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path: root/db/sc_config.conf
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//================= Hercules Database =====================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2019  Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//================= Description ===========================================
// Configurations file for status effects
//=========================================================================

/**************************************************************************
 ************* Entry structure ********************************************
 **************************************************************************
SC_TYPE: {
	// ================ Optional fields ===============================
	Visible:           (bool) SC can be visible for all players
	Flags: {
		NoDeathReset:      (bool) SC cannot be removed by death.
		NoSave:            (bool) SC cannot be saved.
		NoDispelReset:     (bool) SC cannot be reset by dispell.
		NoClearanceReset:  (bool) SC cannot be reset by clearance.
		Buff:              (bool) SC considered as buff and be removed by Hermode and etc.
		Debuff:            (bool) SC considered as debuff and be removed by Gospel and etc.
		NoMadoReset:       (bool) SC cannot be reset when MADO Gear is taken off.
		NoAllReset:        (bool) SC cannot be reset by 'sc_end SC_ALL' and status change clear.
		NoBoss:            (bool) SC cannot be applied to boss monsters.
	}
}
**************************************************************************/
SC_PROVOKE: {
	Flags: {
		Debuff: true
		NoBoss: true
	}
}
SC_ENDURE: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		Buff: true
	}
}
SC_HIDING: {
	Flags: {
		NoDispelReset: true
	}
}
SC_CLOAKING: {
	Flags: {
		NoSave: true
		NoDispelReset: true
	}
}
SC_TWOHANDQUICKEN: {
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_CONCENTRATION: {
	Flags: {
		Buff: true
	}
}
SC_ENCHANTPOISON: {
	Flags: {
		Buff: true
	}
}
SC_POISONREACT: {
	Flags: {
		Buff: true
	}
}
SC_QUAGMIRE: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Debuff: true
	}
}
SC_ANGELUS: {
	Flags: {
		Buff: true
	}
}
SC_BLESSING: {
	Flags: {
		Buff: true
		NoMadoReset: true
		NoBoss: true
	}
}
SC_INC_AGI: {
	Flags: {
		Buff: true
		NoMadoReset: true
	}
}
SC_DEC_AGI: {
	Flags: {
		NoSave: true
		Debuff: true
		NoBoss: true
	}
}
SC_SLOWPOISON: {
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_IMPOSITIO: {
	Flags: {
		Buff: true
	}
}
SC_SUFFRAGIUM: {
	Flags: {
		Buff: true
	}
}
SC_ASPERSIO: {
	Flags: {
		Buff: true
		NoMadoReset: true
	}
}
SC_BENEDICTIO: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_KYRIE: {
	Flags: {
		Buff: true
	}
}
SC_MAGNIFICAT: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_GLORIA: {
	Flags: {
		Buff: true
	}
}
SC_LEXAETERNA: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_ADRENALINE: {
	Flags: {
		Buff: true
	}
}
SC_WEAPONPERFECT: {
	Flags: {
		Buff: true
	}
}
SC_OVERTHRUST: {
	Flags: {
		Buff: true
	}
}
SC_MAXIMIZEPOWER: {
	Flags: {
		Buff: true
	}
}
SC_TRICKDEAD: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_SHOUT: {
	Flags: {
		Buff: true
	}
}
SC_ENERGYCOAT: {
	Flags: {
		Buff: true
	}
}
SC_ATTHASTE_POTION1: {
	Visible: true
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_ATTHASTE_POTION2: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ATTHASTE_POTION3: {
	Visible: true
	Flags: {
		Buff: true
	}
}
SC_MOVHASTE_POTION: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_BARRIER: {
	Flags: {
		Buff: true
	}
}
SC_NOEQUIPWEAPON: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_NOEQUIPSHIELD: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_NOEQUIPARMOR: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_NOEQUIPHELM: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PROTECTWEAPON: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PROTECTSHIELD: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PROTECTARMOR: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PROTECTHELM: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_AUTOGUARD: {
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_REFLECTSHIELD: {
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_DEVOTION: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_PROVIDENCE: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_DEFENDER: {
	Flags: {
		Buff: true
	}
}
SC_MAGICROD: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_AUTOSPELL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		Buff: true
	}
}
SC_SPEARQUICKEN: {
	Flags: {
		Buff: true
	}
}
SC_BLADESTOP: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_EXPLOSIONSPIRITS: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_STEELBODY: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_PROPERTYFIRE: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PROPERTYWATER: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PROPERTYWIND: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PROPERTYGROUND: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_STOP: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_INCAGI: {
	Visible: true
	Flags: {
	}
}
SC_INCVIT: {
	Visible: true
	Flags: {
	}
}
SC_INCINT: {
	Visible: true
	Flags: {
	}
}
SC_INCDEX: {
	Visible: true
	Flags: {
	}
}
SC_INCLUK: {
	Visible: true
	Flags: {
	}
}
SC_INCFLEE: {
	Visible: true
	Flags: {
	}
}
SC_INCHITRATE: {
	Visible: true
	Flags: {
	}
}
SC_INCFLEERATE: {
	Visible: true
	Flags: {
	}
}
SC_INCMHPRATE: {
	Visible: true
	Flags: {
		NoSave: true
	}
}
SC_INCMSPRATE: {
	Visible: true
	Flags: {
	}
}
SC_INCATKRATE: {
	Visible: true
	Flags: {
	}
}
SC_INCMATKRATE: {
	Visible: true
	Flags: {
	}
}
SC_INCDEFRATE: {
	Visible: true
	Flags: {
	}
}
SC_PROPERTYUNDEAD: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_AURABLADE: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_PARRYING: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_LKCONCENTRATION: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_TENSIONRELAX: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_BERSERK: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_SACRIFICE: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_GOSPEL: {
	Flags: {
		NoSave: true
		Debuff: true
	}
}
SC_SAFETYWALL: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PNEUMA: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ASSUMPTIO: {
	Flags: {
		Buff: true
	}
}
SC_BASILICA: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_VOLCANO: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_DELUGE: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_VIOLENTGALE: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_MAGICPOWER: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_EDP: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		Buff: true
	}
}
SC_TRUESIGHT: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_WINDWALK: {
	Visible: true
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_MELTDOWN: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		Buff: true
	}
}
SC_CARTBOOST: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		Buff: true
	}
}
SC_BLOODING: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_JOINTBEAT: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Debuff: true
	}
}
SC_MINDBREAKER: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_MEMORIZE: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_FOGWALL: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
		NoBoss: true
	}
}
SC_SPIDERWEB: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Debuff: true
	}
}
SC_SUB_WEAPONPROPERTY: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		Buff: true
	}
}
SC_RUN: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_STRUP: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PROPERTYDARK: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ADRENALINE2: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_PROPERTYTELEKINESIS: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_SOULLINK: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PLUSATTACKPOWER: {
	Visible: true
	Flags: {
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
	//Icon: "SI_TESTINGSI"
}
SC_PLUSMAGICPOWER: {
	Visible: true
	Flags: {
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_KAITE: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_KAAHI: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_KAUPE: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ONEHANDQUICKEN: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PRESERVE: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_CHASEWALK: {
	Flags: {
		NoDispelReset: true
	}
}
SC_CHASEWALK2: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_MOVESLOW_POTION: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_DOUBLECASTING: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_GRAVITATION: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
		NoBoss: true
	}
}
SC_OVERTHRUSTMAX: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_TAROTCARD: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Debuff: true
	}
}
SC_CR_SHRINK: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		Buff: true
	}
}
SC_WZ_SIGHTBLASTER: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		Buff: true
	}
}
SC_RG_CCONFINE_M: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_RG_CCONFINE_S: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_NJ_UTSUSEMI: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_NJ_BUNSINJYUTSU: {
	Flags: {
		NoSave: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_NJ_SUITON: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Debuff: true
		NoBoss: true
	}
}
SC_FOOD_STR: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_AGI: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_VIT: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_DEX: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_INT: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_LUK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_BASICAVOIDANCE: {
	Flags: {
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_BASICHIT: {
	Flags: {
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_CRITICALSUCCESSVALUE: {
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_CASH_PLUSEXP: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_CASH_DEATHPENALTY: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_CASH_RECEIVEITEM: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_CASH_BOSS_ALARM: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_FOOD_STR_CASH: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_AGI_CASH: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_VIT_CASH: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_DEX_CASH: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_INT_CASH: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_FOOD_LUK_CASH: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_SAVAGE_STEAK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_COCKTAIL_WARG_BLOOD: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_MINOR_BBQ: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_SIROMA_ICE_TEA: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_DROCERA_HERB_STEAMED: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_PUTTI_TAILS_NOODLES: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_MELON_BOMB: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_BANANA_BOMB_SITDOWN_POSTDELAY: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_BANANA_BOMB: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_PROMOTE_HEALTH_RESERCH: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_ENERGY_DRINK_RESERCH: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_EXTRACT_WHITE_POTION_Z: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_VITATA_500: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_EXTRACT_SALAMINE_JUICE: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_BOOST500: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_FULL_SWING_K: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_MANA_PLUS: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_MUSTLE_M: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_LIFE_FORCE_F: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_MER_FLEE: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_MER_ATK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_MER_HP: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_MER_SP: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_MER_HIT: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_SLOWCAST: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_CRITICALWOUND: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		Buff: true
	}
}
SC_MOVHASTE_HORSE: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PROTECT_DEF: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PROTECT_MDEF: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_HEALPLUS: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_S_LIFEPOTION: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_L_LIFEPOTION: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_CRITICALPERCENT: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_PLUSAVOIDVALUE: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_ATKER_ASPD: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_TARGET_ASPD: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_ATKER_MOVESPEED: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ATKER_BLOOD: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_TARGET_BLOOD: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ARMOR_PROPERTY: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_HELLPOWER: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_STEAMPACK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Debuff: true
		NoMadoReset: true
	}
}
SC_CASH_PLUSONLYJOBEXP: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_PARTYFLEE: {
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_ANGEL_PROTECT: {
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_ENCHANTBLADE: {
	Flags: {
		Buff: true
	}
}
SC_DEATHBOUND: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_REFRESH: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		Buff: true
	}
}
SC_GIANTGROWTH: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_STONEHARDSKIN: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		Buff: true
	}
}
SC_VITALITYACTIVATION: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_FIGHTINGSPIRIT: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_ABUNDANCE: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_EPICLESIS: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ORATIO: {
	Visible: true
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_LAUDAAGNUS: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_LAUDARAMUS: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_CLOAKINGEXCEED: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_HALLUCINATIONWALK: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_HALLUCINATIONWALK_POSTDELAY: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_RENOVATIO: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_WEAPONBLOCKING: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ROLLINGCUTTER: {
	Visible: true
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_EXPIATIO: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_POISONINGWEAPON: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_TOXIN: {
	Flags: {
		NoDispelReset: true
		Buff: true
		NoBoss: true
	}
}
SC_PARALYSE: {
	Flags: {
		NoDispelReset: true
		Buff: true
		NoBoss: true
	}
}
SC_VENOMBLEED: {
	Flags: {
		NoDispelReset: true
		Buff: true
		NoBoss: true
	}
}
SC_MAGICMUSHROOM: {
	Flags: {
		NoDispelReset: true
		Buff: true
		NoBoss: true
	}
}
SC_DEATHHURT: {
	Flags: {
		NoDispelReset: true
		Buff: true
		NoBoss: true
	}
}
SC_PYREXIA: {
	Flags: {
		NoDispelReset: true
		Buff: true
		NoBoss: true
	}
}
SC_OBLIVIONCURSE: {
	Flags: {
		NoDispelReset: true
		Buff: true
		NoBoss: true
	}
}
SC_LEECHESEND: {
	Flags: {
		NoDispelReset: true
		Buff: true
		NoBoss: true
	}
}
SC_DUPLELIGHT: {
	Visible: true
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_FEARBREEZE: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ELECTRICSHOCKER: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoBoss: true
	}
}
SC_MARSHOFABYSS: {
	Flags: {
		NoDispelReset: true
		Buff: true
		NoBoss: true
	}
}
SC_RECOGNIZEDSPELL: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_WUGDASH: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_WUGBITE: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoBoss: true
	}
}
SC_CAMOUFLAGE: {
	Visible: true
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ACCELERATION: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_HOVERING: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_SUMMON1: {
	Visible: true
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_SUMMON2: {
	Visible: true
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_SUMMON3: {
	Visible: true
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_SUMMON4: {
	Visible: true
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_SUMMON5: {
	Visible: true
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC_MVPCARD_TAOGUNKA: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		Debuff: true
	}
}
SC_MVPCARD_MISTRESS: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		Debuff: true
	}
}
SC_MVPCARD_ORCHERO: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		Debuff: true
	}
}
SC_MVPCARD_ORCLORD: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		Debuff: true
	}
}
SC_OVERHEAT_LIMITPOINT: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_OVERHEAT: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_SHAPESHIFT: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_INFRAREDSCAN: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_MAGNETICFIELD: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoBoss: true
	}
}
SC_NEUTRALBARRIER: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_NEUTRALBARRIER_MASTER: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_STEALTHFIELD_MASTER: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_MANU_ATK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_MANU_DEF: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_SPL_ATK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_SPL_DEF: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC__REPRODUCE: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_MANU_MATK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_SPL_MATK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_STR_SCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		Debuff: true
	}
}
SC_INT_SCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		Debuff: true
	}
}
SC_FORCEOFVANGUARD: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_BUCHEDENOEL: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		Debuff: true
	}
}
SC__AUTOSHADOWSPELL: {
	Flags: {
		Buff: true
	}
}
SC__SHADOWFORM: {
	Visible: true
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_RAID: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_SHIELDSPELL_DEF: {
	Flags: {
		Buff: true
	}
}
SC_SHIELDSPELL_MDEF: {
	Flags: {
		Buff: true
	}
}
SC_SHIELDSPELL_REF: {
	Flags: {
		Buff: true
	}
}
SC__BODYPAINT: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_EXEEDBREAK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ADORAMUS: {
	Flags: {
		Buff: true
		NoBoss: true
	}
}
SC_PRESTIGE: {
	Flags: {
		Buff: true
	}
}
SC__INVISIBILITY: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC__DEADLYINFECT: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_BANDING: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_BANDING_DEFENCE: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_EARTHDRIVE: {
	Flags: {
		NoDispelReset: true
		Buff: true
	}
}
SC_INSPIRATION: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC__ENERVATION: {
	Flags: {
		Buff: true
		NoBoss: true
	}
}
SC__GROOMY: {
	Flags: {
		Buff: true
		NoBoss: true
	}
}
SC_RAISINGDRAGON: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC__IGNORANCE: {
	Flags: {
		Buff: true
		NoBoss: true
	}
}
SC__LAZINESS: {
	Flags: {
		Buff: true
		NoBoss: true
	}
}
SC_LIGHTNINGWALK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ACARAJE: {
	Flags: {
		NoClearanceReset: true
		Buff: true
	}
}
SC__UNLUCKY: {
	Flags: {
		Buff: true
		NoBoss: true
	}
}
SC_CURSEDCIRCLE_ATKER: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_CURSEDCIRCLE_TARGET: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC__WEAKNESS: {
	Flags: {
		Buff: true
		NoBoss: true
	}
}
SC_CRESCENTELBOW: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC__STRIPACCESSARY: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC__MANHOLE: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC__BLOODYLUST: {
	Flags: {
		Debuff: true
	}
}
SC_SWING: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_SYMPHONY_LOVE: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_PROPERTYWALK: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_SPELLFIST: {
	Flags: {
		Buff: true
	}
}
SC_NETHERWORLD: {
	Flags: {
		Buff: true
		NoBoss: true
	}
}
SC_SIREN: {
	Flags: {
		Buff: true
	}
}
SC_DEEP_SLEEP: {
	Visible: true
	Flags: {
		NoSave: true
		Debuff: true
		NoBoss: true
	}
}
SC_SIRCLEOFNATURE: {
	Flags: {
		Buff: true
	}
}
SC_GLOOMYDAY: {
	Flags: {
		Buff: true
	}
}
SC_GLOOMYDAY_SK: {
	Flags: {
		Buff: true
	}
}
SC_SONG_OF_MANA: {
	Flags: {
		Buff: true
	}
}
SC_DANCE_WITH_WUG: {
	Flags: {
		Buff: true
	}
}
SC_RUSH_WINDMILL: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ECHOSONG: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_HARMONIZE: {
	Flags: {
		Buff: true
	}
}
SC_MOONLIT_SERENADE: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_SATURDAY_NIGHT_FEVER: {
	Flags: {
		Buff: true
	}
}
SC_SITDOWN_FORCE: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_ANALYZE: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_LERADS_DEW: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_MELODYOFSINK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_BEYOND_OF_WARCRY: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_UNLIMITED_HUMMING_VOICE: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
	}
}
SC_WARMER: {
	Flags: {
		NoSave: true
	}
}
SC_VENOMIMPRESS: {
	Visible: true
	Flags: {
		NoDispelReset: true
	}
}
SC_FROSTMISTY: {
	Visible: true
	Flags: {
		Debuff: true
		NoBoss: true
	}
}
SC_STOMACHACHE: {
	Flags: {
		Debuff: true
	}
}
SC_MYSTERIOUS_POWDER: {
	Flags: {
		Debuff: true
	}
}
SC_WATER_BARRIER: {
	Flags: {
		NoSave: true
	}
}
SC_ZEPHYR: {
	Flags: {
		NoSave: true
	}
}
SC_POWER_OF_GAIA: {
	Flags: {
		NoSave: true
	}
}
SC_FIRE_INSIGNIA: {
	Flags: {
		NoSave: true
	}
}
SC_WATER_INSIGNIA: {
	Flags: {
		NoSave: true
	}
}
SC_WIND_INSIGNIA: {
	Flags: {
		NoSave: true
	}
}
SC_EARTH_INSIGNIA: {
	Flags: {
		NoSave: true
	}
}
SC_MORA_BUFF: {
	Flags: {
		NoSave: true
	}
}
SC_NEEDLE_OF_PARALYZE: {
	Flags: {
		NoDeathReset: true
		NoBoss: true
	}
}
SC_PAIN_KILLER: {
	Flags: {
		NoDeathReset: true
	}
}
SC_G_LIFEPOTION: {
	Flags: {
		NoDispelReset: true
		NoMadoReset: true
	}
}
SC_LIGHT_OF_REGENE: {
	Flags: {
		NoDeathReset: true
	}
}
SC_MAGIC_CANDY: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		Buff: true
		NoMadoReset: true
	}
}
SC_MONSTER_TRANSFORM: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_MTF_ASPD: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_MTF_RANGEATK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_MTF_MATK: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_MTF_MLEATKED: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_MTF_CRIDAMAGE: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_FULL_THROTTLE: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_REBOUND: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_TELEKINESIS_INTENSE: {
	Flags: {
		NoSave: true
		Buff: true
	}
}
SC_SKELSCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoMadoReset: true
	}
}
SC_DISTRUCTIONSCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoMadoReset: true
	}
}
SC_ROYALSCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoMadoReset: true
	}
}
SC_IMMUNITYSCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoMadoReset: true
	}
}
SC_MYSTICSCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoMadoReset: true
	}
}
SC_BATTLESCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoMadoReset: true
	}
}
SC_ARMORSCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoMadoReset: true
	}
}
SC_FREYJASCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoMadoReset: true
	}
}
SC_SOULSCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoMadoReset: true
	}
}
SC_QUEST_BUFF1: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_QUEST_BUFF2: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_QUEST_BUFF3: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_GEFFEN_MAGIC1: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_GEFFEN_MAGIC2: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_GEFFEN_MAGIC3: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_OVERLAPEXPUP: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
		NoAllReset: true
	}
}
SC_M_LIFEPOTION: {
	Visible: true
	Flags: {
		NoDispelReset: true
		NoMadoReset: true
	}
}
SC_LEADERSHIP: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_GLORYWOUNDS: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_SOULCOLD: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_HAWKEYES: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_GDSKILL_REGENERATION: {
	Flags: {
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_ORCISH: {
	Flags: {
		NoSave: true
	}
}
SC_WEIGHTOVER50: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_WEIGHTOVER90: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_WEDDING: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_XMAS: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_SUMMER: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_NOCHAT: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_FUSION: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_EARTHSCROLL: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_STORMKICK_READY: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_DOWNKICK_READY: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_COUNTERKICK_READY: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_TURNKICK_READY: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_DODGE_READY: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_JAILED: {
	Flags: {
		//NoSave: false
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_AUTOTRADE: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_DANCING: {
	Flags: {
		NoDispelReset: true
		NoClearanceReset: true
	}
}
SC_WHISTLE: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_ASSNCROS: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_POEMBRAGI: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_APPLEIDUN: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_HUMMING: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_DONTFORGETME: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_FORTUNE: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_SERVICEFORYOU: {
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_INCHIT: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
	}
}
SC_PUSH_CART: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_COLD: {
	Visible: true
	Flags: {
		NoBoss: true
	}
}
SC_BLOOD_SUCKER: {
	Visible: true
	Flags: {
	}
}
SC_MOONSTAR: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_SUPER_STAR: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_STRANGELIGHTS: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_DECORATION_OF_MUSIC: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_LJOSALFAR: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_MERMAID_LONGING: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_HAT_EFFECT: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_FLOWERSMOKE: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_FSTONE: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_HAPPINESS_STAR: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_MAPLE_FALLS: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_TIME_ACCESSORY: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_MAGICAL_FEATHER: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_BLOSSOM_FLUTTERING: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_SPRITEMABLE: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_BITESCAR: {
	Flags: {
		NoDispelReset: true
		NoBoss: true
	}
}
SC_CLAN_INFO: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoSave: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_ALL_RIDING: {
	Visible: true
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoAllReset: true
	}
}
SC_DAILYSENDMAILCNT: {
	Flags: {
		NoDeathReset: true
		NoDispelReset: true
		NoClearanceReset: true
		NoMadoReset: true
		NoAllReset: true
	}
}
SC_COMA: {
	Visible: true
	Flags: {
		NoBoss: true
	}
}
SC_RICHMANKIM: {
	Visible: true
	Flags: {
		NoBoss: true
	}
}
SC_BURNING: {
	Visible: true
	Flags: {
		NoBoss: true
	}
}
SC_ROKISWEIL: {
	Flags: {
		NoBoss: true
	}
}
SC_VACUUM_EXTREME: {
	Flags: {
		NoBoss: true
	}
}
SC_FRESHSHRIMP: {
	Flags: {
		NoBoss: true
	}
}
SC_SV_ROOTTWIST: {
	Flags: {
		NoBoss: true
	}
}
SC_PHYSICAL_SHIELD: {
	Visible: true
	Flags: {
		NoSave: true
	}
}