summaryrefslogtreecommitdiff
path: root/src/map/mob.h
blob: 210983675c4adb5fd23bab3705b112336c9940e6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams

#ifndef _MOB_H_
#define _MOB_H_

#include "../common/mmo.h" // struct item
#include "guild.h" // struct guardian_data
#include "map.h" // struct status_data, struct view_data, struct mob_skill
#include "status.h" // struct status data, struct status_change
#include "unit.h" // unit_stop_walking(), unit_stop_attack()
#include "npc.h"

#define MAX_RANDOMMONSTER 5

// Change this to increase the table size in your mob_db to accomodate a larger mob database.
// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000
#define MAX_MOB_DB 4000

//The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.
#define MAX_MOB_DROP 10
#define MAX_MVP_DROP 3
#define MAX_STEAL_DROP 7

//Min time between AI executions
#define MIN_MOBTHINKTIME 100
//Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
#define MIN_MOBLINKTIME 1000

//Distance that slaves should keep from their master.
#define MOB_SLAVEDISTANCE 2

// These define the range of available IDs for clones. [Valaris]
#define MOB_CLONE_START (MAX_MOB_DB-999)
#define MOB_CLONE_END MAX_MOB_DB

//Used to determine default enemy type of mobs (for use in eachinrange calls)
#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)

#define MAX_MOB_CHAT 250 //Max Skill's messages

//Mob skill states.
enum MobSkillState {
	MSS_ANY = -1,
	MSS_IDLE,
	MSS_WALK,
	MSS_LOOT,
	MSS_DEAD,
	MSS_BERSERK, //Aggressive mob attacking
	MSS_ANGRY,   //Mob retaliating from being attacked.
	MSS_RUSH,    //Mob following a player after being attacked.
	MSS_FOLLOW,  //Mob following a player without being attacked.
	MSS_ANYTARGET,
};

enum MobDamageLogFlag
{
	MDLF_NORMAL = 0,
	MDLF_HOMUN,
	MDLF_PET,
};

enum size {
	SZ_SMALL = 0,
	SZ_MEDIUM,
	SZ_BIG,
};

enum ai {
	AI_NONE = 0,
	AI_ATTACK,
	AI_SPHERE,
	AI_FLORA,
	AI_ZANZOU,
};

struct mob_skill {
	enum MobSkillState state;
	uint16 skill_id,skill_lv;
	short permillage;
	int casttime,delay;
	short cancel;
	short cond1,cond2;
	short target;
	int val[5];
	short emotion;
	unsigned short msg_id;
};

struct mob_chat {
	unsigned short msg_id;
	unsigned long color;
	char msg[CHAT_SIZE_MAX];
};

struct spawn_info {
	unsigned short mapindex;
	unsigned short qty;
};

struct mob_db {
	char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
	unsigned int base_exp,job_exp;
	unsigned int mexp;
	short range2,range3;
	short race2;	// celest
	unsigned short lv;
	struct { int nameid,p; } dropitem[MAX_MOB_DROP];
	struct { int nameid,p; } mvpitem[MAX_MVP_DROP];
	struct status_data status;
	struct view_data vd;
	unsigned int option;
	int summonper[MAX_RANDOMMONSTER];
	int maxskill;
	struct mob_skill skill[MAX_MOBSKILL];
	struct spawn_info spawn[10];
};

struct mob_data {
	struct block_list bl;
	struct unit_data  ud;
	struct view_data *vd;
	struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
	struct status_change sc;
	struct mob_db *db;	//For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
	char name[NAME_LENGTH];
	struct {
		unsigned int size : 2; //Small/Big monsters.
		unsigned int ai : 4; //Special ai for summoned monsters.
							//0: Normal mob.
							//1: Standard summon, attacks mobs.
							//2: Alchemist Marine Sphere
							//3: Alchemist Summon Flora
							//4: Summon Zanzou
		unsigned int clone : 1;/* is clone? 1:0 */
	} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
	struct {
		unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
		unsigned int steal_coin_flag : 1;
		unsigned int soul_change_flag : 1; // Celest
		unsigned int alchemist: 1;
		unsigned int spotted: 1;
		unsigned int npc_killmonster: 1; //for new killmonster behavior
		unsigned int rebirth: 1; // NPC_Rebirth used
		unsigned int boss : 1;
		enum MobSkillState skillstate;
		unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
		unsigned char attacked_count; //For rude attacked.
		int provoke_flag; // Celest
	} state;
	struct guardian_data* guardian_data;
	struct {
		int id;
		unsigned int dmg;
		unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp
	} dmglog[DAMAGELOG_SIZE];
	struct spawn_data *spawn; //Spawn data.
	int spawn_timer; //Required for Convex Mirror
	struct item *lootitem;
	short class_;
	unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
	int level;
	int target_id,attacked_id;
	int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
	unsigned int bg_id; // BattleGround System

	unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick;
	short move_fail_count;
	short lootitem_count;
	short min_chase;

	int deletetimer;
	int master_id,master_dist;

	int8 skill_idx;// key of array
	unsigned int skilldelay[MAX_MOBSKILL];
	char npc_event[EVENT_NAME_LENGTH];
	/**
	 * Did this monster summon something?
	 * Used to flag summon deletions, saves a worth amount of memory
	 **/
	bool can_summon;
	/**
	 * MvP Tombstone NPC ID
	 **/
	int tomb_nid;
};



enum {
	MST_TARGET	=	0,
	MST_RANDOM,	//Random Target!
	MST_SELF,
	MST_FRIEND,
	MST_MASTER,
	MST_AROUND5,
	MST_AROUND6,
	MST_AROUND7,
	MST_AROUND8,
	MST_AROUND1,
	MST_AROUND2,
	MST_AROUND3,
	MST_AROUND4,
	MST_AROUND	=	MST_AROUND4,

	MSC_ALWAYS	=	0x0000,
	MSC_MYHPLTMAXRATE,
	MSC_MYHPINRATE,
	MSC_FRIENDHPLTMAXRATE,
	MSC_FRIENDHPINRATE,
	MSC_MYSTATUSON,
	MSC_MYSTATUSOFF,
	MSC_FRIENDSTATUSON,
	MSC_FRIENDSTATUSOFF,
	MSC_ATTACKPCGT,
	MSC_ATTACKPCGE,
	MSC_SLAVELT,
	MSC_SLAVELE,
	MSC_CLOSEDATTACKED,
	MSC_LONGRANGEATTACKED,
	MSC_AFTERSKILL,
	MSC_SKILLUSED,
	MSC_CASTTARGETED,
	MSC_RUDEATTACKED,
	MSC_MASTERHPLTMAXRATE,
	MSC_MASTERATTACKED,
	MSC_ALCHEMIST,
	MSC_SPAWN,
};

// The data structures for storing delayed item drops
struct item_drop {
	struct item item_data;
	struct item_drop* next;
};
struct item_drop_list {
	int16 m, x, y;                       // coordinates
	int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority
	struct item_drop* item;            // linked list of drops
};


#define mob_stop_walking(md, type) unit->stop_walking(&(md)->bl, type)
#define mob_stop_attack(md) unit->stop_attack(&(md)->bl)
#define mob_is_battleground(md) ( map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST)) )
#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2) )
#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49))

struct mob_interface {
	//Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]
	struct mob_db *db_data[MAX_MOB_DB+1];
	struct mob_db *dummy; //Dummy mob to be returned when a non-existant one is requested.
	//Dynamic mob chat database
	struct mob_chat *chat_db[MAX_MOB_CHAT+1];
	//Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
	int manuk[8];
	int splendide[5];
	/* */
	int (*init) (void);
	int (*final) (void);
	void (*reload) (void);
	/* */
	struct mob_db* (*db) (int index);
	struct mob_chat* (*chat) (short id);
	int (*makedummymobdb) (int);
	int (*spawn_guardian_sub) (int tid, unsigned int tick, int id, intptr_t data);
	int (*skill_id2skill_idx) (int class_, uint16 skill_id);
	int (*db_searchname) (const char *str);
	int (*db_searchname_array_sub) (struct mob_db *mob, const char *str, int flag);
	// MvP Tomb System
	void (*mvptomb_create) (struct mob_data *md, char *killer, time_t time);
	void (*mvptomb_destroy) (struct mob_data *md);
	int (*db_searchname_array) (struct mob_db **data, int size, const char *str, int flag);
	int (*db_checkid) (const int id);
	struct view_data* (*get_viewdata) (int class_);
	int (*parse_dataset) (struct spawn_data *data);
	struct mob_data* (*spawn_dataset) (struct spawn_data *data);
	int (*get_random_id) (int type, int flag, int lv);
	bool (*ksprotected) (struct block_list *src, struct block_list *target);
	struct mob_data* (*once_spawn_sub) (struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai);
	int (*once_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai);
	int (*once_spawn_area) (struct map_session_data *sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai);
	int (*spawn_guardian) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, int guardian, bool has_index);
	int (*spawn_bg) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, unsigned int bg_id);
	int (*can_reach) (struct mob_data *md, struct block_list *bl, int range, int state);
	int (*linksearch) (struct block_list *bl, va_list ap);
	int (*delayspawn) (int tid, unsigned int tick, int id, intptr_t data);
	int (*setdelayspawn) (struct mob_data *md);
	int (*count_sub) (struct block_list *bl, va_list ap);
	int (*spawn) (struct mob_data *md);
	int (*can_changetarget) (struct mob_data *md, struct block_list *target, int mode);
	int (*target) (struct mob_data *md, struct block_list *bl, int dist);
	int (*ai_sub_hard_activesearch) (struct block_list *bl, va_list ap);
	int (*ai_sub_hard_changechase) (struct block_list *bl, va_list ap);
	int (*ai_sub_hard_bg_ally) (struct block_list *bl, va_list ap);
	int (*ai_sub_hard_lootsearch) (struct block_list *bl, va_list ap);
	int (*warpchase_sub) (struct block_list *bl, va_list ap);
	int (*ai_sub_hard_slavemob) (struct mob_data *md, unsigned int tick);
	int (*unlocktarget) (struct mob_data *md, unsigned int tick);
	int (*randomwalk) (struct mob_data *md, unsigned int tick);
	int (*warpchase) (struct mob_data *md, struct block_list *target);
	bool (*ai_sub_hard) (struct mob_data *md, unsigned int tick);
	int (*ai_sub_hard_timer) (struct block_list *bl, va_list ap);
	int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap);
	int (*ai_sub_lazy) (struct mob_data *md, va_list args);
	int (*ai_lazy) (int tid, unsigned int tick, int id, intptr_t data);
	int (*ai_hard) (int tid, unsigned int tick, int id, intptr_t data);
	struct item_drop* (*setdropitem) (int nameid, int qty, struct item_data *data);
	struct item_drop* (*setlootitem) (struct item *item);
	int (*delay_item_drop) (int tid, unsigned int tick, int id, intptr_t data);
	void (*item_drop) (struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag);
	int (*timer_delete) (int tid, unsigned int tick, int id, intptr_t data);
	int (*deleteslave_sub) (struct block_list *bl, va_list ap);
	int (*deleteslave) (struct mob_data *md);
	int (*respawn) (int tid, unsigned int tick, int id, intptr_t data);
	void (*log_damage) (struct mob_data *md, struct block_list *src, int damage);
	void (*damage) (struct mob_data *md, struct block_list *src, int damage);
	int (*dead) (struct mob_data *md, struct block_list *src, int type);
	void (*revive) (struct mob_data *md, unsigned int hp);
	int (*guardian_guildchange) (struct mob_data *md);
	int (*random_class) (int *value, size_t count);
	int (*class_change) (struct mob_data *md, int class_);
	void (*heal) (struct mob_data *md, unsigned int heal);
	int (*warpslave_sub) (struct block_list *bl, va_list ap);
	int (*warpslave) (struct block_list *bl, int range);
	int (*countslave_sub) (struct block_list *bl, va_list ap);
	int (*countslave) (struct block_list *bl);
	int (*summonslave) (struct mob_data *md2, int *value, int amount, uint16 skill_id);
	int (*getfriendhprate_sub) (struct block_list *bl, va_list ap);
	struct block_list* (*getfriendhprate) (struct mob_data *md, int min_rate, int max_rate);
	struct block_list* (*getmasterhpltmaxrate) (struct mob_data *md, int rate);
	int (*getfriendstatus_sub) (struct block_list *bl, va_list ap);
	struct mob_data* (*getfriendstatus) (struct mob_data *md, int cond1, int cond2);
	int (*skill_use) (struct mob_data *md, unsigned int tick, int event);
	int (*skill_event) (struct mob_data *md, struct block_list *src, unsigned int tick, int flag);
	int (*is_clone) (int class_);
	int (*clone_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, int mode, int flag, unsigned int duration);
	int (*clone_delete) (struct mob_data *md);
	unsigned int (*drop_adjust) (int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max);
	void (*item_dropratio_adjust) (int nameid, int mob_id, int *rate_adjust);
	bool (*parse_dbrow) (char **str);
	bool (*readdb_sub) (char *fields[], int columns, int current);
	void (*readdb) (void);
	int (*read_sqldb) (void);
	bool (*readdb_mobavail) (char *str[], int columns, int current);
	int (*read_randommonster) (void);
	bool (*parse_row_chatdb) (char **str, const char *source, int line, int *last_msg_id);
	void (*readchatdb) (void);
	bool (*parse_row_mobskilldb) (char **str, int columns, int current);
	void (*readskilldb) (void);
	int (*read_sqlskilldb) (void);
	bool (*readdb_race2) (char *fields[], int columns, int current);
	bool (*readdb_itemratio) (char *str[], int columns, int current);
	void (*load) (void);
	void (*clear_spawninfo) ();
};

struct mob_interface *mob;

void mob_defaults(void);

#endif /* _MOB_H_ */