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// Guild Castles Database
//
// Structure of Database:
// CastleID,MapName,CastleName,OnGuildBreakEventName,Flag
//
// 01. CastleID                  Unique ID of the castle. Must remain unique across all map-servers.
// 02. MapName                   Map name to be considered as the castle map.
// 03. CastleName                Name of the castle (used by scripts and guardian name tags).
// 04. OnGuildBreakEventName     NPC unique name to invoke ::OnGuildBreak on, when a occupied
//                               castle is abandoned during guild break.
// 05. Flag                      Switch flag (reserved as of athena-dev mod0796~0801, not used by server).