// TMW2 Script
// Author:
// Saulc
// Povo
// Description:
// Laranja, orange in portuges is a orange dye seller in ship
016-1,25,24,0 script Laranja NPC_FEMALE,{
mesn;
mesq l("I'm Laranja.");
next;
mesn;
mesq l("My father runs a dye business, I'm in charge of selling %s around the world.", getitemlink(OrangeDye));
next;
mesn;
mesq l("How can I help you?");
mes "";
menu
l("Orange Dye? How much does it cost?"), -,
l("Nothing. Take care!"), L_Quit;
L_Dye:
mesn;
mesq l("Thanks to pirate activity, dye has become more difficult to obtain lately.");
mesq l("In fact, %s is considered by most to be rare these days.", getitemlink(OrangeDye));
next;
if (BaseLevel < 45) {
mesn;
mesq l("Since supplies are limited, I currently prioritize orders placed by higher level players.");
mesq l("Come back when you are stronger and we can trade.");
next;
goto L_Quit;
}
mesn;
mesq l("I can trade some with you. Just bring me the following cash payment and supplies:");
mes "";
mesq l("%s/%s GP",fnum(Zeny), fnum(3000));
mesq l("%d/%d %s",countitem(BottleOfTonoriWater), 1, getitemlink(BottleOfTonoriWater));
mesq l("%d/%d %s",countitem(GambogeHerb), 60, getitemlink(GambogeHerb));
mesq l("%d/%d %s",countitem(AlizarinHerb), 70, getitemlink(AlizarinHerb));
mesq l("%d/%d %s",countitem(Piberries), 5, getitemlink(Piberries));
mesq l("%d/%d %s",countitem(PileOfAsh), 5, getitemlink(PileOfAsh));
compareandsetq TulimsharQuest_Laranja, 0, 1;
next;
select
l("Yeah, I need one."),
l("No thank you.");
mes "";
if (@menu == 2)
goto L_Quit;
if (countitem(BottleOfTonoriWater) >= 1 &&
countitem(GambogeHerb) >= 60 &&
countitem(AlizarinHerb) >= 75 &&
countitem(Piberries) >= 5 &&
countitem(PileOfAsh) >= 5 && Zeny >= 1500) {
inventoryplace OrangeDye, 1, EmptyBottle, 1;
delitem BottleOfTonoriWater, 1;
delitem GambogeHerb,60;
delitem AlizarinHerb, 70;
delitem Piberries, 5;
delitem PileOfAsh, 5;
Zeny=Zeny-1500;
getitem OrangeDye, 1;
getitem EmptyBottle, 1;
if (getq(TulimsharQuest_Laranja) == 1) {
setq TulimsharQuest_Laranja, 2;
getexp 9000, 0;
}
mesn;
mesq l("Pleasure doing business with you! Do you want any more?");
next;
goto L_Dye;
} else {
mesn;
mesq l("Looks like you are a bit short on supplies. Come back when you have everything I need.");
}
close;
L_Quit:
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
setunitdata(.@npcId, UDT_HEADMIDDLE, ShortTankTop);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 10);
setunitdata(.@npcId, UDT_HAIRCOLOR, 9);
.sex = G_FEMALE;
.distance = 4;
end;
OnInstanceInit:
.@npcId = getnpcid(instance_npcname(.name$));
setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
setunitdata(.@npcId, UDT_HEADMIDDLE, ShortTankTop);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 10);
setunitdata(.@npcId, UDT_HAIRCOLOR, 9);
end;
}