// TMW2 Script.
// Author:
// Jesusalva
// Description:
// Baktar
// Quests:
// NivalisQuest_Baktar
// .@q1 = Controls Braknar Shield
// (0= Not met, 1= Khafar, 2= Baktar, 3= Complete)
// .@q2 = bitmask with Tulimshar items given
020-4,64,39,6 script Baktar NPC_RAIJIN,{
.@q=getq(NivalisQuest_Baktar);
if (!.@q)
goto L_Start;
if (.@q == 2)
goto L_Braknar;
goto L_Collector;
L_Start:
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("Hello, did you come from Tulimshar? Because you have a nice tan.");
next;
select
l("Yes, I'm coming from Tulimshar."),
l("Well, I just like sunbathing."),
l("Good bye.");
mes "";
switch (@menu) {
case 2:
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("Bah! Don't try to fool me! The sun can't burn in Nivalis.");
// Don't stop now
case 3:
if (rand2(1,5) == 4)
mesc l("*cough cough*");
close;
break;
}
setq NivalisQuest_Baktar, 1, 0;
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("All my parents, grandparents, until the world was born, are from Tulimshar.");
next;
mesn;
mesc l("*cough cough*");
mesq l("Thus, I like to collect small memetos from Tulimshar.");
next;
mesn;
mesq l("The doctor told me to move here after I got tuberculosis... But I like Tulimshar so much! Please bring me Tulimshar souvenirs, I'll pay you well!");
close;
L_Collector:
.@q2=getq2(NivalisQuest_Baktar);
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("Did you brought me an souvenir from Tulimshar?");
mes "";
mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
.@id = requestitem();
if (.@id < 1) close;
if (countitem(.@id) < 1 || checkbound(.@id))
close;
// Special exception
if (.@id == Croconut || .@id == HalfCroconut) {
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("Ooh, this definitely is a Tulimshar item! But I would prefer a box full of these, please.");
close;
}
// No item
.@m = htget(.TULIMITEM, str(.@id), 0);
if (!.@m) {
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("What crap is that?! This is not from Tulimshar!");
next;
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("I won't accept stuff from Halinarzo!");
mesc l("Baktar can be picky with Tulimshar stuff, too.");
close;
}
// Already given
if (.@q2 & .@m) {
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("I already have that...");
close;
}
// Gives 4.5× more
.@sp=getiteminfo(.@id, ITEMINFO_SELLPRICE);
mesc l("Really give your @@ to Baktar?", getitemlink(.@id)), 1;
mesc l("The item will be lost forever.");
next;
if (askyesno() == ASK_YES) {
delitem .@id, 1;
Zeny+=(.@sp*45/10);
getexp (BaseLevel/4)*.@sp, .@sp;
setq2 NivalisQuest_Baktar, .@q2|.@m;
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("Thanks.");
}
close;
L_Braknar:
.@q2=getq2(NivalisQuest_Baktar);
mesn;
if (rand2(1,5) == 4)
mesc l("*cough cough*");
mesq l("Welcome back.");
select
l("I brought a souvenir for you."),
l("Do you know someone called Braknar?"),
l("Er, uhm, hi!");
mes "";
switch (@menu) {
case 1: goto L_Collector;
case 2:
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("Yeah, it was my grand-grand-grandfather.");
next;
mesn strcharinfo(0);
mes l("'-' \"Could you give me his shield? Pretty please? I need it to survive and bring Tulimshar goodies!\"");
next;
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
mesq l("No, it is a family heirloom. But I do have the shield blueprints. A skilled craftsman could forge one.");
next;
mesn strcharinfo(0);
mes l("*-* \"Could you share those blueprints with me? Please?\"");
next;
mesn;
if (rand2(1,5) == 4) mesc l("*cough cough*");
if (bitmask_count(.@q2) < 2) {
mesq l("Why should I? Go away. %%n");
close;
}
mesq l("Sure. Here, take it.");
setq1 NivalisQuest_Baktar, 3;
RECIPES_EQUIPMENT[CraftBraknarShield]=true;
break;
case 3: close;
}
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, KnitHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonShorts);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins);
setunitdata(.@npcId, UDT_HAIRSTYLE, 24);
setunitdata(.@npcId, UDT_HAIRCOLOR, 1);
.sex = G_MALE;
.distance = 5;
npcsit;
// Constants
.TULIMITEM = htnew;
htput(.TULIMITEM, str(DesertHat), 1);
htput(.TULIMITEM, str(SerfHat), 2);
htput(.TULIMITEM, str(IronShovel), 4);
htput(.TULIMITEM, str(SilkRobe), 8);
htput(.TULIMITEM, str(FishBox), 16);
htput(.TULIMITEM, str(CroconutBox), 32);
htput(.TULIMITEM, str(PlushroomBox), 64);
end;
}