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// Evol scripts.
// Authors:
//    Ablu
//    Alastrim
//    Reid
// Description:
//    Doors NPCs.

002-2,48,29,0	script	DoorUpwards	NPC_HIDDEN,0,0,{

OnTouch:
    if (mobcount("002-2","all") > 0) goto L_Warn;

    goto L_Warp;

L_Warn:
    .@q = getq(ShipQuests_Peter);
    if (.@q == 5) goto L_Warp;

    mesn "Narrator";
    mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9);
    next;

    menu
        l("Yes."), L_Warp,
        l("No."), -;

    warp "002-2", 48, 28;
    closeclientdialog;
    close;

L_Warp:
    if (LOCATION$ == "") 
        warp "002-1", 72, 36;
    else
        warp "002-1@"+LOCATION$, 72, 36;
    closeclientdialog;
    close;
}

002-2,24,31,0	script	LeftDoor	NPC_HIDDEN,0,0,{

OnTouch:
    mesn "Narrator";
    mes col(l("It seems that you need a key to open this door."), 9);
    next;
    mes col(l("What do you want to do?"), 9);
    next;

    menu
        rif(countitem(718) > 0, l("Use the key.")), L_Warp,
        l("Break the door."), L_Break,
        l("Go away."), -;

    closeclientdialog;
    close;

L_Break:

    mes "";
    mesn "Narrator";
    mes col(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9);

    close;

L_Warp:
    mes "";
    mesn "Narrator";
    mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9);

    close;
}