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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _ITEMDB_H_
#define _ITEMDB_H_

#include "../common/db.h"
#include "../common/mmo.h" // ITEM_NAME_LENGTH
#include "map.h"

// 32k array entries in array (the rest goes to the db)
#define MAX_ITEMDB 0x8000

#define MAX_RANDITEM    11000

// The maximum number of item delays
#define MAX_ITEMDELAYS  10

#define MAX_SEARCH  5  //Designed for search functions, species max number of matches to display.

/* maximum amount of items a combo may require */
#define MAX_ITEMS_PER_COMBO 6

enum item_itemid {
    ITEMID_EMPERIUM = 714,
    ITEMID_YELLOW_GEMSTONE = 715,
    ITEMID_RED_GEMSTONE = 716,
    ITEMID_BLUE_GEMSTONE = 717,
    ITEMID_TRAP = 1065,
    ITEMID_STONE = 7049,
    ITEMID_SKULL_ = 7420,
    ITEMID_TOKEN_OF_SIEGFRIED = 7621,
    ITEMID_TRAP_ALLOY = 7940,
    ITEMID_ANCILLA = 12333,
    ITEMID_REINS_OF_MOUNT = 12622,
};

/**
 * Rune Knight
 **/

enum {
    ITEMID_NAUTHIZ = 12725,
    ITEMID_RAIDO,
    ITEMID_BERKANA,
    ITEMID_ISA,
    ITEMID_OTHILA,
    ITEMID_URUZ,
    ITEMID_THURISAZ,
    ITEMID_WYRD,
    ITEMID_HAGALAZ,
} rune_list;

/**
 * Mechanic
 **/
enum {
    ITEMID_ACCELERATOR = 2800,
    ITEMID_HOVERING_BOOSTER,
    ITEMID_SUICIDAL_DEVICE,
    ITEMID_SHAPE_SHIFTER,
    ITEMID_COOLING_DEVICE,
    ITEMID_MAGNETIC_FIELD_GENERATOR,
    ITEMID_BARRIER_BUILDER,
    ITEMID_REPAIR_KIT,
    ITEMID_CAMOUFLAGE_GENERATOR,
    ITEMID_HIGH_QUALITY_COOLER,
    ITEMID_SPECIAL_COOLER,
} mecha_item_list;

//The only item group required by the code to be known. See const.txt for the full list.
#define IG_FINDINGORE 6
#define IG_POTION 37
//The max. item group count (increase this when needed).
#define MAX_ITEMGROUP 63

#define CARD0_FORGE 0x00FF
#define CARD0_CREATE 0x00FE
#define CARD0_PET ((short)0xFF00)

//Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)

//Use apple for unknown items.
#define UNKNOWN_ITEM_ID 512

struct item_data {
    int nameid;
    char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];

    //Do not add stuff between value_buy and view_id (see how getiteminfo works)
    int value_buy;
    int value_sell;
    int type;
    int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it, -1 denotes items sold in shops only) [Lupus]
    int sex;
    int equip;
    int weight;
    int atk;
    int def;
    int range;
    int slot;
    int look;
    int elv;
    int wlv;
    int view_id;
#ifdef RENEWAL
    int matk;
    int elvmax;/* maximum level for this item */
#endif

    int delay;
    //Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
    //      some script commands should be revised as well...
    unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
    unsigned class_upper : 4; //Specifies if the upper-type can equip it (bitfield, 1: normal, 2: upper, 3: baby,4:third)
    struct {
        unsigned short chance;
        int id;
    } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
    struct script_code *script; //Default script for everything.
    struct script_code *equip_script;   //Script executed once when equipping.
    struct script_code *unequip_script;//Script executed once when unequipping.
    struct {
        unsigned available : 1;
        short no_equip;
        unsigned no_refine : 1; // [celest]
        unsigned delay_consume : 1; // Signifies items that are not consumed immediately upon double-click [Skotlex]
        unsigned trade_restriction : 9; //Item restrictions mask [Skotlex]
        unsigned autoequip: 1;
        unsigned buyingstore : 1;
    } flag;
    struct {// item stacking limitation
        unsigned short amount;
        unsigned int inventory:1;
        unsigned int cart:1;
        unsigned int storage:1;
        unsigned int guildstorage:1;
    } stack;
    short gm_lv_trade_override; //GM-level to override trade_restriction
    /* bugreport:309 */
    struct item_combo **combos;
    unsigned char combos_count;
};

struct item_group {
    int nameid[MAX_RANDITEM];
    int qty; //Counts amount of items in the group.
};

struct item_combo {
    struct script_code *script;
    unsigned short *nameid;/* nameid array */
    unsigned char count;
    unsigned short id;/* id of this combo */
    bool isRef;/* whether this struct is a reference or the master */
};

struct item_data *itemdb_searchname(const char *name);
int itemdb_searchname_array(struct item_data **data, int size, const char *str);
struct item_data *itemdb_load(int nameid);
struct item_data *itemdb_search(int nameid);
struct item_data *itemdb_exists(int nameid);
#define itemdb_name(n) itemdb_search(n)->name
#define itemdb_jname(n) itemdb_search(n)->jname
#define itemdb_type(n) itemdb_search(n)->type
#define itemdb_atk(n) itemdb_search(n)->atk
#define itemdb_def(n) itemdb_search(n)->def
#define itemdb_look(n) itemdb_search(n)->look
#define itemdb_weight(n) itemdb_search(n)->weight
#define itemdb_equip(n) itemdb_search(n)->equip
#define itemdb_usescript(n) itemdb_search(n)->script
#define itemdb_equipscript(n) itemdb_search(n)->script
#define itemdb_wlv(n) itemdb_search(n)->wlv
#define itemdb_range(n) itemdb_search(n)->range
#define itemdb_slot(n) itemdb_search(n)->slot
#define itemdb_available(n) (itemdb_search(n)->flag.available)
#define itemdb_viewid(n) (itemdb_search(n)->view_id)
#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
#define itemdb_is_rune(n) (n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ)
#define itemdb_is_element(n) (n >= 990 && n <= 993)
#define itemdb_is_spellbook(n) (n >= 6188 && n <= 6205)
#define itemdb_is_poison(n) (n >= 12717 && n <= 12724)
#define itemid_isgemstone(id) ( (id) >= ITEMID_YELLOW_GEMSTONE && (id) <= ITEMID_BLUE_GEMSTONE )
#define itemdb_iscashfood(id) ( (id) >= 12202 && (id) <= 12207 )
#define itemdb_is_GNbomb(n) (n >= 13260 && n <= 13267)
#define itemdb_is_GNthrowable(n) (n >= 13268 && n <= 13290)
const char *itemdb_typename(int type);

int itemdb_group_bonus(struct map_session_data *sd, int itemid);
int itemdb_searchrandomid(int flags);

#define itemdb_value_buy(n) itemdb_search(n)->value_buy
#define itemdb_value_sell(n) itemdb_search(n)->value_sell
#define itemdb_canrefine(n) (!itemdb_search(n)->flag.no_refine)
//Item trade restrictions [Skotlex]
int itemdb_isdropable_sub(struct item_data *, int, int);
int itemdb_cantrade_sub(struct item_data *, int, int);
int itemdb_canpartnertrade_sub(struct item_data *, int, int);
int itemdb_cansell_sub(struct item_data *,int, int);
int itemdb_cancartstore_sub(struct item_data *, int, int);
int itemdb_canstore_sub(struct item_data *, int, int);
int itemdb_canguildstore_sub(struct item_data *, int, int);
int itemdb_canmail_sub(struct item_data *, int, int);
int itemdb_canauction_sub(struct item_data *, int, int);
int itemdb_isrestricted(struct item *item, int gmlv, int gmlv2, int (*func)(struct item_data *, int, int));
#define itemdb_isdropable(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_isdropable_sub)
#define itemdb_cantrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_cantrade_sub)
#define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_canpartnertrade_sub)
#define itemdb_cansell(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cansell_sub)
#define itemdb_cancartstore(item, gmlv)  itemdb_isrestricted(item, gmlv, 0, itemdb_cancartstore_sub)
#define itemdb_canstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_canstore_sub)
#define itemdb_canguildstore(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canguildstore_sub)
#define itemdb_canmail(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canmail_sub)
#define itemdb_canauction(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canauction_sub)

int itemdb_isequip(int);
int itemdb_isequip2(struct item_data *);
int itemdb_isidentified(int);
int itemdb_isstackable(int);
int itemdb_isstackable2(struct item_data *);

void itemdb_reload(void);

void do_final_itemdb(void);
int do_init_itemdb(void);

#endif /* _ITEMDB_H_ */