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path: root/src/map/battle.h
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// $Id: battle.h,v 1.6 2004/09/29 21:08:17 Akitasha Exp $
#ifndef _BATTLE_H_
#define _BATTLE_H_

// �_���[�W
struct Damage {
	int damage,damage2;
	int type,div_;
	int amotion,dmotion;
	int blewcount;
	int flag;
	int dmg_lv;	//�͂܂ꌸ�Z�v�Z�p�@0:�X�L���U�� ATK_LUCKY,ATK_FLEE,ATK_DEF
};

// �����\�i�ǂݍ��݂�pc.c�Abattle_attr_fix�Ŏg�p�j
extern int attr_fix_table[4][10][10];

struct map_session_data;
struct mob_data;
struct block_list;

// �_���[�W�v�Z

struct Damage battle_calc_attack(	int attack_type,
	struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
struct Damage battle_calc_weapon_attack(
	struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
struct Damage battle_calc_magic_attack(
	struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
struct Damage  battle_calc_misc_attack(
	struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);

// �����C���v�Z
int battle_attr_fix(int damage,int atk_elem,int def_elem);

// �_���[�W�ŏI�v�Z
int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
enum {	// �ŏI�v�Z�̃t���O
	BF_WEAPON	= 0x0001,
	BF_MAGIC	= 0x0002,
	BF_MISC		= 0x0004,
	BF_SHORT	= 0x0010,
	BF_LONG		= 0x0040,
	BF_SKILL	= 0x0100,
	BF_NORMAL	= 0x0200,
	BF_WEAPONMASK=0x000f,
	BF_RANGEMASK= 0x00f0,
	BF_SKILLMASK= 0x0f00,
};

// ���ۂ�HP�𑝌�
int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_list *target,int damage,int flag);
int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag);
int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,int flag);

// �U����ړ����~�߂�
int battle_stopattack(struct block_list *bl);
int battle_stopwalking(struct block_list *bl,int type);

// �ʏ�U�������܂Ƃ�
int battle_weapon_attack( struct block_list *bl,struct block_list *target,
	 unsigned int tick,int flag);

// �e��p�����[�^�𓾂�
int battle_counttargeted(struct block_list *bl,struct block_list *src,int target_lv);
int battle_get_class(struct block_list *bl);
int battle_get_dir(struct block_list *bl);
int battle_get_lv(struct block_list *bl);
int battle_get_range(struct block_list *bl);
int battle_get_hp(struct block_list *bl);
int battle_get_max_hp(struct block_list *bl);
int battle_get_str(struct block_list *bl);
int battle_get_agi(struct block_list *bl);
int battle_get_vit(struct block_list *bl);
int battle_get_int(struct block_list *bl);
int battle_get_dex(struct block_list *bl);
int battle_get_luk(struct block_list *bl);
int battle_get_hit(struct block_list *bl);
int battle_get_flee(struct block_list *bl);
int battle_get_def(struct block_list *bl);
int battle_get_mdef(struct block_list *bl);
int battle_get_flee2(struct block_list *bl);
int battle_get_def2(struct block_list *bl);
int battle_get_mdef2(struct block_list *bl);
int battle_get_baseatk(struct block_list *bl);
int battle_get_atk(struct block_list *bl);
int battle_get_atk2(struct block_list *bl);
int battle_get_speed(struct block_list *bl);
int battle_get_adelay(struct block_list *bl);
int battle_get_amotion(struct block_list *bl);
int battle_get_dmotion(struct block_list *bl);
int battle_get_element(struct block_list *bl);
int battle_get_attack_element(struct block_list *bl);
int battle_get_attack_element2(struct block_list *bl);  //���蕐�푮���擾
#define battle_get_elem_type(bl)	(battle_get_element(bl)%10)
#define battle_get_elem_level(bl)	(battle_get_element(bl)/10/2)
int battle_get_party_id(struct block_list *bl);
int battle_get_guild_id(struct block_list *bl);
int battle_get_race(struct block_list *bl);
int battle_get_size(struct block_list *bl);
int battle_get_mode(struct block_list *bl);
int battle_get_mexp(struct block_list *bl);

struct status_change *battle_get_sc_data(struct block_list *bl);
short *battle_get_sc_count(struct block_list *bl);
short *battle_get_opt1(struct block_list *bl);
short *battle_get_opt2(struct block_list *bl);
short *battle_get_opt3(struct block_list *bl);
short *battle_get_option(struct block_list *bl);

enum {
	BCT_NOENEMY	=0x00000,
	BCT_PARTY	=0x10000,
	BCT_ENEMY	=0x40000,
	BCT_NOPARTY	=0x50000,
	BCT_ALL		=0x20000,
	BCT_NOONE	=0x60000,
};

int battle_check_undead(int race,int element);
int battle_check_target( struct block_list *src, struct block_list *target,int flag);
int battle_check_range(struct block_list *src,struct block_list *bl,int range);


// �ݒ�

int battle_config_switch(const char *str); // [Valaris]

extern struct Battle_Config {
	int warp_point_debug;
	int enemy_critical;
	int enemy_critical_rate;
	int enemy_str;
	int enemy_perfect_flee;
	int cast_rate,delay_rate,delay_dependon_dex;
	int sdelay_attack_enable;
	int left_cardfix_to_right;
	int pc_skill_add_range;
	int skill_out_range_consume;
	int mob_skill_add_range;
	int pc_damage_delay;
	int pc_damage_delay_rate;
	int defnotenemy;
	int random_monster_checklv;
	int attr_recover;
	int flooritem_lifetime;
	int item_auto_get;
	int item_first_get_time;
	int item_second_get_time;
	int item_third_get_time;
	int mvp_item_first_get_time;
	int mvp_item_second_get_time;
	int mvp_item_third_get_time;
	int item_rate,base_exp_rate,job_exp_rate; // removed item rate, depreciated
	int drop_rate0item;
	int death_penalty_type;
	int death_penalty_base,death_penalty_job;
        int pvp_exp;  // [MouseJstr]
        int gtb_pvp_only;  // [MouseJstr]
	int zeny_penalty;
	int restart_hp_rate;
	int restart_sp_rate;
	int mvp_item_rate,mvp_exp_rate;
	int mvp_hp_rate;
	int monster_hp_rate;
	int monster_max_aspd;
	int atc_gmonly;
	int atc_spawn_quantity_limit;
	int gm_allskill;
	int gm_allskill_addabra;
	int gm_allequip;
	int gm_skilluncond;
	int skillfree;
	int skillup_limit;
	int wp_rate;
	int pp_rate;
	int monster_active_enable;
	int monster_damage_delay_rate;
	int monster_loot_type;
	int mob_skill_use;
	int mob_count_rate;
	int quest_skill_learn;
	int quest_skill_reset;
	int basic_skill_check;
	int guild_emperium_check;
	int guild_exp_limit;
	int guild_max_castles;
	int pc_invincible_time;
	int pet_catch_rate;
	int pet_rename;
	int pet_friendly_rate;
	int pet_hungry_delay_rate;
	int pet_hungry_friendly_decrease;
	int pet_str;
	int pet_status_support;
	int pet_attack_support;
	int pet_damage_support;
	int pet_support_rate;
	int pet_attack_exp_to_master;
	int pet_attack_exp_rate;
	int skill_min_damage;
	int finger_offensive_type;
	int heal_exp;
	int resurrection_exp;
	int shop_exp;
	int combo_delay_rate;
	int item_check;
	int wedding_modifydisplay;
	int natural_healhp_interval;
	int natural_healsp_interval;
	int natural_heal_skill_interval;
	int natural_heal_weight_rate;
	int item_name_override_grffile;
	int arrow_decrement;
	int max_aspd;
	int max_hp;
	int max_sp;
	int max_lv;
	int max_parameter;
	int max_cart_weight;
	int pc_skill_log;
	int mob_skill_log;
	int battle_log;
	int save_log;
	int error_log;
	int etc_log;
	int save_clothcolor;
	int undead_detect_type;
	int pc_auto_counter_type;
	int monster_auto_counter_type;
	int agi_penaly_type;
	int agi_penaly_count;
	int agi_penaly_num;
	int vit_penaly_type;
	int vit_penaly_count;
	int vit_penaly_num;
	int player_defense_type;
	int monster_defense_type;
	int pet_defense_type;
	int magic_defense_type;
	int pc_skill_reiteration;
	int monster_skill_reiteration;
	int pc_skill_nofootset;
	int monster_skill_nofootset;
	int pc_cloak_check_type;
	int monster_cloak_check_type;
	int gvg_short_damage_rate;
	int gvg_long_damage_rate;
	int gvg_magic_damage_rate;
	int gvg_misc_damage_rate;
	int gvg_eliminate_time;
	int mob_changetarget_byskill;
	int pc_attack_direction_change;
	int monster_attack_direction_change;
	int pc_undead_nofreeze;
	int pc_land_skill_limit;
	int monster_land_skill_limit;
	int party_skill_penaly;
	int monster_class_change_full_recover;
	int produce_item_name_input;
	int produce_potion_name_input;
	int making_arrow_name_input;
	int holywater_name_input;
	int display_delay_skill_fail;
	int chat_warpportal;
	int mob_warpportal;
	int dead_branch_active;
	int vending_max_value;
//	int pet_lootitem; // removed [Valaris]
//	int pet_weight; // removed [Valaris]
	int show_steal_in_same_party;
	int enable_upper_class;
	int pet_attack_attr_none;
	int mob_attack_attr_none;
	int mob_ghostring_fix;
	int pc_attack_attr_none;
	int item_rate_common,item_rate_card,item_rate_equip,item_rate_heal,item_rate_use;	// Added by RoVeRT, Additional Heal and Usable item rate by Val
	int item_drop_common_min,item_drop_common_max;	// Added by TyrNemesis^
	int item_drop_card_min,item_drop_card_max;
	int item_drop_equip_min,item_drop_equip_max;
	int item_drop_mvp_min,item_drop_mvp_max;	// End Addition
	int item_drop_heal_min,item_drop_heal_max;	// Added by Valatris
	int item_drop_use_min,item_drop_use_max;	//End

	int prevent_logout;	// Added by RoVeRT

	int alchemist_summon_reward;	// [Valaris]
	int maximum_level;
	int drops_by_luk;
	int monsters_ignore_gm;
	int equipment_breaking;
	int equipment_break_rate;
	int pet_equip_required;
	int multi_level_up;
	int pk_mode;
	int show_mob_hp;  // end additions [Valaris]

	int agi_penaly_count_lv;
	int vit_penaly_count_lv;

	int gx_allhit;
	int gx_cardfix;
	int gx_dupele;
	int gx_disptype;
	int player_skill_partner_check;
	int hide_GM_session;
	int unit_movement_type;
	int invite_request_check;
	int skill_removetrap_type;
	int disp_experience;
	int castle_defense_rate;
	int riding_weight;
	int backstab_bow_penalty;

	int night_at_start; // added by [Yor]
	int day_duration; // added by [Yor]
	int night_duration; // added by [Yor]
	int ban_spoof_namer; // added by [Yor]
	int hack_info_GM_level; // added by [Yor]
	int any_warp_GM_min_level; // added by [Yor]
	int packet_ver_flag; // added by [Yor]
	int muting_players; // added by [Apple]

	int min_hair_style; // added by [MouseJstr]
	int max_hair_style; // added by [MouseJstr]
	int min_hair_color; // added by [MouseJstr]
	int max_hair_color; // added by [MouseJstr]
	int min_cloth_color; // added by [MouseJstr]
	int max_cloth_color; // added by [MouseJstr]

	int castrate_dex_scale; // added by [MouseJstr]
	int area_size; // added by [MouseJstr]

#ifndef TXT_ONLY /* SQL-only options */
	int mail_system; // [Valaris]
#endif

} battle_config;

extern int battle_config_read(const char *cfgName);
extern void battle_validate_conf();
extern void battle_set_defaults();
extern int battle_set_value(char *, char *);

#endif