// Evol scripts.
// Author:
// Reid
// Description:
// Captain Nard dialogs.
// Nard does the introduction with a small quest.
// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
// 2 bits array:
// ShipQuests
// Variable:
// ShipQuests_Nard
// Values:
// 0 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 1 Nard spoke and gave access to the outdoor of the ship.
// 2 Completed the quest.
// 3 Opened the chest and finished the introduction.
000-2-3.gat,25,24,0 script Box 102;1,{
set @q, getq(ShipQuests_Nard);
mesn "Narrator";
mes col(l("Some Bandanas and Sailor Hats are inside this box."), 9);
next;
mes col(l("What do you wish to do?"), 9);
next;
menu
l("Take a Bandana."), -,
l("Nothing."), l_Close;
if (@q == 1) goto l_NotYet;
if (@q == 2) goto l_Give;
if (@q > 2) goto l_Already;
mes "";
mesn "Narrator";
mes col(l("Nard looks surprised and stops you."), 9);
next;
mesn "Nard";
mesq l("You like these hats, right?");
next;
mesq l("How about I ask you to help the crew? It would mean that you're one of us and that you will be able to get one of these hats.");
next;
mesq l("We need as many hands as possible to explore the island out there, and to get some new food.");
next;
mesq l("You could meet some of the other sailors this way, and... Getting this hat of course, will be a sign of you becoming part of our crew.");
next;
mesq l("What do you think?");
next;
menu
l("Why not, I've got plenty of free time."), -,
l("I think that I'm still a bit sick."), l_Close;
mes "";
mesn "Nard";
mesq l("Great!");
next;
mesq l("I give you this key, it opens any doors on this ship.");
next;
mesq l("Now go outside and talk with Gugli, he'll tell you what we need.");
next;
set @item, 718;
set @count, 1;
callfunc "InventoryPlace", @item, @count;
setq ShipQuests_Nard, 1;
getitem "JohanneKey", 1;
close;
l_NotYet:
mes "";
mesn "Nard";
mesq l("Please don't touch these hats, they are for crew members only.");
l_Close:
close;
l_Give:
mes "";
mesn "Nard";
mesq l("Congrats!");
next;
mesn "Nard";
mesq l("You are now part of the crew. Thanks again for your help.");
set @item, 2900;
set @count, 1;
callfunc "InventoryPlace", @item, @count;
setq ShipQuests_Nard, 3;
getitem "Bandana", 1;
// Need to add a skill for the crew at this line.
close;
l_Already:
mes "";
mesn "Nard";
mesq l("You already took a Bandana, please put this one back in the box.");
close;
}