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authorJesusaves <cpntb1@ymail.com>2021-11-24 04:28:42 -0300
committerJesusaves <cpntb1@ymail.com>2021-11-24 04:28:42 -0300
commit00f22d41ad4041cdd533d68b277038722b4d09fc (patch)
tree9e4df1c4286181b3bd0f9242f3cf062cbbffcefc
parent291f29117266e52067c88ed0405cf427427d87eb (diff)
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Beef up Night Dragon, remove Pixies.
-rw-r--r--db/re/mob_db.conf10
-rw-r--r--db/re/mob_skill_db.conf8
-rw-r--r--npc/018-6-3/main.txt9
3 files changed, 14 insertions, 13 deletions
diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf
index 959a35571..bf56a30a7 100644
--- a/db/re/mob_db.conf
+++ b/db/re/mob_db.conf
@@ -9091,12 +9091,12 @@ mob_db: (
SpriteName: "NightDragon"
Name: "Night Dragon"
Lv: 75
- Hp: 32000
+ Hp: 37000
Sp: 3248
Exp: 7015
JExp: 150
AttackRange: 3
- Attack: [500, 600]
+ Attack: [700, 800]
Def: 80
Mdef: 105
WalkMask: "WALK_AIR"
@@ -9105,7 +9105,7 @@ mob_db: (
Agi: 30
Vit: 80
Int: 120
- Dex: 200
+ Dex: 215
Luk: 90
}
ViewRange: 15
@@ -9121,7 +9121,7 @@ mob_db: (
ChangeChase: true
}
MoveSpeed: 440
- AttackDelay: 2100
+ AttackDelay: 1772
AttackMotion: 472
DamageMotion: 380
Drops: {
@@ -9138,7 +9138,7 @@ mob_db: (
}
// Good defense against all type of weapons
WeaponAttacks: {
- All: 7500
+ All: 7000
}
// Most powerful attack skills are almost entirely nullified
EleResist: {
diff --git a/db/re/mob_skill_db.conf b/db/re/mob_skill_db.conf
index 75587c9e1..083d73471 100644
--- a/db/re/mob_skill_db.conf
+++ b/db/re/mob_skill_db.conf
@@ -1519,7 +1519,7 @@ SKILL_COND2 = {
SkillState: "MSS_BERSERK"
SkillLevel: 2
Rate: 6000
- CastTime: 800
+ CastTime: 600
Delay: 20000
Cancelable: false
SkillTarget: "MST_TARGET"
@@ -1529,7 +1529,7 @@ SKILL_COND2 = {
SkillState: "MSS_BERSERK"
SkillLevel: 1
Rate: 4000
- CastTime: 2000
+ CastTime: 1800
Delay: 20000
Cancelable: false
SkillTarget: "MST_TARGET"
@@ -1539,7 +1539,7 @@ SKILL_COND2 = {
SkillState: "MSS_BERSERK"
SkillLevel: 3
Rate: 4800
- CastTime: 2500
+ CastTime: 2200
Delay: 60000
Cancelable: false
SkillTarget: "MST_TARGET"
@@ -1550,7 +1550,7 @@ SKILL_COND2 = {
SkillState: "MSS_ANYTARGET"
SkillLevel: 4
Rate: 7000
- CastTime: 500
+ CastTime: 600
Delay: 60000
Cancelable: true
SkillTarget: "MST_SELF"
diff --git a/npc/018-6-3/main.txt b/npc/018-6-3/main.txt
index 7930090ef..b5e239f7d 100644
--- a/npc/018-6-3/main.txt
+++ b/npc/018-6-3/main.txt
@@ -103,8 +103,9 @@ function BossRoom {
// True: Must spawn boss, False: Allow to use warps
if (01863_RelevanceCheck(.@id)) {
mapannounce getmap(), l("BOSS FIGHT!"), bc_map|bc_pc;
- // Spawn a boss. Aggressive chance: 33%
- AreaMonsterBoss(getmap(), .@x1, .@y1, .@x2, .@y2, any(HolyPixie, NulityPixie, VanityPixie, TerraniteProtector, GoboBear, Centaur), .@id);
+ // Spawn a boss. Passive chance: 17%
+ // Removed: HolyPixie, NulityPixie, VanityPixie
+ AreaMonsterBoss(getmap(), .@x1, .@y1, .@x2, .@y2, any(CopperSkullSlime, LavaSkullSlime, BlackSlimeMother, TerraniteProtector, GoboBear, Centaur), .@id);
// BIG ROOM: 6~12 support units
// SMALL ROOM: 5~10 support units
@@ -212,8 +213,8 @@ OnFinalRoom:
@boss=monster(getmap(), 90, 89, strmobinfo(1, .@mi), .@mi, 1, instance_npcname(.name$)+"::OnKillBoss");
// Spawn reinforcements based on difficulty
- AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, MagicGoblin, (@difficulty_modulus ? 4 : 2));
- AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, DeathCat, (@difficulty_modulus ? 2 : 0));
+ AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, MagicGoblin, (@difficulty_modulus ? 5 : 3));
+ AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, DeathCat, (@difficulty_modulus ? 3 : 1));
end;
// Kill boss will use setq3 and also erase any remaining monster