nome na lista de traidores.#0
+
+You dirty liar. I will add your name on the traitors list.#1
+Seu mentiroso. Eu vou colocar seu nome na lista de traidores.#1
+
+You don't remember anything before this.
+Você não se lembra de nada antes disso.
+
+You have an awful amnesia.
+Você tem uma terrível amnésia.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that 'nice' lady.
+Você precisa saber que havia um tempo em que eu era o tenente sem nenhuma oposição neste navio. Então um dia um maldito marinheiro trouxe aqui aquela senhorita 'legal'.
+
+You have very bad amnesia.
+Você tem um caso sério de amnésia.
+
+You hear a screaming sound, must be the creaking of the wood door...
+Você ouve o som de um grito, deve ser o estalar de uma porta de madeira...
+
+You hit too hard with your fist, you destroyed your @@.
+Você bateu muito forte com sua mão, você destroiu seu @@.
+
+You honor me beauty, but I'm already taken by Julia!
+Me sinto honrado, mas eu já sou da Julia!
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!
+Você gosta deles, não é? Fale com o Peter então. Ele está no segundo convés do navio. Ele vai te mandar descer as escadas, onde você vai encontrar seu almoço peludo!
+
+You mentioned the quality of your wine
+Você mencionou a qualidade de seu vinho.
+
+You need to walk north!!
+Você precisa caminhar rumo ao norte!
+
+You open the treasure chest.
+Você abriu o baú de tesouros.
+
+You opened the @@ in two parts, but you crushed one of them.
+Você abriu o @@ em duas partes, mas você quebrou uma delas.
+
+You opened the treasure chest.
+Você abriu o baú de tesouro.
+
+You perfectly cut your @@ into two edible parts.
+Você cortou perfeitamente seu @@ em duas partes comestíveis.
+
+You realize you can't remember anything.
+Você percebe que não consegue se lembrar de nada.
+
+You really are quite amnesic.
+Você realmente está bem amnésico.
+
+You really have a bad amnesia.
+Você realmente está com uma forte amnésia.
+
+You receive 10 GP!
+Você recebeu 10GP!
+
+You receive 200 GP!
+Você recebeu 200GP!
+
+You receive 25 GP!
+Você recebeu 25GP!
+
+You receive 25GP!
+Você recebeu 25GP!
+
+You receive 40 GP!
+Você recebeu 40GP!
+
+You receive 50 GP!
+Você recebeu 50GP!
+
+You receive 60 GP!
+Você recebeu 60GP!
+
+You receive @@ E!
+Você recebeu @@ E!
+
+You receive a @@!
+Você recebeu um @@!
+
+You see some items in the box. Take them out?
+Você vê alguns itens em uma caixa. Pegá-los?
+
+You see these Pious around?
+Você vê esses Pious ao seu redor?
+
+You see, my cookies are restricted to a certain type of people...
+Como você vê, meus biscoitos são restringidos a certos tipos de pessoas...
+
+You should come back when you'll have some free space.
+Você deveria voltar quando tiver espaço livre.
+
+You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!
+Você deveria informar Nard sobre o progresso do carregamento de comida para o navio. Ele ficará feliz em ouvir as boas notícias.
+
+You should look at them once we arrive at the port, they are worth it, hehe...
+Você deveria dar uma olhada neles assim que chegarmos ao porto, eles valem a pena, hehe...
+
+You should talk to Magic Arpan first.
+Você deveria falar com o Arpan Mágico primeiro.
+
+You should try to kill some Tortugas, or some Croc if you're strong enough.
+Você deveria tentar matar algumas tortugas, ou alguns Crocs, se você for forte o suficiente.
+
+You shouldn't believe all of the stories drunk sailors tell you.
+Você não deve acreditar em todas as histórias que os marinheiros bêbados te contam.
+
+You still haven't completed your task.
+Você ainda não completou sua tarefa.
+
+You stupid, he's english, look at the shape of his head.
+Seu estúpido, ele é inglês, olha o formato da cabeça dele.
+
+You stupid, he's english, look at the shape of the head.
+Seu estúpido, ele é inglês, olha o formato da cabeça?
+
+You stupid, it's an english, look at her head form.
+Seu estúpido, é uma inglesa, repare na forma da cabeça.
+
+You stupid, it's an english, look at his head form.
+Seu estúpido, é um inglês, repare na forma da cabeça.
+
+You stupid, she's english, look at the shape of her head.
+Seu estúpido, ela é inglesa, olha o formato da cabeça dela.
+
+You stupid, she's english, look at the shape of the head.
+Seu estúpido, ela é inglesa, olha o formato da cabeça?
+
+You take the clothes from the chest.
+Você pega as roupas do baú.
+
+You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....
+Você tentou se livrar de mim, ehh?? Mas surpresa! Eu ainda estou aqui... *hick* Ou lá...
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#0
+Você estava mal e você deveria estar feliz pelo fato de ter sido encontrada antes que o mar a levasse de vez.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#1
+Você estava mal e você deveria estar feliz pelo fato de ter sido encontrado antes que o mar o levasse de vez.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#0
+Você estava dormindo e yayando por alguns dias, nossa governanta, Julia, estava aqui com você, ela fez o melhor para curar seus ferimentos durante esse tempo.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#1
+Você estava dormindo e yayando por alguns dias, nossa governanta, Julia, estava aqui com você, ela fez o melhor para curar seus ferimentos durante esse tempo.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#0
+Você estava dormindo yayada por um bom tempo. Julia estava aqui com você, ela fez o possível para curar seus ferimentos.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#1
+Você estava dormindo yayado por um bom tempo. Julia estava aqui com você, ela fez o possível para curar seus ferimentos.
+
+You will see, citizens are polite and you can still ask for help in the Warrior Guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Você vai ver, os cidadãos são educados e você ainda pode pedir ajuda na guilda guerreira. Eles podem te ajudar a encontrar um trabalho ou a descobrir o que aconteceu com você no mar!
+
+You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Você vai ver, os cidadãos são educados e você ainda pode pedir ajuda na guilda guerreira. Eles podem te ajudar a encontrar um trabalho ou a descobrir o que aconteceu com você no mar!
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!
+Você é um de nós agora, isso é incrível! Eu tinha certeza de que você era um bom homem quando eu te vi pela primeira vez!
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!
+Você é uma de nós agora, isso é incrível! Eu tinha certeza de que você era uma boa mulher quando eu te vi pela primeira vez!
+
+You're right, it's about Julia.
+Você tem razão, é sobre Julia.
+
+You're right, it's about you.
+Você tem razão, é sobre você.
+
+You?? Here??
+Você?? Aqui??
+
+Your hands are too weak, you did not succeed in opening this @@.
+Suas mãos estão muito fracas, você não conseguiu abrir o(a) @@.
+
+Your hands are too weak, you didn't open the @@.
+Suas mãos estão muito fracas, você não conseguiu abrir o(a) @@.
+
+Your position has been saved.
+Sua posição foi salva.
+
+Your position is saved.
+Sua posição foi salva.
+
+Zzzzzzzzzz
+Zzzzzzzzzz
+
+is helping me.
+está me ajudando.
+
diff --git a/langs/lang_pt_BR.txt b/langs/lang_pt_BR.txt
new file mode 100644
index 000000000..5ee3abc3d
--- /dev/null
+++ b/langs/lang_pt_BR.txt
@@ -0,0 +1,10996 @@
+Copyright (C) 2010-2014 Evol Online
+ BLvl: %d | Job: %s (Lvl: %d)
+
+
+ Party: '%s' | Guild: '%s'
+
+
+ Users: %d/%d | Password: %s | Public: %s
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+
+ @send <packet hex number> {<value>}*
+
+
+ @send len <packet hex number>
+
+
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+
+
+ - Available in shops only.
+ - Disponível somente em lojas.
+
+ - Common mobs with highest drop chance (only max %d are listed):
+ - Montros comuns com maior chance de drop (somente o maior %d é listado):
+
+ - Item is not dropped by any mobs.
+ - Item não dropado por nenhum monstro.
+
+ - Maximal monsters drop chance: %02.02f%%
+ - Chance máxima de drop de monstro: %02.02f%%
+
+ - Monsters don't drop this item.
+ -Monstros não dropam este item.
+
+ -- Duel has been created (Use @invite/@leave) --
+ -- Duelo criado (Use @invite/@leave) --
+
+ -- Duels: %d/%d, Members: %d/%d --
+ -- Duelos: %d/%d, Membros: %d/%d --
+
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+ -- Duelos: %d/%d, Membros: %d/%d, Máximo de jogadores: %d --
+
+ -- Player %s has rejected the duel --
+ -- Jogador %s rejeitou o duelo --
+
+ -- Player %s invites %s to duel --
+ -- Jogador %s convida %s para um duelo --
+
+ -> (card(s):
+ -> (ficha(s):
+
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+ -> (item construído, id do criador: %u, pedaços de estrela %d, elemento %d)
+
+ -> (pet egg, pet id: %u, named)
+ -> (ovo do animal de estimação, id do pet: %u, com nome)
+
+ -> (pet egg, pet id: %u, unnamed)
+ -> (ovo do animal de estimação, id do pet: %u, sem nome)
+
+ -> (produced item, creator id: %u)
+ -> (item produzido, id do criador: %u)
+
+ -> Player %s has accepted the duel --
+
+
+ <- Player %s has left the duel --
+
+
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+
+
+ Drops:
+
+
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+
+
+ MVP Bonus EXP:%u
+
+
+ MVP Items:
+
+
+ and %d second
+
+
+ and %d seconds
+
+
+ | equipped:
+
+
+"@@", I like this name!
+
+
+"@alootid reset" will clear your autolootitem list.
+
+
+%d - void
+
+
+%d GMs found.
+%d GMs encontrados.
+
+%d commands found.
+%d comandos encontrados.
+
+%d day
+%d dia
+
+%d days
+%d dias
+
+%d hour
+%d hora
+
+%d hours
+%d horas
+
+%d item(s) found in %d %s slots.
+
+
+%d item(s) removed by a GM.
+
+
+%d item(s) removed from the player.
+
+
+%d item(s) removed. Player had only %d on %d items.
+
+
+%d items have been refined.
+
+
+%d minute
+
+
+%d minutes
+
+
+%d monster(s) summoned!
+
+
+%d players found in map '%s'.
+
+
+%d players found.
+
+
+%d results found.
+
+
+%d: Body Armor
+
+
+%d: Garment
+
+
+%d: Left Accessory
+
+
+%d: Left Hand
+
+
+%d: Lower Headgear
+
+
+%d: Mid Headgear
+
+
+%d: Right Accessory
+
+
+%d: Right Hand
+
+
+%d: Shoes
+
+
+%d: Top Headgear
+
+
+%s :Main: %s
+
+
+%s data type is not supported :%u
+
+
+%s failed
+
+
+%s failed.
+
+
+%s failed. Player not found.
+
+
+%s has bought your item(s).
+
+
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+
+
+%s is Unknown Command.
+
+
+%s is empty
+
+
+%s recalled!
+
+
+%s revision '%s' (src) / '%s' (scripts)
+
+
+%s spawns in:
+
+
+%s value is now :%d
+
+
+%s value is now :%s
+
+
+%s: %d
+
+
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+
+
+'%s' and his/her partner are now divorced.
+
+
+'%s' channel color updated to '%s'
+
+
+'%s' is not a known channel option
+
+
+'%s' is not a known costume
+
+
+'%s' is not a known permission.
+
+
+'%s' is not married.
+
+
+'%s' skill and stat points have been reset.
+
+
+'%s' skill points reset.
+
+
+'%s' stats points reset.
+
+
+'%s' stats:
+
+
+'That', as you call it, is a @@. There are plenty on this island!
+
+
+(%s)
+
+
+(@request): %s
+
+
+(CID:%d/AID:%d)
+
+
+* :%s %s: *
+
+
+*Bang bang*
+
+
+*Hic*
+
+
+*Imitate a thunder's sound.*
+*Imita o barulho de um trovão.*
+
+*Uff*, *Argh*, why don't you give me some help?
+*Uff*, *Argh*, Por que você não me ajuda?
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Uff*... E mais uma caixa de @@s para nossos famintos colegas está pronta.
+
+*burp*
+
+
+- #%s ( %d users )
+
+
+- %s
+
+
+- %s (%d)
+
+
+- 2 @@es
+
+
+- Ale
+- Ale
+
+- Astapolos
+- Astapolos
+
+- Available Costumes
+
+
+- Gulukan
+- Gulukan
+
+- Jalad
+- Jalad
+
+- Q'Muller
+- Q'Muller
+
+- Tibbo
+- Tibbo
+
+- adds or removes <option name> with <option value> to <channel name> channel
+
+
+- bans <character name> from <channel name> channel
+
+
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+
+
+- changes <channel name> color to <color name>
+
+
+- creates a new channel
+
+
+- leaves <channel name>
+
+
+- lists all banned characters from <channel name> channel
+
+
+- lists colors available to select for custom channels
+
+
+- lists public channels
+
+
+- unbans <character name> from <channel name> channel
+
+
+- unbans everyone from <channel name>
+
+
+- unbinds your global chat from its attached channel (if binded)
+
+
+-- %s
+
+
+-- %s ban <channel name> <character name>
+
+
+-- %s banlist <channel name>
+
+
+-- %s bindto <channel name>
+
+
+-- %s create <channel name> <channel password>
+
+
+-- %s leave <channel name>
+
+
+-- %s list
+
+
+-- %s list colors
+
+
+-- %s setcolor <channel name> <color name>
+
+
+-- %s setopt <channel name> <option name> <option value>
+
+
+-- %s unban <channel name> <character name>
+
+
+-- %s unbanall <channel name>
+
+
+-- %s unbind
+
+
+-- '%s' ban list
+
+
+-- Available options
+
+
+-- Displaying first %d partial matches
+
+
+-- Permission List
+
+
+-- Public Channels
+
+
+-- User '%s' Permissions
+
+
+--- Available options:
+
+
+----- Chats in Map -----
+
+
+----- NPCs in Map -----
+
+
+----- Players in Map -----
+
+
+------ %s items list of '%s' ------
+
+
+------ Map Flags ------
+
+
+------ Map Info ------
+
+
+...
+...
+
+... and 1 @@.
+... e 1 @@.
+
+...I mean log! Made of log!
+
+
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+
+
+1 GM found.
+
+
+1 item has been refined.
+
+
+1 player found in map '%s'.
+
+
+1 player found.
+
+
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+
+
+1: The type of item yoiis want to dye.
+
+
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+
+
+2: What material it is made from.
+
+
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+
+
+3: Which colorants can dye it.
+
+
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+
+
+4: How many cards your item can contain.
+
+
+5 Piberries Infusions
+
+
+5 boxes... Alright, @@ are my speciality!
+
+
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+
+
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+
+
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+
+
+@@
+
+
+@@ @@ @@
+
+
+@@ and @@ just got married!
+
+
+@@ divorced!
+
+
+@@ is helping me.
+@@ está me ajudando.
+
+@@ registered for marriage and accepted partner @@!
+
+
+@@ registered for marriage. Waiting for partner...
+
+
+@@? Welcome my dear!#0
+@@? Bem vinda minha querida!
+
+@@? Welcome my dear!#1
+@@? Bem vindo meu querido!
+
+@request sent.
+
+
+A GM has discharged you from jail.
+
+
+A cookie!
+Um biscoito!
+
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+
+
+A headache hits you and you lose your concentration.
+
+
+A rabbit!
+
+
+A small lie is really just a fib, and I could really use some cash...
+
+
+A stat card works on different pieces of equipment.
+
+
+A sunny and hot day,
+Um dia quente e ensolarado,
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+
+
+A-hoy matey!
+
+
+ATK: %d - MATK: %d~%d
+
+
+Aaaaaahhhhhh!
+Aaaaaahhhhhh!
+
+Aboard stand sailors trying to communicate with you.
+A bordo estão marinheiros tentando se comunicar com você.
+
+Abort
+
+
+About the Legion of Aemil, I'm not sure about them, frankly.
+
+
+Acolyte
+
+
+Acorn
+Acorn
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#0
+
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#1
+
+
+Actually, I came here to work on my task.#0
+Na verdade, eu vim aqui para trabalhar em minha tarefa.
+
+Actually, I came here to work on my task.#1
+Na verdade, eu vim aqui para trabalhar em minha tarefa.
+
+Actually, I have an in-depth knowledge of this type of life.
+Na verdade, eu tenho um conhecimento aprofundado deste tipo de vida.
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+
+
+Add a new line
+
+
+Aemil was once a magnificent land unknown to us all.
+
+
+Aesop
+
+
+After all this time, it was still there!
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1
+
+
+After choosing your weapon, you also need to know how to use it.
+Após escolher sua arma, você também vai precisar saber como usá-la.
+
+After that, stay still and be patient, but also alert!
+
+
+After this small overview of Artis, what do you think of our city?
+
+
+Agi: %d (%d~%d)
+
+
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+
+
+Ah, I didn't have much sleep, it's possible.
+
+
+Ah, seagulls. We are arriving.
+
+
+Ah, the locals like keeping them as pets.
+
+
+Ah... Gugli... He's too young to understand our conversation.
+Ah... Gugli... Ele é muito novo para entender nossa conversa.
+
+Ah... Sorry, I forgot, again.
+
+
+Ahoi.
+
+
+Ahoy, @@!
+
+
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+
+
+Alchemist
+
+
+Alchemist's Laboratory
+
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Ale e Tibbo devem trazer 2 caixas de @@s, Astapolos e Gulukan 2 de @@s e Jalad and Q'Muller estavam encarregados das caixas de @@s.
+
+Ale#000-1
+
+
+Ale.
+Ale.
+
+Alige
+Alige
+
+Alige asks for food
+
+
+Alige#000-2-4
+
+
+Alige#Artis
+
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+
+
+All characters recalled!
+
+
+All dropped items have been cleaned up.
+
+
+All items have been repaired.
+
+
+All items stored.
+
+
+All monsters killed!
+
+
+All monsters summoned!
+
+
+All of a sudden, you hear voices from above.
+
+
+All of my money.
+
+
+All of your items have been removed.
+
+
+All online characters of the %s guild have been recalled to your position.
+
+
+All online characters of the %s party have been recalled to your position.
+
+
+All players have been kicked!
+
+
+All skills have been added to your skill tree.
+
+
+All stats changed!
+
+
+All this seems unimportant to you right now.
+
+
+All you have to do is to select a bed in the upper level anytime after your reservation.
+
+
+All your... Fresh ingredients are ready to be cooked.
+Todos os seus... Ingredientes frescos estão prontos para serem cozinhados.
+
+Alliances cannot be broken during Guild Wars!
+
+
+Alliances cannot be made during Guild Wars!
+
+
+AllowKS |
+
+
+Almost got it!
+
+
+Already using this font.
+
+
+Alright! Yoyone more box and it'll be good.
+Certo! Yoyuma caixa a mais e ficará bom.
+
+Alright, I'll take one.
+
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0
+
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1
+
+
+Alright, take your time we are not in a hurry.
+
+
+Alright, you will need this shovel.
+
+
+Alright. I will go looking for them now.
+Certo. Eu vou procurar por eles agora.
+
+Alright... Bye.
+Tudo bem... Tchau.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0
+Nós também pegamos suas roupas yayadas, já que elas estavam... Yeyeye... em más condições. Confira o baú próximo à sua cama, há algumas roupas dentro dele.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+Nós também pegamos suas roupas yayadas, já que elas estavam... Yeyeye... em más condições. Confira o baú próximo à sua cama, há algumas roupas dentro dele.
+
+Alternative clouds appeared.
+
+
+Alternative clouds have disappeared.
+
+
+Although the more powerful you are, the more plushrooms you will need.
+
+
+Although, if you want to visit a place nearby, we could take you there.
+
+
+Amount?
+
+
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+
+
+An invalid number was specified.
+
+
+And I bet you don't know who is in charge of monitoring the security of this place?
+
+
+And I have no mention of a so called "@@" on it!
+
+
+And get out of here, I'm not a map!
+
+
+And now I want to see you run!
+E agora eu quero ver você correr!
+
+And now I'm a sailor, as you can see!
+E agora eu sou um marinheiro, como você pode ver!
+
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+
+
+And then what happened?
+E então o que aconteceu?
+
+And what would you give me in exchange for that information?
+
+
+And when we have enough money for ourselves without needing anybody else.
+
+
+And where can I find these potions?
+
+
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#0
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#1
+
+
+And you, how are you doing?
+E você, como você está?
+
+And you? How's it going on your side?
+E você? Como as coisas estão indo no seu lado?
+
+And you? How's it yaying on your side?
+E você? Como as coisas estão yayando no seu lado?
+
+Any clue on where Astapolos may be hidden?
+Alguma dica de onde Astapolos está escondido?
+
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+Qualquer contribuição para o jogo (traduções, criação/edição de gráficos, conceitos, programação, etc...) é recompensada!
+
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+
+
+Anything else?
+
+
+Anyway I am glad I can give you some of these yoyoxs.
+De qualquer forma, eu estou feliz por poder te dar alguns destes yoyoxs.
+
+Anyway, can I help you in any way?
+Então, eu posso te ajudar em algo?
+
+Anyway, he forgot his permit when he left the building.
+
+
+Anyway, here, have a cookie!
+De qualquer modo, aqui, coma um biscoito!
+
+Anyway, if you ever feel interested, just check my bag!#0
+Então, se você se sentir interessada, apenas confira a minha bolsa!
+
+Anyway, if you ever feel interested, just check my bag!#1
+Então, se você se sentir interessado, apenas confira a minha bolsa!
+
+Anyway, let me know if you change your mind.
+
+
+Anyway, the guild creation is perfect for both!
+
+
+Anyway, the last time I stole something I was almost caught.
+
+
+Anyway.
+
+
+Appearance Debug
+
+
+Appearance Debug - Barber
+
+
+Appearance Debug - Race
+
+
+Appearance Debug - Sex Change
+
+
+Appearance changed.
+
+
+Aquada
+Aquada
+
+Aquada Box
+Caixa de Aquada
+
+Arch Bishop
+
+
+Arch Bishop T
+
+
+Archer
+
+
+Are the fish biting today?
+
+
+Are you a good blacksmith?
+
+
+Are you a native from Artis?
+
+
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+Você não enxerga? Você realmente acha que estas caixas são leves e macias como uma pena de Piou?
+
+Are you going to stand here all day long? Do the dishes or go away.
+Você vai ficar parado aí o dia inteiro? Lave os pratos ou vá embora.
+
+Are you mad?!
+Você está louco?!
+
+Are you ok?
+Você está bem?
+
+Are you sure about this?#0
+
+
+Are you sure about this?#1
+
+
+Are you sure that these are my potions?#0
+
+
+Are you sure that these are my potions?#1
+
+
+Are you sure?#0
+
+
+Are you sure?#1
+
+
+Are you yaying here to explore the island?#0
+Você está yayando aqui para explorar a ilha?
+
+Are you yaying here to explore the island?#1
+Você está yayando aqui para explorar a ilha?
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+
+
+AreaNPC#doors1
+
+
+AreaNPC#doors2
+
+
+AreaTop
+AreaTop
+
+Armbands
+
+
+Arpan gave money
+
+
+Arpan is waiting for you
+
+
+Arpan told you to open the chest
+
+
+Artaxe
+
+
+Artis
+
+
+Artis Backsword
+
+
+Artis Tank Top
+
+
+Artis is a very nice place. There are some hot chicks...
+
+
+Artis legion progress
+
+
+Artis of course!
+Artis é claro!
+
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+
+
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+
+
+As you want!
+
+
+Ask other merchants, they might know where he is.
+
+
+Ask sailors around here they shouldn't be so far away.
+Pergunte aos marinheiros por aí, eles não devem estar longe.
+
+Assassin
+
+
+Assassin Cross
+
+
+Astapolos
+Astapolos
+
+Astapolos.
+Astapolos.
+
+Astapolos... That guy is shy like a piou!
+Astapolos... Esse cara é tímido como um piou!
+
+At that time, we were selling crab food on our old mushroom island.
+
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+No momento, nossa tripulação está ocupada coletando @@s, @@s and @@s.
+
+Atropos Mixture
+
+
+Auction is disabled
+
+
+Autoloot is now off.
+
+
+Autolooting item type: '%s'
+
+
+Autolooting item: '%s'/'%s' {%d}
+
+
+Autolooting items with drop rates of %0.02f%% and below.
+
+
+Autorejected alliance request from %s.
+
+
+Autorejected friend request from %s.
+
+
+Autorejected guild invite from %s.
+
+
+Autorejected opposition request from %s.
+
+
+Autorejected party invite from %s.
+
+
+Autorejected trade request from %s.
+
+
+Autorejecting is activated.
+
+
+Autorejecting is deactivated.
+
+
+Autotrade Disabled
+
+
+Autotrade Enabled
+
+
+Autotrade is not allowed in this map.
+
+
+Available Flags:
+
+
+Available aliases:
+
+
+Available commands:
+
+
+Aw, what will I do now?
+
+
+Awesome!
+Incrível!
+
+Awesome! I will wait for you here.
+
+
+Awesome, come back if you ever want to create a larger group!
+
+
+Awesome. How many of those do you want to give me?
+
+
+Ayouyouch! My head...
+Ayouyouch! Minha cabeça...
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+MAS EU NÃO POSSO, EU PRECISO FICAR DE OLHO NO MAR, PARA ALERTAR A TRIPULAÇÃO SE ACONTECER DE APARECEREM PIRATAS!
+
+Baby Acolyte
+
+
+Baby Alchemist
+
+
+Baby Arch Bishop
+
+
+Baby Archer
+
+
+Baby Assassin
+
+
+Baby Bard
+
+
+Baby Blacksmith
+
+
+Baby Crusader
+
+
+Baby Dancer
+
+
+Baby Genetic
+
+
+Baby Guillotine Cross
+
+
+Baby Hunter
+
+
+Baby Knight
+
+
+Baby Magician
+
+
+Baby Mechanic
+
+
+Baby Merchant
+
+
+Baby Minstrel
+
+
+Baby Monk
+
+
+Baby Novice
+
+
+Baby Priest
+
+
+Baby Ranger
+
+
+Baby Rogue
+
+
+Baby Royal Guard
+
+
+Baby Rune Knight
+
+
+Baby Sage
+
+
+Baby Shadow Chaser
+
+
+Baby Sorcerer
+
+
+Baby Sura
+
+
+Baby Swordsman
+
+
+Baby Thief
+
+
+Baby Wanderer
+
+
+Baby Warlock
+
+
+Baby Wizard
+
+
+Bag#000-1
+
+
+Bag#001-1
+
+
+Ban failed, it is not possible to ban this user.
+
+
+Bandana
+
+
+Banking is disabled
+
+
+Barber
+
+
+Bard
+
+
+Bare Hands
+Mãos nuas
+
+Barrel
+
+
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+
+
+Base level can't go any higher.
+
+
+Base level can't go any lower.
+
+
+Base level lowered.
+
+
+Base level raised.
+
+
+Bat Teeth
+
+
+Battle configuration has been reloaded.
+
+
+Battlegrounds ON
+
+
+Be a friend and bring me @@ @@.#0
+
+
+Be a friend and bring me @@ @@.#1
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1
+
+
+Because I am a Kralog I can't read such things? That's rubbish.
+
+
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+
+
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+
+
+Before I joined Nard, I used to be a thief.
+
+
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Antes de ir, deixe-me dizer-lhe como obter @@s, porque você não parece muito inteligente.
+
+Before...
+Antes...
+
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+
+
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+
+
+Better take it back to Q'Onan.
+
+
+Beuss
+
+
+Beware of falling stones from the cliff!
+
+
+Billy Bons
+Billy Bons
+
+Black Cotton Dye
+
+
+Black iron... That is a very specific request that you have for me!
+
+
+Blacksmith
+
+
+Blub
+
+
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+
+
+Blue Coral
+
+
+Blue Cotton Dye
+
+
+Blue Gray Cotton Dye
+
+
+Bobo
+
+
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+Box
+Caixa
+
+Bread
+Pão
+
+Break the door.
+Quebrar a porta.
+
+Brimmed Feather Hat
+
+
+Brimmed Flower Hat
+
+
+Brimmed Hat
+
+
+Bring it to me, and you will get your reward.
+
+
+Bring me some of these plushrooms and I will show you how it works!
+
+
+Bring this box to Gugli. He will be extremely happy!
+Leve esta caixa para o Gugli. Ele vai ficar extremamente feliz!
+
+Brown Cotton Dye
+
+
+Brown Trousers
+
+
+Bury.
+
+
+But I can't leave to catch it, so I'm asking you.
+
+
+But I can't tell you anything about it, I'm sorry.
+Mas eu não posso te falar nada sobre isso, me desculpe.
+
+But I need to go, see you!
+Mas eu preciso ir, tchau!
+
+But I still have some spikes left in my foot.
+
+
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+Mas eu juro que um dia... Oh... Minha deliciosa vingança! Hhm, na verdade eu imagino se... Talvez...
+
+But I'm almost out of @@...
+
+
+But anyway, take the road which goes to the north to find everybody.
+Mas de qualquer modo, vá pela estrada que vai para o norte para encontrar todos.
+
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+
+
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+
+
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+Mas por agora você pode relaxar no navio ou visitar a ilha em que ancoramos! É uma pequena ilha, mas um bom lugar para se exercitar e esticar as pernas.
+
+But he never returned.
+
+
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+
+
+But if you fail, you will have to get them from the alchemist.
+
+
+But if you really want to accomplish something, you should consider joining us.
+
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+
+
+But in the future I might be able to help you create some of your own.
+
+
+But let's talk about this island. We're docking here to find some fine quality goods.
+Mas vamos falar sobre esta ilha. Nós estamos aportados aqui para encontrar algumas mercadorias de boa qualidade.
+
+But most important, she is the one who took care of you when you were unconscious.#0
+Mas o mais importante, ela é quem tomou conta de você enquanto você estava inconsciente.
+
+But most important, she is the one who took care of you when you were unconscious.#1
+Mas o mais importante, ela é quem tomou conta de você enquanto você estava inconsciente.
+
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+
+
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+
+
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+Mas lembre-se de que nem todo lugar neste mundo é pacífico e seguro hoje em dia. Mesmo as praias brancas em que você está andando podem guardar alguns seres perigosos.
+
+But since it's not dummies that will go after you out there, this training won't be enough.
+
+
+But still, you open your eyes and see a large ship before you!
+
+
+But thank you anyway! I can refund him now!
+
+
+But the plushroom you brought was really awesome you know.#0
+
+
+But the plushroom you brought was really awesome you know.#1
+
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+
+
+But who am I?
+Mas quem sou eu?
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#0
+
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#1
+
+
+But you won't *hic* me this time...
+Mas vocês não vão me *hic* desta vez...
+
+But...
+Mas...
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1
+
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0
+
+
+By the way, I'm Lozerk. Lieutenant Lozerk.
+
+
+By the way, did you ever talk with Don?
+
+
+Bye for now.
+
+
+Bye then!
+
+
+Bye!
+Tchau!
+
+Bye.
+Tchau.
+
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+
+
+CAN YOU HEAR ME?!
+VOCÊ PODE ME OUVIR?!
+
+Calypsan#001-1
+
+
+Camel Cotton Dye
+
+
+Can I be of any help?
+
+
+Can I craft them myself?
+
+
+Can I read the rules again?
+
+
+Can I read these rules again?
+Posso ler essas regras novamente?
+
+Can create guild
+
+
+Can create party
+
+
+Can you do something with my color?
+
+
+Can you please go away?
+
+
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+
+
+Can you reset my stats please?
+
+
+Can't create chat rooms in this area.
+
+
+Can't show boss mobs!
+
+
+Can't talk right now, I'm on patrol duty.
+
+
+Can't you remember anything at all? Or do you have some memories of your past?
+
+
+Can't you see I'm working?!
+Você não vê que eu estou trabalhando?!
+
+Cannot clone a player of higher GM level than yourself.
+
+
+Cannot create bound pet eggs or pet armors.
+
+
+Cannot mount while in disguise.
+
+
+Cannot send mails too fast!!
+
+
+Cannot transform into monster while in disguise.
+
+
+Captain Nard
+Capitão Nard
+
+Captain Nard is in the room to your right.
+Capitão Nard está no quarto à sua direita.
+
+Carmie#001-1
+
+
+Carrot
+Cenoura
+
+Cart Added.
+
+
+Cash Shop is disabled in this map
+
+
+Cashmere
+
+
+Cashmere#Dye001-1
+
+
+Cat got your tongue?
+
+
+Catching a piou
+
+
+Ch 1 — Fishing apparatus
+
+
+Ch 2 — Baits
+
+
+Ch 3 — Location
+
+
+Ch 4 — Casting
+
+
+Ch 5 — Reeling
+
+
+Chair#Chair1-001-2-41
+
+
+Chair#Chair2-001-2-41
+
+
+Chair#Chair3-001-2-41
+
+
+Chair#Chair4-001-2-41
+
+
+Chair#Chair5-001-2-41
+
+
+Chair#Chair6-001-2-41
+
+
+Champion
+
+
+Change my appearance
+
+
+Change my level
+
+
+Change my quests
+
+
+Change my skills
+
+
+Change my stats
+
+
+Changed your mind, uh?#0
+
+
+Changed your mind, uh?#1
+
+
+Channel '%s' has no banned players
+
+
+Channel '%s' is not available
+
+
+Channel length must be between 3 and %d
+
+
+Channel name must start with a '#'
+
+
+Channel password may not contain spaces
+
+
+Char-server has been asked to %s the character '%.*s'.
+
+
+Character cannot be disguised while in monster form.
+
+
+Character cannot be disguised while mounted.
+
+
+Character does not have the specified item.
+
+
+Character killed.
+
+
+Character not found.
+
+
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+
+
+Chat: %s | Player: %s | Location: %d %d
+
+
+Check out this one.
+
+
+Cheers!
+
+
+Cheese
+Queijo
+
+Chef Gado
+Chef Gado
+
+Chef Gado#Artis
+
+
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+
+
+Chelios
+
+
+Chelios asked me to get it.
+
+
+Chelios asks to visit Lloyd
+
+
+Chelios made sword
+
+
+Chelios managed to do excellent work.
+
+
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+
+
+Chelios, his apprentice, practices outside, mostly.
+
+
+Chelios... He is part of the Blacksmith House, is he not?
+
+
+Cherry tree leaves have begun to fall.
+
+
+Cherry tree leaves no longer fall.
+
+
+Chest opened.
+
+
+Chest#000-1
+
+
+Chest#000-2-1
+
+
+Chest#Artis
+
+
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+
+
+Chill out I won't say anything.
+
+
+Chocolate Cashmere Dye
+
+
+Choose desired quest state:
+
+
+Chorus of the Woods
+
+
+Christmas
+
+
+Christopher
+
+
+Christopher is surrounded by the sunlight from the window.
+
+
+City Hall
+
+
+Click here for instructions on how to use the test server.
+
+
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+
+
+Clone spawned.
+
+
+Clotho Liquor
+
+
+Clouds appeared.
+
+
+Clouds have disappeared.
+
+
+Clouds |
+
+
+Clouds2 |
+
+
+Clown
+
+
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+
+
+Come after a little while.
+
+
+Come back later if you changed your mind!
+
+
+Come back later!
+
+
+Come back soon, and bring @@s!
+
+
+Come back when you will really need me. And bring more plushrooms with you!#0
+
+
+Come back when you will really need me. And bring more plushrooms with you!#1
+
+
+Come on, Sap! You are scaring her with your stories.#0
+
+
+Come on, Sap! You are scaring him with your stories.#1
+
+
+Come on, don't be a coward!
+
+
+Come, come and see!
+
+
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+
+
+Commands are disabled in this map.
+
+
+Common Carp
+
+
+Communication Theory
+
+
+Completed
+
+
+Completed Gugli's task
+
+
+Completed, Gado wins
+
+
+Completed, Julia wins
+
+
+Completed, Julia wins (returned poison)
+
+
+Completed, got reward
+
+
+Congrats, you are now part of the crew. Thanks again for your help.
+
+
+Congratulations!
+Parabéns!
+
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+
+Cookie Master
+Mestra dos Biscoitos
+
+Cookies
+
+
+Cookies are a source of life.
+Biscoitos são a fonte da vida.
+
+Cookies are awesome, so am I.
+Biscoitos são legais assim como eu.
+
+Cookies provide you strength, health and cuteness.
+Biscoitos fornecem-lhe força, vida e fofura.
+
+Copper Armbands
+
+
+Coral
+
+
+Costume '%s' removed.
+
+
+CottageDoor
+
+
+Cotton
+
+
+Cotton#Dye001-1
+
+
+Cotton, cashmere, leather, ...
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1
+
+
+Could I lodge here for a while?
+
+
+Could you bleach my clothes?
+
+
+Could you bring it to him?
+
+
+Could you do a small favor for me?
+
+
+Could you explain to me where I am?
+Você poderia me explicar onde eu estou?
+
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+
+
+Could you tell me where I am?#0
+Você poderia me dizer onde eu estou?
+
+Could you tell me where I am?#1
+Você poderia me dizer onde eu estou?
+
+Couwan
+Couwan
+
+Couwan asks to deliver box
+
+
+Couwan gave me this box, it is for you.
+Couwan me deu esta caixa, ela é para você.
+
+Couwan hands you a box full of fish.
+Couwan te entrega uma caixa cheia de peixes.
+
+Crafty
+
+
+Creased Shirt
+
+
+Creased Shorts
+
+
+Create items
+
+
+Creating a party has some advantages, it's a pretty good choice!
+
+
+Creator
+
+
+Crimson Cashmere Dye
+
+
+Croc
+
+
+Croc Claw
+Garra de Croc
+
+Croconut
+Croconut
+
+Croconut Box
+Caixa de Croconozes
+
+CroconutMob
+
+
+Crocotree
+
+
+Crusader
+
+
+Cuco
+
+
+Current amount of zeny changed.
+
+
+Current exp rate is set to @@% (default value).
+
+
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+
+
+Curshroom
+
+
+DO YOU FEEL BETTER?!
+VOCÊ SE SENTE MELHOR?
+
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+
+
+Damn @@.
+Maldição @@.
+
+Dan ends the conversation and resumes to write his letter.
+Dan termina a conversa e continua a escrever sua carta.
+
+Dan keeps silent since your last question.
+Dan se mantém em silêncio desde sua última pergunta.
+
+Dan#000-2-1
+
+
+Dancer
+
+
+Dang, I scared it! More patience, @@, more patience.
+
+
+Dark Collector
+
+
+Dark Red Cotton Dye
+
+
+Darlin
+Darlin
+
+Day Mode Activated.
+
+
+Day Mode is activated
+
+
+Day mode is already enabled.
+
+
+Deal, I offer you @@ E!
+
+
+Deal?
+
+
+Dear angel, can you hear my voice?
+
+
+Dear sister,
+
+
+Death Knight
+
+
+Debug
+
+
+Debug - Change level
+
+
+Debug - Change stats
+
+
+Debug - Reset
+
+
+Debug Gado quest
+
+
+Debug Gugli quest
+
+
+Debug Nard quest
+
+
+Debug Narrator
+
+
+Defeated by
+
+
+Delicious Cookie
+
+
+Delivered box, got reward
+
+
+Deposit.
+
+
+Devis
+Devis
+
+Devis#001-1
+
+
+Dex: %d (%d~%d)
+
+
+Dexterity increases your bow damage and your accuracy.
+
+
+Did you find my brother?
+
+
+Did you say reward? I want it!
+Você disse recompensa? Eu quero!
+
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+
+
+Different ways, each part of your equipment can be generally upgraded.
+
+
+Dig.
+
+
+Disable
+
+
+Discard
+
+
+Disconnecting to perform change-sex request...
+
+
+Disguise applied.
+
+
+Disguise removed.
+
+
+Displaying first %d out of %d matches
+
+
+Displays Night |
+
+
+Divorce error!
+
+
+Do I look like a tree? I feel like one.
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Não diga a senha de seu quarto para ninguém! Mantenha segredo e tente não usar a mesma senha em outros quartos no futuro. - Julia
+
+Do nothing
+
+
+Do we have a deal?
+
+
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+
+
+Do you have @@s for me?
+
+
+Do you have any other questions for me?
+Você tem alguma outra pergunta?
+
+Do you have anything else for me?
+Você tem algo para mim hoje?
+
+Do you have anything for me today?
+Você tem algo para mim hoje?
+
+Do you know how to speak with people around you?
+
+
+Do you know what happened to the gold I had when you guys saved me?#0
+
+
+Do you know what happened to the gold I had when you guys saved me?#1
+
+
+Do you know where can I find Gulukan?
+Você sabe onde posso encontrar Gulukan?
+
+Do you know where the hill is?
+
+
+Do you live here alone?
+
+
+Do you need any other information?
+Você precisa de alguma outra informação?
+
+Do you need help with something?
+
+
+Do you still need help?
+
+
+Do you still want to lodge here?
+
+
+Do you take apprentices?
+
+
+Do you think this is fair? They sent me down here alone, far away from everyone.
+Você pensa que isto é justo? Eles me mandaram aqui sozinho, longe de todo mundo.
+
+Do you want a drink?
+
+
+Do you want me to go see her instead of you?
+Você quer que eu vá até ela ao invés de você?
+
+Do you want to cut this @@?
+Você quer cortar este @@?
+
+Do you want to go somewhere?
+
+
+Do you want to marry @@?
+
+
+Do you want to read it?
+
+
+Do you want to try?
+Quer tentar?
+
+Do you want to use this place as save point?
+
+
+Do? I don't do them.
+
+
+Docks Warehouse
+
+
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+
+
+Does not have the quest
+
+
+Does the guild has any work for me right now?
+
+
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+
+
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+Será que ele não gosta do jeito que eu estou tomando conta de seu navio? Tudo é limpo e arrumado comigo, tenente legítimo de La Johanne.
+
+Dolfina
+
+
+Don gave me some black iron... after I asked him nearly ten times.
+
+
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+
+
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+
+
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+
+
+Don#001-2-27
+
+
+Don't belittle me, my work is deserving of the highest esteem.
+
+
+Don't distract me, I have to stay alert.
+
+
+Don't do theee... *hic* with me eh!
+Não faça iss... *hic* comigo!
+
+Don't fall!
+
+
+Don't forget to come as close as possible to these spots!
+
+
+Don't get too excited about it...#0
+
+
+Don't get too excited about it...#1
+
+
+Don't say it so loudly, other people could hear us.
+
+
+Don't tell me more, I know what you want...
+Não fale mais nada, eu sei o que você quer...
+
+Don't try to poison me! I know what that does!
+Não tente me envenenar! Eu sei o que isso faz!
+
+Don't worry sister, I didn't forget you.
+
+
+Don't worry, I'm sure you will help them soon enough!
+Não se preocupe, tenho certeza que logo você vai ajudar-los!
+
+Don't you recognize the great city of Artis?
+
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+
+
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+Pronto. Aqui, pegue! Agora, aqui está o plano. Fale com ela e ofereça a nossa linda senhorita uma mordida de sua arrogância!
+
+Door
+
+
+DoorUpwards
+DoorUpwards
+
+DoorUpwards#001-2-23
+
+
+Drag and drop an item from your inventory.
+
+
+Drasil Island.
+
+
+Duel| Can't use %s in duel.
+
+
+Duel| Can't use this item in duel.
+
+
+Duel| Invalid value.
+
+
+Duel| Invitation has been sent.
+
+
+Duel| Player name not found.
+
+
+Duel| The Player is in the duel already.
+
+
+Duel| The duel invitation has been accepted.
+
+
+Duel| The duel invitation has been rejected.
+
+
+Duel| The limit of players has been reached.
+
+
+Duel| You can take part in duel once per %d minutes.
+
+
+Duel| You can't invite %s because he/she isn't in the same map.
+
+
+Duel| You can't use @accept without a duel invitation.
+
+
+Duel| You can't use @duel without @reject.
+
+
+Duel| You can't use @invite. You aren't a duelist.
+
+
+Duel| You can't use @leave. You aren't a duelist.
+
+
+Duel| You can't use @reject without a duel invitation.
+
+
+Duel| You've left the duel.
+
+
+Dummy
+
+
+Duty calls me, *hic*, see you later, dude.#1
+
+
+Duty calls me, *hic*, see you later, honey.#0
+
+
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+
+
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+
+
+Each piece of equipment has a predefined slot number.
+
+
+Earlier today there was this young seller named Fexil that passed by here.
+
+
+East
+
+
+Easter Egg
+
+
+Edouard#001-2-41
+
+
+Ehm... He was really upset because of some past stories.
+Ehm... Ele estava realmente chateado com algumas histórias passadas.
+
+Eight Castles
+
+
+Eighteen Castles
+
+
+Eleven Castles
+
+
+Elixir Of Life
+
+
+Elmo
+Elmo
+
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+Elmo e Gugli me disseram que você fez todas as tarefas lá fora, parabéns!
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+
+
+Elmo told about money
+
+
+Elmo told me what Nard said, congrats!
+Elmo me contou o que o Nard disse, parabéns!
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0
+
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1
+
+
+Elmo#001-1
+
+
+Elmo#sailors
+
+
+Enable
+
+
+Enabled Mapflags in this map:
+
+
+Enabled: @@
+
+
+Enjoy the fraternity and excitement of your future guild!
+
+
+Enjoy your new style.
+
+
+Enora asks to kill fluffys
+
+
+Enora asks to visit Chelios
+
+
+Enora asks to visit Q'Pid
+
+
+Enora asks to visit Resa
+
+
+Enora is carefully inspecting the sword.
+
+
+Enora needs them.
+
+
+Enora sent me here.#0
+
+
+Enora sent me here.#1
+
+
+Enora wants her potions.
+
+
+Enora#001-1
+
+
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+
+
+Enough of this island?
+
+
+Enter desired skill level:
+
+
+Enter line number:
+
+
+Enter new line:
+
+
+Error reading atcommand.conf, reload failed.
+
+
+Error reading groups.conf, reload failed.
+
+
+Eugene
+
+
+Eugene needs tentacles
+
+
+Event Management
+
+
+Event management
+
+
+Every 1 hour
+
+
+Every 12 hours
+
+
+Every 24 hours
+
+
+Every 3 hours
+
+
+Every 5 hours
+
+
+Every 6 hours
+
+
+Evil clone spawned.
+
+
+Exactly! Can I have one now?
+Exatamente! Posso ter um agora?
+
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+Exatamente. Mesmo nossa tarefa é ridícula. Por que temos que coletar comida aqui se nós temos vários daqueles deliciosos e macios rattos dentro do navio esperando para serem caçados e cozinhados?
+
+Example:
+
+
+Excellent!
+
+
+Excuse me that was a mistake.
+
+
+Excuse me? Do you know who I am?#0
+Perdão, você sabe quem eu sou?
+
+Excuse me? Do you know who I am?#1
+Perdão, você sabe quem eu sou?
+
+Exemple for yoiis:
+
+
+Exp rate has been reset to @@% (default value).
+
+
+Exp rate is set to @@% for the next @@.
+
+
+Expanded Super Baby
+
+
+Expanded Super Novice
+
+
+Experience rates: Base %.2fx / Job %.2fx
+
+
+FINE, BYE!
+LEGAL, TCHAU!
+
+Fake name enabled.
+
+
+Fake name must be at least two characters.
+
+
+Fancy Hat
+
+
+Farewell.
+
+
+Fates Potion
+
+
+Feel free to come visit me another time.
+
+
+Female
+
+
+Fexil
+Fexil
+
+Fexil needs help
+
+
+Fexil wants to buy fur
+
+
+Fexil#001-1
+
+
+Fifteen Castles
+
+
+FightNPCName
+
+
+File not found.
+
+
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+
+
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+
+
+Fine, could you please tell me where I can find Gugli's sailors?
+Bom, você poderia me dizer onde eu posso encontrar os marinheiros de Gugli?
+
+Fine, let's see his work...
+
+
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+
+
+Fine, tell me, who are these all important friends of yours?
+
+
+Fine.
+
+
+Fine... I was just going to give you some help...
+Tudo bem... Eu só queria te ajudar...
+
+Finished training
+
+
+Finished battle
+
+
+Fireworks are launched.
+
+
+Fireworks have ended.
+
+
+Fireworks |
+
+
+First encounter
+
+
+Fish Box
+
+
+Fish is good for the brain!
+
+
+Fish, come and see my fish!
+
+
+Fishing Guide Vol. I
+
+
+Fishing Rod
+
+
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+
+
+Five Castles
+
+
+Fluffy
+
+
+Fluffy Fur
+
+
+Fog hangs over.
+
+
+Fog |
+
+
+Follow mode OFF.
+
+
+Follow mode ON.
+
+
+Follow the canal to the north-east and you will find it.
+
+
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+
+
+Following these lines are some other writings on this paper.
+Seguindo estas linhas estão alguns outros escritos no papel.
+
+Font changed.
+
+
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+Tolo! Apenas volte aqui quando tiver terminado com nossa pequena... 'Missão secreta'.
+
+For '%s' you need the amount of seconds (from 0 to 10)
+
+
+For a chef? Who said I was a... Oh right, I am.
+De uma chef? Quem disse que eu sou uma... Oh certo, eu sou.
+
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+
+
+For what kind of tissue?
+
+
+Found @@, got exp
+
+
+Found bobo, didn't tell Katja
+
+
+Found the chest
+
+
+Four Castles
+
+
+Fourteen Castles
+
+
+Fresh from the sea and cheap!
+
+
+Friend already exists.
+
+
+Friend removed.
+
+
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+
+
+Frostiana
+
+
+Fungus
+Fungo
+
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+
+
+Fuschia Cotton Dye
+
+
+GM command configuration has been reloaded.
+
+
+GOOD!
+BOM!
+
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+Gado! Aquele covarde vive no passado, eu vou pedir para Nard o punir, novamente!
+
+Gained %d Kafra points. Total %d points.
+
+
+Gained %d cash points. Total %d points.
+
+
+Gained exp is now shown.
+
+
+Gained exp will not be shown.
+
+
+Gained zeny is now shown.
+
+
+Gained zeny will not be shown.
+
+
+Game introduction
+
+
+Game time: A day cycle has a normal duration of %s.
+
+
+Game time: After, the game will be in daylight for %s.
+
+
+Game time: After, the game will be in night for %s.
+
+
+Game time: The game is in daylight for %s.
+
+
+Game time: The game is in night for %s.
+
+
+Game time: The game is in permanent daylight.
+
+
+Game time: The game is in permanent night.
+
+
+Gangsi
+
+
+Gave @@ to Rumly
+
+
+Gave tentacles, got reward
+
+
+Gave to Q'Onan, got reward
+
+
+Gender
+
+
+Genetic
+
+
+Genetic T
+
+
+Get money
+
+
+Ggrmm... Grmmmm...
+Ggrmm... Grmmmm...
+
+Give me a kiss before you say goodbye!
+Me dê um beijo antes de dizer adeus!
+
+Give me back this dish, you dirty liar!#0
+Devolva-me este prato agora, seu mentiroso sujo!
+
+Give me back this dish, you dirty liar!#1
+Devolva-me este prato agora, seu mentiroso sujo!
+
+Give me some space.
+
+
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+
+
+Go away.
+Vá embora.
+
+Go back
+
+
+Go fly a kite.
+
+
+Go have a look at that shelf to my right, would you?
+
+
+Go meet him, and take the package to me, it's an easy task.
+
+
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+
+
+Go on the upper level if you want to change your room or to use it.
+
+
+Go on.
+
+
+Good day miss.
+
+
+Good day mister.
+
+
+Good day sir.#1
+
+
+Good day to you!
+
+
+Good day to you.
+
+
+Good day, my friend, come closer, come closer!
+
+
+Good evening sir.#1
+
+
+Good job!
+Bom trabalho!
+
+Good look.
+
+
+Good luck!
+
+
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+
+
+Good night milady.#0
+
+
+Good to hear from you!
+
+
+Good to hear!
+Bom saber!
+
+Good to know.
+Bom saber.
+
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+Bom, bom... Ei, você poderia me ajudar por favor? Eu imploro, por favor, por favoooor...
+
+Good, take a look in the bag next to me then!
+
+
+Goodbye.
+
+
+Got a cookie
+
+
+Got no reward
+
+
+Got poison from Gado
+
+
+Got reward from gugli
+
+
+Got the knife
+
+
+Got the package
+
+
+Got the quest
+
+
+Grass Carp
+
+
+Great to see you! What can I do for you today?
+Que bom te ver! O que posso fazer por você hoje?
+
+Great!
+Excelente!
+
+Great! Can't wait for some tasty mushrooms!
+
+
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+
+
+Great, what food do you have for me today?#0
+Ótimo, que comida você trouxe para mim?
+
+Great, what food do you have for me today?#1
+Ótimo, que comida você trouxe para mim?
+
+Green Cotton Dye
+
+
+Greetings traveler.#0
+Saudações viajante!
+
+Greetings traveler.#1
+Saudações viajante!
+
+Group changed successfully.
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#0
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#1
+
+
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+
+
+Grr...
+
+
+Gugli
+Gugli
+
+Gugli (main quest)
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1
+
+
+Gugli asked me to help you carrying one of these boxes you are filling.#0
+Gugli me pediu para ajudar a carregar uma das caixas que você está enchendo.
+
+Gugli asked me to help you carrying one of these boxes you are filling.#1
+Gugli me pediu para ajudar a carregar uma das caixas que você está enchendo.
+
+Gugli asks to collect packages
+
+
+Gugli mentioned six sailors. What about the others?
+Gugli mencionou seis marinheiros. E quanto aos outros?
+
+Gugli sent me down here to help you.#0
+Gugli me mandou aqui para te ajudar.
+
+Gugli sent me down here to help you.#1
+Gugli me mandou aqui para te ajudar.
+
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+Gugli? Oh, entendi. Sim, Gugli yeye acostumado a dar ordens pra todo mundo aqui em baixo.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Guild Certification
+
+
+Guild level change failed.
+
+
+Guild level changed.
+
+
+Guild modification is disabled in this map.
+
+
+Guild storage opened.
+
+
+GuildLock |
+
+
+Guillotine Cross
+
+
+Guillotine Cross T
+
+
+Gulukan
+Gulukan
+
+Gulukan.
+Gulukan.
+
+Gunslinger
+
+
+GvG Castle |
+
+
+GvG Dungeon |
+
+
+GvG Flags:
+
+
+GvG ON |
+
+
+GvG Off.
+
+
+GvG On.
+
+
+GvG is already Off.
+
+
+GvG is already On.
+
+
+Gypsy
+
+
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+ELE ESTà NO FUNDO DO NAVIO, SEGUINDO AS ESCADAS ABAIXO . VOCÊ NÃO VAI DEIXAR DE VÊ-LO!
+
+HEY! HEY YOU!
+HEY! HEY VOCÊ!
+
+HEY, WHAT'S YOUR NAME?!
+HEY, QUAL O SEU NOME?!
+
+HP and SP have already been recovered.
+
+
+HP or/and SP modified.
+
+
+HP, SP recovered.
+
+
+HP: %d/%d - SP: %d/%d
+
+
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+
+
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+Hahaha! Todos os marinheiros abordo dese barco estão sempre bêbados... Bem... Exceto... Espere, o quê? Nard o contou?!
+
+Hair color
+
+
+Hair style
+
+
+Half Croconut
+Croconozes partido
+
+Half Eggshell
+
+
+Hard work always pays off!
+O trabalho duro sempre compensa!
+
+Harpy-lady?
+Senhora-harpia?
+
+Has met its demise
+
+
+Have a good day!
+Tenha um bom dia!
+
+Have a good time fishing!
+Tenha um bom tempo pescando!
+
+Have fun, but always remember to pick your stats with good care.
+
+
+Have you collected all the ingredients for my recipe? The special one too?
+Você coletou todos os ingredientes de minha receita? O especial também?
+
+Have you seen Fexil?
+Você já viu Fexil?
+
+Have you seen anything dangerous?
+Você viu alguma coisa perigosa?
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+
+
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+
+
+He has a guns!
+Ele tem armas!
+
+He is eating an apple, thoroughly enjoying it.
+Ele está comendo uma maçã, apreciando-a completamente.
+
+He is in a small house between the dock's warehouse and the dojo.
+
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+
+
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+Ele provavelmente está se escondendo em uma das árvores. Vá perto de cada árvore e olhe para cima, caso contrário você não irá notá-lo.
+
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+
+
+He likes to hide near the little lake in the north-west side of the island.
+Ele gosta de se esconder perto de um pequeno lago a nordeste da ilha.
+
+He may not have all of his wits but keep in mind one thing:
+
+
+He needs more food.
+Ele precisa de mais comida.
+
+He said he is going to climb the highest hill in Artis, which is not far from here.
+
+
+He said that he would check why the manhole next to the house was doing weird sounds.
+
+
+He told me nothing about that.
+Ele não me falou nada sobre isso.
+
+He's funny, it's not a problem.
+Ele é engraçado, isso não é um problema.
+
+He's holding a fishing rod, while gazing out at the sea.
+
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+
+
+Heard conversation
+
+
+Hehe!
+Hehe!
+
+Hehe, hehe. Well, come back if you change your mind.
+
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0
+
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1
+
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+Hehe, às vezes ele fica com a cabeça nas núvens, você deveria perguntar isso a ele.
+
+Hehe... Ok, I'm going to inform the capt'n up there.
+hehe... Ok, eu vou informar o capitão lá em cima.
+
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+Hehehe, perdão, ele está um pouco nervoso, não é todo dia que nós recebemos um novo membro na tripulação!
+
+Hel... What?! Wait!
+Olá... O que? Espere!
+
+Hello dear!#0
+Olá querida!
+
+Hello dear!#1
+Olá querido!
+
+Hello yeye.
+Olá yeye.
+
+Hello, young lady.#0
+
+
+Hello, young man.#1
+
+
+Hello.
+Olá.
+
+Hello... Do I know you?
+Olá... Eu te conheço?
+
+Help for command %c%s:
+
+
+Help me out~ Please~ T_T
+
+
+Help me!
+
+
+Her shop is on the west side of the city, between the Legion building and the library.
+
+
+Her sword... I'm having some trouble finishing it.
+
+
+Hercules %d-bit for %s
+
+
+Here is another one.
+
+
+Here is your reward.
+
+
+Here it is, a fashionable @@.
+
+
+Here it is, clean like a whistle!
+
+
+Here they are.
+Aqui estão eles.
+
+Here you go, everything is fixed.
+
+
+Here you go.
+
+
+Here's your reward!
+Aqui está sua recompensa!
+
+Here, take as many as you need, I have plenty!#0
+
+
+Here, take as many as you need, I have plenty!#1
+
+
+Here, take this key, it opens all the doors on this ship.
+
+
+Hey
+Hey
+
+Hey @@!
+
+
+Hey Frenchy!#0
+Hey Francezinha!
+
+Hey Frenchy!#1
+Hey Francezinho!
+
+Hey Maxe, it's @@!
+
+
+Hey Silvio, it's your turn to carry the package, go!
+Hey Silvio, é sua vez de carregar o pacote, vai!
+
+Hey there, are you Bobo, Katja's brother?
+
+
+Hey you!
+Hey você!
+
+Hey you! Can you hear us? Are you okay?
+Hey você! Você pode nos ouvir? Você está bem?
+
+Hey you, do you have any @@s?
+
+
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+
+
+Hey!
+Hey!
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#0
+Ei! Aventureira! Está aproveitando sua vida em Aemil?
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#1
+Ei! Aventureiro! Está aproveitando sua vida em Aemil?
+
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+Hey! Cuidado. Você não pode ficar neste porão por tanto tempo, você vai ficar doente. Venha para fora e descanse um pouco, talvez depois você possa tentar novamente.
+
+Hey! There's a reward for you in the box next to me!
+Hey! Há uma recompensa para você naquela caixa!
+
+Hey! You must be @@.
+
+
+Hey, I remember you, we were on the same boat, you are the castaway.
+
+
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+
+
+Hey, check out my brand new fishing rod. I bought it just today.
+
+
+Hey, could yeye please take my box of fish to Gugli?
+Hey, yeye poderia levar minha caixa de peixes para o Gugli?
+
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+Hey, não se preocupe com ele, este é um dos primeiros dias em um longo período em que nós podemos simplesmente relaxar.
+
+Hey, girl!#0
+
+
+Hey, how was the...
+
+
+Hey, man!#1
+
+
+Hey, psst! You're not a sailor, right?
+Hey, psst! Você não é marinheiro, certo?
+
+Hey.
+Hey.
+
+Heya!
+
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Oi @@, eu ouvi dizer que o capitão te mandou aqui pra baixo, uh?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Oi @@, eu ouvi dizer que o capitão te mandou aqui pra baixo, uh?
+
+Hi @@.
+Oi @@.
+
+Hi customer! What do you want today?#0
+
+
+Hi customer! What do you want today?#1
+
+
+Hi! I can finally see you under the sunlight!
+Oi! Finalmente posso vê-lo sob a luz do sol!
+
+Hi, can I help you somehow?
+
+
+Hi, how is it going?
+
+
+Hi, my name is Moon. This morning I went for a walk on the beach.
+
+
+Hi, nice to see you!
+Oi, bom te ver!
+
+Hi, what do you want kiddo?#0
+
+
+Hi, what do you want kiddo?#1
+
+
+Hi.
+Oi.
+
+Hidden Person
+Pessoa Escondida
+
+High Acolyte
+
+
+High Archer
+
+
+High Magician
+
+
+High Merchant
+
+
+High Novice
+
+
+High Priest
+
+
+High Swordsman
+
+
+High Thief
+
+
+High Wizard
+
+
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+
+
+Hill & Cliff
+
+
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+
+
+Hm... Shhhh...
+
+
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+
+
+Hmm... Let's see, take this one.
+Hmm... Vamos ver, pegue este.
+
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. O que... O que é isso?!... *cough*, *burp*... Maldito Gado... *cough*
+
+Homunculus growth stats (Lv %d %s):
+
+
+Homunculus reached its maximum level of '%d'
+
+
+Homunculus stats altered.
+
+
+Homunculus stats:
+
+
+Honestly, it's quite far-fetched according to me.
+Sinceramente, é um pouco forçado para mim.
+
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+O que acha de ajudar a tripulação? Isso significaria que você é um de nós e que vai poder conseguir um destes chapéus.
+
+How are things going?
+Como andam as coisas?
+
+How are you doing, cutie?#0
+
+
+How are you doing, dude?#1
+
+
+How are you feeling, now that you walk on steady land? Yeye better?
+
+
+How can I get one of these cookies?
+Como posso conseguir um desses biscoitos?
+
+How can I improve my equipment?
+
+
+How could you... We said we wouldn't talk about that again!
+
+
+How do these dyes work?
+Como esses corantes funcionam?
+
+How do you do your potions?
+Como você faz suas poções?
+
+How do you know?
+Como você sabe?
+
+How is *hic* it possible?
+Como isto *hic* é possível?
+
+How long will you stay here?
+
+
+How many Fluffies did I kill on the hill?
+
+
+How many? What kind? I can produce two dozen boxes per day.
+
+
+How much do you want to deposit?
+
+
+How much do you want to withdraw?
+
+
+How rude! What is the reason behind your malice?
+Que rude! Qual o motivo por trás de tanta malícia?
+
+Howdy, partner in crime?
+
+
+Howdy?
+
+
+However...
+No entanto...
+
+Human Voice
+
+
+Hungry: %d - Intimacy: %u
+
+
+Hunter
+
+
+Hurry up!
+
+
+Hurry, hurry! We need to check its teeth!
+
+
+I ALSO AVOID THE DANGEROUS ANIMALS!
+Eu também evito animais perigosos!
+
+I AM DOING FINE!
+EU ESTOU BEM!
+
+I DO NOT UNDERSTAND!
+EU NÃO ENTENDO!
+
+I SAID, SEE YOU LATER!
+EU DISSE, TE VEJO DEPOIS!
+
+I WAS HERE WHEN THEY RESCUED YOU!
+EU ESTAVA AQUI QUANDO TE RESGATARAM!
+
+I WOULD LOVE TO!
+EU ADORARIA!
+
+I already know everything. Bye.
+Eu já sei de tudo. Tchau.
+
+I also heard you lost all your memories? That's a shame.
+
+
+I am %s Super Novice~
+
+
+I am an alchemist, I bear the name of Ivan.
+
+
+I am new in this town, just like you.
+
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+
+
+I am not worried about rewards. I just want to help.
+Eu não ligo para recompensas. Eu apenas quero ajudar.
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0
+
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1
+
+
+I am sure that I can run with one of them on my shoulder.#0
+Eu estou certa de que eu posso correr com uma delas em meu ombro.
+
+I am sure that I can run with one of them on my shoulder.#1
+Eu estou certo de que eu posso correr com uma delas em meu ombro.
+
+I am sure that you will change your mind.#0
+
+
+I am sure that you will change your mind.#1
+
+
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+Eu estou certo de que a conhece. Vestido bonito, sorriso largo e um fluxo constante de ordens e regras. Eles a chamam de Julia!
+
+I am surprised someone has been sent here to help. It is quite... unusual.
+Estou surpreso que alguem foi enviado aqui para ajudar. É um pouco... raro.
+
+I am, who are you?#0
+Eu sou, quem é você?
+
+I am, who are you?#1
+Eu sou, quem é você?
+
+I appreciate your help, @@.
+
+
+I asked Calypsan to dye this tank top, now it has an unique look!
+
+
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+
+
+I asked for food but... *hips* Ah, that'll do nicely!
+
+
+I asked for food but... *hips* Ah, that'll do!
+
+
+I asked you to do me a favor, did you forget?#0
+
+
+I asked you to do me a favor, did you forget?#1
+
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+
+
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+
+
+I came here, looking for a better life.
+
+
+I came to retrieve a package for Enora.#0
+
+
+I came to retrieve a package for Enora.#1
+
+
+I can finally pay off my debts.
+
+
+I can prepare them in an hour or so!
+
+
+I can walk again!
+
+
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+Eu não posso te ajudar a encontrá-los já que eu estou checando o... Hmm... Território, desde cedo...
+
+I can't remember anything.#0
+Eu não lembro de nada.
+
+I can't remember anything.#1
+Eu não lembro de nada.
+
+I can't stay here and talk all day. I have a job to do.
+
+
+I can't use the shovel here.
+
+
+I can't wait all day!
+
+
+I cannot find the words to express my gratitude for your hard work.
+
+
+I changed my mind.
+
+
+I cleaned up the hill.
+
+
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+
+
+I do feel better!
+Eu me sinto melhor!
+
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+
+
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+
+
+I do not.
+
+
+I don't have anything good for you today.
+Eu não tenho nada de bom para você.
+
+I don't have enough plushrooms...#0
+
+
+I don't have enough plushrooms...#1
+
+
+I don't have much time right now.
+
+
+I don't have the time now.
+
+
+I don't have the time sorry.
+
+
+I don't have the time.
+
+
+I don't know what to say...
+Eu não sei o que dizer...
+
+I don't know.
+
+
+I don't need your help right now, come back later.
+Eu não preciso da sua ajuda no momento, volte depois.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+
+
+I don't see anything else other than... water?
+
+
+I don't think that we are in a good place to talk about this...
+Eu acho que nós não estamos em um bom lugar para falar sobre isso...
+
+I don't want to be part of this joke.
+
+
+I don't want to buy a piou right now.
+
+
+I don't want to change my language, sorry.
+Perdão, eu não quero mudar minha linguagem.
+
+I feel ok.#0
+Eu estou bem.
+
+I feel ok.#1
+Eu estou bem.
+
+I give tasks to every single sailor, all day long. That should make him happy!
+Eu dei tarefas para cada um dos marinheiros, pelo dia todo. Isto deve fazê-los felizes!
+
+I give you this key, it opens all the doors on this ship.
+Eu te dou esta chave, ela abre todas as portas neste navio.
+
+I grew up and lived a good while in Esperia, the capital city.
+
+
+I guess so. What's in it for me?
+
+
+I guess so... I will leave you alone.
+Eu acho... Eu vou te deixar a sós.
+
+I had a great childhood in Esperia!
+
+
+I have a lot of work here, so I don't even have time to go to the town.
+
+
+I have brought you a tasty present for your delicate mouth.
+Eu trouxe para você um delicioso presente para sua boca delicada.
+
+I have collected all the boxes you needed.
+Eu coletei todas as caixas que você precisava.
+
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+
+
+I have some clothes and other things for you at a fine price!
+Eu tenho algumas roupas e outras coisas para você a um bom preço!
+
+I have some food for you.
+Eu tenho comida para você.
+
+I have some fur for you.
+
+
+I have some spare one, take them, and tell Enora that any fees are paid!
+
+
+I have to go, sorry.#0
+
+
+I have to go, sorry.#1
+
+
+I have your black iron.
+
+
+I have your package.
+
+
+I have your pass from the Merchant Guild.
+
+
+I heard rumors about some old hostilities between you and Gado. Are they true?
+Ouvi rumores sobre algumas antigas hostilidades entre você e Gado. Elas são verdadeiras?
+
+I hope that answers your question.
+Espero que isso responda a sua pergunta.
+
+I hope to see you soon.
+
+
+I hope you don't mind that we used your raft to build this ramp.
+Eu espero que você não se importe, mas nós usamos sua jangada para fazer esta rampa.
+
+I hope you like this color.
+
+
+I informed Julia about your monstrous plan.
+Eu informei Julia sobre seu plano monstruoso.
+
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+
+
+I just want to live my life in peace.
+
+
+I knew it!
+
+
+I know that you are just starting to feel better, but I'd like to give you a special task.
+Eu sei que você está apenas começando a se sentir melhor, mas eu gostaria de te dar uma tarefa especial.
+
+I like money! Consider it done.
+
+
+I love peace and quiet, that's a good choice.
+
+
+I made a mistake, I would like to change my language.#0
+Eu me enganei, gostaria de mudar minha linguagem.
+
+I made a mistake, I would like to change my language.#1
+Eu me enganei, gostaria de mudar minha linguagem.
+
+I mean, I am very tired to move all of these books!
+
+
+I mean, you forgot... Well.
+
+
+I must leave to get more.
+
+
+I need @@ @@.
+
+
+I need more Croc Claws.
+
+
+I need more information first.
+
+
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1
+
+
+I need to go, sorry.
+Eu preciso ir, me desculpe.
+
+I need to think about it...#0
+
+
+I need to think about it...#1
+
+
+I only need 2 @@, 2 @@s, 1 @@...
+Eu só preciso de 2 @@, 2 @@s, 1 @@...
+
+I only remember I was rescued by you.#0
+Eu apenas me lembro que eu fui resgatada por você.
+
+I only remember I was rescued by you.#1
+Eu apenas me lembro que eu fui resgatado por você.
+
+I recall seeing Gulukan, Astapolos and Q'Muller.
+Eu me lembro de ter visto Gulukan, Astapolos e Q'Muller.
+
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+
+
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+
+
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+
+
+I robbed a nobleman, took a chest full of coins.
+
+
+I said... WHY DON'T YOU COME DOWN TO TALK?
+Eu disse... POR QUE VOCÊ NÃO DESCE PARA CONVERSARMOS?
+
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+
+
+I see.
+
+
+I see. Bye!
+Eu vi. Tchau!
+
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1
+
+
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0
+
+
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+
+
+I should put more effort into this.
+
+
+I still didn't find my brother...
+
+
+I swear, I do not eat so much.
+Eu juro, eu não como tanto.
+
+I think I have enough plushrooms on me.#0
+
+
+I think I have enough plushrooms on me.#1
+
+
+I think I should report you to the crew members.
+Eu acho que eu deveria te denunciar para o pessoal do navio.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+
+
+I think I'm done with that now. Do you have any questions?
+Eu acho que terminei por agora. Você tem alguma outra pergunta?
+
+I think that I am now both...
+
+
+I think that I'm still a bit sick.
+Eu acho que ainda estou um pouco doente.
+
+I think that I've seen this weakling wandering around the beach south from here this morning.
+
+
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+
+
+I think that we will stay in port for a great time.
+
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Eu acho que yeye está quase acabando. Yeye em breve vai ter uma caixa cheia de @@!
+
+I think that you already understood, you are asleep.
+
+
+I thought that she would never come to pick it up!
+
+
+I used a card to improve my clothes.
+
+
+I want to be the first merchant of this square to sell clothes made from @@s!
+
+
+I want to divorce.
+
+
+I want to make my own dyes.
+
+
+I want to register for marriage.
+
+
+I was afraid to get busted, so I decided to get rid of the evidence.
+
+
+I was going to ask you if you would need any help.
+Eu ia te perguntar se você precisava de alguma ajuda.
+
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+Eu fui enviada aqui com uma tarefa. Eu posso te dar um maravilhoso, magnificente, excelente, super bem moldado, excelentíssimo... Biscoito!
+
+I was so excited, I wanted to try it as soon as possible.
+
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+
+
+I will close an eye for once, but only because it's your first time asking for something!
+
+
+I will find him, don't worry!
+
+
+I will give you my pocket money if you do.
+
+
+I will not lie to a little girl! And your mother needs your help.
+
+
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+Eu não vou te contar os detalhes, mas depois de um mês, ela estava governando o navio e eu fui mandado aqui para baixo, cozinhando para aqueles traidores!
+
+I will send you this letter as soon as I arrive.
+
+
+I will surely visit him. Do you need any help with your boxes?
+Eu certamente vou visitá-lo. Você precisa de ajuda com as caixas?
+
+I will take care of the other ones don't worry.
+Eu vou cuidar dos outros, não se preocupe.
+
+I will take it! Thank you captain!
+Eu aceito! Obrigado capitão!
+
+I will tell my dad!
+
+
+I will yaying do.
+Eu vou yayando.
+
+I will.
+Eu vou.
+
+I wish I could remember something...
+
+
+I wish I helped your friends, because I'd really, really like a cookie.
+Eu gostaria de ter ajudado seus amigos, porque eu realmente, realmente gostaria de um biscoito.
+
+I wish you a good time in town.
+
+
+I won't forget it, I swear on my precious plushrooms!
+
+
+I won't need it, thank you.#0
+
+
+I won't need it, thank you.#1
+
+
+I wonder too...
+Eu também me pergunto sobre isso...
+
+I wonder who is in delarium now...
+
+
+I work under the protection and the supervision of the Legion of Aemil.
+
+
+I would like to come back home when the days are better.
+
+
+I would like to create a guild.
+
+
+I would like to create a party.
+
+
+I would like to perform money transactions.
+
+
+I would like to stay here a bit more.
+
+
+I would like to store some items.
+
+
+I wrote your name on the book, you are now free to use the storage and bank services.
+
+
+I'M CALLED, @@!
+EU ME CHAMO, @@!
+
+I'd like to buy a piou.
+
+
+I'd like to catch one of them, but they fly away when I try.
+
+
+I'd like to get a different style.
+
+
+I'd love one!
+Eu adoraria um!
+
+I'll be back in no time.
+
+
+I'll be here, come back when you'll be ready.#0
+
+
+I'll be here, come back when you'll be ready.#1
+
+
+I'll give her everything she needs, don't worry.#0
+
+
+I'll give him everything he needs, don't worry.#1
+
+
+I'll share my berries with you if you help me.
+Se você me ajudar eu compartilho minhas berries com você.
+
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+
+
+I'm a bit sick...#0
+Estou um pouco enjoada...
+
+I'm a bit sick...#1
+Estou um pouco enjoado...
+
+I'm a little busy right now.
+
+
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+
+
+I'm back from battle!#0
+
+
+I'm back from battle!#1
+
+
+I'm busy, leave me alone.
+
+
+I'm done with my training.#0
+
+
+I'm done with my training.#1
+
+
+I'm done.
+
+
+I'm fine for now, thank you.
+
+
+I'm glad to see you're okay.#0
+Estou feliz de ver que você está bem.
+
+I'm glad to see you're okay.#1
+Estou feliz de ver que você está bem.
+
+I'm glad you're on my side.
+Estou feliz que você está do meu lado.
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+
+
+I'm looking for Gugli, where is he?
+Estou procurando o Gugli, onde ele está?
+
+I'm looking for some black iron ingots.
+
+
+I'm looking for somebody named Fexil.
+
+
+I'm losing my mind here, I need something else to eat!
+Estou perdendo a cabeça, eu preciso comer algo diferente!
+
+I'm lost, where should I go?#0
+
+
+I'm lost, where should I go?#1
+
+
+I'm not a pawn of the Legion, I don't have to obey you!
+
+
+I'm not proud of it, but I had to steal money from others to keep on living.
+
+
+I'm not suited for this kind of work!
+Eu não fui feito para este tipo de trabalho!
+
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+Eu não tenho certeza. Eles provavelmente saíram do navio esta manhã. Eu ainda não estava acordado.
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+
+
+I'm on my way! I will bring it back to you.
+
+
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+
+
+I'm sorry but I can't see your name anywhere.
+Me desculpe, mas não vejo seu nome em lugar nenhum.
+
+I'm sorry but I have no time to chat with you.
+Me desculpe mas eu não tenho tempo para conversar com você.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0
+
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1
+
+
+I'm sorry, I don't have time right now.
+Me desculpe, eu não tenho tempo agora.
+
+I'm still a bit weak at the moment. We should probably talk later.#0
+Eu ainda estou um pouco fraco no momento. Provavelmente nós devemos conversar depois.
+
+I'm still a bit weak at the moment. We should probably talk later.#1
+Eu ainda estou um pouco fraca no momento. Provavelmente nós devemos conversar depois.
+
+I'm still busy, I need to find the other sailors.
+Eu ainda estou ocupado, eu preciso encontrar outros marinheiros.
+
+I'm still in a coma, but my ghost is haunting you!
+Eu ainda estou em coma, mas meu fantasma já está te assombrando!
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Estou certo que Tibbo está sozinho no sudoeste da ilha. Ele acredita que este é o melhor lugar para coletar @@s.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.#1
+
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#0
+
+
+I'm sure that you already knew the answer, didn't you?
+
+
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+
+
+I'm sure you would have some interesting stories to tell!
+
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0
+Eu tenho certeza que você vai apreciar seu efeito, mas seja cuidadosa, esses biscoitos são raros, e você vai precisar ajudar a comunidade novamente antes de poder receber outro.
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1
+Eu tenho certeza que você vai apreciar seu efeito, mas seja cuidadoso, esses biscoitos são raros, e você vai precisar ajudar a comunidade novamente antes de poder receber outro.
+
+I'm talking about the cookie inside which I put all my love!
+
+
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+Eu sou o assistente de cozinha do navio. Eu ajudo Gado, Chef de La Johanne, em seu trabalho diário.
+
+I've seen him at the bottom of the island, check around.
+Eu o vi no fundo da ilha, olhe por aí.
+
+I've seen him at the bottom of the island, have a look around.
+Eu o vi no fundo da ilha, olhe nas redondezas.
+
+I've seen him at the northern part of the island.
+
+
+I've seen him at the southern part of the island, check around.
+
+
+I've seen him at the top of the island.
+Eu o vi no alto da ilha.
+
+I've seen him down around the southern area of the island, ask Jalad for more information.
+
+
+I...
+Eu...
+
+I... I just like to eat the purple and delightful... And natural, and...
+
+
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+
+
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+
+
+If Enora wants her sword now, I need to ask for your help.
+
+
+If I saw *hic* who you were... *hic* Would not have helped you!
+Se eu tivesse visto *hic* quem você era... *hic* Não teria te ajudado!
+
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+
+
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+
+
+If you are registered somewhere else you will loose that reservation.#0
+
+
+If you are registered somewhere else you will loose that reservation.#1
+
+
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+
+
+If you continue there will be none left!
+
+
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1
+
+
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+
+
+If you find the correct answer, I will give you these potions...
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#0
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#1
+
+
+If you meant to reset the exp rate to its default value: @exprate default
+
+
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+
+
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+
+
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+
+
+If you simply wish to get 99 in all stats:
+
+
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+
+
+If you want another cookie, you know what to do!
+
+
+If you want to be rewarded, help us in making this world a better place.#0
+Se você quiser ser recompensada, nos ajude em fazer esse mundo um lugar melhor.
+
+If you want to be rewarded, help us in making this world a better place.#1
+Se você quiser ser recompensado, nos ajude em fazer esse mundo um lugar melhor.
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0
+
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1
+
+
+If you want to read this page again, there is a copy up on the left wall.
+Se você quiser ler esta página novamente, há uma cópia no alto da parede à esquerda.
+
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+
+
+If you wish to reset your stats:
+
+
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+
+
+Impossible to increase the number/value.
+
+
+In Artis they really do mythologize people when they die.
+
+
+In a couple of days, we will finally reach Artis.
+
+
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+Na verdade, tudo parece funcionar perfeitamente sob sua orientação. Nard fez a escolha certa.
+
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+
+
+Incorrect name/ID, or no one from the specified guild is online.
+
+
+Incorrect name/ID, or no one from the specified party is online.
+
+
+Indeed! Goodbye.
+De fato! Adeus.
+
+Indeed, I am not.#0
+Realmente, eu não sou.
+
+Indeed, I am not.#1
+Realmente, eu não sou.
+
+Information sent to login-server via char-server.
+
+
+Inn
+
+
+Instance variables may not be used with @set.
+
+
+Int: %d (%d~%d)
+
+
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+
+
+Interested?#0
+Interessada?
+
+Interested?#1
+Interessado?
+
+Interesting... I'll leave you to your task then!
+Interessante... Eu vou te deixar com sua tarefa então!
+
+Interval: (none, only sent on login)
+
+
+Interval: every @@ hour(s)
+
+
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+
+
+Invalid Homunculus ID.
+
+
+Invalid Monster/NPC name/ID specified.
+
+
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+
+
+Invalid color.
+
+
+Invalid coordinates, using random target cell.
+
+
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+
+
+Invalid flag name or flag.
+
+
+Invalid font. Use a value from 0 to 9.
+
+
+Invalid item ID or name.
+
+
+Invalid location number, or name.
+
+
+Invalid mob ID %s!
+
+
+Invalid mob id %s!
+
+
+Invalid mob name %s!
+
+
+Invalid monster ID or name.
+
+
+Invalid name.
+
+
+Invalid new e-mail. Please enter a real e-mail address.
+
+
+Invalid packet
+
+
+Invalid time for ban command.
+
+
+Invalid time for jail command.
+
+
+Invisible: Off
+
+
+Invisible: On
+
+
+Iron Armbands
+
+
+Iron Shovel
+
+
+Is it possible to go back to Drasil Island?
+
+
+Is it truly a hard choice to make?
+
+
+Is that all you had to say?
+
+
+Is that okay?
+
+
+Is there a reward?
+Há algum prêmio?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#0
+
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#1
+
+
+Is this some kind of joke?!
+
+
+It escaped!
+
+
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+
+
+It has started to snow.
+
+
+It hurts so bad!
+
+
+It is a sunny day, don't you think?
+
+
+It is possible to yeye your cloth with my beautiful dyes.
+
+
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+
+
+It looks like the sweet lady is curious, am I right?
+
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+
+
+It looks like you can't carry anything else for now.
+Parece que você não pode carregar mais nada.
+
+It really hurts, please hurry!
+
+
+It seems I got them all!
+
+
+It seems that we are close to an island, we should take a look at the upper level.
+
+
+It seems that you have no status points to reset!
+
+
+It seems that you need a key to open this door.
+Parece que você precisa de uma chave para abir esta porta.
+
+It seems the gentleman is curious, am I right sweetie?
+
+
+It seems you still have some work to do.
+Parece que você ainda tem trabalho a fazer.
+
+It was at night, so I could barely escape. I ran to Artis hill.
+
+
+It was something like a long nap.
+Foi algo como um longo cochilo.
+
+It was wonderful.
+
+
+It would be good for you to do some exercise, the ship isn't big enough for that.
+Será uma boa oportunidade para fazer uns exercícios, o navio não é grande o suficiente para isso.
+
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+
+
+It's @@ @@.
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#0
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#1
+
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+
+
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+
+
+It's a good place to earn money, it can also help you to travel throughout the land!
+
+
+It's a great honor for us, at the Legion, to hold the security of his business!
+
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+É um tipo de cogumelo. Nós o chamamos assim por causa do seu gosto, igual a um marshmallow. Ele também tem ese nome por causa de sua aparência. Parece com uma pelúcia!
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+É um tipo de cogumelo. Nós o chamamos assim por causa do seu gosto, igual a um marshmallow. Ele também tem ese nome por causa de sua aparência. Parece com uma pelúcia!
+
+It's a poem, about poems... Why are you asking that?
+
+
+It's a very good place if you want to make some more money.
+
+
+It's alright! Just one more box and it'll be ok.
+Está indo bem! Só mais uma caixa e ficará ok.
+
+It's been a while, boy!#1
+
+
+It's been a while, girl!#0
+
+
+It's better than running around in circles doing nothing.
+
+
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+
+
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+Bom, bom... Eu tenho uma amiga que ainda está em coma, mas eu não posso ficar com ela sem trabalhar...
+
+It's interesting and exciting at the same time!
+É interessante e excitante ao mesmo tempo!
+
+It's like your memories are locked away in your head! Cool!
+
+
+It's nearly as good as one from Esperia, have you ever been there?
+
+
+It's not as good as my new one, but still very useful.
+
+
+It's ok.
+Está tudo bem.
+
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+
+
+It's so exciting to meet somebody with amnesia!
+
+
+It's so hard to find the motivation...
+É tão difícil encontrar motivação...
+
+It's still too young to fly too far away, so it just circles nearby.
+
+
+It's the big building in northern Artis, at the top of a small hill.
+
+
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+
+
+It's true!
+É verdade!
+
+It's where every merchant ship end their road and we won't be an exception.
+Lá é onde todo navio mercante termina sua rota e nós não vamos ser uma exceção.
+
+Item cannot be opened when inventory is full
+
+
+Item created.
+
+
+Item database has been reloaded.
+
+
+Item not found.
+
+
+Item type not found.
+
+
+Item types on your autoloottype list:
+
+
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+
+
+Item: '%s'[%d]
+
+
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+Itens tem diferentes efeitos. Alguns vão te curar, alguns podem ser usados como armas ou armaduras e alguns podem apenas ser vendidos.
+
+Items on your autolootitem list:
+
+
+Ivan
+
+
+Ivan gave package
+
+
+Ivan grumbles and resumes his work.
+
+
+Ivan is the one you should look for now.
+
+
+Jalad
+Jalad
+
+Jalad.
+Jalad.
+
+Janus
+
+
+Janus!
+
+
+Jenna#001-2-28
+
+
+Job level can't go any higher.
+
+
+Job level can't go any lower.
+
+
+Job level lowered.
+
+
+Job level raised.
+
+
+Johanne Key
+
+
+Judgement has passed.
+
+
+Julia
+Julia
+
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+Julia está no nível superior do navio. Use as setas de direção para ir até as escadas ou clique nas escadas no canto superior direito da tela.
+
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#0
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#1
+
+
+Julia#Artis
+
+
+Jump to %d %d
+
+
+Jump to %s
+
+
+Juscare#001-1
+
+
+Just hit the trunk, and it will yeye a @@.
+Golpeie o tronco e ele vai yeyar um @@.
+
+Just leave me alone.
+Apenas me deixe sozinho.
+
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+
+
+Just look at that water! There's a whole bunch of fish down there.
+
+
+Kagerou
+
+
+Katja asked for help
+
+
+Katja gave reward
+
+
+Katja#001-1
+
+
+Kaylo#001-2-27
+
+
+Keep moving boy.#1
+
+
+Keep moving girl.#0
+
+
+Keep the sword and the jacket, you deserved them!
+
+
+Khaki Cotton Dye
+
+
+Killed rattos
+
+
+Killer state reset.
+
+
+Knife
+Faca
+
+Knight
+
+
+Kralog Voice
+
+
+Lachesis Brew
+
+
+Last time I saw you, you were lost at sea on your raft.#0
+
+
+Last time I saw you, you were lost at sea on your raft.#1
+
+
+Lazy Brother
+
+
+Leadership transferred.
+
+
+Lean
+Lean
+
+Lean for example?
+Lean por exemplo?
+
+Leather Shield
+
+
+Leave it.
+
+
+Leaves have stopped falling.
+
+
+Leaves started falling.
+
+
+Leaves |
+
+
+Left Crafty Wing
+
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+PortaEsquerda
+
+LeftDoor#001-2-23
+
+
+LeftDoorCheck
+LeftDoorCheck
+
+Legion of Aemil
+
+
+Legion's Copper Armor
+
+
+Legion's Training Shirt
+
+
+Leonard
+
+
+Let me check in my inventory book...
+
+
+Let me check into it...
+
+
+Let me check my cookie list...
+Me deixe ver minha lista de biscoitos...
+
+Let me explain to you what the Merchant Guild is for.
+
+
+Let me introduce myself, I am Nard, captain of this ship.
+Deixe eu me apresentar, eu sou Nard, capitão deste navio.
+
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+
+
+Let me open it with my key.
+
+
+Let me see... Crispy legs, disgusting liquids... Let's start!
+Deixe-me ver... Pernas crocantes, líquidos nojentos... Vamos começar!
+
+Let's begin
+
+
+Let's go to Artis.
+
+
+Let's make a trade.
+
+
+Let's not keep her waiting.
+
+
+Let's say the person who told me about that is well respected on this ship and never drunk.
+Vamos dizer que a pessoa que me contou sobre isto é muito respeitada no navio e nunca bebeu.
+
+Let's see... @@ of your status points have just been reset!
+
+
+Let's set sail then!
+
+
+Let's trade.
+
+
+Lettuce Leaf
+Folha de Alface
+
+Library
+
+
+Light Armor Shop
+
+
+Like I promised, here is your share.
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1
+
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+
+
+Lime Cotton Dye
+
+
+Line @@ has been removed.
+
+
+Little Blub
+
+
+Living inside a ship is great, but we sometimes need some fresh air.
+Viver em um navio é incrível, mas às vezes precisamos de ar fresco.
+
+Lloyd gave package
+
+
+Lloyd gave pass
+
+
+Lloyd is searching something in his book.
+
+
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+
+
+Lloyd the Banker
+
+
+Locked.
+
+
+Logic is the beginning of wisdom, not the end.
+
+
+Login-server has been asked to %s the player '%.*s'.
+
+
+Login-server is offline. Impossible to %s the player '%.*s'.
+
+
+Look at your equipment, can you guess what material it is made from?
+
+
+Look how splendid this @@ is!
+
+
+Look how splendid this landscape is!
+Olhe como a vista é esplêndida!
+
+Look who is back...
+
+
+Look who we have here, did you come for a training session?#0
+
+
+Look who we have here, did you come for a training session?#1
+
+
+Look, here he is!
+Olha, aqui está ele!
+
+Look, there he is!
+Olhe, lá este ele!
+
+Look, we finally meet.
+
+
+Lord Knight
+
+
+Lost the riddle
+
+
+Lousy Moccasins
+
+
+Lovely day, isn't it?
+
+
+Lower this skill
+
+
+Lozerk
+
+
+Lucas#001-1
+
+
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+
+
+Luckily the beach is nearby, and somehow I made my way home.
+
+
+Luk: %d (%d~%d)
+
+
+Lydon#001-2-27
+
+
+M... Maybe?
+T... Talvez?
+
+MOTD
+
+
+MOTD Config
+
+
+MVP Monster: '%s'/'%s'/'%s' (%d)
+
+
+Magic Arpan
+Arpan Mágico
+
+Magic Arpan#sailors
+
+
+Magician
+
+
+Make sure to put on a bait after you click, though!
+
+
+Makes sense. Do you think we should inform the capt'n about it?
+
+
+Male
+
+
+Manana
+
+
+Manana Tree
+
+
+Manually trigger the current broadcast
+
+
+Map not found.
+
+
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+
+
+Market Place
+
+
+Marriage failed.
+
+
+Mauve Cotton Dye
+
+
+Max HP: %d (%d~%d)
+
+
+Max SP: %d (%d~%d)
+
+
+Maxe
+
+
+Maxe and Sapartan for example?
+
+
+May this be a lesson for you.
+Que isso sirva de lição para você.
+
+Maybe he over did it with the bottle today to celebrate that!
+
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1
+
+
+Maybe next time.
+
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0
+
+
+Maybe you can come down to talk?
+Talvez você possa descer para conversar?
+
+Maybe you meant:
+
+
+Maybe you too you could help me?
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1
+
+
+Mechanic
+
+
+Mechanic T
+
+
+Meh!
+
+
+Merchant
+
+
+Merchant Guild
+
+
+Mercy has been granted.
+
+
+Mercy has been shown.
+
+
+Merlin
+
+
+Message:
+
+
+Minstrel
+
+
+Minstrel T
+
+
+Mint Cashmere Dye
+
+
+Mob Search... %s %s
+
+
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+
+
+Mobs#001-1
+
+
+Modify another line
+
+
+Modify this line
+
+
+Modify, move, or remove a line
+
+
+Mommy sent me to find my brother Bobo.
+
+
+Mona
+
+
+Mona's dad
+
+
+Mona's dad is missing
+
+
+Money
+
+
+Monk
+
+
+Monster NoTeleport |
+
+
+Monster database has been reloaded.
+
+
+Monster: '%s'/'%s'/'%s' (%d)
+
+
+Moo!
+
+
+Moon needs @@
+
+
+Moon#001-2-2
+
+
+Moooo!
+
+
+Moooooo!
+
+
+Moooooooooooo!
+
+
+Moss
+
+
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+
+
+Mostly manuals and tutorials but you won't find out until you open one!
+
+
+Mouboo#Artis0
+
+
+Mouboo#Artis1
+
+
+Mouboo#Artis2
+
+
+Mouboo#Artis3
+
+
+Move this line down
+
+
+Move this line up
+
+
+Mushroom Spores
+
+
+My beauty. I was not always a sailor, you know, I was once an important individual!#0
+
+
+My breath smells bad.
+
+
+My friend. I was not always a sailor, you know, I was once an important individual!#1
+
+
+My friends are... Well, you know... The creators.
+Meus amigos são... Bem, você sabe... Os criadores.
+
+My name is @@...
+
+
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+Meu nome é Alige, eu tenho me escondido aqui por semanas. Tudo o que eu tenho para comer são esses berries... berries... berries...
+
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Meu nome é Astapolos. Q'Muller e eu entramos para a tripulação de Nard há alguns anos quando isto era apenas um pequeno navio mercante.
+
+My name is Julia, it is me who took care of you after we found you in the sea.
+Meu nome é Julia, eu tomei conta de você depois que te encontramos no mar.
+
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+
+
+My name is Q'Onan, I'm a member of Nard's crew.
+
+
+My stats are too good, I won't need it.
+
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+NADA MAIS DO QUE TUBARÕES E UMA LUZ ESTRANHA!
+
+NOTICE: If you crash with mount your LUA is outdated.
+
+
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+
+
+NPC Disabled.
+
+
+NPC Enabled.
+
+
+NPC is not in this map.
+
+
+NPC moved.
+
+
+NPC variables may not be used with @set.
+
+
+Nalkri#001-1
+
+
+Name not found in list.
+
+
+Name: %s
+
+
+Name: %s (GM)
+
+
+Name: %s (GM:%d) | Location: %s %d %d
+
+
+Nard
+Nard
+
+Nard and his crew are taking us to the city of Artis.
+
+
+Nard asks to help crew
+
+
+Nard asks to solve conflict
+
+
+Nard looks surprised and stops you.
+Nard parece surpreso e te interrompe.
+
+Nard#Artis
+
+
+Narrator
+Narrador
+
+Narrator#000-0-1
+
+
+Navy Blue Cotton Dye
+
+
+Never (only on login)
+
+
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+
+
+New e-mail must be a real e-mail address.
+
+
+New e-mail must be different from the current e-mail address.
+
+
+New warp NPC '%s' created.
+
+
+Next broadcast: (never)
+
+
+Next broadcast: @@
+
+
+Nice day to you.
+
+
+Night Mode Activated.
+
+
+Night Mode is activated
+
+
+Night mode is already enabled.
+
+
+NightmareDrop |
+
+
+Nine Castles
+
+
+Nineteen Castles
+
+
+Ninja
+
+
+No
+
+
+No Exp Penalty: %s | No Zeny Penalty: %s
+
+
+No GM found.
+
+
+No Save (Return to last Save Point)
+
+
+No Save, Save Point: %s,%d,%d
+
+
+No Save, Save Point: %s,Random
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1
+
+
+No cookie for you!
+Nenhum biscoito para você!
+
+No item found in this player's %s.
+
+
+No item has been refined.
+
+
+No item need to be repaired.
+
+
+No longer spying on the %s guild.
+
+
+No longer spying on the %s party.
+
+
+No matter what people tell you, words and ideas can change the world.
+
+
+No more pain, thanks to you.
+
+
+No player found in map '%s'.
+
+
+No player found.
+
+
+No problem, I can help you anyway.
+Sem problemas, eu posso te ajudar mesmo assim.
+
+No problem, come back later if you changed your mind!
+
+
+No problem, do you have any other questions for me?
+Sem problemas, você tem alguma outra pergunta?
+
+No problem, see you next time.
+
+
+No thank you, I'm fine. I'll come back later.
+Não obrigado, eu estou bem. Volto mais tarde.
+
+No thanks, not at the moment.
+Não obrigado, não neste momento.
+
+No you don't have to go. I need your help, so you have to stay.
+
+
+No!
+Não!
+
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+
+
+No, I don't, but I would like to know more about that.
+Não, mas eu gostaria de saber mais sobre isso.
+
+No, and I gotta go, see you.
+Não, e eu tenho que ir, até logo.
+
+No, none.
+Não, nenhum.
+
+No, they are way too dangerous for me!
+Não, eles são perigosos demais para mim!
+
+No.
+Não.
+
+No. Sorry.
+
+
+NoBaseEXP |
+
+
+NoBranch |
+
+
+NoCalcRank |
+
+
+NoCommand |
+
+
+NoDrop |
+
+
+NoGuild |
+
+
+NoIcewall |
+
+
+NoJobEXP |
+
+
+NoMVPLoot |
+
+
+NoMemo |
+
+
+NoMobLoot |
+
+
+NoParty |
+
+
+NoReturn |
+
+
+NoSkill |
+
+
+NoTeleport |
+
+
+NoTrade |
+
+
+NoVending |
+
+
+NoViewID |
+
+
+NoWarp |
+
+
+NoWarpTo |
+
+
+Nobody will know about the existence of the Mercurians.
+Ninguém vai saber sobre a existência dos Mercurianos.
+
+Nobody! *burp*
+Ninguém! *burp*
+
+Nobody.
+Ninguém.
+
+Non-binary
+
+
+None
+
+
+None Taken
+
+
+None of them?
+Nenhum deles?
+
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+
+
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+North
+
+
+North East
+
+
+North West
+
+
+Not a hexadecimal digit:
+
+
+Not a string:
+
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+
+
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+Nem todo mundo tem uma mente gentil. Trapaceiros podem estar em qualquer lugar, mesmo entre nós!
+
+Not in the mood to chat.
+
+
+Not now.
+
+
+Not really. All I got was a headache...
+
+
+Not so good actually... I would feel better on Nard's ship.
+Não tão bom, na verdade... Eu me sentiria melhor no navio de Nard.
+
+Not to kill your dream, but... Julia is mine!#1
+
+
+Not yet.
+
+
+Not yet. I will be back soon.
+Ainda não. Eu vou voltar em breve.
+
+Note
+Nota
+
+Note#001-2-22
+
+
+Note#001-2-28
+
+
+Note#Artis
+
+
+Nothing
+Nada
+
+Nothing, just hanging around.
+Nada, só dando uma volta.
+
+Nothing, sorry.
+Nada, desculpe-me.
+
+Nothing.
+Nada.
+
+Novice
+
+
+Now go outside and talk to Gugli, he'll tell you what we need.
+
+
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+
+
+Now listen to and ponder my words...
+
+
+Now move!
+Agora ande!
+
+Now stand still... It should not take much time...
+
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+
+
+Now that I think about it, they are the only shops that are independent in Artis...
+
+
+Now that you bring up that topic, that reminds me of something...
+
+
+Now wait for your partner, then talk to me again.#0
+
+
+Now wait for your partner, then talk to me again.#1
+
+
+Now, leave me alone...
+Agora me deixe sozinho...
+
+Now, lets get back to business.
+
+
+Now, move!
+
+
+Nowhere, I'm fine here.
+
+
+Number of skill points changed.
+
+
+Number of status points changed.
+
+
+OH, LOOK THERE!
+OH, OLHA LÃ!
+
+OK, let's trade.
+
+
+Oboro
+
+
+Of course there is a reward for your task.
+
+
+Of course you do! Just listen carefully to these words my sweet.#0
+
+
+Of course you do! Just listen carefully to these words my sweet.#1
+
+
+Of course!
+
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+É claro! Diga-me qual lingua você fala e eu mudarei a nota na lista de bordo do navio.
+
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+
+
+Of course! What do you need?
+
+
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+
+
+Of course, so why do I still see open sea from the porthole?
+
+
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+
+
+Of course, they are on the left wall, go have a look at them.
+É claro, eles estão na parede à esquerda, vá dar uma olhada.
+
+Of course, they are on the left wall. Go have a look at them.
+
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+
+
+Of the two of them, who has 'good' on their side?
+
+
+Off
+
+
+Official crew member
+
+
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+Oh entendi... Marinheiros não são mais capazes de fazer o seu trabalho, é assim?
+
+Oh alright, nevermind then.
+Oh certo, então esqueça.
+
+Oh and guess what! I'm almost out of potions anyway.
+
+
+Oh darling, what brought you here?#0
+
+
+Oh darling, what brought you here?#1
+
+
+Oh good! Did he give you your money back as well?
+Oh bom! Ele também deu seu dinheiro de volta?
+
+Oh hey!
+
+
+Oh look, there's a piou behind you!
+Oh olhe, há um Piou atrás de você!
+
+Oh no, I don't have any plushroom on me right now.#0
+
+
+Oh no, I don't have any plushroom on me right now.#1
+
+
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+
+
+Oh no, the piou escaped!
+
+
+Oh no, you still have @@ Fluffies to kill.
+
+
+Oh noes!
+
+
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+
+
+Oh really? How could I forget something as important as that?!
+Oh sério? Como eu poderia me esquecer de algo tão importante?
+
+Oh really? I'll put more food in the next box then.
+Oh, sério? Então eu vou colocar mais comida na próxima caixa.
+
+Oh right, I totally forgot about that, here you go.
+
+
+Oh sure I remember you.
+
+
+Oh thank you so much!
+
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+Oh, bem, nós te resgatamos quando você estava à deriva yayando no mar.
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+Oh, bem, nós te resgatamos quando você estava à deriva yayando no mar.
+
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+
+
+Oh yeye did, his store is just beside me!
+
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#0
+Oh yeyeye... Como não são comestíveis, você poderia tentar equipá-los?
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#1
+Oh yeyeye... Como não são comestíveis, você poderia tentar equipá-los?
+
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+
+
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+
+
+Oh! I like that sort of answer!
+Oh! Eu gosto deste tipo de resposta!
+
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+
+
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+Oh, percebo. Está bem. Por que alguém viria aqui para me visitar, sério?
+
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+Oh, eu ia te perguntar se você queria ajudar a tripulação a procurar comida e a explorar a ilha lá fora.
+
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+Oh, e eu quase me esqueci! Não diga a senha de seu quarto para ninguém! Eu sou o único que tem a outra chave e eu não vou pedir a sua, portanto mantenha em segredo e tente não usar a mesma senha para outros quartos no futuro.
+
+Oh, and Olga from the marketplace as well!
+
+
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+
+
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0
+
+
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+
+
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+
+
+Oh, but you didn't come here to talk about that, am I right?#0
+Oh, mas você não veio aqui para falar sobre isso, estou certo?
+
+Oh, but you didn't come here to talk about that, am I right?#1
+Oh, mas você não veio aqui para falar sobre isso, estou certo?
+
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+Oh, ele não está longe daqui. Vá pela estrada através da crocofloresta ao norte daqui.
+
+Oh, he's still alive!#1
+
+
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+
+
+Oh, it's you.
+Oh, é você.
+
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+Oh, é você. Eu acho que é melhor se não conversarmos por um tempo. Eles suspeitam de algo.
+
+Oh, nooooo... If I go home now, my mum will give me chores.
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#0
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#1
+
+
+Oh, she's still alive!#0
+
+
+Oh, the little...
+
+
+Oh, wait a second...
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1
+
+
+Oh, you were sent by Enora!#0
+
+
+Oh, you were sent by Enora!#1
+
+
+Oh...
+
+
+Oh... Awesome!
+
+
+Oh... Err, yes I did, or, well, good day to you!
+Oh... Err, sim, ou, bem... Bom dia para você!
+
+Oh... Ok, I will be around here if you change your mind.
+
+
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+Oh... Bem, eu acabei de começar a negociar... Então minha técnica pode não ser a melhor.
+
+Oh... You should have started with this!
+
+
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+Oh, comer rattos. Soa... ehm... Delicioso, sim.
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+
+
+Ok I add your name... @@...
+
+
+Ok I stay here with my paperwork if you need my help.
+
+
+Ok fine, you have up to 3 tries, here is the riddle:
+
+
+Ok we stay docked here if you need our help.
+
+
+Ok, I think he's waking up, go see him.#1
+
+
+Ok, I think she's waking up, go see her.#0
+
+
+Ok, I will bring it to him.
+
+
+Ok, I will leave him alone.
+Ok, eu vou deixá-lo em paz.
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Ok, tenha só mais um pouco de paciência, nos próximos dias nós vamos chegar ao porto de Artis...
+
+Ok, done.
+Ok, pronto.
+
+Ok, let me see...
+
+
+Ok, see you then!
+Ok, te vejo depois!
+
+Ok, sorry. Back to our fluffies.
+
+
+Ok.
+
+
+Okay, I'll be here, if you change your mind.
+
+
+Okay, I'm ready to work!#0
+Ok, estou pronta para trabalhar!
+
+Okay, I'm ready to work!#1
+Ok, estou pronto para trabalhar!
+
+Okay, but there won't be any explosions.
+
+
+Okay, you can start!
+Ok, pode começar!
+
+Okay... Tell my sister I'll go home soon.
+
+
+Old Book
+
+
+Old line:
+
+
+On
+
+
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+Uma vez que o monstro esteja morto, clique nos itens que caíram para adicioná-los ao seu inventário. Você também pode usar a tecla "Z" para pegar os itens.
+
+One Castle
+
+
+One of these little boogers started flying early, and escaped from me.
+
+
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+
+
+Only one more Fluffy to kill and it's done!
+
+
+Opened treasure chest
+
+
+Options changed.
+
+
+Or almost like me, at the very least.
+
+
+Or do you want to keep your friendships and adventures in different groups?
+
+
+Orange Cotton Dye
+
+
+Oscar#001-2-12
+
+
+Other
+
+
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+
+
+Other Flags:
+
+
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+Além disso, eu não sei bem o que mais está acontecendo. Acho que perguntar diretamente ao capitão pode ser uma boa idéia.
+
+Other things are written but are not legible anymore.
+Outras coisas estão escritas, mas não são mais legíveis.
+
+Other.
+
+
+Ouch!
+
+
+Ouch...
+Ouch...
+
+Ouch... These boxes are so heavy!
+Ouch... Estas caixas são tão pesadas!
+
+Our building here is also the finest place in the town. Just go and see for yourself!
+
+
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+Nossa tripulação é como uma família e, caso você aceite nos ajudar, eu gostaria de te convidar para fazer parte dela.
+
+Our main responsibility in the city is to protect the Merchant Guild.
+
+
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+
+
+Our only wish to eat a plush, so juicy sweet...
+
+
+Ow-oh!
+
+
+Packet 0x%x length: %d
+
+
+Paladin
+
+
+Partner not ready.
+
+
+Party modification is disabled in this map.
+
+
+PartyLock |
+
+
+Pearl
+
+
+Perfect!
+Perfeito!
+
+Perfect! I will wait for you here.
+
+
+Pet hunger changed.
+
+
+Pet hunger is already at maximum.
+
+
+Pet intimacy changed.
+
+
+Pet intimacy is already at maximum.
+
+
+Peter
+Peter
+
+Peter asks to kill rattos
+
+
+Peter asks to kill rattos again
+
+
+Peter gave reward
+
+
+Peter needs help
+
+
+Peter#001-2-22
+
+
+Pets are not allowed in Guild Wars.
+
+
+Piberries
+Piberries
+
+Piberries Infusion
+
+
+Pikpik
+
+
+Pink Blobime
+Blobime Rosa
+
+Pink Cotton Dye
+
+
+Piou
+
+
+Piou Feathers
+
+
+Piou Legs
+Pernas de Pious
+
+Piou Slayer
+Matador de Pious
+
+Piou and The Fluffy
+
+
+Piou egg
+
+
+Piousse
+
+
+Planting not implemented.
+
+
+Player '%s' (session #%d) | Location: %d,%d
+
+
+Player '%s' has now been banned from the '%s' channel
+
+
+Player '%s' has now been unbanned from the '%s' channel
+
+
+Player '%s' is already banned from this channel
+
+
+Player '%s' is not banned from this channel
+
+
+Player '%s' was not found
+
+
+Player database has been reloaded.
+
+
+Player has been nuked!
+
+
+Player is not muted.
+
+
+Player is using %s skill tree (%d basic points).
+
+
+Player requires level %d of skill %s.
+
+
+Player unjailed.
+
+
+Player unmuted.
+
+
+Player warped to jail.
+
+
+Please bring me @@s so I can pull out these spikes from my foot.
+
+
+Please choose the desired gender:
+
+
+Please come back anytime!
+
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+
+
+Please don't touch these hats, they are for crew members only.
+Por favor, não encoste nestes chapéus, eles são apenas para membros da tripulação.
+
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+
+
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+
+
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+
+
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+
+
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+
+
+Please enter a guild name (usage: @guild <guild_name>).
+
+
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+
+
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+
+
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+
+
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+
+
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+
+
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+
+
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+
+
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+
+
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+
+
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+
+
+Please enter a message (usage: @broadcast <message>).
+
+
+Please enter a message (usage: @homtalk <message>).
+
+
+Please enter a message (usage: @kami <message>).
+
+
+Please enter a message (usage: @localbroadcast <message>).
+
+
+Please enter a message (usage: @me <message>).
+
+
+Please enter a message (usage: @pettalk <message>).
+
+
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+
+
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+
+
+Please enter a monster name (usage: @mobsearch <monster name>).
+
+
+Please enter a monster name (usage: @summon <monster name> {duration}).
+
+
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+
+
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+
+
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+
+
+Please enter a number (usage: @skpoint <number of points>).
+
+
+Please enter a number (usage: @stpoint <number of points>).
+
+
+Please enter a party name (usage: @party <party_name>).
+
+
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+
+
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+
+
+Please enter a player name (usage: @block <char name>).
+
+
+Please enter a player name (usage: @jail <char_name>).
+
+
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+
+
+Please enter a player name (usage: @kick <char name/ID>).
+
+
+Please enter a player name (usage: @nuke <char name>).
+
+
+Please enter a player name (usage: @recall <char name/ID>).
+
+
+Please enter a player name (usage: @trade <char name>).
+
+
+Please enter a player name (usage: @unban <char name>).
+
+
+Please enter a player name (usage: @unblock <char name>).
+
+
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+
+
+Please enter a player name (usage: @unmute <char name>).
+
+
+Please enter a player name (usage: @where <char name>).
+
+
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+
+
+Please enter a quest skill ID.
+
+
+Please enter a script file name (usage: @loadnpc <file name>).
+
+
+Please enter a skill name to look up (usage: @skillid <skill name>).
+
+
+Please enter a sound filename (usage: @sound <filename>).
+
+
+Please enter a speed value (usage: @speed <%d-%d>).
+
+
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+
+
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+
+
+Please enter a valid amount.
+
+
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+
+
+Please enter a valid number (usage: @pethungry <0-100>).
+
+
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+
+
+Please enter a valid value (usage: @petfriendly <0-1000>).
+
+
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+
+
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+
+
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+
+
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+
+
+Please enter an amount (usage: @zeny <amount>).
+
+
+Please enter an amount.
+
+
+Please enter an effect number (usage: @effect <effect number>).
+
+
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+
+
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+
+
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+
+
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+
+
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+
+
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+
+
+Please enter at least one option.
+
+
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+
+
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+
+
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+
+
+Please enter color and message (usage: @kamic <color> <message>).
+
+
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+
+
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+
+
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+
+
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+
+
+Please enter the combat zone on the left.
+
+
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+
+
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+
+
+Please enter the desired color
+
+
+Please enter the desired race
+
+
+Please enter the desired style
+
+
+Please enter the message:
+
+
+Please enter the new line.
+
+
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+
+
+Please find daddy...
+
+
+Please find my daddy...
+
+
+Please find the small chest, buried somewhere on Artis hill.
+
+
+Please guide me.
+
+
+Please select a category:
+
+
+Please select a chapter:
+
+
+Please select a quest:
+
+
+Please select the interval:
+
+
+Please specify a display name or monster name/id.
+
+
+Please take this @@ for your help.
+
+
+Please try to figure out what went wrong with this order and bring me those potions.
+
+
+Please, have a seat.
+
+
+Pleasure to meet you. I am @@.
+
+
+Plush#001-2-28
+
+
+Plushroom
+Plushroom
+
+Plushroom Box
+Caixa de Plushroom
+
+Plushroom Field
+
+
+Plushrooms you say?
+
+
+Poem about Poems
+
+
+Poisoned Dish
+
+
+Poisoned Julia
+
+
+Poor Chelios, I don't envy him...
+
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+
+
+Practice! There are no secrets to becoming a warrior.
+
+
+Priest
+
+
+Princess Slayer
+
+
+Professor
+
+
+Prologue
+
+
+Protect me, please...
+
+
+Pumpkin
+
+
+Pumpkin Hat
+
+
+Pumpkin Seeds
+Sementes de Abóbora
+
+Pumpkish
+
+
+Pumpkish Juice
+
+
+Purple Blobime
+
+
+Purple Cotton Dye
+
+
+PvP Flags:
+
+
+PvP Off.
+
+
+PvP On.
+
+
+PvP is already Off.
+
+
+PvP is already On.
+
+
+Pvp ON |
+
+
+Q'Anon
+
+
+Q'Muller
+
+
+Q'Muller.
+Q'Muller.
+
+Q'Onan asks to find chest
+
+
+Q'Onan#000-0-0
+
+
+Q'Onan#000-2-1
+
+
+Q'Onan#001-1
+
+
+Q'Pid#001-1
+
+
+Quest database has been reloaded.
+
+
+Quest debug
+
+
+Quest state: @@
+
+
+Quit
+
+
+Race
+
+
+Raijin Voice
+Voz de Raijin
+
+Raise this skill
+
+
+Raises your Int by 50
+
+
+Raises your base level by 50
+
+
+Raises your job level by 50
+
+
+Ranger
+
+
+Ranger T
+
+
+Rate management
+
+
+Ratto
+
+
+Ratto Tail
+
+
+Ratto Teeth
+
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+
+
+Read it.
+
+
+Really? That's kind of you, I accept your help!
+Sério? Isso é gentil de sua parte, eu vou aceitar a oferta!
+
+Rebellion
+
+
+Red Cotton Dye
+
+
+Red Plush Wine
+
+
+Reduces your Int by 50
+
+
+Reduces your base level by 50
+
+
+Reduces your job level by 50
+
+
+Registered
+
+
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+
+
+Related quests:
+
+
+Remember, you have to find my brother on the hill east of here.
+
+
+Remind me, what should I do?
+
+
+Remove this line
+
+
+Remove this skill
+
+
+Removed %d Kafra points. Total %d points.
+
+
+Removed %d cash points. Total %d points.
+
+
+Removed all bans from the '%s' channel
+
+
+Removed item type: '%s' from your autoloottype list.
+
+
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+
+
+Repeat how many times?
+
+
+Repeat: @@ times
+
+
+Report back to me once you've had enough!
+
+
+Requires logout
+
+
+Resa
+
+
+Resa gave package
+
+
+Reset
+
+
+Reset 'Feeling' maps.
+
+
+Reset EVERYTHING
+
+
+Reset done!
+
+
+Reset stats, skills, level
+
+
+Reset subquests
+
+
+Reset |
+
+
+Return to Debug menu
+
+
+Return to Super Menu
+
+
+Return to main menu
+
+
+Return to skill debug menu
+
+
+Returned piou to Salem
+
+
+Returned to normal state.
+
+
+Returned to real name.
+
+
+Returning to normal font.
+
+
+Right Crafty Wing
+
+
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Robin
+
+
+Rogue
+
+
+Royal Guard
+
+
+Royal Guard T
+
+
+Rrrr... Pchhhh...
+Rrrr... Pchhhh...
+
+Rumly is hiding behind the tree.
+
+
+Rumly needs your help
+
+
+Rumly wants @@
+
+
+Rumly#001-1
+
+
+Rune Knight
+
+
+Rune Knight T
+
+
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+ENTÃO, QUAL É?! O QUE VOCÊ ESTà FAZENDO?!
+
+Sadly, you found nothing but dirt.
+
+
+Sage
+
+
+SailorShirt
+
+
+Sailors
+Marinheiros
+
+Sakura |
+
+
+Salem asks to catch piou
+
+
+Salem#001-1
+
+
+Samantha
+
+
+Sapartan
+Sapartan
+
+Scheduled broadcasts
+
+
+Scheduled broadcasts - Create new
+
+
+Script could not be loaded.
+
+
+Script loaded.
+
+
+Scripts have been reloaded.
+
+
+Sea Drops
+Gotas do mar
+
+Sea water?! I will not help you with your evil plan!
+Ãgua do mar?! Eu não vou te ajudar com seu plano maligno!
+
+Search results for '%s' (name: id):
+
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+
+
+See you aboard.
+Te vejo a bordo.
+
+See you later!
+Até logo!
+
+See you next time!
+
+
+See you soon!
+
+
+See you!
+Até mais!
+
+See you! And come back with the plushrooms!
+
+
+See you.
+Até breve.
+
+Seek a colorant for that material:
+
+
+Seems I've helped everyone here. I don't know what to do now!
+Parece que eu ajudei todo mundo aqui. Eu não sei o que fazer agora!
+
+Seems yummy! Let me taste it!
+Parece gostoso! Deixe-me provar!
+
+Send 10 times
+
+
+Send 2 times
+
+
+Send 20 times
+
+
+Send 3 times
+
+
+Send 5 times
+
+
+Send indefinitely
+
+
+Send only once
+
+
+Send this message also on login?
+
+
+Sending request to login server...
+
+
+Sent on login: @@
+
+
+Sent on login: yes
+
+
+Sent packet 0x%x (%d)
+
+
+Sent to Q'Anon
+
+
+Sent to battle
+
+
+Sent to training
+
+
+Sent: @@ times out of @@
+
+
+Serena
+
+
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+Sério? É só um biscoito, você sabe... Me diga o que eu preciso fazer para conseguir um.
+
+Seriously?!
+Sério?!
+
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+
+
+Server is jammed due to overpopulation.
+
+
+Server time (normal time): %A, %B %d %Y %X.
+
+
+Set a new broadcast
+
+
+Set battle_config as requested.
+
+
+Set state manually
+
+
+Set subquests as completed
+
+
+Set the level manually
+
+
+Seven Castles
+
+
+Seventeen Castles
+
+
+Shadow Chaser
+
+
+Shadow Chaser T
+
+
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+Ela é uma boa amiga... Nós queriamos nos casar algumas semanas antes do seu acidente mas...
+
+She is the nurse and shipkeeper of this ship.
+Ela é a enfermeira e governanta deste navio.
+
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+
+
+She is waiting for you on the dock.
+
+
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+Ela disse que vai me aceitar quando pious tiverem dentes. É apenas uma questão de tempo, percebe?
+
+She told me that you had some tasks for me.
+
+
+She wants? What if I don't want?
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1
+
+
+Shemagh
+
+
+Shhht, don't say it that loud...
+Shhht, não fale isto alto...
+
+Shht shht!
+Shht shht!
+
+Shop is out of stock! Come again later!
+
+
+Should you be too quick or wait too long, you will most likely fail.
+
+
+Sign#001-1-s-alchemist
+
+
+Sign#001-1-s-barber
+
+
+Sign#001-1-s-blacksmith
+
+
+Sign#001-1-s-cityhall
+
+
+Sign#001-1-s-exit-l-dir
+
+
+Sign#001-1-s-hill
+
+
+Sign#001-1-s-inn
+
+
+Sign#001-1-s-innright
+
+
+Sign#001-1-s-legion
+
+
+Sign#001-1-s-legiondir
+
+
+Sign#001-1-s-legionright
+
+
+Sign#001-1-s-library
+
+
+Sign#001-1-s-lightarmor
+
+
+Sign#001-1-s-market
+
+
+Sign#001-1-s-marketdir
+
+
+Sign#001-1-s-marketright
+
+
+Sign#001-1-s-merchantg
+
+
+Sign#001-1-s-warehouse
+
+
+Silver Cotton Dye
+
+
+Silvio
+Silvio
+
+Silvio for example?
+Silvio por exemplo?
+
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+
+
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+
+
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+
+
+Sincerely yours, Dan.
+
+
+Six Castles
+
+
+Sixteen Castles
+
+
+Size change applied.
+
+
+Skill Debug
+
+
+Skill Debug - Modify Skill
+
+
+Skill database has been reloaded.
+
+
+Skill delay failures are now shown.
+
+
+Skill delay failures will not be shown.
+
+
+Skills have been disabled in this map.
+
+
+Skills have been enabled in this map.
+
+
+Slave clone spawned.
+
+
+Small Tentacles
+
+
+Sniper
+
+
+Snow has stopped falling.
+
+
+Snow |
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1
+
+
+So close!
+
+
+So finally someone has came to visit me?
+Então finalmente alguém veio me visitar?
+
+So in a hurry, I forgot to take enough bait for fishing.
+
+
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+Então parece que eu tenho outro estômago para encher. Aqueles bastardos não tem o mínimo de respeito por quem os alimenta todo maldito dia!
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1
+
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#1
+
+
+So you're under the control of a dictatorship? That's... reassuring!
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#0
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#1
+
+
+So, do you have anything for me today?
+Então, você tem alguma coisa para mim hoje?
+
+So, do you still want a cookie?
+
+
+So, everything went fine?
+
+
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+Então, como você se sente? Vejo que Julia fez um ótimo trabalho! Você parece estar bem saudável agora.
+
+So, how is it going? Did you meet any other crew members yet?
+Então, como está? Já conheceu os outros membros da tripulação?
+
+So, search for answers.
+
+
+So, what can I do for you?
+Então, o que eu posso fazer por você?
+
+So, what do you say?
+
+
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0
+
+
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1
+
+
+So, what was I saying?
+Então, o que eu estava dizendo?
+
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0
+Então você finalmente acordou? Nós pensamos que você estivesse em um daqueles... Você sabe, em um coma profundo.
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1
+Então você finalmente acordou? Nós pensamos que você estivesse em um daqueles... Você sabe, em um coma profundo.
+
+So? You haven't exploded yet! Are you getting anything?
+
+
+Solved conflict
+
+
+Some Bandanas and Sailor Hats are inside this box.
+Algumas bandanas e chapeus de marinheiros estão dentro desta caixa.
+
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+
+
+Some food.
+Comida.
+
+Some of the crew are looking for goods we can trade with at our next destination.
+
+
+Some of your items cannot be vended and were removed from the shop.
+
+
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+
+
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+
+
+Some tasks will help you become aquainted with Artis. Trust me.
+
+
+Some types of fish also enjoy @@ quite a bit.
+
+
+Somebody is probably training, better wait for him to finish.
+
+
+Somebody is waiting for you outside!
+
+
+Somebody took your place on this spot!
+
+
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+
+
+Somehow you don't feel good about your deed.
+
+
+Something else?
+
+
+Something is wrong with me, I can't smile nor sit.
+
+
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+
+
+Sometimes, I wish someone would be sent here to help us.
+
+
+Sorcerer
+
+
+Sorcerer T
+
+
+Sorry I didn't mean to bother you.
+
+
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+
+
+Sorry but I have no time for this.
+Me desculpe, eu não tenho tempo para isto.
+
+Sorry i can't help you. Go away!
+
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+Perdão! Eu esqueci de me apresentar. Meu nome é Arpan, mas os marinheiros me chamam de Arpan Mágico, pois eu sei um ou dois encantamentos mágicos yaing.
+
+Sorry, I am not in the mood for another fight with these rattos.
+Desculpe, eu não estou com ânimo para outra luta contra estes rattos.
+
+Sorry, I have to go.
+
+
+Sorry, I'm busy with other registrations.
+
+
+Sorry, I'm doing other things at the moment.
+
+
+Sorry, but I can't tell you anything about that.
+Me desculpe, mas eu não posso falar sobre isso com você.
+
+Sorry, but you don't have what I need.
+
+
+Sorry, but you have no pet.
+
+
+Soul Linker
+
+
+Sounds good!
+
+
+Sounds like a good deal to me. I'll do it.
+
+
+South
+
+
+South East
+
+
+South West
+
+
+Specified group does not exist.
+
+
+Speed changed.
+
+
+Speed returned to normal.
+
+
+Spend it wisely this time.
+
+
+Spying on the %s guild.
+
+
+Spying on the %s party.
+
+
+Squichy Claws
+
+
+Stalker
+
+
+Star Gladiator
+
+
+Start broadcasting
+
+
+Start broadcasting, and make an extra broadcast right now
+
+
+Start over
+
+
+Stat changed.
+
+
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+
+
+Status database has been reloaded.
+
+
+Status point reset can't be undone. Do you really want this?
+
+
+Stay clear.
+
+
+Stay here, I will be back as soon as I have some.
+
+
+Stop broadcasting
+
+
+Stop disturbing me, I already re-read that part twice because of you!
+
+
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0
+
+
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1
+
+
+Stop it!
+
+
+Storage has been not loaded yet.
+
+
+Storage opened.
+
+
+Store#001-2-0
+
+
+Store#Aquada001-1
+
+
+Store#FishStore001-1
+
+
+Store#General001-1
+
+
+Store#Manana001-1
+
+
+Store#Potion001-1
+
+
+Store#SeaStore001-1
+
+
+Store#Shield001-2-27
+
+
+Store#Various001-1
+
+
+Store#Weapon001-2-27
+
+
+Str: %d (%d~%d)
+
+
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+
+
+Stupid yeye...
+Estúpido yeye...
+
+Subquests:
+
+
+Summer
+
+
+Summoner
+
+
+Super Baby
+
+
+Super Menu
+
+
+Super Novice
+
+
+Sura
+
+
+Sura T
+
+
+Sure, but what will I get in exchange?
+Claro, mas o que eu vou ganhar em recompensa?
+
+Sure, but what will you give me in exchange?
+
+
+Sure, cap'tain.
+Claro capitão.
+
+Sure, why not?
+Claro, porque não?
+
+Surely. Take this box full of @@s.
+Certamente. Pegue esta caixa cheia de @@.
+
+Surprise me!
+
+
+Swordsman
+
+
+THAT'S A NICE NAME!
+NOME LEGAL!
+
+Taekwon
+
+
+Take a Bandana.
+Peque uma bandana.
+
+Take an @@ and a @@, yeye obtains a @@.
+
+
+Take care!
+
+
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+
+
+Take the sword, and say hi to Enora for me!
+
+
+Take these coins in exchange and be careful.
+Pegue estas moedas em troca e tome cuidado.
+
+Take this money as a reward for your nice words.
+Peque este dinheiro como recompensa pelas suas boas palavras.
+
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+
+
+Take your reward from the box next to my desk!
+Pegue sua recompensa da caixa próxima à minha mesa!
+
+Talk to FightNPCName and he'll show you the ropes.
+
+
+Talk to you later!
+
+
+Talk to you soon!
+
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+
+
+Talked to Janus
+
+
+Talked to narrator
+
+
+Taree
+
+
+Target character must be online and be a guild member.
+
+
+Target character must be online and in your current party.
+
+
+Tarlan
+Tarlan
+
+Task is done.
+A tarefa está terminada.
+
+Teal Cotton Dye
+
+
+Teleport Flags:
+
+
+Tell him that everything went fine and that we're almost done with the requisitions.
+
+
+Tell me, where are we right now?
+
+
+Ten Castles
+
+
+Tentacles
+
+
+Terry
+
+
+Test MOTD
+
+
+Thank you again for your help!
+
+
+Thank you and be careful with that box. I have worked really hard to fill it!
+Obrigado e tome cuidado com esta caixa. Eu trabalhei duro para enchê-la.
+
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+
+
+Thank you for this!
+
+
+Thank you for your help.
+Obrigado pela ajuda.
+
+Thank you for your tricks. I am going to try them now!
+Obrigado por seus truques. Eu vou tentá-los agora!
+
+Thank you my friend.#0
+Obrigado minha amiga.
+
+Thank you my friend.#1
+Obrigado meu amigo.
+
+Thank you so much! Here, have some of my berries.
+Muito obrigado! Aqui, peque um pouco de minhas berries.
+
+Thank you very much!
+
+
+Thank you!
+
+
+Thank you, I'll take them and put them on.
+Obrigado, vou ficar com eles e usarei-os.
+
+Thank you, sir, for your kind words. I am feeling better now.
+
+
+Thank you.
+
+
+Thank you. I'll wait here.
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+
+
+Thanks for helping me!
+Obrigado por me ajudar!
+
+Thanks for the help!
+Obrigado pela ajuda!
+
+Thanks!
+
+
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+
+
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+
+
+That will be @@ E to set your respawn point
+
+
+That would be great!
+
+
+That's a nice sword you have there.
+
+
+That's exactly what I needed!
+
+
+That's good to hear!
+É bom ouvir isso!
+
+That's perfect, yoiis.#0
+Isso é perfeito, yoiis.
+
+That's perfect, yoiis.#1
+Isso é perfeito, yoiis.
+
+That's quite surprising... You don't look very helpful.#0
+Isso é surpreendente... Você não parece muito útil.
+
+That's quite surprising... You don't look very helpful.#1
+Isso é surpreendente... Você não parece muito útil.
+
+That's right, we have our very own training room. The Legion is always well prepared!
+
+
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+
+
+The Book of Laws
+
+
+The Legion needs some potions.
+
+
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+
+
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+
+
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+
+
+The Legion?
+
+
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+
+
+The answer is a single word, without conjugation.
+
+
+The bank and item storage is shared between all characters within a same account.
+
+
+The best, the wonderful, the most choice cookie among all others, the...
+
+
+The captain has locked the door, you should go see him.
+O capitão trancou a porta, você deveria ir vê-lo.
+
+The captain is waiting for you! Hurry up.
+O capitão está te esperando! Ande logo.
+
+The captain wants:
+O capitão quer:
+
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+
+
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+
+
+The door to the legion building is temporarily closed.
+
+
+The elder ran away from you.
+
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+
+
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+O medo de vê-la dormindo nesta cama quieta e solitária está se tornando insuportável. Eu acho que eu não terei a coragem de vê-la desta vez...
+
+The fee is of @@ E. So, do you want to register?
+
+
+The first page contains the universal rules that have been agreed upon throughout the land.
+
+
+The first thing you should do is to evaluate your enemy.
+A primeira coisa que você deve fazer é avaliar seu inimigo.
+
+The fog has gone.
+
+
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+
+
+The giant boogeyman!
+O bicho-papão gigante!
+
+The girl looks desperate.
+
+
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+
+
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+
+
+The hill is located on the north-east of Artis.
+
+
+The holy messenger has given judgement.
+
+
+The item (%d: '%s') is not equipable.
+
+
+The item is not equipable.
+
+
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+
+
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+
+
+The mapserver has spy command support disabled.
+
+
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+
+
+The message cannot be empty
+
+
+The miracle is this: the more we share, the more we have.
+
+
+The monster/egg name/ID doesn't exist.
+
+
+The name of the book is @@.
+
+
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+
+
+The next page begins to list the complex trading laws of the City of Esperia
+
+
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+O velho livro parece ser sobre a lenda de Aemil. Você gostaria de lê-lo?
+
+The old man seemed to be senile.
+
+
+The other part of this sign has been crushed by a rock.
+
+
+The piou costs @@ E.
+
+
+The player '%.*s' doesn't exist.
+
+
+The player cannot use that skill.
+
+
+The player meets all the requirements for that skill.
+
+
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+
+
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+
+
+The sailor chugs his beer.
+O marinheiro engole sua cerveja.
+
+The sailor turns his back to you.
+O marinheiro vira as costas para você.
+
+The sailors take you aboard their ship.
+Os marinheiros te colocam a bordo do navio.
+
+The ship, La Johanne, has left Drasil Island, finally.
+
+
+The stowaway doesn't answer.
+
+
+The travel was fine for you? It was terrible for me, I was sea-sick.
+
+
+The two cannot wed because one is either a baby or already married.
+
+
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+O usurpador foi punido! Este é um grande dia! Tome esta recompensa como prêmio por sua lealdade ao antigo comandante!
+
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+Seus líderes então chegaram à conclusão de que uma aliança era o único modo de sobreviver.
+
+Their price is usually high, but you know what? I have a bargain offer for you.
+
+
+Then I can give you some tips about fighting.
+
+
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+
+
+Then it seems I have to apologize.
+Então parece que eu tenho que me desculpar.
+
+Then leave me alone.
+Então deixe-me sozinho.
+
+There are 6 sailors who will need your help. They are all around the island.
+
+
+There are a lot of things you must be wondering about.
+
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Há alguns grupos destes @@s nesta ilha. Escolha alguns e vá em frente.
+
+There are no items to appraise.
+
+
+There are no tasks for you right now.
+
+
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+Há rumores por aí que dizem que eles fizeram coisas monstruosas e que eles estão escondendo muita coisa de nós.
+
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+Há algumas pelúcias amarelas voadoras ao seu redor. Elas são chamadas Pious. Umas perninhas assadas de alguns deles seria perfeito!
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Há alguns grupos destes @@s nesta ilha. Escolha alguns e vá em frente.
+
+There are some knives on the table. Would you like to take one?
+
+
+There are still some rattos left! Do you want to abort the quest?
+Ainda há alguns rattos sobrando! Você quer abortar a missão?
+
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+
+
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+
+
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+
+
+There is a paper with some rules written on it.
+Há um papel com algumas regras escritas.
+
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+
+
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+
+
+There is no help for %c%s.
+
+
+There is no honor in fighting a weak opponent.
+
+
+There's been no change in the setting.
+
+
+There's nothing to say, don't worry miss.#0
+
+
+There's nothing to say, don't worry sir.#1
+
+
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+
+
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+
+
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+
+
+These heavy boxes are killing me, I can't feel my arms anymore!
+
+
+These little pious here can't fly. At least that's what I thought.
+
+
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+
+
+These yeye boxes are way too heavy to be carried alone onto the ship.
+Estas yeye caixas são muito pesadas para serem carregadas até o navio.
+
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+
+
+They are all around the island.
+Eles estão por toda a ilha.
+
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+Eles são membros preciosos eu preciso de cada um deles. No passado, eu provavelmente cometi erros dos quais eu me arrependo. Eu estava pensando se você poderia investigar e... clarear esta situação.
+
+They are fresh!
+
+
+They are fresh, they are good!
+
+
+They are married... wish them well.
+
+
+They are so tasty when cooked with some @@. Don't drop any of them!
+
+
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+
+
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+
+
+They shouldn't be too far from each other.
+Eles não devem estar longe um do outro.
+
+Thief
+
+
+Thirteen Castles
+
+
+Thirty Castles
+
+
+Thirty-One Castles
+
+
+Thirty-Three Castles
+
+
+Thirty-Two Castles
+
+
+This Cookie Master rewards people who contribute and develop this world.
+Essa Mestra dos Biscoitos recompensa pessoas que contribuem e ajudam a desenvolver esse mundo.
+
+This NPC doesn't exist.
+
+
+This action can't be performed at the moment. Please try again later.
+
+
+This book contains everything you should know about it, take it!
+
+
+This book outlines the laws of every city and holding in Gasaron.
+
+
+This bound item cannot be stored there.
+
+
+This bound item cannot be traded to that character.
+
+
+This character has been banned until
+
+
+This door is locked.
+
+
+This fishing spot has just been used, give it a rest.
+
+
+This fishing spot is already being used!
+
+
+This floor is reserved for quiet reading, don't speak too loud.
+
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0
+
+
+This girl needs help, we need to rescue her!#0
+
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1
+
+
+This guy needs help, we need to rescue him!#1
+
+
+This is Drasil Island, I named it after an ancient mythical tree.
+
+
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Isto é um @@, uma fruta marítima azul clara. Eles são altamente desejados no arquipelago.
+
+This is for my own use.
+
+
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+
+
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+
+
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+
+
+This item cannot be dropped.
+
+
+This item cannot be stored.
+
+
+This item cannot be traded.
+
+
+This item cannot be used as bait here.
+
+
+This job has no alternate body styles.
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1
+
+
+This menu allows you to change your skills.
+
+
+This menu allows you to customize your appearance.
+
+
+This menu allows you to manage events and gives access to event-related tools.
+
+
+This menu allows you to modify the generic message that is sent to players when they log in.
+
+
+This menu allows you to modify your account data.
+
+
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+
+
+This menu contains all options available to you, based on your access privileges.
+
+
+This menu gives access to all quest debug menus.
+
+
+This menu gives access to quest debug menus for @@ quest subquests.
+
+
+This menu gives access to quest debug menus for @@ quests.
+
+
+This monster does not spawn normally.
+
+
+This monster has no MVP prizes.
+
+
+This monster has no drops.
+
+
+This note was left by somebody.
+
+
+This one is useless! Give me another @@.
+
+
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+
+
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+
+
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+
+
+This player has been banned for %d minute(s).
+
+
+This player has been definitively blocked.
+
+
+This player hasn't been banned (Ban option is disabled).
+
+
+This player is not in jail.
+
+
+This player is now
+
+
+This skill number doesn't exist or isn't a quest skill.
+
+
+This skill number doesn't exist.
+
+
+This will remain your respawn point until set elsewhere.
+
+
+Three Castles
+
+
+Tibbo
+Tibbo
+
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+
+
+Tibbo.
+Tibbo.
+
+Time of death : ^EE0000%s^000000
+
+
+Tipiou
+
+
+Tipiu
+
+
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+
+
+To be a legend, you've either got to be dead or excessively old!
+
+
+To be honest, no, never.
+
+
+To change your base level, use this command:
+
+
+To change your job level, use this command:
+
+
+To change your stats, use these commands:
+
+
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+
+
+To get the current rate:
+
+
+To move between characters that are on different accounts, you have to use the Trade function.
+
+
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+Para abrir seu inventário, use a tecla F3 ou use o mouse no menu acima.
+
+To reset back to normal:
+
+
+To set the exp rate:
+
+
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+
+
+To thank you, accept my old fishing rod.
+
+
+ToFightRoom#001-2-32
+
+
+ToTrainingRoom#001-2-34
+
+
+Told bobo to go home
+
+
+Tomb
+
+
+Too bad, try again.
+
+
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+
+
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+
+
+Too risky, I might end up in jail. Do it yourself.
+
+
+Toppy Blub
+
+
+Tortuga
+
+
+Tortuga Shell
+
+
+Tortuga Shell Fragment
+
+
+Tortuga Tongue
+
+
+Toss the hook into deep water by clicking on where you want to cast it.
+
+
+Total Domination
+
+
+Town Map
+
+
+Trade
+
+
+Training Arrow
+
+
+TrainingGladius
+
+
+Transforming into monster is not allowed in Guild Wars.
+
+
+Treasure Chest
+
+
+Tritan Voice
+Voz de Tritão
+
+Trozz#001-2-40
+
+
+True but now he seems pretty fine! Am I right?#1
+
+
+True but now she seems pretty fine! Am I right?#0
+
+
+Try doing that now!
+
+
+Twelve Castles
+
+
+Twenty Castles
+
+
+Twenty-Eight Castles
+
+
+Twenty-Five Castles
+
+
+Twenty-Four Castles
+
+
+Twenty-Nine Castles
+
+
+Twenty-One Castles
+
+
+Twenty-Seven Castles
+
+
+Twenty-Six Castles
+
+
+Twenty-Three Castles
+
+
+Twenty-Two Castles
+
+
+Two Castles
+
+
+Type "@mapflag available" to list the available mapflags.
+
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+
+
+Uh? Hi! I'm sorry, but I have no time for chatting.
+Uh? Oi! Me desculpa, mas eu não tenho tempo para conversar.
+
+Uhm, bye.
+Uhm, tchau.
+
+Uhm... Your story seems...
+Uhm... Sua história parece...
+
+Unable to decrease the number/value.
+
+
+Unable to spawn clone.
+
+
+Unable to spawn evil clone.
+
+
+Unable to spawn slave clone.
+
+
+Understood, I will help you.
+Entendido, eu vou te ajudar.
+
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+Infelizmente, nós ainda precisamos de sua ajuda. Agora será uma tarefa delicada abordo.
+
+Unknown
+
+
+Unknown Cart (usage: %s <0-%d>).
+
+
+Unknown Channel '%s' (usage: %s <#channel_name>)
+
+
+Unknown Channel (usage: %s <#channel_name>)
+
+
+Unknown Job
+
+
+Unknown battle_config flag.
+
+
+Unknown color '%s'
+
+
+Unknown map '%s'.
+
+
+Unknown packet: 0x%x
+
+
+Unknown type of value in:
+
+
+Unlike other respawn points, an inn can fully restore your HP.
+
+
+Urchin
+
+
+Urchin Meat
+
+
+Usage:
+
+
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+
+
+Usage: %s <permission_name>
+
+
+Usage: @accinfo/@accountinfo <account_id/char name>
+
+
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+
+
+Usage: @adjgroup <group_id>
+
+
+Usage: @changegm <guild_member_name>
+
+
+Usage: @changeleader <party_member_name>
+
+
+Usage: @changelook {<position>} <view id>
+
+
+Usage: @displayskill <skill ID> {<skill level>}
+
+
+Usage: @jailfor <time> <character name>
+
+
+Usage: @marry <char name>
+
+
+Usage: @mute <time> <char name>
+
+
+Usage: @noks <self|party|guild>
+
+
+Usage: @npcmove <X> <Y> <npc_name>
+
+
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+
+
+Usage: @request <petition/message to online GMs>.
+
+
+Usage: @set <variable name> <value>
+
+
+Usage: @setbattleflag <flag> <value>
+
+
+Usage: @skilltree <skill ID> <target>
+
+
+Usage: @unloadnpcfile <file name>
+
+
+Usage: @useskill <skill ID> <skill level> <target>
+
+
+Usage: ex. "@set PoringCharVar 50"
+
+
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+
+
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+
+
+Use 0 or no parameter to return to normal font.
+
+
+Use @font <1-9> to change your message font.
+
+
+Use the key.
+Usar a chave.
+
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+
+
+User '%s' already possesses the '%s' permission.
+
+
+User '%s' doesn't possess the '%s' permission.
+
+
+User '%s' permissions updated successfully. The changes are temporary.
+
+
+Usually I don't allow anyone to touch my boxes but...
+Normalmente eu não permito que ninguém toque nestas caixas, mas...
+
+V-neck Jumper
+
+
+Very good.
+
+
+Very nice, indeed!
+Realmente, muito legal!
+
+Visited Artis at least once
+
+
+Vit: %d (%d~%d)
+
+
+Vitality raises your maximum health points and defense.
+
+
+WHAT DID YOU SAY?!
+O QUE VOCÊ DISSE?!
+
+Wait a minute, where's the cookie I gave you?
+
+
+Wait for the bait to sink underwater.
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1
+
+
+Wait, it seems someone is blocking the door from the other side!
+Espere, parece que alguém está bloqueando a porta do outro lado!
+
+Wait, why do you still have the dish with you?!
+
+
+Wait, you never came here before?
+
+
+Wait... That's not a proper place for a chef, what are you doing there?
+
+
+Wait... Where are we going?
+Espere... Onde estamos indo?
+
+Waiting for @@...
+
+
+Wake-up!
+
+
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+
+
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+
+
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+
+
+Wanderer
+
+
+Wanderer T
+
+
+War of Emperium SE has been ended.
+
+
+War of Emperium SE has been initiated.
+
+
+War of Emperium SE is currently in progress.
+
+
+War of Emperium SE is currently not in progress.
+
+
+War of Emperium has been ended.
+
+
+War of Emperium has been initiated.
+
+
+War of Emperium is currently in progress.
+
+
+War of Emperium is currently not in progress.
+
+
+Warlock
+
+
+Warlock T
+
+
+Warning! Dangerous fish, do not fall into the lake!
+
+
+Warped.
+
+
+Warping to save point.
+
+
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+Ãgua, sal, ervas picantes e carne recheada com minha surpresa especial!
+
+We also feature some services like a storage and a bank for members.
+
+
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+
+
+We are glad captain Nard has let you join the crew!
+
+
+We are glad captain Nard has let you join us down here!#0
+Nós estamos felizes pelo Capitão Nard ter deixado você se juntar a nós aqui em baixo!
+
+We are glad captain Nard has let you join us down here!#1
+Nós estamos felizes pelo Capitão Nard ter deixado você se juntar a nós aqui em baixo!
+
+We are very lucky, my friend.#0
+
+
+We are very lucky, my friend.#1
+
+
+We arrived in Artis today.
+
+
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+
+
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+
+
+We have made a stop at a little island, before making it on to the port of Artis.
+
+
+We haven't met, right?
+
+
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+
+
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+
+
+We need as many hands as possible to explore the island out there, and to get some new food.
+Nós precisamos do maior número possível de pessoas para explorar a ilha e para pegar comida.
+
+We need manpower on the island.#1
+
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#0
+
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+
+
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+
+
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+
+
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1
+
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0
+Nós tentamos limpar suas roupas mas a água salgada as destruiu. Por isso nós te demos essas roupas novas. Elas não são muito legais, mas isso é tudo que temos para você.
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1
+Nós tentamos limpar suas roupas mas a água salgada as destruiu. Por isso nós te demos essas roupas novas. Elas não são muito legais, mas isso é tudo que temos para você.
+
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+
+
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+Normalmente nós não paramos em lugares tão esplêndidos, mas o capitão nos deixou ficar aqui enquanto ele escreve a localização desta nova ilha no mapa.
+
+We will be yaying there in a few days, so we will drop you off there.
+Nós estaremos yayando por lá em alguns dias, então nós o deixaremos lá.
+
+We will talk about it later.
+
+
+We're soon leaving that island, please return to your cabine.
+
+
+Weather Flags:
+
+
+Weather effects will disappear after teleporting or refreshing.
+
+
+Wedding
+
+
+Welcome miss.#0
+
+
+Welcome to Red Plush.
+
+
+Welcome to my office.
+
+
+Welcome to our inn!
+
+
+Welcome to the Legion of Aemil's building in Artis!
+
+
+Welcome to the Merchant Guild of Artis!
+
+
+Welcome to the Red Plush inn!
+
+
+Welcome!
+
+
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+Bom, eu estou trabalhando também! Você quer que eu leve uma destas caixas para o Gugli?
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0
+
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1
+
+
+Well done! The ship is now ready to sail again!
+Muito bem! O navio agora está pronto para navegar novamente.
+
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+Bem, se você fica chorando o tempo todo desse jeito, então eu acho que há uma razão por trás da escolha deles.
+
+Well in fact...
+Bem, de fato...
+
+Well then... Take this one!
+Tudo bem então... Pegue este!
+
+Well, I was in fact looking for them. Where are they now?
+Bem, eu estava mesmo procurando por eles. Onde eles estão?
+
+Well, eh-heh... Welcome aboard, cutie!#0
+
+
+Well, eh-heh... Welcome aboard, son!#1
+
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0
+Bem, embora você tenha sido resgatado por nós, isso não faz de você uma marinheira experiente, não estou certo?
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1
+Bem, embora você tenha sido resgatado por nós, isso não faz de você um marinheiro experiente, não estou certo?
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0
+
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1
+
+
+Well, is there anything I can do here to help?
+Bem, há alguma coisa que eu possa fazer para ajudar?
+
+Well, it's not bad to finally feel something beneath my feet.
+Bem, não é ruim finalmente sentir algo sob meus pés.
+
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+Bem, obrigado pela caixa. Mas... Ele tinha que trazê-las para mim ele mesmo. Eu nunca pedi para ele dá-las para você!
+
+Well... I don't think it is the best way to rule a ship. Think about it.
+Bem... Eu não acho que este é o melhor modo de comandar um barco. Pense sobre isso.
+
+Well... I've only killed some little pious in the ship, that's all.
+Bem... Eu apenas matei alguns pequenos pious no navio, só isso.
+
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+Bem... Espere, eu tenho algo para você mas você não deveria comer... Eu vou levar de volta à cozinha.
+
+West
+
+
+What I sell comes from every corner of Gasaron.
+
+
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+
+
+What a relief.
+
+
+What about Chelios?
+
+
+What about Q'Muller? Where is he?
+E o Q'Muller? Onde ele esta?
+
+What about my story?
+O que tem minha história?
+
+What about those pious? They look so cute.
+
+
+What am I supposed to say?
+O que eu devo dizer?
+
+What an unexpected pleasure, your help is always welcome!
+
+
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+O que você está fazendo na minha cozinha? Saia, este não é lugar para crianças!
+
+What are you going to do?
+
+
+What are you guys saying ? It's a Yoiis!#0
+O que vocês estão falando? É uma Yoiis!
+
+What are you guys saying ? It's a Yoiis!#1
+O que vocês estão falando? É um Yoiis!
+
+What are you looking at?
+O que você está olhando?
+
+What are you looking for?
+O que você está procurando?
+
+What are you reading?
+
+
+What are you talking about? What guild?
+Do que você está falando? Que guilda?
+
+What are your needs?
+Quais são suas necessidades?
+
+What brings you here today?
+
+
+What can I do for you?
+
+
+What can I do now?
+
+
+What can you tell me about the legion?
+
+
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+
+
+What danger?! Where?!
+Que perigo?! Onde?!
+
+What did Gugli say about the box? Was it ok?
+
+
+What did Gugli yayaid about the box? Was it ok?
+O que Gugli disse sobre a caixa? Estava ok?
+
+What do you need?
+O que você precisa?
+
+What do you think?
+O que você acha?
+
+What do you want to access?
+
+
+What do you want to change?
+
+
+What do you want to do with it?
+
+
+What do you want to do with your money?
+
+
+What do you want to do?
+O que você quer fazer?
+
+What do you want to reset?
+
+
+What do you want today?
+O que vai querer hoje?
+
+What do you wish to do?
+O que você gostaria de fazer?
+
+What does yoiis want today?
+
+
+What else do you need?
+
+
+What exactly is your real job?
+Qual exatamente é seu trabalho de verdade?
+
+What happened to me?
+O que aconteceu comigo?
+
+What happens when you try to think about it?
+
+
+What if I give you 1000 Esperin for that job, is it ok?
+E se eu te der 1000 Esperinos por esse trabalho, está bem?
+
+What is Artis?
+O que é Artis?
+
+What is a card?
+
+
+What is growing and shrinking at the same time?
+
+
+What is my current hairstyle and hair color?
+
+
+What is this "legion"?
+
+
+What is this building?
+
+
+What is this guild for?
+
+
+What is this place?
+
+
+What is your tipiou trying to do?
+
+
+What item would you like to bleach?
+
+
+What kind of help do you need?
+
+
+What kind of help?
+Que tipo de ajuda?
+
+What kinds of books are there here?
+
+
+What service do you offer?
+
+
+What should I do after taking these clothes?#0
+O que eu devo fazer após pegar estas roupas?
+
+What should I do after taking these clothes?#1
+O que eu devo fazer após pegar estas roupas?
+
+What should I do, again?
+
+
+What was your riddle?
+
+
+What will be the bait for the fish?
+
+
+What would you like me to do?
+
+
+What would you like to bury?
+
+
+What would you like today?
+
+
+What yeye could I do for you today?
+Qual yeye eu poderia fazer por você hoje?
+
+What yoiis should know:
+
+
+What're you looking at?!
+
+
+What's that food?
+O que é esta comida?
+
+What's that?
+O que é aquilo?
+
+What's wrong with your clothes?
+
+
+What's your story again?
+
+
+What?
+
+
+What? It's not good enough?
+
+
+What? This reward is too small!
+O quê? Essa recompensa é muito pequena!
+
+What? Why? They aren't more attractive than me, why do you want to see them?
+
+
+What?! This tritan is the worse shirker I ever met!
+O que?! Este tritão é o pior mandrião que eu já conheci!
+
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+
+
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+Se você ver algo que se parece mais com um bug do que com uma característica, reporte em http://bugs.evolonline.org ou tente entrar em contato com um contribuidor do jogo.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+Quando seu inventário estiver aberto, você pode equipar um item selecionando-o e clicando em 'Equipar'. Você pode fazer o mesmo para remover um item clicando em 'Desequipar'.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+Quando seu inventário for aberto, você pode equipar um item selecionando e clicando em 'Equip'. Você pode fazer o mesmo para desequipar um item clicando em 'Desequipar'.
+
+Where are my old clothes?
+Onde estão minhas roupas?
+
+Where can I find Julia?#0
+Onde eu posso encontrar Julia?
+
+Where can I find Julia?#1
+Onde eu posso encontrar Julia?
+
+Where can I find a half croconut?
+Onde eu posso encontrar um Croconozes partido?
+
+Where can I find some Croc Claws?
+
+
+Where can I find some food?
+Onde eu posso encontrar comida?
+
+Where can I find your crew?
+Onde eu posso encontrar sua tripulação?
+
+Where is the Merchant Guild?
+
+
+Where is the damn salt?! Give me the salt, I know you have it!
+Onde está o maldito sal?! Dê-me o sal, eu sei que você tem!
+
+Where is the hill?
+
+
+Where is the light armor shop?
+
+
+Where is the market?
+
+
+Where should I go?
+
+
+Where would you like to go now?
+
+
+Which of your weapons do you want to use in order to cut this @@?
+Qual de suas armas você quer usar para cortar este(a) @@?
+
+Which skill do you wish to change?
+
+
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+
+
+Whitesmith
+
+
+Who are these friends?
+Quem são seus amigos?
+
+Who are yeye looking for?
+Para quem yeye está olhando?
+
+Who are you looking for?
+Quem você está procurando?
+
+Who are you?
+Quem é você?
+
+Who is Don?
+
+
+Who is she?
+Quem é ela?
+
+Who is the blacksmith outside?
+
+
+Who should I search for?
+Quem eu devo procurar?
+
+Who's this Julia?
+Quem é essa Julia?
+
+Why Frenchy? It's a Russian!#0
+Francesinha? É uma russa!
+
+Why Frenchy? It's a Russian!#1
+Porque francesinho? É um russo!
+
+Why are you asking? And who are you too? I've never seen you around before...#0
+
+
+Why are you asking? And who are you too? I've never seen you around before...#1
+
+
+Why are you hiding?
+Por que você está se escondendo?
+
+Why don't you come down to talk?
+Por que não desce para conversar?
+
+Why don't you come out?
+Por que você não sai?
+
+Why not, I need to train anyway.
+Por que não? Eu precisava treinar mesmo.
+
+Why not, I've got plenty of free time.
+Por que não? Eu tenho muito tempo livre.
+
+Why not, but who are you, and what kind of help do you need?
+Porque não, mas quem é você, e de que tipo de ajuda você precisa?
+
+Why not, this might get interesting.
+Porque não, isso pode ser interessante.
+
+Why would the Legion request my help for only 5 potions?
+
+
+Why?
+Por quê?
+
+Why? And who should you bring it back to?
+Porque? E para quem você deveria levá-lo de volta?
+
+Wind and grass is nice and cool, so juicy sweet...
+
+
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+
+
+With it, you can safely move items and funds between your characters.
+
+
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+
+
+With script
+
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+
+
+Withdraw.
+
+
+Wizard
+
+
+Wooden Bow
+
+
+Wooden Sword
+
+
+Wow, it seems everyone knows my name!
+Wow, parece que todo mundo sabe meu nome!
+
+Xilaxa#001-1
+
+
+Yay, it worked! I removed a spike.
+
+
+Yaya, you should go see her! She'll be happy to see you.#0
+Yaya, você deveria ir vê-la! Ela ficará feliz em te ver.
+
+Yaya, you should go see her! She'll be happy to see you.#1
+Yaya, você deveria ir vê-la! Ela ficará feliz em te ver.
+
+Yayayaya, it's the first time someone is dressed worse than us!
+
+
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+Yeah, vocês são todos assim *hic* em Esperia, mas vocês não vão me pegar! *burp*
+
+Yeah, but I would like to make sure I get a reward.
+Yeah, mas eu gostaria de garantir que eu ganhe uma recompensa.
+
+Yeah, but what reward will I get?
+Yeah, mas qual vai ser minha recompensa?
+
+Yeah, well what's the difference?
+Yeah, mas qual a diferença?
+
+Yeah, yeah, of course you don't...
+Sim, sim, claro que não...
+
+Yellow Cotton Dye
+
+
+Yes
+
+
+Yes I am and you are going to face justice!
+
+
+Yes I am.
+
+
+Yes I do.
+
+
+Yes he did.
+Sim, ele fez isso.
+
+Yes what do you need?
+
+
+Yes!
+Sim!
+
+Yes! @@ is written on my cookie list.
+Sim! @@ está escrito na minha lista de biscoitos.
+
+Yes, Arpan gave me these clothes.
+Sim, Arpan me deu estas roupas.
+
+Yes, I am sure.#0
+
+
+Yes, I am sure.#1
+
+
+Yes, I do.
+Sim.
+
+Yes, I feel strong enough for dangerous combats!
+Sim, eu me sinto forte o suficiente para combates perigosos!
+
+Yes, I have some! "5x Black Iron Ingots"
+
+
+Yes, and he promised to be home soon.
+
+
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+Sim, de fato. Eu prefiro explorar locais em que eu nunca estive antes de fazer qualquer coisa.
+
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+Sim, é verdade! Você não é capaz. Nard está esperando pela comida por muito tempo. Apressem-se seus marinheiros preguiçosos!
+
+Yes, it's me. It's such a fine view from here!
+
+
+Yes, yes I know... Too bad then. See you soon!
+Sim, sim eu sei... Muito ruim então. Te vejo logo!
+
+Yes.
+Sim.
+
+Yes?
+
+
+Yeye @@!
+Yeye @@!
+
+Yeye ask too much but do too little. Take this box and stop talking.
+
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+Yeye tome cuidado com comida de animais selvagens, algumas delas são yeyery perigosas, especialmente os crocs.
+
+Yeye gave my box to Gugli? Nice, nice yeye!
+Yeye deu minha caixa para o Gugli? Legal, bom yeye!
+
+Yeye got good eyes and seem to have fully recovered from your injuries...
+yeye tem bons olhos e parece que se recuperou totalmente dos ferimentos...
+
+Yeye seen this yoiis at the bottom of the island, check around.
+Yeye viu este yoiis na parte baixa da ilha, olhe por aí.
+
+Yeye seen this yoiis at the top of the island.
+Yeye viu este yoiis no alto da ilha.
+
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+Yeye ainda tem a minha caixa? Olhe menos e trabalhe mais. Vá entregá-la para o Gugli!
+
+Yeye sure? I'll yaye some more food in the next box then.#0
+Yeye tem certeza? Eu vou yaye um pouco mais de comida na próxima caixa então.
+
+Yeye sure? I'll yaye some more food in the next box then.#1
+Yeye tem certeza? Eu vou yaye um pouco mais de comida na próxima caixa então.
+
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+O cérebro de yeye deve estar provavelmente cheio de água salgada se yeye não consegue ver a beleza deste lugar.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+Yeye, você é realmente sortuda de estar viva. Você está forte o suficiente para andar sozinha, por acaso se lembra do que aconteceu?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+Yeye, você é realmente sortudo de estar vivo. Você está forte o suficiente para andar sozinho, por acaso se lembra do que aconteceu?
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#0
+
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#1
+
+
+Yeye.
+Yeye.
+
+Yoiis envies a rainbow in the sky?
+
+
+Yoiis is not yet ready to make his own dyes.
+
+
+Yoiis should look there.
+
+
+You already are at your destination!
+
+
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+
+
+You already did enough for us, follow Nard's advice and get some rest.
+
+
+You already have a homunculus
+
+
+You already have a pet.
+
+
+You already have this quest skill.
+
+
+You already looked here.
+
+
+You already registered. Waiting for your partner...
+
+
+You already took a @@, please put this one back in the box.
+
+
+You are already mounting something else
+
+
+You are already registered here.#0
+
+
+You are already registered here.#1
+
+
+You are exhausted, you should rest a bit.#0
+
+
+You are exhausted, you should rest a bit.#1
+
+
+You are full of wine, my friend...
+Meu caro, você está cheio de vinho...
+
+You are honest, I like it.
+
+
+You are in the Blacksmith's house, by Jove!
+
+
+You are just sitting on the shadow of your store.
+
+
+You are new around here, right?#0
+
+
+You are new around here, right?#1
+
+
+You are no longer killable.
+
+
+You are no longer the Guild Master.
+
+
+You are not allowed to reduce the length of a ban.
+
+
+You are not authorized to warp from your current map.
+
+
+You are not authorized to warp someone to this map.
+
+
+You are not authorized to warp someone to your current map.
+
+
+You are not authorized to warp this player from their map.
+
+
+You are not authorized to warp to this map.
+
+
+You are not authorized to warp to your save map.
+
+
+You are not in a guild.
+
+
+You are not in jail.
+
+
+You are now
+
+
+You are now divorced!
+
+
+You are now immune to attacks.
+
+
+You are now officially part of my crew! Thanks again for your help.
+Agora você é oficialmente parte de minha tripulação! Obrigado novamente por sua ajuda.
+
+You are now part of the crew... At least for us down here!
+Você agora é parte da tripulação... Pelo menos para nós aqui em baixo!
+
+You are on a raft, adrift in the sea.
+Você está em uma jangada, à deriva em alto mar.
+
+You are on the human resource wing of the Town Hall.
+
+
+You are unable to change your job.
+
+
+You are weird, I have to go sorry.#0
+
+
+You are weird, I have to go sorry.#1
+
+
+You bored me, see you later.
+
+
+You broke the target's weapon.
+
+
+You buried @@ @@.
+
+
+You can already rename your pet.
+
+
+You can also answer in your native language or in English.
+
+
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+Você também pode atacar um inimigo a partir do teclado pressionando a tecla 'A' para selecioná-o e a tecla 'Ctrl' para atacar, é claro que isto só funciona se você não mudou os atalhos do teclado.
+
+You can also improve your equipment in a totally different way with the use of cards.
+
+
+You can also manually stop it at any time with: @exprate default
+
+
+You can also read The Book of Laws at any time to see the rules.
+
+
+You can also simply talk to any citizen around you by clicking on them.
+
+
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+
+
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+Você pode atacar um monstro clicando diretamente nele. Uma vez selecionado, você pode notar uma barra próxima ao alvo mostrando o quanto de vida ainda resta a ele.
+
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+
+
+You can drag and drop an item to the NPC window or select an item through your inventory.
+
+
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+
+
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+Você pode facilmente ver se um monstro é fácil de matar ou simplesmente impossível de derrotar. Não tente lutar contra criaturas que são muito mais poderosas do que você... Você vai arriscar sua vida por nada.
+
+You can find novels and poems on this floor.
+
+
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+
+
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+Você pode encontrá-los no oceano, próximo a corais e outros seres do mar. Mas o mar está muito pesado hoje, você não deveria tentar nadar agora.
+
+You can go upstairs and choose a different room if you want.
+
+
+You can have %d items on your autolootitem list.
+
+
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+
+
+You can not change to this job by command.
+
+
+You can now attack and kill players freely.
+
+
+You can now be attacked and killed by players.
+
+
+You can now rename your pet.
+
+
+You can now stay with your new friends and enjoy the warm sand of this little island.
+Você agora pode ficar com nossos novos amigos e aproveitar a areia quente desta pequena ilha.
+
+You can read some lines that are nicely carved into the soft wooden planks.
+
+
+You can read the book that I gave you earlier at the library if you lost it.
+
+
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+
+
+You can try talking with some other sailors to get some information about that.
+Você pode tentar falar com alguns outros marinheiros para obter informações sobre isso.
+
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+
+
+You can use it to clear your stats, to start freshly if you see what I mean...
+
+
+You can use many diverse items to lure fishes.
+
+
+You can yaye some @@s by hitting these crocotrees.
+Você pode yayar alguns @@s batendo nestas crocoárvores.
+
+You can't add a guild bound item to a character without guild!
+
+
+You can't add a party bound item to a character without party!
+
+
+You can't carry another @@? What a shame.
+
+
+You can't clean a cart while vending!
+
+
+You can't create chat rooms in this map
+
+
+You can't drop items in this map
+
+
+You can't go there!
+Você não pode entrar aí!
+
+You can't leave battleground guilds.
+
+
+You can't open a shop in this map
+
+
+You can't open a shop on this cell.
+
+
+You can't return your pet because your inventory is full.
+
+
+You can't trade in this map
+
+
+You can't use commands while dead.
+
+
+You can't withdraw that much money
+
+
+You cannot autotrade when dead.
+
+
+You cannot change guild leaders in this map.
+
+
+You cannot change party leaders in this map.
+
+
+You cannot decrease that stat anymore.
+
+
+You cannot increase that stat anymore.
+
+
+You cannot join the '%s' channel because you've been banned from it
+
+
+You cannot use this command when dead.
+
+
+You cannot use this item while sitting
+
+
+You cannot use this item while your storage is open
+
+
+You caught a @@ but had no room in your inventory to carry it.
+
+
+You caught a @@!
+
+
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+
+
+You clearly need to be more public-spirited.
+
+
+You concentrate and try to summon old memories from within your mind.
+
+
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+Você poderia conhecer alguns dos outros marinheiros deste modo e... Conseguir este chapéu, é claro, vai ser um sinal de que você é parte da tripulação.
+
+You could start by talking to Gugli. He always has tasks for people willing to help!
+
+
+You currently cannot open your storage.
+
+
+You currently have @@ Esperin on your bank account.
+
+
+You do not give me much options.
+
+
+You do not have a cart to be cleaned.
+
+
+You do not have a homunculus.
+
+
+You do not have enough Esperin on your bank account.
+
+
+You do not have enough Esperin on yourself.
+
+
+You do not have the required access privileges to use the Super Menu.
+
+
+You do not possess a cart to be removed
+
+
+You do not seem to have enough money, come back later!
+
+
+You don't expect me to eat that, do you? Give me something else!
+Você não espera que eu coma isto, espera? De-me outra coisa!
+
+You don't have any @@, are you mocking me?
+
+
+You don't have any @@.
+
+
+You don't have enough @@s on you.
+
+
+You don't have enough money, bring @@ E.
+
+
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+
+
+You don't have this quest skill.
+
+
+You don't seem to be from the Legion, let's do a game.
+
+
+You failed!
+
+
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+
+
+You fell asleep.#0
+
+
+You fell asleep.#1
+
+
+You found a small chest, surprisingly heavy for it's size.
+
+
+You found him!
+
+
+You found something!
+
+
+You got married to @@!
+
+
+You have %d new emails (%d unread)
+
+
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+
+
+You have already opened your guild storage. Close it first.
+
+
+You have already opened your storage. Close it first.
+
+
+You have an awful case of amnesia.
+
+
+You have become the Guild Master!
+
+
+You have been jailed by a GM.
+Você foi preso por um GM.
+
+You have been jailed for an unknown amount of time.
+
+
+You have been jailed indefinitely.
+Você foi preso indefinidamente.
+
+You have been recovered!
+
+
+You have been so nice to me. So please, take one.#0
+Você tem sido tão legal comigo. Por favor, pegue um.
+
+You have been so nice to me. So please, take one.#1
+Você tem sido tão legal comigo. Por favor, pegue um.
+
+You have forgotten the skill.
+Você esqueceu a habilidade.
+
+You have learned the skill.
+Você aprendeu a habilidade.
+
+You have mounted a Peco Peco.
+
+
+You have mounted your Dragon.
+Você montou seu Dragão.
+
+You have mounted your Mado Gear.
+
+
+You have mounted your Warg.
+
+
+You have mounted.
+Você montou.
+
+You have put your finger on it, I am not.
+
+
+You have released your Dragon.
+Você desceu de seu Dragão.
+
+You have released your Mado Gear.
+
+
+You have released your Peco Peco.
+
+
+You have released your Warg.
+
+
+You have released your mount.
+Você desceu de sua montaria.
+
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+
+
+You have to find him, or else I will tell him that you did not help me.
+
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+
+
+You hear a loud scream. It must be the creaking of the wooden door...
+
+
+You hear some creeping and crawling sounds from the murkiness below.
+
+
+You hear some sound behind the door.
+
+
+You hide your shovel.
+
+
+You hit the nail on the head, it's the Legion of Gasaron!
+
+
+You hit too hard with your fist, you destroyed your @@.
+Você bateu muito forte com sua mão, você destroiu seu @@.
+
+You hold the shovel in your hands.
+
+
+You honor me, my beauty, but I'm already taken by Julia!#0
+
+
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+
+
+You just need one fishing rod, although you should take more than one single bait.
+
+
+You killed @@ Fluffies.
+
+
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+
+
+You know, yeyes love to chat while working.
+Sabe como é, yeyes adoram bater papo enquanto trabalham.
+
+You lack some very basic skills...
+
+
+You left your fishing spot!
+
+
+You lie in the bed.
+
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+
+
+You like these hats, right?
+Você gosta destes chapéus, certo?
+
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+
+
+You look nice, do you want to help me?
+
+
+You made a cash deposit of @@ E.
+
+
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+
+You mentioned the quality of your wine.
+Você mencionou a qualidade do seu vinho.
+
+You missunderstood, it's 5 potions.
+
+
+You must enter a name.
+
+
+You must enter a player name or ID.
+
+
+You need %s to mount!
+Você precisa de %s para montar!
+
+You need to be a Guild Master to use this command.
+
+
+You need to be a member of the Merchant Guild to have a chance there.
+
+
+You need to be a party leader to use this command.
+
+
+You need to cross the crocojungle heading north.
+Você vai precisar atravessar a crocofloresta ao norte.
+
+You need to input a option
+
+
+You need to type the answer of this riddle in the NPC window.
+
+
+You notice a young boy sitting on one of the highest branches of the tree.
+
+
+You now also have access to the Legion building. Good job, you earned it.
+
+
+You open a book named @@.
+
+
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+Você abre o livro, mas parece que a água salgada e o tempo o danificaram severamente. Algumas páginas não são mais legíveis. Algumas outras estão simplesmente faltando.
+
+You opened the @@ in two parts, but you crushed one of them.
+Você abriu o @@ em duas partes, mas você quebrou uma delas.
+
+You opened the chest
+
+
+You perfectly cut your @@ into two edible parts.
+Você cortou perfeitamente seu @@ em duas partes comestíveis.
+
+You pick up the package.
+
+
+You probably don't have much business in this city as you don't remember who you are.
+
+
+You pulled too late and lost the bait...
+
+
+You pulled too soon and lost the bait.
+
+
+You receive @@ E!
+Você recebeu @@ E!
+
+You receive a @@!
+Você recebeu um @@!
+
+You received @@ EXP and @@ E.
+
+
+You request has been rejected by autoreject option.
+
+
+You scare the piou, but let it go.
+
+
+You search the tree but don't find anybody.
+
+
+You see a dust covered book on the shelf...
+
+
+You see a raijin boy, sitting on the edge of the dock.
+
+
+You see a young elven girl, with a strong sense of pain in her face.
+
+
+You see some fish reflecting the sun on the surface of the water.
+
+
+You see these pious around us?
+Você vê estes pious à nossa volta?
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+
+
+You see, folks around here that get my cookies have the distinction of being...
+
+
+You see? I'm working here!
+Você vê? Eu estou trabalhando aqui!
+
+You seem a bit tired sir.
+
+
+You seem more cultivated than you look.
+
+
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+
+
+You should arrive at a park with a hill nearby.
+
+
+You should ask Maxe. He's an early riser.
+
+
+You should check on the highest part of the cliff, I was hiding there.
+
+
+You should come back when you have some free space.
+
+
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+
+
+You should go and get some sleep.
+Você deveria dormir um pouco.
+
+You should go see him. He is one of the most experienced sailors we have.
+Você deveria ir vê-lo. Ele é um dos marinheiros mais experientes que temos.
+
+You should go see them.
+Você deveria ir vê-los.
+
+You should have a shop open in order to use @autotrade.
+
+
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+
+
+You should know this, an item like this can't be bleached.
+
+
+You should look for a seller named Fexil around the merchant square.
+
+
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+
+
+You should talk to Magic Arpan first.
+Você deveria falar com o Arpan Mágico primeiro.
+
+You should walk to the north to find him.
+Você deveria andar para o norte para encontrá-lo.
+
+You should walk to the north.
+Você deveria caminhar para o norte.
+
+You shouldn't believe every tale drunken sailors tell you.
+
+
+You step on something, a panel half overgrown by moss, it has writing on it...
+
+
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+
+
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+Você ainda tem alguns dias antes de chegarmos ao porto, talvez você possa aprender alguma coisa com eles.
+
+You still have a 90% discount on one piou.
+
+
+You still haven't completed your tasks.
+Você ainda não completou suas tarefas.
+
+You still need to give me boxes from:
+Você ainda precisa me dar as caixas de:
+
+You stupid, he's English, look at the shape of his head.#1
+
+
+You stupid, she's English, look at the shape of her head.#0
+
+
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+
+
+You take good care of your piou. Remember to feed it every day.
+
+
+You take the clothes from the chest.
+Você pega as roupas do baú.
+
+You take your fishing rod and leave.
+
+
+You tell me. Do I deserve a cookie?
+Me diga. Eu mereço um biscoito?
+
+You told me that you 'were' important.
+Você me disse que você "era" importante.
+
+You tried to embarrass me, am I right?!
+
+
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+Você tentou se livrar de mim, eeh? Mas surpresa! Eu ainda estou aqui... *hic* Ou lá...
+
+You waited too long and lost the bait...
+
+
+You were gone so I thought you let me down.
+
+
+You were in bad shape, you should be happy we found you before the sea killed you.#0
+Você estava muito mal, você deveria agradecer por termos te achado antes de ser morta pelo mar.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#1
+Você estava muito mal, você deveria agradecer por termos te achado antes de ser morto pelo mar.
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0
+
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1
+
+
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+
+
+You will be able to find her in the market in the south-west of Artis.
+
+
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+Você vai encontrar uma placa de madeira próxima a uma encruzilhada. Ele está a poucos passos à esquerda.
+
+You will remain
+
+
+You will respawn at this place if defeated in combat.
+
+
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+
+
+You withdrew a total of @@ E.
+
+
+You yoiis should walk to the north.
+Você yoiss deveria andar para o norte.
+
+You'll first need to help my friends.
+Você primeiro vai ter que ajudar meus amigos.
+
+You'll want your fishing rod to be flexible but solid.
+
+
+You're already autolooting this item type.
+
+
+You're already autolooting this item.
+
+
+You're already in the '%s' channel
+
+
+You're already with a '%s' costume, type '@costume' to remove it.
+
+
+You're confusing me with someone else.
+
+
+You're currently not autolooting this item type.
+
+
+You're currently not autolooting this item.
+
+
+You're like the rest of this filthy crew, I can't trust you!
+Você é como o resto da tripulação imunda, eu não posso confiar em você!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#0
+Você é como o resto da tripulação imunda. O seu nome já está na lista de traidores!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#1
+Você é como o resto da tripulação imunda. O seu nome já está na lista de traidores!
+
+You're lucky that I'm a generous person, here's another one.
+
+
+You're not allowed to talk on this channel
+
+
+You're not dead.
+Você não está morto.
+
+You're not disguised.
+
+
+You're not in a guild.
+
+
+You're not in that channel, type '@join <#channel_name>'
+
+
+You're not part of the '%s' channel
+
+
+You're not the master of your guild.
+
+
+You're not the owner of channel '%s'
+
+
+You're now in the '#%s' channel for '%s'
+
+
+You're now in the '%s' channel
+
+
+You're on La Johanne, a merchant ship.
+
+
+You're on a ship, we're on our way to the commercial capital of Artis.
+Você está em um navio, nós estamos a caminho da capital comercial de Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0
+Você está em nosso navio, nós aportamos em uma pequena ilha e estamos yeyando nossa longa aventura mercante rumo à cidade de Artis.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1
+Você está em nosso navio, nós aportamos em uma pequena ilha e estamos yeyando nossa longa aventura mercante rumo à cidade de Artis.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1
+
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0
+
+
+You're right, it's about Julia.#1
+
+
+You're right, it's about you.#0
+
+
+You're talking too fast!
+Você está falando muito rápido!
+
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+
+
+You're welcome. If you can't remember something, just come back here!
+Por nada. Se você se lembrar de algo, volte aqui!
+
+You've become the party leader.
+
+
+You've been revived!
+Você reviveu!
+
+You've died.
+Você morreu
+
+You've left the '%s' channel
+
+
+You've reached the highest natural place of Artis, enjoy the view.
+
+
+You've reached your slave clones limit.
+
+
+You... You eat... rattos? I think you're just a fool.
+Você... Você come... rattos? Eu acho que você é um tolo.
+
+You? Here?
+Você? Aqui?
+
+Your GM level doesn't authorize you to %s the player '%.*s'.
+
+
+Your GM level doesn't authorize you to perform this action on the specified player.
+
+
+Your GM level doesn't authorize you to perform this action.
+
+
+Your Game's EXE file is not the latest version.
+
+
+Your account has an 'Incorrect Password'...
+
+
+Your account has been banished until
+
+
+Your account has been blocked by the GM Team.
+
+
+Your account has been prohibited to log in.
+
+
+Your account has been rejected from server.
+
+
+Your account has been totally erased.
+Sua conta foi totalmente limpa.
+
+Your account has expired.
+Sua conta expirou.
+
+Your account is 'Unregistered'.
+
+
+Your account is no longer authorized.
+
+
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+
+
+Your autolootitem list has been reset.
+
+
+Your autolootitem list is empty.
+
+
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+
+
+Your autoloottype list has been reset.
+
+
+Your autoloottype list is empty.
+
+
+Your body aches, even your hair hurts, and the bright daylight is painful.
+
+
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+
+
+Your cart was cleaned.
+
+
+Your class can't mount!
+Sua classe não pode montar!
+
+Your current memo positions are:
+
+
+Your effect has changed.
+
+
+Your global chat is no longer bound to the '#%s' channel
+
+
+Your global chat is not bound to any channel
+
+
+Your global chat is now bound to the '%s' channel
+
+
+Your group has been changed.
+Seu grupo foi alterado.
+
+Your guild storage was cleaned.
+Seu armazém de guilda foi limpo.
+
+Your guild's storage has already been opened by another member, try again later.
+
+
+Your hairstyle is @@ and its color is @@.
+
+
+Your hands are too weak, you did not succeed in opening this @@.
+Suas mãos estão muito fracas, você não conseguiu abrir o(a) @@.
+
+Your head is suddently heavy, your eyes are closing...
+
+
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+
+
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+
+
+Your homunculus doesn't evolve.
+Seu golem não evolui,
+
+Your job has been changed.
+Seu trabalho foi alterado.
+
+Your mind is set? You will loose the color dye during this process.
+
+
+Your name is Ianus or Janus?
+
+
+Your position has been saved.
+Sua posição foi salva.
+
+Your save point has been changed.
+Sua ponto de jogo foi salva.
+
+Your sex has been changed (disconnection required to complete the process)...
+Seu sexo foi alterado (desconexão requerida para completar o processo)...
+
+Your sister sent me to find you. Your mother is worried.#0
+
+
+Your sister sent me to find you. Your mother is worried.#1
+
+
+Your storage was cleaned.
+Seu armazém foi limpo.
+
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+
+
+Zzzzzzzzz...
+Zzzzzzzzz...
+
+[ K.S Protection Active - Option: Guild ]
+
+
+[ K.S Protection Active - Option: Party ]
+
+
+[ K.S Protection Active - Option: Self ]
+
+
+[ K.S Protection Inactive ]
+
+
+[ Map K.S Protection Active ]
+
+
+[ Map K.S Protection Inactive ]
+
+
+[ ^EE0000%s^000000 ]
+[ ^EE0000%s^000000 ]
+
+[%d] seconds left until you can use
+
+
+[^EE0000%s^000000]
+[^EE0000%s^000000]
+
+a ground!
+um terreno!
+
+a quiet place,
+um lugar quieto,
+
+ban
+banir
+
+block
+bloquear
+
+body/armor,
+corpo/armadura,
+
+both hands,
+duas mãos,
+
+change the sex of
+mudar o sexo de
+
+conf/import/msg_conf.txt
+conf/import/msg_conf.txt
+
+data @@ @@ @@ data
+
+
+debug
+
+
+delta
+
+
+feet,
+pés,
+
+fisherman
+
+
+garment,
+
+
+hairstyle_config
+
+
+left accessory,
+acessório esquerdo,
+
+left hand,
+mão esquerda,
+
+life
+
+
+line @@: @@
+
+
+lower head,
+
+
+lower/mid head,
+
+
+lower/mid/top head,
+
+
+lower/top head,
+
+
+marriage1
+
+
+mid head,
+
+
+no
+
+
+no active MOTD
+
+
+no active broadcast
+
+
+npc1
+npc1
+
+npc1#door
+npc1#door
+
+npc2
+
+
+npc3
+
+
+npc4
+npc4
+
+npc5
+
+
+npc6
+
+
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+
+
+option '%s' is not enabled on channel '%s'
+
+
+option '%s' is now disabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s' with %d seconds
+
+
+right accessory,
+acessório direito,
+
+right hand,
+mão direita,
+
+skill %d: %s (%s)
+
+
+test @@
+
+
+test1
+
+
+test2
+
+
+top head,
+
+
+unban
+desbanir
+
+unblock
+desbloquear
+
+value '%d' for option '%s' is out of range (limit is 0-10)
+
+
+yes
+
+
+| Guild: '%s'
+
+
+| Location: %s %d %d
+
+
+| Lv:%d/%d | Job: %s
+
+
+| Party: '%s'
+
+
+↠Exit
+
+
+↑ Legion
+
+
+↓ Market Place
+
+
diff --git a/langs/lang_ru.old b/langs/lang_ru.old
new file mode 100644
index 000000000..eb4c8c343
--- /dev/null
+++ b/langs/lang_ru.old
@@ -0,0 +1,2058 @@
+'That', as you call it, is a @@. There are plenty of 'em on this island!
+'Это', как Ñ‚Ñ‹ их назвал - @@. Их полно на Ñтом оÑтрове.
+
+'That', as you call it, is a @@. There're plenty on this island!
+'Это', как Ñ‚Ñ‹ назвал Ñто - @@. Их на оÑтрове много!
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Уф*... И ещё один Ñщик @@ Ð´Ð»Ñ Ð½Ð°ÑˆÐ¸Ñ… голодающих коллег готов.
+
+*hic*
+*ик*
+
+*hick*
+*ик*
+
+- 2 @@
+- 2 @@
+
+...
+...
+
+... And 1 @@.
+...И 1 @@.
+
+... and 1 @@.
+...И 1 @@.
+
+...this might be because of Don, he is the master blacksmith of this place and a model to me!
+...возможно причина Ñто Дон, он здеÑÑŒ главный кузнец и пример Ð´Ð»Ñ Ð¼ÐµÐ½Ñ!
+
+1. Do not bot. This means you are not allowed to use any automation programs or use keyboard tricks. Any away from keyboard activity will be considered as botting except standing still.
+1. Ðе иÑпользуйте ботов. Это означает, что Вам запрещено иÑпользовать любые программы автоматизации.
+
+2. Do not spam. This also concerns trade spam.
+2. Ðе Ñпамьте. Это каÑаетÑÑ Ð¸ торгового чата.
+
+3. Do not multi box. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups.
+3. Ðе иÑпользовать мультиаккаунты! То еÑÑ‚ÑŒ, не надо логинитьÑÑ Ñ Ð´Ð²ÑƒÐ¼Ñ Ð¸Ð»Ð¸ более перÑонажами одновременно. Ð’Ñ‹ не можете иÑпользовать больше одного ÑобÑтвенного активного клиента одновременно, Ð´Ð»Ñ Ð³Ñ€ÑƒÐ¿Ð¿Ð¾Ð²Ñ‹Ñ… атак.
+
+4. Do not trash talk, beg or use rude language in your character name or in the chat, except for role play purposes.
+4. Ðе оÑкорблÑÑ‚ÑŒ друг друга, ничего не выпрашивать и не иÑпользовать матерных Ñлов в имени перÑонажа или в чате, за иÑключением того, еÑли вы играете роль.
+
+5 Pibberies Infusion.
+5 отваров из пижевики
+
+5. Do not speak any other language than English in public areas. You are free to speak any language you want in private chats or when alone with friends.
+5. Ðе разговаривайте на Ñзыках, отличных от английÑкого в публичных регионах. Ð’Ñ‹ можете Ñвободно разговаривать на любом Ñзыке в приватном чате, или когда Ð’Ñ‹ одни Ñ Ð´Ñ€ÑƒÐ·ÑŒÑми.
+
+6. Follow the social convention listed on the RFC1855 article.
+6. ОзнакомьтеÑÑŒ Ñ Ð¾Ð±Ñ‰ÐµÑтвенной конвенцией опубликованной в материале RFC1855.
+
+@@ is helping me.
+@@ мне помогает.
+
+@@? Welcome my dear!#0
+@@? Добро пожаловать, дорогаÑ!
+
+@@? Welcome my dear!#1
+@@? Добро пожаловать, дорогой!
+
+A great city, now the capital of these islands, called Esperia, rose on the single island, Aurora, where everyone lived.
+Великий город ЭÑпÑриÑ, Ñтавший Ñтолицей Ñтих оÑтровов, процветал на Ñамом гуÑтонаÑелённом оÑтрове - Ðвроре.
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the present to me.
+Молодой подмаÑтерье Ð§ÐµÐ»Ð¸Ð¾Ñ Ð´Ð¾Ð»Ð¶Ð½Ð¾ быть ждёт Ñнаружи, поговори Ñ Ð½Ð¸Ð¼ и возвращайÑÑ Ñ Ð¿Ð¾Ð´Ð°Ñ€ÐºÐ¾Ð¼ Ð´Ð»Ñ Ð¼ÐµÐ½Ñ.
+
+About the Legion of Aemil in Esperia, I'm not sure about them, frankly.
+ÐаÑчет Легиона ÐÑÐ¼Ð¸Ð»Ñ Ð² ЭÑпÑрии. Я, откровенно говорÑ, на их Ñчёт не уверен.
+
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+Об Ñтой ЭÑпирийÑкой гильдии, Ñ Ð¿Ð¾Ð½ÑÑ‚Ð¸Ñ Ð¾ них не имею, чеÑтно говорÑ. ХодÑÑ‚ Ñлухи, что они Ñовершают ужаÑные вещи и многое от Ð½Ð°Ñ Ñкрывают.
+
+About this Esperia's Warrior Guild, I'm not sure about them, frankly.
+ÐаÑчет ЭÑпÑрийÑкой Гильдии Воинов. Я, откровенно говорÑ, на Ñчёт них не уверен.
+
+Acorn
+Жёлудь
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#0
+Вообще то Гугли проÑил Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¼Ð¾Ñ‡ÑŒ тебе, по возможноÑти, отноÑить к нему твои Ñщики.
+
+Actually Gugli asked me if I could help you bringing him some of your boxes.#1
+Вообще то Гугли проÑил Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¼Ð¾Ñ‡ÑŒ тебе, по возможноÑти, отноÑить к нему твои Ñщики.
+
+Aemil is a magnificent world unknown to us all.
+ÐÑмиль - Ñто великолепный мир, Ñкрытый от вÑех наÑ.
+
+Ah, I didn't have much sleep; it's possible.
+Ð, у Ð¼ÐµÐ½Ñ Ð½Ðµ было возможноÑти выÑпатьÑÑ; Ñто возможно.
+
+Ale
+Эль
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Эль и Тиббо должны принеÑти два Ñщика @@, ÐÑÑ‚Ð°Ð¿Ð¾Ð»Ð¾Ñ Ð¸ Гулукан два @@, а Ялад и КуМюллер были отправлены за Ñщиками Ñ @@.
+
+Alige
+Элайдж
+
+AligeTrigger
+AligeTrigger
+
+All I can do is tell you that...
+Ð’ÑÑ‘, что Ñ Ð¼Ð¾Ð³Ñƒ Ñделать, так Ñто раÑÑказать тебе что...
+
+All that I had to eat were these berries... Berries... Berries...
+И вÑе что Ñ Ð¼Ð¾Ð³ еÑÑ‚ÑŒ были Ñти Ñгоды.... Ягоды... Ягоды...
+
+Alright, I'm going to her room, keep an eye on her, we still don't know if she's a friend or a foe...#0
+Ладно, Ñ Ð¿Ð¾Ð¹Ð´Ñƒ в её комнату, приÑмотрю за ней, мы до Ñих пор не знаем друг она или враг...
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Хорошо, Ñ Ð¸Ð´Ñƒ в его комнату. ПриÑмотри за ней, еще неизвеÑтно, друг она или враг...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's a friend or a foe...#1
+Ладно, Ñ Ð¿Ð¾Ð¹Ð´Ñƒ в его комнату, приÑмотрю за ним, мы до Ñих пор не знаем друг он или враг...
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Хорошо, Ñ Ð¸Ð´Ñƒ в его комнату. ПриÑмотрите за ним, еще неизвеÑтно, друг он или враг...
+
+Alright, bye!
+Хорошо, пока!
+
+Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?
+И еще, на твоем плоту была надпиÑÑŒ Гильдии Воинов ЭÑпирии, Ñамой большой гильдии во вÑем новом мире, может быть Ñто поможет тебе вÑпомнить что-нибудь?
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#0
+Мы также взÑли твои йайные вещи, они были... Йейейе... Ð’ плохом ÑоÑтоÑнии. ПоÑмотри в коробке около твоей кровати, там еÑÑ‚ÑŒ новые вещи Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1
+Мы также взÑли твои йайные вещи, они были... Йейейе... Ð’ плохом ÑоÑтоÑнии. ПоÑмотри в коробке около твоей кровати, там еÑÑ‚ÑŒ новые вещи Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ.
+
+An unexpected help is always welcome!
+Помощь вÑегда приветÑтвуетÑÑ!
+
+And a fruit may even fall for you if you are lucky! And stay alert to pick up your drops.
+И еÑли тебе повезёт, тебе может выпаÑÑ‚ÑŒ фрукт. И будь наготове, что бы подобрать то, что выпало.
+
+And please, no berries.
+И, пожалуйÑта, никаких Ñгод.
+
+And please, no berries. No more!
+И пожалуйÑта, не надо Ñгод. Ðе могу их больше видеть!
+
+And what do you give me in exchange for these informations?
+И что Ñ‚Ñ‹ мне дашь взамен за Ñту информацию?
+
+And what kind of help do you need?
+ÐšÐ°ÐºÐ°Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒ тебе нужна?
+
+Aquada
+Ðквада
+
+Aquada Box
+Ящик Ñ Ð°ÐºÐ²Ð°Ð´Ð°Ð¼Ð¸.
+
+Are you sure that they are my potions?
+Это точно мои зельÑ?
+
+AreaBottom
+AreaBottom
+
+AreaMiddle
+AreaMiddle
+
+AreaNPC
+AreaNPC
+
+AreaTop
+AreaTop
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+Ðрррр, не давай мне больше Ñтих Ñгод! Я не хочу их, дурные Ñгоды, дурные... дурные... дурные!
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Ðрр, не давай мне больше Ñтих Ñгод! Я не хочу их, тупые Ñгоды, тупые... Тупые... Тупые!
+
+Artaxe
+ÐртÑкÑ
+
+Artis is a very nice place; there are some hot chicks...
+ÐÑ€Ñ‚Ð¸Ñ Ð¾Ñ‡ÐµÐ½ÑŒ приÑтное меÑто; Ñ Ñ‚Ð°Ð¼ вÑтречал таких горÑчих девушек...
+
+As a thank you, accept my old fishing rod.
+Ð’ знак благодарноÑти, прими мою Ñтарую удочку.
+
+As they sailed on Oceania, great waters of Aemil, one of the alliances found a land.
+Ð’ плавании по Океании, Ð±Ð¾Ñ€Ð¾Ð·Ð´Ñ Ð²ÐµÐ»Ð¸ÐºÐ¸Ðµ воды ÐÑмилÑ, одна из групп нашла землю.
+
+As they sailed on Oceania, great waters of Aemil, one of the groups found a land.
+Пока они плыли в Океании, Ð±Ð¾Ñ€Ð¾Ð·Ð´Ñ Ð²ÐµÐ»Ð¸ÐºÐ¸Ðµ воды ÐÑÐ¼Ð¸Ð»Ñ - одна из групп нашла землю.
+
+As you can walk around, it'll be an easy task for you. Impale me one of them!!
+Так как Ñ‚Ñ‹ можешь тут ходить, Ñто будет Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ð¿Ñ€Ð¾Ñтым заданием. Прикончи одну Ð´Ð»Ñ Ð¼ÐµÐ½Ñ!
+
+As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.
+Как Ñ‚Ñ‹ навернÑка знаешь, мы путешеÑтвуем на длинные диÑтанции и вÑей нашей группе необходимо доÑтаточное количеÑтво еды Ð´Ð»Ñ Ð²Ñ‹Ð¶Ð¸Ð²Ð°Ð½Ð¸Ñ. Ты даже не предÑтавлÑешь Ñебе наÑколько опаÑной может быть морÑÐºÐ°Ñ Ð¶Ð¸Ð·Ð½ÑŒ.
+
+As you open your eyes and look around, you see a large ship.
+Ты открываешь глаза и видишь большой корабль.
+
+As you open your eyes, you see a large ship before you.
+Ты открываешь глаза и видишь большой корабль перед Ñобой.
+
+Ash brown
+Пепельно-коричневый
+
+Astapolos
+ÐÑтаполоÑ
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+Ð’ наÑтоÑщий момент, наша команда занÑта Ñбором @@, @@ и @@.
+
+At this time, we were selling crab food on our old mushroom island.
+Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ð¼Ñ‹ продаём крабовую еду на нашем Ñтаром грибном оÑтрове.
+
+Auburn brown
+Каштановый
+
+Authorities began to control in order to have a peaceful society. This did not work well for long.
+ВлаÑти ужеÑточили контроль за порÑдком, Ð´Ð»Ñ Ð´Ð¾ÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ Ð¼Ð¸Ñ€Ð° в общеÑтве. Это не дало длительных результатов.
+
+Bag
+Сумка
+
+Bald
+ЛыÑый
+
+Be a friend, and bring me @@ @@s
+Будь другом, принеÑи мне @@ @@
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Потерпи еще немного, через неÑколько дней мы прибудем в порт ÐртиÑа...
+
+Because I am an orc I can't read such things? That's rubbish.
+Только потому, что Ñ Ð¾Ñ€Ðº, Ñ Ð½Ðµ могу читать такие вещи? Вздор.
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Перед тем, как Ñ‚Ñ‹ уйдешь, давай Ñ Ñ€Ð°ÑÑкажу тебе как Ñобрать @@, потому что Ñ‚Ñ‹ не выглÑдишь шибко умным.
+
+Behind me? It's the Blacksmith house, the most renowned throughout Andorra.
+Позади менÑ? Это кузница, ÑÐ°Ð¼Ð°Ñ Ð¸Ð·Ð²ÐµÑÑ‚Ð½Ð°Ñ Ð²Ð¾ вÑей Ðндорре.
+
+Besides, I need to be here to watch for thieves while La Johanne is docked.
+Кроме того, Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° находитьÑÑ Ð·Ð´ÐµÑÑŒ, что бы Ñледить за ворами, пока Ð›Ñ Ð”Ð¶Ð¾Ð°Ð½Ð½ пришвартована.
+
+Billy Bons
+Билли БонÑ
+
+BillyBons
+Билли БонÑ
+
+Bowl cut
+Стрижка под горшок
+
+Box
+Ящик
+
+Bread
+Хлеб
+
+Bun
+Пучок
+
+But I need to go, bye!
+Мне нужно идти, пока!
+
+But more than everything, she is the one which took care of you when you were in coma.
+Ðо более того, она тот, кто заботилÑÑ Ð¾ тебе, пока Ñ‚Ñ‹ был в коме.
+
+But until then, you need to stay here, there is nothing else to do anyway.
+Ðо пока тебе нужно оÑтаватьÑÑ Ð·Ð´ÐµÑÑŒ, вÑе равно больше нечего делать.
+
+But you won't *hick* me this time...
+Ðо Ñ‚Ñ‹ не *ик* Ð¼ÐµÐ½Ñ Ð½Ð° Ñтот раз ...
+
+But... If he has amnesia like Julia said... We don't need to worry about him.
+Ðо... еÑли у него амнезиÑ, как Ñказала ДжулиÑ, то... Мы можем о нем не беÑпокоитьÑÑ.
+
+But... If she has amnesia like Julia said... We don't need to worry about her.
+Ðо... еÑли у нее амнезиÑ, как Ñказала ДжулиÑ, то... Мы можем о ней не беÑпокоитьÑÑ.
+
+But... if he has amnesia like Julia said... We don't need to worry about him.
+Ðо... еÑли у него амнезиÑ, как Ñказала ДжулиÑ, то... Мы можем о нем не беÑпокоитьÑÑ.
+
+But... if he is amnesic like Julia said, we don't need to worry about him.
+Ðо... еÑли у него амнезиÑ, как Ñказала ДжулиÑ, то нам не нужно о нем беÑпокоитьÑÑ.
+
+But... if she has amnesia like Julia said... We don't need to worry about her.
+Ðо... еÑли у нее амнезиÑ, как Ñказала ДжулиÑ, то... Мы можем о ней не беÑпокоитьÑÑ.
+
+But... if she is amnesic like Julia said, we don't need to worry about her.
+Ðо... еÑли у нее амнезиÑ, как Ñказала ДжулиÑ, нам не нужно о ней беÑпокоитьÑÑ.
+
+Can you bring me something which isn't a vegetable?
+Ты можешь принеÑти мне что-нибудь, кроме овощей?
+
+Carrot
+Морковь
+
+Cheese
+Сыр
+
+Chef Gado
+ШÑÑ„ Гадо
+
+Chest
+Сундук
+
+Click on the NPCs around you to continue the introduction.
+Ðажмите на NPC вокруг, чтобы продолжить вÑтупление.
+
+Come on, Sap! You are scaring our guest with your stories.#0
+Прекращай уже, Сап! Ты пугаешь нашу гоÑтью Ñвоими иÑториÑми.
+
+Come on, Sap! You are scaring our guest with your stories.#1
+Прекращай уже, Сап! Ты пугаешь нашего гоÑÑ‚Ñ Ñвоими иÑториÑми.
+
+Common, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+Давай уже... Ðе будь таким Ñлабаком! Ты не хочешь узнать кто за вÑем Ñтим Ñтоит?
+
+Congrats!
+Прими поздравлениÑ!
+
+Cookie Master
+МаÑтер Печенек
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+Можно узнать, на каком Ñзыке Ñ‚Ñ‹ говоришь? Один Ð¼Ð°Ñ‚Ñ€Ð¾Ñ Ñказал, что на руÑÑком, другой - на французÑком... Я запуталаÑÑŒ. Я запишу Ñ‚ÐµÐ±Ñ Ð² корабельный ÑпиÑок.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+Можно узнать, на каком Ñзыке Ñ‚Ñ‹ говоришь? Один Ð¼Ð°Ñ‚Ñ€Ð¾Ñ Ñказал, что на руÑÑком, другой - на французÑком... Я запуталаÑÑŒ. Я запишу Ñ‚ÐµÐ±Ñ Ð² корабельный ÑпиÑок.
+
+Could I ask you which is your native language? A sailor said me russian, an other one said me french... I'm a bit lost. I will register you on the ship board list just after that.
+Могу ли Ñ ÑƒÐ·Ð½Ð°Ñ‚ÑŒ на каком Ñзыке Ñ‚Ñ‹ разговариваешь? Один Ð¼Ð°Ñ‚Ñ€Ð¾Ñ Ñказал мне, что на руÑÑком, другой - на французÑком... Я раÑтерÑна. Я запишу Ñ‚ÐµÐ±Ñ Ð² корабельный ÑпиÑок поÑле твоего ответа.
+
+Could you help me please?
+Можешь мне помочь?
+
+Could you please bring me something which isn't a vegetable? And I beg you, no berries!
+Ðе мог бы Ñ‚Ñ‹ принеÑти мне чего-нибудь не вегетарианÑкого? И прошу - никаких Ñгод!
+
+Couwan
+КувÑн
+
+Croc Claw
+ÐšÐ»ÐµÑˆÐ½Ñ ÐšÑ€Ð¾ÐºÐ°
+
+Croconut Box
+Ящик Ñ ÐºÑ€Ð¾ÐºÐ¾Ñ€ÐµÑ…Ð°Ð¼Ð¸
+
+Damn @@.
+ПроклÑтый @@.
+
+Damn you! You better not tell anyone that you've seen me!
+Черт Ñ‚ÐµÐ±Ñ Ð¿Ð¾Ð±ÐµÑ€Ð¸! Лучше не говори никому, что Ñ‚Ñ‹ Ð¼ÐµÐ½Ñ Ð²Ð¸Ð´ÐµÐ»!
+
+Damn you! You better not tell anyone that you've seen me!#0
+Черт Ñ‚ÐµÐ±Ñ Ð¿Ð¾Ð±ÐµÑ€Ð¸! Ðе говори никому, что Ñ‚Ñ‹ Ð¼ÐµÐ½Ñ Ð·Ð´ÐµÑÑŒ видела!
+
+Damn you! You better not tell anyone that you've seen me!#1
+Черт Ñ‚ÐµÐ±Ñ Ð¿Ð¾Ð±ÐµÑ€Ð¸! Ðе говори никому, что Ñ‚Ñ‹ Ð¼ÐµÐ½Ñ Ð·Ð´ÐµÑÑŒ видел!
+
+Damn you! You'd better not tell anyone you saw me!#0
+Чтоб тебÑ! Лучше не говори никому, что видела менÑ!
+
+Damn you! You'd better not tell anyone you saw me!#1
+Чтоб тебÑ! Лучше не говори никому, что видел менÑ!
+
+Dan
+ДÑн
+
+Darlin
+Дарлин
+
+Delicious Cookie
+Ð’ÐµÐ»Ð¸ÐºÐ¾Ð»ÐµÐ¿Ð½Ð°Ñ ÐŸÐµÑ‡ÐµÐ½ÑŒÐºÐ°
+
+Devis
+ДÑвиÑ
+
+Do you feel too weak even if trying to hit the surrounding wildlife?
+ЧувÑтвуешь ли Ñ‚Ñ‹ ÑÐµÐ±Ñ Ñлишком Ñлабым, даже в попытках атаковать меÑтную фауну?
+
+Do you have an other question for me?
+У Ñ‚ÐµÐ±Ñ ÐµÑ‰Ðµ еÑÑ‚ÑŒ ко мне вопроÑÑ‹?
+
+Do you want to cut this @@?
+Ты хочешь раÑколоть Ñтот @@?
+
+Does somebody know a good place to hang out in Esperia? - M. Arpan
+Кто нибудь знает хорошее меÑто, чтобы оттÑнутьÑÑ Ð² ЭÑпÑрии? - Ðœ. Ðрпан.
+
+Don't bother her Silvio, or I'll have to tell her that you cry like a baby when you hear the thunder in the night.#0
+Ðе беÑпокой её, Сильвио, а то Ñ Ñ€Ð°ÑÑкажу ей, что Ñ‚Ñ‹ плачешь по ночам, как ребёнок, уÑлышав звуки шторма.
+
+Don't bother her Silvio, or I'll to tell her that you cry like a baby when you hear the thunder in the night.
+Ðе беÑпокой её, Сильвио, или Ñ Ñ€Ð°ÑÑкажу ей, что Ñ‚Ñ‹ плачешь как ребёнок, когда Ñлышишь шторм по ночам.
+
+Don't bother him Silvio, or I'll have to tell him that you cry like a baby when you hear the thunder in the night.#1
+Ðе беÑпокой его, Сильвио, а то Ñ Ñ€Ð°ÑÑкажу ему, что Ñ‚Ñ‹ плачешь по ночам, как ребёнок, уÑлышав звуки шторма.
+
+Don't bother him Silvio, or I'll to tell him that you cry like a baby when you hear the thunder in the night.
+Ðе беÑпокой его, Сильвио, или Ñ Ñ€Ð°ÑÑкажу, что Ñ‚Ñ‹ плачешь как ребёнок, когда Ñлышишь гром в ночи.
+
+Don't do do theee... *hick* with me eh!
+Ðе делай Ñтоооо... *ик* Ñо мной, Ñ!
+
+Don't mock me, my work is admirable.
+Ðе ÑмейÑÑ Ð½Ð°Ð´Ð¾ мной, Ð¼Ð¾Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð° доÑтойна воÑхищениÑ.
+
+Don't say it too loud, other people could hear us.
+Ðе говори Ñто Ñлишком громко, другие могут уÑлышать наÑ.
+
+DoorUpwards
+DoorUpwards
+
+Duty calls me, *hic*, see you later dude.
+Долг зовёт менÑ, *ик*, увидимÑÑ Ð¿Ð¾Ð·Ð¶Ðµ, чувак.
+
+Duty calls me, *hic*, see you later dude.#1
+Долг зовёт менÑ, *ик*, увидимÑÑ Ð¿Ð¾Ð·Ð¶Ðµ, Ñтарина.
+
+Duty calls me, *hic*, see you later honey.
+Долг зовёт менÑ, *ик*, увидимÑÑ Ð¿Ð¾Ð·Ð¶Ðµ, дорогаÑ.
+
+Duty calls me, *hic*, see you later honey.#0
+Долг зовёт менÑ, *ик*, увидимÑÑ Ð¿Ð¾Ð·Ð¶Ðµ дорогаÑ.
+
+Each of the groups was ordered to sail in a different direction to find a new, suitable land where to live.
+Каждой был дан приказ: плыть в разные Ñтороны, дабы найти новую, подходÑщую Ð´Ð»Ñ Ð¶Ð¸Ð·Ð½Ð¸, землю.
+
+Elfen Voice
+Ð“Ð¾Ð»Ð¾Ñ Ñльфа
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+Элмо Ð¿Ñ€Ð¸Ð½Ñ‘Ñ Ð¼Ð½Ðµ отчёты о трениÑÑ… между моим Ñтарым и новым лейтенантами. Возможно Ñ‚Ñ‹ уже вÑтречал Джулию и шеф-повара Гадо.
+
+Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.
+Элмо Ñообщил мне о трениÑÑ… между моими Ñтарым и новым лейтенантами. Ты навернÑка уже вÑтретил Джулию и шеф-повара Гадо.
+
+Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.
+Элмо Ñказал мне - Ñ‚Ñ‹ ÑчитаешьÑÑ Ð¾Ð´Ð½Ð¸Ð¼ из Ð½Ð°Ñ Ð½Ð° оÑтрове. И Ñ Ñ†ÐµÐ½ÑŽ твои уÑÐ¸Ð»Ð¸Ñ Ð·Ð° то, что Ñ‚Ñ‹ там Ñделал.
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.
+Элмо Ñказал мне мне, что теперь Ñ‚Ñ‹ Ð´Ð»Ñ Ð½Ð°Ñ ÐºÐ°Ðº член Ñемьи и трудилÑÑ Ð²Ð¼ÐµÑте Ñ Ð½Ð°Ð¼Ð¸ на Ñтом оÑтрове. Я очень ценю твои уÑилиÑ.
+
+Elmo#sailors
+Элмо#sailors
+
+Elven Voice
+ЭльфийÑкий голоÑ
+
+Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!
+Эм, знаешь, Ñ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ хочу добратьÑÑ Ð´Ð¾ ÐртиÑа, но у Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ денег, чтобы оплатить путешеÑтвие!
+
+Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!
+Эм, Ñерьёзно, Ñ Ð²Ñего лишь хотел попаÑÑ‚ÑŒ в ÐртиÑ, но у Ð¼ÐµÐ½Ñ Ð½Ðµ было доÑтаточно денег, чтобы оплатить паром!
+
+Even though they did not hear anything about the other groups, they decided to start a new life on this land, full of harmful animals.
+Ðи каких новоÑтей о других группах не было, поÑтому они решили начать новую жизнь на Ñтом оÑтрове, полном опаÑных животных.
+
+FINE, BYE!
+ЛÐДÐО, ПОКÐ!
+
+Fexil
+ФекÑил
+
+Fine, tell me, who are these mysterious aliens?
+Отлично, Ñкажи мне, кто Ñти таинÑтвенные пришельцы?
+
+From what I here, Gugli, my brother, needs the help of as many people as possible; to collect loads of neat things, that can be found on the island.
+От чего Ñ Ð·Ð´ÐµÑÑŒ, Гугли, моему брату, требуетÑÑ ÐºÐ°Ðº можно больше людей в помощь; Ð´Ð»Ñ Ð¿Ð¾Ð³Ñ€ÑƒÐ·ÐºÐ¸ вещей, которые можно найти на оÑтрове.
+
+From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.
+Ð’ÑÑ‘, что Ñ Ð·Ð½Ð°ÑŽ - Гугли, мой брат, нуждаетÑÑ Ð² людÑÑ… Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ½Ð¾Ñа новых вещичек Ñ Ð¾Ñтрова на корабль.
+
+Fungus
+ФунгуÑ
+
+Ggrmm grmmm...
+Гррммммм гррмммм...
+
+Go and grab one of them. A good knife will help you hunting the creatures of this island.
+Пойди и возьми один. Хороший нож будет помогать тебе охотитьÑÑ Ð½Ð° ÑущеÑтв оÑтрова.
+
+Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!
+Удачи! И не забудь навеÑтить Питера и наших маленьких друзей, когда будешь Ñнова на борту!
+
+Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.
+Хорошо. Дарлин доложил мне, что по пути в ÐÑ€Ñ‚Ð¸Ñ Ð¼Ñ‹ будем проплывать мимо небольшого оÑтрова.
+
+Good, good!
+ПрекраÑно, прекраÑно!
+
+Growl, sniff, grr!! You'd better not tell anyone you saw me!#0
+Гррр! Лучше не говори никому, что видела менÑ!
+
+Growl, sniff, grr!! You'd better not tell anyone you saw me!#1
+Гррр! Лучше не говори никому, что видел менÑ!
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#0
+Гугли попроÑил Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¼Ð¾Ñ‡ÑŒ морÑкам Ñ Ð´Ð¾Ð±Ñ‹Ñ‡ÐµÐ¹ припаÑов. Ты не знаешь, где Ñ Ð¼Ð¾Ð³Ñƒ найти их?
+
+Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?#1
+Гугли попроÑил Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¼Ð¾Ñ‡ÑŒ морÑкам Ñ Ð´Ð¾Ð±Ñ‹Ñ‡ÐµÐ¹ припаÑов. Ты не знаешь, где Ñ Ð¼Ð¾Ð³Ñƒ найти их?
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Gulukan
+Гулукан
+
+Half Croconut
+Половина Крокореха
+
+He he... OK, I'm going to the upper level and inform the captain.
+Хм... Хорошо, Ñ Ð¿Ð¾Ð¹Ð´Ñƒ наверх к капитану и вÑе ему раÑÑкажу.
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Warrior Guild of Esperia won't let it get public.
+Слышь, Ñ‚Ñ‹ *ик* ну, что тытамбудешь *ик* гово... ох ...рить о чем?! Ты видел, Ð“Ð¸Ð»ÑŒÐ´Ð¸Ñ Ð’Ð¾Ð¸Ð½Ð¾Ð² ЭÑпÑрии не будет Ñто афишировать.
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+Слышь, Ñ‚Ñ‹ *ик* ну, что Ñ‚Ñ‹ там будешь *ик* гово..ох..рить о чем?! Ты видел, Ð“Ð¸Ð»ÑŒÐ´Ð¸Ñ Ð­Ñпирии не будет Ñто афишировать.
+
+Hehe, no. But I'm sure a boy like you would like to meet a gentleman like me.
+Хехе, нет. Ðо Ñ ÑƒÐ²ÐµÑ€ÐµÐ½, парень, на подобии тебÑ, хотел бы повÑтречать такого джентльмена, как Ñ.
+
+Hehe, no. But I'm sure a lady like you would love to meet a charmer like me!
+Хехе, нет. Ðо Ñ ÑƒÐ²ÐµÑ€ÐµÐ½, леди, вроде ваÑ, хотела бы вÑтретить обоÑшку, вроде менÑ.
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!
+Хе-хе-хе, он немного нервный, проÑти уж его, не каждый день у Ð½Ð°Ñ Ð¿Ð¾Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ðµ в команде!
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!
+Хе-хе-хе, он немного нервный, проÑти уж его, не каждый день у Ð½Ð°Ñ Ð¿Ð¾Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ðµ в команде!
+
+Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.
+ЗдравÑтвуй, позволь мне предÑтавитьÑÑ. ÐœÐµÐ½Ñ Ð·Ð¾Ð²ÑƒÑ‚ Капитан Ðард, Ñ Ð³Ð»Ð°Ð²Ð° Ñтого кораблÑ.
+
+Hello, boy!
+Привет, парень!
+
+Hello, girl!
+Привет!
+
+Hey Max, it's @@!
+Эй, МакÑ. Это @@!
+
+Hey hey
+Хей хей
+
+Hey you! Do you hear us? Are you okay?
+Эй! Ты Ð½Ð°Ñ Ñлышишь? Ты в порÑдке?
+
+Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.
+Слушай, проÑти, что ухожу так быÑтро, мне нужно... Поговорить Ñ ÐšÐ°Ð¿Ð¸Ñ‚Ð°Ð½Ð¾Ð¼ о... ЗапаÑах. Ты знаешь, теперь, когда у Ð½Ð°Ñ Ð¿Ñ€Ð¸Ð±Ð°Ð²Ð¸Ð»ÑÑ ÐµÑ‰Ðµ один рот в команде, нам нужно проверить что у Ð½Ð°Ñ ÐµÑÑ‚ÑŒ!
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!
+Слушай, проÑти, что ухожу так быÑтро, мне нужно... поговорить Ñ ÐšÐ°Ð¿Ð¸Ñ‚Ð°Ð½Ð¾Ð¼ о... запаÑах.. Ñ‚Ñ‹ знаешь, теперь, когда у Ð½Ð°Ñ Ð¿Ñ€Ð¸Ð±Ð°Ð²Ð¸Ð»ÑÑ ÐµÑ‰Ðµ один рот в команде, нам нужно проверить их!
+
+Hey! Be careful. You can't stay in this basement for so long, you are going to get sick. Come outside and take a break, maybe you can try again later.
+Эй, оÑторожнее! Ты не можешь оÑтаватьÑÑ Ð² подвале долго, а то заболеешь! Выходи и передохни, может быть потом попробуешь еще.
+
+Hey, I'm not a drug dealer! You won't have another one by stalking me like that!
+Эй, Ñ Ð½Ðµ наркоторговец! Ты не получишь ещё одну, преÑÐ»ÐµÐ´ÑƒÑ Ð¼ÐµÐ½Ñ Ñ‚Ð°ÐºÐ¸Ð¼ образом!
+
+Hey, girl!
+Привет!
+
+Hey, man!
+Эй ты!
+
+Hey, you can't sleep here, it's my room.
+Эй, Ñ‚Ñ‹ не можешь здеÑÑŒ Ñпать! Это - Ð¼Ð¾Ñ ÐºÐ¾Ð¼Ð½Ð°Ñ‚Ð°!
+
+Hey, you should go see Julia to be registered on the ship board.
+Стой, тебе Ñледует поговорить Ñ Ð”Ð¶ÑƒÐ»Ð¸ÐµÐ¹, чтобы она запиÑала Ñ‚ÐµÐ±Ñ Ð² ÑпиÑок.
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Привет, @@. Я Ñлышал, капитан поÑлал Ñ‚ÐµÐ±Ñ Ñюда, а?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Привет, @@. Я Ñлышал, капитан поÑлал Ñ‚ÐµÐ±Ñ Ñюда, а?
+
+Hi @@.
+Привет, @@.
+
+Hi, nice to see you!
+Привет, рад Ñ‚ÐµÐ±Ñ Ð²Ð¸Ð´ÐµÑ‚ÑŒ!
+
+Hi, nice to see you!#0
+ПриветÑтвую!
+
+Hidden person
+ПрÑчущийÑÑ
+
+Hidden person doesn't answer
+ПрÑчущийÑÑ Ð½Ðµ отвечает
+
+Hm...
+Хм...
+
+How are you doing, cutie?
+Как поживаешь, милашка?
+
+How are you doing, dude?
+Как дела, чувак?
+
+How are you feeying, now that you walk on steady land? Yeye better?
+Как Ñ‚Ñ‹ ÑÐµÐ±Ñ Ñ‡ÑƒÐ²Ñтвуешь теперь, Ñтупив на твёрдую землю? Йейе лучше?
+
+How could you... We said we wouldn't talk about this again...
+Как Ñ‚Ñ‹... Мы договорилиÑÑŒ, что не будем Ñто больше обÑуждать...
+
+How do you know my name?
+Как Ñ‚Ñ‹ узнал мое имÑ?
+
+How is *hick* possible??
+Как *ик* возможно?
+
+How was the cookie? Tasty, wasn't it?
+Как печенье? ВкуÑно, не правда ли?
+
+However, drought came with summers while winters became colder than ever.
+Как бы то ни было, заÑуха пришла вмеÑте Ñ Ð»ÐµÑ‚Ð¾Ð¼, в то Ð²Ñ€ÐµÐ¼Ñ ÐºÐ°Ðº зима была холоднее, чем обычно.
+
+Hurry, hurry! We need to check his teeth!
+БыÑтрее! Ðам нужно проверить его зубы!
+
+Hurry, hurry! We need to check it's teeth!
+Скорей, Ñкорей! Мы должны проверить его зубы.
+
+I am surprised someone has been sent here for help. It is quite... unusual.
+Я удивлён, что кого то приÑлали Ñюда на подмогу. Это немного... Ðеобычно.
+
+I am, who are you?
+Да, Ñ Ð½Ðµ матроÑ. Кто Ñ‚Ñ‹?
+
+I beg you, please, pleeeease...
+Я Ñ‚ÐµÐ±Ñ ÑƒÐ¼Ð¾Ð»ÑÑŽ, пожжжалуйÑта, пожжжжалуйÑта...
+
+I beg you, please, pleeeease...
+Я Ñ‚ÐµÐ±Ñ ÑƒÐ¼Ð¾Ð»ÑÑŽ, пожалуйÑта, пожалуйÑта...
+
+I can't help you to be on my list, nor can I give you a cookie for free.
+Я не могу внеÑти Ñ‚ÐµÐ±Ñ Ð² Ñвой ÑпиÑок, либо дать беÑплатное печенье.
+
+I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.
+Я не хочу указывать пальцем. Я вÑего лишь понадеюÑÑŒ на тебÑ. Я уверен, Ñ‚Ñ‹ решишь Ñту проблему.
+
+I don't see anything else than... water?
+Ты видишь что нибудь кроме... Воды?
+
+I don't understand!!
+Я не понимаю!!
+
+I don't want this, give me something else.
+Я не хочу Ñто, принеÑи мне что-нибудь еще.
+
+I give you this key, it opens any doors on this ship.
+Я дам тебе Ñтот ключ. Он открывает любую дверь на корабле.
+
+I just realized I needed delicious ingredients to prepare a... A special recipe.
+Я оÑознал, что мне нужны Ñамые вкуÑные ингредиенты, чтобы приготовить... Специальный рецепт.
+
+I like this answer!
+Мне нравитÑÑ Ñтот ответ!
+
+I need a helper to clean the edge of the ship, but you aren't strong enough to help.#0
+Мне нужен помощник Ð´Ð»Ñ Ð·Ð°Ñ‡Ð¸Ñтки трюма кораблÑ, но Ñ‚Ñ‹ не выглÑдишь доÑтаточно Ñильной Ð´Ð»Ñ Ñтого.
+
+I need a helper to clean the edge of the ship, but you aren't strong enough to help.#1
+Мне нужен помощник Ð´Ð»Ñ Ð·Ð°Ñ‡Ð¸Ñтки трюма кораблÑ, но Ñ‚Ñ‹ не выглÑдишь доÑтаточно Ñильным Ð´Ð»Ñ Ñтого.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#0
+Мне нужна помощь по очиÑтке кромки кораблÑ, но Ñ‚Ñ‹ не доÑтаточно ÑÐ¸Ð»ÑŒÐ½Ð°Ñ Ñ‡Ñ‚Ð¾Ð±Ñ‹ помочь.
+
+I need help for clean the edge of the ship, but you aren't strong enough to help.#1
+Мне нужна помощь по очиÑтке кромки кораблÑ, но Ñ‚Ñ‹ не доÑтаточно Ñильный чтобы помочь.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#0
+Мне нужна помощь по очиÑтке подвала кораблÑ, но, боюÑÑŒ, у Ñ‚ÐµÐ±Ñ Ñиленок не хватит.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#1
+Мне нужна помощь по очиÑтке подвала кораблÑ, но, боюÑÑŒ, у Ñ‚ÐµÐ±Ñ Ñиленок не хватит.
+
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+Мне нужен кто-то, кто может очиÑтить подвал ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð¾Ñ‚ Ñтих крыÑ, Ñ‚Ñ‹ можешь мне помочь?
+
+I need somebody who can clean the bottom of the ship of these rattos. Can you help me?
+Мне нужен кто нибудь, кто может зачиÑтить трюм ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð¾Ñ‚ Ñтих КрыÑ. Ты можешь мне помочь?
+
+I only need 2 @@, 2 @@, 1 @@ and...
+Мне вÑего лишь нужно 2 @@, 2 @@, 1 @@ и...
+
+I only need 2 @@, 2 @@s, 1 @@...
+Мне вÑего лишь нужно 2 @@, 2 @@, 1 @@...
+
+I remember I saw few of them leaving the ship early this morning to get to work.
+Я помню, что видел неÑколько, покидающих корабль рано утром, дабы вернутьÑÑ Ðº работе.
+
+I see it is not easy to get rid of those rattos. Do you want to try again?
+Я вижу, что не так уж и проÑто избавитьÑÑ Ð¾Ñ‚ Ñтих крыÑ. Хочешь еще раз попробовать?
+
+I see it's not easy to get rid of these rattos. Do you want to try again?
+Я вижу что не так уж и проÑто избавитьÑÑ Ð¾Ñ‚ Ñтих крыÑ. Хочешь еще раз попробовать?
+
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+Я вижу. Предупреди других матроÑов об Ñтом. Ðо еÑли он ÑоÑтоит в Гильдии Воинов, то он еще и наш Ñоюзник.
+
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+ЯÑно. Предупреди других матроÑов об Ñтом. Ðо еÑли она ÑоÑтоит в Гильдии Воинов, то она еще и наш Ñоюзник.
+
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our ally.
+ЯÑно. Предупреди других матроÑов об Ñтом. Ðо еÑли он ÑоÑтоит в Гильдии Воинов, то он еще и наш Ñоюзник.
+
+I see. Warn the other sailors about this. But if he's part of the Warrior Guild, then he's also our freind and ally.#1
+ЯÑно. Предупреди об Ñтом оÑтальных. ЕÑли он из Гильдии Воинов, значит он наш друг и Ñоюзник.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our ally.
+ЯÑно. Предупреди других матроÑов об Ñтом. Ðо еÑли она ÑоÑтоит в Гильдии Воинов, то она еще и наш Ñоюзник.
+
+I see. Warn the other sailors about this. But if she's part of the Warrior Guild, then she's also our freind and ally.#0
+ЯÑно. Предупреди об Ñтом оÑтальных. ЕÑли она из Гильдии Воинов, значит она наш друг и Ñоюзник.
+
+I speak Catalan.
+Я говорю на КаталанÑком.
+
+I speak Dutch.
+Я говорю на голландÑком.
+
+I speak English
+Я говорю по-английÑки
+
+I speak English.
+Я говорю на английÑком.
+
+I speak Flemish
+Я говорю по-фламандÑки
+
+I speak Flemish.
+Я говорю на фламандÑком.
+
+I speak French
+Я говорю по-французÑки
+
+I speak French.
+Я говорю на французÑком.
+
+I speak German
+Я говорю по-немецки
+
+I speak German.
+Я говорю на немецком.
+
+I speak Italian
+Я говорю по-итальÑнÑки
+
+I speak Italian.
+Я говорю на итальÑнÑком.
+
+I speak Polish
+Я говорю по-польÑки
+
+I speak Polish.
+Я говорю на польÑком.
+
+I speak Portuguese
+Я говорю по-португальÑки
+
+I speak Portuguese.
+Я говорю на португальÑком.
+
+I speak Russian
+Я говорю по-руÑÑки
+
+I speak Russian.
+Я говорю на руÑÑком.
+
+I speak Spanish
+Я говорю по-иÑпанÑки.
+
+I speak Spanish.
+Я говорю на иÑпанÑком.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+Думаю, Ñ Ñкоро закончу, мой Ñщик почти полон @@ов!
+
+I think that I'm soon done since I'll soon have a box full of @@s!
+Я думаю, что Ñкоро закончу и у Ð¼ÐµÐ½Ñ Ð±ÑƒÐ´ÐµÑ‚ полный Ñщик @@!
+
+I think that my wine has a great quality! I'm on my second bottle and I already... What were we talking about again?
+Я Ñчитаю, что моё вино отменного качеÑтва! Я пью только вторую бутылку и Ñ ÑƒÐ¶Ðµ... Про что мы говорили?
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Я думаю, Ñта йейе Ñкоро будет закончена. Йайа Ñкоро наберу полный Ñщик @@!
+
+I will give her everything she needs, don't worry.
+Я дам ей вÑе, что ей нужно, не беÑпокойÑÑ.
+
+I will give him everything he needs, don't worry.
+Я дам ему вÑе что ему нужно, не беÑпокойÑÑ.
+
+I will give you @@gp.
+Я дам тебе @@gp
+
+I'M CALLED, @@!
+МЕÐЯ ЗОВУТ, @@!
+
+I'd like to catch one of them, but they are flying away when I try.
+Я хотел бы поймать одну из них, но они улетают от менÑ, когда Ñ Ð¿Ð¾Ð´Ñ…Ð¾Ð¶Ñƒ близко.
+
+I'll give her everything she needs, don't worry.
+Я дам ей вÑе, что ей нужно, не беÑпокойÑÑ.
+
+I'll give him everything he needs, don't worry.
+Я дам ему вÑе что ему нужно, не беÑпокойÑÑ.
+
+I'll share my berries with you, if you help me.
+Я поделюÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ Ñгодами, еÑли Ñ‚Ñ‹ мне поможешь.
+
+I'm a bit sick.#0
+ немного больна
+
+I'm a bit sick.#1
+Я немного болен.
+
+I'm called Alige, and I've been hiding here for few weeks.
+ÐœÐµÐ½Ñ Ð·Ð¾Ð²ÑƒÑ‚ Ðлидж, Ñ Ð¿Ñ€ÑчуÑÑŒ здеÑÑŒ уже неÑколько недель.
+
+I'm called Julia, it's me who took care of you during some days, when we found you back on the sea, I'm very happy to see that you seem okay now!
+ÐœÐµÐ½Ñ Ð·Ð¾Ð²ÑƒÑ‚ ДжулиÑ, Ñто Ñ Ð¿Ñ€Ð¸Ñматривала за тобой неÑколько дней, когда мы нашли Ñ‚ÐµÐ±Ñ Ð² море. Я рада видеть, что теперь Ñ‚Ñ‹ в порÑдке!
+
+I'm called Julia, it's me who took care of you some days ago, when we found you back on the sea, I'm very happy to see that you seem okay now!
+ÐœÐµÐ½Ñ Ð·Ð¾Ð²ÑƒÑ‚ ДжулиÑ, Ñто Ñ Ð¿Ñ€Ð¸Ñматривала за тобой Ñти неÑколько дней, поÑле того, как мы нашли Ñ‚ÐµÐ±Ñ Ð² море. Я ÑчаÑтлива видеть, что теперь Ñ‚Ñ‹ в порÑдке!
+
+I'm losing my mind, I need something else to eat!
+Я терÑÑŽ раÑÑудок, мне нужно ÑъеÑÑ‚ÑŒ что нибудь другое!
+
+I'm not that numb eeh *hic* what did ever you disco... *hic* ...vered there, the Warrior Guild won't get me!
+Я не такой беÑпомощный ÑÑ *ик* что бы Ñ‚Ñ‹ там ни разу... *ик* ...знал, гильдии Воинов Ð¼ÐµÐ½Ñ Ð½Ðµ доÑтать!
+
+I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!
+Я не такой беÑпомощный ÑÑÑ…*ик* что бы Ñ‚Ñ‹ там ни разу*ик*знааааал, гильдии Воинов Ð¼ÐµÐ½Ñ Ð½Ðµ доÑтать!
+
+I'm not.
+Ðет.
+
+I'm not.#0
+Ðе угадал.
+
+I'm not.#1
+Ðе угадал.
+
+I'm sick, I'm going back to bed.#0
+Я больна, Ñ Ð¿Ð¾Ð¹Ð´Ñƒ обратно в кровать.
+
+I'm sick, I'm going back to bed.#1
+Я болен, Ñ Ð¿Ð¾Ð¹Ð´Ñƒ обратно в кровать.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#0
+Прошу Ð¿Ñ€Ð¾Ñ‰ÐµÐ½Ð¸Ñ Ð·Ð° твою Ñитуацию. Они должны Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ времени ÑменÑÑ‚ÑŒ другим матроÑом.
+
+I'm sorry for your situation. They should change with another sailor from times to times.#1
+Прошу Ð¿Ñ€Ð¾Ñ‰ÐµÐ½Ð¸Ñ Ð·Ð° твою Ñитуацию. Они должны Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ времени ÑменÑÑ‚ÑŒ другим матроÑом.
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Я уверен, Тиббо один, в юго-западном уголке оÑтрова. Он верит, что Ñто лучшее меÑто Ð´Ð»Ñ Ñбора @@.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.
+Я уверен, Ñкоро он без проблем Ñможет ÑражатьÑÑ Ñ ÑущеÑтвами, живущими здеÑÑŒ.
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.
+Я уверен, Ñкоро она без проблем Ñможет ÑражатьÑÑ Ñ ÑущеÑтвами, живущими здеÑÑŒ.
+
+I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.
+Я уверен у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ вопроÑÑ‹ ко мне, не ÑтеÑнÑйÑÑ Ñпрашивать, но Ð´Ð»Ñ Ð½Ð°Ñ‡Ð°Ð»Ð° Ñ Ð´Ð¾Ð»Ð¶ÐµÐ½ раÑÑказать тебе правила Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð½Ð° борту.
+
+I'm talking about the cookie in which I put all my love inside!
+Я говорю о печеньке, в которую Ñ Ð²Ð»Ð¾Ð¶Ð¸Ð» вÑÑŽ Ñвою любовь!
+
+I've seen him on the bottom of the island, ask Jalad for more information.
+Я видел его в нижней чаÑти оÑтрова, ÑпроÑи Йалада, еÑли хочешь узнать больше.
+
+If I saw *hick* who you wereee.... *hips* Would not had helped you!
+ЕÑли бы Ñ Ð²Ð¸Ð´ÐµÐ» *ик* кем Ñ‚Ñ‹ быыыл... *ик* Я бы тебе не помог!
+
+If I saw *hick* who you wereee.... *hips* Would not have helped you!
+ЕÑли бы *ик* знал кто Ñ‚Ñ‹ такооо... *ик* Ðе помогал бы тебе!
+
+If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.
+ЕÑли тебе Ñкучно или еÑли чувÑтвуешь ÑÐµÐ±Ñ Ð±ÐµÑполезным, Ñ‚Ñ‹ можешь поговорить Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸ морÑками. Может у них будет работа Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ.
+
+If you see weird things, or things that shouldn't be here, or even things that you would like to see there...
+ЕÑли Ñ‚Ñ‹ увидишь что то Ñтранное или что то, чего здеÑÑŒ быть не должно, или тебе хотелоÑÑŒ бы что то здеÑÑŒ видеть...
+
+If you want another one, you know what to do!
+ЕÑли хочешь ещё - Ñ‚Ñ‹ знаешь что делать!
+
+If you're looking for us there, most of us will be at the tavern of the Redplush, at the bar counter for Silvio's case...
+ЕÑли будешь иÑкать Ð½Ð°Ñ Ñ‚Ð°Ð¼, большинÑтво из Ð½Ð°Ñ Ð±ÑƒÐ´ÐµÑ‚ в таверне КраÑныйПлюш, у Ñтойки бара, по Ñлучаю Сильвио...
+
+If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...
+ЕÑли Ñ‚Ñ‹ ищешь Ð½Ð°Ñ Ð·Ð´ÐµÑÑŒ, большинÑтво из Ð½Ð°Ñ Ð±ÑƒÐ´ÑƒÑ‚ в реÑторане у ПÑдро и в трактире за чемоданом Сильвио...
+
+In this cave, you see, I have lots of fun.
+Ð’ Ñтой пещере, Ñ‚Ñ‹ видишь, много интереÑного.
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#0
+ПриÑтно знать, что Ñ‚Ñ‹ проÑнулаÑÑŒ и Ñ‚Ñ‹ в то же Ð²Ñ€ÐµÐ¼Ñ Ð¿Ð¾Ñ€Ñдке. Элмо пришел Ñообщить мне Ñту прекраÑную новоÑÑ‚ÑŒ!
+
+It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!#1
+ПриÑтно знать, что Ñ‚Ñ‹ проÑнулÑÑ Ð¸ Ñ‚Ñ‹ в то же Ð²Ñ€ÐµÐ¼Ñ Ð² порÑдке. Элмо пришел Ñообщить мне Ñту прекраÑную новоÑÑ‚ÑŒ!
+
+It is them who tell me to whom I can give cookies.
+Это они Ñказали мне кому давать печеньки.
+
+It is to them I look to, for it is them, who tell me to whom I can give cookies.
+Это к ним Ñ Ð¿Ñ€Ð¸ÑлушиваюÑÑŒ, потому что Ñто они, те кто говорит мне, кому Ñ Ð¼Ð¾Ð³Ñƒ давать печеньки.
+
+It looks like madam is curious, am I right?
+Похоже, гоÑпоже любопытно, да?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#0
+Похоже, что Ñ‚Ñ‹ ÑкÑперт по внутренней жизни "Ð›Ñ Ð”Ð¶Ð¾Ð°Ð½Ð½". Знаешь ли Ñ‚Ñ‹ о Ñкрытых Ñекретах, которые никто не знает?
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?#1
+Похоже, что Ñ‚Ñ‹ ÑкÑперт по внутренней жизни "Ð›Ñ Ð”Ð¶Ð¾Ð°Ð½Ð½". Знаешь ли Ñ‚Ñ‹ о Ñкрытых Ñекретах, которые никто не знает?
+
+It makes sense, do you think we should inform the capt'n about it?
+Это менÑет дело. Как Ñ‚Ñ‹ думаешь, Ñтоит Ñообщить об Ñтом капитану?
+
+It seems mister is curious, are you not?
+КажетÑÑ, гоÑподину любопытно, не так ли?
+
+It seems that we're close to an island, we should take a look at the upper level.
+Похоже мы близки к оÑтрову. Ðам надо поÑмотреть повыше.
+
+It'll be a good moment for you to do some exercice, as the ship is not very vast for that.
+Это будет хорошим шанÑом поупражнÑÑ‚ÑŒÑÑ, так как корабль не Ñлишком быÑÑ‚Ñ€ Ð´Ð»Ñ Ñтого.
+
+It's Ivan... I'm sure that he sent you to annoy me...
+Это Иван... Уверена, он подоÑлал Ñ‚ÐµÐ±Ñ Ð½Ð°Ð´Ð¾ÐµÐ´Ð°Ñ‚ÑŒ мне...
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+Это торговый порт Ðдорры, Ñтранно, что не знал об Ñтом, ведь он один из извеÑтнейших городов во вÑём мире. Однако, Ñй, верниÑÑŒ ко мне. Ðе забывай, что Ñ Ñказал тебе: Ñ Ð³Ð¾Ð¾...лоо...ден!
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the world. But hey, returning to the topic, I'm hungry!
+Это торговый порт Ðндорры. Странно, что Ñ‚Ñ‹ об Ñтом не знаешь. Это один из Ñамых знаменитых городов в мире. Ðо, Ñй! Ðе уходи от темы, Ñ Ð³Ð¾Ð»Ð¾Ð´ÐµÐ½!
+
+It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!
+Это торговый порт Ðндорры. Странно, что Ñ‚Ñ‹ об Ñтом не знаешь, Ñто один из Ñамых знаменитых городов в мире... Ðо Ñй, ох, вернемÑÑ Ðº теме! Я хочу еÑÑ‚ÑŒ!
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+Это вид грибов, на Ð²ÐºÑƒÑ ÐºÐ°Ðº зефир, а выглÑдит как плюш! @@, понÑтно?
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#0
+ПриÑтно знать, что Ñ‚Ñ‹ очнулаÑÑŒ и Ñ‚Ñ‹ в порÑдке, Элмо пришел Ñообщить мне Ñту прекраÑную новоÑÑ‚ÑŒ!
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#1
+ПриÑтно знать, что Ñ‚Ñ‹ очнулÑÑ Ð¸ Ñ‚Ñ‹ в порÑдке, Элмо пришел Ñообщить мне Ñту прекраÑную новоÑÑ‚ÑŒ!
+
+Its inhabitants did not know any kind of horror and in peace they lived as the earth gave them everything they needed to live.
+Эти жители не знали Ñтраха и жили в мире Ñ Ñ‚ÐµÑ… времён, как Ð·ÐµÐ¼Ð»Ñ Ð´Ð°Ð»Ð° им вÑÑ‘ что нужно Ð´Ð»Ñ Ð¶Ð¸Ð·Ð½Ð¸.
+
+Ivan is the one that you should look at now.
+Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ð¸Ð´Ð¸ к Ивану, он тот кто тебе нужен.
+
+Jalad
+Ялад
+
+Just hit the trunk, and it will yeye a @@.
+ПроÑто бей по Ñтволу и получишь йейе @@.
+
+Knife
+Ðож
+
+Knifes on the table
+Ðожи на Ñтоле
+
+Last time I saw you, you were lost in the sea on your raft.#0
+ПоÑледний раз, когда Ñ Ñ‚ÐµÐ±Ñ Ð²Ð¸Ð´ÐµÐ» - Ñ‚Ñ‹ потерÑлаÑÑŒ где-то в море на Ñвоём плоту.
+
+Last time I saw you, you were lost in the sea on your raft.#1
+ПоÑледний раз, когда Ñ Ñ‚ÐµÐ±Ñ Ð²Ð¸Ð´ÐµÐ» - Ñ‚Ñ‹ потерÑлÑÑ Ð³Ð´Ðµ-то в море на Ñвоём плоту.
+
+Lean
+Лин
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+LeftDoor
+
+LeftDoorCheck
+LeftDoorCheck
+
+Let me see your work...
+Дай поÑмотреть твою работу...
+
+Lettuce
+КапуÑта
+
+Lettuce Leaf
+ЛиÑÑ‚ÑŒÑ Ð¡Ð°Ð»Ð°Ñ‚Ð°
+
+Magic Arpan#sailors
+Маг Ðрпан#sailors
+
+Max
+МакÑ
+
+Max and Sapartan for example?
+ÐœÐ°ÐºÑ Ð¸ Сапартан, к примеру?
+
+Maybe he abused too much his bottle today to celebrate that!
+Возможно он Ñлишком много выпил, чтобы отпраздновать Ñто!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Может, он из тех, кто потерÑлÑÑ Ð² прошлом меÑÑце? Ð™Ð¾Ð¹Ð¸Ñ Ð¸Ð· ЭÑпÑрии, у которого еÑÑ‚ÑŒ Ñекретное задание Гильдии Воинов!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!#1
+Возможно, он был одним из пропавших в прошлом меÑÑце? Ð™Ð¾Ð¹Ð¸Ñ Ð¸Ð· ЭÑпÑрии, Ñ Ñекретным заданием Гильдии Воинов!
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Может, он из тех, кто потерÑлÑÑ Ð² прошлом меÑÑце? Ð™Ð¾Ð¸Ñ Ð¸Ð· ЭÑпирии, у которого еÑÑ‚ÑŒ Ñекретное задание Гильдии Воинов!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!
+Может, она из тех, кто потерÑлÑÑ Ð² прошлом меÑÑце? Ð™Ð¾Ð¸Ñ Ð¸Ð· ЭÑпирии, у которой еÑÑ‚ÑŒ Ñекретное задание Гильдии Воинов!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior Guild!#0
+Возможно, она была одной из пропавших в прошлом меÑÑце? Ð™Ð¾Ð¹Ð¸Ñ Ð¸Ð· ЭÑпÑрии, Ñ Ñекретным заданием Гильдии Воинов!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Может, она из тех, кто потерÑлÑÑ Ð² прошлом меÑÑце? Ð™Ð¾Ð¸Ñ Ð¸Ð· ЭÑпирии, у которой еÑÑ‚ÑŒ Ñекретное задание Гильдии Воинов!
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#0
+Возможно... Ðо Ñ Ð¿Ñ€ÐµÐ´Ð¿Ð¾Ñ‡Ð¸Ñ‚Ð°ÑŽ видеть хорошо тренированных людей Ñ€Ñдом Ñ Ñобой, когда придётÑÑ ÑражатьÑÑ Ð¿Ñ€Ð¾Ñ‚Ð¸Ð² опаÑных Ñозданий. Ты уже чувÑтвуешь ÑÐµÐ±Ñ ÑкÑпертом по ÑражениÑм?
+
+Maybe... But I prefer having well-trained people around me when it comes to fight against dangerous creatures. Do you already feel expert on how you fight enemies?#1
+Возможно... Ðо Ñ Ð¿Ñ€ÐµÐ´Ð¿Ð¾Ñ‡Ð¸Ñ‚Ð°ÑŽ видеть хорошо тренированных людей Ñ€Ñдом Ñ Ñобой, когда придётÑÑ ÑражатьÑÑ Ð¿Ñ€Ð¾Ñ‚Ð¸Ð² опаÑных Ñозданий. Ты уже чувÑтвуешь ÑÐµÐ±Ñ ÑкÑпертом по ÑражениÑм?
+
+My beauty, I was not always a sailor, you know, I was once an important individual!
+ÐœÐ¾Ñ Ð¿Ñ€ÐµÐ»ÐµÑÑ‚ÑŒ, Ñ Ð½Ðµ вÑегда был морÑком, Ñ‚Ñ‹ знаешь, Ñ Ð±Ñ‹Ð» важной перÑоной!
+
+My beauty, I was not always a sailor, you know, I was once an important individual!#0
+ÐœÐ¾Ñ Ð¿Ñ€ÐµÐ»ÐµÑÑ‚ÑŒ, Ñ Ð½Ðµ вÑегда был морÑком, знаешь ли, Ñ Ð±Ñ‹Ð» важной перÑоной когда-то!
+
+My friend, I was not always a sailor, you know, I was once an important individual!
+Мой друг, Ñ Ð½Ðµ вÑегда был морÑком, когда-то Ñ Ð±Ñ‹Ð» 'огромной шишкой'!
+
+My friend, I was not always a sailor, you know, I was once an important individual!#1
+Друг мой, Ñ Ð½Ðµ вÑегда был морÑком, знаешь ли, Ñ Ð±Ñ‹Ð» важной перÑоной когда-то!
+
+My friends are... Well, you know... The creators... Programmers, Scripters, Mappers, Pixel Artists, Soundscapers... The Most Skilled Sages of the Tentacled Dance.
+Мои друзьÑ... Ðу, Ñ‚Ñ‹ знаешь... Создатели... ПрограммиÑÑ‚Ñ‹, ÑценариÑÑ‚Ñ‹, разработчики карт, пикÑельной графики, озвучки, переводчики... Самые Опытные Мудрецы Танца Щупалец.
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0
+ÐЕТ и еще *ик* ÐЕТ, Ñ‚Ñ‹ и Ñ‚Ñ‹ и Ñ‚Ð²Ð¾Ñ *урп* тупа*ик* гильдиÑ!
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1
+ÐЕТ и еще *ик* ÐЕТ, Ñ‚Ñ‹ и Ñ‚Ñ‹ и Ñ‚Ð²Ð¾Ñ *урп* тупа*ик* гильдиÑ!
+
+New technologies assisted the slaughter instead of establishing peace. At some point, two different rivals were formed.
+Ðовые технологии ÑпоÑобÑтвовали Ñкорее резне, нежели Ñтановлению мира. Ð’ какой-то момент, ÑформировалиÑÑŒ две Ñоперничающих Ñтороны.
+
+New technologies helped the slaughter instead of establishing peace. At some point, two different rivals were formed.
+Ðовые технологии ÑпоÑобÑтвовали Ñкорее резне, нежели Ñтановлению мира. Ð’ какой-то момент, ÑформировалиÑÑŒ два разных Ñоперника.
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#0
+Ðет и *ик*... Ðет, Ñ‚Ñ‹ и Ñ‚Ñ‹ и твоÑ... *урп* тупа*ик* гильдиÑ!
+
+No and *hic*... No, you and you and your... *burp* stupi*hic* guild!#1
+Ðет и *ик*... Ðет, Ñ‚Ñ‹ и Ñ‚Ñ‹ и твоÑ... *урп* тупа*ик* гильдиÑ!
+
+No problem, do you have an other question for me?
+Без проблем, у Ñ‚ÐµÐ±Ñ ÐµÑ‰Ðµ еÑÑ‚ÑŒ ко мне вопроÑÑ‹?
+
+No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...
+Ðет, тут нету Ñекретов, Ñокрытых под древеÑиной кораблÑ. Ðекоторые морÑки клÑнутÑÑ, что видели людей, Ñкрытых где-то недалеко от поклажи. Ð’Ñего лишь байки, которые любÑÑ‚ раÑÑказывать морÑки...
+
+No, I can't, I just wanted to travel across the seas for fun.
+Ðет, не могу. ХотелоÑÑŒ проÑто попутешеÑтвовать за Ð¼Ð¾Ñ€Ñ - проÑто так, веÑÐµÐ»ÑŒÑ Ñ€Ð°Ð´Ð¸.
+
+No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun.
+Ðет, Ñ Ð½Ðµ могу. Я вÑего-то хотел по-путешеÑтвовать по морÑм, проÑто повеÑелитьÑÑ. Ð’ Ñтой дыре, как видишь, у Ð¼ÐµÐ½Ñ ÐºÑƒÑ‡Ð° развлечений.
+
+No, I can't. I won't! All is I wanted was to travel across the seas for fun, growl... sniff. And in this chink in the wall, as you can see, I have lots of fun.
+Ðет, Ñ Ð½Ðµ могу. Я не Ñтану! Ð’ÑÑ‘, что Ñ Ñ…Ð¾Ñ‚ÐµÐ», путешеÑтвовать по морÑм в Ñвоё удовольÑтвие... хмык. И, как видишь, ÑÐ¸Ð´Ñ Ð² Ñтой дыре в Ñтене Ñ Ð¿Ð¾Ð»ÑƒÑ‡Ð°ÑŽ огромное удовольÑтвие.
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+Ðет, правда. Я была здеÑÑŒ, чтобы помочь тебе Ñ Ñтими Ñщиками. Могу Ñ Ð¾Ñ‚Ð½ÐµÑти один из них Гугли?
+
+No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+Ðет, правда. Я был здеÑÑŒ, чтобы помочь тебе Ñ Ñтими Ñщиками. Могу Ñ Ð¾Ñ‚Ð½ÐµÑти один из них Гугли?
+
+No, sorry.
+Ðет.
+
+No, thanks.
+Ðет, ÑпаÑибо.
+
+Nobody will know about the existence of the Mercurians
+Ðикто не узнает о ÑущеÑтвовании Меркурийцев
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Noobs are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+Ðе Ð¶ÐµÐ»Ð°Ñ Ð¾ÑтаватьÑÑ Ð² Ñвоих пеÑчаных норах, Кроки, наводнившие веÑÑŒ оÑтров, могут быть большой головной болью. Предупреждаем вÑех новичков: ÑтарайтеÑÑŒ не прикаÑатьÑÑ Ðº Ñтим ползающим краÑным дьÑволам. Они имеют огромные, ÑмертоноÑные клешни, которые могут Ñделать из Ð²Ð°Ñ Ñ„Ð°Ñ€Ñˆ! Ð’Ñ‹ легко узнаете Ñтих крабо-образных ÑущеÑтв. Будьте оÑторожны юнцы.
+
+Not to kill your dream, but... Julia is mine!
+Ðе хочу обижать, но... Ð”Ð¶ÑƒÐ»Ð¸Ñ Ð¼Ð¾Ñ!
+
+Note
+ЗапиÑка
+
+Nothing
+Ðичего
+
+Now go outside and talk with Gugli, he'll tell you what we need.
+Теперь иди наружу и поговори Ñ Ð“ÑƒÐ³Ð»Ð¸. Он Ñкажет тебе что нам нужно.
+
+OK, I think he's waking up, go see to him.
+Ладно, Ñ Ð´ÑƒÐ¼Ð°ÑŽ, он проÑыпаетÑÑ, иди к нему.
+
+OK, I think she's waking up, go see to her.
+Ладно, Ñ Ð´ÑƒÐ¼Ð°ÑŽ, она проÑыпаетÑÑ, иди к ней.
+
+Of course you do! Just listen carefully to these words my dear.#0
+Конечно! ПроÑто внимательно приÑлушайÑÑ Ðº Ñтим Ñловам, дорогаÑ.
+
+Of course you do! Just listen carefully to these words my dear.#1
+Конечно! ПроÑто внимательно приÑлушайÑÑ Ðº Ñтим Ñловам, дорогой.
+
+Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...
+О нет, но Ñ Ð·Ð°Ð¼ÐµÑ‚Ð¸Ð» Ñтранное Ñвечение на другом конце оÑтрова, что бы Ñто могло быть...
+
+Oh ok, I said nothing then.
+Ох, Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾ не говорил.
+
+Oh well, we rescued you when you were yaying adrift on sea.#0
+Ðу так вот, мы ÑпаÑли Ñ‚ÐµÐ±Ñ ÐºÐ¾Ð³Ð´Ð° Ñ‚Ñ‹ йайала по течению в море.
+
+Oh well, we rescued you when you were yaying adrift on sea.#1
+Ðу так вот, мы ÑпаÑли Ñ‚ÐµÐ±Ñ ÐºÐ¾Ð³Ð´Ð° Ñ‚Ñ‹ йайал по течению в море.
+
+Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!
+Ðу ладно. Я так же дам тебе одну из шлÑп из Ñщика около тебÑ, но только поÑле того, как Ñ‚Ñ‹ выполнишь моё задание!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#0
+Йейейе, так как они не Ñъедобные, то Ñ‚Ñ‹ можешь попробовать одеть их!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#1
+ЙейейеÑÑ‚ÑŒ не вкуÑно, но можешь попробовать одеть!
+
+Oh! And in one of the room of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+О! И в одной из комнат второй палубы Ñ‚Ñ‹ Ñможешь найти ножи Гадо. Ðаш шеф-повар вÑегда держит их оÑтрыми... Скорее вÑего, не только чтобы резать морковь...
+
+Oh, and Olga from the market place as well!
+Ой, а также Ольга Ñ Ñ€Ñ‹Ð½ÐºÐ°!
+
+Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!
+О, и дайте ей проÑтой одежды. БеднÑга, ее ÑÑ‚Ð°Ñ€Ð°Ñ Ð¾Ð´ÐµÐ¶Ð´Ð° в еще более плохом ÑоÑтоÑнии, чем наша!
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition than the ones we have!#0
+О, и дайте ей какой нибудь одежды, Ð±ÐµÐ´Ð½Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ°, её прежнÑÑ Ð¾Ð´ÐµÐ¶Ð´Ð° в худшем ÑоÑтоÑнии, чем наша!
+
+Oh, and give her some clothes, the poor girl, the ones she had were in even worse condition that the ones we have!
+О, и дайте ей какой нибудь одежды. Ð‘ÐµÐ´Ð½Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ°, её ÑÑ‚Ð°Ñ€Ð°Ñ Ð² гораздо худшем ÑоÑтоÑнии, чем наша!
+
+Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!
+О, и дайте ему проÑтой одежды. БеднÑга, его ÑÑ‚Ð°Ñ€Ð°Ñ Ð¾Ð´ÐµÐ¶Ð´Ð° в еще более плохом ÑоÑтоÑнии, чем наша!
+
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition than the ones we have!#1
+О, и дайте ему какой нибудь одежды, бедный парень, его прежнÑÑ Ð¾Ð´ÐµÐ¶Ð´Ð° в худшем ÑоÑтоÑнии, чем наша!
+
+Oh, and give him some clothes, the poor guy, the ones he had were in even worse condition that the ones we have!
+О, и дайте ему какой нибудь одежды. Бедный парень, его ÑÑ‚Ð°Ñ€Ð°Ñ Ð² гораздо худшем ÑоÑтоÑнии, чем наша!
+
+Oh, and there was this inscription on your raft. It represents the Warrior Guild of Esperia, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+О, и ещё на твоём плоту была надпиÑÑŒ. Она Ñимволизирует ЭÑпÑрийÑкую Гильдию Воинов, крупнейшую гильдию во вÑём новом мире. Тебе Ñто о чём нибудь напоминает? Ðу хоть что-то?
+
+Oh, he's still alive!
+О, он еще жив!
+
+Oh, it was nothing important!
+Ох, Ñто не Ñильно важно!
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#0
+О, хорошо что вÑпомнил, вот деньги, которые мы нашли в твоих карманах, держи!
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#1
+О, хорошо что вÑпомнил, вот деньги, которые мы нашли в твоих карманах, держи!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#0
+О! Теперь Ñ Ð²Ñпоминаю, мы нашли немного денег в твоих карманах, вот, возьми!
+
+Oh, now that I remember, we've also found some money in your pockets, here it is!#1
+О! Теперь Ñ Ð²Ñпоминаю, мы нашли немного денег в твоих карманах, вот, возьми!
+
+Oh, she's still alive!
+Да она еще жива!
+
+Oh... um... actually... all is I wanted was to get to Artis. Err... but I didn't, ah, have enough money to pay for the ferry!
+О... мм... на Ñамом деле... вÑÑ‘, что Ñ Ñ…Ð¾Ñ‚ÐµÐ», Ñто попаÑÑ‚ÑŒ в ÐртиÑ. ЭÑ... но у Ð¼ÐµÐ½Ñ Ð½Ðµ было, аа, доÑтаточно денег, что бы оплатить паром!
+
+Ok, Done. I'm sure that you got some question for me, feel free to ask them!
+Хорошо, Ñделано. Я уверен у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ вопроÑÑ‹ ко мне, можешь их задавать!
+
+Ok, Done. I'm sure that you've got some questions for me, feel free to ask them!
+Так, запиÑала. Я уверена, у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ ко мне вопроÑÑ‹, задавай их!
+
+Ok, I think he's waking up, go see him.
+Ладно, Ñ Ð´ÑƒÐ¼Ð°ÑŽ, он проÑыпаетÑÑ. Иди к нему.
+
+Ok, I think she's waking up, go see her.
+Ладно, Ñ Ð´ÑƒÐ¼Ð°ÑŽ она проÑыпаетÑÑ, иди к ней.
+
+Ok, I'll help you.
+Хорошо, Ñ Ð¿Ð¾Ð¼Ð¾Ð³Ñƒ тебе.
+
+Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Хорошо, Ñ Ð¸Ð´Ñƒ в ее комнату. ПриÑмотрите за ней, еще неизвеÑтно, друг она или враг...
+
+Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Хорошо, Ñ Ð¸Ð´Ñƒ в его комнату. ПриÑмотрите за ним, еще неизвеÑтно, друг он или враг...
+
+Ok, ok. Come back if you change your mind.
+Хорошо, хорошо. ВозвращайÑÑ, еÑли передумаешь.
+
+Okay, but what can you offer me?
+Хорошо, но что ты можешь предложить мне?
+
+OldBook
+Ð¡Ñ‚Ð°Ñ€Ð°Ñ ÐšÐ½Ð¸Ð³Ð°
+
+On one hand, ranged weapons are generally weaker than melee ones, but it obviously depends on the level of the weapon. On the other hand, you attack from a safer position.
+С одной Ñтороны, оружие дальнего Ð±Ð¾Ñ Ð¾Ð±Ñ‹Ñ‡Ð½Ð¾ Ñлабее, чем оружие ближнего боÑ, но Ñто, очевидно, завиÑит от ÑƒÑ€Ð¾Ð²Ð½Ñ Ð¾Ñ€ÑƒÐ¶Ð¸Ñ. С другой Ñтороны, Ñ‚Ñ‹ атакуешь Ñ Ð±ÐµÐ·Ð¾Ð¿Ð°Ñной диÑтанции.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#0
+Открой Ñвой инвентарь (клавиша F3), выбери каждый Ñлемент одежды и одень его.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#1
+Открой Ñвой инвентарь (клавиша F3), выбери каждый Ñлемент одежды и одень его.
+
+Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+Или иначе: еÑли Ñ‚Ñ‹ дейÑтвительно хочешь получить одну из них и чувÑтвуешь, что можешь - попробуй убить тортуг или кроков, еÑли Ñ‚Ñ‹ доÑтаточно Ñилён. Я уверен - из них выпадет одна или две @@.
+
+Orc Voice
+Ð“Ð¾Ð»Ð¾Ñ Ð¾Ñ€ÐºÐ°
+
+Otherwise, if you really want one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.
+Иначе, еÑли Ñ‚Ñ‹ правда желаешь получить одну из них и Ñ‚Ñ‹ чувÑтвуешь, что можешь - попробуй убить тортуг или кроков, еÑли Ñ‚Ñ‹ доÑтаточно Ñилён. Я уверен - из них выпадет одна или две @@.
+
+People started to steal from each other to survive. As cities grew, needs did too. Wars for fertile lands then rose.
+Что бы выжить, люди начали воровать друг у друга. С роÑтом городов роÑли и потребноÑти. Войны за плодородные земли бушевали повÑюду.
+
+Perfect, which food did you get for me today?#0
+Отлично, что Ñ‚Ñ‹ Ð´Ð»Ñ Ð¼ÐµÐ½Ñ Ð¿Ñ€Ð¸Ð¿Ð°Ñла ÑегоднÑ?
+
+Perfect, which food did you get for me today?#1
+Отлично, что Ñ‚Ñ‹ Ð´Ð»Ñ Ð¼ÐµÐ½Ñ Ð¿Ñ€Ð¸Ð¿Ð°Ñ ÑегоднÑ?
+
+Peter
+Питер
+
+Piberries
+Пижевика
+
+Pink Blobime
+Розовый Слизеком
+
+Piou Legs
+Лапки Пиу
+
+Piou Slayer
+Убийца Пию
+
+Pious legs
+Ðожки пиуÑа
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!
+ПожалуйÑта, не говори никому, что Ñ‚Ñ‹ видел менÑ, Ñ Ð½Ðµ хочу, чтобы Ð¼ÐµÐ½Ñ Ð²Ñ‹Ð±Ñ€Ð¾Ñили за борт на корм акулам! По крайней мере, не Ñнова!
+
+Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!
+ПожалуйÑта, не говори никому, что Ñ‚Ñ‹ видел менÑ, Ñ Ð½Ðµ хочу, чтобы Ð¼ÐµÐ½Ñ Ð²Ñ‹Ð±Ñ€Ð¾Ñили за борт на корм акулам!
+
+Plushroom
+Плюшевый гриб
+
+Plushroom Box
+Ящик Ñ Ð¿Ð»ÑŽÑˆÐµÐ²Ñ‹Ð¼Ð¸ грибами.
+
+Pumpkin Seeds
+Семена Тыквы
+
+Q'Muller
+КуМюллер
+
+Q'Onan#000-0-0
+К'Онан#000-0-0
+
+Q'Onan#000-2-1
+К'Онан#000-2-1
+
+RattosControl
+RattosControl
+
+Resa
+РеÑа
+
+Right! Sailors are pretty quick with their job. They just take too much time bringing all the food back to the ship. Maybe you can help them.
+Правильно! МорÑки выполнÑÑŽÑ‚ Ñвою работу довольно быÑтро. Им вÑего лишь нужно больше времени Ð´Ð»Ñ Ð¿ÐµÑ€ÐµÐ½Ð¾Ñа еды обратно на Ñудно. Может Ñ‚Ñ‹ поможешь им?
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Ronan
+Ронан
+
+Rrrr pchhhh...
+Хррр пшшшш...
+
+Rrrr... Pchhhh...
+Хррр... Пшшшш...
+
+Rules began to rise in order to have a peaceful society. This did not work well for long.
+Ðачали ÑоздаватьÑÑ Ð¿Ñ€Ð°Ð²Ð¸Ð»Ð°, Ð´Ð»Ñ Ð´Ð¾ÑÑ‚Ð¸Ð¶ÐµÐ½Ð¸Ñ Ð¼Ð¸Ñ€Ð° в общеÑтве. Это ненадолго Ñработало.
+
+Sailors
+МорÑки
+
+Sapartan
+Сапартан
+
+Sea Drop
+Капли морÑкой воды
+
+Sea Drops
+Капли морÑкой воды
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, some others prefer to attack from a distance with a bow for example.
+Во-вторых, решай мудро, какое оружие тебе подходит. Ðекоторые люди любÑÑ‚ вÑтречать Ñвоих врагов лицом к лицу Ñ Ñ‚Ñжелым топором, другие же предпочитают атаковать Ñ Ð´Ð¸Ñтанции, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ð»ÑƒÐº, к примеру.
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!
+Она наверху, не пропуÑтишь йейеее. Она единÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ° на корабле... ой, ну теперь за иÑключением Ñ‚ÐµÐ±Ñ Ð¹ÐµÐ¹ÐµÐ¹Ðµ!
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew.
+Она наверху, не пропуÑтишь йейеее. Она единÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ° в команде.
+
+She is the nurse and the shipkeeper of this ship, and also an excellent cook!
+Она медÑеÑтра и управлÑющий Ñтого кораблÑ, а еще - превоÑходный повар!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!
+Она наверху, не пропуÑтишь йейеее. Она единÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ° на корабле... ой, ну теперь за иÑключением Ñ‚ÐµÐ±Ñ Ð¹ÐµÐ¹ÐµÐ¹Ðµ!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.
+Она наверху, не пропуÑтишь йейеее. Она единÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ° в нашей команде.
+
+Silvio
+Сильвио
+
+Silvio starts to speak to his bottle, you leave the conversation.
+Сильвио начал разговаривать Ñ Ð±ÑƒÑ‚Ñ‹Ð»ÐºÐ¾Ð¹. Ты покидаешь беÑеду.
+
+Simply contact them, help them and be kind. They might surely add you to my cookie list!
+ПроÑто ÑвÑжитеÑÑŒ Ñ Ð½Ð¸Ð¼Ð¸, помогите им и будьте любезны. Они, безуÑловно, могут добавить Ð²Ð°Ñ Ð² мой печеньковый ÑпиÑок!
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+Вот почему мы хотели предупредить тебÑ, может быть он из той гильдии, знак которой был на плоту.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+Вот почему мы хотели предупредить тебÑ, может быть, она из той гильдии, знак которой был на плоту.
+
+So you're under the control of dictators, that's... reassuring.
+Так Ñ‚Ñ‹ под контролем диктаторов, Ñто... Обнадёживает.
+
+So, do you still want a cookie now?
+Ðу так что, Ñ‚Ñ‹ ещё хочешь печенье?
+
+So, how do you feel? I see that Julia did a marvelous job! You look in good health now.
+Ðу, как Ñ‚Ñ‹ ÑÐµÐ±Ñ Ñ‡ÑƒÐ²Ñтвуешь? Ð”Ð¶ÑƒÐ»Ð¸Ñ Ñ‡ÑƒÐ´ÐµÑно над тобой поработала! Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ñ‚Ñ‹ выглÑдишь здоровым.
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?
+Ðу так что, какой добрый ветер Ð¿Ñ€Ð¸Ð½Ñ‘Ñ Ñ‚ÐµÐ±Ñ Ñюда? Был ли Ñ‚Ñ‹ на Ñвоём плоту, дабы повÑтречать менÑ? Или Ñто вÑÑ‘ потому что Ñ‚Ñ‹ Ñлышал о моих подвигах на ÐртиÑе?
+
+So, which good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats on Artis?#0
+И так, что за добрый ветер Ð¿Ñ€Ð¸Ð½Ñ‘Ñ Ñ‚ÐµÐ±Ñ Ñюда? Ðе Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾ ли Ñ‚Ñ‹ плыла, на Ñвоём плоту, что бы вÑтретитьÑÑ Ñо мной? Или оттого, что Ñлышала о моих подвигах в ÐртиÑе?
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?
+Ðу так что, какой добрый ветер Ð¿Ñ€Ð¸Ð½Ñ‘Ñ Ñ‚ÐµÐ±Ñ Ñюда? Был ли Ñ‚Ñ‹ на Ñвоём плоту, дабы повÑтречать мою Джулию? Или Ñто вÑÑ‘ потому что Ñ‚Ñ‹ хотел увидеть прекраÑных официанток на ÐртиÑе.
+
+So, which good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitress' at Artis?#1
+И так, что за добрый ветер Ð¿Ñ€Ð¸Ð½Ñ‘Ñ Ñ‚ÐµÐ±Ñ Ñюда? Ðе Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾ ли Ñ‚Ñ‹ плыл, на Ñвоём плоту, что бы вÑтретитьÑÑ Ñ Ð¼Ð¾ÐµÐ¹ Джулией? Или хотел увидеть прекраÑных официанток в ÐртиÑе?
+
+Some sailors are looking for goods we could trade in our next destination.
+Ðекоторые морÑки ищут товары, которые мы Ñможем продать на нашей Ñледующей оÑтановке.
+
+Some sailors are trying to talk to you..
+Ðекоторые матроÑÑ‹ пытаютÑÑ Ð·Ð°Ð³Ð¾Ð²Ð¾Ñ€Ð¸Ñ‚ÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹..
+
+Sometimes, I wish somebody is sent here to help us.
+Иногда Ñ Ð¼ÐµÑ‡Ñ‚Ð°ÑŽ о том, чтобы кого нибудь приÑлали к нам на помощь.
+
+Sorry but I can't tell you anything about it.
+ПроÑти, но Ñ Ð½Ðµ могу тебе ничего об Ñтом раÑÑказать.
+
+Sorry but I can't tell you anything about that.
+ПроÑти, Ñ Ð½Ðµ могу тебе ничего об Ñтом раÑÑказать.
+
+Sorry, I am not in the mood for another fight with those rattos.
+Извини, Ñ Ð½Ðµ в наÑтроении Ð´Ð»Ñ ÐµÑ‰Ðµ одной Ñхватки Ñ ÐºÑ€Ñ‹Ñами.
+
+Sorry, I don't need any help right now. Come back later.
+ПроÑти, Ñ Ð½Ðµ нуждаюÑÑŒ ни в какой помощи ÑейчаÑ. Приходи чуть позже.
+
+Sorry, but I'm busy right now.#0
+ПроÑти, у Ð¼ÐµÐ½Ñ Ð¸ без Ñ‚ÐµÐ±Ñ Ð¼Ð½Ð¾Ð³Ð¾ дел.
+
+Sorry, but I'm busy right now.#1
+ПроÑти, у Ð¼ÐµÐ½Ñ Ð¸ без Ñ‚ÐµÐ±Ñ Ð¼Ð½Ð¾Ð³Ð¾ дел.
+
+Suddenly, you hear a voice from the sky.
+Внезапно Ñ‚Ñ‹ Ñлышишь Ð³Ð¾Ð»Ð¾Ñ Ñ Ð½ÐµÐ±Ð°.
+
+Suddenly, you hear a voice up in the sky.
+Внезапно Ñ‚Ñ‹ Ñлышишь Ð³Ð¾Ð»Ð¾Ñ Ñ Ð½ÐµÐ±Ð°.
+
+Sure, Cap'tain.
+Конечно, Капитан.
+
+Sure, but what can you give me in exchange?
+Конечно, но что ты можешь дать взамен?
+
+Sure, there is a reward for your task.
+Конечно, за твоё задание полагаетÑÑ Ð½Ð°Ð³Ñ€Ð°Ð´Ð°.
+
+Surely. Take this box full of @@s.
+Конечно. Возьми Ñтот Ñщик, наполненный @@.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak boy in all.#1
+Возьми @@ и попробуй открыть его, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ñ‡Ñ‚Ð¾ нибудь оÑтрое, например нож! Я ÑомневаюÑÑŒ, что у Ñ‚ÐµÐ±Ñ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ñ‚ÑŒÑÑ, Ñ‚Ñ‹ довольно Ñлабый мальчик.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed though, you're being such a weak girl in all.#0
+Возьми @@ и попробуй открыть его, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ñ‡Ñ‚Ð¾ нибудь оÑтрое, например нож! Я ÑомневаюÑÑŒ, что у Ñ‚ÐµÐ±Ñ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ñ‚ÑŒÑÑ, Ñ‚Ñ‹ довольно ÑÐ»Ð°Ð±Ð°Ñ Ð´ÐµÐ²Ð¾Ñ‡ÐºÐ°.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.
+Возьми @@ и попробуй открыть Ñто, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ñ‡Ñ‚Ð¾-нибудь типа оÑтрого ножа! Я ÑомневаюÑÑŒ в твоём уÑпехе. Ты Ñлишком Ñлабый, мой бедный мальчик.
+
+Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.
+Возьми @@ и попробуй открыть Ñто, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ Ñ‡Ñ‚Ð¾-нибудь типа оÑтрого ножа! Я ÑомневаюÑÑŒ в твоём уÑпехе. Ты Ñлишком ÑлабаÑ, Ð¼Ð¾Ñ Ð±ÐµÐ´Ð½Ð°Ñ Ð´ÐµÐ²Ð¾Ñ‡ÐºÐ°.
+
+Take a Bandana
+ВзÑÑ‚ÑŒ бандану
+
+Take a nap
+Вздремнуть
+
+Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!
+Возьми Ñти деньги за Ñвой мудрый выбор. Ðо не делай Ñтого Ñнова. Вода Ñ‚ÐµÐ±Ñ Ð¿Ð¾Ñ‰Ð°Ð´Ð¸Ð»Ð° однажды... Ðе иÑкушай Ñудьбу Ñнова!
+
+Tarlan
+Тарлан
+
+Tell him that everything went fine and that we're almost done with the food.
+Скажи ему, что вÑÑ‘ в порÑдке и мы почти закончили Ñ ÐµÐ´Ð¾Ð¹.
+
+Thank you sir for you nice words. I am feeling better now.
+СпаÑибо, ÑÑÑ€, за хорошие Ñлова. Я чувÑтвую ÑÐµÐ±Ñ Ð»ÑƒÑ‡ÑˆÐµ.
+
+Thank you so much! Here, have some berries...
+Огромное тебе ÑпаÑибо! Вот, возьми немного Ñгод...
+
+Thank you, I'll take them.
+СпаÑибо, Ñ Ð²Ð¾Ð·ÑŒÐ¼Ñƒ их.
+
+Thanks again for helping me. But these rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Ещё раз ÑпаÑибо за помощь. Ðо Ñти крыÑÑ‹ Ð¿ÐµÑ€Ð¼Ð°Ð½ÐµÐ½Ñ‚Ð½Ð°Ñ Ð¿Ñ€Ð¾Ð±Ð»ÐµÐ¼Ð° и Ñ‚Ð²Ð¾Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒ вÑегда приветÑтвуетÑÑ. ЕдинÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð¿Ñ€Ð¾Ð±Ð»ÐµÐ¼Ð° - Ñ Ð¼Ð¾Ð³Ñƒ дать тебе награду лишь раз.
+
+Thanks again for helping me. But those rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Еще раз ÑпаÑибо за помощь. Ðо вÑе равно крыÑÑ‹ - поÑтоÑÐ½Ð½Ð°Ñ Ð¿Ñ€Ð¾Ð±Ð»ÐµÐ¼Ð° и Ñ‚Ñ‹ можешь помочь мне в Ñтом еще, когда захочешь. Вот только вознаградить Ñ‚ÐµÐ±Ñ Ñ Ð¼Ð¾Ð³ лишь раз.
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem; so you can always be sure that your help with the extermination, to keep their numbers under control, is very welcome indeed. But the situation is, that I can give you a reward only the one time.
+Ещё раз ÑпаÑибо за помощь. Эти ужаÑные крыÑÑ‹ заполонили наш корабль. Они поÑтоÑнно беÑпокоÑÑ‚ наÑ, поÑтому будь уверен, что Ñ‚Ð²Ð¾Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒ по их уничтожению, вÑегда приветÑтвуетÑÑ, что бы держать под контролем их чиÑленноÑÑ‚ÑŒ. Однако, ÑÐ¸Ñ‚ÑƒÐ°Ñ†Ð¸Ñ Ñ‚Ð°ÐºÐ¾Ð²Ð°, что Ñ Ð¼Ð¾Ð³Ñƒ дать тебе награду только в Ñтот раз.
+
+That's a good idea, go rest a bit and I'll see you tomorow!
+Это Ñ…Ð¾Ñ€Ð¾ÑˆÐ°Ñ Ð¸Ð´ÐµÑ, иди отдохни немного, увидимÑÑ Ð·Ð°Ð²Ñ‚Ñ€Ð°!
+
+The adventure begins!
+Приключение начинаетÑÑ!
+
+The best, the wonderful, the best cookie between all others, the...
+ЛучшаÑ, прекраÑнаÑ, ÑÐ°Ð¼Ð°Ñ Ð»ÑƒÑ‡ÑˆÐ°Ñ Ð¿ÐµÑ‡ÐµÐ½ÑŒÐºÐ° Ñреди вÑех ...
+
+The door is closed.
+Дверь закрыта
+
+The door is locked.
+Эта дверь закрыта.
+
+The elven from the library has tilted on me a while ago, as well as Enora from the Warrior Guild.
+Эльфы из библиотеки надавили на менÑ, некоторое Ð²Ñ€ÐµÐ¼Ñ Ð½Ð°Ð·Ð°Ð´ так же, как Энора из Гильдии Воинов.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing thus you don't know the author's name.
+Конец иÑтории был Ñтёрт. Скорее вÑего, из-за морÑкой воды. Ðекоторые Ñтраницы пропали и Ñ‚Ñ‹ не знаешь имени автора.
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is left obscure, including even the author's name.
+Конец иÑтории был Ñтёрт, вероÑтно из за морÑкой воды. Ðекоторые Ñтраницы отÑутÑтвуют. Таким образом, многое оÑталоÑÑŒ неÑÑным, в том чиÑле Ð¸Ð¼Ñ Ð°Ð²Ñ‚Ð¾Ñ€Ð°.
+
+The giant bogeyman!
+Огромное привидение!
+
+The great people of Aemil split up into three groups when they reached the coast.
+Великий народ ÐÑÐ¼Ð¸Ð»Ñ Ñ€Ð°Ð·Ð´ÐµÐ»Ð¸Ð»ÑÑ Ð½Ð° три группы, добравшиÑÑŒ до берега.
+
+The hidden person doesn't answer.
+ПрÑчущийÑÑ Ð½Ðµ отвечает
+
+The sailor chugs his beer
+ÐœÐ°Ñ‚Ñ€Ð¾Ñ Ñ…Ð»ÑŽÐ¿Ð°ÐµÑ‚ пивом
+
+The sailor is turning his back to you
+ÐœÐ°Ñ‚Ñ€Ð¾Ñ Ð¾Ñ‚Ð²Ð¾Ñ€Ð°Ñ‡Ð¸Ð²Ð°ÐµÑ‚ÑÑ Ð¾Ñ‚ тебÑ
+
+The sailor is turning his back to you.
+ÐœÐ°Ñ‚Ñ€Ð¾Ñ Ð¾Ñ‚Ð²Ð¾Ñ€Ð°Ñ‡Ð¸Ð²Ð°ÐµÑ‚ÑÑ Ð¾Ñ‚ тебÑ.
+
+The sailors take you aboard their ship to help you.
+МатроÑÑ‹ взÑли Ñ‚ÐµÐ±Ñ Ð½Ð° корабль, чтобы помочь тебе.
+
+Then I can give you some tips about fights.
+Ð’ таком Ñлучае, Ñ Ð¼Ð¾Ð³Ñƒ дать тебе неÑколько Ñоветов по поводу Ñражений.
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Тут неÑколько групп Ñтих @@ на оÑтрове. Ðайди какую-нибудь и попробуй.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Тут неÑколько групп Ñтих @@ на оÑтрове. Ðайди какую-нибудь и попробуй.
+
+There are some knifes on the table, do you want to take one?
+Ðа Ñтоле неÑколько ножей, взÑÑ‚ÑŒ один?
+
+There are some knifes on the table. Would you like to take one?
+Ðа Ñтоле лежат ножи. Хотите взÑÑ‚ÑŒ один?
+
+There are still some rattos left! Do you want to abort the quest?
+Там еще еÑÑ‚ÑŒ крыÑÑ‹! Хочешь отложить задание?
+
+There is a nice place to stay beside you.
+РÑдом еÑÑ‚ÑŒ неплохое меÑто, чтобы побыть здеÑÑŒ.
+
+There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.
+ЗдеÑÑŒ вÑегда еÑÑ‚ÑŒ чем занÑÑ‚ÑŒÑÑ, к примеру убить неÑколько тортуг или помочь Питеру зачиÑтить корабль от крыÑ.
+
+There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.
+Тут водÑÑ‚ÑÑ Ð»ÐµÑ‚Ð°ÑŽÑ‰Ð¸Ðµ желтые курицы, их называют пиуc. Заполучить жареную ножку такой было бы неплохо.
+
+There is some knifes on the table, do you want to take one?
+Ðа Ñтоле лежат неÑколько ножей, не хочешь взÑÑ‚ÑŒ один?
+
+There're 6 sailors who will need your help. They're all around the island.
+Ð’ твоей помощи нуждаютÑÑ ÑˆÐµÑÑ‚ÑŒ морÑков. Они где-то на оÑтрове.
+
+There's nothing to say, don't worry miss.
+ЗдеÑÑŒ нечего Ñказать, не беÑпокойтеÑÑŒ, миÑÑ.
+
+There's nothing to say, don't worry sir.
+ЗдеÑÑŒ нечего Ñказать, не беÑпокойтеÑÑŒ, ÑÑÑ€.
+
+Therefore, starvation stalked the people of Aemil.
+ПоÑтому, голод наÑтупил в ÐÑмиле.
+
+Therefore, starvation stroke on the people of Aemil.
+ПоÑтому, голод наÑтупил в ÐÑмиле.
+
+These boxes are much too heavy to be lifted by one, all the way onto the ship.
+Эти Ñщики Ñлишком Ñ‚Ñжёлые, что бы тащить их в одиночку на корабль.
+
+These boxes are way too heavy to be brought alone onto the ship.
+Эти Ñщики Ñлишком Ñ‚Ñжелые, чтобы тащить их в одиночку на корабль.
+
+These crocotrees are full of yaying @@, but they are so hard to hit...
+Эти ÐºÑ€Ð¾ÐºÐ¾Ð´ÐµÑ€ÐµÐ²ÑŒÑ Ð¿Ð¾Ð»Ð½Ñ‹ йейого @@, но их Ñложно Ñбить.
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+Эти забавные грибы разроÑлиÑÑŒ по вÑему оÑтрову. ПроÑто Ñобери неÑколько и попробуй.
+
+These heavy boxes are killing me, I don't feel my arms anymore!
+Эти Ñ‚Ñжелые Ñщики Ð¼ÐµÐ½Ñ ÐºÐ¾Ð³Ð´Ð°-нибудь убьют... Я не чувÑтвую Ñвоих рук!
+
+They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... Sort out this situation.
+Они оба годные и нужны мне. Ð’ прошлом, Ñ, возможно, делал ошибки о которых Ñожалею. Я заинтереÑован, что бы Ñ‚Ñ‹ вÑÑ‘ раÑÑледовал и... РазобралÑÑ Ñ Ñтой Ñитуацией.
+
+They are so tasty when cooked together with some @@. Don't drop any of them!
+Они очень вкуÑные, когда приготовишь их Ñ @@. Ðе выбраÑывай ничего из Ñтого!
+
+This box is locked
+Коробка заперта
+
+This box is locked.
+Коробка заперта
+
+This door seems locked
+Эта дверь, видимо, заперта
+
+This door seems locked.
+Похоже, дверь заперта.
+
+This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+Этой девушке повезло, мы нашли ее до того, как Ñто Ñделали акулы. Я понÑÑ‚Ð¸Ñ Ð½Ðµ имею откуда она приплыла. КÑтати, вы видели знак на ее плоту?
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?
+Этой девушке повезло, мы нашли ее до того, как Ñто Ñделали акулы. Я понÑÑ‚Ð¸Ñ Ð½Ðµ имею откуда она приплыла. КÑтати, вы видели знак на ее плоту?
+
+This girl needs help, let's rescue her!
+Этой девушке нужна помощь, давайте ÑпаÑем ее!
+
+This girl needs help, we need to rescue her!
+Этой девушке нужна помощь. Мы должны ÑпаÑти её!
+
+This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+Этому парню повезло, мы нашли его до того, как Ñто Ñделали акулы. Я понÑÑ‚Ð¸Ñ Ð½Ðµ имею откуда он приплыл. КÑтати, вы видели знак на его плоту?
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?
+Этому парню повезло, мы нашли его до того, как Ñто Ñделали акулы. Я понÑÑ‚Ð¸Ñ Ð½Ðµ имею откуда он приплыл. КÑтати, вы видели знак на его плоту?
+
+This guy needs help, let's rescue him!
+Этому парню нужна помощь, давайте ÑпаÑем его!
+
+This guy needs help, we need to rescue him!
+Этот парень нуждаетÑÑ Ð² помощи, мы должны ÑпаÑти его.
+
+This is a nice place... There are some nice chicks...
+Это клевое меÑто... ЗдеÑÑŒ еÑÑ‚ÑŒ неÑколько интереÑных девчонок...
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Это @@, Ñветло-голубой морÑкой фрукт. Они выÑоко ценÑÑ‚ÑÑ Ð½Ð° архипелаге.
+
+This is it, the end of the Second Beta Release of Evol Online!
+Момент наÑтал! Конец второго бета релиза Evol Online!
+
+This is the last one. If you use it again out of clumsiness, I will take your flesh as the main ingredient for my cookie recipe.
+Это поÑледнÑÑ. ЕÑли вы Ñнова иÑпользуете её из за Ñвоей неуклюжеÑти, то Ñ Ð¸Ñпользую вашу плоть, как оÑновной ингредиент в Ñвоём рецепте печенек.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+За такие разговоры может и влететь... но, признатьÑÑ, Ñ Ñ‚Ð¾Ð¶Ðµ не в воÑторге от Ñтих ребÑÑ‚. Так что приглÑдывай за ней.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+За такие разговоры может и влететь... но, признатьÑÑ, Ñ Ñ‚Ð¾Ð¶Ðµ не в воÑторге от Ñтих ребÑÑ‚. Так что приглÑдывай за ним.
+
+This makes sense. Do you think we should inform the capt'n about it?
+Это менÑет дело. Как Ñ‚Ñ‹ думаешь, Ñтоит Ñообщить об Ñтом капитану?
+
+This new continent, in fact an archipelago, was called Andorra.
+Этот новый континент, на Ñамом деле ÑвлÑющийÑÑ Ð°Ñ€Ñ…Ð¸Ð¿ÐµÐ»Ð°Ð³Ð¾Ð¼, был назван Ðндоррой.
+
+Tibbo
+Тиббо
+
+Tibbo went to the east-south of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Тиббо пошел на юго-воÑток оÑтрова, оÑтальные пошли на Ñевер и, Ñ Ð´ÑƒÐ¼Ð°ÑŽ, Гулукан где-то недалеко отÑюда.
+
+Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later.
+Мне жаль, но Ñ Ð¿Ð¾ÐºÐ° не очень хочу Ñтих... печенек. Возможно Ñ Ð²ÐµÑ€Ð½ÑƒÑÑŒ позднее.
+
+Too bad that you do not want to help me.
+Очень плохо, что ты не хочешь мне помочь.
+
+Too bad... Come back when you have some choice food for me. Growl... grumble... grumble.
+Очень плохо... ВозвращайÑÑ, когда у Ñ‚ÐµÐ±Ñ Ð±ÑƒÐ´ÐµÑ‚ хоть что то из еды Ð´Ð»Ñ Ð¼ÐµÐ½Ñ... (невнÑтно ворчит)
+
+Too bad... Come back when you'll have some fine food for me.
+Очень плохо... ВозвращайÑÑ, когда у Ñ‚ÐµÐ±Ñ Ð±ÑƒÐ´ÐµÑ‚ еда.
+
+True but now he seems pretty fine! Am I right?
+Правда, но ÑÐµÐ¹Ñ‡Ð°Ñ Ð¾Ð½ выглÑдит довольно неплохо! Я прав?
+
+True but now she seems pretty fine! Am I right?
+Правда, но ÑÐµÐ¹Ñ‡Ð°Ñ Ð¾Ð½Ð° выглÑдит довольно неплохо! Я прав?
+
+Try to ask Max. He's an early riser.
+СпроÑи МакÑа. Он обычно рано вÑтаёт.
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys and I can be rude with everyone from this bossy captain to that harpy-lady!
+МУХÐÐ¥ÐÐ¥ÐÐ¥ÐÐ¥Ð! Я повар Ñтой кучки оÑлов и Ñ Ð¼Ð¾Ð³Ñƒ быть грубым Ñо вÑеми, от Ñтого влаÑтного капитана, до леди-гарпии!
+
+Wait, why do you still have the dish on you?!
+Погоди, почему блюдо до Ñих пор у тебÑ?!
+
+Wait... That's not the place for a chef, what are you doing here?
+Погоди... Это не меÑто Ð´Ð»Ñ ÑˆÐµÑ„Ð°. Что Ñ‚Ñ‹ здеÑÑŒ делаешь?
+
+Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.
+Походи немного. Ð”Ð»Ñ Ñ‚ÐµÐ±Ñ Ð±ÑƒÐ´ÐµÑ‚ легким заданием поймать одного. Проткни одного из них за менÑ, пожалуйÑта.
+
+Walkig around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+Ðемного прогулÑйÑÑ Ð²Ð¾ÐºÑ€ÑƒÐ³, держу пари, что поймать одного будет Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ð½Ðµ Ñложно. ПожалуйÑта, заколи одного из них и Ð´Ð»Ñ Ð¼ÐµÐ½Ñ.
+
+We hope you liked this introduction and to see you again in our future releases!#0
+Мы надеемÑÑ, вам понравилоÑÑŒ Ñто вÑтупление и мы Ñнова вÑтретимÑÑ Ð² будущих релизах!
+
+We hope you liked this introduction and to see you again in our future releases!#1
+Мы надеемÑÑ, вам понравилоÑÑŒ Ñто вÑтупление и мы Ñнова вÑтретимÑÑ Ð² будущих релизах!
+
+We made a stop at a little island, before making it to the port of Artis.
+Мы Ñделали оÑтановку на маленьком оÑтрове, прежде чем зашли в порт ÐртиÑа.
+
+We need manpower on the island.
+Ðам нужна мужÑÐºÐ°Ñ Ñила на оÑтрове.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.
+Ðам нужна мужÑÐºÐ°Ñ Ñила на оÑтрове... Оу, проÑти, женщины также приветÑтвуютÑÑ, конечно.
+
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+Мы должны быть там через неÑколько дней, и, как только мы приедем, Ñ Ñ€Ð°ÑÑкажу гильдии воинов о тебе и о том, что Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ ÑлучилоÑÑŒ. Я уверен, они могут тебе помочь.
+
+We should be there in a few days, once we arrive, I will warn the Warrior Guild about what happened, I'm sure they can help.
+Мы должны быть там через неÑколько дней, и, как только мы прибудем, Ñ Ñ€Ð°ÑÑкажу гильдии воинов о том, что ÑлучилоÑÑŒ. Я уверен, они могут помочь.
+
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+Мы думали, Ñ‚Ñ‹ можешь помочь нам разобратьÑÑ Ð² Ñтом. Ð’Ñе, что мы знаем, - Ñто то, что Ñ‚ÐµÐ±Ñ Ð¿Ð¾Ð´Ð¾Ð±Ñ€Ð°Ð»Ð¸ Ñ Ð¿Ð»Ð¾Ñ‚Ð°, плывущего по течению в море.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#0
+Мы пыталиÑÑŒ привеÑти их в порÑдок, но морÑÐºÐ°Ñ Ð²Ð¾Ð´Ð° их практичеÑки уничтожила. ПоÑтому мы дали тебе Ñти вещи, они не очень хорошие, но Ñто вÑе, что у Ð½Ð°Ñ ÐµÑÑ‚ÑŒ.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#1
+Мы пыталиÑÑŒ привеÑти их в порÑдок, но морÑÐºÐ°Ñ Ð²Ð¾Ð´Ð° их практичеÑки уничтожила. ПоÑтому мы дали тебе Ñти вещи, они не очень хорошие, но Ñто вÑе, что у Ð½Ð°Ñ ÐµÑÑ‚ÑŒ.
+
+We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.
+Обычно мы пришвартовываемÑÑ Ðº одному из Ñтих маленьких клочков земли, так как они поÑтавлÑÑŽÑ‚ нам Ñамую лучшую еду во вÑём архипелаге.
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#0
+Мы будем йайать там неÑколько дней, так что мы выÑадим Ñ‚ÐµÐ±Ñ Ñ‚Ð°Ð¼. Увидишь, жители отзывчивы, да и можешь попроÑить помощи у гильдии воинов. Они помогут тебе найти работенку или, может быть, разузнать, что ÑлучилоÑÑŒ до того, как мы Ñ‚ÐµÐ±Ñ Ð½Ð°ÑˆÐ»Ð¸.
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#1
+Мы будем йайать там неÑколько дней, так что мы выÑадим Ñ‚ÐµÐ±Ñ Ñ‚Ð°Ð¼. Увидишь, жители отзывчивы, да и можешь попроÑить помощи у гильдии воинов. Они помогут тебе найти работенку или, может быть, разузнать, что ÑлучилоÑÑŒ до того, как мы Ñ‚ÐµÐ±Ñ Ð½Ð°ÑˆÐ»Ð¸.
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!
+Отлично! Собери вÑе ингредиенты, а потом возвращайÑÑ Ñюда. Ты будешь вознагражден поÑле того, как они поймут кто на корабле главный!
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded, once I am satisfied that they understand who rules this ship!
+ÐžÑ‚Ð»Ð¸Ñ‡Ð½Ð°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð°! Собери вÑе ингредиенты, а затем возвращайÑÑ Ñюда. Ты будешь вознаграждён, когда Ñ Ð±ÑƒÐ´Ñƒ уверен, что они понимают, кто правит Ñтим кораблем!
+
+Well, if you want to be one of those who can have a cookie...#0
+Ðу, еÑли Ñ‚Ñ‹ хочешь быть одной из тех, у кого еÑÑ‚ÑŒ печенька...
+
+Well, if you want to be one of those who can have a cookie...#1
+Ðу, еÑли Ñ‚Ñ‹ хочешь быть одним из тех, у кого еÑÑ‚ÑŒ печенье...
+
+Well... Welcome aboard, cutie!#0
+Ðу... Добро пожаловать на борт, милашка!
+
+Well... Welcome aboard, cutie!#1
+Ðу... Добро пожаловать на борт, милашка!
+
+What I sell comes from every corner of this archipelago.
+Ð’ÑÑ‘, что Ñ Ð¿Ñ€Ð¾Ð´Ð°ÑŽ - приходит ко мне Ñо вÑех уголков Ñтого архипелага.
+
+What am I suposed to say?
+Что Ñ Ð´Ð¾Ð»Ð¶ÐµÐ½ Ñказать?
+
+What are you saying guys, it's a yoiis!
+Что вы говорите, ребÑта, Ñто йойÑ!
+
+What are you saying guys, it's a yoiis!#0
+Что вы говорите, ребÑта, Ñто йойÑ!
+
+What are you saying guys, it's a yoiis!#1
+Что вы говорите, ребÑта, Ñто йойÑ!
+
+What are you talking about? Which guild?
+О чем Ñ‚Ñ‹ говоришь? ÐšÐ°ÐºÐ°Ñ Ð³Ð¸Ð»ÑŒÐ´Ð¸Ñ?
+
+What did Gugli said about the box? Was it ok?
+Что Гугли Ñказал о коробке? Она в порÑдке?
+
+What? It's not a good reward?
+Что? Этого не доÑтаточно?
+
+What? Why? They aren't sexier than me, why do you want to see them?
+Что? Почему? Они не ÑекÑуальнее менÑ, почему Ñ‚Ñ‹ хочешь увидеть их?
+
+Which of your weapons do you want to use in order to cut this @@?
+Какое оружие Ñ‚Ñ‹ хочешь иÑпользовать, чтобы раÑколоть Ñтот @@?
+
+While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.
+Яладу и Элю нравитÑÑ Ñ€Ð°Ð±Ð¾Ñ‚Ð°Ñ‚ÑŒ вмеÑте, как и на корабле. ПоÑледний раз Ñ Ð²Ð¸Ð´ÐµÐ» их около большого озера, к Ñеверу отÑюда.
+
+Who is this Julia?
+Кто Ñта ДжулиÑ?
+
+Who of them two has the 'good' on his side?
+Из них двоих, кто на Ñтороне добра?
+
+Why don't you go outside?
+Почему ты не выходишь наружу?
+
+Why not... but, who are you?
+Почему бы и нет... но кто ты?
+
+With hunger, thirst, and sleep as your only companions; you have the disturbing realization that you can't remember anything of your former life or identity.
+Ðаедине Ñ Ð³Ð¾Ð»Ð¾Ð´Ð¾Ð¼, жаждой и Ñном, как вашими единÑтвенными компаньонами; к вам приходит тревожное оÑознание, что вы не можете вÑпомнить ничего о вашей прежней жизни или личноÑти.
+
+Yayayaya, for the first time someone is dressed worse then us!
+Йайайайа, в первый раз кто-то одеваетÑÑ Ñ…ÑƒÐ¶Ðµ, чем мы!
+
+Yayayaya, it's the first time someone is dressed worse then us!
+Йайайайа, впервые кто-то одеваетÑÑ Ñ…ÑƒÐ¶Ðµ наÑ!
+
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+Ðга, вы вÑе такие *ик* в ЭÑпирии, но тебе Ð¼ÐµÐ½Ñ Ð½Ðµ победить!*урп*
+
+Yes! @@ is written on my cookie list.
+Да! @@ запиÑан в моём ÑпиÑке печенек.
+
+Yes, please!
+Да, пожалуйÑта!
+
+Yes, why not.
+Да, почему бы и нет.
+
+Yeye @@!
+Йейе, @@!
+
+Yeye ask too much but do too less. Take this box and stop talking.
+Йейе проÑит много, но делает мало. Возьми Ñщик и замолчи.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+Йейе, Ñто знак гильдии воинов ЭÑпÑрии! Я понÑÑ‚Ð¸Ñ Ð½Ðµ имею что Ñта Ð¹Ð¾Ð¸Ñ Ð´ÐµÐ»Ð°Ð»Ð° так далеко от побережьÑ.
+
+Yeye, it's the logo of the Warrior Guild of Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+Йейе, Ñто знак гильдии воинов ЭÑпÑрии! Я понÑÑ‚Ð¸Ñ Ð½Ðµ имею что Ñтот Ð¹Ð¾Ð¸Ñ Ð´ÐµÐ»Ð°ÐµÑ‚ так далеко от побережьÑ.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#0
+Йейе, Ñто знак гильдии воинов ЭÑпирии, Ñ Ð¿Ð¾Ð½ÑÑ‚Ð¸Ñ Ð½Ðµ имею что Ñта Ð¹Ð¾Ð¸Ñ Ð´ÐµÐ»Ð°Ð»Ð° так далеко от побережьÑ.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#1
+Йейе, Ñто знак гильдии воинов ЭÑпирии, Ñ Ð¿Ð¾Ð½ÑÑ‚Ð¸Ñ Ð½Ðµ имею, что Ñтот Ð¹Ð¾Ð¸Ñ Ð´ÐµÐ»Ð°Ð» так далеко от побережьÑ.
+
+Yeye, you still did not get your clothes!#0
+Йейе, Ñ‚Ñ‹ еще не забрала Ñвою одежду!
+
+Yeye, you still did not get your clothes!#1
+Ты йейеще не забрал Ñвою одежду!
+
+You already took a Bandana, please put this one back in the box.
+Ты уже брал бандану, положи ее на меÑто.
+
+You already took a Bandana, put this one back please.
+У Ñ‚ÐµÐ±Ñ ÑƒÐ¶Ðµ еÑÑ‚ÑŒ бандана, верни Ñту на меÑто, пожалуйÑта.
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ñ‚Ñ‹ на корабле, мы на пути к ÐртиÑу - торговой Ñтолице.
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ñ‚Ñ‹ находишьÑÑ Ð½Ð° корабле, мы направлÑемÑÑ Ð² ÐÑ€Ñ‚Ð¸Ñ - промышленную Ñтолицу.
+
+You are full of wine my friend...
+Ты Ñильно пьÑн, мой друг...
+
+You are now part of the crew! Thanks again for your help.
+Теперь Ñ‚Ñ‹ - член команды! Еще раз ÑпаÑибо за помощь.
+
+You are now part of the crew. Thanks again for your help.
+Теперь Ñ‚Ñ‹ - член команды! Еще раз ÑпаÑибо за помощь.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#0
+Ты на нашем корабле, ÑÐµÐ¹Ñ‡Ð°Ñ Ð¼Ñ‹ йейаем наше длинное торговое путешеÑтвие в ÐртиÑ.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#1
+Ты на нашем корабле, ÑÐµÐ¹Ñ‡Ð°Ñ Ð¼Ñ‹ йейаем наше длинное торговое путешеÑтвие в ÐртиÑ.
+
+You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+Ты можешь атаковать монÑтра, кликнув на нём или Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ клавиатуры, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ \"Ð\" Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° монÑтра и \"Ctrl\" Ð´Ð»Ñ Ð°Ñ‚Ð°ÐºÐ¸.
+
+You can go to your right to go to the upper level.#0
+Можешь пойти направо, чтобы поднÑÑ‚ÑŒÑÑ Ð½Ð°Ð²ÐµÑ€Ñ….
+
+You can go to your right to go to the upper level.#1
+Можешь пойти направо, чтобы поднÑÑ‚ÑŒÑÑ Ð½Ð°Ð²ÐµÑ€Ñ….
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+Ты можешь найти КуМюллера на утёÑе к воÑтоку отÑюда, он Ñобирает @@.
+
+You can spot Q'Muller on a cliff on the west busy collecting @@s.
+Ты можешь найти КуМюллера на западном утёÑе, занÑтого Ñбором @@.
+
+You can yaye some @@s by hitting these crocotrees.
+Ты можешь йейе немного @@, ударив крокодерево.
+
+You can't go there!
+Ты не можешь пойти туда!
+
+You close your eyes a few seconds...
+Ты моргаешь пару Ñекунд...
+
+You could start talking to Gugli. He always has tasks for people willing to help
+Можешь поговорить Ñ Ð“ÑƒÐ³Ð»Ð¸. У него вÑегда еÑÑ‚ÑŒ Ð·Ð°Ð´Ð°Ð½Ð¸Ñ Ð´Ð»Ñ Ð¶Ð°Ð¶Ð´ÑƒÑ‰Ð¸Ñ… помочь.
+
+You don't remember anything before this.
+Ты не помнишь ничего до Ñтого.
+
+You have an awful amnesia.
+У Ñ‚ÐµÐ±Ñ ÑƒÐ¶Ð°ÑÐ½Ð°Ñ Ð°Ð¼Ð½ÐµÐ·Ð¸Ñ.
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that 'nice' lady.
+Ты должен знать, что было времÑ, когда Ñ Ð±Ñ‹Ð» единÑтвенным лейтенантом в команде. Ðо однажды, один чёртов морÑк привёл Ñюда Ñту 'милую' леди.
+
+You hear a screaming sound, must be the creaking of the wood door...
+Ты Ñлышишь кричащий звук. Должно быть, Ñто Ñкрип деревÑнной двери...
+
+You hit too hard with your fist, you destroyed your @@.
+Ты Ñлишком Ñильно ударил рукой, Ñ‚Ñ‹ уничтожил Ñвою @@.
+
+You honor me beauty, but I'm already taken by Julia!
+Ð’Ñ‹ почитаете мою краÑоту, но Ñ ÑƒÐ¶Ðµ занÑÑ‚ Джулией!
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!
+Тебе они нравÑÑ‚ÑÑ, не так ли? ПроÑто Ñкажи Питеру. Он на второй палубе кораблÑ. Он пошлет Ñ‚ÐµÐ±Ñ Ð²Ð½Ð¸Ð·, где Ñ‚Ñ‹ найдешь наш меховой завтрак!
+
+You open the treasure chest.
+Ты открыл Ñундук Ñ Ñокровищами.
+
+You opened the @@ in two parts, but you crushed one of them.
+@@ раÑколот пополам, но при Ñтом одна из чаÑтей раздроблена.
+
+You perfectly cut your @@ into two edible parts.
+Ты отлично разрезал Ñвою @@ на две Ñъедобные чаÑти.
+
+You realize you can't remember anything.
+Ты понимаешь, что не можешь ничего вÑпомнить.
+
+You really are quite amnesic.
+Ты и правда довольно забывчивый.
+
+You really have a bad amnesia.
+У Ñ‚ÐµÐ±Ñ Ð¸ правда амнезиÑ.
+
+You receive @@ E!
+Ты получаешь @@ Е!
+
+You receive a @@!
+Ты получаешь @@!
+
+You see some items in the box. Take them out?
+Ты видишь вещи в Ñщике. ВзÑÑ‚ÑŒ их?
+
+You see, my cookies are restricted to a certain type of people...
+Видишь ли, мои Ð¿ÐµÑ‡ÐµÐ½ÑŒÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ Ð´Ð»Ñ Ð¾Ð¿Ñ€ÐµÐ´ÐµÐ»Ñ‘Ð½Ð½Ñ‹Ñ… людей...
+
+You should ask Max. He's an early riser.
+СпроÑи Мака. Он "раннÑÑ Ð¿Ñ‚Ð°ÑˆÐºÐ°".
+
+You should come back when you'll have some free space.
+ВозвращайÑÑ, когда у Ñ‚ÐµÐ±Ñ Ð±ÑƒÐ´ÐµÑ‚ Ñвободное меÑто.
+
+You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!
+Тебе надо проинформировать Ðарда о прогреÑÑе погрузки провианта на Ñудно. Он будет рад уÑлышать хорошие новоÑти!
+
+You should look at them once we arrive at the port, they are worth it, hehe...
+Тебе необходимо поÑмотреть на них, когда мы причалим к порту. Это того Ñтоит, хехе...
+
+You should look at them when we arrive at the port, they are worth it, hehe...
+Ты должен взглÑнуть на них, когда мы прибудем в порт, они Ñтого ÑтоÑÑ‚, хехе...
+
+You shouldn't believe all of the stories drunk sailors tell you.
+Тебе не Ñтоит верить во вÑе иÑтории пьÑного морÑка.
+
+You stupid, he's english, look at the shape of his head.
+Ты идиот, он англичанин, поÑмотри на форму его головы.
+
+You stupid, he's english, look at the shape of his head.#1
+Тупица, он англичанин, поÑмотри на форму его головы.
+
+You stupid, it's an english, look at her head form.
+Тупица, он англичанин, поÑмотри на форму её головы.
+
+You stupid, it's an english, look at his head form.
+Тупица, он англичанин, поÑмотри на форму его головы.
+
+You stupid, she's english, look at the shape of her head.
+Ты идиот, она англичанка, поÑмотри на форму её головы.
+
+You stupid, she's english, look at the shape of her head.#0
+Тупица, она англичанка, поÑмотри на форму её головы.
+
+You stupid, she's english, look at the shape of the head.
+Ты идиот, она англичанка, внимательно поÑмотри.
+
+You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....
+Хотел от Ð¼ÐµÐ½Ñ Ð¸Ð·Ð±Ð°Ð²Ð¸Ñ‚ÑŒÑÑ, да? Сюрприз! Я еще здеÑÑŒ.. *ик* Или там...
+
+You tried to get ride of me, eeh?? But suprise! I'm still here...*hick* Or there....
+Ты издеваешьÑÑ Ð½Ð°Ð´Ð¾ мной, а?? Сюрприз! Я вÑе еще здеÑÑŒ... *ик* Или там...
+
+You were in a bad mood and you can be happy that we found you before the sea took you.
+Ты был в плохом наÑтроении и Ñ‚Ñ‹ можешь радоватьÑÑ, что мы нашли Ñ‚ÐµÐ±Ñ Ð´Ð¾ того, как Ñ‚ÐµÐ±Ñ ÑƒÐ½ÐµÑло в море.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#0
+Ты была в плохом ÑоÑтоÑнии, и должна быть ÑчаÑтлива, что мы нашли Ñ‚ÐµÐ±Ñ Ð´Ð¾ того, как акулы Ñделали Ñто.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#1
+Ты был в плохом ÑоÑтоÑнии, и должен быть ÑчаÑтлив, что мы нашли Ñ‚ÐµÐ±Ñ Ð´Ð¾ того, как акулы Ñделали Ñто.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#0
+Ты йайо Ñпала довольно много дней, наша управлÑÑŽÑ‰Ð°Ñ Ð”Ð¶ÑƒÐ»Ð¸Ñ Ð±Ñ‹Ð»Ð° здеÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ вÑе Ñто времÑ, делала вÑе, чтобы залечить твои раны.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#1
+Ты йайо Ñпал довольно много дней, наша управлÑÑŽÑ‰Ð°Ñ Ð”Ð¶ÑƒÐ»Ð¸Ñ Ð±Ñ‹Ð»Ð° здеÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ вÑе Ñто времÑ, делала вÑе, чтобы залечить твои раны.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#0
+Ты очень долго Ñпала, наш Ñудовой Ñодержатель, ДжулиÑ, была тут Ñ Ñ‚Ð¾Ð±Ð¾Ð¹, она Ñделала вÑе, чтобы вылечить твои раны.
+
+You were yaying sleeping for quite some time there, our shipkeeper, Julia, was here with you, she did her best to heal your injuries.#1
+Ты очень долго Ñпал, наш Ñудовой Ñодержатель, ДжулиÑ, была тут Ñ Ñ‚Ð¾Ð±Ð¾Ð¹, она Ñделала вÑе, чтобы вылечить твои раны.
+
+You will see, citizens are polite and you can still ask for help in the Warrior Guild. They can help find a job for you or maybe help you find out what happened to you out at sea!
+Ты увидишь, Ñти граждане вежливы и Ñ‚Ñ‹ Ñможешь проÑить о помощи в Гильдии Воинов. Они помогут тебе найти работу или, возможно, узнать, что Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ ÑлучилоÑÑŒ на на море.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!
+Великолепно, теперь Ñ‚Ñ‹ один из наÑ! Я был уверен, что Ñ‚Ñ‹ окажешьÑÑ Ñ…Ð¾Ñ€Ð¾ÑˆÐ¸Ð¼ человеком, когда Ñ‚ÐµÐ±Ñ Ð²Ð¿ÐµÑ€Ð²Ñ‹Ðµ увидел!
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!
+Великолепно, теперь Ñ‚Ñ‹ одна из наÑ! Я был уверен, что Ñ‚Ñ‹ окажешьÑÑ Ð´Ð¾Ð±Ñ€Ð¾Ð¹ леди, когда Ñ‚ÐµÐ±Ñ Ð²Ð¿ÐµÑ€Ð²Ñ‹Ðµ увидел!
+
+You're right, it's about Julia.
+Ты прав, Ñто каÑаетÑÑ Ð”Ð¶ÑƒÐ»Ð¸Ð¸.
+
+You're right, it's about you.
+Ты прав, Ñто о тебе.
+
+You?? Here??
+Ты?? ЗдеÑÑŒ??
+
+Your body aches, even your hair hurts, and the daylight is painful; but still you open your eyes and see a large ship before you!
+Ð’ÑÑ‘ ваше тело болит, даже волоÑÑ‹, и дневной Ñвет приноÑит боль; но вÑÑ‘ же вы открываете глаза и видите перед Ñобой большой корабль.
+
+Your hands are too weak, you did not succeed in opening this @@.
+Твои руки Ñлишком Ñлабые, Ñ‚Ñ‹ не можешь открыть @@.
+
+Your position has been saved.
+Ваше меÑтоположение Ñохранено.
+
+Your position is saved.
+ÐŸÐ¾Ð·Ð¸Ñ†Ð¸Ñ Ñохранена.
+
+Yummy bakery aromas have roused monsieur's curiosity, is it not so?
+ВкуÑные ароматы булочной пробудили любопытÑтво меÑье, не так ли?
+
+Yummy bakery aromas have stirred madam's curiosity, am I right?
+ВкуÑные ароматы булочной возбудили любопытÑтво мадам, Ñ Ð¿Ñ€Ð°Ð²?
+
+Zzzzzzzzzz
+Zzzzzzzzzz
+
diff --git a/langs/lang_ru.txt b/langs/lang_ru.txt
new file mode 100644
index 000000000..c6d1c035f
--- /dev/null
+++ b/langs/lang_ru.txt
@@ -0,0 +1,10996 @@
+Copyright (C) 2010-2014 Evol Online
+ BLvl: %d | Job: %s (Lvl: %d)
+
+
+ Party: '%s' | Guild: '%s'
+
+
+ Users: %d/%d | Password: %s | Public: %s
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+
+ @send <packet hex number> {<value>}*
+
+
+ @send len <packet hex number>
+
+
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+
+
+ - Available in shops only.
+- ДоÑтупно только в магазинах.
+
+ - Common mobs with highest drop chance (only max %d are listed):
+
+
+ - Item is not dropped by any mobs.
+- Предмет не выпадает ни из каких мобов.
+
+ - Maximal monsters drop chance: %02.02f%%
+- МакÑимальный ÑˆÐ°Ð½Ñ Ð²Ñ‹Ð¿Ð°Ð´ÐµÐ½Ð¸Ñ Ð¸Ð· монÑтров: %02.02f%%
+
+ - Monsters don't drop this item.
+- Этот предмет не выпадает из монÑтров.
+
+ -- Duel has been created (Use @invite/@leave) --
+-- ДуÑль Ñоздана (ИÑпользуйте @invite/@leave) --
+
+ -- Duels: %d/%d, Members: %d/%d --
+-- ДуÑли: %d/%d, УчаÑтники: %d/%d --
+
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+
+
+ -- Player %s has rejected the duel --
+
+
+ -- Player %s invites %s to duel --
+-- Игрок %s приглашает %s на дуÑль --
+
+ -> (card(s):
+
+
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+
+
+ -> (pet egg, pet id: %u, named)
+
+
+ -> (pet egg, pet id: %u, unnamed)
+
+
+ -> (produced item, creator id: %u)
+
+
+ -> Player %s has accepted the duel --
+-> Игрок %s принÑл дуÑль --
+
+ <- Player %s has left the duel --
+<- Игрок %s покинул дуÑль --
+
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+
+
+ Drops:
+Капли:
+
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+
+
+ MVP Bonus EXP:%u
+
+
+ MVP Items:
+
+
+ and %d second
+
+
+ and %d seconds
+
+
+ | equipped:
+
+
+"@@", I like this name!
+
+
+"@alootid reset" will clear your autolootitem list.
+
+
+%d - void
+
+
+%d GMs found.
+Ðайдено %d ГМ'ов.
+
+%d commands found.
+Ðайдено %d команд.
+
+%d day
+%d день
+
+%d days
+%d дней
+
+%d hour
+%d чаÑ
+
+%d hours
+%d чаÑов
+
+%d item(s) found in %d %s slots.
+Ðайдено %d предмет(ов) в %d %s Ñлотах.
+
+%d item(s) removed by a GM.
+%d предмет(ов) удалены ГМ'ом.
+
+%d item(s) removed from the player.
+У игрока удалено %d предмет(ов).
+
+%d item(s) removed. Player had only %d on %d items.
+%d предметов удалено. Игрок имеет тольлько %d на %d предметы.
+
+%d items have been refined.
+Переработано %d предметов.
+
+%d minute
+%d минута
+
+%d minutes
+%d минут
+
+%d monster(s) summoned!
+Призвано %d монÑÑ‚Ñ€(ов)!
+
+%d players found in map '%s'.
+Ðа карте '%s' найдено %d игроков.
+
+%d players found.
+Ðайдено %d игроков.
+
+%d results found.
+%d результатов найдено.
+
+%d: Body Armor
+
+
+%d: Garment
+
+
+%d: Left Accessory
+
+
+%d: Left Hand
+%d: Ð›ÐµÐ²Ð°Ñ Ð ÑƒÐºÐ°
+
+%d: Lower Headgear
+
+
+%d: Mid Headgear
+
+
+%d: Right Accessory
+
+
+%d: Right Hand
+
+
+%d: Shoes
+%d: Обувь
+
+%d: Top Headgear
+
+
+%s :Main: %s
+
+
+%s data type is not supported :%u
+
+
+%s failed
+
+
+%s failed.
+
+
+%s failed. Player not found.
+
+
+%s has bought your item(s).
+%s купил ваш предмет(ы).
+
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+
+
+%s is Unknown Command.
+
+
+%s is empty
+%s пуÑÑ‚
+
+%s recalled!
+%s вÑпомнил!
+
+%s revision '%s' (src) / '%s' (scripts)
+
+
+%s spawns in:
+%s возродилÑÑ Ð²:
+
+%s value is now :%d
+
+
+%s value is now :%s
+
+
+%s: %d
+
+
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+'%s' Канал защищён паролем (иÑпользуй: %s <#channel_name> <password>)
+
+'%s' and his/her partner are now divorced.
+
+
+'%s' channel color updated to '%s'
+'%s' цвет канала обновлен на '%s'
+
+'%s' is not a known channel option
+
+
+'%s' is not a known costume
+
+
+'%s' is not a known permission.
+Разрешение '%s' не извеÑтно.
+
+'%s' is not married.
+'%s' не женат.
+
+'%s' skill and stat points have been reset.
+'%s' ÑƒÐ¼ÐµÐ½Ð¸Ñ Ð¸ очки навыков были Ñброшенны.
+
+'%s' skill points reset.
+'%s' очков навыка Ñброшено.
+
+'%s' stats points reset.
+'%s' очков навыка Ñброшено.
+
+'%s' stats:
+
+
+'That', as you call it, is a @@. There are plenty on this island!
+
+
+(%s)
+
+
+(@request): %s
+
+
+(CID:%d/AID:%d)
+
+
+* :%s %s: *
+
+
+*Bang bang*
+
+
+*Hic*
+*Ик*
+
+*Imitate a thunder's sound.*
+*Имитирует раÑкаты грома*
+
+*Uff*, *Argh*, why don't you give me some help?
+*Уф*, *ÐÑ€*, почему бы тебе не помочь мне?
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+*Уф*... И ещё один Ñщик @@ Ð´Ð»Ñ Ð½Ð°ÑˆÐ¸Ñ… голодающих коллег готов.
+
+*burp*
+
+
+- #%s ( %d users )
+
+
+- %s
+
+
+- %s (%d)
+
+
+- 2 @@es
+
+
+- Ale
+- Эль
+
+- Astapolos
+- ÐÑтаполоÑ
+
+- Available Costumes
+
+
+- Gulukan
+- Гулукан
+
+- Jalad
+- Ялад
+
+- Q'Muller
+- КуМюллер
+
+- Tibbo
+- Тиббо
+
+- adds or removes <option name> with <option value> to <channel name> channel
+
+
+- bans <character name> from <channel name> channel
+
+
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+
+
+- changes <channel name> color to <color name>
+
+
+- creates a new channel
+- Ñоздаёт новый канал
+
+- leaves <channel name>
+- покидает <channel name>
+
+- lists all banned characters from <channel name> channel
+- ÑпиÑок вÑех забаненых перÑонажей на <channel name> канале
+
+- lists colors available to select for custom channels
+
+
+- lists public channels
+- ÑпиÑок публичных каналов
+
+- unbans <character name> from <channel name> channel
+
+
+- unbans everyone from <channel name>
+- разбан вÑех из <channel name>
+
+- unbinds your global chat from its attached channel (if binded)
+
+
+-- %s
+
+
+-- %s ban <channel name> <character name>
+
+
+-- %s banlist <channel name>
+
+
+-- %s bindto <channel name>
+
+
+-- %s create <channel name> <channel password>
+
+
+-- %s leave <channel name>
+
+
+-- %s list
+-- %s ÑпиÑок
+
+-- %s list colors
+-- %s ÑпиÑок цветов
+
+-- %s setcolor <channel name> <color name>
+
+
+-- %s setopt <channel name> <option name> <option value>
+
+
+-- %s unban <channel name> <character name>
+
+
+-- %s unbanall <channel name>
+
+
+-- %s unbind
+
+
+-- '%s' ban list
+-- '%s' банлиÑÑ‚
+
+-- Available options
+-- ДоÑтупные опции
+
+-- Displaying first %d partial matches
+-- Показывать первые %d чаÑтичные ÑовпадениÑ
+
+-- Permission List
+-- СпиÑок разрешений
+
+-- Public Channels
+-- Публичные каналы
+
+-- User '%s' Permissions
+
+
+--- Available options:
+--- ДоÑтупные параметры:
+
+----- Chats in Map -----
+----- Чаты на карте -----
+
+----- NPCs in Map -----
+----- NPC на карте -----
+
+----- Players in Map -----
+----- Игроки на карте -----
+
+------ %s items list of '%s' ------
+------ %s ÑиÑок предметов '%s' ------
+
+------ Map Flags ------
+------ Флаги карты ------
+
+------ Map Info ------
+------ Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾ карте ------
+
+...
+...
+
+... and 1 @@.
+...И 1 @@.
+
+...I mean log! Made of log!
+
+
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+
+
+1 GM found.
+Ðайден 1 ГМ.
+
+1 item has been refined.
+1 предмет был переработан.
+
+1 player found in map '%s'.
+1 игрок найден на карте '%s'.
+
+1 player found.
+1 игрок найден.
+
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+1. ##BÐе иÑпользуйте ботов##b, Ñто значит, что запрещена Ð»ÑŽÐ±Ð°Ñ Ð°ÐºÑ‚Ð¸Ð²Ð½Ð¾ÑÑ‚ÑŒ в ÑоÑтоÑнии AFK (в дали от компьютера), можно только неподвижно ÑтоÑÑ‚ÑŒ.
+
+1: The type of item yoiis want to dye.
+
+
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+2. ##BÐе иÑпользуйте оÑкорбительные / грубые выражениÑ##b в чате, а так же в именах ваших перÑонажей.
+
+2: What material it is made from.
+
+
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+3. ##BÐе Ñпамьте других игроков, не флудите.##b Это каÑаетÑÑ Ñпама в чате и Ñпам запроÑов на торговлю.
+
+3: Which colorants can dye it.
+
+
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+4. ##BГоворите только на английÑком в публичных меÑтах.##b Ð’Ñ‹ можете говорить на любом Ñзыке в привате или когда вÑе приÑутÑтвующие говорÑÑ‚ на Ñтом Ñзыке.
+
+4: How many cards your item can contain.
+
+
+5 Piberries Infusions
+
+
+5 boxes... Alright, @@ are my speciality!
+5 Ñщиков... Хоршо, @@ Ð¼Ð¾Ñ ÑпециализациÑ!
+
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+5. ##BÐе выпрашивайте у других##b деньги, предметы, или уÑлуги любого рода. ЕÑли вы хотите попроÑить о чём то, делайте Ñто вежливо и только один раз. СтарайтеÑÑŒ не раздражать других игроков.
+
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+6. ##BСледуй [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (общеÑтвенному Ñоглашению Evol).
+
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+7. ##BÐе иÑпользуйте "мультибокÑ".##b Вам запрещено принимать учаÑтие в Ñражении, управлÑÑ Ð±Ð¾Ð»ÐµÐµ чем одним перÑонажем одновременно.
+
+@@
+
+
+@@ @@ @@
+
+
+@@ and @@ just got married!
+
+
+@@ divorced!
+
+
+@@ is helping me.
+@@ мне помогает.
+
+@@ registered for marriage and accepted partner @@!
+
+
+@@ registered for marriage. Waiting for partner...
+
+
+@@? Welcome my dear!#0
+@@? Добро пожаловать, дорогаÑ!
+
+@@? Welcome my dear!#1
+@@? Добро пожаловать, дорогой!
+
+@request sent.
+@Ð·Ð°Ð¿Ñ€Ð¾Ñ Ð¾Ñ‚Ð¿Ñ€Ð°Ð²Ð»ÐµÐ½.
+
+A GM has discharged you from jail.
+ГМ оÑвободил Ð²Ð°Ñ Ð¸Ð· тюрьмы.
+
+A cookie!
+Печеньку!
+
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+
+
+A headache hits you and you lose your concentration.
+Внезапный приÑтуп головной боли заÑтавил Ð²Ð°Ñ Ð¿Ð¾Ñ‚ÐµÑ€ÑÑ‚ÑŒ концентрацию.
+
+A rabbit!
+ЗаÑц!
+
+A small lie is really just a fib, and I could really use some cash...
+ÐÐµÐ±Ð¾Ð»ÑŒÑˆÐ°Ñ Ð»Ð¾Ð¶ÑŒ ни кому не повредит, кроме того получить немного денег мне не помешает.
+
+A stat card works on different pieces of equipment.
+Карта Ñтатов работает на различных Ñлементах Ñкипировки.
+
+A sunny and hot day,
+Солнечный и жаркий день.
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+
+
+A-hoy matey!
+Ð-хой приÑтель!
+
+ATK: %d - MATK: %d~%d
+
+
+Aaaaaahhhhhh!
+Ðааааааааааа!
+
+Aboard stand sailors trying to communicate with you.
+Ðа борту ÑтоÑÑ‚ морÑки, пытающиеÑÑ Ð³Ð¾Ð²Ð¾Ñ€Ð¸Ñ‚ÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹.
+
+Abort
+
+
+About the Legion of Aemil, I'm not sure about them, frankly.
+
+
+Acolyte
+
+
+Acorn
+Жёлудь
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#0
+Вообще то Гугли попроÑил Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¼Ð¾Ñ‡ÑŒ отнеÑти к нему неÑколько твоих Ñщиков.
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#1
+Вообще то Гугли попроÑил Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¼Ð¾Ñ‡ÑŒ отнеÑти к нему неÑколько твоих Ñщиков.
+
+Actually, I came here to work on my task.#0
+Вообще то, Ñ Ð¿Ñ€Ð¸ÑˆÐ»Ð° Ñюда, чтобы выполнить задание.
+
+Actually, I came here to work on my task.#1
+Вообще то, Ñ Ð¿Ñ€Ð¸ÑˆÑ‘Ð» Ñюда, чтобы выполнить задание.
+
+Actually, I have an in-depth knowledge of this type of life.
+Вообще, у Ð¼ÐµÐ½Ñ ÑƒÐ³Ð»ÑƒÐ±Ð»ÐµÐ½Ð½Ñ‹Ðµ Ð·Ð½Ð°Ð½Ð¸Ñ Ð¾Ð± Ñтом типе жизни.
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+Вообще то Ñ Ð·Ð´ÐµÑÑŒ, что бы помочь тебе Ñ Ñтими Ñщиками. Могу ли Ñ Ð¾Ñ‚Ð½ÐµÑти один из них Гугли.
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+Вообще то Ñ Ð·Ð´ÐµÑÑŒ, что бы помочь тебе Ñ Ñтими Ñщиками. Могу ли Ñ Ð¾Ñ‚Ð½ÐµÑти один из них Гугли.
+
+Add a new line
+
+
+Aemil was once a magnificent land unknown to us all.
+
+
+Aesop
+Эзоп
+
+After all this time, it was still there!
+СпуÑÑ‚Ñ Ñтолько времени, он вÑÑ‘ ещё было там!
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1
+
+
+After choosing your weapon, you also need to know how to use it.
+ПоÑле выбора оружиÑ, тебе также необходимо знать как его иÑпользовать.
+
+After that, stay still and be patient, but also alert!
+
+
+After this small overview of Artis, what do you think of our city?
+Теперь, немного оÑмотревшиÑÑŒ в ÐртиÑе, что Ñ‚Ñ‹ думаешь о нашем городе?
+
+Agi: %d (%d~%d)
+
+
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+ВыноÑливоÑÑ‚ÑŒ (agi) увеличивает ÑкороÑÑ‚ÑŒ вашей атаки и ÑˆÐ°Ð½Ñ ÑƒÐºÐ»Ð¾Ð½Ð¸Ñ‚ÑŒÑÑ Ð¾Ñ‚ ударов противника.
+
+Ah, I didn't have much sleep, it's possible.
+
+
+Ah, seagulls. We are arriving.
+Ð, чайки. Мы прибываем.
+
+Ah, the locals like keeping them as pets.
+Ð, меÑтные любÑÑ‚ держать их как домашних животных.
+
+Ah... Gugli... He's too young to understand our conversation.
+ÐÑ…... Гугли... Он Ñлишком молод, чтобы понÑÑ‚ÑŒ нашу беÑеду.
+
+Ah... Sorry, I forgot, again.
+
+
+Ahoi.
+Ðхой.
+
+Ahoy, @@!
+Ðхой, @@!
+
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+
+
+Alchemist
+Ðлхимик
+
+Alchemist's Laboratory
+
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+Эль и Тиббо должны принеÑти два Ñщика @@, ÐÑÑ‚Ð°Ð¿Ð¾Ð»Ð¾Ñ Ð¸ Гулукан два @@, а Ялад и КуМюллер были отправлены за Ñщиками Ñ @@.
+
+Ale#000-1
+Эль#000-1
+
+Ale.
+Эль
+
+Alige
+Элайдж
+
+Alige asks for food
+
+
+Alige#000-2-4
+Элайдж#000-2-4
+
+Alige#Artis
+Элайдж#Artis
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+
+
+All characters recalled!
+
+
+All dropped items have been cleaned up.
+Ð’Ñе выпавшие предметы очищены.
+
+All items have been repaired.
+Ð’Ñе предметы были починены.
+
+All items stored.
+Ð’Ñе вещи Ñохранены.
+
+All monsters killed!
+Ð’Ñе монÑтры убиты!
+
+All monsters summoned!
+Ð’Ñе монÑтры призваны!
+
+All of a sudden, you hear voices from above.
+Внезапно, вы уÑлышали голоÑа Ñверху.
+
+All of my money.
+
+
+All of your items have been removed.
+Ð’Ñе ваши вещи были удалены.
+
+All online characters of the %s guild have been recalled to your position.
+
+
+All online characters of the %s party have been recalled to your position.
+
+
+All players have been kicked!
+Ð’Ñе игроки были выкинуты!
+
+All skills have been added to your skill tree.
+Ð’Ñе навыки добавлены в ваше дерево навыков.
+
+All stats changed!
+Ð’Ñе Ñтаты изменены!
+
+All this seems unimportant to you right now.
+
+
+All you have to do is to select a bed in the upper level anytime after your reservation.
+Ð’ÑÑ‘, что вам надо Ñделать - Ñто выбрать кровать на верхнем Ñтаже, в любое Ð²Ñ€ÐµÐ¼Ñ Ð¿Ð¾Ñле резервированиÑ.
+
+All your... Fresh ingredients are ready to be cooked.
+Ð’Ñе твои... Свежие ингредиенты готовы к приготовлению.
+
+Alliances cannot be broken during Guild Wars!
+
+
+Alliances cannot be made during Guild Wars!
+
+
+AllowKS |
+
+
+Almost got it!
+Почти попалÑÑ!
+
+Already using this font.
+Уже иÑпользуетÑÑ Ñтот шрифт.
+
+Alright! Yoyone more box and it'll be good.
+Ладно! Ещё йойон Ñщик и вÑÑ‘ будет в порÑдке.
+
+Alright, I'll take one.
+Хорошо, Ñ Ð²Ð¾Ð·ÑŒÐ¼Ñƒ одного.
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0
+
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1
+
+
+Alright, take your time we are not in a hurry.
+Хорошо, раÑпорÑжайÑÑ Ñвоим временем, мы не торопимÑÑ.
+
+Alright, you will need this shovel.
+Отлично, тебе понадобитьÑÑ Ð»Ð¾Ð¿Ð°Ñ‚Ð°.
+
+Alright. I will go looking for them now.
+Хорошо. Теперь пойду их иÑкать.
+
+Alright... Bye.
+Ладно... Пока.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0
+Также, мы забрали твои ййайые вещи, они были... Йейейе... Ð’ плохом ÑоÑтоÑнии. ПоÑмотри в Ñундуке около твоей кровати, там еÑÑ‚ÑŒ новые вещи Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+Также, мы забрали твои ййайые вещи, они были... Йейейе... Ð’ плохом ÑоÑтоÑнии. ПоÑмотри в Ñундуке около твоей кровати, там еÑÑ‚ÑŒ новые вещи Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ.
+
+Alternative clouds appeared.
+
+
+Alternative clouds have disappeared.
+
+
+Although the more powerful you are, the more plushrooms you will need.
+
+
+Although, if you want to visit a place nearby, we could take you there.
+
+
+Amount?
+Сколько?
+
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+
+
+An invalid number was specified.
+
+
+And I bet you don't know who is in charge of monitoring the security of this place?
+БьюÑÑŒ об заклад, Ñ‚Ñ‹ не знаешь кто здеÑÑŒ ответÑтвенный за контроль безопаÑноÑти.
+
+And I have no mention of a so called "@@" on it!
+
+
+And get out of here, I'm not a map!
+И вали отÑюда, Ñ Ñ‚ÐµÐ±Ðµ не карта!
+
+And now I want to see you run!
+И ÑейчаÑ, беги!
+
+And now I'm a sailor, as you can see!
+И теперь Ñ Ð¼Ð¾Ñ€Ñк, как видишь!
+
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+
+
+And then what happened?
+И что ÑлучилоÑÑŒ потом?
+
+And what would you give me in exchange for that information?
+И что Ñ Ð¿Ð¾Ð»ÑƒÑ‡Ñƒ взамен за Ñту информацию?
+
+And when we have enough money for ourselves without needing anybody else.
+
+
+And where can I find these potions?
+И где же мне иÑкать Ñти зельÑ?
+
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+И Ñ Ð¼Ð¾Ð¸Ð¼ пию. Замечательно. Я могу только догадыватьÑÑ Ñколько проблем тебе Ñоздал Ñтот маленький шельмец!
+
+And you won! That means you should be able to handle yourself in battle from now on.#0
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#1
+
+
+And you, how are you doing?
+Рты как поживаешь?
+
+And you? How's it going on your side?
+Ð Ñ‚Ñ‹? Как дела у тебÑ?
+
+And you? How's it yaying on your side?
+Ð Ñ‚Ñ‹? Как йейтÑÑ Ñƒ тебÑ?
+
+Any clue on where Astapolos may be hidden?
+ЕÑÑ‚ÑŒ идеи где ÐÑÑ‚Ð°Ð¿Ð¾Ð»Ð¾Ñ Ð¼Ð¾Ð¶ÐµÑ‚ прÑтатьÑÑ?
+
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+Любой вклад в игру (переводы, Ñоздание/редактирование графики, идеи, кодинг/Ñкриптинг, и Ñ‚.д.) вознаграждаетÑÑ!
+
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+
+
+Anything else?
+
+
+Anyway I am glad I can give you some of these yoyoxs.
+Ð’ любом Ñлучае, Ñ Ñ€Ð°Ð´, что могу дать тебе Ñтих йойок.
+
+Anyway, can I help you in any way?
+Ð’ÑÑ‘ равно, могу ли Ñ Ñ‚ÐµÐ±Ðµ чем нибудь помочь?
+
+Anyway, he forgot his permit when he left the building.
+Ð’ любом Ñлучае, он ушёл и забыл Ñвой пропуÑк.
+
+Anyway, here, have a cookie!
+Ð’ любом Ñлучае, вот, возьми печеньку!
+
+Anyway, if you ever feel interested, just check my bag!#0
+Ð’ любой момент, когда понадобитьÑÑ, проÑто проверь мою Ñумку!
+
+Anyway, if you ever feel interested, just check my bag!#1
+Ð’ любой момент, когда понадобитьÑÑ, проÑто проверь мою Ñумку!
+
+Anyway, let me know if you change your mind.
+Дай мне знать, еÑли передумаешь.
+
+Anyway, the guild creation is perfect for both!
+
+
+Anyway, the last time I stole something I was almost caught.
+ПоÑледний раз, когда Ñ ÐºÐ¾Ðµ что украл, Ð¼ÐµÐ½Ñ Ð¿Ð¾Ñ‡Ñ‚Ð¸ поймали.
+
+Anyway.
+
+
+Appearance Debug
+
+
+Appearance Debug - Barber
+
+
+Appearance Debug - Race
+
+
+Appearance Debug - Sex Change
+
+
+Appearance changed.
+
+
+Aquada
+Ðквада
+
+Aquada Box
+Ящик Ñ Ð°ÐºÐ²Ð°Ð´Ð°Ð¼Ð¸.
+
+Arch Bishop
+
+
+Arch Bishop T
+
+
+Archer
+Лучник
+
+Are the fish biting today?
+
+
+Are you a good blacksmith?
+Рты хороший кузнец?
+
+Are you a native from Artis?
+
+
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+Ты Ñлепой? Ты правда думаешь, что Ñти Ñщики лёгкие и мÑгкие как пёрышки Пию?!
+
+Are you going to stand here all day long? Do the dishes or go away.
+Ты ÑобираешьÑÑ Ñ‚ÑƒÑ‚ торчать веÑÑŒ день? Готовь блюда или уходи.
+
+Are you mad?!
+С ума Ñошел?!
+
+Are you ok?
+Ты в порÑдке?
+
+Are you sure about this?#0
+Уверена наÑчёт Ñтого?
+
+Are you sure about this?#1
+Уверен наÑчёт Ñтого?
+
+Are you sure that these are my potions?#0
+
+
+Are you sure that these are my potions?#1
+
+
+Are you sure?#0
+
+
+Are you sure?#1
+
+
+Are you yaying here to explore the island?#0
+Ты йайишь здеÑÑŒ, что бы оÑмотреть оÑтров?
+
+Are you yaying here to explore the island?#1
+Ты йайишь здеÑÑŒ, что бы оÑмотреть оÑтров?
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+
+
+AreaNPC#doors1
+
+
+AreaNPC#doors2
+
+
+AreaTop
+AreaTop
+
+Armbands
+
+
+Arpan gave money
+
+
+Arpan is waiting for you
+
+
+Arpan told you to open the chest
+
+
+Artaxe
+ÐртÑкÑ
+
+Artis
+
+
+Artis Backsword
+
+
+Artis Tank Top
+
+
+Artis is a very nice place. There are some hot chicks...
+
+
+Artis legion progress
+
+
+Artis of course!
+ÐртиÑ, конечно!
+
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+
+
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+Как Ñ‚Ñ‹, возможно, понÑл, мы — иÑÑледователи, Ñовершающие дальние плаваниÑ, и наши удалые морÑки должны запаÑти доÑтаточно продовольÑтвиÑ, чтобы выжить. Ты не предÑтавлÑешь, наÑколько опаÑна жизнь морÑка.
+
+As you want!
+Как пожелаете!
+
+Ask other merchants, they might know where he is.
+
+
+Ask sailors around here they shouldn't be so far away.
+СпроÑи морÑков вокруг. Они где-то поблизоÑти.
+
+Assassin
+ÐÑÑаÑин
+
+Assassin Cross
+
+
+Astapolos
+ÐÑтаполоÑ
+
+Astapolos.
+ÐÑтаполоÑ.
+
+Astapolos... That guy is shy like a piou!
+ÐÑтаполоÑ... Этот парень заÑтенчивый как пию!
+
+At that time, we were selling crab food on our old mushroom island.
+Ð’ то Ð²Ñ€ÐµÐ¼Ñ Ð¼Ñ‹ занималиÑÑŒ продажей крабовой еды на нашем Ñтаром грибном оÑтрове.
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+Ð’ наÑтоÑщий момент, наша команда занÑта Ñбором @@, @@ и @@.
+
+Atropos Mixture
+
+
+Auction is disabled
+
+
+Autoloot is now off.
+
+
+Autolooting item type: '%s'
+
+
+Autolooting item: '%s'/'%s' {%d}
+
+
+Autolooting items with drop rates of %0.02f%% and below.
+
+
+Autorejected alliance request from %s.
+
+
+Autorejected friend request from %s.
+ÐвтоматичеÑкий отказ от запроÑов в Ð´Ñ€ÑƒÐ·ÑŒÑ Ð¾Ñ‚ %s.
+
+Autorejected guild invite from %s.
+ÐвтоматичеÑкий отказ от приглашений в гильдии от %s.
+
+Autorejected opposition request from %s.
+
+
+Autorejected party invite from %s.
+ÐвтоматичеÑкий отказ от приглашений в группу от %s.
+
+Autorejected trade request from %s.
+
+
+Autorejecting is activated.
+ÐвтоматичеÑкий отказ активирован.
+
+Autorejecting is deactivated.
+ÐвтоматичеÑкий отказ выключен.
+
+Autotrade Disabled
+Ðвтообмен отключен
+
+Autotrade Enabled
+Ðвтообмен включен
+
+Autotrade is not allowed in this map.
+Ðвтообмен не разрешен на Ñтой карте.
+
+Available Flags:
+ДоÑтупные флаги:
+
+Available aliases:
+ДоÑтупные пÑевдонимы:
+
+Available commands:
+ДоÑтупные команды:
+
+Aw, what will I do now?
+Ой, что же теперь делать?
+
+Awesome!
+Круто!
+
+Awesome! I will wait for you here.
+Отлично! Я буду ждать Ñ‚ÐµÐ±Ñ Ð·Ð´ÐµÑÑŒ.
+
+Awesome, come back if you ever want to create a larger group!
+
+
+Awesome. How many of those do you want to give me?
+Замечательно. Сколько из них ты хочешь дать мне?
+
+Ayouyouch! My head...
+Ðуч! ÐœÐ¾Ñ Ð³Ð¾Ð»Ð¾Ð²Ð°...
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+ÐО Я ÐЕ МОГУ! ÐœÐЕ ÐУЖÐО СЛЕДИТЬ ЗРМОРЕМ, ЧТОБЫ ПРЕДУПРЕЖДÐТЬ КОМÐÐДУ, ЕСЛИ ПИРÐТЫ ОБЪЯВЯТСЯ!
+
+Baby Acolyte
+
+
+Baby Alchemist
+
+
+Baby Arch Bishop
+
+
+Baby Archer
+
+
+Baby Assassin
+
+
+Baby Bard
+
+
+Baby Blacksmith
+
+
+Baby Crusader
+
+
+Baby Dancer
+
+
+Baby Genetic
+
+
+Baby Guillotine Cross
+
+
+Baby Hunter
+
+
+Baby Knight
+
+
+Baby Magician
+
+
+Baby Mechanic
+
+
+Baby Merchant
+
+
+Baby Minstrel
+
+
+Baby Monk
+
+
+Baby Novice
+
+
+Baby Priest
+
+
+Baby Ranger
+
+
+Baby Rogue
+
+
+Baby Royal Guard
+
+
+Baby Rune Knight
+
+
+Baby Sage
+
+
+Baby Shadow Chaser
+
+
+Baby Sorcerer
+
+
+Baby Sura
+
+
+Baby Swordsman
+
+
+Baby Thief
+Ребёнок Вор
+
+Baby Wanderer
+
+
+Baby Warlock
+
+
+Baby Wizard
+Ребёнок Маг
+
+Bag#000-1
+Сумка#000-1
+
+Bag#001-1
+Сумка#001-1
+
+Ban failed, it is not possible to ban this user.
+
+
+Bandana
+
+
+Banking is disabled
+
+
+Barber
+
+
+Bard
+Бард
+
+Bare Hands
+Голые руки
+
+Barrel
+
+
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+
+
+Base level can't go any higher.
+
+
+Base level can't go any lower.
+
+
+Base level lowered.
+
+
+Base level raised.
+
+
+Bat Teeth
+
+
+Battle configuration has been reloaded.
+
+
+Battlegrounds ON
+
+
+Be a friend and bring me @@ @@.#0
+
+
+Be a friend and bring me @@ @@.#1
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1
+
+
+Because I am a Kralog I can't read such things? That's rubbish.
+
+
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+
+
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+
+
+Before I joined Nard, I used to be a thief.
+До того, как Ñ Ð¿Ñ€Ð¸ÑоединилÑÑ Ðº Ðарду, Ñ Ð±Ñ‹Ð» вором.
+
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+Перед тем, как Ñ‚Ñ‹ уйдешь, давай Ñ Ñ€Ð°ÑÑкажу тебе как Ñобрать @@, потому что Ñ‚Ñ‹ не выглÑдишь шибко умным.
+
+Before...
+Раньше...
+
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+
+
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+
+
+Better take it back to Q'Onan.
+Лучше вернуть Ñто К'Онану.
+
+Beuss
+
+
+Beware of falling stones from the cliff!
+БерегитеÑÑŒ камней, падающих Ñ ÑƒÑ‚Ñ‘Ñа!
+
+Billy Bons
+Билли БонÑ
+
+Black Cotton Dye
+
+
+Black iron... That is a very specific request that you have for me!
+
+
+Blacksmith
+Кузнец
+
+Blub
+Блаб
+
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+
+
+Blue Coral
+
+
+Blue Cotton Dye
+
+
+Blue Gray Cotton Dye
+
+
+Bobo
+Бобо
+
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+Box
+Ящик
+
+Bread
+Хлеб
+
+Break the door.
+Сломать дверь.
+
+Brimmed Feather Hat
+
+
+Brimmed Flower Hat
+
+
+Brimmed Hat
+
+
+Bring it to me, and you will get your reward.
+ПринеÑи мне его и получишь вознаграждение.
+
+Bring me some of these plushrooms and I will show you how it works!
+ПринеÑи мне неÑколько плюшевых грибов и Ñ Ð¿Ð¾ÐºÐ°Ð¶Ñƒ тебе как Ñто работает!
+
+Bring this box to Gugli. He will be extremely happy!
+ОтнеÑи Ñтот Ñщик Гугли. Он будет очень ÑчаÑтлив!
+
+Brown Cotton Dye
+
+
+Brown Trousers
+
+
+Bury.
+Закопать.
+
+But I can't leave to catch it, so I'm asking you.
+Ðо Ñ Ð½Ðµ могу отлучитьÑÑ, что бы поймать его, так что прошу тебÑ.
+
+But I can't tell you anything about it, I'm sorry.
+Ðо Ñ Ð½Ðµ могу тебе ничего раÑÑказать об Ñтом, извини.
+
+But I need to go, see you!
+Мне нужно идти, пока!
+
+But I still have some spikes left in my foot.
+Ðо в моей ноге вÑÑ‘ ещё оÑталоÑÑŒ неÑколько колючек.
+
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+Ðо Ñ ÐºÐ»ÑнуÑÑŒ что однажды... Ох... ÐœÐ¾Ñ ÑÐ»Ð°Ð´ÐºÐ°Ñ Ð¼ÐµÑÑ‚ÑŒ! Хм... Ð’ принципе, мне интереÑно, еÑли... Может быть...
+
+But I'm almost out of @@...
+Ðо у Ð¼ÐµÐ½Ñ Ð¿Ð¾Ñ‡Ñ‚Ð¸ закончилаÑÑŒ @@...
+
+But anyway, take the road which goes to the north to find everybody.
+Ðо, в любом Ñлучае, возьми путь на Ñевер, чтобы найти вÑех.
+
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+
+
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+
+
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ñ‚Ñ‹ можешь отдохнуть на корабле или поÑетить оÑтров, к которому мы причалили! Этот оÑтров маленький, однако отличное меÑто, чтобы поупражнÑÑ‚ÑŒÑÑ Ð¸ размÑÑ‚ÑŒ твои ноги.
+
+But he never returned.
+
+
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+Эй, оберниÑÑŒ ко мне. Ðе забудь: Ñ Ð³Ð¾Ð¾...лоо...деен!
+
+But if you fail, you will have to get them from the alchemist.
+Ðо еÑли проиграешь, тогда пойдёшь за ними к алхимику.
+
+But if you really want to accomplish something, you should consider joining us.
+
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+Однако, еÑли Ñкажешь моей ÑеÑтре, что не нашёл менÑ, Ñ Ñмогу оÑтаватьÑÑ Ð·Ð´ÐµÑÑŒ веÑÑŒ день, ÑÑ‚ÑŒ Ñблоки и наÑлаждатьÑÑ Ð²Ð¸Ð´Ð¾Ð¼.
+
+But in the future I might be able to help you create some of your own.
+
+
+But let's talk about this island. We're docking here to find some fine quality goods.
+Ðо давай поговорим об Ñтом оÑтрове. Мы пришвартовалиÑÑŒ здеÑÑŒ, чтобы найти немного хороших товаров.
+
+But most important, she is the one who took care of you when you were unconscious.#0
+Более того, она - единÑтвеннаÑ, кто заботилÑÑ Ð¾ тебе, пока Ñ‚Ñ‹ была без ÑознаниÑ.
+
+But most important, she is the one who took care of you when you were unconscious.#1
+Более того, она - единÑтвеннаÑ, кто заботилÑÑ Ð¾ тебе, пока Ñ‚Ñ‹ был без ÑознаниÑ.
+
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+Однако удача покинула менÑ, как только Ñ Ð²Ñ‹Ð»ÐµÐ· из его дома, за мной погналиÑÑŒ Ñтражники.
+
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+Лишь немногие получают поÑÐ¾Ð±Ð¸Ñ Ð¾Ñ‚ Ñамого Легиона. Ð’Ñе оÑтальные должны работать в поте лица, что бы оплатить Ñчета!
+
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+Ðо запомни, что не каждое меÑто в мире мирное и безопаÑное в наши дни. Даже белые берега, по которым Ñ‚Ñ‹ ходишь, могут Ñкрывать в Ñебе опаÑных Ñозданий.
+
+But since it's not dummies that will go after you out there, this training won't be enough.
+
+
+But still, you open your eyes and see a large ship before you!
+
+
+But thank you anyway! I can refund him now!
+Ð’ÑÑ‘ равно ÑпаÑибо! Теперь Ñ Ñмогу вернуть ему!
+
+But the plushroom you brought was really awesome you know.#0
+
+
+But the plushroom you brought was really awesome you know.#1
+
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+
+
+But who am I?
+Ðо кто Ñ?
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#0
+
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#1
+
+
+But you won't *hic* me this time...
+Ðо Ñ‚Ñ‹ не *ик* Ð¼ÐµÐ½Ñ Ð½Ð° Ñтот раз...
+
+But...
+Ðо...
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1
+Ðо... ЕÑли у него амнезиÑ, как Ñказала ДжулиÑ... Ðам не Ñледует беÑпокоитьÑÑ Ð¾ нём. По крайней мере пока.
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0
+Ðо... ЕÑли у неё амнезиÑ, как Ñказала ДжулиÑ... Ðам не Ñледует беÑпокоитьÑÑ Ð¾ ней. По крайней мере пока.
+
+By the way, I'm Lozerk. Lieutenant Lozerk.
+
+
+By the way, did you ever talk with Don?
+
+
+Bye for now.
+Ртеперь, пока.
+
+Bye then!
+Тогда, пока!
+
+Bye!
+Пока!
+
+Bye.
+
+
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+Да ладно, не будь таким Ñлабаком! Ðеужели тебе не интереÑно, кто за вÑем Ñтим Ñтоит?!
+
+CAN YOU HEAR ME?!
+ТЫ МЕÐЯ СЛЫШИШЬ?!
+
+Calypsan#001-1
+
+
+Camel Cotton Dye
+
+
+Can I be of any help?
+
+
+Can I craft them myself?
+
+
+Can I read the rules again?
+
+
+Can I read these rules again?
+Можно еще раз прочитать правила?
+
+Can create guild
+
+
+Can create party
+
+
+Can you do something with my color?
+
+
+Can you please go away?
+
+
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+
+
+Can you reset my stats please?
+
+
+Can't create chat rooms in this area.
+
+
+Can't show boss mobs!
+
+
+Can't talk right now, I'm on patrol duty.
+
+
+Can't you remember anything at all? Or do you have some memories of your past?
+
+
+Can't you see I'm working?!
+Ðе видишь, что Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð°ÑŽ?!
+
+Cannot clone a player of higher GM level than yourself.
+
+
+Cannot create bound pet eggs or pet armors.
+
+
+Cannot mount while in disguise.
+
+
+Cannot send mails too fast!!
+Ðевозможно отправить пиÑьма Ñлишком быÑтро !!
+
+Cannot transform into monster while in disguise.
+
+
+Captain Nard
+Капитан Ðард
+
+Captain Nard is in the room to your right.
+Капитан Ðард в каюте в твоем раÑпорÑжении.
+
+Carmie#001-1
+
+
+Carrot
+Морковь
+
+Cart Added.
+
+
+Cash Shop is disabled in this map
+
+
+Cashmere
+
+
+Cashmere#Dye001-1
+
+
+Cat got your tongue?
+
+
+Catching a piou
+
+
+Ch 1 — Fishing apparatus
+
+
+Ch 2 — Baits
+
+
+Ch 3 — Location
+
+
+Ch 4 — Casting
+
+
+Ch 5 — Reeling
+
+
+Chair#Chair1-001-2-41
+
+
+Chair#Chair2-001-2-41
+
+
+Chair#Chair3-001-2-41
+
+
+Chair#Chair4-001-2-41
+
+
+Chair#Chair5-001-2-41
+
+
+Chair#Chair6-001-2-41
+
+
+Champion
+Чемпион
+
+Change my appearance
+
+
+Change my level
+
+
+Change my quests
+
+
+Change my skills
+
+
+Change my stats
+
+
+Changed your mind, uh?#0
+
+
+Changed your mind, uh?#1
+
+
+Channel '%s' has no banned players
+
+
+Channel '%s' is not available
+Канал '%s' не доÑтупен
+
+Channel length must be between 3 and %d
+Длина канала должна быть между 3 и %d
+
+Channel name must start with a '#'
+Ð˜Ð¼Ñ ÐºÐ°Ð½Ð°Ð»Ð° должно начинатÑÑ Ñ '#'
+
+Channel password may not contain spaces
+Пароль канала не может Ñодержать пробелы
+
+Char-server has been asked to %s the character '%.*s'.
+
+
+Character cannot be disguised while in monster form.
+
+
+Character cannot be disguised while mounted.
+
+
+Character does not have the specified item.
+ПерÑонаж не имеет Ñпециальных вещей.
+
+Character killed.
+ПерÑонаж убит.
+
+Character not found.
+ПерÑонаж не найден.
+
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+
+
+Chat: %s | Player: %s | Location: %d %d
+
+
+Check out this one.
+
+
+Cheers!
+ПоздравлениÑ!
+
+Cheese
+Сыр
+
+Chef Gado
+ШÑÑ„ Гадо
+
+Chef Gado#Artis
+
+
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+
+
+Chelios
+
+
+Chelios asked me to get it.
+
+
+Chelios asks to visit Lloyd
+
+
+Chelios made sword
+
+
+Chelios managed to do excellent work.
+
+
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+
+
+Chelios, his apprentice, practices outside, mostly.
+
+
+Chelios... He is part of the Blacksmith House, is he not?
+
+
+Cherry tree leaves have begun to fall.
+
+
+Cherry tree leaves no longer fall.
+
+
+Chest opened.
+
+
+Chest#000-1
+
+
+Chest#000-2-1
+
+
+Chest#Artis
+
+
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+
+
+Chill out I won't say anything.
+
+
+Chocolate Cashmere Dye
+
+
+Choose desired quest state:
+
+
+Chorus of the Woods
+
+
+Christmas
+РождеÑтво
+
+Christopher
+
+
+Christopher is surrounded by the sunlight from the window.
+
+
+City Hall
+
+
+Click here for instructions on how to use the test server.
+
+
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+
+
+Clone spawned.
+
+
+Clotho Liquor
+
+
+Clouds appeared.
+
+
+Clouds have disappeared.
+
+
+Clouds |
+Облака |
+
+Clouds2 |
+Облака2 |
+
+Clown
+Клоун
+
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+
+
+Come after a little while.
+
+
+Come back later if you changed your mind!
+
+
+Come back later!
+
+
+Come back soon, and bring @@s!
+
+
+Come back when you will really need me. And bring more plushrooms with you!#0
+
+
+Come back when you will really need me. And bring more plushrooms with you!#1
+
+
+Come on, Sap! You are scaring her with your stories.#0
+
+
+Come on, Sap! You are scaring him with your stories.#1
+
+
+Come on, don't be a coward!
+
+
+Come, come and see!
+
+
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+
+
+Commands are disabled in this map.
+
+
+Common Carp
+
+
+Communication Theory
+
+
+Completed
+
+
+Completed Gugli's task
+
+
+Completed, Gado wins
+
+
+Completed, Julia wins
+
+
+Completed, Julia wins (returned poison)
+
+
+Completed, got reward
+
+
+Congrats, you are now part of the crew. Thanks again for your help.
+ПоздравлÑÑŽ, теперь Ñ‚Ñ‹ чаÑÑ‚ÑŒ команды. Ещё раз ÑпаÑибо за помощь.
+
+Congratulations!
+ПоздравлÑÑŽ!
+
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+
+Cookie Master
+МаÑтер Печенек
+
+Cookies
+
+
+Cookies are a source of life.
+Печеньки - Ñто ÑмыÑл жизни.
+
+Cookies are awesome, so am I.
+Печеньки круты, как и Ñ.
+
+Cookies provide you strength, health and cuteness.
+Печеньки вÑелÑÑŽÑ‚ в Ñ‚ÐµÐ±Ñ Ñилу, здоровье и милоÑÑ‚ÑŒ.
+
+Copper Armbands
+
+
+Coral
+
+
+Costume '%s' removed.
+
+
+CottageDoor
+
+
+Cotton
+
+
+Cotton#Dye001-1
+
+
+Cotton, cashmere, leather, ...
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1
+
+
+Could I lodge here for a while?
+
+
+Could you bleach my clothes?
+
+
+Could you bring it to him?
+
+
+Could you do a small favor for me?
+
+
+Could you explain to me where I am?
+Можешь мне объÑÑнить, где Ñ?
+
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+ПожалуйÑта, еÑли не трудно, принеÑи мне что нибудь, что не ÑвлÑетÑÑ Ñгодами. Я не вегетарианец, мне нужны протеины!
+
+Could you tell me where I am?#0
+Ðе могли бы вы Ñказать мне, где Ñ?
+
+Could you tell me where I am?#1
+Ðе могли бы вы Ñказать мне, где Ñ?
+
+Couwan
+КувÑн
+
+Couwan asks to deliver box
+
+
+Couwan gave me this box, it is for you.
+КувÑн дал мне Ñту коробку. Она Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ.
+
+Couwan hands you a box full of fish.
+КувÑн передаёт вам Ñщик, наполненный рыбой.
+
+Crafty
+
+
+Creased Shirt
+
+
+Creased Shorts
+
+
+Create items
+
+
+Creating a party has some advantages, it's a pretty good choice!
+
+
+Creator
+
+
+Crimson Cashmere Dye
+
+
+Croc
+Крок
+
+Croc Claw
+ÐšÐ»ÐµÑˆÐ½Ñ ÐšÑ€Ð¾ÐºÐ°
+
+Croconut
+КрокоÑ
+
+Croconut Box
+Ящик Ñ ÐºÑ€Ð¾ÐºÐ¾Ñ€ÐµÑ…Ð°Ð¼Ð¸
+
+CroconutMob
+
+
+Crocotree
+Крокодерево
+
+Crusader
+КреÑтоноÑец
+
+Cuco
+
+
+Current amount of zeny changed.
+
+
+Current exp rate is set to @@% (default value).
+
+
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+
+
+Curshroom
+
+
+DO YOU FEEL BETTER?!
+ТЕБЕ СТÐЛО ЛУЧШЕ?!
+
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+
+
+Damn @@.
+ПроклÑтый @@.
+
+Dan ends the conversation and resumes to write his letter.
+ДÑн заканчивает беÑеду и продолжает пиÑать Ñвоё пиÑьмо.
+
+Dan keeps silent since your last question.
+ДÑн молчит поÑле поÑледнего разговора Ñ Ñ‚Ð¾Ð±Ð¾Ð¹.
+
+Dan#000-2-1
+
+
+Dancer
+Танцор
+
+Dang, I scared it! More patience, @@, more patience.
+
+
+Dark Collector
+
+
+Dark Red Cotton Dye
+
+
+Darlin
+Дарлин
+
+Day Mode Activated.
+
+
+Day Mode is activated
+
+
+Day mode is already enabled.
+
+
+Deal, I offer you @@ E!
+
+
+Deal?
+
+
+Dear angel, can you hear my voice?
+
+
+Dear sister,
+
+
+Death Knight
+Рыцарь Ñмерти
+
+Debug
+
+
+Debug - Change level
+
+
+Debug - Change stats
+
+
+Debug - Reset
+
+
+Debug Gado quest
+
+
+Debug Gugli quest
+
+
+Debug Nard quest
+
+
+Debug Narrator
+
+
+Defeated by
+
+
+Delicious Cookie
+Ð’ÐµÐ»Ð¸ÐºÐ¾Ð»ÐµÐ¿Ð½Ð°Ñ ÐŸÐµÑ‡ÐµÐ½ÑŒÐºÐ°
+
+Delivered box, got reward
+
+
+Deposit.
+
+
+Devis
+ДÑвиÑ
+
+Devis#001-1
+
+
+Dex: %d (%d~%d)
+
+
+Dexterity increases your bow damage and your accuracy.
+ЛовкоÑÑ‚ÑŒ (dex) увеличивает урон при Ñтрельбе из лука и вашу точноÑÑ‚ÑŒ.
+
+Did you find my brother?
+
+
+Did you say reward? I want it!
+Ты Ñказал награда? Я хочу её!
+
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+
+
+Different ways, each part of your equipment can be generally upgraded.
+
+
+Dig.
+
+
+Disable
+
+
+Discard
+
+
+Disconnecting to perform change-sex request...
+
+
+Disguise applied.
+
+
+Disguise removed.
+
+
+Displaying first %d out of %d matches
+
+
+Displays Night |
+
+
+Divorce error!
+
+
+Do I look like a tree? I feel like one.
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+Ðе давай пароль от Ñвоей комнаты никому! Держи его в Ñекрете и поÑтарайÑÑ Ð½Ðµ иÑпользовать такой же пароль в какой-либо другой комнате в будущем. - ДжулиÑ.
+
+Do nothing
+
+
+Do we have a deal?
+
+
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+
+
+Do you have @@s for me?
+
+
+Do you have any other questions for me?
+У Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ ко мне какие-нибудь вопроÑÑ‹?
+
+Do you have anything else for me?
+У Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ что-то ещё Ð´Ð»Ñ Ð¼ÐµÐ½Ñ?
+
+Do you have anything for me today?
+У Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ что-нибудь Ð´Ð»Ñ Ð¼ÐµÐ½Ñ?
+
+Do you know how to speak with people around you?
+
+
+Do you know what happened to the gold I had when you guys saved me?#0
+
+
+Do you know what happened to the gold I had when you guys saved me?#1
+
+
+Do you know where can I find Gulukan?
+Ðе знаешь где мне найти Гулукана?
+
+Do you know where the hill is?
+
+
+Do you live here alone?
+
+
+Do you need any other information?
+Тебе нужна еще какаÑ-нибудь информациÑ?
+
+Do you need help with something?
+
+
+Do you still need help?
+
+
+Do you still want to lodge here?
+
+
+Do you take apprentices?
+
+
+Do you think this is fair? They sent me down here alone, far away from everyone.
+Думаешь Ñто чеÑтно? Они поÑлали Ð¼ÐµÐ½Ñ Ñюда одного, подальше от вÑех.
+
+Do you want a drink?
+
+
+Do you want me to go see her instead of you?
+Хочешь чтобы Ñ Ð¿Ð¾ÑˆÐµÐ» проведать ее вмеÑто тебÑ?
+
+Do you want to cut this @@?
+Ты хочешь раÑколоть Ñтот @@?
+
+Do you want to go somewhere?
+
+
+Do you want to marry @@?
+
+
+Do you want to read it?
+
+
+Do you want to try?
+Хочешь попробовать?
+
+Do you want to use this place as save point?
+
+
+Do? I don't do them.
+
+
+Docks Warehouse
+
+
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+Кто-нибудь знает хорошее меÑто, где можно завиÑнуть, в ЭÑперии? - Ðœ. Ðрпан
+
+Does not have the quest
+
+
+Does the guild has any work for me right now?
+
+
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+
+
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+Разве ему не нравитÑÑ ÐºÐ°Ðº Ñ Ð·Ð°Ð±Ð¾Ñ‡ÑƒÑÑŒ о его корабле? Ð’ÑÑ‘ чиÑто и убрано Ñо мной, заÑлуженным лейтенантом Ð›Ñ Ð”Ð¶Ð¾Ð°Ð½Ð½.
+
+Dolfina
+
+
+Don gave me some black iron... after I asked him nearly ten times.
+
+
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+
+
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+
+
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+
+
+Don#001-2-27
+
+
+Don't belittle me, my work is deserving of the highest esteem.
+
+
+Don't distract me, I have to stay alert.
+
+
+Don't do theee... *hic* with me eh!
+Ðе делай Ñтоооо... *ик* Ñо мной, Ñ!
+
+Don't fall!
+
+
+Don't forget to come as close as possible to these spots!
+
+
+Don't get too excited about it...#0
+
+
+Don't get too excited about it...#1
+
+
+Don't say it so loudly, other people could hear us.
+
+
+Don't tell me more, I know what you want...
+Молчи, Ñ Ð·Ð½Ð°ÑŽ чего Ñ‚Ñ‹ хочешь.
+
+Don't try to poison me! I know what that does!
+Я знаю, Ð´Ð»Ñ Ñ‡ÐµÐ³Ð¾ Ñто - не пытайÑÑ Ð¼ÐµÐ½Ñ Ð¾Ñ‚Ñ€Ð°Ð²Ð¸Ñ‚ÑŒ!
+
+Don't worry sister, I didn't forget you.
+
+
+Don't worry, I'm sure you will help them soon enough!
+Ðе беÑпокойÑÑ, Ñ ÑƒÐ²ÐµÑ€ÐµÐ½ - Ñ‚Ñ‹ вÑкоре поможешь им!
+
+Don't you recognize the great city of Artis?
+
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+
+
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+Готово. Вот, возьми! Теперь, вот план. Поговори Ñ Ð½ÐµÐ¹ и предложи нашей прекраÑной леди уÑмирить Ñвоё выÑокомерие!
+
+Door
+
+
+DoorUpwards
+DoorUpwards
+
+DoorUpwards#001-2-23
+
+
+Drag and drop an item from your inventory.
+
+
+Drasil Island.
+
+
+Duel| Can't use %s in duel.
+
+
+Duel| Can't use this item in duel.
+
+
+Duel| Invalid value.
+
+
+Duel| Invitation has been sent.
+
+
+Duel| Player name not found.
+
+
+Duel| The Player is in the duel already.
+
+
+Duel| The duel invitation has been accepted.
+
+
+Duel| The duel invitation has been rejected.
+
+
+Duel| The limit of players has been reached.
+
+
+Duel| You can take part in duel once per %d minutes.
+
+
+Duel| You can't invite %s because he/she isn't in the same map.
+
+
+Duel| You can't use @accept without a duel invitation.
+
+
+Duel| You can't use @duel without @reject.
+
+
+Duel| You can't use @invite. You aren't a duelist.
+
+
+Duel| You can't use @leave. You aren't a duelist.
+
+
+Duel| You can't use @reject without a duel invitation.
+
+
+Duel| You've left the duel.
+
+
+Dummy
+
+
+Duty calls me, *hic*, see you later, dude.#1
+
+
+Duty calls me, *hic*, see you later, honey.#0
+
+
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+
+
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+
+
+Each piece of equipment has a predefined slot number.
+
+
+Earlier today there was this young seller named Fexil that passed by here.
+
+
+East
+ВоÑток
+
+Easter Egg
+
+
+Edouard#001-2-41
+
+
+Ehm... He was really upset because of some past stories.
+Эм... Он правда раÑÑтроен из-за каких то иÑторий из прошлого.
+
+Eight Castles
+
+
+Eighteen Castles
+
+
+Eleven Castles
+
+
+Elixir Of Life
+
+
+Elmo
+Элмо
+
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+Эльмо и Гугли раÑÑказали мне, что Ñ‚Ñ‹ выполнил вÑе Ð·Ð°Ð´Ð°Ð½Ð¸Ñ Ñнаружи. ПоздравлÑÑŽ!
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+
+
+Elmo told about money
+
+
+Elmo told me what Nard said, congrats!
+Элмо передал мне Ñлова Ðарда. ПоздравлÑÑŽ!
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0
+
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1
+
+
+Elmo#001-1
+
+
+Elmo#sailors
+Элмо#sailors
+
+Enable
+
+
+Enabled Mapflags in this map:
+
+
+Enabled: @@
+
+
+Enjoy the fraternity and excitement of your future guild!
+
+
+Enjoy your new style.
+
+
+Enora asks to kill fluffys
+
+
+Enora asks to visit Chelios
+
+
+Enora asks to visit Q'Pid
+
+
+Enora asks to visit Resa
+
+
+Enora is carefully inspecting the sword.
+
+
+Enora needs them.
+
+
+Enora sent me here.#0
+
+
+Enora sent me here.#1
+
+
+Enora wants her potions.
+
+
+Enora#001-1
+
+
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+
+
+Enough of this island?
+
+
+Enter desired skill level:
+
+
+Enter line number:
+
+
+Enter new line:
+
+
+Error reading atcommand.conf, reload failed.
+
+
+Error reading groups.conf, reload failed.
+
+
+Eugene
+
+
+Eugene needs tentacles
+
+
+Event Management
+
+
+Event management
+
+
+Every 1 hour
+
+
+Every 12 hours
+
+
+Every 24 hours
+
+
+Every 3 hours
+
+
+Every 5 hours
+
+
+Every 6 hours
+
+
+Evil clone spawned.
+
+
+Exactly! Can I have one now?
+Конечно! Могу ли Ñ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ñ‚ÑŒ одно ÑейчаÑ?
+
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+Точно. Даже еÑли наша задача нелепа. Почему мы должны Ñобирать припаÑÑ‹ здеÑÑŒ, еÑли у Ð½Ð°Ñ Ð¼Ð½Ð¾Ð³Ð¾ вкуÑных ÐºÑ€Ñ‹Ñ Ð²Ð½ÑƒÑ‚Ñ€Ð¸ нашего кораблÑ, только и ждущих, когда их поймают и приготовÑÑ‚?
+
+Example:
+
+
+Excellent!
+
+
+Excuse me that was a mistake.
+
+
+Excuse me? Do you know who I am?#0
+Извини? Ты не знаешь, кто Ñ?
+
+Excuse me? Do you know who I am?#1
+Извини? Ты не знаешь, кто Ñ?
+
+Exemple for yoiis:
+
+
+Exp rate has been reset to @@% (default value).
+
+
+Exp rate is set to @@% for the next @@.
+
+
+Expanded Super Baby
+
+
+Expanded Super Novice
+
+
+Experience rates: Base %.2fx / Job %.2fx
+
+
+FINE, BYE!
+ЛÐДÐО, ПОКÐ!
+
+Fake name enabled.
+
+
+Fake name must be at least two characters.
+
+
+Fancy Hat
+
+
+Farewell.
+Прощай.
+
+Fates Potion
+
+
+Feel free to come visit me another time.
+
+
+Female
+
+
+Fexil
+ФекÑил
+
+Fexil needs help
+
+
+Fexil wants to buy fur
+
+
+Fexil#001-1
+
+
+Fifteen Castles
+ПÑтнадцать Замков
+
+FightNPCName
+
+
+File not found.
+Файл не найден.
+
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+
+
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+
+
+Fine, could you please tell me where I can find Gugli's sailors?
+Хорошо. Ðе мог бы Ñ‚Ñ‹ Ñказать мне, где Ñ Ð¼Ð¾Ð³Ñƒ найти морÑков Гугли?
+
+Fine, let's see his work...
+
+
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+
+
+Fine, tell me, who are these all important friends of yours?
+
+
+Fine.
+
+
+Fine... I was just going to give you some help...
+Ладно... Я вÑего лишь хотел тебе помочь...
+
+Finished training
+
+
+Finished battle
+
+
+Fireworks are launched.
+
+
+Fireworks have ended.
+
+
+Fireworks |
+
+
+First encounter
+
+
+Fish Box
+
+
+Fish is good for the brain!
+
+
+Fish, come and see my fish!
+
+
+Fishing Guide Vol. I
+
+
+Fishing Rod
+
+
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+
+
+Five Castles
+
+
+Fluffy
+
+
+Fluffy Fur
+
+
+Fog hangs over.
+
+
+Fog |
+
+
+Follow mode OFF.
+
+
+Follow mode ON.
+
+
+Follow the canal to the north-east and you will find it.
+
+
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+
+
+Following these lines are some other writings on this paper.
+За Ñтими Ñтроками какие-то другие пиÑьмена, на Ñтой бумаге.
+
+Font changed.
+Шрифт изменён.
+
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+Дурак! ВозвращайÑÑ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ тогда, когда Ñ‚Ñ‹ закончишь нашу маленькую... 'Секретную миÑÑию'.
+
+For '%s' you need the amount of seconds (from 0 to 10)
+
+
+For a chef? Who said I was a... Oh right, I am.
+Ð”Ð»Ñ ÑˆÐµÑ„Ð°? Кто Ñказал, что Ñ Ð±Ñ‹Ð»... О, правильно, да.
+
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+
+
+For what kind of tissue?
+
+
+Found @@, got exp
+
+
+Found bobo, didn't tell Katja
+
+
+Found the chest
+
+
+Four Castles
+
+
+Fourteen Castles
+
+
+Fresh from the sea and cheap!
+
+
+Friend already exists.
+
+
+Friend removed.
+Друг удален.
+
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+
+
+Frostiana
+ФроÑтиана
+
+Fungus
+ФунгуÑ
+
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+Более того, еÑли только Ñ‚Ñ‹ не планируешь отдирать их, даже не думай качатьÑÑ Ð½Ð° Ñтих мерзких розовых Ñухопутных медузах. Розовый может прилепитьÑÑ Ðº тебе, предÑтавлÑешь какой ужаÑ!
+
+Fuschia Cotton Dye
+
+
+GM command configuration has been reloaded.
+
+
+GOOD!
+ХОРОШО!
+
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+Гадо! Жизнь Ñтого труÑа уже прошлом, Ñ Ð¿Ð¾Ð¿Ñ€Ð¾ÑˆÑƒ Ðарда наказать его Ñнова!
+
+Gained %d Kafra points. Total %d points.
+
+
+Gained %d cash points. Total %d points.
+
+
+Gained exp is now shown.
+
+
+Gained exp will not be shown.
+
+
+Gained zeny is now shown.
+
+
+Gained zeny will not be shown.
+
+
+Game introduction
+
+
+Game time: A day cycle has a normal duration of %s.
+
+
+Game time: After, the game will be in daylight for %s.
+
+
+Game time: After, the game will be in night for %s.
+
+
+Game time: The game is in daylight for %s.
+
+
+Game time: The game is in night for %s.
+
+
+Game time: The game is in permanent daylight.
+
+
+Game time: The game is in permanent night.
+
+
+Gangsi
+
+
+Gave @@ to Rumly
+
+
+Gave tentacles, got reward
+
+
+Gave to Q'Onan, got reward
+
+
+Gender
+
+
+Genetic
+
+
+Genetic T
+
+
+Get money
+
+
+Ggrmm... Grmmmm...
+Гррмм... Грмммм...
+
+Give me a kiss before you say goodbye!
+Поцелуй Ð¼ÐµÐ½Ñ Ð½Ð° прощание!
+
+Give me back this dish, you dirty liar!#0
+Отдай мне обратно Ñто блюдо, грÑÐ·Ð½Ð°Ñ Ð»Ð³ÑƒÐ½ÑŒÑ!
+
+Give me back this dish, you dirty liar!#1
+Отдай мне обратно Ñто блюдо, грÑзный лгун!
+
+Give me some space.
+
+
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+Пойди и возьми один из них. Хороший нож поможет тебе в охоте на ÑущеÑтв Ñтого оÑтрова.
+
+Go away.
+Уйти.
+
+Go back
+
+
+Go fly a kite.
+
+
+Go have a look at that shelf to my right, would you?
+
+
+Go meet him, and take the package to me, it's an easy task.
+
+
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+
+
+Go on the upper level if you want to change your room or to use it.
+
+
+Go on.
+
+
+Good day miss.
+Хороший день, миÑÑ.
+
+Good day mister.
+Отличный день, миÑтер.
+
+Good day sir.#1
+
+
+Good day to you!
+
+
+Good day to you.
+
+
+Good day, my friend, come closer, come closer!
+
+
+Good evening sir.#1
+
+
+Good job!
+Ð¥Ð¾Ñ€Ð¾ÑˆÐ°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð°!
+
+Good look.
+
+
+Good luck!
+
+
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+Удачи! И не забудь навеÑтить Питера и наших маленьких пушиÑÑ‚Ñ‹Ñ… друзей, когда вернёшьÑÑ Ð½Ð° борт!
+
+Good night milady.#0
+
+
+Good to hear from you!
+
+
+Good to hear!
+Рад Ñлышать!
+
+Good to know.
+Рад узнать об Ñтом.
+
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+Хорошо, хорошо...Эй, можешь мне помочь? Я умолÑÑŽ, пожаааалуйÑтаа....
+
+Good, take a look in the bag next to me then!
+
+
+Goodbye.
+Прощай.
+
+Got a cookie
+
+
+Got no reward
+
+
+Got poison from Gado
+
+
+Got reward from gugli
+
+
+Got the knife
+
+
+Got the package
+
+
+Got the quest
+
+
+Grass Carp
+
+
+Great to see you! What can I do for you today?
+Рад видеть тебÑ! Что Ñ Ð¼Ð¾Ð³Ñƒ Ñделать Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ ÑегоднÑ?
+
+Great!
+ПрекраÑно!
+
+Great! Can't wait for some tasty mushrooms!
+
+
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+
+
+Great, what food do you have for me today?#0
+Замечательно, что Ñ‚Ñ‹ мне ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð¿Ñ€Ð¸Ð½ÐµÑла из еды?
+
+Great, what food do you have for me today?#1
+Замечательно, что Ñ‚Ñ‹ мне ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð¿Ñ€Ð¸Ð½ÐµÑ Ð¸Ð· еды?
+
+Green Cotton Dye
+
+
+Greetings traveler.#0
+ПриветÑтвую путешеÑтвенница.
+
+Greetings traveler.#1
+ПриветÑтвую путешеÑтвенник.
+
+Group changed successfully.
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#0
+Гррр! Лучше не говори ни кому, что видела менÑ!
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#1
+Гррр! Лучше не говори ни кому, что видел менÑ!
+
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+Брр, больше не предлагай мне Ñгод! Я не хочу их, тупые Ñгоды, тупые... Тупые... Тупые!
+
+Grr...
+Грр...
+
+Gugli
+Гугли
+
+Gugli (main quest)
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0
+Гугли проÑил Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¼Ð¾Ñ‡ÑŒ морÑкам Ñобирать припаÑÑ‹. Ты знаешь где Ñ Ð¼Ð¾Ð³Ñƒ их найти?
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1
+Гугли проÑил Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð¼Ð¾Ñ‡ÑŒ морÑкам Ñобирать припаÑÑ‹. Ты знаешь где Ñ Ð¼Ð¾Ð³Ñƒ их найти?
+
+Gugli asked me to help you carrying one of these boxes you are filling.#0
+Гугли попроÑил помочь тебе отнеÑти один из Ñщиков, которые Ñ‚Ñ‹ наполнÑешь.
+
+Gugli asked me to help you carrying one of these boxes you are filling.#1
+Гугли попроÑил помочь тебе отнеÑти один из Ñщиков, которые Ñ‚Ñ‹ наполнÑешь.
+
+Gugli asks to collect packages
+
+
+Gugli mentioned six sailors. What about the others?
+Гугли упоминал шеÑтерых морÑков. Что наÑчет оÑтальных?
+
+Gugli sent me down here to help you.#0
+Гугли поÑлал Ð¼ÐµÐ½Ñ Ñюда, чтобы помочь тебе.
+
+Gugli sent me down here to help you.#1
+Гугли поÑлал Ð¼ÐµÐ½Ñ Ñюда, чтобы помочь тебе.
+
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+Гугли? ÐÑ…, да. Гугли вечно йейеёт тут на вÑех, Ñ€Ð°Ð·Ð´Ð°Ð²Ð°Ñ Ð¿Ñ€Ð¸ÐºÐ°Ð·Ñ‹.
+
+GugliBarrierCheck
+GugliBarrierCheck
+
+Guild Certification
+
+
+Guild level change failed.
+
+
+Guild level changed.
+
+
+Guild modification is disabled in this map.
+
+
+Guild storage opened.
+
+
+GuildLock |
+
+
+Guillotine Cross
+
+
+Guillotine Cross T
+
+
+Gulukan
+Гулукан
+
+Gulukan.
+Гулукан.
+
+Gunslinger
+
+
+GvG Castle |
+
+
+GvG Dungeon |
+
+
+GvG Flags:
+
+
+GvG ON |
+
+
+GvG Off.
+
+
+GvG On.
+
+
+GvG is already Off.
+
+
+GvG is already On.
+
+
+Gypsy
+
+
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+ОРÐРДÐИЩЕ СУДÐÐ, ПО ЛЕСТÐИЦЕ Ð’ÐИЗ. ТЫ ÐЕ ПРОПУСТИШЬ ЕГО!
+
+HEY! HEY YOU!
+ЭЙ! ЭЙ ТЫ!
+
+HEY, WHAT'S YOUR NAME?!
+ЭЙ! КÐК ТЕБЯ ЗОВУТ?!
+
+HP and SP have already been recovered.
+
+
+HP or/and SP modified.
+
+
+HP, SP recovered.
+
+
+HP: %d/%d - SP: %d/%d
+
+
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+
+
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+Хахаха! Ð’Ñе морÑки на борту Ñтого ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð²Ñегда пьют... Ðу... За иÑключением... Стоп, что?! Ðард Ñказал тебе?!
+
+Hair color
+
+
+Hair style
+
+
+Half Croconut
+Половина Крокореха
+
+Half Eggshell
+
+
+Hard work always pays off!
+
+
+Harpy-lady?
+Леди-ГарпиÑ?
+
+Has met its demise
+
+
+Have a good day!
+Хорошего днÑ!
+
+Have a good time fishing!
+
+
+Have fun, but always remember to pick your stats with good care.
+РазвлекайтеÑÑŒ, но не забывайте заботитьÑÑ Ð¾ ваших ÑтатиÑтиках.
+
+Have you collected all the ingredients for my recipe? The special one too?
+Ты Ñобрал ингредиенты Ð´Ð»Ñ Ð¼Ð¾ÐµÐ³Ð¾ рецепта? Специальный ингредиент тоже?
+
+Have you seen Fexil?
+
+
+Have you seen anything dangerous?
+Видел ли Ñ‚Ñ‹ что-нибудь опаÑное?
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+
+
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+
+
+He has a guns!
+
+
+He is eating an apple, thoroughly enjoying it.
+
+
+He is in a small house between the dock's warehouse and the dojo.
+
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+
+
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+
+
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+
+
+He likes to hide near the little lake in the north-west side of the island.
+Он любит прÑтатьÑÑ Ð¾ÐºÐ¾Ð»Ð¾ маленького озера в Ñеверо-западной Ñтороне оÑтрова.
+
+He may not have all of his wits but keep in mind one thing:
+
+
+He needs more food.
+Ему нужно больше еды.
+
+He said he is going to climb the highest hill in Artis, which is not far from here.
+
+
+He said that he would check why the manhole next to the house was doing weird sounds.
+
+
+He told me nothing about that.
+Он мне ничего об Ñтом не раÑÑказывал.
+
+He's funny, it's not a problem.
+Он забавный, Ñто не проблема.
+
+He's holding a fishing rod, while gazing out at the sea.
+
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+
+
+Heard conversation
+
+
+Hehe!
+Хехе!
+
+Hehe, hehe. Well, come back if you change your mind.
+Хехе, хехе. Хорошо, возвращайÑÑ, когда передумаешь.
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0
+Хе-хе, нет. Ðо уверен, что Ñ‚Ð°ÐºÐ°Ñ Ð»Ð¸Ñичка, как Ñ‚Ñ‹, мечтает о такой добыче, как Ñ!
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1
+Хехе, нет. Ðо Ñ ÑƒÐ²ÐµÑ€ÐµÐ½, что такой нуб, как Ñ‚Ñ‹, мечтает о таком кумире, как Ñ.
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+Хехе, иногда он витает в облаках. Тебе Ñледует пойти ÑпроÑить его об Ñтом.
+
+Hehe... Ok, I'm going to inform the capt'n up there.
+Хехе... Ладно, Ñ Ñообщу об Ñтом капитану.
+
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+Хе-хе-хе, он немного нервный, проÑти уж его, не каждый день у Ð½Ð°Ñ Ð¿Ð¾Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ðµ в команде!
+
+Hel... What?! Wait!
+Помо... Что?! Стоп!
+
+Hello dear!#0
+ЗдравÑтвуй, дорогаÑ!
+
+Hello dear!#1
+ЗдравÑтвуй, дорогуша!
+
+Hello yeye.
+Привет, йейе.
+
+Hello, young lady.#0
+
+
+Hello, young man.#1
+
+
+Hello.
+ЗдравÑтвуй.
+
+Hello... Do I know you?
+Привет...Мы знакомы?
+
+Help for command %c%s:
+
+
+Help me out~ Please~ T_T
+
+
+Help me!
+
+
+Her shop is on the west side of the city, between the Legion building and the library.
+
+
+Her sword... I'm having some trouble finishing it.
+
+
+Hercules %d-bit for %s
+
+
+Here is another one.
+
+
+Here is your reward.
+
+
+Here it is, a fashionable @@.
+
+
+Here it is, clean like a whistle!
+
+
+Here they are.
+Вот они.
+
+Here you go, everything is fixed.
+
+
+Here you go.
+
+
+Here's your reward!
+Вот Ñ‚Ð²Ð¾Ñ Ð½Ð°Ð³Ñ€Ð°Ð´Ð°!
+
+Here, take as many as you need, I have plenty!#0
+
+
+Here, take as many as you need, I have plenty!#1
+
+
+Here, take this key, it opens all the doors on this ship.
+
+
+Hey
+
+
+Hey @@!
+
+
+Hey Frenchy!#0
+Эй, француженка!
+
+Hey Frenchy!#1
+Эй, француз!
+
+Hey Maxe, it's @@!
+
+
+Hey Silvio, it's your turn to carry the package, go!
+Эй Сильвио, Ñ‚Ð²Ð¾Ñ Ð¾Ñ‡ÐµÑ€ÐµÐ´ÑŒ неÑти поклажу, вперед!
+
+Hey there, are you Bobo, Katja's brother?
+Эй, Ñто Ñ‚Ñ‹ Бобо, брат Кати?
+
+Hey you!
+Эй, ты!
+
+Hey you! Can you hear us? Are you okay?
+Эй! Ты Ð½Ð°Ñ Ñлышишь? Ты в порÑдке?
+
+Hey you, do you have any @@s?
+
+
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+Эй Ñ‚Ñ‹, извини, что ухожу так быÑтро. Я должен поговорить Ñ ÐºÐ°Ð¿Ð¸Ñ‚Ð°Ð½Ð¾Ð¼ о резервах продовольÑтвиÑ. Ты в курÑе, теперь нам придётÑÑ ÐºÐ¾Ñ€Ð¼Ð¸Ñ‚ÑŒ ещё один рот, мы должны проверить, что у Ð½Ð°Ñ ÐµÑÑ‚ÑŒ.
+
+Hey!
+Эй!
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#0
+Эй! ПутешеÑтвенница! Ты наÑлаждаешьÑÑ Ð¶Ð¸Ð·Ð½ÑŒÑŽ на ÐÑмиле?
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#1
+Эй! ПутешеÑтвенник! Ты наÑлаждаешьÑÑ Ð¶Ð¸Ð·Ð½ÑŒÑŽ на ÐÑмиле?
+
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+Эй, оÑторожнее! Ты не можешь оÑтаватьÑÑ Ð² подвале долго, а то заболеешь! Выходи и передохни, может быть потом попробуешь еще.
+
+Hey! There's a reward for you in the box next to me!
+Эй! Ðаграда ждёт Ñ‚ÐµÐ±Ñ Ð² Ñщике около менÑ!
+
+Hey! You must be @@.
+
+
+Hey, I remember you, we were on the same boat, you are the castaway.
+
+
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+
+
+Hey, check out my brand new fishing rod. I bought it just today.
+
+
+Hey, could yeye please take my box of fish to Gugli?
+Эй, йейе можешь отнеÑти мой Ñщик Ñ Ñ€Ñ‹Ð±Ð¾Ð¹ Гугли?
+
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+Эй, не переживай наÑчет него, Ñто только начало, вÑе еще впереди, так что мы можем проÑто раÑÑлабитьÑÑ.
+
+Hey, girl!#0
+Эй, девушка!
+
+Hey, how was the...
+Эй, как тебÑ...
+
+Hey, man!#1
+Эй, парень!
+
+Hey, psst! You're not a sailor, right?
+Эй, пÑÑ! Ты не матроÑ, так?
+
+Hey.
+Эй.
+
+Heya!
+
+
+Hi @@, I heard the captain sent you down here, uh?#0
+Привет, @@. Я Ñлышал, капитан поÑлал Ñ‚ÐµÐ±Ñ Ñюда, а?
+
+Hi @@, I heard the captain sent you down here, uh?#1
+Привет, @@. Я Ñлышал, капитан поÑлал Ñ‚ÐµÐ±Ñ Ñюда, а?
+
+Hi @@.
+Привет, @@.
+
+Hi customer! What do you want today?#0
+
+
+Hi customer! What do you want today?#1
+
+
+Hi! I can finally see you under the sunlight!
+Привет! Ðаконец-то Ñ Ð¼Ð¾Ð³Ñƒ увидеть Ñ‚ÐµÐ±Ñ Ð¿Ñ€Ð¸ Ñвете Ñолнца!
+
+Hi, can I help you somehow?
+
+
+Hi, how is it going?
+
+
+Hi, my name is Moon. This morning I went for a walk on the beach.
+
+
+Hi, nice to see you!
+Привет, рада Ñ‚ÐµÐ±Ñ Ð²Ð¸Ð´ÐµÑ‚ÑŒ!
+
+Hi, what do you want kiddo?#0
+
+
+Hi, what do you want kiddo?#1
+
+
+Hi.
+Привет.
+
+Hidden Person
+ПрÑчущийÑÑ
+
+High Acolyte
+
+
+High Archer
+
+
+High Magician
+
+
+High Merchant
+
+
+High Novice
+
+
+High Priest
+
+
+High Swordsman
+
+
+High Thief
+
+
+High Wizard
+
+
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+
+
+Hill & Cliff
+
+
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+
+
+Hm... Shhhh...
+
+
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+
+
+Hmm... Let's see, take this one.
+Хм... ПоÑмотрим, возьми Ñто.
+
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+Хм, хм... *кашель*, *кашель*, *урп*, *кашель*. Что... Что Ñто?!... *кашель*, *урп*... Чёртов Гадо... *кашель*
+
+Homunculus growth stats (Lv %d %s):
+
+
+Homunculus reached its maximum level of '%d'
+
+
+Homunculus stats altered.
+
+
+Homunculus stats:
+
+
+Honestly, it's quite far-fetched according to me.
+ЧеÑтно говорÑ, по моему, Ñто довольно надуманно.
+
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+Как наÑчет помощи команде, о которой Ñ Ð³Ð¾Ð²Ð¾Ñ€Ð¸Ð»? Это будет означать что Ñ‚Ñ‹ один из Ð½Ð°Ñ Ð¸ Ñ‚Ñ‹ Ñможешь получить одну из Ñтих шлÑп.
+
+How are things going?
+Как дела?
+
+How are you doing, cutie?#0
+Как дела, милашка?
+
+How are you doing, dude?#1
+Как дела, Ñтарина?
+
+How are you feeling, now that you walk on steady land? Yeye better?
+Как Ñ‚Ñ‹ ÑÐµÐ±Ñ Ñ‡ÑƒÐ²Ñтвуешь теперь, Ñтупив на твёрдую землю? Йейе лучше?
+
+How can I get one of these cookies?
+Как мне получить одно из печений?
+
+How can I improve my equipment?
+
+
+How could you... We said we wouldn't talk about that again!
+
+
+How do these dyes work?
+
+
+How do you do your potions?
+
+
+How do you know?
+
+
+How is *hic* it possible?
+Как *ик* Ñто возможно?
+
+How long will you stay here?
+
+
+How many Fluffies did I kill on the hill?
+
+
+How many? What kind? I can produce two dozen boxes per day.
+
+
+How much do you want to deposit?
+
+
+How much do you want to withdraw?
+
+
+How rude! What is the reason behind your malice?
+Как грубо! В чём причина твоей злобы?
+
+Howdy, partner in crime?
+
+
+Howdy?
+
+
+However...
+Однако...
+
+Human Voice
+
+
+Hungry: %d - Intimacy: %u
+
+
+Hunter
+
+
+Hurry up!
+
+
+Hurry, hurry! We need to check its teeth!
+
+
+I ALSO AVOID THE DANGEROUS ANIMALS!
+Я ТÐК ЖЕ ПРЕДУПРЕЖДÐЮ ОБ ОПÐСÐЫХ ЖИВОТÐЫХ!
+
+I AM DOING FINE!
+Я В ПОРЯДКЕ!
+
+I DO NOT UNDERSTAND!
+Я ÐЕ ПОÐИМÐЮ!
+
+I SAID, SEE YOU LATER!
+Я СКÐЗÐЛ, УВИДИМСЯ ПОЗЖЕ!
+
+I WAS HERE WHEN THEY RESCUED YOU!
+Я БЫЛ ТУТ КОГДРОÐИ СПÐСЛИ ТЕБЯ!
+
+I WOULD LOVE TO!
+Я БЫ С УДОВОЛЬСТВИЕМ!
+
+I already know everything. Bye.
+Я уже вÑе знаю. Пока.
+
+I also heard you lost all your memories? That's a shame.
+
+
+I am %s Super Novice~
+
+
+I am an alchemist, I bear the name of Ivan.
+Я алхимик, Ð¼ÐµÐ½Ñ Ð·Ð¾Ð²ÑƒÑ‚ Иван.
+
+I am new in this town, just like you.
+
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+
+
+I am not worried about rewards. I just want to help.
+ÐœÐµÐ½Ñ Ð½Ðµ волнует награда. Я проÑто хочу помочь
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0
+Я рад видеть, что Ñ‚Ñ‹ уже вÑтала и полна Ñнергии. Элмо пришёл Ñообщить мне Ñту хорошую новоÑÑ‚ÑŒ.
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1
+Я рад видеть, что Ñ‚Ñ‹ уже вÑтал и полон Ñнергии. Элмо пришёл Ñообщить мне Ñту хорошую новоÑÑ‚ÑŒ.
+
+I am sure that I can run with one of them on my shoulder.#0
+Я уверена, Ñ Ñмогу пробежать Ñ Ð¾Ð´Ð½Ð¸Ð¼ из них у ÑÐµÐ±Ñ Ð½Ð° плече.
+
+I am sure that I can run with one of them on my shoulder.#1
+Я уверен, что Ñмогу пробежать Ñ Ð¾Ð´Ð½Ð¸Ð¼ из них у ÑÐµÐ±Ñ Ð½Ð° плече.
+
+I am sure that you will change your mind.#0
+
+
+I am sure that you will change your mind.#1
+
+
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+Я уверен, Ñ‚Ñ‹ её знаешь. Отлично одета, ÑˆÐ¸Ñ€Ð¾ÐºÐ°Ñ ÑƒÐ»Ñ‹Ð±ÐºÐ° и поÑтоÑнный поток приказов и правил. Её зовут ДжулиÑ.
+
+I am surprised someone has been sent here to help. It is quite... unusual.
+Я удивлён, что кого то приÑлали Ñюда помочь. Это веÑьма... необычно.
+
+I am, who are you?#0
+Верно, Ñ Ð½Ðµ матроÑ. Ð Ñ‚Ñ‹ кто?
+
+I am, who are you?#1
+Верно, Ñ Ð½Ðµ матроÑ. Ð Ñ‚Ñ‹ кто?
+
+I appreciate your help, @@.
+
+
+I asked Calypsan to dye this tank top, now it has an unique look!
+
+
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+
+
+I asked for food but... *hips* Ah, that'll do nicely!
+
+
+I asked for food but... *hips* Ah, that'll do!
+
+
+I asked you to do me a favor, did you forget?#0
+
+
+I asked you to do me a favor, did you forget?#1
+
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+
+
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+
+
+I came here, looking for a better life.
+
+
+I came to retrieve a package for Enora.#0
+
+
+I came to retrieve a package for Enora.#1
+
+
+I can finally pay off my debts.
+
+
+I can prepare them in an hour or so!
+
+
+I can walk again!
+
+
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+Я правда не могу помочь тебе найти их, Ñ Ñ‚ÐµÑ… пор как проверÑÑŽ... Хм... Ландшафт, Ñ ÑƒÑ‚Ñ€Ð°...
+
+I can't remember anything.#0
+Я ничего не могу вÑпомнить.
+
+I can't remember anything.#1
+Я ничего не могу вÑпомнить.
+
+I can't stay here and talk all day. I have a job to do.
+
+
+I can't use the shovel here.
+
+
+I can't wait all day!
+
+
+I cannot find the words to express my gratitude for your hard work.
+
+
+I changed my mind.
+
+
+I cleaned up the hill.
+
+
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+
+
+I do feel better!
+Мне лучше!
+
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+
+
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+Я ни на кого не хочу указывать пальцем. Я хотел бы быть чеÑтным и Ñправедливым, и Ñ Ñ‡ÑƒÐ²Ñтвую в тебе те же качеÑтва, поÑтому Ñ Ð¿Ð¾Ð»Ð½Ð¾Ñтью доверÑÑŽ тебе. Я уверен, что Ñ‚Ñ‹ Ñможешь раÑÑудить и решить Ñту проблематичную Ñитуацию.
+
+I do not.
+
+
+I don't have anything good for you today.
+У Ð¼ÐµÐ½Ñ ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð½ÐµÑ‚ Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ Ð½Ð¸Ñ‡ÐµÐ³Ð¾ хорошего.
+
+I don't have enough plushrooms...#0
+
+
+I don't have enough plushrooms...#1
+
+
+I don't have much time right now.
+
+
+I don't have the time now.
+
+
+I don't have the time sorry.
+
+
+I don't have the time.
+
+
+I don't know what to say...
+Я не знаю, что Ñказать...
+
+I don't know.
+
+
+I don't need your help right now, come back later.
+Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ð¼Ð½Ðµ не нужна Ñ‚Ð²Ð¾Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒ, приходи позже.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+
+
+I don't see anything else other than... water?
+
+
+I don't think that we are in a good place to talk about this...
+Я не уверен что Ñто меÑто подходит Ð´Ð»Ñ Ñ€Ð°Ð·Ð³Ð¾Ð²Ð¾Ñ€Ð°...
+
+I don't want to be part of this joke.
+
+
+I don't want to buy a piou right now.
+
+
+I don't want to change my language, sorry.
+Я не хочу менÑÑ‚ÑŒ Ñвой Ñзык.
+
+I feel ok.#0
+Я в порÑдке.
+
+I feel ok.#1
+Я в порÑдке.
+
+I give tasks to every single sailor, all day long. That should make him happy!
+Я веÑÑŒ день даю Ð·Ð°Ð´Ð°Ð½Ð¸Ñ ÐºÐ°Ð¶Ð´Ð¾Ð¼Ñƒ морÑку. Это должно Ñделать его ÑчаÑтливым!
+
+I give you this key, it opens all the doors on this ship.
+Я дам тебе Ñтот ключ, он открывает любую дверь на Ñтом корабле.
+
+I grew up and lived a good while in Esperia, the capital city.
+
+
+I guess so. What's in it for me?
+
+
+I guess so... I will leave you alone.
+Я думаю да... Я оÑтавлю Ñ‚ÐµÐ±Ñ Ð² покое.
+
+I had a great childhood in Esperia!
+
+
+I have a lot of work here, so I don't even have time to go to the town.
+
+
+I have brought you a tasty present for your delicate mouth.
+Я Ð¿Ñ€Ð¸Ð½Ñ‘Ñ Ð²ÐºÑƒÑный подарок Ð´Ð»Ñ Ñ‚Ð²Ð¾ÐµÐ³Ð¾ деликатного рта.
+
+I have collected all the boxes you needed.
+Я Ñобрал вÑе Ñщики, которые тебе нужны.
+
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+
+
+I have some clothes and other things for you at a fine price!
+Ð”Ð»Ñ Ñ‚ÐµÐ±Ñ Ñƒ Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ одежда и другие вещи по Ñмешной цене!
+
+I have some food for you.
+У Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ еда Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ.
+
+I have some fur for you.
+
+
+I have some spare one, take them, and tell Enora that any fees are paid!
+
+
+I have to go, sorry.#0
+
+
+I have to go, sorry.#1
+
+
+I have your black iron.
+
+
+I have your package.
+
+
+I have your pass from the Merchant Guild.
+
+
+I heard rumors about some old hostilities between you and Gado. Are they true?
+До Ð¼ÐµÐ½Ñ Ð´Ð¾ÑˆÐ»Ð¸ Ñлухи о Ñтарой вражде между тобой и Гадо. Это правда?
+
+I hope that answers your question.
+Я надеюÑÑŒ что ответил на твой вопроÑ.
+
+I hope to see you soon.
+
+
+I hope you don't mind that we used your raft to build this ramp.
+Я надеюÑÑŒ Ñ‚Ñ‹ не думаешь, что мы иÑпользовали твой плот Ð´Ð»Ñ Ð¿Ð¾Ñтройки Ñтого трапа.
+
+I hope you like this color.
+
+
+I informed Julia about your monstrous plan.
+Я раÑÑказал Джулии про твой ужаÑный план.
+
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+Я только что понÑл, что мне не хватает некоторых обычных предметов и одного ключевого ингредиента, что бы приготовить... ОÑобый рецепт.
+
+I just want to live my life in peace.
+
+
+I knew it!
+
+
+I know that you are just starting to feel better, but I'd like to give you a special task.
+Я знаю, что Ñ‚Ñ‹ только-только начинаешь чувÑтвовать ÑÐµÐ±Ñ Ð»ÑƒÑ‡ÑˆÐµ, но мне бы хотелоÑÑŒ дать тебе Ñпециальное задание.
+
+I like money! Consider it done.
+
+
+I love peace and quiet, that's a good choice.
+
+
+I made a mistake, I would like to change my language.#0
+Я ошиблаÑÑŒ и хочу поменÑÑ‚ÑŒ Ñвой Ñзык.
+
+I made a mistake, I would like to change my language.#1
+Я ошибÑÑ Ð¸ хочу поменÑÑ‚ÑŒ Ñвой Ñзык.
+
+I mean, I am very tired to move all of these books!
+
+
+I mean, you forgot... Well.
+
+
+I must leave to get more.
+
+
+I need @@ @@.
+
+
+I need more Croc Claws.
+
+
+I need more information first.
+
+
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+Мне нужен кто нибудь, что бы зачиÑтить трюм от Ñтих крыÑ. Ты можешь мне помочь?
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1
+
+
+I need to go, sorry.
+Мне нужно идти.
+
+I need to think about it...#0
+
+
+I need to think about it...#1
+
+
+I only need 2 @@, 2 @@s, 1 @@...
+Мне вÑего лишь нужно 2 @@, 2 @@, 1 @@...
+
+I only remember I was rescued by you.#0
+Я помню только, что была ÑпаÑена тобой.
+
+I only remember I was rescued by you.#1
+Я помню только, что был ÑпаÑен тобой.
+
+I recall seeing Gulukan, Astapolos and Q'Muller.
+Я припоминаю вÑтречу Ñ Ð“ÑƒÐ»ÑƒÐºÐ°Ð½Ð¾Ð¼, ÐÑтаполоÑом и КуМюллером.
+
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+
+
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+Я помню, что видел неÑкольких, покидающих корабль рано утром, что бы преуÑпеть в ÑегоднÑшней работе.
+
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+
+
+I robbed a nobleman, took a chest full of coins.
+
+
+I said... WHY DON'T YOU COME DOWN TO TALK?
+Я Ñказал... ПОЧЕМУ ТЫ ÐЕ СПУСТИШЬСЯ ПОГОВОРИТЬ?
+
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+Я вижу, от Ñтих ÐºÑ€Ñ‹Ñ Ð½Ðµ так проÑто избавитьÑÑ. Хочешь попробовать Ñнова?
+
+I see.
+
+
+I see. Bye!
+ПонÑтно. Пока!
+
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1
+
+
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0
+
+
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+
+
+I should put more effort into this.
+
+
+I still didn't find my brother...
+
+
+I swear, I do not eat so much.
+Я клÑнуÑÑŒ, Ñ Ñтолько не ем.
+
+I think I have enough plushrooms on me.#0
+
+
+I think I have enough plushrooms on me.#1
+
+
+I think I should report you to the crew members.
+Мне Ñледует раÑÑказать о тебе команде.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+Думаю, Ñ Ñкоро закончу, мой Ñщик почти полон @@ов!
+
+I think I'm done with that now. Do you have any questions?
+Думаю, Ñ Ð·Ð°ÐºÐ¾Ð½Ñ‡Ð¸Ð» Ñ Ñтим, пока что. У Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ ещё вопроÑÑ‹?
+
+I think that I am now both...
+
+
+I think that I'm still a bit sick.
+Я думаю что Ñ Ð¿Ñ€Ð¸Ð±Ð¾Ð»ÐµÐ».
+
+I think that I've seen this weakling wandering around the beach south from here this morning.
+
+
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+
+
+I think that we will stay in port for a great time.
+
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+Я думаю, Ñта йейе Ñкоро будет закончена. Йайа Ñкоро наберу полный Ñщик @@!
+
+I think that you already understood, you are asleep.
+
+
+I thought that she would never come to pick it up!
+
+
+I used a card to improve my clothes.
+
+
+I want to be the first merchant of this square to sell clothes made from @@s!
+
+
+I want to divorce.
+
+
+I want to make my own dyes.
+
+
+I want to register for marriage.
+
+
+I was afraid to get busted, so I decided to get rid of the evidence.
+
+
+I was going to ask you if you would need any help.
+Я ÑобиралÑÑ ÑпроÑить, нужна ли тебе помощь.
+
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+Я был приÑлан Ñюда Ñ Ð·Ð°Ð´Ð°Ð½Ð¸ÐµÐ¼. Я могу дать тебе безупречное, прекраÑное, великолепное, ÑуперÑкое, хорошей формы... Печенье!
+
+I was so excited, I wanted to try it as soon as possible.
+
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+
+
+I will close an eye for once, but only because it's your first time asking for something!
+
+
+I will find him, don't worry!
+
+
+I will give you my pocket money if you do.
+
+
+I will not lie to a little girl! And your mother needs your help.
+
+
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+Ðе буду раÑпроÑтранÑÑ‚ÑŒÑÑ Ð¾ подробноÑÑ‚ÑÑ…, но ÑпуÑÑ‚Ñ Ð¼ÐµÑÑц, она уже управлÑла кораблём, а Ñ Ð±Ñ‹Ð» поÑлан Ñюда, готовить еду Ñтим предателÑм!
+
+I will send you this letter as soon as I arrive.
+
+
+I will surely visit him. Do you need any help with your boxes?
+Я уверен, что навещу его. Тебе нужна помощь Ñ Ñ‚Ð²Ð¾Ð¸Ð¼Ð¸ Ñщиками?
+
+I will take care of the other ones don't worry.
+Я позабочуÑÑŒ об оÑтальных. Ðе беÑпокойÑÑ.
+
+I will take it! Thank you captain!
+Я возьму Ñто! СпаÑибо, капитан!
+
+I will tell my dad!
+
+
+I will yaying do.
+Я проÑлежу йейе.
+
+I will.
+Да.
+
+I wish I could remember something...
+
+
+I wish I helped your friends, because I'd really, really like a cookie.
+Я желаю помочь твоим друзьÑм, так как Ñ Ð¾Ñ‡ÐµÐ½ÑŒ-очень-очень люблю печеньки.
+
+I wish you a good time in town.
+
+
+I won't forget it, I swear on my precious plushrooms!
+
+
+I won't need it, thank you.#0
+
+
+I won't need it, thank you.#1
+
+
+I wonder too...
+Я тоже удивлен...
+
+I wonder who is in delarium now...
+
+
+I work under the protection and the supervision of the Legion of Aemil.
+
+
+I would like to come back home when the days are better.
+
+
+I would like to create a guild.
+
+
+I would like to create a party.
+
+
+I would like to perform money transactions.
+
+
+I would like to stay here a bit more.
+
+
+I would like to store some items.
+
+
+I wrote your name on the book, you are now free to use the storage and bank services.
+
+
+I'M CALLED, @@!
+МЕÐЯ ЗОВУТ, @@!
+
+I'd like to buy a piou.
+
+
+I'd like to catch one of them, but they fly away when I try.
+Я бы хотел поймать одну из них, но они вÑÑ‘ Ð²Ñ€ÐµÐ¼Ñ ÑƒÐ»ÐµÑ‚Ð°ÑŽÑ‚ от менÑ.
+
+I'd like to get a different style.
+
+
+I'd love one!
+Я бы хотел одну!
+
+I'll be back in no time.
+
+
+I'll be here, come back when you'll be ready.#0
+
+
+I'll be here, come back when you'll be ready.#1
+
+
+I'll give her everything she needs, don't worry.#0
+Ðе беÑпокойÑÑ, Ñ Ð´Ð°Ð¼ ей вÑÑ‘, что надо.
+
+I'll give him everything he needs, don't worry.#1
+Ðе беÑпокойÑÑ, Ñ Ð´Ð°Ð¼ ему вÑÑ‘, что надо.
+
+I'll share my berries with you if you help me.
+Я поделюÑÑŒ Ñ Ñ‚Ð¾Ð±Ð¾Ð¹ Ñгодами, еÑли Ñ‚Ñ‹ мне поможешь.
+
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+
+
+I'm a bit sick...#0
+Я немного больна...
+
+I'm a bit sick...#1
+Я немного болен...
+
+I'm a little busy right now.
+
+
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+
+
+I'm back from battle!#0
+
+
+I'm back from battle!#1
+
+
+I'm busy, leave me alone.
+
+
+I'm done with my training.#0
+
+
+I'm done with my training.#1
+
+
+I'm done.
+
+
+I'm fine for now, thank you.
+
+
+I'm glad to see you're okay.#0
+Рада, что Ñ‚Ñ‹ в порÑдке.
+
+I'm glad to see you're okay.#1
+Рад, что Ñ‚Ñ‹ в порÑдке.
+
+I'm glad you're on my side.
+Рад, что Ñ‚Ñ‹ на моей Ñтороне.
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+
+
+I'm looking for Gugli, where is he?
+Я ищу Гугли, где он?
+
+I'm looking for some black iron ingots.
+
+
+I'm looking for somebody named Fexil.
+
+
+I'm losing my mind here, I need something else to eat!
+Я тут Ñ ÑƒÐ¼Ð° Ñхожу, мне нужно ÑъеÑÑ‚ÑŒ еще что-нибудь!
+
+I'm lost, where should I go?#0
+
+
+I'm lost, where should I go?#1
+
+
+I'm not a pawn of the Legion, I don't have to obey you!
+
+
+I'm not proud of it, but I had to steal money from others to keep on living.
+
+
+I'm not suited for this kind of work!
+Я не подхожу Ð´Ð»Ñ Ñтой работы!
+
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+Я не уверен. Они, возможно, оÑтавили корабль рано утром. Я тогда ещё не проÑнулÑÑ.
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+
+
+I'm on my way! I will bring it back to you.
+
+
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+
+
+I'm sorry but I can't see your name anywhere.
+Извини, но Ñ Ð½Ð¸Ð³Ð´Ðµ не вижу твоего имени.
+
+I'm sorry but I have no time to chat with you.
+Прошу прощениÑ, но у Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ времени на болтовню Ñ Ñ‚Ð¾Ð±Ð¾Ð¹.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0
+Прошу Ð¿Ñ€Ð¾Ñ‰ÐµÐ½Ð¸Ñ Ð·Ð° Ñту Ñитуацию. Они должны были ÑменÑÑ‚ÑŒÑÑ Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ времени.
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1
+Прошу Ð¿Ñ€Ð¾Ñ‰ÐµÐ½Ð¸Ñ Ð·Ð° Ñту Ñитуацию. Они должны были ÑменÑÑ‚ÑŒÑÑ Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ времени.
+
+I'm sorry, I don't have time right now.
+Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ñƒ Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ времени разговаривать Ñ Ñ‚Ð¾Ð±Ð¾Ð¹.
+
+I'm still a bit weak at the moment. We should probably talk later.#0
+Я вÑÑ‘ ещё немного Ñлаба. Возможно, нам надо поговорить позднее.
+
+I'm still a bit weak at the moment. We should probably talk later.#1
+Я вÑÑ‘ ещё немного Ñлаб. Возможно, нам надо поговорить позднее.
+
+I'm still busy, I need to find the other sailors.
+Я вÑÑ‘ ещё занÑÑ‚. Мне нужно найти других морÑков.
+
+I'm still in a coma, but my ghost is haunting you!
+Я еще в коме, а мой призрак охотитÑÑ Ð·Ð° тобой!
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+Я уверен, Тиббо один, в юго-западном уголке оÑтрова. Он верит, что Ñто лучшее меÑто Ð´Ð»Ñ Ñбора @@.
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.#1
+Уверен, Ñкоро он без проблем Ñможет ÑражатьÑÑ Ñ ÑущеÑтвами, живущими здеÑÑŒ.
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#0
+Уверен, Ñкоро она без проблем Ñможет ÑражатьÑÑ Ñ ÑущеÑтвами, живущими здеÑÑŒ.
+
+I'm sure that you already knew the answer, didn't you?
+
+
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+Я уверена, что у Ñ‚ÐµÐ±Ñ ÐºÐ¾ мне маÑÑа вопроÑов, Ñпрашивай вÑÑ‘, что хочешь, но Ñначала Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° объÑÑнить тебе правила Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð½Ð° борту.
+
+I'm sure you would have some interesting stories to tell!
+
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0
+Я уверен, Ñ‚Ñ‹ будешь довольна её Ñффектом, но будь оÑторожна, Ñти печеньки редкие и тебе надо будет помочь ÑообщеÑтву ещё раз, перед тем, как проÑить ещё одно.
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1
+Я уверен, Ñ‚Ñ‹ будешь доволен её Ñффектом, но будь оÑторожен, Ñти печеньки редкие и тебе надо будет помочь ÑообщеÑтву ещё раз, перед тем, как проÑить ещё одно.
+
+I'm talking about the cookie inside which I put all my love!
+
+
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+Я аÑÑиÑтент повара на Ñтом корабле. Я помогаю Гадо, Шефу Ð›Ñ Ð”Ð¶Ð¾Ð°Ð½Ð½ в его повÑедневной работе.
+
+I've seen him at the bottom of the island, check around.
+Я видел его в нижней чаÑти оÑтрова, оÑмотриÑÑŒ.
+
+I've seen him at the bottom of the island, have a look around.
+Я видел его в нижней чаÑти оÑтрова, оÑмотриÑÑŒ.
+
+I've seen him at the northern part of the island.
+Я видел его в Ñеверной чаÑти оÑтрова.
+
+I've seen him at the southern part of the island, check around.
+Я видел его в южной чаÑти оÑтрова, поÑмотри там.
+
+I've seen him at the top of the island.
+Я видел его на вершине оÑтрова.
+
+I've seen him down around the southern area of the island, ask Jalad for more information.
+Я видел его где то в южной чаÑти оÑтрова, уточни у Ялада.
+
+I...
+Я...
+
+I... I just like to eat the purple and delightful... And natural, and...
+
+
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+
+
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+
+
+If Enora wants her sword now, I need to ask for your help.
+
+
+If I saw *hic* who you were... *hic* Would not have helped you!
+ЕÑли бы Ñ Ð²Ð¸Ð´ÐµÐ» *ик* кем Ñ‚Ñ‹ был... *ик* бы тебе не помог!
+
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+
+
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+
+
+If you are registered somewhere else you will loose that reservation.#0
+
+
+If you are registered somewhere else you will loose that reservation.#1
+
+
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+
+
+If you continue there will be none left!
+
+
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1
+
+
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+ЕÑли тебе Ñкучно или Ñ‚Ñ‹ Ñловно белка в колеÑе, можешь поговорить Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸ морÑками, что бы получить новые заданиÑ.
+
+If you find the correct answer, I will give you these potions...
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#0
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#1
+
+
+If you meant to reset the exp rate to its default value: @exprate default
+
+
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+
+
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+
+
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+
+
+If you simply wish to get 99 in all stats:
+
+
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+
+
+If you want another cookie, you know what to do!
+ЕÑли хочешь ещё печеньку, Ñ‚Ñ‹ знаешь что делать!
+
+If you want to be rewarded, help us in making this world a better place.#0
+ЕÑли Ñ‚Ñ‹ хочешь быть вознаграждена, помоги нам в развитии и Ñтановлении Ñтого мира, как лучшего.
+
+If you want to be rewarded, help us in making this world a better place.#1
+ЕÑли Ñ‚Ñ‹ хочешь быть вознаграждён, помоги нам в развитии и Ñтановлении Ñтого мира, как лучшего.
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0
+
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1
+
+
+If you want to read this page again, there is a copy up on the left wall.
+ЕÑли Ñ‚Ñ‹ хочешь прочитать Ñту Ñтраницу Ñнова, тут еÑÑ‚ÑŒ ÐºÐ¾Ð¿Ð¸Ñ Ð½Ð° левой Ñтене.
+
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+
+
+If you wish to reset your stats:
+
+
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+
+
+Impossible to increase the number/value.
+
+
+In Artis they really do mythologize people when they die.
+
+
+In a couple of days, we will finally reach Artis.
+
+
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+ФактичеÑки, вÑÑ‘, кажетÑÑ, отлично работает под вашим руководÑтвом. Ðард Ñделал правильный выбор.
+
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+Ðа Ñамом деле... О, Ñ Ð¼Ð¾Ð³ бы такое раÑÑказать... Ðо должен оÑтановитьÑÑ Ð½Ð° Ñтом... ПроÑто будь благоразумным и иди домой.
+
+Incorrect name/ID, or no one from the specified guild is online.
+
+
+Incorrect name/ID, or no one from the specified party is online.
+
+
+Indeed! Goodbye.
+Верно! Пока.
+
+Indeed, I am not.#0
+Ð’ Ñамом деле, Ñ Ð½ÐµÑ‚.
+
+Indeed, I am not.#1
+Ð’ Ñамом деле, Ñ Ð½ÐµÑ‚.
+
+Information sent to login-server via char-server.
+
+
+Inn
+
+
+Instance variables may not be used with @set.
+
+
+Int: %d (%d~%d)
+
+
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+Интеллект (int) увеличивает макÑимум маны (хорошо Ð´Ð»Ñ Ð¼Ð°Ð³Ð¾Ð²) и ваши умÑтвенные ÑпоÑобноÑти. Обратите внимание: ÑиÑтема магии пока не реализована в Ñтом мире.
+
+Interested?#0
+ЗаинтереÑована?
+
+Interested?#1
+ЗаинтереÑован?
+
+Interesting... I'll leave you to your task then!
+ИнтереÑно...Тогда не буду тебе мешать!
+
+Interval: (none, only sent on login)
+
+
+Interval: every @@ hour(s)
+
+
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+
+
+Invalid Homunculus ID.
+
+
+Invalid Monster/NPC name/ID specified.
+
+
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+
+
+Invalid color.
+
+
+Invalid coordinates, using random target cell.
+
+
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+
+
+Invalid flag name or flag.
+
+
+Invalid font. Use a value from 0 to 9.
+
+
+Invalid item ID or name.
+
+
+Invalid location number, or name.
+
+
+Invalid mob ID %s!
+
+
+Invalid mob id %s!
+
+
+Invalid mob name %s!
+
+
+Invalid monster ID or name.
+
+
+Invalid name.
+
+
+Invalid new e-mail. Please enter a real e-mail address.
+
+
+Invalid packet
+
+
+Invalid time for ban command.
+
+
+Invalid time for jail command.
+
+
+Invisible: Off
+
+
+Invisible: On
+
+
+Iron Armbands
+
+
+Iron Shovel
+
+
+Is it possible to go back to Drasil Island?
+
+
+Is it truly a hard choice to make?
+
+
+Is that all you had to say?
+
+
+Is that okay?
+
+
+Is there a reward?
+Рнаграда будет?
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#0
+
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#1
+
+
+Is this some kind of joke?!
+
+
+It escaped!
+
+
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+
+
+It has started to snow.
+
+
+It hurts so bad!
+
+
+It is a sunny day, don't you think?
+
+
+It is possible to yeye your cloth with my beautiful dyes.
+
+
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+
+
+It looks like the sweet lady is curious, am I right?
+
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+
+
+It looks like you can't carry anything else for now.
+Похоже, что ÑÐµÐ¹Ñ‡Ð°Ñ Ñ‚Ñ‹ не можешь тащить что-то ещё.
+
+It really hurts, please hurry!
+
+
+It seems I got them all!
+
+
+It seems that we are close to an island, we should take a look at the upper level.
+КажетÑÑ Ð¼Ñ‹ близко к оÑтову, надо поднÑÑ‚ÑŒÑÑ Ð½Ð° верхнюю палубу и поÑмотреть.
+
+It seems that you have no status points to reset!
+
+
+It seems that you need a key to open this door.
+Видимо, нужен ключ, чтобы открыть Ñту дверь.
+
+It seems the gentleman is curious, am I right sweetie?
+
+
+It seems you still have some work to do.
+Похоже у Ñ‚ÐµÐ±Ñ ÐµÑ‰Ñ‘ еÑÑ‚ÑŒ работа.
+
+It was at night, so I could barely escape. I ran to Artis hill.
+
+
+It was something like a long nap.
+Это чем-то походило на длинный Ñон.
+
+It was wonderful.
+
+
+It would be good for you to do some exercise, the ship isn't big enough for that.
+Тебе не помешает немного поупражнÑÑ‚ÑŒÑÑ. Ðа Ñудне теÑновато Ð´Ð»Ñ Ñтого.
+
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+
+
+It's @@ @@.
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#0
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#1
+
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+
+
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+Это опаÑное меÑто. ОÑтерегайÑÑ Ð·Ð»Ð¾Ð±Ð½Ñ‹Ñ… ÑущеÑтв, обитающих здеÑÑŒ.
+
+It's a good place to earn money, it can also help you to travel throughout the land!
+
+
+It's a great honor for us, at the Legion, to hold the security of his business!
+
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+Это вид грибов, на Ð²ÐºÑƒÑ ÐºÐ°Ðº зефир, а выглÑдит как плюш! @@, понÑтно?
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+Это Ñвоего рода гриб. Мы называем его так из-за вкуÑа: прÑмо как зефир. Так же причиной такого Ð½Ð°Ð·Ð²Ð°Ð½Ð¸Ñ ÑвлÑетÑÑ Ð²Ð½ÐµÑˆÐ½Ð¸Ð¹ вид: выглÑдит как плюш!
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+Это Ñвоего рода гриб. Мы называем его так из-за вкуÑа: прÑмо как зефир. Так же причиной такого Ð½Ð°Ð·Ð²Ð°Ð½Ð¸Ñ ÑвлÑетÑÑ Ð²Ð½ÐµÑˆÐ½Ð¸Ð¹ вид. ВыглÑдит как плюш!
+
+It's a poem, about poems... Why are you asking that?
+
+
+It's a very good place if you want to make some more money.
+
+
+It's alright! Just one more box and it'll be ok.
+Хорошо! Ещё один Ñщик и порÑдок.
+
+It's been a while, boy!#1
+
+
+It's been a while, girl!#0
+
+
+It's better than running around in circles doing nothing.
+
+
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+
+
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+Это хорошо, хорошо... У Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ друг, который вÑе еще находитÑÑ Ð² коме, но Ñ Ð½Ðµ могу быть Ñ Ð½ÐµÐ¹, ÑÐ¸Ð´Ñ Ð±ÐµÐ· дела...
+
+It's interesting and exciting at the same time!
+Она интереÑÐ½Ð°Ñ Ð¸ одновременно захватывающаÑ!
+
+It's like your memories are locked away in your head! Cool!
+
+
+It's nearly as good as one from Esperia, have you ever been there?
+
+
+It's not as good as my new one, but still very useful.
+
+
+It's ok.
+Ðичего Ñтрашного.
+
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+
+
+It's so exciting to meet somebody with amnesia!
+
+
+It's so hard to find the motivation...
+Как трудно определитьÑÑ Ñ Ð¼Ð¾Ñ‚Ð¸Ð²Ð°Ñ†Ð¸ÐµÐ¹...
+
+It's still too young to fly too far away, so it just circles nearby.
+
+
+It's the big building in northern Artis, at the top of a small hill.
+
+
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+
+
+It's true!
+Это правда!
+
+It's where every merchant ship end their road and we won't be an exception.
+Это меÑто, где каждое торговое Ñудно заканчивает Ñвой путь, и мы не будет иÑключением.
+
+Item cannot be opened when inventory is full
+
+
+Item created.
+
+
+Item database has been reloaded.
+
+
+Item not found.
+
+
+Item type not found.
+
+
+Item types on your autoloottype list:
+
+
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+
+
+Item: '%s'[%d]
+
+
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+У предметов бывают разные Ñффекты. Ðекоторые будут лечить тебÑ, некоторые могут быть иÑпользованы как оружие или доÑпехи, а некоторые могут быть проданы за золото
+
+Items on your autolootitem list:
+
+
+Ivan
+Иван
+
+Ivan gave package
+
+
+Ivan grumbles and resumes his work.
+Иван поворчал и продолжил работу.
+
+Ivan is the one you should look for now.
+
+
+Jalad
+Ялад
+
+Jalad.
+Ялад.
+
+Janus
+
+
+Janus!
+
+
+Jenna#001-2-28
+
+
+Job level can't go any higher.
+
+
+Job level can't go any lower.
+
+
+Job level lowered.
+
+
+Job level raised.
+
+
+Johanne Key
+
+
+Judgement has passed.
+
+
+Julia
+ДжулиÑ
+
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+Julia на корабле, уровнем выше, иÑпользуй клавиши Ñо Ñтрелками, чтобы идти к леÑтнице, или щелкни по леÑтнице в верхнем правом углу твоего Ñкрана.
+
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#0
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#1
+
+
+Julia#Artis
+
+
+Jump to %d %d
+
+
+Jump to %s
+
+
+Juscare#001-1
+
+
+Just hit the trunk, and it will yeye a @@.
+ПроÑто бей по Ñтволу и получишь йейе @@.
+
+Just leave me alone.
+ПроÑто оÑтавь Ð¼ÐµÐ½Ñ Ð² покое.
+
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+
+
+Just look at that water! There's a whole bunch of fish down there.
+
+
+Kagerou
+
+
+Katja asked for help
+
+
+Katja gave reward
+
+
+Katja#001-1
+КатÑ#001-1
+
+Kaylo#001-2-27
+
+
+Keep moving boy.#1
+
+
+Keep moving girl.#0
+
+
+Keep the sword and the jacket, you deserved them!
+
+
+Khaki Cotton Dye
+
+
+Killed rattos
+
+
+Killer state reset.
+
+
+Knife
+Ðож
+
+Knight
+
+
+Kralog Voice
+
+
+Lachesis Brew
+
+
+Last time I saw you, you were lost at sea on your raft.#0
+ПоÑледний раз Ñ Ð²Ð¸Ð´ÐµÐ» тебÑ, потерÑвшейÑÑ Ð² море на Ñвоём плоту.
+
+Last time I saw you, you were lost at sea on your raft.#1
+ПоÑледний раз Ñ Ð²Ð¸Ð´ÐµÐ» тебÑ, потерÑвшимÑÑ Ð² море на Ñвоём плоту.
+
+Lazy Brother
+
+
+Leadership transferred.
+
+
+Lean
+Лин
+
+Lean for example?
+Лин, к примеру?
+
+Leather Shield
+
+
+Leave it.
+
+
+Leaves have stopped falling.
+
+
+Leaves started falling.
+
+
+Leaves |
+
+
+Left Crafty Wing
+
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+LeftDoor
+
+LeftDoor#001-2-23
+
+
+LeftDoorCheck
+LeftDoorCheck
+
+Legion of Aemil
+
+
+Legion's Copper Armor
+
+
+Legion's Training Shirt
+
+
+Leonard
+
+
+Let me check in my inventory book...
+
+
+Let me check into it...
+
+
+Let me check my cookie list...
+Дай-ка мне проверить мой печеньковый ÑпиÑок...
+
+Let me explain to you what the Merchant Guild is for.
+
+
+Let me introduce myself, I am Nard, captain of this ship.
+Позволь мне предÑтавитьÑÑ. Я Ðард, капитан Ñтого кораблÑ.
+
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+
+
+Let me open it with my key.
+
+
+Let me see... Crispy legs, disgusting liquids... Let's start!
+ПоÑмотрим... ХруÑÑ‚Ñщие ножки, отвратительные жидкоÑти... Так начнём же!
+
+Let's begin
+
+
+Let's go to Artis.
+
+
+Let's make a trade.
+
+
+Let's not keep her waiting.
+
+
+Let's say the person who told me about that is well respected on this ship and never drunk.
+Скажем так, человек, который Ñказал мне про Ñто - очень уважаем на Ñтом корабле и никогда не пьёт.
+
+Let's see... @@ of your status points have just been reset!
+
+
+Let's set sail then!
+
+
+Let's trade.
+
+
+Lettuce Leaf
+ЛиÑÑ‚ÑŒÑ Ð¡Ð°Ð»Ð°Ñ‚Ð°
+
+Library
+
+
+Light Armor Shop
+
+
+Like I promised, here is your share.
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1
+
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+
+
+Lime Cotton Dye
+
+
+Line @@ has been removed.
+
+
+Little Blub
+Мелкий блаб
+
+Living inside a ship is great, but we sometimes need some fresh air.
+Жизнь на корабле - Ñто здорово, но нам иногда нужен Ñвежий воздух.
+
+Lloyd gave package
+
+
+Lloyd gave pass
+
+
+Lloyd is searching something in his book.
+
+
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+
+
+Lloyd the Banker
+
+
+Locked.
+
+
+Logic is the beginning of wisdom, not the end.
+
+
+Login-server has been asked to %s the player '%.*s'.
+
+
+Login-server is offline. Impossible to %s the player '%.*s'.
+
+
+Look at your equipment, can you guess what material it is made from?
+
+
+Look how splendid this @@ is!
+
+
+Look how splendid this landscape is!
+ПоÑмотри какой замечательный ландшафт!
+
+Look who is back...
+
+
+Look who we have here, did you come for a training session?#0
+
+
+Look who we have here, did you come for a training session?#1
+
+
+Look, here he is!
+Смотри! Он здеÑÑŒ!
+
+Look, there he is!
+Смотри! Вот он!
+
+Look, we finally meet.
+
+
+Lord Knight
+
+
+Lost the riddle
+
+
+Lousy Moccasins
+
+
+Lovely day, isn't it?
+
+
+Lower this skill
+
+
+Lozerk
+
+
+Lucas#001-1
+
+
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+Удача (luk) помогает тебе наноÑить критичеÑкие удары и уклонÑÑ‚ÑŒÑÑ Ð¾Ñ‚ таких ударов, наноÑимых врагом.
+
+Luckily the beach is nearby, and somehow I made my way home.
+
+
+Luk: %d (%d~%d)
+
+
+Lydon#001-2-27
+
+
+M... Maybe?
+М... Может быть?
+
+MOTD
+
+
+MOTD Config
+
+
+MVP Monster: '%s'/'%s'/'%s' (%d)
+
+
+Magic Arpan
+Маг Ðрпан
+
+Magic Arpan#sailors
+Маг Ðрпан#sailors
+
+Magician
+
+
+Make sure to put on a bait after you click, though!
+
+
+Makes sense. Do you think we should inform the capt'n about it?
+
+
+Male
+
+
+Manana
+
+
+Manana Tree
+
+
+Manually trigger the current broadcast
+
+
+Map not found.
+
+
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+
+
+Market Place
+
+
+Marriage failed.
+
+
+Mauve Cotton Dye
+
+
+Max HP: %d (%d~%d)
+
+
+Max SP: %d (%d~%d)
+
+
+Maxe
+
+
+Maxe and Sapartan for example?
+
+
+May this be a lesson for you.
+ПуÑÑ‚ÑŒ Ñто будет тебе уроком.
+
+Maybe he over did it with the bottle today to celebrate that!
+Ðаверно он Ñлишком хорошо отпраздновал ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð²Ð´Ð²Ð¾Ñ‘Ð¼ Ñо Ñвоей бутылкой!
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1
+
+
+Maybe next time.
+
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0
+
+
+Maybe you can come down to talk?
+Может ÑпуÑтишьÑÑ, поговорим?
+
+Maybe you meant:
+
+
+Maybe you too you could help me?
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0
+Возможно... Ðо Ñ Ð¿Ñ€ÐµÐ´Ð¿Ð¾Ñ‡Ð¸Ñ‚Ð°ÑŽ иметь хорошо подготовленных людей Ñ€Ñдом, когда приходитÑÑ ÑражатьÑÑ Ñ Ð¾Ð¿Ð°Ñными тварÑми. ЧувÑтвуешь ли Ñ‚Ñ‹ ÑÐµÐ±Ñ Ð´Ð¾Ñтаточно подготовленной к Ñражению Ñ Ð²Ñ€Ð°Ð³Ð°Ð¼Ð¸?
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1
+Возможно... Ðо Ñ Ð¿Ñ€ÐµÐ´Ð¿Ð¾Ñ‡Ð¸Ñ‚Ð°ÑŽ иметь хорошо подготовленных людей Ñ€Ñдом, когда приходитÑÑ ÑражатьÑÑ Ñ Ð¾Ð¿Ð°Ñными тварÑми. ЧувÑтвуешь ли Ñ‚Ñ‹ ÑÐµÐ±Ñ Ð´Ð¾Ñтаточно подготовленным к Ñражению Ñ Ð²Ñ€Ð°Ð³Ð°Ð¼Ð¸?
+
+Mechanic
+
+
+Mechanic T
+
+
+Meh!
+
+
+Merchant
+
+
+Merchant Guild
+
+
+Mercy has been granted.
+
+
+Mercy has been shown.
+
+
+Merlin
+
+
+Message:
+
+
+Minstrel
+
+
+Minstrel T
+
+
+Mint Cashmere Dye
+
+
+Mob Search... %s %s
+
+
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+
+
+Mobs#001-1
+
+
+Modify another line
+
+
+Modify this line
+
+
+Modify, move, or remove a line
+
+
+Mommy sent me to find my brother Bobo.
+
+
+Mona
+
+
+Mona's dad
+
+
+Mona's dad is missing
+
+
+Money
+
+
+Monk
+
+
+Monster NoTeleport |
+
+
+Monster database has been reloaded.
+
+
+Monster: '%s'/'%s'/'%s' (%d)
+МонÑÑ‚Ñ€: %s'/'%s'/'%s' (%d)
+
+Moo!
+
+
+Moon needs @@
+
+
+Moon#001-2-2
+
+
+Moooo!
+
+
+Moooooo!
+
+
+Moooooooooooo!
+
+
+Moss
+
+
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+
+
+Mostly manuals and tutorials but you won't find out until you open one!
+
+
+Mouboo#Artis0
+
+
+Mouboo#Artis1
+
+
+Mouboo#Artis2
+
+
+Mouboo#Artis3
+
+
+Move this line down
+
+
+Move this line up
+
+
+Mushroom Spores
+
+
+My beauty. I was not always a sailor, you know, I was once an important individual!#0
+
+
+My breath smells bad.
+
+
+My friend. I was not always a sailor, you know, I was once an important individual!#1
+
+
+My friends are... Well, you know... The creators.
+Мои друзьÑ... Ðу, Ñ‚Ñ‹ знаешь... Создатели.
+
+My name is @@...
+
+
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+Моё Ð¸Ð¼Ñ - Элайдж, Ñ Ð¿Ñ€ÑталÑÑ Ð·Ð´ÐµÑÑŒ неделÑми. Ð’ÑÑ‘ что Ñ ÐµÐ», Ñти Ñгоды... Ягоды... Ягоды...
+
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+Моё Ð¸Ð¼Ñ - ÐÑтаполоÑ. КуМюллер и Ñ Ð¿Ñ€Ð¸ÑоединилиÑÑŒ к команде Ðарда неÑколько лет назад, когда они были вÑего лишь маленьким торговым Ñудном.
+
+My name is Julia, it is me who took care of you after we found you in the sea.
+ÐœÐµÐ½Ñ Ð·Ð¾Ð²ÑƒÑ‚ ДжулиÑ. Это Ñ Ð·Ð°Ð±Ð¾Ñ‚Ð¸Ð»Ð°ÑÑŒ о тебе, поÑле того, как мы нашли Ñ‚ÐµÐ±Ñ Ð² море.
+
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+
+
+My name is Q'Onan, I'm a member of Nard's crew.
+
+
+My stats are too good, I won't need it.
+
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+ÐИЧЕГО, КРОМЕ ÐКУЛ И СТРÐÐÐОГО СВЕТÐ!
+
+NOTICE: If you crash with mount your LUA is outdated.
+
+
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+
+
+NPC Disabled.
+NPC выключен.
+
+NPC Enabled.
+NPC включен.
+
+NPC is not in this map.
+
+
+NPC moved.
+NPC перемещен.
+
+NPC variables may not be used with @set.
+
+
+Nalkri#001-1
+
+
+Name not found in list.
+
+
+Name: %s
+
+
+Name: %s (GM)
+
+
+Name: %s (GM:%d) | Location: %s %d %d
+
+
+Nard
+Ðард
+
+Nard and his crew are taking us to the city of Artis.
+
+
+Nard asks to help crew
+
+
+Nard asks to solve conflict
+
+
+Nard looks surprised and stops you.
+Ðард выглÑдит удивленным и оÑтанавливает тебÑ.
+
+Nard#Artis
+
+
+Narrator
+РаÑÑказчик
+
+Narrator#000-0-1
+
+
+Navy Blue Cotton Dye
+
+
+Never (only on login)
+
+
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+
+
+New e-mail must be a real e-mail address.
+
+
+New e-mail must be different from the current e-mail address.
+
+
+New warp NPC '%s' created.
+
+
+Next broadcast: (never)
+
+
+Next broadcast: @@
+
+
+Nice day to you.
+
+
+Night Mode Activated.
+
+
+Night Mode is activated
+
+
+Night mode is already enabled.
+
+
+NightmareDrop |
+
+
+Nine Castles
+
+
+Nineteen Castles
+
+
+Ninja
+ÐиндзÑ
+
+No
+Ðет
+
+No Exp Penalty: %s | No Zeny Penalty: %s
+
+
+No GM found.
+
+
+No Save (Return to last Save Point)
+
+
+No Save, Save Point: %s,%d,%d
+
+
+No Save, Save Point: %s,Random
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1
+
+
+No cookie for you!
+Ðикаких печенек Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ!
+
+No item found in this player's %s.
+
+
+No item has been refined.
+
+
+No item need to be repaired.
+
+
+No longer spying on the %s guild.
+
+
+No longer spying on the %s party.
+
+
+No matter what people tell you, words and ideas can change the world.
+
+
+No more pain, thanks to you.
+
+
+No player found in map '%s'.
+
+
+No player found.
+
+
+No problem, I can help you anyway.
+Я вÑе равно тебе помогу.
+
+No problem, come back later if you changed your mind!
+
+
+No problem, do you have any other questions for me?
+Без проблем! У Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ еще вопроÑÑ‹?
+
+No problem, see you next time.
+
+
+No thank you, I'm fine. I'll come back later.
+Ðет, ÑпаÑибо, вÑÑ‘ в порÑдке. Я приду позже.
+
+No thanks, not at the moment.
+Ðет, ÑпаÑибо. Ðе ÑейчаÑ.
+
+No you don't have to go. I need your help, so you have to stay.
+
+
+No!
+Ðет!
+
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+
+
+No, I don't, but I would like to know more about that.
+Ðет, но мне бы хотелоÑÑŒ больше узнать об Ñтом.
+
+No, and I gotta go, see you.
+Ðет, и мне надо идти. УвидимÑÑ.
+
+No, none.
+Ðет, ничего.
+
+No, they are way too dangerous for me!
+Ðет, они Ñлишком опаÑны Ð´Ð»Ñ Ð¼ÐµÐ½Ñ!
+
+No.
+Ðет.
+
+No. Sorry.
+
+
+NoBaseEXP |
+
+
+NoBranch |
+
+
+NoCalcRank |
+
+
+NoCommand |
+
+
+NoDrop |
+
+
+NoGuild |
+
+
+NoIcewall |
+
+
+NoJobEXP |
+
+
+NoMVPLoot |
+
+
+NoMemo |
+
+
+NoMobLoot |
+
+
+NoParty |
+
+
+NoReturn |
+
+
+NoSkill |
+
+
+NoTeleport |
+
+
+NoTrade |
+
+
+NoVending |
+
+
+NoViewID |
+
+
+NoWarp |
+
+
+NoWarpTo |
+
+
+Nobody will know about the existence of the Mercurians.
+Ðикто не узнает о ÑущеÑтвовании Меркурийцев
+
+Nobody! *burp*
+Ðикто! *бурп*
+
+Nobody.
+ÐичтожеÑтво.
+
+Non-binary
+
+
+None
+
+
+None Taken
+
+
+None of them?
+Ðи один из них?
+
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+Ðет, тут нету Ñекретов, Ñкрытых внутри оÑтова кораблÑ. Ðекоторые морÑки клÑнутÑÑ, что видели "зайцев", прÑтавшихÑÑ Ð³Ð´Ðµ то. У ноÑа или у кормы? ПроÑто байки, которые любÑÑ‚ морÑки...
+
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+North
+Север
+
+North East
+Северо-ВоÑток
+
+North West
+Северо-Запад
+
+Not a hexadecimal digit:
+
+
+Not a string:
+
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+
+
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+Ðе каждый имеет такой ум. Мошенники могут быть везде, даже Ñреди наÑ!
+
+Not in the mood to chat.
+
+
+Not now.
+
+
+Not really. All I got was a headache...
+
+
+Not so good actually... I would feel better on Nard's ship.
+Ðе так уж и хорошо, так-то... Я бы чувÑтвовал ÑÐµÐ±Ñ Ð»ÑƒÑ‡ÑˆÐµ на корабле Ðарда.
+
+Not to kill your dream, but... Julia is mine!#1
+Ðе хочу разрушать твои мечты, но... Ð”Ð¶ÑƒÐ»Ð¸Ñ Ð¼Ð¾Ñ!
+
+Not yet.
+
+
+Not yet. I will be back soon.
+Пока что нет. Я Ñкоро вернуÑÑŒ.
+
+Note
+ЗапиÑка
+
+Note#001-2-22
+
+
+Note#001-2-28
+
+
+Note#Artis
+
+
+Nothing
+Ðичего
+
+Nothing, just hanging around.
+Ðичего, проÑто бродил вокруг.
+
+Nothing, sorry.
+Пока ничего, ÑпаÑибо.
+
+Nothing.
+Ðичего.
+
+Novice
+
+
+Now go outside and talk to Gugli, he'll tell you what we need.
+
+
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+Теперь выйди наружу и поговори Ñ Ð“ÑƒÐ³Ð»Ð¸, он Ñкажет что нам нужно.
+
+Now listen to and ponder my words...
+
+
+Now move!
+Ртеперь, иди!
+
+Now stand still... It should not take much time...
+
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+
+
+Now that I think about it, they are the only shops that are independent in Artis...
+
+
+Now that you bring up that topic, that reminds me of something...
+
+
+Now wait for your partner, then talk to me again.#0
+
+
+Now wait for your partner, then talk to me again.#1
+
+
+Now, leave me alone...
+Ð ÑейчаÑ... ОÑтавь Ð¼ÐµÐ½Ñ Ð² покое...
+
+Now, lets get back to business.
+
+
+Now, move!
+Ртеперь, иди!
+
+Nowhere, I'm fine here.
+
+
+Number of skill points changed.
+
+
+Number of status points changed.
+
+
+OH, LOOK THERE!
+ЭЙ, ПОСМОТРИ ТУДÐ!
+
+OK, let's trade.
+
+
+Oboro
+
+
+Of course there is a reward for your task.
+
+
+Of course you do! Just listen carefully to these words my sweet.#0
+
+
+Of course you do! Just listen carefully to these words my sweet.#1
+
+
+Of course!
+
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+Конечно!
+
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+
+
+Of course! What do you need?
+
+
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+
+
+Of course, so why do I still see open sea from the porthole?
+
+
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+
+
+Of course, they are on the left wall, go have a look at them.
+Конечно. Они на левой Ñтене. Пойди и поÑмотри на них.
+
+Of course, they are on the left wall. Go have a look at them.
+
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+
+
+Of the two of them, who has 'good' on their side?
+Из них двоих, на чьей Ñтороне 'добро'?
+
+Off
+
+
+Official crew member
+
+
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+Вижу... МорÑки не могут продолжать Ñвою работу, что то вроде Ñтого?
+
+Oh alright, nevermind then.
+Ох, хорошо. Забудь, тогда.
+
+Oh and guess what! I'm almost out of potions anyway.
+
+
+Oh darling, what brought you here?#0
+
+
+Oh darling, what brought you here?#1
+
+
+Oh good! Did he give you your money back as well?
+О, хорошо! Он также вернул тебе твои деньги?
+
+Oh hey!
+
+
+Oh look, there's a piou behind you!
+О, поÑмотри, позади Ñ‚ÐµÐ±Ñ Ð¿Ð¸ÑŽ!
+
+Oh no, I don't have any plushroom on me right now.#0
+
+
+Oh no, I don't have any plushroom on me right now.#1
+
+
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+
+
+Oh no, the piou escaped!
+
+
+Oh no, you still have @@ Fluffies to kill.
+
+
+Oh noes!
+
+
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+
+
+Oh really? How could I forget something as important as that?!
+Правда? Как Ñ Ð¼Ð¾Ð³ забыть что-то наÑтолько важное?!
+
+Oh really? I'll put more food in the next box then.
+Что, правда? Тогда Ñ Ð¿Ð¾Ð»Ð¾Ð¶Ñƒ больше припаÑов в Ñледующую коробку.
+
+Oh right, I totally forgot about that, here you go.
+
+
+Oh sure I remember you.
+
+
+Oh thank you so much!
+
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+Ðу, мы ÑпаÑли тебÑ, когда Ñ‚Ñ‹ йейла на плоту по течению в море.
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+Ðу, мы ÑпаÑли тебÑ, когда Ñ‚Ñ‹ йейл на плоту по течению в море.
+
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+
+
+Oh yeye did, his store is just beside me!
+
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#0
+Ох йейейе... Раз они не Ñъедобны, может Ñ‚Ñ‹ попробуешь Ñкипировать их?
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#1
+Ох йейейе... Раз они не Ñъедобны, может Ñ‚Ñ‹ попробуешь Ñкипировать их?
+
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+О! И в одной из комнат второй палубы Ñ‚Ñ‹ найдёшь ножи Гадо. Ðаш шеф держит их оÑтро заточенными... Возможно не только, что бы резать морковь...
+
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+
+
+Oh! I like that sort of answer!
+Мне нравитÑÑ Ñтот ответ!
+
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+
+
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+О, Ñ Ð²Ð¸Ð¶Ñƒ. Верно. Серьёзно, зачем кому-то приходить Ñюда, увидеть менÑ?
+
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+О, Ñ ÑобиралÑÑ ÑпроÑить Ñ‚ÐµÐ±Ñ - не хочешь ли Ñ‚Ñ‹ помочь команде в поиÑках еды и иÑÑледовании оÑтрова?
+
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+О, и Ñ Ñ‡ÑƒÑ‚ÑŒ не забыл! Ðе давай пароль от Ñвоей комнаты никому! Я единÑтвенный, у кого еÑÑ‚ÑŒ запаÑной ключ и Ñ Ð½Ðµ буду Ñпрашивать тебÑ, так что держи Ñто в Ñекрете и ÑтарайÑÑ Ð½Ðµ иÑпользовать тот же пароль в любой другой комнате в будущем.
+
+Oh, and Olga from the marketplace as well!
+
+
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+
+
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0
+
+
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+
+
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+
+
+Oh, but you didn't come here to talk about that, am I right?#0
+О, Ñ‚Ñ‹ же не пришла Ñюда говорить об Ñтом, так?
+
+Oh, but you didn't come here to talk about that, am I right?#1
+О, Ñ‚Ñ‹ же не пришёл Ñюда говорить об Ñтом, так?
+
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+О, он не так далеко отÑюда. Иди на Ñевер, через крокоджунгли.
+
+Oh, he's still alive!#1
+О, он ещё жив!
+
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+
+
+Oh, it's you.
+Ох, Ñто Ñ‚Ñ‹.
+
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+О... Это Ñ‚Ñ‹. Я думаю, будет лучше, еÑли мы не будем разговаривать некоторое времÑ. Они что-то подозревают.
+
+Oh, nooooo... If I go home now, my mum will give me chores.
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#0
+О, и ещё, мы нашли немного денег в твоих карманах, вот они!
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#1
+О, и ещё, мы нашли немного денег в твоих карманах, вот они!
+
+Oh, she's still alive!#0
+О, она ещё жива!
+
+Oh, the little...
+
+
+Oh, wait a second...
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1
+
+
+Oh, you were sent by Enora!#0
+
+
+Oh, you were sent by Enora!#1
+
+
+Oh...
+
+
+Oh... Awesome!
+
+
+Oh... Err, yes I did, or, well, good day to you!
+Ох.. Эм, да, или, ну, хорошего тебе днÑ!
+
+Oh... Ok, I will be around here if you change your mind.
+
+
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+Ох... Ладно, Ñ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ начал торговать... ПоÑтому Ð¼Ð¾Ñ Ñ‚ÐµÑ…Ð½Ð¸ÐºÐ° возможно не из лучших.
+
+Oh... You should have started with this!
+
+
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+О... ЕÑÑ‚ÑŒ крыÑ. Звучит... Эм... Ðппетитно, да.
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+
+
+Ok I add your name... @@...
+
+
+Ok I stay here with my paperwork if you need my help.
+
+
+Ok fine, you have up to 3 tries, here is the riddle:
+
+
+Ok we stay docked here if you need our help.
+
+
+Ok, I think he's waking up, go see him.#1
+Ладно, думаю он проÑыпаетÑÑ, иди поÑмотри.
+
+Ok, I think she's waking up, go see her.#0
+Ладно, думаю она проÑыпаетÑÑ, иди поÑмотри.
+
+Ok, I will bring it to him.
+
+
+Ok, I will leave him alone.
+Хорошо, Ñ Ð¾Ñтавлю его в покое.
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Ладно, потерпи еще немного, через неÑколько дней мы прибудем в порт ÐртиÑа...
+
+Ok, done.
+Хорошо, Ñделано.
+
+Ok, let me see...
+
+
+Ok, see you then!
+Хорошо, увидимÑÑ!
+
+Ok, sorry. Back to our fluffies.
+
+
+Ok.
+
+
+Okay, I'll be here, if you change your mind.
+
+
+Okay, I'm ready to work!#0
+Хорошо, Ñ Ð³Ð¾Ñ‚Ð¾Ð²Ð° к работе!
+
+Okay, I'm ready to work!#1
+Хорошо, Ñ Ð³Ð¾Ñ‚Ð¾Ð² к работе!
+
+Okay, but there won't be any explosions.
+
+
+Okay, you can start!
+Хорошо, ты можешь начинать!
+
+Okay... Tell my sister I'll go home soon.
+
+
+Old Book
+
+
+Old line:
+
+
+On
+
+
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+С одной Ñтороны оружие дальнего Ð±Ð¾Ñ Ð¾Ð±Ñ‹Ñ‡Ð½Ð¾ Ñлабее, чем ближнего, за то Ñ‚Ñ‹ атакуешь Ñ Ð±Ð¾Ð»ÐµÐµ безопаÑной позиции. С другой Ñтороны, в завиÑимоÑти от ÑƒÑ€Ð¾Ð²Ð½Ñ Ð¾Ñ€ÑƒÐ¶Ð¸Ñ, оружие ближнего Ð±Ð¾Ñ Ð¿Ð¾Ñ‚ÐµÐ½Ñ†Ð¸Ð°Ð»ÑŒÐ½Ð¾ убивает быÑтрее.
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+Когда монÑÑ‚Ñ€ умрёт, выпадет предмет. Чтобы добавить его в инвентарь - кликните на нём. Ð’Ñ‹ так же можете иÑпользовать клавишу "Z", чтобы подобрать выпавшие предметы.
+
+One Castle
+
+
+One of these little boogers started flying early, and escaped from me.
+
+
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+
+
+Only one more Fluffy to kill and it's done!
+
+
+Opened treasure chest
+
+
+Options changed.
+
+
+Or almost like me, at the very least.
+
+
+Or do you want to keep your friendships and adventures in different groups?
+
+
+Orange Cotton Dye
+
+
+Oscar#001-2-12
+
+
+Other
+
+
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+
+
+Other Flags:
+
+
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+Кроме того, Ñ Ð½Ðµ знаю что проиÑходит вокруг, так что лучше Ñпрашивай обо вÑём Капитана.
+
+Other things are written but are not legible anymore.
+Тут напиÑано что-то другое, но неразборчиво.
+
+Other.
+
+
+Ouch!
+
+
+Ouch...
+Ðй...
+
+Ouch... These boxes are so heavy!
+Ðй... Эти Ñщики Ñлишком Ñ‚Ñжелые!
+
+Our building here is also the finest place in the town. Just go and see for yourself!
+
+
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+Ðаша команда как ÑÐµÐ¼ÑŒÑ Ð¸ еÑли Ñ‚Ñ‹ ÑоглаÑен помочь нам, Ñ Ñ Ñ€Ð°Ð´Ð¾Ñтью приму Ñ‚ÐµÐ±Ñ Ð² нашу Ñемью!
+
+Our main responsibility in the city is to protect the Merchant Guild.
+
+
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+
+
+Our only wish to eat a plush, so juicy sweet...
+
+
+Ow-oh!
+
+
+Packet 0x%x length: %d
+
+
+Paladin
+Паладин
+
+Partner not ready.
+
+
+Party modification is disabled in this map.
+
+
+PartyLock |
+
+
+Pearl
+
+
+Perfect!
+ПревоÑходно!
+
+Perfect! I will wait for you here.
+
+
+Pet hunger changed.
+
+
+Pet hunger is already at maximum.
+
+
+Pet intimacy changed.
+
+
+Pet intimacy is already at maximum.
+
+
+Peter
+Питер
+
+Peter asks to kill rattos
+
+
+Peter asks to kill rattos again
+
+
+Peter gave reward
+
+
+Peter needs help
+
+
+Peter#001-2-22
+
+
+Pets are not allowed in Guild Wars.
+
+
+Piberries
+Пижевика
+
+Piberries Infusion
+
+
+Pikpik
+Пикпик
+
+Pink Blobime
+Розовый Слизеком
+
+Pink Cotton Dye
+
+
+Piou
+Пию
+
+Piou Feathers
+
+
+Piou Legs
+Лапки Пиу
+
+Piou Slayer
+Убийца Пию
+
+Piou and The Fluffy
+
+
+Piou egg
+
+
+Piousse
+
+
+Planting not implemented.
+
+
+Player '%s' (session #%d) | Location: %d,%d
+
+
+Player '%s' has now been banned from the '%s' channel
+
+
+Player '%s' has now been unbanned from the '%s' channel
+
+
+Player '%s' is already banned from this channel
+
+
+Player '%s' is not banned from this channel
+
+
+Player '%s' was not found
+
+
+Player database has been reloaded.
+
+
+Player has been nuked!
+
+
+Player is not muted.
+
+
+Player is using %s skill tree (%d basic points).
+
+
+Player requires level %d of skill %s.
+
+
+Player unjailed.
+
+
+Player unmuted.
+
+
+Player warped to jail.
+
+
+Please bring me @@s so I can pull out these spikes from my foot.
+
+
+Please choose the desired gender:
+
+
+Please come back anytime!
+
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+ПожалуйÑта, никому не говори, что видел менÑ. Я не хочу быть обезглавленным или брошенным в море на корм акулам, или что бы мои волоÑÑ‹ ÑпуталиÑÑŒ!
+
+Please don't touch these hats, they are for crew members only.
+ПожалуйÑта, не трогай Ñти шлÑпы, они только Ð´Ð»Ñ Ñ‡Ð»ÐµÐ½Ð¾Ð² команды.
+
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+
+
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+
+
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+
+
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+
+
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+
+
+Please enter a guild name (usage: @guild <guild_name>).
+
+
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+
+
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+
+
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+
+
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+
+
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+
+
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+
+
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+
+
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+
+
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+
+
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+
+
+Please enter a message (usage: @broadcast <message>).
+
+
+Please enter a message (usage: @homtalk <message>).
+
+
+Please enter a message (usage: @kami <message>).
+
+
+Please enter a message (usage: @localbroadcast <message>).
+
+
+Please enter a message (usage: @me <message>).
+
+
+Please enter a message (usage: @pettalk <message>).
+
+
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+
+
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+
+
+Please enter a monster name (usage: @mobsearch <monster name>).
+
+
+Please enter a monster name (usage: @summon <monster name> {duration}).
+
+
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+
+
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+
+
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+
+
+Please enter a number (usage: @skpoint <number of points>).
+
+
+Please enter a number (usage: @stpoint <number of points>).
+
+
+Please enter a party name (usage: @party <party_name>).
+
+
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+
+
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+
+
+Please enter a player name (usage: @block <char name>).
+
+
+Please enter a player name (usage: @jail <char_name>).
+
+
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+
+
+Please enter a player name (usage: @kick <char name/ID>).
+
+
+Please enter a player name (usage: @nuke <char name>).
+
+
+Please enter a player name (usage: @recall <char name/ID>).
+
+
+Please enter a player name (usage: @trade <char name>).
+
+
+Please enter a player name (usage: @unban <char name>).
+
+
+Please enter a player name (usage: @unblock <char name>).
+
+
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+
+
+Please enter a player name (usage: @unmute <char name>).
+
+
+Please enter a player name (usage: @where <char name>).
+
+
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+
+
+Please enter a quest skill ID.
+
+
+Please enter a script file name (usage: @loadnpc <file name>).
+
+
+Please enter a skill name to look up (usage: @skillid <skill name>).
+
+
+Please enter a sound filename (usage: @sound <filename>).
+
+
+Please enter a speed value (usage: @speed <%d-%d>).
+
+
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+
+
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+
+
+Please enter a valid amount.
+
+
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+
+
+Please enter a valid number (usage: @pethungry <0-100>).
+
+
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+
+
+Please enter a valid value (usage: @petfriendly <0-1000>).
+
+
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+
+
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+
+
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+
+
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+
+
+Please enter an amount (usage: @zeny <amount>).
+
+
+Please enter an amount.
+
+
+Please enter an effect number (usage: @effect <effect number>).
+
+
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+
+
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+
+
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+
+
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+
+
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+
+
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+
+
+Please enter at least one option.
+
+
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+
+
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+
+
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+
+
+Please enter color and message (usage: @kamic <color> <message>).
+
+
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+
+
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+
+
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+
+
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+
+
+Please enter the combat zone on the left.
+
+
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+
+
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+
+
+Please enter the desired color
+
+
+Please enter the desired race
+
+
+Please enter the desired style
+
+
+Please enter the message:
+
+
+Please enter the new line.
+
+
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+
+
+Please find daddy...
+
+
+Please find my daddy...
+
+
+Please find the small chest, buried somewhere on Artis hill.
+
+
+Please guide me.
+
+
+Please select a category:
+
+
+Please select a chapter:
+
+
+Please select a quest:
+
+
+Please select the interval:
+
+
+Please specify a display name or monster name/id.
+
+
+Please take this @@ for your help.
+
+
+Please try to figure out what went wrong with this order and bring me those potions.
+
+
+Please, have a seat.
+
+
+Pleasure to meet you. I am @@.
+
+
+Plush#001-2-28
+
+
+Plushroom
+Плюшевый гриб
+
+Plushroom Box
+Ящик Ñ Ð¿Ð»ÑŽÑˆÐµÐ²Ñ‹Ð¼Ð¸ грибами.
+
+Plushroom Field
+ПолÑна плюшевых грибов
+
+Plushrooms you say?
+
+
+Poem about Poems
+
+
+Poisoned Dish
+
+
+Poisoned Julia
+
+
+Poor Chelios, I don't envy him...
+
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+
+
+Practice! There are no secrets to becoming a warrior.
+
+
+Priest
+
+
+Princess Slayer
+
+
+Professor
+
+
+Prologue
+
+
+Protect me, please...
+
+
+Pumpkin
+
+
+Pumpkin Hat
+
+
+Pumpkin Seeds
+Семена Тыквы
+
+Pumpkish
+
+
+Pumpkish Juice
+
+
+Purple Blobime
+
+
+Purple Cotton Dye
+
+
+PvP Flags:
+
+
+PvP Off.
+
+
+PvP On.
+
+
+PvP is already Off.
+
+
+PvP is already On.
+
+
+Pvp ON |
+
+
+Q'Anon
+
+
+Q'Muller
+КуМюллер
+
+Q'Muller.
+КуМюллер.
+
+Q'Onan asks to find chest
+
+
+Q'Onan#000-0-0
+К'Онан#000-0-0
+
+Q'Onan#000-2-1
+К'Онан#000-2-1
+
+Q'Onan#001-1
+
+
+Q'Pid#001-1
+
+
+Quest database has been reloaded.
+
+
+Quest debug
+
+
+Quest state: @@
+
+
+Quit
+
+
+Race
+
+
+Raijin Voice
+Ð“Ð¾Ð»Ð¾Ñ Ñ€Ð°Ð´Ð¶Ð¸Ð½Ð°
+
+Raise this skill
+
+
+Raises your Int by 50
+
+
+Raises your base level by 50
+
+
+Raises your job level by 50
+
+
+Ranger
+Рейнджер
+
+Ranger T
+
+
+Rate management
+
+
+Ratto
+КрыÑа
+
+Ratto Tail
+
+
+Ratto Teeth
+
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+
+
+Read it.
+
+
+Really? That's kind of you, I accept your help!
+Правда? Как мило Ñ Ñ‚Ð²Ð¾ÐµÐ¹ Ñтороны. Я принимаю твою помощь!
+
+Rebellion
+Бунт
+
+Red Cotton Dye
+
+
+Red Plush Wine
+
+
+Reduces your Int by 50
+
+
+Reduces your base level by 50
+
+
+Reduces your job level by 50
+
+
+Registered
+
+
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+
+
+Related quests:
+
+
+Remember, you have to find my brother on the hill east of here.
+
+
+Remind me, what should I do?
+
+
+Remove this line
+
+
+Remove this skill
+
+
+Removed %d Kafra points. Total %d points.
+
+
+Removed %d cash points. Total %d points.
+
+
+Removed all bans from the '%s' channel
+
+
+Removed item type: '%s' from your autoloottype list.
+
+
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+
+
+Repeat how many times?
+
+
+Repeat: @@ times
+
+
+Report back to me once you've had enough!
+
+
+Requires logout
+
+
+Resa
+РеÑа
+
+Resa gave package
+
+
+Reset
+
+
+Reset 'Feeling' maps.
+
+
+Reset EVERYTHING
+
+
+Reset done!
+
+
+Reset stats, skills, level
+
+
+Reset subquests
+
+
+Reset |
+
+
+Return to Debug menu
+
+
+Return to Super Menu
+
+
+Return to main menu
+
+
+Return to skill debug menu
+
+
+Returned piou to Salem
+
+
+Returned to normal state.
+
+
+Returned to real name.
+
+
+Returning to normal font.
+
+
+Right Crafty Wing
+
+
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+Правильно! Ðаша облаÑÑ‚ÑŒ: земноморье. Ты видишь, морÑки быÑтро ÑправлÑÑŽÑ‚ÑÑ Ñо Ñвоей работой, пока на горизонте нет земли, однако пришвартовавшиÑÑŒ к Ñтой зеленой драгоценноÑти, они так радуютÑÑ, что доÑтавка продовольÑÑ‚Ð²Ð¸Ñ Ð½Ð° корабль занимает у них Ñлишком много времени. Может быть, Ñ‚Ñ‹ Ñможешь им помочь.
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Robin
+
+
+Rogue
+
+
+Royal Guard
+
+
+Royal Guard T
+
+
+Rrrr... Pchhhh...
+Хррр... Пшшшш...
+
+Rumly is hiding behind the tree.
+
+
+Rumly needs your help
+
+
+Rumly wants @@
+
+
+Rumly#001-1
+
+
+Rune Knight
+
+
+Rune Knight T
+
+
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+ÐУ ТÐК КÐК ТЫ?! ЧТО ТЫ ДЕЛÐЕШЬ?!
+
+Sadly, you found nothing but dirt.
+
+
+Sage
+Мудрец
+
+SailorShirt
+
+
+Sailors
+МорÑки
+
+Sakura |
+
+
+Salem asks to catch piou
+
+
+Salem#001-1
+
+
+Samantha
+
+
+Sapartan
+Сапартан
+
+Scheduled broadcasts
+
+
+Scheduled broadcasts - Create new
+
+
+Script could not be loaded.
+
+
+Script loaded.
+
+
+Scripts have been reloaded.
+
+
+Sea Drops
+Капли морÑкой воды
+
+Sea water?! I will not help you with your evil plan!
+МорÑÐºÐ°Ñ Ð²Ð¾Ð´Ð°?! Я не Ñтану учаÑтвовать в злодейÑтве!
+
+Search results for '%s' (name: id):
+
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+Во-вторых, разумно выбирай оружие, подходÑщее Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ. Ðекоторые предпочитают вÑтречать врагов лицом к лицу Ñ Ñ‚Ñжёлой Ñекирой в руках, другие предпочитают атаку на раÑÑтоÑнии, например Ñ Ð»ÑƒÐºÐ¾Ð¼.
+
+See you aboard.
+УвидимÑÑ Ð½Ð° борту.
+
+See you later!
+УвидимÑÑ Ð¿Ð¾Ð·Ð¶Ðµ!
+
+See you next time!
+
+
+See you soon!
+Скоро увидимÑÑ!
+
+See you!
+УвидимÑÑ!
+
+See you! And come back with the plushrooms!
+
+
+See you.
+УвидимÑÑ.
+
+Seek a colorant for that material:
+
+
+Seems I've helped everyone here. I don't know what to do now!
+Похоже Ñ Ð²Ñем помог. Я не знаю что делать!
+
+Seems yummy! Let me taste it!
+ВыглÑдит вкуÑно! Дай попробовать!
+
+Send 10 times
+
+
+Send 2 times
+
+
+Send 20 times
+
+
+Send 3 times
+
+
+Send 5 times
+
+
+Send indefinitely
+
+
+Send only once
+
+
+Send this message also on login?
+
+
+Sending request to login server...
+
+
+Sent on login: @@
+
+
+Sent on login: yes
+
+
+Sent packet 0x%x (%d)
+
+
+Sent to Q'Anon
+
+
+Sent to battle
+
+
+Sent to training
+
+
+Sent: @@ times out of @@
+
+
+Serena
+
+
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+Серьёзно? Это вÑего лишь печенье, знаешь... РаÑÑкажи мне как мне получить одну?
+
+Seriously?!
+Серьезно?!
+
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+
+
+Server is jammed due to overpopulation.
+
+
+Server time (normal time): %A, %B %d %Y %X.
+
+
+Set a new broadcast
+
+
+Set battle_config as requested.
+
+
+Set state manually
+
+
+Set subquests as completed
+
+
+Set the level manually
+
+
+Seven Castles
+
+
+Seventeen Castles
+
+
+Shadow Chaser
+
+
+Shadow Chaser T
+
+
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+Она мой лучший друг... Мы хотели поженитьÑÑ Ð·Ð° неÑколько недель до неÑчаÑтного ÑлучаÑ, но...
+
+She is the nurse and shipkeeper of this ship.
+Она медÑеÑтра и Ñудовой Ñодержатель Ñтого кораблÑ.
+
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+
+
+She is waiting for you on the dock.
+
+
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+Она Ñказала, что примет менÑ, когда у пию зубы отраÑтут. Это только дело времени, понимаешь?
+
+She told me that you had some tasks for me.
+
+
+She wants? What if I don't want?
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0
+Она наверху, не пропуÑтишь йейеё. Она единÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ° на корабле... ой, да, теперь за иÑключением Ñ‚ÐµÐ±Ñ Ð¹ÐµÐ¹ÐµÐ¹Ðµ!
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1
+Она наверху, не пропуÑтишь йейеё. Она единÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ Ð´ÐµÐ²ÑƒÑˆÐºÐ° в команде.
+
+Shemagh
+
+
+Shhht, don't say it that loud...
+Цыц, не говори Ñто так громко...
+
+Shht shht!
+ТÑÑ Ñ‚ÑÑÑ!
+
+Shop is out of stock! Come again later!
+
+
+Should you be too quick or wait too long, you will most likely fail.
+
+
+Sign#001-1-s-alchemist
+
+
+Sign#001-1-s-barber
+
+
+Sign#001-1-s-blacksmith
+
+
+Sign#001-1-s-cityhall
+
+
+Sign#001-1-s-exit-l-dir
+
+
+Sign#001-1-s-hill
+
+
+Sign#001-1-s-inn
+
+
+Sign#001-1-s-innright
+
+
+Sign#001-1-s-legion
+
+
+Sign#001-1-s-legiondir
+
+
+Sign#001-1-s-legionright
+
+
+Sign#001-1-s-library
+
+
+Sign#001-1-s-lightarmor
+
+
+Sign#001-1-s-market
+
+
+Sign#001-1-s-marketdir
+
+
+Sign#001-1-s-marketright
+
+
+Sign#001-1-s-merchantg
+
+
+Sign#001-1-s-warehouse
+
+
+Silver Cotton Dye
+
+
+Silvio
+Сильвио
+
+Silvio for example?
+Сильвио, к примеру?
+
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+Сильвио начал разговаривать Ñ Ð±ÑƒÑ‚Ñ‹Ð»ÐºÐ¾Ð¹, вы уходите, что бы не мешать его приватной беÑеде.
+
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+
+
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+
+
+Sincerely yours, Dan.
+
+
+Six Castles
+
+
+Sixteen Castles
+
+
+Size change applied.
+
+
+Skill Debug
+
+
+Skill Debug - Modify Skill
+
+
+Skill database has been reloaded.
+
+
+Skill delay failures are now shown.
+
+
+Skill delay failures will not be shown.
+
+
+Skills have been disabled in this map.
+
+
+Skills have been enabled in this map.
+
+
+Slave clone spawned.
+
+
+Small Tentacles
+
+
+Sniper
+
+
+Snow has stopped falling.
+
+
+Snow |
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1
+
+
+So close!
+
+
+So finally someone has came to visit me?
+Кто-то, наконец-то, пришел навеÑтить менÑ?
+
+So in a hurry, I forgot to take enough bait for fishing.
+
+
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+КажетÑÑ, у Ð¼ÐµÐ½Ñ Ð¿Ð¾ÑвилÑÑ ÐµÑ‰Ñ‘ один пуÑтой желудок. Эти ублюдки не уважают того, кто кормит их каждый чёртов день!
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1
+Вот почему мы хотели предупредить тебÑ, возможно он из той гильдии, знак которой был на плоту.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0
+Вот почему мы хотели предупредить тебÑ, возможно она из той гильдии, знак которой был на плоту.
+
+So you think you're tough? A warrior must also be loyal and patient.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#1
+
+
+So you're under the control of a dictatorship? That's... reassuring!
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#0
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#1
+
+
+So, do you have anything for me today?
+И так, у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ что-то Ð´Ð»Ñ Ð¼ÐµÐ½Ñ?
+
+So, do you still want a cookie?
+
+
+So, everything went fine?
+
+
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+Ðу, как Ñ‚Ñ‹ ÑÐµÐ±Ñ Ñ‡ÑƒÐ²Ñтвуешь? Ð”Ð¶ÑƒÐ»Ð¸Ñ Ñ‡ÑƒÐ´ÐµÑно над тобой поработала! Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ñ‚Ñ‹ выглÑдишь здоровым.
+
+So, how is it going? Did you meet any other crew members yet?
+Как у Ñ‚ÐµÐ±Ñ Ð´ÐµÐ»Ð°? Ты вÑтретилÑÑ Ñ ÐºÐµÐ¼-нибудь из команды кроме менÑ?
+
+So, search for answers.
+
+
+So, what can I do for you?
+Так что Ñ Ð¼Ð¾Ð³Ñƒ Ñделать Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ?
+
+So, what do you say?
+
+
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0
+
+
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1
+
+
+So, what was I saying?
+Так что Ñ Ð³Ð¾Ð²Ð¾Ñ€Ð¸Ð»?
+
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0
+Так Ñ‚Ñ‹ наконец проÑнулаÑÑŒ? Мы думали Ñ‚Ñ‹ была в чём то вроде... Знаешь, такие затÑжные комы.
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1
+Так Ñ‚Ñ‹ наконец проÑнулÑÑ? Мы думали Ñ‚Ñ‹ был в чём то вроде... Знаешь, такие затÑжные комы.
+
+So? You haven't exploded yet! Are you getting anything?
+
+
+Solved conflict
+
+
+Some Bandanas and Sailor Hats are inside this box.
+Внутри - неÑколько бандан и беÑкозырок.
+
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+
+
+Some food.
+Ðемного еды.
+
+Some of the crew are looking for goods we can trade with at our next destination.
+ЧаÑÑ‚ÑŒ команды занÑта поиÑком товаров, которые мы Ñможем продать на нашей Ñледующей оÑтановке.
+
+Some of your items cannot be vended and were removed from the shop.
+
+
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+
+
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+
+
+Some tasks will help you become aquainted with Artis. Trust me.
+
+
+Some types of fish also enjoy @@ quite a bit.
+
+
+Somebody is probably training, better wait for him to finish.
+
+
+Somebody is waiting for you outside!
+Кое-кто ждет Ñ‚ÐµÐ±Ñ Ñнаружи!
+
+Somebody took your place on this spot!
+
+
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+
+
+Somehow you don't feel good about your deed.
+
+
+Something else?
+
+
+Something is wrong with me, I can't smile nor sit.
+Со мной что то не так: Ñ Ð½Ðµ могу ни улыбнутьÑÑ, ни ÑеÑÑ‚ÑŒ.
+
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+
+
+Sometimes, I wish someone would be sent here to help us.
+Иногда, Ñ Ð¼ÐµÑ‡Ñ‚Ð°ÑŽ о том, что бы кого нибудь приÑлали помочь нам.
+
+Sorcerer
+
+
+Sorcerer T
+
+
+Sorry I didn't mean to bother you.
+
+
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+
+
+Sorry but I have no time for this.
+ПроÑти, но у Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ на Ñто времени.
+
+Sorry i can't help you. Go away!
+
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+ПроÑти, Ñ Ð·Ð°Ð±Ñ‹Ð» предÑтавитьÑÑ. ÐœÐµÐ½Ñ Ð·Ð¾Ð²ÑƒÑ‚ Ðрпан, но другие матроÑÑ‹ называют Ð¼ÐµÐ½Ñ ÐœÐ°Ð³ Ðрпан, потому что Ñ Ð·Ð½Ð°ÑŽ пару заклинаний.
+
+Sorry, I am not in the mood for another fight with these rattos.
+ПроÑти, Ñ Ð½Ðµ в наÑтроении Ð´Ð»Ñ Ð±Ð¾Ñ€ÑŒÐ±Ñ‹ Ñ ÐºÑ€Ñ‹Ñами.
+
+Sorry, I have to go.
+
+
+Sorry, I'm busy with other registrations.
+
+
+Sorry, I'm doing other things at the moment.
+
+
+Sorry, but I can't tell you anything about that.
+Я ничего об Ñтом не помню.
+
+Sorry, but you don't have what I need.
+
+
+Sorry, but you have no pet.
+
+
+Soul Linker
+
+
+Sounds good!
+
+
+Sounds like a good deal to me. I'll do it.
+
+
+South
+Юг
+
+South East
+
+
+South West
+
+
+Specified group does not exist.
+
+
+Speed changed.
+
+
+Speed returned to normal.
+
+
+Spend it wisely this time.
+
+
+Spying on the %s guild.
+
+
+Spying on the %s party.
+
+
+Squichy Claws
+
+
+Stalker
+
+
+Star Gladiator
+
+
+Start broadcasting
+
+
+Start broadcasting, and make an extra broadcast right now
+
+
+Start over
+
+
+Stat changed.
+
+
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+
+
+Status database has been reloaded.
+
+
+Status point reset can't be undone. Do you really want this?
+
+
+Stay clear.
+
+
+Stay here, I will be back as soon as I have some.
+
+
+Stop broadcasting
+
+
+Stop disturbing me, I already re-read that part twice because of you!
+
+
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0
+
+
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1
+
+
+Stop it!
+
+
+Storage has been not loaded yet.
+
+
+Storage opened.
+
+
+Store#001-2-0
+
+
+Store#Aquada001-1
+
+
+Store#FishStore001-1
+
+
+Store#General001-1
+
+
+Store#Manana001-1
+
+
+Store#Potion001-1
+
+
+Store#SeaStore001-1
+
+
+Store#Shield001-2-27
+
+
+Store#Various001-1
+
+
+Store#Weapon001-2-27
+
+
+Str: %d (%d~%d)
+
+
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+Сила (str) увеличивает урон ваших ударов, оÑобенно в ближнем бою. Кроме того вы Ñможете неÑти больший груз.
+
+Stupid yeye...
+Тупой йейе...
+
+Subquests:
+
+
+Summer
+
+
+Summoner
+
+
+Super Baby
+
+
+Super Menu
+
+
+Super Novice
+
+
+Sura
+
+
+Sura T
+
+
+Sure, but what will I get in exchange?
+Конечно, но что Ñ Ð¿Ð¾Ð»ÑƒÑ‡Ñƒ взамен?
+
+Sure, but what will you give me in exchange?
+Конечно, но что дашь мне взамен?
+
+Sure, cap'tain.
+Конечно, капитан.
+
+Sure, why not?
+Конечно, почему бы и нет?
+
+Surely. Take this box full of @@s.
+Конечно. Возьми Ñтот Ñщик, наполненный @@.
+
+Surprise me!
+
+
+Swordsman
+
+
+THAT'S A NICE NAME!
+МИЛЕÐЬКОЕ ИМЯ!
+
+Taekwon
+
+
+Take a Bandana.
+ВзÑÑ‚ÑŒ бандану
+
+Take an @@ and a @@, yeye obtains a @@.
+
+
+Take care!
+Будь оÑторожней!
+
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+
+
+Take the sword, and say hi to Enora for me!
+
+
+Take these coins in exchange and be careful.
+Возьми Ñти монеты взамен и будь оÑторожен.
+
+Take this money as a reward for your nice words.
+Возьми Ñти деньги в награду за твои хорошие Ñлова.
+
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+Возьми Ñти деньги за Ñвой разумный выбор. Ðо не пытайÑÑ Ð¿Ð¾Ð²Ñ‚Ð¾Ñ€Ð¸Ñ‚ÑŒ Ñто. Открытое море пощадило Ñ‚ÐµÐ±Ñ Ð² Ñтот раз... Ðе Ñтоит иÑкушать Ñудьбу Ñнова!
+
+Take your reward from the box next to my desk!
+Возьми Ñвою награду из Ñщика, Ñ€Ñдом Ñ Ð¼Ð¾Ð¸Ð¼ Ñтолом.
+
+Talk to FightNPCName and he'll show you the ropes.
+
+
+Talk to you later!
+Поговорим позже!
+
+Talk to you soon!
+Скоро поговорим!
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+
+
+Talked to Janus
+
+
+Talked to narrator
+
+
+Taree
+
+
+Target character must be online and be a guild member.
+
+
+Target character must be online and in your current party.
+
+
+Tarlan
+Тарлан
+
+Task is done.
+Задание выполнено.
+
+Teal Cotton Dye
+
+
+Teleport Flags:
+
+
+Tell him that everything went fine and that we're almost done with the requisitions.
+Скажи ему, что вÑÑ‘ в порÑдке и мы почти закончили Ñ Ð¿Ð¾Ð³Ñ€ÑƒÐ·ÐºÐ¾Ð¹.
+
+Tell me, where are we right now?
+
+
+Ten Castles
+
+
+Tentacles
+
+
+Terry
+
+
+Test MOTD
+
+
+Thank you again for your help!
+
+
+Thank you and be careful with that box. I have worked really hard to fill it!
+СпаÑибо и будь оÑторожен Ñ Ñтим Ñщиком. Я очень ÑтаралÑÑ Ð·Ð°Ð¿Ð¾Ð»Ð½Ð¸Ñ‚ÑŒ его.
+
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+
+
+Thank you for this!
+
+
+Thank you for your help.
+СпаÑибо за помощь.
+
+Thank you for your tricks. I am going to try them now!
+СпаÑибо тебе, за твои Ñоветы. Я пойду, опробую их.
+
+Thank you my friend.#0
+СпаÑибо, дружище.
+
+Thank you my friend.#1
+СпаÑибо, дружище.
+
+Thank you so much! Here, have some of my berries.
+Огромное тебе ÑпаÑибо! Вот, возьми немного Ñгод...
+
+Thank you very much!
+
+
+Thank you!
+
+
+Thank you, I'll take them and put them on.
+СпаÑибо! Я возьму.
+
+Thank you, sir, for your kind words. I am feeling better now.
+
+
+Thank you.
+
+
+Thank you. I'll wait here.
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+
+
+Thanks for helping me!
+СпаÑибо за помощь!
+
+Thanks for the help!
+СпаÑибо за помощь!
+
+Thanks!
+
+
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+
+
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+
+
+That will be @@ E to set your respawn point
+
+
+That would be great!
+
+
+That's a nice sword you have there.
+
+
+That's exactly what I needed!
+
+
+That's good to hear!
+Рад Ñлышать!
+
+That's perfect, yoiis.#0
+Это отлично, йойиÑ.
+
+That's perfect, yoiis.#1
+Это отлично, йойиÑ.
+
+That's quite surprising... You don't look very helpful.#0
+Это удивительно... Ты не выглÑдишь Ñильно полезной.
+
+That's quite surprising... You don't look very helpful.#1
+Это удивительно... Ты не выглÑдишь Ñильно полезным.
+
+That's right, we have our very own training room. The Legion is always well prepared!
+
+
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+
+
+The Book of Laws
+
+
+The Legion needs some potions.
+
+
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+
+
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+
+
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+
+
+The Legion?
+
+
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+
+
+The answer is a single word, without conjugation.
+
+
+The bank and item storage is shared between all characters within a same account.
+
+
+The best, the wonderful, the most choice cookie among all others, the...
+
+
+The captain has locked the door, you should go see him.
+Капитан запер дверь. Тебе Ñледует увидетьÑÑ Ñ Ð½Ð¸Ð¼.
+
+The captain is waiting for you! Hurry up.
+Капитан ждет тебÑ, поторопиÑÑŒ!
+
+The captain wants:
+Капитан хочет:
+
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+
+
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+
+
+The door to the legion building is temporarily closed.
+
+
+The elder ran away from you.
+
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+
+
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+Страх видеть ее ÑпÑщей на Ñтой тихой и одинокой поÑтели ÑтановитÑÑ Ð²Ñе более и более невыноÑимым, Ñ Ð´ÑƒÐ¼Ð°ÑŽ, что у Ð¼ÐµÐ½Ñ Ð½Ðµ хватит храброÑти, чтобы увидеть ее в Ñтот раз...
+
+The fee is of @@ E. So, do you want to register?
+
+
+The first page contains the universal rules that have been agreed upon throughout the land.
+
+
+The first thing you should do is to evaluate your enemy.
+Сперва ты должен оценить противника.
+
+The fog has gone.
+
+
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+ПродвигаÑÑÑŒ дальше вы накапливаете вÑÑ‘ больше опыта, вот небольшое опиÑание вÑех ÑтатиÑтик, которые вы, Ñо временем, Ñможете улучшить. Ðо помните, возможно в будущем Ñто изменитьÑÑ Ð¸ ÑтатиÑтики будут иметь более Ñложные Ñффекты.
+
+The giant boogeyman!
+Здоровое чудовище!
+
+The girl looks desperate.
+
+
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+
+
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+
+
+The hill is located on the north-east of Artis.
+
+
+The holy messenger has given judgement.
+
+
+The item (%d: '%s') is not equipable.
+
+
+The item is not equipable.
+
+
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+
+
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+
+
+The mapserver has spy command support disabled.
+
+
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+
+
+The message cannot be empty
+
+
+The miracle is this: the more we share, the more we have.
+
+
+The monster/egg name/ID doesn't exist.
+
+
+The name of the book is @@.
+
+
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+
+
+The next page begins to list the complex trading laws of the City of Esperia
+
+
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+Ð’ Ñтарой книге, кажетÑÑ, говоритÑÑ Ð¾ легендах ÐÑмилÑ. Хочешь её прочитать?
+
+The old man seemed to be senile.
+
+
+The other part of this sign has been crushed by a rock.
+
+
+The piou costs @@ E.
+
+
+The player '%.*s' doesn't exist.
+
+
+The player cannot use that skill.
+
+
+The player meets all the requirements for that skill.
+
+
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+
+
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+
+
+The sailor chugs his beer.
+ÐœÐ°Ñ‚Ñ€Ð¾Ñ Ð¿ÑŒÐµÑ‚ пиво большими глотками.
+
+The sailor turns his back to you.
+МорÑк повернулÑÑ Ðº вам Ñпиной.
+
+The sailors take you aboard their ship.
+МорÑки взÑли Ð²Ð°Ñ Ð½Ð° борт Ñвоего кораблÑ.
+
+The ship, La Johanne, has left Drasil Island, finally.
+
+
+The stowaway doesn't answer.
+"ЗаÑц" не отвечает.
+
+The travel was fine for you? It was terrible for me, I was sea-sick.
+
+
+The two cannot wed because one is either a baby or already married.
+
+
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+Узурпатор был повержен! Это великий день! Прими Ñту награду, как выÑокую оценку твоей лоÑльноÑти Ñтарому командиру!
+
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+Их лидеры пришли к выводу, что альÑÐ½Ñ Ð±Ñ‹Ð» единÑтвенным ÑпоÑобом выжить.
+
+Their price is usually high, but you know what? I have a bargain offer for you.
+
+
+Then I can give you some tips about fighting.
+Ð’ таком Ñлучае, Ñ Ð¼Ð¾Ð³Ñƒ дать тебе неÑколько Ñоветов о ведении боÑ.
+
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+Тогда Ñконцентрировав Ñвой гнев на деревьÑÑ… поблизоÑти, вы получите опыт, необходимый Ð´Ð»Ñ ÑƒÐ»ÑƒÑ‡ÑˆÐµÐ½Ð¸Ñ Ð½Ð°Ð²Ñ‹ÐºÐ¾Ð² Ð²Ð»Ð°Ð´ÐµÐ½Ð¸Ñ Ð¼ÐµÑ‡Ð¾Ð¼.
+
+Then it seems I have to apologize.
+Ð’ таком Ñлучае, мне надо извинитьÑÑ.
+
+Then leave me alone.
+Тогда оÑтавь менÑ.
+
+There are 6 sailors who will need your help. They are all around the island.
+ШеÑтерым морÑкам требуетÑÑ Ñ‚Ð²Ð¾Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒ. Они в разных чаÑÑ‚ÑÑ… оÑтрова.
+
+There are a lot of things you must be wondering about.
+
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+Тут неÑколько групп Ñтих @@ на оÑтрове. Ðайди какую-нибудь и попробуй.
+
+There are no items to appraise.
+
+
+There are no tasks for you right now.
+
+
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+ХодÑÑ‚ Ñлухи, что они Ñовершили какие-то ужаÑные вещи и они многое Ñкрывают от наÑ.
+
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+Тут водÑÑ‚ÑÑ Ð»ÐµÑ‚Ð°ÑŽÑ‰Ð¸Ðµ желтые курицы, их называют Пию. Заполучить жареную ножку такой было бы неплохо.
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+Тут неÑколько групп Ñтих @@ на оÑтрове. Ðайди какую-нибудь и попробуй.
+
+There are some knives on the table. Would you like to take one?
+Ðа Ñтоле неÑколько ножей. Хотите взÑÑ‚ÑŒ один?
+
+There are still some rattos left! Do you want to abort the quest?
+Там еще еÑÑ‚ÑŒ крыÑÑ‹! Хочешь прерватьÑÑ?
+
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+
+
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+
+
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+
+
+There is a paper with some rules written on it.
+Бумага Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ð¼Ð¸ правилами, напиÑанными на ней.
+
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+ЗдеÑÑŒ вÑегда найдётÑÑ Ñ‡ÐµÐ¼ занÑÑ‚ÑŒÑÑ, к примеру убить неÑколько тортуг или помочь Питеру Ñ Ð·Ð°Ñ‡Ð¸Ñткой ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ Ð¾Ñ‚ крыÑ.
+
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+
+
+There is no help for %c%s.
+
+
+There is no honor in fighting a weak opponent.
+
+
+There's been no change in the setting.
+
+
+There's nothing to say, don't worry miss.#0
+ЗдеÑÑŒ нечего Ñказать, не беÑпокойтеÑÑŒ, миÑÑ.
+
+There's nothing to say, don't worry sir.#1
+ЗдеÑÑŒ нечего Ñказать, не беÑпокойтеÑÑŒ, ÑÑÑ€.
+
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+
+
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+
+
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+Эти забавные грибы разроÑлиÑÑŒ по вÑему оÑтрову. ПроÑто Ñобери неÑколько и попробуй.
+
+These heavy boxes are killing me, I can't feel my arms anymore!
+
+
+These little pious here can't fly. At least that's what I thought.
+
+
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+
+
+These yeye boxes are way too heavy to be carried alone onto the ship.
+Эти йейе Ñщики Ñлишком Ñ‚Ñжелые, чтобы тащить в одиночку на корабль.
+
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+
+
+They are all around the island.
+Они повÑюду на оÑтрове.
+
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+Каждый из них ценен по Ñвоему и они нужны мне. Ð’ прошлом Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ð¾ наделал ошибок. К Ñожалению, хорошо руководить довольно Ñложно. Я надеюÑÑŒ Ñ‚Ñ‹ Ñможешь изучить Ñитуацию и... РазобратьÑÑ Ñ Ñтим.
+
+They are fresh!
+
+
+They are fresh, they are good!
+
+
+They are married... wish them well.
+
+
+They are so tasty when cooked with some @@. Don't drop any of them!
+
+
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+
+
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+
+
+They shouldn't be too far from each other.
+Они должны быть не Ñлишком далеко друг от друга.
+
+Thief
+Вор
+
+Thirteen Castles
+
+
+Thirty Castles
+
+
+Thirty-One Castles
+Тридцать один Замок
+
+Thirty-Three Castles
+Тридцать три Замка
+
+Thirty-Two Castles
+Тридцать два Замка
+
+This Cookie Master rewards people who contribute and develop this world.
+Этот МаÑтер Печенек награждает людей, которые продвигают и Ñоздают Ñтот мир.
+
+This NPC doesn't exist.
+Этот NPC не ÑущеÑтвует.
+
+This action can't be performed at the moment. Please try again later.
+
+
+This book contains everything you should know about it, take it!
+
+
+This book outlines the laws of every city and holding in Gasaron.
+
+
+This bound item cannot be stored there.
+
+
+This bound item cannot be traded to that character.
+Этот ÑвÑзанный предмет не может быть обменÑн Ñтому перÑонажу.
+
+This character has been banned until
+Этот перÑонаж был забанен до тех пор, пока
+
+This door is locked.
+Эта дверь заперта.
+
+This fishing spot has just been used, give it a rest.
+
+
+This fishing spot is already being used!
+
+
+This floor is reserved for quiet reading, don't speak too loud.
+
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0
+Фортуна благоÑклонна к Ñтой девушке - мы нашли её раньше, чем акулы. Ðе предÑтавлÑÑŽ откуда она. КÑтати, вы видели знак на её плоту?
+
+This girl needs help, we need to rescue her!#0
+Этой девушке нужна помощь, мы должны ÑпаÑти её!
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1
+Этот парень ÑчаÑтливчик - мы нашли его раньше, чем акулы. Ðе предÑтавлÑÑŽ откуда он. КÑтати, вы видели знак на его плоту?
+
+This guy needs help, we need to rescue him!#1
+Этот парень нуждаетÑÑ Ð² помощи, мы должны ÑпаÑти его!
+
+This is Drasil Island, I named it after an ancient mythical tree.
+
+
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+Это @@, Ñветло-голубой морÑкой фрукт. Они выÑоко ценÑÑ‚ÑÑ Ð½Ð° архипелаге.
+
+This is for my own use.
+
+
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+
+
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+
+
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+
+
+This item cannot be dropped.
+Этот предмет не может быть оборонён.
+
+This item cannot be stored.
+Этот предмет не может быть Ñохранён.
+
+This item cannot be traded.
+Этот предмет не может быть обменÑн.
+
+This item cannot be used as bait here.
+
+
+This job has no alternate body styles.
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0
+К такому разговору Ñледует отноÑитьÑÑ Ñ Ð½ÐµÐ´Ð¾Ð²ÐµÑ€Ð¸ÐµÐ¼, однако Ñ ÑоглаÑен и признаю, что Ñ Ñ‚Ð¾Ð¶Ðµ наÑтроен ÑкептичеÑки, так что надо приÑмотреть за ней.
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1
+К такому разговору Ñледует отноÑитьÑÑ Ñ Ð½ÐµÐ´Ð¾Ð²ÐµÑ€Ð¸ÐµÐ¼, однако Ñ ÑоглаÑен и признаю, что Ñ Ñ‚Ð¾Ð¶Ðµ наÑтроен ÑкептичеÑки, так что надо приÑмотреть за ним.
+
+This menu allows you to change your skills.
+
+
+This menu allows you to customize your appearance.
+
+
+This menu allows you to manage events and gives access to event-related tools.
+
+
+This menu allows you to modify the generic message that is sent to players when they log in.
+
+
+This menu allows you to modify your account data.
+
+
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+
+
+This menu contains all options available to you, based on your access privileges.
+
+
+This menu gives access to all quest debug menus.
+
+
+This menu gives access to quest debug menus for @@ quest subquests.
+
+
+This menu gives access to quest debug menus for @@ quests.
+
+
+This monster does not spawn normally.
+Этот монÑÑ‚Ñ€ обычно не возрождаетÑÑ.
+
+This monster has no MVP prizes.
+Этот монÑÑ‚Ñ€ не имеет MPV призы.
+
+This monster has no drops.
+Этот монÑÑ‚Ñ€ не может быть поднÑÑ‚.
+
+This note was left by somebody.
+
+
+This one is useless! Give me another @@.
+
+
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+Эта табличка выглÑдит гораздо лучше, как будто какие то люди регулÑрно ухаживают за ней. Возможно она Ñодержит важную информацию.
+
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+
+
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+
+
+This player has been banned for %d minute(s).
+Этот игрок был забанен на %d минут(ы).
+
+This player has been definitively blocked.
+Этот игрок был окончательно заблокирован.
+
+This player hasn't been banned (Ban option is disabled).
+Этот игрок ещё не был забанен (ÐžÐ¿Ñ†Ð¸Ñ Ð±Ð°Ð½Ð° отключена).
+
+This player is not in jail.
+Этот игрок не находитÑÑ Ð² тюрме.
+
+This player is now
+Этот игрок ÑейчаÑ
+
+This skill number doesn't exist or isn't a quest skill.
+
+
+This skill number doesn't exist.
+
+
+This will remain your respawn point until set elsewhere.
+
+
+Three Castles
+
+
+Tibbo
+Тиббо
+
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+Тиббо пошёл на юго-воÑток оÑтрова, оÑтальные ушли на Ñевер, и Ñ Ð´ÑƒÐ¼Ð°ÑŽ, Гулукан где то недалеко отÑюда.
+
+Tibbo.
+Тиббо
+
+Time of death : ^EE0000%s^000000
+
+
+Tipiou
+
+
+Tipiu
+
+
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+
+
+To be a legend, you've either got to be dead or excessively old!
+
+
+To be honest, no, never.
+
+
+To change your base level, use this command:
+
+
+To change your job level, use this command:
+
+
+To change your stats, use these commands:
+
+
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+
+
+To get the current rate:
+
+
+To move between characters that are on different accounts, you have to use the Trade function.
+
+
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+Чтобы открыть инвентарь иÑпользуйте клавишу F3 или иÑпользуйте мышь, чтобы выбрать его в верхнем меню вашего клиента.
+
+To reset back to normal:
+
+
+To set the exp rate:
+
+
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+
+
+To thank you, accept my old fishing rod.
+
+
+ToFightRoom#001-2-32
+
+
+ToTrainingRoom#001-2-34
+
+
+Told bobo to go home
+
+
+Tomb
+
+
+Too bad, try again.
+
+
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+
+
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+
+
+Too risky, I might end up in jail. Do it yourself.
+
+
+Toppy Blub
+Топпи Блаб
+
+Tortuga
+Тортуга
+
+Tortuga Shell
+
+
+Tortuga Shell Fragment
+
+
+Tortuga Tongue
+
+
+Toss the hook into deep water by clicking on where you want to cast it.
+
+
+Total Domination
+
+
+Town Map
+
+
+Trade
+
+
+Training Arrow
+
+
+TrainingGladius
+
+
+Transforming into monster is not allowed in Guild Wars.
+
+
+Treasure Chest
+
+
+Tritan Voice
+Ð“Ð¾Ð»Ð¾Ñ Ñ‚Ñ€Ð¸Ñ‚Ð°Ð½Ð°
+
+Trozz#001-2-40
+
+
+True but now he seems pretty fine! Am I right?#1
+Точно, но ÑÐµÐ¹Ñ‡Ð°Ñ Ð¾Ð½ прекраÑно выглÑдит! Я прав?
+
+True but now she seems pretty fine! Am I right?#0
+Точно, но ÑÐµÐ¹Ñ‡Ð°Ñ Ð¾Ð½Ð° прекраÑно выглÑдит! Я прав?
+
+Try doing that now!
+
+
+Twelve Castles
+
+
+Twenty Castles
+
+
+Twenty-Eight Castles
+
+
+Twenty-Five Castles
+
+
+Twenty-Four Castles
+
+
+Twenty-Nine Castles
+
+
+Twenty-One Castles
+
+
+Twenty-Seven Castles
+
+
+Twenty-Six Castles
+
+
+Twenty-Three Castles
+
+
+Twenty-Two Castles
+
+
+Two Castles
+
+
+Type "@mapflag available" to list the available mapflags.
+
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+
+
+Uh? Hi! I'm sorry, but I have no time for chatting.
+Ð? Привет! Прошу прощениÑ. У Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ времени на разговоры.
+
+Uhm, bye.
+Эм... Пока.
+
+Uhm... Your story seems...
+Эм... Ð¢Ð²Ð¾Ñ Ð¸ÑториÑ...
+
+Unable to decrease the number/value.
+
+
+Unable to spawn clone.
+
+
+Unable to spawn evil clone.
+
+
+Unable to spawn slave clone.
+
+
+Understood, I will help you.
+ПонÑтно, Ñ Ñ‚ÐµÐ±Ðµ помогу.
+
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+К Ñожалению, нам вÑÑ‘ ещё нужна Ñ‚Ð²Ð¾Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒ. Ðа Ñтот раз Ñто будет деликатное задание здеÑÑŒ, на борту.
+
+Unknown
+
+
+Unknown Cart (usage: %s <0-%d>).
+
+
+Unknown Channel '%s' (usage: %s <#channel_name>)
+
+
+Unknown Channel (usage: %s <#channel_name>)
+
+
+Unknown Job
+ÐеизвеÑÑ‚Ð½Ð°Ñ Ð Ð°Ð±Ð¾Ñ‚Ð°
+
+Unknown battle_config flag.
+
+
+Unknown color '%s'
+ÐеизвеÑтный цвет '%s'
+
+Unknown map '%s'.
+ÐеизвеÑÑ‚Ð½Ð°Ñ ÐºÐ°Ñ€Ñ‚Ð° '%s'.
+
+Unknown packet: 0x%x
+
+
+Unknown type of value in:
+
+
+Unlike other respawn points, an inn can fully restore your HP.
+
+
+Urchin
+
+
+Urchin Meat
+
+
+Usage:
+
+
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+
+
+Usage: %s <permission_name>
+
+
+Usage: @accinfo/@accountinfo <account_id/char name>
+
+
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+
+
+Usage: @adjgroup <group_id>
+
+
+Usage: @changegm <guild_member_name>
+
+
+Usage: @changeleader <party_member_name>
+
+
+Usage: @changelook {<position>} <view id>
+
+
+Usage: @displayskill <skill ID> {<skill level>}
+
+
+Usage: @jailfor <time> <character name>
+
+
+Usage: @marry <char name>
+
+
+Usage: @mute <time> <char name>
+
+
+Usage: @noks <self|party|guild>
+
+
+Usage: @npcmove <X> <Y> <npc_name>
+
+
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+
+
+Usage: @request <petition/message to online GMs>.
+
+
+Usage: @set <variable name> <value>
+
+
+Usage: @setbattleflag <flag> <value>
+
+
+Usage: @skilltree <skill ID> <target>
+
+
+Usage: @unloadnpcfile <file name>
+
+
+Usage: @useskill <skill ID> <skill level> <target>
+
+
+Usage: ex. "@set PoringCharVar 50"
+
+
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+
+
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+
+
+Use 0 or no parameter to return to normal font.
+
+
+Use @font <1-9> to change your message font.
+
+
+Use the key.
+ИÑпользовать ключ.
+
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+
+
+User '%s' already possesses the '%s' permission.
+
+
+User '%s' doesn't possess the '%s' permission.
+
+
+User '%s' permissions updated successfully. The changes are temporary.
+
+
+Usually I don't allow anyone to touch my boxes but...
+Обычно Ñ Ð½Ð¸ÐºÐ¾Ð¼Ñƒ не разрешаю прикаÑатьÑÑ Ðº Ñвоим Ñщикам, но...
+
+V-neck Jumper
+
+
+Very good.
+
+
+Very nice, indeed!
+ДейÑтвительно, очень мило!
+
+Visited Artis at least once
+
+
+Vit: %d (%d~%d)
+
+
+Vitality raises your maximum health points and defense.
+ЖивучеÑÑ‚ÑŒ (vit) повышает ваш макÑимум Ð·Ð´Ð¾Ñ€Ð¾Ð²ÑŒÑ Ð¸ защиту.
+
+WHAT DID YOU SAY?!
+ЧТО ТЫ СКÐЗÐЛ?!
+
+Wait a minute, where's the cookie I gave you?
+Минуточку, где та печенька, которую Ñ Ð´Ð°Ð» тебе?
+
+Wait for the bait to sink underwater.
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1
+
+
+Wait, it seems someone is blocking the door from the other side!
+Подожди, кажетÑÑ ÐºÑ‚Ð¾-то заблокировал дверь Ñ Ð´Ñ€ÑƒÐ³Ð¾Ð¹ Ñтороны!
+
+Wait, why do you still have the dish with you?!
+ПоÑтой, почему Ñто блюдо до Ñих пор у тебÑ?!
+
+Wait, you never came here before?
+
+
+Wait... That's not a proper place for a chef, what are you doing there?
+
+
+Wait... Where are we going?
+Стоп... Куда мы идём?
+
+Waiting for @@...
+
+
+Wake-up!
+
+
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+
+
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+
+
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+
+
+Wanderer
+
+
+Wanderer T
+
+
+War of Emperium SE has been ended.
+
+
+War of Emperium SE has been initiated.
+
+
+War of Emperium SE is currently in progress.
+
+
+War of Emperium SE is currently not in progress.
+
+
+War of Emperium has been ended.
+
+
+War of Emperium has been initiated.
+
+
+War of Emperium is currently in progress.
+
+
+War of Emperium is currently not in progress.
+
+
+Warlock
+
+
+Warlock T
+
+
+Warning! Dangerous fish, do not fall into the lake!
+
+
+Warped.
+
+
+Warping to save point.
+
+
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+Вода, Ñоль, прÑноÑти и мÑÑо, заправленные моим оÑобенным Ñюрпризом!
+
+We also feature some services like a storage and a bank for members.
+
+
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+
+
+We are glad captain Nard has let you join the crew!
+
+
+We are glad captain Nard has let you join us down here!#0
+Мы рады, что капитан Ðард разрешил тебе приÑоединитьÑÑ Ðº нам!
+
+We are glad captain Nard has let you join us down here!#1
+Мы рады, что капитан Ðард разрешил тебе приÑоединитьÑÑ Ðº нам!
+
+We are very lucky, my friend.#0
+
+
+We are very lucky, my friend.#1
+
+
+We arrived in Artis today.
+
+
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+
+
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+
+
+We have made a stop at a little island, before making it on to the port of Artis.
+Мы оÑтановилиÑÑŒ на небольшом оÑтрове, прежде чем отправитьÑÑ Ð² порт ÐртиÑа.
+
+We haven't met, right?
+
+
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+
+
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+
+
+We need as many hands as possible to explore the island out there, and to get some new food.
+Ðам нужно как можно больше рук, чтобы иÑÑледовать здешний оÑтров и заготовить новой еды.
+
+We need manpower on the island.#1
+Ðам нужна мужÑÐºÐ°Ñ Ñила на оÑтрове.
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#0
+Ðам нужна мужÑÐºÐ°Ñ Ñила на оÑтрове... О, проÑти, женщинам мы тоже вÑегда рады.
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+
+
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+
+
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+
+
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+Мы думали, что Ñ‚Ñ‹ поможешь нам разобратьÑÑ, вÑÑ‘, что мы знаем, Ñто то, что мы нашли Ñ‚ÐµÐ±Ñ Ð±Ñ€Ð¾ÑˆÐµÐ½Ð½Ñ‹Ð¼ в море, дрейфующим на Ñвоём плоту.
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1
+
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0
+Мы пыталиÑÑŒ почиÑтить их, но морÑÐºÐ°Ñ Ð²Ð¾Ð´Ð° их практичеÑки уничтожила. ПоÑтому мы дали тебе Ñти вещи. Они не очень хорошие, но Ñто вÑе что у Ð½Ð°Ñ ÐµÑÑ‚ÑŒ Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ.
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1
+Мы пыталиÑÑŒ почиÑтить их, но морÑÐºÐ°Ñ Ð²Ð¾Ð´Ð° их практичеÑки уничтожила. ПоÑтому мы дали тебе Ñти вещи. Они не очень хорошие, но Ñто вÑе что у Ð½Ð°Ñ ÐµÑÑ‚ÑŒ Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ.
+
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+Обычно мы пришвартовываемÑÑ Ðº одному из Ñтих маленьких оÑтровов, так как они Ñнабжают Ð½Ð°Ñ Ñамыми лучшими припаÑами на вÑём архипелаге.
+
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+Обычно, мы не оÑтанавливаемÑÑ Ð² таких прекраÑных меÑтах, но капитан разрешил нам оÑтатьÑÑ Ð·Ð´ÐµÑÑŒ на времÑ, пока он наноÑит меÑтоположение Ñтого нового оÑтрова на карту!
+
+We will be yaying there in a few days, so we will drop you off there.
+Мы прибудем туда в течение неÑкольких дней, выÑадим Ñ‚ÐµÐ±Ñ Ñ‚Ð°Ð¼.
+
+We will talk about it later.
+
+
+We're soon leaving that island, please return to your cabine.
+
+
+Weather Flags:
+
+
+Weather effects will disappear after teleporting or refreshing.
+
+
+Wedding
+
+
+Welcome miss.#0
+
+
+Welcome to Red Plush.
+
+
+Welcome to my office.
+
+
+Welcome to our inn!
+
+
+Welcome to the Legion of Aemil's building in Artis!
+
+
+Welcome to the Merchant Guild of Artis!
+
+
+Welcome to the Red Plush inn!
+
+
+Welcome!
+
+
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+Ðу так Ñ Ñ‚Ð¾Ð¶Ðµ работаю! Разве Ñ‚Ñ‹ не хочешь, чтобы Ñ Ð¾Ñ‚Ð½Ñ‘Ñ Ð¾Ð´Ð¸Ð½ из Ñтих Ñщиков Гугли?
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0
+
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1
+
+
+Well done! The ship is now ready to sail again!
+Ð¥Ð¾Ñ€Ð¾ÑˆÐ°Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð°! Теперь корабль готов отчалить!
+
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+Ðу, раз Ñ‚Ñ‹ вÑегда так ноешь, тогда Ñ Ð±ÑƒÐ´Ñƒ думать, что у них еÑÑ‚ÑŒ причина Ð´Ð»Ñ Ñ‚Ð°ÐºÐ¾Ð³Ð¾ выбора.
+
+Well in fact...
+Ðу, по факту...
+
+Well then... Take this one!
+Тогда ладно... Возьми Ñто!
+
+Well, I was in fact looking for them. Where are they now?
+Ðу, вообще то, Ñ Ð¸Ñ… ищу. Где они?
+
+Well, eh-heh... Welcome aboard, cutie!#0
+
+
+Well, eh-heh... Welcome aboard, son!#1
+
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0
+Ðу, даже еÑли мы Ñ‚ÐµÐ±Ñ ÑпаÑли, Ñто не значит, что Ñ‚Ñ‹ морÑчка-ÑкÑперт, так ведь?
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1
+Ðу, даже еÑли мы Ñ‚ÐµÐ±Ñ ÑпаÑли, Ñто не значит, что Ñ‚Ñ‹ морÑк-ÑкÑперт, так ведь?
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0
+
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1
+
+
+Well, is there anything I can do here to help?
+Так Ñ Ð¼Ð¾Ð³Ñƒ здеÑÑŒ чем-нибудь помочь?
+
+Well, it's not bad to finally feel something beneath my feet.
+Ðу, Ñто не плохо, наконец-то чувÑтвовать что-то под ногами.
+
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+Ðу, ÑпаÑибо за Ñщик. Ðо... Он должен был Ñам принеÑти мне его. Я вообще не проÑил его давать Ñто тебе!
+
+Well... I don't think it is the best way to rule a ship. Think about it.
+Ðу... Я не думаю, что Ñто лучший ÑпоÑоб ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ ÐºÐ¾Ñ€Ð°Ð±Ð»Ñ‘Ð¼. Подумай об Ñтом.
+
+Well... I've only killed some little pious in the ship, that's all.
+Ðу... Я вÑего лишь убил неÑколько маленьких пию на корабле. И вÑÑ‘.
+
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+Ðу так... Ðет, Ñтоп. У Ð¼ÐµÐ½Ñ ÐµÑÑ‚ÑŒ кое что Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ, но Ñ‚Ñ‹ не должна Ñто еÑÑ‚ÑŒ... Я отнеÑу Ñто обратно на кухню.
+
+West
+Запад
+
+What I sell comes from every corner of Gasaron.
+
+
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+
+
+What a relief.
+
+
+What about Chelios?
+
+
+What about Q'Muller? Where is he?
+Что наÑчет КуМюллера? Где он?
+
+What about my story?
+Что наÑчет моей иÑтории?
+
+What about those pious? They look so cute.
+
+
+What am I supposed to say?
+Что Ñ Ð´Ð¾Ð»Ð¶ÐµÐ½ Ñказать?
+
+What an unexpected pleasure, your help is always welcome!
+Что за Ð½ÐµÐ¾Ð¶Ð¸Ð´Ð°Ð½Ð½Ð°Ñ Ñ€Ð°Ð´Ð¾ÑÑ‚ÑŒ, Ñ‚Ð²Ð¾Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒ вÑегда кÑтати!
+
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+Что Ñ‚Ñ‹ делаешь у Ð¼ÐµÐ½Ñ Ð½Ð° кухне?! УбирайÑÑ, Ñто не меÑто Ð´Ð»Ñ Ð´ÐµÑ‚ÐµÐ¹!
+
+What are you going to do?
+
+
+What are you guys saying ? It's a Yoiis!#0
+О чем ребÑта вы говорите? Это ЙоÑÑ!
+
+What are you guys saying ? It's a Yoiis!#1
+О чем ребÑта вы говорите? Это ЙоÑÑ!
+
+What are you looking at?
+Ðа что Ñ‚Ñ‹ Ñмотришь?
+
+What are you looking for?
+Что ты ищешь?
+
+What are you reading?
+
+
+What are you talking about? What guild?
+О чем Ñ‚Ñ‹ говоришь? ÐšÐ°ÐºÐ°Ñ Ð³Ð¸Ð»ÑŒÐ´Ð¸Ñ?
+
+What are your needs?
+Что тебе нужно?
+
+What brings you here today?
+
+
+What can I do for you?
+
+
+What can I do now?
+
+
+What can you tell me about the legion?
+
+
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+
+
+What danger?! Where?!
+ÐšÐ°ÐºÐ°Ñ Ð¾Ð¿Ð°ÑноÑÑ‚ÑŒ?! Где?!
+
+What did Gugli say about the box? Was it ok?
+Что Гугли Ñказал про Ñщик? Ð’ÑÑ‘ в порÑдке?
+
+What did Gugli yayaid about the box? Was it ok?
+Что Гугли йайал про коробку? Она в порÑдке?
+
+What do you need?
+Что тебе нужно?
+
+What do you think?
+Как ты думаешь?
+
+What do you want to access?
+
+
+What do you want to change?
+
+
+What do you want to do with it?
+
+
+What do you want to do with your money?
+
+
+What do you want to do?
+Что Ñ‚Ñ‹ хочешь Ñделать?
+
+What do you want to reset?
+
+
+What do you want today?
+Что тебе нужно?
+
+What do you wish to do?
+Что бы ÑÐµÐ¹Ñ‡Ð°Ñ Ñделать?
+
+What does yoiis want today?
+
+
+What else do you need?
+
+
+What exactly is your real job?
+Какова вообще Ñ‚Ð²Ð¾Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ð°?
+
+What happened to me?
+Что Ñо мной ÑлучилоÑÑŒ?
+
+What happens when you try to think about it?
+
+
+What if I give you 1000 Esperin for that job, is it ok?
+Что еÑли Ñ Ð´Ð°Ð¼ тебе 1000 ЭÑперин за Ñту работу. Хорошо?
+
+What is Artis?
+Что такое ÐртиÑ?
+
+What is a card?
+
+
+What is growing and shrinking at the same time?
+
+
+What is my current hairstyle and hair color?
+
+
+What is this "legion"?
+
+
+What is this building?
+
+
+What is this guild for?
+
+
+What is this place?
+
+
+What is your tipiou trying to do?
+
+
+What item would you like to bleach?
+
+
+What kind of help do you need?
+
+
+What kind of help?
+ÐšÐ°ÐºÐ°Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒ?
+
+What kinds of books are there here?
+
+
+What service do you offer?
+
+
+What should I do after taking these clothes?#0
+Что Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° делать поÑле того, как возьму одежду?
+
+What should I do after taking these clothes?#1
+Что мне Ñледует делать поÑле того, как Ñ Ð²Ð¾Ð·ÑŒÐ¼Ñƒ Ñти вещи?
+
+What should I do, again?
+
+
+What was your riddle?
+
+
+What will be the bait for the fish?
+
+
+What would you like me to do?
+
+
+What would you like to bury?
+
+
+What would you like today?
+
+
+What yeye could I do for you today?
+Что йейе могу Ñделать Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ?
+
+What yoiis should know:
+
+
+What're you looking at?!
+
+
+What's that food?
+Что Ñто за еда?
+
+What's that?
+Что Ñто?
+
+What's wrong with your clothes?
+
+
+What's your story again?
+
+
+What?
+
+
+What? It's not good enough?
+
+
+What? This reward is too small!
+Что? За такую маленькую награду?!
+
+What? Why? They aren't more attractive than me, why do you want to see them?
+
+
+What?! This tritan is the worse shirker I ever met!
+Что?! Этот тритан - худший бездельник, которого Ñ ÐºÐ¾Ð³Ð´Ð° либо вÑтречал!
+
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+
+
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+ЕÑли вы увидите что-нибудь, что выглÑдит больше как "баг", чем как "фича", Ñообщите об Ñтом на http://bugs.evolonline.org или попробуйте ÑвÑзатьÑÑ Ñ ÐºÐµÐ¼-нибудь из Ñоздателей игры.
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+Когда твой инвентарь открыт - Ñ‚Ñ‹ можешь Ñкипировать предмет, выбрав его и кликнув на кнопку "Ðадеть". Так же Ñ‚Ñ‹ можешь ÑнÑÑ‚ÑŒ Ñ ÑÐµÐ±Ñ Ð²ÐµÑ‰ÑŒ, кликнув на "СнÑÑ‚ÑŒ".
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+Когда твой инвентарь открыт - Ñ‚Ñ‹ можешь Ñкипировать предмет, выбрав его и кликнув на кнопку "Ðадеть". Так же Ñ‚Ñ‹ можешь ÑнÑÑ‚ÑŒ Ñ ÑÐµÐ±Ñ Ð²ÐµÑ‰ÑŒ, кликнув на "СнÑÑ‚ÑŒ".
+
+Where are my old clothes?
+Где мои Ñтарые вещи?
+
+Where can I find Julia?#0
+Где Ñ Ð¼Ð¾Ð³Ñƒ найти Джулию?
+
+Where can I find Julia?#1
+Где Ñ Ð¼Ð¾Ð³Ñƒ найти Джулию?
+
+Where can I find a half croconut?
+Где Ñ Ð¼Ð¾Ð³Ñƒ найти половинку крокоcа?
+
+Where can I find some Croc Claws?
+
+
+Where can I find some food?
+Где Ñ Ð¼Ð¾Ð³Ñƒ найти немного еды?
+
+Where can I find your crew?
+Где Ñ Ð¼Ð¾Ð³Ñƒ найти твою команду?
+
+Where is the Merchant Guild?
+
+
+Where is the damn salt?! Give me the salt, I know you have it!
+Где чёртова Ñоль?! Дай мне Ñоль, Ñ Ð·Ð½Ð°ÑŽ - у Ñ‚ÐµÐ±Ñ ÐµÑÑ‚ÑŒ!
+
+Where is the hill?
+
+
+Where is the light armor shop?
+
+
+Where is the market?
+
+
+Where should I go?
+
+
+Where would you like to go now?
+
+
+Which of your weapons do you want to use in order to cut this @@?
+Какое оружие Ñ‚Ñ‹ хочешь иÑпользовать, чтобы раÑколоть Ñтот @@?
+
+Which skill do you wish to change?
+
+
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+
+
+Whitesmith
+ЖеÑÑ‚Ñнщик
+
+Who are these friends?
+Кто Ñти друзьÑ?
+
+Who are yeye looking for?
+Йейе кого-то ищешь?
+
+Who are you looking for?
+Кого ты ищешь?
+
+Who are you?
+Ты кто?
+
+Who is Don?
+
+
+Who is she?
+Кто она?
+
+Who is the blacksmith outside?
+
+
+Who should I search for?
+Кого мне нужно иÑкать?
+
+Who's this Julia?
+Кто Ñта ДжулиÑ?
+
+Why Frenchy? It's a Russian!#0
+Почему француженка? Она руÑÑкаÑ!
+
+Why Frenchy? It's a Russian!#1
+Почему француз? Он руÑÑкий!
+
+Why are you asking? And who are you too? I've never seen you around before...#0
+
+
+Why are you asking? And who are you too? I've never seen you around before...#1
+
+
+Why are you hiding?
+Почему Ñ‚Ñ‹ прÑчешьÑÑ?
+
+Why don't you come down to talk?
+Почему Ñ‚Ñ‹ не ÑпуÑтишьÑÑ Ð²Ð½Ð¸Ð·, чтобы поговорить?
+
+Why don't you come out?
+Почему ты не выходишь?
+
+Why not, I need to train anyway.
+Почему бы и нет, мне вÑе равно нужно тренироватьÑÑ.
+
+Why not, I've got plenty of free time.
+Почему нет, у Ð¼ÐµÐ½Ñ Ð¼Ð½Ð¾Ð³Ð¾ Ñвободного времени.
+
+Why not, but who are you, and what kind of help do you need?
+Почему бы и нет, но кто Ñ‚Ñ‹ и ÐºÐ°ÐºÐ°Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒ тебе требуетÑÑ?
+
+Why not, this might get interesting.
+Почему бы и нет, Ñто наверное интереÑно.
+
+Why would the Legion request my help for only 5 potions?
+
+
+Why?
+Почему?
+
+Why? And who should you bring it back to?
+Почему? И кто Ñказал тебе вернуть Ñто?
+
+Wind and grass is nice and cool, so juicy sweet...
+
+
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+
+
+With it, you can safely move items and funds between your characters.
+
+
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+
+
+With script
+Со ÑценариÑ
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+
+
+Withdraw.
+
+
+Wizard
+Маг
+
+Wooden Bow
+
+
+Wooden Sword
+
+
+Wow, it seems everyone knows my name!
+Вау, похоже на то, что вÑе знают моё имÑ!
+
+Xilaxa#001-1
+
+
+Yay, it worked! I removed a spike.
+
+
+Yaya, you should go see her! She'll be happy to see you.#0
+Дада, Ñ‚Ñ‹ должна Ñходить проведать ее! Она будет рада увидеть тебÑ.
+
+Yaya, you should go see her! She'll be happy to see you.#1
+Дада, Ñ‚Ñ‹ должен Ñходить проведать ее! Она будет рада увидеть тебÑ.
+
+Yayayaya, it's the first time someone is dressed worse than us!
+Йайайайа, впервые кто-то одет хуже наÑ!
+
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+Ðга, вы вÑе такие *ик* в ЭÑпÑрии, но тебе Ð¼ÐµÐ½Ñ Ð½Ðµ победить! *урп*
+
+Yeah, but I would like to make sure I get a reward.
+Ðга, но Ñ Ñ…Ð¾Ñ‡Ñƒ убедитÑÑ Ñ‡Ñ‚Ð¾ получу награду.
+
+Yeah, but what reward will I get?
+Да, но что Ñ Ð¿Ð¾Ð»ÑƒÑ‡Ñƒ взамен?
+
+Yeah, well what's the difference?
+Да, так в чём же разница?
+
+Yeah, yeah, of course you don't...
+Да, да, конечно нет...
+
+Yellow Cotton Dye
+
+
+Yes
+Да
+
+Yes I am and you are going to face justice!
+
+
+Yes I am.
+
+
+Yes I do.
+
+
+Yes he did.
+Да, он Ñделал.
+
+Yes what do you need?
+
+
+Yes!
+Да!
+
+Yes! @@ is written on my cookie list.
+Да! @@ запиÑан в моём ÑпиÑке печенек.
+
+Yes, Arpan gave me these clothes.
+Да, Ðрпан дал мне Ñти вещи.
+
+Yes, I am sure.#0
+
+
+Yes, I am sure.#1
+
+
+Yes, I do.
+Да.
+
+Yes, I feel strong enough for dangerous combats!
+Да, Ñ Ñ‡ÑƒÐ²Ñтвую ÑÐµÐ±Ñ Ð´Ð¾Ñтаточно Ñильным Ð´Ð»Ñ Ð¾Ð¿Ð°Ñных Ñражений!
+
+Yes, I have some! "5x Black Iron Ingots"
+
+
+Yes, and he promised to be home soon.
+
+
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+Да, конечно. Я предпочитаю иÑÑледовать меÑта, в которых не был, перед тем, как делать что-то ещё.
+
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+Да, Ñто правда! Ты вообще не в ÑоÑтоÑнии. Ðард очень долго ждал еды. Скорее, ленивый морÑк!
+
+Yes, it's me. It's such a fine view from here!
+
+
+Yes, yes I know... Too bad then. See you soon!
+Да, да, Ñ Ð·Ð½Ð°ÑŽ... Очень жаль. УвидимÑÑ!
+
+Yes.
+Да.
+
+Yes?
+
+
+Yeye @@!
+Йейе, @@!
+
+Yeye ask too much but do too little. Take this box and stop talking.
+Йейе Ñлишком много Ñпрашиваешь, но мало делаешь. Бери Ñтот Ñщик и кончай болтать.
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+Йейе, будь оÑторожен Ñ ÐµÐ´Ð¾Ð¹ диких животных. Ðекоторые из них йейень опаÑны, оÑобенно кроки.
+
+Yeye gave my box to Gugli? Nice, nice yeye!
+Йейе отдал мою коробку Гугли? Отлично, отлично йейе!
+
+Yeye got good eyes and seem to have fully recovered from your injuries...
+У йейе хорошее зрение и, по вÑей видимоÑти, вылечил вÑе твои травмы...
+
+Yeye seen this yoiis at the bottom of the island, check around.
+Йейе видел твой Ð¹Ð¾Ð¹Ð¸Ñ Ð² нижней чаÑти оÑтрова. ОÑмотриÑÑŒ.
+
+Yeye seen this yoiis at the top of the island.
+Йейе видел твой Ð¹Ð¾Ð¹Ð¸Ñ Ð½Ð° вершине оÑтрова.
+
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+Мой Ñщик вÑÑ‘ ещё у йейÑ? Меньше глазей, больше работай. Иди и отдай Ñто Гугли!
+
+Yeye sure? I'll yaye some more food in the next box then.#0
+Йейе уверена? Тогда Ñ Ð¹ÐµÐ¹ÐµÑŽ чуть больше припаÑов в Ñледующий Ñщик.
+
+Yeye sure? I'll yaye some more food in the next box then.#1
+Йейе уверен? Тогда Ñ Ð¹ÐµÐ¹ÐµÑŽ чуть больше припаÑов в Ñледующий Ñщик.
+
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+Мозг йейе Ñкорее вÑего вÑÑ‘ ещё полон морÑкой воды, еÑли йейе не может увидеть краÑоты Ñтого меÑта.
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+Йейе, тебе повезло, что Ñ‚Ñ‹ выжила. Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ñ‚Ñ‹ в хорошей форме, Ñ‚Ñ‹ помнишь, что ÑлучилоÑÑŒ?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+Йейе, тебе повезло, что Ñ‚Ñ‹ выжил. Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ñ‚Ñ‹ в хорошей форме, Ñ‚Ñ‹ помнишь, что ÑлучилоÑÑŒ?
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#0
+
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#1
+
+
+Yeye.
+Йейе.
+
+Yoiis envies a rainbow in the sky?
+
+
+Yoiis is not yet ready to make his own dyes.
+
+
+Yoiis should look there.
+
+
+You already are at your destination!
+
+
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+
+
+You already did enough for us, follow Nard's advice and get some rest.
+
+
+You already have a homunculus
+
+
+You already have a pet.
+Вы уже имеете питомца.
+
+You already have this quest skill.
+
+
+You already looked here.
+
+
+You already registered. Waiting for your partner...
+
+
+You already took a @@, please put this one back in the box.
+
+
+You are already mounting something else
+
+
+You are already registered here.#0
+
+
+You are already registered here.#1
+
+
+You are exhausted, you should rest a bit.#0
+
+
+You are exhausted, you should rest a bit.#1
+
+
+You are full of wine, my friend...
+Ты пьÑн, мой друг...
+
+You are honest, I like it.
+
+
+You are in the Blacksmith's house, by Jove!
+
+
+You are just sitting on the shadow of your store.
+
+
+You are new around here, right?#0
+
+
+You are new around here, right?#1
+
+
+You are no longer killable.
+
+
+You are no longer the Guild Master.
+
+
+You are not allowed to reduce the length of a ban.
+
+
+You are not authorized to warp from your current map.
+
+
+You are not authorized to warp someone to this map.
+
+
+You are not authorized to warp someone to your current map.
+
+
+You are not authorized to warp this player from their map.
+
+
+You are not authorized to warp to this map.
+
+
+You are not authorized to warp to your save map.
+
+
+You are not in a guild.
+Вы не в гильдии.
+
+You are not in jail.
+
+
+You are now
+
+
+You are now divorced!
+
+
+You are now immune to attacks.
+
+
+You are now officially part of my crew! Thanks again for your help.
+Теперь Ñ‚Ñ‹ - член команды! Еще раз ÑпаÑибо за помощь.
+
+You are now part of the crew... At least for us down here!
+Теперь Ñ‚Ñ‹ - член команды... По крайней мере Ð´Ð»Ñ Ð½Ð°Ñ, здеÑÑŒ!
+
+You are on a raft, adrift in the sea.
+Ты находишьÑÑ Ð½Ð° плоту, плывущем по течению в море
+
+You are on the human resource wing of the Town Hall.
+
+
+You are unable to change your job.
+
+
+You are weird, I have to go sorry.#0
+
+
+You are weird, I have to go sorry.#1
+
+
+You bored me, see you later.
+
+
+You broke the target's weapon.
+
+
+You buried @@ @@.
+
+
+You can already rename your pet.
+
+
+You can also answer in your native language or in English.
+
+
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+Ты так же можешь атаковать врага Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ клавиатуры, нажав на клавишу "Ð" Ð´Ð»Ñ ÐµÐ³Ð¾ выбора и "ctrl" Ð´Ð»Ñ Ð°Ñ‚Ð°ÐºÐ¸. Это, конечно, работает, еÑли Ñ‚Ñ‹ не менÑл наÑтройки игры.
+
+You can also improve your equipment in a totally different way with the use of cards.
+
+
+You can also manually stop it at any time with: @exprate default
+
+
+You can also read The Book of Laws at any time to see the rules.
+
+
+You can also simply talk to any citizen around you by clicking on them.
+
+
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+
+
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+Ты можешь атаковать монÑтра, кликнув прÑмо на него. Выделив монÑтра Ñ‚Ñ‹ можешь заметить полоÑку около цели, показывающую тебе, Ñколько у него оÑталоÑÑŒ здоровьÑ.
+
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+Ð’Ñ‹ можете атаковать монÑтра кликнув по нему, или Ñ ÐºÐ»Ð°Ð²Ð¸Ð°Ñ‚ÑƒÑ€Ñ‹, нажав клавишу 'A', Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° монÑтра, а затем клавишу 'Ctrl', что бы атаковать его.
+
+You can drag and drop an item to the NPC window or select an item through your inventory.
+
+
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+
+
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+Ты можешь Ñ Ð»Ñ‘Ð³ÐºÐ¾Ñтью увидеть, ÑвлÑетÑÑ Ð»Ð¸ монÑÑ‚Ñ€ лёгкой добычей или непобедимым противником. Даже не пытайÑÑ ÑражатьÑÑ Ñ ÑозданиÑми, которые на много Ñильнее тебÑ... Ты можешь поплатитьÑÑ Ð¶Ð¸Ð·Ð½ÑŒÑŽ ни за что.
+
+You can find novels and poems on this floor.
+
+
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+
+
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+Ты Ñможешь найти их в океане, поблизоÑти от кораллов и других морÑких ÑущеÑтв. Ðо море Ñлишком Ñ‚Ñжелое ÑегоднÑ. Тебе лучше не плыть ÑейчаÑ.
+
+You can go upstairs and choose a different room if you want.
+
+
+You can have %d items on your autolootitem list.
+СпиÑок автоподбора может Ñодержать %d предметов.
+
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+
+
+You can not change to this job by command.
+
+
+You can now attack and kill players freely.
+
+
+You can now be attacked and killed by players.
+
+
+You can now rename your pet.
+
+
+You can now stay with your new friends and enjoy the warm sand of this little island.
+Ты можешь оÑтатьÑÑ Ñо Ñвоими новыми друзьÑми и наÑлаждатьÑÑ Ñ‚Ñ‘Ð¿Ð»Ñ‹Ð¼ пеÑком Ñтого маленького оÑтровка.
+
+You can read some lines that are nicely carved into the soft wooden planks.
+Ð’Ñ‹ можете прочитать неÑколько Ñтрок, аккуратно вырезанных на мÑгких деревÑнных дощечках.
+
+You can read the book that I gave you earlier at the library if you lost it.
+
+
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+Ты можешь найти КуМюллера на утёÑе к воÑтоку отÑюда, он Ñобирает @@.
+
+You can try talking with some other sailors to get some information about that.
+Ты можешь попробовать поговорить Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼Ð¸ морÑками, дабы получить информацию об Ñтом.
+
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+
+
+You can use it to clear your stats, to start freshly if you see what I mean...
+
+
+You can use many diverse items to lure fishes.
+
+
+You can yaye some @@s by hitting these crocotrees.
+Ты можешь йейе немного @@, ударив крокодерево.
+
+You can't add a guild bound item to a character without guild!
+
+
+You can't add a party bound item to a character without party!
+
+
+You can't carry another @@? What a shame.
+
+
+You can't clean a cart while vending!
+
+
+You can't create chat rooms in this map
+
+
+You can't drop items in this map
+
+
+You can't go there!
+Ты не можешь здеÑÑŒ находитьÑÑ!
+
+You can't leave battleground guilds.
+
+
+You can't open a shop in this map
+
+
+You can't open a shop on this cell.
+
+
+You can't return your pet because your inventory is full.
+
+
+You can't trade in this map
+
+
+You can't use commands while dead.
+
+
+You can't withdraw that much money
+
+
+You cannot autotrade when dead.
+
+
+You cannot change guild leaders in this map.
+
+
+You cannot change party leaders in this map.
+
+
+You cannot decrease that stat anymore.
+
+
+You cannot increase that stat anymore.
+
+
+You cannot join the '%s' channel because you've been banned from it
+
+
+You cannot use this command when dead.
+
+
+You cannot use this item while sitting
+
+
+You cannot use this item while your storage is open
+
+
+You caught a @@ but had no room in your inventory to carry it.
+
+
+You caught a @@!
+
+
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+
+
+You clearly need to be more public-spirited.
+
+
+You concentrate and try to summon old memories from within your mind.
+
+
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+Тут Ñ‚Ñ‹ можешь вÑтретить других морÑков и ... Стать одним из наÑ, разумеетÑÑ Ñ‚Ñ‹ получишь Ñту шлÑпу, но Ð´Ð»Ñ Ñтого тебе надо только поÑтавить Ñвою "закорючку".
+
+You could start by talking to Gugli. He always has tasks for people willing to help!
+Ты можешь Ñначала поговорить Ñ Ð“ÑƒÐ³Ð»Ð¸. У него вÑегда еÑÑ‚ÑŒ Ð·Ð°Ð´Ð°Ð½Ð¸Ñ Ð´Ð»Ñ Ð»ÑŽÐ´ÐµÐ¹, желающих помочь!
+
+You currently cannot open your storage.
+
+
+You currently have @@ Esperin on your bank account.
+
+
+You do not give me much options.
+
+
+You do not have a cart to be cleaned.
+
+
+You do not have a homunculus.
+
+
+You do not have enough Esperin on your bank account.
+
+
+You do not have enough Esperin on yourself.
+
+
+You do not have the required access privileges to use the Super Menu.
+
+
+You do not possess a cart to be removed
+
+
+You do not seem to have enough money, come back later!
+
+
+You don't expect me to eat that, do you? Give me something else!
+Ты же не хочешь, что бы Ñ Ñто Ñъел? Дай мне что-нибудь другое!
+
+You don't have any @@, are you mocking me?
+
+
+You don't have any @@.
+
+
+You don't have enough @@s on you.
+
+
+You don't have enough money, bring @@ E.
+
+
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+
+
+You don't have this quest skill.
+
+
+You don't seem to be from the Legion, let's do a game.
+
+
+You failed!
+
+
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+
+
+You fell asleep.#0
+
+
+You fell asleep.#1
+
+
+You found a small chest, surprisingly heavy for it's size.
+
+
+You found him!
+
+
+You found something!
+
+
+You got married to @@!
+
+
+You have %d new emails (%d unread)
+
+
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+
+
+You have already opened your guild storage. Close it first.
+
+
+You have already opened your storage. Close it first.
+
+
+You have an awful case of amnesia.
+У Ð²Ð°Ñ ÑƒÐ¶Ð°ÑÐ½Ð°Ñ Ð°Ð¼Ð½ÐµÐ·Ð¸Ñ.
+
+You have become the Guild Master!
+
+
+You have been jailed by a GM.
+
+
+You have been jailed for an unknown amount of time.
+
+
+You have been jailed indefinitely.
+
+
+You have been recovered!
+
+
+You have been so nice to me. So please, take one.#0
+Ты была очень мила Ñо мной. ПожалуйÑта, возьми одну.
+
+You have been so nice to me. So please, take one.#1
+Ты был очень мил Ñо мной. ПожалуйÑта, возьми.
+
+You have forgotten the skill.
+
+
+You have learned the skill.
+
+
+You have mounted a Peco Peco.
+
+
+You have mounted your Dragon.
+
+
+You have mounted your Mado Gear.
+
+
+You have mounted your Warg.
+
+
+You have mounted.
+
+
+You have put your finger on it, I am not.
+
+
+You have released your Dragon.
+
+
+You have released your Mado Gear.
+
+
+You have released your Peco Peco.
+
+
+You have released your Warg.
+
+
+You have released your mount.
+
+
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+
+
+You have to find him, or else I will tell him that you did not help me.
+
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+Тебе Ñледует знать, что было времÑ, когда Ñ Ð±Ñ‹Ð» единÑтвенным лейтенантом в команде. Потом, однажды, один из Ñтих чёртовых матроÑов Ð¿Ñ€Ð¸Ð½Ñ‘Ñ Ñюда Ñту "милую" леди.
+
+You hear a loud scream. It must be the creaking of the wooden door...
+Ð’Ñ‹ Ñлышите громкий Ñкрип. Должно быть, Ñто Ñкрипнула деревÑÐ½Ð½Ð°Ñ Ð´Ð²ÐµÑ€ÑŒ.
+
+You hear some creeping and crawling sounds from the murkiness below.
+
+
+You hear some sound behind the door.
+
+
+You hide your shovel.
+
+
+You hit the nail on the head, it's the Legion of Gasaron!
+
+
+You hit too hard with your fist, you destroyed your @@.
+Ты Ñлишком Ñильно ударил рукой, Ñ‚Ñ‹ уничтожил Ñвою @@.
+
+You hold the shovel in your hands.
+
+
+You honor me, my beauty, but I'm already taken by Julia!#0
+Ð’Ñ‹ оказали мне чеÑÑ‚ÑŒ, Ð¼Ð¾Ñ ÐºÑ€Ð°Ñавица, но Ñ ÑƒÐ¶Ðµ занÑÑ‚ Джулией!
+
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+
+
+You just need one fishing rod, although you should take more than one single bait.
+
+
+You killed @@ Fluffies.
+
+
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+
+
+You know, yeyes love to chat while working.
+Знаешь, йейе любÑÑ‚ общатьÑÑ Ð²Ð¾ Ð²Ñ€ÐµÐ¼Ñ Ñ€Ð°Ð±Ð¾Ñ‚Ñ‹.
+
+You lack some very basic skills...
+
+
+You left your fishing spot!
+
+
+You lie in the bed.
+
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+Они тебе нравÑÑ‚ÑÑ, не так ли? ПроÑто поговори Ñ ÐŸÐ¸Ñ‚ÐµÑ€Ð¾Ð¼. Он второй палубе кораблÑ. Он отправит Ñ‚ÐµÐ±Ñ Ð²Ð½Ð¸Ð· в трюм, где Ñ‚Ñ‹ найдёшь пушиÑтую еду!
+
+You like these hats, right?
+ÐравÑÑ‚ÑÑ Ñти шлÑпы, да?
+
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+
+
+You look nice, do you want to help me?
+
+
+You made a cash deposit of @@ E.
+
+
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+
+You mentioned the quality of your wine.
+Ты упомÑнул качеÑтво Ñвоего вина.
+
+You missunderstood, it's 5 potions.
+
+
+You must enter a name.
+
+
+You must enter a player name or ID.
+
+
+You need %s to mount!
+
+
+You need to be a Guild Master to use this command.
+
+
+You need to be a member of the Merchant Guild to have a chance there.
+
+
+You need to be a party leader to use this command.
+
+
+You need to cross the crocojungle heading north.
+Тебе нужно переÑечь крокоджунгли на Ñевере.
+
+You need to input a option
+
+
+You need to type the answer of this riddle in the NPC window.
+
+
+You notice a young boy sitting on one of the highest branches of the tree.
+
+
+You now also have access to the Legion building. Good job, you earned it.
+
+
+You open a book named @@.
+
+
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+Ты открываешь книгу, но, похоже, морÑÐºÐ°Ñ Ð²Ð¾Ð´Ð° и Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‡ÐµÐ½ÑŒ Ñильно повредили её. Ðекоторые Ñтраницы уже не читабельны, некоторые проÑто пропали.
+
+You opened the @@ in two parts, but you crushed one of them.
+@@ раÑколот пополам, но при Ñтом одна из чаÑтей раздроблена.
+
+You opened the chest
+
+
+You perfectly cut your @@ into two edible parts.
+Ты отлично разрезал Ñвою @@ на две Ñъедобные чаÑти.
+
+You pick up the package.
+
+
+You probably don't have much business in this city as you don't remember who you are.
+
+
+You pulled too late and lost the bait...
+
+
+You pulled too soon and lost the bait.
+
+
+You receive @@ E!
+Ты получаешь @@ Е!
+
+You receive a @@!
+Ты получаешь @@!
+
+You received @@ EXP and @@ E.
+
+
+You request has been rejected by autoreject option.
+
+
+You scare the piou, but let it go.
+
+
+You search the tree but don't find anybody.
+
+
+You see a dust covered book on the shelf...
+
+
+You see a raijin boy, sitting on the edge of the dock.
+
+
+You see a young elven girl, with a strong sense of pain in her face.
+
+
+You see some fish reflecting the sun on the surface of the water.
+
+
+You see these pious around us?
+Ты видишь Ñтих пию вокруг наÑ?
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+
+
+You see, folks around here that get my cookies have the distinction of being...
+
+
+You see? I'm working here!
+Ðе видишь? Я работаю!
+
+You seem a bit tired sir.
+
+
+You seem more cultivated than you look.
+
+
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+
+
+You should arrive at a park with a hill nearby.
+
+
+You should ask Maxe. He's an early riser.
+
+
+You should check on the highest part of the cliff, I was hiding there.
+
+
+You should come back when you have some free space.
+ВозвращайÑÑ, когда у Ñ‚ÐµÐ±Ñ Ð±ÑƒÐ´ÐµÑ‚ Ñвободное меÑто.
+
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+
+
+You should go and get some sleep.
+Тебе нужно поÑпать.
+
+You should go see him. He is one of the most experienced sailors we have.
+Тебе нужно его увидеть. Он Ñамый опытный морÑк из вÑех, что у Ð½Ð°Ñ ÐµÑÑ‚ÑŒ.
+
+You should go see them.
+Ты должен пойти и увидеть их.
+
+You should have a shop open in order to use @autotrade.
+
+
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+Ты должен Ñообщить Ðарду о наших уÑпехах в погрузке провианта на корабль. Он будет рад уÑлышать хорошие новоÑти!
+
+You should know this, an item like this can't be bleached.
+
+
+You should look for a seller named Fexil around the merchant square.
+
+
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+
+
+You should talk to Magic Arpan first.
+Сначала поговори Ñ ÐœÐ°Ð³Ð¾Ð¼ Ðрпаном.
+
+You should walk to the north to find him.
+Тебе надо идти на Ñевер, чтобы найти его.
+
+You should walk to the north.
+Тебе нужно идти на Ñевер.
+
+You shouldn't believe every tale drunken sailors tell you.
+Тебе не Ñледует верить вÑем байкам пьÑных морÑков.
+
+You step on something, a panel half overgrown by moss, it has writing on it...
+
+
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+
+
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+У Ñ‚ÐµÐ±Ñ Ð²Ñе еще еÑÑ‚ÑŒ неÑколько дней до того, как мы прибудем в порт, может, Ñ‚Ñ‹ можешь научитьÑÑ Ñ‡ÐµÐ¼Ñƒ-нибудь у них?
+
+You still have a 90% discount on one piou.
+
+
+You still haven't completed your tasks.
+Ты вÑÑ‘ ещё не выполнил задачу.
+
+You still need to give me boxes from:
+Тебе ещё нужно принеÑти мне Ñщики от:
+
+You stupid, he's English, look at the shape of his head.#1
+
+
+You stupid, she's English, look at the shape of her head.#0
+
+
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+
+
+You take good care of your piou. Remember to feed it every day.
+
+
+You take the clothes from the chest.
+Ð’Ñ‹ доÑтаёте одежду из Ñундука.
+
+You take your fishing rod and leave.
+
+
+You tell me. Do I deserve a cookie?
+Скажи мне. Я заÑлуживаю печенье?
+
+You told me that you 'were' important.
+Ты Ñказал мне, что Ñ‚Ñ‹ 'был' огромной шишкой.
+
+You tried to embarrass me, am I right?!
+
+
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+Хотел от Ð¼ÐµÐ½Ñ Ð¸Ð·Ð±Ð°Ð²Ð¸Ñ‚ÑŒÑÑ, а? Сюрприз! Я еще здеÑÑŒ... *ик* Или там...
+
+You waited too long and lost the bait...
+
+
+You were gone so I thought you let me down.
+
+
+You were in bad shape, you should be happy we found you before the sea killed you.#0
+Ты была в плохом ÑоÑтоÑнии, Ñ‚Ñ‹ должна быть ÑчаÑтлива, что мы нашли Ñ‚ÐµÐ±Ñ Ð´Ð¾ того, как море убило тебÑ.
+
+You were in bad shape, you should be happy we found you before the sea killed you.#1
+Ты был в плохом ÑоÑтоÑнии, Ñ‚Ñ‹ должен быть ÑчаÑтлив, что мы нашли Ñ‚ÐµÐ±Ñ Ð´Ð¾ того, как море убило тебÑ.
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0
+
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1
+
+
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+
+
+You will be able to find her in the market in the south-west of Artis.
+
+
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+Ты найдешь деревÑнный знак около перекрёÑтка. Он в неÑкольких шагах налево.
+
+You will remain
+
+
+You will respawn at this place if defeated in combat.
+
+
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+Ð’Ñ‹ ÑÑ‚Ñ€Ñхиваете пеÑок, что бы прочитать Ñообщение, напиÑанное на Ñтом грубом куÑке дерева.
+
+You withdrew a total of @@ E.
+
+
+You yoiis should walk to the north.
+Тебе Ð¹Ð¾Ð¹Ð¸Ñ Ð½ÑƒÐ¶Ð½Ð¾ идти на Ñевер.
+
+You'll first need to help my friends.
+Сперва помоги моим друзьÑм.
+
+You'll want your fishing rod to be flexible but solid.
+
+
+You're already autolooting this item type.
+
+
+You're already autolooting this item.
+
+
+You're already in the '%s' channel
+
+
+You're already with a '%s' costume, type '@costume' to remove it.
+
+
+You're confusing me with someone else.
+
+
+You're currently not autolooting this item type.
+
+
+You're currently not autolooting this item.
+
+
+You're like the rest of this filthy crew, I can't trust you!
+Ты, как и оÑтальные, из Ñтой мерзкой шайки. Я не могу доверÑÑ‚ÑŒ тебе!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#0
+Ты, как и оÑтальные, из Ñтой мерзкой шайки. Твое Ð¸Ð¼Ñ Ñ‚ÐµÐ¿ÐµÑ€ÑŒ в ÑпиÑке предателей!
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#1
+Ты, как и оÑтальные, из Ñтой мерзкой шайки. Твое Ð¸Ð¼Ñ Ñ‚ÐµÐ¿ÐµÑ€ÑŒ в ÑпиÑке предателей!
+
+You're lucky that I'm a generous person, here's another one.
+Тебе повезло, что Ñ Ñ‰ÐµÐ´Ñ€Ñ‹Ð¹ человек, вот ещё одна.
+
+You're not allowed to talk on this channel
+
+
+You're not dead.
+
+
+You're not disguised.
+
+
+You're not in a guild.
+
+
+You're not in that channel, type '@join <#channel_name>'
+
+
+You're not part of the '%s' channel
+
+
+You're not the master of your guild.
+Ð’Ñ‹ не маÑтер вашей гильдии.
+
+You're not the owner of channel '%s'
+
+
+You're now in the '#%s' channel for '%s'
+
+
+You're now in the '%s' channel
+
+
+You're on La Johanne, a merchant ship.
+
+
+You're on a ship, we're on our way to the commercial capital of Artis.
+Ты на корабле, мы плывём к промышленной Ñтолице ÐртиÑа.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0
+Ты на нашем корабле, мы Ñделали привал на небольшом оÑтрове, но вÑкоре наше длинное риÑкованное торговое путешеÑтвие закончитÑÑ Ð² ÐртиÑе.
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1
+Ты на нашем корабле, мы Ñделали привал на небольшом оÑтрове, но вÑкоре наше длинное риÑкованное торговое путешеÑтвие закончитÑÑ Ð² ÐртиÑе.
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1
+Отлично, теперь Ñ‚Ñ‹ один из наÑ! Я был уверен, что Ñ‚Ñ‹ окажешьÑÑ Ñ…Ð¾Ñ€Ð¾ÑˆÐ¸Ð¼ парнем, когда впервые Ñ‚ÐµÐ±Ñ ÑƒÐ²Ð¸Ð´ÐµÐ»!
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0
+Отлично, теперь Ñ‚Ñ‹ одна из наÑ! Я был уверен, что Ñ‚Ñ‹ окажешьÑÑ Ð»ÑŽÐ±ÐµÐ·Ð½Ð¾Ð¹ леди, когда впервые Ñ‚ÐµÐ±Ñ ÑƒÐ²Ð¸Ð´ÐµÐ»!
+
+You're right, it's about Julia.#1
+Вы правы, он о Джулии.
+
+You're right, it's about you.#0
+Ð’Ñ‹ правы, он о ваÑ.
+
+You're talking too fast!
+Ð’Ñ‹ разговариваете так быÑтро!
+
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+
+
+You're welcome. If you can't remember something, just come back here!
+Ð’Ñегда пожалуйÑта. ЕÑли Ñ‚Ñ‹ что нибудь забудешь - возвращайÑÑ Ñюда!
+
+You've become the party leader.
+Ð’Ñ‹ Ñтали лидером группы.
+
+You've been revived!
+
+
+You've died.
+Вы умерли.
+
+You've left the '%s' channel
+Вы покинули канал '%s'
+
+You've reached the highest natural place of Artis, enjoy the view.
+
+
+You've reached your slave clones limit.
+
+
+You... You eat... rattos? I think you're just a fool.
+Ты... Ты ешь... КрыÑ? Я Ñчитаю, что Ñ‚Ñ‹ проÑто дурак.
+
+You? Here?
+Ты? ЗдеÑÑŒ?
+
+Your GM level doesn't authorize you to %s the player '%.*s'.
+
+
+Your GM level doesn't authorize you to perform this action on the specified player.
+
+
+Your GM level doesn't authorize you to perform this action.
+
+
+Your Game's EXE file is not the latest version.
+
+
+Your account has an 'Incorrect Password'...
+
+
+Your account has been banished until
+
+
+Your account has been blocked by the GM Team.
+
+
+Your account has been prohibited to log in.
+
+
+Your account has been rejected from server.
+
+
+Your account has been totally erased.
+Ваш аккаунт был полноÑтью Ñтерт.
+
+Your account has expired.
+
+
+Your account is 'Unregistered'.
+
+
+Your account is no longer authorized.
+
+
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+
+
+Your autolootitem list has been reset.
+
+
+Your autolootitem list is empty.
+
+
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+
+
+Your autoloottype list has been reset.
+
+
+Your autoloottype list is empty.
+
+
+Your body aches, even your hair hurts, and the bright daylight is painful.
+
+
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+
+
+Your cart was cleaned.
+Ваша корзина была очищена.
+
+Your class can't mount!
+
+
+Your current memo positions are:
+
+
+Your effect has changed.
+Ваш Ñффект изменён.
+
+Your global chat is no longer bound to the '#%s' channel
+
+
+Your global chat is not bound to any channel
+
+
+Your global chat is now bound to the '%s' channel
+
+
+Your group has been changed.
+Ваша группа была изменена.
+
+Your guild storage was cleaned.
+Хранилище вашей гильдии было очищено.
+
+Your guild's storage has already been opened by another member, try again later.
+
+
+Your hairstyle is @@ and its color is @@.
+
+
+Your hands are too weak, you did not succeed in opening this @@.
+Твои руки Ñлишком Ñлабые, Ñ‚Ñ‹ не можешь открыть @@.
+
+Your head is suddently heavy, your eyes are closing...
+
+
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+Ваше Ñердце забилоÑÑŒ, когда ваш взор пал на небольшую деревÑнную табличку, почти занеÑённую пеÑком.
+
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+
+
+Your homunculus doesn't evolve.
+
+
+Your job has been changed.
+Ваша работа была изменена.
+
+Your mind is set? You will loose the color dye during this process.
+
+
+Your name is Ianus or Janus?
+
+
+Your position has been saved.
+Ваше меÑтоположение Ñохранено.
+
+Your save point has been changed.
+
+
+Your sex has been changed (disconnection required to complete the process)...
+ВЫ Ñменили пол (необходимо отключитьÑÑ Ð´Ð»Ñ Ð·Ð°Ð²ÐµÑ€ÑˆÐµÐ½Ð¸Ñ Ð¿Ñ€Ð¾Ñ†ÐµÑÑа)...
+
+Your sister sent me to find you. Your mother is worried.#0
+
+
+Your sister sent me to find you. Your mother is worried.#1
+
+
+Your storage was cleaned.
+Ваше хранилище очищено.
+
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+
+
+Zzzzzzzzz...
+Хррр-хррр...
+
+[ K.S Protection Active - Option: Guild ]
+
+
+[ K.S Protection Active - Option: Party ]
+
+
+[ K.S Protection Active - Option: Self ]
+
+
+[ K.S Protection Inactive ]
+
+
+[ Map K.S Protection Active ]
+
+
+[ Map K.S Protection Inactive ]
+
+
+[ ^EE0000%s^000000 ]
+
+
+[%d] seconds left until you can use
+
+
+[^EE0000%s^000000]
+
+
+a ground!
+землÑ!
+
+a quiet place,
+тихое меÑто,
+
+ban
+бан
+
+block
+
+
+body/armor,
+
+
+both hands,
+обе руки,
+
+change the sex of
+изменить пол
+
+conf/import/msg_conf.txt
+
+
+data @@ @@ @@ data
+
+
+debug
+
+
+delta
+
+
+feet,
+ноги,
+
+fisherman
+
+
+garment,
+одежда,
+
+hairstyle_config
+
+
+left accessory,
+
+
+left hand,
+Ð¿Ñ€Ð°Ð²Ð°Ñ Ñ€ÑƒÐºÐ°,
+
+life
+
+
+line @@: @@
+
+
+lower head,
+ниже головы,
+
+lower/mid head,
+
+
+lower/mid/top head,
+
+
+lower/top head,
+
+
+marriage1
+
+
+mid head,
+поÑередине головы,
+
+no
+
+
+no active MOTD
+
+
+no active broadcast
+
+
+npc1
+
+
+npc1#door
+
+
+npc2
+
+
+npc3
+
+
+npc4
+
+
+npc5
+
+
+npc6
+
+
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+
+
+option '%s' is not enabled on channel '%s'
+Ð¾Ð¿Ñ†Ð¸Ñ '%s' не включенв на канале '%s'
+
+option '%s' is now disabled for channel '%s'
+Ð¾Ð¿Ñ†Ð¸Ñ '%s' на данный момент отключена на канале '%s'
+
+option '%s' is now enabled for channel '%s'
+Ð¾Ð¿Ñ†Ð¸Ñ '%s' включена Ð´Ð»Ñ ÐºÐ°Ð½Ð°Ð»Ð° '%s'
+
+option '%s' is now enabled for channel '%s' with %d seconds
+Ð¾Ð¿Ñ†Ð¸Ñ '%s' включена Ð´Ð»Ñ ÐºÐ°Ð½Ð°Ð»Ð° '%s' на %d Ñекунд
+
+right accessory,
+
+
+right hand,
+Ð¿Ñ€Ð°Ð²Ð°Ñ Ñ€ÑƒÐºÐ°,
+
+skill %d: %s (%s)
+
+
+test @@
+
+
+test1
+
+
+test2
+
+
+top head,
+
+
+unban
+Разбан
+
+unblock
+разблокировать
+
+value '%d' for option '%s' is out of range (limit is 0-10)
+значение '%d' Ð´Ð»Ñ Ð¾Ð¿Ñ†Ð¸Ð¸ '%s' вне диапозона (лимит 0-10)
+
+yes
+
+
+| Guild: '%s'
+| ГильдиÑ: '%s'
+
+| Location: %s %d %d
+
+
+| Lv:%d/%d | Job: %s
+
+
+| Party: '%s'
+
+
+↠Exit
+
+
+↑ Legion
+
+
+↓ Market Place
+
+
diff --git a/langs/lang_vls.old b/langs/lang_vls.old
new file mode 100644
index 000000000..21ce5203b
--- /dev/null
+++ b/langs/lang_vls.old
@@ -0,0 +1,675 @@
+*hick*
+*hik*
+
+@@ is helping me.
+@@ es mi an 't 'elp'n.
+
+About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.
+'k è wa bedenking'n over die Esperia Guild, a 'k ik vrijut magge klapp'n. Der ès rumoer over da ze vulle ding'n èn gedoane en da z' en 'oop dingen veur oes verborg'n 'oud'n.
+
+Alige
+Alige
+
+AligeTrigger
+AligeTrigger
+
+All that I had to eat were these berries... Berries... Berries...
+Oal da'k ik t' et'n a, weure die bess'n... Bess'n... Bess'n...
+
+Alright, bye!
+Allé, 't e goe, salut!
+
+Also, there was this inscription on your raft, one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does that make you remember something?
+Ook, der woas een teken ip ui vlot, van de soldoat'n guild van Esperia, de grootste en zwoarste guild van de hele niewe wereld, doet ui da ergens an peiz'n?
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#0
+Oak, w' èn ui yayad kler'n weggepakt, ze woaren ... in nie zukken goeien stoat, kikt noar de dooze achter ui bed, doar zitt'n en poar nieuw' in.
+
+Also, we took your yayed clothes, as they were... Yeyeye... In bad condition, go check the box around your bed, there is some new ones inside.#1
+Oak, w' èn ui yayad kler'n weggepakt, ze woaren ... in nie zukken goeien stoat, kikt noar de dooze achter ui bed, doar zitt'n en poar nieuw' in.
+
+And please, no berries. No more!
+En astemblief, geen beskes. Nie mjè.
+
+And what kind of help do you need?
+En wa veur 'ulpe è j' gie nodig?
+
+AreaBottom
+AreaBottom
+
+AreaMiddle
+AreaMiddle
+
+AreaNPC
+AreaNPC
+
+AreaTop
+AreaTop
+
+Arrr, don't give me more berries! I don't want them, stupid berries, stupid ... stupid ... stupid!
+Ahhh, geef mi gin bess'n! 'k wille ze nie, stomme bess'n, stomme ... stom ... stom!
+
+As you can walk around, it'll be an easy task for you. Impale me one of them!!
+Gie kunt rondlop'n, dus da goa gemakk'lik zin vo gie. Spits mi ne kjè eentje!!
+
+As you open your eyes and look around, you see a large ship.
+G' opent ui oog'n, ge kikt rond en ge ziet en groo skip.
+
+BillyBons
+BillyBons
+
+Box
+Dooze
+
+Bread
+Brood
+
+But more than everything, she is the one which took care of you when you were in coma.
+Moa bov'n de reste, z' es oak degene die ui ei verzorgd in uin coma.
+
+But until then, you need to stay here, there is nothing else to do anyway.
+Moa tot dan, moe j' ier bluv'n, d' er ès toch niks anders te doen.
+
+But you won't *hick* me this time...
+Moar ge goa mi nie *hik* 'n deze kjè
+
+But... if he has amnesia like Julia said... We don't need to worry about him.
+Moar... as 't ie amnesisch is, gelik da Julia gezeid et...Moet'n w' oes gin zorg'n moak'n over 'em.
+
+But... if he is amnesic like Julia said, we don't need to worry about him.
+Moar... as 't ie amnesisch is, gelik da Julia è gezeid, ton moet'n w' oes gin zorg'n moak'n.
+
+But... if she has amnesia like Julia said... We don't need to worry about her.
+Moar... as z' amnesisch is, gelik da Julia gezeid et...Moet'n w' oes gin zorg'n moak'n over eur.
+
+But... if she is amnesic like Julia said, we don't need to worry about her.
+Moar... as ze amnesisch is gelik da Julia gezeid et, moet'n we oes over eur gin zorg'n moak'n.
+
+Can you bring me something which isn't a vegetable?
+Kun dje mi entwa bring'n da gen groente es?
+
+Carrot
+Karote
+
+Cheese
+Koas
+
+Click on the NPCs around you to continue the introduction.
+Klikt ip de NPC's rond gie vo de rest van d' introductie.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#0
+Kun dje mi zegg'n wa da ui moedertoal ès? Een Zeeman è gezei da' j' en Rus zit, moar 'n anderen zei da'j' en Fransen zit... 'k weet et ni zo goe. Ik ga ui ton registreren ip de boarding liste van 't skip.
+
+Could I ask you what your native language is? A sailor told me you're russian, but another one told me you're french... I'm a bit lost. I will register you on the ship boarding list just after that.#1
+Kun dje mi zegg'n wa da ui moedertoal ès? Een Zeeman è gezei da' j' en Russische zit, moar 'n anderen zei da'j' en Franse zit... 'k weet et ni zo goe. Ik ga ui ton registreren ip de boarding liste van 't skip.
+
+Could you help me please?
+Kun dje mi 'elp'n astemblief?
+
+Damn you! You better not tell anyone that you've seen me!
+Godverdomme! Ge kun't moar beter niemand vertel'n da j' mi ei gezien!
+
+Damn you! You better not tell anyone that you've seen me!#0
+Godverdomme! Ge kun't moar beter niemand vertel'n da j' mi ei gezien!
+
+Damn you! You better not tell anyone that you've seen me!#1
+Godverdomme! Ge kun't moar beter niemand vertel'n da j' mi ei gezien!
+
+Dan
+Dan
+
+Devis
+Devis
+
+Do you have an other question for me?
+Ei j' gie nog 'n andere vroage veur ik?
+
+Don't do do theee... *hick* with me eh!
+Niet de *hick* doen me d' ikke, é!
+
+DoorUpwards
+DoorUpwards
+
+Elfen Voice
+Elfen Stemme
+
+Err, seriously, I just wanted to get to Artis, and I haven't got the money to pay for the ferry!
+euh, 'k wilde eigenlijk geweune noar Artis, moa 'k è 't geld nie vo de ferry te betoal'n!
+
+Ggrmm grmmm...
+Ggrmm grmmm...
+
+Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.
+Goe vo te wet'n. Van wa Darlin è mi verteld, goan we seffes arriver'n bie en klein eilandje, voorda w' arriver'n in Artis.
+
+Good, good!
+Goe, goe!
+
+He he... OK, I'm going to the upper level and inform the captain.
+He he... Ok, 'k goa noar de bov'nste verdiepinge en 't vertel'n an de skipper.
+
+Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public.
+Lustert *hik* wel, gelikwadakik gie zoe *hik* gezeid èn ov... euh...er wa?! G' èt gezien é, de Guild van Esperia goat 't nie in publiek goan doene.
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!
+Hehehe, ie ès en bèkke nerveus, 't ès nie ieder'n doage da we nieuwe minsen derbie krigg'n!
+
+Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!
+Hehehe, ie ès en bèkke nerveus, 't ès nie ieder'n doage da we nieuwe minsen derbie krigg'n!
+
+Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.
+Hey, loat ikke mi ne kjè voor'nstell'n, 'k benne Skipper Nard, 't ès ikke die de skipper ès van 't skip.
+
+Hello, boy!
+'allo, jong'n!
+
+Hello, girl!
+Hey meiske!
+
+Hey you! Do you hear us? Are you okay?
+Ei gi! 'oar dj' oes? Zi j' ok?
+
+Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!
+Ei, sorry vo ui koamer zo rappe te verloat'n, 'k moeste ... klapp'n me de skipper over... de reserve.. ah, ge weet wel, nu da we een nieuw mins erbie èn, moet'n we 't controler'n, é!
+
+Hey! Be careful. You can't stay in this basement for so long, you are going to get sick. Come outside and take a break, maybe you can try again later.
+'ey! Pas moar ip. Ge kunt nie te lange in de kelder bluv'n, ge goa ziek kom'n. Kom 't er moar ut en wacht 'n bekke, miskien kun dje loater nog ne kje prober'n.
+
+Hey, girl!
+Ei, meiske!
+
+Hey, man!
+Ei, manneke!
+
+Hey, you should go see Julia to be registered on the ship board.
+Ei, ge zoe beter ne kjè me Julia klapp'n vo te registrer'n ip de board van't skip.
+
+Hi, nice to see you!
+Hey, 't es goe vor ui te zien!
+
+Hi, nice to see you!#0
+Hey, 't es goe vor ui te zien!
+
+Hidden person
+Verborg'ne mins
+
+Hidden person doesn't answer
+Verborg'n mins zegt niks were
+
+How is *hick* possible??
+Oe è da ier *hick*verdomme meuglijk??
+
+I am, who are you?
+Bajoak, wie zi j' gie?
+
+I beg you, please, pleeeease...
+'k smeek et ui, astemblieft, astemblieeeeft...
+
+I don't want this, give me something else.
+Da moe'k nie ène, geef mi entwa d' anders.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#0
+'k è 'ulpe nodig vo den onderkant van 't skip te kuss'n, maar ge zi nie sterk genoeg vo mi 't 'elp'n.
+
+I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#1
+'k è 'ulpe nodig vo den onderkant van 't skip te kuss'n, maar ge zi nie sterk genoeg vo mi 't 'elp'n.
+
+I need somebody who can clean the bottom of the ship of these Ratto, can you help me?
+'k ei iemand noadig die in d'n onderkant van 't skip die Ratto's kan ipkus'n, kun dje mi 'elp'n?
+
+I see it is not easy to get rid of those rattos. Do you want to try again?
+'k zie da't nie zo simpel ès vo die rattos ip te kus'n. Wil dje nog ne kjè prober'n?
+
+I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.
+Azo, woarschuw d' andere zeeman'n 'ierover. Moar as 't ie van de Soldoat'n Guild ès, ton ès ie ook oez'n moat.
+
+I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally.
+Azo, woarschuw d' andere zeeman'n 'ierover. Moar as ze van de Soldoat'n Guild ès, ton ès ze ook oez'n moat.
+
+I speak English
+'k klappe Ingels
+
+I speak Flemish
+'k klappe Vloams
+
+I speak French
+'k klappe Frans
+
+I speak German
+'k klappe Dutsch
+
+I speak Italian
+'k klappe Italioans
+
+I speak Polish
+'k klappe Pools
+
+I speak Portuguese
+'k klappe Portugees
+
+I speak Russian
+'k klappe Russisch
+
+I speak Spanish
+'k klappe Spoans
+
+I will give her everything she needs, don't worry.
+'k goa eur oal gev'n wa da ze nodig èt, ge moet er nie mee inzitt'n.
+
+I will give him everything he needs, don't worry.
+'k goa 'm oal gev'n wa da 't ie nodig èt, ge moet er nie mee inzitt'n.
+
+I will give you @@gp.
+'k goa ui @@gp gev'n.
+
+I'd like to catch one of them, but they are flying away when I try.
+'k zoe gèren een pakk'n, moa ze vlieg'n weg a 'k 't probeer.
+
+I'll share my berries with you, if you help me.
+'k Goa ui een poar bess'n gev'n, oa j' mi 'elpt.
+
+I'm called Alige, and I've been hiding here for few weeks.
+Ze noem'n mi Alige, en 'k zi mi ier oal 2 wek'n an't verstop'n
+
+I'm called Julia, it's me who took care of you some days ago, when we found you back on the sea, I'm very happy to see that you seem okay now!
+'k noeme Julia, 'k ben de die die ui verzorgt èt en poar doag'n geled'n, toen da w' ui èn gevon'n in de zee. 'k benne blie da j' der goed utziet nui!
+
+I'm losing my mind, I need something else to eat!
+'k ben ier zot an 't word'n, 'k moe iet anders ein vo 't et'n!
+
+I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!
+Ik benne nie zo dom eeeh *hik* gelik wa da je ier vin*hik*d hiere, de soldoat'n guild goa mi nie èn!
+
+I'm not.
+Moabanenk.
+
+I'm sick, I'm going back to bed.#0
+'k voele mi nie goe, 'k goa weer in min bedde krup'n.
+
+I'm sick, I'm going back to bed.#1
+'k voele mi nie goe, 'k goa weer in min bedde krup'n.
+
+If I saw *hick* who you wereee.... *hips* Would not have helped you!
+Moeste 'k ik gezien èn wie da j' woart... *hik* Zoe je nie geholp'n èn!
+
+In this cave, you see, I have lots of fun.
+Kik, 'k è nen 'oop fun In min 'ol,
+
+It makes sense, do you think we should inform the capt'n about it?
+Da zoe kunn'n klopp'n, peize d' je da we 't an de skipper moet'n zegg'n?
+
+It'll be a good moment for you to do some exercice, as the ship is not very vast for that.
+'t ès en goe moment vo wa 't oef'nen, omda 't skip nie zo groot ès.
+
+It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!
+'t is ne commercieel'n 'av'n van Andorra, 't is roar da j' nie weet wa da 't ès, 't ès een van de meest beroemde sted'n van de wereld... Moar ei, terug noar 't belangrikste! 'k è hong'r!
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#0
+'t è goe om te zien da je wakker zit en da' j' ok zit, Elmo è mi 't goe nieuws kom'n zegg'n!
+
+It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!#1
+'t ès goe om te zien da je wakker zit en da' j' ok zit, Elmo è mi 't goe nieuws kom'n zegg'n!
+
+Knifes on the table
+Mess'n ip den toafel
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoorCheck
+LeftDoorCheck
+
+Let me see your work...
+Toan ne kjè wa da'j' gedoan èt...
+
+Lettuce
+Saloa
+
+Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Meskien was 't ie een van die die vorige moand verdwen'n zin? Die yoiis van Esperia die 'n geheime missie èn gekreg'n van de soldoat'n guild!
+
+Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!
+Meskien was z' een van die die vorige moand verdwen'n zin? Die yoiis van Esperia die 'n geheime missie èn gekreg'n van de soldoat'n guild!
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0
+NEN en *hik* NEN, gi en ui ... *burp* stomm*hik* guild!
+
+NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1
+NEN en *hik* NEN, gi en ui ... *burp* stomm*hik* guild!
+
+No problem, do you have an other question for me?
+Gin probleem, ei j' gie nog 'n andere vroage vor ikke?
+
+No, I can't, I just wanted to travel across the seas for fun.
+Nenk, 'k kanne nie, Ik wilde geweun reiz'n over de zee vo de fun.
+
+No, thanks.
+Nenk, merci.
+
+Nobody will know about the existence of the Mercurians
+Niemand goa wet'n da de Mercurians bestoan.
+
+OK, I think he's waking up, go see to him.
+Ok, 'k peize da't ie an't wakker kom'n ès, ge zou beter ne kjè goan kik'n.
+
+OK, I think she's waking up, go see to her.
+Ok, 'k peize da' z' ant wakker kom'n ès, goa ne kjè goan kik'n noar eur.
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#0
+Oh yeyeye, ze zin nie eetboar, ge kunt prober'n ze te gebruk'n!
+
+Oh yeyeye, as they are not eatable, you can try to equip them!#1
+Oh yeyeye, ze zin nie eetboar, ge kunt prober'n ze te gebruk'n!
+
+Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!
+Oh, geeft ze een poar basis kler'n, 't arm skoap, die dat z' an oa, woaren zelfs slechter of d' oeze!
+
+Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!
+Oh, geeft em een poar basis kler'n, de'n arme sukkel, die dat ie an oat, woaren zelfs slechter of d' oeze!
+
+Oh, he's still alive!
+Ei, ie leef' nog!
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#0
+Ah, nui da'k et mi 'erinner, w' èn ook wa geld gevon'n in ui zakk'n, 'ier ès 't.
+
+Oh, now that I remember, we also find some money on your pockets, here they are!#1
+Ah, nui da'k et mi 'erinner, w' èn ook wa geld gevon'n in ui zakk'n, 'ier ès 't.
+
+Oh, she's still alive!
+Oh, ze leef' nog!
+
+Ok, Done. I'm sure that you got some question for me, feel free to ask them!
+Ok, 'k zin gereed. G' 'eit verzekers en poar vroagn veur ik, vroag ze moar!
+
+Ok, Done. I'm sure that you've got some questions for me, feel free to ask them!
+Ok, da's gedoan. 'k benne zeker da je nog wa vroag'n èt veur ikke, vroage ze moar!
+
+Ok, I'll help you.
+Ok, 'k goa ui 'elp'n.
+
+Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy...
+Ok, 'k goa noar eur koamer, 'oud z' in de mot, we wet'n nog oalsan nie oa z' en goeie of en slechte ès...
+
+Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy...
+Ok, 'k goa noar zin koamer, 'oud em in de mot, we wet'n nog oalsan nie oa 't ne goei'n of ne slecht'n ès...
+
+Ok, ok. Come back if you change your mind.
+Ok, ok. Kjère moa were a' je van gedach' veranderd.
+
+Okay, but what can you offer me?
+Ok, wa kun dje mi gev'n?
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#0
+Open't ui inventory (F3 knopke), klikt ip de kler'n eentje me ne kjè en droag ze.
+
+Open your inventory (F3 key), select the clothes one by one and equip them.#1
+Open't ui inventory (F3 knopke), klikt ip de kler'n eentje me ne kjè en droag ze.
+
+Orc Voice
+Orc Stemme
+
+Perfect, which food did you get for me today?#0
+Aha, wa veur et'n è j' gie mee vo mi vandoage?
+
+Perfect, which food did you get for me today?#1
+Aha, wa veur et'n è j' gie mee vo mi vandoage?
+
+Peter
+Peter
+
+Piberries
+Piberries
+
+Pious legs
+Pious poot'n
+
+Please, don't tell people that you've seen me, I don't want to be thrown to sea as food for sharks or decapitated, not again!
+Goa j' 't nie zegg'n an mins'n da j' mi gezien eit, 'k wille nie in 't woater gesmet'n word'n of ontwoofd, nie nog ne kjè!
+
+RattosControl
+RattosControl
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Ronan
+Ronan
+
+Rrrr pchhhh...
+Rrrr pchhhh...
+
+Sailors
+Zeeman'n
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew, oh well, except for you now yeyeye!
+Z'es ip 't bovendek, yeye kunt ze nie miss'n. Z' ès 't enigste meiske bij de zeeman'n, wel, behalve gie nu, yeyeye!
+
+She is on the upper level, yeye can't miss her. She is the only girl in this crew.
+Z'es ip 't bovendek, yeye kunt ze nie miss'n. Z' ès 't enigste meiske bij de zeeman'n.
+
+She is the nurse and the shipkeeper of this ship, and also an excellent cook!
+Z' es de verpleegster en d' 'uishoudster van 't skip, en oak ne goei'n kok!
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.
+Doavor'n èn w' ui dus will'n woarschuw'n, misskien komt ie van die guild, omda da teken ip da vlot getekend was.
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.
+Doavor'n èn w' ui dus will'n woarschuw'n, misskien kom' ze van die guild, omda da teken ip da vlot getekend was.
+
+So, how do you feel? I see that Julia did a marvelous job! You look in good health now.
+En, 'oe voel d' je nui? 'k zie da Julia nen goeien job è gedoan! Ge ziet er goed ut, nu.
+
+Some sailors are trying to talk to you..
+D'r zin en 'oop zeeman'n da me ui will'n klapp'n..
+
+Sorry but I can't tell you anything about that.
+Sorry, moar doar kanne 'k ik ui nieks over zegg'n.
+
+Sorry, I am not in the mood for another fight with those rattos.
+Sorry, 'k é gin goestinge vo nog 'n gevecht met die rattos.
+
+Sorry, but I'm busy right now.#0
+Sorry, moa 'k benne bezig nui.
+
+Sorry, but I'm busy right now.#1
+Sorry, moa 'k benne bezig nui.
+
+Suddenly, you hear a voice from the sky.
+Plots hoor d' je en stemme van den 'emel.
+
+Sure, Cap'tain.
+Moabajoak, skipper.
+
+Thank you so much! Here, have some berries...
+merci, merci! 'ier, en poar beskes...
+
+Thank you, I'll take them.
+Merci, 'k goa da pakk'n.
+
+Thanks again for helping me. But those rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.
+Merci vo mi 't 'elp'n. Moar die rattos bluv'n en probleem en ui'n ulpe es aolsan welkom. 't enigste probleem es da'k ui moar ene kje 'n beloninge kan gev'n.
+
+That's a good idea, go rest a bit and I'll see you tomorow!
+Da d' ès en goe idee, goa moar en bèkke rust'n en 'k zie ui ton morg'n!
+
+The giant bogeyman!
+De groot'n boeman!
+
+The sailor chugs his beer
+De zeeman zupt zin bier
+
+The sailor is turning his back to you
+De zeeman droait 'emzelv'n weg van ui
+
+The sailor is turning his back to you.
+De Zeeman es an 't wegdroai'n van gie.
+
+The sailors take you aboard their ship to help you.
+De zeeman'n droag'n ui ip 'un skip om ui 't 'elp'n.
+
+There are some knifes on the table, do you want to take one?
+D'er es en mes ip den tafel, wil dje 't pakk'n?
+
+There are still some rattos left! Do you want to abort the quest?
+Der zin nog oalsan wa rattos over! Wil d' je stopp'n me de missie?
+
+There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.
+Der zin ier wa vliegende gele plushne dingskes rond gie, da noemt ne pious. Zo'n gebroad'n pootje van eentje zoe wel goe zin.
+
+There is some knifes on the table, do you want to take one?
+D'er es en mes ip den tafel, wil dje 't pakk'n?
+
+This box is locked.
+De dooze es geslot'n.
+
+This door seems locked
+Die deure zie't er geslot'n ut
+
+This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?
+Da meiske è geluk da w' eur èn gevon'n veur nen 'aai. 'k è gin idee woar da ze vandoan komt. Trouwins, è j' da logo gezien ip eur vlot?
+
+This girl needs help, let's rescue her!
+Da meiske è 'ulpe nodig, me goan eur 'elp'n!
+
+This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?
+Dien gast è geluk da w' 'em èn gevon'n veur nen 'aai. 'k è gin idee woar da 't ie vandoan komt. Trouwins, è j' da logo gezien ip zin vlot?
+
+This guy needs help, let's rescue him!
+Diene mins èt 'ulpe nodig, me goan 'n 'elp'n!
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her.
+Zuknen klap zoe moet'n bestraft weur'n, moar 'k ga akoord, ik è ze ook nie zo gèren, dus 'oud ze moar in de mot.
+
+This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.
+Zuknen klap zoe moet'n bestraft weur'n, moar 'k ga akoord, ik è ze ook nie zo gèren, dus 'oud 'm moar in de mot.
+
+Too bad that you do not want to help me.
+'t es jammer da'j mi nie wilt 'elp'n.
+
+We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you.
+We zoen der moet'n zin in a poar doag'n, en oa w' arriver'n, ga'k de soldoat'n guild zegg'n wa dat er gebeurd ès, Ze goan ui verzekers kunn'n 'elp'n.
+
+We thought that you could help us understand this, all we know is that we found you back in the sea, adrift on your raft.
+We peiden da je gie oes kost 'elp'n verstoan wa da 't er gebeurd ès, we wet'n oallènne da w' ui èn gevon'n in de zee, an't driv'n ip ui vlot.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#0
+W' èn geprobeert ze te kuss'n moa 't zee woater moakte ze kapot. Doavor'n èn we ui die kler'n gegev'n, ze zin nie zo goe, moar 't ès oal da w' èn.
+
+We tried to clean them but the sea water mostly killed them. It's why we gave you these cloths, they are not very good but it's all that we got.#1
+W' èn geprobeert ze te kuss'n moa 't zee woater moakte ze kapot. Doavor'n èn we ui die kler'n gegev'n, ze zin nie zo goe, moar 't ès oal da w' èn.
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#0
+Me goan ier nog wel yaya'n vo 'n poar doag'n, dus me goan ui ier afzett'n. G' 'oa 't wel zien, de minsen zin ier beleefd en ge kun't ier vroag'n vo 'ulpe vo de soldoat'n guild. Zudder goan ui wel kunn'n en job gev'n of ui misskiens 'elp'n met utzoek'n wa da't er in de zee ès gebeurt!
+
+We will be yaying there in a few days, so we will drop you off there. You will see, citizens are polite and you can still ask for help in the warrior guild. They can help find a job for you or maybe help you find out what happened to you out at sea!#1
+Me goan ier nog wel yaya'n vo 'n poar doag'n, dus me goan ui ier afzett'n. G' 'oa 't wel zien, de minsen zin ier beleefd en ge kun't ier vroag'n vo 'ulpe vo de soldoat'n guild. Zudder goan ui wel kunn'n en job gev'n of ui misskiens 'elp'n met utzoek'n wa da't er in de zee ès gebeurt!
+
+What am I suposed to say?
+Wa moekik nui zegg'n?
+
+What are you saying guys, it's a yoiis!
+Moa, wa zeg dje hudder nu, 't è ne yoiis!
+
+What are you saying guys, it's a yoiis!#0
+Wuk zi je gudder an't zegg'n, 't ès nen yoiis!
+
+What are you saying guys, it's a yoiis!#1
+Wuk zi je gudder an't zegg'n, 't ès nen yoiis!
+
+What are you talking about? Which guild?
+Wa zi j' over an't klapp'n? Wuk guild?
+
+Who is this Julia?
+Wie ès die Julia?
+
+Why don't you go outside?
+Vowa goa j' nie noar but'n?
+
+Why not... but, who are you?
+Vowa nie eh... moar, wie zi j' gie?
+
+Yayayaya, for the first time someone is dressed worse then us!
+Yayayaya, vo den eeste kjè ès 't er iemand slechter gekleed of oes!
+
+Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*
+Joah, ge zit oal gelik *hik* da in Esperia, moar ge goa mi ni èn! *burp*
+
+Yes, please!
+Moabajoak!
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#0
+Yeye, 't ès 't logo van de soldoat'n guild van Esperia, 'k vroage mi af wat die yoiis ier and doen ès, zo ver van de kust.
+
+Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.#1
+Yeye, 't ès 't logo van de soldoat'n guild van Esperia, 'k vroage mi af wat dien yoiis ier and doen ès, zo ver van de kust.
+
+Yeye, you still did not get your clothes!#0
+Yeye, g' eit ui kler'n nog oalsan nie gehad!
+
+Yeye, you still did not get your clothes!#1
+Yeye, g' eit ui kler'n nog oalsan nie gehad!
+
+You are actually on a ship, we're on our way to the commercial capital of Artis.
+Ge zit ip eigenlijk ip en skip, we zin ip weg noar de commercieel'n 'ooftstad van Artis.
+
+You are full of wine my friend...
+Ge zit vul me win, moatje...
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#0
+Ge zit ip oes skip, we zin yeyeigenlijk oeze lange reize noar Artis an't be-eindig'n.
+
+You are on our ship, we are actually yeyending our long merchant traveling adventure to the city of Artis.#1
+Ge zit ip oes skip, we zin yeyeigenlijk oeze lange reize noar Artis an't be-eindig'n.
+
+You can go to your right to go to the upper level.#0
+Ge kunt noa 't bovendek goan 'iere langs ui rechterkant.
+
+You can go to your right to go to the upper level.#1
+Ge kunt noa 't bovendek goan 'iere langs ui rechterkant.
+
+You can't go there!
+Ge kunt 'ier nie goan!
+
+You don't remember anything before this.
+Ge weet niks nie mjè wa da 't er vooraf ès gebeurt.
+
+You really are quite amnesic.
+Ge zit echt zwoar amnesisch.
+
+You really have a bad amnesia.
+G' et echt 'n zwoar'n amnesie.
+
+You see some items in the box. Take them out?
+Ge zie wa ding'n in en dooze. 'oal dj'z'd'erut?
+
+You stupid, it's an english, look at her head form.
+Gie stommekloot, 't ès nen ingels, kik noar eur 'ooft.
+
+You stupid, it's an english, look at his head form.
+Gie stommekloot, 't es nen ingels, kijk't na zin hooft.
+
+You tried to get rid of me, eeh?? But surprise! I'm still here...*hick* Or there....
+Ge wilde mi doen verdwijn'n é?? Moar ierzie, 'k ben nog 'ier... *hik* of doar...
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#0
+Ge woart slicht gezind en ge zoe moet'n blie zin da w' ui èn gevon'n veurda de zee ui zoe gepakt én.
+
+You were in a bad mood and you should be happy that we found you before the sea took you.#1
+Ge woart slicht gezind en ge zoe moet'n blie zin da w' ui èn gevon'n veurda de zee ui zoe gepakt én.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#0
+Ge woart an 't yaya'n sloap'n vo meer dan en poar doag'n, oez' 'uishoudster, Julia, was heelsan bij gie, z' è eur beste gedoan veur ui te fix'n.
+
+You were yaying sleeping for quite some days there, our shipkeeper, Julia, was here with you, she did her best to fix your injuries during this time.#1
+Ge woart an 't yaya'n sloap'n vo meer dan en poar doag'n, oez' 'uishoudster, Julia, was heelsan bij gie, z' è eur beste gedoan veur ui te fix'n.
+
+You?? Here??
+Gi?? 'iere??
+
+Zzzzzzzzzz
+Zzzzzzzzzz
+
diff --git a/langs/lang_vls.txt b/langs/lang_vls.txt
new file mode 100644
index 000000000..33afc6f2a
--- /dev/null
+++ b/langs/lang_vls.txt
@@ -0,0 +1,10996 @@
+Copyright (C) 2010-2014 Evol Online
+ BLvl: %d | Job: %s (Lvl: %d)
+
+
+ Party: '%s' | Guild: '%s'
+
+
+ Users: %d/%d | Password: %s | Public: %s
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>).
+
+
+ <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>).
+
+
+ @send <packet hex number> {<value>}*
+
+
+ @send len <packet hex number>
+
+
+ Value: <type=B(default),W,L><number> or S<length>"<string>"
+
+
+ - Available in shops only.
+
+
+ - Common mobs with highest drop chance (only max %d are listed):
+
+
+ - Item is not dropped by any mobs.
+
+
+ - Maximal monsters drop chance: %02.02f%%
+
+
+ - Monsters don't drop this item.
+
+
+ -- Duel has been created (Use @invite/@leave) --
+
+
+ -- Duels: %d/%d, Members: %d/%d --
+
+
+ -- Duels: %d/%d, Members: %d/%d, Max players: %d --
+
+
+ -- Player %s has rejected the duel --
+
+
+ -- Player %s invites %s to duel --
+
+
+ -> (card(s):
+
+
+ -> (crafted item, creator id: %u, star crumbs %d, element %d)
+
+
+ -> (pet egg, pet id: %u, named)
+
+
+ -> (pet egg, pet id: %u, unnamed)
+
+
+ -> (produced item, creator id: %u)
+
+
+ -> Player %s has accepted the duel --
+
+
+ <- Player %s has left the duel --
+
+
+ ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
+
+
+ DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
+
+
+ Drops:
+
+
+ Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
+
+
+ MVP Bonus EXP:%u
+
+
+ MVP Items:
+
+
+ and %d second
+
+
+ and %d seconds
+
+
+ | equipped:
+
+
+"@@", I like this name!
+
+
+"@alootid reset" will clear your autolootitem list.
+
+
+%d - void
+
+
+%d GMs found.
+
+
+%d commands found.
+
+
+%d day
+
+
+%d days
+
+
+%d hour
+
+
+%d hours
+
+
+%d item(s) found in %d %s slots.
+
+
+%d item(s) removed by a GM.
+
+
+%d item(s) removed from the player.
+
+
+%d item(s) removed. Player had only %d on %d items.
+
+
+%d items have been refined.
+
+
+%d minute
+
+
+%d minutes
+
+
+%d monster(s) summoned!
+
+
+%d players found in map '%s'.
+
+
+%d players found.
+
+
+%d results found.
+
+
+%d: Body Armor
+
+
+%d: Garment
+
+
+%d: Left Accessory
+
+
+%d: Left Hand
+
+
+%d: Lower Headgear
+
+
+%d: Mid Headgear
+
+
+%d: Right Accessory
+
+
+%d: Right Hand
+
+
+%d: Shoes
+
+
+%d: Top Headgear
+
+
+%s :Main: %s
+
+
+%s data type is not supported :%u
+
+
+%s failed
+
+
+%s failed.
+
+
+%s failed. Player not found.
+
+
+%s has bought your item(s).
+
+
+%s in jail for %d years, %d months, %d days, %d hours and %d minutes
+
+
+%s is Unknown Command.
+
+
+%s is empty
+
+
+%s recalled!
+
+
+%s revision '%s' (src) / '%s' (scripts)
+
+
+%s spawns in:
+
+
+%s value is now :%d
+
+
+%s value is now :%s
+
+
+%s: %d
+
+
+'%s' Channel is password protected (usage: %s <#channel_name> <password>)
+
+
+'%s' and his/her partner are now divorced.
+
+
+'%s' channel color updated to '%s'
+
+
+'%s' is not a known channel option
+
+
+'%s' is not a known costume
+
+
+'%s' is not a known permission.
+
+
+'%s' is not married.
+
+
+'%s' skill and stat points have been reset.
+
+
+'%s' skill points reset.
+
+
+'%s' stats points reset.
+
+
+'%s' stats:
+
+
+'That', as you call it, is a @@. There are plenty on this island!
+
+
+(%s)
+
+
+(@request): %s
+
+
+(CID:%d/AID:%d)
+
+
+* :%s %s: *
+
+
+*Bang bang*
+
+
+*Hic*
+
+
+*Imitate a thunder's sound.*
+
+
+*Uff*, *Argh*, why don't you give me some help?
+
+
+*Uff*... And another box of @@s for our starving colleagues is ready.
+
+
+*burp*
+
+
+- #%s ( %d users )
+
+
+- %s
+
+
+- %s (%d)
+
+
+- 2 @@es
+
+
+- Ale
+
+
+- Astapolos
+
+
+- Available Costumes
+
+
+- Gulukan
+
+
+- Jalad
+
+
+- Q'Muller
+
+
+- Tibbo
+
+
+- adds or removes <option name> with <option value> to <channel name> channel
+
+
+- bans <character name> from <channel name> channel
+
+
+- binds your global chat to <channel name>, making anything you type in global be sent to the channel
+
+
+- changes <channel name> color to <color name>
+
+
+- creates a new channel
+
+
+- leaves <channel name>
+
+
+- lists all banned characters from <channel name> channel
+
+
+- lists colors available to select for custom channels
+
+
+- lists public channels
+
+
+- unbans <character name> from <channel name> channel
+
+
+- unbans everyone from <channel name>
+
+
+- unbinds your global chat from its attached channel (if binded)
+
+
+-- %s
+
+
+-- %s ban <channel name> <character name>
+
+
+-- %s banlist <channel name>
+
+
+-- %s bindto <channel name>
+
+
+-- %s create <channel name> <channel password>
+
+
+-- %s leave <channel name>
+
+
+-- %s list
+
+
+-- %s list colors
+
+
+-- %s setcolor <channel name> <color name>
+
+
+-- %s setopt <channel name> <option name> <option value>
+
+
+-- %s unban <channel name> <character name>
+
+
+-- %s unbanall <channel name>
+
+
+-- %s unbind
+
+
+-- '%s' ban list
+
+
+-- Available options
+
+
+-- Displaying first %d partial matches
+
+
+-- Permission List
+
+
+-- Public Channels
+
+
+-- User '%s' Permissions
+
+
+--- Available options:
+
+
+----- Chats in Map -----
+
+
+----- NPCs in Map -----
+
+
+----- Players in Map -----
+
+
+------ %s items list of '%s' ------
+
+
+------ Map Flags ------
+
+
+------ Map Info ------
+
+
+...
+
+
+... and 1 @@.
+
+
+...I mean log! Made of log!
+
+
+...it might be because of Don... he is the master blacksmith of this place and a model to me!
+
+
+1 GM found.
+
+
+1 item has been refined.
+
+
+1 player found in map '%s'.
+
+
+1 player found.
+
+
+1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle.
+
+
+1: The type of item yoiis want to dye.
+
+
+2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s).
+
+
+2: What material it is made from.
+
+
+3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests.
+
+
+3: Which colorants can dye it.
+
+
+4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language.
+
+
+4: How many cards your item can contain.
+
+
+5 Piberries Infusions
+
+
+5 boxes... Alright, @@ are my speciality!
+
+
+5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players.
+
+
+6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention).
+
+
+7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.
+
+
+@@
+
+
+@@ @@ @@
+
+
+@@ and @@ just got married!
+
+
+@@ divorced!
+
+
+@@ is helping me.
+@@ es mi an 't 'elp'n.
+
+@@ registered for marriage and accepted partner @@!
+
+
+@@ registered for marriage. Waiting for partner...
+
+
+@@? Welcome my dear!#0
+
+
+@@? Welcome my dear!#1
+
+
+@request sent.
+
+
+A GM has discharged you from jail.
+
+
+A cookie!
+
+
+A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia.
+
+
+A headache hits you and you lose your concentration.
+
+
+A rabbit!
+
+
+A small lie is really just a fib, and I could really use some cash...
+
+
+A stat card works on different pieces of equipment.
+
+
+A sunny and hot day,
+
+
+A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.
+
+
+A-hoy matey!
+
+
+ATK: %d - MATK: %d~%d
+
+
+Aaaaaahhhhhh!
+
+
+Aboard stand sailors trying to communicate with you.
+
+
+Abort
+
+
+About the Legion of Aemil, I'm not sure about them, frankly.
+
+
+Acolyte
+
+
+Acorn
+
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#0
+
+
+Actually Gugli asked me if I would help you bring him some of your boxes.#1
+
+
+Actually, I came here to work on my task.#0
+
+
+Actually, I came here to work on my task.#1
+
+
+Actually, I have an in-depth knowledge of this type of life.
+
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#0
+
+
+Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?#1
+
+
+Add a new line
+
+
+Aemil was once a magnificent land unknown to us all.
+
+
+Aesop
+
+
+After all this time, it was still there!
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#0
+
+
+After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!#1
+
+
+After choosing your weapon, you also need to know how to use it.
+
+
+After that, stay still and be patient, but also alert!
+
+
+After this small overview of Artis, what do you think of our city?
+
+
+Agi: %d (%d~%d)
+
+
+Agility greatly increases your attack speed and the chances of you dodging enemy hits.
+
+
+Ah, I didn't have much sleep, it's possible.
+
+
+Ah, seagulls. We are arriving.
+
+
+Ah, the locals like keeping them as pets.
+
+
+Ah... Gugli... He's too young to understand our conversation.
+
+
+Ah... Sorry, I forgot, again.
+
+
+Ahoi.
+
+
+Ahoy, @@!
+
+
+Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!
+
+
+Alchemist
+
+
+Alchemist's Laboratory
+
+
+Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.
+
+
+Ale#000-1
+
+
+Ale.
+
+
+Alige
+Alige
+
+Alige asks for food
+
+
+Alige#000-2-4
+
+
+Alige#Artis
+
+
+AligeTrigger
+AligeTrigger
+
+AligeTrigger#Artis
+
+
+All characters recalled!
+
+
+All dropped items have been cleaned up.
+
+
+All items have been repaired.
+
+
+All items stored.
+
+
+All monsters killed!
+
+
+All monsters summoned!
+
+
+All of a sudden, you hear voices from above.
+
+
+All of my money.
+
+
+All of your items have been removed.
+
+
+All online characters of the %s guild have been recalled to your position.
+
+
+All online characters of the %s party have been recalled to your position.
+
+
+All players have been kicked!
+
+
+All skills have been added to your skill tree.
+
+
+All stats changed!
+
+
+All this seems unimportant to you right now.
+
+
+All you have to do is to select a bed in the upper level anytime after your reservation.
+
+
+All your... Fresh ingredients are ready to be cooked.
+
+
+Alliances cannot be broken during Guild Wars!
+
+
+Alliances cannot be made during Guild Wars!
+
+
+AllowKS |
+
+
+Almost got it!
+
+
+Already using this font.
+
+
+Alright! Yoyone more box and it'll be good.
+
+
+Alright, I'll take one.
+
+
+Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...#0
+
+
+Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...#1
+
+
+Alright, take your time we are not in a hurry.
+
+
+Alright, you will need this shovel.
+
+
+Alright. I will go looking for them now.
+
+
+Alright... Bye.
+
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0
+
+
+Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1
+
+
+Alternative clouds appeared.
+
+
+Alternative clouds have disappeared.
+
+
+Although the more powerful you are, the more plushrooms you will need.
+
+
+Although, if you want to visit a place nearby, we could take you there.
+
+
+Amount?
+
+
+An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.
+
+
+An invalid number was specified.
+
+
+And I bet you don't know who is in charge of monitoring the security of this place?
+
+
+And I have no mention of a so called "@@" on it!
+
+
+And get out of here, I'm not a map!
+
+
+And now I want to see you run!
+
+
+And now I'm a sailor, as you can see!
+
+
+And so far, the Merchant Guild helped me find this appartment so I can't complain!
+
+
+And then what happened?
+
+
+And what would you give me in exchange for that information?
+
+
+And when we have enough money for ourselves without needing anybody else.
+
+
+And where can I find these potions?
+
+
+And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#0
+
+
+And you won! That means you should be able to handle yourself in battle from now on.#1
+
+
+And you, how are you doing?
+
+
+And you? How's it going on your side?
+
+
+And you? How's it yaying on your side?
+
+
+Any clue on where Astapolos may be hidden?
+
+
+Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!
+
+
+Any work in progress (NPC dialog, manufacturing ...) quit and try again.
+
+
+Anything else?
+
+
+Anyway I am glad I can give you some of these yoyoxs.
+
+
+Anyway, can I help you in any way?
+
+
+Anyway, he forgot his permit when he left the building.
+
+
+Anyway, here, have a cookie!
+
+
+Anyway, if you ever feel interested, just check my bag!#0
+
+
+Anyway, if you ever feel interested, just check my bag!#1
+
+
+Anyway, let me know if you change your mind.
+
+
+Anyway, the guild creation is perfect for both!
+
+
+Anyway, the last time I stole something I was almost caught.
+
+
+Anyway.
+
+
+Appearance Debug
+
+
+Appearance Debug - Barber
+
+
+Appearance Debug - Race
+
+
+Appearance Debug - Sex Change
+
+
+Appearance changed.
+
+
+Aquada
+
+
+Aquada Box
+
+
+Arch Bishop
+
+
+Arch Bishop T
+
+
+Archer
+
+
+Are the fish biting today?
+
+
+Are you a good blacksmith?
+
+
+Are you a native from Artis?
+
+
+Are you blind? Do you really think these boxes are light and soft as a piou's feather?!
+
+
+Are you going to stand here all day long? Do the dishes or go away.
+
+
+Are you mad?!
+
+
+Are you ok?
+Zei j' gie ok?
+
+Are you sure about this?#0
+
+
+Are you sure about this?#1
+
+
+Are you sure that these are my potions?#0
+
+
+Are you sure that these are my potions?#1
+
+
+Are you sure?#0
+
+
+Are you sure?#1
+
+
+Are you yaying here to explore the island?#0
+
+
+Are you yaying here to explore the island?#1
+
+
+AreaNPC
+AreaNPC
+
+AreaNPC#001-2-22
+
+
+AreaNPC#doors1
+
+
+AreaNPC#doors2
+
+
+AreaTop
+AreaTop
+
+Armbands
+
+
+Arpan gave money
+
+
+Arpan is waiting for you
+
+
+Arpan told you to open the chest
+
+
+Artaxe
+
+
+Artis
+
+
+Artis Backsword
+
+
+Artis Tank Top
+
+
+Artis is a very nice place. There are some hot chicks...
+
+
+Artis legion progress
+
+
+Artis of course!
+
+
+As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!
+
+
+As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.
+
+
+As you want!
+
+
+Ask other merchants, they might know where he is.
+
+
+Ask sailors around here they shouldn't be so far away.
+
+
+Assassin
+
+
+Assassin Cross
+
+
+Astapolos
+
+
+Astapolos.
+
+
+Astapolos... That guy is shy like a piou!
+
+
+At that time, we were selling crab food on our old mushroom island.
+
+
+At the moment, our crew is busy collecting @@s, @@s and @@s.
+
+
+Atropos Mixture
+
+
+Auction is disabled
+
+
+Autoloot is now off.
+
+
+Autolooting item type: '%s'
+
+
+Autolooting item: '%s'/'%s' {%d}
+
+
+Autolooting items with drop rates of %0.02f%% and below.
+
+
+Autorejected alliance request from %s.
+
+
+Autorejected friend request from %s.
+
+
+Autorejected guild invite from %s.
+
+
+Autorejected opposition request from %s.
+
+
+Autorejected party invite from %s.
+
+
+Autorejected trade request from %s.
+
+
+Autorejecting is activated.
+
+
+Autorejecting is deactivated.
+
+
+Autotrade Disabled
+
+
+Autotrade Enabled
+
+
+Autotrade is not allowed in this map.
+
+
+Available Flags:
+
+
+Available aliases:
+
+
+Available commands:
+
+
+Aw, what will I do now?
+
+
+Awesome!
+
+
+Awesome! I will wait for you here.
+
+
+Awesome, come back if you ever want to create a larger group!
+
+
+Awesome. How many of those do you want to give me?
+
+
+Ayouyouch! My head...
+
+
+BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!
+
+
+Baby Acolyte
+
+
+Baby Alchemist
+
+
+Baby Arch Bishop
+
+
+Baby Archer
+
+
+Baby Assassin
+
+
+Baby Bard
+
+
+Baby Blacksmith
+
+
+Baby Crusader
+
+
+Baby Dancer
+
+
+Baby Genetic
+
+
+Baby Guillotine Cross
+
+
+Baby Hunter
+
+
+Baby Knight
+
+
+Baby Magician
+
+
+Baby Mechanic
+
+
+Baby Merchant
+
+
+Baby Minstrel
+
+
+Baby Monk
+
+
+Baby Novice
+
+
+Baby Priest
+
+
+Baby Ranger
+
+
+Baby Rogue
+
+
+Baby Royal Guard
+
+
+Baby Rune Knight
+
+
+Baby Sage
+
+
+Baby Shadow Chaser
+
+
+Baby Sorcerer
+
+
+Baby Sura
+
+
+Baby Swordsman
+
+
+Baby Thief
+
+
+Baby Wanderer
+
+
+Baby Warlock
+
+
+Baby Wizard
+
+
+Bag#000-1
+
+
+Bag#001-1
+
+
+Ban failed, it is not possible to ban this user.
+
+
+Bandana
+
+
+Banking is disabled
+
+
+Barber
+
+
+Bard
+
+
+Bare Hands
+
+
+Barrel
+
+
+Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)
+
+
+Base level can't go any higher.
+
+
+Base level can't go any lower.
+
+
+Base level lowered.
+
+
+Base level raised.
+
+
+Bat Teeth
+
+
+Battle configuration has been reloaded.
+
+
+Battlegrounds ON
+
+
+Be a friend and bring me @@ @@.#0
+
+
+Be a friend and bring me @@ @@.#1
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#0
+
+
+Be patient a little while longer, in the next few days we will arrive at the port of Artis...#1
+
+
+Because I am a Kralog I can't read such things? That's rubbish.
+
+
+Because of the dense foliage, you need to go up close to the trees so you don't miss him.
+
+
+Because you are not authorized to warp from some maps, %d player(s) have not been recalled.
+
+
+Before I joined Nard, I used to be a thief.
+
+
+Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families.
+
+
+Before you go, let me tell you how to get @@s, because you don't look very smart.
+
+
+Before...
+
+
+Behind me? It's the Blacksmith House, the most renowned throughout Aemil.
+
+
+Besides, I need to be here to watch out for thieves while La Johanne is docked.
+
+
+Better take it back to Q'Onan.
+
+
+Beuss
+
+
+Beware of falling stones from the cliff!
+
+
+Billy Bons
+
+
+Black Cotton Dye
+
+
+Black iron... That is a very specific request that you have for me!
+
+
+Blacksmith
+
+
+Blub
+
+
+Blue -- Player %s invites you to PVP duel (Use @accept/@reject) --
+
+
+Blue Coral
+
+
+Blue Cotton Dye
+
+
+Blue Gray Cotton Dye
+
+
+Bobo
+
+
+Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+Box
+Dooze
+
+Bread
+Brood
+
+Break the door.
+
+
+Brimmed Feather Hat
+
+
+Brimmed Flower Hat
+
+
+Brimmed Hat
+
+
+Bring it to me, and you will get your reward.
+
+
+Bring me some of these plushrooms and I will show you how it works!
+
+
+Bring this box to Gugli. He will be extremely happy!
+
+
+Brown Cotton Dye
+
+
+Brown Trousers
+
+
+Bury.
+
+
+But I can't leave to catch it, so I'm asking you.
+
+
+But I can't tell you anything about it, I'm sorry.
+
+
+But I need to go, see you!
+
+
+But I still have some spikes left in my foot.
+
+
+But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...
+
+
+But I'm almost out of @@...
+
+
+But anyway, take the road which goes to the north to find everybody.
+
+
+But discovering new territories is probably the best thing that can happen to sailors, don't you think?
+
+
+But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!
+
+
+But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.
+
+
+But he never returned.
+
+
+But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!
+
+
+But if you fail, you will have to get them from the alchemist.
+
+
+But if you really want to accomplish something, you should consider joining us.
+
+
+But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.
+
+
+But in the future I might be able to help you create some of your own.
+
+
+But let's talk about this island. We're docking here to find some fine quality goods.
+
+
+But most important, she is the one who took care of you when you were unconscious.#0
+
+
+But most important, she is the one who took care of you when you were unconscious.#1
+
+
+But my luck left me, because as soon as I left his house, the guards started chasing me.
+
+
+But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!
+
+
+But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.
+
+
+But since it's not dummies that will go after you out there, this training won't be enough.
+
+
+But still, you open your eyes and see a large ship before you!
+
+
+But thank you anyway! I can refund him now!
+
+
+But the plushroom you brought was really awesome you know.#0
+
+
+But the plushroom you brought was really awesome you know.#1
+
+
+But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia.
+
+
+But who am I?
+Moa wie benne 'k ik?
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#0
+
+
+But you are welcome to reset your stats again if you bring me some more plushrooms!#1
+
+
+But you won't *hic* me this time...
+
+
+But...
+
+
+But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.#1
+
+
+But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.#0
+
+
+By the way, I'm Lozerk. Lieutenant Lozerk.
+
+
+By the way, did you ever talk with Don?
+
+
+Bye for now.
+
+
+Bye then!
+
+
+Bye!
+
+
+Bye.
+
+
+C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!
+
+
+CAN YOU HEAR ME?!
+
+
+Calypsan#001-1
+
+
+Camel Cotton Dye
+
+
+Can I be of any help?
+
+
+Can I craft them myself?
+
+
+Can I read the rules again?
+
+
+Can I read these rules again?
+
+
+Can create guild
+
+
+Can create party
+
+
+Can you do something with my color?
+
+
+Can you please go away?
+
+
+Can you please go there and find him? He is probably hiding in one of those trees, like always.
+
+
+Can you reset my stats please?
+
+
+Can't create chat rooms in this area.
+
+
+Can't show boss mobs!
+
+
+Can't talk right now, I'm on patrol duty.
+
+
+Can't you remember anything at all? Or do you have some memories of your past?
+
+
+Can't you see I'm working?!
+
+
+Cannot clone a player of higher GM level than yourself.
+
+
+Cannot create bound pet eggs or pet armors.
+
+
+Cannot mount while in disguise.
+
+
+Cannot send mails too fast!!
+
+
+Cannot transform into monster while in disguise.
+
+
+Captain Nard
+Skipper Nard
+
+Captain Nard is in the room to your right.
+
+
+Carmie#001-1
+
+
+Carrot
+Karote
+
+Cart Added.
+
+
+Cash Shop is disabled in this map
+
+
+Cashmere
+
+
+Cashmere#Dye001-1
+
+
+Cat got your tongue?
+
+
+Catching a piou
+
+
+Ch 1 — Fishing apparatus
+
+
+Ch 2 — Baits
+
+
+Ch 3 — Location
+
+
+Ch 4 — Casting
+
+
+Ch 5 — Reeling
+
+
+Chair#Chair1-001-2-41
+
+
+Chair#Chair2-001-2-41
+
+
+Chair#Chair3-001-2-41
+
+
+Chair#Chair4-001-2-41
+
+
+Chair#Chair5-001-2-41
+
+
+Chair#Chair6-001-2-41
+
+
+Champion
+
+
+Change my appearance
+
+
+Change my level
+
+
+Change my quests
+
+
+Change my skills
+
+
+Change my stats
+
+
+Changed your mind, uh?#0
+
+
+Changed your mind, uh?#1
+
+
+Channel '%s' has no banned players
+
+
+Channel '%s' is not available
+
+
+Channel length must be between 3 and %d
+
+
+Channel name must start with a '#'
+
+
+Channel password may not contain spaces
+
+
+Char-server has been asked to %s the character '%.*s'.
+
+
+Character cannot be disguised while in monster form.
+
+
+Character cannot be disguised while mounted.
+
+
+Character does not have the specified item.
+
+
+Character killed.
+
+
+Character not found.
+
+
+Charcommand failed (usage: %c<command> <char name> <parameters>).
+
+
+Chat: %s | Player: %s | Location: %d %d
+
+
+Check out this one.
+
+
+Cheers!
+
+
+Cheese
+Koas
+
+Chef Gado
+
+
+Chef Gado#Artis
+
+
+Chef? He is Don's apprentice, he works on his hammering skill day and night.
+
+
+Chelios
+
+
+Chelios asked me to get it.
+
+
+Chelios asks to visit Lloyd
+
+
+Chelios made sword
+
+
+Chelios managed to do excellent work.
+
+
+Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge.
+
+
+Chelios, his apprentice, practices outside, mostly.
+
+
+Chelios... He is part of the Blacksmith House, is he not?
+
+
+Cherry tree leaves have begun to fall.
+
+
+Cherry tree leaves no longer fall.
+
+
+Chest opened.
+
+
+Chest#000-1
+
+
+Chest#000-2-1
+
+
+Chest#Artis
+
+
+Children play there and can be badly hurt if they get too close to a Fluffy's nest.
+
+
+Chill out I won't say anything.
+
+
+Chocolate Cashmere Dye
+
+
+Choose desired quest state:
+
+
+Chorus of the Woods
+
+
+Christmas
+
+
+Christopher
+
+
+Christopher is surrounded by the sunlight from the window.
+
+
+City Hall
+
+
+Click here for instructions on how to use the test server.
+
+
+Click on the NPCs (Non-Player Characters) around you to continue the introduction.
+
+
+Clone spawned.
+
+
+Clotho Liquor
+
+
+Clouds appeared.
+
+
+Clouds have disappeared.
+
+
+Clouds |
+
+
+Clouds2 |
+
+
+Clown
+
+
+Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away.
+
+
+Come after a little while.
+
+
+Come back later if you changed your mind!
+
+
+Come back later!
+
+
+Come back soon, and bring @@s!
+
+
+Come back when you will really need me. And bring more plushrooms with you!#0
+
+
+Come back when you will really need me. And bring more plushrooms with you!#1
+
+
+Come on, Sap! You are scaring her with your stories.#0
+
+
+Come on, Sap! You are scaring him with your stories.#1
+
+
+Come on, don't be a coward!
+
+
+Come, come and see!
+
+
+Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.
+
+
+Commands are disabled in this map.
+
+
+Common Carp
+
+
+Communication Theory
+
+
+Completed
+
+
+Completed Gugli's task
+
+
+Completed, Gado wins
+
+
+Completed, Julia wins
+
+
+Completed, Julia wins (returned poison)
+
+
+Completed, got reward
+
+
+Congrats, you are now part of the crew. Thanks again for your help.
+
+
+Congratulations!
+
+
+Congratulations! You are the MVP! Your reward EXP Points are %u !!
+
+
+Cookie Master
+
+
+Cookies
+
+
+Cookies are a source of life.
+
+
+Cookies are awesome, so am I.
+
+
+Cookies provide you strength, health and cuteness.
+
+
+Copper Armbands
+
+
+Coral
+
+
+Costume '%s' removed.
+
+
+CottageDoor
+
+
+Cotton
+
+
+Cotton#Dye001-1
+
+
+Cotton, cashmere, leather, ...
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0
+
+
+Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1
+
+
+Could I lodge here for a while?
+
+
+Could you bleach my clothes?
+
+
+Could you bring it to him?
+
+
+Could you do a small favor for me?
+
+
+Could you explain to me where I am?
+Kun dje mi utlegg'n woar da'k ik benne?
+
+Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!
+
+
+Could you tell me where I am?#0
+Kun dje gie mi vertell'n woar da'k ik benne?
+
+Could you tell me where I am?#1
+Kun dje gie mi vertell'n woar da'k ik benne?
+
+Couwan
+
+
+Couwan asks to deliver box
+
+
+Couwan gave me this box, it is for you.
+
+
+Couwan hands you a box full of fish.
+
+
+Crafty
+
+
+Creased Shirt
+
+
+Creased Shorts
+
+
+Create items
+
+
+Creating a party has some advantages, it's a pretty good choice!
+
+
+Creator
+
+
+Crimson Cashmere Dye
+
+
+Croc
+
+
+Croc Claw
+
+
+Croconut
+
+
+Croconut Box
+
+
+CroconutMob
+
+
+Crocotree
+
+
+Crusader
+
+
+Cuco
+
+
+Current amount of zeny changed.
+
+
+Current exp rate is set to @@% (default value).
+
+
+Current exp rate is set to @@%, and will reset to @@% (default value) in @@.
+
+
+Curshroom
+
+
+DO YOU FEEL BETTER?!
+
+
+Daddy did not come back home... He said that he would be back for lunch but it has already been a week!
+
+
+Damn @@.
+
+
+Dan ends the conversation and resumes to write his letter.
+
+
+Dan keeps silent since your last question.
+
+
+Dan#000-2-1
+
+
+Dancer
+
+
+Dang, I scared it! More patience, @@, more patience.
+
+
+Dark Collector
+
+
+Dark Red Cotton Dye
+
+
+Darlin
+
+
+Day Mode Activated.
+
+
+Day Mode is activated
+
+
+Day mode is already enabled.
+
+
+Deal, I offer you @@ E!
+
+
+Deal?
+
+
+Dear angel, can you hear my voice?
+
+
+Dear sister,
+
+
+Death Knight
+
+
+Debug
+
+
+Debug - Change level
+
+
+Debug - Change stats
+
+
+Debug - Reset
+
+
+Debug Gado quest
+
+
+Debug Gugli quest
+
+
+Debug Nard quest
+
+
+Debug Narrator
+
+
+Defeated by
+
+
+Delicious Cookie
+
+
+Delivered box, got reward
+
+
+Deposit.
+
+
+Devis
+Devis
+
+Devis#001-1
+
+
+Dex: %d (%d~%d)
+
+
+Dexterity increases your bow damage and your accuracy.
+
+
+Did you find my brother?
+
+
+Did you say reward? I want it!
+é j' gie gezei belonginge? Da moe'k ik én!
+
+Did you see Don the blacksmith? He might know how you could improve your metal equipment.
+
+
+Different ways, each part of your equipment can be generally upgraded.
+
+
+Dig.
+
+
+Disable
+
+
+Discard
+
+
+Disconnecting to perform change-sex request...
+
+
+Disguise applied.
+
+
+Disguise removed.
+
+
+Displaying first %d out of %d matches
+
+
+Displays Night |
+
+
+Divorce error!
+
+
+Do I look like a tree? I feel like one.
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna
+
+
+Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia
+
+
+Do nothing
+
+
+Do we have a deal?
+
+
+Do you feel too weak even to do damage to this areas wishy-washy wildlife?
+
+
+Do you have @@s for me?
+
+
+Do you have any other questions for me?
+
+
+Do you have anything else for me?
+
+
+Do you have anything for me today?
+È j' entwadde veur ik vandoage?
+
+Do you know how to speak with people around you?
+
+
+Do you know what happened to the gold I had when you guys saved me?#0
+
+
+Do you know what happened to the gold I had when you guys saved me?#1
+
+
+Do you know where can I find Gulukan?
+
+
+Do you know where the hill is?
+
+
+Do you live here alone?
+
+
+Do you need any other information?
+
+
+Do you need help with something?
+
+
+Do you still need help?
+
+
+Do you still want to lodge here?
+
+
+Do you take apprentices?
+
+
+Do you think this is fair? They sent me down here alone, far away from everyone.
+
+
+Do you want a drink?
+
+
+Do you want me to go see her instead of you?
+
+
+Do you want to cut this @@?
+
+
+Do you want to go somewhere?
+
+
+Do you want to marry @@?
+
+
+Do you want to read it?
+
+
+Do you want to try?
+
+
+Do you want to use this place as save point?
+
+
+Do? I don't do them.
+
+
+Docks Warehouse
+
+
+Does anyone know a good place to hang out in Esperia? - M. Arpan
+
+
+Does not have the quest
+
+
+Does the guild has any work for me right now?
+
+
+Does your mind go all fuzzy or does it feel like your head is going to explode??
+
+
+Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.
+
+
+Dolfina
+
+
+Don gave me some black iron... after I asked him nearly ten times.
+
+
+Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.
+
+
+Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis.
+
+
+Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis.
+
+
+Don#001-2-27
+
+
+Don't belittle me, my work is deserving of the highest esteem.
+
+
+Don't distract me, I have to stay alert.
+
+
+Don't do theee... *hic* with me eh!
+
+
+Don't fall!
+
+
+Don't forget to come as close as possible to these spots!
+
+
+Don't get too excited about it...#0
+
+
+Don't get too excited about it...#1
+
+
+Don't say it so loudly, other people could hear us.
+
+
+Don't tell me more, I know what you want...
+
+
+Don't try to poison me! I know what that does!
+
+
+Don't worry sister, I didn't forget you.
+
+
+Don't worry, I'm sure you will help them soon enough!
+
+
+Don't you recognize the great city of Artis?
+
+
+Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.
+
+
+Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!
+
+
+Door
+
+
+DoorUpwards
+DoorUpwards
+
+DoorUpwards#001-2-23
+
+
+Drag and drop an item from your inventory.
+
+
+Drasil Island.
+
+
+Duel| Can't use %s in duel.
+
+
+Duel| Can't use this item in duel.
+
+
+Duel| Invalid value.
+
+
+Duel| Invitation has been sent.
+
+
+Duel| Player name not found.
+
+
+Duel| The Player is in the duel already.
+
+
+Duel| The duel invitation has been accepted.
+
+
+Duel| The duel invitation has been rejected.
+
+
+Duel| The limit of players has been reached.
+
+
+Duel| You can take part in duel once per %d minutes.
+
+
+Duel| You can't invite %s because he/she isn't in the same map.
+
+
+Duel| You can't use @accept without a duel invitation.
+
+
+Duel| You can't use @duel without @reject.
+
+
+Duel| You can't use @invite. You aren't a duelist.
+
+
+Duel| You can't use @leave. You aren't a duelist.
+
+
+Duel| You can't use @reject without a duel invitation.
+
+
+Duel| You've left the duel.
+
+
+Dummy
+
+
+Duty calls me, *hic*, see you later, dude.#1
+
+
+Duty calls me, *hic*, see you later, honey.#0
+
+
+Each big city hosts a Legion building, Artis' building is located in the north-west.
+
+
+Each card improves your gear by a ratio or a fixed number on a predefined stat.
+
+
+Each piece of equipment has a predefined slot number.
+
+
+Earlier today there was this young seller named Fexil that passed by here.
+
+
+East
+
+
+Easter Egg
+
+
+Edouard#001-2-41
+
+
+Ehm... He was really upset because of some past stories.
+
+
+Eight Castles
+
+
+Eighteen Castles
+
+
+Eleven Castles
+
+
+Elixir Of Life
+
+
+Elmo
+Elmo
+
+Elmo and Gugli told me that you did all of the tasks outside, congrats!
+
+
+Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.
+
+
+Elmo told about money
+
+
+Elmo told me what Nard said, congrats!
+
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#0
+
+
+Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.#1
+
+
+Elmo#001-1
+
+
+Elmo#sailors
+
+
+Enable
+
+
+Enabled Mapflags in this map:
+
+
+Enabled: @@
+
+
+Enjoy the fraternity and excitement of your future guild!
+
+
+Enjoy your new style.
+
+
+Enora asks to kill fluffys
+
+
+Enora asks to visit Chelios
+
+
+Enora asks to visit Q'Pid
+
+
+Enora asks to visit Resa
+
+
+Enora is carefully inspecting the sword.
+
+
+Enora needs them.
+
+
+Enora sent me here.#0
+
+
+Enora sent me here.#1
+
+
+Enora wants her potions.
+
+
+Enora#001-1
+
+
+Enora, from the Legion of Aemil, has been warned that you were aboard.
+
+
+Enough of this island?
+
+
+Enter desired skill level:
+
+
+Enter line number:
+
+
+Enter new line:
+
+
+Error reading atcommand.conf, reload failed.
+
+
+Error reading groups.conf, reload failed.
+
+
+Eugene
+
+
+Eugene needs tentacles
+
+
+Event Management
+
+
+Event management
+
+
+Every 1 hour
+
+
+Every 12 hours
+
+
+Every 24 hours
+
+
+Every 3 hours
+
+
+Every 5 hours
+
+
+Every 6 hours
+
+
+Evil clone spawned.
+
+
+Exactly! Can I have one now?
+
+
+Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?
+
+
+Example:
+
+
+Excellent!
+
+
+Excuse me that was a mistake.
+
+
+Excuse me? Do you know who I am?#0
+Ei? Weet je gi wie da'k ik benne?
+
+Excuse me? Do you know who I am?#1
+Ei? Weet je gi wie da'k ik benne?
+
+Exemple for yoiis:
+
+
+Exp rate has been reset to @@% (default value).
+
+
+Exp rate is set to @@% for the next @@.
+
+
+Expanded Super Baby
+
+
+Expanded Super Novice
+
+
+Experience rates: Base %.2fx / Job %.2fx
+
+
+FINE, BYE!
+
+
+Fake name enabled.
+
+
+Fake name must be at least two characters.
+
+
+Fancy Hat
+
+
+Farewell.
+
+
+Fates Potion
+
+
+Feel free to come visit me another time.
+
+
+Female
+
+
+Fexil
+
+
+Fexil needs help
+
+
+Fexil wants to buy fur
+
+
+Fexil#001-1
+
+
+Fifteen Castles
+
+
+FightNPCName
+
+
+File not found.
+
+
+File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+
+
+Find yourself a nice dry spot on a coast where you can easily reach into deep water.
+
+
+Fine, could you please tell me where I can find Gugli's sailors?
+
+
+Fine, let's see his work...
+
+
+Fine, take these potions, I will replenish them in the next couple hours anyway.
+
+
+Fine, tell me, who are these all important friends of yours?
+
+
+Fine.
+
+
+Fine... I was just going to give you some help...
+
+
+Finished training
+
+
+Finished battle
+
+
+Fireworks are launched.
+
+
+Fireworks have ended.
+
+
+Fireworks |
+
+
+First encounter
+
+
+Fish Box
+
+
+Fish is good for the brain!
+
+
+Fish, come and see my fish!
+
+
+Fishing Guide Vol. I
+
+
+Fishing Rod
+
+
+Fishing next to shallow water is not going to work well, because fishes seldom go there.
+
+
+Five Castles
+
+
+Fluffy
+
+
+Fluffy Fur
+
+
+Fog hangs over.
+
+
+Fog |
+
+
+Follow mode OFF.
+
+
+Follow mode ON.
+
+
+Follow the canal to the north-east and you will find it.
+
+
+Follow the up-stream and cross the canal twice using the two bridges north from here.
+
+
+Following these lines are some other writings on this paper.
+
+
+Font changed.
+
+
+Fool! Just come back here when you'll be done with our little... 'Secret mission'.
+
+
+For '%s' you need the amount of seconds (from 0 to 10)
+
+
+For a chef? Who said I was a... Oh right, I am.
+
+
+For starters, you should probably do some stretching and practice on some dummies in our training room.
+
+
+For what kind of tissue?
+
+
+Found @@, got exp
+
+
+Found bobo, didn't tell Katja
+
+
+Found the chest
+
+
+Four Castles
+
+
+Fourteen Castles
+
+
+Fresh from the sea and cheap!
+
+
+Friend already exists.
+
+
+Friend removed.
+
+
+From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island.
+
+
+Frostiana
+
+
+Fungus
+
+
+Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!
+
+
+Fuschia Cotton Dye
+
+
+GM command configuration has been reloaded.
+
+
+GOOD!
+
+
+Gado! That coward lives in the past, I will ask Nard to punish him, again!
+
+
+Gained %d Kafra points. Total %d points.
+
+
+Gained %d cash points. Total %d points.
+
+
+Gained exp is now shown.
+
+
+Gained exp will not be shown.
+
+
+Gained zeny is now shown.
+
+
+Gained zeny will not be shown.
+
+
+Game introduction
+
+
+Game time: A day cycle has a normal duration of %s.
+
+
+Game time: After, the game will be in daylight for %s.
+
+
+Game time: After, the game will be in night for %s.
+
+
+Game time: The game is in daylight for %s.
+
+
+Game time: The game is in night for %s.
+
+
+Game time: The game is in permanent daylight.
+
+
+Game time: The game is in permanent night.
+
+
+Gangsi
+
+
+Gave @@ to Rumly
+
+
+Gave tentacles, got reward
+
+
+Gave to Q'Onan, got reward
+
+
+Gender
+
+
+Genetic
+
+
+Genetic T
+
+
+Get money
+
+
+Ggrmm... Grmmmm...
+
+
+Give me a kiss before you say goodbye!
+
+
+Give me back this dish, you dirty liar!#0
+
+
+Give me back this dish, you dirty liar!#1
+
+
+Give me some space.
+
+
+Go and grab one of them. A good knife will help with your hunting the creatures of this island.
+
+
+Go away.
+
+
+Go back
+
+
+Go fly a kite.
+
+
+Go have a look at that shelf to my right, would you?
+
+
+Go meet him, and take the package to me, it's an easy task.
+
+
+Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal.
+
+
+Go on the upper level if you want to change your room or to use it.
+
+
+Go on.
+
+
+Good day miss.
+
+
+Good day mister.
+
+
+Good day sir.#1
+
+
+Good day to you!
+
+
+Good day to you.
+
+
+Good day, my friend, come closer, come closer!
+
+
+Good evening sir.#1
+
+
+Good job!
+Goe gedoan!
+
+Good look.
+
+
+Good luck!
+
+
+Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!
+
+
+Good night milady.#0
+
+
+Good to hear from you!
+
+
+Good to hear!
+
+
+Good to know.
+
+
+Good, good... Hey, could you help me please? I beg you, please, pleeeease...
+
+
+Good, take a look in the bag next to me then!
+
+
+Goodbye.
+
+
+Got a cookie
+
+
+Got no reward
+
+
+Got poison from Gado
+
+
+Got reward from gugli
+
+
+Got the knife
+
+
+Got the package
+
+
+Got the quest
+
+
+Grass Carp
+
+
+Great to see you! What can I do for you today?
+
+
+Great!
+
+
+Great! Can't wait for some tasty mushrooms!
+
+
+Great, and as I promised, I give you a 90% discount on the @@ of your choice.
+
+
+Great, what food do you have for me today?#0
+
+
+Great, what food do you have for me today?#1
+
+
+Green Cotton Dye
+
+
+Greetings traveler.#0
+
+
+Greetings traveler.#1
+
+
+Group changed successfully.
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#0
+
+
+Growl, sniff, grr! You'd better not tell anyone you saw me!#1
+
+
+Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!
+
+
+Grr...
+
+
+Gugli
+
+
+Gugli (main quest)
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#0
+
+
+Gugli asked me to help the sailors to gather food. Do you know where I can find them?#1
+
+
+Gugli asked me to help you carrying one of these boxes you are filling.#0
+
+
+Gugli asked me to help you carrying one of these boxes you are filling.#1
+
+
+Gugli asks to collect packages
+
+
+Gugli mentioned six sailors. What about the others?
+
+
+Gugli sent me down here to help you.#0
+
+
+Gugli sent me down here to help you.#1
+
+
+Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.
+
+
+GugliBarrierCheck
+
+
+Guild Certification
+
+
+Guild level change failed.
+
+
+Guild level changed.
+
+
+Guild modification is disabled in this map.
+
+
+Guild storage opened.
+
+
+GuildLock |
+
+
+Guillotine Cross
+
+
+Guillotine Cross T
+
+
+Gulukan
+
+
+Gulukan.
+
+
+Gunslinger
+
+
+GvG Castle |
+
+
+GvG Dungeon |
+
+
+GvG Flags:
+
+
+GvG ON |
+
+
+GvG Off.
+
+
+GvG On.
+
+
+GvG is already Off.
+
+
+GvG is already On.
+
+
+Gypsy
+
+
+HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!
+
+
+HEY! HEY YOU!
+
+
+HEY, WHAT'S YOUR NAME?!
+
+
+HP and SP have already been recovered.
+
+
+HP or/and SP modified.
+
+
+HP, SP recovered.
+
+
+HP: %d/%d - SP: %d/%d
+
+
+Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+
+
+Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!
+
+
+Hair color
+
+
+Hair style
+
+
+Half Croconut
+
+
+Half Eggshell
+
+
+Hard work always pays off!
+
+
+Harpy-lady?
+
+
+Has met its demise
+
+
+Have a good day!
+
+
+Have a good time fishing!
+
+
+Have fun, but always remember to pick your stats with good care.
+
+
+Have you collected all the ingredients for my recipe? The special one too?
+
+
+Have you seen Fexil?
+
+
+Have you seen anything dangerous?
+
+
+He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city...
+
+
+He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it...
+
+
+He has a guns!
+
+
+He is eating an apple, thoroughly enjoying it.
+
+
+He is in a small house between the dock's warehouse and the dojo.
+
+
+He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.
+
+
+He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.
+
+
+He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!
+
+
+He likes to hide near the little lake in the north-west side of the island.
+
+
+He may not have all of his wits but keep in mind one thing:
+
+
+He needs more food.
+
+
+He said he is going to climb the highest hill in Artis, which is not far from here.
+
+
+He said that he would check why the manhole next to the house was doing weird sounds.
+
+
+He told me nothing about that.
+Ie è mi doa niks over gezeid.
+
+He's funny, it's not a problem.
+
+
+He's holding a fishing rod, while gazing out at the sea.
+
+
+Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.
+
+
+Heard conversation
+
+
+Hehe!
+
+
+Hehe, hehe. Well, come back if you change your mind.
+
+
+Hehe, no. But I'm sure a fox like you would love to meet a catch like me!#0
+
+
+Hehe, no. But I'm sure a noob like you would like to meet an idol like me.#1
+
+
+Hehe, sometimes he gets his head in the clouds, You should go ask him about that.
+Hehe, soms zit ie me zinne kop in the wolk'n. Ge zoe 't em beter goan vroagen.
+
+Hehe... Ok, I'm going to inform the capt'n up there.
+
+
+Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!
+
+
+Hel... What?! Wait!
+
+
+Hello dear!#0
+
+
+Hello dear!#1
+
+
+Hello yeye.
+
+
+Hello, young lady.#0
+
+
+Hello, young man.#1
+
+
+Hello.
+
+
+Hello... Do I know you?
+
+
+Help for command %c%s:
+
+
+Help me out~ Please~ T_T
+
+
+Help me!
+
+
+Her shop is on the west side of the city, between the Legion building and the library.
+
+
+Her sword... I'm having some trouble finishing it.
+
+
+Hercules %d-bit for %s
+
+
+Here is another one.
+
+
+Here is your reward.
+
+
+Here it is, a fashionable @@.
+
+
+Here it is, clean like a whistle!
+
+
+Here they are.
+
+
+Here you go, everything is fixed.
+
+
+Here you go.
+
+
+Here's your reward!
+Ier es ui beloninge!
+
+Here, take as many as you need, I have plenty!#0
+
+
+Here, take as many as you need, I have plenty!#1
+
+
+Here, take this key, it opens all the doors on this ship.
+
+
+Hey
+
+
+Hey @@!
+
+
+Hey Frenchy!#0
+Hey Frenchy!
+
+Hey Frenchy!#1
+Hey Frenchy!
+
+Hey Maxe, it's @@!
+
+
+Hey Silvio, it's your turn to carry the package, go!
+
+
+Hey there, are you Bobo, Katja's brother?
+
+
+Hey you!
+
+
+Hey you! Can you hear us? Are you okay?
+
+
+Hey you, do you have any @@s?
+
+
+Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have.
+
+
+Hey!
+
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#0
+
+
+Hey! Adventurer! Are you enjoying your life on Aemil?#1
+
+
+Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.
+
+
+Hey! There's a reward for you in the box next to me!
+
+
+Hey! You must be @@.
+
+
+Hey, I remember you, we were on the same boat, you are the castaway.
+
+
+Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!
+
+
+Hey, check out my brand new fishing rod. I bought it just today.
+
+
+Hey, could yeye please take my box of fish to Gugli?
+
+
+Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.
+
+
+Hey, girl!#0
+
+
+Hey, how was the...
+
+
+Hey, man!#1
+
+
+Hey, psst! You're not a sailor, right?
+Ei, psst! Ge zit toch gene zeeman é?
+
+Hey.
+
+
+Heya!
+
+
+Hi @@, I heard the captain sent you down here, uh?#0
+
+
+Hi @@, I heard the captain sent you down here, uh?#1
+
+
+Hi @@.
+
+
+Hi customer! What do you want today?#0
+
+
+Hi customer! What do you want today?#1
+
+
+Hi! I can finally see you under the sunlight!
+
+
+Hi, can I help you somehow?
+
+
+Hi, how is it going?
+
+
+Hi, my name is Moon. This morning I went for a walk on the beach.
+
+
+Hi, nice to see you!
+Hey, 't es goe vor ui te zien!
+
+Hi, what do you want kiddo?#0
+
+
+Hi, what do you want kiddo?#1
+
+
+Hi.
+
+
+Hidden Person
+
+
+High Acolyte
+
+
+High Archer
+
+
+High Magician
+
+
+High Merchant
+
+
+High Novice
+
+
+High Priest
+
+
+High Swordsman
+
+
+High Thief
+
+
+High Wizard
+
+
+Highest hill in Artis you say? Sounds dangerous, I might fall off.
+
+
+Hill & Cliff
+
+
+Hm, it seems another player is trying to catch the piou, I shouldn't interfere.
+
+
+Hm... Shhhh...
+
+
+Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!
+
+
+Hmm... Let's see, take this one.
+
+
+Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*
+
+
+Homunculus growth stats (Lv %d %s):
+
+
+Homunculus reached its maximum level of '%d'
+
+
+Homunculus stats altered.
+
+
+Homunculus stats:
+
+
+Honestly, it's quite far-fetched according to me.
+
+
+How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.
+
+
+How are things going?
+
+
+How are you doing, cutie?#0
+
+
+How are you doing, dude?#1
+
+
+How are you feeling, now that you walk on steady land? Yeye better?
+
+
+How can I get one of these cookies?
+
+
+How can I improve my equipment?
+
+
+How could you... We said we wouldn't talk about that again!
+
+
+How do these dyes work?
+
+
+How do you do your potions?
+
+
+How do you know?
+
+
+How is *hic* it possible?
+
+
+How long will you stay here?
+
+
+How many Fluffies did I kill on the hill?
+
+
+How many? What kind? I can produce two dozen boxes per day.
+
+
+How much do you want to deposit?
+
+
+How much do you want to withdraw?
+
+
+How rude! What is the reason behind your malice?
+
+
+Howdy, partner in crime?
+
+
+Howdy?
+
+
+However...
+
+
+Human Voice
+
+
+Hungry: %d - Intimacy: %u
+
+
+Hunter
+
+
+Hurry up!
+
+
+Hurry, hurry! We need to check its teeth!
+
+
+I ALSO AVOID THE DANGEROUS ANIMALS!
+
+
+I AM DOING FINE!
+
+
+I DO NOT UNDERSTAND!
+
+
+I SAID, SEE YOU LATER!
+
+
+I WAS HERE WHEN THEY RESCUED YOU!
+
+
+I WOULD LOVE TO!
+
+
+I already know everything. Bye.
+
+
+I also heard you lost all your memories? That's a shame.
+
+
+I am %s Super Novice~
+
+
+I am an alchemist, I bear the name of Ivan.
+
+
+I am new in this town, just like you.
+
+
+I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment.
+
+
+I am not worried about rewards. I just want to help.
+Beloning'n kan mi ni skèl'n. 'k wille 'k ik geweun 'elp'n.
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0
+
+
+I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1
+
+
+I am sure that I can run with one of them on my shoulder.#0
+
+
+I am sure that I can run with one of them on my shoulder.#1
+
+
+I am sure that you will change your mind.#0
+
+
+I am sure that you will change your mind.#1
+
+
+I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!
+
+
+I am surprised someone has been sent here to help. It is quite... unusual.
+
+
+I am, who are you?#0
+
+
+I am, who are you?#1
+
+
+I appreciate your help, @@.
+
+
+I asked Calypsan to dye this tank top, now it has an unique look!
+
+
+I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now.
+
+
+I asked for food but... *hips* Ah, that'll do nicely!
+
+
+I asked for food but... *hips* Ah, that'll do!
+
+
+I asked you to do me a favor, did you forget?#0
+
+
+I asked you to do me a favor, did you forget?#1
+
+
+I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!
+
+
+I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly.
+
+
+I came here, looking for a better life.
+
+
+I came to retrieve a package for Enora.#0
+
+
+I came to retrieve a package for Enora.#1
+
+
+I can finally pay off my debts.
+
+
+I can prepare them in an hour or so!
+
+
+I can walk again!
+
+
+I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.
+
+
+I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...
+
+
+I can't remember anything.#0
+'k weete niks mer.
+
+I can't remember anything.#1
+'k weete niks mer.
+
+I can't stay here and talk all day. I have a job to do.
+
+
+I can't use the shovel here.
+
+
+I can't wait all day!
+
+
+I cannot find the words to express my gratitude for your hard work.
+
+
+I changed my mind.
+
+
+I cleaned up the hill.
+
+
+I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.
+
+
+I do feel better!
+
+
+I do not like to brag about it but you won't find a better blacksmith on the whole island.
+
+
+I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.
+
+
+I do not.
+
+
+I don't have anything good for you today.
+'k ei niks goe vo gie vandoage.
+
+I don't have enough plushrooms...#0
+
+
+I don't have enough plushrooms...#1
+
+
+I don't have much time right now.
+
+
+I don't have the time now.
+
+
+I don't have the time sorry.
+
+
+I don't have the time.
+
+
+I don't know what to say...
+
+
+I don't know.
+
+
+I don't need your help right now, come back later.
+'k è ui 'ulpe nie nodig, kjère loater ne kjè were.
+
+I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E).
+
+
+I don't see anything else other than... water?
+
+
+I don't think that we are in a good place to talk about this...
+
+
+I don't want to be part of this joke.
+
+
+I don't want to buy a piou right now.
+
+
+I don't want to change my language, sorry.
+'k wille min toale nie verander'n, sorry.
+
+I feel ok.#0
+'k voele mi goe.
+
+I feel ok.#1
+'k voele mi goe.
+
+I give tasks to every single sailor, all day long. That should make him happy!
+
+
+I give you this key, it opens all the doors on this ship.
+
+
+I grew up and lived a good while in Esperia, the capital city.
+
+
+I guess so. What's in it for me?
+
+
+I guess so... I will leave you alone.
+
+
+I had a great childhood in Esperia!
+
+
+I have a lot of work here, so I don't even have time to go to the town.
+
+
+I have brought you a tasty present for your delicate mouth.
+
+
+I have collected all the boxes you needed.
+
+
+I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today.
+
+
+I have some clothes and other things for you at a fine price!
+
+
+I have some food for you.
+
+
+I have some fur for you.
+
+
+I have some spare one, take them, and tell Enora that any fees are paid!
+
+
+I have to go, sorry.#0
+
+
+I have to go, sorry.#1
+
+
+I have your black iron.
+
+
+I have your package.
+
+
+I have your pass from the Merchant Guild.
+
+
+I heard rumors about some old hostilities between you and Gado. Are they true?
+
+
+I hope that answers your question.
+
+
+I hope to see you soon.
+
+
+I hope you don't mind that we used your raft to build this ramp.
+
+
+I hope you like this color.
+
+
+I informed Julia about your monstrous plan.
+
+
+I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.
+
+
+I just want to live my life in peace.
+
+
+I knew it!
+
+
+I know that you are just starting to feel better, but I'd like to give you a special task.
+
+
+I like money! Consider it done.
+
+
+I love peace and quiet, that's a good choice.
+
+
+I made a mistake, I would like to change my language.#0
+'k è en foute gemakt, 'k wille min toale verander'n.
+
+I made a mistake, I would like to change my language.#1
+'k è en foute gemakt, 'k wille min toale verander'n.
+
+I mean, I am very tired to move all of these books!
+
+
+I mean, you forgot... Well.
+
+
+I must leave to get more.
+
+
+I need @@ @@.
+
+
+I need more Croc Claws.
+
+
+I need more information first.
+
+
+I need somebody who can rid the hold of the ship of these rattos. Can you help me?
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0
+
+
+I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1
+
+
+I need to go, sorry.
+
+
+I need to think about it...#0
+
+
+I need to think about it...#1
+
+
+I only need 2 @@, 2 @@s, 1 @@...
+
+
+I only remember I was rescued by you.#0
+'k weet allene nog da'j' mi gered eit.
+
+I only remember I was rescued by you.#1
+'k weet allene nog da'j' mi gered eit.
+
+I recall seeing Gulukan, Astapolos and Q'Muller.
+
+
+I recommend you to take a nap on the inferior level, we will soon leave this place.
+
+
+I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.
+
+
+I remember when I created my first party, we were amazed to share some experience with a small group of adventurer...
+
+
+I robbed a nobleman, took a chest full of coins.
+
+
+I said... WHY DON'T YOU COME DOWN TO TALK?
+
+
+I see it's not so easy to get rid of these rattos. Do you want to try again?
+
+
+I see.
+
+
+I see. Bye!
+
+
+I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.#1
+
+
+I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.#0
+
+
+I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!
+
+
+I should put more effort into this.
+
+
+I still didn't find my brother...
+
+
+I swear, I do not eat so much.
+
+
+I think I have enough plushrooms on me.#0
+
+
+I think I have enough plushrooms on me.#1
+
+
+I think I should report you to the crew members.
+'k peize da'k u beter zoe verklikk'n an d' andere zeeman'n.
+
+I think I'll be done soon, since I almost have a box full of @@s!
+
+
+I think I'm done with that now. Do you have any questions?
+
+
+I think that I am now both...
+
+
+I think that I'm still a bit sick.
+
+
+I think that I've seen this weakling wandering around the beach south from here this morning.
+
+
+I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?
+
+
+I think that we will stay in port for a great time.
+
+
+I think that yeye's soon be done. Yeye'll soon have a full box of @@s!
+
+
+I think that you already understood, you are asleep.
+
+
+I thought that she would never come to pick it up!
+
+
+I used a card to improve my clothes.
+
+
+I want to be the first merchant of this square to sell clothes made from @@s!
+
+
+I want to divorce.
+
+
+I want to make my own dyes.
+
+
+I want to register for marriage.
+
+
+I was afraid to get busted, so I decided to get rid of the evidence.
+
+
+I was going to ask you if you would need any help.
+
+
+I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!
+
+
+I was so excited, I wanted to try it as soon as possible.
+
+
+I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece.
+
+
+I will close an eye for once, but only because it's your first time asking for something!
+
+
+I will find him, don't worry!
+
+
+I will give you my pocket money if you do.
+
+
+I will not lie to a little girl! And your mother needs your help.
+
+
+I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!
+
+
+I will send you this letter as soon as I arrive.
+
+
+I will surely visit him. Do you need any help with your boxes?
+
+
+I will take care of the other ones don't worry.
+
+
+I will take it! Thank you captain!
+
+
+I will tell my dad!
+
+
+I will yaying do.
+'k goa da yayadoene.
+
+I will.
+'k goa da doen.
+
+I wish I could remember something...
+
+
+I wish I helped your friends, because I'd really, really like a cookie.
+
+
+I wish you a good time in town.
+
+
+I won't forget it, I swear on my precious plushrooms!
+
+
+I won't need it, thank you.#0
+
+
+I won't need it, thank you.#1
+
+
+I wonder too...
+'k vroage 't mi oak af...
+
+I wonder who is in delarium now...
+
+
+I work under the protection and the supervision of the Legion of Aemil.
+
+
+I would like to come back home when the days are better.
+
+
+I would like to create a guild.
+
+
+I would like to create a party.
+
+
+I would like to perform money transactions.
+
+
+I would like to stay here a bit more.
+
+
+I would like to store some items.
+
+
+I wrote your name on the book, you are now free to use the storage and bank services.
+
+
+I'M CALLED, @@!
+
+
+I'd like to buy a piou.
+
+
+I'd like to catch one of them, but they fly away when I try.
+
+
+I'd like to get a different style.
+
+
+I'd love one!
+
+
+I'll be back in no time.
+
+
+I'll be here, come back when you'll be ready.#0
+
+
+I'll be here, come back when you'll be ready.#1
+
+
+I'll give her everything she needs, don't worry.#0
+
+
+I'll give him everything he needs, don't worry.#1
+
+
+I'll share my berries with you if you help me.
+
+
+I'm a barber, you see. I can change your hairstyle or hair color to your current taste.
+
+
+I'm a bit sick...#0
+
+
+I'm a bit sick...#1
+
+
+I'm a little busy right now.
+
+
+I'm afraid to go there myself, but if you take the risk, you can have half of the loot.
+
+
+I'm back from battle!#0
+
+
+I'm back from battle!#1
+
+
+I'm busy, leave me alone.
+
+
+I'm done with my training.#0
+
+
+I'm done with my training.#1
+
+
+I'm done.
+
+
+I'm fine for now, thank you.
+
+
+I'm glad to see you're okay.#0
+
+
+I'm glad to see you're okay.#1
+
+
+I'm glad you're on my side.
+
+
+I'm just a merchant, I trade and make deals, yes "excuse" me if I'm not as skilled as that stupid alchemist.
+
+
+I'm looking for Gugli, where is he?
+
+
+I'm looking for some black iron ingots.
+
+
+I'm looking for somebody named Fexil.
+
+
+I'm losing my mind here, I need something else to eat!
+
+
+I'm lost, where should I go?#0
+
+
+I'm lost, where should I go?#1
+
+
+I'm not a pawn of the Legion, I don't have to obey you!
+
+
+I'm not proud of it, but I had to steal money from others to keep on living.
+
+
+I'm not suited for this kind of work!
+
+
+I'm not sure. They probably left the ship early this morning. I was not awake yet.
+
+
+I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!
+
+
+I'm on my way! I will bring it back to you.
+
+
+I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...
+
+
+I'm sorry but I can't see your name anywhere.
+
+
+I'm sorry but I have no time to chat with you.
+
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#0
+
+
+I'm sorry for your situation. They should alternate shifts with other sailors from time to time.#1
+
+
+I'm sorry, I don't have time right now.
+
+
+I'm still a bit weak at the moment. We should probably talk later.#0
+
+
+I'm still a bit weak at the moment. We should probably talk later.#1
+
+
+I'm still busy, I need to find the other sailors.
+
+
+I'm still in a coma, but my ghost is haunting you!
+
+
+I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.
+
+
+I'm sure he will soon be able to fight all of the creatures living here without any problem.#1
+
+
+I'm sure she will soon be able to fight all of the creatures living here without any problem.#0
+
+
+I'm sure that you already knew the answer, didn't you?
+
+
+I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.
+
+
+I'm sure you would have some interesting stories to tell!
+
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#0
+
+
+I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.#1
+
+
+I'm talking about the cookie inside which I put all my love!
+
+
+I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.
+
+
+I've seen him at the bottom of the island, check around.
+
+
+I've seen him at the bottom of the island, have a look around.
+
+
+I've seen him at the northern part of the island.
+
+
+I've seen him at the southern part of the island, check around.
+
+
+I've seen him at the top of the island.
+
+
+I've seen him down around the southern area of the island, ask Jalad for more information.
+
+
+I...
+
+
+I... I just like to eat the purple and delightful... And natural, and...
+
+
+Ianus is from the Legion of Aemil, don't compare me to this brigand.
+
+
+If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?
+
+
+If Enora wants her sword now, I need to ask for your help.
+
+
+If I saw *hic* who you were... *hic* Would not have helped you!
+
+
+If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man...
+
+
+If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.
+
+
+If you are registered somewhere else you will loose that reservation.#0
+
+
+If you are registered somewhere else you will loose that reservation.#1
+
+
+If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.
+
+
+If you continue there will be none left!
+
+
+If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#0
+
+
+If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.#1
+
+
+If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do.
+
+
+If you find the correct answer, I will give you these potions...
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#0
+
+
+If you keep it up, you'll eventually become a fearsome warrior, just like me!#1
+
+
+If you meant to reset the exp rate to its default value: @exprate default
+
+
+If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.
+
+
+If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.
+
+
+If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!
+
+
+If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...
+
+
+If you simply wish to get 99 in all stats:
+
+
+If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.
+
+
+If you want another cookie, you know what to do!
+
+
+If you want to be rewarded, help us in making this world a better place.#0
+
+
+If you want to be rewarded, help us in making this world a better place.#1
+
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#0
+
+
+If you want to make a formidable foe for anyone, you'll need to train with real living opponents!#1
+
+
+If you want to read this page again, there is a copy up on the left wall.
+
+
+If you want to say something to a specific player, you can type "/query Playername" or "/whisper Playername message", this will create a new tab on your chat window.
+
+
+If you wish to reset your stats:
+
+
+If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...
+
+
+Impossible to increase the number/value.
+
+
+In Artis they really do mythologize people when they die.
+
+
+In a couple of days, we will finally reach Artis.
+
+
+In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.
+
+
+In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.
+
+
+Incorrect name/ID, or no one from the specified guild is online.
+
+
+Incorrect name/ID, or no one from the specified party is online.
+
+
+Indeed! Goodbye.
+
+
+Indeed, I am not.#0
+
+
+Indeed, I am not.#1
+
+
+Information sent to login-server via char-server.
+
+
+Inn
+
+
+Instance variables may not be used with @set.
+
+
+Int: %d (%d~%d)
+
+
+Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.
+
+
+Interested?#0
+
+
+Interested?#1
+
+
+Interesting... I'll leave you to your task then!
+
+
+Interval: (none, only sent on login)
+
+
+Interval: every @@ hour(s)
+
+
+Introduce yourself instead of poking me around. I almost fell from the lader, savage...
+
+
+Invalid Homunculus ID.
+
+
+Invalid Monster/NPC name/ID specified.
+
+
+Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character
+
+
+Invalid color.
+
+
+Invalid coordinates, using random target cell.
+
+
+Invalid e-mail. If your email hasn't been set, use a@a.com.
+
+
+Invalid flag name or flag.
+
+
+Invalid font. Use a value from 0 to 9.
+
+
+Invalid item ID or name.
+
+
+Invalid location number, or name.
+
+
+Invalid mob ID %s!
+
+
+Invalid mob id %s!
+
+
+Invalid mob name %s!
+
+
+Invalid monster ID or name.
+
+
+Invalid name.
+
+
+Invalid new e-mail. Please enter a real e-mail address.
+
+
+Invalid packet
+
+
+Invalid time for ban command.
+
+
+Invalid time for jail command.
+
+
+Invisible: Off
+
+
+Invisible: On
+
+
+Iron Armbands
+
+
+Iron Shovel
+
+
+Is it possible to go back to Drasil Island?
+
+
+Is it truly a hard choice to make?
+
+
+Is that all you had to say?
+
+
+Is that okay?
+
+
+Is there a reward?
+
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#0
+
+
+Is this for you or somebody else? Because you need to be registered to obtain these materials.#1
+
+
+Is this some kind of joke?!
+
+
+It escaped!
+
+
+It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.
+
+
+It has started to snow.
+
+
+It hurts so bad!
+
+
+It is a sunny day, don't you think?
+
+
+It is possible to yeye your cloth with my beautiful dyes.
+
+
+It is them, after all, who have the ultimate decision as to those I can give my cookies to.
+
+
+It looks like the sweet lady is curious, am I right?
+
+
+It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?
+
+
+It looks like you can't carry anything else for now.
+
+
+It really hurts, please hurry!
+
+
+It seems I got them all!
+
+
+It seems that we are close to an island, we should take a look at the upper level.
+
+
+It seems that you have no status points to reset!
+
+
+It seems that you need a key to open this door.
+
+
+It seems the gentleman is curious, am I right sweetie?
+
+
+It seems you still have some work to do.
+
+
+It was at night, so I could barely escape. I ran to Artis hill.
+
+
+It was something like a long nap.
+
+
+It was wonderful.
+
+
+It would be good for you to do some exercise, the ship isn't big enough for that.
+
+
+It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!
+
+
+It's @@ @@.
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#0
+
+
+It's Ivan... I'm sure that he sent you to annoy me...#1
+
+
+It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!
+
+
+It's a dangerous place out here. Beware of the mischievous creatures living here!
+
+
+It's a good place to earn money, it can also help you to travel throughout the land!
+
+
+It's a great honor for us, at the Legion, to hold the security of his business!
+
+
+It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?
+
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!
+
+
+It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!
+
+
+It's a poem, about poems... Why are you asking that?
+
+
+It's a very good place if you want to make some more money.
+
+
+It's alright! Just one more box and it'll be ok.
+
+
+It's been a while, boy!#1
+
+
+It's been a while, girl!#0
+
+
+It's better than running around in circles doing nothing.
+
+
+It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!
+
+
+It's good, good... I have a friend who is still in a coma, but I can't be with her without working...
+
+
+It's interesting and exciting at the same time!
+
+
+It's like your memories are locked away in your head! Cool!
+
+
+It's nearly as good as one from Esperia, have you ever been there?
+
+
+It's not as good as my new one, but still very useful.
+
+
+It's ok.
+
+
+It's probably full of coins, but no matter how hard you try to open it, you can't.
+
+
+It's so exciting to meet somebody with amnesia!
+
+
+It's so hard to find the motivation...
+
+
+It's still too young to fly too far away, so it just circles nearby.
+
+
+It's the big building in northern Artis, at the top of a small hill.
+
+
+It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!
+
+
+It's true!
+
+
+It's where every merchant ship end their road and we won't be an exception.
+
+
+Item cannot be opened when inventory is full
+
+
+Item created.
+
+
+Item database has been reloaded.
+
+
+Item not found.
+
+
+Item type not found.
+
+
+Item types on your autoloottype list:
+
+
+Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s
+
+
+Item: '%s'[%d]
+
+
+Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.
+
+
+Items on your autolootitem list:
+
+
+Ivan
+
+
+Ivan gave package
+
+
+Ivan grumbles and resumes his work.
+
+
+Ivan is the one you should look for now.
+
+
+Jalad
+
+
+Jalad.
+
+
+Janus
+
+
+Janus!
+
+
+Jenna#001-2-28
+
+
+Job level can't go any higher.
+
+
+Job level can't go any lower.
+
+
+Job level lowered.
+
+
+Job level raised.
+
+
+Johanne Key
+
+
+Judgement has passed.
+
+
+Julia
+Julia
+
+Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen.
+
+
+Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#0
+
+
+Julia told me how they found you in the sea, on a raft with a logo of...#1
+
+
+Julia#Artis
+
+
+Jump to %d %d
+
+
+Jump to %s
+
+
+Juscare#001-1
+
+
+Just hit the trunk, and it will yeye a @@.
+
+
+Just leave me alone.
+
+
+Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.
+
+
+Just look at that water! There's a whole bunch of fish down there.
+
+
+Kagerou
+
+
+Katja asked for help
+
+
+Katja gave reward
+
+
+Katja#001-1
+
+
+Kaylo#001-2-27
+
+
+Keep moving boy.#1
+
+
+Keep moving girl.#0
+
+
+Keep the sword and the jacket, you deserved them!
+
+
+Khaki Cotton Dye
+
+
+Killed rattos
+
+
+Killer state reset.
+
+
+Knife
+
+
+Knight
+
+
+Kralog Voice
+
+
+Lachesis Brew
+
+
+Last time I saw you, you were lost at sea on your raft.#0
+
+
+Last time I saw you, you were lost at sea on your raft.#1
+
+
+Lazy Brother
+
+
+Leadership transferred.
+
+
+Lean
+
+
+Lean for example?
+
+
+Leather Shield
+
+
+Leave it.
+
+
+Leaves have stopped falling.
+
+
+Leaves started falling.
+
+
+Leaves |
+
+
+Left Crafty Wing
+
+
+LeftBarrierCheck
+LeftBarrierCheck
+
+LeftDoor
+
+
+LeftDoor#001-2-23
+
+
+LeftDoorCheck
+LeftDoorCheck
+
+Legion of Aemil
+
+
+Legion's Copper Armor
+
+
+Legion's Training Shirt
+
+
+Leonard
+
+
+Let me check in my inventory book...
+
+
+Let me check into it...
+
+
+Let me check my cookie list...
+
+
+Let me explain to you what the Merchant Guild is for.
+
+
+Let me introduce myself, I am Nard, captain of this ship.
+
+
+Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.
+
+
+Let me open it with my key.
+
+
+Let me see... Crispy legs, disgusting liquids... Let's start!
+
+
+Let's begin
+
+
+Let's go to Artis.
+
+
+Let's make a trade.
+
+
+Let's not keep her waiting.
+
+
+Let's say the person who told me about that is well respected on this ship and never drunk.
+
+
+Let's see... @@ of your status points have just been reset!
+
+
+Let's set sail then!
+
+
+Let's trade.
+
+
+Lettuce Leaf
+
+
+Library
+
+
+Light Armor Shop
+
+
+Like I promised, here is your share.
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#0
+
+
+Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.#1
+
+
+Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter.
+
+
+Lime Cotton Dye
+
+
+Line @@ has been removed.
+
+
+Little Blub
+
+
+Living inside a ship is great, but we sometimes need some fresh air.
+
+
+Lloyd gave package
+
+
+Lloyd gave pass
+
+
+Lloyd is searching something in his book.
+
+
+Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!
+
+
+Lloyd the Banker
+
+
+Locked.
+
+
+Logic is the beginning of wisdom, not the end.
+
+
+Login-server has been asked to %s the player '%.*s'.
+
+
+Login-server is offline. Impossible to %s the player '%.*s'.
+
+
+Look at your equipment, can you guess what material it is made from?
+
+
+Look how splendid this @@ is!
+
+
+Look how splendid this landscape is!
+
+
+Look who is back...
+
+
+Look who we have here, did you come for a training session?#0
+
+
+Look who we have here, did you come for a training session?#1
+
+
+Look, here he is!
+
+
+Look, there he is!
+
+
+Look, we finally meet.
+
+
+Lord Knight
+
+
+Lost the riddle
+
+
+Lousy Moccasins
+
+
+Lovely day, isn't it?
+
+
+Lower this skill
+
+
+Lozerk
+
+
+Lucas#001-1
+
+
+Luck helps you do critical hits and dodge the ones dealt by enemies.
+
+
+Luckily the beach is nearby, and somehow I made my way home.
+
+
+Luk: %d (%d~%d)
+
+
+Lydon#001-2-27
+
+
+M... Maybe?
+
+
+MOTD
+
+
+MOTD Config
+
+
+MVP Monster: '%s'/'%s'/'%s' (%d)
+
+
+Magic Arpan
+Magisch'n Arpan
+
+Magic Arpan#sailors
+
+
+Magician
+
+
+Make sure to put on a bait after you click, though!
+
+
+Makes sense. Do you think we should inform the capt'n about it?
+
+
+Male
+
+
+Manana
+
+
+Manana Tree
+
+
+Manually trigger the current broadcast
+
+
+Map not found.
+
+
+Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d
+
+
+Market Place
+
+
+Marriage failed.
+
+
+Mauve Cotton Dye
+
+
+Max HP: %d (%d~%d)
+
+
+Max SP: %d (%d~%d)
+
+
+Maxe
+
+
+Maxe and Sapartan for example?
+
+
+May this be a lesson for you.
+
+
+Maybe he over did it with the bottle today to celebrate that!
+
+
+Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#1
+
+
+Maybe next time.
+
+
+Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!#0
+
+
+Maybe you can come down to talk?
+
+
+Maybe you meant:
+
+
+Maybe you too you could help me?
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#0
+
+
+Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?#1
+
+
+Mechanic
+
+
+Mechanic T
+
+
+Meh!
+
+
+Merchant
+
+
+Merchant Guild
+
+
+Mercy has been granted.
+
+
+Mercy has been shown.
+
+
+Merlin
+
+
+Message:
+
+
+Minstrel
+
+
+Minstrel T
+
+
+Mint Cashmere Dye
+
+
+Mob Search... %s %s
+
+
+Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.
+
+
+Mobs#001-1
+
+
+Modify another line
+
+
+Modify this line
+
+
+Modify, move, or remove a line
+
+
+Mommy sent me to find my brother Bobo.
+
+
+Mona
+
+
+Mona's dad
+
+
+Mona's dad is missing
+
+
+Money
+
+
+Monk
+
+
+Monster NoTeleport |
+
+
+Monster database has been reloaded.
+
+
+Monster: '%s'/'%s'/'%s' (%d)
+
+
+Moo!
+
+
+Moon needs @@
+
+
+Moon#001-2-2
+
+
+Moooo!
+
+
+Moooooo!
+
+
+Moooooooooooo!
+
+
+Moss
+
+
+Most common and widely popular in the fish realm are @@ and pieces of @@.
+
+
+Mostly manuals and tutorials but you won't find out until you open one!
+
+
+Mouboo#Artis0
+
+
+Mouboo#Artis1
+
+
+Mouboo#Artis2
+
+
+Mouboo#Artis3
+
+
+Move this line down
+
+
+Move this line up
+
+
+Mushroom Spores
+
+
+My beauty. I was not always a sailor, you know, I was once an important individual!#0
+
+
+My breath smells bad.
+
+
+My friend. I was not always a sailor, you know, I was once an important individual!#1
+
+
+My friends are... Well, you know... The creators.
+
+
+My name is @@...
+
+
+My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...
+
+
+My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.
+
+
+My name is Julia, it is me who took care of you after we found you in the sea.
+
+
+My name is Lloyd, I am a representative of the Merchant Guild of Artis.
+
+
+My name is Q'Onan, I'm a member of Nard's crew.
+
+
+My stats are too good, I won't need it.
+
+
+NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!
+
+
+NOTICE: If you crash with mount your LUA is outdated.
+
+
+NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d
+
+
+NPC Buy:%dz, Sell:%dz | Weight: %.1f
+
+
+NPC Disabled.
+
+
+NPC Enabled.
+
+
+NPC is not in this map.
+
+
+NPC moved.
+
+
+NPC variables may not be used with @set.
+
+
+Nalkri#001-1
+
+
+Name not found in list.
+
+
+Name: %s
+
+
+Name: %s (GM)
+
+
+Name: %s (GM:%d) | Location: %s %d %d
+
+
+Nard
+Nard
+
+Nard and his crew are taking us to the city of Artis.
+
+
+Nard asks to help crew
+
+
+Nard asks to solve conflict
+
+
+Nard looks surprised and stops you.
+
+
+Nard#Artis
+
+
+Narrator
+Narrator
+
+Narrator#000-0-1
+
+
+Navy Blue Cotton Dye
+
+
+Never (only on login)
+
+
+Nevertheless, you can craft some cards that you can then attach to your equipment.
+
+
+Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!
+
+
+New e-mail must be a real e-mail address.
+
+
+New e-mail must be different from the current e-mail address.
+
+
+New warp NPC '%s' created.
+
+
+Next broadcast: (never)
+
+
+Next broadcast: @@
+
+
+Nice day to you.
+
+
+Night Mode Activated.
+
+
+Night Mode is activated
+
+
+Night mode is already enabled.
+
+
+NightmareDrop |
+
+
+Nine Castles
+
+
+Nineteen Castles
+
+
+Ninja
+
+
+No
+
+
+No Exp Penalty: %s | No Zeny Penalty: %s
+
+
+No GM found.
+
+
+No Save (Return to last Save Point)
+
+
+No Save, Save Point: %s,%d,%d
+
+
+No Save, Save Point: %s,Random
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0
+
+
+No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1
+
+
+No cookie for you!
+
+
+No item found in this player's %s.
+
+
+No item has been refined.
+
+
+No item need to be repaired.
+
+
+No longer spying on the %s guild.
+
+
+No longer spying on the %s party.
+
+
+No matter what people tell you, words and ideas can change the world.
+
+
+No more pain, thanks to you.
+
+
+No player found in map '%s'.
+
+
+No player found.
+
+
+No problem, I can help you anyway.
+'t é goe, 'k kan ui toch 'elp'n.
+
+No problem, come back later if you changed your mind!
+
+
+No problem, do you have any other questions for me?
+
+
+No problem, see you next time.
+
+
+No thank you, I'm fine. I'll come back later.
+
+
+No thanks, not at the moment.
+
+
+No you don't have to go. I need your help, so you have to stay.
+
+
+No!
+
+
+No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.
+
+
+No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.
+
+
+No, I don't, but I would like to know more about that.
+
+
+No, and I gotta go, see you.
+
+
+No, none.
+
+
+No, they are way too dangerous for me!
+Nenk, de die zin ve te gevoarlik veur ikke!
+
+No.
+Nen'k.
+
+No. Sorry.
+
+
+NoBaseEXP |
+
+
+NoBranch |
+
+
+NoCalcRank |
+
+
+NoCommand |
+
+
+NoDrop |
+
+
+NoGuild |
+
+
+NoIcewall |
+
+
+NoJobEXP |
+
+
+NoMVPLoot |
+
+
+NoMemo |
+
+
+NoMobLoot |
+
+
+NoParty |
+
+
+NoReturn |
+
+
+NoSkill |
+
+
+NoTeleport |
+
+
+NoTrade |
+
+
+NoVending |
+
+
+NoViewID |
+
+
+NoWarp |
+
+
+NoWarpTo |
+
+
+Nobody will know about the existence of the Mercurians.
+
+
+Nobody! *burp*
+Niemand! *burp*
+
+Nobody.
+
+
+Non-binary
+
+
+None
+
+
+None Taken
+
+
+None of them?
+
+
+Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...
+
+
+Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx
+
+
+North
+
+
+North East
+
+
+North West
+
+
+Not a hexadecimal digit:
+
+
+Not a string:
+
+
+Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.
+
+
+Not everybody has a kind mind. Scammers can be anywhere, even among us!
+
+
+Not in the mood to chat.
+
+
+Not now.
+
+
+Not really. All I got was a headache...
+
+
+Not so good actually... I would feel better on Nard's ship.
+
+
+Not to kill your dream, but... Julia is mine!#1
+
+
+Not yet.
+
+
+Not yet. I will be back soon.
+
+
+Note
+
+
+Note#001-2-22
+
+
+Note#001-2-28
+
+
+Note#Artis
+
+
+Nothing
+
+
+Nothing, just hanging around.
+
+
+Nothing, sorry.
+Niemendalle, sorry.
+
+Nothing.
+
+
+Novice
+
+
+Now go outside and talk to Gugli, he'll tell you what we need.
+
+
+Now go outside and talk with Gugli, he'll tell you what provisions we need.
+
+
+Now listen to and ponder my words...
+
+
+Now move!
+
+
+Now stand still... It should not take much time...
+
+
+Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock.
+
+
+Now that I think about it, they are the only shops that are independent in Artis...
+
+
+Now that you bring up that topic, that reminds me of something...
+
+
+Now wait for your partner, then talk to me again.#0
+
+
+Now wait for your partner, then talk to me again.#1
+
+
+Now, leave me alone...
+
+
+Now, lets get back to business.
+
+
+Now, move!
+
+
+Nowhere, I'm fine here.
+
+
+Number of skill points changed.
+
+
+Number of status points changed.
+
+
+OH, LOOK THERE!
+
+
+OK, let's trade.
+
+
+Oboro
+
+
+Of course there is a reward for your task.
+
+
+Of course you do! Just listen carefully to these words my sweet.#0
+
+
+Of course you do! Just listen carefully to these words my sweet.#1
+
+
+Of course!
+
+
+Of course! Tell me which language you speak and I will change the note on the ship board list.
+Moabajoak! Zeg moar wuke toale da j' klapt en 'k ga de verandering wel doen ip de board lijste van 't skip.
+
+Of course! Tell me which language you speak and I will change the note on the ship passenger list.
+
+
+Of course! What do you need?
+
+
+Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.
+
+
+Of course, so why do I still see open sea from the porthole?
+
+
+Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?
+
+
+Of course, they are on the left wall, go have a look at them.
+
+
+Of course, they are on the left wall. Go have a look at them.
+
+
+Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn.
+
+
+Of the two of them, who has 'good' on their side?
+
+
+Off
+
+
+Official crew member
+
+
+Oh I see... Sailors are not able to do their job anymore, is it like that?!
+
+
+Oh alright, nevermind then.
+
+
+Oh and guess what! I'm almost out of potions anyway.
+
+
+Oh darling, what brought you here?#0
+
+
+Oh darling, what brought you here?#1
+
+
+Oh good! Did he give you your money back as well?
+Ah goed! èt ie ook ui geld were gegev'n?
+
+Oh hey!
+
+
+Oh look, there's a piou behind you!
+
+
+Oh no, I don't have any plushroom on me right now.#0
+
+
+Oh no, I don't have any plushroom on me right now.#1
+
+
+Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...
+
+
+Oh no, the piou escaped!
+
+
+Oh no, you still have @@ Fluffies to kill.
+
+
+Oh noes!
+
+
+Oh oh... I see, your party became so big that you want to create an even larger structure?
+
+
+Oh really? How could I forget something as important as that?!
+
+
+Oh really? I'll put more food in the next box then.
+
+
+Oh right, I totally forgot about that, here you go.
+
+
+Oh sure I remember you.
+
+
+Oh thank you so much!
+
+
+Oh well, we rescued you when you were yaying adrift in the sea.#0
+ah, wel, w' èn ui gered toen da j' an 't yayaing driv'n woart in de zee.
+
+Oh well, we rescued you when you were yaying adrift in the sea.#1
+ah, wel, w' èn ui gered toen da j' an 't yayaing driv'n woart in de zee.
+
+Oh yes, I have one last errand for you, Q'Pid in the market sells potions.
+
+
+Oh yeye did, his store is just beside me!
+
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#0
+
+
+Oh yeyeye... As they are not edible, you can maybe try to equip them?#1
+
+
+Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...
+
+
+Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well.
+
+
+Oh! I like that sort of answer!
+
+
+Oh! You saved me, I was too afraid to unpack my stuff without this pass.
+
+
+Oh, I see. That's right. Why should someone come here to see me, seriously?
+
+
+Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.
+
+
+Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.
+
+
+Oh, and Olga from the marketplace as well!
+
+
+Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.
+
+
+Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0
+
+
+Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?
+
+
+Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?
+
+
+Oh, and you will need this book too, it will help you learn the basics of fishing.
+
+
+Oh, but you didn't come here to talk about that, am I right?#0
+
+
+Oh, but you didn't come here to talk about that, am I right?#1
+
+
+Oh, he is not far away from here. Just take the road through the crocojungle north from here.
+
+
+Oh, he's still alive!#1
+
+
+Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings.
+
+
+Oh, it's you.
+
+
+Oh, it's you. I think it's better we do not talk for a while. They suspect something.
+
+
+Oh, nooooo... If I go home now, my mum will give me chores.
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#0
+
+
+Oh, now that I remember, we also found some money in your pockets, here it is!#1
+
+
+Oh, she's still alive!#0
+
+
+Oh, the little...
+
+
+Oh, wait a second...
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#0
+
+
+Oh, you are that person! You were stranded in the seas for a while, right? You look like it.#1
+
+
+Oh, you were sent by Enora!#0
+
+
+Oh, you were sent by Enora!#1
+
+
+Oh...
+
+
+Oh... Awesome!
+
+
+Oh... Err, yes I did, or, well, good day to you!
+Oh... euh, joak, of, wel euh, ne goei'n dag!
+
+Oh... Ok, I will be around here if you change your mind.
+
+
+Oh... Well, I just started to trade... Thus my technique may not be the best.
+
+
+Oh... You should have started with this!
+
+
+Oh... eating rattos. Sounds... ehm... Delicious, yes.
+
+
+Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!
+
+
+Ok I add your name... @@...
+
+
+Ok I stay here with my paperwork if you need my help.
+
+
+Ok fine, you have up to 3 tries, here is the riddle:
+
+
+Ok we stay docked here if you need our help.
+
+
+Ok, I think he's waking up, go see him.#1
+
+
+Ok, I think she's waking up, go see her.#0
+
+
+Ok, I will bring it to him.
+
+
+Ok, I will leave him alone.
+
+
+Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...
+Ok, nog en bèkke geduld, in de volgende doag'n goan w' arriver'n in den 'av'n van Artis.
+
+Ok, done.
+
+
+Ok, let me see...
+
+
+Ok, see you then!
+
+
+Ok, sorry. Back to our fluffies.
+
+
+Ok.
+
+
+Okay, I'll be here, if you change your mind.
+
+
+Okay, I'm ready to work!#0
+Ok, 'k benne gereed vo te wèrk'n!
+
+Okay, I'm ready to work!#1
+Ok, 'k benne gereed vo te wèrk'n!
+
+Okay, but there won't be any explosions.
+
+
+Okay, you can start!
+Ok, ge kunt start'n!
+
+Okay... Tell my sister I'll go home soon.
+
+
+Old Book
+
+
+Old line:
+
+
+On
+
+
+On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.
+
+
+Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops.
+
+
+One Castle
+
+
+One of these little boogers started flying early, and escaped from me.
+
+
+Only Don and the Merchant Guild have that kind of material in stock. It's called black iron.
+
+
+Only one more Fluffy to kill and it's done!
+
+
+Opened treasure chest
+
+
+Options changed.
+
+
+Or almost like me, at the very least.
+
+
+Or do you want to keep your friendships and adventures in different groups?
+
+
+Orange Cotton Dye
+
+
+Oscar#001-2-12
+
+
+Other
+
+
+Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx
+
+
+Other Flags:
+
+
+Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.
+
+
+Other things are written but are not legible anymore.
+
+
+Other.
+
+
+Ouch!
+
+
+Ouch...
+
+
+Ouch... These boxes are so heavy!
+
+
+Our building here is also the finest place in the town. Just go and see for yourself!
+
+
+Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!
+
+
+Our main responsibility in the city is to protect the Merchant Guild.
+
+
+Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!
+
+
+Our only wish to eat a plush, so juicy sweet...
+
+
+Ow-oh!
+
+
+Packet 0x%x length: %d
+
+
+Paladin
+
+
+Partner not ready.
+
+
+Party modification is disabled in this map.
+
+
+PartyLock |
+
+
+Pearl
+
+
+Perfect!
+
+
+Perfect! I will wait for you here.
+
+
+Pet hunger changed.
+
+
+Pet hunger is already at maximum.
+
+
+Pet intimacy changed.
+
+
+Pet intimacy is already at maximum.
+
+
+Peter
+Peter
+
+Peter asks to kill rattos
+
+
+Peter asks to kill rattos again
+
+
+Peter gave reward
+
+
+Peter needs help
+
+
+Peter#001-2-22
+
+
+Pets are not allowed in Guild Wars.
+
+
+Piberries
+Piberries
+
+Piberries Infusion
+
+
+Pikpik
+
+
+Pink Blobime
+
+
+Pink Cotton Dye
+
+
+Piou
+
+
+Piou Feathers
+
+
+Piou Legs
+
+
+Piou Slayer
+
+
+Piou and The Fluffy
+
+
+Piou egg
+
+
+Piousse
+
+
+Planting not implemented.
+
+
+Player '%s' (session #%d) | Location: %d,%d
+
+
+Player '%s' has now been banned from the '%s' channel
+
+
+Player '%s' has now been unbanned from the '%s' channel
+
+
+Player '%s' is already banned from this channel
+
+
+Player '%s' is not banned from this channel
+
+
+Player '%s' was not found
+
+
+Player database has been reloaded.
+
+
+Player has been nuked!
+
+
+Player is not muted.
+
+
+Player is using %s skill tree (%d basic points).
+
+
+Player requires level %d of skill %s.
+
+
+Player unjailed.
+
+
+Player unmuted.
+
+
+Player warped to jail.
+
+
+Please bring me @@s so I can pull out these spikes from my foot.
+
+
+Please choose the desired gender:
+
+
+Please come back anytime!
+
+
+Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!
+
+
+Please don't touch these hats, they are for crew members only.
+
+
+Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>).
+
+
+Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>).
+
+
+Please enter a NPC name (usage: @enablenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @hidenpc <NPC_name>).
+
+
+Please enter a NPC name (usage: @npcoff <NPC_name>).
+
+
+Please enter a NPC name (usage: @tonpc <NPC_name>).
+
+
+Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).
+
+
+Please enter a guild name (usage: @guild <guild_name>).
+
+
+Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>).
+
+
+Please enter a guild name/ID (usage: @guildspy <guild_name/ID>).
+
+
+Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).
+
+
+Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).
+
+
+Please enter a homunculus ID (usage: @makehomun <homunculus id>).
+
+
+Please enter a hunger value (usage: @homhungry <hunger value [0-100]>).
+
+
+Please enter a level adjustment (usage: @homlevel <number of levels>).
+
+
+Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>).
+
+
+Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>).
+
+
+Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>).
+
+
+Please enter a message (usage: @broadcast <message>).
+
+
+Please enter a message (usage: @homtalk <message>).
+
+
+Please enter a message (usage: @kami <message>).
+
+
+Please enter a message (usage: @localbroadcast <message>).
+
+
+Please enter a message (usage: @me <message>).
+
+
+Please enter a message (usage: @pettalk <message>).
+
+
+Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>).
+
+
+Please enter a mob name/id (usage: @showmobs <mob name/id>)
+
+
+Please enter a monster name (usage: @mobsearch <monster name>).
+
+
+Please enter a monster name (usage: @summon <monster name> {duration}).
+
+
+Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
+
+
+Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>).
+
+
+Please enter a monster/egg name/ID (usage: @makeegg <pet>).
+
+
+Please enter a number (usage: @skpoint <number of points>).
+
+
+Please enter a number (usage: @stpoint <number of points>).
+
+
+Please enter a party name (usage: @party <party_name>).
+
+
+Please enter a party name/ID (usage: @partyrecall <party_name/ID>).
+
+
+Please enter a party name/ID (usage: @partyspy <party_name/ID>).
+
+
+Please enter a player name (usage: @block <char name>).
+
+
+Please enter a player name (usage: @jail <char_name>).
+
+
+Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>).
+
+
+Please enter a player name (usage: @kick <char name/ID>).
+
+
+Please enter a player name (usage: @nuke <char name>).
+
+
+Please enter a player name (usage: @recall <char name/ID>).
+
+
+Please enter a player name (usage: @trade <char name>).
+
+
+Please enter a player name (usage: @unban <char name>).
+
+
+Please enter a player name (usage: @unblock <char name>).
+
+
+Please enter a player name (usage: @unjail/@discharge <char_name>).
+
+
+Please enter a player name (usage: @unmute <char name>).
+
+
+Please enter a player name (usage: @where <char name>).
+
+
+Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+
+
+Please enter a quest skill ID.
+
+
+Please enter a script file name (usage: @loadnpc <file name>).
+
+
+Please enter a skill name to look up (usage: @skillid <skill name>).
+
+
+Please enter a sound filename (usage: @sound <filename>).
+
+
+Please enter a speed value (usage: @speed <%d-%d>).
+
+
+Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}).
+
+
+Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>).
+
+
+Please enter a valid amount.
+
+
+Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>).
+
+
+Please enter a valid number (usage: @pethungry <0-100>).
+
+
+Please enter a valid position (usage: @memo <memo_position:%d-%d>).
+
+
+Please enter a valid value (usage: @petfriendly <0-1000>).
+
+
+Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>).
+
+
+Please enter all parameters (usage: @item2 <item name/ID> <quantity>).
+
+
+Please enter all parameters (usage: @itembound2 <item name/ID> <quantity>
+
+
+Please enter an amount (usage: @spiritball <number: 0-%d>).
+
+
+Please enter an amount (usage: @zeny <amount>).
+
+
+Please enter an amount.
+
+
+Please enter an effect number (usage: @effect <effect number>).
+
+
+Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>).
+
+
+Please enter an item name or ID (usage: @item <item name/ID> <quantity>).
+
+
+Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>).
+
+
+Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
+
+
+Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>).
+
+
+Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>).
+
+
+Please enter at least one option.
+
+
+Please enter at least one valid list number (usage: @mapinfo <0-3> <map>).
+
+
+Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).
+
+
+Please enter ban time and a player name (usage: @ban <time> <char name>).
+
+
+Please enter color and message (usage: @kamic <color> <message>).
+
+
+Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>).
+
+
+Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>).
+
+
+Please enter item name/ID (usage: @whodrops <item name/ID>).
+
+
+Please enter part of an item name (usage: @idsearch <part_of_item_name>).
+
+
+Please enter the combat zone on the left.
+
+
+Please enter the correct parameters (usage: @npctalk <npc name>, <message>).
+
+
+Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>).
+
+
+Please enter the desired color
+
+
+Please enter the desired race
+
+
+Please enter the desired style
+
+
+Please enter the message:
+
+
+Please enter the new line.
+
+
+Please enter two e-mail addresses (usage: @email <current@email> <new@email>).
+
+
+Please find daddy...
+
+
+Please find my daddy...
+
+
+Please find the small chest, buried somewhere on Artis hill.
+
+
+Please guide me.
+
+
+Please select a category:
+
+
+Please select a chapter:
+
+
+Please select a quest:
+
+
+Please select the interval:
+
+
+Please specify a display name or monster name/id.
+
+
+Please take this @@ for your help.
+
+
+Please try to figure out what went wrong with this order and bring me those potions.
+
+
+Please, have a seat.
+
+
+Pleasure to meet you. I am @@.
+
+
+Plush#001-2-28
+
+
+Plushroom
+
+
+Plushroom Box
+
+
+Plushroom Field
+
+
+Plushrooms you say?
+
+
+Poem about Poems
+
+
+Poisoned Dish
+
+
+Poisoned Julia
+
+
+Poor Chelios, I don't envy him...
+
+
+Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe 8:Body
+
+
+Practice! There are no secrets to becoming a warrior.
+
+
+Priest
+
+
+Princess Slayer
+
+
+Professor
+
+
+Prologue
+
+
+Protect me, please...
+
+
+Pumpkin
+
+
+Pumpkin Hat
+
+
+Pumpkin Seeds
+
+
+Pumpkish
+
+
+Pumpkish Juice
+
+
+Purple Blobime
+
+
+Purple Cotton Dye
+
+
+PvP Flags:
+
+
+PvP Off.
+
+
+PvP On.
+
+
+PvP is already Off.
+
+
+PvP is already On.
+
+
+Pvp ON |
+
+
+Q'Anon
+
+
+Q'Muller
+
+
+Q'Muller.
+
+
+Q'Onan asks to find chest
+
+
+Q'Onan#000-0-0
+
+
+Q'Onan#000-2-1
+
+
+Q'Onan#001-1
+
+
+Q'Pid#001-1
+
+
+Quest database has been reloaded.
+
+
+Quest debug
+
+
+Quest state: @@
+
+
+Quit
+
+
+Race
+
+
+Raijin Voice
+Raijin Stemme
+
+Raise this skill
+
+
+Raises your Int by 50
+
+
+Raises your base level by 50
+
+
+Raises your job level by 50
+
+
+Ranger
+
+
+Ranger T
+
+
+Rate management
+
+
+Ratto
+
+
+Ratto Tail
+
+
+Ratto Teeth
+
+
+RattosControl
+RattosControl
+
+RattosControl#001-2-23
+
+
+Read it.
+
+
+Really? That's kind of you, I accept your help!
+
+
+Rebellion
+
+
+Red Cotton Dye
+
+
+Red Plush Wine
+
+
+Reduces your Int by 50
+
+
+Reduces your base level by 50
+
+
+Reduces your job level by 50
+
+
+Registered
+
+
+Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.
+
+
+Related quests:
+
+
+Remember, you have to find my brother on the hill east of here.
+
+
+Remind me, what should I do?
+
+
+Remove this line
+
+
+Remove this skill
+
+
+Removed %d Kafra points. Total %d points.
+
+
+Removed %d cash points. Total %d points.
+
+
+Removed all bans from the '%s' channel
+
+
+Removed item type: '%s' from your autoloottype list.
+
+
+Removed item: '%s'/'%s' {%d} from your autolootitem list.
+
+
+Repeat how many times?
+
+
+Repeat: @@ times
+
+
+Report back to me once you've had enough!
+
+
+Requires logout
+
+
+Resa
+
+
+Resa gave package
+
+
+Reset
+
+
+Reset 'Feeling' maps.
+
+
+Reset EVERYTHING
+
+
+Reset done!
+
+
+Reset stats, skills, level
+
+
+Reset subquests
+
+
+Reset |
+
+
+Return to Debug menu
+
+
+Return to Super Menu
+
+
+Return to main menu
+
+
+Return to skill debug menu
+
+
+Returned piou to Salem
+
+
+Returned to normal state.
+
+
+Returned to real name.
+
+
+Returning to normal font.
+
+
+Right Crafty Wing
+
+
+Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.
+
+
+RightBarrierCheck
+RightBarrierCheck
+
+RightDoorCheck
+RightDoorCheck
+
+Robin
+
+
+Rogue
+
+
+Royal Guard
+
+
+Royal Guard T
+
+
+Rrrr... Pchhhh...
+
+
+Rumly is hiding behind the tree.
+
+
+Rumly needs your help
+
+
+Rumly wants @@
+
+
+Rumly#001-1
+
+
+Rune Knight
+
+
+Rune Knight T
+
+
+SO WHAT'S UP?! WHAT ARE YOU DOING?!
+
+
+Sadly, you found nothing but dirt.
+
+
+Sage
+
+
+SailorShirt
+
+
+Sailors
+Zeeman'n
+
+Sakura |
+
+
+Salem asks to catch piou
+
+
+Salem#001-1
+
+
+Samantha
+
+
+Sapartan
+
+
+Scheduled broadcasts
+
+
+Scheduled broadcasts - Create new
+
+
+Script could not be loaded.
+
+
+Script loaded.
+
+
+Scripts have been reloaded.
+
+
+Sea Drops
+
+
+Sea water?! I will not help you with your evil plan!
+
+
+Search results for '%s' (name: id):
+
+
+Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.
+
+
+See you aboard.
+
+
+See you later!
+
+
+See you next time!
+
+
+See you soon!
+
+
+See you!
+
+
+See you! And come back with the plushrooms!
+
+
+See you.
+
+
+Seek a colorant for that material:
+
+
+Seems I've helped everyone here. I don't know what to do now!
+
+
+Seems yummy! Let me taste it!
+
+
+Send 10 times
+
+
+Send 2 times
+
+
+Send 20 times
+
+
+Send 3 times
+
+
+Send 5 times
+
+
+Send indefinitely
+
+
+Send only once
+
+
+Send this message also on login?
+
+
+Sending request to login server...
+
+
+Sent on login: @@
+
+
+Sent on login: yes
+
+
+Sent packet 0x%x (%d)
+
+
+Sent to Q'Anon
+
+
+Sent to battle
+
+
+Sent to training
+
+
+Sent: @@ times out of @@
+
+
+Serena
+
+
+Seriously? It's just a cookie you know... Tell me what I should do to get one.
+
+
+Seriously?!
+
+
+Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
+
+
+Server is jammed due to overpopulation.
+
+
+Server time (normal time): %A, %B %d %Y %X.
+
+
+Set a new broadcast
+
+
+Set battle_config as requested.
+
+
+Set state manually
+
+
+Set subquests as completed
+
+
+Set the level manually
+
+
+Seven Castles
+
+
+Seventeen Castles
+
+
+Shadow Chaser
+
+
+Shadow Chaser T
+
+
+She is a good friend of mine... We wanted to marry a few weeks before her accident but...
+
+
+She is the nurse and shipkeeper of this ship.
+
+
+She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!
+
+
+She is waiting for you on the dock.
+
+
+She said she will accept me when pious will have teeth. It's just a matter of time, you see?
+
+
+She told me that you had some tasks for me.
+
+
+She wants? What if I don't want?
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0
+
+
+She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1
+
+
+Shemagh
+
+
+Shhht, don't say it that loud...
+
+
+Shht shht!
+
+
+Shop is out of stock! Come again later!
+
+
+Should you be too quick or wait too long, you will most likely fail.
+
+
+Sign#001-1-s-alchemist
+
+
+Sign#001-1-s-barber
+
+
+Sign#001-1-s-blacksmith
+
+
+Sign#001-1-s-cityhall
+
+
+Sign#001-1-s-exit-l-dir
+
+
+Sign#001-1-s-hill
+
+
+Sign#001-1-s-inn
+
+
+Sign#001-1-s-innright
+
+
+Sign#001-1-s-legion
+
+
+Sign#001-1-s-legiondir
+
+
+Sign#001-1-s-legionright
+
+
+Sign#001-1-s-library
+
+
+Sign#001-1-s-lightarmor
+
+
+Sign#001-1-s-market
+
+
+Sign#001-1-s-marketdir
+
+
+Sign#001-1-s-marketright
+
+
+Sign#001-1-s-merchantg
+
+
+Sign#001-1-s-warehouse
+
+
+Silver Cotton Dye
+
+
+Silvio
+
+
+Silvio for example?
+
+
+Silvio starts to speak to his bottle, you leave, letting him have a private conversation.
+
+
+Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!
+
+
+Since Don settled in Artis he and his band refused to register to the Merchant Guild.
+
+
+Sincerely yours, Dan.
+
+
+Six Castles
+
+
+Sixteen Castles
+
+
+Size change applied.
+
+
+Skill Debug
+
+
+Skill Debug - Modify Skill
+
+
+Skill database has been reloaded.
+
+
+Skill delay failures are now shown.
+
+
+Skill delay failures will not be shown.
+
+
+Skills have been disabled in this map.
+
+
+Skills have been enabled in this map.
+
+
+Slave clone spawned.
+
+
+Small Tentacles
+
+
+Sniper
+
+
+Snow has stopped falling.
+
+
+Snow |
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#0
+
+
+So I was going to ask if maybe you would be interested in giving me a hand with a few errands.#1
+
+
+So close!
+
+
+So finally someone has came to visit me?
+
+
+So in a hurry, I forgot to take enough bait for fishing.
+
+
+So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!
+
+
+So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.#1
+
+
+So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#0
+
+
+So you think you're tough? A warrior must also be loyal and patient.#1
+
+
+So you're under the control of a dictatorship? That's... reassuring!
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#0
+
+
+So, did you get your blood boiling? Give the dummies a good lesson? Good!#1
+
+
+So, do you have anything for me today?
+
+
+So, do you still want a cookie?
+
+
+So, everything went fine?
+
+
+So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.
+
+
+So, how is it going? Did you meet any other crew members yet?
+En, oe es 't gegoan? È je nog andere zeeman'n gezien?
+
+So, search for answers.
+
+
+So, what can I do for you?
+
+
+So, what do you say?
+
+
+So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?#0
+
+
+So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?#1
+
+
+So, what was I saying?
+
+
+So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.
+
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#0
+
+
+So, you finally woke up? We all thought you were in something like... You know, one of these long comas.#1
+
+
+So? You haven't exploded yet! Are you getting anything?
+
+
+Solved conflict
+
+
+Some Bandanas and Sailor Hats are inside this box.
+
+
+Some citizens are worried about the growing number of Fluffies on the hill of Artis.
+
+
+Some food.
+
+
+Some of the crew are looking for goods we can trade with at our next destination.
+
+
+Some of your items cannot be vended and were removed from the shop.
+
+
+Some people prefer to catch fish using magic, but calling that "fishing" would be an insult to this traditional sport.
+
+
+Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.
+
+
+Some tasks will help you become aquainted with Artis. Trust me.
+
+
+Some types of fish also enjoy @@ quite a bit.
+
+
+Somebody is probably training, better wait for him to finish.
+
+
+Somebody is waiting for you outside!
+
+
+Somebody took your place on this spot!
+
+
+Somebody tried to stroke the word "fish" and tried to replace it with "sharkes".
+
+
+Somehow you don't feel good about your deed.
+
+
+Something else?
+
+
+Something is wrong with me, I can't smile nor sit.
+
+
+Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!
+
+
+Sometimes, I wish someone would be sent here to help us.
+
+
+Sorcerer
+
+
+Sorcerer T
+
+
+Sorry I didn't mean to bother you.
+
+
+Sorry buddy, you can't pass by this way, we're moving some furniture.
+
+
+Sorry but I have no time for this.
+Sorry, moa 'k ei ier gin tid veure.
+
+Sorry i can't help you. Go away!
+
+
+Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.
+Sorry! 'k è mi verget'n te presenter'n. Min noame es Arpan, moar d' andere zeeman'n noem'n mi Magischen Arpan, omda'k een of twee yaing magische spreuk'n kenne.
+
+Sorry, I am not in the mood for another fight with these rattos.
+
+
+Sorry, I have to go.
+
+
+Sorry, I'm busy with other registrations.
+
+
+Sorry, I'm doing other things at the moment.
+
+
+Sorry, but I can't tell you anything about that.
+
+
+Sorry, but you don't have what I need.
+
+
+Sorry, but you have no pet.
+
+
+Soul Linker
+
+
+Sounds good!
+
+
+Sounds like a good deal to me. I'll do it.
+
+
+South
+
+
+South East
+
+
+South West
+
+
+Specified group does not exist.
+
+
+Speed changed.
+
+
+Speed returned to normal.
+
+
+Spend it wisely this time.
+
+
+Spying on the %s guild.
+
+
+Spying on the %s party.
+
+
+Squichy Claws
+
+
+Stalker
+
+
+Star Gladiator
+
+
+Start broadcasting
+
+
+Start broadcasting, and make an extra broadcast right now
+
+
+Start over
+
+
+Stat changed.
+
+
+Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d
+
+
+Status database has been reloaded.
+
+
+Status point reset can't be undone. Do you really want this?
+
+
+Stay clear.
+
+
+Stay here, I will be back as soon as I have some.
+
+
+Stop broadcasting
+
+
+Stop disturbing me, I already re-read that part twice because of you!
+
+
+Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.#0
+
+
+Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.#1
+
+
+Stop it!
+
+
+Storage has been not loaded yet.
+
+
+Storage opened.
+
+
+Store#001-2-0
+
+
+Store#Aquada001-1
+
+
+Store#FishStore001-1
+
+
+Store#General001-1
+
+
+Store#Manana001-1
+
+
+Store#Potion001-1
+
+
+Store#SeaStore001-1
+
+
+Store#Shield001-2-27
+
+
+Store#Various001-1
+
+
+Store#Weapon001-2-27
+
+
+Str: %d (%d~%d)
+
+
+Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.
+
+
+Stupid yeye...
+
+
+Subquests:
+
+
+Summer
+
+
+Summoner
+
+
+Super Baby
+
+
+Super Menu
+
+
+Super Novice
+
+
+Sura
+
+
+Sura T
+
+
+Sure, but what will I get in exchange?
+
+
+Sure, but what will you give me in exchange?
+
+
+Sure, cap'tain.
+
+
+Sure, why not?
+
+
+Surely. Take this box full of @@s.
+
+
+Surprise me!
+
+
+Swordsman
+
+
+THAT'S A NICE NAME!
+
+
+Taekwon
+
+
+Take a Bandana.
+
+
+Take an @@ and a @@, yeye obtains a @@.
+
+
+Take care!
+
+
+Take the east road that goes to the north and follow it until you are on top of the cliff.
+
+
+Take the sword, and say hi to Enora for me!
+
+
+Take these coins in exchange and be careful.
+
+
+Take this money as a reward for your nice words.
+
+
+Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!
+
+
+Take your reward from the box next to my desk!
+
+
+Talk to FightNPCName and he'll show you the ropes.
+
+
+Talk to you later!
+
+
+Talk to you soon!
+
+
+Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.
+
+
+Talked to Janus
+
+
+Talked to narrator
+
+
+Taree
+
+
+Target character must be online and be a guild member.
+
+
+Target character must be online and in your current party.
+
+
+Tarlan
+
+
+Task is done.
+
+
+Teal Cotton Dye
+
+
+Teleport Flags:
+
+
+Tell him that everything went fine and that we're almost done with the requisitions.
+
+
+Tell me, where are we right now?
+
+
+Ten Castles
+
+
+Tentacles
+
+
+Terry
+
+
+Test MOTD
+
+
+Thank you again for your help!
+
+
+Thank you and be careful with that box. I have worked really hard to fill it!
+
+
+Thank you for this commission, Chelios is as good as Don when it comes to forging metal.
+
+
+Thank you for this!
+
+
+Thank you for your help.
+
+
+Thank you for your tricks. I am going to try them now!
+
+
+Thank you my friend.#0
+
+
+Thank you my friend.#1
+
+
+Thank you so much! Here, have some of my berries.
+
+
+Thank you very much!
+
+
+Thank you!
+
+
+Thank you, I'll take them and put them on.
+
+
+Thank you, sir, for your kind words. I am feeling better now.
+
+
+Thank you.
+
+
+Thank you. I'll wait here.
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal!
+
+
+Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.
+
+
+Thanks for helping me!
+Merci vo mi 't 'elp'n!
+
+Thanks for the help!
+
+
+Thanks!
+
+
+That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters.
+
+
+That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!
+
+
+That will be @@ E to set your respawn point
+
+
+That would be great!
+
+
+That's a nice sword you have there.
+
+
+That's exactly what I needed!
+
+
+That's good to hear!
+
+
+That's perfect, yoiis.#0
+
+
+That's perfect, yoiis.#1
+
+
+That's quite surprising... You don't look very helpful.#0
+
+
+That's quite surprising... You don't look very helpful.#1
+
+
+That's right, we have our very own training room. The Legion is always well prepared!
+
+
+The @@ is a one time item, you can use it as many times as you want, but you can only have one!
+
+
+The Book of Laws
+
+
+The Legion needs some potions.
+
+
+The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection.
+
+
+The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours.
+
+
+The Legion of Gasaron is in charge of the security of the intramural part of our cities.
+
+
+The Legion?
+
+
+The Raijin from the library flirted with me a while ago, so has Enora from the Legion.
+
+
+The answer is a single word, without conjugation.
+
+
+The bank and item storage is shared between all characters within a same account.
+
+
+The best, the wonderful, the most choice cookie among all others, the...
+
+
+The captain has locked the door, you should go see him.
+
+
+The captain is waiting for you! Hurry up.
+
+
+The captain wants:
+
+
+The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!
+
+
+The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.
+
+
+The door to the legion building is temporarily closed.
+
+
+The elder ran away from you.
+
+
+The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.
+
+
+The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...
+
+
+The fee is of @@ E. So, do you want to register?
+
+
+The first page contains the universal rules that have been agreed upon throughout the land.
+
+
+The first thing you should do is to evaluate your enemy.
+
+
+The fog has gone.
+
+
+The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.
+
+
+The giant boogeyman!
+
+
+The girl looks desperate.
+
+
+The group found the support of Tulimshar's merchant lords and was given ships to sail east.
+
+
+The guild is in charge of the commerce regularization throughout Artis and its surroundings.
+
+
+The hill is located on the north-east of Artis.
+
+
+The holy messenger has given judgement.
+
+
+The item (%d: '%s') is not equipable.
+
+
+The item is not equipable.
+
+
+The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis.
+
+
+The little piou is flying nearby, all you need is to catch it and bring back to me.
+
+
+The mapserver has spy command support disabled.
+
+
+The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit.
+
+
+The message cannot be empty
+
+
+The miracle is this: the more we share, the more we have.
+
+
+The monster/egg name/ID doesn't exist.
+
+
+The name of the book is @@.
+
+
+The newly created Fleet of Ancea travelled so far that they were never heard from again.
+
+
+The next page begins to list the complex trading laws of the City of Esperia
+
+
+The old book seems to tell about the legend of Aemil. Would you like to read it?
+
+
+The old man seemed to be senile.
+
+
+The other part of this sign has been crushed by a rock.
+
+
+The piou costs @@ E.
+
+
+The player '%.*s' doesn't exist.
+
+
+The player cannot use that skill.
+
+
+The player meets all the requirements for that skill.
+
+
+The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course.
+
+
+The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room.
+
+
+The sailor chugs his beer.
+
+
+The sailor turns his back to you.
+
+
+The sailors take you aboard their ship.
+
+
+The ship, La Johanne, has left Drasil Island, finally.
+
+
+The stowaway doesn't answer.
+
+
+The travel was fine for you? It was terrible for me, I was sea-sick.
+
+
+The two cannot wed because one is either a baby or already married.
+
+
+The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!
+
+
+Their leaders then came to the conclusion that an alliance was the only way they could survive.
+
+
+Their price is usually high, but you know what? I have a bargain offer for you.
+
+
+Then I can give you some tips about fighting.
+
+
+Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them.
+
+
+Then it seems I have to apologize.
+
+
+Then leave me alone.
+
+
+There are 6 sailors who will need your help. They are all around the island.
+
+
+There are a lot of things you must be wondering about.
+
+
+There are few groups of these @@s all around this island. Just pick some and have a try.
+
+
+There are no items to appraise.
+
+
+There are no tasks for you right now.
+
+
+There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.
+
+
+There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.
+
+
+There are some groups of these @@s all around this island. Just pick some and have a try.
+
+
+There are some knives on the table. Would you like to take one?
+
+
+There are still some rattos left! Do you want to abort the quest?
+Der zin nog oalsan wa rattos over! Wil d' je stopp'n me de missie?
+
+There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats.
+
+
+There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers.
+
+
+There are two shops inside, they are independent from the Merchant Guild of Artis.
+
+
+There is a paper with some rules written on it.
+
+
+There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.
+
+
+There is an unknown side effect to these plushrooms, they can free you from your past mistakes.
+
+
+There is no help for %c%s.
+
+
+There is no honor in fighting a weak opponent.
+
+
+There's been no change in the setting.
+
+
+There's nothing to say, don't worry miss.#0
+
+
+There's nothing to say, don't worry sir.#1
+
+
+There, they gathered merchants and warriors to join them in a journey to find a new land on which to live.
+
+
+These boxes are way too heavy to be lifted by only one person, all the way onto the ship.
+
+
+These crocotrees are full of yaying @@s, but they are so hard to hit...
+
+
+These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.
+
+
+These heavy boxes are killing me, I can't feel my arms anymore!
+
+
+These little pious here can't fly. At least that's what I thought.
+
+
+These purple mushrooms are called @@s. There are plenty of 'em on this island!
+
+
+These yeye boxes are way too heavy to be carried alone onto the ship.
+
+
+They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.
+
+
+They are all around the island.
+
+
+They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.
+
+
+They are fresh!
+
+
+They are fresh, they are good!
+
+
+They are married... wish them well.
+
+
+They are so tasty when cooked with some @@. Don't drop any of them!
+
+
+They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise.
+
+
+They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans.
+
+
+They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before.
+
+
+They shouldn't be too far from each other.
+
+
+Thief
+
+
+Thirteen Castles
+
+
+Thirty Castles
+
+
+Thirty-One Castles
+
+
+Thirty-Three Castles
+
+
+Thirty-Two Castles
+
+
+This Cookie Master rewards people who contribute and develop this world.
+
+
+This NPC doesn't exist.
+
+
+This action can't be performed at the moment. Please try again later.
+
+
+This book contains everything you should know about it, take it!
+
+
+This book outlines the laws of every city and holding in Gasaron.
+
+
+This bound item cannot be stored there.
+
+
+This bound item cannot be traded to that character.
+
+
+This character has been banned until
+
+
+This door is locked.
+
+
+This fishing spot has just been used, give it a rest.
+
+
+This fishing spot is already being used!
+
+
+This floor is reserved for quiet reading, don't speak too loud.
+
+
+This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?#0
+
+
+This girl needs help, we need to rescue her!#0
+
+
+This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?#1
+
+
+This guy needs help, we need to rescue him!#1
+
+
+This is Drasil Island, I named it after an ancient mythical tree.
+
+
+This is a harsh word to use, you are never alone in the beautiful place of Artis.
+
+
+This is an @@, a light blue sea fruit. They're highly desired in the archipelago.
+
+
+This is for my own use.
+
+
+This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.
+
+
+This is where the bravest of warriors come together to put their skills to a good use, for a good cause.
+
+
+This is your first time asking for something, you won't pay this time, take it as a sign of good faith!
+
+
+This item cannot be dropped.
+
+
+This item cannot be stored.
+
+
+This item cannot be traded.
+
+
+This item cannot be used as bait here.
+
+
+This job has no alternate body styles.
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.#0
+
+
+This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.#1
+
+
+This menu allows you to change your skills.
+
+
+This menu allows you to customize your appearance.
+
+
+This menu allows you to manage events and gives access to event-related tools.
+
+
+This menu allows you to modify the generic message that is sent to players when they log in.
+
+
+This menu allows you to modify your account data.
+
+
+This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.
+
+
+This menu contains all options available to you, based on your access privileges.
+
+
+This menu gives access to all quest debug menus.
+
+
+This menu gives access to quest debug menus for @@ quest subquests.
+
+
+This menu gives access to quest debug menus for @@ quests.
+
+
+This monster does not spawn normally.
+
+
+This monster has no MVP prizes.
+
+
+This monster has no drops.
+
+
+This note was left by somebody.
+
+
+This one is useless! Give me another @@.
+
+
+This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information.
+
+
+This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums...
+
+
+This player has %d of a kind of item (id: %d), and tried to trade %d of them.
+
+
+This player has been banned for %d minute(s).
+
+
+This player has been definitively blocked.
+
+
+This player hasn't been banned (Ban option is disabled).
+
+
+This player is not in jail.
+
+
+This player is now
+
+
+This skill number doesn't exist or isn't a quest skill.
+
+
+This skill number doesn't exist.
+
+
+This will remain your respawn point until set elsewhere.
+
+
+Three Castles
+
+
+Tibbo
+
+
+Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.
+
+
+Tibbo.
+
+
+Time of death : ^EE0000%s^000000
+
+
+Tipiou
+
+
+Tipiu
+
+
+To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
+
+
+To be a legend, you've either got to be dead or excessively old!
+
+
+To be honest, no, never.
+
+
+To change your base level, use this command:
+
+
+To change your job level, use this command:
+
+
+To change your stats, use these commands:
+
+
+To get started with fishing, you'll need two things: a fishing rod and a bait.
+
+
+To get the current rate:
+
+
+To move between characters that are on different accounts, you have to use the Trade function.
+
+
+To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
+
+
+To reset back to normal:
+
+
+To set the exp rate:
+
+
+To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges.
+
+
+To thank you, accept my old fishing rod.
+
+
+ToFightRoom#001-2-32
+
+
+ToTrainingRoom#001-2-34
+
+
+Told bobo to go home
+
+
+Tomb
+
+
+Too bad, try again.
+
+
+Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later.
+
+
+Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.
+
+
+Too risky, I might end up in jail. Do it yourself.
+
+
+Toppy Blub
+
+
+Tortuga
+
+
+Tortuga Shell
+
+
+Tortuga Shell Fragment
+
+
+Tortuga Tongue
+
+
+Toss the hook into deep water by clicking on where you want to cast it.
+
+
+Total Domination
+
+
+Town Map
+
+
+Trade
+
+
+Training Arrow
+
+
+TrainingGladius
+
+
+Transforming into monster is not allowed in Guild Wars.
+
+
+Treasure Chest
+
+
+Tritan Voice
+Tritan Stemme
+
+Trozz#001-2-40
+
+
+True but now he seems pretty fine! Am I right?#1
+
+
+True but now she seems pretty fine! Am I right?#0
+
+
+Try doing that now!
+
+
+Twelve Castles
+
+
+Twenty Castles
+
+
+Twenty-Eight Castles
+
+
+Twenty-Five Castles
+
+
+Twenty-Four Castles
+
+
+Twenty-Nine Castles
+
+
+Twenty-One Castles
+
+
+Twenty-Seven Castles
+
+
+Twenty-Six Castles
+
+
+Twenty-Three Castles
+
+
+Twenty-Two Castles
+
+
+Two Castles
+
+
+Type "@mapflag available" to list the available mapflags.
+
+
+UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!
+
+
+Uh? Hi! I'm sorry, but I have no time for chatting.
+
+
+Uhm, bye.
+
+
+Uhm... Your story seems...
+
+
+Unable to decrease the number/value.
+
+
+Unable to spawn clone.
+
+
+Unable to spawn evil clone.
+
+
+Unable to spawn slave clone.
+
+
+Understood, I will help you.
+
+
+Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.
+
+
+Unknown
+
+
+Unknown Cart (usage: %s <0-%d>).
+
+
+Unknown Channel '%s' (usage: %s <#channel_name>)
+
+
+Unknown Channel (usage: %s <#channel_name>)
+
+
+Unknown Job
+
+
+Unknown battle_config flag.
+
+
+Unknown color '%s'
+
+
+Unknown map '%s'.
+
+
+Unknown packet: 0x%x
+
+
+Unknown type of value in:
+
+
+Unlike other respawn points, an inn can fully restore your HP.
+
+
+Urchin
+
+
+Urchin Meat
+
+
+Usage:
+
+
+Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On)
+
+
+Usage: %s <permission_name>
+
+
+Usage: @accinfo/@accountinfo <account_id/char name>
+
+
+Usage: @addwarp <mapname> <X> <Y> <npc name>
+
+
+Usage: @adjgroup <group_id>
+
+
+Usage: @changegm <guild_member_name>
+
+
+Usage: @changeleader <party_member_name>
+
+
+Usage: @changelook {<position>} <view id>
+
+
+Usage: @displayskill <skill ID> {<skill level>}
+
+
+Usage: @jailfor <time> <character name>
+
+
+Usage: @marry <char name>
+
+
+Usage: @mute <time> <char name>
+
+
+Usage: @noks <self|party|guild>
+
+
+Usage: @npcmove <X> <Y> <npc_name>
+
+
+Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no>
+
+
+Usage: @request <petition/message to online GMs>.
+
+
+Usage: @set <variable name> <value>
+
+
+Usage: @setbattleflag <flag> <value>
+
+
+Usage: @skilltree <skill ID> <target>
+
+
+Usage: @unloadnpcfile <file name>
+
+
+Usage: @useskill <skill ID> <skill level> <target>
+
+
+Usage: ex. "@set PoringCharVar 50"
+
+
+Usage: ex. "@set PoringCharVarSTR$ Super Duper String"
+
+
+Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String.
+
+
+Use 0 or no parameter to return to normal font.
+
+
+Use @font <1-9> to change your message font.
+
+
+Use the key.
+
+
+Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining.
+
+
+User '%s' already possesses the '%s' permission.
+
+
+User '%s' doesn't possess the '%s' permission.
+
+
+User '%s' permissions updated successfully. The changes are temporary.
+
+
+Usually I don't allow anyone to touch my boxes but...
+
+
+V-neck Jumper
+
+
+Very good.
+
+
+Very nice, indeed!
+
+
+Visited Artis at least once
+
+
+Vit: %d (%d~%d)
+
+
+Vitality raises your maximum health points and defense.
+
+
+WHAT DID YOU SAY?!
+
+
+Wait a minute, where's the cookie I gave you?
+
+
+Wait for the bait to sink underwater.
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#0
+
+
+Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!#1
+
+
+Wait, it seems someone is blocking the door from the other side!
+
+
+Wait, why do you still have the dish with you?!
+
+
+Wait, you never came here before?
+
+
+Wait... That's not a proper place for a chef, what are you doing there?
+
+
+Wait... Where are we going?
+
+
+Waiting for @@...
+
+
+Wake-up!
+
+
+Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him.
+
+
+Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.
+
+
+Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.
+
+
+Wanderer
+
+
+Wanderer T
+
+
+War of Emperium SE has been ended.
+
+
+War of Emperium SE has been initiated.
+
+
+War of Emperium SE is currently in progress.
+
+
+War of Emperium SE is currently not in progress.
+
+
+War of Emperium has been ended.
+
+
+War of Emperium has been initiated.
+
+
+War of Emperium is currently in progress.
+
+
+War of Emperium is currently not in progress.
+
+
+Warlock
+
+
+Warlock T
+
+
+Warning! Dangerous fish, do not fall into the lake!
+
+
+Warped.
+
+
+Warping to save point.
+
+
+Water, salt, spicy herbs and meat stuffed with my special surprise!
+
+
+We also feature some services like a storage and a bank for members.
+
+
+We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!
+
+
+We are glad captain Nard has let you join the crew!
+
+
+We are glad captain Nard has let you join us down here!#0
+
+
+We are glad captain Nard has let you join us down here!#1
+
+
+We are very lucky, my friend.#0
+
+
+We are very lucky, my friend.#1
+
+
+We arrived in Artis today.
+
+
+We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.
+
+
+We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.
+
+
+We have made a stop at a little island, before making it on to the port of Artis.
+
+
+We haven't met, right?
+
+
+We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings.
+
+
+We just returned from a long journey and Artis is a good city to rest and to conclude our exchange.
+
+
+We need as many hands as possible to explore the island out there, and to get some new food.
+
+
+We need manpower on the island.#1
+
+
+We need manpower on the island... Oh forgive me, women are also welcome, of course.#0
+
+
+We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!
+
+
+We offer party and guild certifications and we can also teach you how to use some basic communication skills.
+
+
+We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!
+
+
+We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#0
+
+
+We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.#1
+
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0
+
+
+We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1
+
+
+We usually dock around these small isles because they provide us some of the best food of all the archipelago.
+
+
+We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!
+
+
+We will be yaying there in a few days, so we will drop you off there.
+
+
+We will talk about it later.
+
+
+We're soon leaving that island, please return to your cabine.
+
+
+Weather Flags:
+
+
+Weather effects will disappear after teleporting or refreshing.
+
+
+Wedding
+
+
+Welcome miss.#0
+
+
+Welcome to Red Plush.
+
+
+Welcome to my office.
+
+
+Welcome to our inn!
+
+
+Welcome to the Legion of Aemil's building in Artis!
+
+
+Welcome to the Merchant Guild of Artis!
+
+
+Welcome to the Red Plush inn!
+
+
+Welcome!
+
+
+Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?
+
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#0
+
+
+Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!#1
+
+
+Well done! The ship is now ready to sail again!
+
+
+Well if you are whining like that all the time, then I think there is a reason behind their choice.
+
+
+Well in fact...
+
+
+Well then... Take this one!
+
+
+Well, I was in fact looking for them. Where are they now?
+
+
+Well, eh-heh... Welcome aboard, cutie!#0
+
+
+Well, eh-heh... Welcome aboard, son!#1
+
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#0
+
+
+Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?#1
+
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#0
+
+
+Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...#1
+
+
+Well, is there anything I can do here to help?
+
+
+Well, it's not bad to finally feel something beneath my feet.
+
+
+Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!
+
+
+Well... I don't think it is the best way to rule a ship. Think about it.
+
+
+Well... I've only killed some little pious in the ship, that's all.
+
+
+Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.
+
+
+West
+
+
+What I sell comes from every corner of Gasaron.
+
+
+What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!
+
+
+What a relief.
+
+
+What about Chelios?
+
+
+What about Q'Muller? Where is he?
+
+
+What about my story?
+
+
+What about those pious? They look so cute.
+
+
+What am I supposed to say?
+
+
+What an unexpected pleasure, your help is always welcome!
+
+
+What are you doing in my kitchen?! Get out, it's not a place for kids!
+
+
+What are you going to do?
+
+
+What are you guys saying ? It's a Yoiis!#0
+
+
+What are you guys saying ? It's a Yoiis!#1
+
+
+What are you looking at?
+
+
+What are you looking for?
+
+
+What are you reading?
+
+
+What are you talking about? What guild?
+
+
+What are your needs?
+
+
+What brings you here today?
+
+
+What can I do for you?
+
+
+What can I do now?
+
+
+What can you tell me about the legion?
+
+
+What counts in a book is like so many things, not what is on the outside, but what is on the inside.
+
+
+What danger?! Where?!
+
+
+What did Gugli say about the box? Was it ok?
+
+
+What did Gugli yayaid about the box? Was it ok?
+
+
+What do you need?
+
+
+What do you think?
+
+
+What do you want to access?
+
+
+What do you want to change?
+
+
+What do you want to do with it?
+
+
+What do you want to do with your money?
+
+
+What do you want to do?
+
+
+What do you want to reset?
+
+
+What do you want today?
+Wa wildje vandoage èn?
+
+What do you wish to do?
+
+
+What does yoiis want today?
+
+
+What else do you need?
+
+
+What exactly is your real job?
+
+
+What happened to me?
+Wa d'es 't er gebeurt met ik?
+
+What happens when you try to think about it?
+
+
+What if I give you 1000 Esperin for that job, is it ok?
+
+
+What is Artis?
+Wad es Artis?
+
+What is a card?
+
+
+What is growing and shrinking at the same time?
+
+
+What is my current hairstyle and hair color?
+
+
+What is this "legion"?
+
+
+What is this building?
+
+
+What is this guild for?
+
+
+What is this place?
+
+
+What is your tipiou trying to do?
+
+
+What item would you like to bleach?
+
+
+What kind of help do you need?
+
+
+What kind of help?
+
+
+What kinds of books are there here?
+
+
+What service do you offer?
+
+
+What should I do after taking these clothes?#0
+Wa moe 'k ik doen achter da'k die kleren è gepakt?
+
+What should I do after taking these clothes?#1
+Wa moe 'k ik doen achter da'k die kler'n è gepakt?
+
+What should I do, again?
+
+
+What was your riddle?
+
+
+What will be the bait for the fish?
+
+
+What would you like me to do?
+
+
+What would you like to bury?
+
+
+What would you like today?
+
+
+What yeye could I do for you today?
+Wa yaya kanne 'k ik doen vo gie vandoage?
+
+What yoiis should know:
+
+
+What're you looking at?!
+
+
+What's that food?
+
+
+What's that?
+
+
+What's wrong with your clothes?
+
+
+What's your story again?
+
+
+What?
+
+
+What? It's not good enough?
+
+
+What? This reward is too small!
+Wa? Die beloninge es ve te weinig!
+
+What? Why? They aren't more attractive than me, why do you want to see them?
+
+
+What?! This tritan is the worse shirker I ever met!
+
+
+When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key.
+
+
+When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor.
+
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
+
+
+When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.
+
+
+Where are my old clothes?
+Woar zi'n min oude kler'n?
+
+Where can I find Julia?#0
+Woar kannekik Julia vin'n?
+
+Where can I find Julia?#1
+Woar kannekik Julia vin'n?
+
+Where can I find a half croconut?
+
+
+Where can I find some Croc Claws?
+
+
+Where can I find some food?
+Woar kannekik entwa vin'n vo 't et'n?
+
+Where can I find your crew?
+
+
+Where is the Merchant Guild?
+
+
+Where is the damn salt?! Give me the salt, I know you have it!
+
+
+Where is the hill?
+
+
+Where is the light armor shop?
+
+
+Where is the market?
+
+
+Where should I go?
+
+
+Where would you like to go now?
+
+
+Which of your weapons do you want to use in order to cut this @@?
+
+
+Which skill do you wish to change?
+
+
+While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.
+
+
+Whitesmith
+
+
+Who are these friends?
+
+
+Who are yeye looking for?
+
+
+Who are you looking for?
+
+
+Who are you?
+Wie zei j' gie?
+
+Who is Don?
+
+
+Who is she?
+
+
+Who is the blacksmith outside?
+
+
+Who should I search for?
+
+
+Who's this Julia?
+
+
+Why Frenchy? It's a Russian!#0
+Vowa Frenchy? 't ès en Russische!
+
+Why Frenchy? It's a Russian!#1
+Vowa Frency? 't ès en Russische!
+
+Why are you asking? And who are you too? I've never seen you around before...#0
+
+
+Why are you asking? And who are you too? I've never seen you around before...#1
+
+
+Why are you hiding?
+Vo wa zei j' gie an 't verstopp'n?
+
+Why don't you come down to talk?
+
+
+Why don't you come out?
+
+
+Why not, I need to train anyway.
+Vowa nie, 'k moe toch nog wa train'n.
+
+Why not, I've got plenty of free time.
+
+
+Why not, but who are you, and what kind of help do you need?
+
+
+Why not, this might get interesting.
+
+
+Why would the Legion request my help for only 5 potions?
+
+
+Why?
+
+
+Why? And who should you bring it back to?
+
+
+Wind and grass is nice and cool, so juicy sweet...
+
+
+With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity.
+
+
+With it, you can safely move items and funds between your characters.
+
+
+With proper training, a piou can become a good friend and faithful companion in your adventures.
+
+
+With script
+
+
+With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses.
+
+
+Withdraw.
+
+
+Wizard
+
+
+Wooden Bow
+
+
+Wooden Sword
+
+
+Wow, it seems everyone knows my name!
+
+
+Xilaxa#001-1
+
+
+Yay, it worked! I removed a spike.
+
+
+Yaya, you should go see her! She'll be happy to see you.#0
+
+
+Yaya, you should go see her! She'll be happy to see you.#1
+
+
+Yayayaya, it's the first time someone is dressed worse than us!
+
+
+Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*
+
+
+Yeah, but I would like to make sure I get a reward.
+Bajoak, moar 'k wil 't zeker zin da'k en belonginge krig.
+
+Yeah, but what reward will I get?
+Bajoak, moa wa veur beloninge goa 'k ik krig'n
+
+Yeah, well what's the difference?
+
+
+Yeah, yeah, of course you don't...
+
+
+Yellow Cotton Dye
+
+
+Yes
+
+
+Yes I am and you are going to face justice!
+
+
+Yes I am.
+
+
+Yes I do.
+
+
+Yes he did.
+Joaj.
+
+Yes what do you need?
+
+
+Yes!
+
+
+Yes! @@ is written on my cookie list.
+
+
+Yes, Arpan gave me these clothes.
+Joa, Arpan ei mi die kler'n gegev'n.
+
+Yes, I am sure.#0
+
+
+Yes, I am sure.#1
+
+
+Yes, I do.
+
+
+Yes, I feel strong enough for dangerous combats!
+
+
+Yes, I have some! "5x Black Iron Ingots"
+
+
+Yes, and he promised to be home soon.
+
+
+Yes, indeed. I prefer to explore places I have never been to, before doing anything else.
+
+
+Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!
+
+
+Yes, it's me. It's such a fine view from here!
+
+
+Yes, yes I know... Too bad then. See you soon!
+
+
+Yes.
+Joak.
+
+Yes?
+
+
+Yeye @@!
+
+
+Yeye ask too much but do too little. Take this box and stop talking.
+
+
+Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.
+
+
+Yeye gave my box to Gugli? Nice, nice yeye!
+
+
+Yeye got good eyes and seem to have fully recovered from your injuries...
+
+
+Yeye seen this yoiis at the bottom of the island, check around.
+
+
+Yeye seen this yoiis at the top of the island.
+
+
+Yeye still have my box? Stare less and work more. Go give it to Gugli!
+
+
+Yeye sure? I'll yaye some more food in the next box then.#0
+
+
+Yeye sure? I'll yaye some more food in the next box then.#1
+
+
+Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.
+
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#0
+
+
+Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.#1
+
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0
+Yeye, g' è geluk da' j' 't overleefd èt. Ge zit nu wel goe genoeg vo rond te wandel'n, moar weet je wa da't er ès gebeurt?
+
+Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1
+Yeye, g' è geluk da' j' 't overleefd èt. Ge zit nu wel goe genoeg vo rond te wandel'n, moar weet je wa da't er ès gebeurt?
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#0
+
+
+Yeye, you still did not get your new clothes from the chest next to your bed!#1
+
+
+Yeye.
+Yeye.
+
+Yoiis envies a rainbow in the sky?
+
+
+Yoiis is not yet ready to make his own dyes.
+
+
+Yoiis should look there.
+
+
+You already are at your destination!
+
+
+You already did enough for us, do you want to follow Nard's advice and get some rest?
+
+
+You already did enough for us, follow Nard's advice and get some rest.
+
+
+You already have a homunculus
+
+
+You already have a pet.
+
+
+You already have this quest skill.
+
+
+You already looked here.
+
+
+You already registered. Waiting for your partner...
+
+
+You already took a @@, please put this one back in the box.
+
+
+You are already mounting something else
+
+
+You are already registered here.#0
+
+
+You are already registered here.#1
+
+
+You are exhausted, you should rest a bit.#0
+
+
+You are exhausted, you should rest a bit.#1
+
+
+You are full of wine, my friend...
+Ge zit vul me drank, manneke...
+
+You are honest, I like it.
+
+
+You are in the Blacksmith's house, by Jove!
+
+
+You are just sitting on the shadow of your store.
+
+
+You are new around here, right?#0
+
+
+You are new around here, right?#1
+
+
+You are no longer killable.
+
+
+You are no longer the Guild Master.
+
+
+You are not allowed to reduce the length of a ban.
+
+
+You are not authorized to warp from your current map.
+
+
+You are not authorized to warp someone to this map.
+
+
+You are not authorized to warp someone to your current map.
+
+
+You are not authorized to warp this player from their map.
+
+
+You are not authorized to warp to this map.
+
+
+You are not authorized to warp to your save map.
+
+
+You are not in a guild.
+
+
+You are not in jail.
+
+
+You are now
+
+
+You are now divorced!
+
+
+You are now immune to attacks.
+
+
+You are now officially part of my crew! Thanks again for your help.
+
+
+You are now part of the crew... At least for us down here!
+
+
+You are on a raft, adrift in the sea.
+Ge zit ip en vlot, an't ronddrijven in de zee.
+
+You are on the human resource wing of the Town Hall.
+
+
+You are unable to change your job.
+
+
+You are weird, I have to go sorry.#0
+
+
+You are weird, I have to go sorry.#1
+
+
+You bored me, see you later.
+
+
+You broke the target's weapon.
+
+
+You buried @@ @@.
+
+
+You can already rename your pet.
+
+
+You can also answer in your native language or in English.
+
+
+You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.
+
+
+You can also improve your equipment in a totally different way with the use of cards.
+
+
+You can also manually stop it at any time with: @exprate default
+
+
+You can also read The Book of Laws at any time to see the rules.
+
+
+You can also simply talk to any citizen around you by clicking on them.
+
+
+You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.
+
+
+You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.
+
+
+You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it.
+
+
+You can drag and drop an item to the NPC window or select an item through your inventory.
+
+
+You can easily identify fishing spots, small bubbles and fishes are visible from the surface.
+
+
+You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.
+
+
+You can find novels and poems on this floor.
+
+
+You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.
+
+
+You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.
+
+
+You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.
+
+
+You can go upstairs and choose a different room if you want.
+
+
+You can have %d items on your autolootitem list.
+
+
+You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!
+
+
+You can not change to this job by command.
+
+
+You can now attack and kill players freely.
+
+
+You can now be attacked and killed by players.
+
+
+You can now rename your pet.
+
+
+You can now stay with your new friends and enjoy the warm sand of this little island.
+
+
+You can read some lines that are nicely carved into the soft wooden planks.
+
+
+You can read the book that I gave you earlier at the library if you lost it.
+
+
+You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person.
+
+
+You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.
+
+
+You can try talking with some other sailors to get some information about that.
+
+
+You can try, but your chance of success is lesser than a well trained smith and master craftsman.
+
+
+You can use it to clear your stats, to start freshly if you see what I mean...
+
+
+You can use many diverse items to lure fishes.
+
+
+You can yaye some @@s by hitting these crocotrees.
+
+
+You can't add a guild bound item to a character without guild!
+
+
+You can't add a party bound item to a character without party!
+
+
+You can't carry another @@? What a shame.
+
+
+You can't clean a cart while vending!
+
+
+You can't create chat rooms in this map
+
+
+You can't drop items in this map
+
+
+You can't go there!
+Ge kunt 'ier nie passer'n
+
+You can't leave battleground guilds.
+
+
+You can't open a shop in this map
+
+
+You can't open a shop on this cell.
+
+
+You can't return your pet because your inventory is full.
+
+
+You can't trade in this map
+
+
+You can't use commands while dead.
+
+
+You can't withdraw that much money
+
+
+You cannot autotrade when dead.
+
+
+You cannot change guild leaders in this map.
+
+
+You cannot change party leaders in this map.
+
+
+You cannot decrease that stat anymore.
+
+
+You cannot increase that stat anymore.
+
+
+You cannot join the '%s' channel because you've been banned from it
+
+
+You cannot use this command when dead.
+
+
+You cannot use this item while sitting
+
+
+You cannot use this item while your storage is open
+
+
+You caught a @@ but had no room in your inventory to carry it.
+
+
+You caught a @@!
+
+
+You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem.
+
+
+You clearly need to be more public-spirited.
+
+
+You concentrate and try to summon old memories from within your mind.
+
+
+You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.
+
+
+You could start by talking to Gugli. He always has tasks for people willing to help!
+
+
+You currently cannot open your storage.
+
+
+You currently have @@ Esperin on your bank account.
+
+
+You do not give me much options.
+
+
+You do not have a cart to be cleaned.
+
+
+You do not have a homunculus.
+
+
+You do not have enough Esperin on your bank account.
+
+
+You do not have enough Esperin on yourself.
+
+
+You do not have the required access privileges to use the Super Menu.
+
+
+You do not possess a cart to be removed
+
+
+You do not seem to have enough money, come back later!
+
+
+You don't expect me to eat that, do you? Give me something else!
+
+
+You don't have any @@, are you mocking me?
+
+
+You don't have any @@.
+
+
+You don't have enough @@s on you.
+
+
+You don't have enough money, bring @@ E.
+
+
+You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.
+
+
+You don't have this quest skill.
+
+
+You don't seem to be from the Legion, let's do a game.
+
+
+You failed!
+
+
+You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night.
+
+
+You fell asleep.#0
+
+
+You fell asleep.#1
+
+
+You found a small chest, surprisingly heavy for it's size.
+
+
+You found him!
+
+
+You found something!
+
+
+You got married to @@!
+
+
+You have %d new emails (%d unread)
+
+
+You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1.
+
+
+You have already opened your guild storage. Close it first.
+
+
+You have already opened your storage. Close it first.
+
+
+You have an awful case of amnesia.
+
+
+You have become the Guild Master!
+
+
+You have been jailed by a GM.
+
+
+You have been jailed for an unknown amount of time.
+
+
+You have been jailed indefinitely.
+
+
+You have been recovered!
+
+
+You have been so nice to me. So please, take one.#0
+
+
+You have been so nice to me. So please, take one.#1
+
+
+You have forgotten the skill.
+
+
+You have learned the skill.
+
+
+You have mounted a Peco Peco.
+
+
+You have mounted your Dragon.
+
+
+You have mounted your Mado Gear.
+
+
+You have mounted your Warg.
+
+
+You have mounted.
+
+
+You have put your finger on it, I am not.
+
+
+You have released your Dragon.
+
+
+You have released your Mado Gear.
+
+
+You have released your Peco Peco.
+
+
+You have released your Warg.
+
+
+You have released your mount.
+
+
+You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better.
+
+
+You have to find him, or else I will tell him that you did not help me.
+
+
+You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.
+
+
+You hear a loud scream. It must be the creaking of the wooden door...
+
+
+You hear some creeping and crawling sounds from the murkiness below.
+
+
+You hear some sound behind the door.
+
+
+You hide your shovel.
+
+
+You hit the nail on the head, it's the Legion of Gasaron!
+
+
+You hit too hard with your fist, you destroyed your @@.
+
+
+You hold the shovel in your hands.
+
+
+You honor me, my beauty, but I'm already taken by Julia!#0
+
+
+You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.
+
+
+You just need one fishing rod, although you should take more than one single bait.
+
+
+You killed @@ Fluffies.
+
+
+You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed.
+
+
+You know, yeyes love to chat while working.
+
+
+You lack some very basic skills...
+
+
+You left your fishing spot!
+
+
+You lie in the bed.
+
+
+You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!
+
+
+You like these hats, right?
+
+
+You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!
+
+
+You look nice, do you want to help me?
+
+
+You made a cash deposit of @@ E.
+
+
+You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario".
+
+
+You mentioned the quality of your wine.
+
+
+You missunderstood, it's 5 potions.
+
+
+You must enter a name.
+
+
+You must enter a player name or ID.
+
+
+You need %s to mount!
+
+
+You need to be a Guild Master to use this command.
+
+
+You need to be a member of the Merchant Guild to have a chance there.
+
+
+You need to be a party leader to use this command.
+
+
+You need to cross the crocojungle heading north.
+
+
+You need to input a option
+
+
+You need to type the answer of this riddle in the NPC window.
+
+
+You notice a young boy sitting on one of the highest branches of the tree.
+
+
+You now also have access to the Legion building. Good job, you earned it.
+
+
+You open a book named @@.
+
+
+You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing.
+
+
+You opened the @@ in two parts, but you crushed one of them.
+
+
+You opened the chest
+
+
+You perfectly cut your @@ into two edible parts.
+
+
+You pick up the package.
+
+
+You probably don't have much business in this city as you don't remember who you are.
+
+
+You pulled too late and lost the bait...
+
+
+You pulled too soon and lost the bait.
+
+
+You receive @@ E!
+
+
+You receive a @@!
+
+
+You received @@ EXP and @@ E.
+
+
+You request has been rejected by autoreject option.
+
+
+You scare the piou, but let it go.
+
+
+You search the tree but don't find anybody.
+
+
+You see a dust covered book on the shelf...
+
+
+You see a raijin boy, sitting on the edge of the dock.
+
+
+You see a young elven girl, with a strong sense of pain in her face.
+
+
+You see some fish reflecting the sun on the surface of the water.
+
+
+You see these pious around us?
+
+
+You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and...
+
+
+You see, folks around here that get my cookies have the distinction of being...
+
+
+You see? I'm working here!
+
+
+You seem a bit tired sir.
+
+
+You seem more cultivated than you look.
+
+
+You seem pathetically weak. What is such boneless jelly like you doing around here?
+
+
+You should arrive at a park with a hill nearby.
+
+
+You should ask Maxe. He's an early riser.
+
+
+You should check on the highest part of the cliff, I was hiding there.
+
+
+You should come back when you have some free space.
+
+
+You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.
+
+
+You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!
+
+
+You should go and get some sleep.
+Ge zoe beter nog en bekke sloap'n.
+
+You should go see him. He is one of the most experienced sailors we have.
+
+
+You should go see them.
+Ge zoe ze beter goan zien.
+
+You should have a shop open in order to use @autotrade.
+
+
+You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!
+
+
+You should know this, an item like this can't be bleached.
+
+
+You should look for a seller named Fexil around the merchant square.
+
+
+You should look for them when we arrive at the port. You won't regret it! Ehehe...
+
+
+You should talk to Magic Arpan first.
+
+
+You should walk to the north to find him.
+
+
+You should walk to the north.
+
+
+You shouldn't believe every tale drunken sailors tell you.
+
+
+You step on something, a panel half overgrown by moss, it has writing on it...
+
+
+You step on something, a panel with a bitten corner and clear inscriptions on it...
+
+
+You step on something, a shaky and fragile panel with barely visible inscriptions on it...
+
+
+You still got a few days before we arrive at the port, maybe you can learn something from them?
+G' eit nog en poar doag'n vo da w' arriver'n an den 'aven, misskiens kun dje entwuk leer'n van zudder?
+
+You still have a 90% discount on one piou.
+
+
+You still haven't completed your tasks.
+
+
+You still need to give me boxes from:
+
+
+You stupid, he's English, look at the shape of his head.#1
+
+
+You stupid, she's English, look at the shape of her head.#0
+
+
+You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.
+
+
+You take good care of your piou. Remember to feed it every day.
+
+
+You take the clothes from the chest.
+
+
+You take your fishing rod and leave.
+
+
+You tell me. Do I deserve a cookie?
+
+
+You told me that you 'were' important.
+
+
+You tried to embarrass me, am I right?!
+
+
+You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...
+
+
+You waited too long and lost the bait...
+
+
+You were gone so I thought you let me down.
+
+
+You were in bad shape, you should be happy we found you before the sea killed you.#0
+
+
+You were in bad shape, you should be happy we found you before the sea killed you.#1
+
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#0
+
+
+You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.#1
+
+
+You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!
+
+
+You will be able to find her in the market in the south-west of Artis.
+
+
+You will find a wooden sign near a crossroad. He is a few steps on the left.
+
+
+You will remain
+
+
+You will respawn at this place if defeated in combat.
+
+
+You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!
+
+
+You wipe off enough of the sand to manage to read the message written on this crude piece of wood.
+
+
+You withdrew a total of @@ E.
+
+
+You yoiis should walk to the north.
+
+
+You'll first need to help my friends.
+
+
+You'll want your fishing rod to be flexible but solid.
+
+
+You're already autolooting this item type.
+
+
+You're already autolooting this item.
+
+
+You're already in the '%s' channel
+
+
+You're already with a '%s' costume, type '@costume' to remove it.
+
+
+You're confusing me with someone else.
+
+
+You're currently not autolooting this item type.
+
+
+You're currently not autolooting this item.
+
+
+You're like the rest of this filthy crew, I can't trust you!
+
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#0
+
+
+You're like the rest of this filthy crew. Your name is now on the traitors list!#1
+
+
+You're lucky that I'm a generous person, here's another one.
+
+
+You're not allowed to talk on this channel
+
+
+You're not dead.
+
+
+You're not disguised.
+
+
+You're not in a guild.
+
+
+You're not in that channel, type '@join <#channel_name>'
+
+
+You're not part of the '%s' channel
+
+
+You're not the master of your guild.
+
+
+You're not the owner of channel '%s'
+
+
+You're now in the '#%s' channel for '%s'
+
+
+You're now in the '%s' channel
+
+
+You're on La Johanne, a merchant ship.
+
+
+You're on a ship, we're on our way to the commercial capital of Artis.
+
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#0
+
+
+You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.#1
+
+
+You're one of us now, that's great! I was sure that you were a good man when I first saw you!#1
+
+
+You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!#0
+
+
+You're right, it's about Julia.#1
+
+
+You're right, it's about you.#0
+
+
+You're talking too fast!
+
+
+You're too close to a NPC, you must be at least %d cells away from any NPC.
+
+
+You're welcome. If you can't remember something, just come back here!
+
+
+You've become the party leader.
+
+
+You've been revived!
+
+
+You've died.
+
+
+You've left the '%s' channel
+
+
+You've reached the highest natural place of Artis, enjoy the view.
+
+
+You've reached your slave clones limit.
+
+
+You... You eat... rattos? I think you're just a fool.
+
+
+You? Here?
+
+
+Your GM level doesn't authorize you to %s the player '%.*s'.
+
+
+Your GM level doesn't authorize you to perform this action on the specified player.
+
+
+Your GM level doesn't authorize you to perform this action.
+
+
+Your Game's EXE file is not the latest version.
+
+
+Your account has an 'Incorrect Password'...
+
+
+Your account has been banished until
+
+
+Your account has been blocked by the GM Team.
+
+
+Your account has been prohibited to log in.
+
+
+Your account has been rejected from server.
+
+
+Your account has been totally erased.
+
+
+Your account has expired.
+
+
+Your account is 'Unregistered'.
+
+
+Your account is no longer authorized.
+
+
+Your account time limit is: %d-%m-%Y %H:%M:%S.
+
+
+Your autolootitem list has been reset.
+
+
+Your autolootitem list is empty.
+
+
+Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
+
+
+Your autoloottype list has been reset.
+
+
+Your autoloottype list is empty.
+
+
+Your body aches, even your hair hurts, and the bright daylight is painful.
+
+
+Your brain liquified to match the level of a piou! It's the Legion of Gasaron.
+
+
+Your cart was cleaned.
+
+
+Your class can't mount!
+
+
+Your current memo positions are:
+
+
+Your effect has changed.
+
+
+Your global chat is no longer bound to the '#%s' channel
+
+
+Your global chat is not bound to any channel
+
+
+Your global chat is now bound to the '%s' channel
+
+
+Your group has been changed.
+
+
+Your guild storage was cleaned.
+
+
+Your guild's storage has already been opened by another member, try again later.
+
+
+Your hairstyle is @@ and its color is @@.
+
+
+Your hands are too weak, you did not succeed in opening this @@.
+
+
+Your head is suddently heavy, your eyes are closing...
+
+
+Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand.
+
+
+Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.
+
+
+Your homunculus doesn't evolve.
+
+
+Your job has been changed.
+
+
+Your mind is set? You will loose the color dye during this process.
+
+
+Your name is Ianus or Janus?
+
+
+Your position has been saved.
+
+
+Your save point has been changed.
+
+
+Your sex has been changed (disconnection required to complete the process)...
+
+
+Your sister sent me to find you. Your mother is worried.#0
+
+
+Your sister sent me to find you. Your mother is worried.#1
+
+
+Your storage was cleaned.
+
+
+Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite...
+
+
+Zzzzzzzzz...
+
+
+[ K.S Protection Active - Option: Guild ]
+
+
+[ K.S Protection Active - Option: Party ]
+
+
+[ K.S Protection Active - Option: Self ]
+
+
+[ K.S Protection Inactive ]
+
+
+[ Map K.S Protection Active ]
+
+
+[ Map K.S Protection Inactive ]
+
+
+[ ^EE0000%s^000000 ]
+
+
+[%d] seconds left until you can use
+
+
+[^EE0000%s^000000]
+
+
+a ground!
+
+
+a quiet place,
+
+
+ban
+
+
+block
+
+
+body/armor,
+
+
+both hands,
+
+
+change the sex of
+
+
+conf/import/msg_conf.txt
+
+
+data @@ @@ @@ data
+
+
+debug
+
+
+delta
+
+
+feet,
+
+
+fisherman
+
+
+garment,
+
+
+hairstyle_config
+
+
+left accessory,
+
+
+left hand,
+
+
+life
+
+
+line @@: @@
+
+
+lower head,
+
+
+lower/mid head,
+
+
+lower/mid/top head,
+
+
+lower/top head,
+
+
+marriage1
+
+
+mid head,
+
+
+no
+
+
+no active MOTD
+
+
+no active broadcast
+
+
+npc1
+
+
+npc1#door
+
+
+npc2
+
+
+npc3
+
+
+npc4
+
+
+npc5
+
+
+npc6
+
+
+option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0'
+
+
+option '%s' is not enabled on channel '%s'
+
+
+option '%s' is now disabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s'
+
+
+option '%s' is now enabled for channel '%s' with %d seconds
+
+
+right accessory,
+
+
+right hand,
+
+
+skill %d: %s (%s)
+
+
+test @@
+
+
+test1
+
+
+test2
+
+
+top head,
+
+
+unban
+
+
+unblock
+
+
+value '%d' for option '%s' is out of range (limit is 0-10)
+
+
+yes
+
+
+| Guild: '%s'
+
+
+| Location: %s %d %d
+
+
+| Lv:%d/%d | Job: %s
+
+
+| Party: '%s'
+
+
+↠Exit
+
+
+↑ Legion
+
+
+↓ Market Place
+
+
diff --git a/langs/langs.txt b/langs/langs.txt
new file mode 100644
index 000000000..0648c40e9
--- /dev/null
+++ b/langs/langs.txt
@@ -0,0 +1,11 @@
+en
+fr
+ru
+es
+pt_BR
+de
+vls
+pl
+it
+nl_BE
+ca
diff --git a/log/.placeholder b/log/.placeholder
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/log/.placeholder
diff --git a/npc/000-0-0/import.txt b/npc/000-0-0/import.txt
new file mode 100644
index 000000000..039280fe3
--- /dev/null
+++ b/npc/000-0-0/import.txt
@@ -0,0 +1,5 @@
+// Map 000-0-0: Sailor's Room
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/000-0-0/mapflags.txt",
+"npc/000-0-0/q'onan.txt",
+"npc/000-0-0/sailors.txt",
diff --git a/npc/000-0-0/mapflags.txt b/npc/000-0-0/mapflags.txt
new file mode 100644
index 000000000..0ed6ce16b
--- /dev/null
+++ b/npc/000-0-0/mapflags.txt
@@ -0,0 +1 @@
+000-0-0 mapflag invisible
diff --git a/npc/000-0-0/qonan.txt b/npc/000-0-0/qonan.txt
new file mode 100644
index 000000000..d262c1ca1
--- /dev/null
+++ b/npc/000-0-0/qonan.txt
@@ -0,0 +1,15 @@
+// Evol scripts.
+// Authors:
+// Alige
+// Vasily_Makarov
+// Description:
+// Sleeping and snoring NPC.
+
+000-0-0,29,28,0 script Q'Onan#000-0-0 NPC_ORC_SAILOR,{
+ asleep;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ end;
+}
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
new file mode 100644
index 000000000..5805994c9
--- /dev/null
+++ b/npc/000-0-0/sailors.txt
@@ -0,0 +1,85 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Qwerty Dragon
+// Description:
+// Introduction scene where two sailors talk about how the player was found on his raft.
+// Elmo will handle dialogs between both NPCs.
+
+000-0-0,26,23,0 script Elmo#sailors NPC_ELMO,{
+
+OnTalk:
+ setcamnpc;
+ mesn "Elmo";
+ mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you see the logo on her raft?", "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you see the logo on his raft?");
+ next;
+
+ mesn "Magic Arpan";
+ mesq lg("Yeye, it's the logo of the Legion of Aemil in Esperia! I wonder what this yoiis was doing so far away from the coast.");
+ next;
+
+ mesn "Elmo";
+ mesq l("I wonder too...");
+ next;
+
+ mesn "Magic Arpan";
+ mesq lg("Maybe she was one of those who got lost last month. She could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!", "Maybe he was one of those who got lost last month? He could be the yoiis from Esperia who got a secret diplomatic mission from the Legion of Aemil!");
+ next;
+
+ mesn "Elmo";
+ mesq l("Makes sense. Do you think we should inform the capt'n about it?");
+ next;
+
+ mesn "Magic Arpan";
+ mesq l("Yeye.");
+ next;
+
+ mesn "Elmo";
+ mesq lg("Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...");
+ next;
+
+ mesn "Magic Arpan";
+ mesq l("I will yaying do.");
+ next;
+
+ mesn "Elmo";
+ mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.");
+ next;
+
+ mesn "Magic Arpan";
+ mesq l("Yayayaya, it's the first time someone is dressed worse than us!");
+ next;
+
+ mesn "Elmo";
+ mesq l("Hehe... Ok, I'm going to inform the capt'n up there.");
+ next;
+
+ mesn "Magic Arpan";
+ mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry.");
+ next;
+
+ mesn "Elmo";
+ mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him.");
+ next;
+
+ restorecam;
+ adddefaultskills;
+ setq General_Narrator, 0;
+ warp "000-2-1", 50, 38;
+ savepoint "000-2-1", 50, 38;
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ end;
+}
+
+000-0-0,25,23,0 script Magic Arpan#sailors NPC_MAGIC_ARPAN,{
+ doevent "Elmo#sailors::OnTalk";
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ end;
+}
diff --git a/npc/000-0-1/_import.txt b/npc/000-0-1/_import.txt
new file mode 100644
index 000000000..ed7839379
--- /dev/null
+++ b/npc/000-0-1/_import.txt
@@ -0,0 +1,4 @@
+// Map 000-0-1: Sailor's Room
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/000-0-1/mapflags.txt",
+"npc/000-0-1/narrator.txt",
diff --git a/npc/000-0-1/mapflags.txt b/npc/000-0-1/mapflags.txt
new file mode 100644
index 000000000..04d1aea50
--- /dev/null
+++ b/npc/000-0-1/mapflags.txt
@@ -0,0 +1 @@
+000-0-1 mapflag invisible
diff --git a/npc/000-0-1/narrator.txt b/npc/000-0-1/narrator.txt
new file mode 100644
index 000000000..5c7e4788d
--- /dev/null
+++ b/npc/000-0-1/narrator.txt
@@ -0,0 +1,37 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Narrator explain to the player that he is dreaming.
+// Variable:
+// 0 General_Narrator
+// Values:
+// 0 PC is in the game introduction.
+// 1 PC arrived Artis.
+
+000-0-1,25,28,0 script Narrator#000-0-1 NPC_NARRATOR,{
+
+ narrator S_LAST_NEXT,
+ l("Look, we finally meet."),
+ l("I think that you already understood, you are asleep."),
+ l("The ship, La Johanne, has left Drasil Island, finally."),
+ l("Nard and his crew are taking us to the city of Artis."),
+ l("There are a lot of things you must be wondering about."),
+ l("So, search for answers."),
+ l("..."),
+ l("Ah, seagulls. We are arriving."),
+ l("..."),
+ l("Wake-up!");
+
+ if (countitem(JohanneKey) == 1) delitem JohanneKey, 1;
+ setq General_Narrator, 1;
+ setq ShipQuests_Nard, 6;
+ savepoint "001-2-22", 50, 38;
+ warp "001-2-22", 50, 38;
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/000-0/_import.txt b/npc/000-0/_import.txt
new file mode 100644
index 000000000..75f2626bf
--- /dev/null
+++ b/npc/000-0/_import.txt
@@ -0,0 +1,4 @@
+// Map 000-0: Oceania
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/000-0/mapflags.txt",
+"npc/000-0/sailors.txt",
diff --git a/npc/000-0/mapflags.txt b/npc/000-0/mapflags.txt
new file mode 100644
index 000000000..e956447ee
--- /dev/null
+++ b/npc/000-0/mapflags.txt
@@ -0,0 +1 @@
+000-0 mapflag invisible
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
new file mode 100644
index 000000000..d31c84391
--- /dev/null
+++ b/npc/000-0/sailors.txt
@@ -0,0 +1,80 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Qwerty Dragon
+// Reid
+// Vasily_Makarov
+// Description:
+// Starting script of Evol Online.
+
+000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{
+
+OnTouch:
+ checkclientversion;
+ .@lang = requestlang();
+ if (.@lang >= 0 && .@lang <= 9) Lang = .@lang;
+
+ mesn "Narrator";
+ mes col(l("You are on a raft, adrift in the sea."), 9);
+ next;
+ mes col(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9);
+ next;
+ mes col(l("All of a sudden, you hear voices from above."), 9);
+ next;
+ mes col(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9);
+ next;
+ mes col(l("But still, you open your eyes and see a large ship before you!"), 9);
+ next;
+ mes col(l("Aboard stand sailors trying to communicate with you."), 9);
+ next;
+
+ setcamnpc "Sailors", -64, -32;
+ mesn "Kralog Voice";
+ mesq lg("Hey Frenchy!");
+ next;
+
+ setcamnpc "Sailors", 0, -32;
+ mesn "Human Voice";
+ mesq lg("Why Frenchy? It's a Russian!");
+ next;
+
+ setcamnpc "Sailors", 144, -80;
+ mesn "Tritan Voice";
+ mesq lg("What are you guys saying ? It's a Yoiis!");
+ next;
+
+ setcamnpc;
+ mesn "Raijin Voice";
+ mesq lg("You stupid, she's English, look at the shape of her head.", "You stupid, he's English, look at the shape of his head.");
+ next;
+ mesq l("Hey you! Can you hear us? Are you okay?");
+ next;
+ restorecam;
+
+ asklanguage(LANG_ON_SEA);
+
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
+ next;
+ setcamnpc "Sailors", 144, -80;
+ mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!");
+ next;
+ restorecam;
+
+ mesn "Narrator";
+ mes col(l("The sailors take you aboard their ship."), 9);
+ next;
+ mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9);
+ next;
+
+ warp "000-0-0", 26, 28;
+
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ end;
+}
diff --git a/npc/000-1/_import.txt b/npc/000-1/_import.txt
new file mode 100644
index 000000000..f103452c4
--- /dev/null
+++ b/npc/000-1/_import.txt
@@ -0,0 +1,23 @@
+// Map 000-1: Drasil Island
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/000-1/_mobs.txt",
+"npc/000-1/_warps.txt",
+"npc/000-1/ale.txt",
+"npc/000-1/astapolos.txt",
+"npc/000-1/chest.txt",
+"npc/000-1/couwan.txt",
+"npc/000-1/darlin.txt",
+"npc/000-1/fexil.txt",
+"npc/000-1/gugli.txt",
+"npc/000-1/gulukan.txt",
+"npc/000-1/jalad.txt",
+"npc/000-1/lean.txt",
+"npc/000-1/mapflags.txt",
+"npc/000-1/maxe.txt",
+"npc/000-1/muller.txt",
+"npc/000-1/panels.txt",
+"npc/000-1/sapartan.txt",
+"npc/000-1/shop.txt",
+"npc/000-1/silvio.txt",
+"npc/000-1/tarlan.txt",
+"npc/000-1/tibbo.txt",
diff --git a/npc/000-1/_mobs.txt b/npc/000-1/_mobs.txt
new file mode 100644
index 000000000..9bd9ea81c
--- /dev/null
+++ b/npc/000-1/_mobs.txt
@@ -0,0 +1,39 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-1: Drasil Island mobs
+000-1,28,49,6,9 monster Tortuga 1004,3,16000,120000
+000-1,58,118,34,14 monster Tortuga 1004,4,35000,300000
+000-1,71,95,4,12 monster Tortuga 1004,1,35000,300000
+000-1,52,92,4,17 monster Tortuga 1004,2,35000,300000
+000-1,37,66,11,5 monster Tortuga 1004,2,35000,120000
+000-1,42,41,9,16 monster Tortuga 1004,2,35000,120000
+000-1,87,37,12,11 monster Tortuga 1004,3,35000,120000
+000-1,44,75,2,1 monster Little Blub 1007,2,25000,120000
+000-1,61,64,7,10 monster Little Blub 1007,2,25000,120000
+000-1,62,25,10,4 monster Little Blub 1007,2,25000,120000
+000-1,87,69,4,3 monster Blub 1008,1,60000,120000
+000-1,85,33,2,3 monster Little Blub 1007,1,25000,120000
+000-1,85,58,14,9 monster Little Blub 1007,2,35000,120000
+000-1,48,61,9,6 monster Little Blub 1007,1,35000,120000
+000-1,28,48,3,5 monster Little Blub 1007,1,35000,120000
+000-1,35,50,0,1 monster Plushroom Field 1011,1,35000,150000
+000-1,54,115,0,1 monster Plushroom Field 1011,1,35000,150000
+000-1,63,80,4,2 monster Plushroom Field 1011,1,35000,150000
+000-1,54,64,0,2 monster Plushroom Field 1011,1,35000,150000
+000-1,78,58,4,5 monster Plushroom Field 1011,2,35000,150000
+000-1,71,62,1,1 monster Plushroom Field 1011,1,35000,150000
+000-1,32,116,8,9 monster Croc 1006,2,35000,300000
+000-1,63,31,10,3 monster Croc 1006,1,35000,300000
+000-1,76,68,1,1 monster Croc 1006,1,35000,300000
+000-1,52,92,4,17 monster Croc 1006,1,35000,300000
+000-1,71,77,4,4 monster Croc 1006,1,35000,300000
+000-1,0,0,0,0 monster Piou 1002,4,60000,15000
+000-1,78,115,0,0 monster Crocotree 1010,1,420000,240000
+000-1,57,104,0,0 monster Crocotree 1010,1,420000,240000
+000-1,39,112,0,0 monster Crocotree 1010,1,420000,240000
+000-1,67,93,0,0 monster Crocotree 1010,1,420000,240000
+000-1,53,77,0,0 monster Crocotree 1010,1,420000,240000
+000-1,64,63,0,0 monster Crocotree 1010,1,420000,240000
+000-1,31,69,0,0 monster Crocotree 1010,1,420000,240000
+000-1,44,44,0,0 monster Crocotree 1010,1,420000,240000
+000-1,70,33,0,0 monster Crocotree 1010,1,420000,240000
+000-1,84,66,0,0 monster Crocotree 1010,1,420000,240000
diff --git a/npc/000-1/_warps.txt b/npc/000-1/_warps.txt
new file mode 100644
index 000000000..47b4fb420
--- /dev/null
+++ b/npc/000-1/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-1: Drasil Island warps
+000-1,94,100,0 warp #000-1_94_100 0,0,000-2-0,21,28
diff --git a/npc/000-1/ale.txt b/npc/000-1/ale.txt
new file mode 100644
index 000000000..0a37eb021
--- /dev/null
+++ b/npc/000-1/ale.txt
@@ -0,0 +1,110 @@
+// Evol scripts.
+// Authors:
+// Qwerty Dragon
+// Reid
+// Description:
+// Sailor part of the Gugli's quest.
+// Aquada box.
+
+000-1,55,23,0 script Ale#000-1 NPC_DEMON_MAN_SITTING,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ .@g = getq(ShipQuests_Gugli);
+ if (.@g == 0) goto L_NoTask;
+
+ .@q = getq(ShipQuests_Ale);
+ if (.@q == 1) goto L_CallFunc;
+
+ mesn;
+ mesq l("Ouch...");
+ next;
+ mesq l("These heavy boxes are killing me, I can't feel my arms anymore!");
+ next;
+
+ menu
+ lg("Gugli sent me down here to help you."), -,
+ l("See you aboard."), L_Quit;
+
+ mes "";
+ mesn;
+ mesq l("Really? That's kind of you, I accept your help!");
+ next;
+ mesq l("Hmm... Let's see, take this one.");
+ next;
+
+ inventoryplace AquadaBox, 1;
+
+ setq ShipQuests_Ale, 1;
+ getitem AquadaBox, 1;
+
+ mes "";
+ mesn;
+ mesq l("I will take care of the other ones don't worry.");
+
+ close;
+
+L_CallFunc:
+ sailorfood;
+
+ menu
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
+ rif(getq(ShipQuests_Ale) == 1 && (getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -;
+
+ mes "";
+ mesn;
+ mesq l("Who are you looking for?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Jalad,
+ rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
+ l("Nobody."), L_Quit;
+
+L_Bottom:
+ mes "";
+ mesn;
+ mesq l("I've seen him down around the southern area of the island, ask Jalad for more information.");
+
+ close;
+
+L_Jalad:
+ setcamnpc "Jalad";
+
+ next;
+ mesn;
+ mesq l("Look, here he is!");
+ next;
+
+ restorecam;
+
+ close;
+
+L_NoTask:
+ mes "";
+ mesn;
+ mesq l("Ouch... These boxes are so heavy!");
+
+ close;
+
+L_TaskDone:
+ mes "";
+ mesn;
+ mesq l("That's good to hear!");
+
+ close;
+
+L_Quit:
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
new file mode 100644
index 000000000..df64b36b0
--- /dev/null
+++ b/npc/000-1/astapolos.txt
@@ -0,0 +1,166 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Reid
+// Description:
+// Sailor part of the Gugli's quest.
+// Croconut box.
+
+000-1,22,50,0 script Astapolos NPC_ELVEN_MAN_RED,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ .@g = getq(ShipQuests_Gugli);
+ if (.@g == 0) goto L_NoTask;
+
+ .@q = getq(ShipQuests_Astapolos);
+ if (.@q == 1) goto L_CallFunc;
+
+ mesn;
+ mesq l("So finally someone has came to visit me?");
+ next;
+
+ select
+ lg("Actually, I came here to work on my task.");
+
+ mes "";
+ mesn;
+ mesq l("Oh, I see. That's right. Why should someone come here to see me, seriously?");
+ next;
+ mesq l("Do you think this is fair? They sent me down here alone, far away from everyone.");
+ next;
+
+ menu
+ lg("I'm sorry for your situation. They should alternate shifts with other sailors from time to time."), -,
+ l("Well if you are whining like that all the time, then I think there is a reason behind their choice."), L_Whyning;
+
+ mes "";
+ mesn;
+ mesq l("Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?");
+ next;
+
+ menu
+ l("You... You eat... rattos? I think you're just a fool."), L_Whyning,
+ l("Oh... eating rattos. Sounds... ehm... Delicious, yes."), -;
+
+ mes "";
+ mesn;
+ mesq l("You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you downstairs to the hold, where you will find a furry meal!");
+ next;
+ mesq lg("Oh, but you didn't come here to talk about that, am I right?");
+ next;
+
+ select
+ lg("Actually, I was here to help you with those boxes. Can I bring one of them back to Gugli?");
+
+ mes "";
+ mesn;
+ mesq l("Usually I don't allow anyone to touch my boxes but...");
+ next;
+ mesq lg("You have been so nice to me. So please, take one.");
+ next;
+
+ inventoryplace CroconutBox, 1;
+
+ setq ShipQuests_Astapolos, 1;
+ getitem CroconutBox, 1;
+
+ mes "";
+ mesn;
+ mesq l("Good luck! And remember to visit Peter and our little furry friends whenever you return back onboard!");
+
+ close;
+
+L_CallFunc:
+ sailorfood;
+
+ menu
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
+ rif(getq(ShipQuests_Astapolos) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
+ l("How are things going?"), L_HowAreYou,
+ l("Who are you?"), L_Who;
+
+ mes "";
+ mesn;
+ mesq l("Who are you looking for?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
+ rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
+ l("Nobody."), -;
+
+ closedialog;
+ close;
+
+L_HowAreYou:
+
+ mes "";
+ mesn;
+ mesq l("A sunny and hot day,");
+ next;
+ mesq l("a quiet place,");
+ next;
+ mesq l("a ground!");
+ next;
+ mesq l("I hope that answers your question.") + " " + l("Hehe!");
+
+ close;
+
+L_Who:
+ mes "";
+ mesn;
+ mesq l("My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.");
+ next;
+ mesq l("At that time, we were selling crab food on our old mushroom island.");
+ next;
+ mesq l("And now I'm a sailor, as you can see!");
+
+ close;
+
+L_Bottom:
+ mes "";
+ mesn;
+ mesq l("I've seen him at the southern part of the island, check around.");
+
+ close;
+
+L_Top:
+ mes "";
+ mesn;
+ mesq l("I've seen him at the northern part of the island.");
+ next;
+ mesq l("You should walk to the north.");
+
+ close;
+
+L_NoTask:
+ npctalk3 l("Just leave me alone.");
+
+ closedialog;
+ close;
+
+L_TaskDone:
+ mes "";
+ mesn;
+ mesq l("Perfect!");
+
+ close;
+
+L_Whyning:
+ npctalk3 l("Then leave me alone.");
+
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/chest.txt b/npc/000-1/chest.txt
new file mode 100644
index 000000000..46f626a34
--- /dev/null
+++ b/npc/000-1/chest.txt
@@ -0,0 +1,65 @@
+// Evol scripts.
+// Authors:
+// 4144
+// gumi
+// Hal9000
+// Reid
+// Description:
+// A treasure chest, with... Treasures inside!
+// Variable:
+// x ShipQuests_TreasureChest
+// Values:
+// 0 Treasure Chest has not been opened yet.
+// 1 Treasure Chest has been opened.
+
+000-1,83,70,0 script Chest#000-1 NPC_CHEST,3,3,{
+
+ if (.busy == false)
+ {
+ if (getq(ShipQuests_TreasureChest) == 0)
+ {
+ inventoryplace OldBook, 1;
+ setq ShipQuests_TreasureChest, 1;
+ npctalk3 l("Chest opened.");
+ Zeny += 100;
+ getitem OldBook, 1;
+ }
+
+ specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid(0)); // closed ? opening : closing
+ .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
+ .busy = true; // lock until available again
+ initnpctimer;
+ }
+ end;
+
+OnTimer160:
+ .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
+ end;
+
+OnTimer500:
+ .busy = false; // unlock
+
+ if (.dir == 0)
+ {
+ stopnpctimer; // stop here if the chest is closed
+ }
+ end;
+
+OnUnTouch:
+ if (getareausers(.x - 3, .y - 3, .x + 3, .y + 3) > 0 || .dir == 0)
+ {
+ end;
+ }
+OnTimer30000:
+ .busy = true;
+ .dir = 6; // closing
+ specialeffect(25, AREA, getnpcid(0)); // closing
+ setnpctimer 0;
+OnTouch:
+ end;
+
+
+OnInit:
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/couwan.txt b/npc/000-1/couwan.txt
new file mode 100644
index 000000000..0d2317060
--- /dev/null
+++ b/npc/000-1/couwan.txt
@@ -0,0 +1,95 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Reid
+// Description:
+// Couwan is trying to scam the player.
+// Variable:
+// x ShipQuests_Couwan
+// Values:
+// 0 Never talked with Couwan.
+// 1 Spoke, and received the quest scam.
+// 2 Done quest scam.
+
+000-1,89,36,0 script Couwan NPC_TRITAN_MAN_SAILOR,{
+ .@q = getq(ShipQuests_Couwan);
+ if (.@q == 1)
+ {
+ mesn;
+ mesq l("What are you looking at?");
+ next;
+ mesq l("Yeye still have my box? Stare less and work more. Go give it to Gugli!");
+ close;
+ }
+ else if (.@q > 1)
+ {
+ mesn;
+ mesq l("What are you looking at?");
+ next;
+ mesq l("Yeye gave my box to Gugli? Nice, nice yeye!");
+ close;
+ }
+
+ mesn;
+ mesq l("Hello yeye.");
+ next;
+ mesq l("Look how splendid this landscape is!");
+ next;
+
+ switch(select(
+ l("Very nice, indeed!"),
+ l("I don't see anything else other than... water?")))
+ {
+ case 2:
+ mes "";
+ mesn;
+ mesq l("Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.");
+ next;
+ mesq l("Stupid yeye...");
+ close;
+ }
+
+ mes "";
+ mesn;
+ mesq l("Yeye got good eyes and seem to have fully recovered from your injuries...");
+ next;
+ mesq l("Hey, could yeye please take my box of fish to Gugli?");
+ next;
+
+ switch(select(
+ l("Sure, but what will I get in exchange?"),
+ l("I'm sorry, I don't have time right now.")))
+ {
+ case 2:
+ mes "";
+ mesn;
+ mesq l("Stupid yeye...");
+ break;
+
+ case 255:
+ break;
+
+ default:
+ mes "";
+ mesn;
+ mesq l("Yeye ask too much but do too little. Take this box and stop talking.");
+ next;
+
+ inventoryplace FishBox, 1;
+ mesn "Narrator";
+ mes col(l("Couwan hands you a box full of fish."), 9);
+ getitem FishBox, 1;
+ next;
+ mes col(l("The sailor turns his back to you."), 9);
+
+ setq ShipQuests_Couwan, 1;
+ break;
+ }
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
new file mode 100644
index 000000000..1288ad83e
--- /dev/null
+++ b/npc/000-1/darlin.txt
@@ -0,0 +1,149 @@
+// Evol scripts.
+// Authors:
+// Alige
+// Reid
+// Description:
+// Darlin talks from the top of the tall mast.
+// Variable:
+// x ShipQuests_TreasureChest
+// Values:
+// 0 Treasure Chest has not been opened yet.
+// 1 Treasure Chest has been opened.
+
+000-1,89,95,0 script Darlin NPC_RAIJIN_MAN,{
+ .@q = getq(ShipQuests_TreasureChest);
+
+ mesn;
+ setcamnpc;
+ mesq l("HEY! HEY YOU!");
+ next;
+ mesq l("CAN YOU HEAR ME?!");
+ next;
+ restorecam;
+
+ menu
+ l("Yes!"), -,
+ l("No!"), L_Quit;
+
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("GOOD!");
+ next;
+ mesq l("I WAS HERE WHEN THEY RESCUED YOU!");
+ next;
+ mesq l("DO YOU FEEL BETTER?!");
+ next;
+ restorecam;
+
+ menu
+ l("I do feel better!"), -,
+ l("Why don't you come down to talk?"), L_GoDown;
+
+ mes "";
+ menu
+ l("And you, how are you doing?"), -,
+ l("But I need to go, see you!"), L_Bye;
+
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("I AM DOING FINE!");
+ next;
+ mesq l("HEY, WHAT'S YOUR NAME?!");
+ next;
+ restorecam;
+
+ select
+ strcharinfo(0) + ".",
+ l("Maybe you can come down to talk?");
+
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("WHAT DID YOU SAY?!");
+ next;
+ mesq l("I DO NOT UNDERSTAND!");
+ next;
+ restorecam;
+
+ menu
+ l("I said... WHY DON'T YOU COME DOWN TO TALK?"), L_GoDown,
+ l("I SAID, SEE YOU LATER!"), L_Bye,
+ l("I'M CALLED, @@!", strtoupper(strcharinfo(0))), -;
+
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq strtoupper(strcharinfo(0)) + "? " + l("THAT'S A NICE NAME!");
+ next;
+ mesq l("SO WHAT'S UP?! WHAT ARE YOU DOING?!");
+ next;
+ restorecam;
+
+ menu
+ l("I'm looking for Gugli, where is he?"), -,
+ l("I need to go, sorry."), L_Bye;
+
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("OH, LOOK THERE!");
+ setcamnpc "Gugli";
+ next;
+ mesq l("HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!");
+ next;
+ restorecam;
+
+ goto L_Quit;
+
+L_GoDown:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("I WOULD LOVE TO!");
+ next;
+ mesq l("BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!");
+ next;
+ mesq l("I ALSO AVOID THE DANGEROUS ANIMALS!");
+ next;
+ restorecam;
+
+ menu
+ l("Have you seen anything dangerous?"), -,
+ l("Interesting... I'll leave you to your task then!"), L_Bye;
+
+ mes "";
+ mesn;
+
+ if (.@q > 0) goto L_DangerAround;
+
+ setcamnpc;
+ mesq l("Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...");
+ next;
+ restorecam;
+
+ goto L_Quit;
+
+L_Bye:
+ npctalk3 l("FINE, BYE!");
+
+ goto L_Quit;
+
+L_DangerAround:
+ setcamnpc;
+ mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!");
+ next;
+ restorecam;
+
+ goto L_Quit;
+
+L_Quit:
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 14;
+ end;
+}
diff --git a/npc/000-1/fexil.txt b/npc/000-1/fexil.txt
new file mode 100644
index 000000000..de72aec24
--- /dev/null
+++ b/npc/000-1/fexil.txt
@@ -0,0 +1,44 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Newbie merchant.
+
+000-1,83,98,0 script Fexil NPC_ELVEN_MAN_TRADER,{
+ mesn;
+ mesq lg("Greetings traveler.");
+ next;
+ mesq l("I have some clothes and other things for you at a fine price!");
+ next;
+ mesq l("What I sell comes from every corner of Gasaron. From Esperia to the Land of Fire!");
+ next;
+ mesq lg("Interested?");
+ next;
+
+ switch (select("Yes, why not.:I would rather sell some stuff.:No, Sorry."))
+ {
+ case 1:
+ mes "";
+ mesn;
+ mesq l("Good, take a look in the bag next to me then!");
+ close;
+
+ case 2:
+ closedialog;
+ shop "Bag#000-1";
+ close;
+
+ default:
+ mes "";
+ mesn;
+ mesq l("Oh... Well, I just started to trade... Thus my technique may not be the best.");
+ next;
+ mesq lg("Anyway, if you ever feel interested, just check my bag!");
+ close;
+ }
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt
new file mode 100644
index 000000000..e9e0e0b07
--- /dev/null
+++ b/npc/000-1/gugli.txt
@@ -0,0 +1,249 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Reid
+// Description:
+// Elmo's twin
+// Charged of an important quest from Nard, he asks you to help other sailors to keep their box to the ship.
+// Variable:
+// 0 ShipQuests_Couwan
+// 1 ShipQuests_Nard
+// 2 ShipQuests_Gugli
+// Values:
+// 00 Never talked with Couwan.
+// 01 Spoke, and received the quest scam.
+// 02 Done quest scam.
+// 10 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box.
+// 11 Nard spoke and gave access to the outdoor of the ship.
+// 12 Completed the quest.
+// 13 Opened the chest and finished the introduction.
+// 20 Never talked with Gugli.
+// 21 Gugli gives you the task.
+// 22 Gave all of the box to Gugli.
+
+000-1,85,108,0 script Gugli NPC_GUGLI,{
+
+ if (getq(ShipQuests_Couwan) == 1)
+ {
+ speech S_LAST_NEXT,
+ l("Great to see you! What can I do for you today?");
+ goto L_Menu;
+ }
+
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+OnTalk:
+ mesn;
+ .@nard = getq(ShipQuests_Nard);
+ .@gugli = getq(ShipQuests_Gugli);
+ .@gado = getq(ShipQuests_ChefGado);
+
+ if (.@nard > 3) goto L_AllComplete;
+ if (.@nard > 1 || .@gugli == 2) goto L_TaskCompleted;
+ if (.@gugli == 1) goto L_TaskGiven;
+
+ mesq lg("Hi @@, I heard the captain sent you down here, uh?", "Hi @@, I heard the captain sent you down here, uh?", strcharinfo(0));
+ next;
+ mesq l("What an unexpected pleasure, your help is always welcome!");
+ next;
+ mesq l("As you may know, we are explorers on a long distance voyage, and our swashbuckling mariners need to store enough food to survive. You don't know how dangerous the sea life can be.");
+ next;
+
+ select
+ l("Actually, I have an in-depth knowledge of this type of life.");
+
+ mes "";
+ mesn;
+ mesq lg("Well, even though you have been rescued by us, it doesn't make you an expert sailor, am I right?");
+ next;
+ mesq l("But let's talk about this island. We're docking here to find some fine quality goods.");
+ next;
+ mesq l("We usually dock around these small isles because they provide us some of the best food of all the archipelago.");
+ next;
+ mesq l("At the moment, our crew is busy collecting @@s, @@s and @@s.", getitemlink(Croconut), getitemlink(Plushroom), getitemlink(Aquada));
+ next;
+
+ select
+ l("So, what can I do for you?");
+
+ mes "";
+ mesn;
+ mesq l("Right! Ours is an earthsea realm. You see, sailors are swift at their tasks when out of sight of land, but docked by this verdant jewel, they have it so good, they are just taking too much time bringing all the food back to the ship. Maybe you can help them.");
+ next;
+ mesq l("The captain wants:");
+ mesq l("- 2 @@es", getitemlink(AquadaBox));
+ mesq l("- 2 @@es", getitemlink(CroconutBox));
+ mesq l("- 2 @@es", getitemlink(PlushroomBox));
+ next;
+ mesq l("Ask sailors around here they shouldn't be so far away.");
+ next;
+
+ setq ShipQuests_Gugli, 1;
+ close;
+
+L_TaskGiven:
+ mesq l("Great to see you! What can I do for you today?");
+ next;
+
+ if (getq(ShipQuests_Ale) == 1 && getq(ShipQuests_Astapolos) == 1 && getq(ShipQuests_Gulukan) == 1 && getq(ShipQuests_Jalad) == 1 && getq(ShipQuests_QMuller) == 1 && getq(ShipQuests_Tibbo) == 1) goto L_MenuDone;
+
+L_Menu:
+ menu
+ rif(getq(ShipQuests_Couwan) == 1, l("Couwan gave me this box, it is for you.")), L_Couwan,
+ rif(countitem(AquadaBox) > 0 || countitem(CroconutBox) > 0 || countitem(PlushroomBox) > 0, l("I have some food for you.")), L_CollectSmthing,
+ rif(getq(ShipQuests_Gugli) < 2, l("Who should I search for?")), L_SailorNames,
+ rif(getq(ShipQuests_Gugli) < 2, l("Where can I find your crew?")), L_Location,
+ l("Bye!"), L_Quit;
+
+L_MenuDone:
+ menu
+ rif(getq(ShipQuests_Couwan) == 1, l("Couwan gave me this box, it is for you.")), L_Couwan,
+ l("I have collected all the boxes you needed."), L_TaskDone,
+ l("See you!"), L_Quit;
+
+L_SailorNames:
+ mes "";
+ mesn;
+ mesq l("Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.", getitemlink(Aquada), getitemlink(Croconut), getitemlink(Plushroom));
+ next;
+ mesq l("Do you need any other information?");
+ next;
+
+ goto L_Menu;
+
+L_CollectSmthing:
+ mes "";
+ mesn;
+ mesq l("Good job!");
+ next;
+
+ delitem AquadaBox, countitem(AquadaBox);
+ delitem CroconutBox, countitem(CroconutBox);
+ delitem PlushroomBox, countitem(PlushroomBox);
+
+ mesq l("You still need to give me boxes from: ");
+ if (getq(ShipQuests_Astapolos) == 0) mesq l("- Astapolos");
+ if (getq(ShipQuests_Ale) == 0) mesq l("- Ale");
+ if (getq(ShipQuests_Gulukan) == 0) mesq l("- Gulukan");
+ if (getq(ShipQuests_Jalad) == 0) mesq l("- Jalad");
+ if (getq(ShipQuests_QMuller) == 0) mesq l("- Q'Muller");
+ if (getq(ShipQuests_Tibbo) == 0) mesq l("- Tibbo");
+
+ close;
+
+L_Couwan:
+ mes "";
+ mesn;
+ mesq l("What?! This tritan is the worse shirker I ever met!");
+ next;
+ mesq l("Well, thanks for the box. But... He was supposed to bring it back to me himself. I never asked him to give it to you!");
+ next;
+ mesq l("Take these coins in exchange and be careful.");
+ next;
+ mesq l("Not everybody has a kind mind. Scammers can be anywhere, even among us!");
+ next;
+ mesq l("May this be a lesson for you.");
+
+ if (countitem(FishBox) > 0) delitem FishBox, 1;
+ setq ShipQuests_Couwan, 2;
+ Zeny = Zeny + 10;
+ getexp 40, 0;
+ message strcharinfo(0), l("You receive @@ E!", 10);
+
+ close;
+
+L_Location:
+ mes "";
+ mesn;
+ mesq l("There are 6 sailors who will need your help. They are all around the island.");
+ next;
+ mesq l("I can't really help you find them since I've been checking the... Hmm... Landscape, since morning...");
+ next;
+ mesq l("You can try talking with some other sailors to get some information about that.");
+ next;
+
+ .@r = rand(3000)/1000;
+ if (.@r == 1) goto L_Silvio;
+ if (.@r == 2) goto L_Lean;
+
+ setcamnpc "Sapartan";
+ mesq l("Maxe and Sapartan for example?");
+ next;
+
+ restorecam;
+ close;
+
+L_Silvio:
+ setcamnpc "Silvio";
+ mesq l("Silvio for example?");
+ next;
+
+ restorecam;
+ close;
+
+L_Lean:
+ setcamnpc "Lean";
+ mesq l("Lean for example?");
+ next;
+
+ restorecam;
+ close;
+
+L_TaskDone:
+ if (countitem(AquadaBox) == 2) delitem AquadaBox, 2;
+ if (countitem(CroconutBox) == 2) delitem CroconutBox, 2;
+ if (countitem(PlushroomBox) == 2) delitem PlushroomBox, 2;
+ if (countitem(AquadaBox) == 1) delitem AquadaBox, 1;
+ if (countitem(CroconutBox) == 1) delitem CroconutBox, 1;
+ if (countitem(PlushroomBox) == 1) delitem PlushroomBox, 1;
+ setq ShipQuests_Gugli, 2;
+
+ Zeny = Zeny + 250;
+ getexp 50, 0;
+
+ mes "";
+ mesn;
+ mesq l("Well done! The ship is now ready to sail again!");
+ next;
+ mesq l("You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!");
+
+ close;
+
+L_TaskCompleted:
+ mesq l("You are now part of the crew... At least for us down here!");
+ next;
+ mesq l("You should inform Nard of the progress made in loading food and supplies on to the boat. He will be pleased to hear that good news!");
+ next;
+ mesq l("Tell him that everything went fine and that we're almost done with the requisitions.");
+ next;
+
+ goto L_Menu;
+
+L_AllComplete:
+ mesq l("Elmo told me what Nard said, congrats!");
+ next;
+ mesq lg("You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!", "You're one of us now, that's great! I was sure that you were a good man when I first saw you!");
+ next;
+
+ goto L_Menu;
+
+L_Quit:
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
+
+000-1,83,107,0 script GugliBarrierCheck NPC_HIDDEN,2,0,{
+ .@gugli = getq(ShipQuests_Gugli);
+ if (.@gugli > 0) close;
+ doevent "Gugli::OnTalk";
+ close;
+}
diff --git a/npc/000-1/gulukan.txt b/npc/000-1/gulukan.txt
new file mode 100644
index 000000000..7b277fdf6
--- /dev/null
+++ b/npc/000-1/gulukan.txt
@@ -0,0 +1,170 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Reid
+// Description:
+// Sailor part of the Gugli's quest.
+// Croconut box.
+
+000-1,54,90,0 script Gulukan NPC_TRITAN_MAN_SAILOR2,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ .@g = getq(ShipQuests_Gugli);
+ if (.@g == 0) goto L_NoTask;
+
+ .@q = getq(ShipQuests_Gulukan);
+ if (.@q == 1) goto L_Func;
+
+ mesn;
+ mesq l("Yeye @@!", strcharinfo(0));
+ next;
+ mesq l("How are you feeling, now that you walk on steady land? Yeye better?");
+ next;
+
+ menu
+ l("Wow, it seems everyone knows my name!"), -,
+ l("Well, it's not bad to finally feel something beneath my feet."), L_Continue,
+ l("Not so good actually... I would feel better on Nard's ship."), L_Quit;
+
+L_Name:
+ mes "";
+ mesn;
+ mesq l("You know, yeyes love to chat while working.");
+ next;
+
+goto L_Continue2;
+
+L_Continue:
+ mes "";
+ mesn;
+
+L_Continue2:
+ mesq lg("Are you yaying here to explore the island?");
+ next;
+
+ menu
+ lg("Actually Gugli asked me if I would help you bring him some of your boxes."), -,
+ l("Yes, indeed. I prefer to explore places I have never been to, before doing anything else."), L_Quit;
+
+ mes "";
+ mesn;
+ mesq l("Gugli? Oh I see. Yes, Gugli yeye pretty used to shout orders to everybody down here.");
+ next;
+ mesq l("Anyway I am glad I can give you some of these yoyoxs.");
+ next;
+
+ inventoryplace CroconutBox, 1;
+
+ setq ShipQuests_Gulukan, 1;
+ getitem CroconutBox, 1;
+
+ mes "";
+ mesn;
+ mesq lg("Thank you my friend.");
+
+ close;
+
+L_Func:
+ mesn;
+
+ .@q = rand(0, 400) / 100;
+ if (.@q == 0) goto L_RandomA;
+ if (.@q == 1) goto L_RandomB;
+ if (.@q > 1) goto L_RandomC;
+
+L_RandomA:
+ mesq l("Hey.");
+ next;
+ mesq l("What did Gugli yayaid about the box? Was it ok?");
+ next;
+
+ menu
+ l("It's ok."), L_Fine,
+ l("He needs more food."), -;
+
+ mes "";
+ mesn;
+ mesq lg("Yeye sure? I'll yaye some more food in the next box then.");
+
+ close;
+
+L_Fine:
+ mes "";
+ mesn;
+ mesq l("Alright! Yoyone more box and it'll be good.");
+
+ close;
+
+L_RandomB:
+ mesq l("Thanks for the help!");
+ next;
+ mesq l("These yeye boxes are way too heavy to be carried alone onto the ship.");
+
+ close;
+
+L_RandomC:
+ mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink(CrocClaw));
+ next;
+ mesq l("And you? How's it yaying on your side?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
+ rif(getq(ShipQuests_Gulukan) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -;
+
+ mes "";
+ mesn;
+ mesq l("Who are yeye looking for?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
+ rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Top,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
+ l("Nobody."), L_Quit;
+
+L_Bottom:
+ mes "";
+ mesn;
+ mesq l("Yeye seen this yoiis at the bottom of the island, check around.");
+
+ close;
+
+L_Top:
+ mes "";
+ mesn;
+ mesq l("Yeye seen this yoiis at the top of the island.");
+ next;
+ mesq l("You yoiis should walk to the north.");
+
+ close;
+
+L_NoTask:
+ mes "";
+ mesn;
+ mesq l("*Uff*... And another box of @@s for our starving colleagues is ready.", getitemlink(Croconut));
+
+ close;
+
+L_TaskDone:
+ mes "";
+ mesn;
+ mesq lg("That's perfect, yoiis.");
+
+ close;
+
+L_Quit:
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
new file mode 100644
index 000000000..74de7f8f4
--- /dev/null
+++ b/npc/000-1/jalad.txt
@@ -0,0 +1,131 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Reid
+// Description:
+// Sailor part of the Gugli quest.
+// Plushroom box.
+
+000-1,46,35,0 script Jalad NPC_ELVEN_MAN_TRADER_SITTING,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ .@g = getq(ShipQuests_Gugli);
+ if (.@g == 0) goto L_NoTask;
+
+ .@q = getq(ShipQuests_Jalad);
+ if (.@q == 1) goto L_CallFunc;
+
+ mesn;
+ mesq l("*Uff*, *Argh*, why don't you give me some help?");
+ next;
+ mesq l("I'm not suited for this kind of work!");
+ next;
+
+ menu
+ l("I was going to ask you if you would need any help."), L_Continue,
+ l("What exactly is your real job?"), -;
+
+ mes "";
+ mesn;
+ mesq l("I'm the cook's assistant of the ship. I help Gado, La Johanne's Chef, in his daily work.");
+ next;
+ mesq l("You should go see him. He is one of the most experienced sailors we have.");
+ next;
+
+ select
+ l("I will surely visit him. Do you need any help with your boxes?");
+
+L_Continue:
+ mes "";
+ mesn;
+ mesq l("Surely. Take this box full of @@s.", getitemlink(Plushroom));
+ next;
+
+ inventoryplace PlushroomBox, 1;
+
+ setq ShipQuests_Jalad, 1;
+ getitem PlushroomBox, 1;
+
+ mes "";
+ mesn;
+ mesq l("They are so tasty when cooked with some @@. Don't drop any of them!", getitemlink(PiouLegs));
+
+ goto L_Close;
+
+L_CallFunc:
+ sailorfood;
+
+ menu
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
+ rif(getq(ShipQuests_Jalad) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
+ l("What's that?"), L_Plushroom;
+
+ mes "";
+ mesn;
+ mesq l("Who are you looking for?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Ale,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
+ rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
+ l("Nobody."), -;
+
+ closedialog;
+ close;
+
+L_Bottom:
+ mes "";
+ mesn;
+ mesq l("I've seen him at the bottom of the island, have a look around.");
+
+ close;
+
+L_Ale:
+ setcamnpc "Ale";
+
+ next;
+ mesn;
+ mesq l("Look, there he is!");
+ next;
+
+ restorecam;
+ close;
+
+L_Plushroom:
+ mes "";
+ mesn;
+ mesq l("'That', as you call it, is a @@. There are plenty on this island!", getitemlink(Plushroom));
+ next;
+ mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!");
+ next;
+ mesq l("There are some groups of these @@s all around this island. Just pick some and have a try.", getitemlink(Plushroom));
+
+ close;
+
+L_NoTask:
+ mes "";
+ mesn;
+ mesq l("Sometimes, I wish someone would be sent here to help us.");
+
+ close;
+
+L_TaskDone:
+ mes "";
+ mesn;
+ mesq l("Perfect!");
+
+L_Close:
+ goodbye;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
new file mode 100644
index 000000000..93cfeb7fa
--- /dev/null
+++ b/npc/000-1/lean.txt
@@ -0,0 +1,74 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Reid
+// Description:
+// Sailor who gives some informations to the player.
+
+000-1,79,108,0 script Lean NPC_ELVEN_MAN_BLONDE,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ .@gugli = getq(ShipQuests_Gugli);
+
+ mesn;
+ mesq l("Hi! I can finally see you under the sunlight!");
+ next;
+ mesq l("I hope you don't mind that we used your raft to build this ramp.");
+ next;
+ mesq l("We usually don't stop in such splendid places, but the captain let us stay here while he writes down the location of this new island on his map!");
+ next;
+ mesq l("Some of the crew are looking for goods we can trade with at our next destination.");
+ next;
+
+ menu
+ rif(.@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), L_Sailors,
+ l("Wait... Where are we going?"), L_Artis;
+
+L_Artis:
+ mes "";
+ mesn;
+ mesq l("Artis of course!");
+ next;
+ mesq l("It's where every merchant ship end their road and we won't be an exception.");
+ next;
+ mesq l("If you're looking for us there, most of us will be at the tavern of the Red Plush, at the bar counter, for Silvio's case...");
+
+ goto L_Close;
+
+L_Sailors:
+ mes "";
+ mesn;
+ mesq l("They are all around the island.");
+ next;
+ mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.", getitemlink(Aquada));
+ next;
+ mesq l("While Jalad and Ale like to work together, as they usually do on the ship, last time I've seen them, they were near the big lake, north from here.");
+ next;
+ mesq l("They shouldn't be too far from each other.");
+ next;
+
+ menu
+ l("Thank you for your help."), L_Close,
+ l("Gugli mentioned six sailors. What about the others?"), -;
+
+ mes "";
+ mesn;
+ mesq l("I'm not sure. They probably left the ship early this morning. I was not awake yet.");
+ next;
+ mesq l("You should ask Maxe. He's an early riser.");
+
+ close;
+
+L_Close:
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/mapflags.txt b/npc/000-1/mapflags.txt
new file mode 100644
index 000000000..708dd2ab8
--- /dev/null
+++ b/npc/000-1/mapflags.txt
@@ -0,0 +1 @@
+000-1 mapflag town
diff --git a/npc/000-1/maxe.txt b/npc/000-1/maxe.txt
new file mode 100644
index 000000000..8bc3eeb17
--- /dev/null
+++ b/npc/000-1/maxe.txt
@@ -0,0 +1,112 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Reid
+// Description:
+// Friend of Sapartan, he gives some information on how to find Gulukan, Astapolos and Q-Muller.
+
+000-1,72,110,0 script Maxe NPC_DEMON_MAN_SITTING_UNDER_TREE,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ .@gugli = getq(ShipQuests_Gugli);
+ .@knife = getq(ShipQuests_Knife);
+
+ mesn;
+ mesq lg("We are glad captain Nard has let you join us down here!");
+ next;
+ mesq l("Living inside a ship is great, but we sometimes need some fresh air.");
+ next;
+ mesq l("Anyway, can I help you in any way?");
+ next;
+
+ menu
+ rif(.@gugli == 0, l("Well, is there anything I can do here to help?")), L_Help,
+ rif(.@gugli == 1, lg("Gugli asked me to help the sailors to gather food. Do you know where I can find them?")), L_Sailors,
+ rif(.@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), L_Annoyed,
+ rif(.@knife == 0, l("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), L_Secrets,
+ l("No thanks, not at the moment."), L_Quit;
+
+L_Help:
+ mes "";
+ mesn;
+ mesq l("You could start by talking to Gugli. He always has tasks for people willing to help!");
+
+ close;
+
+L_Sailors:
+ mes "";
+ mesn;
+ mesq l("I remember I saw a few of them leaving the ship early this morning to get a head start on today's work.");
+ next;
+ mesq l("I recall seeing Gulukan, Astapolos and Q'Muller.");
+ next;
+
+ goto L_MenuSailors;
+
+L_MenuSailors:
+ menu
+ l("Do you know where can I find Gulukan?"), L_Gulukan,
+ l("Any clue on where Astapolos may be hidden?"), L_Astapolos,
+ l("What about Q'Muller? Where is he?"), L_Qmuller,
+ l("Alright. I will go looking for them now."), L_Quit;
+
+L_Gulukan:
+ mes "";
+ mesn;
+ mesq l("Oh, he is not far away from here. Just take the road through the crocojungle north from here.");
+ next;
+ mesq l("You will find a wooden sign near a crossroad. He is a few steps on the left.");
+ next;
+
+ goto L_MenuSailors;
+
+L_Astapolos:
+ mes "";
+ mesn;
+ mesq l("Astapolos... That guy is shy like a piou!");
+ next;
+ mesq l("He likes to hide near the little lake in the north-west side of the island.");
+ next;
+
+ goto L_MenuSailors;
+
+L_Qmuller:
+ mes "";
+ mesn;
+ mesq l("You need to cross the crocojungle heading north.");
+ next;
+ mesq l("You can spot Q'Muller on a cliff off toward the west, busy collecting @@s.", getitemlink(Plushroom));
+ next;
+
+ goto L_MenuSailors;
+
+L_Annoyed:
+ mes "";
+ mesn;
+ mesq l("There is always something you can do here, like killing some tortugas or helping Peter clean the ship from rattos.");
+
+ close;
+
+L_Secrets:
+ mes "";
+ mesn;
+ mesq l("Nope, there are no secrets hidden within the ship's hull. Some sailors swear they have seen stowaways hidden somewhere. The bow or the stern? Just stories sailors love to tell...");
+ next;
+ mesq l("Oh! And in one of the rooms of the second deck you can find Gado's knives. Our chef keeps there the sharpest ones... Probably not just to cut some carrots...");
+ next;
+ mesq l("Go and grab one of them. A good knife will help with your hunting the creatures of this island.");
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+
+L_Quit:
+ goodbye;
+}
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
new file mode 100644
index 000000000..276557cb3
--- /dev/null
+++ b/npc/000-1/muller.txt
@@ -0,0 +1,132 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Reid
+// Description:
+// Sailor part of the Gugli's quest.
+// Plushroom box.
+
+000-1,35,69,0 script Q'Muller NPC_ORC_MAN,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ .@g = getq(ShipQuests_Gugli);
+ if (.@g == 0) goto L_NoTask;
+
+ .@q = getq(ShipQuests_QMuller);
+ if (.@q == 1) goto L_CallFunc;
+
+ mesn;
+ mesq l("Can't you see I'm working?!");
+ next;
+
+ select
+ l("Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?");
+
+ mes "";
+ mesn;
+ mesq l("Oh I see... Sailors are not able to do their job anymore, is it like that?!");
+ next;
+
+ menu
+ l("Indeed! Goodbye."), L_Quit,
+ l("Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"), -;
+
+ mes "";
+ mesn;
+ mesq l("Are you blind? Do you really think these boxes are light and soft as a piou's feather?!");
+ next;
+
+ select
+ lg("I am sure that I can run with one of them on my shoulder.");
+
+ mes "";
+ mesn;
+ mesq l("Well then... Take this one!");
+ next;
+
+ inventoryplace PlushroomBox, 1;
+
+ setq ShipQuests_QMuller, 1;
+ getitem PlushroomBox, 1;
+
+ mes "";
+ mesn;
+ mesq l("And now I want to see you run!");
+
+ close;
+
+L_CallFunc:
+ sailorfood;
+
+ menu
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
+ rif(getq(ShipQuests_QMuller) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
+ l("What's that?"), L_Plushroom;
+
+ mes "";
+ mesn;
+ mesq l("Who are you looking for?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
+ l("Nobody."), L_Quit;
+
+L_Bottom:
+ mes "";
+ mesn;
+ mesq l("I've seen him at the bottom of the island, check around.");
+
+ close;
+
+L_Top:
+ mes "";
+ mesn;
+ mesq l("I've seen him at the top of the island.");
+ next;
+ mesq l("You should walk to the north.");
+
+ close;
+
+L_Plushroom:
+ mes "";
+ mesn;
+ mesq l("'That', as you call it, is a @@. There are plenty on this island!", getitemlink(Plushroom));
+ next;
+ mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!");
+ next;
+ mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink(Plushroom));
+
+ close;
+
+L_NoTask:
+ mes "";
+ mesn;
+ mesq l("You see? I'm working here!");
+
+ close;
+
+L_TaskDone:
+ mes "";
+ mesn;
+ mesq l("Good to hear!");
+ next;
+
+ goodbye;
+
+L_Quit:
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/panels.txt b/npc/000-1/panels.txt
new file mode 100644
index 000000000..71097fa3c
--- /dev/null
+++ b/npc/000-1/panels.txt
@@ -0,0 +1,54 @@
+// Evol scripts.
+// Authors:
+// Alige
+// Qwerty Dragon
+// Description:
+// Panels to give advice to the players.
+
+000-1,65,93,0 script #panel1 NPC_NO_SPRITE,{
+ mesn "Narrator";
+ mes col(l("Your heart quickens as your gaze focuses upon a small wooden panel, partly obscured under a layer of wind-blown sand."), 9);
+ next;
+ mes col(l("You wipe off enough of the sand to manage to read the message written on this crude piece of wood."), 9);
+ next;
+ mesq l("It's a dangerous place out here. Beware of the mischievous creatures living here!");
+ next;
+ mesq l("Not content to stay buried in their burrows in the sand, Crocs can be quite a nuisance, infesting this whole island. Tender Feet and Newbies are advised: Avoid touching these crawling red devils. They have huge, deadly claws that can make mincemeat of you! You can recognize them easily by their crabby personalities. Be careful younglings.");
+ next;
+ mesq l("Furthermore, unless you are planning to stick it out, you should also not even think about gaining experience by messing with those icky pink land jellies. The pink could stick on you, imagine the horror!");
+ next;
+ mesq l("In fact... Oh, the things that I could tell... But ran out of space on this... Just be reasonable and go home.");
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}
+
+000-1,89,51,0 script #panel2 NPC_NO_SPRITE,{
+ mesn "Narrator";
+ mes col(l("This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information."), 9);
+ next;
+ mes col(l("You can read some lines that are nicely carved into the soft wooden planks."), 9);
+ next;
+ mesq l("The further you go, the more experience you will get, so here's a small description of all the stats you can upgrade with time. But note that these will probably change in the future and have more complex effects.");
+ next;
+ mesq l("Strength multiplies the damage of your hits, especially melee ones. You will also be able to carry heavier stuff.");
+ next;
+ mesq l("Agility greatly increases your attack speed and the chances of you dodging enemy hits.");
+ next;
+ mesq l("Vitality raises your maximum health points and defense.");
+ next;
+ mesq l("Intelligence raises your maximum mana points (good for mages) and your mind abilities. Please note: Magic system has not yet been implemented in this world.");
+ next;
+ mesq l("Dexterity increases your bow damage and your accuracy.");
+ next;
+ mesq l("Luck helps you do critical hits and dodge the ones dealt by enemies.");
+ next;
+ mesq l("Have fun, but always remember to pick your stats with good care.");
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/sapartan.txt b/npc/000-1/sapartan.txt
new file mode 100644
index 000000000..16da0eb9d
--- /dev/null
+++ b/npc/000-1/sapartan.txt
@@ -0,0 +1,102 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Description:
+// Friend of Maxe, he gives some information on combat system.
+
+000-1,74,111,0 script Sapartan NPC_SAPARTAN,{
+ mesn;
+ mesq l("Hey Maxe, it's @@!", strcharinfo(0));
+ next;
+
+ setcamnpc "Maxe";
+ mesn "Maxe";
+ mesq lg("@@? Welcome my dear!", "@@? Welcome my dear!", strcharinfo(0));
+ next;
+ mesq lg("Last time I saw you, you were lost at sea on your raft.");
+ next;
+ restorecam;
+
+ mesn;
+ mesq lg("True but now she seems pretty fine! Am I right?", "True but now he seems pretty fine! Am I right?");
+ next;
+
+ menu
+ l("Thank you, sir, for your kind words. I am feeling better now."), -,
+ lg("I'm still a bit weak at the moment. We should probably talk later."), L_Quit;
+
+ mes "";
+ mesn;
+ mesq l("You can now stay with your new friends and enjoy the warm sand of this little island.");
+ next;
+ mesq l("But remember that not every place in this world is peaceful and safe nowadays. Even the white shores you are walking on can hide some dangerous beings.");
+ next;
+
+ select
+ l("What danger?! Where?!");
+
+ setcamnpc "Maxe";
+ mes "";
+ mesn "Maxe";
+ mesq lg("Come on, Sap! You are scaring her with your stories.", "Come on, Sap! You are scaring him with your stories.");
+ next;
+ mesq lg("I'm sure she will soon be able to fight all of the creatures living here without any problem.", "I'm sure he will soon be able to fight all of the creatures living here without any problem.");
+ next;
+
+ restorecam;
+
+ mes "";
+ mesn;
+ mesq lg("Maybe... But I prefer having well-trained people around me when it comes to fighting against dangerous creatures. Do you already feel adept fighting enemies?");
+ next;
+
+ menu
+ l("No, I don't, but I would like to know more about that."), -,
+ l("Well... I've only killed some little pious in the ship, that's all."), -,
+ l("Yes, I feel strong enough for dangerous combats!"), L_Quit;
+
+ mes "";
+ mesn;
+ mesq l("Then I can give you some tips about fighting.");
+ next;
+ mesq l("The first thing you should do is to evaluate your enemy.");
+ next;
+ mesq l("You can easily see if a monster is easy to kill or just impossible to defeat. Do not try against creatures that are way more powerful than you... You'd be risking your life for nothing.");
+ next;
+ mesq l("Secondly, choose wisely which weapon is suited for you. Some people like to face their enemies closely with a heavy axe, others prefer to attack from a distance with a bow for example.");
+ next;
+
+ select
+ l("Yeah, well what's the difference?");
+
+ mes "";
+ mesn;
+ mesq l("On one hand, ranged weapons are generally weaker than melee ones, but you attack from a safer position. On the other hand, depending on the level of the weapon, melee ones potentially can yeild quicker kills.");
+ next;
+ mesq l("After choosing your weapon, you also need to know how to use it.");
+ next;
+ mesq l("You can attack a monster by clicking directly on it. Once selected, you may notice a bar near your target showing you how much health it has left.");
+ next;
+ mesq l("You can also attack an enemy from your keyboard pressing the 'A' key to select it, and the 'Ctrl' key to attack it, this of course works if you didn't change your keyboard keys yet.");
+ next;
+
+ menu
+ l("Thank you for your tricks. I am going to try them now!"), -,
+ l("I already know everything. Bye."), L_Quit;
+
+ mes "";
+ mesn;
+ mesq l("You're welcome. If you can't remember something, just come back here!");
+ next;
+
+ goodbye;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+
+L_Quit:
+ goodbye;
+}
diff --git a/npc/000-1/shop.txt b/npc/000-1/shop.txt
new file mode 100644
index 000000000..44b3479ac
--- /dev/null
+++ b/npc/000-1/shop.txt
@@ -0,0 +1,33 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Reid
+// Description:
+// Fexil's shop bag.
+
+000-1,84,98,0 trader Bag#000-1 NPC_SHOP_BAG,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem PiouLegs, -1, 15;
+ sellitem Bread, -1, 15;
+ sellitem Croconut, -1, 50;
+ sellitem Aquada, -1, 50;
+ sellitem Armbands, -1, 20;
+ sellitem LousyMoccasins, -1, 20;
+ sellitem PiouSlayer, -1, 15;
+
+ .sex = G_OTHER;
+ .distance = 3;
+ end;
+
+OnClock0000:
+ restoreshopitem PiouLegs, 15;
+ restoreshopitem Bread, 15;
+ restoreshopitem Croconut, 50;
+ restoreshopitem Aquada, 50;
+ restoreshopitem Armbands, 20;
+ restoreshopitem LousyMoccasins, 20;
+ restoreshopitem PiouSlayer, 15;
+}
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
new file mode 100644
index 000000000..7cc3c32b2
--- /dev/null
+++ b/npc/000-1/silvio.txt
@@ -0,0 +1,186 @@
+// Evol scripts.
+// Authors:
+// Qwerty Dragon
+// Reid
+// Description:
+// Perverted and arrogant sailor.
+
+000-1,86,99,0 script Silvio NPC_SILVIO,{
+ mesn;
+ mesq l("Hey!");
+ next;
+ mesq lg("How are you doing, cutie?", "How are you doing, dude?");
+ next;
+
+ menu
+ l("Hello... Do I know you?"), -,
+ rif(getq(ShipQuests_Gugli) > 0 && getq(General_Narrator) == 0, l("Fine, could you please tell me where I can find Gugli's sailors?")), L_Sailors,
+ l("Uhm, bye."), L_Quit;
+
+ mes "";
+ mesn;
+ mesq lg("Hehe, no. But I'm sure a fox like you would love to meet a catch like me!", "Hehe, no. But I'm sure a noob like you would like to meet an idol like me.");
+ next;
+ mesq lg("So, what good wind brought you here? Were you on your raft to meet me? Or is it because you've heard of my feats in Artis?", "So, what good wind brought you here? Were you on your raft to meet my Julia? Or is it because you wanted to see the beautiful waitresses of Artis?");
+ next;
+
+ menu
+ lg("You're right, it's about you.", "You're right, it's about Julia."), L_Julia,
+ l("What is Artis?"), L_Artis,
+ l("None of them?"), -;
+
+ mes "";
+ mesn;
+ mesq lg("My beauty. I was not always a sailor, you know, I was once an important individual!", "My friend. I was not always a sailor, you know, I was once an important individual!");
+ next;
+ mesq l("Before...");
+ next;
+
+ setcamnpc "Gugli";
+ mes "";
+ mesn "Gugli";
+ mesq l("Hey, don't worry about him, it's one of the first days in a long time that we can just chill out.");
+ next;
+ mesq l("Maybe he over did it with the bottle today to celebrate that!");
+ next;
+ restorecam;
+
+ menu
+ l("He's funny, it's not a problem."), -,
+ l("Ok, I will leave him alone."), L_ForeverAlone;
+
+ setcamnpc "Gugli";
+ mes "";
+ mesn "Gugli";
+ mesq l("Oh alright, nevermind then.");
+ next;
+ restorecam;
+
+ mesn;
+ mesq l("Ah... Gugli... He's too young to understand our conversation.");
+ next;
+ mesq l("So, what was I saying?");
+ next;
+
+ menu
+ l("You told me that you 'were' important."), L_VeryImportantNoob,
+ l("You mentioned the quality of your wine."), -;
+
+ mes "";
+ mesn;
+ mesq l("Oh really? How could I forget something as important as that?!");
+ next;
+ mesq l("I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?");
+
+ close;
+
+L_VeryImportantNoob:
+ mes "";
+ mesn;
+ mesq l("It's true!");
+ next;
+ mesq l("But I can't tell you anything about it, I'm sorry.") ;
+ next;
+
+ setcamnpc "Gugli";
+ mes "";
+ mesn "Gugli";
+ mesq l("Hey Silvio, it's your turn to carry the package, go!");
+ next;
+ restorecam;
+
+ mesn;
+ mesq lg("Duty calls me, *hic*, see you later, honey.", "Duty calls me, *hic*, see you later, dude.");
+
+ close;
+
+L_Julia:
+ mes "";
+ mesn;
+ mesq lg("You honor me, my beauty, but I'm already taken by Julia!", "Not to kill your dream, but... Julia is mine!");
+ next;
+ mesq l("She said she will accept me when pious will have teeth. It's just a matter of time, you see?");
+ next;
+
+ menu
+ l("I see. Bye!"), L_Quit,
+ l("Oh look, there's a piou behind you!"), L_Piou;
+
+L_Piou:
+ mes "";
+ mesn;
+ mesq l("Seriously?!");
+ next;
+ mesq l("Hurry, hurry! We need to check its teeth!");
+
+ close;
+
+L_Artis:
+ mes "";
+ mesn;
+ mesq l("Artis is a very nice place. There are some hot chicks...");
+ next;
+ mesq l("The Raijin from the library flirted with me a while ago, so has Enora from the Legion.");
+ next;
+ mesq l("Oh, and Olga from the marketplace as well!");
+ next;
+ mesq l("You should look for them when we arrive at the port. You won't regret it! Ehehe...");
+
+ goodbye;
+
+L_ForeverAlone:
+ mes "";
+ mesn "Narrator";
+ mes col(l("Silvio starts to speak to his bottle, you leave, letting him have a private conversation."), 9);
+
+ close;
+
+L_Sailors:
+ mes "";
+ mesn;
+ mesq l("What? Why? They aren't more attractive than me, why do you want to see them?");
+ next;
+ mesq l("And what would you give me in exchange for that information?");
+ next;
+
+ setcamnpc "Gugli";
+ mes "";
+ mesn "Gugli";
+ mesq lg("Stop heckling her, Silvio, or I'll tell her how you always cry like a little baby during thunderstorms.", "Stop heckling him, Silvio, or I'll tell him how you always cry like a little baby during thunderstorms.");
+ next;
+ restorecam;
+
+ mesn;
+ mesq l("I...");
+ next;
+ mesq l("How could you... We said we wouldn't talk about that again!");
+ next;
+ mesq l("Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here.");
+ next;
+ mesq l("But anyway, take the road which goes to the north to find everybody.");
+ next;
+ mesq l("Now, leave me alone...");
+ next;
+
+ menu
+ l("See you."), L_Quit,
+ l("*Imitate a thunder's sound.*"), -;
+
+ closedialog;
+
+ npctalk3 l("Aaaaaahhhhhh!");
+
+ close;
+
+L_Quit:
+ closedialog;
+
+ npctalk3 l("Give me a kiss before you say goodbye!");
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/tarlan.txt b/npc/000-1/tarlan.txt
new file mode 100644
index 000000000..579144788
--- /dev/null
+++ b/npc/000-1/tarlan.txt
@@ -0,0 +1,65 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Sailor hitting a crocotree, then being struck by a falling croconut.
+
+000-1,33,37,0 script Tarlan NPC_TARLAN,{
+ .dir = 2;
+
+ mesn;
+ .@a = rand(4);
+ if (.@a == 0) goto L_HardToHit;
+ if (.@a == 1) goto L_Aouch;
+ if (.@a == 2) goto L_DoYou;
+
+ mesq l("Hey you!");
+ next;
+ mesq l("What are you looking for?");
+ next;
+
+ menu
+ l("Some food."), L_Food,
+ l("Nothing, just hanging around."), -;
+
+ closedialog;
+ npctalk3 l("Ok, see you then!");
+ goto L_Quit;
+
+L_Food:
+ mes " ";
+ mesn;
+ mesq l("You can yaye some @@s by hitting these crocotrees.", getitemlink(Croconut));
+ next;
+ mesq l("Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.");
+
+ goto L_Quit;
+
+L_HardToHit:
+ mesq l("These crocotrees are full of yaying @@s, but they are so hard to hit...", getitemlink(Croconut));
+
+ goto L_Quit;
+
+L_Aouch:
+ mesq l("Ayouyouch! My head...");
+ next;
+ mesq l("Damn @@.", getitemlink(Croconut));
+
+ goto L_Quit;
+
+L_DoYou:
+ mesq l("Do you want to try?");
+ next;
+ mesq l("Just hit the trunk, and it will yeye a @@.", getitemlink(Croconut));
+
+ goto L_Quit;
+
+L_Quit:
+ .dir = 4;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-1/tibbo.txt b/npc/000-1/tibbo.txt
new file mode 100644
index 000000000..5e5a2701d
--- /dev/null
+++ b/npc/000-1/tibbo.txt
@@ -0,0 +1,124 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Reid
+// Description:
+// Sailor part of the Gugli's quest.
+// Aquada box.
+
+000-1,34,111,0 script Tibbo NPC_ELVEN_MAN_STANDING,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ .@g = getq(ShipQuests_Gugli);
+ if (.@g == 0) goto L_NoTask;
+
+ .@q = getq(ShipQuests_Tibbo);
+ if (.@q == 1) goto L_CallFunc;
+
+ mesn;
+ mesq l("Uh? Hi! I'm sorry, but I have no time for chatting.");
+ next;
+
+ select
+ l("Fine... I was just going to give you some help...");
+
+ mes "";
+ mesn;
+ mesq l("Hel... What?! Wait!");
+ next;
+ mesq l("What kind of help?");
+ next;
+
+ select
+ lg("Gugli asked me to help you carrying one of these boxes you are filling.");
+
+ mes "";
+ mesn;
+ mesq l("Then it seems I have to apologize.");
+ next;
+ mesq l("I am surprised someone has been sent here to help. It is quite... unusual.");
+ next;
+ mesq l("Bring this box to Gugli. He will be extremely happy!");
+ next;
+
+ inventoryplace AquadaBox, 1;
+
+ setq ShipQuests_Tibbo, 1;
+ getitem AquadaBox, 1;
+
+ mes "";
+ mesn;
+ mesq l("Thank you and be careful with that box. I have worked really hard to fill it!");
+
+ goto L_Close;
+
+L_CallFunc:
+ sailorfood;
+
+ menu
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
+ rif(getq(ShipQuests_Tibbo) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0), l("I'm still busy, I need to find the other sailors.")), -,
+ l("What's that food?"), L_Aquada;
+
+ mes "";
+ mesn;
+ mesq l("Who are you looking for?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Top,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
+ rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Top,
+ l("Nobody."), -;
+
+ goto L_Close;
+
+L_Top:
+ mes "";
+ mesn;
+ mesq l("I've seen him at the top of the island.");
+ next;
+ mesq l("You should walk to the north to find him.");
+
+ close;
+
+L_Aquada:
+ mes "";
+ mesn;
+ mesq l("This is an @@, a light blue sea fruit. They're highly desired in the archipelago.", getitemlink(Aquada));
+ next;
+ mesq l("You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.");
+ next;
+ mesq lg("Otherwise, if you really want one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.",
+ "Otherwise, if you really want one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.", getitemlink(Aquada));
+
+ close;
+
+L_NoTask:
+ mes "";
+ mesn;
+ mesq l("I'm sorry but I have no time to chat with you.");
+
+ close;
+
+L_TaskDone:
+ mes "";
+ mesn;
+ mesq l("Awesome!");
+
+ close;
+
+L_Close:
+ goodbye;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-2-0/_import.txt b/npc/000-2-0/_import.txt
new file mode 100644
index 000000000..795dcc45d
--- /dev/null
+++ b/npc/000-2-0/_import.txt
@@ -0,0 +1,9 @@
+// Map 000-2-0: First Deck
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/000-2-0/_mobs.txt",
+"npc/000-2-0/_warps.txt",
+"npc/000-2-0/billybons.txt",
+"npc/000-2-0/doors.txt",
+"npc/000-2-0/julia.txt",
+"npc/000-2-0/mapflags.txt",
+"npc/000-2-0/note.txt", \ No newline at end of file
diff --git a/npc/000-2-0/_mobs.txt b/npc/000-2-0/_mobs.txt
new file mode 100644
index 000000000..018c21bf2
--- /dev/null
+++ b/npc/000-2-0/_mobs.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-2-0: Second Deck mobs
+000-2-1,52,32,21,9 monster Piou 1002,3,30000,20000
+000-2-1,52,32,21,9 monster Maggot 1030,2,30000,20000 \ No newline at end of file
diff --git a/npc/000-2-0/_warps.txt b/npc/000-2-0/_warps.txt
new file mode 100644
index 000000000..5496ecaea
--- /dev/null
+++ b/npc/000-2-0/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-2-0: First Deck warps
+000-2-0,31,25,0 warp #000-2-0_31_25 0,0,000-2-1,72,29
diff --git a/npc/000-2-0/billybons.txt b/npc/000-2-0/billybons.txt
new file mode 100644
index 000000000..23e056a89
--- /dev/null
+++ b/npc/000-2-0/billybons.txt
@@ -0,0 +1,96 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Drunk easteregg telling about the player's past.
+
+000-2-0,20,23,0 script Billy Bons NPC_BILLY_BONS,{
+ if (rand(5) == 2) goto L_Hic;
+
+ mesn;
+ mesq l("You? Here?");
+ mesq l("How is *hic* it possible?");
+ next;
+
+ mesn "Narrator";
+ mes col(l("The sailor chugs his beer."), 9);
+ next;
+
+ select
+ lg("Excuse me? Do you know who I am?");
+
+ mes "";
+ mesn;
+ mesq l("Don't do theee... *hic* with me eh!");
+ next;
+
+ menu
+ l("Are you ok?"), L_Quit,
+ l("Alright... Bye."), -;
+
+ mes "";
+ mesn;
+ mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!");
+ next;
+ mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...");
+ next;
+ mesq l("But you won't *hic* me this time...");
+ next;
+
+ menu
+ l("What are you talking about? What guild?"), L_Quit,
+ l("You are full of wine, my friend..."), -,
+ l("You should go and get some sleep."), L_Quit;
+
+ mes "";
+ mesn;
+ mesq l("If I saw *hic* who you were... *hic* Would not have helped you! ");
+ next;
+
+ menu
+ l("But who am I?"), -,
+ l("What am I supposed to say?"), L_Quit,
+ l("You should go and get some sleep."), L_Secret;
+
+ mes "";
+ mesn;
+ mesq l("The giant boogeyman!");
+
+ close;
+
+L_Secret:
+ mes "";
+ mesn;
+ mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public.");
+ next;
+ mesq l("Nobody will know about the existence of the Mercurians.");
+ next;
+ mesq l("Nobody! *burp*");
+ next;
+
+ close;
+
+L_Hic:
+ npctalk3 l("*Hic*");
+
+ close;
+
+L_Quit:
+ mes "";
+ mesn;
+ mesq l("Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*");
+ next;
+ mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!");
+ mesq l("*burp*");
+ next;
+
+ mesn "Narrator";
+ mes col(l("The sailor turns his back to you."), 9);
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
diff --git a/npc/000-2-0/doors.txt b/npc/000-2-0/doors.txt
new file mode 100644
index 000000000..dd65645c3
--- /dev/null
+++ b/npc/000-2-0/doors.txt
@@ -0,0 +1,85 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Doors NPCs.
+// The third value of the .@nard variable has been removed for the beta2, it'll then be re-added for the Aurora release.
+// Variable:
+// 0 ShipQUests_Nard
+// 1 ShipQuests_Julia
+// Values:
+// Nard:
+// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
+// 01 Nard spoke and gave access to the outdoor of the ship.
+// 02 Completed the Gugli quest.
+// 03 ChefGado Quest accepted.
+// 04 ChefGado Quest completed and "Introduction" chapter finalized.
+// 05 Reward taken from the box.
+// 10 Has not talked to Julia
+// 11 Need to see Julia
+// 12 Has been registered by Julia
+
+000-2-0,19,28,0 script AreaNPC#doors1 NPC_HIDDEN,0,0,{
+
+OnTouch:
+ .@nard = getq(ShipQuests_Nard);
+
+ if (getq(General_Narrator) > 0)
+ {
+ warp "000-1", 93, 100;
+ close;
+ }
+
+ if (.@nard == 4) goto L_GotoNard;
+ if (.@nard == 5) goto L_End;
+ if (.@nard > 0 && countitem(718) > 0) goto L_Key;
+
+ setcamnpc "Julia";
+ mesn "Julia";
+ mesq l("The captain has locked the door, you should go see him.");
+ next;
+
+ mesn "Narrator";
+ mes col(l("Captain Nard is in the room to your right."), 9);
+ next;
+ restorecam;
+
+ close;
+
+L_Key:
+ warp "000-1", 93, 100;
+ close;
+
+L_GotoNard:
+ setcamnpc "Julia";
+ mesn "Julia";
+ mesq l("The captain is waiting for you! Hurry up.");
+ next;
+ restorecam;
+
+ close;
+
+L_End:
+ mesn "Narrator";
+ mesq col(l("This door is locked."), 9);
+ setcamnpc "Julia";
+ next;
+ mesn "Julia";
+ mesq l("We're soon leaving that island, please return to your cabine.");
+ next;
+ restorecam;
+
+ close;
+}
+
+000-2-0,33,28,0 script AreaNPC#doors2 NPC_HIDDEN,0,0,{
+
+OnTouch:
+ .@julia = getq(ShipQuests_Julia);
+ if (.@julia == 2) goto L_Warp;
+ close;
+
+L_Warp:
+ warp "000-2-3", 20, 27;
+ close;
+}
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
new file mode 100644
index 000000000..33916d85b
--- /dev/null
+++ b/npc/000-2-0/julia.txt
@@ -0,0 +1,302 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Qwerty Dragon
+// Vasily_Makarov
+// Description:
+// Allows to change language and talks about what happened to him.
+// 2 Bits Array:
+// ShipQuests
+// Variables:
+// 0 ShipQuests_Julia
+// 1 ShipQuests_ChefGado
+// 2 ShipQuests_Nard
+// Values:
+// Julia:
+// 10 Default, no quest given.
+// 01 Need to see Julia.
+// 02 Has been registered by Julia.
+// Gado:
+// 10 Default, no quest given.
+// 11 Quest accepted.
+// 12 Ingredients collected, ready to poison Julia.
+// 13 Julia poisoned.
+// 14 Quest complete. Chef Gago wins.
+// 15 Quest complete. Julia wins (poison dish returned).
+// 16 Quest complete. Julia wins.
+// Nard:
+// 20 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
+// 21 Nard spoke and gave access to the outdoor of the ship.
+// 22 Completed the Gugli quest.
+// 23 ChefGado Quest accepted.
+// 24 ChefGado Quest completed and "Introduction" chapter finalized.
+// 25 Reward taken from the box.
+
+000-2-0,27,24,0 script Julia NPC_JULIA,2,10,{
+
+ function ynMenu {
+ if (select(l("Yes, I do."), l("No, none.")) == 1) {
+ return;
+ }
+ closedialog;
+ }
+
+ function poisonJulia {
+ mes "";
+ mesn;
+ mesq l("Seems yummy! Let me taste it!");
+ next;
+ mesq l("Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*");
+ if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1;
+ setq ShipQuests_ChefGado, 3;
+ close;
+ }
+
+ function gotoSleep {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You already did enough for us, follow Nard's advice and get some rest."),
+ l("We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!"),
+ l("Do you have any other questions for me?");
+ ynMenu;
+ return;
+ }
+
+ function heardRumors {
+ mes "";
+ mesn;
+ mesq l("You shouldn't believe every tale drunken sailors tell you.");
+ next;
+
+ select
+ l("Let's say the person who told me about that is well respected on this ship and never drunk.");
+
+ mes "";
+ mesn;
+ mesq l("Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!");
+ next;
+ mesq l("Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.");
+ next;
+ mesq l("I give tasks to every single sailor, all day long. That should make him happy!");
+ next;
+
+ select
+ l("Well... I don't think it is the best way to rule a ship. Think about it."),
+ l("In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.");
+
+ if (@menu == 1)
+ {
+ closedialog;
+ end;
+ }
+
+ mes "";
+ mesn;
+ mesq l("I'm glad you're on my side.");
+ next;
+ mesq l("Take this money as a reward for your nice words.");
+
+ setq ShipQuests_ChefGado, 6;
+ Zeny += 100;
+ message strcharinfo(0), l("You receive @@ E!", 100);
+ getexp 8, 0;
+ close;
+ }
+
+ function gotRegrets {
+ mes "";
+ mesn;
+ mesq l("Why? And who should you bring it back to?");
+ next;
+
+ select
+ l("Ehm... He was really upset because of some past stories.");
+
+ mes "";
+ mesn;
+ mesq l("Gado! That coward lives in the past, I will ask Nard to punish him, again!");
+ next;
+ mesq l("Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!");
+
+ setq ShipQuests_ChefGado, 5;
+ Zeny += 200;
+ message strcharinfo(0), l("You receive @@ E!", 200);
+ getexp 15, 0;
+ close;
+ }
+
+ function basicSkill {
+ mes "";
+ mesn;
+ mesq l("Let me check into it...");
+ next;
+ adddefaultskills;
+ mesq l("Here you go, everything is fixed.");
+ emotion E_HAPPY;
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+ ynMenu;
+ return;
+ }
+
+ function chooseLang {
+ mes "";
+ mesn;
+ mesq l("Of course! Tell me which language you speak and I will change the note on the ship passenger list.");
+ next;
+
+ asklanguage(LANG_IN_SHIP);
+
+ mes "";
+ mesn;
+ mesq l("Ok, done.");
+
+ if (getq(ShipQuests_Julia) == 2)
+ {
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+ ynMenu;
+ return;
+ }
+
+ next;
+ mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.");
+
+ mesq l("Here they are.");
+ next;
+
+ narrator S_LAST_NEXT,
+ l("There is a paper with some rules written on it.");
+
+ GameRules 8 | 4;
+
+ mesn;
+ mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.");
+ next;
+ mesq l("If you want to read this page again, there is a copy up on the left wall.");
+ next;
+ mesq l("You can also read The Book of Laws at any time to see the rules.");
+ next;
+ mesq l("I think I'm done with that now. Do you have any questions?");
+ next;
+
+ setq ShipQuests_Julia, 2;
+ return;
+ }
+
+ function whereAmI {
+ mes "";
+ mesn;
+ mesq l("You're on a ship, we're on our way to the commercial capital of Artis.");
+ next;
+ mesq l("We should be there in a few days, once we arrive, I will warn the Legion of Aemil about what happened, I'm sure they can help.");
+ next;
+ mesq l("But for now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+ ynMenu;
+ return;
+ }
+
+ function whatHappened {
+ mes "";
+ mesn;
+ mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
+ next;
+ mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
+ next;
+ mesq l("Oh, and there was this inscription on your raft. It represents the Legion of Aemil, one of the four main guilds of Gasaron. Does that help you remember anything, anything at all?");
+ next;
+
+ select
+ l("Sorry, but I can't tell you anything about that."),
+ l("Nothing, sorry.");
+
+ mes "";
+ mesn;
+ mesq l("No problem, do you have any other questions for me?");
+ next;
+ ynMenu;
+ return;
+ }
+
+ function readRules {
+ mes "";
+ mesn;
+ mesq l("Of course, they are on the left wall, go have a look at them.");
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+ ynMenu;
+ return;
+ }
+
+ function mainMenu {
+ do
+ {
+ .@q2 = getq(ShipQuests_ChefGado);
+ .@q3 = getq(ShipQuests_Nard);
+ .@q4 = getq(General_Narrator);
+
+ selectd
+ rif(.@q3 == 5 && .@q4 < 1, l("What can I do now?")),
+ rif(.@q3 == 3 && .@q2 == 0, l("I heard rumors about some old hostilities between you and Gado. Are they true?")),
+ rif(.@q2 == 2 && countitem(PoisonedDish), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")),
+ rif(.@q2 == 2 && countitem(PoisonedDish), l("I have brought you a tasty present for your delicate mouth.")),
+ rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")),
+ lg("I made a mistake, I would like to change my language."),
+ l("Could you explain to me where I am?"),
+ l("What happened to me?"),
+ l("Can I read these rules again?"),
+ l("Nothing, sorry.");
+
+ switch (@menu)
+ {
+ case 1: gotoSleep; break;
+ case 2: heardRumors; break;
+ case 3: gotRegrets; break;
+ case 4: poisonJulia; break;
+ case 5: basicSkill; break;
+ case 6: chooseLang .@s$; break;
+ case 7: whereAmI; break;
+ case 8: whatHappened; break;
+ case 9: readRules; break;
+ case 10: closedialog; end;
+ }
+ } while (1);
+ }
+
+ mesn;
+ mesq lg("Hello dear!");
+ next;
+ mesq l("What do you want today?");
+ next;
+
+ mainMenu;
+
+OnTouch:
+ .@q = getq(ShipQuests_Julia);
+ if (.@q > 1) end;
+
+ checkclientversion;
+
+ mesn;
+ mesq l("Hi, nice to see you!");
+ next;
+ mesq l("My name is Julia, it is me who took care of you after we found you in the sea.");
+ next;
+ mesq lg("I'm glad to see you're okay.");
+ next;
+ mesq lg("Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.");
+ next;
+ chooseLang;
+ mainMenu;
+ end;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 10;
+ .quest_debug = ShipQuests_Julia;
+}
diff --git a/npc/000-2-0/mapflags.txt b/npc/000-2-0/mapflags.txt
new file mode 100644
index 000000000..d3a4bd222
--- /dev/null
+++ b/npc/000-2-0/mapflags.txt
@@ -0,0 +1 @@
+000-2-0 mapflag town
diff --git a/npc/000-2-0/note.txt b/npc/000-2-0/note.txt
new file mode 100644
index 000000000..fcb28f717
--- /dev/null
+++ b/npc/000-2-0/note.txt
@@ -0,0 +1,27 @@
+// Evol scripts.
+// Authors:
+// gumi
+// Qwerty Dragon
+// Reid
+// WildX
+// Description:
+// A small note presenting the 6 main rules of Evol Online.
+
+000-2-0,29,25,0 script Note NPC_PAPER_NOTE,{
+ narrator S_LAST_NEXT,
+ l("There is a paper with some rules written on it.");
+
+ GameRules 8 | 4;
+
+ narrator S_NO_NPC_NAME,
+ l("Following these lines are some other writings on this paper."),
+ l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia"),
+ l("Does anyone know a good place to hang out in Esperia? - M. Arpan"),
+ l("Other things are written but are not legible anymore.");
+
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-2-1/_import.txt b/npc/000-2-1/_import.txt
new file mode 100644
index 000000000..ba87b23ef
--- /dev/null
+++ b/npc/000-2-1/_import.txt
@@ -0,0 +1,17 @@
+// Map 000-2-1: Second Deck
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/000-2-1/_mobs.txt",
+"npc/000-2-1/_savepoints.txt",
+"npc/000-2-1/_warps.txt",
+"npc/000-2-1/alige.txt",
+"npc/000-2-1/arpan.txt",
+"npc/000-2-1/chefgado.txt",
+"npc/000-2-1/chest.txt",
+"npc/000-2-1/dan.txt",
+"npc/000-2-1/devis.txt",
+"npc/000-2-1/hammock.txt",
+"npc/000-2-1/knife.txt",
+"npc/000-2-1/mapflags.txt",
+"npc/000-2-1/peter.txt",
+"npc/000-2-1/q'onan.txt",
+"npc/000-2-1/story_save.txt",
diff --git a/npc/000-2-1/_mobs.txt b/npc/000-2-1/_mobs.txt
new file mode 100644
index 000000000..b02288acf
--- /dev/null
+++ b/npc/000-2-1/_mobs.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-2-1: Second Deck mobs
+000-2-1,52,32,21,9 monster Piou 1002,3,30000,20000
+000-2-1,52,32,21,9 monster Maggot 1030,2,30000,20000 \ No newline at end of file
diff --git a/npc/000-2-1/_savepoints.txt b/npc/000-2-1/_savepoints.txt
new file mode 100644
index 000000000..14b79c7e4
--- /dev/null
+++ b/npc/000-2-1/_savepoints.txt
@@ -0,0 +1,38 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-2-1: Second Deck saves
+000-2-1,40,37,0 script #save_000-2-1_40_37 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, NO_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+000-2-1,46,37,0 script #save_000-2-1_46_37 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, NO_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+000-2-1,50,38,0 script #save_000-2-1_50_38 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, NO_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+000-2-1,55,40,0 script #save_000-2-1_55_40 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, NO_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/000-2-1/_warps.txt b/npc/000-2-1/_warps.txt
new file mode 100644
index 000000000..db3a1c8e8
--- /dev/null
+++ b/npc/000-2-1/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-2-1: Second Deck warps
+000-2-1,72,30,0 warp #000-2-1_72_30 0,0,000-2-0,31,26
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
new file mode 100644
index 000000000..cc57c0d7a
--- /dev/null
+++ b/npc/000-2-1/alige.txt
@@ -0,0 +1,320 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Alige
+// Qwerty Dragon
+// Reid
+// Vasily_Makarov
+// Description:
+// Hidden in a ship's hole.
+// 2 bits array:
+// ShipQuests
+// Variable:
+// ShipQuests_Alige
+// Values:
+// 0 Never talk.
+// 1 First talk.
+// 2 Accept the task.
+// 3 Bring first food.
+
+000-2-1,43,32,0 script AligeTrigger NPC_HIDDEN,1,1,{
+
+OnTouch:
+ if (getareausers() <= 1)
+ {
+ setnpcdir "Alige", 2;
+ stopnpctimer;
+ initnpctimer;
+ }
+
+ if (getq(ShipQuests_Alige) > 0) close;
+ doevent "Alige::OnFirstEncounter";
+
+ close;
+
+OnUnTouch:
+ if (getareausers() == 0)
+ {
+ setnpcdir "Alige", 4;
+ stopnpctimer;
+ initnpctimer;
+ }
+ close;
+
+OnTimer190:
+ stopnpctimer;
+
+ if (getnpcdir("Alige") == 2) setnpcdir "Alige", 6;
+ if (getnpcdir("Alige") == 4) setnpcdir "Alige", 8;
+
+ end;
+}
+
+000-2-1,43,31,0 script Alige NPC_ALIGE,{
+ .@q = getq(ShipQuests_Alige);
+ if (.@q > 1) goto L_AskForFood;
+
+ goto OnFirstEncounter;
+
+OnFirstEncounter:
+ setq ShipQuests_Alige, 1;
+
+ setcamnpc;
+ mesn "Hidden Person";
+ mesq l("Hey, psst! You're not a sailor, right?");
+ next;
+ restorecam;
+
+ menu
+ lg("I am, who are you?"), -,
+ lg("Indeed, I am not."), L_NeedHelp;
+
+ mes "";
+ mesn "Narrator";
+ mes col(l("The stowaway doesn't answer."), 9);
+
+ close;
+
+L_NeedHelp:
+ setcamnpc;
+ mes "";
+ mesn "Hidden Person";
+ mesq l("Good, good... Hey, could you help me please? I beg you, please, pleeeease...");
+ next;
+ restorecam;
+
+ menu
+ l("Why not, but who are you, and what kind of help do you need?"), L_CanHelp;
+ l("Sorry but I have no time for this."), -;
+
+ closedialog;
+ close;
+
+L_CanHelp:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...");
+ next;
+ mesq l("I'm losing my mind here, I need something else to eat!");
+ next;
+ mesq l("Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!");
+ next;
+ restorecam;
+
+ menu
+ l("Sure, but what will you give me in exchange?"), L_AboutReward,
+ l("Why don't you come out?"), -;
+
+L_ExplainHiding:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.");
+ next;
+ mesq l("Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!");
+ next;
+ mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!");
+ next;
+ restorecam;
+
+ if (getq(ShipQuests_Alige) == 2) goto L_SoAskForFood;
+ goto L_Accept;
+
+L_AboutReward:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("I'll share my berries with you if you help me.");
+ next;
+ restorecam;
+
+L_Accept:
+ menu
+ l("Understood, I will help you."), L_FirstAccepted,
+ l("What is Artis?"), L_Artis,
+ l("I think I should report you to the crew members."), -;
+
+ setcamnpc;
+ mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
+
+ close;
+
+L_Artis:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("It's a commercial port of Andorra, it's weird that you don't know about it since it is one of the most famous cities throughout the whole world. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!");
+ next;
+ restorecam;
+
+ if (.@q == 2) goto L_SoAskForFood;
+ goto L_Accept;
+
+L_FirstAccepted:
+ if (getq(ShipQuests_Alige) >= 2) goto L_Accepted;
+ setq ShipQuests_Alige, 2;
+
+ goto L_Accepted;
+
+L_Accepted:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq lg("Great, what food do you have for me today?");
+ next;
+ restorecam;
+
+L_GiveFood:
+ mes "";
+ menuint
+ rif(countitem(Acorn), l(getitemname(Acorn))), 0,
+ rif(countitem(Bread), l(getitemname(Bread))), 502,
+ rif(countitem(Fungus), l(getitemname(Fungus))), 503,
+ rif(countitem(Cheese), l(getitemname(Cheese))), 504,
+ rif(countitem(PiouLegs), l(getitemname(PiouLegs))), 505,
+ rif(countitem(LettuceLeaf), l(getitemname(LettuceLeaf))), 0,
+ rif(countitem(Piberries), l(getitemname(Piberries))), 2,
+ rif(countitem(SeaDrops), l(getitemname(SeaDrops))), 1,
+ rif(countitem(Aquada), l(getitemname(Aquada))), 509,
+ rif(countitem(PinkBlobime), l(getitemname(PinkBlobime))), 1,
+ rif(countitem(HalfCroconut), l(getitemname(HalfCroconut))), 512,
+ rif(countitem(Croconut), l(getitemname(Croconut))), 0,
+ rif(countitem(Plushroom), l(getitemname(Plushroom))), 515,
+ rif(countitem(PumpkinSeeds), l(getitemname(PumpkinSeeds))), 1,
+ rif(countitem(UrchinMeat), l(getitemname(UrchinMeat))), 1,
+ rif(countitem(EasterEgg), l(getitemname(EasterEgg))), 1,
+ rif(countitem(PumpkishJuice), l(getitemname(PumpkishJuice))), 527,
+ rif(countitem(Manana), l(getitemname(Manana))), 528,
+ rif(countitem(Curshroom), l(getitemname(Curshroom))), 529,
+ rif(countitem(Carrot), l(getitemname(Carrot))), 530,
+ rif(countitem(RedPlushWine), l(getitemname(RedPlushWine))), 3,
+ l("I don't have anything good for you today."), -1;
+
+ .@id = @menuret;
+ if (.@id == -1) goto L_Quit; // Quit message.
+ if (.@id == 0) goto L_NoReward; // In case of wrong food.
+ if (.@id == 1) goto L_Poison; // In case of poisoned food.
+ if (.@id == 2) goto L_NoMore; // In case of Piberries.
+ if (.@id == 3) goto L_Drunk; // In case of Alcohol.
+ if (countitem(.@id) == 0) goto L_Quit;
+// if (.@id == item's ID) then food is correct.
+// Do not put any other number than -1, 0, 1, 2 or the item's ID, that'll avoid confusion.
+
+ inventoryplace Piberries, 3;
+ delitem .@id, 1;
+
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Thank you so much! Here, have some of my berries.");
+
+ setq ShipQuests_Alige, 3;
+ getitem Piberries, rand(1, 3);
+ next;
+
+ goto L_ReturnMenu;
+
+L_NoReward:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("You don't expect me to eat that, do you? Give me something else!");
+ next;
+ restorecam;
+
+ goto L_GiveFood;
+
+L_Drunk:
+ setcamnpc;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I asked for food but... *hips* Ah, that'll do!");
+ restorecam;
+
+ goto L_GiveFood;
+
+L_ReturnMenu:
+ setcamnpc;
+ mesq l("Do you have anything else for me?");
+ next;
+ restorecam;
+
+ goto L_GiveFood;
+
+L_NoMore:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!");
+ next;
+
+ goto L_ReturnMenu;
+
+L_Poison:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Don't try to poison me! I know what that does!");
+ next;
+ restorecam;
+ goto L_ReturnMenu;
+
+L_SoAskForFood:
+ setcamnpc;
+ mesn;
+ mesq l("So, do you have anything for me today?");
+ next;
+ restorecam;
+ goto L_IntroMenu;
+
+L_AskForFood:
+ setcamnpc;
+ mesn;
+ mesq l("Do you have anything for me today?");
+ next;
+ restorecam;
+
+L_IntroMenu:
+ menu
+ l("Yes."), L_GiveFood,
+ l("Where can I find some food?"), L_FindFood,
+ l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding,
+ l("What is Artis?"), L_Artis,
+ l("I think I should report you to the crew members."), -;
+
+ setcamnpc;
+ mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
+
+ close;
+
+L_FindFood:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.");
+ next;
+ mesq l("I'd like to catch one of them, but they fly away when I try.");
+ next;
+ mesq l("Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.");
+ next;
+ restorecam;
+ mesn "Narrator";
+ mes col(l("You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
+ next;
+ mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9);
+
+ close;
+
+L_Quit:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.");
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
new file mode 100644
index 000000000..9207e03df
--- /dev/null
+++ b/npc/000-2-1/arpan.txt
@@ -0,0 +1,272 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Qwerty Dragon
+// Description:
+// Explains to the player how he got here.
+// Variable:
+// 0 ShipQuests_Arpan
+// 1 ShipQuests_Julia
+// Values:
+// 00 Has not talked to Arpan yet.
+// 01 Talked to Arpan and needs to get the clothes.
+// 02 Has the clothes.
+// 03 Has and equipped the clothes.
+// 10 Has not talked to Julia
+// 11 Need to see Julia
+// 12 Has been registered by Julia
+
+000-2-1,49,36,0 script LeftDoorCheck NPC_HIDDEN,0,0,{
+ .@q = getq(ShipQuests_Arpan);
+ if (.@q == 0) doevent "Magic Arpan::OnTalk";
+
+ close;
+}
+
+000-2-1,54,36,0 script RightDoorCheck NPC_HIDDEN,0,0,{
+ .@q = getq(ShipQuests_Arpan);
+ if (.@q == 0) doevent "Magic Arpan::OnTalk";
+
+ close;
+}
+
+000-2-1,47,32,0 script LeftBarrierCheck NPC_HIDDEN,0,2,{
+ .@q = getq(ShipQuests_Arpan);
+ if (.@q > 2) close;
+ if (.@q == 2 && getequipid(equip_torso) == 1300 && getequipid(equip_legs) == 2200) goto L_EquipDone;
+ if (.@q == 2) goto L_Equip;
+ if (.@q == 1) goto L_GetCloth;
+
+ doevent "Magic Arpan::OnClothNotTaken";
+
+L_Equip:
+ warp "000-2-1", 49, 32;
+ doevent "Magic Arpan::OnEquip";
+
+ close;
+
+L_GetCloth:
+ warp "000-2-1", 49, 32;
+ doevent "Magic Arpan::OnClothNotTaken";
+
+ close;
+
+L_EquipDone:
+ setq ShipQuests_Arpan, 3;
+
+ close;
+}
+
+000-2-1,56,32,0 script RightBarrierCheck NPC_HIDDEN,0,2,{
+ .@q = getq(ShipQuests_Arpan);
+ if (.@q > 2) close;
+ if (.@q == 2 && getequipid(equip_torso) == 1300 && getequipid(equip_legs) == 2200) goto L_EquipDone;
+ if (.@q == 2) goto L_Equip;
+ if (.@q == 1) goto L_GetCloth;
+
+ doevent "Magic Arpan::OnClothNotTaken";
+
+L_Equip:
+ warp "000-2-1", 55, 32;
+ doevent "Magic Arpan::OnEquip";
+
+ close;
+
+L_GetCloth:
+ warp "000-2-1", 55, 32;
+ doevent "Magic Arpan::OnClothNotTaken";
+
+ close;
+
+L_EquipDone:
+ setq ShipQuests_Arpan, 3;
+
+ close;
+}
+
+000-2-1,49,33,0 script Magic Arpan NPC_MAGIC_ARPAN,{
+ .@q = getq(ShipQuests_Arpan);
+ .@q_nard = getq(ShipQuests_Nard);
+ .@q_julia = getq(ShipQuests_Julia);
+ if (.@q == 2 && getequipid(equip_torso) == 1300 && getequipid(equip_legs) == 2200) goto L_EquipDone;
+
+OnTalk:
+ mesn;
+
+ if (.@q > 0) goto L_Menu;
+
+ mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?");
+ next;
+ setq ShipQuests_Arpan, 1;
+
+ menu
+ lg("I only remember I was rescued by you."), L_Story,
+ lg("I can't remember anything."), L_OhWell;
+
+OnClothNotTaken:
+ mesn;
+ mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!");
+
+ close;
+
+OnEquip:
+ mesn "Narrator";
+ mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
+ next;
+ mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'."), 9);
+ next;
+ mes col(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9);
+
+ close;
+
+L_OhWell:
+ mes "";
+ mesq lg("Oh well, we rescued you when you were yaying adrift in the sea.");
+ next;
+
+ select
+ l("And then what happened?");
+
+L_Story:
+ mes "";
+ mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.");
+ next;
+ if (.@q_julia == 0) setq ShipQuests_Julia, 1;
+ mesq lg("Yaya, you should go see her! She'll be happy to see you.");
+ next;
+ mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.");
+ setcamnpc "Chest";
+
+ close;
+
+L_Menu:
+ mesq l("What yeye could I do for you today?");
+ next;
+ .@equipped = getequipid(equip_torso) == 1300 && getequipid(equip_legs) == 2200;
+
+ menu
+ rif(.@q_nard == 5 && getq(General_Narrator) < 1, l("What can I do now?")), L_GotoSleep,
+ lg("Could you tell me where I am?"), L_Where,
+ lg("Where can I find Julia?"), L_Julia,
+ l("Who are you?"), L_Who,
+ rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney,
+ rif(getq(ShipQuests_ArpanMoney) < 2, l("Where are my old clothes?")), L_WhereOldClothes,
+ rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth,
+ rif(!.@equipped, l("Thank you, I'll take them and put them on.")), -,
+ l("Nothing, sorry."), -;
+
+ closedialog;
+ close;
+
+L_Where:
+ mes "";
+ mesn;
+ mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.");
+ next;
+ mesq l("We will be yaying there in a few days, so we will drop you off there.");
+ next;
+ mesq l("You will see, citizens are polite and you can still ask for help in the Legion of Aemil. They can help find a job for you or maybe help you find out what happened to you out at sea!");
+ next;
+
+ goto L_Menu;
+
+L_Julia:
+ mes "";
+ mesn;
+ mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew.");
+ next;
+
+ mesn "Narrator";
+ mes col(l("Julia is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9);
+ next;
+
+ goto L_Menu;
+
+L_Who:
+ mes "";
+ mesn;
+ mesq l("Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.");
+ next;
+
+ goto L_Menu;
+
+L_WhereOldClothes:
+ mes "";
+ mesn;
+ mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.");
+ next;
+ mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!");
+ next;
+
+ setq ShipQuests_ArpanMoney, 2;
+ .@q = getq(ShipQuests_Arpan);
+ Zeny = Zeny + 10;
+ message strcharinfo(0), l("You receive @@ E!", 10);
+
+ goto L_BeforeMenu;
+
+L_WhereMoney:
+ mes "";
+ mesn;
+ mesq l("Oh right, I totally forgot about that, here you go.");
+ next;
+
+ setq ShipQuests_ArpanMoney, 2;
+ .@q = getq(ShipQuests_Arpan);
+ Zeny = Zeny + 10;
+ message strcharinfo(0), l("You receive @@ E!", 10);
+
+ goto L_BeforeMenu;
+
+L_WhatCloth:
+ mes "";
+ mesn;
+ mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?");
+ next;
+
+ mesn "Narrator";
+ mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
+ next;
+ mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9);
+ next;
+ mes col(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9);
+ next;
+
+L_BeforeMenu:
+ mesn;
+ goto L_Menu;
+
+L_EquipDone:
+ setq ShipQuests_Arpan, 3;
+ goto L_Menu;
+
+L_GotoSleep:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You already did enough for us, do you want to follow Nard's advice and get some rest?");
+
+ switch (select(l("Yes."), l("No.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Fine."),
+ l("We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!");
+
+ closedialog;
+ doevent "#name3::OnClick";
+ close;
+
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Alright, take your time we are not in a hurry.");
+
+ break;
+ }
+
+ goto L_Menu;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt
new file mode 100644
index 000000000..ca069d8e0
--- /dev/null
+++ b/npc/000-2-1/chefgado.txt
@@ -0,0 +1,213 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Description:
+// La Johanne Chef.
+// Variable:
+// ShipQuests_ChefGado
+// ShipQuests_Nard
+// Values:
+// 0 Default, no quest given.
+// 1 Quest accepted.
+// 2 Ingredients collected, ready to poison Julia.
+// 3 Julia poisoned.
+// 4 Quest complete. Chef Gago wins.
+// 5 Quest complete. Julia wins (poison dish returned).
+// 6 Quest complete. Julia wins.
+
+000-2-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{
+ .@q = getq(ShipQuests_ChefGado);
+ .@n = getq(ShipQuests_Nard);
+ if (.@q == 1) goto L_QuestAccepted;
+ if (.@q == 2) goto L_PoisonAccepted;
+ if (.@q == 3) goto L_PoisonJulia;
+ if (.@q == 4) goto L_QuestComplete;
+ if (.@q == 5 && countitem(PoisonedDish) > 0) goto L_Aborting;
+ if (.@q > 4) goto L_QuestAborted;
+ if (.@n == 3) goto L_QuestStart;
+
+ mesn;
+ .@r = rand(3);
+ if (.@r == 0) mesq l("What are you doing in my kitchen?! Get out, it's not a place for kids!");
+ if (.@r == 1) mesq l("Where is the damn salt?! Give me the salt, I know you have it!");
+ if (.@r == 2) mesq l("Are you going to stand here all day long? Do the dishes or go away.");
+
+ close;
+
+L_QuestStart:
+ mesn;
+ mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!");
+ next;
+
+ menu
+ l("How rude! What is the reason behind your malice?"), L_Rude,
+ l("I swear, I do not eat so much."), -;
+
+ mes "";
+ mesn;
+ mesq l("Yeah, yeah, of course you don't...");
+
+ close;
+
+L_Rude:
+ mes "";
+ mesn;
+ mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!");
+ next;
+
+ select
+ l("Harpy-lady?");
+
+ mes "";
+ mesn;
+ mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!");
+ next;
+ mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.");
+ next;
+ mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!");
+ next;
+ mesq l("But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...");
+ next;
+
+ select
+ l("M... Maybe?");
+
+ mes "";
+ mesn;
+ mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!");
+ next;
+ mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.");
+ next;
+ mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
+ next;
+ mesq l("... and 1 @@.", getitemlink(SeaDrops));
+ next;
+
+ menu
+ l("Sea water?! I will not help you with your evil plan!"), L_Quit,
+ l("Sure, why not?"), -;
+
+ setq ShipQuests_ChefGado, 1;
+ mes "";
+ mesn;
+ mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!");
+ next;
+ mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut));
+
+ goto L_OpenCroconut;
+
+L_QuestAccepted:
+ mesn;
+ mesq l("Have you collected all the ingredients for my recipe? The special one too?");
+ next;
+
+ menu
+ rif(countitem(PiouLegs) > 1 && countitem(HalfCroconut) > 1 && countitem(Aquada) > 0 && countitem(SeaDrops) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll,
+ l("What are your needs?"), L_Need,
+ l("Where can I find a half croconut?"), L_OpenCroconut,
+ l("Not yet. I will be back soon."), L_Quit;
+
+L_OpenCroconut:
+ mes "";
+ mesn;
+ mesq lg("Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.",
+ "Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", getitemlink(Croconut));
+ next;
+ mesq l("Now move!");
+
+ close;
+
+L_GotAll:
+ mes "";
+
+ inventoryplace PoisonedDish, 1;
+
+ delitem PiouLegs, 2;
+ delitem HalfCroconut, 1;
+ delitem Aquada, 1;
+ delitem SeaDrops, 1;
+
+ mesn;
+ mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!");
+ next;
+ mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!");
+ next;
+ mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!");
+
+ setq ShipQuests_ChefGado, 2;
+ getitem PoisonedDish, 1;
+ close;
+
+L_Need:
+ mes "";
+ mesn;
+ mesq l("Shhht, don't say it that loud...");
+ next;
+ mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
+ next;
+ mesq l("... and 1 @@.", getitemlink(SeaDrops));
+
+ close;
+
+L_PoisonAccepted:
+ mesn;
+ mesq l("Fool! Just come back here when you'll be done with our little... 'Secret mission'.");
+
+ close;
+
+L_PoisonJulia:
+ mesn;
+ mesq l("The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!");
+
+ setq ShipQuests_ChefGado, 4;
+ Zeny = Zeny + 200;
+ message strcharinfo(0), l("You receive @@ E!", 200);
+ inventoryplace Bread, 1;
+ getitem Bread, 1;
+ getexp 15, 0;
+
+ close;
+
+L_QuestComplete:
+ mesn;
+ mesq l("Oh, it's you. I think it's better we do not talk for a while. They suspect something.");
+
+ close;
+
+L_Aborting:
+ mesn;
+ mesq l("Wait, why do you still have the dish with you?!");
+ next;
+
+ select
+ l("I informed Julia about your monstrous plan.");
+
+ mes "";
+ mesn;
+ mesq l("Are you mad?!");
+ next;
+ mesq lg("Give me back this dish, you dirty liar!");
+
+ if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1;
+
+ next;
+ mesq l("You're like the rest of this filthy crew, I can't trust you!");
+
+ close;
+
+L_QuestAborted:
+ mesn;
+ mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!");
+
+ close;
+
+L_Quit:
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-2-1/chest.txt b/npc/000-2-1/chest.txt
new file mode 100644
index 000000000..3f5655218
--- /dev/null
+++ b/npc/000-2-1/chest.txt
@@ -0,0 +1,72 @@
+// Evol scripts.
+// Authors:
+// 4144
+// gumi
+// omatt
+// Reid
+// Description:
+// A box with clothes for new players.
+// Variable:
+// ShipQuests_Arpan
+// Values:
+// 1 Talked to Arpan and needs to get clothes.
+// 2 Has the clothes.
+
+000-2-1,51,37,0 script Chest#000-2-1 NPC_CHEST_BIG,2,4,{
+
+ .@questState = getq(ShipQuests_Arpan);
+
+ if (.@questState == 0)
+ {
+ npctalk3 l("You should talk to Magic Arpan first.");
+ end;
+ }
+
+ if (.busy == false)
+ {
+ if (.@questState <= 1)
+ {
+ inventoryplace CreasedShirt, 2;
+ setq ShipQuests_Arpan, 2;
+ getitem CreasedShirt, 1;
+ getitem CreasedShorts, 1;
+ npctalk3 l("You take the clothes from the chest.");
+ }
+
+ specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid(0)); // closed ? opening : closing
+ .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
+ .busy = true; // lock the animation
+ initnpctimer;
+ }
+ end;
+
+OnTimer220:
+ .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
+ end;
+
+OnTimer500:
+ .busy = false; // unlock
+
+ if (.dir == 0)
+ {
+ stopnpctimer; // stop here if the chest is closed
+ }
+ end;
+
+OnUnTouch:
+ if (getareausers(.x - 2, .y - 4, .x + 2, .y + 6) > 0 || .dir == 0)
+ {
+ end;
+ }
+OnTimer30000:
+ .busy = true;
+ .dir = 6; // closing
+ specialeffect(25, AREA, getnpcid(0)); // closing
+ setnpctimer 0;
+OnTouch:
+ end;
+
+OnInit:
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-2-1/dan.txt b/npc/000-2-1/dan.txt
new file mode 100644
index 000000000..8c6cc4797
--- /dev/null
+++ b/npc/000-2-1/dan.txt
@@ -0,0 +1,94 @@
+// Evol scripts.
+// Authors:
+// Qwerty Dragon
+// Reid
+// Description:
+// There are two kinds of dialogues in this script.
+// Dan will randomly choose between a useless sentence, and a quest in Artis.
+
+000-2-1,32,31,0 script Dan#000-2-1 NPC_DEMON_MAN,{
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ close;
+ }
+
+ mesn;
+ .@q = rand(3);
+ if (.@q == 0) goto L_QuestStory;
+
+ mesq l("You see these pious around us?");
+ next;
+ mesq l("It seems that we are close to an island, we should take a look at the upper level.");
+
+ close;
+
+L_QuestStory:
+ mesq l("It's so hard to find the motivation...");
+ next;
+
+ menu
+ l("Why?"), -,
+ l("I guess so... I will leave you alone."), L_Quit;
+
+ mes "";
+ mesn;
+ mesq l("Oh, it's you.");
+ next;
+ mesq lg("So, you finally woke up? We all thought you were in something like... You know, one of these long comas.");
+ next;
+
+ menu
+ l("I'm still in a coma, but my ghost is haunting you!"), L_Quit,
+ l("It was something like a long nap."), -;
+
+ mes "";
+ mesn;
+ mesq l("It's good, good... I have a friend who is still in a coma, but I can't be with her without working...");
+ next;
+ mesq l("The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...");
+ next;
+
+ menu
+ l("Who is she?"), L_She,
+ l("Do you want me to go see her instead of you?"), L_Quest;
+ l("I don't know what to say..."), -;
+
+ mes "";
+ mesn;
+ mesq lg("There's nothing to say, don't worry miss.", "There's nothing to say, don't worry sir.");
+
+ close;
+
+L_She:
+ mes "";
+ mesn;
+ mesq l("She is a good friend of mine... We wanted to marry a few weeks before her accident but...");
+ next;
+
+ goto L_Quit2;
+
+L_Quest:
+ mes "";
+ mesn;
+ mesq l("I don't think that we are in a good place to talk about this...");
+ next;
+
+L_Quit:
+ mes "";
+ mesn "Narrator";
+ mes col(l("Dan keeps silent since your last question."), 9);
+
+ close;
+
+L_Quit2:
+ mesn "Narrator";
+ mes col(l("Dan ends the conversation and resumes to write his letter."), 9);
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-2-1/devis.txt b/npc/000-2-1/devis.txt
new file mode 100644
index 000000000..caf421bfb
--- /dev/null
+++ b/npc/000-2-1/devis.txt
@@ -0,0 +1,17 @@
+// Evol scripts.
+// Authors:
+// Alige
+// Reid
+// Vasily_Makarov
+// Description:
+// Sleeping and grumbling NPC.
+
+000-2-1,32,38,0 script Devis NPC_HAMMOC,{
+ asleep;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-2-1/hammock.txt b/npc/000-2-1/hammock.txt
new file mode 100644
index 000000000..3e188eedf
--- /dev/null
+++ b/npc/000-2-1/hammock.txt
@@ -0,0 +1,125 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Animated hammock at the mid level of the ship.
+
+000-2-1,32,27,0 script #hammock1 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+000-2-1,32,25,0 script #hammock2 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+000-2-1,37,25,0 script #hammock3 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+000-2-1,37,27,0 script #hammock4 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+000-2-1,37,29,0 script #hammock5 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+000-2-1,37,34,0 script #hammock6 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+000-2-1,37,36,0 script #hammock7 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+000-2-1,37,38,0 script #hammock8 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+000-2-1,32,40,0 script #hammock9 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+000-2-1,37,40,0 script #hammock10 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
diff --git a/npc/000-2-1/knife.txt b/npc/000-2-1/knife.txt
new file mode 100644
index 000000000..d8d1d54ad
--- /dev/null
+++ b/npc/000-2-1/knife.txt
@@ -0,0 +1,47 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Qwerty Dragon
+// Description:
+// Knife on the table.
+// Variable:
+// ShipQuests_Knife
+// Values:
+// 0 Default, not taken.
+// 1 Knife taken.
+
+000-2-1,50,24,0 script #knife NPC_KNIVES,{
+ .@q = getq(ShipQuests_Knife);
+ if (.@q) close;
+
+ mesn "Narrator";
+ mes col(l("There are some knives on the table. Would you like to take one?"), 9);
+ next;
+
+ menu
+ l("Yes."), L_Give,
+ l("No."), -;
+
+ closedialog;
+ close;
+
+L_Give:
+ mes "";
+ inventoryplace Knife, 1;
+
+ setq ShipQuests_Knife, 1;
+ getitem Knife, 1;
+
+ mesn "Narrator";
+ mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
+ next;
+ mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9);
+ next;
+ mes col(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9);
+
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-2-1/mapflags.txt b/npc/000-2-1/mapflags.txt
new file mode 100644
index 000000000..1543b585c
--- /dev/null
+++ b/npc/000-2-1/mapflags.txt
@@ -0,0 +1 @@
+000-2-1 mapflag town
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
new file mode 100644
index 000000000..341087a23
--- /dev/null
+++ b/npc/000-2-1/peter.txt
@@ -0,0 +1,339 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Ablu
+// Alastrim
+// Qwerty Dragon
+// Reid
+// Vasily_Makarov
+// Description:
+// Rat hunter.
+// 4+2 bits array:
+// ShipQuests
+// Variable:
+// ShipQuests_Peter
+// Values:
+// 0 Doesn't know the quest.
+// 1 Task given.
+// 2 Task given and reward expected.
+// 3 Task completed without reward.
+// 4 Asked for reward after completion of the task.
+// 5 Task done and reward given.
+// 6 Did not start the quest.
+// Others:
+// .@peter = Peter variable.
+// "000-2-2" - map with mobs.
+// "$@RAT_SAILOR_HELPER$" - Name of the participant.
+// "$@RAT_SAILOR_DEATHS - Number of deaths when the participant starts the fight.
+// "$@RAT_SAILOR_CONTROL" - Explanation of each index of the array.
+// "$@RAT_SAILOR_OLD_HELPER$" - Name of the participant.
+// "$@RAT_SAILOR_COUNTDOWN" - Seconds since the epoch of when the player done the quest.
+// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive).
+// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive).
+// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive).
+// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive).
+// [5] = Shows how many seconds passed since ratto number 1 died.
+// [6] = Shows how many seconds passed since ratto number 2 died.
+// [7] = Shows how many seconds passed since ratto number 3 died.
+// [8] = Shows how many seconds passed since ratto number 4 died.
+// [9] = Shows how many seconds passed since the player started the quest.
+// [10] = Shows how many seconds passed since the player done the quest.
+
+000-2-1,72,34,0 script AreaNPC NPC_HIDDEN,0,1,{
+
+OnTouch:
+ if (BaseLevel < 5) goto L_Stop;
+ if ($@RAT_SAILOR_COUNTDOWN == 0) goto L_NoCountDown;
+ if ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 10) goto L_NoGoodTick;
+ if (($@RAT_SAILOR_OLD_HELPER$ == strcharinfo(0)) && ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 60)) goto L_NoGoodTick;
+ $@RAT_SAILOR_COUNTDOWN = 0;
+
+L_NoCountDown:
+ if ($@RAT_SAILOR_HELPER$ != "") goto L_Occupied;
+ .@peter = getq(ShipQuests_Peter);
+ if (.@peter < 1 || .@peter > 5) goto L_Task;
+ if (.@peter == 1 || .@peter == 2) goto L_Rfail;
+ if (.@peter == 3 || .@peter == 4) goto L_Rwin;
+ if (.@peter > 5) goto L_SecondTime;
+ doevent "Peter::OnReturnWin";
+ close;
+
+L_Stop:
+ doevent "Peter::OnStop";
+
+ close;
+
+L_Occupied:
+ doevent "Peter::OnDontneedHelp";
+
+ close;
+
+L_Task:
+ doevent "Peter::OnGiveTask";
+
+ close;
+
+L_Rfail:
+ doevent "Peter::OnReturnFail";
+
+ close;
+
+L_Rwin:
+ doevent "Peter::OnReturnWin";
+
+ close;
+
+L_NoGoodTick:
+ doevent "Peter::OnNoGoodTick";
+
+ close;
+}
+
+000-2-1,70,35,0 script Peter NPC_RATTO_SAILOR,{
+ if (BaseLevel < 5) goto OnTooWeak;
+ if ($@RAT_SAILOR_COUNTDOWN == 0) goto L_NoCountDown;
+ if ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 10) goto OnNoGoodTick;
+ if (($@RAT_SAILOR_OLD_HELPER$ == strcharinfo(0)) && ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 60)) goto OnNoGoodTick;
+ $@RAT_SAILOR_COUNTDOWN = 0;
+
+L_NoCountDown:
+ .@peter = getq(ShipQuests_Peter);
+ if (.@peter == 1 || .@peter == 2) goto OnReturnFail;
+ if (.@peter == 3 || .@peter == 4 || .@peter == 5) goto OnReturnWin;
+
+OnGiveTask:
+ setq ShipQuests_Peter, 6;
+ .@peter = getq(ShipQuests_Peter);
+ mesn;
+ mesq lg("Hey, girl!", "Hey, man!");
+ next;
+ mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?");
+ next;
+
+ menu
+ l("Yeah, but what reward will I get?"), L_BonusTask,
+ l("Why not, I need to train anyway."), L_Task,
+ l("No, they are way too dangerous for me!"), -;
+
+ mes "";
+ mesn;
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
+
+ goto L_Quit;
+
+OnTooWeak:
+ mesn;
+ mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now.");
+
+ goto L_Quit;
+
+OnStop:
+ warp "000-2-1", 72, 36;
+
+ mesn;
+ mesq l("You can't go there!");
+
+ close;
+
+OnReturnFail:
+ mesn;
+ mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?");
+ next;
+
+ menu
+ l("Yeah, but I would like to make sure I get a reward."), L_BonusTask,
+ l("Why not, I need to train anyway."), L_Task,
+ l("No, they are way too dangerous for me!"), -;
+
+ mes "";
+ mesn;
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
+
+ goto L_Quit;
+
+OnReturnWin:
+ .@peter = getq(ShipQuests_Peter);
+ mesn;
+ mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal!");
+ next;
+ mesq l("They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.");
+ next;
+ mesq l("Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.");
+ next;
+
+ if (.@peter == 3 || .@peter == 4)
+ menu
+ l("Did you say reward? I want it!"), L_BonusTask,
+ l("I am not worried about rewards. I just want to help."), L_Task,
+ l("Sorry, I am not in the mood for another fight with these rattos."), -;
+
+ if (.@peter == 5)
+ menu
+ l("No problem, I can help you anyway."), L_Task,
+ l("Sorry, I am not in the mood for another fight with these rattos."), -;
+
+ mes "";
+ mesn;
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
+
+ close;
+
+L_BonusTask:
+ mes "";
+ mesn;
+ mesq l("What if I give you 1000 Esperin for that job, is it ok?");
+ next;
+
+ menu
+ lg("Okay, I'm ready to work!"), -,
+ l("What? This reward is too small!"), L_Quit;
+
+ .@peter = getq(ShipQuests_Peter);
+ if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp;
+ if (.@peter == 6) setq ShipQuests_Peter, 2;
+ if (.@peter == 3) setq ShipQuests_Peter, 4;
+ .@peter = getq(ShipQuests_Peter);
+ goto L_Start;
+
+L_Task:
+ .@peter = getq(ShipQuests_Peter);
+ if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp;
+ if (.@peter == 6) setq ShipQuests_Peter, 1;
+ .@peter = getq(ShipQuests_Peter);
+
+L_Start:
+ mes "";
+ mesn;
+ mesq l("Okay, you can start!");
+
+OnStartOutside:
+ if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp;
+ $@RAT_SAILOR_HELPER$ = strcharinfo(0);
+ $@RAT_SAILOR_DEATHS = PC_DIE_COUNTER;
+ initnpctimer;
+ warp "000-2-2", 48, 28;
+ doevent "RattosControl::OnSpawn";
+
+ goto L_Quit;
+
+OnTimer2000:
+ if (attachrid(getcharid(3, $@RAT_SAILOR_HELPER$)) == 0) goto L_Logoff;
+ $@RAT_SAILOR_CONTROL[9] = $@RAT_SAILOR_CONTROL[9] + 2;
+ if ($@RAT_SAILOR_CONTROL[9] > 100) goto L_Timeout;
+ if (PC_DIE_COUNTER > $@RAT_SAILOR_DEATHS) goto L_Dead;
+ if ($@RAT_SAILOR_CONTROL[1] && $@RAT_SAILOR_CONTROL[2] && $@RAT_SAILOR_CONTROL[3] && $@RAT_SAILOR_CONTROL[4]) goto L_Done;
+ if (getmapusers("000-2-2") == 0) goto L_CleaningEnd;
+ goto L_CheckRattos;
+
+ end;
+
+L_CheckRattos:
+ if ($@RAT_SAILOR_CONTROL[1]) $@RAT_SAILOR_CONTROL[5] = $@RAT_SAILOR_CONTROL[5] + 2;
+ if ($@RAT_SAILOR_CONTROL[2]) $@RAT_SAILOR_CONTROL[6] = $@RAT_SAILOR_CONTROL[6] + 2;
+ if ($@RAT_SAILOR_CONTROL[3]) $@RAT_SAILOR_CONTROL[7] = $@RAT_SAILOR_CONTROL[7] + 2;
+ if ($@RAT_SAILOR_CONTROL[4]) $@RAT_SAILOR_CONTROL[8] = $@RAT_SAILOR_CONTROL[8] + 2;
+ if ($@RAT_SAILOR_CONTROL[5] > 45) doevent "RattosControl::OnRatto1Respawn";
+ if ($@RAT_SAILOR_CONTROL[6] > 45) doevent "RattosControl::OnRatto2Respawn";
+ if ($@RAT_SAILOR_CONTROL[7] > 45) doevent "RattosControl::OnRatto3Respawn";
+ if ($@RAT_SAILOR_CONTROL[8] > 45) doevent "RattosControl::OnRatto4Respawn";
+
+L_NotYet:
+ setnpctimer 0;
+
+ end;
+
+OnDontneedHelp:
+ mesn;
+ mesq l("I don't need your help right now, come back later.");
+ next;
+ mesq l("@@ is helping me.", $@RAT_SAILOR_HELPER$);
+
+ goto L_Quit;
+
+L_Timeout:
+ mesn;
+ mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.");
+ warp "000-2-1", 72, 36;
+
+ goto L_CleaningClose;
+
+L_Logoff:
+ goto L_CleaningEnd;
+
+L_Dead:
+// Warps the dead body outside, so it does not interfere with the getmapusers check.
+ if (getmapusers("000-2-2") > 0) warp "000-2-1", 72, 36;
+
+ goto L_CleaningEnd;
+
+L_Done:
+ $@RAT_SAILOR_CONTROL[10] = $@RAT_SAILOR_CONTROL[10] + 2;
+ if($@RAT_SAILOR_CONTROL[10] < 5) goto L_NotYet;
+ .@peter = getq(ShipQuests_Peter);
+ if (.@peter == 2 || .@peter == 4) goto L_Reward;
+ warp "000-2-1", 72, 36;
+
+ goto L_Thanks;
+
+L_CleaningEnd:
+ stopnpctimer;
+ $@RAT_SAILOR_HELPER$ = "";
+ $@RAT_SAILOR_DEATHS = 0;
+ cleararray $@RAT_SAILOR_CONTROL, 0, 11;
+ killmonster "000-2-2", "RattosControl::OnRatto1Death";
+ killmonster "000-2-2", "RattosControl::OnRatto2Death";
+ killmonster "000-2-2", "RattosControl::OnRatto3Death";
+ killmonster "000-2-2", "RattosControl::OnRatto4Death";
+
+ end;
+
+L_CleaningClose:
+ stopnpctimer;
+ $@RAT_SAILOR_OLD_HELPER$ = $@RAT_SAILOR_HELPER$;
+ $@RAT_SAILOR_HELPER$ = "";
+ $@RAT_SAILOR_DEATHS = 0;
+ cleararray $@RAT_SAILOR_CONTROL, 0, 11;
+ killmonster "000-2-2", "RattosControl::OnRatto1Death";
+ killmonster "000-2-2", "RattosControl::OnRatto2Death";
+ killmonster "000-2-2", "RattosControl::OnRatto3Death";
+ killmonster "000-2-2", "RattosControl::OnRatto4Death";
+ $@RAT_SAILOR_COUNTDOWN = gettimetick(2);
+
+ close;
+
+L_Reward:
+ warp "000-2-1", 72, 36;
+ setq ShipQuests_Peter, 5;
+ .@peter = getq(ShipQuests_Peter);
+ mesn;
+ mesq l("Good job!") + " " + l("Here's your reward!");
+ getexp 100, 0;
+ Zeny = Zeny + 1000;
+ message strcharinfo(0), l("You receive @@ E!", 1000);
+
+ goto L_CleaningClose;
+
+L_Thanks:
+ mesn;
+ mesq l("Thanks for helping me!");
+ .@peter = getq(ShipQuests_Peter);
+ if (.@peter == 1) setq ShipQuests_Peter, 3;
+ .@peter = getq(ShipQuests_Peter);
+
+ goto L_CleaningClose;
+
+L_Quit:
+ .@peter = 0;
+
+ close;
+
+OnNoGoodTick:
+ mesn;
+ mesq l("I don't need your help right now, come back later.");
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
diff --git a/npc/000-2-1/q'onan.txt b/npc/000-2-1/q'onan.txt
new file mode 100644
index 000000000..bee4f34a9
--- /dev/null
+++ b/npc/000-2-1/q'onan.txt
@@ -0,0 +1,16 @@
+// Evol scripts.
+// Authors:
+// Alige
+// Vasily_Makarov
+// Description:
+// Sleeping and snoring NPC.
+
+000-2-1,53,38,0 script Q'Onan#000-2-1 NPC_ORC_SAILOR,{
+ asleep;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-2-1/story_save.txt b/npc/000-2-1/story_save.txt
new file mode 100644
index 000000000..44171ad62
--- /dev/null
+++ b/npc/000-2-1/story_save.txt
@@ -0,0 +1,30 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Scritpted save locations in 000-2-1 map.
+
+000-2-1,50,38,0 script #name3 NPC_FINAL_POINT,{
+ .@q_nard = getq(ShipQuests_Nard);
+ .@q_narr = getq(General_Narrator);
+
+ if(.@q_nard == 5 && .@q_narr < 1)
+ {
+OnClick:
+ narrator S_LAST_NEXT,
+ l("You lie in the bed."),
+ l("Your head is suddently heavy, your eyes are closing..."),
+ lg("You fell asleep.");
+
+ warp "000-0-1", 26, 28;
+ }
+ else
+ {
+ savepointparticle "000-2-1", 50, 38;
+ }
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-2-2/_import.txt b/npc/000-2-2/_import.txt
new file mode 100644
index 000000000..81d32fdfb
--- /dev/null
+++ b/npc/000-2-2/_import.txt
@@ -0,0 +1,5 @@
+// Map 000-2-2: Hold
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/000-2-2/doors.txt",
+"npc/000-2-2/mapflags.txt",
+"npc/000-2-2/ratto.txt",
diff --git a/npc/000-2-2/doors.txt b/npc/000-2-2/doors.txt
new file mode 100644
index 000000000..1dbef8328
--- /dev/null
+++ b/npc/000-2-2/doors.txt
@@ -0,0 +1,69 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Alastrim
+// Reid
+// Description:
+// Doors NPCs.
+
+000-2-2,48,29,0 script DoorUpwards NPC_HIDDEN,0,0,{
+
+OnTouch:
+ if (mobcount("000-2-2","all") > 0) goto L_Warn;
+
+ goto L_Warp;
+
+L_Warn:
+ .@q = getq(ShipQuests_Peter);
+ if (.@q == 5) goto L_Warp;
+
+ mesn "Narrator";
+ mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9);
+ next;
+
+ menu
+ l("Yes."), L_Warp,
+ l("No."), -;
+
+ warp "000-2-2", 48, 28;
+ closedialog;
+ close;
+
+L_Warp:
+ warp "000-2-1", 72, 36;
+ closedialog;
+ close;
+}
+
+000-2-2,24,31,0 script LeftDoor NPC_HIDDEN,0,0,{
+
+OnTouch:
+ mesn "Narrator";
+ mes col(l("It seems that you need a key to open this door."), 9);
+ next;
+ mes col(l("What do you want to do?"), 9);
+ next;
+
+ menu
+ rif(countitem(718) > 0, l("Use the key.")), L_Warp,
+ l("Break the door."), L_Break,
+ l("Go away."), -;
+
+ closedialog;
+ close;
+
+L_Break:
+
+ mes "";
+ mesn "Narrator";
+ mes col(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9);
+
+ close;
+
+L_Warp:
+ mes "";
+ mesn "Narrator";
+ mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9);
+
+ close;
+}
diff --git a/npc/000-2-2/mapflags.txt b/npc/000-2-2/mapflags.txt
new file mode 100644
index 000000000..5202b3321
--- /dev/null
+++ b/npc/000-2-2/mapflags.txt
@@ -0,0 +1 @@
+000-2-2 mapflag nosave 000-2-1,50,38
diff --git a/npc/000-2-2/ratto.txt b/npc/000-2-2/ratto.txt
new file mode 100644
index 000000000..1392d5716
--- /dev/null
+++ b/npc/000-2-2/ratto.txt
@@ -0,0 +1,68 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Alastrim
+// Reid
+// Description:
+// Ratto killer.
+
+// $@RAT_SAILOR_CONTROL array explanation:
+// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive).
+// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive).
+// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive).
+// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive).
+// [5] = Shows how many seconds passed since ratto number 1 died.
+// [6] = Shows how many seconds passed since ratto number 2 died.
+// [7] = Shows how many seconds passed since ratto number 3 died.
+// [8] = Shows how many seconds passed since ratto number 4 died.
+// [9] = Shows how many seconds passed since the player started the quest.
+
+000-2-2,47,30,0 script RattosControl NPC_HIDDEN,{
+
+OnSpawn:
+ areamonster "000-2-2", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl::OnRatto1Death";
+ areamonster "000-2-2", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl::OnRatto2Death";
+ areamonster "000-2-2", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl::OnRatto3Death";
+ areamonster "000-2-2", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl::OnRatto4Death";
+ close;
+
+OnRatto1Respawn:
+ areamonster "000-2-2", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl::OnRatto1Death";
+ $@RAT_SAILOR_CONTROL[1] = 0;
+ $@RAT_SAILOR_CONTROL[5] = 0;
+ end;
+
+OnRatto2Respawn:
+ areamonster "000-2-2", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl::OnRatto2Death";
+ $@RAT_SAILOR_CONTROL[2] = 0;
+ $@RAT_SAILOR_CONTROL[6] = 0;
+ end;
+
+OnRatto3Respawn:
+ areamonster "000-2-2", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl::OnRatto3Death";
+ $@RAT_SAILOR_CONTROL[3] = 0;
+ $@RAT_SAILOR_CONTROL[7] = 0;
+ end;
+
+OnRatto4Respawn:
+ areamonster "000-2-2", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl::OnRatto4Death";
+ $@RAT_SAILOR_CONTROL[4] = 0;
+ $@RAT_SAILOR_CONTROL[8] = 0;
+ end;
+
+OnRatto1Death:
+ $@RAT_SAILOR_CONTROL[1] = 1;
+ end;
+
+OnRatto2Death:
+ $@RAT_SAILOR_CONTROL[2] = 1;
+ end;
+
+OnRatto3Death:
+ $@RAT_SAILOR_CONTROL[3] = 1;
+ end;
+
+OnRatto4Death:
+ $@RAT_SAILOR_CONTROL[4] = 1;
+ end;
+}
diff --git a/npc/000-2-3/_import.txt b/npc/000-2-3/_import.txt
new file mode 100644
index 000000000..16842f77b
--- /dev/null
+++ b/npc/000-2-3/_import.txt
@@ -0,0 +1,10 @@
+// Map 000-2-3: Nard's Room
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/000-2-3/_warps.txt",
+"npc/000-2-3/box.txt",
+"npc/000-2-3/elmo.txt",
+"npc/000-2-3/hammock.txt",
+"npc/000-2-3/mapflags.txt",
+"npc/000-2-3/nard.txt",
+"npc/000-2-3/piourocket.txt",
+"npc/000-2-3/sailors.txt",
diff --git a/npc/000-2-3/_warps.txt b/npc/000-2-3/_warps.txt
new file mode 100644
index 000000000..f5c0e1e70
--- /dev/null
+++ b/npc/000-2-3/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-2-3: Nard's Room warps
+000-2-3,19,27,0 warp #000-2-3_19_27 0,0,000-2-0,32,28
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
new file mode 100644
index 000000000..cc280b746
--- /dev/null
+++ b/npc/000-2-3/box.txt
@@ -0,0 +1,112 @@
+// Evol scripts.
+// Authors:
+// Qwerty Dragon
+// Reid
+// Description:
+// Captain Nard dialogs.
+// Nard does the introduction with a small quest.
+// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
+// 4 bits array:
+// ShipQuests
+// Variable:
+// ShipQuests_Nard
+// Values:
+// 0 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
+// 1 Nard spoke and gave access to the outdoor of the ship.
+// 2 Completed the Gugli quest.
+// 3 ChefGado Quest accepted.
+// 4 ChefGado Quest completed and "Introduction" chapter finalized.
+// 5 Reward taken from the box.
+
+000-2-3,25,24,0 script Box NPC_HAT_BOX,{
+ .@q = getq(ShipQuests_Nard);
+
+ mesn "Narrator";
+ mes col(l("Some Bandanas and Sailor Hats are inside this box."), 9);
+ next;
+ mes col(l("What do you wish to do?"), 9);
+ next;
+
+ menu
+ l("Take a Bandana."), -,
+ l("Nothing."), L_Quit;
+
+ if (.@q == 0) goto L_NoQuest;
+ if (.@q == 4) goto L_Give;
+ if (.@q > 4) goto L_Already;
+
+ setcamnpc "Nard";
+ mes "";
+ mesn "Nard";
+ mesq l("Please don't touch these hats, they are for crew members only.");
+
+ close;
+
+L_NoQuest:
+ mes "";
+ mesn "Narrator";
+ mes col(l("Nard looks surprised and stops you."), 9);
+ next;
+
+ setcamnpc "Nard";
+ mesn "Nard";
+ mesq l("You like these hats, right?");
+ next;
+ mesq l("How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.");
+ next;
+ mesq l("We need as many hands as possible to explore the island out there, and to get some new food.");
+ next;
+ mesq l("You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.");
+ next;
+ mesq l("What do you think?");
+ next;
+
+ menu
+ l("Why not, I've got plenty of free time."), -,
+ l("I think that I'm still a bit sick."), L_Quit;
+
+ mes "";
+ mesn "Nard";
+ mesq l("Great!");
+ next;
+ mesq l("I give you this key, it opens all the doors on this ship.");
+ next;
+ mesq l("Now go outside and talk with Gugli, he'll tell you what provisions we need.");
+ next;
+
+ inventoryplace JohanneKey, 1;
+ setq ShipQuests_Nard, 1;
+ getitem JohanneKey, 1;
+
+ close;
+
+L_Give:
+ setcamnpc "Nard";
+ mes "";
+ mesn "Nard";
+ mesq l("Congrats, you are now part of the crew. Thanks again for your help.");
+
+ inventoryplace Bandana, 1;
+
+ setq ShipQuests_Nard, 5;
+ getitem Bandana, 1;
+// Need to add a skill for the crew at this line.
+
+ close;
+
+L_Already:
+ setcamnpc "Nard";
+ mes "";
+ mesn "Nard";
+ mesq l("You already took a @@, please put this one back in the box.", getitemlink(Bandana));
+
+ close;
+
+L_Quit:
+ closedialog;
+ close;
+
+OnInit:
+ .distance = 1;
+ end;
+}
diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt
new file mode 100644
index 000000000..c623e3215
--- /dev/null
+++ b/npc/000-2-3/elmo.txt
@@ -0,0 +1,67 @@
+// Evol scripts.
+// Authors:
+// Qwerty Dragon
+// Reid
+// Description:
+// Elmo's second dialog.
+
+000-2-3,27,27,0 script Elmo NPC_ELMO,{
+ function got_money {
+ speech S_LAST_NEXT,
+ lg("Be patient a little while longer, in the next few days we will arrive at the port of Artis..."),
+ l("If you feel bored or like running around in circles, you may want to talk with the other sailors around here to get some tasks to do."),
+ l("From what I heard, my brother Gugli needs the help of as many people as possible in order to collect a lot of neat things that can be found on this island."),
+ l("Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.");
+
+ goodbye;
+ }
+
+ if (getq(General_Narrator) > 0)
+ {
+ sailortalk;
+ }
+
+ if (getq(ShipQuests_ArpanMoney) == 2)
+ {
+ got_money;
+ }
+
+ speech S_LAST_NEXT,
+ l("Hey you, sorry for leaving your room so quickly. I needed to speak with the captain about the food reserves. You know, now that we have a new mouth to feed, we need to check what we have."),
+ l("So, how is it going? Did you meet any other crew members yet?");
+
+ switch (select(l("Yes, Arpan gave me these clothes."), l("Not yet.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh good! Did he give you your money back as well?");
+
+ switch (select(l("Yes he did."), l("He told me nothing about that.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...");
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Hehe, sometimes he gets his head in the clouds, You should go ask him about that.");
+ setq ShipQuests_ArpanMoney, 1;
+ break;
+ }
+
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You should go see them."),
+ l("You still got a few days before we arrive at the port, maybe you can learn something from them?");
+
+ break;
+ }
+
+ goodbye;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
diff --git a/npc/000-2-3/hammock.txt b/npc/000-2-3/hammock.txt
new file mode 100644
index 000000000..0ceeadbff
--- /dev/null
+++ b/npc/000-2-3/hammock.txt
@@ -0,0 +1,17 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Animated hammock at the top level of the ship.
+
+000-2-3,28,24,0 script #name5 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchRight;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
diff --git a/npc/000-2-3/mapflags.txt b/npc/000-2-3/mapflags.txt
new file mode 100644
index 000000000..b04a0fc96
--- /dev/null
+++ b/npc/000-2-3/mapflags.txt
@@ -0,0 +1 @@
+000-2-3 mapflag town
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
new file mode 100644
index 000000000..86dbe50a2
--- /dev/null
+++ b/npc/000-2-3/nard.txt
@@ -0,0 +1,277 @@
+// Evol scripts.
+// Authors:
+// Qwerty Dragon
+// Reid
+// Description:
+// Captain Nard dialogs.
+// Nard does the introduction with a small quest.
+// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
+// 4 bits array:
+// ShipQuests
+// Variable:
+// 0 ShipQuests_Nard
+// 1 ShipQuests_Gugli
+// 2 ShipQuests_ChefGado
+// Values:
+// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
+// 01 Nard spoke and gave access to the outdoor of the ship.
+// 02 Completed the Gugli quest.
+// 03 ChefGado Quest accepted.
+// 04 ChefGado Quest completed and "Introduction" chapter finalized.
+// 05 Reward taken from the box.
+// 06 Intro finished
+// 10 Never talked with Gugli.
+// 11 Gugli gives you the task.
+// 12 Gave all of the boxes to Gugli.
+
+000-2-3,25,26,0 script Nard NPC_NARD,{
+ .@nard = getq(ShipQuests_Nard);
+ .@gugli = getq(ShipQuests_Gugli);
+ .@gado = getq(ShipQuests_ChefGado);
+
+L_Checker:
+ if (.@gado > 3 && .@nard == 3) goto L_ChefQuestComplete;
+ if (.@nard == 2) goto L_ChefQuestStart;
+ if (.@nard == 3) goto L_ChefQuestGiven;
+ if (.@nard == 4) goto L_Reward;
+ if (.@nard > 5) goto L_GoBackArtis;
+ if (.@nard > 4) goto L_Already;
+ if (.@gugli == 2) goto L_Done;
+ if (.@nard == 1) goto L_NotYet;
+
+ mesn;
+ mesq l("Hello.");
+ next;
+ mesq l("Let me introduce myself, I am Nard, captain of this ship.");
+ next;
+ mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
+ next;
+
+ setcamnpc "Elmo";
+ mesn "Elmo";
+ mesq l("Oh... Err, yes I did, or, well, good day to you!");
+ next;
+ restorecam;
+
+ mesn;
+ mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!");
+ next;
+ mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now.");
+ next;
+
+L_Menu:
+ menu
+ lg("I feel ok."), L_Ok,
+ l("Who's this Julia?"), L_Julia,
+ lg("I'm a bit sick..."), -;
+
+ mes "";
+ mesn;
+ mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
+ next;
+
+L_MenuQuest:
+ menu
+ l("What do you need?"), -,
+ l("Is there a reward?"), L_NeedHead,
+ l("Wait, you never came here before?"), L_DrasilIsland;
+
+ mes "";
+ mesn;
+ mesq l("Oh! I like that sort of answer!");
+ next;
+ mesq lg("We need manpower on the island... Oh forgive me, women are also welcome, of course.", "We need manpower on the island.");
+ next;
+
+ goto L_NeedContent;
+
+L_NeedHead:
+ mes "";
+ mesn;
+ mesq l("Of course there is a reward for your task.");
+ next;
+ mesq l("Hard work always pays off!");
+ next;
+ mesq l("What? It's not good enough?");
+ next;
+
+L_NeedContent:
+ mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
+ next;
+ mesq l("Hmm, I'll also give you one of these hats from the box near you, but only after you complete your task!");
+ next;
+ mesq l("Here, take this key, it opens all the doors on this ship.");
+ next;
+ mesq l("Now go outside and talk to Gugli, he'll tell you what we need.");
+ next;
+
+ inventoryplace JohanneKey, 1;
+
+ setq ShipQuests_Nard, 1;
+ getitem JohanneKey, 1;
+
+ close;
+
+L_Ok:
+ mes "";
+ mesn;
+ mesq l("Good to know.");
+ next;
+ mesq l("We have made a stop at a little island, before making it on to the port of Artis.");
+ next;
+ mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
+ next;
+
+ goto L_SpecialTask;
+
+L_Julia:
+ mes "";
+ mesn;
+ mesq l("You have an awful case of amnesia.");
+ next;
+ mesq l("She is the nurse and shipkeeper of this ship.");
+ next;
+ mesq lg("But most important, she is the one who took care of you when you were unconscious.");
+ next;
+
+L_SpecialTask:
+ mesq l("I know that you are just starting to feel better, but I'd like to give you a special task.");
+ next;
+
+ goto L_MenuQuest;
+
+L_DrasilIsland:
+ mes "";
+ mesn;
+ mesq l("To be honest, no, never.");
+ next;
+ mesq l("But discovering new territories is probably the best thing that can happen to sailors, don't you think?");
+ next;
+ mesq l("I'm really excited, this place reminds me of an ancient mythical tree, you might know what I'm talking about...");
+ emotion E_WINK;
+ next;
+ mesq l("As captain of this ship, I officially name this newly discovered land the ##BDrasil Island##b!");
+ next;
+ mesq l("Now, lets get back to business.");
+ next;
+
+ goto L_NeedContent;
+
+L_NotYet:
+ mesn;
+ mesq l("You still haven't completed your tasks.");
+ close;
+
+L_Done:
+ mesn;
+ mesq l("Hi @@.", strcharinfo(0));
+ next;
+ mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!");
+
+ setq ShipQuests_Nard, 2;
+ next;
+ goto L_ChefQuestRedir;
+
+L_ChefQuestStart:
+ mesn;
+ mesq lg("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.");
+ next;
+
+L_ChefQuestRedir:
+ mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.");
+ next;
+ mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Chef Gado.");
+ next;
+ mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.");
+ next;
+
+ select
+ l("Of the two of them, who has 'good' on their side?");
+
+ mes "";
+ mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.");
+
+ setq ShipQuests_Nard, 3;
+
+ close;
+
+L_ChefQuestGiven:
+ mesn;
+ mesq l("It seems you still have some work to do.");
+
+ close;
+
+L_ChefQuestComplete:
+ mesn;
+ mesq l("Congratulations!");
+ next;
+ mesq l("You are now officially part of my crew! Thanks again for your help.");
+ next;
+ mesq l("Take your reward from the box next to my desk!");
+ next;
+
+ select
+ l("I will take it! Thank you captain!");
+
+ setq ShipQuests_Nard, 4;
+ getexp 50, 0;
+
+// Need to add a skill for the crew at this line.
+ mes "";
+
+L_Already:
+ speech
+ l("I recommend you to take a nap on the inferior level, we will soon leave this place.");
+
+ close;
+
+L_GoBackArtis:
+ checkclientversion;
+ speech S_LAST_NEXT,
+ l("Enough of this island?"),
+ l("Where would you like to go now?");
+ switch (select(l("Let's go to Artis."),
+ l("Tell me, where are we right now?"),
+ l("I would like to stay here a bit more.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let's set sail then!");
+
+ savepoint "001-2-22", 50, 38;
+ if (!getmapxy(.@map$, .@x, .@y, 0))
+ {
+ warp "001-2-24", .@x, .@y;
+ }
+ else
+ {
+ warp "001-2-24", 22, 27;
+ }
+
+ closedialog;
+ close;
+
+ case 2:
+ closedialog;
+ npctalk3 l("This is Drasil Island, I named it after an ancient mythical tree.");
+ close;
+
+ case 3:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Ok I stay here with my paperwork if you need my help.");
+
+ closedialog;
+ close;
+ }
+
+L_Reward:
+ mesn;
+ mesq l("Hey! There's a reward for you in the box next to me!");
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
diff --git a/npc/000-2-3/piourocket.txt b/npc/000-2-3/piourocket.txt
new file mode 100644
index 000000000..e6ff2039e
--- /dev/null
+++ b/npc/000-2-3/piourocket.txt
@@ -0,0 +1,29 @@
+// Evol scripts.
+// Author:
+// Ablu
+// Description:
+// Jumping piou.
+
+000-2-3,27,23,4 script #piourocket NPC_PIOU_ROCKET,{
+
+ .@now = gettimetick(2);
+
+ if (.@now - .last > 1)
+ {
+ .dir = 2;
+ .last = .@now;
+ specialeffect(26);
+ initnpctimer;
+ }
+
+ close;
+
+OnTimer1420:
+ .dir = 4;
+ stopnpctimer;
+ end;
+
+OnInit:
+ .distance = 3;
+ end;
+}
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
new file mode 100644
index 000000000..968d8c92a
--- /dev/null
+++ b/npc/000-2-3/sailors.txt
@@ -0,0 +1,47 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Qwerty Dragon
+// Reid
+// Description:
+// End of introduction with Nard and Elmo talking about the player.
+
+000-2-3,21,28,0 script AreaTop NPC_HIDDEN,0,5,{
+
+OnTouch:
+ if (getq(ShipQuests_Door) == 1) end;
+ setq ShipQuests_Door, 1;
+
+ setcamnpc "Elmo";
+ mesn "Elmo";
+ mesq lg("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft.", "So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.");
+ next;
+
+ setcamnpc "Nard";
+ mesn "Captain Nard";
+ mesq lg("I see. Warn the other sailors about this. But if she's part of the Legion of Aemil, then she's also our friend and ally.", "I see. Warn the other sailors about this. But if he's part of the Legion of Aemil, then he's also our friend and ally.");
+ next;
+
+ setcamnpc "Elmo";
+ mesn "Elmo";
+ mesq l("I will.");
+ next;
+ mesq l("About the Legion of Aemil, I'm not sure about them, frankly.");
+ next;
+ mesq l("There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.");
+ next;
+
+ setcamnpc "Nard";
+ mesn "Captain Nard";
+ mesq lg("This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on her.", "This kind of talk should be taken with a grain of salt, but I agree and admit that I too am skeptical, so keep an eye on him.");
+ next;
+
+ mesq lg("But... If she has amnesia like Julia said... We don't need to worry about her. At least not yet.", "But... If he has amnesia like Julia said... We don't need to worry about him. At least not yet.");
+ next;
+
+ setcamnpc "Elmo";
+ mesn "Elmo";
+ mesq l("Sure, cap'tain.");
+
+ close;
+}
diff --git a/npc/000-2-4/_import.txt b/npc/000-2-4/_import.txt
new file mode 100644
index 000000000..579e400ac
--- /dev/null
+++ b/npc/000-2-4/_import.txt
@@ -0,0 +1,6 @@
+// Map 000-2-4: Alige's Hiding Place
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/000-2-4/_mobs.txt",
+"npc/000-2-4/_warps.txt",
+"npc/000-2-4/alige.txt",
+"npc/000-2-4/mapflags.txt",
diff --git a/npc/000-2-4/_mobs.txt b/npc/000-2-4/_mobs.txt
new file mode 100644
index 000000000..56230670e
--- /dev/null
+++ b/npc/000-2-4/_mobs.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-2-4: Alige's Hiding Place mobs
+000-2-4,30,30,1,1 monster Cuco 1020,1,80000,90000
diff --git a/npc/000-2-4/_warps.txt b/npc/000-2-4/_warps.txt
new file mode 100644
index 000000000..adfe94409
--- /dev/null
+++ b/npc/000-2-4/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-2-4: Alige's Hiding Place warps
+000-2-4,41,30,0 warp #000-2-4_41_30 0,0,000-2-2,25,31
diff --git a/npc/000-2-4/alige.txt b/npc/000-2-4/alige.txt
new file mode 100644
index 000000000..fbfb79eeb
--- /dev/null
+++ b/npc/000-2-4/alige.txt
@@ -0,0 +1,39 @@
+// Evol scripts.
+// Authors:
+// Reid
+// Travolta
+
+000-2-4,38,22,0 script Alige#000-2-4 NPC_ALIGE_BARREL,2,2,{
+ npctalk3 l("Protect me, please...");
+ end;
+
+OnTouch:
+ .dir = LEFT;
+ stopnpctimer;
+ initnpctimer;
+ end;
+
+OnUnTouch:
+ .dir = UP;
+ stopnpctimer;
+ initnpctimer;
+ end;
+
+OnTimer190:
+ switch (.dir)
+ {
+ case UP:
+ .dir = DOWN;
+ break;
+ case LEFT:
+ .dir = RIGHT;
+ break;
+ }
+ stopnpctimer;
+ end;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/000-2-4/mapflags.txt b/npc/000-2-4/mapflags.txt
new file mode 100644
index 000000000..9c0339379
--- /dev/null
+++ b/npc/000-2-4/mapflags.txt
@@ -0,0 +1 @@
+000-2-4 mapflag nosave 000-2-1,50,38
diff --git a/npc/001-1/_import.txt b/npc/001-1/_import.txt
new file mode 100644
index 000000000..08a4104c4
--- /dev/null
+++ b/npc/001-1/_import.txt
@@ -0,0 +1,42 @@
+// Map 001-1: Artis
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-1/_mobs.txt",
+"npc/001-1/_warps.txt",
+"npc/001-1/apana.txt",
+"npc/001-1/artaxe.txt",
+"npc/001-1/beuss.txt",
+"npc/001-1/calypsan.txt",
+"npc/001-1/carmie.txt",
+"npc/001-1/chelios.txt",
+"npc/001-1/cookiemaster.txt",
+"npc/001-1/devis.txt",
+"npc/001-1/doors.txt",
+"npc/001-1/elmo.txt",
+"npc/001-1/enora.txt",
+"npc/001-1/eugene.txt",
+"npc/001-1/fexil.txt",
+"npc/001-1/flyingpiou.txt",
+"npc/001-1/harbours.txt",
+"npc/001-1/juscare.txt",
+"npc/001-1/katja.txt",
+"npc/001-1/lucas.txt",
+"npc/001-1/manhole.txt",
+"npc/001-1/mapflags.txt",
+"npc/001-1/merlin.txt",
+"npc/001-1/mouboo.txt",
+"npc/001-1/nalkri.txt",
+"npc/001-1/panels.txt",
+"npc/001-1/pious.txt",
+"npc/001-1/qonan.txt",
+"npc/001-1/qpid.txt",
+"npc/001-1/rumly.txt",
+"npc/001-1/salem.txt",
+"npc/001-1/shop.txt",
+"npc/001-1/sign.txt",
+"npc/001-1/taree.txt",
+"npc/001-1/treeleaf.txt",
+"npc/001-1/trees.txt",
+"npc/001-1/wateranimation.txt",
+"npc/001-1/xilaxa.txt",
+"npc/001-1/karim.txt",
+"npc/001-1/hinnack.txt", \ No newline at end of file
diff --git a/npc/001-1/_mobs.txt b/npc/001-1/_mobs.txt
new file mode 100644
index 000000000..a2b6e5f1a
--- /dev/null
+++ b/npc/001-1/_mobs.txt
@@ -0,0 +1,32 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-1: Artis mobs
+001-1,0,0,0,0 monster Piou 1002,2,15000,60000
+001-1,0,0,0,0 monster Piousse 1003,1,15000,150000
+001-1,174,34,11,15 monster Fluffy 1022,6,18000,100000
+001-1,199,48,2,5 monster Fluffy 1022,4,18000,100000
+001-1,174,34,11,15 monster Piou 1002,1,12000,60000
+001-1,35,62,1,4 monster Pikpik 1013,3,40000,20000
+001-1,26,96,3,2 monster Pikpik 1013,1,40000,20000
+001-1,42,137,4,1 monster Pikpik 1013,2,40000,20000
+001-1,45,136,0,0 monster Crocotree 1010,1,420000,240000
+001-1,70,136,0,0 monster Crocotree 1010,1,420000,240000
+001-1,37,126,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,34,130,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,41,129,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,36,77,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,37,79,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,39,73,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,43,70,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,48,71,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,40,67,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,46,65,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,152,26,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,152,32,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,155,37,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,158,29,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,203,51,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,198,50,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,199,55,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,185,65,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,191,63,0,0 monster Manana Tree 1017,1,420000,240000
+001-1,200,66,0,0 monster Manana Tree 1017,1,420000,240000
diff --git a/npc/001-1/_warps.txt b/npc/001-1/_warps.txt
new file mode 100644
index 000000000..90a7dc1f8
--- /dev/null
+++ b/npc/001-1/_warps.txt
@@ -0,0 +1,445 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-1: Artis warps
+001-1,51,80,0 script #001-1_51_80_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-4", 48, 40;
+close;
+
+OnUnTouch:
+ doevent "#001-1_51_80::OnUnTouch";
+}
+001-1,51,80,0 script #001-1_51_80 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,70,77,0 script #001-1_70_77_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-2", 38, 38;
+close;
+
+OnUnTouch:
+ doevent "#001-1_70_77::OnUnTouch";
+}
+001-1,70,77,0 script #001-1_70_77 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,51,65,0 script #001-1_51_65_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-0", 30, 34;
+close;
+
+OnUnTouch:
+ doevent "#001-1_51_65::OnUnTouch";
+}
+001-1,51,65,0 script #001-1_51_65 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,55,71,0 script #001-1_55_71_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-0", 37, 45;
+close;
+
+OnUnTouch:
+ doevent "#001-1_55_71::OnUnTouch";
+}
+001-1,55,71,0 script #001-1_55_71 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,168,98,0 script #001-1_168_98_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-16", 32, 35;
+close;
+
+OnUnTouch:
+ doevent "#001-1_168_98::OnUnTouch";
+}
+001-1,168,98,0 script #001-1_168_98 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,194,109,0 warp #001-1_194_109 0,0,001-2-21,20,28
+001-1,100,37,0 warp #001-1_100_37 0,0,001-2-19,32,39
+001-1,104,43,0 warp #001-1_104_43 0,0,001-2-19,41,49
+001-1,134,83,0 warp #001-1_134_83 0,0,001-2-28,60,31
+001-1,118,88,0 script #001-1_118_88_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-28", 29, 42;
+close;
+
+OnUnTouch:
+ doevent "#001-1_118_88::OnUnTouch";
+}
+001-1,118,88,0 script #001-1_118_88 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,182,74,0 script #001-1_182_74_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-18", 39, 35;
+close;
+
+OnUnTouch:
+ doevent "#001-1_182_74::OnUnTouch";
+}
+001-1,182,74,0 script #001-1_182_74 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,163,70,0 script #001-1_163_70_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-26", 28, 42;
+close;
+
+OnUnTouch:
+ doevent "#001-1_163_70::OnUnTouch";
+}
+001-1,163,70,0 script #001-1_163_70 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,132,67,0 script #001-1_132_67_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-15", 34, 45;
+close;
+
+OnUnTouch:
+ doevent "#001-1_132_67::OnUnTouch";
+}
+001-1,132,67,0 script #001-1_132_67 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,101,107,0 script #001-1_101_107_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-27", 35, 34;
+close;
+
+OnUnTouch:
+ doevent "#001-1_101_107::OnUnTouch";
+}
+001-1,101,107,0 script #001-1_101_107 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,89,65,0 script #001-1_89_65_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-7", 36, 45;
+close;
+
+OnUnTouch:
+ doevent "#001-1_89_65::OnUnTouch";
+}
+001-1,89,65,0 script #001-1_89_65 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,57,41,0 warp #001-1_57_41 0,0,001-2-33,34,45
+001-1,142,30,0 script #001-1_142_30_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-12", 34, 35;
+close;
+
+OnUnTouch:
+ doevent "#001-1_142_30::OnUnTouch";
+}
+001-1,142,30,0 script #001-1_142_30 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,128,30,0 script #001-1_128_30_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-1", 37, 40;
+close;
+
+OnUnTouch:
+ doevent "#001-1_128_30::OnUnTouch";
+}
+001-1,128,30,0 script #001-1_128_30 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,104,32,0 script #001-1_104_32_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-19", 41, 30;
+close;
+
+OnUnTouch:
+ doevent "#001-1_104_32::OnUnTouch";
+}
+001-1,104,32,0 script #001-1_104_32 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,107,49,0 script #001-1_107_49_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-20", 33, 34;
+close;
+
+OnUnTouch:
+ doevent "#001-1_107_49::OnUnTouch";
+}
+001-1,107,49,0 script #001-1_107_49 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,148,54,0 script #001-1_148_54_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-11", 46, 45;
+close;
+
+OnUnTouch:
+ doevent "#001-1_148_54::OnUnTouch";
+}
+001-1,148,54,0 script #001-1_148_54 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,135,49,0 script #001-1_135_49_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-10", 51, 44;
+close;
+
+OnUnTouch:
+ doevent "#001-1_135_49::OnUnTouch";
+}
+001-1,135,49,0 script #001-1_135_49 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,118,49,0 script #001-1_118_49_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-10", 27, 44;
+close;
+
+OnUnTouch:
+ doevent "#001-1_118_49::OnUnTouch";
+}
+001-1,118,49,0 script #001-1_118_49 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,49,96,0 script #001-1_49_96_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-31", 32, 39;
+close;
+
+OnUnTouch:
+ doevent "#001-1_49_96::OnUnTouch";
+}
+001-1,49,96,0 script #001-1_49_96 NPC_ARTIS_DOOR,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-1,198,61,0 warp #001-1_198_61 0,0,001-3-0,198,59
diff --git a/npc/001-1/apana.txt b/npc/001-1/apana.txt
new file mode 100644
index 000000000..812ddfbea
--- /dev/null
+++ b/npc/001-1/apana.txt
@@ -0,0 +1,76 @@
+// Evol scripts.
+// Authors:
+// Saulc
+// Description:
+// NPC test fork from moon
+// Variables:
+// ArtisQuests_Apana - quest var
+// Quest stages:
+// 0 - not started
+// 1 - started, searching for Bug Leg
+// 2 - quest finished
+
+001-1,86,110,0 script apana NPC_PLAYER,{
+
+ .BaitID = BugLeg;
+ .BaitCount = 12;
+
+ .@q = getq(ArtisQuests_Apana);
+ if (.@q == 1) goto L_CheckItems;
+ if (.@q == 2) goto L_QuestDone;
+
+ speech S_LAST_BLANK_LINE,
+ l("I made a figurin with Bug legs."),
+ lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));
+
+ switch (select(l("I'll be back in no time."),
+ l("Sorry, I'm doing other things at the moment.")))
+ {
+ case 1:
+ setq ArtisQuests_Apana, 1;
+ speech S_FIRST_BLANK_LINE,
+ l("Thank you. I'll wait here.");
+ close;
+ case 2:
+ speech S_FIRST_BLANK_LINE,
+ l("But I'm almost out of @@...", getitemlink(.BaitID));
+ close;
+ }
+
+L_CheckItems:
+ if (countitem(.BaitID) < .BaitCount)
+ {
+ speech
+ l("Sorry, but you don't have what I need."),
+ l("I need @@ @@.", .BaitCount, getitemlink(.BaitID));
+ close;
+ }
+
+ speech
+ l("That's exactly what I needed!"),
+ l("To thank you, accept my old fishing rod."),
+ l("It's not as good as my new one, but still very useful."),
+ l("Just look at that water! There's a whole bunch of fish down there."),
+ l("Oh, and you will need this book too, it will help you learn the basics of fishing."),
+ lg("You might even get lucky, and get a @@.",
+ "You might even get lucky, and get a @@.", getitemlink(GrassCarp)),
+ l("Have a good time fishing!");
+
+ delitem .BaitID, .BaitCount;
+ Zeny = Zeny + 1000;
+ message strcharinfo(0), l("You receive @@ E!", 1000);
+ setq ArtisQuests_Apana, 2;
+ close;
+
+L_QuestDone:
+ // Idea for future: Eugene telling fishman jokes.
+ speech
+ l("Ahoy, @@!", strcharinfo(0)),
+ l("Are the fish biting today?");
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+} \ No newline at end of file
diff --git a/npc/001-1/artaxe.txt b/npc/001-1/artaxe.txt
new file mode 100644
index 000000000..9f8e02f25
--- /dev/null
+++ b/npc/001-1/artaxe.txt
@@ -0,0 +1,19 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Legion NPC blocking the north road of Artis.
+
+001-1,90,31,0 script Artaxe NPC_ARTAXE,{
+ speech S_LAST_NEXT,
+ l("Sorry buddy, you can't pass by this way, we're moving some furniture."),
+ l("Come back later!");
+
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-1/beuss.txt b/npc/001-1/beuss.txt
new file mode 100644
index 000000000..9040f64e8
--- /dev/null
+++ b/npc/001-1/beuss.txt
@@ -0,0 +1,28 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Angry member of the Legion of Aemil.
+
+001-1,45,48,0 script Beuss NPC_BEUSS,{
+ stopnpctimer;
+ initnpctimer;
+ .dir = 4;
+ mesn;
+ mesq l("You seem pathetically weak. What is such boneless jelly like you doing around here?");
+
+ goto L_Close;
+
+L_Close:
+ close;
+
+OnTimer10000:
+ .dir = 2;
+ stopnpctimer;
+ end;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-1/calypsan.txt b/npc/001-1/calypsan.txt
new file mode 100644
index 000000000..7f3d6a0ae
--- /dev/null
+++ b/npc/001-1/calypsan.txt
@@ -0,0 +1,105 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Dye seller, she sells and explain how works dye cards.
+// Version:
+// 2016.019 "Under Construction".
+// Variables:
+// ArtisQuests_Fexil
+// Quest states:
+// 0 -- not started
+// 1 -- Lloyd warned about the quest
+// 2 -- Fexil explain what he needs
+// 3 -- Fexil buy every fur that the pc bring to him
+
+001-1,47,126,0 script Calypsan#001-1 NPC_CALYPSAN,{
+
+ function explain_dyes {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Look at your equipment, can you guess what material it is made from?"),
+ l("Seek a colorant for that material:"),
+ l("Cotton, cashmere, leather, ..."),
+ l("Zinc-Titanium Oxide, Phthalocyanides, Cadmiums, Lazulite..."),
+ l("Colorant is not the yeying color. Some wear out from light, others look great but inflict itai-itai, and others become spotty or wash-away."),
+ l("What yoiis should know:"),
+ l("1: The type of item yoiis want to dye."),
+ l("2: What material it is made from."),
+ l("3: Which colorants can dye it."),
+ l("4: How many cards your item can contain."),
+ l("Exemple for yoiis:"),
+ l("Take an @@ and a @@, yeye obtains a @@.", getitemlink(ArtisTankTop), getitemlink(RedCottonDye), getitemlink(ArtisTankTop, RedCottonDye)),
+ l("If yoiis wants to see a different use for the cards he can yeye for Resa at the light armor shop for a description of the styling cards.");
+ }
+
+ function sell_dye {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("For what kind of tissue?");
+ .@tissue_type = select(l("Cotton"), l("Cashmere"));
+
+ closedialog;
+ switch (.@tissue_type)
+ {
+ case 1:
+ shop "Cotton#Dye001-1";
+ break;
+ case 2:
+ shop "Cashmere#Dye001-1";
+ break;
+ default:
+ debugmes "Calypsan script error, tissue_type is incorrect";
+ break;
+ }
+ close;
+ }
+
+ speech S_LAST_NEXT,
+ l("Yoiis envies a rainbow in the sky?"),
+ l("It is possible to yeye your cloth with my beautiful dyes."),
+ l("What does yoiis want today?");
+
+ .@fexil = getq(ArtisQuests_Fexil);
+
+ do
+ {
+ select
+ rif(.@fexil == 1, l("Have you seen Fexil?")),
+ menuaction(l("Trade")),
+ l("How do these dyes work?"),
+ l("I want to make my own dyes."),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ setcamnpc "Fexil#001-1";
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh yeye did, his store is just beside me!"),
+ l("Yoiis should look there.");
+ restorecam;
+
+ break;
+ case 2:
+ sell_dye;
+ close;
+
+ case 3:
+ explain_dyes;
+ break;
+ case 4:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Yoiis is not yet ready to make his own dyes."),
+ l("But in the future I might be able to help you create some of your own.");
+ break;
+ }
+ } while (@menu != 5);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 3;
+ end;
+}
+
diff --git a/npc/001-1/carmie.txt b/npc/001-1/carmie.txt
new file mode 100644
index 000000000..e87e7fe67
--- /dev/null
+++ b/npc/001-1/carmie.txt
@@ -0,0 +1,68 @@
+// Evol scripts.
+// Authors:
+// Alige
+// Reid
+// Description:
+// Carmie, walking NPC of the legion of Aemil on the center part of Artis.
+// Variables:
+// .@rand = Random number of sentences.
+
+001-1,86,66,0 script Carmie#001-1 NPC_RAIJIN_FEMALE_LEGION_ARTIS,{
+
+ legiontalk;
+
+ close;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 89, 68,
+ "move", 89, 77,
+ "move", 84, 81,
+ "dir", LEFT, 0,
+ "wait", 2, 0,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 89, 85,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "dir", DOWN, 0,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "move", 94, 81,
+ "dir", RIGHT, 0,
+ "wait", 2, 0,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "move", 89, 76,
+ "move", 89, 68,
+ "dir", LEFT, 0,
+ "wait", 2, 0,
+ "dir", DOWN, 0,
+ "wait", 4, 0,
+ "dir", RIGHT, 0,
+ "wait", 2, 0,
+ "move", 92, 66,
+ "dir", RIGHT, 0,
+ "wait", 2, 0,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "move", 86, 66,
+ "dir", LEFT, 0,
+ "wait", 2, 0,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "dir", RIGHT, 0,
+ "wait", 1, 0;
+
+ initialmove;
+ initnpctimer;
+ .distance = 5;
+}
diff --git a/npc/001-1/chelios.txt b/npc/001-1/chelios.txt
new file mode 100644
index 000000000..2846f8641
--- /dev/null
+++ b/npc/001-1/chelios.txt
@@ -0,0 +1,117 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Blacksmith's assistant of Artis
+// Variables:
+// ArtisQuests_Enora
+// Values:
+// 0 Default.
+// 1 BlackSmith quest delivered.
+// 2 Chelios Quest given.
+// 3 Chelios Quest done.
+// 4 BlackSmith gave the sword.
+
+001-1,95,109,0 script Chelios NPC_CHELIOS,{
+
+ function give_small_quest {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Her sword... I'm having some trouble finishing it."),
+ l("You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and..."),
+ l("Only Don and the Merchant Guild have that kind of material in stock. It's called black iron."),
+ l("It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!"),
+ l("If Enora wants her sword now, I need to ask for your help.");
+
+ switch (select(l("Let's not keep her waiting."),
+ l("Not now.")))
+ {
+ case 1:
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("I'll be here, come back when you'll be ready.");
+
+ return;
+ }
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you very much!"),
+ l("Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.");
+
+ setq ArtisQuests_Enora, 2;
+
+ return;
+ }
+
+ function more_info {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("It's the big building in northern Artis, at the top of a small hill."),
+ l("Take the east road that goes to the north and follow it until you are on top of the cliff."),
+ l("That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters."), //rich hill
+ l("Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!");
+
+ return;
+ }
+
+ function quest_completed {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh... Awesome!"),
+ l("You were gone so I thought you let me down."),
+ l("Don gave me some black iron... after I asked him nearly ten times."),
+ l("But thank you anyway! I can refund him now!"),
+ l("Take the sword, and say hi to Enora for me!");
+
+ setq ArtisQuests_Enora, 4;
+
+ return;
+ }
+
+ function blacksmith_house{
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Behind me? It's the Blacksmith House, the most renowned throughout Aemil."),
+ l("There are two shops inside, they are independent from the Merchant Guild of Artis."),
+ l("Now that I think about it, they are the only shops that are independent in Artis..."),
+ l("...it might be because of Don... he is the master blacksmith of this place and a model to me!");
+
+ return;
+ }
+
+ speech S_LAST_NEXT, l("Can I be of any help?");
+
+ do
+ {
+ .@enora = getq(ArtisQuests_Enora);
+ select
+ rif(.@enora == 1, lg("I came to retrieve a package for Enora.")),
+ rif(.@enora == 3, l("I have your black iron.")),
+ rif(.@enora >= 2, l("Where is the Merchant Guild?")),
+ l("What is this building?"),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ give_small_quest;
+ break;
+ case 2:
+ quest_completed;
+ break;
+ case 3:
+ more_info;
+ break;
+ case 4:
+ blacksmith_house;
+ break;
+ }
+ } while (@menu != 5);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
+
diff --git a/npc/001-1/cookiemaster.txt b/npc/001-1/cookiemaster.txt
new file mode 100644
index 000000000..77f95baa1
--- /dev/null
+++ b/npc/001-1/cookiemaster.txt
@@ -0,0 +1,258 @@
+// Evol scripts.
+// Authors:
+// Alige
+// Reid
+// Description:
+// Cookie NPC, beware, if you don't take your cookie, she'll keep it!
+// Variables:
+// General_Cookies
+// Values:
+// 0 Default, didn't get a cookie.
+// 1 Get a cookie.
+
+001-1,39,38,0 script Cookie Master NPC_COOKIE_MASTER,{
+ if ((countitem(517) == 0) && (getq(General_Cookies) == 1))
+ goto L_LostCookie;
+ if (getq(General_Cookies) == 1)
+ goto L_GetCookie;
+
+ mesn;
+ mesq lg("Hey! Adventurer! Are you enjoying your life on Aemil?");
+ next;
+
+ select
+ l("Well in fact...");
+
+ mes "";
+ mesn;
+ mesq l("Shht shht!");
+ next;
+ mesq l("Don't tell me more, I know what you want...");
+ next;
+ mesq l("A cookie!");
+ next;
+
+ menu
+ l("I'd love one!"), -,
+ l("No thank you, I'm fine. I'll come back later."), L_Bye;
+
+ mes "";
+ mesn;
+ mesq lg("Of course you do! Just listen carefully to these words my sweet.");
+ next;
+ mesq l("Cookies are a source of life.");
+ next;
+ mesq l("Cookies provide you strength, health and cuteness.");
+ next;
+ mesq l("Cookies are awesome, so am I.");
+
+ menu
+ l("Uhm... Your story seems..."), L_StorySeems,
+ l("Wait... That's not a proper place for a chef, what are you doing there?"), L_Presentation,
+ l("Exactly! Can I have one now?"), -;
+
+L_Check:
+ mes "";
+ mesn;
+ mesq l("Let me check my cookie list...");
+ next;
+
+// Beta3 Contributors.
+ if (strcharinfo(0) == "4144") goto L_Reward;
+ if (strcharinfo(0) == "Alige") goto L_Reward;
+ if (strcharinfo(0) == "enchilado") goto L_Reward;
+ if (strcharinfo(0) == "hal9000") goto L_Reward;
+ if (strcharinfo(0) == "Reid") goto L_Reward;
+ if (strcharinfo(0) == "Socapex") goto L_Reward;
+ if (strcharinfo(0) == "Kenny690") goto L_Reward;
+ if (strcharinfo(0) == "Nelson6e65") goto L_Reward;
+ if (strcharinfo(0) == "Steel Zenn") goto L_Reward;
+// Aurora1 Contributors.
+
+ mesq l("I'm sorry but I can't see your name anywhere.");
+ next;
+ mesq l("You see, folks around here that get my cookies have the distinction of being...");
+ next;
+
+ menu
+ l("Seriously? It's just a cookie you know... Tell me what I should do to get one."), L_BTaskExpanation,
+ l("Yes, yes I know... Too bad then. See you soon!"), L_Bye;
+
+L_StorySeems:
+ mes "";
+ mesn;
+ mesq l("What about my story?");
+ next;
+
+ menu
+ l("It's interesting and exciting at the same time!"), -,
+ l("Honestly, it's quite far-fetched according to me."), L_Kick;
+
+ mes "";
+ menu
+ l("Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later."), L_Bye,
+ l("How can I get one of these cookies?"), -;
+
+ mes "";
+ mesn;
+ mesq g(l("It looks like the sweet lady is curious, am I right?"),
+ l("It seems the gentleman is curious, am I right sweetie?"));
+ next;
+ mesq lg("Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...");
+ next;
+
+L_BTaskExpanation:
+ mes "";
+ mesn;
+L_TaskExpanation:
+ mesq l("You'll first need to help my friends.");
+ next;
+ mesq l("It is them, after all, who have the ultimate decision as to those I can give my cookies to.");
+ next;
+
+ menu
+ l("So you're under the control of a dictatorship? That's... reassuring!"), L_Control,
+ l("Who are these friends?"), L_Friends;
+
+L_Friends:
+ mes "";
+ mesn;
+ mesq l("Shht shht!");
+ next;
+ mesq l("Don't say it so loudly, other people could hear us.");
+ next;
+ mesq l("My friends are... Well, you know... The creators.");
+ next;
+ mesq l("I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.");
+ next;
+ mesq l("Now listen to and ponder my words...");
+ next;
+ mesq l("If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...");
+ next;
+ mesq l("Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!");
+ next;
+
+ mesn "Narrator";
+ mes col(l("This Cookie Master rewards people who contribute and develop this world."), 9);
+ next;
+ mes col(lg("If you want to be rewarded, help us in making this world a better place."), 9);
+ next;
+ mes col(l("When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor."), 9);
+ next;
+ mes col(l("Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!"), 9);
+
+ mes "";
+ mesn;
+ mesq l("So, do you still want a cookie?");
+ next;
+
+ menu
+ l("I wish I helped your friends, because I'd really, really like a cookie."), -,
+ l("You tell me. Do I deserve a cookie?"), L_Check;
+
+ mes "";
+ mesn;
+ mesq l("Don't worry, I'm sure you will help them soon enough!");
+ next;
+
+ goto L_Bye;
+
+L_Presentation:
+ mes "";
+ mesn;
+ mesq l("For a chef? Who said I was a... Oh right, I am.");
+ next;
+ mesq l("I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!");
+ next;
+ mesq l("But...");
+ next;
+
+ goto L_TaskExpanation;
+
+L_Reward:
+ mesq l("Yes! @@ is written on my cookie list.", strcharinfo(0));
+ next;
+ mesq lg("That's quite surprising... You don't look very helpful.");
+ next;
+ mesq l("Anyway, here, have a cookie!");
+
+ inventoryplace DeliciousCookie, 1;
+
+ setq General_Cookies, 1;
+ getnameditem DeliciousCookie, strcharinfo(0);
+ npctalk3 l("You receive a @@!", getitemlink(DeliciousCookie));
+
+ next;
+ mesq lg("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.");
+ next;
+
+ goto L_Bye;
+
+L_Control:
+ mes "";
+ mesn;
+ mesq l("C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!");
+ next;
+
+ menu
+ l("Why not, this might get interesting."), L_Friends,
+ l("Fine, tell me, who are these all important friends of yours?"), -,
+ l("No, and I gotta go, see you."), L_Kick;
+
+ mes "";
+ mesn;
+ mesq l("Don't belittle me, my work is deserving of the highest esteem.");
+ next;
+
+L_Kick:
+ closedialog;
+
+ npctalk3 l("No cookie for you!");
+ warp "001-1", 39, 41;
+
+ close;
+
+L_GetCookie:
+ mesq l("Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!");
+ next;
+ mesq l("If you want another cookie, you know what to do!");
+ next;
+ mesq l("Now, move!");
+ next;
+
+ goto L_Bye;
+
+L_LostCookie:
+ mesq l("Hey, how was the...");
+ next;
+ mesq l("Wait a minute, where's the cookie I gave you?");
+ next;
+ mesq l("I'm talking about the cookie inside which I put all my love!");
+ next;
+ mesq l("The best, the wonderful, the most choice cookie among all others, the...");
+ next;
+ // Angry emote
+ mesq l("Grr...");
+ next;
+ mesq l("You're lucky that I'm a generous person, here's another one.");
+ next;
+ mesq l("This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.");
+ next;
+
+ inventoryplace DeliciousCookie, 1;
+ getnameditem DeliciousCookie, strcharinfo(0);
+
+ npctalk3 l("You receive a @@!", getitemlink(DeliciousCookie));
+
+L_Bye:
+ closedialog;
+
+ npctalk3 l("See you later!");
+
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-1/devis.txt b/npc/001-1/devis.txt
new file mode 100644
index 000000000..5f0d4868b
--- /dev/null
+++ b/npc/001-1/devis.txt
@@ -0,0 +1,100 @@
+// Evol scripts.
+// Authors:
+// Reid
+// Travolta
+// Description:
+// La Johanne crew member.
+
+001-1,193,109,0 script Devis#001-1 NPC_DEVIS_ARTIS,{
+
+ function say_random_greeting {
+ .@enora = getq(ArtisQuests_Enora);
+ if (.@enora == 0)
+ {
+ speech
+ l("Enora, from the Legion of Aemil, has been warned that you were aboard."),
+ l("She is waiting for you on the dock.");
+
+ return;
+ }
+
+ .@rand = rand(5);
+ if (.@rand == 0) goodbye;
+ else if (.@rand == 1)
+ {
+ speech S_LAST_NEXT,
+ l("A sunny and hot day,"),
+ l("a quiet place,"),
+ l("a ground!"),
+ l("What else do you need?");
+ }
+ else if (.@rand == 2) npctalk3 l("A-hoy matey!");
+ else if (.@rand == 3) npctalk3 l("We are glad captain Nard has let you join the crew!");
+ else if (.@rand == 4) npctalk3 l("Howdy?");
+
+ return;
+ }
+
+ function face_to_PC {
+ getmapxy(.@map$, .@cx, .@cy, 0);
+ @Devis_old_dir = .dir;
+ npc_turntoxy(.@cx, .@cy);
+
+ return;
+ }
+
+ function local_close {
+ if (@Devis_old_dir > 0)
+ {
+ .dir = @Devis_old_dir;
+ }
+ npc_resumemove;
+
+ close;
+ }
+
+ @Devis_old_dir = -1;
+
+ npc_pausemove;
+ face_to_PC;
+ say_random_greeting;
+ local_close;
+
+OnTimer1000:
+ dographmovestep;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ initmovegraph "start_pos", 193, 109,
+ "dock_ent", 194, 109,
+ "dock_right", 192, 114, 195, 115,
+ "dock_left", 151, 103, 160, 106,
+ "dock_bot", 161, 119, 163, 127,
+ "dock_top", 184, 91, 195, 92,
+ "ship_ent", 19, 28,
+ "ship_sit", 28, 26,
+ "dock_mid", 174, 105;
+
+ setmovegraphcmd "start_pos", "dock_mid", 1, "dir 0; wait 2",
+ "dock_ent", "dock_right", 1, "dir 0; wait 1; dir 2; wait 1; dir 0; wait 1; dir 6; wait 5",
+ "dock_ent", "dock_mid", 2, "moveon",
+ "dock_bot", "dock_left", 1, "dir 6; wait 8",
+ "dock_bot", "dock_mid", 2, "moveon",
+ "dock_left", "dock_bot", 1, "dir 0; wait 1; dir 2; wait 1; dir 0; wait 1; dir 6; wait 5",
+ "dock_left", "dock_mid", 2, "moveon",
+ "dock_right", "dock_ent", 1, "warp 001-2-21 ship_ent",
+ "dock_right", "dock_mid", 2, "moveon",
+ "dock_top", "dock_mid", 1, "moveon",
+ "dock_mid", "dock_bot", 1, "dir 0; wait 1; dir 2; wait 1; dir 0; wait 1; dir 6; wait 5",
+ "dock_mid", "dock_right", 1, "dir 0; wait 1; dir 2; wait 1; dir 0; wait 1; dir 6; wait 5",
+ "dock_mid", "dock_left", 1, "dir 0; wait 1; dir 2; wait 1; dir 0; wait 1; dir 6; wait 5",
+ "dock_mid", "dock_top", 1, "dir 0; wait 1; dir 2; wait 1; dir 0; wait 1; dir 6; wait 5",
+ "dock_mid", "dock_ent", 2, "warp 001-2-21 ship_ent",
+ "ship_ent", "ship_sit", 1, "dir 4; sit; wait 14; stand; wait 1",
+ "ship_sit", "ship_ent", 1, "warp 001-1 dock_ent";
+
+ firstmove "wait 8", "start_pos";
+ initnpctimer;
+}
+
diff --git a/npc/001-1/doors.txt b/npc/001-1/doors.txt
new file mode 100644
index 000000000..31ca2b7df
--- /dev/null
+++ b/npc/001-1/doors.txt
@@ -0,0 +1,57 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Reid
+// Description:
+// Doors warp and animations in map 001-1
+//
+
+001-1,57,41,0 script #Warp20 NPC_HIDDEN,0,0,{
+OnTouch:
+ .@enora = getq(ArtisQuests_Enora);
+
+ if (.@enora < 11)
+ {
+ narrator S_LAST_NEXT,
+ l("The door to the legion building is temporarily closed.");
+ }
+ else
+ {
+ warp "001-2-33", 34, 46;
+ }
+
+ closedialog;
+ close;
+
+OnUnTouch:
+ doevent "#Door20::OnUnTouch";
+}
+
+001-1,57,41,0 script #Door20 NPC_ARTIS_DOOR,2,3,{
+ close;
+
+OnTouch:
+ .@enora = getq(ArtisQuests_Enora);
+ if (.@enora < 11)
+ {
+ setfakecells 57, 41, 1;
+ end;
+ }
+ setfakecells 57, 41, 0;
+ doorTouch;
+
+OnUnTouch:
+ .@enora = getq(ArtisQuests_Enora);
+ if (.@enora < 11)
+ {
+ end;
+ }
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
diff --git a/npc/001-1/elmo.txt b/npc/001-1/elmo.txt
new file mode 100644
index 000000000..170d397a0
--- /dev/null
+++ b/npc/001-1/elmo.txt
@@ -0,0 +1,20 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Sailor of Nard's La Johanne ship.
+
+001-1,185,107,0 script Elmo#001-1 NPC_ELMO_ARTIS,{
+ speech
+ l("Oh hey!"),
+ lg("If you feel bored or anxious, you can always ask some of the people around Artis if they need your help.");
+ l("It's better than running around in circles doing nothing.");
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
+
diff --git a/npc/001-1/enora.txt b/npc/001-1/enora.txt
new file mode 100644
index 000000000..fea6d6e7e
--- /dev/null
+++ b/npc/001-1/enora.txt
@@ -0,0 +1,455 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Newbie guide for Artis.
+// Variables:
+// ArtisQuests_Enora
+// Values:
+// 0 Default.
+// 1 BlackSmith quest delivered.
+// 2 Chelios Quest given.
+// 3 Chelios Quest done.
+// 4 BlackSmith gave the sword.
+// 5 Light Armor Shop quest delivered.
+// 6 Light Armor Shop gave the cloths.
+// 7 Market quest delivered.
+// 8 Q'Pid merchant.
+// 9 Market gave the potion.
+// 10 Hill quest delivered.
+// 11 Fluffy killed.
+
+001-1,176,113,0 script Enora#001-1 NPC_HUMAN_FEMALE_NOOB,{
+
+ function enora_don {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Don is renowned throughout the entire land of Aemil for his blacksmithing skills, and he is here, in Artis."),
+ l("It's a great honor for us, at the Legion, to hold the security of his business!"),
+ l("If you search for him you should look in the west of the city, it's the first house just after the left bridge, you can't miss it!"),
+ l("Chelios, his apprentice, practices outside, mostly.");
+
+ return;
+ }
+
+ function enora_legion {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("The Legion of Gasaron are a group of warriors who vowed to protect and serve their neighbours."),
+ l("We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings."),
+ l("It's a good place to earn money, it can also help you to travel throughout the land!"),
+ l("Each big city hosts a Legion building, Artis' building is located in the north-west.");
+
+ return;
+ }
+
+ function enora_light_armor {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("The light armor shop is ran by Resa, she is part of the Merchant Guild of Artis."),
+ l("She is very skilled when it comes to weaving an ordinary piece of cloth into a wonderful work of art!"),
+ l("Her shop is on the west side of the city, between the Legion building and the library.");
+
+ return;
+ }
+
+ function enora_market {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("The market is located in the south-east of Artis, it is known as Merchant Guild's exhibit."),
+ l("You need to be a member of the Merchant Guild to have a chance there."),
+ l("And I bet you don't know who is in charge of monitoring the security of this place?");
+
+ switch (select(l("The Legion?"), l("I don't know.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You hit the nail on the head, it's the Legion of Gasaron!"),
+ l("Our main responsibility in the city is to protect the Merchant Guild.");
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Cat got your tongue?"),
+ l("..."),
+ l("Your brain liquified to match the level of a piou! It's the Legion of Gasaron.");
+ break;
+ }
+ return;
+ }
+
+ function enora_hill {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Go north from here until you find the dock warehouse, cross the bridge to the west side of the canal, continue north until you reach another bridge then cross it to the east side of the canal."),
+ l("You should arrive at a park with a hill nearby.");
+
+ return;
+ }
+
+ function enora_memories {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("It's so exciting to meet somebody with amnesia!"),
+ l("Can't you remember anything at all? Or do you have some memories of your past?"),
+ l("What happens when you try to think about it?"),
+ l("Does your mind go all fuzzy or does it feel like your head is going to explode??"),
+ l("Try doing that now!");
+
+ switch (select(l("Okay, but there won't be any explosions."),
+ lg("Don't get too excited about it...")))
+ {
+ case 1:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You concentrate and try to summon old memories from within your mind."),
+ l("You feel numb and everything around you looks foggy, but you can recall the feeling of the cold hard wood of your raft on a stormy night."),
+ l("A headache hits you and you lose your concentration.");
+
+ speech S_LAST_NEXT,
+ l("So? You haven't exploded yet! Are you getting anything?");
+
+ select(l("Not really. All I got was a headache..."));
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("It's like your memories are locked away in your head! Cool!");
+
+ break;
+ case 2:
+ mes "";
+ break;
+ }
+
+ speech S_LAST_NEXT,
+ l("Ok, sorry. Back to our fluffies.");
+
+ return;
+ }
+
+ function enora_reward {
+ .@exp_reward = getarg(0);
+ .@zeny_reward = getarg(1);
+
+ getexp .@exp_reward, 0;
+ Zeny = Zeny + .@zeny_reward;
+
+ narrator S_LAST_NEXT,
+ l("You received @@ EXP and @@ E.", .@exp_reward, .@zeny_reward);
+
+ return;
+ }
+
+ function enora_first_quest {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You probably don't have much business in this city as you don't remember who you are."),
+ lg("So I was going to ask if maybe you would be interested in giving me a hand with a few errands.");
+
+ switch (select(l("I guess so. What's in it for me?"),
+ l("Of course! What do you need?")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Some tasks will help you become aquainted with Artis. Trust me.");
+ break;
+ case 2:
+ mes "";
+ break;
+ }
+
+ speech S_LAST_NEXT,
+ l("I asked Don our blacksmith to prepare a black iron sword for morning, he should be done by now."),
+ l("Go meet him, and take the package to me, it's an easy task."),
+ l("You will be able to find Don's house in the west of the city, it's the first house just after the bridge on the left, you can't miss it!"),
+ l("A young apprentice called Chelios might be waiting outside, speak to him, and return the package to me.");
+ emotion E_HAPPY;
+
+ setq ArtisQuests_Enora, 1;
+
+ closedialog;
+ goodbye;
+ close;
+ }
+
+ function enora_second_quest {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you for this commission, Chelios is as good as Don when it comes to forging metal."),
+ l("By the way, did you ever talk with Don?"),
+ l("If so, I hope that he didn't give you any hard time, sometimes he can get up on the wrong side of the bed he becomes an embittered and grumpy old man..."),
+ l("Poor Chelios, I don't envy him..."),
+ l("So, everything went fine?");
+
+ switch (select(l("Chelios managed to do excellent work."),
+ l("The old man seemed to be senile.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Fine, let's see his work...");
+ narrator S_LAST_NEXT, l("Enora is carefully inspecting the sword.");
+ speech S_LAST_NEXT,
+ l("Excellent!"),
+ l("The detail and craftsmanship that went into this sword can only be accomplished by the most practiced of blacksmiths.");
+
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("He may not have all of his wits but keep in mind one thing:"),
+ l("Don is renowned throughout the entire land for his blacksmith skills, and he is here, in Artis."),
+ l("It's a great honor for us, at the Legion, to hold the security of his business!");
+
+ break;
+ }
+
+ speech S_LAST_NEXT,
+ l("After this small overview of Artis, what do you think of our city?"),
+ l("The Legion of Gasaron is in charge of the security of the intramural part of our cities."),
+ l("The control and administration of the cities passes hands sometimes. You may find the Mana Order or the Brotherhood in charge instead of us at some point!"),
+ l("But we are quite lucky here, outside of some tipsy travelers there are no big problems around here, it's not like the capital, Esperia."),
+ l("Now that I think about it, I have another task for you. I asked Resa from the light armor shop to craft me some new clothes, she is a bit far from here, I can't go there because I need to watch the dock."),
+ l("Her shop is on the west side of the city, between the Legion building and the library.");
+
+ setq ArtisQuests_Enora, 5;
+ enora_reward(60, 100);
+
+ closedialog;
+ npctalk3 l("Thank you very much!");
+ close;
+ }
+
+ function enora_third_quest {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Look how splendid this @@ is!", getitemlink(ArtisTankTop, CamelCottonDye)),
+ l("It's nearly as good as one from Esperia, have you ever been there?"),
+ l("Ah... Sorry, I forgot, again."),
+ l("I mean, you forgot... Well."),
+ l("If you ever find the time, pass by Esperia, it's the greatest city in all of Gasaron!"),
+ l("You can find the building of the Legion of Gasaron there, like in any other city, but Esperia is important for us as our headquarters are there.");
+
+ do
+ {
+ .@q = select(l("Do you still need help?"),
+ l("What is this \"legion\"?"));
+ switch (.@q)
+ {
+ case 1:
+ break;
+ case 2:
+ enora_legion;
+ break;
+ }
+ } while (.@q == 2);
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh yes, I have one last errand for you, Q'Pid in the market sells potions."),
+ l("It has been some days now since I asked her for a box of @@s, but she hasn't delivered anything yet.", getitemlink(PiberriesInfusion)),
+ l("Please try to figure out what went wrong with this order and bring me those potions."),
+ l("You will be able to find her in the market in the south-west of Artis.");
+
+ setq ArtisQuests_Enora, 7;
+ enora_reward(40, 125);
+
+ closedialog;
+ npctalk3 l("Thank you very much!");
+ close;
+ }
+
+ function enora_fourth_quest {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Awesome!");
+
+ speech S_LAST_NEXT,
+ l("I have one more task for you. Trozz, another member of the Legion, sent me a letter earlier today."),
+ l("Some citizens are worried about the growing number of Fluffies on the hill of Artis."),
+ l("Children play there and can be badly hurt if they get too close to a Fluffy's nest."),
+ l("It would have been easy for me to handle it but if you do it, you can earn some respect by killing Fluffies instead of their natural predators!"),
+ l("Besides, I need to be here to watch out for thieves while La Johanne is docked."),
+ l("You look confident. I will give you my old gear as reward and acknowledgment for your time... and take these potions as well!");
+
+ set ArtisFluffyKilled, 0;
+
+ inventoryplace TrainingGladius, 3;
+ getitem TrainingGladius, 1;
+ getitem2 ArtisTankTop, 1, 1, 0, 0, 5005, 0, 0, 0;
+ getitem PiberriesInfusion, 5;
+ setq ArtisQuests_Enora, 10;
+ enora_reward(80, 175);
+
+ speech S_LAST_NEXT,
+ l("Do you know where the hill is?");
+
+ switch (select(l("Yes I do."),
+ l("Please guide me.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Perfect! I will wait for you here.");
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Follow the up-stream and cross the canal twice using the two bridges north from here."),
+ l("The hill is located on the north-east of Artis.");
+ break;
+ }
+
+ closedialog;
+ npctalk3 l("Thank you very much!");
+ close;
+ }
+
+ function enora_hill_cleaned {
+ if (getq2(ArtisQuests_Enora) < 9)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh no, you still have @@ Fluffies to kill.", 10 - getq2(ArtisQuests_Enora));
+
+ return;
+ }
+ else if (getq2(ArtisQuests_Enora) < 10)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Only one more Fluffy to kill and it's done!");
+
+ return;
+ }
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I cannot find the words to express my gratitude for your hard work."),
+ l("Keep the sword and the jacket, you deserved them!"),
+ l("You now also have access to the Legion building. Good job, you earned it."),
+ l("We hold various training sessions, and also have a task board with a heap of things to do for the city and its surroundings."),
+ l("It's a very good place if you want to make some more money.");
+ emotion E_WINK;
+
+ if (getq(ArtisQuests_Enora) == 10)
+ {
+ setq ArtisQuests_Enora, 11;
+ enora_reward(140, 500);
+ }
+
+ return;
+ }
+
+ function enora_quest_complete {
+ switch (getq(ArtisQuests_Enora))
+ {
+ case 4:
+ enora_second_quest;
+ break;
+ case 6:
+ enora_third_quest;
+ break;
+ case 9:
+ enora_fourth_quest;
+ break;
+ default:
+ break;
+ }
+
+ return;
+ }
+
+ function enora_paid_potions {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("Are you sure that these are my potions?");
+
+ if (askyesno() == ASK_YES)
+ {
+ delitem PiberriesInfusion, 5;
+ enora_fourth_quest;
+ }
+
+ return;
+ }
+
+ if (getq(ArtisQuests_Enora) == 0)
+ {
+ speech S_LAST_NEXT,
+ l("Hey! You must be @@.", strcharinfo(0)),
+ lg("Julia told me how they found you in the sea, on a raft with a logo of..."),
+ l("...I mean log! Made of log!"),
+ l("I also heard you lost all your memories? That's a shame."),
+ l("I'm sure you would have some interesting stories to tell!");
+ }
+ else
+ {
+ speech S_LAST_NEXT,
+ l("Hey @@!", strcharinfo(0)),
+ l("What brings you here today?");
+ }
+
+ do
+ {
+ .@q = getq(ArtisQuests_Enora);
+ select
+ rif(.@q == 0, l("She told me that you had some tasks for me.")),
+ rif(.@q == 4 || .@q == 6 || .@q == 9, l("I have your package.")),
+ rif(.@q == 8 && countitem(PiberriesInfusion) >= 5, l("I have your package.")),
+ rif(.@q >= 10, l("I cleaned up the hill.")),
+ rif(.@q >= 10, l("How many Fluffies did I kill on the hill?")),
+ rif(.@q >= 1, l("Who is Don?")),
+ rif(.@q >= 5, l("Where is the light armor shop?")),
+ rif(.@q >= 7, l("Where is the market?")),
+ rif(.@q >= 10, l("Where is the hill?")),
+ rif(.@q >= 1, l("What is this \"legion\"?")),
+ l("I wish I could remember something..."),
+ rif(.@q != 0, l("Nothing."));
+
+ switch (@menu)
+ {
+ case 1:
+ enora_first_quest;
+ break;
+ case 2:
+ enora_quest_complete;
+ break;
+ case 3:
+ enora_paid_potions;
+ break;
+ case 4:
+ enora_hill_cleaned;
+ break;
+ case 5:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You killed @@ Fluffies.", getq2(ArtisQuests_Enora));
+ if (getq2(ArtisQuests_Enora) > 8)
+ {
+ mesq l("If you continue there will be none left!");
+ next;
+ }
+ break;
+ case 6:
+ enora_don;
+ case 7:
+ enora_light_armor;
+ break;
+ case 8:
+ enora_market;
+ break;
+ case 9:
+ enora_hill;
+ break;
+ case 10:
+ enora_legion;
+ break;
+ case 11:
+ enora_memories;
+ break;
+ case 12:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Please come back anytime!");
+ }
+ } while (@menu != 12);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 5;
+ end;
+}
+
+001-1,0,0,0 script Mobs#001-1 NPC_HIDDEN,{
+ end;
+
+OnNPCKillEvent:
+ if (getq(ArtisQuests_Enora) == 10
+ && killedrid == Fluffy
+ && strcharinfo(PC_MAP) == "001-1"
+ && getq2(ArtisQuests_Enora) < 10)
+ {
+ setq(ArtisQuests_Enora, 10, getq2(ArtisQuests_Enora) + 1);
+ }
+ end;
+}
diff --git a/npc/001-1/eugene.txt b/npc/001-1/eugene.txt
new file mode 100644
index 000000000..442b950d8
--- /dev/null
+++ b/npc/001-1/eugene.txt
@@ -0,0 +1,84 @@
+// Evol scripts.
+// Authors:
+// Reid
+// Travolta
+// Description:
+// Fishman NPC
+// Quest variable:
+// ArtisQuests_Fishman
+// Quest stages:
+// 0 - not started
+// 1 - Eugene asked for items
+// 2 - completed
+
+001-1,113,120,0 script Eugene NPC_EUGENE,{
+
+ .BaitID = SmallTentacles;
+ .BaitCount = 10;
+
+ narrator S_LAST_NEXT,
+ l("You see a raijin boy, sitting on the edge of the dock."),
+ l("He's holding a fishing rod, while gazing out at the sea.");
+
+ .@q = getq(ArtisQuests_Fishman);
+ if (.@q == 1) goto L_CheckItems;
+ if (.@q == 2) goto L_QuestDone;
+
+ speech S_LAST_BLANK_LINE,
+ l("Ahoi."),
+ l("Hey, check out my brand new fishing rod. I bought it just today."),
+ l("I was so excited, I wanted to try it as soon as possible."),
+ l("So in a hurry, I forgot to take enough bait for fishing."),
+ lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));
+
+ switch (select(l("I'll be back in no time."),
+ l("Sorry, I'm doing other things at the moment.")))
+ {
+ case 1:
+ setq ArtisQuests_Fishman, 1;
+ speech S_FIRST_BLANK_LINE,
+ l("Thank you. I'll wait here.");
+ close;
+ case 2:
+ speech S_FIRST_BLANK_LINE,
+ l("But I'm almost out of @@...", getitemlink(.BaitID));
+ close;
+ }
+
+L_CheckItems:
+ if (countitem(.BaitID) < .BaitCount)
+ {
+ speech
+ l("Sorry, but you don't have what I need."),
+ l("I need @@ @@.", .BaitCount, getitemlink(.BaitID));
+ close;
+ }
+
+ speech
+ l("That's exactly what I needed!"),
+ l("To thank you, accept my old fishing rod."),
+ l("It's not as good as my new one, but still very useful."),
+ l("Just look at that water! There's a whole bunch of fish down there."),
+ l("Oh, and you will need this book too, it will help you learn the basics of fishing."),
+ lg("You might even get lucky, and get a @@.",
+ "You might even get lucky, and get a @@.", getitemlink(GrassCarp)),
+ l("Have a good time fishing!");
+
+ delitem .BaitID, .BaitCount;
+ getitem FishingRod, 1;
+ getitem FishingGuideVolI, 1;
+ setq ArtisQuests_Fishman, 2;
+ close;
+
+L_QuestDone:
+ // Idea for future: Eugene telling fishman jokes.
+ speech
+ l("Ahoy, @@!", strcharinfo(0)),
+ l("Are the fish biting today?");
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-1/fexil.txt b/npc/001-1/fexil.txt
new file mode 100644
index 000000000..55d87bc4e
--- /dev/null
+++ b/npc/001-1/fexil.txt
@@ -0,0 +1,144 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Newbie merchant.
+// Variables:
+// ArtisQuests_Fexil
+// Quest states:
+// 0 -- not started
+// 1 -- Lloyd warned about the quest
+// 2 -- Fexil explain what he needs
+// 3 -- Fexil buy every fur that the pc bring to him
+
+001-1,47,134,0 script Fexil#001-1 NPC_ELVEN_MAN_TRADER,{
+
+ function fexil_quest {
+ speech S_LAST_NEXT,
+ l("You know, the life of the merchant is hard. I really hope that Artis and the Merchant Guild will help me to succeed."),
+ l("Maybe you too you could help me?"),
+ l("I want to be the first merchant of this square to sell clothes made from @@s!", getitemlink(FluffyFur)),
+ l("I will buy all of the fur that you will bring me at a good price, let's say, 15 E piece."),
+ l("Do we have a deal?");
+
+ switch (select(l("Ok."), l("I don't want to be part of this joke.")))
+ {
+ case 1:
+ setq ArtisQuests_Fexil, 3;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Awesome! I will wait for you here.");
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh... Ok, I will be around here if you change your mind.");
+ break;
+ }
+ return;
+ }
+
+ mesn;
+ mesq lg("Greetings traveler.");
+ next;
+ mesq l("I have some clothes and other things for you at a fine price!");
+ next;
+ mesq l("What I sell comes from every corner of Gasaron.");
+ next;
+ mesq lg("Interested?");
+ next;
+
+ if (getq(ArtisQuests_Fexil) == 1)
+ {
+ select(l("I have your pass from the Merchant Guild."));
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh! You saved me, I was too afraid to unpack my stuff without this pass."),
+ l("Hey, I remember you, we were on the same boat, you are the castaway.");
+
+ switch (select(l("Yes I am."),
+ l("You're confusing me with someone else.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh sure I remember you."),
+ l("The travel was fine for you? It was terrible for me, I was sea-sick.");
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Ah, I didn't have much sleep, it's possible.");
+ break;
+ }
+ setq ArtisQuests_Fexil, 2;
+ fexil_quest;
+
+ closedialog;
+ goodbye;
+ close;
+ }
+
+ .@fexil = getq(ArtisQuests_Fexil);
+
+ select
+ l("OK, let's trade."),
+ rif(.@fexil == 2, l("Do you still need help?")),
+ rif(.@fexil > 2 && countitem(FluffyFur) > 0, l("I have some fur for you.")),
+ l("No. Sorry.");
+
+ switch (@menu)
+ {
+ case 1:
+ closedialog;
+ shop "Bag#001-1";
+ close;
+
+ case 2:
+ mes "";
+ fexil_quest;
+ break;
+
+ case 3:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Awesome. How many of those do you want to give me?");
+
+ do
+ {
+ input .@amount;
+ if (.@amount < 1)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Please enter a valid amount.");
+ continue;
+ }
+ if (.@amount > countitem(FluffyFur))
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You don't have enough @@s on you.", getitemlink(FluffyFur));
+ continue;
+ }
+
+ break;
+ } while (1);
+
+ .@price = 15 * .@amount;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Deal, I offer you @@ E!", .@price);
+
+ delitem FluffyFur, .@amount;
+ Zeny = Zeny + .@price;
+
+ break;
+
+ case 4:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh... Well, I just started to trade... Thus my technique may not be the best."),
+ lg("Anyway, if you ever feel interested, just check my bag!");
+ break;
+ }
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-1/flyingpiou.txt b/npc/001-1/flyingpiou.txt
new file mode 100644
index 000000000..f6132f6b9
--- /dev/null
+++ b/npc/001-1/flyingpiou.txt
@@ -0,0 +1,161 @@
+// Evol scripts.
+// Author:
+// Travolta
+// Description:
+// Pious flying around town
+// Variables:
+// none
+
+function script ArtisFlyingPiouLogic {
+ .@tick = gettimetick(1);
+ .@LastTimeTouched = getvariableofnpc(.LastTimeTouched, strnpcinfo(3));
+ if (.@tick > .@LastTimeTouched + 300)
+ {
+ .speed = 200;
+ set getvariableofnpc(.LastPlayerTouched, strnpcinfo(3)), -1;
+ }
+ .@rnd = rand(5) - 3;
+ if (.@rnd > 0)
+ return execmovecmd("wait " + .@rnd);
+ return 0;
+}
+
+001-1,53,117,0 script #FlyingPiou1 NPC_FLYING_PIOU,{
+
+ function TryCatchPiou {
+ .@agi = readparam(bAgi);
+ @ArtisQuests_CatchPiouTries += 1;
+ getmapxy(.@map$, .@x1, .@y1, 1);
+ getmapxy(.@map$, .@x2, .@y2, 0);
+ .@distance = distance(.@x1, .@y1, .@x2, .@y2);
+ .@chance = max(ArtisQuests_CatchPiou_Difficulcy,
+ 20 + .@distance * 5 - .@agi/10 -
+ @ArtisQuests_CatchPiouTries);
+ return rand(.@chance);
+ }
+
+ .@charid = getcharid(0);
+ if (.LastPlayerTouched <= 0)
+ {
+ .LastPlayerTouched = .@charid;
+ @ArtisQuests_CatchPiouTries = 0;
+ }
+ else if (.LastPlayerTouched != .@charid)
+ {
+ message strcharinfo(0), l("Hm, it seems another player is trying to catch the piou, I shouldn't interfere.");
+ end;
+ }
+
+ .@q = getq(ArtisQuests_CatchPiou);
+ if (.@q != 1)
+ {
+ mesn "Narrator";
+ mes col(l("You scare the piou, but let it go."), 9);
+ close;
+ }
+
+ .@tick = gettimetick(1);
+ if (.@tick < .LastTimeTouched + min(4, ArtisQuests_CatchPiou_Difficulcy
+ + @ArtisQuests_CatchPiouTries / 3))
+ {
+ message strcharinfo(0), l("Dang, I scared it! More patience, @@, more patience.", strcharinfo(0));
+ .LastTimeTouched = .@tick;
+ specialeffect(33, SELF);
+ end;
+ }
+
+ .LastTimeTouched = .@tick;
+
+ .@rnd = TryCatchPiou();
+ if (!.@rnd)
+ {
+ npcstop;
+ stopnpctimer;
+ getmapxy(.@map$, .@x, .@y, 1);
+ npcwalkto .@x, .@y;
+ .@trader$ = "Salem#001-1";
+ mesn "Narrator";
+ mes col(l("You caught the piou, but it's trying to escape from you. You'd better hurry back to Salem."), 9);
+ set getvariableofnpc(.LastPiouHunter$, .@trader$), strcharinfo(0);
+ set getvariableofnpc(.PiouEscapedMessage$, .@trader$), l("Oh no, the piou escaped!");
+ set getvariableofnpc(.LastPiouHunterID, .@trader$), .@charid;
+ set getvariableofnpc(.PiouCaught, .@trader$), 1;
+ donpcevent .@trader$ + "::OnPiouFlee";
+ specialeffect(26, SELF);
+ close2;
+ disablenpc strnpcinfo(3);
+ close;
+ }
+ else
+ {
+ setarray .RandomFailureMessages$[0], l("So close!"), l("It escaped!"), l("Almost got it!"), l("Oh, the little...");
+ .@r = rand(getarraysize(.RandomFailureMessages$));
+ message strcharinfo(0), .RandomFailureMessages$[.@r];
+ .speed = max(140, 200 - 10 * (@ArtisQuests_CatchPiouTries +
+ ArtisQuests_CatchPiou_Difficulcy));
+ specialeffect(33, SELF);
+ }
+ end;
+
+OnHour00:
+ .LastTimeTouched = 0;
+ end;
+
+OnTimer1000:
+ dographmovestep;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 5;
+ .walkmask = WALK_WATER;
+ // .debug = 1;
+
+ initmovegraph "market_start", 53, 117,
+ "fountain", 79, 75, 102, 91,
+ "river_bank_1", 107, 94, 117, 102,
+ "river_bank_2", 117, 110,
+ "chelios_right", 100, 112, 113, 118,
+ "chelios_left", 80, 95, 93, 111,
+ "market_right", 74, 114, 83, 121,
+ "market_center", 50, 113, 66, 121,
+ "market_left", 36, 120, 42, 128,
+ "batiment_inside", 48, 138, 65, 106,
+ "batiment_behind", 33, 90, 41, 103,
+ "library_front", 42, 82, 63, 90,
+ "taree_yard", 69, 82,
+ "taree_behind", 61, 62, 76, 71,
+ "townhall_behind", 73, 40, 93, 55,
+ "townhall_right", 99, 55, 106, 60,
+ "inn_behind", 107, 63, 123, 76
+ ;
+
+ setmovegraphcmd "fountain", "river_bank_1", 1, "call ArtisFlyingPiouLogic",
+ "river_bank_1", "river_bank_2", 1, "call ArtisFlyingPiouLogic",
+ "river_bank_2", "chelios_right", 2, "call ArtisFlyingPiouLogic",
+ "chelios_right", "chelios_left", 1, "call ArtisFlyingPiouLogic",
+ "chelios_left", "fountain", 1, "wait 1; call ArtisFlyingPiouLogic",
+ "chelios_left", "market_right", 1, "call ArtisFlyingPiouLogic",
+ "chelios_right", "market_right", 1, "call ArtisFlyingPiouLogic",
+ "market_right", "market_center", 1, "call ArtisFlyingPiouLogic",
+ "market_center", "batiment_inside",1, "call ArtisFlyingPiouLogic",
+ "batiment_inside","library_front", 1, "call ArtisFlyingPiouLogic",
+ "library_front", "taree_yard", 1, "call ArtisFlyingPiouLogic",
+ "library_front", "taree_behind", 1, "call ArtisFlyingPiouLogic",
+ "library_front", "batiment_behind",1, "call ArtisFlyingPiouLogic",
+ "batiment_behind","market_left", 1, "wait 3; call ArtisFlyingPiouLogic",
+ "market_left", "market_center", 1, "call ArtisFlyingPiouLogic",
+ "taree_yard", "fountain", 1, "call ArtisFlyingPiouLogic",
+ "taree_behind", "townhall_behind",1, "call ArtisFlyingPiouLogic",
+ "townhall_behind","townhall_right", 1, "call ArtisFlyingPiouLogic",
+ "townhall_right", "inn_behind", 1, "call ArtisFlyingPiouLogic",
+ "inn_behind", "fountain", 1, "wait 2; call ArtisFlyingPiouLogic",
+ "inn_behind", "river_bank_1", 1, "call ArtisFlyingPiouLogic",
+ "market_start", "batiment_inside",1, "call ArtisFlyingPiouLogic"
+ ;
+
+ firstmove "speed 200", "market_start";
+ initnpctimer;
+
+ .LastPlayerTouched = -1;
+ end;
+}
diff --git a/npc/001-1/harbours.txt b/npc/001-1/harbours.txt
new file mode 100644
index 000000000..f1db3fceb
--- /dev/null
+++ b/npc/001-1/harbours.txt
@@ -0,0 +1,84 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Harbour animated tiles.
+// Animation:
+// Length: 1680
+// Values:
+// 2 Hook moving down.
+// 4 Hook moving up.
+// 6 Hook down.
+// 8 Hook up.
+
+001-1,183,85,0 script #Harbour1 NPC_HARBOUR_WHEEL_BOX,{
+ harbourClic;
+
+OnTimer1670:
+ harbourTimer;
+
+OnInit:
+ .distance = 1;
+ .alwaysVisible = true;
+ end;
+}
+
+001-1,183,89,0 script #Harbour2 NPC_HARBOUR_WHEEL,{
+ harbourClic;
+
+OnTimer1670:
+ harbourTimer;
+
+OnInit:
+ .distance = 1;
+ .alwaysVisible = true;
+ end;
+}
+
+001-1,198,115,0 script #Harbour3 NPC_HARBOUR_WHEEL_BOX,{
+ harbourClic;
+
+OnTimer1670:
+ harbourTimer;
+
+OnInit:
+ .distance = 1;
+ .alwaysVisible = true;
+ end;
+}
+
+001-1,175,119,0 script #Harbour4 NPC_HARBOUR_WHEEL_BOX,{
+ harbourClic;
+
+OnTimer1670:
+ harbourTimer;
+
+OnInit:
+ .distance = 1;
+ .alwaysVisible = true;
+ end;
+}
+
+001-1,198,92,0 script #Harbour5 NPC_HARBOUR_WHEEL_BOX,{
+ harbourClic;
+
+OnTimer1670:
+ harbourTimer;
+
+OnInit:
+ .distance = 1;
+ .alwaysVisible = true;
+ end;
+}
+
+001-1,151,117,0 script #Harbour6 NPC_HARBOUR_WHEEL,{
+ harbourClic;
+
+OnTimer1670:
+ harbourTimer;
+
+OnInit:
+ .distance = 1;
+ .alwaysVisible = true;
+ end;
+}
diff --git a/npc/001-1/hinnack.txt b/npc/001-1/hinnack.txt
new file mode 100644
index 000000000..5cd7b87a4
--- /dev/null
+++ b/npc/001-1/hinnack.txt
@@ -0,0 +1,76 @@
+// Evol scripts.
+// Authors:
+// Saulc
+// Description:
+// NPC test fork from moon
+// Variables:
+// ArtisQuests_Apana - quest var
+// Quest stages:
+// 0 - not started
+// 1 - started, searching for Bug Leg
+// 2 - quest finished
+
+001-1,85,110,0 script hinnack NPC_PLAYER,{
+
+ .BaitID = BugLeg;
+ .BaitCount = 12;
+
+ .@q = getq(ArtisQuests_Apana);
+ if (.@q == 1) goto L_CheckItems;
+ if (.@q == 2) goto L_QuestDone;
+
+ speech S_LAST_BLANK_LINE,
+ l("I made a figurin with Bug legs."),
+ lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));
+
+ switch (select(l("I'll be back in no time."),
+ l("Sorry, I'm doing other things at the moment.")))
+ {
+ case 1:
+ setq ArtisQuests_Apana, 1;
+ speech S_FIRST_BLANK_LINE,
+ l("Thank you. I'll wait here.");
+ close;
+ case 2:
+ speech S_FIRST_BLANK_LINE,
+ l("But I'm almost out of @@...", getitemlink(.BaitID));
+ close;
+ }
+
+L_CheckItems:
+ if (countitem(.BaitID) < .BaitCount)
+ {
+ speech
+ l("Sorry, but you don't have what I need."),
+ l("I need @@ @@.", .BaitCount, getitemlink(.BaitID));
+ close;
+ }
+
+ speech
+ l("That's exactly what I needed!"),
+ l("To thank you, accept my old fishing rod."),
+ l("It's not as good as my new one, but still very useful."),
+ l("Just look at that water! There's a whole bunch of fish down there."),
+ l("Oh, and you will need this book too, it will help you learn the basics of fishing."),
+ lg("You might even get lucky, and get a @@.",
+ "You might even get lucky, and get a @@.", getitemlink(GrassCarp)),
+ l("Have a good time fishing!");
+
+ delitem .BaitID, .BaitCount;
+ Zeny = Zeny + 1000;
+ message strcharinfo(0), l("You receive @@ E!", 1000);
+ setq ArtisQuests_Apana, 2;
+ close;
+
+L_QuestDone:
+ // Idea for future: Eugene telling fishman jokes.
+ speech
+ l("Ahoy, @@!", strcharinfo(0)),
+ l("Are the fish biting today?");
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+} \ No newline at end of file
diff --git a/npc/001-1/juscare.txt b/npc/001-1/juscare.txt
new file mode 100644
index 000000000..393186fa3
--- /dev/null
+++ b/npc/001-1/juscare.txt
@@ -0,0 +1,93 @@
+// Evol scripts.
+// Authors:
+// Reid
+// Travolta
+// Description:
+// Juscare, walking NPC of the Legion of Aemil on the right part of the Agora of Artis.
+
+001-1,118,92,0 script Juscare#001-1 NPC_HUMAN_MALE_LEGION_ARTIS,{
+
+ function shouldTurn {
+ .@tree = findmovegraphlabel("inn_tree");
+ .@table = findmovegraphlabel("inter_inn_fav_table");
+ if (.movepos == .@tree || .movepos == .@table)
+ return 0;
+ return 1;
+ }
+
+ function localClose {
+ if (@Juscar_old_dir > 0)
+ .dir = @Juscar_old_dir;
+ npc_resumemove;
+ close;
+ }
+
+ npc_pausemove;
+ @Juscar_old_dir = -1;
+ if (shouldTurn())
+ {
+ getmapxy(.@map$, .@cx, .@cy, 0);
+ @Juscar_old_dir = .dir;
+ npc_turntoxy(.@cx, .@cy);
+ }
+
+ villagertalk();
+
+ localClose;
+
+OnTimer1000:
+ dographmovestep;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 4;
+ // .debug = 1;
+ initmovegraph
+ "inn_front", 112, 90, 119, 93,
+ "inn_tree", 108, 82,
+ "fountain", 87, 85, 91, 86,
+ "chelios", 93, 109,
+ "chelios_road", 89, 107,
+ "chelios", 93, 109,
+ "to_market", 76, 119,
+ "market", 60, 115, 65, 121,
+ "fishing_spot", 109, 127,
+ "river_bank", 113, 105,
+ "eugene", 112, 115,
+ "inn_door", 118, 89,
+ "inn_doorstep", 118, 88,
+ "inter_inn_doorstep", 29, 43,
+ "inter_inn_2tables", 38, 31,
+ "inter_inn_fav_table", 51, 33;
+
+ // this is not very obvious stuff
+ setmovegraphcmd
+ "inn_front", "inn_door", 1, 0x1, "flags_0 2; dir 4; call open_door #001-1_118_88",
+ "inn_front", "inn_tree", 2, "dir 2; wait 1; sit; wait 1; emote 106; wait 20; stand; wait 1",
+ "inn_front", "river_bank",1, "flags_0 8; flags_1 4",
+ "river_bank", "eugene", 1, 0x4, "moveon",
+ "eugene", "fishing_spot", 1, 0x4, "wait 7",
+ "fishing_spot", "chelios", 1, 0x4, "dir 6; wait 1; emote 103; wait 10",
+ "inn_tree", "inn_door", 1, "flags_1 1; flags_0 2; dir 4; call open_door #001-1_118_88",
+ "inn_tree", "fountain", 2, "dir 4; wait 1; emote 122; wait 10; dir 0; wait 1",
+ "fountain", "chelios_road", "moveon",
+ "chelios_road", "chelios", "dir 6; wait 1; emote 103; wait 7",
+ "chelios", "eugene", "flags_1 28; flags_0 4",
+ "chelios", "to_market", 2, 0x20, "flags_1 20; flags_0 10",
+ "to_market", "market", 1, 0x20, "flags_1 10; flags_0 20; wait 20",
+ "market", "to_market", "moveon",
+ "to_market", "chelios", 1, 0x10, "flags_0 10; dir 6; wait 3",
+ "fishing_spot", "eugene", 1, 0x8, "moveon",
+ "eugene", "river_bank",1, 0x8, "moveon",
+ "river_bank", "inn_front", 1, 0x8, "dir 0; wait 5",
+ "inn_door", "inn_doorstep",1, 0x1, "warp 001-2-28 inter_inn_doorstep; call close_door #001-1_118_88",
+ "inter_inn_doorstep", "inter_inn_2tables", 1, 0x1, "moveon",
+ "inter_inn_2tables", "inter_inn_fav_table", 1, 0x1, "flags_1 2; flags_0 1; dir 6; wait 1; sit; wait 15; stand; wait 1",
+ "inter_inn_fav_table", "inter_inn_2tables", 1, 0x2, "moveon",
+ "inter_inn_2tables", "inter_inn_doorstep", 1, 0x2, "call open_door #001-1_118_88; warp 001-1 inn_doorstep",
+ "inn_doorstep", "inn_door", 1, 0x2, "call close_door #001-1_118_88",
+ "inn_door", "inn_front", 1, 0x2, "flags_1 1; flags_0 2; wait 10";
+
+ firstmove "wait 4", "inn_front";
+ initnpctimer;
+}
diff --git a/npc/001-1/karim.txt b/npc/001-1/karim.txt
new file mode 100644
index 000000000..f20c1bad5
--- /dev/null
+++ b/npc/001-1/karim.txt
@@ -0,0 +1,117 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Blacksmith's assistant of Artis
+// Variables:
+// ArtisQuests_Enora
+// Values:
+// 0 Default.
+// 1 BlackSmith quest delivered.
+// 2 Chelios Quest given.
+// 3 Chelios Quest done.
+// 4 BlackSmith gave the sword.
+
+001-1,87,114,0 script karim NPC_PLAYER,{
+
+ function give_small_quest {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Her sword... I'm having some trouble finishing it."),
+ l("You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and..."),
+ l("Only Don and the Merchant Guild have that kind of material in stock. It's called black iron."),
+ l("It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!"),
+ l("If Enora wants her sword now, I need to ask for your help.");
+
+ switch (select(l("Let's not keep her waiting."),
+ l("Not now.")))
+ {
+ case 1:
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("I'll be here, come back when you'll be ready.");
+
+ return;
+ }
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you very much!"),
+ l("Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill.");
+
+ setq ArtisQuests_Enora, 2;
+
+ return;
+ }
+
+ function more_info {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("It's the big building in northern Artis, at the top of a small hill."),
+ l("Take the east road that goes to the north and follow it until you are on top of the cliff."),
+ l("That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters."), //rich hill
+ l("Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!");
+
+ return;
+ }
+
+ function quest_completed {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh... Awesome!"),
+ l("You were gone so I thought you let me down."),
+ l("Don gave me some black iron... after I asked him nearly ten times."),
+ l("But thank you anyway! I can refund him now!"),
+ l("Take the sword, and say hi to Enora for me!");
+
+ setq ArtisQuests_Enora, 4;
+
+ return;
+ }
+
+ function blacksmith_house{
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Behind me? It's the Blacksmith House, the most renowned throughout Aemil."),
+ l("There are two shops inside, they are independent from the Merchant Guild of Artis."),
+ l("Now that I think about it, they are the only shops that are independent in Artis..."),
+ l("...it might be because of Don... he is the master blacksmith of this place and a model to me!");
+
+ return;
+ }
+
+ speech S_LAST_NEXT, l("Can I be of any help?");
+
+ do
+ {
+ .@enora = getq(ArtisQuests_Enora);
+ select
+ rif(.@enora == 1, lg("I came to retrieve a package for Enora.")),
+ rif(.@enora == 3, l("I have your black iron.")),
+ rif(.@enora >= 2, l("Where is the Merchant Guild?")),
+ l("What is this building?"),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ give_small_quest;
+ break;
+ case 2:
+ quest_completed;
+ break;
+ case 3:
+ more_info;
+ break;
+ case 4:
+ blacksmith_house;
+ break;
+ }
+ } while (@menu != 5);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
+
diff --git a/npc/001-1/katja.txt b/npc/001-1/katja.txt
new file mode 100644
index 000000000..2d79a7306
--- /dev/null
+++ b/npc/001-1/katja.txt
@@ -0,0 +1,129 @@
+// Evol scripts.
+// Authors:
+// Reid
+// Travolta
+// Description:
+// Little girl playing around the hill on top of the port.
+// She wants you to find her brother.
+// Variables:
+// AtrilQuests_LazyBrother = 19 -- quest var
+// LazyBrother_TreesLeft = 15 -- how many trees left to search
+// LazyBrother_TreeSearched[15] -- whether given tree was searched
+// LazyBrother_TreeWithBrother -- the number of tree where he's hiding
+// Quest states:
+// 0 - quest not started
+// 1 - Katja asked help, searching the trees
+// 2 - Bobo is found, "bad" ending
+// 3 - player decided to tell Katja where her brother is
+// 4 - "good" ending, player helped Katja
+
+001-1,164,44,0 script Katja#001-1 NPC_RAIJIN_GIRL,{
+
+ function QuestReminder {
+ setcam 5920, 960;
+ mesq l("Remember, you have to find my brother on the hill east of here.");
+ next;
+ mesq l("He is probably hiding up one of the trees. Go close to each tree and look up, otherwise you won't notice him.");
+ next;
+ restorecam;
+ }
+
+ .@q = getq(ArtisQuests_LazyBrother);
+ mesn;
+ mesq l("Hey");
+ next;
+ switch(.@q)
+ {
+ case 0:
+ mesq l("You look nice, do you want to help me?");
+ break;
+ case 1:
+ mesq l("Hi, how is it going?");
+ next;
+ select l("Remind me, what should I do?");
+ mes "";
+ mesn;
+ QuestReminder;
+ close;
+ case 2:
+ mesq l("I still didn't find my brother...");
+ close;
+ case 3:
+ mesq l("Did you find my brother?");
+ next;
+ select(l("Yes, and he promised to be home soon."));
+ mes "";
+ mesn;
+ mesq l("Oh thank you so much!");
+ next;
+ mesq l("Please take this @@ for your help.", getitemlink(Aquada)); // Need a different reward.
+ setq ArtisQuests_LazyBrother, 4;
+ getitem Aquada, 1;
+ getexp 500, 0;
+ close;
+ case 4:
+ mesq l("Thank you again for your help!");
+ close;
+ }
+ next;
+
+ switch (select(l("Of course!"),
+ l("What kind of help do you need?"),
+ l("I don't have much time right now.")))
+ {
+ case 1:
+ mes "";
+ mesn;
+ mesq l("Great!");
+ emotion E_JOY;
+ next;
+ break;
+ case 2:
+ mes "";
+ mesn;
+ break;
+ case 3:
+ mes "";
+ mesn;
+ mesq l("Okay, I'll be here, if you change your mind.");
+ emotion E_SAD;
+ close;
+ }
+
+L_Story:
+ mesq l("Mommy sent me to find my brother Bobo.");
+ next;
+ mesq l("He said he is going to climb the highest hill in Artis, which is not far from here.");
+ next;
+ mesq l("Our mommy doesn't allow us to go there, because it's dangerous. But he doesn't listen!");
+ next;
+ mesq l("Can you please go there and find him? He is probably hiding in one of those trees, like always.");
+ next;
+ mesq l("Because of the dense foliage, you need to go up close to the trees so you don't miss him.");
+ next;
+
+ switch (select(l("I will find him, don't worry!"),
+ l("Highest hill in Artis you say? Sounds dangerous, I might fall off.")))
+ {
+ case 1:
+ mes "";
+ mesn;
+ mesq l("Thank you!");
+ mes "";
+ QuestReminder;
+ setq ArtisQuests_LazyBrother, 1;
+ LazyBrother_TreesLeft = 15;
+ close;
+ case 2:
+ mes "";
+ mesn;
+ mesq l("Aw, what will I do now?");
+ close;
+ }
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 4;
+ end;
+}
+
diff --git a/npc/001-1/lucas.txt b/npc/001-1/lucas.txt
new file mode 100644
index 000000000..4058d72e3
--- /dev/null
+++ b/npc/001-1/lucas.txt
@@ -0,0 +1,19 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Legion member.
+
+001-1,59,44,0 script Lucas#001-1 NPC_LUCAS,{
+
+ villagertalk();
+
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
+
diff --git a/npc/001-1/manhole.txt b/npc/001-1/manhole.txt
new file mode 100644
index 000000000..f2bae5f09
--- /dev/null
+++ b/npc/001-1/manhole.txt
@@ -0,0 +1,56 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// A manhole near Mona's house.
+// Variable:
+// ArtisQuests_MonaDad
+// Quest states:
+// 0 - Quest not started
+// 1 - Mona explained that her dad was missing
+
+001-1,152,52,0 script #manhole1-001-1 NPC_NO_SPRITE,{
+
+ if (getq(ArtisQuests_MonaDad) < 1) {
+ end;
+ }
+
+ narrator(S_LAST_BLANK_LINE | S_LAST_NEXT,
+ l("You hear some creeping and crawling sounds from the murkiness below."),
+ l("..."),
+ l("Do you want to enter in sewer?"));
+
+ if (askyesno() == 1) {
+ cwarp("001-3-0", 152, 56);
+ }
+
+ bye;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,196,35,0 script #manhole2-001-1 NPC_NO_SPRITE,{
+
+ if (getq(ArtisQuests_MonaDad) < 1) {
+ end;
+ }
+
+ narrator(S_LAST_BLANK_LINE | S_LAST_NEXT,
+ l("You hear some creeping and crawling sounds from the murkiness below."),
+ l("..."),
+ l("Do you want to enter in sewer?"));
+
+ if (askyesno() == 1) {
+ cwarp("001-3-0", 196, 36);
+ }
+
+ bye;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
diff --git a/npc/001-1/mapflags.txt b/npc/001-1/mapflags.txt
new file mode 100644
index 000000000..3e5295014
--- /dev/null
+++ b/npc/001-1/mapflags.txt
@@ -0,0 +1 @@
+001-1 mapflag town
diff --git a/npc/001-1/merlin.txt b/npc/001-1/merlin.txt
new file mode 100644
index 000000000..7a7c15906
--- /dev/null
+++ b/npc/001-1/merlin.txt
@@ -0,0 +1,25 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Fishmonger NPC
+
+001-1,73,128,0 script Merlin NPC_MERLIN,2,2,{
+
+OnTouch:
+ switch(rand(6))
+ {
+ case 0: npctalkonce(l("Fish, come and see my fish!")); break;
+ case 1: npctalkonce(l("They are fresh, they are good!")); break;
+ case 2: npctalkonce(l("Fresh from the sea and cheap!")); break;
+ case 3: npctalkonce(l("Come, come and see!")); break;
+ case 4: npctalkonce(l("They are fresh!")); break;
+ default: npctalkonce(l("Fish is good for the brain!"));
+ }
+ end;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-1/mouboo.txt b/npc/001-1/mouboo.txt
new file mode 100644
index 000000000..bee13d1e7
--- /dev/null
+++ b/npc/001-1/mouboo.txt
@@ -0,0 +1,65 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Mouboo on Taree's fence.
+
+001-1,67,79,4 script Mouboo#Artis0 NPC_MOUBOO,{
+
+ moubootalk();
+ close;
+
+OnTimer2000:
+ moubootimer;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ .speed = 600;
+ mouboograph;
+}
+
+001-1,67,80,4 script Mouboo#Artis1 NPC_MOUBOO,{
+
+ moubootalk();
+ close;
+
+OnTimer2000:
+ moubootimer;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ .speed = 600;
+ mouboograph;
+}
+
+001-1,67,81,4 script Mouboo#Artis2 NPC_MOUBOO,{
+
+ moubootalk();
+ close;
+
+OnTimer2000:
+ moubootimer;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ .speed = 600;
+ mouboograph;
+}
+
+001-1,67,82,4 script Mouboo#Artis3 NPC_MOUBOO,{
+
+ moubootalk();
+ close;
+
+OnTimer2000:
+ moubootimer;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ .speed = 600;
+ mouboograph;
+}
diff --git a/npc/001-1/nalkri.txt b/npc/001-1/nalkri.txt
new file mode 100644
index 000000000..e155a8a87
--- /dev/null
+++ b/npc/001-1/nalkri.txt
@@ -0,0 +1,59 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Nalkri, walking NPC of the Legion of Aemil on the west part of Artis.
+
+001-1,35,84,0 script Nalkri#001-1 NPC_DEMON_MALE_LEGION_ARTIS,{
+ npctalk3 l("Stay clear.");
+ close;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ initpath "move", 56, 84,
+ "move", 60, 93,
+ "move", 68, 98,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "move", 68, 100,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "dir", UP, 0,
+ "move", 67, 98,
+ "dir", RIGHT, 0,
+ "wait", 2, 0,
+ "move", 51, 101,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "dir", UP, 0,
+ "move", 48, 100,
+ "dir", RIGHT, 0,
+ "wait", 1, 0,
+ "dir", DOWN, 0,
+ "wait", 1, 0,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "dir", RIGHT, 0,
+ "move", 55, 96,
+ "move", 43, 88,
+ "move", 35, 84,
+ "dir", LEFT, 0,
+ "wait", 1, 0,
+ "dir", DOWN, 0,
+ "wait", 4, 0,
+ "dir", RIGHT, 0,
+ "wait", 1, 0;
+
+ initialmove;
+ initnpctimer;
+}
diff --git a/npc/001-1/panels.txt b/npc/001-1/panels.txt
new file mode 100644
index 000000000..a82fbabd1
--- /dev/null
+++ b/npc/001-1/panels.txt
@@ -0,0 +1,57 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Panels to give advice and some random information to players.
+
+001-1,180,25,0 script #ArtisPanel1 NPC_NO_SPRITE,{
+ narrator S_LAST_NEXT,
+ l("You step on something, a panel half overgrown by moss, it has writing on it...");
+
+ mesq l("Don't fall!");
+ next;
+ mesq l("You've reached the highest natural place of Artis, enjoy the view.");
+ next;
+
+ closedialog;
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}
+
+001-1,95,51,0 script #ArtisPanel2 NPC_NO_SPRITE,{
+ narrator S_LAST_NEXT,
+ l("You step on something, a shaky and fragile panel with barely visible inscriptions on it...");
+
+ mesq l("Beware of falling stones from the cliff!");
+ next;
+ mesq l("The other part of this sign has been crushed by a rock.");
+ next;
+
+ closedialog;
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}
+
+001-1,103,66,0 script #ArtisPanel3 NPC_NO_SPRITE,{
+ narrator S_LAST_NEXT,
+ l("You step on something, a panel with a bitten corner and clear inscriptions on it...");
+
+ mesq l("Warning! Dangerous fish, do not fall into the lake!");
+ next;
+ narrator S_LAST_NEXT,
+ l("Somebody tried to stroke the word \"fish\" and tried to replace it with \"sharkes\".");
+
+ closedialog;
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}
+
diff --git a/npc/001-1/pious.txt b/npc/001-1/pious.txt
new file mode 100644
index 000000000..10f9d8e45
--- /dev/null
+++ b/npc/001-1/pious.txt
@@ -0,0 +1,16 @@
+// Evol scripts.
+// Author:
+// Travolta
+// Description:
+// Pious on Market
+// Variables:
+// none
+
+001-1,55,119,0 script #MarketPiou1 NPC_MARKET_PIOU,{
+ end;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-1/qonan.txt b/npc/001-1/qonan.txt
new file mode 100644
index 000000000..fe255799f
--- /dev/null
+++ b/npc/001-1/qonan.txt
@@ -0,0 +1,111 @@
+// Evol scripts.
+// Authors:
+// Reid
+// Travolta
+// Description:
+// Sailor of Nard's La Johanne ship.
+// ArtisQuests_QOnan -- quest variable:
+// 0 - not started
+// 1 - Q'Onan asked to find Chest
+// 2 - Chest found, heading back to Q'Onan
+// 3 - Quest completed
+
+001-1,186,107,0 script Q'Onan#001-1 NPC_QONAN,{
+
+ .@q = getq(ArtisQuests_QOnan);
+ if (.@q == 1) goto L_QuestGiven;
+ if (.@q == 2) goto L_ItemFound;
+ if (.@q == 3) goto L_QuestDone;
+
+ speech S_LAST_BLANK_LINE,
+ l("We haven't met, right?"),
+ l("My name is Q'Onan, I'm a member of Nard's crew."),
+ l("I have a lot of work here, so I don't even have time to go to the town."),
+ l("Could you do a small favor for me?");
+
+ switch (select(l("Go on."), l("I don't have the time sorry.")))
+ {
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("No problem, see you next time.");
+ closedialog;
+ close;
+ }
+
+ speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
+ l("Before I joined Nard, I used to be a thief."),
+ l("I'm not proud of it, but I had to steal money from others to keep on living."),
+ l("Anyway, the last time I stole something I was almost caught."),
+ l("I robbed a nobleman, took a chest full of coins."),
+ l("But my luck left me, because as soon as I left his house, the guards started chasing me."),
+ l("It was at night, so I could barely escape. I ran to Artis hill."),
+ l("I was afraid to get busted, so I decided to get rid of the evidence."),
+ l("I buried the chest somewhere on that hill. It was dark, so I don't remember where to dig exactly."),
+ l("I'm afraid to go there myself, but if you take the risk, you can have half of the loot."),
+ l("So, what do you say?");
+
+ select
+ l("I like money! Consider it done."),
+ l("Too risky, I might end up in jail. Do it yourself.");
+
+ switch(@menu)
+ {
+ case 1:
+ setq ArtisQuests_QOnan, 1;
+ getrandompoint(178,26,182,29);
+ npcdebug "Chest buriad at (" + .move__rand_x + "," + .move__rand_y + ")";
+ shovel_addquest("001-1", .move__rand_x, .move__rand_y, "QOnanFoundItem");
+ speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
+ l("Alright, you will need this shovel."),
+ l("You should check on the highest part of the cliff, I was hiding there."),
+ l("I hope to see you soon.");
+ getitem IronShovel, 1;
+ close;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE,
+ l("Come on, don't be a coward!"),
+ l("Anyway, let me know if you change your mind.");
+ close;
+ }
+
+L_QuestGiven:
+ speech S_LAST_NEXT, lg("I asked you to do me a favor, did you forget?");
+ select l("What should I do, again?");
+ speech S_FIRST_BLANK_LINE,
+ l("Please find the small chest, buried somewhere on Artis hill."),
+ l("You should check on the highest part of the cliff, I was hiding there."),
+ l("Bring it to me, and you will get your reward.");
+ close;
+
+L_ItemFound:
+ speech
+ l("After all this time, it was still there!"),
+ lg("We are very lucky, my friend."),
+ l("Let me open it with my key."),
+ l("Like I promised, here is your share."),
+ l("I can finally pay off my debts.");
+
+ Zeny += 1800;
+ setq ArtisQuests_QOnan, 3;
+ close;
+
+L_QuestDone:
+ speech l("Howdy, partner in crime?");
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ .debug = 1;
+ end;
+}
+
+function script QOnanFoundItem {
+ setq ArtisQuests_QOnan, 2;
+ // getitem SmallChest, 1;
+ narrator S_FIRST_BLANK_LINE,
+ l("You found a small chest, surprisingly heavy for it's size."),
+ l("It's probably full of coins, but no matter how hard you try to open it, you can't."),
+ l("Better take it back to Q'Onan.");
+ return;
+}
diff --git a/npc/001-1/qpid.txt b/npc/001-1/qpid.txt
new file mode 100644
index 000000000..d4194ddd5
--- /dev/null
+++ b/npc/001-1/qpid.txt
@@ -0,0 +1,170 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Potion seller, she is part of the Enora's noob quests.
+
+001-1,65,116,0 script Q'Pid#001-1 NPC_QPID,{
+
+ function riddle_enigma {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Ok fine, you have up to 3 tries, here is the riddle:"),
+ l("What is growing and shrinking at the same time?");
+ narrator S_LAST_NEXT,
+ l("You need to type the answer of this riddle in the NPC window."),
+ l("The answer is a single word, without conjugation."),
+ l("You can also answer in your native language or in English.");
+
+ do
+ {
+ input .@answer$;
+ .@i++;
+
+ if (riddlevalidation(.@answer$, "life", l("life")))
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh..."),
+ l("You seem more cultivated than you look.");
+
+ if (getq(ArtisQuests_Enora) == 7)
+ {
+ setq(ArtisQuests_Enora, 9);
+ speech S_LAST_NEXT | S_NO_NPC_NAME,
+ l("Fine, take these potions, I will replenish them in the next couple hours anyway.");
+ }
+
+ break;
+ }
+ else if (.@i < 3)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Too bad, try again.");
+ }
+ else
+ {
+ if (getq(ArtisQuests_Enora) == 7)
+ {
+ setq(ArtisQuests_Enora, 8);
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You failed!"),
+ l("Ivan is the one you should look for now."),
+ l("He is in a small house between the dock's warehouse and the dojo."),
+ l("Follow the canal to the north-east and you will find it."),
+ l("And get out of here, I'm not a map!");
+ }
+ else
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You failed!");
+ }
+
+ break;
+ }
+ } while (true);
+
+ return;
+ }
+
+ function enora_quest {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("She wants? What if I don't want?"),
+ l("I'm not a pawn of the Legion, I don't have to obey you!"),
+ l("Oh and guess what! I'm almost out of potions anyway.");
+
+ switch (select(l("And where can I find these potions?"),
+ l("You bored me, see you later.")))
+ {
+ case 1:
+ break;
+ case 2:
+ return;
+ }
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You don't seem to be from the Legion, let's do a game."),
+ l("If you find the correct answer, I will give you these potions..."),
+ l("But if you fail, you will have to get them from the alchemist."),
+ l("Deal?");
+
+ if (askyesno() == ASK_YES)
+ {
+ riddle_enigma;
+ }
+ return;
+ }
+
+ function alchemist_information {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Do? I don't do them."),
+ l("I'm sure that you already knew the answer, didn't you?"),
+ l("You tried to embarrass me, am I right?!"),
+ lg("It's Ivan... I'm sure that he sent you to annoy me..."),
+ l("I'm just a merchant, I trade and make deals, yes \"excuse\" me if I'm not as skilled as that stupid alchemist."),
+ l("But rare are those that receive grants from the Legion itself. For anybody else only a hard work can pay your bills!");
+ emotion E_UPSET;
+
+ switch (select(l("Sorry I didn't mean to bother you."),
+ l("You are just sitting on the shadow of your store.")))
+ {
+ case 1:
+ mes "";
+ mesn;
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You are honest, I like it.");
+ break;
+ }
+ mesq l("Is that all you had to say?");
+ next;
+
+ return;
+ }
+
+ speech S_LAST_NEXT,
+ l("What?");
+
+ do
+ {
+ .@enora = getq(ArtisQuests_Enora);
+
+ select
+ rif(.@enora == 7, l("Enora wants her potions.")),
+ menuaction(l("Trade")),
+ rif(.@enora > 7, l("What was your riddle?")),
+ l("How do you do your potions?"),
+ l("What are you reading?"),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ enora_quest;
+ break;
+ case 2:
+ closedialog;
+ shop "Store#Potion001-1";
+ close;
+ case 3:
+ riddle_enigma;
+ break;
+ case 4:
+ alchemist_information;
+ break;
+ case 5:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("It's a poem, about poems... Why are you asking that?"),
+ l("Because I am a Kralog I can't read such things? That's rubbish."),
+ l("I borrowed it from the library, you should try to cultivate yourself more instead of insinuate things about people you don't know!");
+ break;
+ }
+ } while (@menu != 6);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 3;
+ end;
+}
diff --git a/npc/001-1/rumly.txt b/npc/001-1/rumly.txt
new file mode 100644
index 000000000..4a1103fbb
--- /dev/null
+++ b/npc/001-1/rumly.txt
@@ -0,0 +1,226 @@
+// Evol scripts.
+// Author:
+// Vasily_Makarov
+// Description:
+// Stat resetter.
+// Variables:
+// General_Rumly
+// Values:
+// 0 Player hasn't met Rumly
+// 1 Last time player has told that he will never come back
+// 2 Last time player has told that he will come back later
+// 3 Player has already reset his stat
+// Others:
+// .@visited - Rumly actual variable
+// .@wasSP - free status points before reset
+
+001-1,35,125,0 script Rumly#001-1 NPC_RUMLY,{
+
+ setnpcdir "Rumly#001-1", 2;
+ stopnpctimer;
+ initnpctimer;
+
+ speech S_LAST_NEXT,
+ l("Hey you, do you have any @@s?", getitemlink(Plushroom));
+
+L_Menu:
+ .@visited = getq(General_Rumly);
+ .@plush_count = lognbaselvl(1, 10);
+
+ select
+ l("Plushrooms you say?"),
+ l("Who are you?"),
+ rif(.@visited > 0, l("Can you reset my stats please?")),
+ lg("You are weird, I have to go sorry.");
+
+ switch (@menu)
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Wind and grass is nice and cool, so juicy sweet..."),
+ l("Our only wish to eat a plush, so juicy sweet...");
+ goto L_Menu;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("Why are you asking? And who are you too? I've never seen you around before..."),
+ lg("Wait, are you one of those from the Legion of Gasaron? I didn't do anything wrong, I promise!"),
+ l("I... I just like to eat the purple and delightful... And natural, and...");
+
+ switch (select(l("Chill out I won't say anything."),
+ l("Yes I am and you are going to face justice!")))
+ {
+ case 1: break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("No! No, no, my precious plushrooms! Don’t take me to them, they wants my precious.");
+ goto L_Quit;
+ }
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I won't forget it, I swear on my precious plushrooms!"),
+ l("There is an unknown side effect to these plushrooms, they can free you from your past mistakes."),
+ l("You can use it to clear your stats, to start freshly if you see what I mean..."),
+ l("Bring me some of these plushrooms and I will show you how it works!"),
+ l("Although the more powerful you are, the more plushrooms you will need.");
+
+ select
+ l("Sounds good!"),
+ rif(countitem(Plushroom) >= .@plush_count, lg("I think I have enough plushrooms on me.")),
+ l("We will talk about it later."),
+ l("My stats are too good, I won't need it.");
+
+ switch (@menu)
+ {
+ case 1:
+ if (.@visited < 2)
+ {
+ setq General_Rumly, 2;
+ }
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Great! Can't wait for some tasty mushrooms!");
+
+ goto L_Menu;
+ case 2:
+ goto L_ResetStats;
+ case 3:
+ goto L_Later;
+ case 4:
+ goto L_Never;
+ }
+
+ case 3:
+ goto L_ResetStats;
+ case 4:
+ if (.@visited < 2) goto L_Quit;
+
+ .@rand = rand(2);
+
+ if (.@rand)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("See you! And come back with the plushrooms!");
+ }
+ else
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh noes!"),
+ l("A rabbit!"),
+ l("He has a guns!"),
+ l("*Bang bang*");
+ narrator S_LAST_NEXT,
+ l("Rumly is hiding behind the tree.");
+ }
+
+ goto L_Quit;
+ }
+
+L_ResetStats:
+ if (.@visited == 1)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("Changed your mind, uh?"),
+ l("Very good."),
+ l("Status point reset can't be undone. Do you really want this?"),
+ lg("Are you sure about this?");
+ }
+ else
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("Are you sure about this?");
+ }
+
+L_ConfirmReset:
+ switch (select(lg("Yes, I am sure."),
+ lg("I need to think about it..."),
+ lg("I won't need it, thank you.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.", .@plush_count, getitemlink(Plushroom));
+
+ select
+ rif(countitem(Plushroom) >= .@plush_count, lg("Here, take as many as you need, I have plenty!")),
+ rif(countitem(Plushroom) > 0 && countitem(Plushroom) < .@plush_count, lg("I don't have enough plushrooms...")),
+ rif(countitem(Plushroom) == 0, lg("Oh no, I don't have any plushroom on me right now.")),
+ lg("I have to go, sorry.");
+
+ if (@menu > 1)
+ {
+ goto L_Later;
+ }
+
+ delitem Plushroom, .@plush_count;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you."),
+ l("Now stand still... It should not take much time...");
+
+ .@wasSP = StatusPoint;
+ resetstatus;
+ if (.@visited < 3)
+ {
+ setq General_Rumly, 3;
+ }
+ if (StatusPoint == .@wasSP)
+ {
+ speech S_LAST_NEXT,
+ l("It seems that you have no status points to reset!"),
+ lg("But the plushroom you brought was really awesome you know."),
+ lg("Come back when you will really need me. And bring more plushrooms with you!");
+ }
+ else
+ {
+ speech S_LAST_NEXT,
+ l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
+ l("Spend it wisely this time."),
+ lg("But you are welcome to reset your stats again if you bring me some more plushrooms!");
+ }
+ goto L_Quit;
+
+ case 2:
+ goto L_Later;
+ case 3:
+ goto L_Never;
+ }
+
+L_Later:
+ if (.@visited < 2)
+ {
+ setq General_Rumly, 2;
+ }
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Come back soon, and bring @@s!", getitemlink(Plushroom));
+
+ goto L_Quit;
+
+L_Never:
+ if (.@visited < 2)
+ {
+ setq General_Rumly, 1;
+ }
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("I am sure that you will change your mind.");
+
+ goto L_Quit;
+
+L_Quit:
+ setnpcdir "Rumly#001-1", 4;
+ stopnpctimer;
+ initnpctimer;
+
+ goodbye;
+
+OnTimer1800:
+ stopnpctimer;
+
+ if (getnpcdir("Rumly#001-1") == 2) setnpcdir "Rumly#001-1", 6;
+ if (getnpcdir("Rumly#001-1") == 4) setnpcdir "Rumly#001-1", 8;
+
+ end;
+
+OnInit:
+ .sex = G_MALE;
+ end;
+}
diff --git a/npc/001-1/salem.txt b/npc/001-1/salem.txt
new file mode 100644
index 000000000..b80cb76e4
--- /dev/null
+++ b/npc/001-1/salem.txt
@@ -0,0 +1,220 @@
+// Evol scripts.
+// Author:
+// Travolta
+// Description:
+// Trader on the market. One of his pious escaped and
+// flies around the town.
+// Variables:
+// ArtisQuests_CatchPiou -- quest variable
+// Quest states:
+// 0 -- not started
+// 1 -- trader asked to catch piou
+// 2 -- quest finished
+// Note: this script is ugly like hell
+
+001-1,57,118,0 script Salem#001-1 NPC_SALEM,{
+
+ function BuyPiou {
+ .@price = getarg(0);
+ mesq l("The piou costs @@ E.", .@price);
+ next;
+ select
+ l("Alright, I'll take one."),
+ l("I changed my mind.");
+
+ mes "";
+ mesn;
+ if (@menu == 2)
+ return 4;
+ if (Zeny < .@price)
+ {
+ mesq l("Don't you try to cheat an old merchant! You don't have enough money, you need @@ E.", .@price);
+ next;
+
+ return 1;
+ }
+ if (!checkweight(PiouEgg, 1))
+ {
+ mesq l("You can't carry another @@? What a shame.", PiouEgg);
+ next;
+
+ return 2;
+ }
+ getinventorylist;
+ if (.@inventorylist_count >= 100)
+ {
+ mesq l("You don't have enough room in your backpack for a @@. Go stow some of your junk and come back.", PiouEgg);
+ next;
+
+ return 3;
+ }
+ Zeny = Zeny - .@price;
+ getitem PiouEgg, 1;
+ ArtisQuests_PiousBought += 1;
+ mesq l("You take good care of your piou. Remember to feed it every day.");
+
+ return 0;
+ }
+
+// if (2 == select("[debug]continue quest:[debug] start over"))
+// {
+// debugmes "Starting quest CatchPiou over";
+// setq ArtisQuests_CatchPiou, 0;
+// }
+
+ .@q = getq(ArtisQuests_CatchPiou);
+ @ArtisQuests_PiouPrice = 30000;
+
+ if (.@q == 1)
+ {
+ if (.PiouCaught)
+ {
+ speech
+ l("Look who is back..."),
+ l("And with my piou. That's wonderful. I can only imagine how hard that little bugger was to catch!"),
+ l("Great, and as I promised, I give you a 90% discount on the @@ of your choice.", getitemlink(PiouEgg));
+ next;
+
+ @ArtisQuests_PiouPrice = 3000;
+ ArtisQuests_PiouDiscount = 1;
+ donpcevent strnpcinfo(3) + "::OnPiouFlee";
+ setq ArtisQuests_CatchPiou, 2;
+ .@q = getq(ArtisQuests_CatchPiou);
+
+ .LastPiouHunter$ = "";
+ ArtisQuests_CatchPiou_Difficulcy = 0;
+ .@BoughtPiou = BuyPiou(@ArtisQuests_PiouPrice);
+ if (.@BoughtPiou == 0)
+ ArtisQuests_PiouDiscount = 0;
+ else if (.@BoughtPiou == 4)
+ speech S_FIRST_BLANK_LINE, l("See you next time!");
+
+ close;
+ }
+ else
+ {
+ speech
+ l("Look who is back..."),
+ l("So, where is my piou? You should not keep an old man waiting. Go and catch it like you said you would.");
+ next;
+ goto L_SalemMenuShop;
+ }
+ }
+
+ speech S_LAST_NEXT,
+ l("Good day, my friend, come closer, come closer!");
+ l("Just look at my goods for sale! Fresh fruits and vegetables were shipped only this morning. And for reasonable price, of course.");
+
+L_SalemMenuShop:
+ .@fexil = getq(ArtisQuests_Fexil);
+
+ select
+ l("What about those pious? They look so cute."),
+ l("Let's trade."),
+ rif(.@q != 0, l("I'd like to buy a piou.")),
+ rif(.@fexil == 1, l("I'm looking for somebody named Fexil.")),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ goto L_AboutPious;
+ break;
+ case 2:
+ closedialog;
+ shop "Store#General001-1";
+ close;
+ case 3:
+ if (.@q == 2 && ArtisQuests_PiouDiscount)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You still have a 90% discount on one piou.");
+ @ArtisQuests_PiouPrice = 3000;
+ }
+ if (!BuyPiou(@ArtisQuests_PiouPrice))
+ ArtisQuests_PiouDiscount = 0;
+ break;
+ case 4:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I think that I've seen this weakling wandering around the beach south from here this morning.");
+ break;
+ }
+
+ closedialog;
+ goodbye;
+ close;
+
+L_AboutPious:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Ah, the locals like keeping them as pets.");
+ l("With proper training, a piou can become a good friend and faithful companion in your adventures.");
+
+ if (getq(ArtisQuests_CatchPiou) >= 2)
+ {
+ goto L_SalemMenuShop;
+ }
+
+ mesq l("Their price is usually high, but you know what? I have a bargain offer for you.");
+ next;
+ mesq l("These little pious here can't fly. At least that's what I thought.");
+ next;
+ mesq l("One of these little boogers started flying early, and escaped from me.");
+ next;
+ mesq l("It's still too young to fly too far away, so it just circles nearby.");
+ next;
+ mesq l("But I can't leave to catch it, so I'm asking you.");
+ next;
+ mesq l("If you catch the escaped piou and bring it back, I will give you a 90% discount on a piou.");
+ next;
+
+ select
+ rif(.@q == 0, l("Sounds like a good deal to me. I'll do it.")),
+ rif(.@q == 1, l("I'm on my way! I will bring it back to you.")),
+ l("I don't really have time to go chasing pious, let me just buy one at the regular price (30000 E)."),
+ l("I don't want to buy a piou right now.");
+
+ mes "";
+ mesn;
+
+ switch (@menu)
+ {
+ case 1:
+ goto L_QuestInfo;
+ case 3:
+ BuyPiou @ArtisQuests_PiouPrice;
+ }
+ closedialog;
+ goodbye;
+ close;
+
+L_QuestInfo:
+ mesq l("The little piou is flying nearby, all you need is to catch it and bring back to me.");
+ next;
+ setq ArtisQuests_CatchPiou, 1;
+ ArtisQuests_CatchPiou_Difficulcy = 2;
+ mesq l("Good luck!");
+ close;
+
+OnPiouFlee:
+ sleep 120000;
+ if (!.PiouCaught)
+ end;
+ .PiouCaught = 0;
+ .@piou$ = "#FlyingPiou1";
+ if (getstrlen(.LastPiouHunter$) > 0)
+ {
+ message .LastPiouHunter$, .PiouEscapedMessage$;
+ .LastPiouHunter$ = "";
+ }
+ // debugmes "The piou escaped from " + .LastPiouHunter$;
+ sleep 60000;
+ enablenpc .@piou$;
+ movenpc .@piou$, 53, 117;
+ donpcevent .@piou$ + "::OnInit";
+ end;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
diff --git a/npc/001-1/shop.txt b/npc/001-1/shop.txt
new file mode 100644
index 000000000..e3894b8d3
--- /dev/null
+++ b/npc/001-1/shop.txt
@@ -0,0 +1,318 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Reid
+// Description:
+// Market shops.
+
+001-1,46,135,0 trader Bag#001-1 NPC_SHOP_BAG,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem PiouLegs, -1, 15;
+ sellitem Bread, -1, 15;
+ sellitem Croconut, -1, 50;
+ sellitem Aquada, -1, 50;
+ sellitem Armbands, -1, 20;
+ sellitem LousyMoccasins, -1, 20;
+ sellitem PiouSlayer, -1, 15;
+
+ .sex = G_OTHER;
+ .distance = 3;
+ end;
+
+OnClock0000:
+ restoreshopitem PiouLegs, 15;
+ restoreshopitem Bread, 15;
+ restoreshopitem Croconut, 50;
+ restoreshopitem Aquada, 50;
+ restoreshopitem Armbands, 20;
+ restoreshopitem LousyMoccasins, 20;
+ restoreshopitem PiouSlayer, 15;
+}
+
+001-1,49,136,0 trader Warrior Shop#001-1-1 NPC_SHOP_BAG,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem WarlordHelmet, -1, 15;
+ sellitem WarlordPlate, -1, 15;
+ sellitem GoldenRubyRing, -1, 50;
+ sellitem RawTalisman, -1, 50;
+ sellitem OldTowel, -1, 20;
+ sellitem TerranitePants, -1, 20;
+ sellitem TerraniteArmor, -1, 15;
+ sellitem GoldenDiamondRing, -1, 15;
+ sellitem Ruby, -1, 15;
+ sellitem BromenalShield, -1, 15;
+
+ .sex = G_OTHER;
+ .distance = 3;
+ end;
+
+OnClock0000:
+ restoreshopitem PiouLegs, 15;
+ restoreshopitem Bread, 15;
+ restoreshopitem Croconut, 50;
+ restoreshopitem Aquada, 50;
+ restoreshopitem Armbands, 20;
+ restoreshopitem LousyMoccasins, 20;
+ restoreshopitem PiouSlayer, 15;
+}
+
+001-1,46,125,0 trader Cotton#Dye001-1 NPC_NO_SPRITE,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem BlackCottonDye, -1, 10;
+ sellitem SilverCottonDye, -1, 10;
+ sellitem CamelCottonDye, -1, 10;
+ sellitem BrownCottonDye, -1, 10;
+ sellitem OrangeCottonDye, -1, 10;
+ sellitem DarkRedCottonDye, -1, 10;
+ sellitem RedCottonDye, -1, 10;
+ sellitem FuschiaCottonDye, -1, 10;
+ sellitem PinkCottonDye, -1, 10;
+ sellitem MauveCottonDye, -1, 10;
+ sellitem PurpleCottonDye, -1, 10;
+ sellitem NavyBlueCottonDye, -1, 10;
+ sellitem BlueGrayCottonDye, -1, 10;
+ sellitem BlueCottonDye, -1, 10;
+ sellitem TealCottonDye, -1, 10;
+ sellitem GreenCottonDye, -1, 10;
+ sellitem LimeCottonDye, -1, 10;
+ sellitem KhakiCottonDye, -1, 10;
+ sellitem YellowCottonDye, -1, 10;
+
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+
+OnClock0000:
+ restoreshopitem BlackCottonDye, 10;
+ restoreshopitem SilverCottonDye, 10;
+ restoreshopitem CamelCottonDye, 10;
+ restoreshopitem BrownCottonDye, 10;
+ restoreshopitem OrangeCottonDye, 10;
+ restoreshopitem DarkRedCottonDye, 10;
+ restoreshopitem RedCottonDye, 10;
+ restoreshopitem FuschiaCottonDye, 10;
+ restoreshopitem PinkCottonDye, 10;
+ restoreshopitem MauveCottonDye, 10;
+ restoreshopitem PurpleCottonDye, 10;
+ restoreshopitem NavyBlueCottonDye, 10;
+ restoreshopitem BlueGrayCottonDye, 10;
+ restoreshopitem BlueCottonDye, 10;
+ restoreshopitem TealCottonDye, 10;
+ restoreshopitem GreenCottonDye, 10;
+ restoreshopitem LimeCottonDye, 10;
+ restoreshopitem KhakiCottonDye, 10;
+ restoreshopitem YellowCottonDye, 10;
+}
+
+001-1,48,125,0 trader Cashmere#Dye001-1 NPC_NO_SPRITE,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem CrimsonCashmereDye, -1, 7;
+ sellitem ChocolateCashmereDye, -1, 7;
+ sellitem MintCashmereDye, -1, 7;
+
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+
+OnClock0000:
+ restoreshopitem CrimsonCashmereDye, 7;
+ restoreshopitem ChocolateCashmereDye, 7;
+ restoreshopitem MintCashmereDye, 7;
+}
+
+001-1,64,114,0 trader Store#Aquada001-1 NPC_NO_SPRITE,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem Aquada, -1, 50;
+
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+
+OnClock0000:
+ restoreshopitem Aquada, 20;
+OnClock0800:
+ restoreshopitem Aquada, 20;
+OnClock1600:
+ restoreshopitem Aquada, 20;
+}
+
+001-1,72,126,0 trader Store#SeaStore001-1 NPC_NO_SPRITE,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem Aquada, -1, 10;
+ sellitem UrchinMeat, -1, 20;
+ sellitem SmallTentacles, -1, 30;
+ sellitem Tentacles, -1, 15;
+
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+
+OnClock0000:
+ restoreshopitem Aquada, 3;
+ restoreshopitem UrchinMeat, 12;
+ restoreshopitem SmallTentacles, 4;
+OnClock0800:
+ restoreshopitem Aquada, 6;
+ restoreshopitem UrchinMeat, 8;
+ restoreshopitem Tentacles, 8;
+ restoreshopitem SmallTentacles, 2;
+OnClock1600:
+ restoreshopitem Aquada, 5;
+ restoreshopitem UrchinMeat, 10;
+ restoreshopitem SmallTentacles, 7;
+}
+
+001-1,72,129,0 trader Store#FishStore001-1 NPC_NO_SPRITE,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem CommonCarp, -1, 8;
+ sellitem GrassCarp, -1, 7;
+
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+
+OnClock0000:
+ restoreshopitem CommonCarp, 3;
+ restoreshopitem GrassCarp, 2;
+OnClock0800:
+ restoreshopitem CommonCarp, 2;
+ restoreshopitem GrassCarp, 3;
+OnClock1600:
+ restoreshopitem CommonCarp, 3;
+ restoreshopitem GrassCarp, 4;
+}
+
+001-1,48,116,0 trader Store#Manana001-1 NPC_NO_SPRITE,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem Manana, -1, 60;
+
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+
+OnClock0000:
+ restoreshopitem Manana, 20;
+OnClock0800:
+ restoreshopitem Manana, 15;
+OnClock1600:
+ restoreshopitem Manana, 20;
+}
+
+001-1,53,123,0 trader Store#Various001-1 NPC_NO_SPRITE,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem Manana, -1, 30;
+// Add soft drinks.
+
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+
+OnClock0000:
+ restoreshopitem Manana, 10;
+OnClock0800:
+ restoreshopitem Manana, 15;
+OnClock1600:
+ restoreshopitem Manana, 6;
+}
+
+001-1,67,116,0 trader Store#Potion001-1 NPC_NO_SPRITE,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem PiberriesInfusion, -1, 200;
+ sellitem FatesPotion, -1, 100;
+ sellitem ClothoLiquor, -1, 50;
+ sellitem LachesisBrew, -1, 30;
+ sellitem AtroposMixture, -1, 10;
+ sellitem ElixirOfLife, -1, 2;
+
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+
+OnClock0000:
+ restoreshopitem PiberriesInfusion, 150;
+ restoreshopitem FatesPotion, 80;
+ restoreshopitem ClothoLiquor, 40;
+ restoreshopitem LachesisBrew, 20;
+ restoreshopitem AtroposMixture, 7;
+ restoreshopitem ElixirOfLife, 1;
+OnClock1200:
+ restoreshopitem PiberriesInfusion, 80;
+ restoreshopitem FatesPotion, 40;
+ restoreshopitem ClothoLiquor, 20;
+ restoreshopitem LachesisBrew, 10;
+ restoreshopitem AtroposMixture, 4;
+}
+
+001-1,58,119,0 trader Store#General001-1 NPC_NO_SPRITE,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem Manana, -1, 100;
+ sellitem Carrot, -1, 80;
+ sellitem Aquada, -1, 50;
+ sellitem Plushroom, -1, 100;
+ sellitem Curshroom, -1, 80;
+ sellitem Piberries, -1, 150;
+ sellitem PiouEgg, -1, 25;
+// Add soft drinks.
+
+ .sex = G_OTHER;
+ .distance = 4;
+ end;
+
+OnClock0000:
+ restoreshopitem Manana, 50;
+ restoreshopitem Carrot, 40;
+ restoreshopitem Aquada, 30;
+ restoreshopitem Plushroom, 40;
+ restoreshopitem Curshroom, 30;
+ restoreshopitem Piberries, 40;
+ restoreshopitem PiouEgg, 10;
+OnClock0800:
+ restoreshopitem Manana, 30;
+ restoreshopitem Carrot, 30;
+ restoreshopitem Aquada, 30;
+ restoreshopitem Plushroom, 40;
+ restoreshopitem Curshroom, 30;
+ restoreshopitem Piberries, 70;
+ restoreshopitem PiouEgg, 10;
+OnClock1600:
+ restoreshopitem Manana, 40;
+ restoreshopitem Carrot, 40;
+ restoreshopitem Aquada, 20;
+ restoreshopitem Plushroom, 20;
+ restoreshopitem Curshroom, 20;
+ restoreshopitem Piberries, 30;
+ restoreshopitem PiouEgg, 5;
+}
diff --git a/npc/001-1/sign.txt b/npc/001-1/sign.txt
new file mode 100644
index 000000000..d489cc19f
--- /dev/null
+++ b/npc/001-1/sign.txt
@@ -0,0 +1,186 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Reid
+// Description:
+// Sign pillars aside Artis houses.
+
+001-1,73,119,0 script Sign#001-1-s-market NPC_NO_SPRITE,{
+ npctalkonce l("Market Place");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,48,122,0 script Sign#001-1-s-marketright NPC_NO_SPRITE,{
+ npctalkonce l("Market Place");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,57,88,0 script Sign#001-1-s-marketdir NPC_NO_SPRITE,{
+ npctalkonce l("↓ Market Place");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,55,86,0 script Sign#001-1-s-exit-l-dir NPC_NO_SPRITE,{
+ npctalkonce l("↠Exit");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,59,85,0 script Sign#001-1-s-legiondir NPC_NO_SPRITE,{
+ npctalkonce l("↑ Legion");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,57,80,0 script Sign#001-1-s-library NPC_NO_SPRITE,{
+ npctalkonce l("Library");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,57,71,0 script Sign#001-1-s-lightarmor NPC_NO_SPRITE,{
+ npctalkonce l("Light Armor Shop");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,53,56,0 script Sign#001-1-s-legion NPC_OFFSET_NO_SPRITE,{
+ npctalkonce l("Legion of Aemil");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,60,56,0 script Sign#001-1-s-legionright NPC_OFFSET_NO_SPRITE,{
+ npctalkonce l("Legion of Aemil");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,91,66,0 script Sign#001-1-s-cityhall NPC_NO_SPRITE,{
+ npctalkonce l("City Hall");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,95,111,0 script Sign#001-1-s-blacksmith NPC_NO_SPRITE,{
+ npctalkonce l("Blacksmith");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,115,88,0 script Sign#001-1-s-inn NPC_NO_SPRITE,{
+ npctalkonce l("Inn");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,134,85,0 script Sign#001-1-s-innright NPC_OFFSET_NO_SPRITE,{
+ npctalkonce l("Inn");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,118,36,0 script Sign#001-1-s-merchantg NPC_NO_SPRITE,{
+ npctalkonce l("Merchant Guild");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,171,48,0 script Sign#001-1-s-hill NPC_OFFSET_NO_SPRITE,{
+ npctalkonce l("Hill & Cliff");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,161,72,0 script Sign#001-1-s-alchemist NPC_NO_SPRITE,{
+ npctalkonce l("Alchemist's Laboratory");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,175,76,0 script Sign#001-1-s-warehouse NPC_NO_SPRITE,{
+ npctalkonce l("Docks Warehouse");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
+
+001-1,47,97,0 script Sign#001-1-s-barber NPC_NO_SPRITE,{
+ npctalkonce l("Barber");
+ close;
+
+OnInit:
+ .distance = 1;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/001-1/taree.txt b/npc/001-1/taree.txt
new file mode 100644
index 000000000..5af18b0e2
--- /dev/null
+++ b/npc/001-1/taree.txt
@@ -0,0 +1,21 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Mouboo farmer.
+
+001-1,68,79,0 script Taree NPC_ELVEN_MAN_MOUBOO_SHOP,{
+ mesn;
+ mesq l("Moo!");
+
+ goto L_Close;
+
+L_Close:
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
+
diff --git a/npc/001-1/treeleaf.txt b/npc/001-1/treeleaf.txt
new file mode 100644
index 000000000..dd1280a69
--- /dev/null
+++ b/npc/001-1/treeleaf.txt
@@ -0,0 +1,22 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Reid
+// Description:
+// Falling tree leaf
+
+001-1,39,54,4 script #treeleaf0 NPC_TREE_LEAF,{
+ .dir = 2;
+ stopnpctimer;
+ initnpctimer;
+ close;
+
+OnTimer2800:
+ .dir = 4;
+ stopnpctimer;
+ end;
+
+OnInit:
+ .distance = 1;
+ end;
+}
diff --git a/npc/001-1/trees.txt b/npc/001-1/trees.txt
new file mode 100644
index 000000000..cba42f8ff
--- /dev/null
+++ b/npc/001-1/trees.txt
@@ -0,0 +1,235 @@
+// Evol scripts.
+// Author:
+// Travolta
+// Description:
+// Invisible tree NPCs for "Lazy Brother" quest
+// Variables:
+// AtrilQuests_LazyBrother = 19 -- quest var
+// LazyBrother_TreesLeft = 15 -- how many trees left to search
+// LazyBrother_TreeSearched[15] -- whether given tree was searched
+// LazyBrother_TreeWithBrother -- the number of tree where he's hiding
+// Quest states:
+// 0 - quest not started
+// 1 - Katja asked help, searching the trees
+// 2 - Bobo is found, "bad" ending
+// 3 - player decided to tell Katja where her brother is
+// 4 - "good" ending, player helped Katja
+
+function script LazyBrotherTreeFunc {
+ .@q = getq(ArtisQuests_LazyBrother);
+ if (.@q == 0 || .@q >= 2)
+ return;
+ .@TreeNum = getarg(0);
+ if (LazyBrother_TreeWithBrother == .@TreeNum)
+ goto L_FoundHim;
+ if (LazyBrother_TreeWithBrother > 0)
+ {
+ mes l("You search the tree but don't find anybody.");
+ close2;
+ return;
+ }
+ if (LazyBrother_TreeSearched[.@TreeNum] == 1)
+ {
+ mes l("You already looked here.");
+ close2;
+ return;
+ }
+ else
+ {
+ LazyBrother_TreeSearched[.@TreeNum] = 1;
+ }
+ .@found = rand(1, LazyBrother_TreesLeft--);
+ if (.@found == 1)
+ {
+ mes l("You found him!");
+ LazyBrother_TreeWithBrother = .@TreeNum;
+ next;
+ }
+ else
+ {
+ mes l("You search the tree but don't find anybody.");
+ close2;
+ return;
+ }
+
+L_FoundHim:
+ mes l("You notice a young boy sitting on one of the highest branches of the tree.");
+ next;
+ mes l("He is eating an apple, thoroughly enjoying it.");
+ next;
+ select(l("Hey there, are you Bobo, Katja's brother?"));
+ mes "";
+ mesn "Bobo";
+ mesq l("Yes, it's me. It's such a fine view from here!");
+ next;
+ select(lg("Your sister sent me to find you. Your mother is worried."));
+ mes "";
+ mesn "Bobo";
+ mesq l("Oh, nooooo... If I go home now, my mum will give me chores.");
+ next;
+ mesq l("But if you tell my sister, that you didn't find me, I can stay here all day, eating apples and enjoying the view.");
+ next;
+ mesq l("I will give you my pocket money if you do.");
+ next;
+ switch (select(l("A small lie is really just a fib, and I could really use some cash..."),
+ l("I will not lie to a little girl! And your mother needs your help.")))
+ {
+ case 1:
+ mes "";
+ mesn "Bobo";
+ mesq l("Here you go.");
+ next;
+ mesn "Narrator";
+ mes l("Somehow you don't feel good about your deed.");
+ // Karma -= 2;
+ setq ArtisQuests_LazyBrother, 2;
+ Zeny += 100;
+ getexp 500, 0;
+ break;
+ case 2:
+ mes "";
+ mesn "Bobo";
+ mesq l("Okay... Tell my sister I'll go home soon.");
+ setq ArtisQuests_LazyBrother, 3;
+ break;
+ }
+ LazyBrother_TreesLeft = 0;
+ LazyBrother_TreeWithBrother = 0;
+ cleararray LazyBrother_TreeSearched,0,15;
+ close;
+}
+
+001-1,179,30,0 script #AtrilTree1 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(1);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,177,29,0 script #AtrilTree2 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(2);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,183,28,0 script #AtrilTree3 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(3);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,182,25,0 script #AtrilTree4 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(4);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,187,26,0 script #AtrilTree5 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(5);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,189,28,0 script #AtrilTree6 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(6);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,184,30,0 script #AtrilTree7 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(7);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,189,31,0 script #AtrilTree8 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(8);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,191,30,0 script #AtrilTree9 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(9);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,191,33,0 script #AtrilTree10 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(10);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,187,34,0 script #AtrilTree11 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(11);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,185,35,0 script #AtrilTree12 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(12);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,182,34,0 script #AtrilTree13 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(13);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,180,33,0 script #AtrilTree14 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(14);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-1,181,32,0 script #AtrilTree15 NPC_KATJA_TREE,{
+ LazyBrotherTreeFunc(15);
+ end;
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt
new file mode 100644
index 000000000..285a7788f
--- /dev/null
+++ b/npc/001-1/wateranimation.txt
@@ -0,0 +1,33 @@
+// Evol scripts.
+// Author:
+// gumi
+// Reid
+// Description:
+// Water animations, splash, fishes, etc...
+
+001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{
+
+ fishing; // begin or continue fishing
+ close;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 5;
+ end;
+}
+
+001-1,119,102,0 duplicate(#water_animation0) #water_animation1 NPC_WATER_SPLASH
+001-1,167,82,0 duplicate(#water_animation0) #water_animation2 NPC_WATER_SPLASH
+001-1,167,40,0 duplicate(#water_animation0) #water_animation3 NPC_WATER_SPLASH
+001-1,104,127,0 duplicate(#water_animation0) #water_animation4 NPC_WATER_SPLASH
+001-1,166,123,0 duplicate(#water_animation0) #water_animation5 NPC_WATER_SPLASH
+001-1,181,119,0 duplicate(#water_animation0) #water_animation6 NPC_WATER_SPLASH
+001-1,202,114,0 duplicate(#water_animation0) #water_animation7 NPC_WATER_SPLASH
+001-1,187,86,0 duplicate(#water_animation0) #water_animation8 NPC_WATER_SPLASH
+001-1,32,57,0 duplicate(#water_animation0) #water_animation9 NPC_WATER_SPLASH
+001-1,40,144,0 duplicate(#water_animation0) #water_animation10 NPC_WATER_SPLASH
+001-1,58,131,0 duplicate(#water_animation0) #water_animation11 NPC_WATER_SPLASH
+001-1,76,137,0 duplicate(#water_animation0) #water_animation12 NPC_WATER_SPLASH
+001-1,109,132,0 duplicate(#water_animation0) #water_animation13 NPC_WATER_SPLASH
+001-1,141,93,0 duplicate(#water_animation0) #water_animation14 NPC_WATER_SPLASH
+001-1,168,57,0 duplicate(#water_animation0) #water_animation15 NPC_WATER_SPLASH
diff --git a/npc/001-1/xilaxa.txt b/npc/001-1/xilaxa.txt
new file mode 100644
index 000000000..5b7ec398a
--- /dev/null
+++ b/npc/001-1/xilaxa.txt
@@ -0,0 +1,67 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Moon, main NPC for the urchin quest.
+
+001-1,52,44,0 script Xilaxa#001-1 NPC_UKAR_MALE_LEGION_ARTIS,{
+
+ function face_to_PC {
+ getmapxy(.@map$, .@cx, .@cy, 0);
+ @Devis_old_dir = .dir;
+ npc_turntoxy(.@cx, .@cy);
+
+ return;
+ }
+
+ function local_close {
+ if (@Devis_old_dir != .dir)
+ {
+ .dir = @Devis_old_dir;
+ }
+ npc_resumemove;
+
+ close;
+ }
+
+ npc_pausemove;
+ face_to_PC;
+ npctalkonce goodbye_msg();
+ local_close;
+
+OnTimer1000:
+ dographmovestep;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ initmovegraph "mid", 54, 43, 60, 46,
+ "left", 47, 50, 52, 55,
+ "right", 62, 50, 67, 55;
+
+ setmovegraphcmd "mid", "left", 1, "dir 0; wait 4",
+ "mid", "left", 4, "dir 2; wait 3; dir 0; wait 2; dir 6; wait 1; dir 0",
+ "mid", "left", 2, "dir 4; wait 5; dir 0; wait 2",
+ "mid", "left", 3, "dir 6; wait 1; dir 0; wait 3; dir 2; wait 3; dir 0",
+ "mid", "left", 1, "dir 0; wait 1; dir 2; wait 1; dir 0; wait 1; dir 6; wait 5",
+ "mid", "right", 3, "dir 0; wait 4",
+ "mid", "right", 4, "dir 2; wait 3; dir 0; wait 2; dir 6; wait 1; dir 0",
+ "mid", "right", 2, "dir 4; wait 5; dir 0; wait 2",
+ "mid", "right", 1, "dir 6; wait 1; dir 0; wait 3; dir 2; wait 3; dir 0",
+ "mid", "right", 2, "dir 0; wait 1; dir 2; wait 1; dir 0; wait 1; dir 6; wait 5",
+
+ "left", "mid", 2, "dir 0; wait 4",
+ "left", "mid", 1, "dir 2; wait 3; dir 0; wait 2; dir 6; wait 1; dir 0",
+ "left", "mid", 3, "dir 4; wait 5; dir 0; wait 2",
+ "left", "mid", 2, "dir 6; wait 1; dir 0; wait 3; dir 2; wait 3; dir 0",
+ "left", "mid", 3, "dir 0; wait 1; dir 2; wait 1; dir 0; wait 1; dir 6; wait 5",
+
+ "right", "mid", 3, "dir 0; wait 4",
+ "right", "mid", 2, "dir 2; wait 3; dir 0; wait 2; dir 6; wait 1; dir 0",
+ "right", "mid", 1, "dir 4; wait 5; dir 0; wait 2",
+ "right", "mid", 1, "dir 6; wait 1; dir 0; wait 3; dir 2; wait 3; dir 0",
+ "right", "mid", 2, "dir 0; wait 1; dir 2; wait 1; dir 0; wait 1; dir 6; wait 5";
+
+ firstmove "wait 5", "mid";
+ initnpctimer;
+}
diff --git a/npc/001-2-0/_import.txt b/npc/001-2-0/_import.txt
new file mode 100644
index 000000000..2fb6a2627
--- /dev/null
+++ b/npc/001-2-0/_import.txt
@@ -0,0 +1,6 @@
+// Map 001-2-0: Light Armor Shop
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-0/_warps.txt",
+"npc/001-2-0/mapflags.txt",
+"npc/001-2-0/resa.txt",
+"npc/001-2-0/shop.txt",
diff --git a/npc/001-2-0/_warps.txt b/npc/001-2-0/_warps.txt
new file mode 100644
index 000000000..c81b7fa6b
--- /dev/null
+++ b/npc/001-2-0/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-0: Light Armor Shop warps
+001-2-0,30,35,0 warp #001-2-0_30_35 0,0,001-1,51,66
+001-2-0,37,46,0 warp #001-2-0_37_46 0,0,001-1,55,72
diff --git a/npc/001-2-0/mapflags.txt b/npc/001-2-0/mapflags.txt
new file mode 100644
index 000000000..a1781431f
--- /dev/null
+++ b/npc/001-2-0/mapflags.txt
@@ -0,0 +1 @@
+001-2-0 mapflag town
diff --git a/npc/001-2-0/resa.txt b/npc/001-2-0/resa.txt
new file mode 100644
index 000000000..1530c8617
--- /dev/null
+++ b/npc/001-2-0/resa.txt
@@ -0,0 +1,80 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Light Armor shop keeper.
+// Variables:
+// ArtisQuests_Enora
+// Values:
+// 0 Default.
+// 1 BlackSmith quest delivered.
+// 2 Chelios Quest given.
+// 3 Chelios Quest done.
+// 4 BlackSmith gave the sword.
+// 5 Light Armor Shop quest delivered.
+// 6 Light Armor Shop gave the cloths.
+
+001-2-0,37,28,0 script Resa NPC_ELVEN_FEMALE_ARMOR_SHOP,{
+
+ function explain_craft {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Did you see Don the blacksmith? He might know how you could improve your metal equipment."),
+ l("Nevertheless, you can craft some cards that you can then attach to your equipment."),
+ l("We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!");
+
+ return;
+ }
+
+ function enora_quest {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I thought that she would never come to pick it up!"),
+ l("Here it is, a fashionable @@.", getitemlink(ArtisTankTop, CamelCottonDye)),
+ l("I asked Calypsan to dye this tank top, now it has an unique look!");
+
+ narrator S_LAST_NEXT, l("You pick up the package.");
+
+ setq ArtisQuests_Enora, 6;
+
+ return;
+ }
+
+ speech S_LAST_NEXT,
+ l("Welcome to my office."),
+ l("What would you like today?");
+
+ do
+ {
+ .@enora = getq(ArtisQuests_Enora);
+ select
+ rif(.@enora == 5, lg("I came to retrieve a package for Enora.")),
+ menuaction(l("Trade")),
+ l("How can I improve my equipment?"),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ enora_quest;
+ closedialog;
+ goodbye;
+ close;
+ case 2:
+ closedialog;
+ shop "Store#001-2-0";
+ close;
+ case 3:
+ explain_craft;
+ break;
+ case 4:
+ closedialog;
+ goodbye;
+ close;
+ }
+ } while (1);
+
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-0/shop.txt b/npc/001-2-0/shop.txt
new file mode 100644
index 000000000..9fe97b17e
--- /dev/null
+++ b/npc/001-2-0/shop.txt
@@ -0,0 +1,35 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Reid
+// Description:
+// Light armor shop.
+
+001-2-0,37,29,0 trader Store#001-2-0 NPC_NO_SPRITE,{
+// The ArtisTankTop should be store at x: 39 or 40, y: 31.
+// 38,35 is server's location of where client displays a black torso gear on display. (using @where for server).
+// 35,27 is some shelves and a cabinet at 4 tiles from where player select it.
+// 39,27 is where to put store that sells only fabric. (the cloth shelf).
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem ArtisTankTop, -1, 50;
+ sellitem VneckJumper, -1, 30;
+ sellitem BrownTrousers, -1, 30;
+ sellitem BrimmedHat, -1, 35;
+
+ .sex = G_OTHER;
+ .distance = 2;
+ end;
+
+OnClock0000:
+ restoreshopitem ArtisTankTop, 30;
+ restoreshopitem VneckJumper, 12;
+ restoreshopitem BrownTrousers, 15;
+ restoreshopitem BrimmedHat, 10;
+OnClock1200:
+ restoreshopitem ArtisTankTop, 25;
+ restoreshopitem VneckJumper, 10;
+ restoreshopitem BrownTrousers, 10;
+ restoreshopitem BrimmedHat, 20;
+}
diff --git a/npc/001-2-1/_import.txt b/npc/001-2-1/_import.txt
new file mode 100644
index 000000000..859332420
--- /dev/null
+++ b/npc/001-2-1/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-1: Noble House
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-1/_savepoints.txt",
+"npc/001-2-1/_warps.txt",
+"npc/001-2-1/mapflags.txt",
diff --git a/npc/001-2-1/_savepoints.txt b/npc/001-2-1/_savepoints.txt
new file mode 100644
index 000000000..4b3f1497b
--- /dev/null
+++ b/npc/001-2-1/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-1: Noble House saves
+001-2-1,27,30,0 script #save_001-2-1_27_30 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/001-2-1/_warps.txt b/npc/001-2-1/_warps.txt
new file mode 100644
index 000000000..1189adc73
--- /dev/null
+++ b/npc/001-2-1/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-1: Noble House warps
+001-2-1,37,41,0 warp #001-2-1_37_41 0,0,001-1,128,31
diff --git a/npc/001-2-1/mapflags.txt b/npc/001-2-1/mapflags.txt
new file mode 100644
index 000000000..07cacd147
--- /dev/null
+++ b/npc/001-2-1/mapflags.txt
@@ -0,0 +1 @@
+001-2-1 mapflag town
diff --git a/npc/001-2-10/_import.txt b/npc/001-2-10/_import.txt
new file mode 100644
index 000000000..7c1b01d6e
--- /dev/null
+++ b/npc/001-2-10/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-10: Noble House
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-10/_savepoints.txt",
+"npc/001-2-10/_warps.txt",
+"npc/001-2-10/mapflags.txt",
diff --git a/npc/001-2-10/_savepoints.txt b/npc/001-2-10/_savepoints.txt
new file mode 100644
index 000000000..c98aa4502
--- /dev/null
+++ b/npc/001-2-10/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-10: Noble House saves
+001-2-10,26,30,0 script #save_001-2-10_26_30 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/001-2-10/_warps.txt b/npc/001-2-10/_warps.txt
new file mode 100644
index 000000000..e9e39231f
--- /dev/null
+++ b/npc/001-2-10/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-10: Noble House warps
+001-2-10,27,45,0 warp #001-2-10_27_45 0,0,001-1,118,50
+001-2-10,51,45,0 warp #001-2-10_51_45 0,0,001-1,135,50
diff --git a/npc/001-2-10/mapflags.txt b/npc/001-2-10/mapflags.txt
new file mode 100644
index 000000000..bf8336096
--- /dev/null
+++ b/npc/001-2-10/mapflags.txt
@@ -0,0 +1 @@
+001-2-10 mapflag town
diff --git a/npc/001-2-11/_import.txt b/npc/001-2-11/_import.txt
new file mode 100644
index 000000000..7e5ac1009
--- /dev/null
+++ b/npc/001-2-11/_import.txt
@@ -0,0 +1,6 @@
+// Map 001-2-11: Noble House
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-11/_savepoints.txt",
+"npc/001-2-11/_warps.txt",
+"npc/001-2-11/mapflags.txt",
+"npc/001-2-11/mona.txt",
diff --git a/npc/001-2-11/_savepoints.txt b/npc/001-2-11/_savepoints.txt
new file mode 100644
index 000000000..fc0b47fbe
--- /dev/null
+++ b/npc/001-2-11/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-11: Noble House saves
+001-2-11,26,31,0 script #save_001-2-11_26_31 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/001-2-11/_warps.txt b/npc/001-2-11/_warps.txt
new file mode 100644
index 000000000..648faa57c
--- /dev/null
+++ b/npc/001-2-11/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-11: Noble House warps
+001-2-11,46,46,0 warp #001-2-11_46_46 0,0,001-1,148,55
diff --git a/npc/001-2-11/mapflags.txt b/npc/001-2-11/mapflags.txt
new file mode 100644
index 000000000..608ef1bdb
--- /dev/null
+++ b/npc/001-2-11/mapflags.txt
@@ -0,0 +1 @@
+001-2-11 mapflag town
diff --git a/npc/001-2-11/mona.txt b/npc/001-2-11/mona.txt
new file mode 100644
index 000000000..e94fcc690
--- /dev/null
+++ b/npc/001-2-11/mona.txt
@@ -0,0 +1,67 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// A rich girl holding a candle.
+// Variable:
+// ArtisQuests_MonaDad
+// Quest states:
+// 0 - Quest not started
+// 1 - Mona explained that her dad was missing
+
+001-2-11,39,30,0 script Mona NPC_MONA,{
+
+ function find_daddy_quest
+ {
+ speech S_LAST_NEXT,
+ l("Hey you!");
+
+ switch (select(l("Yes?"), l("Sorry, I have to go.")))
+ {
+ case 1:
+ mes "";
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("No you don't have to go. I need your help, so you have to stay.");
+ break;
+ }
+
+ speech S_LAST_NEXT | S_NO_NPC_NAME,
+ l("Daddy did not come back home... He said that he would be back for lunch but it has already been a week!"),
+ l("You have to find him, or else I will tell him that you did not help me.");
+
+ switch (select(l("You do not give me much options."), l("The elder ran away from you.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE,
+ l("He said that he would check why the manhole next to the house was doing weird sounds."),
+ l("But he never returned."),
+ l("Please find my daddy...");
+
+ setq ArtisQuests_MonaDad, 1;
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE,
+ l("I will tell my dad!");
+ break;
+ }
+ emotion E_SAD;
+ close;
+ }
+
+ if (getq(ArtisQuests_MonaDad) == 0)
+ {
+ find_daddy_quest();
+ }
+
+ npctalkonce l("Please find daddy...");
+
+ emotion E_SAD;
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-12/_import.txt b/npc/001-2-12/_import.txt
new file mode 100644
index 000000000..fa40eb2b4
--- /dev/null
+++ b/npc/001-2-12/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-12: Noble House
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-12/_warps.txt",
+"npc/001-2-12/mapflags.txt",
+"npc/001-2-12/oscar.txt",
diff --git a/npc/001-2-12/_warps.txt b/npc/001-2-12/_warps.txt
new file mode 100644
index 000000000..c03a6b0bd
--- /dev/null
+++ b/npc/001-2-12/_warps.txt
@@ -0,0 +1,5 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-12: Noble House warps
+001-2-12,27,27,0 warp #001-2-12_27_27 1,0,001-2-13,27,29
+001-2-12,34,36,0 warp #001-2-12_34_36 0,0,001-1,142,31
+001-2-12,29,28,0 warp #001-2-12_29_28 0,0,001-2-14,25,29
diff --git a/npc/001-2-12/mapflags.txt b/npc/001-2-12/mapflags.txt
new file mode 100644
index 000000000..a84ff9382
--- /dev/null
+++ b/npc/001-2-12/mapflags.txt
@@ -0,0 +1 @@
+001-2-12 mapflag town
diff --git a/npc/001-2-12/oscar.txt b/npc/001-2-12/oscar.txt
new file mode 100644
index 000000000..3beecf36b
--- /dev/null
+++ b/npc/001-2-12/oscar.txt
@@ -0,0 +1,145 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Old man living in the rich hill, can bleach clothes.
+
+001-2-12,38,30,0 script Oscar#001-2-12 NPC_OSCAR,{
+
+ function live_here_alone
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Meh!"),
+ l("This is a harsh word to use, you are never alone in the beautiful place of Artis."),
+ l("Mob is doing its daily noise, nature is singing its sumptuous melody, none is alone.");
+
+ return;
+ }
+
+ function item_is_bleachable
+ {
+ .@item_index = getarg(0);
+ if (.@item_index < 0)
+ return false;
+
+ getinventorylist;
+
+ if (@inventorylist_card1[.@item_index] != 0)
+ {
+ if ((@inventorylist_card1[.@item_index] > YellowCottonDye) ||
+ (@inventorylist_card1[.@item_index] < CrimsonCashmereDye))
+ {
+ return false;
+ }
+ .@is_bleachable = true;
+ }
+ if (@inventorylist_card2[.@item_index] != 0)
+ {
+ if ((@inventorylist_card2[.@item_index] > YellowCottonDye) ||
+ (@inventorylist_card2[.@item_index] < CrimsonCashmereDye))
+ {
+ return false;
+ }
+ .@is_bleachable = true;
+ }
+ if (@inventorylist_card3[.@item_index] != 0)
+ {
+ if ((@inventorylist_card3[.@item_index] > YellowCottonDye) ||
+ (@inventorylist_card3[.@item_index] < CrimsonCashmereDye))
+ {
+ return false;
+ }
+ .@is_bleachable = true;
+ }
+ if (@inventorylist_card4[.@item_index] != 0)
+ {
+ if ((@inventorylist_card4[.@item_index] > YellowCottonDye) ||
+ (@inventorylist_card4[.@item_index] < CrimsonCashmereDye))
+ {
+ return false;
+ }
+ .@is_bleachable = true;
+ }
+
+ return .@is_bleachable;
+ }
+
+ function remove_cards_from_item
+ {
+ .@item_index = -1;
+
+ speech S_FIRST_BLANK_LINE,
+ l("What item would you like to bleach?");
+
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You can drag and drop an item to the NPC window or select an item through your inventory.");
+
+ .@item_index = requestitemindex();
+ if (!item_is_bleachable(.@item_index))
+ {
+ speech S_LAST_NEXT,
+ l("You should know this, an item like this can't be bleached.");
+
+ return;
+ }
+
+ speech S_LAST_NEXT,
+ l("Your mind is set? You will loose the color dye during this process.");
+
+ switch (askyesno())
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Ok, let me see..."),
+ l("...");
+
+ failedremovecardsindex .@item_index, 1;
+
+ speech S_LAST_NEXT | S_NO_NPC_NAME,
+ l("..."),
+ l("Here it is, clean like a whistle!");
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Is it truly a hard choice to make?");
+ break;
+ }
+
+ return;
+ }
+
+ .@hour = gettime(GETTIME_HOUR);
+ speech S_LAST_NEXT, (.@hour > 6 && .@hour < 18) ? l("Good day to you.") : lg("Good night milady.", "Good evening sir.");
+
+ do
+ {
+ select
+ l("Could you bleach my clothes?"),
+ l("Do you live here alone?"),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ remove_cards_from_item();
+ break;
+ case 2:
+ live_here_alone();
+ break;
+ case 3:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("I wish you a good time in town.");
+ break;
+ }
+
+ } while (@menu != 3);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
+
diff --git a/npc/001-2-13/_import.txt b/npc/001-2-13/_import.txt
new file mode 100644
index 000000000..36eee751f
--- /dev/null
+++ b/npc/001-2-13/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-13: First Floor
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-13/_savepoints.txt",
+"npc/001-2-13/_warps.txt",
+"npc/001-2-13/mapflags.txt",
diff --git a/npc/001-2-13/_savepoints.txt b/npc/001-2-13/_savepoints.txt
new file mode 100644
index 000000000..dd2105262
--- /dev/null
+++ b/npc/001-2-13/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-13: First Floor saves
+001-2-13,41,31,0 script #save_001-2-13_41_31 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/001-2-13/_warps.txt b/npc/001-2-13/_warps.txt
new file mode 100644
index 000000000..9400dd8a5
--- /dev/null
+++ b/npc/001-2-13/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-13: First Floor warps
+001-2-13,27,30,0 warp #001-2-13_27_30 1,0,001-2-12,27,28
diff --git a/npc/001-2-13/mapflags.txt b/npc/001-2-13/mapflags.txt
new file mode 100644
index 000000000..329eb0544
--- /dev/null
+++ b/npc/001-2-13/mapflags.txt
@@ -0,0 +1 @@
+001-2-13 mapflag town
diff --git a/npc/001-2-14/_import.txt b/npc/001-2-14/_import.txt
new file mode 100644
index 000000000..0b4d600c5
--- /dev/null
+++ b/npc/001-2-14/_import.txt
@@ -0,0 +1,4 @@
+// Map 001-2-14: Basement
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-14/_warps.txt",
+"npc/001-2-14/mapflags.txt",
diff --git a/npc/001-2-14/_warps.txt b/npc/001-2-14/_warps.txt
new file mode 100644
index 000000000..92dff8924
--- /dev/null
+++ b/npc/001-2-14/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-14: Basement warps
+001-2-14,26,29,0 warp #001-2-14_26_27 1,0,001-2-12,30,28
diff --git a/npc/001-2-14/mapflags.txt b/npc/001-2-14/mapflags.txt
new file mode 100644
index 000000000..a84ff9382
--- /dev/null
+++ b/npc/001-2-14/mapflags.txt
@@ -0,0 +1 @@
+001-2-12 mapflag town
diff --git a/npc/001-2-15/_import.txt b/npc/001-2-15/_import.txt
new file mode 100644
index 000000000..d4250125d
--- /dev/null
+++ b/npc/001-2-15/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-15: Noble House
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-15/_savepoints.txt",
+"npc/001-2-15/_warps.txt",
+"npc/001-2-15/mapflags.txt",
diff --git a/npc/001-2-15/_savepoints.txt b/npc/001-2-15/_savepoints.txt
new file mode 100644
index 000000000..c8b825618
--- /dev/null
+++ b/npc/001-2-15/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-15: Noble House saves
+001-2-15,27,41,0 script #save_001-2-15_27_41 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/001-2-15/_warps.txt b/npc/001-2-15/_warps.txt
new file mode 100644
index 000000000..5704aecca
--- /dev/null
+++ b/npc/001-2-15/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-15: Noble House warps
+001-2-15,34,46,0 warp #001-2-15_34_46 0,0,001-1,132,68
diff --git a/npc/001-2-15/mapflags.txt b/npc/001-2-15/mapflags.txt
new file mode 100644
index 000000000..5ff9ed8da
--- /dev/null
+++ b/npc/001-2-15/mapflags.txt
@@ -0,0 +1 @@
+001-2-15 mapflag town
diff --git a/npc/001-2-16/_import.txt b/npc/001-2-16/_import.txt
new file mode 100644
index 000000000..66b975ca7
--- /dev/null
+++ b/npc/001-2-16/_import.txt
@@ -0,0 +1,4 @@
+// Map 001-2-16: Harbourmaster Lodge
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-16/_warps.txt",
+"npc/001-2-16/mapflags.txt",
diff --git a/npc/001-2-16/_warps.txt b/npc/001-2-16/_warps.txt
new file mode 100644
index 000000000..ba8035ee8
--- /dev/null
+++ b/npc/001-2-16/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-16: Harbourmaster Lodge warps
+001-2-16,32,36,0 warp #001-2-16_32_36 0,0,001-1,168,99
+001-2-16,24,29,0 warp #001-2-16_24_29 0,0,001-2-17,35,29
diff --git a/npc/001-2-16/mapflags.txt b/npc/001-2-16/mapflags.txt
new file mode 100644
index 000000000..44cfc0a15
--- /dev/null
+++ b/npc/001-2-16/mapflags.txt
@@ -0,0 +1 @@
+001-2-16 mapflag town
diff --git a/npc/001-2-17/_import.txt b/npc/001-2-17/_import.txt
new file mode 100644
index 000000000..ef22e0df8
--- /dev/null
+++ b/npc/001-2-17/_import.txt
@@ -0,0 +1,4 @@
+// Map 001-2-17: Backroom
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-17/_warps.txt",
+"npc/001-2-17/mapflags.txt",
diff --git a/npc/001-2-17/_warps.txt b/npc/001-2-17/_warps.txt
new file mode 100644
index 000000000..b2f5355ec
--- /dev/null
+++ b/npc/001-2-17/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-17: Backroom warps
+001-2-17,36,29,0 warp #001-2-17_36_29 0,0,001-2-16,25,29
diff --git a/npc/001-2-17/mapflags.txt b/npc/001-2-17/mapflags.txt
new file mode 100644
index 000000000..ae59a3773
--- /dev/null
+++ b/npc/001-2-17/mapflags.txt
@@ -0,0 +1 @@
+001-2-17 mapflag town
diff --git a/npc/001-2-18/_import.txt b/npc/001-2-18/_import.txt
new file mode 100644
index 000000000..a29300849
--- /dev/null
+++ b/npc/001-2-18/_import.txt
@@ -0,0 +1,4 @@
+// Map 001-2-18: Docks Warehouse
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-18/_warps.txt",
+"npc/001-2-18/mapflags.txt",
diff --git a/npc/001-2-18/_warps.txt b/npc/001-2-18/_warps.txt
new file mode 100644
index 000000000..e03422399
--- /dev/null
+++ b/npc/001-2-18/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-18: Docks Warehouse warps
+001-2-18,39,36,0 warp #001-2-18_39_36 0,0,001-1,182,75
+001-2-18,39,26,0 warp #001-2-18_39_26 2,0,001-2-42,39,36
diff --git a/npc/001-2-18/mapflags.txt b/npc/001-2-18/mapflags.txt
new file mode 100644
index 000000000..db4e14335
--- /dev/null
+++ b/npc/001-2-18/mapflags.txt
@@ -0,0 +1 @@
+001-2-18 mapflag town
diff --git a/npc/001-2-19/_import.txt b/npc/001-2-19/_import.txt
new file mode 100644
index 000000000..c92d08258
--- /dev/null
+++ b/npc/001-2-19/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-19: Merchant Hall
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-19/_warps.txt",
+"npc/001-2-19/lloyd.txt",
+"npc/001-2-19/mapflags.txt",
diff --git a/npc/001-2-19/_warps.txt b/npc/001-2-19/_warps.txt
new file mode 100644
index 000000000..fa0917193
--- /dev/null
+++ b/npc/001-2-19/_warps.txt
@@ -0,0 +1,51 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-19: Merchant Hall warps
+001-2-19,41,31,0 warp #001-2-19_41_31 0,0,001-1,104,33
+001-2-19,41,24,0 script #001-2-19_41_24_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-25", 29, 30;
+close;
+
+OnUnTouch:
+ doevent "#001-2-19_41_24::OnUnTouch";
+}
+001-2-19,41,24,0 script #001-2-19_41_24 NPC_ARTIS_DOOR_WOOD,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-2-19,33,38,0 warp #001-2-19_33_38 0,0,001-1,101,37
+001-2-19,41,57,0 warp #001-2-19_41_55 0,0,001-2-20,29,27
+001-2-19,41,47,0 script #001-2-19_41_47_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-1", 104, 42;
+close;
+
+OnUnTouch:
+ doevent "#001-2-19_41_47::OnUnTouch";
+}
+001-2-19,41,47,0 script #001-2-19_41_47 NPC_ARTIS_DOOR_WOOD,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
diff --git a/npc/001-2-19/lloyd.txt b/npc/001-2-19/lloyd.txt
new file mode 100644
index 000000000..9a0b2f37c
--- /dev/null
+++ b/npc/001-2-19/lloyd.txt
@@ -0,0 +1,244 @@
+// Evol scripts.
+// Authors:
+// gumi
+// Reid
+// Description:
+// Lloyd the banker NPC.
+// Variables:
+// 0 ArtisQuests_Lloyd
+// 1 ArtisQuests_Fexil
+// 2 ArtisQuests_Enora
+// Quest states:
+// 00 -- Never talked
+// 01 -- Registred on the Guild
+// 10 -- not started
+// 11 -- Lloyd warned about the quest
+// 20 -- Default.
+// 21 -- BlackSmith quest delivered.
+// 22 -- Chelios Quest given.
+// 23 -- Chelios Quest done.
+
+001-2-19,31,25,0 script Lloyd the Banker NPC_LLOYD,{
+
+ function enora_quest {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Black iron... That is a very specific request that you have for me!"),
+ l("Let me check in my inventory book..."),
+ l("..."),
+ l("Yes, I have some! \"5x Black Iron Ingots\""),
+ lg("Is this for you or somebody else? Because you need to be registered to obtain these materials.");
+
+ switch (selectd(ArtisQuests_Enora,
+ l("This is for my own use."),
+ l("Chelios asked me to get it.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE,
+ l("This is your first time asking for something, you won't pay this time, take it as a sign of good faith!"),
+ l("If you need something in the future, do not hesitate to pass by here, our stock is full of boxes collecting dust.");
+ emotion E_WINK;
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE,
+ l("Chelios... He is part of the Blacksmith House, is he not?"),
+ l("Since Don settled in Artis he and his band refused to register to the Merchant Guild."),
+ l("I will close an eye for once, but only because it's your first time asking for something!"),
+ l("Sometimes a good merchant needs to reach out first. It's on the house, give Chelios my regards!");
+ emotion E_WINK;
+ break;
+ }
+ setq ArtisQuests_Enora, 3;
+
+ return;
+ }
+
+ function explain_guild {
+ speech S_LAST_NEXT,
+ l("The guild is in charge of the commerce regularization throughout Artis and its surroundings."),
+ l("With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their businesses."),
+ l("We also feature some services like a storage and a bank for members."),
+ l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.");
+
+ narrator S_FIRST_BLANK_LINE,
+ l("The bank and item storage is shared between all characters within a same account."),
+ l("With it, you can safely move items and funds between your characters."),
+ l("To move between characters that are on different accounts, you have to use the Trade function.");
+ return;
+ }
+
+ function first_visit {
+ speech S_LAST_NEXT,
+ l("Welcome!"),
+ l("My name is Lloyd, I am a representative of the Merchant Guild of Artis.");
+
+ selectd(l("My name is @@...", strcharinfo(0)));
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("\"@@\", I like this name!", strcharinfo(0)),
+ l("Oh, wait a second...");
+ narrator S_LAST_NEXT,
+ l("Lloyd is searching something in his book.");
+ speech S_LAST_NEXT,
+ l("I see."),
+ lg("You are new around here, right?");
+
+ if (selectd(l("How do you know?"), l("Yes I am.")) == 1)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh, it is simple. I have on this book the names of every citizen of Artis and its surroundings."),
+ l("And I have no mention of a so called \"@@\" on it!", strcharinfo(0));
+ }
+ else
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I knew it!");
+ }
+
+ speech S_LAST_NEXT,
+ l("Let me explain to you what the Merchant Guild is for.");
+
+ explain_guild;
+ next;
+
+ .@price = 500;
+ speech S_LAST_NEXT,
+ l("The fee is of @@ E. So, do you want to register?", .@price);
+
+ switch (selectd(l("Yes."),
+ l("I don't have the time now.")))
+ {
+ case 1:
+ if (Zeny < .@price)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You do not seem to have enough money, come back later!");
+ }
+ else
+ {
+ Zeny = Zeny - .@price;
+ setq ArtisQuests_Lloyd, 1;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Perfect!"),
+ l("I wrote your name on the book, you are now free to use the storage and bank services.");
+ }
+ break;
+ case 2:
+ break;
+ }
+
+ return;
+ }
+
+ function paper_to_deliver {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Now that you bring up that topic, that reminds me of something..."),
+ l("Earlier today there was this young seller named Fexil that passed by here."),
+ l("He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant squares on the south-west of the city..."),
+ l("Anyway, he forgot his permit when he left the building."),
+ l("Could you bring it to him?");
+
+ do
+ {
+ .@q = selectd(ArtisQuests_Fexil,
+ l("Ok, I will bring it to him."),
+ l("I need more information first."),
+ l("I don't have the time."));
+ switch (.@q)
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you for this!");
+ setq ArtisQuests_Fexil, 1;
+ break;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You should look for a seller named Fexil around the merchant square."),
+ l("Ask other merchants, they might know where he is.");
+ break;
+ case 3:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("No problem, come back later if you changed your mind!");
+ break;
+ }
+ } while (.@q == 2);
+ }
+
+ if (getq(ArtisQuests_Lloyd) == 0)
+ {
+ first_visit;
+
+ closedialog;
+ goodbye;
+ close;
+ }
+
+ speech S_LAST_NEXT,
+ l("Welcome to the Merchant Guild of Artis!"),
+ l("What do you want today?");
+
+ do
+ {
+ .@enora = getq(ArtisQuests_Enora);
+
+ selectd
+ rif(.@enora == 2, l("I'm looking for some black iron ingots.")),
+ l("I would like to store some items."),
+ l("I would like to perform money transactions."),
+ l("What is this guild for?"),
+ l("Does the guild has any work for me right now?"),
+ l("Bye.");
+
+ switch (@menu)
+ {
+ case 1:
+ enora_quest;
+ break;
+ case 2:
+ openstorage;
+ closedialog;
+ close;
+ break;
+ case 3:
+ MerchantGuild_Bank;
+ break;
+ case 4:
+ mes "";
+ explain_guild;
+ break;
+ case 5:
+ if (getq(ArtisQuests_Fexil) >= 1)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("There are no tasks for you right now.");
+ continue;
+ }
+
+ paper_to_deliver;
+
+ continue;
+ }
+ if (@menu != 6)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT | S_NO_NPC_NAME,
+ l("Something else?");
+ }
+ } while (@menu != 6);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .quest_debug = ArtisQuests_Lloyd;
+ .sex = G_MALE;
+ .distance = 4;
+ end;
+
+OnPCLoginEvent:
+ if (#MerchantBank)
+ {
+ BankVault += max(0, #MerchantBank);
+ #MerchantBank = 0;
+ }
+ end;
+}
diff --git a/npc/001-2-19/mapflags.txt b/npc/001-2-19/mapflags.txt
new file mode 100644
index 000000000..f083b6eb9
--- /dev/null
+++ b/npc/001-2-19/mapflags.txt
@@ -0,0 +1 @@
+001-2-19 mapflag town
diff --git a/npc/001-2-2/_import.txt b/npc/001-2-2/_import.txt
new file mode 100644
index 000000000..7d11248ec
--- /dev/null
+++ b/npc/001-2-2/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-2: Moon's House
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-2/_warps.txt",
+"npc/001-2-2/mapflags.txt",
+"npc/001-2-2/moon.txt",
diff --git a/npc/001-2-2/_warps.txt b/npc/001-2-2/_warps.txt
new file mode 100644
index 000000000..f28c931d1
--- /dev/null
+++ b/npc/001-2-2/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-2: Moon's House warps
+001-2-2,38,39,0 warp #001-2-2_38_39 0,0,001-1,70,78
+001-2-2,27,29,0 warp #001-2-2_27_29 2,0,001-2-3,27,30
diff --git a/npc/001-2-2/mapflags.txt b/npc/001-2-2/mapflags.txt
new file mode 100644
index 000000000..ff5a8f27b
--- /dev/null
+++ b/npc/001-2-2/mapflags.txt
@@ -0,0 +1 @@
+001-2-2 mapflag town
diff --git a/npc/001-2-2/moon.txt b/npc/001-2-2/moon.txt
new file mode 100644
index 000000000..ea76d3b73
--- /dev/null
+++ b/npc/001-2-2/moon.txt
@@ -0,0 +1,214 @@
+// Evol scripts.
+// Authors:
+// Reid
+// Travolta
+// Description:
+// Moon, main NPC for the urchin quest.
+// Variables:
+// ArtisQuests_Urchin - quest var
+// Quest stages:
+// 0 - not started
+// 1 - started, searching for Croc Claws
+// 2 - quest finished
+
+001-2-2,33,32,0 script Moon#001-2-2 NPC_ELVEN_FEMALE,3,3,{
+
+ function SayRandomGreeting {
+ .@q = getq(ArtisQuests_Urchin);
+ .@tick = gettimetick(1);
+ if (.@tick > @ArtisQuests_Urchin_MoonMsgTick + 12)
+ {
+ setarray .messages$[0], l("Ouch!"), l("It hurts so bad!"),
+ l("Help me!"), l("Hurry up!"),
+ l("I can't wait all day!"),
+ l("I need more Croc Claws."),
+ l("What a relief."),
+ l("No more pain, thanks to you."),
+ l("I can walk again!");
+ setarray .msg_first[0], 0, 3, 6;
+ setarray .msg_last[0], 2, 5, 8;
+ .@r = rand(.msg_first[.@q],.msg_last[.@q]);
+ .@msg$ = .messages$[.@r];
+ npctalk3 .@msg$;
+ @ArtisQuests_Urchin_MoonMsgTick = .@tick;
+ }
+ }
+
+ function CheckCrowClaw {
+ if (getq(ArtisQuests_Urchin) != 1)
+ return -1;
+
+ mes "";
+ mesn;
+ if (countitem("CrocClaw") > 0)
+ {
+ delitem "CrocClaw", 1;
+ if (rand(8) == 7) // the lucky 7
+ {
+ mesq l("Yay, it worked! I removed a spike.");
+ ArtisQuests_Urchin_ULeft--;
+ next;
+ if (!ArtisQuests_Urchin_ULeft)
+ {
+ mesq l("It seems I got them all!");
+ next;
+ mesq l("Here is your reward.");
+ setq ArtisQuests_Urchin, 2;
+ getexp 1500, 100;
+ close2;
+ return 1;
+ }
+ else
+ {
+ mesq l("But I still have some spikes left in my foot.");
+ next;
+ return 0;
+ }
+ }
+ else
+ {
+ mesq l("This one is useless! Give me another @@.", getitemlink("CrocClaw"));
+ next;
+ return 0;
+ }
+ }
+ else
+ {
+ mesq l("You don't have any @@, are you mocking me?", getitemlink("CrocClaw"));
+ close2;
+ return 1;
+ }
+ }
+
+ stopnpctimer;
+
+ .@q = getq(ArtisQuests_Urchin);
+ if (.@q < 2)
+ {
+ mesn "Narrator";
+ mes col(l("You see a young elven girl, with a strong sense of pain in her face."), 9);
+ next;
+ }
+ else
+ {
+ mesn;
+ mesq l("I appreciate your help, @@.", strcharinfo(0));
+ goto L_Close;
+ }
+ if (.@q == 1) goto L_QuestStarted;
+
+L_Story:
+ select
+ l("Hi, can I help you somehow?");
+ mes "";
+ mesn;
+ mesq l("That would be great!");
+ next;
+ mesq l("Hi, my name is Moon. This morning I went for a walk on the beach.");
+ next;
+ mesq l("Walking barefoot, feeling the hot sand with my feet, daydreaming... I like such things, you know.");
+ next;
+ mesq l("I didn't notice that a Pikpik was in my way, and when I stepped on it, my foot was full of spikes.");
+ next;
+ mesq l("Luckily the beach is nearby, and somehow I made my way home.");
+ next;
+ mesq l("Please bring me @@s so I can pull out these spikes from my foot.", getitemlink("CrocClaw"));
+ next;
+
+ switch (select(l("Stay here, I will be back as soon as I have some."),
+ l("Maybe next time.")))
+ {
+ case 1:
+ setq ArtisQuests_Urchin, 1;
+ mes "";
+ mesn;
+ mesq l("It really hurts, please hurry!");
+
+ ArtisQuests_Urchin_ULeft = rand(3,5);
+
+ next;
+ goto L_Where;
+ break;
+ case 2:
+ mes "";
+ mesn "Narrator";
+ mes col(l("The girl looks desperate."),9);
+ }
+ goto L_Close;
+
+L_QuestStarted:
+ mesn;
+ mesq l("Do you have @@s for me?", getitemlink("CrocClaw"));
+ next;
+
+ select
+ l("Check out this one."),
+ l("I should put more effort into this."),
+ l("Where can I find some Croc Claws?");
+
+ switch (@menu)
+ {
+ case 1:
+ .@MustRepeat = CheckCrowClaw;
+ if (!.@MustRepeat)
+ goto L_CheckLoop;
+ goto L_Close;
+ case 2:
+ mes "";
+ mesn;
+ mesq l("It really hurts, please hurry!");
+ goto L_Close;
+ case 3:
+ mes "";
+ mesn;
+ goto L_Where;
+ }
+
+L_CheckLoop:
+ while (!.@MustRepeat)
+ {
+ switch (select(l("Here is another one."),
+ l("I must leave to get more.")))
+ {
+ case 1:
+ .@MustRepeat = CheckCrowClaw;
+ break;
+ case 2:
+ goto L_Close;
+ }
+ }
+ goto L_Close;
+
+L_Where:
+ mesq l("You can find some Crocs on the beach, you could look up at the one after the gate, on top of this city.");
+
+ goto L_Close;
+
+L_Close:
+ initnpctimer;
+ close;
+
+OnTimer1000:
+ domovestep;
+
+OnTouch:
+ SayRandomGreeting;
+ end;
+
+OnHour00:
+ if (playerattached())
+ @ArtisQuests_Urchin_MoonMsgTick = 0;
+ end;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 3;
+ initpath "move", 41, 30,
+ "dir", DOWN, 0,
+ "wait", 2, 0,
+ "move", 33, 32,
+ "dir", DOWN, 0,
+ "wait", 10, 0;
+ initialmove;
+ initnpctimer;
+}
diff --git a/npc/001-2-20/_import.txt b/npc/001-2-20/_import.txt
new file mode 100644
index 000000000..5929d2416
--- /dev/null
+++ b/npc/001-2-20/_import.txt
@@ -0,0 +1,4 @@
+// Map 001-2-20: Backroom
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-20/_warps.txt",
+"npc/001-2-20/mapflags.txt",
diff --git a/npc/001-2-20/_warps.txt b/npc/001-2-20/_warps.txt
new file mode 100644
index 000000000..a032fa4d8
--- /dev/null
+++ b/npc/001-2-20/_warps.txt
@@ -0,0 +1,26 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-20: Backroom warps
+001-2-20,33,35,0 warp #001-2-20_33_35 0,0,001-1,107,50
+001-2-20,29,25,0 script #001-2-20_29_25_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-19", 41, 54;
+close;
+
+OnUnTouch:
+ doevent "#001-2-20_29_25::OnUnTouch";
+}
+001-2-20,29,25,0 script #001-2-20_29_25 NPC_ARTIS_DOOR_WOOD,2,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
diff --git a/npc/001-2-20/mapflags.txt b/npc/001-2-20/mapflags.txt
new file mode 100644
index 000000000..499fd5a60
--- /dev/null
+++ b/npc/001-2-20/mapflags.txt
@@ -0,0 +1 @@
+001-2-20 mapflag town
diff --git a/npc/001-2-21/_import.txt b/npc/001-2-21/_import.txt
new file mode 100644
index 000000000..b0f7a5a14
--- /dev/null
+++ b/npc/001-2-21/_import.txt
@@ -0,0 +1,6 @@
+// Map 001-2-21: First Deck
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-21/_warps.txt",
+"npc/001-2-21/julia.txt",
+"npc/001-2-21/mapflags.txt",
+"npc/001-2-21/note.txt",
diff --git a/npc/001-2-21/_warps.txt b/npc/001-2-21/_warps.txt
new file mode 100644
index 000000000..01f70e01b
--- /dev/null
+++ b/npc/001-2-21/_warps.txt
@@ -0,0 +1,5 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-21: First Deck warps
+001-2-21,19,28,0 warp #001-2-21_19_28 0,0,001-1,193,109
+001-2-21,33,28,0 warp #001-2-21_33_28 0,0,001-2-24,20,27
+001-2-21,31,25,0 warp #001-2-21_31_25 0,0,001-2-22,72,29
diff --git a/npc/001-2-21/julia.txt b/npc/001-2-21/julia.txt
new file mode 100644
index 000000000..008cdb41e
--- /dev/null
+++ b/npc/001-2-21/julia.txt
@@ -0,0 +1,141 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Qwerty Dragon
+// Reid
+// Vasily_Makarov
+// Description:
+// Allows to change language.
+
+001-2-21,27,24,0 script Julia#Artis NPC_JULIA,{
+ mesn;
+ mesq lg("Hello dear!");
+ next;
+ mesq l("What do you want today?");
+ next;
+
+ .@s$ = l("I don't want to change my language, sorry.");
+
+L_Menu:
+ .@enora = getq(ArtisQuests_Enora);
+
+ menu
+ rif(getskilllv(1) < 6, l("Something is wrong with me, I can't smile nor sit.")), L_BasicSkill,
+ rif(.@enora == 0, l("Where should I go?")), L_Enora,
+ lg("I made a mistake, I would like to change my language."), L_ChooseLang,
+ l("Is it possible to go back to Drasil Island?"), L_Island,
+ l("Could you explain to me where I am?"), L_WhereIam,
+ l("What happened to me?"), L_What,
+ l("Can I read the rules again?"), L_Rules,
+ l("Nothing, sorry."), L_Quit;
+
+L_YNMenu:
+ menu
+ l("Yes, I do."), L_Menu,
+ l("No, none."), L_Quit;
+
+L_NoChanges:
+ mes "";
+ mesn;
+ mesq l("No problem, do you have any other questions for me?");
+ next;
+
+ goto L_YNMenu;
+
+L_ChooseLang:
+ mes "";
+ mesn;
+ mesq l("Of course! Tell me which language you speak and I will change the note on the ship board list.");
+ next;
+
+ asklanguage(LANG_IN_SHIP);
+
+ mes "";
+ mesn;
+ mesq l("Ok, done.");
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+
+ goto L_Menu;
+
+L_WhereIam:
+ mes "";
+ mesn;
+ mesq l("You're on La Johanne, a merchant ship.");
+ next;
+ mesq l("We arrived this morning at the port of Artis, I already warned the Legion of Aemil concerning your issue.");
+ next;
+ mesq l("Somebody is waiting for you outside!");
+ next;
+ mesq lg("Like the rest of the crew, you are welcome to come and rest here at anytime during your journey on Artis.");
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+
+ goto L_YNMenu;
+
+L_What:
+ mes "";
+ mesn;
+ mesq lg("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
+ next;
+ mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
+ next;
+ mesq l("Oh, and there was this inscription on your raft. It represents the Legion of Aemil, the largest and biggest guild of the whole new world. Does that make you remember anything, anything at all?");
+ next;
+
+ select
+ l("Sorry, but I can't tell you anything about that."),
+ l("Nothing, sorry.");
+
+ goto L_NoChanges;
+
+L_Rules:
+ mes "";
+ mesn;
+ mesq l("Of course, they are on the left wall. Go have a look at them.");
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+
+ goto L_YNMenu;
+
+L_BasicSkill:
+ mes "";
+ mesn;
+ mesq l("Let me check into it...");
+ next;
+ adddefaultskills;
+ mesq l("Here you go, everything is fixed.");
+ emotion E_HAPPY;
+ next;
+ mesq l("Do you have any other questions for me?");
+ next;
+
+ goto L_YNMenu;
+
+L_Enora:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Enora, from the Legion of Aemil, has been warned that you were aboard."),
+ l("She is waiting for you on the dock."),
+ l("Do you have any other questions for me?");
+
+ goto L_YNMenu;
+
+L_Quit:
+ goodbye;
+
+L_Island:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Of course, as a fully-fledged crew member you can decide of the destination of La Johanne directly with Nard.");
+ l("Do you have any other questions for me?");
+ emotion E_HAPPY;
+
+ goto L_YNMenu;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 10;
+ end;
+}
diff --git a/npc/001-2-21/mapflags.txt b/npc/001-2-21/mapflags.txt
new file mode 100644
index 000000000..a3f0260b3
--- /dev/null
+++ b/npc/001-2-21/mapflags.txt
@@ -0,0 +1 @@
+001-2-21 mapflag town
diff --git a/npc/001-2-21/note.txt b/npc/001-2-21/note.txt
new file mode 100644
index 000000000..cd1764ed4
--- /dev/null
+++ b/npc/001-2-21/note.txt
@@ -0,0 +1,27 @@
+// Evol scripts.
+// Authors:
+// gumi
+// Qwerty Dragon
+// Reid
+// WildX
+// Description:
+// A small note presenting the 6 main rules of Evol Online.
+
+001-2-21,29,25,0 script Note#Artis NPC_PAPER_NOTE,{
+ narrator S_LAST_NEXT,
+ l("There is a paper with some rules written on it.");
+
+ GameRules 8 | 4;
+
+ narrator S_NO_NPC_NAME,
+ l("Following these lines are some other writings on this paper."),
+ l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia"),
+ l("Does anyone know a good place to hang out in Esperia? - M. Arpan"),
+ l("Other things are written but are not legible anymore.");
+
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-22/_import.txt b/npc/001-2-22/_import.txt
new file mode 100644
index 000000000..96490c742
--- /dev/null
+++ b/npc/001-2-22/_import.txt
@@ -0,0 +1,13 @@
+// Map 001-2-22: Second Deck
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-22/_mobs.txt",
+"npc/001-2-22/_savepoints.txt",
+"npc/001-2-22/_warps.txt",
+"npc/001-2-22/alige.txt",
+"npc/001-2-22/chefgado.txt",
+"npc/001-2-22/chest.txt",
+"npc/001-2-22/hammock.txt",
+"npc/001-2-22/knife.txt",
+"npc/001-2-22/mapflags.txt",
+"npc/001-2-22/note.txt",
+"npc/001-2-22/peter.txt",
diff --git a/npc/001-2-22/_mobs.txt b/npc/001-2-22/_mobs.txt
new file mode 100644
index 000000000..a2164e451
--- /dev/null
+++ b/npc/001-2-22/_mobs.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-22: Second Deck mobs
+001-2-22,52,32,21,9 monster Piou 1002,3,30000,20000
diff --git a/npc/001-2-22/_savepoints.txt b/npc/001-2-22/_savepoints.txt
new file mode 100644
index 000000000..a0bd9f89e
--- /dev/null
+++ b/npc/001-2-22/_savepoints.txt
@@ -0,0 +1,47 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-22: Second Deck saves
+001-2-22,40,37,0 script #save_001-2-22_40_37 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+001-2-22,46,37,0 script #save_001-2-22_46_37 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+001-2-22,55,40,0 script #save_001-2-22_55_40 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+001-2-22,50,38,0 script #save_001-2-22_50_38 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+001-2-22,53,38,0 script #save_001-2-22_53_38 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/001-2-22/_warps.txt b/npc/001-2-22/_warps.txt
new file mode 100644
index 000000000..8fcdb2c3c
--- /dev/null
+++ b/npc/001-2-22/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-22: Second Deck warps
+001-2-22,72,30,0 warp #001-2-22_72_30 0,0,001-2-21,31,26
diff --git a/npc/001-2-22/alige.txt b/npc/001-2-22/alige.txt
new file mode 100644
index 000000000..70e6058e4
--- /dev/null
+++ b/npc/001-2-22/alige.txt
@@ -0,0 +1,324 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Alige
+// Qwerty Dragon
+// Reid
+// Vasily_Makarov
+// Description:
+// Hidden in a ship's hole.
+// 2 bits array:
+// ShipQuests
+// Variable:
+// ShipQuests_Alige
+// Values:
+// 0 Never talk.
+// 1 First talk.
+// 2 Accept the task.
+// 3 Bring first food.
+
+001-2-22,43,32,0 script AligeTrigger#Artis NPC_HIDDEN,1,1,{
+
+OnTouch:
+ if (getareausers() <= 1)
+ {
+ setnpcdir "Alige#Artis", 2;
+ stopnpctimer;
+ initnpctimer;
+ }
+
+ if (getq(ShipQuests_Alige) > 0) close;
+ doevent "Alige#Artis::OnFirstEncounter";
+
+ close;
+
+OnUnTouch:
+ if (getareausers() == 0)
+ {
+ setnpcdir "Alige#Artis", 4;
+ stopnpctimer;
+ initnpctimer;
+ }
+ close;
+
+OnTimer190:
+ stopnpctimer;
+
+ if (getnpcdir("Alige#Artis") == 2) setnpcdir "Alige#Artis", 6;
+ if (getnpcdir("Alige#Artis") == 4) setnpcdir "Alige#Artis", 8;
+
+ end;
+}
+
+001-2-22,43,31,0 script Alige#Artis NPC_ALIGE,{
+ .@q = getq(ShipQuests_Alige);
+ if (.@q > 1) goto L_AskForFood;
+
+ goto OnFirstEncounter;
+
+OnFirstEncounter:
+ setq ShipQuests_Alige, 1;
+
+ setcamnpc;
+ mesn "Hidden Person";
+ mesq l("Hey, psst! You're not a sailor, right?");
+ next;
+ restorecam;
+
+ menu
+ lg("I am, who are you?"), -,
+ lg("Indeed, I am not."), L_NeedHelp;
+
+ mes "";
+ mesn "Narrator";
+ mes col(l("The stowaway doesn't answer."), 9);
+
+ close;
+
+L_NeedHelp:
+ setcamnpc;
+ mes "";
+ mesn "Hidden Person";
+ mesq l("Good, good... Hey, could you help me please? I beg you, please, pleeeease...");
+ next;
+ restorecam;
+
+ menu
+ l("Why not, but who are you, and what kind of help do you need?"), L_CanHelp;
+ l("Sorry but I have no time for this."), -;
+
+ closedialog;
+ close;
+
+L_CanHelp:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...");
+ next;
+ mesq l("I'm losing my mind here, I need something else to eat!");
+ next;
+ mesq l("Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!");
+ next;
+ restorecam;
+
+ menu
+ l("Sure, but what will you give me in exchange?"), L_AboutReward,
+ l("Why don't you come out?"), -;
+
+L_ExplainHiding:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.");
+ next;
+ mesq l("Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!");
+ next;
+ mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!");
+ next;
+ restorecam;
+
+ if (getq(ShipQuests_Alige) == 2) goto L_SoAskForFood;
+ goto L_Accept;
+
+L_AboutReward:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("I'll share my berries with you if you help me.");
+ next;
+ restorecam;
+
+L_Accept:
+ menu
+ l("Understood, I will help you."), L_FirstAccepted,
+ l("We arrived in Artis today."), L_Artis,
+ l("I think I should report you to the crew members."), -;
+
+ setcamnpc;
+ mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
+
+ close;
+
+L_Artis:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Of course, so why do I still see open sea from the porthole?");
+ next;
+ mesq l("I wonder who is in delarium now...");
+ next;
+ mesq l("But hey, back to me. Remember my mentioning that I'm hun...grrr...eee!");
+ next;
+ restorecam;
+
+ if (.@q == 2) goto L_SoAskForFood;
+ goto L_Accept;
+
+L_FirstAccepted:
+ if (getq(ShipQuests_Alige) >= 2) goto L_Accepted;
+ setq ShipQuests_Alige, 2;
+
+ goto L_Accepted;
+
+L_Accepted:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq lg("Great, what food do you have for me today?");
+ next;
+ restorecam;
+
+L_GiveFood:
+ mes "";
+ menuint
+ rif(countitem(Acorn), l(getitemname(Acorn))), 0,
+ rif(countitem(Bread), l(getitemname(Bread))), 502,
+ rif(countitem(Fungus), l(getitemname(Fungus))), 503,
+ rif(countitem(Cheese), l(getitemname(Cheese))), 504,
+ rif(countitem(PiouLegs), l(getitemname(PiouLegs))), 505,
+ rif(countitem(LettuceLeaf), l(getitemname(LettuceLeaf))), 0,
+ rif(countitem(Piberries), l(getitemname(Piberries))), 2,
+ rif(countitem(SeaDrops), l(getitemname(SeaDrops))), 1,
+ rif(countitem(Aquada), l(getitemname(Aquada))), 509,
+ rif(countitem(PinkBlobime), l(getitemname(PinkBlobime))), 1,
+ rif(countitem(HalfCroconut), l(getitemname(HalfCroconut))), 512,
+ rif(countitem(Croconut), l(getitemname(Croconut))), 0,
+ rif(countitem(Plushroom), l(getitemname(Plushroom))), 515,
+ rif(countitem(PumpkinSeeds), l(getitemname(PumpkinSeeds))), 1,
+ rif(countitem(UrchinMeat), l(getitemname(UrchinMeat))), 1,
+ rif(countitem(EasterEgg), l(getitemname(EasterEgg))), 1,
+ rif(countitem(PumpkishJuice), l(getitemname(PumpkishJuice))), 527,
+ rif(countitem(Manana), l(getitemname(Manana))), 528,
+ rif(countitem(Curshroom), l(getitemname(Curshroom))), 529,
+ rif(countitem(Carrot), l(getitemname(Carrot))), 530,
+ rif(countitem(RedPlushWine), l(getitemname(RedPlushWine))), 3,
+ l("I don't have anything good for you today."), -1;
+
+ .@id = @menuret;
+ if (.@id == -1) goto L_Quit; // Quit message.
+ if (.@id == 0) goto L_NoReward; // In case of wrong food.
+ if (.@id == 1) goto L_Poison; // In case of poisoned food.
+ if (.@id == 2) goto L_NoMore; // In case of Piberries.
+ if (.@id == 3) goto L_Drunk; // In case of Alcohol.
+ if (countitem(.@id) == 0) goto L_Quit;
+// if (.@id == item's ID) then food is correct.
+// Do not put any other number than -1, 0, 1, 2 or the item's ID, that'll avoid confusion.
+
+ inventoryplace Piberries, 3;
+ delitem .@id, 1;
+
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Thank you so much! Here, have some of my berries.");
+
+ setq ShipQuests_Alige, 3;
+ getitem Piberries, rand(1, 3);
+ next;
+
+ goto L_ReturnMenu;
+
+L_NoReward:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("You don't expect me to eat that, do you? Give me something else!");
+ next;
+ restorecam;
+
+ goto L_GiveFood;
+
+L_Drunk:
+ setcamnpc;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I asked for food but... *hips* Ah, that'll do nicely!");
+ restorecam;
+
+ goto L_GiveFood;
+
+L_ReturnMenu:
+ setcamnpc;
+ mesq l("Do you have anything else for me?");
+ next;
+ restorecam;
+
+ goto L_GiveFood;
+
+L_NoMore:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!");
+ next;
+
+ goto L_ReturnMenu;
+
+L_Poison:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Don't try to poison me! I know what that does!");
+ next;
+ restorecam;
+ goto L_ReturnMenu;
+
+L_SoAskForFood:
+ setcamnpc;
+ mesn;
+ mesq l("So, do you have anything for me today?");
+ next;
+ restorecam;
+ goto L_IntroMenu;
+
+L_AskForFood:
+ setcamnpc;
+ mesn;
+ mesq l("Do you have anything for me today?");
+ next;
+ restorecam;
+
+L_IntroMenu:
+ menu
+ l("Yes."), L_GiveFood,
+ l("Where can I find some food?"), L_FindFood,
+ l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding,
+ l("We arrived in Artis today."), L_Artis,
+ l("I think I should report you to the crew members."), -;
+
+ setcamnpc;
+ mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
+
+ close;
+
+L_FindFood:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.");
+ next;
+ mesq l("I'd like to catch one of them, but they fly away when I try.");
+ next;
+ mesq l("Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.");
+ next;
+ restorecam;
+ mesn "Narrator";
+ mes col(l("You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
+ next;
+ mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9);
+
+ close;
+
+L_Quit:
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.");
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-22/chefgado.txt b/npc/001-2-22/chefgado.txt
new file mode 100644
index 000000000..329d8567d
--- /dev/null
+++ b/npc/001-2-22/chefgado.txt
@@ -0,0 +1,22 @@
+// Evol scripts.
+// Authors:
+// Hal9000
+// Qwerty Dragon
+// Reid
+// Description:
+// La Johanne Chef.
+
+001-2-22,27,28,0 script Chef Gado#Artis NPC_CHEF_GADO,{
+
+ .@r = rand(3);
+ if (.@r == 0) npctalk3 l("What are you doing in my kitchen?! Get out, it's not a place for kids!");
+ if (.@r == 1) npctalk3 l("Where is the damn salt?! Give me the salt, I know you have it!");
+ if (.@r == 2) npctalk3 l("Are you going to stand here all day long? Do the dishes or go away.");
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-22/chest.txt b/npc/001-2-22/chest.txt
new file mode 100644
index 000000000..010f5a799
--- /dev/null
+++ b/npc/001-2-22/chest.txt
@@ -0,0 +1,49 @@
+// Evol scripts.
+// Authors:
+// 4144
+// gumi
+// Reid
+// Description:
+// A box with clothes for new players.
+
+001-2-22,51,37,0 script Chest#Artis NPC_CHEST_BIG,2,4,{
+
+ if (.busy == false)
+ {
+ specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid(0)); // closed ? opening : closing
+ .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
+ .busy = true; // lock until available again
+ initnpctimer;
+ }
+ end;
+
+OnTimer220:
+ .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
+ end;
+
+OnTimer500:
+ .busy = false; // unlock
+
+ if (.dir == 0)
+ {
+ stopnpctimer; // stop here if the chest is closed
+ }
+ end;
+
+OnUnTouch:
+ if (getareausers(.x - 2, .y - 4, .x + 2, .y + 6) > 0 || .dir == 0)
+ {
+ end;
+ }
+OnTimer30000:
+ .busy = true;
+ .dir = 6; // closing
+ specialeffect(25, AREA, getnpcid(0)); // closing
+ setnpctimer 0;
+OnTouch:
+ end;
+
+OnInit:
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-22/hammock.txt b/npc/001-2-22/hammock.txt
new file mode 100644
index 000000000..f6f700442
--- /dev/null
+++ b/npc/001-2-22/hammock.txt
@@ -0,0 +1,137 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Animated hammock at the mid level of the ship.
+
+001-2-22,32,27,0 script #hammockArtis1 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-22,32,25,0 script #hammockArtis2 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-22,37,25,0 script #hammockArtis3 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-22,37,27,0 script #hammockArtis4 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-22,37,29,0 script #hammockArtis5 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-22,37,34,0 script #hammockArtis6 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-22,37,36,0 script #hammockArtis7 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-22,37,38,0 script #hammockArtis8 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-22,37,40,0 script #hammockArtis9 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-22,32,38,0 script #hammockArtis10 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-22,32,40,0 script #hammockArtis11 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchLeft;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
diff --git a/npc/001-2-22/knife.txt b/npc/001-2-22/knife.txt
new file mode 100644
index 000000000..7502b1631
--- /dev/null
+++ b/npc/001-2-22/knife.txt
@@ -0,0 +1,47 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Qwerty Dragon
+// Description:
+// Knife on the table.
+// Variable:
+// ShipQuests_Knife
+// Values:
+// 0 Default, not taken.
+// 1 Knife taken.
+
+000-2-1,50,24,0 script #Artisknife NPC_KNIVES,{
+ .@q = getq(ShipQuests_Knife);
+ if (.@q) close;
+
+ mesn "Narrator";
+ mes col(l("There are some knives on the table. Would you like to take one?"), 9);
+ next;
+
+ menu
+ l("Yes."), L_Give,
+ l("No."), -;
+
+ closedialog;
+ close;
+
+L_Give:
+ mes "";
+ inventoryplace Knife, 1;
+
+ setq ShipQuests_Knife, 1;
+ getitem Knife, 1;
+
+ mesn "Narrator";
+ mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
+ next;
+ mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9);
+ next;
+ mes col(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9);
+
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-22/mapflags.txt b/npc/001-2-22/mapflags.txt
new file mode 100644
index 000000000..fdb4e3e22
--- /dev/null
+++ b/npc/001-2-22/mapflags.txt
@@ -0,0 +1 @@
+001-2-22 mapflag town
diff --git a/npc/001-2-22/note.txt b/npc/001-2-22/note.txt
new file mode 100644
index 000000000..b2560503e
--- /dev/null
+++ b/npc/001-2-22/note.txt
@@ -0,0 +1,33 @@
+// Evol scripts.
+// Author:
+// Vasily_Makarov
+// Description:
+//
+
+001-2-22,31,31,0 script Note#001-2-22 NPC_DAN_NOTE,{
+ mesn;
+ mesq l("This note was left by somebody.");
+ next;
+ mesq l("What do you want to do with it?");
+
+ menu
+ l("Read it."), L_Content,
+ l("Leave it."), -;
+ close;
+
+L_Content:
+ mesn;
+ mes "\"" + l("Dear sister,");
+ mes l("In a couple of days, we will finally reach Artis.");
+ next;
+
+ mes l("I will send you this letter as soon as I arrive.");
+ mes l("Don't worry sister, I didn't forget you.");
+ next;
+
+ mes l("I would like to come back home when the days are better.");
+ mes l("And when we have enough money for ourselves without needing anybody else.");
+
+ mes l("Sincerely yours, Dan.") + "\"";
+ close;
+}
diff --git a/npc/001-2-22/peter.txt b/npc/001-2-22/peter.txt
new file mode 100644
index 000000000..0365392af
--- /dev/null
+++ b/npc/001-2-22/peter.txt
@@ -0,0 +1,335 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Ablu
+// Alastrim
+// Qwerty Dragon
+// Reid
+// Vasily_Makarov
+// Description:
+// Rat hunter.
+// 4+2 bits array:
+// ShipQuests
+// Variable:
+// ShipQuests_Peter
+// Values:
+// 0 Doesn't know the quest.
+// 1 Task given.
+// 2 Task given and reward expected.
+// 3 Task completed without reward.
+// 4 Asked for reward after completion of the task.
+// 5 Task done and reward given.
+// 6 Did not start the quest.
+// Others:
+// .@peter = Peter#001-2-22 variable.
+// "001-2-23" - map with mobs.
+// "$@ARTIS_RAT1_HELPER$" - Name of the participant.
+// "$@ARTIS_RAT1_DEATHS - Number of deaths when the participant starts the fight.
+// "$@ARTIS_RAT1_CONTROL" - Explanation of each index of the array.
+// "$@ARTIS_RAT1_OLD_HELPER$" - Name of the participant.
+// "$@ARTIS_RAT1_COUNTDOWN" - Seconds since the epoch of when the player done the quest.
+// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive).
+// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive).
+// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive).
+// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive).
+// [5] = Shows how many seconds passed since ratto number 1 died.
+// [6] = Shows how many seconds passed since ratto number 2 died.
+// [7] = Shows how many seconds passed since ratto number 3 died.
+// [8] = Shows how many seconds passed since ratto number 4 died.
+// [9] = Shows how many seconds passed since the player started the quest.
+// [10] = Shows how many seconds passed since the player done the quest.
+
+001-2-22,72,34,0 script AreaNPC#001-2-22 NPC_HIDDEN,0,1,{
+
+OnTouch:
+ if (BaseLevel < 5) goto L_Stop;
+ if ($@ARTIS_RAT1_COUNTDOWN == 0) goto L_NoCountDown;
+ if ((gettimetick(2) - $@ARTIS_RAT1_COUNTDOWN) < 10) goto L_NoGoodTick;
+ if (($@ARTIS_RAT1_OLD_HELPER$ == strcharinfo(0)) && ((gettimetick(2) - $@ARTIS_RAT1_COUNTDOWN) < 60)) goto L_NoGoodTick;
+ $@ARTIS_RAT1_COUNTDOWN = 0;
+
+L_NoCountDown:
+ if ($@ARTIS_RAT1_HELPER$ != "") goto L_Occupied;
+ .@peter = getq(ShipQuests_Peter);
+ if (.@peter < 1 || .@peter > 5) goto L_Task;
+ if (.@peter == 1 || .@peter == 2) goto L_Rfail;
+ if (.@peter == 3 || .@peter == 4) goto L_Rwin;
+ if (.@peter > 5) goto L_SecondTime;
+ doevent "Peter#001-2-22::OnReturnWin";
+ close;
+
+L_Stop:
+ doevent "Peter#001-2-22::OnStop";
+
+ close;
+
+L_Occupied:
+ doevent "Peter#001-2-22::OnDontneedHelp";
+
+ close;
+
+L_Task:
+ doevent "Peter#001-2-22::OnGiveTask";
+
+ close;
+
+L_Rfail:
+ doevent "Peter#001-2-22::OnReturnFail";
+
+ close;
+
+L_Rwin:
+ doevent "Peter#001-2-22::OnReturnWin";
+
+ close;
+
+L_NoGoodTick:
+ doevent "Peter#001-2-22::OnNoGoodTick";
+
+ close;
+}
+
+001-2-22,70,35,0 script Peter#001-2-22 NPC_RATTO_SAILOR,{
+ if (BaseLevel < 5) goto OnTooWeak;
+ if ($@ARTIS_RAT1_COUNTDOWN == 0) goto L_NoCountDown;
+ if ((gettimetick(2) - $@ARTIS_RAT1_COUNTDOWN) < 10) goto OnNoGoodTick;
+ if (($@ARTIS_RAT1_OLD_HELPER$ == strcharinfo(0)) && ((gettimetick(2) - $@ARTIS_RAT1_COUNTDOWN) < 60)) goto OnNoGoodTick;
+ $@ARTIS_RAT1_COUNTDOWN = 0;
+
+L_NoCountDown:
+ .@peter = getq(ShipQuests_Peter);
+ if (.@peter == 1 || .@peter == 2) goto OnReturnFail;
+ if (.@peter == 3 || .@peter == 4 || .@peter == 5) goto OnReturnWin;
+
+OnGiveTask:
+ setq ShipQuests_Peter, 6;
+ .@peter = getq(ShipQuests_Peter);
+ mesn;
+ mesq lg("Hey, girl!", "Hey, man!");
+ next;
+ mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?");
+ next;
+
+ menu
+ l("Yeah, but what reward will I get?"), L_BonusTask,
+ l("Why not, I need to train anyway."), L_Task,
+ l("No, they are way too dangerous for me!"), -;
+
+ mes "";
+ mesn;
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
+
+ goto L_Quit;
+
+OnTooWeak:
+ mesn;
+ mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now.");
+
+ goto L_Quit;
+
+OnStop:
+ warp "001-2-22", 72, 36;
+
+ mesn;
+ mesq l("You can't go there!");
+
+ close;
+
+OnReturnFail:
+ mesn;
+ mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?");
+ next;
+
+ menu
+ l("Yeah, but I would like to make sure I get a reward."), L_BonusTask,
+ l("Why not, I need to train anyway."), L_Task,
+ l("No, they are way too dangerous for me!"), -;
+
+ mes "";
+ mesn;
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
+
+ goto L_Quit;
+
+OnReturnWin:
+ .@peter = getq(ShipQuests_Peter);
+ mesn;
+ mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal! They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control. Your help is very welcome indeed. Unfortunately, I can give you a reward only for the first extermination.");
+ next;
+
+ if (.@peter == 3 || .@peter == 4)
+ menu
+ l("Did you say reward? I want it!"), L_BonusTask,
+ l("I am not worried about rewards. I just want to help."), L_Task,
+ l("Sorry, I am not in the mood for another fight with these rattos."), -;
+
+ if (.@peter == 5)
+ menu
+ l("No problem, I can help you anyway."), L_Task,
+ l("Sorry, I am not in the mood for another fight with these rattos."), -;
+
+ mes "";
+ mesn;
+ mesq l("Hehe, hehe. Well, come back if you change your mind.");
+
+ close;
+
+L_BonusTask:
+ mes "";
+ mesn;
+ mesq l("What if I give you 1000 Esperin for that job, is it ok?");
+ next;
+
+ menu
+ lg("Okay, I'm ready to work!"), -,
+ l("What? This reward is too small!"), L_Quit;
+
+ .@peter = getq(ShipQuests_Peter);
+ if ($@ARTIS_RAT1_HELPER$ != "") goto OnDontneedHelp;
+ if (.@peter == 6) setq ShipQuests_Peter, 2;
+ if (.@peter == 3) setq ShipQuests_Peter, 4;
+ .@peter = getq(ShipQuests_Peter);
+ goto L_Start;
+
+L_Task:
+ .@peter = getq(ShipQuests_Peter);
+ if ($@ARTIS_RAT1_HELPER$ != "") goto OnDontneedHelp;
+ if (.@peter == 6) setq ShipQuests_Peter, 1;
+ .@peter = getq(ShipQuests_Peter);
+
+L_Start:
+ mes "";
+ mesn;
+ mesq l("Okay, you can start!");
+
+OnStartOutside:
+ if ($@ARTIS_RAT1_HELPER$ != "") goto OnDontneedHelp;
+ $@ARTIS_RAT1_HELPER$ = strcharinfo(0);
+ $@ARTIS_RAT1_DEATHS = PC_DIE_COUNTER;
+ initnpctimer;
+ warp "001-2-23", 48, 28;
+ doevent "RattosControl#001-2-23::OnSpawn";
+
+ goto L_Quit;
+
+OnTimer2000:
+ if (attachrid(getcharid(3, $@ARTIS_RAT1_HELPER$)) == 0) goto L_Logoff;
+ $@ARTIS_RAT1_CONTROL[9] = $@ARTIS_RAT1_CONTROL[9] + 2;
+ if ($@ARTIS_RAT1_CONTROL[9] > 100) goto L_Timeout;
+ if (PC_DIE_COUNTER > $@ARTIS_RAT1_DEATHS) goto L_Dead;
+ if ($@ARTIS_RAT1_CONTROL[1] && $@ARTIS_RAT1_CONTROL[2] && $@ARTIS_RAT1_CONTROL[3] && $@ARTIS_RAT1_CONTROL[4]) goto L_Done;
+ if (getmapusers("001-2-23") == 0) goto L_CleaningEnd;
+ goto L_CheckRattos;
+
+ end;
+
+L_CheckRattos:
+ if ($@ARTIS_RAT1_CONTROL[1]) $@ARTIS_RAT1_CONTROL[5] = $@ARTIS_RAT1_CONTROL[5] + 2;
+ if ($@ARTIS_RAT1_CONTROL[2]) $@ARTIS_RAT1_CONTROL[6] = $@ARTIS_RAT1_CONTROL[6] + 2;
+ if ($@ARTIS_RAT1_CONTROL[3]) $@ARTIS_RAT1_CONTROL[7] = $@ARTIS_RAT1_CONTROL[7] + 2;
+ if ($@ARTIS_RAT1_CONTROL[4]) $@ARTIS_RAT1_CONTROL[8] = $@ARTIS_RAT1_CONTROL[8] + 2;
+ if ($@ARTIS_RAT1_CONTROL[5] > 45) doevent "RattosControl#001-2-23::OnRatto1Respawn";
+ if ($@ARTIS_RAT1_CONTROL[6] > 45) doevent "RattosControl#001-2-23::OnRatto2Respawn";
+ if ($@ARTIS_RAT1_CONTROL[7] > 45) doevent "RattosControl#001-2-23::OnRatto3Respawn";
+ if ($@ARTIS_RAT1_CONTROL[8] > 45) doevent "RattosControl#001-2-23::OnRatto4Respawn";
+
+L_NotYet:
+ setnpctimer 0;
+
+ end;
+
+OnDontneedHelp:
+ mesn;
+ mesq l("I don't need your help right now, come back later.");
+ next;
+ mesq l("@@ is helping me.", $@ARTIS_RAT1_HELPER$);
+
+ goto L_Quit;
+
+L_Timeout:
+ mesn;
+ mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.");
+ warp "001-2-22", 72, 36;
+
+ goto L_CleaningClose;
+
+L_Logoff:
+ goto L_CleaningEnd;
+
+L_Dead:
+// Warps the dead body outside, so it does not interfere with the getmapusers check.
+ if (getmapusers("001-2-23") > 0) warp "001-2-22", 72, 36;
+
+ goto L_CleaningEnd;
+
+L_Done:
+ $@ARTIS_RAT1_CONTROL[10] = $@ARTIS_RAT1_CONTROL[10] + 2;
+ if($@ARTIS_RAT1_CONTROL[10] < 5) goto L_NotYet;
+ .@peter = getq(ShipQuests_Peter);
+ if (.@peter == 2 || .@peter == 4) goto L_Reward;
+ warp "001-2-22", 72, 36;
+
+ goto L_Thanks;
+
+L_CleaningEnd:
+ stopnpctimer;
+ $@ARTIS_RAT1_HELPER$ = "";
+ $@ARTIS_RAT1_DEATHS = 0;
+ cleararray $@ARTIS_RAT1_CONTROL, 0, 11;
+ killmonster "001-2-23", "RattosControl#001-2-23::OnRatto1Death";
+ killmonster "001-2-23", "RattosControl#001-2-23::OnRatto2Death";
+ killmonster "001-2-23", "RattosControl#001-2-23::OnRatto3Death";
+ killmonster "001-2-23", "RattosControl#001-2-23::OnRatto4Death";
+
+ end;
+
+L_CleaningClose:
+ stopnpctimer;
+ $@ARTIS_RAT1_OLD_HELPER$ = $@ARTIS_RAT1_HELPER$;
+ $@ARTIS_RAT1_HELPER$ = "";
+ $@ARTIS_RAT1_DEATHS = 0;
+ cleararray $@ARTIS_RAT1_CONTROL, 0, 11;
+ killmonster "001-2-23", "RattosControl#001-2-23::OnRatto1Death";
+ killmonster "001-2-23", "RattosControl#001-2-23::OnRatto2Death";
+ killmonster "001-2-23", "RattosControl#001-2-23::OnRatto3Death";
+ killmonster "001-2-23", "RattosControl#001-2-23::OnRatto4Death";
+ $@ARTIS_RAT1_COUNTDOWN = gettimetick(2);
+
+ close;
+
+L_Reward:
+ warp "001-2-22", 72, 36;
+ setq ShipQuests_Peter, 5;
+ .@peter = getq(ShipQuests_Peter);
+ mesn;
+ mesq l("Good job!") + " " + l("Here's your reward!");
+ getexp 100, 0;
+ Zeny = Zeny + 1000;
+ message strcharinfo(0), l("You receive @@ E!", 1000);
+
+ goto L_CleaningClose;
+
+L_Thanks:
+ mesn;
+ mesq l("Thanks for helping me!");
+ .@peter = getq(ShipQuests_Peter);
+ if (.@peter == 1) setq ShipQuests_Peter, 3;
+ .@peter = getq(ShipQuests_Peter);
+
+ goto L_CleaningClose;
+
+L_Quit:
+ .@peter = 0;
+
+ close;
+
+OnNoGoodTick:
+ mesn;
+ mesq l("I don't need your help right now, come back later.");
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
diff --git a/npc/001-2-23/_import.txt b/npc/001-2-23/_import.txt
new file mode 100644
index 000000000..22778b22f
--- /dev/null
+++ b/npc/001-2-23/_import.txt
@@ -0,0 +1,6 @@
+// Map 001-2-23: Hold
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-23/_warps.txt",
+"npc/001-2-23/doors.txt",
+"npc/001-2-23/mapflags.txt",
+"npc/001-2-23/ratto.txt",
diff --git a/npc/001-2-23/_warps.txt b/npc/001-2-23/_warps.txt
new file mode 100644
index 000000000..d9434efb5
--- /dev/null
+++ b/npc/001-2-23/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-23: Hold warps
+001-2-23,48,29,0 warp #001-2-23_48_29 0,0,001-2-22,72,35
diff --git a/npc/001-2-23/doors.txt b/npc/001-2-23/doors.txt
new file mode 100644
index 000000000..bb192082f
--- /dev/null
+++ b/npc/001-2-23/doors.txt
@@ -0,0 +1,69 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Alastrim
+// Reid
+// Description:
+// Doors NPCs.
+
+001-2-23,48,29,0 script DoorUpwards#001-2-23 NPC_HIDDEN,0,0,{
+
+OnTouch:
+ if (mobcount("001-2-23","all") > 0) goto L_Warn;
+
+ goto L_Warp;
+
+L_Warn:
+ .@q = getq(ShipQuests_Peter);
+ if (.@q == 5) goto L_Warp;
+
+ mesn "Narrator";
+ mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9);
+ next;
+
+ menu
+ l("Yes."), L_Warp,
+ l("No."), -;
+
+ warp "001-2-23", 48, 28;
+ closedialog;
+ close;
+
+L_Warp:
+ warp "001-2-22", 72, 36;
+ closedialog;
+ close;
+}
+
+001-2-23,24,31,0 script LeftDoor#001-2-23 NPC_HIDDEN,0,0,{
+
+OnTouch:
+ mesn "Narrator";
+ mes col(l("It seems that you need a key to open this door."), 9);
+ next;
+ mes col(l("What do you want to do?"), 9);
+ next;
+
+ menu
+ rif(countitem(718) > 0, l("Use the key.")), L_Warp,
+ l("Break the door."), L_Break,
+ l("Go away."), -;
+
+ closedialog;
+ close;
+
+L_Break:
+
+ mes "";
+ mesn "Narrator";
+ mes col(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9);
+
+ close;
+
+L_Warp:
+ mes "";
+ mesn "Narrator";
+ mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9);
+
+ close;
+}
diff --git a/npc/001-2-23/mapflags.txt b/npc/001-2-23/mapflags.txt
new file mode 100644
index 000000000..c8d2d7e7c
--- /dev/null
+++ b/npc/001-2-23/mapflags.txt
@@ -0,0 +1 @@
+001-2-23 mapflag nosave 001-2-22,50,38
diff --git a/npc/001-2-23/ratto.txt b/npc/001-2-23/ratto.txt
new file mode 100644
index 000000000..91a822d3c
--- /dev/null
+++ b/npc/001-2-23/ratto.txt
@@ -0,0 +1,68 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Alastrim
+// Reid
+// Description:
+// Ratto killer.
+
+// $@ARTIS_RAT1_CONTROL array explanation:
+// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive).
+// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive).
+// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive).
+// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive).
+// [5] = Shows how many seconds passed since ratto number 1 died.
+// [6] = Shows how many seconds passed since ratto number 2 died.
+// [7] = Shows how many seconds passed since ratto number 3 died.
+// [8] = Shows how many seconds passed since ratto number 4 died.
+// [9] = Shows how many seconds passed since the player started the quest.
+
+001-2-23,47,30,0 script RattosControl#001-2-23 NPC_HIDDEN,{
+
+OnSpawn:
+ areamonster "001-2-23", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl#001-2-23::OnRatto1Death";
+ areamonster "001-2-23", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl#001-2-23::OnRatto2Death";
+ areamonster "001-2-23", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl#001-2-23::OnRatto3Death";
+ areamonster "001-2-23", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl#001-2-23::OnRatto4Death";
+ close;
+
+OnRatto1Respawn:
+ areamonster "001-2-23", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl#001-2-23::OnRatto1Death";
+ $@ARTIS_RAT1_CONTROL[1] = 0;
+ $@ARTIS_RAT1_CONTROL[5] = 0;
+ end;
+
+OnRatto2Respawn:
+ areamonster "001-2-23", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl#001-2-23::OnRatto2Death";
+ $@ARTIS_RAT1_CONTROL[2] = 0;
+ $@ARTIS_RAT1_CONTROL[6] = 0;
+ end;
+
+OnRatto3Respawn:
+ areamonster "001-2-23", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl#001-2-23::OnRatto3Death";
+ $@ARTIS_RAT1_CONTROL[3] = 0;
+ $@ARTIS_RAT1_CONTROL[7] = 0;
+ end;
+
+OnRatto4Respawn:
+ areamonster "001-2-23", 23, 19, 50, 40, "Ratto", 1005, 1, "RattosControl#001-2-23::OnRatto4Death";
+ $@ARTIS_RAT1_CONTROL[4] = 0;
+ $@ARTIS_RAT1_CONTROL[8] = 0;
+ end;
+
+OnRatto1Death:
+ $@ARTIS_RAT1_CONTROL[1] = 1;
+ end;
+
+OnRatto2Death:
+ $@ARTIS_RAT1_CONTROL[2] = 1;
+ end;
+
+OnRatto3Death:
+ $@ARTIS_RAT1_CONTROL[3] = 1;
+ end;
+
+OnRatto4Death:
+ $@ARTIS_RAT1_CONTROL[4] = 1;
+ end;
+}
diff --git a/npc/001-2-24/_import.txt b/npc/001-2-24/_import.txt
new file mode 100644
index 000000000..34c43a0b5
--- /dev/null
+++ b/npc/001-2-24/_import.txt
@@ -0,0 +1,7 @@
+// Map 001-2-24: Nard's Room
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-24/_warps.txt",
+"npc/001-2-24/hammock.txt",
+"npc/001-2-24/mapflags.txt",
+"npc/001-2-24/nard.txt",
+"npc/001-2-24/piourocket.txt",
diff --git a/npc/001-2-24/_warps.txt b/npc/001-2-24/_warps.txt
new file mode 100644
index 000000000..945c3aca1
--- /dev/null
+++ b/npc/001-2-24/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-24: Nard's Room warps
+001-2-24,19,27,0 warp #001-2-24_19_27 0,0,001-2-21,32,28
diff --git a/npc/001-2-24/hammock.txt b/npc/001-2-24/hammock.txt
new file mode 100644
index 000000000..f43193587
--- /dev/null
+++ b/npc/001-2-24/hammock.txt
@@ -0,0 +1,17 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Animated hammock at the top level of the ship.
+
+001-2-24,28,24,0 script #nardArtisHammock NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch:
+ hamTouchRight;
+
+OnUnTouch:
+ hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
diff --git a/npc/001-2-24/mapflags.txt b/npc/001-2-24/mapflags.txt
new file mode 100644
index 000000000..4506b385f
--- /dev/null
+++ b/npc/001-2-24/mapflags.txt
@@ -0,0 +1 @@
+001-2-24 mapflag town
diff --git a/npc/001-2-24/nard.txt b/npc/001-2-24/nard.txt
new file mode 100644
index 000000000..6c8458388
--- /dev/null
+++ b/npc/001-2-24/nard.txt
@@ -0,0 +1,94 @@
+// Evol scripts.
+// Authors:
+// Qwerty Dragon
+// Reid
+// Description:
+// Captain Nard dialogs.
+// Nard does the introduction with a small quest.
+// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
+// 4 bits array:
+// ShipQuests
+// Variable:
+// 0 ShipQuests_Nard
+// 1 ShipQuests_Gugli
+// 2 ShipQuests_ChefGado
+// Values:
+// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
+// 01 Nard spoke and gave access to the outdoor of the ship.
+// 02 Completed the Gugli quest.
+// 03 ChefGado Quest accepted.
+// 04 ChefGado Quest completed and "Introduction" chapter finalized.
+// 05 Reward taken from the box.
+// 10 Never talked with Gugli.
+// 11 Gugli gives you the task.
+// 12 Gave all of the boxes to Gugli.
+
+001-2-24,25,26,0 script Nard#Artis NPC_NARD,{
+
+ checkclientversion;
+ mesn;
+ mesq g(l("Good day miss."), l("Good day mister."));
+ next;
+ mesq l("What can I do for you?");
+ .@q = getq(ArtisQuests_Enora);
+
+ // Before the player sees Enora, the menu shows L_Lost on top
+ // If the player saw Enora, the menu shows L_Lost at the bottom
+ // Because he shouldn't be lost after having talked to her, so the priority in menu changes
+ menu
+ rif(.@q == 0, lg("I'm lost, where should I go?")), L_Lost,
+ rif(.@q > 0, l("Tell me, where are we right now?")), L_Info,
+ l("How long will you stay here?"), -,
+ rif(.@q > 0, lg("I'm lost, where should I go?")), L_Lost;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("We just returned from a long journey and Artis is a good city to rest and to conclude our exchange."),
+ l("I think that we will stay in port for a great time."),
+ l("Although, if you want to visit a place nearby, we could take you there."),
+ l("Do you want to go somewhere?");
+
+ switch (select(l("Drasil Island."),
+ l("Nowhere, I'm fine here.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let's set sail then!");
+
+ savepoint "000-2-1", 50, 38;
+ if (!getmapxy(.@map$, .@x, .@y, 0))
+ {
+ warp "000-2-3", .@x, .@y;
+ }
+ else
+ {
+ warp "000-2-3", 22, 27;
+ }
+
+ closedialog;
+ close;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Ok we stay docked here if you need our help.");
+
+ closedialog;
+ close;
+ }
+L_Info:
+ closedialog;
+ npctalk3 l("Don't you recognize the great city of Artis?");
+ close;
+
+L_Lost:
+ mes "";
+ mesn;
+ mesq l("Julia made an appeal to the Legion of Aemil to get in touch with you, exit the ship and you should see your escort!");
+ next;
+
+ closedialog;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
diff --git a/npc/001-2-24/piourocket.txt b/npc/001-2-24/piourocket.txt
new file mode 100644
index 000000000..3bcc914bd
--- /dev/null
+++ b/npc/001-2-24/piourocket.txt
@@ -0,0 +1,9 @@
+// Evol scripts.
+// Author:
+// Ablu
+// Description:
+// Jumping piou.
+
+// actual source is in npc/000-2-3/piourocket.txt
+
+001-2-24,27,23,4 duplicate(#piourocket) #piourocketArtis NPC_PIOU_ROCKET
diff --git a/npc/001-2-25/_import.txt b/npc/001-2-25/_import.txt
new file mode 100644
index 000000000..a3e9ee03c
--- /dev/null
+++ b/npc/001-2-25/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-25: Storage Room
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-25/_mobs.txt",
+"npc/001-2-25/_warps.txt",
+"npc/001-2-25/mapflags.txt",
diff --git a/npc/001-2-25/_mobs.txt b/npc/001-2-25/_mobs.txt
new file mode 100644
index 000000000..de0c289e8
--- /dev/null
+++ b/npc/001-2-25/_mobs.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-25: Storage Room mobs
+001-2-25,0,0,0,0 monster Ratto 1005,2,240000,420000
diff --git a/npc/001-2-25/_warps.txt b/npc/001-2-25/_warps.txt
new file mode 100644
index 000000000..88fd273db
--- /dev/null
+++ b/npc/001-2-25/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-25: Storage Room warps
+001-2-25,29,31,0 warp #001-2-25_29_31 0,0,001-2-19,41,26
diff --git a/npc/001-2-25/mapflags.txt b/npc/001-2-25/mapflags.txt
new file mode 100644
index 000000000..659308e5e
--- /dev/null
+++ b/npc/001-2-25/mapflags.txt
@@ -0,0 +1 @@
+001-2-25 mapflag town
diff --git a/npc/001-2-26/_import.txt b/npc/001-2-26/_import.txt
new file mode 100644
index 000000000..ab0c29703
--- /dev/null
+++ b/npc/001-2-26/_import.txt
@@ -0,0 +1,6 @@
+// Map 001-2-26: Alchemy Lab
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-26/_warps.txt",
+"npc/001-2-26/flask.txt",
+"npc/001-2-26/ivan.txt",
+"npc/001-2-26/mapflags.txt",
diff --git a/npc/001-2-26/_warps.txt b/npc/001-2-26/_warps.txt
new file mode 100644
index 000000000..2b16f5696
--- /dev/null
+++ b/npc/001-2-26/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-26: Alchemy Lab warps
+001-2-26,28,43,0 warp #001-2-26_28_43 0,0,001-1,163,71
diff --git a/npc/001-2-26/flask.txt b/npc/001-2-26/flask.txt
new file mode 100644
index 000000000..8afa58c3f
--- /dev/null
+++ b/npc/001-2-26/flask.txt
@@ -0,0 +1,21 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Alchemy animation.
+
+001-2-26,32,27,4 script #FlaskAlchemyLab NPC_FLASK,{
+ .dir = 2;
+ stopnpctimer;
+ initnpctimer;
+ close;
+
+OnTimer12920:
+ .dir = 4;
+ stopnpctimer;
+ end;
+
+OnInit:
+ .distance = 3;
+ end;
+}
diff --git a/npc/001-2-26/ivan.txt b/npc/001-2-26/ivan.txt
new file mode 100644
index 000000000..251e11073
--- /dev/null
+++ b/npc/001-2-26/ivan.txt
@@ -0,0 +1,86 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Alchemist NPC
+
+001-2-26,28,30,0 script Ivan NPC_IVAN,{
+
+ function ivan_description {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I am an alchemist, I bear the name of Ivan."),
+ l("I work under the protection and the supervision of the Legion of Aemil."),
+ l("Alchemical studies are prohibited in every city of the Archipelagos, do not dare to practice it in a public zone!");
+
+ return;
+ }
+
+ function enora_quest {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("How many? What kind? I can produce two dozen boxes per day.");
+
+ select(l("5 Piberries Infusions"));
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("5 boxes... Alright, @@ are my speciality!", getitemlink(PiberriesInfusion)),
+ l("I can prepare them in an hour or so!");
+
+ select(l("You missunderstood, it's 5 potions."));
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Why would the Legion request my help for only 5 potions?"),
+ l("Is this some kind of joke?!");
+
+ switch (select(l("Enora needs them."),
+ l("Excuse me that was a mistake.")))
+ {
+ case 1:
+ break;
+ case 2:
+ narrator S_FIRST_BLANK_LINE, l("Ivan grumbles and resumes his work.");
+ emotion E_UPSET;
+ close;
+ }
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh... You should have started with this!"),
+ l("I have some spare one, take them, and tell Enora that any fees are paid!");
+
+ setq ArtisQuests_Enora, 9;
+ emotion E_HAPPY;
+ return;
+ }
+
+ .@enora = getq(ArtisQuests_Enora);
+
+ if (.@enora < 8)
+ {
+ npctalk3 l("I'm busy, leave me alone.");
+ end;
+ }
+
+ speech S_LAST_NEXT, l("Yes what do you need?");
+
+ select
+ rif(.@enora == 8, l("The Legion needs some potions.")),
+ rif(.@enora >= 8, l("Who are you?")),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ enora_quest;
+ break;
+ case 2:
+ ivan_description;
+ break;
+ }
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-26/mapflags.txt b/npc/001-2-26/mapflags.txt
new file mode 100644
index 000000000..20c3188dc
--- /dev/null
+++ b/npc/001-2-26/mapflags.txt
@@ -0,0 +1 @@
+001-2-26 mapflag town
diff --git a/npc/001-2-27/_import.txt b/npc/001-2-27/_import.txt
new file mode 100644
index 000000000..977f41322
--- /dev/null
+++ b/npc/001-2-27/_import.txt
@@ -0,0 +1,8 @@
+// Map 001-2-27: Blacksmith Shop
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-27/_warps.txt",
+"npc/001-2-27/don.txt",
+"npc/001-2-27/kaylo.txt",
+"npc/001-2-27/lydon.txt",
+"npc/001-2-27/mapflags.txt",
+"npc/001-2-27/shop.txt",
diff --git a/npc/001-2-27/_warps.txt b/npc/001-2-27/_warps.txt
new file mode 100644
index 000000000..60537f046
--- /dev/null
+++ b/npc/001-2-27/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-27: Blacksmith Shop warps
+001-2-27,35,39,0 warp #001-2-27_35_35 0,0,001-1,101,108
diff --git a/npc/001-2-27/don.txt b/npc/001-2-27/don.txt
new file mode 100644
index 000000000..cc62f4c11
--- /dev/null
+++ b/npc/001-2-27/don.txt
@@ -0,0 +1,98 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Don the blacksmith of Artis
+
+001-2-27,35,29,0 script Don#001-2-27 NPC_HUMAN_MALE_OLD,{
+
+ function improve_equipment {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Different ways, each part of your equipment can be generally upgraded."),
+ l("You have a level for each of your gear, by default when you buy or craft a piece, the level is set to 1."),
+ l("You can also improve your equipment in a totally different way with the use of cards.");
+ return;
+ }
+
+ function card_explanation {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats."),
+ l("I am not an expert of the first kind, but I know what I am talking about when it comes to improving equipment."),
+ l("A stat card works on different pieces of equipment."),
+ l("Each piece of equipment has a predefined slot number."),
+ l("Each card improves your gear by a ratio or a fixed number on a predefined stat."),
+ l("Like, a defensive mythril card can be used on any mythril equipment, and it will improve the defense by 5% of the latter."),
+ l("You just have to select the card, then you choose which piece of equipment you want to use it on, and you are done.");
+ return;
+ }
+
+ function take_apprentice {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I do not.");
+ emotion E_UPSET;
+
+ select(l("What about Chelios?"));
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Chelios was stubborn in his youth, he never stopped annoying me with his questions while I was working at the forge."),
+ l("He did not change while growing up, I repeatedly asked him to leave the forge but in the end he installed himself in front of it..."),
+ l("He is mature and he rarely ask questions so I am fine. I can not stand the sight of a whiner anyway.");
+ return;
+ }
+
+ function good_blacksmith {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I do not like to brag about it but you won't find a better blacksmith on the whole island."),
+ l("If you need somebody to craft a weapon or a plate from diagrams I am the one that you need.");
+
+ switch (select(l("Can I craft them myself?"),
+ l("Ok.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You can try, but your chance of success is lesser than a well trained smith and master craftsman.");
+ break;
+ case 2:
+ break;
+ }
+
+ return;
+ }
+
+ speech S_LAST_NEXT,
+ lg("Hi, what do you want kiddo?");
+
+ do
+ {
+ switch (.@q = select(l("How can I improve my equipment?"),
+ l("What is a card?"),
+ l("Are you a good blacksmith?"),
+ l("Do you take apprentices?"),
+ l("Nothing.")))
+ {
+ case 1:
+ improve_equipment;
+ break;
+ case 2:
+ card_explanation;
+ break;
+ case 3:
+ good_blacksmith;
+ break;
+ case 4:
+ take_apprentice;
+ break;
+ case 5:
+ break;
+ }
+ } while (.@q != 5);
+
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
+
diff --git a/npc/001-2-27/kaylo.txt b/npc/001-2-27/kaylo.txt
new file mode 100644
index 000000000..5134aa07e
--- /dev/null
+++ b/npc/001-2-27/kaylo.txt
@@ -0,0 +1,44 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Kaylo is the Shield seller in Don's Blacksmith house on Artis.
+
+001-2-27,27,28,0 script Kaylo#001-2-27 NPC_KAYLO,{
+ speech S_LAST_NEXT,
+ lg("Hi customer! What do you want today?");
+
+ switch (select(
+ l("Let's make a trade."),
+ l("What's wrong with your clothes?"),
+ l("What is this place?"),
+ l("See you.")))
+ {
+ case 1:
+ closedialog;
+ shop "Store#Shield001-2-27";
+ close;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I used a card to improve my clothes."),
+ l("There are two different kinds of cards, the first changes the style of your clothes, the second changes their stats."),
+ l("You should discuss with Don and Calypsan if you want to learn more about it, they are masters on this area!");
+ break;
+ case 3:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You are in the Blacksmith's house, by Jove!"),
+ l("Don is a renowned blacksmith throughout Andorra, it's crazy that you never heard of him.");
+ break;
+ case 4:
+ break;
+ }
+
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 4;
+ end;
+}
+
diff --git a/npc/001-2-27/lydon.txt b/npc/001-2-27/lydon.txt
new file mode 100644
index 000000000..3dcd8005c
--- /dev/null
+++ b/npc/001-2-27/lydon.txt
@@ -0,0 +1,37 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Lydon is the Weapon seller in Don's Blacksmith house on Artis.
+
+001-2-27,43,28,0 script Lydon#001-2-27 NPC_LYDON,{
+ speech S_LAST_NEXT,
+ lg("Hi customer! What do you want today?");
+
+ switch (select(
+ l("Let's make a trade."),
+ l("Who is the blacksmith outside?"),
+ l("Bye.")))
+ {
+ case 1:
+ closedialog;
+ shop "Store#Weapon001-2-27";
+ close;
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Chef? He is Don's apprentice, he works on his hammering skill day and night."),
+ l("He is very lucky that Don took him under his wing, but being the student of such a teacher is not easy every day!");
+ break;
+ case 3:
+ break;
+ }
+
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 4;
+ end;
+}
+
diff --git a/npc/001-2-27/mapflags.txt b/npc/001-2-27/mapflags.txt
new file mode 100644
index 000000000..42bba3662
--- /dev/null
+++ b/npc/001-2-27/mapflags.txt
@@ -0,0 +1 @@
+001-2-27 mapflag town
diff --git a/npc/001-2-27/shop.txt b/npc/001-2-27/shop.txt
new file mode 100644
index 000000000..597fd06b8
--- /dev/null
+++ b/npc/001-2-27/shop.txt
@@ -0,0 +1,60 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Reid
+// Description:
+// Blacksmith shops
+
+001-2-27,27,29,0 trader Store#Shield001-2-27 NPC_NO_SPRITE,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem LeatherShield, -1, 30;
+ sellitem CopperArmbands, -1, 28;
+ sellitem IronArmbands, -1, 20;
+
+ .sex = G_OTHER;
+ .distance = 2;
+ end;
+
+OnClock0000:
+ restoreshopitem LeatherShield, 10;
+ restoreshopitem CopperArmbands, 9;
+ restoreshopitem IronArmbands, 7;
+OnClock0800:
+ restoreshopitem LeatherShield, 10;
+ restoreshopitem CopperArmbands, 6;
+ restoreshopitem IronArmbands, 3;
+OnClock01600:
+ restoreshopitem LeatherShield, 10;
+ restoreshopitem CopperArmbands, 8;
+ restoreshopitem IronArmbands, 6;
+}
+
+001-2-27,43,29,0 trader Store#Weapon001-2-27 NPC_NO_SPRITE,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem PiouSlayer, -1, 50;
+ sellitem TrainingGladius, -1, 25;
+ sellitem WoodenSword, -1, 50;
+
+ .sex = G_OTHER;
+ .distance = 2;
+ end;
+
+OnClock0000:
+ restoreshopitem PiouSlayer, 25;
+ restoreshopitem TrainingGladius, 8;
+ restoreshopitem WoodenSword, 25;
+OnClock0800:
+ restoreshopitem PiouSlayer, 25;
+ restoreshopitem TrainingGladius, 8;
+ restoreshopitem WoodenSword, 25;
+OnClock01600:
+ restoreshopitem PiouSlayer, 25;
+ restoreshopitem TrainingGladius, 8;
+ restoreshopitem WoodenSword, 25;
+}
diff --git a/npc/001-2-28/_import.txt b/npc/001-2-28/_import.txt
new file mode 100644
index 000000000..a58d3feec
--- /dev/null
+++ b/npc/001-2-28/_import.txt
@@ -0,0 +1,8 @@
+// Map 001-2-28: Red Plush Inn
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-28/_warps.txt",
+"npc/001-2-28/jenna.txt",
+"npc/001-2-28/mapflags.txt",
+"npc/001-2-28/note.txt",
+"npc/001-2-28/plush.txt",
+"npc/001-2-28/shop.txt",
diff --git a/npc/001-2-28/_warps.txt b/npc/001-2-28/_warps.txt
new file mode 100644
index 000000000..4447ee632
--- /dev/null
+++ b/npc/001-2-28/_warps.txt
@@ -0,0 +1,5 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-28: Red Plush Inn warps
+001-2-28,29,42,0 warp #001-2-28_29_42 0,0,001-1,118,89
+001-2-28,61,30,0 warp #001-2-28_61_30 0,0,001-1,135,83
+001-2-28,34,25,0 warp #001-2-28_34_25 3,0,001-2-29,38,34
diff --git a/npc/001-2-28/jenna.txt b/npc/001-2-28/jenna.txt
new file mode 100644
index 000000000..4beb0604b
--- /dev/null
+++ b/npc/001-2-28/jenna.txt
@@ -0,0 +1,79 @@
+// Evol scripts.
+// Author:
+// Travolta
+// Description:
+// Jenna, waitress in Artis inn.
+
+001-2-28,52,32,0 script Jenna#001-2-28 NPC_RAIJIN_FEMALE_WAITRESS,1,1,{
+
+ function SayRandomGreeting {
+
+ .@tick = gettimetick(1);
+ if (.@tick > @Artis_RedPlush_WaitressTick + 10)
+ {
+ setarray .messages$[0], l("Welcome to our inn!"),
+ l("Welcome to Red Plush."),
+ l("Please, have a seat."),
+ l("Lovely day, isn't it?");
+
+ .@r = rand(getarraysize(.messages$));
+ .@msg$ = .messages$[.@r];
+ npctalk3 .@msg$;
+ @Artis_RedPlush_WaitressTick = .@tick;
+ }
+ }
+
+ speech S_LAST_NEXT, l("Do you want a drink?");
+
+ closedialog;
+ shop "#Invisible001-2-28";
+ close;
+
+OnTimer1000:
+ dographmovestep;
+
+OnTouch:
+ SayRandomGreeting;
+ end;
+
+OnHour00:
+ if (playerattached())
+ @Artis_RedPlush_WaitressTick = 0;
+ end;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 5;
+ initmovegraph "m_table_1", 52, 32,
+ "m_table_2", 56, 32,
+ "big_table_l", 53, 27,
+ "big_table_r", 56, 30,
+ "s_table_1", 53, 36,
+ "s_table_2", 58, 38,
+ "lf_table_2", 45, 31;
+
+ setmovegraphcmd "m_table_1", "s_table_2", 2, "dir 4; wait 8",
+ "m_table_1", "lf_table_2", 1, "dir 4; wait 8",
+ "m_table_1", "big_table_l",1, "dir 0; wait 10",
+ "m_table_2", "m_table_1", 1, "dir 0; wait 8",
+ "m_table_2", "lf_table_2", 1, "dir 4; emote 2; wait 8",
+ "m_table_2", "big_table_l",2, "dir 0; wait 8",
+ "s_table_1", "m_table_1", 5, "dir 0; wait 10",
+ "s_table_1", "big_table_l",3, "dir 0; wait 1; emote 103;"
+ "say Thank you for the tip!;"
+ "wait 15; moveon",
+ "s_table_1", "m_table_2", 1, "dir 0; wait 8",
+ "s_table_2", "s_table_1", 1, "wait 6",
+ "s_table_2", "m_table_2", 1, "dir 0; wait 8",
+ "big_table_l", "m_table_2", 1, "dir 0; wait 6",
+ "big_table_l", "s_table_1", 1, "dir 2; wait 6",
+ "big_table_r", "s_table_1", 1, "dir 2; wait 6",
+ "big_table_r", "m_table_2", 2, "wait 8",
+ "big_table_r", "s_table_2", 1, "dir 4; wait 8",
+ "lf_table_2", "m_table_2", 1, "dir 0; wait 8",
+ "lf_table_2", "big_table_r",1, "dir 4; wait 1; emote 3; wait 6";
+
+ firstmove "wait 8";
+ initnpctimer;
+}
+
diff --git a/npc/001-2-28/mapflags.txt b/npc/001-2-28/mapflags.txt
new file mode 100644
index 000000000..8cf7ec216
--- /dev/null
+++ b/npc/001-2-28/mapflags.txt
@@ -0,0 +1 @@
+001-2-28 mapflag town
diff --git a/npc/001-2-28/note.txt b/npc/001-2-28/note.txt
new file mode 100644
index 000000000..c57a3f21e
--- /dev/null
+++ b/npc/001-2-28/note.txt
@@ -0,0 +1,25 @@
+// Evol scripts.
+// Authors:
+// gumi
+// Qwerty Dragon
+// Reid
+// WildX
+// Description:
+// A small note presenting the 7 main rules of Evol Online.
+
+001-2-28,36,28,0 script Note#001-2-28 NPC_PAPER_NOTE,{
+ narrator S_LAST_NEXT,
+ l("There is a paper with some rules written on it.");
+
+ GameRules 8 | 4;
+
+ narrator S_NO_NPC_NAME,
+ l("Following these lines are some other writings on this paper."),
+ l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Jenna");
+
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-28/plush.txt b/npc/001-2-28/plush.txt
new file mode 100644
index 000000000..5600f2f24
--- /dev/null
+++ b/npc/001-2-28/plush.txt
@@ -0,0 +1,130 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Red, the Innkeeper.
+// Variable:
+// INN_REGISTER
+
+001-2-28,28,28,0 script Plush#001-2-28 NPC_RED,{
+
+ function narrator_explication {
+ narrator S_LAST_NEXT,
+ l("You will respawn at this place if defeated in combat."),
+ l("All you have to do is to select a bed in the upper level anytime after your reservation."),
+ l("Unlike other respawn points, an inn can fully restore your HP."),
+ l("Of course, you can select a bed somewhere else after your reservation, but you won't get your HP recovery until you choose to get some rest in the inn."),
+ l("You can also use your room to get some rest after a long battle. That will consume your reservation but your HP will be fully restored.");
+ return;
+ }
+
+ function accepted_room {
+ .@price = getarg(0);
+ if (Zeny < .@price)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring @@ E.", .@price);
+ }
+ else
+ {
+ emotion E_HAPPY;
+ Zeny = Zeny - .@price;
+ INN_REGISTER = REDPLUSH_INN;
+ PC_IS_DEAD = false;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("I registered you on the 4th room of the upper level.",
+ "I registered you on the 2nd room of the upper level."),
+ l("You can go upstairs and choose a different room if you want.");
+ savepoint "001-2-29", 29, g(49, 35);
+ }
+ }
+
+ function register_room {
+ .@price = lognbaselvl(100, 10);
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("That will be @@ E to set your respawn point", .@price),
+ l("This will remain your respawn point until set elsewhere."),
+ l("Is that okay?");
+
+ if (askyesno() == ASK_YES)
+ {
+ accepted_room(.@price);
+ }
+ else
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Come back later if you changed your mind!");
+ }
+
+ return;
+ }
+
+ function lodge_check {
+ if (INN_REGISTER == NO_INN)
+ {
+ register_room;
+ }
+ else if (INN_REGISTER == REDPLUSH_INN)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("You are already registered here."),
+ l("Go on the upper level if you want to change your room or to use it.");
+ }
+ else
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("If you are registered somewhere else you will loose that reservation."),
+ l("Do you still want to lodge here?");
+
+ if (askyesno() == ASK_YES)
+ {
+ register_room;
+ }
+ }
+ return;
+ }
+
+ speech S_LAST_NEXT,
+ l("Welcome to the Red Plush inn!"),
+ l("What do you need?");
+
+ do
+ {
+ .@q = select(
+ l("Could I lodge here for a while?"),
+ l("What service do you offer?"),
+ l("What is your tipiou trying to do?"),
+ l("Nothing."));
+
+ switch (.@q)
+ {
+ case 1:
+ lodge_check;
+ break;
+ case 2:
+ emotion E_WINK;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("We offer a room for travelers passing by Artis, our beds are comfy and you can be guaranteed to be right as rain after a night here!"),
+ l("If you wake up at the inn after a harsh battle, you will find yourself revitalized in an instant unlike other places where you can rest.");
+
+ narrator_explication;
+ break;
+ case 3:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("That poor one is doing his best to fly... But his last meal and the gravity is not helping him so far!");
+ break;
+ case 4:
+ break;
+ }
+ } while (.@q != 1 && .@q != 4);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 5;
+}
+
diff --git a/npc/001-2-28/shop.txt b/npc/001-2-28/shop.txt
new file mode 100644
index 000000000..1d435c314
--- /dev/null
+++ b/npc/001-2-28/shop.txt
@@ -0,0 +1,25 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Reid
+// Description:
+// Inn hidden shop.
+
+001-2-28,53,33,0 trader #Invisible001-2-28 NPC_HIDDEN,{
+
+OnInit:
+ tradertype(NST_MARKET);
+
+ sellitem RedPlushWine, -1, 50;
+
+ .sex = G_OTHER;
+ .distance = 10;
+ end;
+
+OnClock0000:
+ restoreshopitem RedPlushWine, 20;
+OnClock0800:
+ restoreshopitem RedPlushWine, 20;
+OnClock1600:
+ restoreshopitem RedPlushWine, 20;
+}
diff --git a/npc/001-2-29/_import.txt b/npc/001-2-29/_import.txt
new file mode 100644
index 000000000..39bb3601c
--- /dev/null
+++ b/npc/001-2-29/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-29: First Floor
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-29/_warps.txt",
+"npc/001-2-29/mapflags.txt",
+"npc/001-2-29/savepoint.txt",
diff --git a/npc/001-2-29/_warps.txt b/npc/001-2-29/_warps.txt
new file mode 100644
index 000000000..6c9d08f9b
--- /dev/null
+++ b/npc/001-2-29/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-29: First Floor warps
+001-2-29,39,35,0 warp #001-2-29_39_35 3,0,001-2-28,33,27
+001-2-29,38,25,0 warp #001-2-29_38_25 0,1,001-2-30,36,31
diff --git a/npc/001-2-29/mapflags.txt b/npc/001-2-29/mapflags.txt
new file mode 100644
index 000000000..98a4373fe
--- /dev/null
+++ b/npc/001-2-29/mapflags.txt
@@ -0,0 +1 @@
+001-2-29 mapflag town
diff --git a/npc/001-2-29/savepoint.txt b/npc/001-2-29/savepoint.txt
new file mode 100644
index 000000000..4694e31ea
--- /dev/null
+++ b/npc/001-2-29/savepoint.txt
@@ -0,0 +1,53 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Saves locations in 001-2-29 map.
+
+001-2-29,29,28,0 script #001-2-29-1 NPC_SAVE_POINT,0,0,{
+ bedClic("001-2-29", 29, 28, REDPLUSH_INN);
+
+OnInit:
+ .distance = 2;
+ end;
+
+OnTouch:
+ bedTouch;
+
+OnPCDieEvent:
+ PC_IS_DEAD = 1;
+ close;
+}
+
+001-2-29,29,35,0 script #001-2-29-2 NPC_SAVE_POINT,0,0,{
+ bedClic("001-2-29", 29, 35, REDPLUSH_INN);
+
+OnInit:
+ .distance = 2;
+ end;
+
+OnTouch:
+ bedTouch;
+}
+
+001-2-29,29,42,0 script #001-2-29-3 NPC_SAVE_POINT,0,0,{
+ bedClic("001-2-29", 29, 42, REDPLUSH_INN);
+
+OnInit:
+ .distance = 2;
+ end;
+
+OnTouch:
+ bedTouch;
+}
+
+001-2-29,29,49,0 script #001-2-29-4 NPC_SAVE_POINT,0,0,{
+ bedClic("001-2-29", 29, 49, REDPLUSH_INN);
+
+OnInit:
+ .distance = 2;
+ end;
+
+OnTouch:
+ bedTouch;
+}
diff --git a/npc/001-2-3/_import.txt b/npc/001-2-3/_import.txt
new file mode 100644
index 000000000..c003e206d
--- /dev/null
+++ b/npc/001-2-3/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-3: First Floor
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-3/_savepoints.txt",
+"npc/001-2-3/_warps.txt",
+"npc/001-2-3/mapflags.txt",
diff --git a/npc/001-2-3/_savepoints.txt b/npc/001-2-3/_savepoints.txt
new file mode 100644
index 000000000..a3e08055e
--- /dev/null
+++ b/npc/001-2-3/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-3: First Floor saves
+001-2-3,42,32,0 script #save_001-2-3_42_32 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/001-2-3/_warps.txt b/npc/001-2-3/_warps.txt
new file mode 100644
index 000000000..ddd0b6e17
--- /dev/null
+++ b/npc/001-2-3/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-3: First Floor warps
+001-2-3,27,31,0 warp #001-2-3_27_31 2,0,001-2-2,27,31
diff --git a/npc/001-2-3/mapflags.txt b/npc/001-2-3/mapflags.txt
new file mode 100644
index 000000000..311c2c75a
--- /dev/null
+++ b/npc/001-2-3/mapflags.txt
@@ -0,0 +1 @@
+001-2-3 mapflag town
diff --git a/npc/001-2-30/_import.txt b/npc/001-2-30/_import.txt
new file mode 100644
index 000000000..91918ef55
--- /dev/null
+++ b/npc/001-2-30/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-30: Second Floor
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-30/_mobs.txt",
+"npc/001-2-30/_warps.txt",
+"npc/001-2-30/mapflags.txt",
diff --git a/npc/001-2-30/_mobs.txt b/npc/001-2-30/_mobs.txt
new file mode 100644
index 000000000..956ecf5df
--- /dev/null
+++ b/npc/001-2-30/_mobs.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-30: Second Floor mobs
+001-2-30,0,0,0,0 monster Ratto 1005,1,240000,420000
diff --git a/npc/001-2-30/_warps.txt b/npc/001-2-30/_warps.txt
new file mode 100644
index 000000000..60c227f82
--- /dev/null
+++ b/npc/001-2-30/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-30: Second Floor warps
+001-2-30,37,32,0 warp #001-2-30_37_32 1,0,001-2-29,37,27
diff --git a/npc/001-2-30/mapflags.txt b/npc/001-2-30/mapflags.txt
new file mode 100644
index 000000000..357de0aad
--- /dev/null
+++ b/npc/001-2-30/mapflags.txt
@@ -0,0 +1 @@
+001-2-30 mapflag town
diff --git a/npc/001-2-31/_import.txt b/npc/001-2-31/_import.txt
new file mode 100644
index 000000000..a599f2ae4
--- /dev/null
+++ b/npc/001-2-31/_import.txt
@@ -0,0 +1,4 @@
+// Map 001-2-31: unnamed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-31/_warps.txt",
+"npc/001-2-31/mapflags.txt",
diff --git a/npc/001-2-31/_warps.txt b/npc/001-2-31/_warps.txt
new file mode 100644
index 000000000..b25ab8886
--- /dev/null
+++ b/npc/001-2-31/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-31: unnamed warps
+001-2-31,32,40,0 warp #001-2-31_32_40 0,0,001-1,49,97
+001-2-31,36,32,0 warp #001-2-31_36_32 0,0,001-2-41,25,32
diff --git a/npc/001-2-31/mapflags.txt b/npc/001-2-31/mapflags.txt
new file mode 100644
index 000000000..a7f187822
--- /dev/null
+++ b/npc/001-2-31/mapflags.txt
@@ -0,0 +1 @@
+001-2-31 mapflag town
diff --git a/npc/001-2-32/_import.txt b/npc/001-2-32/_import.txt
new file mode 100644
index 000000000..9043352d9
--- /dev/null
+++ b/npc/001-2-32/_import.txt
@@ -0,0 +1,6 @@
+// Map 001-2-32: unnamed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-32/_warps.txt",
+"npc/001-2-32/doors.txt",
+"npc/001-2-32/mapflags.txt",
+"npc/001-2-32/serena.txt",
diff --git a/npc/001-2-32/_warps.txt b/npc/001-2-32/_warps.txt
new file mode 100644
index 000000000..306493cb8
--- /dev/null
+++ b/npc/001-2-32/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-32: unnamed warps
+001-2-32,27,33,0 warp #001-2-32_27_33 0,0,001-2-33,39,33
diff --git a/npc/001-2-32/doors.txt b/npc/001-2-32/doors.txt
new file mode 100644
index 000000000..59ee35eb3
--- /dev/null
+++ b/npc/001-2-32/doors.txt
@@ -0,0 +1,23 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Doors NPCs.
+
+001-2-32,33,29,0 script ToFightRoom#001-2-32 NPC_HIDDEN,0,0,{
+
+OnTouch:
+ if (mobcount("001-2-35","all") > 0)
+ {
+ narrator
+ l("You hear some sound behind the door."),
+ l("Somebody is probably training, better wait for him to finish.");
+ }
+ else
+ {
+ warp "001-2-35", 24, 29;
+ }
+
+ closedialog;
+ close;
+}
diff --git a/npc/001-2-32/mapflags.txt b/npc/001-2-32/mapflags.txt
new file mode 100644
index 000000000..8225ecbe2
--- /dev/null
+++ b/npc/001-2-32/mapflags.txt
@@ -0,0 +1 @@
+001-2-32 mapflag town
diff --git a/npc/001-2-32/serena.txt b/npc/001-2-32/serena.txt
new file mode 100644
index 000000000..187a654ce
--- /dev/null
+++ b/npc/001-2-32/serena.txt
@@ -0,0 +1,60 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Artis's Legion of Aemil officier of the fighting room.
+
+001-2-32,27,27,0 script Serena NPC_SERENA,{
+ mesn;
+ mesq lg("Oh darling, what brought you here?");
+ // ^^^^^^^
+ // Expresses familiarity or elderliness in relation to PC.
+
+ // <scratch>
+ // [ PC]: I was just looking around.
+ // [NPC]: Did not someone offer guidance?
+ // [NPC]: Enora was supposed to be helping you...
+ // [NPC]: ...but, she is young, and often absent-minded; did you ask?
+ // [NPC]: (Alt.) It seems you rushed ahead of her. Go back and talk to Enora.
+ // ([Enora]: Beyond here is the fighting room o_o;)
+ // ([Enora]: I... uh... well, you will need alies in there.)
+ // ([Enora]: And... you see... this is my good outfit and...)
+ // ([Enora]: ...I've only just cleaned up in there >.>)
+ // But if you keep getting stronger; that will be the day.
+
+ // Alt-Ready:
+ // [NPC]: Beyond here is the Fight Room.
+ // [NPC]: [conditions]*
+ // [NPC]: Good-luck | Bonne-chance.
+
+ // (Alt.) [NPC]: I used to be an adventurer, like you.
+ // [NPC]: But there was no one to join for quests.
+ // [NPC]: So I enlisted for a post at this chapter.
+ // [NPC]: But my "friends" joined the Brotherhood!
+
+ // [NPC]: The Brotherhood knows a lot more about monsters.
+ // [NPC]: But they could not "break the Legion's power" without burning all cities to the ground.
+ // [NPC]: The cities grow fast, ruining farmers and peasants.
+ // [NPC]: Our differences lead to friction.
+
+ // Alt-What
+ // The secret is out: We really did create a mutant.
+ // None of the members were informed until it went out-of-control.
+ // [...]
+ // Muahaha-ha! My beautiful mutant. The city of Artis is mine.
+ // </scratch>
+
+ // Alt-Siege
+ // The city is being attacked. Go help the warriors and town-guard.
+
+ goto L_Close;
+
+L_Close:
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 3;
+ end;
+}
+
diff --git a/npc/001-2-33/_import.txt b/npc/001-2-33/_import.txt
new file mode 100644
index 000000000..7dadf6f85
--- /dev/null
+++ b/npc/001-2-33/_import.txt
@@ -0,0 +1,6 @@
+// Map 001-2-33: Legion of Aemil Headquarters
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-33/_warps.txt",
+"npc/001-2-33/lozerk.txt",
+"npc/001-2-33/mapflags.txt",
+"npc/001-2-33/triggers.txt",
diff --git a/npc/001-2-33/_warps.txt b/npc/001-2-33/_warps.txt
new file mode 100644
index 000000000..0f913422c
--- /dev/null
+++ b/npc/001-2-33/_warps.txt
@@ -0,0 +1,53 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-33: Legion of Aemil Headquarters warps
+001-2-33,29,32,0 script #001-2-33_29_32_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-34", 29, 32;
+close;
+
+OnUnTouch:
+ doevent "#001-2-33_29_32::OnUnTouch";
+}
+001-2-33,29,32,0 script #001-2-33_29_32 NPC_ARTIS_IN_DOOR,1,2,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-2-33,39,32,0 script #001-2-33_39_32_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-32", 27, 32;
+close;
+
+OnUnTouch:
+ doevent "#001-2-33_39_32::OnUnTouch";
+}
+001-2-33,39,32,0 script #001-2-33_39_32 NPC_ARTIS_IN_DOOR,1,2,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
+001-2-33,45,28,0 warp #001-2-33_45_28 0,0,001-2-38,24,28
+001-2-33,23,28,0 warp #001-2-33_23_28 0,0,001-2-37,36,28
+001-2-33,25,44,0 warp #001-2-33_25_40 2,0,001-2-40,27,46
+001-2-33,43,40,0 warp #001-2-33_43_40 2,0,001-2-40,45,46
+001-2-33,34,46,0 warp #001-2-33_34_46 0,0,001-1,57,42
diff --git a/npc/001-2-33/lozerk.txt b/npc/001-2-33/lozerk.txt
new file mode 100644
index 000000000..6eb9cb372
--- /dev/null
+++ b/npc/001-2-33/lozerk.txt
@@ -0,0 +1,188 @@
+// Evol scripts.
+// Authors:
+// monwarez
+// Reid
+// Tirifto
+// Description:
+// Sword trainer from the Legion of Aemil guild.
+// Variables:
+// Artis_Legion_Progress
+// Values:
+// 0 Default.
+// 1 Sent to training.
+// 2 Finished training.
+// 3 Sent to battle.
+// 4 Finished battle.
+// 5 Sent to Q'Anon.
+
+001-2-33,34,33,0 script Lozerk NPC_DEMON_MALE_SWORD,{
+
+ // Quest-related functions
+
+ function explain_direction {
+
+ switch (getq(Artis_Legion_Progress))
+ {
+ case 1:
+ setcamnpc "#001-2-33_29_32";
+
+ speech(S_LAST_NEXT | S_NO_NPC_NAME,
+ l("It's to the west, on your left side. Just go through this door before the stairs and turn left afterwards. Can't miss it!"),
+ l("Talk to Hector and he'll show you the ropes."),
+ l("Report back to me once you've had enough!"));
+
+ restorecam;
+
+ break;
+ case 3:
+ setcamnpc "#001-2-33_39_32";
+
+ speech(S_LAST_NEXT | S_NO_NPC_NAME,
+ l("The room is to the east, on your right side. Just go through the door before the stairs and then turn right. It's like the mirror image of our training room."));
+
+ restorecam;
+ break;
+ case 5:
+ setcamnpc "#001-2-33_45_28";
+
+ speech(S_LAST_NEXT | S_NO_NPC_NAME,
+ l("Walk up the stairs, go through the door on either side, and the only other door in the room, few steps to the south, will lead you right to him."));
+
+ restorecam;
+ break;
+ }
+
+ return;
+ }
+
+ function send_training {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("Oh, you were sent by Enora!"),
+ l("If Enora thinks this is the right place for you, then she's probably be right. Did you know she's a lieutenant of the Legion?"),
+ l("The rank of lieutenant is granted only to people with proper control of their skill and good judgment, like Enora. Or me, of course."),
+ l("By the way, I'm Lozerk. Lieutenant Lozerk.");
+
+ select(l("Pleasure to meet you. I am @@.", strcharinfo(PC_NAME)));
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("Oh, you are that person! You were stranded in the seas for a while, right? You look like it."),
+ l("But don't you worry! I don't know how to get you back your memories, but we can work on your muscles for now!"),
+ lg("After all, this is the Legion of Aemil! You want to be a great warrior? We'll make you one here!"),
+ l("For starters, you should probably do some stretching and practice on some dummies in our training room."),
+ l("That's right, we have our very own training room. The Legion is always well prepared!");
+
+ setq Artis_Legion_Progress, 1;
+ explain_direction();
+
+ return;
+ }
+
+ function send_battle {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("So, did you get your blood boiling? Give the dummies a good lesson? Good!"),
+ l("But since it's not dummies that will go after you out there, this training won't be enough."),
+ lg("If you want to make a formidable foe for anyone, you'll need to train with real living opponents!"),
+ l("Of course, the Legion of Aemil can easily provide you with such training, even if you're not a member. Just great, isn't it?"),
+ l("We have a special room for this purpose, too. You may test your skills against all kinds of dreadful monsters in there.");
+
+ setq Artis_Legion_Progress, 3;
+ explain_direction();
+
+ return;
+ }
+
+ function send_qanon {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("And you won! That means you should be able to handle yourself in battle from now on."),
+ lg("If you keep it up, you'll eventually become a fearsome warrior, just like me!"),
+ l("Or almost like me, at the very least."),
+ l("But if you really want to accomplish something, you should consider joining us."),
+ l("You have talent and the best place to utilize it is in the Legion! You can either pursue your goals with us or without us, but trust me, with us it's much better."),
+ l("I should know, I've not been a member for a while, too. But then I joined the Legion and look what a shining example of a great fighter I became!"),
+ l("You should definitely go talk to Q'Anon, our boss. You'll find him upstairs.");
+
+ setq Artis_Legion_Progress, 5;
+ explain_direction();
+
+ return;
+ }
+
+ // Normal functions
+
+ function forget_direction {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ lg("You are lucky there are no mental faculty requirements to join the Legion!");
+
+ explain_direction;
+
+ return;
+ }
+
+ function tell_about_legion {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("The Legion of Aemil is the greatest organization on all continent! A town cannot be safer than when it's under our protection."),
+ l("This is where the bravest of warriors come together to put their skills to a good use, for a good cause."),
+ l("Our building here is also the finest place in the town. Just go and see for yourself!");
+
+ return;
+ }
+
+ function praise_sword {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thanks!");
+
+ return;
+ }
+
+ // Conversation
+
+ speech S_LAST_NEXT,
+ l("Welcome to the Legion of Aemil's building in Artis!");
+
+ do
+ {
+ .@legion_progress = getq(Artis_Legion_Progress);
+ .@enora = getq(ArtisQuests_Enora);
+ debugmes .@legion_progress + " " + .@enora;
+ select
+ rif((.@legion_progress == 0) && (.@enora == 11), lg("Enora sent me here.")),
+ rif(.@legion_progress == 2, lg("I'm done with my training.")),
+ rif(.@legion_progress == 4, lg("I'm back from battle!")),
+ rif(.@legion_progress == 1 || .@legion_progress == 3 || .@legion_progress == 5, l("Where should I go?")),
+ l("What can you tell me about the legion?"),
+ l("That's a nice sword you have there."),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ send_training;
+ break;
+ case 2:
+ send_battle;
+ break;
+ case 3:
+ send_qanon;
+ break;
+ case 4:
+ forget_direction;
+ break;
+ case 5:
+ tell_about_legion;
+ break;
+ case 6:
+ praise_sword;
+ break;
+ }
+ } while(@menu != 7);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
+
diff --git a/npc/001-2-33/mapflags.txt b/npc/001-2-33/mapflags.txt
new file mode 100644
index 000000000..95e3a6ba6
--- /dev/null
+++ b/npc/001-2-33/mapflags.txt
@@ -0,0 +1,2 @@
+001-2-33 mapflag mask 5
+001-2-33 mapflag town
diff --git a/npc/001-2-33/triggers.txt b/npc/001-2-33/triggers.txt
new file mode 100644
index 000000000..47a5ea900
--- /dev/null
+++ b/npc/001-2-33/triggers.txt
@@ -0,0 +1,101 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Artis Aemil's Legion triggers to add and remove masks.
+
+// Transition Top triggers
+001-2-33,26,35,0 script #001-2-33LeftRemTop NPC_HIDDEN,0,2,{
+OnTouch:
+ artisALRemTopMask;
+ close;
+}
+
+001-2-33,27,35,0 script #001-2-33LeftAddTop NPC_HIDDEN,0,2,{
+OnTouch:
+ artisALAddTopMask;
+ close;
+}
+
+001-2-33,42,35,0 script #001-2-33RightRemTop NPC_HIDDEN,0,2,{
+OnTouch:
+ artisALRemTopMask;
+ close;
+}
+
+001-2-33,41,35,0 script #001-2-33RightAddTop NPC_HIDDEN,0,2,{
+OnTouch:
+ artisALAddTopMask;
+ close;
+}
+
+// Transition Bottom triggers
+
+001-2-33,25,32,0 script #001-2-33LeftRemBot NPC_HIDDEN,1,0,{
+OnTouch:
+ artisALRemBotMask;
+ close;
+}
+
+001-2-33,25,31,0 script #001-2-33LeftAddBot NPC_HIDDEN,1,0,{
+OnTouch:
+ artisALAddBotMask;
+ close;
+}
+
+001-2-33,43,32,0 script #001-2-33RightRemBot NPC_HIDDEN,1,0,{
+OnTouch:
+ artisALRemBotMask;
+ close;
+}
+
+001-2-33,43,31,0 script #001-2-33RightAddBot NPC_HIDDEN,1,0,{
+OnTouch:
+ artisALAddBotMask;
+ close;
+}
+
+// Warped location triggers
+
+001-2-33,24,30,0 script #001-2-33WarpTopLeft NPC_HIDDEN,1,1,{
+OnTouch:
+ artisALUpdateMask;
+ close;
+}
+
+001-2-33,44,30,0 script #001-2-33WarpTopRight NPC_HIDDEN,1,1,{
+OnTouch:
+ artisALUpdateMask;
+ close;
+}
+
+001-2-33,29,32,0 script #001-2-33WarpMidLeft NPC_HIDDEN,1,1,{
+OnTouch:
+ artisALUpdateMask;
+ close;
+}
+
+001-2-33,39,32,0 script #001-2-33WarpMidRight NPC_HIDDEN,1,1,{
+OnTouch:
+ artisALUpdateMask;
+ close;
+}
+
+001-2-33,34,45,0 script #001-2-33WarpArtis NPC_HIDDEN,1,1,{
+OnTouch:
+ artisALUpdateMask;
+ close;
+}
+
+// Bottom Warp location triggers
+001-2-33,43,38,0 script #001-2-33WarpBotLeft NPC_HIDDEN,1,0,{
+OnTouch:
+ artisALUpdateMask;
+ close;
+}
+
+001-2-33,25,38,0 script #001-2-33WarpBotRight NPC_HIDDEN,1,0,{
+OnTouch:
+ artisALUpdateMask;
+ close;
+}
diff --git a/npc/001-2-34/_import.txt b/npc/001-2-34/_import.txt
new file mode 100644
index 000000000..326973e61
--- /dev/null
+++ b/npc/001-2-34/_import.txt
@@ -0,0 +1,6 @@
+// Map 001-2-34: unnamed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-34/_warps.txt",
+"npc/001-2-34/doors.txt",
+"npc/001-2-34/mapflags.txt",
+"npc/001-2-34/samantha.txt",
diff --git a/npc/001-2-34/_warps.txt b/npc/001-2-34/_warps.txt
new file mode 100644
index 000000000..1311f071d
--- /dev/null
+++ b/npc/001-2-34/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-34: unnamed warps
+001-2-34,29,33,0 warp #001-2-34_29_33 0,0,001-2-33,29,33
diff --git a/npc/001-2-34/doors.txt b/npc/001-2-34/doors.txt
new file mode 100644
index 000000000..3e4fef7bd
--- /dev/null
+++ b/npc/001-2-34/doors.txt
@@ -0,0 +1,29 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Doors NPCs.
+
+001-2-34,23,29,0 script ToTrainingRoom#001-2-34 NPC_HIDDEN,0,0,{
+
+OnTouch:
+ if ((getmapusers($@MAP_NAME$) == 0) && ($@FightingIsActive > 0))
+ {
+ set $@FightingIsActive, 0;
+ killmonsterall "001-2-36";
+ }
+
+ if (mobcount("001-2-36","all") > 0 && $@FightingIsActive > 0)
+ {
+ narrator
+ l("You hear some sound behind the door."),
+ l("Somebody is probably training, better wait for him to finish.");
+ }
+ else
+ {
+ warp "001-2-36", 36, 30;
+ }
+
+ closedialog;
+ close;
+}
diff --git a/npc/001-2-34/mapflags.txt b/npc/001-2-34/mapflags.txt
new file mode 100644
index 000000000..b632f6fe6
--- /dev/null
+++ b/npc/001-2-34/mapflags.txt
@@ -0,0 +1 @@
+001-2-34 mapflag town
diff --git a/npc/001-2-34/samantha.txt b/npc/001-2-34/samantha.txt
new file mode 100644
index 000000000..f49e15aa4
--- /dev/null
+++ b/npc/001-2-34/samantha.txt
@@ -0,0 +1,21 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Artis's Legion of Aemil officier of the training room.
+
+001-2-34,29,27,0 script Samantha NPC_SAMANTHA,{
+ mesn;
+ mesq lg("Look who we have here, did you come for a training session?");
+
+ goto L_Close;
+
+L_Close:
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 3;
+ end;
+}
+
diff --git a/npc/001-2-35/_import.txt b/npc/001-2-35/_import.txt
new file mode 100644
index 000000000..969d9e1c3
--- /dev/null
+++ b/npc/001-2-35/_import.txt
@@ -0,0 +1,4 @@
+// Map 001-2-35: unnamed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-35/_warps.txt",
+"npc/001-2-35/mapflags.txt",
diff --git a/npc/001-2-35/_warps.txt b/npc/001-2-35/_warps.txt
new file mode 100644
index 000000000..d59392226
--- /dev/null
+++ b/npc/001-2-35/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-35: unnamed warps
+001-2-35,23,29,0 warp #001-2-35_23_29 0,0,001-2-32,32,29
diff --git a/npc/001-2-35/mapflags.txt b/npc/001-2-35/mapflags.txt
new file mode 100644
index 000000000..df3ed6a09
--- /dev/null
+++ b/npc/001-2-35/mapflags.txt
@@ -0,0 +1 @@
+001-2-35 mapflag town
diff --git a/npc/001-2-36/_import.txt b/npc/001-2-36/_import.txt
new file mode 100644
index 000000000..222e5a7fc
--- /dev/null
+++ b/npc/001-2-36/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-36: unnamed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-36/_warps.txt",
+"npc/001-2-36/mapflags.txt",
+"npc/001-2-36/training_room_npc.txt",
diff --git a/npc/001-2-36/_warps.txt b/npc/001-2-36/_warps.txt
new file mode 100644
index 000000000..9e9c6c701
--- /dev/null
+++ b/npc/001-2-36/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-36: unnamed warps
+001-2-36,37,30,0 warp #001-2-36_37_29 0,0,001-2-34,24,29
diff --git a/npc/001-2-36/mapflags.txt b/npc/001-2-36/mapflags.txt
new file mode 100644
index 000000000..457bc70e5
--- /dev/null
+++ b/npc/001-2-36/mapflags.txt
@@ -0,0 +1 @@
+001-2-36 mapflag town
diff --git a/npc/001-2-36/training_room_npc.txt b/npc/001-2-36/training_room_npc.txt
new file mode 100644
index 000000000..022b5d2ee
--- /dev/null
+++ b/npc/001-2-36/training_room_npc.txt
@@ -0,0 +1,165 @@
+// TrainingRoom
+//
+// Author:
+// jak1
+//
+// Story:
+// Akko Teru
+// Reid
+//
+// Spellchecking & Dialogs
+// Reid
+
+// ~~ VARS ~~
+// $@FightingIsActive
+// 0 = can Warp in Room (non active fight)
+// 1 = can't Warp in Room (active fight)
+
+//TODO adding rand messages like "try hit it harder..." for wave's
+
+
+001-2-36,32,36,0 script FightNPCName NPC_LUCAS,{
+
+ set $@NPCNAME$, "FightNPCName";
+ set $@NPCNEXTNAME$, "Samantha";
+ set $@MOB_ID, 1021;
+ set $@MOB_NAME$, "Dummy";
+ set $@CURRENT_WAVE_LEVEL, 1;
+ set $@MAX_WAVES, 10;
+
+ //Room and Mobspawn Coordinates
+ // TL BR
+ setarray $@MOB_SPAWN_COORDINATES, 24, 34, 31, 41;
+ setarray $@MAP_NAME$, "001-2-36";
+
+ set @roomPlayers, getmapusers($@MAP_NAME$);
+
+ if(@roomPlayers > 1)
+ goto NotAlone;
+
+ if ($@FightingIsActive == 1)
+ {
+ npctalk3 "You are not done now!";
+ end;
+ }
+
+ //call in Warp door if (1 = block)
+ set $@FightingIsActive, 1;
+
+ if (!debug || !is_dev())
+ goto start;
+
+ //can be removed later!
+ menu
+ "get debug vars", debug_it,
+ "reset char var", resetVar,
+ "start training", -;
+
+
+start:
+ if (FIGHT_TRAINING >= 1)
+ goto JobIsDone;
+
+ getmapxy(.@map$, .@x, .@y, 0);
+ if (.@x < 24 || .@x > 32 || .@y < 33 || .@y > 43)
+ {
+ speech S_FIRST_BLANK_LINE, l("Please enter the combat zone on the left.");
+ close;
+ }
+
+ setcells "001-2-36", 33, 35, 33, 38, 1, "fence";
+ initnpctimer;
+ setnpctimer 0;
+ startnpctimer;
+
+ npctalk3 l("Let's begin");
+ end;
+
+
+//cancel all actions, the Player needs to be alone in this Room
+NotAlone:
+ npctalk3 "You dont feel so great with audience!";
+ set $@FightingIsActive, 0;
+ end;
+
+
+//If a Spawned Mob gets Killed
+OnTrainingMobDead:
+ if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES )
+ goto FinishedTraining;
+
+ set $@CURRENT_WAVE_LEVEL, $@CURRENT_WAVE_LEVEL + 1;
+ setnpctimer 0;
+ startnpctimer;
+ end;
+
+
+SpawnMonster:
+ if ( $@FightingIsActive == 1 )
+ {
+ if ($@CURRENT_WAVE_LEVEL == $@MAX_WAVES)
+ {
+ npctalk "Last Wave!", $@NPCNAME$;
+ }
+ else
+ {
+ npctalk "Wave " + $@CURRENT_WAVE_LEVEL + "!", $@NPCNAME$;
+ }
+
+ areamonster "001-2-36", $@MOB_SPAWN_COORDINATES[0], $@MOB_SPAWN_COORDINATES[1], $@MOB_SPAWN_COORDINATES[2], $@MOB_SPAWN_COORDINATES[3], $@MOB_NAME$, $@MOB_ID, 1, $@NPCNAME$ + "::OnTrainingMobDead";
+ stopnpctimer;
+ setnpctimer 0;
+ }
+ else
+ {
+ set $@CURRENT_WAVE_LEVEL, 0;
+ }
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+
+//15 Secounds Waiting (Regeneration for fightRoom)
+OnTimer5000:
+ goto SpawnMonster;
+
+
+FinishedTraining:
+ //... TODO
+
+ npctalk "Con. u finished it...", $@NPCNAME$;
+ stopnpctimer;
+ setnpctimer 0;
+ set $@CURRENT_WAVE_LEVEL, 0;
+ delcells "fence";
+ if (FIGHT_TRAINING >= 1)
+ end;
+ set FIGHT_TRAINING, 1;
+ end;
+
+JobIsDone:
+ mes "Well done, you should talk to \"" + $@NPCNEXTNAME$ + "\"...";
+ close;
+
+
+// ----- DEBUG START ! -----
+
+debug_it:
+ mes "DEBUG INFO";
+ mes "- CharVariable:FIGHT_TRAINING "+ FIGHT_TRAINING;
+ mes "- maxWaves "+ $@MAX_WAVES;
+ mes "- currentWave "+ $@CURRENT_WAVE_LEVEL;
+ mes "- npcName "+ $@NPCNAME$;
+ mes "- mobName "+ $@MOB_NAME$;
+ mes "- mobID "+ $@MOB_ID;
+ close;
+
+resetVar:
+ set FIGHT_TRAINING , 0;
+// ----- DEBUG END ! -----
+
+
+OnInit:
+ end;
+
+}
diff --git a/npc/001-2-37/_import.txt b/npc/001-2-37/_import.txt
new file mode 100644
index 000000000..05315d645
--- /dev/null
+++ b/npc/001-2-37/_import.txt
@@ -0,0 +1,6 @@
+// Map 001-2-37: unnamed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-37/_savepoints.txt",
+"npc/001-2-37/_warps.txt",
+"npc/001-2-37/hammock.txt",
+"npc/001-2-37/mapflags.txt",
diff --git a/npc/001-2-37/_savepoints.txt b/npc/001-2-37/_savepoints.txt
new file mode 100644
index 000000000..2568b51bf
--- /dev/null
+++ b/npc/001-2-37/_savepoints.txt
@@ -0,0 +1,38 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-37: unnamed saves
+001-2-37,25,41,0 script #save_001-2-37_25_41 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+001-2-37,35,41,0 script #save_001-2-37_35_41 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+001-2-37,35,46,0 script #save_001-2-37_35_46 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+001-2-37,25,46,0 script #save_001-2-37_25_46 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/001-2-37/_warps.txt b/npc/001-2-37/_warps.txt
new file mode 100644
index 000000000..f6997b5f0
--- /dev/null
+++ b/npc/001-2-37/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-37: unnamed warps
+001-2-37,37,28,0 warp #001-2-37_37_28 0,0,001-2-33,24,30
+001-2-37,37,33,0 warp #001-2-37_37_33 0,0,001-2-39,24,33
diff --git a/npc/001-2-37/hammock.txt b/npc/001-2-37/hammock.txt
new file mode 100644
index 000000000..c749217a6
--- /dev/null
+++ b/npc/001-2-37/hammock.txt
@@ -0,0 +1,106 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Animated hammock at the top left level of the Legion of Aemil
+// building of Artis.
+
+001-2-37,26,26,0 script #001-2-37hammock0 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchLeft;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-37,25,28,0 script #001-2-37hammock1 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchLeft;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-37,25,30,0 script #001-2-37hammock2 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchLeft;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-37,25,32,0 script #001-2-37hammock3 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchLeft;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-37,29,26,0 script #001-2-37hammock4 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
+
+001-2-37,29,28,0 script #001-2-37hammock5 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
+
+001-2-37,29,30,0 script #001-2-37hammock6 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
+
+001-2-37,29,32,0 script #001-2-37hammock7 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
+
+001-2-37,25,34,0 script #001-2-37hammock8 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
+
+001-2-37,26,36,0 script #001-2-37hammock9 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
diff --git a/npc/001-2-37/mapflags.txt b/npc/001-2-37/mapflags.txt
new file mode 100644
index 000000000..c4f939b43
--- /dev/null
+++ b/npc/001-2-37/mapflags.txt
@@ -0,0 +1 @@
+001-2-37 mapflag town
diff --git a/npc/001-2-38/_import.txt b/npc/001-2-38/_import.txt
new file mode 100644
index 000000000..e60aa3f9b
--- /dev/null
+++ b/npc/001-2-38/_import.txt
@@ -0,0 +1,6 @@
+// Map 001-2-38: unnamed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-38/_savepoints.txt",
+"npc/001-2-38/_warps.txt",
+"npc/001-2-38/hammock.txt",
+"npc/001-2-38/mapflags.txt",
diff --git a/npc/001-2-38/_savepoints.txt b/npc/001-2-38/_savepoints.txt
new file mode 100644
index 000000000..8b89b8e5f
--- /dev/null
+++ b/npc/001-2-38/_savepoints.txt
@@ -0,0 +1,38 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-38: unnamed saves
+001-2-38,25,41,0 script #save_001-2-38_25_41 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+001-2-38,35,41,0 script #save_001-2-38_35_41 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+001-2-38,35,46,0 script #save_001-2-38_35_46 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+001-2-38,25,46,0 script #save_001-2-38_25_46 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/001-2-38/_warps.txt b/npc/001-2-38/_warps.txt
new file mode 100644
index 000000000..9139345a8
--- /dev/null
+++ b/npc/001-2-38/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-38: unnamed warps
+001-2-38,23,28,0 warp #001-2-38_23_28 0,0,001-2-33,44,30
+001-2-38,23,33,0 warp #001-2-38_23_33 0,0,001-2-39,44,33
diff --git a/npc/001-2-38/hammock.txt b/npc/001-2-38/hammock.txt
new file mode 100644
index 000000000..2c8938da4
--- /dev/null
+++ b/npc/001-2-38/hammock.txt
@@ -0,0 +1,106 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Animated hammock at the top right level of the Legion of Aemil
+// building of Artis.
+
+001-2-38,31,26,0 script #001-2-38hammock0 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchLeft;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-38,31,28,0 script #001-2-38hammock1 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchLeft;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-38,31,30,0 script #001-2-38hammock2 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchLeft;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-38,31,32,0 script #001-2-38hammoc3 NPC_LEFT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchLeft;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerLeft;
+}
+
+001-2-38,34,26,0 script #001-2-38hammock4 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
+
+001-2-38,35,28,0 script #001-2-38hammock5 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
+
+001-2-38,35,30,0 script #001-2-38hammock6 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
+
+001-2-38,35,32,0 script #001-2-38hammock7 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
+
+001-2-38,35,34,0 script #001-2-38hammock8 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
+
+001-2-38,34,36,0 script #001-2-38hammock9 NPC_RIGHT_HAMMOCK,1,0,{
+
+OnTouch: hamTouchRight;
+
+OnUnTouch: hamUnTouch;
+
+OnTimer5440:
+ hamTimerRight;
+}
diff --git a/npc/001-2-38/mapflags.txt b/npc/001-2-38/mapflags.txt
new file mode 100644
index 000000000..8a5c5d4e7
--- /dev/null
+++ b/npc/001-2-38/mapflags.txt
@@ -0,0 +1 @@
+001-2-38 mapflag town
diff --git a/npc/001-2-39/_import.txt b/npc/001-2-39/_import.txt
new file mode 100644
index 000000000..8ceee7679
--- /dev/null
+++ b/npc/001-2-39/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-39: unnamed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-39/_warps.txt",
+"npc/001-2-39/mapflags.txt",
+"npc/001-2-39/qanon.txt",
diff --git a/npc/001-2-39/_warps.txt b/npc/001-2-39/_warps.txt
new file mode 100644
index 000000000..527acae5d
--- /dev/null
+++ b/npc/001-2-39/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-39: unnamed warps
+001-2-39,45,33,0 warp #001-2-39_45_33 0,0,001-2-38,24,33
+001-2-39,23,33,0 warp #001-2-39_23_33 0,0,001-2-37,36,33
diff --git a/npc/001-2-39/mapflags.txt b/npc/001-2-39/mapflags.txt
new file mode 100644
index 000000000..5d6887855
--- /dev/null
+++ b/npc/001-2-39/mapflags.txt
@@ -0,0 +1 @@
+001-2-39 mapflag town
diff --git a/npc/001-2-39/qanon.txt b/npc/001-2-39/qanon.txt
new file mode 100644
index 000000000..150362c92
--- /dev/null
+++ b/npc/001-2-39/qanon.txt
@@ -0,0 +1,22 @@
+// Evol scripts.
+// Authors:
+// Alige
+// Reid
+// Description:
+// Artis's Legion of Aemil leader.
+
+001-2-39,34,41,0 script Q'Anon NPC_Q_ANON,{
+ mesn;
+ mesq lg("It's been a while, girl!", "It's been a while, boy!");
+
+ goto L_Close;
+
+L_Close:
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
+
diff --git a/npc/001-2-4/_import.txt b/npc/001-2-4/_import.txt
new file mode 100644
index 000000000..70c629cc6
--- /dev/null
+++ b/npc/001-2-4/_import.txt
@@ -0,0 +1,7 @@
+// Map 001-2-4: Library
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-4/_warps.txt",
+"npc/001-2-4/books.txt",
+"npc/001-2-4/mapflags.txt",
+"npc/001-2-4/robin.txt",
+"npc/001-2-4/terry.txt",
diff --git a/npc/001-2-4/_warps.txt b/npc/001-2-4/_warps.txt
new file mode 100644
index 000000000..dc331e978
--- /dev/null
+++ b/npc/001-2-4/_warps.txt
@@ -0,0 +1,27 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-4: Library warps
+001-2-4,48,41,0 warp #001-2-4_48_41 0,0,001-1,51,81
+001-2-4,57,29,0 warp #001-2-4_57_26 3,0,001-2-6,57,36
+001-2-4,52,27,0 script #001-2-4_52_27_h NPC_HIDDEN,0,0,{
+OnTouch:
+ warp "001-2-5", 28, 37;
+close;
+
+OnUnTouch:
+ doevent "#001-2-4_52_27::OnUnTouch";
+}
+001-2-4,52,27,0 script #001-2-4_52_27 NPC_ARTIS_IN_DOOR,3,3,{
+ close;
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ doorInit;
+}
+
diff --git a/npc/001-2-4/books.txt b/npc/001-2-4/books.txt
new file mode 100644
index 000000000..e09324050
--- /dev/null
+++ b/npc/001-2-4/books.txt
@@ -0,0 +1,102 @@
+// Evol scripts.
+// Author:
+// gumi
+// Tirifto
+// Description:
+// moar books
+
+001-2-4,28,29,0 script #001-2-4-Book1 NPC_NO_SPRITE,{
+
+ doevent "@rules::OnShelfUse";
+ close;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+}
+
+// FIXME: we need a no-sprite npc that is offset 1 tile north
+001-2-4,47,28,0 script #001-2-4-Book2 NPC_NO_SPRITE,{
+
+ function read_book {
+
+ setnpcdialogtitle l(.book_name$);
+
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("To get started with fishing, you'll need two things: a fishing rod and a bait."),
+ l("You just need one fishing rod, although you should take more than one single bait.");
+
+ @menu = 0; // reset for the rif
+
+ do
+ {
+ narrator S_NO_NPC_NAME,
+ l("Please select a chapter:");
+
+ mes "";
+
+ select
+ rif(@menu == 1, "► ") + l("Ch 1 — Fishing apparatus"),
+ rif(@menu == 2, "► ") + l("Ch 2 — Baits"),
+ rif(@menu == 3, "► ") + l("Ch 3 — Location"),
+ rif(@menu == 4, "► ") + l("Ch 4 — Casting"),
+ rif(@menu == 5, "► ") + l("Ch 5 — Reeling");
+
+ switch(@menu)
+ {
+ case 1:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You'll want your fishing rod to be flexible but solid."),
+ l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.");
+ break;
+ case 2:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You can use many diverse items to lure fishes."),
+ l("Some people prefer to catch fish using magic, but calling that \"fishing\" would be an insult to this traditional sport."),
+ l("Most common and widely popular in the fish realm are @@ and pieces of @@.",
+ getitemlink(SmallTentacles), getitemlink(Bread)),
+ l("Some types of fish also enjoy @@ quite a bit.",
+ getitemlink(Aquada)),
+ l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.",
+ getitemlink(UrchinMeat), getitemlink(TortugaTongue));
+ break;
+ case 3:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."),
+ l("Fishing next to shallow water is not going to work well, because fishes seldom go there."),
+ l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."),
+ l("Don't forget to come as close as possible to these spots!");
+ break;
+ case 4:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Toss the hook into deep water by clicking on where you want to cast it."),
+ l("Make sure to put on a bait after you click, though!"),
+ l("After that, stay still and be patient, but also alert!");
+ break;
+ case 5:
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."),
+ l("Should you be too quick or wait too long, you will most likely fail.");
+ break;
+ }
+ } while (true);
+
+ end;
+ }
+
+OnShelfUse:
+ if (openbookshelf())
+ read_book;
+ bye;
+
+OnUse:
+ if (openbook())
+ read_book;
+ bye;
+
+OnInit:
+ .book_name$ = getitemname(FishingGuideVolI);
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
diff --git a/npc/001-2-4/mapflags.txt b/npc/001-2-4/mapflags.txt
new file mode 100644
index 000000000..1a66f6702
--- /dev/null
+++ b/npc/001-2-4/mapflags.txt
@@ -0,0 +1 @@
+001-2-4 mapflag town
diff --git a/npc/001-2-4/robin.txt b/npc/001-2-4/robin.txt
new file mode 100644
index 000000000..320cf1487
--- /dev/null
+++ b/npc/001-2-4/robin.txt
@@ -0,0 +1,65 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Librarian
+
+001-2-4,27,33,0 script Robin NPC_ROBIN,{
+
+ function need_help
+ {
+ speech S_LAST_NEXT,
+ l("Do you need help with something?");
+
+ switch (select(l("What kinds of books are there here?"),
+ l("Nothing.")))
+ {
+ case 1:
+ closedialog;
+ npctalk3 l("Mostly manuals and tutorials but you won't find out until you open one!");
+ break;
+ case 2:
+ closedialog;
+ npctalk3 l("Good day to you!");
+ }
+ return;
+ }
+
+
+ switch (rand(6))
+ {
+ case 0:
+ npctalkonce l("No matter what people tell you, words and ideas can change the world.");
+ break;
+ case 1:
+ npctalkonce l("In Artis they really do mythologize people when they die.");
+ break;
+ case 2:
+ npctalkonce l("What counts in a book is like so many things, not what is on the outside, but what is on the inside.");
+ break;
+ case 3:
+ npctalkonce l("An explorer left behind some incomplete manuscripts about the people and dangers in the land of Kaizei.");
+ break;
+ case 4:
+ speech S_LAST_NEXT,
+ l("Ow-oh!"),
+ l("Introduce yourself instead of poking me around. I almost fell from the lader, savage...");
+
+ setcamnpc "#001-2-4-Book1";
+
+ speech S_NO_NPC_NAME,
+ l("Go have a look at that shelf to my right, would you?"),
+ l("You clearly need to be more public-spirited.");
+ break;
+ default:
+ need_help;
+ break;
+ }
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-4/terry.txt b/npc/001-2-4/terry.txt
new file mode 100644
index 000000000..937b3ff08
--- /dev/null
+++ b/npc/001-2-4/terry.txt
@@ -0,0 +1,23 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Librarian
+
+001-2-4,51,35,4 script Terry NPC_TERRY,{
+ mesn;
+ mesq l("Hi.");
+ next;
+ mesq l("");
+ goto L_Quit;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ .dir = 2;
+ end;
+
+L_Quit:
+ .dir = 2;
+ close;
+}
diff --git a/npc/001-2-40/_import.txt b/npc/001-2-40/_import.txt
new file mode 100644
index 000000000..a7c7abb85
--- /dev/null
+++ b/npc/001-2-40/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-40: unnamed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-40/_warps.txt",
+"npc/001-2-40/mapflags.txt",
+"npc/001-2-40/trozz.txt",
diff --git a/npc/001-2-40/_warps.txt b/npc/001-2-40/_warps.txt
new file mode 100644
index 000000000..83550f10f
--- /dev/null
+++ b/npc/001-2-40/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-40: unnamed warps
+001-2-40,45,44,0 warp #001-2-40_45_44 2,0,001-2-33,43,39
+001-2-40,27,47,0 warp #001-2-40_27_44 2,0,001-2-33,25,39
diff --git a/npc/001-2-40/mapflags.txt b/npc/001-2-40/mapflags.txt
new file mode 100644
index 000000000..0c9303e82
--- /dev/null
+++ b/npc/001-2-40/mapflags.txt
@@ -0,0 +1 @@
+001-2-40 mapflag town
diff --git a/npc/001-2-40/trozz.txt b/npc/001-2-40/trozz.txt
new file mode 100644
index 000000000..df76c26f5
--- /dev/null
+++ b/npc/001-2-40/trozz.txt
@@ -0,0 +1,21 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Chief of the Legion of Aemil of the city of Artis.
+
+001-2-40,36,46,0 script Trozz#001-2-40 NPC_HUMAN_MALE_CHIEF_ARTIS_LEGION,{
+ mesn;
+ mesq l("Hi.");
+
+ goto L_Close;
+
+L_Close:
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 4;
+ end;
+}
+
diff --git a/npc/001-2-41/_import.txt b/npc/001-2-41/_import.txt
new file mode 100644
index 000000000..a8eee7261
--- /dev/null
+++ b/npc/001-2-41/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-41: unnamed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-41/_warps.txt",
+"npc/001-2-41/edouard.txt",
+"npc/001-2-41/mapflags.txt",
diff --git a/npc/001-2-41/_warps.txt b/npc/001-2-41/_warps.txt
new file mode 100644
index 000000000..7a10c00d4
--- /dev/null
+++ b/npc/001-2-41/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-41: unnamed warps
+001-2-41,24,32,0 warp #001-2-41_24_32 0,0,001-2-31,35,32
diff --git a/npc/001-2-41/edouard.txt b/npc/001-2-41/edouard.txt
new file mode 100644
index 000000000..f93d2042a
--- /dev/null
+++ b/npc/001-2-41/edouard.txt
@@ -0,0 +1,169 @@
+// Evol scripts.
+// Authors:
+// Reid
+// Travolta
+// Description:
+// Barber of Aemil
+
+function script EdouardCheckChair {
+
+ getmapxy(.@map$, .@x, .@y, UNITTYPE_PC);
+
+ if ((.@map$ != getarg(0)) || (.@x != getarg(1)) || (.@y != getarg(2)))
+ {
+ doevent "Edouard#001-2-41::OnWrongPlace";
+ }
+ else if (!issit())
+ {
+ doevent "Edouard#001-2-41::OnNotSit";
+ }
+ else
+ {
+ doevent "Edouard#001-2-41::OnChair";
+ }
+
+ close;
+}
+
+001-2-41,29,24,0 script Chair#Chair1-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-2-41,31,24,0 script Chair#Chair2-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-2-41,35,27,0 script Chair#Chair3-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-2-41,35,29,0 script Chair#Chair4-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-2-41,35,35,0 script Chair#Chair5-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-2-41,35,37,0 script Chair#Chair6-001-2-41 NPC_NO_SPRITE,{
+
+ EdouardCheckChair .map$, .x, .y;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-2-41,30,29,0 script Edouard#001-2-41 NPC_EDOUARD,{
+
+ function tellStory {
+ if (Edouard_StoryTold != 0)
+ {
+ mes "";
+ mesn;
+ }
+ speech S_LAST_NEXT | S_NO_NPC_NAME,
+ l("I am new in this town, just like you."),
+ l("I came here, looking for a better life."),
+ l("And so far, the Merchant Guild helped me find this appartment so I can't complain!"),
+ l("Anyway."),
+ l("I'm a barber, you see. I can change your hairstyle or hair color to your current taste.");
+
+ Edouard_StoryTold = 1;
+
+ return;
+ }
+
+OnWrongPlace:
+ npctalkonce("Sit on the chair, I will come in a second!");
+ close;
+
+OnNotSit:
+ npctalkonce("Please sit.");
+ close;
+
+OnChair:
+ speech S_LAST_NEXT,
+ lg("Hello, young lady.", "Hello, young man.");
+
+ if (Edouard_StoryTold == 0)
+ {
+ tellStory;
+ }
+
+ speech S_LAST_NEXT | S_NO_NPC_NAME,
+ l("What would you like me to do?");
+
+ do
+ {
+ select
+ l("What is my current hairstyle and hair color?"),
+ l("I'd like to get a different style."),
+ l("Can you do something with my color?"),
+ l("What's your story again?"),
+ l("I'm fine for now, thank you.");
+
+ switch (@menu)
+ {
+ case 1:
+ BarberSayStyle 3;
+ break;
+ case 2:
+ BarberChangeStyle;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Enjoy your new style.");
+ l("Anything else?");
+ break;
+ case 3:
+ BarberChangeColor;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I hope you like this color.");
+ l("Anything else?");
+ break;
+ case 4:
+ tellStory;
+ break;
+ case 5:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Feel free to come visit me another time.");
+
+ goodbye;
+ }
+ } while (1);
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-41/mapflags.txt b/npc/001-2-41/mapflags.txt
new file mode 100644
index 000000000..eb1b712b6
--- /dev/null
+++ b/npc/001-2-41/mapflags.txt
@@ -0,0 +1 @@
+001-2-41 mapflag town
diff --git a/npc/001-2-42/_import.txt b/npc/001-2-42/_import.txt
new file mode 100644
index 000000000..1afffd482
--- /dev/null
+++ b/npc/001-2-42/_import.txt
@@ -0,0 +1,3 @@
+// Map 001-2-42: Docks Warehouse Second Level
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-42/_warps.txt",
diff --git a/npc/001-2-42/_warps.txt b/npc/001-2-42/_warps.txt
new file mode 100644
index 000000000..508aae1b1
--- /dev/null
+++ b/npc/001-2-42/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-42: Docks Warehouse Second Level warps
+001-2-42,39,38,0 warp #001-2-42_39_37 2,0,001-2-18,39,28
diff --git a/npc/001-2-5/_import.txt b/npc/001-2-5/_import.txt
new file mode 100644
index 000000000..2e399b365
--- /dev/null
+++ b/npc/001-2-5/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-5: Warehouse
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-5/_warps.txt",
+"npc/001-2-5/books.txt",
+"npc/001-2-5/mapflags.txt",
diff --git a/npc/001-2-5/_warps.txt b/npc/001-2-5/_warps.txt
new file mode 100644
index 000000000..7d5431439
--- /dev/null
+++ b/npc/001-2-5/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-5: Warehouse warps
+001-2-5,28,38,0 warp #001-2-5_28_38 0,0,001-2-4,52,29
diff --git a/npc/001-2-5/books.txt b/npc/001-2-5/books.txt
new file mode 100644
index 000000000..c0d05df21
--- /dev/null
+++ b/npc/001-2-5/books.txt
@@ -0,0 +1,34 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Gasaron
+
+001-2-5,30,32,0 script #001-2-5-Book1 NPC_NO_SPRITE,{
+
+ function read_book {
+ narrator S_FIRST_BLANK_LINE,
+ l("There are two kinds of dialogue, the ones with regular citizens, and the ones with other adventurers."),
+ l("When you go near villagers, you can see a speech bubble above them, you can then talk to them by pressing the [T] key."),
+ l("You can select a specific person with the [N] key, and then, press the [T] key when you are surrounded by more than one person."),
+ l("You can also simply talk to any citizen around you by clicking on them."),
+ l("Nevertheless, you can talk with another adventurer by pressing the [Enter] key and then type what you want to say!"),
+ l("If you want to say something to a specific player, you can type \"/query Playername\" or \"/whisper Playername message\", this will create a new tab on your chat window.");
+ }
+
+OnShelfUse:
+ if (openbookshelf())
+ read_book;
+ close;
+
+OnUse:
+ if (openbook())
+ read_book;
+ close;
+
+OnInit:
+ .book_name$ = "Communication Theory";
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
diff --git a/npc/001-2-5/mapflags.txt b/npc/001-2-5/mapflags.txt
new file mode 100644
index 000000000..973aa8620
--- /dev/null
+++ b/npc/001-2-5/mapflags.txt
@@ -0,0 +1 @@
+001-2-5 mapflag town
diff --git a/npc/001-2-6/_import.txt b/npc/001-2-6/_import.txt
new file mode 100644
index 000000000..cc06496d0
--- /dev/null
+++ b/npc/001-2-6/_import.txt
@@ -0,0 +1,8 @@
+// Map 001-2-6: First Floor
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-6/_warps.txt",
+"npc/001-2-6/books.txt",
+"npc/001-2-6/christopher.txt",
+"npc/001-2-6/dolfina.txt",
+"npc/001-2-6/leonard.txt",
+"npc/001-2-6/mapflags.txt",
diff --git a/npc/001-2-6/_warps.txt b/npc/001-2-6/_warps.txt
new file mode 100644
index 000000000..e778bf331
--- /dev/null
+++ b/npc/001-2-6/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-6: First Floor warps
+001-2-6,57,38,0 warp #001-2-6_57_38 3,0,001-2-4,57,28
diff --git a/npc/001-2-6/books.txt b/npc/001-2-6/books.txt
new file mode 100644
index 000000000..53091bdf0
--- /dev/null
+++ b/npc/001-2-6/books.txt
@@ -0,0 +1,167 @@
+// Evol scripts.
+// Authors:
+// Reid
+// WildX
+// Description:
+// Aemil
+
+001-2-6,39,41,0 script #001-2-6-Book1 NPC_NO_SPRITE,{
+
+ function read_book {
+ mes "";
+ mes col("Master Piou sat on a tree,", 9);
+ mes col("Holding a cheese in his beak.", 9);
+ mes col("Master Fluffy was attracted by the odour,", 9);
+ mes col("And tried to attract him thus.", 9);
+ next;
+ mes col("\"Mister Piou, good day to you.", 9);
+ mes col("You are a handsome and good looking bird!", 9);
+ mes col("In truth, if your song is as beautiful as your plumage,", 9);
+ mes col("You are the Phoenix of this forest.\"", 9);
+ next;
+ mes col("Hearing these words the Piou felt great joy,", 9);
+ mes col("And to demonstrate his beautiful voice,", 9);
+ mes col("He opened his mouth wide and let drop his prey.", 9);
+ mes col("The Fluffy seized it and said:", 9);
+ next;
+ mes col("\"My good Sir,", 9);
+ mes col("Know that every flatterer,", 9);
+ mes col("Lives at the expense of those who take him seriously:", 9);
+ mes col("This is a lesson that is worth a cheese no doubt.\"", 9);
+ next;
+ mes col("The Piou, embarrassed and confused,", 9);
+ mes col("Swore, though somewhat later, that he would never be ", 9);
+ mes col("tricked thus again.", 9);
+ next;
+ mes col("-- " + l("Aesop"), 9);
+ }
+
+OnShelfUse:
+ if (openbookshelf())
+ read_book;
+ close;
+
+OnUse:
+ if (openbook())
+ read_book;
+ close;
+
+OnInit:
+ .book_name$ = "The Piou and The Fluffy";
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-2-6,48,41,0 script #001-2-6-Book2 NPC_NO_SPRITE,{
+
+ function read_book {
+ mes "";
+ mes col("Poem is making the words dance", 9);
+ mes col("Words become music and glance", 9);
+ mes col("Over lovers under a starry night", 9);
+ mes col("Whose eyes listen under Moonlight", 9);
+ next;
+ mes col("No matter the grammar", 9);
+ mes col("If words beat in rhythm", 9);
+ mes col("Find an order with them", 9);
+ mes col("As on anvil strikes the hammer", 9);
+ next;
+ mes col("No matter the spelling", 9);
+ mes col("Just say something sparkling", 9);
+ mes col("If not, how could CrazyKatiektch", 9);
+ mes col("Say her love to glamourous Gliktch?", 9);
+ next;
+ mes col("True be or not true be", 9);
+ mes col("That's not the question", 9);
+ mes col("And rhyming is not too", 9);
+ mes col("If you don't like to", 9);
+ mes col("Share your mind is your mission", 9);
+ mes col("Whatever inside can be", 9);
+ next;
+ mes col("Don't be shy, you are nice", 9);
+ mes col("From your mind, break the ice", 9);
+ mes col("Whatever your idea", 9);
+ mes col("It's the good one and, ahem!", 9);
+ mes col("That makes everybody", 9);
+ mes col("Able to write a poem", 9);
+ next;
+ mes col("-- " + l("Nard"), 9);
+ }
+
+OnShelfUse:
+ if (openbookshelf())
+ read_book;
+ close;
+
+OnUse:
+ if (openbook())
+ read_book;
+ close;
+
+OnInit:
+ .book_name$ = "Poem about Poems";
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-2-6,43,39,0 script #001-2-6-Book3 NPC_NO_SPRITE,{
+
+ function read_book {
+ mes "";
+ mes col("Hush now and hear the chorus of the woods", 9);
+ mes col("Bent trees whistling with the beat of the drum", 9);
+ mes col("With no choir master nor voice to be sung", 9);
+ mes col("The music of the trees floats through the breeze", 9);
+ mes col("Sleep well my angel but don't follow along", 9);
+ mes col("Because the voices of death sing a sweet song", 9);
+ next;
+ mes col("-- " + l("Princess Slayer"), 9);
+ }
+
+OnShelfUse:
+ if (openbookshelf())
+ read_book;
+ close;
+
+OnUse:
+ if (openbook())
+ read_book;
+ close;
+
+OnInit:
+ .book_name$ = "Chorus of the Woods";
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+
+001-2-6,54,28,0 script #001-2-6-Book4 NPC_NO_SPRITE,{
+
+ function read_book {
+ narrator S_FIRST_BLANK_LINE,
+ l("Aemil was once a magnificent land unknown to us all."),
+ l("Before the end of the Mana War, a band of adventurers formed in the Ancean region of Argaes from those who had lost their homes and families."),
+ l("They sailed from Hurnscald to Tulimshar and then Nivalis, the last permanent settlements of humans."),
+ l("There, they gathered merchants and warriors to join them in a journey to find a new land on which to live."),
+ l("The group found the support of Tulimshar's merchant lords and was given ships to sail east."),
+ l("They sailed past the Clear Sea and towards the Long Ocean which nobody had explored before."),
+ l("The newly created Fleet of Ancea travelled so far that they were never heard from again."),
+ l("Their leaders then came to the conclusion that an alliance was the only way they could survive."),
+ l("They eventually found a new land after much hardship and named it Aurora, after its beautiful sunrise."),
+ l("A great city, eventually to become larger than the cities of Ancea, rose on the coast of Aemil. This city was named Esperia."),
+ l("However..."),
+ l("The end of the story got erased, probably because of the sea water. Some pages are still missing. Thus much is lost to time, including the author's name.");
+ }
+
+OnUse:
+ if (openoldbook())
+ read_book;
+ close;
+
+OnInit:
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
diff --git a/npc/001-2-6/christopher.txt b/npc/001-2-6/christopher.txt
new file mode 100644
index 000000000..1bef67866
--- /dev/null
+++ b/npc/001-2-6/christopher.txt
@@ -0,0 +1,69 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Librarian
+
+001-2-6,57,46,0 script Christopher NPC_CHRISTOPHER,{
+ function ghost_in_the_library
+ {
+ narrator S_LAST_NEXT,
+ l("Christopher is surrounded by the sunlight from the window.");
+
+ speech
+ l("To be a legend, you've either got to be dead or excessively old!"),
+ l("I think that I am now both..."),
+ l("I mean, I am very tired to move all of these books!");
+
+ return;
+ }
+
+ function need_help
+ {
+ speech S_LAST_NEXT,
+ l("Do you need help with something?");
+
+ switch (select(l("What kinds of books are there here?"),
+ l("You seem a bit tired sir."),
+ l("Nothing.")))
+ {
+ case 1:
+ npctalk3 l("You can find novels and poems on this floor.");
+ break;
+ case 2:
+ mes "";
+ ghost_in_the_library();
+ break;
+ case 3:
+ npctalk3 l("I love peace and quiet, that's a good choice.");
+ }
+ return;
+ }
+
+ function not_so_loud
+ {
+ npctalkonce l("This floor is reserved for quiet reading, don't speak too loud.");
+
+ return;
+ }
+
+ switch (rand(3))
+ {
+ case 0:
+ ghost_in_the_library();
+ break;
+ case 1:
+ need_help();
+ break;
+ case 2:
+ not_so_loud();
+ break;
+ }
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-6/dolfina.txt b/npc/001-2-6/dolfina.txt
new file mode 100644
index 000000000..8d9c1a2c4
--- /dev/null
+++ b/npc/001-2-6/dolfina.txt
@@ -0,0 +1,21 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Aemil
+
+001-2-6,31,44,0 script Dolfina NPC_ELVEN_FEMALE_READING,{
+ mesn;
+ mesq l("Stop disturbing me, I already re-read that part twice because of you!");
+
+ goto L_Close;
+
+L_Close:
+ close;
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 2;
+ end;
+}
+
diff --git a/npc/001-2-6/leonard.txt b/npc/001-2-6/leonard.txt
new file mode 100644
index 000000000..7b238c1a0
--- /dev/null
+++ b/npc/001-2-6/leonard.txt
@@ -0,0 +1,89 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Librarian
+
+001-2-6,52,28,0 script Leonard NPC_LEONARD,{
+
+ function esperia_city
+ {
+ speech S_FIRST_BLANK_LINE,
+ l("You have put your finger on it, I am not."),
+ l("I grew up and lived a good while in Esperia, the capital city."),
+ l("This place is surrounded by two very important elements: academia and the arts. I was surrounded by theater, music, dance, museums..."),
+ l("I had a great childhood in Esperia!"),
+ l("It was wonderful.");
+
+ emotion E_HAPPY;
+
+ return;
+ }
+
+ function need_help
+ {
+ speech S_LAST_NEXT,
+ l("Do you need help with something?");
+
+ switch (select(l("What kinds of books are there here?"),
+ l("Are you a native from Artis?"),
+ l("Nothing.")))
+ {
+ case 1:
+ closedialog;
+ npctalk3 l("You can find novels and poems on this floor.");
+ break;
+ case 2:
+ esperia_city();
+ break;
+ case 3:
+ closedialog;
+ npctalk3 l("Good day to you!");
+ }
+ return;
+ }
+
+ function not_so_loud
+ {
+ npctalkonce l("This floor is reserved for quiet reading, don't speak too loud.");
+
+ return;
+ }
+
+ function miracle
+ {
+ npctalkonce l("The miracle is this: the more we share, the more we have.");
+
+ return;
+ }
+
+ function logic_wisdom
+ {
+ npctalkonce l("Logic is the beginning of wisdom, not the end.");
+
+ return;
+ }
+
+ switch (rand(4))
+ {
+ case 0:
+ logic_wisdom();
+ break;
+ case 1:
+ miracle();
+ break;
+ case 2:
+ not_so_loud();
+ break;
+ case 3:
+ need_help();
+ break;
+ }
+
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 2;
+ end;
+}
diff --git a/npc/001-2-6/mapflags.txt b/npc/001-2-6/mapflags.txt
new file mode 100644
index 000000000..f5ba3e951
--- /dev/null
+++ b/npc/001-2-6/mapflags.txt
@@ -0,0 +1 @@
+001-2-6 mapflag town
diff --git a/npc/001-2-7/_import.txt b/npc/001-2-7/_import.txt
new file mode 100644
index 000000000..6d588bf81
--- /dev/null
+++ b/npc/001-2-7/_import.txt
@@ -0,0 +1,4 @@
+// Map 001-2-7: City Hall
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-7/_warps.txt",
+"npc/001-2-7/mapflags.txt",
diff --git a/npc/001-2-7/_warps.txt b/npc/001-2-7/_warps.txt
new file mode 100644
index 000000000..d59fa937b
--- /dev/null
+++ b/npc/001-2-7/_warps.txt
@@ -0,0 +1,5 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-7: City Hall warps
+001-2-7,36,46,0 warp #001-2-7_36_46 0,0,001-1,89,66
+001-2-7,46,31,0 warp #001-2-7_46_31 0,0,001-2-9,25,41
+001-2-7,26,31,0 warp #001-2-7_26_31 0,0,001-2-8,45,41
diff --git a/npc/001-2-7/mapflags.txt b/npc/001-2-7/mapflags.txt
new file mode 100644
index 000000000..69598b890
--- /dev/null
+++ b/npc/001-2-7/mapflags.txt
@@ -0,0 +1 @@
+001-2-7 mapflag town
diff --git a/npc/001-2-8/_import.txt b/npc/001-2-8/_import.txt
new file mode 100644
index 000000000..93b064fe2
--- /dev/null
+++ b/npc/001-2-8/_import.txt
@@ -0,0 +1,4 @@
+// Map 001-2-8: Left Wing
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-8/_warps.txt",
+"npc/001-2-8/mapflags.txt",
diff --git a/npc/001-2-8/_warps.txt b/npc/001-2-8/_warps.txt
new file mode 100644
index 000000000..43412f720
--- /dev/null
+++ b/npc/001-2-8/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-8: Left Wing warps
+001-2-8,46,41,0 warp #001-2-8_46_41 0,0,001-2-7,27,31
diff --git a/npc/001-2-8/mapflags.txt b/npc/001-2-8/mapflags.txt
new file mode 100644
index 000000000..3def9ed24
--- /dev/null
+++ b/npc/001-2-8/mapflags.txt
@@ -0,0 +1 @@
+001-2-8 mapflag town
diff --git a/npc/001-2-9/_import.txt b/npc/001-2-9/_import.txt
new file mode 100644
index 000000000..ebac336c1
--- /dev/null
+++ b/npc/001-2-9/_import.txt
@@ -0,0 +1,5 @@
+// Map 001-2-9: Right Wing
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-2-9/_warps.txt",
+"npc/001-2-9/janus.txt",
+"npc/001-2-9/mapflags.txt",
diff --git a/npc/001-2-9/_warps.txt b/npc/001-2-9/_warps.txt
new file mode 100644
index 000000000..b4d3c594d
--- /dev/null
+++ b/npc/001-2-9/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-2-9: Right Wing warps
+001-2-9,24,41,0 warp #001-2-9_24_41 0,0,001-2-7,45,31
diff --git a/npc/001-2-9/janus.txt b/npc/001-2-9/janus.txt
new file mode 100644
index 000000000..a652a7c5e
--- /dev/null
+++ b/npc/001-2-9/janus.txt
@@ -0,0 +1,170 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Party NPC
+// Variable:
+// General_Janus
+// Values:
+// 0 Default.
+// 1 Basic information given.
+// 2 Party creation enabled.
+// 3 Guild certificate given.
+
+001-2-9,30,28,0 script Janus NPC_JANUS,{
+
+ function create_party {
+ .@party_price = 1000;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Creating a party has some advantages, it's a pretty good choice!"),
+ l("I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."),
+ l("Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."),
+ lg("The cost to create a party is @@ E, are you interested?",
+ "The cost to create a party is @@ E, are you interested?", .@party_price);
+
+ if (askyesno() == 1)
+ {
+ if (Zeny < .@party_price)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring @@ E.", .@party_price);
+ }
+ else
+ {
+ Zeny = Zeny - .@party_price;
+ setq General_Janus, 2;
+ skill NV_BASIC, 7, 0;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, come back if you ever want to create a larger group!");
+ }
+ }
+ }
+
+ function create_guild {
+ .@guild_price = 35000;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh oh... I see, your party became so big that you want to create an even larger structure?"),
+ l("Or do you want to keep your friendships and adventures in different groups?"),
+ l("Anyway, the guild creation is perfect for both!"),
+ l("You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!"),
+ l("The @@ is a one time item, you can use it as many times as you want, but you can only have one!", getitemlink(GuildCertification)),
+ lg("The cost to create a guild is @@ E, are you interested?",
+ "The cost to create a guild is @@ E, are you interested?", .@guild_price);
+
+ if (askyesno() == 1)
+ {
+ if (Zeny < .@guild_price)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring @@ E.", .@guild_price);
+ }
+ else
+ {
+ inventoryplace GuildCertification, 1;
+ Zeny = Zeny - .@guild_price;
+ setq General_Janus, 3;
+ getitem GuildCertification, 1;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Enjoy the fraternity and excitement of your future guild!");
+ }
+ }
+ }
+
+ function explain_service {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You are on the human resource wing of the Town Hall."),
+ l("We offer party and guild certifications and we can also teach you how to use some basic communication skills."),
+ l("Do you know how to speak with people around you?");
+
+ if (askyesno() == 2)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You lack some very basic skills...");
+
+ if (compareandsetq(General_Janus, 0, 1))
+ {
+ speech S_LAST_NEXT | S_NO_NPC_NAME,
+ l("This book contains everything you should know about it, take it!");
+
+ inventoryplace CommunicationTheory, 1;
+ getitem CommunicationTheory, 1;
+ }
+ else
+ {
+ speech S_LAST_NEXT | S_NO_NPC_NAME,
+ l("You can read the book that I gave you earlier at the library if you lost it.");
+ }
+ }
+ else
+ {
+ if (compareandsetq(General_Janus, 0, 1))
+ {
+ speech S_LAST_NEXT | S_NO_NPC_NAME,
+ l("Anyway."),
+ l("This book contains everything you should know about it, take it!");
+
+ inventoryplace CommunicationTheory, 1;
+ getitem CommunicationTheory, 1;
+ }
+
+ }
+
+ return;
+ }
+
+ function janus_is_not_ianus {
+ speech S_FIRST_BLANK_LINE,
+ l("Janus!");
+ emotion E_UPSET;
+ next;
+
+ speech S_LAST_NEXT | S_NO_NPC_NAME,
+ l("Ianus is from the Legion of Aemil, don't compare me to this brigand.");
+
+ return;
+ }
+
+ speech S_LAST_NEXT,
+ lg("Welcome miss.", "Good day sir.");
+
+ do
+ {
+ // Beta users by-pass check.
+ if (getskilllv(NV_BASIC) > 6 && getq(General_Janus) == 1)
+ {
+ setq General_Janus, 2;
+ }
+
+ select
+ rif(getq(General_Janus) == 1, l("I would like to create a party.")),
+ rif(getq(General_Janus) == 2, l("I would like to create a guild.")),
+ l("What service do you offer?"),
+ l("Your name is Ianus or Janus?"),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ create_party;
+ break;
+ case 2:
+ create_guild;
+ break;
+ case 3:
+ explain_service;
+ break;
+ case 4:
+ janus_is_not_ianus;
+ break;
+ }
+ } while (@menu != 5);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ end;
+}
diff --git a/npc/001-2-9/mapflags.txt b/npc/001-2-9/mapflags.txt
new file mode 100644
index 000000000..47b7f630b
--- /dev/null
+++ b/npc/001-2-9/mapflags.txt
@@ -0,0 +1 @@
+001-2-9 mapflag town
diff --git a/npc/001-3-0/_import.txt b/npc/001-3-0/_import.txt
new file mode 100644
index 000000000..320f28ce4
--- /dev/null
+++ b/npc/001-3-0/_import.txt
@@ -0,0 +1,4 @@
+// Map 001-3-0: Sewer
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-3-0/_mobs.txt",
+"npc/001-3-0/_warps.txt",
diff --git a/npc/001-3-0/_mobs.txt b/npc/001-3-0/_mobs.txt
new file mode 100644
index 000000000..31c8266fe
--- /dev/null
+++ b/npc/001-3-0/_mobs.txt
@@ -0,0 +1,17 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-3-0: Sewer mobs
+001-3-0,175,32,2,2 monster Ratto 1005,2,60000,30000
+001-3-0,201,54,2,2 monster Ratto 1005,3,25000,10000
+001-3-0,151,97,18,1 monster Ratto 1005,3,40000,15000
+001-3-0,146,121,3,2 monster Ratto 1005,2,50000,25000
+001-3-0,101,111,8,3 monster Ratto 1005,4,30000,15000
+001-3-0,145,68,2,2 monster Ratto 1005,2,60000,30000
+001-3-0,146,28,2,1 monster Ratto 1005,2,60000,30000
+001-3-0,90,65,3,3 monster Ratto 1005,3,35000,15000
+001-3-0,56,50,8,4 monster Ratto 1005,4,35000,15000
+001-3-0,42,102,3,3 monster Ratto 1005,3,40000,20000
+001-3-0,145,64,1,5 monster Blub 1008,2,35000,80000
+001-3-0,162,45,1,3 monster Little Blub 1007,4,10000,20000
+001-3-0,129,88,2,2 monster Blub 1008,2,35000,80000
+001-3-0,100,38,2,2 monster Little Blub 1007,4,10000,20000
+001-3-0,171,45,0,2 monster Little Blub 1007,4,10000,20000
diff --git a/npc/001-3-0/_warps.txt b/npc/001-3-0/_warps.txt
new file mode 100644
index 000000000..a2d4e9e23
--- /dev/null
+++ b/npc/001-3-0/_warps.txt
@@ -0,0 +1,8 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-3-0: Sewer warps
+001-3-0,196,35,0 warp #001-3-0_196_35 0,0,001-1,197,35
+001-3-0,172,41,0 warp #001-3-0_172_41 0,0,001-3-1,34,58
+001-3-0,162,40,0 warp #001-3-0_162_40 0,0,001-3-1,23,57
+001-3-0,198,59,0 warp #001-3-0_198_59 0,0,001-1,199,61
+001-3-0,152,55,0 warp #001-3-0_152_55 0,0,001-1,152,51
+001-3-0,85,130,0 warp #001-3-0_85_130 0,0,001-1,86,130
diff --git a/npc/001-3-1/_import.txt b/npc/001-3-1/_import.txt
new file mode 100644
index 000000000..6511aab37
--- /dev/null
+++ b/npc/001-3-1/_import.txt
@@ -0,0 +1,3 @@
+// Map 001-3-1: Rivercave
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-3-1/_warps.txt",
diff --git a/npc/001-3-1/_warps.txt b/npc/001-3-1/_warps.txt
new file mode 100644
index 000000000..f0c3d747b
--- /dev/null
+++ b/npc/001-3-1/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 001-3-1: Rivercave warps
+001-3-1,24,58,0 warp #001-3-1_24_58 1,0,001-3-0,162,41
+001-3-1,35,59,0 warp #001-3-1_35_59 1,0,001-3-0,172,42
diff --git a/npc/008-1/_import.txt b/npc/008-1/_import.txt
new file mode 100644
index 000000000..38da1dae2
--- /dev/null
+++ b/npc/008-1/_import.txt
@@ -0,0 +1,7 @@
+// Map 008-1: Hurnscald
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-1/_mobs.txt",
+"npc/008-1/_warps.txt",
+"npc/008-1/doors.txt",
+"npc/008-1/mapflags.txt",
+"npc/008-1/wateranimation.txt",
diff --git a/npc/008-1/_mobs.txt b/npc/008-1/_mobs.txt
new file mode 100644
index 000000000..e8835c097
--- /dev/null
+++ b/npc/008-1/_mobs.txt
@@ -0,0 +1,15 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-1: Hurnscald mobs
+008-1,99,39,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,100,42,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,102,40,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,105,41,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,101,44,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,104,43,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,109,40,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,108,42,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,106,44,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,109,44,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,111,42,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,112,44,0,0 monster Manana Tree 1017,1,420000,240000
+008-1,112,39,0,0 monster Manana Tree 1017,1,420000,240000
diff --git a/npc/008-1/_warps.txt b/npc/008-1/_warps.txt
new file mode 100644
index 000000000..44b0db660
--- /dev/null
+++ b/npc/008-1/_warps.txt
@@ -0,0 +1,13 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-1: Hurnscald warps
+008-1,105,76,0 warp #008-1_105_76 0,0,008-2-0,26,23
+008-1,102,79,0 warp #008-1_102_79 0,0,008-2-0,23,34
+008-1,88,71,0 warp #008-1_88_71 0,0,008-2-1,33,42
+008-1,90,66,0 warp #008-1_90_66 0,0,008-2-1,38,27
+008-1,65,55,0 warp #008-1_65_55 0,0,008-2-2,28,33
+008-1,89,58,0 warp #008-1_89_58 0,0,008-2-6,27,32
+008-1,101,55,0 warp #008-1_101_55 0,0,008-2-7,36,28
+008-1,121,71,0 warp #008-1_121_71 1,0,008-2-8,36,38
+008-1,72,68,0 warp #008-1_72_68 0,0,008-2-9,30,34
+008-1,102,69,0 warp #008-1_102_69 0,0,008-2-10,37,33
+008-1,110,56,0 warp #008-1_110_56 0,0,008-2-12,30,31
diff --git a/npc/008-1/confused-tree.txt b/npc/008-1/confused-tree.txt
new file mode 100644
index 000000000..2d5a53631
--- /dev/null
+++ b/npc/008-1/confused-tree.txt
@@ -0,0 +1,957 @@
+// Evol scripts.
+// Author:
+// gumi
+// Based on CrazyTree, originally made by:
+// gumi
+// pclouds
+// veryape
+// wushin
+// Description:
+// emulated confused tree prototype
+
+// ~t lowercase hot word regex
+
+008-1,84,63,0 script Confused Tree NPC_CONFUSED_TREE,14,14,{
+
+ function tree_panel {
+ if (is_trusted() == false && #Tree_Trusted == false)
+ {
+ narrator(l("You see a tree."));
+ if (getq(HurnscaldQuests_Inspector) == 2)
+ {
+ select(
+ l("Have you seen anything strange lately?"),
+ l("Do you know anything about the recent robberies?"));
+
+ narrator(S_FIRST_BLANK_LINE,
+ l("..."),
+ l("It doesn't reply."));
+ }
+ close;
+ }
+
+ function clear_db {
+ clear();
+ mes(l("##BWARNING:##b you are about to permanently empty the quote database."));
+ next();
+ mes(l("Do you want to continue?"));
+
+ select(
+ l("Abort!"),
+ l("Empty the quote DB"));
+
+ if (@menu == 2)
+ {
+ .@sentence$ = "I am an idiot";
+ mes(l("Please write the following sentence:"));
+ mes("");
+ mesf(" ##B%s.", .@sentence$);
+ input(.@confirm$);
+
+ if (!startswith(strtoupper(.@confirm$), strtoupper(.@sentence$))) {
+ mes(l("Invalid!"));
+ close;
+ }
+
+ query_sql("TRUNCATE TABLE tree_quotes;");
+ mes(l("Database erased."));
+ next();
+ }
+
+ return;
+ }
+
+ function list_commands {
+ clear();
+ mes(l("To grab a quote:"));
+ mes(col(" ~grab ##Bplayer name##b", 7));
+ next();
+ mes(l("To get a quote:"));
+ mes(col(" ~quote anyone", 7));
+ mes(col(" ~quote ##Bplayer name##b", 7));
+ mes(col(" ~quote ##B#number##b", 7));
+ next();
+ mes(l("To remove a quote:"));
+ mes(col(" ~remove quote ##B#number##b", 7));
+ mes(col(" ~remove last quote", 7));
+ next();
+ mes(l("Last seen:"));
+ mes(col(" ~seen ##Bplayer name##b", 7));
+ next();
+ mes(l("To ignore a player:"));
+ mes(col(" ~ignore ##Bplayer name##b", 7));
+ next();
+ mes(l("To unignore a player:"));
+ mes(col(" ~unignore ##Bplayer name##b", 7));
+ next();
+
+ if (is_admin())
+ {
+ mes(l("To trust a player:"));
+ mes(col(" ~trust ##Bplayer name##b", 7));
+ next();
+ mes(l("To de-trust a player:"));
+ mes(col(" ~untrust ##Bplayer name##b", 7));
+ next();
+ }
+ return;
+ }
+
+ do
+ {
+ clear();
+ setnpcdialogtitle(l("Tree Control Panel"));
+ mes(l("Oh noes! You found my secret backdoor!"));
+ next();
+ mes(l("Please select an option:"));
+
+ select(
+ l("List the commands"),
+ rif(is_admin(), l("Empty the quote DB")),
+ l("Dance for me"));
+
+ switch (@menu)
+ {
+ case 1: list_commands(); break;
+ case 2: clear_db(); break;
+ default: speech(l("Too lazy.")); close;
+ }
+
+ } while (true);
+
+ end;
+ }
+
+ // utility functions below
+
+ function check_is_ignored {
+ .@val = htget(.ignore_ht, strcharinfo(PC_NAME), 0);
+
+ if (.@val > gettimetick(2))
+ {
+ ++.ignored_times;
+ end;
+ }
+
+ else if (.@val > 0)
+ {
+ htput(.ignore_ht, strcharinfo(PC_NAME), 0); // remove expired entries
+ }
+
+ return;
+ }
+
+ function special_name {
+ .@name$ = strcharinfo(PC_NAME);
+ .@low$ = strtolower(.@name$);
+
+ if (rand(.sname_rate) == 0)
+ {
+ for (.@i = 0; .@i < .alias; .@i += 2)
+ {
+ if (.@low$ ~= .alias$[.@i])
+ {
+ explode(.@aliases$, .alias$[.@i+1], "`");
+ .@name$ = .@aliases$[rand(getarraysize(.@aliases$))];
+ break;
+ }
+ }
+ }
+
+ return .@name$;
+ }
+
+ function face {
+ if (gettimetick(2) - .last_emote < .emote_rate)
+ {
+ ++.ignored_times;
+ return;
+ }
+
+ .last_emote = gettimetick(2);
+ return emotion(getarg(0, E_SURPRISE));
+ }
+
+ function rp {
+ // used for queries
+ return replacestr(getarg(0,""), "~t", strtolower("(?:" + .name$ + "|" + .hotwords$ + ")"));
+ }
+
+ function format_reply {
+ // used for replies
+ .@str$ = getarg(0, "");
+
+ // search for {{mustaches}}
+ while (.@str$ ~= "{{([^}]+)}}")
+ {
+ .@sub$ = replacestr($@regexmatch$[1], " ", ""); // remove whitespaces
+ .@sub$ = strtolower(.@sub$); // always lowercase the var name
+ .@capitalize = .@titlecase = .@allcaps = false;
+
+ if (charat(.@sub$, 0) == "^")
+ {
+ .@capitalize = true;
+ .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
+ }
+
+ else if (charat(.@sub$, 0) == "+")
+ {
+ .@titlecase = true;
+ .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
+ }
+
+ else if (charat(.@sub$, 0) == "!")
+ {
+ .@allcaps = true;
+ .@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
+ }
+
+ explode(.@sub2$, .@sub$, ",");
+ .@sub$ = .@sub2$[rand(getarraysize(.@sub2$))]; // allow to have multiple variables
+
+ .@rep$ = getd(sprintf(".D_%s$[%i]", .@sub$, rand(getd(".D_" + .@sub$)))); // get he value
+
+ if (.@capitalize) .@rep$ = capitalize(.@rep$);
+ else if (.@titlecase) .@rep$ = titlecase(.@rep$);
+ else if (.@allcaps) .@rep$ = strtoupper(.@rep$);
+
+ .@str$ = replacestr(.@str$, $@regexmatch$[0], .@rep$); // remove the mustache, replace by value
+ }
+
+ // search for emotes
+ if (.@str$ ~= "%%([^ ])")
+ {
+ // only handling a few of them
+ switch (ord($@regexmatch$[1]))
+ {
+ case 73: face(any(E_WINK, E_ANGEL)); break;
+ case 83: face(any(E_SAD, E_CRYING)); break;
+ case 85: face(E_SURPRISE); break;
+ case 93: face(any(E_HEARTEYE, E_HEART)); break;
+ case 94: face(E_DISGUST); break;
+ case 99: face(E_DEAD); break;
+ case 105: face(E_CRYING); break;
+ case 106:
+ case 91: face(any(E_SPEECH, E_BLAH)); break;
+ case 107: face(E_INSULTBUBBLE); break;
+ default: .@unhandled = true;
+ }
+
+ if (.@unhandled != true)
+ {
+ if (.@str$ == $@regexmatch$[0]) end; // don't send handled, emote-only messages
+ .@str$ = replacestr(.@str$, " "+ $@regexmatch$[0], ""); // otherwise strip the emote
+ }
+ }
+
+ // built-in variables
+ .@str$ = replacestr(.@str$, "~n", .name$); // npc name
+ .@str$ = replacestr(.@str$, "~p", special_name()); // player name or special name
+ .@str$ = replacestr(.@str$, "~P", strcharinfo(PC_NAME)); // unaltered player name
+
+ return rp(.@str$);
+ }
+
+ function strip_colors {
+ .@str$ = replacestr(getarg(0, ""), "##0", "");
+ .@str$ = replacestr(.@str$, "##1", "");
+ .@str$ = replacestr(.@str$, "##2", "");
+ .@str$ = replacestr(.@str$, "##3", "");
+ .@str$ = replacestr(.@str$, "##4", "");
+ .@str$ = replacestr(.@str$, "##5", "");
+ .@str$ = replacestr(.@str$, "##6", "");
+ .@str$ = replacestr(.@str$, "##7", "");
+ .@str$ = replacestr(.@str$, "##8", "");
+ .@str$ = replacestr(.@str$, "##9", "");
+ return replacestr(.@str$, "##a", "");
+ }
+
+ function strip_formatting {
+ .@str$ = strip_colors(getarg(0, ""));
+ .@str$ = replacestr(.@str$, "##B", "");
+ return replacestr(.@str$, "##b", "");
+ }
+
+ function delayed_reply {
+ ++.answered_times;
+ @tree_reply$ = getarg(0, "");
+ addtimer(.delay_reply, .name$ + "::OnDoReply");
+ return;
+ }
+
+ function reply {
+ .@reply$ = format_reply(getarg(0, ""));
+ getmapxy(.@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC); // get char location
+
+ if (((.@reply$ == .last_reply$ && gettimetick(2) - .last_reply < .repeat_rate)
+ || gettimetick(2) - .last_reply < .talk_rate
+ || (gettimetick(2) - .blocked < .block_time && is_trusted() == false)
+ || .@pc_map$ != .map$
+ || distance(.x, .y, .@pc_x, .@pc_y) > .distance
+ || .@reply$ == "")
+ && is_dev() == false)
+ {
+ ++.ignored_times;
+ return;
+ }
+
+ .last_reply = gettimetick(2);
+ .last_reply$= .@reply$;
+
+ delayed_reply(.@reply$);
+ return;
+ }
+
+ function seen_me {
+ if (playerattached() > 0)
+ {
+ htput(.seen_ht, strcharinfo(PC_NAME), gettimetick(2));
+ }
+ return;
+ }
+
+ function have_you_seen {
+ .@player$ = getarg(0, "");
+ .@player = getcharid(CHAR_ID_ACCOUNT, .@player$);
+
+ if (.@player > 0)
+ {
+ // nested if, because they don't short-circuit
+ if (checkoption(Option_Invisible, .@player) == false) {
+ delayed_reply(sprintf("Player `%s` is currently online.", .@player$));
+ end;
+ }
+ }
+
+ .@time = htget(.seen_ht, .@player$, 0);
+
+ if (.@time < 1)
+ delayed_reply(sprintf("I haven't seen player `%s` today.", .@player$));
+
+ else
+ delayed_reply(sprintf("Player `%s` was last seen %s.", .@player$, FuzzyTime(.@time)));
+
+ end;
+ }
+
+ function special_drops {
+ .@drop$ = .drops$[rand(.drops)];
+ .@name$ = strcharinfo(PC_NAME);
+ .@low$ = strtolower(.@name$);
+
+ if (rand(.sdrop_rate) == 0)
+ {
+ for (.@i = 0; .@i < .sdrops; .@i += 2)
+ {
+ if (.@low$ ~= .sdrops$[.@i])
+ {
+ explode(.@d$, .sdrops$[.@i+1], "`");
+ .@drop$ = .@d$[rand(getarraysize(.@d$))];
+ break;
+ }
+ }
+ }
+
+ return .@drop$;
+ }
+
+ function roll_dice {
+ .@dices = max(min(getarg(0, 1), 8), 1); // 1..8
+ .@sides = max((getarg(1, 6) < 1 ? 6 : getarg(1, 6)), 1); // 1..MAX_INT
+
+ .@result$ = sprintf("*rolls the dice%s: %d",
+ rif(.@dices > 1, "s"), rand(1, .@sides)); // first dice
+
+ for (.@d = 1; .@d < .@dices; ++.@d)
+ {
+ .@result$ += ", " + rand(1, .@sides);
+ }
+
+ return .@result$ + ".*";
+ }
+
+ function flip_coin {
+ .@coins = getarg(0, 1);
+
+ .@result$ = sprintf("*flips the coin%s: %s",
+ rif(.@coins > 1, "s"), (rand(2) == 1 ? "heads" : "tails")); // first coin
+
+ for (.@c = 1; .@c < .@coins; ++.@c)
+ {
+ .@result$ += ", " + (rand(2) == 1 ? "heads" : "tails");
+ }
+
+ return .@result$ + ".*";
+ }
+
+ function roulette {
+ if (.roulette == 1)
+ {
+ npctalk("*pulls the trigger: *##BBANG##b*.*");
+ delayed_reply("*reloads and spins the chambers.*");
+ .roulette = rand(1, 7); // the Nagant_M1895 has 7 chambers
+
+ // now the fun part
+ nude();
+ percentheal(-100, 0);
+ }
+
+ else
+ {
+ delayed_reply("*pulls the trigger: *click*.*");
+ .roulette = (.roulette == 7 ? 1 : .roulette + 1);
+ }
+
+ end;
+ }
+
+ function monologue_player {
+ return sprintf("Your current monologue is at least %d line%s long.",
+ @monologue, rif(@monologue != 1, "s"));
+ }
+
+ function who_player {
+ return sprintf("You seem to be ##B~P##b [%i:%i].",
+ getcharid(CHAR_ID_ACCOUNT), getcharid(CHAR_ID_CHAR));
+ }
+
+ function make_quote_table {
+ // Do not modify this
+ query_sql("CREATE TABLE IF NOT EXISTS `tree_quotes` ("
+ " `id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,"
+ " `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',"
+ " `grabber` INT(11) UNSIGNED NOT NULL DEFAULT '0',"
+ " `timestamp` INT(10) UNSIGNED NOT NULL DEFAULT '0',"
+ " `message` VARCHAR(150) NOT NULL DEFAULT '',"
+ " PRIMARY KEY (`id`),"
+ " KEY `char_id` (`char_id`),"
+ " KEY `grabber` (`grabber`)"
+ ") ENGINE=MyISAM;");
+
+ .last_query = gettimetick(2);
+ return;
+ }
+
+ function grab_quote {
+ .@name$ = getarg(0, "");
+
+ if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
+ {
+ ++.ignored_times;
+ end;
+ }
+
+ if (.@name$ == strcharinfo(PC_NAME))
+ {
+ delayed_reply("##BError: You may not grab yourself.");
+ end;
+ }
+
+ explode(.@tmp$[0], htget(.msg_ht, .@name$, ""), ":"); // get last message, if any
+ htput(.msg_ht, .@name$, ""); // ensure you can't grab twice the same message
+
+ .@char_id = atoi(.@tmp$[0]); // grab the char id part
+
+ if (.@char_id < 1)
+ {
+ delayed_reply(sprintf("##BError: I couldn't find anything to grab from player `%s`.", .@name$));
+ end;
+ }
+
+ .@msg$ = implode(.@tmp$, ":"); // put it back together
+ .@start = getstrlen(.@tmp$[0]) + getstrlen(.@tmp$[1]) + 2; // char:time:msg <= we just want the msg part
+ .@msg$ = escape_sql(strip_formatting(substr(.@msg$, .@start, getstrlen(.@msg$) - 1))); // sanitize
+
+ if (.@msg$ == "")
+ {
+ delayed_reply("##BError: Message is empty or malformed. It cannot be grabbed.");
+ end;
+ }
+
+ else if (.@msg$ ~= "^[!#~@]?(?:grab)?shield(?:ed)?(?:[:.!]? .*)?$")
+ {
+ delayed_reply("##BError: Message is shielded.");
+ end;
+ }
+
+ query_sql(sprintf("INSERT INTO tree_quotes (char_id,grabber,timestamp,message) VALUES (%i,%i,%i,'%s');",
+ .@char_id, getcharid(CHAR_ID_CHAR), gettimetick(2), .@msg$));
+
+ query_sql("SELECT MAX(id) FROM tree_quotes;", .q_last_id); // get the last quote id
+
+ .last_query = gettimetick(2);
+
+ delayed_reply(sprintf("Success: Quote grabbed. (#%i)", .q_last_id));
+ end;
+ }
+
+ function remove_quote {
+ .@tmp = getarg(0, 0);
+
+ if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
+ {
+ ++.ignored_times;
+ end;
+ }
+
+ query_sql(sprintf("SELECT id FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@tmp), .@id); // check if it exists
+
+ if (.@id < 1)
+ {
+ delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@tmp));
+ end;
+ }
+
+ query_sql(sprintf("DELETE FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@id));
+
+ .last_query = gettimetick(2);
+
+ delayed_reply(sprintf("Success: Quote removed. (#%i)", .@id));
+ end;
+ }
+
+ function cite_quote {
+ .@id = getarg(0,0);
+
+ if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
+ {
+ ++.ignored_times;
+ end;
+ }
+
+ query_sql(sprintf("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message "
+ "FROM `tree_quotes` t "
+ "JOIN `char` c ON t.char_id = c.char_id "
+ "JOIN `char` d ON t.grabber = d.char_id "
+ "WHERE t.id=%i ORDER BY t.id DESC LIMIT 1;",
+ .@id),
+ .@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]);
+
+ .last_query = gettimetick(2);
+
+ if (.@nid[0] < 1)
+ {
+ delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@id));
+ end;
+ }
+
+ delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s.",
+ .@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1)));
+ end;
+ }
+
+ function random_quote {
+ .@name$ = escape_sql(getarg(0, ""));
+
+ if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
+ {
+ ++.ignored_times;
+ end;
+ }
+
+ query_sql("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message "
+ "FROM `char` c "
+ "JOIN `tree_quotes` t ON t.char_id = c.char_id "
+ "JOIN `char` d ON d.char_id = t.grabber " +
+ rif(.@name$ != "", sprintf("WHERE c.name='%s' ", .@name$)) +
+ "ORDER BY RAND() LIMIT 1;",
+ .@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]);
+
+ .last_query = gettimetick(2);
+
+ if (.@nid[0] < 1)
+ {
+ if (.@name$ != "")
+ delayed_reply(sprintf("##BError: I couldn't find any quote from `%s` in the database.", getarg(0, "")));
+ else
+ delayed_reply("##BError: The quote database is empty.");
+ end;
+ }
+
+ delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s. (#%i)",
+ .@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1), .@nid[0]));
+ end;
+ }
+
+ function trigger_hotword {
+ .@o$ = getarg(0, ""); // original lowercase
+ .@m$ = replacestr(.@o$, "*", ""); // original lowercase clean
+
+
+ if (.@m$ ~= "(?:^| )tell(?: (?:me|him|her|us|them))? a(?:n ?other| lame| bad| boring)? joke")
+ reply(.jokes$[rand(.jokes)]);
+
+ else if (.@m$ ~= "(?:^| )heal me(?:$|[^a-z])")
+ reply(.healing$[rand(.healing)]);
+ // XXX: maybe actually heal the player once in a while
+
+ else if (.@m$ ~= "(?:^| )(?:what|who) are you")
+ reply(.whoami$[rand(.whoami)]);
+
+ else if (.@m$ ~= rp("(?:^| )(?:hi+|hello|heya?|hiya|good (?:morning|afternoon))[^a-z]* .*~t|~t.* (?:hi+|hello|heya?|hiya)"))
+ {
+ .blocked = 0;
+ reply(.greetings$[rand(.greetings)]);
+ }
+
+ else if (.@o$ ~= rp("(?:^[*]| )(?:kicks?|shakes?) .*~t"))
+ reply(special_drops());
+
+ else if (.@o$ ~= rp("(?:^[*]| )(?:cuts?|nukes?|kills?|chops? down|saws?|hews?|murders?) .*~t"))
+ reply(.kill$[rand(.kill)]);
+
+ else if (.@o$ ~= rp("(?:^[*]| )pokes? .*~t"))
+ reply(.poke$[rand(.poke)]);
+
+ else if (.@o$ ~= rp("(?:^[*]| )(?:waters?|pees?|licks?) .*~t"))
+ reply(.disgusting$[rand(.disgusting)]);
+
+ else if (compare(.@m$, " answer ") && .@m$ ~= "(?:life|universe|everything)(?:$|[^a-z])")
+ reply(.answer$[rand(.answer)]);
+
+ else if (.@o$ ~= rp("(?:^[*]| )(?:burns?|incinerates?|ignites?) .*~t"))
+ reply(.burning$[rand(.burning)]);
+ // XXX: maybe here send a fire particle effect
+
+ else if (.@m$ ~= rp("(?:^| )die ~t"))
+ reply(.die$[rand(.die)]);
+
+ else if (.@o$ ~= rp("(?:^[*]| )bites? .*~t|(?:^[*]| )drops? .* on ~t"))
+ reply(.silly$[rand(.silly)]);
+
+ else if (.@m$ ~= rp("(?:^| )(?:loves?|hugs?|kiss(es)?) .*~t|~t.* love(?:$|[^a-z])"))
+ reply(.love$[rand(.love)]);
+
+ else if (.@m$ ~= rp("(?:^| )dance .*~t|~t.* dance(?:$|[^a-z])"))
+ reply(.dance$[rand(.dance)]);
+
+ else if (.@m$ ~= rp("(?:^| )hates? .*~t"))
+ reply(.hate$[rand(.hate)]);
+
+ else if (.@o$ ~= rp("(?:^[*]| )(?:eats?|shoots?|plucks?|tortures?|slaps?|slaps?|poisons?|breaks?|stabs?|throws?|punch(?:es)?) .*~t"))
+ reply(.pain$[rand(.pain)]);
+
+ else if (.@o$ ~= rp("(?:^[*]| )(?:climbs?|rides?|mounts?) .*~t"))
+ reply(.climb$[rand(.climb)]);
+
+ else if (.@m$ ~= "(?:^| )(?:see y(?:a|ou)|good night|(?:bye)?bye+)(?:$|[^a-z])")
+ reply(.bye$[rand(.bye)]);
+
+ else if (.@m$ ~= rp("(?:^| )bad ~t"))
+ reply(.bad$[rand(.bad)]);
+
+ else if (.@m$ ~= "(?:^| )(?:how old are you|uptime)(?:$|[^a-z])")
+ reply("%%B Server uptime: " + FuzzyTime(.uptime, 1) + ".");
+
+ else if (.@m$ ~= "(?:^| )how chatty are you(?:$|[^a-z])")
+ reply("%%B Answered " + .answered_times + " times, ignored " + .ignored_times + " times.");
+
+ else if (.@m$ ~= "(?:^| )what.* version(?:$|[^a-z])")
+ reply("%%B ~n, version " + .version + "."); // XXX: maybe return Hercules version and serverdata commit instead
+
+ else if (.@m$ ~= "(?:^| )(?:(?:8|eight)[ -]?ball|(?:should|would|will|do|does) (?:i|you|he|she|it|we|they))(?:$|[^a-z])")
+ reply(.eightball$[rand(.eightball)]);
+
+ else if (.@m$ ~= "(?:^| )roll(?: a| the)? dice(?:$|[^a-z])")
+ reply(roll_dice(1, 6));
+
+ else if (.@m$ ~= "(?:^| )roll(?: a)? ([1-8])d((?:[1-9][0-9]{0,10})?)(?:$|[^0-9a-z])")
+ reply(roll_dice(atoi($@regexmatch$[1]), atoi($@regexmatch$[2])));
+
+ else if (.@m$ ~= "(?:^| )roll ([1-8]) dices?(?:$|[^a-z])")
+ reply(roll_dice(atoi($@regexmatch$[1]), 6));
+
+ else if (.@m$ ~= "(?:^| )(?:flip|toss)(?: a| the)? coin(?:$|[^a-z])")
+ reply(flip_coin(1));
+
+ else if (.@m$ ~= "(?:^| )(?:flip|toss) ([1-8]) coins?(?:$|[^a-z])")
+ reply(flip_coin(atoi($@regexmatch$[1])));
+
+ else if (.@m$ ~= "(?:^| )(?:press|pull)(?: the)? trigger(?:$|[^a-z])")
+ roulette();
+
+ else if (.@m$ ~= "(?:^| )(?:how long|what) is(?: my)? monologue(?:$|[^a-z])")
+ reply(monologue_player());
+
+ else if (.@m$ ~= "(?:^| )who am i(?:$|[^a-z])")
+ reply(who_player());
+
+ else if (.@m$ ~= "(?:^| )shut up(?:$|[^a-z])")
+ {
+ reply(.shut_up$[rand(.shut_up)]);
+ .blocked = gettimetick(2);
+ }
+
+ else if (rand(.dunno_rate) == 0)
+ reply(.no_idea$[rand(.no_idea)]);
+
+ else
+ ++.ignored_times;
+
+ end;
+ }
+
+ function trigger_hiall {
+ if (rand(.hiall_rate) == 0)
+ reply(.greetings$[rand(.greetings)]);
+
+ else
+ ++.ignored_times;
+
+ end;
+ }
+
+OnClick:
+ tree_panel();
+ bye;
+
+
+OnTalkNearby:
+ .@no_nick$ = strip(strip_formatting(substr($@p0$, getstrlen(strcharinfo(PC_NAME)) + 3, getstrlen($@p0$) - 1))); // not very obvious stuff
+ .@no_nick_lower$ = strtolower(.@no_nick$); // FIXME: hercules doesn't have a way to do case insensitive regex yet
+ .@no_nick_clean$ = replacestr(.@no_nick_lower$, "*", "");
+
+ htput(.msg_ht, strcharinfo(PC_NAME), getcharid(CHAR_ID_CHAR) + ":" + gettimetick(2) + ":" + .@no_nick$); // log last message, for quotegrabs
+ .lastsender = getcharid(CHAR_ID_CHAR); // for monologue
+
+ .last_activity = gettimetick(2); // for the auto-janitor
+
+ if ((is_trusted() || #Tree_Trusted) && charat(.@no_nick$, 0) == .symbol$)
+ {
+ if (.@no_nick$ ~= "^.grab \"?([^#:@\"]{4,23})\"?$")
+ reply(grab_quote($@regexmatch$[1]));
+
+ else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: quote)? #([0-9]+)$")
+ reply(remove_quote(atoi($@regexmatch$[1])));
+
+ else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: last(?: quote)?)?$")
+ reply(remove_quote(.q_last_id));
+
+ else if (.@no_nick$ ~= "^.(?:quote|cite) #([0-9]+)$")
+ reply(cite_quote(atoi($@regexmatch$[1])));
+
+ else if (.@no_nick$ ~= "^.(?:(?:random )?quote|cite)(?: anyone| someone| random)?$")
+ reply(random_quote());
+
+ else if (.@no_nick$ ~= "^.(?:quote|cite) \"?([^#:@\"]{4,23})\"?$")
+ reply(random_quote($@regexmatch$[1]));
+
+ else if (.@no_nick$ ~= "^.seen \"?([^#:@\"]{4,23})\"?$")
+ reply(have_you_seen($@regexmatch$[1]));
+
+ // to allow trusted testers to reboot without knowing the exit code
+ else if (debug && .@no_nick$ ~= "^.re(?:boot|load|start)(?:(?: the)? server)?$")
+ {
+ announce("The server is rebooting. This may take a couple minutes.", bc_all);
+ sleep2(1000);
+ atcommand("@serverexit 104");
+ }
+
+ // exit, pull all, clean, build, reboot
+ else if (debug && .@no_nick$ ~= "^.re-?build(?:(?: the)? server)?$")
+ {
+ announce("The server is rebuilding. This will take several minutes.", bc_all);
+ sleep2(1000);
+ atcommand("@serverexit 108");
+ }
+
+ else if (.@no_nick$ ~= "^.(?:add )?ignored? \"?([^#:@\"]{4,23})\"?$")
+ {
+ .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
+ if (.@chr < 1)
+ {
+ reply("##BError: Player not found or not online.");
+ end;
+ }
+ htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), gettimetick(2) + 3600);
+ reply(sprintf("Success: Player `%s` is now ignored for 1 hour.",
+ strcharinfo(PC_NAME, .@chr)));
+ }
+
+ else if (.@no_nick$ ~= "^.(?:un|de-?|remove )ignored? \"?([^#:@\"]{4,23})\"?$")
+ {
+ .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
+ if (.@chr < 1)
+ {
+ reply("##BError: Player not found or not online.");
+ end;
+ }
+ htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), 0);
+ reply(sprintf("Success: Player `%s` is no longer ignored.",
+ strcharinfo(PC_NAME, .@chr)));
+ }
+
+ else if (is_admin() && .@no_nick$ ~= "^.(?:add )?trust(?:ed)? \"?([^#:@\"]{4,23})\"?$")
+ {
+ .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
+ if (.@chr < 1)
+ {
+ reply("##BError: Player not found or not online.");
+ end;
+ }
+ set(getvariableofpc(#Tree_Trusted, .@chr), true);
+ reply(sprintf("Success: Player `%s` can now use restricted commands.",
+ strcharinfo(PC_NAME, .@chr)));
+ }
+
+ else if (is_admin() && .@no_nick$ ~= "^.(?:un|de-?|remove )trust(?:ed)? \"?([^#:@\"]{4,23})\"?$")
+ {
+ .@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
+ if (.@chr < 1)
+ {
+ reply("##BError: Player not found or not online.");
+ end;
+ }
+ set(getvariableofpc(#Tree_Trusted, .@chr), false);
+ reply(sprintf("Success: Player `%s` can no longer use restricted commands.",
+ strcharinfo(PC_NAME, .@chr)));
+ }
+
+ else
+ reply("##BError: Command not found or invalid syntax.");
+ }
+
+ else if (.@no_nick_lower$ ~= rp("^(~t[^a-z ]* .*|(?:.* (?:~t[^a-z ]* .*|~t[^ a-z]*)))$"))
+ {
+ check_is_ignored();
+ trigger_hotword($@regexmatch$[1]);
+ }
+
+ else if (.@no_nick_clean$ ~= "^(hi(ya)?|hello|heya?) (all|friends|every(one|body))")
+ {
+ check_is_ignored();
+ trigger_hiall();
+ }
+
+ else
+ {
+ if (.lastsender == getcharid(CHAR_ID_CHAR))
+ @monologue++;
+
+ else
+ @monologue = 1;
+ }
+
+ // TODO: eliza mode, whisper eliza mode
+ end;
+
+OnTouch:
+ if (rand(.touch_rate) == 0) {
+ face();
+ }
+ end;
+
+OnDoReply:
+ if (@tree_reply$ != "") {
+ npctalk(@tree_reply$);
+ @tree_reply$ = "";
+ }
+ end;
+
+OnPCLogoutEvent:
+ seen_me();
+ end;
+
+OnTimer3600000:
+ // scheduled janitor
+ .@now = gettimetick(2);
+ initnpctimer(); // schedule next
+
+ if (.last_activity > (.@now - 3600)) {
+ end; // last activity is too recent
+ }
+
+ // cleanup routine below
+ .lastsender = 0;
+ .last_activity = 0;
+ .last_reply = 0;
+ .last_emote = 0;
+ .last_query = 0;
+ .blocked = 0;
+ .enable_janitor = 0;
+
+ htclear(.msg_ht); // empty the message table (quotegrabs)
+ htclear(.ignore_ht); // empty the ignore table
+
+ .@it = htiterator(.seen_ht); // allocate new iterator
+ for (.@key$ = htinextkey(.@it); hticheck(.@it); .@key$ = htinextkey(.@it)) {
+ if (.@key$ == "") {
+ continue;
+ }
+
+ if (htget(.seen_ht, .@key$, 0) < (.@now - 86400)) {
+ htput(.seen_ht, .@key$, 0); // remove from hash table if older than 24h
+ }
+ }
+ htidelete(.@it); // free the iterator
+
+ face(); // do an emote (because why not)
+ end;
+
+
+OnDay0320:
+ .dir = DOWNLEFT;
+ end;
+
+
+OnDay0621:
+ .dir = LEFT;
+ end;
+
+
+OnDay0922:
+ .dir = UPLEFT;
+ end;
+
+
+OnDay1221:
+ .dir = DOWN;
+ end;
+
+
+OnInit:
+ // config below
+ .hotwords$ = "tree"; // what hot words the npc should listen to, besides its own name (regex)
+ .distance = 14; // the npc will only listen to player within X tiles
+ .sex = G_OTHER; // gender of the npc
+ .dir = season_direction(); // sprite direction according to the season
+ .talk_rate = 1; // min number of seconds to wait between replies
+ .repeat_rate = 1; // min number of seconds to wait before sending the same message twice in a row
+ .block_time = 600; // how long to stay quiet after someone says shut up, in seconds
+ .emote_rate = 3; // min number of seconds to wait between emotes
+ .sdrop_rate = 8; // 1 in X chances to get a special drop
+ .sname_rate = 8; // 1 in X chances to get a special name
+ .dunno_rate = 2; // 1 in X chances to get a reply when the command is not found
+ .hiall_rate = 2; // 1 in X chances to reply to a "hi everyone"
+ .touch_rate = 4; // 1 in X chances to trigger the OnTouch action
+ .qpoll_rate = 1; // min number of seconds to wait before calling the sql db again for GMs
+ .qpoll_rate2 = 5; // min number of seconds to wait before calling the sql db again for non-GMs (currently unused)
+ .delay_reply = 250; // number of ms to wait to reply
+ .enable_janitor = true; // automatically free memory when idle
+ .symbol$ = "~"; // symbol for GM-only commands
+
+ // register some arrays
+ callfunc("TREE_dictionaries");
+
+ // do random stuff
+ make_quote_table();
+ face();
+
+ // boring stuff below
+ .version = 21; // increase this when you make a change
+ .uptime = gettimetick(2);
+ .alwaysVisible = true; // the NPC doesn't de-spawn when moving away
+ .pid = 1; // regex pattern id
+ .msg_ht = htnew(); // hashtable id for message history
+ .seen_ht = htnew(); // hashtable id for seen log
+ .ignore_ht = htnew(); // hashtable id for ignored players
+ .roulette = rand(1, 7); // spin the chambers
+ defpattern(.pid, "^(.*)$", "OnTalkNearby");
+ activatepset(.pid);
+ if (.enable_janitor) {
+ initnpctimer();
+ }
+}
+
+// Duplicates below
+//000-1,42,63,0 duplicate(Confused Tree) Confused Palm Tree NPC_NO_SPRITE,14,14
diff --git a/npc/008-1/doors.txt b/npc/008-1/doors.txt
new file mode 100644
index 000000000..de8ed1d8e
--- /dev/null
+++ b/npc/008-1/doors.txt
@@ -0,0 +1,6 @@
+008-1,104,27,0 script CottageDoor NPC_WARP,0,0,{
+ end;
+
+OnTouch:
+ dispbottom(l("Locked."));
+}
diff --git a/npc/008-1/mapflags.txt b/npc/008-1/mapflags.txt
new file mode 100644
index 000000000..f2680964c
--- /dev/null
+++ b/npc/008-1/mapflags.txt
@@ -0,0 +1 @@
+008-1 mapflag town
diff --git a/npc/008-1/wateranimation.txt b/npc/008-1/wateranimation.txt
new file mode 100644
index 000000000..8b66f637e
--- /dev/null
+++ b/npc/008-1/wateranimation.txt
@@ -0,0 +1,9 @@
+// Evol scripts.
+// Author:
+// gumi
+// Reid
+// Description:
+// Water animations, splash, fishes, etc...
+
+008-1,139,32,0 duplicate(#water_animation0) #water_animation16 NPC_WATER_SPLASH
+008-1,140,40,0 duplicate(#water_animation0) #water_animation17 NPC_WATER_SPLASH
diff --git a/npc/008-2-0/_import.txt b/npc/008-2-0/_import.txt
new file mode 100644
index 000000000..f2ecc3b88
--- /dev/null
+++ b/npc/008-2-0/_import.txt
@@ -0,0 +1,5 @@
+// Map 008-2-0: Chez Celestia
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-0/_savepoints.txt",
+"npc/008-2-0/_warps.txt",
+"npc/008-2-0/mapflags.txt",
diff --git a/npc/008-2-0/_savepoints.txt b/npc/008-2-0/_savepoints.txt
new file mode 100644
index 000000000..d9055b64d
--- /dev/null
+++ b/npc/008-2-0/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-0: Chez Celestia saves
+008-2-0,37,27,0 script #save_008-2-0_37_27 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/008-2-0/_warps.txt b/npc/008-2-0/_warps.txt
new file mode 100644
index 000000000..72a8ab127
--- /dev/null
+++ b/npc/008-2-0/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-0: Chez Celestia warps
+008-2-0,26,22,0 warp #008-2-0_26_22 0,0,008-1,105,75
+008-2-0,22,34,0 warp #008-2-0_22_34 0,0,008-1,101,79
diff --git a/npc/008-2-0/mapflags.txt b/npc/008-2-0/mapflags.txt
new file mode 100644
index 000000000..93df75f47
--- /dev/null
+++ b/npc/008-2-0/mapflags.txt
@@ -0,0 +1 @@
+008-2-0 mapflag town
diff --git a/npc/008-2-1/_import.txt b/npc/008-2-1/_import.txt
new file mode 100644
index 000000000..1e5137a76
--- /dev/null
+++ b/npc/008-2-1/_import.txt
@@ -0,0 +1,5 @@
+// Map 008-2-1: Merchant Guild
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-1/_savepoints.txt",
+"npc/008-2-1/_warps.txt",
+"npc/008-2-1/mapflags.txt",
diff --git a/npc/008-2-1/_savepoints.txt b/npc/008-2-1/_savepoints.txt
new file mode 100644
index 000000000..66730940b
--- /dev/null
+++ b/npc/008-2-1/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-1: Merchant Guild saves
+008-2-1,42,27,0 script #save_008-2-1_42_27 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/008-2-1/_warps.txt b/npc/008-2-1/_warps.txt
new file mode 100644
index 000000000..e47cbf73f
--- /dev/null
+++ b/npc/008-2-1/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-1: Merchant Guild warps
+008-2-1,37,27,0 warp #008-2-1_37_27 0,0,008-1,89,66
+008-2-1,33,43,0 warp #008-2-1_33_43 0,0,008-1,88,72
diff --git a/npc/008-2-1/mapflags.txt b/npc/008-2-1/mapflags.txt
new file mode 100644
index 000000000..788994890
--- /dev/null
+++ b/npc/008-2-1/mapflags.txt
@@ -0,0 +1 @@
+008-2-1 mapflag town
diff --git a/npc/008-2-10/_import.txt b/npc/008-2-10/_import.txt
new file mode 100644
index 000000000..994726eb8
--- /dev/null
+++ b/npc/008-2-10/_import.txt
@@ -0,0 +1,4 @@
+// Map 008-2-10: Hurnscald City Hall
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-10/_warps.txt",
+"npc/008-2-10/mapflags.txt",
diff --git a/npc/008-2-10/_warps.txt b/npc/008-2-10/_warps.txt
new file mode 100644
index 000000000..25390f950
--- /dev/null
+++ b/npc/008-2-10/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-10: Hurnscald City Hall warps
+008-2-10,37,34,0 warp #008-2-10_37_34 0,0,008-1,102,70
+008-2-10,37,25,0 warp #008-2-10_37_25 1,0,008-2-11,36,27
diff --git a/npc/008-2-10/mapflags.txt b/npc/008-2-10/mapflags.txt
new file mode 100644
index 000000000..7635bed51
--- /dev/null
+++ b/npc/008-2-10/mapflags.txt
@@ -0,0 +1 @@
+008-2-10 mapflag town
diff --git a/npc/008-2-11/_import.txt b/npc/008-2-11/_import.txt
new file mode 100644
index 000000000..84ad9ceb3
--- /dev/null
+++ b/npc/008-2-11/_import.txt
@@ -0,0 +1,5 @@
+// Map 008-2-11: Hurnscald City Hall
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-11/_savepoints.txt",
+"npc/008-2-11/_warps.txt",
+"npc/008-2-11/mapflags.txt",
diff --git a/npc/008-2-11/_savepoints.txt b/npc/008-2-11/_savepoints.txt
new file mode 100644
index 000000000..c3cf65fc7
--- /dev/null
+++ b/npc/008-2-11/_savepoints.txt
@@ -0,0 +1,20 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-11: Hurnscald City Hall saves
+008-2-11,25,27,0 script #save_008-2-11_25_27 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+008-2-11,45,27,0 script #save_008-2-11_45_27 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/008-2-11/_warps.txt b/npc/008-2-11/_warps.txt
new file mode 100644
index 000000000..6c8c4732e
--- /dev/null
+++ b/npc/008-2-11/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-11: Hurnscald City Hall warps
+008-2-11,37,28,0 warp #008-2-11_37_28 1,0,008-2-10,36,26
diff --git a/npc/008-2-11/mapflags.txt b/npc/008-2-11/mapflags.txt
new file mode 100644
index 000000000..3e084fc01
--- /dev/null
+++ b/npc/008-2-11/mapflags.txt
@@ -0,0 +1 @@
+008-2-11 mapflag town
diff --git a/npc/008-2-12/_import.txt b/npc/008-2-12/_import.txt
new file mode 100644
index 000000000..88a854e49
--- /dev/null
+++ b/npc/008-2-12/_import.txt
@@ -0,0 +1,4 @@
+// Map 008-2-12: Hurnscald Clinic
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-12/_warps.txt",
+"npc/008-2-12/mapflags.txt",
diff --git a/npc/008-2-12/_warps.txt b/npc/008-2-12/_warps.txt
new file mode 100644
index 000000000..e44e71548
--- /dev/null
+++ b/npc/008-2-12/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-12: Hurnscald Clinic warps
+008-2-12,30,32,0 warp #008-2-12_30_32 0,0,008-1,110,57
+008-2-12,36,27,0 warp #008-2-12_36_27 1,0,008-2-13,35,31
diff --git a/npc/008-2-12/mapflags.txt b/npc/008-2-12/mapflags.txt
new file mode 100644
index 000000000..b52526a74
--- /dev/null
+++ b/npc/008-2-12/mapflags.txt
@@ -0,0 +1 @@
+008-2-12 mapflag town
diff --git a/npc/008-2-13/_import.txt b/npc/008-2-13/_import.txt
new file mode 100644
index 000000000..a4b0330ec
--- /dev/null
+++ b/npc/008-2-13/_import.txt
@@ -0,0 +1,5 @@
+// Map 008-2-13: Hurnscald Clinic
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-13/_savepoints.txt",
+"npc/008-2-13/_warps.txt",
+"npc/008-2-13/mapflags.txt",
diff --git a/npc/008-2-13/_savepoints.txt b/npc/008-2-13/_savepoints.txt
new file mode 100644
index 000000000..5c8fc22d8
--- /dev/null
+++ b/npc/008-2-13/_savepoints.txt
@@ -0,0 +1,38 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-13: Hurnscald Clinic saves
+008-2-13,29,27,0 script #save_008-2-13_29_27 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+008-2-13,32,27,0 script #save_008-2-13_32_27 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+008-2-13,29,31,0 script #save_008-2-13_29_31 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
+008-2-13,32,31,0 script #save_008-2-13_32_31 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/008-2-13/_warps.txt b/npc/008-2-13/_warps.txt
new file mode 100644
index 000000000..f96812844
--- /dev/null
+++ b/npc/008-2-13/_warps.txt
@@ -0,0 +1,4 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-13: Hurnscald Clinic warps
+008-2-13,36,32,0 warp #008-2-13_36_32 1,0,008-2-12,35,28
+008-2-13,25,26,0 warp #008-2-13_25_26 1,0,008-2-14,24,30
diff --git a/npc/008-2-13/mapflags.txt b/npc/008-2-13/mapflags.txt
new file mode 100644
index 000000000..be0ed6a2c
--- /dev/null
+++ b/npc/008-2-13/mapflags.txt
@@ -0,0 +1 @@
+008-2-13 mapflag town
diff --git a/npc/008-2-14/_import.txt b/npc/008-2-14/_import.txt
new file mode 100644
index 000000000..29a984e8e
--- /dev/null
+++ b/npc/008-2-14/_import.txt
@@ -0,0 +1,5 @@
+// Map 008-2-14: Hurnscald Clinic
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-14/_savepoints.txt",
+"npc/008-2-14/_warps.txt",
+"npc/008-2-14/mapflags.txt",
diff --git a/npc/008-2-14/_savepoints.txt b/npc/008-2-14/_savepoints.txt
new file mode 100644
index 000000000..cbb6fd12b
--- /dev/null
+++ b/npc/008-2-14/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-14: Hurnscald Clinic saves
+008-2-14,31,27,0 script #save_008-2-14_31_27 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/008-2-14/_warps.txt b/npc/008-2-14/_warps.txt
new file mode 100644
index 000000000..241626bb8
--- /dev/null
+++ b/npc/008-2-14/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-14: Hurnscald Clinic warps
+008-2-14,25,31,0 warp #008-2-14_25_31 1,0,008-2-13,24,27
diff --git a/npc/008-2-14/mapflags.txt b/npc/008-2-14/mapflags.txt
new file mode 100644
index 000000000..4f5bd95cf
--- /dev/null
+++ b/npc/008-2-14/mapflags.txt
@@ -0,0 +1 @@
+008-2-14 mapflag town
diff --git a/npc/008-2-2/_import.txt b/npc/008-2-2/_import.txt
new file mode 100644
index 000000000..5a896da02
--- /dev/null
+++ b/npc/008-2-2/_import.txt
@@ -0,0 +1,4 @@
+// Map 008-2-2: The Rusty Pick
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-2/_warps.txt",
+"npc/008-2-2/mapflags.txt",
diff --git a/npc/008-2-2/_warps.txt b/npc/008-2-2/_warps.txt
new file mode 100644
index 000000000..8410ef2bd
--- /dev/null
+++ b/npc/008-2-2/_warps.txt
@@ -0,0 +1,6 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-2: The Rusty Pick warps
+008-2-2,28,34,0 warp #008-2-2_28_34 0,0,008-1,65,56
+008-2-2,52,25,0 warp #008-2-2_52_25 1,0,008-2-3,66,28
+008-2-2,24,29,0 warp #008-2-2_24_29 0,0,008-2-4,43,28
+008-2-2,52,32,0 warp #008-2-2_52_32 0,0,008-2-5,24,25
diff --git a/npc/008-2-2/mapflags.txt b/npc/008-2-2/mapflags.txt
new file mode 100644
index 000000000..8f90e197a
--- /dev/null
+++ b/npc/008-2-2/mapflags.txt
@@ -0,0 +1 @@
+008-2-2 mapflag town
diff --git a/npc/008-2-3/_import.txt b/npc/008-2-3/_import.txt
new file mode 100644
index 000000000..ed172cc7f
--- /dev/null
+++ b/npc/008-2-3/_import.txt
@@ -0,0 +1,4 @@
+// Map 008-2-3: The Rusty Pick
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-3/_warps.txt",
+"npc/008-2-3/mapflags.txt",
diff --git a/npc/008-2-3/_warps.txt b/npc/008-2-3/_warps.txt
new file mode 100644
index 000000000..957ed686d
--- /dev/null
+++ b/npc/008-2-3/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-3: The Rusty Pick warps
+008-2-3,67,29,0 warp #008-2-3_67_29 1,0,008-2-2,51,26
diff --git a/npc/008-2-3/mapflags.txt b/npc/008-2-3/mapflags.txt
new file mode 100644
index 000000000..947a2df34
--- /dev/null
+++ b/npc/008-2-3/mapflags.txt
@@ -0,0 +1 @@
+008-2-3 mapflag town
diff --git a/npc/008-2-4/_import.txt b/npc/008-2-4/_import.txt
new file mode 100644
index 000000000..8ab4d7421
--- /dev/null
+++ b/npc/008-2-4/_import.txt
@@ -0,0 +1,5 @@
+// Map 008-2-4: The Rusty Pick
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-4/_savepoints.txt",
+"npc/008-2-4/_warps.txt",
+"npc/008-2-4/mapflags.txt",
diff --git a/npc/008-2-4/_savepoints.txt b/npc/008-2-4/_savepoints.txt
new file mode 100644
index 000000000..103787d19
--- /dev/null
+++ b/npc/008-2-4/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-4: The Rusty Pick saves
+008-2-4,25,27,0 script #save_008-2-4_25_27 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/008-2-4/_warps.txt b/npc/008-2-4/_warps.txt
new file mode 100644
index 000000000..2d8336f7b
--- /dev/null
+++ b/npc/008-2-4/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-4: The Rusty Pick warps
+008-2-4,44,28,0 warp #008-2-4_44_28 0,0,008-2-2,25,29
diff --git a/npc/008-2-4/mapflags.txt b/npc/008-2-4/mapflags.txt
new file mode 100644
index 000000000..cd86a1e45
--- /dev/null
+++ b/npc/008-2-4/mapflags.txt
@@ -0,0 +1 @@
+008-2-4 mapflag town
diff --git a/npc/008-2-5/_import.txt b/npc/008-2-5/_import.txt
new file mode 100644
index 000000000..74e70e1c5
--- /dev/null
+++ b/npc/008-2-5/_import.txt
@@ -0,0 +1,4 @@
+// Map 008-2-5: The Rusty Pick
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-5/_warps.txt",
+"npc/008-2-5/mapflags.txt",
diff --git a/npc/008-2-5/_warps.txt b/npc/008-2-5/_warps.txt
new file mode 100644
index 000000000..21b7f527b
--- /dev/null
+++ b/npc/008-2-5/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-5: The Rusty Pick warps
+008-2-5,24,24,0 warp #008-2-5_24_24 0,0,008-2-2,52,31
diff --git a/npc/008-2-5/mapflags.txt b/npc/008-2-5/mapflags.txt
new file mode 100644
index 000000000..435dd353f
--- /dev/null
+++ b/npc/008-2-5/mapflags.txt
@@ -0,0 +1 @@
+008-2-5 mapflag town
diff --git a/npc/008-2-6/_import.txt b/npc/008-2-6/_import.txt
new file mode 100644
index 000000000..4630df43d
--- /dev/null
+++ b/npc/008-2-6/_import.txt
@@ -0,0 +1,4 @@
+// Map 008-2-6: Two Guys One Bed
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-6/_warps.txt",
+"npc/008-2-6/mapflags.txt",
diff --git a/npc/008-2-6/_warps.txt b/npc/008-2-6/_warps.txt
new file mode 100644
index 000000000..98944d508
--- /dev/null
+++ b/npc/008-2-6/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-6: Two Guys One Bed warps
+008-2-6,27,33,0 warp #008-2-6_27_33 0,0,008-1,89,59
diff --git a/npc/008-2-6/mapflags.txt b/npc/008-2-6/mapflags.txt
new file mode 100644
index 000000000..c07673a41
--- /dev/null
+++ b/npc/008-2-6/mapflags.txt
@@ -0,0 +1 @@
+008-2-6 mapflag town
diff --git a/npc/008-2-7/_import.txt b/npc/008-2-7/_import.txt
new file mode 100644
index 000000000..263e5dcfc
--- /dev/null
+++ b/npc/008-2-7/_import.txt
@@ -0,0 +1,5 @@
+// Map 008-2-7: Hurnscald Apothecary
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-7/_savepoints.txt",
+"npc/008-2-7/_warps.txt",
+"npc/008-2-7/mapflags.txt",
diff --git a/npc/008-2-7/_savepoints.txt b/npc/008-2-7/_savepoints.txt
new file mode 100644
index 000000000..f3faa80f4
--- /dev/null
+++ b/npc/008-2-7/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-7: Hurnscald Apothecary saves
+008-2-7,25,27,0 script #save_008-2-7_25_27 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/008-2-7/_warps.txt b/npc/008-2-7/_warps.txt
new file mode 100644
index 000000000..3eb8538a6
--- /dev/null
+++ b/npc/008-2-7/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-7: Hurnscald Apothecary warps
+008-2-7,36,29,0 warp #008-2-7_36_29 0,0,008-1,101,56
diff --git a/npc/008-2-7/mapflags.txt b/npc/008-2-7/mapflags.txt
new file mode 100644
index 000000000..caeb89e98
--- /dev/null
+++ b/npc/008-2-7/mapflags.txt
@@ -0,0 +1 @@
+008-2-7 mapflag town
diff --git a/npc/008-2-8/_import.txt b/npc/008-2-8/_import.txt
new file mode 100644
index 000000000..d33465915
--- /dev/null
+++ b/npc/008-2-8/_import.txt
@@ -0,0 +1,4 @@
+// Map 008-2-8: Hurnscald Forge
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-8/_warps.txt",
+"npc/008-2-8/mapflags.txt",
diff --git a/npc/008-2-8/_warps.txt b/npc/008-2-8/_warps.txt
new file mode 100644
index 000000000..7e791e85c
--- /dev/null
+++ b/npc/008-2-8/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-8: Hurnscald Forge warps
+008-2-8,37,39,0 warp #008-2-8_37_39 1,0,008-1,120,72
diff --git a/npc/008-2-8/mapflags.txt b/npc/008-2-8/mapflags.txt
new file mode 100644
index 000000000..2bdbedb90
--- /dev/null
+++ b/npc/008-2-8/mapflags.txt
@@ -0,0 +1 @@
+008-2-8 mapflag town
diff --git a/npc/008-2-9/_import.txt b/npc/008-2-9/_import.txt
new file mode 100644
index 000000000..aade14bd6
--- /dev/null
+++ b/npc/008-2-9/_import.txt
@@ -0,0 +1,5 @@
+// Map 008-2-9: Jack's Abode
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/008-2-9/_savepoints.txt",
+"npc/008-2-9/_warps.txt",
+"npc/008-2-9/mapflags.txt",
diff --git a/npc/008-2-9/_savepoints.txt b/npc/008-2-9/_savepoints.txt
new file mode 100644
index 000000000..e2aae5294
--- /dev/null
+++ b/npc/008-2-9/_savepoints.txt
@@ -0,0 +1,11 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-9: Jack's Abode saves
+008-2-9,26,31,0 script #save_008-2-9_26_31 NPC_SAVE_POINT,{
+ savepointparticle .map$, .x, .y, CURRENT_INN;
+ close;
+
+OnInit:
+ .distance = 2;
+ .sex = G_OTHER;
+ end;
+}
diff --git a/npc/008-2-9/_warps.txt b/npc/008-2-9/_warps.txt
new file mode 100644
index 000000000..7021feae8
--- /dev/null
+++ b/npc/008-2-9/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 008-2-9: Jack's Abode warps
+008-2-9,30,35,0 warp #008-2-9_30_35 0,0,008-1,72,69
diff --git a/npc/008-2-9/mapflags.txt b/npc/008-2-9/mapflags.txt
new file mode 100644
index 000000000..e637ae037
--- /dev/null
+++ b/npc/008-2-9/mapflags.txt
@@ -0,0 +1 @@
+008-2-9 mapflag town
diff --git a/npc/029-1/_import.txt b/npc/029-1/_import.txt
new file mode 100644
index 000000000..11097754e
--- /dev/null
+++ b/npc/029-1/_import.txt
@@ -0,0 +1,5 @@
+// Map 000-1: Drasil Island
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/029-1/_mobs.txt",
+"npc/029-1/_warps.txt",
+"npc/029-1/mapflags.txt",
diff --git a/npc/029-1/_mobs.txt b/npc/029-1/_mobs.txt
new file mode 100644
index 000000000..9bd9ea81c
--- /dev/null
+++ b/npc/029-1/_mobs.txt
@@ -0,0 +1,39 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-1: Drasil Island mobs
+000-1,28,49,6,9 monster Tortuga 1004,3,16000,120000
+000-1,58,118,34,14 monster Tortuga 1004,4,35000,300000
+000-1,71,95,4,12 monster Tortuga 1004,1,35000,300000
+000-1,52,92,4,17 monster Tortuga 1004,2,35000,300000
+000-1,37,66,11,5 monster Tortuga 1004,2,35000,120000
+000-1,42,41,9,16 monster Tortuga 1004,2,35000,120000
+000-1,87,37,12,11 monster Tortuga 1004,3,35000,120000
+000-1,44,75,2,1 monster Little Blub 1007,2,25000,120000
+000-1,61,64,7,10 monster Little Blub 1007,2,25000,120000
+000-1,62,25,10,4 monster Little Blub 1007,2,25000,120000
+000-1,87,69,4,3 monster Blub 1008,1,60000,120000
+000-1,85,33,2,3 monster Little Blub 1007,1,25000,120000
+000-1,85,58,14,9 monster Little Blub 1007,2,35000,120000
+000-1,48,61,9,6 monster Little Blub 1007,1,35000,120000
+000-1,28,48,3,5 monster Little Blub 1007,1,35000,120000
+000-1,35,50,0,1 monster Plushroom Field 1011,1,35000,150000
+000-1,54,115,0,1 monster Plushroom Field 1011,1,35000,150000
+000-1,63,80,4,2 monster Plushroom Field 1011,1,35000,150000
+000-1,54,64,0,2 monster Plushroom Field 1011,1,35000,150000
+000-1,78,58,4,5 monster Plushroom Field 1011,2,35000,150000
+000-1,71,62,1,1 monster Plushroom Field 1011,1,35000,150000
+000-1,32,116,8,9 monster Croc 1006,2,35000,300000
+000-1,63,31,10,3 monster Croc 1006,1,35000,300000
+000-1,76,68,1,1 monster Croc 1006,1,35000,300000
+000-1,52,92,4,17 monster Croc 1006,1,35000,300000
+000-1,71,77,4,4 monster Croc 1006,1,35000,300000
+000-1,0,0,0,0 monster Piou 1002,4,60000,15000
+000-1,78,115,0,0 monster Crocotree 1010,1,420000,240000
+000-1,57,104,0,0 monster Crocotree 1010,1,420000,240000
+000-1,39,112,0,0 monster Crocotree 1010,1,420000,240000
+000-1,67,93,0,0 monster Crocotree 1010,1,420000,240000
+000-1,53,77,0,0 monster Crocotree 1010,1,420000,240000
+000-1,64,63,0,0 monster Crocotree 1010,1,420000,240000
+000-1,31,69,0,0 monster Crocotree 1010,1,420000,240000
+000-1,44,44,0,0 monster Crocotree 1010,1,420000,240000
+000-1,70,33,0,0 monster Crocotree 1010,1,420000,240000
+000-1,84,66,0,0 monster Crocotree 1010,1,420000,240000
diff --git a/npc/029-1/_warps.txt b/npc/029-1/_warps.txt
new file mode 100644
index 000000000..237c27cb8
--- /dev/null
+++ b/npc/029-1/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 000-1: Drasil Island warps
+029-1,94,100,0 warp #000-1_94_100 0,0,000-2-0,21,28
diff --git a/npc/029-1/mapflags.txt b/npc/029-1/mapflags.txt
new file mode 100644
index 000000000..f2f0dab73
--- /dev/null
+++ b/npc/029-1/mapflags.txt
@@ -0,0 +1 @@
+029-1 mapflag town
diff --git a/npc/_import.txt b/npc/_import.txt
new file mode 100644
index 000000000..0923c29a9
--- /dev/null
+++ b/npc/_import.txt
@@ -0,0 +1,76 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+
+@include "npc/000-0-0/_import.txt"
+@include "npc/000-0-1/_import.txt"
+@include "npc/000-0/_import.txt"
+@include "npc/000-1/_import.txt"
+@include "npc/000-2-0/_import.txt"
+@include "npc/000-2-1/_import.txt"
+@include "npc/000-2-2/_import.txt"
+@include "npc/000-2-3/_import.txt"
+@include "npc/000-2-4/_import.txt"
+@include "npc/001-1/_import.txt"
+@include "npc/001-2-0/_import.txt"
+@include "npc/001-2-1/_import.txt"
+@include "npc/001-2-10/_import.txt"
+@include "npc/001-2-11/_import.txt"
+@include "npc/001-2-12/_import.txt"
+@include "npc/001-2-13/_import.txt"
+@include "npc/001-2-14/_import.txt"
+@include "npc/001-2-15/_import.txt"
+@include "npc/001-2-16/_import.txt"
+@include "npc/001-2-17/_import.txt"
+@include "npc/001-2-18/_import.txt"
+@include "npc/001-2-19/_import.txt"
+@include "npc/001-2-2/_import.txt"
+@include "npc/001-2-20/_import.txt"
+@include "npc/001-2-21/_import.txt"
+@include "npc/001-2-22/_import.txt"
+@include "npc/001-2-23/_import.txt"
+@include "npc/001-2-24/_import.txt"
+@include "npc/001-2-25/_import.txt"
+@include "npc/001-2-26/_import.txt"
+@include "npc/001-2-27/_import.txt"
+@include "npc/001-2-28/_import.txt"
+@include "npc/001-2-29/_import.txt"
+@include "npc/001-2-3/_import.txt"
+@include "npc/001-2-30/_import.txt"
+@include "npc/001-2-31/_import.txt"
+@include "npc/001-2-32/_import.txt"
+@include "npc/001-2-33/_import.txt"
+@include "npc/001-2-34/_import.txt"
+@include "npc/001-2-35/_import.txt"
+@include "npc/001-2-36/_import.txt"
+@include "npc/001-2-37/_import.txt"
+@include "npc/001-2-38/_import.txt"
+@include "npc/001-2-39/_import.txt"
+@include "npc/001-2-4/_import.txt"
+@include "npc/001-2-40/_import.txt"
+@include "npc/001-2-41/_import.txt"
+@include "npc/001-2-42/_import.txt"
+@include "npc/001-2-5/_import.txt"
+@include "npc/001-2-6/_import.txt"
+@include "npc/001-2-7/_import.txt"
+@include "npc/001-2-8/_import.txt"
+@include "npc/001-2-9/_import.txt"
+@include "npc/001-3-0/_import.txt"
+@include "npc/001-3-1/_import.txt"
+@include "npc/008-1/_import.txt"
+@include "npc/008-2-0/_import.txt"
+@include "npc/008-2-1/_import.txt"
+@include "npc/008-2-10/_import.txt"
+@include "npc/008-2-11/_import.txt"
+@include "npc/008-2-12/_import.txt"
+@include "npc/008-2-13/_import.txt"
+@include "npc/008-2-14/_import.txt"
+@include "npc/008-2-2/_import.txt"
+@include "npc/008-2-3/_import.txt"
+@include "npc/008-2-4/_import.txt"
+@include "npc/008-2-5/_import.txt"
+@include "npc/008-2-6/_import.txt"
+@include "npc/008-2-7/_import.txt"
+@include "npc/008-2-8/_import.txt"
+@include "npc/008-2-9/_import.txt"
+@include "npc/029-1/_import.txt"
+@include "npc/test/_import.txt"
+@include "npc/testbg/_import.txt"
diff --git a/npc/commands/debug-look.txt b/npc/commands/debug-look.txt
new file mode 100644
index 000000000..4bdcf84f1
--- /dev/null
+++ b/npc/commands/debug-look.txt
@@ -0,0 +1,102 @@
+function script BarberDebug {
+
+ function setGender {
+ //clear;
+ //setnpcdialogtitle l("Appearance Debug - Sex Change");
+ //mes l("Please choose the desired gender:");
+ //next;
+ //menuint
+ // l("Male"), G_MALE,
+ // l("Female"), G_FEMALE,
+ // l("Non-binary"), G_OTHER;
+
+ //Sex = @menuret; // FIXME: make this work like in tmwAthena
+ //return;
+
+
+ // ^ Future code, Doesn't work yet
+ closedialog;
+ changecharsex;
+ }
+ function setStyle {
+ clear;
+ setnpcdialogtitle l("Appearance Debug - Barber");
+ mes l("Hair style") + ": " + getlook(LOOK_HAIR);
+ next;
+ mes l("Please enter the desired style") + " (1-255)";
+ input .@h, 1, 0xFF;
+ setlook LOOK_HAIR, max(1, min(0xFF, .@h));
+ return;
+ }
+ function setColor {
+ clear;
+ setnpcdialogtitle l("Appearance Debug - Barber");
+ mes l("Hair color") + ": " + getlook(LOOK_HAIR_COLOR);
+ next;
+ mes l("Please enter the desired color") + " (0-255)";
+ input .@h, 0, 0xFF;
+ setlook LOOK_HAIR_COLOR, max(0, min(0xFF, .@h));
+ return;
+ }
+ function setRace {
+ clear;
+ setnpcdialogtitle l("Appearance Debug - Race");
+ mes l("Race") + ": " + Class;
+ next;
+ mes l("Please enter the desired race") + " (0-32767)";
+ input .@r, 0, 0x7FFF;
+ jobchange max(0, min(0x7FFF, .@r));
+ return;
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Appearance Debug");
+ mes l("This menu allows you to customize your appearance.");
+ mes "";
+
+ mes "---";
+ mes l("Gender") + ": " + Sex;
+ mes l("Hair style") + ": " + getlook(LOOK_HAIR);
+ mes l("Hair color") + ": " + getlook(LOOK_HAIR_COLOR);
+ mes l("Race") + ": " + Class;
+ mes "---";
+
+ next;
+ mes l("What do you want to change?");
+ select
+ menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"),
+ menuimage("actions/edit", l("Hair style")),
+ menuimage("actions/edit", l("Hair color")),
+ menuimage("actions/edit", l("Race")),
+ rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu")));
+
+ switch (@menu)
+ {
+ case 1: setGender; break;
+ case 2: setStyle; break;
+ case 3: setColor; break;
+ case 4: setRace; break;
+ case 5: return;
+ }
+ } while (1);
+}
+
+
+
+- script @look 32767,{
+ end;
+
+OnCall:
+ if (!debug && !is_dev())
+ {
+ end;
+ }
+ BarberDebug;
+ closedialog;
+ end;
+
+OnInit:
+ bindatcmd "look", "@look::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/debug-preset.txt b/npc/commands/debug-preset.txt
new file mode 100644
index 000000000..40f612614
--- /dev/null
+++ b/npc/commands/debug-preset.txt
@@ -0,0 +1,246 @@
+// Preset / routine system
+// Author:
+// gumi
+// Description:
+// allows to execute multiple commands in a single step
+// to ease testing and debugging
+//
+// usage: @pre [options] <instruction>[, <instruction>...]
+// usage: DoRoutine "[options] <instruction>[, <instruction>...]";
+//
+// example: @pre -s a22 v14
+// resets all stats, gives 22 agi, gives 14 vit
+//
+// ^ actual documentation may come one day, when I feel like it
+// *hides*
+
+function script DoRoutine {
+
+ function parsev {
+ // parsev(base, patterns{, min{, max}}) => value
+ .@value = getarg(0, 0);
+ .@raw$ = getarg(1, "");
+ .@patterns = explode(.@patterns$, .@raw$, "|");
+
+ for (.@pattern = 0; .@pattern < .@patterns; ++.@pattern)
+ {
+ .@pattern$ = .@patterns$[.@pattern];
+ .@len = getstrlen(.@pattern$);
+
+ if (charat(.@pattern$, 0) == "=" && .@len >= 2)
+ {
+ .@value = atoi(delchar(.@pattern$, 0));
+ break;
+ }
+
+ else if (charat(.@pattern$, 0) == "+" && .@len >= 2)
+ {
+ if (charat(.@pattern$, 1) == "+" && getargcount() >= 4)
+ .@value = getarg(3);
+ else
+ .@value += atoi(delchar(.@pattern$, 0));
+ }
+
+ else if (charat(.@pattern$, 0) == "-" && .@len >= 2)
+ {
+ if (charat(.@pattern$, 1) == "-" && getargcount() >= 3)
+ .@value = getarg(2);
+ else
+ .@value -= atoi(delchar(.@pattern$, 0));
+ }
+
+ else if (charat(.@pattern$, 0) == ">" && .@len >= 2)
+ {
+ if (charat(.@pattern$, 1) == "=" && .@len >= 3)
+ .@value = max(atoi(substr(.@pattern$, 2, .@len - 1)), .@value);
+ else
+ .@value = max(atoi(delchar(.@pattern$, 0)) + 1, .@value);
+ }
+
+ else if (charat(.@pattern$, 0) == "<" && .@len >= 2)
+ {
+ if (charat(.@pattern$, 1) == "=" && .@len >= 3)
+ .@value = min(atoi(substr(.@pattern$, 2, .@len - 1)), .@value);
+ else
+ .@value = min(atoi(delchar(.@pattern$, 0)) - 1, .@value);
+ }
+
+ else if (.@len >= 1)
+ {
+ .@value = atoi(.@pattern$);
+ break;
+ }
+ }
+
+ if (getargcount() >= 3)
+ .@value = max(getarg(2), .@value);
+
+ if (getargcount() >= 4)
+ .@value = min(getarg(3), .@value);
+
+ return .@value;
+ }
+
+ .@routine$ = strip(getarg(0,""));
+ .@m = explode(.@routine$[0], .@routine$, " "); // prep the base array
+
+ if (charat(.@routine$[0], 0) == "-")
+ {
+ if (compare(.@routine$[0], "t"))
+ {
+ clearitem;
+ }
+
+ if (compare(.@routine$[0], "e"))
+ {
+ nude;
+ }
+
+ if (compare(.@routine$[0], "k"))
+ {
+ resetskill;
+ }
+
+ if (compare(.@routine$[0], "s"))
+ {
+ resetstatus;
+ }
+
+ if (compare(.@routine$[0], "x"))
+ {
+ resetlvl 2;
+ }
+
+ if (compare(.@routine$[0], "q"))
+ {
+ //doevent "::OnGlobalQuestReset"; // executes in all quest npcs // FIXME: maybe have a `resetquest` buildin?
+ // FIXME: ^ need a buildin that can run *right now* instead of on script end
+ }
+
+ if (compare(.@routine$[0], "n"))
+ {
+ closeclientdialog;
+ }
+
+ .@i = 1;
+ }
+
+ for (; .@i < .@m; ++.@i)
+ {
+ .@type = ord(charat(strip(.@routine$[.@i]), 0));
+
+ if (.@type > 0)
+ {
+ .@raw$ = delchar(.@routine$[.@i], 0);
+ .@args = explode(.@args$, .@raw$, ",");
+ .@a = atoi(.@args$[0]);
+ .@b = atoi(.@args$[1]);
+ .@c = atoi(.@args$[2]);
+ .@d = atoi(.@args$[3]);
+ .@e = atoi(.@args$[4]);
+
+ switch (.@type)
+ {
+ case 97: /* a => Agi */
+ .@base = readparam(bAgi);
+ statusup2 bAgi, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ /* (b) */
+ case 99: /* c => job */
+ jobchange max(0, min(6, .@a));
+ break;
+ case 100: /* d => Dex */
+ .@base = readparam(bDex);
+ statusup2 bDex, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ case 101: /* e => equip */
+ equip max(1, min(32767, .@a));
+ break;
+ /* (f) */
+ /* (g) => gender (reserved) */
+ /* (h) */
+ case 105: /* i => Int */
+ .@base = readparam(bInt);
+ statusup2 bInt, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ /* (j) */
+ case 107: /* k => skill */
+ .@k = max(1, min(32767, .@a));
+ skill .@k, parsev(getskilllv(.@k), .@args$[1], 0, 10), 0;
+ break;
+ case 108: /* l => luk */
+ .@base = readparam(bLuk);
+ statusup2 bLuk, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ /* (m) => mercenary (reserved) */
+ /* (n) => talk to npc (reserved) */
+ /* (o) */
+ case 112: /* p => pet */
+ makepet max(1002, min(32767, .@a));
+ break;
+ case 113: /* q => quest */
+ .@q = max(0, min(32767, .@a));
+ setq .@q, parsev(getq(.@q), .@args$[1]),
+ parsev(getq2(.@q), .@args$[2]),
+ parsev(getq3(.@q), .@args$[3]),
+ parsev(getqtime(.@q), .@args$[4]);
+ break;
+ /* (r) */
+ case 115: /* s => Str */
+ .@base = readparam(bStr);
+ statusup2 bStr, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ case 116: /* t => item */
+ .@t = max(1, min(32767, .@a));
+ .@c = countitem(.@t);
+ .@v = parsev(.@c, .@args$[1], 0, 32767);
+ if (.@c > .@v)
+ delitem .@t, .@c - .@v;
+ else if (.@c < .@v)
+ getitem .@t, .@v - .@c;
+ break;
+ /* (u) */
+ case 118: /* v => vit */
+ .@base = readparam(bVit);
+ statusup2 bVit, parsev(.@base, .@args$[0], 1, 99) - .@base;
+ break;
+ case 119: /* w => warp */
+ warp .@args$[0], .@b, .@c;
+ break;
+ case 120: /* x => base level */
+ BaseLevel = parsev(BaseLevel, .@args$[0], 1, 99);
+ BaseExp = parsev(BaseExp, .@args$[1], 0);
+ break;
+ case 121: /* y => job level */
+ JobLevel = parsev(JobLevel, .@args$[0], 1, 255);
+ JobExp = parsev(JobExp, .@args$[1], 0);
+ break;
+ case 122: /* z => zeny */
+ Zeny = parsev(Zeny, .@args$[0], 0, 0x7FFFFFFE);
+ BankVault = parsev(BankVault, .@args$[1], 0, MAX_BANK_ZENY);
+ break;
+ }
+ }
+ }
+
+ return;
+}
+
+- script @pre 32767,{
+ end;
+
+OnCall:
+ if (!debug && !is_admin())
+ {
+ end;
+ }
+ if (.@atcmd_parameters$[0] != "")
+ {
+ .@atcmd_parameters$[0] = implode(.@atcmd_parameters$[0], " ");
+ }
+ DoRoutine strip(.@atcmd_parameters$[0]);
+ end;
+
+OnInit:
+ bindatcmd "pre", "@pre::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/debug-quest.txt b/npc/commands/debug-quest.txt
new file mode 100644
index 000000000..889c988d4
--- /dev/null
+++ b/npc/commands/debug-quest.txt
@@ -0,0 +1,157 @@
+function script GlobalQuestDebug {
+
+ function qDebugShip {
+ function qDebugGugli {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug") + " - " + l("Prologue") + " - Gugli";
+ mes l("This menu gives access to quest debug menus for @@ quest subquests.", "Gugli");
+ next;
+ mes l("Please select a quest:");
+
+ menuint
+ menuimage("actions/back", l("Go back")), -1,
+ l("Gugli (main quest)"), ShipQuests_Gugli,
+ "Ale", ShipQuests_Ale,
+ "Astapolos", ShipQuests_Astapolos,
+ "Gulukan", ShipQuests_Gulukan,
+ "Jalad", ShipQuests_Jalad,
+ "Q'Muller", ShipQuests_QMuller,
+ "Tibbo", ShipQuests_Tibbo;
+
+ switch (@menuret)
+ {
+ case -1: return;
+ default: callfunc "QuestDebug" + @menuret;
+ }
+ } while (1);
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug") + " - " + l("Prologue");
+ mes l("This menu gives access to quest debug menus for @@ quests.", l("Prologue"));
+ next;
+ mes l("Please select a quest:");
+
+ menuint
+ menuimage("actions/back", l("Go back")), -1,
+ "Julia", ShipQuests_Julia,
+ "Arpan", ShipQuests_Arpan,
+ "Alige", ShipQuests_Alige,
+ "Peter", ShipQuests_Peter,
+ "Nard", ShipQuests_Nard,
+ l("Knife"), ShipQuests_Knife,
+ l("Money"), ShipQuests_ArpanMoney,
+ l("Door"), ShipQuests_Door,
+ "Couwan", ShipQuests_Couwan,
+ l("Treasure Chest"), ShipQuests_TreasureChest,
+ "Gugli", ShipQuests_Gugli,
+ "Gado", ShipQuests_ChefGado;
+
+ switch (@menuret)
+ {
+ case 16: qDebugGugli; break;
+ case -1: return;
+ default: callfunc "QuestDebug" + @menuret;
+ }
+ } while (1);
+ }
+
+ function qDebugArtis {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug") + " - " + l("Artis");
+ mes l("This menu gives access to quest debug menus for @@ quests.", "Artis");
+ next;
+ mes l("Please select a quest:");
+
+ menuint
+ menuimage("actions/back", l("Go back")), -1,
+ l("Lazy Brother"), ArtisQuests_LazyBrother,
+ l("Urchin"), ArtisQuests_Urchin,
+ l("Catching a piou"), ArtisQuests_CatchPiou,
+ "Eugene (" + l("fisherman") + ")", ArtisQuests_Fishman,
+ "Q'Onan", ArtisQuests_QOnan,
+ "Enora", ArtisQuests_Enora,
+ "Fexil", ArtisQuests_Fexil,
+ "Lloyd", ArtisQuests_Lloyd,
+ l("Mona's dad"), ArtisQuests_MonaDad,
+ l("Artis legion progress"), Artis_Legion_Progress;
+
+ switch (@menuret)
+ {
+ case -1: return;
+ default: callfunc "QuestDebug" + @menuret;
+ }
+ } while (1);
+ }
+
+ function qDebugGeneral {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug") + " - " + l("Other");
+ mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other")));
+ next;
+ mes l("Please select a quest:");
+
+ menuint
+ menuimage("actions/back", l("Go back")), -1,
+ l("Cookies"), General_Cookies,
+ "Rumly", General_Rumly,
+ l("Narrator"), General_Narrator,
+ "Janus", General_Janus;
+
+ switch (@menuret)
+ {
+ case -1: return;
+ default: callfunc "QuestDebug" + @menuret;
+ }
+ } while (1);
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes l("This menu gives access to all quest debug menus.");
+ next;
+ mes l("Please select a category:");
+
+ select
+ l("Prologue"),
+ "Artis",
+ l("Other"),
+ rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu")));
+
+ switch (@menu)
+ {
+ case 1: qDebugShip; break;
+ case 2: qDebugArtis; break;
+ case 3: qDebugGeneral; break;
+ case 4: return;
+ }
+ } while (1);
+}
+
+
+
+- script @qdebug 32767,{
+ end;
+
+OnCall:
+ if (!debug && !is_trusted())
+ {
+ end;
+ }
+ GlobalQuestDebug;
+ closedialog;
+ end;
+
+OnInit:
+ bindatcmd "qdebug", "@qdebug::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/debug-skill.txt b/npc/commands/debug-skill.txt
new file mode 100644
index 000000000..2e5393a49
--- /dev/null
+++ b/npc/commands/debug-skill.txt
@@ -0,0 +1,81 @@
+function script GlobalSkillDebug {
+
+ function modifySkill {
+
+ function setSkill {
+ clear;
+ mes l("Enter desired skill level:");
+ input .@y;
+ skill getarg(0,1), max(0, min(10, .@y)), 0;
+ return;
+ }
+
+ setnpcdialogtitle l("Skill Debug - Modify Skill");
+ .@k = getarg(0,1);
+ .@v = getskilllv(.@k);
+ select
+ menuimage("actions/abort", l("Abort")),
+ rif(.@v > 0, menuimage("actions/remove", l("Remove this skill"))),
+ rif(.@v < 10, menuimage("actions/raise", l("Raise this skill"))),
+ rif(.@v > 0, menuimage("actions/lower", l("Lower this skill"))),
+ menuimage("actions/edit", l("Set the level manually")),
+ menuimage("actions/back", l("Return to skill debug menu"));
+
+ switch (@menu)
+ {
+ case 2: skill .@k, 0, 0; break;
+ case 3: skill .@k, min(10, .@v + 1), 0; break;
+ case 4: skill .@k, max(0, .@v - 1), 0; break;
+ case 5: setSkill .@k; break;
+ }
+
+ return;
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Skill Debug");
+ mes l("This menu allows you to change your skills.");
+ mes "";
+
+ mes "---";
+ // FIXME: maybe get skills from an array or `getskilllist;` <= would need a `getskillinfo()` buildin though
+ mes "NV_BASIC: " + getskilllv(NV_BASIC);
+ mes "---";
+
+ mes "";
+ mes l("Which skill do you wish to change?");
+ next;
+
+ menuint
+ "NV_BASIC", NV_BASIC,
+ rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))), -1;
+
+ switch (@menuret)
+ {
+ case -1: return;
+ }
+
+ modifySkill @menuret;
+
+ } while (1);
+}
+
+
+
+- script @sdebug 32767,{
+ end;
+
+OnCall:
+ if (!debug && !is_admin())
+ {
+ end;
+ }
+ GlobalSkillDebug;
+ closedialog;
+ end;
+
+OnInit:
+ bindatcmd "sdebug", "@sdebug::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/debug.txt b/npc/commands/debug.txt
new file mode 100644
index 000000000..193abb5b2
--- /dev/null
+++ b/npc/commands/debug.txt
@@ -0,0 +1,143 @@
+function script GlobalDebugMenu {
+ function resetAll {
+ function doReset {
+ resetstatus;
+ resetskill;
+ resetlvl 1;
+ dispbottom l("Reset done!");
+ if (getarg(0,0) == 3)
+ {
+ closedialog;
+ doevent "::OnGlobalQuestReset"; // executes in all quest npcs // FIXME: maybe have a `resetquest` buildin?
+ Zeny = 0;
+ BankVault = 0;
+ clearitem;
+ warp "000-0", 0, 0; // starting point
+ end; // script must end for doevent to execute
+ }
+ return;
+ }
+ clear;
+ setnpcdialogtitle l("Debug - Reset");
+ mes l("What do you want to reset?");
+ select
+ menuimage("actions/abort", l("Abort")),
+ menuimage("actions/reset", l("Reset stats, skills, level")),
+ menuimage("actions/nuke", l("Reset EVERYTHING")),
+ menuimage("actions/back", l("Return to Debug menu"));
+
+ switch (@menu)
+ {
+ case 2:
+ case 3: doReset @menu;
+ }
+
+ return;
+ }
+
+ function changeLevel {
+ clear;
+ setnpcdialogtitle l("Debug - Change level");
+ mes l("To change your base level, use this command:");
+ mes "";
+ mes " " + col("@blvl <" + l("delta") + ">", 3);
+ next;
+ mes l("Example:");
+ mes "@blvl 50";
+ mes " " + l("Raises your base level by 50");
+ mes "@blvl -50";
+ mes " " + l("Reduces your base level by 50");
+ next;
+ mes l("To change your job level, use this command:");
+ mes "";
+ mes " " + col("@jlvl <" + l("delta") + ">", 3);
+ next;
+ mes l("Example:");
+ mes "@jlvl 50";
+ mes " " + l("Raises your job level by 50");
+ mes "@jlvl -50";
+ mes " " + l("Reduces your job level by 50");
+ next;
+ return;
+ }
+ function changeStats {
+ clear;
+ setnpcdialogtitle l("Debug - Change stats");
+ mes l("To change your stats, use these commands:");
+ mes "";
+ mes " " + col("@str <" + l("delta") + ">", 3);
+ mes " " + col("@agi <" + l("delta") + ">", 3);
+ mes " " + col("@vit <" + l("delta") + ">", 3);
+ mes " " + col("@int <" + l("delta") + ">", 3);
+ mes " " + col("@dex <" + l("delta") + ">", 3);
+ mes " " + col("@luk <" + l("delta") + ">", 3);
+ next;
+ mes l("Example:");
+ mes "@int 50";
+ mes " " + l("Raises your Int by 50");
+ mes "@int -50";
+ mes " " + l("Reduces your Int by 50");
+ next;
+ mes l("If you simply wish to get 99 in all stats:");
+ mes "";
+ mes " " + col("@allstats", 3);
+ next;
+ mes l("If you wish to reset your stats:");
+ mes "";
+ mes " " + col("@streset", 3);
+ next;
+ return;
+ }
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Debug");
+ mes l("This menu allows you to modify your account data.");
+ mes "";
+ mes l("What do you want to do?");
+ select
+ menuimage("actions/manage", l("Change my level")),
+ menuimage("actions/manage", l("Change my stats")),
+ menuimage("actions/manage", l("Change my skills")),
+ menuimage("actions/manage", l("Change my appearance")),
+ menuimage("actions/add", l("Create items")),
+ menuimage("actions/add", l("Get money")),
+ menuimage("actions/edit", l("Change my quests")),
+ menuimage("actions/reset", l("Reset")),
+ rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu")));
+
+ .@c = getarg(0,0) ? 2 : 1;
+
+ switch (@menu)
+ {
+ case 1: changeLevel; break;
+ case 2: changeStats; break;
+ case 3: GlobalSkillDebug .@c; break;
+ case 4: BarberDebug .@c; break;
+ case 5: closedialog; clientcommand "createitems"; end;
+ case 6: Zeny = 0x7FFFFFFE; break;
+ case 7: GlobalQuestDebug .@c; break;
+ case 8: resetAll; break;
+ case 9: return;
+ }
+ } while(1);
+}
+
+
+
+- script @debug 32767,{
+ end;
+
+OnCall:
+ if (!debug && !is_admin())
+ {
+ end;
+ }
+ GlobalDebugMenu;
+ closedialog;
+ end;
+
+OnInit:
+ bindatcmd "debug", "@debug::OnCall", 0, 99, 0;
+ // TODO / FIXME: add a @test command that opens the help window for test-server
+}
diff --git a/npc/commands/event.txt b/npc/commands/event.txt
new file mode 100644
index 000000000..db98bcf29
--- /dev/null
+++ b/npc/commands/event.txt
@@ -0,0 +1,57 @@
+function script GlobalEventMenu {
+
+ function rateManagement {
+ clear;
+ mes l("To get the current rate:");
+ mes col(" @exprate", 7);
+ next;
+ mes l("To set the exp rate:");
+ mes col(" @exprate ##Brate##b hours", 7);
+ next;
+ mes l("To reset back to normal:");
+ mes col(" @exprate default", 7); // note to translators: any non-numerical value will reset so "default" is safe to translate
+ next;
+ return;
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Event Management");
+ mes l("This menu allows you to manage events and gives access to event-related tools.");
+ mes "";
+ mes l("What do you want to access?");
+
+ select
+ l("Rate management"),
+ rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu")));
+
+ //.@c = getarg(0,0) ? 2 : 1; // 1 = back to event menu, 2 = back to super menu
+
+ switch (@menu)
+ {
+ case 1: rateManagement; break;
+ default: return;
+ }
+
+ } while (true);
+}
+
+
+
+- script @event 32767,{
+ end;
+
+OnCall:
+ if (!is_evtc())
+ {
+ end;
+ }
+
+ GlobalEventMenu;
+ closedialog;
+ end;
+
+OnInit:
+ bindatcmd "event", "@event::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/motd.txt b/npc/commands/motd.txt
new file mode 100644
index 000000000..9a9c702e1
--- /dev/null
+++ b/npc/commands/motd.txt
@@ -0,0 +1,193 @@
+function script displayMOTD {
+ .@size = getvariableofnpc(.size, "@motd");
+ .@dsize = getvariableofnpc(.dsize, "@motd");
+
+ // git stuff and such
+ if (debug)
+ {
+ for (.@i = 0; .@i < .@dsize; ++.@i)
+ {
+ dispbottom $@Debug_Messages$[.@i]; // FIXME: send this to the Debug tab instead
+ }
+
+ if (.@dsize > 0)
+ dispbottom "---";
+ }
+
+ // generic MOTD
+ for (.@i = 0; .@i < .@size; ++.@i)
+ {
+ dispbottom $MOTD_Messages$[.@i];
+ }
+
+ return;
+}
+
+function script MOTDConfig {
+
+ function toggleMOTD {
+ $MOTD_Disabled = !($MOTD_Disabled);
+ // FIXME: log to GM log
+ }
+
+ function addNewLine {
+ clear;
+ mes l("Please enter the new line.");
+ input .@s$;
+ .@s$ = strip(.@s$);
+ if (.@s$ != "")
+ {
+ .@size = getvariableofnpc(.size, "@motd");
+ $MOTD_Messages$[.@size] = .@s$;
+ set getvariableofnpc(.size, "@motd"), getarraysize($MOTD_Messages$);
+ // FIXME: log to GM log
+ }
+ }
+
+ function modifyLine {
+
+ function removeLine {
+ .@l = getarg(0);
+ deletearray $MOTD_Messages$[.@l], 1; // remove and shift
+ mes l("Line @@ has been removed.", .@l);
+ set getvariableofnpc(.size, "@motd"), getarraysize($MOTD_Messages$);
+ // FIXME: log to GM log
+ }
+
+ function moveUp {
+ .@l = getarg(0);
+ .@top$ = $MOTD_Messages$[.@l - 1];
+ $MOTD_Messages$[.@l - 1] = $MOTD_Messages$[.@l];
+ $MOTD_Messages$[.@l] = .@top$;
+ }
+
+ function moveDown {
+ .@l = getarg(0);
+ .@bottom$ = $MOTD_Messages$[.@l + 1];
+ $MOTD_Messages$[.@l + 1] = $MOTD_Messages$[.@l];
+ $MOTD_Messages$[.@l] = .@bottom$;
+ }
+
+ function editLine {
+ .@l = getarg(0);
+ clear;
+ mes l("Old line:");
+ mes "---";
+ mes $MOTD_Messages$[.@l];
+ mes "---";
+ mes "";
+ mes l("Enter new line:");
+ next;
+ input .@s$;
+ .@s$ = strip(.@s$);
+ if (.@s$ != "")
+ {
+ $MOTD_Messages$[.@l] = .@s$;
+ // FIXME: log to GM log
+ }
+ }
+
+ .@max = (getarg(0) - 1);
+
+ do
+ {
+ mes l("Enter line number:");
+ next;
+ input .@n;
+ if ($MOTD_Messages$[.@n] != "")
+ {
+ clear;
+ mes l("line @@: @@", .@n, $MOTD_Messages$[.@n]);
+ next;
+ select
+ menuimage("actions/back", l("Modify another line")),
+ menuimage("actions/remove", l("Remove this line")),
+ menuimage("actions/edit", l("Modify this line")),
+ rif(.@n > 0, menuimage("actions/raise", l("Move this line up"))),
+ rif(.@n < .@max, menuimage("actions/lower", l("Move this line down"))),
+ menuimage("actions/home", l("Return to main menu"));
+
+ switch (@menu)
+ {
+ case 2: removeLine .@n; return;
+ case 3: editLine .@n; return;
+ case 4: moveUp .@n; return;
+ case 5: moveDown .@n; return;
+ case 6: return;
+ }
+ }
+ } while (1);
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("MOTD Config");
+ mes l("This menu allows you to modify the generic message that is sent to players when they log in.");
+ mes "";
+
+ mes "---";
+ .@size = getvariableofnpc(.size, "@motd");
+ for (.@i = 0; .@i < .@size; ++.@i)
+ {
+ mes l("line @@: @@", .@i, $MOTD_Messages$[.@i]);
+ }
+ if (.@size == 0)
+ {
+ mes "(" + l("no active MOTD") + ")";
+ }
+ mes "---";
+ .@d = $MOTD_Disabled;
+ mes l("Enabled: @@", (.@d ? l("no") : l("yes")));
+ next;
+
+ select
+ menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))),
+ menuimage("actions/add", l("Add a new line")),
+ rif(.@size, menuimage("actions/manage", l("Modify, move, or remove a line"))),
+ rif(.@size, menuimage("actions/test", l("Test MOTD"))),
+ rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu")));
+
+ switch (@menu)
+ {
+ case 1: toggleMOTD; break;
+ case 2: addNewLine; break;
+ case 3: modifyLine .@size; break;
+ case 4: displayMOTD; break;
+ default: return;
+ }
+ } while (1);
+}
+
+
+
+- script @motd 32767,{
+ end;
+
+OnCall:
+ if (!is_dev())
+ {
+ end;
+ }
+
+ MOTDConfig;
+ closedialog;
+ end;
+
+OnPCLoginEvent:
+ if ($MOTD_Disabled < 1)
+ {
+ displayMOTD;
+ }
+ if (debug)
+ {
+ dispbottom "##7<<##B @@help://test-server|" + col(l("Click here for instructions on how to use the test server."),6) + "@@ ##7>>";
+ }
+ end;
+
+OnInit:
+ MOTD_debug_text;
+ .size = getarraysize($MOTD_Messages$);
+ .dsize = getarraysize($@Debug_Messages$);
+ bindatcmd "motd", "@motd::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/music.txt b/npc/commands/music.txt
new file mode 100644
index 000000000..e794060fc
--- /dev/null
+++ b/npc/commands/music.txt
@@ -0,0 +1,46 @@
+// @music atcommand
+// changes the music for all players on the map
+//
+// group lv: 2
+// group char lv: 99
+// log: True
+//
+// usage:
+// @music <short name>
+//
+// example:
+// @music fun
+
+- script @music 32767,{
+ end;
+
+OnCall:
+ if (!is_evtc())
+ {
+ end;
+ }
+
+ // TODO: tmw-like argv splitter
+ getmapxy .@map$, .@void, .@void, UNITTYPE_PC; // get map
+
+ .@key$ = .@atcmd_parameters$[0];
+ .@m$ = htget(.hash, .@key$, "Not found");
+
+ if (.@m$ == "Not found")
+ {
+ .@m$ = implode(.@atcmd_parameters$[0], " ");
+ }
+
+ changemusic .@map$, .@m$ + ".ogg";
+ end;
+
+OnInit:
+ bindatcmd "music", "@music::OnCall", 0, 99, 1;
+
+ .hash = htnew; // create hashtable
+ htput(.hash, "forest", "bartk - in the forest of the birches");
+ htput(.hash, "adventure", "bartk - the adventure begins");
+ htput(.hash, "fun", "eric matyas - ghoulish fun");
+ htput(.hash, "surreal", "eric matyas - surreal place");
+ htput(.hash, "ocean", "ezili - ocean sounds");
+}
diff --git a/npc/commands/rate-management.txt b/npc/commands/rate-management.txt
new file mode 100644
index 000000000..995ef940f
--- /dev/null
+++ b/npc/commands/rate-management.txt
@@ -0,0 +1,107 @@
+- script @exprate 32767,{
+ end;
+
+ function rateCleanUp {
+ stopnpctimer;
+ .hours = 0;
+ .max_hours = 0;
+ .current_rate = .original_exp_rate;
+ setbattleflag("base_exp_rate", .original_exp_rate);
+ setbattleflag("quest_exp_rate", .original_quest_rate);
+ charcommand("@reloadmobdb"); // this is on purpose (callable without RID)
+ charcommand("@reloadquestdb");
+ }
+
+ function remainingTime {
+ .@total_seconds = (3600 * .max_hours);
+ .@seconds_elapsed = (3600 * .hours) + (getnpctimer(0) / 1000);
+ .@seconds_remaining = max(1, .@total_seconds - .@seconds_elapsed);
+ return FuzzyTime(time_from_seconds(.@seconds_remaining), 2, 2);
+ }
+
+OnCall:
+ if (!is_evtc())
+ {
+ end;
+ }
+
+ .@special$ = strip(.@atcmd_parameters$[0]); // special value
+ .@new_rate = min(atoi(.@special$), 1000); // or just a regular integer
+ .@hours = min(0x7FFFFFFE, max(1, atoi(strip(.@atcmd_parameters$[1])))); // number of hours
+
+ if (.@new_rate > 0)
+ {
+ // set new exp rate
+ .hours = 0;
+ .max_hours = .@hours;
+ .current_rate = .@new_rate;
+ setbattleflag("base_exp_rate", .@new_rate);
+ setbattleflag("quest_exp_rate", .@new_rate);
+ charcommand("@reloadmobdb");
+ charcommand("@reloadquestdb");
+ initnpctimer; // start counting
+
+ dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.",
+ .@new_rate, .original_exp_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2));
+ dispbottom l("You can also manually stop it at any time with: @exprate default");
+ }
+
+ else if (.@new_rate == 0 && .@special$ == "")
+ {
+ // get current exp rate
+ if (.current_rate == .original_exp_rate)
+ {
+ dispbottom l("Current exp rate is set to @@% (default value).", .current_rate);
+ }
+
+ else
+ {
+ dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.",
+ .current_rate, .original_exp_rate, remainingTime());
+
+ dispbottom l("If you meant to reset the exp rate to its default value: @exprate default");
+ }
+ }
+
+ else
+ {
+ // reset
+ rateCleanUp;
+ dispbottom l("Exp rate has been reset to @@% (default value).",
+ .original_exp_rate);
+ }
+
+ end;
+
+OnTimer3600000:
+ // runs every hour
+ if (++.hours == .max_hours)
+ {
+ rateCleanUp;
+ end;
+ }
+ initnpctimer;
+ end;
+
+OnPCLoginEvent:
+ if (.max_hours > 0)
+ {
+ dispbottom col(l("Exp rate is set to @@% for the next @@.",
+ .current_rate, remainingTime()), 6);
+ }
+ end;
+
+OnInit:
+ bindatcmd "exprate", "@exprate::OnCall", 0, 99, 1; // change exp rate
+
+ // WARNING: using @reloadscript will change the "original" value
+ .original_exp_rate = getbattleflag("base_exp_rate");
+ .original_quest_rate = getbattleflag("quest_exp_rate");
+ .current_rate = .original_exp_rate;
+
+ // XXX: maybe in the future:
+ //.original_item_rate = getbattleflag("item_rate_common");
+ //.original_job_rate = getbattleflag("base_job_rate");
+ //.original_pk_mode = getbattleflag("pk_mode");
+ //.original_death_penalty = getbattleflag("death_penalty_type");
+}
diff --git a/npc/commands/scheduled-broadcasts.txt b/npc/commands/scheduled-broadcasts.txt
new file mode 100644
index 000000000..6bfbf2935
--- /dev/null
+++ b/npc/commands/scheduled-broadcasts.txt
@@ -0,0 +1,225 @@
+function script StoneBoard {
+
+ function setMessage {
+ do
+ {
+ clear;
+ mes l("Please enter the message:");
+ next;
+ input .@msg$;
+ .@msg$ = strip(.@msg$);
+ if (.@msg$ != "")
+ {
+ return .@msg$;
+ }
+ mes l("The message cannot be empty");
+ next;
+ } while (1);
+ }
+
+ function setInterval {
+ clear;
+ mes l("Please select the interval:");
+ next;
+ menuint
+ l("Every 1 hour"), 1,
+ l("Every 3 hours"), 3,
+ l("Every 5 hours"), 5,
+ l("Every 6 hours"), 6,
+ l("Every 12 hours"), 12,
+ l("Every 24 hours"), 24,
+ l("Never (only on login)"), 0;
+
+ return @menuret;
+ }
+
+ function setMaxRep {
+ if (getarg(0,0) == 0)
+ {
+ return 0;
+ }
+ clear;
+ mes l("Repeat how many times?");
+ next;
+ menuint
+ l("Send only once"), 1,
+ l("Send 2 times"), 2,
+ l("Send 3 times"), 3,
+ l("Send 5 times"), 5,
+ l("Send 10 times"), 10,
+ l("Send 20 times"), 20,
+ l("Send indefinitely"), 0;
+
+ return @menuret;
+ }
+
+ function setOnLogin {
+ if (getarg(0,0) == 0)
+ {
+ return 1;
+ }
+ clear;
+ mes l("Send this message also on login?");
+ next;
+ select
+ l("No"),
+ l("Yes");
+
+ return (@menu - 1);
+ }
+
+ function newBroadcast {
+ do
+ {
+ setnpcdialogtitle l("Scheduled broadcasts - Create new");
+
+ // go through all steps
+ .@msg$ = setMessage();
+ .@int = setInterval();
+ .@max = setMaxRep(.@int);
+ .@login = setOnLogin(.@int);
+
+ // recap
+ clear;
+ mes l("Message:");
+ mes "---";
+ mes .@msg$;
+ mes "---";
+ if (.@int)
+ {
+ mes l("Interval: every @@ hour(s)", .@int);
+ mes l("Repeat: @@ times", .@max ? .@max : "∞");
+ mes l("Sent on login: @@", .@login ? l("yes") : l("no"));
+ }
+ else
+ {
+ mes l("Interval: (none, only sent on login)");
+ mes l("Sent on login: yes");
+ }
+
+ next;
+ select
+ menuimage("actions/cancel", l("Discard")),
+ menuimage("actions/edit", l("Start over")),
+ menuimage("actions/test", l("Start broadcasting")),
+ menuimage("actions/test", l("Start broadcasting, and make an extra broadcast right now"));
+
+ switch (@menu)
+ {
+ case 3:
+ case 4:
+ stopnpctimer "@sched";
+ $@SCHED_Opt[0] = .@login;
+ $@SCHED_Opt[1] = .@int;
+ $@SCHED_Opt[2] = 0;
+ $@SCHED_Opt[3] = .@max;
+ $@SCHED_Opt[4] = 0;
+ $@SCHED_Msg$ = .@msg$;
+ if (.@int)
+ {
+ initnpctimer "@sched";
+ }
+ if (@menu == 4)
+ {
+ announce $@SCHED_Msg$, bc_all;
+ }
+ case 1: return;
+ }
+
+ } while(1);
+ }
+
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Scheduled broadcasts");
+ mes l("This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.");
+ mes "";
+
+ .@a = $@SCHED_Msg$ != ""; // any active broadcast?
+ mes "---";
+ mes .@a ? $@SCHED_Msg$ : "(" + l("no active broadcast") +")";
+ mes "---";
+ if (.@a)
+ {
+ mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no")));
+ if ($@SCHED_Opt[1])
+ {
+ .@next = max(1, ((3600000 * ($@SCHED_Opt[1] - $@SCHED_Opt[4])) - getnpctimer(0, "@sched")));
+ mes l("Interval: every @@ hour(s)", $@SCHED_Opt[1]);
+ mes l("Next broadcast: @@", FuzzyTime(time_from_ms(.@next)));
+ }
+ else
+ {
+ mes l("Interval: (none, only sent on login)");
+ mes l("Next broadcast: (never)");
+ }
+ mes l("Sent: @@ times out of @@", $@SCHED_Opt[2], ($@SCHED_Opt[3] ? $@SCHED_Opt[3] : "∞"));
+ }
+ next;
+
+ select
+ menuimage("actions/abort", l("Abort")),
+ rif(.@a, menuimage("actions/test", l("Manually trigger the current broadcast"))),
+ rif(.@a, menuimage("actions/remove", l("Stop broadcasting"))),
+ rif(!(.@a), menuimage("actions/add", l("Set a new broadcast"))),
+ rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu")));
+
+ switch (@menu)
+ {
+ case 2: announce $@SCHED_Msg$, bc_all; break;
+ case 3: $@SCHED_Msg$ = ""; break;
+ case 4: newBroadcast; break;
+ default: return;
+ }
+ } while (1);
+}
+
+
+
+- script @sched 32767,{
+ end;
+
+OnTimer3600000:
+ if ($@SCHED_Msg$ == "")
+ {
+ stopnpctimer;
+ end;
+ }
+
+ ++$@SCHED_Opt[4]; // increase hours counter
+ if ($@SCHED_Opt[4] == $@SCHED_Opt[1])
+ {
+ stopnpctimer;
+ ++$@SCHED_Opt[2]; // increase total counter
+ announce $@SCHED_Msg$, bc_all;
+ $@SCHED_Opt[4] = 0; // reset hours counter
+ if ($@SCHED_Opt[2] >= $@SCHED_Opt[3] && $@SCHED_Opt[3] > 0)
+ {
+ $@SCHED_Msg$ = ""; // reset message
+ end;
+ }
+ }
+ initnpctimer;
+ end;
+
+OnCall:
+ if (!is_evtc() && !is_dev())
+ {
+ end;
+ }
+
+ StoneBoard;
+ closedialog;
+ end;
+
+OnPCLoginEvent:
+ if ($@SCHED_Opt[0] && $@SCHED_Msg$ != "")
+ {
+ announce $@SCHED_Msg$, bc_self;
+ }
+ end;
+
+OnInit:
+ bindatcmd "sched", "@sched::OnCall", 0, 99, 0;
+}
diff --git a/npc/commands/super-menu.txt b/npc/commands/super-menu.txt
new file mode 100644
index 000000000..5e5fb6f79
--- /dev/null
+++ b/npc/commands/super-menu.txt
@@ -0,0 +1,66 @@
+function script SuperMenu {
+ do
+ {
+ if (debug && !is_dev())
+ {
+ GlobalDebugMenu;
+ return;
+ }
+
+ clear;
+ setnpcdialogtitle l("Super Menu");
+ mes l("This menu contains all options available to you, based on your access privileges.");
+ mes "";
+ mes l("What do you want to access?");
+ next;
+ select
+ l("Scheduled broadcasts"),
+ l("MOTD"),
+ rif(is_evtc(), l("Event management")),
+ l("Debug");
+
+ switch (@menu)
+ {
+ case 1: StoneBoard 1; break;
+ case 2: MOTDConfig 1; break;
+ case 3: GlobalEventMenu 1; break;
+ case 4: GlobalDebugMenu 1; break;
+ }
+ } while (1);
+}
+
+
+
+- script @super 32767,{
+ end;
+
+OnCall:
+
+ if (!debug && !is_dev())
+ {
+ dispbottom l("You do not have the required access privileges to use the Super Menu.");
+ end;
+ }
+
+ SuperMenu;
+ closedialog;
+ end;
+
+OnPCLoginEvent:
+ .@debug_skill = getskilllv(EVOL_SUPER_MENU);
+
+ if (.@debug_skill > 0 && !debug)
+ {
+ skill EVOL_SUPER_MENU, 0, 0; // remove debug skill
+ }
+
+ else if (.@debug_skill < 1 && debug)
+ {
+ skill EVOL_SUPER_MENU, 1, 0; // give debug skill
+ }
+ end;
+
+OnInit:
+ bindatcmd "super", "@super::OnCall", 0, 99, 0;
+ bindatcmd "numa", "@super::OnCall", 0, 99, 0; // alias for those used to TMW's @numa
+}
diff --git a/npc/commands/warp.txt b/npc/commands/warp.txt
new file mode 100644
index 000000000..e64b87db1
--- /dev/null
+++ b/npc/commands/warp.txt
@@ -0,0 +1,116 @@
+// @w atcommand
+// warps using anchors or map name
+//
+// group lv: 1
+// group char lv: 2
+// log: True
+//
+// usage:
+// @w <map or anchor> [, x [, y]]
+// #w "char" <map or anchor> [, x [, y]]
+//
+// example:
+// @w artis
+// #w "char" artis
+
+- script @w 32767,{
+ end;
+
+OnCall:
+ .@request$ = strtoupper(strip(.@atcmd_parameters$[0])); // sanitize
+ .@map$ = "";
+ .@x = 0;
+ .@y = 0;
+
+ for (.@i = 0; .@i < .count; .@i += 2)
+ {
+ if (.@request$ ~= .aliases$[.@i])
+ {
+ sscanf .aliases$[.@i + 1], "%s %d %d", .@map$, .@x, .@y;
+ break;
+ }
+ }
+
+ if (.@map$ == "")
+ {
+ .@map$ = .@atcmd_parameters$[0];
+ }
+
+ if (.@atcmd_parameters$[2] != "")
+ {
+ .@x = atoi(.@atcmd_parameters$[1]);
+ .@y = atoi(.@atcmd_parameters$[2]);
+ }
+
+ // FIXME: here getmapusers() is used only to check if the map exists
+ // replace this when/if we get a dedicated function for that
+ if (getmapusers(.@map$) < 0)
+ {
+ end; // invalid map
+ }
+
+ while (!checkcell(.@map$, .@x, .@y, cell_chkpass))
+ {
+ if (.@e == 50) end;
+ .@x = rand(20, 250);
+ .@y = rand(20, 250);
+ ++.@e;
+ }
+
+ cwarp .@map$, .@x, .@y; // XXX: maybe here use a slide_or_warp function
+
+OnInit:
+ setarray .aliases$[0],
+
+ // ARTIS
+ "^ART", "001-1 89 86", // artis town square
+ "^LIGHT", "001-2-0 37 32", // light armor shop
+ "^NOBLE1?$", "001-2-1 37 37", // noble house 1
+ "^NOBLE2$", "001-2-10 40 38", // noble house 2
+ "^NOBLE3$", "001-2-11 45 33", // noble house 3
+ "^NOBLE4$", "001-2-12 34 32", // noble house 4
+ "^NOBLE5$", "001-2-15 34 38", // noble house 5
+ "^MOON", "001-2-2 39 34", // moon's house
+ "^LIB", "001-2-4 49 37", // library
+ "^CITY|^HALL", "001-2-7 36 38", // city hall
+ "^HARB|^MASTER", "001-2-16 32 33", // harbourmaster
+ "^WARE", "001-2-18 39 31", // warehouse
+ "^MERCH|^BANK", "001-2-19 29 31", // merchant hall
+ "^SHIP2$", "001-2-21 30 28", // la johanne (artis)
+ "^ALCH", "001-2-26 30 32", // alchemist
+ "^BLACK|SMITH", "001-2-27 35 32", // blacksmith
+ "^RED|PLUSH|^INN", "001-2-28 32 32", // red plush inn
+ "^LEG", "001-2-33 34 36", // legion
+
+ // PROLOGUE
+ "^START|^BEGIN", "000-0 22 24", // starting point
+ "^START2$", "000-0-0 26 28", // starting point step 2
+ "^START3$", "000-0-1 26 28", // starting point step 3
+ "^DRA|ISLAND", "000-1 77 110", // drasil island
+ "^FIRST|^DECK1?$", "000-2-0 27 27", // first deck
+ "^SECOND|^DECK2$", "000-2-1 53 33", // second deck
+ "^HOLD$", "000-2-2 43 30", // hold
+ "^NARD", "000-2-3 21 27", // nard's room
+ "^ALIG|^HID", "000-2-4 36 29", // alige's hideout
+
+ // WOODLAND
+ "^HURN", "008-1 79 64", // hurnscald: town square
+ "^CELE", "008-2-0 25 27", // hurnscald: celestia
+ "^HMER", "008-2-1 33 39", // hurnscald: merchant guild
+ "^RUST", "008-2-2 37 30", // hurnscald: inn
+ "^ARRO|^ARCH", "008-2-6 27 29", // hurnscald: archery shop
+ "^A?POT", "008-2-7 34 27", // hurnscald: potion shop
+ "^HBLA", "008-2-8 36 34", // hurnscald: forge
+ "^HHAL|^HCIT", "008-2-10 36 31", // hurnscald: city hall
+ "HOSP|CLIN", "008-2-13 25 31"; // hurnscald: clinic / hospital
+
+ .count = getarraysize(.aliases$[0]);
+
+ if (debug > 0)
+ {
+ bindatcmd "w", "@w::OnCall", 0, 2, 0;
+ end;
+ }
+
+ bindatcmd "w", "@w::OnCall", 1, 2, 1;
+}
diff --git a/npc/commands/zeny.txt b/npc/commands/zeny.txt
new file mode 100644
index 000000000..77f6d2dea
--- /dev/null
+++ b/npc/commands/zeny.txt
@@ -0,0 +1,98 @@
+// @esp atcommand
+// changes the number of Esperin
+//
+// group lv: 3
+// group char lv: 99
+// log: True
+//
+// usage:
+// @esp <delta>
+// #esp "char" <delta>
+//
+// example:
+// @esp +5
+// @esp -5
+// @esp +++
+
+- script @esp 32767,{
+ end;
+
+OnCall:
+ .@delta$ = .@atcmd_parameters$[0];
+
+ if (debug && startswith(.@delta$, "--"))
+ {
+ Zeny = 0;
+ if (.@delta$ == "---")
+ {
+ BankVault = 0;
+ }
+ }
+ else if (debug && (startswith(.@delta$, "++") || .@delta$ == ""))
+ {
+ Zeny = MAX_ZENY;
+ if (.@delta$ == "+++")
+ {
+ BankVault = MAX_BANK_ZENY;
+ }
+ }
+ else
+ {
+ .@d = atoi(.@delta$);
+ if (.@d < 0)
+ {
+ .@a = Zeny + .@d; // The amount of zeny remaining after
+ if (.@a < 0) // If we can't remove that much zeny, try removing from bank too
+ {
+ Zeny = 0;
+ .@b = BankVault + .@a; // amount remaining in bank after
+ if (.@b < 0)
+ {
+ BankVault = 0;
+ }
+ else
+ {
+ BankVault += .@a;
+ }
+ }
+ else // We can remove that much zeny
+ {
+ Zeny += .@d;
+ }
+ }
+ else
+ {
+ .@a = Zeny + .@d; // The amount of zeny after
+ if (.@a < 0 || .@a >= MAX_ZENY) // If we can't add that much zeny, try adding to bank
+ {
+ .@c = .@d - (.@a - Zeny); // the amount to put in bank
+ Zeny = MAX_ZENY;
+ .@b = BankVault + .@c; // amout in bank after
+ if (.@b < 0 || .@b == MAX_BANK_ZENY)
+ {
+ BankVault = MAX_BANK_ZENY;
+ }
+ else
+ {
+ BankVault += .@c;
+ }
+ }
+ else // We can add that much zeny
+ {
+ Zeny += .@d;
+ }
+ }
+ }
+ end;
+
+OnInit:
+ if (debug > 0)
+ {
+ bindatcmd "e", "@esp::OnCall", 0, 99, 0;
+ bindatcmd "esp", "@esp::OnCall", 0, 99, 0;
+ bindatcmd "money", "@esp::OnCall", 0, 99, 0;
+ end;
+ }
+
+ bindatcmd "esp", "@esp::OnCall", 3, 99, 1;
+}
diff --git a/npc/config/hairstyle_config.txt b/npc/config/hairstyle_config.txt
new file mode 100644
index 000000000..de2d0467a
--- /dev/null
+++ b/npc/config/hairstyle_config.txt
@@ -0,0 +1,24 @@
+// Hairstyle config
+// set array of style and colors
+
+001-2-29,37,31,0 script hairstyle_config NPC_HIDDEN,0,0,{
+
+ end;
+
+OnInit:
+ setarray $@hairstyle$[0], "(none)", "Bald", "Bowl cut", "Combed back",
+ "Emo", "Mohawk", "Pompadour", "Center parting", "Long and slick",
+ "Short and curly", "Pigtails", "Long and curly", "Parted",
+ "Perky ponytail", "Wave", "Mane", "Bun", "Wavy", "Bunches",
+ "Long ponytail", "Infinitely long", "Choppy", "Wild", "Punk",
+ "Imperial", "Side strand", "Messy", "Flat ponytail",
+ "Tapered Nape";
+
+ setarray $@haircolor$[0], "Off black", "Ash brown", "Dark brown",
+ "Dark copper", "Auburn brown", "Honey brown", "Copper blonde",
+ "Golden blonde", "Pure platinum", "Cherry blossom", "Pinky pink",
+ "Fire red", "Light violet", "Purple plum", "Navy blue",
+ "Lagoon blue", "Twisted teal", "Spring Green", "Forest Green",
+ "Silver Grey", "Esperia Blue";
+ end;
+}
diff --git a/npc/dev/ci_test.txt b/npc/dev/ci_test.txt
new file mode 100644
index 000000000..6ee12452a
--- /dev/null
+++ b/npc/dev/ci_test.txt
@@ -0,0 +1,47 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2015 Hercules Dev Team
+//= Copyright (C) 2014 Haru
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Script engine self-tests, CI integration
+//================= Description ===========================================
+//= This script depends on npc/dev/test.txt, and extends it so that it can
+//= be called in a CI environment and returns an appropriate value upon
+//= termination.
+//================= Current Version =======================================
+//= 1.0
+//================= Additional Comments ===================================
+//= This script requires the script_mapquit plugin to be loaded.
+//= Usage: ./map-server --load-plugin script_mapquit --load-script npc/dev/test.txt --load-script npc/dev/ci_test.txt
+//=========================================================================
+
+- script HerculesSelfTestCI FAKE_NPC,{
+ end;
+
+OnInit:
+ .@val = callfunc("HerculesSelfTestHelper");
+ mapquit(.@val);
+ end;
+}
diff --git a/npc/dev/test.txt b/npc/dev/test.txt
new file mode 100644
index 000000000..e9058aee0
--- /dev/null
+++ b/npc/dev/test.txt
@@ -0,0 +1,814 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2013-2015 Hercules Dev Team
+//= Copyright (C) 2013-2015 Haru
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Script engine self-tests
+//================= Description ===========================================
+//= Script to test operators and possibly other elements of the script
+//= engine, useful for regression testing.
+//================= Current Version =======================================
+//= 2.0
+//=========================================================================
+
+function script F_TestReturnValue {
+ return getarg(0);
+}
+
+function script F_TestScopeVars {
+ .@x = 2;
+ return .@x+1;
+}
+
+function script F_TestNPCVars {
+ .xt = 2;
+ return .xt+1;
+}
+
+function script F_TestDeepNestedScope {
+ if (getarg(0) <= 0)
+ return getarg(1); // Stop recursion
+ if (getarg(1))
+ return callfunc("F_TestDeepNestedScope", getarg(0)-1, getarg(1)); // Recursion step
+ .@x = 1;
+ return callfunc("F_TestDeepNestedScope", getarg(0)-1, .@x); // First step
+}
+
+function script F_TestDeepNestedScopeNPC2 {
+ if (getarg(0) <= 0)
+ return getarg(1); // Stop recursion
+ if (getarg(1))
+ return callfunc("F_TestDeepNestedScopeNPC", getarg(0)-1, getarg(1)); // Recursion step
+ .xt = 1;
+ return callfunc("F_TestDeepNestedScopeNPC", getarg(0)-1, .xt); // First step
+}
+
+function script F_TestDeepNestedScopeNPC {
+ if (getarg(0) <= 0)
+ return getarg(1); // Stop recursion
+ if (getarg(1))
+ return callfunc("F_TestDeepNestedScopeNPC2", getarg(0)-1, getarg(1)); // Recursion step
+ .xt = 1;
+ return callfunc("F_TestDeepNestedScopeNPC2", getarg(0)-1, .xt); // First step
+}
+
+function script F_TestNestedScope {
+ .@x = 1;
+ .@y = callfunc("F_TestReturnValue", .@x);
+ return .@y;
+}
+
+function script F_TestNestedScopeNPC {
+ .xt = 1;
+ .yt = callfunc("F_TestReturnValue", .xt);
+ return .yt;
+}
+
+function script F_TestArrayRefs {
+ return getelementofarray(getarg(0), getarraysize(getarg(0)) - 1);
+}
+
+function script F_TestReturnArrayRef {
+ setarray getarg(0), 5, 6, 7, 8;
+ return getarraysize(getarg(0));
+}
+
+function script F_TestScopeArrays {
+ setarray .@x, 1, 2, 3, 4;
+ copyarray .@y, getarg(0), getarraysize(getarg(0));
+ return getarraysize(.@y);
+}
+
+function script F_TestNPCArrays {
+ setarray .xt, 1, 2, 3, 4;
+ copyarray .yt, getarg(0), getarraysize(getarg(0));
+ return getarraysize(.yt);
+}
+
+function script F_TestVarOfAnotherNPC {
+ return getvariableofnpc(.xt, getarg(0));
+}
+
+- script TestVarOfAnotherNPC FAKE_NPC,{
+ // Used to test getvariableofnpc()
+ end;
+}
+
+function script HerculesSelfTestHelper {
+ if (.once > 0)
+ return .errors;
+ .once = 1;
+ .errors = 0;
+
+ // Callsub (basic)
+ callsub(OnCheck, "Callsub", 1, 1);
+ callsub(OnCheck, "Callsub (getarg default values)", 1);
+
+
+ // Array subscript
+ setarray .@a, 3, 2, 1;
+ callsub(OnCheck, "Array subscript", .@a[2]);
+
+
+ // Increment and decrement operators ++, --
+ .@x = 1;
+ .@y = .@x++; // .@y = .@x; .@x = .@x + 1;
+ callsub(OnCheck, "Suffix increment ++", .@y);
+ callsub(OnCheck, "Suffix increment ++", .@x, 2);
+ .@x = 1;
+ .@y = .@x--; // .@y = .@x; .@x = .@x - 1;
+ callsub(OnCheck, "Suffix decrement --", .@y);
+ callsub(OnCheck, "Suffix decrement --", .@x, 0);
+ .@x = 0;
+ .@y = ++.@x; // .@x = .@x + 1; .@y = .@x;
+ callsub(OnCheck, "Prefix increment ++", .@y);
+ callsub(OnCheck, "Prefix increment ++", .@x);
+ .@x = 2;
+ .@y = --.@x; // .@x = .@x - 1; .@y = .@x;
+ callsub(OnCheck, "Prefix decrement --", .@y);
+ callsub(OnCheck, "Prefix decrement --", .@x);
+
+ // Order of [] and --/++
+ .@a[1] = 0;
+ .@a[1]++; // .@a[1] = .@a[1] + 1;
+ callsub(OnCheck, "Order of [] and ++", .@a[1]);
+ .@a[1] = 2;
+ .@a[1]--; // .@a[1] = .@a[1] - 1;
+ callsub(OnCheck, "Order of [] and --", .@a[1]);
+
+
+ // Unary operators -, !, ~
+ .@x = 1;
+ .@y = -.@x; // .@y = 0 - .@x;
+ callsub(OnCheck, "Unary operator -", .@y, -1);
+ .@x = 1;
+ .@y = !.@x; // if(.@x == 0) .@y = 1; else .@y = 0;
+ callsub(OnCheck, "Unary operator !", .@y, 0);
+ .@x = 0x00000001;
+ .@y = ~.@x; // One's complement of 0x00000001 is 0xfffffffe, which is -2
+ callsub(OnCheck, "Unary operator ~", .@y, -2);
+
+ // Associativity of unary operators -, !, ~
+ .@x = 1;
+ .@y = ~ ! .@x; // .@y = ~(!.@x);
+ callsub(OnCheck, "Associativity of unary ~ and !", .@y, -1);
+ .@x = 0;
+ .@y = - ! .@x; // .@y = -(!.@x);
+ callsub(OnCheck, "Associativity of unary - and !", .@y, -1);
+ .@x = 1;
+ .@y = ~ - .@x; // .@y = ~(-.@x);
+ callsub(OnCheck, "Associativity of unary ~ and -", .@y, 0);
+ .@x = 1;
+ .@y = - ~ .@x; // .@y = -(~.@x);
+ callsub(OnCheck, "Associativity of unary - and ~", .@y, 2);
+
+ // Order of unary -, !, ~ and prefix/suffix ++/--
+ .@x = 2;
+ .@y = - --.@x; // .@y = -(--.@x);
+ callsub(OnCheck, "Order of unary - and prefix --", .@y, -1);
+ callsub(OnCheck, "Order of unary - and prefix --", .@x);
+ .@x = 1;
+ .@y = - .@x--; // .@y = -(.@x--);
+ callsub(OnCheck, "Order of unary - and suffix --", .@y, -1);
+ callsub(OnCheck, "Order of unary - and suffix --", .@x, 0);
+ .@x = 0;
+ .@y = - ++.@x; // .@y = -(++.@x);
+ callsub(OnCheck, "Order of unary - and prefix ++", .@y, -1);
+ callsub(OnCheck, "Order of unary - and prefix ++", .@x);
+ .@x = 1;
+ .@y = - .@x++; // .@y = -(.@x++);
+ callsub(OnCheck, "Order of unary - and suffix ++", .@y, -1);
+ callsub(OnCheck, "Order of unary - and suffix ++", .@x, 2);
+ .@x = 1;
+ .@y = !--.@x; // .@y = !(--.@x);
+ callsub(OnCheck, "Order of unary ! and prefix --", .@y);
+ callsub(OnCheck, "Order of unary ! and prefix --", .@x, 0);
+ .@x = 1;
+ .@y = !.@x--; // .@y = !(.@x--);
+ callsub(OnCheck, "Order of unary ! and suffix --", .@y, 0);
+ callsub(OnCheck, "Order of unary ! and suffix --", .@x, 0);
+ .@x = 0;
+ .@y = !++.@x; // .@y = !(++.@x);
+ callsub(OnCheck, "Order of unary ! and prefix ++", .@y, 0);
+ callsub(OnCheck, "Order of unary ! and prefix ++", .@x);
+ .@x = 0;
+ .@y = !.@x++; // .@y = !(.@x++);
+ callsub(OnCheck, "Order of unary ! and suffix ++", .@y);
+ callsub(OnCheck, "Order of unary ! and suffix ++", .@x);
+ .@x = 2;
+ .@y = ~--.@x; // .@y = ~(--.@x);
+ callsub(OnCheck, "Order of unary ~ and prefix --", .@y, -2);
+ callsub(OnCheck, "Order of unary ~ and prefix --", .@x, 1);
+ .@x = 1;
+ .@y = ~.@x--; // .@y = ~(.@x--);
+ callsub(OnCheck, "Order of unary ~ and suffix --", .@y, -2);
+ callsub(OnCheck, "Order of unary ~ and suffix --", .@x, 0);
+ .@x = 0;
+ .@y = ~++.@x; // .@y = ~(++.@x);
+ callsub(OnCheck, "Order of unary ~ and prefix ++", .@y, -2);
+ callsub(OnCheck, "Order of unary ~ and prefix ++", .@x, 1);
+ .@x = 1;
+ .@y = ~.@x++; // .@y = ~(.@x++);
+ callsub(OnCheck, "Order of unary ~ and suffix ++", .@y, -2);
+ callsub(OnCheck, "Order of unary ~ and suffix ++", .@x, 2);
+
+ // Binary *, /, % operators
+ .@x = 2 * 3; // .@x = 6;
+ callsub(OnCheck, "Binary * operator", .@x, 6);
+ .@x = 7 / 2; // .@x = 3;
+ callsub(OnCheck, "Binary / operator", .@x, 3);
+ .@x = 7 % 2; // .@x = 1;
+ callsub(OnCheck, "Binary % operator", .@x, 1);
+
+ // Associativity of *, /, %
+ .@x = 8 * 3 / 2; // .@x = (8 * 3) / 2;
+ callsub(OnCheck, "Associativity of * and /", .@x, 12);
+
+ // Order of binary *%/ and unary !-~
+ .@x = 2 * ! 3; // .@x = 2 * (!3);
+ callsub(OnCheck, "Order of binary * and unary !", .@x, 0);
+ .@x = ~ 1 * 2; // .@x = (~1) * 2;
+ callsub(OnCheck, "Order of unary ~ and binary *", .@x, -4);
+
+
+ // Binary +, - operators
+ .@x = 1 + 3; // .@x = 4;
+ callsub(OnCheck, "Binary + operator", .@x, 4);
+ .@x = 1 - 3; // .@x = -2;
+ callsub(OnCheck, "Binary - operator", .@x, -2);
+
+ // Associativity of +,-
+ .@x = 0x7fffffff - 0x7ffffff0 + 1; // .@x = (0x7fffffff - 0x7ffffff0) + 1; (without overflow)
+ callsub(OnCheck, "Associativity of + and -", .@x, 16);
+
+ // Order of +, - and *, /, %
+ .@x = 1 + 3 * 2; // .@x = 1 + (3 * 2);
+ callsub(OnCheck, "Order of + and *", .@x, 7);
+
+
+ // << and >> operators
+ .@x = 1<<3; // .@x = 1*2*2*2;
+ callsub(OnCheck, "Left shift << operator", .@x, 8);
+ .@x = 12>>2; // .@x = 12/2/2;
+ callsub(OnCheck, "Right shift >> operator", .@x, 3);
+
+ // Associativity of << and >>
+ .@x = 0x40000000 >> 4 << 2; // .@x = (0x40000000 >> 4) << 2
+ callsub(OnCheck, "Associativity of >> and <<", .@x, 0x10000000);
+
+ // Order of <</>> and +/-
+ .@x = 4 << 2 + 1; // .@x = 4 << (2+1);
+ callsub(OnCheck, "Order of << and +", .@x, 32);
+
+
+ // <, <=, >, >= operators
+ .@x = (1 < 2); // true
+ .@y = (2 < 2); // false
+ callsub(OnCheck, "< operator", .@x);
+ callsub(OnCheck, "< operator", .@y, 0);
+ .@x = (1 <= 2); // true
+ .@y = (2 <= 2); // true
+ callsub(OnCheck, "<= operator", .@x);
+ callsub(OnCheck, "<= operator", .@y);
+ .@x = (2 > 1); // true
+ .@y = (2 > 2); // false
+ callsub(OnCheck, "> operator", .@x);
+ callsub(OnCheck, "> operator", .@y, 0);
+ .@x = (2 >= 1); // true
+ .@y = (2 >= 2); // true
+ callsub(OnCheck, ">= operator", .@x);
+ callsub(OnCheck, ">= operator", .@y);
+
+ // Associativity of <,<=,>,>=
+ .@x = 1 > 0 > 0; // (1 > 0) > 0 --> 1 > 0 --> true
+ callsub(OnCheck, "Associativity of > operators", .@x);
+
+ // Order of >>/<< and </<=/>/>=
+ .@x = 1 < 1 << 2; // .@x = 1 < (1<<2);
+ callsub(OnCheck, "Order of < and <<", .@x);
+
+
+ // ==, !=, ~=, ~! operators
+ .@x = (0 == 0); // true
+ .@y = (1 == 0); // false
+ callsub(OnCheck, "== operator", .@x);
+ callsub(OnCheck, "== operator", .@y, 0);
+ .@x = (1 != 0); // true
+ .@y = (1 != 1); // false
+ callsub(OnCheck, "!= operator", .@x);
+ callsub(OnCheck, "!= operator", .@y, 0);
+ .@x$ = "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. "
+ "Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. "
+ "Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. "
+ "Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.";
+ .@y = (.@x$ ~= "^Lorem.*, ([a-z]*).*(Duis).* ([a-z.]*)$");
+ callsub(OnCheck, "~= operator", .@y, 4);
+ callsub(OnCheck, "~= operator", $@regexmatchcount, 4);
+ if( $@regexmatchcount == 4 ) {
+ callsub(OnCheck, "~= operator", $@regexmatch$[0], .@x$);
+ callsub(OnCheck, "~= operator", $@regexmatch$[1], "quis");
+ callsub(OnCheck, "~= operator", $@regexmatch$[2], "Duis");
+ callsub(OnCheck, "~= operator", $@regexmatch$[3], "laborum.");
+ }
+ .@y = (.@x$ ~! "^Not Lorem.*, ([a-z]*).*(Duis).* ([a-z.]*)$");
+ callsub(OnCheck, "~! operator", .@y);
+
+ // Associativity of ==, !=
+ .@x = (1 == 0 == 0); // (1 == 0) == 0 --> 0 == 0 --> 1
+ .@y = (1 != 0 == 0); // (1 != 0) == 0 --> 1 == 0 --> 0
+ callsub(OnCheck, "Associativity of != and == operators", .@x);
+ callsub(OnCheck, "Associativity of != and == operators", .@y, 0);
+
+ // Order of </<=/>/>= and ==/!=
+ .@x = (1 == 2 > 1); // true
+ .@y = (1 < 2 == 1); // true
+ callsub(OnCheck, "Order of <,>,==", .@x);
+ callsub(OnCheck, "Order of <,>,==", .@y);
+
+
+ .@x$ = "string "
+ "concatenation" /* test */ " succeeded";
+ callsub(OnCheckStr, "String concatenation", .@x$, "string concatenation succeeded");
+
+
+ // Bitwise & operator
+ .@x = (7&4); // 0111 & 0100 --> 0100
+ .@y = (4&1); // 0100 & 0001 --> 0000
+ callsub(OnCheck, "Bitwise & operator", .@x, 4);
+ callsub(OnCheck, "Bitwise & operator", .@y, 0);
+
+ // Order of & and ==/!=
+ .@x = (4 == 7 & 4); // (4 == 7)&4
+ .@y = (1 & 3 != 1); // 1 & (3 != 1)
+ callsub(OnCheck, "Order of ==/!= and &", .@x, 0);
+ callsub(OnCheck, "Order of ==/!= and &", .@y);
+
+
+ // Bitwise ^ operator
+ .@x = (3^1); // 0011 ^ 0001 --> 0010
+ callsub(OnCheck, "Bitwise ^ operator", .@x, 2);
+
+ // Order of ^ and &
+ .@x = (0 & 2 ^ 2); // (0 & 2) ^ 2 --> (0000 & 0010) | 0010 --> 0000 ^ 0010 --> 0010
+ .@y = (2 ^ 2 & 0); // 2 ^ (2 & 0) --> 0010 | (0010 & 0000) --> 0010 ^ 0000 --> 0010
+ callsub(OnCheck, "Order of ^ and &", .@x, 2);
+ callsub(OnCheck, "Order of ^ and &", .@y, 2);
+
+
+ // Bitwise | operator
+ .@x = (3|4); // 0011 | 0100 --> 0111
+ .@y = (4|1); // 0100 | 0001 --> 0101
+ callsub(OnCheck, "Bitwise | operator", .@x, 7);
+ callsub(OnCheck, "Bitwise | operator", .@y, 5);
+
+ // Order of ^ and |
+ .@x = (2 ^ 2 | 2); // (2 ^ 1) | 4 --> (0010 ^ 0010) | 0010 --> 0000 | 0010 --> 0010
+ .@y = (2 | 2 ^ 2); // 4 | (1 ^ 2) --> 0010 | (0010 ^ 0010) --> 0010 | 0000 --> 0010
+ callsub(OnCheck, "Order of | and ^", .@x, 2);
+ callsub(OnCheck, "Order of | and ^", .@y, 2);
+
+
+ // Logical && operator
+ .@x = (1 && 1); // true
+ .@y = (0 && 1); // false
+ callsub(OnCheck, "Logical && operator", .@x);
+ callsub(OnCheck, "Logical && operator", .@y, 0);
+
+ // Associativity of && and short-circuit
+ .@x = 0;
+ .@y = (1 && 0 && (.@x = 1)); // should short circuit as false before evaluating the assignment
+ //FIXME callsub(OnCheck, "Short-circuit of &&", .@x, 0);
+ callsub(OnCheck, "Associativity of &&", .@y, 0);
+
+ // Order of bitwise | and logical &&
+ .@x = (1 && 0 | 4); // 1 && (0|4)
+ .@y = (4 | 0 && 1); // (4|0) && 1
+ callsub(OnCheck, "Order of && and |", .@x);
+ callsub(OnCheck, "Order of && and |", .@y);
+
+
+ // Logical || operator
+ .@x = (1 || 1); // true
+ .@y = (0 || 1); // true
+ callsub(OnCheck, "Logical || operator", .@x);
+ callsub(OnCheck, "Logical || operator", .@y);
+
+ // Associativity of || and short-circuit
+ .@x = 0;
+ .@y = (1 || 0 || (.@x = 1)); // should short circuit as true before evaluating the assignment
+ //FIXME callsub(OnCheck, "Short-circuit of ||", .@x, 0);
+ callsub(OnCheck, "Associativity of ||", .@y);
+
+ // Order of logical && and ||
+ .@x = (0 && 1 || 1); // (0 && 1) || 1
+ .@y = (1 || 1 && 0); // 1 || (1 && 0)
+ callsub(OnCheck, "Order of && and ||", .@x);
+ callsub(OnCheck, "Order of && and ||", .@y);
+
+ // Ternary conditional operator ?:
+ .@x = (1 ? 2 : 3); // 2
+ .@y = (0 ? 2 : 3); // 3
+ callsub(OnCheck, "Ternary conditional operator", .@x, 2);
+ callsub(OnCheck, "Ternary conditional operator", .@y, 3);
+
+ // Associativity of ?:
+ .@x = (1 ? 2 : 0 ? 3 : 4);
+ .@y = (1 ? 1 ? 2 : 3 : 5);
+ callsub(OnCheck, "Associativity of ?:", .@x, 2);
+ callsub(OnCheck, "Associativity of ?:", .@y, 2);
+
+ // Order of logical || and ternary ?:
+ .@x = (1 ? 0 : 0 || 1); // 1 ? 0 : (0 || 1) --> false
+ callsub(OnCheck, "Order of || and ?:", .@x, 0);
+
+
+ // Assignment operators
+ .@x = 1;
+ callsub(OnCheck, "Direct assignment operator =", .@x);
+ .@x += 7; // 1 + 7
+ callsub(OnCheck, "Assignment by sum +=", .@x, 8);
+ .@x -= 1; // 8 - 1
+ callsub(OnCheck, "Assignment by difference -=", .@x, 7);
+ .@x *= 2; // 7 * 2
+ callsub(OnCheck, "Assignment by product *=", .@x, 14);
+ .@x /= 2; // 14 / 2
+ callsub(OnCheck, "Assignment by quotient /=", .@x, 7);
+ .@x %= 4; // 7 % 4
+ callsub(OnCheck, "Assignment by remainder %=", .@x, 3);
+ .@x <<= 2; // 3 << 2
+ callsub(OnCheck, "Assignment by bitwise left shift <<=", .@x, 12);
+ .@x >>= 1; // 12 >> 1
+ callsub(OnCheck, "Assignment by bitwise right shift >>=", .@x, 6);
+ .@x &= 5; // 6 & 5 (0110 & 0101 --> 0100)
+ callsub(OnCheck, "Assignment by bitwise and &=", .@x, 4);
+ .@x ^= 5; // 4 ^ 5 (0100 ^ 0101 --> 0001)
+ callsub(OnCheck, "Assignment by bitwise xor ^=", .@x, 1);
+ .@x |= 2; // 1 | 2 (0001 | 0010 --> 0011)
+ callsub(OnCheck, "Assignment by bitwise or |=", .@x, 3);
+
+ // Associativity of assignment operators
+ .@x = 0; .@y = 0;
+ .@x = .@y = 1;
+ callsub(OnCheck, "Associativity of =", .@x);
+ callsub(OnCheck, "Associativity of =", .@y);
+ .@x = 0; .@y = 1;
+ .@x = .@y += 4;
+ callsub(OnCheck, "Associativity of = and +=", .@x, 5);
+ callsub(OnCheck, "Associativity of = and +=", .@y, 5);
+ .@x = 5; .@y = 3;
+ .@z = 8;
+ .@x *= .@y += 1;
+ callsub(OnCheck, "Associativity of *= and +=", .@x, 20);
+ callsub(OnCheck, "Associativity of *= and +=", .@y, 4);
+
+ .@x = 1; .@y = 3;
+ .@x += .@y * 10;
+ callsub(OnCheck, "Order of += and *", .@x, 31);
+ .@x = 1; .@y = 3;
+ .@x = .@y != 3 ? .@y = 2 : 4;
+ callsub(OnCheck, "Order of = and ?:", .@x, 4);
+ // FIXME callsub(OnCheck, "Short-circuit of ?:", .@y, 3);
+
+ .@x = 0;
+ if (0)
+ if (1)
+ .@x = 2;
+ else
+ .@x = 3;
+ callsub(OnCheck, "Dangling else", .@x, 0);
+
+
+ // Array operations
+ .@x[0] = 1;
+ callsub(OnCheck, "Array size (single value)", getarraysize(.@x), 1);
+ .@x[0] = 0;
+ callsub(OnCheck, "Array size (single value removal)", getarraysize(.@x), 0);
+
+ .@x[0] = 1;
+ .@x[1] = 2;
+ .@x[2] = 3;
+ .@x[5] = 4;
+ .@x[8] = 5;
+ .@x[9] = 0;
+ setarray .@y[0], 1, 2, 3, 0, 0, 4, 0, 0, 5;
+ callsub(OnCheck, "Array size (assignment)", getarraysize(.@x), 9);
+ callsub(OnCheck, "Array size (setarray)", getarraysize(.@y), 9);
+ for (.@i = 0; .@i < 10; ++.@i) {
+ callsub(OnCheck, "Array subscript and setarray [" + .@i + "]", .@x[.@i], .@y[.@i]);
+ }
+
+ cleararray .@x[1], 8, 6;
+ callsub(OnCheck, "cleararray (value) [0]", .@x[0], 1);
+ for (.@i = 1; .@i < 7; ++.@i) {
+ callsub(OnCheck, "cleararray (value) [" + .@i + "]", .@x[.@i], 8);
+ }
+ callsub(OnCheck, "cleararray (value) [7]", .@x[7], 0);
+ callsub(OnCheck, "cleararray (value) [8]", .@x[8], 5);
+ callsub(OnCheck, "cleararray (value) [9]", .@x[9], 0);
+
+ cleararray .@x, 0, getarraysize(.@x);
+ cleararray .@y, 0, getarraysize(.@y);
+ callsub(OnCheck, "cleararray and getarraysize", getarraysize(.@x), 0);
+ for (.@i = 0; .@i < 10; ++.@i) {
+ callsub(OnCheck, "cleararray (zero) [" + .@i + "]", .@x[.@i], 0);
+ }
+
+ cleararray .@x, 0, getarraysize(.@x);
+ setarray .@x[1], 1, 2, 0, 0, 0, 6, 7, 8, 0, 0, 0, 13, 14, 15, 16;
+ deletearray .@x;
+ callsub(OnCheck, "deletearray (clear) and getarraysize", getarraysize(.@x), 0);
+ for (.@i = 0; .@i < 18; ++.@i) {
+ callsub(OnCheck, "deletearray (clear) [" + .@i + "]", .@x[.@i], 0);
+ }
+
+ deletearray .@x;
+ deletearray .@y;
+ setarray .@x[1], 1, 2, 0, 0, 0, 6, 7, 8, 0, 0, 0, 0, 13, 14, 15, 16;
+ setarray .@y, 0, 1, 2, 0, 0, 0, 6, 7, 8, 0, 0, 0, 13, 14, 15, 16;
+ deletearray .@x[9], 1;
+ callsub(OnCheck, "deletearray (single) and getarraysize", getarraysize(.@x), 16);
+ for (.@i = 0; .@i < 18; ++.@i) {
+ callsub(OnCheck, "deletearray (single) [" + .@i + "]", .@x[.@i], .@y[.@i]);
+ }
+
+ deletearray .@x;
+ deletearray .@y;
+ setarray .@x[1], 1, 2, 0, 0, 0, 6, 7, 8, 0, 0, 0, 13, 14, 15, 16;
+ setarray .@y, 0, 1, 6, 7, 8, 0, 0, 0, 13, 14, 15, 16;
+ deletearray .@x[2], 4;
+ callsub(OnCheck, "deletearray (multiple) and getarraysize", getarraysize(.@x), 12);
+ for (.@i = 0; .@i < 18; ++.@i) {
+ callsub(OnCheck, "deletearray (multiple) [" + .@i + "]", .@x[.@i], .@y[.@i]);
+ }
+
+ deletearray .@x;
+ deletearray .@y;
+ setarray .@x[1], 1, 2, 0, 0, 0, 6, 7, 8, 0, 0, 0, 13, 14, 15, 16;
+ setarray .@y, 0, 1;
+ deletearray .@x[2], 1000;
+ callsub(OnCheck, "deletearray (large count) and getarraysize", getarraysize(.@x), 2);
+ for (.@i = 0; .@i < 18; ++.@i) {
+ callsub(OnCheck, "deletearray (large count) [" + .@i + "]", .@x[.@i], .@y[.@i]);
+ }
+
+ deletearray .@x;
+ deletearray .@y;
+ setarray .@x[1], 1, 2, 0, 0, 0, 6, 7, 8, 0, 0, 0, 13, 14, 15, 16;
+ setarray .@y, 0, 1;
+ deletearray .@x[2];
+ callsub(OnCheck, "deletearray (truncate) and getarraysize", getarraysize(.@x), 2);
+ for (.@i = 0; .@i < 18; ++.@i) {
+ callsub(OnCheck, "deletearray (truncate) [" + .@i + "]", .@x[.@i], .@y[.@i]);
+ }
+
+ deletearray .@x;
+ .@x[1] = 2;
+ .@x[65536] = 1;
+ callsub(OnCheck, "large array index", .@x[65536], 1);
+ callsub(OnCheck, "large array index and getarraysize", getarraysize(.@x), 65537);
+ .@x[65536] = 0;
+ callsub(OnCheck, "large array index (shrink)", .@x[65536], 0);
+ callsub(OnCheck, "large array index and getarraysize (shrink)", getarraysize(.@x), 2);
+ .@x[1] = 0;
+ callsub(OnCheck, "array shrink", .@x[1], 0);
+ callsub(OnCheck, "array shrink and getarraysize", getarraysize(.@x), 0);
+
+ // min and max
+ callsub(OnCheck, "min()", min(5, -10, 8, 3, -2, 1000), -10);
+ callsub(OnCheck, "max()", max(5, -10, 8, 3, -2, 1000), 1000);
+
+
+ // Constants
+ callsub(OnCheck, "'true' constant", true, 1);
+ callsub(OnCheck, "'false' constant", false, 0);
+ callsub(OnCheck, "'Piou' mob ID", Piou, 1002);
+ callsub(OnCheck, "'NV_BASIC' skill ID", NV_BASIC, 1);
+ callsub(OnCheck, "'Acorn' item ID", Acorn, 501);
+ callsub(OnCheck, "'Bread' item ID", Bread, 502);
+
+
+ // setd/getd
+ .@x = 1; .@x$ = ".@x";
+ callsub(OnCheck, "getd", getd(".@x"), 1);
+ callsub(OnCheck, "getd arguments", getd(.@x$), 1);
+ .@y = 0; .@y$ = ".@y";
+ setd(".@y", .@x);
+ callsub(OnCheck, "setd", .@y, 1);
+ setd(.@y$, 2);
+ callsub(OnCheck, "setd arguments", .@y, 2);
+ set getd(".@x"), getd(".@y");
+ callsub(OnCheck, "set getd", .@x, .@y);
+ .@y = 1;
+ setd(".@x", getd(".@y"));
+ callsub(OnCheck, "setd getd", .@x, .@y);
+
+ // getvariableofnpc
+ .xt = 2;
+ set getvariableofnpc(.xt, "TestVarOfAnotherNPC"), 1;
+ callsub(OnCheck, "Setting NPC variables of another NPC", getvariableofnpc(.xt, "TestVarOfAnotherNPC"), 1);
+ callsub(OnCheck, "Setting NPC variables of another NPC (local variable overwrite check)", .xt, 2);
+
+ // Callsub (advanced)
+ callsub(OnCheck, "Callsub return value", callsub(OnTestReturnValue, 1));
+ .@x = 1;
+ callsub(OnCheck, "Callsub return with scope variables", callsub(OnTestScopeVars), 3);
+ callsub(OnCheck, "Callsub (parent scope vars isolation)", .@x, 1);
+ callsub(OnCheck, "Callsub (nested scopes)", callsub(OnTestNestedScope), 1);
+ callsub(OnCheck, "Callsub (deeply nested scopes)", callsub(OnTestDeepNestedScope, 30, 0), 1);
+ .@x = 1;
+ .@y = callsub(OnSetReference, .@x);
+ callsub(OnCheck, "Callsub (setting references)", .@y, 2);
+ callsub(OnCheck, "Callsub (setting references)", .@x, 2);
+ deletearray .@x;
+ setarray .@x, 1, 2, 3, 4;
+ callsub(OnCheck, "Callsub (array references)", callsub(OnTestArrayRefs, .@x), 4);
+ deletearray .@x;
+ .@y = callsub(OnTestReturnArrayRef, .@x);
+ callsub(OnCheck, "Callsub return array references (size check)", getarraysize(.@x), .@y);
+ callsub(OnCheck, "Callsub return array references", getelementofarray(.@x, 3), 8);
+ deletearray .@x;
+ deletearray .@y;
+ setarray .@x, 1, 2;
+ .@z = getarraysize(.@x);
+ setarray .@y, 5, 6, 7, 8, 9;
+ callsub(OnCheck, "Callsub (copyarray from reference with the same name)", getarraysize(.@y), callsub(OnTestScopeArrays, .@y));
+ callsub(OnCheck, "Callsub (parent array vars isolation)", getarraysize(.@x), .@z);
+ deletearray .@x;
+ deletearray .@y;
+ .xt = 2;
+ set getvariableofnpc(.xt, "TestVarOfAnotherNPC"), 1;
+ callsub(OnCheck, "Callsub (return NPC variables from another NPC)", callsub(OnTestVarOfAnotherNPC, "TestVarOfAnotherNPC"), 1);
+ callsub(OnCheck, "Callsub (return NPC variables from another NPC - local variable overwrite check)", .xt, 2);
+
+ // Callfunc
+ callsub(OnCheck, "Callfunc return value", callfunc("F_TestReturnValue", 1));
+ .@x = 1;
+ callsub(OnCheck, "Callfunc return with scope variables", callfunc("F_TestScopeVars"), 3);
+ callsub(OnCheck, "Callfunc (parent scope vars isolation)", .@x, 1);
+ callsub(OnCheck, "Callfunc (nested scopes)", callfunc("F_TestNestedScope"), 1);
+ callsub(OnCheck, "Callfunc (deeply nested scopes)", callfunc("F_TestDeepNestedScope", 30, 0), 1);
+ deletearray .@x;
+ setarray .@x, 1, 2, 3, 4;
+ callsub(OnCheck, "Callfunc (array references)", callfunc("F_TestArrayRefs", .@x), 4);
+ deletearray .@x;
+ .@y = callfunc("F_TestReturnArrayRef", .@x);
+ callsub(OnCheck, "Callfunc return array references (size check)", getarraysize(.@x), .@y);
+ callsub(OnCheck, "Callfunc return array references", getelementofarray(.@x, 3), 8);
+ deletearray .@x;
+ deletearray .@y;
+ setarray .@x, 1, 2;
+ .@z = getarraysize(.@x);
+ setarray .@y, 5, 6, 7, 8, 9;
+ callsub(OnCheck, "Callfunc (copyarray from reference with the same name)", getarraysize(.@y), callfunc("F_TestScopeArrays", .@y));
+ callsub(OnCheck, "Callfunc (parent array vars isolation)", getarraysize(.@x), .@z);
+ deletearray .@x;
+ deletearray .@y;
+ .xt = 1;
+ callsub(OnCheck, "Callfunc return with NPC variables", callfunc("F_TestNPCVars"), 3);
+ callsub(OnCheck, "Callfunc (parent NPC vars isolation)", .xt, 1);
+ callsub(OnCheck, "Callfunc (nested scopes and NPC variables)", callfunc("F_TestNestedScopeNPC"), 1);
+ callsub(OnCheck, "Callfunc (deeply nested scopes and NPC variables)", callfunc("F_TestDeepNestedScopeNPC", 30, 0), 1);
+ deletearray .xt;
+ setarray .xt, 1, 2, 3, 4;
+ callsub(OnCheck, "Callfunc (array references and NPC variables)", callfunc("F_TestArrayRefs", .xt), 4);
+ deletearray .xt;
+ .yt = callfunc("F_TestReturnArrayRef", .xt);
+ callsub(OnCheck, "Callfunc return array references with NPC variables (size check)", getarraysize(.xt), .yt);
+ callsub(OnCheck, "Callfunc return array references wuth NPC variables", getelementofarray(.xt, 3), 8);
+ deletearray .xt;
+ deletearray .yt;
+ setarray .xt, 1, 2;
+ .@z = getarraysize(.@x);
+ setarray .yt, 5, 6, 7, 8, 9;
+ callsub(OnCheck, "Callfunc (copyarray from NPC variable reference with the same name)", getarraysize(.@y), callfunc("F_TestNPCArrays", .@y));
+ callsub(OnCheck, "Callfunc (parent array NPC vars isolation)", getarraysize(.@x), .@z);
+ deletearray .xt;
+ deletearray .yt;
+ .xt = 2;
+ set getvariableofnpc(.xt, "TestVarOfAnotherNPC"), 1;
+ callsub(OnCheck, "Callfunc (return NPC variables from another NPC)", callfunc("F_TestVarOfAnotherNPC", "TestVarOfAnotherNPC"), 1);
+ callsub(OnCheck, "Callfunc (return NPC variables from another NPC - local variable overwrite check)", .xt, 2);
+
+ callsub(OnCheckStr, "sprintf (%%)", sprintf("'%%'"), "'%'");
+ callsub(OnCheckStr, "sprintf (%d)", sprintf("'%d'", 5), "'5'");
+ callsub(OnCheckStr, "sprintf (neg. %d)", sprintf("'%d'", -5), "'-5'");
+ callsub(OnCheckStr, "sprintf (%u)", sprintf("'%u'", 5), "'5'");
+ callsub(OnCheckStr, "sprintf (%x)", sprintf("'%x'", 10), "'a'");
+ callsub(OnCheckStr, "sprintf (%X)", sprintf("'%X'", 31), "'1F'");
+ callsub(OnCheckStr, "sprintf (%s)", sprintf("'%s'", "Hello World!"), "'Hello World!'");
+ callsub(OnCheckStr, "sprintf (%c)", sprintf("'%c'", "Hello World!"), "'H'");
+ callsub(OnCheckStr, "sprintf (%+d)", sprintf("'%+d'", 5), "'+5'");
+ callsub(OnCheckStr, "sprintf (%{n}d)", sprintf("'%5d'", 5), "' 5'");
+ callsub(OnCheckStr, "sprintf (%-{n}d)", sprintf("'%-5d'", 5), "'5 '");
+ callsub(OnCheckStr, "sprintf (%-+{n}d)", sprintf("'%-+5d'", 5), "'+5 '");
+ callsub(OnCheckStr, "sprintf (%+0{n}d)", sprintf("'%+05d'", 5), "'+0005'");
+ callsub(OnCheckStr, "sprintf (%0*d)", sprintf("'%0*d'", 5, 10), "'00010'");
+ callsub(OnCheckStr, "sprintf (Two args)", sprintf("'%+05d' '%x'", 5, 0x7f), "'+0005' '7f'");
+ callsub(OnCheckStr, "sprintf (positional)", sprintf("'%2$+05d'", 5, 6), "'+0006'");
+ callsub(OnCheckStr, "sprintf (positional)", sprintf("'%2$s' '%1$c'", "First", "Second"), "'Second' 'F'");
+
+ if (.errors) {
+ debugmes "Script engine self-test [ \033[0;31mFAILED\033[0m ]";
+ debugmes "**** The test was completed with " + .errors + " errors. ****";
+ } else {
+ debugmes "Script engine self-test [ \033[0;32mPASSED\033[0m ]";
+ }
+ return .errors;
+ end;
+
+OnTestReturnValue:
+ return getarg(0);
+
+OnTestScopeVars:
+ .@x = 2;
+ return .@x+1;
+
+OnTestDeepNestedScope:
+ if (getarg(0) <= 0)
+ return getarg(1); // Stop recursion
+ if (getarg(1))
+ return callsub(OnTestDeepNestedScope, getarg(0)-1, getarg(1)); // Recursion step
+ .@x = 1;
+ return callsub(OnTestDeepNestedScope, getarg(0)-1, .@x); // First step
+
+OnTestNestedScope:
+ .@x = 1;
+ .@y = callsub(OnTestReturnValue, .@x);
+ return .@y;
+
+OnTestArrayRefs:
+ return getelementofarray(getarg(0), getarraysize(getarg(0)) - 1);
+
+OnTestReturnArrayRef:
+ setarray getarg(0), 5, 6, 7, 8;
+ return getarraysize(getarg(0));
+
+OnTestScopeArrays:
+ setarray .@x, 1, 2, 3, 4;
+ copyarray .@y, getarg(0), getarraysize(getarg(0));
+ return getarraysize(.@y);
+
+OnTestVarOfAnotherNPC:
+ return getvariableofnpc(.xt, getarg(0));
+
+OnReportError:
+ .@msg$ = getarg(0,"Unknown Error");
+ .@val$ = getarg(1,"");
+ .@ref$ = getarg(2,"");
+ if (.errors == 1)
+ debugmes "**** WARNING: Any self-test results past this point are unreliable because of previous errors. ****";
+ debugmes "Error: "+.@msg$+": '"+.@val$+"' (found) != '"+.@ref$+"' (expected)";
+ ++.errors;
+ //end;
+ return;
+
+OnCheck:
+ .@msg$ = getarg(0,"Unknown Error");
+ .@val = getarg(1,0);
+ .@ref = getarg(2,1);
+ if (.@val != .@ref) {
+ callsub(OnReportError, .@msg$, ""+.@val, ""+.@ref); // String coercion
+ }
+ return;
+OnCheckStr:
+ .@msg$ = getarg(0,"Unknown Error");
+ .@val$ = getarg(1,"");
+ .@ref$ = getarg(2,"");
+ if (.@val$ != .@ref$) {
+ callsub(OnReportError, .@msg$, .@val$, .@ref$);
+ }
+ return;
+OnSetReference:
+ set getarg(0), getarg(0) + 1;
+ return getarg(0);
+}
+
+- script HerculesSelfTest FAKE_NPC,{
+ end;
+
+OnInit:
+ callfunc("HerculesSelfTestHelper");
+ end;
+}
diff --git a/npc/functions/RNGesus.txt b/npc/functions/RNGesus.txt
new file mode 100644
index 000000000..f71c2f28a
--- /dev/null
+++ b/npc/functions/RNGesus.txt
@@ -0,0 +1,23 @@
+// Evol functions.
+// Authors:
+// gumi
+// Description:
+// Randomization helper functions.
+
+
+
+// any(<arg>{, ...<arg>})
+// returns one argument randomly
+
+function script any {
+ return getarg(rand(getargcount()));
+}
+
+
+
+// any_of(<array>)
+// returns any member of the array
+
+function script any_of {
+ return getelementofarray(getarg(0), getarrayindex(getarg(0)) + rand(getarraysize(getarg(0)) - getarrayindex(getarg(0))));
+}
diff --git a/npc/functions/array.txt b/npc/functions/array.txt
new file mode 100644
index 000000000..d9d649921
--- /dev/null
+++ b/npc/functions/array.txt
@@ -0,0 +1,410 @@
+// array_pad(<array>, <size>, <value>)
+// prepend or append <value> until the array is of <size> size
+// returns the amount added on success, or false (0) if nothing changed
+
+function script array_pad {
+ .@index = getarrayindex(getarg(0)); // passed index
+ .@count = getarraysize(getarg(0)) - .@index; // actual size
+ .@size = getarg(1); // desired size
+ .@absolute = (.@size >= 0 ? .@size : -(.@size)); // |size|
+ .@delta = .@absolute - .@count; // amount to fill
+
+ if (.@absolute <= .@count) {
+ return false; // nothing to do
+ }
+
+ if (.@size < 0) {
+ copyarray(getelementofarray(getarg(0), .@index + .@delta), getarg(0), .@count); // shift to the right
+ cleararray(getarg(0), getarg(2), .@delta); // prepend
+ } else {
+ cleararray(getelementofarray(getarg(0), .@index + .@count), getarg(2), .@delta); // append
+ }
+
+ return .@delta;
+}
+
+
+
+// array_replace(<array>, <needle>, <replace>{, <neq>})
+// replace every occurence of <needle> with <replace>
+// returns the number of replaced elements
+
+function script array_replace {
+ .@size = getarraysize(getarg(0));
+ .@neq = getarg(3, false);
+ freeloop(true);
+
+ for (.@i = getarrayindex(getarg(0)); .@i < .@size; ++.@i) {
+ if ((.@neq && (getelementofarray(getarg(0), .@i) != getarg(1))) ||
+ (!(.@neq) && (getelementofarray(getarg(0), .@i) == getarg(1)))) {
+ set(getelementofarray(getarg(0), .@i), getarg(2));
+ ++.@count;
+ }
+ }
+
+ freeloop(false);
+ return .@count;
+}
+
+
+
+// array_find(<array>, <needle>{, <neq>})
+// return the index of the first occurence of <needle> in <array>
+// if not found it returns -1
+
+function script array_find {
+ .@size = getarraysize(getarg(0));
+ .@neq = getarg(2, false);
+ freeloop(true);
+
+ for (.@i = getarrayindex(getarg(0)); .@i < .@size; ++.@i) {
+ if ((.@neq && (getelementofarray(getarg(0), .@i) != getarg(1))) ||
+ (!(.@neq) && (getelementofarray(getarg(0), .@i) == getarg(1)))) {
+ freeloop(false);
+ return .@i;
+ }
+ }
+
+ freeloop(false);
+ return -1;
+}
+
+
+
+// array_rfind(<array>, <needle>{, <neq>})
+// return the index of the last occurence of <needle> in <array>
+// if not found it returns -1
+
+function script array_rfind {
+ .@min = getarrayindex(getarg(0));
+ .@neq = getarg(2, false);
+ freeloop(true);
+
+ for (.@i = (getarraysize(getarg(0)) - 1); .@i >= .@min; --.@i) {
+ if ((.@neq && (getelementofarray(getarg(0), .@i) != getarg(1))) ||
+ (!(.@neq) && (getelementofarray(getarg(0), .@i) == getarg(1)))) {
+ freeloop(false);
+ return .@i;
+ }
+ }
+
+ freeloop(false);
+ return -1;
+}
+
+
+
+// array_exists(<array>, <needle>{, <neq>})
+// return true or false accordingly if <needle> is found in <array>
+
+function script array_exists {
+ return array_find(getarg(0), getarg(1), getarg(2, false)) > -1;
+}
+
+
+
+// array_count(<array>, <needle>{, <neq>})
+// counts the number of occurrence of <needle> in the <array>
+
+function script array_count {
+ .@size = getarraysize(getarg(0));
+ .@neq = getarg(2, false);
+ freeloop(true);
+
+ for (.@i = getarrayindex(getarg(0)); .@i < .@size; ++.@i) {
+ if ((.@neq && (getelementofarray(getarg(0), .@i) != getarg(1))) ||
+ (!(.@neq) && (getelementofarray(getarg(0), .@i) == getarg(1)))) {
+ ++.@count;
+ }
+ }
+
+ freeloop(false);
+ return .@count;
+}
+
+
+
+// array_entries(<array>)
+// returns the number of non-empty entries
+
+function script array_entries {
+ if (isstr(getarg(0)) == 1) {
+ return array_count(getarg(0), "", true);
+ }
+ return array_count(getarg(0), 0, true);
+}
+
+
+
+// array_remove(<array>, <needle>{, <neq>})
+// removes every occurrence of <needle> in the <array> while shifting left
+
+function script array_remove {
+ .@size = getarraysize(getarg(0));
+ .@neq = getarg(2, false);
+ freeloop(true);
+
+ for (.@i = getarrayindex(getarg(0)); .@i < .@size; ++.@i) {
+ if ((.@neq && (getelementofarray(getarg(0), .@i) != getarg(1))) ||
+ (!(.@neq) && (getelementofarray(getarg(0), .@i) == getarg(1)))) {
+ deletearray(getelementofarray(getarg(0), .@i), 1); // shift left
+ ++.@count; // increase the counter
+ --.@size; // reduce the size
+ --.@i; // step back
+ }
+ }
+
+ freeloop(false);
+ return .@count;
+}
+
+
+
+// array_reverse(<array>)
+// reverses the array
+
+function script array_reverse {
+ .@index = getarrayindex(getarg(0));
+ .@size = getarraysize(getarg(0));
+ freeloop(true);
+
+ for (.@i = .@index; .@i < ((.@size + .@index) / 2); ++.@i) {
+ swap(getelementofarray(getarg(0), .@i), getelementofarray(getarg(0), .@size + .@index - 1 - .@i)); // a <> b
+ }
+
+ freeloop(false);
+ return true;
+}
+
+
+
+// array_sum(<array>)
+// return the sum of every element of the array
+
+function script array_sum {
+ .@size = getarraysize(getarg(0));
+ freeloop(true);
+
+ for (.@i = getarrayindex(getarg(0)); .@i < .@size; ++.@i) {
+ .@sum += getelementofarray(getarg(0), .@i);
+ }
+
+ freeloop(false);
+ return .@sum;
+}
+
+
+
+// array_difference(<array>)
+// return the difference of every element of the array
+
+function script array_difference {
+ .@size = getarraysize(getarg(0));
+ freeloop(true);
+
+ for (.@i = getarrayindex(getarg(0)); .@i < .@size; ++.@i) {
+ .@diff -= getelementofarray(getarg(0), .@i);
+ }
+
+ freeloop(false);
+ return .@diff;
+}
+
+
+
+// array_product(<array>)
+// return the product of every element of the array
+
+function script array_product {
+ .@size = getarraysize(getarg(0));
+ freeloop(true);
+
+ for (.@i = getarrayindex(getarg(0)); .@i < .@size; ++.@i) {
+ .@prod *= getelementofarray(getarg(0), .@i);
+ }
+
+ freeloop(false);
+ return .@prod;
+}
+
+
+
+// array_quotient(<array>)
+// return the product of every element of the array
+
+function script array_quotient {
+ .@size = getarraysize(getarg(0));
+ freeloop(true);
+
+ for (.@i = getarrayindex(getarg(0)); .@i < .@size; ++.@i) {
+ .@quot /= getelementofarray(getarg(0), .@i);
+ }
+
+ freeloop(false);
+ return .@quot;
+}
+
+
+
+// array_shift(<array>)
+// returns the first element of the array and removes it, while shifting left
+
+function script array_shift {
+ if (isstr(getarg(0)) == 1) {
+ .@val$ = getarg(0);
+ } else {
+ .@int = true;
+ .@val = getarg(0);
+ }
+
+ deletearray(getarg(0), 1); // shift left
+
+ return .@int ? .@val : .@val$;
+}
+
+
+
+// array_unshift(<array>, <value>)
+// adds <value> to the start of the array, while shifting right
+// returns the new size
+
+function script array_unshift {
+ .@size = getarraysize(getarg(0)) + 1;
+ array_pad(getarg(0), -(.@size - getarrayindex(getarg(0))), getarg(1));
+ return .@size;
+}
+
+
+
+// array_pop(<array>)
+// returns the last element of the array and removes it
+
+function script array_pop {
+ .@last = getarraysize(getarg(0)) - 1;
+
+ if (isstr(getelementofarray(getarg(0), .@last)) == 1) {
+ .@val$ = getelementofarray(getarg(0), .@last);
+ } else {
+ .@int = true;
+ .@val = getelementofarray(getarg(0), .@last);
+ }
+
+ deletearray(getelementofarray(getarg(0), .@last), 1);
+
+ return .@int ? .@val : .@val$;
+}
+
+
+
+// array_push(<array>, <value>)
+// adds <value> to the end of the array
+// returns the new size
+
+function script array_push {
+ .@size = getarraysize(getarg(0));
+ set(getelementofarray(getarg(0), .@size), getarg(1));
+ return .@size + 1;
+}
+
+
+
+// array_shuffle(<array>)
+// shuffles the array
+
+function script array_shuffle {
+ .@index = getarrayindex(getarg(0));
+ .@size = getarraysize(getarg(0)) - .@index;
+ freeloop(true);
+
+ if (isstr(getarg(0)) == 1) {
+ copyarray(.@tmp$[0], getarg(0), .@size);
+ for (; .@size >= 1; --.@size) {
+ set(getelementofarray(getarg(0), .@index + .@size - 1), array_shift(.@tmp$[rand(.@size)]));
+ }
+ } else {
+ copyarray(.@tmp[0], getarg(0), .@size);
+ for (; .@size >= 1; --.@size) {
+ set(getelementofarray(getarg(0), .@index + .@size - 1), array_shift(.@tmp[rand(.@size)]));
+ }
+ }
+
+ freeloop(false);
+ return true;
+}
+
+
+
+// array_unique(<array>{, <threshold>})
+// allows entries to appear up to <threshold> in the array
+
+function script array_unique {
+ .@size = getarraysize(getarg(0));
+ .@max = getarg(1, 1);
+ freeloop(true);
+
+ for (.@i = getarrayindex(getarg(0)); .@i < .@size; ++.@i) {
+ .@count = 1;
+ for (.@e = .@i + 1; .@e < .@size; ++.@e) {
+ if (getelementofarray(getarg(0), .@i) == getelementofarray(getarg(0), .@e)) {
+ if (++.@count >= .@max) {
+ deletearray(getelementofarray(getarg(0), .@e), 1);
+ ++.@removed; // increase counter
+ --.@size; // reduce size
+ --.@e; // step back
+ }
+ }
+ }
+ }
+
+ freeloop(false);
+ return .@removed;
+}
+
+
+
+// array_diff(<array1>, <array2>{, <array>...}, <array>)
+// compares array1 against one or more other arrays and fills the last array
+// with the values in array1 that are not present in any of the other arrays
+// returns the number of entries not matching
+
+function script array_diff {
+ .@size = getarraysize(getarg(0));
+ .@index = getarrayindex(getarg(0));
+ freeloop(true);
+
+ for (.@a = 1; .@a < (getargcount() - 1); ++.@a) {
+ for (.@i = .@index; .@i < .@size; ++.@i) {
+ if (!array_exists(getarg(.@a), getelementofarray(getarg(0), .@i))) {
+ array_push(getarg(getargcount() - 1), getelementofarray(getarg(0), .@i));
+ ++.@count;
+ }
+ }
+ }
+
+ freeloop(false);
+ return .@count;
+}
+
+
+
+// array_filter(<array>, "<function>")
+// filters the array using a callback function
+
+function script array_filter {
+ .@size = getarraysize(getarg(0));
+ .@neq = getarg(2, false);
+ freeloop(true);
+
+ for (.@i = getarrayindex(getarg(0)); .@i < .@size; ++.@i) {
+ .@eq = callfunc(getarg(1), getelementofarray(getarg(0), .@i)) != false;
+ if ((.@neq && .@eq) || (!(.@neq) && !(.@eq))) {
+ deletearray(getelementofarray(getarg(0), .@i), 1); // shift left
+ ++.@count; // increase the counter
+ --.@size; // reduce the size
+ --.@i; // step back
+ }
+ }
+
+ freeloop(false);
+ return .@count;
+}
diff --git a/npc/functions/asklanguage.txt b/npc/functions/asklanguage.txt
new file mode 100644
index 000000000..4bea4bd11
--- /dev/null
+++ b/npc/functions/asklanguage.txt
@@ -0,0 +1,80 @@
+// Evol functions.
+// Author:
+// Reid
+// Description:
+// Function setting the player language
+
+function script asklanguage {
+
+ .@nb_language = 11;
+
+ switch (getarg(0, 0))
+ {
+ case LANG_ON_SEA:
+ setarray .@messages$[0], "I hear you... (English)", // English
+ "Je vous entends... (Français)", // French
+ "Да Ñ Ð²Ð°Ñ Ñлышу... (РуÑÑкий)", // Russian
+ "Te oigo... (Español)", // Spanish
+ "Eu te ouço... (Português)", // Portuguese
+ "Ich höre euch... (Deutsch)", // German
+ "'k hoar ui wel... (Vlaams)", // Flemish
+ "SÅ‚yszÄ™ ciÄ™... (Polski)", // Polish
+ "Vi sento... (Italiano)", // Italian
+ "Ik kan je horen... (Nederlands)", // Dutch
+ "Et escolto (Català)", // Catalan
+ "Mi aÅ­das vin... (Angle)"; // Esperanto
+ break;
+ case LANG_IN_SHIP:
+ setarray .@messages$[0], "I speak English.", // English
+ "Je parle français.", // French
+ "Я говорю на руÑÑком.", // Russian
+ "Hablo Español.", // Spanish
+ "Eu falo Português.", // Portuguese
+ "Ich spreche Deutsch.", // German
+ "'k klappe Vloams", // Flemish
+ "Mówię po polsku.", // Polish
+ "Parlo Italiano.", // Italian
+ "Ik spreek Nederlands.", // Dutch
+ "Parlo català.", // Catalan
+ "Mi parolas Esperanton."; // Esperanto
+ break;
+ default:
+ return;
+ }
+
+ setarray .@flags$[0], "flags/en",
+ "flags/fr",
+ "flags/ru",
+ "flags/es",
+ "flags/pt_BR",
+ "flags/de",
+ "flags/vls",
+ "flags/pl",
+ "flags/it",
+ "flags/nl_BE",
+ "flags/ca",
+ "flags/eo";
+
+ .@menustr$ = "";
+ .@separator$ = ":";
+
+ for (.@i = 0; .@i <= .@nb_language; .@i++)
+ {
+ if (.@i == .@nb_language)
+ {
+ .@separator$ = "";
+ }
+ .@menustr$ = .@menustr$ + .@flags$[.@i] + "|" + .@messages$[.@i] + .@separator$;
+ }
+
+ select(.@menustr$);
+
+ .@lang = @menu - 1;
+
+ if (.@lang >= 0 || .@lang <= .@nb_language)
+ {
+ Lang = .@lang;
+ }
+
+ return;
+}
diff --git a/npc/functions/asleep.txt b/npc/functions/asleep.txt
new file mode 100644
index 000000000..aa5abd635
--- /dev/null
+++ b/npc/functions/asleep.txt
@@ -0,0 +1,19 @@
+// Evol functions.
+// Authors:
+// Alige
+// Reid
+// Description:
+// Tell a random sleeping sound.
+// Variables:
+// .@rand = Random number between the number of "sleeping" choice.
+
+function script asleep {
+ switch(rand(5)) {
+ case 0: npctalkonce(l("Zzzzzzzzz...")); break;
+ case 1: npctalkonce(l("Rrrr... Pchhhh...")); break;
+ case 2: npctalkonce(l("Ggrmm... Grmmmm...")); break;
+ case 3: npctalkonce(l("Hm... Shhhh...")); break;
+ default: emotion(E_SLEEPY);
+ }
+ end;
+}
diff --git a/npc/functions/bank.txt b/npc/functions/bank.txt
new file mode 100644
index 000000000..5b2813797
--- /dev/null
+++ b/npc/functions/bank.txt
@@ -0,0 +1,134 @@
+// Evol scripts.
+// Authors:
+// gumi
+// Reid
+
+function script MerchantGuild_Bank {
+ do
+ {
+ if (BankVault > 0)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You currently have @@ Esperin on your bank account.",
+ format_number(BankVault)),
+ l("What do you want to do with your money?");
+ }
+ else
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("What do you want to do with your money?");
+ }
+
+ select
+ rif(Zeny > 0, l("Deposit.")),
+ rif(BankVault > 0, l("Withdraw.")),
+ l("I'm done.");
+
+ switch (@menu)
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("How much do you want to deposit?");
+
+ menuint
+ l("Other."), -1,
+ rif(Zeny >= 5000, format_number(5000) + " E."), 5000,
+ rif(Zeny >= 10000, format_number(10000) + " E."), 10000,
+ rif(Zeny >= 25000, format_number(25000) + " E."), 25000,
+ rif(Zeny >= 50000, format_number(50000) + " E."), 50000,
+ rif(Zeny >= 100000, format_number(100000) + " E."), 100000,
+ rif(Zeny >= 250000, format_number(250000) + " E."), 250000,
+ rif(Zeny >= 500000, format_number(500000) + " E."), 500000,
+ rif(Zeny >= 1000000, format_number(1000000) + " E."), 1000000,
+ l("All of my money."), -2,
+ l("I changed my mind."), -3;
+
+ switch (@menuret)
+ {
+ case -1:
+ input @menuret;
+ break;
+ case -2:
+ @menuret = Zeny;
+ }
+
+ if (@menuret > 0)
+ {
+ if (@menuret > Zeny)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You do not have enough Esperin on yourself.");
+ break;
+ }
+
+ @menuret = min(MAX_BANK_ZENY, @menuret); // make sure the variable can't overflow
+ .@before = BankVault; // amount before the deposit
+ .@max = MAX_BANK_ZENY - BankVault; // maximum possible deposit
+ .@deposit = min(.@max, @menuret); // actual deposit
+
+ if (.@deposit > 0)
+ {
+ BankVault += .@deposit; // add to bank
+ Zeny -= .@deposit; // remove from inventory
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You made a cash deposit of @@ E.", format_number(.@deposit));
+ }
+ }
+ break;
+
+ case 2:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("How much do you want to withdraw?");
+
+ menuint
+ l("Other."), -1,
+ rif(BankVault >= 5000, format_number(5000) + " E."), 5000,
+ rif(BankVault >= 10000, format_number(10000) + " E."), 10000,
+ rif(BankVault >= 25000, format_number(25000) + " E."), 25000,
+ rif(BankVault >= 50000, format_number(50000) + " E."), 50000,
+ rif(BankVault >= 100000, format_number(100000) + " E."), 100000,
+ rif(BankVault >= 250000, format_number(250000) + " E."), 250000,
+ rif(BankVault >= 500000, format_number(500000) + " E."), 500000,
+ rif(BankVault >= 1000000, format_number(1000000) + " E."), 1000000,
+ l("All of my money."), -2,
+ l("I changed my mind."), -3;
+
+ switch (@menuret)
+ {
+ case -1:
+ input @menuret;
+ break;
+ case -2:
+ @menuret = BankVault;
+ }
+
+ if (@menuret > 0)
+ {
+ if (@menuret > BankVault)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You do not have enough Esperin on your bank account.");
+ break;
+ }
+
+ @menuret = min(MAX_ZENY, @menuret); // make sure the variable can't overflow
+ .@before = Zeny; // amount before the withdrawal
+ .@max = MAX_ZENY - Zeny; // maximum possible withdrawal
+ .@withdrawal = min(.@max, @menuret); // actual withdrawal
+
+ if (.@withdrawal > 0)
+ {
+ Zeny += .@withdrawal; // add to inventory
+ BankVault -= .@withdrawal; // remove from bank
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("You withdrew a total of @@ E.", format_number(.@withdrawal));
+ }
+ }
+ break;
+
+ default: return;
+ }
+ } while (true);
+}
diff --git a/npc/functions/barber.txt b/npc/functions/barber.txt
new file mode 100644
index 000000000..370285b76
--- /dev/null
+++ b/npc/functions/barber.txt
@@ -0,0 +1,110 @@
+// Evol scripts.
+// Authors:
+// omatt
+// Reid
+// Travolta
+// Description:
+// Function for supporting barber NPC.
+
+function script BarberSayStyle {
+
+ .@get_color = getlook(LOOK_HAIR_COLOR);
+ .@get_look = getlook(LOOK_HAIR);
+ .@style_name$ = $@hairstyle$[.@get_look];
+ .@color_name$ = $@haircolor$[.@get_color];
+
+ switch (getarg(0))
+ {
+ case 1:
+ message strcharinfo(0), l("@@", .@style_name$);
+ break;
+ case 2:
+ message strcharinfo(0), l("@@", .@color_name$);
+ break;
+ case 3:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Your hairstyle is @@ and its color is @@.", .@style_name$, .@color_name$);
+ break;
+ }
+ return;
+}
+function script BarberChangeStyle {
+ do
+ {
+ .@hairsizearray = getarraysize($@hairstyle$);
+ .@get_look = getlook(LOOK_HAIR);
+
+ // Here .@i starts from 1 because hairstyle 0 doesn't exist.
+ for (.@i = 1; .@i < .@hairsizearray; .@i++)
+ {
+ .@menustr$ = .@menustr$
+ + rif(.@get_look != .@i, l("" + $@hairstyle$[.@i] + ""))
+ + ":";
+ }
+
+ .@menustr$ = .@menustr$ + l("I'm fine for now, thank you.");
+
+ .@idx = select(l("As you want!"),.@menustr$);
+
+ if (.@idx == .@i + 1) return; // last choice to quit dialog
+
+ switch (@menu)
+ {
+ case 1:
+ do
+ {
+ // here "- 1" because i don't use the 0 of array
+ .@rand_hair = rand(1,(.@hairsizearray - 1));
+ } while (.@rand_hair == getlook(LOOK_HAIR));
+ setlook LOOK_HAIR, .@rand_hair;
+ setlook LOOK_HAIR_COLOR, getlook(LOOK_HAIR_COLOR);
+ BarberSayStyle 1;
+ break;
+ default:
+ // and here "- 1" because the first choice is taken by the random
+ setlook LOOK_HAIR, (@menu - 1);
+ setlook LOOK_HAIR_COLOR, getlook(LOOK_HAIR_COLOR);
+ break;
+ }
+ .@menustr$ = "";
+ } while (1);
+}
+
+function script BarberChangeColor {
+ do
+ {
+ .@get_look = getlook(LOOK_HAIR_COLOR);
+ .@hairsizearray = getarraysize($@haircolor$);
+
+ for (.@i = 0; .@i < .@hairsizearray; .@i++)
+ {
+ .@menustr$ = .@menustr$
+ + rif(.@get_look != .@i, l("" + $@haircolor$[.@i] + ""))
+ + ":";
+ }
+
+ .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you.");
+
+ .@idx = select(.@menustr$);
+
+ if (.@idx == .@i + 2) return;
+
+ switch (@menu)
+ {
+ case 1:
+ do
+ {
+ .@rand_color = rand(0, .@hairsizearray);
+ } while (.@rand_color == getlook(LOOK_HAIR_COLOR));
+ setlook LOOK_HAIR_COLOR, .@rand_color;
+ BarberSayStyle 2;
+ break;
+ default:
+ setlook LOOK_HAIR_COLOR, (@menu - 2);
+ break;
+ }
+ .@menustr$ = "";
+ } while (1);
+
+ return;
+}
diff --git a/npc/functions/beds.txt b/npc/functions/beds.txt
new file mode 100644
index 000000000..4ab8b6a77
--- /dev/null
+++ b/npc/functions/beds.txt
@@ -0,0 +1,30 @@
+// Evol functions.
+// Authors:
+// 4144
+// Reid
+// Description:
+// Beds utility functions
+
+function script bedTouch {
+ if (PC_IS_DEAD)
+ {
+ PC_IS_DEAD = 0;
+ if (INN_REGISTER == REDPLUSH_INN)
+ {
+ INN_REGISTER = NO_INN;
+ percentheal 100,100;
+ }
+ }
+ close;
+}
+
+function script bedClic {
+ narrator S_LAST_NEXT, l("Do you want to use this place as save point?");
+
+ if (askyesno() == ASK_YES)
+ {
+ savepointparticle getarg(0, ""), getarg(1, -1), getarg(2, -1), getarg(3, NO_INN);
+ }
+ closedialog;
+ close;
+}
diff --git a/npc/functions/clientversion.txt b/npc/functions/clientversion.txt
new file mode 100644
index 000000000..9d502be3d
--- /dev/null
+++ b/npc/functions/clientversion.txt
@@ -0,0 +1,20 @@
+// Evol functions.
+// Author:
+// 4144
+// Description:
+// Function checking the client version and reports if it is too old.
+
+function script checkclientversion {
+ if (ClientVersion > 20) return;
+
+ mesn "Narrator";
+ mes col("Warning.", 9);
+ mes col("Warning.", 9);
+ mes col("Warning: You are using an old client.", 9);
+ next;
+ mes col("Not all features will work.", 9);
+ next;
+ mes col("Please install the new client from http://www.evolonline.org/ or http://manaplus.org/", 9);
+ next;
+ return;
+}
diff --git a/npc/functions/confused-tree-dict.txt b/npc/functions/confused-tree-dict.txt
new file mode 100644
index 000000000..4250ec35d
--- /dev/null
+++ b/npc/functions/confused-tree-dict.txt
@@ -0,0 +1,560 @@
+// Evol scripts.
+// Author:
+// gumi
+// rein
+// Based on CrazyTree, originally made by:
+// gumi
+// pclouds
+// veryape
+// wushin
+// Description:
+// dictionaries for confused tree
+
+// Built-in variables:
+// ~t lowercase hot word regex
+// ~n npc name
+// ~p player name or special name
+// ~P player name only
+//
+// Custom variables:
+// {{var}} random from array .D_var$
+// {{^var}} same but capitalize
+// {{+var}} same but title case
+// {{!var}} same but all caps
+// You can also specify multiple variables, separated by a comma (,)
+//
+// Example:
+// "*drops a {{! size }} {{ color }} {{^ sizeable object, someone }} on ~p's head*"
+
+function script TREE_dictionaries {
+ .npc$ = strnpcinfo(0);
+
+ // special aliases below (regex of lowercase char names)
+ // the substitutions are an array separated by backticks (`)
+ // XXX: this could become a hashtable at some point if it gets too big
+
+ setarray getvariableofnpc(.alias$[0], .npc$),
+ "^veryape(?:gm)?$", "hairyape",
+
+ "^wu-?shin$", "Dwarven Princess`"
+ "She-Ra",
+
+ "^reid$", "Borg Queen`"
+ "Mistress`"
+ "Milady`"
+ "R'eid",
+
+ "^(?:slicer|madcamel)$", "Camel Toe",
+
+ "^4144(?:4d494e)?$", "NPC",
+
+ "^omatt$", "@@https://youtu.be/S2qiZoqH9OY|omatt@@`"
+ "o'matt",
+
+ "^prsm$", "Refractor`"
+ "Overlord";
+ set getvariableofnpc(.alias, .npc$), getarraysize(getvariableofnpc(.alias$, .npc$));
+
+
+
+ // special drops below (regex of lowercase char names)
+ // the substitutions are an array of standard replies separated by backticks (`)
+ // and allow {{variables}}
+ // XXX: this could become a hashtable at some point if it gets too big
+
+ setarray getvariableofnpc(.sdrops$[0], .npc$),
+ "^reid$", "*drops an empty jar of Nutella on ~p*",
+ "^omatt$", "*drops Elisabeth Granneman on ~p*";
+ set getvariableofnpc(.sdrops, .npc$), getarraysize(getvariableofnpc(.sdrops$, .npc$));
+
+
+ // variables below
+
+ setarray getvariableofnpc(.D_size$[0], .npc$), // {{size}}
+ "tiny",
+ "small",
+ "perfectly sized",
+ "large",
+ "huge",
+ "humongous",
+ "ginormous";
+ set getvariableofnpc(.D_size, .npc$), getarraysize(getvariableofnpc(.D_size$, .npc$));
+
+ setarray getvariableofnpc(.D_color$[0], .npc$), // {{color}}
+ "red",
+ "orange",
+ "yellow",
+ "pink",
+ "aqua",
+ "cyan",
+ "blue",
+ "indigo",
+ "violet",
+ "purple",
+ "magenta",
+ "pink",
+ "black",
+ "white",
+ "grey",
+ "greyscale",
+ "brown",
+ "maroon",
+ "turquoise",
+ "lime",
+ "sky blue",
+ "invisible";
+ set getvariableofnpc(.D_color, .npc$), getarraysize(getvariableofnpc(.D_color$, .npc$));
+
+ setarray getvariableofnpc(.D_violentadverb$[0], .npc$), // {{violent adverb}}
+ "violently",
+ "repeatedly",
+ "casually",
+ "forcefully",
+ "slowly",
+ "carefully",
+ "hopefully",
+ "dangerously",
+ "shockingly",
+ "religiously";
+ set getvariableofnpc(.D_violentadverb, .npc$), getarraysize(getvariableofnpc(.D_violentadverb$, .npc$));
+
+ setarray getvariableofnpc(.D_hello$[0], .npc$), // {{hello}}
+ "hi",
+ "hi",
+ "hi",
+ "hi",
+ "hey",
+ "hey",
+ "hey",
+ "yo",
+ "yo",
+ "hello",
+ "hello",
+ "hello",
+ "hello",
+ "hello",
+ "hello",
+ "hello",
+ "hello",
+ "hello",
+ "hello",
+ "howdy",
+ "bonjour";
+ set getvariableofnpc(.D_hello, .npc$), getarraysize(getvariableofnpc(.D_hello$, .npc$));
+
+ setarray getvariableofnpc(.D_violentverb$[0], .npc$), // {{violent verb}}
+ "slaps",
+ "slaps",
+ "slaps",
+ "slaps",
+ "slaps", // yeah the tree likes to slap a lot
+ "hits",
+ "pummels",
+ "beats",
+ "flattens",
+ "taunts",
+ "liquidates",
+ "spanks",
+ "affronts",
+ "tranquilizes",
+ "atomizes",
+ "impales",
+ "dismembers";
+ set getvariableofnpc(.D_violentverb, .npc$), getarraysize(getvariableofnpc(.D_violentverb$, .npc$));
+
+ setarray getvariableofnpc(.D_location$[0], .npc$), // {{location}}
+ "Artis",
+ "Hurnscald",
+ "Tulimshar",
+ "Nivalis",
+ "Candor",
+ "Drasil";
+ set getvariableofnpc(.D_location, .npc$), getarraysize(getvariableofnpc(.D_location$, .npc$));
+
+ setarray getvariableofnpc(.D_sizeableobject$[0], .npc$), // {{sizeable object}}
+ "trout",
+ "whale",
+ "space whale",
+ "penguin",
+ "coelacanth",
+ "squid",
+ "shrimp",
+ "crab",
+ "tentacle",
+ "dictionary",
+ "grammar book",
+ "textbook",
+ "dinosaur",
+ "t-rex",
+ "star-nosed mole",
+ "chimpanzee",
+ "mermaid",
+ "merman",
+ "piano",
+ "prince",
+ "princess",
+ "pinkie",
+ "squirrel",
+ "mouboo",
+ "wet mop",
+ "drunken pirate",
+ "cake",
+ "cookie",
+ "chocobo",
+ "restraining order",
+ "freight train",
+ "carnival hammer",
+ "crate",
+ "bomb",
+ "bowl of petinuas",
+ "box",
+ "platypus",
+ "magic eightball",
+ "vase";
+ set getvariableofnpc(.D_sizeableobject, .npc$), getarraysize(getvariableofnpc(.D_sizeableobject$, .npc$));
+
+ setarray getvariableofnpc(.D_nsizeableobject$[0], .npc$), // {{n sizeable object}}
+ "octopus",
+ "elephant",
+ "angry cat",
+ "anvil",
+ "encyclopedia set";
+ set getvariableofnpc(.D_nsizeableobject, .npc$), getarraysize(getvariableofnpc(.D_nsizeableobject$, .npc$));
+
+ setarray getvariableofnpc(.D_someone$[0], .npc$), // {{someone}}
+ "Voldemort",
+ "Cthulhu",
+ "Platyna",
+ "Hitler",
+ "Luvia",
+ "General Krukan",
+ "Borg Queen",
+ "Freeyorp",
+ "MadCamel";
+ set getvariableofnpc(.D_someone, .npc$), getarraysize(getvariableofnpc(.D_someone$, .npc$));
+
+ // replies below
+
+ setarray getvariableofnpc(.greetings$[0], .npc$),
+ "{{^ hello }} ~p!",
+ "{{^ hello }} ~p!",
+ "{{^ hello }} ~p!",
+ "{{^ hello }} ~p!",
+ "{{^ hello }} ~p.",
+ "{{^ hello }} ~p.",
+ "{{^ hello }} ~p.",
+ "{{^ hello }} ~p.",
+ "{{^ hello }} ~p.",
+ "{{^ hello }} ~p.",
+ "{{^ hello }} ~p, what's up?",
+ "{{^ hello }} ~p, anything new?",
+ "{{^ hello }} ~p, how are you?",
+ "~p!!!!",
+ "~p!!!",
+ "~p!!",
+ "{{^ hello }} ~p! You are looking lovely today!",
+ "Welcome back, ~p.",
+ "Welcome back, ~p.",
+ "Welcome back, ~p.",
+ "~p is back!!",
+ "Hello and welcome to the Aperture Science computer-aided enrichment center.",
+ "Greetings ~p.",
+ "What's up ~p?",
+ "What's up ~p?",
+ "How are you ~p?";
+ set getvariableofnpc(.greetings, .npc$), getarraysize(getvariableofnpc(.greetings$, .npc$));
+
+ setarray getvariableofnpc(.jokes$[0], .npc$),
+ "How did the tree get drunk? On root beer.",
+ "Do you think I'm lazy?",
+ "I miss CrazyTree %%S.",
+ "I miss LazyTree %%S.",
+ "I'm not telling you!",
+ "*sighs.*",
+ "If I do it for you, then I have to do it for everybody.",
+ "What did the beaver say to the tree? It's been nice gnawing you.",
+ "What did the little tree say to the big tree? Leaf me alone.",
+ "What did the tree wear to the pool party? Swimming trunks.",
+ "What do trees give to their dogs? Treets.",
+ "What do you call a tree that only eats meat? Carniforous.",
+ "What do you call a tree who's always envious? Evergreen.",
+ "What is the tree's least favourite month? Sep-timber!",
+ "What kind of tree can fit into your hand? A palm-tree.",
+ "What was the tree's favorite subject in school? Chemistree.",
+ "Why did the leaf go to the doctor? It was feeling green.",
+ "Why doesn't the tree need sudo? Because it has root.",
+ "Why was the cat afraid of the tree? Because of its bark.",
+ "Why was the tree executed? For treeson.",
+ "How do trees get on the internet? They log in.",
+ "Why did the pine tree get into trouble? Because it was being knotty.",
+ "Did you hear the one about the oak tree? It's a corn-y one!",
+ "What do you call a blonde in a tree with a briefcase? Branch Manager.",
+ "How is an apple like a lawyer? They both look good hanging from a tree.",
+ "Why did the sheriff arrest the tree? Because its leaves rustled.",
+ "I'm too tired, ask someone else.",
+ "If you are trying to get me to tell jokes you are barking up the wrong tree!",
+ "You wooden think they were funny anyhow. Leaf me alone!",
+ "What is brown and sticky? A stick.",
+ "What's the best way to carve wood? Whittle by whittle.",
+ "What did the tree do when the bank closed? It started its own branch.",
+ "Do you want a brief explanation of an acorn? In a nutshell, it’s an oak tree.",
+ "A snare drum and a crash cymbal fell out of a tree. *BA-DUM TSSSHH*",
+ "How do you properly identify a dogwood tree? By the bark!",
+ "Where do saplings go to learn? Elementree school.",
+ "Why do trees make great thieves? Sticky fingers.",
+ "What is green, has leaves, and a trunk? A houseplant going on vacation.",
+ "Where can Adansonia trees go for a quick trim? To the baobarber.",
+ "What looks like half a spruce tree? The other half.",
+ "What do you give to a sick citrus tree? Lemon aid.",
+ "What did the tree say to the drill? You bore me.",
+ "What happened to the wooden car with wooden wheels and a wooden engine? It wooden go.",
+ "How do trees keep you in suspense? I'll tell you tomorrow.",
+ "Where do birch trees keep their valuables? In a river bank.",
+ "What kind of stories do giant sequoia trees tell? Tall tales.",
+ "What is the most frustrating thing about being a tree? Having so many limbs and not being able to walk.",
+ "What's black, highly dangerous, and lives in a tree? A crow with a machine gun.",
+ "What kind of wood doesn't float? Natalie Wood.",
+ "Two men passed a sign while looking for work. It was for tree fellers. They said: “what a shame, there are only two of usâ€.";
+ set getvariableofnpc(.jokes, .npc$), getarraysize(getvariableofnpc(.jokes$, .npc$));
+
+ setarray getvariableofnpc(.healing$[0], .npc$),
+ "Eat an apple, they're good for you.",
+ "If I do it for you, then I have to do it for everybody.",
+ "Oh, go drink a potion or something.",
+ "Whoops! I lost my spellbook.",
+ "No mana.";
+ set getvariableofnpc(.healing, .npc$), getarraysize(getvariableofnpc(.healing$, .npc$));
+
+ setarray getvariableofnpc(.whoami$[0], .npc$),
+ "An undercover GM.",
+ "An exiled GM.",
+ "I'm not telling you!",
+ "I'm a bot! I'll be level 99 one day! Mwahahahaaha!!!111!",
+ "Somebody said I'm a Chinese copy of CrazyTree.",
+ "I am your evil twin.",
+ "I don't remember anything after I woke up! What happened to me?",
+ "I don't know. Why am I here??",
+ "Who are you?",
+ "On the 8th day, God was bored and said 'There will be bots'. So here I am.",
+ "♪ I'm your hell, I'm your dream, I'm nothing in between ♪♪",
+ "♪♪ Aperture Science. We do what we must, because... we can ♪",
+ "I'm just a reincarnation of a copy.";
+ set getvariableofnpc(.whoami, .npc$), getarraysize(getvariableofnpc(.whoami$, .npc$));
+
+ setarray getvariableofnpc(.drops$[0], .npc$),
+ "*drops a {{ sizeable object }} on ~p's head.*",
+ "*drops a {{ sizeable object }} on ~p's head.*",
+ "*drops a {{ sizeable object }} on ~p's head.*",
+ "*drops a {{ sizeable object }} on ~p's head.*",
+ "*drops a {{ sizeable object }} on ~p's head.*",
+ "*drops a {{ sizeable object }} on ~p's head.*",
+ "*drops a {{ sizeable object }} on ~p's head.*",
+ "*drops a {{ sizeable object }} on ~p's head.*",
+ "*drops an {{ n sizeable object }} on ~p's head.*",
+ "*drops an {{ n sizeable object }} on ~p's head.*",
+ "*drops {{ someone }} on ~p's head.*",
+ "*drops a coin on ~p's head.*",
+ "*drops a fruit on ~p's head.*",
+ "*drops an apple on ~p's head.*",
+ "*drops an iten on ~p's head.*",
+ "*drops a GM on ~p.*",
+ "*drops a piece of moon rock on ~p's head.*",
+ "*drops a pin on ~p's head.*",
+ "*drops a rock on ~p's head.*",
+ "*drops a tub of paint on ~p's head.*",
+ "*drops a sandworm on ~p.*",
+ "*drops an idea in ~p's head.*",
+ "*drops The Hitchhiker's Guide to the Galaxy on ~p's head.*",
+ "Ouch.",
+ "Ouchy.",
+ "*drops dead.*",
+ "*sighs.*",
+ "Leaf me alone.",
+ "Stop it! I doesn't drop branches, try the Druid tree for once!";
+ set getvariableofnpc(.drops, .npc$), getarraysize(getvariableofnpc(.drops$, .npc$));
+
+ setarray getvariableofnpc(.die$[0], .npc$),
+ "*drops an iten on ~p's head.*",
+ "*drops a piece of moon rock on ~p's head.*",
+ "*drops {{ someone }} on ~p's head.*",
+ "*drops a {{ sizeable object }} on ~p's head.*",
+ "*drops a {{ sizeable object }} on ~p's head.*",
+ "*drops a {{ sizeable object }} on ~p's head.*",
+ "*drops an {{ n sizeable object }} on ~p's head.*",
+ "*drops a {{ size }} {{ sizeable object, n sizeable object }} on ~p's head.*",
+ "*drops a {{ size }} {{ color }} {{ sizeable object, n sizeable object }} on ~p's head.*",
+ "*{{ violent adverb }} {{ violent verb }} ~p.*",
+ "*drops dead.*",
+ "*sighs.*",
+ "Avada Kedavra!",
+ "Make me!",
+ "Never!!",
+ "You die, ~p!",
+ "You die, ~p!",
+ "You die, ~p!",
+ "You die, ~p!",
+ "No!",
+ "In a minute.",
+ "Suuure... I'll get right on it...";
+ set getvariableofnpc(.die, .npc$), getarraysize(getvariableofnpc(.die$, .npc$));
+
+ setarray getvariableofnpc(.poke$[0], .npc$),
+ "*tickles.*";
+ set getvariableofnpc(.poke, .npc$), getarraysize(getvariableofnpc(.poke$, .npc$));
+
+ setarray getvariableofnpc(.disgusting$[0], .npc$),
+ "Ewwwww %%^.";
+ set getvariableofnpc(.disgusting, .npc$), getarraysize(getvariableofnpc(.disgusting$, .npc$));
+
+ setarray getvariableofnpc(.answer$[0], .npc$),
+ "42.",
+ "Kittens.";
+ set getvariableofnpc(.answer, .npc$), getarraysize(getvariableofnpc(.answer$, .npc$));
+
+ setarray getvariableofnpc(.burning$[0], .npc$),
+ "*curses ~p and dies %%c.*",
+ "Help! I'm on fire!",
+ "Oh hot.. hot hot!",
+ "*is glowing.*",
+ "*is flaming.*",
+ "Ehemm. Where are firefighters? I need them now!",
+ "*is so hot!.*",
+ "*slowly catches fire.*",
+ "*trembles with trepidation.*",
+ "*is immune to fire.*";
+ set getvariableofnpc(.burning, .npc$), getarraysize(getvariableofnpc(.burning$, .npc$));
+
+ setarray getvariableofnpc(.kill$[0], .npc$),
+ "*curses ~p and dies %%c.*";
+ set getvariableofnpc(.kill, .npc$), getarraysize(getvariableofnpc(.kill$, .npc$));
+
+ setarray getvariableofnpc(.silly$[0], .npc$),
+ "Hahaha, good one!";
+ set getvariableofnpc(.silly, .npc$), getarraysize(getvariableofnpc(.silly$, .npc$));
+
+ setarray getvariableofnpc(.love$[0], .npc$),
+ "♪♪ and IIII.. will alwayyyys loooovvve youuuuu. ♪♪ %%]",
+ "♪♪ nothing's gonna change my love for you, you oughta know by now how much I love you.. ♪ %%]",
+ "♪ ..and then I go and spoil it all, by saying something stupid like: “I love you.†♪",
+ "♪ ..won't you find a place for me? somewhere in your heart... ♪♪",
+ "Thank you.",
+ "♪♪ ..I can't love another when my heart is somewhere far away.. ♪",
+ "%%]";
+ set getvariableofnpc(.love, .npc$), getarraysize(getvariableofnpc(.love$, .npc$));
+
+ setarray getvariableofnpc(.dance$[0], .npc$),
+ "I would but I am rooted to the ground.",
+ "Have you ever seen a tree dance before?",
+ "Hahaha, good one!";
+ set getvariableofnpc(.dance, .npc$), getarraysize(getvariableofnpc(.dance$, .npc$));
+
+ setarray getvariableofnpc(.hate$[0], .npc$),
+ "Right back at you!",
+ "Ok...",
+ "*pats ~p, let it go...*",
+ "Hu hu hu, ~p hates me.";
+ set getvariableofnpc(.hate, .npc$), getarraysize(getvariableofnpc(.hate$, .npc$));
+
+ setarray getvariableofnpc(.bye$[0], .npc$),
+ "*waves goodbye to ~p in tears, come back soon!*";
+ set getvariableofnpc(.bye, .npc$), getarraysize(getvariableofnpc(.bye$, .npc$));
+
+ setarray getvariableofnpc(.pain$[0], .npc$),
+ "Ouch.",
+ "Ouchy.",
+ "Argh.",
+ "Eek.",
+ "*howls.*",
+ "*screams.*",
+ "*groans.*",
+ "*cries.*",
+ "*faints.*",
+ "*shrieks.*",
+ "*hides behind itself.*",
+ "%%k",
+ "Why, what did I do to you? %%i";
+ set getvariableofnpc(.pain, .npc$), getarraysize(getvariableofnpc(.pain$, .npc$));
+
+ setarray getvariableofnpc(.eightball$[0], .npc$),
+ "It is possible.",
+ "Yes!",
+ "Of course.",
+ "Naturally.",
+ "Obviously.",
+ "It shall be.",
+ "The outlook is good.",
+ "It is so.",
+ "One would be wise to think so.",
+ "The answer is certainly yes.",
+ "In your dreams.",
+ "I doubt it very much.",
+ "No chance.",
+ "The outlook is very poor.",
+ "Unlikely.",
+ "About as likely as pigs flying.",
+ "You're kidding, right?",
+ "NO!",
+ "NO.",
+ "No.",
+ "Maybe...",
+ "No clue.",
+ "I don't know.",
+ "The outlook is hazy, please ask again later.",
+ "What are you asking me for?",
+ "Come again?",
+ "You know the answer better than I.",
+ "The answer is def-- oooh! shiny thing!",
+ "No idea.",
+ "Perhaps.",
+ "I think it is better not to tell you.",
+ "Error 417: Expectation failed.";
+ set getvariableofnpc(.eightball, .npc$), getarraysize(getvariableofnpc(.eightball$, .npc$));
+
+ setarray getvariableofnpc(.bad$[0], .npc$),
+ "I'm not bad! You are bad!",
+ "OK, I'm bad.",
+ "I'm just a littttle bad.",
+ "Not as bad as the people that made me.";
+ set getvariableofnpc(.bad, .npc$), getarraysize(getvariableofnpc(.bad$, .npc$));
+
+ setarray getvariableofnpc(.no_idea$[0], .npc$),
+ "What?",
+ "What??",
+ "What?",
+ "Whatever.",
+ "Hmm...",
+ "Hmm...",
+ "Huh?",
+ "*yawns.*",
+ "Wait a minute...",
+ "What are you talking about?",
+ "Who are you?",
+ "What about me?",
+ "I don't know what you are talking about",
+ "Excuse me?",
+ "Very interesting.",
+ "Really?",
+ "Go on...",
+ "*scratches its leafy head.*",
+ "*feels a disturbance in the force.*",
+ "%%j",
+ "*senses a disturbance in the force.*",
+ "I'm bored...",
+ "%%U",
+ "%%[";
+ set getvariableofnpc(.no_idea, .npc$), getarraysize(getvariableofnpc(.no_idea$, .npc$));
+
+ setarray getvariableofnpc(.shut_up$[0], .npc$),
+ "*goes hide in a corner %%S.*";
+ set getvariableofnpc(.shut_up, .npc$), getarraysize(getvariableofnpc(.shut_up$, .npc$));
+
+ setarray getvariableofnpc(.climb$[0], .npc$),
+ "*sways violently.*",
+ "*bends all the way to the ground.*",
+ "*creaks and bends.*",
+ "*welcomes those who come to play %%I.*",
+ "*beams with pride.*";
+ set getvariableofnpc(.climb, .npc$), getarraysize(getvariableofnpc(.climb$, .npc$));
+
+ return;
+}
diff --git a/npc/functions/doors.txt b/npc/functions/doors.txt
new file mode 100644
index 000000000..c1b6565ef
--- /dev/null
+++ b/npc/functions/doors.txt
@@ -0,0 +1,59 @@
+// Evol functions.
+// Author:
+// 4144
+// Description:
+// Doors utility functions
+// Variables:
+// none
+
+function script doorTouch {
+ if (getareausers() <= 1)
+ {
+ .dir = 2;
+ stopnpctimer;
+ initnpctimer;
+ }
+ close;
+}
+
+function script doorUnTouch {
+ if (getareausers(.map$) == 0)
+ {
+ .dir = 4;
+ initnpctimer;
+ startnpctimer;
+ }
+ close;
+}
+
+function script doorTimer {
+ stopnpctimer;
+ if (.dir == 2) .dir = 6;
+ if (.dir == 4) .dir = 8;
+ end;
+}
+
+function script doorInit {
+ .distance = 5;
+ .alwaysVisible = true;
+ .sex = G_OTHER;
+ end;
+}
+
+function script open_door {
+ .@door$ = getarg(0);
+ setnpcdir.@door$, 2;
+ sleep 300;
+ setnpcdir .@door$, 6;
+ sleep 300;
+ return 0;
+}
+
+function script close_door {
+ .@door$ = getarg(0);
+ setnpcdir .@door$, 4;
+ sleep 300;
+ setnpcdir .@door$, 8;
+ sleep 300;
+ return 0;
+}
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt
new file mode 100644
index 000000000..3d719ac78
--- /dev/null
+++ b/npc/functions/fishing.txt
@@ -0,0 +1,294 @@
+// Evol functions.
+// Authors:
+// gumi
+// omatt
+// Travolta
+// Description:
+// Fishing functions.
+// Variable
+// .dir
+// DOWN Never try or pulled too late
+// UP Bait dropped
+// LEFT Fish bite bait
+//
+// player log on .dir is DOWN, start by choose bait menu
+// player chooses bait, script addtimer in npc .dir is UP
+// if player pulls before signal npc, bait is lost, set .bait to DOWN goto choose bait
+// if player pulls after pull delay max, bait is lost, set .bait to DOWN goto choose bait
+// npc signal .dir is LEFT
+// player pulls between npc signal and pulls delay max, got the fish, set .dir to DOWN goto choose bait
+
+function script fishing_cleanup {
+ .@npc$ = getarg(0, "");
+ if (.@npc$ == "") end;
+
+ set getvariableofnpc(.char_id, .@npc$), 0; // clean acc id
+ set getvariableofnpc(.account_id, .@npc$), 0; // clean char id
+ set getvariableofnpc(.last_used, .@npc$), gettimetick(2); // set last used time
+ setnpcdir .@npc$, DOWN; // reset direction
+ return;
+}
+
+- script global fishing handler 32767,{
+ end;
+
+OnBite:
+ if (getnpcdir(@fishing_spot$) != UP)
+ end;
+
+ setnpcdir @fishing_spot$, LEFT;
+ @fishing_tick = gettimetick(0);
+ specialeffect(getvariableofnpc(.bite_fx, @fishing_spot$), SELF, playerattached());
+ end;
+
+OnCleanUp:
+ dispbottom l("You waited too long and lost the bait...");
+ specialeffect(getvariableofnpc(.failure_fx, @fishing_spot$), SELF, playerattached()); // event fail
+OnPCLogoutEvent:
+ fishing_cleanup @fishing_spot$;
+ @fishing_spot$ = ""; // unbind fishing npc
+ end;
+}
+
+function script fishing {
+
+///////////////////////////////////////////
+// Var initialization
+
+ .@npc$ = strnpcinfo(0); // the full name of the fishing spot
+
+ .@account_id = getvariableofnpc(.account_id, .@npc$); // the account id of the player using the fishing spot
+ .@char_id = getvariableofnpc(.char_id, .@npc$); // the char id of the player using the fishing spot
+ .@dir = getnpcdir(.@npc$); // direction of the fishing spot
+ .@last_used = getvariableofnpc(.last_used, .@npc$); // when this fishing spot was last used
+ .@baits = getvariableofnpc(.baits, .@npc$); // bait count
+
+ .@rod = getvariableofnpc(.fishing_rod, .@npc$); // the fishing rod required for this spot
+ .@rod = (.@rod ? .@rod : FishingRod);
+
+ .@regen_time = getvariableofnpc(.cooldown, .@npc$); // cooldown for the fishing spot
+ .@regen_time = (.@regen_time ? .@regen_time : 20);
+
+ .@success_fx = getvariableofnpc(.success_fx, .@npc$); // effect to show on success
+ .@success_fx = (.@success_fx ? .@success_fx : 27);
+
+ .@failure_fx = getvariableofnpc(.failure_fx, .@npc$); // effect to show on failure
+ if (.@failure_fx < 1)
+ {
+ .@failure_fx = 28;
+ set getvariableofnpc(.failure_fx, .@npc$), .@failure_fx; // needed by global handler
+ }
+
+ .@initial_fx = getvariableofnpc(.initial_fx, .@npc$); // effect to show when throwing the bait
+ .@initial_fx = (.@initial_fx ? .@initial_fx : 29);
+
+ .@bite_fx = getvariableofnpc(.bite_fx, .@npc$); // effect to show when something bites
+ if (.@bite_fx < 1)
+ {
+ .@bite_fx = 30;
+ set getvariableofnpc(.bite_fx, .@npc$), .@bite_fx; // needed by global handler
+ }
+
+ .@wait_time_min = getvariableofnpc(.wait_time_min, .@npc$); // min amount of time to wait for the line to sink
+ .@wait_time_min = (.@wait_time_min ? .@wait_time_min : 4000);
+
+ .@wait_time_max = getvariableofnpc(.wait_time_max, .@npc$); // max amount of time to wait for the line to sink
+ .@wait_time_max = (.@wait_time_max ? .@wait_time_max : 18000);
+
+ .@catch_time = getvariableofnpc(.catch_time, .@npc$); // the player must catch the fish within X ms after the line sinks
+ .@catch_time = (.@catch_time ? .@catch_time : 5000);
+
+ .@pull_rand_max = getvariableofnpc(.pull_rand_max, .@npc$);
+ .@pull_rand_max = (.@pull_rand_max ? .@pull_rand_max : 800);
+
+ .@fish_id = getvariableofnpc(.common_fish, .@npc$);
+ .@fish_id = (.@fish_id ? .@fish_id : CommonCarp);
+
+ .@rare_id = getvariableofnpc(.rare_fish, .@npc$);
+ .@rare_fish = (.@rare_fish ? .@rare_fish : GrassCarp);
+
+ .@rare_fish_chance = getvariableofnpc(.rare_fish_chance, .@npc$);
+ .@rare_fish_chance = (.@rare_fish_chance ? .@rare_fish_chance : 25);
+
+ if (getvariableofnpc(.bait_ids[0], .@npc$) < 1)
+ {
+ // default baits (bait, chance booster)
+ setarray getvariableofnpc(.bait_ids[0], .@npc$),
+ SmallTentacles, 0,
+ Bread, 0,
+ Aquada, 1,
+ UrchinMeat, 0,
+ TortugaTongue, 2,
+ Tentacles, 0;
+ }
+
+ if (.@baits < 1)
+ {
+ // only count it once
+ .@baits = getarraysize(getvariableofnpc(.bait_ids[0], .@npc$));
+ set getvariableofnpc(.baits, .@npc$), .@baits;
+ }
+
+
+///////////////////////////////////////////
+// Logic below
+
+ if (countitem(.@rod) < 1)
+ {
+ dispbottom l("You don't have any @@.", getitemlink(.@rod));
+ return -1;
+ }
+
+ if (.@account_id > 0 && !isloggedin(.@account_id, .@char_id))
+ {
+ fishing_cleanup .@npc$; // reset
+ .@dir = DOWN;
+ }
+
+ if (.@char_id != getcharid(CHAR_ID_CHAR) && .@dir != DOWN)
+ {
+ dispbottom l("This fishing spot is already being used!");
+ return -2;
+ }
+
+
+ // pull too soon
+ if (.@dir == UP)
+ {
+ deltimer "global fishing handler::OnCleanUp"; // cancel auto cleanup
+ deltimer "global fishing handler::OnBite";
+ specialeffect(.@failure_fx, SELF, playerattached()); // event fail
+ fishing_cleanup .@npc$; // do it manually instead
+ dispbottom l("You pulled too soon and lost the bait.");
+ return -3;
+ }
+
+ // pull maybe on time
+ else if (.@dir == LEFT)
+ {
+ deltimer "global fishing handler::OnCleanUp"; // cancel auto cleanup
+ fishing_cleanup .@npc$; // do it manually instead
+
+ getmapxy .@mapbis$, .@xbis, .@ybis, UNITTYPE_PC; // get current char location
+
+ // Leave spot, lost the bait
+ if (.@mapbis$ != @fishing_loc$[0] || .@xbis != @fishing_loc[0] || .@ybis != @fishing_loc[1] || @fishing_spot$ != .@npc$)
+ {
+ dispbottom l("You left your fishing spot!");
+ return -4;
+ }
+
+ // RNG to obtain a rare fish
+ // TODO: chance booster
+ if (rand(.@rare_fish_chance) == 0)
+ {
+ // TODO: rare fish array
+ .@fish_id = .@rare_id;
+ }
+ // TODO: else common fish array
+
+ // RNG to obtain a fish
+ if (rand(gettimetick(0) - @fishing_tick) <= .@pull_rand_max)
+ {
+ specialeffect(.@success_fx, SELF, playerattached()); // event success
+
+ if(!checkweight(.@fish_id, 1))
+ {
+ dispbottom l("You caught a @@ but had no room in your inventory to carry it.", getitemlink(.@fish_id));
+ makeitem .@fish_id, 1, .@mapbis$, .@xbis, .@ybis; // drop on the ground
+ return 0;
+ }
+
+ //dispbottom l("You caught a @@!", getitemlink(.@fish_id)); <= already shows "you picked up [...]"
+ getitem .@fish_id, 1;
+ }
+ else
+ {
+ dispbottom l("You pulled too late and lost the bait...");
+ specialeffect(.@failure_fx, SELF, playerattached()); // event fail
+ .@fish_id = 0;
+ }
+
+ return .@fish_id;
+ }
+
+
+
+ if (gettimetick(2) - .@last_used < .@regen_time)
+ {
+ dispbottom l("This fishing spot has just been used, give it a rest.");
+ return -5;
+ }
+
+
+ // begin fishing
+ narrator S_LAST_NEXT,
+ l("You see some fish reflecting the sun on the surface of the water."),
+ l("What will be the bait for the fish?");
+
+ mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
+
+ .@bait = requestitem();
+ .@bait_c = false;
+
+ if (.@bait < 1)
+ {
+ narrator S_FIRST_BLANK_LINE,
+ l("You take your fishing rod and leave.");
+
+ return -6;
+ }
+
+ if (countitem(.@bait) < 1)
+ {
+ return -6;
+ }
+
+ for (.@i = 0; .@i < .@baits; .@i += 2)
+ {
+ if (getvariableofnpc(.bait_ids[.@i], .@npc$) == .@bait)
+ {
+ .@bait_c = true;
+ break;
+ }
+ }
+
+ if (.@bait_c != true)
+ {
+ narrator S_FIRST_BLANK_LINE,
+ l("This item cannot be used as bait here.");
+
+ return -6;
+ }
+
+ if (getvariableofnpc(.char_id, .@npc$) > 0)
+ {
+ narrator S_FIRST_BLANK_LINE,
+ l("Somebody took your place on this spot!"),
+ l("You take your fishing rod and leave.");
+ return -8;
+ }
+
+ @fishing_spot$ = .@npc$; // bind player to fishing spot
+ set getvariableofnpc(.account_id, .@npc$), getcharid(CHAR_ID_ACCOUNT); // record account id
+ set getvariableofnpc(.char_id, .@npc$), getcharid(CHAR_ID_CHAR); // record char id
+ set getvariableofnpc(.last_used, .@npc$), gettimetick(2);
+ getmapxy(@fishing_loc$[0], @fishing_loc[0], @fishing_loc[1], 0); // record char pos
+ delitem .@bait, 1;
+
+ // The player uses this spot, his bait is ready, he just has to wait for the signal.
+ closedialog;
+
+ specialeffect(.@initial_fx, SELF); // throw the bait
+ sleep2 800; // wait 0.8s for synchronize the sound of "plop" in water with the npc dir UP.
+ setnpcdir .@npc$, UP;
+
+ dispbottom l("Wait for the bait to sink underwater.");
+
+ .@delay = rand(.@wait_time_min, .@wait_time_max);
+
+ addtimer .@delay, "global fishing handler::OnBite"; // bite logic
+ addtimer (.@delay + .@catch_time), "global fishing handler::OnCleanUp"; // auto clean up
+
+ return 0;
+}
diff --git a/npc/functions/game-rules.txt b/npc/functions/game-rules.txt
new file mode 100644
index 000000000..f633ee5f3
--- /dev/null
+++ b/npc/functions/game-rules.txt
@@ -0,0 +1,59 @@
+// Evol scripts.
+// Authors:
+// gumi
+// Qwerty Dragon
+// Reid
+// WildX
+// Description:
+// 7 main rules of Evol Online.
+
+function script GameRules {
+ if (checkweight(BookOfLaws, 1) == true && countitem(BookOfLaws) < 1)
+ getitem BookOfLaws, 1; // give the book if the player lost it
+
+ narrator getarg(0, 0),
+ l("1. ##BDo not bot##b, this means you are not allowed to perform any AFK (away from keyboard) activity, apart from standing idle."),
+ l("2. ##BDo not use offensive/rude language##b in the chats or in your character(s) name(s)."),
+ l("3. ##BDo not spam/flood other players.##b This includes chat spam and spam by trade requests."),
+ l("4. ##BSpeak only English in public areas.##b You can speak whatever language you want through whispers or whenever everyone in the area can speak said language."),
+ l("5. ##BDo not beg others##b for money, items or favours of any kind. If you want to ask for something, do it politely and only once. Try not to annoy other players."),
+ l("6. ##BFollow the [@@http://wiki.evolonline.org/rules/esc|ESC@@]##b (Evol Social Convention)."),
+ l("7. ##BDo not multibox.##b You are not allowed to engage in combat while controlling more than one character at a time.");
+ return;
+}
+
+
+- script @rules 32767,{
+ end;
+
+ function read_book {
+ narrator S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("This book outlines the laws of every city and holding in Gasaron."),
+ l("The first page contains the universal rules that have been agreed upon throughout the land.");
+
+ GameRules S_NO_NPC_NAME | S_LAST_NEXT;
+
+ narrator S_NO_NPC_NAME,
+ l("The next page begins to list the complex trading laws of the City of Esperia"),
+ l("All this seems unimportant to you right now.");
+ close;
+ }
+
+OnCall:
+ GameRules;
+ close;
+
+OnUseBook:
+ if (openbook())
+ read_book;
+ bye;
+
+OnShelfUse:
+ if (openbookshelf())
+ read_book;
+ bye;
+
+OnInit:
+ .book_name$ = "The Book of Laws";
+ bindatcmd "rules", "@rules::OnCall", 0, 2, 0;
+}
diff --git a/npc/functions/goodbye.txt b/npc/functions/goodbye.txt
new file mode 100644
index 000000000..620883b8c
--- /dev/null
+++ b/npc/functions/goodbye.txt
@@ -0,0 +1,152 @@
+// Evol functions.
+// Authors:
+// gumi
+// Reid
+// Description:
+// script terminator functions
+
+
+
+// goodbye_msg
+// Tell a random goodbye sentence.
+// Variables:
+// .@rand = Random number between the number of "goodbye" choice.
+
+function script goodbye_msg {
+ setarray .byemsg$[0],
+ l("See you!"),
+ l("See you later!"),
+ l("See you soon!"),
+ l("Bye!"),
+ l("Farewell."),
+ l("Bye then!"),
+ l("Goodbye."),
+ l("Bye for now."),
+ l("Talk to you soon!"),
+ l("Talk to you later!"),
+ l("Have a good day!"),
+ l("Cheers!"),
+ l("Take care!");
+
+ return .byemsg$[rand(getarraysize(.byemsg$))];
+}
+
+
+
+// cwarp
+// Closes the dialog, then warps the player.
+// You almost always want to use this instead of `warp`.
+// usage:
+// cwarp;
+// cwarp x, y;
+// cwarp map, x, y;
+
+function script cwarp {
+ .@map$ = getarg(0, "");
+ .@x = getarg(1, 0);
+ .@y = getarg(2, 0);
+
+ if (getargcount() > 0 && getargcount() < 3)
+ {
+ .@npc$ = strnpcinfo(0);
+ .@map$ = getvariableofnpc(.map$, .@npc$);
+ .@x = getarg(0);
+ .@y = getarg(1);
+ }
+
+ getmapxy .@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC; // get char location
+
+ closedialog; // XXX: maybe send closeclientdialog in the future
+
+ if (getargcount() < 1)
+ {
+ warp .@pc_map$, .@pc_x, .@pc_y; // no arguments, just refresh
+ close;
+ }
+
+ if (.@map$ == .@pc_map$)
+ {
+ if (.@pc_x == .@x && .@pc_y == .@y)
+ {
+ close; // same location, don't move
+ }
+
+ else
+ {
+ slide .@x, .@y; // same map, slide instead of full warp
+ close;
+ }
+ }
+
+ warp .@map$, .@x, .@y; // different map, warp to given location
+ close;
+}
+
+
+
+// cshop
+// closes the dialog, then opens a shop
+// if no npc is given, calls "#<npc> $"
+
+function script cshop {
+ closedialog; // XXX: maybe send closeclientdialog in the future
+ shop getarg(0, "#" + strnpcinfo(0) + " $");
+ //close; => the shop buildin already sends close, and is a terminator itself
+}
+
+
+
+// cstorage
+// closes the dialog, then opens storage
+
+function script cstorage {
+ closedialog; // XXX: maybe send closeclientdialog in the future
+ openstorage;
+ close;
+}
+
+
+
+// bye
+// closes the dialog without waiting for the player to press close
+// can also display an emote
+
+function script bye {
+ .@emote = getarg(0, -1);
+ closedialog; // XXX: maybe send closeclientdialog in the future
+
+ if (.@emote >= 0)
+ emotion .@emote;
+
+ close;
+}
+
+
+
+// goodbye
+// same as bye, but also displays a canned message
+// can also display an emote
+
+function script goodbye {
+ npctalkonce(goodbye_msg());
+ bye getarg(0, -1);
+}
+
+
+
+// goodbye2
+// Waits for the player to press close, displays a canned message,
+// ends execution.
+// Can also display an emote
+
+function script goodbye2 {
+ .@emote = getarg(0, -1);
+
+ close2;
+ npctalkonce(goodbye_msg());
+
+ if (.@emote >= 0)
+ emotion .@emote;
+
+ end;
+}
diff --git a/npc/functions/hammocks.txt b/npc/functions/hammocks.txt
new file mode 100644
index 000000000..8e1c2fec4
--- /dev/null
+++ b/npc/functions/hammocks.txt
@@ -0,0 +1,50 @@
+// Evol functions.
+// Authors:
+// 4144
+// Reid
+// Description:
+// Hammocks utility functions
+// Variables:
+// none
+
+function script hamTouchLeft {
+ if (getareausers() <= 1)
+ {
+ .dir = 0;
+ stopnpctimer;
+ initnpctimer;
+ }
+ close;
+}
+
+function script hamUnTouch {
+ if (getareausers() == 0)
+ {
+ .dir = 2;
+ initnpctimer;
+ startnpctimer;
+ }
+ close;
+}
+
+function script hamTimerLeft {
+ stopnpctimer;
+ if (.dir == 2) .dir = 0;
+ end;
+}
+
+function script hamTouchRight {
+ if (getareausers() <= 1)
+ {
+ .dir = 0;
+ stopnpctimer;
+ initnpctimer;
+ }
+ close;
+}
+
+function script hamTimerRight {
+ stopnpctimer;
+ if (.dir == 2) .dir = 0;
+ end;
+}
diff --git a/npc/functions/harbours.txt b/npc/functions/harbours.txt
new file mode 100644
index 000000000..63d58076b
--- /dev/null
+++ b/npc/functions/harbours.txt
@@ -0,0 +1,39 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Harbour utility functions
+// Animation:
+// Length: 1680
+// Values:
+// 2 Hook moving down.
+// 4 Hook moving up.
+// 6 Hook down.
+// 8 Hook up.
+
+function script harbourClic {
+ if (.dir == 0)
+ {
+ .dir = 2;
+
+ initnpctimer;
+ startnpctimer;
+ close;
+ }
+
+ if (.dir == 6)
+ {
+ .dir = 4;
+
+ initnpctimer;
+ startnpctimer;
+ close;
+ }
+}
+
+function script harbourTimer {
+ stopnpctimer;
+ if (.dir == 2) .dir = 6;
+ if (.dir == 4) .dir = 0;
+ end;
+}
diff --git a/npc/functions/hello.txt b/npc/functions/hello.txt
new file mode 100644
index 000000000..9399b3b58
--- /dev/null
+++ b/npc/functions/hello.txt
@@ -0,0 +1,23 @@
+// Evol functions.
+// Author:
+// Reid
+// Description:
+// Tell a random greeting sentence.
+
+function script hello {
+
+ switch (rand(3))
+ {
+ case 0:
+ npctalkonce(l("Heya!"));
+ break;
+ case 1:
+ npctalkonce(l("Hi."));
+ break;
+ case 2:
+ npctalkonce(l("Nice day to you."));
+ break;
+ }
+
+ return;
+}
diff --git a/npc/functions/input.txt b/npc/functions/input.txt
new file mode 100644
index 000000000..cf0382d25
--- /dev/null
+++ b/npc/functions/input.txt
@@ -0,0 +1,66 @@
+// Evol functions.
+// Author:
+// 4144
+// Description:
+// Input utility functions
+// Variables:
+// none
+
+function script menuint {
+ deletearray .@vals;
+ .@menustr$ = "";
+ .@cnt = 0;
+
+ for (.@f = 0; .@f < getargcount(); .@f = .@f + 2)
+ {
+ if (getarg(.@f) != "")
+ {
+ .@menustr$ = .@menustr$ + getarg(.@f) + ":";
+ .@vals[.@cnt] = getarg(.@f + 1);
+ .@cnt ++;
+ }
+ }
+
+ .@vals[.@cnt] = -1;
+ @menu = 255;
+ @menuret = -1;
+ select(.@menustr$);
+ if (@menu == 255)
+ return -1;
+
+ @menu --;
+ if (@menu < 0 || @menu >= getarraysize(.@vals) - 1)
+ return -1;
+
+ @menuret = .@vals[@menu];
+ return @menuret;
+}
+
+function script menustr {
+ deletearray .@vals$;
+ .@menustr$ = "";
+ .@cnt = 0;
+
+ for (.@f = 0; .@f < getargcount(); .@f = .@f + 2)
+ {
+ if (getarg(.@f) != "")
+ {
+ .@menustr$ = .@menustr$ + getarg(.@f) + ":";
+ .@vals$[.@cnt] = getarg(.@f + 1);
+ .@cnt ++;
+ }
+ }
+
+ @menu = 255;
+ @menuret = -1;
+ select(.@menustr$);
+ if (@menu == 255)
+ return "";
+
+ @menu --;
+ if (@menu < 0 || @menu >= getarraysize(.@vals$))
+ return "";
+
+ @menuret$ = .@vals$[@menu];
+ return @menuret$;
+}
diff --git a/npc/functions/inventoryplace.txt b/npc/functions/inventoryplace.txt
new file mode 100644
index 000000000..4a5e08cad
--- /dev/null
+++ b/npc/functions/inventoryplace.txt
@@ -0,0 +1,37 @@
+// Evol functions.
+// Authors:
+// Qwerty Dragon
+// Reid
+// Description:
+// Check if the player have enough place on his inventory to accept new items with arguments:
+// getarg(even numbers) item ID,
+// getarg(odd numbers) number of items,
+
+function script inventoryplace {
+
+ .@argc = getargcount();
+
+ if (.@argc % 2 != 0)
+ {
+ debugmes "inventoryplace: Wrong argument count.";
+ close;
+ }
+
+ for (.@i = .@j = 0; .@i < .@argc; .@i += 2)
+ {
+ setarray .@item[.@j], getarg(.@i);
+ setarray .@amount[.@j], getarg(.@i + 1);
+ ++.@j;
+ }
+
+ if (!checkweight2(.@item, .@amount))
+ {
+ narrator S_FIRST_BLANK_LINE,
+ l("It looks like you can't carry anything else for now."),
+ l("You should come back when you have some free space.");
+
+ close;
+ }
+
+ return true;
+}
diff --git a/npc/functions/legiontalk.txt b/npc/functions/legiontalk.txt
new file mode 100644
index 000000000..fbc35e1f7
--- /dev/null
+++ b/npc/functions/legiontalk.txt
@@ -0,0 +1,66 @@
+// Evol functions.
+// Authors:
+// Akko Teru
+// Reid
+// Qwerty Dragon
+// Description:
+// Tell a random sentence suited to Aemil's Legion in Artis.
+
+function script legiontalk {
+
+ switch (rand(15))
+ {
+ case 0:
+ npctalkonce(l("Do I look like a tree? I feel like one."));
+ //speech(
+ // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
+ // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
+ // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."));
+ //close;
+ break;
+ case 1:
+ npctalkonce(l("I'm a little busy right now."));
+ break;
+ case 2:
+ npctalkonce(l("Not in the mood to chat."));
+ break;
+ case 3:
+ npctalkonce(l("My breath smells bad."));
+ break;
+ case 4:
+ npctalkonce(l("Don't distract me, I have to stay alert."));
+ break;
+ case 5:
+ npctalkonce(l("Give me some space."));
+ break;
+ case 6:
+ npctalkonce(l("Can you please go away?"));
+ break;
+ case 7:
+ npctalkonce(l("Can't talk right now, I'm on patrol duty."));
+ break;
+ case 8:
+ npctalkonce(l("What're you looking at?!"));
+ break;
+ case 9:
+ npctalkonce(l("I can't stay here and talk all day. I have a job to do."));
+ break;
+ case 10:
+ npctalkonce(lg("Keep moving girl.", "Keep moving boy."));
+ break;
+ case 11:
+ npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient."));
+ break;
+ case 12:
+ emotion E_LOOKAWAY;
+ break;
+ case 13:
+ npctalkonce(l("Practice! There are no secrets to becoming a warrior."));
+ break;
+ case 14:
+ npctalkonce(l("There is no honor in fighting a weak opponent."));
+ break;
+ }
+
+ return;
+}
diff --git a/npc/functions/main.txt b/npc/functions/main.txt
new file mode 100644
index 000000000..243ae383d
--- /dev/null
+++ b/npc/functions/main.txt
@@ -0,0 +1,215 @@
+// Evol functions.
+// Authors:
+// 4144
+// Travolta
+// Description:
+// Build in functions.
+
+function script menuimage {
+ return getarg(0) + "|" + getarg(1);
+}
+
+function script menuaction {
+ return "[" + getarg(0) + "]";
+}
+
+function script mesn {
+ if (getargcount() > 0)
+ {
+ .@s$ = "[" + getarg(0) + "]";
+ }
+ else
+ {
+ .@s$ = "[" + strnpcinfo(1) + "]";
+ }
+ mes .@s$;
+ return;
+}
+
+function script mesq {
+ mes "\"" + getarg(0)+ "\"";
+ return;
+}
+
+function script g {
+ return Sex == 0 ? getarg(0) : getarg(1);
+}
+
+function script col {
+ .@color = getarg(1);
+ if (.@color < 0) .@color = 0;
+ if (.@color > 9) .@color = 9;
+ return "##" + .@color + getarg(0) + "##0";
+}
+
+function script adddefaultskills {
+ if (getskilllv(NV_BASIC) < 6)
+ {
+ skill NV_BASIC, 6, 0;
+ }
+ return;
+}
+
+function script addremovemapmask {
+ setmapmask getarg(0), (getmapmask(getarg(0)) | (getarg(1) + getarg(2))) ^ getarg(2);
+ return;
+}
+
+// Function to show narrator text. Accepts string args.
+// If first arg is a number N, then it represents bit flags.
+// Bit flags :
+// 0x1 -- blank line at beginning
+// 0x2 -- blank line at the end
+// 0x4 -- use last "next;"
+// 0x8 -- don't use first "mesn;"
+function script narrator {
+ .@start = 0;
+ .@argc = getargcount();
+ .@flags = 0;
+
+ if (.@argc > 1 && !isstr(getarg(0)))
+ {
+ .@start = 1;
+ .@flags = getarg(0);
+ }
+
+ if (.@flags & 0x1)
+ mes "";
+
+ if (!(.@flags & 0x8))
+ mesn l("Narrator");
+
+ for (.@i = .@start; .@i < .@argc; .@i++)
+ {
+ mes col(getarg(.@i), 9);
+ if (.@i < .@argc - 1)
+ next;
+ }
+
+ if (.@flags & 0x4)
+ next;
+ else if (.@flags & 0x2)
+ mes "";
+
+ return;
+}
+
+// Function to show NPC speech. Accepts string args.
+// If first arg is a number N, then it represents bit flags.
+// Bit flags :
+// 0x1 -- blank line at beginning
+// 0x2 -- blank line at the end
+// 0x4 -- use last "next;"
+// 0x8 -- don't use first "mesn;"
+function script speech {
+ .@start = 0;
+ .@argc = getargcount();
+ .@flags = 0;
+
+ if (.@argc > 1 && !isstr(getarg(0)))
+ {
+ .@start = 1;
+ .@flags = getarg(0);
+ }
+
+ if (.@flags & 0x1)
+ mes "";
+
+ if (!(.@flags & 0x8))
+ mesn;
+
+ for (.@i = .@start; .@i < .@argc; .@i++)
+ {
+ mesq getarg(.@i);
+
+ if (.@i < .@argc - 1)
+ next;
+ }
+
+ if (.@flags & 0x4)
+ next;
+ else if (.@flags & 0x2)
+ mes "";
+
+ return;
+}
+
+// Show debug message if .debug variable of NPC is set to 1
+function script npcdebug {
+ if (getvariableofnpc(.debug, strnpcinfo(3)))
+ debugmes strnpcinfo(3) + ": " + getarg(0);
+ return;
+}
+
+function script askyesno {
+ return select(menuaction(l("Yes")),
+ menuaction(l("No")));
+}
+
+// Argument:
+// 0 Quest variable
+// 1 Current value
+// 2 Next value
+function script compareandsetq {
+ if (getq(getarg(0)) == getarg(1))
+ {
+ setq getarg(0), getarg(2);
+ return true;
+ }
+ return false;
+}
+
+// Use a delay to prevent spams from NPC that display text without the
+// use of (a) close/next function(s).
+// Argument:
+// 0 Text to display
+// 1 Lock delay (default = 1)
+// 2 Message function: (default = 0)
+// 0 = npctalk3
+// 1 = npctalk
+// 2 = message
+function script npctalkonce {
+ // lock mechanism
+ switch (getarg(2, 0))
+ {
+ case 1:
+ if (gettimetick(2) <= getvariableofnpc(.talk_lock, strnpcinfo(NPC_NAME_UNIQUE)))
+ return false;
+ set(getvariableofnpc(.talk_lock, strnpcinfo(NPC_NAME_UNIQUE)), gettimetick(2) + getarg(1, 1));
+ break;
+ default:
+ if (gettimetick(2) <= @NPC_TALK_LOCK[getnpcid(0)])
+ return false;
+ @NPC_TALK_LOCK[getnpcid(0)] = gettimetick(2) + getarg(1, 1);
+ }
+
+ // talk mechanism
+ switch (getarg(2, 0))
+ {
+ case 0: npctalk3(getarg(0)); break;
+ case 1: npctalk(getarg(0)); break;
+ case 2: message(strcharinfo(0), getarg(0));
+ }
+
+ return true;
+}
+
+function script getquestlink {
+ return "[@@q" + getarg(0) + "|@@]";
+}
+
+function script getmonsterlink {
+ return "[@@m" + getarg(0) + "|@@]";
+}
+
+function script getpetlink {
+ return "[@@p" + getarg(0) + "|@@]";
+}
+
+function script getmercenarylink {
+ return "[@@M" + getarg(0) + "|@@]";
+}
+
+function script gethomunculuslink {
+ return "[@@h" + getarg(0) + "|@@]";
+}
diff --git a/npc/functions/marriage.txt b/npc/functions/marriage.txt
new file mode 100644
index 000000000..d9e48bf54
--- /dev/null
+++ b/npc/functions/marriage.txt
@@ -0,0 +1,293 @@
+// Evol functions.
+// Author:
+// 4144
+// Description:
+// Functions for marriage
+
+// check is player is near marriage npc
+// args:
+// 0 - player name
+// returns:
+// true if player located near npc.
+function script marriagecheckname {
+ .@name$ = getarg(0);
+ if (.@name$ == "")
+ {
+ // no other registrand
+ return false;
+ }
+ .@id = getcharid(0, .@name$);
+ .@accoundId = getcharid(3, .@name$);
+ if (isloggedin(.@accoundId, .@id) == false)
+ {
+ // registrant not logged in
+ return false;
+ }
+ getmapxy(.@mapname$, .@x, .@y, 0, .@name$);
+ if (.@mapname$ != strnpcinfo(4))
+ {
+ // registrant on other map
+ return false;
+ }
+ if (distance(.@x, .@y, .x, .y) > .distance)
+ {
+ // registrant too far
+ return false;
+ }
+ return true;
+}
+
+// return player name registered with same gender like attached player
+function script getmarriageregistrant {
+ if (Sex)
+ {
+ .@name$ = getvariableofnpc(.maleName$, strnpcinfo(3));
+ }
+ else
+ {
+ .@name$ = getvariableofnpc(.femaleName$, strnpcinfo(3));
+ }
+ return .@name$;
+}
+
+// return registered marriage partner name
+function script getmarriagepartner {
+ if (Sex)
+ {
+ .@name$ = getvariableofnpc(.femaleName$, strnpcinfo(3));
+ }
+ else
+ {
+ .@name$ = getvariableofnpc(.maleName$, strnpcinfo(3));
+ }
+ if (marriagecheckname(.@name$))
+ return .@name$;
+ return "";
+}
+
+// register attached player as partner for marriage
+function script marriageregisterself {
+ if (Sex)
+ {
+ set getvariableofnpc(.maleName$, strnpcinfo(3)), strcharinfo(0);
+ set getvariableofnpc(.maleName_partner$, strnpcinfo(3)), "";
+ }
+ else
+ {
+ set getvariableofnpc(.femaleName$, strnpcinfo(3)), strcharinfo(0);
+ set getvariableofnpc(.femaleName_partner$, strnpcinfo(3)), "";
+ }
+ return;
+}
+
+// return player name what was accepted by partner
+function script getmarriagepartneraccepted {
+ if (Sex)
+ {
+ .@name$ = getvariableofnpc(.femaleName_partner$, strnpcinfo(3));
+ }
+ else
+ {
+ .@name$ = getvariableofnpc(.maleName_partner$, strnpcinfo(3));
+ }
+ return .@name$;
+}
+
+// return true if partner present near and partner accepted you
+function script ismarriagepartneraccepted {
+ .@partner$ = getmarriagepartner();
+ if (.@partner$ == "")
+ return false;
+ .@name$ = getmarriagepartneraccepted();
+ if (.@name$ == strcharinfo(0))
+ return true;
+ return false;
+}
+
+// accept for attached player his/her partner
+// args:
+// 0 - partner name
+function script marriageacceptpartner {
+ .@name$ = getarg(0);
+ if (Sex)
+ {
+ set getvariableofnpc(.maleName_partner$, strnpcinfo(3)), .@name$;
+ }
+ else
+ {
+ set getvariableofnpc(.femaleName_partner$, strnpcinfo(3)), .@name$;
+ }
+ return;
+}
+
+function script askmarry {
+ speech l("Do you want to marry @@?", getarg(0));
+ if (askyesno() == ASK_YES)
+ return true;
+ return false;
+}
+
+// start marriage registration process
+function script marriageregister {
+ .@partner$ = getmarriagepartner();
+ if (.@partner$ == "")
+ { // no partner registered
+ speech l("Ok I add your name... @@...", strcharinfo(0));
+ marriageregisterself();
+ next;
+ speech lg("Now wait for your partner, then talk to me again.");
+ npctalk l("@@ registered for marriage. Waiting for partner...", strcharinfo(0));
+ close;
+ }
+ else
+ { // partner already registered
+ if (askmarry(.@partner$) == true)
+ {
+ marriageregisterself();
+ marriageacceptpartner(.@partner$);
+ npctalk l("@@ registered for marriage and accepted partner @@!", strcharinfo(0), .@partner$);
+ npctalk l("Waiting for @@...", .@partner$);
+ close;
+ }
+ else
+ {
+ close;
+ }
+ }
+ return;
+}
+
+// remove all marriage registations
+function script marriageclear {
+ set getvariableofnpc(.maleName$, strnpcinfo(3)), "";
+ set getvariableofnpc(.femaleName$, strnpcinfo(3)), "";
+ set getvariableofnpc(.maleName_partner$, strnpcinfo(3)), "";
+ set getvariableofnpc(.femaleName_partner$, strnpcinfo(3)), "";
+ return;
+}
+
+// do actual marriage
+function script domarriage {
+ .@name$ = strcharinfo(0);
+ .@partner$ = getarg(0);
+ if (marriage(.@partner$))
+ {
+ speech l("You got married to @@!", .@partner$);
+ npctalk l("@@ and @@ just got married!", .@name$, .@partner$);
+ }
+ else
+ {
+ npctalk l("Marriage failed.");
+ }
+ marriageclear();
+ return;
+}
+
+// marry main code
+function script marriagemarry {
+ .@registrant$ = getmarriageregistrant();
+ if (marriagecheckname(.@registrant$) == true)
+ {
+ if (.@registrant$ == strcharinfo(0))
+ {
+ if (ismarriagepartneraccepted())
+ {
+ .@partner$ = getmarriagepartner();
+ if (marriagecheckname(.@partner$) == false)
+ {
+ speech l("Partner not ready.");
+ }
+ else if (askmarry(.@partner$) == true)
+ {
+ domarriage(.@partner$);
+ }
+ }
+ else
+ {
+ speech l("You already registered. Waiting for your partner...");
+ }
+ }
+ else
+ {
+ speech l("Sorry, I'm busy with other registrations."),
+ l("Come after a little while.");
+ }
+ close;
+ }
+
+ speech l("What can I do for you?");
+ switch (select(l("I want to register for marriage."),
+ l("Nothing")))
+ {
+ case 1:
+ marriageregister;
+ break;
+ case 2:
+ break;
+ }
+ return;
+}
+
+// divorce main code
+function script marriagedivorce {
+ speech l("What can I do for you?");
+ switch (select(l("I want to divorce."),
+ l("Nothing")))
+ {
+ case 1:
+ speech lg("Are you sure?");
+ if (askyesno() == ASK_YES)
+ {
+ if (divorce())
+ {
+ speech l("You are now divorced!"),
+ l("Good look.");
+ npctalk l("@@ divorced!", strcharinfo(0));
+ }
+ else
+ {
+ speech l("Divorce error!");
+ }
+ }
+ break;
+ case 2:
+ break;
+ }
+ return;
+}
+
+// main function for marriage
+function script marriagemain {
+ if (Sex > 1)
+ {
+ speech l("Sorry i can't help you. Go away!");
+ close;
+ }
+
+ if (getpartnerid() != 0)
+ { // have partner
+ marriagedivorce();
+ }
+ else
+ { // no partner
+ marriagemarry();
+ }
+
+ return;
+}
+
+// check registration list by timer
+function script marriagecheck {
+ .@name$ = getvariableofnpc(.maleName$, strnpcinfo(3));
+ if (.@name$ != "" && marriagecheckname(.@name) == false)
+ {
+ set getvariableofnpc(.maleName$, strnpcinfo(3)), "";
+ set getvariableofnpc(.maleName_partner$, strnpcinfo(3)), "";
+ }
+ .@name$ = getvariableofnpc(.femaleName$, strnpcinfo(3));
+ if (.@name$ != "" && marriagecheckname(.@name) == false)
+ {
+ set getvariableofnpc(.femaleName$, strnpcinfo(3)), "";
+ set getvariableofnpc(.femaleName_partner$, strnpcinfo(3)), "";
+ }
+}
diff --git a/npc/functions/masks.txt b/npc/functions/masks.txt
new file mode 100644
index 000000000..98e8bdf87
--- /dev/null
+++ b/npc/functions/masks.txt
@@ -0,0 +1,68 @@
+// Evol functions.
+// Author:
+// Reid
+// Description:
+// Triggers functions to add and remove masks.
+// Variables:
+// none
+
+// Artis Aemil's Legion
+
+function script artisALRemTopMask {
+ if ((getareausers("001-2-33", 23, 27, 45, 31) >= 1) ||
+ (getareausers("001-2-33", 23, 32, 26, 38) >= 1) ||
+ (getareausers("001-2-33", 42, 32, 45, 38) >= 1))
+ {
+ removemapmask "001-2-33", 4;
+ }
+ return 0;
+}
+
+function script artisALAddTopMask {
+ if ((getareausers("001-2-33", 23, 27, 45, 31) == 0) &&
+ (getareausers("001-2-33", 23, 32, 26, 38) == 0) &&
+ (getareausers("001-2-33", 42, 32, 45, 38) == 0))
+ {
+ addmapmask "001-2-33", 4;
+ }
+ return 0;
+}
+
+function script artisALRemBotMask {
+ if (getareausers("001-2-33", 23, 32, 45, 46) >= 1)
+ {
+ removemapmask "001-2-33", 8;
+ }
+ return 0;
+}
+
+function script artisALAddBotMask {
+ if (getareausers("001-2-33", 23, 32, 45, 46) == 0)
+ {
+ addmapmask "001-2-33", 8;
+ }
+ return 0;
+}
+
+function script artisALUpdateMask {
+ if (getareausers("001-2-33", 23, 32, 45, 46) >= 1)
+ {
+ removemapmask "001-2-33", 8;
+ }
+ else
+ {
+ addmapmask "001-2-33", 8;
+ }
+ if ((getareausers("001-2-33", 23, 27, 45, 31) >= 1) ||
+ (getareausers("001-2-33", 23, 32, 26, 38) >= 1) ||
+ (getareausers("001-2-33", 42, 32, 45, 38) >= 1))
+ {
+ removemapmask "001-2-33", 4;
+ }
+ else
+ {
+ addmapmask "001-2-33", 4;
+ }
+
+ return 0;
+}
diff --git a/npc/functions/math.txt b/npc/functions/math.txt
new file mode 100644
index 000000000..004125c7b
--- /dev/null
+++ b/npc/functions/math.txt
@@ -0,0 +1,40 @@
+// Evol functions.
+// Authors:
+// 4144
+// Reid
+// Description:
+// Math functions
+
+
+// abs(<int>)
+// returns the absolute value of the passed integer
+
+function script abs {
+ .@n = getarg(0);
+ return .@n >= 0 ? .@n : -.@n;
+}
+
+
+
+// lognbaselvl({<multiplicator>{, <min value>}})
+// returns BaseLevel * logn (BaseLevel * alpha).
+
+function script lognbaselvl {
+ .@alpha = getarg(0, 1);
+ .@min = getarg(1, 1);
+ .@ret = 0;
+ .@pc_level = BaseLevel * .@alpha;
+
+ while (.@pc_level >>= 1)
+ {
+ ++.@ret;
+ }
+ .@ret *= BaseLevel;
+
+ if (.@ret <= .@min)
+ {
+ .@ret = .@min;
+ }
+
+ return .@ret;
+}
diff --git a/npc/functions/mouboofunc.txt b/npc/functions/mouboofunc.txt
new file mode 100644
index 000000000..6129c083e
--- /dev/null
+++ b/npc/functions/mouboofunc.txt
@@ -0,0 +1,89 @@
+// Evol functions.
+// Author:
+// Reid
+// Description:
+// Various scripts used in walking mouboo NPCs.
+
+function script moubootalk {
+ switch (rand(4))
+ {
+ case 0:
+ npctalkonce(l("Moooooo!"));
+ break;
+ case 1:
+ npctalkonce(l("Moo!"));
+ break;
+ case 2:
+ npctalkonce(l("Moooooooooooo!"));
+ break;
+ case 3:
+ npctalkonce(l("Moooo!"));
+ break;
+ }
+ return;
+}
+
+function script mouboocheckxy {
+ setarray .nearnpc$[0], "Mouboo#Artis0",
+ "Mouboo#Artis1",
+ "Mouboo#Artis2",
+ "Mouboo#Artis3",
+ "Taree";
+ for (.@size = 0; .@size < getarraysize(.nearnpc$); .@size++)
+ {
+ if (strcmp(.name$, .nearnpc$[.@size]) == 0)
+ {
+ continue;
+ }
+
+ .@npc_x = getvariableofnpc(.x, .nearnpc$[.@size]);
+ .@npc_y = getvariableofnpc(.y, .nearnpc$[.@size]);
+
+ if (.@npc_x == .x && .@npc_y == .y)
+ {
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+function script moubootimer {
+ if (mouboocheckxy() && !isunitwalking())
+ {
+ movetonextpoint;
+ }
+ else if (rand(0,6) == 5)
+ {
+ if (!isunitwalking())
+ {
+ movetonextpoint;
+ }
+ }
+ initnpctimer;
+ end;
+}
+
+function script mouboograph {
+ initmovegraph "down_pos", 66, 79, 75, 86,
+ "left_pos", 66, 79, 75, 86,
+ "up_pos", 66, 79, 75, 86,
+ "right_pos", 66, 79, 75, 86;
+
+ setmovegraphcmd "down_pos", "left_pos", 1, "dir 2",
+ "down_pos", "up_pos", 1, "dir 4",
+ "down_pos", "right_pos", 1, "dir 6",
+ "left_pos", "down_pos", 1, "dir 0",
+ "left_pos", "up_pos", 1, "dir 4",
+ "left_pos", "right_pos", 1, "dir 6",
+ "up_pos", "down_pos", 1, "dir 0",
+ "up_pos", "left_pos", 1, "dir 2",
+ "up_pos", "right_pos", 1, "dir 6",
+ "right_pos", "down_pos", 1, "dir 0",
+ "right_pos", "left_pos", 1, "dir 2",
+ "right_pos", "up_pos", 1, "dir 4";
+
+ firstmove "wait 2", "down_pos";
+ initnpctimer;
+ end;
+}
diff --git a/npc/functions/npcmove.txt b/npc/functions/npcmove.txt
new file mode 100644
index 000000000..eb6acded0
--- /dev/null
+++ b/npc/functions/npcmove.txt
@@ -0,0 +1,142 @@
+// Evol functions.
+// Author:
+// 4144
+// Description:
+// Moving npc utility functions
+// Variables:
+// none
+
+function script initpath {
+ deletearray getvariableofnpc(.movepathcmd$, strnpcinfo(3));
+ deletearray getvariableofnpc(.movepathy, strnpcinfo(3));
+ deletearray getvariableofnpc(.movepathx, strnpcinfo(3));
+ .@cnt = 0;
+
+ for (.@f = 0; .@f < getargcount(); .@f = .@f + 3)
+ {
+ set getvariableofnpc(.movepathcmd$[.@cnt], strnpcinfo(3)), getarg(.@f);
+ set getvariableofnpc(.movepathx[.@cnt], strnpcinfo(3)), getarg(.@f + 1);
+ set getvariableofnpc(.movepathy[.@cnt], strnpcinfo(3)), getarg(.@f + 2);
+ .@cnt ++;
+ }
+ //debugmes "array size: " + str(getarraysize(getvariableofnpc(.movepath, strnpcinfo(3))));
+ return;
+}
+
+function script domoveaction {
+ //debugmes "domoveaction: " + str(getvariableofnpc(.movepos, strnpcinfo(3)));
+ .@pos = getvariableofnpc(.movepos, strnpcinfo(3));
+ if (.@pos >= getarraysize(getvariableofnpc(.movepathx, strnpcinfo(3))) || .@pos < 0)
+ return;
+ //debugmes "walking";
+ .@cmd$ = getvariableofnpc(.movepathcmd$[.@pos], strnpcinfo(3));
+ //debugmes "cmd: " + .@cmd$;
+
+ if (.@cmd$ == "move")
+ {
+ npcwalkto getvariableofnpc(.movepathx[.@pos], strnpcinfo(3)), getvariableofnpc(.movepathy[.@pos], strnpcinfo(3));
+ }
+ else if (.@cmd$ == "dir")
+ {
+ setnpcdir getvariableofnpc(.movepathx[.@pos], strnpcinfo(3));
+ return 2;
+ }
+ else if (.@cmd$ == "wait")
+ {
+ set getvariableofnpc(.waitticks, strnpcinfo(3)), getvariableofnpc(.movepathx[.@pos], strnpcinfo(3));
+ }
+ else if (.@cmd$ == "emote")
+ {
+ unitemote getnpcid(0), getvariableofnpc(.movepathx[.@pos], strnpcinfo(3));
+ return 2;
+ }
+ else if (.@cmd$ == "class")
+ {
+ .class = getvariableofnpc(.movepathx[.@pos], strnpcinfo(3));
+ return 2;
+ }
+ else if (.@cmd$ == "warp")
+ {
+ movenpc strnpcinfo(3), getvariableofnpc(.movepathx[.@pos], strnpcinfo(3)), getvariableofnpc(.movepathy[.@pos], strnpcinfo(3));
+ }
+ else if (.@cmd$ == "goto")
+ {
+ set getvariableofnpc(.movepos, strnpcinfo(3)), getvariableofnpc(.movepathx[.@pos], strnpcinfo(3));
+ return 0;
+ }
+ else if (.@cmd$ == "rmove")
+ {
+ getmapxy(.@mapName$, .@x, .@y, 1);
+ npcwalkto .@x + getvariableofnpc(.movepathx[.@pos], strnpcinfo(3)), .@y + getvariableofnpc(.movepathy[.@pos], strnpcinfo(3));
+ }
+ else if (.@cmd$ == "speed")
+ {
+ .speed = getvariableofnpc(.movepathx[.@pos], strnpcinfo(3));
+ return 2;
+ }
+ else if (.@cmd$ == "sit")
+ {
+ npcsit;
+ }
+ else if (.@cmd$ == "stand")
+ {
+ npcstand;
+ }
+ return 1;
+}
+
+function script movetonextpos {
+ .@wait = getvariableofnpc(.waitticks, strnpcinfo(3));
+ if (.@wait > 0)
+ {
+ .@wait --;
+ //debugmes "wait";
+ set getvariableofnpc(.waitticks, strnpcinfo(3)), .@wait;
+ return;
+ }
+ .@true = 1;
+ while (.@true)
+ {
+ .@true = 0;
+ .@pos = getvariableofnpc(.movepos, strnpcinfo(3));
+ //debugmes "movetonextpos: " + str(.@pos);
+ .@res = domoveaction(.@pos);
+ if (.@res == 1 || .@res == 2)
+ {
+ .@pos++;
+ if (.@pos >= getarraysize(getvariableofnpc(.movepathx, strnpcinfo(3))))
+ .@pos = 0;
+ set getvariableofnpc(.movepos, strnpcinfo(3)), .@pos;
+ }
+ if (.@res == 0 || .@res == 2)
+ {
+ .@true = 1;
+ }
+ }
+ return;
+}
+
+function script initialmove {
+ set getvariableofnpc(.movepos, strnpcinfo(3)), 0;
+ set getvariableofnpc(.waitticks, strnpcinfo(3)), -1;
+ movetonextpos;
+ return;
+}
+
+function script getmovecmd {
+ .@pos = getvariableofnpc(.movepos, strnpcinfo(3));
+ if (.@pos >= getarraysize(getvariableofnpc(.movepathx, strnpcinfo(3))) || .@pos < 0)
+ return "";
+ return getvariableofnpc(.movepathcmd$[.@pos], strnpcinfo(3));
+}
+
+function script domovestep {
+ if (isunitwalking())
+ {
+ initnpctimer;
+ end;
+ }
+ movetonextpos;
+ initnpctimer;
+ end;
+}
diff --git a/npc/functions/npcmovegraph.txt b/npc/functions/npcmovegraph.txt
new file mode 100644
index 000000000..b26f9a162
--- /dev/null
+++ b/npc/functions/npcmovegraph.txt
@@ -0,0 +1,485 @@
+// Evol functions.
+// Author:
+// Travolta
+// Description:
+// Moving npc utility functions (graph-based)
+// Variables:
+// none
+
+function script initmovegraph {
+ deletearray getvariableofnpc(.movegraphcmd$, strnpcinfo(3));
+ deletearray getvariableofnpc(.movegraphlabels$, strnpcinfo(3));
+ deletearray getvariableofnpc(.movegraphweight, strnpcinfo(3));
+ deletearray getvariableofnpc(.movegraphflags, strnpcinfo(3));
+ deletearray getvariableofnpc(.movepos_y1, strnpcinfo(3));
+ deletearray getvariableofnpc(.movepos_x1, strnpcinfo(3));
+ deletearray getvariableofnpc(.movepos_x2, strnpcinfo(3));
+ deletearray getvariableofnpc(.movepos_y2, strnpcinfo(3));
+ .@cnt = 0;
+
+ for (.@f = 0; .@f < getargcount();)
+ {
+ set getvariableofnpc(.movegraphlabels$[.@cnt], strnpcinfo(3)), getarg(.@f++);
+ set getvariableofnpc(.movepos_x1[.@cnt], strnpcinfo(3)), getarg(.@f++);
+ set getvariableofnpc(.movepos_y1[.@cnt], strnpcinfo(3)), getarg(.@f++);
+ if (!isstr(getarg(.@f, "label")))
+ {
+ set getvariableofnpc(.movepos_x2[.@cnt], strnpcinfo(3)), getarg(.@f++);
+ set getvariableofnpc(.movepos_y2[.@cnt], strnpcinfo(3)), getarg(.@f++);
+ }
+ .@cnt ++;
+ }
+ return;
+}
+
+function script findmovegraphlabel {
+ if (!getargcount())
+ {
+ debugmes "findmovegraphlabel: no argument";
+ return -1;
+ }
+ if (!isstr(getarg(0)))
+ {
+ debugmes "findmovegraphlabel: need string argument";
+ return -1;
+ }
+
+ .@arg$ = getarg(0);
+ for (.@i = 0; .@i < getarraysize(getvariableofnpc(.movegraphlabels$, strnpcinfo(3))); .@i++)
+ {
+ if (getvariableofnpc(.movegraphlabels$[.@i], strnpcinfo(3)) == .@arg$)
+ return .@i;
+ }
+
+ npcdebug "findmovegraphlabel: label not found: " + getarg(0);
+ return -1;
+}
+
+/* setmovegraphcmd(fromPositionLabel,toPositionLabel[,moveChanceWeight[,moveFlags]],postCommand, ...);
+ * This function manipulates NPC moving graph. Before calling it, make sure
+ * `initmovegraph' was called. The function accepts 3-5 parameters (many times):
+ * fromPositionLabel, toPositionLabel -- starting and ending position of NPC move
+ * moveChanceWeight -- positive integer, represents the chance of moving in given direction. (optional)
+ * moveFlags -- if .mg_flags & moveFlags != 0, move is possible. (optional)
+ * postCommand -- either "moveon" (start moving to next location straight after arriving from
+ * fromPositionLabel to toPositionLabel) or a semicolon-separated set of commands
+ * ("wait 3", "emote 5" etc, see `execmovecmd') that will be executed after arrival.
+ * The commands don't have to end with ";moveon", it's executed in the end by default.
+ */
+function script setmovegraphcmd {
+ .@size = getarraysize(getvariableofnpc(.movepos_x1, strnpcinfo(3)));
+
+ for (.@f = 0; .@f < getargcount();)
+ {
+ .@from = findmovegraphlabel(getarg(.@f++));
+ .@to = findmovegraphlabel(getarg(.@f++));
+ .@weight = 1;
+ if (!isstr(getarg(.@f)))
+ .@weight = getarg(.@f++);
+ .@flags = 0xffff;
+ if (!isstr(getarg(.@f)))
+ .@flags = getarg(.@f++);
+ .@cmd$ = getarg(.@f++);
+ .@index = .@from * .@size + .@to; // emulation of 2d array
+ set getvariableofnpc(.movegraphcmd$[.@index], strnpcinfo(3)), .@cmd$;
+ set getvariableofnpc(.movegraphweight[.@index], strnpcinfo(3)), .@weight;
+ set getvariableofnpc(.movegraphflags[.@index], strnpcinfo(3)), .@flags;
+ }
+ return;
+}
+
+function script execmovecmd {
+
+ explode(.@cmd$, getarg(0), " ");
+
+ if (.@cmd$[0] == "moveon")
+ {
+ return 0;
+ }
+ else if (.@cmd$[0] == "dir")
+ {
+ .dir = atoi(.@cmd$[1]);
+ }
+ else if (.@cmd$[0] == "sit")
+ {
+ npcsit;
+ }
+ else if (.@cmd$[0] == "stand")
+ {
+ npcstand;
+ }
+ else if (.@cmd$[0] == "wait")
+ {
+ set getvariableofnpc(.waitticks, strnpcinfo(3)), atoi(.@cmd$[1]);
+ return 1;
+ }
+ else if (.@cmd$[0] == "emote")
+ {
+ unitemote getnpcid(0), atoi(.@cmd$[1]);
+ }
+ else if (.@cmd$[0] == "class")
+ {
+ .class = atoi(.@cmd$[1]);
+ }
+ else if (.@cmd$[0] == "warp")
+ {
+ .@pos = -1;
+ .@map$ = "";
+ .@pos_idx = 1;
+ if (getarraysize(.@cmd$) == 3)
+ {
+ .@map$ = .@cmd$[1];
+ .@pos_idx = 2;
+ }
+ .@pos = findmovegraphlabel(.@cmd$[.@pos_idx]);
+ if (.@pos != -1)
+ {
+ .@x = getvariableofnpc(.movepos_x1[.@pos], strnpcinfo(3));
+ .@y = getvariableofnpc(.movepos_y1[.@pos], strnpcinfo(3));
+ if (getstrlen(.@map$) > 0)
+ unitwarp getnpcid(0), .@map$, .@x, .@y;
+ else
+ movenpc strnpcinfo(3), .@x, .@y;
+ set getvariableofnpc(.movepos, strnpcinfo(3)), .@pos;
+ }
+ else
+ {
+ debugmes "execmovecmd: unknown WARP destination label: " + .@cmd$[1];
+ }
+ }
+ else if (.@cmd$[0] == "call")
+ {
+ switch (getarraysize(.@cmd$))
+ {
+ case 1:
+ debugmes "execmovecmd: CALL command needs some parameters";
+ return 0;
+ case 2:
+ return callfunc(.@cmd$[1]);
+ break;
+ case 3:
+ return callfunc(.@cmd$[1], .@cmd$[2]);
+ case 4:
+ default:
+ return callfunc(.@cmd$[1], .@cmd$[2], .@cmd$[3]);
+ }
+ }
+ else if (.@cmd$[0] == "speed")
+ {
+ .speed = atoi(.@cmd$[1]);
+ }
+ else if (.@cmd$[0] == "say")
+ {
+ deletearray .@cmd$[0], 1;
+ npctalk implode(.@cmd$, " ");
+ }
+ else if (.@cmd$[0] == "debugmes")
+ {
+ deletearray .@cmd$[0], 1;
+ debugmes implode(.@cmd$, " ");
+ }
+ else if (.@cmd$[0] == "flags")
+ {
+ set getvariableofnpc(.mg_flags, strnpcinfo(3)), axtoi(.@cmd$[1]);
+ }
+ else if (.@cmd$[0] == "flags_0")
+ {
+ .@flags = getvariableofnpc(.mg_flags, strnpcinfo(3));
+ .@flags &= ~axtoi(.@cmd$[1]);
+ set getvariableofnpc(.mg_flags, strnpcinfo(3)), .@flags;
+ }
+ else if (.@cmd$[0] == "flags_1")
+ {
+ .@flags = getvariableofnpc(.mg_flags, strnpcinfo(3));
+ .@flags |= axtoi(.@cmd$[1]);
+ set getvariableofnpc(.mg_flags, strnpcinfo(3)), .@flags;
+ }
+ else
+ {
+ debugmes "Unknown move graph cmd: " + .@cmd$[0];
+ }
+ return 0;
+}
+
+function script getnextmovecmd {
+ .@cmds$ = getvariableofnpc(.nextcmd$, strnpcinfo(3));
+ .@firstCmd$ = .@cmds$;
+ .@restCmd$ = "moveon";
+ .@index = strpos(.@cmds$, ";");
+ if (.@index >= 0)
+ {
+ .@firstCmd$ = substr(.@cmds$, 0, .@index - 1);
+ .@restCmd$ = substr(.@cmds$, .@index + 1, getstrlen(.@cmds$) - 1);
+ }
+ // npcdebug "firstCmd = " + .@firstCmd$ + " restCmd = " + .@restCmd$;
+ set getvariableofnpc(.nextcmd$, strnpcinfo(3)), .@restCmd$;
+ return strip(.@firstCmd$);
+}
+
+// getrandompoint(x1,y1,x2,y2)
+// -- Get a random walkable point within a map rectangle
+// x1, y1 -- top-left corner of rectangle
+// x2, y2 -- bottom-right corner of rectangle
+// Returns 0 on success and -1 on error;
+// Since we cannot return multiple values, the random
+// coordinates are stored in NPC variables .move__rand_x, .move__rand_y
+function script getrandompoint {
+ if (getargcount() < 4)
+ {
+ debugmes "error: getrandompoint(x1, y1, x2, y2) takes 4 arguments";
+ return -1;
+ }
+
+ .@max_pokes = 10;
+ .@x1 = getarg(0);
+ .@y1 = getarg(1);
+ .@x2 = getarg(2);
+ .@y2 = getarg(3);
+ .@rx = -1; .@ry = -1;
+
+ getmapxy(.@map$, .@cx, .@cy, 1); // npc location
+
+ // let's try max_pokes random cells
+ for (.@poke = 0; .@poke < .@max_pokes; .@poke++)
+ {
+ .@rx = rand(.@x1, .@x2);
+ .@ry = rand(.@y1, .@y2);
+ if (checknpccell(.@map$, .@rx, .@ry, cell_chkpass))
+ goto L_Found;
+ }
+
+ // we check each cell from random middle point to the end
+ for (;.@rx <= .@x2; .@rx++)
+ {
+ for (;.@ry <= .@y2; .@ry++)
+ if (checknpccell(.@map$, .@rx, .@ry, cell_chkpass))
+ goto L_Found;
+ .@ry = .@y1;
+ }
+
+ // we check the rectangle from beginning to end
+ for (.@rx = .@x1; .@rx <= .@x2; .@rx++)
+ for (.@ry = .@y1; .@ry <= .@y2; .@ry++)
+ if (checknpccell(.@map$, .@rx, .@ry, cell_chkpass))
+ goto L_Found;
+
+ // finally, if we don't find anything
+ debugmes "error: getrandompoint: cannot find walkable cell in rectangle [(" + .@x1 + "," + .@y1 + ") , (" + .@x2 + "," + .@y2 + ")]";
+ return -1;
+
+L_Found:
+ set getvariableofnpc(.move__rand_x, strnpcinfo(3)), .@rx;
+ set getvariableofnpc(.move__rand_y, strnpcinfo(3)), .@ry;
+ return 0;
+}
+
+// wrapper function for npcwalkto. It can accept 4 parameters.
+// If #3 and #4 params are set, the walkto location is chosen
+// from rectangle (x1,y1,x2,y2).
+// It sets the npc variables .move_target_x, .move_target_y
+// that are used to resume NPC walking
+// Returns 1 if walking is possible, 0 otherwise;
+function script mg_npcwalkto {
+ if (getargcount() < 2)
+ {
+ debugmes "usage: mg_npcwalkto(x1,y1[,x2,y2])";
+ return -1;
+ }
+
+ .@x = getarg(0);
+ .@y = getarg(1);
+ .@x2 = getarg(2);
+ .@y2 = getarg(3);
+
+ if (getargcount() >= 4 && .@x2 > 0 && .@y2 > 0)
+ if (!getrandompoint(.@x, .@y, .@x2, .@y2))
+ {
+ .@x = getvariableofnpc(.move__rand_x, strnpcinfo(3));
+ .@y = getvariableofnpc(.move__rand_y, strnpcinfo(3));
+ }
+ else
+ return 0;
+
+ if (npcwalkto(.@x, .@y))
+ {
+ set getvariableofnpc(.move_target_x, strnpcinfo(3)), .@x;
+ set getvariableofnpc(.move_target_y, strnpcinfo(3)), .@y;
+ return 1;
+ }
+ return 0;
+}
+
+function script movetonextpoint {
+ .@wait = getvariableofnpc(.waitticks, strnpcinfo(3));
+ if (.@wait > 0)
+ {
+ .@wait--;
+ set getvariableofnpc(.waitticks, strnpcinfo(3)), .@wait;
+ return;
+ }
+
+ .@nextcmd$ = "";
+ while (.@nextcmd$ != "moveon")
+ {
+ .@nextcmd$ = getnextmovecmd();
+ npcdebug " " + .@nextcmd$;
+ if (execmovecmd(.@nextcmd$))
+ return;
+ }
+
+ // choose a random path from all possible paths
+ .@size = getarraysize(getvariableofnpc(.movepos_x1, strnpcinfo(3)));
+ .@pos = getvariableofnpc(.movepos, strnpcinfo(3));
+ .@curr_flags = getvariableofnpc(.mg_flags, strnpcinfo(3));
+ .@cur = 0;
+ .@weight_sum = 0;
+ // .@dbg$ = getvariableofnpc(.movegraphlabels$[.@pos], strnpcinfo(3)) + ": ";
+
+ for (.@i = 0; .@i < .@size; .@i++)
+ {
+ .@index = .@pos * .@size + .@i;
+ .@cmd$ = getvariableofnpc(.movegraphcmd$[.@index], strnpcinfo(3));
+ .@flags = getvariableofnpc(.movegraphflags[.@index], strnpcinfo(3));
+ if (.@cmd$ != "" &&
+ .@curr_flags & .@flags)
+ {
+ .@nextpos[.@cur] = .@i;
+ .@weights[.@cur] = getvariableofnpc(.movegraphweight[.@index], strnpcinfo(3));
+ // .@dbg$ += getvariableofnpc(.movegraphlabels$[.@i], strnpcinfo(3)) + "=" + .@weights[.@cur] + " ";
+ .@weight_sum += .@weights[.@cur];
+ .@cur++;
+ }
+ }
+ // npcdebug .@dbg$;
+
+ if (!.@weight_sum)
+ {
+ npcdebug("error: cannot pick next walk point. flags=" +
+ getvariableofnpc(.mg_flags, strnpcinfo(3)));
+ return;
+ }
+
+ .@pick_tries = 0;
+L_TryPick:
+ // pick a random number based on weight_sum
+ .@rnd = rand(.@weight_sum);
+ .@k = -1; .@weight_sum = 0;
+ while (.@rnd >= .@weight_sum)
+ {
+ .@k++;
+ .@weight_sum += .@weights[.@k];
+ }
+
+ .@next_idx = .@nextpos[.@k];
+ .@next_x1 = getvariableofnpc(.movepos_x1[.@next_idx], strnpcinfo(3));
+ .@next_y1 = getvariableofnpc(.movepos_y1[.@next_idx], strnpcinfo(3));
+ .@next_x2 = getvariableofnpc(.movepos_x2[.@next_idx], strnpcinfo(3));
+ .@next_y2 = getvariableofnpc(.movepos_y2[.@next_idx], strnpcinfo(3));
+
+ if (!mg_npcwalkto(.@next_x1, .@next_y1, .@next_x2, .@next_y2))
+ {
+ if (.@pick_tries < 10)
+ {
+ .@pick_tries++;
+ goto L_TryPick;
+ }
+
+ // move to a nearby position
+ .@x1 = getvariableofnpc(.movepos_x1[.@pos], strnpcinfo(3));
+ .@y1 = getvariableofnpc(.movepos_y1[.@pos], strnpcinfo(3));
+ .@x2 = getvariableofnpc(.movepos_x2[.@pos], strnpcinfo(3));
+ .@y2 = getvariableofnpc(.movepos_y2[.@pos], strnpcinfo(3));
+ mg_npcwalkto(.@x1, .@y1, .@x2, .@y2);
+ set getvariableofnpc(.nextcmd$, strnpcinfo(3)), "wait 1";
+
+ return;
+ }
+
+ if (getvariableofnpc(.debug, strnpcinfo(3)))
+ {
+ getmapxy(.@map$, .@cx, .@cy, 1);
+ .@dist = distance(.@cx, .@cy, .@next_x1, .@next_y1);
+ npcdebug("moving to " + getvariableofnpc(.movegraphlabels$[.@next_idx], strnpcinfo(3)) +
+ " ("+ getvariableofnpc(.move_target_x, strnpcinfo(3)) +
+ "," + getvariableofnpc(.move_target_y, strnpcinfo(3)) +
+ ") [distance=" + .@dist +
+ "] flags=" + getvariableofnpc(.mg_flags, strnpcinfo(3)));
+ }
+
+ .@nextcmd$ = getvariableofnpc(.movegraphcmd$[.@pos * .@size + .@next_idx], strnpcinfo(3));
+ set getvariableofnpc(.nextcmd$, strnpcinfo(3)), .@nextcmd$;
+ set getvariableofnpc(.movepos, strnpcinfo(3)), .@next_idx;
+ return;
+}
+
+// initial actions for npc when using move graphs.
+// function can accept 2 arguments:
+// 1: action sequence, for example "speed 200; dir 4". Default is "moveon"
+// 2: start point label. Default is #0 from move graph labels
+function script firstmove {
+ .@nextcmd$ = getarg(0, "moveon");
+ .@initpos = findmovegraphlabel(getarg(1, ""));
+ if (.@initpos < 0) .@initpos = 0;
+
+ set getvariableofnpc(.movepos, strnpcinfo(3)), .@initpos;
+ movenpc strnpcinfo(3), getvariableofnpc(.movepos_x1[.@initpos], strnpcinfo(3)),
+ getvariableofnpc(.movepos_y1[.@initpos], strnpcinfo(3));
+ set getvariableofnpc(.nextcmd$, strnpcinfo(3)), .@nextcmd$;
+ set getvariableofnpc(.waitticks, strnpcinfo(3)), -1;
+ set getvariableofnpc(.mg_flags, strnpcinfo(3)), 0xffff;
+ movetonextpoint;
+ return;
+}
+
+function script npc_pausemove {
+ stopnpctimer;
+ .@move_after = 0;
+
+ if (isunitwalking())
+ {
+ .@move_after = 1;
+ npcwalkto .x, .y;
+ npcstop;
+ }
+ set getvariableofnpc(.move_after_pause, strnpcinfo(3)), .@move_after;
+
+ return 0;
+}
+
+function script npc_resumemove {
+ startnpctimer;
+
+ if (getvariableofnpc(.move_after_pause, strnpcinfo(3)))
+ {
+ .@x = getvariableofnpc(.move_target_x, strnpcinfo(3));
+ .@y = getvariableofnpc(.move_target_y, strnpcinfo(3));
+ npcwalkto .@x, .@y;
+ }
+
+ return 0;
+}
+
+// npc_turntoxy(x,y)
+// turn npc toward an object at position (x,y)
+function script npc_turntoxy {
+ .@target_x = getarg(0);
+ .@target_y = getarg(1);
+ .@dx = abs(.@target_x - .x);
+ .@dy = abs(.@target_y - .y);
+
+ if (.@dx > .@dy)
+ .dir = .@target_x >= .x ? 6 : 2;
+ else
+ .dir = .@target_y >= .y ? 0 : 4;
+
+ return 0;
+}
+
+function script dographmovestep {
+ if (!isunitwalking())
+ {
+ movetonextpoint;
+ }
+ initnpctimer;
+ end;
+}
diff --git a/npc/functions/openbook.txt b/npc/functions/openbook.txt
new file mode 100644
index 000000000..0278415ce
--- /dev/null
+++ b/npc/functions/openbook.txt
@@ -0,0 +1,36 @@
+// Evol functions.
+// Author:
+// Reid
+// Description:
+// Narrator dialogue to show the selected book.
+// Variables:
+// @book_name$ = The name of the book to read.
+
+function script openbook {
+ .@book_name$ = "\"" + l(getarg(0, getvariableofnpc(.book_name$, strnpcinfo(0)))) + "\"";
+
+ narrator S_LAST_NEXT,
+ l("You open a book named @@.", .@book_name$),
+ l("Do you want to read it?");
+
+ return (select("Yes.", "No.") == 1);
+}
+
+function script openbookshelf {
+ .@book_name$ = "\"" + l(getarg(0, getvariableofnpc(.book_name$, strnpcinfo(0)))) + "\"";
+
+ narrator S_LAST_NEXT,
+ l("You see a dust covered book on the shelf..."),
+ l("The name of the book is @@.", .@book_name$),
+ l("Do you want to read it?");
+
+ return (select("Yes.", "No.") == 1);
+}
+
+function script openoldbook {
+ narrator S_LAST_NEXT,
+ l("You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing."),
+ l("The old book seems to tell about the legend of Aemil. Would you like to read it?");
+
+ return (select("Yes.", "No.") == 1);
+}
diff --git a/npc/functions/permissions.txt b/npc/functions/permissions.txt
new file mode 100644
index 000000000..62e0da6b7
--- /dev/null
+++ b/npc/functions/permissions.txt
@@ -0,0 +1,35 @@
+// Evol scripts.
+// Author:
+// gumi
+// Description:
+// checks player permissions
+// ** admins are implicitly everything
+
+// administrator
+function script is_admin {
+ return has_permission(PERM_USE_ALL_COMMANDS, getarg(0, getcharid(CHAR_ID_ACCOUNT)));
+}
+
+// any staff member
+function script is_trusted {
+ return is_admin(getarg(0, getcharid(CHAR_ID_ACCOUNT))) ||
+ has_permission("show_client_version", getarg(0, getcharid(CHAR_ID_ACCOUNT)));
+}
+
+// developer
+function script is_dev {
+ return is_admin(getarg(0, getcharid(CHAR_ID_ACCOUNT))) ||
+ has_permission(PERM_RECEIVE_REQUESTS, getarg(0, getcharid(CHAR_ID_ACCOUNT)));
+}
+
+// event coordinator
+function script is_evtc {
+ return is_admin(getarg(0, getcharid(CHAR_ID_ACCOUNT))) ||
+ can_use_command("@monster", getarg(0, getcharid(CHAR_ID_ACCOUNT)));
+}
+
+// game master
+function script is_gm {
+ return is_admin(getarg(0, getcharid(CHAR_ID_ACCOUNT))) ||
+ has_permission("send_gm", getarg(0, getcharid(CHAR_ID_ACCOUNT)));
+}
diff --git a/npc/functions/quest-debug/000-ShipQuests_Julia.txt b/npc/functions/quest-debug/000-ShipQuests_Julia.txt
new file mode 100644
index 000000000..e4e0ec2cd
--- /dev/null
+++ b/npc/functions/quest-debug/000-ShipQuests_Julia.txt
@@ -0,0 +1,37 @@
+// Julia quest debug
+// Author:
+// gumi
+
+function script QuestDebug0 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Julia";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Julia));
+ mes "---";
+ mes l("Related quests:");
+ mes "ShipQuests_Nard: " + getq(ShipQuests_Nard);
+ mes "ShipQuests_ChefGado: " + getq(ShipQuests_ChefGado);
+ mes "General_Narrator: " + getq(General_Narrator);
+ next;
+
+ GenericQuestDebug ShipQuests_Julia,
+ menuimage("actions/manage", l("Debug Nard quest")), -1,
+ menuimage("actions/manage", l("Debug Gado quest")), -2,
+ menuimage("actions/manage", l("Debug Narrator")), -3,
+ l("Does not have the quest"), 0,
+ l("Got the quest"), 1,
+ l("Completed"), 2;
+
+ switch (@menuret)
+ {
+ case -1: callfunc "QuestDebug4"; break;
+ case -2: callfunc "QuestDebug17"; break;
+ case -3: callfunc "QuestDebug28"; break;
+ default: if (@menuret < 0) return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/001-ShipQuests_Arpan.txt b/npc/functions/quest-debug/001-ShipQuests_Arpan.txt
new file mode 100644
index 000000000..26c496466
--- /dev/null
+++ b/npc/functions/quest-debug/001-ShipQuests_Arpan.txt
@@ -0,0 +1,27 @@
+// Arpan quest debug
+// Author:
+// gumi
+
+function script QuestDebug1 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Arpan";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Arpan));
+ next;
+
+ GenericQuestDebug ShipQuests_Arpan,
+ l("Arpan is waiting for you"), 0,
+ l("Arpan told you to open the chest"), 1,
+ l("You opened the chest"), 2,
+ l("Completed"), 3;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/002-ShipQuests_Alige.txt b/npc/functions/quest-debug/002-ShipQuests_Alige.txt
new file mode 100644
index 000000000..36d0ce23e
--- /dev/null
+++ b/npc/functions/quest-debug/002-ShipQuests_Alige.txt
@@ -0,0 +1,27 @@
+// Alige quest debug
+// Author:
+// gumi
+
+function script QuestDebug2 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Alige";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Alige));
+ next;
+
+ GenericQuestDebug ShipQuests_Alige,
+ l("Does not have the quest"), 0,
+ l("First encounter"), 1,
+ l("Alige asks for food"), 2,
+ l("Completed"), 3;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/003-ShipQuests_Peter.txt b/npc/functions/quest-debug/003-ShipQuests_Peter.txt
new file mode 100644
index 000000000..e08e1eb24
--- /dev/null
+++ b/npc/functions/quest-debug/003-ShipQuests_Peter.txt
@@ -0,0 +1,30 @@
+// Peter quest debug
+// Author:
+// gumi
+
+function script QuestDebug3 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Peter";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Peter));
+ next;
+
+ GenericQuestDebug ShipQuests_Peter,
+ l("Does not have the quest"), 0,
+ l("Peter needs help"), 6,
+ l("Peter asks to kill rattos"), 1,
+ l("Killed rattos"), 2,
+ l("Got no reward"), 3,
+ l("Peter asks to kill rattos again"), 4,
+ l("Peter gave reward"), 5;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/004-ShipQuests_Nard.txt b/npc/functions/quest-debug/004-ShipQuests_Nard.txt
new file mode 100644
index 000000000..9ec51cd87
--- /dev/null
+++ b/npc/functions/quest-debug/004-ShipQuests_Nard.txt
@@ -0,0 +1,38 @@
+// Nard quest debug
+// Author:
+// gumi
+
+function script QuestDebug4 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Nard";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Nard));
+ mes "---";
+ mes l("Subquests:");
+ mes "ShipQuests_Gugli: " + getq(ShipQuests_Gugli);
+ mes "ShipQuests_ChefGado: " + getq(ShipQuests_ChefGado);
+ next;
+
+ GenericQuestDebug ShipQuests_Nard,
+ l("Does not have the quest"), 0,
+ l("Nard asks to help crew"), 1,
+ menuimage("actions/manage", l("Debug Gugli quest")), -1,
+ l("Completed Gugli's task"), 2,
+ l("Nard asks to solve conflict"), 3,
+ menuimage("actions/manage", l("Debug Gado quest")), -2,
+ l("Solved conflict"), 4,
+ l("Official crew member"), 5,
+ l("Talked to narrator"), 6;
+
+ switch (@menuret)
+ {
+ case -1: callfunc "QuestDebug16"; break;
+ case -2: callfunc "QuestDebug17"; break;
+ default: if (@menuret < 0) return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/005-ShipQuests_Knife.txt b/npc/functions/quest-debug/005-ShipQuests_Knife.txt
new file mode 100644
index 000000000..a5ec1ae86
--- /dev/null
+++ b/npc/functions/quest-debug/005-ShipQuests_Knife.txt
@@ -0,0 +1,25 @@
+// Knife quest debug
+// Author:
+// gumi
+
+function script QuestDebug5 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Knife";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Knife));
+ next;
+
+ GenericQuestDebug ShipQuests_Knife,
+ l("Does not have the quest"), 0,
+ l("Got the knife"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt b/npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt
new file mode 100644
index 000000000..00e2fbea8
--- /dev/null
+++ b/npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt
@@ -0,0 +1,26 @@
+// Money quest debug
+// Author:
+// gumi
+
+function script QuestDebug6 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_ArpanMoney";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_ArpanMoney));
+ next;
+
+ GenericQuestDebug ShipQuests_ArpanMoney,
+ l("Does not have the quest"), 0,
+ l("Elmo told about money"), 1,
+ l("Arpan gave money"), 2;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/007-ShipQuests_Door.txt b/npc/functions/quest-debug/007-ShipQuests_Door.txt
new file mode 100644
index 000000000..88aa00abe
--- /dev/null
+++ b/npc/functions/quest-debug/007-ShipQuests_Door.txt
@@ -0,0 +1,25 @@
+// Door quest debug
+// Author:
+// gumi
+
+function script QuestDebug7 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Door";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Door));
+ next;
+
+ GenericQuestDebug ShipQuests_Door,
+ l("Does not have the quest"), 0,
+ l("Heard conversation"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/008-ShipQuests_Couwan.txt b/npc/functions/quest-debug/008-ShipQuests_Couwan.txt
new file mode 100644
index 000000000..3df0cdbf0
--- /dev/null
+++ b/npc/functions/quest-debug/008-ShipQuests_Couwan.txt
@@ -0,0 +1,26 @@
+// Couwan quest debug
+// Author:
+// gumi
+
+function script QuestDebug8 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Couwan";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Couwan));
+ next;
+
+ GenericQuestDebug ShipQuests_Couwan,
+ l("Does not have the quest"), 0,
+ l("Couwan asks to deliver box"), 1,
+ l("Delivered box, got reward"), 2;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt b/npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt
new file mode 100644
index 000000000..97adef46f
--- /dev/null
+++ b/npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt
@@ -0,0 +1,25 @@
+// Treasure chest quest debug
+// Author:
+// gumi
+
+function script QuestDebug9 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_TreasureChest";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_TreasureChest));
+ next;
+
+ GenericQuestDebug ShipQuests_TreasureChest,
+ l("Does not have the quest"), 0,
+ l("Opened treasure chest"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/010-ShipQuests_Ale.txt b/npc/functions/quest-debug/010-ShipQuests_Ale.txt
new file mode 100644
index 000000000..e54221224
--- /dev/null
+++ b/npc/functions/quest-debug/010-ShipQuests_Ale.txt
@@ -0,0 +1,25 @@
+// Part of Gugli quest debug
+// Author:
+// gumi
+
+function script QuestDebug10 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Ale";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Ale));
+ next;
+
+ GenericQuestDebug ShipQuests_Ale,
+ l("Does not have the quest"), 0,
+ l("Got the package"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/011-ShipQuests_Astapolos.txt b/npc/functions/quest-debug/011-ShipQuests_Astapolos.txt
new file mode 100644
index 000000000..aca065edb
--- /dev/null
+++ b/npc/functions/quest-debug/011-ShipQuests_Astapolos.txt
@@ -0,0 +1,25 @@
+// Part of Gugli quest debug
+// Author:
+// gumi
+
+function script QuestDebug11 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Astapolos";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Astapolos));
+ next;
+
+ GenericQuestDebug ShipQuests_Astapolos,
+ l("Does not have the quest"), 0,
+ l("Got the package"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/012-ShipQuests_Gulukan.txt b/npc/functions/quest-debug/012-ShipQuests_Gulukan.txt
new file mode 100644
index 000000000..fac7ccded
--- /dev/null
+++ b/npc/functions/quest-debug/012-ShipQuests_Gulukan.txt
@@ -0,0 +1,25 @@
+// Part of Gugli quest debug
+// Author:
+// gumi
+
+function script QuestDebug12 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Gulukan";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Gulukan));
+ next;
+
+ GenericQuestDebug ShipQuests_Gulukan,
+ l("Does not have the quest"), 0,
+ l("Got the package"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/013-ShipQuests_Jalad.txt b/npc/functions/quest-debug/013-ShipQuests_Jalad.txt
new file mode 100644
index 000000000..9ae6ed2a2
--- /dev/null
+++ b/npc/functions/quest-debug/013-ShipQuests_Jalad.txt
@@ -0,0 +1,25 @@
+// Part of Gugli quest debug
+// Author:
+// gumi
+
+function script QuestDebug13 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Jalad";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Jalad));
+ next;
+
+ GenericQuestDebug ShipQuests_Jalad,
+ l("Does not have the quest"), 0,
+ l("Got the package"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/014-ShipQuests_QMuller.txt b/npc/functions/quest-debug/014-ShipQuests_QMuller.txt
new file mode 100644
index 000000000..8a25ee653
--- /dev/null
+++ b/npc/functions/quest-debug/014-ShipQuests_QMuller.txt
@@ -0,0 +1,25 @@
+// Part of Gugli quest debug
+// Author:
+// gumi
+
+function script QuestDebug14 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_QMuller";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_QMuller));
+ next;
+
+ GenericQuestDebug ShipQuests_QMuller,
+ l("Does not have the quest"), 0,
+ l("Got the package"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/015-ShipQuests_Tibbo.txt b/npc/functions/quest-debug/015-ShipQuests_Tibbo.txt
new file mode 100644
index 000000000..84280ebfe
--- /dev/null
+++ b/npc/functions/quest-debug/015-ShipQuests_Tibbo.txt
@@ -0,0 +1,25 @@
+// Part of Gugli quest debug
+// Author:
+// gumi
+
+function script QuestDebug15 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Tibbo";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Tibbo));
+ next;
+
+ GenericQuestDebug ShipQuests_Tibbo,
+ l("Does not have the quest"), 0,
+ l("Got the package"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/016-ShipQuests_Gugli.txt b/npc/functions/quest-debug/016-ShipQuests_Gugli.txt
new file mode 100644
index 000000000..e4868ff48
--- /dev/null
+++ b/npc/functions/quest-debug/016-ShipQuests_Gugli.txt
@@ -0,0 +1,48 @@
+// Part of Gugli quest debug
+// Author:
+// gumi
+
+function script QuestDebug16 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_Gugli";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_Gugli));
+ mes "---";
+ mes l("Subquests:");
+ mes "ShipQuests_Ale: " + getq(ShipQuests_Ale);
+ mes "ShipQuests_Astapolos: " + getq(ShipQuests_Astapolos);
+ mes "ShipQuests_Gulukan: " + getq(ShipQuests_Gulukan);
+ mes "ShipQuests_Jalad: " + getq(ShipQuests_Jalad);
+ mes "ShipQuests_QMuller: " + getq(ShipQuests_QMuller);
+ mes "ShipQuests_Tibbo: " + getq(ShipQuests_Tibbo);
+ next;
+
+ GenericQuestDebug ShipQuests_Gugli,
+ l("Does not have the quest"), 0,
+ l("Gugli asks to collect packages"), 1,
+ menuimage("actions/manage", l("Reset subquests")), -1,
+ menuimage("actions/manage", l("Set subquests as completed")), -2,
+ l("Got reward from gugli"), 2;
+
+ switch (@menuret)
+ {
+ case 0:
+ case 2:
+ case -1:
+ case -2:
+ .@v = (@menuret == -2 || @menuret == 2);
+ setq ShipQuests_Ale, .@v;
+ setq ShipQuests_Astapolos, .@v;
+ setq ShipQuests_Gulukan, .@v;
+ setq ShipQuests_Jalad, .@v;
+ setq ShipQuests_QMuller, .@v;
+ setq ShipQuests_Tibbo, .@v;
+ break;
+ default: if (@menuret < 0) return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/017-ShipQuests_ChefGado.txt b/npc/functions/quest-debug/017-ShipQuests_ChefGado.txt
new file mode 100644
index 000000000..05e8cdb09
--- /dev/null
+++ b/npc/functions/quest-debug/017-ShipQuests_ChefGado.txt
@@ -0,0 +1,30 @@
+// Gado quest debug
+// Author:
+// gumi
+
+function script QuestDebug17 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ShipQuests_ChefGado";
+ mes "---";
+ mes l("Quest state: @@", getq(ShipQuests_ChefGado));
+ next;
+
+ GenericQuestDebug ShipQuests_ChefGado,
+ l("Does not have the quest"), 0,
+ l("Nard asks to solve conflict"), 1,
+ l("Got poison from Gado"), 2,
+ l("Poisoned Julia"), 3,
+ l("Completed, Gado wins"), 4,
+ l("Completed, Julia wins (returned poison)"), 5,
+ l("Completed, Julia wins"), 6;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/018-General_Cookies.txt b/npc/functions/quest-debug/018-General_Cookies.txt
new file mode 100644
index 000000000..16c7bcd75
--- /dev/null
+++ b/npc/functions/quest-debug/018-General_Cookies.txt
@@ -0,0 +1,25 @@
+// Cookie quest debug
+// Author:
+// gumi
+
+function script QuestDebug18 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "General_Cookies";
+ mes "---";
+ mes l("Quest state: @@", getq(General_Cookies));
+ next;
+
+ GenericQuestDebug General_Cookies,
+ l("Does not have the quest"), 0,
+ l("Got a cookie"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/019-ArtisQuests_LazyBrother.txt b/npc/functions/quest-debug/019-ArtisQuests_LazyBrother.txt
new file mode 100644
index 000000000..41733adf8
--- /dev/null
+++ b/npc/functions/quest-debug/019-ArtisQuests_LazyBrother.txt
@@ -0,0 +1,28 @@
+// Lazy brother quest debug
+// Author:
+// gumi
+
+function script QuestDebug19 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ArtisQuests_LazyBrother";
+ mes "---";
+ mes l("Quest state: @@", getq(ArtisQuests_LazyBrother));
+ next;
+
+ GenericQuestDebug ArtisQuests_LazyBrother,
+ l("Does not have the quest"), 0,
+ l("Katja asked for help"), 1,
+ l("Found bobo, didn't tell Katja"), 2,
+ l("Told bobo to go home"), 3,
+ l("Katja gave reward"), 4;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/020-ArtisQuests_Urchin.txt b/npc/functions/quest-debug/020-ArtisQuests_Urchin.txt
new file mode 100644
index 000000000..3a092e478
--- /dev/null
+++ b/npc/functions/quest-debug/020-ArtisQuests_Urchin.txt
@@ -0,0 +1,26 @@
+// Urchin quest debug
+// Author:
+// gumi
+
+function script QuestDebug20 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ArtisQuests_Urchin";
+ mes "---";
+ mes l("Quest state: @@", getq(ArtisQuests_Urchin));
+ next;
+
+ GenericQuestDebug ArtisQuests_Urchin,
+ l("Does not have the quest"), 0,
+ l("Moon needs @@", l("Croc Claw")), 1,
+ l("Found @@, got exp", l("Croc Claw")), 2;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/021-ArtisQuests_CatchPiou.txt b/npc/functions/quest-debug/021-ArtisQuests_CatchPiou.txt
new file mode 100644
index 000000000..f9c45339e
--- /dev/null
+++ b/npc/functions/quest-debug/021-ArtisQuests_CatchPiou.txt
@@ -0,0 +1,26 @@
+// Piou quest debug
+// Author:
+// gumi
+
+function script QuestDebug21 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ArtisQuests_CatchPiou";
+ mes "---";
+ mes l("Quest state: @@", getq(ArtisQuests_CatchPiou));
+ next;
+
+ GenericQuestDebug ArtisQuests_CatchPiou,
+ l("Does not have the quest"), 0,
+ l("Salem asks to catch piou"), 1,
+ l("Returned piou to Salem"), 2;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/022-ArtisQuests_Fishman.txt b/npc/functions/quest-debug/022-ArtisQuests_Fishman.txt
new file mode 100644
index 000000000..0a193e6fe
--- /dev/null
+++ b/npc/functions/quest-debug/022-ArtisQuests_Fishman.txt
@@ -0,0 +1,26 @@
+// Eugene quest debug
+// Author:
+// gumi
+
+function script QuestDebug22 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ArtisQuests_Fishman";
+ mes "---";
+ mes l("Quest state: @@", getq(ArtisQuests_Fishman));
+ next;
+
+ GenericQuestDebug ArtisQuests_Fishman,
+ l("Does not have the quest"), 0,
+ l("Eugene needs tentacles"), 1,
+ l("Gave tentacles, got reward"), 2;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/023-ArtisQuests_QOnan.txt b/npc/functions/quest-debug/023-ArtisQuests_QOnan.txt
new file mode 100644
index 000000000..02eaa8f60
--- /dev/null
+++ b/npc/functions/quest-debug/023-ArtisQuests_QOnan.txt
@@ -0,0 +1,27 @@
+// Q'Onan quest debug
+// Author:
+// gumi
+
+function script QuestDebug23 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ArtisQuests_QOnan";
+ mes "---";
+ mes l("Quest state: @@", getq(ArtisQuests_QOnan));
+ next;
+
+ GenericQuestDebug ArtisQuests_QOnan,
+ l("Does not have the quest"), 0,
+ l("Q'Onan asks to find chest"), 1,
+ l("Found the chest"), 2,
+ l("Gave to Q'Onan, got reward"), 3;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/026-General_Rumly.txt b/npc/functions/quest-debug/026-General_Rumly.txt
new file mode 100644
index 000000000..c533c27a0
--- /dev/null
+++ b/npc/functions/quest-debug/026-General_Rumly.txt
@@ -0,0 +1,27 @@
+// Rumly quest debug
+// Author:
+// gumi
+
+function script QuestDebug26 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "General_Rumly";
+ mes "---";
+ mes l("Quest state: @@", getq(General_Rumly));
+ next;
+
+ GenericQuestDebug General_Rumly,
+ l("Does not have the quest"), 0,
+ l("Rumly needs your help"), 1,
+ l("Rumly wants @@", l("Plushroom")), 2,
+ l("Gave @@ to Rumly", l("Plushroom")), 3;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/027-ArtisQuests_Enora.txt b/npc/functions/quest-debug/027-ArtisQuests_Enora.txt
new file mode 100644
index 000000000..9121ceb30
--- /dev/null
+++ b/npc/functions/quest-debug/027-ArtisQuests_Enora.txt
@@ -0,0 +1,49 @@
+// Newbie quest debug
+// Author:
+// gumi
+
+function script QuestDebug27 {
+ do
+ {
+ clear();
+ setnpcdialogtitle(l("Quest debug"));
+ mes("ArtisQuests_Enora");
+ mes("---");
+ mes(l("Quest state: @@, @@",
+ getq(ArtisQuests_Enora),
+ getq2(ArtisQuests_Enora)));
+ next();
+
+ GenericQuestDebug(ArtisQuests_Enora,
+ l("Does not have the quest"), 0,
+ l("Enora asks to visit Chelios"), 1,
+ l("Chelios asks to visit Lloyd"), 2,
+ l("Lloyd gave package"), 3,
+ l("Chelios made sword"), 4,
+ l("Enora asks to visit Resa"), 5,
+ l("Resa gave package"), 6,
+ l("Enora asks to visit Q'Pid"), 7,
+ l("Lost the riddle"), 8,
+ l("Ivan gave package"), 9,
+ l("Enora asks to kill fluffies"), 10,
+ l("Completed, got reward"), 11);
+
+ switch (@menuret)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10: setq(ArtisQuests_Enora, getq(ArtisQuests_Enora), 0); break;
+ case 11: setq(ArtisQuests_Enora, getq(ArtisQuests_Enora), 10); break;
+ default: if (@menuret < 0) return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/028-General_Narrator.txt b/npc/functions/quest-debug/028-General_Narrator.txt
new file mode 100644
index 000000000..408668b7a
--- /dev/null
+++ b/npc/functions/quest-debug/028-General_Narrator.txt
@@ -0,0 +1,25 @@
+// Narrator debug
+// Author:
+// gumi
+
+function script QuestDebug28 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "General_Narrator";
+ mes "---";
+ mes l("Quest state: @@", getq(General_Narrator));
+ next;
+
+ GenericQuestDebug General_Narrator,
+ l("Game introduction"), 0,
+ l("Visited Artis at least once"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/029-ArtisQuests_Fexil.txt b/npc/functions/quest-debug/029-ArtisQuests_Fexil.txt
new file mode 100644
index 000000000..9c0d7945d
--- /dev/null
+++ b/npc/functions/quest-debug/029-ArtisQuests_Fexil.txt
@@ -0,0 +1,27 @@
+// Fexil quest debug
+// Author:
+// gumi
+
+function script QuestDebug29 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ArtisQuests_Fexil";
+ mes "---";
+ mes l("Quest state: @@", getq(ArtisQuests_Fexil));
+ next;
+
+ GenericQuestDebug ArtisQuests_Fexil,
+ l("Does not have the quest"), 0,
+ l("Lloyd gave pass"), 1,
+ l("Fexil needs help"), 2,
+ l("Fexil wants to buy fur"), 3;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt b/npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt
new file mode 100644
index 000000000..0afb019c8
--- /dev/null
+++ b/npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt
@@ -0,0 +1,25 @@
+// Lloyd quest debug
+// Author:
+// gumi
+
+function script QuestDebug30 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ArtisQuests_Lloyd";
+ mes "---";
+ mes l("Quest state: @@", getq(ArtisQuests_Lloyd));
+ next;
+
+ GenericQuestDebug ArtisQuests_Lloyd,
+ l("Does not have the quest"), 0,
+ l("Registered"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/031-General_Janus.txt b/npc/functions/quest-debug/031-General_Janus.txt
new file mode 100644
index 000000000..f97b4fbeb
--- /dev/null
+++ b/npc/functions/quest-debug/031-General_Janus.txt
@@ -0,0 +1,31 @@
+// Janus quest debug
+// Author:
+// gumi
+
+function script QuestDebug31 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "General_Janus";
+ mes "---";
+ mes l("Quest state: @@", getq(General_Janus));
+ next;
+
+ GenericQuestDebug General_Janus,
+ l("Does not have the quest"), 0,
+ l("Talked to Janus"), 1,
+ l("Can create party"), 2,
+ l("Can create guild"), 3;
+
+ switch (@menuret)
+ {
+ case 0:
+ case 1: skill NV_BASIC, min(6, getskilllv(NV_BASIC)), 0; break;
+ case 2:
+ case 3: skill NV_BASIC, max(7, getskilllv(NV_BASIC)), 0; break;
+ default: if (@menuret < 0) return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt b/npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt
new file mode 100644
index 000000000..68ba67fe9
--- /dev/null
+++ b/npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt
@@ -0,0 +1,25 @@
+// Mona quest debug
+// Author:
+// gumi
+
+function script QuestDebug32 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "ArtisQuests_MonaDad";
+ mes "---";
+ mes l("Quest state: @@", getq(ArtisQuests_MonaDad));
+ next;
+
+ GenericQuestDebug ArtisQuests_MonaDad,
+ l("Does not have the quest"), 0,
+ l("Mona's dad is missing"), 1;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/033-Artis_Legion_Progress.txt b/npc/functions/quest-debug/033-Artis_Legion_Progress.txt
new file mode 100644
index 000000000..c4ea5558a
--- /dev/null
+++ b/npc/functions/quest-debug/033-Artis_Legion_Progress.txt
@@ -0,0 +1,30 @@
+// Mona quest debug
+// Authors:
+// gumi
+// monwarez
+
+function script QuestDebug33 {
+ do
+ {
+ clear;
+ setnpcdialogtitle l("Quest debug");
+ mes "Artis_Legion_Progress";
+ mes "---";
+ mes l("Quest state: @@", getq(Artis_Legion_Progress));
+ next;
+
+ GenericQuestDebug Artis_Legion_Progress,
+ l("Does not have the quest"), 0,
+ l("Sent to training"), 1,
+ l("Finished training"), 2,
+ l("Sent to battle"), 3,
+ l("Finished battle"), 4,
+ l("Sent to Q'Anon"), 5;
+
+ if (@menuret < 0)
+ {
+ return;
+ }
+
+ } while (1);
+}
diff --git a/npc/functions/quest-debug/functions.txt b/npc/functions/quest-debug/functions.txt
new file mode 100644
index 000000000..f89adfab7
--- /dev/null
+++ b/npc/functions/quest-debug/functions.txt
@@ -0,0 +1,109 @@
+// Evol functions.
+// Author:
+// gumi
+// Description:
+// generic quest debug functions
+
+
+
+// GenericQuestDebug
+// makes a generic quest debug menu for the given quest when the server
+// is in debug mode.
+
+function script GenericQuestDebug {
+ if (!debug && !is_admin())
+ {
+ select
+ menuimage("actions/back", l("Go back"));
+
+ @menuret = -0x7FFFFFFF;
+ return 1;
+ }
+
+ mes l("Choose desired quest state:");
+
+ deletearray .@vals;
+ .@menustr$ = menuimage("actions/abort", l("Do nothing")) + ":";
+ .@vals[0] = -0x7FFFFFFF;
+ .@cnt = 1;
+
+ for (.@f = 1; .@f < getargcount(); .@f += 2)
+ {
+ if (getarg(.@f) != "")
+ {
+ .@qv = getarg(.@f + 1);
+ .@s$ = menuimage("actions/" + (.@qv ? "edit" : "reset"), "[" + .@qv + "] " + getarg(.@f));
+ .@menustr$ += (.@qv < 0 ? getarg(.@f) : .@s$) + ":";
+ .@vals[.@cnt] = .@qv;
+ ++.@cnt;
+ }
+ }
+
+ if (is_admin())
+ {
+ .@menustr$ += menuimage("actions/nuke", l("Set state manually"));
+ .@vals[.@cnt] = -0x7FFFFFFE;
+ }
+
+
+ @menu = 255;
+ @menuret = -1;
+ select(.@menustr$);
+ if (@menu == 255)
+ return -1;
+
+ --@menu;
+ if (@menu < 0 || @menu >= getarraysize(.@vals))
+ return -1;
+
+ @menuret = .@vals[@menu];
+
+ switch (@menuret)
+ {
+ case -0x7FFFFFFE: input @menuret; setq getarg(0,0), @menuret;
+ case -0x7FFFFFFF: return 1;
+ }
+
+ if (@menuret >= 0)
+ {
+ setq getarg(0,0), @menuret;
+ }
+ return;
+}
+
+
+
+// selectd
+// like a normal select() but gives access to quest debug
+//
+// quest id can either be passed as first argument
+// or as the .quest_debug npc variable
+
+function script selectd {
+ .@menustr$ = rif(debug, menuaction(l("debug")));
+ .@count = getargcount();
+ .@f = 0;
+ .@questID = getvariableofnpc(.quest_debug, strnpcinfo(0));
+
+ if (.@count > 1 && !isstr(getarg(0)))
+ {
+ ++.@f;
+ .@questID = getarg(0);
+ }
+
+ for (; .@f < .@count; ++.@f)
+ {
+ .@menustr$ += ":" + getarg(.@f);
+ }
+
+ @menu = 255;
+ select .@menustr$;
+
+ switch (@menu)
+ {
+ case -1:
+ case 255: return -1;
+ default: @menu -= 1; return @menu; // FIXME: here I would have done `return --@menu;` but hercules prevents this
+ case 1: callfunc "QuestDebug" + .@questID; closedialog; end;
+ }
+}
diff --git a/npc/functions/questgen.txt b/npc/functions/questgen.txt
new file mode 100644
index 000000000..285924cbd
--- /dev/null
+++ b/npc/functions/questgen.txt
@@ -0,0 +1,38 @@
+// Evol functions.
+// Authors:
+// monwarez
+// Reid
+// Description:
+// Generate a random quest type and location.
+// Variables:
+// @quests : 2D array containing quest type and location availability
+// with @nb_type rows and @nb_location columns.
+// boolean value determine if the connection is possible between
+// the quest type and location selected.
+// @nb_difficulty : difficulty value from 0 to N-1.
+// Argument:
+// 0 : quest type
+// 1 : quest location
+// 2 : quest difficulty
+// Return : Tridimentional array value;
+
+function script questgen {
+
+ .@argc = getargcount();
+ @q_type = getarg(0, rand(@nb_type * 10) / 10);
+
+ do
+ {
+ @q_location = getarg(1, rand(@nb_location * 10) / 10);
+ .@cell = @q_type * @nb_location + @q_location;
+
+ if (!@quests[.@cell] && .@argc >= 2)
+ {
+ return false;
+ }
+ } while (!@quests[.@cell]);
+
+ @q_difficulty = getarg(2, rand(@nb_difficulty * 10) / 10);
+
+ return true;
+}
diff --git a/npc/functions/riddle.txt b/npc/functions/riddle.txt
new file mode 100644
index 000000000..fb503e3b3
--- /dev/null
+++ b/npc/functions/riddle.txt
@@ -0,0 +1,74 @@
+// Evol functions.
+// Author:
+// Reid
+// Description:
+// Riddle enigma validator
+//
+// Arguments
+// 0 PC answer
+// 1 English correct answer
+// 2 Translated correct answer
+
+// TODO: levenshtein(), similar_text(), and maybe even soundex()
+
+function script riddlevalidation {
+ .@answer$ = strtolower(getarg(0));
+ .@good$ = strtolower(getarg(1));
+ .@good_translated$ = strtolower(getarg(2));
+
+ .@size_answer = getstrlen(.@answer$);
+ .@size_good = getstrlen(.@good$);
+ .@size_good_translated = getstrlen(.@good_translated$);
+
+ .@max = max(.@size_answer, .@size_good_translated, .@size_good);
+
+ // Input is too long.
+ if (.@max > 20)
+ {
+ return false;
+ }
+
+ .@size_good *= 70;
+ .@size_good_translated *= 70;
+
+ for (.@i = 0; .@i < .@max; .@i++)
+ {
+ .@correct = 0;
+ .@correct_translated = 0;
+
+ for (.@k = .@k_translated = .@j = .@i; .@j < .@max; .@j++)
+ {
+ if (charat(.@answer$, .@j) == charat(.@good$, .@k))
+ {
+ .@correct++;
+ .@k++;
+ }
+ else
+ {
+ .@correct--;
+ }
+
+ if (charat(.@answer$, .@j) ==
+ charat(.@good_translated$, .@k_translated))
+ {
+ .@correct_translated++;
+ .@k_translated++;
+ }
+ else
+ {
+ .@correct_translated--;
+ }
+ }
+ // if 70% of the word is correct
+ .@correct *= 100;
+ .@correct_translated *= 100;
+
+ if (.@correct >= .@size_good ||
+ .@correct_translated >= .@size_good_translated)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
diff --git a/npc/functions/sailordialogue.txt b/npc/functions/sailordialogue.txt
new file mode 100644
index 000000000..281246f7f
--- /dev/null
+++ b/npc/functions/sailordialogue.txt
@@ -0,0 +1,53 @@
+// Evol functions.
+// Authors:
+// Qwerty Dragon
+// Reid
+// Description:
+// Random sailor dialogues between two categories of NPCs.
+
+function script sailorfood {
+ mesn;
+
+ .@q = rand(0, 400) / 100;
+ if (.@q == 0) goto L_RandomA;
+ if (.@q == 1) goto L_RandomB;
+ if (.@q > 1) goto L_RandomC;
+
+L_RandomA:
+ mesq l("Hey.");
+ next;
+ mesq l("What did Gugli say about the box? Was it ok?");
+ next;
+
+ menu
+ l("It's ok."), L_Fine,
+ l("He needs more food."), -;
+
+ mes "";
+ mesn;
+ mesq l("Oh really? I'll put more food in the next box then.");
+
+ close;
+
+L_Fine:
+ mes "";
+ mesn;
+ mesq l("It's alright! Just one more box and it'll be ok.");
+
+ close;
+
+L_RandomB:
+ mesq l("Thanks for the help!");
+ next;
+ mesq l("These boxes are way too heavy to be lifted by only one person, all the way onto the ship.");
+
+ close;
+
+L_RandomC:
+ mesq l("I think I'll be done soon, since I almost have a box full of @@s!", getitemlink(CrocClaw));
+ next;
+ mesq l("And you? How's it going on your side?");
+ next;
+
+ return;
+}
diff --git a/npc/functions/sailortalk.txt b/npc/functions/sailortalk.txt
new file mode 100644
index 000000000..73145768b
--- /dev/null
+++ b/npc/functions/sailortalk.txt
@@ -0,0 +1,37 @@
+// Evol functions.
+// Author:
+// Reid
+// Description:
+// Tell a random sentence.
+// Variables:
+// .@rand = Random number between the number of sentence choice.
+
+function script sailortalk {
+
+ .@rand = rand(8);
+ if (.@rand == 0) goodbye;
+ if (.@rand == 1)
+ {
+ speech(
+ l("These purple mushrooms are called @@s. There are plenty of 'em on this island!", getitemlink(Plushroom)),
+ l("It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?", getitemlink(Plushroom)),
+ l("These funny fungi are mushrooming all around this island. Just pick some @@s and have a try.", getitemlink(Plushroom)));
+ close;
+ }
+ if (.@rand == 2) npctalkonce(l("Good to hear from you!"));
+ if (.@rand == 3) npctalkonce(l("So finally someone has came to visit me?"));
+ if (.@rand == 4)
+ {
+ speech(
+ l("A sunny and hot day,"),
+ l("a quiet place,"),
+ l("a ground!"),
+ l("What else do you need?"));
+ close;
+ }
+ if (.@rand == 5) npctalkonce(l("A-hoy matey!"));
+ if (.@rand == 6) npctalkonce(l("We are glad captain Nard has let you join the crew!"));
+ if (.@rand == 7) npctalkonce(l("Howdy?"));
+
+ end;
+}
diff --git a/npc/functions/savepoint.txt b/npc/functions/savepoint.txt
new file mode 100644
index 000000000..0e0b6f908
--- /dev/null
+++ b/npc/functions/savepoint.txt
@@ -0,0 +1,48 @@
+// Evol functions.
+// Authors:
+// gumi
+// Reid
+// Description:
+// Adds a new save point location.
+// Usage:
+// savepointparticle;
+// savepointparticle NO_INN;
+// savepointparticle map, x, y, NO_INN;
+// Description:
+// Save location with arguments:
+// getarg(0) map name,
+// getarg(1) x's value,
+// getarg(2) y's value,
+// getarg(3) INN flag.
+
+function script savepointparticle {
+
+ if (gettimetick(2) - @lastSave < 5)
+ return;
+
+ .@mapname$ = getarg(0, "");
+ .@mapx = getarg(1, -1);
+ .@mapy = getarg(2, -1);
+ .@i = 3;
+
+ if (.@mapy < 1)
+ {
+ .@npc$ = strnpcinfo(0);
+ .@mapname$ = getvariableofnpc(.map$, .@npc$);
+ .@mapx = getvariableofnpc(.x, .@npc$);
+ .@mapy = getvariableofnpc(.y, .@npc$);
+ .@i = 0;
+ }
+
+ message strcharinfo(0), l("Your position has been saved.");
+
+ if (getarg(.@i, NO_INN) == NO_INN)
+ {
+ INN_REGISTER = NO_INN;
+ }
+ savepoint .@mapname$, .@mapx, .@mapy;
+ specialeffect(4, SELF, getcharid(3));
+ @lastSave = gettimetick(2);
+
+ return;
+}
diff --git a/npc/functions/shops.txt b/npc/functions/shops.txt
new file mode 100644
index 000000000..79890e815
--- /dev/null
+++ b/npc/functions/shops.txt
@@ -0,0 +1,13 @@
+// Evol functions.
+// Author:
+// 4144
+// Description:
+// Shops utility functions
+// Variables:
+// none
+
+function script restoreshopitem {
+ if (shopcount(getarg(0)) < getarg(1))
+ sellitem getarg(0), -1, getarg(1);
+ return;
+}
diff --git a/npc/functions/string.txt b/npc/functions/string.txt
new file mode 100644
index 000000000..efeaf476d
--- /dev/null
+++ b/npc/functions/string.txt
@@ -0,0 +1,195 @@
+// safe string manipulation functions
+// ** does not require PCRE
+
+
+// str(<int>)
+// returns whatever is passed, converted to string
+
+function script str {
+ return "" + getarg(0);
+}
+
+
+
+// startswith("<string>", "<search>")
+// returns true if <string> begins with <search>
+
+function script startswith {
+ return substr(getarg(0), 0, getstrlen(getarg(1)) - 1) == getarg(1);
+}
+
+
+
+// endswith("<string>", "<search>")
+// returns true if <string> ends with <search>
+
+function script endswith {
+ .@t = getstrlen(getarg(0)); // total length
+ .@n = getstrlen(getarg(1)); // substring length
+ return substr(getarg(0), .@t - .@n, .@t - 1) == getarg(1);
+}
+
+
+
+// capitalize("<string>")
+// returns <string> with its first letter capitalized
+
+function script capitalize {
+ return setchar(getarg(0), strtoupper(charat(getarg(0), 0)), 0);
+}
+
+
+
+// titlecase("<string>" {, "<delimiter>" {, <camel>}})
+// returns <string> with the first letter of each word capitalized
+// if <camel> is true, the string is joined in a camelCase fashion
+
+function script titlecase {
+ .@delimiter$ = getarg(1, " ");
+ .@c = getarg(2, 0);
+ explode(.@words$, getarg(0), .@delimiter$);
+
+ for (.@i = (.@c ? 1 : 0); .@i < 255; ++.@i)
+ {
+ if (.@words$[.@i] == "")
+ {
+ break;
+ }
+
+ .@words$[.@i] = setchar(.@words$[.@i], strtoupper(charat(.@words$[.@i], 0)), 0);
+ }
+
+ return implode(.@words$, (.@c ? "" : .@delimiter$));
+}
+
+
+
+// camelcase("<string" {, "<delimiter>"})
+
+function script camelcase {
+ return titlecase(getarg(0), getarg(1, " "), true);
+}
+
+
+
+// zfill("<string>" {, <width> {, "<padding>"}})
+// returns <string> padded to the left with <padding> up to width
+
+function script zfill {
+ .@str$ = getarg(0);
+ .@width = getarg(1, 8);
+ .@padding$ = getarg(2, "0");
+
+ for (.@s = getstrlen(.@str$); .@s < .@width; ++.@s)
+ {
+ .@str$ = .@padding$ + .@str$;
+ }
+
+ return .@str$;
+}
+
+
+
+// format_number(<integer> {, "<separator>"})
+// formats a number properly
+
+function script format_number {
+ .@number$ = str(getarg(0));
+ .@len = getstrlen(.@number$);
+ .@separator$ = getarg(1, ",");
+
+ if (getargcount() < 2 && playerattached()) {
+ // get from user language
+ switch (Lang) {
+ case 1: .@separator$ = " "; break; // French
+ default: .@separator$ = ","; // English (default)
+ }
+ }
+
+ for (.@i = .@len - 3; .@i > 0; .@i -= 3) {
+ .@number$ = insertchar(.@number$, .@separator$, .@i);
+ }
+
+ return .@number$;
+}
+
+
+
+// strip("<string>")
+// removes spaces at the start and end
+
+function script strip {
+ .@s$ = getarg(0);
+ if (.@s$ == "") {
+ return "";
+ }
+ .@start = 0;
+ .@end = getstrlen(.@s$) - 1;
+ for (.@i = .@start; .@i < .@end; .@i++)
+ {
+ if (charat(.@s$, .@i) != " ") {
+ break;
+ } else {
+ .@start++;
+ }
+ }
+ for (.@i = .@end; .@i >= .@start; .@i--)
+ {
+ if (charat(.@s$, .@i) != " ") {
+ break;
+ } else {
+ .@end--;
+ }
+ }
+ return substr(.@s$, .@start, .@end);
+}
+
+
+
+// reverse("<string>")
+// returns <string> reversed
+
+function script reverse {
+ .@str$ = getarg(0);
+ .@len = getstrlen(.@str$);
+
+ for (.@i = 0; .@i < (.@len / 2); ++.@i) {
+ .@tmp$ = charat(.@str$, .@i);
+ .@str$ = setchar(.@str$, charat(.@str$, (.@len - 1 - .@i)), .@i); // a <= b
+ .@str$ = setchar(.@str$, .@tmp$, (.@len - 1 - .@i)); // b <= a
+ }
+
+ return .@str$;
+}
+
+
+
+// repeat("<string>", <multiplier>)
+// repeats <string> many times and returns it
+
+function script repeat {
+ .@mul = getarg(1);
+
+ for (.@i = 0; .@i < .@mul; ++.@i) {
+ .@str$ += getarg(0);
+ }
+
+ return .@str$;
+}
+
+
+
+// shuffle("<string>")
+// returns <string> shuffled
+
+function script shuffle {
+ .@str$ = getarg(0);
+
+ for (.@len = getstrlen(.@str$); .@len > 0; --.@len) {
+ .@rnd = rand(.@len);
+ .@out$ += charat(.@str$, .@rnd);
+ .@str$ = delchar(.@str$, .@rnd);
+ }
+
+ return .@out$;
+}
diff --git a/npc/functions/time.txt b/npc/functions/time.txt
new file mode 100644
index 000000000..30ab9f469
--- /dev/null
+++ b/npc/functions/time.txt
@@ -0,0 +1,108 @@
+function script now {
+ return gettimetick(2);
+}
+
+
+function script time_from_ms {
+ return now() + (getarg(0) / 1000);
+}
+
+function script time_from_seconds {
+ return now() + getarg(0);
+}
+
+function script time_from_minutes {
+ return now() + (getarg(0) * 60);
+}
+
+function script time_from_hours {
+ return now() + (getarg(0) * 3600);
+}
+
+function script time_from_days {
+ return now() + (getarg(0) * 86400);
+}
+
+
+// FuzzyTime(<unix timestamp>{, <options>{, <precision>}})
+// gives time in a human-readable format
+//
+// <options> is bitmasked:
+// 1 do not show "ago" when in past
+// 2 do not show "in" when in the future
+// 4 show "from now" instead of "in" when in the future
+//
+// <precision> is the number of units to show,
+// by default uses max precision
+
+function script FuzzyTime {
+ .@future = getarg(0, now());
+ .@options = getarg(1, 0);
+ .@precision = getarg(2, 99);
+ .@diff = (.@future - now());
+
+ // check if in the past, or in the future
+ if (.@diff < 0) {
+ .@diff *= -1;
+ .@past = true;
+ }
+
+ .@diff = max(1, .@diff);
+
+ if (.@diff >= 31536000) {
+ .@years = (.@diff / 31536000);
+ .@diff = (++.@s == .@precision ? 0 : (.@diff % 31536000));
+ .@ret$ += sprintf("%d %s", .@years, (.@years > 1 ? "years" : "year"));
+ }
+
+ if (.@diff >= 86400) {
+ .@days = (.@diff / 86400);
+ .@diff = (++.@s == .@precision ? 0 : (.@diff % 86400));
+
+ if (.@s > 1) {
+ .@ret$ += (.@diff > 0 ? ", " : " and ");
+ }
+
+ .@ret$ += sprintf("%d %s", .@days, (.@days > 1 ? "days" : "day"));
+ }
+
+ if (.@diff >= 3600) {
+ .@hours = (.@diff / 3600);
+ .@diff = (++.@s == .@precision ? 0 : (.@diff % 3600));
+
+ if (.@s > 1) {
+ .@ret$ += (.@diff > 0 ? ", " : (.@s >= 3 ? ", " : " ") + "and ");
+ }
+
+ .@ret$ += sprintf("%d %s", .@hours, (.@hours > 1 ? "hours" : "hour"));
+ }
+
+ if (.@diff >= 60) {
+ .@minutes = (.@diff / 60);
+ .@diff = (++.@s == .@precision ? 0 : (.@diff % 60));
+
+ if (.@s > 1) {
+ .@ret$ += (.@diff > 0 ? ", " : (.@s >= 3 ? ", " : " ") + "and ");
+ }
+
+ .@ret$ += sprintf("%d %s", .@minutes, (.@minutes > 1 ? "minutes" : "minute"));
+ }
+
+ if (.@diff >= 1) {
+ if (++.@s > 1) {
+ .@ret$ += (.@s >= 3 ? ", " : " ") + "and ";
+ }
+
+ .@ret$ += sprintf("%d %s", .@diff, (.@diff > 1 ? "seconds" : "second"));
+ }
+
+ if (.@past && !(.@options & 1)) {
+ .@ret$ += " ago";
+ }
+
+ if (!(.@past) && !(.@options & 2)) {
+ .@ret$ = ((.@options & 4) ? sprintf("%s from now", .@ret$) : sprintf("in %s", .@ret$));
+ }
+
+ return .@ret$;
+}
diff --git a/npc/functions/timer.txt b/npc/functions/timer.txt
new file mode 100644
index 000000000..e79070f3b
--- /dev/null
+++ b/npc/functions/timer.txt
@@ -0,0 +1,56 @@
+// areatimer("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>")
+function script areatimer {
+ .@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ addtimer(getarg(5), getarg(6), .@players[.@i]);
+ }
+ return .@i;
+}
+
+// areadeltimer("<map>", <x1>, <y1>, <x2>, <y2>, "<npc>::<event>")
+function script areadeltimer {
+ .@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ deltimer(getarg(5), .@players[.@i]);
+ }
+ return .@i;
+}
+
+// areatimer2("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>")
+function script areatimer2 {
+ .@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ deltimer(getarg(6), .@players[.@i]);
+ addtimer(getarg(5), getarg(6), .@players[.@i]);
+ }
+ return .@i;
+}
+
+
+// maptimer("<map>", <tick>, "<npc>::<event>")
+function script maptimer {
+ .@c = getunits(BL_PC, .@players, false, getarg(0));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ addtimer(getarg(1), getarg(2), .@players[.@i]);
+ }
+ return .@i;
+}
+
+// maptimer2("<map>", <tick>, "<npc>::<event>")
+function script maptimer2 {
+ .@c = getunits(BL_PC, .@players, false, getarg(0));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ deltimer(getarg(2), .@players[.@i]);
+ addtimer(getarg(1), getarg(2), .@players[.@i]);
+ }
+ return .@i;
+}
+
+// mapdeltimer("<map>", "<npc>::<event>")
+function script mapdeltimer {
+ .@c = getunits(BL_PC, .@players, false, getarg(0));
+ for (.@i = 0; .@i < .@c; .@i++) {
+ deltimer(getarg(1), .@players[.@i]);
+ }
+ return .@i;
+}
diff --git a/npc/functions/util.txt b/npc/functions/util.txt
new file mode 100644
index 000000000..ae70b233d
--- /dev/null
+++ b/npc/functions/util.txt
@@ -0,0 +1,35 @@
+// Evol functions.
+// Authors:
+// Reid
+// Description:
+// Util functions
+
+
+// season_direction({day, month})
+// returns the direction that represents our current season (approximation)
+// DOWN: Winter, 21/12
+// DOWNLEFT: Spring, 20/03
+// LEFT: Summer, 21/06
+// UPLEFT: Autumn, 22/09
+
+function script season_direction {
+ .@current_month = getarg(0, gettime(GETTIME_MONTH));
+
+ if (.@current_month % 3 == 0)
+ {
+ .@current_day = getarg(1, gettime(GETTIME_DAYOFMONTH));
+
+ switch (.@current_month)
+ {
+ case MARCH: .@season_day = 20; break;
+ case JUNE: .@season_day = 21; break;
+ case SEPTEMBER: .@season_day = 22; break;
+ case DECEMBER: .@season_day = 21; break;
+ default: break;
+ }
+
+ .@is_after_season_day = .@current_day >= .@season_day ? 0 : -1;
+ }
+
+ return (.@current_month / 3 + .@is_after_season_day) % 4;
+}
diff --git a/npc/functions/villagertalk.txt b/npc/functions/villagertalk.txt
new file mode 100644
index 000000000..371a9f20b
--- /dev/null
+++ b/npc/functions/villagertalk.txt
@@ -0,0 +1,53 @@
+// Evol functions.
+// Authors:
+// Akko Teru
+// Qwerty Dragon
+// Reid
+// Description:
+// Tell a random sentence. || There ought to be a law!
+
+function script villagertalk {
+
+ function darn_or_smile
+ {
+ .@darn = rand(42);
+
+ if (.@darn < 26)
+ {
+ emotion E_JOY;
+ hello;
+ }
+ else if (.@darn > 26)
+ {
+ emotion E_LOOKAWAY;
+ goodbye;
+ }
+ else
+ {
+ npctalkonce(l("Stop it!"));
+ }
+
+ return;
+ }
+
+ switch (rand(4))
+ {
+ case 0:
+ darn_or_smile();
+ break;
+ case 1:
+ npctalkonce(l("It is a sunny day, don't you think?"));
+ break;
+ case 2:
+ npctalkonce(l("Go fly a kite."));
+ break;
+ case 3:
+ npctalkonce(l("I just want to live my life in peace."));
+ break;
+ default:
+ emotion E_HAPPY;
+ break;
+ }
+
+ return;
+}
diff --git a/npc/items/croconut.txt b/npc/items/croconut.txt
new file mode 100644
index 000000000..eb8b6d65e
--- /dev/null
+++ b/npc/items/croconut.txt
@@ -0,0 +1,72 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Reid
+// Description:
+// Allows to cut a Croconut in multiple parts.
+//
+// Possible choices for L_Weapon:
+// rif(countitem(35xx), l(getitemname(xx))), L_Weak,
+// rif(countitem(35yy), l(getitemname(yy))), L_Good,
+
+000-2-1,0,0,0 script Croconut NPC_HIDDEN,{
+ close;
+
+OnUse:
+ mesn "Narrator";
+ mes col(l("Do you want to cut this @@?", getitemlink(Croconut)), 9);
+ next;
+
+ menu
+ l("Yes."), L_Weapon,
+ l("No."), -;
+
+ getitem Croconut, 1;
+ close;
+
+L_Weapon:
+ mes "";
+ mesn "Narrator";
+ mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9);
+ next;
+
+ menu
+ rif(countitem(Knife) > 0, l(getitemname(Knife))), L_Weak,
+ rif(countitem(PiouSlayer) > 0, l(getitemname(PiouSlayer))), L_Weak,
+ rif(countitem(TrainingGladius) > 0, l(getitemname(TrainingGladius))), L_Good,
+ rif(countitem(WoodenSword) > 0, l(getitemname(WoodenSword))), L_Weak,
+ rif(countitem(ArtisBacksword) > 0, l(getitemname(ArtisBacksword))), L_Good,
+ l("Bare Hands"), -;
+
+L_TooWeak:
+ mes "";
+ mesn "Narrator";
+
+ .@q = rand(5);
+ if (.@q == 0) goto L_TooWeakLost;
+ if ( (.@q == 1) || (.@q == 2) ) goto L_TooWeakFail;
+ if ( (.@q == 3) || (.@q == 4) || (.@q == 5) ) goto L_Weak;
+
+L_TooWeakLost:
+ mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9);
+
+ close;
+
+L_TooWeakFail:
+ mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9);
+
+ getitem Croconut, 1;
+ close;
+
+L_Weak:
+ mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9);
+
+ getitem HalfCroconut, 1;
+ close;
+
+L_Good:
+ mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9);
+
+ getitem HalfCroconut, 2;
+ close;
+}
diff --git a/npc/items/rand_sc_heal.txt b/npc/items/rand_sc_heal.txt
new file mode 100644
index 000000000..e4b0875a8
--- /dev/null
+++ b/npc/items/rand_sc_heal.txt
@@ -0,0 +1,85 @@
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Random heal every x seconds.
+//
+// Variables:
+// @delay Second of healing
+// @min Min amount of healing
+// @max Max amount of healing
+// @type 1 Heal
+// 2 Other
+// 3 Special 1
+// 4 Special 2
+
+- script rand_sc_heal -1,{
+
+ // Add remaning bonus if the last one hasn't finished
+ function remaining_bonus
+ {
+ if (getstatus(getarg(0)))
+ {
+ .@old_val1 = getstatus(getarg(0), 1);
+ .@old_delay = getstatus(getarg(0), 4) * 1000;
+
+ // change the delay to prevent fast healing
+ if (.@old_delay > @delay)
+ {
+ @delay = .@old_delay;
+ @val1 += .@old_val1;
+ }
+ else
+ {
+ @val1 += (.@old_val1 * .@old_delay) / @delay;
+ }
+ }
+ else
+ {
+ @val1 = @val3;
+ }
+ return;
+ }
+
+OnUse:
+ if (@delay <= 0) close;
+
+ // minimum between @min and bVit / 2 * BaseLevel / 10
+ .@vitality_bonus = min(@min, readparam(bVit) * BaseLevel / 20);
+ .@rand_heal_val = rand(@min, @max);
+
+ // val1 is the heal value without the vitality bonus
+ @val1 = .@rand_heal_val / @delay;
+ @val3 = (.@rand_heal_val + .@vitality_bonus) / @delay;
+
+ if (@val1 <= 0) close;
+
+ @delay *= 1000; // Put the delay in ms
+
+ switch (@type)
+ {
+ case 1:
+ .@skill = SC_S_LIFEPOTION;
+ break;
+ case 2:
+ .@skill = SC_L_LIFEPOTION;
+ break;
+ case 3:
+ .@skill = SC_G_LIFEPOTION;
+ break;
+ case 4:
+ .@skill = SC_M_LIFEPOTION;
+ break;
+ default :
+ .@skill = 0;
+ break;
+ }
+ if (.@skill != 0)
+ {
+ remaining_bonus(.@skill);
+ sc_end .@skill;
+ sc_start2 .@skill, @delay, @val1, 1;
+ }
+
+ close;
+}
diff --git a/npc/items/shovel.txt b/npc/items/shovel.txt
new file mode 100644
index 000000000..f01a0fcbe
--- /dev/null
+++ b/npc/items/shovel.txt
@@ -0,0 +1,218 @@
+// Evol scripts.
+// Author:
+// Travolta
+// Description:
+// NPC to use shovel (dig, bury etc)
+
+- script Shovel -1,{
+
+ function CheckDigLocation {
+ getmapxy(.@map$, .@x, .@y, 0);
+ for (.@i = 0; .@i < getarraysize(.WorldDigRect_Map$); .@i++)
+ {
+ if (!strcmp(.WorldDigRect_Map$[.@i], .@map$) &&
+ .WorldDigRect_x1[.@i] <= .@x &&
+ .WorldDigRect_x2[.@i] >= .@x &&
+ .WorldDigRect_y1[.@i] <= .@y &&
+ .WorldDigRect_y2[.@i] >= .@y)
+ {
+ return 1;
+ }
+ }
+ return 0;
+ }
+
+ function AddDigRect {
+ if (getargcount() < 5)
+ {
+ debugmes "usage: AddDigRect(map$,x1,y1,x2,y2)";
+ return 0;
+ }
+ .@map$ = str(getarg(0));
+ .@x1 = getarg(1);
+ .@y1 = getarg(2);
+ .@x2 = getarg(3);
+ .@y2 = getarg(4);
+ .@size = getarraysize(.WorldDigRect_Map$);
+ .WorldDigRect_Map$[.@size] = .@map$;
+ .WorldDigRect_x1[.@size] = .@x1;
+ .WorldDigRect_y1[.@size] = .@y1;
+ .WorldDigRect_x2[.@size] = .@x2;
+ .WorldDigRect_y2[.@size] = .@y2;
+ return 1;
+ }
+
+ function PlayerIsTired {
+ .@tick = gettimetick(1);
+ .@playertick = .PlayerTiredTime - readparam(bStr);
+ if (@ShovelLastUsed + max(4, .@playertick) > .@tick)
+ {
+ narrator S_FIRST_BLANK_LINE,
+ lg("You are exhausted, you should rest a bit.");
+ return 1;
+ }
+ @ShovelLastUsed = .@tick;
+ return 0;
+ }
+
+ function Dig {
+ getmapxy(.@map$, .@x, .@y, 0);
+ for (.@i = 0; .@i < getarraysize($WorldBuriedTreasures_id); .@i++)
+ {
+ if (!strcmp($WorldBuriedTreasures_map$[.@i], .@map$) &&
+ $WorldBuriedTreasures_x[.@i] == .@x &&
+ $WorldBuriedTreasures_y[.@i] == .@y)
+ {
+ .@id = $WorldBuriedTreasures_id[.@i];
+ .@amount = $WorldBuriedTreasures_amount[.@i];
+ deletearray $WorldBuriedTreasures_id[.@i], 1;
+ deletearray $WorldBuriedTreasures_amount[.@i], 1;
+ deletearray $WorldBuriedTreasures_map$[.@i], 1;
+ deletearray $WorldBuriedTreasures_x[.@i], 1;
+ deletearray $WorldBuriedTreasures_y[.@i], 1;
+ getitem .@id, .@amount;
+ narrator S_FIRST_BLANK_LINE,
+ l("You found something!"),
+ l("It's @@ @@.", .@amount, getitemname(.@id));
+ return 1;
+ }
+ }
+ narrator S_FIRST_BLANK_LINE, l("Sadly, you found nothing but dirt.");
+ return 0;
+ }
+
+ function Bury {
+ narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("What would you like to bury?");
+ .@items$ = "";
+ getinventorylist;
+ for (.@i = 0; .@i < @inventorylist_count; .@i++)
+ {
+ .@items$ = .@items$ + getitemname(@inventorylist_id[.@i]) + ":";
+ debugmes getitemname(@inventorylist_id[.@i]);
+ }
+ .@idx = select(.@items$) - 1;
+ .@id = @inventorylist_id[.@idx];
+ .@amount = 1;
+ if (@inventorylist_amount[.@idx] > 1)
+ {
+ narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("Amount?");
+ input .@amount, 1, @inventorylist_amount[.@idx];
+ }
+
+ getmapxy(.@map$, .@x, .@y, 0);
+ delitem .@id, .@amount;
+ .@wtc = getarraysize($WorldBuriedTreasures_id);
+ $WorldBuriedTreasures_id[.@wtc] = .@id;
+ $WorldBuriedTreasures_amount[.@wtc] = .@amount;
+ $WorldBuriedTreasures_map$[.@wtc] = .@map$;
+ $WorldBuriedTreasures_x[.@wtc] = .@x;
+ $WorldBuriedTreasures_y[.@wtc] = .@y;
+ narrator S_FIRST_BLANK_LINE, l("You buried @@ @@.", .@amount, getitemname(.@id));
+
+ return 0;
+ }
+
+ function ShovelQuests {
+ getmapxy(.@map$, .@x, .@y, 0);
+ for (.@i = 0; .@i < getarraysize(ShovelQuests_func$); .@i++)
+ {
+ if (!strcmp(ShovelQuests_map$[.@i], .@map$) &&
+ ShovelQuests_x[.@i] == .@x &&
+ ShovelQuests_y[.@i] == .@y)
+ {
+ .@func$ = ShovelQuests_func$[.@i];
+ deletearray ShovelQuests_func$[.@i], 1;
+ deletearray ShovelQuests_map$[.@i], 1;
+ deletearray ShovelQuests_x[.@i], 1;
+ deletearray ShovelQuests_y[.@i], 1;
+ callfunc(.@func$);
+ return 1;
+ }
+ }
+ return 0;
+ }
+
+OnUse:
+ if (!CheckDigLocation())
+ {
+ message strcharinfo(0), l("I can't use the shovel here.");
+ close;
+ }
+
+ narrator S_LAST_BLANK_LINE,
+ l("You hold the shovel in your hands."),
+ l("What are you going to do?");
+
+ .@action = select(
+ l("Dig."),
+ l("Bury."),
+ l("Nothing."));
+
+ switch(.@action)
+ {
+ case 1:
+ if (PlayerIsTired())
+ close;
+ if (!ShovelQuests())
+ Dig();
+ break;
+ case 2:
+ if (PlayerIsTired())
+ close;
+ Bury();
+ break;
+ case 3:
+ narrator S_FIRST_BLANK_LINE, l("You hide your shovel.");
+ break;
+ }
+ close;
+
+OnHour00:
+ if (playerattached())
+ @ShovelLastUsed = 0;
+ end;
+
+OnInit:
+ .PlayerTiredTime = 20;
+ AddDigRect("001-1", 172, 26, 200, 48);
+ end;
+
+}
+
+function script shovel_addquest {
+ if (getargcount() < 4)
+ {
+ debugmes "usage: shovel_addquest(map$,x,y,func$)";
+ return 0;
+ }
+ .@map$ = str(getarg(0));
+ .@x = getarg(1);
+ .@y = getarg(2);
+ .@func$ = str(getarg(3));
+ .@size = getarraysize(ShovelQuests_func$);
+ ShovelQuests_func$[.@size] = .@func$;
+ ShovelQuests_map$[.@size] = .@map$;
+ ShovelQuests_x[.@size] = .@x;
+ ShovelQuests_y[.@size] = .@y;
+ return 1;
+}
+
+function script shovel_adddigrect {
+ if (getargcount() < 5)
+ {
+ debugmes "usage: shovel_adddigrect(map$,x1,y1,x2,y2)";
+ return 0;
+ }
+ .@map$ = str(getarg(0));
+ .@x1 = getarg(1);
+ .@y1 = getarg(2);
+ .@x2 = getarg(3);
+ .@y2 = getarg(4);
+ .@size = getarraysize(getvariableofnpc(.WorldDigRect_Map$, strnpcinfo(3)));
+ set getvariableofnpc(.WorldDigRect_Map$[.@size], strnpcinfo(3)), .@map$;
+ set getvariableofnpc(.WorldDigRect_x1[.@size], strnpcinfo(3)), .@x1;
+ set getvariableofnpc(.WorldDigRect_y1[.@size], strnpcinfo(3)), .@y1;
+ set getvariableofnpc(.WorldDigRect_x2[.@size], strnpcinfo(3)), .@x2;
+ set getvariableofnpc(.WorldDigRect_y2[.@size], strnpcinfo(3)), .@y2;
+ return 1;
+}
diff --git a/npc/re/scripts_main.conf b/npc/re/scripts_main.conf
new file mode 100644
index 000000000..8574cb924
--- /dev/null
+++ b/npc/re/scripts_main.conf
@@ -0,0 +1,4 @@
+// Only files that are included here will be read by the server
+npc_global_list: (
+@include "npc/scripts.conf"
+) // npc_global_list
diff --git a/npc/scripts.conf b/npc/scripts.conf
new file mode 100644
index 000000000..83fb0348a
--- /dev/null
+++ b/npc/scripts.conf
@@ -0,0 +1,109 @@
+// This is the main script import file
+
+// Critical functions
+"npc/functions/permissions.txt",
+
+// General-purpose Framework functions
+"npc/functions/array.txt",
+"npc/functions/time.txt",
+"npc/functions/timer.txt",
+"npc/functions/input.txt",
+"npc/functions/string.txt",
+"npc/functions/RNGesus.txt",
+"npc/functions/math.txt",
+
+// Misc functions
+"npc/functions/main.txt",
+"npc/functions/asleep.txt",
+"npc/functions/barber.txt",
+"npc/functions/clientversion.txt",
+"npc/functions/doors.txt",
+"npc/functions/goodbye.txt",
+"npc/functions/hammocks.txt",
+"npc/functions/harbours.txt",
+"npc/functions/hello.txt",
+"npc/functions/inventoryplace.txt",
+"npc/functions/legiontalk.txt",
+"npc/functions/marriage.txt",
+"npc/functions/npcmove.txt",
+"npc/functions/masks.txt",
+"npc/functions/openbook.txt",
+"npc/functions/questgen.txt",
+"npc/functions/sailordialogue.txt",
+"npc/functions/sailortalk.txt",
+"npc/functions/savepoint.txt",
+"npc/functions/beds.txt",
+"npc/functions/shops.txt",
+"npc/functions/villagertalk.txt",
+"npc/functions/npcmovegraph.txt",
+"npc/functions/fishing.txt",
+"npc/functions/mouboofunc.txt",
+"npc/functions/asklanguage.txt",
+"npc/functions/game-rules.txt",
+"npc/functions/riddle.txt",
+"npc/functions/bank.txt",
+"npc/functions/confused-tree-dict.txt",
+"npc/functions/util.txt",
+
+// quest debug
+"npc/functions/quest-debug/functions.txt",
+"npc/functions/quest-debug/000-ShipQuests_Julia.txt",
+"npc/functions/quest-debug/001-ShipQuests_Arpan.txt",
+"npc/functions/quest-debug/002-ShipQuests_Alige.txt",
+"npc/functions/quest-debug/003-ShipQuests_Peter.txt",
+"npc/functions/quest-debug/004-ShipQuests_Nard.txt",
+"npc/functions/quest-debug/005-ShipQuests_Knife.txt",
+"npc/functions/quest-debug/006-ShipQuests_ArpanMoney.txt",
+"npc/functions/quest-debug/007-ShipQuests_Door.txt",
+"npc/functions/quest-debug/009-ShipQuests_TreasureChest.txt",
+"npc/functions/quest-debug/010-ShipQuests_Ale.txt",
+"npc/functions/quest-debug/011-ShipQuests_Astapolos.txt",
+"npc/functions/quest-debug/012-ShipQuests_Gulukan.txt",
+"npc/functions/quest-debug/013-ShipQuests_Jalad.txt",
+"npc/functions/quest-debug/014-ShipQuests_QMuller.txt",
+"npc/functions/quest-debug/015-ShipQuests_Tibbo.txt",
+"npc/functions/quest-debug/016-ShipQuests_Gugli.txt",
+"npc/functions/quest-debug/017-ShipQuests_ChefGado.txt",
+"npc/functions/quest-debug/018-General_Cookies.txt",
+"npc/functions/quest-debug/019-ArtisQuests_LazyBrother.txt",
+"npc/functions/quest-debug/020-ArtisQuests_Urchin.txt",
+"npc/functions/quest-debug/021-ArtisQuests_CatchPiou.txt",
+"npc/functions/quest-debug/022-ArtisQuests_Fishman.txt",
+"npc/functions/quest-debug/023-ArtisQuests_QOnan.txt",
+// 24: quest removed (Halloween_VisitArtis)
+// 25: quest removed (Halloween_BarrelQuest)
+"npc/functions/quest-debug/026-General_Rumly.txt",
+"npc/functions/quest-debug/027-ArtisQuests_Enora.txt",
+"npc/functions/quest-debug/028-General_Narrator.txt",
+"npc/functions/quest-debug/029-ArtisQuests_Fexil.txt",
+"npc/functions/quest-debug/030-ArtisQuests_Lloyd.txt",
+"npc/functions/quest-debug/031-General_Janus.txt",
+"npc/functions/quest-debug/032-ArtisQuests_MonaDad.txt",
+"npc/functions/quest-debug/033-Artis_Legion_Progress.txt",
+
+// Item functions
+"npc/items/croconut.txt",
+"npc/items/shovel.txt",
+"npc/items/rand_sc_heal.txt",
+
+// custom atcommands
+"npc/commands/music.txt",
+"npc/commands/warp.txt",
+"npc/commands/zeny.txt",
+"npc/commands/motd-debug-text.txt",
+"npc/commands/motd.txt",
+"npc/commands/scheduled-broadcasts.txt",
+"npc/commands/rate-management.txt",
+"npc/commands/event.txt",
+"npc/commands/debug-look.txt",
+"npc/commands/debug-quest.txt",
+"npc/commands/debug-skill.txt",
+"npc/commands/debug-preset.txt",
+"npc/commands/debug.txt",
+"npc/commands/super-menu.txt",
+
+// config script
+"npc/config/hairstyle_config.txt",
+
+// Maps specific scripts
+@include "npc/_import.txt"
diff --git a/npc/test/_import.txt b/npc/test/_import.txt
new file mode 100644
index 000000000..6c7f7e713
--- /dev/null
+++ b/npc/test/_import.txt
@@ -0,0 +1,13 @@
+// Map test: test
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/test/_mobs.txt",
+"npc/test/mapflags.txt",
+"npc/test/npc1.txt",
+"npc/test/npc2.txt",
+"npc/test/npc3.txt",
+"npc/test/npc4.txt",
+"npc/test/npc5.txt",
+"npc/test/npc6.txt",
+"npc/test/npcmarriage.txt",
+"npc/test/test1.txt",
+"npc/test/test2.txt",
diff --git a/npc/test/_mobs.txt b/npc/test/_mobs.txt
new file mode 100644
index 000000000..8bab31019
--- /dev/null
+++ b/npc/test/_mobs.txt
@@ -0,0 +1,15 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map test: test mobs
+test,38,12,1,1 monster Piou 1002,1,1000,1000
+test,38,12,1,1 monster Tortuga 1004,1,1000,1000
+test,44,12,1,1 monster Piou 1002,3,1000,1000
+test,48,10,1,1 monster Tortuga 1004,3,1000,1000
+test,48,10,0,0 monster Piou 1002,1,1000,1000
+test,48,10,0,0 monster Ratto 1005,1,1000,1000
+test,54,10,1,1 monster Piou 1002,3,1000,1000
+test,68,9,0,0 monster Piou 1002,3,1000,1000
+test,68,9,0,0 monster Ratto 1005,1,1000,1000
+test,68,9,1,1 monster Tortuga 1004,3,1000,1000
+test,76,10,1,1 monster Piou 1002,3,1000,1000
+test,76,10,1,1 monster Ratto 1005,1,1000,1000
+test,78,4,1,1 monster Ratto 1005,3,1000,1000
diff --git a/npc/test/mapflags.txt b/npc/test/mapflags.txt
new file mode 100644
index 000000000..6f3199ae8
--- /dev/null
+++ b/npc/test/mapflags.txt
@@ -0,0 +1,2 @@
+test mapflag mask 5
+test mapflag town
diff --git a/npc/test/npc1.txt b/npc/test/npc1.txt
new file mode 100644
index 000000000..a9d15958b
--- /dev/null
+++ b/npc/test/npc1.txt
@@ -0,0 +1,670 @@
+// Evol scripts.
+// Author:
+// 4144
+// Description:
+// test npc1
+
+test,10,10,0 script npc1#door NPC_HIDDEN,0,1,{
+OnTouch:
+ warp "test", 20, 20;
+ close;
+OnUnTouch:
+ doevent "npc1::OnUnTouch";
+}
+
+test,10,10,0 script npc1 NPC_TEST1,3,3,{
+ function areatest
+ {
+ mesn;
+ mes "getareausers(\"test\", 7, 7, 13, 13): " + getareausers("test", 7, 7, 13, 13);
+ mes "getareausers(7, 7, 13, 13): " + getareausers(7, 7, 13, 13);
+ mes "getareausers(\"test\"): " + getareausers("test");
+ mes "getareausers(): " + getareausers();
+ mes "getareausers(\"test\", 1): " + getareausers("test", 1);
+ mes "getareausers(1): " + getareausers(1);
+ next;
+ return;
+ }
+
+L_Start:
+ switch (select("show area", "map", "pc", "change npc direction", "quest test", "cart", "items", "chat", "wall", "craft", "hashtable", "instance", "mercenary", "npc"))
+ {
+ case 1:
+ areatest;
+ break;
+ case 2:
+ while(1)
+ {
+ .@mask = getmapmask("test");
+ mes "current mask: " + str(.@mask);
+ switch (select("show sand:show grass:show fog:hide fog:back"))
+ {
+ case 1:
+ addremovemapmask "test", 4, 8;
+ break;
+ case 2:
+ addremovemapmask "test", 8, 4;
+ break;
+ case 3:
+ addmapmask "test", 2;
+ break;
+ case 4:
+ removemapmask "test", 2;
+ break;
+ case 5:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+
+ case 3:
+ while(1)
+ {
+ switch (select("change sex:setmount 0:setmount 1:setmount 2:test command:back"))
+ {
+ case 1:
+ changecharsex;
+ break;
+ case 2:
+ setmount 0;
+ break;
+ case 3:
+ setmount 1;
+ break;
+ case 4:
+ setmount 2;
+ break;
+ case 5:
+ clientcommand "emote 1";
+ break;
+ case 6:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 4:
+ for (.@f = 0; .@f < 9; .@f ++)
+ {
+ mes "" + .@f;
+ .dir = .@f;
+ next;
+ }
+ break;
+ case 5:
+ mes "current";
+ .@val1 = getq(ShipQuests_Gugli);
+ .@val2 = getq2(ShipQuests_Gugli);
+ .@val3 = getq3(ShipQuests_Gugli);
+ .@valTime = getqtime(ShipQuests_Gugli);
+ mes "val1=" + .@val1;
+ mes "val2=" + .@val2;
+ mes "val3=" + .@val3;
+ mes "valTime=" + .@valTime;
+ .@val1 ++;
+ .@val2 ++;
+ .@val3 ++;
+ .@valTime ++;
+ next;
+ mes "test " + str(.@val1) + ", " + str(.@val2) + ", " + str(.@val3) + ", " + str(.@valTime);
+ setq ShipQuests_Gugli, .@val1, .@val2, .@val3, .@valTime;
+ next;
+ .@val1 = getq(ShipQuests_Gugli);
+ .@val2 = getq2(ShipQuests_Gugli);
+ .@val3 = getq3(ShipQuests_Gugli);
+ .@valTime = getqtime(ShipQuests_Gugli);
+ mes "val1=" + .@val1;
+ mes "val2=" + .@val2;
+ mes "val3=" + .@val3;
+ mes "valTime=" + .@valTime;
+ break;
+ case 6:
+ while(1)
+ {
+ switch (select("add cart:remove cart:back"))
+ {
+ case 1:
+ setcart 1;
+ break;
+ case 2:
+ setcart 0;
+ break;
+ case 3:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 7:
+ while(1)
+ {
+ switch (select("refine", "rent", "bound", "named", "cards", "options", "back"))
+ {
+ case 1:
+ .@item = -1;
+ while(1)
+ {
+ switch (select("set item", "refine +1", "refine -1", "refine fail", "back"))
+ {
+ case 1:
+ .@item = requestitemindex();
+ mes "Item index selected: " + str(.@item);
+ break;
+ case 2:
+ successrefindex .@item, 1;
+ break;
+ case 3:
+ downrefindex .@item, 1;
+ break;
+ case 4:
+ failedrefindex .@item;
+ break;
+ case 5:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 2:
+ while(1)
+ {
+ switch (select("rent vneck for 10 seconds",
+ "rent vneck for 30 seconds",
+ "rent vneck for 1 minute",
+ "rent vneck for 5 minutes",
+ "back"))
+ {
+ case 1:
+ rentitem 1301, 10;
+ break;
+ case 2:
+ rentitem 1301, 30;
+ break;
+ case 3:
+ rentitem 1301, 60;
+ break;
+ case 4:
+ rentitem 1301, 300;
+ break;
+ case 5:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 3:
+ while(1)
+ {
+ switch (select("get bound vneck",
+ "back"))
+ {
+ case 1:
+ getitembound2 1301, 1, 1, 0, 0, 0, 0, 0, 0, 1;
+ break;
+ case 2:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 4:
+ while(1)
+ {
+ switch (select("get named vneck",
+ "back"))
+ {
+ case 1:
+ getnameditem 1301, "4144";
+ break;
+ case 2:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 5:
+ .@item = -1;
+ while(1)
+ {
+ switch (select("set item",
+ "remove cards success",
+ "fail, remove both",
+ "fail, remove card",
+ "fail, remove item",
+ "fail, safe",
+ "print all",
+ "remove 0",
+ "back"))
+ {
+ case 1:
+ .@item = requestitemindex();
+ mes "Item index selected: " + str(.@item);
+ break;
+ case 2:
+ successremovecardsindex .@item;
+ break;
+ case 3:
+ failedremovecardsindex .@item, 0;
+ break;
+ case 4:
+ failedremovecardsindex .@item, 1;
+ break;
+ case 5:
+ failedremovecardsindex .@item, 2;
+ break;
+ case 6:
+ failedremovecardsindex .@item, 3;
+ break;
+ case 7:
+ mes "slots=" + str(MAX_SLOTS);
+ for (.@i = 0; .@i < MAX_SLOTS; .@i++)
+ {
+ mes "slot " + str(.@i) + " = " + str(getcardbyindex(.@item, .@i));
+ }
+ mes "item options:";
+ for (.@i = 0; .@i < 5; .@i ++)
+ {
+ mes sprintf("%d: Option: %d, Value: %d", .@i, getitemoptionidbyindex(.@item, .@i), getitemoptionvaluebyindex(.@item, .@i));
+ }
+ break;
+ case 8:
+ removecardbyindex(.@item, 0);
+ break;
+ case 9:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 6:
+ .@item = -1;
+ while(1)
+ {
+ switch (select("set item", "info", "set option 1", "remove options", "back"))
+ {
+ case 1:
+ .@item = requestitemindex();
+ mes "Item index selected: " + str(.@item);
+ break;
+ case 2:
+ mes "Selected item options";
+ for (.@i = 0; .@i < 5; .@i ++)
+ {
+ mes sprintf("%d: Option: %d, Value: %d", .@i, getitemoptionidbyindex(.@item, .@i), getitemoptionvaluebyindex(.@item, .@i));
+ }
+ break;
+ case 3:
+ setitemoptionbyindex(.@item, 0, VAR_MAXHPAMOUNT, 200);
+ setitemoptionbyindex(.@item, 1, VAR_STRAMOUNT, 10);
+ setitemoptionbyindex(.@item, 2, VAR_VITAMOUNT, -5);
+ break;
+ case 4:
+ mes "Remove item options";
+ for (.@i = 0; .@i < 5; .@i ++)
+ {
+ setitemoptionbyindex(.@item, .@i, 0, 0);
+ }
+ break;
+ case 5:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 7:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 8:
+ chatjoin .chat;
+ close;
+ case 9:
+ while(1)
+ {
+ switch (select("set wall 1:set wall 2:set wall 3:delete wall 1:delete wall 2:delete wall 3:back"))
+ {
+ case 1:
+ setcells "test", 14, 11, 17, 11, 3, "wall1";
+ break;
+ case 2:
+ setcells "test", 14, 7, 21, 8, 1, "wall2";
+ break;
+ case 3:
+ setcells "test", 13, 15, 13, 21, 3, "wall3";
+ break;
+ case 4:
+ delcells "wall1";
+ break;
+ case 5:
+ delcells "wall2";
+ break;
+ case 6:
+ delcells "wall3";
+ break;
+ case 7:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 10:
+ while(1)
+ {
+ switch (select("technical:normal:back"))
+ {
+ case 1:
+ setskin "test2";
+ .@var$ = requestcraft(9);
+ mes .@var$;
+ .@craft = initcraft(.@var$);
+ mes "craft id: " + str(.@craft);
+ mes "is craft valid: " + validatecraft(.@craft);
+ .@id = getcraftslotid(.@craft, 0);
+ .@amount = getcraftslotamount(.@craft, 0);
+ mes "first item id: " + .@id;
+ mes "first item name: " + getitemlink(.@id);
+ mes "first item amount: " + .@amount;
+
+ .@id = getcraftslotid(.@craft, 1);
+ .@amount = getcraftslotamount(.@craft, 1);
+ mes "second item id: " + .@id;
+ mes "second item name: " + getitemlink(.@id);
+ mes "second item amount: " + .@amount;
+// dumpcraft .@craft;
+ .@entry = findcraftentry(.@craft, 0);
+ mes "found craft entry: " + .@entry;
+ if (.@entry < 0)
+ {
+ mes "no craft recipe found";
+ }
+ else
+ {
+ mes "use craft";
+ usecraft .@craft;
+ mes "return code: " + getcraftcode(.@entry);
+ }
+ deletecraft .@craft;
+ setskin "";
+ break;
+ case 2:
+ mes "put items what you want to craft";
+ setskin "test2";
+ .@var$ = requestcraft(9);
+ setskin "";
+ .@craft = initcraft(.@var$);
+ if (.@craft < 0)
+ {
+ mes "Craft error.";
+ goto L_Start;
+ }
+ mes "lets see what you can get...";
+ next;
+ if (!validatecraft(.@craft))
+ {
+ mes "inventory was changed.";
+ goto L_Start;
+ }
+ .@entry = findcraftentry(.@craft, 0);
+ if (.@entry < 0)
+ {
+ mes "no craft recipe found";
+ }
+ else
+ {
+ mes "found recipe";
+ usecraft .@craft;
+ mes "return code: " + getcraftcode(.@entry);
+ }
+ deletecraft .@craft;
+ break;
+ case 3:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 11:
+ switch(select("Create new hashtable",
+ "Use existing ID"))
+ {
+ case 1:
+ .@ht = htnew();
+ mes "ID = " + .@ht;
+ break;
+ case 2:
+ mes "Input ID";
+ input .@ht;
+ break;
+ }
+ .@defval = 0;
+ .@defval_str$ = "";
+ .@newval = 0;
+ .@newval_str$ = "";
+ .@key$ = "";
+
+ while(1)
+ {
+ switch (select("Set default string value",
+ "Set default number value",
+ "Get string",
+ "Get number",
+ "Put string",
+ "Put number",
+ "Show hashtable",
+ "Clear hashtable",
+ "Delete hashtable",
+ "Exit"))
+ {
+ case 1:
+ input .@defval_str$;
+ break;
+ case 2:
+ input .@defval;
+ break;
+ case 3:
+ mes "Input key:";
+ input .@key$;
+ mes "htget(" + .@ht + ", \"" + .@key$ + "\") = " + htget(.@ht, .@key$);
+ mes "htget(" + .@ht + ", \"" + .@key$ + "\", \"" + .@defval_str$ + "\") = " + htget(.@ht, .@key$, .@defval_str$);
+ break;
+ case 4:
+ mes "Input key:";
+ input .@key$;
+ mes "htget(" + .@ht + ", \"" + .@key$ + "\") = " + htget(.@ht, .@key$);
+ mes "htget(" + .@ht + ", \"" + .@key$ + "\", " + .@defval + ") = " + htget(.@ht, .@key$, .@defval);
+ break;
+ case 5:
+ mes "Input key:";
+ input .@key$;
+ mes "Input value:";
+ input .@newval_str$;
+ htput(.@ht, .@key$, .@newval_str$);
+ mes "htput(" + .@ht + ", \"" + .@key$ + "\", \"" + .@newval_str$ + "\")";
+ mes "htget(" + .@ht + ", \"" + .@key$ + "\") = " + htget(.@ht, .@key$);
+ break;
+ case 6:
+ mes "Input key:";
+ input .@key$;
+ mes "Input value:";
+ input .@newval;
+ htput(.@ht, .@key$, .@newval);
+ mes "htput(" + .@ht + ", \"" + .@key$ + "\", " + .@newval + ")";
+ mes "htget(" + .@ht + ", \"" + .@key$ + "\") = " + htget(.@ht, .@key$);
+ break;
+ case 7:
+ mes "size = " + htsize(.@ht);
+ .@hti = htiterator(.@ht);
+ for(.@key$ = htinextkey(.@hti); hticheck(.@hti); .@key$ = htinextkey(.@hti))
+ mes "key = " + .@key$ + " value = " + htget(.@ht, .@key$);
+ htidelete(.@hti);
+ break;
+ case 8:
+ htclear(.@ht);
+ mes "htclear(" + .@ht + ")";
+ break;
+ case 9:
+ htdelete(.@ht);
+ mes "htdelete(" + .@ht + ")";
+ break;
+ case 10:
+ goto L_Start;
+ } // switch
+ } // while
+ break;
+ case 12:
+ while(1)
+ {
+ switch (select("create", "warp", "info", "warp back", "delete", "back"))
+ {
+ case 1:
+ if (.instid >= 0)
+ {
+ mes "Error: test instance already created";
+ break;
+ }
+// .instid = instance_create("test@instance", 0, 0);
+ .instid = instance_create("test@instance", getcharid(3), IOT_CHAR);
+ if (.instid < 0)
+ {
+ mes "Error: creating instance";
+ break;
+ }
+ mes "new instance id: " + str(.instid);
+// .@instanceMapName$ = instance_attachmap("test", .instid, 1, "test@map1");
+// .@instanceMapName$ = instance_attachmap("test", .instid, 1);
+ .@instanceMapName$ = instance_attachmap("test", .instid, 0, "test@map1");
+ if (.@instanceMapName$ == "")
+ {
+ mes "Error: instance attach map error";
+ break;
+ }
+ mes "Attached instance map name: " + .@instanceMapName$;
+ instance_set_timeout(1000000, 1000000, .instid);
+ instance_init(.instid);
+ break;
+ case 2:
+ warp "test@map1", 12, 12;
+ break;
+ case 3:
+ mes "npc name: " + .name$;
+ mes "npc ext name: " + .extname$;
+ mes "npc id: " + .id;
+ mes "npc parent id: " + .parent;
+ mes "npc src id: " + .srcId;
+ if (instance_id() >= 0)
+ {
+ mes "npc1 in instance named: " + instance_npcname("npc1");
+ }
+ else
+ {
+ mes "npc1 not in instance";
+ }
+ break;
+ case 4:
+ warp "test", 12, 12;
+ break;
+ case 5:
+ if (.instid < 0)
+ {
+ mes "Error: test instance was not created";
+ break;
+ }
+ instance_destroy(.instid);
+ break;
+ case 6:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 13:
+ while(1)
+ {
+ switch (select("create mercenary for 10 seconds", "create mercenary for 1 min", "create mercenary for 10 min", "back"))
+ {
+ case 1:
+ mercenary_create 1191, 10000;
+ break;
+ case 2:
+ mercenary_create 1191, 60000;
+ break;
+ case 3:
+ mercenary_create 1191, 600000;
+ break;
+ case 4:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ case 14:
+ while(1)
+ {
+ switch (select("set hair 1", "set hair 0", "equip vneck", "unequip vneck", "back"))
+ {
+ case 1:
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 5);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+ break;
+ case 2:
+ .@npcId = getnpcid(0, "npc4");
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 0);
+ break;
+ case 3:
+ .@npcId = getnpcid(0, "npc4");
+ setunitdata(.@npcId, UDT_HEADTOP, 1301);
+ break;
+ case 4:
+ .@npcId = getnpcid(0, "npc4");
+ setunitdata(.@npcId, UDT_HEADTOP, 0);
+ break;
+ case 5:
+ goto L_Start;
+ break;
+ }
+ }
+ break;
+ }
+
+ close;
+
+OnTouch:
+ doorTouch;
+
+OnUnTouch:
+ doorUnTouch;
+
+OnTimer340:
+ doorTimer;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ .alwaysVisible = true;
+ waitingroom "test room", 2, "npc1::OnReadyCheck", 1;
+ // test instance id
+ .instid = -10;
+ if (.parent != 0)
+ {
+ setnpcdir 0;
+ }
+ end;
+
+OnWhisperGlobal:
+ mes "cmd: " + @whispervar0$;
+ close;
+
+OnSkillInvoke:
+ skillInvoke[@skillId] = skillInvoke[@skillId] + 1;
+ end;
+
+OnReadyCheck:
+ debugmes "OnReadyCheck";
+ $@bgid1 = waitingroom2bg("testbg", 10, 10, "bgnpc1::OnLogout","bgnpc1:OnDie");
+ debugmes "bgid=" + str($@bgid1);
+ setbgteam $@bgid1, 1;
+ bg_warp $@bgid1, "testbg", 10, 10;
+}
diff --git a/npc/test/npc2.txt b/npc/test/npc2.txt
new file mode 100644
index 000000000..8a2146f11
--- /dev/null
+++ b/npc/test/npc2.txt
@@ -0,0 +1,35 @@
+// Evol scripts.
+// Author:
+// 4144
+// Description:
+// test npc2
+
+test,20,10,0 trader npc2 NPC_HAT_BOX,{
+OnInit:
+ tradertype(NST_MARKET);
+ sellitem 505, -1, 10;
+ sellitem 502, -1, 10;
+ sellitem 513, -1, 10;
+ sellitem 509, -1, 10;
+ sellitem 2000, -1, 10;
+ sellitem 1800, -1, 10;
+ sellitem 3501, -1, 10;
+ end;
+
+OnClock0000:
+ if (shopcount(505) < 10)
+ sellitem 505, -1, 10;
+ if (shopcount(502) < 10)
+ sellitem 502, -1, 10;
+ if (shopcount(513) < 10)
+ sellitem 513, -1, 10;
+ if (shopcount(509) < 10)
+ sellitem 509, -1, 10;
+ if (shopcount(2000) < 10)
+ sellitem 2000, -1, 10;
+ if (shopcount(1800) < 10)
+ sellitem 1800, -1, 10;
+ if (shopcount(3501) < 10)
+ sellitem 3501, -1, 10;
+ end;
+}
diff --git a/npc/test/npc3.txt b/npc/test/npc3.txt
new file mode 100644
index 000000000..82d5fe3f3
--- /dev/null
+++ b/npc/test/npc3.txt
@@ -0,0 +1,7 @@
+// Evol scripts.
+// Author:
+// 4144
+// Description:
+// test npc3
+
+test,25,10,0 cashshop npc3 NPC_SHOP_BAG,505:100,502:-1,513:-1,509:-1,2000:-1,1800:-1,3501:-1
diff --git a/npc/test/npc4.txt b/npc/test/npc4.txt
new file mode 100644
index 000000000..b85d1bf88
--- /dev/null
+++ b/npc/test/npc4.txt
@@ -0,0 +1,30 @@
+// Evol scripts.
+// Author:
+// 4144
+// Description:
+// test npc4
+
+test,25,20,0 script npc4 NPC_PLAYER,{
+ close;
+OnTimer1000:
+ domovestep;
+OnInit:
+ .walkmask = WALK_WATER;
+ initpath "move", 20, 20,
+ "sit", 0, 0,
+ "dir", 6, 0,
+ "move", 25, 20,
+ "emote", 3, 0,
+// "class", 104, 0,
+ "speed", 100, 0,
+ "wait", 2, 0,
+ "move", 22, 10,
+ "rmove", 3, 3,
+// "class", 801, 0,
+ "speed", 200, 0,
+ "wait", 1, 0,
+ "warp", 22, 30,
+ "goto", 0, 0;
+ initialmove;
+ initnpctimer;
+}
diff --git a/npc/test/npc5.txt b/npc/test/npc5.txt
new file mode 100644
index 000000000..faa655e8f
--- /dev/null
+++ b/npc/test/npc5.txt
@@ -0,0 +1,34 @@
+// Evol scripts.
+// Author:
+// Travolta
+// Description:
+// test npc5
+
+function script npc5TestFunc {
+ npctalk getarg(0);
+ return 0;
+}
+
+test,45,25,0 script npc5 NPC_PLAYER,{
+ close;
+
+OnTimer1000:
+ dographmovestep;
+
+OnInit:
+ // .debug = 1;
+ initmovegraph "topleft", 45, 25,
+ "topright", 55, 25,
+ "bottomright", 55, 34,
+ "bottomleft", 45, 34;
+
+ setmovegraphcmd "topleft", "topright", 30, "dir 0; wait 1",
+ "topleft", "bottomright", 20, "class 104",
+ "topleft", "bottomleft", 50, "emote 8; wait 1; warp bottomright",
+ "topright", "bottomleft", 1, "emote 3; wait 5",
+ "bottomleft", "topleft", 25, "dir 2; wait 1; call npc5TestFunc Hello=)",
+ "bottomleft", "bottomright", 10, "speed 40",
+ "bottomright", "bottomleft", 1, "class 801; speed 100; dir 0; emote 1; wait 4";
+ firstmove "wait 1; speed 100; dir 4; emote 7";
+ initnpctimer;
+}
diff --git a/npc/test/npc6.txt b/npc/test/npc6.txt
new file mode 100644
index 000000000..7c4893ad7
--- /dev/null
+++ b/npc/test/npc6.txt
@@ -0,0 +1,23 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Description:
+// test npc1
+
+test,30,10,0 trader npc6 NPC_SHOP_BAG_TEST,{
+ end;
+
+OnCountFunds:
+ setcurrency 10000;
+ end;
+
+OnPayFunds:
+ dispbottom "Hi: price="+@price+" and points="+@points;
+ // check and remove points
+ purchaseok;
+ end;
+OnInit:
+ tradertype NST_CUSTOM;
+ sellitem Acorn, 500;
+ sellitem Bread, 200;
+}
diff --git a/npc/test/npcmarriage.txt b/npc/test/npcmarriage.txt
new file mode 100644
index 000000000..1b7497bdc
--- /dev/null
+++ b/npc/test/npcmarriage.txt
@@ -0,0 +1,19 @@
+// Evol scripts.
+// Author:
+// 4144
+// Description:
+// npc marriage
+
+test,25,14,0 script marriage1 NPC_PLAYER,{
+ marriagemain();
+ close;
+
+OnTimer30000:
+ marriagecheck();
+ end;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 3;
+ initnpctimer;
+}
diff --git a/npc/test/test1.txt b/npc/test/test1.txt
new file mode 100644
index 000000000..a6e6d4b94
--- /dev/null
+++ b/npc/test/test1.txt
@@ -0,0 +1,76 @@
+// Evol scripts.
+// Author:
+// 4144
+// Description:
+// script tests
+
+function script test1function {
+ .var = .walkmask;
+ if (.var != 3)
+ mes "Error: testing test1 npc variables from function.";
+ .var = getvariableofnpc(.walkmask, "test1");
+ if (.var != 3)
+ mes "Error: testing test1 npc variables from function.";
+ .var = getvariableofnpc(.walkmask, "test2");
+ if (.var != 4)
+ mes "Error: testing test2 npc variables from function.";
+
+ return;
+}
+
+test,10,5,0 script test1 NPC_HAT_BOX,{
+ mes "Npc vars testing...";
+ .var = .walkmask;
+ if (.var != 3)
+ mes "Error: testing test1 npc variables.";
+ .var = getvariableofnpc(.walkmask, "test1");
+ if (.var != 3)
+ mes "Error: testing test1 npc variables from function.";
+ .var = getvariableofnpc(.walkmask, "test2");
+ if (.var != 4)
+ mes "Error: testing test2 npc variables.";
+ test1function;
+ mes "Formatting testing...";
+ if (l("test @@", "") != "test ")
+ mes "Error: format string 'l(\"test @@\", \"\")': " + l("test @@", "");
+ if (l("test @@", "1") != "test 1")
+ mes "Error: format string 'l(\"test @@\", \"1\")': " + l("test @@", "1");
+ if (l("@@", "") != "")
+ mes "Error: format string 'l(\"@@\", \"\")': " + l("@@", "");
+ if (l("@@") != "@@")
+ mes "Error: format string 'l(\"@@\")': " + l("@@");
+ if (l("@@ @@ @@", "this", "is", "test") != "this is test")
+ mes "Error: format string 'l(\"@@ @@ @@\", \"this\", \"is\", \"test\") != \"this is test\"': " + l("@@ @@ @@", "this", "is", "test");
+ if (l("data @@ @@ @@ data", "this", "is", "test") != "data this is test data")
+ mes "Error: format string 'l(\"data @@ @@ @@ data\", \"this\", \"is\", \"test\")': " + l("data @@ @@ @@ data", "this", "is", "test");
+ mes "Quest vars testing...";
+ .@time = 1000;
+ setq Test_testing1, 1, 2, 3, .@time;
+ if (getq(Test_testing1) != 1)
+ mes "Error: quest variable 1 error. Must be 1, but get " + str(getq(Test_testing1));
+ if (getq2(Test_testing1) != 2)
+ mes "Error: quest variable 2 error. Must be 2, but get " + str(getq(Test_testing1));
+ if (getq3(Test_testing1) != 3)
+ mes "Error: quest variable 3 error. Must be 3, but get " + str(getq(Test_testing1));
+ if (getqtime(Test_testing1) != .@time)
+ mes "Error: quest variable 3 error. Must be 3, but get " + str(getqtime(Test_testing1));
+ next;
+ .@time = 2000;
+ setq Test_testing1, 2, 3, 4, .@time;
+ if (getq(Test_testing1) != 2)
+ mes "Error: quest variable 1 error. Must be 2, but get " + str(getq(Test_testing1));
+ if (getq2(Test_testing1) != 3)
+ mes "Error: quest variable 2 error. Must be 3, but get " + str(getq(Test_testing1));
+ if (getq3(Test_testing1) != 4)
+ mes "Error: quest variable 3 error. Must be 4, but get " + str(getq(Test_testing1));
+ if (getqtime(Test_testing1) != .@time)
+ mes "Error: quest variable 3 error. Must be 3, but get " + str(getqtime(Test_testing1));
+ next;
+ setq Test_testing1, 0;
+ mes "Tests complete.";
+ close;
+
+OnInit:
+ .walkmask = 3;
+ end;
+}
diff --git a/npc/test/test2.txt b/npc/test/test2.txt
new file mode 100644
index 000000000..6870463c7
--- /dev/null
+++ b/npc/test/test2.txt
@@ -0,0 +1,13 @@
+// Evol scripts.
+// Author:
+// 4144
+// Description:
+// script tests
+
+test,12,5,0 script test2 NPC_HAT_BOX,{
+ close;
+
+OnInit:
+ .walkmask = 4;
+ end;
+}
diff --git a/npc/testbg/_import.txt b/npc/testbg/_import.txt
new file mode 100644
index 000000000..c8affdf49
--- /dev/null
+++ b/npc/testbg/_import.txt
@@ -0,0 +1,3 @@
+// Map testbg: testbg
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/testbg/mapflags.txt",
diff --git a/npc/testbg/mapflags.txt b/npc/testbg/mapflags.txt
new file mode 100644
index 000000000..764a55dfe
--- /dev/null
+++ b/npc/testbg/mapflags.txt
@@ -0,0 +1 @@
+testbg mapflag battleground
diff --git a/script-checker b/script-checker
new file mode 100755
index 000000000..066704a26
--- /dev/null
+++ b/script-checker
@@ -0,0 +1,42 @@
+#!/bin/sh
+
+# Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+# See the LICENSE file
+# Base Author: Haru @ http://herc.ws
+
+ORIG_CWD="$(pwd)"
+BASEDIR="$(dirname "$0")"
+EXECUTABLE="./map-server"
+
+cd "${BASEDIR}"
+if [ -z "$1" ]; then
+ echo "No file specified."
+ echo "Usage: $0 <path to the script>"
+ echo " (you may use a relative or absolute path)"
+ exit 1
+fi
+case "$1" in
+ /*)
+ FILE="$1"
+ ;;
+ *)
+ FILE="${ORIG_CWD}/$1"
+ ;;
+esac
+if [ ! -x "$EXECUTABLE" ]; then
+ exit 1
+fi
+
+while [ -n "$1" ]; do
+ [ -n "$FILES" ] && FILES="${FILES}!"
+ if [[ "$1" =~ ^\/ ]]; then
+ FILES="${FILES}--load-script!$1"
+ else
+ FILES="${FILES}--load-script!${ORIG_CWD}/$1"
+ fi
+ shift
+done
+
+# We assume that filenames don't contain exclamation marks.
+IFS=!
+"$EXECUTABLE" --script-check $FILES 2>&1
diff --git a/sql-files/init.sql b/sql-files/init.sql
new file mode 100644
index 000000000..060245a03
--- /dev/null
+++ b/sql-files/init.sql
@@ -0,0 +1,4 @@
+CREATE DATABASE evol;
+CREATE USER 'evol'@'localhost' IDENTIFIED BY 'evol';
+GRANT ALTER,CREATE,SELECT,INSERT,UPDATE,DELETE,DROP,INDEX ON `evol`.* TO 'evol'@'localhost';
+FLUSH PRIVILEGES;
diff --git a/sql-files/initremote.sql b/sql-files/initremote.sql
new file mode 100644
index 000000000..fa87edb1c
--- /dev/null
+++ b/sql-files/initremote.sql
@@ -0,0 +1,4 @@
+CREATE DATABASE evol;
+CREATE USER 'evol'@'%' IDENTIFIED BY 'evol';
+GRANT ALTER,CREATE,SELECT,INSERT,UPDATE,DELETE,DROP,INDEX ON `evol`.* TO 'evol'@'%';
+FLUSH PRIVILEGES;
diff --git a/sql-files/logs.sql b/sql-files/logs.sql
new file mode 100644
index 000000000..c75fc37d2
--- /dev/null
+++ b/sql-files/logs.sql
@@ -0,0 +1,186 @@
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2012-2015 Hercules Dev Team
+-- Copyright (C) Athena Dev Teams
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+-- PickLog Types
+-- (M)onsters Drop
+-- (P)layers Drop/Take
+-- Mobs Drop (L)oot Drop/Take
+-- Players (T)rade Give/Take
+-- Players (V)ending Sell/Take
+-- (S)hop Sell/Take
+-- (N)PC Give/Take
+-- (C)onsumable Items
+-- (A)dministrators Create/Delete
+-- Sto(R)age
+-- (G)uild Storage
+-- (E)mail attachment
+-- (B)uying Store
+-- Pr(O)duced Items/Ingredients
+-- Auct(I)oned Items
+-- (X) Other
+-- (D) Stolen from mobs
+-- (U) MVP Prizes
+
+--
+-- Table structure for table `atcommandlog`
+--
+
+CREATE TABLE IF NOT EXISTS `atcommandlog` (
+ `atcommand_id` MEDIUMINT(9) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `atcommand_date` DATETIME NULL,
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `char_name` VARCHAR(25) NOT NULL DEFAULT '',
+ `map` VARCHAR(11) NOT NULL DEFAULT '',
+ `command` VARCHAR(255) NOT NULL DEFAULT '',
+ PRIMARY KEY (`atcommand_id`),
+ INDEX (`account_id`),
+ INDEX (`char_id`)
+) ENGINE=MyISAM AUTO_INCREMENT=1 ;
+
+--
+-- Table structure for table `branchlog`
+--
+
+CREATE TABLE IF NOT EXISTS `branchlog` (
+ `branch_id` MEDIUMINT(9) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `branch_date` DATETIME NULL,
+ `account_id` INT(11) NOT NULL DEFAULT '0',
+ `char_id` INT(11) NOT NULL DEFAULT '0',
+ `char_name` VARCHAR(25) NOT NULL DEFAULT '',
+ `map` VARCHAR(11) NOT NULL DEFAULT '',
+ PRIMARY KEY(`branch_id`),
+ INDEX (`account_id`),
+ INDEX (`char_id`)
+) ENGINE=MyISAM AUTO_INCREMENT=1;
+
+--
+-- Table structure for table `chatlog`
+--
+
+CREATE TABLE IF NOT EXISTS `chatlog` (
+ `id` BIGINT(20) NOT NULL AUTO_INCREMENT,
+ `time` DATETIME NULL,
+ `type` ENUM('O','W','P','G','M') NOT NULL DEFAULT 'O',
+ `type_id` INT(11) NOT NULL DEFAULT '0',
+ `src_charid` INT(11) NOT NULL DEFAULT '0',
+ `src_accountid` INT(11) NOT NULL DEFAULT '0',
+ `src_map` VARCHAR(11) NOT NULL DEFAULT '',
+ `src_map_x` SMALLINT(4) NOT NULL DEFAULT '0',
+ `src_map_y` SMALLINT(4) NOT NULL DEFAULT '0',
+ `dst_charname` VARCHAR(25) NOT NULL DEFAULT '',
+ `message` VARCHAR(150) NOT NULL DEFAULT '',
+ PRIMARY KEY (`id`),
+ INDEX (`src_accountid`),
+ INDEX (`src_charid`)
+) ENGINE=MyISAM AUTO_INCREMENT=1;
+
+--
+-- Table structure for table `loginlog`
+--
+
+CREATE TABLE IF NOT EXISTS `loginlog` (
+ `time` DATETIME NULL,
+ `ip` VARCHAR(15) NOT NULL DEFAULT '',
+ `user` VARCHAR(23) NOT NULL DEFAULT '',
+ `rcode` TINYINT(4) NOT NULL DEFAULT '0',
+ `log` VARCHAR(255) NOT NULL DEFAULT '',
+ INDEX (`ip`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `mvplog`
+--
+
+CREATE TABLE IF NOT EXISTS `mvplog` (
+ `mvp_id` MEDIUMINT(9) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `mvp_date` DATETIME NULL,
+ `kill_char_id` INT(11) NOT NULL DEFAULT '0',
+ `monster_id` SMALLINT(6) NOT NULL DEFAULT '0',
+ `prize` INT(11) NOT NULL DEFAULT '0',
+ `mvpexp` MEDIUMINT(9) NOT NULL DEFAULT '0',
+ `map` VARCHAR(11) NOT NULL DEFAULT '',
+ PRIMARY KEY (`mvp_id`)
+) ENGINE=MyISAM AUTO_INCREMENT=1;
+
+--
+-- Table structure for table `npclog`
+--
+
+CREATE TABLE IF NOT EXISTS `npclog` (
+ `npc_id` MEDIUMINT(9) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `npc_date` DATETIME NULL,
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `char_name` VARCHAR(25) NOT NULL DEFAULT '',
+ `map` VARCHAR(11) NOT NULL DEFAULT '',
+ `mes` VARCHAR(255) NOT NULL DEFAULT '',
+ PRIMARY KEY (`npc_id`),
+ INDEX (`account_id`),
+ INDEX (`char_id`)
+) ENGINE=MyISAM AUTO_INCREMENT=1;
+
+--
+-- Table structure for table `picklog`
+--
+
+CREATE TABLE IF NOT EXISTS `picklog` (
+ `id` INT(11) NOT NULL AUTO_INCREMENT,
+ `time` DATETIME NULL,
+ `char_id` INT(11) NOT NULL DEFAULT '0',
+ `type` ENUM('M','P','L','T','V','S','N','C','A','R','G','E','B','O','I','X','D','U','K','Y','Z','W','Q','J','H','@','0','1','2') NOT NULL DEFAULT 'P',
+ `nameid` INT(11) NOT NULL DEFAULT '0',
+ `amount` INT(11) NOT NULL DEFAULT '1',
+ `refine` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `card0` INT(11) NOT NULL DEFAULT '0',
+ `card1` INT(11) NOT NULL DEFAULT '0',
+ `card2` INT(11) NOT NULL DEFAULT '0',
+ `card3` INT(11) NOT NULL DEFAULT '0',
+ `opt_idx0` smallint(5) unsigned NOT NULL default '0',
+ `opt_val0` smallint(5) unsigned NOT NULL default '0',
+ `opt_idx1` smallint(5) unsigned NOT NULL default '0',
+ `opt_val1` smallint(5) unsigned NOT NULL default '0',
+ `opt_idx2` smallint(5) unsigned NOT NULL default '0',
+ `opt_val2` smallint(5) unsigned NOT NULL default '0',
+ `opt_idx3` smallint(5) unsigned NOT NULL default '0',
+ `opt_val3` smallint(5) unsigned NOT NULL default '0',
+ `opt_idx4` smallint(5) unsigned NOT NULL default '0',
+ `opt_val4` smallint(5) unsigned NOT NULL default '0',
+ `unique_id` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ `map` VARCHAR(11) NOT NULL DEFAULT '',
+ PRIMARY KEY (`id`),
+ INDEX (`type`)
+) ENGINE=MyISAM AUTO_INCREMENT=1;
+
+--
+-- Table structure for table `zenylog`
+--
+
+CREATE TABLE IF NOT EXISTS `zenylog` (
+ `id` INT(11) NOT NULL AUTO_INCREMENT,
+ `time` DATETIME NULL,
+ `char_id` INT(11) NOT NULL DEFAULT '0',
+ `src_id` INT(11) NOT NULL DEFAULT '0',
+ `type` ENUM('T','V','P','M','S','N','D','C','A','E','I','B','K') NOT NULL DEFAULT 'S',
+ `amount` INT(11) NOT NULL DEFAULT '0',
+ `map` VARCHAR(11) NOT NULL DEFAULT '',
+ PRIMARY KEY (`id`),
+ INDEX (`type`)
+) ENGINE=MyISAM AUTO_INCREMENT=1;
+
diff --git a/sql-files/main.sql b/sql-files/main.sql
new file mode 100644
index 000000000..feda8a4cd
--- /dev/null
+++ b/sql-files/main.sql
@@ -0,0 +1,973 @@
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2012-2016 Hercules Dev Team
+-- Copyright (C) Athena Dev Teams
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+--
+-- Table structure for table `account_data`
+--
+
+CREATE TABLE IF NOT EXISTS `account_data` (
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `bank_vault` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `base_exp` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '100',
+ `base_drop` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '100',
+ `base_death` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '100',
+ PRIMARY KEY (`account_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `acc_reg_num_db`
+--
+
+CREATE TABLE IF NOT EXISTS `acc_reg_num_db` (
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` INT(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`account_id`,`key`,`index`),
+ KEY `account_id` (`account_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `acc_reg_str_db`
+--
+
+CREATE TABLE IF NOT EXISTS `acc_reg_str_db` (
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` VARCHAR(254) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`account_id`,`key`,`index`),
+ KEY `account_id` (`account_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `auction`
+--
+
+CREATE TABLE IF NOT EXISTS `auction` (
+ `auction_id` BIGINT(20) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `seller_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `seller_name` VARCHAR(30) NOT NULL DEFAULT '',
+ `buyer_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `buyer_name` VARCHAR(30) NOT NULL DEFAULT '',
+ `price` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `buynow` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `hours` SMALLINT(6) NOT NULL DEFAULT '0',
+ `timestamp` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `nameid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `item_name` VARCHAR(50) NOT NULL DEFAULT '',
+ `type` SMALLINT(6) NOT NULL DEFAULT '0',
+ `refine` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `attribute` TINYINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `card0` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card1` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card2` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card3` SMALLINT(11) NOT NULL DEFAULT '0',
+ `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0',
+ `unique_id` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`auction_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `autotrade_data`
+--
+
+CREATE TABLE IF NOT EXISTS `autotrade_data` (
+ `char_id` INT(11) NOT NULL DEFAULT '0',
+ `itemkey` INT(11) NOT NULL DEFAULT '0',
+ `amount` INT(11) NOT NULL DEFAULT '0',
+ `price` INT(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`char_id`,`itemkey`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `autotrade_merchants`
+--
+
+CREATE TABLE IF NOT EXISTS `autotrade_merchants` (
+ `account_id` INT(11) NOT NULL DEFAULT '0',
+ `char_id` INT(11) NOT NULL DEFAULT '0',
+ `sex` TINYINT(2) NOT NULL DEFAULT '0',
+ `title` VARCHAR(80) NOT NULL DEFAULT 'Buy From Me!',
+ PRIMARY KEY (`account_id`,`char_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `cart_inventory`
+--
+
+CREATE TABLE IF NOT EXISTS `cart_inventory` (
+ `id` INT(11) NOT NULL AUTO_INCREMENT,
+ `char_id` INT(11) NOT NULL DEFAULT '0',
+ `nameid` INT(11) NOT NULL DEFAULT '0',
+ `amount` INT(11) NOT NULL DEFAULT '0',
+ `equip` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `identify` SMALLINT(6) NOT NULL DEFAULT '0',
+ `refine` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `attribute` TINYINT(4) NOT NULL DEFAULT '0',
+ `card0` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card1` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card2` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card3` SMALLINT(11) NOT NULL DEFAULT '0',
+ `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0',
+ `expire_time` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `bound` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
+ `unique_id` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`id`),
+ KEY `char_id` (`char_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `char`
+--
+
+CREATE TABLE IF NOT EXISTS `char` (
+ `char_id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `char_num` TINYINT(1) NOT NULL DEFAULT '0',
+ `name` VARCHAR(30) NOT NULL DEFAULT '',
+ `class` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `base_level` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '1',
+ `job_level` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '1',
+ `base_exp` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ `job_exp` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ `zeny` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `str` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `agi` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `vit` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `int` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `dex` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `luk` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `max_hp` INT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `hp` INT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `max_sp` INT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `sp` INT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `status_point` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `skill_point` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `option` INT(11) NOT NULL DEFAULT '0',
+ `karma` TINYINT(3) NOT NULL DEFAULT '0',
+ `manner` SMALLINT(6) NOT NULL DEFAULT '0',
+ `party_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `guild_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `pet_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `homun_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `elemental_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `hair` TINYINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `hair_color` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `clothes_color` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `body` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `weapon` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `shield` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `head_top` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `head_mid` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `head_bottom` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `robe` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `last_map` VARCHAR(11) NOT NULL DEFAULT '',
+ `last_x` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '53',
+ `last_y` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '111',
+ `save_map` VARCHAR(11) NOT NULL DEFAULT '',
+ `save_x` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '53',
+ `save_y` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '111',
+ `partner_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `online` TINYINT(2) NOT NULL DEFAULT '0',
+ `father` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `mother` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `child` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `fame` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `rename` SMALLINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `delete_date` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `slotchange` SMALLINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `char_opt` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `font` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `unban_time` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `uniqueitem_counter` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ `sex` ENUM('M','F','U') NOT NULL DEFAULT 'U',
+ `hotkey_rowshift` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`char_id`),
+ UNIQUE KEY `name_key` (`name`),
+ KEY `account_id` (`account_id`),
+ KEY `party_id` (`party_id`),
+ KEY `guild_id` (`guild_id`),
+ KEY `online` (`online`)
+) ENGINE=MyISAM AUTO_INCREMENT=150000;
+
+--
+-- Table structure for table `char_reg_num_db`
+--
+
+CREATE TABLE IF NOT EXISTS `char_reg_num_db` (
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` INT(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`char_id`,`key`,`index`),
+ KEY `char_id` (`char_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `char_reg_str_db`
+--
+
+CREATE TABLE IF NOT EXISTS `char_reg_str_db` (
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` VARCHAR(254) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`char_id`,`key`,`index`),
+ KEY `char_id` (`char_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `charlog`
+--
+
+CREATE TABLE IF NOT EXISTS `charlog` (
+ `time` DATETIME NULL,
+ `char_msg` VARCHAR(255) NOT NULL DEFAULT 'char select',
+ `account_id` INT(11) NOT NULL DEFAULT '0',
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `char_num` TINYINT(4) NOT NULL DEFAULT '0',
+ `class` MEDIUMINT(9) NOT NULL DEFAULT '0',
+ `name` VARCHAR(23) NOT NULL DEFAULT '',
+ `str` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `agi` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `vit` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `INT` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `dex` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `luk` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `hair` TINYINT(4) NOT NULL DEFAULT '0',
+ `hair_color` INT(11) NOT NULL DEFAULT '0'
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `elemental`
+--
+
+CREATE TABLE IF NOT EXISTS `elemental` (
+ `ele_id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `char_id` INT(11) NOT NULL,
+ `class` MEDIUMINT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `mode` INT(11) UNSIGNED NOT NULL DEFAULT '1',
+ `hp` INT(12) NOT NULL DEFAULT '1',
+ `sp` INT(12) NOT NULL DEFAULT '1',
+ `max_hp` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
+ `max_sp` MEDIUMINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `atk1` MEDIUMINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `atk2` MEDIUMINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `matk` MEDIUMINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `aspd` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `def` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `mdef` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `flee` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `hit` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `life_time` INT(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`ele_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `friends`
+--
+
+CREATE TABLE IF NOT EXISTS `friends` (
+ `char_id` INT(11) NOT NULL DEFAULT '0',
+ `friend_account` INT(11) NOT NULL DEFAULT '0',
+ `friend_id` INT(11) NOT NULL DEFAULT '0',
+ KEY `char_id` (`char_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `hotkey`
+--
+
+CREATE TABLE IF NOT EXISTS `hotkey` (
+ `char_id` INT(11) NOT NULL,
+ `hotkey` TINYINT(2) UNSIGNED NOT NULL,
+ `type` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
+ `itemskill_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `skill_lvl` TINYINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`char_id`,`hotkey`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `global_acc_reg_num_db`
+--
+
+CREATE TABLE IF NOT EXISTS `global_acc_reg_num_db` (
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` INT(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`account_id`,`key`,`index`),
+ KEY `account_id` (`account_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `global_acc_reg_str_db`
+--
+
+CREATE TABLE IF NOT EXISTS `global_acc_reg_str_db` (
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` VARCHAR(254) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`account_id`,`key`,`index`),
+ KEY `account_id` (`account_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `guild`
+--
+
+CREATE TABLE IF NOT EXISTS `guild` (
+ `guild_id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `name` VARCHAR(24) NOT NULL DEFAULT '',
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `master` VARCHAR(24) NOT NULL DEFAULT '',
+ `guild_lv` TINYINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `connect_member` TINYINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `max_member` TINYINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `average_lv` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '1',
+ `exp` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ `next_exp` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `skill_point` TINYINT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `mes1` VARCHAR(60) NOT NULL DEFAULT '',
+ `mes2` VARCHAR(120) NOT NULL DEFAULT '',
+ `emblem_len` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `emblem_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `emblem_data` blob,
+ PRIMARY KEY (`guild_id`,`char_id`),
+ UNIQUE KEY `guild_id` (`guild_id`),
+ KEY `char_id` (`char_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `guild_alliance`
+--
+
+CREATE TABLE IF NOT EXISTS `guild_alliance` (
+ `guild_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `opposition` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `alliance_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `name` VARCHAR(24) NOT NULL DEFAULT '',
+ PRIMARY KEY (`guild_id`,`alliance_id`),
+ KEY `alliance_id` (`alliance_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `guild_castle`
+--
+
+CREATE TABLE IF NOT EXISTS `guild_castle` (
+ `castle_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `guild_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `economy` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `defense` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `triggerE` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `triggerD` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `nextTime` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `payTime` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `createTime` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `visibleC` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `visibleG0` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `visibleG1` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `visibleG2` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `visibleG3` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `visibleG4` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `visibleG5` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `visibleG6` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `visibleG7` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`castle_id`),
+ KEY `guild_id` (`guild_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `guild_expulsion`
+--
+
+CREATE TABLE IF NOT EXISTS `guild_expulsion` (
+ `guild_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `name` VARCHAR(24) NOT NULL DEFAULT '',
+ `mes` VARCHAR(40) NOT NULL DEFAULT '',
+ PRIMARY KEY (`guild_id`,`name`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `guild_member`
+--
+
+CREATE TABLE IF NOT EXISTS `guild_member` (
+ `guild_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `hair` TINYINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `hair_color` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `gender` TINYINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `class` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `lv` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `exp` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ `exp_payper` TINYINT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `online` TINYINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `position` TINYINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `name` VARCHAR(24) NOT NULL DEFAULT '',
+ PRIMARY KEY (`guild_id`,`char_id`),
+ KEY `char_id` (`char_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `guild_position`
+--
+
+CREATE TABLE IF NOT EXISTS `guild_position` (
+ `guild_id` INT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `position` TINYINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `name` VARCHAR(24) NOT NULL DEFAULT '',
+ `mode` TINYINT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `exp_mode` TINYINT(11) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`guild_id`,`position`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `guild_skill`
+--
+
+CREATE TABLE IF NOT EXISTS `guild_skill` (
+ `guild_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `id` SMALLINT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `lv` TINYINT(11) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`guild_id`,`id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `guild_storage`
+--
+
+CREATE TABLE IF NOT EXISTS `guild_storage` (
+ `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `guild_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `nameid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `amount` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `equip` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `identify` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `refine` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `attribute` TINYINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `card0` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card1` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card2` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card3` SMALLINT(11) NOT NULL DEFAULT '0',
+ `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0',
+ `expire_time` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `bound` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
+ `unique_id` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`id`),
+ KEY `guild_id` (`guild_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `homunculus`
+--
+
+CREATE TABLE IF NOT EXISTS `homunculus` (
+ `homun_id` INT(11) NOT NULL AUTO_INCREMENT,
+ `char_id` INT(11) NOT NULL,
+ `class` MEDIUMINT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `prev_class` MEDIUMINT(9) NOT NULL DEFAULT '0',
+ `name` VARCHAR(24) NOT NULL DEFAULT '',
+ `level` SMALLINT(4) NOT NULL DEFAULT '0',
+ `exp` INT(12) NOT NULL DEFAULT '0',
+ `intimacy` INT(12) NOT NULL DEFAULT '0',
+ `hunger` SMALLINT(4) NOT NULL DEFAULT '0',
+ `str` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `agi` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `vit` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `INT` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `dex` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `luk` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `hp` INT(12) NOT NULL DEFAULT '1',
+ `max_hp` INT(12) NOT NULL DEFAULT '1',
+ `sp` INT(12) NOT NULL DEFAULT '1',
+ `max_sp` INT(12) NOT NULL DEFAULT '1',
+ `skill_point` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `alive` TINYINT(2) NOT NULL DEFAULT '1',
+ `rename_flag` TINYINT(2) NOT NULL DEFAULT '0',
+ `vaporize` TINYINT(2) NOT NULL DEFAULT '0',
+ `autofeed` TINYINT(2) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`homun_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `interlog`
+--
+
+CREATE TABLE IF NOT EXISTS `interlog` (
+ `time` DATETIME NULL,
+ `log` VARCHAR(255) NOT NULL DEFAULT ''
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `inventory`
+--
+
+CREATE TABLE IF NOT EXISTS `inventory` (
+ `id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `nameid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `amount` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `equip` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `identify` SMALLINT(6) NOT NULL DEFAULT '0',
+ `refine` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `attribute` TINYINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `card0` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card1` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card2` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card3` SMALLINT(11) NOT NULL DEFAULT '0',
+ `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0',
+ `expire_time` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `favorite` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `bound` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
+ `unique_id` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`id`),
+ KEY `char_id` (`char_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `ipbanlist`
+--
+
+CREATE TABLE IF NOT EXISTS `ipbanlist` (
+ `list` VARCHAR(255) NOT NULL DEFAULT '',
+ `btime` DATETIME NULL,
+ `rtime` DATETIME NULL,
+ `reason` VARCHAR(255) NOT NULL DEFAULT '',
+ KEY (`list`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `login`
+--
+
+CREATE TABLE IF NOT EXISTS `login` (
+ `account_id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `userid` VARCHAR(23) NOT NULL DEFAULT '',
+ `user_pass` VARCHAR(32) NOT NULL DEFAULT '',
+ `sex` ENUM('M','F','S') NOT NULL DEFAULT 'M',
+ `email` VARCHAR(39) NOT NULL DEFAULT '',
+ `group_id` TINYINT(3) NOT NULL DEFAULT '0',
+ `state` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `unban_time` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `expiration_time` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `logincount` MEDIUMINT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `lastlogin` DATETIME NULL,
+ `last_ip` VARCHAR(100) NOT NULL DEFAULT '',
+ `birthdate` DATE NULL,
+ `character_slots` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `pincode` VARCHAR(4) NOT NULL DEFAULT '',
+ `pincode_change` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`account_id`),
+ KEY `name` (`userid`)
+) ENGINE=MyISAM AUTO_INCREMENT=2000000;
+
+-- added standard accounts for servers, VERY INSECURE!!!
+-- inserted into the table called login which is above
+
+INSERT IGNORE INTO `login` (`account_id`, `userid`, `user_pass`, `sex`, `email`) VALUES ('1', 's1', 'p1', 'S','athena@athena.com');
+
+--
+-- Table structure for table `mapreg`
+--
+
+CREATE TABLE IF NOT EXISTS `mapreg` (
+ `varname` VARCHAR(32) BINARY NOT NULL,
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` VARCHAR(255) NOT NULL,
+ PRIMARY KEY (`varname`,`index`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `npc_market_data`
+--
+
+CREATE TABLE IF NOT EXISTS `npc_market_data` (
+ `name` VARCHAR(24) NOT NULL DEFAULT '',
+ `itemid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `amount` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`name`,`itemid`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `sc_data`
+--
+
+CREATE TABLE IF NOT EXISTS `sc_data` (
+ `account_id` INT(11) UNSIGNED NOT NULL,
+ `char_id` INT(11) UNSIGNED NOT NULL,
+ `type` SMALLINT(11) UNSIGNED NOT NULL,
+ `tick` INT(11) NOT NULL,
+ `val1` INT(11) NOT NULL DEFAULT '0',
+ `val2` INT(11) NOT NULL DEFAULT '0',
+ `val3` INT(11) NOT NULL DEFAULT '0',
+ `val4` INT(11) NOT NULL DEFAULT '0',
+ KEY (`account_id`),
+ KEY (`char_id`),
+ PRIMARY KEY (`account_id`,`char_id`,`type`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `mail`
+--
+
+CREATE TABLE IF NOT EXISTS `mail` (
+ `id` BIGINT(20) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `send_name` VARCHAR(30) NOT NULL DEFAULT '',
+ `send_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `dest_name` VARCHAR(30) NOT NULL DEFAULT '',
+ `dest_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `title` VARCHAR(45) NOT NULL DEFAULT '',
+ `message` VARCHAR(255) NOT NULL DEFAULT '',
+ `time` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `status` TINYINT(2) NOT NULL DEFAULT '0',
+ `zeny` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `nameid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `amount` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `refine` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `attribute` TINYINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `identify` SMALLINT(6) NOT NULL DEFAULT '0',
+ `card0` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card1` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card2` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card3` SMALLINT(11) NOT NULL DEFAULT '0',
+ `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0',
+ `unique_id` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `memo`
+--
+
+CREATE TABLE IF NOT EXISTS `memo` (
+ `memo_id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `map` VARCHAR(11) NOT NULL DEFAULT '',
+ `x` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `y` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`memo_id`),
+ KEY `char_id` (`char_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `mercenary`
+--
+
+CREATE TABLE IF NOT EXISTS `mercenary` (
+ `mer_id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `char_id` INT(11) NOT NULL,
+ `class` MEDIUMINT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `hp` INT(12) NOT NULL DEFAULT '1',
+ `sp` INT(12) NOT NULL DEFAULT '1',
+ `kill_counter` INT(11) NOT NULL,
+ `life_time` INT(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`mer_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `mercenary_owner`
+--
+
+CREATE TABLE IF NOT EXISTS `mercenary_owner` (
+ `char_id` INT(11) NOT NULL,
+ `merc_id` INT(11) NOT NULL DEFAULT '0',
+ `arch_calls` INT(11) NOT NULL DEFAULT '0',
+ `arch_faith` INT(11) NOT NULL DEFAULT '0',
+ `spear_calls` INT(11) NOT NULL DEFAULT '0',
+ `spear_faith` INT(11) NOT NULL DEFAULT '0',
+ `sword_calls` INT(11) NOT NULL DEFAULT '0',
+ `sword_faith` INT(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`char_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `party`
+--
+
+CREATE TABLE IF NOT EXISTS `party` (
+ `party_id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `name` VARCHAR(24) NOT NULL DEFAULT '',
+ `exp` TINYINT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `item` TINYINT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `leader_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `leader_char` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`party_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `pet`
+--
+
+CREATE TABLE IF NOT EXISTS `pet` (
+ `pet_id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `class` MEDIUMINT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `name` VARCHAR(24) NOT NULL DEFAULT '',
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `level` SMALLINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `egg_id` SMALLINT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `equip` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
+ `intimate` SMALLINT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `hungry` SMALLINT(9) UNSIGNED NOT NULL DEFAULT '0',
+ `rename_flag` TINYINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `incubate` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`pet_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `quest`
+--
+
+CREATE TABLE IF NOT EXISTS `quest` (
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `quest_id` INT(10) UNSIGNED NOT NULL,
+ `state` ENUM('0','1','2') NOT NULL DEFAULT '0',
+ `time` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `count1` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
+ `count2` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
+ `count3` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`char_id`,`quest_id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `ragsrvinfo`
+--
+
+CREATE TABLE IF NOT EXISTS `ragsrvinfo` (
+ `index` INT(11) NOT NULL DEFAULT '0',
+ `name` VARCHAR(255) NOT NULL DEFAULT '',
+ `exp` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `jexp` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `drop` INT(11) UNSIGNED NOT NULL DEFAULT '0'
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `skill`
+--
+
+CREATE TABLE IF NOT EXISTS `skill` (
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `id` SMALLINT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `lv` TINYINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `flag` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
+ PRIMARY KEY (`char_id`,`id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `skill_homunculus`
+--
+
+CREATE TABLE IF NOT EXISTS `skill_homunculus` (
+ `homun_id` INT(11) NOT NULL,
+ `id` INT(11) NOT NULL,
+ `lv` SMALLINT(6) NOT NULL,
+ PRIMARY KEY (`homun_id`,`id`)
+) ENGINE=MyISAM;
+
+--
+-- Table structure for table `sql_updates`
+--
+
+CREATE TABLE IF NOT EXISTS `sql_updates` (
+ `timestamp` INT(11) UNSIGNED NOT NULL,
+ `ignored` ENUM('Yes','No') NOT NULL DEFAULT 'No',
+ PRIMARY KEY (`timestamp`)
+) ENGINE=MyISAM;
+
+-- Existent updates to enter
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1360858500); -- 2013-02-14--16-15.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1360951560); -- 2013-02-15--18-06.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1362445531); -- 2013-03-05--01-05.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1362528000); -- 2013-03-06--00-00.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1362794218); -- 2013-03-09--01-56.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1364409316); -- 2013-03-27--18-35.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1366075474); -- 2013-04-16--01-24.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1366078541); -- 2013-04-16--02-15.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1381354728); -- 2013-10-09--21-38.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1381423003); -- 2013-10-10--16-36.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1382892428); -- 2013-10-27--16-47.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1383162785); -- 2013-10-30--19-53.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1383167577); -- 2013-10-30--21-12.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1383205740); -- 2013-10-31--07-49.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1383955424); -- 2013-11-09--00-03.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1384473995); -- 2013-11-15--00-06.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1384545461); -- 2013-11-15--19-57.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1384588175); -- 2013-11-16--07-49.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1384763034); -- 2013-11-18--08-23.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1387844126); -- 2013-12-24--00-15.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1388854043); -- 2014-01-04--16-47.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1389028967); -- 2014-01-06--17-22.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1392832626); -- 2014-02-19--17-57.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1395789302); -- 2014-03-25--23-57.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1396893866); -- 2014-04-07--22-04.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1398477600); -- 2014-04-26--10-00.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1400256139); -- 2014-05-17--00-06.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1409590380); -- 2014-09-01--16-53.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1414975503); -- 2014-11-03--00-45.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1435860840); -- 2015-07-02--18-14.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1436360978); -- 2015-07-08--13-08.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1440688342); -- 2015-08-27--20-42.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1450241859); -- 2015-12-16--12-57.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1450367880); -- 2015-12-17--15-58.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1457638175); -- 2016-03-10--22-18.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1467934919); -- 2016-07-08--02-42.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1467935469); -- 2016-07-08--02-51.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1475526420); -- 2016-10-03--20-27.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1477434595); -- 2016-10-26--10-29.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1488454834); -- 2017-03-02--11-40.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1488744559); -- 2017-03-05--08-09.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1489588190); -- 2017-03-15--14-29.sql
+INSERT IGNORE INTO `sql_updates` (`timestamp`) VALUES (1509835214); -- 2017-11-04--10-39.sql
+--
+-- Table structure for table `storage`
+--
+
+CREATE TABLE IF NOT EXISTS `storage` (
+ `id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `nameid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `amount` SMALLINT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `equip` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `identify` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '0',
+ `refine` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `attribute` TINYINT(4) UNSIGNED NOT NULL DEFAULT '0',
+ `card0` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card1` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card2` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card3` SMALLINT(11) NOT NULL DEFAULT '0',
+ `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0',
+ `expire_time` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `bound` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
+ `unique_id` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`id`),
+ KEY `account_id` (`account_id`)
+) ENGINE=MyISAM;
+
+CREATE TABLE IF NOT EXISTS `rodex_items` (
+ `id` INT(11) NOT NULL AUTO_INCREMENT,
+ `mail_id` BIGINT(20) NOT NULL DEFAULT '0',
+ `nameid` INT(11) NOT NULL DEFAULT '0',
+ `amount` INT(11) NOT NULL DEFAULT '0',
+ `equip` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `identify` SMALLINT(6) NOT NULL DEFAULT '0',
+ `refine` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `attribute` TINYINT(4) NOT NULL DEFAULT '0',
+ `card0` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card1` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card2` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card3` SMALLINT(11) NOT NULL DEFAULT '0',
+ `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0',
+ `expire_time` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `bound` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
+ `unique_id` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`id`),
+ KEY `mail_id` (`mail_id`)
+) ENGINE=InnoDB;
+
+CREATE TABLE IF NOT EXISTS `rodex_mail` (
+ `mail_id` BIGINT(20) NOT NULL AUTO_INCREMENT,
+ `sender_name` VARCHAR(30) NOT NULL,
+ `sender_id` INT(11) NOT NULL,
+ `receiver_name` VARCHAR(30) NOT NULL,
+ `receiver_id` INT(11) NOT NULL,
+ `receiver_accountid` INT(11) NOT NULL,
+ `title` VARCHAR(50) NOT NULL,
+ `body` VARCHAR(510) NOT NULL,
+ `zeny` BIGINT(20) NOT NULL,
+ `type` TINYINT(8) UNSIGNED NOT NULL,
+ `is_read` TINYINT(8) NOT NULL,
+ `send_date` INT(11) NOT NULL,
+ `expire_date` INT(11) NOT NULL,
+ `weight` INT(11) NOT NULL,
+ PRIMARY KEY (`mail_id`),
+ KEY `sender_id` (`sender_id`),
+ KEY `receiver_id` (`receiver_id`),
+ KEY `receiver_accountid` (`receiver_accountid`),
+ KEY `send_date` (`send_date`),
+ KEY `expire_date` (`expire_date`)
+) ENGINE=MyISAM;
diff --git a/sql-files/tools/convert_engine_innodb.sql b/sql-files/tools/convert_engine_innodb.sql
new file mode 100644
index 000000000..0b7270174
--- /dev/null
+++ b/sql-files/tools/convert_engine_innodb.sql
@@ -0,0 +1,56 @@
+--
+-- Hercules Database Converter
+-- MyISAM Engine -> InnoDB Engine
+--
+
+ALTER TABLE `account_data` ENGINE = InnoDB;
+ALTER TABLE `acc_reg_num_db` ENGINE = InnoDB;
+ALTER TABLE `acc_reg_str_db` ENGINE = InnoDB;
+ALTER TABLE `auction` ENGINE = InnoDB;
+ALTER TABLE `autotrade_data` ENGINE = InnoDB;
+ALTER TABLE `autotrade_merchants` ENGINE = InnoDB;
+ALTER TABLE `cart_inventory` ENGINE = InnoDB;
+ALTER TABLE `char` ENGINE = InnoDB;
+ALTER TABLE `char_reg_num_db` ENGINE = InnoDB;
+ALTER TABLE `char_reg_str_db` ENGINE = InnoDB;
+ALTER TABLE `charlog` ENGINE = InnoDB;
+ALTER TABLE `elemental` ENGINE = InnoDB;
+ALTER TABLE `friends` ENGINE = InnoDB;
+ALTER TABLE `hotkey` ENGINE = InnoDB;
+ALTER TABLE `global_acc_reg_num_db` ENGINE = InnoDB;
+ALTER TABLE `global_acc_reg_str_db` ENGINE = InnoDB;
+ALTER TABLE `guild` ENGINE = InnoDB;
+ALTER TABLE `guild_alliance` ENGINE = InnoDB;
+ALTER TABLE `guild_castle` ENGINE = InnoDB;
+ALTER TABLE `guild_expulsion` ENGINE = InnoDB;
+ALTER TABLE `guild_member` ENGINE = InnoDB;
+ALTER TABLE `guild_position` ENGINE = InnoDB;
+ALTER TABLE `guild_skill` ENGINE = InnoDB;
+ALTER TABLE `guild_storage` ENGINE = InnoDB;
+ALTER TABLE `homunculus` ENGINE = InnoDB;
+ALTER TABLE `interlog` ENGINE = InnoDB;
+ALTER TABLE `inventory` ENGINE = InnoDB;
+ALTER TABLE `ipbanlist` ENGINE = InnoDB;
+-- ALTER TABLE `item_db` ENGINE = InnoDB;
+-- ALTER TABLE `item_db2` ENGINE = InnoDB;
+ALTER TABLE `login` ENGINE = InnoDB;
+ALTER TABLE `mapreg` ENGINE = InnoDB;
+ALTER TABLE `sc_data` ENGINE = InnoDB;
+ALTER TABLE `mail` ENGINE = InnoDB;
+ALTER TABLE `memo` ENGINE = InnoDB;
+ALTER TABLE `mercenary` ENGINE = InnoDB;
+ALTER TABLE `mercenary_owner` ENGINE = InnoDB;
+-- ALTER TABLE `mob_db` ENGINE = InnoDB;
+-- ALTER TABLE `mob_db2` ENGINE = InnoDB;
+ALTER TABLE `npc_market_data` ENGINE = InnoDB;
+ALTER TABLE `party` ENGINE = InnoDB;
+ALTER TABLE `pet` ENGINE = InnoDB;
+ALTER TABLE `quest` ENGINE = InnoDB;
+ALTER TABLE `ragsrvinfo` ENGINE = InnoDB;
+ALTER TABLE `skill` ENGINE = InnoDB;
+ALTER TABLE `skill_homunculus` ENGINE = InnoDB;
+ALTER TABLE `sql_updates` ENGINE = InnoDB;
+ALTER TABLE `sstatus` ENGINE = InnoDB;
+ALTER TABLE `storage` ENGINE = InnoDB;
+ALTER TABLE `interreg` ENGINE = InnoDB;
+
diff --git a/sql-files/tools/convert_engine_myisam.sql b/sql-files/tools/convert_engine_myisam.sql
new file mode 100644
index 000000000..e87037134
--- /dev/null
+++ b/sql-files/tools/convert_engine_myisam.sql
@@ -0,0 +1,56 @@
+--
+-- Hercules Database Converter
+-- InnoDB Engine -> MyISAM Engine
+--
+
+ALTER TABLE `account_data` ENGINE = MyISAM;
+ALTER TABLE `acc_reg_num_db` ENGINE = MyISAM;
+ALTER TABLE `acc_reg_str_db` ENGINE = MyISAM;
+ALTER TABLE `auction` ENGINE = MyISAM;
+ALTER TABLE `autotrade_data` ENGINE = MyISAM;
+ALTER TABLE `autotrade_merchants` ENGINE = MyISAM;
+ALTER TABLE `cart_inventory` ENGINE = MyISAM;
+ALTER TABLE `char` ENGINE = MyISAM;
+ALTER TABLE `char_reg_num_db` ENGINE = MyISAM;
+ALTER TABLE `char_reg_str_db` ENGINE = MyISAM;
+ALTER TABLE `charlog` ENGINE = MyISAM;
+ALTER TABLE `elemental` ENGINE = MyISAM;
+ALTER TABLE `friends` ENGINE = MyISAM;
+ALTER TABLE `hotkey` ENGINE = MyISAM;
+ALTER TABLE `global_acc_reg_num_db` ENGINE = MyISAM;
+ALTER TABLE `global_acc_reg_str_db` ENGINE = MyISAM;
+ALTER TABLE `guild` ENGINE = MyISAM;
+ALTER TABLE `guild_alliance` ENGINE = MyISAM;
+ALTER TABLE `guild_castle` ENGINE = MyISAM;
+ALTER TABLE `guild_expulsion` ENGINE = MyISAM;
+ALTER TABLE `guild_member` ENGINE = MyISAM;
+ALTER TABLE `guild_position` ENGINE = MyISAM;
+ALTER TABLE `guild_skill` ENGINE = MyISAM;
+ALTER TABLE `guild_storage` ENGINE = MyISAM;
+ALTER TABLE `homunculus` ENGINE = MyISAM;
+ALTER TABLE `interlog` ENGINE = MyISAM;
+ALTER TABLE `inventory` ENGINE = MyISAM;
+ALTER TABLE `ipbanlist` ENGINE = MyISAM;
+-- ALTER TABLE `item_db` ENGINE = MyISAM;
+-- ALTER TABLE `item_db2` ENGINE = MyISAM;
+ALTER TABLE `login` ENGINE = MyISAM;
+ALTER TABLE `mapreg` ENGINE = MyISAM;
+ALTER TABLE `sc_data` ENGINE = MyISAM;
+ALTER TABLE `mail` ENGINE = MyISAM;
+ALTER TABLE `memo` ENGINE = MyISAM;
+ALTER TABLE `mercenary` ENGINE = MyISAM;
+ALTER TABLE `mercenary_owner` ENGINE = MyISAM;
+-- ALTER TABLE `mob_db` ENGINE = MyISAM;
+-- ALTER TABLE `mob_db2` ENGINE = MyISAM;
+ALTER TABLE `npc_market_data` ENGINE = MyISAM;
+ALTER TABLE `party` ENGINE = MyISAM;
+ALTER TABLE `pet` ENGINE = MyISAM;
+ALTER TABLE `quest` ENGINE = MyISAM;
+ALTER TABLE `ragsrvinfo` ENGINE = MyISAM;
+ALTER TABLE `skill` ENGINE = MyISAM;
+ALTER TABLE `skill_homunculus` ENGINE = MyISAM;
+ALTER TABLE `sql_updates` ENGINE = MyISAM;
+ALTER TABLE `sstatus` ENGINE = MyISAM;
+ALTER TABLE `storage` ENGINE = MyISAM;
+ALTER TABLE `interreg` ENGINE = MyISAM;
+
diff --git a/sql-files/tools/convert_passwords.sql b/sql-files/tools/convert_passwords.sql
new file mode 100644
index 000000000..9ee35e13e
--- /dev/null
+++ b/sql-files/tools/convert_passwords.sql
@@ -0,0 +1,3 @@
+-- Convert passwords to MD5 Hash
+
+UPDATE `login` SET `user_pass`=MD5(`user_pass`);
diff --git a/sql-files/upgrades/2013-02-14--16-15.sql b/sql-files/upgrades/2013-02-14--16-15.sql
new file mode 100644
index 000000000..b7db70d43
--- /dev/null
+++ b/sql-files/upgrades/2013-02-14--16-15.sql
@@ -0,0 +1,7 @@
+#1360858500
+CREATE TABLE IF NOT EXISTS `sql_updates` (
+ `timestamp` INT(11) UNSIGNED NOT NULL,
+ `ignored` ENUM('Yes','No') NOT NULL DEFAULT 'No'
+) ENGINE=MyISAM;
+ALTER TABLE `skill` ADD COLUMN `flag` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0;
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1360858500);
diff --git a/sql-files/upgrades/2013-02-15--18-06.sql b/sql-files/upgrades/2013-02-15--18-06.sql
new file mode 100644
index 000000000..efb0b2ad6
--- /dev/null
+++ b/sql-files/upgrades/2013-02-15--18-06.sql
@@ -0,0 +1,3 @@
+#1360951560
+ALTER TABLE `sql_updates` ADD PRIMARY KEY (`timestamp`);
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1360951560);
diff --git a/sql-files/upgrades/2013-03-05--01-05.sql b/sql-files/upgrades/2013-03-05--01-05.sql
new file mode 100644
index 000000000..b1a0e4029
--- /dev/null
+++ b/sql-files/upgrades/2013-03-05--01-05.sql
@@ -0,0 +1,3 @@
+#1362445531
+ALTER TABLE `login` ADD `character_slots` TINYINT(3) UNSIGNED NOT NULL;
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1362445531);
diff --git a/sql-files/upgrades/2013-03-06--00-00.sql b/sql-files/upgrades/2013-03-06--00-00.sql
new file mode 100644
index 000000000..8d46be76a
--- /dev/null
+++ b/sql-files/upgrades/2013-03-06--00-00.sql
@@ -0,0 +1,9 @@
+#1362528000
+-- This script resets all dewata quests that were done by your users before this revision
+-- Author: Euphy
+DELETE FROM `quest` WHERE `quest_id` > 5034 AND `quest_id` < 5055;
+DELETE FROM `quest` WHERE `quest_id` > 9154 AND `quest_id` < 9166;
+DELETE FROM `global_reg_value` WHERE `str` = 'dewata_gatti';
+DELETE FROM `global_reg_value` WHERE `str` = 'dewata_legend';
+DELETE FROM `global_reg_value` WHERE `str` = 'dewata_oldman';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1362528000);
diff --git a/sql-files/upgrades/2013-03-09--01-56.sql b/sql-files/upgrades/2013-03-09--01-56.sql
new file mode 100644
index 000000000..6edfa79c9
--- /dev/null
+++ b/sql-files/upgrades/2013-03-09--01-56.sql
@@ -0,0 +1,4 @@
+#1362794218
+ALTER TABLE `login` ADD COLUMN `pincode` VARCHAR(4) NOT NULL DEFAULT '';
+ALTER TABLE `login` ADD COLUMN `pincode_change` INT(11) unsigned NOT NULL DEFAULT '0';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1362794218);
diff --git a/sql-files/upgrades/2013-03-27--18-35.sql b/sql-files/upgrades/2013-03-27--18-35.sql
new file mode 100644
index 000000000..323aa2ace
--- /dev/null
+++ b/sql-files/upgrades/2013-03-27--18-35.sql
@@ -0,0 +1,3 @@
+#1364409316
+ALTER TABLE `char` ADD COLUMN `slotchange` SMALLINT(3) unsigned NOT NULL default '0';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1364409316);
diff --git a/sql-files/upgrades/2013-04-16--01-24.sql b/sql-files/upgrades/2013-04-16--01-24.sql
new file mode 100644
index 000000000..951ca8cd2
--- /dev/null
+++ b/sql-files/upgrades/2013-04-16--01-24.sql
@@ -0,0 +1,3 @@
+#1366075474
+-- Info http://herc.ws/board/topic/410-skill-script-command-updatefix/
+UPDATE `skill` SET `flag` = 0 WHERE `flag` = 4 AND `id` != 2535 AND `id` != 681;
diff --git a/sql-files/upgrades/2013-04-16--02-15.sql b/sql-files/upgrades/2013-04-16--02-15.sql
new file mode 100644
index 000000000..458d1dc37
--- /dev/null
+++ b/sql-files/upgrades/2013-04-16--02-15.sql
@@ -0,0 +1,4 @@
+#1366078541
+ALTER TABLE `char` ADD `char_opt` INT(11) UNSIGNED NOT NULL DEFAULT '0';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1366075474); -- for the previous that missed it..
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1366078541);
diff --git a/sql-files/upgrades/2013-10-09--21-38.sql b/sql-files/upgrades/2013-10-09--21-38.sql
new file mode 100644
index 000000000..d8854bcdf
--- /dev/null
+++ b/sql-files/upgrades/2013-10-09--21-38.sql
@@ -0,0 +1,3 @@
+#1381354728
+ALTER TABLE `zenylog` MODIFY `type` ENUM('T','V','P','M','S','N','D','C','A','E','I','B','K') NOT NULL DEFAULT 'S';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1381354728);
diff --git a/sql-files/upgrades/2013-10-10--16-36.sql b/sql-files/upgrades/2013-10-10--16-36.sql
new file mode 100644
index 000000000..88db7609e
--- /dev/null
+++ b/sql-files/upgrades/2013-10-10--16-36.sql
@@ -0,0 +1,7 @@
+#1381423003
+CREATE TABLE IF NOT EXISTS `account_data` (
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `bank_vault` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`account_id`)
+) ENGINE=MyISAM;
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1381423003);
diff --git a/sql-files/upgrades/2013-10-27--16-47.sql b/sql-files/upgrades/2013-10-27--16-47.sql
new file mode 100644
index 000000000..2a9a73f31
--- /dev/null
+++ b/sql-files/upgrades/2013-10-27--16-47.sql
@@ -0,0 +1,6 @@
+#1382892428
+ALTER TABLE `inventory` MODIFY `equip` INT(11) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `storage` MODIFY `equip` INT(11) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `cart_inventory` MODIFY `equip` INT(11) UNSIGNED NOT NULL DEFAULT '0';
+ALTER TABLE `guild_storage` MODIFY `equip` INT(11) UNSIGNED NOT NULL DEFAULT '0';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1382892428);
diff --git a/sql-files/upgrades/2013-10-30--19-53.sql b/sql-files/upgrades/2013-10-30--19-53.sql
new file mode 100644
index 000000000..6e89015e9
--- /dev/null
+++ b/sql-files/upgrades/2013-10-30--19-53.sql
@@ -0,0 +1,5 @@
+#1383162785
+ALTER TABLE `account_data` ADD `base_exp` TINYINT(4) UNSIGNED NOT NULL DEFAULT '100';
+ALTER TABLE `account_data` ADD `base_drop` TINYINT(4) UNSIGNED NOT NULL DEFAULT '100';
+ALTER TABLE `account_data` ADD `base_death` TINYINT(4) UNSIGNED NOT NULL DEFAULT '100';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1383162785);
diff --git a/sql-files/upgrades/2013-10-30--21-12.sql b/sql-files/upgrades/2013-10-30--21-12.sql
new file mode 100644
index 000000000..e0fbda874
--- /dev/null
+++ b/sql-files/upgrades/2013-10-30--21-12.sql
@@ -0,0 +1,3 @@
+#1383167577
+ALTER TABLE `char` ADD `font` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1383167577);
diff --git a/sql-files/upgrades/2013-10-31--07-49.sql b/sql-files/upgrades/2013-10-31--07-49.sql
new file mode 100644
index 000000000..25f489f57
--- /dev/null
+++ b/sql-files/upgrades/2013-10-31--07-49.sql
@@ -0,0 +1,6 @@
+#1383205740
+ALTER TABLE `inventory` ADD COLUMN `bound` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0' AFTER `favorite`;
+ALTER TABLE `cart_inventory` ADD COLUMN `bound` TINYINT(1) UNSIGNED NOT NULL default '0' AFTER `expire_time`;
+ALTER TABLE `storage` ADD COLUMN `bound` TINYINT(1) UNSIGNED NOT NULL default '0' AFTER `expire_time`;
+ALTER TABLE `guild_storage` ADD COLUMN `bound` TINYINT(1) UNSIGNED NOT NULL default '0' AFTER `expire_time`;
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1383205740);
diff --git a/sql-files/upgrades/2013-11-09--00-03.sql b/sql-files/upgrades/2013-11-09--00-03.sql
new file mode 100644
index 000000000..92fe1b76b
--- /dev/null
+++ b/sql-files/upgrades/2013-11-09--00-03.sql
@@ -0,0 +1,5 @@
+#1383955424
+ALTER TABLE `account_data` MODIFY `base_exp` TINYINT(4) UNSIGNED NOT NULL DEFAULT '100';
+ALTER TABLE `account_data` MODIFY `base_drop` TINYINT(4) UNSIGNED NOT NULL DEFAULT '100';
+ALTER TABLE `account_data` MODIFY `base_death` TINYINT(4) UNSIGNED NOT NULL DEFAULT '100';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1383955424);
diff --git a/sql-files/upgrades/2013-11-15--00-06.sql b/sql-files/upgrades/2013-11-15--00-06.sql
new file mode 100644
index 000000000..dafc5615a
--- /dev/null
+++ b/sql-files/upgrades/2013-11-15--00-06.sql
@@ -0,0 +1,105 @@
+#1384473995
+
+-- Note: If you're running a MySQL version earlier than 5.0 (or if this scripts fails for you for any reason)
+-- you'll need to run the following queries manually:
+--
+-- [ Pre-Renewal only ]
+-- ALTER TABLE item_db2 ADD COLUMN `matk` SMALLINT(5) UNSIGNED DEFAULT NULL AFTER atk;
+-- ALTER TABLE item_db2 CHANGE COLUMN `equip_level` `equip_level_min` SMALLINT(5) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 ADD COLUMN `equip_level_max` SMALLINT(5) UNSIGNED DEFAULT NULL AFTER equip_level_min;
+-- [ Both Pre-Renewal and Renewal ]
+-- ALTER TABLE item_db2 MODIFY COLUMN `price_buy` MEDIUMINT(10) DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `price_sell` MEDIUMINT(10) DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `weight` SMALLINT(5) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `atk` SMALLINT(5) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `matk` SMALLINT(5) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `defence` SMALLINT(5) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `range` TINYINT(2) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `slots` TINYINT(2) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `equip_jobs` INT(12) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `equip_upper` TINYINT(8) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `equip_genders` TINYINT(2) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `equip_locations` SMALLINT(4) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `weapon_level` TINYINT(2) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `equip_level_min` SMALLINT(5) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `equip_level_max` SMALLINT(5) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `refineable` TINYINT(1) UNSIGNED DEFAULT NULL;
+-- ALTER TABLE item_db2 MODIFY COLUMN `view` SMALLINT(3) UNSIGNED DEFAULT NULL;
+-- INSERT INTO `sql_updates` (`timestamp`) VALUES (1384473995);
+--
+-- [ End ]
+-- What follows is the automated script that does all of the above.
+
+DELIMITER $$
+
+DROP PROCEDURE IF EXISTS alter_if_not_exists $$
+DROP PROCEDURE IF EXISTS alter_if_exists $$
+
+CREATE PROCEDURE alter_if_not_exists(my_table TINYTEXT, my_column TINYTEXT, my_command TINYTEXT, my_predicate TEXT)
+BEGIN
+ set @dbname = DATABASE();
+ IF EXISTS (
+ SELECT * FROM information_schema.TABLES
+ WHERE TABLE_SCHEMA = @dbname
+ AND TABLE_NAME = my_table
+ ) AND NOT EXISTS (
+ SELECT * FROM information_schema.COLUMNS
+ WHERE TABLE_SCHEMA = @dbname
+ AND TABLE_NAME = my_table
+ AND COLUMN_NAME = my_column
+ )
+ THEN
+ SET @q = CONCAT('ALTER TABLE ', @dbname, '.', my_table, ' ',
+ my_command, ' `', my_column, '` ', my_predicate);
+ PREPARE STMT FROM @q;
+ EXECUTE STMT;
+ END IF;
+
+END $$
+
+CREATE PROCEDURE alter_if_exists(my_table TINYTEXT, my_column TINYTEXT, my_command TINYTEXT, my_predicate TEXT)
+BEGIN
+ set @dbname = DATABASE();
+ IF EXISTS (
+ SELECT * FROM information_schema.COLUMNS
+ WHERE TABLE_SCHEMA = @dbname
+ AND TABLE_NAME = my_table
+ AND COLUMN_NAME = my_column
+ )
+ THEN
+ SET @q = CONCAT('ALTER TABLE ', @dbname, '.', my_table, ' ',
+ my_command, ' `', my_column, '` ', my_predicate);
+ PREPARE STMT FROM @q;
+ EXECUTE STMT;
+ END IF;
+
+END $$
+
+CALL alter_if_not_exists('item_db2', 'matk', 'ADD COLUMN', 'SMALLINT(5) UNSIGNED DEFAULT NULL AFTER atk') $$
+CALL alter_if_exists('item_db2', 'equip_level', 'CHANGE COLUMN', 'equip_level_min SMALLINT(5) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_not_exists('item_db2', 'equip_level_max', 'ADD COLUMN', 'SMALLINT(5) UNSIGNED DEFAULT NULL AFTER equip_level_min') $$
+
+CALL alter_if_exists('item_db2', 'price_buy', 'MODIFY COLUMN', 'MEDIUMINT(10) DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'price_sell', 'MODIFY COLUMN', 'MEDIUMINT(10) DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'weight', 'MODIFY COLUMN', 'SMALLINT(5) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'atk', 'MODIFY COLUMN', 'SMALLINT(5) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'matk', 'MODIFY COLUMN', 'SMALLINT(5) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'defence', 'MODIFY COLUMN', 'SMALLINT(5) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'range', 'MODIFY COLUMN', 'TINYINT(2) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'slots', 'MODIFY COLUMN', 'TINYINT(2) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'equip_jobs', 'MODIFY COLUMN', 'INT(12) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'equip_upper', 'MODIFY COLUMN', 'TINYINT(8) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'equip_genders', 'MODIFY COLUMN', 'TINYINT(2) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'equip_locations', 'MODIFY COLUMN', 'SMALLINT(4) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'weapon_level', 'MODIFY COLUMN', 'TINYINT(2) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'equip_level_min', 'MODIFY COLUMN', 'SMALLINT(5) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'equip_level_max', 'MODIFY COLUMN', 'SMALLINT(5) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'refineable', 'MODIFY COLUMN', 'TINYINT(1) UNSIGNED DEFAULT NULL') $$
+CALL alter_if_exists('item_db2', 'view', 'MODIFY COLUMN', 'SMALLINT(3) UNSIGNED DEFAULT NULL') $$
+
+DROP PROCEDURE IF EXISTS alter_if_not_exists $$
+DROP PROCEDURE IF EXISTS alter_if_exists $$
+
+DELIMITER ';'
+
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1384473995);
diff --git a/sql-files/upgrades/2013-11-15--19-57.sql b/sql-files/upgrades/2013-11-15--19-57.sql
new file mode 100644
index 000000000..d4d8ec501
--- /dev/null
+++ b/sql-files/upgrades/2013-11-15--19-57.sql
@@ -0,0 +1,5 @@
+#1384545461
+UPDATE `account_data` SET `base_exp` = '100' WHERE `base_exp` = '0';
+UPDATE `account_data` SET `base_drop` = '100' WHERE `base_drop` = '0';
+UPDATE `account_data` SET `base_death` = '100' WHERE `base_death` = '0';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1384545461);
diff --git a/sql-files/upgrades/2013-11-16--07-49.sql b/sql-files/upgrades/2013-11-16--07-49.sql
new file mode 100644
index 000000000..fce74aab1
--- /dev/null
+++ b/sql-files/upgrades/2013-11-16--07-49.sql
@@ -0,0 +1,3 @@
+#1384588175
+ALTER TABLE `char` ADD COLUMN `unban_time` INT(11) UNSIGNED NOT NULL DEFAULT '0';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1384588175);
diff --git a/sql-files/upgrades/2013-11-18--08-23.sql b/sql-files/upgrades/2013-11-18--08-23.sql
new file mode 100644
index 000000000..d7100d78a
--- /dev/null
+++ b/sql-files/upgrades/2013-11-18--08-23.sql
@@ -0,0 +1,65 @@
+#1384763034
+
+-- Note: If you're running a MySQL version earlier than 5.0 (or if this scripts fails for you for any reason)
+-- you'll need to run the following queries manually:
+--
+-- [ Both Pre-Renewal and Renewal ]
+-- ALTER TABLE item_db2 ADD COLUMN `bindonequip` TINYINT(1) UNSIGNED DEFAULT NULL AFTER `view`;
+-- INSERT INTO `sql_updates` (`timestamp`) VALUES (1384763034);
+--
+-- [ End ]
+-- What follows is the automated script that does all of the above.
+
+DELIMITER $$
+
+DROP PROCEDURE IF EXISTS alter_if_not_exists $$
+DROP PROCEDURE IF EXISTS alter_if_exists $$
+
+CREATE PROCEDURE alter_if_not_exists(my_table TINYTEXT, my_column TINYTEXT, my_command TINYTEXT, my_predicate TEXT)
+BEGIN
+ set @dbname = DATABASE();
+ IF EXISTS (
+ SELECT * FROM information_schema.TABLES
+ WHERE TABLE_SCHEMA = @dbname
+ AND TABLE_NAME = my_table
+ ) AND NOT EXISTS (
+ SELECT * FROM information_schema.COLUMNS
+ WHERE TABLE_SCHEMA = @dbname
+ AND TABLE_NAME = my_table
+ AND COLUMN_NAME = my_column
+ )
+ THEN
+ SET @q = CONCAT('ALTER TABLE ', @dbname, '.', my_table, ' ',
+ my_command, ' `', my_column, '` ', my_predicate);
+ PREPARE STMT FROM @q;
+ EXECUTE STMT;
+ END IF;
+
+END $$
+
+CREATE PROCEDURE alter_if_exists(my_table TINYTEXT, my_column TINYTEXT, my_command TINYTEXT, my_predicate TEXT)
+BEGIN
+ set @dbname = DATABASE();
+ IF EXISTS (
+ SELECT * FROM information_schema.COLUMNS
+ WHERE TABLE_SCHEMA = @dbname
+ AND TABLE_NAME = my_table
+ AND COLUMN_NAME = my_column
+ )
+ THEN
+ SET @q = CONCAT('ALTER TABLE ', @dbname, '.', my_table, ' ',
+ my_command, ' `', my_column, '` ', my_predicate);
+ PREPARE STMT FROM @q;
+ EXECUTE STMT;
+ END IF;
+
+END $$
+
+CALL alter_if_not_exists('item_db2', 'bindonequip', 'ADD COLUMN', 'TINYINT(1) UNSIGNED DEFAULT NULL AFTER `view`') $$
+
+DROP PROCEDURE IF EXISTS alter_if_not_exists $$
+DROP PROCEDURE IF EXISTS alter_if_exists $$
+
+DELIMITER ';'
+
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1384763034);
diff --git a/sql-files/upgrades/2013-12-24--00-15.sql b/sql-files/upgrades/2013-12-24--00-15.sql
new file mode 100644
index 000000000..2de4771a6
--- /dev/null
+++ b/sql-files/upgrades/2013-12-24--00-15.sql
@@ -0,0 +1,8 @@
+#1387844126
+CREATE TABLE IF NOT EXISTS `npc_market_data` (
+ `name` VARCHAR(24) NOT NULL DEFAULT '',
+ `itemid` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `amount` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`name`,`itemid`)
+) ENGINE=MyISAM;
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1387844126);
diff --git a/sql-files/upgrades/2014-01-04--16-47.sql b/sql-files/upgrades/2014-01-04--16-47.sql
new file mode 100644
index 000000000..40be437d9
--- /dev/null
+++ b/sql-files/upgrades/2014-01-04--16-47.sql
@@ -0,0 +1,61 @@
+#1388854043
+ALTER TABLE `mapreg` ADD PRIMARY KEY (`varname`, `index`);
+ALTER TABLE `mapreg` DROP INDEX `varname`;
+ALTER TABLE `mapreg` DROP INDEX `index`;
+ALTER TABLE `mapreg` MODIFY `varname` VARCHAR(32) BINARY NOT NULL;
+CREATE TABLE IF NOT EXISTS `acc_reg_num_db` (
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` INT(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`account_id`,`key`,`index`),
+ KEY `account_id` (`account_id`)
+) ENGINE=MyISAM;
+CREATE TABLE IF NOT EXISTS `acc_reg_str_db` (
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` VARCHAR(254) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`account_id`,`key`,`index`),
+ KEY `account_id` (`account_id`)
+) ENGINE=MyISAM;
+CREATE TABLE IF NOT EXISTS `char_reg_num_db` (
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` INT(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`char_id`,`key`,`index`),
+ KEY `char_id` (`char_id`)
+) ENGINE=MyISAM;
+CREATE TABLE IF NOT EXISTS `char_reg_str_db` (
+ `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` VARCHAR(254) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`char_id`,`key`,`index`),
+ KEY `char_id` (`char_id`)
+) ENGINE=MyISAM;
+CREATE TABLE IF NOT EXISTS `global_acc_reg_num_db` (
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` INT(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`account_id`,`key`,`index`),
+ KEY `account_id` (`account_id`)
+) ENGINE=MyISAM;
+CREATE TABLE IF NOT EXISTS `global_acc_reg_str_db` (
+ `account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `key` VARCHAR(32) BINARY NOT NULL DEFAULT '',
+ `index` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `value` VARCHAR(254) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`account_id`,`key`,`index`),
+ KEY `account_id` (`account_id`)
+) ENGINE=MyISAM;
+INSERT INTO `acc_reg_num_db` (`account_id`, `key`, `index`, `value`) SELECT `account_id`, `str`, 0, `value` FROM `global_reg_value` WHERE `type` = 2 AND `str` NOT LIKE '%$';
+INSERT INTO `acc_reg_str_db` (`account_id`, `key`, `index`, `value`) SELECT `account_id`, `str`, 0, `value` FROM `global_reg_value` WHERE `type` = 2 AND `str` LIKE '%$';
+INSERT INTO `char_reg_num_db` (`char_id`, `key`, `index`, `value`) SELECT `char_id`, `str`, 0, `value` FROM `global_reg_value` WHERE `type` = 3 AND `str` NOT LIKE '%$';
+INSERT INTO `char_reg_str_db` (`char_id`, `key`, `index`, `value`) SELECT `char_id`, `str`, 0, `value` FROM `global_reg_value` WHERE `type` = 3 AND `str` LIKE '%$';
+INSERT INTO `global_acc_reg_num_db` (`account_id`, `key`, `index`, `value`) SELECT `account_id`, `str`, 0, `value` FROM `global_reg_value` WHERE `type` = 1 AND `str` NOT LIKE '%$';
+INSERT INTO `global_acc_reg_str_db` (`account_id`, `key`, `index`, `value`) SELECT `account_id`, `str`, 0, `value` FROM `global_reg_value` WHERE `type` = 1 AND `str` LIKE '%$';
+# DROP TABLE `global_reg_value`;
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1388854043);
diff --git a/sql-files/upgrades/2014-01-06--17-22.sql b/sql-files/upgrades/2014-01-06--17-22.sql
new file mode 100644
index 000000000..e3ca8935e
--- /dev/null
+++ b/sql-files/upgrades/2014-01-06--17-22.sql
@@ -0,0 +1,16 @@
+#1389028967
+CREATE TABLE IF NOT EXISTS `autotrade_merchants` (
+ `account_id` INT(11) NOT NULL DEFAULT '0',
+ `char_id` INT(11) NOT NULL DEFAULT '0',
+ `sex` TINYINT(2) NOT NULL DEFAULT '0',
+ `title` varchar(80) NOT NULL DEFAULT 'Buy From Me!',
+ PRIMARY KEY (`account_id`,`char_id`)
+) ENGINE=MyISAM;
+CREATE TABLE IF NOT EXISTS `autotrade_data` (
+ `char_id` INT(11) NOT NULL DEFAULT '0',
+ `itemkey` INT(11) NOT NULL DEFAULT '0',
+ `amount` INT(11) NOT NULL DEFAULT '0',
+ `price` INT(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`char_id`,`itemkey`)
+) ENGINE=MyISAM;
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1389028967);
diff --git a/sql-files/upgrades/2014-02-19--17-57.sql b/sql-files/upgrades/2014-02-19--17-57.sql
new file mode 100644
index 000000000..63abc335f
--- /dev/null
+++ b/sql-files/upgrades/2014-02-19--17-57.sql
@@ -0,0 +1,4 @@
+#1392832626
+DELETE FROM `sc_data` WHERE `tick` = '-1';
+ALTER TABLE `sc_data` ADD PRIMARY KEY (`account_id`,`char_id`,`type`);
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1392832626);
diff --git a/sql-files/upgrades/2014-03-25--23-57.sql b/sql-files/upgrades/2014-03-25--23-57.sql
new file mode 100644
index 000000000..40d3fb2fc
--- /dev/null
+++ b/sql-files/upgrades/2014-03-25--23-57.sql
@@ -0,0 +1,3 @@
+#1395789302
+ALTER TABLE `charlog` ADD COLUMN `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `account_id`;
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1395789302);
diff --git a/sql-files/upgrades/2014-04-07--22-04.sql b/sql-files/upgrades/2014-04-07--22-04.sql
new file mode 100644
index 000000000..56c54eac4
--- /dev/null
+++ b/sql-files/upgrades/2014-04-07--22-04.sql
@@ -0,0 +1,3 @@
+#1396893866
+ALTER TABLE `char` ADD COLUMN `uniqueitem_counter` BIGINT(20) NOT NULL AFTER `unban_time`;
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1396893866);
diff --git a/sql-files/upgrades/2014-04-26--10-00.sql b/sql-files/upgrades/2014-04-26--10-00.sql
new file mode 100644
index 000000000..0c0b571e0
--- /dev/null
+++ b/sql-files/upgrades/2014-04-26--10-00.sql
@@ -0,0 +1,3 @@
+#1398477600
+ALTER TABLE `char` CHANGE COLUMN `uniqueitem_counter` `uniqueitem_counter` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1398477600);
diff --git a/sql-files/upgrades/2014-05-17--00-06.sql b/sql-files/upgrades/2014-05-17--00-06.sql
new file mode 100644
index 000000000..4e5d0d32a
--- /dev/null
+++ b/sql-files/upgrades/2014-05-17--00-06.sql
@@ -0,0 +1,3 @@
+#1400256139
+ALTER TABLE `pet` CHANGE `incuvate` `incubate` int(11) unsigned NOT NULL default '0';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1400256139);
diff --git a/sql-files/upgrades/2014-09-01--16-53.sql b/sql-files/upgrades/2014-09-01--16-53.sql
new file mode 100644
index 000000000..9827c002d
--- /dev/null
+++ b/sql-files/upgrades/2014-09-01--16-53.sql
@@ -0,0 +1,5 @@
+#1409590380
+ALTER TABLE `account_data` CHANGE `base_exp` `base_exp` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '100',
+CHANGE `base_drop` `base_drop` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '100',
+CHANGE `base_death` `base_death` SMALLINT(6) UNSIGNED NOT NULL DEFAULT '100';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1409590380);
diff --git a/sql-files/upgrades/2014-11-03--00-45.sql b/sql-files/upgrades/2014-11-03--00-45.sql
new file mode 100644
index 000000000..19d0a8ff5
--- /dev/null
+++ b/sql-files/upgrades/2014-11-03--00-45.sql
@@ -0,0 +1,3 @@
+#1414975503
+ALTER TABLE `char` ADD COLUMN `sex` ENUM('M','F','U') NOT NULL DEFAULT 'U';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1414975503);
diff --git a/sql-files/upgrades/2015-07-08--13-08.sql b/sql-files/upgrades/2015-07-08--13-08.sql
new file mode 100644
index 000000000..4d7208582
--- /dev/null
+++ b/sql-files/upgrades/2015-07-08--13-08.sql
@@ -0,0 +1,6 @@
+#1436360978
+
+DROP TABLE IF EXISTS interreg;
+DROP TABLE IF EXISTS sstatus;
+
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1436360978);
diff --git a/sql-files/upgrades/2015-08-27--20-42.sql b/sql-files/upgrades/2015-08-27--20-42.sql
new file mode 100644
index 000000000..e95e1836b
--- /dev/null
+++ b/sql-files/upgrades/2015-08-27--20-42.sql
@@ -0,0 +1,3 @@
+#1440688342
+ALTER TABLE `char` ADD COLUMN `hotkey_rowshift` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1440688342);
diff --git a/sql-files/upgrades/2015-12-16--12-57.sql b/sql-files/upgrades/2015-12-16--12-57.sql
new file mode 100644
index 000000000..cc9ce799e
--- /dev/null
+++ b/sql-files/upgrades/2015-12-16--12-57.sql
@@ -0,0 +1,26 @@
+#1450241859
+
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2015-2016 Hercules Dev Team
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ALTER TABLE `char` MODIFY COLUMN `max_hp` INT(9) NOT NULL DEFAULT '0';
+ALTER TABLE `char` MODIFY COLUMN `max_sp` INT(9) NOT NULL DEFAULT '0';
+ALTER TABLE `char` MODIFY COLUMN `hp` INT(9) NOT NULL DEFAULT '0';
+ALTER TABLE `char` MODIFY COLUMN `sp` INT(9) NOT NULL DEFAULT '0';
+
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1450241859);
diff --git a/sql-files/upgrades/2015-12-17--15-58.sql b/sql-files/upgrades/2015-12-17--15-58.sql
new file mode 100644
index 000000000..8d3dc51a3
--- /dev/null
+++ b/sql-files/upgrades/2015-12-17--15-58.sql
@@ -0,0 +1,22 @@
+#1450367880
+
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2015 Hercules Dev Team
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ALTER TABLE `char` ADD `body` smallint(5) unsigned NOT NULL default '0' AFTER `clothes_color`;
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1450367880);
diff --git a/sql-files/upgrades/2016-03-10--22-18.sql b/sql-files/upgrades/2016-03-10--22-18.sql
new file mode 100644
index 000000000..80266bcca
--- /dev/null
+++ b/sql-files/upgrades/2016-03-10--22-18.sql
@@ -0,0 +1,22 @@
+#1457638175
+
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2015-2016 Hercules Dev Team
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ALTER TABLE `picklog` MODIFY `type` enum('M','P','L','T','V','S','N','C','A','R','G','E','B','O','I','X','D','U','K','Y','Z','W','Q','J','H','@','0','1','2') NOT NULL default 'P';
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1457638175)
diff --git a/sql-files/upgrades/2016-07-08--02-42.sql b/sql-files/upgrades/2016-07-08--02-42.sql
new file mode 100644
index 000000000..94ca7e6db
--- /dev/null
+++ b/sql-files/upgrades/2016-07-08--02-42.sql
@@ -0,0 +1,35 @@
+#1467934919
+
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2015-2016 Hercules Dev Team
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ALTER TABLE `charlog` MODIFY `time` DATETIME NULL;
+ALTER TABLE `interlog` MODIFY `time` DATETIME NULL;
+ALTER TABLE `ipbanlist` MODIFY `btime` DATETIME NULL;
+ALTER TABLE `ipbanlist` MODIFY `rtime` DATETIME NULL;
+ALTER TABLE `login` MODIFY `lastlogin` DATETIME NULL;
+ALTER TABLE `login` MODIFY `birthdate` DATE NULL;
+
+UPDATE `charlog` SET `time` = NULL WHERE `time` = '0000-00-00 00:00:00';
+UPDATE `interlog` SET `time` = NULL WHERE `time` = '0000-00-00 00:00:00';
+UPDATE `ipbanlist` SET `btime` = NULL WHERE `btime` = '0000-00-00 00:00:00';
+UPDATE `ipbanlist` SET `rtime` = NULL WHERE `rtime` = '0000-00-00 00:00:00';
+UPDATE `login` SET `lastlogin` = NULL WHERE `lastlogin` = '0000-00-00 00:00:00';
+UPDATE `login` SET `birthdate` = NULL WHERE `birthdate` = '0000-00-00';
+
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1467934919)
diff --git a/sql-files/upgrades/2016-07-08--02-51.sql b/sql-files/upgrades/2016-07-08--02-51.sql
new file mode 100644
index 000000000..8ecf1a25f
--- /dev/null
+++ b/sql-files/upgrades/2016-07-08--02-51.sql
@@ -0,0 +1,30 @@
+#1467935469
+
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2015-2016 Hercules Dev Team
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ALTER TABLE `atcommandlog` MODIFY `atcommand_date` DATETIME NULL;
+ALTER TABLE `branchlog` MODIFY `branch_date` DATETIME NULL;
+ALTER TABLE `chatlog` MODIFY `time` DATETIME NULL;
+ALTER TABLE `loginlog` MODIFY `time` DATETIME NULL;
+ALTER TABLE `mvplog` MODIFY `mvp_date` DATETIME NULL;
+ALTER TABLE `npclog` MODIFY `npc_date` DATETIME NULL;
+ALTER TABLE `picklog` MODIFY `time` DATETIME NULL;
+ALTER TABLE `zenylog` MODIFY `time` DATETIME NULL;
+
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1467935469)
diff --git a/sql-files/upgrades/2016-10-03--20-27.sql b/sql-files/upgrades/2016-10-03--20-27.sql
new file mode 100644
index 000000000..6ad840e05
--- /dev/null
+++ b/sql-files/upgrades/2016-10-03--20-27.sql
@@ -0,0 +1,23 @@
+#1475526420
+
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2015-2016 Hercules Dev Team
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ALTER TABLE `charlog` ADD `class` MEDIUMINT(9) NOT NULL DEFAULT '0' AFTER `char_num`;
+
+INSERT INTO `sql_updates` (`timestamp`) VALUES (1475526420);
diff --git a/sql-files/upgrades/2016-10-26--10-29.sql b/sql-files/upgrades/2016-10-26--10-29.sql
new file mode 100644
index 000000000..cabd7db10
--- /dev/null
+++ b/sql-files/upgrades/2016-10-26--10-29.sql
@@ -0,0 +1,23 @@
+#1477434595
+
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2015-2016 Hercules Dev Team
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ALTER TABLE `zenylog` CHANGE `type` `type` ENUM('T','V','P','M','S','N','D','C','A','E','I','B','K') CHARACTER SET utf8 COLLATE utf8_general_ci NOT NULL DEFAULT 'S';
+
+INSERT INTO `sql_updates` (`timestamp`, `ignored`) VALUES (1477434595 , 'No');
diff --git a/sql-files/upgrades/2017-03-02--11-40.sql b/sql-files/upgrades/2017-03-02--11-40.sql
new file mode 100644
index 000000000..30798b5df
--- /dev/null
+++ b/sql-files/upgrades/2017-03-02--11-40.sql
@@ -0,0 +1,93 @@
+#1488454834
+
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2015-2016 Hercules Dev Team
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+ALTER TABLE `auction`
+ ADD COLUMN `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `card3`,
+ ADD COLUMN `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx0`,
+ ADD COLUMN `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val0`,
+ ADD COLUMN `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx1`,
+ ADD COLUMN `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val1`,
+ ADD COLUMN `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx2`,
+ ADD COLUMN `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val2`,
+ ADD COLUMN `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx3`,
+ ADD COLUMN `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val3`,
+ ADD COLUMN `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx4`;
+
+ALTER TABLE `cart_inventory`
+ ADD COLUMN `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `card3`,
+ ADD COLUMN `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx0`,
+ ADD COLUMN `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val0`,
+ ADD COLUMN `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx1`,
+ ADD COLUMN `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val1`,
+ ADD COLUMN `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx2`,
+ ADD COLUMN `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val2`,
+ ADD COLUMN `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx3`,
+ ADD COLUMN `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val3`,
+ ADD COLUMN `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx4`;
+
+ALTER TABLE `guild_storage`
+ ADD COLUMN `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `card3`,
+ ADD COLUMN `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx0`,
+ ADD COLUMN `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val0`,
+ ADD COLUMN `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx1`,
+ ADD COLUMN `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val1`,
+ ADD COLUMN `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx2`,
+ ADD COLUMN `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val2`,
+ ADD COLUMN `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx3`,
+ ADD COLUMN `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val3`,
+ ADD COLUMN `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx4`;
+
+ALTER TABLE `inventory`
+ ADD COLUMN `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `card3`,
+ ADD COLUMN `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx0`,
+ ADD COLUMN `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val0`,
+ ADD COLUMN `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx1`,
+ ADD COLUMN `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val1`,
+ ADD COLUMN `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx2`,
+ ADD COLUMN `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val2`,
+ ADD COLUMN `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx3`,
+ ADD COLUMN `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val3`,
+ ADD COLUMN `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx4`;
+
+ALTER TABLE `mail`
+ ADD COLUMN `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `card3`,
+ ADD COLUMN `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx0`,
+ ADD COLUMN `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val0`,
+ ADD COLUMN `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx1`,
+ ADD COLUMN `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val1`,
+ ADD COLUMN `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx2`,
+ ADD COLUMN `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val2`,
+ ADD COLUMN `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx3`,
+ ADD COLUMN `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val3`,
+ ADD COLUMN `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx4`;
+
+ALTER TABLE `storage`
+ ADD COLUMN `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `card3`,
+ ADD COLUMN `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx0`,
+ ADD COLUMN `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val0`,
+ ADD COLUMN `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx1`,
+ ADD COLUMN `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val1`,
+ ADD COLUMN `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx2`,
+ ADD COLUMN `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val2`,
+ ADD COLUMN `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx3`,
+ ADD COLUMN `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val3`,
+ ADD COLUMN `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx4`;
+
+INSERT INTO `sql_updates` (`timestamp`, `ignored`) VALUES (1488454834 , 'No');
diff --git a/sql-files/upgrades/2017-03-05--08-09.sql b/sql-files/upgrades/2017-03-05--08-09.sql
new file mode 100644
index 000000000..3b5ee1a23
--- /dev/null
+++ b/sql-files/upgrades/2017-03-05--08-09.sql
@@ -0,0 +1,15 @@
+#1488744559
+
+ALTER TABLE `picklog`
+ ADD COLUMN `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `card3`,
+ ADD COLUMN `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx0`,
+ ADD COLUMN `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val0`,
+ ADD COLUMN `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx1`,
+ ADD COLUMN `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val1`,
+ ADD COLUMN `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx2`,
+ ADD COLUMN `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val2`,
+ ADD COLUMN `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx3`,
+ ADD COLUMN `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `opt_val3`,
+ ADD COLUMN `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0' AFTER `opt_idx4`;
+
+INSERT INTO `sql_updates` (`timestamp`, `ignored`) VALUES (1488744559 , 'No');
diff --git a/sql-files/upgrades/2017-03-15--14-29.sql b/sql-files/upgrades/2017-03-15--14-29.sql
new file mode 100644
index 000000000..6e6044738
--- /dev/null
+++ b/sql-files/upgrades/2017-03-15--14-29.sql
@@ -0,0 +1,74 @@
+#1489588190
+
+-- This file is part of Hercules.
+-- http://herc.ws - http://github.com/HerculesWS/Hercules
+--
+-- Copyright (C) 2017 Hercules Dev Team
+--
+-- Hercules is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+CREATE TABLE IF NOT EXISTS `rodex_items` (
+ `id` INT(11) NOT NULL AUTO_INCREMENT,
+ `mail_id` BIGINT(20) NOT NULL DEFAULT '0',
+ `nameid` INT(11) NOT NULL DEFAULT '0',
+ `amount` INT(11) NOT NULL DEFAULT '0',
+ `equip` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `identify` SMALLINT(6) NOT NULL DEFAULT '0',
+ `refine` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
+ `attribute` TINYINT(4) NOT NULL DEFAULT '0',
+ `card0` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card1` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card2` SMALLINT(11) NOT NULL DEFAULT '0',
+ `card3` SMALLINT(11) NOT NULL DEFAULT '0',
+ `opt_idx0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val0` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val1` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val2` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val3` SMALLINT(5) NOT NULL DEFAULT '0',
+ `opt_idx4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
+ `opt_val4` SMALLINT(5) NOT NULL DEFAULT '0',
+ `expire_time` INT(11) UNSIGNED NOT NULL DEFAULT '0',
+ `bound` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
+ `unique_id` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
+ PRIMARY KEY (`id`),
+ KEY `mail_id` (`mail_id`)
+) ENGINE=InnoDB;
+
+CREATE TABLE IF NOT EXISTS `rodex_mail` (
+ `mail_id` BIGINT(20) NOT NULL AUTO_INCREMENT,
+ `sender_name` VARCHAR(30) NOT NULL COLLATE 'utf8_unicode_ci',
+ `sender_id` INT(11) NOT NULL,
+ `receiver_name` VARCHAR(30) NOT NULL COLLATE 'utf8_unicode_ci',
+ `receiver_id` INT(11) NOT NULL,
+ `receiver_accountid` INT(11) NOT NULL,
+ `title` VARCHAR(50) NOT NULL COLLATE 'utf8_unicode_ci',
+ `body` VARCHAR(510) NOT NULL COLLATE 'utf8_unicode_ci',
+ `zeny` BIGINT(20) NOT NULL,
+ `type` TINYINT(8) UNSIGNED NOT NULL,
+ `is_read` TINYINT(8) NOT NULL,
+ `send_date` INT(11) NOT NULL,
+ `expire_date` INT(11) NOT NULL,
+ `weight` INT(11) NOT NULL,
+ PRIMARY KEY (`mail_id`),
+ KEY `sender_id` (`sender_id`),
+ KEY `receiver_id` (`receiver_id`),
+ KEY `receiver_accountid` (`receiver_accountid`),
+ KEY `send_date` (`send_date`),
+ KEY `expire_date` (`expire_date`)
+) ENGINE=MyISAM;
+
+INSERT INTO `sql_updates` (`timestamp`, `ignored`) VALUES (1489588190 , 'No');
diff --git a/sql-files/upgrades/2017-11-04--10-39.sql b/sql-files/upgrades/2017-11-04--10-39.sql
new file mode 100644
index 000000000..f95dbef0c
--- /dev/null
+++ b/sql-files/upgrades/2017-11-04--10-39.sql
@@ -0,0 +1,6 @@
+#1509835214
+
+ALTER TABLE `homunculus`
+ ADD COLUMN `autofeed` TINYINT(2) NOT NULL DEFAULT '0' AFTER `vaporize`;
+
+INSERT INTO `sql_updates` (`timestamp`, `ignored`) VALUES (1509835214 , 'No');
diff --git a/sql-files/upgrades/index.txt b/sql-files/upgrades/index.txt
new file mode 100644
index 000000000..5e5add203
--- /dev/null
+++ b/sql-files/upgrades/index.txt
@@ -0,0 +1,42 @@
+2013-02-14--16-15.sql
+2013-02-15--18-06.sql
+2013-03-05--01-05.sql
+2013-03-06--00-00.sql
+2013-03-09--01-56.sql
+2013-03-27--18-35.sql
+2013-04-16--01-24.sql
+2013-04-16--02-15.sql
+2013-10-09--21-38.sql
+2013-10-10--16-36.sql
+2013-10-27--16-47.sql
+2013-10-30--19-53.sql
+2013-10-30--21-12.sql
+2013-10-31--07-49.sql
+2013-11-09--00-03.sql
+2013-11-15--00-06.sql
+2013-11-15--19-57.sql
+2013-11-16--07-49.sql
+2013-11-18--08-23.sql
+2013-12-24--00-15.sql
+2014-01-04--16-47.sql
+2014-01-06--17-22.sql
+2014-02-19--17-57.sql
+2014-03-25--23-57.sql
+2014-04-07--22-04.sql
+2014-04-26--10-00.sql
+2014-05-17--00-06.sql
+2014-09-01--16-53.sql
+2014-11-03--00-45.sql
+2015-07-08--13-08.sql
+2015-08-27--20-42.sql
+2015-12-16--12-57.sql
+2015-12-17--15-58.sql
+2016-03-10--22-18.sql
+2016-07-08--02-42.sql
+2016-07-08--02-51.sql
+2016-10-03--20-27.sql
+2016-10-26--10-29.sql
+2017-03-02--11-40.sql
+2017-03-05--08-09.sql
+2017-03-15--14-29.sql
+2017-11-04--10-39.sql
diff --git a/sysinfogen.sh b/sysinfogen.sh
new file mode 100755
index 000000000..7fb1da1ac
--- /dev/null
+++ b/sysinfogen.sh
@@ -0,0 +1,259 @@
+#!/bin/sh
+
+# Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+# See the LICENSE file
+# Base Author: Haru @ http://herc.ws
+
+do_fail() {
+ echo 'Error writing output file'
+ exit 1
+}
+
+cleanstring() {
+ if [ "$( echo "x x" | sed -e 's/[[:space:]]//g' )" = "x x" ]; then
+ # Workaround for non-POSIX-compliant systems that lack [[:space:]] (Solaris)
+ echo "$@" | sed -e 's/"/ /g' -e 's/[ ][ ]*/ /g' -e 's/^[ ]*//g' -e 's/[ ]*$//g'
+ else
+ echo "$@" | sed -e 's/"/ /g' -e 's/[[:space:]][[:space:]]*/ /g' -e 's/^[[:space:]]*//g' -e 's/[[:space:]]*$//g'
+ fi
+}
+
+if [ -z "$1" ]; then
+ echo 'No output file specified'
+ exit 1
+fi
+
+OUTFILE="$1"
+shift
+
+if ! touch "$OUTFILE"; then
+ echo 'Cannot create output file'
+ exit 1
+fi
+
+cat > "$OUTFILE" << EOF
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+
+// This file was automatically generated. Any edit to it will be lost.
+
+EOF
+[ $? -eq 0 ] || do_fail
+
+HERC_PLATFORM="$( uname -s )"
+HERC_CORES="0"
+HERC_CPU="Unknown"
+
+case $HERC_PLATFORM in
+ Linux)
+ DIST=''
+ DESCRIPTION=''
+ REV=''
+
+ if type lsb_release >/dev/null 2>&1; then
+ LSBINFO="$( lsb_release -a 2>/dev/null )"
+ DIST="$( cleanstring "$( echo "$LSBINFO" | grep '^Distributor ID:' | cut -d: -f2- )" )"
+ DESCRIPTION="$( echo "$LSBINFO" | grep '^Description:' | cut -d: -f2- | sed 's/Enterprise Linux Enterprise Linux/Oracle Linux/' )"
+ fi
+
+ if [ -z "$DIST" ] || [ "$DIST" = "Gentoo" ]; then
+ if [ -f /etc/gentoo-release ]; then
+ # "Gentoo Base System release 2.2"
+ DIST='Gentoo'
+ DESCRIPTION="$( head -n 1 /etc/gentoo-release )"
+ REV=''
+ elif [ -f /etc/arch-release ]; then
+ # empty release file
+ DIST='ArchLinux'
+ DESCRIPTION=''
+ REV=''
+ elif [ -f /etc/vmware-release ]; then
+ # "VMware ESX Server 3" or "VMware ESX 4.0 (Kandinsky)"
+ DIST="VMWare"
+ DESCRIPTION="$( head -n 1 /etc/vmware-release )"
+ REV=''
+ elif [ -f /etc/debian_version ]; then
+ # "wheezy/sid"
+ DIST="Debian"
+ DESCRIPTION="Debian GNU/Linux $( head -n 1 /etc/debian_version )"
+ REV=''
+ elif [ -f /etc/fedora-release ]; then
+ # "Fedora release 9 (Sulphur)"
+ DIST="Fedora"
+ DESCRIPTION="$( head -n 1 /etc/fedora-release )"
+ REV=''
+ elif [ -f /etc/knoppix_version ]; then
+ # "3.2 2003-04-15"
+ DIST="Knoppix"
+ REV="Knoppix GNU/Linux $( head -n 1 /etc/knoppix_version )"
+ DESCRIPTION=''
+ elif [ -f /etc/mandriva-release ]; then
+ # "Mandriva Linux release 2010.1 (Official) for x86_64"
+ DIST="Mandriva"
+ DESCRIPTION="$( head -n 1 /etc/mandriva-release )"
+ REV=''
+ elif [ -f /etc/mandrake-release ]; then
+ # "Mandrakelinux release 10.1 (Community) for i586"
+ DIST="Mandrake"
+ DESCRIPTION="$( head -n 1 /etc/mandrake-release )"
+ REV=''
+ elif [ -f /etc/oracle-release ]; then
+ # "Oracle Linux Server release 6.3"
+ DIST="Oracle"
+ DESCRIPTION="$( head -n 1 /etc/oracle-release )"
+ REV=''
+ elif [ -f /etc/centos-release ]; then
+ # "CentOS Linux release 6.0 (Final)"
+ DIST="CentOS"
+ DESCRIPTION="$( head -n 1 /etc/centos-release )"
+ REV=''
+ elif [ -f /etc/redhat-release ]; then
+ # "Red Hat Enterprise Linux Server release 5 (Tikanga)"
+ DIST="RedHat"
+ DESCRIPTION="$( head -n 1 /etc/redhat-release )"
+ REV=''
+ elif [ -f /etc/slackware-version ]; then
+ DIST="Slackware"
+ DESCRIPTION="$( head -n 1 /etc/slackware-version )"
+ REV=''
+ elif [ -f /etc/slackware-release ]; then
+ DIST="Slackware"
+ DESCRIPTION="$( head -n 1 /etc/slackware-release )"
+ REV=''
+ elif [ -f /etc/SuSE-release ]; then
+ # "SUSE Linux Enterprise Server 11 (x86_64)"
+ # Note: it may contain several extra lines
+ DIST="SuSE"
+ DESCRIPTION="$( head -n 1 /etc/SuSE-release )"
+ REV=''
+ elif [ -f /etc/trustix-release ]; then
+ # "Trustix Secure Linux release 2.0 (Cloud)"
+ DIST="Trustix"
+ DESCRIPTION="$( head -n 1 /etc/trustix-release )"
+ REV=''
+ else
+ DIST='Unknown'
+ DESCRIPTION=''
+ REV=''
+ fi
+ fi
+ if [ -n "$DESCRIPTION" ]; then
+ DIST="$DESCRIPTION"
+ fi
+ HERC_OSVERSION="$DIST"
+
+ HERC_CPU="$( cat /proc/cpuinfo | grep "model name" | head -n 1 | cut -d: -f2- )"
+ HERC_CORES="$( grep '^processor' /proc/cpuinfo | wc -l )"
+ ;;
+ Darwin)
+ HERC_PLATFORM="Mac OS X"
+ if type sw_vers >/dev/null 2>&1; then
+ HERC_OSVERSION="$( sw_vers -productName ) $( sw_vers -productVersion ) $( sw_vers -buildVersion )"
+ else
+ HERC_OSVERSION="Unknown"
+ fi
+ if type system_profiler >/dev/null 2>&1; then
+ HWDATA="$( system_profiler SPHardwareDataType )"
+ HWDATA_CPU="$( echo "$HWDATA" | grep "Processor Name:" | cut -d: -f2- )"
+ HWDATA_CPUSPEED="$( cleanstring "$( echo "$HWDATA" | grep "Processor Speed:" | cut -d: -f2- )" )"
+ HERC_CORES="$( echo "$HWDATA" | grep "Total Number of Cores:" | cut -d: -f2- )"
+ HERC_CPU="${HWDATA_CPU} (${HWDATA_CPUSPEED})"
+ fi
+ ;;
+ SunOS)
+ HERC_PLATFORM="Solaris"
+ HERC_OSVERSION="${HERC_PLATFORM} $( uname -r ) ($( uname -p) $(uname -v))"
+ ;;
+ AIX)
+ HERC_OSVERSION="AIX $( oslevel ) ($(`oslevel -r`))"
+ ;;
+ CYGWIN*)
+ HERC_PLATFORM="Cygwin Windows"
+ HERC_OSVERSION="$( cleanstring "$( uname -s )" )"
+ HERC_CPU="$( cat /proc/cpuinfo | grep "model name" | head -n 1 | cut -d: -f2- )"
+ HERC_CORES="$( grep '^processor' /proc/cpuinfo | wc -l )"
+ ;;
+ OpenBSD)
+ HERC_OSVERSION="${HERC_PLATFORM} $( uname -r ) ($( uname -p) $(uname -v))"
+ HERC_CPU="$( sysctl hw.model | cut -d= -f2- )"
+ HERC_CORES="$( sysctl hw.ncpu | cut -d= -f2- )"
+ ;;
+ FreeBSD)
+ HERC_OSVERSION="${HERC_PLATFORM} $( uname -r ) ($( uname -p))"
+ HERC_CPU="$( sysctl hw.model | cut -d: -f2- )"
+ HERC_CORES="$( sysctl hw.ncpu | cut -d: -f2- )"
+ ;;
+ NetBSD)
+ HERC_OSVERSION="${HERC_PLATFORM} $( uname -r ) ($( uname -p))"
+ HERC_CPU="$( sysctl hw.model | cut -d= -f2- )"
+ HERC_CORES="$( sysctl hw.ncpu | cut -d= -f2- )"
+ ;;
+ *)
+ HERC_OSVERSION="Unknown"
+ ;;
+esac
+
+cat >> "$OUTFILE" << EOF
+// Platform (uname -s)
+#define SYSINFO_PLATFORM "$( cleanstring "${HERC_PLATFORM}" )"
+
+// Operating System version (Platform-dependent)
+#define SYSINFO_OSVERSION "$( cleanstring "${HERC_OSVERSION}" )"
+
+// CPU Model (Platform-dependent)
+#define SYSINFO_CPU "$( cleanstring "${HERC_CPU}" )"
+
+// CPU Cores (Platform-dependent)
+#define SYSINFO_CPUCORES ( $( cleanstring "${HERC_CORES}" ) )
+
+EOF
+[ $? -eq 0 ] || do_fail
+
+HERC_ARCH="$( uname -m )"
+
+cat >> "$OUTFILE" << EOF
+// OS Architecture (uname -m)
+#define SYSINFO_ARCH "$( cleanstring "${HERC_ARCH}" )"
+
+EOF
+[ $? -eq 0 ] || do_fail
+
+HERC_CFLAGS="$@"
+HERC_CFLAGS="$( echo "${HERC_CFLAGS}" | sed 's/"//g' )"
+
+cat >> "$OUTFILE" << EOF
+// Compiler Flags
+#define SYSINFO_CFLAGS "$( cleanstring "${HERC_CFLAGS}" )"
+
+EOF
+[ $? -eq 0 ] || do_fail
+
+HERC_VCSREV=""
+if [ -d .git ]; then
+ HERC_VCSTYPE="VCSTYPE_GIT"
+ if type git >/dev/null 2>&1; then
+ HERC_VCSREV="$( git rev-parse HEAD )"
+ else
+ HERC_VCSREV="Unknown"
+ fi
+elif [ -d .svn ]; then
+ HERC_VCSTYPE="VCSTYPE_SVN"
+ if type svnversion >/dev/null 2>&1; then
+ HERC_VCSREV="$( svnversion )"
+ else
+ HERC_VCSREV="Unknown"
+ fi
+else
+ HERC_VCSTYPE="VCSTYPE_NONE"
+fi
+
+cat >> "$OUTFILE" << EOF
+// VCS Type
+#define SYSINFO_VCSTYPE ${HERC_VCSTYPE}
+
+// VCS Revision
+#define SYSINFO_VCSREV "$( cleanstring "${HERC_VCSREV}" )"
+
+EOF
+[ $? -eq 0 ] || do_fail
+
diff --git a/test_char b/test_char
new file mode 100755
index 000000000..3e0438743
--- /dev/null
+++ b/test_char
@@ -0,0 +1,4 @@
+#!/bin/bash
+
+export dir=../tools/herculeswrapper
+${dir}/char.sh
diff --git a/test_login b/test_login
new file mode 100755
index 000000000..14cfe1546
--- /dev/null
+++ b/test_login
@@ -0,0 +1,4 @@
+#!/bin/bash
+
+export dir=../tools/herculeswrapper
+${dir}/login.sh
diff --git a/test_map b/test_map
new file mode 100755
index 000000000..0b20f7820
--- /dev/null
+++ b/test_map
@@ -0,0 +1,4 @@
+#!/bin/bash
+
+export dir=../tools/herculeswrapper
+${dir}/map.sh