// Evol scripts.
// Author:
// Reid
// Description:
// Sailor part of the Gugli's quest.
000-1.gat,54,90,0,1 script Gulukan 111;2,{
set @q, getq(ShipQuests_Gulukan);
if (@q == 1) goto l_CallFunc;
// Some dialogues will be here.
setq ShipQuests_Gulukan, 1;
// And here too.
mesn;
set @q, rand(0,400)/100;
if (@q == 0) goto l_RandomA;
if (@q == 1) goto l_RandomB;
if (@q > 1) goto l_RandomC;
l_RandomA:
mesq l("Hey.");
next;
mesq l("What does Gugli yayaid about the box? Was it ok?");
next;
menu
l("It's ok."), l_Fine,
l("He needs more food."), -;
mes "";
mesn;
mesq l("Yeye is sure? I'll yaye some more foods on the next box then.");
close;
l_Fine:
mes "";
mesn;
mesq l("It's alright! Yeye one more box and it'll be ok.");
close;
l_RandomB:
mesq l("Thanks for the help!");
next;
mesq l("These yeye box are way too yeavy to be brought alone to the ship.");
close;
l_RandomC:
mesq l("I think that yeye's soon done, yeye'll soon got a box full of @@s!", getitemlink("CrocClaw"));
next;
mesq l("And you? How's it yaying on your side?");
next;
menu
rif(getq(ShipQuests_Gulukan) == 1, l("I'm still busy, I need to find the other sailors.")), -,
l("Who are you?"), l_Who;
mes "";
mesn;
mesq l("Who yeye is searching?");
next;
menu
rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top,
rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top,
rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top,
rif(getq(ShipQuests_QMuller) == 0, l("QMuller.")), l_Top,
rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
l("Nobody."), -;
close;
l_Bottom:
mes "";
mesn;
mesq l("Yeye seen this yoiis at the bottom of the island, check around.");
close;
l_Top:
mes "";
mesn;
mesq l("Yeye seen this yoiis at the top of the island.");
next;
mesq l("You yoiis should walk to the north.");
close;
}