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path: root/npc/00000SAVE/005-4_bossfight.c
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005-4,36,19,0	script	Switch#elecave	NPC400,{
    if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy;

    mes "*You see a switch, it is flipped off*";
        menu "No, I am NOT flipping the switch... thats final.", L_Exit,
        "Ha! What's the worst that could happen?", L_Flip;

L_Flip:
    mes "*As you flip the switch, the cave starts to rumble*";

    if ($@ELE_CAVE_STATUS != 0) goto L_Enjoy; // Prevent from starting level 1 from two different players

    $@ELE_CAVE_STATUS = 1;
    $@ELE_CAVE_PLAYER_COUNT = getmapusers("005-4");

    startnpctimer;

L_Start_Level_1:
    $@ELE_CAVE_LEVEL = 1;

    mapannounce "005-4", "Level 1 starting", 0;

    // Random colors for everyone!
    areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos";

    // Two red, two blue.
    areamonster "005-4", 19, 19, 54, 37, "", 1080, 2, "Switch#elecave::OnBlueDeath";
    areamonster "005-4", 19, 19, 54, 37, "", 1081, 2, "Switch#elecave::OnRedDeath";
    goto L_Exit; // This one is triggered on talking to the switch.

L_Enjoy:
    mes "*As you get ready to touch the switch, a spark of the opposite color flys to you.  But oddly it doesn't hurt at all.*";

    if (@ELE_CAVE_COLOR == 1) goto L_Set_Blue;
    if (@ELE_CAVE_COLOR == 2) goto L_Set_Red;

L_Set_Red:
    @ELE_CAVE_COLOR = 1;
    goto L_Exit;
L_Set_Blue:
    @ELE_CAVE_COLOR = 2;
    goto L_Exit;


L_Exit:
    close;
    end;


OnTimer3000:
    setnpctimer 0;

    // We stop if no live players are around
    if ($@ELE_CAVE_PLAYER_COUNT == 0) goto L_CleanUp;
    set $@ELE_CAVE_PLAYER_COUNT, 0; // The onTick refills this with a live count

    // We punish them for having a different count (Aka need kill them at the same time)
    $@ELE_CAVE_RED_COUNT = mobcount("005-4","Switch#elecave::OnRedDeath") + 1;
    $@ELE_CAVE_BLUE_COUNT = mobcount("005-4","Switch#elecave::OnBlueDeath") + 1;

    $@ELE_CAVE_DIFF = 0;
    if ($@ELE_CAVE_RED_COUNT > $@ELE_CAVE_BLUE_COUNT) goto L_More_Red;
    if ($@ELE_CAVE_RED_COUNT < $@ELE_CAVE_BLUE_COUNT) goto L_More_Blue;

    if ($@ELE_CAVE_LAST_MESSAGE != 0) mapannounce "005-4", "The ions are once again balanced.  Try to kill a red and blue at the same time.", 0;
    $@ELE_CAVE_LAST_MESSAGE = 0;

    goto L_Next_Step;

L_More_Red:
    $@ELE_CAVE_DIFF = $@ELE_CAVE_RED_COUNT - $@ELE_CAVE_BLUE_COUNT;
    if ($@ELE_CAVE_LAST_MESSAGE != 1) mapannounce "005-4", "There are too many red ions in the air!  Kill more red sparks!", 0;
    $@ELE_CAVE_LAST_MESSAGE = 1;
    goto L_Next_Step;

L_More_Blue:
    $@ELE_CAVE_DIFF = $@ELE_CAVE_BLUE_COUNT - $@ELE_CAVE_RED_COUNT;
    if ($@ELE_CAVE_LAST_MESSAGE != 2) mapannounce "005-4", "There are too many blue ions in the air!  Kill more blue sparks!", 0;
    $@ELE_CAVE_LAST_MESSAGE = 2;
    goto L_Next_Step;

L_Next_Step:
    // Basic per player logic
    areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnTick";

    if ($@ELE_CAVE_RED_COUNT == 0 && $@ELE_CAVE_BLUE_COUNT == 0) goto L_Next_Level;

    end;

L_Next_Level:
    if ($@ELE_CAVE_LEVEL == 1) goto L_Start_Level_2;
    if ($@ELE_CAVE_LEVEL == 2) goto L_Start_Level_3;
    if ($@ELE_CAVE_LEVEL == 3) goto L_CleanUp;
    end;

L_Start_Level_2:
    $@ELE_CAVE_LEVEL = 2;

    mapannounce "005-4", "Level 2 starting", 0;

    // Random colors for everyone!
    areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos";

    // four red, four blue.
    areamonster "005-4", 19, 19, 54, 37, "", 1080, 4, "Switch#elecave::OnBlueDeath";
    areamonster "005-4", 19, 19, 54, 37, "", 1081, 4, "Switch#elecave::OnRedDeath";
    end;

L_Start_Level_3:
    $@ELE_CAVE_LEVEL = 3;

    mapannounce "005-4", "Level 3 starting", 0;

    // Random colors for everyone!
    areatimer "005-4", 19, 19, 54, 37, 10, "Switch#elecave::OnChaos";

    // eight red, eight blue.
    areamonster "005-4", 19, 19, 54, 37, "", 1080, 8, "Switch#elecave::OnBlueDeath";
    areamonster "005-4", 19, 19, 54, 37, "", 1081, 8, "Switch#elecave::OnRedDeath";
    end;


OnChaos:
    if (ispcdead()) end;
L_Set_Color:
    message strcharinfo(0), "You feel funny.  You think your color has changed.";
    @ELE_CAVE_COLOR = rand(1, 2);
    end;

OnTick:
    if (ispcdead()) end;

    // Count this player as alive
    $@ELE_CAVE_PLAYER_COUNT = $@ELE_CAVE_PLAYER_COUNT + 1;

    @drainamount = MaxHp / -20;

    if ($@ELE_CAVE_DIFF != 0) heal @drainamount * $@ELE_CAVE_DIFF, 0;

    // Make sure they have a color
    if (@ELE_CAVE_COLOR == 0) goto L_Set_Color;

    if (@ELE_CAVE_COLOR == 1) goto L_Do_Red;
    if (@ELE_CAVE_COLOR == 2) goto L_Do_Blue;

    end;

L_Do_Red:
    specialeffect2 114; // Red effects

    if (isin("005-4", 42, 19, 54, 32)) goto L_Heal;
    if (isin("005-4", 32, 19, 54, 37)) end;
    message strcharinfo(0), "Sparks are flying between you and a piller.  Maybe you should stand near a piller with the same color as you.";
    heal MaxHp / -6, 0;

    end;

L_Do_Blue:
    specialeffect2 115; // Blue effects

    if (isin("005-4", 19, 19, 31, 32)) goto L_Heal;
    if (isin("005-4", 19, 19, 41, 37)) end;
    message strcharinfo(0), "Sparks are flying between you and a piller.  Maybe you should stand near a piller with the same color as you";
    heal MaxHp / -6, 0;

    end;

L_Heal:
    heal MaxHp / 20, 0;
    end;

OnBlueDeath:
    // Blue players have to kill blue sparks
    if (@ELE_CAVE_COLOR == 2) end;
    message strcharinfo(0), "The dying spark reacts explosively with you.  You should only kill sparks with the same color as you.";
    heal MaxHp / -2, 0;
    end;

OnRedDeath:
    // Red players have to kill red sparks
    if (@ELE_CAVE_COLOR == 1) end;
    message strcharinfo(0), "The dying spark reacts explosively with you.  You should only kill sparks with the same color as you.";
    heal MaxHp / -2, 0;
    end;

OnInit:
    if (debug >= 2) end;
    initnpctimer;
    stopnpctimer;
L_CleanUp:
    $@ELE_CAVE_LAST_MESSAGE = 0;
    $@ELE_CAVE_STATUS = 0;
    $@ELE_CAVE_PLAYER_COUNT = 0;
    $@ELE_CAVE_LEVEL = 0;
    $@ELE_CAVE_ROUND_TIMER = 0;

    killmonster "005-4", "Switch#elecave::OnBlueDeath";
    killmonster "005-4", "Switch#elecave::OnRedDeath";

    stopnpctimer;
    setnpctimer 0;
    end;
}