// TMW-2 scripts.
// Original Authors: Hal9000 & Qwerty Dragon
// TMW-2 Authors:
// Ayruss
// Jesusalva
// Description:
// La Johanne Chef.
// The cook may need help with something.
// Variable:
// ShipQuests_ChefGado
// ShipQuests_Knife
// Translation
// FR Translated
002-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{
.@q = getq(ShipQuests_Knife);
.@p = getq(ShipQuests_ChefGado);
// Player should have the rusty knife already
if (!.@q) goto L_Knife;
// Piou quest
if (.@q == 1 && .@p == 0) goto L_PiouLegs;
if (.@p == 1) goto L_Continue;
if (.@p == 2) goto L_Complete;
// An error happened!
close;
L_Knife:
mesn;
mesq l("I hate the sea, the salty air always lets my knives rust. I already have a stockpile of rusty knives, don't even know what to do with them.");
if (TUTORIAL) mesc l("That indeed is true, you can see a pile of rusty knives on the nearby table.");
if (TUTORIAL) dnext;
tutmes l("Unlike talking, when trying to pick objects or read signs, you should be at an arms distance of them."), l("NOTE"), false;
tutmes l("This is often 1, 2 or 3 tiles. For talking, usually 4 or 5 tiles. Shouting can be done from 12 up to 18 tiles; But as shouting is rude, most NPCs won't react to it."), l("TUTORIAL"), false;
close;
L_PiouLegs:
mesn;
mesq l("I'm trying to make good food for all the sailors here, could you help me?");
mes "";
menu
l("Yes."), L_Start,
l("Is there a reward?"), L_Ask,
l("No."), -;
close;
L_Ask:
mes "";
mesn;
mesq l("I have a spare pair of gloves laying somewhere, you can have those if you finish the task.");
mes "";
menu
l("Sounds good."), L_Start,
l("No thanks."), -;
close;
L_Start:
mes "";
mesn;
mesq l("Great, I need 11 @@. Only good food makes a good crew.",getitemlink("PiouLegs"));
setq ShipQuests_ChefGado, 1;
mes "";
menu
l("I'll get to work."), -;
close;
L_Continue:
setq ShipQuests_ChefGado, 1;
mesn;
mesq l("Do you have the @@/11 @@ I requested? The sailors are starving because of you!",countitem("PiouLegs"),getitemlink("PiouLegs"));
mes "";
menu
rif(countitem("PiouLegs") >= 11, l("Yes, take them.")), L_Reward,
l("Not yet."), -;
close;
L_Reward:
inventoryplace CreasedGloves, 1;
delitem PiouLegs, 11;
getitem CreasedGloves, 1;
setq ShipQuests_ChefGado,2;
Zeny = Zeny + 100;
getexp 25, 5;
mes "";
mesn;
mesq l("Thanks. Take this spare pair of gloves and some change.");
next;
mesq l("I'm sure the crew will like to be spared from having to eat @@ again!", getitemlink(Piberries));
close;
end;
L_Complete:
.@r = rand2(3);
if (.@r == 0) npctalk3 l("What are you doing in my kitchen?! Get out, it's not a place for kids!");
if (.@r == 1) npctalk3 l("Where is the salt?! This is sugar! Proper sailors need salt, not sugar!");
if (.@r == 2) npctalk3 l("Are you going to stand here all day long? Go wash the dishes or go away.");
closedialog;
close;
OnInit:
.sex = G_MALE;
.distance = 4;
end;
}