summaryrefslogtreecommitdiff
path: root/src/map/party.c
blob: 2d81e155c9db336b42df7dfaf5ab30056bd5a25d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/socket.h" // last_tick
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "../common/utils.h"

#include "party.h"
#include "atcommand.h"	//msg_txt()
#include "pc.h"
#include "map.h"
#include "battle.h"
#include "intif.h"
#include "clif.h"
#include "log.h"
#include "skill.h"
#include "status.h"
#include "itemdb.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>


static DBMap* party_db; // int party_id -> struct party_data*
int party_share_level = 10;
int party_send_xy_timer(int tid,unsigned int tick,int id,int data);

/*==========================================
 * Fills the given party_member structure according to the sd provided. 
 * Used when creating/adding people to a party. [Skotlex]
 *------------------------------------------*/
static void party_fill_member(struct party_member *member, struct map_session_data *sd)
{
  	member->account_id = sd->status.account_id;
	member->char_id    = sd->status.char_id;
	memcpy(member->name, sd->status.name, NAME_LENGTH);
	member->class_     = sd->status.class_;
	member->map        = sd->mapindex;
	member->lv         = sd->status.base_level;
	member->online     = 1;
	member->leader     = 0;
}

/*==========================================
 * Retrieves and validates the sd pointer for this party member [Skotlex]
 *------------------------------------------*/

static TBL_PC* party_sd_check(int party_id, int account_id, int char_id)
{
	TBL_PC* sd = map_id2sd(account_id);

	if (!(sd && sd->status.char_id == char_id))
		return NULL;

	if (sd->status.party_id != party_id)
	{	//If player belongs to a different party, kick him out.
		intif_party_leave(party_id,account_id,char_id);
		return NULL;
	}

	return sd;
}

/*==========================================
 * �I��
 *------------------------------------------*/
void do_final_party(void)
{
	party_db->destroy(party_db,NULL);
}
// ������
void do_init_party(void)
{
	party_db = idb_alloc(DB_OPT_RELEASE_DATA);
	add_timer_func_list(party_send_xy_timer, "party_send_xy_timer");
	add_timer_interval(gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
}

/// Party data lookup using party id.
struct party_data* party_search(int party_id)
{
	if(!party_id)
		return NULL;
	return (struct party_data*)idb_get(party_db,party_id);
}

/// Party data lookup using party name.
struct party_data* party_searchname(const char* str)
{
	struct party_data* p;

	DBIterator* iter = party_db->iterator(party_db);
	for( p = (struct party_data*)iter->first(iter,NULL); iter->exists(iter); p = (struct party_data*)iter->next(iter,NULL) )
	{
		if( strncmpi(p->party.name,str,NAME_LENGTH) == 0 )
			break;
	}
	iter->destroy(iter);

	return p;
}

int party_create(struct map_session_data *sd,char *name,int item,int item2)
{
	struct party_member leader;

	if(sd->status.party_id) {
		clif_party_created(sd,2);
		return 0; // "already in a party"
	}

	party_fill_member(&leader, sd);
	leader.leader = 1;

	intif_create_party(&leader,name,item,item2);
	return 0;
}


void party_created(int account_id,int char_id,int fail,int party_id,char *name)
{
	struct map_session_data *sd;
	sd=map_id2sd(account_id);

	if (!sd || sd->status.char_id != char_id)
	{	//Character logged off before creation ack?
		if (!fail) //break up party since player could not be added to it.
			intif_party_leave(party_id,account_id,char_id);
		return;
	}
	
	if( !fail ) {
		sd->status.party_id = party_id;
		clif_party_created(sd,0); //Success message
		//We don't do any further work here because the char-server sends a party info packet right after creating the party.
	} else {
		clif_party_created(sd,1); // "party name already exists"
	}
}

int party_request_info(int party_id)
{
	return intif_request_partyinfo(party_id);
}

/// Checks if each char having a party actually belongs to that party.
/// If check fails, the char gets marked as 'not in a party'.
int party_check_member(struct party *p)
{
	int i;
	struct map_session_data *sd;
	struct s_mapiterator* iter;

	nullpo_retr(0, p);

	iter = mapit_getallusers();
	for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
	{
		if( sd->status.party_id != p->party_id )
			continue;

		ARR_FIND( 0, MAX_PARTY, i, p->member[i].account_id == sd->status.account_id && p->member[i].char_id == sd->status.char_id );
		if( i == MAX_PARTY )
		{
			ShowWarning("party_check_member: '%s' (acc:%d) is not member of party '%s' (id:%d)\n",sd->status.name,sd->status.account_id,p->name,p->party_id);
			sd->status.party_id = 0;
		}
	}
	mapit_free(iter);

	return 0;
}

/// Marks all chars belonging to this party as 'not in a party'.
int party_recv_noinfo(int party_id)
{
	struct map_session_data *sd;
	struct s_mapiterator* iter;

	iter = mapit_getallusers();
	for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
	{
		if( sd->status.party_id == party_id )
			sd->status.party_id = 0; // erase party
	}
	mapit_free(iter);

	return 0;
}

static void* create_party(DBKey key, va_list args)
{
	struct party_data *p;
	p=(struct party_data *)aCalloc(1,sizeof(struct party_data));
	return p;
}

static void party_check_state(struct party_data *p)
{
	int i;
	memset(&p->state, 0, sizeof(p->state));
	for (i = 0; i < MAX_PARTY; i ++)
	{
		if (!p->party.member[i].online) continue; //Those not online shouldn't aport to skill usage and all that.
		switch (p->party.member[i].class_) {
		case JOB_MONK:
		case JOB_BABY_MONK:
		case JOB_CHAMPION:
			p->state.monk = 1;
		break;
		case JOB_STAR_GLADIATOR:
			p->state.sg = 1;
		break;
		case JOB_SUPER_NOVICE:
		case JOB_SUPER_BABY:
			p->state.snovice = 1;
		break;
		case JOB_TAEKWON:
			p->state.tk = 1;
		break;
		}
	}
}

int party_recv_info(struct party *sp)
{
	struct party_data *p;
	int i;
	bool party_new = false;
	
	nullpo_retr(0, sp);

	p = (struct party_data*)idb_ensure(party_db, sp->party_id, create_party);
	if (!p->party.party_id) //party just received.
	{
		party_new = true;
		party_check_member(sp);
	}
	memcpy(&p->party,sp,sizeof(struct party));
	memset(&p->state, 0, sizeof(p->state));
	memset(&p->data, 0, sizeof(p->data));
	for(i=0;i<MAX_PARTY;i++){
		if (!p->party.member[i].account_id)
			continue;
		p->data[i].sd = party_sd_check(p->party.party_id, p->party.member[i].account_id, p->party.member[i].char_id);
	}
	party_check_state(p);
	if (party_new) {
		//Send party data to all players.
		struct map_session_data *sd;
		for(i=0;i<MAX_PARTY;i++){
			sd = p->data[i].sd;
			if(!sd) continue;
			clif_charnameupdate(sd); //Update other people's display. [Skotlex]
			clif_party_member_info(p,sd);
			clif_party_option(p,sd,0x100);
			clif_party_info(p,NULL);
		}
	}
	
	return 0;
}

int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
{
	struct party_data *p=party_search(sd->status.party_id);
	int i,flag=0;
	
	nullpo_retr(0, sd);
	if (p==NULL)
		return 0;

	if(tsd==NULL) {	//TODO: Find the correct reply packet.
		clif_displaymessage(sd->fd, msg_txt(3));
		return 0;
	}
	//Only leader can invite.
	ARR_FIND(0, MAX_PARTY, i, p->data[i].sd == sd);
	if (i == MAX_PARTY || !p->party.member[i].leader)
	{	//TODO: Find the correct reply packet.
		clif_displaymessage(sd->fd, msg_txt(282));
		return 0;
	}

	if(!battle_config.invite_request_check) {
		if (tsd->guild_invite>0 || tsd->trade_partner || tsd->adopt_invite) {
			clif_party_inviteack(sd,tsd->status.name,0);
			return 0;
		}
	}

	if (!tsd->fd) { //You can't invite someone who has already disconnected.
		clif_party_inviteack(sd,tsd->status.name,1);
		return 0;
	}

	if( tsd->status.party_id>0 || tsd->party_invite>0 ){
		clif_party_inviteack(sd,tsd->status.name,0);
		return 0;
	}
	for(i=0;i<MAX_PARTY;i++){
		if(p->party.member[i].account_id == 0) //Room for a new member.
			flag = 1;
	/* By default Aegis BLOCKS more than one char from the same account on a party.
	 * But eA does support it... so this check is left commented.
		if(p->party.member[i].account_id==tsd->status.account_id)
		{
			clif_party_inviteack(sd,tsd->status.name,4);
			return 0;
		}
	*/
	}
	if (!flag) { //Full party.
		clif_party_inviteack(sd,tsd->status.name,3);
		return 0;
	}
		
	tsd->party_invite=sd->status.party_id;
	tsd->party_invite_account=sd->status.account_id;

	clif_party_invite(sd,tsd);
	return 1;
}

void party_reply_invite(struct map_session_data *sd,int account_id,int flag)
{
	struct map_session_data *tsd= map_id2sd(account_id);
	struct party_member member;

	if( flag == 1 )
	{// accepted
		party_fill_member(&member, sd);
		intif_party_addmember(sd->party_invite, &member);
	}
	else
	{// rejected or failure
		sd->party_invite = 0;
		sd->party_invite_account = 0;
		if( tsd != NULL )
			clif_party_inviteack(tsd,sd->status.name,1);
	}
}

//Invoked when a player joins:
//- Loads up party data if not in server
//- Sets up the pointer to him
//- Player must be authed/active and belong to a party before calling this method
void party_member_joined(struct map_session_data *sd)
{
	struct party_data* p = party_search(sd->status.party_id);
	int i;
	if (!p)
	{
		party_request_info(sd->status.party_id);
		return;
	}
	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
	if (i < MAX_PARTY)
		p->data[i].sd = sd;
	else
		sd->status.party_id = 0; //He does not belongs to the party really?
}

/// Invoked (from char-server) when a new member is added to the party.
/// flag: 0-success, 1-failure
int party_member_added(int party_id,int account_id,int char_id, int flag)
{
	struct map_session_data *sd = map_id2sd(account_id),*sd2;
	struct party_data *p = party_search(party_id);
	int i;

	if(sd == NULL || sd->status.char_id != char_id){
		if (!flag) //Char logged off before being accepted into party.
			intif_party_leave(party_id,account_id,char_id);
		return 0;
	}

	sd2 = map_id2sd(sd->party_invite_account);

	sd->party_invite = 0;
	sd->party_invite_account = 0;

	if (!p) {
		ShowError("party_member_added: party %d not found.\n",party_id);
		intif_party_leave(party_id,account_id,char_id);
		return 0;
	}

	if( flag ) return 0;

	sd->status.party_id = party_id;

	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == 0 );
	if (i < MAX_PARTY) {
		//TODO: This is a hack to allow the following clif calls to send the data to the new player.
		//The correct player data is set when party_recv_info arrives soon afterwards.
		party_fill_member(&p->party.member[i], sd);
		p->data[i].sd = sd;
	}

	party_check_conflict(sd);
	clif_party_member_info(p,sd);
	clif_party_option(p,sd,0x100);
	clif_party_info(p,sd);

	if( sd2 != NULL )
		clif_party_inviteack(sd2,sd->status.name,flag?3:2);

	for( i = 0; i < ARRAYLENGTH(p->data); ++i )
	{// hp of the other party members
		sd2 = p->data[i].sd;
		if( sd2 && sd2->status.account_id != account_id && sd2->status.char_id != char_id )
			clif_hpmeter_single(sd->fd, sd2->bl.id, sd2->battle_status.hp, sd2->battle_status.max_hp);
	}
	clif_party_hp(sd);
	clif_party_xy(sd);
	clif_charnameupdate(sd); //Update char name's display [Skotlex]

	return 0;
}

/// Party member 'sd' requesting kick of member with <account_id, name>.
int party_removemember(struct map_session_data* sd, int account_id, char* name)
{
	struct party_data *p;
	int i;

	p = party_search(sd->status.party_id);
	if( p == NULL )
		return 0;

	// check the requesting char's party membership
	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
	if( i == MAX_PARTY )
		return 0; // request from someone not in party? o.O
	if( !p->party.member[i].leader )
		return 0; // only party leader may remove members

	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && strncmp(p->party.member[i].name,name,NAME_LENGTH) == 0 );
	if( i == MAX_PARTY )
		return 0; // no such char in party

	intif_party_leave(p->party.party_id,account_id,p->party.member[i].char_id);
	return 1;
}

/// Party member 'sd' requesting exit from party.
int party_leave(struct map_session_data *sd)
{
	struct party_data *p;
	int i;

	p = party_search(sd->status.party_id);
	if( p == NULL )
		return 0;

	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
	if( i == MAX_PARTY )
		return 0;

	intif_party_leave(p->party.party_id,sd->status.account_id,sd->status.char_id);
	return 1;
}

/// Invoked (from char-server) when a party member leaves the party.
int party_member_leaved(int party_id, int account_id, int char_id)
{
	struct map_session_data* sd = map_id2sd(account_id);
	struct party_data* p = party_search(party_id);
	int i;

	if( p )
	{
		ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
		if( i < MAX_PARTY )
		{
			clif_party_leaved(p,sd,account_id,p->party.member[i].name,0x00);
			memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
			memset(&p->data[i], 0, sizeof(p->data[0]));
			p->party.count--;
			party_check_state(p);
		}
	}

	if( sd && sd->status.party_id == party_id && sd->status.char_id == char_id )
	{
		sd->status.party_id = 0;
		clif_charnameupdate(sd); //Update name display [Skotlex]
		//TODO: hp bars should be cleared too
	}
	return 0;
}

/// Invoked (from char-server) when a party is disbanded.
int party_broken(int party_id)
{
	struct party_data* p;
	int i;

	p = party_search(party_id);
	if( p == NULL )
		return 0;

	for(i=0;i<MAX_PARTY;i++){
		if(p->data[i].sd!=NULL){
			clif_party_leaved(p,p->data[i].sd,p->party.member[i].account_id,p->party.member[i].name,0x10);
			p->data[i].sd->status.party_id=0;
		}
	}
	idb_remove(party_db,party_id);
	return 0;
}

int party_changeoption(struct map_session_data *sd,int exp,int item)
{
	nullpo_retr(0, sd);

	if( sd->status.party_id==0)
		return 0;
	intif_party_changeoption(sd->status.party_id,sd->status.account_id,exp,item);
	return 0;
}

int party_optionchanged(int party_id,int account_id,int exp,int item,int flag)
{
	struct party_data *p;
	struct map_session_data *sd=map_id2sd(account_id);
	if( (p=party_search(party_id))==NULL)
		return 0;

	if(!(flag&0x01) && p->party.exp != exp) {
		p->party.exp=exp;
		clif_party_option(p,sd,flag); //This packet doesn't updates item info anymore...
	}
	if(!(flag&0x10) && p->party.item != item) {
		p->party.item=item;
		clif_party_member_info(p,sd);
	}
	if(flag&0x01) //Send denied message
		clif_party_option(p,sd,flag);
	return 0;
}

/// Invoked (from char-server) when a party member
/// - changes maps
/// - logs in or out
/// - gains a level (disabled)
int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv)
{
	struct party_member* m;
	struct party_data* p;
	int i;

	p = party_search(party_id);
	if( p == NULL )
		return 0;

	ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
	if( i == MAX_PARTY )
	{
		ShowError("party_recv_movemap: char %d/%d not found in party %s (id:%d)",account_id,char_id,p->party.name,party_id);
		return 0;
	}

	m = &p->party.member[i];
	m->map = map;
	m->online = online;
	m->lv = lv;
	//Check if they still exist on this map server
	p->data[i].sd = party_sd_check(party_id, account_id, char_id);
	
	clif_party_info(p,NULL);
	return 0;
}

void party_send_movemap(struct map_session_data *sd)
{
	int i;
	struct party_data *p;

	if( sd->status.party_id==0 )
		return;

	intif_party_changemap(sd,1);

	p=party_search(sd->status.party_id);
	if (!p) return;

	if(sd->state.connect_new) {
		//Note that this works because this function is invoked before connect_new is cleared.
		clif_party_option(p,sd,0x100);
		clif_party_info(p,sd);
		clif_party_member_info(p,sd);
	}

	if (sd->fd) { // synchronize minimap positions with the rest of the party
		for(i=0; i < MAX_PARTY; i++) {
			if (p->data[i].sd && 
				p->data[i].sd != sd &&
				p->data[i].sd->bl.m == sd->bl.m)
			{
				clif_party_xy_single(sd->fd, p->data[i].sd);
				clif_party_xy_single(p->data[i].sd->fd, sd);
			}
		}
	}
	return;
}

void party_send_levelup(struct map_session_data *sd)
{
	intif_party_changemap(sd,1);
}

int party_send_logout(struct map_session_data *sd)
{
	struct party_data *p;
	int i;

	if(!sd->status.party_id)
		return 0;
	
	intif_party_changemap(sd,0);
	p=party_search(sd->status.party_id);
	if(!p) return 0;

	ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd );
	if( i < MAX_PARTY )
		memset(&p->data[i], 0, sizeof(p->data[0]));
	else
		ShowError("party_send_logout: Failed to locate member %d:%d in party %d!\n", sd->status.account_id, sd->status.char_id, p->party.party_id);
	
	return 1;
}

int party_send_message(struct map_session_data *sd,const char *mes,int len)
{
	if(sd->status.party_id==0)
		return 0;
	intif_party_message(sd->status.party_id,sd->status.account_id,mes,len);
	party_recv_message(sd->status.party_id,sd->status.account_id,mes,len);

	// Chat logging type 'P' / Party Chat
	if( log_config.chat&1 || (log_config.chat&8 && !(agit_flag && log_config.chat&64)) )
		log_chat("P", sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);

	return 0;
}

int party_recv_message(int party_id,int account_id,const char *mes,int len)
{
	struct party_data *p;
	if( (p=party_search(party_id))==NULL)
		return 0;
	clif_party_message(p,account_id,mes,len);
	return 0;
}

int party_check_conflict(struct map_session_data *sd)
{
	nullpo_retr(0, sd);

	intif_party_checkconflict(sd->status.party_id,sd->status.account_id,sd->status.char_id);
	return 0;
}

int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv)
{
	struct party_data *p;
	struct map_session_data *p_sd;
	int i;

	if(!party_id || (p=party_search(party_id))==NULL)
		return 0;
	switch(skillid) {
		case TK_COUNTER: //Increase Triple Attack rate of Monks.
			if (!p->state.monk) return 0;
			break;
		case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
			if (!p->state.sg) return 0;
			break;
		case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
			return p->state.snovice;
		case AM_TWILIGHT3: //Twilight Pharmacy, Requires Taekwon
			return p->state.tk;
		default:
			return 0; //Unknown case?
	}
	
	for(i=0;i<MAX_PARTY;i++){
		if ((p_sd = p->data[i].sd) == NULL)
			continue;
		if (sd->bl.m != p_sd->bl.m)
			continue;
		switch(skillid) {
			case TK_COUNTER: //Increase Triple Attack rate of Monks.
				if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
					&& pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
					sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
						50+50*skilllv, //+100/150/200% rate
						0,0,skill_get_time(SG_FRIEND, 1));
				}
				break;
			case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
				if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
					&& sd->sc.data[SC_READYCOUNTER]
					&& pc_checkskill(p_sd,SG_FRIEND)) {
					sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
						50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
						0,0,skill_get_time(SG_FRIEND, 1));
				}
				break;
		}
	}
	return 0;
}

int party_send_xy_timer(int tid,unsigned int tick,int id,int data)
{
	struct party_data* p;

	DBIterator* iter = party_db->iterator(party_db);
	// for each existing party,
	for( p = (struct party_data*)iter->first(iter,NULL); iter->exists(iter); p = (struct party_data*)iter->next(iter,NULL) )
	{
		int i;
		// for each member of this party,
		for( i = 0; i < MAX_PARTY; i++ )
		{
			struct map_session_data* sd = p->data[i].sd;
			if( !sd ) continue;

			if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y )
			{// perform position update
				clif_party_xy(sd);
				p->data[i].x = sd->bl.x;
				p->data[i].y = sd->bl.y;
			}
			if (battle_config.party_hp_mode && p->data[i].hp != sd->battle_status.hp)
			{// perform hp update
				clif_party_hp(sd);
				p->data[i].hp = sd->battle_status.hp;
			}
		}
	}
	iter->destroy(iter);

	return 0;
}

int party_send_xy_clear(struct party_data *p)
{
	int i;

	nullpo_retr(0, p);

	for(i=0;i<MAX_PARTY;i++){
		if(!p->data[i].sd) continue;
		p->data[i].hp = 0;
		p->data[i].x = 0;
		p->data[i].y = 0;
	}
	return 0;
}

// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
	struct map_session_data* sd[MAX_PARTY];
	unsigned int i, c;

	nullpo_retr(0, p);

	// count the number of players eligible for exp sharing
	for (i = c = 0; i < MAX_PARTY; i++) {
		if( (sd[c] = p->data[i].sd) == NULL || sd[c]->bl.m != src->m || pc_isdead(sd[c]) || (battle_config.idle_no_share && pc_isidle(sd[c])) )
			continue;
		c++;
	}
	if (c < 1)
		return 0;

	base_exp/=c;	
	job_exp/=c;
	zeny/=c;

	if (battle_config.party_even_share_bonus && c > 1)
	{
		double bonus = 100 + battle_config.party_even_share_bonus*(c-1);
		if (base_exp)
			base_exp = (unsigned int) cap_value(base_exp * bonus/100, 0, UINT_MAX);
		if (job_exp)
			job_exp = (unsigned int) cap_value(job_exp * bonus/100, 0, UINT_MAX);
		if (zeny)
			zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
	}

	for (i = 0; i < c; i++)
	{
		pc_gainexp(sd[i], src, base_exp, job_exp);
		if (zeny) // zeny from mobs [Valaris]
			pc_getzeny(sd[i],zeny);
	}
	return 0;
}

//Does party loot. first_charid holds the charid of the player who has time priority to take the item.
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid)
{
	TBL_PC* target = NULL;
	int i;
	if (p && p->party.item&2 && (first_charid || !(battle_config.party_share_type&1)))
	{
		//item distribution to party members.
		if (battle_config.party_share_type&2)
		{	//Round Robin
			TBL_PC* psd;
			i = p->itemc;
			do {
				i++;
				if (i >= MAX_PARTY)
					i = 0;	// reset counter to 1st person in party so it'll stop when it reaches "itemc"

				if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
					continue;
				
				if (pc_additem(psd,item_data,item_data->amount))
					continue; //Chosen char can't pick up loot.

				//Successful pick.
				p->itemc = i;
				target = psd;
				break;
			} while (i != p->itemc);
		}
		else
		{	//Random pick
			TBL_PC* psd[MAX_PARTY];
			int count = 0;
			//Collect pick candidates
			for (i = 0; i < MAX_PARTY; i++) {
				if( (psd[count] = p->data[i].sd) == NULL || psd[count]->bl.m != sd->bl.m || pc_isdead(psd[count]) || (battle_config.idle_no_share && pc_isidle(psd[count])) )
					continue;

				count++;
			}
			while (count > 0) { //Pick a random member.
				i = rand()%count;
				if (pc_additem(psd[i],item_data,item_data->amount))
				{	//Discard this receiver.
					psd[i] = psd[count-1];
					count--;
				} else { //Successful pick.
					target = psd[i];
					break;
				}
			}
		}
	}

	if (!target) { 
		target = sd; //Give it to the char that picked it up
		if ((i=pc_additem(sd,item_data,item_data->amount)))
			return i;
	}

	if(log_config.enable_logs&0x8) //Logs items, taken by (P)layers [Lupus]
		log_pick_pc(target, "P", item_data->nameid, item_data->amount, item_data);
	
	if(battle_config.party_show_share_picker && target != sd) {
		char output[80];
		sprintf(output, "%s acquired %s.",target->status.name, itemdb_jname(item_data->nameid));
		clif_disp_onlyself(sd,output,strlen(output));
	}
	return 0;
}

int party_send_dot_remove(struct map_session_data *sd)
{
	if (sd->status.party_id)
		clif_party_xy_remove(sd);
	return 0;
}

// To use for Taekwon's "Fighting Chant"
// int c = 0;
// party_foreachsamemap(party_sub_count, sd, 0, &c);
int party_sub_count(struct block_list *bl, va_list ap)
{
	struct map_session_data *sd = (TBL_PC *)bl;

	if (sd->state.autotrade)
		return 0;
	
	if (battle_config.idle_no_share && pc_isidle(sd))
		return 0;

	return 1;
}

/// Executes 'func' for each party member on the same map and in range (0:whole map)
int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
{
	struct party_data *p;
	va_list ap;
	int i;
	int x0,y0,x1,y1;
	struct block_list *list[MAX_PARTY];
	int blockcount=0;
	int total = 0; //Return value.
	
	nullpo_retr(0,sd);
	
	if((p=party_search(sd->status.party_id))==NULL)
		return 0;

	x0=sd->bl.x-range;
	y0=sd->bl.y-range;
	x1=sd->bl.x+range;
	y1=sd->bl.y+range;

	va_start(ap,range);
	
	for(i=0;i<MAX_PARTY;i++)
	{
		struct map_session_data *psd = p->data[i].sd;
		if(!psd) continue;
		if(psd->bl.m!=sd->bl.m || !psd->bl.prev)
			continue;
		if(range &&
			(psd->bl.x<x0 || psd->bl.y<y0 ||
			 psd->bl.x>x1 || psd->bl.y>y1 ) )
			continue;
		list[blockcount++]=&psd->bl; 
	}

	map_freeblock_lock();
	
	for(i=0;i<blockcount;i++)
		total += func(list[i],ap);

	map_freeblock_unlock();

	va_end(ap);
	return total;
}