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// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
#include "../common/cbasetypes.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/socket.h"
#include "../common/strlib.h"
#include "../common/conf.h"
#include "battleground.h"
#include "battle.h"
#include "clif.h"
#include "map.h"
#include "npc.h"
#include "pc.h"
#include "party.h"
#include "pet.h"
#include "homunculus.h"
#include "mercenary.h"
#include "mapreg.h"
#include <string.h>
#include <stdio.h>
static DBMap* bg_team_db; // int bg_id -> struct battleground_data*
static unsigned int bg_team_counter = 0; // Next bg_id
struct battleground_interface bg_s;
struct battleground_data* bg_team_search(int bg_id) { // Search a BG Team using bg_id
if( !bg_id ) return NULL;
return (struct battleground_data *)idb_get(bg_team_db, bg_id);
}
struct map_session_data* bg_getavailablesd(struct battleground_data *bg) {
int i;
nullpo_retr(NULL, bg);
ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd != NULL);
return( i < MAX_BG_MEMBERS ) ? bg->members[i].sd : NULL;
}
int bg_team_delete(int bg_id)
{ // Deletes BG Team from db
int i;
struct map_session_data *sd;
struct battleground_data *bg = bg_team_search(bg_id);
if( bg == NULL ) return 0;
for( i = 0; i < MAX_BG_MEMBERS; i++ )
{
if( (sd = bg->members[i].sd) == NULL )
continue;
bg_send_dot_remove(sd);
sd->bg_id = 0;
}
idb_remove(bg_team_db, bg_id);
return 1;
}
int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y)
{ // Warps a Team
int i;
struct battleground_data *bg = bg_team_search(bg_id);
if( bg == NULL ) return 0;
for( i = 0; i < MAX_BG_MEMBERS; i++ )
if( bg->members[i].sd != NULL ) pc->setpos(bg->members[i].sd, mapindex, x, y, CLR_TELEPORT);
return 1;
}
int bg_send_dot_remove(struct map_session_data *sd)
{
if( sd && sd->bg_id )
clif->bg_xy_remove(sd);
return 0;
}
int bg_team_join(int bg_id, struct map_session_data *sd)
{ // Player joins team
int i;
struct battleground_data *bg = bg_team_search(bg_id);
struct map_session_data *pl_sd;
if( bg == NULL || sd == NULL || sd->bg_id ) return 0;
ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == NULL);
if( i == MAX_BG_MEMBERS ) return 0; // No free slots
sd->bg_id = bg_id;
bg->members[i].sd = sd;
bg->members[i].x = sd->bl.x;
bg->members[i].y = sd->bl.y;
bg->count++;
guild->send_dot_remove(sd);
for( i = 0; i < MAX_BG_MEMBERS; i++ ) {
if( (pl_sd = bg->members[i].sd) != NULL && pl_sd != sd )
clif->hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp);
}
clif->bg_hp(sd);
clif->bg_xy(sd);
return 1;
}
int bg_team_leave(struct map_session_data *sd, int flag)
{ // Single Player leaves team
int i, bg_id;
struct battleground_data *bg_data;
char output[128];
if( sd == NULL || !sd->bg_id )
return 0;
bg_send_dot_remove(sd);
bg_id = sd->bg_id;
sd->bg_id = 0;
if( (bg_data = bg_team_search(bg_id)) == NULL )
return 0;
ARR_FIND(0, MAX_BG_MEMBERS, i, bg_data->members[i].sd == sd);
if( i < MAX_BG_MEMBERS ) // Removes member from BG
memset(&bg_data->members[i], 0, sizeof(bg_data->members[0]));
bg_data->count--;
if( flag )
sprintf(output, "Server : %s has quit the game...", sd->status.name);
else
sprintf(output, "Server : %s is leaving the battlefield...", sd->status.name);
clif->bg_message(bg_data, 0, "Server", output, strlen(output) + 1);
if( bg_data->logout_event[0] && flag )
npc_event(sd, bg_data->logout_event, 0);
if( sd->bg_queue.arena )
bg->queue_pc_cleanup(sd);
return bg_data->count;
}
int bg_member_respawn(struct map_session_data *sd)
{ // Respawn after killed
struct battleground_data *bg;
if( sd == NULL || !pc_isdead(sd) || !sd->bg_id || (bg = bg_team_search(sd->bg_id)) == NULL )
return 0;
if( bg->mapindex == 0 )
return 0; // Respawn not handled by Core
pc->setpos(sd, bg->mapindex, bg->x, bg->y, CLR_OUTSIGHT);
iStatus->revive(&sd->bl, 1, 100);
return 1; // Warped
}
int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const char *dev) {
struct battleground_data *bg;
bg_team_counter++;
CREATE(bg, struct battleground_data, 1);
bg->bg_id = bg_team_counter;
bg->count = 0;
bg->mapindex = mapindex;
bg->x = rx;
bg->y = ry;
safestrncpy(bg->logout_event, ev, sizeof(bg->logout_event));
safestrncpy(bg->die_event, dev, sizeof(bg->die_event));
memset(&bg->members, 0, sizeof(bg->members));
idb_put(bg_team_db, bg_team_counter, bg);
return bg->bg_id;
}
int bg_team_get_id(struct block_list *bl)
{
nullpo_ret(bl);
switch( bl->type )
{
case BL_PC:
return ((TBL_PC*)bl)->bg_id;
case BL_PET:
if( ((TBL_PET*)bl)->msd )
return ((TBL_PET*)bl)->msd->bg_id;
break;
case BL_MOB:
{
struct map_session_data *msd;
struct mob_data *md = (TBL_MOB*)bl;
if( md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL )
return msd->bg_id;
return md->bg_id;
}
case BL_HOM:
if( ((TBL_HOM*)bl)->master )
return ((TBL_HOM*)bl)->master->bg_id;
break;
case BL_MER:
if( ((TBL_MER*)bl)->master )
return ((TBL_MER*)bl)->master->bg_id;
break;
case BL_SKILL:
return ((TBL_SKILL*)bl)->group->bg_id;
}
return 0;
}
int bg_send_message(struct map_session_data *sd, const char *mes, int len)
{
struct battleground_data *bg;
nullpo_ret(sd);
if( sd->bg_id == 0 || (bg = bg_team_search(sd->bg_id)) == NULL )
return 0;
clif->bg_message(bg, sd->bl.id, sd->status.name, mes, len);
return 0;
}
/**
* @see DBApply
*/
int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap)
{
struct battleground_data *bg = DB->data2ptr(data);
struct map_session_data *sd;
int i;
nullpo_ret(bg);
for( i = 0; i < MAX_BG_MEMBERS; i++ ) {
if( (sd = bg->members[i].sd) == NULL )
continue;
if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) { // xy update
bg->members[i].x = sd->bl.x;
bg->members[i].y = sd->bl.y;
clif->bg_xy(sd);
}
}
return 0;
}
int bg_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) {
bg_team_db->foreach(bg_team_db, bg_send_xy_timer_sub, tick);
return 0;
}
void bg_config_read(void) {
config_t bg_conf;
config_setting_t *data = NULL;
const char *config_filename = "conf/battlegrounds.conf"; // FIXME hardcoded name
if (conf_read_file(&bg_conf, config_filename))
return;
data = config_lookup(&bg_conf, "battlegrounds");
if (data != NULL) {
config_setting_t *settings = config_setting_get_elem(data, 0);
config_setting_t *arenas;
const char *delay_var;
int i, arena_count = 0, offline = 0;
if( !config_setting_lookup_string(settings, "global_delay_var", &delay_var) )
delay_var = "BG_Delay_Tick";
safestrncpy(bg->gdelay_var, delay_var, BG_DELAY_VAR_LENGTH);
config_setting_lookup_int(settings, "maximum_afk_seconds", &bg->mafksec);
config_setting_lookup_bool(settings, "feature_off", &offline);
if( offline == 0 )
bg->queue_on = true;
if( (arenas = config_setting_get_member(settings, "arenas")) != NULL ) {
arena_count = config_setting_length(arenas);
CREATE( bg->arena, struct bg_arena *, arena_count );
for(i = 0; i < arena_count; i++) {
config_setting_t *arena = config_setting_get_elem(arenas, i);
config_setting_t *reward;
const char *aName, *aEvent, *aDelayVar;
int minLevel = 0, maxLevel = 0;
int prizeWin, prizeLoss, prizeDraw;
int minPlayers, maxPlayers, minTeamPlayers;
int maxDuration;
int fillup_duration = 0, pregame_duration = 0;
bg->arena[i] = NULL;
if( !config_setting_lookup_string(arena, "name", &aName) ) {
ShowError("bg_config_read: failed to find 'name' for arena #%d\n",i);
continue;
}
if( !config_setting_lookup_string(arena, "event", &aEvent) ) {
ShowError("bg_config_read: failed to find 'event' for arena #%d\n",i);
continue;
}
config_setting_lookup_int(arena, "minLevel", &minLevel);
config_setting_lookup_int(arena, "maxLevel", &maxLevel);
if( minLevel < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' minLevel\n",minLevel,aName);
minLevel = 0;
}
if( maxLevel > MAX_LEVEL ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' maxLevel\n",maxLevel,aName);
maxLevel = MAX_LEVEL;
}
if( !(reward = config_setting_get_member(arena, "reward")) ) {
ShowError("bg_config_read: failed to find 'reward' for arena '%s'/#%d\n",aName,i);
continue;
}
config_setting_lookup_int(reward, "win", &prizeWin);
config_setting_lookup_int(reward, "loss", &prizeLoss);
config_setting_lookup_int(reward, "draw", &prizeDraw);
if( prizeWin < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:win\n",prizeWin,aName);
prizeWin = 0;
}
if( prizeLoss < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:loss\n",prizeLoss,aName);
prizeLoss = 0;
}
if( prizeDraw < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' reward:draw\n",prizeDraw,aName);
prizeDraw = 0;
}
config_setting_lookup_int(arena, "minPlayers", &minPlayers);
config_setting_lookup_int(arena, "maxPlayers", &maxPlayers);
config_setting_lookup_int(arena, "minTeamPlayers", &minTeamPlayers);
if( minPlayers < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' minPlayers\n",minPlayers,aName);
minPlayers = 0;
}
if( maxPlayers > MAX_BG_MEMBERS * 2 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' maxPlayers, change #define MAX_BG_MEMBERS\n",maxPlayers,aName);
maxPlayers = 0;
}
if( minTeamPlayers < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' minTeamPlayers\n",minTeamPlayers,aName);
minTeamPlayers = 0;
}
if( !config_setting_lookup_string(arena, "delay_var", &aDelayVar) ) {
ShowError("bg_config_read: failed to find 'delay_var' for arena '%s'/#%d\n",aName,i);
continue;
}
config_setting_lookup_int(arena, "maxDuration", &maxDuration);
if( maxDuration < 0 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' maxDuration\n",maxDuration,aName);
maxDuration = 30;
}
config_setting_lookup_int(arena, "fillDuration", &fillup_duration);
config_setting_lookup_int(arena, "pGameDuration", &pregame_duration);
if( fillup_duration < 20 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' fillDuration, minimum has to be 20, defaulting to 20.\n",fillup_duration,aName);
fillup_duration = 20;
}
if( pregame_duration < 20 ) {
ShowWarning("bg_config_read: invalid %d value for arena '%s' pGameDuration, minimum has to be 20, defaulting to 20.\n",pregame_duration,aName);
pregame_duration = 20;
}
CREATE( bg->arena[i], struct bg_arena, 1 );
bg->arena[i]->id = i;
safestrncpy(bg->arena[i]->name, aName, NAME_LENGTH);
safestrncpy(bg->arena[i]->npc_event, aEvent, EVENT_NAME_LENGTH);
bg->arena[i]->min_level = minLevel;
bg->arena[i]->max_level = maxLevel;
bg->arena[i]->prize_win = prizeWin;
bg->arena[i]->prize_loss = prizeLoss;
bg->arena[i]->prize_draw = prizeDraw;
bg->arena[i]->min_players = minPlayers;
bg->arena[i]->max_players = maxPlayers;
bg->arena[i]->min_team_players = minTeamPlayers;
safestrncpy(bg->arena[i]->delay_var, aDelayVar, NAME_LENGTH);
bg->arena[i]->maxDuration = maxDuration;
bg->arena[i]->queue_id = script->queue_create();
bg->arena[i]->begin_timer = INVALID_TIMER;
bg->arena[i]->fillup_timer = INVALID_TIMER;
bg->arena[i]->pregame_duration = pregame_duration;
bg->arena[i]->fillup_duration = fillup_duration;
bg->arena[i]->ongoing = false;
}
bg->arenas = arena_count;
}
config_destroy(&bg_conf);
}
}
struct bg_arena *bg_name2arena (char *name) {
int i;
for(i = 0; i < bg->arenas; i++) {
if( strcmpi(bg->arena[i]->name,name) == 0 )
return bg->arena[i];
}
return NULL;
}
int bg_id2pos ( int queue_id, int account_id ) {
struct hQueue *queue = script->queue(queue_id);
if( queue ) {
int i;
for(i = 0; i < queue->items; i++ ) {
if( queue->item[i] == account_id ) {
return i;
}
}
}
return 0;
}
void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bool response) {
if( arena->begin_timer == INVALID_TIMER || !sd->bg_queue.arena || sd->bg_queue.arena != arena ) {
bg->queue_pc_cleanup(sd);
return;
}
if( !response )
bg->queue_pc_cleanup(sd);
else {
struct hQueue *queue = &script->hq[arena->queue_id];
int i, count = 0;
sd->bg_queue.ready = 1;
for( i = 0; i < queue->items; i++ ) {
if( ( sd = iMap->id2sd(queue->item[i]) ) ) {
if( sd->bg_queue.ready == 1 )
count++;
}
}
/* check if all are ready then cancell timer, and start game */
if( count == i ) {
iTimer->delete_timer(arena->begin_timer,bg->begin_timer);
arena->begin_timer = INVALID_TIMER;
bg->begin(arena);
}
}
}
void bg_queue_player_cleanup(struct map_session_data *sd) {
if ( sd->bg_queue.client_has_bg_data ) {
clif->bgqueue_notice_delete(sd,BGQND_CLOSEWINDOW, sd->bg_queue.arena ? sd->bg_queue.arena->id : 0);
}
if( sd->bg_queue.arena )
script->queue_remove(sd->bg_queue.arena->queue_id,sd->status.account_id);
sd->bg_queue.arena = NULL;
sd->bg_queue.ready = 0;
sd->bg_queue.client_has_bg_data = 0;
sd->bg_queue.type = 0;
}
void bg_match_over(struct bg_arena *arena, bool canceled) {
struct hQueue *queue = &script->hq[arena->queue_id];
int i;
if( !arena->ongoing )
return;
for( i = 0; i < queue->items; i++ ) {
struct map_session_data * sd = NULL;
if( ( sd = iMap->id2sd(queue->item[i]) ) ) {
bg->queue_pc_cleanup(sd);
if( canceled )
clif->colormes(sd->fd,COLOR_RED,"BG Match Cancelled: not enough players");
else {
pc_setglobalreg(sd, arena->delay_var, (unsigned int)time(NULL));
}
}
}
arena->begin_timer = INVALID_TIMER;
arena->fillup_timer = INVALID_TIMER;
arena->ongoing = false;
/* reset queue */
script->queue_clear(arena->queue_id);
}
void bg_begin(struct bg_arena *arena) {
struct hQueue *queue = &script->hq[arena->queue_id];
int i, count = 0;
for( i = 0; i < queue->items; i++ ) {
struct map_session_data * sd = NULL;
if( ( sd = iMap->id2sd(queue->item[i]) ) ) {
if( sd->bg_queue.ready == 1 )
count++;
else
bg->queue_pc_cleanup(sd);
}
}
if( count < arena->min_players ) {
bg->match_over(arena,true);
} else {
arena->ongoing = true;
mapreg_setreg(script->add_str("$@bg_queue_id"),arena->queue_id);/* TODO: make this a arena-independant var? or just .@? */
mapreg_setregstr(script->add_str("$@bg_delay_var$"),bg->gdelay_var);
npc_event_do(arena->npc_event);
/* we split evenly? */
/* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */
/* not sure how to split T_T needs more info */
/* currently running only on solo mode so we do it evenly */
}
}
int bg_begin_timer(int tid, unsigned int tick, int id, intptr_t data) {
bg->begin(bg->arena[id]);
bg->arena[id]->begin_timer = INVALID_TIMER;
return 0;
}
void bg_queue_pregame(struct bg_arena *arena) {
struct hQueue *queue = &script->hq[arena->queue_id];
int i;
for( i = 0; i < queue->items; i++ ) {
struct map_session_data * sd = NULL;
if( ( sd = iMap->id2sd(queue->item[i]) ) ) {
clif->bgqueue_battlebegins(sd,arena->id,SELF);
}
}
arena->begin_timer = iTimer->add_timer( iTimer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 );
}
int bg_fillup_timer(int tid, unsigned int tick, int id, intptr_t data) {
bg->queue_pregame(bg->arena[id]);
bg->arena[id]->fillup_timer = INVALID_TIMER;
return 0;
}
void bg_queue_check(struct bg_arena *arena) {
int count = script->hq[arena->queue_id].items;
if( count == arena->max_players ) {
if( arena->fillup_timer != INVALID_TIMER ) {
iTimer->delete_timer(arena->fillup_timer,bg_fillup_timer);
arena->fillup_timer = INVALID_TIMER;
}
bg->queue_pregame(arena);
} else if( count >= arena->min_players && arena->fillup_timer == INVALID_TIMER ) {
arena->fillup_timer = iTimer->add_timer( iTimer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 );
}
}
void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) {
enum BATTLEGROUNDS_QUEUE_ACK result = bg->can_queue(sd,arena,type);
struct hQueue *queue;
int i, count = 0;
if( arena->begin_timer != INVALID_TIMER ) {
clif->bgqueue_ack(sd,BGQA_FAIL_QUEUING_FINISHED,arena->id);
return;
}
if( result != BGQA_SUCCESS ) {
clif->bgqueue_ack(sd,result,arena->id);
return;
}
switch( type ) { /* guild/party already validated in can_queue */
case BGQT_PARTY: {
struct party_data *p = party->search(sd->status.party_id);
for( i = 0; i < MAX_PARTY; i++ ) {
if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue;
count++;
}
}
break;
case BGQT_GUILD:
for ( i=0; i<sd->guild->max_member; i++ ) {
if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL )
continue;
count++;
}
break;
case BGQT_INDIVIDUAL:
count = 1;
break;
}
if( !(queue = script->queue(arena->queue_id)) || (queue->items+count) >= arena->max_players ) {
clif->bgqueue_ack(sd,BGQA_FAIL_PPL_OVERAMOUNT,arena->id);
return;
}
switch( type ) {
case BGQT_INDIVIDUAL:
sd->bg_queue.type = type;
sd->bg_queue.arena = arena;
sd->bg_queue.ready = 0;
script->queue_add(arena->queue_id,sd->status.account_id);
clif->bgqueue_joined(sd,script->hq[arena->queue_id].items);
clif->bgqueue_update_info(sd,arena->id,script->hq[arena->queue_id].items);
break;
case BGQT_PARTY: {
struct party_data *p = party->search(sd->status.party_id);
for( i = 0; i < MAX_PARTY; i++ ) {
if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue;
p->data[i].sd->bg_queue.type = type;
p->data[i].sd->bg_queue.arena = arena;
p->data[i].sd->bg_queue.ready = 0;
script->queue_add(arena->queue_id,p->data[i].sd->status.account_id);
clif->bgqueue_joined(p->data[i].sd,script->hq[arena->queue_id].items);
clif->bgqueue_update_info(p->data[i].sd,arena->id,script->hq[arena->queue_id].items);
}
}
break;
case BGQT_GUILD:
for ( i=0; i<sd->guild->max_member; i++ ) {
if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL )
continue;
sd->guild->member[i].sd->bg_queue.type = type;
sd->guild->member[i].sd->bg_queue.arena = arena;
sd->guild->member[i].sd->bg_queue.ready = 0;
script->queue_add(arena->queue_id,sd->guild->member[i].sd->status.account_id);
clif->bgqueue_joined(sd->guild->member[i].sd,script->hq[arena->queue_id].items);
clif->bgqueue_update_info(sd->guild->member[i].sd,arena->id,script->hq[arena->queue_id].items);
}
break;
}
clif->bgqueue_ack(sd,BGQA_SUCCESS,arena->id);
bg->queue_check(arena);
}
enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) {
int tick;
unsigned int tsec;
if ( sd->status.base_level > arena->max_level || sd->status.base_level < arena->min_level )
return BGQA_FAIL_LEVEL_INCORRECT;
if ( !(sd->class_&JOBL_2) ) /* TODO: maybe make this a per-arena setting, so users may make custom arenas like baby-only,whatever. */
return BGQA_FAIL_CLASS_INVALID;
tsec = (unsigned int)time(NULL);
if ( ( tick = pc_readglobalreg(sd, bg->gdelay_var) ) && tsec < tick ) {
char response[100];
if( (tick-tsec) > 60 )
sprintf(response, "You are a deserter! Wait %d minute(s) before you can apply again",(tick-tsec)/60);
else
sprintf(response, "You are a deserter! Wait %d seconds before you can apply again",(tick-tsec));
clif->colormes(sd->fd,COLOR_RED,response);
return BGQA_FAIL_DESERTER;
}
if ( ( tick = pc_readglobalreg(sd, arena->delay_var) ) && tsec < tick ) {
char response[100];
if( (tick-tsec) > 60 )
sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %d minute(s)",(tick-tsec)/60);
else
sprintf(response, "You can't reapply to this arena so fast. Apply to the different arena or wait %d seconds",(tick-tsec));
clif->colormes(sd->fd,COLOR_RED,response);
return BGQA_FAIL_COOLDOWN;
}
if( sd->bg_queue.arena != NULL )
return BGQA_DUPLICATE_REQUEST;
if( type != BGQT_INDIVIDUAL ) {/* until we get the damn balancing correct */
clif->colormes(sd->fd,COLOR_RED,"Queueing is only currently enabled only for Solo Mode");
return BGQA_FAIL_TEAM_COUNT;
}
switch(type) {
case BGQT_GUILD:
if( !sd->guild || !sd->state.gmaster_flag )
return BGQA_NOT_PARTY_GUILD_LEADER;
else {
int i, count = 0;
for ( i=0; i<sd->guild->max_member; i++ ) {
if ( !sd->guild->member[i].sd || sd->guild->member[i].sd->bg_queue.arena != NULL )
continue;
count++;
}
if ( count < arena->min_team_players ) {
char response[100];
if( count != sd->guild->connect_member && sd->guild->connect_member >= arena->min_team_players )
sprintf(response, "Can't apply: not enough members in your team/guild that have not entered the queue in individual mode, minimum is %d",arena->min_team_players);
else
sprintf(response, "Can't apply: not enough members in your team/guild, minimum is %d",arena->min_team_players);
clif->colormes(sd->fd,COLOR_RED,response);
return BGQA_FAIL_TEAM_COUNT;
}
}
break;
case BGQT_PARTY:
if( !sd->status.party_id )
return BGQA_NOT_PARTY_GUILD_LEADER;
else {
struct party_data *p;
if( (p = party->search(sd->status.party_id) ) ) {
int i, count = 0;
bool is_leader = false;
for(i = 0; i < MAX_PARTY; i++) {
if( !p->data[i].sd )
continue;
if( p->party.member[i].leader && sd == p->data[i].sd )
is_leader = true;
if( p->data[i].sd->bg_queue.arena == NULL )
count++;
}
if( !is_leader )
return BGQA_NOT_PARTY_GUILD_LEADER;
if( count < arena->min_team_players ) {
char response[100];
if( count != p->party.count && p->party.count >= arena->min_team_players )
sprintf(response, "Can't apply: not enough members in your team/party that have not entered the queue in individual mode, minimum is %d",arena->min_team_players);
else
sprintf(response, "Can't apply: not enough members in your team/party, minimum is %d",arena->min_team_players);
clif->colormes(sd->fd,COLOR_RED,response);
return BGQA_FAIL_TEAM_COUNT;
}
} else
return BGQA_NOT_PARTY_GUILD_LEADER;
}
break;
case BGQT_INDIVIDUAL:/* already did */
break;
default:
ShowDebug("bg_canqueue: unknown/unsupported type %d\n",type);
return BGQA_DUPLICATE_REQUEST;
}
return BGQA_SUCCESS;
}
void do_init_battleground(void) {
bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA);
iTimer->add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer");
iTimer->add_timer_interval(iTimer->gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval);
bg->config_read();
}
void do_final_battleground(void) {
int i;
bg_team_db->destroy(bg_team_db, NULL);
for( i = 0; i < bg->arenas; i++ ) {
if( bg->arena[i] )
aFree(bg->arena[i]);
}
if( bg->arena )
aFree(bg->arena);
}
void battleground_defaults(void) {
bg = &bg_s;
bg->queue_on = false;
bg->mafksec = 0;
bg->arena = NULL;
bg->arenas = 0;
/* */
bg->name2arena = bg_name2arena;
bg->queue_add = bg_queue_add;
bg->can_queue = bg_canqueue;
bg->id2pos = bg_id2pos;
bg->queue_pc_cleanup = bg_queue_player_cleanup;
bg->begin = bg_begin;
bg->begin_timer = bg_begin_timer;
bg->queue_pregame = bg_queue_pregame;
bg->fillup_timer = bg_fillup_timer;
bg->queue_ready_ack = bg_queue_ready_ack;
bg->match_over = bg_match_over;
bg->queue_check = bg_queue_check;
/* */
bg->config_read = bg_config_read;
}
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