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// TMW2/LoF scripts.
// Authors:
//    TMW-LoF Team
//    Jesusalva
// Description:
//    Controls the four first levels from Heroes Hold

018-2-2,0,0,0	script	#HH_CONTROLLER01	NPC_HIDDEN,{
    end;

OnPlayerCycle:
    @HH_TIMER+=1;
    // 20 minutes have passed. This should be 40 minutes, but the HH is not finished yet
    if (@HH_TIMER >= 2400) {
        warp "018-2-1", 0, 0;
        dispbottom l("You were rescued by DUSTMAN.");
        end;
    }
    // TODO: Handle traps (We'll use isin() command because you can give 3~4 steps each counter)

    // Continue the execution
    addtimer(500, "#HH_CONTROLLER01::OnPlayerCycle");
    end;

// Initialize Variables. Remember this causes a search for On<Difficulty><SeqNumber>. And keep same number or CRASH
OnInit:
    // Novice
    setarray .Novice_Mobs, AngryScorpion,CaveMaggot,MagicGoblin,ViciousSquirrel,AngryBat,RedSlime,AngryRedScorpion,Bandit,Skeleton,GreenSlime,
                            BlueSlime,LavaSlime,RedMushroom,RobinBandit,AngryYellowSlime,OldSnake,GrassSnake,BlackSlime;
    setarray .Novice_Ammo,            40,        40,         40,             50,      40,      80,              20,    20,      10,        90,
                                   30,       30,        25,          10,              40,      10,        15,        50;

    end;

// Respawn Arrays (Manual)
OnNovice0:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[0]), .Novice_Mobs[0], .Novice_Ammo[0], "#HH_CONTROLLER01::OnNovice0"; end;
OnNovice1:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[1]), .Novice_Mobs[1], .Novice_Ammo[1], "#HH_CONTROLLER01::OnNovice1"; end;
OnNovice2:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[2]), .Novice_Mobs[2], .Novice_Ammo[2], "#HH_CONTROLLER01::OnNovice2"; end;
OnNovice3:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[3]), .Novice_Mobs[3], .Novice_Ammo[3], "#HH_CONTROLLER01::OnNovice3"; end;
OnNovice4:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[4]), .Novice_Mobs[4], .Novice_Ammo[4], "#HH_CONTROLLER01::OnNovice4"; end;
OnNovice5:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[5]), .Novice_Mobs[5], .Novice_Ammo[5], "#HH_CONTROLLER01::OnNovice5"; end;
OnNovice6:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[6]), .Novice_Mobs[6], .Novice_Ammo[6], "#HH_CONTROLLER01::OnNovice6"; end;
OnNovice7:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[7]), .Novice_Mobs[7], .Novice_Ammo[7], "#HH_CONTROLLER01::OnNovice7"; end;
OnNovice8:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[8]), .Novice_Mobs[8], .Novice_Ammo[8], "#HH_CONTROLLER01::OnNovice8"; end;
OnNovice9:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[9]), .Novice_Mobs[9], .Novice_Ammo[9], "#HH_CONTROLLER01::OnNovice9"; end;
OnNovice10:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[10]), .Novice_Mobs[10], .Novice_Ammo[10], "#HH_CONTROLLER01::OnNovice10"; end;
OnNovice11:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[11]), .Novice_Mobs[11], .Novice_Ammo[11], "#HH_CONTROLLER01::OnNovice11"; end;
OnNovice12:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[12]), .Novice_Mobs[12], .Novice_Ammo[12], "#HH_CONTROLLER01::OnNovice12"; end;
OnNovice13:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[13]), .Novice_Mobs[13], .Novice_Ammo[13], "#HH_CONTROLLER01::OnNovice13"; end;
OnNovice14:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[14]), .Novice_Mobs[14], .Novice_Ammo[14], "#HH_CONTROLLER01::OnNovice14"; end;
OnNovice15:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[15]), .Novice_Mobs[15], .Novice_Ammo[15], "#HH_CONTROLLER01::OnNovice15"; end;
OnNovice16:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[16]), .Novice_Mobs[16], .Novice_Ammo[16], "#HH_CONTROLLER01::OnNovice16"; end;
OnNovice17:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[17]), .Novice_Mobs[17], .Novice_Ammo[17], "#HH_CONTROLLER01::OnNovice17"; end;
OnNovice18:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[18]), .Novice_Mobs[18], .Novice_Ammo[18], "#HH_CONTROLLER01::OnNovice18"; end;
OnNovice19:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[19]), .Novice_Mobs[19], .Novice_Ammo[19], "#HH_CONTROLLER01::OnNovice19"; end;
OnNovice20:
    areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[20]), .Novice_Mobs[20], .Novice_Ammo[20], "#HH_CONTROLLER01::OnNovice20"; end;


// Controls logic for each instance
OnInstanceInit:
    //if (instance_mapname("0018-2-2"))
    // HH_NOVICE
    if (instance_id() == $@HHMD_INSTID1) {
        freeloop(true);
        for (.@i=0;.@i<getarraysize(.Novice_Mobs);.@i++) {
            areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[.@i]), .Novice_Mobs[.@i], .Novice_Ammo[.@i], "#HH_CONTROLLER01::OnNovice"+.@i;
        }
        freeloop(false);
    }
    end;
}