summaryrefslogblamecommitdiff
path: root/npc/functions/mobpoint.txt
blob: 8bb2148e44fdc449827d58cc92b965ed8148e09f (plain) (tree)
1
2
3
4
5
6
7
8
9
10





                                                                               

                 

                                          

                                                  
                                           
                             







                                                    

                                                                           
                                            

     
                           
                                                                    
      
                                                                 
                                              
     
      

                     
                        
                         
                            
        
 
















                                                                               
 
// TMW2 Scripts
// Author: Crazyfefe
//         Jesusalva
// Desc:   Mob Points for Aidan & Ishi. You will gain MONSTER-LEVEL mob points.

function	script	mobpoint	{
    if (!MPQUEST)
        return;
    //if (killedrid < 1002) goto L_Return;

    // You get MobLv + 10% as MobPoints.
    // So a level 100 monster gives you 110 MobPt.
    .@addval=strmobinfo(3,killedrid)*11/10;
    Mobpt = Mobpt + .@addval;
    return;

}

000-0,0,0,0	script	#mobptsys	NPC_HIDDEN,{
    end;

OnNPCKillEvent:
    if (killedrid == MonsterKing) {
        announce "An illusionary monster king was killed.", bc_all | bc_pc;
        getexp min(641500, BaseLevel**3), 0;
    }

    // Remove undue Job exp
    // The check is probably correct, but setparam is not working =/
    /*
    if (strmobinfo(7, killedrid) == 0 && readparam(JobExp) > 0) {
        setparam(JobExp, readparam(JobExp)-1);
    }
    */

    // call functions
    callfunc "mobpoint";
    callfunc "mobhunter";
    callfunc "SQuest_Hasan";
    end;

// When you kill a player, some special care is needed
OnPCKillEvent:
    // killedrid
    // This is actually just a bunch of tests.
    if (is_staff()) {
        // First: Assume the killedrid is the actual Account ID
        dispbottom l("ID: @@", killedrid);
        getexp readparam(BaseLevel, killedrid), 0;
        .@killed$=strcharinfo(0,"error",killedrid);
        dispbottom l("You murder @@ in cold blood.", .@killed$);
        // Second: Assume the killedrid is actually the Char ID
        .@killed$=strcharinfo(0,"error",charid2rid(killedrid));
        dispbottom l("In case of false positive, @@ was murdered.", .@killed$);
    }

    end;

}